Netruk44/uesp-wiki-content huggingface dataset:
Lore:Sumeer Jabran

Sumeer Jabran is a feared being in Oblivion, who with his two comrades, Methats and Wonshala Keriayn, have joined him in filling high-ranking positions to the Daedric Princes that they have served.   

History
Circa  , during the Planemeld, Sumeer Jabran was the Nightblade of the trio known as the Dremora Travelers, who were considered the most fearless of their kind in Molag Bal's service,  and served as generals to his invading forces.  They were tasked with protecting Dark Anchors but were slain by the Fighter's Guild, and the Anchor was destroyed.  A Bretonic staff which they looted during their conquests was recovered from the Dark Anchor's ruins after their defeat, though it later found its way to an Frost Atronach named Nomeg Rine who terrorized the Rift. 

By  , Sumeer Jabran and his comrades had changed their allegiance to Mehrunes Dagon. During this time, he was one of four major players in the occupation of the Battlespire, and was in charge of the looting.  He outranked Methats, who he sent to guard the Weir Gate.  Sumeer was determined to reassemble the voidguide before the forces of Rishaal, Wonshala, and Zenaida could, so that he may claim credit.  It is rumored that he requested the aid of the Apprentice in recovering the voidguide, though they may have gone through other means to escape into the Soul Cairn. 

Gallery
 

References
Skyrim:Bloodgrass

Bloodgrass is an ingredient added by The Cause Creation and can be found in the Deadlands.

Notes
Bloodgrass previously appeared in Oblivion.
Online:Prisoner (Deadlands)

Prisoners can be found at the Abomination Cradle. They are members of the Saraathu Tong who have been poisoned and left to the devices of Taupezu Azzida. You need to give them an antidote and rescue them.
 

Related Quests


Dialogue
When you find the prisoners they'll be incapacitated saying a random line:
Prisoner: ''"Everything's all … blurry."
Prisoner: "Oh. My head."
Prisoner: "I don't feel so good."''

Give them the antidote and they'll perk up and randomly say:
Prisoner: "They left us to get eaten by that … that thing!"
Prisoner: ''"Thank you. If you're ever in Fargrave, know the Tong owe you a debt."
Prisoner: "Thank Vehk! I don't know who you are, but I hope you make it out of here too."
Prisoner: "I'm not a fighter, otherwise I'd stay and help."
Prisoner: "If I was less shaky right now, I'd make the Waking Flame pay for this."''
Skyrim:Valkyn Gatanas

Valkyn Gatanas is one of the main antagonists of The Cause Creation. He and Valkyn Methats are to serve as heralds for the coming of Mehrunes Dagon. The artifact Scourge can be found on his body after his final demise.
 

Related Quests
 

Notes
Gatanas previously appeared in Battlespire.
Skyrim:Harrada

Harrada is an ingredient added by The Cause Creation and can be found in the Deadlands.

Notes
Harrada previously appeared in Oblivion.
Skyrim:Spiddal Stick

Spiddal Stick is an ingredient added by The Cause Creation and can be found in the Deadlands.

Notes
Spiddal Stick previously appeared in Oblivion.
Skyrim:Ascendant Necromancer Hood

The Ascendant Necromancer Hood is added by the Necromantic Grimoire Creation.

 
Notes
This item can be disenchanted and is listed as Dark Moon in an Arcane Enchanter.
The enchantment can be placed on any item that can hold a custom Fortify Magicka enchant. (Head, Hand, Neck and Finger)
The Fortify Magicka effect is 2 times as strong as a normal Fortify Magicka when Enchanting.
A normal Fortify Magicka and Dark Moon can be placed on the same item.
The decrease in health regeneration is always 30%.
The enchanted version will start dropping after level 40.
Can be dropped by Arch Necromancers and Necromancer bosses, such as the one in Boulderfall Cave

Bugs
The Enchantment of this item only works for custom enchants.
Skyrim:Ascendant Necromancer Robes

The Ascendant Necromancer Robes are robes that make conjuration spells last 25% longer and increase the summon limit by 1 for lesser conjured or reanimated undead.

