Netruk44/uesp-wiki-content huggingface dataset:
Lore:A Brief History of Ald Sotha

To follow   is to listen to the winding of the gears, to think of the unlimited possibilities of what can be, not simply what is, or what was. I know this, but so too do I know what truths our past may hold. My devotion to the Father of Mysteries has been unyielding, spring-loaded even, but still woefully incomplete. I began to ask questions, and was surprised so few knew. Where did our Lord come from? I received a name, but not an answer.

 .

I was quick to find my own answers, not within the cautious words of others but in the honest pages of books. My first discovery is that all information I would find was of the Ald Sotha that was, for the town was destroyed long ago. It was the homestead of the minor House Sotha, and how strange to write the word minor with any regard to my Lord's name! But from all my research I can only conclude such, as they are known for no great deeds or any particular skill. An unremarkable town belonging to an unremarkable family, yet somehow the birthplace of the very Father of Mysteries.

Ald Sotha was destroyed sometime within the   by the Daedric Prince  . There's very little speculation as to why the Prince of Destruction wished to eradicate this town, and I don't believe there needs to be. Why try to piece together the reasoning behind a being of chaos? The result is still the same, and that is the death of everyone living within Ald Sotha. Everyone, that is, but Lord Seht, rescued by   before either of them had obtained true godhood.

Vivec's rescue is worth further insight, however. How did Lord Seht survive through the attack? There is no mention of a battle, and from what I have analyzed I can only assume that it was after Dagon's destruction that our Lord Seht was rescued. I can only speculate in that end. If the   wished for others to know, they would have shared the tale. And you certainly won't see me tugging at one of their sleeves, asking such trivial questions!

And, once again, the end result is the same. Lord Seht was rescued, raised by Lord Vivec, and eventually ascended to his rightful place as our Clockwork God. Whatever manner he was saved by Dagon's wrath, it was the fate of the divine gears which move us for him to live, and guide us to reclaim our lost heritage, Tamriel Final.
Online:Galvene Hlas

Galvene Hlas is a Dark Elf merchant found on the bottom floor of the Hall of Refined Techniques in the Brass Fortress. Despite her family wanting her to walk another path, she chose to open a shop regardless, and hopes her family will come to be proud of her for it.
 
  
Dialogue
:''"I'm not much of a mage, but I've a good head for finances."

:"Perhaps being a shopkeeper wasn't what my family were hoping for, but I try to make them proud in my own way."

:"Mother always hoped I'd have a knack with machines, but I'd much rather stock my inventory and balance my books."

:"Father might not like it, but I'm ever so pleased he bought me this shop. I'm sure one day he'll see that it was the right decision."''
Online:Ingunnen

Ingunnen is an opinionated High Elf grocer found on the bottom floor of the Hall of Refined Techniques in the Brass Fortress. He holds some very firm views on the Tarnished.
 
  
Dialogue
:''"You newcomers will never understand the luxury of a hot meal. Try living off of gruel for a few years, then you'll know true appreciation."

:"I have to hire more guards than the bankers! All men and mer may lust for gold, but there's nothing more desperate than a hungry Tarnished."

:"Real ingredients like the ones I offer are a privilege, not a right. Want to eat something other than gruel? Work for it."

:"A group of Tarnished brats came sniffling around my stall the other day, begging for scraps. Of course I had my guards turn them away. Do I look like I'm running a charity here?"''
Online:Kalbukar

Kalbukar is a Redguard armorer found on the bottom floor of the Hall of Refined Techniques in the Brass Fortress.
 
  
Dialogue
:''"If the citizens of Clockwork know one thing, it's their metals. It seems to be the only thing available in abundance around here. Good for my business, at least."

:"I haven't seen Sotha Sil once since I've arrived in Clockwork. You would think he'd show his in the city he created."

:"Nothing worse than sand in your armor. You would think Alik'r would have prepared me, but the surrounding wasteland here seems endless."

