Netruk44/uesp-wiki-content huggingface dataset:
Online:Meat for the Masses

Quick Walkthrough
# Gather 25 pieces of stew meat.
# Stop the poachers at their camp.
# Talk to Bagrugbesh.

Detailed Walkthrough
Orsinium is thriving, but with every new city comes new demands. In this case, it's meat. Orsinium is running low on provisions, and Bagrugbesh believes a group of poachers may be responsible. Your job is to collect 25 pieces of   to feed the city, and to stop the poachers' operations in northwestern Wrothgar.

Your first task is to collect meat. Larger animals drop more meat! This includes bears, echatere and mammoths. Smaller animals drop smaller amounts of meat; around 1 or two pieces. These smaller animals include elk, deer, chub loons, rabbits, echalettes, horkers, daggerbacks and durzogs.

Stopping the poachers requires killing Old Snagara, an ancient echatere located at the Poacher's Encampment on the northwestern Wrothgarian shore. You will need to fight your way through waves of poachers trying to protect their livelihood before the old echatere breaks out of her cage and attacks you. Once Old Snagara is dead and you've gathered enough meat to feed the city, speak with Bagrugbesh by the counter in Skalar's Hostel.

Notes
The amount of meat to gather was reduced from 50 to 25 in Update 18. This quest used to be very tedious, as meat gathering is not shared between group members unless you're relatively close to each other.

Quest Stages
Online:Awaken the Past

Quick Walkthrough
# Read the House of Orsimer Glories advertisement.
# Go to the House of Orsimer Glories.
# Talk to Curator Umutha.
# Place the Agra Crun its pedestal and return to Curator Umutha.
# Find Uzdabikh's Helm at Sorrow.
# Place the helm on its pedestal and talk to Umutha for your reward and a list of other relics.

Detailed Walkthrough
The helm is located at the back of the large paved landing just before you enter the doorway on the way up Sorrow for the Sorrow's Kiss quest. The remaining relics are not tracked as part of any quest, but are listed in Curator's List of Sought-After Relics and count towards the Wrothgar Relic Hunter achievement.

Notes
The Agra Crun and Uzdabikh's Helm will not be marked off in your achievement log until this quest is completed. Other relics you may collect while this quest is still in progress may be placed in the museum, and will be marked as complete on the achievement progress even if the quest is not yet finished. 
The Agra Crun can also be found in Bonerock Cavern, near the end, in a small northern chamber near the totem. There is an interaction option, but probably because the Agra Crun has already been placed in the museum, the interaction does nothing.

 

Quest Stages
Online:Savage Sons War Chant

! For Baloth! 
We march come day or night. 
No foe can withstand us! 
We're terrors in a fight.

Who bleeds for freedom? 
 ! 
Who bleeds for their brothers? 
Savage Sons!

Baloth! Our Baloth! 
The champion we claim. 
Wild Boar! The Bloodtusk! 
There's glory in his name.

Who bleeds for Baloth? 
Savage Sons! 
Who bleeds for no other? 
Savage Sons!

Baloth! Friend Baloth! 
He pulled us from the snow. 
The exiled! The clanless! 
More savage than you know.

Savage Sons—charge!
Online:Little Echatere

We love you little  , we love you very much. 
Are you happy with your lot in life, with all the packs and such?

At a glance, you seem so calm, so collected. 
The cheese you provide is delicious and very much respected.

Inn and tavern, keep and castle, oh little echatere, 
Hidden away from king and country, life can be unfair.

Room for another loaded pack upon your woolly back? 
Secret knowledge, will you share what we all lack?

Words can't convey how we love you, little echatere. 
 s know it's more than the   or the  .

Don't worry, we won't embarrass you any further. 
Smell the love of one last hug for all you nurture.
Online:Confessions of a Reluctant Recruit

The   wear masks and that's all right by me. I'd rather keep my name out of this, if it's all the same to you. I'm—well, let's call me  . I was a decent  . I listened to my clan chief. I tried to live by the Grudge and the Broken Promise. And then I had a revelation. I heard the word of   and my life was completely changed.

