Netruk44/uesp-wiki-content huggingface dataset:
The Five Tenets

Tenet 1: Never dishonor the Night Mother. To do so is to invoke the Wrath of Sithis.

Tenet 2: Never betray the Dark Brotherhood or its secrets. To do so is to invoke the Wrath of Sithis.

Tenet 3: Never disobey or refuse to carry out an order from a Dark Brotherhood superior. To do so is to invoke the Wrath of Sithis.

Tenet 4: Never steal the possessions of a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.

Tenet 5: Never kill a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis.
Fighters Guild Charter (Cyrodiil)

I. Purpose

The Guild of Fighters provides employment to free-swords and mercenaries and contracts to local citizens. Citizens may contract with the Guild for the removal of creatures and pests, the delivery of goods on dangerous routes, the collection of beasts for the arenas, and other duties defined by the Guild Stewards.

II. Authority

The Guild of Fighters was established under the section 4 of the "Guilds Act," and this charter was first confirmed under the Potentate Versidue-Shaie in the 321st year of the Second Era.

III. Rules and Procedures

Any member of the Guild of Fighters who strikes or steals from another member shall be expelled from the Guild. Re-admittance is at the discretion of the Guild Stewards.

Citizens who contract with the Guild of Fighters and have a dispute may appeal first to the Guild Steward who accepted the contract and second with the authorities of each Province.

IV. Membership Requirements

The Guild selects candidates who are strong and healthy. A candidate must have some proficiency with long blades, axes, blunt weapons, and shields. Guildsmen must be able to use and maintain Heavy Armor.

V. Applications for Membership

Candidates must present themselves to the Steward of the Guild Hall for examination and approval.

ATTACHMENT A: Fighters Guild Chapters in the Province of Cyrodiil

Chapters are established in Guild-owned, free-standing guildhalls in the cities of Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Kvatch, Leyawiin, Mir Corrup, and Skingrad. Many other towns feature privately-owned outposts and offices, which can offer accommodations and support to guild members who require it.

ATTACHMENT B: Fighters Guild Chapters in the Imperial City
The Grand Hall in the Imperial City is the heart of the   Guild and the seat of the Guild's Master. The Grand Hall offers accommodations and support to Guild members, but the type of assignments handled here are on an invitational basis only. Additionally, Guild members are encouraged to visit the Royal Imperial Akaviri Theater, an institution of the arts under the patronage of the Guild.
Fighters Guild Charter (Skyrim)

I. Purpose

The Guild of Fighters provides employment to free-swords and mercenaries and contracts to local citizens. Citizens may contract with the Guild for the removal of creatures and pests, the delivery of goods on dangerous routes, the collection of beasts for the arenas, and other duties defined by the Guild Stewards.

II. Authority

The Guild of Fighters was established under the section 4 of the "Guilds Act," and this charter was first confirmed under the Potentate Versidue-Shaie in the 321st year of the Second Era.

III. Rules and Procedures

Any member of the Guild of Fighters who strikes or steals from another member shall be expelled from the Guild. Re-admittance is at the discretion of the Guild Stewards.

Citizens who contract with the Guild of Fighters and have a dispute may appeal first to the Guild Steward who accepted the contract and second with the authorities of each Province.

IV. Membership Requirements

The Guild selects candidates who are strong and healthy. A candidate must have some proficiency with long blades, axes, blunt weapons, and shields. Guildsmen must be able to use and maintain heavy armor.

V. Applications for Membership

Candidates must present themselves to the Steward of the Guild Hall for examination and approval.
Imported Books

These are all of the imported books in Tamriel Data.

Imported Books
    
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Mages Guild Charter (Cyrodiil)

I. Purpose

The Guild of Mages provides benefits to scholars of magic and established laws regarding the proper use of magic. The Guild is dedicated to the collection, preservation, and distribution of magical knowledge with an emphasis on ensuring that all citizens of Tamriel benefit from this knowledge.

II. Authority

The Guild of Mages was established on Summerset Isle in the year 230 of the Second Era by Vanus Galerion and Rilis XII. It was later confirmed by the "Guilds Act" of Potentate Versidue-Shaie.

III. Rules and Procedures

Crimes against fellow members of the Guild are treated with the harshest discipline. Whether a member may regain their status in the Guild is determined by the Arch-Mage.

IV. Membership Requirements

The Guild of Mages only accepts candidates of keen intelligence and dominant will. Candidates must exhibit mastery in the great schools of magic: Destruction, Alteration, Illusion, and Mysticism. Candidates must also display practical knowledge of enchantments and alchemical processes.

V. Applications for Membership

Candidates must present themselves to the Steward of the Guild Hall for examination and approval.

ATTACHMENT A: Mages Guild Chapters in the Province of Cyrodiil

Chapters are established in Guild-owned, free-standing guildhalls in the cities of Anvil, Bravil, Bruma, Cheydinhal, Chorrol, Kvatch, Leyawiin, Mir Corrup, and Skingrad. Many other towns feature privately-owned houses of study and repose, whose location and field of study may be inquired into by members of the guild.

ATTACHMENT B: The Imperial University

The Imperial University is a Guild-owned institute of higher learning, located in the Imperial City. While laymen may inquire in the University for Guild services and aid, study within its halls is restricted to members of the Mages Guild in good standing.
Mages Guild Charter (Skyrim)

I. Purpose

The Guild of Mages provides benefits to scholars of magic and established laws regarding the proper use of magic. The Guild is dedicated to the collection, preservation, and distribution of magical knowledge with an emphasis on ensuring that all citizens of Tamriel benefit from this knowledge.

II. Authority

The Guild of Mages was established on Summerset Isle in the year 230 of the Second Era by Vanus Galerion and Rilis XII. It was later confirmed by the "Guilds Act" of Potentate Versidue-Shaie.

III. Rules and Procedures

Crimes against fellow members of the Guild are treated with the harshest discipline. Whether a member may regain their status in the Guild is determined by the Arch-Mage.

IV. Membership Requirements

The Guild of Mages only accepts candidates of keen intelligence and dominant will. Candidates must exhibit mastery in the great schools of magic: Destruction, Alteration, Illusion, and Mysticism. Candidates must also display practical knowledge of enchantments and alchemical processes.

V. Applications for Membership

Candidates must present themselves to the Steward of the Guild Hall for examination and approval.
Ordo Legionis (Cyrodiil)

The most disciplined and effective military force in history, the Imperial Legions preserve the peace and rule of law in the Empire and the Imperial Province. Wherever foreign enemies or treasonous agitators seek to disrupt the peace and the rule of law, the Legions are present to guard, protect, and to bring about the will of the Emperor. The Legion invites all willing and capable citizens to join this illustrious force that serves as the foundations of the Empire.

While many legion garrisons are permanently quartered in the provinces, the Empire maintains its most experienced divisions to secure the Imperial Province. The forces currently manning the forts of Yellowmoth, Redman, Teleman, and Waxmoth in the southern Niben is at full complement. The venerable First Legion, stationed in the old Colovian bastions of Strand, Istirus, Arrowmoth and Ontus, is always looking to grow its ranks with promising and qualified citizens, especially they who feel called to the difficult and arduous officer regimen. Those seeking enlistment can apply at the garrison headquarters of Fort Ontus, in the city of Mhorlagrad.

The most honorable Third Legion has been assigned the solemn task of defending the Imperial City and the Heartlands. It is our most exclusive division, holding the citadels of Arkmoth, Imperator, Urasek, Wakemoth, Virtue, and Fort Basileus itself. Serve the Emperor with exceptional determination, and perhaps you too can one day wear the red regimentals of the Ruby Legion. Even if your efforts do not bring you that far, know that there are also distinguished postings in the auxiliary border Legions, the Prison escorts, and with the honorable Battlemages of the Shadow Legion, based in their redoubts of Fort Magia.

