Netruk44/uesp-wiki-content huggingface dataset:
Online:Gryphon Grievance

Quick Walkthrough
#Talk to Miranrel.
#Find Miranrel's companions within the gryphon nesting grounds.
#Talk to Miranrel.

Detailed Walkthrough
Speak to Miranrel
Talk to Miranrel to start the quest. She can be found south of the Gryphon Aerie, and looks troubled. Upon speaking to her, you will find that she became separated from her companions while traversing the aerie. She claims they got lost, and that she would have already left the place if her friends hadn't ran in different directions when the group was attacked by territorial gryphons. She warns of the creatures' ferocity when you offer to find her friends for her.

After ending your conversation with Miranrel, you will need to head northeast, until you come across Aralem.

Miranrel's Companions
thumb|right|The corpse of Aralem, surrounded by the Gryphon Fledglings
Upon approaching Aralem, a pair of Gryphon Fledglings will flee further into the aerie, where a white Gryphon will swoop down and defend the nest. Examine the corpse of Aralem to retrieve a  , then defeat the Gryphon guarding the center of the aerie. Afterwards, head to the northwest cliff edge to speak to Gwinolas, who is hiding behind some jagged rocks.

Once you have finished speaking to him, you will give him the signal him that it's safe, to which he stands up and begins to limp away. After he leaves, head west into the cave at the back of the aerie to speak to Ethodan. He's livid with Miranrel, and claims this was all her idea in the first place.

Return to Miranrel
Now that all of Miranrel's companions have been found, head west to the King's Haven Wayshrine, where you will find Miranrel alongside Ethodan and Gwinolas. Speak to Miranrel for your reward.
:''"Y'ffre be praised, I can't believe you were able to pull that off. You're something else. And don't worry, Gwinolas told me about Aralem. It's a damn shame he had to die, but at least my other companions are safe."
:I found this gryphon egg on Aralem's body.
:"You did? Well, I'll be taking that. Wouldn't want it to go to waste, after all. Thanks again for all you've done. These two would have never been able to make it out, if not for you. This reward isn't much, but it's the best I can do."''
 
 

Quest Stages
Online:Undo

Undo allows you to reverse time - restoring your  ,  ,  , and position to their values 4 seconds prior to casting.  (  is not reset for obvious reasons.)  This can effectively double your available resources for a short time if cast strategically.  The Precognition morph allows it to be used even if you are stunned or otherwise disabled, and grants you immunity to such effects for a short time afterward.  Alternatively, Temporal Guard reduces your damage taken just for being slotted.

Notes
This spell can have a negative effect if, for example, cast immediately after healing, or if your previous position is now more dangerous than your current one.  Situational awareness is important in order to get the most benefit and avoid such pitfalls.

Gallery
 

Patch Notes
Online:Time Stop

Time Stop reduces the movement speed of all enemies in the target area before stunning them in place for 3 seconds. The spell has a longish (1.5 second) channel time, which can be negated with the Time Freeze morph (though it takes longer to stun the targets). Alternatively, the Borrowed Time morph prevents affected targets from being healed for the duration. Note that enemies can move out of the affected area before the stun occurs and will be safe from the worst effects of this, so it's best to distract them into staying within range until the final stun, either by engaging them in melee (yourself or your allies) or knocking them back.

Patch Notes
Online:Imbue Weapon

Imbue Weapon causes your next Light Attack to deal additional damage.  Normally this is Physical Damage and will only work on melee weapons or bows, but the Elemental Weapon morph will change it to work with staves instead (changing the cost to use  ) and deal Magic Damage, in addition to applying random status effects.  (These effects are normally associated with Destruction Staves, but will also work with any staff, and are not tied to the type of staff used.)  Alternatively, the Crushing Weapon morph will heal you for a percentage of the damage done.

Notes
All three versions of this spell will only work on a single attack, which must occur with 2 seconds of casting, so you'll want to alternate casting with light attacks to maximize the effectiveness.  It has no effect on Heavy Attacks or other attack skills.

Patch Notes
Online:Accelerate

Accelerate (also known as Acceleration) increases your Movement Speed and critical damage dealt for a short time.  Channeled Acceleration increases the duration at the cost of a short channeling delay, while Race Against Time also grants immunity to Snares and Immobilizations for 4 seconds.

Patch Notes
Online:Meditate

Meditate causes you to enter a meditative state, restoring  ,   and   over time.  You can remain in this state indefinitely until interrupted, or cast again to end the effect.  Note that you cannot move, attack, block, or use any other skills while in this state.  Introspection will restore more   the longer you stay in meditative state, while Deep Thoughts will increase the rate of   and  .

Patch Notes
Online:See the Unseen

See the Unseen allows you to see and interact with Psijic Portals all around Tamriel. These portals may contain a variety of valuable loot, including:

Chapters from crafting motif books associated with the zone the portal was found in (e.g. Sapiarch motifs in Summerset).
Armor or weapon Overland Set pieces associated with the zone the portal was found in.
Jewelry with the Infused trait for research as well as the   material for that trait (in refined or, more commonly,   form)
Runestones and other assorted crafting materials.  
  antiquity lead for the Thrassian Stranglers (Summerset and Artaeum only)

You will receive this skill for free immediately upon acquiring the Psijic Order skill line by completing the first quest, The Psijics' Calling.

Notes
Psijic Portals appear in the same locations where Runestone nodes are typically found, near old ruins and burial sites.  Similar to Runestone nodes, they will always contain one Runestone of each type, Aspect, Essence, and Potency, but the Aspect rune will always be   or better.
This is similar in many respects to the Thieves Guild skill Finders Keepers.  It differs in that unlike Thieves Troves, Psijic Portals are not even visible to those without the skill, and also interacting with them is not a crime.

Gallery
Online:Clairvoyance

Clairvoyance reduces the casting costs of Psijic Order abilities.
Online:Spell Orb

Spell Orb causes the use of Psijic Order abilities to build up a charge, which will launch an orb at the nearest enemy every five castings, dealing either Magic Damage or Physical Damage.  The type of damage done will depend on your Magic and Physical Damage values, using whichever of the two is higher.   You have a 10 second period between castings before the charge dissipates.  Note that this means you can have up to 50 seconds of charge if you wait until the last second for each casting, though this can risk losing your charge if you're not careful about counting the seconds. 

Notes
Imbue Weapon is probably the best skill to use with this, as other Psijic Order skills are more situational and/or hampered by long casting times.  Mend Wounds may be a good choice for a healer.  Time Stop or Accelerate may be useful as 1 out of the 5 charges, but are in general not as easy to build up charges in time.  Meditate does not work at all.
Online:Concentrated Barrier

thumb|right|Barrier Recharged
Concentrated Barrier gives you a Damage Shield when you Block, provided you have any Psijic Order ability slotted.  This affect can occur every 10 seconds.  Note that this effect is similar to the Reinforced perk from The Steed, and will work well in concert with it.  They are different, however, in that Concentrated Barrier requires you to stop blocking for 10 seconds in order to replenish the shield, while with Reinforced, you can stop blocking and then block again immediately to replenish it.
 
Notes
Pay attention to a circular orb effect when you have been not blocking for a bit - this is your cue that the barrier is fully recharged and can be reactivated by blocking again.

Patch Notes
Online:Deliberation

Deliberation reduces the damage you take while casting or channeling any Psijic Order active or ultimate ability.  This can mitigate the long casting and channeling times many of these abilities have.   

Patch Notes
Oblivion:Resist Water Damage

thumb|left|Lava 
This effect allows you to swim through lava in Oblivion planes without taking damage. It does not appear in the game, however, and there are no spells with this effect in the Construction Set. Even if you could gain access to the effect, however (e.g. via creating a custom spell as a mod), there is no icon assigned to the effect nor are there any visual effects or sounds made when you cast the spell. The effect itself works, however. You also would not be able to create custom spells or enchant items with this effect.
Online:Summerset Scrolls

Summerset Scrolls is a collection of 128 books found in Summerset Isle, that make up part of the Eidetic Memory.
Online:The Psijics' Calling

Quick Walkthrough
# Talk to Loremaster Celarus in the main hall of Ceporah Tower on Artaeum.
# Talk to Josajeh and take the Psijic Map of Summerset.
# Go to Wasten Coraldale and look for the Augur of the Obscure.
# Talk to The Augur of the Obscure and inspect the Psijic Map of Summerset.
# The map with red crosses on it will lead you to the time breaches to seal them. The map remains in your inventory, under Quest category.
# Travel back to Artaeum and talk to Loremaster Celarus.
# Talk to Josajeh to be initiated.

Detailed Walkthrough
The following table lists the locations of the breaches, and the quotes from the Augur of the Obscure when you get near.

float|480px|click to enlarge

Return to Ceporah Tower in Artaeum when you have closed all breaches and talk to Loremaster Celarus.
:"Welcome back, initiate. Have you done as I asked? Are the time breaches on Summerset Isle truly sealed?"
:Yes, I sealed all the breaches on Summerset.
:"Well done. Well done, indeed. You already seem well-versed in the cardinal virtues of our order: altruism, foresight, precision in both thought and action. You will be a true asset to the Order. Of that I am certain."
:'''Thank you, Loremaster. What's next?
:"Speak with Josajeh. She will want to know that the Augur is safe, no doubt. Yes, I know all about its sudden disappearance. You did well in recovering it. I bade her give you something—your first step on the path. She awaits you in the Athenaeum."
:Thank you. I'll go speak to Josajeh.

Head to the Athenaeum in Ceporah Tower and talk to Josajeh to complete the quest.
:"Thank goodness, you're back. I hope the Augur didn't give you too much trouble. I know it can be a handful. Now, the Loremaster asked me to give you something. The first of many gifts."
:What is it?
:"The most valuable gift—knowledge! Please, use it carefully. When I learned my first spell, I accidentally banished a toad to the far ends of time! At least I think I did. It hasn't come back yet. Congratulations! You've earned it—and my thanks."''

Notes
This quest must be completed in order to join the Psijic Order.
If you don't have access to Artaeum, check to make sure you have completed The Queen's Decree. This will allow access to the Artaeum Wayshrine and is also a prerequisite for starting this quest.  If you somehow manage to transport to Artaeum by other means (e.g. teleporting to a player or their Grand Psijic Villa) without having completed The Queen's Decree, then Loremaster Celarus will not be present, even if you can see other players talking to someone you can't see. All you will be able to do is discover the Artaeum wayshrine to provide easier access to Artaeum in the future. You will not be able to start this quest until The Queen's Decree has been completed.

Gallery
 

Quest Stages
Online:Alinor Noble

Alinor Nobles are Altmer members of Summerset's nobility that can found in the Alinor Royal Palace. They have no unique dialogue. Three can be found huddled in a group to the east and one female noble is sat at one of the banquet tables enjoying a drink.

The men wear the Kinlord's Alinor Attire costume and the women wear the "Alinor Twilight" Dancing Dress.
Online:Palace Servant

Palace Servants are three Altmer that can be found patiently attending to Alinor's nobility within the Royal Palace. They have no unique dialogue. They all wear the Ancestral Honor Garments costume.
Online:House of Reveries

The House of Reveries is a renowned troupe of performers and artistes that provide entertainment throughout Summerset. They are easily identified from the anonymous painted masks and stage names that they use at all times. They are headquartered in the village of Rellenthil, which is where they have an amphitheater that is used for performances and holding auditions for prospective members. A prospective member is called a Hopeful.
Online:Letter to Captain Oghul

Hail, Oghul.

I just received your letter from the post in Alinor. To answer your question, yeah, the trade's been good since the Elf-Queen's mandate. Better than good. These Tall Elves are a pompous bunch, but gold's gold, and they pay better than most. That said, sailing around Summerset's no roll in the daisies. I know you can't navigate worth a damn, so you'd best pick up a sailing master on your next trip to Sentinel.

First thing you've got to know about sailing near Summerset is that it's bigger than it looks. A lot bigger. For most folk, the island looks downright inviting—white sandy beaches, sweet-smelling blossoms, freshwater springs and the like. But what they don't see is the nest of crags and reefs just beneath the surface of the water—all covered in corals. And I'm not talking about the flimsy echatere-antlers you see in the  . I'm talking about massive sea-bones—bleached corals that are hard as  's chin and sharp as  . Just one of those scarps can split a hull like a flay-knife through pig-skin, so sharp eyes and long wicks, eh? Mind your maps and draft.

Then there are the pirates. Damned Sea Elves. Can't go a day without spotting their serpent-banners fluttering over a sunken merchantman or whaling ship. We've only had to repel boarders twice, but we thumped them good. I doubt they'll take another swing at an Orcish brig for a while. You're welcome.

Keep a close eye on your crew too. You know how superstitious sailors can be. You wouldn't believe some of the ghost stories I've heard. Giant sea serpents, ghost ships, slug-men that can mash your brains like blood pudding. On and on. If you give the deck-grunts too long a leash, you're liable to have a mutiny on your hands. So don't be afraid to crack that cat 'o nine if a tusker won't keep his gob shut.

Fair winds and still waters, ay? We'll trade tankards and tales in Shimmerene soon enough.

Vosh, 
Dulzur
Online:Ciryelda

Ciryelda is a High Elf navigator who will transport you to and from Alinor Docks in the Summerset Isle from each of the three alliance's capital cities free of charge. She can be found at the docks in every major city with a port (one per zone, with the exception of zones that aren't near the ocean or a body of water connecting to the ocean). 
 
Dialogue
Sailing from anywhere in Tamriel to Summerset:
:''"I'll soon be heading back to my homeland of Summerset. Are you interested in passage? We've room for more."
:Yes. I'd like to go to Summerset.
:"Very good! There's a fair wind, now. Should be a pleasant sail."

Sailing from Summerset to one of the Alliance capitals:
:"The sea promises a safe journey today. Care to travel somewhere?"

:"My ship is ready to sail. Looking to go on a voyage?"

:"Not many can ignore the call of the sea. Looking to travel?"
::I'd like to leave Summerset.
::"Sure thing, but I'll warn you. Summerset has a way of calling you back. Now, I can take you to the capital of an alliance. Which one would you like to head to?"
:::Take me to Elden Root in the Aldmeri Dominion.
:::Take me to Wayrest in the Daggerfall Covenant lands.
:::Take me to Mournhold in the Ebonheart Pact territory.
:::"Very good! There's a fair wind, now. Should be a pleasant sail."''
Online:Alinor Docks

right|thumb|Alinor Docks at sunsetThe ship you purchase as part of the Colossal Aldmeri Grotto is moored here on the leftmost quay. A letter can be found on crates on the middle quay, and a chest can spawn further down the docks. Ciryelda the navigator can be found on the rightmost quay.

A simple safebox can be found on the docks, on the back of a cart near Zandal (who is next to a copy of Tips for a Khajiit in Summerset V. 1). A heavy sack is located in a boat west of Zandal. Another simple safebox can be found in the small warehouse Justiciar Fannariel is inspecting. A Letter to Captain Oghul lies on a crate at the corner of her pier. A heavy sack lies behind the crate Raynilie the Stormhand is sitting on. A chest can spawn east of this heavy sack. A Thieves Guild Dead Drop containing one of the lost Psijic Relics is on the end of one of the piers.
 
Services
;Navigator: Ciryelda  

People
Online:Dusk Keep

A copy of the book Investigator Vale: Retinue of Shambles, Part 1 can be found near an abandoned yet still lit campfire beneath the arches and the lorebook Before the Ages of Man: Dawn Era can be found by some crates up on the walkway. Another book, ''Ertival's Recounting'', is found near the entrance to the keep. A chest can spawn in a sailboat anchored along the shore northeast of the keep.
 

Related Quests
Online:Abrielle

Abrielle is a hostile Indrik that Manacar requests you kill to obtain its heart in exchange for him agreeing for a meeting with Tableau.
 

Related Quests


Abrielle and Cur|thumb|right
Online:Gladiator's Quarters

Gladiator's Quarters  
right
This is a list of '''Gladiator's Quarters''' found in some cities of Tamriel. These encampments provide Battlegrounds quests, as well as merchants and furnishers that sell wares specifically tied into the Battlegrounds modes.

Tamriel was formerly home to just one Gladiator's Quarters in Vivec City with the Morrowind Chapter's release, but the decision to integrate Battlegrounds into the core game has necessitated the need to create encampments in starting cities, Summerset, Elsweyr, and Greymoor Chapters. With the release of Blackwood chapter, Leyawiin Gladiator's Quarters were implemented.

Locations
Gladiator's Quarters, Vulkhel Guard 20px|link=ON:Aldmeri Dominion
Gladiator's Quarters, Daggerfall 20px|link=ON:Daggerfall Covenant
Gladiator's Quarters, Davon's Watch 20px|link=ON:Ebonheart Pact
Gladiator's Quarters, Vivec City 18px|link=ON:Vvardenfell
Gladiator's Quarters, Alinor 16px|link=ON:Summerset
Gladiator's Quarters, Rimmen 18px|link=ON:Northern Elsweyr
Warrior's Wares, Solitude 18px|link=ON:Western Skyrim
Gladiator's Quarters, Leyawiin 18px|link=ON:Blackwood

Related Quests
Online:Keep of the Eleven Forces

If one is acquainted with the Psijic Order then a portal to Artaeum is available that may be used at any time.
 
Related Quests
Online:Wailimo's Personal Account

I knew this was going to happen. Why the Welkynars ever thought to bring that Sea Sload to our city, I'll never know. And now Cloudrest is in ruins and I'm lucky to be alive.

It all started with a dark mist pouring down from the Aerie, like a cauldron bubbling over. A hush fell over the marketplace. We weren't sure what was going on, truth be told. But we all knew it wasn't good.

That's when we started to hear the screaming from within the mist. Everyone started to rush out of the city's gates, fast as they could. I've never seen a more panicked crowd in my life. Everyone screaming, running, trying to escape.

But the mist was faster than our steps, and soon we were enveloped by it. It felt like a cold fog against my skin. Suddenly, my knees buckled. All my strength left me at once. I could feel my heartbeats beginning to slow. My whole being felt heavy. Never before had I felt such extreme exhaustion.

I knew I was going to die. Soon, my heartbeat would entirely stop. As I laid there, all I could think was … how many will die with me?

It was then that I was grasped within two mighty talons. Welkynar Olorime had come to save me, quickly placing me in the upper reaches of the city. I barely remember my rescue, albeit the feeling of my torso being tightly squeezed, the wind against my skin.

I don't know what manner of power that Sea Sload has, nor do I want to. But it nearly took my life. Just as it has already taken the lives of so many others.
Online:The Ebon Sanctum

Quick Walkthrough
# Talk to Andewen.
# Enter Ebon Stadmont and look for an inscribed stonework.
# Defend Andewen while she translates the stonework.
# Look for the path to the ruin.
# Find the second inscribed stonework.
# Defend Andewen from Daedra.
# Enter Ebon Sanctum.
# Read the note and activate the stone.
# Enter the doorway.
# Kill the Daedra and help Andewen heal Fletch.
# Warn Maestro Forte about the Daedra threat.
# Activate the Northern stone and enter the doorway.
# Talk to Andewen and follow Fletch.
# Defeat Fletch.
# Activate the Southern stone and enter the portal.
# Talk to Fletch.
# Talk to Andewen.

Detailed Walkthrough
thumb|right|''"Well, I suppose it's curtain call."''

Notes
The Daedra you defend Andewen from in the temple is a Nocturnal Shrike, possibly hinting at the identity of the mistress responsible for the time loop.
The inclusion of crows in the design of the archways in the woods adds further evidence to this theory.
It should also be noted that when reading the inscriptions, Dark Seducers appear, who are known allies of Sheogorath. And given the theatrical theme of the quest, it's possible more than one daedric prince has a foothold in the place.

Quest Stages
Online:Garden of the Sacred Numbers

A letter, Thoughts on the Sacred Numbers, can be found near the garden's statue.