Netruk44/uesp-wiki-content huggingface dataset:
Cyrodiil/Dartaqto misc task

Quick Walkthrough
#Talk to   about his side occupation.
#Convince the captain of the   to drop the charges against Dar'taqto.
#Return to Dar'taqto and inform him of his exile.

Detailed Walkthrough
The Robin Hood of Bruma
You can start this quest either by hearing rumors about   thieving or by confronting the cat directly. Provided you have a Speech skill of at least 25 or are wearing the amulet of articulation, Dar'taqto will admit to "''taking what is left unguarded, and reselling it to a more deserving owner. For a small finder's fee, of course''". He also admits his cat burglary has gotten him in trouble with the law at times and asks for your help in resolving just one such matter. 

  of   has accused the cat of stealing his pelts and reselling them at his stall; Dar'taqto strenuously denies the accusation and asks you to intercede with the captain of the   on his behalf. If you comment that helping a thief sounds morally dubious he retorts: "''Regardless of this one's past - or his future - he has not stolen from the merchant. He does not steal from hard-working business owners. He steals from the pampered, the opulent and the unjust. So, in helping this one, you would, in fact, be hastening the course of justice, not jeopardizing it.''"

Find the guard captain and plead your case - although they are somewhat receptive, they insist they must uphold the law. Even when pressed about the lack of evidence against Dar'taqto, they note that they can't just drop the charges without giving Cedus any satisfaction. Provided your Speech skill is at least 50, you can reach a compromise where the charges will be dropped but Dar'taqto will be evicted of his residency in Bruma.

Return to Dar'taqto and give him the mixed news. While initially overjoyed, he will then wail in desperation at his destitution, before eventually hinting that you could become fast friends. If you agree to take him adventuring with you, he will be overjoyed and will become a follower. If you refuse, he will sulk that he will be forced to squat, beg and burgle on the streets of Bruma, but will still be available as a follower if you change your mind. 

Bugs
There is a missing voicefile when failing to persuade Dar'taqto to reveal his true occupation.

Notes
Completing this quest before starting   will cause the latter to fail.

Quest Stages
Online:Bhos

Bhos is a Redguard notable invited to the House of Histories by Izanjito view the recently restored Rithana-Di-Renada. He stands at the back of the room with Jirolin Cadiusus and cannot be spoken to.
 

Related Quests
Online:Jirolin Cadiusus

Jirolin Cadiusus is an Imperial notable invited to the House of Histories by Izanji to view the recently restored Rithana-Di-Renada. He stands at the back of the room with Bhos and cannot be spoken to.
 

Related Quests
Online:Flophouse

There is a simple safebox in the basement.
thumb|right|Interior
 

Residents
thumb|right|Basement
Azramdu
Gloorz
Inisargo
Telona Two-Looks
Online:Jubani's Junkshop

The door is protected by a simple lock. There is an intermediate safebox on the second floor. The basement has an exit via a cellar door, but it can only be used to escape the Junkshop. The cellar door cannot be opened from the outside. There are many lootable containers inside the Junkshop. During the related quest, Vole is kidnapped by two Junkshop Thugs. You must enter the junk shop and rescue him from the basement.
 

Related Quests


Gallery
Online:The Goiter's Gulp

The establishment's cellar can be found here, locked with an intermediate lock. A copy of On Those Who Know Baan Dar lies on a drum behind the establishment, near the cellar door.
 

Related Quests


Quest-Related Events
During the related quest, you must retrieve Sereyne's magicka focus from the Averno brothers. You can buy it from Iulius Averno or steal it from the Jewelry Box that lies behind the counter.

Residents
thumb|right|Interior
Ahmanra  
Boski Broom-Lover
Iulius Averno
Roznali
Scipion Averno
Sereyne
Varina Varus
Lore:Rimelink

is an enchanted blade made in the style of the known   "blood drinker" longswords: the transforming blade known as Dawnfang and Duskfang and the vampiric sword named Bloodthirst.

