Netruk44/uesp-wiki-content huggingface dataset:
Ayn Nasik

Ayn Nasik is an Imperial farmer who lives in Chorrol with her husband Vodus and son Conall.

Ayn gets up at 6am every morning and eats breakfast; her routine varies by day, but most of the time she stays home, eating lunch at noon. On Morndas, Middas, and Fredas, she goes for a walk around the east well from 3pm to 5pm; on Tirdas and Turdas, she goes to the well from 9am to 11am, then goes to the chapel to pray at 2pm; on the weekends, she spends the entire day at the chapel. On all days, she returns home at 8pm to eat dinner with her family, then goes to bed.

She wears a linen blouse, belted braies, and braided leather sandals, and carries two apples, some brown sugar, and a house key.

Their house is located on the far eastern end of town. It is a single large room; one end is piled up with crates and furniture; Ayn and Vodus' bed is next, then the dining table, fireplace, and Conall's bed; a small area beside the side door has shelf rack holding dishes.

Aside from rumors, she has nothing to say.
Azariah

Azariah is a Dark Elf trader who lives in Skingrad with her husband Amos.

Azariah gets up at 6am every morning and eats breakfast, then goes to the market to open her stall. She returns home at 8pm, eats dinner, and goes to bed.

She wears a blue & green outfit and thick cowhide shoes; she carries an apple, a wedge of Gottlesfont Blue cheese, and a house key.

Their house is located north of the city; it has two floors plus an attic. The ground floor has a small alcove where Amos works and a kiln opposite; the main room is the dining area (dining table and chairs, and cupboard and table for food). The upper floor has their bedroom (bed, pair of dressers, and a chair) and a ladder to the attic, which is used for storage.

Aside from rumors, she has nothing to say.
Azura and Meridia

Azura looked upon the suffering and strife of Coldharbour with pity, so she taught her priestess the secrets of traveling to Oblivion so that she might bring comfort to those lost souls. The priestess arrived in Coldharbour and slew a thousand of Molag Bal's kin, and gave comfort and healing and wisdom to the Daedra's people. Feeling confidant, Azura decided that she should take action against the Vampires of Tamriel, so she created a room in Oblivion so that she may consort with Meridia, the Prince of Infinite Energy.

Azura and Meridia began to discuss the problems with Vampires. Azura pitied the pain that unwilling Vampires faced every day and the pain they faced knowing that they must hurt others to relieve that pain. Meridia hated the undead and wished to see them all destroyed. However, Molag Bal came into the room by stealth and planted a rose. When Azura saw the rose, she swore that it was violet like the beauty of the night's sky, but when Meridia saw the rose, she swore that it was red like living blood. Thus the Daedra were distracted from their council, but in their wisdom they decided to make a wager: Whoever was the most beautiful would be able to discern the true color of the rose.

So they descended to Tamriel to test their beauty, and the god of beauty let them pass in their purity. Meridia appeared before the most famous hero in all the land as a beautiful naked woman, and the man made love to her and was killed for his heresy. "My beauty is such that he sacrificed his name for my sake," Meridia said, but Azura knew that it was of no consequence that a man be attracted to a woman, so she appeared before the most humble priestess of the god of beauty as a beautiful naked woman and recited poetry of heart and feeling. The woman fell in love with the Daedra and made love to her, and swore that she was the most beautiful. Thus, the god of beauty banished Azura and Meridia back to Oblivion.

Meridia knew she had been beaten, so she let Azura name the color of the rose. Azura called it Burgundy, the color of a woman's sacred beauty and the color of the first rose, and henceforth the queen of the night sky also became known as the mother of the rose. As for the priestess of the god of beauty, she was almost put to death for her heresy, but Azura saved her and brought her to live in Oblivion. She and the woman who brought comfort to the people of Coldharbour became Azura's first lover priestesses, and they descended to Tamriel to deal with the Vampires while Meridia became distracted with revenge on the god of beauty.

Editor's Note: Some people believe that Meridia saved the Hero and he later became Umaril the Unfeathered, though there is no indication that this is so in the original text. It was written by a priest of Azura, so it is bound to be subjective in a way that causes Meridia to bring about or at least fail to prevent the Hero's death. Others say that Sanguine was so impressed with Molag Bal's tricks that he brought the rose to Tamriel as a symbol of the two Daedra and their affairs. As with most legends, it is up to the reader to decide.
Azzhad

Azzhad is a Khajiit merchant who owns and runs a jewellery shop in the Bravil Docks, Azzhad's Lapidary and Appraisals. He buys and sells gems and jewellery, as well as fine clothing and accessories.

He rises at 8am every morning, eats breakfast for an hour, then heads downstairs to open his shop. He remains open until 7pm, then sits down to do some lapidary work for a couple hours. After that, he goes back upstairs to eat dinner for two hours, then heads to bed.

Azzhad dresses flamboyantly, in a red sailor's shirt, canvas trousers, and braided leather sandals, along with an opal ring. He carries the key to his shop, a loaf of bread, and some beef.

Azzhad lives above his shop, in a small space that contains a table and chairs, a bed, and a dresser and some crates for storage. The shop is located just to the west of the Docks Gate, on the upper level.

True to his nature, Azzhad is flamboyant, friendly, and very flirtatious. Depending on your gender, his greeting will vary: "Ahh, a man who is not afraid to flaunt his wealth, one who does not see gemstones as simply a plaything of a fine woman! Azzhad has a very fine selection of male jewelry, so please, take your time and look over his wares..." or "Ahh, Azzhad works with pretty gems every day, but today, he sees the prettiest gem of all walking into his store! Please, tell him how he can assist you..."
BAIN Install

BAIN is an automated mod installer which is part of Wrye Bash. Use the Wizard install for easier process (right click on the archive and select Wizard).

If you want more information about what a specific ESP in the BC archive does, then read What Does Each File Do.

Install Instructions
If updating from an older version, please ensure that you uninstall the old version before installing the new version.

Simply place the downloaded archive into the "Oblivion Mods\Bash Installers\" folder, then go to the Installers tab in Wrye Bash, run the Wizard on the archive and answer each query. 
If there is a Better Cities Update archive then repeat the above for this archive too.

Adjust your load order so that all Better Cities ESPs are near the end of your load order. All Replacer ESPs should be BEFORE the Better Cities ESPs. All Better Cities Patches should be AFTER the Better Cities ESPs, starting with the FPS patches, then the compatibility patches. Highly recommend using BOSS (Better Oblivion Sorting Software) for this.
BAIN
Bail

Bail is a Khajiit thief who lives in Leyawiin with his mate Indira and children Jubal and Caoimhe.

Bail gets up at 6am every morning and eats breakfast, then spends his day prowling around the harbor looking for easy marks. He goes to Hjalmar's Beer House at 5pm to have a few beers; he returns home at midnight and goes to bed.

Bail wears a huntsman vest, huntsman leather pants, and huntsman moccasins, and is armed with a Dagger of Weakness; he carries some random food and drink, a moderate amount of gold, three bottles of Nibenay Beer, and a house key.

Bail's house is located south of the city. The entry alcove is used for storage - it has several barrels and shelves holding foodstuffs. The main room is divided into several smaller spaces by cloth screens: the one to the farthest right is Caoimhe and Jubal's sleeping area (each has a bed and chest of drawers, and they share a small table and pair of stools); a dining table with two chairs sits in the opposite corner, and Bail and Indira's space is next to that. The couple has a bed, cupboards and a chest, and a table for writing or painting.

Aside from rumors, he has nothing to say.
Balthazar Rosselli

Balthazar Rosselli is an Imperial farmer who lives in Chorrol with his parents Emory and Una, and brother Tarquin.

He has a simple routine: he gets up at 6am every morning and eats breakfast, then goes outside to work in the garden. He comes in at 8pm, cleans up and eats dinner, then goes to bed.

Balthazar wears a plaid shirt, laced leather pants, and rough leather shoes; he carries some ginger root and stale grain, a copy of Beggar Prince, a rake, and a house key.

The Rosselli home is a large dwelling located in the southeast corner of Chorrol. It has a single room, but it's divided up by low walls into separate areas: the common area in the middle has a dining table; the right side has the kitchen and a bedroom shared by Balthazar and Tarquin; the other side of the room has a storage area and Emory and Una's bedroom.

Aside from rumors, he has nothing to say.
Barin

Barin is a Redguard scout who serves as a navigator aboard The Shining Topal, a ship currently moored in the Leyawiin Harbour

Since the ship is in port, Barin has nothing to do; he sleeps from midnight to 6am, eats breakfast for two hours, and spends the rest of the day wandering aimlessly around the ship.

Barin wears a patched vest, coarse linen pants, and oiled linen shoes; he carries a sextant, a bar of crude soap, a muffin, and a loaf of bread.

Barin's cabin is located on the mid deck; it has a bed, dresser, chest, and chair.

Like his fellow sailors, Barin is bored to tears and ready to get moving: ''"If this ship doesn't leave port in the next few days, there is going to be a full-scale mutiny! I haven't seen the crew this itchy since that case of Serpiginous Dementia we all came down with."''
Bartram

Bartram is an Imperial farmer who lives with his wife Emma and sons Seneca and Dublin in the Mill House in Chorrol.

Bartram gets up at 6am every morning and eats breakfast, then goes to work in the mill. He knocks off at 8pm, eats dinner, and goes straight to bed.

Bartram wears fishing waders and rough leather shoes; he carries an apple, a pumpkin pie, and a bottle of beer.

The mill house is located beside the mill, southwest of the city. The lower floor divided into three rooms; the main part is a dining room, which has a trestle table and two benches; two smaller rooms serve as a kitchen and storage area. The upper floor has three bedrooms - one each for Seneca and Dublin, and one for Bartram and Emma.

Aside from rumors, he has nothing to say.
Bassanio

Bassanio is an Imperial noble who lives in the Converted Checkpoint Apartments.

Bassanio gets up at 10am every morning and eats breakfast for two hours at the communal table. After breakfast, he goes for a walk in the Market District, browsing the shops and talking to people. At 6pm, he stops in at The King and Queen Tavern for a two-hour dinner. On weekdays, he goes to The Bloated Float for two hours afterward, then goes home; on weekends, he returns to the apartments and remains there for the rest of the night. In either case, he stays up until 2am before finally going to bed.

He wears a burgundy linen shirt and pants, and russet felt shoes, and carries a moderate amount of gold.

Bassanio is currently staying in the communal area of the apartments; he has nothing more than a bed and a chest for his belongings.

He has little to say beyond complaints: ''"They send me to the Imperial City for business, and they can't even spend enough coin to at least put me in one of the hotels! I'm reduced to staying in some underground communal apartment with all the other low-lives."''
Bay Swimmer

Bay Swimmer is an Argonian pirate who lives and works aboard ''The Heron's Tail'', a ship moored in the Bravil Docks.

Every morning, he rises at 8am. He skips breakfast, preferring to work instead. He remains on the docks, loading and unloading, until 7pm, when he goes to the Bravil Bayside Inn for dinner. He spends three hours there, then walks about for a bit before returning to his bunk on the ship.

Since he likes to take a dip at odd times, Bay Swimmer wears nothing more than leather greaves; he's armed with a steel cutlass to fend off the over-curious shark or slaughterfish, and carries a bowl of pottage.

As his name suggests, Bay Swimmer's favourite activity is swimming: "Ahh, nothing quite as good as a refreshing swim in the bay to start your morning..." If you express disgust at the condition of the water, he'll reply: ''"That's what makes it so good! Soft-skins are always afraid of the filth, so I get the whole bay to myself..."''
Beata Vince

Beata Vince is a Breton publican who lives in the Talos Plaza District. She runs the Imperial Guesthouse, a high-class hotel in Green Emperor Way.

Beata wakes up at 4am and eats breakfast, then goes to work at the hotel. She mans the front desk until 6pm, then she heads over to The Hunter's Feast for dinner; she returns home at 8pm and goes straight to bed.

She wears burgundy linen shirt and pants, and thick cowhide shoes; she carries a silver pitcher and a large amount of gold.

Beata's house is located on the upper level of the southeast block. The lower floor consists of two large rooms; the entry is a receiving room with a comfortable chair and bench facing a fireplace, along with a shelf of drinks nearby. An open doorway leads to the other room, a dining area with a large table and six chairs. Cupboards against the walls hold food and dishes. The upper floor is three rooms connected by a hallway. The first is a guest room with a double bed, two dressers, armoire, a desk, and chest for valuables. The middle room is Beata's bedroom; it has a single bed, dresser, and armoire. The last and largest room is a living area: three benches sit facing another fireplace; a cupboard on the wall behind them holds drinks. A bookcase against the far wall holds various books, along with a silver shortsword and a silver Dagger of Dispel; another bookcase on the opposite wall holds cups and a scroll of Minor Heal Other.

Aside from rumors, she has nothing to say.
Becham

Becham is a Breton farmer who lives in Chorrol.

He gets up at 4am every morning and eats breakfast. On weekdays, he goes out to work in the field until 9pm; on weekends, he also works in the field, but takes a break a 3pm to sit and read a book for a few hours. On all days, he goes back in at 9pm to eat dinner, then goes to bed.

Becham wears a brown shirt, belted braies, and oiled linen shoes. He carries a rake, a hoe, a copy of Eastern Provinces, a carrot, a bowl of mutton stew, a sheep's heart, and a house key.

Becham's house is located north of the city, along the road; it is a single large room. His bed sits against one wall, along with a cupboard and set of shelves; a dining table sits between the bed and fireplace. The other half of the room is used for making cheese - he has a set of churns along the wall, a rack for cheese, and a work table. An alcove at far end of the room is used for storage - barrels, tools, and skeins of wool.

Aside from rumors, he has nothing to say.
Becker

Becker is a Nord hunter who lives in Cheydinhal where he works as a woodcutter.

He gets up at 6am every morning and eats breakfast, then goes outside to chop wood all day. On the weekends, he takes a break at noon to practice his axe techniques for the afternoon; on all days, he eats lunch at 4pm and knocks off at 8pm. After work, he goes to The Skinny Johnny for a few beers; he returns home at 10pm and goes to bed.

Becker wears a shirt with suspenders, coarse linen pants, and rough leather shoes, and is armed with an iron battle axe. He carries  three bottles of rum, a broom, a loaf of black bread, and a house key.

His house is located in southwestern Cheydinhal, just south of the west gate. It is small and crowded. The lower floor is one room, which has a dining table beside the fireplace, a pile of logs in the corner, various containers, and a shelf of dishes below the stairs. The upper floor has two small rooms, one of which is his bedroom, and the other he uses for storage.

Aside from rumors, he has nothing to say.
Beirir the Generous

Beirir the Generous is a Nord savant who runs the Refugee House.

She leads a busy life. She gets up at 8am every morning and spends some time at home before going about her business. On Morndas, Middas, and Fredas, she goes to the Refugee House at 9am and spends the day there, returning home at 5pm. On Turdas and Loredas, she goes to Kraken's Spa at noon for a two-hour lunch followed by a two-hour massage. On Sundas, she remains home all day. Regardless of the day, she takes a break at noon to eat lunch for two hours; after she gets her massage or completes her duties at the Refugee House, she returns home for the rest of the day, retiring to bed at 10pm.

She wears a blacksmith's apron and pants, and rough leather shoes; she carries a fig for snacking.

Beirir's house is located in the slums of southern Bruma, behind the chapel. It is one large room, split into three parts. A lower alcove to one side holds a double bed; the largest part, in the middle, has a large dining table and a counter with racks of cheap wine behind it; another alcove at the other end of the room holds a wine-press and a barrel of grapes.

Beirir is a kindly old woman, always happy to see a new face: ''Oh hello dear! Please, come in out of the cold and sit by the fire! You stay out there too long and you'll catch a chill! Are you hungry? I have plenty to food to share." If you comment about her generosity, she tries to downplay it: "Oh, I do get embarrassed when people call me that, I'm just doing what I feel is right... I'm no hero, I'm just sharing what I have with those who are less fortunate than I. As you get older, you begin to see life differently! You realize that you can have all the money in the world, but it won't make you happy. So, I share what I have with others, so they can feel happy, which in turn makes me feel happy! Do you understand now? I visit the Refugee House on a regular basis, bringing them food and drink, even warm clothes and bed linen... it breaks my heart to see them suffer the way they do, especially when I have such a warm house, and more food than I could ever hope to eat."''
Benadict Melius

Benadict Melius is an Imperial guard and Legion Customs official who oversees all incoming and outgoing shipments from the Imperial City Waterfront District; he also offers passage on a ship to various locations (see below).

Benadict gets up at 7am every morning and spends a couple hours polishing his armor and getting ready for the day. At 9am, he goes to the Customs Office to take over the day shift. He remains on duty until 5pm, then closes up the office and goes back to the watchtower and changes out of his armor. At 6pm, he sits down to eat dinner for two hours, then he spends the rest of the night relaxing until he goes to bed at midnight.

When he's on duty, Benadict wears a set of Palace Guard armor and is armed with an Akaviri dai-katana; off-duty, he changes into civilian clothes (brown shirt, light brown linen pants, and pigskin shoes). He carries a small amount of gold and an Imperial Watch key.

Benadict has a bunk in the Imperial Legion Customs Watchtower, with a chest for his possessions.

Benadict is polite and professional: "I am Benadict Melius, customs officer of the Imperial Legion, currently stationed here in the Imperial City! What can I do for you today?"

As mentioned before, he offers passage on a ship to several locations. Unlike the other harbourmasters, he offers no personal opinions, just information. Additionally, members of the Imperial Legion can sail from the Imperial City for free.

Notes
Some of the locations are mod-specific and will only show up if you have that particular mod installed.
Duncori Walk: Elsweyr Anequina
Firsthold: Tamriel Heightmaps Summerset Landscapes
Fort Akatosh: Fort Akatosh Redux
Stirk: Stirk
Sutch: Sutch Reborn
Benedict Martino

Benedict Martino is an Imperial herald who lives in the Imperial City Elven Gardens District with his wife, Morwen.

Benedict gets up at 8am every morning and eats breakfast for two hours, then goes to work at the Imperial Ministry. At 6pm, he goes to the Diplomatic Hotel to eat dinner, then he returns home, spends the rest of the night in, and goes to bed at 11pm.

He wears a red velvet outfit, doeskin shoes, and an ebony diamond ring; he carries keys to the house and office, and a moderate amount of gold.

The house is located in the north-eastern corner of the Elven Gardens District. The ground floor is a kitchen/dining room, with a small table and two benches in the center, a counter nearby, and a wine rack in one corner. The upper floor is a bedroom; it has a small dining table, a counter in the middle of the room, and a double bed in one corner.

Aside from rumors, he has nothing to say.
Bertold

Bertold is a Redguard pilgrim who can be found in the Mermaid Inn, an inn in the Leyawiin Harbour. He is encountered as part of the Rangers Guild quest Archaeological Discovery. Until you talk to him, he spends his time sitting in a chair on the second floor, reading a book.

Bertold wears a dark blue vest, canvas trousers, and pigskin shoes; he carries a small amount of gold, a copy of ''A Countess' Last Breath'', and a loaf of bread.

 
Related Quests
Bess

Bess is an Imperial commoner who serves Duke Agrivaine and Duchess Giselle and their guests on board The Gilded Duckling, a ship moored in the Bravil Docks. She mostly serves the duchess, and is quite happy with her job. She was born in Kvatch, but moved to Summerset Isle with her parents 15 years ago.

Bess rises at 9am every morning and eats breakfast for an hour. She then heads up to the ''Duckling's'' mid deck to tend to her duties until 5pm, when she goes to the captain's cabin to tidy up. She works there until 2am, when she heads back to her bed on the lower deck.

Bess wears livery in the duke's colours (gold and brown) and quilted shoes; she carries a key to the ship and oranges for snacking.

Bess is very polite and willing to help with information if she can, though she's a bit daft:
Her job: ''"Oh I'm just the maid! I keep the mid-deck and dining-deck clean and tidy. Mostly I stay close to Duchess Giselle in case she needs me."
The captain: "The Duke is the captain. He doesn't like having a proper captain on board giving the orders, so he takes charge himself when on voyages. He's very good at it!"
The Duke: "The Duke is named Agrivaine. I spend most of my time attending to Duchess Giselle though. She is so nice!"
The ship: "This ship? It belongs to the Duke. He has two or three ships, this one is called the Guild of Ducklings. Or something like that."

 
Notes
After completing the quest Strange Bedfellows, if The Gilded Duckling'' has sailed away from Bravil, it will no longer be possible to meet Bess.
Bidelia

Bidelia is a Nord trader who runs Gem of the North, a jewelry store.

Bidelia leads a simple life. She gets up at 6am every morning and eats breakfast, then opens the shop for business. She remains at the counter until 10pm, when she closes up for the day; she goes upstairs to eat, then to bed.

She wears a black & burgundy outfit, a jeweled amulet, a gold ring, a gold diamond ring, and gold-trimmed shoes; she carries a shop key and some fruitcake.

Bidelia's quarters are located above the shop. She has a single room that has a double bed and armoire at one end; the other is covered with a large rug and has a desk and chair, a bookcase, end table, and a side table.

Aside from rumors, she has nothing to say.