Netruk44/uesp-wiki-content huggingface dataset:
Online:Guleesh

Guleesh is an Argonian who can be found in Lilmoth, flirting with Wawul. He and his love can be found in western Lilmoth along the road between Thyme to Dye and Lilmoth Countinghouse.
 

Dialogue
If you stand near him and Wawul, you can hear the following conversation occur.
:Guleesh: "Your eyes are as lovely as muddy puddles, found deep within the swamp."
:Wawul: "Oh, Guleesh! Such things you say."
:Guleesh: "Your voice is more beautiful than the croaking of a vossa-satl."
:Wawul: ''"Oh, stop it. You're going to make me blush."
:Guleesh: "Together we would hatch many eggs, so large and robust that all would be in awe."
:Wawul: "Are you … saying what I think you are?"
:Guleesh: "Become my uxith-beeko, Wawul. The bonding ceremony awaits."
:Wawul: "Of course. Oh Guleesh, you've made me so happy."''
Online:Wawul

Wawul is an Argonian who can be found in Lilmoth, flirting with Guleesh. She and her paramour can be found in western Lilmoth along the road between Thyme to Dye and Lilmoth Countinghouse. She cannot be interacted with.
 

Dialogue
If you stand near her and Guleesh, you can hear the following conversation occur.
:Guleesh: "Your eyes are as lovely as muddy puddles, found deep within the swamp."
:Wawul: "Oh, Guleesh! Such things you say."
:Guleesh: "Your voice is more beautiful than the croaking of a vossa-satl."
:Wawul: ''"Oh, stop it. You're going to make me blush."
:Guleesh: "Together we would hatch many eggs, so large and robust that all would be in awe."
:Wawul: "Are you … saying what I think you are?"
:Guleesh: "Become my uxith-beeko, Wawul. The bonding ceremony awaits."
:Wawul: "Of course. Oh Guleesh, you've made me so happy."''
Online:Sinanis

Sinanis is an Argonian who can be found in Lilmoth, conversing with Alessandra Faustus. He otherwise cannot be interacted with.
 

Dialogue
If you completed the Murkmire prologue quests then the following conversation can be overheard:
:Sinanis: "Have you heard that Cyrodilic Collections managed to obtain the Golden Skull of Beela-Kaar?"
:Alessandra Faustus: "What? Really? Why, that artifact has been lost for centuries!"
:Sinanis: "Precisely. Makes me wonder who could possibly accomplish such a task."
:Alessandra Faustus: ''"Someone of note, that's for sure."''

Notes
Neither Sinanis nor Alessandra Faustus exist in the game prior to completing the prologue quests.
Online:Alessandra Faustus

Alessandra Faustus is an Imperial who can be found in Lilmoth, conversing with Sinanis. She otherwise cannot be interacted with.
 

Dialogue
If you completed the Murkmire prologue quests then the following conversation can be overheard:
:Sinanis: "Have you heard that Cyrodilic Collections managed to obtain the Golden Skull of Beela-Kaar?"
:Alessandra Faustus: "What? Really? Why, that artifact has been lost for centuries!"
:Sinanis: "Precisely. Makes me wonder who could possibly accomplish such a task."
:Alessandra Faustus: ''"Someone of note, that's for sure."''

Notes
Neither Sinanis nor Alessandra Faustus exist in the game prior to completing the prologue quests.
Online:Sacred Candles

Quick Walkthrough
# (Optional) Speak with Tia Doran.
# Head to Tsofeer Cavern.
# Find the Imperial soldier skeletons and place candles next to them.
# Return to Varo Hosidias.

Detailed Walkthrough
Tia Doran has requested that Cyrodilic Collections send an agent to Tsofeer Cavern to consecrate the bodies of long-dead Ninth Legion troops. A local Argonian tribe has a custom that involves putting a candle next to corpses to soothe the spirits of the dead. Doran figures it would be a nice gesture for the dead legionaries.

Take the   and find Imperial skeletons to consecrate. They're located all throughout the delve, in almost every chamber. Once you've placed a candle by each corpse, return to Varo in Lilmoth.

