Netruk44/uesp-wiki-content huggingface dataset:
Potelie Sincel's Entrance Log

Entry 1 
I finally entered the sealed off guildhall! Unfortunately the door locked right behind me. It looks like I will have to find a key in here.

Entry 2 
It was a good idea to take some paper with me. I will use it to keep track of my exploration and hand in a full report when I get back. I'll reach journeyman in no time this way.

Entry 3 
Well, all doors are either barred, locked or trapped... except the one at the top of this staircase. Seeing the weirdness of this first "room", I am starting to understand why it has been abandoned... I did finally find a key! I had to use my only telekinesis potion to reach it, I hope I won't need another one.

Entry 4 
I dragged a bedroll from the bedroom into the hall. This way I won't have to put up with that horrible bed ever again.

Entry 5 
By the Divines! I can't get through most of these damned rooms! Where are all the keys? I should've learned the Detect Key spell before stepping through that door. How long have I been trapped in here?

Entry 6 
Maybe my mentor was right. I'm not good enough to get out of this maze and I've completely lost track of time. Well, time to try another door.
Potelie Sincel's Aquarium Log

Entry 1 
Who put a Dreugh in here?!

Entry 2 
I should find a Water Breathing potion.
Potelie Sincel's Bedroom Log

Entry 1 
What in Oblivion happened here? This bedroom is a mess. Oh well, I'll be able to get some sleep in that nice comfy bed.

Entry 2 
I'm almost certain that the bed just tried to bite me! Ugh, I'm so tired.

Entry 3 
Now it stole one of my keys during the night. I swear, if the whole place wasn't made of wood, I would burn that... thing on the spot! Luckily, I had already used that key. I'm not spending another night in this room.
Potelie Sincel's Cellar Log

Entry 1 
Will I really have to open all these containers?

Entry 2 
I just checked all the barrels and now I have a headache. Next will be the crates...
Potelie Sincel's Study Log

Entry 1 
Ouch. Careful here.

Entry 2 
I've found some Restore Health potions. I should find a defensive scroll or something, otherwise I'll never get through here.

Entry 3 
Or maybe a Levitation potion?

Entry 4 
This room has too many traps! I need stronger potions if I am to get past them all. I will come back later, but why would they put so many traps here? Did they have something to hide, or is it just the magic of this damned place?
Potelie Sincel's Half Maze Log

Entry 1 
This whole maze is so clunky and narrow, it makes me feel claustrophobic.

Entry 2 
At least here I know what to avoid: touching the Red Dragon. I've been warned that this is a horrible trap. I'll go back now and grab a few potions and scrolls on the way out.
Potelie Sincel's Geode Log

Entry 1 
It's freezing in here. Fortunately there was a pair of gloves on one of the shelves. It's better with them, but I'm still cold. I might have to resort to these terribly smelly fur armors that those barbaric Nords love to wear.

Entry 2 
I heard a noise further down and sneaked there to see what it was... An Atronach! Luckily, it didn't see me. I don't possess spells or scrolls strong enough to beat a foe like that. I need to find some truly powerful magic before coming here again.
Potelie Sincel's Greenhouse Log

Entry 1 
SPRIGGANS! I succeeded in killing one, but it resurrected. If I get out of here I'm lodging a complaint with the Archmage. I will have to find a strong fire spell or something similar.

Entry 2 
I tried this room again today and nearly got killed. I don't think I will come back here. An invisibility potion would've been handy.
Potelie Sincel's Corridor Log

Entry 1 
I have to find a way to reach that chest. Easy. There must be a telekinesis potion somewhere. If only I hadn't eaten so much scuttle.

Entry 2 
Curses! Why did I never bother to learn the telekinesis spell?
Decrepit Note

FIGHT THE SORROW! 
FIGHT THE SORROW! 
FIGHT THE SORROW! 
FIGHT THE SORROW! 
FIGHT THE SORROW! 
FIGHT THE SORROW! 
FIGHT THE SORROW! 
FIGHT THE SORROW! 
LIKE THERE'S NO TOMORROW!
Order of the Watch Records

[This paper documents notable crimes committed in the canton city of Almas Thirr from the year 3E 419 to present times.]
Note to Sathis

Sathis,

Here's your share of the money we made from selling the last haul. If you don't show up on time the next time we dive, Varath said he'd gut you like a slaughterfish himself. Don't go diving all alone, the deep is swarming with razorteeth. It is not safe anymore.

- Z
Blades:Edrien Geornis

Edrien Geornis is a Breton who serves the Bloodfall Queen as her mage and counselor. He is first found in the Queen's castle.
 
