Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Enter the Shinobi

Enter the Shinobi



Description
In a land to the east of Tamriel that has seen many battles, host to races older than that of the Aylieds and birth of Akavari Lore. A land where fearsome warriors and lethal Assassins. The land of Shogun and Ninjas, rebellious warriors, often employed in secret by Shinobi lords for their own machinations against their rivals.

You are Ninja. Shinobi Warrior.

The Story
You awake in a dungeon cell, not quite sure why you're there; the last thing you remember was you were sent to assassinate the Emperor of Cyrodiil in an attempt to thwart the growing threat to the lands of the East. But something went wrong, someone tipped off the guards, your disguise was compromised. You suddenly come to the realisation that you may have failed your clan?
You look to the table, and you see a note lying there. You recognise the seal - it is from the Grand Master, and therein begins your adventure as a Ninja.

Your mission is enclosed within the sealed orders, and to your right you notice two smuggled bags, just out of sight of the guards. The Grandmaster awaits your presence: a lost artifact has been stolen and you must recover the stolen items, the Shinjii Ninja have followed you over land and sea, and now they have set up a base in Cyrodiil. As part of your initiation, you must prove your worth to the Grandmaster. This is part of the larger mission which you have been chosen to undertake, and the Grandmaster has given these details in the note he smuggled into your cell.

"Enter The Shinobi" provides the player with a challenging quest designed for high level players, or for those with a bit more experience. It offers dynamically challenging enemy Ninjas of the Shinjii clan. The player will need to overcome/survive the interactive environment I have created, known as The “Forgotten Shrine of Shinobi”, a kind of obstacle course in the Quest for the Sacred Ninjato of Shinobi. The player will also have to acquire several new weapons in which he will need to overcome the Shinjii Ninja which are custom designed and hand placed so will not interfere with OOO, Frans or MMM. The weapons are visible, but a little puzzle solving, well actually quite a lot of puzzle solving involving riddles with deadly consequences to the players. Also watch out for new dynamic style traps I have designed, well more implemented as part of the environment. I suggest saving often.


Patches/Addons
 

Notes
This mod conflicts with Hoarfrost Castle - both mods put buildings in the same spot.
Tes4Mod:Et in Arkay Ego

Et in Arkay Ego



Description
Arkay says: Honor the earth, its creatures, and the spirits, living and dead. Guard and tend the bounties of the mortal world, and do not profane the spirits of the dead. 

So the citizens of Tamriel have been taught about their God of Life and Death eon after eon. It is one of the Ten commands, and one of the building blocks upon which societies and civilizations have been built. 

But what if Arkay, the embodiment of the eternal life cycle, had perished long ago? What if a secretive underground society - rumored to have unmatched magicka - fiercely guarded secrets such as this? What impact would it have on the Imperial Cult religion that has flourished and brought order to a once chaotic world? 

And what if you were allowed to discover this awful secret? What would you do with this divine knowledge? 

This opportunity awaits you in: "Et In Arkay Ego," an expansive mod for the Elder Scrolls IV: Oblivion. 

... 

As an adventurer in Tamriel, you come across a collection of documents that hint at an amazing secret - that the God of Life is dead! Following an interesting trail of clues and quests, you will come across an underground society thought to have perished thousands of years ago. From the idyllic-minded Shepherds of Arkay, to the lore-minded Brothers of the Underground Stream, to a bard humorously singing your praises (or shortcomings) Et in Arkay Ego is a mod unlike any other. 

This mod will feature over five hundred new voice files, an original quest and history, over thirty new NPC's (non player characters), twenty books, ten locations, items, images, meshes, textures, spells, and music. Players will experience a whole new side of the "Elder Scrolls IV: Oblivion" on an epic adventure into the soul of Tamriel. Do you dare seek the knowledge and power of a God? 

In addition, in an effort to reach a wider range of players, we have created two versions of our modification. These include "Et in Arkay Ego" and "Et in Arkay Ego - The Spiritus Version." "Et in Arkay Ego" contains no body meshes or textures and is, therefore, compatible with all body replacer modifications. The Spiritus Version offers the mature gamer the same immersive and dynamic MOD experience contained in the original, with the meaningful quest-related enhancement of naturism allowing the player to enjoy the natural beauty of Cyrodiil wearing only the life-giving air that surrounds him/her. This option was made possible by use and permission of "Fantasy Figures Base V0.5" and "Seamless Male Oblivion Body V3.0" modifications. 


