Netruk44/uesp-wiki-content huggingface dataset:
Online:Sun-Eater Pyrewalker

thumb|right|A Dunmer Sun-Eater Pyrewalker casting a spell
Sun-Eater Pyrewalkers are Vampire flame mages of the Sun-Eaters found in Teeth of Sithis.
 

Skills and Abilities
;Flare: A basic ranged attack that does minor flame damage.
;Heat Wave: The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
;Fire Runes: The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all players within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.
;Drain Essence: The enemy drains your life force, dealing high magic damage and restoring its health every 1 second for 3 seconds.
;Mist Form: The enemy dissolves into a dark mist, reducing it's damage taken by 75% for 4 seconds. Entering this form removes and grants immunity to all disabling and immobilization effects. This ability is usually used when the enemy is on low health.
Online:Sun-Eater Terrorizer

Sun-Eater Terrorizers are Argonian Vampire fear mages who can be found in the Teeth of Sithis.
 

Skills and Abilities
;Fright Force: A basic ranged attack that does minor magical damage.

;Aspect of Terror: The enemy casts a spell that does minor magical damage and fears the player for a short time, in which they cannot move or perform any actions. This effect passes through block, and players can break free from it. This spell can be interrupted to set the enemy off balance, or avoided using roll dodge.

;Shadow Cloak: If the target is in close proximity to the Terrorizer, they will turn themselves invisible and move to a better location and set the player off balance.

;Drain Essence: The enemy drains your life force, dealing high magic damage and restoring its health every 1 second for 3 seconds.
;Mist Form: The enemy dissolves into a dark mist, reducing it's damage taken by 75% for 4 seconds. Entering this form removes and grants immunity to all disabling and immobilization effects. This ability is usually used when the enemy is on low health.
Online:Sun-Eater Thrall

Sun-Eater Thralls are Argonian vampire ravagers who are aligned with the Sun-Eaters. They can be found in the Teeth of Sithis, and wear a full set of ebony armor.
 

Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Uppercut: A melee attack that causes moderate physical damage and knock back if it connects. This attack can be blocked to set the enemy off balance.
;Cleave: The enemy swings its sword around, doing minor physical damage to all enemies in front of it. This attack has no red cone indicator.
;Drain Essence: The enemy drains your life force, dealing high magic damage and restoring its health every 1 second for 3 seconds.
;Mist Form: The enemy dissolves into a dark mist, reducing it's damage taken by 75% for 4 seconds. Entering this form removes and grants immunity to all disabling and immobilization effects. This ability is usually used when the enemy is on low health.
Online:Talen-Jush

Talen-Jush is an Argonian who can be found in Root-Whisper Village. 
 

Dialogue
She is willing to speak with you about the concept of shunatei.
:"So much agony has taken place here. So much pain. But to wallow in such sorrow will only invoke shunatei. We cannot allow what has come to pass stop us from working towards a new tomorrow."
:What is shunatei?
:"Shunatei means something along the lines of "regretful stomach" in the dryskin tongue. It is the pain caused by holding on too tightly to that which has come to pass. Sorrow, anger, suffering. If you do not let them go, they will consume you."
:Is this concept important to Argonians?
:"Of course. Our culture revolves around accepting change. We build homes of wood, knowing they will break in the storm and be rebuilt again.  Know that all things are not permanent, and accept that. Only then can you find peace."
Online:Tamed Vine-Tongue

Tamed Vine-Tongues are a species of Strangler found growing around Murkmire which has been tamed and trained to grab and pull people towards them when provided with the proper stimuli, which is often fire-based.
 
 

Related Quests


Notes
Several books have been written on the subject of taming vine-tongues.
The Fire Rock obtained after completing Death Among the Dead-Water can be used to activate the vine-tongues throughout Murkmire. 
Tamed Vine-Tongues are used to obtain the Vine-Tongue Traveler achievement. On completion, a   item is available to buy from Harnwulf in Lilmoth for  .  Note that this furnishing item is purely decorative and does not respond to Fire Rocks.
Online:Tames-the-Beast

Tames-the-Beast is an Argonian master beast-handler and an elite member of the Blackguards. He has dominion over a wide variety of creatures, most notably netches, trolls, haj mota and wamasu. All of the animals he controls are very powerful. You will face him during the second and fourth rounds of The Black Gauntlet.
 

Related Quests


Abilities
;Crushing Roots: The boss will channel a rooting ability (quite literally; he roots you with roots), which roots and damages the affected player. You must roll-dodge to break free.
;Swarm: The boss will send a swarm of insects to bite a party member. The group must stack on the affected player and share the damage, similar to the Shade of Siroria's Roaring Flare ability from Cloudrest. If the damage is not split between the group, the swarm of insects will kill their target.
;Snipe: The boss will channel a powerful Snipe from his bow, hitting whomever has him taunted. This ability can be interrupted by bashing the boss.
;Pet Summons: At certain health percentages, Tames-the-Beast will signal for a powerful monster to join him in battle. At 80% health, he will summon a River Troll, at 60%, he summons a Haj Mota, and at 40% health he summons a Wamasu. It is recommended that the group destroys these adds before putting more damage out onto Tames-the-Beast.
;Enrage: If the group neglects to kill the Troll, Haj Mota and Wamasu mini-bosses he spawns during the fight, Tames-the-Beast and his remaining pets will enrage, increasing the damage they deal.

Dialogue
"Do the challengers expect to win like this?"
"A foul wind has blown for our challengers, it seems."
"Ka-ha-ha! These spineless weaklings will never win."
"Watch as these kuudas struggle. Pathetic."
''"Looks like these limp-fins can't take much more."
"Finally, the challengers fight back."
"Is that all these kuudas can muster?"
"A mire gnat bites harder than these challengers."
"Was that a hit? I could barely tell."
"Our prey finally puts up a fight."
"This is what you bring us, Drakeeh? I remain unimpressed."
"Finally, some action!"

"My netches move faster than these so called challengers."
"A sitting stone would offer more of a challenge."
"This fight drags like a limp leg."
"A nix-hound has more common sense than these challengers …."
"Look at them, running around like headless bantam guars."
"These are our challengers? Hmm."  

When he enters the arena:

When he is defeated:
"You have won, challengers. I yield."

Achievements
There are several achievements associated with Tames-the-Beast:
Online:Tanyanta

Tanyanta is a Redguard hunter who can be found near Marshland Market in Lilmoth. She occasionally crosses the bridge to the next set of stilt houses. She has no unique dialogue.
Online:Teeba-Jei

Teeba-Jei is an injured Naga found on the bridge outside Blackrose Prison.
 

Dialogue
He seems surprised that you're all the way out here by Blackrose Prison, and proceeds to tell you of his plight.
:"My eyes widen in surprise. Why do you come to Blackrose Prison?"
:Just traveling. What are you doing out here?
:"I attempt to work up the courage to hobble back to Dead-Water Village. But only I sit, my will as broken as this leg."
:What happened to you?
:"To my great dishonor, I was captured alive by the Blackguards. They planned to ransom me, but my tribe refused.
:That was when I was put in their gauntlet. A series of harrowing battles, one after another."
:How did you survive?
:"My leg shattered. I waited for a swift death, an honorable warrior's end.
:Instead, they let me go. They knew that the shame of returning to my village, broken and dishonored, would be a far worse fate."
Online:Teeteka

Teeteka is a Naga hunter and member of the Dead-Water Tribe who can be found in their village. She has no unique dialogue.
Online:Thrandion

Thrandion is a Wood Elf found camping at Sweet Breeze Overlook in Murkmire. He performed several jobs in the past for Jee-Lar but he still wasn't prepared for the realities of the swamps and seems to have had close calls with the wildlife.
 

Dialogue
:''"Is everything in this swamp trying to kill me? I nearly got smashed to paste by a miregaunt, mauled by a salamander, strangled by no less than four types of vine …! I'm afraid to do business behind a bush for fear it'll take a swipe at me!"

:"I thought doing work for Jee-Lar would prepare me for adventuring in Murkmire. So far none of the insect-repelling candles have worked, and all that salted meat leaves my mouth drier than a desert!"''

Notes
Based on his dialogue, Thrandion appears to have completed some of Jee-Lar's daily quests.
Online:Tletva

Tletva is an Argonian found in the Raj-Kaal's House. She will react to you trespassing on the premises, and has no unique dialogue.
Online:Tree-Minder Okan-Zish

Tree-Minder Okan-Zish is a Naga gatherer and the Treeminder of the Dead-Water Tribe who can be found minding the tree on the east side of the village, tending to the roots with a rake. He has no unique dialogue.
Online:Tsleitzei

Tsleitzei is a Naga bard in Dead-Water Village. She is playing the Mire Drum near the Dead-Water Wayshrine. She has no unique dialogue.
Online:Tsotap

Tsotap is a Naga warrior who can be found south of where Mewah-Jez is training the new warriors in Dead-Water Village. He has no unique dialogue.
Online:Vampire Bat

Vampire Bats are giant bats summoned by Shuxaltsei and the Sun-Eater Bloodherds in the Teeth of Sithis.
 
 

Spells and Abilities
;Scrape: Physical attack.
;Screech: Can disorientate target.
Online:Vanthongar

Vanthongar is a deceased Nord who can be found northeast of Sweet Breeze Overlook, at a makeshift camp. His last words are next to his body.
 

Related Quests
Online:Veeskhleel Alchemist

Veeskhleel Alchemists are Argonian fear mages of the Veeskhleel who can be found in Xuat-Matun. They throw poisons at you during the battle against Ojei. Aside from this, they are merely a nuisance. There are four of them in Xuat-Matun's Worship Chamber, studying Ojei and inevitably aiding him in battle.
 

Related Quests


Skills and Abilities
;Poison Concoction: The Alchemists throw a poisonous concoction at you, applying a toxic DoT. You must run to your ally's side and activate her synergy in order to purge it.
;Fright Force: A basic ranged attack that does minor magical damage.
;Aspect of Terror: The enemy casts a spell that fears the player for a short time, in which they cannot move or perform any actions. This effect passes through block, and players can break free from it. This spell can be interrupted to set the enemy off balance, or avoided using roll dodge.
;Shadow Cloak: If the target is in close proximity, they may turn themselves invisible and take a few steps back
Online:Veeskhleel Bodysnatcher

Veeskhleel Bodysnatchers are Argonian berserkers of the Ghost People Tribe who can be found in the Blight Bog Sump. They have ambient dialogue associated with the events of the related quest.
 

Related Quests


Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Blood Craze: The enemy slashes at you twice, doing moderate physical damage over time to the player. This attack also heals the enemy over time.
;Agony: The enemy stuns the player for short time. Taking damage from any source will break the stun, although the player may choose to break free from it instead. After the stun ends, this spell also does moderate magical damage over time to the player. This spell can be interrupted to set the enemy off balance. Players should note that blocking will not prevent the stun.
;Roll Dodge: The enemy can perform a roll dodge to avoid incoming damage.
Online:Veeskhleel Lurker

Veeskhleel Lurkers are Argonians archers of the Ghost People Tribe who can be found in the Blight Bog Sump. The Lurkers augment their arrows with lethal poisons.  They have ambient dialogue associated with the events of the related quest.
 

Related Quests


Spells and Abilities
;Poisoned Arrow: A basic ranged attack which poisons the target and causes Poison Damage over time.
;Snipe: An interruptible ranged attack which fires multiple arrows at once the target.
Online:Veeskhleel Mirestalker

Veeskhleel Mirestalkers are Argonian nightblades of the Ghost People Tribe who can be found in the Blight Bog Sump.  They have ambient dialogue associated with the events of the related quest.
 

Related Quests


Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Veiled Strike: The enemy cloaks and prepares to slash the player. This attack does moderate physical damage and will stun the player briefly. This attack can be blocked to set the enemy off balance.
;Teleport Strike: The enemy teleports and stabs the player. This attack does moderate physical damage and stuns the player briefly.
;Roll Dodge: The enemy can roll dodge to avoid attacks.
;Soul Tether: An AOE attack, if it connects it allows enemy to leech health.
Online:Veeskhleel Shadowshaper

Veeskhleel Shadowshapers are Argonian shadow mages of the Veeskhleel Tribe who can be found in Blight Bog Sump. They have ambient dialogue associated with the events of the related quest.
 

Related Quests


Spells and Abilities
;Fright Force: Basic magical attack.
;Pool of Shadow: An AoE attack which is centered on the caster. Once it is cast, the pool will remain for a few seconds, any time spent within the AoE will cause damage.
;Shadeway: This interruptible attack when cast will fire 2 slow moving AoE circles in the direction the Shadowshaper is facing.
;Shadowy Duplicate: The Shadowshaper will teleport a short distance away, leaving a Shadow in their place. The Masque will then cast an AoE around itself and then explode.
Online:Veexalt

Veexalt is an Argonian commoner enjoying a kabob while listening to the vossa-satl music near the Lusty Argonian Footman in Lilmoth. He has no unique dialogue.
Online:Vengeful Revenant

Vengeful Revenants are liches that are found in Drakeeh's Cage at Blackrose Prison.
 

Related Quests
Online:Vistha-Mee

Vistha-Mee is a Naga of the Naga-Kur tribe found in Dead Water Village. She is practicing on a combat dummy with her greatsword near the Raj-Kaal's House. She has no unique dialogue.
Online:Voriplasmic Corpse

Voriplasmic Corpses are corpses which are puppeteered by nearby Voriplasms, throughout Murkmire. They have enough fine-motor control that they can use weaponry, and either use a sword and shield or a two-handed weapon.
 

Spells and Abilities
;Sweeping Trance: A basic physical attack.
;Voriplasmic Upward Swing: A blockable power attack. Voriplasmic corpses wielding two-handed weapons will perform this attack.
;Abdominal Spikes: Spikes made out of voriplasm jut out of the corpses midsection, causing additional poison damage as well as physical.
;Quick Shot: A basic ranged attack, used by Voriplasmic Corpses in Xeemhok's Lagoon. 
;Arrow Spray: Ranged attack with a cone AoE, used by Voriplasmic Corpses in Xeemhok's Lagoon. 
;Noxious Cloud:Corpse releases a cloud of poisonous gas, which will effect those nearby. Used by Voriplasmic Corpses in Xeemhok's Lagoon. 

Unique Voriplasmic Corpses
Etra of the Many Spears

Types of Voriplasmic Corpses
Murkmire
 A stronger Voriplasmic Corpse can be found within the Vakka-Bok Xanmeer.
 

 
Greymoor
 
 Voriplasmic Corpses can also be found within Nchuthnkarst.
 
 
Blackwood
 
 Voriplasmic Corpses will appear in Xeemhok's Lagoon during the fight with Xeemhok the Trophy-Taker. Voriplasms will move toward a glowing corpse and raise a Voriplasmic Corpse. This variety has ranged attacks.
 

Books
Online:Wakolus

Wakolus is an old Naga warrior of the Dead-Water Tribe.  He can be found watching and critiquing the spear practice of the neophyte warriors in the center of the village.
 

Dialogue
When he is first encountered, he is not at all impressed with the young who are practicing, blaming the recent egg quality.
:"When I was a young spear-thrower, this square was filled with warriors. Now, the stream runs dry."

:"I would raise the spine of aggression at these contemptuous hatchlings, but I do not want to frighten them. They would run into the swamp and sink into the mud or get eaten by a predator.  They are as fragile as the shells that spawned them."

:"When I was young, hatchlings emerged from their shells with a spear in one hand and a sword in the other. Now? Well, see for yourself.  Not one of them will survive the Path."

:''"Look at this lot! Mewah-Jez tries, but how do you turn slugs into wamasu? Poor stances. Barely any coordination. No upper body strength. The swamp will eat them alive.  It must be the eggs. Our hatchlings just aren't as strong as they once were."

Once you have completed  Death Among the Dead-Water, his opinion of the trainees has changed a lot.
:"I remember when I walked the Path of the Lily. If Kishi is half the Naga his father is, these novices will have no problem acquiring the sacred flower."

:"I cannot wait to see how Kishi's students handle the Path of the Lily. I already see vast improvements just watching them run through their training."

:"Look at the way the novices thrust their spears! Kishi has already increased their confidence a hundredfold.  I pity the mudcrabs that get in their way when they go on their first hunt!"

:"While Kishi and Mewah-Jez prepare the hatchlings for the Path of the Lily, the rest of us must do our part as well. We must double our efforts to produce new eggs to fill the nesting creches.  It is our civic duty!"''
Online:Wallows-Much

Wallows-Much is an Argonian who can be found camping in the Ruined Village, he came to Murkmire looking for his roots. He doesn't quite know where everything in Murkmire is. His ancestors might be from there, but he was born away from Black Marsh.
 
  
Dialogue
If you are not an Argonian:
:''"Don't mind me. I haven't got any attachments to this place. If you find anything of value. Just keep it."

:"Oh, I'm not local. I hope you're not looking for directions. I'm as lost as they come."

If you are an Argonian:
:"Strange, isn't it? Coming to a home you weren't born in? These tribes are as foreign to me as any Nord."

:"Did you come out here looking for your past too? I think my great, great egg-kin used to live here. I don't know what I was expecting to find."''
Online:Websnare Spider Matriarch

The Websnare Spider Matriarch is the brood mother of the spiders found within the webbed chamber within the Ixtaxh Xanmeer. You will need to fight her off to protect Varo Hosidias.
 

Related Quests


Skills and Abilities
;Poison Spray
;Bite
Online:Wih-Sei

Wih-Sei is an Argonian commoner who plays teeba-enoo at Alten Meerhleel's teeba-enoo playing field, waiting for the game to start next to Makeusta. He has no unique dialogue and cannot be spoken to.
Online:Wither-Jaw

thumb|right|Wither-Jaw
Wither-Jaw is a Bear-Lizard which has made its home in the Wither-Vault.
 

Related Quests
Online:Wusha

Wusha is a Naga smith who can be found in Dead-Water Village. He is working just outside the Grave-Singer's Lodge. He has no unique dialogue.
Online:Xal-Sisei

Xal-Sisei or "Tlaiuhticah" as she was originally named, is one of the surviving Argonians from Ree-Nakal's experiments on Bright-Throat eggs. Unlike most of her egg-kin, her body is stable and she is quite docile. Haxara discovered her hiding in the Blight Bog Sump and adopted her as her child, renaming her Xal-Sisei —"Sacred-Sprout". She worries other members of the Bright-Throats will reject her due to her origins and the fact that their   remains silent about her.

The choice made at the end of Empty Nest determines where she can be found later.
 

Related Quests

 

Quest-Related Events

thumb|right|First meeting in the ON:Blight Bog Sump|Blight Bog Sump
She is first discovered in the Blight-Bog Sump, past the Audience Chamber. Haxara begs you not to draw your weapon, and insists that the child means no harm. The hatchling is clearly confused and afraid. Haxara urges you to head back to the village as she comforts Tlaiuhticah.
 

Back at Tree-Minder Pavu's hut, Tlaiuhticah is fretful. The child is being examined by the tribe's healer, Jasaii, as Haxara pleads her case with the Tree-Minder. Your choices during the quest will determine where Xal-Sisei appears next.

thumb|right|Xal-Sisei and Haxara at the uxith
If you decide to allow Haxara and Xal-Sisei to stay in Bright-Throat Village, they will relocate to the uxith. There, they will be sitting quietly together at one of the pavilions.
 

thumb|right|Xal-Sisei and Haxara in Lilmoth
If you decide to exile the pair, they will relocate to The Lusty Argonian Footman, a tavern in Lilmoth. When you exit the Tree-Minder's hut after making your choice, Haxara will be attempting to calm an overwhelmed Xal-Sisei as Vintheel offers to escort them to Lilmoth. Haxara has takes up work at the tavern, and the owner has allowed her to keep Xal-Sisei with her there.
Online:Xamarz

Xamarz is an Argonian who runs tours through Murkmire out of Lilmoth. She feels her current client, Anwelore has unrealistic expectations  about the swamps and even more unrealistic demands. You can find the two of them arguing on the road from Lilmoth.
 
 

Dialogue
As you approach, you will overhear Anwelore and Xamarz argue:
:Anwelore: "This is not what I paid for. There were bugs in my linens this morning. Bugs!"/"I was told that this was the tour of the wondrous mysteries of Murkmire. Not a trek through some desolate swamp!"
:Xamarz: "What, did my lady not realize that Murkmire was a swamp? What else could you possibly expect?"/"We are touring Black Marsh, my lady. Black. Marsh! How could you not expect such things?"

You can then speak to Xamarz for her side of the story.
:"I knew this was a bad idea, the moment I laid eyes on this dryskin. Why would she even come to Murkmire if she expects such things?"
:What happened here?
:''"My lady over here offered to pay me to guide her through Murkmire. I've done my best to accommodate her, of course. Her bedroll has clean linens, our food is freshly prepared. Yet she spits in the face of my hospitality with her demands!"
:Her demands?
:"She complains about the insects, about the mud, about the heat. This is a swamp! The dryskin even demanded she ride in a carriage. A carriage? Through a swamp? I have never heard of such ridiculousness in my life!"''
:: 
Sounds rough. Well, best of luck. (Ends conversation.)

If you convince Xamarz to just take Anwelore back to Lilmoth, the following will happen.
:Xamarz: "Very well. I will take you back to Lilmoth … without any payment."
:Anwelore: "Very good. I hope you never put anyone else through this torture. Who pays good gold to wander through the muck?"

When Xamarz is spoken to again:
:"I do not mourn the lost gold as much as my lost pride. Perhaps I should reconsider my line of work …."

However, if you managed to intimidate Anwelore, then the following will happen:
If you decided to intimidate her then the following conversation will happen.
:Anwelore: "Get me back to Lilmoth before something devours me and the gold is yours."
:Xamarz: ''"Very well, my lady. I'll get you back to Lilmoth … after you've paid me half what you promised."

Xamarz will then thank you,
:"Many thanks for your help, beeko. I thought I'd never get her to change her mind."''
Online:Xinka

Xinka is a Naga bard who can be found in Dead-Water Village. She can be found playing the Mire Drum on the Raj-Kaal's pagoda. Her left eye is blind. She has no unique dialogue.