Netruk44/uesp-wiki-content huggingface dataset:
Online:Valkynaz Nokvroz

Valkynaz Nokvroz is a high-ranking Dremora in service to Mehrunes Dagon. He is the leader of the Ruinblood Clan and commander of the Ardent Hope fortress and Blood Pit in the Deadlands, a position he attained through treacherous means. He is a reluctant associate of the Waking Flame who was sent personally by Mehrunes Dagon to overseer Sister Celdina's cataclyst. 
 
Related Quests







Quest-Related Events
The Key and the Cataclyst
thumb|right|Valkynaz Nokvroz in the Fargrave Conclave
After you have successfully infiltrated the Fargrave Conclave with Lyranth pretending to be your prisoner, you can overhear the Valkynaz speaking with Sister Celdina:
:Valkynaz Nokvroz: "After the failure at the Dread Cellar, your Fargrave cataclyst must perform as promised, Celdina."
:Sister Celdina: "The device will work as intended, Nokvroz. Ah, here comes the devastator now."

You can speak with Nokvroz before Celdina:
:''"A mortal, holding the chains of the infamous Lyranth Foolkiller? I think that says more about Lyranth's overblown reputation than it does about your abilities, devastator. Wouldn't you agree?"
:The enchanted blade Sister Celdina provided incapacitated Lyranth, just as we planned.
:"Yes, Celdina's blade. Pity she can't make enough of those for all of you. Might actually give you mortals the horns you need to rise from the mire of your pitiful existence. Enough. Present your prize to your leader, devastator."

Once you have presented Lyranth to Sister Celdina, she will opt to use the Dremora for the latest trial run of the Catalyst. Valkynaz Nokvroz will leave for the conclave chamber with the rest of the group. When you follow, you will find Nokvroz on one of the balconies above the cataclyst where you have been given the honor of activating the device. However, Lyranth will use the opportunity to free herself and break the machine. 
:Lyranth: "I have seen enough! I will be free!"
: 
:Valkynaz Nokvroz: "The Dremora damaged the cataclyst! Duke of Fire, destroy them!"
:Sister Celdina: "Shut it down! We must preserve the cataclyst!"

Once the Duke of Fire is slain, the Cataclyst will begin to smoke as the room shakes:
:Valkynaz Nokvroz: "This device is lost, Celdina. Another failure for you and your order."
:Lyranth: "Now, little mortal, flee!"

Deadlight
thumb|Captive in Deadlight|right
Defeat Celdina only to see Valkynaz Nokvroz appear behind The Anchorite:
:Valkynaz Nokvroz: "You have my thanks, mortal. You eliminated Sister Celdina and served up Moricar's heir on a silver platter."
:Valkynaz Nokvroz: "Her blood will fuel my Perfected Cataclyst. With it I shall conquer Fargrave for Mehrunes Dagon. And after that, your world shall fall!"
:The Anchorite: "My amulet, friend! Keep it safe!"''

Nokvroz whisks The Anchorite away with a spell.
 
Against All Hope
 
 
Notes
Valkynaz Nokvroz is featured as Mehrunes Dagon's champion in The Elder Scrolls Online - Gates of Oblivion Launch Cinematic.
Bethesda sponsored blacksmith YouTuber Alec Steele to make a video where he forges Valkynaz Nokvroz's sword in real life.
Gallery
Online:Loading Screens/Imperial City

This page contains loading screens from the Imperial City.

Location Messages
Imperial City - At the center of Cyrodiil, the three Alliances compete against daedric overlords and each other for control over the Imperial City and access to the White Gold Tower.
Imperial Sewers - Extending far beneath the Imperial City, the sewers and even deeper regions have been the source of dread rumors for centuries.
Imperial City Prison - ''This external district of the Imperial City houses the headquarters of the Imperial Legions, as well as the Imperial Prison itself. The City sewers pass beneath the prison as they drain toward Lake Rumare—but they're inaccessible, of course.
White-Gold Tower - Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it!
The Dragonfire Cathedral - The existence of this monumental subterranean vault surely must be the greatest secret of the Imperial City. The architecture is Ayleid, but the structure was apparently re-purposed in the early days of the First Empire.''

Loading Screens
Online:Loading Screens/Orsinium

This page contains loading screens from Orsinium.
Location Messages
Wrothgar - ''The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again.
Scarp Keep - The Orc king's palace, also known as Orsinium Keep, is modeled after the royal castle of Scarp Keep in Old Orsinium. Strong foundations, thick walls, and wary sentries protect the home of the Orc king.
Frostbreak Fortress - Late in the Second Empire period, Orsinium was briefly recognized as an Imperial province. Frostbreak Fortress was built to help defend it, but was abandoned after the Second Empire collapsed and Orsinium was once again destroyed.
Morkul Descent - Legend holds that, before they built on the surface, the earliest Orcs made their homes underground. True or not, this cavern has an undeniably Orcish feel to it.
Argent Mine - As its name suggests, this delve was once a silver mine, but local sources say it was worked out centuries ago. The nearby Orcs avoid it, but don't care to say why.
Exile's Barrow - Who were the ancient Nord "exiles" who came so far to excavate this remote barrow? And what did they come here to bury? Don't ask, because the Orcs don't care to know.
Nikolvara's Kennel - The series of caves known as Nikolvara's Kennel have long been home to wild packs of durzogs, but nearby residents now complain that the place has been overrun with the creatures.
Thukhozod's Sanctum - This complex was clearly built by Ayleids, the ancient Wild Elves of Cyrodiil. After St. Alessia's slave revolt, some Ayleid clans fled to northwest Tamriel, but whatever group excavated these halls disappeared long ago.
Watcher's Hold - The borders between Breton High Rock and Orcish Wrothgar have changed many times in the last three thousand years, and old Breton watch towers stud the region like stony stumps.
Zthenganaz - "When the Clan Rourken left Vvardenfell, it seems evident that several clans broke off to create their own settlements, choosing to live in greater isolation than their Eastern brethren."—Thelwe Ghelein
Old Orsinium - The original City of the Orcs was built and razed at least three times before King Kurog decided to rebuild in a new location. At Old Orsinium most of the surface city has been obliterated, but there are still extensive ruins underground.
Rkindaleft - This Dwarven site doesn't appear in Thelwe Ghelein's comprehensive "Summarized Overview of Known Dwemer Locations." How has it stayed hidden for so long?''

Loading Screens
Online:Loading Screens/Dungeon DLC

This page contains loading screens from DLC dungeons.

Shadows of the Hist
 

Horns of the Reach
 

Dragon Bones
 

Wolfhunter
 

Wrathstone
 

Scalebreaker
 

Harrowstorm
 

Stonethorn
 

Flames of Ambition
 

Waking Flame
Online:Loading Screens/Stormhaven

This page contains loading screens from Stormhaven.

Location Messages
Stormhaven - Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant.

Bonesnap Ruins - The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin Tribe, who have occupied the site and turned the ancient halls to their own sordid ends.
Wayrest Sewers - ''Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above.
Emeric's Dream - King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps.
Portdun Watch - An abandoned outwork of Firebrand Keep, this tower once guarded the crossroads between Wayrest and Alcaire.
Koeglin Mine - Rumor has it this old, shuttered ebony mine has recently been reopened by agents of the Mages Guild.
Pariah Catacombs - Once the favored burial site of the elite of Stormhaven, the Menevia Catacombs were abandoned, along with Menevia Abbey, after the Ghost Harrowing of 2E 307. The vaults were renamed the Pariah Catacombs when the Spirit Wardens re-opened the nearby chapel as Pariah Abbey.
Farangel's Delve - Who excavated Farangel's Delve, and why, is unknown. What is known is that it was used as a smugglers' den for untold generations, until recently cleaned out and closed by the Lion Guard. However, rumor says it's been reopened….
Bearclaw Mine - In many parts of Tamriel, black bears are smaller than their brown or white cousins. Not so the black bears of High Rock, which are among the largest seen anywhere.
Norvulk Ruins - It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder.
Aphren's Tomb - The inner sanctum of the keep built by the long-dead King Aphren.
Alcaire Keep - The seat of the Dukes of Alcaire, who have reigned over the vales of eastern Stormhaven since the late First Era.
Wayrest Castle - The magnificent royal domicile of the king of the city-state of Wayrest — and now, the seat of the High King of the Daggerfall Covenant.
Godrun's Dream - The Omen of Betrayal went by many names throughout the First and Second Eras. High Elves of Summerset once knew it as "The Gray Sleep," while Argonians whisper of "the Egg-Terror." The Orcs of Orsinium still call it "The Visiting Breton."
Wayrest Outlaws Refuge - Stormhaven is the territory of the criminal gang called the Midnight Union. It would be unwise to speak ill of them in the Wayrest outlaws refuge.''

Loading Screens
Online:Loading Screens/Tutorial

This page contains loading screens from locations visited during tutorial quests.

Location Messages
The Wailing Prison - Tamriel is gone. You are going someplace else, someplace far from the world you know. Someplace wrong.
Firemoth Island  - The Firemoth islets seem to float like forgotten derelicts on the surface of the Inner Sea, shrouded in mists that might hide all manner of crimes and corruption.
Eldbur Sanctuary  - ''Presumably, this is where the scholars of the old Eldbur Monastery gathered for meditation and reflection. It looks like it, anyway, but something doesn't feel right….
Star Haven Adeptorium  - "We Khajiiti are enthusiastic people, and those of us devoted to religion often become adepts to study one of our ascetic traditions. In many ways, the religious history of Elsweyr is the history of its adeptoriums."—Moon-Bishop Hunal
Deepwood Vale  - "Nords. They have such an innate fear of desolate and abandoned places like Deepwood Vale that the Icereach Coven has had little trouble hiding in plain sight. For that reason, they have already lost this war."—Matron Urgala
Isle of Balfiera - "No one can say precisely how old the Adamantine Tower is. Or how deep it goes. But those who sought to plumb its secrets often left mysteries of their own."—Tessurian Direnni''

Loading Screens
Online:Deadlands Scorpion

Deadlands Scorpions can be found in the Deadlands. Some are small and passive, able to be killed in one hit.
Online:Sweet Daffodil

Sweet Daffodil is a Nightmare Courser horse that was summoned by Rogatina Cinna to bring you to her mistress Lyranth's location. She can be found at the capital city of each alliance.
 

Related Quests
Lore:Across the Niben Bar

From   to   
The Niben's back is wide 
Good ships along   
Await the morning tide.

In   we took on ore 
At  , Colovian red 
Timber we shipped in   
Then sailed for   Head.

CHORUS 
One, two! One, two! Cast far, cast true! 
Hey leadsman, call your mark! 
Shoal-water lurks in foggy murk 
Across the Niben Bar!

In   we bought sugar cane 
In   furs and dyes 
Then sold it all at   
And drank in  !

The   has silk and wine 
We turn for home again 
In   my sweetheart pines 
To see her sailing-man!

CHORUS 
One, two! One, two! Cast far, cast true! 
Hey leadsman, call your mark! 
For  s dwell beneath the swells 
Across the Niben Bar!

CHORUS 
One, two! One, two! Cast far, cast true! 
Hey leadsman, call your mark! 
For sailors roam upon the foam 
Across the Niben Bar!
Online:Loading Screens/Starter Zones

This page contains loading screens from the Alliance starter zones.

;Location Messages
'''Khenarthi's Roost - This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane.
Bleakrock Isle - Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders.
Bal Foyen - Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes.
Stros M'Kai - One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea.
Betnikh - Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders.
Ayleid Sanctuary - The Ayleid Sanctuary on Betnikh was sealed by the Balfiera Elves during the Direnni Hegemony, and its tunnels were never explored or catalogued by the Bretons who came after. They might contain … anything.
Ancient Carzog's Demise - Way before the Balfiera Elves sealed this Ayleid ruin during the Direnni Hegemony, the Orcs used this place for a very different purpose—as you will see in these ancient memories ….''

;Loading Screens
Online:Pan-Elsweyr Celebration Event

thumb|Pan-Elsweyr Celebration
The Pan-Elsweyr Celebration is a holiday event which celebrates the release of the DLC from the Season of the Dragon storyline; the Elsweyr Chapter and the Dragonhold DLC. During this event you will receive bonus loot, rewards and Event Tickets from exploring and questing within the Northern and Southern Elsweyr zones.