The Legion selects candidates on the basis of superior endurance, the soldierly virtue, and trustworthy personality, the citizen's virtue, for service in the Legion is the model for the duties of Imperial citizenship. Troopers are expected to demonstrate mastery of the long blade, the spear, and blunt weapons. Legion troops train with shield and heavy armor, and so must be skilled at blocking and moving in heavy armor.

As a trooper or knight, you must master the long blade, spear, and blunt weapons. You must block whatever blows you can, and take unblocked blows upon your heavy armor. Recruit must also be proficient at athletics, both to march long distances with heavy packs, and to advance and maneuver, charge and retreat on the field of battle.

Cyrodiil is kept safe thanks to the vigilance of the Legions. While a soldier stationed in the home defense garrisons is unlikely to advance through valorous acts on the battlefield, a legionnaire exhibiting dedication, talent, and discipline may one day find himself among the commanders of Fort Basileus, those generals who are privileged to act as the right hand of the Emperor himself.
Ordo Legionis (Skyrim)

The most disciplined and effective military force in history, the Imperial Legions preserve and enforce order and rule of law all over Tamriel. Being the iron fist of Empire and Emperor, the Legions fight wherever crime and barbarism rise against lawful rule. Every capable man or woman who wishes to learn in the art of warfare is welcome to join our ranks.

You will find numerous legion garrisons all over Skyrim. In the western holds Fort Tiber and Taurus Hall guard over the political balance of the Reach. Fort Northwatch in Haafinheim has guarded the coastline since the days of the Reman dynasty. Fort Neugrad in Falkreath is a preferable site for those seeking enlistment in the Legion.

Further east you will find facilities of recruitment at Fort Greenwall in the Rift. Fort Kastav in Winterhold and Fort Mistwatch in Eastmarch are at full complement. A garrison stationed in Whiterun, containing among the best-trained units of the province, supports the native Nord troops in defense of the city. Only experienced legionnaires should consider applying for these garrisons.

The Legion selects candidates on the basis of superior endurance, the soldierly virtue, and trustworthy personality, the citizen's virtue, for service in the Legion is the model for the duties of Imperial citizenship. Troopers are expected to demonstrate mastery of the long blade, the spear, and blunt weapons. Legion troops train with shield and heavy armor, and so must be skilled at blocking and moving in heavy armor.

As a trooper or knight, you must master the long blade, spear, and blunt weapons. You must block whatever blows you can, and take unblocked blows upon your heavy armor. Recruit must also be proficient at athletics, both to march long distances with heavy packs, and to advance and maneuver, charge and retreat on the field of battle.
Notes

These are all of the notes in Tamriel Data. To be more precise, these are all books that are unenchanted but marked as scrolls, typically those with an ID starting with   or  .

This page also lists the text for generic books prefixed with  . These are intended to be used in large quantities and contain no actual content.

Notes added by Tamriel Data's dependent mods are listed on the pages below:
 
 

Province: Cyrodiil currently does not add any notes.
 

New Notes
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Imported Notes
 
  
  
  

Generic Books
Imperial Decree

[This pamphlet is a listing of last year's notable Imperial declarations. Most of it involves taxation, trade law, and censored literature. About a third of the pamphlet consists of formal condemnations of various provincial rebellions.]
Imperial Tax Notice

By order of Uriel Septim VII, Emperor of Tamriel, and the esteemed members of the Elder Council

Let it hereby be known that the Elder Council, in the session of the 18th day of First Seed this year, has unanimously decided upon the abolishment of the 34th war tax, this tax having been instated in the year of 3E 401 in order to support continued pacification of the provinces in the wake of the perversions of the Simulacrum.

As peace and prosperity have henceforth returned to all quarters of the Empire, through the tireless vigilance of the noble Imperial Legions, it is now decided that the 34th war tax is to be replaced with a citizen contribution not exceeding 10 Septim per head of a household, for the maintenance of roads and watchtowers in these times of great need.


The Empire is Law, 
the Law is sacred.


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The Ebonheart Bellman

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HEADLINE 
Text goes here.

ANOTHER HEADLINE! 
More text here.

YOU WON'T BELIEVE WHAT THIS WOOD ELF DID! 
He ate his family.
Travel Warning: The Reach

Promulgated under the Authority of the Ministry of Commerce of the Third Empire of Men and under the auspices of our blessed Emperor, 
  
 


  
   Imperial Magistrate of the Reach
The Book of Circles

[This treatise on swordsmanship, supposedly penned by Frandar Hunding himself, is considered a holy text by the Redguards. Traditionalist households often have an alcove near the hearth just big enough to hold a copy of the book, and readings are a part of daily life in Hammerfell. It lists the thirty-eight grips, seven hundred and fifty offensive and eighteen hundred defensive positions, and nearly nine thousand moves which the Redguards consider essential to sword mastery.]
Invokation

Come to me Akatosh, may your power fulfil me. 
Come to me Talos, may your strength protect me. 
Come to me Julianos, may your wisdom enlighten me. 
Come to me Kynareth, may your winds guide me. 
Come to me Zenithar, may your labours temper me. 
Come to me Stendarr, may your justice defend me. 
Come to me Mara, may your love compel me. 
Come to me Dibella, may your beauty seduce me. 
Come to me Arkay, may your duty encourage me.

Flee from me Azura, may your sphere never trap me. 
Flee from me Boethiah, may your plots never betray me. 
Flee from me Clavicus Vile, may your deals never involve me. 
Flee from me Hermaeus Mora, may your knowledge never consume me. 
Flee from me Hircine, may your beasts never hunt me. 
Flee from me Malacath, may your fate never befall me. 
Flee from me Mehrunes Dagon, may your ambition never destroy me. 
Flee from me Mephala, may your webs never entangle me. 
Flee from me Meridia, may your light never blind me. 
Flee from me Molag Bal, may your chains never enslave me. 
Flee from me Namira, may your darkness never corrupt me. 
Flee from me Nocturnal, may your shadows never hide me. 
Flee from me Peryite, may your diseases never harm me. 
Flee from me Sanguine, may your debauchery never taint me. 
Flee from me Sheogorath, may your madness never take me. 
Flee from me Vaermina, may your dreams never haunt me.
Map of the Reach

center
A Prayer of Deliverance

From our enemies amongst the living, 
Talos deliver us.

From our enemies amongst the dead, 
Arkay deliver us.

From loneliness and despair, 
Dibella deliver us.

From ignorance and misrule, 
Julianos deliver us.

From drought and famine, 
Kynareth deliver us.

From injustice and misfortune, 
Stendarr deliver us.

From thieves and swindlers, 
Zenithar deliver us.

From cruelty and intolerance, 
Mara deliver us.

From those that dwell in Oblivion, 
Akatosh deliver us.
Ralen Rothadas' Memoir Page

[It appears to be a page from a journal, though presumably the rest of the document has been lost to age]

'Twas round about the time of the holiday Hogithum on the 12th day of First Seed that we set out on the pilgrimage to the Shrine of Pride. A lovely day, all agreed, and the favorable weather was what prompted us, as a group, to make the difficult journey. Though the Ashlands, as always, met only the barest imagining of hospitality, they seemed marginally less foreboding with the sun high in the heavens and no cloud in sight. Quite confident, we were, until Harrison, the brave Redguard leading our group called for us to halt.

"Kagouti up ahead, five of them" he warned, "We should give a moment, and allow them to move from the path. Other less pleasant beasts might be attracted by sounds of battle." And so we waited for near upon an hour, and still the lazy Kagouti did not move; perhaps they were enjoying the splendid rays of the sun much as we were. At length, Harrison could no longer wait "Though the weather is fine this morn" he told us, "I cannot rely on the mercy of the Ashlands. No more time can be spared."

And so he told us again to wait, while he trod up the path toward the five Kagouti. Curious it was, for he looked unconcerned as he strode up to the snarling beasts without so much as drawing his blade. The aggressive animals charged Harrison, but he grasped the lead beast by its great tusks and stared it in the eye as its hungry maw sought his darkened flesh.

He muttered something inaudible from our distance, and suddenly the pack turned from Harrison and fled as quickly as their powerful legs would take them. As he returned to the group, we were dumbfounded. At our questioning glances, he explained that he had used a Demoralize Creatures spell. As our group were simple laymen of the Temple, and unfamiliar with the school of Illusion, we were naturally curious. Seeing as much, he elaborated:

"When you look at me, you see a lean, wiry-haired Redguard. When Kagouti look at us, they see food. I cast the spell on them, and look the same to you, but to the Kagouti I appear to have become a beast quite a bit more formidable than they. As they saw us, they imagined I saw them, and so they fled in fear of their lives. What sort of terrible beast they imagine they see, I know not."

Harrison then prompted us to continue onto the stronghold of Ghostgate, and we quickly complied. With the fellow's sense of humor, some among us thought that if we dragged our feet he would make us see all sorts of horrible things, to turn our steady pace into a sprint in order to make up for the lost time.
The Song of Tiber Septim

Excerpt from the Odes of Tiber Septim

"He was born in Atmora as Talos, 'Stormcrown' in the language of the ancient Ehlnofey, and it was from that shore he sailed. He spent his youth in Skyrim among the Nords. There he learned much from the Tongues and their chieftains and their ways of war. At twenty he led the invasion of Old Hrol'dan, taking it back from the Witchmen of High Rock and their kinsmen.

"Soon the Greybeards made known that they were restless. Already the storms had begun from their murmurs. The Greybeards were going to Speak. The surrounding villages were abandoned as the people fled the coming blast.

"The villagers warned Talos to turn back, for he was marching to the mountain where the Greybeards dwelt.

"Inside he went, and on seeing him they removed their gags. When they spoke his name the World shook.

"The Tongues of Skyrim told the son of Atmora that he had come to rule Tamriel and that he must travel south to do so.

"And it is true that Talos did come to Cyrodiil shortly after the Battle of Old Hrol'dan.

"And it is true that a great storm preceded his arrival."
Syffa Temet Kai

The peerless soldier walks by righteous will, 
he observes the dealings of the people, 
as a warrior observes the stance of his enemy. 
Consider justice, duty, and integrity, 
and commit fully to your decisions.

The peerless soldier fears nothing, 
he neither throws his life away, 
not preserves it in an eggshell. 
Stride into battle with consideration, 
and never hesitate in your strike.

The peerless soldier abhors torture and needless death, 
these things are without honor or principle, 
and unprofitable to yourself and your contractor. 
Cultivate compassion and benevolence, 
and strike down only what offends you.

The peerless soldier strikes without remorse, 
he makes no hollow promises or retractions, 
his will and his action coincide exactly. 
Let nothing stop you from performing your duty, 
the world must break to accommodate your will.

The peerless soldier is responsible for his deeds, 
his actions and their consequences, 
he is bound to the Way of the Syffim only. 
Your blade is bought and sold, 
but your will is free from all restriction.
Treaty of the Armistice

[Signed in the last years of the Second Era, this weighty and nigh invaluable document details the terms of peace between Morrowind and the Cyrodiilic Empire. It bears the signatures of both Emperor Tiber Septim and the Tribunal god Vivec.]
Legends:Frenzied Alit

Availability
Frenzied Alit was the monthly card for November 2018. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards, the premium version was not awarded to anybody and must be obtained through soul-summoning.

Gallery
Online:Overseer Severus

Overseer Severus is an Imperial working for Panthius Varro as an overseer in the Onsi's Breath mine. 
 

Related Quests
 

Quest-Related Events
He only appears briefly as you set off the coal fire. He'll run up to the cart and shout:
:Overseer Severus: ''"Get clear, it's going t-"''