Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Oscuro's Oblivion Overhaul/Broken Tooth Cave

Exterior
The exterior is located at coordinates: Tamriel 20, 30
This location's map marker is named Broken Tooth Cave (editor name BrokenToothCaveMapMarker). The entrance door is N of the marker, 75 feet away.


This cave is a direct copy of Serpent Hollow Cave; refer to the UESP page for details on layout and maps.
Tes4Mod:Oscuro's Oblivion Overhaul/Carla Du Vrey

Carla Du Vrey is a member of the Putrid Hand necromancers, Lien Valeth's lieutenant. She can be found in Dark Fissure, searching for parts of the Dread Armor (see Shadows in a Struggle for Power).

Carla wears Carla's Robe and Hood of Night, a random pair of lower-class shoes, and a random defensive staff. She is armed with a random blunt weapon and a staff, and carries a number of potions and poisons, some empty soul gems, and a black soul gem.
Tes4Mod:Oscuro's Oblivion Overhaul/Cehani

Exterior
The exterior is located at coordinates: Tamriel -40,-9
This location's map marker is named Cehani (editor name CehaniMapMarker). The entrance door is N of the marker, 30 feet away.


Zone 1
This ruin is a direct copy of Kemen; refer to the UESP page for details on layout and maps.
Tes4Mod:Oscuro's Oblivion Overhaul/Chief Derahed Faylu

Chief Derahed Faylu is one of the leaders of the Dunmer Slavers. She can be found in Marsh-Punk Camp.

Derahed wears an eboron cuirass and boots, worn leather gauntlets, a magical jade amulet and a random heavy helmet, greaves, and shield. She is armed with a random blunt weapon and carries a random set of lower-class clothing, several healing potions, two random pieces of jewelry, a key to the slave cages, a tobacco leaf, and three radishes.

If you side with the slavers during the Slavers and Smugglers quest, she will also offer services; she buys and sells anything except spells, has 1200 barter gold, and a Mercantile skill of 49. She's available between 7pm and 6am, every day.
Tes4Mod:Oscuro's Oblivion Overhaul/Chief Vandral Lerys

Chief Vandral Lerys is one of the leaders of the Dunmer Slavers. He can be found in Collapsed Mine, guarding a large pen of Argonian slaves.

Vandral wears an eboron cuirass and boots, worn leather gauntlets, a magical ring and a random heavy helmet, greaves, and shield. He is armed with a random blunt weapon and carries a random set of lower-class clothing, several healing potions, two random pieces of jewelry, a key to the slave cages, a tobacco leaf, and three radishes.

If you side with the slavers during the Slavers and Smugglers quest, he will also offer services; he buys and sells anything except spells, has 1500 barter gold, and a Mercantile skill of 49. He's available between 7pm and 6am, every day.
Tes4Mod:Oscuro's Oblivion Overhaul/Deep Cover Cave

Exterior
The exterior is located at coordinates: Tamriel 43, -17
This location's map marker is named Deep Cover Cave (editor name DeepCoverMapMarker). The entrance door is S of the marker, 50 feet away.


This cave is a direct copy of Capstone Cave; refer to the UESP page for details on layout and maps.
Tes4Mod:Oscuro's Oblivion Overhaul/Dostares

Exterior
The exterior is located at coordinates: Tamriel -45,-13
This location's map marker is named Dostares (editor name DostaresMapMarker). The entrance door is E of the marker, 100 feet away.


Zone 1
This ruin is a direct copy of  ; refer to the UESP page for details on layout and maps.
Tes4Mod:Oscuro's Oblivion Overhaul/Drowned Hopes Cave

Exterior
The exterior is located at coordinates: Tamriel 37, 13
This location's map marker is named Drowned Hopes Cave (editor name DrownedHopesMapMarker). The entrance door is below the marker, 10 feet away.


This cave is a direct copy of Undertow Cavern; refer to the UESP page for details on layout and maps.
Tes4Mod:Oscuro's Oblivion Overhaul/Dunmer Slavers

After the events that took place in the Isle of Vvanderfell thanks to the intervention the Nerevarine, the authorities of the province of Morrowind banned the custom of slave trade. Without other recourse than to change their ways of life drastically, many slavers continued their trade illegally, in a veil of secrecy. This black‐market of slaves has spilled its activities onto the eastern regions of Cyrodiil. Slave traders have set up encampments, headquarters, and supply routes that reach into the marshes of the Blackwood. There they hunt for Argonians, who traditionally used this region as a sanctuary, due to its remote location and humid climate. Slave traders are in no friendly terms with the local authorities, but they will not be aggressive outright to most citizens of the province – provided that they do not belong to one of the races that they seek to enslave! Should one gain favor with the traders, they may be willing to offer their services and goods to even the most unlikely folk.

