Netruk44/uesp-wiki-content huggingface dataset:
Online:Kushtashpi

It is located east of the Valley of the Wind Wayshrine. It is not marked on the map, but is one of the locations you need to visit for the Daedric Explorer achievement. It is dedicated to Molag Bal.

Kushtashpi is an almost maze-like complex. You can enter from the southwest, where you'll face a hunger and a flame atronach. From here, you can head east or west. Moving west brings you to a hunger, but both directions lead to the same place: a partially flooded courtyard with four structures in it. The lower structure is inhabited by two flame atronachs. A powerful daedroth named Daragaz resides upon the western pavilion. You'll find three scamps south of Daragaz, and a flame atronach and two scamps northwest of it. A hunger dwells on the partially buried structure located northwest of Daragaz's haunt. There's a staircase east of Daragaz that leads to the ruin's sealed entrance. The   is located up another flight of stairs east of this door.

If you head east from the entrance and cross a wooden plank, you'll find yourself on a particularly large Daedric structure that is inhabited by four scamps.
 

Related Quests


Achievements
 

Gallery
Online:Ramimilk

It is not marked on the map, but is one of the locations you need to visit for the Daedric Explorer achievement. Flame Atronachs and Scamps patrol the ruin's exterior. The ruin is dedicated to Molag Bal.

A group of researchers from the Mages Guild, led by Head Researcher Tedas, have taken up residence here. The ruin is home to the  , one of the seven Stones of Cold Fire. The stone is at the base of Molag Bal's statue, inside the ruin.

The statue inside the ruins has either been defiled or worn with age, as its arms have fallen off. A corpse can be found across the pool of lava on the left side of the room. Several Daedric urns are lined up neatly in rows where Curator Sarys can see them. Examiner Beneran is investigating a skeleton in the corner.
 

Related Quests


Residents
 

Related Achievements
 

Maps
thumb|left|A map of Ramimilk
 

Gallery
Online:Shashpilamat

The House Telvanni storyline quest, Objections and Obstacles, involves this location. It is not marked on the map, but is one of the locations you need to visit for the Daedric Explorer achievement.

This location contains generic bandit enemies, as well as Khajiit slaves. The lorebook, The 36 Lessons: Sermon 20, can be found here, as well as several mushroom nodes.
 

Related Quests


Characters
 

Related Achievements
Online:Urshilaku Camp

Related Quests


 
text-bottom|32pxWayshrine
thumb|left|Urshilaku Camp Wayshrine
Urshilaku Camp Wayshrine is located just over a ridge to the southwest.
 

Notes
Urshilaku Camp was previously seen in Morrowind, but in a different location. They are evidently a nomadic tribe.
Online:Vassir-Didanat Mine

It was operated by Benar and Malur Rethan, but an airborne poison has turned all the miners into primal creatures with ebony-like skin, forcing it to close.

A copy of The 36 Lessons: Sermon 33 is located outside the mine.
 

Related Quests
Vassir-Didanat Mine Objective: Uncover the mystery beneath the Vassir-Didanat Mine.
 

Notable Items
Mysterious Formula 

Books
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Residents
 

Notes
Vassir-Didanat Mine is seen as a cave in Morrowind.

Maps
 
 

Gallery
Online:Veloth Ancestral Tomb

thumb|right|Inside the tomb
 

Related Quests
Veloth Ancestral Tomb Objective: Help Narsis Dren discover the secret of the Veloth tomb.

 

Notable items
The Great Houses and Their Uses (lorebook)
Honored Ancestors
Engraved Pedestal
Veloth Floor Puzzle
Very Old Note

Characters
Narsis Dren

Enemies
Matriarch Rathila (Bone Colossus)
Bone Flayer
Hunger
Skeletal Archer
Skeletal Bruiser
Skeletal Nightblade
Skeletal Spirit Master
Wraith

Notes
The tomb also appeared in Morrowind.

Maps
Online:Yasammidan

Related Quests


Related Achievements
 

Notes
The Daedric ruins features banners with the symbol of  .

Bugs
Online:Zaintiraris

It is not marked on the map, but is one of the locations you need to visit for the Daedric Explorer achievement. Two notes can be found here, Scribbled Note, and Shrine Scavenging Journal. 

Also at this location, a character called Hundilion can be overheard speaking, although he is already dead. Outside of the dungeon itself, Ferhara's Warclaws members patrol the ruin. 
 
