Netruk44/uesp-wiki-content huggingface dataset:
Online:Sulipund Grange

Related Quests

Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Notes
This location (or rather the nearby tower, inaccessible at this time) was seen in Morrowind as Sulipund.
Online:A Masterful Concoction

Quick Walkthrough
# Read the Sealed Alchemy Writ.
# Gather the materials required.
# Craft the items.
# Deliver the goods to your contact.

Detailed Walkthrough
The following message will appear when you open the writ:
:"This client is looking for a particular concoction, and stipulates not to ask why. As if we would." — Rolis Hlaalu.
: 
When completing an Alchemist Writ at the highest Solvent Proficiency, you may receive a special   that requests you create a specific concoction. This concoction will have three required elements, compared to the normal Alchemist Writs which only required two. 

Check the lists below for the reagent combination needed to make the concoction and create either 16 potions or poisons. The Chemistry skill will greatly help with this as it allows you to make more potions and poisons from the each attempt. Once you have created the items, bring them to Rolis Hlaalu at the writ drop-off locations in either Elden Root, Wayrest or Mournhold for your reward.

Recipes
This following lists shows the combinations of ingredients needed to create the potions or poisons for master writs. The UESP Alchemy Calculator can also be used to discover reagent combinations.

Master Potions
Potion master writs are worth   each. At the highest level of the Chemistry passive skill you can complete a master potion writ with four Lorkhan's Tears and four samples of each required Reagent.





















Master Poisons
Poison master writs are worth   each. At the highest level of the Chemistry passive skill you can complete a master potion writ with just one Alkahest and one sample of each required Reagent.





















Notes
Hlaalu Alchemical Goods in Mournhold is by far the fastest place to create and drop-off multiple alchemy master writs as the writ delivery point can be found relatively close to the shop.

Quest Stages
Online:If the Spell Fits

Quick Walkthrough
# Talk to Stromgruf the Steady east of Pulk.
# Search for Nerise Venim.
# Find the goblin camp and recover the stolen items.
# Return to Stromgruf.

Detailed Walkthrough
thumb|right|''"I'll set you free, but you will live up to our agreement."''
East of Pulk you'll find a naked, frozen Stromgruf the Steady lamenting his current predicament. Talk to him and you'll find out that he had agreed to escort a "red-eyed witch" to Vivec City who he claims had suddenly gotten crazy the night before, throwing spells around before bewitching him when he tried to run. He begs you to find the witch and get her to release him. You can question him further and find more information about the witch and the night before, though you may find his recollection to be a bit hazy.

thumb|right|Stromgruf the Steady after being transformed into a Guar.To find the witch, follow the bottles of mead (they will have a sparkling effect on them) until you come across a goblin happily rummaging through a camp site. As you approach the camp the goblin will run away and a Dunmer by the name of Nerise Venim will appear thanking you for chasing off the last of the goblins. Speak to her and you will learn that she is not a witch, but an alchemist who had hired Stromgruf to escort her to Vivec City and protect her belongings. She'll explain that goblins had attacked while they were setting up camp and as she tried to fend them off, Stromgruf had tried to flee. You can then offer to find the goblins and retrieve her pack and sword that were stolen the night before.

Head northeastward to locate the goblin camp and fight off some Netch Gouger goblins for the sword. The pack will be guarded by Ruinfang the Wicked, who you must defeat to recover the pack.

After retrieving both items, return to Stromgruf. When you talk to him, he asks if you've found the "witch". You explain how you had met Nerise and that her story was different from his. He admits he had some sips of mead but was unaware of the goblin attack and scared by Nerise's sudden spell-casting and shouting. Nerise then shows up and you return her stolen items for which she is greatly thankful, but now wonders what to do with Stromgruf. You can then ask her if she will now remove the spell from Stromgruf, and she tells you she still needs his help to get to Vivec City and that she has just the spell to ensure Stromgruf's total cooperation for the rest of the trip. You can now complete the quest and receive your reward.

After you complete the quest, despite Stromgruf's objections, Nerise makes sure he honors their agreement by transforming him into a pack guar.

Notes
This quest, along with the quest The Naked Nord in Deshaan, are part of a running gag where naked Nords dressed in nothing but their undergarments frequently appeared in TES III: Morrowind, having been tricked by witches.

Quest Stages
Online:At Any Cost

Quick Walkthrough
# Talk to Mistress Dratha.
# Retrieve the Stones of Cold Fire.
# Return to Tel Mora.
# Retrieve Xykenaz from his prison.
# Talk to Mistress Dratha.

