Netruk44/uesp-wiki-content huggingface dataset:
Tes2Mod:Daggerfall Unity/The Archaeologists

This entirely new guild was created by Hazelnut for Daggerfall Unity, with the quests written by Jay_H. Zadroter provided the new signpost outside the guild halls.
Installation
The Archaeologist Guild is installed with a .dfmod package. Move it to the /DaggerfallUnity_Data/StreamingAssets/Mods folder of your Daggerfall Unity folder. When you enter the Daggerfall Unity setup page, head to the left section, Mods, and ensure the Archaeologists mod is enabled (green box filled).
Purpose
The Archaeologists are intended to be a non-spellcaster alternative to the Mages Guild, providing many of the same functions and a few unique benefits. A Mark of Recall is given to Archaeologist recruits, allowing them to teleport to a chosen place without the use of magic. A unique Locator device allows players to see the quest item they are looking for inside a dungeon, though it first requires the player to explore the majority of the dungeon before revealing the location.
Advancement
The Archaeologists have an Intelligence requirement for each rank, in addition to the reputation and skill requirements that are common to other guilds. This requirement increases as follows:

Members applying to the Archaeologist guild should have some of the following skills:
Centaurian
Climbing
Daedric
Dragonish
Giantish
Harpy
Impish
Lockpicking
Nymph
Orcish
Stealth

The guild offers training in the following skills:
Centaurian
Climbing
Dodging
Daedric
Dragonish
Giantish
Hand-To-Hand
Harpy
Impish
Lockpicking
Nymph
Orcish
Running
Stealth
Swimming

For more information about the guild, see the forum thread.
Tes2Mod:Daggerfall Unity/Mods/Distant Terrain

This mod by Nystul is known to be incompatible with the following mod:
 Mountains and Hills, by Uncanny_Valley

It is also incompatible with the retro mode setting of Daggerfall Unity.
Tes2Mod:Daggerfall Unity/Mods/Mountains and Hills

This mod by Uncanny_Valley is known to be incompatible with the following mod:
 Distant Terrain, by Nystul
Tes2Mod:Daggerfall Unity/Mods/Villager Immersion Overhaul

When using this mod alongside  D.R.E.A.M., place Villager Immersion Overhaul after D.R.E.A.M. in the mod order. Otherwise some townspeople may appear to be oversized.
Tes2Mod:Daggerfall Unity/Console

A console with many useful commands can be invoked by pressing the tilde (`) key during DFU gameplay (this key can be changed in Controls -> Advanced as of 0.10.23). Users with certain keyboard layouts may need to place the tilde key somewhere on their layout.

Some mods may add more console commands not listed here.

This list is up to date as of DFU version 0.10.23. 
Note that the "tele2" commands are not intended to be used in civilized areas; only in dungeons.  Elsewhere they can drop you into the "void".
Cyrodiil/Ungveir

Ungveir, a Nord scout, is a Stormcloak agent hiding out in an abandoned tower south of  . He will only appear after   of the  , as he waits for   to deliver some precious documents to him. Unless you choose to kill him, he will remain in the tower for the rest of the game.

Ungveir spends all his time leaning against the tower walls, waiting for his contact to show up. When you arrive he will greet you with: "Ungveir. My name is Ungveir." If you ask how he got over the mountain he will confide: "''There's more than one way to climb a mountain. There are a few passages here and there the Imperials don't know about." When questioning him about his motives for trekking into Cyrodiil, he explains: "Because I'm here to liaise with that jumpy little milk-drinker of a Nord, Olaf. Or at least I was. I don't like operating outside of Skyrim. I've no grief with most of the Imperials. Just the ones slaughtering us for daring to stand up for ourselves in our own homeland."

If you hand over the documents, he will reward you with leveled gold and say "Ha! Well, well. I was told to expect that unblooded whelp, Olaf. I guess my gut feeling about him proved right in the end. You have my thanks - and the gratitude of all true Nords. Here - take the payment Olaf was due. It's the least you deserve for stepping up in place of that milk-drinker." If you choose to fight, he will shout "Oh, that's the way it is, eh? Show me what you've got.''" and draw his weapon.

Ungveir is armed with a leveled one-handed weapon and is equipped with an  ,   and  . He also carries a random assortment of gold, lockpicks, food, drink and jewelry.

Related Quests
Cyrodiil/Servus Vodaci

Servus Vodaci, an Imperial assassin, is a Penitus Oculatus agent. He occasionally operates out of   and served as Imperial courier  's main contact. He will only appear after   of the  , as he waits for you to deliver some precious documents to him. Once you complete the quest he will disappear from the game.

