Netruk44/uesp-wiki-content huggingface dataset:
Lore:The Sixteen Kingdoms

[A traditional  i children's chant as collected by Senior Scholastic  ]

The Queen and Her Court come down the road 
The Monarch of   
The nomad clans who follow the herds 
The people of Ne-Quin-Al 

The King and His Court come down the road 
The haughty King of   
The motley traders of   
The fractious folk of Rimmen 

The Queen and Her Court come down the road 
The Queen of   
The doughty farmers of the north 
Planters of Riverhold 

The King and His Court come down the road 
The Moon-Bishop of   
The priests and scholars of the past 
The dusty sages of Dune 

The Queen and Her Court come down the road 
The Sovereign of   
The desert cats of the baking sand 
The windblown rogues of Orcrest 

The King and His Court come down the road 
The Warrior King of   
Fierce wielders of the sword and bow 
The swift-marching soldiers of Verkarth 

The Queen and Her Court come down the road 
The Rum-Potentate of   
The brewers and distillers bold 
The joyous fermenters of Meirvale 

The King and His Court come down the road 
The Livestock Lord of   
Wary and sharp-eyed shepherd folk 
The herding cats of Helkarn 

The Queen and Her Court come down the road 
Bard-Queen of   
The learned poets of the coast 
Dramatists of Alabaster 

The King and His Court come down the road 
The Merchant Prince of   
The river-traders sharp and savvy 
The traffickers of Bruk'ra 

The Queen and Her Court come down the road 
The Carpenter Queen of   
The lumber cats of the upland woods 
The carvers and joiners of Corinthe 

The King and His Court come down the road 
The Pious Prince of   
The arcane adepts of oracular oaths 
The prayerful priests of Pa'alatiin 

The Queen and Her Court come down the road 
The Jungle Queen of   
The forest folk of leaf and branch 
Tree-dwelling furstocks of Tenmar 

The King and His Court come down the road 
The   of   
Servants of hirsute majesty 
The loyal guards of Torval 

The Queen and Her Court come down the road 
The Countess of   
Sugar planters and fishing cats 
The wind-kissed folk of Khenarthia 

The King and His Court come down the road 
The Harbor-Duke of   
Sailors and stevedores of the ports 
The nautical knaves of Senchal
Lore:Bruk'ra

Bruk'ra (currently known as Brukreich Bridge)  is a historical settlement found in east-central Elsweyr, several leagues from the Topal Bay to the southeast and the Tenmar Forest to the south. In ancient times, Bruk'ra was one of the sixteen kingdoms of Elsweyr, known for their river-traders and traffickers. Back in those times, it was ruled by the Merchant-Prince.  
 

History
Back in the days of the  , the kingdoms were ruled by Hunt-Lords, who greatly oppressed their people to the point of starvation and death, while they lived with great wealth and fortune. The adepts of the   Temple returned from isolation after they created the   and passed their knowledge to the peasants and the weak. In the latter years of the Merethic Era, the feuding hunt-lords of   and   drafted many of their peasants, creating one of the worst famines in the province's history until three years later, when the peasants began to overthrow them. The chaos had soon spread into other places such as Bruk'ra and within a century, the hunter caste system of old Elsweyr had been toppled. 

The wander-kings of Bruk'ra had annexed the nearby city of   after the   of   in the early  . It is theorized to have occurred back when the Chapel of Zenithar was originally built, which was underdone by Saint  . The   supports this idea when they came across the stained glass of the  , which, despite the fact it was made by Khajiiti glassworkers, shares similarities to the   style in Divine temples. It was possibly made for the converted temple, but if it was converted at all, Imperial scholars would outright deny any of this. 

Like the other kingdoms, Bruk'ra was severely affected by the   in  , which came through the province's trade routes.  To compensate with the constant death, the clans had to change their tribal functions and join together under a single ideology.  Bruk'ra and the other southern clans congregated in the harbor-town of  , where they were guided to peace and stability by the   of moon-priests. These states had become the modern-day kingdom of  , which took influence from the  s and Imperials in turns of their social system and architecture. 

During the   in the late  , the town of Brukreich Bridge was an active settlement. It was ruled by Prince Mohamsien and had a rivalry with  .  Brukreich Bridge is neighbored by several settlements, including   to the far north,   to the south, and   to the north. 

