Netruk44/uesp-wiki-content huggingface dataset:
Online:Crafting Motif 103: Black Fin Legion Staves

Many outsiders assume the Black Fin Legion is an army of Argonians whose purpose is to protect Argonians. They are mistaken. We serve all people who wish to live in peace, Man or Saxhleel. It is my belief that we can best defend our new home in Gideon by standing shoulder-to-shoulder with our neighbors, not by fighting to protect only our own. People of all races are welcome in the Black Fin Legion—a stout arm and a willing heart are all I ask.

The first enemy that an army in the borderlands of the Black Marsh must face is the climate itself. Here, iron and steel rust without special oils, bowstrings rot, and weapon hafts made from northern woods begin to warp. From head to toe, the Black Fin legionnaire must dress for conditions that destroy the arms and armor of other lands. But if the swamp is an enemy to the unprepared, it can also be a potent ally for the warrior who learns its ways.

Green, of course, must be the primary color of the Black Fin Legion. In the forests and swamps surrounding Gideon, the value of camouflage cannot be overlooked. Highlights of brass and gold may seem out of place, but they too have a purpose. They mimic the glint of sunlight on water.

STAVES 
The dense ground cover and frequent downpours of the Black Marsh ensure that many skirmishes take place at very short range. Every Black Fin legionnaire—archer, footsoldier, or spellcaster—must be ready for close combat. For that reason, Black Fin Legion staves feature lead striking heads and sturdy brass hafts for those times when spellcasters find themselves in melee.
Online:Crafting Motif 103: Black Fin Legion Swords

Many outsiders assume the Black Fin Legion is an army of Argonians whose purpose is to protect Argonians. They are mistaken. We serve all people who wish to live in peace, Man or Saxhleel. It is my belief that we can best defend our new home in Gideon by standing shoulder-to-shoulder with our neighbors, not by fighting to protect only our own. People of all races are welcome in the Black Fin Legion—a stout arm and a willing heart are all I ask.

The first enemy that an army in the borderlands of the Black Marsh must face is the climate itself. Here, iron and steel rust without special oils, bowstrings rot, and weapon hafts made from northern woods begin to warp. From head to toe, the Black Fin legionnaire must dress for conditions that destroy the arms and armor of other lands. But if the swamp is an enemy to the unprepared, it can also be a potent ally for the warrior who learns its ways.

Green, of course, must be the primary color of the Black Fin Legion. In the forests and swamps surrounding Gideon, the value of camouflage cannot be overlooked. Highlights of brass and gold may seem out of place, but they too have a purpose. They mimic the glint of sunlight on water.

SWORDS 
The difficulty of maintaining steel blades in the conditions around Gideon are not to be ignored; swords are not very common among Black Fin legionnaires. The typical legion sword is a sturdy blade designed for both slashing and thrusting, with a simple crossguard that is not likely to be snagged in hanging vines.
Online:Agonymium Stone (memento)

The Agonymium Stone is acquired by completing the Dread Cellar dungeon on Veteran difficulty.

 
  
 
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Online:Agonymium Stone

Agonymium Stone may refer to two things:
Agonymium Stone (memento), a memento acquired from completing the Dread Cellar
Agonymium Stone (object), objects found in the Dread Cellar
Agonymium Stone, Inert, an undercroft furnishing
Online:Patch/7.1.7

The Elder Scrolls Online v7.1.7 fixes several issues in the Waking Flame dungeons, some game crashes, an issue affecting taunts, and more. We have also made a temporary change affecting Battlegrounds so that Solo and Group queues will only offer the Deathmatch game mode for a period of time. For more information on this change, please visit this forum post. The size of this incremental patch is approximately 145MB.
Online:Patch/7.2.0

The Gates of Oblivion story reaches its climatic finale in The Deadlands DLC. The way to Mehrunes Dagon's realm has been opened and his legions of Daedra and cultists prepare to unleash a series of new and terrifying Daedric inventions on the lands of Tamriel. The call now sounds for heroes to thwart these schemes.

In addition to the burning and scoured fields of Mehrunes Dagon's domain, The Deadlands DLC also invites you to visit Fargrave, a mysterious city shrouded in the corners of Oblivion. Here, "friendly" Daedra and mortals inhabit a metropolis unlike any other. But despite the tentative peace, tensions lurk beneath the city … tensions that Mehrunes Dagon is eager to exploit for his own gain.

The Deadlands DLC introduces several new item sets, collectibles, outfit styles, achievements, titles and more!

