Netruk44/uesp-wiki-content huggingface dataset:
Online:Trea

Trea is a Wood Elf treasure hunter who can be found in Lilmoth near the countinghouse, talking to Veraan. As events happen in Murkmire they're overheard provide commentary.
 

Dialogue
Trea's dialogue will change as you progress through Murkmire. When you first arrive in Lilmoth she will assure you:
:''"New in Lilmoth? Don't worry. It's not as bad as it first seems. Just mind where you step, yeah? Never know when you'll end up buried up to your knees in mud."

After the completion of Sunken Treasure, you will be able to overhear her chatting with Veraan about it.
:Veraan: "It seems that Cyrodilic Collections just found something worthwhile. Their Khajiit lockpicker just bought a round of drinks at the tavern."
:Trea: "I heard. Seems like they finally found their way into the Tsona-Geeva xanmeer. Lucky them."
:Veraan: "Tsona-Geeva? Didn't that place just collapse? They're lucky they made it out alive."
:Trea: "A new hire saved them all from certain death, or so I hear. It's about time Kassandra got someone competent on her payroll."

When she is spoken she will now say:
:"Every time I go on on an expedition, I always find plenty of angry natives, raging creatures, and deadly traps … but still no treasure. My luck seems to be as rotten as a gas blossom."

Trea and Veraan will disappear from Lilmoth for awhile, only to return after the quest Death and Dreaming is completed. When they return, they can be overheard to discuss the change in fortunes for Cyrodilic Collections and certain rumors involving Kassandra and the Blackguards.
:Veraan: "It's unusually quiet at Cyrodilic Collections. They all off on an expedition?"
:Trea: "If they are, it's not going well. A cousin of mine was mapping the northern swamp. Says he saw Famia captured by the Blackguards."
:Veraan: "What? Why, she'll never last a day with those villains. Do you think Kassandra knows?"
:Trea: "That's the thing. My cousin told me that Kassandra was with them too, only she was … giving out orders. Almost like she was leading the lot."
:Veraan: "Kassandra … working with the Blackguards? Divines have mercy."

Trea will express shock at the thought of Kassandra working with the Blackguards.
:"I just can't believe it's true. Kassandra? Working with the Blackguards? I always thought she was a respectable sort. Suppose I was wrong."

Once By River and Root is completed and the Root-Whisper Village has been re-founded, Veraan is eager to visit. 
:Veraan: "I'm about to head up to the new Root-Whisper Village. Want to come along?"
:Trea: "You're heading where? Look, I've been in Murkmire for years, and I ain't never heard of a Root-Whisper Village."
:Veraan: "You haven't heard yet? Some newcomer awakened a Hist Tree! It was slumbering all this time, deep in the swamp."
:Trea: "Could it be? Someone finally awakened the dreaming Hist? By the Green, I can hardly believe it!"

Trea is surprised that the folktale was real.
:"I can't believe it. The dreaming Hist is … real? I always thought it was just a folktale!"''
Online:Veraan

Veraan is a Redguard who can be found in Lilmoth, talking to Trea. As events happen in Murkmire, they can be overheard commenting on it.
 

Dialogue
His dialogue has you progress through the story of Murkmire. When you first arrive in Lilmoth, he'll say:
:''"If you've found any good expedition spots, it's best to keep them a secret. Otherwise they'll be picked over before you've time to blink."

After the completion of Sunken Treasure, you will be able to overhear him talking to Trea about it.
:Veraan: "It seems that Cyrodilic Collections just found something worthwhile. Their Khajiit lockpicker just bought a round of drinks at the tavern."
:Trea: "I heard. Seems like they finally found their way into the Tsona-Geeva xanmeer. Lucky them."
:Veraan: "Tsona-Geeva? Didn't that place just collapse? They're lucky they made it out alive."
:Trea: "A new hire saved them all from certain death, or so I hear. It's about time Kassandra got someone competent on her payroll."''

When he is spoken to he'll recognize you.
:''"Wait a minute. You're Cyrodilic Collection's new hire, aren't you? I heard you sank Tsona-Geeva! What a way to make your Lilmoth debut."

Veraan and Trea will leave Lilmoth for a while, only to return after the events of Death and Dreaming and comment on how quiet Cyrodilic Collections is and the disturbing rumors they have heard.
:Veraan: "It's unusually quiet at Cyrodilic Collections. They all off on an expedition?"
:Trea: "If they are, it's not going well. A cousin of mine was mapping the northern swamp. Says he saw Famia captured by the Blackguards."
:Veraan: "What? Why, she'll never last a day with those villains. Do you think Kassandra knows?"
:Trea: "That's the thing. My cousin told me that Kassandra was with them too, only she was … giving out orders. Almost like she was leading the lot."
:Veraan: "Kassandra … working with the Blackguards? Divines have mercy."

