Netruk44/uesp-wiki-content huggingface dataset:
Online:Contract: Kvatch

Quick Walkthrough
# Speak to Elam Drals inside the Dark Brotherhood Sanctuary and accept your contract.
# Travel to Kvatch.
# Identify your target and eliminate them.
# Return to Elam Drals at the Sanctuary.

Detailed Walkthrough
You will receive the first contract directly from Elam Drals after you have completed Welcome Home. This quest serves as an introduction to the contracts and is not repeatable.

When you talk to Elam, he will say ''"Typically, you'll consult the ledger, "Marked for Death," but I've handpicked something special for your first job."
:Who do I have to kill?
:"Travel to the city of Kvatch, identify the target listed on this contract, then eliminate them. I encourage you to practice with the Blade of Woe, but as long as the target dies, it doesn't really matter how you kill them.
:Can you manage that?"
:'''I'll return when my target is dead.

Among your possible targets in Kvatch are Humius Arquitius, Cania Varian, Ganna Falvius, Mirarkier and Izdirah.

When you have fulfilled the contract and return to Elam Drals, he will say, "You're back, I see. How could I not? You're standing in my light. So tell me. How did you do?"
:I completed my first contract.
:"Well, good for you. But don't get too full of your accomplishments just yet. That was a fairly easy contract I started you with.
:Come back when you're ready for more. If the Speaker or the Matron give an order, though, that takes priority."''

You have now unlocked repeatable contracts which can be accepted from the Marked to Death board near Elam Drals. These quests are repeatable immediately.

 

Quest Stages
Online:Aldmeri Spy

Aldmeri Spies are Altmer spies of the Aldmeri Dominion which have infiltrated Sanguine's Demesne. Seducer Trilvath asks you to find them and make them drink from Sanguine's Goblet so that they'll stay forever. Some may be persuaded to do so; otherwise, you'll have to fight them.

Using the Sanguine's Goblet memento after the related quest will summon a ghostly vision of a spy.
 
Related Quests


Dialogue
Aldmeri spies have three dialogue trees. Finishing a dialogue tree without persuading or intimidating a spy will initiate combat:

Spies that have to be engaged in combat:

:"What do you want?"
:'''You're going to drink this, one way or another.
:"You're welcome to try, Ebonheart dog."
:Prepare to feel pain, spy!

Spies that can be persuaded:

:"Enjoying the party, fellow Ebonheart Pact citizen?"
:You're a spy, and I'm going to make you drink this!
:"No, thank you. I'd rather not drink anything in a Daedric temple."
:You will drink this, even if I have to pour it down your throat.
:[Persuade] If you don't drink, everyone will know you're a spy.

Spies that can be intimidated:

:"Oh, hello. You're going to hurt me, aren't you?"
:That depends. Our host wants you to drink this.
:"Please, I don't want to drink that!"
:Too bad. Let's get this over with.
:[Intimidate] Take a sip or take a beating. Your choice.

After the quest is completed, the spies can say one of the following lines:
:"Hey, my favorite Ebonheart dog! Isn't this party the greatest thing ever?"

:"I feel great! I'm sorry I doubted you. Isn't   amazing?"

:"You know, these Dremora aren't that bad. A little high-strung, but good people. Is that the right word? People?"''
Online:Santerre House

It is located near to  Daggerfall's east gate. The front door is protected by a simple lock, and a simple safebox is located to the right as you enter. 
 
Residents
Atroque Santerre
Nunchak gra-Lumuf
Balrook gro-Mak
  
  
{{Stub|Place}}
Online:Museums

Museums right
Museums are a feature introduced in DLC zones. Each "museum" offers a list of associated tasks. These are essentially unmarked quests that require searching for numerous missing items that are considered to be part of a larger collection.

