Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Oblivion Qaja'Kar

Oblivion Qaja-Kar



Description
If you like factions where you steal things or kill people, then this is the faction for you. But you must be a Khajiit to join the gang. There are 46 quests in the gang. 5 quests for each city (except for Kvatch) and after you finish those you will have five more quest in the Imperial City. And it comes with a Miscellaneous quests. If you do not like traveling this will be a good guild for you. The only places you will be is in the cities only. And all of those places you can get to them by fast travel or by traveling on the roads. You will also get three helpers that will help you in the quest or even help you if you want to just kill or steal something and they can carry items for you. And the gang leaders will sell you unlimited Skooma, Lockpicks, & Probes. And there are secret passages in all the cities (except for the Imperial City) so you can sneak out or in the city if the guards are after you or if you have alot of bounty on you. 


Patches/Addons
 

Notes
Tes4Mod:Oblivion Quest of the Week

Oblivion Quest of the Week

  For the compilations only; some individual quests don't require it.


Description
Quest Of The Week (QOTW) is where us group of modders will make a miscellaneous quest weekly for Oblivion and Shivering Isles. We will make twenty quests a year which will be a season of QOTW. 

See the entry for a description of the quests included in each "season".


Patches/Addons
 

Notes
The "Medium Quest" rating is for each individual season, not the compilation as a whole.
Tes4Mod:Orden des Drachen

Orden des Drachen



Description
Have you already left Cyrodiil behind? 
''Then you do not know what happened after the death of the Emperor's son, do you?''

The Oblivion gates are closed, the Amulet of Kings is shattered, but the Empire is not saved. Rebels spread fear and terror in the counties of Cyrodiil. Meanwhile, talk about the old sword prophecy is getting louder. Will the hero of Kvatch again prove to worthy and able to save the empire from the chaos?


Patches/Addons
A patch for DLC Frostcrag is available here.
A patch for Better Imperial City is available here.
Patches for UL Jerall Glacier and Snowdale are available here.
A patch for Sensual Female Walks by Surazal is available here.
A compilation patch for Midas Magic, Gates to Aesgaard 1, Frostcrag Reborn, Frostcrag Village and UL Snowdale is available here.
Patches for various other mods are available here.
An in game map with all locations noted (in English) is available here.


Notes
This mod has a wiki, hosted by Dark Creations.
Tes4Mod:Order of the Virtuous Blood Extended

Order of the Virtuous Blood Extended



Description
OVBE takes the Order of the Virtuous Blood vampire hunting faction and expands it into a fully realized playable faction. The player must help the Order grow from an organization of dubious efficacy into a truly effective vampire hunting force spanning all of Cyrodiil.

This version only contains Act I & II of III, which is comprised of two minor quests and twelve major quests. All of the major quests have multiple solutions and support any combination of stealth, diplomacy and brute force that the player wishes to use. It is possible to complete all of the main quests without engaging in combat. 

The quest line can be started any time after completing the original Order of the Virtuous Blood quests without killing Roland Jenseric. Once 10 vampire dust has been "sold" to the Order, Roland will want to talk to you about expanding the Order's membership. An effort has been made to make this mod fit seamlessly into the world of Oblivion and its lore and attentive Oblivion players will find many "easter egg" references. Because it is impossible to experience everything in a single playthrough it is recommended to save often if you want to try a different solution to see what happens.


Patches/Addons
A compatibility patch for StarX VVR is available here.


Notes
This mod is included in Vampire Hunting.
Tes4Mod:Origin of the Mages Guild

Origin of the Mages Guild



Description
This is a strict lore mod and is designed primarily for lore fans and the type of game they usually play. Any player can play it, Audio speeches exist for all areas covered by this mod so you can use this mod to brush up on your game lore if you wish. More detailed information is found mainly in various lore books in the game. Any info not found in books is found in the game by talking to various NPCs, doing various quests, finding various notes in secret places. Also the addon Vile Lair provides some lore for this mod but that plugin is not required by this mod. I would recommend you get it if vampire lore interests you. For lore purposes, consider Vile Lair to be a Black Marsh Clan addon due to the sleeping NPC and its location in the Black Marsh.

