Netruk44/uesp-wiki-content huggingface dataset:
Nebulud

The location is some way east of Old Ebonheart, across the river. On reaching Duvana's Shack, turn north until the land turns black.

The Bandit, Bilen Sevlor keeps a room and slave here, and will initiate combat on sight. The key to the slave's pen and bracers is on Bilen's desk.

A level 90 locked door can be found at the far west of the cave, leading into a small portion of an Ancestral Tomb. Guarded by a Bonelord, the sarcophagus holds a number of gems, and the helm,  , which strongly fortifies attack (+10) and strength (+15), at the cost of intelligence (-20).

The section of the cavern to the northeast includes the lower portion of nearby Bthung. There is a Dwemer Chest hidden behind the wall on the right as you enter the chamber. It contains the  , a crossbow with Disintegrate Armor and Damage Health effects. Dwemer armor and weaponry can be found in the same chest.

Notes
Information correct at time of writing, Jan 22. A new version of Bthung is planned for future release however, which may result in changes to this cavern.

People
Ules Ancestral Tomb

The tomb is situated on the largest island in the Thirr delta, just west of Old Ebonheart. It is unusual, in that it has a caretaker in the first chamber, Galom Ules, who will warn you against robbing the tomb. If the player plunders the Ice Ward of St Felms, then Galom will turn hostile, summoning a Greater Bonewalker to assist him.

The Ice Ward is the main attraction of this tomb, being a valuable and powerful helmet. This can be found locked within a triolith in the final chamber. The key to the triolith is in the ash pit in the same room, partly concealed under an Indoril Savior Helmet. Beware that unlocking the triolith will summon a Bonelord behind the player.
 
Exploring
Once the player descends the stairs from Galom Ules' chamber, they will have a choice of the passage on the left, the door ahead to the central chamber, or the passage on the right.

The rightmost passage contains a Bonelord and a Skeleton. One of the rooms has a very large array of quality potions. Another room contains a Shrine of St Felms.
The central chamber contains a Bonelord, a Skeleton, and a copy of the Gospel of St Rilms.
The leftmost passage contains
a Lesser and Greater Bonewalker, and a number of Ancestor Ghosts.
The Short Blade Skill Book: The 36 Lessons of Vivec, Sermon 10
Access to the final chamber, through a level 50 locked door.

The final chamber contains:
The Ice Ward of St Felms, a sacred artefact that provides 50% frost resistance, and deals frost damage & frost weakness to enemies on hit. This is locked in the triolith.
The Gospel of St Felms.
A selection of gems in the western corner, including opal, black pearl, peridot and sapphire.
Further gems within the triolith, including peridot, amethyst, emerald and ruby.
The valuable book, King Edward, Part III, in the southern corner.
Mersavalu Grotto

The grotto entrance is located above the waterline, on the island immediately southeast of Roa Dyr's Statesmen's Hall. While empty of occupants, pearls can be scavenged from the kollops in the water.
Orando Ancestral Tomb

A level 65 locked and trapped door prevents initial access to the tomb's main and only chamber. Inside, three Skeletons await. A Shrine to St Olms is present in the chamber, as is the Gospel of St Olms. Peridot and amethyst can be found atop one of the sarcophagi.

An Indoril Helmet worth a base 3000 Drakes is present at the end of the room.
Redguard:Command Line Arguments

Notes

Descriptions are modified from the help/? descriptions except for help/? itself which didn't have one.
More experimenting should be done to improve the descriptions and add more details.
To use these, type in the command line (dosbox):
"RGFX.exe -[arguments]"

Arguments
Soudi

Related quests: Bounty: Where-Stars-Are-Drowning

To find the location, proceed north-east from   until you reach the river. Follow the river east. Soudi is a large cavern on the left bank of this river.

It is an attractive river cave, where the escaped slave   can be found and (perhaps) apprehended. He is in a side passage, just before the large room with stepping stones arranged in a circle. A levitation or jump effect may be needed to enter the passage, if the player's acrobatics is not high enough.
Sarvayn Ancestral Tomb

A Skeleton Archer (with dozens of Dire Flamearrows), Skeleton and Ancestor Ghost guard this location. In the final chamber, a small chest contains the Ring of Lifebloom, which will fortify health by 50pts and fatigue by 100pts when used. An Ancestor Ghost appears on opening the chest. A rare Mummy Heart is present in the same room.
Daravel Ancestral Tomb

To reach the tomb, follow the road north of Aimrah, turning east, then north again at the junctions. The Daravel Ancestral Tomb entrance will be to the right.

Skeletons, a Lesser Bonewalker and Ancestor Guardians watch over the tomb. A ruby can be found in the eastern chamber. Parts of the valuable Indoril Armor set (helmet, left pauldron, right gauntlet) are present in the western room. Raw gold is present in the central corridor, and a full set of Native Chuzei Bonemold is present in the main chamber. Leading off the main chamber is a cave tunnel, which ends in an ashpit. The rare ingredient, Parastylus Shell Fragment is an offering here.
Mulabaddon Grotto

The grotto entrance is deep under the lake, near a small shipwreck. Dreugh and Slaughterfish populate the grotto, and pearls can be scavenged from the kollops here. A few scattered crates, moon sugar and Raw Glass have presumably drifted in from the outside wreck. Due to the sheer depth of the grotto entrance, a good supply of water breathing potions or equipment is advised before exploring the locale.
Napali

Follow the lake edge west from Aimrah to reach the cave entrance. Massitha, a Redguard sorceror has set up here. She bears a striking resemblance to the Massitha described in the book Incident in Necrom, and is likely one and the same.

A Dreugh Helm is on the chest in her camp. Two dead Dreugh can be found floating in the pool at the end of the cave, and may provide a source of Dreugh Wax.

People
Sevil Ancestral Tomb

To access the tomb, go north from Mundrethi Plantation to Pyr-Ilu Lookout, then head east.

Two smugglers guard the interior, which has a stock of skooma, in addition to two Skill Books in the lower room - Hallgerd's Tale (Heavy Armor) and the 36 Lessons of Vivec, Sermon 17 (Long Blade).

People
Udanasit

The cavern's entrance is on the riverside. To reach it, exit Almas Thirr on the west side and travel directly north-west.

Following the passage south will lead to a cave-in. A potion of Rising Force can be found in the rubble - which may prove useful later.

Partially flooded Dwemer ruins can be found at the bottom of the cavern, guarded by Centurion Spiders. The main treasure is on the top floor of the ruin, accessible via levitation only. A variety of Dwemer weapons and armour can be found here, along with Dwemer Centurion Plans.
Massaunus

The cavern's entrance is just under the road leading north out of the Mundrethi Plantation manor complex.

The sleeping area contains a sapphire and emerald, on the table. In the storage area is a copy of the Skill Book, The Dreadful Theft (Mercantile).

People
Ibbanud

Asides from its aquatic inhabitants, the cave is relatively empty. Kollops can be found in the depths of the water, and may yield pearls.
Balhadarshad Den

With the exception of rats, and a sickening guar, the first level of the den is empty. Corprus weepings can be harvested from the area around the guar.

The 'corpse of a warrior' can be found in the main room of the deep chambers, with two corprus stalkers. It carries an exquisite ring. Further corprus stalkers, and several lame corprus, can be found within the winding tunnels. There is evidence of Sixth House activity here - a room with bells also harbors a chest filled with gemstones. Further in, an unusual white chamber can be found, containing a strange winged skeleton. It is possible that this was connected to cut quest content.

Notes
This location was originally intended to be the location of the unique Balhadarshad Blight, being where those infected came to die. Evidence of this is still visible within the cavern, but the unique blight itself (and associated questline) has not been implemented at time of writing (Jan 22).
Malarnubi

To reach the grotto entrance, follow the road north from  , until the river comes close to the road, and an empty rowboat is visible upon it. The grotto entrance is just below this boat, guarded by a Dreugh.

The first section of the cave is devoid of hostiles, but entirely underwater, requiring some sort of water breathing to progress. The entry to the Antechamber is halfway along the cave tunnel. It is possible (with enough lung capacity) to continue swimming onwards to the end of the tunnel, where an entrance to the daedric ruin of   can be found.

Hautharmo's Servant will initiate combat on entering the Antechamber. They carry the key to the Sanctum beyond. The pool of the Antechamber itself is very deep, and contains a number of potions of water breathing.

Entering Hautharmo's Sanctum will initiate conversation with the lich,  . The quest The Death of Oirdo Malamartle can be begun here. Hostile dialogue options (or expressing the intent to steal everything) will result in combat. All other options will result in you being teleported to the grotto entrance.

The Sanctum itself contains a variety of books on the dark arts, several exclusive potions and a master level mortar and pestle.
 
Related Quests
Emmurbalpitu

The ruins are concealed within a deep crater, between   and  . There is a way in through the underwater grotto of Malarnubi - simply look for the abandoned rowboat in the river next to the road that runs between the two plantations - the entrance to the grotto (and by extension, the ruins) is beneath that boat. Alternatively, it is possible to levitate from that spot up to the crater's edge, to the west of the boat.

The crater is lined with plentiful Slough Fern, and there are three doorways set around the edge.

 
Related Quests


Broken Halls
The Broken Halls are empty, except for the non-hostile spirits of Azura's worshippers.

Aisle of Dawn
Accessible only between the hours of 5-8 am.

More non-hostile spirits can be found here. An entrance to the Crepuscular Shrine is at the far end of the passage, but the key needed to open it is in the Aisle of Dusk.

Aisle of Dusk
Accessible only between the hours of 5-8pm.

This location is peopled by more spirits of worshippers. The heretical book, Crimes of the Tribunal, can be found here, along with a Scroll of the Mindfeeder. In the flooded room to the south, the Emmurbalpitu Dawn Key can be found on a fallen block next to a skeleton. This permits entrance to the Crepuscular Shrine from the Aisle of Dawn.

An entrance to the Crepuscular Shrine is at the end of the corridor at the eastern end of the area.

Crepuscular Shrine
The Winged Twilight,   waits in this shrine. Speaking to it will begin the quest  . The shrine itself is littered with the smoking remains of War Ordinators, and pieces of the valuable Indoril Armor set can be obtained here. Behind the statue of Azura, there is a glass tanto and grand soul gem. In front of her, there are the customary offerings of gems. The pearl among these offerings is cursed, and will summon a Dremora Lord on being taken.

The corpse in the northeastern corner contains the note needed to proceed with the What Happened in Emmurbalpitu quest.

People
Ilvi Mine

Ilvi Mine is located just off the road between   and  , being situated just north of the Daedric ruin of  . If heading east along that road from Old Ebonheart, turn right as the land becomes mountainous and black. The mine will be on your left, with an Indoril Guard standing outside of it.

The mine is well-guarded, and presumably yields a great deal of wealth to the Indoril Ilvi, the ruling family of Roa Dyr. The Raw Glass veins are empty in the majority of the mine, however, there are some at the eastern end that will yield over 4000 drakes worth of raw glass. To access these veins, swim through the flooded tunnel in the east, and then levitate up to the waterfall. The glass veins are contained in a small chamber behind that waterfall.

 
People
Shubattu Adamantium Mine

The mine itself is on the far eastern edge of the   release. One way of reaching it is by walking directly east from  , crossing the river, and then the ridge. In general, the location is very dark, encouraging the use of Night Eye, but it is possible to light the torches that you find along the way.

Entrance
The first section of the mine is populated by rats. A wooden platform above the entrance to the flooded tunnels contains records of the mine's poor safety record and eventual abandonment. The adamantium ore veins that appear here are all depleted.

Access Tunnels
Populated by skeletons - including warriors and archers - some with magical equipment. The veins here are all depleted.

Main Shaft
The main shaft is empty of enemies. A single piece of Adamantium Ore may appear in the underwater vein at the very bottom of the central shaft, with another piece being present in the minecart in the same pool.

Flooded Tunnels
Two Skeleton Warriors and a Skeleton War-Wizard await here. Several potions of Water Breathing are present in the minecarts in this section - useful in exploring the lengthy flooded tunnel to the north of the main passage.

Natural Grotto
The bulk (12-13 veins) of the mine's remaining Raw Adamantium can be found here, in the two chambers beyond the flooded tunnel. The second chamber will require a levitation effect to reach.
Munat Egg Mine

The overseer,   can be found in the chamber opposite the exit of the mine. The miners here are all slaves, with the key to their bracers being on the barrel at the far end of the overseer's room. The Kwama Queen is in the southwestern chamber. The only hostile entities are two Kwama Foragers.

 , quest giver for  , can be found by the lava pit in the central chamber.

 
Related Quests


Notable Loot
A cluster of diamonds is present, midway down the lava pit in one of the chambers.
A trapped chest on a high ledge in the southern chamber contains the Belt of Antipode - an item that grants 100% resistance to frost at the cost of a 100% weakness to fire.

People
Suldun Egg Mine

There are no miners to be seen, and a high number of Kwama Warriors and Foragers in the tunnels. Following the tunnels to the top of the mine leads to a wooden balcony overlooking Aanthirin. Walking along the wooden balcony takes the player to the Kwama Queen's Lair.

Said Queen is dead, with her warriors, but levitating up to the passage behind her chamber will reveal a trio of Ork vampires, of the Berne clan, who presumably have riled up the Kwama into their present state.

 
Notes
The vampires in this mine were originally slated to be of the Orlukh clan, a vampire clan to feature heavily in the Dominions of Dust release.
Vandasir Egg Mine

To access the mine, follow the road out east of Dondril, until the fork in the road, at which point the mine will be directly to the northwest.

The overseer,   can be found in the western chamber. The mine is otherwise operated by slaves, with one guard. Kwama Warriors and Foragers roam the interior, with the Queen being present in the northernmost chamber. Attacking the overseer or guards will also turn the slaves hostile.

People
Lore:Alwinarwe

Proxy Queen Alwinarwe was a member of Alinor's royal family who lived during the Second Era. She was Queen Ayrenn's older cousin, and governed Summerset Isle in her place while Ayrenn was handling the Aldmeri Dominion's business in mainland Tamriel.   

History
After the Aldmeri Dominion's formation in  , Queen Ayrenn was often obligated to depart Summerset Isle to handle affairs overseas. The  i government needed someone at the helm while their Queen was away, so Alwinarwe was appointed as Ayrenn's proxy and charged with governing Summerset in her stead.   She oversaw the influx of the newcomers after her cousin decided to open Summerset's borders to the foreigners.   Though Alwinarwe personally objected to her cousin's decree, she respectfully enacted Ayrenn's will.   

Around  , Proxy Queen Alwinarwe was the target of a plot by High Magistrate   of The  , who intended to use   to compel the Proxy Queen to go against Ayrenn's decree and close Summerset's borders.   That same year, the Proxy Queen met with an ambassador from the Ebonheart Pact in an attempt to broker peace between the Pact and the Aldmeri Dominion.  

She was warned by the the Vestige about the Daedric threat that loomed over the College of Sapiarchs and issued a document that allowed them to investigate and later save the College from attack of the Daedra.  Partially due to her decision the Crystal-Like-Law was later given additional protections. 
 

See Also
For game-specific information, see the ESO article.

Books
 

References
Aren Eggmine

The entrance to the mine is immediately south of  's wall. Little of note is to be found here at present (Jan 22), with further content intended for the next release. There are two routes into the lower levels, with one being behind a level 80 locked door. This route takes the player high above the queen's chamber, to a non-descript area filled with crates.
 
Notes
In the lower levels, an Argonian miner,  , makes reference to a place called  . This is a location intended for the Dominions of Dust release, and may have an associated quest.
In its 2021 form, Aren Eggmine is a good example of an 'all-rock' cave, built entirely out rock meshes, rather than cave pieces. While this can result in a more natural, realistic feel, it poses challenges for navigation - interrupting player movement and NPC/creature pathfinding.

People
Daedric Dinner

Quick Walkthrough
#Speak to the Hunger   in  's kitchens.
#Retrieve the ingredients from outside.
#Speak to the Hunger again.
#Retrieve the brandy from the Statesmen's Hall.
#Do not accept the taster.
#Kill the Hunger.

Detailed Walkthrough
 , a Hunger in  's kitchens, wishes to cook a meal, and requires player assistance. Agree to help, and it will request hackle-lo leaf and a large kwama egg, which can be obtained commonly throughout Morrowind.

Speaking to some of Grogrenat's Clannfears will hint that they are very hungry, and indeed, on returning to the ruins, two Clannfear will approach, initiating conversation before attacking, seeking fresh meat. Gorgrenat will make no apology for this.

Once the ingredients have been delivered to Gorgrenat, the daedra will request a final piece for the meal – vintage brandy from Tur Julan's Statesmen's Hall. The hall itself is filled with hostile, high-level Daedra, with the vintage brandy appearing on the upper floor, on a shelf in the southernmost room. Once retrieved, it can be given to Gorgrenat, who will offer a taster in return. Accepting the taster will result in paralysis – Gorgrenat has brewed a potion of paralysis from the hackle-lo leaf and kwama egg! It will attack the paralyzed player. Refusing will immediately turn Gorgrenat and its companion Clannfears hostile. Killing Gorgrenat will complete the quest.

