Netruk44/uesp-wiki-content huggingface dataset:
Redguard:Vander

thumb|right|Vander during the attack on Brennan's ship
Vander is a member of the Restless League, and can be found in their hideout. He is the right-hand man of Basil and was responsible for the attack on Brennan's ship just before Cyrus arrived on Stros M'Kai. During the attack, he stands with three other League pirates on his ship off in the distance.

You will have to fight him during your conversation with Basil, at the end of the topic "Part of You". He cannot be talked to until you defeat him in combat.
 

Related Quests





Notes
His name is often spelled "Vandar" in the game files.

Scenes
;Restless League
:As Cyrus leaves the League hideout, Vander says to Basil that he may be their only hope in finding Iszara and the soul gem.

;Iszara Restored
:Vander is present while Cyrus and Basil discuss the soul gem at the hideout. He is upset that Richton now has the soul gem, and doesn't think Cyrus has what it takes to defeat the dragon guarding it.

;Sword of Crown
:He appears alongside other League members during their infiltration of Stros M'Kai, though he does not seem to be in the Temple of Arkay.

Dialogue
Idle
Weapon drawn:
:"No more. Put it away."


Greeting
First time, if you are injured:
:"You are wounded. Take this bandage."
:(Receive bandage)
:Thank you.
:"For your good will. And my spared life."

Every other time:
:"Come to boast of your triumph?"
:'''"Let's end it. For my sister's sake?"
:"And what of my men? What of their sake?"
:"Those men gave me no choice."
:"We were attacking that ship for its known Imperial allegiance, which--"
:"That's your war and I'll not be drawn in."
:"Even if you add to its casualties."
:"You're still standing.... Forget it, then."
:"Cyrus. I... want to find Iszara, too."

Combat Taunts


Unused Dialogue
Two idle lines that were intended to be used after the fight, if your weapon was sheathed:
:"Enough, man."
:"Enough, I said."''
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Daggerfall:Reputation Daedra Princes

{| class="wikitable" style="text-align:center"
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!Faction/Person !! Reputation Gain
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Online:Marodeen's House

The door is unlocked. As well as a cooking fire, two bookshelves and a number of unowned containers can be found in the single-room residence.

Brittia Imbrex will sometimes wander into the house. After the related quest, ''Azara's Note'' can be found on Marodeen's desk.
 
Related Quests
thumb|right|Interior


Quest-Related Events
You must deliver ''Azara's Note'' to Marodeen. He will thank you for doing so.

Residents
Marodeen
Online:Outlaws Refuge Merchants

Outlaws Refuge Merchants 
  Outlaws Refuge Merchants (identified in-game as simply "Merchant") are vendors who sell a variety of specialized furnishings associated with Justice Achievements, in addition to the repair kits, potions for attribute restoration, lockpicks and bait sold by general Merchants. They can be found in Outlaws Refuges.

Aldmeri Dominion


Daggerfall Covenant


Ebonheart Pact


Other


Wares
 

Furnishings
All Outlaws Refuge Merchants have a selection of furnishings for sale.
Online:Leashing

Leashing is a game mechanic which forces players to fight an enemy within a certain radius of their spawn location. In ESO, most mobs are leashed to a specific area. Attempting to lead a mob out of this radius (such as by taunting) will cause them to cease combat and return to their starting position. When a mob ceases combat, it will restore to full health and become immune to all damage until it returns to its initial position. Such mobs won't engage in combat with any other players along the way.

Mobs will follow players for a short distance outside their leashing radius and continue to attack. This can prove dangerous, but a single attack will force them to cease combat. Once a player gets far enough away, the mobs will cease combat of their own accord. In addition to a leashing radius, instanced mobs may outright disappear and respawn if led outside the instanced area.

Leash mechanics are important to bear in mind if you plan to run past many mobs. This will result in a large following of hostile enemies, but most will give up pursuit when attacked after a certain distance. The mechanic may also prove disastrous if triggered during a boss fight, since it will reset the boss's health. For instance, the Spawn of Mephala boss in Fungal Grotto II has a small leashing radius to prevent exploits.

Some mobs, such as the Patrolling Horrors in the Imperial Districts and the Coldharbour Elite Guard in the Imperial City Sewers, are not leashed and are therefore very difficult to escape from.
Legends:Unobtainable Cards

Unobtainable Cards are cards that cannot be added to your collection, and are not encountered in constructed play modes. This includes cards exclusive to story missions, cards that appear in certain Solo or Chaos Arena scenarios, cards that were never released, cards that have been removed from the game, and cards that exist for special reasons beyond those listed here. If you want to learn about the other classification of cards that are not added to the collection, see Created Cards.


