Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:A Family Problem

A Family Problem



Description
This quest shall take you from both the waking world of the light and the darkness of your dreams. Discover an adventure so lost in time there is no name for it, besides one, Fear. By helping a small family near the Inn of Wawnet you uncover a sword hidden in plain sight, a sword with the power to turn loved ones against the other, to kill without a cut, and worse of all, to face the Fear you have to venture deep within a lost tomb of old with nothing but a torch and your fading mind to guide you. Enjoy.


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Notes
This mod has a minor conflict with Better Cities Anvil: Captain Walter and his rowboat occupy the same space as a BC dock, but you can still talk to him.
Tes4Mod:A Little Treasure Hunt

A Little Treasure Hunt



Description
This adds a little treasure hunt to Oblivion. A series of clues lead to a treasure. The first hint letter is in The Copious Coinpurse, by Thoronir.


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Notes
Tes4Mod:A Mystery at Wellspring Grove

A Mystery at Wellspring Grove




Description
It's a big day for you, young mage. Raminus Polus has just instructed you to acquire some wood in order to make a Mage's Staff. He says "The wood used for staves comes from a grove to the northeast of the Imperial City, near Wellspring Cave. Several mages tend to the grove, and should be able to assist you. Speak with either Zahrasha or Eletta when you arrive. And choose wisely." 

Soon after your arrival at the Wellspring cave, you discover a horrible tragedy. Answers are required and during the course of your "investigation" you uncover another mystery. This one, harkens back to the days of Galerion at the founding of the Mages Guild, and reveals a long forgotten secret.


Patches/Addons
 

Notes
Although no Oblivion scripts were altered, the script in this mod does adjust the Player Fatigue and Magicka values as an integral part of the quest. If Fatigue or Magicka values are used in a structurally different manner, as in the "Vim and Vigor" mod by "Kearsage", then either or both mods will play differently than intended.
Tes4Mod:A Saint's Tale - Glory of Eagle's Pass

A Saint's Tale Part I: The Glory of Eagle's Pass



Description
"The mountains are cold, and the people are colder. In the frozen north, there exists a small village by the name of Eagle's Pass. Its inhabitants are not used to seeing outsiders. They all look to their chieftain for guidance and advice. They all look to their hunters for survival. However, their peaceful village lies on top of a conspiracy bigger than any of them could imagine. There are secrets buried in the hills surrounding Eagle's Pass. The horrors of the past are resurfacing once again and bringing a curse upon the fair villagers of the mountain village. Only an outsider can possibly save them, or can they?"

The village of Eagle's Pass is built in a little valley just below the statue to the deadra lord Hermaeus Mora. There are a host of NPCs living there and they all have unique things to say and quests to give. This mod is focused on the story, and not as much on the graphical workings of the village.

The village features seven NPCs and a handful of other characters that live outside of the village walls. Each NPC has their own personality and take on life in general. Some are far more interested in the day to day proceedings of the village and some are not. Just talk to them and see where it goes. Every NPC has a schedule that they keep. There are no guilds or shops in the village. this is because of their isolation that no one in their right mind would pass through the spot as a trading route. 
There are twelve quests for you to undertake in Part I of the A Saint's Tale Story. They are all voiced and scripted and take you across Cyrodiil in search of the answers to the puzzles of what is going on in this cursed little village.


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Notes
Tes4Mod:A Saint's Tale - Legend of San Kor

A Saint's Tale: Legend of San Kor




Description
"It has been some time since you left Luna standing next to the altar mourning the lost of Eagle's Pass. A note arrived by courier addressed to you from a strange individual. You can only question its origins as you begin to unravel the clues and mysteries of these letters."

This quest takes up where Eagle's Pass left off. Through fifteen additional quests, this mod takes the hero from the ruins of Eagle's Pass, to the forests of the eastern Niben, to waterfall caverns outside of Chedyinhal, and even to the lost dwemer ruins deep beneath the Eastern Mountains. 

Within the Dwemer city lies the last hope for these wayward heroes. Can you unravel the rest of the mysteries and find the last hope for turning the tide of battle?


Patches/Addons
 

Notes
This mod has numerous bugs that prevent it from being completed without using console commands (there is a bugfixed version; see the "update" link, above).
Not compatible with UL Eastern Peaks (but is compatible with Lake Canulus Village).
Tes4Mod:A Sorceress' Love

A Sorceress' Love



Description
This Mod adds four quests to Oblivion: two are your average quests and two are small ones you may never trigger. "A Sorceress Love" is the main quest (hence the title) and the story is about sorrow and bitterness when Love is no longer shared. The second quest is called "The Fall of Refalion" and is about Death and Justice. The third quest is called "The Deer Caller" and will make you go on a rescue mission. Finally the last small quest called "A noble steed" is just an opportunity to own a nice steed.


Patches/Addons
 

Notes
This mod has several dirty edits and changes many cell names to French.
Tes4Mod:A Strange Cave

A Strange Cave



Description
A stranger has shown up in Bravil. Players should seek out "The Stranger" and start a conversation to begin the quest she has to offer. Upon completion of her quest, players can re-recover the item they were sent to get in the first place, and begin a second follow-up quest.

This mod adds two quests, ultimately ending with the player gaining a powerful new summon that lasts for 60 seconds and can be cast anytime. Two new semi-large dungons players can explore over and over after the initial quests are done, with unique experiences at different levels... The dungeon's inhabitants differ depending on player level, items in inventory, and other random things.


Patches/Addons
 

Notes
This mod deletes several dialogue topics; they are easy to restore with TES4Edit.
Tes4Mod:A Trail of Potatoes

A Trail of Potatoes



Description
This mod adds a new house for the player, a new Ayleid Ruin area, both involved in a quest of moderate length which sends the player around Cyrodiil in search of a custom made weapon enchantment/spell that can be used on completion of the quest. The enemies populating the new dungeon are between level 15 and 30, and the new enchantment is powerful enough to reflect the reasonably high level requirement. The quest has been designed to make the player think, and to that end there are a couple of riddles to follow in the early stages of the quest, leading to further clues. If you need help with these, or with where to find the house, take a look in the walkthrough.txt which details the path through the mod as well as the possible rewards.


Patches/Addons
 

Notes
There's a slight conflict with UL Cloudtop Mountain - while it won't affect gameplay at all, there are a few holes in the ground where UL has altered the heightmap from vanilla Oblivion.
Tes4Mod:A Witch Tale

A Witch Tale




Description
This is a short quest that begins in the Chorrol Mages Guild. Help Shy'lar find his missing sister.


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Notes
Tes4Mod:Abenteuer in der Langustenhöhle

Abenteuer in der Langustenhöhle (Adventure in Crayfish Cave)



Description
This is a quest mod that leads you through the depths of Crayfish Cave, a result of the mission of Gutak Ämpfer, who thinks he has to protect the world from the threat of terrible beasts!

Find his notes that take you down ever further into the caves.

Can Gutak Ämpfer be protected and his madness stopped?

Or is he, after all, not as crazy as his notes make it seem?

A little adventure awaits you: cave crawling, reading texts, and challenging boss battles! With music, video and new enemies, this mod will hopefully give you a nice half hour!

The quest begins in the room for rent of the Merchants' Inn in the Imperial City.


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Notes
Tes4Mod:Adash, Stadt der Magie

Adash, Stadt der Magie (City of Magic)



Description
Beyond the coasts of Tamriel, 
far in the west amidst the unknown. 
''There's a city filled with magic and miracles. 
A free city under the banner of the brotherhood. 
A Place for traders, mages and adventurers, 
a place for slayers, bandits and slave-traders. 
Five magical circles, an endless fight for power. 
A free city, without the servitude of the emperor... 
Chosen by the Gods to face up to the Triumvirate, 
those Gods are not well-disposed to the Namadash. 
Deep beneath the lanes and streets of Adash, 
the real enemy of this world is revealed to the Wanderer. 
And everything he hoped to know and believed in 
loses its meaning in this moment...'' 

