Netruk44/uesp-wiki-content huggingface dataset:
Cyrodiil/Food

This page lists all food items added by the Beyond Skyrim: Cyrodiil mod. For food items added by the Beyond Skyrim: BSAssets mod, please see  .

Raw Food
This section includes all food items that can be used when cooking. Several of these items are also classified by merchants as being raw food, which means that they can be sold to apothecary merchants and innkeepers.


Player-Cooked Food
These items can all be created by cooking raw food.



Other Food
Most of these items can be bought from innkeepers. They are also commonly found in most inns and houses, though they will usually be owned by the owner of the property. 



Beverages
In additional to Cyrodilic varieties of ale and flin, you will be able to enjoy many distinctive beverages, most of which are sold by innkeepers.
Food

This page lists all food items added by the Beyond Skyrim: BSAssets mod. For food items specifically added by the Beyond Skyrim: Cyrodiil mod, please see  .

Raw Food
This section includes all food items that can be used when cooking. Several of these items are also classified by merchants as being raw food, which means that they can be sold to apothecary merchants and innkeepers.

Raw Meat


Fruit/Vegetables


Player-Cooked Food
These items can all be created by cooking raw food.



Other Food
Most of these items can be bought from innkeepers. They are also commonly found in most inns and houses, though they will usually be owned by the owner of the property.
Lore:Debaser

History
In  , the Bosmer Thorinor opened a shop in the Imperial City's Market District, and greatly disrupted the economy by massively undercutting the competition. The cities' Society of Concerned Merchants, which was created to keep an economic balance in town, attempted to recruit the undercutter, but he refused to join. Disgruntled, the society hired a mercenary to investigate the source of Thorinor's merchandise, which they suspected was gotten by illicit means. 

The investigation led to the acquisition of evidence that revealed that Thorinor's dealer was not a simple trapper, but a Nordic grave digger named Agarmir. His journal revealed that he dug the graves of the wealthy in cities all across Cyrodiil. One of the items of note was the Debaser itself, taken from the resting place of a Oford Gabings from Anvil.  After confronting Thorinor about his dealer, he revealed that he had no idea where Agarmir got his goods, and led the mercenary to the direction the Nord was planning to be. In reality, the gravedigger set a trap, and attempted to slay the interloper, but was put down. With the dealer gone, Thorinor joined the Society of Concerned Merchants, and donated his ill-gotten goods and the gold obtained from their sale to the Temple, thus eluding the wrath of the Imperial Watch, and helped re-stabilize the economy. Despite the Debaser being gained by gravedigging, it was kept by the Mercenary, with no efforts made to retrieve it by the Imperial Watch. 

Gallery
 

Notes
Oford Gabings's, Debaser's former owner, is an anagram of Frodo Baggins. His journal lists several items that Frodo carried during The Lord of the Rings trilogy, including a "travel cloak with silver and green leaf fastener", an "enchanted shortsword with inlaid writing", a "leather bound travel journal", and a "gold ring with inscription (cursed?)". For more details on the easter egg, please see the related page.
Debaser is at its surface likely a reference to Frodo's sword, Sting, indicated by its blue inlaid writing which are reminiscent to Sting's ability to glow blue.
There is a sword named Debaser in ESO.

See Also
For game-specific information, see the Oblivion article.

References
Blades:Fount of the Victor

The Fount of the Victor is a medium, legendary sized decoration that can be purchased from the store.
 
Gallery
Online:Services Furnishings/Houseguests

Houseguests are collectible furnishings, and can be acquired in a number of different ways.



Notes
Online:Preview Crate: Sovngarde

256px|right
A single Preview Crate: Sovngarde is a possible reward as part of the October 2020 daily rewards, given for logging in for 21 days that month. Unlike regular Sovngarde crates, the Preview Crate pulls from a limited pool of potential rewards. They can be distinguished from regular Sovngarde crates by their steely blue color, as opposed to the usual golden.

Notably, these crates are guaranteed to grant one of five pets modeled after the Apex-level mounts of the Sovngarde Season released in September 2020. The pets found in the preview crates are not available in regular Sovngarde Crates.

