Netruk44/uesp-wiki-content huggingface dataset:
Old Journal

[This book is a diary documenting the day-to-day activities of someone named Ruthir. Most entries are dull, but near the end, the writer shows a growing interest in seeing more of the world. Certain entries stand out, while others aren't worth reading.]

Entry 54:

I spent another day at the docks, helping unload one of the ships from Firsthold. One of the crew chatted with me for a while, we talked about the strange plants which grow in the Summerset Isles.

Entry 57:

A pirate ship was sighted far out to sea, south of Stirk. Where do the pirates come from? I think I'll ask around when I next visit the Black Flag.

Entry 65:

A rather grumpy captain was willing to talk to me. I asked him if he knew where the pirates spent their time when not on the seas, but as usual with the other ship-men I asked, he wouldn't talk about pirates. I guess maybe they consider it a bad-luck subject.

Entry 66:

While I was assisting at the docks today, I came across a drunk on the ship, passed out in the storage hold. He muttered something about pirates and "The Gap" but I don't know what he could have been talking about.

Entry 69:

Count Corvus Umbranox asked for a messenger to travel to Kvatch and deliver a message to Count Ormellius Goldwine. I fancied a break from dock-work, so volunteered. Now here I am in Kvatch, enjoying Count Ormellius' hospitality. It was a pleasant ride along the road from Anvil, and I think when I ride home tomorrow morning I will stop at Brina Cross Inn for a drink, if it's as sunny as it was today.

Entry 83:

Count Corvus has disappeared! Whatever will Countess Millona do?

Entry 84:

It seems that Count Corvus has suffered no foul-play. The guards have found no body - could he simply have grown bored and wandered off? Where would he go? Where might I go, if I were to do the same?

This book is nearly full, I had best start a new journal tomorrow.

-Ruthir of Anvil, 3E 423
Old Leonde

Leonde is a retired Imperial commoner who still works from his home gutting and scaling fish for market.

Leonde gets up at 6am every day and eats breakfast for two hours. After that, he walks around the house for a couple hours, then sits down to gut fish. At 2pm, he gets up and does more work on his feet until 8pm; he eats a two-hour dinner, then heads to bed.

He wears a set of fishing waders and sack cloth sandals; he carries a clove of garlic, some dried fish, and a key to his house.

Leonde's house is located in the Bravil Docks, above the Dock Master's office. Most of the lower floor is occupied by tables he uses for his work; the rest holds an overturned boat on a scaffold, and his dining table. His bed is located upstairs, in a small loft.

Leonde is a bit antisocial and doesn't like people bothering him: ''"What? What are you doin' in here? Why can't people jest leave me alone! I don't bother anyone, why does everyone have'ta bother me?" If you tell him you can smell fish, he says: "Thet's because I'm a fisherman, you dolt! I catch fish, I gut fish, I scale fish! The smell is comin' from all the damn fish!" If you chide him for being angry, he replies: "I'm angry because no-one in this damn city knows how to leave an old man alone! I spent my whole life dealin' with you people, and now I'm retired, I just want to be left in peace!"''
Old Man Finn

Old Man Finn is an Imperial commoner who spends all his time in Vark's Tavern, a dive bar in the Bravil Riverside settlement outside of Bravil. He has a shack down the road that he's trying to sell so that he can raise the money to pay his bar tab.

His daily routine is simple: sit on a stool in a dark corner of the tavern and drink beer.

Finn wears a collared shirt, breeches, and sack cloth sandals. He has no possessions.

Finn is a nice enough sort, but he seems a little down when you talk to him. If you ask why, he'll bemoan his situation: ''"Vark is freezing my tab until I can pay him. I don't have much to sell, except perhaps... I have this old house down the road. Bit of a slum, but maybe... Maybe you'd like to buy it? I'll give it to you for only 200 Gold, what do you say?"'' If you accept, he'll thank you and give you the key; if you refuse, he'll merely be disappointed. If you talk to him after buying the shack, he will still sound sad, but he actually won't be: "Sad? Never again. Why would I need a shack, I spend all my time here anyway. Vark never closes shop, bless his heart!"
Old Mina

Old Mina is an old High Elf commoner who lives in the Bravil Flophouse, a low-rent apartment building in Bravil. Her son was recently hanged by the City Watch for theft, and she has become lost in her grief, so much so that she's forgotten to pay her rent (see Lanz gro-Ghra's Rent Money).