So what happened? I was on my way to visit the city of  , taking a barrel of my clan's famous tree-stump ale to trade, when I was bodily assaulted by a gang of Vosh Rakh recruiters. Praise Trinimac's name! They wrestled me to the ground, pulled a sack over my head, and took me to some secret location. I don't mind admitting I was scared for my life!

After what seemed like hours, one of the Vosh Rakh elders removed my hood. She said that she was going to show me the error of my old-fashioned thinking. That she was going to open my mind and make me more receptive to Trinimac's holy message. I won't go into too many details, but I will say that her methods included frequent beatings, endless repetition of key phrases, threats against my family, and a judicious amount of a vile-tasting beverage that she explained would help me better understand the words of Trinimac.

When I finally relented and declared my devotion to Trinimac and the Vosh Rakh, the process only continued for another hour before the elder was convinced of my sincerity. Then I was given my mask and robes and welcomed into the fellowship of the Vosh Rakh. Praise Trinimac!

Now? Now I'm a loyal member of the fellowship, one of Trinimac's sharp blades. I fight for the Vosh Rakh. I will die for the Vosh Rakh, if they ask me to. But here's a little secret—I don't want to be a Vosh Rakh! As far as I can tell, most of the recent converts don't want to be part of the group. We just can't help ourselves. The recruitment drive is that good.
Online:Back to Skywatch

Quick Walkthrough
#Talk to Curime or Earos outside Firsthold.
#Talk to Captain Tendil in Skywatch.

Detailed Walkthrough
To begin this quest, you need to speak with Curime at the city's eastern gate or Earos at the western gate. Firsthold is under attack by Mehrunes Dagon's Daedric forces. The city is in need of assistance. The soldier you speak to asks you to bring word of Firsthold's plight to Captain Tendil in Skywatch.

Head southeast of Firsthold, towards Skywatch. Speak with the good captain at the gates of Skywatch, near the wayshrine. He thanks you for informing him of the situation, and rewards you with a small amount of gold.

Notes
This quest is only available if you have not started Lifting the Veil.

Quest Stages
Online:Kalina Telvanni

Kalina Telvanni is a Dark Elf member of the Mages Guild who can be found at the branch in Orsinium. 

During The Anger of a King, she is a source for deciphering Eveli's message.
 

 
Related Quests


Dialogue
While busy handling the newly opened Mages Guild branch, she simultaneously struggles to thrive in Wrothgar:
:*''"This won't do. This just won't do at all. What were the Orcs thinking, giving us this decrepit old building? This is hardly a proper location for the Mages Guild. Oh, I'm sorry. Is there something I can help you with?"
:*"We're rather busy here, as I'm sure you can plainly see. We recently opened this guild hall at the invitation of the king. Now if only we could get him to provide us with more suitable facilities ...."
:*"I spent some time in Skyrim, at the guild hall in Windhelm. Trust me, this is a thousand times more inconvenient."
:*"This weather! It's fit for Orcs and Nords, of course, but it does terrible things to my skin. Ah, well. Life in the Mages Guild and all that, I suppose. Still, I continue to petition for a post in Mournhold. Maybe one day ...."

Quest-Related Events
After receiving a cryptic message from a friend, Owayine will suggest you speak to his friend at the Mages Guild:
:Could you help decipher a coded message?
:"A coded message? You mean as in spies and such? That's not something I'm usually asked about. Reagents, soul gems, spells … those are my usual areas of expertise. Not sure I can be of much help in this, but perhaps I can offer a bit of advice."
:Anything that could help would be appreciated.
:"Coded messages, if that's what this is, tend to contain patterns. The message, or the poem in this case, usually doesn't mean anything as a whole. The real message is in the tiny snippets. Try looking at the words differently. Maybe that will help."
:There must be something else you can tell me? [ ]
:"A bribe? Oh, very well. I accept. But you didn't hear this from me. There's an outlaw den below the city. It's the best place to find to find all kinds of unsavory characters. If anyone can decipher your message, you'll find them there."

:"Perhaps if you looked at the message in a different way, you might discover a pattern of sorts. If that doesn't work, you can always visit the outlaw's den. I'm certain that someone down there could help you. Just don't mention I sent you."''
Online:Durhaz

Durhaz is an Orc mage and recent member of the Mages Guild who can be found in the guild hall in Orsinium. When provoked, she will draw a sword and use a basic fire spell to defend herself. 
 
Dialogue
right|thumb|Durhaz juggling flames
When spoken to, she'll say one of the following: 
:''"Just imagine, a guildhall right in the heart of Orsinium! A safe haven for the research, experimentation, and learning of magicka. It's remarkable!"
:"Have you come to study the arcane arts? You won't be disappointed I've already learned so much, and I've only been here a short while."
:"We may not act the part, but Orcs are natural mages. I've barely passed my first tests and I've already learned so much!"

You can respond to these with:
:Interesting, what types of things have you learned?
:"Oh, a bit of this and that. Minor healing spells, basic transmutation, a sprinkling of mysticism Oh—and fire juggling! Would you like to see?"
::No thanks. That doesn't sound all that impressive. 
:::"Well, I... that's quite rude! Would a transmutation spell tickle your fancy? Perhaps I could turn you into a toad! You already act the part."
::Sure. I'd love to see you juggle flames.
:::"Wonderful! Stand back!"''

When she's finished juggling flames, she'll say ''"It doesn't even hurt. Amazing, huh?", "That's it! I get better every time!", or "Impressive, huh?"''

Skills and Abilities
;Quick Strike:
A basic melee attack that does minor physical damage.

;Fiery Wind:
A basic fire spell that does minor physical and burning damage.
Online:Ajac Falbert

Ajac Falbert is a Breton mystic who runs a stall, Soul and Stone within the Orsinium branch of the Mages Guild. He takes a much more positive attitude of the city and its denizens than the branch's magister:

:''"I can talk about Orcs and their accomplishments all day, but I'm sure you're here for my wares. What can I get for you today?"

:"Back in Wayrest, we often consider Orcs to be brutish savages. But tell me, friend, could brutes and savages build such a magnificent city? I think not!"

:"Orcs. What a fascinating people! If they were of mind, I dare say they'd be unstoppable! But I digress. What can I do for you?"

:"Have you visited the museum yet? Fascinating place. Who knew the Orcs had such a rich history? Do buy something before you go, though!"''
Online:Othukul

Othukul is an Orc magus and member of the Mages Guild who can be found at the branch in Orsinium. He has been praised for his efforts by the branch's magister for his efforts teaching the local population about magic:

:"The king was quite adamant that the guilds should have a place in the reborn Orsinium. He wants every service and convenience available in any other city, including the Mages Guild."

:''"Too many of my people fear magic. I try to teach them that magic is nothing more than a tool, no different than a hammer or an ax. While, I suppose it's a little different …."

:"We go where our members go, offering support and whatever aid we can. Wrothgar is no different from Rivenspire in that regard. Well, I suppose it's a little different …."''
Online:Abzrolg

Abzrolg is an Orc mage and member of the Mages Guild who can be found at the branch in Orsinium.
Online:Hydalion

Hydalion is a High Elf alchemist and member of the Mages Guild who runs Hydalion's Potions & Elixirs out of the guild branch in Orsinium.
Online:Telarnel

Telarnel is a High Elf alchemist who can be found at Hydalion's Potions & Elixirs in Orsinium. Unlike Hydalion, Telarnel specializes in potions of a mundane nature that are used for domestic and agricultural purposes, so her products would be of little use to an adventurer like you.

During the related quest, Deechee-Noo sends you to her for a potion of feather plucking, which you can either purchase from her or persuade her to give you one free of charge. Telarnel also reveals she enjoys the carnal company of the lusty Argonian mage.
 

Related Quests


Dialogue
:''"My potions are more mundane, best used to help around a farm or a homestead. You'd be surprised how many clan wives come by on a regular basis.
:If you want something more suited to an adventuring life, you'll need to talk to Hydalion."
:I need a potion of feather plucking if you happen to have one.
:"Well, now, that's one of my most popular elixirs! You'd be amazed how many of those I sell to the clan hearth-wives on a regular basis.
:I'm afraid I'm down to my last one until the next batch is ready. For that reason, it's going to cost you dearly."
:Actually, it's for Deechee-Noo.
:"Deechee-Noo? From the Mages Guild? I haven't seen her since that time we... um, well, never mind about that.
:Still, my potions are made with quality ingredients. Very expensive."
::[Persuade] That's too bad. I guess I'll have to tell Deechee-Noo you weren't willing to help her out.
:::"Now let's not be too hasty! Take this and present it to the lovely Deechee-Noo with my compliments.
:::And let her know that I'm free next Fredas. I have a bottle of gossamer tawny port I've been saving and I can't think of a more special occasion."
::Will this cover your expenses? [Leveled 16px|link=ON:Gold]
:::"Oh, yes, this will do nicely!
:::And please let Deechee-Noo know that she's welcome to come over whenever she likes. I've been saving a bottle of gossamer tawny port for the next time she comes to visit."''

If you speak to her again, she'll say:
:''"Maybe Deechee-Noo can help me acquire an exclusive contract with the Mages Guild. That would probably add a touch of authenticity to my wares, and you can't buy that kind of publicity without spending a wagon-full of gold."''
Online:Umbugbek

Umbugbek is an Orc enchanter and member of the Mages Guild who works out of Fabasi's Runes & Enchantments in Orsinium.
 
Dialogue
When spoken to, she'll say one of the following:
:''"There's always room for a rune! Sorry, a little arcane humor, there."
:"Please, when you're done using the tables, clan up after yourself."
:"Why build when you can buy?"
:"Is there anything you need?"''
Online:Fabasi

Fabasi is a Khajiit enchanter and member of the Mages Guild who runs Fabasi's Runes & Enchantments within the guild branch in Orsinium along with Umbugbek.
 
Dialogue
When spoken to, she'll say one of the following:
:''"Use this one's enchanting table as you see fit. The moons know the Orcs seem to have little interest in it."
:"This one has never seen a city come together so quickly. Perhaps we should hire the Orcs to build a city for the Khajiit, yes?"
:"This one can help you with all your enchanting needs. And if you don't see what you want, feel free to ask."
:"Such a lovely city, yes? It's almost a shame to waste it on the Orcs. They seem to prefer more humble accommodations, yes?"''
Online:Runaldilwe

Runaldilwe is a High Elf scholar who can be found outside the Mages Guild in Orsinium. If attacked, she will summon a bound sword and use a fire spell to defend herself. She wears Altmer style light armor.
 

Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Fiery Wind: A basic fire spell that does minor physical and burning damage.

Dialogue
Runaldilwe can be overheard gushing about the city's architecture.
:Runaldilwe: "There is some fascinating architecture here! Amazing!"
:Runaldilwe: "I never knew the Orcs were capable of building such wonders!"
:Runaldilwe: ''"It's a marvel, the way these old buildings take on new life!"
:Runaldilwe: "This architecture is astounding. A mix of old and new—and some of it truly inspired!"''
Online:Cornexius Cossus

Cornexius Cossus is an Imperial soldier who can be found eating an apple outside the Mages Guild in Orsinium. He has no unique dialogue.
Online:Mongor

Mongor is a Wood Elf soldier who can be found in Orsinium.
Online:Jherahn

Jherahn is a Khajiit fisher who can be found fishing with Skalgunh in Orsinium, just west of the Rime Hammer Forge. He has no unique dialogue.
Online:Skalgunh

Skalgunh is an Orc fisher who can be found in Orsinium fishing with Jherahn. He cannot be spoken to.
Online:Shumeesh

Shumeesh is an Argonian fisherwoman who can be found wandering between Haggler's Bluff and the river banks in Orsinium. 
 

Dialogue
She occasionally wanders up to Green-Tusk Grocery and comments on the wares.
:Shumeesh: "Ugh. Even the filthy echateres are beginning to look tasty."
:Shumeesh: "Ah, this food smells so good. If only I had some gold."
:Shumeesh: "Ah, well, enough browsing. Back to the fish."
:Shumeesh: "If I catch some fish, perhaps I can trade for food? But wait … if I catch fish, I have food! Everything is coming up Shumeesh!"

She walks down to the river to fish, but fails to catch anything. She laments her lack of fish.
:Shumeesh: "Fishy-fishy … I am only trying to give you some food. The hook is just an added surprise!"
:Shumeesh: "Are there even fish in there?"
:Shumeesh: "Come on, fishy-fishies. Take the nice bait."
:Shumeesh: "Damn these fish. I need a spear … or a crossbow. Or a crossbow that shoots spears!"
Online:Marutha

Marutha is an Orc grocer who runs Green-Tusk Grocery in Orsinium. When spoken to, she will say, ''What a fine day! But they're all fine days here in Orsinium, don't you agree?''
Online:Snargara

Snargara is an Orc merchant who can be found in Orsinium. She's busy checking her lists at both Nednor's stall and outside the Fighters Guild hall. She cannot be spoken to.
Online:Orzbara

Orzbara is an Orc laborer who can be found in Orsinium. You can find him wandering around Haggler's Bluff, just in front of the Fighters Guild and Bank. He has no unique dialogue.
Online:Arusha

Arusha is a Khajiit who can be found in Orsinium. he is keeping company with Dazshi and Karina at Haggler's Bluff, just north of the Fighters Guild's entrance. He cannot be spoken to.
 

Related Quests


Quest-Related Events
During the quest, as you approach him and his companions, you'll hear them discussing Gulug:
:Karina: ''"Gulug's scent! It's almost enough to make this one want to stop dealing with him."
:Arusha: "Arusha would agree, except for all the gold he gave us. He's got the luck of Jone and Jode, even if he smells like a dead horker!"
:Karina: "This one hopes we are blessed with half his luck and twice his gold—but not his scent!"''
Online:Dazshi

Dazshi is a Khajiit who can be found north of the Fighters Guild in Orsinium. Dazshi is keeping company with Karina and Arusha. She has no unique dialogue.
Online:Priest Boroth

Priest Boroth is an Orc Priest of Trinimac living in Orsinium. She can be found tending to the sacred flame on the battlements west of Lonesome Desert Tailors. She occasionally speaks with Priest Thegshalash.
 

Dialogue
 

After For King and Glory, you can overhear the following conversation:
:Priest Boroth: "Can we end our vigil and return to the temple now?"
:Priest Thegshalash: "It was our vigil that brought down the Winterborn warlord. Keep tending the sacred flame."
:Priest Boroth: "But with the supplies recovered, I heard the high priestess was going to throw a party."
:Priest Thegshalash: "I don't care if the king invites you to his moot! Tend to the sacred flame!"
:Priest Boroth: "By Trinimac's sharp sword, you're a pain in my tusks …"
:Priest Thegshalash: "Trinimac hates whiners and complainers. Remember that."''
Online:Priest Thegshalash

Priest Thegshalash is an Orc priest of   found tending to the sacred flame along with Priest Boroth on the battlements west of Lonesome Desert Tailors. 
 

