Netruk44/uesp-wiki-content huggingface dataset:
Online:Sul-Xan Ritual Site (book)

ENTRY ONE 
I've been tasked with observing the   and reporting on their activities. Despite the threat they pose to   and the rest of  , we know relatively little about this tribe of    s. It is far too dangerous to interact with these Nagas directly, and we are forbidden to try to negotiate with them. Others have attempted and lost their lives just by saying a greeting. 

My job is to observe a specific group of Sul-Xan. This particular subset is quite mobile, which is different from the behavior we've come to expect of this tribe. With this journal, I will transcribe what I discover as I follow them. Hopefully, I can observe enough from a safe distance.

ENTRY TWO 
This group of Sul-Xan have traveled much farther than I expected. They've prowled to the north, curiously stopping at small villages and outposts along the way. The Sul-Xan who appear to oversee the others speak extensively after these brief stops, but I'm never close enough to hear what they're talking about. 

ENTRY THREE 
A few of the Sul-Xan split off from the rest of the group. They took victims from a town nearby and headed south with them. I wanted to help, but I am severely outnumbered here. The best I can do is gather more information. If I can find out what exactly it is that they're doing, perhaps the Ivory Brigade can put a stop to it. 

ENTRY FOUR 
This group of Sul-Xan definitely appears to be a hunting party. In addition to hunting animals for food and other uses, they also seem to be ranging far from their territory in the south to acquire more prisoners. I've heard they use these captured unfortunates as sacrifices, but I haven't seen such activity firsthand.

I followed one group. led by a swamp mystic by the name of  , to an   on the shore of  , to the northwest of  . At least four spellcasters from the tribe set about performing some sort of ritual. I have no idea why they have chosen this remote location so far from their own lands, or even any clue as to the purpose of the ritual. All I can tell you is that it seems wrong somehow. Dangerous. Evil, even.

For now, I'm going to leave this place and report back to  . I believe   will be interested in my findings.
Online:Letter to Otumi-Ra

Otumi-Ra, you mite-covered egg-spawn!

Forty drinks can't put me down. You'll have to do better than that. I am the type that 
Paces herself when drinking, so this swill from the 
North that you tried to serve me won't put me 
Under because I'm every bit as strong as you. Ha ha! But don't take this 
The wrong way. I will miss our days of adventure and heroics. Me, silent as shadow. you strong as a 
Tree. Meer-Ta smart as the ancients. And Satul-Sa as wise as the gods.

I will miss them.
Online:Councilor Abor's Journal

Unlike most of the Elder Council, I was in Emperor Leovic's confidence. I knew the truth of the Longhouse Emperor's secret. Most of it, anyway. Me and the  . At the time, it felt like an honor to be included. Now? Now I am in fear for my life and hiding in this damn watchtower.

I decided it would be best to write down everything I know. About the   and how they were created. About the deal with  . Everything. I may be the only one who knows the location of the new vaults. Where Emperor Leovic had the Ambitions moved to as   forces drew closer.

I suspected that all of this was over. That it ended with the death of Leovic and the fall of the Longhouse Emperors. According to the letter I received from  , I was wrong. What follows are the locations of the three vaults containing the Four Ambitions.
Online:Councilor Jirich's Records

, 

It is time to rally the caretakers and move the Ambitions. The new vault locations should ensure their safety and keep them hidden until I or the high priest call for them. The forces loyal to the traitor   draw ever closer, and we cannot allow the Ambitions to fall into their hands.

This is your official order. Act immediately.

 

Emperor Leovic
Online:Merchant Lords' Compiled Documents

Ralos's Charred Journal:

Gavos is finished.

As I expected, his petty soldiers had a price. It didn't take much convincing for Quentin and Esdir to agree to it. We have enough gold between the three of us to buy them five times over.

Now he's locked away with his precious anvil and the rest of us can get back to turning some real profits without his constant interjections about "what's fair." What would he know? We are the reason this bazaar thrives. Not his moralizing. And not some trinket.

The newly appointed arbitrator visited today. He offhandedly suggested an increase in his weekly take and implied wanting enough gold to plan a vacation "under the Setting Sun." His choice of words seemed too deliberate. Does he know my secret hiding spot? Was I not as careful as I thought?

Whatever the case, we can afford to grease his palms more generously for now. But he may need to be replaced if he knows too much about my affairs.

