Netruk44/uesp-wiki-content huggingface dataset:
Lore:Javad Tharn

was an   mage from the noble   of  . Javad Tharn was the son of   of  . Javad had led a campaign on the region of  , attempting to destroy the province of   by corrupting the  ,  . 

 

History
Javad was born into House Tharn of Cheydinhal. His mother was Euraxia Tharn, who was the ruler of Rimmen for several years. His uncle was  , the Overlord of  , and Chancellor of the   during the reign of Emperor  . Before the   in  , Javad Tharn was considered a celebrity in the  , partaking in various social events.  As time went on, Javad Tharn had garnered more influence and became involved in the dark arts of  , following his uncle's steps and becoming acquainted with  , and the  . In  , Javad Tharn had reunited with  , an Imperial Envoy-Scholar that traveled Tamriel to write ''" ."'' Javad had cast the scholar into the ruins of  , underneath the modern-day city of  . Fortunately for Terentius, he was able to escape into  . 

Eventually, in 2E 582, Javad Tharn was one of the leading figures in the campaign to capture the region of Reaper's March, a borderland between   and  . Tharn had utilized dark magic to corrupt the Mane, Akkhuz-ri. Javad had enlisted the help of the  , a cult dedicated to  . Initially, the invasion over Reaper's March was meant for its annexation, but Javad Tharn had an ulterior motive that related to the downfall of Elsweyr and the First Aldmeri Dominion.  Javad had assumed control of the Stonefire Cult, and had ordered for the construction of a   in the Temple District of  , during the Colovian Occupation.  However, his plans were foiled by the Arenthian Resistance, and an   of the Dominion. The Dark Mane had been subdued. Javad's cult had wreaked havoc across Reaper's March, and the Dark Mane was ultimately sealed in the temple of  , by one of the Lunar Champions. The sister that was forced to vessel the Dark Mane was kept in Moonmont and later used by Javad in his final battle. 

Javad Tharn and the Stonefire Cult had launched an attack on the city of  . He took refuge inside the   as the Moon Hallowed, and the chosen Lunar Champion attempted to stabilize the conflict in Dune.  As part of the Lunar Champion's final step, the two must walk the  , where they would face Javad Tharn, and the Lunar Champion becomes the Mane. The two witnessed a possible future which would result in the fall of the Aldmeri Dominion, should they fail in their quest.  However, they were able to persevere and encounter both Javad, and the Dark Mane at the Den of  . In the end, the Mane, and the Moon Hallowed had prevailed, and the battle against Javad Tharn was over, with the noble's death in the process.  Javad Tharn's soul would be cast into the fortress of Heart's Grief, in the planes of  , imprisoned with other figures like him at the time, alongside Mannimarco.  His mother considered the Vestige a monster for killing her son over trying to destroy Reaper's March and dreamed of torturing them for a dozen years, but after meeting the Vestige she considered them not to be worth the effort. 

References
Lore:Temple of Agamanus

The Temple of Agamanus is a Khajiiti ruin located south of Corinthe, in the province of Elsweyr. It is dedicated to the eponymous Sphinx of Gazia, Agamanus,  and prior to its abandonment, the temple greeted pilgrims on their journey.  
 

History
At some point in the   in the late  , a faction of warrior-priests led by Sir   took over the Temple of Agamanus and partook in rituals.  They later attacked the   in Corinthe and took a tablet that they believed was sacred to their order. In actuality, the tablet held the key to decipher an  , one that could reveal the location of the  . The Guild's loremaster,   enlisted the help of the  , who needed to locate the halls for their fourth piece of the  .  Sir Galandir left the temple and ordered his knights to guard it with their lives.  The Eternal Champion delved into the ruins and located the tablet in its depths. With it returned to the Mages Guild, the champion was able to locate the Halls of Colossus. 

Ever since the Eternal Champion defeated   and ended the Imperial Simulacrum, Imperial-loyalists took pilgrimages across Tamriel to re-trace the champion's steps throughout their quest,  and sometimes stop at the Temple of Agamanus.

References
Legends:Preying Elytra

Notes
Elytra previously appeared in the Shivering Isles expansion for Oblivion.

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Legends:Wake the Dead

Notes
This card's ability applies the Awoken Dead card effect.

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Legends:Elytra Noble

Notes
Elytra Nobles previously appeared in the Shivering Isles expansion for Oblivion.

