Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Tundra Homestead (place)

A note from the previous owner titled Homestead For Sale is posted next to the door. The note directs you to the steward of Whiterun, either Proventus Avenicci or Brill, to buy the house for 7,500 gold.

The cottage consists of two areas, Tundra Homestead and Tundra Homestead, Cellar.
 
 
   
Exterior
The property includes several outdoor features. Behind the cottage there is a garden with eight open plots of Fertile Soil, three potato plants, two cabbages, two gourds, and two leeks. Nearby are two apiaries that work the same way as the one at Lakeview Manor. Two covered areas are in front of the house, and the one to the east has all the necessary Smithing tools: a smelter, anvil, grindstone, tanning rack, and workbench.

Interior
Tundra Homestead
Tundra Homestead interior|thumb|left
The large room you enter into features a fireplace on the opposite wall with a cooking pot and a baking surface that functions as an oven. This room also contains several storage safes and a copy of The Aetherium Wars. The bedroom on the left contains a double bed and two single beds intended for children, as well as shrines to Akatosh and Mara. On the right, there is a smaller circular room with an alchemy lab, an arcane enchanter, and a Shrine of Julianos. Notably, the Alchemy skill book A Game at Dinner and Enchanting skill book Enchanter's Primer'' are found next to their respective crafting stations. This room has a trapdoor down to the cellar.
 
Tundra Homestead, Cellar
Tundra Homestead, Cellar|thumb|left
At the bottom of the ladder, you find yourself in a circular room similar to the top level. Directly ahead is a large trophy room filled with display cases, mannequins, weapon racks, weapon plaques, and holders for various unique items. Four display cases and two mannequins in the center take up the majority of the space. Starting on the left, there is a wooden board with places to hold all ten dragon claws. Four mannequins, three display cases, and three weapon plaques cover the north wall. The east wall has two high shelves; one holds the five bugs in a jar, Torsten's Skull Key, and Saerek's Skull Key, while the other holds the five paragons from the Forgotten Vale, Auriel's Shield, and the Initiate's Ewer. Between these two shelves is a set of busts to hold all of the dragon priest masks except Miraak. There are also weapon racks below the high shelves. Finally, the south wall is lined with four more mannequins.
 

Notes
The location is marked on your map upon installation.
The house contains many unique static objects, such as new paintings and decorative items.
The exterior is close to several spawn points, which can result in attacks from dragons and wild animals. A World Interaction spawn point is located on the road right beside the house.
A corundum ore vein can be found outside. It is also present without the Creation installed.
The exterior barrels and single small sack are not safe for storage.
The stables are too small to put a horse inside, making them decorative only. 

Bugs
 
 
 
 
 
 
 

 
 
 

Gallery
Skyrim:Notice of Sale - Nix-Hound (Geldis)

To Whom It May Concern,

In recent years, Nix-Hounds have been slowly repopulating the island of Solstheim.  Though quite dangerous when encountered in the wild, Revus Sarvani had learned to tame them.  His unfortunate passing has left him with an orphaned tamed Nix-Hound, which I am selling on his behalf.

They make a good pet, and can even help take some of the load off your back during your travels.

Please see me at the Retching Netch in Raven Rock if you are interested.

Signed, 
Geldis Sadri 
The Retching Netch Corner Club
Skyrim:Notice of Sale - Nix-Hound (Revus)

To Whom It May Concern,

In recent years, Nix-Hounds have been slowly repopulating the island of Solstheim.  Though quite dangerous when encountered in the wild, I've learned to tame them.  They make a good pet, and can even help take some of the load off your back during your travels.

I currently have one for sale.  Please see me if you are interested.

Signed, 
Revus Sarvani
Skyrim:Notice of Sale - Nix-Hound

Notice of Sale - Nix-Hound may refer to:
Notice of Sale - Nix-Hound (Geldis), a notice from Geldis Sadri
Notice of Sale - Nix-Hound (Revus), a notice from Revus Sarvani
Legends:Caius' Training

'''Caius' Training is the first Houses of Morrowind Puzzle Set, released on April 5, 2018. All players have access to this puzzle set. It is named and themed for Caius Cosades, the Blades spymaster who appeared in Morrowind''.

Completing the puzzle set earns you the Cauis' Training Card Back, which Caius himself will use during the puzzles.

