Netruk44/uesp-wiki-content huggingface dataset:
Online:Potent Poison

Quick Walkthrough
#Find Angrar in Morthal.
#Talk to Angar and the note to him.
 

Detailed Walkthrough
thumb|right|Fish poisoner and note writer
In the wilds near Morthal, you may come across a strange note in variety of circumstances. It can be found near a dead woman, a harpy in its nest, or a sabre cat next to a fish. Read the letter. The author claims responsibility for the poison that killed whatever you found it near, and offers a reward for bringing the note back to him. 

Head to Morthal and find Angrar, who is fishing around the docks. Ask him about the letter.
:''"Careful not to disturb the fish, stranger. Hard enough to catch them as is, and even when I manage, they get stolen anyway! I'm sick of feeding thieves. I can barely feed my family!"
:I found this note. Is it yours?
:"Yes, that's mine! Eugh… smells awful. Looks like something may have swallowed it. I guess that was the point, eh? Where did you find it?"''
He asks you where you found it. Your response will depend on where you found the note and fish. Regardless of how you found them, you will receive some gold and a belt for your troubles.
 
 

Quest Stages
Lore:Brondold's Papers

,

The guards came asking about you. They were rattling their scabbards at anyone they could find.   scared. I hid your horse in the woods. I'll wait in the barn by the stables outside the city, but only for one more day.

 

:Declaration of Customs
:Port of Departure:  
:Port of Arrival:  
:Cargo Offloaded:
:-Three barrels oasis water
:-Four crates Ska'vyn housewares
:-Five crates   pottery
:-One crate Sentinel canteens

—Saw a crew member surreptitiously marking several crates on the docks. Hidden compartments? Couldn't get a look inside.

 

Left a   for  . Follow the directions.

:Where stones stand south of the lonely docks.
:In the shadow of their shelter.
:Where the living trees keep watch.
Online:Chaurus Egg (creature)

Chaurus Eggs can be found where Chaurus live. If they are approached or attacked, Chaurus Hatchlings will emerge from them.

Falmer Darkblades can also throw chaurus eggs.
Online:Bal Foyen Antiquities

This is a list of all of the Antiquities that are found in Bal Foyen.
Lore:Jahar Fuso'ja

Early in the  , the Mane of   donated this qanun to the   in exchange for allowing   to attend and teach here. At the time, high-ranking Khajiit officials sought ways to preserve and spread their culture against the encroaching   rule of the  .

This qanun was played at the celebration to announce the end of the   that devastated Elsweyr. Named Jahar Fuso'ja, or Instrument of Celebration, today it reminds us to glory in life and never forgot the old songs.
Online:The Pale Man (quest)

Quick Walkthrough
#Find Aerolf at his farm south of the Hunter's House.
#Speak with Hautgerd in Dragon Bridge and Eyfja in Morthal.
#Return to Aerolf at his farm.
#Collect Draugr Parts from Dead Man's Respite (or elsewhere).
#Find the Pale Man's lair on the north coast.
#Lure the Pale Man out and kill him.
#Talk to Aerolf outside.
# 
# 

Detailed Walkthrough
 

Gallery
 
 
 
Quest Stages
Tes3Mod:Mod File Format/PGRD

PGRD records contain information about path grids.
 
| + || DATA || struct (12 bytes) || Path grid data
: int32 - Grid X (exterior only)
: int32 - Grid Y (exterior only)
: uint16 - Flags. The values below are the only ones accessible via the TESCS; other values exist between the range of 0x1 and 0x4000 (with the exception of 0x4) but appear to be deprecated outside of cell [0, 0].
:: 0x80 = 128 granularity
:: 0x100 = 256 granularity
:: 0x200 = 512 granularity
:: 0x400 = 1024 granularity (Appears to be the default)
:: 0x800 = 2048 granularity
:: 0x1000 = 4096 granularity
: uint16 - Path point count (see PGRP)

