Netruk44/uesp-wiki-content huggingface dataset:
Online:Rakkhat

thumb|right|Rakkhat with Hard Mode activated
Rakkhat, The Fang of Lorkhaj, is a demonic dro-m'Athra found within the Maw of Lorkhaj. He emerges after you confront Kulan-dro in the High Lunarium. In appearance he looks like a large Grievous Twilight with glowing blue stripes. He serves as the trial's final boss.

During the fight, shadowy images of ritualists will appear in the center of the room. Some players then need to pass through the gate to the back of the room, and defeat a total of six ritualists there (Bent Cats and Void Callers). While they are present, the lunar images on the floor will begin to darken. Should all eight be dark, Rakkhat will cast Void Sphere, which deals large amounts of damage across the entire room. 

His loot will appear in a nearby reward chest.
 
Skills and Abilities
Consumed by the Void:
Threshing Wings
Crushing Void:
Annihilation Sphere:
Searing Shadows:
Void Blast :
Void Bomb :
Void Sphere:
Wrath of the Void:
 

Related Quests


Dialogue
Rakkhat's emergence:
"Ruin, pain, and shadow! Die, fools! Die!"

Combat Dialogue:
"Burn!"
"Moonlight cannot thwart me!"
"Dancers in the dark, come forth!"
"The end is nigh, vermin."
''"Moonlight... a fool's refuge!"
"You think you've won? Pathetic."
"Unleash your fury!"
"Bathe in the hail of sorrows!"
"I will break you!"
"Submit!"
"You cannot hide from me!"
"Ghost cats, arise!"
"Sar-m'Athra! Your banquet awaits!"
"Weak! You are all weak!"
"Drag them to the Darks!"
"Behold, the power of the void."
"Behold the wrath of Lorkhaj!"
"Forward, child of darkness!"
"Rejoice, children. The void approaches!"
"These seals are mine!"
"You persist? Very well."
"Wither and die!"
"You will fall!"
"There you are!"
"Despair!"
"Rise, child of Lorkhaj."
"Drown in shadow!"
"You only delay the inevitable."
"Show them the wrath of Namiira!"
"The storm approaches..."
"Kneel!
"Back, vermin!
"There is no escape!"
"Back to the darkness, churl."
"Your fate is sealed."
"You have no power here!"
"Shadows, take shape. Slaughter them!"
"Doom stands upon your threshold."
"No ward can stop me!"

Casting Void Sphere:
"Look on me, fools, and see the end of all things!"
"The Moons have forsaken you! All that remains is shadow and death!"
"Doom is upon you. You will drown in shadow and blood!"
"All is ruin! All is sorrow! Die!"

If all players die:
"The void prevails."
"Your souls are ours to shape―ours to destroy."
"This temple—this world is ours!"

Restarting the fight after a group wipe:
"Shall I teach you another lesson in futility?"

Bringing him into execute phase:
"Enough! This ends now."

Upon defeat:
"No! You will be consumed! You will …"''

Gallery
Online:Virwen

Virwen is a High Elf guild trader found on a small boat on the Abah's Landing docks. She runs the stall Sisters-In-Law Stocks along with Gathewen. She has generic guild trader dialogue.
Online:Takanradh

Takanradh is a Khajiit who has fallen victim to the Bent Dance at the Maw of Lorkhaj. Although he wasn't transformed into a  , his mind has been lost and he simply lies vacantly on a bedroll. He is Bakhum's sister-in-law's uncle's cousin. He has no unique dialogue. You will accompany Bakhum to the temple to see Tanakradh during the related quest.
 

Related Quests
Online:Malisu

thumb|right|Malisu
Malisu is a Khajiit encountered at the Maw of Lorkhaj. He is in the process of becoming a Dro-m'Athra, as indicated by his upper body, which has already taken on the Dro-m'Athra's typical color pattern. He has no unique dialogue, and simply stays put, suffering.
Online:Bakhum

thumb|right|Bakhum at the Maw of Lorkhaj
Bakhum is a Khajiit found on the docks in Abah's Landing. He asks for you to travel with him to the Maw of Lorkhaj to check up on his relative, a monk named Takanradh.

 
Related Quests


Quest-Related Events
While you approach, he says, "Walker! Walker, a moment!"

Speak with him to begin the quest.
:"You will talk to Bakhum? Oh, praise Alkosh! This one carries a heavy burden!"
:Slow down. What can I do for you?
:''"This one is very worried! Bakhum's sister-in-law's uncle's cousin has been writing strange letters. So strange! Something about the "Maw of Lorkhaj." He is a monk, you see? At the Temple of Seven Riddles. Bakhum fears the worst. You will help, yes?"
:Where is this temple?
:"High in the mountains, to the south of Do'Krin. The rivers are shallow there, but this one has smuggled in shallower. Sailed I mean! Bakhum would feel better if he brought some muscle along. You have eleven friends, yes? It will be worth your while!"
:All right, I'll help you.

You can ask him a few questions before leaving for the temple.
:"Bright Moons! Bakhum is ready to set sail when you are, walker."
:Who are you trying to find again?
::"Bakhum is looking for his sister-in-law's uncle's cousin. We are very close. Why do you make a face?"
::That seems like a pretty distant relation.
::"Does it? Well, what can Bakhum say? He values family. You raise an interesting point though. Our Saturalia Baan-Dar gift swap does take a very, very long time …."
:Tell me about these letters from your friend. /Tell me about these letters.
::"Yes. Yes, of course. Takanradh has always had a sugar-sweet disposition. He always asks about Bakhum's wife and children, and about Bakhum's shipping operation. So on and so on. But recently, his letters have turned sour."
::Sour?
::"Very sour. He says that no one appreciates him. He says that his fellow monks are stealing from him, and spying on him. And he says he feels ill—twisted. He called it a "creeping sickness," scraping away at the inside of his skull. Horrible, yes?"''

When you arrive at the temple, you'll need to speak to Bakhum, who is standing over Takanradh.
:''"Oh, walker … Bakhum did not expect this. This is no simple sickness—it's the work of dro-m'Athra. You must go! This one can hear Lorkhaj's song already. Can you hear it? The tapping? This one is sorry for bringing you here. Flee while you can!"
:This is your friend, right? Will he be all right?
:"Taka? Bakhum thinks not. He does not thrash and snarl like the others, but his eyes seem lost at sea, yes? This one will return him to his family. With time and good food … who can say, eh? Take this, friend, and may Baan Dar dust your tracks."

After the quest:
:"You should not linger here long, friend. Take this one's advice&mdash;you want no part of what is coming. Be smart like Bakhum and leave this business to the Twilight Cantors."''

Notes
On the PTS Bakhum's boat could continue to be used for one-way transport to the Maw of Lorkhaj even after completion of the related quest.
Online:Sotha

Sotha is Velsa's pet skeever found in her villa at Abah's Landing.
Online:Sep Adder

thumb|right|Sep Adders fighting over dead ON:Jerboa|jerboa
Sep Adders are small winged snakes found in Hew's Bane and Northern Elsweyr. Some varieties can be found as pets.
 
 

Variants
Infernal Sep Adder
Cobalt Sep Adder

Notes
They are also referred to as Sep Vipers.
Some of the Sep Adder's animations were reused for the basis for Brassilisks.
Online:Theshgoth

Theshgoth is an Orc commoner and Priest of Trinimac who can be found in the Temple of Ire in Orsinium who wanders around the upper balcony. She has no unique dialogue.
Online:Sadzah

Sadzah is a Redguard clothier who can be found in the Temple of Ire in Orsinium, wandering up and down the temple staircase. He has no unique dialogue.
Online:Dailalleth

Dailalleth is a Wood Elf commoner who can be found wandering around the ground floor of the Temple of Ire in Orsinium. She has no unique dialogue.
Online:Medar Othralas

Medar Othralas is a Dark Elf scholar who can be found in the Temple of Ire in Orsinium.
Online:Ordatha

Ordatha is an Orc priestess of Trinimac who can be found in the Temple of Ire in Orsinium.
 
Dialogue
She can be found reading sermons from the Book of the War God to her fellow worshipers.
:Ordatha: "I will read from the Book of Trinimac. Orsinium hear his words!"

Ordatha will then recite passages from one of the following stories:
:Ordatha: ''"Trinimac's blessed child Avalian charged the mountain, driving his blade into the heart of the beast."

:Ordatha: "Armed only with his fists and the blessing of Trinimac, Usunok charged forward to deliver a single blow."''
Online:Yadilah

Yadilah is a Redguard commoner who can be found in the Temple of Ire in Orsinium.
Online:Pista Julus

Pista Julus is an Imperial smith who can be found in the Temple of Ire in Orsinium.
Online:Folsi Drivam

Folsi Drivam is a Dark Elf commoner who can be found in the Temple of Ire in Orsinium.
Online:Alessiac Barthel

Alessiac Barthel is a Breton commoner who can be found in the Temple of Ire in Orsinium. He sits against the wall outside the northern chapel, then gets up and sits on one of the benches when Ordatha gives her oration. He cannot be spoken to.
Online:Aeedika

Aeedika is a Redguard scholar who can be found in the Temple of Ire in Orsinium. She's on the north side of the main sanctuary space where she searches through some barrels and sits in one of the chapels. She has no unique dialogue.
Online:Nazhataga

Nazhataga is an Orc smith who can be found in the Temple of Ire in Orsinium. She has no unique dialogue.
Online:Chosumeel

Chosumeel is an Argonian beggar who can be found in the Temple of Ire in Orsinium, kneeling on a prayer mat. He has no unique dialogue.
Online:Priest of Trinimac

The Priests of Trinimac are Orc priests who can be found in the Temple of Ire in Orsinium.
 

  
Notes
During A King-Sized Problem, several Priests of Trinimac can be found with High Priestess Solgra being held hostage by Mazogug the Bold.  All of these priests are identified as Friendly instead of Justice Neutral.
Online:Gogaz

Gogaz is an Orc priest who can be found in the Temple of Ire in Orsinium. He has no unique dialogue.
Online:Gorbakh

Gorbakh is an Orc priest who can be found in the Temple of Ire in Orsinium. He has no unique dialogue.
Online:Dushugg

Dushugg is an Orc priest who can be found in the Temple of Ire in Orsinium. He has no unique dialogue.
Online:Henarsare

Henarsare is a High Elf beggar who can be found in the Temple of Ire in Orsinium. She's on the south side of the main room either joining in prayer or in contemplative meditation.  She has no unique dialogue.
Online:Fanatic's Orders

Keep watch in front of the temple. We need time to accomplish everything she asked of us, so make sure you pay attention to anything unusual.

If anything suspicious happens, give us the signal. It'll find its way to us.

Most of the fool soldiers don't even know about the entrance above the Mages Guild. We'll leave that open in case any of the team needs to get in or out.

By the time the king's soldiers figure out what's going on, we'll be done with our task and gone. Anyway, stay alert and remain vigilant!
Online:Under Our Thumb

Quick Walkthrough
# Read the Tip Board in the Thieves Den.
# Pickpocket a few personal effects, or a lot of any treasures, in the indicated zone.
# (Optional) Continue pickpocketing personal items or any treasures in a second zone.
# (Optional) Continue pickpocketing personal items or any treasures in a third zone.
# Return to Kari in the Thieves Den.

Detailed Walkthrough
Read the Tip Board near Kari in the Thieves Den. A new message has been posted, announcing,
:''"Got some straitlaced types organizing watches, snitching to the guards, and otherwise making our lives difficult. We need to make a show of our displeasure. Maybe they'll hold their tongues when their own personal items start going missing.
:''We've noted areas where these busybodies are sticking their noses, but fleecing anybody there should send a message.
:Finders keepers, all the Guild cares about is locals learning when to turn a blind eye."

Your task is to pickpocket items in the assigned areas - either items from private citizens, or any other types of items. Additionally, you are given the option to complete pickpocketing in two more areas, each of which will give a better reward. Once you are done with the pickpocketing, head back to Kari in Thieves Den. She will reward you according to how many zones you have completed.

Notes
The zones vary, but are always within the same alliance territory and the order always follows the zone difficulty, starting from the easiest. For example Grahtwood -> Greenshade -> Malabal Tor, or Auridon -> Grahtwood -> Greenshade.
The map will show circles on the major cities and towns within the zone, but these are only a suggestion.  Any pockets you can pick anywhere within the zone will qualify.  It may in fact be easier to find solitary NPCs who you can pickpocket without fear of guards if you stay away from the settled areas.  Another tip if it isn't too late is to pick settlements which are occupied by hostile forces, such as Crosswych or Velyn Harbor prior to the quests which liberate them.  These will have the perfect mixture of justice NPCs who can be pickpocketed and no interference from pesky guards.

Quest Stages
Online:Crime Spree

Quick Walkthrough
# Read the Tip Board in the Thieves Den.
# Break into a safebox in the indicated zone.
# (Optional) Break into a safebox in a second zone.
# (Optional) Break into a safebox in a third zone.
# Return to Kari in the Thieves Den.

Detailed Walkthrough
Read the Tip Board inside the Thieves Den. A new listing announces,
:''"Rumors that the guild isn't a threat are starting to gain credence. A good string of safebox robberies ought to dispel that myth real quick. If you've got deft fingers, put them to work!"''

Your task will be to break into any safebox in the indicated areas of a specific zone. For possible locations, see the safebox article. It's important to note that safeboxes will disappear if looted by someone else, placing you in direct competition with other thieves or players attempting this quest.

Once you have opened a safebox, you will be given the option to continue the crime spree by breaking into safeboxes in an additional two zones, or return to Kari. When you are ready to report back to Kari, return to the Thieves Den. She will reward you according to how many safeboxes you decided to empty.

Notes
The areas vary, but are always within the same alliance territory and the area order always follows the area difficulty, starting from the easiest. For example Grahtwood -> Greenshade -> Malabal Tor, or Auridon -> Grahtwood -> Greenshade.
Looting the opened safeboxes is optional, and it may prove prudent to leave the objects behind in order to minimize your bounty if you've been caught in the act.
The quest will show circles around the major cities and towns in the zone, but these are only a suggestion. While the cities will have the most available safeboxes to choose from, they also tend to have more potential witnesses. Any safeboxes found anywhere in the zone will qualify, and those outside of major settled areas may be easier to break into undetected, or will at least give an easier means of escape if you are in fact spotted. Safeboxes found outdoors are generally easier marks, as you can easily flee if caught. If you are caught indoors, some NPCs will attack you, and you may find yourself unable to leave the building without resorting to murder and earning a much higher bounty.

Quest Stages
Online:No More Shipments From Sentinel

We understand. You are quite good at what you do. It's your namesake, and you want people to know it.

But  s aren't used to  's weather. They inevitably find their way to the warmest place they can find—the only decent privy in this place.   nearly lost a hand reaching for a pine cone.

If we're forced to do our business in the snow, we won't let you do yours with the sand. No more shipments from   until the privy is scorpion-free.

The Management
Online:Llorayna Ash-Hands

Llorayna Ash-Hands is a Dark Elf thief who can be found at the Outlaws Refuge in Orsinium. 
 
Dialogue
She is a fairly inexperienced thief.
:''"Are you a real outlaw? That's my dream! I plan to become the greatest outlaw in the three alliances! If you have any pointers, I'm happy to take notes!"

:"I did it! I picked a noble's pocket!  What a thrill! What a sense of accomplishment! I can't wait to go out and try it again!"''
Online:Hist Sentry Powaj

Hist Sentry Powaj is an Argonian who can be found in Zasha-Ja's House in Ebonheart. He has no unique dialogue.
Online:Thieves Den

It is located underground in the northwestern corner of Abah's Landing.
thumb|right|The entrance outside of the city

The Den is a hub for guild quests and functions as an Outlaws Refuge, providing all the typical services. The main chamber contains museum pedestals for the items on Kari's Hit List.

You gain access to the Den instantly; it is, however, rather empty in the beginning. As you progress through the Thieves Guild questline, the headquarters gradually fills with more returning members and you will often hear conversations between some of the more prominent members.
 
 

Services





Remains-Silent  

Residents

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The Lady in the Cistern
thumb|right|Several guild members have theories about this mysterious statue found inside the Den
As you progress in the Thieves Guild, you will find notes in various locations theorizing about the statue found in the center of the Den.  Reading all of the notes rewards you with an achievement: The Lady in the Cistern.
Online:Haj Mota

Haj Mota are large shelled creatures found in Hew's Bane, the Blackwood Borderlands, and Murkmire.
 

Skills and Abilities
;Bite: A basic melee attack that does minor physical damage.
;Horn Strike: A melee attack that does moderate physical damage and staggers the player.
;Toxic Mucus: The enemy spits a glob of poison at the player doing moderate poison damage and snare. Getting hit by the glob will spawn a Toxic Pool under the player's feet.
;Toxic Pool: A pool of poison appears under the player's feet as indicated by a red circle. The pool does moderate poison damage over time.
;Bog Burst: The enemy burrows underground and charges at the player, doing moderate physical damage and knocking the player down as indicated by a red circle.
;Shockwave: The enemy releases shockwaves in the direction it is facing that travel along the ground, doing moderate physical damage and staggering all players hit as indicated by red circles.

Unique Haj Mota
Bogshell, found north of Dead-Water Village 
Krona Keeba, tamed by the pirates of Shark's Teeth Grotto 
Mighty Chudan, a boss Haj Mota found in Ruins of Mazzatun 
Phantom of Mighty Chudan, summoned in Mazzatun 
Quick Yasha, tiny Haj Mota which can be found hiding in the swamps near Bright-Throat Village 
Reefhammer, encountered as a boss at Abyssal Geysers 
Rojai, a friendly Haj Mota hatchling in the Lillandril Mages Guild 
Shipbreaker, a venomous Haj Mota used by the Storm Sharks at Sunhold
Online:Dres Farmer

Dres Farmers are Argonian farmers who can be found working the fields of the House Dres Farmstead. They have no unique dialogue.
Online:Winterborn Mage

Winterborn Mages are reach mages of the Winterborn clan.
 

Dialogue
During Nature's Bounty they can be overheard:
:"Was my bounty not enough? Will Corintthac not appear?"  

When fought they will also threaten you:
:Winterborn Mage: ''"If I don't kill you, the hagravens will!"
:Winterborn Mage: "Corintthac will not tolerate your interference!"''
Online:Winterborn Savage

thumb|right|Winterborn Savage
Winterborn Savages are Reachman brutes and members of the Winterborn clan.
Online:Winterborn Archer

Winterborn Archers are Reachman archers of the Winterborn clan.
Online:Winterborn Warrior

Winterborn Warriors are Reachman vanquishers of the Winterborn clan.
Online:Chief Dular

Chief Dular is an Orc who can be found at Scarp Keep in Orsinium.
 
Related Quests


Quest-Related Events
For King and Glory
Arrive from Frostbreak Fortress and you'll find a contingent in the throne room, Dular among them.
:''"You're one of Kurog's pet outsiders, aren't you? Kurog has always had strange ideas, but I think he was drunk when he invited you here. From what I've seen, that's how he makes all his important decisions."''

Kurog will then arrive in the room and address the other chiefs resulting in the death of Chief Targak. Bazrag will warn Kurog of his actions, then Bazrag and Dular leave.
Online:The Lost Pearls

Quick Walkthrough
#Pick up the task from the Reacquisitons Board.
#Retrieve the items from Ko Estaran.
#Return to Spencer Rye.

Detailed Walkthrough
Read the Reacquisitions Board outside Thieves Den. There is a message announcing that a patron would like somebody to retrieve an old necklace that belonged to his wife.

Head to Ko Estaran in the southwestern Hew's Bane. The   can be found in a Damaged Sack located very near Syvarra of the Deep, a lamia group boss. You might need to kill her in order to retrieve the necklace. The   can be gathered from lamias around the ruins.

Once you are done, head back to Spencer Rye. He comments on the necklace being worn off, but nevertheless thanks you for finding it and rewards you with some gold.
 

Quest Stages
Online:Thrall Cove (quest)

Quick Walkthrough

#Accept the task from Reacquisition Board outside of the Thieves Den.
#Rescue the captives and retrieve the spyglass from Thrall Cove.
#Return to Spencer Rye.

Detailed Walkthrough
thumb|right|The spyglass is located in the middle of the cove
Read the Reacquisitions Board outside Thieves Den. There is a new message, announcing:

"A captain and his crew ran afoul of Maormer at Thrall Cove. The captain wants any crewmen that survived rescued, but also the return of his treasured spyglass. Only seasoned adventurers need apply. See Spencer Rye with the spyglass to collect the reward."

Head to the Thrall Cove, located on the western coast of Hew's Bane. The   can be found in a "Ditty Bag" near the Maormer Captain Virindi Slave-Taker. Attacking nearby NPCs will trigger the boss fight, so it's necessary to sneak up to it and quickly run away if you're attempting to recover the spyglass solo. The prisoners are scattered around the cove. 

Once you have collected the spyglass and rescued three prisoners, head back to Spencer Rye outside the Thieves Den and inform him of the task completed. He will give you some gold as a reward.

 
Quest Stages