Netruk44/uesp-wiki-content huggingface dataset:
Online:Zantan the Magnificent

Zantan the Magnificent is a Khajiit member of the lost Undaunted expedition in City of Ash II.

 
Dialogue
After defeating Horvantud the Fire Maw you find some of the Undaunted survivors.
:Gilraen: ''"Seems Fingaenion's new friends aren't as meek as you lot. And you call yourselves "Undaunted."
:Zantan the Magnificent: "Quiet, you! It's been a bad day!"

When you speak to him:
:"By the kindness of   and  ! You squashed that Daedroth! Reminds me of when I was young—batting the other children around like balls of yarn!"
:Are you all right?
:"Just a flesh wound. This one feels much sharper now that you've slain that beast."

In Whisper Grove, after smashing the Knives of Discord sigil stone portal:
:Sobabe: "Sobabe is done with this! Done with the Undaunted."
:Caeleneth the Hapless: "The things I was willing to do to get out of torture—never again."
:Axel Malveaux: "I wasn't meant for this life."
:Eats-Aged-Meat: "Enough with the Undaunted. I have been thoroughly daunted …"
:Zantan the Magnificent: "Zantan is too old for this."
:Umbarume the Undertaker: "Someone come find me when you need something cut. I'll see you idiots when I see you."
:Bloody Mayra: "I'm going to get a drink. A short vacation from getting stabbed sounds nice."
:Glad Glatha: "I'm not quitting, but I am going home. Knock on my door in a week."

You can talk to him:
:"Zantan would kiss you, but both he and you have not bathed in some time."

:"Zantan has been inspired by your five-clawed nature! Your very presence gives him strength! So go! The Wood Elves will need you again before this ordeal is over!"''

Achievements
There is one achievement associated with this person:
Online:Zanyar

Zanyar is a Redguard commoner who can be found at Leki's Blade.
Online:Zaristesi

Zaristesi is a Dark Elf member of the Mabrigash Tribe found in the Hlaalu camp near the Vale of the Ghost Snake. She appears at the Hlaalu camp after The Trial of the Ghost Snake to trade with House Hlaalu if Raston is allowed to trade with the Mabrigash.
 

Dialogue
:''"The Hlaalu merchant is nice enough. But I hope he doesn't bring others here."

:"I'm not sure how I feel about trading with outsiders. I must trust the Farseer's judgment, though."

:"I can't wait to see what the merchant has in stock."

:"Look at all the shiny things!"

:"The merchant claims our snakeskin leathers will fetch a good price in Mournhold."

:"This brightly dyed cloth intrigues me, but what would I do with it?"

:"I bought a flute carved from a mammoth tusk! I have no idea what a mammoth is, but the flute makes beautiful sounds."

:"I bought a book.  . I hope the story's good."''
Online:Zartosht

Zartosht is a Redguard warrior who can be found sparring at the Saltwalker Militia Camp.
Online:Zayouduf

Zayouduf is a Redguard commoner who can be found on a ledge near the Grandeya's Palace in Hallin's Stand.
 
Dialogue
He reminisces on the attack.
:"This used to be a quiet place. And then we built walls. Suddenly our town became a city, ripe for plunder."
Online:Zazarghi

Zazarghi is a Khajiit sailor found on The Anemone, a ship docked east of No Shira Citadel. She has no unique dialogue.
Online:Zebabi

Zebabi is a Khajiit priest who can be found in front of the Shrine of Jone in Dune. She has no unique dialogue.
Online:Zeffij, Incinerator of Souls

thumb|right|Zeffij channeling a spell
Zeffij, Incinerator of Souls is a hostile Elite Xivkyn found in the Imperial City Sewers. She is a general of the Coldharbour Elite Guard and wears two red banners, meaning she will primarily use ranged and area-of-effect attacks. She may be encountered walking a looping path through the sewers, or spawn after an inner portal is closed in the Barathrum Centrata.
 
Skills and Abilities
;Daedric Eruption: The boss raises their staff and causes a large AoE to bloom. When it peaks, it erupts, dealing devastating flame damage.
;Daedric Flame: After Daedric Eruption ends, a fireball from the tip of the boss's staff hits you, dealing low flame damage.
;Flare: A basic ranged attack that deals major flame damage.
;Fire Runes: Sets two AoEs on the ground that deal major flame damage when you stand in them.
  
Achievements
There are a few Achievements associated with this enemy:
Online:Zephyrine Ragon

Zephyrine Ragon is a Breton priestess who can be found at the Southern High Rock Gate.
 

