Netruk44/uesp-wiki-content huggingface dataset:
Lore:A Reach Travel Guide

So, you want to visit the land of our great Emperor  's birth? And what right have you to look upon  ? It is a land that knows to whom it belongs and devours anyone who lays false claim upon it. But if you wish to see what land molded my uncle into a freeman above all others, then I will give you guidance so you may kneel and give thanks for the mercy he has granted you all in his rightful conquest.

First, you would do well to visit the spirit shrines and make offerings to those whose lands you now tread upon, for you will find no mercy from the   in the Reach. Before that, you will need to beg the forgiveness of its peoples you have tread upon, lest they cast you down like those who came before. If you appease the clans and spirits to gain fair passage, then you may yet survive this journey.

Take your respite in the village of  , where you may find folk who are willing to trade with an interloper rather than take insult at your trespass. Though it be best if you bring goods for barter, the locals will honor our   gold in trade, so give your thanks to the Emperor for that mercy as you exchange useless coin for the fruits of Reachfolks' labor.

Farther west you'll find what remains of the domain of the  , who thought to master the wild as they had the stone and were instead swallowed up. The City of Stone,  , stands hollow and lifeless as birds' bones. Many in the Reach chose not to invite the ire of the spirits by dwelling in the enslaved stone, but those who fancy such trinkets will find no shortage of Dwarf baubles there and in the ruins north whose name I will not speak.

To the south you'll find the stone scars that  s cut into our lands as crumbling reminders of their failure to tame it. The ruins of   and   now only offer shelter to the rightful rulers of the Reach, and you would do well to avoid such places as the clans who claim them will defend their holdings fiercely. While you are there, you may count their foolish dead, piled like cord wood in the barrow,  , because even Reach dirt would not give Nord bones a home.

Now, if you've gained an appreciation for the land that will not be tamed and haven't run screaming back to the safety of the Empire, then you will find a hearty land that will make a survivor out of you—or a meal. Walk the untrod paths, feel the land with your bare feet, and keep a keen ear out for what the spirits speak in the rustle of the leaves. When you've spent a month without the comforts you are accustomed to, then, maybe, you'll be worthy of returning to them.
Skyrim:Alternative Armors - Ebony Plate Items

This page documents the new items added by the Alternative Armors - Ebony Plate Creation.

Apparel


Books
Online:Aodhenn

Aodhenn is a Reachman member of the Hillhunter Clan who was captured by the Thornroot Clan at Briar Rock Ruins.
 
Related Quests

Quest-Related Events
After being rescued, talking to her, she'll say:
:"You fought like a true Reachman today, traveler."
Online:Anginoch

Anginoch is a Reachman member of the Hillhunter Clan who was captured by the Thornroot Clan at Briar Rock Ruins.
 
Related Quests


Quest-Related Events
When freed, he says:
:''"Thank you, stranger. The Thornroots told us we'd be next for the ritual."''

At the end of the quest, he'll say:
:''"Most people with any sense head the other way when they see Briarhearts and Hagravens. I guess you're not like most people."''
Online:Marolan

Marolan is a Reachman member of the Hillhunter Clan who was captured by the Thornroot Clan at Briar Rock Ruins.
 
Related Quests

Quest-Related Events
When freed, he says:
:"Thank you! I saw the Hagravens take Chieftain Faorin up that tower. Please, help him!"

After being rescued, he'll say:
:''"We lost a lot of kin today, but thanks to you there are still some of us left. I'll never forget that."''
Online:Dremar

Dremar is a Reachman member of the Hillhunter Clan who was captured by the Thornroot Clan at Briar Rock Ruins.
 
Related Quests

Quest-Related Events
After being rescued, talking to him, he'll say:
:"I cannot tell you how good it felt to see the Thornroots get what they deserved. Thank you."
Online:Bedene

Bedene is a Reachman member of the Hillhunter Clan who was captured by the Thornroot Clan at Briar Rock Ruins.
 
Related Quests

Quest-Related Events
When freed, she says:
:''"I'm getting out of here before it's too late. if you find Faorin, tell him he was a fool to parley with the Thornroots."''

After being rescued, she'll say:
:"That dolt Faorin led us into a slaughter, but I guess Medone and you managed to lead us out. The Hillhunters are not finished yet."
Blades:Shield of Mania

Shield of Mania is an unobtainable ability used by Golden Saints. It is a type of Reflecting Bash that redirects up to its magnitude of any damage received during the bash back at the target as fire damage, setting them On Fire.
Online:Halt the Harrowstorms (Markarth)

Quick Walkthrough
# Talk to Nelldena in Markarth.
# Disrupt a Harrowstorm.
# Return to Nelldena.

