Netruk44/uesp-wiki-content huggingface dataset:
Lore:Crow Daedra

are one of many Daedric species that mimic those found on Nirn. They are associated with the Daedric Prince  . They differ from real crows in that they can talk and they have unnatural glowing purple eyes. They have their own feudal courts, the most notable of which are the   and their rivals, the  . They do not consider themselves Daedra and instead think themselves to be real crows.   They enjoy eating fleshy bits of mortal bodies, such as eyes. They also have a tendency to collect shiny objects.  Crow Daedra procreate and lay eggs in order to hatch more of their kind.   

They answer to Nocturnal and obey her when she calls, but their base desire for shiny objects can override their duty to the Daedric Prince. This happened with the Blackfeather Court during Nocturnal's invasion of the   during the  .  Though they possess intelligence, crow Daedra still have the mannerisms and some instincts of lesser birds. They can be scared off simply by jumping around, running towards them, or flailing about like a child scaring off a group of pigeons. 

Crow Daedra can combine and create the otherworldly creatures known as Wraith-of-Crows (also known as Wraith-Scythes),  which are crow-like, semi-humanoid skeletal figures that usually possess a pair of large black wings.  They fight using magical attacks and abilities involving their scythes and wings, and are shown to have the capability to speak. 
 

Gallery
 

See Also
For game-specific information, see the ESO article.

References
Legends:Deck Code

Deck codes are strings of text that can be copied to your clipboard to export and import decks from your deck builder. To export a deck code, you click on the Export Deck button in the bottom right of your collection screen and then click the deck you would like to export. You can then paste the deck code in a text editor to save it. To import a deck, you simply copy a deck code to your clipboard and click on +New Deck while in your collection. The game will now automatically ask if you want to import this deck.

Deck names and banners will not be copied and will show the default "new deck". Decks have to be complete to be exported, but not to be imported.

Code Breakdown
A random deck code looks like this:

 

And follows the following formula:

 

SP = start of the deck code
XX = These appear three times in sets of two capitalized letters. They correspond to the amount of cards in the deck. The first set corresponds to each single card in the deck, the second for each card that is twice in the deck, the third for each card that is thrice in the deck. The letters follow an alphabetic number system where AA=0, AB=1, AC=2, etc. and thus is basically a base-26 counting system. Keep in mind that the first letter corresponds to the multiplication of 26, so BA would be 26 (B=1*26 + A=0) and CC would be 54 (C=2*26 + C=2).
Card codes are two letter ID codes, with at most one capitalized, that correspond to a specific card which can be found on their respective card page. The order of the codes does not matter, as long as they are within the right XX range.

As an example, consider a deck with 1   (ID: cC), 1   (ID: sG), and 3  s (ID: iP). The deck code would be:

 

Ghost Cards
You can import decks with cards not in your collection. These will appear with a grey magicka cost in your deck list. You can click on the card to quickly soul summon it or drag it out of the deck list to remove it. The deck will be invalid until you have at least 50 (dual-attribute decks) or 75 (triple-attribute decks) non-ghost cards.

Premium Cards
Premium cards have the same ID as the non-premium versions. When importing a deck, premium cards will have priority to be included. Cards with alternate art have an even higher priority, even though they also have their own separate ID.
Lore:Mount Assarnibibi

Mount Assarnibibi is a mountain found in the region of Molag Amur, on the island-district of Vvardenfell. It is found in the province of Morrowind. The mountain summit contains a special shrine of the Tribunal Temple, and many pilgrims pay their respects here, as well as the nearby Mount Kand. The scope of the entire mountain is unclear, although the cave, Dubdilla is found under the mountain.  The entrance to this cave can be found as far north as the southern outskirts of Vos. 

In Tribunal mythology, it was here that Molag Bal oversaw the ninety-nine lovers of Boethiah, who eventually gave birth to Almalexia the Warden, one of the Tribunal.  During   outbreak in  , a   of the Tribunal Temple was sent to Mount Assarnibibi, after completing the Pilgrimage of the Four Corners. Archcanon   ordered the Master to acquire the  . After returning with the artifact, Tholer Saryoni promoted them to the role of Patriarch. 

 

References
Online:Monks' Quarters

Related Quests


Quest-Related Events
During the related quest, you must go downstairs to protect the Tear of Saint Veloth. You will need to kill Wisewoman Malinu Laetha.

