Netruk44/uesp-wiki-content huggingface dataset:
Online:Esmada

Esmada is a Redguard bard who traveled to Murkmire find the old stories of the Argonians so she could sing about them. She found a Naga storyteller, Ereel-Jush, but they have come to a disagreement on how she is retelling the stories as she feels they are too gory for the outside audience.
 
  
Dialogue
As you approach them on the road from Dead-Water Village, you can overhear their conversation. Their dialogue can be any mix of the following:

:Esmada: ''"You have to understand. Some of the imagery you've presented …."
:Esmada: "It's simply a cultural difference. Such imagery must be presented in a particular way."
-
:Ereel-Jush: "Words have always been, "Blood sprayed across their snout, and their nostrils filled with the scent of despair!" Yet you speak of rubies and courage?"
:Ereel-Jush: "Your belly is too soft! "Her head cracked like an egg, blood and brains staining her foe's mace." How can you change such words?"
:Ereel-Jush: "I grind my teeth in vexation. "His bones cracked beneath the might of his enemy's heavy club." These words cannot be rewritten!"

She can then be asked what is going on:
:"Hail, oh traveler. What is it that you wish of me?"
:What's going on here?
:"For long I have searched the swamps for the tales of Murkmire's past. Unfortunately, such a topic is of little interest to most of the Argonians living here. But, at last, my search came to a joyful close. Or so I thought."
:Or so you thought?
:"Ereel-Jush is one of the few traditional storytellers left in Murkmire. However, I have found his stories to be … far too plainly spoken. His images of war are enough to make a bloodied warrior grow pale."
:So his stories are too … gory?
:"I have sung the ballads of warriors and battles, of carnage and death and mayhem. It is not the subjects Ereel-Jush speaks, but the crude way he speaks them.  Yet he refuses to let me change the words to be more refined."
: .
::"I suppose that is true. If I'm to respect the traditions of Murkmire, I must respect its people. And that should start with agreeing to Ereel-Jush wishes. Very well. I shall sing the words just as they are told to me."
:That doesn't sound easy. Good luck.
::"You have my gratitude, kind traveler. I shall do my utmost to convince him to allow me to change the words."''

If you convince her to tell the tales in the Argonian way, she'll say:
:Esmada :  "Upon reflection, I have decided to … keep your stories as they have been told to me. If I am to spread Argonian tales, it is best to sing the words in an Argonian manner."

Speaking to her again:
:"Perhaps these crude words will be a welcome change to the audiences of my homeland."

Speaking to her if you told Ereel-Jush to let her change the words:
:"My gratitude, oh traveler. I thought he would never agree to my changes. Now I can present the story of Murkmire to my people, in a way all will enjoy. And have no fear. I will always respect the heart of these stories."
Online:Etra of the Many Spears

thumb|right|In combat
Etra of the Many Spears is the corpse of the legendary Naga war-chief of the Dead-Water tribe. In life, Etra entered the tomb to fight the great Voriplasm which had taken over the cavern. Instead, it killed him and took over his body and the Tomb of Many Spears became forbidden to enter. 

In Whispers in the Wood, it is necessary to enter the Tomb and retrieve his grave-stake, which he wields in battle.
 

Related Quests


Spells and Abilities
Midway through the fight, the mass of voriplasm surrounding Etra will harden, making him invulnerable to damage. Weaker voriplasmic corpses will then break off this mass and attack you.
Online:Faerorin

Faerorin is a Wood Elf sailor eating bread while seated at the Lusty Argonian Footman's patio in Lilmoth. He sits across from Selene Pasiacus. Faerorin has no unique dialogue.
Online:Fat Gixthi

Fat Gixthi is a Wamasu found in the Mists during the quest Death and Dreaming. It apparently ate Mateem's favorite plow-guar when they were young and thus was chosen as the target for their chukka-sei.
 
 
Related Quests
Online:Ghelaha

Ghelaha is a Naga healer of the Dead-Water Tribe who lives in her tribe's village. She has no unique dialogue.

Ghelaha spends all her time on the pavilion near the western entrance of the village. She stands on the ledge to the left of the raj-kaal's throne.
Online:Grave-Singer Ki-At

Grave-Singer Ki-At is a Naga Argonian and Grave-Singer of the Dead-Water Tribe. He can first be encountered speaking with Jaxsik-Orrn in the center of Dead-Water Village.
 

