Netruk44/uesp-wiki-content huggingface dataset:
Lore:Emperor Crab

Emperor Crabs were gigantic crabs once native to Vvardenfell, contemporary with the early settled Chimer. The species died out long before  . They are described as being as large as cathedrals and some naturalists believe they are related to the mudcrab.  One source claims that they devolved into the modern mudcrab after abandoning divine pursuits in favor of mundane satisfactions.  

The arms and armor of House Redoran are inspired by the claws and chitin of the gigantic arthropods. 

Important Emperor Crabs
The most famous Emperor Crab was called Skar, and its giant shell was incorporated into the city of Ald'ruhn. "Under Skar" was the manor district of the settlement, and housed the leaders of Great House Redoran as well as several merchants.  The Ashlanders claim that Dranoth Hleran killed Skar with Calderas, a mighty spear.  During the Oblivion Crisis, ancient rituals were used to awaken Skar and the whole city literally rose up to fight the invaders. However, Ald'ruhn was destroyed anyway by the Daedric armies of Mehrunes Dagon. 

Circa  , a novice necromancer named Seviur established himself at a fishing shack west of the city of Dawnstar in Skyrim. He conducted what he believed to be a pacification ritual to summon waves of mudcrabs to the shore so that he could practice his ability to resurrect the creatures as undead. However, frenzied mudcrabs continued to come ashore long after Seviur's illusion magic faded, and he was ultimately killed by the creatures.  A Riften fisherwoman named Viriya sent the Last Dragonborn to the shack to deal with the mudcrabs, as the frenzied crabs posed a threat to locals.  Although the attacks subsided, the creatures later reappeared in even greater numbers. Guards were sent from Dawnstar to deal with the creatures, but their ferocity had been underestimated. Dawnstar's forces fled when the apparition of an Emperor Crab Guardian Spirit emerged from the ocean.  Although initially in disbelief at the reports, Viriya summoned the Last Dragonborn to Dawnstar and met up with the city's reinforcements to launch a full attack on the crabs. After several waves of mudcrabs, the spirit of the Emperor Crab reappeared and attacked the soldiers. It was defeated with the use of flaming catapults, ending the threat. 
 

Gallery
 

See Also
Books
 
 
References
Legends:Custom Fabricant

It cannot be included in a deck, but is created by  .

Building a custom creature
Choose a Fabricant body
When you summon  , you'll get to choose between three different versions of  . Their cost, attack, and health values are random, but will always be in ascending order. For example, the values of version one can be anywhere between 1 and 10  and the values of version two can range between 2 and 11, but will always be higher than the values of version one and lower then those of version three and the values of version three will range between 3-12 .

Choose an ability for the Fabricant
After you have chosen the attack and health value, you get to choose between one of three different abilities randomly selected from the following list:
:Breakthrough
:Drain
:Guard
:Lethal
:Regenerate
:Ward
:Summon: Deal 1 damage.
:Summon: You gain 2 health.
:Summon: Give another creature +1/+1.
:Pilfer: +1/+1

Notes
While the chosen ability persists into the discard pile, copies of the custom fabricants will not keep the ability.
The pilfer ability applies the Acquisition card effect.
The summon ability applies the Fabricated card effect.

Gallery
Legends:Gargoyle (subtype)

Gargoyles are statues animated by a vampire lord.

Cards
Legends:Mantikora (subtype)

Mantikoras are creatures artificially created by combining the traits of numerous predators. Mantikoras are large, powerful, and exceptionally intelligent - and that makes them extremely dangerous.

Cards
Online:Blackmarrow Harvester

thumb|right|A Harvester writing with a quill
Blackmarrow Harvesters are members of the Blackmarrow Cult in Fang Lair that are trying to raise a dragon.
 

Skills and Abilities
;Entropic Bolt: A basic ranged attack that does minor magic damage.
;Summon Abomination: The enemy summons a Bone Colossus, Flesh Atronach or Ghost to fight. The summon will die if the Harvester is killed.
;Closed Fist: The enemy casts a rune on the ground that activates after a while, rooting players who step in it. This attack does no damage and can be simply avoided. The root can be escaped by roll dodging. This attack can be interrupted to set the enemy off balance.
;Bone Shield: The enemy cast a whirlwind of bones on itself, gaining a damage shield.