References
Lore:Verkarth (Elsweyr)

Verkarth (also called Verkarth Hills)  is a settlement found in the region of Anequina, within the province of Elsweyr. Verkarth was one of the original sixteen kingdoms of Elsweyr, known for their fierce warriors and soldiers.  In that time, those soldiers were known as the  .  
 

History
From the   to the late  , Verkarth stood as one of the sixteen kingdoms of Elsweyr, known for their skilled and fierce warriors.  In the late years of the Merethic Era, the feudal hunt-lords of   and   were in constant conflict against each other, to the point where both drafted their peasants. Three years later, these peasant armies rebelled against their rulers, and inspired various others to rebel, causing commotion in other kingdoms, including Verkarth. The regal caste system across Elsweyr had been abolished.  But like many other kingdoms, Verkarth fell into disrepair, following the   in  . Verkarth was subsequently absorbed into the Kingdom of Anequina. 

During the   in the late  , the village of Verkarth Hills was an active settlement. It was ruled by Lord Ab'bil and it had a rivalry with  .  Verkarth Hills was neighbored by several settlements, one of them being   to the north. 

References
Lore:Darkarn River

The Darkarn River is a body of water found in the north-central parts of the province of Elsweyr. The stream is found most far north in   near the  ,  traveling through Hakoshae and the mountains behind it into the Tenmar Forest area around Corinthe, and going back up north to the   and ending at  ,  , and streaming through to  . The river has its name loaned to the village of Darkarn Place, which is found near the city-state of Alabaster.  

During the   in the late  , the village of Darkarn Place was an active settlement. It was ruled by Lord Akh'soud, and it had a rivalry with  .  It was neighbored by several settlements, including Alabaster to the southeast,   to the northwest, and Valley Guard to the north. 

 

Notes
The Darkarn River shares a very similar name to the   of   brigands that waged war with the   of  , across the provincial border in  . They were active in the late years of the  . Remnants of this clan became the  . 

References
Online:High Savannah

It consists mainly of arid plains and mesas. The city of Riverhold is found in the north and is surrounded by a river that irrigates the basin of the region. The savannah stretches across the landscape, ending at the lush plantations of Rimmen and the canyons of Orcrest.

Senche-Tigers and their cubs live on the High Savannah.
 
Places
Settlements


Battlefields, Cemeteries and Crypts


Dungeons




Group Bosses


World Events


Points of Interest






Player Houses


Wayshrines



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Online:Tajirri's Note

Seems our old badger friend is napping again. Maybe we should pay him a visit? The trip could prove sweeter than you'd think.

T
Online:Tajirri's Journal

was supposed to be  's fresh start. No more drinking, no more gambling, and no more smuggling. A breath of fresh air after all the rot she left behind in  . A chance to finally be free of it all.

And then   moved in with her. Mother, with her incessant whining, constant complaining, cutting insults. Is Tajirri really going to wear that today? Is Tajirri sure that she wants another sugar claw?

So first, a bit of drinking to help ease Tajirri's annoyance. And then a bit of gambling, just to get out of the  . Which of course led to quite a bit of debt. Which led to even more drinking, even more gambling, even more debt.

And now back to smuggling, because Tajirri has debts to pay and a house to keep. Lucky for this one that   should show up in town, just as Tajirri was getting desperate. Or perhaps it has nothing to do with luck. Perhaps Rideza somehow knew.

Just a few jobs, that's it. Help Rideza squeeze all the gold she can get out of Riverhold, and then Tajirri won't have to worry about her debts anymore.
Online:The Scar

Also called the Scar Desert, is an area defined by its deep canyons, sparse vegetation, and sand dunes. The Scar's massive canyon begins southeast of Rimmen, and the Ashen Scar is a subsection found in the eastern side, as well as the city of Orcrest, which is isolated by the canyons of the region. The scar stretches throughout the landscape, ending near Valenwood's Grahtwood border, and meeting the foothills of the Tenmar Borderlands on the south and east sides and the High Savannah on the north and east sides.
 

Places
Settlements


Caves, Ruins and Mines



Battlefields, Cemeteries and Crypts


Dungeons




Group Bosses





World Events


Points of Interest


Wayshrines



Unmarked/Other





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Gallery
Online:Tenmar Borderlands

The "Rim Territories" region stretches along the edge of the zone, from Rimmen in the northeast all the way to the Valenwood Gate in the southwest. It is defined by its lush forests, shallow rivers, and surrounding foothills. It meets the High Savannah at various points in the north, and The Scar desert all along the central part of the region.
 
Places
Cities


Settlements



Farms and Plantations


Dungeons
 




Group Bosses


World Events


Points of Interest





Player Houses



Wayshrines




Unmarked/Other





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Online:Vigya Windrime

Vigya Windrime is a Nord found in The Scar. You'll find her body next to the last missing bottle of wine during the related quest.
 
Related Quests
Online:Adainril

Adainril is a Khajiit priest found in Riverhold. You can find him inside the House of Histories where he sits and makes notes in his book.
 
  
Dialogue
:''"Have you met the new investigator in town? Mizzik Thunderboots, he calls himself. Bah. Have you ever heard anything so ridiculous? If he actually ends up solving a case, I'll eat my own right boot. And that's a promise."

:"Why a sleepy town like Riverhold would need an investigator, I'll never know. And yet Mizzik Thunderboots has set himself up in the Banished Regrets, just raring to solve a case. What a fool."

After some time, his attitude will change:
:"I heard some smugglers were selling tainted skooma, right here in Riverhold! Let's just hope Thunderboots doesn't leave quite yet. Who knows what other troubles Riverhold has up its sleeve?"

:"Did you hear? Thunderboots took down a whole smuggling ring, right underneath Riverhold! I still can't believe it. Maybe he's got some investigating skills after all."''
Online:Two Queens

Quick Walkthrough
thumb|right|"Watch as Nala-do becomes a sleek Euraxian soldier."
thumb|right|"Go. Destroy the siege weapons."
thumb|right|''"Euraxia not only murdered our king and queen, she desecrated their graves? She's a monster!"
thumb|right|"Destroy you? No, we're simply correcting a mistake of nature."
thumb|right|"The Moon Gate you seek lies to the southwest. Zumog Phoom has the key. Now, about my request..."
thumb|right|"I never liked you, Abnur. Now do me a favor and just die."''

#Talk with the assault team near Rimmen.
#Destroy the siege weapon platforms.
#Regroup by the sewer entrance.
#Infiltrate Rimmen Palace.
#Survive an ambush by Zumog Phoom.
#Save Cadwell.
#Kill Euraxia Tharn.
#Talk to Khamira.

Detailed Walkthrough
 

 
 

Quest Stages
Online:The Final Order

Quick Walkthrough
right|thumb|"Grand Chancellor, I propose that you get Gharesh-ri to pardon the Cygnus Irregulars so we can form an alliance."
right|thumb|"Tharn explained that we seek a hidden Akaviri shrine."
right|thumb|"I refuse to die... near that assassin..."
right|thumb|"Are these the remains of the Dragonguard?"
right|thumb|"Such a small thing when compared to the Dragons."
right|thumb|''"It's happening again! I see... I see... a Dragon!"
right|thumb|"That Dragonguard didn't survive, but he gave us the Anequina Dragonhorn."''

#Assist Abnur Tharn in the study.
#Meet Abnur Tharn at Sandswirl Manor.
#Infiltrate the manor.
#Talk to Prefect Calo.
#Read the document and talk to Abnur Tharn.
#Meet Zamarak at The Stitches.
#Find your way to the Dov-Vahl Shrine.
#Fight your way through and defeat Captain Saulinia.
#Talk to Dragonguard Orland.
#Take the dragonhorn.

Detailed Walkthrough
 

 

 

Quest Stages
Online:Khilenaba

Khilenaba is a Khajiit waitress found in the Banished Regrets Inn in Riverhold during the related quest. She cannot be spoken to.
 

Related Quests


Quest-Related Events
When you set out to track down Rideza the Rogue, Khilenaba can be heard exclaiming loudly after a plate of sugar claws were knocked out of her hands.

:Khilenaba: ''"Those were fresh sugar claws! I didn't even see who ran into me."''