Veraan will express disbelief at the though of Kassandra working with Blackguards.
:"Kassandra couldn't really be working with people like the Blackguards, could she? She's been a pillar of Lilmoth since before I got here!"

Once By River and Root is completed and the Root-Whisper Village has been re-founded, Veraan is eager to visit. 
:Veraan: "I'm about to head up to the new Root-Whisper Village. Want to come along?"
:Trea: "You're heading where? Look, I've been in Murkmire for years, and I ain't never heard of a Root-Whisper Village."
:Veraan: "You haven't heard yet? Some newcomer awakened a Hist Tree! It was slumbering all this time, deep in the swamp."
:Trea: "Could it be? Someone finally awakened the dreaming Hist? By the Green, I can hardly believe it!"

When Veraan is asked about it, he will reveal he is mostly enthused about the new xanmeers ruins to explore.
:"I wonder how Root-Whisper Village feels about visitors? I wouldn't mind getting a look at those newly opened xanmeers …."''
Online:Sergius Arbitus

Sergius Arbitus is an Imperial banker who can be found within the Lilmoth Countinghouse in Murkmire, and provides banking services. 
 
  
Dialogue
:"Welcome to the Lilmoth Countinghouse. How can I help you today?"
:"Looking for a trustworthy banker? Look no further. How can I assist you today?"
:"Take my advice—in the swamp you should travel light. Offload your goods here and I assure you, we will take good care of them."
:"In Murkmire, all oaths are kept. So believe me when I say your treasures will be safe with us!"
Online:Neeti-Ra

Neeti-Ra is an Argonian banker who can be found in the Lilmoth Countinghouse in Lilmoth. 
 

Dialogue
:"There is no one so trustworthy as a Saxhleel treasure-keeper. Your goods will be safe with us." 

:"Thank you for trusting us with your valuables, beeko. We will tend to your treasures like eggs in flood-time."

:"Does your purse grow heavy, beeko? Why not leave your treasures with us?"

:"Welcome to Lilmoth, beeko. There is no finer place to bask, wallow, and store your treasures."
Online:Nam-Teeus

Nam-Teeus is an Argonian spear-fisher who can be found in Lilmoth, fishing alongside Dar-Jasa. She cannot be directly spoken with.  
 

Dialogue
Once Empty Nest  is completed, Dar-Jasa can be overheard telling Nam-Teeus about some disturbing news he learnt about an acquaintance of theirs.
:Dar-Jasa "I just heard. Someone found Danlai dead on the road."
:Nam-Teeus: "No. Poor Danlai! What got him? Crocodile?"
:Dar-Jasa "Worse. Someone skinned him alive. Left him filleted like a river trout."
:Nam-Teeus: "What? Who would do that to a simple fishmonger?"
:Dar-Jasa ''"Who would do that to any Saxhleel? Even the Ghost People wouldn't!"
:Nam-Teeus: "You—you don't think the killer has a grievance against anglers?"
:Dar-Jasa "Best not to seek fresher waters for a while then. Just in case."

After Whispers in the Wood  is completed, can overhear that the killings have continued.
:Dar-Jasa "Did you hear? About Danlai's killer?"
:Nam-Teeus: "I heard whispers of a Skin Taker. Is what they are saying true?"
:Dar-Jasa "Yes. At least three now. The Root-Heralds are still reaching out to neighboring tribes." 
:Nam-Teeus: "This sounds like the work of a monster. Some Oblivion-sent fiend."
:Dar-Jasa "Or some sort of swamp-tree monster."
:Nam-Teeus: "Why would such a beast skin its prey?" 
:Dar-Jasa "Vengeance for peeling off tree-bark?"

Once The Skin Taker is tracked down and stopped, Nam-Teeus will tell Dar-Jasa the news:
:Dar-Jasa :  "I may have chosen the wrong bait."
:Nam-Teeus :  "You are not the only one."
:Dar-Jasa :  "What's so funny? You have fared no better."
:Nam-Teeus :  "You didn't hear? The Skin Taker was caught by a bigger fish."
:Dar-Jasa :  "Truly? What was it? Daedra? Tree-Beast?"
:Nam-Teeus :  "Some Blackguard slaver spared by the Root-Heralds. A waste of mercy."
:Dar-Jasa :  "Blackguards! Is there no depth they are not willing to sink to? One day they will drown!"

