Netruk44/uesp-wiki-content huggingface dataset:
Book of the Master

This book relates the life and deeds of one of the   of the Morag Tong.

Each and every decision they made, and their consequences for the guild, are described.

Then follow a list of all the Writs of Execution that have been honorably performed under their rule, the name of the agents who undertook the writs, and the dates of the executions.

Along with this  , come the names of the House's leaders who contracted and allowed the assassination, as well as the price paid for the deed.

Last come the name of the agent who killed the Grandmaster and took his place, in accordance with the noble and honorable tradition of the Morag Tong.
Skyrim:Cyrus' Clothes

Cyrus' Clothes are a set of unique clothes once worn by the legendary Cyrus. They can be found alongside Cyrus' Boots and Cyrus' Sabre during The Restless.
Skyrim:Cyrus' Boots

Cyrus' Boots is a unique set of boots once worn by the legendary Cyrus. It can be found alongside Cyrus' Clothes and Cyrus' Sabre during The Restless.
Skyrim:Stranger's Final Instructions

'''Stranger's Final Instructions''' can refer to two notes:
Stranger's Final Instructions (pickpocket), the version of the note received for pickpocketing
Stranger's Final Instructions (alternate), the version of the note received if you don't pickpocket
Cyrodiil/College of Whispers

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The College of Whispers is one of the organizations formed after the dissolution of the Mages Guild at the start of the Fourth Era, the other being their bitter rivals of the  , with whom they have no standing relationship. Unlike the Synod, the College is open to the study of all magical arts, including necromancy and conjuration, which has led to the accusation that they are a rogue organisation. 

The College is organised around cynosures, buildings which serve as places of magical significance, headquarters and research sites all in one, and which members insist are very different from Synod conclaves. Alongside the semi-official cynosure at Frostcrag Spire, the College has its head cynosure at  . There was also once a cynosure at   which is no longer active after an unspecified incident. Known ranks in the College include Associate and Master, with Tiberius Rindellian being the current Archmage.

Joining
While more open to the teaching of magic than their Synod counterparts, the College is also not currently accepting new associates in   until   is officially integrated into the College.

Cynosures




Quests
Other Quests
 
 

Members
This is a list of all College of Whispers members in Cyrodiil.

  Depending on your choices in
Cyrodiil/Synod

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The Synod is one of the organizations formed after the dissolution of the Mages Guild at the start of the Fourth Era, the other being their bitter rivals of the  . The Synod has no standing relationship with the College and prides itself on being the premier, Imperially-sanctioned magical institution in Tamriel.

The Synod maintains strict regulations on the dissemination of magical knowledge, limiting the teaching of spells and outright banning certain arts such as conjuration and necromancy, which has led rivals to denounce them as close-minded. Members will only teach spells and train fellow members, who have therefore proven themselves responsible enough to handle them, and advanced incantations are even more restricted. The Synod is organised around conclaves which occupy the locations of former Mages Guildhalls in cities. Known ranks in the Synod include Attendant, Journeyman, Adjunct and First Adjunct.

Synod mages are not just restricted to cities, but also travel throughout the province to make field studies. A team of eight   was recently dispatched to the   of   to investigate the legend of the  , and you will find their corpses scattered throughout the ruins. A   near one of their bodies suggests that, just like a previous expedition, they fell victim to the ruin's undead occupants.

Joining
In keeping with their strict control of magical knowledge, it is not possible to join the Synod at the  .

Conclaves


Quests
Other Quests
 
 
 

Members
This is a list of all Synod members in Cyrodiil.

  Depending on your choices in
Online:Drowned Horde

The   is a group of undead Nord pirates found at Bitterpoint Strand. The opening of a cursed chest on the island causes the skeletal crew to awaken. 

Members
 

Locations
Undead

Tamriel Data includes several new types of undead and a host of stronger and diseased variants of existing creatures.

Bonelord
thumb|right|A Bonelord, identical in appearance to these variants
These stronger variants of Bonelords carry diseases. Additionally, the Greater Bonelord regenerates health.

For information on the base game creature variants, see this page.


Bonewalker
 
"Bonewalkers''' are animated corpses, their structure reinforced with more bones taken from other dead. They are unique to Morrowind and considered an equivalent of the zombies; however they are much more fast and dangerous than zombies. The Dunmer summon their ancestor spirits to inflesh into bonewalkers, that is why they don't consider summoning Bonewalkers to be a necromancy. It also gives bonewalkers magical powers, and the greater bonewalkers possess a much-feared ability to damage their foes' strength." —   of  

For information on the base game creature variants, see this page.