The possible rewards are as follows, grouped by rarity with Legendary rewards being the rarest:



; 
 
Duplicate Legendary rewards grant   from extraction.


; 
 
Unwanted Fine Rewards grant   from extraction.


; 
 
Unwanted Common Rewards grant   from extraction.
Online:Daily Rewards/October 2020

October 2020 Rewards
The October 2020 rewards started on October 1st, at 0:00 UTC. There are 31 rewards in total.
Cyrodiil/Ingredients

This is an overview of alchemical ingredients (also called "alchemy reagents") added by the Beyond Skyrim: Cyrodiil mod. For ingredients added by the Beyond Skyrim: BSAssets mod, see  .

As in Skyrim, you can obtain ingredients in several ways: purchasing them from merchants, find already-harvested samples in containers or specific locations, harvesting them from plants, collecting them from creatures or catching passive creatures.
Ingredients

This is an overview of alchemical ingredients (also called "alchemy reagents") added by the Beyond Skyrim: BSAssets mod. For ingredients added by the Beyond Skyrim: Cyrodiil mod, see  .

As in Skyrim, you can obtain ingredients in several ways: purchasing them from merchants, find already-harvested samples in containers or specific locations, harvesting them from plants, collecting them from creatures or catching passive creatures.
Online:Peasant (Mines of Khuras)

Breton peasants can be found in the Mines of Khuras, having been enslaved by the Bloodthorn Cult. They're being forced to mine for crystals.
Online:Evone

Evone is a Reachman who can be encountered around the Reach. She will be found relaxing in the wilderness.

 
Dialogue
When you approach, you can overhear her:
:Evone: "Ah, bliss is an open sky. Nothing better than the peace of solitude."

You can talk to her:
: "What could you want? Never seen a body sit before, is that is? Or you think someone enjoying themselves means an invitation to say hello."
:What are you doing out here?
: "Resting my haunches and enjoying myself, stranger. What of it?"
:'''You're resting in the middle of the wilderness?
: "What, you expect me to curl up in a tent or house, like those thinbloods in Markarth? Give me the wilds any day. I only need the open sky over my head to feel calm."
:I see.
:"Glad I could educate you."
:How long do you plan on staying out here?
:"Hm. Haven't given it much thought. At first I thought I'd stay out here until I died of thirst, or starved to death, or maybe let a sabre cat maul me to pieces. Definitely won't leave before one of those happens."
:Goodbye.

If approached afterwards, she will respond with:
: "You again. Need something else I could explain for you? More lessons in politeness? Perhaps a demonstration on how to wipe your arse?"
:How long do you plan on staying out here?
:"Hm. Haven't given it much thought. At first I thought I'd stay out here until I died of thirst, or starved to death, or maybe let a sabre cat maul me to pieces. Definitely won't leave before one of those happens."
:Goodbye.'''
Online:Reachfolk Hunter

Reachfolk Hunters are Reachfolk that appear as a part of random encounters in the Reach. They can be seen aiming with bow at their prey and then shooting. After successfully delivering a killing blow to an animal they approach the carcass to collect game of the hunted animal. They have no unique dialogue.
Blades:Rage of the Ayleids

Objectives
#Defeat the wight.

Walkthrough
Before you begin, ensure that your weapon deals slashing damage (i.e. is a dagger, longsword, or greatsword).

The quest begins in a forested area, in which food and small breakable objects can spawn. A pair of patrolling skeleton enemies in this area can be fought or evaded, though to escape them without a fight requires some timing. A third, inescapable, skeleton enemy guards a cave passage. 

Proceed through the passage to more caves, the entrance of which is guarded by one Outcast enemy. Similarly to the forested area at the start of the quest, food and small breakables spawn throughout the cave. The cave forks after the Outcast, but the left path leads to only small alcove which may contain food.

Follow the right fork until the caves fork again. Again, the left fork leads to an alcove where food may spawn while the right fork is the right path. Within it you'll find a skeleton enemy and an outcast enemy, both inescapable. After these enemies, the path forks again.

The left path takes you to a secret area triggered by a torch on the wall on the wall on the right. The area is behind a wall at the end of the passage and contains a   and a Skeleton enemy, as well as a food spawn.