Note: the Construction Set allows for a 44-byte version of the structure where NAME is a 32-byte null-terminated string immediately after Grid Y, rather than a field of its own. Only the 12-byte version is currently in use; the 44-byte version appears to be an older version.
|-
| + || NAME || zstring || The cell name the path grid belongs to.
|-
| - || PGRP || PathPoint[Count] (16 bytes each) || A sequential list of PathPoints:
:int32 - X
:int32 - Y
:int32 - Z
:uint8 - Flags
::0x01 = Autogenerated
:uint8 - Connection count (number of entries in PGRC)
:uint16 - Unknown
|-
| - || PGRC || uint32[TotalConnCount] || Connection list (also known as edges), where   is the sum of all   values in the PGRP node.

For each path point listed in PGRP, there are   edges in this list, each an index into PGRP. Using Azura's Coast (12, 20) as an example, the first entry in the PGRP (index 0) the   value is 1, so you would read one uint32 from this list. That has a value of 1, so index 0 connects to index 1. For the second entry (index = 1),   is 4, so you would read the next four uint32 values: 0, 6, 3, and 2, meaning that the point at index 1 connects to the points at indices 0, 6, 3, and 2.
|}
Lore:Free Our Goblin Brothers!

I have no echo, so I cannot speak? 

My limbs are short, so I cannot reach the sky? 

My wind is bound, won't YOU help me break free? 

If we do not set our   brethren free, who will?  s know the yoke of servitude. Will we place it on others while the memory of slavery still lingers in our minds? When we return to the  , what will our ancestors say to us? 

And, you, who are not Argonians, are we not all brothers under our soft or scaly skins? If we use slaves, are we not depriving ourselves of honest work? If we force others into service, will not our overlords do the same to us? 

If you want to know what you can do to save a Goblin, speak to  .
Online:Northern Watch Ritual Site

It is north of Solitude and close to the Highland Giant Camp. Just south of this site is small cave in the cliffs which contains one of the missing musical instruments from the Bards College.thumb|right|Active
 
Related Quests
 
      
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Online:Giant's Coast Ritual Site

A heavy sack can be found at the eastern edge of the site's perimeter.

The closest wayshrine is the Giant's Coast Wayshrine to the south.thumb|right|Active
 
Related Quests
 

 
    
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Online:Dark Moon Grotto

The cavern is filled with gigantic purple geodes and coral-like fungi.
 

Related Quests
Dark Moon Grotto Objective: Investigate the sickness spreading through Dark Moon Grotto. / You helped cure the werewolves of Dark Moon Grotto.
 


Places
Caves
 

Dungeons
 

World Events
 
 

Points of Interest



Wayshrines



Unmarked Locations


People
 
 

      
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Blades:Blades Armor

The Blades Armor is a special cuirass awarded to when you rank up to the fourth level in the Arena, Warrior's Field.
Blades:Blades Boots

The Blades Boots are special boots awarded to when you rank up to the fifth level in the Arena, Heroes Hall.
Blades:Blades Shield

The Blades Shield is a special shield awarded to when you rank up to the fifth level in the Arena, Heroes Hall.
Blades:Blades Helmet

The Blades Helmet is a special helmet awarded to when you rank up to the sixth level in the Arena, Imperial Arena.
Blades:Blades Gauntlets

The Blades Gauntlets are special gauntlets awarded to when you rank up to the third level in the Arena, Dragonwood Arena.
Blades:Blades Sword

The Blades Sword is a special sword awarded to when you rank up to the fifth level in the Arena, Heroes Hall.
Online:Deshaan Antiquities

This is a list of all of the Antiquities that are found in Deshaan.
UESPWiki:EsoBuildEditor/Combat

Documentation and help for the combat simulator feature of the Eso Build Editor. See the talk page for discussion about the builder and to submit any issues or bugs you may have found using it.
Online:Reinforcement for Kyne's Aegis

Quick Walkthrough
#Talk to Tyrvera at the Western Skyrim Docks.
#Travel to Kyne's Aegis and speak to Captain Lilmyra.