:"You'll be going up against beings of metal and steel here in Clockwork City. My merchandise can be the difference between a sore bruise and a deadly cut."''
Online:Cuisine Administrator

The Cuisine Administrator is a Factotum chef found in the Cloisters of the Brass Fortress along with the innkeeper, Tolisi Telvayn.
 
  
Dialogue
:"All food I offer is free of contamination and poisons."
:"My functions allow me to prepare many different types of meals."
:"My meals have been created to be edible."
:"Currency must be exchanged for the meals I have prepared."
Online:Tolisi Telvayn

Tolisi Telvayn is a Dark Elf innkeeper found sweeping floors in the Cloisters, who works alongside the factotum chef, the Cuisine Administrator.
 
  
Dialogue
:''"We're all provided clean water through the Halls of Regulation. The drinks I serve are as gleaming as can be!"
:"It's always nice to wind down from a busy day. Nothing polishes your brass like good food and kind company."
:"All are welcome here! Lord Seht made this city to share."
:"I think the hardest thing for newcomers to get   to is the gruel. We here in the Brass Fortress grew up with it, but I'm sure it's not easy to adjust to."''
Online:Charlerel Geline

Charlerel Geline is a Breton fisher found fishing with Hervetole Luillier in the murky pool south of the Brass Fortress Wayshrine, behind the Hall of Refined Techniques. He cannot be spoken to.
Online:Hervetole Luillier

Hervetole Luillier is a Breton fisher found fishing with Charlerel Geline in the murky pool south of the Brass Fortress Wayshrine, behind the Hall of Refined Techniques. He has no unique dialogue.
Online:Assistance Needed for Factotum Experiment!

of the   most urgently requests the services of an able bodied assistant. Any willing participants will be tasked to locate a missing component for an experiment involving factotum construction. Applicants should report to Associate Zanon's workshop in the  . Compensation will be rewarded upon completion of this task.
Online:Terari's Notes

I think he's wandering to places familiar to him. He's returned to the site of my first workshop. Where we met. I don't think he can recognize it in its current disrepair. He's just wandering and crying out. Lost, alone, and in pain.  , forgive me. 
— 
I risked approaching him in a quiet moment, but my presence only seemed to agitate him. He pleaded to know what happened to him, but he grew violent in his distress and his body is frighteningly strong. I fled him, but that only made matters worse. I heard the upset rampage echoing the canyon walls. 
— 
It's hard to sleep here. This used to be a happy place. Our happy home. Now it's rust and ruin. The laughter we shared here, replaced by the distant weeping of a machine that can't shed tears. 
— 
How long have I been out here now? How many times have I tried to calm that poor broken soul? I can't take it. But I suppose I deserve this. 
— 
I tried to kill him. I just want him to have peace, but I can't manage it. No matter what I do, I only cause him pain. I must be cursed.
Online:Warning to All Residents

BEWARE! Beyond these gates, your safety cannot be guaranteed. 

Interference with factotum duties will be met with lethal force.
Online:Journal of a Stranded Mage

You know what I miss most? No, it's not food, though eating the   given out here has become torturous at best. And no, it's not the smell of  , though it seems like the stench of metal fills me to the brim. And no, it's not safety, because if   has taught me anything, it's to fear danger at every turn. 

You know what I miss the most? My dog. 

 's a lovely creature, she is. Shaggy gray coat, bright pink tongue. Her eyes look like two stars, golden and shining. I miss her wagging tail, always there to meet me when I came home. Her love of fetching sticks in the meadows.  's name, curse it all, I even miss her barking in the middle of the night. I'm sorry I ever cursed her for it, because I know she was just doing her best to be a good dog. 

Perhaps I'm pathetic for admitting it, but I'll be damned if it's not true. But even though I miss Jona, I still wouldn't wish this life on her. In fact, I'm sure she would have been eaten by now if she did end up here with me. Either that, or killed by one of the monstrous constructs around here. 

All it took was one foggy night of too much  . Mother always told me I was too much a fool to have magic, and I'll be damned, she was right. I must have used that portal spell near a hundred times before, and all it took was some slurring of the  , perhaps a switched up syllable or two. And here I am, lonely and bitter, wasting my time writing about my damn dog. 

