Netruk44/uesp-wiki-content huggingface dataset:
Online:Sanguine's Rose Style

The '''Sanguine's Rose Style''' is an Artifact outfit style based on the Sanguine's Rose. This style page can be used to re-skin any equipped staff for   using the Outfit System.

The style may be annually scheduled to be available to buy from the Crown Store sometime in February (Sanguine's Summoning Day falls on Sun's Dawn 16th (i.e. February 16th) for  . 
 
;Bundle Description
: 

;Artifact Description	
:''This includes a staff Outfit style replicating the Sanguine's Rose Elder Scrolls Artifact, a charming weapon from Oblivion usually associated with the Daedric Prince Sanguine.''
Weapon


Gallery
Tes4Mod:Oblivion Nouveau Uncut

Oblivion Nouveau Uncut, formerly called Oblivion Uncut, is an unofficial expansion project which restores unused content, including quests, NPCs, dialogue and locations, as well as adding some original content of its own, based off of various unused concepts and ideas.

Gameplay Information
Items
Magic
People
Places
Quests
Lore:Oakwood

Oakwood was a town located in southern  , northeast of   and southwest of  . It was found east of North Keep and had a road connection to Neugrad Watch in the south. 

During the   in the late  , the town of Oakwood was an active settlement, being ruled by Duke Eren. It had a rivalry with  .  
 
Notes
Oakwood's location is near the site of Pinewatch.
References
Lore:Frostmere Crypt

Frostmere Crypt is a Nordic ruin located on the mountain slopes of the Pale, in the province of Skyrim. The crypt was built many years ago to seal away an ancient spirit named Aumriel. She is remembered in history and local folklore as the Pale Lady, a malicious ghost that wanders the northern Drajkmyr Marsh and steals children while looking for her lost daughter.  Deep in the crypt is her tomb, which is surrounded by a boreal glade and spring of water. On top of her sarcophagus is the Pale Blade, an ancient Nordic sword that keeps her from awakening.  
 

History
Frostmere Crypt was built sometime between the late   and the early  . In those times,  's heirs waged a long-term war against the mysterious figure, Aumriel for decades. She was ultimately sealed away in Frostmere Crypt's glade, with the Pale Blade used as the key to her tomb.  Since then, the ruins were left abandoned and the entrance into Aumriel's glade was blocked by rocks. 

Frostmere Crypt was later occupied by a gang of bandit treasure hunters led by   sometime in  , and after thirteen months of living in the crypt with little progress either in the ruins, or with caravan raids, they recruited two newcomers,   and her associate,  . With the two of them, they managed to make significant progress on both fronts until Eisa and her miners stumbled onto Aumriel's tomb by the fifteenth week. Kyr took the Pale Blade as a trophy, but in doing so, unleashed Aumriel's wick influence on some of his crew, specifically Ra'jirr.  Ra'jirr kept hearing her voice in his head, in the winds, and in his dreams. He realized that the Pale Blade must be returned to the monument,  but Kyr relented and eventually he stole the sword. In response, Kyr placed a bounty on both Ra'jirr and Eisa for one-hundred gold.  

Eisa tried to make a run for it but was caught by some of the bandits outside the crypt. They were later defeated by a  , who decided to investigate the situation themself. They made their way through Frostmere Crypt, and came across the glade, where Kyr had been stabbed and Ra'jirr attacking the Pale Lady. In the end, the spirit was defeated but both Ra'jirr and Kyr were killed. The Pale Blade was taken anyways, having no longer served its purpose. 

Gallery
 

See Also
For game-specific information, see the Skyrim article.

References
Lore:Pargran Village

Pargran Village was a village located in eastern Skyrim, roughly equidistant to  ,  , and  . Pargran Village had road connections to   and  . 

During the   in the late  , the town of Pargran Village was an active settlement ruled by Lord Kjarke. It had a rivalry with  .  

 
References
Lore:Observations on Tenmar Valley

This   is more secluded than I anticipated. There are  s that suggest the   lived here in some numbers once, but it's clear that this valley has not been occupied for quite some time. I should be able to conduct my experiments here entirely undisturbed.