There is an introductory quest, A Visit to Elsweyr which can be picked up from the Crown Store.
 

Elsweyr Coffers
right
Completing certain activities in the Northern and Southern Elsweyr zones, have a chance of dropping an Elsweyr Coffer as bonus reward. These may contain the following:
Motif Pages
Ja'zennji Siir Style Pages
Treasure maps for Northern and Southern Elsweyr
Overland Gear Sets
Style Items
Crafting Materials
Transmutation Crystals

The first time you complete a Daily Quest in Northern or Southern Elsweyr, you will receive a Glorious Elsweyr Coffer. This is guaranteed to contain a Motif Chapter page or Ja'zennji Siir style page.

Pan-Elsweyr Celebration 2021
thumb|right|Pan-Elsweyr Celebration 2021
The inaugural run of this event occured from July 22 to August 3, 2021. During this event, there were double rewards from Northern and Southern Elsweyr Daily Quests, Resource Nodes, Dragons, World and Delve bosses, and Sunspire Trial bosses.

Two Event Tickets could be earned daily by completing one Daily Quest in Northern Elsweyr and one in Southern Elsweyr. During this event, the Impresario introduced the first fragment required for the Dagonic Quasigriff—the Smoke-Wreathed Gryphon Feather. She also sold bound Ja'zennji Siir style pages, Unstable Morpholith base fragments, and Group Repair Kits.

This event also saw the release of the Season of the Dragon mega-pack, which is a collection of Dragonhold, Wrathstone, and Scalebreaker DLCs (but not Elsweyr).

Crown Store Exclusives
During the event, the following event-themed items were available in the Crown Store:
Khenarthi's Pride Style‎
Ja'khajiit Khamira pet 
Queen's Claw Senche-raht mount

Baandari Pedlar Crates were also brought back for the duration of the event. This marked the first time the Radiant Apexes of that season could be purchased with Crown Gems or Seals of Endeavor.

Notes
As introduced in the Dragon Rise event, players were able to spot dragons in the various faction starter cities and capital cities.

See Also
Dragon Rise
Dawn of the Dragonguard

External Links
Walk Warm Sands & Earn Bonus Rewards During the Pan-Elsweyr Celebration — 2021 Announcement of Event
Lore:Chimes of Silver

Many dryskins blame us for killing the  . They twist their faces and spit dry words like "murder," and "conspiracy," and "witchcraft." Even now, long seasons later, people still believe the Saxhleel conjured up the Knahaten Flu. I wish they could peel the hate from their eyes and look up-river to the days when I was a hatchling. Back then, the people of the root and the silver-skin tribes walked hand-in-hand, bound by mud, good food, and cheerful dancing.

I have many memories of the silver-skins. When I shut my mortal eyes, I can still smell Kuusa's heel-snail kabobs drawn fresh from a clay oven. I can hear the tin-chimes sing as they jangle at Dassil's waist. I can feel Old Haduk's rootfoam scrape down my throat and warm my belly. But what I remember most of all is the music. The shimmering songs without end. I miss those songs most of all.

We Saxhleel have a multitude of musical instruments, both simple and not-so-simple. The Kothringi, however, had many, many more. Indeed, my egg-sister and I used to joke about how anything could be an instrument in the hand of a Kothringi. Their tree cutters turned hollow logs into   drums. They plucked the sinew from  s to make low humming bow harps. The instruments they loved best, however, were their chimes.

Unlike people of the root, Kothringi had no distaste for metal. While they rarely wore clothes, they did wear bits of metal on thin strands of rope that tinkled and jangled as they walked. Their metal-tamer, Baelah, would cast lumps of   and   into his great fire pit and draw them out hot, twisting and molding them with a stone mallet until they took the right shape. After the metal rods cooled, he would hang them from tree boughs and strike each in time to take the measure of its song. Baelah made hundreds of these chimes, intent on taming every sound that metal could make.

One warm night in  , he summoned the tribes to his village for a feast. I do not know why they feasted, but we did not care. When the feasting was through, we all gathered around his great singing cypress and listened to his family play the chimes. Eight Kothringi—his wife, uncle, and five sons—leaped from root to branch like sure-footed  s, tapping the chimes with their song-sticks. The sound it made echoed in my chest like the gentle child of a thunderclap. Each of us felt our hearts burn bright as a torch, and many of the silver-skins wept joyful tears.