Related Quests


Quest-Related Characters
 

Related Achievements
 
Notes
Zaintiraris also appeared in TES III: Morrowind.
To unlock the skulls riddle: 2 skulls, then 3 skulls, then 5 skulls, then 6 skulls. 
The non-aggressive creatures, Fiendroth, Fleshflies, and Shroom Beetle can be found in this location.

Maps
thumb|left|A map of Zaintiraris
Online:Crafting Motif 33: Thieves Guild Chests

Do you know what's a good way to waste money? …Actually, you probably know a lot of ways to waste money. Let me rephrase that: do you know a good way to save money? I'll tell you—buy in bulk, and have any manufactured goods made to specific standards. Economy: that's the reason Thieves Guild arms and armor need to follow the specifications below.

CHESTS

Our cuirasses are constructed of overlapping layers of articulated tooled leather, well-oiled to keep the armor both flexible and silent. Heavier versions will be faced with light steel plates to protect critical areas, but the metal must be matte and dullish. A round boss with the three-bladed Guild symbol is to appear on both chest and upper back.
Online:Shalug the Shark

Shalug the Shark is an Orc pirate captain who rules the Shark's Teeth crew and is based in the Shark's Teeth Grotto. Recently, her crew was overrun by the rival Wake Walker pirates who are trying to take the Grotto from her. She is looking for assistance in getting revenge and driving them out.
 

Related Quests


Quest-Related Events
When you meet her, she will think that you are one of the Wake Walker pirates.
:''"Stop right there, you despicable pirate! Take one more step and I'll gut you, belly to nose."
:Rohefa said you had work for me. (If you spoke with Rohefa first.)
:"She's got some sharp tusks for a Redguard, that's for sure. But what about you? I lead the meanest crew of cutthroats in Hew's Bane, but the Wake Walkers …. This grotto belongs to the Shark's Teeth and I won't let those pirates ransack it!"
:Who are these pirates you keep mentioning?
:"The Wake Walkers? Bunch of water-logged Elves from a garbage scow with a grandiose name! There's a new commodore and suddenly all the pirate crews want to find gifts that will impress her. But the grotto's ours—loot and all!"
:So how can I help you deal with the Wake Walker pirates?
:"Everybody wants to be one of the Shark's Teeth, eh? All right. Take this paint and a map of the grotto. Just place our sigil at the spots shown on the map to mark our territory. Simple, right? Just don't tusk it up. Or else."
::What's the point of placing your sigil in the grotto?
:::"To show that Sea Elf captain and his toothless lackeys that the grotto belongs to the Shark's Teeth, of course! When they see that we can do what we want despite their numbers, those cowards will flee and the grotto will be mine again."
::Tell me about the new commodore.
:::"Just another bragging blowhard with a fancy hat, far as I'm concerned. Pirates think they're a proper navy. Ha! But they do like their titles and finery. Anyway, they all want to impress the new commodore, so now they're rummaging through my grotto!"
::Why do they call you the Shark?
:::"Because I never sleep, I never stop moving, and I'm a born killer! Plus, my haircut kind of looks like a shark's fin. I run the best gang in Hew's Bane, handling protection, stolen goods, and what not. Or we will—once we get our grotto back."

After you have painted the sigils and made your way back to Shalug.
:"You do good work, friend. If I didn't know any better, I'd say that a true Shark's Tooth painted those sigils! I'm thrilled to see our mark back where it belongs! I've decided you can live. Only seems fair, what with your help and all."
:You owe me some gold, too, don't you?
:"Greed. Another admirable trait. Anyone who claims to work for free either wants to rob or cheat you. Never trust an unselfish cur, that's my motto. Here's your gold. You want more, come back tomorrow. Probably need to replace the sigils by then."

If you talk to her after getting your gold.
:"What are you still doing here? Get lost. If you're lucky, I'll have more work for you tomorrow."''

Notes
After her quest is completed she will suggest she might have more work for you, but she does not offer any additional quests.
Online:Ramadad

Ramadad is a Redguard pirate in Shark's Teeth Grotto. He plans on killing some of the invading Wake Walkers pirates, just as soon as his bad knee stops acting up.
 

Dialogue
He will say one of the following if spoken with.
:''"I wouldn't go in there if I were you. Those pirates are a mean and ornery bunch."

:"Shark's Teeth rule! Unless you're one of those pirates. Then, boo Shark's Teeth, boo."

:"I'm going to go put our mark in the grotto. As soon as my bum knee stops acting up. Yeah, as soon as that."''
Online:Wake Walker Sentinel

Wake Walker Sentinels are Argonian and Khajiit members of the Wake Walkers pirate crew found on Hew's Bane.
 

Skills and Abilities
;Dark Talons:Mid-range attack which creates spikes from the ground which can immobilize the target. Dodge rolling can break them.
;Power Bash:Sentinel spins around and hits target with shield and sword. Blockable.
;Low Slash:A Physical attack which also has a chance of snaring their opponent.
Online:Wake Walker Archer

Wake Walker Archers are Khajiit archers who are a part of the Wave Walkers crew.
 

Skills and Abilities
;Poisoned Arrow: Basic ranged attack where the archer fires a poisoned arrow at the target, causing additional DoT.
;Snipe: Interruptible attack, archer fires several arrows at you at once.
Online:Wake Walker Blademaster

Wake Walker Blademasters are Nord ravagers who serve as part of the Wake Walkers crew, found in Shark's Teeth Grotto and outside on Hew's Bane.
Online:Wake Walker Mender

Wake Walker Menders are Maormer healers that are part of the   pirate gang.
Online:Krona Keeba

Krona Keeba is a Haj Mota found in Shark's Teeth Grotto in Hew's Bane. It appears to defend First Mate Rodros while the First Mate is being fought. Killing it will count towards completing the delve.
Online:Legend of Shalug the Shark

Commissioned by the Leader of the   
 And written by Adandora, Chronicler at Large 

Who's the biggest, baddest, brashest thug in  ?  , that's who! In her own words, she leads the largest and strongest band of cutthroats in the city, and she isn't shy about tooting her own horn. But who is Shalug? And who are  ? Let me recount the legend of the Shark for all the world to marvel at. 

Shalug is a humble   from humble beginnings. She fled the mountains of   at the first opportunity, working her way south aboard whatever ship she could find passage on. Soon, Shalug earned the name, "the Shark," as she jumped from one pirate crew to the next in order to find her fame and fortune. But despite her successes and her growing infamy, Shalug decided that a life on the sea wasn't in her best interests. "Too many waves," Shalug told me. "And too many captains." 

Looking to become her own boss, Shalug eventually found herself in Abah's Landing. Always the toughest one around, she soon attracted a growing number of followers to her side. In time, her little gang became a small army, and the Shark's Teeth was born. With a thriving business in protection and stolen goods, Shalug and her gang took control of an out-of-the-way grotto that had long ago been abandoned by the colonists who tried to make a home of the place. It wasn't long before the place became known as  , a place feared by pirates and guards alike due to the power of Shalug's gang. 

Writer's Note: Shalug, while everything you've told me has a modicum of truth to it, I can't help but believe that you've exaggerated certain details to make yourself sound more prominent than you really are. The journalist in me cannot, in good conscience, continue to take your gold or put these fabrications to paper. I'm leaving you with what I've done so far. I'm certain you'll be able to find someone with fewer scruples who would be happy to complete it for you.
Online:Fawzhah

Fawzhah is a Redguard commoner in Abah's Landing. She can be found just outside Leaping Frog Sundries. Her appearance is similar to an Abah's Landing Guard. Fawzhah has no unique dialogue.
Lore:The Blade of Woe

The  . My happiest day since emerging from the egg was when the Speaker granted me access to this superb weapon.

Where does the Blade of Woe go when it's not in my hand? My Brothers and Sisters assume we share a single weapon, but how can such a thing be? It has never not appeared when I called for it. The mysteries of our  , I suppose.

Nothing is more satisfying than performing a perfect kill with a perfect blade.

  followed me once when I went to complete a contract. He tried to call for the Blade of Woe at the exact moment that I needed it. His attempt at a prank failed, but the twin kills we completed were most impressive.

I asked a Speaker once if I could sheathe the Blade of Woe in my own scabbard. She said the blade's scabbard was sacred, and I wasn't fit to possess such a thing. She knows me too well.

The Blade of Woe sends souls severed by its sharpness to the  . But so does poison, my sword, a dire wolf's jaws, and a perfectly timed falling boulder. Even so, I prefer to wield the blade when I can. Hail Sithis!

I noticed that   rarely calls for the Blade of Woe. He seems to prefer to make his kills more challenging by actually engaging in prolonged battles with his targets. Does this make Kor a bad assassin? Probably not. But to each his own, I suppose.
Online:Rokrya

Rokrya is a Nord commoner and guard in the employ of Lady Sulima. She can be found patrolling the grounds of Sulima Mansion in Abah's Landing. She has no unique dialogue.
Online:Perranas

Perranas is a Wood Elf commoner found patrolling Sulima Mansion in Abah's Landing. He has no unique dialogue.
Online:Hadonia

Hadonia is a Redguard hunter found patrolling Sulima Mansion in Abah's Landing. She has no unique dialogue.
Online:Nallorwen

Nallorwen is a Wood Elf laborer who works as a chef in the employ of Lady Sulima at the Sulima Mansion in Abah's Landing. She has no unique dialogue.
Online:Dan-Meesei

Dan-Meesei is an Argonian laborer and servant of Lady Sulima. She can be found inside Sulima Mansion in Abah's Landing. She has no unique dialogue.
Online:Belenius Lentinus

Belenius Lentinus is an Imperial commoner and guard in the employ of Lady Sulima. He can be found inside Sulima Mansion in Abah's Landing. He patrols the north eastern parlor outside the kitchen. He has no unique dialogue.
Online:Sahledir

Sahledir is a Redguard laborer found inside Sulima Mansion in Abah's Landing. He has no unique dialogue.
Online:Jasmine Geves

Jasmine Geves is a Breton commoner found inside Sulima Mansion in Abah's Landing. She has no unique dialogue.
Online:Eanurlemar

Eanurlemar is a High Elf hunter found at Sulima Mansion in Abah's Landing. He has no unique dialogue.
Online:Telultur

Telultur is a High Elf commoner found inside Sulima Mansion in Abah's Landing. He has no unique dialogue.
Online:Aurelia Barbula

Aurelia Barbula is an Imperial commoner found inside Sulima Mansion in Abah's Landing.
Lore:Taken from an Interview with Retired Dark Elf Archaeologist, Drendisa Vedran

To understand  , you've got to understand  s, all right? And no one understands the Argonians. The Argonians don't even understand the Argonians. So it's hardly worth the effort. But I can tell you're keen to learn all you can, so here goes.

Mazzatun is a puzzle, all right? It's a ball of yarn. A tangled, crumbling mess that contradicts every architectural theory on record. I was like you once, you know? I spent the better part of a year interviewing Argonians from surrounding tribes, trying to get some sense of where the ruins came from, how they were built, and why they were built. The best answers I got were half-hearted shrugs and warnings to avoid the ruins entirely. "It's the  ," they'd say. "The Hist is crazy."

After the   broke out, a detachment from   drove into Mazzatun and cleared the place out. They thought that the ruins' inhabitants, the   tribe, might have been responsible for the plague, you see? I seized the opportunity and joined the expeditionary force—keen to finally see the "Puzzle City" with my own eyes. After the raid was complete, I spent days sketching, measuring, and mapping. I explored every forgotten nook and every hidden cranny. And after all that, I can say with total honesty that I still have no idea what these lizards were thinking.

Nothing in Mazzatun makes sense. It's a jumble of twisting hallways, random alcoves, and hundreds of dead ends. Weathered staircases lead straight into ceilings. There are walls that are hewn to look like doors, and doors that are hewn to look like walls. There are tiny windows into rooms that are too small to enter. And everywhere … everywhere, corpses--desiccated skeletons crushed under collapsed masonry, or left to starve in rooms with no doors. I tell you, it was like peering into  's broom closet. Utter madness. It's damn near a miracle that I found my way out.

Mazzatun's only consistent feature is its deviant Hist. Wherever you go, that crazy tree looks down on you. Judging you, you know? Its roots span the entirety of the ruins—pushing through stonework and scaffolding like massive, gnarled tentacles. And all around these huge supports, pools of   bubble up out of the ground like water from a cursed spring. I couldn't begin to tell you what that fluid is, but the Argonians that wallowed in it were frothing mad. Barking and hissing like wild animals. Chilled me to the bone.

I hear that the Xit-Xaht have returned to the Puzzle City. If that's true, take my advice and leave it alone. There's nothing more to learn--no secret treasures or arcane mysteries. The only things you'll find in Mazzatun are madness, misery, and death. Like I said, no one understands the Argonians. Believe me when I say that it's likely to stay that way.
Online:Vile's Contriver

'''Vile's Contrivers''' are generic Students found at Trader's Cove.
 

Related Quests
Online:Vile's Warden

thumb|right|Fire Mage version
'''Vile's Wardens''' are wardens who can be found patrolling Trader's Cove. They act as sentries and can suppress stealthed activities. 
 

Related Quests
Online:Vile's Overseer

'''Vile's Overseer''' is an overseer present in Trader's Cove when the Kindly Contrivers of Clavicus Vile are located in the cave.
 

Related Quests
Online:Abah's Landing Guard

:''"Abah's Watch" redirects here. For the style motif, see Abah's Watch Style.
 
Abah's Landing Guards''' patrol the streets of Abah's Landing. They are members of the Tamriel Guard. While most have the same behavior as other guards across Tamriel, some holding torches can detect you while sneaking and have their detection radius indicated by an illuminated circle on the ground.

They all use a unique Abah's Watch style of equipment. Like other guards, they can be pickpocketed for   .
 
Types of Guards
Normal Guards
 
 
 
 
 
 
 
 

Lantern Guards
 
 
 
 
 
 
 
 

Dialogue
When caught with a Bounty on your head they will have some things to say to you:

;Breton Female:
:''"I'm not usually attracted to criminals, but for you I'd make an exception. After you pay your bounty, of course."''
Online:Sithis' Touch

'''Sithis's Touch is an overland set that drops in the Gold Coast. It cannot be crafted. Pieces are Dark Brotherhood Style in all armor weights.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds 3-129   and   
Pieces
The set consists of armor of all weights and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
 

Notes
Once the Dark Brotherhood skill Shadowy Supplier has been unlocked, Remains-Silent (located in Outlaw's Refuges across Tamriel) will occasionally give a random set piece when dialogue option "Have any equipment today?" is selected.

Old versions

 
 
 
2 items: Adds   
3 items: Adds   
4 items: Adds 15-657 Critical Chance  

Patch Notes
Online:Library of Incunabula

Library of Incunabula is a collection of books found inside the primary locations for the Dungeon Pack DLCs: Shadows of the Hist, Horns of the Reach, Dragon Bones, Wolfhunter, Wrathstone, Scalebreaker, Harrowstorm, and Flames of Ambition.
Online:Letter from Kireth

Dear Cousin  ,

I hope this letter reaches you in good health and good fortune. How are things in  ? Maybe   and I will come and visit when we're finished with our business in  . If we ever get to Hammerfell, that is. Let me tell you about our latest adventure. And yes, it's all Raynor's fault, as usual.

We received word of a new   ruin discovered near   and Raynor was eager to get there as quickly as possible. While I secured supplies for the trip, Raynor went to negotiate passage to  . But you know how he gets. Excited and caught up in a new discovery. That's when he lets things slip. He meant to get us on a boat to Hammerfell, but somehow we ended up on a ship making its way to  . And that's where we are, without a spare gold piece to our name and no prospects for getting to Hammerfell in the near future.

Oh, don't worry. We'll think of something. We always do. And we've never visited Anvil before. There are so many pirates! I think you'd like it here. You always had a bit of pirate in you, from what I recall during our last visit. And how's your husband doing? Still trying to make a living selling that vile concoction he calls wine? Seriously, dear cousin, you could do so much better!

Well, I have to run. We're going to try to find employment in this wretched city so we can earn enough gold to pay for a trip to Sentinel. Wish us luck! And when we come to visit you, I'll make sure to bring a carafe of shein&mdash;I know you don't like your husband's swill any better than I do!
Online:Kaleb Bereouch

Kaleb Bereouch is a Nord laborer found east of Mzithumz Wayshrine. He is staring at the mushrooms growing in front of him.
 

Dialogue
He talks about the mushrooms.
:''"I've heard these mushrooms are delicious, but I'm not going to eat them. They glow like lanterns! That's not appropriate mushroom behavior! I disapprove."''
Online:Faninmandon

Faninmandon is a High Elf noble found at the docks in Woodhearth. He is a possible target of the Dark Brotherhood contract for Greenshade. He has no unique dialogue.
 
Related Quests
Online:Crafting Motif 17: Xivkyn Axes

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

AXES

A Xivkyn's one-handed axe shall have a blade like a headsman's axe and a narrow back spike with a slight downward curve. The two-handed axe shall have two headsman's blades. Both shall have metal spike-wings clustered just below the head or heads.
Online:Crafting Motif 17: Xivkyn Belts

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

BELTS

A Xivkyn's belt shall have a geometric abdominal buckle large enough to cause discomfort when the Daedra bends forward. The medium and heavy girdles shall have sharp, interlocking diamond-shaped plates, so as to cause pain when the belts are used to bind captives.
Online:Crafting Motif 17: Xivkyn Boots

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

BOOTS

A Xivkyn's boots shall have heavy metal toes to optimize the brutal kicking of downed opponents. These plates shall be articulated to allow the feet to flex without compromising protection or weaponization.