Like these other longswords, its crossguard and pommel are adorned with elegant jewels, its pronged blade resembles the gaping maw of a beast, and it has a snakeskin pattern that envelops the areas around the crossguard, handle, and pommel. Like Dawnfang, it has a golden snakeskin pattern, but it differs from both Dawnfang and Duskfang in that its jewel appears to be infused with a blizzard. Like Duskfang, its attacks freeze the wielders enemy, but Rimelink grants its user mastery over the power of frost, and makes enemy frost attacks laughable against Rimelink's user. The blade amplifies the power of frost attacks, draining away a target's stamina when it strikes, and its power is further magnified when the wielder is in mortal peril.  

Sometime after the end of the  , around  , the former member of the Blades, the Warrior, came across Rimelink in their journey. The method of acquisition of the sword is conflicted, however. 

See Also
For game-specific information, see the Blades article.
References
Lore:Ilunibi

Ilunibi is an old sea cavern found on the West Gash on the island of Vvardenfell in Morrowind. Ilunibi served as one of the many lesser bases for the Sixth House during their resurgence in the late Third Era. It was a quiet retreat and omitted from any Imperial maps that were present at the time.  It is thought that many natural caves form a series of nodes and capillaries that originally pulsed with the divine essence of the Aedra that created Nirn.  This may explain the origin of Ilunibi. 
 

History
During   outbreak in  , a scouting party of the   from   were attacked and slaughtered by the House Dagoth. Only one soldier survived the attack and returned to Buckmoth to relay the tale, though he eventually succumbed to   and died. The   spymaster   sent the   to assist the legion in resolving the situation. The Nerevarine made their way to the nearby fishing village of   and delved into Ilunibi. Traversing deep into the sea cove, the Nerevarine encountered several   and the Dagoth shrine protected by  . The warrior was able to defeat the   but was cursed with Corprus.  At around this time, the   were found in these caves.

Gallery
 

References
Online:Moon-Sugar Meadow

It consists of a large field with rolling hills, woods and running water, but does not have any interior structure at all. There are some Elsweyr-style open-air shrines in one area, but the rest is all untamed nature. This home can only be purchased unfurnished. It first became available on August 29, 2019.
 

Furnishings

Unfurnished
86 Items



Achievements
There is one achievement associated with this house:
 

Gallery
Online:Wraithhome

Its architectural style is similar to that used in the Crypt of Hearts.
 

Furnishings
Unfurnished
;Lighting (21)
;;Braziers (10)
:*  (10)
;;Candles (10)
:*  (3)
:* 
:*  (6)
;;Chandeliers (1)
:* 
thumb|right|The interior of Wraithhome (base)
 
Furnished
Includes the above, in addition to:


Achievements
There are several achievements associated with this house:
 
 

Gallery
Online:Skull of Corruption Style

Skull of Corruption Style is an Artifact outfit style based on the  , a staff associated with Vaermina. This style page can be used to re-skin any equipped staff for   using the Outfit System. 

The style is annually scheduled to be available to buy from the Crown Store for   sometime in July. Its release usually coincides with Vaermina's Summoning Day on the 10th of Sun's Height, or July 10th. It is bundled with the  .

Occurrences
 
 

Weapon


Notes
Visually, a subtle green mist emits from the skull when the staff is equipped. 

Gallery
 

References
Skyrim:Umbra (item)

''The Umbra Sword was enchanted by the ancient witch Naenra Waerr, and its sole purpose was the entrapment of souls. Used in conjunction with a soul gem, the Sword allows the wielder the opportunity to imprison an enemy's soul in the gem. Naenra was executed for her evil creation, but not before she was able to hide the Sword. The Umbra Sword is very choosy when it comes to owners and therefore remains hidden until a worthy one is found.'' —Yagrum Bagarn, Tamrielic Lore

The greatsword artifact Umbra is an enchanted two-handed sword in the possession of the male Imperial warrior Umbra that can be found in the Nordic ruins of Champion's Rest, through the Vile Whispers quest.   
 

Related Quests


Notes
The Umbra Sword previously appeared in Morrowind, Oblivion, and  .
Umbra is unique in that it has three enchantments on it.
 
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Online:Inelyn Sanil

Inelyn Sanil is a Dark Elf Clockwork Apostle who can be found in the Clockwork Basilica with Proctor Luciana Pullo and Provost Varuni Arvel if Chancellor Gascone Dusant was killed. He has no dialogue.

 
Related Quests
Online:Sunspire Dragonbreak

Sunspire Dragonbreak is awarded for completing all other achievements related to Sunspire. It is technically possible to accomplish several of them in a single run. The achievements required are:


This achievement is notable for being one of the most difficult to obtain. Very few guilds have managed to earn Godslayer of Sunspire which is a prerequisite for this achievement. 

This achievement awards the Sunspire Champion Senche-Lion mount and "Hand of Akatosh" title.
Online:Bone Dragon Summons Focus

Obtained as a  -level reward in Scalecaller Crates.

 
  
 
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Cyrodiil/Nord Weapons

Quick Walkthrough
#Talk to   about her merchandise.
#Gather five ancient Nord weapons.
#Return to Rilja to collect your reward.

Detailed Walkthrough
For Home and Heritage
Ask   at her stall in the   market about her merchandise and she will passionately proclaim her pride in her Nord heritage and her love for all ancient Nord artifacts. When she was an adventurer, she would delve into ruins herself to gather pieces for her collection, but now that she's settled down as a merchant, she is willing to pay you good coin if you bring her five Nord weapons.

Rilja will accept any ancient Nord weapons (including enchanted ones) as well as the Draugr weapons you can make at the Skyforge. You will be able to find the former in   as well as the many nordic ruins in Skyrim. You can hand over the weapons individually or as a whole; either way, Rilja will reward you with leveled gold once you've given her all five.

Quest Stages
Cyrodiil/Return Serulius' journal

Quick Walkthrough
#Talk to   about his memories of the war.
#Track down the bandit leader and retrieve  .
#Return to Serulius for your reward.

Detailed Walkthrough
Recording the Battle of the Red Ring
Ask   about his memories of the war, and he will angrily tell you how he was a soldier at the Battle of the Red Ring during the Great War and had kept a written account of it. However, some bandits, possibly in league with   regular  , recently made away with his   and all his meager possessions. He will ask you to find his journal and return it safely to him.

The journal will be in the possession of a bandit ringleader in either   or  . Make your way there, slay the bandit boss and loot the journal from their corpse. Return to Serulius and he will be overjoyed. While he doesn't have any gold to give you, he will hand over a random enchanted ring and provide you with a skill boost in One-handed and Block.

Quest Stages
Cyrodiil/Water Run Dry

Quick Walkthrough
#Talk to   about  's water source.
#Kill the three   at the nearby river.
#Return to Afer for your reward.

Detailed Walkthrough
Still Waters Run Deep
Ask   in   whether he has any work available, and he will complain that the meadery's water source, a nearby river, has recently been blocked by a bunch of  . He promises you gold in return for the ogres' elimination. Alternatively, you may stumble across the ogres on your own; after killing them, you will be directed towards Amiel.

Accept his offer, and head to the river north-east of the meadery. Three ogres are loitering in a clearing near a small dock and will become hostile once you approach them. The ogres are heavy hitters but quite slow in their attacks, so use the narrow path to avoid them encircling you and land blows while dodging theirs. Once they are all dead, report back to Amiel, who will reward you with a leveled amount of gold.

Quest Stages
Cyrodiil/Aera the Devout's missing amulet

Quick Walkthrough
#Talk to   about her missing  .
#Retrieve the amulet from the bandit lair.
#Return to Aera for your reward.

Detailed Walkthrough
Dungeon Delving on Behalf of the Devout
If you ask   at the   if they face any trouble around the camp, she will sadly mention that a group of bandits recently came through and made away with one of her dearest possessions: her  . She will offer to handsomely reward you if you will return it to her.

The amulet will be located in a boss chest in any bandit lair in  . Once you've retrieved it, make your way back to Aera, who will delightedly hand over a leveled amount of gold.

Notes
Despite the quest ID,   is completely unrelated to this quest.

Quest Stages
Cyrodiil/Missing Dog

Quick Walkthrough
#Talk to   about his  .
#Find Scruffy in the wilderness near  .
#Return Scruffy to Banus or  .

Detailed Walkthrough
What a Dog's Dinner
If you manage to catch   while he's running around Bruma, he'll complain about his missing dog,  . He ran away when they were playing near the northern gate, and his father,  , won't let him go searching for Scruffy. Once you agree to help out, your quest marker will lead you into the wilderness just southeast of  , along the road to  .

On arrival, you'll immediately spot Scruffy lying in the middle of the road and will be able to examine him. It doesn't look good: he's heavily bruised, missing fur in patches and has numerous cuts and scars under his skin which can't have been caused by the local wildlife. Scruffy clearly hasn't been treated well by the Jucani family, and Banus will admit as much when confronted. He mumbles that his father "sometimes accidentally bumps into Scruffy or drops things on him" before petulantly pleading you to return Scruffy to him.

At this point you have two choices. You can return Scruffy to Banus, and collect some leveled gold for your service. Alternatively, provided you have completed the quest  , you can bring the dog to  , the innkeeper at  . He will be overjoyed to have a new canine companion to fill Barnius's paws, and will also reward you with some leveled gold, although this is substantially less than what you can receive from Banus.

Quest Stages
Online:Goiter's Gulp Cellar

thumb|right|InteriorThe door is protected by an intermediate lock. There is a safebox with an ontermediate lock on top of a crate.
 

Related Quests


Residents
Bishaba Basement-Dweller
Online:Nuril's Home

The door is unlocked, and there is not much of note inside. The windows are boarded up. The containers and provisioning ingredients found within are all owned.
thumb|right|Interior
Cyrodiil/Silver Tooth Cave

It contains two zones, both called Silver Tooth Cave.
 
Related Quests


Notes
This cave contains 52 white cap plants, 29   plants, 16   plants, 6 purple mountain flower plants, 6 blue mountain flower plants, 3 Namira's rot plants, 2 red mountain flower plants and 1 snowberry plant.

Walkthrough
Exterior
Outside the cave are two deer and a fox,   or rabbit. Up the hill to the east is a partially snowed-under skeleton with an iron mace and steel shield nearby. In an urn by the entrance is a   and a   portion. There are 10   plants, 3 wormwood plants, 3   plants and a   plant nearby.

Silver Tooth Cave (zone 1)
Upon entering you will notice an opening to the left, which looks down into the room below and allows you to snipe at the two   below. Make your way north past two more goblins until you arrive in a large room with a goblin and a number of broken and uprooted trees. The goblin archers on the upper level are likely to detect you, so quickly make your way north, hugging the eastern wall for protection. Head up and west to reach the three goblins at their makeshift campsite, making sure you loot the chest hidden in a small pond on your way. The campsite has some  , ale, a chest and a haypile; up the slope to the east is another chest. From here you can head either north or south: both eventually lead to the door to the second zone, although the former route allows you to avoid another campsite and five out of six remaining goblins.

Silver Tooth Cave (zone 2)
You will face a goblin as soon as you enter this zone and will then come across a junction. Head down the eastern slope and you will arrive at a camp guarded by two goblins, one a warlord or warchief. The camp contains a haypile, a boss chest, two coin purses, a ruby and a gold necklace. It overlooks a dry riverbed canyon below, with a rocky ledge across from it. Head across the stone bridge nearby, battling past two more goblins (one a berserker) until you arrive in a large room with a lake feeding a small river. Here you will find the goblin shaman or seer you will need to kill in the   as well as his totem, four goblins, a boss chest, a potent lingering poison, a potion of healing and a campsite with two haypiles. 

Follow the river downstream to the east and you will arrive at a still lake guarded by three goblins and surrounded by a huge amount of white cap plants. Also nearby are a   carcass and a chest. Dive in and swim to the boat wreck below to loot a chest and skeleton. From here you can also swim north through a passage to reach the bottom of the canyon; head east to an area with a variety of cave plants and a chest. Swim back to the lake and head north, all the way along the rocky ledge that borders the eastern side of the canyon, and after dispatching a final goblin you will loop back to the entrance.

Maps
Skyrim:Expanded Crossbow Pack

thumb|right|New crossbows for sale at the Fletcher
Expanded Crossbow Pack is a Creation that adds eight new types of crossbow weapons, which can be crafted once acquired. They can also be bought from the Fletcher in Solitude.
 
Official Summary
:Available now at the Fletcher in Solitude, eight crossbows made from the finest Tamrielic materials! Choose from simple but elegant crossbows of Imperial, Orcish, Silver, or Nordic design, or high grade versions of Glass, Stalhrim, Daedric and Dragonbone! Purchase these finely assembled weapons at the Fletcher, or acquire one and learn to craft them yourself! Created by Borja "Borx25" Franco.

Content

:;Items
:*Daedric Crossbow
:*Dragonbone Crossbow
:*Glass Crossbow
:*Imperial Crossbow
:*Nordic Crossbow
:*Orcish Crossbow
:*Silver Crossbow
:*Stalhrim Crossbow
:*Enhanced Daedric Crossbow
:*Enhanced Dragonbone Crossbow
:*Enhanced Glass Crossbow
:*Enhanced Imperial Crossbow
:*Enhanced Nordic Crossbow
:*Enhanced Orcish Crossbow
:*Enhanced Silver Crossbow
:*Enhanced Stalhrim Crossbow
Online:Rawl'kha People

Quest-Related
Online:Library (Hollow City)

There are many bookshelves and several freely lootable containers within the library.

Dithis Romori, Denthis Romori, Malkur Valos and Tarrami appear outside the building after they are rescued from the Court of Contempt. Mim, Juline Ginis and Relmus can appear here if they are rescued from the Cliffs of Failure. Ugorz appears by the statue across the street from the library after he is rescued from the Village of the Lost. Icolana and Hostia appear near the library after the vendors return to the city.thumb|right|Interior of the Hollow City Library
 
People
Online:Auriel's Bow

rightthumb|left|Auriel's Bow
'''Auriel's Bow''' is an artifact associated with the Elven God Auriel, and is an artifact to potentially be released in the future. Sheogorath unleashed the various artifacts upon Cyrodiil for the purpose of putting an end to his boredom surrounding the lack of chaos in the Three Banners War, and for the fun of keeping his Daedric siblings on their guard.

Auriel's Bow increases all of your stats, making you a truly formidable foe.  While you carry this weapon, you may not use any other skills.
 
Skill Perks
 
The Auriel's Bow skill line is immediately available to anyone who wields the weapon.  Skills include:

 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.
 
 

Active Abilities
These abilities must be activated manually, for a cost.

Passive Abilities
These abilities are ongoing.
Online:Sanguine's Rose

right
'''Sanguine's Rose''' is an artifact associated with the Daedric Prince   and is an artifact to potentially be released in the future. Sheogorath unleashed the various artifacts upon Cyrodiil for the purpose of putting an end to his boredom surrounding the lack of chaos in the Three Banners War, and for the fun of keeping his Daedric siblings on their guard.

Sanguine's Rose increases all of your stats, making you a truly formidable foe.  While you carry this weapon, you may not use any other skills.
 
Skill Perks
 
The Sanguine's Rose skill line is immediately available to anyone who wields the weapon.  Skills include:

 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.
 
 

Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
These abilities are ongoing.
Online:Patch/5.0.11

The Elder Scrolls Online v5.0.11 has a fix for blurry text that would occur when adjusting the resolution, plus a handful of smaller fixes which you can read about below. The size of this patch is approximately 126MB.

Clockwork City Fixes & Improvements
Dungeons & Group Content
Asylum Sanctorium Trial
When Saint Olms is engaged in combat, any players not inside the boss encounter space will now be teleported into the space.

Base Game Fixes & Improvements
Miscellaneous
General
Fixed a typo in the German Terms of Service. Piccard Drive is no longer translated into Piccard Hard Drive.

UI
General
Fixed an issue where text would become illegible when adjusting the resolution in fullscreen mode.

Guild Finder
Fixed an issue where you would receive an error message when attempting to rescind a Guild Finder application.
Online:Andaren House

The second floor is inaccessible, and the containers can be looted freely.
 thumb|right|Interior
Online:Selene's Claws

'''Selene's Claws''' is a large green spirit bear summoned by Selene when you confront her in Carindon's Study as part of the Lair of Maarselok group dungeon. Once the bear is defeated, she will summon Selene's Fangs, a spectral giant spider.

The   cannot be damaged until the spirits are defeated.
 

Related Quests


Spells and Abilities
;Maul:Power attack and blockable.
;Bloodied:
;Shredding Claws:
;Ursine Slam:

Notes
It is the spirit of Foulhide, who also appears as the "Primal Spirit" during the fight with Selene in Selene's Web and as a familiar from the Selene set.