Detailed Walkthrough
thumb|right|Retrieve the Stones of Cold Fire
 
Ashalmawia: This stone is located inside the Ashalmawia delve. Look for large metal doors to enter the dungeon. You will either need to defeat or sneak past the miniboss, Zylara, once inside to collect the stone.

Bal Ur: Head inside of Bal Ur Underground to collect this stone. There is a Phylaraak miniboss inside that you can either defeat or sneak past. The stone is located next to candles inside of the shrine.

Esutanamus: This stone is located next to the Esutanamus Shrine. There’s an easily avoided Daedroth miniboss that patrols the area.

Kushtashpi: Another stone that is easily located out in the open next to its shrine. Just like Esutanamus there is an avoidable miniboss in the area.

Ramimilk: The easiest stone to collect. This one is out in the open inside of the shrine with no minibosses in the area to deal with.

Tusenend: Head inside of the Tusenend shrine and either defeat or sneak past the Kythiirix miniboss. You will find the stone is nearby on the ground.

Yansirramus: Inside of the Yansirramus shrine is a Brakuum miniboss that you will want to defeat. After doing so look for the stone near the top of the area.  

Quest Stages
Online:Prison of Xykenaz

Related Quests


Maps
thumb|left|A map of the Prison of Xykenaz
Online:Dreudurai Glass Mine

This is an unmarked location near to Molag Mar. The Ruddy Man Rhyme can be found just inside the mine.
 

Related Quests


Occupants

  Quest-specific.

Enemies
Dreugh
Great Shalk
Ruddy Broodmother, a named Dreugh, descended from  

Notes
Ash Hoppers, Centipedes, and Skavengers can all be located here.

Maps
thumb|left|A map of the Dreudurai Glass Mine
 

Gallery
Online:To Tel Fyr

Quick Walkthrough
#Talk to Daynillo Rethul.
#Take the boat to Tel Fyr.
#Enter Tel Fyr.
#Use the portal to enter the Halls of Fabrication.
#Talk to Daynea Rethul.

Detailed Walkthrough
You'll find Daynillo Rethul at the docks outside Vivec City. She tells you that she's an apprentice to Divayth Fyr, a powerful Telvanni wizard who is attempting to have his mushroom tower grown along Vvardenfell's eastern coast. While the workers were shaping the workshop beneath the tower, a rift opened up, and mechanical constructs began pouring out. Many of the workers were killed, and Daynea is waiting to talk to the Temple priests about Divayth Fyr's belief that the rift has a potential connection to the Living Gods. She instructs you to talk to her twin sister, Daynea, if you want to help out.

Take the boat to Tel Fyr and enter the tower. There's a portal in the tower that leads to the proposed site of the workshop. Daynea Rethul is within. Speak with her to receive a small amount of gold.

Notes
This is purely a preliminary quest which serves only to unlock a one-way teleport from a boat in Vivec City to Tel Fyr, and is ended when you talk to someone in Tel Fyr's antechambers. If you leave Tel Fyr without starting the trial (or after finishing it), there is no boat back; you'll have to walk and swim to the nearest wayshrine, or teleport to one of your houses or to another player.
 

Quest Stages
Legends:Stealth Mission

It cannot be obtained as part of your collection, but instead appears in NPC matches such as the Castle Wayrest, Grand Hall battle in The Fall of the Dark Brotherhood.

Gallery
Legends:Power of the Throne

It cannot be obtained as part of your collection, but instead appears in NPC matches such as the Castle Wayrest, Throne Room battle in The Fall of the Dark Brotherhood.

Gallery
Online:A Late Delivery

Quick Walkthrough
# Talk to Edryno Giryon  in Vivec City.
# Travel to Sadrith Mora.
#* (Optional) Take Synda Imyam's coastal skiff at the docks.
# Bring the   to Vaelin Oren, in the Sadrith Mora Council House.

Detailed Walkthrough
Edryno Giryon has a delivery of mushrooms for Divayth Fyr in Sadrith Mora. Unfortunately, the delivery is late, and she does not want to deliver it herself for fear that the wizard will evaporate her. Since you are not at fault, she says Fyr will not harm you if you deliver the mushrooms for her. She offers to let you keep the payment for the shipment. You can talk to Synda Imyam at the docks to get a ride to Sadrith Mora.

Enter the Council House in Sadrith Mora. Go to the back of the main room, to the slightly elevated cove behind a screen. When you approach the location, you'll overhear a conversation between Vaelin Oren and Bolyn Orelu.
:Vaelin Oren: "One more late shipment, Bolyn, and you will never work in Vvardenfell again."
:Bolyn Orelu: ''"I'm terribly sorry, master, it won't happen again."
: 
:Vaelin Oren: "Oh, another useful idiot approaches. And what trifling matter brings you to me?"''

Speak to Oren. He scoffs at Giryon's fear of delivering the shipment herself, and says he will dock her payment since the shipment is late. Upon hearing that you are keeping the payment, he says he doesn't care if you are lying or not, and offers the gold payment as reward.

After talking to Oren, he will leave while saying:
:Vaelin Oren: "And that concludes my deliveries for today. What an exciting life I lead."
 
 

Quest Stages
Online:Frisky Scrib

The Frisky Scrib is a black and blue scrib pet that was given to PS4 players who pre-ordered Morrowind through the PlayStation Store. It is notable for being the first platform-exclusive item since ESO released on consoles. Its default name is "Larvie".
 

System Mail
Subject: Digital Content&mdash;Frisky Scrib

:''Congratulations, your Frisky Scrib has arrived! You can find it in your Collections window. We hope you'll have fun together!''

Gallery
Online:A Smuggler's Last Stand

Quick Walkthrough
# Talk to Nakhul outside the delve.
# Enter Khartag Point and find the slaves and Khartag.
# Return to Nakhul to complete the quest.

Detailed Walkthrough
Outside of Khartag Point you will meet an orc named Nakhul who claims a deal went bad between his boss and the Camonna Tong. He asks you to enter the delve and help his boss and some escaped slaves they were helping to smuggle off of Vvardenfell. 
Once you enter the cave take the first right and follow the cave until you see a small alcove to the left with a Dreugh standing over the body of a Mabkir. pick up the letter next to his body and continue following the path. 
If you have not yet picked up the skyshard for Khartag Point take the next left where you will find it along with a swarm of hostile mudcrabs. 
Continue following the path and you will encounter Old Rust-Eye. after dealing with the boss continue along the path and take a right at a small alcove to find Wih-Waska. Speak with her and continue along the path. 
Once you hit the center of the cave head up a slope to the right to come upon Jaree-Eeto being harassed by three Camonna Tong. Deal with his tormentors then speak to him. 
Head back to the central chamber and continue right up the slope and through a waterfall where you will have to face  leader of the Camonna Tong, Avrusa Duleri, and two of her thugs. After defeating her speak to a wounded Khartag who will explain that he has been stabbed by a poisoned blade. He will ask you to make sure the slave make it to safety before succumbing to the poison. 
Jump down the ledge and exit the delve. Speak to Nakhul to complete the quest.
 
 

Quest Stages
Online:Camonna Tong

The   is a native Dunmer criminal organization operating on Vvardenfell. They are known for their brutality and their hatred of outlanders. For historical information, see the lore article. 

Members


Related Quests



Locations
Online:Berne Clan

The   is a vampire clan in Vvardenfell.  

Members
thumb|right|Galom Daeus, lair of the Berne clan
 

Locations
 
 

Quests
 
 

Notes
The Berne Clan also appeared in Morrowind.
Online:Rumblegarde

The   are a group of mercenaries hired by Drovos Nelvayn to protect his research within Matus-Akin Egg Mine. 

Members


Locations
 

Quests
Online:Red Exiles

The   are a tribe of exiled   on Vvardenfell. They follow Chodala, who has convinced them that he is the Nerevarine.  

Members
 

Locations
 
 
(near)  
(near)  

Quests
Online:The Anxious Apprentice

Quick Walkthrough
# Talk to Beleru Omoril in the Hall of Justice.
# (Optional) Speak to the apprentice, Nara Varam, in the Saint Olms Waistworks.
# Travel to Dubdil Alar Tower.
# Kill Mehz the Cozener.
# Gather his  .
# Return to Nara Varam in Vivec City.

Detailed Walkthrough
Go to the Hall of Justice in Vivec City, and talk to Beleru Omoril. She will inform you of a Telvanni wizard's experiment that's about to go out of control.
:''"Dubdil Alar has always been a bit off his rocker, even for a Telvanni wizard. Apparently now things have gotten really out of hand. His apprentice Nara Varam needs help stopping whatever he's up to. And don't bother asking me what you need to stop."
:What do I need to do?
:"Head over to his tower and see what's going on. You've also been asked to collect any research notes you may find for the apprentice to study later. Varam can fill you in on the details. She'll also have your pay if you manage to complete the job."
:I'll get right to it.'''

Beleru Omoril recommends that you talk to Dubdil's apprentice, Nara Varam, if you want more information. She's in the central plaza in the Saint Olms Waistworks. Although she doesn't fully understand how the experiment works, she knows that it will alter the laws of reality and cause much chaos. She says she needs   to help deal with the aftermath in case you're unable to halt the experiment. The notes will also assist her in determining what led Dubdil to conduct such dangerous research.

Once you've finished acquiring information, travel to Dubdil Alar Tower, located south of Vos. Dubdil is starting his experiment and is surrounded by Research Assistants. He starts drawing power, but something goes horribly wrong: the Research Assistants burst into flame and groups of Skaafin start appearing. After you have defeated several waves of Skaafin, Mehz the Cozener emerges through a rift. Mehz the Cozener is a World Boss, so be prepared for a difficult fight. After killing him, activate the Transmutational Breach in the center of the experiment to close the rift. Taking too long to do this will result in Dubdil Alar being killed. Finally, be sure to grab the Research Notes lying on top of a nearby rock.

Return to Nara Varam with the Research Notes and speak to her to complete the quest. Her dialogue will differ depending on whether Dubdil survived or not, but either way she will be grateful and start investigating his notes.

 
 

Quest Stages
Online:Gladiator's Quarters (Vivec City)

It is home to several gladiators and Battlegrounds merchants.

 
Related Quests






Merchants and Stalls
 
   
   
   

Residents
Legends:Mercy

Mercy serves as an interlude between the second and third episodes in the story of The Fall of the Dark Brotherhood if you chose to spare the king of Wayrest. The Regicide cutscene is unlocked instead if you opted to kill the king.

Kellen explains what happened afterward:

:Kellen: "The king sailed from Wayrest, promising to someday grant the agent lands and titles for sparing him - promises that were never, to my knowledge, fulfilled."
:Kellen: "But he and his Corsairs left a devastated city in their wake. And, as the agent soon learned..."
:Kellen: "...they had destroyed the Brotherhood Sanctuary, and killed all within."
:Kellen: "But Uther had learned of another Brotherhood sanctuary in Falkreath, where a survivor of Wayrest would be welcomed with open arms."

You are then brought to the Episode 3 Intro.
Legends:Cultists' Meeting Place

The High Priest: Cultists' Meeting Place
frameless|right
'''Cultists' Meeting Place is a location in Falkreath and is the setting of the final match in Episode 3. 

If you have completed Hilltop Shrine, Zaria gives you a disguise to use. You may then choose to use the disguise, granting you a premade deck with which to play the match.

This match features a Reanimation lane: "When a non-Reanimated creature in this lane dies for the first time, return it to play as a 1/1." If you do not use the disguise, Rathir starts with a   in each lane.

Dialogue
;Pre-match, Without the Disguise
::Rathir: "It's the assassin I was warned of! Rise my guardians, and destroy them!"
;Pre-match, With the Disguise
::Rathir: "Gather around, my children. It is time for the ritual to begin. Tonight, the dead walk!"

;During the Match, With the Disguise
::Rathir: "What? You're not one of us! It's the assassin I was warned of!"''

Your Disguise
 
Opponent's Decklists
 
 
Notes
The title "The Risen" can be earned for having a 1/1   resurrected in the Reanimation lane.
Legends:Shriveled Mummy

It cannot be obtained as part of your collection, but it may appear in NPC decks and can be created by  .

Availability
The card is unobtainable, but makes a few appearances:
Certain NPC decks
Through obtainable cards:


Story Mode battles:
The Restless Dead
Night Mother's Crypt Part 2

Gallery
Legends:Ominous Tidings

Ominous Tidings serves as an interlude between the third and fourth episodes in the story of The Fall of the Dark Brotherhood, and is unlocked by completing Cultists' Meeting Place.  Kellen tells of what happened after the defeat of Rathir:

:Kellen: ''"The necromancer's words unnerved many in the sanctuary. Who had warned him?"
:Kellen: "It was no coincidence that not long after the incident, the Listener herself chose to visit Falkreath."
:Kellen: "This was the agent's chance to gain her trust, and learn where she and the Night Mother dwelt."''

You are then brought to the Episode 4 Intro.
Legends:Ageless Vampire

It cannot be obtained as part of your collection, but instead   changes into it.

Audio
  
 

 Does not play when the card changes, only when summoned through other means (such as a reanimation lane).

Notes
The card is based on Babette, who first appeared in Skyrim.

Gallery
Daggerfall:Locations

Daggerfall includes a huge amount of unique locations, more than 15,000, hardly comparable to any other video game in history. On the game map, all these locations are divided in 4 main categories: Dungeons, Homes, Temples and Towns, but these are just general categories that each include a rich variety of places. This page describes those locations and their distributions.

Locations building: Blocks and their combinations

Most locations, both interior and exterior, are built with a limited set of 1,108 large blocks. Each block can contain a large variety of various 3D models, sprites and various levers or triggerable objects but cannot change the terrain, buildings textures or flats (animals, flora, rocks). Every block in settlements and sometimes farms and dead ends usually contains many buildings, from NPCs' residences to guilds, shops and other services. For example, the northeasternmost block of Daggerfall city, only one of its 64 blocks (or one of 36 inside walls), has 16 residences, 1 tavern, 1 shop and several 3D minor models.

Locations by Region
The following table gives an overview of the total number of locations found within the bay.
Legends:Corpselight Farmer

It is not obtainable as part of your collection, but instead appears in NPC decks including Corpselight Farm in The Fall of the Dark Brotherhood.

Audio
 
 

Notes
Corpselight Farm first appeared in Skyrim, where one of the farm's occupants was killed by a werewolf.

Gallery
Legends:Corpselight Beast

It is not obtainable as part of your collection, but instead appears in NPC decks including Corpselight Farm in The Fall of the Dark Brotherhood, after being changed from  .

Notes
Corpselight Farm first appeared in Skyrim, where one of the farm's occupants was killed by a werewolf named Sinding.

Gallery
Legends:Mine Cart

It cannot be obtained as part of your collection, but instead appears in NPC matches such as the Abandoned Mine battle in The Fall of the Dark Brotherhood.

Gallery
Online:Silken Ring

The   are a hostile group of rogue assassins found within the Cradle of Shadows. Founded by ex-Morag Tong member Dranos Velador, they worship Mephala and serve the Lady of Lace. Members of the Morag Tong and the Dark Brotherhood (including several Shadowscales) have been lured into her service. 

Members


Shared Dialogue
When you engage them in combat, the generic members of the Silken Ring will occasionally speak.
:"Mephala craves your death!"
:"Think you can tangle with the Silken Ring? Hah!"
:"Spill their blood for the Lady!"
:"We have some presents for the Lady!"
:"Interlopers! We invite you to die!"
:"Mephala! I offer these to you!"
Online:Morrowind Achievements

right
General
  
 

Exploration
 

Quests
 

Halls of Fabrication
Legends:Falkreath Sanctuary

Falkreath Sanctuary is a minor location in Falkreath that unlocks after completing Abandoned Mine, Corpselight Farm, and Falkreath Jail. 

:Alisanne Dupre: ''"I've learned something about our traitor. Apparently, Rathir was spotted meeting someone with pointed ears near the Sanctuary. Do you think you know who it is? Remember, the traitor will lie to you."

The game reminds you of what you already know: "The other assassins have told you that the traitor wears a hood, has red eyes, and is a woman."'' You now have a choice: Accuse Babette, Accuse Eliras, or Accuse Varlyn.
Online:Foundation's Embrace

Residents
 
 This person only appears here following the quest Family Reunion.
Online:Foundation's Rising

Related Quests
 
 

Merchants and Stalls
 
 

Residents
Online:Foundation's Bulwark

Residents
Online:Pilgrim's Market

Shops and Services
Legends:Accuse Babette

Accuse Babette is a minor location in Falkreath that unlocks after visiting the Falkreath Sanctuary.

When you select it, you are asked to confirm that you want to accuse her. If you confirm, Babette scolds you for even considering her: ''"You think I'm the traitor? Do I wear a hood? Do I have pointed ears? You're lucky I like you, or I'd kill you for suggesting it."''

No cards or locations are unlocked for visiting this location.
Legends:Accuse Eliras

A Traitor in our Midst: Accuse Eliras
Accuse Eliras is a location in Falkreath. It is unlocked after visiting the Falkreath Sanctuary, alongside Accuse Babette and Accuse Varlyn. When you select it, it asks for confirmation as to whether you want to accuse Eliras of being the traitor. 

If you confirm, you will start the match, which features a Venom lane: "Creatures in this lane have Lethal."

Since Eliras is not the traitor, you receive no reward for this match, but completing this unlocks the Efficient Killer cutscene. Do note that, if you accuse Eliras first in your playthrough, thus unlocking Efficient Killer, there appears to be no way to unlock The Traitor Found.

DIalogue
;Pre-match
:Eliras: ''"You think I'm the traitor? I swear by Sithis I'm not. Maybe you are!"

;After the match
:Eliras: "The void... calls to me. But know this. I was a loyal brother. If you are not the traitor... you have more killing to do."''

Known Opponent Cards