Unobtainable Cards
 

Removed Cards
 

Special Cards
Online:Altmer Enclave

thumb|right|Interior A copy of the note Diplomacy during the Handfasting can be found on the table.
 
 
Residents
Sinyaruton
Online:Treethane's House (Silvenar)

Treethane's House|thumb|right A letter lies on the table.
 
 
Residents
Halordil
Hehayda
Treethane Thalrinel
Online:Gwilgoth's House

thumb|right|Gwilgoth's House The door is locked with a simple lock and an intermediate safebox can be found to the right as you enter. A copy of A Time of Troubles can be found on the table to the left.
 
 
Residents
Gwilgoth Branchbreaker
Ingrarthel
Online:Bolelos's House

thumb|right|Interior The door is locked with a simple lock and an intermediate safebox can be found to the right as you enter. ''Orchelor's Diary'' can be found on the table.
 
 
Residents
Bolelos
Ernethel
Online:Spinner Caerllin's Home

A copy of The Time Is Now can be found here. It can only be accessed during the requisite quest.
 

Related Quests
Online:Spinner Einrel's Home

A copy of The Time Will Come can be found here. It can only be accessed during the requisite quest.
 

Related Quests
Online:Spinner Dothriel's Home

A copy of The Time Is Past can be found here. It can only be accessed during the requisite quest.
 

Related Quests
Online:Captain Black Sword's Journal

Damn the Pirate Queen for tempting me with a fortune in gold! It's all her fault my ship wrecked on this Oblivion-cursed shore! But I'm getting ahead of myself. I ought to record what happened from the beginning.

It started when I received word that   of   was in the market for  —the more ornery the better! She was supplying various clients throughout the  , including her own   and the  . As luck would have it, I had recently heard about a hunter who had captured a wamasu matron and was looking to unload it for a relative pittance. The path to my disastrous destination started when I took possession of that malignant creature.

My crew hauled the crate, wamasu and all, into the hold. I could tell even then that the creature was cruel and calculating. It stared right into my eyes with its cold, angry orbs. I knew right then that it would be nothing but trouble as we sailed toward Anvil, but I ignored my better senses for the promise of a chest full of tainted gold. Curse my avaricious eyes!

We were off the coast of   when a whale of a storm blew in. As my ship and crew were tossed about like so many dice in a cup, the wamasu decided she no longer cared for our generous hospitality. The damned creature shattered her crate like so much drift wood. Then she crashed through the hold and woe be to any of my sailors who happened to be in the way. But it didn't stop there! The hateful beast ate my ship! Beams splintered and planks snapped in the wake of her unbridled fury. I meant to go down with my doomed vessel, but fate had another idea in mind.

I awoke floating just off shore on a chunk of debris. The wreckage of my ship was all around me, but I didn't see another living soul. No one, that is, except for the damned wamasu. It made its way to shore and immediately set about making a nest and laying eggs. Well, I'm never going to see Fortunata's gold and the wamasu is never going to see the Gold Coast. But I'll be damned if I let it raise its young on this forlorn beach! I'll kill the creature for what it did—or die trying!
Online:Crown Store/Dyes/Sprouting

Sprouting
Online:The Rosy Lion (room)

It is located downstairs in the Rosy Lion, the eponymous inn found on the northern side of town.

The room can be obtained for free by completing A Friend In Need with a Daggerfall Covenant character. It can also be purchased outright for a nominal fee.
 
Related Quests



Base Furnishings
;Lighting (1)
;;Candles (1)
:* 

Achievements
There is one achievement associated with this house:
Online:Yokudan "Hawk" Enigma (book)

The   watches over sands without effort. But what watches over the hawk?
Online:Yokudan "Man and Beast" Enigma (book)

Sword and spell are useless. As it fells man and beast alike, and given time, the mountains themselves.
Online:Yokudan "Mother and Son" Enigma (book)

A mother gave the first gift to her son, and for the rest of his life did he keep it with him.
Legends:The Fall of the Dark Brotherhood

The Fall of the Dark Brotherhood is the second story for The Elder Scrolls: Legends, released on April 5, 2017. The story is divided into three "maps", which can be purchased individually with money or in-game gold. A bundled price of USD $19.99/€19.99 for all three maps is offered if purchasing with money. Each map can be purchased separately for 1,000 gold.

The story comes with over 25 missions, and rewards 40 new cards. It follows  's account of the  's fall from glory in the  , taken from Cicero's Journal.

Unlike the launch story, player choices do not affect the cards you earn. Instead, choices will change the challenges you face as part of the story missions.

The Fall of the Dark Brotherhood Pre-Purchase was available before release for USD $19.99/€19.99 and came with additional promotional content. Namely, it included the title of "The Speaker" and a premium version of   card.

Purchasing the full story (i.e. obtaining the Bravil map with money or gold) grants a promotional code for the Doom Wolf Mount for ESO on PC/Mac.

If one purchases the Triple Bundle with real-world money, the Dark Brotherhood Card Back will be awarded.
 
Quests
 
 
The story is split into three maps, with two episodes each and several card rewards per episode. Cards can be earned by completing battles or progressing the story; this is done by selecting nodes on the map interface. New nodes will appear in a linear fashion, with some slight branching within each episode. Battles must initially be completed in "Normal" mode, but a more difficult "Master" mode can later be unlocked. Cutscenes can also be replayed via the map interface.



Interactive Quest Maps
Wayrest
Episode 1  Enter the Shadows
 

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

Episode 2  The Corsair Conspiracy
 

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

Falkreath
Episode 3  The High Priest
 

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

Episode 4  A Traitor in our Midst
 

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

Bravil
Episode 5  The Missing Assassins
 

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

Episode 6  Revelations
 

 

 
 
 
 
 
 
 
 
 
 
 
 
 
 

 

Key


 

Cards
The Fall of the Dark Brotherhood introduces the Dark Brotherhood card set''', which can be earned in its entirety by playing through the story content.
Legends:Statistics

Many of the cards you play in Legends contribute towards statistics displayed under "General Stats" on the same menu as title selection. A complete list of titles follows.

Arena Bosses Defeated: Number of times you have defeated the boss of a Solo Arena.
Arrows Fired: Number of cards played with "arrow" visuals. These are normally found under Strength.
Cards Trained: Number of cards you have trained.
Creatures Burned: Number of creatures you have destroyed with cards with "Burn" visuals. These are normally found under Willpower.
Creatures Healed: Number of creatures you have healed.
Creatures Mummified: Number of creatures you have transformed into mummies. This is normally achieved through use of  , though   can do this as well.
Daedric Artifacts Played: Number of cards you have played that are Daedric Artifacts, from previous games or new to Legends.
Damage Dealt: Total damage you and your creatures have dealt.
Elixirs Drank: Number of "Elixir" supports you have used; the now-removed   counts towards this.
Games Won: Number of games you have won; ALL battles count.
Gold Earned: This is the total amount of gold you have won through various means.
Illusions Cast: This is the total number of "Calm" effects you have played; this is achievable through   and  .
Imperial Grunts Summoned: Self-explanatory; refers to total amount of  s you have summoned.
Items Plundered: Refers to the amount of items you have randomly created. This is usually achieved with  , though items created by   also count.
Keywords Granted: Keywords you have applied to creatures that did not have them.
Lions Tamed: Number of  s you have summoned.
Most Damage Dealt in One Attack: Highest amount of damage you've dealt in a single attack.   activation counts, though this will probably be achieved with creatures.
Solo Arenas Aced:  Number of Solo Arenas you have won nine matches for without losses.
Soul Gems Earned: Number of Soul Gems you have gained.
Stones Thrown: Number of cards with "Stone Throw" visuals you have played. These are normally found under Strength
Unique Cards Played: Self-explanatory.
Versus Arenas Aced: Number of Versus Arenas you have won seven matches for without losses.
Wards Broken: Number of Wards you have removed from creatures by attacking them.
Weapons Silenced: Number of items you have destroyed by means of Silence.
Online:Khari (Two-Moons Dance)

Khari is a Khajiit commoner training under the direction of Inisashu-jo and Dog-Bite-Me at the Temple of Two-Moons Dance. He has no unique dialogue.
Online:Khari

Khari may refer to two people:

Khari (Hazak's Hollow), a Khajiit found at Hazak's Hollow
Khari  (Two-Moons Dance), a Khajiit found at the Temple of Two-Moons Dance
Redguard:Stros M'Kai

thumb|left|The landscape of Stros M'Kai
thumb|right|A map of Stros M'Kai
'''Stros M'Kai''' is the island where the majority of your adventure takes place, located in the Abecean Sea off the southern coast of Hammerfell. It is a small island compared to the others shown on the map of West Tamriel, but of strategic importance due to its proximity to the Cape of the Blue Divide.

Its largest settlement is also called Stros M'Kai, which can be confusing. The settlement is often referred to as the "town" or "city"; this is also the case when someone says "in Stros M'Kai" rather than "on Stros M'Kai". The most notable building in the city is the Palace, where Prince A'tor lived while he commanded the Crowns during the Redguard civil war. Besides the Palace, the city is divided into four districts: the Old Quarter, home to many devoted Crowns; the Town Square, a plaza containing the local tavern, temple, and other shops; the Market, with its general store; and the Harbor, consisting of the docks, warehouses, and the large Statue of Hunding.

Saintsport, a small abandoned port town, is situated on the southern peninsula. The island features a large complex of Dwarven Ruins in the southwest, atop the southern peaks of the Ogres Tooth Mountains. Other underground systems include the Goblin Caverns beneath Hallin Falls (the waterfall by the city's park) and the dangerous Catacombs beneath the Palace. The Isle of N'Gasta is a small isle west of Stros M'Kai, the lair of a Sload necromancer named N'Gasta. It can be reached via a set of bridges over the Spine, the islets extending along the western shore.

For a list of places on the island and in the city, see this page.
Redguard:Isle of N'Gasta

thumb|left|The landscape of the isle
thumb|right|A map showing the Isle of N'Gasta and Stros M'Kai together
The '''Isle of N'Gasta''' is a small island west of Stros M'Kai and the home of the eponymous necromancer, a Sload named N'Gasta. N'Gasta's Tower is situated on an islet on the southern tip of the isle. The rest of the Isle of N'Gasta is a large graveyard, where hordes of skeletons and zombies that the necromancer has raised roam freely. It is always dark, gloomy, and raining on the Necromancer's Isle; bats fly in the sky and tentacles from some unknown creature make the surrounding waters a death trap.

The isle can only be reached via the boatman at the end of The Spine, the treacherous rocks along Stros M'Kai's western shore. You arrive inconveniently at the northeast tip of the isle. A large stone structure called the Necropolis spans the width of the isle, with a locked iron gate that blocks passage between the northeast and southwest.

For a complete walkthrough of this area, see the quest N'Gasta's Amulet. You return here again to rescue Iszara in the quest Rescue Iszara.
 

Related Quests
Online:Dal-Eekwa

Dal-Eekwa is an Argonian weaponsmith who can be found at Ice & Fire Weaponry in Windhelm.
 

Dialogue
He advertises a deal for buying a sword.
:''"Buy a sword, get a mug of mead! You won't get a better deal than that, and I can tell you from experience, this batch isn't half bad."''
Online:Thane Mera's House

The door is locked with an intermediate lock and safeboxes can be found in front the fireplace on each floor. A note, Appointments for the Thane, can be found on the table in the bedroom.
 
 
Residents
Boren the Precise
Caretaker Oldura
Online:Agka

Agka is a Nord beggar and member of the Fighters Guild who can be found at the branch in Windhelm. She walks about the upper galleries of the guild hall but cannot be spoken to.  She is also a potential target of a Dark Brotherhood contract.
 
Related Quests
Online:Skald-King's Temporary Court

thumb|right|Interior It is the temporary seat of power in the city for Jorunn the Skald-King, serving as a short-term replacement for the Palace of Kings.
 
 
Residents
Aide Resetta
Dohna Indoril
General Kora Greatstorm
Jorunn the Skald-King
Prince Irnskar
Seneschal Dogun
Way-with-Words

Notes
According to ''The Improved Emperor's Guide to Tamriel, the name of the building is Stone-Fist Hall'''.
Online:Malkar (Tanzelwil)

Malkar is a High Elf member of Queen Ayrenn's entourage found outside Tanzelwil. He has no unique dialogue.
Online:Malkar

Malkar may refer to:
Malkar (Ebonheart), an Altmer who can be found in Ebonheart
Malkar (Tanzelwil), an Altmer who can be found at Tanzelwil
Online:Oskana

Oskana is a bone colossus summoned by Quenyas at Seaside Scarp Camp.
 
Achievements
There is one Achievement associated with this creature:
Online:Qamor

Qamor is a High Elf member of Queen Ayrenn's entourage found outside Tanzelwil.
Online:Milgangor's House

thumb|right|Interior The house is locked with a simple lock and an intermediate safebox can be found on the main floor.
 
 
Residents
Milgangor
Lucie Dercirent
Online:Urgjal Gray-Sky

Urgjal Gray-Sky is a Nord alchemist found inside his family home which is located in the town of Ivarstead. He has no unique dialogue.
Online:Gray-Sky Home

thumb|right|Interior The door is locked with a simple lock, and an intermediate safebox can be found on the desk. There is a good number of crates in the right half of the house.
 