Dialogue
 

After For King and Glory, you can overhear the following conversation:
:Priest Boroth: "Can we end our vigil and return to the temple now?"
:Priest Thegshalash: "It was our vigil that brought down the Winterborn warlord. Keep tending the sacred flame."
:Priest Boroth: "But with the supplies recovered, I heard the high priestess was going to throw a party."
:Priest Thegshalash: "I don't care if the king invites you to his moot! Tend to the sacred flame!"
:Priest Boroth: "By Trinimac's sharp sword, you're a pain in my tusks..."
:Priest Thegshalash: "Trinimac hates whiners and complainers. Remember that."''
Online:Lug

Lug is an Orc merchant who can be found wandering around Orsinium with his echatere, Little Murimush. His route takes him through the streets surrounding Orcish Pride Outfitters and Lonesome Desert Tailors.
 

Dialogue
He's quite pleased with the fact that business in the city is booming.
:"Can I interest you in some of my wares? Everything an adventurer might need."

:"Another customer? I can barely keep up! What can I do for you?"

:''"Headed outside the city? The rest of Wrothgar isn't quite so inviting, friend. Why not stock up on the essentials?"

:"Never thought we'd have a city of our own. It's an Orcish merchant's dream come true."''
Online:Fabrelle Marck

Fabrelle Marck is a Breton noble who can be found in Orsinium. She can sometimes be encountered saying ''"I wish I hadn't listened to her. We should have come to the city together."''
Online:Grezgor

Grezgor is an Orc drunkard who can be found at Prismatic Pigments in Orsinium.
Online:Bularkh

Bularkh is an Orc smith who can be found at Prismatic Pigments in Orsinium. She keeps to herself in the sleeping area. She cannot be spoken to.
Online:Krugger

Krugger is a dog who can be found in Orsinium. He is the faithful companion to Dozheem who constantly calls him so he doesn't wander off to far while exploring.
thumb|right|Dozheem and Krugger
 

Dialogue
:Dozheem: "Come here, Krugger!"
:Dozheem: "Krugger! Here!"
:Dozheem: "Krugger, here, boy!"
:Dozheem: "Krugger, where are you?"

Then it's followed by an affirmation:
:Dozheem: ''"Gettin' a good sniff of this place, eh?"
:Dozheem: "Don't wander too far, dog. I'll need ya!"
:Dozheem: "Stretch your legs, Krugger, we'll be on the hunt soon."
:Dozheem: "We'll head out soon, pup, I promise."''
Online:Gavrard Gane

Gavrard Gane is a Breton fighter patrolling the watchtower just inside the Friendship Gate in Wrothgar. He has no unique dialogue.
Online:Dureau Ephine

Dureau Ephine is a Breton noble who can be found on the bridge west of the Rime Hammer Forge in Orsinium. He cannot be spoken to. 
 

Dialogue
He walks away from the bridge and stops on the road between the forge and the House of Orsimer Glories.
:Dureau Ephine: "Rebuilding Orsinium means opportunity … and not just for the Orcs."
:Dureau Ephine: "Commerce, industry, infrastructure … a wise man with a handful of gold could make his fortune here."
:Dureau Ephine: ''"Everyone is so concerned with rebuilding Orsinium they can't see the profit for the fees."
:Dureau Ephine: "Commerce, industry, infrastructure … a wise man with a handful of gold could make his fortune here."''
Online:Vaneria Isauricus

Vaneria Isauricus is an Imperial mage found in Orsinium. She will appear outside Mazabakh's House, taking notes on it's architecture. She'll then put her pad and quill away and walk to the door of the Rime Hammer Forge, and vanish.

She cannot be spoken to.
 

Notes
Vaneria only appears once you approach her starting location. She seems to enter the forge, but actually is disabled until you enter the area again.
Online:Nuzud

Nuzud is a Redguard clothier who can be found in Orsinium with Snakh. 
 

Dialogue
When spoken to before completing the Morkul objective, he will say, "I welcome Morkul clan to Orsinium! Their work is without compare. Some will say otherwise... but they are wrong." 

Once the Morkul objective has been completed, he will instead say "Morkul wares are now at the forge, and I now see people willing to spend. Do you not agree?"