I just hope she's being taken care of. My cousin   would check on her when I traveled, but Jona needs a proper home and a kind hand. I can hardly believe I'm more worried about her than myself! Me, well, I can look after my own arse. Who's going to look after hers?
Online:Dulza's Log

I have many regrets, but none quite so strong as my decision to take our clan's ancestral sword on my journey. Knowing that it will never again be wielded by a Morkul's hand fills me with more sorrow than my own inevitable death. Well, there's nothing to do now but survive, for escaping this cursed world of metal seems impossible. 

What a tusking fool I was. Traveling to   seemed so easy compared to some of my past jobs. Sure, I knew it was a land of strange and powerful magic, but when did that ever scare me off? So long as the gold was good and the deal legit. 

The storm that swept me into this strange wasteland was unlike any I've seen before. The lightning flashed strange colors, the rain poured hot against my skin. I heard chanting all around me, the language chilling and strange. Those words will haunt me till my dying day.
Online:Factions H

Hearteaters
 
Hidden Armigers
 
Hillborne Tribe
 
Hillhunter Clan
 
Hollow
 
Hollow Moon
 
Hollowfang Clan
 
Hounds of Hircine
 
Houndsmen
 
House Dorell
 
House Dres
 
House Hexos
 
House Hlaalu
 
House Indoril
 
House Montclair
 
House of Reveries
 
House Ravenwatch
 
House Redoran
 
House Silvelle
 
House Tamrith
 
House Telvanni
 
Huntmasters
Online:Factions I

Ice-Biter Tribe
 

Icereach Coven
 

Imperial Legion
 

Invisible Web
 

Ironeye Tribe
 

Iron Hound
 

Iron Orcs
 

Iron Wheel
 

Ivory Brigade
Online:Factions J

Jackdaw Pirates
 
Jade Dragoons
 
Jode's Chariot
 
Jovial Lambasters
Online:Factions K

Kagesh
 
Keel Cutters
 
Keepers of the Shell
 
Keerilth Clan
 

Kindly Contrivers of Clavicus Vile
 
Knights of Saint Pelin
 
Knights of the Dragon
 
Knights of the Flame
 
Knights of the Gleaming Blade
 

Knights of the Silver Rose
Online:Factions L

League of Kwama Miners
 
Legion of the West Weald
 
Legion Zero
 
Lhurgash Clan
 
Lion Guard
 
Long Tooth Tribe
 
Lord-Warden's Council
 
Lothid Clan
Online:Factions M

Mabrigash
 
Mages Guild
 
Magnar Pack
 
Malacath Fanatics
 
Maulborn
 
Merethic Society
 
Midnight Union
 
Miredancer Tribe
 
Moon-Hunter Pack
 
Moon-Sentinels
 
Moon-Singers
 

Morag Tong
 
Morkul Clan
 
Moss-Skin Tribe
 
Murkwater Tribe
 
Murtag Clan
Online:Arcane University

Following the Soulburst, the Mages Guild was stripped of its stewardship of the Arcane University and was instead awarded to Mannimarco's Order of the Black Worm under the name of the "Fellowship of Anchorites". Shortly after the Daedra invaded, they ransacked and destroyed it. Today it lies in ruins, a mere shell of its former glory. The University is slightly larger than the three original Battlegrounds maps, and it brings dangerous urban-based close combat via crumbling buildings and other line-of-sight breakers in tandem with heavy vertical elements.

When inside the university itself, you can use stairs to climb up to the building's middle level and a series of portals to teleport to the upper level. This will allow you to ambush the enemy teams below and move safely from one side of the map to the other. For the majority of the match, the portals can be found with a glowing blue light, but at certain random intervals, they will glow red instead. If you use a red portal, you'll receive the “Mark of the Worm," and your character will explode after a short period of time, causing massive damage in a large radius. This damage will hurt you and your teammates, but it will also harm nearby enemies, making this environmental hazard both a danger and an opportunity.
 

Maps
Map of the Battlegrounds map showing the spawn locations|thumb|left
 

Gallery
 

Promotional Screenshots
 

Notes
This location previously appeared in Oblivion.
It was the first battleground to be released after their introduction in the Morrowind chapter, having been added in Update 15, and initially required ownership of Morrowind and not the Imperial City DLC (despite being part of the city) to play it.
When you look at the map and zoom out to the parent map, it will show you in the worldspace of Cyrodiil with the map markers of your home campaign.
Online:Factions N

Netch Gouger Tribe
 
Nighthollow Clan
 
Night Runners
 
Northern Elsweyr Defense Force
 
Nycotic Cult
Online:Factions O

Oathbound Clan
 
Order of the Eye
 
The Order of the Hidden Moon
 
Order of the Hour
 
Order of the New Moon
 
Order of the Waking Flame
 
Ordinators
 
Outlaws
Online:Factions P

The Pacthunters
 
Pale Watch
 
Pellingare Mercenaries
 
Pit Daemons
The Pit Daemons are one of three factions you can fight for in the Battlegrounds.
Pit Rats
 
Pride of Alkosh
 
Priests of Trinimac
 
Primeval Seekers
 
Psijic Order
 
Pyre Watch
Online:Factions R

Ra Gada
 
Ra Gada (Malabal Tor)
 
Rageclaw Clan
 
Rain Disciples
 
Red Exiles
 
Red Rooks
 
Red Sails
 
Red Sun Bandits
 
Renrijra Maor
 
Resolutes of Stendarr
 
Ring of Daggers
 
River-Elk Clan
 
Roadside Bandits
 
Rock Bone Tribe
 
Root Stewards
 
Root-House Tribe
 
Root-Whisper Tribe
 
Ropefish
 
Rotblood Tribe
 
Ruddy Fangs
 
Rumblegarde
Online:Factions S

Saraathu Tong
 
Sagacians
 
Salt Catchers
 
Saltwalker Militia
 
Sandgrubber Tribe
 
Sanguine's Revelers
 
Sapiarchs
 
Scaled Court
 
Sea Drakes
 
Sea Vipers
 
Seamount Clan
 
Seventh Legion
 
Shadefeather Clan
 
Shadow Walkers
 
Shadowbanish Vintners
 
Shadowed Path
 
Shadowscales
 
Shadowsilk Tribe
 
Shark's Teeth
 
Sharp-Eyes
 
Sharp Stick Tribe
 
Shatul Clan
 
Shields of Senchal
 
Shornhelm Guard
 
Shurgak Clan
 
Silken Ring
 
Silver Dawn
 
Six-Ford Clan
 
Sixth House
 
Snowblades
 
Society of the Dragon
 
Sovngarde
 
Sphinxmoth Bandits
 
Spider Cult
 
Spinners
 
Spirit Wardens
 
Spiritblood Clan
 
Star Haven Adepts
 
Star-Gazers
 
Steel Shrikes
 
Stonechewer Tribe
 
Stonefire Cult
 
Stonehands
 
Stonetalon Clan
 
Storm Lords
The Storm Lords are one of three factions you can fight for in the Battlegrounds.
Storm Sharks
 
Stormfist Clan
 
Stormwardens
 
The Stricken
 
Su-Zahleel
 
Sul-Xan
 
Sun-Eaters
 
Supernal Dreamers
 
Supremacists
 
Sword-Disciples
 
Sword-singers
 
Swords of Solitude
Online:Factions T

Tamriel Guard
 
Tarnished
 
Tenarr Zalviit
 
Ternion Monks
 
Thalmor
 
Tharn Family
 
Thieves Guild
 
Thorn Legion
 
Thornfang Pack
 
Thornroot Clan
 
The Thorns
 
Timberscar Tribe
 
Toothmaul Tribe
 
Treasure Hunters
 
Treeshade Clan
 

True-Sworn
 

The Triad
 
Tumnosh Clan
 
Twilight Cantors
Online:Factions U

Ulath Tribe
 
Undaunted
 
The Ungodly
 
Urshilaku Tribe
Online:Factions V

Vanguard
 
The Vanquished
 
Veeskhleel
 
Veiled Heritance
 
Vereansu
 
Vinedusk Rangers
 
Vosh Rakh
Online:Factions W

Wake Walkers
 
Wayfarers Society
 
Wayward Guardians
 
Welkynars
 
Whispering Shadows
 
White Rose Prisoners
 
Wildblood Clan
 
Wildspear Clan
 
Winterborn
 
Withered Hand
 
Wolfpack
 
Wood Orcs
 
Wooded Eye
 
Worm Cult
Online:Factions Z

Zainab Tribe
Online:Whispering Sentinel

Whispering Sentinels are Breton shade sentinels and members of the Whispering Shadows cult who have infiltrated the Clockwork City.
Online:Whispering Drudge

Whispering Drudges are members of the Whispering Shadows cult dedicated to Nocturnal that have infiltrated the Clockwork City. They attack with pickaxes or shovels and have no ranged combat abilities or know any spells.
Online:Acolyte's Chipped Scroll Plate

Entry 1 
While patrolling the Radius with  , we happened upon a strange sight—someone managed to open a portal into the  ! Since I had my perception tabulator and Daro at my side, I decided to step closer and investigate.

Entry 2 
I decided to take notes, as the perception tabulator can sometimes be temperamental. Without thinking about it, I found myself directly in front of the portal. It has an unusual attraction.

Entry 3 
I stepped through the portal, though I can't actually remember doing so. The place is eerily beautiful, like a land of perpetual twilight. That s'wit Daro didn't come with me! No matter. I think I'll look around.
Online:Acolyte's Scorched Scroll Plate

Entry 13 
There's some kind of weird field across the bridge. I think the perception tabulator has been working correctly, but I don't want to take any chances. I'll continue to make notes in my sequence journal for as long as I can. Now if I could only keep the plates from falling out every time one of those shadow creatures attacks me!

Entry 14 
Unusual scarecrows guard the field. When I used the perception tabulator to examine one of them, it actually spoke to me! Scared me nearly to death that I ran back across the bridge and—

That noise! Is something else out there?
Online:Acolyte's Lost Scroll Plate

Entry 7 
Several things have now tried to gnaw my legs off. I was wrong. This is a horrible place. Strange and terrible. I must have slipped a gear, thinking I could handle this on my own.

Entry 8 
After I brought down what seemed like the hundredth dire wolf, I ate its leg. Without scrib jelly even. It was either that or starve. If I get out of this place,   is going to get a piece of my mind!

Entry 9 
I'm starting to get the impression this is another plane of existence. Some dark corner of   maybe. There certainly are plenty of shadows here.
Online:Where Shadows Lie

Quick Walkthrough
#Talk to Proctor Luciana Pullo and enter the Cogitum Centralis.
#Talk to Aios.
#Activate the two terminals on either side of the bridge.
#Proceed through the Centralis.
#Activate the light switches.
#Defeat the Shadow of Sotha Sil.
#Turn the Skeleton Key.
#Talk to Sotha Sil.

Detailed Walkthrough
thumb|right|Sotha Sil

Notes
If "I want power." is chosen, Luciana will die and you will receive Sotha Sil's Codex of Infinite Possibility, a one-time use item that grants a 150% experience boost for two hours.
If this is chosen, the quest will have an optional step to speak with Luciana.
If "Please save Luciana." is chosen, Luciana will be saved and you will receive Luciana's Codex of Mastery, a one-time use item that grants a 100% experience boost for two hours.
Both codex rewards are bound and cannot be banked.
 

Quest Stages
Online:Novice Oscard's Notes

Entry 3 
  was certainly correct about this place being connected to the  . Shadows and crows and other creatures of the night fill this realm the way sand fills an hourglass!

Entry 4 
My initial exploration of   suggests it's a secure position from which these vile creatures can launch an invasion of the  ! I must warn the rest of the Apostles.