Dialogue
:"Greetings, warrior. I pray that the Eight watch over you as you head to battle. Remain here as long as you like."
Online:Zerzhan

Zerzhan is a Redguard outlaw who can be found at the Saltwalker Militia Camp.
Online:Zhubin

Zhubin is a Redguard warrior who can be found at the Saltwalker Militia Camp.
Online:Zineah

Zineah is a Redguard commoner who can be found in Abah's Landing.
 

Dialogue
She talks about the locals, and offers to tell you a story sometime.
:"Have you heard the tale of Prince Hew and the seven sad swans? No? It really is quite amusing. Remind me to tell you about it sometime."

:''"Have you seen Thazahrr Goldfang prancing down the boulevard as fancy as you please? Only that Cartel cat would be so bold as to wear stripes to the annual Folly Festival. That's just not done!"''
Online:Zirumir

Zirumir is a Redguard commoner who works at the Yokudan Heritage House in Hallin's Stand. You'll find him seated at the table reading his tome. He has no unique dialogue.
Online:Zithiri

Zithiri is a Khajiit merchant who runs Zithiri's Traveling Bazaar in Honor's Rest.
 
Dialogue
:''"Wrothgar is too cold, and Alik'r is too hot. This one spends time in both&mdash;it is the only way to find balance."
:"This one sells no skooma. It is a vicious rumor! Everyone knows to go to Zithiri's cousin for that."
:"Zithiri keeps the scholars well supplied. She can do the same for you ... provided you have coin."''
Online:Zoellene Pouzou

Zoellene Pouzou is a Breton commoner who can be found near Nubaree's Experiments in Stormhold. She is a possible target of the Dark Brotherhood contract for Shadowfen. She has no unique dialogue.
 

Related Quests
Online:Zombie Harbinger

Zombie Harbingers are armored zombies found in Wayrest Sewers II. Unlike the standard zombies in the sewers, which are neutral, harbingers are always hostile.
 

Related Quests
Online:Zorafar

Zorafar is a Redguard beggar in Abah's Landing. She is encountered in the slums near Velsa's Villa, and has no unique dialogue.
Online:Zorallah

Zorallah is a Redguard beggar in Abah's Landing. She is encountered in the slums near Velsa's Villa, and has no unique dialogue.
Online:Zozubeth

Zozubeth is a High Elf who can be found at the central island of the Mage's Staff in the Spellscar. She is implied to be an aspect of the Mage.
 

Related Quests


Dialogue
:Zozoubeth: ''"What are you doing here? No one is supposed to enter here. Are you another of the Serpent's slaves? Go away!"''

Skills and Abilities
;Lightning Onslaught
;Shock
Online:Zulbash gro-Shurgak

Zulbash gro-Shurgak is an Orc who can be found at the Shurgak Clan Estate.
Online:Zulgukh

Zulgukh is Orc dockyard boss in Abah's Landing who is known for his non-altruistic nature. He has a business arrangement with Ventilias Proximus to provide him with "volunteers" for his experiments. This among other things made him a prime target for blackmail for Cosh.
 

Related Quests


Quest-Related Events
The Long Game
If you choose to eavesdrop on his meeting with Ventilias Proximus, he can be found in the outdoor area of the Serpent and the Senche.
:Zulgukh: "Shh! Did you hear something?"

Once you get into position you can listen in on his meeting.
:Zulgukh: ''"You weren't suppose to tell anyone about our arrangement."
:Ventilias Proximus: "I need your … "volunteers" … for my experiments. I would never ruin things for my supplier."
:Zulgukh: "Then how did this "Cosh" know of our business?"
:Ventilias Proximus: "I have no idea. But if you can't deliver warm bodies, I'll find another supplier."
:Zulgukh: "Then pray I return from No Shira Citadel. If Cosh is connected to the Iron Wheel, we're both doomed."''
They will then both walk away in separate directions.

After you infiltrate the Iron Wheel Headquarters, you can listen in on Cosh's meeting with him and Captain Evani.
:Cosh: "This is your only chance to consider my proposal. Work for me, or else."
:Zulgukh: "Or else what?"
:Cosh: "Or I hand these documents to the Iron Wheel. They do so frown on slavery and skooma peddling. Take a moment to consider your options. Well?"
:Captain Evani: ''"What choice do we have? We're in."
:Cosh: "Good. Then I shall make your documents disappear."
Cosh will then walk over to the place where the stack of papers once were.
:Cosh: "What? My papers were here! Did they fall behind the …." 
:Cosh: "I'll attend to that after my meeting with Chief Inspector Rhanbiq. Do remember who holds your reins."
:Zulgukh: "That went well, I think."''
Online:Zylle Rielle

Zylle Rielle is a Breton commoner who can be found in Shornhelm. She spends her days wandering the small yard between Sorick House and Endless Autumn Outfitters. She cannot be spoken to.
Online:Dark Brotherhood Style (collection)

Dark Brotherhood Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading these chapters allows access to the Dark Brotherhood Style for crafting. These chapters (or rarely the entire book) can be found by completing Sacraments for the Dark Brotherhood.
Online:Grim Harlequin Style (collection)

Grim Harlequin Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading these books allows access to the Grim Harlequin Style for crafting. This book is only available from the Crown Store for limited periods.
Online:Hollowjack Style (collection)

Hollowjack Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading these books allows access to the Hollowjack Style for crafting. These chapters can only be found in Plunder Skulls, which are dropped from bosses during the Witches Festival event.

Learning all 14 crafting motifs earns the achievement Happy Work For Hollowjack, taken from a line in the Axes motif book.
Online:Minotaur Style (collection)

Minotaur Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading these books allows access to the Minotaur Style for crafting. These chapters (or rarely the entire book) can be found by completing the quest Looming Shadows in the Gold Coast.
Online:Shalan's Note

Mother, 

  is on fire! Who could have done this? The   left so long ago. I can hear screams … 

I'm going to make a run for it. I'll try to get word to Darien. He always knows what to do. I'm taking Aneese and the dog. Hopefully she won't slow me down too much. 

If you find this, know that I love you dearly. May   watch over us both. 

Your son,
Online:Plea to Maximinus

Honored Maximinus,

Again I beg you to send guards. Danger surrounds us in these wilds. The workers are frightened of their own shadows out here. They claim the ground is cursed, that the trees move about under cover of darkness and bleed when cut. Whenever a worker runs away at night, the others wake up in the morning convinced that he's been killed, by monsters or the trees.

Send us guards from the City. A few soldiers will reassure the loggers and greatly increase our productivity. I cannot fulfill my quotas with terrified workers who jump at every sound.

Foreman Albanus
Online:Rock Bone Tribe

The   are a tribe of goblins found in Cyrodiil.  

Members


Locations




Quests
Legends:Goldbrand

Availability
In addition to the card's availability in the Core Set, one copy is obtainable as a reward from Reive's Wrath. It will be added to the Band of Survivors, Black Marsh Smugglers, Dunmer Avengers, and Imperial Might decks.

Notes
Goldbrand first appeared in Morrowind, and later reappeared in Oblivion. For historical information, see the lore article.
The title The Golden is achieved by dealing 8 damage in one activation of this card; currently the only ways to do so is to use Goldbrand in conjunction with either   or  .

Gallery
Legends:Volendrung

Notes
This card's activation applies the Hand of Malacath card effect.
Volendrung is the Daedric artifact of Malacath.
The card has a unique animation in which Volendrung is shown.
This card originally did not have breakthrough, but it was added in 11/2016 in order to give another option for late-game surprises.  

Gallery
 

References
Legends:Ungolim the Listener

Audio
 
 

Notes
Ungolim first appeared in Oblivion. 
The Brotherhood Assassins created by this card contribute towards The Master of Assassins title.

Gallery
 

See Also
For more information on Ungolim, see the lore article.
Legends:Nahagliiv

Audio
 
 

Notes
Nahagliiv first appeared in Skyrim. For more information on Nahagliiv, see the lore article.

Gallery
Legends:Orb of Vaermina

Availability
In addition to the card's availability in the Core Set, one copy is obtainable as a potential reward from Interlude. If rewarded, it will be added to the Band of Survivors, Black Marsh Smugglers, Dunmer Avengers, and Imperial Might decks.

Notes
The stolen card is a copy and will not be removed from the opponent's deck.
The Orb, an object associated with Vaermina, previously appeared during a quest in Oblivion.
The card's art was created by Nuare Studio.

Gallery
Online:Bleakrock Skyshard Hunter

Bleakrock Skyshard Hunter is awarded for finding each of the three Skyshards on Bleakrock Isle.  Their locations are as follows:

Locations
 

Gallery
 

Maps
Online:Bal Foyen Skyshard Hunter

Bal Foyen Skyshard Hunter is awarded for finding each of the three Skyshards in Bal Foyen.  Their locations are as follows:

Locations
 

Gallery
Online:The Withered Rose

It is run by Ladia Rose and her daughter Lucinia. The hostel has a cellar locked with a simple lock. Beneath the inn lies a smugglers' tunnel, which leads to the nearby Jarol Estate, providing an alternative way into the estate. According to a letter found in the cellar, the tunnels have been used for smuggling goods in and out of Anvil for quite some time.
thumb|right|The cellar of The Withered Rose
Outside the hostel are docks, sprawling with hostile Smugglers along with The Off-Key Outlaw, who as the name suggests, is playing off key music.

 
Related Quests
Online:Taunt

Taunting is a combat tactic most commonly used by tank builds. It will cause the affected target to attack you instead of your allies. Although some can be completed without a tank, most of the game's 4-player group content is designed with taunting in mind. When one player has taunted an enemy, another player may not taunt them for 15 seconds afterwards. After 15 seconds, the taunt will wear off, which can be disastrous in certain boss battles. Generally speaking, if you are in a group and not playing the tank role, you should avoid using any kind of taunts.

There are a very limited number of ways of taunting enemies. They include:
The Puncture skill in the One Hand and Shield line. This only works from melee range, and requires you to be wielding a one-handed weapon and shield.
The Inner Fire skill in the Undaunted line. This method works from a distance, and lets you use the equipment of your choice.
Destructive Clench with a Frost Destruction Staff provides a ranged taunt and immobilizes the target.
Using any Charging ability with the Tormentor set. You'll need 5 pieces of this set, which only drops in The Banished Cells.
During the final battle in Arx Corinium against Sellistrix the Lamia Queen, the Nereid sisters will give you the Synergy-like option to "Taunt Her!" If you're not playing the tank role, it's best to avoid using this.

There is also one set which has a bonus effect that triggers when you taunt an enemy.
The Undaunted Bastion set will give you a Damage Shield when taunting enemies while you're below  .

Notes
Taunted enemies can either be tanked (i.e. attacks are absorbed) or kited (i.e. you stay out of attack range).
Some enemies perform attacks which cannot be taunted. In situations like this, it's best for non-tanks to roll dodge to avoid these attacks.
If an enemy is not taunted, it will usually attack the greatest damage threat.
Bringing a taunted enemy outside its leash zone will reset the fight.
Originally, it was possible for a single player to trigger an enemy's taunt immunity by applying it three times within 15 seconds. This is no longer the case, meaning taunts can be constantly applied if desired. This was replaced by "taunt immunity", whereby if three players attempted to taunt an enemy within a 12-second period, the enemy would briefly become immune to taunts. These penalties have since been removed.
Online:Execute

Execution is a tactic which is useful in longer battles, using skills and items which cause you to do more damage to enemies below a certain health threshold.  There are a number of both passive and active skills that help with executing targets at low health.  One useful strategy to have your primary damage abilities on one tab and an execute skill on the other, and switch over when the target's health drops below the threshold.  Various addons exist which can alert you when the threshold has been passed.
Online:Weapon Critical (effect)

Weapon Critical is a value that represents your chance of performing a Critical Strike when attacking with a (non-Staff) weapon or performing feats (skills which cost Stamina).  Your actual chance of performing such a strike also depends on your level - it is harder to strike critically the higher your level.  The formula  (all are identical - they are provided to aid ease of understanding) for determining the Maximum Critical Value (MCV) required to gain 100% Critical strike chance is:

  MCV = (2 * Level * (100 + Level))))
  MCV = (2*(100*Level + Level ))))
  MCV = (2*(100*Level + Level ))))

You start with a baseline 10% critical value, so the amount of Weapon Critical needed from buffs to get 100% Critical Strike Chance is 0.9 * MCV. This means at level 50 you need 13,500 Spell Critical to have a 100% chance (an extra 90%).  At CP160 (level 66) you need 19721 Spell Critical.  Your Critical Strike Chance% is then computed from:

  Critical Strike Chance% = min(100,10 + 100*(Critical Value / MCV))

You cannot have a worse than 10% chance (because 10% is your baseline) or better than 100% chance to critically strike.  So if you are CP160 and have a Weapon Critical of 3000, your Critical Strike Chance% = 10 + 100 * (3000 / 21912) = 23.7%

There are a large number of skills and sets which increase your Weapon Critical rating.  See those categories for a complete listing.  In addition, there are a few other ways of increasing your Weapon Critical rating:
Successfully attacking while in Stealth
Using a potion of Weapon Critical
Spending 30 Champion points in The Ritual constellation to get the Perfect Strike perk
The Thief Mundus Stone

The Critical Damage, or amount of increased damage or healing from Critical Strikes is normally 50% of the base strike. So at 10% chance, your strikes are 1.05x their listed effectiveness, while at 100%, they are 1.5x.  Factors which increase your Weapon Critical Damage include:
The Aggressive Horn morph of War Horn
The Archer's Mind set (especially while in Stealth)
Activating any Synergy cast by a player using the Twilight Remedy set
Spending Champion points on Fighting Finesse and Backstabber in the Warfare constellation
The Shadow Mundus Stone

References
Online:Spell Critical (effect)

Spell Critical is a value that represents your chance of performing a Critical Strike when attacking with a Staff weapon or casting spells (skills which cost Magicka).  Your actual chance of performing such a strike also depends on your level - it is harder to strike critically the higher your level.  The formula  (all are identical - they are provided to aid ease of understanding) for determining the Maximum Critical Value (MCV) required to gain 100% Critical strike chance is:

  MCV = (2 * Level * (100 + Level))))
  MCV = (2*(100*Level + Level ))))
  MCV = (2*(100*Level + Level ))))

You start with a baseline 10% critical value, so the amount of Spell Critical needed from buffs to get 100% Critical Strike Chance is 0.9 * MCV. This means at level 50 you need 13,500 Spell Critical to have a 100% chance (an extra 90%).  At CP160 (level 66) you need 19721 Spell Critical.  Your Critical Strike Chance% is then computed from:

  Critical Strike Chance% = min(100,10 + 100*(Critical Value / MCV))

You cannot have a worse than 10% chance (because 10% is your baseline) or better than 100% chance to critically strike.  So if you are CP160 and have a Spell Critical of 3000, your Critical Strike Chance% = 10 + 100 * (3000 / 21912) = 23.7%

There are a large number of skills and sets which increase your Spell Critical rating.  See those categories for a complete listing.  In addition, there are a few other ways of increasing your Spell Critical rating:
Successfully attacking while in Stealth
Using a potion of Spell Critical
Spending 30 Champion points in The Apprentice constellation to get the Spell Precision perk
The Thief Mundus Stone

The Critical Damage, or amount of increased damage or healing from Critical Strikes is normally 50% of the base strike.  So at 10% chance, your strikes are 1.05x their listed effectiveness, while at 100%, they are 1.5x.  Factors which increase your Spell Critical Damage/Healing include:
The Aggressive Horn morph of War Horn
The Archer's Mind set (especially while in Stealth)
Activating any Synergy cast by a player using the Twilight Remedy set
Spending Champion points in Elfborn on The Apprentice constellation
The Shadow Mundus Stone

References
Online:Treasure Chest Hunter

Treasure Chest Hunter and its preceding achievements are awarded for looting the contents of Treasure Chests and Thieves Troves. This includes chests found at Dolmens and chests found via Treasure Maps in addition to the more common locked chests. In order to receive credit for a treasure chest, you must loot the entire contents of the chest. Taking just the items you want is not sufficient, although if somebody else opened the chest first and did not take all of the items it will count if you take the rest.  The final achievement will allow you to purchase a   for your house. It costs   and can be purchased from Narwaawende in Elden Root, Wayrest, or Mournhold.
Online:Grand Master Crafting Harvester

Grand Master Crafting Harvester and its preceding achievements are awarded for harvesting crafting nodes.  This includes Alchemy Solvents and Reagents, Blacksmithing Materials, Clothing Materials, Woodworking Materials, and Runestones.   To receive credit, you must harvest all items at the node, not just the ones you want.  The largest achievement allows you to purchase a number of furnishing items for your home.  They can be purchased from various crafting merchants as seen below:
Online:Master of Refinement

Master of Refinement and its preceding achievements are awarded for refining raw materials at a crafting station.  This includes metal ingots at a Blacksmithing station, sanded wood at a Woodworking station, and cloth and leather at a Clothing Station, or certain Style Materials at any of these.  The number refers to the number of times you refine items, not the number of items produced.  Thus you will need to acquire 10 times the given number of raw materials in order to earn each of these achievements.  The largest achievement will allow you to purchase a   for your home.  It costs   and can be purchased from any Blacksmith.
Online:Master Deconstructor

Master Deconstructor and its preceding achievements are awarded for deconstructing items at crafting stations.  This includes heavy armor and weapons at a Blacksmithing station, light and medium armor at a Clothing station, wooden items at a Woodworking station, and glyphs at an Enchanting station.