  
I noticed   on the higher peaks of this mountain. Splashes of bright blue among the grays and greens. It's an odd time of year for flowers to open their petals, but perhaps it's the altitude at play. My study is deep enough within the cave that they shouldn't be a distraction.

  
The wind carries a stench of rot. It fills my study and even the   seems sickened by it.

  
I found nothing recently deceased nearby, but the stench continues to permeate the area. I would assume the stench rolls in from the mountaintops, but they are a more vibrant blue than ever. Unless they are the most putrid smelling blossoms on  , I can't imagine they are the cause.

  
They are the cause. What I mistook for blooming wildflowers appears to be something else entirely. Possibly a swarm of invasive insects if the creatures I saw earlier are any indication. A bluish cloud engulfed a flock of birds in the distance and sent the lot plummeting to the ground.

  
  has finally deigned to speak to me voluntarily. She feels a sickness spreading here. Of all the damnable luck. There is clearly some risk to Selene if I stay, but abandoning months of research to what? Bugs? I must weigh my options carefully.
Lore:The Crowned Dragon

Being a Hagiography of His Imperial Majesty  , the Black Drake, Commissioned in the First Year of His Glorious Reign

What can be said of a man who changed the world? Who delivered countless multitudes from the darkness and sinful sloth of a society drowning in its own decadence? Who put to flight the corrupt elites fattening themselves on the wealth of a people so deluded and disillusioned they no longer knew what justice was? What can be said of Durcorach, the Black Drake,  's savior? Where would we be without long-overdue reckoning and redress of wrongs he brought to us? Bow down, O Cyrodiil, and give thanks for your liberation. Surely the birth of a   is at hand!

Durcorach's story begins in the clean wilderness and snowy mountains of the north. A great comet blazed across the sky on the night of our future Emperor's birth, and seven sevens of silver swans flew over his mother's humble shelter in the hour he came into the world. All who beheld the infant were struck by the strong beauty of his young face, with eyes so dark and fierce that great warriors could not bear to meet his gaze.

It must be said that our future Emperor was raised in no palace befitting his magnificence, but rather in the humblest and hardest of environments. The great wilderness of   is home to many trials and dangers, but these challenges served only to strengthen the boy Emperor from his earliest days and teach him the value of courage, honor, endurance, and wisdom. At the age of three, young Durcorach saved his mother's life by seizing his father's hunting-spear and slaying with one fell stroke a great   that had already devoured twenty warriors. And when he was only five years of age, Durcorach saved his village from starving in a cold, hard winter by hunting a herd of a hundred   from   to the high peaks of the  .

Mighty in the hunt from the time he could walk, Durcorach soon learned wisdom as well. The   taught him how to hear the tidings of far lands carried on the winds and how to see into a man's heart with a single glance. The swift icy stream leaping down from the peaks taught him to make music so lovely that no one who heard the boy Emperor sing could ever again find joy in any lesser song. And the great gray   taught him the meaning of courage, loyalty, and leadership.

In his hard homeland, young Durcorach soon found it necessary to master the ways of war. On his seventh birthday, a tribe of  s as tall as hundred-year-old trees invaded the peaceful pastures in which his people kept their flocks

[The rest of the manuscript is charred and unreadable.]
Seithur

Seithur is a coastal Indoril village on the southwest coast of Morrowind in the Nedothril region. It lies south-southwest of Necrom and directly south of Fort Umbermoth.
Lore:Observations on the Changeling

The loss of the  's corporeal form does not appear to inhibit my attempts at dissection, or her ability to vocalize her displeasure. Her spiritual body is   to that of other  s unbound from their flesh that persist in  . I have harvested small portions of   for further examination, but I dare not push Selene's endurance too hard so soon after death.

  
Selene tugs at her bindings like any other wild animal. Bucking and braying until broken. I expected more from a reasoning creature, but it is a reminder that though she may take the form of  , she is  . Once she's tired herself out I may continue testing her mutability in this form.

  
I must relocate. This   is rife with damp, mold, and fungus. Preserving what's left of Selene's corpse is proving impossible. The wilderness to the south should be less humid and still near enough to   to preserve any ethereal links to it that the Changeling may have.

  
Spoilage ruined half of the reagents taken from the Changeling's body. I would be more upset by the loss if I were not already inundated with lines of research to pursue. It will not pose any significant setback if my theory that her body will reform in much the same manner as   that are slain holds true.

  
Amputation poses no long-term harm to the Changeling, as expected. The loss of ectoplasm diminishes the spirit temporarily but has no lasting effect on their overall composition. Sadly, I did not have the opportunity to observe whether the same can be said for a Changeling's physical form.

  
Selene seems weaker today. Perhaps I've overestimated the extent of her recovery. I'll focus my efforts on the materials from her corpse and allow her to regain some of her strength. Not too much though.
Unique Armor

This is a list of all one-of-a kind, unique armor that uses generic graphics. Some are rewards for quests. 

''Armor Rating'' values are given both as base values and Max values, which you will get if you have 100 points in the relevant armor skill.
Boots
Cuirasses
Gauntlets
Greaves
Helmets
Shields
Unique Weapons

Unique items are specifically defined as those which there is only one of, but which use the same appearance as other generic items. This is opposed to Artifacts, which are defined as anything with a unique appearance. Some are rewards for quests; others are held by important NPC's.
''Spd. specifies how fast the weapon swings with higher values indicating a faster weapon.
Dmg. Ratio'' gives the damage per time for the weapon with higher values indicating a more powerful item. Ratios are given for the base weapon and any magic-based damage the weapon may have. This is calculated by multiplying the highest damage value by the weapon's speed. Weapons which do magical damage on strike have an additional value given, which is the average damage of the enchantment.
''Charge/Cost=Uses'' indicates how many uses on average you can get before needing to recharge the weapon (or wait for it to charge on its own). Note that the Cost varies depending on your Enchant skill, so your results may vary.

Axes, 1-Handed


Axes, 2-Handed


Blunt Weapons, 1-Handed


Blunt Weapons, 2-Handed


Long Blades, 1-Handed


Long Blades, 2-Handed


Marksman


Short Blades


Spears
Unique Clothing

This page is for listing of all the unique clothing in Tamriel Rebuilt. Note that the Enchant values shown here are as used in-game. A fraction value shown here will be displayed truncated in-game. The construction set uses these values times ten for increased precision. As a rule of thumb, clothing is worth half of its amount of gold in enchantment points.

Amulets


Belts


Gloves


Pants


Rings


Robes


Shirts


Shoes


Skirts
Lore:Namira's Dance

There are few firsthand accounts of Reach rituals. Most of the time, outsiders are vehemently unwelcome in such practices, even as witnesses. Now, if I've discovered anything about   and its sharp, unyielding people, it's that they can be as different from one another as the unruly flowers that grow unchecked along the cliffs and ravines of the  .

Many Reach clans do not allow outsiders into their lives, but the   graciously welcomed me when I introduced myself as a scholar. They allowed me to sit in on one of their ceremonies in which they honor the Daedric Prince,  . Sometimes called the Spirit Queen, or more dramatically, the Goddess of Death, Namira is seen as a spirit of darkness and endings (although   see her as a spirit of rebirth, too). The Reachfolk consider Namira to be a powerful force in their natural world. Though they do not worship the   in the sense that people in other parts of   worship the  , for example, the beings they call spirits play an important role in Reachfolk life. The Reachfolk engage in a give and take relationship with the Daedra, forming agreements for assistance with everyday tasks and challenges.

The Boldclaw deeply respect Namira. They honor her effect on both death and life with an ancient ceremony. Words do the vision of such a ceremony no justice, but I will try to describe what I witnessed.

Namira's Dance required the participation of the entire Boldclaw clan. Every member, from the smallest children to the oldest hunters, gathered around a large fire in the center of a clearing. Most wore dark colors, with dark paint smeared across their faces and throats. Yet others arrive naked, to symbolize how they are born into the world. Those who are able dance together in a dizzying display of both death and rebirth, both terrible and beautiful at the same time.