When dryskins say we killed the Kothringi, I think of that night in Nushmeeko. Had they heard what I heard and saw what I saw as a hatchling, they would know that no child of the Hist would destroy something so beautiful.
Lore:Countess Caro's Birthday

's birthday is not just an event. It is an incident.

While the countess herself has more or less removed herself from the day-to-day running of  , I assure you that it is not out of any sense of modesty. Her birthday is proof of this. Decadence is never squandered when it comes to the reigning family of Leyawiin, and the countess has never been an exception.

The food is always the most important part of any celebration. The foundation of every good party starts with what the guests' bellies will be full of. For Countess Caro's birthday, we ensure that only the finest decorates our tables. Golden platters teeter with  , plump and golden with dripping butter and honey. Red slices of beef, cuts of fish that melt on the tongue, suckling  , charred mushrooms—the scents mingle together until it's practically seductive. Crocks of roast vegetables, thick soups that you can't help but eat with hunks of dark, pillowy bread, and wobbling bowls of pudding.

The sweets are another matter entirely. Layer cakes tower over the guests' heads in every shade imaginable. Sugared pastries lay against one another, the sheen of glaze on them as glossy as a mirror. Candied yams, dark berry preserves, pies bubbling with sweet sap and golden buttery crusts, each more beautiful than the last.

I could write of the feast forever, but I simply must move on. The food is only a small part of the decadence of this grand event. The decorations are my personal pride and something I have poured every ounce of myself into. Words I use for inspiration include outrageous, grandiose, exorbitant, and totally dazzling.

Gold is the star of the celebration. Golden dishes, gold threaded table runners, shimmering gold curtains—even the lighting is perfectly crafted with the lighting of hundreds of candles hidden in alcoves and along the tables. Bouquets of flowers are dusted with warm light, their perfume as rich and buttery as the color gold itself.

Last but certainly not least, proper attire is required to attend this event. The guests are just as important to an event as the other accouterments. Those who are lucky enough to be invited spend months preparing their wardrobe. Decadent silks, jewel studded vests, shoes with pearls, circlets, rings on every finger—no one walks in without looking their absolute best. Some guests even plan to change outfits halfway through the celebration!

The cost of all this, one might ask? A good party planner never reveals such secrets.
Lore:Destron's Journal

We are the twins. We are the  . The  s tell us that our training, our isolation, is almost complete, but still no one comes.

We haven't seen new teachers in many years. And even the  , who used to visit with us often, has been absent since   and I were young. Have we disappointed him in some way? Is he angry with us?

Calia and I continue our studies. We have our activities. But we are lonely. The caretakers are helpful, but they are dreadfully boring. I know Calia wants to see the world outside our  , and I long for adventure and to see the places I have only read about.

They tell us the time is almost upon us, but they won't actually tell us what that means. I suppose we can wait a little longer.

It's not like we have any other choice.
Lore:Foolish Wings

Foolish, fluttering, a deluge of feathers. They think themselves royal. Cunning. Wise.

But they are vain. Small, chattering imitations of her. Mere shreds of her elegance, swarming like flies, not shadows. Stupid creatures. Unbalanced, not clever. Shuddering, clawing, flapping. They fight against bats. Battles of sticks and leaves. 

How can they be so close to her will? Noisy, cackling. It is no wonder they were kicked out. Cast aside. Their power is wasted. Wasted, wasted, dribbling out where it could be used. All they do is talk. Screech. Talons clutching at tiny, foolish treasures. Shiny, twinkling, a rusted gleam.

What strange creatures. Idiots. They deserve nothing, they are nothing. I do not fear them. They are whispers of her, slipped through cracks, gleaned from filth and reveling in it. There is no terror in their laughing eyes. Just blackness. Shining, glimmering blackness. 

Such imitations are easily distracted. Selfish, foolish.   instead of blades. Dull beaked. Blunted talons. They sail the canvas of her Oblivion, so close. If only they would help us reach such heights. But all they do is laugh, and laugh, and laugh. Cackling, politicking. 

So much power lost inside. Would she not want us to   for ourselves?