The robes will start dropping after level 40 and can be dropped by Arch Necromancers and Necromancer bosses, such as the one in Boulderfall Cave.


 
Notes
This item can be disenchanted and is listed as Empowered Necromancy in an Arcane Enchanter.
The enchantment can only be placed on the body slot.
The increase of the summon limit is always 1. Even if you have the enchantment active more than once.
You can summon one additional undead creature as long as it is not conjured by a master level spell.
The extra summon remains even after you stop wearing the robes.
Skyrim:Brawler's Daedric Gauntlets

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Skyrim:Brawler's Hide Bracers

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Skyrim:Brawler's Dragonplate Gauntlets

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Skyrim:Necromancer Hood

The Necromancer Hood is added by the Necromantic Grimoire Creation.
Skyrim:Bone Forge

Gallows Hall's main feature is the Bone Forge. This forge can be used at any level to create a permanent undead follower that cannot be dismissed.

 


Any other combination results in a dead skeleton.

Notes
The summoned minion does not count towards your maximum number of summons, meaning you can get a free permanent follower by using the forge.
The minions do not regenerate health and are protected, being downed when their health is too low instead of being outright killed.


Gallery
Online:Grasp-Kyn Xar

Grasp-Kyn Xar is a Dremora member of The Grasp trying to keep the peace in The Shambles.
 

Related Quests


Quest-Related Events
While looking for Arox the Mutilator, you'll come across a member of The Grasp, an irate Imperial woman, and Arox in a cage:
:''"This matter does not concern you, mortal. The daedrat will be dealt with soon enough. Do not needlessly involve yourself in the Grasp's affairs unless you are ready to deal with the consequences."
:That daedrat is a friend of mine.
:"This creature is your pet? He killed the mortal of a very prominent Daedra. I am prepared to take him to our holding cells. If you want him released to your custody instead, you will have to compensate the Daedra."
:How do I do that?
:"The Stricture recognizes the destruction of Daedric property as a crime, but since the only loss was a mortal life, a fine is considered acceptable recompense. If you pay it, I will consider the matter finished."
:I'll pay the fine. [leveled gold]
:: 
:Isn't there anything else I can do?
::"The Grasp will release the daedrat once the offended party has been appeased.  Perhaps if you grovel for forgiveness, Lucinia Portius will allow his release."
::I'll talk to Lucinia Portius.'''
:: 

Speak to him again before resolving the matter and he'll say:
:"It is the duty of the Grasp to interpret the Stricture and make sure it is adhered to. It is a heavy responsibility."

If you choose to pay the fine:
: 

Otherwise, you can grovel and convince Lucinia to let Arox free:
:Lucinia Portius: "Give the poor wretch their pet back. Their sniveling is staining my expensive shoes."
:Grasp-Kyn Xar: "Very well. Your pathetic sniveling satisfies the demands of the Stricture."
:Lucinia Portius: ''"Yes, yes, I feel adequately compensated and all that. Let's just be done with this."
:Grasp-Kyn Xar: "Then the matter is settled. The daedrat is free to go."''

Grasp-Kyn Xar opens a portal and quickly vacates.
Online:Lucinia Portius

Lucinia Portius is an Imperial woman found doing business in The Shambles.
 
Related Quests


Quest-Related Events
When you first meet her she is displeased over the death of her guard, leaving her unprotected:
:''"Can't you see I'm distraught? My guard was attacked! Now who will protect me while I finish my business in the Shambles?"''

After getting the gist of the situation from Grasp-Kyn Xar and Arox the Mutilator, you can either pay a fine or try to persuade Lucinia.  If you pay the fine:
: 

If you prefer to grovel, she'll say:
:"So that oily little pest is yours? You should keep it on a shorter leash. Hmph. I assume you take full responsibility for its vicious outburst?"
:  Have mercy, your benevolence.
:''"Ugh, how pitiful. I've had Scamps who could grovel better than that! Fine. I have little patience for the Grasp and even less for this whole ordeal. You and your pet are quite lucky that I'm in a generous mood. Just take it and go."
:Thank you.

She then turns to Grasp-Kyn Xar:
:Lucinia Portius: "Give the poor wretch their pet back. Their sniveling is staining my expensive shoes."
:Grasp-Kyn Xar: "Very well. Your pathetic sniveling satisfies the demands of the Stricture."
:Lucinia Portius: "Yes, yes, I feel adequately compensated and all that. Let's just be done with this."
:Grasp-Kyn Xar: "Then the matter is settled. The daedrat is free to go."''

Lucinia walks away, leaving everyone, including the body of her dead guard, behind.
Skyrim:The Pilgrim's Path

Quick Walkthrough
 
Start the quest by equipping any piece of Crusader's armor, found at Four Skull Lookout, between Karthwasten and Karthspire.

"Your crimes have made you unfit to wield the Crusader's Relics. Make the pilgrimage to repent your sins and once again seek the favor of the gods."

Cleansing of your soul is likely required, completed by visiting the various shrines, similar to the Oblivion questline.

All items may be worn or taken off freely. However, the active effect 'Relics of the Crusader' will impose Health and Stamina 300 regeneration penalties and Carry Weight is reduced by 100 while you are 'unfit'.

Detailed Walkthrough
 

Notes
If stuck on The Pilgrim's Path on PC use the   command and run through stages 1-8.

Quest Stages
Skyrim:Banish Undead

Banish Undead is an Adept level Conjuration spell added by the Necromantic Grimoire Creation.

Effects
;Banish Undead
Banish, 15 pts
Banish Push, 100 pts
Banish - Damage Health, 20 pts for 1 sec.

Perks
Necromage increases magnitude by 25% and duration by 50%.
Skyrim:Conjure Ancient Deathpriest

Conjure Ancient Deathpriest is a Master level Conjuration spell added by the Necromantic Grimoire Creation.
Effects
Conjure Ancient Deathpriest, for 60 secs

Perks
Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
Necromancy, Greater duration for spell.
Dark Souls, increases Health with 100.

Notes
Conjure Ancient Deathpriest is unaffected by Spell Absorption.
Tortured Shades also spawn when an Ancient Deathpriest is replaced with an other summon or when the spells runs out of time.
Skyrim:Conjure Bone Colossus

Conjure Bone Colossus is a Master level Conjuration spell added by the Necromantic Grimoire Creation.
Effects
Conjure Bone Colossus, for 60 secs

Perks
Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
Necromancy, Greater duration for spell.
Dark Souls, increases Health with 100.

Notes
Conjure Bone Colossus is unaffected by Spell Absorption.
The Bone Colossus's regenerate health is affected by Spell Absorption.
The Bone Colossus uses animations of Lurkers and Giants.
The extra summon works with the Conjure Skeleton Minion, Conjure Skeleton Marksman, Conjure Skeleton Champion, Conjure Skeleton Warlock, Conjure Boneman, Conjure Mistman and Conjure Wrathman spells.
Allied skeletons and draugr heal 3 health per second if they are within 1000 range of the Colossus.
Skyrim:Conjure Cursed Spectre

Conjure Cursed Spectre is an Expert level Conjuration spell added by the Necromantic Grimoire Creation.

Effects
Conjure Cursed Spectre, for 60 secs

Perks
Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
Necromancy, Greater duration for spell.
Dark Souls, increases Health with 100.

Notes
Conjure Cursed Spectre is unaffected by Spell Absorption.
Skyrim:Conjure Haunting Spirit

Conjure Haunting Spirit is an Apprentice level Conjuration spell added by the Necromantic Grimoire Creation.
Effects
Conjure Haunting Spirit, for 60 secs
Upon getting killed, Haunting Gift +10 to all skills for 60 seconds.

Perks
Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
Necromancy, Greater duration for spell.
Dark Souls, increases Health with 100.

Notes
Conjure Haunting Spirit is unaffected by Spell Absorption.
The Haunting Gift effect can stack if separate enemies kill different Haunting Spirits.
All stats are boosted by Haunting Gift, including crafting skills. Thus the spell can be used to brew strong potions, make stronger enchantments, and temper weapons and armor to higher levels.
Skyrim:Conjure Skeleton Champion

Conjure Skeleton Champion is an Adept level Conjuration spell added by the Necromantic Grimoire Creation.
Effects
Conjure Skeleton Champion, for 60 secs

Perks
Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
Necromancy, Greater duration for spell.
Dark Souls, increases Health with 100.

Notes
Conjure Skeleton Champion is unaffected by Spell Absorption.
Skyrim:Conjure Skeleton Marksman

Conjure Skeleton Marksman is an Apprentice level Conjuration spell added by the Necromantic Grimoire Creation.
Effects
Conjure Skeleton Marksman, for 60 secs

Perks
Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
Necromancy, Greater duration for spell.
Dark Souls, increases Health with 100.

Notes
Conjure Skeleton Marksman is unaffected by Spell Absorption.
Skeleton Marksman Arrows can be looted from enemies when using this summon.
Skyrim:Tribunal Temple

thumb|right|The temple faithful in Ashfall's Tear
The Tribunal Temple is a heretical Dunmeri faction devoted to worship of the Tribunal: the former living gods Almalexia, Sotha Sil, and Vivec. Following the disappearances of the three Tribunes at the end of the Third Era, Dunmer society shifted away from Tribunal worship and reverted to their ancestral worship of the three Good Daedra: Azura, Boethiah, and Mephala, known to the New Temple as the Reclamations or the "True Tribunal".

The New Temple is the enemy of these remaining sects of Tribunal worshippers and persecutes them as heretics. However, a cult of Almalexia worshippers have established a hidden temple in Ashfall's Tear just north of Raven Rock and seek to restore mainstream worship of the Goddess.

Joining
The inhabitants of Ashfall's Tear are hostile to outsiders and will attack you if you enter their temple. However, it is possible to join the cult in Ashfall's Tear as part of the quest Ghosts of the Tribunal. During this quest, you will encounter Hand Kenro Hlan within Fahlbtharz. He is hostile and will attack on sight, forcing you to kill him. You will then have the option to disguise yourself in his clothing and infiltrate the cult. Doing this will prevent his fellow cultists from attacking you as long as you remain disguised.

To permanently join the faction, you will need to confess to Matriarch Drevlan that you are not Kenro Hlan. She will require you to face her four champions in combat: Hand Ethra Mavandas, Hand Kydren Indobar, Vesparth the Toe, and Watchman Sindras. If you manage to best all four, you will be accepted as a member of the Temple and can freely come and go from Ashfall's Tear.

Even after you join, you will still have the option to tell Matriarch Drevlan that you've come to wipe out the cult. This will turn everyone hostile, resulting in a tough fight. You can still complete the related quests without joining the cult, although if you side with them you can help recruit more members, resulting in more services becoming available within Ashfall's Tear. You can also use the Matriarch's four champions as powerful followers.

Related Quests
 
 
 
 
 
 

People

|}
Skyrim:Conjure Skeleton Minion

Conjure Skeleton Minion is a Novice level Conjuration spell added by the Necromantic Grimoire Creation.
Effects
Conjure Skeleton Minion, for 60 secs

Perks
Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
Necromancy, Greater duration for spell.
Dark Souls, increases Health with 100.

Notes
Conjure Skeleton Minion is unaffected by Spell Absorption
Skyrim:Conjure Skeleton Warlock

Conjure Skeleton Warlock is an Expert level Conjuration spell added by the Necromantic Grimoire Creation.

Effects
Conjure Skeleton Warlock, for 60 secs

Perks
Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
Necromancy, Greater duration for spell.
Dark Souls, increases Health with 100.

Notes
Conjure Skeleton Warlock is unaffected by Spell Absorption.
Skyrim:Conjure Tomb Guardian

Conjure Tomb Guardian is an Adept level Conjuration spell added by the Necromantic Grimoire Creation.

Effects
Conjure Tomb Guardian, for 60 secs

Perks
Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
Necromancy, Greater duration for spell.
Dark Souls, increases Health with 100.

Notes
Conjure Tomb Guardian is unaffected by Spell Absorption.
Lore:Giant's Tooth

is an island off the coast of  , located in the Sea of Ghosts northeast of  . It is reachable by ferry from Dawnstar. 

The island was known for the temperate environments found within Iron Tusk Cave. The humid environments within this cave allowed for the survival of a grove of Ironwood trees.  By the Fourth Era this once common tree was rendered nearly extinct in Skyrim, no longer being found at such northern latitudes. 

Circa  , the island was populated by giants. They had set up a camp outside Iron Tusk Cave, killing the fishermen who were already encamped there.  According to some accounts, the Last Dragonborn journeyed to the island that year to obtain some Ironwood Fruit for use in a cure for a man in an advanced state of ataxia.  However, it is uncertain if the Dragonborn ever stepped foot on the island.  
 

References
Skyrim:The Pit

The Pit can refer to three things:

The Pit (place) , an underground arena
The Pit (quest) , a quest that takes place in the arena
WindhelmPitWorldspace, an unused cell containing an unimplemented arena in Windhelm
Skyrim:Swims-In-Deep-Water

Swims-In-Deep-Water is the master angler of the Riften Fishery, and he takes you under his tutelage so that you can master the craft, as well as to keep him from financial ruin. He is the main person you interact with in the Fishing creation along with Viriya. He wields an Argonian Fishing Rod, and if you give him back his Lucky Fishing Hat during the quest Caught in the Rain, he will use it. He is the current holder of the Fang of Haynekhtnamet artifact, and he is the author of the Fishing Mastery book series.
 
Related Quests







Radiant Quests
 
 



Quest-Related Dialogue
Catch of the Day
:'''I'd like to improve my fishing skills. Could you teach me a few things?
:"Of course."
:An entire list of fish to catch? But I only just learned how to fish!
:"That doesn't change anything."

You then have three options:

:Should I cook them for you while I'm at it?
::"What? Nooo!"
:::Relax, I was just joking.
:::"You expect me to believe that?"
::::The fish you tend to at the Fishery must be very important to you.
::::"It speaks the truth."

:I'll bring them back soon.
::"My thanks to you."

:I'll do my best. No promises.
::"Of course."''
Online:Teltyraz

thumb|right|Original outfit
Teltyraz is a Xivkyn merchant found doing business at his stall in The Bazaar. He is a contact of Divayth Fyr and sold him a sundial. When not being spoken to, he will wave his hands and look around, beckoning customers to his stall filled with many factotum parts. He is only found during the related quest.
 
Related Quests


Quest-Related Events
When you first meet see him, he is talking to Divayth:
:Divayth Fyr: ''"So, it's carved in the shape of a sundial? Clever."
:Teltyraz: "That is so, yes. When the spell takes shape, the Magnus sigil will glow. Simple."''

If you prefer to grovel, she'll say:
:"A customer approaches. Is it swordkin to this Elf, Divayth Fyr? If so, my condolences. The Elf is a boor and a skinflint."
:'''What's that you sold to Divayth?
:"It asks me to betray the laws of commerce. Typical. A sale is a covenant between merchant and patron. If it wishes to learn the particulars, it should ask Divayth. That is my final word."
:Goodbye.'''

Once you've spoken with Divayth, you can talk to him again:
:"So, it travels to the Shambles now, yes? It should take heed—that is a place without law or decorum. A pit for wastrels and curs. It has been warned."

When the Hexos Vault is reached, Teltyraz disappears from the game.
Skyrim:Conjure Undying Ghost

Conjure Undying Ghost is a Novice level Conjuration spell added by the Necromantic Grimoire Creation.

Effects
Conjure Undying Ghost, for 60 secs

Perks
Summoner, increase range to 48 ft at first rank or 72 ft at second rank.
Necromancy, Greater duration for spell.
Dark Souls, increases Health with 100.

Notes
Conjure Undying Ghost is unaffected by Spell Absorption.
The (up to 600) refers to the maximum increase of the attributes and not the maximum magicka usage of the spell.


† Minimum and Maximum attributes. 
‡ Includes Dark Souls.
Skyrim:Vampire Doll

The Vampire Doll is a miscellaneous item that can be used as decoration, or given to your female children as a gift. Three can be found inside Bloodchill Cavern.
Skyrim:Necromancer's Ritual

'''Necromancer's Ritual is an Adept level Conjuration spell added by the Necromantic Grimoire Creation.
Effects
Necromancer's Ritual''' for 120 seconds.

Notes 
Necromancer's Ritual also activates with the use of Soul Split, or when a conjuration is replaced by another conjuration.
Skyrim:Soul Split

Soul Split is an Apprentice level Conjuration spell added by the Necromantic Grimoire Creation.
Effects
Banish,  
Conjure  Sundered Shade, for 60 secs

Perks
Necromancy, Greater duration for spell.
Dark Souls, increases Health with 100.

Notes 
Sundered Shades are immune to Soul Split.
Sundered Shades spawn on the same spot making it look like there is only one until you move away.
Skyrim:Fearsome Fists Items

This page documents the new items added by the Fearsome Fists Creation.
Apparel


Magic Apparel
Skyrim:Viparth's Journal

So the other day me and the boys robbed this caravan full of monks. Real easy, except there wasn't any loot. But one monk, he was a squealing type. Put a knife to his throat and he sang like nirnroot.

The monk tells us there's a secret compartment in the carriage. We pop it open, and find the shiniest set of weapons and armor I ever laid my eyes upon. The kind you have to squint to look at it. 

When we got back to camp, first thing I did was try on a boot. Funny thing is, it didn't fit. I swear it was the right size, but Remy laughs and snatches it from me, saying some rubbish about how only real warriors can wear real armor.

Except   on  , they wouldn't fit   neither. Soon the whole crew is trying on the set, but no matter the piece, no matter the size, they can't keep it on. Some manage to get it on for a second, right up until the color goes out of their face.

And it ain't just the armor. You try and swing one of the weapons, and you feel sick to your stomach. Like the thing don't want you wielding it.

So we're all sitting by the campfire, out of ideas, when  , the new blood, gets the idea to have their kin Eigorn try the armor on. Everyone laughs.

The kid ain't even one of the crew, just some green little bastard who decided to tag along for the raid. Like  , they ain't even killed their first man yet. But lo and behold, the kid tries on a boot, and the damn thing fits.

"I guess Eigorn's part of the crew now,"   says, but the pup ain't having it. Turns out, they ain't wanna do the work! They don't even LIKE being a bandit. 

So I tell  , either the kid fights with us, or I cut their throat. I'm about to do it, when  , that bloody traitor, picks up the big shiny mace and nearly clobbers my head off. 

Luckily the rest of the crew was there to keep that mace from turning my skull to porridge. But that's when I get the idea to try the armor on  . And by the Nine, it fits that bastard too.

Which brings us to where we are now. The two of them are following orders, sure, but I don't trust them one bit. It's not just about the armor.   been talking nonsense for a while now, saying we should let people go like they ain't bloody witnesses, and other bleeding heart shit you just don't do.

Remy pointed out that we just need them to wear the armor, and look all intimidating like. The crew will do the rest. But that ain't gonna cut it. I want to test them. If we get into a fight, I need to know the person standing next to me is willing to kill a man if they have to.

And if either of them refuse, we kill them both.