 
Residents
Gjarmal Gray-Sky
Urgjal Gray-Sky
Online:The Horker's Tusk Tavern

thumb|right|Interior
 

Related Quests


Residents
Adla  
Akvid Gray-Sky
Constable Gerrunn
Eofel
Talmis Nirvayn
Online:Feasting Hall

There is a cat in the bedroom upstairs. All of the containers and provisioning ingredients are owned. Thane Vofknir stands on the balcony. Two cooking fires can be found inside the building. Two more can be found in front of the building.
 

Gallery
Online:Glamion

Glamion may refer to:
Glamion (Elden Root), an Altmer alchemist in Elden Root
Glamion (Geirmund's Hall), an Altmer commoner in Geirmund's Hall
Online:Glamion (Geirmund's Hall)

Glamion is a High Elf commoner who can be found in Geirmund's Hall. He has no unique dialogue.
Online:Sunie

Sunie may refer to:
Sunie (Arenthia), an Altmer pack merchant in Arenthia
Sunie (Geirmund's Hall), a Bosmer hunter in Geirmund's Hall
Online:Sunie (Geirmund's Hall)

Sunie is a High Elf hunter who can be found in Geirmund's Hall. She has no unique dialogue.
Online:Votar Far-walker

Votar Far-walker is a Nord chillfiend who can be found at Geirmund's Hall. He's near the southern bridge, which leads out of town.
 

Related Quests


Quest-Related Events
If you speak to him before accepting the quest, he says:
:"I hear you adventurers go around murdering potential threats. Ever think of reasoning with them?"

You have the option of fighting him during the related quest. He looks concerned as he notices a giant nearby.
:''"You're ready now? Wait. There's a giant over there!"
:I'm looking for a fight.
:"I'm ready when you are."''

After defeating the champion, he'll unenthusiastically say:
:"Your dueling performance was acceptable. Just barely."

If you defeated him, he'll say:
:" "

After you become the hall's champion, he'll say:
:"Excellent. Now you can stand around here wrestling idiots."
Online:Jarl's Manor

The manor's front gates bring you into a courtyard, with a street leading up the hill into the manor. A note titled The Quiet Room is upstairs at the base of a statue. A Note to King Jorunn is sat upon the bed in the upstairs bedroom. A letter is located in the manor's safe room. 

You must enter the manor to stop Dhalen and save the Skald-King. Joined by Naryu Virian, you must unlock the Saferoom by activating the right trinkets, then read the letter on the table in the Saferoom. You will then need to kill Dhalen. A dying King Jorunn is in the Vault with Way-with-Words and Dohna Indoril. Prince Irnskar will arrive with Thane Oda Wolf-Sister at the end of the quest.
 

Related Quests


Residents
Dhalen*
Dohna Indoril
Jorunn the Skald-King
Prince Irnskar
Royal Bodyguard
Sergeant Vkor*
Thane Oda Wolf-Sister
Way-with-Words

Books




Gallery
Online:Marla's House

It cannot be accessed until the end of the related quest. Corpses are strewn across the floor, and an Alchemy Report is sat upon the dresser along the western wall. Commander Yjarnn's corpse is slumped against this dresser, and Marla's body is laid upon a bed to the right of Yjarnn. The containers can be looted freely.thumb|right|Interior
 

Related Quests


Residents
Commander Yjarnn (dead)
Marla (dead)
Online:Doralin's Home

thumb|right|Interior
 
 
Residents
Doralin
Online:Parenonas' Home

The front door is protected by a simple lock. An intermediate safebox can be found in the back of the room, next to an enchanting station.thumb|right|Interior
 
 
Residents
Parenonas
Valveli
Online:Breduin's Home

The front door is unlocked. A lizard can be found wandering the floor.thumb|right|Interior
 
 
Residents
Breduin
Online:Erelruin's Home

Erelruin's Home is at the highest point up the tree ramp on the south side of town. The front door is unlocked, and there's a cooking fire near the back wall. thumb|right|Interior
 
 
Residents
Erelruin
Online:Berisse's Home

The front door is protected by a simple lock. An intermediate safebox can be found just to the left as you enter. A cooking fire is found in the open pod below the house.thumb|right|Interior
 
 
Residents
Berisse
Calthindor
Online:Crown Store/Dyes/Burgeoning

Burgeoning
Online:Crown Store/Dyes/Holiday

Holiday