Detailed Walkthrough
Tyrvera can be found at the Western Skyrim Docks soliciting the aid of passersby. Speak to her, and she will explain that vampires and Sea Giants have invaded  Kyne's Aegis, and the soldiers stationed there need help. A nearby boat should be able to take you to the island. This quest is designed to lead you to Kyne's Aegis, where you can participate in a 12-player trial. You do not need 12 players to hand this quest in and get the reward, however.

Once you're on Kyne's Aegis, speak to Captain Lilmyra at Kyne's Perch Keep. She will give you a sum of gold to thank you for your efforts.
 

Quest Stages
Lore:Ooze

The Ooze is a Bosmeri term that refers to the formless chaos that existed prior to Y'ffre's Naming. According to legend, Y'ffre would shape the Ooze into all of creation by telling their stories. Even after creating the Green, the Bosmer, and the rest of life, though, some formless nothing still remained. Y'ffre decided to speak one final story to give the Ooze purpose, saying that any being who violated their Green Pact with the Valenwood would be cast into the Ooze and stricken from the story of Tamriel.   

Most Bosmer recognize the Ooze to be a sort of 'spiritual prison' for Oathbreakers who disobeyed some aspect of the Green Pact.  These individuals would be shunned by Y'ffre, who represents the living moment , and their spirits would be tied to their remains for eternity. These Oathbreakers could only play witness to all the transpires on Nirn and beyond, and were unable to participate or interact with Nirn in any meaningful way, stuck in a purgatorial state for all time.   The rules that dictate whether someone will be trapped in the Ooze upon death are harsh, but clear. The moment someone breaks the Green Pact or otherwise displeases Y'ffre, no matter how inconsequential or accidental their crime, their soul will be bound for the Ooze.  This fate can even be extended to outside intruders in the Valenwood under certain circumstances.   Those trapped in the Ooze, however, are not without help. Spinners have been known to communicate with the remains of those who rest in the Ooze and even free them if they so choose.  Additionally, Bosmer in the Ooze are still bound to Bosmeri customs, and invoking one such as the Rite of Theft can grant complete control over the Oathbreakers, allowing even for someone to command them to be freed from the Ooze.   

Many believe the tar-pits of Ouze to be a physical connection to the Ooze, and as such many of the early Oathbreakers were brought here to be buried , sometimes alive, and protected until the 'time of renewal' when they will supposedly be freed from both Ouze and the Ooze, and rejoin the rest of the Bosmer . Here, those cast into the Ooze had more agency than those scattered throughout Valenwood, some seeming to even enjoy their restful state. Certain Oathbreakers at Ouze would choose to act as conduits between the resting dead and the Spinners , while others used their shapeshifting prowess to protect the area from intruders who would disturb their rest.  
 

Gallery
 

References
Online:Adelrine

Adelrine is a Nord woman who escaped the tragedy in Karthwatch. She can be found along the road on both sides of the town.
 

Related Quests


Quest-Related Events
As you approach her, Adelrine may say "What are simple folk supposed to do against such evil?" Talk with her to see what's wrong.
:''"I wouldn't go towards Karthwatch, traveler. Not now, maybe never again. Nothing left there except horrors."
:What's happened at Karthwatch?
:"It's overrun with mindless beasts! An enormous storm appeared over the town as I came up the road. When I got there, it was chaos. Monsters attacking any who still lived. I barely escaped with my life."
:Is there anything I can do?
:"I saw Fenrar, one of the town guards, setting up camp in the ruins just outside town. He's a good man. If anyone's mounting a rescue effort, it would be him. Perhaps you could lend a hand."
:I'll find Fenrar and offer my assistance.

