Netruk44/uesp-wiki-content huggingface dataset:
Rals Venym

Rals Venym is a Dark Elf assassin who lives in Cheydinhal.

Rals sleeps from 4am to 10am. When he rises, he reads a book to clear his mind before finally eating breakfast at 2pm. After his meal, he works on his alchemy skills for a few hours before going out for a walk at 7pm. He returns at midnight, cleans up for a couple of hours, eats dinner, and goes to bed.

Rals is armed with a silver dagger and wears a grey robe hood, a shirt with suspenders, light brown linens, and thick cowhide shoes. He carries a novice alembic and mortar and pestle, a sweetcake, bottles of ale and beer, a wedge of cheese, some crab meat, and his house key.

Rals' house is located in the northeast corner of the city. It has two floors: the lower is one large room that has a small dining table, various containers and shelves, and a fireplace. The upper has a bench and wine racks at the top of the stairs, along with a large bookcase. A small room at the other end of the house has two single beds, a bookcase, cupboard, and dresser.

Aside from rumors, he has nothing to say.
Rangers Guild

128px|Rangers Guild|left
 
Associate Associate

Apprentice Apprentice

Journeyman Journeyman

Fieldwatcher Fieldwatcher

Forest Guardian Forest Guardian

Assistant Ranger Assistant Ranger

Ranger Ranger

High Ranger High Ranger

Master Ranger 
 

The Rangers Guild is a new faction that the player can join. Membership provides many benefits and also initiates a series of quests.
 

General Information/History
The Rangers Guild exists to protect and maintain the forests of Cyrodiil, and to discreetly scout information along its borders, or wherever else the need may be great. It has been around for hundreds of years, but has only lately gained prominence, due in part to the Oblivion Crisis.

Joining
There are Rangers Guild halls in three cities, and you can sign up in any of them: Skingrad (talk to Moorswind), Leyawiin (talk to Falwin) or Chorrol (talk to Lihandril Farfields). Chorrol or Skingrad are the best places to sign up, as you can immediately get a task from Lihandril or Moorswind.


Advantages
Once you are a member, almost any item in the various Rangers Guild halls are free to take without incurring a bounty for thievery.


Guild Halls
Initially only three cities host a branch of the Rangers Guild in its own Guild Hall. As you complete tasks for the guild, a fourth branch will open in Anvil:
Anvil Rangers Guild Hall: On the west side of town, behind the houses of Pinarus Inventius and Silgor Bradus (note: This one won't appear until after A Growing Guild Expands).
Chorrol Rangers Guild Hall: Just inside the southern gate, across from Northern Goods and Trade
Leyawiin Rangers Guild Hall: Outside the city walls, on the eastern bank of the Lower Niben in Leyawiin Harbour.
Skingrad Rangers Guild Hall: On the northern side of town, behind the West Weald Inn and Colovian Traders.


Quests
Lihandril's Quests - Chorrol
 

Moorswind's Quests - Skingrad
 
 

Falwin's Quests - Leyawiin
 
 
 

Culumani's Quests - Anvil
 

Quest Rewards
Most Rangers Guild quests provide a levelled amount of gold and a one-point increase in Fame. The standard gold reward is as follows:


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Advancements


Members
This is a list of all registered Rangers Guild members in Cyrodiil.

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  The Anvil branch does not exist until the completion of A Growing Guild Expands and cannot be accessed until the completion of Making More Friends in the Guild.
Rangor

Rangor is a dead Nord knight who can be found in the Temple of Namira, near the remains of a giant skeleton.

He is clad in a full set of ebony armor and has a large amount of gold; an ebony battle axe lies near his body.
Rannweig Secundus

Rannweig Secundus is an Imperial herald who lives with her husband Candidian in the Imperial City Arena District.

Rannweig rises at 8am every morning and eats breakfast for two hours; weekdays, she goes to work at the Government Archives; weekends, she spends the day wandering in the Arboretum. At 6pm, she returns home and eats dinner for two hours, then goes upstairs to tidy up for a few hours before bedtime at 11pm.

