Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Oscuro's Oblivion Overhaul/Master Lien Valeth's Notes

[This book contains many personal notes of Master Lien Valeth, the feared leader of the Putrid Hand necromancers]

 
The grave! The empty and cold and barren and desolate and welcoming grave! How sweetly once I longed for its embrace of shadow and rot. What was that which enchanted me so? How could I have been so blind? The world, spinning in every direction, moving about the cosmos like wood in an ocean of eternal storms, holds the key to its own rest, beyond the maremagnum of destinies and fates. I have found the key.

The soul of Graithlan leads me through the path to where no mortal belongs. Hidden within the words of the ancient texts, burrowed deeply in the riddles of hollow meanings and bountiful lies, the secret opened as gently as a flower blooms. The hardships of the past, left behind, are a mirror of twilight's dreams--no longer heavy upon my body, no longer filling my mind. It is empty, and all that remains is the path.

My brethren, my kin, my friends and my lovers and guilt, are now but shadows of that long gone emotion bereft of true power and sunk in dark waters of torment. For their care I hold no passion, but the path inexorably leads back to them. The revenge against Traven is sealed--their fate is bound to the never-ending world that I will reveal to their blind and tired eyes.

Soon shall the tide turn into a still sea, and we must then hold our stride--for it shall never again walk the lands of the living and the dead. The gates are within sight. The key lies in a resting place from where it shall not emerge, until the hour comes--the hour where time stops.

It is beyond hands that would change this fate. Eregor cannot but fail, and the desperate efforts of the Bear will not procure him what his old age seeks despite his pride. Graithlan's vessels await for one alone--me. The destiny that will seal itself, along all others, belongs to one alone--me. Nothing they may do will now change the course of the world. Even if the ranger falls in his refuge of sacrilege and dishonor, even if Molag would reanimate the champions of chaos, even if her beauty and cunning were enough to brave Facian's dangers for the last prize, the course is set, and they will do naught but serve my purpose and will.

No being of flesh and blood will stop the tide of the netherworld--my soul is one with the destiny of Nirn, beyond the comprehension of Traven, beyond the gaze of the Worm King, beyond, verily, my own touch. The words are written as if etched upon the fabric of which reality is threaded--forever.

To those that would read my legacy, before the end, before the beginning, I bid you welcome and farewell. Your life is mine to hold, and in the beyond I shall open the gates of the Great Gray.

Lien Valeth, the exalted, the forsaken, the forgotten, the nameless -- your fate.
Tes4Mod:Oscuro's Oblivion Overhaul/Minting at Miscarcand

The name "Minting at Miscarcand" is merely what this survey team has dubbed the parchments that have been found and translated so far. The page shown at left is the most intriguing specimen found to date. 
 
The real articles are unnamed and we don't even know to whom the narration was directed. It is important in the fact that this is the only explanation ever found for why there is Ayleid currency here that has such a unique minting symbol. This symbol has been determined to represent the smelting pits of Miscarcand, and indeed platinum dross has been found there with the addition of quite a few blank coins.

 
Completely to our surprise, we actually have found evidence here to suggest that the original Platinum coins, Delarians, were considered to be more valuable or indeed, genuine versions of the Miscarcand variety. Apparently these coins with this minting symbol represent a period of difficult times for the local Ayleid magistrate who, acting in desperation, created a large quantity of these lesser coins to pay for their mercenaries while the real ones went to their own people.

This has caused the unique Miscarcand Delarian to be worth uncharacteristically more than it would have otherwise with true interest coming from collectors and scholars. More research will follow as our team members have uncovered more scrolls and parchments of this nature - most of it following the war of Tarastaren with the Nedic tribes up north (around 1E 1586 or 1587) and the strange sickness of 1E 1590. It is considered strange in that this is the only account of its occurance ever found, and we still have yet to determine what the Heartlander term, "Tchoellio" represents, but its usage here makes it sound like it was foreign born. Perhaps a disease spread through contact with the Nedic peoples they were in conflict with at that time, or it might have even been magickally created by their enemies (or themselves!) for usage as some type of weapon in the war.

The Emperor, his majesty Reman III, has graciously let us continue our work here despite the courts opinion that research of this nature is useless to the military cause that is needed now. We will continue as quickly as we can as there are many more areas of the ruins yet to be uncovered...

Chief Archaeological Scribe of Tamriel, offices of the Imperial City
Tes4Mod:Oscuro's Oblivion Overhaul/Narind

Exterior
The exterior is located at coordinates: Tamriel -38, -12
This location's map marker is named Narind (editor name NardinMapMarker). The entrance door is N of the marker, 100 feet away.


This ruin is a direct copy of Nonungalo; refer to the UESP page for details on layout and maps.
Tes4Mod:Oscuro's Oblivion Overhaul/Ammunition

Arrows
Magical Arrows


  These arrows are not found in game.  
  This enchantment is effective only against unique human enemies; it causes a Damage Health effect that varies from 150-250pts depending on the target.

Non-magical Arrows
Tes4Mod:Oscuro's Oblivion Overhaul/Armor (Heavy)

Arch-Mage's Armor


Blades Elite Armor


Daedric Prince Armor


Dread Armor


Dremora Elite Armor


Eboron Armor


Fine Noble Plate Armor


Heaven's Fury Armor
(Note: These armor pieces cannot be taken unless you've started the quest A Path of Iron.)


Heavy Braided Armor
(Note: This armor can only be worn if you recover the Heart of the Wild Woods during the quest Shadows in a Struggle for Power.)


High Chancellor's Armor


Imago Storm's Armor


Imperial Legion Armor

  Includes only one cuirass.

Noble Armor


Obsidian Armor


Ornate Obsidian Armor


Tarnished Imperial Legion Armor


The Bear's Armor


The Dragon's Armor


Worn Dwemer Armor


Worn Iron Armor


Worn Orcish Armor


Worn Steel Armor


Cuirasses


Helmets


Shields
Tes4Mod:Oscuro's Oblivion Overhaul/Armor (Light)

Amazon Light Armor
This armor can only be worn by females.


Amazon Dark Plated Armor
This armor can only be worn by females.


Amazon Queen's Armor
This armor can only be worn by females.


Arctic Fur Armor


Aureus Armor


Blood Leather Armor


Blood Thorn Armor


Blue Glass Armor


Braided Armor
Note: The mask takes the tail slot, so it possible for non-beast races to wear it and the helmet at the same time.

  Includes the mask.

Chromed Amazon Armor


Dragonborne Armor
(Note: There is no heavy version of this armor, but there is an Elite Dragonborne Insignia shield, which is heavy.)



Drakefired Armor


Elven Eldar Armor


Elven Night Armor


Elven Sky Armor


Golden Bronze Armor


Gray Fox's Armor
There are three sets of this armor; one is a full-body outfit, and the other two are functionally identical, but have different appearances (one has the vanilla textures, while the other uses custom textures). The outfit has the same enchantments as the combined pieces. The pieces listed below are the ones with the custom textures.


Jephre's Aureus Armor


Jephre's Bronze Armor


Shadowmail Armor

  Does not include the hood/tunic.

White Rose Armor


Worn Chainmail Armor


Worn Fur Armor


Worn Leather Armor


Worn Mithril Armor


Voice of Nature's Armor
This armor can only be worn by females.


Cuirasses


Shields
Tes4Mod:Oscuro's Oblivion Overhaul/Armor (Misc)

Defensive Staves


Parrying Knives
Tes4Mod:Oscuro's Oblivion Overhaul/Books

Skill Books
The first time you read a given Skill Book, your level in the associated Skill will be permanently increased by one point. If a major skill is increased, it will count towards leveling up; the skill increase will also contribute to the skill bonuses you receive next time you level up. Unlike Trainers, there is no limit to how many Skill Books you can read at one level (other than how many you are able to find).

You can open a Skill Book, read it, and acquire the skill bonus without it being considered theft. Theft only occurs if while reading it you select to "Take" the book. If you just close the book (putting it back where you found it) no crime is committed. If you find a second copy of a Skill Book that you have already read, you will not receive any skill bonus for reading the second copy.

When you have reached Mastery in a skill (100 points), reading an unread skill book will not produce any effect: it will not increase your skill above 100 points; it will not increase the Skill Books Read counter in your character statistics either, and you will not even be alerted of the skill book discovery. This also holds true if the skill in question is fortified past 100; you will not gain the relevant skill increase or be notified of the fact that you have found a skill book. Unlike with trainers, using a Drain Skill spell to decrease a skill level under 100 will not allow you to use the skill book to increase your skill level over 100.

A potential way to maximize skill books bonuses is to delay reading books located in containers -- since you can transfer them in your inventory without reading them outside containers, in a permanent, non-hostile, easily accessible location (such as a Mages Guild bookshelf or the Arcane University) until you have reached Expert status (75 to 99 points) in the relevant skill, since one extra skill point is much harder to gain when you're an Expert than when you're still a Novice. However, this advice does not work for skill books found outside containers during quests, as it is not possible to take them without opening, thus reading them first.


General
These are the normal books found while playing the game: ones that do not teach you anything, but may be a good read nonetheless.
Tes4Mod:Oscuro's Oblivion Overhaul/Broadsheets

This is a list of the broadsheets that are added by Oscuro's Oblivion Overhaul. In addition, a list of books can be found here, notes can be found here, and quest notes here.

Broadsheets
Oscuro's Oblivion Overhaul adds a few broadsheets posted in various locations by the Black Horse Courier.
Tes4Mod:Oscuro's Oblivion Overhaul/Clothing

Capes and Cloaks
All of these items are worn by various NPCs and can be found in loot lists.



Hoods


Robes/Gowns
None of these robes appear in game. They are playable, however, so they appear here for the purposes of completeness.


Miscellaneous


Jewelry


Magical Cloaks


Magical Hoods


Magical Robes & Gowns
Tes4Mod:Oscuro's Oblivion Overhaul/Creatures

This is a list of all creatures added by Oscuro's Oblivion Overhaul. It does not include variants of vanilla creatures.


  These are leveled creatures that grow stronger with the player.

Most creatures encountered in the game are generated from leveled lists.  This means that the game does not usually specify the exact creature that you will encounter at a given location; instead it specifies that the creature will be picked from a list of possible creatures, based upon the level of your character when you enter the area.

Note: Due to the large number of creatures found in this mod, each type appears on its own page only. Click on the title at the top of each column to go to the specific page. This wiki does not include creatures like rats or skeletons that are identical to their vanilla counterparts except for their levels.
Tes4Mod:Oscuro's Oblivion Overhaul/Daedra

Daedra
Daedra are creatures from the planes of Oblivion.






Giant Flame Atronach
This is simply a larger version of the standard flame atronach; it can be summoned by Sylvan Rangers.


Golem
Golems are magical constructs fashioned from various materials; they can also be summoned by powerful mages. All golems have the following characterstics:
Resist Magic 35%
Reflect Damage 5%
Water Breathing

(Note that while all golems have a unique lesser power, only some of them are offensive, while the rest are defensive and thus not listed under Attacks.)

Additionally, each type of golem has specific characterstics:
Ebony
Resist Fire 50%
Resist Normal Weapons 50%
Resist Paralysis 95%
Weakness to Magic 70%
Weakness to Shock 70%

Flesh
Weakness to Disease 50%
Weakness to Poison 50%

Glass
Resist Shock 50%
Spell Absorption 70pts
Weakness to Fire 50%
Weakness to Frost 50%
Weakness to Normal Weapons 50%

Gold
Resist Paralysis 50%
Weakness to Magic 70%
Weakness to Poison 50%

Iron
Resist Fire 50%
Resist Paralysis 70%
Weakness to Normal Weapons 50%
Weakness to Shock 50%

Magma
Resist Fire 75%
Spell Absorption 30pts
Weakness to Frost 70%
Weakness to Magic 70%

Mithril
Resist Normal Weapons 50% - greater
Resist Paralysis 95%
Weakness to Magic 70%
Weakness to Shock 70%

Mud
Resist Poison 50%
Resist Shock 50%
Weakness to Fire 15%
Weakness to Frost 50%
Weakness to Normal Weapons 50%

Silver
Resist Disease 70%
Resist Paralysis 50%
Resist Poison 70%
Weakness to Magic 50%
Weakness to Shock 70%

Water
Resist Fire 50%
Resist Normal Weapons 50% - greater
Resist Paralysis 95%
Weakness to Frost 70%
Weakness to Shock 50%




Hellhound
These "fire-dogs" (basically, hounds of elemental Fire) are only found in the Oblivion planes. They have the following characterstics:
Resist fire 100% (immunity to fire)


Seducer
These humanoid daedra resemble naked Dunmer or Mazken women (seducers are always female) with malformed arms and legs. They have the following characterstics:
Reflect Damage 5%
Resist Fire 33%
Resist Magic 25%
Resist Paralysis 100% (immune to paralysis)
Weakness to Disease 30%
Weakness to Shock 50%


Scamp Guardian
This is a larger version of the standard scamp; it is found on the second floor of A Fighting Chance.
Tes4Mod:Oscuro's Oblivion Overhaul/Ingredients

This is a list of all ingredients that can be found in OOO. Most creature parts can also be found as random loot.
Tes4Mod:Oscuro's Oblivion Overhaul/Items

Oblivion is full of items both magical and mundane, and '''Oscuro's Oblivion Overhaul''' adds many more. The articles listed here provide information on all of the items that can be found in the game.

See here for a detailed list of item changes made by OOO.

General Articles on Items
Most of these articles provide general information on various types of items, and also include lists of the mundane (non-enchanted and widely available) varieties of the items.
OOO Ammunition: All arrows, magical and non-magical.
OOO Armor (Light): Base unenchanted light armor.
OOO Armor (Heavy): Base unenchanted heavy armor.
OOO Armor (Misc): Defensive staves and parrying knives (light and heavy).
OOO Books: All notes, scrolls, and books in the game.
OOO Broadsheets: New broadsheets posted around the cities.
OOO Clothing: All clothing and jewelry, magical and nonmagical.
OOO Ingredients: A complete list of alchemical ingredients.
OOO Notes: Random notes and letters found in the game.
OOO Quest Notes: Notes and letters relating to quests.
OOO Potions: All potions, beverages, and poisons.
OOO Weapons: Base unenchanted weapons.
OOO Miscellaneous Items: Includes clutter, gems, minor quest items, etc.

Articles on Enchanted Items
These articles provide lists of all the enchanted items available in the game, organized according to how you are likely to find or obtain the item.
OOO Generic Magic Apparel: All enchanted armor, clothing, and jewelry that can be found in random loot.
OOO Magic Weapons: All enchanted weapons that can be found, including staves.
Tes4Mod:Oscuro's Oblivion Overhaul/Magic Weapons

One-Handed Bladed Weapons
Daggers


Short Swords

  Icxth is a unique weapon with no charges that can only be acquired by completing the quest Shadows in a Struggle for Power.  
  Unique weapon; doesn't appear in game.

Longswords

  Unique weapon wielded by Black Rock Captain.  
  Unique weapon wielded by Sir Alain Uruk.  
  Unique weapon wielded by Marlek.

Scimitars


Two-Handed Bladed Weapons
Claymores

  Unique weapon found on Melus Petilius' wife's grave; part of the quest A Path of Iron.  
  Unique weapon found in a chest in Rohssan's private quarters above A Fighting Chance.

Light of Dawn
Light of Dawn is a unique claymore that can be found in  (see the quest Light Through the Darkness). It gains power by being used to slay vampires, as noted on the table below. All versions of the sword have 0 charges. Purify Vampire Taint will cure vampirism in the wielder. Destroy Vampire deals 40pts of fire damage to the target if it's a vampire.


Glaives


Scythes

  Unique weapon; doesn't appear in game.

One-Handed Blunt Weapons
Maces

  Unique weapon used by Fayth Noor.

War Axes


Two-Handed Blunt Weapons
Batons

  This weapon does not appear in game.

Battle Axes


Greatmaces (2H Maces)


Halberds


Bows

  Unique weapon used by Geel.  
  Unique weapon found in Antoinetta Marie's chest.

Staves

  Found in a chest in Sir Alain Uruk's room in the Two Sisters Lodge in Skingrad.  
  Unique weapon that can be found in a chest in a niche in the back of Morahame.
Tes4Mod:Oscuro's Oblivion Overhaul/Miscellaneous Items

Hides and Pelts


Dishes


Metals and Gems


Quest Items
Tes4Mod:Oscuro's Oblivion Overhaul/Monsters

Monsters
Monsters (also known as mythical creatures) are creatures with various magical abilities, ranging from attacks to various resistances. Monsters are commonly encountered along roads or in the wilderness, where they are randomly generated based upon leveled lists.  Monsters are also encountered in various ruins and caves.




Gargoyle
These cousins of the imp are larger and more powerful, and are often found with imps of all kinds. The vicious gargoyle is a unique creature found in the lower levels of Fyrelight Cave. They have the following characteristics:

Fire Shield 40%
Shock Shield 40%
Reflect Spell 10pts
Weakness to Frost 40%
Weakness to Magic 10%




Guar
Guars are bipedal lizard-like creatures that are often used as mounts and pack animals. They are found in Blackwood and the Nibenay Basin.




Imp
Imps are small, winged humanoids who attack with a destruction spell of a randomly determined element. In the wilderness, Imps are found outdoors in all terrains except Farmlands and Plains. Along roads, however, they are only found in Valleys and Hills. There are two more powerful variants: Crazed imps, and mystical imps. Crazed imps can be found in the wilderness, but mystical imps are only found in caves and ruins. There are two ancient mystical imps, in Morahame and Redguard Valley Cave.




Jephre's Corrupted Mistress
This creature is a spriggan that is summoned by Sylvan Rangers. They have the standard spriggan abilities.


Minotaur
Minotaurs are large, aggressive, and powerful humanoids with the head and legs of a bull, but the torso of a human. About one-third are armed with warhammers. They attack rather slowly and predictably. Outdoors, minotaurs are encountered in Hills and Forest Mountains terrains. The Lords of Horunn and Nonungalo are unique minotaur lords found in Fort Horunn and Nonungalo. Frost titans are a variant found in the Jerral Mountains.




Ogre
Ogres are huge, ugly, unarmed humanoids with pale blue skin and tremendous strength. Ogres are found outdoors in Hills, Highlands, Mountains, and Snowy Mountain terrains. They have a weakness to poisons of all types.
Tes4Mod:Oscuro's Oblivion Overhaul/Notes

This is a list of the notes and scrolls that are added by Oscuro's Oblivion Overhaul. In addition, a list of books can be found here, broadsheets can be found here, and quest notes here.
 
General


Spell Scrolls
These are spell scrolls - they have no text, but simply cast a spell when used. They can be found as random loot.
Tes4Mod:Oscuro's Oblivion Overhaul/People

There are several new types of NPCs in Oscuro's Oblivion Overhaul. These NPCs not only bring diversity and life to the province of Tamriel, but they are crucial for the new gameplay structures. The very static nature of rewards and challenges in OOO creates a need for more variety of NPC encounters and NPC factions. The additions are tailored to mesh seamlessly with the world of Nirn and with the lore of the TES Series. They also have their own unique dungeons, items, lore, and association to existing stories and quests.

The list below includes only unique NPCs added by OOO, as well as new factions: Amazons, Argonian Smugglers, Bosmer Rangers, Dunmer Slavers, Guardians of Oblivion, Knights of the Dragonborne, Putrid Hand, Raiders, Skyrim Bandits, and Sylvan Rangers.

Dead NPCs
Amel Lentus  
Gherst Baerne  
Orio Torne  
Orvas Meltraden  
Rinfal Vrethu  

Friendly/Neutral NPCs
Aksel the Battlemage  
Chief Derahed Faylu  
Chief Vandral Lerys  
Eidkee V'shiir  
Kizra  
Sir Alain Uruk  
Yeshani  

Hostile NPCs
Ancient Lord Volmyr  
Apria Donteius  
Astor Orontes  
Carla Du Vrey  
Ederiath Vrastal  
Eregor  
Faran Hestarius  
Fayth Noor  
Hlofor the Arctic Bear  
Hrun Illmouth  
Lady of Embers  
Lareil  
Lord Feydnaz  
Lord of Sigillum Sanguis  
Marlek  
Master Lien Valeth  
Prince Xyval Vyktur  
Reaver of Ghuul Icxth  
Sheil Hestarius  
Sigil Keeper  
Vistilia   
Vyka Herlst  
Voice of Nature
Tes4Mod:Oscuro's Oblivion Overhaul/Places

Barastas: A medium-size Ayleid ruin northwest of Anvil containing Bosmer rangers.
Blood Clot Cave: A medium-size cave far east of Bravil containing Argonian smugglers.
Broken Tooth Cave: A medium-size cave between Cheydinhal and Bruma containing ogres.
Cehani: A medium-sized ruin NE of Anvil containing Bosmer rangers.
Deep Cover Cave: A medium-size cave far east of Bravil containing Argonian smugglers.
Dostares: A medium-size Ayleid ruin ESE of Anvil containing Bosmer rangers.
Drowned Hopes Cave: A medium-size cave far east of Bravil containing Argonian smugglers.
Gloom Way Cave: A medium-size cave east of Bravil containing Argonian smugglers.
Grave Ground Cave: A small cave between Chorrol and Bruma containing monsters.
Narind: A medium-size Ayleid ruin east of Anvil containing Bosmer rangers.
Red Gill Cave: A small cave east of Bravil, on the east shore of Lake Canulus, containing Argonian smugglers.
Rosulas: An Ayleid ruin SSE of Kvatch containing Bosmer rangers.
Thundering Steps Cave: A medium-size cave far SW of Chorrol containing ogres.
Varastal: A small Ayleid ruin in the mountains between Bruma and Chorrol containing ghost warriors.
Yeleri: A medium-size Ayleid ruin NW of Anvil containing Bosmer rangers.
Tes4Mod:Oscuro's Oblivion Overhaul/Potions

Potions


Beverages
Note: All beverages except for apple juice and grape juice have an inebriation effect that lasts for 120 seconds; the effects noted in each entry are what happens when you drink a particular type of alcohol.


Poisons
Tes4Mod:Oscuro's Oblivion Overhaul/Quest Notes

This is a list of the quest notes that are added by Oscuro's Oblivion Overhaul. In addition, a list of books can be found here, broadsheets can be found here, and notes here.
Tes4Mod:Oscuro's Oblivion Overhaul/Quests

There are a handful of quests for OOO: