Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Champion's Rest

It was once used as a gladiatorial arena but now serves as a crypt for fallen warriors. Once lost to time, miners from Shor's Stone have recently broken through into the ruins while mining for silver.

It consists of two zones: Champion's Rest and Champion's Rest Amphitheater.
 

Related Quests
 

Walkthrough
Champion's Rest
thumb|left|The solution to the puzzle in the western chamberthumb|left|The solution to the puzzle in the eastern chamber
 

Champion's Rest Amphitheater
thumb|left|The arena
 

Notes
The boss-level draugr at this location can be a dragon priest at higher levels.

Gallery
Lore:Heljarchen

(also called Helarchen Creek)  is a historical settlement located in the region known as  , within the province of  . It is found on the edge of the Pale, where the mountains descend into the great plains of  . By the   the original settlement had been abandoned and a private homestead known as Heljarchen Hall was constructed on the land. 

During the   in the late  , the village of Helarchen Creek was an active settlement, being ruled by Lady Ingte. It had a rivalry with   and  .  It was neighbored by several settlements, including   to the northwest, Dunpar Wall to the southwest, and   to the northeast.  

By  , the area had become entirely abandoned. The jarl of Dawnstar offered to sell the land to the   as a private estate for the purpose of constructing a homestead and   mill known as Heljarchen Hall.  
 
Notes
Cut files from Skyrim suggest that the   of Lake Yorgrim was meant to be part of a village known as Heljarchen, which would have contained an apothecary, a blacksmith, and a few farmhouses. However, only Nightgate Inn made it into the final game, and the rest of the settlement was cut.
See Also
For more information, see the Arena and Skyrim articles.

References
Online:Patch/1.45

Welcome to The Elder Scrolls Online v1.45 and the Wrathstone DLC game pack! Wrathstone introduces two new 4-player dungeons – Frostvault and Depths of Malatar – in addition to a number of new item sets and collectibles. The base game features a new Zone Guide system that will assist you in finding content to complete in each zone. Additionally, we've added a new Battleground map and updated several older PvP item sets, as well as updated the Guild Trader Interface to add some new features.

Our main focus for combat and gameplay this update was to update the racial passives to achieve a greater balance. Please note we've refunded all racial passives, so make sure to re-spend them after you log in.

The size of this update is approximately 23.91GB. We also want to call out the first time you log in after downloading this update, you may encounter an extremely long load screen prior to character select. This is tied to some database coding we implemented; please do not exit the client, as this will just exacerbate the issue. Thanks!
Online:Patch/1.15.0.0

Welcome to The Elder Scrolls Online v1.15.0.0 and the Wrathstone DLC game pack! Wrathstone introduces two new 4-player dungeons – Frostvault and Depths of Malatar – in addition to a number of new item sets and collectibles. The base game features a new Zone Guide system that will assist you in finding content to complete in each zone. Additionally, we’ve added a new Battleground map and updated several older PvP item sets, as well as updated the Guild Trader Interface to add some new features.

Our main focus for combat and gameplay this update was to update the racial passives to achieve a greater balance. Please note we’ve refunded all racial passives, so make sure to re-spend them after you log in.

The size of this update is approximately 49.29GB. We also want to call out the first time you log in after downloading this update, you may encounter an extremely long load screen prior to character select. This is tied to some database coding we implemented; please do not exit the client, as this will just exacerbate the issue. Thanks!
Skyrim:Dremora Lyrkynaz

Dremora Lyrkynaz is a Dremora mage whom you must summon during the quest The Arms of Chaos as part of the Arms of Chaos Creation. Once you have obtained the Sovereign Band, you will be directed to use it at a Daedric altar east of Skytemple Ruins in order to summon three Guardians of the Sigil Stones. Activating the altar will summon three Daedra in short succession: Dremora Sehtkynaz, Dremora Lyrkynaz, and Dremora Sovereign. Dremora Lyrkynaz is the second Dremora to appear, and will be summoned as soon as you kill Dremora Sehtkynaz.

Dremora Lyrkynaz utilizes powerful shock magic in combat and can summon a storm atronach. He carries a dagger and warhammer along with a Green Sigil Stone. He will drop a Daedra Heart when killed.

 
Related Quests
Skyrim:Dremora Sovereign

Dremora Sovereign is a Dremora warrior whom you must summon during the quest The Arms of Chaos as part of the Arms of Chaos Creation. Once you have obtained the Sovereign Band, you will be directed to use it at a Daedric altar east of Skytemple Ruins in order to summon three Guardians of the Sigil Stones. Activating the altar will summon three Daedra in short succession: Dremora Sehtkynaz, Dremora Lyrkynaz, and Dremora Sovereign. Dremora Sovereign is the third Dremora to appear, and will be summoned as soon as you kill Dremora Lyrkynaz.

Dremora Sovereign utilizes powerful fire magic in combat and can summon a flame atronach. He carries a Daedric Sword of the Inferno along with an Orange Sigil Stone. He will drop a Daedra Heart when killed.

 

Related Quests
Skyrim:Dremora Sehtkynaz

Dremora Sehtkynaz is a Dremora mage whom you must summon during the quest The Arms of Chaos as part of the Arms of Chaos Creation. Once you have obtained the Sovereign Band, you will be directed to use it at a Daedric altar east of Skytemple Ruins in order to summon three Guardians of the Sigil Stones. Activating the altar will summon three Daedra in short succession: Dremora Sehtkynaz, Dremora Lyrkynaz, and Dremora Sovereign. Dremora Sehtkynaz is the first Dremora to appear.

Dremora Sehtkynaz utilizes powerful frost magic in combat and can summon a frost atronach. He carries a dagger and mace along with a Blue Sigil Stone. He will drop a Daedra Heart when killed.

 
Related Quests
Online:Patch/4.3.8

The Elder Scrolls Online v4.3.8 fixes a script command used by addons that was causing some addons to not work properly, and fixes further movement issues around Keeps in Cyrodiil. We've also added some logging on the backend to help diagnose slow searches from Guild Traders, and implemented some changes to help prevent Error 319 moving forward. The size of this patch is approximately 97.5MB.

Base Game Fixes & Improvements
Alliance War & PVP
General
Adjusted the small lip between the stairwell and outer wall at Fort Glademist to no longer halt movement.

UI
Addons
Fixed the   script command that is used by addons, which will address the issue some addons were experiencing after patch v4.3.7.
Legends:Flooded Camp

frameless|right|The Mudcrab Merchant
The Descent: Flooded Camp
Flooded Camp sees Talym Rend encounter the Mudcrab Merchant, a   differing from most of its species in that it is able to talk. Although it is possible that he did meet a talking mudcrab,  Talym's own perception had been damaged through his interaction with  , and only the appearance of a Mudcrab could be corroborated.

Dialogue
 
Before the match:

:Talym: ''"When... when did I get here? Here's as good as anywhere, isn't it? This is his plane! He must be everywhere! And probably nowhere too! Let's check under this rock. SHEOGORATH! YOU IN THERE?!"

:Mudcrab Merchant: "Why... why don't ya keep it down pal? Shome of ush are tryn' ta sleep."

:Talym: "A ha! One of your foul creations, eh? Die, abomination!"

After the Match:

:Talym: "Haha! your monsters are no match for me, Mad God! You hear me!"''

Game Settings
Normal
Ai starts with 3 Runes. 
Player starts with a   on board. 
Master
Ai starts with a   on board. 
Player starts with a   on board. 


Provided Player Deck
 


Opponent Decklist
 

Notes
The Mudcrab merchant first appeared in Morrowind; see the card page for details.
Flooded Camp also appeared in the Shivering Isles expansion for TES IV: Oblivion.
Legends:Darkened Grove

The Descent: Darkened Grove
Flooded Camp sees Talym Rend attack a Gnarl in a fit of insanity.

Dialogue
 
Before the match:

:Talym: ''"Got to... got to remember why I', here. Where here is. Whoever I am. I'm... Vivec! No that's not right. Maybe I'm a Baron? No, I know! I'm--"

:Gnarl: "Novos Rend?"

:Talym: "A talking tree! Another of Sheogorath's tricks! Die, tree!"

After the Match:

:Talym: "That'll teach trees to mess with... whoever I am."''

Opponent Decklist
Legends:Circus of Cheerful Slaughter

The Descent: Circus of Cheerful Slaughter
Circus of Cheerful Slaughter sees Talym Rend visit the area of the same name. He attacks a Grummite in a fit of madness.

Dialogue
 
Before the match:

:Talym: ''"Why am I alive, anyway? I suppose it's easier than being dead, seeing as I'm already doing it."

:Grummite: "You could try the alternative."

:Talym: "No, I don't think so. Not today. Not today Sheogorath!"

After beating your opponent:

:Grummite Savage: "(Weakly sings the song from the Notehollow mission)"

:Talym: "Luzrah?! Luzrah, are you okay?!"

After the Match:

:Luzrah Gro-Shar: "I'll be all right. I... saw you down by the river, fighting a crab, attacking a tree. I approached, and it was like you didn't recognize me at all. What happened to you?"