Bonewolf
thumb|right|A Bonewolf
This Bonewolf is the same as the one on Solstheim except for the disease it carries.

For information on the base game creature variants, see this page.


Draugr
thumb|right|A Draugr, identical in appearance to the one here and the Rotting Draugr
For information on the base game creature variants, see this page.
 


Dwarven Spectre
thumb|right|A Dwarven Spectre, identical in appearance to its greater variant
Larger and more powerful than the examples on Vvardenfell, the Greater Dwarven Spectre can pose a severe threat to inexperienced characters.

For information on the base game creature variants, see this page.


Ghost
thumb|right|An Ancestor Ghost, identical in appearance to the plaguebearer variants
Ghosts can refer to the ancestor ghosts of Morrowind and other ghosts and wraiths such as those found in Colovian crypts. The creature called Ancestor Ghost here is identical in appearance to the base game version but slightly smaller in stature.

For information on the base game creature variants, see this page.
 


Lich
 
If the Liches found under Mournhold were bad enough, these new variants are worse still. The Plaguebearer Lich can infect you with several diseases, while the Greater Lich is even deadlier, as it continually regenerates health and magicka and can summon a range of undead to aid its attack. It also has a nasty reflect ability to deter using spells on it.

For information on the base game creature variants, see this page.


Mummy
 
Mummies are the remains of the buried dead, trailing the bandages with which they were wrapped after having been embalmed. Their attacks are fairly weak, although Plaguebearer Mummies can infect the unwary with a remarkable range of diseases.


Skeleton
thumb|right|A Skeleton Barbarian
Skeletons are a common form of undead found guarding graves and tombs.

For information on the base game creature variants, see this page.
Online:Tower (Riften)

It is a Nord-style building located northeast of the city's walls. The door leading to the Tower Overlook is guarded by an advanced lock.

Despite being locked, entering the tower does not count as trespassing. An advanced safebox can be found at the top of the tower, on the western part of the platform. Two Riften Guards can be found up here. If you plan to steal from the safebox, be aware of where the guards are, and which direction they're facing. Two more Riften Guards can be found below. The containers here are owned.
Online:Shornhelm Guard (NPC)

Shornhelm Guards were guards who protected the city of Shornhelm in Rivenspire. They have since been replaced by Covenant Guards.
Lore:Valerica's Journal

's shortsightedness is becoming a serious problem. I've warned him time and time again that his foolish prophecy would cast far too much light on our people and yet he refuses to so much as listen to a word I say. I've become less a wife and more of an annoyance in his eyes. Devoting attention to my work is the only solace I can find while enduring his ridiculous crusade.

  

I've had a breakthrough today. I was able to attune the portal vessel to the   properly by using a small sample of ingredients. Although the portal opened only for a few seconds, I'm confident that with the proper formula, it can be sustained indefinitely. I feel like I'm missing a key ingredient, something of sufficient potency that can resist the forces trying to prevent my intrusion. Communing with the   has proved worthless. They speak in riddles and offer no assistance whether I ensure them a steady supply of souls or not. If I'm to escape Harkon's clutches, I need to keep the portal open long enough to carry me away from here... forever if need be.

  

I've done it! After wasting thousands of gold coins on components, I've discovered how to sustain the portal. I'm listing the components below without the proper amounts for my own protection. As a secondary precaution, I am combining my own blood into the formula which should prevent anyone from being able to duplicate it and following me into the Soul Cairn.

The formula consists of:
::*Finely ground bone meal
::*Purified void salt
::*Soul gem shards

Using the proper measurements, place the above in the silver-lined portal vessel and add blood as a reactive agent.

