Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Order of the Dragon/Herlan's Journal

... break. I'll find a way and search out the Temple of the Dead. And when the time comes, the whole desert will lie at my feet. Those S'wits in the Arena will regret ever having cheated me out of my gold. Now, I'm of the opinion that Morbelln would have never won against the sand dreugh if they allegedly left the beast all its limbs.

I leave tomorrow. Morning already.

I will leave my death coin here. It is my good luck charm, but I'm afraid that I will lose it among the dunes.
Tes4Mod:Order of the Dragon/Hermit's House

The house itself is well-kept; it has numerous containers, food, and a bed, all of which are free to use/take.
Tes4Mod:Order of the Dragon/Hidden Bandit Camp

It is marked by a broken board, but you'll need a shovel to dig down into it.
 

Related Quests
 

Exterior
The exterior is located at coordinates: ODDDesert01 -17,13
This location does not have a map marker.

Zone 1: Hidden Bandit Camp
The cave itself is small and has only one room, but it's full of crates, chests, urns, and baskets of loot, along with various items lying around loose. Of particular note: a spirit trap scroll, a recipe for sarni potion, three death coins, and a golden horse statuette.
Tes4Mod:Order of the Dragon/Hidden Paths

Walkthrough

Journal Entries
Tes4Mod:Order of the Dragon/Hidden Room

Walkthrough
This quest starts when you find a faded note in the sewers below the Order Manor. It makes mention of a hidden switch in a cabinet in the Knights' Tower. The cabinet in question is on the bottom floor, under the stairs. Activate it, and you'll get a message asking if you want to pull the lever. If you do so, the ceiling will turn and start to rise, revealing a room at the top of the stairs, which you can use as your own quarters.

Journal Entries
Tes4Mod:Order of the Dragon/Hidden Temple

The entrance to this tomb is hidden in a large pile of rocks; when you approach, you'll be prompted to speak the magic word. If you've learned it elsewhere (say, from the djinni - see Forgotten Servants), you'll be able to speak it; otherwise, you have no choice but to abort.

 
Related Quests
 


Exterior
The exterior is located at coordinates: ODDDesert01 -7, 17
This location does not have a map marker.


Zone 1: Hidden Temple
The entrance opens into a small room with a ramp sloping downward. Avoid the left side of the room - there's a falling spike trap in the ceiling. Go down the ramp, which leads to a narrow passage. You'll have to deal with a lone sandcrawler here; at the end of the passage, you'll find an urn, which contains a Stone tablet. This tablet is used to open another pyramid nearby.
Tes4Mod:Order of the Dragon/Himnas

Himnas is a Dark Elf Ordinator who serves as a member of the city watch in Kathar. He doesn't have a home, so he spends all his time wandering from place to place. He is also one of three people who might have the recipe for fig cake.

Himnas wears a full set of Ordinator armor and is armed with a cleaver. He carries several healing potions.
 
Related Quests
Tes4Mod:Order of the Dragon/Hinrich and the Black Stallion

Dangerously close seemed the breath of the black horse, whose red eyes touched the deepest insides of Hinrich's heart. He seemed almost to choke it, but he could not stir, let alone defend himself. The stallion snorted into his face; the breath was cold as the quietest night. Suddenly it reared up in a cruel neighing and began to engage Hinrich with its front hooves. He was thrown to the ground and he awoke from his hypnotic state. The stallion was bouncing his hooves on Hinrich's body for the third time before he really noticed what was going on. His armor had saved him from any harm and so he rolled with all the force at his disposal and, standing, swung to the side and avoided the black horse's attacks. The weight of the armor made him slow indeed, but it also protected him from further damage, which the stallion would have caused without any problem, even if he had been nimble as a fish.

He held up his hands as if to surrender, but that, of course, didn't interest the black stallion a bit. It attacked Hinrich with all its cruelty. Hinrich, however, grabbed the horse's neck at the right moment and pulled with all his weight, which the armor gave him, to the ground. The stallion kicked and kicked his legs and tried to free himself from Hinrich's grasp, but it was in vain. Hinrich the Lion tied the black stallion's hooves together with a rope and so triumphed over the evil beast.
Tes4Mod:Order of the Dragon/Hinrich the Lion, Book IV

Hinrich's training progressed well; soon he was a respected knight in Akatosh's Order and the others respected him. Meanwhile he formed a close friendship with Aldrecht, but above all, the glory of battle and the love of the sword made the two of them brothers. On the day of his knighthood, Hinrich was officially granted his armor and horse; from then on he cleaned and polished the armor every night, though he only took it in his hands for this purpose, and he combed the horse's mane curried its the coat several times a day. 