Talking to her afterwards.
:"Don't worry about me. Just need to catch my breath and then I'm heading straight for Solitude. I should let my family know what's become of Grandfather."''
Online:Fighters Guild Hall

You must find a way into the hall so the invasion force can sneak into the Citadel and take the Dremora forces by surprise.thumb|right|Interior

If you fall off the cliff around the citadel after you've completed the related quest, you'll respawn inside the Fighters Guild Hall. Incongruously, the front door may only be used after you've unlocked it during the related quest. After the quest, the hall is inaccessible unless you respawn there.
  
Related Quests
Blades:Grand Champion's Helm

The Grand Champion's Helm is a special helmet that is obtained from completing Tournament - Championship Fight.
Blades:Grand Champion's Sword

The Grand Champion's Sword  is a special weapon that is obtained from completing Tournament - Championship Fight.
Online:Bel

Bel is a Nord found who can be found in Morthal. He and Thagarte will talk about the recent rumors they heard.
 

Dialogue
After the Long Journey Home is completed:
:Thagarte: ''"I can't believe the jarl's daughter is back! She's grown so much, hasn't she?"
:Bel: "She appears in good health and unharmed. I wonder where she was all this time?"

Speaking to him here:
:"The attacks on our village stopped after Freiwen returned. Curious …."

After The Gathering Storm is completed, they will talk about the attack on Kilkreath Temple.
:Thagarte: "There's trouble in Haafingar. Something about a strange storm at Kilkreath Temple. Priests and pilgrims were wiped out."
:Bel: "Poor sods. I heard Jarl Reddharn has ordered the soldiers to search the hold. I wonder what they're looking for?"

Talking with him, he will have confidence in his Jarl.
:"Jarl Reddharn doesn't abide threats against his people. Svargrim may be High King of Western Skyrim, but I know who I can count on when things get bad. If these storms come for Morthal, the jarl will act."

After completing Danger in the Holds:
:Thagarte: "Those Reachmen defiled our barrow! If not for the eastern half-giant and her companion, we would have suffered the same fate as Karthald!"
:Bel: "Poor Karthwatch. How will they ever come back from a disaster such as this?"

He will mourn the loss of Karthwatch and its people:
:"I never met Jarl Olfwenn, but I've visited Karthwatch on occasion. It was a beautiful town. I hope its people rest easy."

Once The Gray Host is completed:
:Thagarte: "Harrowstorms, spreading like a plague. They say the Gray Host is to blame. That High King Svargrim has joined them."
:Bel: "What will the kingdom do with no one to lead us?"

Speaking to him here:
:"I never met Jarl Olfwenn, but I've visited Karthwatch on occasion. It was a beautiful town. I hope its people rest easy."

After Greymoor Rising is completed:
:Thagarte: "Did you see it? The storm over Solitude? I thought it was going to consume the city!"
:Bel: "I'm just glad it's over now. I heard the princess was forced to kill her own father!"

Bel will have heard rumors of your efforts in Solitude:
:"You were there, weren't you? With Princess Svana? You're the one who killed Svargrim and stopped the harrowstorm? Thank Kyne you came to Western Skyrim!"

After Daughter of the Wolf is completed:
:Thagarte: "Jarl Reddharn sent word. Until a moot can be called, Princess Svana will govern the kingdom."
:Bel: "The princess? She's young, but she handled this crisis well. Her mother would be proud."

Speaking to him here:
:"Princess Svana has certainly accomplished a lot for someone so young. I wonder, do you think they'll make her Jarl of Solitude? Maybe even the high queen? I suppose they'll need to call a moot to decide."''
   
Notes
Prior to the 6.0.6 patch, Bel spawned with no clothing.
Online:Thagarte

Thagarte is a Nord found in Morthal. She and Bel will talk about the recent rumors they heard.
 

Dialogue
After the Long Journey Home is completed:
:Thagarte: ''"I can't believe the jarl's daughter is back! She's grown so much, hasn't she?"
:Bel: "She appears in good health and unharmed. I wonder where she was all this time?"