Blood is spilled during these dances, though I was never able to determine the source of the violence. And perhaps violence is too harsh a word. The blood was almost lovely as it caught the light of the flame, like melted  . Some swept the color under their eyes, others pressed hand prints into the dirt. I sensed that they honored the blood as much as they feared it. I think that is really at the heart of Namira's Dance.

Speaking for myself, I've kept a rather traditional view concerning the Daedric Princes. Namira especially so. It's a view mired in fear and disgust, and one that the Reachfolk do not seem to share. They view Namira in a positive light, and the ritual I observed was full of beauty. It may sound strange to those of us not of the Reach, but I'm sure if you saw it for yourself, you would agree. This place, and   people, are not without loveliness.
Lore:Void Portals

The others have long gone, in search of the  .   and the   need it to access the library. I need to learn more about this energy, though. The silent emptiness of these   is a perfect environment to conduct my research. No one to disturb me but mindless constructs and these strange, twisted shades, flitting between pockets of energy in the blink of an eye. Lady Belain seems to be able to use these void portals. Surely, I can discover the secret for myself.

  
Despite  's guarded secrecy concerning the  , I have made a breakthrough. Upon examining the concentrated energy in the ruins, I discovered small pieces of a shardlike material that seems to originate inside the darkness.

Each shard had a heaviness to it, almost as if a force was pulling outside objects into itself. If I concentrate, I can feel the same pull in the surrounding energy pockets. Each shard seeks to return to the energy it surely emerged from. I wonder what will happen if I approach one of the energy pockets with it?

  
Another discovery! I approached an energy pocket with a shard and the secret became apparent. As I got closer, the pull became stronger. Suddenly I felt what can only be described as a slipping. As if I tripped and fell, not down, but sideways. Looking around, I realized I was somewhere new. I had been pulled with the shard through the energy to this new location.

Harnessing the energy has opened the long sealed doors of this ruin to me. Perhaps we will not need the Arkthzand Keystone to enter the library, after all. At least not to get inside the structure. Knowing Lady Belain, the keystone has another function that she has yet to share with the Ashen Lord.
Lore:Words of the Fallen

Never trust a  . If there's anything I learned from all this, that's it in a nutshell. I used to think I had a purpose, a part to play in the grand scheme of things. I suppose I did, sort of, but the way things turned out, it wasn't at all the way I imagined. Meridia said I was her vessel. I guess my fate was sealed from the moment she brought me into existence.

Now, here I am, back in the  . I thought that when I gave my energy to restore the sword—and I did that for my friend, not for Meridia—I thought that was the end of me. I'm back, though, but this time is different. My light, it's fading. I can feel the darkness getting closer, pressing in. I expect that once the light goes out, that will be the end.

I need to tell you something about Meridia. She's a deceiver. She promised that if I served her faithfully, I'd earn my freedom. She never told me that freedom was just another word for the void. Don't trust her. Don't trust any of the Daedric Princes. Not ever.

I've found peace though. Meridia gave me a chance to see the world, and those I care about, one last time. To save those I loved. I'm grateful for that, at least.

I wish I had a chance to say goodbye to everyone. To  . To  . Gods, I'll miss them. But most of all,  . I don't know if they'll understand how much they truly meant to me. Perhaps we'll see each other again, in another place, another time. I probably won't be the version of myself that's writing these words, though. That me will be gone. I can live with that.

I only wish I could have spent more time with everybody. Had a few more adventures. Ordered those drinks like we always talked about.

I hope my friends find peace, happiness, and love. They deserve what I could never have. If anyone ever finds this book, know that I will never forget those I named herein. And, if you find them, and I pray that you do, tell them this.

Protect the ones you love. Hold them close. Cherish their every moment. Make them laugh, and laugh with them. Smile together and never, ever, forget that the moments you have are so very precious.

Oh, and tell them not to forget me, either. I mean, I am a legend, as far as I know.

The polite, handsome, and humble knight,
Online:Ayleid Crate

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:Before the coming of the First Empire, Elves reigned supreme. The Ayleid sorcerer-kings held dominion over Tamriel’s heartlands, harnessing the power of Divines and Daedra alike. Now, within the Wild Elves’ bleached stone ruins and crystal-lit crypts, ancient treasures still lay buried, waiting for brave adventurers to claim them… or die trying.

