Netruk44/uesp-wiki-content huggingface dataset:
Online:Saelin Arovyn

Saelin Arovyn is an arrogant Dark Elf Apostle found in the top floor of the Cloisters with his sister, Vilasti, and Hears-the-Winding.
 

Dialogue
As you approach, you'll hear the following conversation between Saelin Arovyn, Vilasti, and Hears-the-Winding.:
As you approach, you'll hear any of the following conversations between Saelin Arovyn, Vilasti, and Hears-the-Winding:
:Saelin Arovyn: ''"Can I borrow your notes on yesterday's lesson? I'd like to … conduct a comparison."
:Vilasti Arovyn: "You're cranked if you think I'll do that, given you slept all through the lesson."
:Saelin Arovyn: "I wasn't sleeping! Simply meditating on the possibilities of-of …."
:Hears-the-Winding: "The implications of thermal reactions of geodic distillate in high-pressure conditions."
:Saelin Arovyn: "Yes, that! Exactly!"

Before the Everwound Wellspring objective is complete:
:Vilasti Arovyn: "What, do you think you're too good for the apprentice position, Winding?"
:Hears-the-Winding:  "Perhaps it is better this way. I have heard rumors as of late."
:Saelin Arovyn: "What? You're the one always sneaking plants into her room!"
:Vilasti Arovyn: "Yes, what better place to study botany than the Wellspring Everwound?"
:Hears-the-Winding: "I will walk the path Seht has placed before me. No other."
:Saelin Arovyn: "Fine, fine. I still think you're cranked for passing it up though."

After the Everwound Wellspring objective is complete:
:Vilasti Arovyn: "The harvest this year is delicious as always!"
:Saelin Arovyn: "Quite the welcome change from our daily gruel."
:Hears-the-Winding: "I have heard whispers though …."
:Vilasti Arovyn: "We've all heard the whispers, Winding. Best to be grateful and leave the rest to Lord Seht.
:Hears-the-Winding: "Yes, of course. I apologize."

Speaking to him directly:
:''"Something you wanted to talk about? Afraid I've got my hands full at the moment. Perhaps another time."

:"Oh, an auxiliary. How quaint. Afraid I'm quite busy at the moment though. Apostle work, you know how it is."

:"Oh, I'd love to chat about whatever it is you want to talk about. But I'm afraid I just don't have time at the moment."''
Online:Vilasti Arovyn

Vilasti Arovyn is a haughty Dark Elf Apostle found on the top floor of the Cloisters with her brother, Saelin, and Hears-the-Winding.
 

Dialogue
As you approach, you'll hear any of the following conversations between Saelin Arovyn, Vilasti, and Hears-the-Winding:
:Saelin Arovyn: ''"Can I borrow your notes on yesterday's lesson? I'd like to … conduct a comparison."
:Vilasti Arovyn: "You're cranked if you think I'll do that, given you slept all through the lesson."
:Saelin Arovyn: "I wasn't sleeping! Simply meditating on the possibilities of-of …."
:Hears-the-Winding: "The implications of thermal reactions of geodic distillate in high-pressure conditions."
:Saelin Arovyn: "Yes, that! Exactly!"

Before the Everwound Wellspring objective is complete:
:Vilasti Arovyn: "What, do you think you're too good for the apprentice position, Winding?"
:Hears-the-Winding:  "Perhaps it is better this way. I have heard rumors as of late."
:Saelin Arovyn: "What? You're the one always sneaking plants into her room!"
:Vilasti Arovyn: "Yes, what better place to study botany than the Wellspring Everwound?"
:Hears-the-Winding: "I will walk the path Seht has placed before me. No other."
:Saelin Arovyn: "Fine, fine. I still think you're cranked for passing it up though."

After the Everwound Wellspring objective is complete:
:Vilasti Arovyn: "The harvest this year is delicious as always!"
:Saelin Arovyn: "Quite the welcome change from our daily gruel."
:Hears-the-Winding: "I have heard whispers though …."
:Vilasti Arovyn: "We've all heard the whispers, Winding. Best to be grateful and leave the rest to Lord Seht.
:Hears-the-Winding: "Yes, of course. I apologize."

Speaking to her directly:
:''"Why don't you head down to Slag Town? I'm sure the tarnished would accept you into their ranks. They'll take anyone."

:"What could you possibly wish to speak of? I assure you, I have nothing worth talking about. Well, nothing that you would understand, in any case."

:"You'd best not give me some strange disease, auxiliary. Who knows what parts of Tamriel you've been rolling around in."''
Online:Agilgor

Agilgor is a Wood Elf Apostle and scholar who can be found wandering around the top floor of the Cloisters in the Brass Fortress. He has no unique dialogue.
Online:Illusionist's Shadow

'''Illusionist's Shadows''' are shadowy nightblades that attack you and Proctor Luciana Pullo in the depths of the Cogitum Centralis, and can be found with Swordsman's Shadows or Bruiser's Shadows.
 
Related Quests
Online:Bruiser's Shadow

'''Bruiser's Shadows''' are shadowy enemies that attack you and Proctor Luciana Pullo in the depths of the Cogitum Centralis, and can be found with Illusionist's Shadows or Swordsman's Shadows.
 
Related Quests
Online:Swordsman's Shadow

'''Swordsman's Shadow''' are shadowy enemies that attack you and Proctor Luciana Pullo in the depths of the Cogitum Centralis, and can be found with Illusionist's Shadows or Bruiser's Shadows.
 
Related Quests
Online:Clockwork Enforcer

Clockwork Enforcers are Clockwork Apostles that assist in maintaining law and order within the Brass Fortress. They are found taking orders from and reporting to Proctor Luciana Pullo.

They are seen escorting Constable Baldan away at the end of the related quest.
 

Related Quests




Quest Related Events
Deepening Shadows
When you first hear her, she is outside the Basilica, dispersing a crowd of worried citizens.
:Proctor Luciana Pullo: ''"I'm not here to speculate on Lord Seht's whereabouts. I'm here to clear the square."
:Citizen: "You don't know do you? I knew it. This is a disaster!"
:Proctor Luciana Pullo: "If you want to panic, do so in your own homes- not in the pubic square. Now disperse, or be dispersed."
:Proctor Luciana Pullo: "Get them moving."
:Clockwork Enforcer: "You heard the Proctor. Return to your homes."''

Lost in the Gloam
Clockwork Enforcer (Lost in the Gloam)|thumb|right
When following the Knight of Marrow, at the entrance to the Machine District, you'll hear:
:Proctor Luciana Pullo: ''"Take a breath and report. What's the situation in there?"
:Clockwork Enforcer: "Grim, Proctor. Daedric beasts and shadow cultists control much of the district. And the crows … the sky is thick with them!"''
Online:Lankin

Lankin is a Khajiit hopeful who was promised sponsorship by Constable Baldan in exchange for gold. 

However Baldan betrayed him and ordered him killed in the Mechanical Fundament. With the help of Kireth Vanos, you must try and find him and bring Constable Baldan to justice.
 

Related Quests


Dialogue
After you speak with Neramo outside of Brass Fortress about how to gain a sponsor for citizenship, Lankin and Constable Baldan meet:
:Lankin: "Sergeant Baldan! This one has the gold you requested! Will you still sponsor me?"
:Baldan: ''"I gave you my word, didn't I? Come, cat. We can discuss the specifics in my office."
:Lankin: "A thousand blessings to you, walker! Lankin has much to offer the Brass Fortress!"
:Baldan: "Yes, I'm sure you do."

Later in the quest you and Kireth find him in the Mechanical Fundament:
:Kireth Vanos: "Finally! Come with us, Lankin. We're getting you out of here."
:Lankin: "Friend Kireth! Bright moons above! Please, let's leave this dungy place!"

When you escape the quest area, a dialogue between various people begins. In a part of it, Lankin also takes part:
:Kireth Vanos: "That bastard, Baldan, threw me into the Fundament!"
:Constable Baldan: "Ridiculous. I've never seen this woman in my life."
:Lankin: "Liar! You tossed this one in as well!"''
Online:Slag Town

It can be found down a gully between the Brass Fortress Wayshrine and Daram Stables, where ramshackle structures have been constructed from scrap metal. Razgurug is the self-appointed mayor of Slag Town who gives you daily quests to help the unfortunate denizens of his town.
 
Related Quests



Repeatable from Razgurug:
Online:Fortified Brass

Fortified Brass is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. A special crafting site with stations dedicated to creation of this set are located in the Clockwork City .

To make an item for this set, a crafter must first complete research on four traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds 34-1487 Armor 
4 items: Adds 34-1487 Armor 
Crafting Site
Online:Innate Axiom

Innate Axiom is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. A special crafting site with stations dedicated to creation of this set are located in the Clockwork City .

To make an item for this set, a crafter must first complete research on two traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds 3-129   and   
3 items: Adds   
3 items: Adds   
4 items: Adds 15-657 Critical Chance 
Crafting Site


Similar sets
Sword-Singer for Two Handed abilities
'''Knight-Errant's Mail for One Hand and Shield abilities
Sword Dancer for Dual Wield abilities
Spider Cultist Cowl for Destruction Staff abilities
Light Speaker''' for Restoration Staff abilities
Online:Asylum Weapons

Weapon Sets
Asylum Weapons are a special weapon set that drops in the Asylum Sanctorium trial. All weapons bear the Asylum Style.

Types
Asylum weapons are available in two types - normal and perfected. Perfected versions of weapons are slightly more powerful, by virtue of bearing extra stats, longer damage effects or similar bonuses.

Normal weapons can drop from the last boss of the Trial on normal difficulty. 
The Perfected versions of these weapons only drop in Veteran Hard Mode or can be awarded to players who successfully rank on the weekly Trials leaderboard. 

Weapons


 
Asylum Weapons
Online:Pledge: Bloodroot Forge

Quick Walkthrough
# Kill Caillaoife.
# Kill Galchobhar.
# Kill Earthgore Amalgam.
# Return to Urgarlag Chief-bane.

Detailed Walkthrough
Speak to Urgarlag Chief-bane and she will provide the details of her quest.
:'''What's the pledge today?
:"The Bloodroot Forge. Legend says it beats and thumps like a living thing, pounding out hot steel with the force of a mountain. My kind of place, if it weren't crawling with Reachmen and minotaurs eager to quench their fresh blades in blood."
:And if I can handle more then that?
:"The Forge takes on a life of its own when it's gorged on slaughter. Once you've stoked it with the blood of your enemies, invoke the Scroll of Glorious Battle before you shatter the murderous Earthgore Amalgam that's formed in its molten heart."
:I pledge to seek out the Bloodroot Forge and return Undaunted.
:"Break me off a piece of the Bloodroot Forge while you're there. It'll get you farther than flowers."

Travel to the Bloodroot Forge and clear it of enemies. More details can be found on the page itself. You do not have to kill any optional minibosses to clear the dungeon, barring the exception of bosses that you must defeat to open the way forward.

Once complete, return to Urgarlag to claim your reward.


Quest Stages
Online:Furnishings/Achievements/Entry

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Redguard:Draggin Tale

thumb|left|Draggin Taleright
The Draggin Tale is a tavern in Stros M'Kai, across the town plaza from the Temple of Arkay and northwest of Rollo's house. According to the sign out front, it was established in  , making it 580 years old. Dreekius is the owner and works behind the counter as a bartender.

Tobias sent a letter to Cyrus asking him to meet him at the Draggin Tale Inn. He will be there until you contact the League and, if you asked him the topic "Leaving", Dreekius will give you some gold he left for you. Some local Forebears frequent the inn, and you can brawl them without penalty.

The Draggin Tale itself is one of the larger buildings in town, with a second floor balcony inside. The head of a dragon is mounted above the fireplace; Dreekius says the dragon attacked his home village, Noota Nara, in Black Marsh.
 

Related Quests



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Redguard:J'ffer's Books

thumb|left|J'ffer's Booksright
'''J'ffer's Books''' is a bookstore in Stros M'Kai, just north of the Cartographer's and southeast of Rollo's house. It has two entrances, one in the north and the other in the west. Through either door, you must climb some stairs to reach the store level. The owner, J'ffer, sits behind the counter reading a book.

Each of the bookcases can be examined to read any of the five books J'ffer sells before buying them. In order from the north side to the west, they are Dwarven Lore, Elven Artifacts v.III, Flora of Hammerfell, Redguard Heroes, and Ffoulke's Firmament. Notably, you can start the quest A Legendary Flask by reading the elven book; however, you still need to buy it to give to Maiko later, assuming you want to complete all objectives.
 

Related Quests


Bugs
 

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Redguard:Cartographer's

thumb|left|Cartographer'sright
The '''Cartographer's''' is a shop in Stros M'Kai, located in the southeast corner of town, east of the Mage's Guild. Maiko spends his time here drawing maps that depict various places on Nirn. Behind the Cartographer's there is a set of stairs leading down to the Smuggler's Den, in the building's basement.

The interior of the Cartographer's is a single room filled with maps. Two maps of the Summerset Isles are laid out on drawing boards against the south and west walls, and another is displayed on the west wall. Two more maps are displayed on the south wall: one of Hammerfell and the other of Nalonga and Ravan.

Maiko keeps several rolls of parchment for new maps in a container in the southwest corner, and two more on the shelves against the east wall. These shelves also hold a row of books, some quills, and two other items presumably used in mapmaking.
 

Related Quests


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Redguard:Mage's Guild

thumb|left|Mage's Guildright
The '''Mage's Guild''' is a guildhall located in Stros M'Kai east of the Temple of Arkay. The current Archmage is Jaganvir, who replaced Voa after he died in the Battle of Stros M'Kai. Before you contact the League, Jaganvir will be outside his study room about two-thirds of the time; otherwise, he is behind the door and will still respond if you knock on it. Falicia, an Apprentice, is the only other member in the guildhall and she sells potions at the shop counter. Members outside the guildhall include Joto, an Acolyte, who was thrown in the Jail, and Avik, though he is retired. Falicia says the guildhall was chartered in  , 226 years before Cyrus arrived on Stros M'Kai.

The Mage's Guild has three entrances, in the north, east, and south. The door on the north side is the main entrance and the east door is locked until you open it from the inside. Another door, presumably a back door to Jaganvir's room, is always locked. There is a partially opened door on the left as you enter, with a keep out poster on it. It will open more if you walk through it, revealing a small room which contains a chest and some broken objects on a table. When you examine the chest, Cyrus will say, ''"It's empty. Somebody's really been through this place."'' This is the room where you can unlock the east entrance.

Scattered throughout the first floor are various items. Lich dust is on the shop counter, Hist sap, amber, and Orc's blood are on the right bookshelf, a crystal ball and a unicorn's horn are on the small table next to the bookshelves, and ectoplasm, spider's milk, pig's sac, and a salamander are on the left bookshelf. Out of the four base potions, only the Orc's blood can be examined; none of the items can be picked up.

If you examine the Orc's blood, Cyrus says, ''"Sure smells like Orc's blood." Examining the crystal ball, he will say, "Huh. What's a wizard without a crystal ball." If you look at the books on either shelf, he comments, "Volumes on the art of magick. I would never have the patience." Finally, looking at the book on the stand, he will say, "Hmmm. Text on potions. Says here that Orc's blood mixed with pig's sac provides great strength."'' This combination actually works, but you must get the Orc's blood from the alchemist's shack west of town or from N'Gasta's Tower.

Upstairs, there is a balcony surrounding a pendulum that swings back and forth from the center of the ceiling. Most notably, a magic pool can be found in a small alcove on the side opposite the stairs. If you look into the pool, three different visions will appear: the future (himself as A'tor), the past (Cyrus killing Hakan, Iszara's husband), and old friends long gone (his mercenary crew).
 

Related Quests


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Redguard:Temple of Arkay

thumb|left|Temple of Arkayright
thumb|right|Seasons and phases on the ceiling
The Temple of Arkay is located in Stros M'Kai near the town plaza, just west of the Mage's Guild. Nidal is the temple's only priest, since the disappearance of Brother Kithral. The body of Prince A'tor is hidden here, inside the central tomb.

At the beginning of the quest Raze the Palace, Cyrus takes Saban and Coyle to the temple in order to restore the Prince using the soul gem. Basil and his men, as well as Iszara, show up to observe the ritual. Brother Nidal and Cyrus open the tomb and Saban uses her magic, but A'tor's soul enters his sword instead of his body. Cyrus manages to revive the Restless League's morale with a speech, and within the Temple of Arkay they plan their attack on the Palace.

The temple's interior is largely empty. Other than the tomb in the central raised area, the only notable objects are altars in an alcove of each wall except the doorway. The ceiling displays a set of images showing seasons of a tree and phases of the moon.
 

Related Quests



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Redguard:Bell Tower

thumb|left|Bell Tower
The Bell Tower is a building outside the plaza gate in Stros M'Kai, east of the Silversmith's. Favis works here as the bell operator, which he rings in response to Prnell waving a flag from the Harbor Tower to the southwest. The Bell Tower has two entrances, on the north and west sides. The only objects outside are a barrel and basket.

A single candle on a table next to Favis lights the small room inside. Two crates are stacked in the northeast corner and Favis sits on a chair in the southeast. On his left is a bell rope, which you can attempt to pull; however, this causes Favis to say something depending on whether the bell is ringing already. Hanging from the center of the room is a rope you can climb up to the bell. The camera moves and points downward when you are at the level of a small ledge, and Cyrus exclaims, ''"What's this?" On the ledge you can find a glass monocle.

If Favis told you that the bell is broken, at the top of the rope Cyrus will say, "Hmm. Nothing wrong with this bell. Just the old man's ears that need fixing."'' After this, you can report back to him, though he misunderstands and thinks Cyrus fixed the bell.
 

Related Quests


Gallery
Redguard:Silversmith's

thumb|left|Silversmith'sright
The '''Silversmith's''' is a shop in Stros M'Kai, located south of Gerrick's Goods and west of the Bell Tower. Krisandra is the owner, although she has nothing to sell you.

The building consists of one small, dimly lit room with a counter. There are shelves on the left and right holding assorted items made of silver: goblets, vases, bowls, plates, candlesticks, and jars. A few more silver items are on the shelf behind Krisandra, along with a row of books. The only other notable thing in the room is a large open book on the counter.
 

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Redguard:Gerrick's Goods

thumb|left|Gerrick's Goodsright
'''Gerrick's Goods''' is a general store in Stros M'Kai, located east of the town's park and north of the Silversmith's. The proprietor, Gerrick, sells several items that can be useful in your adventures. The building has stairs up to a second level, but there is nothing of interest.

The interior of the building is a dimly lit room with three lamps. Gerrick stands behind the counter at the north end, and his parrot, Orsone, is perched next to him. There is also a locked chest behind the counter. On display throughout the store are six different items, five of which are for sale. Aloe leaves and feathers are against the south wall; torches, candles, shovels, and a compass are against the north wall. Everything except the candles can be purchased and examining them prompts Cyrus to say the item's description. All he says when you examine the candles is, "Hmm."
 

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Redguard:Harbor Tower

thumb|left|Harbor Tower
The Harbor Tower is a building at the Stros M'Kai docks, near where Kotaro sits, which consists of two connected towers. The south tower has a door on its east side, but this remains permanently locked. The north tower's door is up a set of stairs on its south side.

Prnell sits at the top of the south tower and keeps a lookout for ships entering the harbor using his telescope. When he spots one, he waves a flag from the balcony connecting the two towers to signal Favis in the Bell Tower to ring the bell. He will let you borrow his flag if you find his missing eyepiece.

The south tower has three levels and you enter on the middle one. Stairs going up and down are found here, along with four barrels and a stack of five sacks. The downstairs room has a chest holding a pouch of 50 gold; the rest is full of clutter: more sacks, some crates, a coil of rope, an anchor, and the wheel to a ship. The room upstairs has a crate and four baskets, along with the door out to the balcony. Across the balcony, you can enter a small room on the top of the south tower where Prnell is located. The only object of note besides his chair and telescope is his flag lying at the base of the chair.
 

Related Quests


Notes
The bottom step of the stairs in the south tower's lower level is too high, so you have to climb it rather than walk up.

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Redguard:Brennan's Ship

thumb|left|Brennan's ship in the harbor
Cyrus sails to Stros M'Kai from Wayrest on '''Brennan's ship. Brennan is the captain and Eli is the helmsman, though he only appears in The Origin of Cyrus!'' You begin the game on the deck while the ship is still in Hunding Bay, where you are attacked by two League pirates. Once they are dead, Brennan comes out from hiding in the hull and thanks you. Before more pirates can attack, he has the ship sail away to Stros M'Kai's docks.

The ship's hull remains locked for now. Brennan will roam the deck until you talk to him after the quest Escape the Catacombs, which will lead to him either attacking you on the deck or asking you to come down to the hull. No matter your choice, the hull will now be unlocked. Inside are two veteran guards who attack on sight.

In the hull, the steps lead down toward the stern, which is where the cabin is, behind a door. The cabin has two beds and a chest containing a pouch of 50 gold. There is also a table with two chairs and a lantern and pan on top. Also, near the chest are three crates, a barrel, and a basket. The ship's cargo is on the bow-side of the hull: nine crates, seven baskets, a stack of five sacks, and three barrels.
 

Related Quests


Notes
The ship remains unnamed, though the hull area is called "ship's hull".

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