The right path takes you to a pillar which an avoidable Outcast enemy patrols around. Once past this area, a set of stairs heads upwards into a short cave passageway leading to Ayleid ruins. Two Outcast enemies patrol in the first room. The alcove on the left may spawn food, while the alcove on the right can contain food and a large breakable object. The room itself can also contain a large breakable object immediately left of its entrance.

The room leads to a stairway downwards, which turns left, continues down, and turns right into the final room. This stairway can contain food.

The final room is patrolled by a Skeleton enemy and an Outcast enemy. They walk around the final boss, a Wight who stands in one position. Be prepared to fight all three in quick succession due to their proximity.

Once you have finished, head right to interact with a Welkynd Stone trigger to reveal a secret area. This contains a   and a food spawn, guarded by a Skeleton enemy. 

Enemies
Skeletons
5 standard
2 secret bosses
Outcasts
6 standard
Wights
1 boss

Gallery
Lore:Morachellis Hag-Husband

Morachellis Hag-Husband (or simply called Morachellis)  was a legendary skald and philosopher who hailed from the province of Skyrim. The exact time he was active is unknown, but in his prime, Morachellis was well-known for his eccentricity and rose to prominence with his signature pan flute, which was crafted from the leg bone of his twin brother after his accidental death. However, the story behind his pan flute's origin is dubious as Morachellis would sometimes confirm it or deny it.  
 

History
As evident from his pan flute, which may have been crafted from his twin brother's leg bone, Morachellis was an Ancient  .   He is remembered as an esteemed alumni of the  , an institute in the heart of  . After his graduation, Morachellis began to wander the realms of   with his pan flute in hand, and he became well-known across the Arena.  Throughout his lifetime, he made several statements that stirred controversy. For instance, he speculated that a  's third eye allows them to see the world of spirits that is coterminous with the living world. He also suggested that  s turn into  s and that fire should be classified as a beverage. 

Morachellis also speculated about the creation of the  , the great spire of  . He claimed that the   built the tower to create a metaphysical structure that would be the focus of Aurbic power, much like the   of  . While other prominent scholars like   could not make sense of the statement, it does, however, align with the concept of  .  Another scholar,  , also believed that the Doomcrag was a failed imitation of the Towers. 

Gallery
 

Notes
There is a rare book called  , which recounts  n folklore of the   in epic tales. It is believed to have been written by either Morachellis or  . In any case, a copy of the book is kept in the   in  . 

References
Online:Mercenary (At-Tura Estate)

There are several kinds of Mercenaries at the At-Tura Estate. 
 
Guarding the Doors
 
thumb|left|A Breton Mercenary
thumb|left|An Imperial Mercenary
Mercenaries are outlaws who can be found guarding the doors leading into the estate. A Redguard mercenary guards the northeastern door, a Breton mercenary guards the eastern door, and an Imperial mercenary guards the southwestern door.
 

Related Quests


Dialogue
Prior to starting Pursuing the Shard:


Once the quest is started, they all will say the same thing.
:"Count Hosni is in residence, but no one gets into the party without an invitation."
:I have an invitation.
:"Let me see. Ah, this is a platinum-level invite. The count says you get to come and go as you please. That's more leeway than he usually gives his guests these days."
:Where can I find Count Hosni? / Where can I find Count at-Tura?
::"He's in the manor with his betrothed, Lady Adima. Tonight's festivities have already resulted in four deaths. Better hurry."
:What do you mean by that?
::"I don't mean anything by it. It's just, the count is different since he met that woman. But I don't ask questions. I suggest you don't either."''

Speak to him again before entering and he'll say:
:''"Go on inside. Her Ladyship wouldn't want you to miss any of the 'fun.'"''

If you decide to leave the estate after entering, they'll give you some advice:


After Saving Hosni is complete, they each say something.





 

----

Near Count Hosni's House
 This male Breton Mercenary is located within the estate's walls. He has no unique dialogue.
 
----
Near the Observatory
 This female Breton Mercenary is located near the Observatory.
 

Dialogue
She has unique dialogue.
:"Watch yourself. You are a guest here."
Online:Count Hosni's House

The containers within are owned.
 

Related Quests
 
 
 

Residents
Count Hosni at-Tura
Estate Warden
 
Gallery
Online:At-Tura Guest House

The containers within are owned. A letter is located on the table in the center of the room. Two Covenant Guards protect the building: one is in front of the house, and the other is on the roof. Count Hosni's father resides within.
 

Related Quests
 

Residents
Lord Rihad at-Tura

Gallery
Online:Observatory

The containers within are owned. There is an unnamed Redguard corpse atop the tower.
 
  

Gallery
Online:Gargoyle (Anka-Ra Burial Site)

There are four Gargoyles at every Anka-Ra Burial Site. After three waves of enemies are defeated, two of the gargoyles awaken and walk slowly towards the Star-Gazer Priest. The gargoyles do not fight back, but they must be burned down to prevent them from reaching the Star-Gazer. If the gargoyles aren't killed in time, they'll unleash a powerful ground pound and kill the priest.
Online:Crimson Indrik (creature)

Crimson Indriks are located at the Event Exchanges located outside the main city of each Alliance's starting zone. They are found in pens next to the Impresario.

They can no longer be found near the Impresario as of the end of the 2020 New Life Festival.
 
  
Notes
The Rosethorn Indrik pet is the smaller equivalent of the Crimson Indrik.
Legends:Yagrum's Workshop

Availability
Yagrum's Workshop was the monthly card for October 2020. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards after February 2019, the premium version was awarded to the top 1000 ranked players or can be obtained through soul-summoning.

Notes
This card depicts Yagrum Bagarn looking at a Dwemer Gyro.

Gallery
Online:Abandoned Home (Crestshade East)

Related Quests
Blades:Death's Shadow

Objectives
 

Walkthrough
You will begin in a forest with an orange haze, as you progress you will enter a grove area and there will be two necromancers, deal with them and continue walking, you will come across a cave entrance. Once in the cave it'll lead to a fort, with the first room in the fort having two ghosts.

The first room of the fort also contains a secret area, with the lever being directly in front of you as you enter the first room, in this secret area is a boss ghost, once you have dealt with it, claim the   and food surrounding it.

Once you are done with this first room and secret area, continue onwards and you will enter a small room with a ghost and a necromancer in it. After they are dealt with the next room will also have a ghost in it, the room after is the site of a where the necromancers attempted to harness the portal's dark power, surrounded by the skulls of animals, and a sacrifice in the middle. Once you are done in this room, head down the stairs and you will have to deal with three necromancers and two ghosts. There are two paths out of this room, take the one to the right to get to the final secret area, the room will have two necromancers to deal with, the lever is on the left and once activated will open a secret door behind you, this secret room contains a necromancer boss and a  .

The next room is the final room and contains the final boss, who is a mercenary, it also has a ghost and necromancer patrolling.

Enemies
Necromancers
10 standard
1 secret boss
Ghosts
7 standard
1 secret boss
Mercenaries
1 boss

Gallery
Blades:Goblin Scourge

thumb|right|Goblin Scourge symbol|class=backdrop
Blades:Henrik

thumb|right|Henrik symbol|class=backdrop
Blades:Thalmor

thumb|right|Thalmor symbol|class=backdrop
Blades:Bloodfall Queen

thumb|right|Bloodfall Queen symbol|class=backdrop
Blades:Dragonslayer

thumb|right|Dragonslayer symbol|class=backdrop
Blades:Arena (questline)

thumb|right|Arena symbol|class=backdrop
Blades:Wizard Tower

thumb|right|Wizard Tower symbol|class=backdrop
Legends:Legends Asia

''The Elder Scrolls: Legends  Asia was an online strategy card game spin-off of the Elder Scrolls franchise, co-developed by Bethesda Softworks and GAEA Mobile Ltd for iOS and Android. It was a separate game from The Elder Scrolls: Legends, developed specifically for the Asian market. Legends Asia was free-to-play and included microtransactions.

This game was only available for download in Asian territories. Pre-registration opened at the end of 2019, and the game launched on November 28, 2019. On December 10, 2019, GAEA announced that the winding down of development work on Legends would not impact Legends Asia, which was now the primary focus for continued development of the game. On October 29, 2020, account creation was disabled and it was announced that the Asian servers would shut down on December 31, 2020.