:So, lift your torch and descend the alabaster stairs. The wealth of the Ayleids awaits!

This Season is themed after the Elven race that once held dominion over Cyrodiil. It was first available from March 18, 2021 to June 17, 2021. This season was the first time Radiant Apex mounts could be purchased with Crown Gems.

The possible rewards are as follows, grouped by rarity with Radiant Apex rewards being the rarest:



;  /   /  
 


; 
 
''Duplicate Apex rewards grant   from extraction, *except the Resplendent Sweetroll, which grants   and cannot be bought in the Gem Store.


; 
 
Duplicate Legendary rewards grant   from extraction.


; 
 
Duplicate Epic rewards grant   from extraction.


; 
 
Duplicate Superior Rewards grant   from extraction.
 

; 
 
Unwanted Fine Rewards grant   from extraction.


; 
 
Unwanted Common Rewards grant   from extraction.

Occurrences
 

External Links
Master Relics of the Wild Elves with Ayleid Crown Crates
Oblivion:Castle Varaldo Interior

The exterior of the castle was cut from the game during development, however the interior of the castle still exists, and can be accessed on PC using the console. It is almost identical to the great hall at Castle Chorrol apart from all chairs in the castle facing in the opposite direction.
Online:Baron Zaudrus (set)

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Baron Zaudrus is a monster helm set. It consists of two armor pieces: head and shoulder, both of which are available in all three armor weights and standard traits. The set cannot be crafted.  

Bonuses
 
1 item: Adds   
1 item: Adds   
1 item: Adds   
Drop Locations
The head drops from Baron Zaudrus in Veteran The Cauldron.
The shoulders can be obtained from Urgarlag Chief-bane's reward chest at Undaunted Enclaves.

Gallery
Online:Dagon's Dominion

'''Dagon's Dominion is a dungeon set found in The Cauldron. It cannot be crafted. Pieces are Waking Flame style in Medium Armor.

Bonuses
 
2 items: Adds 3-129   and   
3 items: Adds   
4 items: Adds 3-129   and   
Pieces
The set consists of medium armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Drake's Rush

'''Drake's Rush is a dungeon set that drops in Black Drake Villa. It cannot be crafted. Pieces are True-Sworn Style in Heavy Armor.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Encratis's Behemoth

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'''Encratis's Behemoth''' is a monster helm set. It consists of two armor pieces: head and shoulder, both of which are available in all three armor weights and standard traits. The set cannot be crafted.  

Bonuses
 
1 item: Adds   
Drop Locations
The head drops from the Pyroturge Encratis in Veteran Black Drake Villa.
The shoulders can be obtained from Urgarlag Chief-bane's reward chest at Undaunted Enclaves.

Gallery
Online:Foolkiller's Ward

'''Foolkiller's Ward is a dungeon set found in The Cauldron. It cannot be crafted. Pieces are Waking Flame style in Heavy Armor.

Bonuses
 
2 items: Adds 34-1487 Armor 
3 items: Adds 34-1487 Armor 
4 items: Adds   
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Kinras's Wrath

'''Kinras's Wrath is a dungeon set that drops in Black Drake Villa. It cannot be crafted. Pieces are True-Sworn Style in Medium Armor.

Bonuses
 
2 items: Adds 3-129   and   
3 items: Adds 15-657 Critical Chance 
4 items: Adds 3-129   and   
Pieces
The set consists of medium armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:True-Sworn Fury

'''Kinras's Wrath is a dungeon set that drops in Black Drake Villa. It cannot be crafted. Pieces are True-Sworn Style in Light Armor.

Bonuses
 
2 items: Adds 15-657 Critical Chance 
3 items: Adds 3-129   and   
4 items: Adds   
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Unleashed Ritualist

Unleashed Ritualist is a dungeon set found in The Cauldron. It cannot be crafted. Pieces are Waking Flame style in Light Armor.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Burning Secrets

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Into the Deep

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Pledge: Black Drake Villa

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Pledge: The Cauldron

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages