Netruk44/uesp-wiki-content huggingface dataset:
Online:Vaduroth

thumb|right|Vaduroth
Vaduroth is a Wraith-of-Crows who acts as the third boss of Castle Thorn. It is encountered in the Sanctuary of Lament where there are several vampires strapped to tables around him.
 

Related Quests



Skills and Abilities

Dialogue
Idling before combat:
:"Sing the void. Pull it out. Arrive."
:"Spike of blood. Build her dolls. Send us home."
:"Place is now. Ready? A simple drip."
:"His plan still thrives, swarms, breeds. Hunters gather. They know."
:"Not as were. Open meat. Stay."

thumb|right|Vaduroth reanimating a vampire
When he uses his sickle:
:"Drain!"
:"Spoiler…"

Group wipe:
:"Empty. Flawed. Barely meat. No use for her."
:''"Shells. Nothing but shells. Filled with empty! Now you're done."
:"You do nothing. No soul. No teeth. Void. Just void!"
:"Song of dust. Simple dirt and bones. Peel the scales! Failure."
:"Memories. Thoughts. Words. All have gone. To the hooks!"

???:
:"Skin of wheat. Chaff of soul. Sifted."
:"Is it flesh? Yes. Drink it up."
:"It falls. No meaning. Step across! Delight."
:"Fall. Fall. Fall! She rejoices. Closer now."
:"A crack opens. It pours out! Spills. No more."''
Online:Bound Hemoptera

Bound Hemopteras are bloody imps that are summoned by vampire Pet Rangers and Blood Mages. If you bash one while it's empowering its master, the chains on its body will disappear, and it will become an Unbound Hemoptera. The vampire can destroy its hemoptera to heal itself.
 

Skills and Abilities
;Unbound Rage: A basic melee attack that does minor physical damage.
;Empowering Blood: The enemy channels a buff on a nearby ally that causes that enemy to do twice the damage and take less damage. This spell can be interrupted to set the enemy off balance and causes the Hemoptera to become an Unbound Hemoptera. They will be rebound to their summoner after 15 seconds.
Online:Soldier (Newgate)

Soldiers are Breton members of the Lion Guard found at the Newgate leading into Rivenspire. There is one standing in the gate, one at the bottom of the stairs leading to the tower, one walking the path between the tower and its arch, and one walking the path from the Spider Nest to the bottom of the other stairs. They have no unique dialogue.
 
  
Gallery
 
ON-npc-Soldier (Newgate) 02.jpg|A male Soldier in medium armor
ON-npc-Soldier (Newgate) 03.jpg|A male Soldier in heavy armor
Online:Objects

Objects 
Objects are inanimate items that have names and health bars. These are often things that appear during combat that can be destroyed, such as spell effects or totems that are summoned by another enemy. This page provides a list of all the object types in The Elder Scrolls Online.
Online:Pledge: Castle Thorn

Quick Walkthrough
# 

Detailed Walkthrough
Speak to Urgarlag Chief-bane and she will provide the details of this quest.

Quest Stages
Online:Pledge: Stone Garden

Quick Walkthrough
#Enter Stone Garden
#*Optional: Enter Dungeon in Veteran Mode
#Kill Exarch Kraglen
#Destroy the Stone Behemoth
#Kill Arkasis the Mad Alchemist
#*Optional: Activate Hard-Mode beforehand
#Return to Urgarlag Chief-bane at an Undaunted Enclave

Detailed Walkthrough
Speak to Urgarlag Chief-bane and she will provide the details of this quest.

Quest Stages
Online:Morthal Barrow

Swordthane Enyra took a contingent of soldiers to the barrow upon sighting Reachmen in the area, and hasn't returned. Jarl Reddharn asks you and Lyris Titanborn to check up on them.

Centipedes and rats scurry across the floor. There is a copy of The Tower of the Wolf on an altar in the hallway east of the entrance. A Letter to Warlord Rukar can be found on the ground next to a dead Reach Warrior in the hallway west of the entrance. ''Sister Elra's Proclamation'' can be found on a wall in the southeastern hallway leading to the southern chamber. Dead Morthal Soldiers line the westernmost hallway. An Atmoran Tablet can be found near the northwestern exit. Picking up the tablet grants you the lead for  .
 

Related Quests


Books




Notes
Morthal Barrow exists in Skyrim as an unmarked ruin containing a couple of skeletons, named "Black Arts Ritual Site". The entrance to the barrow itself is blocked off.

Maps
thumb|left|A map of Morthal Barrow
 

Gallery
Lore:Volunruud

Volunruud is an old Nordic barrow found at the edge of the snowy forests of the Pale, in the province of Skyrim. Situated near the Giants' Gap, the barrow was once a fortified wooden hall  that later became the tomb of its chieftain, Kvenel the Tongue.  All that remains is a lowly barrow in the hills of the Skyborn Range, near the site of Heljarchen. 
 

History
Volunruud was founded sometime in the  , in which its main trade was butchery and working with  . At some point, it was incorporated into  , at the time ruled by Jarl  .  Kvenel the Tongue was named the Chieftain of Volunruud Hall and eventually passed away. His burial chamber was sealed with a special lock that can only be opened with ceremonial replicas of his prized weapons, the Sword of   and the War Axe of  . 

During the   in  , the undead of Volunruud was disturbed by the explorer,  , who scouted the ruins to search for treasures. He died not long afterward and his body was discovered by a  . The traveler skimmed through Heddic's notes and learned about the legend of Kvenel. From there, they delved across the crypt and opened the door to the Elder Cairn, where they fought the   of Kvenel and claimed his weapons. 

At around the same time,   of the   made contact with the   in Volunruud, where he proposed his plans to assassinate Emperor   and some of the highest authority in Skyrim at the time. After the exchange, Amaund Motierre retired to the southeast in  , awaiting confirmation that the job had been completed.  After the assassination had been completed, the Dark Brotherhood collected the reward at the dead drop in Volunruud. 

Gallery
 

See Also
For game-specific information, see the Skyrim article.
Books


References
Online:Energetic Dwarven Shock-Spider

The Energetic Dwarven Shock-Spider is acquired by earning the Stonethorn Explorer achievement. This achievement is earned by entering Castle Thorn or Stone Garden for the first time. Its default name is "Zappy the Wonderbug".
 
  
Gallery
   
Achievements
   -->
Online:Verdigris Haj Mota

The Vedigris Haj Mota is received for free upon entering Lilmoth in the Murkmire DLC for the first time. Its default name is "Burrower".
 
  
Gallery
 

Achievements
There is one achievement associated with this pet.
 
   -->
Blades:Necromancer (The Purifying Flames low level)

Related Quests
Online:Werewolf (Lineage of Tooth and Claw)

This captured Werewolf can be encountered during the related quest, where he'll be used in a blood ritual that allows you and Gloria Fausta to see a vision of Angof the Gravesinger and Faolchu the Reborn.
 

Related Quests


Quest-Related Events
After you witness the vision, he'll mock you.
:Werewolf: ''"Fools! Your Duke has been blessed with Hircine's Curse! He will destroy everything he loves."
:Werewolf: "You have failed! Angof has sealed your fate."''
Online:Werewolf (Mist Morrow Tower)

This Werewolf can be found inside Mist Morrow Tower, leading the Wildmen and women who live there. It is the only transformed werewolf in the area; all the other werewolves are in their human form, and only transform during combat.
Online:Werewolf (Rageclaw's Den)

Werewolves can be summoned by Rageclaw at their Den.
Online:Werewolf (Back-Alley Murders)

This Werewolf is found in the river near Daggerfall Cathedral's graveyard. It stalks the alleys to hunt, killing, but not eating, anyone it finds. It just so happens that the poor of Daggerfall tend to live in the alleys, so they've been its main source of prey. You will need to kill it during the related quests.
 
Related Quests
Online:Werewolf (Kerbol's Hollow)

Werewolves live up on the hill west of Kerbol's Hollow. The stronger werewolves have more health and grey pelts, and are usually not far from lesser wolves. 
 
----
 The weaker Werewolves with less health have black pelts. These werewolves can howl to empower themselves, allowing them to deal more damage. When they do this, their veins glow red and show from beneath their torsos and arms.thumb|right|A weak Werewolf, empowered
Online:Wolf (Kerbol's Hollow)

This friendly Wolf appears in the cave at the entrance of Kerbol's Hollow alongside Marcellyne Cine. It is only present at the beginning of the related quest. It disappears after you speak to Marcellyne, having entered the village.
 

Related Quests
Online:Peasant (Kerbol's Hollow)

Peasants are sick Bretons who can be found at a camp in front of Kerbol's Hollow. They have no unique dialogue.
Online:Villager (Kerbol's Hollow)

thumb|right|A Villager in robes
Villagers are Bretons who can be found in the town square Kerbol's Hollow at the beginning of the related quest. Later, when Draven Leonciele is being inducted into the village, they can be found sitting around a campfire, wearing robes and kneeling during the ritual. After Draven transforms, they will cower. They have no unique dialogue.
 

Related Quests
Morrowind:Generic Dialogue U

U
:unarmored

::''"Monks dedicated to the ascetic philosophies of Elsweyr have long cultivated the unarmored martial arts traditions called the 'Rain-of-Sand' fighting styles. The Mages Guild and other societies have had some success adapting these styles for self-defense training of wizards and other armor-averse vocations. Students of the unarmored styles wear little or no armor, and count on evasion and deflection to avoid injury."

::"The unarmored discipline is the skill of avoiding or reducing injury during combat by evading, deflecting, or absorbing blows. This discipline is traditionally associated with the mystical martial arts disciplines of the Khajiit, but has been adapted in the West for use by mages whose spellcasting is adversely affected by encumbering armor and weapons."

:Unrest in Cyrodiil City

::"Uriel Septim is sick, and wizards say his heir, Geldall Septim, and the younger Septims, Enman and Ebel, are just doppelgangers placed in the household during Jagar Tharn's tenure as Imperial Battlemage. They say the Guard charged a mob demanding destruction of the false heirs... lots of folks were killed."

:Uriel Septim

::"The current emperor is Uriel Septim, Uriel VII, 24th of the Septim dynasty. The Emperor is over eighty, and in poor health. He has two declared heirs, Enman and Ebel, but there is some controversy over the succession in the Imperial City."

::"The current emperor is Uriel Septim, Uriel VII, 24th of the Septim dynasty. Uriel VII has been, for the most part, a strong and effective ruler, but harsh and unyielding in personality, and private and secretive by nature, he has never been popular with the people. The Emperor is over eighty, and in poor health. He has two declared heirs, Enman and Ebel, but there are rumors of controversy over the succession in the Imperial City."

:Urshilaku camp

::"Urshilaku camp is inland along the northern coast of Vvardenfell, many footsteps east of the village of Khuul, south as the racer flies from Ald Redaynia."

::"Urshilaku camp is due north from Maar Gan, but high ridges lie in the way. From Maar Gan head east past the Silt Strider, then take a trail north to the Foyada Bani-Dad. Follow the Foyada northwest to the sea. A shipwreck at the seamouth of the ravine is a landmark. Swim east around the headland. Pass east through the ruins of Assurnabitashpi Shrine. Avoid Daedra here. They're powerful and aggressive. Urshilaku Camp lies east of the ruins, inland in a low hollow."

::"The Ashlander Urshilaku tribe has a permanent settlement at Urshilaku camp on the northern coast of Vvardenfell, north of Maar Gan village."

:using enchantments

::"Enchanted items are completely reliable. They always work. But the more skilled the enchanter, the more efficiently the item uses the magical charge of its built-in soul gem. Unskilled enchanters quickly exhaust the power of items they use."''
Blades:Hidden Mysteries

Quick Walkthrough
#Explore the Ayleid Ruins.
#Examine the Crypt Door.

Detailed Walkthrough
Saashi will ask you to explore the tunnels found underneath the statue in town, as you enter the ruins you will have to open two sets of doors with the second door leading into a room with a wight that you will have to fight. The next room contains another wight and a skeleton, once dealt with loot the room and continue through the next door and down the stairs. 

The next main room contains yet another wight and skeleton, but this time has 2 doors, the main one is locked and needs a key, go through the door on the right and you will enter a small room with a wight inside it, it also contains the first secret area, the lever is a welkynd stone, the secret room contains 6 small breakable globes, one of these globes has a key inside it, and a  .

Once you are done with looting the first secret room, head back to the room with the locked door and unlock it to discover the second and final secret area, it contains a silver chest. 

After the second secret area has been looted continue on down the stairs, and you will have to fight a crypt wight, after dealing with it you will have to inspect the crypt door, when you do a message will pop up saying ''"This crypt door is sealed shut. I can't open it... yet."''

The quest is then finished.

Enemies
Wights x 3
Skeletons x 2
Crypt Wight x 1
Online:Death Hound Broodling

Death Hound Broodlings are small Skeletal Wolves that are summoned by Dread Tindulra in Castle Thorn's courtyard.
 

Skills and Abilities

Related Quests

  
Bugs
Online:Virulent Viscera

Virulent Viscera is an amorphous mass of goo that is created after you use a purified sickle on one of the animal corpses in Castle Thorn's training yard.
 

----
 Vaduroth can make his own Virulent Viscera.
 

Related Quests


Skills and Abilities
Online:Vaduroth's Sickle

thumb|right|A purified sickle
'''Vaduroth's Sickles''' are magic sickles fabricated by Vaduroth of Castle Thorn. They draw one in at first and cause you to blow up, dealing minor damage, unless it overlaps with another group member, which deals more damage. After that, they can be attacked to purify them into "Usable Sickles" which can be used by standing in the green circle and throwing them onto the following corpses to turn them into a friendly Virulent Viscera:  

Skills and Abilities

Related Quests
Online:Blood Crawler

Blood Crawlers are feral human enemies with a blood-red spectral tint found in Castle Thorn. They are summoned by Lady Thorn while a swarm of bats blankets the arena. They will run after group members and attack them, but are rather weak.
 

Skills and Abilities

Related Quests
Online:Blood Guardian

Blood Guardians are shadowy Bloodknights found in Castle Thorn. They are summoned by Lady Thorn while a swarm of bats blankets the arena.
 

Skills and Abilities
Online:Blood Scavenger

Blood Scavengers are blood creatures found in Castle Thorn. They are summoned by Lady Thorn while a swarm of bats blankets the arena. The resemble Scamps with a blood-red spectral tint. When killed, they drop   which you can throw at Lady Thorn to weaken her.
 

Skills and Abilities

Related Quests
Blades:Mercenaries on the Run

Quick Walkthrough
#Obtain information from the Mercenaries

Detailed Walkthrough
Starting Off
right|thumb|The wooden chest amongst the tents
You will begin outside an overland Ayleid ruin. Walk forward and you will reach a wooden bridge with a mercenary standing on it. He will tell you to stop and demand to know your name and business; you will have to tell him that you only want to talk to his leader. He will then reluctantly let you past.

:"Stop right there! State your name and business!"
:I just want to talk to your leader. / '''Want my favorite color, while you're at it?
:"Are you deaf, man? I said: state your name and business!"
: . I need to see your leader.
:"Fine, you can pass. But I've got my eye on you…"

Just before you reach the mercenary camp, you will have to deal with four venomfang skeevers. Once in the camp, if you look to your right, you will find a   nestled amongst some of the tents. 
 

Secret Area
right|thumb|The secret area skull switch
Be warned, if you talk to any of the mercenaries multiple times, they will turn hostile. The best strategy is to just ignore them and continue on through the camp unless you want some extra XP from fighting them. Once you cross the next wooden bridge, go to the right and you should see a skull on a pike next to an anvil. Pull this to unlock the secret area''', which is a wooden hut to the right of the lever. In this secret area is a  . Once you are done, continue onwards and you will reach the final mercenary. 
 

Confrontation
The final mercenary's initial dialogue will differ depending on if you have attacked any of the previous mercenaries or not, but both will lead to the same set of dialogue after. You then have the choice to let the mercenary go or fight them to the death; either leads to the end of the quest:

If you have attacked the other mercenaries:
:"Who are you, and what was all that noise?"
:That was me teaching your men a lesson.

If you didn't attack any of the mercenaries:
:"Who are you?"
:'''I'm the champion of  .

Either leads to:
:"Wait. Hold on… Maybe we can talk this through."
:Tell me about the attack on my town.
:"The Queen told us to just scare the townsfolk into paying up. Nothing more. I've no idea how the fire started; must've been an accident. The Queen was furious about it. I swear, that's the truth. Wights and skeletons have been hounding us ever since, roaming outside the Queen's castle. We weren't hired to fight the undead, so many of us just left. There's always money to be made with the Greencap Bandits, anyway."
:You're nothing but a bunch of cowards.
:"Call me a coward all you want. I get to live to see another day, and that's what counts."

::Get out of here before I change my mind.
::"Good luck, Warrior, you'll need it!"

::You don't deserve to live.
::"Ha! No one does!"''
 

Enemies
Venomfang Skeevers x 4
Mercenaries x 7

Easter Eggs
The quest contains a reference to Monty Python and the Holy Grail. When you talk to the Mercenary at the start of the quest, he asks "what is your name and purpose". One dialogue choice asks "Do you want my favourite colour while I'm at it?"
Blades:Gauntlets of the Companions

The Gauntlets of the Companions are Dragonplate gauntlets only available to be purchased from the Sigil Shop.
Tes3Mod:Epic Ald-ruhn

''Epic Ald-ruhn'' is a Morrowind mod created by Mikeandike that is an entirely cosmetic overhaul of the city of Ald-ruhn. The mod was released on March 18, 2014. Aside from cosmetic changes to the city, the mod does not add any new quests or gameplay features.

The design of the mod is similar to the way that future Bethesda games made cities, creating an illusion of a larger city by adding in architecture around the areas of Ald-ruhn that the player commonly interacts with. 

External Links
Epic Ald-ruhn Nexusmods page
The mod author's Nexusmods page
Blades:Wrath of the Sorcerer-King

Quick Walkthrough
#Speak to Saashi.
#Defeat Celemaril, The Sorcerer-King.

Detailed Walkthrough
Once you have restored the Town's Founder's Statue and placed the five Varla Stones within it, you will have everything you need to repeat the ancient binding ritual and stop the mad Sorcerer-King. As it transpires, you completed this not a moment too soon, as the Sorcerer-King immediately launches an attack on the Town. Speak to Saashi, who will inform you that hordes of undead are amassing near the Arena north of town. You must agree to go there and face the Sorcerer-King.

You will arrive at a grand Imperial-style Arena. Celemaril, The Sorcerer-King will emerge during a cutscene, delivering a short monologue: "You cannot stop me, [Player name]... I will reign once again, and the world will be set aflame! Your loved ones will die, your cities will fall to dust... And I will feast upon your soul!" At the end of this, you will be placed directly into single combat, so be prepared. Celemaril is a Lich, so he is weak to Slashing and Fire damage. He does a significant amount of damage with each attack, so it is advisable to ensure your resistances are high.

Once he is defeated, Celemaril will fall to the ground dead, allowing you to hand in the quest and receive your rewards. Upon arriving back in Town, most NPCs will have new dialogue talking about the apparent undead attack which took place while you were fighting. In particular, you can return to the Founder's Statue to talk to Junius the Elder and Saashi for their heartfelt thanks.

Congratulations! You have completed the Main Quest and bound the Sorcerer-King.

Enemies
Celemaril, The Sorcerer-King 
 
 

Objectives
Bind the Ayleid Lich forever
Online:Bow of Shadows Style

Bow of Shadows is an Artifact outfit style based on the Bow of Shadows, which is associated with Nocturnal. This style page can be used to re-skin any equipped bow for   using the Outfit System. 

The style is annually scheduled to be available to buy from the Crown Store for   if discounted for ESO Plus players) sometime in September. Its release usually coincides with Nocturnal's Summoning Day on the 3rd of Hearthfire, or September 3rd. It is bundled with the   furnishing.
 
;Bundle Description
:''Alter your bow's Outfit style with a replica of the Bow of Shadows Elder Scrolls Artifact, a weapon created by the Daedric Prince Nocturnal.

;Artifact Description	
:An Outfit style that replicates the Bow of Shadows Elder Scrolls Artifact, a weapon created by the Daedric Prince Nocturnal.
 

Occurrences
 

Weapon


Gallery
 

Notes
The bow first retroactively appeared in Redguard'' as Dram's Bow, and first appeared under the name "Bow of Shadows" in Morrowind as an obtainable weapon.
Online:Baan Dar's Litter

Harpies nest in the cliffs, and giant wasps nest in the western recesses of the canyon. The Stricken inhabit the canyon. There is a cooking fire at the southern camp, by the cliff face riddled with caverns. A heavy sack can be found next to this cooking fire. Another cooking fire can be found along the path leading to the Lower Baan Daar Caverns.

There is one cooking fire in the Upper Baan Daar Caverns.
 

Related Quests


Gallery
Online:Manor Cellar

A book titled Tale of the Elements lies on a table in the back of the room. A Letter to Feina-Darak lies on the table in the history vault. Every container in the cellar can be looted without consequence.
 

Related Quests


Gallery
Lore:Argent Mine

The Argent Mine was a   mine located in southern Wrothgar, though its resources were said to be long exhausted by the late sixth century of the Second Era.  Along with silver ore, the rare metal known as Liquid Silver was also found there. 
 
Some time after  , the forces of the Order of the Silver Dawn were lead to the mine by their founder  , whose family had owned the mine. The Order was a group dedicated to hunting werewolves in High Rock and the Argent Mine became their secret base of operations. The mine's resources were turned to creating silver weaponry and armor to aid in the Order's fight against werewolves.  It was also where the Banner of the Order of the Silver Dawn was kept, a sacred relic of the organization.

For decades the Silver Dawn operated from their secret stronghold until  .   and his werewolf pack rampaged throughout High Rock and Wrothgar leading to a several-year conflict between them and the Order, with many casualties on both sides.  This conflict came to a bloody end when Magnar and his pack invaded the mine and slaughtered most of the Silver Dawn's forces.  While the banner of the Order was eventually recovered , the survivors of the Silver Dawn are thought to have abandoned the mine. 
  

See also
For game-specific information, see the ESO article.
Gallery
 
References