Adash, city of magic, is a place beyond the boundaries of Cyrodiil and Tamriel far west end of the sea. A place with A Place with his own history, his own culture and his own conflicts. For several months the fragile peace between the Five Circles threatens to find an end, and in these days the Oracle of Mandakar speaks about the arrival of a stranger from the east... 

But who is this stranger, who has to oppose the still-banished enemies from a world beyond imagining?


Patches/Addons
Better Music System Patch: Makes Adash music compatible with Better Music System.
Adash videos in English: Adds English subtitles for all the videos.


Notes
Tes4Mod:Against the Zealots of the Nine

Against the Zealots of the Nine



Description
A search for a poor maid's missing employers leads you to discover the dark truth behind a secret society buried deep within the Church of the Nine. Find yourself battling ancient undead forces, and ultimately uncovering the secret society of the Zealots of the Nine. The Zealots of the Nine are brutally suppressing a small group of worshippers, those who follow the ancient Over Father. Decide which side you will be on, and determine the fate of one poor itinerant preacher. Undead adversaries, ghostly guides, desperate preachers, secret societies, ancient religions, spies and more await you. 

Mod includes a new home, a mansion on the hill in Cheydinhal, overlooking the river and Cathedral. The home includes all the required amenities, and will provide a great base of operations. The home will become yours to use when you complete one of the included quest lines. The chests and other storage in the home will not respawn with items automatically, so your items will be safe.

To begin the quest, head for the Bridge Inn near the West Gate in Cheydinhal. A Maid who is desperate for help eats there between 6 and 10 each night. 


Patches/Addons
A patch for Better Cities is available in the Better Cities archive.
A patch for UL Jerall Glacier is available here.


Notes
Tes4Mod:Albae + Gefärhten

Albae + Gefärhten (Albae + Companions)



Description
Albae + companions is a quest mod based on the people of the Albae from Markus Heitz's book "The Dwarves". There was a lot taken from the book, some invented by me (as an example: The books come in the game all from my pen). The traits of character and appearance of the Albae correspond as far as possible the descriptions in the book, adapted to the situation and the possibilities of the CS.

This quest mod takes place in another world. The player can enter through the Oblivion gate near Fort Farragut. Misty mountains and bloodthirsty creatures await you on the other side. Only an experienced hero will survive.

New armor and weapons, make new friends and enemies, of magic and blood, it's all part of the world you will enter...


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Notes
Tes4Mod:Alexis Magiergilde

Alexi's Magiergilde (Alexi's Mages Guild)



Description
Are you worthy to be the Archmage? Are you ready to deal with the problems of the Arcane University? Are you the hero the guild needs in these times? Find out!

After you kill Mannimarco, the fun of the Mages Guild is over. You might think that you have a lot to do as Archmage, right? All that you get for your efforts for the guild is a chest where you can clone ingredients. It does not even work with every ingredient, and only once a week! With this mod, that will change! Because with "Alexi's Mages Guild", the life of the Archmage improves immensely!

Overall, life has been improved as Archmage (or as a normal mage) at the Arcane University. Moreover, some new quests for more variety make changes to the Arcane University:

Palace of the Archmage (residential, experimental area, writing desk, private library, store room, room of mysticism, alchemy garden, exhibition space and a small garden on the roof).
Mages Guild teleport system for all mages apprentices and students - useful to quickly get to all the recommendations!
Tower of the holy two altars: Two altars with which you can create each spell and each enchantment.
"Jesan's magic accessories", a magician stall (robes, capes, etc. ... all content belongs to a mage.)
Archmage completely refurbished (due to proximity Mod).
Lustratorium and exercise rooms were extended to all mages of the Arcane University.
A mystery in the Chironasium (you'll find out ;)).
The Arcane University was slightly embellished (example: banners on the walls).
Two new, very useful books that are in the Archmage Palace.
Key of the Archmage is a quest item, as it is important.
Ingredients clone with the special chest of the Archmage now works with nirnroot.
A complete set of Archmage Robes (gloves, new robe etc. ...) which is completely retextured thanks to the kind daniel41. If you do not like this robe, you can find the old blue robe (but also with enchantment) in the ground floor of the Archmage's Tower. You can also mix the sets, depending on how you like it best ;-)!