One evening sat Hinrich and Aldrecht in the tavern, drank beer and discussed the day's events. A large broad-shouldered man staggered in. Apparently he was already drunk and jostled a few chairs and tables on his way to the bar. The proprietor, an honest and good-hearted man, of course, saw that this giant - because he was really very big - had already tasted enough beer and therefore refused to give him anything to drink. This certainly did not pleased the giant and he began to swear at the host and people seated at the bar. It seemed that the previous day, a few goblins had destroyed his crop and he wanted to drink this frustration away. He cursed the goblins and all of their work and began to briskly wave his arms. Suddenly he grabbed the host by the collar, called him a nasty goblin, and cursed him to death.

Hinrich, who had watched the whole from one of the tables and been quiet until then, got up and approached the man with two steps. He grabbed the giant, who seemed huge in comparison to Hinrich, put his hand on the man's collar, looked him in the face and let out a bloodcurdling scream.
He roared so loudly in the man's face that he could only stand there puzzled and look into the void. They brought him a chair, as he threatened to simply fall.

This story spread like wildfire all over the city, and Hinrich was soon known everywhere only as "Hinrich the Lion" because he possessed a golden beard - equal to a lion's mane - and could roar like the king of beasts.
Tes4Mod:Order of the Dragon/Hinrich the Lion, Book VII

Hinrich opened his eyes. He felt the previous night in his bones, but could not remember what had happened for the moment. Now he looked around and saw a man standing before him; his skin had an unusual coloring. His features brought to mind an elf in their delicacy and perfection. He wore a purple robe and held a strange rod, the upper end turned into two snakes looking into each others' eyes. Suddenly Hinrich recalled everything. While he could not move, he began to float, and was finally and eventually pulled along by the magician as a dog on a leash.

Hinrich spoke: "What do you want with me?"

And he felt that his voice was rough and his throat was dry as if he had said nothing for days. A smile formed on the face of the purple-robed man. A sardonic grin, that transformed his whole face from dignity to ugly malice. Hinrich was inwardly terrified.

"You will be my tool," said the magician, "until you are beaming brighter than the sun."

He made an awkward gesture and pounded his staff on the floorboards. "Now," he said, "Get up and wash yourself clean from your past!" And the irresistible idea of being able to clean his body in the trough of hot water, which stood in a corner of the dark room, permeated Hinrich. But it seemed like a strange idea, a parasite in his head, something wrong, which sought to displace all else. Nevertheless, it controlled him and he began to bathe, although the escape from that strange place and the fear of the strange magician cooked in it.

Hinrich was now clear that he was completely in the elf's power, and he could not do anything at the moment. So he bathed and clothed with a standard leather armor that had come from the skin of a guar, since it was little fortified, thin on the surface and soft on the joints. However, a spell was on it, which gave the carrier mobility and supernatural power. So Hinrich could carry the hammer that lay in the little wooden house surrounded by pine trees, just a few yards rose above the forest floor. The hammer was so heavy that if one put it in the house, it would have crushed the boards by its mere weight. So it was standing outside the door as Hinrich the Lion stepped out to take it, he wanted to remember to kill the mage with it, but that thought was immediately suppressed and rebuked by the wrongness in his head.

"Use the hammer well! I took it off a giant who had dared to get too close to my staff. Now that you are ready, you will get up and provide me your first service! I'll send you to the mountains of High Rock. There you will bring me a stone, which is located deep in the heart of the mountain. Magical beings are not allowed to pass through the portal, which is why I send you and do not go myself. Take the hammer with you." And Hinrich took up the hammer, which lay like a feather in his hands, and walked to the mage: "Dispatch me and I will get what you desire." The mage spoke and dissolved in air with a silent hand signal. The elf, however, turned and went back into the house. Behind him, he slammed the door which bore curved letters reading 'Mogan'.
Tes4Mod:Order of the Dragon/Holy Book Tombs

The entrance is actually buried in the sand on the south side of the building, marked by some broken boards. You won't be able to enter unless you do the quest The Chalice and the Stone.
 

Related Quests
 

Exterior
The exterior is located at coordinates: ODDDesert01 3,-4
This location does not have a map marker.

Zone 1: Spilled Vault
(Note: This is actually ODDDesertBibliothek02, but the entrance leads here, so we'll call it Zone 1.)

A ladder leads down from the entrance to a rocky passage with some cobwebs, a spider, and an open coffin containing a mummified monk holding a gold sack. Go down the stairs to the door leading to the next level.

Zone 2: Holy Book Tombs 1
(Note: This is ODDDesertBibliothek01.)

The door here opens into a short passage that leads to a large sunken room. Niches filled with books run along the walls below the gallery; a set of stairs leads up to the second level. If you're here seeking the book (see The Chalice and the Stone, it's up on the gallery, on a podium opposite the entrance. If you're just here to browse, you'll find all manner of books and scrolls here, including a few skill books.

Unless you're doing the quest, you won't be able to proceed any further. Once you get the vision, a pile of sand at the base of the stairs will vanish, revealing a lever. Pull this, and a secret door will open, granting access to the next level.

Zone 3: Holy Book Tombs 2
A short passage lined with more niches containing books and scrolls leads to a larger room dominated by a tall statue of some forgotten god (it's actually Anubis, but he doesn't exist in Oblivion...). There are more goodies in the niches and on the table here, so be sure to take the time to look around, if you're interested. Go to the statue and activate it, and you'll hear a random riddle:

Free and single can I scare you, tethered yet awake concern you, tied up annoy exploring. Answer: "Bear"
Veiling and veiled, I give birth, only tears without pain. I rise and often prophesy danger. I penetrate skyward and am forlorn. The mother who gave birth to me, is not begotten without me. Answer: "Smoke"
I have a head but no body, a heart but no blood, leaves but no branches. What am I? Answer: "Lettuce"

If you get the riddle right, the wall behind the statue will disappear, revealing a set of stairs to the fourth zone.

Zone 4: Tomb of the Dead
From the entrance, follow the passage forward (there are no side passages), dealing with the mummy when you encounter it. A doorway opens into a natural tunnel (with another mummy) leading down to a large water-filled cave. In a niche to the right above a coffin, you'll see a switch; turn it, and the wall at the bottom, under the water, will open. There's a coffin on a ledge to your left just past the wall, if you care to loot it; otherwise, swim down to the ladder at the very bottom, which leads out to the nearby lake.
Tes4Mod:Order of the Dragon/House of the Moon (Arena)

It is an L-shaped building with nine beds partitioned off by cloth curtains for skooma smokers to lie while they dream. Three benches sit near the door for people to wait for a bed to open up. This is one place where you can enter the Skooma Dream. 
 thumb|right|The House of the Moon, interior
Tes4Mod:Order of the Dragon/Ice Dragon

Walkthrough

Journal Entries
Tes4Mod:Order of the Dragon/Ielna Andor

Ielna Andor is a Dunmer woman who runs Andor's Hostel, an inn in Kathar, with her husband Relsav. If you join the assassin guild Andalis' Men, you'll be tasked with kidnapping her to get information about her husband; otherwise, she remains nothing more than an unremarkable person.

Ielna wears a red and white robe and braided leather sandals, and is armed with a curved dagger.
 

Related Quests
Tes4Mod:Order of the Dragon/Ihoar

Ihoar is a Breton witch who lives in a tower overlooking Kazbai, but she's not currently there; instead, she's investigating the Temple of the Tongues. You'll encounter her during the quest The Way of the Dead; in return for retrieving a parchment from the temple, she'll give you information on finding the Daughter of the Threads. If you join the Twin Lamps, you'll have to take Farida to see her in regards to the destruction of the Dead Mine, whereupon Farida will kill her.

Ihoar wears a burgundy linen shirt and pants, and sack cloth sandals, and is armed with a Skull Staff; she carries two superior healing potions.
 

Related Quests
Tes4Mod:Order of the Dragon/Illa

Related Quests
 


Illa is a Breton woman who lives in a flophouse in the Arena. Her village was destroyed by undead, so she was forced to relocate. She lost her brooch in the attack, and wishes to get it back.

