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Location Messages
Fungal Grotto - These extensive caverns in the volcanic rock beneath Stonefalls were once used for unknown purposes by the ancient Chimer, but were abandoned by the Elves long ago. Now they are the haunt of Goblins and other denizens of the underworld.
Stonefalls - ''The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end.
Ash Mountain - Towering over central Stonefalls, the great volcano known as Ash Mountain spews smoke and lava in a continual state of eruption. It's said to be honeycombed with caves and lava tubes, some of which hide ancient and perilous secrets.
Virak Keep - Guarding the pass to the Rift in Skyrim, Fort Virak is garrisoned by elite Dark Elf soldiers tasked with the defense of Stonefalls' western border. Placed squarely athwart the main route western armies must take to invade Morrowind, the old fortress has survived many a siege.
Fort Virak Ruin - After a series of mysterious collapses, the maze of hallways beneath Fort Virak was walled off and abandoned sometime during the Akaviri Potentate.
Tormented Spire - This jagged volcanic pinnacle towers over the granite ridge that divides Stonefalls from Deshaan. Dormant for generations, the Tormented Spire has recently rumbled back to life, spewing smoke and sending the Dark Elves of Varanis scrambling for shelter.
Tormented Spire Summit - High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name.
Crow's Wood - This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated.
House Indoril Crypt - A burial crypt of the noble Indoril family, one of the Great Houses of the Dark Elves of Morrowind. It's said that in times of trouble the House Dunmer dead are unquiet in their tombs, and disapprove of trespassers.
Fort Arand Dungeons - The dungeons beneath Fort Arand are both sturdy and commodious, constructed during the First Era in the Dunmeri style known as "Responsible Architecture" to plans by the famed architect Guylaine Marilie. Sadly, in recent times they have not been well maintained.
Coral Heart Chamber - The best-known example of the bizarre land-coral found along the coasts of Morrowind's Inner Sea is the strange conglomeration in Stonefalls known as Vivec's Antlers. Sensitive Dark Elves claim that the land-coral is both self-aware and thoughtful.
Heimlyn Keep Reliquary - For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic.
Iliath Temple Mines - Iliath Temple was a shrine to Azura before it was converted to worship of the Tribunal in 1E 670. There are abandoned mines beneath the temple grounds, a source of the ebony ore coveted by armorers and weaponsmiths until they were worked out.
House Dres Crypts - The burial crypts of the noble Dres family, one of the Great Houses of the Dark Elves, were excavated beneath Kragenmoor in the middle of the First Era by Argonian and Khajiiti slaves.
Inner Sea Armature - What the vanished Dwarven people called this small subterranean site is now lost to history. Modern scholars of the Dwemer call it the "Inner Sea Armature."
Mephala's Nest - Ancient Chimer shrines to the Daedric Prince Mephala were referred to in common parlance as "Mephala's Nests." Some of them are remarkably well preserved. Others now host dangerous creatures that have developed a special taste for intrusive scholars.
Softloam Cavern - "Softloam Cavern": doesn't sound so bad. In fact, it sounds kind of … nice. How bad can it be?
Hightide Hollow - The abandoned mine on the coast at Hightide Hollow has been used on and off for centuries as a smugglers' den. Now someone seems to have chased the smugglers out. Who are the new residents?
Sheogorath's Tongue - In Morrowind there are many shrines to the "Good Daedra": Azura, Boethiah, and Mephala. Far more rare are shrines to the "Bad Daedra," the Four Corners of the House of Troubles: Mehrunes Dagon, Molag Bal, Malacath … and Sheogorath.
Emberflint Mine - All the indicators point to this place being an active flint mine, except one thing: where are all the miners?
Stonefang Cavern - For the greater Daedra, scamps are useful minions. Their nimble hands can carry and manipulate objects, and they are just intelligent enough to be cunning opponents in combat.
Charred Ridge - Centuries ago, Chimer mages conducted rituals on the Charred Ridge to help them drive the Nedic invaders out of Morrowind.
Davon's Watch Outlaws Refuge - The fact that the outlaws refuge in Davon's Watch is located in an abandoned and desacralized Tribunal Chapel might be deliberately ironic … but it's probably just evidence of opportunism.''

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