Netruk44/uesp-wiki-content huggingface dataset:
Online:Relatively Speaking

Quick Walkthrough
#Pick up Jora-ri's urn and bring it to the southeastern chamber.
#Take Jora-ri's urn to the southwestern chamber.
#Bring Jora-ri's remains to the Tomb of the Manes.
#Talk to Saviwa.

Detailed Walkthrough
Saviwa is having a little bit of trouble with his ancestor. Jora-ri's urn got jostled during a party, awakening the spirit. Jora-ri now insists that Saviwa take his urn to his burial chamber in the Rimmen Necropolis. Problem is, the necropolis is full of Daedra and the angry dead, who are locked in what appears to be a bitter war. Saviwa does not wish to get anywhere near that conflict, so he offers you the chance to place his ancestor in his final resting place. 

Pick up Jora-ri's urn and get moving. Your first destination lies in the southeastern tunnels connected to the central chamber. Darloc Brae's undead soldiers flood the tunnels. Set the urn down on an altar in the southeastern portion of the room. His spirit appears and confirms this is his tomb, but it's not his family's resting place. He belongs to a family that is more than blood. He asks that you take his urn to a different part of the necropolis.

thumb|right|Jora-ri can finally rest 
Your next destination is the southwestern chamber, deep within Dremora territory. You need to place the urn in the northwestern corner of the southwestern chamber. Jora-ri appears once you set his urn down. Jora-ri recognizes this room, as he visited this place with his brother once. Unfortunately, this is also the wrong tomb. Pick up his urn and continue your search.

Head back to the central chamber and travel north down the center of the room, across a bridge and up a flight of stairs. You'll reach the Tomb of the Manes. As soon as you enter the tomb, Jora-ri appears and mentions that he is absolutely certain that this is the right tomb. Place the urn in the alcove within the northern section of the room. Jora-ri thanks you, saying he can finally rest next to his queen. He was the king of Anequina long ago. If Saviwa had listened to his shiny, talkative ancestor, he would have learned this. And if Saviwa had brought Jora-ri's urn back to his resting place himself, Jora-ri would have lead his descendant to their forgotten royal treasure vault.

Place the urn on the western corner of the dais and return to Saviwa back at the entrance. Inform him of the riches he could have had, and he laments his loss for a moment. However, he doesn't seem to be bothered all that much on the outside, and rewards you for taking care of his ghost problem anyways.
 
 

Quest Stages
Lore:Sunspire

Sunspire is a Khajiiti temple found in the region of Anequina, within the province of Elsweyr. Sunspire is considered holy ground to the Khajiit across Northern Elsweyr. At the summit of Sunspire, the Dragon King of the Cats, Alkosh is said to have defended the people from the star-made knight, Pelinal Whitestrake, who slaughtered the Khajiit in a blind rage following the Alessian Slave Rebellion. Afterwards, the devout constructed Sunspire and paid homage to Alkosh.  

 

History
Sunspire's construction dates back sometime after  , but the location already had significance in Khajiit history. After the successful campaign against the  s in  , Pelinal Whitestrake fell into one of his mindless rages and mistook the Khajiit people as another strain of Mer. It has been speculated that Whitestrake's slaughter against the Khajiit could have very well ended the entire race. Survivors of the slaughter attempted to climb the central mountains and seek refuge, but Pelinal was able to follow and arrived at the summit. As the legend goes, Alkosh himself intervened and shouted Pelinal out of Elsweyr. The confrontation resulted in a   at the summit of the mountain, where it has remained since.  The mountain later hosted the temple of Sunspire, which became the preeminent place of worship in Anequina and the sixteen kingdoms of old Elsweyr.  This lasted for several years until     revealed the   in  , and the   in   gained prominence over Sunspire. 

By the   around  , Sunspire was practically empty, with very few acolytes and sages, and in serious disrepair. The cosmic deity of order,   had replaced Alkosh as the most revered god in the province of Elsweyr. The leader of the temple was Moon-Bishop  , who was in his twilight years. At this time, ancient   had appeared in Northern Elsweyr, reaping the land. The golden dragon,   approached Sunspire with his contemporaries,   and  . They posed as Alkosh,  , and   respectively. Azin-jo openly accepted them and preached across Anequina about the return of "Alkosh." A wave of new followers came and rebuilt Sunspire. More adepts preached the return of "Alkosh" across Northern Elsweyr. This news brought the attention of the  , who were sent to investigate. The Undaunted defeated the fake Jone and Jode before they confronted Nahviintaas at the summit and the time-wound. In the end, the fake Alkosh was killed and the Sunspire was liberated from their oppressor.  With the years he had left, Moon-Bishop Azin-jo vowed to restore this temple and because of his folly, he felt that it was his task alone to bear.  But regardless, some priests stayed in Sunspire.