:Talym: "I... didn't mean to hurt you I... my mind is so jumbled. I can't keep anything straight. Maybe I don't want to."

:Luzrah Gro-Shar: "Well if you do, I think I know a way to help."''

Game Settings
Lane: Madness/Shadow 


Opponent Decklist
Legends:The Trance

The Descent: The Trance
The Trance sees Talym Rend visit the darkest areas hidden away in his mind. His darkest fears is the Worm Cult, and himself. 

Dialogue
 
Before the match:

:Luzrah Gro-Shar: ''"This won't be pleasant. I'm going to play you an ancient song of great power. It will send you inside yourself, to face your darkest fears. If you're not strong enough, you may never come out."

:Talym: "Do it. All I have to lose is my mind."

After the Match:

:Luzrah Gro-Shar: "You're awake! You shook horribly there for a while. But I kept playing."

:Talym: "Thank you. My mind is still... clouded. But I know what I have to do; Force Sheogorath to see me, to tell me the truth about whatever he did to my mind. There must be someone or something that can compel him."

:Luzrah Gro-Shar: "I've heard a legend that Sheogorath keeps a powerful warrior trapped in a cave in Knifepoint Hollow. Maybe he's just torturing him, but some believe that he fears him."''

Opponent Decklist
Legends:A Man Divided

A Man Divided
A Man Divided is a location in the Shivering Isles in The Shivering Isles episode of the Isle of Madness story. It is unlocked upon visiting the New Sheoth Palace. In seeking to gain access to Sheogorath, Talym must amuse the Daedric Prince of Madness and in doing so meets Rayvat, a High Elf. While it has no reward in and of itself, it does unlock The Other Half.

Dialogue
 
Before the match:

:Rayvat: ''"You there! You look like a formidable fellow. I need your help. There's a pesky knight, who's been following me around constantly! Every waking hour, it seems! I can't see him, can't ever find him -- but just I know he's there. Find him and beat him bloody for me, will you?"''
Legends:The Other Half

The Other Half
The Other Half is a location in the Shivering Isles in the The Shivering Isles episode of the Isle of Madness story. It is unlocked upon visiting A Man Divided. In seeking to gain access to Sheogorath, Talym must amuse the Daedric Prince of Madness. Upon selecting the match and after Talym and Tavyar converse, the options "Fight Knight", "Fight Mage", and the ambiguously named "You know…" are displayed. The first of this results in playing with the left lane a Flanking Lane, the second a Mage Tower, and the third results in the left lane becoming a Flanking Lane and the right lane becoming a Mage Tower. Fighting the knight results in a Spellsword opponent named "Tayvar the Knight", whilst fighting the mage results in a Mage opponent named 
"Rayvat the Mage". Fighting both results in a Tribunal Temple opponent named "Crazed Knight". Completing it for the first time unlocks playsets of the cards   and  / . Electing to tell the truth to the knight and mage also nets a title, The Truthbringer.

Dialogue
 
Before the match:

:Talym: ''"You… you wouldn't happen to be following around a mage named Rayvat, are you?"
:Tavyar: "What?! That worm? No, he's the one who's constantly following ME around! If only I could find him, I'd run him through!"
:Talym: "You, uh… You look a lot like him, you know that? A whole lot."
:Tavyar: "Nonsense! That weakling and I are nothing alike. Say, you wouldn't be willing to sort him out for me, would you? Believe me, he deserves it."

If Fight Knight is selected:
:Talym: "No, I promised Rayvat I'd sort you out. And a deal's a deal I suppose."

If Fight Mage is selected:
:Talym: "(Sigh.) Sure. I'll sort out 'Rayvat.' Tell you what, why don't you go around the corner and I'm sure he'll turn up."

If You know… is selected:

:Talym: "You do realize you're the same person, right?"

:Tavyar/Rayvat: "What? No, that's ridiculous! Although… it would explain… Oh. Oh god. No. No, it can't be true! How dare you, you insolent, you… you pathetic coward? I'll blast you to pieces!"

After the match:

:Talym: "Something tells me I'm not going to get paid for this job. (Sigh.) Well, hopefully Sheogorath at least enjoyed the show."''

Game Settings

Fight The Knight:Normal
Lane: Flanking/Shadow 
Fight The Knight:Master
Lane: Flanking/Shadow 
Ai starts with 4   in right lane. 

Fight The Mage
Lane: Mage Tower/Shadow 

Tell The Truth
Lane: Flanking/Mage Tower 


Opponent Decklist
Legends:The Betrayal (Isle of Madness)

The Betrayal The Betrayal
The Betrayal is a cutscene in Isle of Madness, which plays immediately after the mission Bthardamz Secret Passage.

Dialogue
 
:Talym: "The explosion and the gas conspired to kill most of the Reachmen, along with the Imperials. Technically, her mission was a success."

:Talym: "But witnessing such a massacre, with the murder of the priests weighing so heavily on her soul, was too much for Porcia to bear."

:Talym: "I hear she did not speak after that day, afraid to utter another command, or to share another secret, that might hurt someone."

:Talym: "She was, in other words, a better person than I. After all, I was the true architect of the atrocity."

:Talym: ''"I hadn't been sure the flowers would react violently with the poison... but had known they would not cure it."

:Talym: "Yet as I journeyed home, my guilt was a whisper, next to the expectant joy of seeing my son whole again."

:Talym: "Imagine then my horror, when I found my house empty. I ran to a neighbor, desperate for anyone who could tell me about my son."

:Talym: "My boy, Novos. Where is he? Did he run off? Did someone take him!?"

:Neighbor: "Talym, what are you saying? Novos is dead. He's been dead for more than a year. Don't you remember?"

:Neighbor: "We buried him... together."''

Notes
Porcia and her phalanx were originally called Bretons. With patch 2.8, their audio and dialogue were updated to call them Imperials.
Legends:The Return

The Descent: The Return
The Return sees Nagh confused as to why Talym didn't know his son Novos was dead.

Dialogue
 

:Nagh: ''"Wait, Nagh is confused. So the boy Talym was trying to save... was dead the whole time? And Talym didn't know? But he buried him -- so he must have known! And if he knew... why do these things he did?"

:Kellen: "These are exactly the questions Talym wanted answers to. He returned to the Shivering Isles to seek them."''
Legends:Episode 5 Intro (Isle of Madness)

The Descent: Episode 5 Intro
Episode 5 Intro sees Talym Rend return to the Shivering Isles.

Dialogue
 

:Talym: ''"I don't know what trick the mad god played on me. But he will answer for it."''
Online:Sulfur Pools People

This character travels between the Sulfur Pools and Lukiul Uxith
Legends:New Sheoth Palace (The Descent)

The Descent: New Sheoth Palace
New Sheoth Palace sees Talym Rend return to New Sheoth Palace, only to be denied another audience with Sheogorath.

Dialogue
 

Before the match:

:Golden Saint: "Halt! our lord does not wish to see you, Talym Rend. You are not welcome in New Sheoth."

:Talym: "You think you can stop me?!"

:Dark Seducer: Be careful -- the madness is coming over him!"

After the match:

:Talym: ''"SHEOGORATH! I'm coming for you! I'm... no. No the doors... the doors have turned to walls. There's no way in. NO. I need answers. You OWE me answers! SHEOGORATH!"

:Kellen: "It was at that point, wracked by despair, that Talym Rend truly began to fall into madness."''

Game Settings
Player draws a   instead of a card in player deck on turn 3. 
Player draws a random   instead of a card in player deck on even turns between turn 3 and turn 31.

Opponent Decklist
Online:Blazing Imp

Blazing Imps are found in the Depths of Malatar. They are first fought when guarding the Wrathstone tablet.
 

Related Quests


Skills and Abilities
;Flare
Online:Coldsnap Durzog

Coldsnap Durzogs are durzogs owned by the Coldsnap Goblins. They are located in Frostvault.
 

Related Quests
Online:Coldsnap Frostbiter

Coldsnap Frostbiters are Goblins associated with the Coldsnap Tribe who can be found in Frostvault.
 

Related Quests
Online:Coldsnap Harrier

Coldsnap Harriers are riekling archers of the Coldsnap Tribe that are encountered throughout the Frostvault.
 

Related Quests


Skills and Abilities
;Focused Aim: The enemy glows orange and aims at a single target, who also glows orange. If they are allowed to channel this ability, the enemy will repeatedly fire off arrows at their target, dealing major physical damage over time.

Achievements
There is one achievement associated with this enemy:
Online:Coldsnap Ogre

Coldsnap Ogres are ogres associated with the Coldsnap Tribe that are encountered in Frostvault.
 

Related Quests


Skills and Abilities
Online:Coldsnap Skysplitter

thumb|right|A Coldsnap Skysplitter warming himself up by the fire
Coldsnap Skysplitters are riekling mages of the Coldsnap Tribe that are encountered throughout the Frostvault.
 

Related Quests


Skills and Abilities

Achievements
There is one achievement associated with this enemy:
Online:Coldsnap Snowstalker

Coldsnap Snowstalkers are Rieklings associated with the Coldsnap Tribe that are encountered in Frostvault.
 

Related Quests
Online:Coldsnap Toothbreaker

Coldsnap Toothbreakers are riekling warriors of the Coldsnap Tribe that are encountered throughout the deeper parts of the Frostvault.
 

Related Quests


Achievements
There is one achievement associated with this enemy:
Online:Ice Scuttler

Ice Scuttlers are spiders who assist Icestalker during the boss fight in the Frostvault.
Online:Kud-Gei

Kud-Gei is an Argonian bard who can be found at the market in Davon's Watch, playing her vossasatl and singing. She appears after The Sounds of Home is complete. She has no unique dialogue.
 

Related Quests
Online:Peek-Neeus

Peek-Neeus is an Argonian bard who can be found singing while playing the vossa-satl at the Harborside Market in Vulkhel Guard. She only appears if you've completed The Sounds of Home, a quest available from Lilmoth in Murkmire. Peek-Neeus has no unique dialogue.
Online:Phosphorescent Imp

Phosphorescent Imps are found in the Depths of Malatar. They are first fought when guarding the Wrathstone tablet.
 

Related Quests
Online:Phosphorescent Orb

The Phosphorescent Orb empowers the Phosphorescent Auroran and assists the Dark Orb. If it is destroyed, the Auroran will become weaker and more vulnerable to attack. In Hard Mode, the Symphony of Blades can summon this orb in combat.
 

Related Quests


Achievements
Achievements associated with this enemy:
Online:Purified Coruscanter

thumb|right|A male Purified Coruscanter
Purified Coruscanters are Imperial battlemages in the Depths of Malatar. They were formerly legionnaires stationed at Fort Mistwatch, before being turned into  s by Meridia to guard the Wrathstone tablet.
 
Related Quests


Skills and Abilities
;Shock: A basic ranged attack that does moderate shock damage.

;Impending Storm: The enemy charges up and releases lightning from itself as indicated by red circles. This attack does high shock damage to all enemies hit. This attack can be interrupted to set the enemy off balance or simply avoided.

Achievements
Achievements associated with this enemy:
 
 
Bugs
Online:Purified Subjugator

Purified Subjugators are Imperial ravagers in the Depths of Malatar. They were formerly legionaries stationed at Fort Mistwatch, before being turned into  s by Meridia to guard the Wrathstone tablet.
 
Related Quests

 
Achievements
Achievements associated with this enemy:
 
Notes
Though they are covered head to toe in armor, the Purified skin is indeed applied to them, as it can be seen on their necks at an opening between their helmet and cuirass.
Online:Purified Vindicator

Purified Vindicators are Imperials in the Depths of Malatar. They were formerly legionaries stationed at Fort Mistwatch, before being turned into  s by Meridia to guard the Wrathstone tablet. One is found initially guarding the Dark Orb.
 
Related Quests

 
Achievements
Achievements associated with this enemy:
Online:Radiant Auroran

Radiant Aurorans are golden Aurorans fought during the battle with the Dark Orb in the Depths of Malatar, always being the first ones to be summoned. As with the other Aurorans, it will continuously spawn until the Dark Orb is destroyed and will regenerate its health too quickly to be killed during a majority of the battle. Upon being empowered by their corresponding chromatic orb during combat they will gain more health, and destroying the orb prevents the auroran from regenerating health, making it vulnerable to attack.
 
  
During the fight with the Symphony of Blades, a spectral Radiant Auroran will walk across the room from a corner to join the Symphony of Blades in the center. Killing them will prevent this, but if they join the Symphony he will be empowered and gain a yellow light around one of his arms.
 
Related Quests


Skills and Abilities
;Aegis of Meridia
;Arc Lightning
;Smiting Dawn

Achievements
Achievements associated with this enemy:
Online:Scintillating Orb

The Scintillating Orb empowers the Scintillating Auroran and assists the Dark Orb. If it is destroyed, the Auroran will become weaker and more vulnerable to attack. In Hard Mode, the Symphony of Blades can summon this orb in combat.
 

Related Quests


Achievements
Achievements associated with this enemy:
Online:Veeskhleel Shadow Walker

Veeskhleel Shadow Walkers are Argonian nightblades of the Veeskhleel tribe, found within the wilds of Murkmire during random encounters.
 
 
Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Veiled Strike: The enemy cloaks and prepares to slash the player. This attack does moderate physical damage and will stun the player briefly. This attack can be blocked to set the enemy off balance.
;Teleport Strike: The enemy teleports and stabs the player. This attack does moderate physical damage and stuns the player briefly.
;Roll Dodge:The enemy can roll dodge to avoid attacks.
;Soul Tether: An AOE attack, if it connects it allows enemy to leech health.