Netruk44/uesp-wiki-content huggingface dataset:
Blades:Blades

''The Elder Scrolls: Blades is a  free-to-play spin-off of the Elder Scrolls franchise. It takes place primarily in the province of Cyrodiil, and features procedurally-generated dungeons (similar to Arena), rebuilding a destroyed town, and PvP arena combat. Originally planned to be released in Fall of 2018, the game was later set to release in early 2019, with limited early access beginning on March 27, 2019. It left open Early Access on May 12, 2020. Blades is currently available on phones, tablets, and Nintendo Switch; it will eventually be released on current generation consoles and PC, and will be available to play in VR. Additionally, the game supports cross-platform play, allowing you to carry your progress across multiple platforms.

:" "''
:— Blades Reveal text

Game Modes
 
 
 
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Character Information
 
 
 
 
 
 
 

Gameplay Information
 
 
 
 
 
 
 
 

World Information
 
 
 
 
 
 
 

Technical Information
 
 
 

Previews and Reviews
 
 

Miscellaneous Information
 
 
 
 
 
 
 
 

See Also
Blades:Items

Items both magical and mundane exist in abundance in The Elder Scrolls: Blades. The articles listed here provide information on all of the items that can be found in the game.

General Articles on Items
Most of these articles provide general information on various types of items, and also include lists of the mundane (non-enchanted and widely available) varieties of the items.
Currency: All about gold and gems
Equipment
Armor: Base unenchanted armor
Artifacts: Truly legendary items unlike anything else in appearance or attributes
Jewelry: Base unenchanted jewelry
Special Items: Rare equipment given as special rewards
Ultimate Items: Unique equipment only available from the Sigil Shop
Weapons: Base unenchanted weapons
Potions
Potions: All potions
Poisons: All poisons
Misc
Decorations: List of all town decorations
Materials: Items used in the creation of other items
Quest Items: Items used to complete quests
Scroll of Revival: Scrolls used revive yourself

Articles on Item Materials
Each of these articles provides information on an item material or set.
Hide
Iron
Leather
Steel
Chitin
Silver
Orcish
Orcish Plate
Orcish Scaled
Dwarven
Dwarven Plate
Dwarven Mail
Elven
Quicksilver
Glass
Chaurus
Stalhrim
Ebony
Daedric
Dark Seducer 
Golden Saint 
Daedric Plate
Daedric Mail
Dragon 
Dragonbone
Dragonplate
Dragonscale
Divine 
Blades
Blades:Enemies

This page provides a list of all enemies in The Elder Scrolls: Blades. See the NPCs article for any uncategorized enemy humanoids.

Archetypes
: Ancient Dragons
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: Animated Statues
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: Bandits

: Bears
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: Dark Seducers
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: Dragons
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: Dremora Raiders

: Dremora Warlocks

: Duelists – Arena NPC fighters. Most of them fall in one of the following groups and have the corresponding stats of their level.
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: Flame Atronachs
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: Frost Atronachs
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: Ghosts
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: Giant Spiders – Large arachnids weak to cleaving and frost damage, but resist slashing, shock, and poison damage.
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: Goblin Casters
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::: Quest Specific:  

: Goblin Warriors
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::: Quest Specific:  

: Golden Saints
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: Liches

: Mercenaries

: Necromancers
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: Nether Liches

: Ogres
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: Outcasts
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: Skeevers – Rat-like creatures that are weak to fire damage, but resist shock and poison damage.
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: Skeletons
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: Spiders
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: Spriggans
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: Storm Atronachs
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: Thalmor Agents

: Trolls
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: Undead Dragons

: Warmasters

: Web Mothers

: Wights
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: Wisps
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: Wispmothers
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: Wolves
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Resistances and Weaknesses

 

Types
The following types of enemies are classifications sometimes used for jobs that apply to many archetypes.
Daedra
Outlaw
Undead

Races and Species
Each enemy has a race or species in accordance with lore. Races can be found here and most other archetypes belong to their eponymous species. However, the following species span multiple archetypes, with no actual meaning for the purposes of gameplay:
Atronachs
Dremora
Goblins
Spiders
Blades:Pre-Release Content

This page contains Pre-Release Content made available before its official release.