Illa wears a sack cloth shirt, pants, and sandals. She has no possessions.
Tes4Mod:Order of the Dragon/Ilmeni Dren

Ilmeni Dren is a Dark Elf and head of the Twin Lamps cell in Kathar. She usually operates through her servant, but  will step in herself if events warrant it. If you join Andalis' Men, you'll run into her and be forced to make a choice to kill or support her and her cause.

She wears a red and white robe and braided leather sandals, and has no possessions of interest.

Related Quests
Tes4Mod:Order of the Dragon/Ilmeni Dren's Journal

[Penultimate Entry] 
... to keep the gate open, but if it is closed again, I cannot just open it again and again. Unfortunately.

However, without the gate, it will not be possible for me to care for the poor souls in the shelter with food and water. Mephala help me.


[Last Entry] 
I'll take the risk. I'm just going to ask the visitors to the refuge not to get too close to the gate.
Tes4Mod:Order of the Dragon/Ilu

Related Quests
 


Ilu is a Breton man who was killed by lions and later resurrected as a servant of Mephala. His wife Drela tries to find him, but her quest ends in tragedy, as he kills her for her efforts.

Ilu wears a set of chitin armor and is armed with a unique bow and 21 daedric arrows. He has a single superior healing potion.
Tes4Mod:Order of the Dragon/In the Well

Walkthrough
If you gain entrance to the Silver Mine and try to use the well there, you'll encounter a treasure hunter who jumped down to avoid the undead and can't get back out. You'll receive a quest marker pointing toward a ladder (it's nearby, if you have them turned off); return to the well with it and activate the well to place it inside. She'll climb out and give you 700 gold as a reward.

Journal Entries
Tes4Mod:Order of the Dragon/Inconspicuous Bandit Cave

The entrance is a short distance uphill from Whitmond, the farmhouse near the city gate. You'll have to go here to recover a lost necklace for Clagius Infernian; the door remains locked until then.
 

Related Quests
 

Exterior
The exterior is located at coordinates: Tamriel -46,-6
This location does not have a map marker.

Zone 1: Barricaded Cave
From the entrance, proceed straight to the first large cave, which has a chasm in the middle spanned by a bridge. There's one bandit spawn on the far side and two more below. The bridge itself is trapped with a swinging log, and there's a set of logs that you can push onto the bandits below. A passage on the far side leads down to the lower area; this leads to another large cave with exits to the north and south. The north passage ends in a door with a swinging mace trap on the other side; it leads to another cave with a bandit spawn, some chests, and mushrooms. The other exit leads to a smaller cave with two bandit spawns; an exit in the south wall leads to the final room, where the bandits' leader resides.
Tes4Mod:Order of the Dragon/Inconspicuous House

It is located along the road north of the lake. It contains a dining table, shelves for food and dishes, various containers, and bedrolls for the slaves.
Tes4Mod:Order of the Dragon/Ingalawen

Ingalawen is a High Elf of the Order of the Dragon who takes command of the Order Outpost after its completion. During the outpost's construction, the workers will come across a passage in the cellar. You may ask her to accompany you to see what lies below.

She wears a Dragon Knight cuirass with matching gauntlets and greaves. She is armed with a Dragon Order longsword and carries three superior healing potions.

Related Quests
Tes4Mod:Order of the Dragon/Inol Hlaren

Inol Hlaren is a Dunmer merchant who runs Hlaren's Bread, a bakery in Kathar. He's looking for a recipe for fig cake, and you can help him out.

Inol wears a black cloth garment and braided leather sandals. He has no possessions.

 
Related Quests
Tes4Mod:Order of the Dragon/Insignificant Cave

The first time you approach the mine, you'll encounter three leveled undead spawns - skeletons or liches.
 

Exterior
The exterior is located at coordinates: ODDDesert01 0,-1
This location does not have a map marker.

Zone 1: Insignificant Cave
This mine is rather small - it consists of only two tunnels, which branch off shortly inside the entrance. Each dead-ends in a small wide spot; the one on the right has three skeleton spawns, and the one on the left has one random rat/spider spawn. The mine itself holds 16 gold veins. There is nothing else of interest here.
Tes4Mod:Order of the Dragon/Irena

Irena is a Breton pauper who works as a cook in the Order Manor. Once things get running, she'll ask you to acquire some ingredients so she can make a batch of her famous meatloaf. Once you accomplish this, she'll give you a key to her chest, which has a handle inside that opens a secret door leading to hidden rooms below the manor.

Irena wears a coarse linen shirt and pants, and oiled linen shoes. She has nothing of interest.


Related Quests
Tes4Mod:Order of the Dragon/Irena the Cook

Walkthrough
This quest is available after you acquire the Order Manor. Irena the cook works down in the kitchen; if you talk to her, she'll ask you to get her some ingredients to make her famous meatloaf, along with some other stuff. If you persevere, she'll give you some of the meatloaf, along with a key to a chest, which is locate behind the bench in the small courtyard beside the main entrance.

Journal Entries
Tes4Mod:Order of the Dragon/Ja'kil

'''Ja'kil''', aka the "Moon Sugar Lord", is a Khajiit scout who runs the Skooma Den, along with a band of skooma dealers. He lives in a house in Arena.

He wears a set of Bonemold Armor (or a Kathar gold robe when relaxing), along with an ebony ring and a gold diamond ring, and is armed with a curved dagger. He has two superior healing potions, four legendary healing potions, and a large amount of gold.

 
Related Quests
Tes4Mod:Order of the Dragon/Jalana

Jalana is the leader of a group of bandits who live in a camp in the desert of Mephala's realm. She wears a set of bonemold armor (no helmet or shield) and is armed with a chitin club and dagger, along with a random blunt weapon. She carries a superior healing potion, a random poison, and an Old Spirit Jewel.
Tes4Mod:Order of the Dragon/Jelin

Related Quests
 


Jelin is a Redguard necromancer who lives in his house in Chorrol. He is actually an impostor - he killed the real Jelin some time before on his master's orders and took Jelin's place. Since Jelin kept to himself, few people would know the difference. Sorla will want you to deal with him at some point, whereupon you'll learn the truth of the matter (though not the motives behind it).

Jelin wears a burgundy linen shirt and pants, and quilted shoes.
Tes4Mod:Order of the Dragon/Journal From Sula

[The older entries concern the greatest part of life in this village and homage to Mephala, who produced a well in the center of the village. The last entry, however, is of interest:]

On my evening walk yesterday I walked towards the east, to collect some aloe vera. This Mephala-damned sand cough is going to kill me, I swear.

Within sight of the plants, I suddenly heard an outlandish sound. A... guar - rare here in Bam Ukaltan. I crept further and he actually grazed - not far from the old, weathered cemetery. And he was white! A white guar! This must be my lucky day. Toni in Kazbai would surely pay a fortune for a white guar.

I will hurry back to Sula to bring a rope. Watch out, you S'wits out there, I'll catch a white guar tonight!
Tes4Mod:Order of the Dragon/Journal of a Salt Worker

First Entry 
By Mephala, the six-day march is behind us, we have reached the salt mines. Tonight we will have to soak up as much strength as possible in order to survive the next few days of hard work.


Second Entry 
Our Dunmer overseers have been good to us. We were allowed to drink two sips of water. They also gave us a blanket that we have stretched over the hole, so we were not in the sun all the time. But now we are so tired that I can hardly hold the pen.


Third Entry 
Today's workday was like yesterday, but I have to be careful. One of the overseers has discovered one of my nibs and is now extremely suspicious. A mine slave who can write is not welcome. A slave who keeps a diary is but a dead man.


Fourth Entry 
The suspicious overseer has assigned me to a particularly difficult task today. I had to go down to the bottom of the hole and lift the salt deposits upwards from there. I can't last long with that, but by Mephala's goodness, only three days until we make our way back.


Fifth Entry 
Mephala stand by us! When I was using my hands to hollow out the salt hole in depth, I suddenly came to a huge antenna, such as from an insect. It fidgeted and seemed to scan the environment. I panicked and climbed to the top as quickly as possible. Our Dunmer overseers flexed their bows and shot several arrows down into the darkness of the hole. You could hear a gurgling sound, as if something down there croaking, then it was quiet. Now the gurgling has started again; all night we hear these strange clacking sounds as if something is just waiting for an opportunity to devour us. We are nervous; we can't close our eyes.


Sixth Entry 
The clacking and gurgling, it just will not stop. We decided to break-