Wrothgar
20px House of Orsimer Glories  — Recover artifacts throughout Wrothgar to help document the achievements of the Orsimer.
Hew's Bane
'''Kari's Hit List — Steal worthless historical trinkets to prove your skill to the Thieves Guild.
Gold Coast
Litany of Blood — Assassinate targets marked by the Dark Brotherhood and send their souls to the  .
Vvardenfell
Library of Vivec — Collect plaque rubbings from ancestral tombs to assemble a miniature map of Vvardenfell.
Clockwork City
Precursor Maker — Reassemble an ancient factotum with pieces from all across Tamriel.
Summerset
The Vault of Moawita — Retrieve the 20 dangerous relics stolen from the Vault of Moawita.
Murkmire
Xinchei-Konu Monument — Retrieve the 12 tablets stolen from the Xinchei-Konu Monument.
Northern Elsweyr
20px House of Histories — Retrieve the 16 mural fragments stolen from the House of Histories.
Southern Elsweyr
Pieces of History — Gather pieces of the priceless Khajiit tapestry, Khajiit of the Moons, to honor its history and inspire the citizens of Senchal.
Western Skyrim
20px Bards College''' — Locate and retrieve all 19 musical instruments and deliver them to the Bards College in Solitude.
Online:Hastien House

It is located north of Happy, Healthy Horses. The door is protected by a simple lock, and an intermediate safebox can be found at the foot of the bed.thumb|right|Interior
 
Residents
Bernice Hastien
Maxevain Hastien
Online:Jeran House

thumb|right|Interior Located north of the Fighters Guild, the front door is protected by a simple lock. There is a simple safebox just to the left of the entrance and behind a screen. 
 
Residents
Jeran
Elia
Online:Lavergne House

It is located north of the Happy, Healthy Horses. The front door is protected by a simple lock, and there is a simple safebox inside, on the bed to the right.thumb|right|Interior
 
Residents
Irvic Lavergne
Ursyvyra Lavergne
Online:Gane House

It is located north of Happy, Healthy Horses. The front door is protected by a simple lock and there are three safeboxes inside: an intermediate one on the ground floor, behind a cabinet to the right, and two advanced safeboxes upstairs, on either side of the master bed.
 
Residents
Bertrand Gane
Rognar
Gallery
Online:Stogrin House

It is located northeast of Happy, Healthy Horses. All three doors are protected by intermediate locks. Two intermediate safeboxes are inside the house, one on the ground floor by the northern exit, and one in the loft, by a low cabinet. 
 
Residents
Thibault Stogrin
Cesarelle Stogrin
Gallery
Online:Landreau House

It is located northeast of Happy, Healthy Horses. The front door is protected by a simple lock, and a simple safebox is on a bench on the right.thumb|right|Interior
 
Residents
Donel Landreau
Eukkaneeus
Online:Marja Nuccius

Marja Nuccius is an elderly Imperial smith who runs a mill north of Anvil. 
 
  
Dialogue
When you talk to her, she will talk about the farm and its services. She's very protective of her crops.
:''"Watch your step and don't trip over any of my goats. No free samples, either. Wheat doesn't grow on … oh, nevermind."

:"Feel free to use the workshop. Just stay away from the grain baskets. If I catch you stealing any of my crop, I'll feed you to the next dire wolf pack that wanders by."
:What is this place?
:"You don't get around much, do you? I thought it would be obvious. This is a mill! But I don't sell by the sack. Only bushels to merchants for sale throughout the region."
:Isn't this a strange location for a mill?
:"You think so? But this is where the grain grows best. Besides, I had to do something with the place after Varen's rebellion came to an end. When the legions stopped coming through, I converted my workshops into a mill, and here we are."
:You were part of Varen's rebellion?
:"I didn't fight, if that's what you're asking. I repaired weapons and armor, crafted items, that sort of thing. The workshop is still set up in the barn. You're welcome to use it so long as you don't burn the place down, I suppose."''
Online:Crafting Motif 24: Outlaw Bows

We Outlaws may not be very organized, but we have our ways of recognizing each other, no matter where we come from—our symbols, like the three-bladed dagger, or code phrases such as—actually, I don't think I'll write those down in a book. However, since we're all involved in the same illicit business, you'll see there's a common style to our arms and armor.

BOWS

As much as we Outlaws prefer simple, utilitarian weapons, we are quite fond of our bows, and lavish them with extra care and ornamentation. After all, any weapon that enables us to take down an enemy without getting into a stand-up fight is a good thing, right?
Online:Birstagg

Birstagg is a Nord Tel Var armorer found in the Ebonheart Pact Base in the Imperial Sewers. He yawns every time you speak with him.
 
  
Dialogue
He sounds tired, and yawns frequently.
:"Can I … interest you in something?"

:"No trade in barter. Payment is all I accept."

:"No haggling. Prices are final."

:"Yes, all is for sale."
Online:Dasek Moor

Count Carolus will meet you here to inform you about the Order of the Hour before you head to the Enclave of the Hourglass to investigate their connection to the Black Dragon. It is an unmarked location. 
 
Related Quests


Notes
Dasek Moor also appeared in Oblivion.
Online:Fort Strand

thumb|right|Fort Strand interior It's occupied by smugglers.

The exterior of the ruins contain a locked chest and a water skin node. The interior is guarded by a Smuggler Archer, Bravo, and Ravager. A cooking fire and a note titled Regarding Your Contract can be found within. Progress past this point is blocked by a locked gate.

During the related quest, an "Abandoned Chest" can be found behind the fort.
 
Related Quests
 

Notes
Fort Strand also appeared in Oblivion.
Lore:Elder Scrolls Online - Crown Store Showcase/Upgrades

This page lists upgrades from the Crown Store Showcase.

Tythis Andromo, the Banker
This aristocratic banker can be summoned whenever you need him, available for all banking services for you and your group—unless you're in  , which is far too dangerous for this fellow. (Hey, did you expect courage from a banker? That's your job, adventurer!)

Nuzhimeh the Merchant
A summonable assistant, this alert merchant is on hand whenever she's needed, and will buy anything you or your group offer her (though like the banker, she won't come to Cyrodiil—war is bad for business). Why travel to   when this merchant will travel to you?

Warden Class
Wardens are defenders of  , master storytellers whose nature tales become magical reality. They wield frost spells against enemies and summon animals to aid them.
Online:Obrash

Obrash is an Orc merchant who runs a general store Wayshriner's Wares next to the Gold Coast Wayshrine. 
 

Dialogue
:''"Welcome to my humble shop out here in the middle of nowhere. It's amazing how many dubious characters pass by this way. Not that I'm implying anything about you, of course."
:"Don't mind Grazda. She can be a bit abrasive, but we're open for business if you have gold or goods to sell."
:"Ah, another customer! And the merchants back in Anvil said I was crazy to set up shop out here. What do those pirate-lovers know?"''
Legends:Skilled Blacksmith

Availability
In addition to the card's availability in the Core Set, two copies are included in the Warriors of Hammerfell deck.
Audio
 
 

Gallery
Legends:Haafingar Marauder

Audio
 
 

Notes
The card is named for the Skyrim hold of Haafingar.
This card appeared in prerelease material with the name "Stormcloak Marauder".

Gallery
Legends:Helgen Squad Leader

Audio
 
 

Notes
This card's ability applies the Squad Tactics card effect.
The card is named for the Skyrim town of Helgen.
Despite the card being named for Helgen, a township in Falkreath Hold, the depicted armor bears the insignia of Hjaalmarch Hold.

Gallery
Legends:Nord

Nords are incredibly hardy warriors that prefer face-to-face combat over magic and trickery. If you are looking to craft a deck around these fierce men and women, check through the Strength and Willpower attributes. Many Nords are buffed by the loss of an enemy rune, gaining strength or even granting you health. 
 

Main Attributes
 Strength
 Willpower

In-Game Description and Bonus
Hailing from the inhospitable mountains of Skyrim, Nords are fearsome and hardy warriors. As a Nord, you will more quickly collect cards rewarding you for relentlessly attacking your foes.

The race's theme is "breaking runes".

Portraits & Dialogue


Cards
Obtainable Cards
 

Created Cards
 

Unobtainable Cards
 

References
Legends:Redguard

The Redguard are naturally gifted warriors, skilled in all weapon-based forms of combat, as well as some Destruction magic, which is why they can be seen in the Strength and Intelligence attributes. When you build a Redguard-themed deck, be sure to pack it with plenty of items, as many Redguard creatures receive an added boost when they are equipped with an item. 
 

Main Attributes
 Strength
 Intelligence

In-Game Description and Bonus
''The people of Hammerfell are Tamriel's most talented and resourceful warriors. As a Redguard, you will more quickly collect weapon-related cards.''

The race's theme is "items".

Portraits & Dialogue


Cards
Obtainable Cards
 

Unobtainable Cards
 

References
Legends:Argonian

Hailing from the swampy Black Marshes, the Argonians have grown skilled in the art of guerilla warfare - striking quickly, and lethally. Though not the strongest race, these clever Hist-descendants can draw upon their roots to grant you extra magicka. Build your deck using the Agility and Endurance attributes to make the most of the Argonians. 
 

Main Attributes
 Agility
 Endurance

In-Game Description and Bonus
Born in the treacherous swamps of the Black Marsh, this reptilian race is known for its natural endurance. As an Argonian, you will more quickly collect cards that reward you for playing a long game.

The race's theme is "increasing magicka".

Portraits & Dialogue


Cards
Obtainable Cards
 

Created Cards
 

Unobtainable Cards
 

References
Online:Scout Objective

Quick Walkthrough
# Examine the Scouting Mission Board.
# Go to the required keep or resource.
# Write scouting report.
# Return to the Scouting Mission Board.

Detailed Walkthrough
Visit the Scouting Mission Board at your alliance's primary Border Keep to acquire a random Scouting mission. The text on the mission board depends on the destination (see below). 

The hardest part of this quest is getting to the enemy-controlled objective. Enemy players wander through the wilderness and will attack you if you are detected. Avoiding forts and common roads is recommended. When you get to the edge of the objective, you get a chance to use a scouting report. You have to stay still for few seconds to write the report.

After that you must return to the mission board to get your reward. Note that once the report is written, the quest won't fail if you are detected and killed, so you are able to bloodport back to base if you do not want to run to the nearest Transitus Shrine.

Mission Board Text (Accept)


Mission Board Text (Return)
 
 
 

Quest Stages
Online:Capture Keep

Quick Walkthrough
# Examine the Warfront Mission Board.
# Help capture the required keep.
# Return to the Warfront Mission Board.

Detailed Walkthrough
 

Mission Board Text


Mission Board Completion Text


Quest Stages
Online:Capture Resource

Quick Walkthrough
# Examine the Battle Mission Board.
# Capture the required farm, lumbermill, or mine.
# Return to the Battle Mission Board.

Detailed Walkthrough
 

Mission Board Text


Quest Stages
Online:Lucky Gurg

Lucky Gurg is an Orc who can be found in Anvil.
 

Related Quests


Quest-Related Events
If you speak to him before starting or after finishing the quest, he'll only say:
:''"Not now! I'm winning!"

During the quest you can ask him about the Dock Master:
:I need to speak to you about the Dock Master.
:"I don't give an Elf's pointed ear what you want! Get lost!"
:[Intimidate] I'll sharpen more than your ear if you don't tell me where Qamar hides his gold.
::"You're, uh, really not afraid of me? I, uh, huh. Well, this is awkward. I think my odds of surviving Qamar's anger is better than facing yours. You can find his stash here. We good now?"
::For now.
:I'm going.'''
:: 

After gathering information, you'll hear the trio have a little friendly conversation while they play dice:
:Ubra: ''"That's three times, Gurg! Let me see those dice!"
:Lucky Gurg: "You never complain until your dice run cold."
:Knuckle-Bones: "Luck is like a guar pasture. You have to be careful where you step."
:Lucky Gurg: "Uh, yeah, what she said."
:Ubra: "Both of you shut your face holes and toss the bones."''
Online:Ubra

Ubra is a Redguard who can be found in Anvil.
 

Related Quests


Quest-Related Events
If you speak to her before starting the quest, she'll only say:
:''"It's been a poor day so far, but the wind's changing. I can feel it!"

During A Profitable Venture when you approach the group, Ubra will state:
:Ubra: "Another twenty, then, unless that's too rich for you?"''

Speak to her and she'll try to get rid of you:
:"Private game. Go beg somewhere else."
:I need to speak with you about the Dock Master.
:''"Spit it out. Can't you see I'm busy?"
:I'm told you know where he keeps his hidden gold.
:"You've got some nerve, don't you? Coming onto our docks asking about Qamar's private affairs. You know who Qamar is? You know who I am? The Red Sails own Anvil!"
:Will Qamar help you grow that dwindling pile of winnings? What's he really worth to you? [Leveled Gold]
::"Ha! Not much, now that you mention it. Been running his deposits too long with nothing to show for it. Let me see your map … yeah, there. You can find the stingy sod's gold there. Once you fleece him, maybe he'll use the bank like the rest of us."
::Anyone asks, you never saw me.
:There's no way I can convince you to tell me how to find his stash?
::"Listen, my luck's running a little thin right now. I'm not fool enough to steal from Qamar, but I might look the other way if my fortunes take a good turn. Catch my drift?"
::What if I help you with that dwindling pile of winnings? What's Qamar worth to you? [Leveled Gold]
::"Ha! Not much, now that you mention it. Been running his deposits too long with nothing to show for it. Let me see your map … yeah, there. You can find the stingy sod's gold there. Once you fleece him, maybe he'll use the bank like the rest of us."
::Anyone asks, you never saw me.'''

After gathering information, you'll hear the trio have a little friendly conversation while they play dice:
:Ubra: ''"That's three times, Gurg! Let me see those dice!"
:Lucky Gurg: "You never complain until your dice run cold."
:Knuckle-Bones: "Luck is like a guar pasture. You have to be careful where you step."
:Lucky Gurg: "Uh, yeah, what she said."
:Ubra: "Both of you shut your face holes and toss the bones."''

After the quest, she'll notice the odd behavior of her boss:
:''"Qamar's been drinking an awful lot of late, but I can't tell if he's celebrating or drowning his sorrows."''
Online:Knuckle-Bones

Knuckle-Bones is an Argonian who can be found on Anvil's lower docks playing dice with Ubra and Lucky Gurg.
 

Related Quests


Quest-Related Events
If you speak to her before starting or after finishing the quest, she'll only say:
:''"I'm on my break, leave me to my game."

During A Profitable Venture you can ask about the Dock Master:
:I need to ask you about the Dock Master.
:"Seek another for your troubles. I only wish to dice in peace."
:[Persuade] Qamar sent me to make a withdrawal and he's kind of impatient, but I'll tell him you're too busy.
::"Wait—wait, let's not be hasty. Here's where he keeps his gold. Take a little nip for your trouble. He never notices."
::Thanks for the advice.
:All I need to know is where Qamar hides his stash.
::"Then you must be disappointed, because I cannot tell you what you wish. Go please. The ill-omens of a bubbling bog surround you, as well as the smell."
::[Persuade] Qamar sent me to make a withdrawal, but I can tell him you're too busy to help.
::"Wait—wait, let's not be hasty. Here's where he keeps his gold. Take a little nip for your trouble. He never notices."
::Thanks for the advice.'''

After gathering information, you'll hear the trio have a little friendly conversation while they play dice:
:Ubra: ''"That's three times, Gurg! Let me see those dice!"
:Lucky Gurg: "You never complain until your dice run cold."
:Knuckle-Bones: "Luck is like a guar pasture. You have to be careful where you step."
:Lucky Gurg: "Uh, yeah, what she said."
:Ubra: "Both of you shut your face holes and toss the bones."''
Online:Shantin

Shantin is a Khajiit who can be found on the docks in Anvil. He is located on the pier where The Egret is docked.
 

Related Quests


Dialogue
Before the related quest, he will lament,
:''"So many nets, so many fish, so little time. This one's life is a tale of excess and woe."''

Quest-Related Events
If you're on the task of finding the Vanos siblings work, he'll say:
:''"An entire day's catch, lost to the hungry sea. So many wasted fish! Jode punishes me for expecting a spoiled Dark Elf to perform the work of an honest Khajiit."
:Spoiled Dark Elf? Are you talking about Raynor Vanos?
:"Oh, you know the big-brained Dark Elf with claws as dull as dirt? The one whose idea of mending a net is to tie a knot and hope for the best? If you seek payment, you will find only disappointment. Raynor is no angler. He's a liar and a cheat!"
:If I compensate you and throw in something extra, will you hire Raynor and pay him for his work?[Leveled Gold]
::"Has this one misheard you? No, your gold does not lie. You want to pay me to pay Raynor to make my badly frayed nets even worse than they were before? You have been sniffing the mooncakes, yes? Very well, it's your gold. We have a deal."
::I'll send Raynor your way.
::"This one has not forgotten his promise. Or your generous payment. Raynor may poke as many holes in the old nets as he wishes. This one will buy new nets in the very near future!"
:Never mind. I'll inquire elsewhere.'''
::
Online:Carlotta Censorinus

Carlotta Censorinus is an Imperial commoner who can be seen fishing near the Anvil docks. 
 
  
Dialogue
When spoken to, she will say one of the following:
:"Fine view of the sea from here, eh? And no drunken buccaneers to muck it up. Damned Red Sails. To Oblivion with the lot of them!"
:''"I've heard all kinds of stories about that lighthouse. Some say it's haunted. I don't put much stock in ghost stories, but I've seen shadows in the windows at all hours of the night. Dark doings I wager."
:"The lighthouse is beautiful to look at, but you couldn't pay me enough to go inside. Too many rumors, friend. Dark rumors."''
Online:Daynas Sadrano

Daynas Sadrano is a Dark Elf guild trader who can be found at his store, Beachside Brokers, in Anvil. He stands in the back of the room. Daynas has generic guild trader dialogue.
Online:Majhasur

Majhasur is a Redguard guild trader who can be found at her store, Where O Wares, in Anvil. She has generic guild trader dialogue.
Online:Flavia Russus

Flavia Russus is an Imperial who can be found fishing on the Anvil docks. She cannot be spoken with, but you can see her talking to Lepida Melitus in front of Laeranir's House.
 

Dialogue
:Flavia Russus: ''"Honestly, Lepida, I don't know if I can take much more of Gavro's mischief. You know I found a crate full of bones, a shriveled up heart, and a knife under his bed?"
:Lepida Melitus: "Eight's mercy, what's he doing with all that?"
:Flavia Russus: "Wouldn't say. Just told me I'd "find out soon enough," and scampered out like a dock-tailed skeever. Kids, am I right?"''
Online:Lepida Melitus

Lepida Melitus is an Imperial who can be found on the Anvil docks. She cannot be spoken with, but you can see her talking to Flavia Russus in front of Laeranir's House.
 

Dialogue
:Flavia Russus: ''"Honestly, Lepida, I don't know if I can take much more of Gavro's mischief. You know I found a crate full of bones, a shriveled up heart, and a knife under his bed?"
:Lepida Melitus: "Eight's mercy, what's he doing with all that?"
:Flavia Russus: "Wouldn't say. Just told me I'd "find out soon enough," and scampered out like a dock-tailed skeever. Kids, am I right?"''
Online:Baxlof

Baxlof is a Nord fisher found on the Anvil docks. He has no unique dialogue.