Quest Stages
Vesi-Dur Grotto

The grotto entrance lies on the small island directly east of Gol Mok. It is filled with winding and flooded passageways. Pearls may be harvested from the kollops in the water. A crate with 300 gold is inside, next to the entrance door.

  can be found here - a hostile Dunmer with a helmet of waterbreathing named  , and a collection of pearls and eyestars.

People
Molkobal

Asides from two Galavels, this single-chambered cave contains no hostiles. A large amount of moon sugar is scattered around the area.

People
Olms Ancestral Tomb

To reach the tomb, walk north-east from Gol Mok, and look for the island with the watchtower. The tomb entrance is just below the tower. Skeletons and Ancestor Guardians watch over this place. A ruby is present in the first room on the left. Further Ancestor Ghosts guard the sepulcher section of the ruin. A small, locked chest is hidden on a rocky ledge above the mural, and contains 155 gold.
Grum's Fishing Pole

Quick Walkthrough
# Talk to  .
# Retrieve his pole.

Detailed Walkthrough
  has dropped his fishing pole, and needs somebody who can swim to get it. It is just below the pier, as are several Slaughterfish. Retrieve the pole and speak to Grum again for the reward.

Quest Stages
Perils of Literacy

Quick Walkthrough
# Hear rumors about a forthcoming raid on  's bookstore.
# Speak to Tilresi.
# Obtain a copy of On the Evils of Heresy in the Canalworks Temple (or on your travels).
# Bring the book to Tilresi.

Detailed Walkthrough
Rumors in the Canalworks of Almas Thirr make mention of a bookseller, Tilresi, who is soon to be raided by Ordinators on suspicion of handling heretical works. Tilresi's shop is at the southern end of the canalworks, and she will be quite keen to engage you to clear up the situation. Apparently, the book she is suspected of handling is not heretical at all, and she will ask you to secure a copy of On the Evils of Heresy, quickly, that makes the argument for this.

She recommends checking at the Canalworks Temple (east side of the Almas Thirr Canalworks) for the book first. Speaking to members of the Canalworks Temple, it becomes clear that Andril Selothi may be able to help. He is present in the same temple, and will sell a copy for 120 gold. There is another copy on his desk, which can be stolen if coin is short.

Once the book is brought to Tilresi, she will offer to reimburse you for the cost of the book. You have several options here:

Claim it cost 300 gold - she will express surprise, but will pay.
Claim it cost 150 gold - she thinks it sounds about right, and pays.
Claim it cost 120 gold - she thinks it sounds about right, and pays. You get a slight disposition boost
Claim it cost 75 or 50 gold - she is surprised at the idea of the book going so cheaply, and pays the amount. This gives a major disposition boost
Claim it cost 40 gold or nothing - she doesn't believe you, and gives no cash reward. She gives a copy of Ruhn Ania Almsivi instead - a religious text with base cost of 350 gold. Her disposition greatly increases.

Quest Stages
Disease of the Mind

Quick Walkthrough
#Speak to  .
#Travel to   and speak to  .
#Escort   back to Serynthul.
#Speak to Alv Llethros for your reward.

Detailed Walkthrough
Illene Teloth is in the Office of Intercession, located in the plaza of  . She has received a letter from the infirmary at Serynthul, and needs you to go there and assist the healers. Serynthul is most easily accessed by heading directly east from the southern gate of  . Alternatively, take the east road from Dondril, then go left and then right at the two forks in the road.

Speaking to Alv Llethros reveals that a mad Ordinator, Llevari Uvelar, has escaped. Leave Serynthul, and follow the path east of it, across the two rope bridges. Llevari Uvelar is at the end of the second, and not quite herself. Insisting on her throwing you into the gorge, or on her returning to the infirmary will ultimately turn her hostile. If this happens, the Scroll of the First Council provided by Alv Llethros can be used to calm Llevari down and restart the conversation.

Allowing Llevari to inspect your tongue has a chance of turning her hostile (in which case, use the scroll) or alternatively, of having her agree to escort your insane mind back to Serynthul. If hostile, Llevari may also be lured back to Serynthul, simply by running back to it as she chases you. Speaking to Illene Teloth once she is inside Serynthul will complete the quest.

Quest Stages