Quest Stages
Online:Grave Circumstances

Quick Walkthrough
# Head to Bok-Xul and kill the necromancer.
# Gather the Naga-Kur grave-stakes.
# Find place to plant them in the ground within the swamp.
# Return to Bolu.
 
Detailed Walkthrough
Baxilt-Gah is back. Again. You need to kill him... again. This time, Bolu requests that you retrieve stolen grave-stakes from Bok-Xul and plant them again so that the fallen warriors they once pinned down can continue to rest.

Kill the necromancer. Then collect four   from around the stone bowl. Once you've collected them, plant the grave stakes in the swampy, waterlogged area past the northern exit. The first one is close to the Bowl's exit. The next is to the west. The third is further west, and the last is to the southwest of where the first one is located. They may be a bit difficult to spot, but pay attention to the swamp and you'll find them. The places where the stakes are supposed to go are indicated by a small quest marker in the air above the location, but you can also find them by watching for the bubbling swamp water where air is being released from the corpses that are slowly rising from the mud.

Stake the remains and return to Bolu for compensation.

Quest Stages
Online:Crafting Motif 69: Dead-Water Daggers

My quill will write the truth words. Dead-Water warriors defend the tribe in both life and death. Many travelers find this tradition morbid. They speak of defiling our fallen kin. It is not so. To craft a weapon from the skin and bones of our warriors, this is honoring.

DAGGERS

Dead-Water daggers are made from bones of the arm or shin. When finally the blade wears, they are used for eating. I regularly eat with a dagger made from the shin of my egg-sire's egg-sire. He has lasted through many seasons. I do not share this with travelers I meet. They do not understand such things.
Online:Crafting Motif 63: Dremora Boots

When possible variations in physical appearance are unlimited, it is an act of supreme will and discipline to confine oneself to a uniform semblance. For we proud Dremora, who regard all other Daedra with well-earned disdain, self-expression is nothing but vulgar self-indulgence. Heed these regulations, kynfolk, and don't disgrace your clanmates with unauthorized variations—or it's the scathe-rings for you, and don't think otherwise.  

BOOTS 

Dremora sabatons are tough and soled with thick treads, for we stride the surfaces of worlds uncounted, regardless of the ruggedness of their terrain. Our toes and arches are protected by shields of filigreed dark-metal, but our boots' insteps and uppers are of finest Argonian hide—a lesson learned on Nirn, for not all mortal ideas should be disdained.
Online:Crafting Motif 63: Dremora Shoulders

When possible variations in physical appearance are unlimited, it is an act of supreme will and discipline to confine oneself to a uniform semblance. For we proud Dremora, who regard all other Daedra with well-earned disdain, self-expression is nothing but vulgar self-indulgence. Heed these regulations, kynfolk, and don't disgrace your clanmates with unauthorized variations—or it's the scathe-rings for you, and don't think otherwise.

SHOULDERS

The Xivilai think our flaring and pointed pauldrons are ostentatious and extreme—and they're right, for thus do we achieve the distinctive angular silhouette that evokes the concept of "skeir-gallyn," or discorporation-by-geometry. For what is a Dremora if not a belligerent collision of acute hyper-angles?
Online:Crafting Motif 63: Dremora Maces

When possible variations in physical appearance are unlimited, it is an act of supreme will and discipline to confine oneself to a uniform semblance. For we proud Dremora, who regard all other Daedra with well-earned disdain, self-expression is nothing but vulgar self-indulgence. Heed these regulations, kynfolk, and don't disgrace your clanmates with unauthorized variations—or it's the scathe-rings for you, and don't think otherwise.  

MACES 

The mace, of course, is the symbol of our Dread Lord Molag Bal, and so the martial mace of the Coldharbour Dremora must pay homage to that symbol without crossing the line into blasphemous imitation. Therefore, follow our guidelines without deviation, kynworms!
Online:Ixtaxh Voriplasm

The Ixtaxh Voriplasm is an unusually large voriplasm specimen that can be found deep the Ixtaxh Xanmeer within a statue. It is part of the trap to prevent anyone from acquiring the Kajin-Jat Crystal. The crystal itself is hidden inside the statue and picking the crystal up will trigger the trap. 
 
Related Quests


Skills and Abilities
When fought, the Ixtaxh Voriplasm will periodically launch pieces of itself at its target which can move independently.
Legends:Karthspire Scout

Audio
 
 

Notes
This card's last gasp ability applies the Dark Tidings card effect.
The name of the card is derived from Karthspire, a mountain in the Reach. Dushnikh Yal, an Orc stronghold, lays southwest of the mountain.

Gallery
Online:Dead-Water Style

:"To quote Bolu, the Dead-Water Reel-Ka: "Dead-Water warriors defend the tribe in both life and death. Many travelers find this tradition morbid. They speak of defiling our fallen kin. It is not so. To craft a weapon from the skin and bones of our warriors, this is honoring." &mdash; Crown Store description
The Dead-Water Style is a crafting skill that can only be learned by reading the chapters of the    style book.

These chapters (or rarely the entire book) can be found inside Tribal Armor Crates that are rewarded for completing repeatable quests in Murkmire. Crafting Dead-Water Style items requires   . Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

Armor

Weapons and Shields


Sets
The following items are in the Dead-Water Style:
Dead-Water's Guile

Gallery
 

Armor
 

Weapons
Online:Tolwin Bordier

Tolwin Bordier is a Breton businessman who can be found in the Marshland Market in Lilmoth.
 

Related Quests
 

Dialogue
:''"Welcome to Lilmoth, friend! Is that a shrewd and discerning gaze I detect? I know a fellow entrepreneur when I meet one! I'm a financier, you see, and I have an exciting business proposition—if you're interested, of course."
:I'm already working with Nesh-Deeka and we're hoping to make a deal with Captain Jimila.
:"The Khajiiti sea captain, eh? Ha! Everyone wants to work with Jimila!  I met her a few months ago. I needed a reliable ship to carry Alik'ri trade goods. No small thing, what with the war and all. Jimila made me an offer I couldn't refuse."
:What did you do to impress her and secure the deal?
:"Impress her? No, that wasn't how I got close to the sea captain. No, I showed her courtesy and respect. I deferred to her expertise and let her suggest the best way we could work together.  That's how I caught Jimila's eye!"
:Thanks for the information.
:"A word of advice, if I may.  If you plan to negotiate with Captain Jimila, don't underestimate her. She's always aboveboard and doesn't cheat, but she can be as slippery as a harbor eel. She won't always let you know what's written between the lines."''

Notes
He doesn't appear in the game until The Sounds of Home is started.
Online:Ruja-Wan

Ruja-Wan is an Argonian who can be found in the Lilmoth Countinghouse.
 

Related Quests
 

Dialogue
:"Yes? Is there something I can do for you, ojel?"
:I understand you have an arrangement with Captain Jimila. Any suggestions on how to impress her?
:''"What is this really about, outsider? Are you trying to intrude upon my business? I assure you, Captain Jimila knows a rogue and a cheat when she sees one. That's why we have such an ironclad agreement."
:Unless you sell vossa-satls, you have nothing to worry about.
:"Ah, Nesh-Deeka must have employed you as an envoy. Very clever!  Know that Captain Jimila is a shrewd negotiator but a fair partner. Speak true and bargain in good faith. That will earn you the respect of the master of the Prowler."
:The Prowler?
:"Yes, the Prowler. Captain Jimila's ship. She can't very well be a sea captain and prominent trader without a good vessel.  You need to know these things if you hope to impress the Captain."
:Thanks for the advice.

If she is spoken to again she will grumble about how many outsiders are around these days.
:"So many outsiders! What is Lilmoth coming to? I remember when a single dryskin was all we would see in a season, and that was considered a lot!  Now there are more of them than I care to count."''

Notes
Once The Sounds of Home is completed, she will disappear from the game.
Online:Claws-the-Ghosts

Claws-the-Ghosts is an Argonian mercenary of the Fighters Guild who can be found in the Lilmoth Guild Hall. He is considered by the local argonians to be lukiul.
 

Related Quests
 

Dialogue
:''"You don't look like you require protection, sharp-tooth. You need something or is this a social call?  And if I killed someone you knew, remember that I'm a mercenary. It wasn't personal. It was just business."
:Nesh-Deeka sent me. We're hoping to make a deal with Captain Jimila and we're seeking some advice.
:"Nesh-Deeka, the instrument crafter? Interesting.  Sure, I know the Captain. She hires me to escort her around the marsh sometimes. Matter of fact, I provided protection when she was last in port. I heard she's back, but I haven't spoken to her."
:Does Captain Jimila hire you for protection often?
:"Often enough to put a few meals on the table.  The Captain can handle herself, but she recognizes the value of local talent. Hiring a sellsword like me provides her with someone who speaks the language and knows the native customs."
:So how did you impress the Captain and earn her trust?
:"I did my job and made sure to follow the Captain's commands to the letter.  Captain Jimila appreciates a no-nonsense approach to my kind of work. I handle the rough stuff, but I never instigate trouble. I solve problems, I don't cause them."
::You don't sound like the other Argonians I've spoken to here in Murkmire.
::"No surprise there. I'm what the locals call a lukiul Argonian—an out-of-towner. Basically Argonians who leave the swamp and live among the dryskins, as well as those born in other regions."
:::Are lukiuls treated differently here?
:::"You get a few suspicious looks from the locals—the Naga in particular. But for the most part, we're more or less left alone.  Honestly, you'd be hard-pressed to find an Argonian in Murkmire who really resents much of anything."
::::That doesn't sound so bad.
::::"Yeah, except for the pity everyone shows me. The locals can't imagine life away from the Hist.  I'd be lying if I said there was nothing to it. Out in Alik'r, I rarely even thought about the Hist. Now that I'm here, I actually miss it. It's weird."
::Thanks for the information.

If you speak to him again, he says:
:"Show Captain Jimila strength and that you take your job seriously. That's the way to get on her good side, guaranteed."''

Notes
He only appears in-game once The Sounds of Home is started.
Online:Might of the Lost Legion

Might of the Lost Legion is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. A special crafting site with stations dedicated to creation of this set are located in Murkmire .

To make an item for this set, a crafter must first complete research on four traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds 3-129   and   
5 items: Adds   
Crafting Site
Online:Grave-Stake Collector

Grave-Stake Collector is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. A special crafting site with stations dedicated to creation of this set are located in Murkmire .

To make an item for this set, a crafter must first complete research on nine traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
Crafting Site
Online:Naga Shaman

Naga Shaman is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. A special crafting site with stations dedicated to creation of this set are located in Murkmire .

To make an item for this set, a crafter must first complete research on two traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds 4% Healing Taken 
3 items: Adds 4% Healing Done 
4 items: Adds   
Crafting Site
Arena:Verarchen Hall

The ruler is Lord Zirath. Its rival is Reich Parkeep. Markgran Forest also has a rivalry with Verarchen Hall.

Verarchen Hall has road connections to Karththor Dale and Silgrad Tower.
 

Locations
Legends:Green Pact Ambusher

Audio
 
 

Notes
The name of the card refers to the Green Pact practiced by the Bosmer of Valenwood.
The card used the female Wood Elves greeting emote audio ("Greetings.") as summoning line when it was first released. Its current summoning line references that.

Gallery
Online:Belltoven

Belltoven is a Great Daenian Hound found wandering around the command tents at the Southern High Rock Gate in Cyrodiil.
 
    
Bugs
Online:Suzali

Suzali is a Khajiit fence who can be found in the Lilmoth Outlaws Refuge.
 

Dialogue
Regardless of whether the daily fence limit has been hit or not, she will say:
:"Do you have any goods you need handled? I am said to have quite the touch."

:"Kud-Mere tells me I am bossy, but this is not true. I simply know what I want, and I grasp it. Much like I wish to grasp your disreputable goods, walker."

:''"You have come for my services, yes? Quickly, pull it out. I haven't got all day. Ah. I refer to the items which you have stolen, of course."

:"I may be used to handling dirty items, but it seems every inch of Murkmire is covered in mud. If only I could return to Elsweyr .... Of course, I would be executed immediately if I did. So it is a life of swamps for me."''
Online:The Sounds of Home

Quick Walkthrough
#Talk to Nesh-Deeka outside his music shop near the western gate of Lilmoth.
#Speak to Tolwin Bordier, Claws-the-Ghosts and Ruja-Wan who can be found around town.
#Speak with Nesh-Deeka in the Countinghouse.
#Catch Moss-Foot Croakers in area west of Lilmoth.
#Find and chase Ruby Hopper around town till gets to tree then catch it.
#Head outside town to Indigo Tree Frog Grove. Catch fleshflies hanging around trees, lure frogs down and catch them.
#Collect plants needed for Toad Musk which can be found just outside Lilmoth.
#Create Toad Musk.
#Head to Toad Mud Pit and use musk.
#Catch Sun-Blessed Toad.
#Return to Nesh-Deeka and give him frogs. Wait for him to tune up vossa-satl.
#Take vossa-satl to Captain Jimila in tavern and convince her to start business arrangement.
#Speak with Nesh-Deeka.

Detailed Walkthrough

Gallery
 

Notes
Despite being a side quest, the markers indicate that this quest is a part of the zone story. The quest journal, however, does not reflect this.
After completing the quest, some Argonian bards playing the instrument will appear in other parts of the world. These include:
Dakee-Jat in the market square of Daggerfall
Peek-Neeus nearby the docks in Vukhel Guard
Kud-Gei in the market square in Davon's Watch
 

Quest Stages
Online:Sapling of Seasons

Saplings of Seasons are small spriggans that emerge during the fight with Aghaedh of the Solstice in the March of Sacrifices.
 
 

Spells and Abilities
;Autumn Storm:
The Four's Homily

There once was a nix-hound. There once was a patch of ash yams. The ash yams were succulent, but they were also atop a high hill, where none of the animals of the Ashlands could get to them easily.

"I am hungry," said the nix-hound one day, "So I am going to climb that hill and have myself a feast of ash yams."

"I will not climb," said the alit. "Many have tried climbing that hill and perished. I will stand at the bottom of the hill with my mouth open. If you die, have the courtesy to fall within it." And so the alit never ate anything but the offal of others.

But the guar said, "I will go with you." And the scrib said, "I will go with you." And the cliffracer said, "I will come, too." And the four friends set out up the hill.

The hill was an Ashland hill, which meant it was barren and had nothing growing on its sides. The lazy guar soon became hungry, and grumbling so, announced it was done climbing for ash yams and went back down the hill. The alit caught it at the bottom and ate it.

But the nix-hound stoically ignored its own hunger and continued on.

The hill was an Ashland hill, which meant its ashy sides were unstable. First sand, then pebbles, then huge rocks slid out from under the animals' feet. The scrib, used to clinging to cave walls and waiting for danger to pass, clung hard to the rocks. And so it was slid down the hill and crushed at the bottom by the very things it had thought to hide among.

But the nix-hound was quick and clever. It leaped from rock to rock, and so avoided being run down by the falling debris. It continued upward with the cliffracer.

The hill was an Ashland hill, which meant its peak was windy and fierce. The cliffracer, with its flighty ways and inability to anchor itself to the ground, floated away in the wind and over the next hill. But he, wanderer that he was, never knew the difference, and so you will always find cliff racers flitting from place to place, flocking around and biting at those who have found their own way.

But the wise nix-hound made rivets in the ash with its claws and so made its own footholds. In this way it could continue up to the top despite the blowing winds.

And so the nix-hound, stoic, quick, clever, and wise, was the only animal of the Ashlands to make it to the top of that hill and feast on the succulent ash yams.
Online:Wither-Vault

The Vault is used to store   by the Bright-Throat Tribe. Apart from a hostile bear-lizard named Wither-Jaw, the vault is empty of life. One of the twelve pieces of Xinchei-Konu calendar can be found inside the vault, behind the chimes.
 

Related Quests


Maps
thumb|left|Wither-Vault Map