Netruk44/uesp-wiki-content huggingface dataset:
Online:Recipe Compendium

Recipe Compendium and its preceding achievements are awarded for finding and reading Provisioning Recipes.  Food or Drink recipes will work, and you do not need to have sufficient skill to actually craft the items on the recipes to receive credit for these achievements.  There are over 4 times as many recipes in the game as are needed for the highest level of this achievement, so it is not necessary to learn all of them.  The largest achievement will allow you to purchase a   for your home.  It costs   and can be purchased from any Chefs.
Online:Writ Upon the Sky

Writ Upon the Sky and its preceding achievements are awarded for completing Crafting Writ daily quests in any of the 7 Crafting Professions. If you do 6 every day, it will take you a maximum of 42 days to complete the final achievement in this line. If you do all 7 every day, it will take 36 days.
Online:Truly Legendary

Truly Legendary is awarded for applying a   glyph (using a   Aspect Rune) to a   piece of gear, either armor or weapon, which you created from scratch.

This means you must have an Enchanting skill of at least 31 to get the last level of Aspect Improvement.  Your other crafting skills can be at any level, though it's recommended that you max out the relevant Expertise skill so as to avoid having to waste a large number of rare tempers to improve the item all the way up to Legendary.

Since you cannot (yet) craft jewelry, you must create either an Armor or a Weapon glyph.  The Potency of the glyph and the level of the item are irrelevant to this achievement.  You must also apply the Enchantment after upgrading the item, not before.

Note that you do not need to equip the item, so if you want to create a set item for another player, you don't have to worry about it being bound to your account.  Note as well that it is not necessary for the same character to both create the item and upgrade it to   before enchanting it.  You can create the base item, give it to another character in your account, or another player, and have them upgrade it, then give it back and apply the enchantment, and this will work as well, removing the need for both characters to have the Expertise skill to safely upgrade it without using many tempers.
Online:Trait Master

Trait Master is awarded for researching each of the Traits (except Nirnhoned) at least once.  This includes 8 traits for armor and 8 for weapons.  You do not need to learn them all on the same item type (which is fortunate because that takes much longer).  The fastest way to get this is to learn the weapon traits at Blacksmithing and Woodworking stations while you do the armor traits at Clothing stations, since you cannot research any weapon traits on clothing.
Online:Learn the Nirnhoned Trait

Learn the Nirnhoned Trait is awarded for researching the Nirnhoned trait on any item.

To do this, you will need to somehow acquire a Nirnhoned item. The only way to acquire a Nirnhoned item naturally is by completing the majority of the main quest in Craglorn, which will reward you with one Nirnhoned item at the end of Dawn of the Exalted Viper. Learning all nine traits will allow you to craft certain sets you otherwise couldn't, and as such Nirnhoned items are very valuable when trading with other players. It is therefore generally advisable to research the item you're rewarded from this quest. 

The alternative way to obtain this achievement is to purchase a Nirnhoned item from Guild Traders, or ask another player to craft a Nirnhoned item for you. You may need to supply the Nirncrux yourself, using either Fortified Nirncrux for armor or Potent Nirncrux for weapons. Nirncrux of both types can be found by harvesting nodes or killing certain beasts in Craglorn. Due to the rarity of Nirncrux and the difficulty in researching the Nirnhoned trait for multiple items, it will usually be rather expensive if you depend on Guild Traders to do this.
Online:Negative Potency

Negative Potency is awarded for learning all of the Negative Potency runes (prior to Jehade).  To do this, you will need to have increased your Potency Improvement passive to at least 9, which requires you to have reached level 40 in Enchanting.  You can learn a rune simply by creating any glyph using it.  Runes can be found in many locations, most commonly near ruins.  The runes you will find are tied to the level of the zone, so if you're looking for lower-level runes, you may have to go back to the early zones for your Alliance, or you may now purchase them from Enchanter merchants.

The required runes are as follows:
Online:Positive Potency

Positive Potency is awarded for learning all of the Positive Potency runes (prior to Rejera).  To do this, you will need to have increased your Potency Improvement passive to at least 9, which requires you to have reached level 40 in Enchanting.  You can learn a rune simply by creating any glyph using it.  Runes can be found in many locations, most commonly near ruins.  The runes you will find are tied to the level of the zone, so if you're looking for lower-level runes, you may have to go back to the early zones for your Alliance, or you may now purchase them from Enchanter merchants.