Speaking to her:
:"It's been too long since Freiwen was last in Morthal. The jarl has never looked so happy."

After The Gathering Storm is completed, they will talk about the attack on Kilkreath Temple.
:Thagarte: "There's trouble in Haafingar. Something about a strange storm at Kilkreath Temple. Priests and pilgrims were wiped out."
:Bel: "Poor sods. I heard Jarl Reddharn has ordered the soldiers to search the hold. I wonder what they're looking for?"

Speaking with Thagarte, she will believe that Daedra worship caused the storm.
:"Did you hear? A strange storm killed all the priests at Kilkreath Temple! That's what happens when you fool around with the Daedra, mark my words!"

After completing Danger in the Holds:
:Thagarte: "Those Reachmen defiled our barrow! If not for the eastern half-giant and her companion, we would have suffered the same fate as Karthald!"
:Bel: "Poor Karthwatch. How will they ever come back from a disaster such as this?"

Speaking to her:
:"You! I saw you enter the barrow with Lyris Titanborn! Morthal owes you a debt, friend."

Once The Gray Host is completed:
:Thagarte: "Harrowstorms, spreading like a plague. They say the Gray Host is to blame. That High King Svargrim has joined them."
:Bel: "What will the kingdom do with no one to lead us?"

Speaking to her:
:"Oh, dark days are upon us! The Gray Host, an army raised from the dead! How will we survive such horrors? How?"

After Greymoor Rising is completed:
:Thagarte: "Did you see it? The storm over Solitude? I thought it was going to consume the city!"
:Bel: "I'm just glad it's over now. I heard the princess was forced to kill her own father!"
Speaking to her:
:"They say we're safe now. That the Gray Host has been defeated. I say don't believe them.
:The gods aren't done punishing us for allowing the high king to endanger our holds."

After Daughter of the Wolf is completed:
:Thagarte: "Jarl Reddharn sent word. Until a moot can be called, Princess Svana will govern the kingdom."
:Bel: "The princess? She's young, but she handled this crisis well. Her mother would be proud."

Speaking to her:
:"Such tribulations we've endured. Kilkreath, Karthald, High King Svargrim...then Solitude almost destroyed by a harrowstorm...
:We'll survive, though. We're Nords, after all."''
Online:Shield-Sentry Jurt

Shield-Sentry Jurt is a Nord guard of Solitude who can be found herding the Harrowed to the Temple of the Divines along with Shield-Sentry Brunn and Shield-Corporal Thjol.
 
Related Quests


Quest-Related Events
:Shield-Sentry Brunn: "Come on, you brainless cur! This way!"
:Shield-Corporal Thjol: ''"They're worse than drunkards after the mead hall closes!"
:Shield-Sentry Jurt: "Shh! Don't mock the cursed! You'll call a hex down upon us!"''
Online:Shield-Sentry Brunn

Shield-Sentry Jurt is a Nord guard of Solitude who can be found herding the Harrowed to the Temple of the Divines along with Shield-Sentry Jurt and Shield-Corporal Thjol.
 

Related Quests


Quest-Related Events
:Shield-Sentry Brunn: "Come on, you brainless cur! This way!"
:Shield-Corporal Thjol: ''"They're worse than drunkards after the mead hall closes!"
:Shield-Sentry Jurt: "Shh! Don't mock the cursed! You'll call a hex down upon us!"''
Online:Krodunth the Mantikora

Krodunth the Mantikora is a Mantikora found in the natural caverns section of Nchuthnkarst. It has been transported through time and serves as one of the champions of the dungeon.

It has a chance to drop the Antiquity lead for  .
 

Skills and Abilities
;Flame Spear: Krodunth plunges its spear into the ground, causing flames to erupt around it in a large AoE and dealing major flame damage.
;Staggering Spear Sweep: Deals major physical damage and causes you to stagger.
  