I will make my way into the Soul Cairn tomorrow after I gather my things and prepare for a potentially lengthy exile. More importantly, I must enact my plans with  , and get her to   as soon as possible.
Cyrodiil/Merchants

thumb|left|A merchant at her stallThis page summarizes all of the merchants available in Bruma.
The amount listed under "Gold" is the base amount of gold that the merchant has available to purchase items from the player.  Merchants will generally have 3-40 gold more than listed, because their personal pocket change is added to the merchant-specific gold.  Gold is reset each time the merchant's inventory is reset or every 48 hours. Merchant gold can be increased in several ways:
 

The merchandise column provides information on what type of merchandise each merchant will buy and sell. In those cases where merchants are not in a typical category, full details are provided on the specific item types they will buy and sell.  However, for most merchants, one of the following categories is provided:

 






  Eddvia and Hulgard share the same gold between them. 
  Neremus was meant to be an apothecary, but due to a   he only sells what he has in his inventory, and only has access to his inventory gold.

Outside Towns
Cyrodiil/World Interactions

World interactions are random events that can occur at a variety of spawn points as you explore  . Some events force your involvement, others need you to make the first move or they will just pass by, and some do not require your involvement to complete. All unnamed   and   involved in encounters are leveled unless stated.

These random events span encounters where the only outcome is beneficial to you, encounters where hostilities may break out but can be avoided depending on your actions, encounters where you have no option but to fight and events that only occur as a result of actions taken during a quest
Cyrodiil/Services

A list of services available in the game. For more information about all merchants, see  .

Blacksmiths 

  Eddvia and Hulgard share the same gold between them. 

Fences 


Followers 








 


Trainers
Common - Common (0-50), Expert - Expert (0-75), Master - Master (0-90)
Daedra

Tamriel Data includes several new types of Daedra and a few weaker and stronger variants of existing creatures. There are also some copied creatures intended for use in Cyrodiil.

Clannfear
For information on the base game creature variants, see this page.


Dremora
thumb|right|A Dremora, identical in appearance to the ones here except for the sharpshooter and spellcaster
For information on the base game creature variants, see this page.


Dridrea
thumb|right|A Dridrea
"The Dridrea, sometimes called a spider daedroth, is an unreliable daedric spirit. They are servant of Prince Mephala, but are so whimsical and chaotic they are often independent, or in the employ of another Lord of Misrule. Mehrunes Dagon and Sheogorath, notably, are said to appreciate them for the havoc they spread." - Mages, Savants, Scouts, and Sorcerers

They are occasionally found in   and in  .


Golden Saint
thumb|right|A Golden Saint, identical in appearance to the one here
For information on the base game creature variants, see this page.


Guardian
thumb|right|Xerhet Hitai, a Guardian in Tur Julan
Guardians are rare Daedric servants who guard important areas. They have a great number of resistances and deal significant damage.

This creature is inspired by the two guardians who appeared in Redguard in the realm of Clavicus Vile.


Vermai
thumb|right|A Vermai
These Daedra are only slightly intelligent and typically attack on sight. They have often served Mehrunes Dagon.


Copied Creatures
These creatures are for the most part exact copies of their base game counterparts. These seem to be a remnant from Province: Cyrodiil's old data files.
Dwemer Centurions

Dwarven ruins outside Vvardenfell harbor many more types of Dwemer Centurions. Most of them are variants of a new type: the Armor Centurion.

Armor Centurion
thumb|right|An Armor Centurion
Armor Centurions are more humanoid than other types of centurions and can wield weapons. Armor Centurion Champions are much taller while Scout Centurions are tiny in comparison. Additionally, there are variants that use magic.
 



Centurion Archer
thumb|right|A Centurion Archer, identical in appearance to these variants
These archers have run out of darts and always attack hand-to-hand.

For information on the base game creature variants, see this page.
Online:Malsia's House

The building is owned by Malsia. The containers within are all owned.thumb|right|Interior
 

Related Quests
Blades:The Forbidden Divine

Quick Walkthrough
#Find out who tipped off the Thalmor.

Detailed Walkthrough
Blades:Staki

Staki is a Nord who can be found in Rivercrest. She becomes the Town's trainer after A Friend in Need.
 
Related Quests
Thalmor
 
 

Main Quest
 

Quest-Related Events
The Forbidden Divine
 
:''"Oh... what have I done? They're in the abandoned Imperial fort, not far from here. What's going to happen to me?"
:Nothing, if I can get to the fort before the Thalmor.
The Freedom to Believe
:"I'm really sorry about what happened. Do you think they'll be okay?"
:Let's hope they are… for your sake.

