Netruk44/uesp-wiki-content huggingface dataset:
Legends:Almalexia

Audio
 
 
 

Notes
This card's exalt ability applies the Sacred Lady card effect.
Her summon and attack audio are taken from her dialogue in ESO's The Seal of Three quest:
::"Rage consumes me! The Maulborn invade my home. They attack my children. They attack me!
::You have proven yourself loyal and capable. I call upon you to serve me once more."
Almalexia first appeared in Morrowinds Tribunal expansion, and later reappeared in ESO.
For more information on recurring characters, please see the associated page.
Gallery
Legends:Gargoyle

Availability
The card is unobtainable, but can be created by other cards:



Notes
Like other Blood Magic spells, this card is based on a vampiric power or item from Dawnguard; in this case, the Amulet of The Gargoyle.

Gallery
Legends:Mantikora

Availability
In addition to the card's availability in the Core Set, one copy is included in the Alduin's Apocalypse theme deck. One copy is also obtainable as a reward from The Siege of the Imperial City, added automatically to the Band of Survivors and the Imperial Might deck.

Notes
The card originally had Guard, and its Summon ability was "Destroy an enemy creature."
The card's Summon ability was changed in Patch 1.59.3.
Guard was removed from the card in Patch 1.71.2. It was added back in Patch 2.15.
Mantikoras first appeared in ESO.

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Legends:Sotha Sil

Audio
 
 
 

Notes
The card's exalt ability applies the Lord Seht card effect, a reference to his title.
Sotha Sil is a god of the Tribunal who first appeared in Morrowind's Tribunal expansion, and later reappeared in ESO's Clockwork City DLC.
The card's summon audio is an excerpt from his dialogue in ESO's The Light of Knowledge quest:
:"I am the canvas upon which they paint their dreams and resentments. A vessel for their hopes and doubts.
:A mirror. Nothing more. You expect something grand, but I promised you the truth.
The card's attack audio is also an excerpt from the same quest:
:"It seems I must delay my work for a time.
:When I reclaimed my shadow, I learned a great deal. Daedric plots. Alliances and betrayals. The return of things lost in time… the loss of things the world thought certain. I have much to do."

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Lore:Fanacasecul

Fanacasecul was an Ayleid settlement located on the southwestern shore of  , in the   of  . 
 

History
At the height of the Ayleid Empire, Fanacasecul was a pleasure garden of the Ayleids. Above ground was a delight of flowering trees and plants, pleasing to the eye and nose. Below ground were saunas and torture chambers, where the Ayleids would amuse themselves with the torture of   slaves.  

At some point, an Ayleid sculptor crafted a statue and magically bound the spirit of his rival to it. This talking statue was a source of much amusement for the Ayleids for many years, much to the torment of the spirit trapped within.  The statue went on to outlast Ayleid civilization itself, and Fanacasecul fell into ruin after the   of the early  .

By  , all that remained of the enchanted statue was a broken pillar, to which the Ayleid spirit still remained bound. The statue lamented its ruined and vandalized state, and would beseech passersby to help restore it to its full glory. The subterranean passages of Fanacasecul were sealed at this time.  

By  , the enchanted statue had been restored. The exterior of the ruins were used as a campsite by bandits who preyed on travellers along the  , while the subterranean passages swarmed with undead.  

 
References
Online:Sword-singers

The 
Sword-singers were an order of Yokudan warriors who followed the "Way of the Sword", a martial philosophy on blade mastery. Singers were capable of astonishing feats of swordsmanship, and were viewed by some to be as much mages as warriors. They sought strength of body, and of mind. Although the tradition of sword-singing originated in Yokuda, it was brought to the shores of Tamriel by the Ra Gada in the  . The sword-singers were instrumental in claiming the entire province of Hammerfell and establishing a new homeland for the Yokudan people. The most accomplished sword-singer in history was Frandar Hunding, whose writings on the subject were revered by the Redguards centuries later. For more information, see the lore article.

The Sword-singers can be encountered primarily as spirits or skeletons, in areas such as HoonDing's Watch and The Valley of Blades. Sai Sahan sought to revive the art of sword-singing, but was unable to do so.
Online:Pocket Salamander

The Pocket Salamander was given to anyone who pre-ordered the Summerset chapter. It is a smaller version of the Salamanders seen in the wild. Its default name is "Newton".
 
  
Gallery
  
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Online:Patch/4.0.11

The Elder Scrolls Online v4.0.11 includes a fix for the fall damage bug (you know the one…) and a number of invisibility issues including invisible players, invisible enemies, invisible buildings, and        . We're also adding the Fang Lair and Scalecaller crafting Motifs back to the Crown Store – with their associated bugs fixed - and will make sure anyone affected by last week's bug will be fixed in the near future. The size of this patch is 87MB.

The notes can be found here.

Summerset Fixes & Improvements
Art & Animation
General
Fixed an issue where buildings and other parts of the environment around Alinor would occasionally disappear.

Combat & Gameplay
Combat Fixes & Improvements
General
Fixed an issue where you could not take any fall damage from high areas.
Fixed an issue which would cause other players to appear invisible for short periods of time.

Itemization Fixes & Improvements
Item Sets
Arms of Relequen: Fixed an issue where this item set was calculating its damage based on the highest stack of harmful winds on the enemy, rather than your own individual stack of harmful winds.
Note: This also affected the Perfect version of the item set.

Base Game Fixes & Improvements
Combat & Gameplay
Monsters
You'll no longer come across invisible, dead monsters you could interact with throughout Tamriel.

Crafting & Economy
Writs
Fixed an issue so Master Writs will no longer require crafting styles that aren't yet released.

Crown Store & Crown Crates
Crown Crates
Fixed an issue where the "Tapestry, Nocturnal" furnishing had card art depicting a tapestry of Clavicus Vile instead of Nocturnal. This does not impact the furnishing, which is correctly a tapestry devoted to Nocturnal.

Exploration & Itemization
Itemization
The Kollopi Essence disguise can no longer be used while in Battlegrounds.
Fixed Issue where the Fang Lair Style Book was not granting the Fang Lair Style or Fang Lair Style Master Achievement.
Note: Those that were affected by this bug will be fixed in the near future.

UI
General
Fixed an issue where dragging some item icons would result in a corrupted icon on the cursor, or sometimes even cause your game to crash.

Gamepad Mode
Fixed an issue where the Dungeon Finder UI would improperly add a shoulder keybind in the background when leveling up, causing duplicate keybind errors.
Online:Eye-Briar Gemmed Tattoo

Available as part of the Barbarian Beauty Pack in the Crown Store for  . Usable only by men and mer.
 
  
 
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Online:Patch/4.0.12

The Elder Scrolls Online v4.0.12 focuses on fixes a number of stability issues that were causing game freezes and crashing. We’ve also fixed any accounts that previously purchased the original version of the Scalecaller or Fang Lair Motifs and weren't able to use them properly, and have granted one Ouroboros Crown Crate for each day you logged in earlier this month while the Daily Rewards system was disabled. The size of this patch is approximately 70MB.

Notes can be found here.

Dragon Bones Fixes & Improvements
Dungeons & Group Content
Dungeons
Fang Lair
Lizabet Charnis will no longer reset when a combat pet lands a killing blow on a monster.

Summerset Fixes & Improvements
Combat & Gameplay
World Bosses
Haeliata and Nagravia
Fixed an issue where the gryphon world bosses would sometimes fail to spawn.

Dungeons & Group Content
Cloudrest Trial
Fixed an issue where the Shade of Z'Maja's Baneful Mark ability would not apply when standing in certain sections of the world.

Base Game Fixes & Improvements
Crafting & Economy
Writs
The unreleased Welkynar Motif will no longer be a Master Writ requirement.

Miscellaneous
Performance
Fixed a crash that would occur during Cyrodiil Keep destruction.
Fixed a crash caused by loading mounts during a load screen, most commonly when loading into a Keep.
Fixed a crash from loading multiple character animations with the same Personality equipped.
Fixed a crash from textures being applied at the wrong time on some assets, most commonly in post-Morrowind content.
Fixed an occasional animation memory threading crash.
Fixed an occasional crash when loading lights or while previewing/placing furniture or pets.
Fixed an issue where your game could crash when loading some fixtures.

UI
Guilds
Fixed an issue where you could see Guild Trader bids without the proper permissions under certain circumstances.
Online:Patch/4.1.5

Welcome to The Elder Scrolls Online v4.1.5 and the Wolfhunter DLC Game Pack! Wolfhunter introduces two new 4-player dungeons allowing you to venture into the Hunting Grounds of Hircine, in addition to a host of new collectibles and item sets. You'll also find a number of updates to the base game including a new Battlegrounds map and Outfit Styles, the addition of Keep Recall Stones for Cyrodiil, updates to the Respec System, and more.

We've also made a number of balance changes in this update with the main goals being to improve the Werewolf skill line, reducing the duration of snare and defile effects, and increasing the viability of a number of the less popular item sets.

