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Location Messages

Greenshade - Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart.
'''Rulanyil's Fall - The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare.
City of Ash I - Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle.
City of Ash II - Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it.
Shrouded Hollow - Wood Elves build towns by persuading trees to grow into homes, but that is a long and slow process. As much as they like the woods, they're perfectly happy to exploit natural caverns as an easy source of lodgings.
Silatar - This offshore island feels like it's from another, better world. It radiates an almost palpable aura of magicka. It's wonderful … and somehow very, very wrong.
Imperial Underground - When Valenwood was a part of the Second Empire, and Woodhearth was an Imperial Kingdom, the Wood Elves had their first encounter with Cyrodilic bureaucracy. The Imperials didn't think much of the Bosmeri city's sanitation, and constructed its first real sewer system.
Shademist Enclave - The cursed disease of vampirism comes in many different forms, and it's said there are more than a hundred different vampire clans in Tamriel. There are at least four clans in Valenwood, including the Keerilth, who can escape vampire hunters by transforming into mist.
Ilmyris - "Hermaeus Mora, hearken to the plea of this unworthy, for I come to barter for knowledge denied. That which I seek is named on this parchment, which I consume in your honor, O Demon of Knowledge. For my desire to know is beyond reckoning, and in recompense, whatever price is named shall be met."
Serpent's Grotto - The Maormer are native to the island kingdom of Pyandonea, an archipelago in the southern ocean. Their ruler, King Orgnum, is said to be immortal.
Abecean Sea - South of Hammerfell, west of Cyrodiil, north of Valenwood, and northeast of Summerset is that pocket of the Eltheric Ocean called the Abecean Sea. It bustles with trade, merchant ships—and pirates.
Nereid Temple Cave - According to old stories, Nereids are female nature spirits mystically linked to bodies of pure and flowing fresh water. But there are few known facts to either support or belie these tales.
Hectahame Grotto - In the Ayleid language, Hectahame means "home of the exiles"—appropriate for a city built by Wild Elves who fled Cyrodiil in the wake of the Slave Rebellion of Saint Alessia. Scholars believe this was a refuge for those who ruled the White-Gold Tower itself.
Valenheart - After Princess Ayrenn mysteriously disappeared from Alinor in 2E 563, her younger brother, Prince Naemon, was named heir to the throne of the Summerset Isles. In preparation to rule he studied Royal Ceremoniarchy for nearly ten years. Then Ayrenn returned to Summerset.
Isles of Torment - In addition to the major planes of Oblivion, there is an almost unlimited number of so-called "pocket planes," small self-contained realities where the ordinary rules of nature may or may not apply.
Naril Nagaia - These ruins have a bad reputation in nearby Woodhearth—which is not surprising, considering their name in Ayleidoon means "final death."
Harridan's Lair - According to the Spinners in Marbruk, these cliffs were once inhabited by a flock of the rare, and possibly extinct, cockatiel harpies. They were said to kidnap young male hunters as mates, thus the saying about the lovestruck, "He's carried off to Harridan's."
Barrow Trench - Some caverns are prized, not for the ore that can be mined from them, but for the exotic fungus that grows within them. Barrow Trench is the latter sort.
Carac Dena - Though abandoned thousands of years ago, many Ayleid ruins are still lit by the blue glowing varla and welkynd stones found in them. These stones are among the so-called "Aetherial Crystals," gems that can store, transform, and emit magicka.
Gurzag's Mine - One of the reasons the Wood Elves tolerate the presence of Orc clans in Valenwood is that the Wood Orcs are nearly as talented at forging metal as their northern cousins. Bosmer who follow the Green Pact still have a use for metal tools and weapons, and buy them from the Orcs.
The Underroot - When Valenwood was conquered by Emperor Reman II late in the First Era, the princes of the Camoran Dynasty were exiled and the province was reorganized into nine small, semi-autonomous kingdoms. This bolstered local pride, and made Valenwood easier to govern.
Marbruk Outlaws Refuge - Underneath the modern, High Elven town of Marbruk lurk the ruins of a more ancient Elven settlement: the subterranean corridors of an Ayleid clan that fled to Valenwood when the White-Gold Tower fell to Alessia's slave army.''

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