2018
Images
 

Videos
Elder Scrolls: Blades Full Reveal | Bethesda E3 2018
The Elder Scrolls: Blades Gameplay | QuakeCon 2018
The Elder Scrolls: Blades – Apple Presentation
The Elder Scrolls: Blades Main Theme - Bethesda Game Studios Live in Concert

2019
Images
 

2021
Images
 

Notes
Pre-release footage shows the player-character's name is Bendu Olo, previously used in promotional footage and images as the player-character's name in Morrowind, Oblivion and Skyrim.
Blades:NPCs

The following are NPCs that appear in Blades. More NPCs in Town can be unlocked by increasing your character's level.
NPCs
Blades:Factions

The following are factions that appear in Blades.

List of Factions
Aldmeri Dominion
Blades
Imperial Legion (mentioned only)
Empire
Greencap Bandits
Kingdom of Northpoint (mentioned only)
Blades:Aldmeri Dominion

thumb|right|This is the banner of the Aldmeri Dominion - Elven supremacists ruled by the Thalmor, who are the sworn enemies of the Blades.
The Aldmeri Dominion is a faction in Blades whose ruling body is the Thalmor. A squadron of the Thalmor led by Justiciar Aranande arrives in search of a rogue Blade, and you can complete quests for them. They can also be encountered as enemies, the very first enemy in the game being a Thalmor assassin whom you have to kill. Their banner can be placed in Town as a decoration.

Members
Aranande
Thalmor Agents
Thalmor Soldiers
Lore:A Brother's Plea

Dearest Sister,

I must admit,   has me troubled.     leaving has left us all worried, and I understand your apprehension. But please, do not let your faith in     waver. She has protected us, guided us, brought us to   to worship. To honor her is our life's purpose.

You say that she has been acting strange, and I would expect nothing less. Her connection with Dovah Thurvokun is strong, stronger than any bond we can imagine. Sonaak Zaan must feel a heavy loss without his guidance, as do we all. I suspect this is the cause for her long hours of seclusion, nothing more. To even question if her power weakens ….

I beg you to keep these concerns to yourself. You were right to address them to me by letter, for I fear the repercussions should you have been overheard. Besides, everything will turn back to normal soon enough. Dovah Thurvokun will make his glorious return, and all shall be well. In the meantime, have faith.

Yours Always,

Hjarkborn
Lore:A Sister's Regret

Brother,

I don't know if you'll read this, but I'm left little choice. I don't blame you for your anger. I've said things, done things that I regret. All I wanted was to keep you safe, but I fear that you'll never trust me again. I'm not even sure if you should. 

Yes, I regret it. You tried to help me see reason, and I ignored you at every turn. I kept  , you know. You told me to just have faith. By  , how I wanted to throw it in the fire. But perhaps, even then, I saw the truth of those words. I don't think I can bare to bring it with me. 

How vividly I remember that day.  's corpse, lying on the snowy peak, her blood slowly turning the snow red. How, mead in my blood, I was the one to try to claim her mask. My cold fingers, clenching her metal tightly. Desperate for power, for dominance. 

But it refused me. It wouldn't let her go. And it was at that moment I knew, a heavy feeling in the bottom of my gut. I should have never started this. You tried to tell me and I just didn't listen. 

Brother, please, I beg you to leave with us. The temple's magical defenses are beginning to fail, and we hold too many valuables to be ignored. I can't bear the thought of you, here alone, slain by some filthy bandit. Please, please, just come with us. We'll find a new home, a new purpose. I swear to you, we'll find a new life. 

Your loving sister, 

Ruelde
Lore:A Sister's Retort

Brother, 

I've never taken you for a fool, and yet here I am. Writing what should already be known. You disregard all signs and dig further into your delusions, while I look upon the truth without hesitation. 

Open your eyes, brother! We can no longer ignore this.   has ruined our order and brought us nothing but misery. It is because of her incompetence that     abandoned us. Can't you see such an obvious truth? It is her weakness that has brought us ruin. And, like a petulant cub, she refuses to let us go. I will not stand for such disgrace. 