This mod allows you to restore the Mages Guild back to its former glory after Traven's years in power brought it to the brink of ruin. The mod is based on the book "Origin of the Mages Guild" and it is the guild described in that book that you will be recreating in this mod. By completing various quests you will see the Guild slowly live again, with visitors, students and others coming and going as old areas are reopened, new staff hired and new research implimented for the good of all.

The mod will work right from the start of the game and if enabled when you create a new character will slowly reveal areas of the guild that got shut down as a result of Traven's policies. If enabled it after you become Archmage, access to most areas is granted but if you lack the right skills, some areas may remain off-limits until you reach at least Apprentice in all schools of magic. By the time you are Archmage, you will not only have a reason to study magic but you will know what you want to restore and when you finally have the power to do it. I present you with quests that allow you to do just that.

Before the end of the last quest you will have a fully functional Guild to be proud of and will have been introduced to several lore-based topics via audio briefings available from various characters throughout the mod.

The other thing you may stumble across is a few FREEPLAY quests that just happen when you stumble upon them. All come complete with extra Audio to explain game lore and all can be done by anybody, even players that never joined the Guild. One adds the Cyrodiil vampire clan back to Oblivion so they finally have a real presence inside the Imperial city as they should, and explains vampiric lore and the differences between various clans.

Expect to see lots of necromancers, ghosts, zombies, skeletons and vampires are you progress through this mod, as well as the usual "go here, do that" type quests.


Patches/Addons
A patch for Better Cities is included in the Better Cities archive.
A patch for Hoarfrost Castle is available here.


Notes
Tes4Mod:Pickman's Model

Pickman's Model



Description
A dark adaptation of H.P. Lovecraft's masterpiece "Pickman's Model," featuring a full questline ranging from the streets of Chorrol to the backwater town of Hackdirt including a grand mystery to solve, complete with new dungeons, NPCs, Player housing, weapons and voice acting. 

Quest begins in the Oak and Crosier in Chorrol.

I have really strived to fit this mod seamlessly into Cyrodill without breaking the feel of the original story. Mind it is a sort of loose adaptation, but what I was really trying to do was capture the atmosphere. If anyone has read dream quest of unknown Kadath, this would take place in between the two stories. After Pickman is distanced from his humanity, but before he becomes the "Ghoul formerly known as Pickman".


Patches/Addons
 

Notes
Despite the author's declaration of it being an alpha release, the mod is playable.
Tes4Mod:Potion of the Gods

Potion of the Gods



Description
This quest will take you on a long journey, starting from a book store to battling a room full of zombies! When playing, make sure that you read all of the books that are given to you. They have quest-important info.


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Notes
Tes4Mod:Quest for the Elements

Quest for the Elements



Description
A man named Alex appeared in Bravil, searching for help. He wants you to retrieve the Elemental Stones from the temple, and light the Elemental Lighthouses with them, so the elements in Tamriel will be balanced.

But... are Alex's intentions really that noble? Did he really tell you everything? And who is this Wise One, who tries to prevent you from lighting the lighthouses, saying you are making a mistake?	

This mod focuses on the action side of Oblivion, even though I am an RPG fan. When saying action I don't mean fighting (believe me there is fighting, but that's not the main point) but traps and other things like that. Oh and if that wasn't clear yet, this is a quest mod. With quest markers, journal entries, etc. 

Sorry, no voice acting. I've tried to find actors, but had no luck. DO NOT have companions follow you while doing this quest. They WILL die or get stuck.

Also, this mod is based on the GBA game Golden Sun. There aren't many similarities, but there are a few and people who have played the two games will notice them.


Patches/Addons
A patch for Roads of Cyrodiil is available here.


Notes
This mod is not compatible with Fighters Guild Quests.
Tes4Mod:Random Tasks

Random Tasks



Description
This mod creates a job board in the Imperial City Market District just outside the Black Courier offices. On the board collection jobs are listed, asking for delivery of ingredients, books, or just random items. Every week 8 random jobs appear.

To take a job, take the paper from the job board. When you've got whatever the poster requested, turn it in to "Mudcrab" (the orc next to the job board).