Rideza will have gotten jelly on her shoes and can be more easily tracked.
Online:Cadwell the Betrayer (quest)

Quick Walkthrough
#Speak to Cadwell.
#Head to the Sepulcher of Mischance and speak to Cadwell.
#Recover his essence from the rituals used to trap your allies.
#Speak to the spirit of Captain Nala-do.
#Defeat Zumog Phoom.
#Watch the Cadwells.
#Return to Rimmen Palace.
#Talk to Khamira and follow her.
#Head to Shadow Dance Ruins and enter the temple.
#Fight your way through the temple, activating the relics as you go.
#Defeat Cadwell the Betrayer.
#Energize the Dragonhorn with the relics.
#Reunite with Cadwell and return to Rimmen Palace.

Detailed Walkthrough
 

Gallery
 
 

 

Quest Stages
Online:Adept Pinumar

Adept Pinumar is a Khajiit priest who can be found west of the Temple of the Purifying Moons, practicing sword drills. He formerly lived at the Star Haven Adeptorium before a recent Dragon attack destroyed it.
 
  
Dialogue
:"Pinumar once lived in Star Haven, a beautiful adeptorium with many wonderful adepts. But a Dragon came and attacked our home, leaving much to rebuild and no comfort to be found."
:Why have you come to Riverhold?
:"There was nothing left for this one in Star Haven. His quarters were destroyed, along with all of his possessions. Pinumar has nothing to his name but his faith. Still, he could have stayed to help rebuild. That is true."
:'''Why didn't you help rebuild?
:"Too many sad memories. This one could not bear to stay, not after so much of his home was destroyed and so many of his friends were lost. Still, he will do what he can to help those in Riverhold."''
Online:Tork

Tork is a Nord visitor to Riverhold who can be found in the Banished Regrets Inn. He has a distaste for the Khajiiti practice of adding moon-sugar to everything.
 
  
Dialogue
When spoken to, he will say one of the following:
:''"People keep asking if I'd like some mead. You know what? I would. And don't add none of that moon-sugar syrup to it neither!"
:"These darn Khajiit sprinkle sugar on everything. Their meat, their stews, their alcohol. By Oblivion, they even put sugar in their beer!"
:"This one, that one, which one?  I can barely keep up with these cats and their damn speech patterns. Following a conversation is like walking through a maze. Confusing, and often not worth it."''
Online:Bizahen

Bizahen is a Senche-raht Khajiit who can be found reading a book in the Banished Regrets Inn in Riverhold.
 
  
Dialogue
:"This one loves Riverhold with all his heart. It is where Bizahen keeps all his stuff, after all."

:''"Bizahen once studied with the Moon-Singers of Rawl'kha, but telling stories didn't suit him. This one is much too literal for such work as that."

:"Bizahen thought about joining the Order of the Zhan Khaj when he was a younger Khajiit. But all those rules the adepts must follow? Who has the patience for that?"''
Online:Nulaga

Nulaga is a Khajiit bard who can be found playing on the bottom floor of the Riverhold Inn. She cannot be spoken with.
Online:Shuzirri

Shuzirri is a Khajiit innkeeper who runs the Banished Regrets Inn within Riverhold.
 
  
Dialogue
:"I accept all kinds in the Banished Regrets, I truly do. But that Wood Elf bard keeps tracking mud on my clean floors."
:''"The former owner came up with the inn's name, the Banished Regrets. I thought it best not to ask why."
:"Watch out for Tajirri. She plays the fool, but there is no better gambler in all of Riverhold."
:"Mizzik is the model patron, as always. Keeps his room clean, pays for everything in advance. And it doesn't hurt that he's awfully handsome, yes?"''
Online:Tajirri

Tajirri is a Khajiit found in Riverhold and its resident gambler. She lives in her home with her overbearing mother and may be involved in some nefarious things.
 
Related Quests
 

Quest-Related Events
After you make your way back from the Sleeping Badger rock to the Banished Regrets Inn, Tajirri can be found lounging upstairs. If you talk to her, she will be quite flirtatious.
:"You look as good as moon-sugar. Careful, or Tajirri might lick you!"

Once you have spoken with Mizzik, he will distract her while you investigate her home.
:Tajirri: "Why hello, sweetmeat. Care to play a game with old Tajiiri?"
:Mizzik Thunderboots: "Of course! Though this one will admit, he is not very skillful."

If you talk to her now, she will be more dismissive of you.
:''"Looks like something a bit sweeter has come along. Why don't you get moving?"''