If the identity of the Skin Taker was instead someone else, Nam-Teeus will express regret at their death, which will surprise Dar-Jasa. 
:Dar-Jasa: "You are quiet today."
:Nam-Teeus: "My thoughts are muddied by news of the Skin Taker's death."
:Dar-Jasa: "I should think those thoughts would be clear. What's not to celebrate about such news?"
:Nam-Teeus: "It was a young woman, you know? Too young to carry so much hate and malice."
:Dar-Jasa: "She was a  , yes? They are born hateful and cruel."
:Nam-Teeus: "No, vengeance is a wheel of wrongs we push together."
:Dar-Jasa: "Hmm. The Dead-Water already outfit for war. I hope this bloodshed doesn't spill into Lilmoth …."''
Online:Dar-Jasa

Dar-Jasa is an Argonian spear-fisher who can be found in Lilmoth, fishing alongside Nam-Teeus. Occasionally he will speak with his companion. He cannot be directly interacted with. 
 

Dialogue
Once Missing in Murkmire is completed, Dar-Jasa can be overheard telling his friend about some disturbing news he learnt about an acquaintance of theirs.
:Dar-Jasa "I just heard. Someone found Danlai dead on the road."
:Nam-Teeus: "No. Poor Danlai! What got him? Crocodile?"
:Dar-Jasa "Worse. Someone skinned him alive. Left him filleted like a river trout."
:Nam-Teeus: "What? Who would do that to a simple fishmonger?"
:Dar-Jasa ''"Who would do that to any Saxhleel? Even the Ghost People wouldn't!"
:Nam-Teeus: "You—you don't think the killer has a grievance against anglers?"
:Dar-Jasa "Best not to seek fresher waters for a while then. Just in case."

After Whispers in the Wood  is completed, can overhear that the killings have continued.
:Dar-Jasa "Did you hear? About Danlai's killer?"
:Nam-Teeus: "I heard whispers of a Skin Taker. Is what they are saying true?"
:Dar-Jasa "Yes. At least three now. The Root-Heralds are still reaching out to neighboring tribes." 
:Nam-Teeus: "This sounds like the work of a monster. Some Oblivion-sent fiend."
:Dar-Jasa "Or some sort of swamp-tree monster."
:Nam-Teeus: "Why would such a beast skin its prey?" 
:Dar-Jasa "Vengeance for peeling off tree-bark?"

Once The Skin Taker is tracked down and stopped, Nam-Teeus will tell Dar-Jasa the news:
:Dar-Jasa :  "I may have chosen the wrong bait."
:Nam-Teeus :  "You are not the only one."
:Dar-Jasa :  "What's so funny? You have fared no better."
:Nam-Teeus :  "You didn't hear? The Skin Taker was caught by a bigger fish."
:Dar-Jasa :  "Truly? What was it? Daedra? Tree-Beast?"
:Nam-Teeus :  "Some Blackguard slaver spared by the Root-Heralds. A waste of mercy."
:Dar-Jasa :  "Blackguards! Is there no depth they are not willing to sink to? One day they will drown!"

If the identity of the Skin Taker was instead someone else,  Nam-Teeus will express regret at their death, which will surprise Dar-Jasa. 
:Dar-Jasa: "You are quiet today."
:Nam-Teeus: "My thoughts are muddied by news of the Skin Taker's death."
:Dar-Jasa: "I should think those thoughts would be clear. What's not to celebrate about such news?"
:Nam-Teeus: "It was a young woman, you know? Too young to carry so much hate and malice."
:Dar-Jasa: "She was a  , yes? They are born hateful and cruel."
:Nam-Teeus: "No, vengeance is a wheel of wrongs we push together."
:Dar-Jasa: "Hmm. The Dead-Water already outfit for war. I hope this bloodshed doesn't spill into Lilmoth …."''
Online:Shukesh

Shukesh is an Argonian blacksmith who can be found outside the Marshland Market at Peatfire Smithery, within Lilmoth. Nearby to where she stands, a copy of the book, ''From Wrothgar to Lilmoth: A Smith's Tale, Vol 1 can be found. 
 

Dialogue
:"You come to make metal sing the fire song? You will need what I carry."

:"My workshop is old and full of nightmares. Your hammer must learn the old tree's wisdom to harness that power."

:"Saxhleel do not fold metal. Our tools speak the wood, stone, and leather tongue. Even so, I have goods that may aid you. Come and see."

:"  is the changer, and there is no greater change than the killing stroke. Use these goods and you will earn the Serpent's favor."''
Online:Gemma Philida

Gemma Philida is an Imperial carpenter who runs Woodworm's Woodworking at the Marshland Market building in Lilmoth. 
 
  
Dialogue
:''"Have a care felling trees around here, friend. The locals don't like it when we cut down the ones with names."

:"Most of the lumber around here is soggy and full of grubs. The wood that isn't, though? Believe me—you won't find any stronger."

:"Want some advice? Watch the local woodworkers at their trade. Their bows could make an Elven barkweaver jealous. Trust me."

:"Here to ply the saw and auger, eh? Well, have a look! I might have something to help you along."''
Online:Sudashara

Sudashara is a Khajiit clothier who runs Rags and Tags in the Marshland Market in Lilmoth.
 
  
Dialogue

When spoken to she can say the following:
:"You need something, no?"

:"Can I interest you in something?"

:"What can I do for you?"

:"Looking for a bargain?"

:"How can I meet your needs?"

:"Care to have a look?"
Online:Bijum-Ta

Bijum-Ta is an Argonian alchemist who runs Muck and Magicks at the Marshland Market building in Lilmoth. 
 
  
Dialogue
:''"Sun's greetings, beeko. If you mean to brew tinctures and toxins, you have come to the right place."

:"The deep marshes provide oozeworthy gifts to those with eyes to find them. Your eyes seem bring as polished shells, beeko."

:"In Murkmire, the difference between a curative and a toxin can be measured in a single drop of liquid. I advise … precision."

:"Feel free to use my tools. But if a Saxhleel in black armor approaches, step aside. It's not wise to make a Shadowscale wait."''
Online:Gorendir

Gorendir is a Wood Elf enchanter who runs Seaside Charms within the Marshland Market in Lilmoth, he is not fazed by the hostile environment of Murkmire as it reminds him of home.
 

Dialogue
:"You picked a fine place for enchanting, friend. Massive wamasu, giant insects, poisonous plants, murderous locals … kind of reminds me of home!"

:''"You've come to do some enchanting, eh? I just might be able to help with that."

:"Plenty of runes hereabout, friend—ripe for the picking! You just have to avoid the snakes, the plants, the mud traps, the poison vapors … you get the idea."

:"You're welcome to use my tools, friend. Just remember to knock the mud off your boots when you come in. I'm running a business here, not a pigsty!"''
Online:Peek-Tul

Peek-Tul is an Argonian soldier who can be found in Lilmoth. He has no unique dialogue.
Online:Trade

The in-game Trade system is used for the face-to-face exchange of items and gold in real time. This method is used primarily to avoid paying the fees associated with sending via Mail or listing through a Guild Store, as there is no cost to trade with another player using the Trade interface.

Trade Interface
thumb|right|300px|The Trade interface
The interface for Trading can be accessed by approaching another player and using the Interaction menu to select Invite to Trade. Each player is given a small window on the left side for listing up to five item stacks as their contribution towards the trade. Items can be selected from your inventory on the right side; note that items cannot be drawn from your crafting bag and must instead be retrieved to your inventory before initiating the Trade process. Each player can also include a specified amount of gold as part of their offer.

When both players have added the items and/or gold they wish to offer, they each Accept the other's offer; when both players have accepted, the trade is complete and each player is sent the accepted offer of the other player.
Online:Vanthongar's Letter

Thvaril,

With   picked over as it is, I had to start ranging further and further to loot anything worth selling. I found a smaller tribe just across the river.  , they called themselves. Helped myself to a few trinkets, and even managed to grab myself a genuine grave-stake.

Unfortunately, my theft landed me with  . I've been trying to make my way to   before she could catch up, but the   seem to have smiled on me. Last time I spotted her, she was on her way to the   with a foot injury.

Now all I have to worry about are the  s around here. I heard that one bite is enough to fell a man. Not that I'm stupid enough to get bit.
Lore:Port Hunding

, also called '''Stros M'Kai''', is a city on the island of  . Situated north of  , the city takes up a large portion of the island's area. 
 

Layout
Port Hunding is divided into roughly four districts: the harbor, market, town square, and old quarter. Ships entering the harbor are greeted by a large metal statue of  , with his sword extending out to sea. The town square has also been called the Plaza of the Three Princes and features the Monument of the Three Princes, standing over the Regent's Pool.  The Draggin' Tale Inn was established here in   and was still in existence 580 years later.  It derives its name from the head of a  , which was brought from   in   and mounted on a wall within the establishment.  A temple dedicated to   was constructed sometime after   and a   guildhall in  .  Another tavern, the Screaming Mermaid, was notable for using   piping in its kitchen. 