Changes to Mannimarco
Mannimarco is now better balanced and a challenge (a lot stronger).
Enchanted Robe (with new spells) including Hood.
The battleground is now better (a lot more atmosphere).


Quests
Playing time: The new quests from my mod should employ a 3-6 hours, depending on the play. Since there is more to discover in my mod, as the quests, I suppose that the mod will keep you occupied for even longer!
7 quests (5 major quests, 1 side quest, and 2 mini-quests) (always one/several reward(s)).
New Dungeons and 3 new World Spaces!
The quests all have a little backstory; they are, in my opinion, no simple "Bruiser" stories.
A new, in my opinion, more appropriate final quest of the Mages Guild.


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Notes
Tes4Mod:Altessian Trial Grounds

Altessian Trial Grounds



Description
The Altessians were an exceptionally powerful band of mercenaries. They were efficient, deadly, and willing to do anything for the right price. Their abilities in combat were unmatched. One day, the entire mercenary band disappeared without explanation. Legend has it that to become one, an initiate must endure a gruelling series of tests that not only challenges their combat skills, but their mental strength as well. To complete the trials, one must have a strong arm, keen eyes and a quick mind. Now, the trial grounds have been uncovered. Do you have what it takes to join the ranks of the greatest fighters ever? Begin your search in the Arcane University campus of the Imperial City.

This file contains two sets of new armor, both important to the quest. By completing the trial, you will be able to earn yourself a suit of Altessian armor. However, the armor you recieve from defeating the final boss is not the fully powered set. There is something else that needs to be done in order to unlock the powers of the suit, but how you do that will be up to you to find out.

All enemies are scaled, except the final boss. He is not exceptionally strong, but he is extremely durable and during your fight there will be nowhere to run. The quest system has not been used at all in the making of this. No markers, no entries. Just message boxes. The armor is slightly weaker than Daedric armor, but much lighter. The warblade is also weaker than Daedric, but much faster.


Patches/Addons
There is a standalone version with just the armor, for people who don't want to go through the quest itself.


Notes
This mod has numerous bugs that may prevent it from being completed.
Tes4Mod:An Unexpected Company

An Unexpected Company



Description
This mod is a small (but hopefully exciting) quest, in which you will find a wolf as a companion, including a few more hidden benefits and surprises.

Uncover the mystery of a haunted house in order to find the wolf. You'll also have to perform certain additional actions to turn him into a companion. And finally, there will be even something more to discover...

The quest story isn't really extensive, but rather short and straightforward. Be warned, however, that there's a specific time limit for solving the main puzzle. If you aren't quick enough, you will fail at least partially. This is all the more worth mentioning as some parts of the quest require patience! At several points you'll have to wait for hours or even days to be able to proceed (which can also be done in "wait mode", of course). This is meant to be part of the thrill. If you should fail the time limit, refer to the walkthrough and the FAQ included in it.

You can start this quest at any level, but I especially recommend playing it with a low level character early in the game, for several reasons:
It doesn't require any combat (unless you intentionally seek it out)!
You can gain animal companions (very helpful for weak characters)!
You can gain a decent player home for free (usually quite rare at low levels, while you're still poor)!
You can benefit from a special, refreshing healing effect!


Patches/Addons
A patch for Better Cities is included in the archive. It was developed and tested with version 5.2.3a.


Notes
Compatible with overhauls like OOO (Oscuro's Oblivion Overhaul), MMM (Martigen's Monster Mod), BC (Better Cities) and UL (Unique Landscapes). 
Running this mod together with A Family Problem by Videniofthesith (version 3.8c) breaks my quest! This is due to a bug in the other mod (see this discussion). So I recommend, until it gets fixed on the other side, not to use both mods at the same time. Until then, only the mod which loads last in the load order wins!
There's a conflict with LGs Vampire Bloodlines v2 by Lord_Gallant, which can cause sporadic crashes when the player dies after the wolf has turned into a companion. The reasons are hitherto unknown, but the author will try to provide a patch in the future.
Incompatibility with Verona bloodline in Skingrad and no patch currently exist ( An house cover VHB's well)
Tes4Mod:Andoran: AXIS

Andoran: AXIS



Description
Axis is a bunch of dreams stuck in Oblivion halfway to the plane of Vaermina. It is an odd place; its existence is tied to the Andoran archipelago south of Black Marsh. A ship carrying contraband from Andoran lost course and ended up near the coast of Cyrodiil. The crew disappeared under mysterious circumstances, and no one dares investigate what happened to them. Are you crazy enough to pick up your Sheogorath mantle and dive into this realm of pure chaos?

It's the quest mod from way back in 2009 that the Andoran Team released for Oblivion. It contains a finished set of quests and locations that you visit in your dreams the team decided to release to the Russian public. I've translated most of it to English. Dialogue voiceover is still in Russian.

The mod starts kind of slow, but as you explore locations you will find more ways to get around. It contains a main quest line and 4-6 sidequests(it's hard to count them, some don't have journal records). Oh, and there are no quest markers, because even if there were - there is no way to easily navigate around these locations.

To start, you need to find a ship south of Leyawiin and explore it.

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Notes
Tes4Mod:Arcane Rising

Arcane Rising



Description
Arcane Rising is a mod which adds a new guild called the "Nature Spirits", people who battle spirits and other magical beings. It includes a new series of quests, involving new monsters, dungeons, oblivion planes, items, artifacts, and a complete voice-over. Join the team, experience the hunt and try to survive, while unlocking dark secrets of the past...


Patches/Addons
A patch for UL Lost Coast is available here.


Notes
Some NPCs may spawn inside solid objects; this is an engine bug, not something wrong with the mod. Just wait a minute and they'll find their way free.
The dialogue has numerous grammatical errors. This is because the authors are not native English speakers, and the text had to match the voice-acting.
Tes4Mod:Arielle's Weye Dorf - Der Vergessene Schrein

Arielle's Weye Dorf: Der Vergessene Schrein (Weye Village: The Forgotten Shrine)



Description
Dark shadows are spreading over the idyllic from Weye village. 
yet the villagers know nothing of the horror that has spread among them.  
''they go Unsuspecting their day's work after. 
Yet an unknown visitor hangs out recently on Weyes streets around. 
What does he know of the approaching threat? 

Weye is in danger again! 
when will this village finally come to rest? 
Where is the hero who protects the righteous villagers from the approaching danger? 
Are you ready for this adventure?'' 

This is a multi-hour, fully voiced quest mod, based on my Weye Village of version 1.2. For the sake of completeness, I added the Weye Village v1.2 to the download. The quest starts as soon as you go into the village and walk towards the chapel. An unknown orc will speak to you.


Patches/Addons
 

Notes
Not compatible with OWC-ND (For some inexplicable reason, some scripts will not work if OWC-ND is active.).
Tes4Mod:Artefakt der Ahnen

Artefakt der Ahnen (Artifacts of the Ancestors)



Description
The quest starts in the Imperial City Market District - look for a book in First Edition. The book will send you to Anvil, where you'll meet Harur; he, in turn, will send you on a quest to find his family's artifacts, which are scattered over Cyrodiil. Along the way you'll uncover a plot to overthrow the Empire and fight enemies large and small. The mod consists of one large quest, which is actually several smaller quests combined into one.


Patches/Addons
 

Notes
Versions up to 1.3 require special cleaning. This problem must be fixed to make the mod playable.
V1.3 has an incorrect texture path for the male greaves.