Notes
Her journal can be found on her bed in her home.
Online:The Song of Kingdoms

Quick Walkthrough
# Visit the House of Histories and learn about the theft of sixteen mural fragments.
# Travel to the Tomb of the Serpents and recover the  .
# Return to the House of Histories and place the fragment piece into the mural.

Detailed Walkthrough
thumb|right|Speak with the museum's curators
All over Elsweyr, you will find pamphlets encouraging locals and tourists alike to visit the House of Histories, a museum showcasing relics of Anequina's storied past. The main attraction is the Rithana-Di-Renada, an ancient mural depicting the original sixteen kingdoms. The House of Histories is located on the western side of Riverhold. The mural is in the basement. You will enter the museum to find the curators in the midst of a crisis. Speak with Iraya to find out what's going on.

Apparently, the parts of the mural depicting the kingdoms have been stolen, and the thief left a riddle. Iraya has deduced that the Anequina Fragment is located in the Tomb of the Serpents, a nearby ruin filled with Akaviri dead. She asks you if you would be willing to retrieve it for her, to which you agree. The Tomb of the Serpents is located east of Riverhold. Enter the ruins and begin your search.

The Anequina Fragment is in the northernmost chamber, overlooked by slumbering Akaviri. When you attempt to take it, you will hear a voice beckoning you from nearby. It's none other than Rajhin's Shadow.

Speak with the aspect of the trickster god. He tells you that he stole the pieces of the mural, and challenges you to find the rest of the missing pieces without any outside help. The shadow will then give you a book of riddles to help you find the pieces. You can speak with him further to learn more about him and the task he's given you. Once you're done speaking with the shade, pick up the Anequina Fragment and return to the House of Histories. You must speak with Izanji, who doesn't believe you were approached by Rajhin's Shadow when told. You must then place any fragments you have on hand in the mural. Iraya will arrive not long after. Speak with her to be rewarded for returning the Anequina Fragment to its place on the mural.

Missing Fragments
The quest ends after the Anequina Fragment has been returned, however fifteen fragments remain missing and can also be returned when found. The book Riddles of the Rithana-di-Renada gives clues as to their location. 

This task isn't associated with an actual quest and won't appear in the quest log, however the location of the missing tablets are mentioned here for completeness. For convenience, the order of the fragments below starts from Riverhold and roughly follows a path counter-clockwise circling the zone.

 

Collecting all fragments and restoring the mural will unlock the Mural Mender achievement and the final quest for the museum, The Singing Crystal.

Notes
200px|thumb|right|Mural Mender Status
You can check the Zone Guide (P on your keyboard) for the Mural Mender status.  Mouse over to see which fragments you still have left. 
 
Quest Stages
Online:Hebasi

Hebasi is a Dagi commoner who can be found near Manasi's stall in Riverhold.
 
  
Dialogue
:"Riverhold has always been known for our fertile farms and large harvests. Without our crops, the entire region would suffer. Let us just hope that the war does not get in the way of our good work, yes?"

:''"Riverhold isn't just known for our farms, you know. We also export a good deal of fish, due to the local river. Thus the name, yes? Though we can't hold a candle to Southern Elsweyr, of course."

:"This one's local farm is just nearby. She comes to Riverhold only to trade for supplies and catch up on the local gossip. And perhaps a drink or two at the Banished Regrets."''
Online:Manasi

Manasi is a Khajiit merchant who can be found selling his wares in the Market of Fresh Delights in Riverhold.
 

  
Dialogue
:"The Khajiit here are in desperate need of supplies for their war effort. And Manasi? Why, he is more than happy to provide!"

:"Manasi is honored to offer his wares to warriors in such a noble rebellion. After all, no war can be won without the proper supplies."

After the Battle for Riverhold, his greetings will change.
:''"So many pretty soldiers have come to this one's shop today. Ah, Manasi is a truly lucky Khajiit to be surrounded by such sweetmeats."

:"The soldiers, they told us not to go near the Dragon corpse. But Manasi cannot help but wonder how much a piece of that beast would be worth …."

:"Why, if it isn't the hero of Riverhold! Manasi is honored that you have chosen to patronize his humble shop."''
Online:Narol

Narol is an Orc soldier who can found sitting and eating a meal at the Riverhold marketplace. She cannot be spoken to.