We hope you enjoy this latest update, which is approximately 2.37GB in size. Notes here.
Online:Ehlnofey

thumb|left|An Ehlnofey guardian
 ''"In days long past, our bones longed for the sun's sweet kiss, for friends we knew in life. But our restless wanderings caused untold suffering. We went far away, to be forgotten by the world. To die." thumb|right|Ehlnofey spirits possessing Bosmer skeletons 
Ehlnofey (or Earth-Bones''') are ancient extinct beings descended from   that chose to stay on  , creating the modern mortal races. Many of them sacrificed themselves, similar to  , and few like Dringoth continued to wander, until being imprisoned in the Bone Orchard.
 


Locations
 
 

Related Quests
 
 
 

Notes
The Guardians of the Wyrd Tree were not originally transparent.
Online:Sotha Nall (person)

Sotha Nall was a young Chimer woman that was the sister of Sotha Sil. She lived at the minor estate of Ald Sotha during the  , and is presumed to have perished when Mehrunes Dagon sent his forces to attack the settlement for unknown reasons. A projection of her can be found at the Elegiac Replication above a pedestal with an plaque commemorating her memory.
 
  
Dialogue
One of the Stars in the Warrior's Wing of the Mnemonic Planisphere will be excerpts of Sotha Nall's voice, talking to Sotha Sil about sneaking into an off-limits place:
''"You're overthinking this. We sneak out, we sneak back in, and no one will ever be the wiser."
"What, are you afraid of Nanny finding out? You're an adult now!"
"No one will even realize we're missing. Besides, what's the worst Mother can do? A scolding?"

Verbal artifacts spoken when factotums process information sometimes have memories of Sotha Nall slip through:
"Dreaming …. Fish pond. Skipping stone."
"Dreaming …. Pottery wheel. Laughter."
"Dreaming …. Flower garden. Bird songs."
"Assessing threats to Master Sil. Dreaming … open window. Sunlight through glass. Threat analysis prepared. Prospect Numidium: negative. Prospect Almalexia: negative. Prospect Erasure: negative. No existential threat detected."
"Dreaming … Torchbugs. Overturned jar. Sponsorship confirmed and archived. The Light of Knowledge, Sotha Sil, welcomes you to the Brass Fortress. Go forth and create."
"Dreaming …. Familiar smell. Wrinkled hands."
"Dreaming …. Storm clouds. Wind."
"Dreaming …. Scrib jelly. A rainy day …. I am a first generation analysis model factotum, specializing in gathering and analyzing data for and about the citizens of the Brass Fortress. My gears continue to spin true."
"Dreaming …. Soiled tablecloth. Washboard."
"Dreaming …. Discarded Flowers. Empty Cylinder. Thank you for your patience. This unit has generated an original composition based on your inquiry—love poem. Please claim your word-form at spool seventeen."
"Conducting confidence assessment. Dreaming … Deceased bird. Handkerchief. Confidence assessment complete. Certainty rating does not meet credible acceptance threshold. Fail-safe preparations underway."
"Accessing privatized threat-array. Dreaming … knee abrasion. Lullaby. Threat located. Nocturnal. Ur-dra. Unfathomable Mistress of Shadows. Prospect registered. Risk level: moderate. Thank you for your concern."
"Dreaming …. One netch. Two netch …. Prophecy complete. I see an island. A tower. Three princes. Darkness spreading across the land. I see a golden knight and an unexpected sacrifice. I see … an end …."
"Dreaming …. Glowing embers. Wool blanket."
"Evaluating access petition. Dreaming … raindrops on glass. Wood smoke. Access granted. Please make swift progress to the throne room. Daedric corruption detected."
"Dreaming …. Burning tapestry. Screaming."
"Dreaming …. Familiar embrace. Moonlight."''

Notes
She wears the Metalwing Half-Circlet and Ancestral Homage Formal Gown. Although you cannot observe it through the hologram, she is redheaded unlike her brother.
Daggerfall:Screenshots

This page contains all pre-release screenshots for Daggerfall.
Online:Jailer Melitus

Jailer Melitus is an Imperial man-beast and the first boss of Moon Hunter Keep.
 

Related Quests


Skills and Abilities
As a boss type enemy, Jailer Melitus is immune to all crowd control effects.
;Slash: A basic melee attack that deals minor physical damage.
;Hemorrhage: A minor physical damage over time applied by Slash.
;Bloody Cleave: The boss swings its sword in an arc dealing moderate physical damage.
;Bloodmoon's Mercy: The boss summons a burst of magic around itself dealing moderate magical damage as indicated by a red circle.
;Moonlit Rage: Five smaller AOEs will be released outwards from the boss once Bloodmoon's Mercy triggers. These deal moderate magical damage and snare any target hit.
;Bloody Geyser: The boss spawns blood geysers under each person in the group dealing moderate magical damage as indicated by red circles. Keep moving to avoid this.
;Bloody Execution: The boss stuns one target and swings his sword at them after a short delay. This deals lethal damage on veteran mode. Interrupt the boss to prevent this.
;Summon Minions: Werewolf Bloodcallers and archers will spawn to attack the group. Kill them quickly to simplify the fight.

Quest-Related Events
As you enter the dungeon, you'll hear him taunting Adonatus Varian:
:Jailer Melitus: ''"Oh, come now. Where's that Silver Dawn valor gone off to?"
:Jailer Melitus: "Make sure this one doesn't go running off, you hear? I'm not done with him yet."

Idling before battle:
:Jailer Melitus: "Vykosa never does mind if I eat a prisoner or two."
:Jailer Melitus: "How do you taste, I wonder? I bet you're all delicious."
:Jailer Melitus: "Oh good. I was just starting to feel peckish!"
:Jailer Melitus: "Trying to escape? You'll have to get through me first."
:Jailer Melitus: "Got out of your cell, huh? Well, don't expect me to just put you back!"
:Jailer Melitus: "I'm sure Vykosa wouldn't mind if I killed just a few of you, eh?"
:Jailer Melitus: "No one leaves his prison. At least, no one leaves alive."

Entering battle:
:Jailer Melitus: "I'll show you why I'm the one who runs this prison!"
:Jailer Melitus: "Count yourselves lucky! Your deaths will be quick."
:Jailer Melitus: "It is time to face your execution!"
:Jailer Melitus: "Your heads shall make fine trophies!"
:Jailer Melitus: "I'll offer Vykosa your heads!"

When the prisoners are released:
:Jailer Melitus: "Guards! Empty the cells!"
:Jailer Melitus: "Let's give our prisoners a feast!"
:Jailer Melitus: "Open the cell doors! It's time to feed the prisoners."
:Jailer Melitus: "Release the prisoners! I'm sure they're hungry."

Casting Bloody Execution:
:Jailer Melitus: "In this prison, I'm both judge and executioner!"

Group wipe:
:Jailer Melitus: "Looks like I'll have a lovely meal tonight!"
:Jailer Melitus: "You all should have stayed in your cells."
:Jailer Melitus: "Don't worry. I'll make sure your corpses don't go to waste."
:Jailer Melitus: "I'm sure my guards will appreciate some fresh meat!"''

Notes
He wears the Misanthropic Lycanthrope hairstyle.

Achievements
Online:Spectral NPCs

There are some NPCs that appear as mostly transparent apparitions, instead of the normal solid appearance. These fall into four main categories.

Spirits
 
Spirits are the most common type of spectral NPC. These are usually dead NPCs who have returned as apparitions, although some are NPCs who were magically trapped in either an inanimate object or some type of creature. They differ from Ghosts as they still retain their unique appearance, while ghosts have a generic appearance.

For more information, see the Spirit page.
 
Shadows
 
Shadows are apparitions created through use of  . They are very dark spectres with small dots of purple light for eyes, but otherwise they retain the appearance and abilities  of the NPC they are based on. Shadows using older filters with varying appearances of transluscent and transparent black outlines with blue glowing eyes can be found in Elden Hollow II and Fungal Grotto II.

For more information, see the Shadow page
 

Projections
 
Projections are magically-created apparitions, either as a way to relay a message to someone or as a memorial. Visually, they are similar to spirits. 

For more information, see the Projection page
 
Dro-m'Athra
 
Prior to Update 9, Dro-m'Athra looked similar to shadows. Now, most have an updated, more solid appearance, but the Dark Mane, Sa-m'Athras, and Elder Sa-m'Athras still have the spectral appearance.

 Spectral
Online:Harik Bearfang

Harik Bearfang is a Nord who can be found in the March of Sacrifices. He is here with Dagrund the Bulky and Maveld Bearfang to compete in the Great Hunt.
 

Related Quests


Quest-Related Events
He is contemplating a large stone tablet.
:''"Don't mind me, I'm just thinking of something to carve on this pillar. It needs to be … evocative. Grandiose! Oh, oh! "Harik was here." Yeah, that's perfect."''
Online:Foral

Foral is a Wood Elf member of a   tribe, who can be found in the March of Sacrifices with Gaedil, Hunder, and his daughter, Lorhiel. Due to a string of unsuccessful hunts, his group has joined the Great Hunt as a way to regain Hircine's favor and save their tribe from starvation. In the Bloodscent Pass, he can be found injured near the Wyrd sisters, suggesting that his tribe was defeated.
 