The base game introduces some exciting new features including the new Armory system – which allows you to save out character builds – curated item set drops to help better ensure you get items that are not yet unlocked, new Mythic items, NVIDIA DLSS & DLAA Support, and more! Be sure to check out all the details below. There are also a number of changes affecting combat and itemization including some adjustments to proc sets and critical hit damage, plus allowing sets to now grant hybrid stats. For a full summary of the changes affecting combat, please see this forum post.

We've copied all PC North American characters for this latest update, which is approximately 3.3GB in size, and we can't wait to read your feedback. Enjoy!
Online:Mezhun's Field Journal

17th Frost's Fall Today Mezhun observed several Horker-Tusk tribesmen engaged in what he thought was a disgusting practice. They gorged themselves on boar meat and then forced themselves to vomit the food back up into their bowls. This one was truly shocked, however, when the Riekr then traded bowls and ate their fellow tribesmen's vomit. Mezhun lost his own lunch at the sight of this, but Master Sterone was enthralled. He insists this behavior is indicative of a high-level of tribal intimacy. He even suggested that the riekr were more civilized than we are in this respect. This one has so much to learn.

25th Frost's Fall For several days, it seemed as if the   were going to allow Mezhun to travel freely within the cavern, but that all changed last night. King Umezeduluth invited this one to dance with him. Mezhun was nervous, but Master Sterone insisted that this was an incredible opportunity. The dance was fast and strange, but things were going well until the king became obsessed with this one's fur. He seemed to appreciate its warmth and began making gestures suggesting he wanted a coat made out of it. Mezhun was startled and pulled away, which seems to have driven the king into a rage. The Riekr have since kept this one across the cavern and prevented him from going very far. Master Sterone says everything will be fine if Mezhun simply cooperates. This one hopes he will someday have as much wisdom and patience as  .
Lore:Agra Crun

The  , (which translates to Blood Shield in the common tongue) are a religious order of Orcs responsible for guarding the sacred Words of  . The name is based on an old Agra Crun legend of   and her shield, Agra Crun.  Members are recruited at a very young age, and trained to serve the will of Malacath, and it is from Malacath who they receive their orders. The group operates in secret, but for the few that know of them, they are seen as a beacon of Light.  Those of the order are not meant to recover the sacred Words themselves; an outsider is required to undergo the trails in order to recover the sacred Words. Throughout the ages, the Order has had to move the sacred Words and protect them from anyone who attempts to destroy the words.  

Sacred Words
The sacred Words are traditionally held in a place where Malacath's power is strongest. One of those places of power would be the Shrine of Malacath located beneath Fharun Stronghold, which was known to the Agra Crun as the hidden sanctuary. To access this hidden place, those seeking to enter this sanctuary had to test their worth. First of all, they must gain access to blood of the Agra Crun membership.  Then they had to open the passageway hidden located in Fharun Keep. Then they had to pass through three sets of magical rooms, with a candle showing the way to the next room, if they had gone through the wrong door, they would start again at the beginning.  
 
Afterwards, those seeking to access the sanctuary must take a leap of faith down into a dark well. Which led to the hidden shrine and to pass the final trial they must slay the keeper of the scroll in order for the Sacred Word to be revealed, as Malacath requires a willing sacrifice.   In   the Vestige would undergo the trails, to recover the sacred Words before the Vosh Rakh had a chance to destroy them, and the sacred Words would be moved to Orsinium.    

See Also
For game-specific information, see the ESO article.

References
Online:The Deadlands

It serves as the primary location for The Deadlands DLC.

The realm is connected by portals to Fargrave, another plane of Oblivion.
 
 

Places

Delves



Points of Interest
One of the Points of Interest required for Zone Completion (The Bathhouse) is found in Fargrave.



The following Points of Interest do not count towards Zone Completion:









Striking Locales
One of the Striking Locales required for Zone Completion (Skein Row) is found in the Shambles in Fargrave.






Set Stations
One of the Set Stations required for Zone Completion (Forgotten Feretory) is found in the Shambles in Fargrave.



World Bosses



Player Houses


Wayshrines
Three of the Wayshrines required for Zone Completion are found in Fargrave.









Connected Realms






Strongholds
These strongholds are visited during the Blackwood Main Quest, and are located elsewhere in the realm of Deadlands. They cannot be accessed directly from the Deadlands zone.
 
 
 
These strongholds are visited from other zones.
 
 
 
 
 

Quests
Story Quests







Gates of Oblivion Epilogue




Side Quests













Repeatable Quests
The Gleaners







Saraathu Tong







Sets
Overland
 

Crafting
 

Notes
The Daedric text written around the zone on the Aurbis map translates to THE DEADLANDS FIER(Y) DOMAIN OF THE PUISSANT LORD DAGON.