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Legends:Felldew

Notes
This card's ability applies the Felldew Euphoria card effect.
Felldew previously appeared in the Shivering Isles expansion for Oblivion.

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Legends:Haskill

Audio
 
 

Notes
The number Haskill chooses is at random between 0 and your max magicka (or 12, if your max magicka is over 12).
The UESP exclusively revealed this card prior to the release of Isle of Madness.
Haskill previously appeared in the Shivering Isles expansion for Oblivion.

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Online:Elinhir Private Arena

As the name suggests, this house is centered around a fighting arena, which is equipped with a lava pit in the middle and switches to activate lava, lightning, and blade traps. A compact two story house connects onto a veranda with views of the lava flow.

 
Furnishings

Unfurnished
46 Items




Furnished
186 total Items. Includes the above, in addition to:



Notes
The house attached to the arena is a reuse of the Domus Phrasticus albeit with an upstairs balcony extending over a porch and with two doorways on the ground floor but no actual doors.
The house was originally available for   unfurnished and   furnished before its return in 2021.

Maps
 

Gallery
Online:Frostvault Chasm

It was first available from May 16 to May 30, 2019. It returned in 2021, and was available from March 22 to April 1. Accessed by a Dwarven lift, the stairs from the entrance area lead down to a large suspended platform which lacks railings. This platform connects to a Dwemer building with a central room that branches into two balcony rooms to the northeast and northwest.

 
Furnishings

Unfurnished
14 Items

;Lighting (14)
;;Lightposts (8)
:*  (8)
;;Sconces (6)
:*  (3)
:*  (3)


Furnished
93 total Items. Includes the above, in addition to:



Maps
Online:Anais Davaux

right|thumb|Anais and her trusty steed
Anais Davaux is a Breton messenger working on behalf of Abnur Tharn. She can be found outside the starting cities of each alliance with a message for you that starts off the Elsweyr prologue quest. To find her, look for The Impresario's tent in each of the three starting cities. She will not appear if the prologue quest is started through the Crown Store. 

She also appears near Riverhold, Rimmen, and inside the Grahtwood/Elsweyr gate to start off the Elsweyr main quest, A Rage of Dragons.

 
Related Quests



Dialogue
The Demon Weapon
She'll be just outside your starting alliance city (see above):
:''"If I may be so bold, you match the description I was given. I have a message to deliver to you. If that's all right."
:A message? Who's the message from?
:"An old wizard hired me. Called himself Abnur Tharn and claimed to be a battlemage in service to Emperor Varen Aquilarios, if you can imagine such a thing. He was quite insistent I find you and deliver his words exactly as he relayed them to me."
:What's the message?
:"Forgive me, but I can't duplicate his imperious inflections. Ahem. "The great Abnur Tharn requires your assistance. With it, we can end the Three Banners War. Report to me immediately if not sooner." He asked me to mark his location on your map."
:I'll find Abnur Tharn and see what this is all about.'''

If you speak to her again, she'll say:
:''"Pardon my candor, but the old wizard kind of frightened me. He was rather intense. And obnoxious. Hasn't quite gotten over the fall of the Empire, I suppose. If there's nothing else, I'll be moving on shortly. The work of a courier never ends."''

A Rage of Dragons
She'll be in various places in Elsweyr (see description above). If you have not started The Demon Weapon, she'll greet you with:
:''"Ah, excuse me. If I may be so bold, you match the description I was given. I have a message for you, if you're willing to accept it."''

Otherwise, she'll say:
:''"Pardon my intrusion, but I have another message to deliver to you. And if you don't mind my saying so, it's good to see you again."

:A message? For me?
:"More like a summons, really. Comes from Abnur Tharn, who once advised Emperor Varen of Cyrodiil. He wants to see you in Riverhold, in Northern Elsweyr. Said it involves the Khajiiti Defense Force and a rage of Dragons, if you can believe it."
:'''I'll travel to Riverhold and see what Abnur Tharn wants.
:"Not to complain, but the old wizard frightens me. He has such piercing eyes. And the way he talked about Dragons made my hair stand on end! If there's nothing else, I need to move on. These messages won't deliver themselves."''
Legends:Seducer Darkfire

Audio
 
 

Notes
This card depicts a Dark Seducer with white skin, as they appeared in earlier instalments like Daggerfall and Battlespire. Seducer Darkfires first appeared as a type of enemy in ESO.

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Legends:Doomfang Ally

Audio
 
 

Notes
This card's summon ability applies the Doomfang [Attribute] card effect.
The character portrayed in the card is a member of the Forsworn of the Reach. He appears in the cinematic for The Betrayal. He is holding a poisonous toxin that's a mix of Deathbell, Falmer Ear, Nirnroot, Red Mountain Flower.

Gallery
Online:Picking up the Pieces

I'm surprised Quintus was ever allowed to walk the halls of the Imperial Library. If the number of records left in his estate are any indication, he was as delinquent a borrower there as any bank in Cyrodiil. No one came to collect after I sorted out the matter of inheritance, so they're mine now.

  
There might be more about the Dwemer found in these dusty boxes than anywhere in the world. I could spend years digging through the volumes, but I'm curious about what else Quintus was up to in the months before the expedition to Volenfell.

  
Quintus really was hopeless without me. There's nothing in his notes on   I don't already know. That was my last lead.

  
Poring over months' worth of Quintus's obtuse observations hasn't been a total loss. Before I forced his hand on retrieving the Eye, he was collecting information on another artifact with even more potential to shake up the historical community: The Mad Rock.

  
It's Wrathstone. Quintus's translation was lazy.
Arena:Meir Darguard

The ruler is Baron Andoryan. Its rival is Kings Guard.

Meir Darguard has road connections to Eagle Brook, Meir Thorvale, and White Haven.
 

Locations
Arena:White Haven

The ruler is Lady Gwynanna. Its rival is Meir Thorvale.

White Haven has road connections to Shornhelm and Meir Darguard.
 

Locations
Arena:Meir Thorvale

The ruler is Lord Peryval. Its rival is White Haven.

Meir Thorvale has a road connection to Meir Darguard.
 

Locations
Arena:Cloud Spring

The ruler is Prince Edwyval. Its rival is Raven Spring.

Cloud Spring has road connections to Farrun, Jehanna, and Dunlain Falls.
 

Locations
Arena:Dunkarn Haven

The ruler is Lady Elolda. Its rival is Karthgran Vale.

Dunkarn Haven has road connections to Evermore and Raven Spring.
 

Locations
Arena:Karthgran Vale

The ruler is Lord Peryrick. Its rival is Dunkarn Haven. Dunlain Falls also has a rivalry with Karthgran Vale.

Karthgran Vale has road connections to Raven Spring and Dunlain Falls.
 

Locations
Arena:Raven Spring

The ruler is Baron Andoryan. Its rival is Cloud Spring.

Raven Spring has road connections to Hammerfell, Dunkarn Haven, and Karthgran Vale.
 

Locations
General:Elderscrolls.com Archive/Timeline

This page contains text from the old Timeline page of the official site. Some of this information was unique and not found in any of the games, and is therefore listed here to be used as a reference in lore articles. The original page can be found here.
----
Online:The Scavenging Maw

The Scavenging Maw is a large and powerful Hunger that serves as the first boss of the Depths of Malatar. It is encountered in Fort Mistwatch's storeroom, feasting on the purified soldiers. 

During combat, it can summon regular hungers called Maulers, or its own shade to strike targets. Periodically it will vanish, and a notice will appear on screen saying that is lurking and waiting to strike.
 

Related Quests



Skills and Abilities
As a boss type enemy, the Scavenging Maw is immune to all crowd control effects.

;Slash: A basic melee attack that deals moderate physical damage.
;Rake: A basic melee attack that deals moderate physical damage.
;Puncture Wound: Getting hit by Rake deals minor physical damage over time.
;Retch: The boss spews poison dealing moderate poison damage over time as indicated by a red cone in front of it. Do not stand in front of the boss unless you are the tank. The tank should keep the boss as still as possible as the boss will turn when doing this attack.
;Retched Bile: Pools of poison will appear under whoever is hit by Retch dealing moderate poison damage over time. 
;Hunger Pangs: The boss disappears and summons shades to strike all players. Roll dodge or block to avoid this. If all players avoid this, it will net players an achievement.

Hunting Phase
At 80%, 50% and 25% on veteran or 50% and 25% on normal, the boss disappears and enters the Hunting Phase. Run around the room to find the boss quickly.

;Hunting Proboscis: The boss places AOEs on the ground that deal moderate physical damage when touched. Avoid them if possible. If no players are hit by this, it will net players an achievement.
;Devour: Once found, the boss will grab the nearest player and start devouring them doing very high physical damage over time. Interrupt the boss quickly to prevent this.
;Summon Mauler: On veteran mode, maulers will be summoned to attack the party periodically while the boss hides and should be killed quickly.

Achievements
Achievements associated with this enemy:
 

Notes
It is seen on the dungeon's loading screen.
Online:The Weeping Woman

The Weeping Woman is a nereid that serves as the second boss of the Depths of Malatar. Found in a room in the Ruins of Garlas Malatar, surrounded by the ice statues of Aurorans and other victims, she seeks to take the Wrathstone back from you. She may summon Frost Atronachs awaken the Stone Watchers present in the room to aid her during the fight. An unnatural permafrost blocks the passage out of the room, which will only melt after she has been killed.
 
  
Initially, the Weeping Woman is an Ayleid woman, lamenting the sacrifice of her people. She walks to the center of the room and shatters into chunks of ice, returning as a leimenid. 
 

Related Quests


Skills and Abilities
As a boss type enemy, the Weeping Woman is immune to all crowd control effects.

;Frost Bolt: A basic ranged attack that deals moderate frost damage.
;Shivering Swat: A basic melee attack that deals minor frost damage.
;Frostbite: Getting hit by Shivering Swat or Frost Bolt will deal minor frost damage over time.
;Gelid Globe: A charged heavy ranged attack that deals very high frost damage as indicated by a red circle around the target. Block or dodge this if possible. This will also summon a Frost Atronach to attack the party, and it should be killed quickly to simplify the fight. Ensure the party has enough DPS to kill the atronach before the next is summoned.
;Glaciation: The boss summons a large frost AOE either in the centre, middle, or outer portion of the room that deals high frost damage over time. Avoid this if possible. As the fight progresses, 2 of these areas will be covered in frost instead of 1.
;Summon Stone Watcher: At 75%, 55% and 35% health, the boss summons a Stone Watcher to attack the party, this should be killed quickly to simplify the fight. The message "A Stone Watcher has awoken!" appears to inform you of this.

Dialogue
;Entering combat:
:"For her, we kept it hidden from our brethren and   with our tears. Here you too will drown."

;Idle:
:''"You won't take it. Not after all our sacrifice."
:"All their pleas fell on deaf ears. I can still hear their desperation."
:"She told us to protect it, no matter the cost."
:"We had to keep it from them, no matter how much they needed it."
:"We stood by as   crumbled, but it remains here. That's all that matters."

;In battle:
:"My tears cling to everything, and drown it in my sorrow."
:"There is no choking down this bile!"
:"Weep as I do!"
:"This is our anguish!"
:"Share in our grief, forever."
:"Gloom hangs over us all."
:"Feel the weight of our loss!"
:"A cold heart does not numb this pain!"
:"The guiding light burns everyone who reaches too closely."
:"Their sacrifice was not in vain."
:"Who will weep for you?"

;Group wiped
:"I have no tears left for you."
:"You have paid the price they paid."''

Achievements
Achievements associated with this enemy:
 
  
Bugs
Online:Radiant Orb

The Radiant Orb empowers the Radiant Auroran and assists the Dark Orb. If it is destroyed, the Auroran will become weaker and more vulnerable to attack. In Hard Mode, the Symphony of Blades can summon this orb in combat.
 

Related Quests


Achievements
Achievements associated with this enemy:
Online:Blazing Orb

The Blazing Orb empowers the Blazing Auroran and assists the Dark Orb. If it is destroyed, the Auroran will become weaker and more vulnerable to attack. In Hard Mode, the Symphony of Blades can summon this orb in combat.
 

Related Quests


Achievements
Achievements associated with this object:
Online:Scintillating Imp

Scintillating Imps are found in the Depths of Malatar. They are first fought when guarding the Wrathstone tablet, and later in the Ruins of Garlas Malatar.
 

Related Quests


Skills and Abilities
;Zap
Online:Stone Watcher

thumb|right|A male Stone Watcher
Stone Watchers are stone Ayleid statues fought in Depths of Malatar. They are first encountered in the Ruins of Garlas Malatar, and will initially stand motionless until they detect enemies, entering combat. During the battle with The Weeping Woman, the watchers in the room will awaken and should be killed to ease the fight.
 

Related Quests

Skills and Abilities
;Quick Strike: A basic melee attack that does moderate physical damage.
;Heavy Slash: A melee attack that causes very high physical damage and knock back if it connects. This attack can be blocked to reduce the damage and prevent the stun.
;Ice Cage: The enemy summons a ring of frost around itself that does moderate frost damage over time to all players in the red circle.
;Jagged Ice: The enemy conjures icy shards around itself, dealing moderate frost damage every 1 second for 12 seconds.
;Savage Winds: The enemy envelops itself in winter winds, the winds pulse outwards, dealing minor frost damage every 1 second for 10 seconds.

Achievements
Achievements associated with this enemy:
Online:Purified Warden

The Purified Warden is the guardian of the piece of the Wrathstone tablet stored in the Depths of Malatar. It is located at the steps that lead up to the tablet, before the Ruins of Garlas Malatar area, and initially assisted by two purified soldiers.
 
Related Quests


Dialogue
Entering combat:
:Purified Warden: ''"She'll scour the impure from you. Like she did for us."
:Purified Warden: "Her radiance lights the true path."
:Purified Warden: "All we need is her. You'll see."''

Achievements
Achievements associated with this enemy:
Online:Auroran (NPC)

Aurorans are a type of Daedra associated with Meridia fought in the Tabernacle of Light Unyielding of the Depths of Malatar. Standard aurorans appear after destroying the Dark Orb, having a golden glow and fight wielding axes and using lightning-based attacks.
 
  
During the fight with the Symphony of Blades, spectral Aurorans will march forward in a phalanx formation across the room. They are accompanied by a barrier called "Meridia's Light", and killing one of the members of the Auroran Phalanx will also destroy the portion of light behind them. When the Symphony of Blades travels to the Colored Rooms, the Auroran phalanx will once again appear.
 
Related Quests



Skills and Abilities
;Quick Strike: A basic melee attack that does moderate physical damage.
;Heavy Attack: A heavy melee attack that does high physical damage. It can be blocked to reduce the damage.
;Arc Lightning: The enemy channels and releases lightning across the floor as indicated by red circles. This attack does high shock damage to all enemies hit. This attack cannot be interrupted so must be avoided or blocked.
;The Light That Burns: The enemy channels of a beam of lightning dealing damage to players in front of itself in a cone, this attack does moderate shock damage over time. This attack cannot be interrupted so must be avoided or blocked.
;Dawnbreaker: The enemy arms itself with Meridia's sacred sword and dispenses her retribution, dealing very high physical damage to players in front of itself and stuns them for 2 seconds and deals additional moderate physical damage over time for 6 seconds. Blocking this attack will reduce the damage and prevent the stun.
;Block: The enemy may also briefly block with its weapon, reducing damage taken greatly. Players that attempt heavy attacks on the enemy when it is blocking will be set off balance.
;Meridia's Light: An instantly killing attack that accompanies the Auroran Phalanx, being triggered if you run into their barrier.
Legends:Gnarl Rootbender

Notes
This card depicts a gnarl, a type of creature which previously appeared in the Shivering Isles expansion for Oblivion. Despite the card type, gnarls are not considered to be a type of spriggan.

Gallery
Legends:Shining Saint

Audio
 
 

Notes
This card depicts a Golden Saint. For more information, see the lore article.
This card's summon ability applies the Brought Low card effect.

Gallery
Online:Dragonbone Style

The Dragonbone Style is an outfit style for players who purchase the Elsweyr Collector's Edition. Weapons and armor cannot be crafted in this motif, but existing arms and apparel can be converted using an outfit station. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

Armor


Weapons and Shields


Gallery
 

Armor
 

Weapons
Legends:Luzrah gro-Shar

Audio
 
 

Notes
This card's ability applies the Heroic Ballad card effect.
This card's ability was changed from "+2/+2" to "+1/+1" in Patch 2.13.
As a female Orc, Luzrah's name doesn't follow the usual Orcish gender naming rules where "gro" is masculine and "gra" is feminine. It was revealed in an interview that when the error was caught, it was too late to fix the voice over involving her name.

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