Achievements
There is one Achievement associated with this creature:
 

Notes
Krodunth resembles the Possessed Mantikora, only smaller in size.
Online:Harrowed

The Harrowed are victims of harrowstorms which didn't die outright or transform into Harrowfiends. Instead their minds were shredded and they have next to no higher brain functions. 

Some can be found staggering around in the ruined Karthwatch. They are also seen while looking for Lyris Titanborn in Solitude. You will find her watching a group of them being herded by Shield-Corporal Thjol and Shield-Sentries Brunn and Jurt to the Temple of the Divines. As per the orders of High King Svargrim. Unlike the people who were recently harrowed in Kilkreath Temple, these victims look far more zombie-like. Others can be found in Blackreach, discovered by Svana near the Blackreach Camp.

Harrowed can also be found in the Reach, wandering around Karthwasten, which was recently hit by a Harrowstorm prior to your arrival.
 

Related Quests




Gallery
Online:Dwarven Spider (boss)

This Dwarven Spider is a powerful Dwarven Spider which can be found in the Scraps in the Dark Moon Grotto Cavern in Blackreach: Greymoor Caverns. It acts as the boss of the delve.

It has a chance to drop a lead for the   collectible.
 

Related Quests
Online:Brsssp the Behemoth

Brsssp the Behemoth is an Argonian Behemoth found eating a dead durzog in the natural caverns section of Nchuthnkarst. It has been transported through time and serves as one of the champions of the dungeon.

Brsssp has a chance to drop the Antiquity lead for  .
 

  
Achievements
There is one Achievement associated with this creature:
Online:Colossus Charging Station

There is a fire pit in the center of the arena.
 
Related Quests


Completion
:Defeat Dismantler the Dwarven Colossus at the Colossus Charging Station in Blackreach: Greymoor Caverns.
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one achievement associated with this location.
Online:Hordrek's Hunting Grounds

Gerval's Goats can be found here during the related quest. There is a heavy sack beside the rack of fish on the east side of the camp, next to the river.
 

Related Quests


Completion
:Kill Hordrek.
To clear this location and mark it as complete, you need to kill the following bosses:
: 
: 
: 

Residents
Ingjard
Ottolf
Steirvald

Achievements
There is one Achievement associated with this location:
Online:Hunting the Hunters (achievement)

Hunting the Hunters is rewarded for killing the world boss for the first time at Hordrek's Hunting Grounds.
Lore:Academy's Rejection Letter

Scholar Oppius,

Once again you repeat your assertions that  s have domesticated creatures of several species, including  s and  . And once again I must inform you that the academy's journal will publish no papers making such outlandish claims without conclusive proof.

You offer no proof for the excellent reason that none exists. Goblins are not intelligent enough to be domesticated themselves, let alone to domesticate other species. Your premise is ridiculous, your reasoning is flimsy, and your conclusions are insupportable.

The more unlikely one's thesis, the stronger one's proof must be to overcome disbelief. Offering no proof for an assertion as controversial as yours invites ridicule. And I am delighted to provide it.

Do not waste my time with any further submissions except in the improbable event that you obtain conclusive proof of your claims. Even then, a witness credible to the academy must swear to the veracity of your paper and must be willing to co-author it.

I do not expect to hear from you again. I wish you the best of luck in your future endeavors as a charlatan.

Felicitas Mallicius 
Editor-in-Chief 
Species and Speculation Journal
Online:Greymoor Achievements

right
General
 
 
 

Antiquities
 

Exploration
 
 

Quests
 
 

Harrowstorms
 

Kyne's Aegis
 

 

 Greymoor
Lore:The Toothmaul Contract

The members of the  , including its dependents, hereby agree to a permanent alliance with the  , pledging any and all available resources to do with as the Heritance pleases. These resources include recruitment of Toothmaul tribe members into labor and fighting forces as the Heritance sees fit.

In exchange, the Heritance will provide the Toothmaul tribe with arms and armor from a selection of retired equipment in the reserve supply.