Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Put A Fork In It

Quick Walkthrough
#Travel to Solstheim and enter The Retching Netch.
#Read the mysterious note and take the Fork of Horripilation.
#Kill the two specified bull netches using the fork and loot the artifacts from their bodies.
#Craft the Staff of Sheogorath using the Staff Enchanter in Tel Mithryn.

Detailed Walkthrough
Something Waiting for You
thumb|right|The mysterious message from Sheogorath
A mysterious note can be found pinned to a keg on the ground floor of the The Retching Netch cornerclub in Raven Rock, along with the Fork of Horripilation. The items will be hard to miss, as they are surrounded by a green glow before you approach.

The note outlines a proposed combat challenge from Sheogorath, the Daedric Prince of Madness. You are instructed to use the fork to kill two specific bull netches on Solstheim, and recover two "familiar" artifacts from their bodies. Specifically, you will need to recover the Branch of the Tree of Shades and Ciirta's Eye, two items which originally appeared in the Symbols of Office quest in Shivering Isles.

Netch Hunt
You must take the fork in order to accept Sheogorath's combat trial. Note that while the fork is literally a kitchen utensil and has very low damage, it is neither generic cutlery, which is not a weapon, nor the harder to find fork weapon, which is weapon type "other" - it actually has the dagger weapon type, allowing your skills and perks to interact with it normally (e.g. it will make no noise when sneak attacking), although both fork weapons do the same base damage of 1.  It also weighs 12 times as much as a normal fork, equivalent to the weight of a Daedric Dagger.  It has no enchantments.

The first bull netch is located close by, on a small volcanic island directly west of the Earth Stone. Kill the beast as instructed and claim Ciirta's Eye from its corpse. The second netch can be found due east of Skaal Village, next to an icy waterfall. It will drop the Branch of the Tree of Shades when killed. Once you have obtained both artifacts, you will need to use them to craft your true reward: the Staff of Sheogorath.

Staff Crafting
In addition to the two items obtained from the netches, crafting the Staff of Sheogorath will require two Heart Stones and access to the Staff Enchanter in Tel Mithryn. Heart Stones are readily available on Solstheim, and can be mined from deposits all over the island. Gaining access to the Staff Enchanter requires completion of the prerequisite Reluctant Steward quest for Neloth. You can avoid this prerequisite if you have access to a Staff Enchanter elsewhere, such as the one added by the Myrwatch Creation.

Once you have obtained the necessary crafting ingredients and access to the Staff Enchanter, you can craft the Staff of Sheogorath to complete the quest. The staff has a powerful area of effect paralysis enchantment.

Notes
With the Saints & Seducers Creation installed, the volcanic island where you find one of the netches is also home to several Bliss Bugs as well as a Monarch Butterfly and Green Butterfly. These appear regardless of whether or not you have the Staff of Sheogorath Creation installed.

Quest Stages
Skyrim:Staff of Sheogorath Items

This page documents the new items added by the Staff of Sheogorath Creation.

Weapons


Notes
   

Quest Items
Online:Orzun the Foul-Smelling

Orzun the Foul-Smelling is an ogre found at Scalecaller Peak. Along with Rinaerus the Rancid, he serves as the first boss of the dungeon.

He and Rinaerus have a chance to collectively drop a sample of Infected Flesh.
 

Related Quests



Skills and Abilities
As a boss type enemy, Orzun is immune to all forms of crowd control effects.
;Shredding Strike: A basic melee attack that deals minor physical damage.
;Rancid Fog: The boss empowers itself causing disease clouds to emit from in front of itself when Shredding Strike is cast dealing moderate disease damage as indicated by red circles.
;Crushing Blow: A charged heavy melee attack that deals high physical damage. This should be blocked or dodged if possible.
;Wretched Pollution: The boss has an aura that deals minor disease damage around itself (visible as green mist in image above). This damage will increase dramatically if the two bosses are brought together, so keep them separate.
;Frost Pillar: The boss summons frost pillars around the arena dealing moderate frost damage as indicated by red circles. There are some taller frost pillars that the group can hide behind to counter Vicious Shard cast by Rinaerus later. The group is advised to kill the two ogres at around the same time, as once Orzun dies Frost Pillars will not appear to shield the group from Vicious Shard.
;Terrorizing Tremor: After Rinaerus casts Glacial Winds, smaller frost AOEs will remain. The group must freeze themselves in the AOEs to counter the Terrorizing Tremor AOEs that Orzun will summon, which deal high (lethal on vet) frost damage and are unavoidable.
Online:Rinaerus the Rancid

