Netruk44/uesp-wiki-content huggingface dataset:
Lore:Shrouded Vale

The Shrouded Vale is a cavern found in the region of Greenshade, within the province of Valenwood. The Shrouded Vale contains the Shrouded Hollow, a village in a pact with the Wilderking. Every one-hundred years or so, a caretaker is left alone to provide for the Fading Tree. In return, the Wilderking provides a safe haven for the Shrouded Hollow, causing the village to disappear, only coming back every hundred years to choose a new caretaker.  Like various other natural caverns in Tamriel, the Shrouded Vale is theorized to have once served as a capillary for the living body of Nirn, and once pulsed with the living essence of the   who created it.  

 

History
It is unknown when the Shrouded Hollow was established, when their pact was formed, or how many caretakers there have been for the Fading Tree. One of the two known caretakers,   started his role in  .  Sometime during his service, the   of  s inhabited the southern valley, near the cave's south entrance. After his one-hundred-year service, the Shrouded Hollow returned to the cave, and a new caretaker was needed. The Fading Tree had chosen the young   to be the new caretaker. However, the ever-present Lhurgash Clan proved to be a threat to the community and following the choosing ceremony, the Lhurgash invaded the Shrouded Hollow. A   helped the Shrouded Hollow during the assault, and slain the Lhurgash War-Captain. Following the attack, Erunor was given a dire choice, to stay with his pregnant wife, or remain in Tamriel as the caretaker of the Fading Tree. It is unknown what he chose, but regardless, the Shrouded Hollow disappeared from the cave.  Assuming that Erunor stayed behind with the Fading Tree, his service as the caretaker would have ended in  .

Gallery
 

References
Online:Crumpled Nursery Rhyme

A Thirst for Virtue, composed by a Friend

Sweet S'rendarr's Cradle, 
No soup in the  , 
No water for piping hot tea,

The puddles are shrinking, 
The spirits are sinking, 
Where went the spirits' mercy?

No tears were they crying, 
for those who lay dying, 
When water flowed free as the breeze,

Only one deserves quarter, 
And that we'll reward her, 
The sweet cat who survived the disease.
Online:Healer (Northern Elsweyr)

thumb|right|Healer
Healers are Khajiit adepts who can be found on the grounds of the S'rendarr's Cradle adeptorium. They have no unique dialogue
Online:Rimmen Palace Recesses

The crypts are accessible through this location.
 
Related Quests




Places
The Sewers
thumb|right|The Sewers
The sewers beneath the palace. The place is crawling with Euraxians and skeevers.
 

The Rimmen Crypts
thumb|right|The Rimmen Crypts
The crypts are flooded with the undead. A passage through here leads into the palace.
 

Gallery
 
  
 
    
Maps
 
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Online:Rimmen Palace

Related Quests






Residents
 
 
    
Gallery
 

Maps
 
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Online:Airavi

Airavi is a Khajiit servant who can be encountered washing clothes in the Rimmen Palace, during your mission to kill Euraxia Tharn. When she notices you, she will cower. She can be pickpocketed and has no unique dialogue.
Cyrodiil/Cathedral of St. Martin

The Cathedral dominates the southern district of  , towering over the nearby middle- and lower-class dwellings, as well as the market square just to the west.   and his acolyte   run the Cathedral, despite attempts at intimidation by  , and welcome a regular stream of worshipers from across the city.

 
Walkthrough
thumb|right|The cathedral's interior
Cathedral of St. Martin
The main chamber inside is dimly lit, with rows of wooden pews in the nave leading up to a stone altar and a wooden lectern with copies of  , The Song of Pelinal, v1 and   and  . Around the walls of the cathedral are shrines to each of the Eight Divines as well as offerings of  . A wide stone staircase leads down to the Chapel Hall and Undercroft, and nearby is a shelf with various religious books and an assortment of potions (one potion of plentiful healing, two potions of healing, two potions of minor healing, one potion of minor magicka, one potion of stamina).

Chapel Hall
The Chapel Hall comprises four separate areas. The first is a sparse dining room, with meager food and drink, but containing a shrine of Arkay and a large bookshelf holding a novice-locked strongbox, a scroll of harmony, a scroll of heal other, two   and copies of numerous books, including  ,   and  , Souls, Black and White and Spirit of the Daedra. To the south is a room with two beds, two chests, a copy of   and an amulet of Kynareth. Down the stairs to the east and west lie two rooms. The first is Neremus's room, and contains a double bed and a wardrobe, while the second is the kitchen, where a cooking pot is surrounded by food and salt piles.

Chapel Undercroft
The undercroft's main chamber has walls lined with coffins, faced by benches and chairs for the faithful. On two tables you will find a shrine of Arkay and offerings of flowers, gold and silverware. Two matching family crypts are found to each side of the main chamber, both containing a coffin and tables with offerings including flowers, gold, silverware, a lute, two copies each of Scripture of Saint Martins two volumes and a scroll of calm.

 
Residents


Notes
The Cathedral was meant to host the wedding of   and   during  . Unfortunately, the quest was cut, and you will never be able to witness the scene.
When first entering the city, you will come across Neremus and Armion on the steps of the Cathedral, locked in argument about whether the worship of Saint Martin contravenes the White-Gold Concordat.
The beggar   sleeps on a thin bedroll in one of the exterior alcoves on the southeastern wall.
Cyrodiil/A Cutter in Need

Quick Walkthrough
#Talk to   about her predicament.
#Track down   and kill him.
#Collect your reward from Ovacca.

Detailed Walkthrough
Ovacca, Tracked
Just north of the   you will come across a small campsite by a frozen lake.   resides here and is in need of your help: she has defected from   and the gang has sent an enforcer,  , to execute her. If you agree to kill him, for a reward, Ovacca will point you towards an unmarked point deep in Jeralls, southeast of  . While you head off, she will relocate to   and await your return there.

From Bruma, head to the   and then take the road south, pressing on past  . Once you arrive at  , head east and cross the river using the wooden planks over the ruined Ayleid bridge. The dirt track on the opposite end carries you past   and up a steep mountain. At the top is a small campsite with Cornelius, a Cutter sharpshooter and two  . 

It's a tough fight, as Cornelius expertly wields a two-handed weapon and will regenerate health regularly, so try to kill off the dogs and archer beforehand. Once he's dead, head back to Bruma to collect your leveled gold reward from Ovacca, who will announce her intention to move to the Imperial City and disappear from the game. 

Quest Stages
Cyrodiil/Bruma Stables

A paint horse may be purchased here for 3000 Septims from  , who can usually be found outside. Next to the main building you will find the stable itself, hosting a   for sale and  's horse  , as well as a chopping block. The inside of the stables is rather sparse: behind an adept-locked door is a cooking pot, an owned bed, some food and drink and the rare book Last King of the Ayleids.

 
Residents

Related Quests
Cyrodiil/Ila the Upright

Ila the Upright, an Imperial citizen, is the stablemaster at the  . She will sell you a   for 3000 gold and will ask for your help to  . She also owes   for some "enchanted horse hay" she bought, and the enchanter will task you with  .

Ila will sleep from midnight to 7am in the main building, eat a quick breakfast until 8am, and then spend the next ten hours working around the stables, offering her services as a hostler. At 6pm she will call it a day and head to the   for some food and drink, heading back to the stables at 10pm. The only break from this schedule is on weekends, when she will head over to   at 8am and spend two hours chatting to her business partner,  .

Upon meeting her, Ila will boast: "I sell the finest horses in Bruma. Well, the only horses in Bruma, but nevertheless the finest." If you ask what breed she sells, she'll explain: "''I sell paint horses. They're leaner and more agile than the hulking horses you'll find across the border in Skyrim. Admittedly there are "better" breeds of horses elsewhere in Cyrodiil, but none of them come as cheaply as mine.''" When asked to compare them to Skyrim's, she will note: "Faster, and leaner, indeed. Might not be able to withstand quite as many sword blows, mind you, but who cares about that, eh. Unless you tend to use your horse as some sort of a fighting partner."

Ila wears common clothes and boots, and carries a pitchfork, the   to the stables and a random selection of gold, lockpicks, rings, food and drink.

 
Related Quests
Cyrodiil/Mucky Ovacca

Mucky Ovacca, an Imperial bandit, is a defector on the run from  . She is currently hiding out just north of the   as she tries to avoid  , the enforcer the Cutters have sent after her. She will   so she can escape   and start a new life in the Imperial City.

