Netruk44/uesp-wiki-content huggingface dataset:
Online:Synda Imyam

Synda Imyam is a Dark Elf navigator found on the docks at Pilgrim's Approach, just outside Vivec City. She offers transport to Sadrith Mora and the alliance capitals.
 

Related Quests


Dialogue
She'll express her concerns about staying on Vvardenfell in various ways:
:''"We're just about ready to set sail. I don't know about you, but the moonlet is looking a little too close for comfort these days."

:"I don't like the way the mountain rumbles these days. Makes me glad we're about to set sail and leave all this disaster behind us."

:"By the Three, I've never seen the mountain so active. And Baar Dau! I swear, the moonlet looks like it's about to fall from the sky! I can't wait to set sail and put dry ground behind me."
:Can you take me somewhere else in Vvardenfell? / Actually, can you take me somewhere else in Vvardenfell?
::"We're headed to Sadrith Mora, if that's where you'd like to go. Just decide quick. I want to sail on the next tide."
::Take me to Sadrith Mora, then.
:Can you take me to distant shores?/Actually, I need to go somewhere outside Vvardenfell.
::"I was planning on sailing to Sadrith Mora next, but I don't mind taking you to an Alliance capital. Trade is always good in the capitals!"
::Take me to Elden Root in the Aldmeri Dominion.
::Take me to Wayrest in Daggerfall Covenant lands.
::Take me to Mournhol in the Ebonheart Pact territory.'''
Online:House Guard

House Guards are Dunmer guards found through the settlements of Vvardenfell, including Balmora and Vivec City. Every guard is related to one of the  .
 
 
 
 
 

Gallery
Online:Buoyant Armiger

Buoyant Armigers are a military order of the  . They seek to emulate Vivec's deeds through their actions and words. Two of them can be found standing guard outside Vivec's Palace, saluting and sometimes speaking as you climb up the stairs.
 
  This Buoyant Armiger is a questgiver for the related quest. He disappears after the quest is accepted. He can be found sharpening his sword over the corpse of a dreugh or fishing. Two Buoyant Armigers who don't speak can be found with Captain Naros in front of the Dreudurai Glass Mine at the end of the related quest.
 

Related Quests


Dialogue
The armiger guards outside Vivec's Palace can say one of the following:
:"Praise Vivec!"

During Divine Inquiries, they address some civilians when questioned about Vivec:
:Baladas Dren: "Stand aside. Lord Vivec is expecting me!"
:Buoyant Armiger: ''"Lord Vivec isn't receiving visitors today."

During Divine Delusions, they comment on Red Mountain:
:Buoyant Armiger: "Red Mountain's particularly active today."
:Buoyant Armiger: "Pull yourself together! You're a Buoyant Armiger, for Vivec's sake!"

During Divine Disaster, they will be commenting on Baar Dau:
:Buoyant Armiger: "Baar Dau! It's moving!"
:Buoyant Armiger: "Lord Vivec, save us!"

Quest-Related Events
When you speak with the Buoyant Armiger quest giver in Molag Mar, he will warn you of the dangers on the roads.
:"Be wary, traveler. Pilgrims have been attacked on these roads. Should you encounter violence, don't hesitate to call on us. We're here to protect you."
:I can handle myself, but what's the cause of these attacks?
:"I hope your confidence is merited. We have our hands full with the dreugh and the Ashlanders, so rescues are in short supply. Captain Artisia Naros is at the canton of Molag Mar. She can tell you more than I. Safe travels."
:I'll speak to her.

Speaking to him again:
:"Captain Artisia Naros is handling the situation at the canton of Molag Mar. If you think you can help, she'll be glad to have you."''

Gallery
 

Notes
A Bouyant Armiger's corpse is found near Molag Mar, later identified as Armiger Sydra.
Online:Farena Andrano

Farena Andrano is a Dark Elf ancestral ghost, encountered in the Andrano Ancestral Tomb's Summoning Chamber during the quest Divine Conundrum. The spirit has knowledge of Vivec's use of the   and the prophesied return of  .

She is an ancestor of Canon Llevule, who will summon her during the quest.
 
Dialogue
When summoned, she will say, ''"Hasn't my rest been disturbed enough by those filthy Daedra? Why do you summon me, descendent?" After Llevule explains the situation, she will agree to answer questions: "The Warrior-Poet? Very well, ask Vivec's questions." She will then greet you with: "Ask the Warrior-Poet's questions, Outlander."

:Lord Vivec asks, "The heart of the world, key to ascension, should I be filled with apprehension!"
:"Ah, Lord Vivec always had a way with words! Tell him to rest assured. The Heart remains safe. I wonder why that concerns him? Ask the remaining questions, as my time here is short."
:Lord Vivec asks, "Has the enemy of old returned, so devious and bold?"
:"An enemy of old, yes, but not the one Vivec presumes."
:Lord Vivec asks, "Did Sotha Sil in his unending crusade know our divinity would shrivel and fade?"
:"Sotha Sil imagined multiple scenarios and contemplated endless solutions. He even experimented with his divinity, drawing energy to study before returning it. Loss will come, he foresaw, but not until the collapse of the Temple. Now, back to sleep."''

Related Quests
Online:Dragonfly

thumb|right|A red dragonfly
thumb|right|A white dragonfly
Dragonflies (or Dovah-Flies) are passive flying insects found on Vvardenfell. They can be harvested for Insect Parts. They come in various different colors and have four wings, six legs, and large eyes and tails.
 
Variants
Seht's Dovah-Flies, mechanical fabricant dragonflies found in Clockwork City

Notes
Dragonflies appeared in the official Bitter Coast Sounds plug-in for The Elder Scrolls III: Morrowind.
A Regal Dovah-Fly and the Scintillant Dovah-Fly are obtainable fabricant dragonfly pets.
Online:Invitation to Morrowind

Dear [Player name],

Honored friend, the most-revered and holy Vivec, Warrior-Poet of the Tribunal, has taken notice of your exploits and requests a meeting. Make your way to Morrowind and the great island of Vvardenfell as soon as you can. Look for me outside the town of Seyda Neen. I'll escort you to Vivec City and introduce you to our immortal god-king.

Captain Jenassa's ship to Seyda Neen leaves from Daggerfall, Davon's Watch, Vulkhel Guard, and other cities around Tamriel. Or you can take a boat from Mournhold, Wayrest, or Woodhearth to Vivec City.

Canon Llevule, 
Priest of the Tribunal, 
Aide to Archcanon Tarvus
Online:Balmora Tribunal Temple

thumb|right|Temple interior

The mystic Tends-All-Things can be found in the courtyard outside. Copies of The 36 Lessons: Sermon 25, Ordinator Edict: Mandate Sixteen, and The Truth in Sequence: Volume 2 are located inside.
Online:Draninus Verrus

Draninus Verrus is an Imperial who can be found playing the flute outside the Tribunal Temple in Balmora. He has a pet vvardvark named Sebystii. He has no unique dialogue.
Online:Sebystii

Sebystii is a pet vvardvark owned by Draninus Verrus. It can be found outside the Tribunal Temple in Balmora, alongside Verrus.
Online:Vvardvark

Vvardvarks are passive creatures native to Vvardenfell. They are commonly kept as pets.
 

Variants
Dozen-Banded Vvardvark
Tuxedo Vvardvark

Unique Vvardvarks
Ambanmil, a vvardvark found in Saint Delyn Waistworks in Vivec City
Sebystii, a vvardvark found outside the Tribunal Temple in Balmora

Notes
The book The Vvardvark Experiment describes the almost-accidental creation of this species.
Online:Sir Craig Lescher

Sir Craig Lescher is a drunken Breton noble found celebrating in Balmora. He has no unique dialogue.
Online:Sergeant Faldrus

Sergeant Faldrus is a Dark Elf guardsman of House Redoran, found in Balmora. He'll initially be found in several places in Balmora including outside Lord Drono's Townhouse   and Lerano's House.
 
Related Quests

Quest-Related Events
Approaching him before taking his related quest, he mutters to himself:
:Sergeant Faldrus: ''"I can't believe they want us to find help outside the House to find Veya..."

If you talk to him Faldrus will ask if you have met someone called Veya.
:"You look like the traveling sort. In your excursions, have you perchance come upon a young Dark Elf named Veya?
:She went missing a couple of weeks ago and her father desperately seeks any information regarding her whereabouts."
:'''I don't think I've seen anyone named Veya.
:"That's a shame. Her father, Eris, the House Councilor here in Balmora, promises that anyone who can find his daughter and return her safely yo his side will be well rewarded."
:Can you provide me with any additional information?
:"You should speak to Councilor Eris. Hes opened the kinhouse to interview potential recruits.
:''If you're interested, go speak to the councilor. The longer Veya remains missing, the more distressed Councilor Eris becomes."
:I'll speak to Councilor Eris.'''

After agreeing to help, he'll add:
:"Councilor Eris can be found at the Redoran Kinhouse. And do hurry. Hes ever so troubles by our failure to locate young Veya
:If he finds that an outsider can succeed where the House Guard has failed, so be it."
:You don't seem to like the idea of the councilor seeking help in this matter.
:"I have no issue with Councilor Eris seeking help. It's where he's decided to get help that concerns me. House Redoran doesn't need outsiders to take care of its business. But who am I to question a House Councilor?"
:Tell me about House Redoran.
::"Feh, how can anyone not know about House Redoran? Is this some sort of Outlander ruse?"
::No ruse. I just want to know more about House Redoran.
::"Well, in that case .... Redoran is the grandest of the Great Dunmer Houses. We champion the virtues of duty and piety, and we have a proud military tradition. Our house comes first in all things. I don't understand why Eris seeks outside help."
:Tell me what happened to Veya.
::"If I knew what happened to the councilor's daughter, I wouldn't be talking to you, now would I? As far as we can tell, she left of her own accord. There wasn't any foul play involved that were aware of. Beyond that, you'd have to ask the councilor."
:Who's Councilor Eris?
::"Councilor Eris Releth oversees Redoran operations in Balmora and the surrounding countryside. He's very influential, very powerful. Usually the Councilor doesn't allow his passions to get the better of him, but Veya is his daughter, after all."''

After you leave him, the Sargent will move on to other issues and not be seen again.
Online:Dark Brotherhood Reward Satchel

right
:"This small satchel contains items an assassin might find useful."
  are awarded upon completion of Dark Brotherhood Contracts. They can contain:

5 samples of a Rogue's Potion
Black Beeswax
An item from the Sithis' Touch set
Miscellaneous armor or weapons
Online:The Missing Prophecy

Quick Walkthrough
# (Optional) Talk to Alessio Guillon at any major inn.
# Talk to Rhea Opacarius in the Guest Room of the Cloudy Dregs Inn in Wayrest.
# Take Azura's Crystal to Pariah Abbey.
# Collect 20 Daedric essences.
# Talk to Rhea at Pariah Abbey.
# Rescue the oracles from Rubble Butte, Faldar's Tooth and Mephala's Nest.
# Return to Pariah Abbey.
# Investigate Cold-Blood Cavern in Shadowfen.
# Recover the cursed treasures.
# Confront Dyzera.
# Return to Rhea at Cold-Blood Cavern.

Detailed Walkthrough
 
Azura's Faithful need you!

To begin this quest, speak to Alessio Guillon, found at any inn in Tamriel or in a select few banks, such as the one in Mournhold.

He will direct you towards Rhea Opacarius, an Imperial who can be found at the Cloudy Dregs Inn in Wayrest.

Rhea will speak with you about her visions and a "dark entity" that stalks and kidnaps Azura's Oracles. She will then give you Azura's Crystal and ask that you meet with her master, Azura, at Pariah Abbey.

Azura herself is none too pleased that her Oracles have been kidnapped and placed in pocket realms of Oblivion. She asks you to take her crystal and slay any Daedra you come across, the energy can then be used to charge Void Keys and free the Oracles from Oblivion. Daedra can be found in many places, such as Dark Anchors and Coldharbour. Plenty can also be found without leaving Stormhaven, such as at Nurin Farm to the west.

After collecting 20 Daedric essences, return to Rhea at Pariah Abbey. Just as she is about to tell you where the other Oracles were taken, she herself is taken up into a portal. Luckily she foresaw this and you can read the letter she dropped telling you where to go next.  Three oracles must be saved: Kanzin, Muz-Shah, and Rhea herself, from the three locations: no matter which order you visit the locations in, this is the order they will be rescued in, with Rhea being rescued last. She will ask you to return to Pariah Abbey.

Gallery
 

Notes
This quest was added to the game in Patch 2.7.13 as a prologue of The Elder Scrolls Online: Morrowind.
The events of this quest foreshadow future content for ESO, including a war among the Daedric Princes, the events on Vvardenfell, and the Clockwork City.
If you finish the main questline of Vvardenfell before completing this quest, Azura's dialogue at the end will change, hinting that Clavicus Vile's actions on the island were "only the beginning".
 

Quest Stages
Online:Cold-Blood Cavern

The entrance is located west of Hei-Halai, in the entrance passage to the Ruins of Mazzatun.

It is inhabited by Skaafin, and contains a portal which links to an unknown pocket realm of Oblivion ruled by Dyzera, who has been imprisoning the Oracles of Azura. You must free them and defeat Dyzera in the related quest, which is the only time the ruin is accessible.
 
Related Quests
 

Cold-Blood Cavern
Bandit Den
thumb|left|Statue of Clavicus Vile inside the cavern
 

Dyzera's Realm
thumb|left|Dyzera's Realmthumb|right|The Oblivion Gate within
'''Dyzera's Realm is a pocket realm of Oblivion which can only be accessed through a portal deep within Cold-Blood Cavern, which you will open during the related quest. It is the lair of a mysterious Daedra named Dyzera.

The only notable feature within the realm is an Oblivion Gate in the central glade. This will open when you approach, and three bosses will emerge from it in succession: Herne Ghorev, Kraohl the Defiler, and finally Dyzera herself. After defeating all three, the Gate will shut and a portal will open to bring you back to the entrance of Cold-Blood Cavern.
 

Notes
The location is labeled as Bandit Den''' by a portal within Dyzera's Realm.
Dyzera's Realm is labeled as Pocket Realm by the entrance portal. It was originally named Dyzera Realm on the local map. 
A statue to Clavicus Vile can be found here, with a few Skaafin praying to it. However, compared to the regular model, it lacks a sculpture of Barbas.

Maps
Online:Moonclimber

Moonclimber is a Khajiit found lurking around Bangkorai Garrison after the fort is liberated. She is located behind a burned stable located up the western staircase and to the north, beyond the Garrison Barracks. She wears Outlaw style armor.
 

Dialogue
When you speak with her for the first time, the conversation can be carried beyond her introduction.
:"Please, walker. Shoo! Go away!"
:What are you doing back here?
:"This one is hiding, is it not obvious?"
:Why?
:''"Moonclimber was looking for something. A little forgotten thing. No one would miss it. Flat-pawed diamond-backs were pride-blind and slow-witted. This one could have taken it like sugar from a ja'khajiit."
:But?
:"But you and your clankety-clanking army attacked. Too many swords—too much angry shouting. Moonclimber is thinking if she is captured now, angry shaveskins will kill her."
:What were you looking for before we attacked?
:"A little Dwarven bauble. A spotless, shiny thing. You have seen Dwarf metal, yes? Moonclimber thought it might be useful."
:Useful with what?
:"Useful in the hissing Dwarf cave. There is one south of here. Hidden away. This one will show you where it is on your map. Moonclimber is very kind to give you this information, yes? You can thank her by leaving quietly. Step soft, walker."''

She'll mark the location of Klathzgar on your map. After that the only thing she says is "Please, walker. Shoo! Go away!"
Online:Patch/2.7.13

OVERVIEW
The Elder Scrolls Online v2.7.13 is a small incremental patch that fixes the issue with Bolt Escape not functioning properly, and an issue originating from Unicode Windows login names.

In addition to these two fixes, you can also kick-off the ESO: Morrowind storyline right now by embarking on a new prologue quest, "The Missing Prophecy." This quest can be picked up from any Inn and will send you on a mission to track and defeat bandits and Daedra, and in the process, uncover a terrifying prophecy that leads directly to the events of ESO: Morrowind. Upon completion of the quest, you'll receive the Twilight Shard memento that produces a dazzling tribute to Azura.

The size of this patch is approximately 134MB.

FIXES & IMPROVEMENTS, BASE GAME PATCH

Combat & Gameplay
Sorcerer
Storm Calling
Bolt Escape: Fixed an issue where this ability and its morphs could fail to function in certain locations.

Miscellaneous
General
Fixed an issue if you had a Windows login name containing Unicode characters (such as Japanese), the ESO Documents folder would not be created which would prevent you from saving your settings, screenshots, etc.
Online:Alessio Guillon

Alessio Guillon is a Breton worshipper of Azura who can be found in various inns across Tamriel.
 

Related Quests


Dialogue
:"I bring an urgent message from Rhea Opacarius, chief oracle of the Twilight Queen, Azura."
:What does this oracle of Azura want?
:"Best discuss that with Rhea. Too many eyes and ears here. She awaits you in the Cloudy Dregs Inn in Wayrest."
:'''Fair enough. I'll meet Rhea in Wayrest. (Start quest)
:"Hurry to the Cloudy Dregs Inn. Our situation grows perilous, and Azura is anything but patient."''

Notes
Alessio Guillon can be found at the Crosswych Inn, but only after the town has been liberated from the Red Rook Bandits.
In Wayrest, you'll find him at the Wayrest Treasury instead of at an inn as in other cities.
Online:Mihrif

Mihrif is a Redguard drunkard who can be found at the Cloudy Dregs Inn in Wayrest. He has no unique dialogue.
Online:Dyzera

Dyzera is a Shrike responsible for kidnapping the Oracles of Azura. She can be found in a small pocket of Oblivion called Dyzera's Realm, accessible from Cold-Blood Cavern during the related quest.
 

Related Quests


Skills and Abilities
;Raven Strike: A basic ranged attack that does minor magical damage.

;Quick Strike: A basic melee attack that does minor physical damage.

;Ravening Blaze: The boss releases three flaming tornados forward from itself, doing moderate flame damage and staggering any enemies hit briefly. This spell can be interrupted or simply avoided.

;Summon Night Terror: The boss summons two Night Terrors to attack the player. These can be killed to simplify the fight.

Quest-Related Events
As you approach her, she speaks to you.
:Dyzera: "Gathering up my gifts for me? Come along, beautiful. I want to repay you … personally."
:Dyzera: "More! Yes, give me more!"
:Dyzera: ''"Oh, aren't you a lovely one? I can't wait to hear you scream."
:Dyzera: "Sweet, foolish mortal. You have no idea what's coming!"''
Online:Night Terror (ghost)

thumb|right|Night Terror in the Evergloam
Night Terrors are shadowy ghosts found in Nocturnal's realm of Evergloam. They are also summoned by shrikes in combat.
 

Related Quests
Online:Herne Ghorev

Herne Ghorev is a Herne found in a small pocket of Oblivion called Dyzera's Realm, accessible from Cold-Blood Cavern during the related quest.
 

Related Quests


Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.

;Blood Craze: The enemy slashes at the target twice, dealing moderate physical damage over time and healing itself over time.

;Agony: The enemy winds up a spell that stuns the target briefly, dealing moderate magical damage over time. This attack can be interrupted, and the stun can be broken free from.

;Summon Skaafin: The enemy summons two Skaafin Witchling to attack the target. They should be killed quickly to simplify the fight. 

Notes
Technically, Herne Ghorev is just a renamed Skaafin.
The Herne are Daedric huntsmen (not to be confused with Huntsmen) previously depicted as having tails and hooves, both of which Ghorev appears to lack.
Hernes were previously seen serving Mehrunes Dagon in Battlespire, and were originally planned to be included as a favored Daedra of Hircine in ESO.
Online:Kraohl the Defiler

Kraohl the Defiler is a Hoarvor Daedra found in a small pocket of Oblivion called Dyzera's Realm, accessible from Cold-Blood Cavern during the related quest.

It summons exploding Necrotic Hoarvors in combat.
 

Related Quests
Online:Hoarvor Daedra

Hoarvor Daedra are grotesque Hoarvor-like Daedra associated with Mephala. 
 

Skills and Abilities
;Spider Bite: A melee ability that deals mild poison damage.
;Gout of Bile: The Hoarvor Daedra spits at you, dealing moderate poison damage.
;Summon Necrotic Hoarvor: Summons a Necrotic Hoarvor from a web-covered nest.
;Necrotic Explosion: The summoned Necrotic Hoarvor runs up to you and explodes, dealing moderate disease damage. 
;Lunging Slash: Melee ability that deals mild physical damage and knocks the target back if it hits.
;Mangle: Deals moderate physical damage.

Unique Hoarvor Daedra
Kraohl the Defiler, a Hoarvor Daedra found in Dyzera Realm
Velidreth, a large Hoarvor Daedra found in the Cradle of Shadows

Variants
Scorion Broodlord

Notes
The creature's name formerly did not appear in-game, although it was found in the game data and was mentioned on an episode of ESO Live. With the release of the Summerset chapter however, generic Hoarvor Daedra were added to the game.
Legends:Wayrest Sewers

The Corsair Conspiracy: Wayrest Sewers
frameless|200px|right|Sewer Monsters
Wayrest Sewers is a location in Wayrest. It is one of the initial options available in Episode 2: The Corsair Conspiracy. 

The lanes are different sizes for this match: the left (Sewer) lane is 6 cards wide, while the right (Shadow) lane is only 2 cards wide. The Sewer Lane also has the restriction of not allowing creatures with more than 2 health to be summoned there.
In master difficulty both the left and right lanes are 4 cards wide and are both Sewer lanes.

Castle Wayrest, Grand Hall can be unlocked by completing this location, if it has not already been unlocked by completing Princess Barynia.

Dialogue
;Pre-match
:Kellen: "The agent found a likely path into the castle... if not a pleasant one."

Opponent's Decklist
 
 

Notes
Wayrest Sewers first appeared in The Elder Scrolls Online.
Legends:City Gates (quest)

The Corsair Conspiracy: City Gates
frameless|200px|right
City Gates is a location in Wayrest. It is one of the initially available locations in Episode 2: The Corsair Conspiracy. You start the game with the   support in play, meaning that if The Corsairs do not damage you on their turn, you win.

An animation of gates dividing you from your opponent appears on the board when you win the match. 

Dialogue
;Pre-match
:Concerned Citizen: "The guards have left the city gates open! Please, help us close them, before the corsairs overrun us!"

;Game Hint
"If you can hold off the Corsairs long enough, the townspeople can close the gates."

;After the Match
:Concerned Citizen: ''"Thank you, stranger. But my baby was trapped outside the city. Can you save her? She'll be wearing a pink bow."''

Opponent's Decklist