Related Quests


Dialogue
Dead-Water Village
When he is first approached in the village, you overhear him say to Jaxsik, "I grind my fangs. This is a desecration!". He can then be spoken to:
:"You are the ojel who helped our kaal, Jaxsik-Orrn, destroy the Blackguard wagon-snake, are you not? Hmm. It seems you did not kill enough."
:Who are you?
:''"I curl my lips. You demand a name without giving one? That is the ojel way, isn't it? Take, and take, and take. Hmm.  I am Grave-Singer Ki-At—the Dead-Water's keeper of death-secrets and final words."
:What does a Grave-Singer do, exactly?
:"Death comes in many forms, and wears many masks. I tend to the bodies—staking them when I must, and harvesting them when I must. I read the grave-stakes and sing the fallen warrior's final song."
:Grave-Stake?
:"I nod my head. Yes. Grave-Stake. Or Xul-Vaat in the true-tongue. Each tells the story of the corpse it pierces. You will learn soon enough."

After speaking with Jaxsik-Orrn and agreeing to help her, Grave-Singer Ki-At will instead say, "The dead hiss your name, ojel. I hear it bubble up from the shallows. Here in the deep murk, you earn their favor or you join them."'' (Questions from above remain the same.)

Once you have retrieved Etra's Grave-Stake you can find the Ki-At in conversation with Jaxsik-Orrn about the grave-stake.
:Jaxsik-Orrn: ''"The … is it Etra's story of the grave-stake? Or the Hist's?"
:Grave-Singer Ki-At: "Both, my kaal. What is our story if not the story of the Hist?"

He will be surprised that you beat Etra of the Many Spears, saying "You have Etra's grave-stake? I am … impressed, ojel. Show this stake to Jaxsik-Orrn. She will read its story." (Questions from above remain the same.)

Once Jaxsik-Orrn has read the grave-stake, he will dismiss you so he can further speak with her, saying "I have no time for you. Leave me."

Root-Whisper Village
Grave-Singer Ki-At is amongst the visitors who have come to Root-Whisper Village to witness the renewal of the Hist tree and tribe. His dialogue will differ depending on who became the spirit guide.If Jaxsik-Orrn became the spirit guide.
:"Hmph. I erect the spine of deep pride. The worth of a Dead-Water warrior lies in the nature of their death. Kaal Jaxsik-Orrn died in glory—a true servant of the Hist. We will burn many bones in Dead-Water Village. All will know her name." 

Otherwise, if it was Xukas he will instead say.
:"Hmph. My pride spines bristle. The Dead-Water tribe is diminished without a kaal like Jaxsik-Orrn. But I know her place is here. She will lead with strength and wisdom. Perhaps we will finally have a tribe we can trust."''
Online:Grovebound Blightbow

Grovebound Blightbows are Argonian Skeletons magically bound to the Swallowed Grove to protect it.
Online:Grovebound Bruiser

Grovebound Bruisers are Argonian Skeletons magically bound to the Swallowed Grove to protect it.
Online:Grovebound Dreadmage

Grovebound Dreadmages are Argonian Skeletons magically bound to the Swallowed Grove to protect it.
Online:Grovebound Mauler

Grovebound Maulers are Argonian skeletons magically bound to the Swallowed Grove to protect it.
Online:Grovebound Vanguard

Grovebound Vanguards are Argonian Skeletons magically bound to the Swallowed Grove to protect it.
Online:Guhcin

Guhcin is a Naga hunter of the Dead-Water Tribe who can be found in Dead-Water Village. He is one of the Naga you rescued from the Blackguard Caravan during Missing in Murkmire and thus recognizes you when you come to ask him questions about the Skin Taker.

Afterwards, he makes the decision to visit the Bright-Throat Village and learn their ways.
 
 

Related Quests


Quest-Related Events
Questioning the Witness
When you go to Dead-Water village, you can find him near Nisswo Uaxal. He can then be asked about his encounter with the Skin-Taker, who he saw as a coward.


Either way, you can tell him:
:I'm searching for the Skin Taker. Sulosya says you chased them off.
:"Would that I had killed her. When I was captured, one of the Blackguards seared my leg with a hot poker to prevent my escape. It remains difficult to run."
:So the killer's a woman? Did you get a good look at her?


He will answer in two different ways:

:How are you recovering?
::"They did not take my eyes or hands, so I am still of some use. Dead-Water are no strangers to pain. Our medicines are strong. I will recover."
:Who was the victim you found?
::"Not one of ours. That's all I can say for certain. We await members of the other tribes to account for their missing. With the body lost to the Dead-Water pool, there is little else to be done."
:If the Skin Taker is a Blackguard, she might not be working alone.
::"A possibility. The Blackguards have sent brutal messages in the past, but they were clear with their intentions. This Skin Taker has kept her identity in shadow."''

Bringing Back News
Once you have dealt with the Skin Taker, you can return to the village to tell Guhcin the news. He will now be in the center of the village along with Dajaleen. What he'll say depends on the identity of the Skin Taker. If it was the young Julitta, he will at first be elated by the news but then have second thoughts when he learns it was a fellow tribe members actions which motivated the Skin Taker.
:"You return. There has been no news of the Skin Taker.  What of your hunt?"
:'''I found the Skin Taker. She won't hurt anyone again.
:"I had faith that you would. What honorless toad did this? Whose kin shall we seek in retaliation?"
:The Skin Taker had no kin left.
:"Then their muddied line will trouble us no more. End a battle with finality and you need only fight it once."
:These killings were in retaliation for Jaxsik executing her mother.
:"We are not accustomed to considering the concerns of others. Something we must look to the Bright-Throats to learn. We will never be so unguarded, but tempering our strategy with restraint may be a boon. The lesson is appreciated."

Afterwards, he will state his plans, "I may spend my recovery among the Bright-Throats. Observe them."

However, if the Skin Taker is someone you have met before, he will instead say:
:"You return. There has been no new sightings of the Skin Taker since we last spoke. Though this Bright-Throat woman arrived. She was asking for you."''
Online:Gulum-La

Gulum-La is an Argonian hunter of the Bright-Throat Tribe. He can be found between the village and the Glade of Chimes, foraging, tracking and aiming his bow at critters. He has no unique dialogue.
Online:Gwinithor

Gwinithor is a Wood Elf who can randomly be encountered near the Bright-Throat Wayshrine. He can be found speaking with Chukka-Jee and J'ram-Hei, and futilely trying to learn the rules to the ball game teeba-hatsei. 
 
 

Dialogue
As you approach the trio, you may hear one of the following conversation:
:Chukka-Jee :  "No, no. We only cover the ball with mud when points are scored too quickly."
Or
:Chukka-Jee :  ''"Strike the wall, and you gain one point. Unless it's raining, of course, and then you are awarded two."
:J'ram-Hei :  "The game is lost if the ball passes through the highest hoop. Unless the moons are both more than halfway full."
:Gwinithor :  "I just don't get it! What kind of game has this many rules? How do you remember them all?"

You can then ask him about his problem:
:"I can't do it. Just can't wrap my head around how this silly game is played. I might as well give up now."
:What's the problem?
:"It's this hip and ball game. I've tried to understand it, but there's just too many rules for me to follow."
:Why don't you just learn as you play?
:"I don't want to play without even knowing the basics.  Say, you seem like a reasonable sort. Perhaps you know a little something about this sport? Just the most important rules, plainly spoken."
 

If you told the correct information, then the following conversation will happen:
:Gwinithor "All right, so hitting the wall earns you one point. The lower hoop earns you three points and the upper hoop ends the game. Isn't that right?"
:Chukka-Jee "Finally, he gets it! Very well then. We will explain the other rules as we play. Perhaps that will be easier."

When you speak with him after he will thank you saying, "I finally get it! All I needed was for someone to lay it out for me. Thanks, friend!"

However, if you explain it to him wrong, Chukka-Jee will quickly cut his explanation of the rules short.
:Gwinithor "The only way to score a point is to hit the ball through a hoop—."
:Chukka-Jee "Wrong! If you cannot even learn the basics of hip and tail ball, you cannot play the sport. Now leave us be."

If you speak with him after, he will be very understanding, "Don't feel too bad, friend. I can't understand the rules either."''
Online:Harbormaster Ahkur

Harbormaster Ahkur is an Argonian civil servant who runs the docks of Alten Meerhleel. 
 

Dialogue
:''"The tribes had trouble accepting my port at first. Said it was too deep in the swamp. That's why I built the teeba-enoo court. It keeps the tribes happy, and that keeps my port safe from their warriors."

:"If you have any trading connections, please, send them my way. The more connections I can make, the busier my port will become."

:"The tribes of Murkmire do not understand. If we do not work with the ojels, we will one day be consumed by them. Best to make allies, not enemies."

:"I'm both owner and harbormaster of this port. Built Alten Meerhleel from the ground up. One day, I hope it can grow as large and bustling as Lilmoth."''
Online:Harnwulf

Harnwulf is a Nord achievement furnisher who can be found in the Lilmoth at High-End Furnishings along with his colleague, Adosa Veralor.
 
