Legends:The Apprentice

Race Against Time: The Apprentice
The Apprentice is a location available in Race Against Time and is unlocked directly after you enter this map. During your search to get into the Inner Curiosity, you'll get into possession of the a memory star and replay the moment that Mecinar solves Sotha Sil's last riddle to enter the Halls of Contemplation. Memory stars are puzzles that can only be completed by one specific order of actions in-game. Once you complete it for the first time, you'll receive a playset of   and  .

Dialogue
;Pre-match 

:Sotha Sil: "I have had so many apprentices over the years. But I believe the man I met today has the potential to rival them all."

;During the match 

:Mecinar: "Great Sotha Sil. Have I not shown I have the skills to enter the Halls of Contemplation?"
:Sotha Sil: "You show much promise, Mecinar. Solve this last riddle, and I shall admit you."

;Mecinar 

As Mecinar, you'll have access to his emotes:
:Hello: "Good day, master."
:Oops: "My intellect is sharper than that."
:Good Game: "Excellent. I have learned much."
:Nice Play: "Brilliance!"
:Implore: "Grant me your wisdom, master."
:Thank you: ''"You're too kind, master. It will be the death of you."
:Taunt: "You will respect my genius!"
:Sorry: "Forgive me if I've overstepped my bounds."

;Post-match 

:Sotha Sil: "The apprentice possesses a dangerous intellect. But to suppress such a mind would be a sin against potential, and a sin against Sotha Sil.''

Game Settings
Normal
Ai starts with 0 Runes. 
Ai starts with 12 Max Magicka. 
Player starts with 0 Runes. 
Player starts with 11 Max Magicka. 
Ai starts with a  , a   in left lane. 
Player starts with a   in left lane. 
Player starts with a   in right lane. 
Player starts with a  , a  , a   in hand. 

Master
Ai starts with 0 Runes. 
Ai starts with 12 Max Magicka. 
Player starts with 0 Runes. 
Player starts with 11 Max Magicka. 
Ai starts with 2  , a   in left lane. 
Ai starts with a  , a  , a   in right lane. 
Player starts with a   in left lane. 
Player starts with a  , a   in right lane. 
Player starts with a   on board. 
Player starts with a  , a  , a   in hand. 

Provided Player Deck
 


Opponent Decklist
 

Strategy
The following steps need to be completed in order to win the match in one turn.
Normal
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You start with 12 magicka and need to bring down the opponent's health to 0.
#Steal   with  .
#Unsummon the newly acquired   with  
#Summon   anywhere on the board and target  .
#Attack   with your   to trigger its last gasp effect which will put an   into your hand.
#Equip   with the   and attack Sotha Sil to win the match.
 

Master
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You start with 8 magicka and need to bring down the opponent's health to 0.
#Use   to reduce the attack of   to 2 and steal it with  .
#Activate   and target   to reduce its health to 5. This allows you to destroy it by attacking   and trigger  's last gasp effect which will destroy the   as well as the  . The health of Sotha Sil is now increased to 8 due to  's ability.
#Attack Sotha Sil with   and attack an creature on the left lane with your   to trigger its last gasp effect which will put an   into your hand.
#Equip   with the   and attack Sotha Sil to win the match.