Upon meeting her, she complains: "''I'm not a bandit anymore. I've left that life behind me. But damn if the shadows of the past won't cling to me like an addled ogre." If you ask who she is now, she will explain: "I'm no one now. But I used to be one of Thorina's Cutters. Deadliest bandits in the Jeralls. All of Cyrodiil, I'd say. But I've had enough of that life. And now I'm just another nobody. At least, I wish I was. The Cutters make that hard, though.''"

If you press her, she'll admit: "''There's a group of Cutters after me. They're not pleased that I defected and know their secrets. If I go to Bruma they'll find me, if I go elsewhere in Cyrodiil they'll find me. They'll probably find me here too, but it's my best chance.''"

Ovacca can be found sat at her campsite all day, never sleeping for fear of not waking up again, and only grabbing quick, one-hour meals at 7am and 7pm. After you agree to help her during the related quest, she will relocate to  , impatiently awaiting your return. Once the quest is completed, she is removed from the game.

She is armed with a leveled dagger, a hunting bow and 16 iron arrows. She is equipped with leveled light armor and boots, has a 50% chance of wearing a leveled light armor helmet and carries a random selection of gold, lockpicks, rings, food and drink.

 
Related Quests
Cyrodiil/County Bruma

It is ruled by   from his seat in   and has been left relatively untouched by the civil war raging north of the Jeralls, although it does face challenges from renegade Stormcloaks and a bloodthirsty  .
thumb|right|Bruma, the county capital
thumb|right| , in the greener, southern reaches of the county
 

Topographical Overview

County Bruma encompasses the southern side of the Jerall Mountains, and borders Skyrim to the north, County Cheydinhal to the east, County Chorrol to the west, and the Imperial Heartlands to the south. The county can be divided based on a latitude into two roughly equally-sized regions, the city of   marking the nominal boundary. In the north is a harsh area characterized by craggy peaks, snow drifts and icy pine forests, while in the south is a more fertile area of flowing rivers, green hills and deciduous forests.

The walled city of   lies roughly in the center of the county, while the villages of   and   lies to the northeast and south respectively. Overlooking Bruma to the west is the large massif of Gnoll Mountain, with the fabled   crowning it's peak. North of Bruma also lie the ruins of  , the once-mighty home of the Blades.

Flora and Fauna

County Bruma is home to many wild creatures, such as timber wolves,   and masked bears, and dangerous monsters including  ,   and  . The flora of the county is similar to that on the other side of the Jerall Mountains, in Skyrim, although it does present some variation based on latitude and boasts some unique plants including  ,  ,  ,   and   and  .

Routes and Pathways
A paved road links Skyrim to the rest of Cyrodiil, entering the county from the south and leaving it through   and the  . A second paved road stretches east to west, linking   to  , while numerous unmarked dirt roads help connect the county's various locations.

Places
All locations in County Bruma with individual map markers are listed. There are a few places without map markers listed for their significance.

County Capital
 
 
 

Farms, Towns, and Settlements including Inns
 
 
 
 
 
 

Ayleid Ruins
 
 
 

Camps
 
 
 

Caves

















Daedric Shrines
 

Mines
 
 

Towers and Forts
 
 
 
 

Landmarks, including Bodies of Water, Clearings and Passes
 
 
 
 
 
 
 
 

County Bruma Quests
Side Quests

















Other
In addition, many miscellaneous quests are located in County Bruma. They are listed  .
Cyrodiil/Retching Cornelius

Retching Cornelius, an Imperial bandit, is an enforcer for   who is camped northwest of   along with his two   and a fellow Cutter. He is currently tracking down defector  , who will enlist your help in killing him during  .

Cornelius only appears once you have accepted Ovacca's request, and will be found pacing around his campsite. Ovacca will warn you: "''Be warned - Cornelius, when he goes after people, tends to travel with hunting dogs and Cutter accomplices. He'll put up a fight.''" He is a tough fighter indeed, with a number of perks adding to his excellent equipment.

He is armed with a high quality leveled warhammer and is equipped with high quality heavy armor: cuirass, boots, shield, guantlets (50%) and helmet (50%). He also carries two Potions of Extreme Healing, one Draught of the Berserker, and a leveled amount of gold and gems.

 
Related Quests
Cyrodiil/The Restful Watchman

The inn is run by  , who is willing to turn a blind eye to most activities in his establishment but will need your help to get   to   against him. He also offers up  , serves food and drink, and will rent you a room for 10 gold.

During  , you will visit the inn to interrogate Bentior about the theft, while in   you will question resident fence   about  's stolen  . After spending a night in the inn, you will be approached by   with a  , while former mercenary   can be found draining flagons of ale since his wife  .


 
Residents

 From stages 0 to 100 of   
 After stage 400 of  

Related Quests
 
 
 
 
 

The Restful Watchman
The dimly-lit ground floor serves as a dining area, with a few tables with   and cheap drinks, as well as the odd coin purse and a lute in the far corner. The furniture and tableware reflects the inn's reputation, and is generally of poor quality.   can be found at the filthy counter, behind which are a novice-locked strongbox, an   and his bedroll.

The small first floor hosts two rooms, both cramped and dingy, with a single bed and a bedside table. You will be able to rent the second from the stairs, which also contains a pair of fine boots. In the hallway are a chest of drawers and a few cheap books.

 
Standard Merchandise
This is the merchandise found in the inn's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.
Cyrodiil/Ice-Wind Traders

It is located between the eastern gate and  's house, and is run by  , who will buy and sell any kind of good, as well as sell upgrades for  .

The ground floor is the main trading room and is adorned with Cedus's great variety of products. By the entrance you will find iron weapons hanging on the walls and a   display case hosting an  . Cedus can be found behind his counter, next to an empty common soul gem, an adept-locked safe and two coin purses. On the shelves behind him are a scroll of conjure familiar, a scroll of ice spike and a horker tusk, while the shelves in front host numerous cheap books, a sabre cat pelt and a bear pelt.

The adjacent room holds even more trade goods: to the left is a table with three expert-locked display cases, containing a flawless emerald, a flawless garnet, a flawless sapphire, a gold necklace, a gold ruby necklace, a gold emerald ring, a gold sapphire ring, a silver amethyst ring and a silver emerald necklace. Further along is a selection of food and tableware, as well as portions of fire salts and frost salts, an apothecary's satchel, a potion of health and a stamina poison. On the other side of the room are a number of items of clothing and armor, including some   and a suit of  .

Cedus's living quarters are downstairs and feature a dining area with food and drink and a cooking pot, and a sleeping area with a double bed, a knapsack and a flute. Also nearby are two apprentice-locked chests, a snow bear pelt and a coin purse.

 
Residents


Notes
There is a "Loot" shadowmark to the left of the entrance door.
A   lying on the counter informs customers of the store's opening times.

Standard Merchandise
This is the merchandise found in Cedus's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.
Cyrodiil/A Cut Above

It is located between the Condemned House and  's house, in the shadow of the great  . The shop is run by the local butcher,  , who is struggling to carve a niche for himself in the   merchant's market.

As with other stores, items of merchandise are scattered throughout the main trading room on the first floor and can be purchased from Fadel. These include a variety of raw meats, hanging rabbits and pheasants, chicken eggs and salt piles. Atop a barrel by the entrance are some hawk feathers, while a woodcutter's axe lies next to a bloodied chopping block. Behind the counter you will find a novice-locked strongbox, a coin purse and some  .

Fadel's living quarters downstairs are fairly spare, comprising a bed, dining table and oven. On a nearby shelf you will find a potion of healing and a potion of minor healing.

 
Residents


Standard Merchandise
This is the merchandise found in Fadel's merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.


Notes
There is a "Danger" shadowmark to the left of the entrance door.
Online:Abandoned House (Mistral)

A copy of Wardens of the Green sits on the nightstand, while Hinaamo's Journal can be found under the bed.

During the related quest, you will help the Green Lady track her quarry to this house.
 
Related Quests
Spells

Below is a list of all new spells added by Tamriel Data, separated by school of magic. Some of them are learned by reading  . Spells with multiple effects are listed under each effect but redirect to the first effect.

Spells added by Tamriel Data's dependent mods are listed on the pages below:
 
 

Province: Cyrodiil currently does not add any spells.
Alteration Spells

This is a list of the alteration spells added by Tamriel Data, sorted by effect. Spells with multiple effects are listed under each effect but redirect to the first effect.

middle|link|alt= Burden==


middle|link|alt= Feather==


middle|link|alt= Fire Shield==


middle|link|alt= Jump==


middle|link|alt= Levitate==


middle|link|alt= Lock==


middle|link|alt= Shield==


middle|link|alt= Slowfall==


middle|link|alt= Swift Swim==


middle|link|alt= Water Breathing==
Conjuration Spells

This is a list of the conjuration spells added by Tamriel Data, sorted by effect. Spells with multiple effects are listed under each effect but redirect to the first effect.

middle|link|alt= Bound Battle Axe==


middle|link|alt= Bound Boots==


middle|link|alt= Bound Cuirass==


middle|link|alt= Bound Dagger==


middle|link|alt= Bound Gloves==


middle|link|alt= Bound Longbow==


middle|link|alt= Bound Longsword==


middle|link|alt= Bound Mace==


middle|link|alt= Bound Spear==


middle|link|alt= Command Creature==


middle|link|alt= Command Humanoid==


middle|link|alt= Summon Bonelord==


middle|link|alt= Summon Clannfear==


middle|link|alt= Summon Daedroth==


middle|link|alt= Summon Dremora==


middle|link|alt= Summon Frost Atronach==


middle|link|alt= Summon Golden Saint==


middle|link|alt= Summon Scamp==


middle|link|alt= Summon Skeletal Minion==


middle|link|alt= Turn Undead==
Destruction Spells

This is a list of the destruction spells added by Tamriel Data, sorted by effect. Spells with multiple effects are listed under each effect but redirect to the first effect.

middle|link|alt= Damage Attribute==


middle|link|alt= Damage Fatigue==


middle|link|alt= Damage Health==


middle|link|alt= Damage Magicka==


middle|link|alt= Disintegrate Armor==


middle|link|alt= Disintegrate Weapon==


middle|link|alt= Drain Fatigue==


middle|link|alt= Drain Health==


middle|link|alt= Drain Magicka==


middle|link|alt= Fire Damage==


middle|link|alt= Frost Damage==


middle|link|alt= Poison==


middle|link|alt= Shock Damage==


middle|link|alt= Weakness to Corprus Disease==


middle|link|alt= Weakness to Fire==


middle|link|alt= Weakness to Frost==
Illusion Spells

This is a list of the illusion spells added by Tamriel Data, sorted by effect. Spells with multiple effects are listed under each effect but redirect to the first effect.

middle|link|alt= Blind==


middle|link|alt= Calm Creature==


middle|link|alt= Chameleon==


middle|link|alt= Charm==


middle|link|alt= Demoralize Creature==


middle|link|alt= Demoralize Humanoid==


middle|link|alt= Invisibility==


middle|link|alt= Light==


middle|link|alt= Night Eye==


middle|link|alt= Paralyze==


middle|link|alt= Rally Humanoid==


middle|link|alt= Sanctuary==


middle|link|alt= Sound==
Mysticism Spells

This is a list of the mysticism spells added by Tamriel Data, sorted by effect. Spells with multiple effects are listed under each effect but redirect to the first effect.

middle|link|alt= Absorb Attribute==


middle|link|alt= Absorb Fatigue==


middle|link|alt= Absorb Health==


middle|link|alt= Absorb Skill==


middle|link|alt= Almsivi Intervention==


middle|link|alt= Detect Key==


middle|link|alt= Dispel==


middle|link|alt= Reflect==


middle|link|alt= Soultrap==


middle|link|alt= Telekinesis==
Restoration Spells

This is a list of the restoration spells added by Tamriel Data, sorted by effect. Spells with multiple effects are listed under each effect but redirect to the first effect.

middle|link|alt= Cure Blight Disease==


middle|link|alt= Cure Common Disease==


middle|link|alt= Cure Paralyzation==


middle|link|alt= Fortify Attribute==


middle|link|alt= Fortify Attack==


middle|link|alt= Fortify Attribute==


middle|link|alt= Fortify Fatigue==


middle|link|alt= Fortify Maximum Magicka==


middle|link|alt= Fortify Skill==


middle|link|alt= Resist Frost==


middle|link|alt= Resist Normal Weapons==


middle|link|alt= Restore Health==


middle|link|alt= Restore Skill==
Online:Chrimarbina

Chrimarbina is a Khajiit who can be found in the Rimmen Artisans District, watching Tahara's show.
 

Dialogue
After the beast has been returned:
:''"Do you think it's safe to keep such creatures in the middle of town? If that dog escapes again, who knows what it will do?"''