Dialogue
They can occasionally be heard making conversation with their fellow cult members:
:Blackmarrow Harvester :  ''"I don't see why we need to stand guard."
:Blackmarrow Dissector :  "With things so close to completion, Lizabet's expecting trouble."
:Blackmarrow Harvester :  "There's no shortage of bones here up to the task."
:Blackmarrow Dissector :  "Can't trust it to mindless guardians, if the Scalecaller's minions come sniffing around."
:Blackmarrow Harvester :  "The who?"
:Blackmarrow Dissector :  "What tomb have you been buried under? Zaan. The Scalecaller. Our mortal enemy."
:Blackmarrow Harvester :  "Oh, uh—yeah I knew that … don't tell Lizabet."

:Blackmarrow Harvester: "This place is vast. Old too. How much death you think this place has seen over the years?"
:Blackmarrow Dissector: "Tens of thousands. Without a doubt. These old Dwemer ruins were often cities in their own right in their time."
:Blackmarrow Harvester: "Why all the fresh corpses then?"
:Blackmarrow Dissector: "Trouble is brewing. No time to excavate all those old bones."

:Blackmarrow Revivifier: "What is this contraption? It doesn't look Dwemer."
:Blackmarrow Harvester: "I think the Akaviri Potentates invented it during the Reman purges."
:Blackmarrow Revivifier: "What's it do?"
:Blackmarrow Harvester: "It cuts off heads."
:Blackmarrow Revivifier: "Is that all?"
:Blackmarrow Harvester: "Basically."

Conversation right before the Undead Menagerie:
:Blackmarrow Deathmonger: "I have conjured up the spirits of countless beings. Some, truly ancient. Why is it the Dwemer never answer? Why can't I make them answer?"
:Blackmarrow Harvester: "They aren't meant to return. Divine retribution."
:Blackmarrow Deathmonger: "When I reach out I don't feel resistance. I feel nothing at all."
:Blackmarrow Harvester: "The Void is beyond the reach of any mortal."
:Blackmarrow Deathmonger: "Perhaps." 

The Blackmarrow Harvesters will also shout out things during combat.
:Blackmarrow Harvester: "Such supple skin!"
:Blackmarrow Harvester: "Don't mar their hair! I want it!"
:Blackmarrow Harvester: "You'll make a lovely corpse!"
:Blackmarrow Harvester: "I wonder what we'll make from you."
:Blackmarrow Harvester: "You get to die! Exciting!"''
Lore:Kevalla

is a small island in the  . It is located northeast of   and   in   and west of the   region of  .  
 

References
Legends:Pack Leader

Availability
Pack Leader was the monthly card for January 2018. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards, the premium version was not awarded to anybody and must be obtained through soul-summoning.

Gallery
Tes3Mod:Patch for Purists

The Patch for Purists, edited by Half11, aims to make the game completely bug-free (within the abilities of the Construction Set). It is initially based on the Unofficial Morrowind Patch v1.6.3b by Thepal. In addition to being under active development, it diverges from later versions of the community patches in that it aims to only fix bugs, avoid balance modifications, and document all its changes.

This patch is for the latest version of the game (v1.6.1820) including both Bloodmoon and Tribunal expansions. It is compatible with the OpenMW engine.

Version 4.0.2
The current version, last updated in December 2020, covers almost every aspect of the game. An overview of the fixes can be found in its Patch Notes.

Complete details and downloads are available on the  .

Modules
The patch has three modules:
;Patch for Purists.esm
:The main module, with the vast majority of fixes.
;Patch for Purists - Book Typos.ESP
:Contains all changes to book text.
;Patch for Purists - Semi-Purist Fixes.ESP
:Contains debatable changes such as item weight consistency.

Related Mods
  — This mod moves Dubdilla near Mount Assarnibibi to be consistent with dialogue in the quest A Cure for Vampirism. It is separate from Patch for Purists for compatibility reasons.
  — Originally a module within Patch for Purists, this mod makes some changes to keep the two expansions from being overly intrusive. Most importantly, it delays the appearance of Dark Brotherhood assassins and limits the Solstheim rumor to certain NPCs.
Legends:Episode 2 Intro (Clockwork City)

The Frozen Path: Episode 2 Intro
The Episode 2 Intro is displayed upon entering The Frozen Path (episode 2) map for the first time. Kellen tells about the problems the hero needs to undertake:

Dialogue
 
:Kellen: "With Swims-at-Night in danger, the hero sought the help of an old and learned friend. Laaneth was now a teacher at the College of Winterhold. Perhaps she knew another way into the lost city."
Online:Blaze (cat)

Blaze is a cat sometimes seen chased by Inu the dog through the streets of Orsinium. They run past the Rime Hammer Forge.
Lore:Coral Tower (Coldharbour)

The Coral Tower of   is a reconstructed imitation of the Coral Tower of  . It is located in the   region, in a ship graveyard known as the Lost Fleet. The structure is similar to other Daedric architecture in Coldharbour, wrought from an ebony-alloy cold-iron  but with   from Thras incorporated into its construction. 