When you open the puzzle for the first time, Caius will issue you a Welcome to Morrowind: ''"Ah, if it isn't our newest agent. Welcome to Morrowind. I'm Caius Cosades, the Imperial spymaster. I've got a series of lessons that'll get you up to speed on the local political landscape. Let's get started!"
 200px|Puzzle Cover Photo
 
Quests
All five puzzles in the first row are available from the beginning. Each puzzle in the second row is only unlocked upon completing the puzzle directly above it in the table. Upon completing all of the puzzles in the second row, you will receive Caius's Commendation: "Great work, recruit. The Empire is lucky to have an agent like you."
Skyrim:Dwemer Arrow Diagram

512px|center
Skyrim:Letter from Calcelmo

During my studies I found a diagram that I believe could be quite useful to you.  It's of an ancient Dwemer artifact: a special arrow crafted from a Soul Gem.

I've attached the diagram and a map of where it was last found.  Obtain them to understand how they were made, and craft them for yourself.

-Calcelmo
Skyrim:Telekinesis Arrows Research Notes

This Spell Tome will teach its reader the unique art of the Telekinesis Arrow, giving both a Lesser Power, and the knowledge to craft these special arrows.

Upon firing the arrow, one will find it to be suspended - frozen in the air until the Telekinesis Arrow Lesser Power is cast, upon which the volley will be released.  

It appears that only a certain number of arrows can be suspended in the air at a time.  Attempting to fire any more than ten, they are simply returned to the archer's quiver.  While suspended, one can pluck them from the air, however.

Upon making contact, these arrows lose their magical power, and cannot be retrieved.  As they contain magical properties of their own, they appear to   impervious to enchantments from the bow they are fired from.
Skyrim:Stealer of Souls

Quick Walkthrough
#Read the letter from Calcelmo.
#Retrieve the Soul Stealer Arrows from Kagrumez.

Detailed Walkthrough
Once you've installed the Arcane Archer Pack Creation, you will receive this quest, a Dwemer arrow diagram, and a letter from Calcelmo explaining the diagram. After reading the letter, you will be directed to Kagrumez on the island of Solstheim.

Kagrumez is a high-level dungeon with a minimum enemy level of 25. As such, it is recommended that you prepare for a tough fight if you plan to complete this quest at a lower level. The majority of the dungeon is initially inaccessible, so you will first need to complete The Kagrumez Gauntlet, a fetch quest which requires you to gather Kagrumez Resonance Gems from all over Solstheim. You need to collect four gems in order to  unlock the final chamber in Kagrumez.

Once you have unlocked the final chamber, you can find several Soul Stealer Arrows next to the Dwarven Black Bow of Fate. Pick up the arrows to complete the quest. You will now be able to craft Soul Stealer Arrows at any forge.

Quest Stages
Legends:Puzzles

Puzzles are single-player content involving being given a set selection of cards in the board and in your hand, and having to either defeat your opponent that turn, or survive until your next turn. Most have one set solution, meaning that they rely on strategy and logic for completion.

With Houses of Morrowind, three puzzle sets were released, and players received the '''Caius' Training set for free, while Naryu's Training and Divayth Fyr's Trials cost 1500 Gold or USD $9.99 / €9.99 each. These puzzle sets were all named for a character associated with Morrowind, and featured a number of puzzles. A final puzzle set, Skooma Cat's Playthings''' was released in October 2019, for the same price.

 
 
 
 

In addition to the puzzle packs, similar puzzle challenges make up a few of the missions in the Return to Clockwork City story.
Legends:Naryu's Challenges

'''Naryu's Challenges''' is the second Houses of Morrowind Puzzle Set, released on April 5, 2018. It costs 1500 gold . It is named and themed for Naryu Virian, who first appeared in ESO.

Completing the puzzle set earns you the Naryu's Challenges Card Back, which Naryu herself will use during the puzzles.

When you open the puzzle for the first time, Naryu will issue you '''Naryu's Challenges: "So, you're looking to join the Morag Tong, hero? All right, I think I can show you the ropes. I've got ten challenges that'll show you some of my favorite tricks."
 200px|Puzzle Cover Photo
 

Quests
All five puzzles in the first row are available from the beginning. Each puzzle in the second row is only unlocked upon completing the puzzle directly above it in the table. Upon completing all of the puzzles in the second row, you will receive Naryu's Blessing: "My, my. You're a quick study, hero. As far as I'm concerned, we should start giving you writs to carry out. Next time, maybe you can show me a thing or two."
Legends:Divayth Fyr's Trials

'''Divayth Fyr's Trials''' is the third Houses of Morrowind Puzzle Set, released on April 5, 2018.

