Netruk44/uesp-wiki-content huggingface dataset:
Legends:Orc Clansman

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Notes
This card was previously part of the training mechanic where it could be upgraded into either   or   at level 12.
The card's summon ability applies the Clan Fury card effect.
The card's art was created by Nuare Studio.

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Legends:Orcish Warhammer

Availability
In addition to the card's availability in the Core Set, one copy is included in the Redoran Onslaught theme deck.

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Legends:Pillaging Tribune

Availability
In addition to the card's availability in the Core Set, one copy is included in the Redoran Onslaught theme deck.

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Notes
This card's summon ability applies the Pillaging card effect.
Prior to January 2017, this card would give all creatures in its lane drain for one turn. This was changed due to its ability to gain you much more health than was previously lost. 

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References
Legends:Pit Lion

Notes
Each Pit Lion summoned contributes towards the "Lions tamed" statistic.

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Legends:Plea to Kynareth

Availability
In addition to the card's availability in the Core Set, one copy is obtainable in the Black Marsh Smugglers deck as a potential reward from The Restless Dead.

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Notes
This card's ability applies the '''Kynareth's Light''' card effect.
It is unknown what the card's audio is meant to represent.
The card is named for Kynareth, one of the Eight Divines.

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Online:White Mane Horse

thumb|right|A White Mane Horse at The Crystal Crop in Shimmerene
White Mane Horses are a type of mount, although they can also be encountered as passive creatures.
Online:Gray Yokudan Charger

thumb|right|Gray Yokudan Charger
Gray Yokudan Chargers are horses available as a mount, although they can also be encountered as passive creatures.
Online:Highland Wolf

Highland Wolves are large wolves bred as mounts. They can be encountered as passive creatures at stables in the Gold Coast.
Online:Anvil Outlaws Refuge

It's located in the flooded catacombs beneath the Great Chapel of Dibella. thumb|right|Refuge interiorthumb|right|The second entrance
 
 
Services






Residents and Vendors

  

Maps
Legends:Portcullis

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Legends:Preserver of the Root

Availability
In addition to the card's availability in the Core Set, one copy is included in the Alduin's Apocalypse theme deck, and one copy in the Black Marsh Smugglers deck.

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Notes
This card's ability applies the Root Guardian card effect.

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Legends:Priest of the Moons

It can be included in decks, but it is also summoned by the support card  .

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Legends:Queen Barenziah

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Notes
This card's summon ability applies the Honor Guard card effect.
She is depicted with purple eyes, a trait she shares with her granddaughter Karliah.
Barenziah first appeared in Daggerfall, and later reappeared in Tribunal. For historical information about Barenziah, see the lore article.

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Legends:Quin'rawl Burglar

Availability
In addition to the card's availability in the Core Set, one copy is included in the Dunmer Avengers deck.

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Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 10.
This card's pilfer ability applies the Perfect Touch card effect.

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Legends:Rampaging Minotaur

Availability
In addition to the card's availability in the Core Set, two copies are included in the Warriors of Hammerfell deck, and one copy in the Redoran Onslaught theme deck.

Notes
Minotaurs first appeared in Arena, and later reappeared in Oblivion and ESO. For more information, see the lore article.


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Legends:Ransack

Availability
In addition to the card's availability in the Core Set, two copies are included in the Dunmer Avengers deck.
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Legends:Rapid Shot

Availability
In addition to the card's availability in the Core Set, three copies are included in the Aela's Companions theme deck, and three copies in the Paarthurnax's Roar theme deck. One copy is also obtainable in the Band of Survivors deck as a reward from A Knife in the Dark.

Notes
Playing the card counts towards the Arrows Fired statistic.

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Legends:Ravenous Hunger

Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 48.
This card's summon ability applies the Hungry card effect.
The card depicts and is named for the Daedric Hunger.

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Legends:Red Bramman

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Notes
This card's summon ability applies the '''A Pirate's Life card effect. For unknown reasons, this effect is applied three times upon the enemy creatures.
Red Bramman is mentioned in the Pocket Guide to the Empire and the Improved Emperor's Guide to Tamriel'', although these books state that he is human.
Red Bramman also shows up as an NPC in Practice mode.

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Legends:Reive, Blademaster

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Notes
Damage dealt with Reive's ability will break Runes before his attack continues.
Reive is the secondary antagonist of The Forgotten Hero storyline and is encountered in multiple quests.
Reive's ability closely resembles that of  , which he briefly wielded in the story.
Reive was formerly 2/5 but was changed to 3/5 because the old power rating made the card vulnerable to  .

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Legends:Relentless Raider

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Legends:Resolute Ally

Availability
In addition to the card's availability in the Core Set, one copy is included in the Band of Survivors deck.
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Notes
This card's summon ability applies the Stand Fast card effect.

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Legends:Restless Templar

Availability
In addition to the card's availability in the Core Set, two copies are included in the Tribunal Glory theme deck.

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Legends:Rift Thane

Availability
In addition to the card's availability in the Core Set, one copy is included in the Redoran Onslaught theme deck.

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Notes
This card's summon ability applies the To Arms! card effect.
The card is named for the Skyrim region of The Rift.

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Legends:Aela the Huntress

Aela the Huntress may refer to one of two things:

 , a legendary Strength Creature card
 , the changed form of the Nord version of Aela the Huntress
Legends:Adoring Fan

You receive one the first time you defeat a Solo Arena boss, or the first time you finish the Versus Arena with seven wins. Finishing a Versus Arena during the Chaos Arena event with seven wins will also provide you with a copy of the card. A premium version is awarded when reaching the rank of Grand Champion in either Solo Arena or Versus Arena.

The somewhat cryptic text "Adoring Fan will return" means that, after it is destroyed, it will be summoned into either lane at any point during the game from the discard pile.

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Notes
The Adoring Fan is a reference to Oblivion s Adoring Fan, who became a follower in much the same way as this card is earned and would eventually respawn if killed.
This card cannot be seen in your collection, even when viewing unowned cards, until you have earned it.

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Bugs
A bug that allowed Adoring Fan to be soul trapped with the mass trap interface was fixed in Patch 2.13, with the note "The small pitter-patter of rushed footsteps can be heard in the distance, seemingly getting closer…"
Those who did soul trap the adoring fan received a message titled Adoring Fan Has Returned! with the content ''"Hey… you were walking pretty fast back there. Almost lost you. But I finally caught up. I've missed you."''
Legends:Rihad Horseman

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Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 11.
This card's equip ability applies the Armed to the Teeth card effect.
The card is named for the Hammerfell city of Rihad.

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Legends:Royal Sage

Availability
In addition to the card's availability in the Core Set, one copy is included in the Dunmer Avengers deck, and one copy in the Warriors of Hammerfell deck.

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Notes
This card's summon ability applies the '''Sage's Wisdom''' card effect.

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Legends:Sadras Agent

Availability
In addition to the card's availability in the Core Set, one copy is included in the Dunmer Avengers deck.

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Notes
The card is named for House Sadras, one of the Great Houses of Morrowind.

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Legends:Scuttler

Scuttler is the first card you play in the The Forgotten Hero story, during the quest The Fighting Pit.

Availability
Two copies are included in the Band of Survivors deck.

Notes
Scuttlers first appeared in ESO.

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Legends:Sharpshooter Scout

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Notes
An alternate-art version of this card was available in the Mad Prince Pack.

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Legends:Shornhelm Champion

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Notes
This card's ability applies the Shornhelm Retribution card effect.
The card is named for the High Rock city of Shornhelm.

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Legends:Shrieking Harpy

Availability
In addition to the card's availability in the Core Set, two copies are included in the Ancano's Cunning theme deck. One copy is also obtainable in the Dunmer Avengers deck as a reward from The Brawl.

Notes
This card originally was of common rarity, but was changed around 10/2016 to help balance quality of common cards.  
 

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References
Legends:Silvenar Tracker

Availability
In addition to the card's availability in the Core Set, one copy is obtainable in the Band of Survivors deck as a reward from Tangled Web.

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Notes
This card's summon ability applies the Bosmer Bloodthirst card effect.
The Silvenar Tracker is named for the Valenwood city of Silvenar.

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Legends:Skirmisher's Elixir

Availability
In addition to the card's availability in the Core Set, one copy is included in the Dagoth's Might theme deck.

Notes
This card's activation applies the Skirmishing card effect.
The potion depicted in this card appeared in Skyrim. 
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Online:Hireling Guard

Hireling Guards are guards who patrol the various mansions and estates in Abah's Landing. In restricted areas, they are hostile on sight.
Lore:Bloodfiend

are feral vampires. The process of becoming a bloodfiend typically begins when a vampire starves, loses their sanity and turns feral.  However, the term "bloodfiend" also refers to other vampiric abominations that do not experience an infection with an incubation period as most vampires do.

Feral vampires are vampires who have lost their minds over the years, until they eventually become deranged with hunger. A vampire can become a feral vampire when they are unable to feed, refuse to feed, or go for long without blood.  The most notable example of a vampire that has gone feral in this manner is Lord Lovidicus. 

The "blood cursed" are a type of bloodfiend who resemble blood-starved vampires.  Unlike traditional vampirism, the infection sets in very quickly, and the process completes in a very short time.  What makes these bloodfiends distinct from normal vampires is the fact that potential bloodfiends are not required to be alive for the process to reach completion.  Bloodfiends can come about after a victim is  drained dry by a vampire.   A relic known as the   was capable of transforming mortals into bloodfiends, and almost unleashed a bloodfiend plague upon Rivenspire before it was given to Molag Bal.  

Bloodfiends care less about the sunlight than their more sane counterparts. 
 

See Also
For game-specific information, see the ESO article.

Books


References
Lore:Bull

Bulls are male cattle, which are herbivorous livestock. They are often raised on farms and can be slaughtered for their meat. In Tamrielic folklore traditions, a bull's ossified member is considered as a charm for good fortune and can be found across Tamriel.  To the Ra Gada, the symbol of a winged bull was considered to be important enough to placed in their tombs.  The aforementioned symbol is also seen in the Adabal-a, where Morihaus is referred to as a winged bull. Among the Reachmen, the Bull-Heart Warriors use their skulls in rituals,  while the   considered the bull to be their emblem after beginning their alliance with the Minotaurs and embellished their belongings with bull symbolism. 
 
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See Also
For game-specific information, see the Redguard and Online articles.

References
Lore:Echatere

Echateres are large mammals  with tusks, pointed hooves, and large antlers. Found mainly in Wrothgar, they serve the Orcs as livestock and beasts of burden. They provide meat, fur,  vellum,  and milk for the Orcs.   Echateres are stubborn and ornery.   Those found in the wild are usually hostile, using their tusks and antlers when in battle, with capabilities to send shockwaves through the ground using their immense weight. 

Young echateres are called echalettes.  They are generally docile and fawn-like.  Badger Ruff Echalettes are black and white striped echalettes that are exceptionally irritable and fierce for young echateres. They've been known to chase away  .  During the spring, echalettes are occasionally born with temporarily spotted fur that helps them camouflage in the sun-dappled forests. This pattern fades as the echatere matures. 

Echateres are herbivores. They are known to eat sedge grass, snow truffles, and echatere moss.   They are also prized by Orcs for their ability to find and dig for snow truffles. 
 

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Notes
Alongside Echatere being used as herdbeasts, Orcs are also believed to have herded unspecified "shaggy giant centipedes",  however some believe these accounts to be mythical. 

See Also
For game-specific information, see the Online and   articles.

References
Online:Pickpocket

thumb|right|A player successfully picking an NPC's pocket
Pickpocketing is a skill available to any player the moment they create their character, and no skill points are needed to pickpocket. Pickpocketing is considered a crime and will grant access to the Legerdemain skill line the first time it is performed. Successfully picking an NPC's pocket will reward a random Contraband item, while failing will result in a bounty.  If the NPC is a guard, they will immediately attempt to arrest you when you fail.  (Pickpocketing guards is the only reliable way to acquire  , which are the crafting material for the Abah's Watch Style motif.)

Related Quests
 
 
 
 

Gameplay
Finding Your Mark
Only Justice Neutral NPCs can be pickpocketed,  and these appear in-game as NPCs with yellow health bars and white glows. Once you have selected your target, crouch behind them and wait till you are completely hidden. The NPC difficulty and the chance of success will be displayed in white. Waiting a few moments will cause the chance to increase by 20%; this is the "sweet spot" that players should wait for before pressing the pickpocket button. You will hear a tone and the number will turn green to show when you are in the sweet spot. Ensure that no other witnesses are looking at you when you pickpocket, otherwise you may get a bounty even if you are successful. Your chance of successfully pickpocketing increases if the NPC is moving rather than stationary.  After you successfully pickpocket an item, you will be unable to try again on the same NPC for a few seconds, as they are "suspicious". If you fail an attempt, the NPC will be "suspicious" for far longer.

NPCs only carry three items; any further attempts to pickpocket the same target will display the "Empty" prompt. This resets when the NPC respawns, which can be expedited through murder if necessary.

 

Pickpocket Difficulties
NPCs come in three difficulties: Easy, Medium and Hard. Harder difficulty NPCs have lower chances of a successful pickpocket. Consecutive attempts on the same NPC will also lower the chance of success, as shown below:



The default chance can be improved by putting points in the Light Fingers perk in the Legerdemain skill tree, for a bonus of [10 / 20 / 35 / 50]%. Additionally, the Khajiit racial passive Cutpurse increases your chance to successfully pickpocket by 5%.

Achievements
There are several achievements associated with pickpocketing.
Online:Sacrament: Trader's Cove

Quick Walkthrough
#Speak to Speaker Terenus.
#Accept the quest to travel to Trader's Cove.
#Complete the secondary objective.
#Kill the target.
#Leave within 2 minutes and return to the Speaker.

Detailed Walkthrough
thumb|right|Marked target locations
Speaker Terenus has a task for you. He needs you to kill someone. That "someone" will be one of the following individuals, whose numbers on this list correspond to their numbered locations on the map provided:

#Tebeba, a Khajiit who's stolen a valuable heirloom
#Mabgrolabesh, an Orc forge-wife who was involved with a botched murder attempt
#Nalosi Orethi, a Dunmer slaver
#Rinweril, a young Altmer who's committed adultery
#Steidor, a Nord who is an abusive drunk
#Geon Alinie, a Breton chronicler hot on the Brotherhood's heels
#Monsashana, a Redguard who refused to sell her mill to a rival business

Speaker Terenus will likely have given you several tasks to complete while you're in the cove. Your first objective is to either kill a secondary mark or destroy something of note within the Cove. The special item will be either a special Mead Formula or an Engraved Flute. The secondary objective is available as a challenge, and if you are seen killing a secondary target or destroying a secondary objective-related item, you will incur a bounty.

thumb|right|Engraved Flute
The Engraved Flute is located pretty close to the entrance. When you reach the entrance of the cove proper, go straight up the hill and turn left. The Engraved Flute will be by the wooden bridge. The Mead Formula will be located in a secret chamber hidden behind a hanging tapestry. To get to it, head up the hill past the entrance tunnel and make a right at the tunnel past the bar. Make another right to continue through the tunnel, and when you get to the crossroads, turn right again. Head into the back of that room and the mead formula will be on a nightstand next to the bed. It is marked on the map provided with a scroll icon.

Your tertiary objective will be to either:
Murder your target with a poison equipped on the weapon slot you have active when you make the kill, or 
Kill your target with the Blade of Woe.

Finally, you'll want to escape Trader's Cove in under two minutes after the kill. Stepping into the entrance area counts as escaping the area. You do not have to actually exit the zone for the game to count you as having "escaped". As long as you make it to the ladder room, you're good. Climb the ladder when you're ready to leave and speak with Terenus for your reward.
 
 
Quest Stages
Online:Sacrament: Sewer Tenement

Quick Walkthrough
#Speak with Terenus to go to the Sewer Tenement.
#Complete the secondary objectives.
#Kill your target.
#Escape the Sewer Tenement and speak with Terenus for your reward.

Detailed Walkthrough
thumb|right|Marked target locations
Speaker Terenus has a task for you. He needs you to kill someone. That "someone" will be one of the following individuals:
Alard Cerone, a Breton who has seen too much (location?)
Andilo Andrano, a Dunmer with a spectacular inheritance (in the large southern room, upstairs on the far left)
Aojee-Ei, an Argonian poking his nose where it doesn't belong (the top rightmost room of the area)
Dolwinora, a Bosmer who wishes to frame her husband (the square room directly north of the initial entrance to the sewer)
Geon Alinie, a Breton chronicler hot on the Brotherhood's heels (location?)
Herminius Andus, a renowned equestrian (in the room branching west off of the large southern room, also found in hidden room branching off the upper east square room, below the "T" room)
Lamzakha, a conniving skooma dealer (in a hidden room at the northernmost part of the area, go upstairs to the right then jump across through vines into the hidden room)
Talrahal, a Redguard healer (in the westernmost room)

Speaker Terenus will likely have given you several tasks to complete while you're in the sewers. Your first objective is to either kill a secondary mark or destroy a Dwarven Relic. The secondary target is there as a challenge, and the Dwarven Relic is too valuable to remain at the scene. Terenus doesn't want people poking around the scene of an assassination. The Dwarven Relic will be located on the right-hand side at the bottom of the stairs in the mid-northern chamber of the Sewer Tenement (on the map provided, this is the large chamber with three possible target locations in it), next to Geon Alinie if he's present.

Your tertiary objective will be to either:
Murder your target with a poison equipped on the weapon slot you have active when you make the kill, or 
Kill your target with the Blade of Woe.
Finally, you'll want to escape the Sewer Tenement in under two minutes after the kill. Stepping into the entrance area counts as escaping the sewer tenement. You do not have to actually leave the area for the game to count you as having "escaped". As long as you make it to the ladder room, you're good. Climb the ladder when you're ready to leave and speak with Terenus for your reward.
 
 

Quest Stages
Legends:Skooma Racketeer

Availability
In addition to the card's availability in the Core Set, two copies are included in the Black Marsh Smugglers deck, two copies in the Paarthurnax's Roar theme deck, and one copy in the Hlaalu Schemes theme deck.

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Notes
This card's summon ability applies the Tainted Skooma card effect.

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Legends:Skywatch Vindicator

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Notes
The card is named for the Summerset city of Skywatch.

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Legends:Slaughterfish Spawning

Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 28.
Prior to January 2017, this card had a cost of 3. This was changed due to a lack of effective countermeasures at that cost. 

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References
Legends:Slaughterfish

Notes
This card's ability applies the Blood in the Water card effect.
This card was previously part of the training mechanic where it could be upgraded into   at level 28.
Prior to January 2017, this card had a cost of 3. This was changed due to a lack of effective countermeasures at that cost. 

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References
Legends:Snow Wolf

Availability
In addition to the card's availability in the Core Set, one copy is obtainable in the Band of Survivors deck as a potential reward from The Hungry Pack.

Notes
This card's ability applies the Howl of the Wolf card effect.

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Legends:Snowy Sabre Cat

Availability
In addition to the card's availability in the Core Set, one copy is obtainable in the Black Marsh Smugglers deck as a reward from The Siege of the Imperial City. One copy is also obtainable in the Dunmer Avengers deck as a reward from The Siege of the Imperial City.

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Legends:Soul Split

Availability
In addition to the card's availability in the Core Set, three copies are included in the Telvanni Ambition theme deck, and two copies in the Dunmer Avengers deck.

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Legends:Soulrest Marshal

Availability
In addition to the card's availability in the Core Set, one copy is included in the Black Marsh Smugglers deck, one copy in the Dunmer Avengers deck, and one copy in the Hlaalu Schemes theme deck.

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Notes
Prior to August 2016, this card would reduce the cost of the next card played by 6. This was changed to reducing the next creature summoned by 5 in order to lessen the impact of playing more expensive cards earlier, which had led to "swingy" games.  
Prior to January 2017, this card had a cost of 5 and reduced the cost of cards by the same value. Both of these values were changed to 6 due to providing board advantage at too early a stage of the game. 

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References
Legends:Sparking Spider

Notes
Dwarven Spiders have appeared in nearly every main Elder Scrolls game.

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Legends:Spider Worker

Notes
Dwarven Spiders have appeared in nearly every main Elder Scrolls game.


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Legends:Spiteful Dremora

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Notes
This card is named "Deadbringer" in the audio files.

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Legends:Stalwart Ally

Availability
In addition to the card's availability in the Core Set, two copies are included in the Black Marsh Smugglers deck.
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Notes
This card's summon ability applies the Alliance card effect.

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Legends:Starved Hunger

Notes
This card was previously part of the training mechanic where it could be upgraded into   at level 48.

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Legends:Steel Dagger

Availability
The card is unobtainable, but can be created by other cards:





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