The Coral Tower is located directly beneath a portal that connects Coldharbour to  . This portal was originally located at the apex of the Coral Tower of Thras, but descended into the   and formed a whirlpool when the original Tower was brought down by the   circa  .  It is possible that this whirlpool is the infamous  . 

When the whirlpool formed, half the fleet of the All-Flags Navy were pulled into the maelstrom and transported to Coldharbour, where they fell from the sky and onto the dead landscape below. The fleet was believed to have vanished without a trace by the citizens of Tamriel, save for a compass stored in  .  Many members of the crew survived the fall, and the captain of the Golden Era made a pact with  .  He became the   and was given the  , cursing himself and the sailors to eternal undeath as  s, but allowing him total control over their actions. The admiral commanded his crew to begin construction of a new Coral Tower, hoping to use it to reach the portal in the sky and return to Nirn. 

The Lost Fleet Admiral was slain by  ic invaders in   and construction ended on the Coral Tower, although it is unknown if the skeletal sailors were freed from the control of the Crown of Bones. 
 
 

References
Lore:Coral Tower

Coral Tower can refer to two places:

Coral Tower (Coldharbour), a reconstruction located in Coldharbour
Coral Tower (Thras), a historic structure located in Thras
Legends:College of Winterhold

Audio
 

Notes
When used alongside cards such as  , the action   can be obtained when, for the given cost of the action to be drawn, no such actions exist.
The title The Archmage is achieved by drawing a 5-cost card upon activation; currently the only ways to do so is to use College of Winterhold in conjunction with either   or  .
The College of Winterhold first appeared in Skyrim. For more information about College of Winterhold, see the lore article.
The audio comes from the 15th Sermon of Vivec.

Gallery
Skyrim:Plague of the Dead

thumb|right|A zombie horde world interaction
Plague of the Dead is a Creation that adds a new zombie creature type to the game. It was released on October 4, 2017 for 400 CC Credits.
 

Official Summary
:In Skyrim, when the sun falls, the dead rise! Beat back the zombie hordes, and retrieve valuable Mort Flesh. (Creations appear at night at certain locations in the world and through a quest.) (Quest "The Rising Dead" starts by reading an Anonymous Letter delivered by courier upon reaching level 5.)

Overview
When you reach level 5, a courier will be looking for you to hand you an anonymous letter which starts the quest The Rising Dead. After reading the letter, you will be directed to a Ritual Site north of Southfringe Sanctum   to stop a group of Necromancers from using ancient magic to conjure zombies. However, once you get there you will discover that you are too late, as the site has been overrun with zombies. Indeed, zombie hordes will now randomly appear as world interactions all across Skyrim. You can also learn spells to summon zombies by finding the related spell tomes at the Ritual Site or as random loot.

Content
:;Books
:*Anonymous Letter
:*Necromancer's Journal
:*Spell Tome: Conjure Foul Zombie
:*Spell Tome: Conjure Malignant Zombie
:*Spell Tome: Conjure Putrid Zombie
:*Spell Tome: Conjure Zombie

:;Creatures
:*Zombies

:;Items
:*Mort Flesh

:;Quests
:*The Rising Dead
;*Five Zombie Attack world interactions (radiant)

:;Spells
:*Conjure Foul Zombie
:*Conjure Malignant Zombie
:*Conjure Putrid Zombie
:*Conjure Zombie

Notes
This Creation received an update in February 2019 which added zombie spawn points at the following locations. Note that these are shared spawn points with Bonewolves , so either can appear at any point if you have both Creations installed. If you have neither Creation, rabbits can be found at these spawn points. 
2 outside the entrance to South Cold Rock Pass.  ,  
2 outside the entrance to Cragwallow Slope.  ,  
2 inside Cragwallow Slope, outside the entrance to the room with the arcane enchanter.
1 next to The Shadow Stone.  
1 next to The Ritual Stone.  
2 just inside the archway leading into Morvunskar.  ,  
1 near an altar southwest of Shor's Stone and north of Autumnshade Clearing.  
2 near an altar halfway between Cracked Tusk Keep and Evergreen Grove.  ,  
2 near the altar north of Lakeview Manor.  ,  
1 near a dead Breton warlock, on a hilltop due east of Sleeping Tree Camp.  
2 near a gravesite due south of The Lady Stone, just north of where the road splits.  ,  
2 near some graves northeast of Refugees' Rest.  ,  .
6 on Blackbone Isle .
Lore:Heimlyn Keep

is a fortified settlement located in the region of  , within the province of  . Heimlyn Keep is a settlement occupied by  , where it is used to store objects with high-levels of magical potency, too dangerous to keep in circulation around the world. Those who administrate over Heimlyn Keep are highly-skilled in magic and knowledgeable in ancient magic. It has since been this way for many lifetimes.  

 

History
In the  , two  i mages that worshipped   had created a powerful weapon against the   called the  . But when it was revealed that the spellplague was too powerful to be controlled, the Chimeri Lords had sealed both the plague and the two Mendicants into a vault, which would become Heimlyn Keep. The two were sealed ever since, falling into obscurity. 

During the   in  , the town of Heimlyn Keep was invaded by the  , who raided their settlement thinking it was a military training ground. However, they tampered with the reliquary storing the spellplague, unleashing it upon Heimlyn Keep. A   aided the Telvanni after the raid, eliminating the source of the plague. The vault was re-sealed and the people of Heimlyn Keep were saved from catastrophe.  

By the   in the late  , the town of Heimlyn Keep was still an active settlement, being ruled by Lady Shelelle. It had a rivalry with both   and  .  It was neighbored by several settlements, including   in the southeast, and   in the west. 

Notes
In an early concept map of  , the town of Heimlyn Keep is depicted as a settlement occupied by  . 

Gallery
 

References
Legends:College of Winterhold (quest)

The Frozen Path: College of Winterhold
The College of Winterhold is the starting location of the second episode of Return to Clockwork City, The Frozen Path. Upon completing it for the first time, you will be rewarded with playsets of   and  .

Dialogue
;Pre-match 

:Librarian: "Look out, stranger! The books in the library have come alive!" 

;Post-match 

:Laaneth: "Thanks for the help. I think I have an idea of how to get to the Clockwork City, but first I need to find out what happened here. Think you can help?"

 


Opponent Decklist
 
 


Notes
The College of Winterhold first appeared in Skyrim
Legends:J'Zargo (quest)

The Frozen Path: J'Zargo
'''J'Zargo''' is a location available in The Frozen Path, unlocked by completing College of Winterhold. When you select it, J'Zargo asks you for a favor in exchange for the information you seek:

Dialogue
 
:'''J'Zargo: "Hmm. J'Zargo thinks he could discover who is behind the library attack. This one knows many who walk these halls. Perhaps in return you could do a small favor for J'Zargo?"
:J'Zargo: "I have been perfecting these new spell scrolls, but have no time to test them. Could you try them? They shouldn't be too dangerous."''
Legends:Winterhold Wilderness

The Frozen Path: Winterhold Wilderness
The Winterhold Wilderness is a location of the second episode, The Frozen Path, unlocked by completing J'Zargo. When entering the match, you are informed, ''"You must test all of J'Zargo's scrolls to win." Upon completing it for the first time, you will be rewarded with a playset of  .

Dialogue
;Pre-match 

:Kellen: "The hero ventured out to test J'Zargo's scrolls. But their light soon attracted curious predators." 

;Post-match 

:J'Zargo: "How did the scrolls perform?! Oh. Ah. Well... you survived, no? And now J'Zargo knows just what to do next time..."
:J'Zargo: "As for the library attack, J'Zargo asked around. One of the older students, Nirenil, snuck into the Arcanaeum last night after dark. Then she slipped into the Midden beneath the school. Most suspicious, no? J'Zargo is a natural investigator."''

 
Game Settings
Put 3   in player hand after game start. 

 
Opponent Decklist
Legends:Very Experimental Scroll

It cannot be obtained as part of your collection, but instead appears in the Winterhold Wilderness battle in Return to Clockwork City. 

Card Effects
One of the following four cards will be created at random:


Notes
Daedric Transmogrifcation can only transform creatures into  ,  , or   Atronachs.
The card uses the same art as the similarly-named obtainable card  .

Gallery
Legends:The Midden

The Frozen Path: The Midden
The Midden is a location of the second episode, The Frozen Path, unlocked by completing Winterhold Wilderness. As you begin, you'll be told that "the first action each player plays each turn is free", which means you will begin the match with   in play, and you will play as Laaneth. Upon completing it for the first time, you will be rewarded with a playset of  .

Dialogue
;Pre-match 

:Nirenil: ''"So, you've found me. No matter. These fools have never understood my work - or what I'm capable of. But I'll be happy to give you the first taste of my power!" 
:Laaneth: "Stand aside. This unruly student is mine."''

;Laaneth 

As Laaneth, you'll have access to her emotes:
:Hello: "Greetings."
:Oops: "Live and learn."
:Good Game: ''"They'll write history books about this. Or I will."
:Nice Play: "So you do know one or two things."
:Implore: "Azura, I don't ask for much…"
:Thank you: "Why thank you!"
:Taunt: "You really ought to study harder."
:Sorry: "Sorry about this."

;Post-match 

:Laaneth: "Well. That student is officially expelled. Thanks for your help."
:Laaneth: "I've looked into your Clockwork City problem as well. Its location is shrouded in mystery - but there was one legendary mage who could travel there at will: Divayth Fyr. I don't know if he still lives... but one of his daughters is here in Skyrim. I'll take you to her."''

 
Game Settings
Player starts with a   on board. 

Provided Player Deck
 


Opponent Decklist
 
 

Notes
The Midden first appeared in Skyrim.
Legends:Alfe Fyr (quest)

The Frozen Path: Alfe Fyr
Alfe Fyr is a location available in The Frozen Path, unlocked by completing The Midden. When you select it, you'll be greeted by Alfe Fyr's tirade, and receive a playset of  .

Dialogue
 
:Alfe Fyr: "You live on the most frozen, gods-forsaken mountain on Nirn, and you think people will leave you alone. But still you come knocking."
:Alfe Fyr: ''"Clockwork City is it? Yes, I know the way. But it's not easy. I'll need the toe of a Frost Troll, a Dwemer puzzle box, and the skull of a living Dragon. Find all that, and I'll help you."''
Legends:Powerful Presence

It cannot be obtained as part of your collection, but instead appears in the The Midden quest in Return to Clockwork City.

Gallery
Online:Student (rat)

Students are students that have been transformed into rats at Shad Astula. They are involved in the related quest, and picking one up will yield the   item.
 

Related Quests
Legends:Sightless Pit (quest)

The Frozen Path: Sightless Pit
Sightless Pit is a location of the second episode, The Frozen Path, unlocked by completing Alfe Fyr. You will start the match with the support Sightless Pit in play. Upon completing it for the first time, you will be rewarded with playsets of   and  .

If you chose to keep the ring in the Darkened Forest in Episode 1, you will be transformed into a werewolf, and are given a deck to use. Completing the mission this way grants you the Child of Hircine title.

This location must be completed, along with Mount Anthor and Bleakcoast Ridge, to be able to move on with Return to Alfe Fyr.

Dialogue

;Pre-match, kept the ring 

:Laaneth: ''"Beautiful moon tonight. Shame we have to descend into this dark ruin, but it's our best hope of finding that Dwemer puzzle box." 
:Laaneth: "Wait. Are you okay? That ring on your hand is glowing and... are you growing fur?" 

;Pre-match, did not keep the ring 

:Laaneth: "This ruin is our best hope of finding that Dwemer puzzle box - but be careful. It's overrun with Falmer." 

;Post-match, kept the ring 

:Laaneth: "Looks like there's a curse on that ring you're wearing. I think I can clear that up for you. But in the meantime, I found the puzzle box."

;Post-match, did not keep the ring 

:Laaneth: "Found the puzzle box! Let's get out of here before more of those creatures show up."''

 

Game Settings
Player starts with a   on board. 

Provided Player Deck (Werewolf)
 
 

Opponent Decklist
 
 

 

Notes
Sightless Pit originally appeared in Skyrim.
Legends:Sightless Pit

Sightless Pit may refer to one of two things:

 , a legendary Neutral Support card
Sightless Pit (quest), a quest in the Return to Clockwork City story
Legends:Sightless Pit (card)

It cannot be obtained as part of your collection, but instead appears in the quest of the same name of the Return to Clockwork City campaign.

Gallery
Legends:Mount Anthor

The Frozen Path: Mount Anthor
Mount Anthor is a location of the second episode of Return to Clockwork City, The Frozen Path, unlocked by completing Alfe Fyr. Your opponent will start the match with the support   in play.  At Master difficulty, two Dragon Mounds start in play. Upon completing it for the first time, you will be rewarded with a playset of  .

This location must be completed, along with Sightless Pit and Bleakcoast Ridge, to be able to move on with Return to Alfe Fyr.

Dialogue
;Pre-match 

:Laaneth: "The stories are true - Dragons have returned to the world. And that one is heading our way!" 

;Post-match 

:Laaneth: ''"I never thought I'd live to see one of these - much less kill one. Come on, let's get this skull back to Alfe."

 

Game Settings
Normal
Ai starts with a   on board. 
Master
Ai starts with 2   on board. 

Opponent Decklist
 
 

Notes
Mount Anthor first appeared in Skyrim''
Legends:J'zargo

Audio
 
 

Notes
J'zargo first appeared in Skyrim.
For more information on recurring characters, please see the associated page.

Gallery