Patches/Addons
A patch for EiA and Tears of the Fiend is available here.
Patchs for UL Aspen Wood, Bravil Barrowfields, Cheydinhal Falls and Colovian Highlands are available here.


Notes
This mod is intended for mature gamers, as it has sexual themes and references throughout.
Tes4Mod:Executioner Saga

Executioner Saga



Description
This is an alternate lore questline, with new faction, armors, clothing, misc items. Also included is a dungeon kit with almost 60% of the ayleid ruins retextured. 

By beginning the quest, you (by your own free will) embark on a questline of anti-crime. Tou choose to become a zealot against those that break the law. The secret order of the Imperial Executioners awaits you, but first you must pass their initiation rites, you must learn some of their lore, you must be garbed in their dress, and you must bring justice to those who brought it wrongly against you. It is an alternate history/lore mod of my own design (think Elder Scrolls 4 Gedeon's Directors Cut). You cannot start the quest if you are in the Thieves Guild, as I am trying to not have continuity conflict. Admittedly, after the quest is over, things do indeed seem to go back to normal and that does break a little continuity, but I didn't want to mess too much with the hardrooted dynamics of the storylines, because that results in more complex scripting and also more bugs. Remember a lot of the fun is in your imagination, otherwise you're just realizing that you're sitting there playing a video game. 

To start, simply sit down anywhere in The Feed Bag. There is also room for add-on expansions I plan on doing later on. I recommend starting it with little or no inventory, as everything needed will be provided.

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Notes
Tes4Mod:Faithless - Im Schatten des Glaubens

Faithless: Im Schatten Des Glaubens (The Shadow of Faith)



Description
Work for old Lord Konfus and take revenge for his wife, who was killed by a so-called God. Hunt this God and take revenge. You will discover new locations in Cyrodill and an new island. It's time for an new adventure.


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Notes
Tes4Mod:Fall of the Ayleids

Fall of the Ayleids



Description
There is a small Ayleid tower out in the Jerall mountains, but beneath it is something much, much bigger….

Featuring Ayleids based off of Xenius' work, several sets of glowing Ayleid armors, in-game video cinematics, and complete voice acting, Fall of the Ayleids covers the story of the Overlord Tyras who, long ago, took over the ancient Ayleid city of Avalon before being imprisoned.

Now in the depths of the city there are only energy zombies, the legacy of Tyras' work. And one Ayleid named Valamoor wants your help to stop the threat of a Dremora army.
But what are his real motivations?

Fall of the Ayleids is a look into deception, betrayal, and what it means to make choices in our lives as human beings.


Patches/Addons
A patch for Kvatch Rebuilt is available on the Nexus Mods entry.


Notes
Tes4Mod:Farm House With Secrets

Farm House with Secrets



Description
This mod has a series of mini quests, for those of you who are simply bored to death with nothing to do in Oblivion. There are several small worlds where these quests take place. Some of those worlds are quite large, so I created maps for them. I apologize for the maps, because they aren't the nicest thing to look at; however, I believe an ugly map is better than no map.

Why small worlds? Honestly speaking, there are already too many mods over crowding (not to mention conflicting) in Cyrodil. Making new worlds was the best way for me to expand on my work in order to make a competitive mod. The only conflict my mod would have is if any modder decided to place a giant castle or house on top of the little cottage I placed outside of Imperial City. Just something to watch out for. There is also some inappropriate language used in this mod, so do be aware from that in case you'd want to get your child to play this mod (as I said, some, not too much).

I'd probably rate this mod for anybody above the age of 13, anybody below should be supervised I guess. None of my npcs sadly have a voice for the quests, however, I did generate silent sound files for them. My mod does not start up automatically in the game with an annoying quest pop-up. Having said this, the player will have to find the location on their own. Once the location has been found, a lady by the name of Agatha should be near the old farm cottage. Speak to her, and that's how everything should unravel.


Patches/Addons
 

Notes
This mod conflicts with Verona House: Bloodlines (causes landscape issues), but is playable.
Tes4Mod:Fighters Guild Contracts

Fighters Guild Contracts


 All the quests are repeatable; this is just for doing each once.


Description
Adds 35 repeatable contracts to the Fighters Guild. These contracts are fully integrated with the Fighters Guild questline. The contracts appear on specific days of the week and vanish the next day, but if you accept a mission, you can complete it any time and even accept other missions without completing the first. Some quests like the Leyawiin and Bruma Quests are linked to you competing specific Fighters Guild plot quests before they appear. The regular hunt missions for Leyawiin, for example, appear after you do the Drunk and Disorderly quest and get the job of collecting ogre teeth and minotaur horns for the other members. Once that quest is done and the fighters have jobs, you too can do those jobs. I made them available from the local porter. Later, other quests will appear as you progress through the Fighters Guild questline, but these are only delayed to keep this mod consistent with the questline.


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Notes
Tes4Mod:Fighters Guild Quests

Fighters Guild Quests



Description
This mod adds additional Fighters Guild contracts obtainable at guild halls across Cyrodiil.

The new contracts are, for the most part, available for the whole time before, during, and after the vanilla Oblivion Fighters Guild quest is being played if you belong to the Fighters Guild. They mostly do not check your faction rank or anything else. They are mostly available to players of any level, so it is possible that you could get in over your head with a contract that is too difficult.

Some of the contracts are very small and simple to complete. Some are very elaborate and time-consuming. There are new locations, large battles, new dungeon cells. There are some recruitable companions that have the share feature. There are a few new meshes and textures that have either been used in just a few mods or that are seen here for the first time.

To play the mod, Join the Fighters Guild and then talk to the quest-givers located at Fighters Guild halls across Cyrodiil.

The 62 quests:

15 contracts in Bravil from Nahsi.
2 contracts in Bravil from Barg gro-Malgum, one of them repeatable. You do not have to belong to the Fighters Guild to get the repeatable contract.

7 contracts in Bruma from Bumph gra-Gash. If you can't find her, look downstairs or at Olav's Tap and Tack.
9 contracts in Bruma from Alderil. The last one is repeatable. These quests are only available before you become the head of the Fighters Guild. 

1 contract in Cheydinhal. Ask Burz gro-Khash about the Topic "Another Contract" to get it.

15 contracts in Leyawiin. Talk to Ragar-Left-Hearing to get them.

13 contracts in Skingrad. Talk to Ah-Malz to get them. Ah-Malz can be hard to find sometimes. He goes downstairs to practice with his claymore now and then. At other times, he will go hang around in the street in front of The Two Sisters Lodge. The quest "The Valenwood Rebels" adds a repeatable battle.


Patches/Addons
A patch for Castle Highrock is available here.
A patch for Roads and Bridges is available at the Nexus Mods link.
A patch for Roads of Cyrodiil is included on the RoC Nexus Mods page.
A patch for UL Snowdale is available at the Nexus Mods link.


Notes
Tes4Mod:Five Blind Mice

Five Blind Mice



Description
Celed Pivot is a distressed high elf currently residing in the 'Two Sister's Lodge' in Skingrad. He has been asking around for several days about the fate of his adventuring troupe, but so far none have neither seen nor heard of the elf's friends. It falls to you, either from the good of your heart or the emptiness of your pocketbook, to travel to the Wealdwater Mining Camp and unravel the events that took place there, and the fate of the five wayward adventurers.


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Notes
Tes4Mod:Floranius: Der Garten der Winde

Floranius: Der Garten der Winde (Garden of the Winds)



Description
It all started so innocently: A helpless alchemist, a den of thieves and a mysterious garden. It had everything to be so easy. But then you stumble over this letter - virtually meaningless. You think?

Faster than you believe, you find yourself suddenly entangled in a story of power, revenge and ancient magic. Travel to the ancient halls of Tendas Kaselas, learn the history of the Order of Kaseliandra, and save the Empire.