Rinaerus the Rancid is an ogre found at Scalecaller Peak. Along with Orzun the Foul-Smelling, he serves as the first boss of the dungeon.

He and Orzun have a chance to collectively drop a sample of Infected Flesh.
 

Related Quests



Skills and Abilities 
;Frost Bolt: A basic melee attack that deals minor frost damage.
;Glacial Winds: The boss deals moderate frost damage around itself over time as indicated by a large red circle. After Glacial Winds ends, freeze yourself in the yellow frost circles to counter the incoming Terrorizing Tremors. The group is advised to kill the two ogres at around the same time, as once Rinaerus dies the Glacial Winds will not appear to shield the group from Terrorizing Tremor AOEs.
;Wave of Pestilence: The boss throws a wave of green mist at a target dealing moderate disease damage as indicated by a red cone.
;Vicious Hail: The boss gathers a large ice ball, dealing moderate frost damage over time to all players not hiding behind the pillars.
;Vicious Shard: The boss throws the ball at all players out in the open, dealing very high frost damage (lethal on vet). Hide behind the larger ice pillars summoned by Orzun to prevent this.
;Summon Skeevers: The boss channels a spell that summons multiple skeevers to attack the group. Interrupt this as soon as possible and kill the skeevers to simplify the fight.
;Wretched Pollution: The boss has an aura that deals minor disease damage around itself (visible as green mist in image above). This damage will increase dramatically if the two bosses are brought together, so keep them separate.

Notes
Prior to battle, he can be seen feeding on dead imps.
Legends:Patch/1.70.2

Released on February 28, 2018.

Premium Legendary Packs
For a limited time, you can purchase a Premium Legendary Pack from the Core set or the Heroes of Skyrim set for 1,000 gold each. Each pack includes one random Premium Legendary Card from that set. Begin completing your set by purchasing the Premium Legendary Packs within the Packs department of the Store.

Card Changes
 has been changed. Any Soul Summoned copies of this card can be Soul Trapped for full value until March 14th.
Journey to Sovngarde is a card that encourages the player using it to drastically extend the length of the game. While decks containing Journey were winning less than half of their games, those games were significantly drawn out compared to an average game. Combined with its recent spike in popularity, this was concerning to us. In addition, Journey has been used in combo decks that try to exploit the cost reduction element of the card. Removing the cost reduction element should reduce the regularity with which it extends games and avoid some combo cases, while still retaining its appeal as a tool to combat slower decks.
Online:Yrssteir

Yrssteir is a Nord citizen who can be found on a bridge, northwest of the Stormhold Exchange in Stormhold. She can be overheard talking to her friend, Buxutheeus. Yrssteir is worried about the Shadowscales's presence in Stormhold. 
 

Dialogue
All of their dialogue is ambient, and has no subtitles.

After the Forsaken Hamlet objective is complete:
:Buxutheeus: "What could the Dominion want with a dead Hist?"
:Yrssteir: ''"I didn't know the Hist could die! What does a dead Hist look like?"
:Buxutheeus: "Dead's not quite right. It's like it's born backwards. When it dies, it turns into an egg. Or so they say."
:Yrssteir: "Sounds like someone's been in the swamp too long."
Buxutheeus becomes irate and walks a few feet away from where he was. He stands with his arms crossed, facing away From Yrssteir while sighing.