Mina rises at 6am every morning and leaves the Flophouse to wander around the southern end of town, near the gallows where her son was hanged. She spends a few hours there, then heads over to The Gallows Cookhouse to eat lunch for four hours. At 1pm, she resumes wandering around the gallows, taking a break at 7pm for a two-hour dinner. At 11pm, she returns to the Flophouse and goes to bed.

She wears a collared shirt and belted braies, and carries three apples.

Mina occupies a small room in the Flophouse, in the back right-hand corner. It holds a bed, a small table where she can eat, and a shelf over the bed for storing her things. The space is neatly kept and even has a small picture over the bed.

Mina is a sad old woman who has lost her way since her son died: "Oh Samuel... why did you have to do that... stupid, stupid boy..." If you ask what happened, she'll say: ''"My son, Samuel... he's dead... He was always protective of me, ever since his father died... We don't have much money, so... he tried to steal some food for us... for me... The guards caught him, and as an example, they publicly hanged him... That's him out there, hanging from the gallows... Oh Samuel..."''


 
Related Quests
Old Pirate Homer

Old Pirate Homer is a retired Imperial pirate who spends his days relaxing. He shares a house with a fellow sailor named Bronson.

He gets up at 9am every morning and eats breakfast, then goes outside to sit and drink some ale. At noon, he goes for a stroll down the docks to catch up on local doings for a couple hours, then stops in at the Bravil Bayside Inn to spend the rest of the afternoon drinking. At 6pm, he goes to visit his old friend Apollos and have dinner with him, then he returns to the Bayside Inn at 8pm to have more beer and start a fistfight. After getting thrown out around 10pm, he goes home to sit and read a book for a few hours before turning in at 2am.

Bronson wears a tunic, pit gauntlets, and russet felt shoes, and is armed with a sharpened cutlass. He carries five lockpicks, four silver plates, three silver knives, a silver fork, two silver glasses, a silver pitcher, a silver carafe, two carrots, 2 loaves of bread, two hunks of boar meat, four bottles of Bravil Barrel Mead, three flawless topaz, an emerald, a flawed ruby, a welkynd stone, a grand soul gem, a house key, and a small amount of gold.

The house is located at the western end of the docks, near the bridge. The lower floor has an entry hall and a dining room with a trestle table and benches; the upper floor has an open living room with a bench, a rack of ale barrels, and a wine rack, along with two small bedrooms. Bronson's has only a single bed and chest of drawers.

Aside from rumors, he has nothing to say.
Old Skaal Song

e are the All-Maker's children 
We are the Greedy Man's enemies 
We are free by right, 
But the Empire has come 
And want to dominate all. 
They rip the land apart, 
They disgrace the All-Maker 
They destroy the forests, 
And   the rivers. 
They come bringing war, 
To our peaceful land. 
Our peaceful land of Solsthiem. 
They come with their false gods, 
They come with their lies, 
Lies about peace and prosperity. 
But we know. 
We know that all they want 
Is power and wealth, 
And once they take all of us, 
They'll just go away 
And leave us to die. 
So there can be no peace, 
No peace with Imperials, 
Man of stone and steel and lies. 
There can be only war! 
But now it's getting worse, 
The Bloodmoon prophecies have started, 
And Hircine's Hounds walk the land, 
Killing all in their path. 
And until the Great Hunt has ended 
And the Bloodmoon is gone, 
We won't live in peace 
As the All-Maker meant us to be.
Old Smith Drakares

Old Smith Drakares is a retired Dark Elf crusader who lives in the Imperial City Waterfront District.

Drakares gets up at 6am every morning and spends the morning at home; he eats breakfast at Juno's Guesthouse at 10am, then goes drinking at The Thirsty Guar for three hours. He returns home and spends the rest of the day there; he eats dinner from 8pm to 10pm, then goes to bed.

He wears a quilted doublet, blacksmith's pants and iron gauntlets and boots; he's armed with a steel claymore and carries three blackberries, several bottles of beer and ale, a small amount of gold and a flawless sapphire, a copy of Frontier, Conquest, and a loaf of bread.

Drakares' home is located near the mid-point of the Waterfront. As befitting someone who ran a successful business for years, it's quite large by Waterfront standards; it has a double bed, dining table in the middle of the room, and many containers for storage. His old forge (cold now) is located at one end of the house.

Despite his reputation as someone who can work with weapons and armor, he doesn't do repairs: ''Oh, hello there! I do hope you haven't come to get your equipment repaired, because you'll be quite disappointed." If you ask why, he says: "I retired from my business several months ago! For quite a few years I've had a steady rate of business, but now it's become too hard to compete with the smiths in the city. Plus, I'm not exactly getting any younger! It was about time I passed the torch to the younger generation, and start enjoying the time I have left in this world.
Old Wat

Old Wat is an Imperial commoner who can be found in The Page of Cups, a gaming establishment in southern Skingrad.

Wat spends all his time at the bar, drinking.

Old Wat wears a forester's shirt, short britches, and leather boots.

Wat cares nothing for gambling; if you talk to him, he'll say either: ''"Hey, don't look at me like that, I have nothin' to do with the other people here! I don't know what goes on in this place, and I don't care! I just came here to drink." or "I've drunk in this tavern for fifteen years, I ain't stoppin' now."''
Oleeme

Oleeme is an Argonian farmer who lives in Chorrol.

He gets up at 6am every morning and eats breakfast, then smokes his pipe outside for a couple hours. He goes to the Divine Pint at 10am to drink mead, returning home at 10pm to eat dinner before going to bed at midnight.

Oleeme wears a russet felt outfit, copper pearl ring, and quilted shoes; he carries a bottle of lotion, a pipe, two pieces of Leyawiin flatbread, three bottles of Bravil Barrel Mead, a small amount of gold, and a house key.

Oleeme's house has two floors, but is small and sparsely furnished. The lower floor has a fireplace, table with two stools, and a cupboard and chest of drawers for storage; the upper has two small rooms, one of which he uses as a bedroom, and the other is empty but for a couple crates.

Aside from rumors, he has nothing to say.
Olfeig

Olfeig is a Nord commoner who can be found in The Page of Cups, a gaming establishment in southern Skingrad.

Olfeig spends all his time at a table in one of the private rooms upstairs, gambling.

Olfeig wears a blue silk shirt and pants, and blue suede shoes, along with a gold sapphire ring and a gold ring.

Olfeig is addicted to gambling; if you talk to him, he'll say either: ''"If my wife knew I was here, she'd kill me." or "Maybe my wife won't be so mad when she sees how much I've won."''
Olive

Olive is an Orc publican who runs Olive's Baked Goods, a bakery in Chorrol.

As the owner, Olive doesn't do any of the actual work - she gets up at 6am and eats breakfast for an hour, then opens the shop for business, remaining behind the counter until closing time at 8pm. After closing up, she goes upstairs and sits down with a book until she goes to bed at 10pm.

She wears a blue and green outfit and doeskin shoes; she carries a copy of The True Nature of Orcs, two pieces of brioche, and the key to her shop.

Olive lives above the shop; she has a sitting room and bedroom on the second floor of the building.

Olive always greets her customers with good cheer: ''"Welcome to Olive's Bakery! I'm Olive, in case you were wondering."'' If you ask how long she's run the bakery, she says: ''"If my memory serves me right, I've been here coming up forty years next month! I've been a baker for almost all my life, and I don't plan on stopping anytime soon."'' If you ask if business is good, she'll tell you: ''"If it wasn't, don't you think I would have closed the shop by now? The people of this city know quality baked goods when they eat them, and that's why they've been coming back here for years."''
Olivia Alesius

Olivia Alesius is an Imperial commoner who lives in Cheydinhal with her husband Asariy and daughter Mayrana.

Olivia wakes up at 6am every morning and eats breakfast, then spends the morning at the chapel reading. At noon, she goes to Borba's Goods and Stores to browse the shelves and chat with Borba for a few hours before returning home. She spends the rest of the day at home; when Asariy returns at 8pm, they sit down to dinner, then retire to bed at 10pm.

Olivia wears a red velvet blouse and skirt, along with gold trimmed shoes; she carries a copy of The Memory Stone, some grapes and mutton, and a house key.

Their house is located in the northeast corner of Cheydinhal. The lower floor is one large room, though it consists of three separate spaces - an entry with a fireplace, a dining nook with a shrine nearby, and a sitting area with a cupboard. A set of stairs leads to the second floor, which has a more formal dining area and a bedroom where everyone sleeps. A door under the stairs goes to the basement, a single room used for storage.

Aside from rumors, she has nothing to say.
Oorly

Oorly is an Imperial commoner who runs the Skingrad Gold Horse Courier Office.

Oorly gets up at 8am every morning and goes downstairs to work. He takes a break at 2pm to eat lunch at Two Sisters Lodge for two hours, then returns to the office until 6pm, when he knocks off for the day. He then leaves and goes for a walk along the market street for a couple hours, then visits the Chapel of Julianos for services for two hours. After that, he returns to the office and spends another two hours cleaning up and doing paperwork before he goes to bed at midnight.

Oorly wears a brown shirt, light brown linen pants, and pigskin shoes; he carries a loaf of bread.

Oorly's private quarters are located on the third floor of the office building. He has a small dining room and a bedroom with a bed, bookcase, and small bed.

Aside from business-related dialogue, Oorly has nothing to say.
Ordan the Mighty

Ordan the Mighty is a Nord warrior who lives in his house in Bravil. He is an adventurer looking to make his fortune.

Ordan rises at 7am every morning and goes to the chapel to read a book for two hours. He moves outside to sit on a stool and eat breakfast, then goes to the Fighters Guild to chat with the folks there for a few hours. At 2pm, he returns home to train with his sword for a few hours, then goes to the Swamphole to drink beer and read a book until midnight, when he goes home to bed.

Ordan wears steel armor - cuirass, greaves, boots - and is armed with an iron claymore. He carries an apple, a copy of The Forgotten Realm, a key to his house, and a small amount of gold.

Ordan's place is a two-story house located in the center of Bravil. The bottom floor is his living quarters; it has a dining table/kitchen area, and a bed tucked into the corner. The upper floor is converted into a training/preparation area - it is here that he trains and stores his adventuring gear and loot from dungeons.

 
Dialogue
If you talk to Ordan, he'll gripe about his lot in life: "Of course I am out for an adventure. All of my friends do the same routine all day long. You have to become mad about it." He can also tell you about some of the locals:

Marwen: "This Marwen seems to be a competent person."
Ma Syd Jun: ''"Hardly you will find a better trader than Ma Syd Jun. And his store has that 'je ne sais quoi' that adventurers can expect."
The Red Mare: "Of course I knew there is something special in that house, I wouldn't have entered it otherwise. An adventurer with my reputation! Ha!"
Ygor: "Ygor and I together, in former times we have been out for adventure when we were young. Or was it someone else? His name started with an "E"?"''
Orentya Gallian

Orentya Gallian is an Imperial noble who lives in Imperial City Green Emperor Way with his wife Metella.

Orentya rises at 6am and spends a couple hours working, then heads over to the Imperial Guesthouse  to eat breakfast. On weekdays, he then goes to work at the Offices of the Magistrate until 6pm, then eats dinner at Irbran's; on weekends, he spends the day working at home and eats dinner at home also. On Morndas, Middas, and Fredas, he sits down to read a book from 10pm to midnight; on all other days, he spends the evening (from 8pm on) relaxing before going to bed at midnight.

then heads over to the Diplomatic Hotel for dinner. He returns home at 10pm, reads for a couple hours, and turns in at midnight. On the weekends, he stays home and relaxes all day, then takes a long dinner from 6pm till midnight.

He wears a black and burgundy outfit, gold trimmed shoes, and a silver sapphire ring; he carries keys to the house and office and a large amount of gold.

The house is located on the north wall of the Palace District. The ground floor is a big dining room dominated by a large round table and several chairs. A writing table sits in one corner for Orentya to do his work at home. The basement has a full kitchen with fireplace, counter, and sink, and a smaller room for bathing. The upper floor is a large open bedroom with display cases, a bookshelf, and a miniature bear in a cage.

Aside from rumors, he has nothing to say.
Orguk Deadeye

Orguk Deadeye is an Orc pirate who serves on The Sea Queen, a pirate ship currently moored in Anvil Bay.

Orguk spends most of his time going about his duties; at 7pm, he goes to the Black Flag Tavern to drink and carouse with his fellow pirates until 6am. During the Rangers Guild quest A Growing Guild Expands, he'll be waiting on board the ship all day.

He wears a pair of coarse linen pants and rough leather shoes, and is armed with an iron dagger. He carries some food and a random selection of poisons.

Orguk is distinctly hostile; when greeted, he'll say, ''"Go away, you're bothering me! If I wasn't on my final warning with the town guards, I'd punch you right in the face! Get lost already!"'' If you ask for a parley with Captain Hawkins during the A Growing Guild Expands, he'll guffaw and say, "So you demand the right for Parley? Are you a pirate?" Claiming to be a pirate will garner a disgusted look: ''"You will speak to Captain Hawkins alright! But you do not speak like a pirate so you'd better stop your nonsense about parley, savvy?" He will, however, direct you to Captain Hawkins: "Go to the Black Flag Tavern, he's having a drink and getting friendly with the barmaid."''
Oritonde, Imperial Jailor

Oritonde is an Imperial knight who watches over Hangman's Row, a part of the Imperial City Prison reserved for prisoners who are awaiting execution.

Oritonde can always be found in his office, sitting and reading a book.

While he's on duty, Oritonde wears Legion cuirass and greaves, and leather boots, and is armed with a silver mace. He carries a set of lower-class clothing for when he's off-duty, as well as a prison key and a Watch key, a book of jokes, and a sweetroll.

Aside from quest-related dialogue, he has nothing to say.
Orla

Orla is an Imperial farmer who lives in Anvil with her son Rufus.

Orla gets up at 8am every morning and eats breakfast, then sweeps the house. At noon, she goes to the chapel to pray for a couple hours, then returns home to sit down with a book for the afternoon. At 6pm, she sweeps again, eats dinner at 8pm, and goes to bed at 10pm.

She wears a collared shirt, breeches, and rough leather shoes; she carries a bouquet, a broom, a copy of Fundaments of Alchemy, a mutton & onion pie, a house key, and a small amount of gold.

The house where they live is located in the western part of Anvil, near the south wall. The front door opens into an entryway with a fireplace on one wall and a chest of drawers in the corner; a set of stairs here leads to the upper floor, which has Orla's bedroom. A doorway to the right opens into a second, larger room; this one is divided into a dining area (table, chairs, and shelves/cupboards) and a Rufus' living space (single bed, cupboard, shelves, and a chest).

Aside from rumors, she has nothing to say.
Ormsh gro-Moghakh

Ormsh gro-Moghakh is an Orc knight who works as a bodyguard at Two Moons Gold and Gemsmith, a jewelry store in southern Skingrad.

He gets up at 6am every morning and eats breakfast for an hour, then goes downstairs to assume his post by the door. He remains there, watching the shop, until 11pm, when he goes to bed.

He wears gold livery and steel boots, and is armed with a fine steel mace.

Ormsh lives in a small room above the shop, on the third floor of the building. It has a bed, chest, low dresser, and a chair.

Ormsh takes his job seriously, and has a bad temper to boot: "Go on, steal something, I dare yah! I feel like beating the snot out of someone today, so just go and give me a reason to."
Oron

Oron is an Imperial mage and a major character in the Bloodscript quests. He hires you to find The Bloodscript and, when you return it to him, attempts to get rid of you. This reveals him as a bad guy, and you're forced to help kill him later on.

Oron wears a black robe and hood, and leather boots. Initially he is unarmed; later, he has a rin and a bo staff, along with five strong potions of sorcery.

Oron first appears during the quest The Bloodscript. He remains on the upper level of the Black Arrow until you return the book to him, then he vanishes; you encounter him later in the Halls of Lôrn and chase him into a pocket dimension and kill him there.

Aside from quest-related dialogue, Oron has nothing to say.

 
 

 
Related Quests
Orris Trissen

Orris Trissen is a Breton herald who lives in the Imperial City Market District.

He gets up at 8am every morning and eats breakfast for two hours, then goes to work at the General Department. He comes home at 6pm, eats dinner, and spends the evening writing; he goes to bed at midnight.

Orris wears an orange robe and quilted shoes; he carries keys to the house and office, and a moderate amount of gold.

His house is located on the upper level of the Market District, right next to The Bobbed Maiden. The lower floor is a dining room with a small table and chairs, and various cupboards and shelves for storage. A door under the stairs leads to a basement that he uses for storage: crates, boxes, and barrels are stacked up against one wall, and a wine rack holding some bottles of Surilie 415 sits on top of a crate, near a cleared bench. The upper floor is a bedroom with little of interest.

Aside from rumors, he has nothing to say.