Maps
Each image is relevant to its location, and each number corresponds to the key on the right.

 
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Online:Kelaer

Kelaer is a Reachman stablemaster who runs the stables in Fargrave.
 

Dialogue
She talks about mounts.
:''"How a person treats their mount says a lot about them. Wonder what I'll learn about you."

:"You looking to purchase one of my creatures? Well, no stealing them. That's non-negotiable."

:"My mounts get the best care in all Fargrave. Respect them, and we won't have a problem."''
Online:Galat

Galat is a scamp who can be found just outside of Fargrave.
Online:Ghun

Ghun is an Orc servant who can be found just outside the gates of Fargrave.
Online:Fargrave Saddlery

An intermediate safebox is located on the east side of Firestomper's stall.

 
Related Quests


Residents
Chantale  
Engulfer
Firestomper
Kelaer  
Kusee  
Loth  
Thiefbane
Online:Mezz

Mezz is a Xivilai who can be found just outside the gates of Fargrave.
Online:Nilqoth

Nilqoth is a Golden Saint who can be found just outside the gates of Fargrave.
Online:Fargrave

It contains permanent connections to other realms of Oblivion, including the Deadlands. It is home to the Gleaners of Aurbis, the Saraathu Tong, and House Hexos. An agreement known as the Stricture allows mortals to traipse freely through Fargrave, and outlines the conduct expected of both Daedra and mortals within the city. The city is overseen by a group of arbiters known as the Grasp.

Of all Fargrave's districts, the Shambles is the most dangerous. It is also home to most of the city's mortal inhabitants.

Using the criminal skills from the Vampire, Werewolf, and Necromancer skill lines within Fargrave's city limits won't give you a bounty. NPCs will still refuse to talk to you if you are a transformed werewolf or stage four vampire, though.
thumb|right|One of the mysterious skeletons found through Fargrave
 

Related Quests

 
 

Places


Points of Interest
The following Points of Interest do not count towards Zone Completion:


Striking Locales


Set Stations


Player Houses


Wayshrines
 
 
 

Unmarked Locations


Books









''Meet the Character - Madam Whim''



 

Notes
The Daedric text written around the zone on the Aurbis Map translates to THE CELESTIAL PALANQUIN FARGRAVE.

 
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Online:Illuna

Illuna is a Xivilai who can be found just outside the gates of Fargrave. A good many tomes are floating around her.
Online:Gwinalir

Gwinalir is a Wood Elf provisioner who can be found just outside the gates of Fargrave.
 

Dialogue
He tells you little things about the city ahead.
:''"There's a Dremora who sells these little pillows. No idea what they're for, but I must have one."

:"Hurry! To the Bazaar. The little trinkets are back!"

:"I'm not working right now. If you need anything, find me later."''
Online:Engulfer

Engulfer is a senche who can be found at the stables in Fargrave.
Online:Firestomper

Firestomper is a horse who can be found at the stables in Fargrave.
Online:Thiefbane

Thiefbane is a wamasu who can be found at the stables in Fargrave.
 
  
Notes
Thiefbane is a Deadlands Wamasu.
Online:Gboguzh

Gboguzh is an Orc priest of Dibella who can be found just inside the gates of Fargrave. He will wander up and down the street.
 
Dialogue
He will greet you with one of the following when spoke to:
:''"The Lady looks on all and finds them deserving of love. I know you'll see the same in yourself."

:"Lotuses will flower here in the future."

:"Dibella finds us all. I've even known Daedra to dance with her once."''
Online:Ghrashorog

Ghrashorog is an Orc master-at-arms who can be found just inside the gates of Fargrave.
Online:Sulazz

Sulazz is a Dremora  who can be found just inside the gates of Fargrave.
 
 

Dialogue
He has many complaints:
:''"You've gained admittance here and now what? You want to roam the markets too?"

:"That pack merchant sells second-rate pouches for full price. The nerve!"

:"My neighbors talk far too loudly. I do not wish to be included in their tiresome gossiping."''
Online:Vlanonder Plaocius

Vlanonder Plaocius is an Imperial commoner who can be found just inside the gates of Fargrave.
Online:Hanor

Hanor is a Nord spirit pack merchant who can be found at his stall, Packs and Baskets in Fargrave.
 

Dialogue
:''"Whoa! That glint in your eye tells me you've vanquished many a foe. Is that why you're here? Finding it hard to carry around foodstuffs and all your rewards?"

:"Are you an adventurer? In my experience, all adventurers could do with a larger pack. Loot and trinkets take up so much more space than you expect."

:"No discounts for heroes I'm afraid—or villains. Whatever your ethical leaning is, no discounts. I send the money I earn from selling packs home to my mother. You understand."''
Online:Queravarion

Queravarion is a High Elf healer who can be found in Fargrave.
 
Dialogue
He talks about medicine:
:"Please stay healthy."

:''"Vares Dredayn developed a new medicine. Hopefully, it won't turn patients into poultry. Again."

:"Street medicine is not great, but Redmaiden works for the pactless."''
Online:Lirif

Lirif is a Dremora who can be found in Fargrave.
 

     
Bugs
Online:Screizzaz

Screizzaz is a Dremora who can be found in Fargrave.
Online:Barashana

Barashana is a Redguard mage who can be found in Fargrave. She is apprenticed to Vares Dredayn and can be found browsing one of the stalls.
 

Dialogue
You can have a long discussion about her work when you talk to her:
:''"Ooh, I could look at these shinies all day. But I'm supposed to find a volunteer for an experiment. I don't suppose you have a cold, do you? Or serious allergies?"
:Nothing like that. What kind of experiment?
:"Snakeskin! Then you aren't the volunteer I was sent to look for. We're trying to cure sniffles. Vares also sent me to get the chicken broth and toad eyelids he wanted.  Oh, the eyelids aren't for the experiment, Vares just thinks they're tasty."
:Who is Vares?
:"Vares Dredayn? Oh, he's only the most exceptional sorcerer in the Saraathu Tong. He's even made a cure for hair loss that works on Ogrims. You should really see the next exhibition he agrees to do, they're always fun and educational."
:Who are the Saraathu Tong?
:"You're really new here, aren't you? They're a group of mages and Dark Elves who have a pact with the fearsome Quath to study magics and portals within Fargrave.  Vares is pretty high up in the ranks because of his brilliance."
:What about you? Are you also high ranking?
:"Oh, no! I'm just Vares's apprentice. But he's already taught me so much about spell-casting and magic, I know I'll be great with a bit more study."''
Online:Junermet

Junermet is a Spiderkith who can be found in Fargrave. She has no unique dialogue.
 
Notes
She can be found on the unreachable walkway aside form her standard location.
Online:Shir

Shir is a Dark Seducer who can be found in Fargrave. She has no unique dialogue.
 
Notes
She can be found on the unreachable walkway as well as her standard location.
Online:Viksax

Viksax is a Dremora who can be found in the Fargrave Foodstuffs area of the city.
 

Dialogue
:''"Some Gleaners enjoy taking from mortals. But I can't think of what you could have that I'd want to steal."

:"You're blocking my view."

:"Free advice—there are some goods that you can only sell in the Shambles."''
Online:En

En is a Dremora who can be found in Fargrave. He has no unique dialogue.
 
Notes
He can be found on the unreachable walkway aside form his standard location.
Online:Mysilakhet

Mysilakhet is a Xivilai who can be found outside the guild hall in Fargrave.
Online:Lentylmo

Lentylmo is a High Elf fighter who can be found in Fargrave. He has no unique dialogue.
 
Notes
He can be found on the unreachable walkway aside form his standard location.
Online:Illitosha

Illitosha is a Dremora who can be found outside The Bearer's Rest in Fargrave and within Fargrave Foodstuffs.
Online:Adolot

Adolot is an Ogrim who can be found in Fargrave.
 
  ==Notes==
He will refuse to interact with anyone with a bounty.
Online:Haj-Mere

Haj-Mere is an Argonian merchant who runs Fargrave Fancies in Fargrave.
 

Dialogue
She has an archaic way of speaking:
:"Forsooth. Though the time we have may be fleeting, I do but hope we may part both richer. You in potions of vitality and I in both pocket and in company."

:"Wherefore find you life? In truth your answer matters not. Though I am told that a pinch of talk before a sale leads to congeniality. Which—from this expanse of vitals and tools—willst thou?"

:"Good morrow to you my excellently esteemed customer. What drams or materials take you your pleasure in today?"
Online:Kothekel

Kothekel is a Xivilai who can be found at a potion stall outside The Bearer's Rest in Fargrave with Junermet. He stands in one spot, doing arm stretches.
 

Dialogue
:"Tomes, potions, vials, and candles. What activities does this stall presume are usual undertakings?"

:"My companion does not talk much. Her mind remains in Oblivion."

:"I attempted to ingest food many years ago. Meat was delightful but foliage left much to be desired."
Online:Bailakhet

Bailakhet is a Dremora who can be found in Fargrave.
 

Dialogue
:''"Find your own spot. This one's claimed."

:"Shyn got herself trussed away over there. Serves her right too, going on like she was."

:"Misted Mourning has the cheapest Daze in Fargrave. But that's my den. Find your own."''
Online:Oololash

Oololash is a Dremora armorer who runs Fortified Splendor at the Arms and Armor marketplace in Fargrave.
 

Dialogue
:''"I cannot believe I'm stooping so low as to armor another mortal. So be it. What do you want?"

:"Overstay your welcome in front of me and I'll show you why you want to be wearing my armor. The demonstration will only be free of charge in some regards."

:"Protect your puny little vitals with real armor, not any of that stuff your kind makes on Nirn."''
Online:Skrigif

Skrigif is a Dremora tailor who runs Garb and Gear Tailors at the Arms and Armor marketplace in Fargrave.
 

Dialogue
He's brief and to the point.
:"Tears repaired and holes mended. New garments available too if you have need."

:''"Seams so fine you will not be able to tell they're there. See for yourself."

:"Willing to fix mortal work. Jerkin and jacket alterations a specialty."''
Online:Sko

thumb|right|Sko practicing on the dummy
Sko is a Dark Seducer leatherworker who runs Tannery of Great Renown at the Arms and Armor marketplace in Fargrave. He is practicing his sparring skills on a target dummy, and will sheathe his weapon when spoken to.
 

Dialogue
:"Yes, yes. May the gates of prosperity never close. Now, why have you come here to my renowned stall?"

:"Ah, a mortal bearing coin and economic prosperity. You bring still air to my lava flow."

:''"The finer points of your rudimentary mortal tongue delude me. Still, I'm sure we can embark on this exchange within the broad paddles of conversation. Correct?"''

    
Bugs
thumb|right|Old look
Online:Iss

Iss is a Dremora woodworker who runs The Quick Cudgel at the Arms and Armor marketplace in Fargrave.
 

Dialogue
:''"If you're another mortal coming here to get a chair instead of the bows, staffs, and shields I clearly specialize in, I'm going to break every law in Fargrave and be done with you."

:"There are mortals who will tell you that perfection comes at the cost of speed. My work is proof that they're wrong. It only takes me an hour to shape a bow."

:"What do you want? Give me specifics and don't waste my time. I have a staff to shape."''
Online:Faldannor

Faldannor is a Wood Elf weaponsmith who runs Keen Cuts at the Arms and Armor marketplace in Fargrave.
 

Dialogue
:''"Buy from me and you'll get weapons as good as those the Daedra use around the corner there. I guarantee it."

:"We can help each other. You buy from me exclusively, and I supply you with excellent weapons for your journeys. Then maybe the pact factions will take notice of my shop. Yeah, that's bound to work."

:"Honed these points myself. Good for cutting, maiming, stabbing, murder. You name it. All my goods are of this quality. See for yourself."''
Online:Airlur

Airlur is a Khajiit member of the Gleaners of Aurbis who can be found in Fargrave.
 

Related Quests


Dialogue
If you talk to him before the related quest, he'll say:
:''"You're not good looking enough to talk to Airlur. Freshen up and try your luck next time."''

Quest-Related Events
Brandfire Reformatory Relics
Once the Gleaners task you with finding some Relics, they'll send you to the cagy Khajiit:
:''"You're making a name for yourself among the Gleaners. Still, this one thinks he will hold his judgment for a while longer."
:Luna Beriel just told me about the relics in the Brandfire Reformatory. You discovered them?
:"Ah, yes. This one thought about charging into the Reformatory to see if the information was true for himself, but—as tempting as gold and fortune is—Airlur's been told he looks better with his tail attached."
:If no one's left the Brandfire Reformatory, how do you know there are valuables in there?
:"Hmm. Airlur does not have to answer. Though he will say that it was through a combination of hanging around the Shambles, luck, and collaboration with a Tong scryer.  She is better looking than you."
:So you've seen what's inside the Reformatory?
:"Airlur saw valuables and pretty things he wants to give to that scryer. If you're looking for information on what lies inside the Reformatory, get moving and see for yourself. That was harsh. Be careful and you'll be fine. Airlur is sure of it."''

If you try talking to him before leaving, he'll just repeat:
:''"You're not good looking enough to talk to Airlur. Freshen up and try your luck next time."''