Related Quests
 
 

Quest-Related Events
The Bloodfall Queen
When spoken to:
:''"I am Edrien, the Queen's mage and counselor. We've heard some unsettling rumors about you, Warrior."
::They're all true.
::"I'm finding this a bit hard to believe. For starters, you don't appear to be eight feet tall."

::Don't believe everything you hear.
::"True. I imagine there are some rumors about myself I'd find less than flattering."

:"Did you have a question for me?"
:Where are you from?
:"I am from the city of Camlorn, on the western coast of High Rock. I arrived a few years ago, seeking a fair and just monarch to serve. Fortunately, I found such a ruler here."
:What do you think caused the town fire?
:"Ah, yes. A terrible tragedy, certainly. As to what caused it, it's hard for me to say. It sounds like some sort of magical enchantment which released its energy when the statue was damaged. However, it's unlikely that incident has anything to do with our undead trouble."
:Not for now.
:"Very well."

High Treason
If spoken to before speaking to the Queen:
:"Ah, Warrior, good to see you again. Did you have a question for me?"
:I'm here for the Queen.
:"Of course, of course... don't mind me."

After speaking to the Queen:
:"My Queen! Don't believe these lies! I have always been your loyal subject!"
:Save your breath, necromancer!
:"Curse you, Warrior! Curse you to Oblivion!"

Once you defeat his skeletons you will have to talk to him:
:"No, wait, don't kill me! I can help you!"
:Better make it good.
:"I could tell you the secret to eternal life, how to remain healthy and strong without effort!"
:Why don't I just turn you over to the Queen?
:"She'll torture me!"
:See? Maybe you can be of use after all.

If spoken to again:
:"You'll regret this! The Sorcerer-King will feast on your soul!"''
Thief's Journal 1

I shouldn't have gotten greedy. I could hardly carry that sack of potions out the window, let alone climb down the balcony. Just my luck that I lost my footing climbing down and caused such a ruckus that every guard in town must have heard me!

How could I be such an  ? I need to be more careful

Fortunately, that Alchemist makes one hell of a speed potion! Ha! Wish I had time to watch that poor guard's face as I nearly flew out of town!

I found a small cave I can make camp in for the night, or at least until the heat dies down. Once I get out of here, these potions will fetch me a very fine price in the next town.
Thief's Journal 2

I don't know how, but they've tracked me to this cave!

I was forced to dive into the water to escape, and thanks to a water breathing potion I was able to swim well beyond their reach. But that's now the least of my worries! I was attacked by some man-squid beast under the water! I lost most of the potions while fleeing, which seemed to distract it long enough for me to escape. I'll need to find out where they've been stashed.

I'm sure I've been here several days by now. Those cursed squid-men are waiting for me. I don't know where they're coming from, or how many there are, but I swear they're taking turns harassing me here, like they're taunting me! ... I need to make my move soon. Getting weak.
Ulvo Hlaari's Room

Ulvo Hlaari's room. 
Do not enter. 
If you want to speak with me, I'm at the vaults.

-- U.H.
Bandit Log

[A journal, mostly listing items taken in raids but a few passages catch your attention.] 

...threw them four Bolts of cloth, they gave us a   attire and spare shirt...

...handed off an amulet we lifted off some healer, ruddy bastard gave a key but no way of knowing what it's for.... 

...two of those stinking brews Niloth makes for a handful of pearls....

...the creature gave us a   ransom in exchange for a few lousy bottles of skooma, going to have the shakes for a week but   likely to ever have them again with this haul... 

...guards nearly caught us this time only manged to nag some of Alit hides, they floated up some crab meat for it, going to need while we lay low.... 

...tossed in a pair of spears, only got some fishscale for those, Riddrs been giving me the evil eye for that one..... 

...gave a pair of worn out pauldrons, Grak and List got some new toys for those... 

...Prallia dropped another pauldron in and got a new cutter..... 

...some s'wit came nosing around and Grak took his head, chose to toss it in for a laugh and a great glob of wax came up...
Note to the Ordinators

[The note has been severely damaged by fire, but some of it can still be read.]

...seen with my own eyes... ...Emmurba... ...shrine full of witches who... ...blasphem... ...renounced the Tribu... ...openly against the Temple teachings... ...practice and sacrifice... ...worship the Bad Daedr... ...better to exterminate them all... 
...this I swear in the name of ALMSIV...

-- L.F.
Lore:Raldbthar

Raldbthar is an ancient dwemer ruin found on the slopes of the Pale, in the province of Skyrim. Built amidst the snowy heights of Shearpoint, Raldbthar was once a powerful city-state that served as the primary source for the blue crystal, Aetherium. It was one of four city-states in a pocket empire that spanned across modern-day Skyrim, led by the Kragen Clan of Arkngthamz.   Raldbthar is one of four cities that contains a great lift to Mzark Cavern in the subterranean world of Blackreach. 
 

History
right
Raldbthar was built by a clan of Dwemer that migrated to Skyrim following the Kragen Clan  and formed a loose alliance with the aforementioned clan along with two other cities,   and  , to harvest and use Aetherium. The city-state served as the main mining operation for the Aetherium, building a mine that ran deep into Shearpoint, where it would send the raw material to the   at   in the wilds of  .  This alliance ended shortly after and each of the four cities waged conflict in what is known as the  , as each city sought ownership of the Forge. The decades of battle had severely weakened the nations, paving the way for High King  's conquest over the Dwarves, and the Dwarves of Raldbthar were forced out of their city.  The Dwemer were able to return to their homes, but like the rest of their race, they disappeared, leaving behind whatever Aetherium they acquired.   Raldbthar was subsequently sacked and later abandoned much like other Dwemer cities.

By  , the ruins were occupied by a large bandit clan led by the crime lord,  , who managed to steal a large sum of wealth from the   of  , including their family heirloom, the enchanted warhammer,  . Dufont's streak of luck ended when he was murdered by the   for a contract from his former deceived lover.  The Last Dragonborn traveled to this location and discovered a shard of the Aetherium Crest within the Deep Market of the ruins. 

Gallery
 
References
No Good Deed

Quick Walkthrough
# Talk to   in the   Canalworks.
# Speak with all four slaves and report to Davor.
# Interrogate   and   further and decide if you are going to free them or turn them in.
# Return to Davor and tell him your choice to receive your reward.
# If you freed Jar'Jo-Zhid, wait three days for him to attack you.

Detailed Walkthrough
 

Notes
The version of Jar'Jo-Zhid that attacks you after 3 days is actually a different NPC from the slave you first encounter.

Quest Stages
Online:Moongrave Fane Vanquisher

Moongrave Fane Vanquisher is awarded for completing Moongrave Fane in either Normal or Veteran mode.
Online:Lair of Maarselok Vanquisher

Lair of Maarselok Vanquisher is awarded for completing Lair of Maarselok in either Normal or Veteran mode.
Online:Bloody Kill

Bloody Kill is awarded for defeating Dro'zakar by smashing a Hemo Helot while he is consuming it in Moongrave Fane (in Normal or Veteran).

Notes
This achievement was originally named Choke On It.
Online:Cubed

Cubed is awarded for
Lore:Soul Magic

Soul Magic is an obscure form of   focused on the manipulation of   and vestiges. Practitioners of the craft are known as soul mages.  

Three of the ancient  s of   utilized soul magic to seal the     the Betrayer within the city's catacombs, sacrificing their own souls to become his immortal, eternal watchers.  

Circa  , research into soul magic was widespread across   due to the  , a process by which   attempted to merge   with his realm of   through the use of metamagical soul technology.   Faced with the threat of soul capture, many mages began to investigate methods of soul-trapping and soul-manipulation. However, such behavior was not tolerated in the   where such magic was considered dark  .    appear to have a particular affinity for soul magic, manipulating their own vestige such that it explosively shattered upon death or reformed instantaneously. Soul magic can also be used to soul trap with  , or as an offensive beam of soulfire. 

Soul magic has the potential to  grant terrible power. According to the preliminary research of a   scholar, the  s used by the  s of the   were fueled by some sort of soul magic.  The Cabal spread these pearls throughout   on behalf of  , an alliance between  ,  , and  . Through the use of the   and stolen technology from the  , Nocturnal planned to use the dispersed pearls to siphon the life energy of Tamriel's inhabitants into the Tower, allowing her to expand her power infinitely throughout all  , but this plot was stopped circa 2E 582.  

Gallery
 

See Also
For game-specific information, see the ESO article.

References
Online:Wrothgar Achievements

Icereach
 
 

 
Wrothgar
Blades:Sandbox

Welcome to the Blades sandbox! For normal testing, you should use the  page instead. This page exists for testing templates and such which need to be in the Blades namespace. Keep in mind that content added to the sandbox will not stay permanently, and also remember to not place copyrighted or offensive material here. Blades
Blades:The Greencap Bandits

Quick Walkthrough
#Rescue the two townsfolk.
#Rescue Saashi.

Detailed Walkthrough
Junius will inform you that there are villagers captive at Deadbrook Hollow. Once you have departed for your quest, you will find yourself in the fort. Make your way through, past the first door, defeating the two bandits that patrol the hallway, after these have been dealt with you can go through the second door. In the room after this second door will be a skeever and a  , go through the third door and you will be in a large room with a mercenary standing in the middle. Deal with this mercenary and you will noticed that there are two townsfolk in cages to either side of you, rescue the villager to your left, Munya, and right, Sirfing. Sirfing will inform you that Saashi, the Loremaster, is also captive here. He will give you a key that you will need to progress through the next door, there is also a   to the right of his cage in the alcove. 

Continue through the fourth door and at the bottom of the stairs a bandit will attack you, in the next large room there are two bandits you will have to deal with. After this, go towards the portcullis and flip the nearby lever to open it. Through it, you will find Saashi's cage guarded by a Mercenary. Defeat the Mercenary and rescue Saashi. She will ask that you meet her in Town and you receive your rewards. Once this is done you can turn around and you will see a glowing chain, pull it and a secret door will open to the right of you, a skeever will be guarding a  .
Enemies
Bandits x 5
Skeevers x 2
Mercenaries x 2
Tes5Mod:Skywind

The Elder Scrolls Renewal: Skywind is a widely scoped total conversion mod project that seeks to recreate the world and stories of Morrowind in the newer Skyrim Special Edition engine.
 

Status
Skywind is still under active development. No release date has yet been publicized.

Scope
Skywind is a total recreation of Morrowind, with no re-used models, textures, sounds, or other assets. Characters, places, and quests remain the same, with the possibility of some amount of extra content and restoration of cut content.

The world space will be created from scratch, but to approximately the same scale as the original game.

The mod will be fully voice-acted, with a high quality standard in place and a team of hundreds of contributing actors.

Perks and skills will be reworked to bear more similarity to the original game, within (and in some cases, outwith) the confines of the Skyrim engine.

Some teams are working alongside the Skywind team to provide text localization into various languages.

Work is being done on novel animation workflows that will allow the use of polearms and other weapons without implementing FNIS.

Compatibility

Skywind is being developed for Skyrim Special Edition only, for the purpose of stability and performance.

The mod will run as a totally separate install in its own folder.

Most existing SSE mods are not expected to work with Skywind out-of-the-box due to the number of core changes made to the engine. There is wide scope for bespoke mods for Skywind, however.
Blades:Silk Farmer

Silk Farmers are encountered during Silk Farm Hunt.
 

Dialogue
:''"You're the champion sent by Sirfing, aren't you? I'm so relieved!"
:"I knew something like this would happen, but did anyone listen to me? No, of course not!"

Once the Web Mother has been killed:
:"Thank you! I'm so glad it's over…"
:"Nice job. You're strong!"

The silk farmer found in the mine:
:"By the Nine, I never thought I'd see another friendly face. How did you get in here? No, don't answer that. I can see your weapon. Who are you?"
::Name's  , I'm here to help.
::"To help me? What a relief!"

::I was hired to take care of some spiders.
::"Oh, great! The guards couldn't handle them."

:"I've been stranded here a while. Over there, the spiders are running wild, and behind me… well…"
:What's behind you?
:"Trouble. But only if you go down there. She's too big to go very far. Stay up here and you'll be fine."

If spoken to again:
:"Wait, you're not thinking of going down there, are you? I hope you're stronger than you look…"

If spoken to again after the Web Mother has been killed:
:"She is amazing, isn't she? Going to be hard to replace."''
Blades:Silk Farm Owner

The Silk Farm Owner is encountered during Silk Farm Hunt, where he is found just outside the village.
 
Related Quests
 

Quest-Related Events
When first spoken to:
:''"Oh, Talos be praised. Are you the champion of   I've heard so much about?"
::That's me.
::"Sirfing said he would ask you. I didn't dare hope you'd actually show up."

::I suppose. 
::"Look, don't be modest. If you can fix this, I'll sing your praises for the rest of my days."

::I don't like to be called that.
::"Yes, fair enough. What should I call you?"
:: 

::'''No I'm just here to help.
::"Well, that's good enough for me."

All choices will lead to:
:"For some reason, the spiders have gone berserk. They burst out of the farm and have taken over the village. Everyone tried to escape, but some of us got caught in the webs… First, go clear out the village. Should be a lot of spiders and some eggs. Make sure to destroy the eggs. Once that's done, come back and we'll talk about the queen spider…the Web Mother, as we like to call it. Oh, you'll need this for the gate."

If spoken to before clearing out the spiders and eggs:
:"You made it back. Did you get all of them?"
:Not yet.
:"Well, what are you waiting for?"

Once the spiders and eggs have been cleared:
:"You made it back. Did you get all of them?"
:Yes.
:"That's a relief. Thank you, champion. As much as I wish there were another way, I think you need to kill the queen. We use scents so that she considers us friendly. I guess she caught on… At any rate, the scents aren't working. So you'll have to fight your way through. This key will get you into the farm. Good luck."

If spoken to again:
:"Everything just came apart in my hands…"

Once the Web Mother has been killed:
:"Thanks for saving us. We've got an awful mess to clean up…"''
Online:Frozen

thumb|left|Drodda's Apprentice, covered in icethumb|right|The old frost skin
Frozen (or Crystalfrost) is a condition in which an npc or creature has a layer of ice covering them, including their armor and weapons. The Crystalfrost skin replicates this, but only affects skin and ignores covering armor and weapons. An older version of the skin was in use until at least 2015. While some frozen npcs (such as Eboric Direfrost) are immobile, others can move around and attack while covered completely in ice.
 
Frozen Characters
Drodda's Apprentice
Eboric Direfrost
Frostkin
Frozen Colossus
Frozen Orcs
Guardian of the Water
Madness
Nairume
Skeletal Corruptors
The Weeping Woman
Online:Duck and Weave

Duck and Weave is awarded for  .
Online:Eyes to the Sky

Eyes to the Sky is awarded for  .
Online:Crop Rotation

Crop Rotation is awarded for  .
Online:Fharun Prison

thumb|right|Loading screen The entrance is found in  . Fharun Prison is filled with hostile escaped convicts and traps.

 
Related Quests
 
 

Occupants
Chief Bazrag
Eveli Sharp-Arrow
Frilan Ruman
Ordun Clan-Slayer
Viras the Red

Maps
thumb|left|A map of Fharun Prison
Online:Expedition Member

Expedition Members are deceased frozen Orcs found throughout Sorrow. They carry the pages of Torug ag Krazak.
 

Related Quests
Online:Scalebreaker Delver

Scalebreaker Delver is awarded for completing both Moongrave Fane Conqueror and Lair of Maarselok at Veteran difficulty level.
Online:Lair of Maarselok Conqueror

Lair of Maarselok Conqueror is awarded for completing Lair of Maarselok at Veteran difficulty level.
Online:Sun-Eaters

The Sun-Eaters are a clan of  s who worship   beneath their matriarch, priestess  . They inhabit the  , the largest known temple to Sithis. A group of Blackguards recently attempted to loot the temple, leading to a good chunk of their numbers being turned by the Sun-Eaters. 

Members
 

Locations
 

Quests
Online:Arganar (Driladan)

Arganar is a Wood Elf and one of the few last surviving members of the Driladan Clan found in the ruins of Shadows Crawl. He has no unique dialogue.
 

Related Quests
General:The Elder Scrolls Renewal Project

thumb|right|The Elder Scrolls Renewal project logo
The Elder Scrolls Renewal Project, commonly known as TESRenewal, is a collaborative modding project which aims to bring older Elder Scrolls games into newer engines. Project releases are free, but require the user to own both the game that is being ported, and the game that it is being ported into. One project, Morroblivion, has been released so far, and is available in beta from the project website.

Three projects are currently in development:
The Elder Scrolls Renewal: Morroblivion — Morroblivion is the first project developed by the TESRenewal team, and brings the gameplay of Morrowind into the Oblivion engine. Players must own both Oblivion and Shivering Isles, as well as Morrowind, Tribunal and Bloodmoon.
The Elder Scrolls Renewal: Skywind — Skywind, similar to Morroblivion, brings Morrowind into a more modern game engine — in this case, that of Skyrim. Players will need to own Skyrim Special Edition, as well as Morrowind and its two expansions, to play Skywind. Despite being required to install Skywind, Tribunal and Bloodmoon are not currently in development.
The Elder Scrolls Renewal: Skyblivion — Skyblivion brings the game of Oblivion into the Skyrim engine. Skyblivion will include all Oblivion DLC, and will be available on Skyrim Special Edition. Porting to Skyrim Legendary Edition is being investigated.

See also




External links
The Elder Scrolls Renewal Project website
Online:Greater Storm Atronach (creature)

Greater Storm Atronachs are Storm Atronachs that can be summoned by black Dragons at Dragonscours.