Without a Dragon, our order is broken. I chose to follow Dovah Thurvokun, and him alone. I hold no loyalty to his leavings. Scalecaller is a shade of her former self, unfit to rule and unable to admit it. I will not be led by someone so obviously weak. 

I suggest you take a deep, hard look into your own devotion. Change is upon us. Refuse to move forward, and you will be left in the misery of the past. Choose wisely, Hjarkborn. Before there is no longer a choice to make. 

Yours truthfully, 

Ruelde
Lore:Cadaver Preparation Findings

While not applicable to his immediate plans,   has discovered that thoughtful removal of certain anatomy prior to   cultivates a stronger, more versatile specimen. 

Most internal organs no longer serve any function and only encumber the cadaver, and while the skin can offer some protection, it often becomes host to rot that spreads to more useful tissues. 

Ligaments and muscle, on the other hand, greatly increase durability, stability, and mobility provided that they remain undamaged. 

This may explain why the   guardians of the  s were mummified before reanimation.
Blades:Easter Eggs

Easter eggs are secrets that the developers put in games to give people a laugh when they find them (provided that they understand the joke or reference).  Easter eggs differ from in-game references in that they have been clearly hidden from the player and are unusual with regards to their surroundings; references are often integrated into the rest of game and no attempt is made to keep them secret.

If you think you have found an Easter egg please post your idea on this article's talk page before adding it to this article.

Easter Eggs
thumb|right|Horker loaf coffin
While exploring dungeons, you may occasionally come across a room with an open coffin in the center. Within, you may find a horker loaf, which can be eaten if desired.

Cultural References
Baby Shark
The Baby Drake emote is a reference to the dance from the Baby Shark children's song.

Cupid
The Love's Triumph decoration depicts a robed character with small wings, a bow, and an arrow, referencing the Greco-Roman god Cupid. Additionally, Cupid is especially related to Valentine's Day, which is the real-world inspiration for Heart's Day, the holiday on which the decoration was available for purchase.

Dark Souls
The Painful Lesson references the bonfires in Dark Souls.

Game of Thrones
The Costly Throne is a reference to the Iron Throne made out of swords from the Game of Thrones.

Macbeth
A popup promoting events is titled: "Events: Something Arcane This Way Comes", a variation on the phrase "Something Wicked This Way Comes" which originates from William Shakespeare's Macbeth.

Monty Python
The Mercenaries on the Run quest contains a reference to Monty Python and the Holy Grail. When you talk to the Mercenary at the start of the quest, he asks "what is your name and purpose". One dialogue choice asks "Do you want my favourite colour while I'm at it?"

Rudolph the Red-Nosed Reindeer
The name of the Winter & Gold event and the parodied lyrics from Twitter are a reference to the Silver & Gold Christmas song from the Rudolph the Red-Nosed Reindeer TV special.

Victoria & Winged Victories
The Fighters' Trophy decoration depicts a winged woman which closely resembles depictions of the Roman goddess Victoria and winged victory iconography. Additionally, the description states that it "represent[s] the spirit of victory", which is true for winged victories.
Blades:Elder Scrolls Historical References

References to events in the history of The Elder Scrolls are documented separately to Easter Eggs. 

If you think you have found an undocumented reference, please post your idea on this article's talk page before adding it to this article.

Morrowind
Townsfolk may comment, "Cliff racers. *Shudder*" This is a reference to the excessive amount of hostile Cliff Racers encountered all over Vvardenfell.

Oblivion
Townsfolk may exclaim, ''"By Azura! I'd die to meet a Grand Champion!"'' This is a reference to the Adoring Fan's common refrain, which he would say whenever approached: ''"By Azura, by Azura, by Azura! It's the Grand Champion! I can't believe it's you! Standing here! Next to me!"
Townsfolk may comment, "I saw some  s by the water recently." This is a reference to a line of NPC dialogue which can be commonly overheard in conversation: "I saw some mudcrabs by the water recently. I steered clear of them."

Skyrim
The description for the Whiterun Banner decoration states that the Cloud District "is well worth visiting". This is a reference to an irritating line of dialogue often repeated by Whiterun resident Nazeem: "Do you get to the Cloud District very often? Oh, what am I saying - of course you don't."''