Differences
Legends Asia uses a separate client and has a different UI.  
Although many different card sets had already been released for Legends, Legends Asia'' launched with only the Core Set. Since development work had ceased, existing expansions were planned to be released gradually, although only The Fall of the Dark Brotherhood and Heroes of Skyrim were added.
Different in-game events were held. For example, special "New Year's Quests" were available during the 2020 Chinese New Year event, and a unique card back not present in the original release was offered as a possible reward.
The game used a premium currency called Crown Coins for in-game microtransactions.
The Hero Pass and Attribute Proficiency are two features introduced only for the Asian client.
Three new Leaderboards were added for Legends Asia. Rank Leaderboards are ladder leaderboards; the higher ELO you get, the higher rank you will be on the leaderboard. Players on the Rank Leaderboards will be granted rewards at the middle and end of each season. Ten different Class Leaderboards were available for the ten unique classes. The top players' decks on both Rank and Class Leaderboards can be viewed by other players, and the recipe is available for only 1 Gold. Collections Leaderboards were also added for players who focus on completing their card collection, with rewards that depend on the cost of all the cards in your Collection; card backs, avatar rings and other decorations were rewarded each week.

Notes
Legends Asia is not to be confused with the canceled Chinese version of the game, which was never released.

Gallery
Legends:Hero Pass

thumb|right|The Hero Pass
The Hero Pass was a feature unique to The Elder Scrolls: Legends Asia. It was introduced as an alternative way for players to gather more resources by being active, instead of simply buying packs from the store. Each Hero Pass lasts through a full season.

There were two types of passes, the Free Hero Pass and the Premium Hero Pass. The Free Hero Pass allowed every player to get additional rewards like Gold, Crown Coins, and more. The Premium Hero Pass could be purchased with Crown Coins, and the rewards included not only more Gold and Crown Coins, but also packs and premium cards. If you managed to level up your Hero Pass to a certain level, you could earn more Crown Coins than the cost of buying the Premium Hero Pass.

Every Hero Pass level needed 50 Hero Points, which you could earn through Daily Quests, Weekly Challenges, and Versus mode. You could also buy Hero Pass levels with Crown Coins if you wished to progress faster.

The Hero Pass had four seasons in total prior to the announcement on October 29, 2020 that the game would be shutting down at the end of the year. Hero Pass Season 5 started on October 29 and was made available to all existing players for free as thanks for the continued support.
Legends:Attribute Proficiency

thumb|right|Attribute Proficiency
Attribute Proficiency was a feature unique to The Elder Scrolls: Legends Asia. Each of the five Attributes possessed an Attribute Proficiency Level, which could be increased by using cards of that Attribute in your deck while playing.

Players could get new cards as a reward when they level up their Attributes. Players were rewarded for playing different Classes and Attributes to earn experience and new cards, and to learn the best strategies for each Class.
Blades:The Lich's Tower

Objectives
 

Walkthrough
When you start this quest you will arrive in a large room, if you go forward and then turn right instead of continuing on, you will come across a welkynd stone that is a lever. Pull this lever and the wall to the left of it will open, this is the first secret area of this quest with a hidden ghost boss behind it alongside a  . Once you are done with this secret area, go back to the main room, and continue onwards. Eventually, you will reach another large room with two ghosts in it. 

As you walk through the next hallway a ghost will attack you, dispatch it and continue. Further along, you will encounter a necromancer and then enter another large room, in this room there is another ghost and another welkynd stone lever to the second and final secret room. In this secret room there is a necromancer boss and a  .

Once you are finished with the secret room, head back into the main room and up the staircase into another large room with chairs and a large welkynd stone in the middle. In this room there is a necromancer and a ghost, defeat them and continue onto the next room. In the next room there are yet another two necromancers, after they have been killed, head into the next and final room where the lich boss will be waiting for you.

Enemies
Ghosts
5 standard
1 secret boss
Necromancers
4 standard
1 secret boss
Lich
1 boss

Gallery
Blades:A Question of Murder

Detailed Walkthrough
When you start the quest you will arrive at an Imperial fort with the three fighters training and wandering around the main room. You will have to talk to Malanwen, Metundus, and Dalan Silver-Skin