Completing the puzzle set earns you the Divayth Fyr's Trials Card Back, which Divayth himself will use during the puzzles.

When you open the puzzle for the first time, Divayth will issue you a '''Divayth Fyr's Greeting: "Ah, a visitor! Come to match wits, have you? Or perhaps to plunder the dungeon? Tell you what: entertain me enough, and you can plunder all you want."''
 200px|Puzzle Cover Photo
 
Quests
All five puzzles in the first row are available from the beginning. Each puzzle in the second row is only unlocked upon completing the puzzle directly above it in the table. Upon completing all of the puzzles in the second row, you'll be awarded with the Divayth Fyr's Trials card back, and will also receive '''Divayth Fyr's Approval: "You're not the least bit boring, are you? We must match wits again sometime. Here, I pulled this out of my treasure vaults especially for you." This also unlocks access to the final puzzle.
Legends:Rally

Rally is a keyword that can be found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Houses of Morrowind expansion. When your creature with Rally attacks, give a random creature in your hand +1/+1. Unlike other keywords, creatures can have multiple instances of Rally, represented by a number to its right. 

Cards with Rally
Legends:Betray

Betray is a card effect that can be found on Actions in the Elder Scrolls Legends that first appeared in the Houses of Morrowind expansion. After you play an action with Betray, you may sacrifice a creature to play that action again. 

Similar Effects
Sacrifice

Cards with Betray
 

Cards associated with Betray
Legends:Exalt

Exalt is a card effect that can be found on Creatures in the Elder Scrolls Legends that first appeared in the Houses of Morrowind expansion. When you play a card with Exalt, you may pay its Exalt cost for a bonus effect. A card whose Exalt ability has been triggered is called Exalted. 

Cards with Exalt
 

Cards associated with Exalt
Legends:Plot

Plot is a card effect that can be found on Creatures in the Elder Scrolls Legends that first appeared in the Houses of Morrowind expansion. When you play a card with a Plot ability and you have previously played another card on the same turn, a bonus effect is triggered. 

Cards with Plot
Legends:Redoran Initiation

Setup
The game opens with the following text:
:"Win this turn."''
You start with 1 health, 2   in play, and 4   and 1   in your hand.

Caius starts with 4 health and 1   in play.
 

Solution
# Play your 4  s.
# Attack the   with both your  s. Their Rally effect will buff the   up to 4/5.
#Play the   in the Shadow Lane.
#Attack face with  .

thumb|center|500px|Solution
Online:Yaghra

Yaghra are monstrous deep sea creatures that come in various forms. They are associated with the   and can be found on Summerset, usually at Abyssal Geysers.   

Yaghra are known to come in the following forms:
Yaghra Larvae, small hostile spider-like creatures
Yaghra Spewers, blue bipedal hunger-like monsters
Yaghra Striders, yellow spiky creatures that attack with claws
Yaghra Monstrosities, large hostile spider-like creatures

Others:
Yaghra Nightmare
Greater Yaghra Monstrosity
Yaghra Larva Hoarder
Yaghra Larva Popper
 
Gallery
Online:Nalirsewen

Nalirsewen is a High Elf Psijic merchant and member of the Psijic Order found operating Tower's Shadow Market just outside the Ceporah Tower on Artaeum.
 

Dialogue
When spoken to, she greets you with one of the following:
:''"I happen to be the only merchant on Artaeum. Not that I get much business, mind you. In fact, you're my first customer in weeks."
:"Before I was a member of the Psijic Order, I was a simple shopkeeper's daughter. Even now, I find such work soothes me."
:"Before you ask, yes, it is odd for a Psijic mage to open a shop. But everyone has to have a hobby."''
Online:Ceporah Tower

The interior can be accessed by using a portal directly under the under of the tower. It is found north of the Artaeum Wayshrine, and the Dreaming Cave is also found beneath it, with a staircase around the portal leading to it. Along with the College of Psijics Ruins, it is the main headquarters of the Psijic Order.
 

Ceporah Tower
Ceporah Main Hall
Largest room on the main level, which connects to all the other rooms. A scrying pool is found in the center, where an Abyssal Pearl is initially placed.

Athenaeum
Main level, where various documents are stored for research. Josajeh and Amaleera are found here.

Portal Room
Main level, where Loremaster Celarus is often found.

Ritemaster's Study
Private quarters of Ritemaster Iachesis, leader of the order. Stacks of books, Factotum parts in display cases, and a bed are found here.

Sotha Sil's Study
Belongs to Sotha Sil on his rare visits to Artaeum. An inactive Dwarven Colossus and various Factotum parts lying on tables are found here.

Valsirenn's Study
Private quarters of Valsirenn, a member of the Conclave of Eleven Forces.

Residents
 

Related Quests




Psijic Order Quests
 
 
 
 
 
 
 
 
 
 

Gallery
 

Notes
A vision of the Ceporah Tower is seen in The Spiral Skein, and a projection of it is found in The Mind Trap.
Skyrim:Shadowrend (item)

Shadowrend is a Daedric artifact that can take the form of a greatsword or battleaxe. You find it in Eastmarch switching back and forth in form. To take it and complete the quest Through a Glass, Darkly, you must defeat your shadow. The weapon can be switched out for the other form anytime at the location you found it. Shadowrend's enchantment makes the target temporarily weaker to magic. Tempering Shadowrend requires an Ebony Ingot and the Arcane Blacksmith perk.
 

 
 
The battleaxe form of Shadowrend has the same enchantment and is tempered in the same way, but has different stats appropriate for a heavier weapon.
Online:Serviflume

It is not accessible by normal civilians, but can be entered by automatons, such as skeevatons. The entrance is found in the northeast Brass Fortress.
 

Related Quests
 

Serviflume
Central Depository
Depository Documentis
Administration Nexus
 

Notable items
Factotum Model Registry
Archived Security Surveys
Residential Logistics Log
Mechanical Fundament Maintenance Logs

Gallery
 

Maps
Lore:Sunforge

is an inland region in central  ,  bordering   to the west and   to the east along the Dragontail Mountains. It contains the cities of  , Verkarth, and  . The Irk and Tark Rivers are found to south. 

In the countryside outside of Skaven in one of the Halls of the Virtues of War, where there are still people who follow the old ways and are believed by some to be able to form a   sword.  The   were native to central Hammerfell,  and were believed to have had cultural interchange with the Reachmen.  The roving Redguards of the region bred the local Painted Wolves into sure-footed mounts to cross the terrain.   The   of central Hammerfell wear scandalously little clothing by local standards, which may be why they protect their modesty—and identities—by hiding their faces behind Flamebrow Fire Veils.  As a Breton holiday,   is not celebrated in central Hammerfell.  
 

References
Online:Saltwalker Militia

The   are a faction found in the Alik'r Desert.  

Members


Quests
 

Locations
Online:Bjoulsae Fishing Camp

It has three tents, two boats, and various containers. The camp is inhabited by a number of fishermen fleeing from the Alliance War. Barrels, apple baskets, a keg and some crates can be found here. You can also find carrots and fish here. All of the containers here are owned.thumb|The camp as seen from Stormhaven
 

Residents
Alburz
Denille Courcelles
Lartigue Courcelles

Notes
The camp can also been seen from Stormhaven, but is not easily reached due to the slaughterfish in the waters surrounding it. If one does manage to get there, there are no characters, cooking fires, or lootable containers, besides a single keg that is marked as owned.

Bugs
Online:Crafting Writ Boards

These boards are quest hubs for picking up daily Crafting Writs.  They are found in each of the Alliance zone capitals, and in several independent region capitals.  There are two in each city, one for Equipment Crafting Writs, including Blacksmithing, Clothier, Jewelry Crafting and Woodworker writs, and another for Consumable Crafting Writs, including Alchemist, Enchanter and Provisioner writs.

 
Note as since Update 16 the writs can be returned at any location, regardless of skill level.
Skyrim:Gift of Kynareth

Quick Walkthrough
#Travel to Castle Dour and read the Emperor's letter.
#Locate the camp southeast of Fort Greymoor and defeat the Alik'r mercenaries.
#Take the key from Majid and recover the cursed Lord's Mail.
#Go to Kynareth's shrine at the Temple of the Divines to claim the Lord's Mail.

Detailed Walkthrough
Mission from the Emperor
thumb|right|The letter in Castle Dour
Head to Castle Dour in Solitude to intercept a letter from the Emperor. The Letter to General Tullius can be found on the ground floor of Castle Dour in the room to the north of General Tullius. You are only required to read the letter to start the quest; taking it counts as theft, so be sure that you are not seen if you decide to take it with you. The letter reveals that the Lord's Mail, a legendary Imperial Legion artifact, has been stolen by a band of Alik'r mercenaries who were last seen south of Fort Greymoor in Whiterun Hold.

The Alik'r camp is actually located southeast of Fort Greymoor, and is home to two generic Alik'r mercenaries led by Majid the Mad. Taking on all three at once can be a tough fight, so prepare accordingly. Once the mercenaries lie dead, recover the Key to Alik'r Mercenary Chest from Majid's body and use it to open the nearby chest. Inside, you will find a cursed version of the Lord's Mail along with a set of instructions titled Majid - Please Read. The note warns that the cursed armor should not be worn; indeed, if you equip it you will be subjected to a constant 50-point reduction to your Health, Stamina, and Magicka.

Blessing of Kynareth
In order to remove the curse from the Lord's Mail, you will need to seek the blessing of its mythic creator,  . This will necessitate a return to Solitude to visit the Shrine of Kynareth in the Temple of the Divines. Upon activating the shrine, you will be informed that ''"The Lord's Mail has been cleansed". This concludes the quest and rewards you with a set of heavy ebony armor with poison resistance, magic resistance, as well as a unique area effect that inflicts 5 points of health absorbance per second on nearby opponents. For the purpose of the Matching Set'' perk, it counts as Imperial armor.

Notes
For historical information on the Lord's Mail, see the lore article.
The Alik'r mercenaries wear unique Redguard clothing items.

Quest Stages
Skyrim:Creation Club Quests

Several new quests are added by various Creations, and are listed below. Note that new World Interactions are not listed here.
 

Alternative Armors - Daedric Mail


Alternative Armors - Dragonscale


Alternative Armors - Dragon Plate


Alternative Armors - Dwarven Mail


Alternative Armors - Ebony Plate


Alternative Armors - Elven Hunter


Alternative Armors - Leather


Alternative Armors - Orcish Plate


Alternative Armors - Orcish Scaled


Alternative Armors - Stalhrim Fur


Alternative Armors - Steel Soldier


Arcane Accessories


Arcane Archer Pack



Arms of Chaos


Bone Wolf


Bittercup

 
 

The Cause



Chrysamere


Civil War Champions


Dawnfang & Duskfang


Dead Man's Dread
 

Divine Crusader


Dwarven Armored Mudcrab


Elite Crossbows


Farming


Fishing























Forgotten Seasons
 
 
 

Gallows Hall
 

Goblins
 

Ghosts of the Tribunal
 
 
 
 
 
 

Hendraheim


Lord's Mail


Myrwatch


Netch Leather Armor


Nix-Hound


Nordic Jewelry


Pets of Skyrim


Plague of the Dead


Ruin's Edge


Saints & Seducers









Saturalia Holiday Pack


Shadowfoot Sanctum


Shadowrend


Spell Knight Armor


Staff of Hasedoki


Staff of Sheogorath


Stendarr's Hammer


Sunder & Wraithguard


The Gray Cowl Returns!


Umbra


Vigil Enforcer Armor Set


Wild Horses
Skyrim:My Pet Nix-Hound

Quick Walkthrough
#Read the notice of sale.
#Buy a nix-hound from Revus Sarvani or Geldis Sadri.

Detailed Walkthrough
Once you've installed the Nix-Hound Creation, you will receive this quest and a notice of sale, which directs you to talk to  Revus Sarvani at his camp east of Tel Mithryn on Solstheim. Revus is not an essential NPC, so it is possible to kill him prior to installing this Creation. If this occurs, you will instead receive a different notice directing you to Geldis Sadri at The Retching Netch in Raven Rock.

Travel to Solstheim and locate the specified NPC. Offer to purchase the nix-hound for 400 gold and you will be given a spell tome that teaches you a spell to teleport the nix-hound to you. You will be directed to introduce yourself to the nearby nix-hound to complete the quest. It will now serve as an animal follower, with the added ability to carry items, provide you with random ingredients, or be sent to wait at a specific city or player house.

Notes
The Nix-Hound Creation also adds enemy nix-hounds to the wilds of Solstheim.
The pet nix-hound behaves identically to the mudcrab pet added by the Dwarven Armored Mudcrab Creation.

Quest Stages