Legends:The Red Mountain

Race Against Time: The Red Mountain
The Red Mountain is a location available in Race Against Time. It is unlocked after you've beaten the Cogitum Centralis. After you survived the hordes of Dwemer constructs, you'll get into possession of the next memory star and replay Sotha Sil's retreat from the Red Mountain during Dagoth Ur's rise to power. Memory stars are puzzles that can only be completed by one specific order of actions in-game. Once you complete it for the first time, you'll receive a playset of   and  , and will unlock The Inner Curiosity provided that The Betrayal is complete. 

Dialogue
;Pre-match 

:Sotha Sil: "A dark day. Our annual pilgrimage to the Heart of Lorkhan ended in disaster. It was only through a cunning trick that we escaped with our lives."

;During the match 

:Dagoth Ur: "Behold, arrogant tribunal! The power of the Heart flows through me and my minions. We are the gods now, growing stronger as you grow weaker. It is time to pay for your betrayal!"

;Post-match 

:Dagoth Ur: "You think you have won? I still hold the Heart. Escape while you can, Sotha Sil. I am patient. My victory will come."

:Sotha Sil: "I have learned. The Heart is too important. A backup must be created. But where to store such a thing? I shall build a new chamber, beyond the Inner Curiosity."
:Laaneth: ''"That's it. That's where the   must be!"''

Game Settings
Normal
Ai starts with 0 Runes. 
Ai starts with 8 Max Magicka. 
Player starts with 0 Runes. 
Player starts with 7 Max Magicka. 
Ai starts with a  , 2   in left lane. 
Ai starts with a   in right lane. 
Player starts with 2   in left lane. 
Player starts with a   in right lane. 
Player starts with a  , a  , a  , a   in hand. 
Master
Ai starts with 0 Runes. 
Ai starts with 12 Max Magicka. 
Player starts with 0 Runes. 
Player starts with 12 Max Magicka. 
Ai starts with 2  , a   in left lane. 
Ai starts with 3   in right lane. 
Player starts with 2   in left lane. 
Player starts with a  , a   in right lane. 
Player starts with a  , a  , a  , a   in hand. 

Provided Player Deck
 

Opponent Decklist
 

Strategy
The following steps need to be completed in order to win the match in one turn.
Normal
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You start with 7 magicka and need to bring down the opponent's health from 17 to 0.
#Equip   onto one of your  s and move the opponent's   to the left lane. 
#Summon   and target the opponent's   to give it guard. 
#Then attack   and   with your  s, which will get +3/+0 and breakthrough. 
#Attack the opponent with   to win the match.
 

Master
500px|thumb
You start with 12 magicka and need to bring down the opponent's health from 13 to 0.
#Attack one of the  s with   followed by your  . This brings the opponent's health back to 10. 
#Use   on your   to move it to the left lane and give all the opponent creatures guard. 
#Attack   with one of the  s, which will get +3/+0 and breakthrough. Summon   in the left lane and equip   on the second  . 
#Use of   on the first  . The second   will survive due to  , but   will die and trigger its last gasp effect to summon a   in the opponent's left lane. 
#Attack the   with the second   to win the match.
 

Notes
Red Mountain has previously appeared in Arena and Morrowind.