Related Quests


Quest-Related Dialogue
The Great Hunt
Upon entering the March of Sacrifices, you'll witness the following scene:
:Hircine: "My boon shall be given to the hunter who brings me the heart of Tarcyr. But know this. Only the strong survive my March of Sacrifices."
:Balorgh: "Yeah, yeah, you walking flank steak. We get it."
:Foral: "You would do well not to mock the Huntsman in his own realm, leaf-eater."
:Balorgh: ''"That so? Well, I'd worry more about yourself and less about your precious Prince, runt."

After this, you can speak to him:
:"Well, you certainly look like formidable competition. But rest assured, that indrik heart is as good as ours. Along with Lord Hircine's boon, of course."

:Why do you need Hircine's boon?
:"What mer wouldn't want Hircine's favor?
:As avid followers of the Green Pact, my tribe depends on hunting for our survival. With just one boon from the Huntsman Prince, our prosperity shall be assured."

:What will you ask Hircine to grant you?
:"A weapon that will ensure successful and bountiful hunts for generations to come. An easy enough wish for one as great as Lord Hircine to grant.
:Don't take this competition lightly, hunter. For my tribe, it's do or die."

:Do you think yourself capable of hunting this indrik?
:"The Hunting Grounds may be full of danger, but my tribe hails from Valenwood. Dangerous forests and elusive quarry are part of our everyday life.
:I just hope you aren't foolish enough to underestimate us."

Within the Bloodscent Pass, Hanu can come across a dying Foral who will tell you what happened.
:Foral: "That damn Orc...he lead them right to us. Lorhiel...you have to save...."
:Hanu: "Poor s'wit. Barely started and already dead. We need to keep our guard up, lest we share the same fate."''
Online:Gaedil

Gaedil is a Wood Elf who can be found accompanying Foral's tribe in the March of Sacrifices. Later on, Wyress Rangifer sacrifices him, turning his essence into a channeled green flame that empowers the Wyresses. He has no unique dialogue.
 

Related Quests


Gallery
Online:Hunder

Hunder is a Wood Elf who can be found in the March of Sacrifices. He has no unique dialogue.
 

Related Quests
Online:Lorhiel

Lorhiel is a Wood Elf who can be found in the March of Sacrifices. Her father asked her to join the hunt, as she is their tribe's best tracker and the Great Hunt is a way for them to regain Hircine's favor.
 

Related Quests


Quest-Related Events
When spoken to, she will say:
:''"Pa says we have to keep on our toes here, and I suggest you do the same. Wouldn't want anyone to wind up killed."''

Notes
Her diary can be found near the Wyress Sister Trio, implying that she did not survive after meeting them.
Online:Maveld Bearfang

Maveld Bearfang is a Nord werebear who can be found in the March of Sacrifices. She is here with Dagrund the Bulky and Harik Bearfang to compete in the Great Hunt. Maveld is completely mesmerized by the Lord of the Hunt and has no unique dialogue.
 

Related Quests


Notes
Her notes on Tarcyr the indrik can be found within the March of Sacrifices.
Redguard:Crowns

thumb|right|A fist surrounded by three crowns, a proud symbol of the Crowns
The Crowns are one of the two political factions that Redguards typically align with. After the death of their High King, Thassad II, they fought against the Forebears for their country's continued sovereignty in Hammerfell's civil war.

The capital city of Sentinel was lost quickly in a Forebear uprising called Volag's purge. Prince A'tor, the new leader of the Crowns, was forced to retreat to Stros M'Kai and regroup. The war continued and the Crowns managed to recapture Sentinel, but the Forebears had allied themselves with the Empire. The Empire turned the tide of the war, culminating in a major defeat at the Battle of Stros M'Kai. A'tor was presumed dead by the enemy, but his soul was stored in a soul gem and his body hidden in the Temple of Arkay. The few Crowns that survived the battle met their end in the city's Old Quarter, where the Empire's dragon burned most of its buildings to the ground. A'tor was secretly allies with the Restless League, but during all of these events they were cautioned to stay back.

The only known Crowns left in the months that followed were noncombatants. If the Empire found out anyone was a Crown or aided the Crowns, they were thrown in the Jail. The dead were given to the dragon to eat and their souls were trapped in N'Gasta's soul snare. Eventually, through the adventures of Cyrus on Stros M'Kai, the Prince is restored, although bound to his sword, and the resulting rebellion of Crowns and League combined drives the Empire from Stros M'Kai.

Known Members
 
  Cyrus considers the Crowns a distant part of his past at the beginning of the story, but by the time he gives his speech with the soul sword, he has made the Crown cause his own.