Netruk44/uesp-wiki-content huggingface dataset:
The Attempted Resurgence of the Illusionist, Part One

reface:

This event was - and remains - unknown to much of Tamriel, but for a few insiders who managed to survive this near-tragedy. This is their story, and the story of how the empire nearly fell into unparalleled ruin.

Just after the fall of the Empire

4th of Sun's Dusk

A group of adventurers clambered to their feet at the shattered Temple of the One as Chancellor Ocato rose above them and stated, "You are the protectors of Cyrodiil. Throw back your unadorned pasts and live and train as the defenders of the Empire. Our legions are weakened, our borders flanked; you are now the nucleus of inner Cyrodiilic affairs, and the fellowship that stands as an agent of peace. May you have the Elder Council's blessing and move to the Jeralls, where our surveillance has detected something very much of note."

Cornelius Sintav, retired Legionnaire, had seen the calling of adventurers toward this task a dutiful one. Sintav was older and frailer than he had been in his prime as a Legionnaire, but he still had the will to fight and would contribute discipline to the group. Someone suggested meeting at the All-Saints Inn before they left, so Cornelius took the opportunity to get to know the other adventurers. He recognized Vincente Collonus sitting in a corner. A known healer, Vincente had helped out the Countess of Bruma, as well as the Count of Cheydinhal quite a few times when they were ill, and was a valuable addition to the group. He was also rather diplomatic and would be able to help out as an emissary.

Aside from Vincente, there was Varus Denone, a elder mage who knew his tricks, and Na-Wur, a sneaky fellow who longed for adventure, and quite a few others. However, Cornelius thought that these few could form a suitable, balanced party, and after nearly two days of recovering from the Sparkling Honeydew being served at the inn, the four set off toward the Jerall Mountains, with no clue of what to expect from the dangers of the north.

They arrived in Bruma on the tenth of Sun's Dusk, after a rather uneventful journey. Vincente often kept to himself, while Na-Wur, who was individualistic, also was quite friendly when spoken to. Varus as well seemed quite knowledgeable about magic and was happy to brew potions to help them out.

Countess Carvain was more than welcoming on their behalf. A gang of Nordic bandits had set up camp at the foot of the Jerall Mountains, murdering anyone they found; her steward had been travelling by the camp and barely managed to escape with his life. The group was to figure out why these bandits were killing, and if it came to violence, so be it.
The Attempted Resurgence of the Illusionist, Part Three

Appalling Visions, and a Mysterious Note

15th of Sun's Dusk

It had taken the party longer than expected to return to Bruma to restock. Along the way, they met up with an elf named Adruin, a former assassin. They were torn about whether to trust this Adruin, but eventually decided that they needed another member, no matter how distasteful and deceitful.

On the 20th of Sun's Dusk, they trudged into the Arcane University, exhausted, yet eager to continue deciphering what could be a threat to the Empire. Varus, a member and teacher at the University for many years, hurried off to the Mystic Archives in search of more info on Jagar Tharn, while the rotated sitting by Vincente's side while the others searched for more information in the Imperial City. It happened to be at lunch in the dormitories that the group got another glimpse of something truly strange.

The group had been searching for four long days for any clues as to what may have been behind Vincente's strange coma, but on the fourth day, things began to turn for the worse. Cornelius, Na-Wur, and Varus, were sitting with Vincente. It had been a long day of work, and nothing had come of it.

Varus happened to look in the mirror and saw Vincente staring back at him with bulging red eyes.

Immediately, Varus turned around, but saw that Vincente's eyes were closed once more. He called to the others and told them what he had seen. While he was speaking, Vincente rose from the bed and grabbed Cornelius by the throat.

"You, Imperial, do not give thee loyalty toward the master, Jagar Tharn," Vincente screamed, eyes bloodshot, with an angry, almost hypnotic stare. "The master incarnate will be arriving in just a few days. All of you will see nothing but the glory that Jagar Tharn will bestow upon the Empire once more!" Vincente then released his hold on Cornelius and fell back into unconsciousness.

The party was stricken with fear over the possibility that Tharn had actually come back. They redoubled their efforts to find any information. Varus found the fourth and fifth volumes of the Real Barenziah series, which he showed to the others. The books said  that the Staff of Chaos was reforged to defeat Jagar Tharn in the past; it would be a good idea to reforge this staff once again. However, was it Jagar Tharn they were after?

One night a flicker of light beside Cornelius' bed awoke him; he rose to see it illuminating a note on the floor. The note read:

Come find me. I'm disillusionment, I'm the demystifier. I will uncloak the invisible, deface the imposter, and defeat the guilty. I am entropy, I am the broken. It is time for the simple to overcome to complex. Find chaos, come find me!

On the back of this note were the words:

I am waiting below the voices of the Emperor.
The Baron von Zarov Files: The Plot Thickens

Quick Walkthrough
# After talking to Lord Varian for the first time during The Baron von Zarov Files: The Case of the Missing Body you will receive a quest update saying he is evasive and definitely hiding something, so you should investigate his house while he is sleeping.
# Return to his house after Elisabetha leaves for the night and Baldor himself goes to bed (after 11pm). Activate the tapestry on the left wall behind the dinner table.
# You will end up in a... pantry of a sorts. Examine everything, be sure to take some Suspicious Meat and linger until you receive a message that you've triggered an alarm. Choose to run.
# Ask around the Mages Guild to find out who can analyze the strange meat.
# Give the meat to Falanu Hlaalu in All Things Alchemical and return the next day after 7pm to talk about her findings. Turns out your suspicions were very much correct...
# You can talk to Elisabetha about her employer, or try to report him to the guards, but this isn't going to do you much good at this stage. Time to follow the other lead and visit Fort Carmala (or proceed the The Baron von Zarov Files: The Case of the Missing Body further to get that lead first).
# Find Lucy inside Fort Carmala and question her. She will again confirm that her husband is not what he seems and point you to Grayrock Cave where you can find further clues.
# Explore Grayrock Cave until you find an open area and a table with some stange-looking potion bottles and a large book. Try to read the book.
# Once again, go ask around the Mages Guild to find out who can help you to translate from an unknowm language.
# Pay a visit to Boderi Farano in the Arcane University. She will ask you to return in a week. You should receive an automatic update when the week passes.
# Good news - Boderi Farano can give you enough proof to arrest Lord Varian properly. Go to Skingrad and talk to any guard, who will direct you to Captain Dion, who in turn will direct you to the Count's steward.
# Wait until the next morning, and you'll receive a message that the guards should be arresting Lord Varian any time now. Go to his house and see Albeci Calleius and some random guards approaching. Wait again until they ask you to lend them a hand. Go inside and deal with "Baldor", who is a spellcasting ogre now.
# Go to the Steward Hal-Liurz for your rewards. While you are there, try to tell her about Baron von Zarov as well. She is unconvinced and demands proof, but allows you to investigate and gives you back the key to Baron's house.
# Go to Baron's house and try to open the secret passage to the sewers - it stopped working, so you have to backtrack through the sewers. Once you do, click on the bottle stands to find the empty, and go down to where the corpses were to receive the last message about the proof mysteriously vanishing.
# Speak to Miaren Girendas to find out she remembers nothing about the Baron or your previous conversation.
# Return to Hal-Liurz and admit your defeat. This officially concludes the quest.

Detailed Walkthrough

Journal Entries
The Baron von Zarov Files: Trail of Blood

Quick Walkthrough
# Search for clues as to their whereabouts.
# Talk to Miaren Girendas.
# Go to Fort Carmala to find Lucy.

Detailed Walkthrough
You can start this quest either by finding a note in the sewers below Baron von Zarov's Manor, or by speaking to Lord Baldor Varian during The Baron von Zarov Files: The Case of the Missing Body quest. The note will direct you to one of von Zarov's contacts, a young Dunmer girl named Miaren Girendas, who works in Magh-Gra's Tack and Supplies. She'll tell you that the baron left Skingrad in the company of a pretty young woman who fits Lucy Varian's description (and who was most decidedly not dead); they were headed north, and von Zarov said he wanted to stop by Fort Carmala (a known vampire lair) on the way.

Fort Carmala is located due south of Chorrol, not far from Hackdirt. You'll have to fight your way down to the second level; there, you'll find Lucy, who (of course) has been turned into a vampire. You can choose to kill her immediately, or you can curb your bloodthirsty urges and talk to her first. She'll tell you that von Zarov didn't kidnap her like everyone thinks - she left willingly, because she's in love with him. It turns out that Lord Baldor Varian locks her up in a cage at night, and she doesn't think he's human. If you want proof, you could check in Grayrock Cave. She'll also say that von Zarov left some time ago, and she doesn't know where he went.

If you kill Lucy without speaking with her, then continue to follow von Zarov to Chorrol. However, asking around town, no one has seen or heard of von Zarov.

At this point, there is little you can do about the baron, but you can continue investigating Baldor.

Journal Entries
The Battle of Proportions

nce, in ages long past, there lived a Bosmer who was mad at the world.

"Damn you, Azura! Why must you torture me so? Everyone is taller than me and it isn't fair!" he yelled to the deep blue sky.

Azura heard his cry and began to grow weary; she came to him one night in a dream. "Why do you persist in muttering your nothings to me, mortal? Why should I, who guides the fate of this world, care how tall you are?"

He looked the Daedra up and down and looked at her with a ferocity never seen from a Bosmer before or since.

"I have worshipped you faithfully since the day I spawned from my mother's womb, and yet you curse me with this shortness. I ask - no, demand - that you increase my height! If you won't do it just to do it... I'll go through whatever trials are necessary for me to grow taller."

The graceful Azura thought a moment, then responded in a booming voice, "If it will quiet your rumbling I will do this for you, but you must give your word that you won't bother me any longer, despite the outcome!"

The Bosmer eagerly responded, "You've got a deal!"

"When you awake in the morning there will be a wizard of sorts, an evil man, that will test your will. Defeat him, and you shall get your wish; fail and you shall be changed forever." The goddess faded into the mists, and he slept soundly through the rest of the night.

Upon waking the next morning he ventured cautiously outside, eager to face this foe Azura had sent for him. A cracking branch behind him made him whirl around. A wizened old man appeared through the trees; he appeared to be unarmed.

Dropping his defenses, he hailed the old man. "From where do you hail, kind sir?"

The man moved with an unnatural speed; closing the distance in a flash, he shoved his hands into the Bosmer's stomach, sending him flying.

A thick wooden staff materialized in the old man's hands. "Never anger a god, mortal." He cast a bolt at the Bosmer, which struck him square in the chest. In seconds, he shrank to the size of an imp. With a smirk, the old man walked over and kicked the Bosmer, sending him flying through the forest. The visage of the old man faded, and quiet laughter could be heard in the distance.
The Bloodscript Book

VARAN TENTOL

dsha etol, dsha ventol at dsha ruut

Es ka' tar nenvot ouderan sud. Sut all tanarr ko luma, ikout sud. Sut kio ruun latar espot nun kuriam assalan sud.

Effphot nu djamira phat Deadroth antaral uned antal unket lat turian ontot uk. Istul not aremia vankot Vernimia, at kotos, antos intut sud. L'vantar ik out ni juniar jova li ouattaran Ruun. Kolot at rimiung nat philiat kenntot in tarum labonad eck livut ampot nietarum ob janavaram kut.

Unopoliam raam Dathross, Daedroth ut inkul la vaan. Ni ulian kova li. Anta uned istul vlan riim juhund la friim. Wolltan eck litut raan vantar ack nu luun. Lovian jut kovin rat veran. Olladri nit ekul lunt travian naad.

Effphot nu djamira phat Deadroth antaral uned antal unket lat turian ontot uk. Istul not aremia vankot Vernimia, at kotos, antos intut sud. L'vantar ik out ni juniar jova li ouattaran Ruun. Kolot at rimiung nat philiat kenntot in tarum labonad eck livut ampot nietarum ob janavaram kut.

Lunat matun kumian riviat. Nat turrul ack kottal et vandrol. Daramet eck otan sunt flann riviun not litun zuoteck dshjaman van ren. Porilium ot kantor eton. Aphantia juniar jova nat issut. Ack issut. Ninrodu all vienato Daedrath at Daedroth unt. Tdindra far ejetot et antol lot eckrot. Nunthiam ath theram. Evatheream sud! Sut nintull agat enthrol vaan rantull luthian sud. Sut atria essot unop at riim eckot na druul. Mephala es otriam uut! Sut kandar sud. Sut lovia sud. Andreth!

Sut kio ruun latar espot nun kuriam assalan sud.

Effphot nu djamira phat Deadroth antaral uned antal unket lat turian ontot uk. Istul not aremia vankot Vernimia, at kotos, antos intut sud. L'vantar ik out ni juniar jova li ouattaran Ruun. Kolot at rimiung nat philiat kenntot in tarum labonad eck livut ampot nietarum ob janavaram kut.Effphot nu djamira phat Deadroth antaral uned antal unket lat turian ontot uk. Istul not aremia vankot Vernimia, at kotos, antos intut sud. L'vantar ik out ni juniar jova li ouattaran Ruun. Kolot at rimiung nat philiat kenntot in tarum labonad eck livut ampot nietarum ob janavaram kut.

Unopoliam raam Dathross, Daedroth ut inkul la vaan. Ni ulian kova li. Anta uned istul vlan riim juhund la friim. Wolltan eck litut raan vantar ack nu luun. Lovian jut kovin rat veran. Olladri nit ekul lunt travian naad.

Lunat matun kumian riviat. Nat turrul ack kottal et vandrol. Daramet eck otan sunt flann riviun not litun zuoteck dshjaman van ren. Porilium ot kantor eton. Aphantia juniar jova nat issut. Ack issut. Ninrodu all vienato Daedrath at Daedroth unt. Tdindra far ejetot et antol lot eckrot. Nunthiam ath theram. Evatheream sud! Sut nintull agat enthrol vaan rantull luthian sud. Sut atria essot unop at riim eckot na druul. Mephala es otriam uut! Sut kandar sud. Sut lovia sud. Es ka' tar nenvot ouderan sud. Sut all tanarr ko luma, ikout sud. Sut kio ruun latar espot nun kuriam assalan sud.
The Book of Rites

he Opening of a Sacred Portal


To the wolf's hour hold, 
the moon's zenith, 
the orders of old, 
tight to thee. 
To the altar stride, 
to wolf's hour hold, 
the orders of old, 
tight to thee, 
At the altar hold, 
the orders of old, 
tight to thee, 
sound songs of saints 
disperse the seal for thee.

 

The Opening of a Sealed Portal

Know of the spell of seal, 
bound in stone, wood or steel. 
Bow to the spell of seal, 
bound in stone, wood or steel.

Slide with hand of left, 
lines from right to left, 
so loose thy flesh the spell of seal, 
bound in stone, in wood or steel.

 

The Opening of a Bood Portal

No spell nor pawn, 
mere warm life's brew is known, 
to the one who breaks a blood-seal.

So may a victim, 
that gave its life, 
on its victim's altar, 
serve the blood portal as its key.
The Book of Ruun

NATOS YURIM TUUHL

Arkane Formeln:

Anantos yuurim tuuhl, 
Anatos yuurim tuuhl,

End etek gez etan  
End etek gezetan,

Az endet ent asan, 
Az endet ent asan,

Etanrud tandet. Eset.  
Etanrud tandet. Eset.
The Butcher

e sat, hunkered in the corner of Olav's Tap and Tack, fiercely guarding his mazte. He was a brute of a man, and it was painfully obvious why he sat alone - I had the feeling he might bite my ear off if I were to sit too near to him.

I sat down opposite him. Glancing up from his glass, he allowed me my first good look. There was fire in his eyes and ice in his veins. His face was leathery, scarred by many a blade. He barely fit into his cheap shirt, the massive muscles were so evident. I doubted that he would even fit into a set of armour, but then again, I doubted that he would need it. He gave a low grunt, and went back to his brew. Of course, the bartender had told me he wasn't quite the chatty type.

"That guy?" he had said. "Listen, I'd recommend against it. There's a good reason why that half the place is empty. Let me tell you about him... When he was just a young child, his family was moving here from Skyrim. The horses were slow and unreliable, but they drove on, eager for the new opportunities that Cyrodiil would provide. As they were riding through Pale Pass, bandits streamed down from the mountainside and struck at the caravan. His father fumbled at the reins, trying in vain to separate the family's horse from the rest of the pack.

"The father was quickly felled by the bandit bowman, as was his mother. He was spared only because he was seated between the two. As his parents fell limp off the horse, he was exposed. The bandit captain hesitated with the order to fire, seeing that he was but a child. Eventually, he turned toward the goods behind him, ignoring the child.

"But they had ignited something in him, something ferocious. He sidled to the ground, and, prodding at his father's lifeless body, his eyes fell upon the longsword. Through sheer will or divine intervention, he lifted it with ease and charged.

"The captain turned, startled and paralyzed at the image of the youngster brandishing the blade. Before he could act, he was struck a vicious blow. Like that, he was down. Two remained - the bowman was nearest. His bow was several feet from him. He lunged for it, but too late, as the blade glanced off his outstretched arm. He howled in pain, a howl that was quickly cut off.

"The last bandit looked at him incredulously, and as he did, he saw the purity of the fury held within the child. He turned and ran.

"He's got more blood on that sword than most men see in their lifetime," the bartender concluded. "That's why they call him the Butcher of Bruma."

That didn't dissuade me. The man sat across the table from me.

I cleared my throat and spoke. "This time, I shall not run. We've got unfinished business, you and I."
The Forgotten Realm

rom the copies of Orios Vandren by Elsus Maribus obligated by the Cenus 2E389,

translated by Ma Syd Jun

Preface: 
It must be acknowledged by the distributor of this print, that the text of the historian Orios Vandren, who describes the path to the so-called "Realm of Ruun", is not based on any valid or actual information concerning any substantiated existence of any "Realm" lead by a house of Vlanor and/or named "Ruun". Vandren has given at this time no evidence or secondary sources which could accredit the verity of such an existing realm. Such historical evidence or secondary drafts are missing until today! The personal notes of Vandren and his creative literal adornments to the transcription are more a proof of a creative essay than a profound account to any historical events.

First know then go in Vaermina's realm, 
One who has heard the blade's lost call, 
Remember Namira, and Peryite's being, 
Before you follow the dragon's roar,

Follow the wyrm's golden speeches,  
walk to his lightning shiny sung,  
sheltered the one from flames should be, 
who shelters wyrm's warm, fresh tongue,

On temple's gate the ol' cheers welcome, 
awaits the stranger and his dark deed, 
Hails the mighty and his warm breath, 
He wants to bound round the cold steel,

The wise won't pass, the fool succeeds, 
The patient fail, the fast exceed, 
Who chooses long, has chosen wrong, 
Who chooses fast, has long passed on.

beware the guard, the old one, spare him, 
his oath forbade him hospitality,  
here in dark halls his home was made, 
far away from warming fire gleam,

Who heard the blade shall follow her sung,  
Rush out the hero of his eternal rest 
Three up, two low, four from the side, 
Leads you out of the wyrm's old nest,

Three ancient words send on their journey, 
Will open the last barrier to the blades steel, 
Only ravens hunt greedy for shiny stones,  
Covered beneath dark cloth here,

The first word send with all endurance, 
A long breath is here of need, 
The second speak with patience and stop, 
Who talks to fast, talks to much instantly,

The third let drop from your lips in trust, 
Blood is need to say the third, 
The answer follows prompt in darkness, 
Opens the blade last barrier,  

The following part is damaged and only readable in some portions. The meaning seems to make no sense to me:

Two passages in one, made for the gods, 
unharmed be the one who walks the soft, 
But which call follows the blade? 
The wise-one follows her name.
The Legacy of Ardan

Quick Walkthrough
# Find all three books.
# Follow the ghost to Ardan's Tomb and use the books to gain access.
# Make your way through the tomb and kill King Ardan.
# Claim your reward.

Detailed Walkthrough
Ma Syd Jun tells you that you have to find Ardan's tomb and kill him, and gives you a book titled Songbook of Ruun. In order to unlock the tomb however, you need three special books. You already have the first, The Bloodscript; the second, The Book of Ruun, is in Aina the Mad's house, and the third - The Book of Rites - is in the Ayleid ruin near the entrance to the Halls of Lôrn.

While you are carrying any of the three special books, they will speak at midnight. Also, once you have the Songbook of Ruun, the ghost of a woman named Nuun will appear near you every night while you are outside, speak some words in Ruunic, and then walk off. Nuun will lead you to Ardan's tomb; the best way to get there is to follow her from Bravil; it isn't far from there. The tomb is located in the middle of Niben Bay, east of Bravil, south-west of the door to the Shivering Isles, and north of Bawnwatch Camp.

Go straight in towards the altar; you'll get a journal update. Wait till midnight, then the books will speak. There are three walls here; each book destroys one wall (though not in order - each is keyed to a specific wall). There, you'll see a bunch of skeletons worshipping at an altar. Go forward to the altar and stand directly in front of it; the middle section of the wall to your right will rise. Go through there to another room and stand on the Daedric text on the floor near the north-east wall until another secret door opens, leading to the entrance to the Lower Level.

The Lower Level is small and fairly easy; you're looking for a pressure plate in the pit below the walkway. This opens the gate barring the way to the Hunter's Realm, but it also enables some invisible Shadow Hunters. Fortunately, you can tell they're nearby by the sound they make.

The Hunter's Realm is a very difficult labyrinth, made more so by the fact that the local map is obscured. There are also lots of traps and invisible Shadow Hunters. The exit leading to Ardan's Tomb is in the south-west corner.

Once you get to Ardan's Tomb, walk straight up the stairs toward the throne, where Ardan awaits. You'll be briefly frozen in place while he delivers his monologue, then he'll attack. Kill him, then return to Ma Syd Jun to let him know it's done. He'll send you to Castle Bravil, where Nanya will reveal more of her past and also how to visit Blood Castle, which she offers to you as a reward. The quest will be completed as soon as you arrive in the courtyard of Blood Castle.

Journal Entries