Entry 5 
These Night Sisters seem to be the leaders of this invasion force and the night terrors and cultists are their shock troops. I've recorded the numbers I've seen so we can better prepare our defenses.

Whispering Shadows Cultists 12 
Night Terrors 17 
Shade Hags 24 
Dire Wolves 37
Online:Notes on Crow Sightings

More droppings on my head today. They have gotten quite skilled with their aim. The birds have latched onto me as a target of sorts, following and harassing me in the streets. Always watching and listening.

I try to remind my team to watch their tongue and speak cautiously when the little beasts are present. Its become somewhat of a joke amongst the acolytes, but I wish they would take these creatures seriously. There is something far more dangerous at work here than talking birds.
Online:Titanclaw's Mudcrab

'''Titanclaw's Mudcrabs''' are mudcrabs spawned by Titanclaw when fighting it at Mudcrab Beach.

Abilities
;Pincer
;Unforgiving Claws
;Double Claw Strike
Online:Mire Mechanica

Notes
Mire Mechanica also appears in Legends as part of the Return to Clockwork City story.
Online:Vale of Tiers

It is home to the Grand Prognosticator, a Factotum giving fortunes to passers-by.

 
Related Quests
Online:Alarvyne Falas

Alarvyne Falas is a Dark Elf Apostle scholar who can be found in Barilzar's Eighth Laboratory, in northern Mire Mechanica. 
 
  
Dialogue
She tells you about Barilzar.
:''"Please leave the sequence plaques where they are. I've just started organizing them, and I don't want you mucking about and undoing my hard work."
:"No one quite knows how Barilzar left the Clockwork City, but it's a rare and powerful ability to be able to do so."
:"Barilzar was once a Clockwork Apostle like myself, but he chose to leave our order. Why anyone would give up such an honored position is beyond my understanding."
:"This laboratory once belong to Barilzar, a powerful mage who helped Lord Sotha Sil with his divine experiments. I traveled through the Radius just so I could find out more about that very research."''
Online:Abathoth

Abathoth is a Wraith-of-Crows who forms the world boss at Exarchs' Egress along with Ithoxis and Ssatinot.
 
Related Quests


Achievements
There is one Achievement associated with this creature:
Online:Saint Llothis the Pious

thumb|right|Statue of Saint Llothis
Saint Llothis the Pious is a contemporary and companion of the Tribunal whose soul was placed into a giant factotum body along with Saint Felms the Bold and Saint Olms the Just. Unfortunately, the process wasn't a success and the three are under the care of Alienist Llandras in the Asylum Sanctorium.
 

Related Quests


Skills and Abilities
;Defiled Blast: Interrupt this attack.

Dialogue
Approaching Llothis:
:"Change was in our nature, but when you rose to the heavens, we fell to the depths of Oblivion."

Lingering by him:
:"Almsivi, where are your voices? We need you now more than ever."
:"These hollow shapes cannot love you as we once did. Forgive us, have mercy."
:"Distant. So distant are we from the Three."

During combat:
:"What are we but leavings of the Divines?"
:"Suffering is the will of the Three."
:"We are unworthy! We are all unworthy!"
:"Together we will be unstoppable."
:"Get away! None of you are wanted! None of us are wanted!"
:"Their gift to me is my gift to you."
:"Can your lives be mended?"
:"What are we but the leavings of the divines?"
:"Have faith."

Upon defeat:
:''"It's so quiet... peaceful."

After his defeat, Alienist Llandras will arrive and Llothis will speak with a disembodied voice:
:Alienist Llandras: "Saint Llothis, beloved of the Three. If any could claim to have known the hearts of the  , it was him, but for all his wisdom he couldn't see what had changed between them."
:Saint Llothis the Pious: "This was not an extension of my existence, but a transformation. I can see that now."
:Alienist Llandras: "Perhaps we pulled you too early from the cocoon. Go back and rest, until Lord Seht finds the true shape of your soul."''

Achievements
Achievements associated with this enemy: