Netruk44/uesp-wiki-content huggingface dataset:
Abandoned House (Leyawiin 2)

The house consists of one room, which is knee-deep in water (perhaps a reason it was abandoned). It has little of interest besides a couple crates near the door (the large one holds several bottles of beer and ale), a scattering of gold coins on the crates, and a bed where the brave (or foolhardy) can crash.

A trapdoor in the far corner of the room leads to the basement, which is fully flooded. It used to be a storage room (shelving units fill the space in even rows), but has largely been cleaned out; assiduous explorers can find a few goodies, though: a flawed pearl, potions of feather and water breathing, and a few sacks with junk in them. A hole broken in the wall leads to an adjacent basement, access is blocked by a fallen shelf, but with care the gap can be squeezed through.
Abandoned House (Leyawiin)

Interior|thumb|right
The house consists of one room, which is waist-deep in water (perhaps a reason it was abandoned). Unlike the place next door, there is nothing useful here - even the bed is completely submerged and unusable.

A trapdoor in the far corner of the room leads to the basement, which is fully flooded. There is just one room here, empty except for three crates, a pair of dead rats, two sacks lying on the floor, and a table lying on its side. Those who search carefully can find an unexpected bonus, though: a pair of glass boots and a glass helmet on the floor behind the table. A hole in the wall leads to the adjacent basement, access is blocked by a fallen shelf, but with care the gap can be squeezed through.
East Empire Trading Company

thumb|right|East Empire Trading Company, ground floor

The main door opens into a large, mostly empty, entry room. A chair sits in the corner, and two bookcases take up space on the far wall; a set of stairs leads to the upper floors. A broad arch to the right leads to an open office area with several desks where clerks work. A doorway in the back of that room leads to a smaller office with a single table and chair that serve as a desk.

The upper floor consists of a landing and a door that leads to the employees' quarters - in this case, a large room split into two halves, shared by Agassi and Hamish.
East Empire Trading Company Warehouse

Only the door to the east building is accessible. The warehouse itself is, as expected, a large open space filled with crates, barrels, boxes, and other cargo containers neatly stacked and awaiting shipping or delivery. The night watchman, Thron, has a bedroll and table here; he sleeps for most of the day and works at night.
Gods' Providence

The captain's cabin has two small rooms; the lower is his sleeping quarters (bed, small table that serves as a desk, stool, and cupboard), and the upper is a dining area (round table and three chairs, along with shelves in one corner for food).

A trap door leads to the mid deck, which is used for crew quarters as well as storage. A small cabin in the bow has two bedrolls; tow more bunks are located amidships, and another small cabin in the stern is the first officer's quarters - it has a bed and small table and chair.

The lower deck is the hold and is used strictly for storage of goods.
Gold Horse Courier Office (Leyawiin)

Inside the Leyawiin branch|thumb|righ
It is a small and rather bare-bones facility; Ackdul, the manager, works from behind a table that serves as his counter. The rest of the main room is partially filled with packages waiting for processing or delivery; a large dining table sits back in the far corner.

Ackdul has a small area separated from the office by a large bookcase where his quarters are located. It has a bed, table, and the shelves, where he stores books, scrolls, and various other items.
 

Related Quests
Guard Barracks

thumb|right|The Guard Barracks, ready room

The ground floor has three rooms. The front half of the tower is a common room with a large fireplace, bench, and a dining table; two doors in the rear lead to separate bedrooms - smaller one with a bed, table and stool, and a barrel, and a large one with a double bed, writing desk, armoire, and a pair of paintings.

A set of stairs curves around the inside wall to the upper floor, which is a common sleeping area for the rank-and-file. It holds six beds, each of which has a chest. A ladder leads to the roof, which has a cargo crane on it.
Harbour Master

thumb|right|The Harbour Master's Office, ground floor

The building has several floors. The main floor is office space; the entry hall has a couple benches for visitors, and arches to the right and left lead to offices where clerks work. A room in the back corner is full of cupboards for storage of paperwork.