The old quarter lies northeast of the town square. A large palace is built north of the square on a section of land separated by a river. Beneath the palace is a series of catacombs, once known as the Grave, where the worst criminals are kept. The palace's treasure vaults are also contained within. On a small island southeast of the city lies Hunding's Palatial Hall, once the home of the legendary Captain Izad.  It is a mansion rivaling the grandeur of the palace. Both of these structures are accessible by bridges.
 
History
thumb|left|The palace
The modern structure of the Palace dates to the early  , though its foundations are much older, connected to a maze of catacombs which may predate the arrival of the Redguards in Hammerfell. 

In  , Port Hunding was ruled by Headman Bhosek, a universally-disliked and severe ruler.  His Bloody Fists kept order in town. Captain Kaleen of The Spearhead organized a heist to steal shipping logs from Bhosek, which she sold to King   for gold and as evidence that Bhosek was still raiding   ships, despite being part of the  . 

 , the son of High King  , was born in Stros M'Kai. Following his father's death in  , the   led an uprising in  , forcing A'tor to retreat to his ancestral home with other loyal  . From his palace, he led a counterattack that became the   civil war. The war came to a close when the   allied with the Forebears and crushed the Crowns at the  .   Admiral   was made provisional governor of the island. The old quarter was burned to the ground during the battle. 

In  ,   arrived in Stros M'Kai. During his adventures he gathered a great deal of information from the townsfolk and acquired the pieces of a map leading to the  .  His adventure ended when he ordered the   to attack the harbor while he infiltrated the palace. Richton was defeated and Cyrus' sister   became the city's ruler. She immediately began reconstruction of the old quarter, and celebrations for the victory were held there after Cyrus left the island. 
 

Gallery
 

References
Online:Lore of Murkmire

Lore of Murkmire is a collection of 127 books found in Murkmire, that make up part of the Eidetic Memory.
Lore:Meet the Character - Famia Mercius

300px|right
:Taken from the works of Talen-Nakal, Bright-Throat Storyteller

:A hatchling once asked me, "Deelith, what is the strangest creature in  ?" She looked up at me with moons-wide eyes, expecting a tale of some stark-white   or a two-headed  .

:I twitched my tail and replied, "Little-heart, you already know this creature well—the strangest in Murkmire."

:She scrunched her snout and flicked her tongue incredulously. "That cannot be, deelith. My feet have carried me no farther than  . I have never tasted the water of the Deepmire, or swum in the eddies of the Ree-An-Wo. What could I possibly have seen that is so unusual?"

:"Have you never stepped inside Lilmoth's old-time house?" I said. She had, of course. Everyone knows this place and its great piles of old, useless things. "Have you not met the soft-skin who lives there?"

:"Famia?" she snorted—as if the very idea was a wasp in her nose. "But she is just a smiling, crazy person."

:I shook my head. "Not crazy, little-heart, but strange all the same. You ask why she is the oddest creature of all? Consider the  .

:"The turtle walks slowly and wears armor on her back. Her   is cautious, just as her body is cautious. The hoop viper sleeps in the tree, striking when it suits him. His soul is fickle and slippery, just like his body. Every bird, beast, and person in Murkmire acts according to their nature—except for Famia."

:The hatchling's questioning-spine quivered and she leaned forward, sniffing out the truth in my words. "But many soft-skins come to our lands looking for old statues and useless treasures. She collects broken pottery and dusty jewelry, just as they do."

:"True," I replied. "But you must consider why. Many soft-skins come to rob us of our land, our secrets, and even our lives. Others come to 'educate' us—convinced, as they are, that we are fish-brained savages in need of their pity and guidance. To both the robber and the missionary, we are inferior. Our goods and traditions are novelties. Not so, for Famia."

:I lifted the hatchling onto my lap and placed a hand over her left eye. "Famia sees with a  's eyes, little-heart. One gazes down the dry-path. It seeks musty ruins, and old xanmeer vaults. Always examining, preserving, and cataloguing. Never seeing."

:The hatchling giggled and squirmed in my lap as I uncovered her left eye and pressed my palm over her right. "The other eye stares ever downriver. It sees the truth of our people. It looks upon our works, and songs, and traditions as glorious and beautiful. It yearns to know the will of the  , as we do."

:"And despite all this," I said, as I placed her back at my feet. "Despite her forked soul and unbalanced eyes, Famia lives joyfully. She dances on life's shore with one foot in the water and the other in the sand. A child of neither, and a child of both."

:I looked into the little hatchling's eyes, and I saw the first flickers of understanding. "So, do you see how strange she is now?"

:Her lips curled into a   smile, and she nodded. "I do, deelith. Perhaps strangeness is not so bad."