Once you return:
:"So, did you manage to save those worshippers?"
:They're safe.
:"Thank you so much! I didn't know what I was thinking. Just because I'm not a believer doesn't mean others have to suffer."
:Let's pretend this never happened.
:"Yes, I can do that."
A Friend in Need
:"Is what I heard true? Is Master Henrik dead?
:'''I'm afraid so.
:"Oh no! This is horrible... What happened? Was it the Thalmor?"

::Yes, it was.
::"Those bastards! I'll make them pay!"
::Were you close to Henrik?
::"He had started to teach me, not long before you came to town... He said I was a natural.

or

::'''It doesn't really matter now.
::"It matters to me! He was my teacher! He said I was one of his best students..."

Either will lead to:
:"And now he's gone... Who's going to train me now?"

::I'll teach you.

::I'm sure you'll find someone.
::"What about you? You're his best student. He always talked about you... You could teach me."
:::I could give it a try.
:::"You would do that? For real?"

:::Let me think about it.
:::"Okay... Let me know what you decide."

Once you offer to train her she will say:
:"You would do that? For real?"
:It's what Henrik would want.
:"Thank you! Thank you so much!"
Wrath of the Sorcerer-King
Once the Sorcerer-King is defeated she will say:
:"Now that you're done dealing with all those undead, maybe I can get you to deal with my rat problem?"
:You mean skeevers?
:"No, just normal rats. ... What? Fine, I'll ask someone else. Sheesh."''
Online:Dragonguard Supply Chest

The Dragonguard Supply Chest appears in the Dragonguard Sanctum once the achievement Dragonguard Operative is completed. It is located in front of Dirge Truptor's stall on the lower level and can be opened for rewards once (per account) a day. When it is usable, the chest will have blue lines flickering over it.

Supply Chest Rewards
The items below can be found within the chest:
  Motif pages and   (as of April 22, 2020)
  and   quality gear and weapons from the following sets:
Dragonguard Elite
Marauder's Haste
Senchal Defender
Alchemy Ingredients (Including Dragon Parts)
Containers which contain additional rewards:
  (Crafting Materials)
  (Contraband, Fine Weapons, Contraband Clothing , Food&Drink, Lockpicks)
  (Treasure Maps, Furnishing Motifs, Recipes, Leniency Edicts, Counterfeit Pardon Edict)

Notes

If you have access to the chest on at least one, but not all, of your characters, the ones without the achievement will see a chest that cannot be interacted with in front of Dirge, but only after a character that has it has claimed its contents for that day.
Online:Patch/5.3.9

The Elder Scrolls Online v5.3.9 includes a couple visual improvements for combat, some stability improvements, and a fix for the Morrowind tutorial. The size of this patch is 120MB.

 

Morrowind
Quests & Zones
Tutorial

Fixed an issue where Naryu Virian would fail to start her interrupt tutorial until she moved or the sequence timed out.

Combat & Gameplay
Combat & Abilities
General

Using a gap closer ability such as a Charge, Leap, or Teleport will now visually suppress the block visuals during their use. Please note you are still blocking while using these attacks if you were already using block while activating them.
Fixed an issue where the block visual effects could get stuck on your character while using Gamepad Mode.

Base Game
Miscellaneous
General

Fixed a crash that could occur during some Justice activities.
Made some improvements that should slightly decrease the amount of crashes and general lag in areas with lots of combat.
Blades:Garzul gro-Durgoth

Related Quests
Arena
 

Jobs









Quest-Related Events
Tournament: Garzul gro-Durgoth
When approached if you've never fought him before:
:''"So, *you're* the hero of   I've heard so much about... Truth be told I'm a little disappointed. I should be the Queen's champion, not you. What does she see in you?"

:Why don't you ask her?
::"I will, as soon as I'm done beating you to a pulp!"

:Someone who bathes more than once a year?
::"You'll regret your insolence, cur!"

When approached if you have fought him before:
:" ... we meet again. You may have bested me before, but this time I'm ready. The Queen will finally see she's been wrong about you. When I'm through with you, even your own father won't recognize you."

:Are you done?
::"Am I? Yes... I suppose I am."

:Why is this so important to you?
::"All my life, my goal has been to serve the Bloodfall King, and then his granddaughter after him. Someone like you wouldn't understand that."

Once defeated:
:"I'm sorry, father. I tried... I really tried... Go on then... Enjoy... your victory."
Dialogue
Introduction lines
:"So *you're* the Bloodfall Queen's champion? No wonder the kingdom's in trouble... I, Garzul, first warrior of the Durgoth clan, will show her what a real champion looks like!"

