Netruk44/uesp-wiki-content huggingface dataset:
Online:Refugee (Outside Riften)

Refugees are commoners who can be found in the refugee camp north of Riften. Their homes were destroyed by Sinmur. They have no unique dialogue.
Online:Refugee (Riften)

Refugees can be found in Riften, by the northern entrance to the city. Their homes were destroyed by Sinmur.thumb|right|A male Refugee
 

Dialogue
The Refugees in Riften have a few things to say about their situation.
:''"Where's the rest of the Pact army? Are they hunting that giant?"

:"I was buried in rubble when Sinmur stomped through. I would've died if someone hadn't pulled me out."

:"I should just steal a horse and ride away. The worst they could do is kill me."

:"We lost everything. May as well go build a shack in the woods now."

:"I heard the Dark Elf Ordinators are using the homeless to recharge their soul gems."

:"The Dark Elf priests have food, but only for those who listen to talk about their blasphemous gods. I decided to stay hungry."

:"The soldiers say we can't go back to our homes yet. Too dangerous. Bah!"

:"The Pact soldiers spend their time watching for looters. Looters! They're the least of our problems."''
Online:Hall of the Dead (Solitude)

Shrines to Kyne, Stuhn and Mara are inside the Hall of the Dead. High Priest Ingurt stands near the entrance. Prelate Sabinus is in front of a shrine to Arkay. Several Nord Refugees are on the ground floor. Sedrane Rathryon loiters upstairs, clearly drunk. An intermediate safebox can be found on a table upstairs. There is a graveyard south of the Hall.
 

Related Quests




Services
 
Shrine to Kyne  
Shrine to Mara  
Shrine to Stuhn  

Residents
High Priest Ingurt
Hildyva
Prelate Sabinus
Priest Tobjarn
Refugee
Sedrane Rathryon
Thorjolf
 

Gallery
Online:Gloomforest Ritual Site

Three travelers can be found here while it is inactive.
 
Related Quests
 
 
      
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Online:Miner's Lament Ritual Site

It is located directly north of Dusktown, through a narrow tunnel. It is also near the passage to Greymoor Cavern. Three travelers can be found here while it is inactive.
 
Related Quests
 
 
      
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Online:Greymoor Cavern

This vast, open cavern is dotted with towering rock formations and prowled by vampires of the Gray Host and their allies, particularly around the Keep.

On the west side is access to Dark Moon Grotto via a Dwemer door, with the Western Greymoor Wayshrine and the Vampire Feeding Grounds just a little ways east. Greymoor Keep dominates the north, while the Greymoor Keep Wayshrine is south of that, along with passage to Dusktown Cavern, and the surface via a Great Lift. Finally, in the east is Bastion Sanguinaris, and passage to the Lightless Hollow.
 

Related Quests
Greymoor Keep Objective: Uncover the truth of the Blood Queen's vile experiments.
 

Places
Settlements


Dungeons
 

World Events


Points of Interest


Player Houses


Wayshrines



Gallery
Online:Dark Moon Grotto (cave)

It is also known as the Dark Moon Grotto Refuge. This is where a group of exiled werewolves can be found. They were asked to leave the hideout of the other escapees from Greymoor Keep after a strange disease began infecting some werewolves in the area and causing them to go feral.
 

Related Quests
Dark Moon Grotto Objective: Investigate the sickness spreading through Dark Moon Grotto.
 

Maps
 

 
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Blades:Grand Inquisitor's Ring

The Grand Inquisitor's Ring is a ring only available to be purchased from the Sigil Shop. Its appearance is the same as that of an Ebony Faerite Ring. The Jailmaster's Ring is its LT Ultimate version.
Blades:Ritual Incantation

The Ritual Incantation can be found during  .  
 

Text
thumb|right|Texture asset
The text found on the Ritual Incantation's texture is a passage from  .  The text is in Old English and has been made to look dilapidated.


References
Blades:The Blue God

The Blue God may refer to two things:
The Blue God (quest)
The Blue God (item), an item involved in the aforementioned quest
Blades:Thunderfell

Thunderfell is a mace only available to be purchased from the Sigil Shop. Its appearance is the same as that of a Glass Mace. Stormcaller is its LT Ultimate version.
Online:Abandoned House

Abandoned House can refer to any of these Places around Tamriel:
Abandoned House (Abah's Landing), located in Abah's Landing
Abandoned House (Aldcroft), located in Aldcroft
Abandoned House (Hallin's Stand), located in Hallin's Stand
Abandoned House (Haven), located in Haven
Abandoned House (Mistral), located in Mistral
Abandoned House (Murcien's Hamlet), located in Murcien's Hamlet
Western Abandoned House (Murcien's Hamlet), located in Murcien's Hamlet
Abandoned House (Satakalaam), located in Satakalaam
Abandoned House (Satakalaam South), located in Satakalaam
Abandoned House (Kynesgrove), located in Kynesgrove
Online:Abandoned House (Kynesgrove)

The front door is protected by a simple lock. It can also be accessed via a Loose Window on the back of the house. ''Keeper Ormi's Journal can be found on a nightstand next to the bed. A copy of Goddess of Storm, Mother of Nords'' can be found in front of the fireplace.
 
 
 
 
 
Gallery
Online:Miner's Lodge

There is a cooking fire in front of the lodge, as well as one inside the lodge. Faled the Cook is watching his stew boil over the fire outside. Eitaki Snowmead, Jomund Snowmead and Slonanir are standing on the porch. Hjolard the Sluggish, Garvilda Coldheart, Asgi Soft-Loam and Dalitra Riverrun can be found inside the lodge.thumb|right|Interior
 
 
Residents
Asgi Soft-Loam
Dalitra Riverrun
Eitaki Snowmead
Faled the Cook
Garvilda Coldheart
Hjolard the Sluggish
Jomund Snowmead
Slonanir
 
 
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Online:Fisherman's Hut

A ''Fisherman's Journal'' can be found beside the bedroll within the home. The containers within can be looted freely, and the front door is unlocked. A fisherman commissioned a Spinner to build him a pod house beside a waterfall so he could relax and fish. Witchlights often dance near the water. According to his journal, it would seem he was killed by the nearby wispmother, Mother Gilrielas.thumb|right|Interior
Online:Refugee (Shor's Stone)

This Refugee is an Argonian who can be found in a barn south of Shor's Stone. They have no unique dialogue.
Books

Crime and Punishment
Crime and punishment is a series of books written about crimes and the punishments you can face for committing them. There are 6 volumes.
   

Journals
This is a list of all of the journals added by Morrowind Rebirth.
   


Ledgers
This is a list of all of the ledgers added by Morrowind Rebirth.
   


Logs
These is a list of all of the logs added by Morrowind Rebirth. 
   


Other Books
These are books that do not fit into any of the categories.
Crime and Punishment I

[This is the first volume of the Crime and Punishment series. In here you can read about different crimes and punishments for committing them.]
Don't Touch My Gems!

Quick Walkthrough
#Pick up the cursed diamond in the Mages' Guild Basement.
#Talk to Maniel Sylbenitte.
#Bring Maniel any five cursed gems that are not cursed emeralds, diamonds or rubies.
#Speak to Maniel a week later. Urge caution.
#Speak to Maniel the following week for the reward.

Notes
Maniel will still take cursed rubies/emeralds/diamonds, but 3 will be needed to count as the same amount of progression as 1 of any other gem.
The nearby house of the necromancer,   in   has all five gems needed for the quest at the cost of a little thievery.

Example locations of cursed gems
Amber in   and  .
Amethyst in  , Oethadapilu and  .
Aquamarine in Zalgothrabu,  ,   and  .
Black Pearls can be found in  ,   and Hastophos Velifer's House.
Bloodstone is found in   and Old Ebonheart.
Garnet is in  .
Jet is present in   and Hastophos Velifer's House.
Moonstone can be found in  .
Peridot is found in Uttumilk,  ,   Lighthouse and  .
Sapphire is in Teknilashashulpi,  , Hadrumnibibi and  .
Topaz can be found in Sandil Ancestral Tomb
Turquoise is present in  , Hastophos Velifer's House and  .
Quest Stages
Online:Blood-Forged

thumb|right|A Blood-Forged Reachmanthumb|right|A Blood-Forged MinotaurBlood-Forged
 Blood-Forged
The Blood-Forged (or Bloodforged) are individuals whose molten bodies have been imbued by blood, Nirncrux, and iron by the Bloodroot Forge, an ancient Nedic site being operated by the Dreadhorn Clan and their Minotaur allies. The Blood-Forged individuals you will encounter are all members of this clan, who have sacrificed the blood of innocents at the forge in order to imbue their bodies and conquer all of  .

A Blood-Forged skin was previously available from the Crown Store.

 
Blood-Forged
 

Related Quests
Crime and Punishment II

[This is the second volume of the Crime and Punishment series. In here you can read about different crimes and punishments for committing them.]
Crime and Punishment III

[This is the third volume of the Crime and Punishment series. In here you can read about different crimes and punishments for committing them.]
Crime and Punishment IV

[This is the fourth volume of the Crime and Punishment series. In here you can read about different crimes and punishments for committing them.]
Crime and Punishment V

[This is the fifth volume of the Crime and Punishment series. In here you can read about different crimes and punishments for committing them.]
Crime and Punishment VI

[This is the sixth volume of the Crime and Punishment series. In here you can read about different crimes and punishments for committing them.]
Outpost Renius Prison Log

[Prisoners currently held in Outpost Renius:

Fenand Rielle, Breton male, fair condition

Held for smuggling Dwemer artifacts and Moon Sugar.

Badali Vandal, Dunmer female, good condition

Held for theft, trespassing and resisting arrest.

Balam Ienevala, Dunmer male, currently ill

Held for smuggling Dwemer artifacts and Moon Sugar, kidnapping and resisting arrest.

Rithleen Mirel, Redguard female, fair condition

Held for attempted robbery, murder and resisting arrest.]
Visitors Log

[This book contain the names of people who have visited the Imperial Estate Agency.]
Online:Blackreach

thumb|300px|right|Zone map (Blackreach)
Blackreach is a subterranean network of caverns that stretches beneath Skyrim. It consists of three separate areas which link the zones of Eastmarch, Western Skyrim and the Reach.

For historical information, see the lore article.

Places




Gallery
 

See Also
For other zone maps see:
Tamriel
The Aurbis
Blades:Patch/1.8.1

Released on August 11, 2020.

Hotfix for Patch 1.8, containing the following bug fixes and improvements:

Added a shortcut button during Events for using relevant potions and poisons.
Added packs of potions and poisons to the Store during Events.
Fixed a variety of interface bugs, control locks, and crashes.
Online:The Song of the Word

The words you hear are based on meat—don't let the sophists fool you 
Fear not upon the walking way—just let hysteria rule you 
In their own world, the mad have laws—but only if they're written 
The wise can write them different rules—for by the word they're smitten

Use no words for apologies—if you seek absolution 
Action is the walking way—and words are no solution 
The wise avoid apology—when ravers must be beaten 
So sing not with the dusty tongue—no word is true till eaten
Online:Six Are the Walking Ways

Six are the walking ways, enigma, enemy, teachers 
Begat by precursor gods, come we now their creatures 
Embody splendor in your name, and wisdom in your features

By the sword I mean the night 
By the word I mean the dead 
By the sword I mean a sigh 
By the word I mean the end

Six are the guardians, three fore and three incarnate 
Here to test your hero's ways, and show that you can learn it 
The truest works we shall behold are those made by the silent

By the sword I mean the night 
By the word I mean the dead 
By the sword I mean a sigh 
By the word I mean the end
Lore:Raxle Berne

was an     and the patriarch of the   of  . He occupied the Dwemer ruin of  , which functioned as the fortress of his clan.  

Due to the death of her brother at the hands of the Berne Clan in  ,   would seek vengeance on the Clan and eventually emerge as the matriarch of  . The Quarra clan was devastated in  , as both Raxle Berne  and Mistress   of    desired a vial of Quarra blood, which Volrina kept locked in the Quarra Clan's Dwemer fortress of  . According to some sources, Volrina was slain during an attempt to retrieve the potion, but whether Raxle or Dratha got to the vial first is unknown. 

Residents of   saw the Berne Clan as pests, and several groups sought to put an end to Raxle Berne. The details of how Raxle Berne met his end are unclear. Some sources state that the Tribunal Temple sent a Curate to purge the Clan from   in exchange for  .  Another source states that House Telvanni sought to create a stronghold in Uvirith's Grave, and required the knowledge to build Dwemer Animunculi which would function as guards for the stronghold. Unfortunately for the Berne Clan, Galom Daeus was the only known location for a book titled Secrets of Dwemer Animunculi, and Raxle Berne and his Clan were a nuisance on the way to obtain it. 
 

See Also
For game-specific information, see the Morrowind article.

Gallery
 

References
Lore:Dhaunayne Aundae

was an     ancient and the matriarch of the  . One of her spies was stationed in Prince  's court. One of the spy's reports to their Dark Liege was found and published by Helseth and his mother,  . The report suggests that Dhaunayne Aundae had a measure of influence within  .  
 

When she was mortal, she had a family, which once settled around  . Her mortal family was highborn, even among the Altmer. Her vampiric sire killed her mortal husband, but allowed Dhaunayne's son Vilandon to live. After she became a vampire, she abandoned her family.  Vilandon, thinking his mother was slain by the vampire who killed his father, dedicated his life to being a vampire hunter. Vilandon lived to sire his own children, who turned out Dhaunayne's great grandson, Sinyaramen. Vilandon Aundae was killed by a vampire named Kjeld.  Dhaunayne was unaware of what became of her family after she turned, and asked a fledgling vampire to investigate in  . When the news arrived that her son was killed by Kjeld of the  , she promptly ordered his death. 

The Aundae Clan attracted the attention of a Dunmeri vampire hunter by the name of Ano Vando, who sought information on the clan's whereabouts in the city of Ald'ruhn. Dhaunayne Aundae tasked the new blood with murdering the hunter in front of witnesses in broad daylight, so that his death could serve as an example to those who sought to meddle with the Aundae Clan. 

What became of Dhaunayne is unknown, but by  , the vampire   claimed to have links to the Aundae clan, though no one has ever confirmed them. 

Her clan notably turned   sometime by   while aggressively attempting to reclaim  , a location important to their vampiric heritage. 
 

Gallery
 

References
Lore:Dratha

was a Telvanni Councilor who lived in her mushroom tower of    in  . She had a very palpable distaste for men, and by  , had populated her tower solely with women.  
History
Second Era
Sometime in  , Dratha had a vision on her deathbed of the return of Dagoth Ur and his Sixth House, as well as the rise of the Nerevarine. House Hlaalu was funding Savarak Fels and his Black Snail Mercenaries to kill Dratha, so that he could take over ownership of the tower. Fels plotted to poison Tel Mora so that it would release toxic spores,  The Great Houses' council approved of the temporary leadership of Savarak, and Tel Mora's denizens would be harassed by his henchmen. An adventurer caught wind of the plot, and aided Mistress Dratha by administering an antidote to her tower and slaying Savarak. 

Dratha then sought to make a deal with a Dremora named   to prolong her life. To accomplish this, she sought the   scattered across various   associated with  . The terms of her Daedric contract stated that Xykenaz would return in the guise of a mortal man to claim her soul.  Dratha would later come to hate men.

Later that year, Dratha aided the   Hanu of the   who sought to free her father's spirit from the Hunting Grounds. To aid Hanu, Dratha determined the next location of the Great Hunt by dissecting the stomach of a fresh wolf corpse, giving Hanu the opportunity to reclaim her father's soul from Hircine. 

Third Era
By the  , due to Dratha's paranoia of men, all Tel Mora's residents had to be female to ensure she would survive for the return of the Nerevarine. Males were allowed to shop in the market and use services at nearby  , but had to stay well clear of the tower itself. Female visitors, however, found a warm welcome in Tel Mora.

Reports of the Nerevarine's gender are conflicted.  Some sources state that the Nerevarine was male, and was forced to hurl themselves at Dratha's feet and plead for a hearing to become Telvanni Hortator, while other sources state that the Nerevarine was female and Dratha approved her taking the position without hesitation. 

That same year, Dratha came to covet a vial of Quarra   blood.  The vampire patriarch Raxle Berne also sought the vial.   The vial was safeguarded by the Quarra Clan's matriarch, Volrina Quarra, who kept it locked in her room within the clan's fortress of Druscashti. According to some sources, Volrina was slain during an attempt to retrieve the potion, devastating the Quarra Clan. It is unknown which of the two obtained the vial.
 

See Also
For game-specific information, see the Morrowind and ESO articles.

Notes

Michael Kirkbride, a former designer for Bethesda Softworks, claims that "That line was a mistake a designer made in haste. Consider it a glitch."

Gallery
 

References
Lore:Hrelvesuu

Hrelvesuu is a daedroth who serves  , whom tasked her with wreaking havoc and terror on  . The Dwemer Ruins of Nchurdamz in Vvardenfell has been her lair since at least  ,  and serves as a sanctuary that she teleports to when she is in danger.  She has a fascination with the "toys of mortals".  She is associated with a powerful armor known as The Bestial Rampart. 

History
Circa  , during the Planemeld, Hrelvesuu served as a general in Molag Bal's service,  and was ordered to defend a  . However, she was vanquished by the Fighter's Guild, and the Anchor was destroyed. 

By  , Hrelvesuu had been in several confrontations with an Imperial warrior by the name of Larienna Maerina. Maerina would come to hold a vendetta against Hrelvesuu, and pursued her the world over. During their second to last battle, Larienna dealt Hrelvesuu a grievous wound, which forced the Daedroth to teleport back to Nchurdamz and recuperate.  Larienna hired a member of the Fighters Guild stationed at Wolverine Hall under the pretense that they would aid her in wiping out necromancers in the ruins.  In reality, she required aid in finishing off the daedroth. Larienna offered the treasure within the ruins to the guild member who was contracted to assist her.  Hrelvesuu was slain and the treasures she guarded were free to claim. Among them was the enchanted Dwemer spear Illkurok, which allowed the user to see in the dark and increased their aptitude with the spear. Despite the death of Hrelvesuu, Larienna felt uneasy, as the room the Daedroth dwelled in held a mysterious crystal, and she remained in the ruins to investigate it further. 
 

Gallery
 

Notes
Hrelvesuu was referred to with female pronouns by her hunter, Larienna Macrina in Morrowind

References
Slave Ledger

[Name | Race | Gender | Status


Fenand | Breton | Male | Sold for 800 gold


Allimir | Bosmer | Male | Sold for 1000 gold


Estird | Altmer | Female | Sold for 1500 Gold


Ahjisi | Khajiit | Male | Not yet bought


Dan-Ru | Argonian | Not yet bought]
Sorkvild's Journal, Volume II

Volume II: Journal of Sorkvild the Raven  

I am becoming extremely distraught in the fact I can not find any reason why Marelle is continuing to display her own thought patterns and even refusing some of my commands. If this carries on I will have no option but to destroy my own creation, although it would leave me with a heavy heart.
  
…...........................
  
She....kissed me. I had no control over my mind as she held me and pulled me against her cold, decayed shell of a body and pressed her hard blue lips against mine. I could taste the flavour of death on her lips but was powerless to push her away. I must end this now before I become the servant of Marelle!
  
….............................
  
Her power over me is too great and my feelings are mixed and confused. I have decided not to terminate her “life” but instead to take her to one of the islands north of here and maroon her there for eternity, but I must first retrieve the helm from her possession.
  
…..............................
  
I told Marelle of her inner beauty and demanded that she gave me the helm so all could see she was indeed a princess of the night. To my astonishment she did as I asked and gave it to me without a thought. I have told her we must travel north where we can be together and she seems to agree, I hope her spirit has its own heart or I shall be doomed.
  
….............................
  
We haven taken passage on a small ship from Dagon Fel. Marelle is cloaked again to hide her body and head but now her walk is that of a woman and not a summoned creature of a necromancer. Something went wrong, very wrong indeed. May be the Guar I sacrificed was not good enough? Next time I shall use a person to ensure I have pleased the Worm King.
  
….............................
  
Only one days travel from Dagon Fel I have found a suitable island. It is uninhabited and harsh which makes it perfect for my plans, only a fool would come here in the future and no telling what Marelle would do to them on that day.
  
…..............................
  
I have paid the ship master handsomely to await my return and he has agreed. I will take Marelle deep into the island then cast a recall to return to the beach and quickly leave the way we came.
  
…...............................
  
I can not control the hurt I feel leaving her there. The tears roll down my cheeks as I write this but it was the only thing I could do other than have her slain. It will be sometime before I pursue another subject for my work that is for sure.