Netruk44/uesp-wiki-content huggingface dataset:
Mod Organizer 2 Install

Mod Organizer (MO) is a tool for managing mod collections of arbitrary size. It is specifically designed for people who like to experiment with mods and thus need an easy and reliable way to install and uninstall them.

If you want more information about what a specific ESP in the BC archive does, then read What Does Each File Do.

Install Instructions
If updating from an older version, please ensure that you uninstall the old version before installing the new version.

In Mod Organizer 2, click the button "Install a new mod from an archive". 
Answer each query. 
Once Better Cities is listed as a mod in Mod Organizer 2, place a tick to activate it. 
If there is a Better Cities Update archive then repeat the above for this archive too.

Adjust your load order so that all Better Cities ESPs are near the end of your load order. All Replacer ESPs should be BEFORE the Better Cities ESPs. All Better Cities Patches should be AFTER the Better Cities ESPs, starting with the FPS patches, then the compatibility patches. Highly recommend using BOSS (Better Oblivion Sorting Software) for this.
Mod Organizer 2
Modestus Orioli

Modestus Orioli is an Imperial publican who runs Pub 102, a tavern in the Imperial City Arena District.

Modestus splits his time between sleeping and running the tavern - he rises at noon every day and goes down to the bar, serving drinks until midnight, when he goes to bed.

He wears a plaid shirt, rugged pants, and pigskin shoes, and has a key to the pub and a moderate amount of gold.

Modestus lives above the tavern in a small room that holds nothing but a bed, bookcase, and a chest of drawers.

Aside from rumors, he has nothing to say.
Moira

Moira is a Breton farmer who lives in Skingrad with her husband Ajax and son Hugh.

She gets up at 6am every morning and eats breakfast, then goes upstairs to sew. She breaks for lunch at noon and dinner at 8pm; otherwise she remains there all day until going to bed at 10pm.

She wears a shirt with suspenders, gold and silver rings, a tan linen skirt, and huntsman moccasins. She carries an orange, a yam pie, and a house key.

Ajax's house is located north of the city. It's a split-level; the main room is a dining/kitchen area with a table in the middle, shelves and cupboards flanking a table against one wall, and some containers in the far corner. The upstairs has two rooms; the outer is Hugh's bedroom (it has a bed, dresser, and bookcase) and the inner is a sitting room (two chairs and a small table, and a writing desk in the corner. A set of stairs from the inner room leads to the attic, which Ajax and Moira use as their bedroom; Moira also works up here, spinning wool.

Aside from rumors, he has nothing to say.
Monk Emory

Monk Emory is an Imperial monk who lives a simple life of prayer in Bravil.

Emory gets up at 6am every morning and eats breakfast, then goes to the chapel to sit and read in between helping parishioners. At noon, he goes home to eat, then spends the afternoon reading at home. He goes to the Bravil Bayside Inn at 6pm to have some beer; he returns home at 10pm to go to bed. On Sundas, he makes a trip to the Imperial City to visit the Temple of the One; he leaves at 6am and returns at 2pm, then spends the day at home resting.

He wears a monk robe and jail shoes, and carries four bottles of Bravil Barrel Mead, three repair hammers, four slices of bread, some sheep's milk, a copy of Beggar Prince,
a house key, and a small amount of gold.

Emory's house is on the eastern island docks, right around the corner from the Bayside Inn. It is a single room; one corner has a table and chair for meals, another has a small shrine, and a third is his sleeping area with a single bed, chest, and chair.

Aside from rumors, Emory has nothing to say.
Montfort

Montfort is a Breton merchant who runs Montfort's Bakery, a baked-goods store on the upper level of the Imperial City Market District.

Montfort is dedicated to his job and has little time for outside activities. He gets up at 6am every morning and eats breakfast for an hour, then spends another hour getting things set up before he opens the shop at 8am. He remains open until 10pm, then closes up and goes straight to bed.

He wears a plaid shirt, dark blue britches, and quilted shoes, and carries a cheese wedge, a loaf of Aleswell White Bread, and a key to the shop.

Montfort lives in the largest of three apartments above his shop (the other two are for his assistants, Pellinar and Nana). It's furnished with all the comforts of home, including a bed, dining table, dresser, armoire, bookcase, and chest, all of which are high-quality.

If you wander into the bakery during business hours, Montfort will welcome you: ''"Welcome to my little bakery here in the Imperial City! The name's Montfort, it's a pleasure to meet you."'' If you ask if it's his bakery, he says: ''"That's my name on the sign, isn't it? Heh, sorry, yeah, it's my bakery. I'm a little too old now to run it by myself though, so I've had to get two new bakers on to help with the work. And I couldn't have picked a better two! Nana and Pellinar work so very hard, and they're worth every septim they earn."'' If you come in before the place opens, he'll politely tell you: ''"I'm afraid the bakery is closed at the moment, we're not taking any customers! Come back when we're open and we'll be more than happy to serve you."''
Moorswind

Moorswind is a Wood Elf archer is charge of the Rangers Guild Hall in Skingrad. He is one of the people who can induct you into the Rangers Guild.

Moorswind gets up at 6am every morning and spends the morning chatting with his rangers or training with them; he eats lunch with them from 10am to noon. At noon, he goes to his office to attend to guild matters; he remains there until 8pm, then leaves his office to relax for a few hours before he goes to bed at midnight.

Moorswind wears a ranger's hood and robe, along with leather bracers and boots; he has no possessions.

As the High Ranger, Moorswind rates a room of his own, on the upper floor next to his office. It has a double bed, chest of drawers, a small tub, and a pair of small tables.

If you're not already a member, he'll greet you but will have little to say. If you are a member, he'll be more friendly: "Ahh, our newest member! How is life treating you as a member of our little family?"


 
Related Quests
Morden gro-Darog

Morden gro-Darog is an Orc pawnbroker who works in The Emporium of Waterfront Traders with his wife, Deznia gra-Darog.

Morden wakes up at 8am every morning and goes up to open his shop for business. He remains there all day, except for a two-hour break at noon for lunch at Juno's Guesthouse. At 8pm, he closes up for the day and spends a couple hours straightening up, then he goes to The Old Dirk to have a few beers; he returns home at midnight to go to sleep. 

He wears upper-class clothing, which he changes often, and is armed with a club; he carries some pike and a key to the private quarters.

The quarters he shares with his wife are located in the basement; it's little more than an alcove with a double bed, as the rest of the basement is occupied by a smuggling operation.

Morden is friendly and open: ''"Welcome, friend, to the Emporium of Waterfront Traders! We're an honest band of honest merchants, trying to earn an honest living, selling only the finest goods at honest prices! Did I happen to mention we're honest?" If you say yes, he adds: "Good! Because that's us! Honest to the very bone! We've got plenty of fine wares for sale, as long as you're not interested in asking where it comes from! Heh heh heh."''
Morgan

Morgan is a Redguard merchant who owns and runs Morgan's Mining Supplies, a shop in Bravil across the street from the chapel.

Morgan has a simple routine. He rises at 7am every morning and eats breakfast for an hour, then heads downstairs to open the shop. He remains open until 8pm, then closes the store and heads upstairs to do some work at his bench before going to bed at midnight.

He wears a burlap vest, sack cloth pants, and oiled linen shoes, and carries the key to the shop.

Morgan lives above his shop. The second floor consists of three rooms; the largest is divided into several cubicles by portable screens, which are packed with chests, barrels, crates, boxes, and miscellaneous clutter; one of them holds his workbench, where he examines precious gems and ores he buys and sells. Two smaller rooms at the back serve as a dining nook and a bedroom, both of which are full of clutter.

The first time you walk in, he'll express surprise: ''"Huh? A customer? Well, I'll be damned! I'd almost given up hope!" If you ask why, he says: "I don't get much business these days. Most of the mines around here have already been stripped bare, and those that haven't are overrun with goblins. There isn't much of a demand for my wares anymore, not in these parts."''
Mornemir Menigon

Mornemir Menigon is a High Elf herald who lives in the Imperial City Arena District with his wife Laurindie Menigon and brother Gamilzor Menigon.

He rises at 7am every morning and eats breakfast for two hours, then goes to work at the Imperial Treasury. She comes home at 6pm, eats dinner, and spends a few hours reading before going to bed at midnight.

Mornemir wears a red velvet outfit, gold-trimmed shoes, a gold diamond ring, and a gold sapphire ring. He carries a copy of Gods and Worship, keys to the house and office, and a large amount of gold.

