SkyrimVSE:Quests

This page contains all information pertaining to quests in Skyrim Very Special Edition. It includes the messages you hear while traveling and the landmarks you encounter, the possible quest givers, the items and relations they ask you to find and avenge, and the rewards they give to you afterward.
 

General
The game begins at a crossroads. You hear the prompt, "In one direction is a  ; in the other is a  . Where would you like to go?" All of the possible landmarks are listed below.

When you choose a landmark, you generate a quest consisting of a quest giver, objective, and dungeon. The quest is summarized with a message that depends on the objective and you are asked if you want to accept it. You must say "yes" or "no".

If you say yes, you go to the dungeon; otherwise, you head out on the road and hear a traveling message which brings you to another crossroads. In the dungeon, you will face a number of enemies and eventually the dungeon's boss. If you die before killing the boss, you fail the quest and head out on the road.

Successfully killing the boss will trigger a success message, which again depends on the quest objective. You return to the quest giver and they hand you a reward. You hear the description, but the reward you get has no effect on gameplay. Finally, you head out to find another quest.

Travel
Traveling Messages
All of these messages are followed by, "In one direction is a  ; in the other is a  .
 

Landmarks


Quest Giver
A quest giver is randomly generated from a list of races and professions. For example, you may encounter an "Imperial carpenter". There is no correlation between the race and profession. 

NPC Races


NPC Professions


Quest Objective
The quest giver will ask you to go to a dungeon and clear it of evil, avenge one of their relations who was killed there, or retrieve an Item. The objective has no effect on how you play through the dungeon.

The Start text is used to introduce the quest and ask if you want to accept it, Summary is the message you hear when welcomed back to the game, Success is what you hear after killing the dungeon's boss, and Finished is for when you return to the quest giver and get a reward.

Avenge Relation
:Start: "Once at the  , [a/an]   greets you. [he/she] looks quite sad. [he/she] tells you [his/her]   was killed by a mysterious evil in [a/an]  . Will you avenge [his/her]  ?"
:Summary: "You agreed to help [a/an]   by retrieving [his/her]   from [a/an]  ."
:Success: "You have successfully cleared the [cave/forest/mountain pass/ruined fort] of its dangers making Skyrim a safer place for all."
:Finished: "The   thanks you for bringing justice to such evil. [he/she] hands you [a/an]  ..."

Clear Dungeon
:Start: "Once at the  , [a/an]   greets you. [he/she] tells you of the terrible evil lurking in a nearby [cave/forest/mountain pass/ruined fort] that has been terrorizing the  . Will you lend your spell and steel to [his/her] cause?"
:Summary: "Ah, yes. You promised to help the people of the   by clearing the nearby [cave/forest/ruined fort/mountain pass] of evil."
:Success: "You have successfully cleared the [cave/forest/mountain pass/ruined fort] of evil. This should earn you a generous reward."
:Finished: "The   breathes a sigh of relief and thanks you for putting down every last one of those vile villains. They really had it coming. [he/she] tosses you [a/an]  ..."

Retrieve Item
:Start: "At the  , [a/an]   greets you. [he/she] desperately needs you to retrieve [a/an]   from [a/an]  . Will you help the  ?"
:Summary: "You scroll through your Journal menu for a refresher on your quest. You agreed to help [a/an]   by retrieving [his/her]   from [a/an]  ."
:Success: "You have successfully retrieved the  . This should fetch a nice reward."
:Finished: "The   looks at the  , relieved. [he/she] thanks you and rewards you with [a/an]  ..."

Retrieve Lost Item
:Start: ''"You meet [a/an]   at the  . [he/she]'s lost an item of great sentimental value—[a/an]  . [he/she] begs you to retrieve it for [him/her]. Will you lend your aid to this desperate  ?"
:Summary: "You scroll through your Journal menu for a refresher on your quest. You agreed to help [a/an]   by retrieving [his/her]   from [a/an]  ."
:Success: "You pick up the  , determined to return it to its rightful owner."
:Finished: "The   thanks you for retrieving [his/her]  . How could [he/she] live   it? As a reward, [he/she] gives you [a/an]  ..."

Relations


Items


Rewards