Rannweig wears a russet felt outfit and russet felt shoes, a silver necklace, and a silver ruby ring. She carries keys to the house and the Archives, and a moderate amount of gold.

The house where she and her husband live is located along the south wall of the Arena District. The ground floor is empty but for a dining table, a second table that serves as a sideboard, and a food cupboard. The basement is small and used mostly for storage. The upstairs bedroom is simply furnished with middle-class items, including a small desk, a table and chairs in a nook, and a double bed.

Aside from rumors, she has nothing to say.
Ranven Bellenus

Ranven Bellenus is a Breton herald who lives in the Imperial City Temple District with her husband Glabrio Bellenus.

She gets up at 7am every morning and eats breakfast for two hours, then goes to work at the Admiralty. She goes home at 6pm to eat dinner, then does housework before going to bed at 11pm.

Ranven wears a black velvet dress, blue suede shoes, a silver necklace, and a silver sapphire ring. She carries keys to the house and office, and a moderate amount of gold.

The house is located in the south-west part of the Temple District, along the outer wall. The lower floor is a dining room dominated by a banquet table and chairs; a bookcase along the wall holds various dishes. The upper floor has a double bed, large and small desks, and a sitting area with two chairs and a low table.

Aside from rumors, she has nothing to say.
Ranzan Jun

Ranzan Jun is a Dark Elf alchemist who runs Happy Potion, a potion shop in Bravil.

Ranzan rises at 8am every morning and opens her shop for the day. She remains on duty until 8pm, then shoos out the last customers and closes up. She goes downstairs to eat dinner for two hours, spends a couple hours making potions, then goes to bed at 2am.

She wears a light brown shirt, brown linen skirt, and thick cowhide shoes, and carries a moderate amount of gold and a key to her shop.

Ranzan is a little creepy; if you're female, she'll note one of your features and make some inference about how she could use it in her potion-making. Members of either sex will get a comment about their hair or teeth. She also has something to say about Marwen ("What is wrong, with this Marwen?") and her brother Ma Syd Jun ("Just report him to the local guards, if he bothered you.").
Rasharo

Rasharo is a Khajiit monk who lives in Bravil.

He gets up at 6am every morning and eats breakfast, then goes back to sleep on the floor for the rest of the morning. At noon, he wakes up and goes to the Bravil Bayside Inn for lunch, drinks for a couple hours, then returns home to take another nap. At 9pm, he wakes and drinks a bottle of skooma, then goes to bed at 10pm.

Rasharo wears jail shoes and pants (no shirt) and carries four bottles Gron's River Ale two bottles of skooma, a loaf of stale bread, a house key, and a small amount of gold.

Rasharo's house is located in the southwestern part of Bravil, across the street from the Gold Horse Courier Office. It is a single room, and not very well kept - one corner has a pile of trash, and another corner, which is partitioned off, has bloodstains on the floor. His furnishings consist of a small table and stool for eating, and a bedroll on the floor for sleeping.

Aside from rumors, he has nothing to say.
Rask'uhl

'''Rask'uhl''' is a Khajiit archer and Assistant Ranger in the Rangers Guild who runs The Reluctant Ranger, a shop on the upper level of the Imperial City Market District.

Rask'uhl doesn't get out much; he gets up at 8am, goes downstairs to open the shop, and closes up at 8pm. He returns upstairs to eat dinner, then goes to bed.

Rask'uhl wears a set of leather armor and grey hood; he's armed with an iron dagger, iron bow, and 25 steel arrows and carries a key to his shop.

Rask'uhl lives above his shop in a small apartment. It has a bed, armoire, large dining table (with a single chair), and a bench; most notable are the wolf pelts on the walls and the huge bearskin on the floor.

The first time you enter his shop (and if you're a Rangers Guild member), Rask'uhl will greet you effusively: "Ah, a fellow Ranger! You have come to the right place friend! I have everything a good hunter could ever want, all in the one room!" He currently has no greeting for non-members, and nothing else to say.
Rat-Catcher

Quick Walkthrough
# Learn about the bounty for Dark Rats.
# Talk to Seijfrid Quillus to get authorization to hunt the rats in the caves.
# Kill as many rats as you can.
# Bring them back to Quillus for your reward.

Detailed Walkthrough
Talk to Seijfrid
You'll have to get the "Killing rats" topic before doing this quest; either during the Rangers Guild quest Sickness in the Arboretum, when a guard will refer you to Seijfrid, or by reading the notice pinned to the wall in the Imperial City Waterfront Tunnel, just outside the door to the Imperial Legion Checkpoint. Go to the Legion Checkpoint in the Waterfront Tunnel to find him. The easiest way to get there is to go through the Temple District; the Checkpoint is just inside the gate, to your left. Talk to him about hunting rats, and he'll inform you that he's offering a bounty of 50 gold a head for Dark Rats. If you accept, he'll happily give you authorization to enter the caves below.

Go to the Caves
The entrance is just down the hall, at the bottom of the long ramp toward the Waterfront; it's a manhole cover leading down to the Abandoned House basement. From there, you'll find another grate leading down to the caves themselves. Up to 28 rats may spawn down there; kill as many as you wish (be sure to collect the corpses!) then return to Seijfrid.

Collect Your Reward
Return to Seijfrid with the rats. He won't want to handle them, because they're diseased - he'll have you follow him down the hall to the furnace and toss them in. Once you've done so, talk to him again to collect your money and complete the quest. In spite of originally offering 50 gold per rat, Seijfrid will actually only pay 5 gold per rat.

Journal Entries
Rat the Thief, vol 1, Book 3

r. Gravely had always been an odd, fickle man, and Rat knew not to take offense from his quick exit. But at the same time, she knew the reason he'd avoided her was because he hadn't been able to accept Uncle Linus's goods - the ones she'd stolen from the warehouse last night - for resale, and her heart sank. Her aunt and uncle spared her the majority of their private worries, but she knew that things hadn't been going well for months, and they'd needed this sale - they'd been counting on it - because they had no other choice.

At first she didn't realize what she was doing  - her feet seemed to be moving of their own accord, while she thought about her hard-working aunt and uncle, who seemed every day to sleep less and work more.

It occurred to her where she was, finally, when the noise of the market fell off to a distant hum, and her footsteps began to echo through the wider streets, and back-and-forth up between the high walls. The avenue was smooth-polished, well swept, and utterly deserted (how did rich people get from one place to another - you never saw them do it?). Rat had wandered into the middle of the finest neighborhood in the city, and her immediate reaction upon realizing this was to dive into an alley, to find a shadow to hide in, and a wall to put her back against. Even the alleys, here, were stark and shadowless, and disconcertingly without hiding-place or purchase for escape. Rat had to crouch low, panting, and catch her breath - nothing to do with how fast she'd been walking.

After she'd regained some of her calm, she stood up and considered her surroundings. The alley she'd darted into was flanked by two high walls. One of them was many times her height, and revealed no part of what lay on the other side. The other, built of a different stone, and presumably belonging to another estate, was shorter, and varied in height with one section low enough to allow a few very tall tree branches to peek out over the other side. Rat, instinctively starting to calculate possibilities, approached the foot of the wall. The trees would be no help, as their branches curved upwards far out of reach, and their boughs looked too flimsy to support even her weight. Nonetheless, as her fingers stroked the surface, they found promising texture - not grippable, but enough to facilitate - and better yet, cracks wide enough between the stones, where the mortar had worn away, that she could jam her narrowest of climbing tools into them.

Rat made up her mind, before the question had even formed itself. She hunkered down in the most sheltered section of alley she could find, pulled out tools as she devised the first part of her plan, and waited for nightfall.
Rat the Thief, vol 2, Book 1

fter the sun had set, Rat climbed the wall, which turned out to be in such bad repair that she scarcely needed tools, almost as if some enterprising hand had already hollowed out grips and footholds. From there she made her way up to the roof to wait for the household to fall asleep, not pausing to get her bearings for fear of being seen. The roof was clearly not meant for clambering around on, but Rat was careful, and checked herself often as her feet slid across the slick shingles keen with a glittering layer of frost. Eventually she found a broad chimney, and bundled up against its sooty warmth while the city, spread out around her, began to slow down, dim its lights, and settle into sleep.

She could see her own neighborhood from here, though not her aunt and uncle's house, buried as it was by the accretions of the district. Still, she looked very intently at the spot where she guessed her house should be, and hoped that Aunt Milly and Uncle Linus weren't too fretful of her absence.

At length the moon rose high, and the chimney grew cold, and Rat crept back across the roof and began to peer around her in an attempt to figure out where she was, and what might be the best way to sneak inside. Rat had never been near a household like this, and didn't know how it was likely to be laid out. She found herself trying to remember anything she'd heard about how the rich lived. Sprawling kitchens and dining quarters. Separate housing for the servants, surely. One of Aunt Milly's dearest friends had worked for a well-to-do family, and Rat had always found her stories very dull, but now, teetering on the edge of the high tiled roof, with no idea where to go next, she dearly wished that she'd listened.

Skidding only a little, Rat lowered herself down onto a narrow ledge, and hugged the wall tightly as she approached the nearest window. She smudged her sleeve across the cold pane, and squinted into the murk beyond. She guessed that this was a corridor, but she couldn't be certain, and she felt a sick swelling of fear, suddenly, pressed against the icy glass, and utterly lost. This wasn't going to work. Why had she thought that this would work?


Rat took several slow shuddering breaths, and then forced herself to investigate how the window was latched, already reaching towards the keyring of assorted lockpicks she kept muffled in the thick lining of her jacket. It jingled softly as she drew it out.
Rathmer

Rathmer is a Wood Elf trader who runs Rathmer's Books, a bookstore in Bravil.

Rathmer likes to rise early, at 6am, and open the shop. He takes a break at 10pm for a lunch and again at 6pm for dinner; he closes up at 10pm and goes to bed.

He wears a burgundy linen shirt and pants, and thick cowhide shoes; he carries a moderate amount of gold and a key to his shop.

Rathmer's shop occupies a two-story building; he lives on the upper floor, which is divided into two rooms. The first is his dining room/general living area; the other is his bedroom, which has two single beds and various containers for storage.

He greets customers warmly: "Welcome, welcome. Do you see anything you like?" but has nothing else to say.

 
Notes
Rathmer and his shop are originally from the mod The Lost Spires. If using The Lost Spires, then the Better Cities compatibility patch will ensure that only one version of the shop and Rathmer exist.
Rawa

Rawa is a Breton commoner who works as a cook in Blood Castle.

Rawa gets up at 6am every morning and spends an hour getting ready for the day before reporting to the staff formation in the Great Hall. She spends the remainder of the morning working in the Great Hall and eats lunch at 3pm. On weekdays, she goes outside to work in the garden for a few hours, then returns to her quarters to relax for the rest of the night before going to bed; on weekends, she sneaks off to an unused bedroom in the Knight Hall to spend a few hours, then takes a nap in the bed until midnight, when she returns to her own quarters.

She wears a brown shirt, light brown linen skirt, and pigskin shoes; she carries a hoe.

Rawa lives in the servants' wing of the castle; she has a large room with a double bed, various chests, cupboards, and shelves, and a dining table for taking her meals.

She has nothing to say.
Razerick Dunun

Razerick Dunun is a Dark Elf commoner who lives in Chorrol.

Razerick spends all his time in the Men's Public Bath House.

He has no clothing and no possessions.

Razerick's greeting depends on your gender, and whether or not you're wearing clothes. If you're a woman who found her way into the men's bath, he says: ''"A woman? What is a woman doing in the men's bathing house? I'm surprised, but I can't say I'm not somewhat pleased."'' If you're a man who's clothed, he says: "What in the world are you doing? This is a bath house, why are you wearing all that clothing?" If you have taken your clothes off, he says: "Nothing quite as relaxing as a day at the bath house, aye?"
Reagan

Reagan is a High Elf battlemage who lives in a house outside of Bruma.

Reagan wakes up at 8am every morning and eats breakfast. He spends his days working around the house; he eats dinner at 8pm, steps out onto the balcony to smoke a pipe afterward, then goes to bed at midnight.

He wears a battlemage coat and doeskin shoes. He carries a burgundy linen shirt and pants, a broom, potions of cure disease, cure poison, and cure paralysis, two loaves of bread, three bottles of ale, beef & leek pie, a pipe, and a house key.

Reagan's house is located east of Bruma; it's a large mansion with three floors and a basement. The basement is largely empty and apparently unused. The ground floor has several rooms, all of which serve as work areas - they have desks of some sort, tables with alchemical equipment, and shelves and/or cabinets for storage. The second floor has a dining room (table and chairs, a set of shelves for dishes, and an alcove for food storage), and a bedroom (double bed, writing desk and chair, and chest of drawers). A door in the dining area leads out to a balcony with a nice view of Bruma. The third floor, previously an attic, has been converted to Reagan's alchemical lab. Tables and benches along the walls hold various apparatus, bottles, beakers, jars, and other paraphernalia.

Aside from rumors, he has nothing to say.
Red Sting

Red Sting is a Redguard pirate who hires herself out to recover artifacts. When she's not working, she spends most of her time in her house in the Bravil Docks.

Red Sting wakes at 10am every day and eats breakfast for two hours. She hangs around at home all day, eats dinner at 6pm for two hours, then spends more time relaxing until bedtime at 1am.

True to her name, she dresses in red: red sailor's shirt, laced leather pants, and leather boots; she's armed with a steel cutlass and carries five pieces of boar meat.

Her house is located at the far western end of the docks, on the upper level. A closet is located directly in front of the entrance; the rest of the place is one large room split by a wooden screen into a dining/living area and a bedroom. She sports several decorations that betray her nautical heritage - a ship in a bottle, several bottles of mead and rum on wall shelves, a pirate flag, and a painting of the Bravil Docks.

Red Sting is friendly and willing to accommodate visitors: "Oh? Who do we have here? Come to hear the tales of the great sea-mistress Red Sting?" If you ask about her name, she says: ''"I'm called that, because if I'm after something you possess, that's the last thing you'll see and feel before you hit the dirt!"'' If you ask what she does, she'll explain: ''"I'm an explorer, of sorts... most of my time I spend buried in books, seeking out the locations of old relics... Then, it's just a matter of going there and picking it up, along with any other baubles I find... And if anything or anyone gets in my way, well... They usually come down with a bad case of steel poisoning..."''
Reenja

Reenja is a Breton pauper who lives on the streets of Bravil.

Reenja spends most of her days doing skooma, and her nights sitting in The Swamphole. On Tirdas and Turdas, she likes to change things up and wander the plaza instead of getting high.

Reenja wears a random shirt, pants, and shoes (whatever she can find that fits), and carries a pewter mug and 8 vials of skooma.

Reenja is homeless and thus has nowhere to live, but she can sometimes be found in the alley south of the chapel.

She has nothing to say.
Reese

Reese is a Redguard trader who works as butcher. She lives with her brother Abel in Cheydinhal.

She gets up at 8am every morning and eats breakfast; on weekdays, she goes to her stall in the market to sell her meats at 10am, coming home at 6pm to eat dinner. On weekends, she stays home and reads a book for the morning, then goes to visit the wayshrine outside of the city at 3pm. She returns home at 6pm to eat dinner. On all days, she spends the evening at home reading; she goes to bed at midnight.

Reese wears a collared shirt, coarse linen skirt, and doeskin shoes; she carries three bottles of Black Mountain Mead, two bowls of mutton stew, a copy of Here At Last, and a house key.

Their house is located in central Cheydinhal, along the main street; it has two stories and a basement. The main floor is divided into two areas: the part nearest the door is a dining area with a table, two chairs, and cupboards for storage. The other half is Reese's work area; it has tables for butchering meat, a rack for hanging cuts, and various tools and implements. The basement is used for cold storage; it has more racks where meat is hung, along with trays of ice. The upper floor is just a short hallway with a bench and two small bedrooms.

Aside from rumors, she has nothing to say.