:"You're good, I'll grant you that, but I still deserve to be the Queen's champion. I'll prove it to you right now."

Rematch lines
:"Haven't you suffered enough already? By now you should know that you cannot beat me!"
:"You have some skill, but not enough to defeat me. My hammer will find its mark every time."
Defeat lines
:"What... what happened...?"
:"I guess I got a bit too cocky..."
:"I'll get you... next time..."
:"Perhaps you are slightly better... than I gave you credit for."
:"I have brought shame and dishonor to my clan..."''
Blades:Najeepa Swims-in-Blood

Najeepa Swims-in-Blood is participant in the Arena.
 
Related Quests
Arena


Jobs









Quest-Related Events
Tournament Trials: Najeepa Swims-in-Blood
If you have never battled her before:
:"I am told by the woman Noura that you are the best combatant in these qualifying trials. I hope this is true. I need to learn from the best, if I am to represent my people honorably."
Once you beat her:
:"I am hurt... but not disappointed. I learned... a lot today. Thank you."

Dialogue
Introduction lines
:''"I am Najeepa Swims-in-Blood, and I'm here to learn how to become a champion of my people. I'm not sure I'll be learning anything from you, though..."

:"It seems we are rather evenly matched. Perhaps we can learn from each other, yes?"

:"You have taught me a thing or two already. For that, I am grateful."

:"I erect the spine of gratitude. I have learned much from you, champion."

Rematch lines
:"I erect the spine of disappointment. It appears you do not have much to teach me."
:"I did not learn much from you so far. Are you sure you're the town champion?"

Defeat lines
:"Lesson... learned."
:"That was... quite informative. Thank you."
:"Did you... ow... learn as much as I did?"
:"That's... enough learning for today."
:"Mistakes... were made."''
Blades:Severa Calvina

Severa Calvina is participant in the Arena.
 
Related Quests
Arena


Jobs









Quest-Related Events
Tournament: Severa Calvina
If you have fought her before:
:''"Hello, warrior. I had a feeling we'd meet again."
:Hello, Severa.
:"I'm not surprised you got this far. You have the gladiator's blood in your veins. If you beat me today, I believe you'll make it all the way to the final round."
:I appreciate the thought.
:"Don’t get sentimental on me, now. I'll still do my best to make sure that doesn't happen."''

If you haven't fought her before:
:''"I have heard a lot about you, warrior. Sounds like you're quite the hero."

:Don't believe everything you hear.
::"I don't, but I trust Noura. If she says you're good, then you probably are."

:Let's find out, then.
::"Well, fighting experienced arena combatants isn't like killing goblins. You'll find that out soon enough."

Once you defeat her:
:"I... lost my bet with Noura... but I'm glad... to have fought... the next champion of the arena. Watch out... for Silius. That old fox... has more than one trick... up his sleeve."

Dialogue
Introduction lines
:"I am Severa Calvina, daughter of Tasius, former Grand Champion of the Arena. I've spent my whole life among gladiators, so I'm not easily impressed."

:"One must constantly adapt to survive the Arena."

:"May the Divines favor the bold!"

:"You're not so bad for an amateur. With a bit of work you could become a decent competitor."

:"And so we face each other once more... I'll try a different strategy this time"

:"It has been an honor to fight against such a skilled opponent."

Rematch lines
:"I almost feel sorry for you. You keep trying and failing..."
:"You have potential. But do you possess... discipline?"

Defeat lines
:"Ooh... where did *that* come from?"
:"Forget what I said earlier... you know where you're going."
:"Seems like... you've been practicing... good for you."
:"I think I need a healer."
:"The Divines smile on you... Maybe you'll be... Grand Champion one day."''
Cyrodiil/Scrolls

Like in Skyrim, you will find scrolls across Cyrodiil, mostly as fixed loot rather than as random treasure. You will be able to purchase some scrolls from spell merchants, who will have a random selection of standard scrolls they might sell. Scrolls can only be sold to spell merchants and general goods merchants.

Alteration


Conjuration


Destruction
Cyrodiil/Notes

There are numerous lesser writings added by Beyond Skyrim: Cyrodiil, detailing the mundane and important.  , notes containing alchemy recipes, are treated separately. Other types of reading material found in the game include  ,   and  .

The following is a list of normal notes that can be found throughout the mod.