Gallery
 

References
Online:Merormo's Tower

Related Quests



Books
Cyrodiil/Save the herbalist from Thorina's Cutters

Quick Walkthrough
#Kill the three   threatening the  .
#Collect your reward from the herbalist.

Detailed Walkthrough
A Harried Herbalist
At the crossroads north of   and south of   you will stumble upon three goons of the criminal gang   assaulting a  . Kill the three bandits and she will reward you with two random alchemical ingredients.

Notes
This quest is disabled once you complete the Bruma Guard quest line.

Quest Stages
Online:Flame Atronach Pony Guar

The Flame Atronach Pony Guar is an upcoming pet that has yet to be available. Its default name is "Blazebuddy".
 
  
Gallery
  

Notes
The Flame Atronach Guar is the mount that matches this pet.
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Online:Flame Skin Salamander

The Flame Skin Salamander is exclusively available as part of the Newcomer Pack for PC/Mac. It can be purchased on Steam or the online store of the official ESO website. Its default name is "Steamy".
 

Acquisition
When you purchase the Newcomer Pack, you'll receive the Flame Skin Salamander in System Mail within an attached container:  .

 
Gallery
 
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Online:Gaudet Farmhouse

The note on the table of one of the homes, The Lurching Dead, indicates Tardu and Solly Gaudet along with Solly's mother are the former residents.
Online:Jorunn's Stand People

Quest-related
Cyrodiil/Greenwood

It is located just off the road heading south from  , to the southeast of  , and consists of a meadery and a house, along with a few beehives.

The settlement is famous across Cyrodiil for its eponymous  , which is produced by the Famalius family in the meadery next to the family home. Founder   has stepped back from day-to-day operations, although he will enlist your help to clear out some local  . His son   runs the business with his wife  , and will be your contact for a shipment to the   in Bruma.

Greenwood was established by Amelius on the site of Bleaker's Way, a village once occupied by two rival families who ended up massacring each other. The final blow was dealt during the Great War, when it was sacked by the forces of the Aldmeri Dominion.

Afer and Rona's house has an adept-locked door and consists of a single room with a fireplace, a cooking pot, a dining table laden with food and local mead, a strongbox and a portion of  . The meadery also has an adept-locked door and is made up of two floors. On the ground floor are two large, steaming mead vats sitting over smouldering fires, two large baskets full of apples, and portions of honey, honeycomb and  . There are also 70 bottles of local mead stashed in various crates. The second floor hosts two smalls rooms: one holds Amiel's single bed, the second contains the business ledger, a shrine of Zenithar, a strongbox, a coin purse and the   to the house.

 
Residents


Related Quests
Cyrodiil/Cloud Ruler Temple

It contains four zones: Cloud Ruler Temple Great Hall, Cloud Ruler Temple Armory, Cloud Ruler Temple East Wing and Cloud Ruler Temple West Wing.

 
Related Quests
 

Notes
More information on the temple can be found on the lore page. 
Cloud Ruler Temple also appeared in Oblivion.
The skeletons of the ghostly Blades will remain even after you have completed the related quest.

 
Walkthrough
Exterior
Along the dirt track leading to the temple from  , just past a broken trebuchet, you will find two snow predators ( , frost trolls or  ) guarding a stone platform with two large engraved columns, two burnt corpses, a chest, three coin purses, a   and a portion of  . Nearby you will also find a corundum ore vein.

In the courtyard of the temple proper, you will find a burnt corpse and the skeletal remains of a Blade, as well as five   plants, four   plants, three   plants, three   plants, three   plants, three   plants and two nightshade plants.

Cloud Ruler Temple Great Hall
thumb|right|The ruins of the Great Hall
The once great hall of the temple is now in ruins: the wooden ceiling beams have collapsed inwards and all around you will find detritus and overturned furniture. The signs of battle are also evident with a Blades skeleton and Elven arrows littering the floor. At the end of the  ,  ,   and   will all gather round the now-lit great fireplace so that you can free them from their watch.

Cloud Ruler Temple Armory
The Armory is accessed from the East Wing and bears the scars of what must have been a furious fight: two Blades and two Thalmor skeletons can be found here, along with  's skeleton, with his   still nearby. Strew across the ground you will also find  , a  , a  , a Blades cuirass, gauntlets and boots, as well as two shields and three helmets.
 
Cloud Ruler Temple East Wing
You can enter the East Wing either from the Great Hall or directly from the courtyard. Similarly to the hall, it is in a state of total ruin, with ruined books, wood detritus and rubble covering the floor. Here you will find  's skeleton, her  , another worn katana and some human bones. 

Cloud Ruler Temple West Wing
Similarly, you can enter the West Wing either from the Great Hall or directly from the courtyard.   will be waiting for you here during the related quest, and  's skeleton, along with his  , can be found near the door to the Great Hall. In between the collapsed roof beams and rubble you will find an unidentified skeleton, a Thalmor skeleton, a worn Elven sword and a Blades shield. Inside an open chest are a Blades sword and a coin purse.
Online:Meirvale Keep

Related Quests
Online:Skooma Cat's Cloister

The Skooma Cat will draw you in once you agree, in a bid to rescue Moon-Bishop Sizenza from his games. As mentioned, the Cloister's are based on the Two Moons temple but altered to fit the whims and tastes of Sheggorath.
 
 

Related Quests


  
 
    
Maps
 
 
Gallery
Lore:Terror Bird

Terror Birds, also known as Khrasaat  in Ta'agra, are large, carnivorous and flightless birds found in Elsweyr. They are very aggressive towards anyone who approaches them or their territory. Terror Birds have a communal nature when it comes to looking after their young and eggs with pack-like behavior, and will attack anything that comes near the nest without hesitation. Terror Birds are also extremely strong and are seen as a challenge by  Khajiit warriors, in which the warriors die almost as often as they win against the beast, they have also been recorded taking down a Senche-Cat. Their diet consists of meat, from animals such as antelope and sometimes men and mer, though the Altmer mistakenly seem to think that a Terror Bird's diet consists of only moon-sugar plants.  Terror birds can be corralled into a specific direction by using a campfire and fanning the smoke towards the herd, as they have a fear of fire and will run in the opposite direction if they sense it.  They can also be scared off by using a dried gourd with holes in it, with a string attached to it due to the noise it makes, which is compared to a pack of jackals. 

Terror Birds' gizzards have been used as waterskins , and their beaks can be fashioned into an effective pair of metal shears . Dolls resembling Terror Birds have also been made, though these have a tendency to scare children.  Wooden figurines resembling the Terror Bird have also been sold in Anequina.  Their meat is described as being "Tough, stringy, greasy, and tasting like used boots". Because of this, some believe that it's not worth the difficult task of hunting one.  

The wraxu was a variant of Terror Bird driven to extinction during the Great Burn of the Blackwater War in  . They are reported to have grown as tall as mammoths with tails as long as wagon tongues. 

Gallery
 

See Also
For game-specific information, see the Legends and ESO articles.
Books

References
Online:Patch/1.16.0.0

Welcome to The Elder Scrolls Online v1.16.0.0 and our next Chapter: Elsweyr! In this wild and untamed land of the Khajiit, explore fertile grasslands, winding canyons, and wild borderlands where the Khajiit grow their famous moon-sugar crops. Elsweyr's capital is the beautiful city of Rimmen, currently occupied by Imperial mercenaries, where the local Khajiit are equal part residents and captives. Beyond the city, meet wandering nomads, navigate the scorching deserts of the Scar, and explore timeless Khajiiti ruins that are not as abandoned as they might seem. During your explorations, you'll need to beware of the fearsome Dragons that soar the skies of Elsweyr!

In addition to this enticing zone, we've added the all-new Necromancer class for those that are looking to make the undead serve your will. This new class brings three unique and formidable Skill Lines for you to master. Overwhelm your foes with destructive elemental spells, encase yourself in protective bone and flesh, or bolster you and your allies with living death magic!

For a challenging group experience, you can gather your strongest allies to take on our newest 12-player Trial, Sunspire, that pits you against a group of menacing Dragons within an ancient temple of Alkosh. Similar to previous Trials, Sunspire includes a normal and Veteran version. However, this is the first time you'll find each Dragon boss has its own Hard Mode. Additionally, if you're able to complete all achievements associated with this Trial, you'll be handsomely rewarded with the exclusive Sunspire Champion Senche-Lion Mount!

Elsweyr also brings 14 new item sets (including Perfected versions only found in Veteran Sunspire Trial), a number of new Collectibles, Dyes, and Titles, a new crafting ingredient, and even a unique expandable house that you'll unlock simply by completing a portion of the main story!

Update 22, which is a free update as part of the base game, includes several exciting additions and features as well. We've introduced the Guild Finder system, which is a new tool to connect players to likeminded guilds. PvP players will surely have fun with the addition of Weapon Artifacts, which after picked up, will swap out your ability bar so you'll be the living embodiment of this ancient weapon. There are also several campaign adjustments including Alliance-locked Campaigns, a new Imperial City Campaign, the removal of Guest Campaigns, and some changes to the Emperor Leaderboard. We've also reworked 6 existing item sets in the theme of Necromancy, and implemented a new tool for tracking logged combat events within your group.

We look forward to having you play our latest Chapter, which is approximately 57.73 GB in size. Thank you, and enjoy your time in Elsweyr!
Online:Patch/1.47

Welcome to The Elder Scrolls Online v1.47 and our next Chapter: Elsweyr! In this wild and untamed land of the Khajiit, explore fertile grasslands, winding canyons, and wild borderlands where the Khajiit grow their famous moon-sugar crops. Elsweyr's capital is the beautiful city of Rimmen, currently occupied by Imperial mercenaries, where the local Khajiit are equal part residents and captives. Beyond the city, meet wandering nomads, navigate the scorching deserts of the Scar, and explore timeless Khajiiti ruins that are not as abandoned as they might seem. During your explorations, you'll need to beware of the fearsome Dragons that soar the skies of Elsweyr!

In addition to this enticing zone, we've added the all-new Necromancer class for those that are looking to make the undead serve your will. This new class brings three unique and formidable Skill Lines for you to master. Overwhelm your foes with destructive elemental spells, encase yourself in protective bone and flesh, or bolster you and your allies with living death magic!

For a challenging group experience, you can gather your strongest allies to take on our newest 12-player Trial, Sunspire, that pits you against a group of menacing Dragons within an ancient temple of Alkosh. Similar to previous Trials, Sunspire includes a normal and Veteran version. However, this is the first time you'll find each Dragon boss has its own Hard Mode. Additionally, if you're able to complete all achievements associated with this Trial, you'll be handsomely rewarded with the exclusive Sunspire Champion Senche-Lion Mount!

Elsweyr also brings 14 new item sets (including Perfected versions only found in Veteran Sunspire Trial), a number of new Collectibles, Dyes, and Titles, a new crafting ingredient, and even a unique expandable house that you'll unlock simply by completing a portion of the main story!

Update 22, which is a free update as part of the base game, includes several exciting additions and features as well. We've introduced the Guild Finder system, which is a new tool to connect players to likeminded guilds. PvP players will surely have fun with the addition of Weapon Artifacts, which after picked up, will swap out your ability bar so you'll be the living embodiment of this ancient weapon. There are also several campaign adjustments including Alliance-locked Campaigns, a new Imperial City Campaign, the removal of Guest Campaigns, and some changes to the Emperor Leaderboard. We've also reworked 6 existing item sets in the theme of Necromancy, and implemented a new tool for tracking logged combat events within your group.

We look forward to having you play our latest Chapter, which is approximately 37.15GB in size. Thank you, and enjoy your time in Elsweyr!
Online:Ancestral Sentinel (Northern Elsweyr)

Ancestral Sentinels are Akaviri spirits who defend the Hakoshae Tombs.
Online:Bounty Hunter (NPC class)

thumb|right|A Bounty Hunter
Bounty Hunters are a class of hostile, humanoid NPCs who attack using both melee and poison abilities. They are usually equipped with dual daggers or swords.
Types of Bounty Hunters


Skills and Abilities
Quick Strike
A basic melee attack that causes minor physical damage.

Low Slash
The enemy slashes the player's shins, dealing moderate physical damage and snaring the player. Blocking will reduce the damage taken and prevent the snare.

Teleport Strike
The enemy teleports and stabs the player. This attack does moderate physical damage and stuns the player briefly.

Basilisk Powder
The enemy throws poison in a conal AoE in front of itself. Players hit by the powder will take minor poison damage and become silenced for 5 seconds. Silence prevents players from using any skill that uses Magicka if they were hit by the powder.

Roll Dodge
The enemy can perform a roll dodge to avoid incoming damage.
Online:Ezabi

Ezabi is an Alfiq banker and assistant who can purchased from the Crown Store. For more information, see Ezabi the Banker.
  . 

Dialogue
When you speak to her, she will say one of the following:
"This one keeps your sleekest possessions safe and sound. Your dull-clawed items, too, if you want."
"You seek Ezabi? Deposit or withdrawal?"
"No thief, this one. Your things, safer with Ezabi than in some stuffy vault."
"To leave possessions with Ezabi does not make you unclawed. Means you value your space!"
"Have need of Ezabi? This one is here… to serve."
"What do you require of Ezabi, fragrant employer?"

Gallery
 

Notes
Ezabi is voiced by Cathy Cavadini. 
  
References
Online:Ezabi the Banker

Ezabi is a portable banker, made available for purchase from the Crown Store for   on June 6, 2019 shortly after the release of Elsweyr.  She does not provide access to Guild banks or stores. For more information, see Ezabi.
 
  
 
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Online:Fezez the Merchant

Fezez is a portable merchant, made available for purchase from the Crown Store for   on June 6, 2019 shortly after the release of Elsweyr. He does not offer repair services like other vendors and has nothing for sale. For more information, see Fezez.
 
  
 
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Lore:Chronicles of Juha-ri, Chapter 1

ASSURANCE IS MADE TO CHILDREN OF THE BEYOND, whom the Riddle'Thar knew to be coiled in flesh, that in the presence of the holy and triumphant soul will the path to dreaming be known.

CHAPTER 1 
A young one came to us and, with due reverence, asked Juha-ri of White Sand if he could learn the Dance of Shadows, for he had heard as many had before of the great dance of  , boon companion to  . With a tongue full of platitude and supplication, he begged Juha-ri to share his knowledge, for the young one believed a dance capable of moving the Moons must be beautiful to behold.

And Juha-ri gave the youth the smile he always gave to the young, one of sadness and pity. He asked the youth, how does one instruct a serpent to walk? How does one tell an owl to make fire, or an ape to pray? The youth took Juha-ri's meaning. He thanked the great Sage of White Sand for his words and began his long walk home.

Juha-ri called to the young one, and though the Sage of White Sand spoke only the barest whisper the wind carried the voice as though it had descended from   and   themselves. Juha-ri offered to share with the youth his knowledge of the Dance. The young one was confused. No serpent could be instructed to walk. No owl can make fire. Were these not likened to teaching the Dance of Shadows?

The Sage of White Sand nodded. A serpent will always be a serpent, an owl always an owl. But the soul may become many things, though it may take lifetimes to become them. Many consider such a price too dear to pay, and they will never come to know the Dance of Shadows.

The youth nodded and stood in contemplation. And when Juha-ri returned to the  , the youth followed.
Lore:Chronicles of Juha-ri, Chapter 2

ASSURANCE IS MADE TO CHILDREN OF THE BEYOND, whom the   knew to be coiled in flesh, that in the presence of the holy and triumphant soul will the path to dreaming be known.

CHAPTER 2 He was a young one no longer. Years as acolyte to the Sage of White Sand had left a mark upon his corporeal self: a face that knew the vitality of youth was sunken. Fur was matted and coarse without its daily oiling. But the acolyte's eyes showed something of Juha-ri's wisdom, though it was muted by the hunger of the acolyte's remaining worldliness.

The Sage of White Sand offered instruction as the soul of his acolyte formed into its needed a shape that could heed the wisdom. Together they would experience moonlight in its distilled form, and walk paths that took strange angles through places tangential to dreams, but never dreaming. Juha-ri took care that his Acolyte see only the reflection of the   off his eyes, for the Sage of White Sand had known too many that gazed on the glory and horror and went mad.

But even the reflection of the Lattice in the eyes of the Sage of White Sands was enough for the acolyte. In its myriad contortions and rhythms was found the bastion of existence such that could not be found elsewhere.

They returned to the  , bodies caked in sweat, mouths tasting of lingering sweetness. The acolyte turned to Juha-ri, Sage of White Sand, and asked how the Dance of Shadows could impact the enormity of the Lattice.

Because they are the same size, came Juha-ri's reply. Because they are the same size.