Patches/Addons
 

Notes
Male body replacers make the NPCs' tattoos disappear.
It is recommended to refrain from changing weather mods.
You should not bring companions along.
The garden should be entered and exited only through the designated portals, or it will break the mod's music system.
Tes4Mod:Fortune-Finder Monthly

Fortune Finder Monthly



Description
The Fortune Finder Monthly plugin is a quest/humor/book mod. Everything in this mod is focused around the issues of the book. The writing in the book is inteded to be tongue-in-cheek and light hearted. Thats not to say some of it isn't serious, but overall the plugin is intended to be on the humorous side. This version has two quests that can be started by acquiring an issue of the FFM. The quests are short but have multiple ways of finishing them, and each has a unique reward that is possible to get. You are also able to visit the office of the publication in the Waterfront District of the IC. Future issues will allow the player to work for the publication in writing stories, as well as adding more quests that can be followed up on from the rumor mill section of the book.


Patches/Addons
 

Notes
Tes4Mod:Fremleyan

Fremleyan



Description
Southeast of Anvil is a ruin, Fremleyan in the ancient tongue, over which a mystery has hovered for centuries. It is said in the old manuscripts that the ruin was, in its time, one of the main Ayleid capitals and, one beautiful day, it fell into complete ruin. Indeed the king of Fremleyan, Huldhir the Magnificent, began to show symptoms of lesser concern following the death of his wife.

"At the height of his madness, Huldhir asked the entire population of Fremleyan, guards, merchants, scholars ... to accompany him in the depth of his empire. Nobody ever came back ....."

No one saw them again thereafter. The only one who returned from his trip to the ruins was a filthy Nord explorer, who committed suicide a few days later. Today, the mystery remains unsolved. What hides in the depths of Fremleyan? Perhaps, one day, a seasoned explorer will have the courage to risk the dangers of Fremleyan......


Patches/Addons
 

Notes
This mod might conflict with OOO, as both mods place ruins in the same area.
Tes4Mod:GFM: Zweiter Keller

GFM: Zweiter Keller (Second Cellar)



Description
A small puzzle quest that begins on a trapdoor at the lighthouse of Anvil.


Patches/Addons
 

Notes
This mod is very dirty - the author used "Compile All" on the scripts (you must revert this with Wrye Bash's "Decompile All", or clean with TES4Edit).
Tes4Mod:Gates to Aesgaard - Episode One

Gates to Aesgaard - Episode One



Description
An action horror quest plugin for Bethesda's "Elder Scolls IV - Oblivion".

The player will have to deal with an ancient twisted evil, well hidden in the ages, through a journey in time and space and the hellish kingdom of the "Cursed Ones".

This mod's story is continued in Gates to Aesgaard - Episode Two, although Episode One can be played on its own to a satisfactory conclusion.


Patches/Addons
A patch for UL Jerall Glacier is available here.


Notes
Tes4Mod:Gates to Aesgaard - Episode Two

Gates to Aesgaard - Episode Two



Description
A fiction horror quest for "The Elder Scrolls IV - Oblivion". This continues the story begun in Gates to Aesgaard - Episode One.


Patches/Addons
A patch for UL Snowdale is available here.


Notes
This mod is not compatible with most weather modifications that use scripts to set the weather instead of the normal region editor (such as Natural Environments). They will either cause bugs, performance issues and crashes or spoil the experience you would have without them. It is compatible with Enhanced Weather 1.3.4 and All Natural.
Tes4Mod:Geschenkejagd

Geschenkejagd (Gift Hunt)



Description
Adds a gift package in Bruma under a tree a few meters to the left of the castle gate. This is not everything, however - as a quest suitable for Christmas is added.


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Notes
Tes4Mod:Gestohlene Schatten

Gestohlene Schatten (Stolen Shadows)



Description
What happens if you steal from a Daedra prince? Exactly, you get lots of trouble!

A cult and its fanatical followers dream of the rebirth of the Ayleid Empire and want to raise an army to accomplish this. In order to strengthen their power even further, the leader chose to steal a powerful artifact from the Daedra prince Nocturnal: one of her shadows, which gives the wearer the power to become invisible everywhere and at any time!

But the princess will naturally not abandon it, and you enter the game! Because you have heard a rumor that the Ayleid cult has learned the ability!

The quest starts west of Leyawiin, at an abandoned shrine to Nocturnal, and runs through two dungeons filled with traps and enemies.


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Notes
Tes4Mod:Gods' Chosen

Gods' Chosen



Description
After Martin broke the amulet and became Akatosh, he defeated the evil and turned into a statue as a sign of victory. You can help the gods and save Tamriel from the evil to restore order on the ground, you are "elected", the gods have chosen you and you face a choice... Would you agree to help the gods, or just leave? You decide.

Features:
New locations, both in heaven and on earth
12 quests, and a few quests to test your logic
New weapons
New armor
New spells
And much more ...


Patches/Addons
 

Notes
This mod has lots of dirty and wild edits. The English version changes many cell names, NPCs, journal text, etc. to Russian (these can be fixed via TES4Edit).
Tes4Mod:Gold Horse Courier Service

Gold Horse Courier Service



Description
This mod allows the player to do delivery jobs for the new Gold Horse Delivery Service. In every major city you can find 7-9 jobs (randomly selected each time) that you can deliver locally (that's over 60 jobs locally). After an advancement in the courier business you can deliver inter-city packages from branch to branch for more money, and then finally after that you can deliver supplies to some of the inns in Tamriel. It also features a fully voice-acted main-quest, with multiple endings!


Patches/Addons
A patch for Oblivion Adventurers Guild is available at the Nexus Mods link, and included in the TESAlliance download.


Notes
This mod is integrated into Better Cities.
Not compatible with Open Cities.
Tes4Mod:Grandmaster of Alchemy

Grandmaster of Alchemy



Description
This mod adds a series of quests and crafting sequences that allow the player to obtain increasingly powerful alchemical apparatus. 

Eventually when the player reaches the 200 skill limit, he or she will be able to get the most powerful apparatus possible in the game. 

After using Nanite's Alchemy mod for Elys' Uncapper, I was very happy with the gradual benefits he added to alchemy skills over 100 but wanted to be able to use more powerful apparatus to make even more powerful potions. 

After you activate the mod a message will pop-up when you reach the necessary skill level telling you how to proceed. 


Patches/Addons
 

Notes
This mod is not compatible with Nanite's Alchemy, as it builds off that mod.
Tes4Mod:Gweden Brothel

Gweden Brothel
 


Description
This is primarily a "new quests" mod, with the brothel just being a story to tie them together. There's a lot of cleavage, and a bit of nudity, but no sex.

At the end of the Siren's Deception quest you get the option to allow Tsarrina to live and resume running a Brothel at Gweden Farm. She asks you to recruit a new staff for her, and of course, each girl has a reason why she can't join immediately. This adds many additional quests and expands some existing background story in new directions. The individual girls' stories all mesh with the plot of the regular game in various ways. The action at the brothel all takes place while the player is away, as you never actually see any custmers doing anything but chat, but there is a regular income for the player when the central quest is complete.

A couple of the girls are naked at least some of the time, so this is marked "adult content" - but it's all strictly for plot reasons (yeah, right!)

There is an optional esp for those who have Shivering Isles (for which SI is a requirement, and that also requires "Playable and NPC creatures" for the Minotaur race)

A further optional esp bridges this with my "Rumple mod" to add action across the border in Falkreath.

Note that the files "required" for this mod are optional - they're only needed by the optional content.

You can start this at any level, even if you've already done the Sirens Deception quest (there's a console command to resurrect Tsarrina and open the door again). It does contain quests that are only available at the completion of other quest-lines, just consider them as continuations of those. In particular, there are single quests for the Archmage, Master of the FG, and Listener of the DB. The Champion of Cyrodiil gets a whole new series of quests at a new location in the Imperial CIty.

Patches/Addons
 

Notes
Not compatible with the following mods:
The Blackwood Company: Conflicting use of Viranus Donton.
Leyawiin Harbour (part of Better Cities): Uses same space as Leyawiin docks. This is detected by the script and just the one quest cannot be started. The remaining questa are compatible with BC.
The Siren's Deception: Incompatible changes to quest.
Tes4Mod:Halloween Hunt

Halloween Hunt



Description
This is a simple hunt around the highly superstitious town of Border Watch, for 10 brightly coloured treats which have been hoarded away by its greedy Khajiit citizens. You get to wear a costume, Lich, Skeleton or Zombie, and when you finish, get all 3 as a reward for your efforts.

Hint: There is one candy in each house, two in the inn and 3 outside around the town. Some are quite easy to find, but others are hidden away.


Patches/Addons
 

Notes