This conversation happens regardless of your activity in Shadowfen.
:Yrssteir: "Heard the Shadowscales aren't taking any more contracts."
:Buxutheeus: "Shh. You think no contracts means no ears in town?"''
Yrrsteir walks over to the end of the bridge towards the Cornerclub, and signals for Buxutheeus to follow. He sighs and follows. They crouch and sneak into Borrows-Trouble's hut. If you follow them inside, you will not see them in the building. They will eventually reappear back on the bridge.

This conversation happens regardless of your activity in Shadowfen.
:Yrssteir: ''"Sanctioned killers are on our doorstep, and we're worried about invaders?"
:Buxutheeus: "I wouldn't say that too loud. Shadowscales have a lot of friends in these parts."

After completing the quests at Zuuk:
:Yrssteir: "I wonder what the Kothringi were like? Warriors? Diplomats?"
:Buxutheeus: "They found one alive, did you hear?"
:Yrssteir: "Yeah, but he's probably mad. How could you survive, if your entire race died around you?"

After the events at White Rose Prison:
:Yrssteir: "Did you know there're still people in the old Imperial prison?"
:Buxutheeus: "They left them to die? How heartless!"
:Yrssteir: "They're Imperials. They'd leave their own mother to die if it gave them an advantage!"''
Online:Stalfgrif

Stalfgrif is a Nord found by the stables in Stormhold. He can occasionally be found chatting with Skeeheieeus. Their dialogue is ambient and has no subtitles.
 

Dialogue
The two are standing west of the stables, on the Ayleid stone platform near the bridge leading to the center of town.
:Stalfgrif: "They say the Hist weeps with happiness when an Argonian hatches. How can a tree weep?"
:Skeeheieeus: ''"What nonsense. Everyone knows the Hist isn't a tree!"
:Stalfgrif: "Oh? Maybe it's a giant Argonian dungpile! Now who's the silly one?"
Skeeheieeus sighs.

On Hissmir:
:Stalfgrif: "I'm glad that Altmer didn't make it through the trials of the Hist. Couldn't be good intentions, whatever he wanted."
:Skeeheieeus: "Agreed. But another stranger completed the trial. I wonder what they asked?"

The two are standing west of the stables, on the Ayleid stone platform near the bridge leading to the center of town.
:Skeeheieeus: "The Hist is saved! Maybe they'll bring it to Stormhold."
:Stalfgrif: "I heard it was going to the Dunmer lands. A shame."''

Skeeheieeus is standing in front of Tarvynil's House. Stalfgrif walks up to her.
:Skeeheieeus: ''"Vicecanon Hrondar hasn't picked up his mead cask in a while. Wonder what's wrong?"
:Stalfgrif: "You hadn't heard? The Dominion killed him at Ten-Maur-Wolk. Pretty serious stuff."
:Skeeheieeus: "Who else is going to drink this swill!"''
Stalfgrif walks east and leans against a wall, looking sad while Skeeheieeus sighs.

Stalfgrif will walk up to Skeeheieeus, who is sweeping in front of Tarvynil's House.
:Stalfgrif: "Slept straight through the night! Feels like the first time in forever."
:Skeeheieeus: ''"Make sure you don't sleep away another morning, or you'll be short a job!"''
Skeeheieeus walks towards the well to continue sweeping, and Stalfgrif begins sweeping in front of Tarvynil's House.
Online:Skeeheieeus

Skeeheieeus is an Argonian found by the stables in Stormhold. She can occasionally be found talking with Stalfgrif. Their dialogue is ambient and has no subtitles.
 

Dialogue
The two are standing west of the stables, on the Ayleid stone platform near the bridge leading to the center of town.
:Stalfgrif: "They say the Hist weeps with happiness when an Argonian hatches. How can a tree weep?"
:Skeeheieeus: ''"What nonsense. Everyone knows the Hist isn't a tree!"
:Stalfgrif: "Oh? Maybe it's a giant Argonian dungpile! Now who's the silly one?"
Skeeheieeus sighs.

On Hissmir:
:Stalfgrif: "I'm glad that Altmer didn't make it through the trials of the Hist. Couldn't be good intentions, whatever he wanted."
:Skeeheieeus: "Agreed. But another stranger completed the trial. I wonder what they asked?"

The two are standing west of the stables, on the Ayleid stone platform near the bridge leading to the center of town.
:Skeeheieeus: "The Hist is saved! Maybe they'll bring it to Stormhold."
:Stalfgrif: "I heard it was going to the Dunmer lands. A shame."''

Skeeheieeus is standing in front of Tarvynil's House. Stalfgrif walks up to her.
:Skeeheieeus: ''"Vicecanon Hrondar hasn't picked up his mead cask in a while. Wonder what's wrong?"
:Stalfgrif: "You hadn't heard? The Dominion killed him at Ten-Maur-Wolk. Pretty serious stuff."
:Skeeheieeus: "Who else is going to drink this swill!"''
Stalfgrif walks east and leans against a wall, looking sad while Skeeheieeus sighs.

Stalfgrif will walk up to Skeeheieeus, who is sweeping in front of Tarvynil's House.
:Stalfgrif: "Slept straight through the night! Feels like the first time in forever."
:Skeeheieeus: ''"Make sure you don't sleep away another morning, or you'll be short a job!"''
Skeeheieeus walks towards the well to continue sweeping, and Stalfgrif begins sweeping in front of Tarvynil's House.
Online:Sovor Adren

Sovor Adren is a Dark Elf found in Stormhold. You can find him reading a book or chatting with his friend Chunkeesei across from Motuu's Finer Edge.
 

Dialogue
Though he won't speak to you, on approach, he and Chunkeesei will have a short conversation. All of their dialogue is ambient and has no subtitles.

This conversation occurs before the Stormhold objective is complete.
:Chunkeesei: "Lock your doors tonight. They found another one."
:Sovor Adren: ''"Let them come. I won't go down without a fight!"
They laugh together, and Chunkeesei sits down.

This conversation occurs before the Stormhold objective is complete.
:Chunkeesei: "You'd think the guards would have found something by now."
:Sovor Adren: "What, you expect them to do their jobs? Ha!"
Chunseekei sighs and kneels on the ground.

Before the events at Ten-Maur-Wolk:
:Chunkeesei: "I saw strange lights coming from Ten-Maur-Wolk. I thought it was deserted?"
:Sovor Adren: "Daedric ruins are never deserted. Stay away, if you know what's good for you."

After the events at Ten-Maur-Wolk:
:Sovor Adren:  "You hear the vicecanons rooted out a Dominion camp in those Daedric ruins?"
:Chunkeesei: "Yeah, but they had outside help. Typical."

After the events at the Hatching Pools:
:Sovor Adren:  "I just got word. I'm an uncle! An uncle!"
:Chunkeesei: "What's the lucky tot's name?"
:Sovor Adren: "I can't pronounce Argonian names. Have to settle for calling him "Junior.""''
Online:Chunkeesei

Chunkeeseei is an Argonian found in Stormhold. You can find her chatting with her friend Sovor Adren across from Motuu's Finer Edge.
 

Dialogue
Though she won't speak to you, on approach, she and Sovor will have a short conversation. All of their dialogue is ambient and has no subtitles.

This conversation occurs before the Stormhold objective is complete.
:Chunkeesei: "Lock your doors tonight. They found another one."
:Sovor Adren: ''"Let them come. I won't go down without a fight!"
They laugh together, and Chunkeesei sits down.

This conversation occurs before the Stormhold objective is complete.
:Chunkeesei: "You'd think the guards would have found something by now."
:Sovor Adren: "What, you expect them to do their jobs? Ha!"
Chunseekei sighs and kneels on the ground.

Before the events at Ten-Maur-Wolk:
:Chunkeesei: "I saw strange lights coming from Ten-Maur-Wolk. I thought it was deserted?"
:Sovor Adren: "Daedric ruins are never deserted. Stay away, if you know what's good for you."

After the events at Ten-Maur-Wolk:
:Sovor Adren:  "You hear the vicecanons rooted out a Dominion camp in those Daedric ruins?"
:Chunkeesei: "Yeah, but they had outside help. Typical."

After the events at the Hatching Pools:
:Sovor Adren:  "I just got word. I'm an uncle! An uncle!"
:Chunkeesei: "What's the lucky tot's name?"
:Sovor Adren: "I can't pronounce Argonian names. Have to settle for calling him "Junior.""''
Online:Fugrete

Fugrete is a Nord commoner who can be found inside Trihild's House in Mud Tree Village. She has no unique dialogue.
Online:Pledge: Falkreath Hold

Quick Walkthrough
:# Kill  
:# Return to Urgarlag Chief-bane.

Detailed Walkthrough
Speak to Urgarlag Chief-bane and she will provide the details of her quest.

:'''What's the pledge today?
:"There's a whole slavering army of Reachmen and minotaurs laying siege to Falkreath Hold as we speak. The Nords won't hold off another attack, not without help anyway, and who better to stand with them against certain death than the Undaunted?"
:And if I can handle more than that?
:"The Reach army is led by a real titan of a minotaur. Wades through men like ants and spits fire, if you believe that. Sounds the Jarl's warhorn in defiance of the beast and you're sure to have it seeing red before you lock horns!"
:I pledge to defend Falkreath Hold and return Undaunted.
:"Nothing like fighting a horde of beastmen to keep you warm. Better than any fire!"

Travel to the Falkreath Hold and clear it of enemies. More details can be found on the page itself.

Once complete, return to Urgarlag to claim your reward.

Speaking to her before completing the quest will cause her to remark:

:"The Nord-songs claim you waded through the enemy like the wrath of Molag Bal, took that bull warlord by the horns, and pitched him clear over the Jerall Mountains. You can show me how you wrestled him down after a few drinks. Take your spoils."

Once you have cleared the dungeon, you can speak to Urgarlag back at the Enclave:
:"Well, you didn't get gored or trampled to dust. Can the same be said for Falkreath Hold?"
:Falkreath Hold will stand another day, thanks to me.
:"Nords have a knack for finding death and glory, I'll grant them that. Seems a bit lazy to have all the killing come to you in the comfort of stone walls, but since you kept the place on the map I suppose I'll overlook it."
:And my reward?
:"Besting those mangy curs wouldn't be much to brag about, if you hadn't been facing them down fifty-to-one, and all those minotaurs, and the angry dead—from what I hear—so I suppose you earned your key and cut. Let the Nords toast you tonight!"''

Quest Stages
Online:Pledge: Fang Lair

Quick Walkthrough
:# Kill Orryn the Black.
:# Return to Urgarlag Chief-bane.

Detailed Walkthrough
Speak to Urgarlag Chief-bane and she will provide the details of her quest.

:'''What's the pledge today?
:"Some bony pit called Fang Lair. Got a ring to it. One of our Trailblazers, Yisareh, says the place has got a mess of necromancers stuck in its teeth.
:How about you work out the unsightly bits with something pointy and show me a killer smile?"
:And if I can handle more than that?
:"Sounds like Orryn the Black is summoning something nasty. I say let him. Better yet, read his notes and help make it the meanest stack of bones to take up walking. Then grind them both to dust.
:That'll prove who's the real Undaunted here."
:I pledge to seek out Fang Lair and return Undaunted.
:"Don't care much for undead. No joy in killing something with no will to live."''

Travel to Fang Lair and clear it of enemies. More details can be found on the page itself.

Once complete, return to Urgarlag to claim your reward.

Quest Stages
Online:Furnishing Pack: Malacath's Chosen

Honor Malacath and his Orc-children with these furnishings from the ancient mountain strongholds of Wrothgar.|thumb|right
'''Malacath's Chosen''' is a Furnishing Pack themed around Orcish style furnishings found in Wrothgar. It was first available on December 7th, 2017 in the Crown Store for  . It is usually re-released alongside the Orsinium Celebration Event each year. It returned from March 12 to March 26, 2020,  then from March 22 to April 1, 2021. It returned yet again for the duration of the Year One Celebration event, and was offered to ESO Plus Members at a discounted   at this time.

Contents





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Gallery
 

 
References
Online:Pledge: Scalecaller Peak

Quick Walkthrough
# Kill Orzun the Foul-Smelling and Rinaerus the Rancid.
#Kill Doylemish Ironheart.
#Kill Matriarch Aldis.
#Kill Plague Concocter Mortieu.
#Kill Zaan the Scalecaller.
#Return to Urgarlag Chief-bane.

Detailed Walkthrough
Speak to Urgarlag Chief-bane and she will provide the details of her quest.

:'''What's the pledge today?
:"Scalecaller Peak was once a Dragon Priest's temple, but now it belongs to some truly sickening cultists. The place is riddled with the strange disease they've cooked up, infecting and enraging all the creatures that live there."
:And if I can handle more than that?
:"Defeating a Dragon Priest is no small feat, but why not challenge yourself a little more? Once you've dealt with the petty creatures and cultists, invoke the Scroll of Glorious Battle to call forth Zaan the Scalecaller in all her terrible might."
:I pledge to seek out Scalecaller Peak and return Undaunted.
:"Don't come back with some incurable disease, you hear? I'd hate for it to start spreading around camp."

Travel to Scalecaller Peak and clear it of enemies. More details can be found on the page itself.

Once complete, return to Urgarlag to claim your reward:
:"No boils or coughing, it looks like. Can I assume you were victorious then?"
:Yes. I've cleared out Scalecaller Peak.
:"In my experiences with cults, they're never really gone. Like a rash that develops after a particularly fun night. Well, if they keep coming back then we'll just keep killing them. Simple solution, really."
:And my reward?
:"You know, facing off against a foe? Well, that's just another day for us. Facing off against a plague? Now that takes some guts. There's a few Undaunted who would even consider this pledge, but here you are. I'd say a reward is in order."''

Quest Stages
Online:Note to Amado

Where are you? I figured out the damned puzzle to unlock the door on my own, without your so-called "puzzle sense". I guess you are loitering in a tavern in  , flirting with Dark Elf women. Again. Or passed out  in the corner of the tavern, clutching your tail for comfort.

This gate to the statue chamber seems to have no way to open it from this side. I am going to scout around, there's got to be another way in, or a key somewhere. I think I can see a door in the back of the room. 

If you are reading this, come and find me. If you don't, your share just went to nothing.
Redguard:Concept Art

Shown below are various pieces of concept art created for Redguard. Most, if not all, of the art was drawn by John Pearson.

 

Pocket Guide to the Empire, 1st Edition
These images can be found in the Pocket Guide to the Empire, 1st Edition, which was included with Redguard.
Battlespire:Concept Art

Shown below are various pieces of concept art created for Battlespire.

 

Box Art
Shown below is an early iteration of the Battlespire box art by artist Mark Jones.
Daggerfall:Concept Art

Shown below are various pieces of concept art created for Daggerfall.

Several of these images were published on the cover CD of the Czech gaming magazine SCORE (issue #26, February 1996). The date stamps on the image files are from 2 February 1996.  Others are sketches by Mark Jackson and David Lee Anderson hosted here with the permission of the artists.

 

Box Art
Shown below are the various concept iterations of the Daggerfall box art by artist Mark Jones.
 

Here's a special box art concept by David Lee Anderson. Bethesda wanted a rush job from him to do a "fake" cover for the CES 1995 show to promote Daggerfall.
 

Logo
Shown below are the various concept iterations of the Daggerfall logo by artists Mark Jones and David Lee Anderson.
 

References
Arena:Concept Art

Shown below are various pieces of concept art created for Arena.

 

Scenery
 

Box Art
Shown below is a picture of Ken Mayfield working on the Arena box during January 1993.