Dunmer Slavers can be found in several camps around Blackwood:
Collapsed Mine
Marsh-Punk Camp
Nayon Camp
Seran Camp


The slavers are led by Chief Derahed Faylu and Chief Vandral Lerys and come in the following varieties:
Slave Trader Chief Guard: There are two types of guards: those who watch over the slaves, and those simply act as guards.  The first kind are only encountered near the slave pens; they wear heavy armor (a mix of eboron armor and other types) and are armed with a random blunt weapon. They usually wear some jewelry and carry food, a change of clothes, potions, as well as a key to the pens. They range from L16 to L24 (PC +7). The second kind are similarly outfitted, though they have no jewelry, and range from L8 to L19 (PC +6).
Slave Trader Hunter: Hunters are the ones who go out searching for new slaves; as such, they need to be mobile, so they wear light armor and are armed with a random bow and blade. They carry a few random items and some lockpicks. They range from L6 to L16 (PC -4 to +4).
Slave Trader Leader: Leaders are, obviously, the toughest slavers besides the chiefs. As with guards, they wear an assortment of heavy armor and are armed with random blunt weapons. They carry food, clothing, repair hammers, jewelry, and gold. They range from L16 to L24 (PC +5 to PC +8).
Slave Trader Thug: Thugs are the weakest of the slavers (though they can still give a low-to-mid level PC a good fight);  they serve as camp guards and defenders. They wear random heavy armor and are armed with random blunt weapons, and carry some random items and repair hammers. They range from L8 to L19 (PC -6 to PC -3).
Tes4Mod:Oscuro's Oblivion Overhaul/Ederiath Vrastal

Ederiath Vrastal is an Altmer vampire sorceress. She can be found in Lipsand Tarn.

Ederiath wears Ederiath's Gown of Power (robe), Ederiath's Shifting Visage (hood), a white wooden staff, a random piece of jewelry, and a random pair of middle-class shoes, and is armed with Ederiath's Edge of Ages. She carries a random set of shirt and pants, a staff, one each restore health and magicka potions, and copies of Palla, vol 2 and Varieties of Daedra.
Tes4Mod:Oscuro's Oblivion Overhaul/Eidkee's Inventory Log

Inventory 
Vshiir

Four boxes of silverware

One box of goldware

Six boxes of pottery (three fine, one high-quality)

Three dozen animal pelts (large jaguar skin and large polar bear fur will fetch nice price)

Twenty one bags of ingredients, spices and meat (expecting double the size when hunter parties return)

Seven small crates of tools (one of scales and weights, one with alchemy tools, one with scribe's instruments, four of building materials)

Three coffers of jewellery, several very fine stones, rings and pendants (will provide a large cut once they are delivered to Bravil)

Eleven magic staves

Two small boxes of scrolls and magical jewellery. Some excellent pieces in this lot

Assorted armor pieces. As usual, Cheydinhal contacts have again asked for more Night Elven, Shadowmail and Blood Leather armor

Obsidian and Eboron armor: full sets. Already scheduled for delivery to Leyawin--quick growth of heavy armor demand in this area

A dozen Akaviri design blades, varied quality

Four large crates of weaponry. Mostly low-quality

Five select pieces of Ayleid ancient bows and swords. I have a collector in mind who would be interested in these fine acquisitions. Summon contact in the Imperial City

 
The contraband is flowing fast out of our lair and into the turbulent outside. Cyrodiil is brimming with power struggles. A good opportunity to expand our trade, were it not for the meddlesome black market slavers recently arrived to our marshes. Pathetic fools, they have not seen a sliver of the pain we will inflict upon them--they are too far from their desolate homeland, their lungs are not made to breathe the life of our forests. They are as good as dead.