Gallery
Online:Contraband/None

Contraband items marked with None have no additonal tags and cannot be used for the Thieves Guild Daily Quests. However, they can still be laundered or sold to Fences. While most of these items come from Murkmire, there are a few items from other Zones that are untagged.
Online:Lauron

Lauron is a High Elf found dead at the Old S'ren-ja Docks. Sapila mentions that the Clanmother gave Lauron permission to "play" with the crocodiles at the docks. This "playing" was actually Lauron trying to achieve magical mastery over the minds of crocodiles. He is responsible for the deaths of two people from the town of S'ren-ja, whom he purposefully commanded his crocodiles to kill.

His unfortunate end came about when he attempted to master a Daedra, and he summoned a daedroth who promptly burned him to a fine crisp. His summon is lurking in the fetid waters near his corpse. Lauron's journal can be found next to him.
Skyrim:Fan Favorite

Quick Walkthrough
#Find the body of an Arena Fan south of Ivarstead and read the Arena Fan's Note.
#Find and kill Urgnok at the Ruins of Bthalft and take his armor.

Detailed Walkthrough
An Adoring Fan
Travel to the camp south of Ivarstead. It can be found just across the bridge south of Ivarstead, traveling east along the opposite bank of the river. Here you can find and loot the body of an Arena Fan to obtain the Arena Fan's Note, as well as a copy of The Crimson Dirks, v8''. The book tells the tale of Urgnok, a former member of a gang of outlaws known as the Crimson Dirks, who left his life of crime and ascended to the rank of Bloodletter in the   Arena before being forced to flee north to Skyrim.

The quest will start upon reading the fan's note which reveals that the fan attempted to meet with this ex-combatant before his untimely death. Urgnok is apparently fighting in the local underground pits and didn't take kindly to being tracked down. The note states that he was recently spotted living at the Ruins of Bthalft, a bandit camp to the south.

Travel to Bthalft and you will find Urgnok living among the bandits. He will be easy to spot due to his full set of Dwarven Mail armor. Urgnok is hostile and will attack you on sight; kill him and take his armor to complete the quest. Once the quest is complete, Dwarven Mail items will begin to appear in leveled lists, meaning you will begin to find it as random loot or being worn by enemies.

 

Notes
Dwarven Mail uses the same model as Dwarven armor in Blades.

Bugs
 
 

Quest Stages
Online:Scalebreaker Achievements

right
Normal
  
 

Veteran
Online:Dremora (NPC)

Dremora are members of Lyranth's clan who return to Coldharbour after Valkynaz Seris' defeat, and have no unique dialogue.
 

Related Quests
Clibergus Celata's Ledger

[This ledger lists the business transactions of the Imperial merchant, Clibergus Celata.]
Lore:Horn of Summoning

The Horn of Summoning was an artifact of little information, but said to wield immeasurable power. Legends regarding the horn date back to the early First Era. It has been attributed to the liberation of High Rock during their occupation of the First Empire of the Nords. King Edward of Daggerfall and King Moraelyn utilized the horn to free the Bretons and expel the Nords. Its whereabouts are unknown, while it was widely believed it was hidden underneath Daggerfall in a series of caves, or that it was in the safekeeping of Ephen, a god of Mournhold and half-brother of Moraelyn. But in actuality, Tiber Septim claimed the horn from Morrowind and left the Staff of Chaos in Ephen's tomb underneath Mournhold.  

History
According to legend, the Horn of Summoning was used by Edward and Moraelyn to repel the Nords from High Rock in the early First Era. From then on it was kept by King Edward in Daggerfall, but eventually, he passed away and gave it to his friend, Moraelyn, who later gave it to Ephen for safekeeping. Many years later,   invaded the province of   in the late  , part of his many conquests known as the  . The Emperor claimed the Horn of Summoning from Morrowind, and left the Staff of Chaos in Mournhold's possession, which unintentionally fueled the rivalry between Mournhold and  .   

Since then the Horn's location has been lost to time, deduced to either Daggerfall's vast underground, or Mournhold's inner caves. In the mid-late  , Queen   was swayed by a figure known as the   to delve into Ephen's tomb to claim the "Horn of Summoning," a topic that the Queen had studied extensively. In reality, the Queen led the Nightingale to the Staff of Chaos, instead of the Horn. The rogue vanished, when the Staff came into the possession of  .   was extremely relieved that the Nightingale had the Staff rather than the Horn. 

Known Wielders





References
Online:Vinafwe's House

It is a typical Alinor style home with four rooms on the first floor. A heavy sack can be found east of the house, and a chest can be found behind the house. Curiously, the second floor entrance is blocked off by crates and barrels. The containers within are all owned. An intermediate safebox can be found on the floor in the eastern room.
 

Related Quests
 

Residents
 

Gallery
Online:Jovial Lambasters

The Jovial Lambasters are an exclusive group dedicated to the worship of Clavicus Vile in Rimmen. The cult allows the local Outlaw's Refuge to function in return for dues paid by all who work there.  

Members


Locations
Online:Cyrodiil People

This page shows NPCs who can be found scattered throughout Cyrodiil, and are not located in any marked settlements.

On the Road and in Minor Settlements
These people can be found in the wilderness and in minor settlements, such as 1-person camps.
 

People near keeps
This table notes people who can be found on the roads and in the wilderness near keeps.
Online:Sanguine's Revelers

, also called the Sanguine Cultists, are a conclave of various worshipers dedicated to the Daedric Prince   located throughout Tamriel. They are based in Sanguine's Demesne, a public dungeon in Shadowfen. In Cyrodiil, they are found at a camp east of Shurgak Clan Estate and north of Fanacas. They may also be encountered in Trader's Cove as one of the parties occupying the location. 

Members

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Locations
 
 
 

Quests
 
 
  

See Also
Galmon's Note
Sanguine's Revelers Note
Online:Cathay-raht

thumb|right|A Cathay-raht
Cathay-raht are a form of Khajiit, and are usually taller than non raht Cathay. 
 

      

See Also
List of Cathay-raht NPCs
Cyrodiil/Fadel

Fadel, a Redguard food vendor, is the proprietor of A Cut Above, a butcher's shop in Bruma. 

Fadel devotes most of his time buying and selling all kinds of raw meat and animal hides in his store. He opens his shop every day from 8am until 8pm. After his workday he enjoys some food, drinks and conversations with other Bruma residents at the   for 4 hours. On weekend Fadel takes a short break from the sales and take a quick walk to his business neighbor, the disreputable   inn, where he spends 3 hours interacting with other patrons before returning to his store. At 10pm Fadel will head downstairs to his bed for a well earned rest.

Fadel wears a set of merchant clothes and a pair of matching boots, and is armed with an  . He also carries the   to his store, four salt piles and a random selection of gold, lockpicks, rings, food and drink

When you visit his butcher's shop, Fadel will warmly welcome you: "Meat, a cut above the rest! Get it? Sorry, old joke.", "Welcome to A Cut Above! See any cuts you like, let me know." and "Fine cuts for a fair price! And bargain cuts for a bargain price..."

When asked about how his business is faring he admits: ''"So-so. I mean, it's good, and I'm earning a decent living, but I guess I expected more. Here in Bruma, the most Nordic place in all Cyrodiil, I expected my meat to be selling by the bucketload. Nords and their appetite for meat, and all. Seems what I didn't consider is that the Nords love meat just as much as they love fighting. They'll go out and strangle a deer to death, which you can probably guess undermines my business somewhat. Still, I'm doing alright. For a butcher"''. 

If asked why he's in Bruma, Fadel will reveal what inspired his enterprise: ''"Skingrad didn't have as many lucrative opportunities as I liked, so I got thinking: How can I make my fortune? One of my friends, a Nord guy by the name of Nolir - he was insane for meat. Put a steak in front of his face and throw it all the way to Chorrol, he'd run after it like a rabid dog. He gave me the idea. I thought to myself, "If the Nords love meat so much, why not cater directly to that need?", "Cut out the innkeeper middleman, and let the Nords come to a dedicated butcher?" And, so, I did exactly that"''. 

If you point out that Bruma doesn't have many Redguard residents, Fadel will agree: ''"You're right, there aren't. It doesn't surprise me. The biting chill up here is a far cry from the golden sun of Hammerfell. Far cry from the lukewarm of the rest of Cyrodiil too, now that I think about it. Doesn't bother me as much as most. Then again, I spend most of my time in my house, with a nice warm hearth to keep me cozy"''.

 
Conversations
Fadel buys hides and meat from Dar'taqto and they can be seen exchanging brief words in the transaction:

Fadel: ''"So you've got the meat we discussed?" 
Dar'taqto: "Yes, indeed, this one has it. He has brought you as much as he could carry, fresh from the wilds of the Jeralls." 
Fadel: "Great. Here's your usual payment." 
Dar'taqto: "This one thanks you."'' 

Notes
He is voiced by River Kanoff
Online:Elder Dragon Hunter Style

The Elder Dragon Hunter Style is an outfit style that was only available in the Crown Store from July 25, 2019 to October 3, 2019.  The   was available for  , and the   was available for  .

Weapons and armor cannot be crafted in this style, but the style can be applied to an outfit using an outfit station. Like all styles, it is purely cosmetic. 

Armor
:"With its touches of rich blue, this armor not only provides protection against Dragons but also helps others identify your valiant Dragon-hunting activities. " &mdash; Crown Store description


Weapons
:''"Alter your weapon's appearance by using this complete set of Elder Dragon Hunter Outfit styles. Crafted to match the armor pack, the weapons in this arms pack also feature touches of intense blue. Be the Dragon hunter you were born to be with these weapon styles!"'' &mdash; Crown Store description


Notes
The Elder Dragon Hunter Wolf Pup and Elder Dragon Hunter Horse are themed after this style.

Gallery
Skyrim:Guard's Note

The steward will have to sign off on it, but I was thinking we should have the bandit's possessions serve as a reward in lieu of gold. According to the informant, he might be carrying valuables with him. I'll bring it up with the Steward when I have her sign the bounty.

Besides, the more gold we save on bounty hunters, the more we have for the guard. I still haven't gotten approval for the funds to have Lod fix my shield. At this rate, I might as well just use the lid from my pot.
Skyrim:Guard Dossier: Aesrael

Status: Active (Capture or Kill), High Priority

Description: Male, High Elf, age unknown

Background:
A member of the Crimson Dirks, a notorious group of bandits and marauders originally based in Cyrodiil. Little else is known about the target, although some intelligence suggests he was often used as an information gatherer for the bandits.

Operational Notes:
It was originally thought that an Altmer might attempt to blend into wealthier circles, but according to our informant, he's done the opposite. He's stripped his armor and gone native, hunting game in the forests south of Sunderstone Gorge. He should still be considered dangerous, however, and it would be wise to put up a bounty when his identity is confirmed.
Skyrim:Guard's Bounty Letter Draft

By order of  :

To all able bodied men and women of Falkreath. A wanted bandit has been hiding in the forests south of Sunderstone Gorge, posing as a hunter. Rumor has it that he is accompanied by a fearsome wolf.

A reward will be offered to anyone who kills him.

--
Skyrim:Aesrael's Journal

I didn't choose to be alone. A fish doesn't choose to swim, and a bird doesn't choose to fly. They just are, and so was I.

When the guard raided our hideout, I didn't shed any tears. We were always going to be lost children, orphaned by the world if not by each other.

The others fled to the cities, but I sought the stillness of the forest, with only the   and   to keep me company. That is, until the day I met the wolf.

When I found its leg caught in a bear trap, my first thought was to put it out of its misery. Yet for some reason I treated the wound, and fed the beast until it recovered.

I don't know why I saved it. Perhaps part of me misses the others, and longs for a companion. 

I'm no stranger to solitude. I've spent years relying on no one save myself. But it seems at the end of the day, I'm still that boy at the orphanage, parked at the window sill, staring out into an empty street.
Online:Nimalten People

Generic Citizens used to appear in Nimalten but were removed in Update 6.
Lore:The Crimson Dirks, v8

n his time with the  ,   had killed countless men, and heard all manner of reaction to their deaths. He'd heard women gasp, men cry, and children scream. Yet never in his life had he heard the noise that cascaded from the archways, when he plunged his sword into the belly of his assailant.

Applause.

When the crew disbanded, many of the Dirks were forced into the shadows, yet Urgnok's path took a different route. He met with a face butcher, adopted an alias, and joined the  . And for the most part, the tactic seemed to work. These days, the only pursuers the   feared were the   that followed him in the street. 

"I suggest you turn around now," Urgnok grumbled, seeing a shadow cut through the door, "the last fan who annoyed me was this baker. He offered me a pastry, and I smashed his face in. Now he eats his sweet rolls through a straw."

"Funny," the shadow replied, "I seem to recall a sparring session years ago that ended with you crying back to Tyra like a newborn babe."

"Zaharia. What are you doing here?"

"I came to see our mutual Orc friend," the   said, examining a nearby weapon," I see you've already paid her a visit, judging by that  .  , right? Although not exactly what I pictured."

Urgnok spit at the ground, acknowledging what she left unspoken. The blacksmith was a magician with a hammer and anvil, working with all types of metal. Perhaps that was how the Redguard puzzled out his identity, yet it was unlikely a   would betray his confidence.

"You know, the funny thing about fighting styles," Zaharia said, swinging the practice blade, "is that they're almost like fingerprints. You may have changed your armor, your name, and even your face, but I recognized that clumsy top foot of yours almost immediately."

"Doesn't matter," Urgnok sneered, "The guard haven't sniffed me out yet, and they won't ever. I've been able to hide in plain sight, while everyone else is dying in the shadows."

"Hiding in plain sight may work in the short term," Zaharia said, sliding the weapon back onto the rack, "But over time, you know what happens to things in plain sight? They get seen."

"Cut the crap, Zaharia," the Orc groused, "we both know I don't care what you think."

"True," the Redguard replied, handing him a letter, "but you'll care about this."

Urgnok wasn't sure how he was discovered, or who wrote the letter to the guard. Had Zaharia not killed its bearer, he would already be in chains. He stopped short of accusing Zaharia of forging the note, however. She was crafty, but not a liar.

"Where." 

"North," said the Redguard, "Get into one of the  , or take a job fighting in the pits. Either way, you can't stay here."
Online:Worker Barracks

The door is unlocked. As well as a cooking fire, several bookshelves, beds and unowned containers line the walls. Questgiver Nelerien resides here. Atugol gra-Shagob is on the roof. Victraud Benele is sitting at a table near Nelerien, Taranneh is warming herself by the fire, and Engitaale is working on the doorframe outside.
 

Related Quests
thumb|right|Interior






Quest-Related Events
You will accept and return each of the above quests in this building. 

Residents
Atugol gra-Shagob
Engitaale
Nelerien
Taranneh
Victraud Benele
Skyrim:Missing Merchant (note)

By order of  :

To all able bodied men and women of Skyrim. A merchant by the name of Gunther Frost-Foot has gone missing. He was last seen in the area near Traitor's Post.

Any assistance in this matter would be appreciated.

--
Skyrim:Erwan's Journal

My new friend Gunther and I are getting along quite well. The other bandits are already getting jealous. He really was a fine gift. I should thank my brother Edward before I slit his throat.

The thing I like best about my good friend Gunther? He can keep a secret. I tell him all sorts of juicy tidbits and he never says a thing. He reminds me of my old companion Skjol, and the time we nearly got murdered by a Daedric cult. There was a ton of good loot in that place. Haunted artifacts, blood sacrifices, things that make lesser men want to hug their priest. 

Nothing that would frighten off Gunther though. He's quite stoic, sitting in his chair. On top of that, he gets along with everyone. It doesn't matter if they're short people, fat people, tall people, or cat people. That's the thing about my old friend Gunther, he doesn't judge.

Anyways, when I got to Skyrim, I sold most of the loot we piled up over the years, seeing as wanted men have to travel light. The heaviest piece I sold was a set of Daedric mail, to a caravan Khajiit named Ma'dran. I liked that armor, but in the end I had no choice but to get rid of her. She knows what she did.

Besides, if I wanted to get her back, I could always trade something of equal value, like the Ring of Masser I ripped off the merchant at the Crescent Moons Inn way back when. Me and the furballs, we have history.

The ring is worth at least two sets of armor, or twenty pairs of boots. It can fortify your illusion magic, just like the books say. The books get a lot right, even the parts about me, except I'm much prettier and taller in real life. 

Either way, I don't need to cast spells to run this new crew. So I'll let my best friend Gunther wear the ring. I think it looks really good on him.
Online:Golden Saint (NPC)

Golden Saints are generic Golden Saints located at Artifact Spawn locations all over Cyrodiil.
 

Skills and Abilities
As they are considered Daedric creatures, Golden Saints are especially vulnerable to Fighters Guild abilities.
;Quick Strike: A basic melee attack that does minor physical damage.
;Power Bash: A heavy shield bash that does moderate damage and stuns if it hits the player. This attack can be blocked to set the enemy off balance.
;Block: The enemy may also briefly block with its shield, reducing damage taken greatly. Players that attempt heavy attacks on the enemy when it is blocking will be set off balance.
Online:Old Merchant Tunnel

thumb|right|Interior of the Old Merchant Tunnel
Related Quests
 

Occupants
Indaenir
Dominion Soldier

Notes
Even after completing the quest, Indaenir will appear next to you and follow you through the tunnel.