Netruk44/uesp-wiki-content huggingface dataset:
Legends:The Warrior

Memories: A Reckoning
The Warrior is a cutscene in Isle of Madness, which plays immediately after the mission Knifepoint Hollow.

Dialogue
 
:Dyus: "Once, long ago, the one you know as Sheogorath walked the earth as Jyggalag, the Daedric Prince of Order. I was his librarian, the keeper of his endless records."

:Dyus: "The other daedric princes feared his power, so they conspired to transform him into that which he hated most: The essence of chaos itself."

:Dyus: "Sheogorath has suppressed his memories of Jyggalag, and destroyed almost all trace of him, save for two: Myself, and the Sword of Jyggalag, which is... lost to him."

:Dyus: "I suspect I know where the sword is. Find it, and Sheogorath will see you, Though whether to thank you or kill you, even I cannot predict."

Notes
Dyus previously appeared in Oblivion's Shivering Isles expansion.
For more information on recurring characters, please see the main article.
Legends:The Bargain

The Shivering Isles: The Bargain
The Bargain is a cutscene in Isle of Madness, which showcases the bargain Talym Rend makes with Sheogorath.

Dialogue
 
After doing a set of three tasks in any order, Haskill will allow you to see Sheogorath.

End of Episode Modal:

:Haskill: "Well done, sir, My lord has been much diverted by your violent and musical antics. I myself had a most raucous chuckle. Sheogorath will see you now."

During the cutscene:

:Sheogorath: ''"Ya want me to do WHAT?! I'm the Daedric Prince of Madness! I don't make people sane! I'd have to be crazy to do that! And I am crazy. So I'll do it!"

:Sheogorath: "But here's the bargain, mortal..."

:Sheogorath: "You want me to make one person sane? You've got to bring three people around to my side of the coin. Y'understand?"

:Sheogorath: "Three lovely broken minds for one boring whole one. That's fair isn't it? Given that you're desperate and I'm mean."

:Talym: "You have a deal."

:Sheogorath: "Wonderful! I promise, It'll be the most fun you've ever had. Scratch that: It'll be the most fun I ever had, heh! But I'll have enough for both of us!."''
Legends:Episode 2 Intro (Isle of Madness)

A Haunted Man: Episode 2 intro
Episode 2 intro takes Talym Rend to Morrowind, near Necrom. It contains brief dialogue describing what Sheogorath tells Talym about his first victim, Zhanar Tabav.
Dialogue
 

:Sheogorath: ''"Your first victim is a crusty old assassin named Zhanar. This cat has killed enough people to buy a fortress, and would ye believe, he doesn't so much as lose sleep over it? Never hears the phantom whispers of his victims? Hasn't once huddled in the darkness to escape the staring eyes of the dead? Terribly rude if ye ask me."

:Sheogorath: "There's got to be a hint of mind shattering terror in there -- and you're going to find it! Give him a good and proper haunting for me. Oh, and I brought you some friends to help! I promised them riches, cheese, and that I wouldn't dismember them."

:Luzrah Gro-Shar: "Suur-prise! Luzrah's here to heeeeelp!"

:Cyriel: "Uh...Hi. No hard feelings about that purse thing right? Of course not, you're not the type for hard feelings, right? Right."

:Sheogorath: "I told you this would be fun!"''
Legends:Fortress Catacombs

A Haunted Man: Fortress Catacombs
Fortress Catacombs shows the group infiltrate the fortress catacombs.
Dialogue
 

Before starting the match:

:Cyriel: "Look, I found a way into the fortress catacombs."

:Talym: "Hmm. Sheogorath wants a "proper haunting." Maybe we can start by making a little noise."

After the Match

:Fortress Guard: ''"Zhanar, did... did you hear that racket last night? It was as if the walls of the fortress were shaking, but we couldn't find anyone inside."

:Zhanar Tabav: "It is surely nothing. But make sure you lock the doors tonight, if it makes you feel better."''

Game Settings
Normal
Player starts with a   on board. 
Master
Ai starts with a   on board. 
Ai starts with a   in each lane. 
Player starts with a   on board. 


Opponent Decklist
Legends:Trophy Room

A Haunted Man: Trophy Room
Fortress Catacombs shows the group infiltrate the fortress catacombs.
Dialogue
 

Before starting the match:

:Luzrah Gro-Shar: ''"I've heard tales of this Zhanar -- he's killed some pretty renowned heroes. The Red Avenger, the Hero of Dawn, the list goes on. He's said to keep their weapons in his trophy room."

:Talym: "Is that so? Cyriel, if you can get me past the locks, I have an idea."

After the Match

:Fortress Guard: "Zhanar! Some of the guards were found dead in the trophy room... and there was blood on the blade of the trophies! It's … it's almost as if the ghosts of your enemies took up their weapons against us."

:Zhanar Tabav: "After all these years, you think these spirits would suddenly bother Zhanar? No, we have some unseen enemy. Double the guard."

:Cyriel: "Those guards might be a problem."

:Talym: "Or an opportunity. Luzrah, tell me more about these heroes Zhanar killed."''

Game Settings
Normal
Ai starts with a   in each lane. 
Master
Ai starts with a   on board. 
Ai starts with a   in each lane. 


Opponent Decklist
Legends:Fortress Ramparts

A Haunted Man: Fortress Ramparts
Fortress Ramparts shows Talym Rend strike fear under the guise of the Hero of dawn, Benor Redoran.
Dialogue
 

Before starting the match:

:Fortress Guard: "Halt! Who goes there?"

:Talym: "I am the fire in the darkness, the blade of the morning, the protector of the weak."

:Fortress Guard: ''"It can't be. But that helm, that axe -- It must be! It's the hero of dawn, Benor Redoran"

After the Match:

:Fortress Guard: "I swear lord Zhanar, there's no question. It was the hero of dawn! Benor Redoran is reborn, and out for vengeance!"

:Zhanar Tabav: "I will hear no more of this nonsense! This "hero" was only a man, and Zhanar killed him long ago! Zhanar fears no spirits, you hear? None!"''

Game Settings
Normal
Player starts with a   on board. 
Master
Ai starts with a   on board. 
Player starts with a   on board. 


Provided Player Deck
 

Opponent Decklist
Legends:Fortress Hallway

A Haunted Man: Fortress Hallway
Fortress Hallway shows Talym Rend strike fear under the guise of the Red Avenger, Renthos Hlaalu.
Dialogue
 
Before starting the match:

:Fortress Guard: ''"What's that noise? By... by the gods. That mask -- it looks just like the one worn by the Red Avenger, Renthos Hlaalu!"



After the Match:

:Fortress Guard: "Zhanar, Zhanar, I saw it with my own eyes -- I was attacked by the Red Avenger!"

:Zhanar Tabav: "Rhenthos Hlaalu is dead. This one killed him, remember? And when Zhanar kills someone, they stay dead!"''

Game Settings
Normal
Player starts with a   on board. 
Master
Ai starts with a   on board. 
Player starts with a   on board. 


Provided Player Deck
 

Opponent Decklist
Legends:Necrom Graveyard

frameless|right|Graveyard Spirits
A Haunted Man: Necrom Graveyard
Necrom Graveyard shows Talym Rend trap spirits from a graveyard in Necrom to use for the purpose of scaring Zhanar Tabav.
Dialogue
 

Before starting the match:

:Talym: ''"We've done all we can short of showing Zhanar an actual ghost."

:Haskill: "Then might I suggest showing him some? My lord sent me to bring you this. It's a special soul gem able to trap and release restless spirits. Its existance is also quite offensive to them, so I dare say some should be along any minute."


After the Match:

:Talym: "The gem is full. Let's give Zhanar a taste of what's inside."''

Game Settings
Normal
AI starts with 2 Max Magicka. 
Player starts with a   on board. 
Master
AI starts with 3 Max Magicka. 
Player starts with a   on board. 

Opponent Decklist
Legends:Fortress Personal Chambers

A Haunted Man: Fortress Personal Chambers
Fortress Personal Chambers shows Talym Rend release Necrom's graveyard spirits on Zhanar Tabav.
Dialogue
 

Before starting the match:

:Zhanar Tabav: "These cowardly simpletons. Ghosts. Pfah. Perhaps spirits roam this world, but if they were vengeful, would they not have haunted Zhanar long ago? Or the tyrants and monsters of history far worse than Zhanar?"

:Zhanar Tabav: "No. Death frees one of mortal concerns. Of vengeance, anger, and guilt. Zhanar has freed many, and someday... He will be freed in turn."

:Zhanar Tabav: ''"(A creaking floorboard, the moan of a ghost.) What is that? Who's there? No. No, it can't be! It cannot be!"

After using the haunted amulet the first time:

:Zhanar Tabav: "Come back here you cowards! That's not a real ghost! It... it can't be!"

After using the haunted amulet the second time:

:Zhanar Tabav: "Cravens, all of you! Zhanar fears no mindless spirits!"

After defeating him:

:Zhanar Tabav: "It is true. After all these years, they have come for Zhanar! They wish to torment this one for all eternity! I must flee!"''

Game Settings
Normal
Ai starts with 4 Max Magicka. 
Ai starts with a   in each lane. 
Player starts with a   on board. 
Master
Ai starts with 4 Max Magicka. 
Ai starts with a   in each lane. 
Player starts with a   on board. 


Opponent Decklist
Legends:The Haunted Man

A Haunted Man: Necrom Graveyard
The Haunted Man is a cutscene in Isle of Madness, which showcases the legendary Khajiit assassin, Zhanar Tabav, driven to madness.

Dialogue
 
:Talym: "Zhanar Fled into the night, but there was no escape. Seeing our ghosts had broken the assassin, who would live out his days in fear of his long-dead victims. I almost pitied the old killer, but I was one step closer to curing Novos."
Legends:Episode 3 Intro (Isle of Madness)

The Baron: Episode 3 intro
Episode 3 intro takes place near Morrowind, in an undisclosed location near a Telvanni tower, where Talym Rend plots to drive Baron Navir mad.
Dialogue
 

:Sheogorath: ''"Good work, mortal! I haven't laughed that hard since I made king Euryl marry a cabbage! Don't worry, it was a really pretty cabbage."

:Sheogorath: "Your next nut to crack is one Baron Navir. Spoiled, arrogant little mortal, who's had everything handed to him -- money, power, fishsticks, several large rocks, you name it. But I think he craves even more."

:Sheogorath: "Play on his ego. Play on his imagination. Play on his drums, I hear he hates that. Scramble his brains up good, and you'll be one step closer to curing your pathetic kid."''
Legends:Baron's Palace

The Baron: Baron's Palace
'''Baron's Palace shows Talym Rend visit Baron Navir in a plot to drive him mad.
Dialogue
 

:Baron Navir: "What do you want, peasant? I've a busy day of lounging about ahead of me."

:Talym: "My lord, I have made pilgrimage to bear witness to your mystical powers. For lo, I have seen the stars that you are the prince of prophecy."

:Baron Navir: "What nonsence is this? I have land, title, and wealth, but mystic powers? I'm no mage. Go bother the Telvanni."

:Talym: "The Telvanni's might comes from books my lord. Yours is far greater. See for yourself. Make three decrees and watch as they come true."

:Baron Navir: "Ha! What foolishness! Very well. I decree that the Kwama in my mines shall begin laying eggs of gold. That my rival Meliel's lands shall be ravaged by his own peaceful netches. And that... oh, let's say that there is a terrible blizzard in this summer heat. There, is that enough nonsense for you, peasant?"

:Talym: "We shall see, my lord. We shall see."''
Legends:Kwama Mine

The Baron: Kwama Mine
Kwama Mine shows Talym Rend visit Baron Navir's Kwama mine to fake it laying golden eggs.
Dialogue
 
Before the match starts:
:Cyriel: "How are we supposed to make these Kwama lay golden eggs?"

:Luzrah Gro-Shar: ''"Oh, that's easy. Did I ever tell you I used to be a painter?"

After the match:

:Talym: "My lord, see what was found at your egg mine this morning."

:Baron Navir: "What? Golden eggs? That's impossible, but... if Meliel found out, he might raid my lands. Tell no one about this, you understand?"

:Talym: "Of course, my lord."''

Game Settings
Put a   in Player hand after game start. 


Opponent Decklist
Legends:Meliel's Farm

The Baron: Meliel's Farm
'''Meliel's Farm shows Talym Rend driving Netches mad.

Dialogue
Before the match starts:

:Cyriel: "Those giant things are tame? They look like monsters."

:Luzrah Gro-Shar: "Oh, netches are the gentlest creatures you'll ever meet."

:Talym: "Usually. My neighbor is a netch farmer. Said that when a Betty is afraid, she'll secrete an oil that drives the bulls mad. So we just need to spread some of the oil around Meliel's lands."

After the Match

:Baron Navir: "What's this? Meliel's netches are attacking his farmers? It's just as I decreed!"''

Game Settings
Ai starts with a   in each lane. 
Player starts with a   on board. 


Opponent Decklist
Legends:Mushroom Tower (quest)

The Baron: Mushroom Tower (quest)
'''Meliel's Farm shows Talym Rend drive Netches mad.
Dialogue
 
Before the match starts:

:Luzrah Gro-Shar: "What are we doing at this Telvanni mushroom tower?"

:Talym: "Hopefully making it snow. Word is the mages here have a magical amplifier high in this tower. With it, we should be able to cast a blizzard spell over the Baron's lands."

:Cyriel: "And you think they'll just let us waltz in and use it?"

:Talym: "No... that's going to be the hard part."

After the Match

:Baron Navir: "By... by the g-g-gods! Snow! It's actually snow! I-i-in hottest summer! Perhaps this was not my w-w-wisest wish. But still! Snow!"''

Game Settings
Normal
Ai starts with a   on board. 
Player starts with a   on board. 
Master
Ai starts with a  , a   on board. 
Player starts with a   on board. 


Opponent Decklist
Legends:Return to Baron Navir

The Baron: Baron's Palace
Return to Baron Navir shows the Baron convinced of his prophecy.
Dialogue
 

:Baron Navir: "Can it be? The blizzard, the eggs, the netches -- all just as I decreed! How is this possible?! Perhaps I do indeed have powers! Perhaps I am indeed the Prince of Prophecy!"

:Baron Navir: ''"I shall go demonstrate these powers in Meliel's lands!"

:Luzrah Gro-Shar: "Uh Oh. We better go follow him."''
Legends:Meliel's Garrison

The Baron: Meliel's Garrison
'''Meliel's Garrison shows Baron Navir challenge his rival, Meliel.
Dialogue
 
Before the match starts:

:Baron Navir: "I hearby declare these lands mine by right of conquest. Let any who would oppose me taste my mystical might!"

:Talym: "I guess I'm providing the mystical might..."

During the Match:

:Baron Navir: "None may hurt the prince of prophecy!"

When you defeat your opponent:

:Baron Navir: "Hahahaha! Behold my power."

After the Match

:Baron Navir: "BWAHAHA! YOU SEE! That peasant spoke true! I AM the prince of prophecy! I can do ANYTHING! I know -- next I shall fly! I've always wanted to fly."

:Luzrah Gro-Shar: "Wait, NO!"''

Game Settings
Player starts with a   in left lane. 


Opponent Decklist
Legends:The Baron (quest)

The Baron: The Baron (quest)
The Baron is a cutscene in Isle of Madness, which showcases Baron Navir, driven to madness.

Dialogue
 
:Talym: ''"It had been almost fun deceiving the Baron, inflating his already massive ego, until he hurled himself from a cliff, believing he could fly. Luzrah was horrified, and said she would no longer do Sheogorath's bidding. But I couldn't stop. I was only one mind away from curing Novos."''
Legends:Episode 4 Intro (Isle of Madness)

The Betrayal: Episode 4 intro
Episode 4 intro takes place in Skyrim, near the Dwemer ruin of Bthardamz.
Dialogue
 

:Sheogorath: ''"I've saved your best victim for last! It's the Imperial spymaster Porcia Loran -- oh your old boss, if I'm not mistaken. And I'm usually taken correctly. She's currently attached to an Imperial phalanx that's preparing for battle against a pesky clan of Reachmen invaders."

:Talym: "No. Porcia is a good person. She doesn't deserve --"

:Sheogorath: Deserve what? A little insanity? Take it from me, insanity's more fun than popping pimples with a hammer! You really ought to try it some time."

:Sheogorath: But the choice is yours! You can go back to your poor, crazy son and forget all of this ever happened. Little Novos will never know you could have saved him."

:Talym: "You know I won't do that. Just… just tell me what you want me to do."

:Sheogorath: Only what you do best, Tally-boy! Get snuggled up nice and close to your target, and then ruin them. The Reachmen are holed up in that Dwemer ruin there. I'm sure you can figure it out from here."

:Sheogorath: Oh, and I've just decided: You've got three days to do the job, or the deal's off. Chop chop!"''

Notes
Porcia and her phalanx were originally called Bretons. With patch 2.8, their audio and dialogue were updated to call them Imperials.
Legends:Druadach Pass

The Betrayal: Druadach Pass
Druadach Pass takes place in Skyrim, near the Dwemer ruin of Bthardamz. In it, a courier is intercepted for their intelligence.
Dialogue
 

Before the start of the match:

:Cyriel: ''"So what's the plan?"

:Talym: "Porcia's whole life is her work. So if she's trying to get intelligence from the Reachmen, so are we. And as luck would have it, I see one of their couriers coming now."

After the Match:

:Cyriel: "This letter -- if I'm reading this right, the Reachmen have created a deadly poison gas! They're going to send it into battle on the back of some of those Dwemer machines. Talym, we've got to tell the Imperials about this."

:Talym: No, our target is Porcia. We've got to make sure she fails. We'll plant false intelligence, maybe something about a false antidote. I believe I once heard about a sacred flower growing nearby..."

:Cyriel: You can't be serious! That entire army could die!"

:Talym: "And? We don't have time to find the perfect plan -- Sheogorath saw to that with his little 24-hour whim. And I would sacrifice a hundred armies -- a thousand! -- to save my son. Do you understand me?"

:Cyriel: Yeah. I understand. But I won't be a part of it, no matter what Sheogorath promised or threatened. Goodbye, Talym. Here's your stupid coin purse back."''

Game Settings
Player starts with a   on board. 


Opponent Decklist
 
 


Notes
The message during the animation reads "This will stop those imperials. Mix together in a boiling pot. Deathbell, Falmer Ear, Nirnroot, Red Mountain Flower."
Legends:Bthardamz

The Betrayal: Bthardamz
Bthardamz takes place in the Dwemer ruin of the same name, located in Skyrim
Dialogue
 

Before the start of the match:

:Talym: "If I know Porcia, she could be here any minute. I need to get in, plant the false intel, and get out before she arrives."

After the Match:

:Talym: "Made it just in time. There goes Porcia..."

Game Settings
Normal
Ai starts with a   in each lane. 
Master
Ai starts with a   in each lane. 


Opponent Decklist
Legends:Bthardamz Dungeon

The Betrayal: Bthardamz Dungeon
Bthardamz takes place in the Dwemer ruin of the same name, located in Skyrim
Dialogue
 

Before the start of the match:

:Reachman: "I know I heard some traps going off over here... Look, there, an intruder."

:Porcia: "Too many of them to fight. Why were they on such high alert?"

:Talym: ''"Nchow, they've captured her! Time to play hero, for once."

During the Match:

:Porcia Loran: "Talym Rend! What are you doing here?"

:Talym: "Heard you might be in trouble. Hang on, I'll get you out of here."

After the Match:

:Porcia: "I didn't think I'd ever see you again after... what happened. I'm so sorry about Novos."

:Talym: It's... it's not your fault. Now what do we know about the Reachman threat?"

:Porcia: I found this message inside. It says they plan to attack the Shrine of Mara, because the sacred flowers growing there represent the only cure for a poison gas their warleader has devised."

:Talym: "Sound like we better get there first."''

Game Settings
Ai starts with 2  , a   in left lane. 


Opponent Decklist
Legends:Grove of Mara

The Betrayal: Grove of Mara
Grove of Mara takes place in the area of the same name. Porcia seeks to get the flowers from the area to make potions for the Reachman toxin
Dialogue
 

Before the start of the match:

:Priestess of Mara: "Absolutely not. Our order has guarded this grove for generations. We will not allow its sacred flowers to be used for war."

:Porcia: "The Doomfang clan is coming here to kill you and burn the grove!"

:Priestess of Mara: "Then we will die. Better that than to surrender the flowers."

:Talym: ''"We'll have to find another way then."

:Porcia: "No, these people are dead either way -- and those flowers mean life for our troops."

:Talym: "Porcia, you don't want this on your conscience."

:Porcia: "For the Empire, I will bear the guilt. We attack. And may the gods forgive us."

After the Match:

:Porcia: "Divine mother, forgive me."

:Talym: You did what you have to do. Let's collect the flowers and go."''

Game Settings
Normal
Lane: Monastery/Shadow 
Player starts with a   on board. 
Master
Lane: Monastery/Shadow 
Ai starts with a   on board. 
Ai starts with a   in left lane. 
Player starts with a   on board. 


Opponent Decklist
Legends:Bthardamz Secret Passage

The Betrayal: Bthardamz Secret Passage
Bthardamz Secret Passage takes place in the Dwemer ruin of the same name, located in Skyrim
Dialogue
 

Before the start of the match:

:Porcia: ''"Our alchemists have managed to refine the flowers into a gas that, if our intelligence is accurate, should negate the poison. But we don't have much of it. We have to contain the situation."

:Talym: "There's a secret passageway that will allow us to attack the ruin. I think it's the only way to move our troops in, but I'd bet they know about it."

:Porcia: "Then it's settled. You and I will guide the troops into the passage. My guess is that they'll wait until we've committed the bulk of our forces to release the poison. and that's when we'll deploy the antidote."

:Talym: "And if the antidote doesn't work?"

:Porcia: "My intelligence was sound. It will work. It has to."

:Talym: "Let's go then."

During the Match, after you fill your lane and the poison is released:

:Porcia Loran: "They've released the poison. Quickly, use the antidote!"

:Porcia Loran: "They're reacting but... Something's wrong. No! Get down!"''

Game Settings
Normal
Ai starts with a   in each lane. 
Player starts with a  , a   on board. 
Master
Ai starts with a   in each lane. 
Player starts with a   on board. 


Opponent Decklist
The Nameless Dunmer

Quick Walkthrough
# Talk to   in  .
# Ask   at the   about family names. He casts a spell and disappears.
# Get three bonemeal and three ectoplasm.   has these at the temple and may ask you to sabotage the ritual.
# Wait a day for Gilas to return to give him the ingredients; decide whether to sabotage them here if you are following that path.
# Escort Favryn to the temple.
# Observe the ritual or choose not to participate and wait about an hour outside.
# Receive a reward from Favryn back in The Laughing Goblin, and from Ilmeni if you sabotaged the ritual.

Detailed Walkthrough
A Dunmer with No Family Name
In   in  , speak with  . He explains how he was left at the Chapel in Bruma as a baby, never knowing his parents, and consequently, his family name. Lately he has become interested in finally discovering his ancestry, so that they can guide and protect him and so other Dunmer do not look down on him. If you choose to help him, he suggests asking around at the  , which is on the south side of town across the stream.

Preparing a Ritual
thumb|right|The Akamora Temple
There are two priests at the temple:   and  . Ilmeni will direct you to Gilas if you ask her about family names. Speak with Gilas and he will explain that a ritual can be performed to contact Favryn's ancestors, though it is very difficult for someone who has not been connected to them for so long. He must leave to prepare, while you gather three bonemeal and three ectoplasm. Any will do, he says, but Ilmeni may also have them. You are forced to end dialogue; Gilas casts a spell and disappears with a promise to return the next day.

Ilmeni is not happy to hear about Favryn again. She explains how he insulted her, saying her potions were so bad they should be fed to a guar. She proposes an idea... Depending on her disposition, she changes her mind, even claiming to not have any of the supplies in stock (  into the temple while you are locked out will move you outside with the same message as if you tried the door.

Quest Stages