Patches/Addons
 

Notes
Known Issues:
There may be extra job postings up after several weeks. This is due to either a problem with the PlaceAtMe function losing refs, or more likely, refs being changed when the load order is changed. I've decided to ignore this bug. Either way, fixing it would require a complete rewrite. The changes in 1.1a mitigate this, and it's an easy matter to just pick up extra scrolls.
The job scrolls are NOT HAVOKED. This is deliberate. I thought about making them quest items so you couldn't drop them, but that would just be evil. I recommend only putting them into containers and not dropping them.
The script uses the dreaded disable to get rid of job scrolls. I've been unable to find a way around this in vanilla oblivion (books have a special activate so you can't just throw them in a garbage can). The number of zombie refs will be fairly small unless you play for a long time - a max of 8 are created every 7 game days.
Tes4Mod:Reclaiming Sancre Tor

Reclaiming Sancre Tor



Description
Reclaiming Sancre Tor is an in-depth story based expansion pack that adds hundreds of new characters, overlapping quests, new worlds, and multiple unique dungeon levels to the original Elder Scrolls IV: Oblivion RPG by Bethesda Softworks. The story surrounds a contingent of Blades from Morrowind who have reclaimed the ancient ruins of Sancre Tor in the aftermath of the Oblivion crisis. The player is invited to join their ranks and must aid the Blades in serving the Empire as well as unraveling their own destiny.

This mod is designed to be a continuation of the Blades plotline at the end of the game's original Main Quest; as such it will not be accessible by the player until after the completion of all stages of the Oblivion Crisis. Upon completion of the Main Quest, some time must pass before the player will be summoned to Cloud Ruler Temple to begin the mod's primary questline so do not be discouraged when the mod does not begin immediately on load. You must collect the Imperial Dragon Armor reward at the end of the vanilla Main Quest to initiate this expansion. It is not necessary to be a member of the Blades faction prior to beginning this mod, nor a saintly paladin, however infamy will play a part in determining the rewards the player receives.

RST's layered main storyline includes a period of basic training in the Blades where you will learn about the Order and earn your place in it, followed by a bit of spywork under the Blademaster Bruin Hrothgar, and ending with a troubling prophecy that only you can unravel as the Hero of Destiny. Earn your ranks in the Blades, meet new characters and creatures, travel to faraway realms, and fill your chests with treasures, weapons, and armors galore. RST contains a little bit of everything for everyone, making it a truly unique Oblivion gaming experience.

In addition to the main quest, RST also includes a few minigames, and sidequests for the hearty quest loving adventurer out there. Each new village has a quest of its own for the resolving and all have unique rewards for your hardwork. There are also some hidden bonuses and quirky easter eggs thrown in to honor the Bethsoft tradition of pop culture references and witty jabs.


Patches/Addons
A patch for Better Cities is available in the BC archive.
A patch for Castle Domrose is available here.
A patch for Kragenir's Death Quest is available here.
A patch for KDQ and Cliffs of Anvil (used together) is available here.
A patch for Open Cities is available here.
A patch for Roads of Cyrodiil + UL Skingrad Outskirts is available here.
Patches for Thievery in the Imperial City and ImpeREAL Empire Unique Forts are available here.
Patches for UL Cheydinhal Falls, Cliffs of Anvil, Cloudtop Mountains, and Skingrad Outskirts (without RoC) are available here.

Notes
Tes4Mod:Red Head Gang

Red-Head Gang



Description
This is a series of quests and girl companion mod. Cecilia, a young Breton girl is looking for her father, who disappeared several days ago. One of her father's friends may know the whereabouts, but he lives in the sewer under the Imperial City, from where strange creature's sounds come out. When she thinks you look strong enough, she will ask you to help her to find her father.

NPC "Cecilia" will be a companion of your journey. She has basic companion functions:
Training with her (it's not like NPC trainer in vanilla oblivion. She will be a sparring partner in real fight. Not available at first.)
Map marker (to find where she is anytime)
Follow/Wait order
Inventory share function (change clothes/armors/weapons)
Go home order (available after she invites you to her house)
Also she will sneak or ride a horse as you do.

In the story, you will face the opportunities to save some NPC's life or not. Even if you fail, the story can continue. This quest contains:
3 Sewer type dungeons
1 Enemy Base (Fort)
1 Enemy Castle
etc.

Some re-textured clothes and armors:
1 miniskirt
1 normal length skirt
1 set of re-colored iron armor (for female) and shield
3 types of female iron cuirasses with miniskirt
1 chainmail cuirass with miniskirt
1 helmet for enemy gang


Patches/Addons
A patch for UL Cheydinhal Falls is available here.


Notes
Tes4Mod:Repetition: Imperial Requisition Quests

Repetition: Imperial Requisition Quests



Description
This mod adds 8 quest givers that sell scrolls that give instructions on how to complete each quest. The quests are generic and repeatable. Talk to NPCs to get clues on the quest givers locations.


Patches/Addons
 

Notes
Tes4Mod:Retrieving Morovir

Retrieving Morivir


Description
This mod adds a small quest to the game. It is fully voice-acted as of 2.1. It is activated by speaking to Actius Morovir in the Imperial Market District. He stands outside the Gilded Carafe, presumably waiting for somebody to approach him. When you speak to him, it should begin the quest. It is a simple retrieve & return quest - you go to the location, get the item, and bring it back for a reward.

Note: There is purposefully no quest marker to the location of Morovir. Actius gives you fairly descriptive directions, and it's not that hard to find. I find it more immersive this way.

Patches/Addons
 

Notes
Tes4Mod:Return of Shadows Chapter I

Return of Shadows Chapter I



Description
An Immense, Intense, Action Packed Dark Themed Quest and Guild Mod. Armor, Quest, Spells, Items, NPCs, Music and more. 
The Most Immense Guild Base you will ever see. 
Realistic and Lore correct Story! 
Over 20 New Dark Themed Spells 
Over 50 New Npcs added to the game. 
Over 20 New useful and Unique items added. 
Custom Armors, clothing for good and evil. 
Plot twist you won't see coming. 
Deep and Powerful. 
Fight real fights, Face powerful enemies. 
Your Enemies will pull no punches, and use whatever they can to defeat you! 
Shadowknights are as equipped as batman, How else could you kill a hero? 
Return of Shadows brings it and we bring it hard. 


Patches/Addons
Missing icons: A patch for various missing icons.


Notes
Tes4Mod:Return of the Ayleids

Return of the Ayleids



Description
With the empire in a state of crisis, a new threat reveals itself to the empire. The Ayleids walk Tamriel again, and it's up to you to find out how and why. Team up with Eredur, a skilled elven archer, and uncover the secrets of the Ayleids once and for all. You will be thrown into the very depths of Cyrodiil, you will walk along it's very borders. If you succeed, you will save the empire from this threat, and you will likely be rewarded for your actions.


Patches/Addons
 

Notes
This mod will likely have problems with any mods that heavily alter Ayleid ruin interiors and exteriors.
This mod is compatible with Lost Sword of the Ayleids.
Tes4Mod:Return of the Dark Brotherhood

Return of the Dark Brotherhood



Description
Some period of time after the purge of the traitor from the ranks of the Black Hand, the remaining members from all over Tamriel have come together and begun rebuilding the broken Guild back to its former glory...

As the Listener, you have been approached in your sleep by a new initiate to the Dark Brotherhood, and he has a message for you from a high ranking member of the Family...

This quest mod increases the storyline of the Dark Brotherhood Guild, and is to be played after you become the Listener; simply go to sleep after installing the mod, and you will be greeted by someone...


Patches/Addons
 

Notes
Tes4Mod:Revival of the Dark Brotherhood

Revival of the Dark Brotherhood

  Downloading this requires registering on TESAll; I didn't really see the point for one file.


Description
This plugin features a plot that is based on role-playing game forums. Because of this, most NPCs have had their own history, their own character, as well as their role in the world. Another feature of the plugin is that NPCs - City residents - have the appearance of players' characters, those who attended a forum dedicated to this role-playing game, and were sympathetic to the plight of the plugin.

Our primary objective was not to create fashion, stuffed with new items and monsters, and a plug-in which the most interesting and realized it would be logical continuation of the story of the protagonist as a Dark Brotherhood assassin. Topics of the quests are based on scenes from the role-playing game, and the authors have tried to capture the atmosphere maximum City of Night, Dark Brotherhood spirit and life of the assassins and other residents of the city.

The plugin includes the location City of Night, as well as a few quests in which the authors tried to implement some of the scenes described in the roleplay.

In the future we plan to continue the creation of plug-in which will be implemented by all the other upcoming quests.

To begin the quest City of Night, you must fully complete the Dark Brotherhood questline and after you become a Listener of the Night Mother, go to sleep (a few hours). You will dream, in which you get all the necessary instructions. Refer to the list of quests in the readme.

(This translation is via Google Translate and may not be completely accurate.)


Patches/Addons
 

Notes
Tes4Mod:Riddle Hunt

Riddle Hunt



Description
This is a small mod for riddle-solving treasure-hunters. The first Clue/Riddle is in Elven Gardens District on a stone. I did not make most of the riddles, but I have changed them to fit better in the game world. Some of these riddles are quite hard but definitely solvable.


Patches/Addons
 

Notes
Tes4Mod:Righteous Hitman

Righteous Hitman



Description
This is my first quest mod. It adds a series of quests for good characters. A monk in a small chapel hires you as a bounty hunter. You defend the innocent by killing dangerous criminals in a "Boondock Saints" kind of way (great movie, by the way). There is lot of investigating and detective work in these quests so many quest stages don't have markers. You have to track down a target, kill them, and bring proof of their death back to the chapel. I really liked the way the Dark Brotherhood works and I thought it would be great to have something like that for good guys. Upon completing all the assignments, you will be given the opportunity to unlock some special items. Most of the enemies are leveled to the player but still pretty tough. I suggest being at least level 15 or so. Depending on how quickly you can figure out where targets are hiding, this is probably about 3 or 4 hours of gameplay.


Patches/Addons
 

Notes
Tes4Mod:Rips in Time I - The Time Rippers

Rips in Time I: The Time Rippers



Description
This mod adds a new guild called The Time Rippers. They named themselves after ancient wizards who were able to travel through time and space very quickly. They have found a way to travel through time rips, making it easier travelling to places.

The new guild gives you three new ways of transportation:

1 - The Time Rip: once you have gathered time dust from a city and used the solution on the rip you can travel to that location from the time rip. (But you can't travel back from the city to the base!) Sometimes there will be an error and the rip will teleport you to the corrupted time zone, this is a big puzzle, but you don't have to solve them all at once, just try to find a stable time rip inside of it and you can teleport to your original destination!

2 - Crumbled Time Dust: using this item will teleport you to the unstable time rip zone, which allows you to fastforward (aka fast travel in normal oblivion) to any discovered locations. Sometimes it will teleport you to an ancient shrine and when you got the right materials with you, you can learn a spell there which leads us to this:

3 - Custom mark and recall: This is divided into three spells:
Rip Time: Rips the time, creating a portal that teleports you to where you have set your 'Mark Time' Spell
Mark Time: Sets a location as target for your Rip Time spell
Mend Time: This heals your previous Time Rip you created with 'Rip Time'

In the Corrupted Time Zone there are also seven secret items to be found. Six rings and one robe. But they are not normal items, when equipping them you will have the option to 'use' the item, giving you a speciall buff, but you will have to wait a bit (about an hour, real time, not in-game oblivion time) before the item is recharged.


Patches/Addons
 

Notes
Using crumbled time dust will teleport you to a location where you can only fast travel out of, so any mods that permanently disable your fast travel will get you STUCK, so disable those mods first!
Teleporting to Tamriel from Shivering Isles and opposite is not advised (with the use of my mark/recall spell)! I don't know what the consequences of that are!
Tes4Mod:Ririlos Rätselhafte Schnitzeljagd

Ririlos Rätselhafte Schnitzeljagd (Ririlos' Puzzling Paper Chase)



Description
The mod Ririlos' Puzzling Paper Chase is about a series of notes in which information is given, where the next note is.

At the end you get a reward.


Patches/Addons
 

Notes
This mod is compatible with Better Cities.