Servus spends all his time leaning against the inn's wall, waiting for you to show up. When you arrive and ask who he is, he will be dismissive: "''Ha! I work in the shadows for the glory of- well, let's just leave it at that.''" If you ask what he's doing in the inn he will again be elusive: "Having a stiff drink. What does it look like?" Asking how often he's in   also won't net you much: "As often as I need to."

If you hand over the documents, he will reward you with leveled gold and a random enchanted weapon, saying "''I was expecting Caius. He was carrying the documents. And now you have them. I guess that means he's dead, as we'd feared. Damn. He was a tough one. A proud one. He will have put up a fight. Maybe too much of a fight. This information will prove very useful, indeed. Thank you for bringing them to me. Here - have Caius's ransom money. Least I can do.''"

Servus is armed with an Imperial sword and is equipped with  ,   and  , as well as a torturer's hood to shroud his face. He also carries a random assortment of gold, lockpicks, food, drink and jewelry.

 
Related Quests
Online:Mayor Gette's House

This was the home of the late Mayor Gette. During the quest, you can find her spirit there.
 
thumb|right|Interior of Mayor Gette's House

Related Quests
Online:Gambler (Vulkhel Guard)

Gamblers are Bosmer found in Vulkhel Guard who appear to owe Malareth money.
 

Related Quests


Quest-Related Events
When approached they will greet you with one of the following:
:"Greetings"

:"What?"

:"Stars brought you here. What do you want?"

:"Fair day, stranger"
:Malareth sent me.
:''"Should have known. Look, she's taken everything."
::[Intimidate] I can easily take what you owe.
::[Persuade] It will be easier on us both if you just pay her.
:::"Stars take you both! Fine. Here's the coin. Just go."
::You know what happens when you can't pay up.
::"Yeah? Let's see what you've got. Today's the day someone finally stands up to Malareth!"
:::Hold on there– (Conversation ends)
::If it's that bad, I'll cover you.
::"You'd, you'd do that? Such generosity!"
:::Right. Get out of here. [ ]

Alternatively:
:Malareth says you owe her.
:"To Oblivion with Malareth! She already has all the coin!"
::[Intimidate] I think you know what happens if you don't pay up.
::Sure, sure. Pay up.
::"Just another of Malareth's mercenaries. Always with the same message. This time you get nothing!"
:::Hold up– (Ends conversation) 
::I'll pay your way this time. Keep out of trouble.
::"Words fail! Malareth will never see this face, ever again."
:::Get out of here. [ ]

If the Gambler is threatened, they may stand up to you:
:Gambler: "The threats end now."

Once you have beaten them up, they will hand you the gold and run away:
:Gambler: "You win! You win! Here's your coin."
:Gambler: "Stop! Take it, take it all."''

After dealing with his debt in whatever manner, he will then run off.
Skyrim:Alternative Armors - Daedric Mail

Alternative Armors - Daedric Mail is a Creation that adds an alternative variant of Daedric armor that is based on the Daedric Mail armor set from Blades.
 
Official Summary
:Includes three pieces of light Daedric armor as featured in The Elder Scrolls: Blades! Quest by Kris Takahashi. (Quest "Missing Merchant" starts by speaking to the innkeeper of Candlehearth Hall in Windhelm.)

Overview
This Creation adds the quest Missing Merchant, in which you will be tasked with investigating the disappearance of merchant Gunther Frost-Foot, last seen in the area of Traitor's Post east of Windhelm. Gunther has unfortunately been killed by the bandits there, but in killing them you will learn that the Khajiit caravaneer Ma'dran has acquired a full set of Daedric Mail from the bandits and is offering it for sale.

Content
:;Books
:*Letter from Edward
:*Erwan's Journal
:*Missing Merchant
:*The Crimson Dirks, v5

:;Items
:*Daedric Mail
:*Daedric Mail Boots
:*Daedric Mail Gauntlets
:*Ring of Masser

:;NPCs
:*Erwan
:*Gunther

:;Quests
:*Missing Merchant

Notes
Regular Daedric armor starts appearing in leveled lists at level 48, but this creation can be completed by characters of any level.
Skyrim:Alternative Armors - Dragonscale

Alternative Armors - Dragonscale is a Creation that adds an alternative variant of Dragonscale Armor that is based on the Dragonscale armor set from Blades.
 
Official Summary
:Includes four pieces of light Dragonscale armor as featured in The Elder Scrolls: Blades! Quest by Kris Takahashi. (Quest "Tilted Scales" starts by reading The Crimson Dirks, v4 in Candlehearth Hall in Windhelm.)

Overview
In the quest Tilted Scales, you are tasked with hunting down a book found in Candlehearth Hall, in Windhelm. This book sends you to Yorgrim Overlook for the armor.

Content
:;Books
:*Poem for Zaharia
:*The Crimson Dirks, v4

:;Items
:*Overlook Key
:*Studded Dragonscale Armor
:*Studded Dragonscale Boots
:*Studded Dragonscale Gauntlets
:*Studded Dragonscale Helmet

:;NPCs
:*Ulfnir Bone-Skin
:*Fathrys
:;Quests
:*Tilted Scales

Notes
Regular Dragonscale armor starts appearing in leveled lists at level 46, but this creation's quest can be completed by characters of any level for its armor set.
Skyrim:Alternative Armors - Elven Hunter

Alternative Armors - Elven Hunter is a Creation that adds an alternative variant of Elven armor that is based on the Elven armor set from Blades.

The quest added by this Creation was made by Kris Takahashi.
 
Official Summary
:Includes three pieces of light Elven Hunter armor as featured in The Elder Scrolls: Blades! Quest by Kris Takahashi. (Quest "Once a Hunter" starts by reading Guard Dossier: Aesrael in the Falkreath Barracks.)

Content
:;Books
:*Aesrael's Journal
:*The Crimson Dirks, v7
:*Guard Dossier: Aesrael
:*Guard's Bounty Letter Draft
:*Guard's Note

:;Creatures
:*Dusk

:;Items
:*Aesrael's Key
:*Elven Hunter Armor
:*Elven Hunter Boots
:*Elven Hunter Gauntlets

:;NPCs
:*Aesrael

:;Places
:*Aesrael's Camp

:;Quests
:*Once A Hunter
Tes2Mod:Daggerfall Unity/Mods/Enhanced Sky

This mod is known to be incompatible with the retro mode setting in Daggerfall Unity.

Enhanced Sky was originally created by Lypyl. Interkarma updated it to work with later versions of Daggerfall Unity in Lypyl's absence.
Tes2Mod:Daggerfall Unity/Mods/Convenient Clock

When using this mod alongside  D.R.E.A.M., the clock can appear unusually large. User ACNAero created a compatibility patch for Convenient Clock that makes its size conform to D.R.E.A.M.'s compass.
Tes2Mod:Daggerfall Unity/Mods/DREAM

Overview
D.R.E.A.M. is a project with many contributors. It has various modules that can be installed according to the user's preference.

Known Bugs
If the user disables the Sound module, it should be deleted from the folder altogether. Leaving it disabled and in the Mods folder currently causes a loading error in the game engine.

Shared Content with Other Mods
D.R.E.A.M. contains the following mods:
ByteMixer's "Daggerfall Remastered Music Project"
Pango's "Cleaned Sound Clips," with further work added

Incompatibilities
D.R.E.A.M. is known to have compatibility issues with the following mods:
 Convenient Clock
 Villager Immersion Overhaul

Recommended Additions
Mod lead King of Worms recommends using the following mods alongside D.R.E.A.M.:
Birds in Daggerfall 2.0
Enhanced Sky
Distant Terrain OR Mountains & Hills
Improved Interior Lighting
Loading screen
Model replacement Project
Post Processing Effects
Real Grass 2
Vibrant Wind

Recommended Game Settings
King of Worms recommends a certain set of Daggerfall Unity Advanced Settings in the initial menu, as described in the forum topic.
Tes2Mod:Daggerfall Unity/Mods/No Nudity Patch

This mod by username is known to be incompatible with the following mod:
 D.R.E.A.M., by King of Worms

If installed together, certain sprites will be represented only by one mod or the other.
Tes2Mod:Daggerfall Unity/Mods/Non-Violent Corpses Patch

Compatibility Patch
This mod contains a compatibility patch for username's  No Nudity Patch. Inside the zip file is an additional zip that contains files for compatibility. Use those images instead of the ones in the base zip, after installing the No Nudity Patch.

Incompatibilities
This mod by Jay_H is known to be incompatible with the following mod:
 D.R.E.A.M., by King of Worms

If installed together, certain sprites will be represented only by one mod or the other.
Tes2Mod:Daggerfall Unity/Mods/Remove Spiders

This mod by The_Lacus is known to be incompatible with the following mod:
 D.R.E.A.M., by King of Worms

If installed together, the spider sprites will be represented only by one mod or the other.
Lore:Woodborne Hall

Woodborne Hall was the ample castle of the minor noble and traitor Lord Woodborne of Wayrest. The Hall itself was built by Lord Woodborne to withstand invasions and so was designed with a multitude of levers that only allowed access when pulled in the correct order.    

In   the   was told of the location of Woodborne Hall by King Lysandus's ghost. The Agent entered Woodborne Hall and discovered evidence that Woodborne was planning to seize the throne of Wayrest—and presumably use the power of Numidium to conquer the surrounding lands. Lord Woodborne was eventually cornered and slain by the Agent in the Hall, leaving the fate of Woodborne Hall unknown. 

 
Gallery
 
References
Lore:Keptu

The Ket Keptu, also called the Men-of-Ket or simply Keptu,  were an ancient race of Men native to central Hammerfell  and the hinterlands bordering Cyrod and Skyrim, such as the  Jerall Mountains.   They lived in Tamriel during the Merethic and early First eras,  alongside many of the other early Nedic peoples.  Though unpolished and barbaric,  the Keptu were far from primitive,  and were among the earlier pre-Alessian civilizations to discover techniques for refining ores.   Their culture was at one point almost entirely oral, though they had developed glyphs and amulets inscribed with markings.  

With the aid of Hircine,  they constructed the Bloodroot Forge atop a large source of nirncrux in a secluded Jerall valley, a massive and powerful magical forge rivaling the architectural feats of the Ayleids and Dwemer. It harnessed the power of lava flows to smelt the tribe's ore and heat their metals,  though also served a more occult purpose as a temple to worship dark gods and practice dangerous rites of Blood Magic with the use of iron, nirncrux, and lava.   The Ayleids enslaved many Keptu around the Niben during the early First Era before their empire fell.  Due to the usage of "Nede" as a catch-all term for Merethic Era humans,   the Keptu are inconsistently described as being Nedes  and as a separate race from Nedes.   Pelinal Whitestrake brought Morihaus to the Nedic healer Zuathas the Clever-Cutting man, who had a Keptu name and tended to the wounds he received after a battle with the Ayleids. 

How the Keptu people faded from prominence is unclear, but most Nedic cultures were already in decline by the time the Ra Gada set foot in   circa  .  It is suggested that they had ancient cultural interchange with the clans of the Reach, who adopted parts of their cultural styles.  Priestesses of   around   painted their ankles in the same fashion as the extinct Keptu circa  .  By the  , ancient Keptu sites had become ruins and were shunned by the Nords as places of evil.  In  , a group of Reachmen descended from the Keptu formed the   with their minotaur allies after their leader Gherig Bullblood met with the minotaur Domihaus the Bloody-Horned, who recognized his Keptu amulet.  Together, they used Blood Magic to reawaken the Bloodroot Forge, meddling with the long-slumbering smithies to infuse themselves with nirncrux.  The Dreadhorn Clan used this power to put the Nordic city of   under siege, but this was lifted after Domihaus fell in battle.   

Gallery
 

References
Shadowkey:Zombie

Overview

Zombies are animate, rotting corpses found throughout the world of Shadowkey. They can be found anywhere from caves such as Earthtear Caverns, or out in the wilderness, such as Ghast's Pass. They can deliver powerful blows, and come in various different types, as listed below. 

 

Zombie
 
The common Zombie, (also referred to as an Azra Zombie), can appear both in dungeons, and in the world. They are distinguishable due to their green skin and brown pants. These kinds of zombies are involved in several quests, such as Clear Earthtear Caverns and Witch Tree 1. On death they have a 25% chance to drop 5-15 gold pieces.
  

Flesh Defiler
 
Flesh Defilers are a stronger type of zombie, and they can be found in places such as Twilight Temple. They are distinguishable due to their light brown skin, red shirts, and blue pants. Flesh Defilers have a 50% chance to drop 5-30 gold pieces when killed.
 


Nightdead
 
Nightdead zombies are the strongest type of naturally appearing zombies. They can appear in dungeons such as Crypt of Hearts and Twilight Temple. They are distinguishable due to their dark green skin, blue pants, and piercing red eyes. Nightdead zombies have a 25% chance to drop a Magicka Potion when killed and, unusually, they do not reward any experience either.
 

Dawn Zombie
 
Dawn Zombies are quest-related zombies that only appear in the Twilight Temple. They are invulnerable to attack until you have has read the Scroll of Dawn from within the Twilight Temple's library. This can be a problem, as the entrance to the dungeon has a large number of them, and they have an unusually large chase distance (18000), so you may draw unwanted attention as you are searching the library for the correct scrolls. Luckily, they are weaker than the other zombie types, and they don't deal too much hard hitting damage either. 

They can be distinguished from the other zombie types due to being very tall (almost as high as the ceiling of the dungeon), as well as their pale skin, silver crown, unique green shirt and light blue waistcoat. On death they have a 50% chance to drop 5-15 gold pieces.
 


Dusk Zombie
 
Dusk Zombies, similar to Dawn zombies, are quest-related zombies that only appear in the Twilight Temple. Also like Dawn zombies, they are invulnerable to attack until you have read the Scroll of Dusk from within the Twilight Temple's library. They have the same stats as Dawn zombies, as well as an identical appearance, so the advice for Dawn zombies also applies here as well. On death they have a 50% chance to drop 5-15 gold pieces.
 

Gallery
Lore:Cygnus Irregulars

The Cygnus Irregulars were a garrison of the Imperial Legion under the command of Prefect Calo in  . The Irregulars were mainly military engineers, scouts, and trainers. 

During the Frostfall Coup, the Irregulars feigned loyalty to Euraxia Tharn due to being outnumbered by her Nibenese mercenaries.  However, they often sabotaged her plans as well as being outspoken on the invasion of Rimmen. Later in  , Prefect Calo anticipated that the Irregulars would eventually work alongside Lord Gharesh-ri against the Euraxians and so had been training them in preparation for joining their forces. 

In  , the Cygnus Irregulars were pardoned by Lord Gharesh-ri and formed an alliance with Queen Khamira against Euraxia Tharn. Following this, the Irregulars helped at the Dov-Vahl Shrine, standing guard against any Euraxian reinforcements whilst the Dragonhorn was recovered. The Irregulars assisted the Northern Elsweyr Defense Force at the Moon Gate of Anequina, holding off the Euraxians and dragons from Jode's Core. 

After the defeat of the Euraxians and dragons in Northern Elsweyr, the surviving Irregulars and Prefect Calo attended the royal coronation of Queen Khamira. She accepted the assistance of the Cygnus Irregulars to help Elsweyr as engineers and aide workers.  
 
Gallery
 

References
Online:Dread-Aurelian Style

The Dread-Aurelian Style is a heavy armor outfit style available with Scalebreaker. The helmet is earned by entering Lair of Maarselok and Moongrave Fane. The pauldrons are acquired by completing the Scalebreaker Delver achievement.
 

Armor

Gallery
Online:Glenmoril Wyrd Style

The Glenmoril Wyrd Style is an outfit style inspired by the Glenmoril Wyrd. It cannot be crafted, and is only available as part of the Outfit System. Pieces are in Light Armor and Weapons only. Pages are obtainable through the 2019 Witches Festival event.
 

Style Pages
Glenmoril Wyrd Style|thumb|right
thumb|right|The sky darkens
thumb|right|The purple spike
thumb|right|A Glenmoril Sword
Both armor and weapon style pages have a chance to be obtained from Dremora Plunder Skulls. Armor pages drop directly as items, however weapon pages require you to follow a treasure map linked to a particular zone which leads to the style page. They are typically found near places with a supernatural or ghostly significance - or locations associated with the Glenmoril Wyrd.

Initially, these style page are not found as chest loot like regular treasure, but instead spawns as the weapon itself, surrounded by a large spike of purple light. As you approach the spike, the sky darkens and turns purple and green aurora are visible in the sky. Taking the weapon immediately adds the style page to your inventory, and the sky returns back to normal.

Style pages can also be bought from The Impresario for   each, however these are account-bound and cannot be sold or traded.

Armor
 
 
 
 
 
 
 
 

Weapons


Armor


Weapons and Shields


Gallery
Maps
 
Armor
 

Weapons
Online:Skyforge Smith Hammer Style

:''"The Skyforge Smith Hammer is an Outfit style for one-handed weapons available only to experienced crafters: those with Legendary gear, who know every Trait, and at least 50 Crafting Motifs. You can't buy it—wielding this shows you're a crafting legend."
 
The Skyforge Smith Hammer''' is a one-handed weapon style acquired by earning the Grand Master Crafter achievement. Once earned, this Outfit style is available to all characters on your account.

The hammer is fully dyeable and has lightning particle effects. The name of the style alludes to the famed Skyforge of Whiterun, known for producing the most superior steel.


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