  
Quentin's Secret Correspondence:

My friend,

I will have the anvil for you soon. Since everyone already believes it was stolen by Gavos Duoar, no one here will ever miss it. I only need to arrange some help from two of my fellow ministers. They've been a bit uncooperative lately, but I'm sure once I introduce them to the Minotaur bodyguard you provided they will become far more agreeable.

There cannot be any delay, however. If they suspect anything, I may not be able to secure the anvil for you, so please come to Zenithar's Abbey as soon as you can.

When you arrive, meet me behind the forging fires and I should have everything we need.

 

Esdir's Old Journal:

Ralos and Quentin must think I'm as much a fool as Gavos.

I know what they're up to. With him out of the picture, they're expanding their stock. Forbidden magical relics, aggressive exotic beasts. They're trading anything and everything they can get their greedy hands on.

Well, I wont have it said that they left old Esdir in the dust! I have a shipment of skooma coming in, and I'll make sure I'm the only one selling it in the entire abbey. People will tire of their trinkets and wild pets soon enough, but there will always be a market for skooma.

Quentin has been talking about the anvil, saying he has a buyer lined up and we should retrieve it to sell. If it's truly worth the effort, he's likely to want it all for himself. I moved my sigil just to be safe, to my favorite drinking spot perched high above the busy streets.
Online:Rueful Axe Style

The Rueful Axe is an Artifact outfit style based on the eponymous Axe. This style page can be used to re-skin any equipped 2-handed melee weapon for   using the Outfit System. 

The style is annually scheduled to be available to buy from the Crown Store for   sometime in January. Its release usually coincides with Clavicus Vile's Summoning Day on the 1st of Morning Star 1st, or January 1st. It was bundled with a  . 
 

 
;Bundle and Artifact Description
:''Alter your two-handed axe's Outfit style with a replica of the Rueful Axe Elder Scrolls Artifact, a weapon created by the Daedric Prince Clavicus Vile.

;Datamined Description
:This includes a two-handed Outfit style replicating the Rueful Axe Elder Scrolls Artifact, a battle axe often associated with Clavicus Vile - and deals later regretted.

Occurrences
 

Weapon


Gallery
Lore:Goris the Maggot King

Goris the Maggot King was a Dunmer necromancer operating on the island of Vvardenfell in the late Third Era. He appeared to be brutish, being responsible for summoning many undead and sending them to extinguish his perceived adversaries to whom he simply owed payment.   At some point he came into possession of the Bow of Shadows, an artifact of Nocturnal which has historically been in Dunmer hands; notably, the infamous assassin Dram once possessed the Bow.  Circa  , the Nerevarine plundered Goris' base of operations in Venim Ancestral Tomb in pursuit of the Bow. It is believed Goris did not survive the encounter.   

Notes
In addition to his necromantic capabilities, Goris was versed in Bretonic magic as well. 
He has a very similar title to fellow necromancer,   the King of Worms. 

References
Lore:Note from Bakarak

,

You boys better clear out. Our position was given away and we were raided by that bastard  . He sent a small band of the dead to   and wiped out all but  . He was able to make it back here to   to warn us. We are clearing out and heading for a new location. I suggest you and your boys get out of there as soon as possible. We have a snitch in our organisation. You let me find out who it is and I'll feed their flesh to the crabs. It seems as though he knows all of our raiding routes. It's just a matter of time before Goris sends them damned and dead your way. I'll never turn those goods over to that  . What's fair is fair and he had to pay up. You know where I'm coming from. I'm sending   to deliver this message to you. She will deliver a key so you can gain entry into the rendezvous point. See you soon and good luck brother.

Bakarak
Lore:Scroll of Tyronius

Brother, 
 
I fear by the time you get this writing, I will have been accepted into the hands of  . I am glad you are not here for the onslaught. We are outnumbered, five   to a man. I don't know how they got in! We swept the halls of this   of the dead, then we locked up. We were alone. Just  ,  ,  , and  . As soon as we saw the first wave, it appeared from behind! I have no idea how they were able to surprise us. It's as if they were appearing out of nowhere. Summoned to this position somehow. We fought long and hard, until we could barely hold our weapons up anymore. Jonis was the first one to get cut down. Brother, our longtime friend Jonis, died in front of me in the most horrible way. But do know, he died with the honor of a fighting man. This battle will not be won. Pegasai urged me deeper into the tomb. I saw not Luven, but heard his dying scream come from somewhere within the tomb. I am taking refuge in this main burial chamber. I am here with our due payment from  . He will not get it from my living hands. I will hold up until Pegasai comes for me, or until those cursed  s come to finish me off.  
 
We committed ourselves to aiding Goris in a task, putting our butts on the line, and he promised payment. I'll be damned if he is going to take it back! Brother, if you make it here and find nothing more than my corpse, I hope you can make some sense out of my final letter to you. Avenge your Brother, and your trusting colleagues so that our souls may lay in peace. Goris can be found in a tomb in  . We loot and hideout in the occasional tomb, but that sick fool lives in a tomb with his deader companions. Without his knowledge, I forged a key that fits his tomb entry. Use it to gain entry to his lair. Goris should not, and cannot, get the last action. He betrayed us and used us. Avenge my Brother. Avenge! 
 
Live long and may you always be in good health, 
Tyronius
Online:Zaan Style

Zaan Style is an Undaunted outfit style inspired by Zaan the Scalecaller, a Dragon Priest boss in Scalecaller Peak. As with all Undaunted styles, it comprises a head and shoulder piece alongside a selection of weapon pages. This style was available from May 26 to June 23, 2021.

Style Pages
  could drop from Zaan the Scalecaller, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Breaker of Spells achievement has been unlocked. 
  had a chance to drop from either   or a  , sold by Urgarlag Chief-bane. Alternatively, it can be bought from her outright for 50 Undaunted Keys.
The weapon pages are included in the  , which was available in the Crown Store for  .
 

Sets
The following sets are in the Zaan Style:
Zaan

Armor


Weapons and Shields
:"The horrors of Scalecaller Peak answer to one master: the Dragonpriest, Zaan. Claim her enchanted arms and unleash the Dragons’ fury on any who oppose you."


Gallery
Online:Death Dealer's Fete

:The ring often whispers in the dead of night—laughter, clinking glassware, and anguished screams.
The Death Dealer’s Fete is a   ring that can be obtained through the Antiquities system.
 
Bonuses
 
Fragments
Five fragments are required to create the item, all of which require a legendary-quality Lead in order to scry, and are classed as Master difficulty to excavate.
You are required to be at least level 7 in Scrying, and have the Antiquarian Insight IV passive in order to scry Master difficulty leads.
Fragment Leads are largely found in the same zone as where the fragment is excavated, save for a few cases where it may be found in a different zone.
Online:Bhrum

Bhrum is a minotaur who can be found with Koska at Shardius's Excavation.
 
Related Quests


Skills & Abilities
;Pillars of Nirn:  
;Brimstone Hailstorm:  
;Chop:  
;Clobber: 
;Elemental Pool:  

Achievements
There is one achievement related to this creature:
Online:Koska

Koska is a minotaur who can be found with Bhrum at Shardius's Excavation.
 
Related Quests


Skills & Abilities
;Flame Trails:  
;Firey Surge:  
;Pillars of Nirn: 
;Pillar Eruption: 

Achievements
There is one achievement related to this creature:
Online:Blackwood Treasure Map I

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Online:Blackwood Treasure Map II

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Online:Blackwood Treasure Map III

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Online:Blackwood Treasure Map IV

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Online:Blackwood Treasure Map V

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Online:Blackwood Treasure Map VI

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Online:Clockwork City (DLC)

:Clockwork City: ''Enter the mechanical world of the Clockwork City and explore Sotha Sil's greatest creation.
 
Clockwork City''' introduces Sotha Sil's eponymous realm of mechanical wonderment in all its glory, which is being invaded by shadowy Daedric forces.  The DLC was also available for purchase as part of the   for  .

The loyalty reward for Clockwork City is the Scintillant Dovah-Fly non-combat pet.
 
Features
The Clockwork City, a surreal mechanical zone to explore, populated by the proud Clockwork Apostles and the downtrodden Tarnished.
New quests, including a questline that follows on from Morrowind in continuing the Daedric War storyline, with the chance to meet old acquaintances along the way.
Two new delves and group bosses.
A new mini-trial, the Asylum Sanctorium, along with a new weapon set.
Access to the only world Transmute Station, a way to change traits on weapons and armor.
A free factotum target dummy furnishing item.
Online:Dark Brotherhood (DLC)

:Dark Brotherhood: ''Your talent for homicide has been noticed and an invitation has arrived—to join the Dark Brotherhood! Come to the Gold Coast, westernmost region of the old Empire, where opportunities abound for intrigue, conspiracy … and murder! It's one killer DLC.
 
Dark Brotherhood introduces the Dark Brotherhood assassin faction, along with the Gold Coast zone.

The loyalty reward is the Assassin Personality. The DLC is also available for purchase as part of the   bundle for  . It's included with the Gold Edition of ESO and the   bundle.
 
Features
The Dark Brotherhood, a new faction with their own skill line (including a powerful insta-kill).
Gold Coast, a new zone to explore, battle-levelled so as to be accessible at any level.
New quests, including a new guild questline, several opportunities to aid old friends, and repeatable Contract and Black Sacrament jobs.
Two new delves and group bosses.
Itemization, including new costumes, motifs, and item sets.
Online:Dragon Bones

:Dragon Bones: Cultists conspire to unleash a plague, while necromancers attempt to reawaken a Bone Dragon. Put an end to these threats in the all-new Fang Lair and Scalecaller Peak Dungeons.
 
Dragon Bones is a dungeon pack DLC which introduces two dragon-themed group dungeons. The DLC is also available for purchase as part of the   for  .

The loyalty reward for Dragon Bones is the Renegade Dragon Priest Mask hat.
 
Features
Fang Lair Normal and Veteran mode, with a new story quest and monster helm set.
Scalecaller Peak Normal and Veteran mode, with a new story quest and monster helm set.
Repeatable Undaunted pledges for both dungeons.
New dungeon sets with unique styles, and a new collectible  for completing Veteran mode challenges.
Online:Dragonhold

:Dragonhold: The Season of the Dragon saga concludes with Dragonhold. Defend the people of Southern Elsweyr, restore the ancient Dragonguard order, and fight back against the Dragon menace. Your year-long adventure comes to its exciting finale here!
 
Dragonhold contains the new zone of Southern Elsweyr, and concludes the year-long Season of the Dragon saga that started with Wrathstone DLC. Dragonhold is also available for purchase as part of the   for  .

The loyalty reward for Dragonhold is the Topal Corsair Hat Outfit Style.
 
Features
Southern Elsweyr, a new zone which consists of three unique biomes.
Meet Khajiiti pirates, fight the New Moon cultists and restore an ancient order of the Dragonguard.
New quests, including a questline that ties up the Season of the Dragon.
Two new delves, group bosses, and Dragon Hunts featuring new dragons.
New armor sets, styles, furnishing items, and various collectibles such as the Pirate title.
Online:Elsweyr (DLC)

:Elsweyr: Venture to the land of the Khajiit in Elsweyr. Face dread creatures from the past—Dragons!—as you join with new friends and old enemies to save Elsweyr from war and devastation.
 
The Elsweyr DLC contains the Northern Elsweyr zone which was originally released in the Elsweyr chapter.

The Necromancer class is not included in the DLC version of Elsweyr and is now available as a separate Crown Store Upgrade purchase.
 
Features
Online:Flames of Ambition

Flames of Ambition is a dungeon pack DLC containing two new group dungeons, The Cauldron and Black Drake Villa. It is the first part of the Gates of Oblivion year-long adventure.
 

Features
The Gates of Oblivion starts here! Begin your year-long   with two new dungeons
The Cauldron Join two unusual saviors to penetrate the defenses of the Cauldron and stop a deadly ritual.
Black Drake Villa Gather your allies and explore Black Drake Villa in a race against time to recover a mysterious tome
Repeatable Undaunted pledges for both dungeons.
Claim new item sets and collectibles as you conquer each dungeon
New dungeon sets with unique styles and monster helm sets.
Online:Harrowstorm

:Harrowstorm: Begin your Dark Heart of Skyrim adventure with two exciting new Dungeons: Icereach and Unhallowed Grave. Venture to a storm-cursed island and unholy burial ground, battle cunning witches and vile necromancers, and experience an all-new story!
 
Harrowstorm is a dungeon pack DLC containing two new group dungeons, Icereach and Unhallowed Grave. It is the first part of the year-long Dark Heart of Skyrim storyline.

The loyalty reward for Harrowstorm is the Wickerman Mishap emote.
 

Features
Icereach Normal and Veteran mode, with a new story quest and monster helm set.
Unhallowed Grave Normal and Veteran mode, with a new story quest and monster helm set.
Repeatable Undaunted pledges for both dungeons.
New dungeon sets with unique styles.
Online:Horns of the Reach

:Dungeon: Bloodroot Forge: Deep in the Jerall Mountains lies the long forgotten ruins of the Bloodroot Forge, an ancient place of power rekindled after centuries of dormancy by Dreadhorn Reach Clan to fuel their campaign of conquest.
:Dungeon: Falkreath Hold: Long a symbol of Nord strength, the embattled city of Falkreath has endured countless conflicts with wild men from the Reach. Until now. Besieged by the mighty Dreadhorn minotaur and Reachman alliance, the final fate of Falkreath is all but sealed.
 
Horns of the Reach is a dungeon pack DLC which introduces two Nord-themed group dungeons. The DLC was also available for purchase as part of the   for  .

The loyalty reward for Horns of the Reach is the Bull Horns Emote.

 
Features
Bloodroot Forge Normal and Veteran mode, with a new story quest and monster helm set.
Falkreath Hold Normal and Veteran mode, with a new story quest and monster helm set.
Repeatable Undaunted pledges for both dungeons.
New dungeon sets with unique styles, and a new skin and hat for completing Veteran mode challenges.
The ability to purchase Hakkvild's High Hall, a new player house in Craglorn.
Online:Imperial City (DLC)

:Imperial City: Daedric forces have taken the Imperial City, and all three alliances vie to take it back. Experience hours of all-new PvP and PvE gameplay, both above ground and below, plus two new dungeons, never-before-seen monsters, craftable item sets, and more!
 
Imperial City''' is a PvP-oriented DLC that introduces a new region to Cyrodiil: the Imperial City, currently under Daedric occupation.

Imperial City has no associated loyalty reward. It's included with the Gold Edition of ESO and the   bundle. An   was made available for   during the Planemeld Palpitation event to celebrate the DLC's one year anniversary, and was available again for   during the DLC's second anniversary event. 

Originally costing  , the Imperial City DLC was made available to any player for free as of September 5, 2019.
 
Features
New quests, including a main storyline and daily repeatables.
Tel Var Stones, a new player-lootable currency.
The Imperial Sewers, a sprawling PvP-enabled Public Dungeon filled with boss fights and treasure.
Six PvP-enabled Imperial Districts that function as Quest Hubs and capturable battlegrounds.
Two new PvE Group Dungeons, the White-Gold Tower and the Imperial City Prison.
Itemization, including new crafted sets, Tel Var-purchased sets, access to material for top-tier Veteran equipment, access to the Xivkyn style, and a new enchantment.
Patrolling Horrors, powerful bosses found in the districts.
Three 'events', round-based battles that take place in the Temple District, the Arena, and the Barathrum Centrata.
Several difficult-to-obtain collectibles.
Gated access, a new large-scale PvP goal in Cyrodiil (only enabled on some campaigns).

Notes
The events of the Imperial City DLC are mostly concurrent with the Coldharbour zone storyline:
Lyranth rescues her clan in the Imperial City Prison, who appear later at the end of the quest The Citadel Must Fall.
In the Future of The Elder Scrolls Online Panel from QuakeCon 2014, developers state that the DLC is "Molag Bal's last-ditch effort" (6:51) and is his attempt at trying to kickstart another Planemeld (11:49-12:12).
The first Planemeld is ended after the Great Shackle is destroyed and the Planar Vortex is stopped. The second Planemeld is thwarted with the combination of the reignition of The Sublime Brazier and the stopping of the Planemeld Obverse.
Online:Markarth (DLC)

Markarth contains the area of Skyrim known as the Reach with an all-new zone, a compelling storyline that ties into the Dark Heart of Skyrim year-long adventure, and introduces a new solo arena. Markarth is also available for purchase as part of the   for  . It was known as Darkstorm until the name was changed on September 10.

The loyalty reward for Markarth is the Arkthzand Anfractuosity Shroud.
 

Features
The new zone of the Reach, along with a new section of Blackreach known as Arkthzand Cavern.
Finale of the year-long Dark Heart of Skyrim story, including content only available by completing Greymoor's questline.
Vateshran Hollows, a dungeon-style solo arena with Normal and Veteran modes.
Two new delves, two new group bosses, and more Harrowstorm ritual sites.
Collectibles and itemization, including new sets and a pet.