Netruk44/uesp-wiki-content huggingface dataset:
Online:Blackmarrow Revivifier

Blackmarrow Revivifiers are members of the Blackmarrow Cult found in Fang Lair.
 

Skills and Abilities
;Fright Force: A basic ranged attack that does moderate magic damage.
;Shadow Cloak: If the target is in close proximity to the Revifier, they will turn themselves invisible and move to a better location and set the player off balance.
;Empower: The Revifier channels an uninterruptible spell that will enrage itself and all its allies around itself causing them to do double damage (the enemies will glow red when enraged.) Because of this ability they should be considered high priority targets.

Dialogue
They can occasionally be heard making conversation with fellow cult members.
:Blackmarrow Revivifier: "All right, whose experiment nearly killed me last night? Fess up."
:Blackmarrow Dissector: "What are you talking about?"
:Blackmarrow Revivifier: "Those twisted toadstools—started popping up to vomit their spores everywhere. I was coughing up blood all night!"
:Blackmarrow Dissector: "Lizabet said to seed them around— to deter intruders."
:Blackmarrow Revivifier: "A little warning might have been nice."

:Blackmarrow Revivifier: ''"What is this contraption? It doesn't look Dwemer."
:Blackmarrow Harvester: "I think the Akaviri Potentates invented it during the Reman purges."
:Blackmarrow Revivifier: "What's it do?"
:Blackmarrow Harvester: "It cuts off heads."

:Blackmarrow Deathmonger: "I've never seen this design before, What's its purpose?"
:Blackmarrow Revivifier: "Remains this old are often bereft of their original essence. This ceremony increases viability."
:Blackmarrow Deathmonger: "That explains the difficulty I've been having."

In the next room after the one Lizabet Charnis is:
:Blackmarrow Ambusher: "It's just a handful of intruders. The master doesn't seem concerned, so why are you?"
:Blackmarrow Revivifier: "Of course the master isn't concerned, but if they killed Lizabet I certainly am."

Other dialogue:
:Blackmarrow Revivifier: "They aren't ready. Not yet. We'll have to make do with what we have."

Heard when engaged in combat:
:Blackmarrow Revivifier: "You'll make a lovely corpse!"
:Blackmarrow Revivifier: "You get to die! Exciting!"
:Blackmarrow Revivifier: "I wonder what we'll make from you."
:Blackmarrow Revivifier: "Oh, they hate it when you breathe."
:Blackmarrow Revivifier: "I hope the master lets me keep one of you."''
Online:Cadaverous Dire Wolf

Cadaverous Dire Wolves are powerful undead skeletal wolves found in Fang Lair. They part of Orryn's Undead Menagerie, also with the Cadaverous Bear, Cadaverous Guar and the Cadaverous Senche-Tiger. While they are weaker than the other members of the Menagerie, they respawn quickly in groups of three and attack by running up to a player and exploding. 
 
 

Spells and Abilities
;Dire Immolation: When the wolf gets near a player, it will explode dealing very high flame damage around itself as indicated by a red circle. This has to be avoided if possible.
Online:Cadaverous Senche-Tiger

The Cadaverous Senche-Tiger is a powerful undead skeletal Senche-Tiger found in Fang Lair. It is part of Orryn's Cadaverous Menagerie, also with the Cadaverous Bear, Cadaverous Guar and a pack of Cadaverous Dire Wolves.
 

Related Quests



Spells and Abilities
;Death Grip:Once combat starts, there is a 30 second timer before the Cadaverous Senche-Tiger jumps on a random player. The Senche-Tiger must be bashed or otherwise stopped or it will kill said player. This will happen every 30 seconds unless it is taken out of commission, which will stun it for awhile. 
;Claw: A basic melee attack that does minor physical damage.
;Rend: A basic melee attack that does minor physical damage.
Online:Cadaverous Guar

The Cadaverous Guar is a large skeletal guar found in Fang Lair alongside the Cadaverous Bear, Senche-Tiger and Dire Wolves.
 

Related Quests



Skills and Abilities
As a boss type enemy, the Cadaverous Guar is immune to all crowd control effects. The Cadaverous Guar will not die when its health is depleted, but will instead get stunned for about 30 seconds, after which it will revive. It will die once the Cadaverous Bear dies.
;Belch of Bile: The guar spits many poison pools in front of itself as indicated by red circles. It will usually do this after reviving.
;Spit: A basic ranged attack that does minor poison damage.
Online:Skeletal Dire Wolf

Skeletal Dire Wolves are undead dire wolves that can be found at Fang Lair, the Lair of Maarselok and the Shademother's Haven. They are fought during the first encounter with Maarselok
 

Related Quests
Online:Frost Bonefiend

Frost Bonefiends are skeletons that are summoned from around the Mammoth Relic during the battle against Caluurion in Fang Lair.
 

Related Quests



Skills and Abilities
Online:Thorny Bonefiend

Thorny Bonefiends are skeletons that are summoned from the Lurcher Relic during the battle against Caluurion in Fang Lair.
 

Related Quests



Skills and Abilities
Online:Toxic Bonefiend

Toxic Bonefiends are skeletons that are summoned from around the Serpent Relic during the battle against Caluurion in Fang Lair.
 

Related Quests



Skills and Abilities
Online:Lurcher Relic

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The Lurcher Relic is a totem resembling a lurcher torso summoned by Caluurion when he is fought in Fang Lair.
 

Related Quests



Skills and Abilities
;Nature's Clutches: Activating the lurcher relic will allow the boss to spread root AOEs outwards from itself, immobilizing and dealing high physical damage to all players hit as indicated by red circles.

Achievements
Online:Fiery Bonefiend

Fiery Bonefiends are skeletons that are summoned from around the Shalk Relic during the battle against Caluurion in Fang Lair.
 

Related Quests



Spells and Abilities
;Fiery Death Rattle
Online:Blackmarrow Reanimator

Blackmarrow Reanimators are members of the Blackmarrow Cult found in Fang Lair.
 

Skills and Abilities
;Entropic Bolt: A basic ranged attack that does minor magic damage.
;Summon Abomination: The enemy summons a Bone Colossus, Flesh Atronach or Ghost to fight. The summon will die if the Reanimator is killed.
;Closed Fist: The enemy casts a rune on the ground that activates after a while, rooting players who step in it. This attack does no damage and can be simply avoided. The root can be escaped by roll dodging. This attack can be interrupted to set the enemy off balance.
;Empower Undead: The enemy channels a buff on a nearby undead (eg. Skeletons, Zombies even Bone Colossus or Vampires) that causes that enemy to do twice the damage and take less damage. This spell appears as a green glow around the hands of the buffed enemy, as well as the Reanimator. This spell can be interrupted to set the enemy off balance.
;Bone Shield: The enemy cast a whirlwind of bones on itself, gaining a damage shield.
;Resurrect: The Reanimator channels an uninterruptible spell that will resurrect any allies that have recently been killed. Because of this ability they should be considered high priority targets.

Dialogue
They can occasionally be heard speaking to their fellow cultists.
:Blackmarrow Reanimator: ''"I can't wait until the master unveils his latest work."
:Blackmarrow Reanimator: "Enslaving a lich...think I'll cling to life a little longer."
:Blackmarrow Reanimator: "Who could be foolish enough to cross our master?"
:Blackmarrow Reanimator: "Eat something, before you're mistaken for a corpse."
:Blackmarrow Reanimator: "How did Lizabet let intruders get this far? The master will be needing a new favorite soon."
:Blackmarrow Reanimator: "They've angered the master. Poor fools."
:Blackmarrow Reanimator: "Kill them, but keep the bodies intact!"

Other dialogue:
:Blackmarrow Reanimator: "It won't be long now. Power unseen for ages."

Heard during combat:
:Blackmarrow Reanimator: "I hope the master lets me keep one of you."
:Blackmarrow Reanimator: "You'll regret crossing us. Forever."
:Blackmarrow Reanimator: "Fear nothing, the master can mend even death!"
:Blackmarrow Reanimator: "Don't let them interrupt the ritual!"

Defending the crystal that powers the barrier seal:
:Blackmarrow Reanimator: "They'll be here any moment. They must not disturb the master! The punishment for our failure will be truly terrible."
:Blackmarrow Reanimator: "Maintain the seal. Nothing to fear from death so long as you maintain the seal …."
:Blackmarrow Reanimator: "Don't let them interrupt the ritual!"''
Online:Skeletal Thrall

Skeletal Thralls are skeletons that are summoned during the fight against Thurvokun in Fang Lair.
Online:Giant Scarab

Giant Scarabs are large Beetles summoned by Thurvokun during battle.
Online:Doylemish Ironheart

Doylemish Ironheart is a frozen gargoyle in the Frostspike Caverns of Scalecaller Peak. It will initially be atop a pillar in its statue state, but after the enemies in the room are killed, it will drop down and enter combat.
 
Related Quests


Skills and Abilities
As a boss type enemy, Doylemish Ironheart is immune to all crowd control effects.
;Double Swipe: A basic melee attack that deals minor physical damage.
;Lacerate: A charged heavy melee attack that deals very high physical damage. This must be blocked by the tank or dodged if you are not the tank.
;Focal Quake: The boss pounds the ground dealing moderate physical damage over time around itself as indicated by a red circle.
;Expanding Quake: At the same time, smaller quakes will also appear randomly around the arena dealing moderate physical damage over time as indicated by expanding red circles.
;Summon Ice Wraiths: At 80, 60, 40 and 20% health, the boss will summon ice wraiths to attack the party. Kill them to simplify the fight.
;Summon Orb of Stone: At 80, 60, 40 and 20% health, an Orb of Stone will come down from its pedestal and chase a random player around. The targeted player will see a red target telegraph under their feet to indicate this. The orb will follow a player around and if it gets near them it will use Stony Gaze, which is a beam spell that deals minor physical damage over time and snares the target. The beam can be broken by rolling or sprinting away from the orb. If the beam is unbroken for a few seconds, the player affected will turn to stone, and other players will need to use a synergy near the player to free them.
;Stony Gaze: The orbs still on the pedestals will also activate and shoot beams that roam the arena at random as indicated by red circles. These will also deal minor physical damage and turn anyone affected into stone, so avoid the AOEs if possible. 
;Death's Gaze: The boss will run to players that are turned to stone and channel eye beams on them. If this is not interrupted, it will instantly kill the affected player on veteran mode.

Achievements
The following achievements are related to this creature:
Online:Orb of Stone

thumb|right|The Orbs before being moved
The Orbs of Stone are eight large rock spheres emitting a red-colored energy, found in the Frostspike Caverns section of Scalecaller Peak. During the battle with Doylemish Ironheart, they will be moved and will target group members. If they are not destroyed, they will petrify players.
 

Related Quests


Skills and Abilities
;Petrified
The target is encased in stone
;Stony Gaze
A red beam from the orb attacks a player
Online:Corrupted Leimenid

Corrupted Leimenids are leimenids (frost nereids) infected with the plague created by the Peryite Cult in Scalecaller Peak. They are found in the Scalecaller Rise area, and will assist Matriarch Aldis. To cure Jorvuld Davaux, a Corrupted Leimenid Corpse near the door must be looted after killing Aldis.
 

Related Quests


Skills and Abilities
;Frost Bolt
;Winter's Reach
Online:Pestilent Arcanist

Pestilent Arcanists are Breton members of the Scalecaller Cult. They are infected with Mortieu's plague.
 

Skills and Abilities
;Ice Arrow: A basic ranged attack that does minor frost damage.

;Summon Ice Barrier:The enemy summons an Ice Barrier that absorbs projectiles fired at it until destroyed. The player should move so that there is a clear line of sight between themselves and the enemy.

;Winter's Reach: The enemy releases an icy whirlwind in the direction it is facing. This whirlwind does moderate frost damage and roots all players that it hits. Root effect passes through block, and can be escaped by roll dodging. This attack can be interrupted to set the enemy off balance or simply avoided.

Related Quests


Dialogue
They will say one of several things when encountered.
:"Scalecaller will bring new order!"
:"Become one of us. Become blessed."
:"Revel in our blessing!"
:"Another research subject? Lovely, lovely!"

Idle Dialogue:
:"Must continue the research yes, yes research."
Online:Pestilent Archer

Pestilent Archers are Breton members of the Scalecaller Cult. They are infected with Mortieu's plague.
 

Skills and Abilities
;Quick Shot: A basic ranged attack that does minor physical damage.
;Poisoned Arrow: The enemy shoots a poisoned arrow at the target doing moderate poison damage over time.
;Acid Spray: The enemy shoots a spray of poison arrows in the direction it is facing as indicated by a red cone. This attack does moderate poison damage over time as well as snares all enemies hit. This attack can be interrupted to set the enemy off balance or simply avoided. Blocking also prevents the snare and reduces the damage.
;Taking Aim: A powerful sniping bow attack that takes time to charge up and can one-shot those at low health. Can be interrupted or dodged. The NPC may say 'I'm taking aim', 'I've got the target in sight' etc.

Related Quests


Dialogue
They will say one of several things when encountered.
:"Scalecaller will bring new order!"
:"Become one of us. Become blessed."
:"Revel in our blessing!"
Online:Corrupted Leimenid Corpse

The Corrupted Leimenid Corpse is a deceased Leimenid found near the door leading out from Matriarch Aldis' lake at Scalecaller Rise in Scalecaller Peak. It can be interacted with two retrieve part of the cure for the Peryite Cult's plague.
 

Related Quests

Quest-Related Events
:'' 
: '''
Achievements
It is associated with one achievement:
Online:Frozen Simulacrum

Frozen Simulacrums are summoned by Zaan the Scalecaller in battle during Blizzard phase. They must be destroyed in order to progress the fight, else risk having the group becoming encased in ice. They have no attacks.
 

Related Quests
Online:Shalk Relic

thumb|right|Inactive
The Shalk Relic is a totem resembling a shalk's head summoned by Caluurion when he is fought in Fang Lair.
 

Related Quests



Skills and Abilities
;Shalk's Breath: Activating the shalk relic will allow the boss to spray fire in a cone in front of him, dealing high flame damage over time.

Achievements
Online:Lightning Bonefiend

Lightning Bonefiends are skeletons that are summoned from around the Wamasu Relic during the battle against Caluurion in Fang Lair.
 

Related Quests



Spells and Abilities
;Slash:
Online:Mortieu's Guard

'''Mortieu's Guards''' are members of the Peryite Cult in Scalecaller Peak. One can be found in Zaan's Temple, guarding a door leading to Mortieu. During the battle with Plague Concocter Mortieu, he will bring them in as bodyguards.
 

Related Quests
Online:Serpent Relic

The Serpent Relic is a giant snake's skull summoned by Caluurion when he is fought in Fang Lair.
 

Related Quests



Skills and Abilities
;Serpent's Sting: Activating the serpent relic will allow the boss to summon many smaller serpents to attack the party, each dealing moderate poison damage.

Achievements
Online:Mammoth Relic

thumb|right|Inactive
The Mammoth Relic is a totem of a mammoth skull summoned by Caluurion when he is fought in Fang Lair.
 

Related Quests



Skills and Abilities
;Tusks of Ice: Activating the mammoth relic will allow the boss to place ice AOEs on the ground, dealing high frost damage over time.

Achievements
Online:Wamasu Relic

The Wamasu Relic is a wamasu skull in Caluurion's possession. He can activate it during battle.
 

Related Quests



Skills and Abilities
;Storm Lizard's Rage: Activating the wamasu relic will allow the boss to place lightning AOEs on top of all players, dealing moderate shock damage over time.

Achievements
There is one achievement associated with this object.
Online:Mulgrul

Mulgrul is an Orc who can be found in Paragon's Remembrance.
Online:Aspridus Dragus

Aspridus Dragus is an Imperial who can be found in the stands at the Kvatch Arena. He has no unique dialogue.
Online:Spiderkith Venomblade

Spiderkith Venomblades are Spiderkith nightblades patrolling the Spiral Skein, along with cauterizers and giant spiders.
 

Related Quests


Skills and Abilities
;Quick Strike
;Teleport Strike
;Veil of Blades
;Veiled Strike
Online:Engorged Pustule

Engorged Pustules are entities spawned during the battle against The Queen's Consort, a world boss on Vvardenfell. They can explode, causing damage to players around them.
Online:Valnalmarin

Valnalmarin is a High Elf laborer who tends a flock of sheep outside Shimmerene in Summerset. You can find him in a field northwest of the Wayshrine watching his flock and occasionally doing a bit of raking. He has no unique dialogue.
Online:Tirwlurion

Tirwlurion is a High Elf gatherer who can be found on the road outside Shimmerene, near The Ruins Bazaar. He has no unique dialogue.
Online:Sevilirion

Sevilirion is a High Elf mage who can be found near Yahba in Shimmerene. He has no unique dialogue.
Online:Nunaacil

Nunaacil is a High Elf drunkard who can be found in Shimmerene. He has no unique dialogue.
Online:Salamander Variant

The Salamander Variant is the technical name of the Pocket Salamander pet, and could show up if the pet's health bar appears. The appearance of the healthbar is due to a bug; the salamander cannot be attacked or interacted with, and is no different from a regular non-combat pet.
Online:Etsabeeh

Etsabeeh is an Argonian merchant who can be found in Shimmerene. He has no unique dialogue.
Online:Adineta

Adineta is a Khajiit crafter who can be found in Shimmerene. You can find him in one of the boathouses at the western docks. He has no unique dialogue.
Online:Farniri

Farniri is a Khajiit laborer on the docks of Shimmerene in Summerset. You can find her wandering the northern part of the docks.
 

Dialogue
She is concerned about the fact that she is aging:
:"Farniri found gray fur on her pillow this morning. She hangs her head in shame."

:"A dockhand is only good as their strength. With growing age comes unemployment. But where else will Farniri go?"

:''"With every crate moved, this one's bones ache more and more. Perhaps she grows too old for such work."''
Online:Lesser Sea Adder

Lesser Sea Adders are passive creatures found on the beaches of Summerset. They appear to be related to Reef Vipers.
Online:Reef Viper

Reef Vipers are hostile animals found on the beaches of Summerset. They appear to be related to Lesser Sea Adders. Maormer often keep them on hand to aid them in their assaults on the island. Reef Vipers are an invasive species on Wasten Coraldale.
 

Skills and Abilities
:''Though diminutive, and kept as pets by some adventuring sorts, the Sea Adder is a deadlier serpent compared even to the giant snake, preferring to get up close to its opponents. They also carry a sticky internal fluid that aids in catching and digesting the snake's prey. The larger Reef Viper is even more deadly, and a Boss variant is more deadly still.'' &mdash; Prima guide description  
;Bite: The snake strikes at a target within melee range. Can be avoided.
;Spring: The snake coils up and launches into the air, rapidly gliding towards the target. This is a gap closer.
;Constricting Strike: The snake rises, then launches an attack. You will be stunned if you don't block, as the reef viper attempts to coil around you and bite you. You'll be knocked to the ground after it releases you. If you block, the enemy will be knocked off-balance.
;Bile Sac: The snake regurgitates its last meal and projects it at you. This creates sticky AoEs that snare you if you step in them. Move out of the circle to break free or wait until the pools expire. Bile Sac is an indirect attack.


Boss variants of the Reef Viper have unique abilities.
;Swipe: The viper coils up tightly, then ascends before uncoiling and striking for physical damage. Dodge or block to avoid knockback and knockdown effects.
;Slam: The snake coils and leaps into the air, then lands forcefully. The impact sends an AoE wave out from beneath the viper. Waterspouts may spring up randomly, causing players hit by them to be flung into the air. This must be avoided.
;Reposition: The viper attempts to jump to a new part of the arena. This is the farthest the otherwise stationary viper will travel. This ability is not used aggressively.
;Splatter: Tiny spawning snakes appear under and around the foe. When stepped on, the baby adders explode, snaring you. Ranged players may have the most trouble dodging and avoiding the baby snakes.
;Screech: Towards the end of the fight, the viper may emit an inhuman screech. If this happens, all spawned baby adders will seek out the closest player and explode. More baby adders will spawn around the boss to threaten players who fight in melee range. The snake spawn's explosions will be faster at this point, and their snares a bit more effective. If you're hit by multiple snake explosions, you can be knocked down.
  

Unique Reef Vipers
Keelsplitter, a reef viper boss found at Keelsplitter's Nest
Vsskalvor, a reef viper found in Abyssal Geysers
Kolondir the Demon, a reef viper found in Sunhold

    
References
Online:Yaghra Larva

Yaghra Larva are small spider-like creatures found on Summerset and Artaeum. They are usually found accompanying stronger yaghra, and appear at Abyssal Geysers. They are summoned by yaghra monstrosities.
 

Skills and Abilities
:Created from a species of crustacean-like bottom-feeders, Yaghra Larva have (or had) a symbiotic relationship with other sea life. They are workers, peons, and servants, low in the Yaghra social hierarchy. There are Minion, Suicide, and Hoarder varieties, all with main abilities, and each with a unique ability or two. &mdash; Prima guide description  
;Flog: Physical attack. The larva stops, rears up, and bashes the target with its forelegs. Can be blocked or avoided.
;Body Bash: Physical attack. The larva stops, pushes up, and pierces or bashes the target with its bulbous abdomen. Can be blocked or avoided.
;Spiked Missile: This attack is usually used against those who have been marked with Luminescent Mark by a yaghra spewer. The larva hunkers down, then launches itself at the marked target, sticking to them for a brief time and serving as crowd control. Can be avoided or blocked. If a Larva attaches itself to you, you can roll dodge to dislodge it.
;Momentous Discharge: The larva sprays goo at you with explosive speed while simultaneously propelling itself backwards. This should be avoided.
;Explosive Toxins: The larva stops attacking at range to charge you, exploding in a burst of poison. The longer a larva is in combat, the more likely it is to use this ability. Larva that emerge from Monstrosities are also more likely to do this. Larva Poppers (the "suicide" variant) immediately use this attack.
;Scuttle/Chromatophorus: This attack is only used by yaghra larva hoarders. The larva hoarder runs in a random direction, then begins pulsating before camouflaging with the environment.

Variants
Yaghra Larva Hoarder, a rare spawn variant from Monstrosities that also have a small chance to spawn from small geysers and tidal pools.
Yaghra Larva Popper, a variant that sacrifices itself to explode on you.

Notes
A Larval Yaghra pet can be purchased from the Crown Store.

Gallery
 

References