A set of stairs leads to the middle and upper floors. The middle floor has the dining room (a large space with three tables and chairs, racks of wine and beer along the walls, and various cupboards and barrels for food) and the Harbour Master's office (another large room with an equally larger desk, bookcases, a small table and chair, and a storage cabinet).

The upper floor is the employee quarters; there are two sets of rooms here - one for Tarquins and Laird, and one for Junnios and Ellis.
Imperial Legion Canteen

thumb|right|The Imperial Legion Canteen, main room

The building has two floors. The main room on the lower floor is the dining area - it has several tables and a curved bar with a handful of stools; some wine racks and ale barrels sit against the walls. A doorway leds further into the building, passing a storage room on the left and leading to a set of stairs to the upper floor.

The upper floor has a broad hallway and a single door, which leads to a pair of connected rooms - private quarters for visiting dignitaries. Each room has a bed, table and chair, and various dressers and cupboads for storage.
Imperial Legion Offices (Leyawiin)

thumb|right|Imperial Legion Offices, ground floor

The building has three floors. The ground floor is office space; the main door opens into an entry hall with stairs at the rear and arches to either side leading to larger rooms. The one to the right has a counter near the front, a table near the back that serves as a desk (with a stool for visitors), and a bench and chair around a low table near a large bookcase. To the left, a hallway leads to two smaller private offices, each of which has a single table/desk, bookcase, and cupboard.

The second floor house the mess hall (a large room with a pair of tables lined with stools) and the bunk room (a pair of rooms with three beds each, along with personal chests, a couple tables, and shelves).

The third floor houses the people who work in the office. Each wing has a pair of small bedrooms for Zaccheus, Tordis, Thaddeus, and Sergeant Harvey.
Leyawiin Harbour Authority

thumb|right|The Leyawiin Harbour Authority, office

Only a small part of the building is available to the public - the front office. It is here that the Harbour Master, Sorink, conducts his business. The rest of the building is two rooms: the larger is used for storing items confiscated from those seeking to enter the city, while the smaller is the guards' ready room, where they relax between shifts or seek shelter during inclement weather. A bunk in the ready room is available to guards who need a nap.
Leyawiin Harbour Storage

thumb|right|The Leyawiin Harbour storage, interior.

Though there is no sign, the place is easily recognizable - it stands alone, and has a large number of containers stacked outside. The inside is surprisingly bare - one half has several sets of shelves with various items of clothing; the other half has a couple small tables that serve as desks, some crates stacked in the corner, and a bedroom "nook" with a bed, cupboard, and chest of drawers, where Sorink sleeps.
Marsh's House

The house is one storey, but has several rooms. The door opens into a small foyer; off to one side is a storage area that serves as a pantry - it has a cupboard, shelves, and several containers containing various foodstuffs. Straight ahead is the dining room, which has a large table and two chairs sitting near a large fireplace. A makeshift wall cuts this off from the rest of the house - a living room with a bench and shelf of books; a small table that serves as a writing desk; and a bedroom area. The bedroom has two sets of shelves; one holds several weapons and arrows and a locked chest with gold and gems in it; the other has clothing and bits of leather armour.
Rangers Guild Hall (Leyawiin)

The ground floor consists of a central lobby with stairs to the upper floors; a large dining room with a long table capable of seating over a dozen people; a meeting room where rangers can plan missions or just sit and chat; and a storage room containing leather armour, saddles, and other equipment besides weapons.

The second floor has the infirmary (a small room with two beds for patients and a shelf and chest full of medical supplies) and the armoury (a set of three rooms that hold all manner of weapons for guild members).

The third floor is the sleeping quarters for the rank-and-file members (eight bunks, each with a chest, and four sets of communal drawers), and Silverneck's quarters (two large rooms where she lives and conducts her business). The front room is her office, which has a desk, bookcase, and a pair of stools for visitors to sit; her bedroom is larger and has a dining table, double bed, dresser, and a washing area.
 

Gallery
Spearhead Tower

It sees little use and is unmanned; the only way out to the island other than swimming is via a row boat tethered to a dock just outside the city walls, near the Coast Guard Station. The boat takes you to a small dock at the southern end of the island; a trail leads up to the lighthouse door.

The tower itself has only one floor, which is largely empty except for some crates and barrels, and numerous cobwebs. A ladder leads to the roof, where the fire burns. More barrels are stored here.
The Blue Fig Bakery

thumb|right|The Blue Fig Bakery, dining room
thumb|right|The Blue Fig Bakery, store

The proprietor, Larahiid, has 50 gold and a Mercantile skill of 30; he sells all manner of baked goods and fruit, and buys food as well as potions.

The shop occupies a large two-story building. The main doors lead into an entryway, which has been turned into a dining room; it has several small tables for patrons to sit and eat. An archway to the right leads to another large room where Larahiid works behind a long counter, taking orders and serving customers. Baked goods are displayed all along the counter, as well as in a tall bookcase and a table behind it. A door in this room leads to the storeroom, which is full of sacks, crates and barrels holding supplies for the shop.

The kitchen lies on the other side of the dining room. It consists of two rooms - the main room, where Larahiid's wife Frehja does most of the work, and a smaller room that holds the oven, where her apprentice, Farus, works. Frehja has two marble-topped tables where she makes the baked goods, flanked by a pair of shelves holding canisters of spices and ingredients. Farus deals mainly with dough; he has two tables for placing trays ready to go into the oven, and those that just came out. A rack on one wall holds a variety of trays.

The workers' private quarters are located above the shop, accessed by a stairway in the main room. The door to the left leads to the room Frehja and Farus share; it has two separate beds (each with a clothes chest), a dining table and food cupboard, low dresser, and a bookcase and bench. The door to the right is Larahiid's quarters, comprised of two rooms. The larger is the living area; it has a large dining table with a food cupboard nearby, a table where Larahiid does his accounts, a bookcase and small desk tucked into the corner, and a bench for sitting. The bedroom is half the size of the main room and has just a bed, low dresser, and a chest on a table.
The Numidium

The main door from the deck leads to the captain's cabin. The entry room is empty except for a cupboard in one corner; it is used for daily troop inspections. The upper room has the captain's bed, another cupboard, and a table that serves as a desk.

The mid deck serves as the soldiers' training area. The front two thirds of the level has a short archery area and a space for sparring; the rear has a brig and an alcove for armour storage.

The lower level is the soldiers' quarters. Aside from a few crates in the stern, the entire space is taken up by two rows of bunks on either side of the hold. Shelves under each bunk hold the soldiers' personal possessions.
The Shadow

The main door from the deck leads to the crew cabin, which is divided into several sub-levels used for storage as well as the crew's bunks. Another door leads up to the captain's cabin, while ladders go down to the door to the passengers' area and the hold.

The captain's cabin takes up the width of the stern. It is dominated by a large curved desk; two bookcases and a cupboard stand against the walls, and a bed sits in one corner.

The lower part of the hold is divided into individual compartments, each blocked off by a hanging curtain, for passengers; the upper part is used for storage and has a couple more compartments. A dining table is located at the fore end of the hold for passengers to take meals; shelves here hold various dishes and flatware.


 
Related Quests
The Shining Topal

The captain's cabin is sparsely furnished. The lower room, his bedroom, has just a bunk, cupboard, small table, and a few containers for storage; the upper room has a trestle table for taking meals.

The mid deck is the crew quarters. The fore cabin is shared by the women, Ashanabi Dun-Ahhe and Bugdub Ogdum; it holds their bunks, various containers, and a small table. The passage back to the stern is lined with shelves on one side (which holds various items and containers of little value) and cabins on the other. Barin's is first, then Salms Othralen's, both of which have a bunk, dresser and chair; a cabin at the far end of the stern for passengers is accessible only by going through Salms' cabin.

The hold has some crates, sacks, chests, and barrels, all of which contain junk; dedicated searchers can find a few treasures, though: a pair of flawed gems, a bottle of skooma, and a potion of healing.
The Sublime Topal

The door from the deck leads to the captain's cabin. The lower room has a bed, two rugs, a cupboard, and a small table that serves as a desk; the upper area has a large dining table and three chairs.

The mid deck is the crew quarters. The space in the bow is one large cabin with two bunks; a gangway leads aft, passing two more single cabins before reaching the trap door to the lower level. A larger single cabin takes up the stern portion of this deck.

The hold is divided into three compartments: the largest is empty; the middle one has a single bunk; and the foremost has a cage and several crates and barrels.
Topal Trading Company Barracks

The building is small and consists of a single room; four beds, each with its own chest, occupy each corner, and a dining table and cupboard take up the middle of the room. A trapdoor leading down to the tunnel sits in an alcove near the front door.
Topal Trading Company Offices

thumb|right|The Topal Trading Company Offices, shipping and receiving
thumb|right|The Topal Trading Company Offices, archives

The company was founded and is run by three brothers: Arthos, Alexander, and Charles Dumaine. Arthos is in charge of the archives; Charles runs the clerks; and Alexander handles overall control of the company.

The company occupies a large building. The main doors open into a lobby where two guards stand watch. A pair of doors to the right leads to the trading floor, where the clerks work. A smaller office at the back belongs to Charles.

A set of doors opposite the clerks' office leads to the basement, which is full of crates and barrels awaiting shipment. This area is connected to the Topal Trading Company Barracks by an underground tunnel.

Stairs from the lobby lead up to the second floor, where the archives and Alexander's office are located. The archives are two connected rooms. Arthos sits at a desk in the main room, which has nothing more than his desk and a cabinet. He holds the key to the locked archives, which is a large, tall room lined on three sides with bookshelves that go from floor to ceiling. The center of the room is dominated by a large round table where visitors can sit and peruse their reading material.

Alexander's office is located across the hall. This is a posh suite of rooms; the door opens into a foyer with a large statue at the end. On one side sits a large meeting room with two sets of furniture grouped for informal discussions; on the other is Alexander's office proper. It is large but surprisingly spare; a huge desk sits facing the doorway on top of a plush rug, and the only other furnishings are a set of drawers against one wall, a bookcase on another, and a chest behind the desk. A smaller room off the office is used for storage; it has two large cupboards and two barrels.
 
Related Quests
Warehouse Administration

thumb|right|The Warehouse Administration building, ground floor

The main door opens into an entry room; stairs here lead to the upper floor, and a doorway leads to a hallway. The hallway has several arches on either side, which open onto a pair of rooms; the one to the right is empty but for a few cabinets, and the one to the left is office space for a trio of clerks, each of whom has a small writing desk, cupboard, and shelves for paperwork and supplies.

The stairs lead to a landing with a door that opens into the a large room split into two halves; both halves are bedrooms for employees or guests (currently unused). Each bedroom has a bed, cupboard, dresser, and chest for possessions.
Leyawiin People

† Appears during the Special Deliveries part of the Gold Horse Courier Service quest. 
‡ Appears briefly during the Rangers Guild quest Archaeological Discovery.
Lihandril Farfields

Lihandril Farfields is a Wood Elf archer and High Ranger, head of the Rangers Guild Hall in Chorrol.

Lihandril wakes at 6am every morning and spends a couple hours wandering around the guildhall before she sits down to eat breakfast. At 10am, she goes up to her office to handle the day-to-day operations of the guild hall; she remains there until 4pm, when she emerges to take a walk around the hall and chat with her people. She sits down to eat dinner at 6pm for two hours, takes another tour around the hall, then retires to bed at 10pm.

She wears a ranger's hood, ranger's cloak, leather boots, and leather bracers, and is armed with a fine steel short sword. She carries some venison and an apple.

She has little to say unless you're a member or are interested; in the latter case, she'll tell you: "Yes, I think we can take on a new member right now. Should I sign you up?"


 
Related Quests
Likes-To-Read

Likes-to-Read is an Argonian rogue who lives in the Imperial City Waterfront District. He gains his name from the fact that he always has his snout in a book.

Likes-to-Read rises at 6am every morning and eats breakfast for two hours, then spends an hour rounding up borrowed books before going to the Imperial City People's Library to read all day. He goes to Juno's Guesthouse at 6pm to eat dinner, after which he returns home and spends the rest of the evening relaxing there. He goes to bed at midnight.

He wears a patched vest, light brown linen pants, and thick cowhide shoes; he carries a copy of Beggar Prince, a small amount of gold, and a key to his house.

Likes-to-Read's house is small and divided into a bedroom and living area. The former has a pallet, wash stand, and dresser; the latter has a small table for eating, a set of shelves with several books, a cupboard, and several smaller containers with random items.

If you encounter Likes-to-Read in the library, he won't be much interested in talking: "Shhh! This is a library! You must be quiet!" If you ask about the library, he'll tell you: "Yes! This library was built by the Empire for its citizens."
Literary Recovery

Quick Walkthrough
# Find out that Auriel is missing three volumes from the series.
# Talk to Auriel about it, and agree to recover them for her.
# Talk to Lys Koch about the books.
# Talk to Orvil to find out where Lys went.
# Visit Kassandra in Bruma and Marc Hanse in Leyawiin.
# Return all the volumes to Auriel and collect your reward.

Detailed Walkthrough
This quest starts in Auriel's Books. To get it, you have to approach the bookcase at the back of the shop, almost behind the counter. You'll get the first journal entry. Talk to Auriel, and she'll tell you that she lent them to Lys Koch, a mage who's currently residing in the Converted Checkpoint Apartments.

When you talk to Lys, he'll tell you that one of the books is in his apartment and will give you the key. He doesn't know where the others are and can't be bothered to figure it out - he'll refer you to his apprentice, Orvil. The boy is a bit more helpful; he'll tell you that he and Lys traveled to Bruma and Leyawiin to visit Kassandra and Marc Hanse, respectively.

Look for the book on the desk.

Recovering the other two volumes is simply a matter of travelling to Bruma and Leyawiin and talking to the people in question. They'll be happy to turn the books over to you.

Once you've gotten all three books, return to Auriel. She'll thank you for your work and give you a copy of
Before the Ages of Man, a rare Mysticism skill book.

Journal Entries
Llidd

Llidd is an Imperial commoner who lives in the Imperial City Arena District with Pebin Rudrayt.

Llidd wakes up at 8am every day goes to The Hunter's Feast to eat breakfast, then heads over to The Sword to drink for two hours. He returns home for a couple hours, eats lunch at Montfort's Bakery at 2pm, and returns home. He spends the rest of the day there and goes to bed at midnight.

He wears a collared shirt and breeches, and no shoes. He has no possessions.

The house he and Pebin share is located in the northern part of the Arena District, next to the Market District gate. The bottom floor is one large room. Most of the space is a dining room/kitchen - a small table and chairs sit in the middle of the room, and one corner has a table for food preparation, cabinets and shelves for storage, and a small wine rack. Pebin's bed is tucked into one corner behind a bookcase. The upper floor has two rooms: the larger is mostly empty except for a bookcase, table, and chair in one corner, while the smaller serves as Llidd's bedroom and storage space.

Aside from rumors, he has nothing to say.
Lokrin Santi

Lokrin Santi is a Breton herald who lives in the Imperial City Elven Gardens District with his sister Etain.

He gets up at 6am every morning and eats breakfast for two hours; on weekdays, he goes to work at the Offices of the Magistrate, works till 7pm, and returns home to eat dinner. On the weekends, he leaves work early (1pm) and goes to Juno's Guesthouse to spend the afternoon eating and drinking. Regardless of the day, he returns home at 9pm to sit and read for a few hours before going to bed at midnight.

Lokrin wears a yellow silk shirt, black silk pants, and quilted shoes;  he carries keys to the house and office, a copy of Thief of Virtue, and a moderate amount of gold.

The house is located on the western wall of the Elven Gardens District. The ground floor has an empty foyer and a larger room that serves as a dining area. The upper floor is a shared bedroom with separate beds and a conversation area that has benches around a small table.

Aside from rumors, he has nothing to say.