Detailed Walkthrough
In Markarth, Nelldena, the representative of the Stonehands requests your help regarding the unnatural storms, also known as Harrowstorms plaguing the Reach.

You will be given a task to stop one Harrowstorm. Harrowstorms are disrupted by destroying all three witch pikes present at the ritual site followed by killing the foe that was summoned through the ritual of Icereach Coven witches. Once you have completed the objective, return to Markarth and find Nelldena to receive the reward.

 
 
Quest Stages
Lore:Ur-dra

Ur-dra may refer to:

Namiira, the Eldest Spirit
Nocturnal, the Night Mistress
Hermaeus Mora, similarly called Ur-Daedra
Blades:Atronach Power

Atronach Power is an unobtainable perk used by Atronachs. As long as a storm armor spell is active on the Atronach, the Atronach's Health Regeneration is increased by 4%. The following skills are considered storm armor spells:
Blizzard Armor (Frost Atronachs)
Firestorm Armor (Flame Atronachs
Tempest Armor (Storm Atronachs)
Blades:Dark Seducer Dagger (divine)

A Dark Seducer Dagger is only available to be purchased from the Sigil Shop.
Blades:Dark Seducer Battleaxe (divine)

A Dark Seducer Battleaxe is only available for purchase from the Sigil Shop.
Blades:Dark Seducer Warhammer (divine)

A Dark Seducer Warhammer is only available to be purchased from the Sigil Shop.
Blades:Dark Seducer Greatsword (divine)

A Dark Seducer Greatsword is only available to be purchased from the Sigil Shop.
Blades:Dark Seducer Mace (divine)

A Dark Seducer Mace is only available to be purchased from the Sigil Shop.
Blades:Dark Seducer Longsword (divine)

A Dark Seducer Longsword is only available to be purchased from the Sigil Shop.
Blades:Dark Seducer War Axe (divine)

A Dark Seducer War Axe is only available to be purchased from the Sigil Shop.
Blades:Dark Seducer Light Hammer (divine)

A Dark Seducer Light Hammer is only available to be purchased from the Sigil Shop.
Blades:Dark Seducer Hand Axe (divine)

A Dark Seducer Hand Axe is only available to be purchased from the Sigil Shop.
Online:Keeva

Keeva is a wolf who can be found at Lost Valley Redoubt with her companion, Apprentice Orla. She can be later found in the Shrine of the Hunt-Father in Markarth.
 

Related Quests


Quest-Related Events
After requesting you find his Apprentice Orla who was looking for the Symbol of Uricanbeg, High Shaman Glynroch will mention Keeva who is her constant companion. As you near Orla's location, you can spot Keeva running towards Apprentice Orla. Afterwards, you also overhear Apprentice Orla talking to her:
:Apprentice Orla: "Easy girl. I told you Hircine would send us a sign."

When you return to Markarth with the symbol, she will be sitting inside the Shrine.
Online:Bonechime Outpost

Occupants
Rahti the Peeler
Bonechime Butcher
Bonechime Hunter
Bonechime Marksman
Bonechime Skinner
Online:Miner (Dark Moon Grotto)

Miners are Nords who have been enslaved by the Gray Host. Large group of them can be found in the camp south of Parasite's Cave, working near Matron Denfira and Pentarch Bervard.
 

Related Quests


Notes
Majority of workers are Nords, though there is at least one Dunmer among them.
Lore:Symbols of the Five Aspects

Symbols of the Five Aspects may refer to:

Spear of Bitter Mercy, the Symbol of Alrabeg
Totems of Hircine, the Symbols of Storihbeg, Uricanbeg, and Gulibeg
Totem of Claw and Fang, the Symbol of Hrokkibeg
Lore:Living on the Karth River

My father doesn't approve of me learning to read and write, but ours is a story that deserves to be told. There are so many outside   that look upon us with disdain. My father's calloused hands would make them recoil, his sun-weathered cheeks might be considered unsightly. But everything about this man speaks to his life on the  . Were you to open him up, you would see that his blood is the same as the water that runs through the Reach.

The Karth River is just as violent and harsh as any other place where   dwell. Fierce rapids whorl madly around sharp stones that jut from the water. Steep falls from cliffsides create thunderous torrents of white water that can sweep away a full-grown   in a heartbeat.

But as with much of the Reach, the Karth River provides for its people. It can be cruel one moment, then as loving as a mother the next. Those who rely on it for their survival live to see another day—if the river allows it. Those who live to old age on its banks, like my father, know that respect is key. The river may bestow plenty of fish to one and drown another, with seemingly little to distinguish between them. But those that have grown up on the Karth know better. We know the river demands respect, or at the very least, consideration.

My father washes his clothes in the river. He drinks from it, he bathes in it, and it keeps him fed. Much of my clan does the same. Our clan has always lived by the river. Occasionally, we're pushed out by other clans, or even outsiders who sought to tame the waters for themselves, and we move on. But we're always drawn back to the river. Wherever it splits, however it flows, we follow it. It's home.

That's not to say the Karth River hasn't taken much from us. It takes a price just as we do. It has swept children away, destroyed food stores, broken bones, swelled to unfathomable size during storms, and drowned entire camps along its banks. But we don't blame the river for these things. That's just life on the Karth.
Online:A Challenge of Worth

Quick Walkthrough
#Enter Vateshran Hollows.
#Speak with Caddgarn.

Detailed Walkthrough
While traveling near the North Markarth Wayshrine, you'll come across a Reachman named Angair. He challenges you to take on his clan's sacred rites to prove that you're worthy of being in the Reach. The trial consists of defeating hordes of creatures summoned from Oblivion, and is intended as a rite of passage for his clan's children when they grow old and strong enough to be considered adults. You can take the cart behind Angair to reach Vateshran Hollows, where the rite takes place.

When you enter Vateshran Hollows, find Caddgarn and speak with him. He commends you for being courageous enough to take on the rites, but warns you that you'll most likely perish. He gives you a tidy sum for coming here in the first place.
  

Quest Stages
Online:After the Storm

Quick Walkthrough
# Go to Shaman Ulvoch's House in Karthwasten and speak with Apprentice Fialyn.
# Talk with Shaman Ulvoch.
# Go west of Karthwasten and collect the offerings with Apprentice Fialyn.
# Find the four wards and present the offerings.
# Return to Karthwasten and speak to Shaman Ulvoch.
# Participate in the Ritual of Restoration.
# Investigate the pyre and show findings to Apprentice Fialyn.
# Enter Sanuarach Mine and investigate.
# Destroy the corrupted plants and specific support pillars.
# Return to Karthwasten and talk to Shaman Ulvoch.
# Participate in the Ritual of Restoration.
# Talk to Apprentice Fialyn.

Detailed Walkthrough
 

Gallery
 


  

Quest Stages
Online:Alone in the Dark

Quick Walkthrough
#Go to Ghostlight Grotto in Arkthzand Cavern.
#Search camp for Reachman exiles.
#Return to Ardanir in Markarth
 

Detailed Walkthrough
   

Quest Stages
Online:Betrayal at Briar Rock

Quick Walkthrough
#Rescue the captives.
#Find Chieftain Faorin.
#Burn the briarheart tree.
#Talk to Medone.

Detailed Walkthrough
 

  

Quest Stages
Online:By Love Betrayed

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Defenders of the Reach

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Discarded Treasures

Quick Walkthrough
#Kill the Dwarven Dynastor Supreme and collect  .
#Talk to Gwenyfe in Markarth.

Detailed Walkthrough
Gwenyfe informs you that one of the Stonehands' scouts has discovered a huge Dwarven construct beneath the Reach. It appears to be dropping scrap metal, and the Stonehands would like someone to retrieve a few samples. Furthermore, the construct should be destroyed to keep it from harming those above.

Head into Blackreach and make for Sentinel Point. There are piles of Dwarven scrap metal scattered across the area. Take samples from three of the piles and destroy the Dwarven Dynastor Supreme. Once the task is done, return to Gwenyfe in Markarth to receive a reward.
  

Quest Stages
Online:Guides to the Deep

Quick Walkthrough
#Destroy the Dwarven Dynastor Supreme and three beacons.
#Talk to [ON:Gwenyfe|Gwenyfe in Markarth.

Detailed Walkthrough
One of Gwenyfe's scouts found a massive Dwarven construct underground, which has been setting out strange beacons. Gwenyfe asks you to destroy the construct and a few of its beacons as a precautionary measure.

Head to Blackreach and make for Sentinel Point, which lies south of the Nighthollow Wayshrine. The beacons look like Dwarven lamps, and are placed around the construct's spawn location. Destroy the Dwarven Dynastor Supreme and three of its beacons, then return to Gwenyfe in Markarth to receive your payment.
  

Quest Stages
Online:Help Wanted in Markarth

Quick Walkthrough
#Read the job posting.
#Talk to Consul Cardea north of the Markarth wayshrine.

Detailed Walkthrough
While loitering near the Markarth Wayshrine, you may notice a pamphlet posted on the wall. It talks about job offers in Markarth, and mentions that anyone interested should speak with Consul Cardea for information. The consul is located north of the Markarth wayshrine. Speak with her about daily quests, and ask her as many questions as you'd like. Once you've had your fill of information, she gives you a small amount of gold for your trouble.
  

Quest Stages
Online:Kingdom of Ash

Quick Walkthrough
#Enter Grayhaven via the Arkthzand Orrery.
#Speak to Lyris and navigate to the Darkstorm ritual grounds.
#Defeat Rada al-Saran.
#Exit Grayhaven and speak with Arana.
#Return to Markarth and talk to Lyris.

Detailed Walkthrough
Talk to Verandis about opening a portal to Rada Al Saran’s sanctuary. He asks you to use three mechanisms on platforms around the Dark Heart in sequence. Turn to where it’s located and activate the Aetheric Beacon on the right. Lightning will begin to strike, but ignore it and continue around activating the other two beacons. Talk to your companions before heading off. When you are ready, head around the orrery and up the stairs to the gateway to Greyhaven. Head north to find Lyris and continue up the hill avoiding the lightning until she comments on the stormy sky. Continue along the dotted line on your map. As you walk along you will hear Verandis talking with Rada Al Saran. After you reach your destination you will finally get the chance to take him out. After a fairly normal fight he will transform, and you will need to defeat the enemies Rada Al Saran calls upon so Verandis can summon a soul trap. Once you’ve killed enough, stand in Verandis’ green circle where he stands and lure Rada over. He will become vulnerable once inside so give him all you’ve got, then rinse and repeat.  Once he is finally taken care of, talk to Verandis who will send you back to the orrery.  After you return, the Dark Heart will become dormant and you’ll find a familiar face who you need to talk to. It turns out that thanks to Verandis, Arana is alive and well, and it seems that others from Markarth may also have been revived. It’s time to return there and see. Find Lyris when you enter the city and she will set you on a new quest, ‘Second Chances’.  

Quest Stages
Online:Lost in the Reach

Quick Walkthrough
#Blow   at Druadach Redoubt.
#Follow Snowy.
#Talk to Bolfalgar.

Detailed Walkthrough
While wandering through the northwest portion of the Reach, you'll eventually encounter Hiretta, a Nord prospector. She's searching for her husband, Bolfalgar, and their pet bunny, Snowy. However, she's more concerned with the bunny. She gives you   and tells you to blow it. Hiretta and Bolfalgar trained Snowy that it's treat time whenever the whistle is blown, so she won't run away from you if you blow it. Hiretta surmises that if you find her bunny, you might find her husband as well.

Head north, towards Druadach Redoubt. Once you're atop the hill above the crafting cave, blow the whistle, and Snowy will come running. Snowy seems quite agitated, and looks like she's ready to get moving. Follow Snowy. She's going to take you south of Druadach Redoubt, then lead you north and east through a ditch all the way to Bolfalgar.

Talk to Bolfalgar. He thanks you for finding Snowy, and gives you a reward for assisting him.
  

Quest Stages
Online:Magic Mycology

Quick Walkthrough
#Gather mushrooms in Gloomreach.
#Talk to Bralthahawn in Markarth.

Detailed Walkthrough
Bralthahawn needs someone to delve into Gloomreach and pick some strange mushrooms that have garnered the interest of a few clans. You can access Gloomreach by entering a cave in located in the side of a mountain in the central-southern portion of the Reach, or you can take the entrance northwest of Nighthollow Keep in Blackreach: Arkthzand Cavern.

Your first mushroom is located north of the Blackreach entrance and south of the overland Reach entrance, next to ''Calis's Journal''. To reach the second mushroom, you'll want to head through the northern tunnel, then move southeast at the fork in the road. It doesn't matter whether you take the next diverging path east or south, because there's a mushroom in both tunnels. If you headed south, head through the eastern tunnel. If you took the eastern tunnel, keep moving south. Your last mushroom is in the southeastern chamber on the delve's map; on a cliff just to the left of the exit coming in to the chamber from the north. Once you've gathered three  , return to Bralthahawn in Markarth to receive payment for services rendered.
  

Quest Stages
Online:Namira's Perversions

Quick Walkthrough
#Free the captives.
#Kill Voidmother Elgroalif.
#Talk to Gwenyfe.

Detailed Walkthrough
Gwenyfe has some troubling news concerning Four Skull Lookout. A witch is meddling in Void magic, and she's taken captives. Whatever the witch is doing, it can't be good, thus Gwenyfe has asked you to free the captives and kill the witch.

Head on over to Four Skull Lookout, which lies northwest of Rebel's Retreat. Free the three captives, which are tied to posts in three corners surrounding the ritual circle. Then, kill Witch-Lord Kegairn. Once you've completed these tasks, return to Gwenyfe in Markarth for your reward.
  

Quest Stages
Online:Notes of the Void

Quick Walkthrough
#Stop the ritual.
#Collect the   at Four Skull Lookout.
#Talk to Gwenyfe in Markarth.

Detailed Walkthrough
A witch has been causing trouble up at Four Skull Lookout. She's been keeping notes on her profane rituals, and the Stonehands have asked you to retrieve them so they may properly dispose of this information. Head on up to Four Skull Lookout, which is located north of Rebel's Retreat. The witch's notes are located on tables (and the ground) around the ritual site. Destroy Voidmother Elgroalif, collect her notes, and return to Gwenyfe in Markarth to receive payment for your work.
  

Quest Stages
Online:Red Eagle's Song (quest)

Quick Walkthrough
#Track down Lyris Titanborn in the Reach.
#Go to Gloomreach and assist Sai Sahan.
#Find a Vateshran at Red Eagle Redoubt.
#Enter cave and clear foliage to read song verses.
#Exit the cave and speak with Lyris when she leaves with Sai.
 

Detailed Walkthrough
   

Quest Stages
Online:Remnants of the Deep Folk

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Ruptures in the Reach

Quick Walkthrough
#Kill Voidmother Elgroalif.
#Close the ruptures at Four Skull Lookout.
#Talk to Gwenyfe in Markarth.

Detailed Walkthrough
A witch is meddling with the Void at Four Skull Lookout. Her reaching out to Namira has caused reality in the area to become unstable. The Stonehands need someone to kill the witch and repair the rifts caused by her spellcraft.

Go to Four Skull Lookout, which lies north of Rebel's Retreat. Kill the Voidmother, and close the three rifts surrounding the ritual site. The rifts look like glowing purple orbs of light. Once the task is finished, return to Gwenyfe in Markarth to receive your reward.
  

Quest Stages
Online:Scraps Matter

Quick Walkthrough
# Enter the Scraps.
# Talk to Neramo and search scrap heaps for intact Dwarven Spiders.
# Collect   the spiders recover.
# Find the  .
# Leave the ruins and give the items to Neramo.

Detailed Walkthrough
thumb|right|Find the Master Scepter
Neramo needs a little bit of assistance. He's working on a Dwarven communication device called a miter. Neramo requires three Dwarven Power Nodes and a device called a Master Scepter to help him in his research.

The Master Scepter is located in the southwestern chamber. The Dwarven Power Nodes are located in the northeastern chamber, the southeastern chamber, and the chamber to the northeast of the southwestern chamber. Once you enter a room with a Dwarven Power Node, find a scrap heap and interact with it to cause an intact Dwarven Spider to pop out. Neramo will wave his control rod around and take control of the spider, then command it to climb up to the ceiling and dislodge the power node from its fixture. You need to do this with all three power nodes.

If you seek to grab all three nodes and the scepter in a straightforward path, head west from the first chamber to grab the scepter at the southern end of the southwestern room. From that room, enter the northern tunnel and take a right at the end of the hallway. This leads you to the room with the first power node. The scrap heap you'll find a spider in is located upstairs and to the south. To get to the second power node, head east and go down the stairs. This will bring you to the southeastern chamber. The scrap heap where you'll find a spider is located along the western wall. Once you have the node, head through the northeastern tunnel and find the node in the next chamber over. The scrap heap in this room is located upstairs and to the east.

Once you have all of Neramo's components, leave the delve and speak with him outside.

Notes
This quest was originally called The Scraps.
 
Quest Stages
Online:Second Chances

Quick Walkthrough
 

Detailed Walkthrough
 

Notes
This quest is a prerequisite for the achievement Taking up the Mantle.
 

Quest Stages