The required runes are as follows:
Online:Ruby Potency

Ruby Potency is awarded for learning all of the runes for Champion 150 and 160. These include two Positive Potency Runes, two Negative Potency Runes, and one Essence Rune. To do this, you will need to have increased your Potency Improvement passive to 10, which requires you to have reached level 50 in Enchanting. You can learn a rune simply by creating any glyph using it. Runes can be found in many locations, most commonly near ruins. The runes can be found anywhere, but are more common the higher your level and Enchanting skill, or you may purchase the Potency runes from Enchanter merchants. Hakeijo runestones are much rarer than other essence runes, but can be bought either at Guild Stores or for 5000 Tel Var Stones stones at the alliance bases in the Imperial Sewers. This achievement will allow you to purchase an   for your home. It costs   and can be purchased from any enchanter.

The required runes are as follows:
Potency Runes

Essence Rune
Online:Potency

Potency is awarded for translating all of the pre-champion 150 Potency Runestones.  To do this, you will need to have increased your Potency Improvement passive to at least 9, which requires you to have reached level 40 in Enchanting.  You can learn a rune simply by creating any glyph using it.  Runes can be found in many locations, most commonly near ruins.  The runes you will find are tied to the level of the zone, so if you're looking for lower-level runes, you may have to go back to the early zones for your Alliance, or you may now purchase them from Enchanter merchants.  See the Negative Potency and Positive Potency pages for complete lists of the runes you will need to find and learn.  Note that it is not necessary to complete Ruby Potency to earn this achievement and the dye that comes with it.
Online:Aspect

Aspect is awarded for translating all of the Aspect Runestones.  To do this, you will need to have increased your Aspect Improvement passive to level 4, which requires you to have reached level 31 in Enchanting.  You can learn a rune simply by creating any glyph using it.  Runes can be found in many locations, most commonly near ruins.

The required runes are as follows:
Online:Essence (achievement)

Essence is awarded for translating all of the Essence Runestones (except for Hakeijo).  This is the only one of the Enchanting achievements that can be done at any level in the skill, and without investing any skill points.  You can learn a rune simply by creating any glyph using it.  Runes can be found in many locations, most commonly near ruins.

 
The required runes are as follows:
Online:Wrothgar Grand Adventurer

Wrothgar Grand Adventurer and its preceding achievements are awarded for completing quests in Wrothgar. Daily quests do not count towards this achievement, but do count towards Wrothgar Delve Monthly and Monster Hunter of the Month instead. There are 47 in total, so you can still complete the highest level of this achievement even if you miss a few of them. Each of these achievements will allow you to purchase items for your house from Lozotusk in Orsinium.  The table below shows which items become available for each achievement.



Quests
Online:Greater Dungeon Healer

Dungeon Healer and Greater Dungeon Healer are awarded for doing large amounts of healing while in Delves, Public Dungeons, Group Dungeons, or Trials.  Contrary to the description, healing done to yourself also counts, including healing done by a familiar, such as the Sorcerer's Twilight Matriarch.
Online:Dungeon Damage Dispenser

Dungeon Damage Dealer and Dungeon Damage Dispenser are awarded for doing large amounts of damage while in Delves, Public Dungeons, Group Dungeons, or Trials.  Since One Tamriel, these achievements have become much easier to get, due to your damage being scaled up at lower levels.
Online:Greater Dungeon Blocker

Dungeon Blocker and Greater Dungeon Blocker are awarded for blocking large amounts of damage while in Delves, Public Dungeons, Group Dungeons, or Trials.  Note that simply absorbing the damage (via Damage Shields or other damage mitigation tactics) does not count.  You must actually be blocking attacks to receive credit.
Online:Dungeon Annihilator

Dungeon Annihilator and Greater Dungeon Annihilator are awarded for defeating enemies while in Delves, Public Dungeons, Group Dungeons, or Trials.  You do not need to land the killing blows, or indeed do any damage at all so long as you participate in the battle in some way, e.g. providing healing or tanking.
Online:Dungeon Lord

Dungeon Ruler and Dungeon Lord are awarded for defeating bosses while in Delves, Public Dungeons, Group Dungeons, or Trials. Dolmens also count. You do not need to land the killing blow, or indeed do any damage at all so long as you participate in the battle in some way, e.g. providing healing or tanking.

Bosses in Delves and Public Dungeons only count once towards the achievement; however, in Group Dungeons it's possible to get credit for killing the same boss multiple times.
Online:Auridon Skyshard Hunter

Auridon Skyshard Hunter is awarded for finding each of the 16 Skyshards in Auridon.

 
Their locations are as follows:
Locations
 

Gallery
 

Maps
Online:Patch/2.5.8

OVERVIEW
The Elder Scrolls Online v2.5.8 is a small incremental patch that includes fixes for some dungeons, quests, grouping, and more. The size of this patch is approximately 96MB.

FIXES & IMPROVEMENTS, SHADOWS OF THE HIST DLC GAME PACK

Dungeons & Group Content
Dungeons
Cradle of Shadows
Player characters targeted by Velidreth's Feast and Famine ability are now immune to other crowd control effects and incoming damage as originally intended.
Ruins of Mazzatun
Fixed an issue that was causing you to occasionally see more than one set of Elders at the end of this dungeon.

FIXES & IMPROVEMENTS, BASE GAME PATCH

Combat & Gameplay
General
Fixed an issue where it would appear as though you were unable to form or join a group (this was previously a UI issue).

Dungeons & Group Content
Dragonstar Arena
Normal Dragonstar Arena can now be accessed by player characters below level 50 as long as one player in your group is above level 50, and gone into the arena. You can then travel directly to that player.
Note: You'll be able to access Dragonstar Arena without this particular condition in a future patch.

Miscellaneous
General
Fixed an issue that was causing the game to crash for some players, ultimately causing unexpected server downtime.

Quests & Zones
Grahtwood
The Grip of Madness: Fixed an issue with the bears associated with this quest that was preventing players from completing the quest.

UI
Addons
The GetCharacterInfo() API will no longer lose characters when changing zones.

Maps
Fixed an issue where selecting multiple wayshrines was displaying Japanese options on non-Japanese clients.
Online:Bracing

Bracing was a skill in the Heavy Armor skill line which reduced the Stamina cost of blocking by 10% at Rank I and 20% at Rank II, if you were wearing five or more pieces of Heavy Armor. The passive was removed in Update 10 and replaced with Wrath.

Patch Notes
Online:Crafting Motif 32: Abah's Watch Axes

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord Orahan at-Addin

AXES

We have a number of those axes with the double-crescent blades down in the water-level warehouse. They're very similar to what I sold the Iron Wheel; let's equip our own axe-wielders with those arms.
Online:Crafting Motif 32: Abah's Watch Belts

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

BELTS 

That shipment of heavy wool sashes we got from Rihad will do fine as belts: just put a round metal boss on front to cinch it through, and hang metal tassets at the hips for the more heavily-armored guards.
Online:Crafting Motif 32: Abah's Watch Boots

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

BOOTS 

The basic goat-leather boots shipped in from   ought to do fine: we have plenty of them, and nobody looks at a guard's feet anyway. But make sure they have good quality straps at the ankle to attach to the bottom of the greaves.
Online:Crafting Motif 32: Abah's Watch Bows

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

BOWS 

We're arming town guards here: they don't need to shoot arrows at battlefield ranges, so there's no point in giving them powerful (and expensive) composite bows. Simple self bows will do fine—and as a matter of fact we just got a ship load of those from  !
Online:Crafting Motif 32: Abah's Watch Chests

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

CHESTS 

It was smart to buy out that entire shipment of mix-and-match layered cuirass pieces from that forge that went out of business in  . We sold most of them to the Iron Wheel, but there are enough pieces left over to equip our own Abah's Watch guards.
Online:Crafting Motif 32: Abah's Watch Daggers

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

DAGGERS 

  blades—swords and daggers—are just the best, even simple, relatively plain stabbers like those crates of used weapons we got from the school at  . They may have been forged as practice blades, but they're none the less lethal for that. Make sure every one of our guards has one of those simple curved daggers.
Online:Crafting Motif 32: Abah's Watch Gloves

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

GLOVES 

When we bought those   cuirasses, I got them to throw in two crates of matching gauntlets constructed along similar lines: a sturdy leather base that supports layers of mix-and-match plates mounted on top. Those are good combat gloves; it's almost a shame not to sell them. But the guards must have gauntlets!
Online:Crafting Motif 32: Abah's Watch Helmets

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

HELMETS 

We sold the Iron Wheel three crates of those turbaned conical helmets from  . I think we have one crate left, so let's issue those to the Abah's Watch guards. If we run out of the conical helms, give them metal skullcaps to wear under the turbans.
Online:Crafting Motif 32: Abah's Watch Legs

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

LEG GREAVES

The greaves we're using follow the same design principle as the gauntlets and cuirass: they're heavy top-grain leather lined with strap-points for buckling on layered metal plates. Leave off the metal plates for the guards working beats on the docks—if they fall in the harbor, we want them to be able to get out again.
Online:Crafting Motif 32: Abah's Watch Maces

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

MACES

We got the maces from the same forge as the axes and shields, and they have that same double-crescent motif, in this case as the shape of the sharp flanges on the maces' heads. That double crescent: I wonder what it means?
Online:Crafting Motif 32: Abah's Watch Shields

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

SHIELDS 

Even after equipping the Iron Wheel, we still have a lot of those round shields faced with the double-crescent design. Put a slightly different tint on them and issue those to our guards.
Online:Crafting Motif 32: Abah's Watch Shoulders

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

SHOULDERS

We have a fair number of sets of pauldrons from   that match the cuirass and gauntlets—heavy leather with attachments for overlapping metal plates. In for a copper, in for a drake: might as well give those to the Landing guards as well.
Online:Crafting Motif 32: Abah's Watch Staves

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

STAVES 

In the warehouse at the outer harbor you'll find a round dozen spell-staves topped with double-crescent finials. That ought to be enough to equip our spellcasting officers, and as a bonus they match the design on the axes, maces, and shields.
Online:Crafting Motif 32: Abah's Watch Swords

Memo: Outfitting the    

I just sold that   outfit a load of first-quality arms and armor—good enough that our own Abah's Landing guards are going to look shabby in comparison, and that's not going to do. We need to show a united front to the Wheel, with a standardized look to our guards. Based on what we've got in the warehouses, let's equip them as indicated below.

—Merchant Lord  

SWORDS

We got both one-handed and two-handed swords from the school at  , and from their quality and condition you'd never know they'd been used as practice blades by students for years.  s take care of their swords like nobody else.
Online:Khenarthi's Skyshard Hunter

'''Khenarthi's Roost Skyshard Hunter''' is awarded for finding each of the six Skyshards in Khenarthi's Roost.  Their locations are as follows:

 
Locations
 

Gallery
 

Maps
Online:Stros M'Kai Skyshard Hunter

'''Stros M'Kai Skyshard Hunter''' is awarded for finding each of the three Skyshards in Stros M'Kai.  Their locations are as follows:

 
Locations
 

Gallery
 

Maps
Online:Magnanimous Magnate

Magnanimous Magnate is awarded for fencing 4000 worth of goods each at all of the 15 Alliance zones' Outlaws Refuges, as well as the Thieves Den in Hew's Bane.  You should pay attention to how much you have fenced at each location - the progress will show up under the 4 sub-achievements that make up this one.  If you've already received the required amount from any given city, you'll want to avoid fencing goods at that location until this achievement is complete.  Goods fenced at other locations, such as Belkarth, or zones added by the other DLCs and Chapters will not count towards this achievement, nor will goods fenced to Pirharri the Smuggler.  This also does not include goods that have been laundered, only fenced.

Notes
Investing at least one point in the Trafficker skill from Legerdemain is highly recommended for this, as it more than doubles the number of items you can fence per day.  Haggling from the Thieves Guild line will also help as it increases the amount of gold for each item.
Online:Silver Dawn

The   are a group of werewolf hunters. They were formed in   during the  , when werewolves were very prevalent in  . They believe werewolves to be cursed and have sworn to eradicate them. 

Members
 

Locations
   
   
   

Quests
 
 
 

Related Books
Online:Robust (skill)

Robust was a skill in the Nord and Orc racial passive skill lines which increased health recovery by 10% at Rank I, 20% at Rank II, and 30% at Rank III. The ability was removed in Update 11 and replaced with Stalwart in the Nord line and Unflinching in the Orc line.
Online:Mages Guild (Orsinium)

Services



Residents
Abzrolg
Ajac Falbert  
Deechee-Noo
Durhaz
Fredevieve Hastien  
Kalina Telvanni
Lamazh
Othukul
Online:Rime Hammer Forge

Notes
In early drafts of Orsinium, the   was originally called the Rime Hammer.
Online:Coldsnap Clothiers

Residents
Borzighu the Tidy Tailor