 
Skyrim
Lore:Caluurion's Notes

So much planning, so much preparation. Decades of effort gone in an instant. Vanished in a fruitless experiment, never to be repeated. Under any other circumstances, I'd be furious, but driven to discern the root of the failure. 

I perfected this   over countless iterations, each with its own challenges to overcome. This time, I only feel numb. Sitting alone in this literal pit of despair among the broken bodies of my companions, and the last vestiges of a bygone era. 

  is gone and its precious soul along with it. The last of its kind, or near enough to make no difference. To the victor goes the spoils? Not this day. I've won nothing but a mountain of decaying meat and scales. 

— 

I mustn't squander this opportunity. Even without its soul, this corpse contains a wealth of potential. Dissection and preservation will take precedence. There won't be much sleep to be had in the coming days. 

— 

The creature's undamaged organs have been transferred to receptacles more suitable for preservation. Foodstuffs and simple reagents can be replaced. My search of the   revealed a hoard of   wealth, much contained in air-tight mechanical lockboxes. 

Emptying them out, I discovered a significant quantity of an unknown material: raw chunks of   that give off their own light. They'll receive closer examination once I've sealed the remaining perishable Dragon parts in the emptied containers. I take a certain gratification in the irony that these treasure chests will soon mostly contain the Dragon itself. 

— 

The crystals are useless. To call them inert is an understatement. They are the essence of stasis. Unchanging and unalterable. I can safely put their study aside indefinitely. 

— 

My remaining rations spoiled more quickly than anticipated. I don't know if it was the dank of the ruins, or the prevalence of fungus that lead to this outcome, but I'll be dining on Dragon meat until I find an alternative source of food. 

Roast Dragon is an adequate repast, though the meat is dense and thick with ligaments. If I had to describe the taste, I would say it was ... fowl. 

— 

The claims that Dragon remains retain innate magical properties are not exaggerated, though I would categorize them as more catalytic than anything. Potential applications are broad, though I will refrain from   studies, given the impossibility of acquiring replacement materials. 

— 

This creature does not give up its secrets easily. I could spend centuries unravelling them, but that's time I don't have. I have little left to eat and I fear I've lingered too long already. 

Without the strength to descend the mountains, it's time I come to terms with my situation. I will die here, but I intend to do so  . The question is, will those immutable crystals comply?
Lore:Improvised Memorial

died here. His foe was the stone. After two fortnights it bested him. His battle won't be heard in song, but may   greet him all the same.
Lore:The History of Zaan the Scalecaller

was a   of short life and little renown. She commanded no great battles, conquered no powerful enemies. At just a glance, one would think her unremarkable, unworthy of further inspection. Certainly that has been the viewpoint of historians up to this point, given the lack of academia written on her. However, the fact that Zaan's story has been so ignored is exactly what makes her such a fascinating subject.

Zaan was uncommonly young when chosen by her   Lord, the mighty Dovah  . It is said that her connection to Thurvokun was particularly strong. As we know, there is much speculation on the connection between a Dragon and their chosen priest, whether it be spiritual, magical, or perhaps merely political. Whatever the case, Zaan grew a rapid and robust attachment, which her followers took as a sign of great fortune. For a decade or so, all was well.

The turmoil began when Thurvokun left  , for reasons unknown to all but perhaps Zaan herself. By all accounts, it was this departure that led to the Dragon Priest's steady decline into a depressive state, though it is uncertain whether this was magically or psychologically induced. This depression brought about frequent seclusion, growing into a steady isolation.

Her followers slowly grew discontent, and as time went by many became mistrustful. They believed that Thurvokun had abandoned them, and saw this with the despair that we today would see the loss of the  . They began to accuse Scalecaller of driving him away with her weakness. When confronted with these accusations, it is said that Scalecaller made no protest. Her followers took this as admittance, and killed her in their anger.

This leads us to Zaan's greatest mystery. When accused by her followers, why did she not defend herself?

My theory, though mostly speculative, is that the Dragon Priest simply was not able. The loss of her Dragon Lord had brought upon such misery that she had lost her will, or perhaps even her ability, to speak. Again, whether this was brought upon by magical means or mere psychological trauma, I am still unsure.

I believe through studying this historical occurrence we may gain further insight into the link between Dragon Priests and their Dragon Lords. We must look past the rudimentary political aspects of such a relationship, to see what lies beyond. What precisely was this spiritual connection, so highly revered? With Scalecaller's help, we can begin to answer that question.
Lore:Nicolard's Notes on Ruin Origins

It's taken me nearly a week, but I think I've singled out the tribe responsible for this construction. An inscription in ancient  . Well "glyph" more than inscription, they would have been almost entirely an oral culture in this period, but I digress. It means "Bloodroot" as best I can tell. A colorful allusion to the thick vines and ruddy rock found here, no doubt.

Such a rich source of   would have been quite a find to these people, so it's no surprise they built substantial structures on this site. I've found no real sign of excavation though. Perhaps this place predates the techniques developed by the  s for refining the stone. Maybe it's a temple?
Lore:Nicolard's Notes on the Forge

The ancient tribes of men may have been unpolished, but they were certainly not primitive. There's construction in the heart of this ruin that would rival the ingenuity of the  s, if not the  . The chamber is vast and appears to serve both practical and ritualistic functions, though I've only begun to discern what its purpose is. My present theory is that this place was a forge of some kind. It harnessed the power of these lava flows to smelt the tribe's ore and heat their metals. There appears to be a large basin where such items were cooled, but I've found no evidence of a convenient water source.

There are also massive stone hammers and anvils that must have been used by their smiths, but the mechanism by which they operate is not known to me and I detect no magical properties. Given the age, it's possible any enchantments have long since dissipated.
Lore:A Rejection of Open Borders

The   continues to impose her radical ideas upon her loyal subjects, inflicting all manner of change and sorrow upon this pristine and uncompromising land. Her attempts to elevate the other races and put them on equal footing with the   is simply unnatural. Everyone knows the value of High Elven supremacy, so why try to weaken it with these impure and totally unwarranted decrees? Let it be known that the people of   and their Kinlady shall endeavor to do everything in our power to oppose this unreasonable and ultimately dangerous decree.

Why do I reject an end to the pristine nature of  ? Why, because of logic, of course! It is a well-documented fact that the Altmer are superior in every way to the lesser races that share our world. After all, who else can trace their lineage directly to the  ? We proudly proclaim our divine heritage. Unlike the other races, we are not the creations of the gods; we are their descendants. Our genetic lineage can be traced to the original   race, through the   to the divine   themselves. For this reason and this reason alone, we should be permitted to preserve our pure bloodlines and maintain the sanctity of our perfect island home.

Should the Adventurous Queen desire more proof, we need only look to our stature, our golden hue, and our natural inclination toward magic. The other races cannot compete with us in intellectual pursuits. They just aren't equipped for such a battle. Ours is the first true culture of   and we remained the most civilized of all the races. This fact cannot be refuted. We provided the basis for religion, language, and even architecture, and our influence can be seen across the continent. For all that we have provided, we should be allowed to keep a small piece of the world as solely our own.

Beyond these self-evident truths, we must consider the poor lesser races as well. How cruel it will be to subject them to the rigors and requirements of our exacting culture and societal mores. They simply aren't equipped to handle the precision our customs and traditions demand. Should we embarrass them for these failings? Or worse yet, should we amplify their deficiencies by setting a lesser standard for them to adhere to? They would call us cruel, and rightly so. Let us keep the metaphorical gates closed, and then neither side will suffer any sorrow or discomfort. Allowing the lesser races to migrate to Summerset doesn't do them any favors. Quite the opposite, it will ultimately hurt them in the end.

Keep Summerset pure. Keep Summerset pristine. Keep Summerset for the Altmer. Anything else makes no sense whatsoever.
Legends:Solo Arena/Master of Sorcery

As one of the featured matches, Master of Sorcery begins the match with a unique scenario, intro, and announcement:
Legends:Solo Arena/Captain Mera

As one of the featured matches, Captain Mera begins the match with a unique scenario, intro, and announcement: