Netruk44/uesp-wiki-content huggingface dataset:
Cyrodiil/The Skyrim Report, Part I

FOR THE INWARD SEEING EYE AND CYRODIIL'S 'NOBODY' ONLY
SKYRIM REPORT - INSPECTOR 'CLAUDIUS', 16th LAST SEED, 4E201
 
Hail,
 
I hope this report receives you in good health. By the Divines, you're going to be feeling good when you've finished reading it.
 
As I'm sure you're aware, I was assigned to the Skyrim task as a personal attaché of General Tullius and to monitor the increasingly warm 'Cold War' between the Empire and the Dominion. The situation is getting... well, warm, especially after Ambassador Elenwen's own reassignment to the north following the Markarth Incident.
 
I'm going to assume you're familiar with the official version of the Civil War in Skyrim - I understand ' ' can't get enough of it - but events up here have finally taken a positive turn. General Tullius has (just hours before these documents were drafted) captured the Bear of the North himself! We suspect Ulfric Stormcloak and a cadre of supporters were trying to sway the Orphan Rock clan of witches in Falkreath into treason against the Empire when they were tempted by a bait force of legionnaires. To their great credit the men were able to draw the Stormcloaks close enough to the border with Cyrodiil to allow a much larger force to incapacitate the traitor and his men. They are now being escorted under heavy guard to Helgen, an Imperial stronghold in the area.
Cyrodiil/The Skyrim Report, Part II

My own investigations into the character of Ulfric Stormcloak have turned up some very interesting tidbits. We'd been aware for a long time of his status as a potential asset of the Thalmor but if he ever operated in their interests one thing is clear; the Thalmor have utterly lost control of him. This uprising has grown beyond mere agitation and distraction from the Empire's southern borders and into the realms of true, full scale secession.

Elven soldiers and agents rarely make it out of Stormcloak held territory in anything approaching one piece, and, as far as I can tell, the leadership of the natives has refuted all direct communication with the Thalmor or their embassy. This is not to say they aren't receiving any outside support. 

I've provided an attached list of fourteen companies and organisations I suspect of providing arms, armor or funds to the Stormcloaks, many of which are registered under Altmer (and Imperial) names. Ulfric appears to have purged himself and his organisation of the most overt elven influences some time ago - whatever he was fighting for in the end, he bloody meant it.
Cyrodiil/The Skyrim Report, Part III

I feel it is inevitable that Elenwen will try some last-minute, desperate attempt to keep Ulfric alive and this war going. As of writing this report, she has unsuccessfully attempted to take command of the prisoner detail herself and has demanded to speak to Tullius again upon their arrival at Helgen. Of course, after passing into Thalmor hands the Stormcloaks will make a 'miraculous' escape attempt and the war will rage on. Tullius, for his part, has treated any threats (diplomatic or otherwise) with all the contempt they deserve.

Two seemingly unaffiliated individuals were caught in the ambush and interred with the rebels - a horse thief and a traveler from over the border. They are being treated as potential inside agents or jailbreakers - after all, the timing of their arrival is a little too convenient for anyone's tastes, and this time, the General is determined not to take any chances.
Cyrodiil/The Skyrim Report, Part IV

Which brings me to our last point - the summary execution of Ulfric Stormcloak, his supporters and any suspected enemy agents upon their escort to Helgen. No trials, no protests, no escape.
 
Short, yes. Brutal, absolutely. Illegal, quite possibly. Frankly I - we - just want this damn war over. The men of the IV Legion want to go home. Every minute Ulfric stays alive not only prolongs the bloodshed, it strengthens the Thalmor and makes it more likely Elenwen, the horse thief, or the traveler will enact an escape plan. More time means more dead men, women and children. I feel it is in everyone's best interests that every prisoner captured meets their end at Helgen to avoid a long, protracted war. I am willing to personally vouch for Tullius if you feel this is beyond his remit to end the uprising.
 
I will be sending this message with a messenger of the General, while I accompany him to Helgen to see the end of all this. You'll find the Bear of the North's head following a few days later, with my full report. I look forward to my debriefing back home.
 
Long live the Emperor!
 
Agent 'Claudius'
Cyrodiil/Synod Enchanting Rule

This enchanter is property of the  . Using it without our consent and supervision is a crime acknowledged by the ruling court of  . See First Adjunct   for details.
Cyrodiil/Alina's Note

The past two years haven't gone easy on us. I got used to disgrace and sorrow as soon as I joined the Blades. The first news I ever had, during my recovery, were the deaths of my brothers. The agents... they were slaughtered by the dozen, at the hands of the Dominion. And my wounds condemned me to bedrest, unable to walk, to help.

The bad news never ceased. I started mourning the loss of my comrades daily, until it spilled over to our home. I know it is not going to end anytime soon. We're forced to sit tight, twiddling our thumbs, in the  , by an Emperor too afraid to take the fight to the aggressors. I sit shaking every night, waiting for the Empire to drown its last days in blood. And yet... is it so foolish, on this day of bloodshed, to still have hope?

I met   this morning, before the alarm rang. It was just the two of us -- he saw fit to tell me a secret. Were he to fall in battle, he said he wants me to take Glenroy's blade - the ancient artifact of our order. He has too much confidence in my abilities. In that respect, he's just like my father. But his words took me by surprise, and ignited my will to fight on. Even now, as I write to help the hours pass, I can't stop smiling. It's the first smile these halls have seen in months. I barely feel the hunger and the thirst.

This could be the end of us. But maybe, after this siege, it will be all over. So much has changed since I first crossed the gates of Cloud Ruler, dying and covered in Thalmor blood. I'm sure I can still help... somehow, I know mine was the right choice.
Online:Montclair Manor

It is the seat of the Montclair family.
 

Related Quests
Online:Abandoned Cistern

It's the site of an attempt to poison the citizens of Shornhelm by the spy Naruk.
 

Related Quests
Online:Scruffy Skyrim Paint Pony

The Scruffy Skyrim Paint Pony is available as a daily reward for the third week of March , 2020. Its default name is "Ponytail".
 
Occurrences
 
 
Gallery
  
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Online:Flame Atronach Bear Cub

The Flame Atronach Bear Cub was available as a daily reward for day 21 of February 2020. Its default name is "Scorchcub".
 
  
Gallery
  

Notes
The Flame Atronach Bear is the mount that matches this pet.
   -->
Online:Grisly Banekin Mummy

The Grisly Banekin Mummy was offered as a Daily Reward for the third week of October, 2019. Its default name is "Grinmaw".
 

Occurrences
 
 ==Gallery==
 
   -->
Cyrodiil/Letter

Dearest brother,

You must come to   as soon as possible! I'd nearly moved on to greener pastures, when I stumbled upon   not too far from the city. 
Gods only know why the locals have ignored it - there's a wealth of ore to be found here! A few half-hearted signs of prospecting, but clearly they didn't find it worth their time. Their loss, our gain. 
I'll meet you in Bruma. I've already purchased most of the tools we'll need. 
Give my best to our mother,

Pillias
Cyrodiil/Journal Excerpt

...The   packs are becoming more and more aggressive. Today they attacked our sentry guarding the entrance. Usually they don't attack unless provoked or approached...
Cyrodiil/Troll Note

The   aren't a threat if we leave them alone. However, they are guarding some old smuggler's den deeper in the caves. There's surely a stash of loot down there, and we can't just let it sit there when our equipment needs upgrading. We just don't have the tools or the firepower to combat the regenerative abilities of a troll. 

If anyone finds or knows a good trustworthy pyromancer, please report to the boss.
Cyrodiil/List of Loot

Loot of week six, 4E 194

Morndas

Our supplier brought in items stolen from some caravan:

Four gold and silver bars
A golden statue of Dibella
Random assortment of trinkets

The statue has been already sold to a collector in  . It will be delivered next week.

Tirdas

Robbed a travelling merchant for 458 gold and various pieces of clothing. We'll keep the clothing as it's about the time to change our wardrobe and throw old rags away.

Hakon somehow found a silver amethyst ring while skinning a  

Middas

This week's Skooma shipment from south arrived. Sent to resellers as usual.

Turdas

Bunch of silverware was fenced to us, stolen from nearby farmhouses or something. Send as soon as possible to the usual client in  .
Cyrodiil/Bandit Experiment Log, I

ENTRY #1

First test didn't go so well. Tried distilling the mushrooms with some old Surilie Brothers I had lying around. Thought it'd work for taste while not dulling the effects - but no, poor old   started retching and coughing and soon enough he was buried in a shallow grave. Guess it's time to go back to the drawing board, or I'll never be able to muscle in on this market.

ENTRY #2

After examining the bottle Grecus drank from, I think I've figured out the problem. Turns out it wasn't the mushroom that killed him after all - it was the nightshade. Damn it all, looks like I'm gonna have to head out to   - hopefully dressed inconspicuously enough - and grab some sort of book on alchemy before I continue. Can't have my own guys dropping like torchbugs in the wind.
Cyrodiil/Bandit Experiment Log, II

ENTRY #3

Damn it all to Oblivion, I'm having no luck. So far all the methods I've tried to prepare these damned mushrooms have brought me nowhere except constant deaths. At this rate, and given how hungry I'm feeling after blowing all my coin on ingredients to do these damned experiments, I'd might as well just use the things as a source of food, if nothing else. I'm feeling a hunger pang right now, actually... might as well have a bite to eat. Guess I can at least stick my head into the food business, if nothing else.

Ha! He's wearing a pot on his head! And he's riding a unicorn! I never thought I'd see the day when he- wait a second, is that Titus Mede? Why's he wearing such a revealing- and why's he riding a guar?

Damn it, Titus, I'm yours.

ENTRY #4

NEVER AGAIN.

Still going to harvest these and sell them for a tidy profit.

BUT NEVER AGAIN.
Cyrodiil/Farewell Poem

To these two brave 
mushroom pickers now in a grave.

In life, you were good lads 
but alas, you ended up there, 
because of some falling slabs.

Now that we have your share of gold, 
to the tavern we shall go forth, 
while you lie in there with mold.
Cyrodiil/Orders

You know the Imperial and the Khajiit in the house across the lake? Turns out the Khajiit is a massive moon sugar addict!! I want you to break into their house and find the sugar stash its gotta be in there somewhere!

Kill them if necessary I dont care

--Rondar
Cyrodiil/Nurenor's Orders

,

I am dispatching you to investigate - and deal with, by whatever means necessary - reports of Talos worshippers operating at the base of Gnoll Mountain.

As you know, the decree of the White-Gold Concordat - guaranteeing the outlaw of the worship of Talos, the favored miserable 'man-god' of the Imperials and Nords  - is imperative. I trust you will carry out this task with the appropriate expedience - and discretion.
Cyrodiil/Briefing on the Mechanisms of the Ayleids

Since we're dispatching you to  , it's important   you venture out there prepared. The ruins of the Ayleids are dangerous and labyrinthine, and I don't want you to fall prey to the devices that have killed so many others.

 

Stairs lowered. Dormant magic active. Find button. Left balcony.
Cyrodiil/Smuggler's Note

Be prepared to move all supplies away from the storage building, the makeshift supports won't last much longer. The towers' collapse did more damage than we  anticipated.
Tes3Mod:Mod File Format/NPC

NPC_ records contain information on NPCs.
 
| + || NAME || zstring || ID string
|-
| - || MODL || zstring || NIF model
|-
| - || FNAM || zstring || Name
|-
| + || RNAM || zstring || Race name
|-
| + || CNAM || zstring || Class name
|-
| + || ANAM || zstring || Faction name
|-
| + || BNAM || zstring || Head model
|-
| + || KNAM || zstring || Hair model
|-
| - || SCRI || zstring || Script name
|-
| + || NPDT || struct (12 or 52 bytes) || NPC data
12-byte version (autocalc flag set)
:uint16 - Level
:uint8 - Disposition
:uint8 - Reputation
:uint8 - Rank
:uint8[3] - Unknown (values vary, likely junk data)
:uint32 - Gold
52-byte version (autocalc flag clear)
:uint16 - Level
:uint8[8] - Attributes (in order of Attribute ID, as found on )
:uint8[27] - Skills (in order of Skill ID, as found on )
:uint8 - Unknown (always 0, likely unused)
:uint16 - Health
:uint16 - Spell points
:uint16 - Fatigue
:uint8 - Disposition
:uint8 - Reputation
:uint8 - Rank
:uint8 - Unknown (always 0, likely unused)
:uint32 - Gold
|-
| + || FLAG || uint32 || NPC flags
:0x0001 = Female
:0x0002 = Essential
:0x0004 = Respawn
:0x0008 = Unknown (always set)
:0x0010 = Autocalc
:0x0400 = Blood Texture: Skeleton
:0x0800 = Blood Texture: Metal Sparks
|-
| * || NPCO || struct (36 bytes) || Carried object
: int32 - Object count
: char[32] - Object name
|-
| * || NPCS || char[32] || Spells
|-
| + || AIDT || struct (12 bytes) || AI data
:uint8 Hello
:uint8 Unknown1
:uint8 Fight
:uint8 Flee
:uint8 Alarm
:uint8 Unknown2
:uint8 Unknown3
:uint8 Unknown4
:uint32 Flags
::0x00001 = Weapon
::0x00002 = Armor
::0x00004 = Clothing
::0x00008 = Books
::0x00010 = Ingredients
::0x00020 = Picks
::0x00040 = Probes
::0x00080 = Lights
::0x00100 = Apparatus
::0x00200 = Repair Items
::0x00400 = Misc
::0x00800 = Spells
::0x01000 = Magic Items
::0x02000 = Potions
::0x04000 = Training
::0x08000 = Spellmaking
::0x10000 = Enchanting
::0x20000 = Repair
::Remaining bits appear to be filled with junk data
|-
| rowspan=2 | * || DODT || struct (24 bytes) || Cell Travel Destination
:float32 - Position X
:float32 - Position Y
:float32 - Position Z
:float32 - Rotation X
:float32 - Rotation Y
:float32 - Rotation Z
|-
|
: DNAM
| zstring || Cell name for previous DODT, if interior
 
|}
Tes4Mod:Morroblivion

The Elder Scrolls Renewal: Morroblivion is a total conversion mod project that brings the world and stories of Morrowind in the newer Oblivion engine.
 

Status
Morroblivion was first released for public download in September 2010 and has since had numerous updates, bringing stability improvements and newer assets and gameplay options.

Scope 

Morroblivion merges the content from Morrowind into the more modern gaming engine of Oblivion. The player only actually plays Morroblivion using the Oblivion game. This means that the user interface, combat, graphics, and system requirements for the Morroblivion mod are all those of Oblivion. Ownership of both games is required to play.

All Oblivion content is still playable with Morroblivion installed. If a save is started with Morroblivion installed, the player will start inside the Imperial Prison Ship on character creation, and the game's date and time will start from the 16th of Last Seed, 3E 427. Should the player head back to Cyrodiil, they will find a dead Imperial man named Jonis right outside of the prison sewer exit. Interacting with his corpse will immediately start Deliver the Amulet, as well as all the starting quests for all DLC that are currently installed, except for Shivering Isles and Knights of the Nine.
Cyrodiil/Hastily-Scrawled Note of Thanks

Dear friend,

I'm writing this in haste, so don't expect any fancy words (not that I know all that many of them). But I made you a promise - I promised you, when you freed me from my bonds in the bowels of that Oblivion-damned Imperial fort, putting your own hide on the line for my sake, that I'd find some way to reward you.

Well, friend, I may be many things, but I'm not a man without honor. So here. Have this. A rich sum of gold - five hundred septims, to be precise, and my thanks.

-
Cyrodiil/Request from Legate Varro

I hope this note reaches you in good health.

Your service in dealing with the   recently was much appreciated and, upon further reflection, I believe we have a longstanding problem that could use your... unique touch.

Please report to me at   as soon as you can, and I'll brief you on the details.

-
Cyrodiil/Letter of Permission

BY ORDER OF  , the person bearing this document is hereby granted access to the prison wing of  . This access is granted to enable them to complete a task I have entrusted them with. Allow them to pass unhindered.

Note, of course, that standard procedure is still in effect. Should they do something criminal or act against the Empire, don't hesitate to slap them in irons and march them out to me.

For the glory of the Empire,

- Legate Precilius Varro
Cyrodiil/Albecius Relandrin's Log, I

------

4E 47 - 27th of  
Finally, I was beginning to think this tower was nothing but a myth after fending off the weeks of harsh storms and wild animals these damn mountains continually and sporadically conjure up. Which one of my dull-headed apprentices suggested we should come in late Autumn right in the middle of a blizzard? More importantly, why did I listen?

Sure, I'm positive nobody has noticed our presence, but secrecy doesn't matter if you die along the way. Damn the cold, and damn these mountains, we must've followed five dead-end trails before successfully arriving at our destination here.

Well, despite the hardships of the journey, we're here, we've arrived. The fabled spire of the  ,  . Now it's time to crack this golden egg open and learn of its mysteries.
Cyrodiil/Albecius Relandrin's Log, II

4E 48 - 30th of Heartfire 
My four apprentices, including my niece, Cara, and I have finally gained access to this  . My students have been a big help in setting up our camp outside the spire, though, I would never tell them that, less their egos grow and they start making foolish mistakes.

I have forbade any of them from entering the spire unless I accompany them, and even then, with only the most upmost care. Who knows what defences and incantations the last resident, or residents, have left behind.
Rumor has it that it's been nearly fifty years since the last owner has stepped foot here. I hope they're right. I do not wish to run into any mad old wizards or contemptful spirits while we explore what was left behind.

Our first trip into the tower can only be described as a   in itself, for me at least. Not only that, but it proved that no initial safeguards were left on the door. Whoever the last owner was seemed to have just up and left, and in a hurry too. In fact, there seems to be a lack of anything living here, and no fires remained lit. What did remain, however, were unusual amounts of magical artifacts of all kinds. Staves, soul gems, documents... all oddly untouched. 

This worries me greatly. How can brigands and vagabonds have not already pilfered this place. It feels almost too well preserved.

We must proceed with caution.
Cyrodiil/Albecius Relandrin's Log, III

4E 48 - 1st of Frostfall 
Well, I've decided to move our research camp inside the  , gods know in here has, so far, proved much more hospitable than out in the cold, constantly being harassed by those icy gales. After four days of extensively scavenging around throughout the main hall, I am now confident that this place was abandoned in a fair amount of haste. Our next objective is to access the upper floors, but I'm anxious to gain access to our real objective here: the vault.

Many of the myths and firelight stories which can be heard floating through the air of inns and guild halls alike revolve around what lies in the vault of the tower in the North. What will we truly find down there? Mountains of gold? Libraries' worth of ancient spell tomes and alchemical recipes?

Perhaps even the former resident(s)? 

Well, I am a patient man, so I was raised. Our expedition continues in the morning. I still can't believe how lucky we've been thus far. Heres hoping it lasts.
Cyrodiil/Albecius Relandrin's Log, IV

4E 48 - 5th of Frostfall 
Damn it all! I knew this was too good to be true! 
That vault doesn't hold treasure, nor knowledge aplenty, it hoards something much worse. I don't know if this was the doing of the last wizard to live here. I don't even know if it that thing was the last resident of this place. 

All I know is that it's killed two of my apprentices. I managed to get Teldrin and Cara out safely, but not before nearly getting blasted apart by a fireball. We're lucky, it seems to like to stay in the vault. Maybe it likes the cold of it, I don't know, I'm not used to having so little information.

Unfortunately, we're being held up in the upper floor of this tower for some unknown reason. Every time we try to make a run for it, the creature sees us coming and drives us right back up! Maybe it's planning to use us like those other bodies we saw. If that's the case...

It is imperative that we escape. There are portals up here, but they all seem to be freezing over. I won't take the chance to try using any of them. Our only chance is to rush the entryway. I'll do my best to hold the thing off, with luck, Teldrin and Cara will be able to escape and seal this place, and hopefully I'll be with them.

May the Nine Divines and Martin be on our side.
Cyrodiil/Blood-Soaked Page

Rungvar - the damned fool gave me a key that won't even unlock the supply chest he gave us. Must have made a mix-up. The bloody milk-drinker. My weapon is dull, my armor is nearly all worn away, and my wounds are festering. And, even worse, I hear  , their howls growing louder and louder by the night.

I'm being hunted. Pfft. Fat lot of good my 'comrades' have proved. Rungvar's off, what, scouting out some  ? And Oltrig... creeping around an  . Exactly the kind of tactical 'genius' I'd expect from old Ongvir. No wonder they cast him out of the real Stormcloak army. A madman AND a milk-drinker.

Well, the wolves are on the move, and so am I. I'm not about to become their next meal, even if I can scarce put up a fight in this state. I'll trek for as long as my legs'll carry me, and, when they falter, I'll give it my all.

Too bad my all probably won't be good enough.
Cyrodiil/Frayed Page

"Take the goods, Rungvar", he said. "Resupply the others as necessary", he said. "An easy mission, even for you", he said. Pfft! Once again, Ongvir's dropped me right into the path of a giant. And his mammoth. I've given everyone the wrong bloody keys - including me!

The guard patrols around here are too heavy.   Imperials they're not, but I doubt the   have too many Stormcloak sympathizers among their ranks. I imagine I'd be disemboweled if I even dared press the issue - so escape's not an option.

What else can I do? Sit here and bide my time? Pfft. Knowing my luck, a bear'll wander over here and maul me to death. Pfah!

No, Rungvar, stop being an idiot. C'mon. You've got this. Sleep on it, think on it, and you'll be back drowning in mead at Candlehearth Hall in no time at all.
Cyrodiil/Scrawled Missive

Your mission is simple. Keep your vigil at  . Watch the Imperial dogs in the fort closely - look for weaknesses in their defenses. Anything to give us an advantage when we strike.

I'll join you when the time is right. In the meantime, lie low. One of our boys should reach you with food and other supplies about a week after your departure. Make them last.

Some additional text has been hastily scrawled on the bottom of the missive:

This plan has gone to Oblivion in a handbasket. The bloody fort is swarming with soldiers. Gods, how in the world am I ever going to make it out of this tower alive?

...and, I'm hungry. So very hungry. Damn it, Rungvar. Why did you have to give me a key that won't even open the bloody supplies you sent us with?