If you don't own a house:
:"No home? No problem! Long as your gold is good, feel free to have a look."
:"Not sure why someone without a house would be looking into furniture, but hey, who am I to judge?"
If you do own a house, his dialogue will vary depending on how many achievements you've completed in Murkmire:

Stage 1
:"You hero types always seem busy, rushing off to the next great adventure. Take time to celebrate your victories! Perhaps with some new furniture, ja?"
:"I have a small selection of furniture available for you to look at. Want a larger selection? Accomplish more great deeds!"
:''"I'm in the business of heroes. Not training them or nothing, but rather rewarding them. The more deeds you accomplish, the more furniture will become available to you."
Stage 2
:"My wares are for only those of well renown. Glad to see you qualify!"
:"What's the point of doing great deeds if no one ever knows you did them? My furniture can help with that."
:"My furniture is sure to impress anyone who visits your house! After all, someone of your reputation deserves a chance to brag."
Stage 3
:"Seems like every lizard in this swamp is whispering your name! And as such, I have quite the collection for you to peruse."
:"Always an honor to serve someone of such great renown. Looking to purchase some furniture today? My wares are sure to impress!"
:"Many call themselves heroes, but so few prove it. It's an honor to meet someone who has. Feel free to have a look at my wares."''
Wares
Online:Heem-Weska

Heem-Weska is an Argonian soldier practicing with his spear on a target dummy in Lilmoth. He is located near Strikes-Quickly, who appears to be observing his progress. Heem-Weska has no unique dialogue.
Online:Hemonculous

Hemonculi are ghost-like creatures which can be found within the Teeth of Sithis and appear to be either created or summoned by the strange rituals of the vampiric Sun-Eaters. 
 
 

Skills and Abilities
;Double Strike: A basic physical attack, the Hemonculous strikes at the target with its claws.
;Formless Horror: Interruptible 

Notes
Their name is a combination of the prefix hemo- (blood) and Homunculus.
Online:Hostia Asellus the Skin Taker

Hostia Asellus the Skin Taker is the sociopathic incarnation of Captain Hostia, an Imperial member of the Blackguards and leader of one of their camps in Murkmire. After you and your allies attack the camp and rescue the prisoners, she is captured by Jaxsik-Orrn. If you decide to let her go free, she will become a sadistic serial killer, terrorizing Argonians across Murkmire. She is hiding out in the Singing Grotto. If you instead allow Jaxsik-Orrn to execute her, her daughter Julitta will become the Skin Taker.
 

Related Quests


Quest-Related Events
As you enter the cave, she'll try to get you to abandon your quest with a series of pleas and taunts:
:Hostia Asellus the Skin Taker :  ''"Did the mud-lizards send you to find me? You're meddling in things that don't concern you!"
:Hostia Asellus the Skin Taker :  "I have no quarrel with you. Don't make yourself my enemy. Turn around."
:Hostia Asellus the Skin Taker :  "I tried to offer you the same mercy you gave me! You should have taken it."''

Once you begin battle, she'll say:
:Hostia Asellus the Skin Taker: ''"I'm going to hang your hide over Lilmoth!"
:Hostia Asellus the Skin Taker: "Why do you care for those savages? They're barely more than beasts!"

And finally, as she perishes:
:Hostia Asellus the Skin Taker: "Julitta …."''

Notes
Her journal can also be found in the Grotto.
Online:Imperial Cleaver

Imperial Cleavers are elite Imperial enemies found during round 1 at Blackrose Prison.
 

Related Quests

Skills and Abilities
;Bleed: 
;Tremors:
Online:Imperial Dread Knight

Imperial Dread Knights are elite Imperial enemies associated with the Blackguards. They are found in stage 1 at Blackrose Prison.
 
Related Quests


Skills and Abilities
Online:Imperial Footsoldier

Imperial Footsoldiers are Imperial members of the Blackguards who can be found at stages 1 and 4 in Blackrose Prison.
 

Related Quests
Online:Imperial Incinerator

Imperial Incinerators are elite Imperial enemies associated with the Blackguards. They are found in stage 1 at Blackrose Prison.
 
Related Quests


Skills and Abilities
;:
Online:Indigo Tree Frog

Indigo Tree Frogs are a species of blue tree frogs found near Lilmoth. They love to eat.
 

Related Quests
Online:Infuser

Infusers are elite Imperial enemies found during round 3 in Blackrose Prison.
 

Related Quests
Online:Itan-Eajal

Itan-Eajal is a Naga who can be found in the revived Root-Whisper Village. He was originally from the Dead-Water tribe until he was compelled to join the new Root-Whisper Tribe as the trainer of their warriors. However, he has some reservations about his new tribe's situation.
 

Dialogue
:''"In Dead-Water, we were united. A single spear that thrust into the heart of our enemy. But in Root-Whisper, we are divided. A rain of arrows which will fall uselessly against our enemy's shield."

:"My hands shake with worry for Root-Whisper Village. Many warriors have come, but from many different tribes. Can they ever fight alongside one another?"

:"I must train the warriors of Root-Whisper Village to fight as one. We will be of one heart, one mind. When we strike against the enemies, we shall strike together."

:"I once thought the Bright-Throats weak. They cowered behind flower words, and refused to defend our home from the outsiders who would ruin it.  But without the help of their tribesmen, this village would have never awakened. I cannot deny this."''
Online:J'ram-Hei

'''J'ram-Hei''' is an Argonian teeba-hatsei player, who can randomly be encountered near the Bright-Throat Wayshrine and along the roads throughout Murkmire. Along with Chukka-Jee, he is trying to explain the rules of the game to Gwinithor.
 

Dialogue
As you approach the trio, you'll hear:
:Chukka-Jee :  "No, no. We only cover the ball with mud when points are scored too quickly."
Or
:Chukka-Jee :  ''"Strike the wall, and you gain one point. Unless it's raining, of course, and then you are awarded two."
:J'ram-Hei :  "The game is lost if the ball passes through the highest hoop. Unless the moons are both more than halfway full."
:Gwinithor :  "I just don't get it! What kind of game has this many rules? How do you remember them all?"

When he is first spoken to he will say:
:"I could be spending this time practicing. Instead, I am forced to help explain such simple rules to this ojel."''

If you manage to explain the rules correctly to Gwinithor so Chukka-Jee lets him play, J'ram will still be unhappy.
:''"How wondrous. Now we are stuck with this kuuda for who knows how long!  At least he does not wish to play teeba-enoo. Even I have trouble remembering the rules to that game."'

But if you manage to mess up the explanation he will glad he can get back to practicing rather than teach a wood elf how to play.
:"I can finally get back to practicing again. Not sure why Chukka-Jee even wished to help that kuuda anyway."
Online:J'ram-Jeen

'''J'ram-Jeen is an Argonian who can be found digging in the ruins  within Root-Whisper Village.
 

Dialogue
:"The tribes of Murkmire all have different traditions. It makes me curious … what will the traditions of Root-Whisper be?"

:"So many stones within this village. It makes me feel … restless. How did our ancestors once live within such confinement?"

:"I did not even know a Hist could slumber! And you are the one who awakened it? No wonder you are called Rootmender."

:"I've lived in Murkmire my entire life, and never even knew that this village existed. So strange. What other secrets might my homeland hold?"''
Online:Jaree-Li

Jaree-Li is a Naga commoner of the Dead-Water Tribe who can be found communing with the   in the center of Dead-Water Village. She has no unique dialogue.
Online:Jee-Tan

Jee-Tan is an Argonian who can be found in Root-Whisper Village. He can be seen communicating with the Hist.
Online:Jeelus-Lurash

Jeelus-Lurash is an Argonian commoner who can be found playing teeba-enoo at the playing field in Alten Meerhleel. She is kicking a ball and waiting for the game to start next to Bun-Maxath. She cannot be spoken to and has no unique dialogue.
Online:Jeetum-Lah

Jeetum-Lah is an Argonian traveling merchant who travels the roads of Murkmire, particularly near Dead-Water Village.
 
  
Dialogue
:"Around and around I go. A never ending path which I must walk. Have you any need for supplies as you journey your own path, traveler?"

:"Hot sun above, cool mud below. And many wares for you to see, should your gold be plentiful."

:"Alone I travel, alone I sleep. But if not for us coming together, no gold would I earn. Do you wish to see my wares?"

:"Many steps I have taken, and many more I will take. But for now, I stand and wait for you. Are you in need of my wares?"
Online:Jotep-Liurz

:Jotep-Liurz is an Argonian of the Bright-Throats who can be found at the Glade of Chimes and watching the preparing for the Bonding Ritual being held at the Bright-Throat Village.
 

Dialogue
He is somewhat of a connoisseur, and is eager to tell you how good the catering for the bonding ceremony is.
:"This phlegmwine has just the right amount of skin forming on the top. And the sweetbile trembles ever so slightly in the stomach. Perfection!"

:"Mmm. The bonding season feasts are always sumptuous, but if you think brined leeches are delicious the first time, try regurgitating them from your crop in a few hours.  They are proof the   love us."