The house is located in the southern block along the north-south road in the Arena District. The ground floor is large, and serves as a dining area; it has a long dining table for banquets, and a smaller table set off to the side for normal meals. The upper floor has three rooms: the largest is shared by Mornemir and Laurindie and has a double bed, small desk, armoire, and chest of drawers; the second belongs to Gamilzor and has just a bed, bench, and chest; the third is converted into a sitting room.

Aside from rumors, he has nothing to say.
Morwen Martino

Morwen Martino is an Imperial herald who lives in the Imperial City Elven Gardens District with her husband, Benedict Martino.

Morwen gets up at 8am every morning and eats breakfast for two hours, then goes to work at the General Department. At 6pm, she goes home to eat dinner, wanders around the house for a few hours, then goes to bed at 11pm.

She wears a purple velvet dress, quilted shoes, and a silver ring; she carries keys to the house and office, and a moderate amount of gold.

The house is located in the north-eastern corner of the Elven Gardens District. The ground floor is a kitchen/dining room, with a small table and two benches in the center, a counter nearby, and a wine rack in one corner. The upper floor is a bedroom; it has a small dining table, a counter in the middle of the room, and a double bed in one corner.

Aside from rumors, she has nothing to say.
Moss

Moss is a Khajiit trader who lives in The Drunken Donkey in Leyawiin.

He gets up at 6am every morning and eats breakfast, then goes out to the market to sell his wares. He returns to the tavern at 11pm and goes straight to bed.

He wears a russet felt outfit and shoes, and is armed with a steel dagger; he carries a loaf of S'jirra's famous potato bread and five bottles of skooma.

Moss has a bed upstairs in the tavern, in a common room that he shares with Roaries and Ashe.

Aside from rumors, he has nothing to say.
Murber, Prison Stockade Guard

Murber an Imperial warrior who serves as prison guard for the Prison Stockade outside Cheydinhal.

He gets up at 6am every morning and eats breakfast for an hour, then goes out to keep watch over his prisoners all day. At 7pm, he goes back to his house to eat dinner for an hour, then he relaxes and reads a book for two hours before going to bed at 10pm.

Murber can usually be seen wearing a full set of chainmail armour, but he also has a set of lower-class clothing that he changes every so often. He is armed with an iron mace and carries a copy of Eastern Provinces of Tamriel.

His house is located right next to the stockade. It consists of one large room, with a space sectioned off for the bedroom. The main room has a fireplace, dining table, counter, rack of shelves, and various containers for storage; the bedroom is just large enough for a bed and chest of drawers.

If you talk to him, he'll say: ''"Don't go fiddling with any of the locks around here! I've worked too hard to get those Orc gang members behind bars, and I don't want some snotty-nosed little brat letting them get away!" If you inquire further, he says: "That's right! The city is crawling with those damn thugs, and I caught three of them, single handedly! One of them tried to convince me he wasn't a part of the group, just because he was a Khajiit. But I know better! It was just a ploy to make me think he isn't a part of them! If he wasn't, why was he in the area when those thugs robbed that store, hmmm?"''
Murber Oranius

Murber Oranius is an Imperial scout and soldier who serves aboard The Numidium, an Imperial Navy Fleet ship currently docked in Leyawiin Harbour.

Murber gets up at 7am every morning and spends the morning wandering around town. At 1pm, he returns to the ship for a one-hour inspection in the captain's cabin, then goes below to train for the rest of the afternoon. He goes to eat dinner at the Five Claws Lodge at 8pm, then returns to the ship and goes to bed.

He wears a full set of leather training armor and has a set of lower-class clothing for relaxing, as well as a random gem and a loaf of bread.

Murber has a bunk on the lower deck of the ship, which serves as the crew quarters.

If you encounter Murber on the ship, he'll greet you: "Murber Oranius, Hand To Hand Combatist of the Imperial Navy! What brings you to our vessel this fine day?" If you ask about the ship, he'll be happy to explain: ''"It's what ferries us all around Tamriel to the places we are deployed to help maintain the peace! Frankly, I don't think anything we do has anything to do with peace. To me, it just seems like we're trying to assert the authority of the Empire, and to put everyone who feels they may like to rise up against us in their place."'' If you run into him around town, he'll say: ''"I was hoping perhaps we'd dock at Bravil instead of Leyawiin. I have a little lady waiting for me up there, and I would have liked to have seen her."''
Muriele

Muriele is a Breton commoner who can be found at The Page of Cups, a gaming establishment in southern Skingrad.

Muriele spends all her time in one of the private rooms upstairs, chatting with her friends.

She wears a red sailor's shirt, a tan linen skirt, and quilted shoes.

Muriele is friendly and flirtatious: "Well hello there! Care to buy me a drink?"
Mystra Lythandas

Mystra Lythandas is a Dark Elf publican who works at the Black Flag Tavern in Anvil Bay.

Mystra dresses nicely in a burgundy linen shirt and skirt and green velvet shoes; she carries several apples, bread, ten bottles each of Surilie and Tamika 415 wines, and two bottles each of Surilie and Tamika 399 wines.

Mystra rises at 10am every morning and works all day at the Black Flag Tavern, finally getting to sleep at 4am.

Mystra, like Nerussa (the publican of the Wawnet Inn) is a collector of fine wines. The first time you talk to her, she'll say: ''"You look like the kind of person who enjoys a fine wine! I bet you're not satisfied with your regular cheap and nasty, over the counter vintage, you prefer something with class!" If you inquire further, she elaborates: "I collect expensive bottles of wine, and sell them at very reasonable prices, to sophisticated individuals such as yourself, someone who can truly appreciate the beauty of a fine wine. If you're willing to take the time, I'd be more than happy to show you what I have, if you're interested."''
N'Dreia the Hungry

'''N'Dreia the Hungry''' is a Khajiit pauper who lives in the basement of the Abandoned House with a few others like him.

He wakes at 6am every morning and leaves the basement to panhandle in the Waterfront Tunnel. On weekdays, he loiters in the intersection near the Waterfront District gate; on weekends, he hangs out in front of the door to the Abandoned House.

N'Dreia wears a tan robe (with no shoes); he has no possessions. He has a pallet in the basement.

If you encounter N'Dreia, he'll beg you for some change: "Please kind sir (lady), could I please have just a few coins? I was so hungry this morning, I was forced to lick the moss off the walls." If you take pity on him, he'll thank you: "Oh, thank you, thank you so very much! I will finally be able to eat real food tonight!" If not, he'll be disappointed: ''"Oh... I see... it's okay, I'll live... for a few more days, at least..."''
Na-Veer Inkclaw

Na-Veer Inkclaw is an Argonian bookseller who works as a scribe; she runs a business from her house in the Imperial City Waterfront District. She is also a Thieves Guild member who can forge documents for interested parties.

Na-Veer wakes up at 8am every morning and goes to Pradjiit's Cookshop to eat breakfast for two hours, then returns home to open for business. She closes up at 10pm and goes to Black Rook Tavern for a few beers before returning home at midnight to go to bed. On Tirdas and Turdas, she spends a few hours wandering in the market after breakfast; she doesn't open the shop until 1pm on those days.

Na-Veer wears a buckled vest, grey leather pants, and grey leather boots; she carries a copy of The Real Barenziah, an apple, a loaf of flax bread, and a key to her shop/house.

Her house is located in the northern half of the Waterfront. It is divided into two halves; the front half is her shop, and the back half is her home. Her living quarters consists of a living room/kitchen - she has a small table here, next to an open fire where she cooks her meals, along with several containers for food storage - and a bedroom with a pallet, small dresser, and washstand.

Na-Veer is quite open about what she does: ''"Welcome to Inkclaw's Scribe Services. Best forgeries in Cyrodiil."'' If you ask about forgeries, she'll proudly tell you: "Any official document, I can create or duplicate. The Guard Captain has tried to shut me down seven times, But the evidence has a way of... disappearing at the last minute."
Nachael

Nachael is a Redguard thief who can be found in The Page of Cups, a gaming establishment in southern Skingrad.

Nachael spends all his time at a table in one of the private rooms, gambling.

He wears a highwayman's shirt, riding gloves, chainmail greaves, riding boots, and a gold ring.

Nachael is having a bad day; if you talk to him, he'll say either: ''"What is it? What do you want? Can't you see I'm in the middle of something here?" or "How the hell does one man get three aces?!"''
Nalya

Nalya is a High Elf herald who lives in the Imperial City Elven Gardens District with her brother, Veon.

Nalya gets up at 8am every morning and eats breakfast for two hours, then goes to work at the Imperial Ministry. She gets off at 7pm, eats dinner at the Diplomatic Hotel, then returns home to read a book before turning in at 11pm.

She wears a Purple velvet dress, thick cowhide shoes, a gold necklace, a gold sapphire ring, and a gold emerald ring. She carries keys to the house and office, a copy of Thief of Virtue, and a moderate amount of gold.

The house is located in the southwest corner of the Elven Gardens District. The ground floor has a small dining table and two chairs, and a counter in the corner. The upper floor is divided into two rooms; the outer is Veon's bedroom, and the inner belongs to Nalya.

Aside from rumors, she has nothing to say.
Nana

Nana is a Redguard commoner who works in Montfort's Bakery, a baked-goods store on the upper level of the Imperial City Market District.

Nana works hard: she wakes early, at 5am every morning and goes down to start baking the first batch of goods before the shop opens. She works until 4pm, then goes up to her room to get cleaned up. She eats dinner from 6pm to 8pm, then relaxes for an hour before she goes to bed at 9pm.

Nana wears a baker's apron, grey skirt, and thick cowhide shoes, and carries a cheese wedge, a loaf of Aleswell White Bread, and a key to the shop.

As the senior employee, Nana occupies the second largest of the three apartments over the shop. She has a bed, dining table, chest of drawers, and a chest on a low table, but not much else.

Nana is never too busy to take a few moments to chat: ''"Hey there! My dough is busy resting, so I'm not busy, what did you want to talk about?"'' If you ask if she's a baker, she replies: ''"Sure am! Montfort hired me and Pellinar to help out with the baking, which is understandable, seeing as the guy is so old it's amazing he can still walk. Before we got here, the shop was much smaller, and he was doing all the baking himself! I still don't know how he did it. We have to work a lot to meet the demand, but I try to take a much more relaxed approach to the workload, unlike Pell over there. Man, that boy is going to drop dead before he starts growing facial hair! He worries so much about how many orders we need to fill, he starts making mistakes and knocking things over. Sometimes it's funny to watch, but other times... it just seems rather tragic."''
Nanya

Nanya is a Breton blademaster who is involved in the quest The Bloodscript. She first appears in the Temple of Namira during the quest, but never interacts with you until after Oron tries to kill you; she'll explain what's going on, and leads you to the Halls of Lôrn to stop Oron. After the quest The Legacy of Ardan is complete, Nanya will disappear.

She wears a suede cuirass and boots, and is armed with a katana; she carries seven each strong potions of healing and sorcery, and a potion of restore fatigue.

Aside from quest-related dialogue, Nanya has little to say.

 
Related Quests
Nanya's Diary

write these lines in best knowledge of my approaching death, so that you, who will read my words, will tell the world about the iniquity that has been done.

My name is Nanya of Vlânor.

I am a daughter of Assilian, the last son of Ardan the Cruel and carry with me venom and guilt of the treachery my ancestor has done to the realm.

Nevertheless, in my life, I tried to avenge by my deeds the   that have been done to realm and folk. And as a disciple of Mephala and last witness of the god's most gruesome deed, do I share now the fate of the priests of Ruun, entrapped in this temple.

That Ardan's last blood will now dry within me, is as fair as just and I will embrace this fate in the knowledge that worse I would deserve.

Yes, I am guilty of the hunts on peasants and plain and have drunk their blood to darkest rites.

Yes, I raised the ceremonial dagger more than once over an innocent soul, so that its screams of pain could awaken the gods.

Yes, I have drowned the defenseless in their own blood and tasted the corpses of the helpless.

And to whom this is not enough, may you hear about the most gruesome deed, to rule a god for Ruun and for the dragonborn's fall.

But first listen to this, you, the one who reads those lines: I swear to everything that is holy to me, that while the white fog Askot rushed the flesh from the cult's corpse, it took the blindness from my eyes.

And if my tears, of the last clean mind of my innocence must run to prevent me from death only that you are now able to read, so hear this:

Never may the Script of Blood pass the seal of Ardan's tomb. Save your soul, as where the book will go, will it darken the spirits, poison the hearts and lead humans to death.

I assume you will now look down onto my wasted bones and even if my eyes become dark holes, so take the book as my last will.

Do not take it by the last will of the daughter of Ardan.

Do not take it by the last will of a believer of Mephala.

Take it by the will of a human being.

Never may the book of blood leave the temple.

Nanya of Vlânor

I do not know why the gods have shown their mercy. Two weeks have passed since I wrote the lines above. But I was discovered by a good soul. I am too weak to write long... but I will protect the Bloodscript and Ruun won't be forgotten!!!