Netruk44/uesp-wiki-content huggingface dataset:
Lore:Spider Daedra

Spider Daedra (also called Perthan''')  are semi-intelligent Daedra  who appear as giant spiders with armored carapaces and humanoid torsos.  They are associated with Mephala,  though they can be seen serving other Princes,  such as  .   Other Daedra such as Aureals may summon them to fight.  Spider Daedra are capable of speech,  and some are willing to engage in relatively peaceable conversation with mortals. 
  
Behavior
They are so fierce, unruly and irrational that not even Mephala's worshipers can trust them, as they may not heed the Spinner's commands.  Due to their disobedient and willful reputation, many sorcerers in   are unwilling to summon them.  They are unstable, oversexed, overstimulated, excitable, high strung, and keeping them focused and on-topic in conversation is a difficult task.  Mortals view them as hateful, loathsome, and lacking compassion, though befriending and jovial in conversation, and when lost in their realms of Oblivion find no other option but to come to them for help, with their aid suspected to be part of a larger deception on behalf of their princes.  They are some of the more powerful Daedra, with formidable melee and spellcasting abilities. They can spin webs, spit poison and cast powerful storm spells.  They can summon spiderlings to aid them in battle. 

They weave cocoons to ensnare mortals,  which are so resilient that they can only be broken from the outside.  They are known to keep mortals as "ornaments" in their collections, ensorcelled into being thralls for their comfort and entertainment, as well as to provide sustenance to their spider "children". 
 

Notes
They were inititally intended to have hands in Battlespire, but Mark Jones gave them claws instead for a preying mantis-like look.  They were later given hands in every subsequent game.
Some believe Dreugh to be of Daedric origins, perhaps related to the Spider Daedra, though these claims are largely unfounded. 


See Also
For game-specific information, see the Battlespire, Oblivion, ESO, and   articles.
For Spider Daedra naming conventions, please see their associated list of names.

Gallery
 
BS-concept-Spider.gif|Spider Daedra concept art
BS-creature-Spider Daedra.jpg|A male Spider Daedra (Battlespire)
OB-creature-Spider Daedra.jpg|A Spider Daedra (Oblivion)
ON-creature-Gozzak.jpg|A less humanoid Spider Daedra (ESO)
ON-creature-Naluroen.jpg|A red Spider Daedra (ESO)
ON-creature-Spider Daedra 02.jpg|A Spider Daedra that serves Molag Bal (ESO)
LG-cardart-Spider Daedra.png|A Spider Daedra (Legends)
LG-cardart-Widow Daedra.png|A Widow Daedra (Legends)
OB-creature-Spiderling.jpg|A Spiderling (Oblivion)
ON-creature-Spiderling.jpg|A Spiderling (ESO)
ON-creature-Tainted Spiderling.jpg|A less humanoid Spiderling (ESO)
ON-creature-Mephala.jpg|Mephala manifesting as a Spider Daedra
ON-body marking-Spider Daedra Chest Paint.jpg|Spider Daedra Chest Paint
 

References
Aedric Bread

The proprietor, Cloon, has 50 gold, a Mercantile skill of 70, and buys and sells ingredients. His two assistants, Rosemary and Hilary, have 50 gold each and 50 and 60 Mercantile respectively, and also buy and sell ingredients.

The area right inside the door is flanked by the counter and a cupboard for spices and breads. Further in are two large ovens and tables with bread (this area is restricted), and cupboards and barrels for storage. A doorway leads to the back room, which has more cupboards and barrels, along with sacks of flour. A set of stairs leads up to Cloon's room.

A writing desk sits near the door. The middle part of the room has a set of shelves with various items and a jewelry chest; opposite it is a dresser that serves as a table, along with two chairs. The far part of the room has a counter against the wall and a table where he takes his meals, and a single bed, dresser, and clothes cupboard back in the corner.
Crogor's

The proprietor, Crogor, has 50 gold, a Mercantile skill of 30, and buys and sells food and miscellaneous items.

Upon entering the shop, visitors are greeted with flowers: a counter to the left has several flowerpots with flowers; a table in the aisle and tables along the wall hold more flowers in different pots and vases. Shelves along the back wall have various empty pots and vases, and two cupboards in the back corner have clutter items. 

A set of stairs behind the counter leads up to the private quarters. The half nearer the door is their dining area; a table and four chairs sits on a rug near the far wall. A pair of clothes cupboards serves as a divider to shield off their bed, in the far corner. Two benches sit on another rug against the right-hand wall. An alcove back in the corner is their "kitchen" - a shelf for dishes, a table for food prep, and sacks and barrels for food storage. The space above the stairs holds yet more containers of various items.
Den of Iniquity

It is accessible only through a disused storeroom just down the hall from the Market District entrance. 

The storeroom itself has various crates and barrels stacked along the walls, and beer bottles litter the floor. A door in the far wall leads to a small cave with three pallets on the floor. Silute stands ready to service anyone who stumbles in here. Three tables with alchemical apparati, moon sugar, bottles of skooma, and a money box sit along the back wall.
Fire and Ice

The proprietors, Suspire and Valandrial, have 1200 and 800 gold, respectively; Suspire has a Mercantile skill of 90 and buys and sells armor, clothing, magic items, miscellaneous items, and spells, while Valandrial has a Mercantile skill of 40 and buys and sells magic items, spells, and weapons. Shee Tablow also works here as a merchant; she has 800 gold, a Mercantile skill of 40, and buys and sells books, ingredients, magic items, and potions.

The ground floor of the shop is chock full of magical bric-a-brac: a counter along two walls holds staves, books, daggers, soul gems, clothing, potions and scrolls; display tables in the middle of the room have more scrolls and potions, two swords, and an elven helmet, and a display counter across the room has magical and unenchanted clothing, as well as more books and scrolls. A bookshelf in the back has multiple copies of Manual of Spellcraft along with alchemy apparati. 

Suspire and Valandrial live in an apartment above the shop. A hallway connects three rooms. The first one is a dining room with a dining table and seating for four, a tall bookcase with some books, a couple silver urns, and some alcohol. A counter and two food barrels sit around the corner. The middle room is their bedroom; it has a double bed, three chests of drawers (two for clothing and one for clutter), an armoire, a chest for valuables, and a jewelry chest. The last room is a workspace; counters cluttered with alchemical equipment and ingredients line two walls, and three barrels nearby hold more ingredients. A pair of desks in an L-shape form another area for writing spells and scrolls; several completed scrolls can be found here, including Water Breathing, Summon Zombie, Heat Burst (x3), and Drain Skill: Block. A counter at the far end of the room is used for enchanting staves; a barrel nearby holds several "blank" staves, and a plate on the counter has three great soul gems.
Forever More

It is located on the upper level, against the north wall, east of the gate leading to the Talos Plaza District.

The building has two floors. The lower one is the public area; it has a private room for visitors to view their loved ones or hold services. The rest of the floor is a waiting room/meeting area; it has a low table and benches, a display counter with urns, and a pair of desks in the back corner (one of which has a key to the palace catacombs on it).

The upper floor is Antus' quarters and a work area. There are two rooms here; the larger one holds various coffins, tools, and a table where Hanz Bert prepares the dead for burial. The smaller is his bedroom: it has a single bed, a table where he takes his meals, a low dresser, and an armoire.
Fraya's Finery

It is located on the upper level, in the northeast corner of the plaza, overlooking the Temple of the One.

The proprietors, Fistirne Vendalas and Mashagam Yagadbu, have 800  gold, a Mercantile skill of 50, and buy and sell clothing.

The shop is large, and has two counters on either side of the door. The one to the right is manned by Fistirne, who sells clothing; the one to the left is manned by Mashagam, who sells jewelry, and gloves. His counter has two display cases with various items of jewelry in them. Display tables in the middle of the room hold more clothing for sale, and armoires along the walls contain more stock. Two sets of stairs lead to the Paleilles' private quarters.

The apartment over the shop is large, consisting of three rooms. The biggest one is their living space; one corner has a dining table and three chairs, along with shelves and cupboards for dishes and food. Another corner has a conversation area with three benches, a shelf of books, and another cupboard for drinks. A writing desk rounds out the furnishings here. A hallway leads back to two smaller rooms; the first is an unused guest room with a single bed, two armoires, and some crates stashed away. The second is their bedroom; it has a double bed, three dressers (one of which has a jewelry chest on it), and an armoire.
Ink and Text

Charlotte has 1000 gold and Mercantile skill of 60, and buys and sells books, potions, and miscellaneous items; her husband Sitdis, has 800 gold, Mercantile skill of 40, and buys and sells books only.

The shop is small but neatly organized. An L-shaped counter with displays sits in front of the door, dividing the room in half. Two bookcases to the left of the door hold various tomes, blank scrolls and paper, quills, inkwells, brushes, and ink. A table against the left wall holds more paint supplies, and a smaller bookcase to the right holds more books.

A set of stairs behind the counter leads to the Disjorssons' apartment. The front half, near the door, is their dining area; a dining table and two chairs sits in the middle of the floor, and a counter is placed against the wall nearby. A cupboard and bookshelf mark the boundary between this area and the "bedroom", which has a double bed, two chests, two dressers, and a table. One dresser has a copper amulet and a bowl of glow dust on it, while the other has a jewelry chest and two greater soul gems on it.
Kynareth Apartments

It is located on the upper level, on the western wall just north of the gate to the Elven Gardens District.

The building is divided into two apartments, each accessible from a common hall. The one to the left belongs to Lairah Mirel. The lower floor is a living space; it has several bookshelves with books, cloth, and clutter, a couple benches, two low dressers, and a food cupboard in the back corner. The upper floor is her bedroom; it holds a small writing desk, two tables (one for eating and one for reading), a chest of clutter, a clothes cupboard, and a single bed.

The one on the right belongs to a married couple, Graggo and Folsaes Sendal. The lower floor is a sitting/dining area. A small table for eating sits against the wall to the right of the door, while a pair of benches and low table take up the corner to the left. The alcove below the stairs holds a cupboard and barrels for food storage. A writing desk sits at the base of the stairs. The upper floor is divided into two rooms. The front room is their living area; it has a pair of bookshelves with books and various clutter items, a sitting area with two benches, a low table, and an alcohol cupboard nearby, and a low dresser. The other room is their bedroom: it holds two clothes cupboards, a dresser, a double bed, and a another dresser on the far wall.
Online:Worm Cult Style (collection)

Worm Cult Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading these chapters allows access to the Worm Cult Style for crafting. These chapters  can be occasionally found in   that are awarded for completing daily quests during Anniversary Jubilee.
Online:Crafting Motif 60: Worm Cult Axes

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

AXES

Worm axe blade's like a severed ear 
Restored to life as metal hacker 
A mighty arm that all must fear 
Glint of steel and gleam of lacquer
Online:Crafting Motif 60: Worm Cult Belts

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

BELTS

Echoes of Coldharbour see 
In cinctures, sashes, belts 
On each hip are tassets three 
With hooks for scalps or pelts
Online:Crafting Motif 60: Worm Cult Boots

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

BOOTS

Each sabaton is lapping, plated 
Like those of Bal's dark legions 
Our troops' corpses reanimated 
Returned from deathly regions
Online:Crafting Motif 60: Worm Cult Bows

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

BOWS

From bones defleshed we craft our bows 
They loose with bony rattle 
The skeletal dart Worm archer throws 
Slays men like so much cattle
Online:Crafting Motif 60: Worm Cult Chests

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

CHESTS

Worm armor's plates are tributes all 
To our Lord of the Undead 
The skin and form of Molag Bal 
To steel and iron wed
Online:Crafting Motif 60: Worm Cult Daggers

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

DAGGERS

Like jagged fangs, our daggers curve 
Serrated edge and point 
Grim armaments, they also serve 
To sever and disjoint
Online:Crafting Motif 60: Worm Cult Gloves

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

GLOVES

Our gauntlets guard forearms and hands 
Enabling fists to grip 
With fingers clad in bony bands 
Ensuring hafts don't slip
Online:Crafting Motif 60: Worm Cult Helmets

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

HELMETS

Like metal skull of Daedric beast 
Worm helm enwraps your head 
Overlapping, layered, creased 
March leading our undead
Online:Crafting Motif 60: Worm Cult Legs

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

LEG GREAVES

Chausses echo chest design 
Coldharbour inspiration 
Daedric chevron, curving line 
Of Lord of Domination
Online:Crafting Motif 60: Worm Cult Maces

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

MACES

When slaying foes to animate 
The mace has many charms 
We want a corpse in wholesome state 
With all its legs and arms
Online:Crafting Motif 60: Worm Cult Shields

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

SHIELDS

On Worm Cult shield the horns of Bal 
Adorn o'erlapping plates 
For undeath is the fate of all 
Who pass Coldharbour's gates
Online:Crafting Motif 60: Worm Cult Shoulders

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

SHOULDERS

Pauldrons sharp as fangéd skulls 
Adorn Worm Cultists' shoulders 
Mortals rise as Black Worm thralls 
Or in their graves shall molder
Online:Crafting Motif 60: Worm Cult Staves

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

STAVES

With spellstaff horned like Bal himself 
Dark mages focus magic 
Thus mortals—human, beast, or Elf 
All meet their endings tragic
Online:Crafting Motif 60: Worm Cult Swords

In death is life, reanimation 
A sacred and a dark vocation 
Our Order's garb all shall recall 
Their final sight before they fall

SWORDS

Swords serrated, pointed, edged 
To twist in mortals' entrails 
March forth, Worm Cultist fully-fledged 
Cause adversaries' wails
Abcas

Abcas is a Golden Saint who lives in the Imperial City Talos Plaza District.

Abcas wakes up at 6am every morning, eats breakfast, and immediately goes outside. He remains out and about except for dinner (6pm for two hours) and to go bed at 10pm.

He wears a random upper-class shirt, pants, and shoes, and is armed with a silver shortsword. He carries a large amount of gold and a house key. 

Abcas' house is located on the upper level of the district, along the south wall, just north of the gate to the Temple District. The lower floor is largely empty but for a writing desk at the base of the stairs, a bookshelf (which holds an old Ayleid statue), and a conversation area in the rear. The upper floor is his living space. It has numerous cupboards and shelves along the walls; a counter lines the corner across from the door, and a dining table with four chairs sits nearby. His bed sits in the opposite corner, along with a chest for valuables. A writing desk is tucked in an alcove in the rear; several blank canvases lean against the wall beside it.

Aside from rumors, he has nothing special to say.
Ahjuri

Ahjuri is a Khajiit rogue who works in the Diplomatic Hotel, in the Imperial City Diplomatic District.

She rises at 6am every day and takes her post at the front desk of the hotel to serve customers. At 6pm, she quits for the day, taking a seat at one of the tables to eat dinner. Afterward, if the weather is nice, she goes outside for a walk; otherwise, she'll go to the public bathing house. In either case, she returns to the hotel at midnight and goes to bed.

Ahjuri wears a cloth dress and black half boots; she is armed with a silver dagger and carries a bottle of Surilie Brothers wine, a copy of Guide to Anvil, a cheese wedge, and a moderate amount of gold.

Ahjuri has a bed on the upper floor in a small room she shares with her fellow employee, Brabuk gra-Kal.

Aside from rumors, she has nothing special to say.
Alancois

Alancois is a Breton commoner who lives in the Imperial City Waterfront Tunnel.

Alancois wakes up at 6am every morning, eats breakfast, and spends a couple hours at home before he goes to work in the Elven Gardens District. He spends his day taking care of the greenery there - trimming bushes, pruning trees, and generally beautifying the area. At 6pm, he calls it a day and heads over to the Beerhouse of the Arena for a few beers. At 10pm, he returns home and goes to bed.

He wears coarse linen pants and huntsman leather shoes, and is armed with an iron dagger. He carries a key to his quarters. 

Alancois and Gilder Hun share a room in the Waterfront Tunnel, about midway down the passage to the Market District. The outer room is a storage area with crates, barrels, and cupboards full of gardening supplies. A door at the rear leads to their quarters. A table and two chairs - their dining area - sits by the door; beyond it is Alancois' bed and dresser. A clothes cupboard marks the divide between his side and hers; she also has a bed and dresser. Another chest of drawers (this one containing clutter) and a desk sit against the wall.

Aside from rumors, he has nothing special to say.
Alfhed Haakig

Alfhed Haakig is a Nord commoner who lives in the Imperial City Waterfront Tunnel with his roommate Bovkin Debentie.

Alfhed wakes up at 6am every morning, eats breakfast, and goes to Irbran's, where he works as a cook. He clocks out at 6pm, goes home to clean up, and then heads over to The Old Dirk to have a few beers. He returns home at 10pm and goes to bed.

He wears a random lower-class shirt, pants, and shoes, carries keys to their quarters and the restaurant.

Alfed and Bovkin's quarters are located in a side passage of the main tunnel. It consists of two rooms connected by an open doorway. The main room is their living area; the walls are lined with shelves, barrels, and cupboards holding all manner of items. A trestle table sits against the back wall. The second room is their bedroom; each man has a single bed, two clothes cupboards, and a dresser.

Aside from rumors, he has nothing special to say.
Amarette

Amarette is a Breton publican who lives and works in Palate's Imbuement, a restaurant in the Imperial City Market District.

She rises at 6am every morning and heads down to the kitchen to have a quick breakfast before going to work on the floor at 7am. She spends the day serving customers; at 3pm, she returns to her room to relax and enjoy her time off. She goes down to the kitchen at 7pm to eat dinner, then heads over to Dan's Drinkery to spend a couple hours drinking with her coworkers before she returns to her room at 10pm.

Amarette wears a burgundy shirt, burgundy linen skirt, and doeskin shoes; she carries a key to the restaurant.

Amarette shares a room on the upper floor with Malilus. Each of them has a single bed, dresser, and armoire.

Aside from rumors, she has nothing special to say.
Antus Wotrus

Antus Wotrus is an Imperial commoner who runs Forever More, a mortuary in the Imperial City Temple District.

Antus wears a red silk robe and gold trimmed shoes; he carries keys to the mortuary and the palace catacombs, as well as a moderate amount of gold.

He wakes up at 6am every morning, eats breakfast, and spends an hour tidying up around his room before going to work downstairs. He closes up at 6pm, goes over to The Hunter's Feast to eat dinner for two hours, then returns to his room. He spends a few hours working upstairs before he goes to bed at midnight.

Antus has a room upstairs. It has a single bed, a table where he takes his meals, a low dresser, and an armoire.

Aside from rumors, he has nothing special to say.
Armion Ciralind

Armion Ciralind is a High Elf publican who runs The Old Dirk, a tavern in the Imperial City Temple District.

He wears a random upper-class shirt and pants, along with gold trimmed shoes, and carries a levelled amount of gold and a key to his room.

Armion wakes up at 6am every morning, eats breakfast, and spends a couple hours in his room before he goes downstairs to work. He returns to his room at 6pm, eats dinner, spends a couple more hours working, then goes to bed at 10pm.

Armion lives in a two-room suite on the upper floor. The larger room is his living area; a large dining table and four chairs sit in the middle, and three benches sit together in the corner nearby. Bookcases, cabinets, and dressers line the walls. A statue of Sanguine is actually a teleportation device; it leads to a small tower room with three chests and a bookcase with various rare books and alcohol.

The second, smaller room is his bedroom, which has a bed, dresser, armoire, chest, and a jewelry chest.

Aside from rumors, he has nothing special to say.
Aumsi Roggard

Aumsi Roggard is a Nord publican who lives in The Lodge, an apartment building in the Imperial City Temple District.

Aumsi wakes up at 6am every morning, eats breakfast, and goes to work at Irbran's, a restaurant in the Talos Plaza District. She gets off work at 6pm and spends a couple hours wandering the upper level of the Talos Plaza before heading home to eat dinner in the common room, after which she retires to bed at 10pm.

She wears a random upper-class outfit (shirt, pants, shoes) and is armed with a levelled dagger. She carries a moderate amount of gold and keys to her room and the restaurant.

Aumsi sleeps in a shared room with four other women. Her personal space consists of a bed, barrel, a chest of drawers, and a cupboard for clothing.

Aside from rumors, she has nothing special to say.