Still, Yeshani's words of wisdom ring true. Considering the state of affairs in Cyrodiil, we cannot expect the legion to divert forces towards Black Marsh. All the better, we do not want extra attention on our operations. However, in the turmoil we may be able to make alliances with courageous characters. They come out of the woodwork in times like these, smelling the scent of blood and gold. We may be able to use them, and reward them, should they prove their worth to us by getting rid of our enemies and aiding our kin.

Yeshani is wisest among us. Despite my reservations, I am beginning to hear the truth of her words. But I doubt that we will succeed by such counsel alone. Do the mighty of Black Marsh need to discover themselves to those in whom we cannot ever fully trust? I can't yet contemplate this solution to its extreme. It will have to get worse for my mind to change course that drastically, even if our kin are imprisoned by the slavers every day. Though now even Kizra is beginning to entertain this option. I am inclined to listen to her, if only in respect for our love-bond. Perhaps that is the same answer I should seek about our captured brothers and sisters. Their liberation is imperative to us, regardless of the risk involved. A leader's responsibility falls towards his people above all.
Tes4Mod:Oscuro's Oblivion Overhaul/Eidkee V'shiir

'''Eidkee V'shiir''' is one of the leaders of the Argonian Smugglers based in Blackwood. She can be found in Blood Clot Cave.

Eidkee wears a blood leather cuirass, greaves, and boots, Lava Gauntlets, and a defensive staff. She is armed with a random blade and carries a random assortment of jewelry, ingredients, and small gems, copies of ''Aidon Strongheart and the Nord and The Lusty Argonian Maid'', three lockpicks, and a key to her personal chest.

If you side with the smugglers during the Slavers and Smugglers quest, she will also offer services; she buys and sells anything except spells, has 2000 barter gold, and a Mercantile skill of 74. She's available between 7am and 7pm, every day.
Tes4Mod:Oscuro's Oblivion Overhaul/Eregor

Eregor is the leader of the Sylvan Rangers. He is based out of Yeleri, where he coordinates the search for the Dread Armor (see Shadows in a Struggle for Power).

Eregor wears a most of the Dread Armor (except the helmet, which they haven't found) and several pieces of jewelry, and is armed with a braided katana Fang, braided bow, braided arrows, and elven arrows. He carries some random ingredients and a report from one of his people.
Tes4Mod:Oscuro's Oblivion Overhaul/Faran Hestarius

Faran Hestarius is the son of Hlofor the Arctic Bear, leader of the Raiders. He has been sent to Fort Flecia to search for the Dread Helmet (see Shadows in a Struggle for Power).

Faran wears a noble cuirass and boots, drakefired gauntlets and greaves, a Hestarius Family Crest Shield, and a black and red cloak. He is armed with a noble mace and carries various potions, gold and silver nuggets, a large amount of gold, and orders from his father.
Tes4Mod:Oscuro's Oblivion Overhaul/Fayth Noor

Fayth Noor is one of the leaders of the necromancers; he holds court in Underpall Cave

Fayth wears Noor's Eternal Robe and Hood, and random lower-class shoes, and wields Guilt, an enchanted mace. He carries a variety of potions and scrolls, a staff, and a black soul gem.
Tes4Mod:Oscuro's Oblivion Overhaul/Geomancy

Geomancy and Gem Dust

The mods Tamriel's Glittering Geology and Geomancy/Gem Dust have been merged into a unique blend that greatly expands the use of gems. These excellent mods, previously incompatible, are now enhanced into a single package that also partakes of other changes specific to Oscuro's Oblivion Overhaul, such as the updated price‐ranges. TGG adds several new kinds of precious stones and metals, as well as transforming their icons and models into what real gems of valued beauty and rarity deserve. G/GD scripts every default Oblivion gem to give them arcane forces that the player may unlock. OOO expands on the concept, after rebalancing its effects in view of the mod's gameplay as a whole, to include all the additions made by TGG.

In order to gain geomantic powers, you must find and acquire a copy of ''Report on Ayleid Geomancy''. It is advised that you search in the whereabouts of mages' homes or associations in order to find a copy. If you want to disable Geomancy after reading this book, you can do so in the ini file.

The tables below list all the available gems and their effects by type. Spells are dynamically added and removed - that is, they're only available if you have the gem or ore in question. Casting a spell will destroy the gem or nugget - these are all one-shot items, so use them wisely.

Note that the spells have been overhauled in 1.5 to make them more useful overall; these new spells were based on folklore properties, where possible.
Tes4Mod:Oscuro's Oblivion Overhaul/Gherst Baerne

Gherst Baerne is a dead adventurer who can be found in Thundering Steps Cave. He wears a blue glass cuirass, mithril gauntlets and boots, a pair of black wide pants, and a black Legion cape, and carries some random loot and a mithril war axe.
Tes4Mod:Oscuro's Oblivion Overhaul/Gloom Way Cave

Exterior
The exterior is located at coordinates: Tamriel 35, -20
This location's map marker is named Gloom Way Cave (editor name GloomWayCaveMapMarker). The entrance door is W of the marker, 10 feet away.


This cave is a direct copy of  ; refer to the [ UESP page] for details on layout and maps.
Tes4Mod:Oscuro's Oblivion Overhaul/Grave Ground Cave

Exterior
The exterior is located at coordinates: Tamriel -6, 31
This location's map marker is named Grave Ground Cave (editor name GraveGroundMapMarker). The entrance door is NNE of the marker, 50 feet away.


This cave is a direct copy of Mongrel's Tooth Cave; refer to the UESP page for details on layout and maps.
Tes4Mod:Oscuro's Oblivion Overhaul/Guardians of Oblivion

Guardians of Oblivion are Conjurers of great skill and power. They specialize in Summoning magic, though they have learned a few tricks beyond what the usual Summoners of Cyrodiil can muster. These enemies are dangerous magic users, even if unarmored and weak to physical attacks, they can conjure very powerful Daedra to aid them in battle, using them as shields while they hurl magic from safe distance. These Conjurers are much more powerful than their lesser brethren are. It is rumored that a woman of great skill and presence commands these outcasts from the community of the Mage's Guild. However, she may not be the only leader of these fearsome Daedra‐worshippers.


The Guardians are led by Lady of Embers and can be found in the following locations:
Fieldhouse Cave


Guardians of Oblivion come in one variety:
 Guardian of Oblivion: Guardians always wear their special robes and are armed with a random weapon; they carry a variety of potions, scrolls, and gold. They range from L15 to L24 (PC -1 to PC +3).
Tes4Mod:Oscuro's Oblivion Overhaul/Hlofor the Arctic Bear

Hlofor the Arctic Bear is the leader of the Raiders. He is based out of Dasek Moor, where he coordinates the search for the Dread Helmet (see Shadows in a Struggle for Power).

Hlofor wears a set of unique armor and wields a silver claymore and a fine steel longsword. He carries several potions, gold and silver nuggets, some jewelry, food, and repair hammers, and a large amount of gold.
Tes4Mod:Oscuro's Oblivion Overhaul/Hrun Illmouth

Hrun Illmouth is a Nord bandit who can be found at Hidden Camp. He guards a powerful defensive staff called Lhotun's Wish.

Hrun wears an obsidian cuirass and boots, red velvet pants, and a red silk hood, and wields a noble dark steel rapier. He carries nothing but a few potions.
Tes4Mod:Oscuro's Oblivion Overhaul/Kizra

Kizra is one of the leaders of the Argonian Smugglers based in Blackwood. She can be found in Red Gill Cave.

Kizra wears a leather cuirass, elven night gauntlets and boots, Greaves of Skill, and a defensive staff. She is armed with a random blade and carries an assortment of potions, gems, jewelry, a staff, three lockpicks, and a copy of The Real Barenziah, vol 1.

If you side with the smugglers during the Slavers and Smugglers quest, she will also offer services; she buys and sells anything except spells, has 1500 barter gold, and a Mercantile skill of 74. She's available between 7am and 7pm, every day.
Tes4Mod:Oscuro's Oblivion Overhaul/Knights of the Dragonborne

Detailed Walkthrough
The way to start this quest is to find a Dragonborne ring on a dead knight in either Fatback Cave or Cracked Wood Cave. You'll get a journal entry about it; ask around, and you'll eventually be directed to Skingrad. Alain, however, will refuse to talk to you unless you get his reaction above 60.

Give him the ring, and he'll make you a knight and give you a quest - find his brother, Jim (also known as Goblin Jim). Jim is quite happy where he is and not very coherent, so your only recourse is to kill him. Alain is fine with that, though - he'll reward you with a new quest: to kill all the goblin shamans. There are seven tribes (see here for more details); once you've killed all seven, return to Alain. He'll promote you to Knight Errant and give you a ring, along with a new quest: recover all seven goblin staves.

Once you do that, he'll give you one final quest: Turn in goblin shields for 10 gold apiece. Once he's decided you've gotten enough, he'll promote you to Lord Commander, give you an amulet, and send you on your merry way.

Journal Entries
Tes4Mod:Oscuro's Oblivion Overhaul/Knights of the Dragonborne (faction)

The Knights of the Dragonborne are an organization founded by a man whose wife was killed by goblins. As a form of revenge, he formed the group to wipe out the goblin menace in Cyrodiil. They also serve as guards to pilgrims travelling between wayshrines. Their founder later died on an expedition to Fatback Cave, and his son, Sir Alain Uruk, assumed leadership of the Knights. The Knights don't have an official headquarters; instead, they can be found near the following goblin lairs:
Derelict Mine
Fatback Cave
Haunted Mine
Pillaged Mine
Plundered Mine

Knights always wear their signature armor and wield worn templar longswords. They carry a variety of items, including food, gems, clothing, and some gold. The shrine guards range from L13 to L18 (PC +4) while the goblin hunters range from L1 to L11 (PC -1).
Tes4Mod:Oscuro's Oblivion Overhaul/Lady of Embers

The Lady of Embers is the leader of the Guardians of Oblivion. She can be found in Fieldhouse Cave.

She wears an Incandescent Robe, hood, and gloves, Imago Storm's Boots, and some random jewelry, and wields a random blade and/or a random staff. She carries various potions and scrolls and a copy of 2920, Frostfall (v10).
Tes4Mod:Oscuro's Oblivion Overhaul/Lareil

Lareil is second in command of the Sylvan Rangers; she can be found in the Ayleid ruin of Narind, helping her people search for the Dread Helmet (see Shadows in a Struggle for Power).

Lareil wears a full set of heavy braided armor (sans helmet) and wields Morning Glory and a braided bow with braided and elven arrows. She carries various ingredients and a set of Valenwood clothing.
Tes4Mod:Oscuro's Oblivion Overhaul/Light Through the Darkness

Detailed Walkthrough
There are two ways to start this quest: Find the sword Light of Dawn, or find a copy of An Expanded Excerpt from Vampires of Tamriel. If you find the book first, you'll have to go to Nornalhorst and deal with Ancient Lord Volmyr, along with a horde of vampires. Once you've recovered the sword (by whatever means), you need to power it up by using it to kill vampires. Each 50 vampires gives it another stage; once you've killed 200, it reaches its full potential, and the quest will be complete.

Journal Entries
Tes4Mod:Oscuro's Oblivion Overhaul/Lord Feydnaz

Lord Feydnaz is a powerful dremora lord who is found in the Oblivion citadel located in the Great Gate.

Feydnaz wears a full set of Daedric Prince Armor (though only the helmet is lootable) and is armed with a random dremora weapon. He carries an assortment of scrolls, jewelry, and potions.
Tes4Mod:Oscuro's Oblivion Overhaul/Lord of Sigillum Sanguis

Lord of Sigillum Sanguis is the guardian of the sigil stone in the citadel located in the Bruma Oblivion Gate.

The lord wears a full set of Daedric Prince Armor (though only the boots and helmet are lootable) and is armed with a random dremora weapon and a Valkynaz's warhammer. He carries an assortment of scrolls, jewelry, and potions.
Tes4Mod:Oscuro's Oblivion Overhaul/Marlek

Marlek is the leader of the Ice Dragon faction of the Skyrim Bandits. He is love with Vyka Herlst and has formed an alliance of several powerful clans to raid into Cyrodiil (see the quest The Skyrim Bandit Clans).

Marlek wears a mithril cuirass, gauntlets, and boots, The Dragon's Spellshards (greaves), The Dragon's Guardian (shield), and wields  and an arctic bow and steel arrows. He carries a spare shield, some food and potions, and several lockpicks.
Tes4Mod:Oscuro's Oblivion Overhaul/Master Lien Valeth

Master Lien Valeth is the leader of the Putrid Hand, an offshoot of the necromancers. He can be found in Wendelbek, where he coordinates the search for the Dread Armor (see Shadows in a Struggle for Power).

Lien wears Lien Valeth's Robe and shoes and various items of jewelry, and is armed with a random blunt weapon and a staff. He carries various scrolls and potions, empty soul gems, and a black soul gem.