Netruk44/uesp-wiki-content huggingface dataset:
Online:Bites-the-Branch

Bites-the-Branch is an Argonian scholar who can be found at the Bards College in Solitude. She is disrespectful and even threatening in her dealings with others.
 
Related Quests


Quest-Related Events
Once you have accepted the job from Tinzen you can approach Bites-the-Branch in the library on the second floor. She will have little to say to you as it is beneath her to talk to assistants.
:"Can I help you dry-skin? Or do you wish to ask me how I find the cold?"
:The Coterie tasked me with assisting your research.
:''"I erect the spine of irritation. If I wanted to be bothered with questions about my research, I wouldn't have entrusted the Wood Elf to procure my bark. Did he not tell you to fetch me spriggan bark from the Shadowgreen?"
:He did, but I wanted to ask you some questions.
:"Assistants should not be seen or heard. They should provide what is asked of them and stay out of the way. I have nothing more to share with you than my need for fresh spriggan bark from the Shadowgreen. Now go. Chop, chop!"
:You'll get your bark.'''

Speaking to her again at this point, she'll say:
:"I asked for spriggan bark, not thorns in my side. Go find what I need and take it to that useless Wood Elf if you expect to be paid. Everyone here has brains as dry as their skin."

Notes
She only appears while you are on the related quest.
Online:Cauterizer

Cauterizers are a class of hostile humanoid NPCs that use a combination of restoration and fire magic abilities. They are usually equipped with a staff with glowing white effects at the end.

Types of Cauterizers


Skills and Abilities
Minor Wound
A basic ranged attack that does minor magical damage.

Focused Healing 
The enemy will heal any allies that are hurt, including itself. Enemies often indicate this by calling out for healing (I'm hurt!, I need healing!, Healer! etc.) This effect appears as a yellow beam connecting the healer and its target. This spell can be interrupted to set the enemy off balance.

Heat Wave
The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.

Fire Runes
The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.

Rite of Passage
The enemy channels a spell healing itself and nearby allies for 4 seconds. It takes half a second to cast, and another half a second to begin healing its target once the effect is applied.  This ability is usually used when the enemy is on low health. This spell can be interrupted to set the enemy off balance.

Grand Healing
The enemy summons restoring spirits with its staff, healing itself and nearby allies in the target area for 8 seconds. Try to pull or move the enemies out of the healing circle to stop them healing.

References
Online:Ya'intha

'''Ya'intha''' is a hagraven who can be found in the lower section of Shadowgreen.
Online:Sevros Balu

Sevros Balu is a Dark Elf researcher who can be found at the Bards College in Solitude. He has spent his life investigating Dwemer Animunculi.
 
Related Quests


Quest-Related Events
Tinzen will suggest you speak with Sevros while doing work for him. He can be found fiddling with a dwemer device in the stairwell of the Bards College.
:"Ah, my new assistant I presume? I look forward to any valid test results you might be able to produce. Erm, when you use the Dissonance Apparatus, do exercise caution? It required a significant fiscal investment to create."
:Tell me more about your experiment.
:''"You are a curious one, are you? Hm, where to begin? I assume you're familiar with Secundus Antilliax Pomo's work: The Harmonics of Motivational Force as Applied to Post-Dwemer Animunculi?"
:Not really.
:"I envy you. I spent two years of my life analyzing that dreadful tome, but—as I deconstructed that work—I had an epiphany: why not invert Pomo's premise? Could a harmonic device usurp a Dwemer construct's motive abilities?"
:Is that what your Dissonance Apparatus is supposed to do?
:"How astute. Yes, theoretically, it should completely override a Dwemer construct's ability to move. You will need to verify this and take note of the effect."
:And what about the heartcog?
:"Pomo went on endlessly about the role of the heartcog within the motivational system of a Dwemer construct. I'm skeptical that it's as vital to the process of harmonic locomotion as he claims, and frankly, I'd love to discredit the old fossil."
:I'll do my best.

If you speak to him again at this point, he says:
:"I will await your findings with baited breath."
:How do I operate the Dissonance Apparatus?
:"I constructed it for use by those with limited technical expertise. The process is as follows: locate an active construct, attract its attention, point the device at the construct, and pull the small lever on the side."
:What if it doesn't work?
:"Then I suggest you run. Though if you fail to return, I suppose I can intuit the test results myself."''

Notes
He is only present when you are on the related quest.
Online:Reachman

thumb|right|A Reachman 
Reachmen are a race of humans closely related to Bretons. Despite their shared lineage, the Reachmen do not consider themselves Bretons, and the Bretons share this sentiment in turn. The Reachmen have their own distinct culture and society apart from the Bretons, and have lived primarily in the Reach for centuries. The Bretons of High Rock and Orcs of Orsinium often clash with the Reachmen, who claim the Western Reach and the Wrothgarian Mountains. The Nords, who have territorial claims in the Reach, have also had run-ins with the Reachmen. The Eastern Reach of Skyrim is controlled by the Reachmen, being independent from both Svargrim and Jorunn.

A list of all Reachmen encountered in ESO can be found here. For more information, see the lore article.
 

Reachman Clans
 
 
 
 
   
 
 
 
   
Clans of the Reach
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Other Reach Groups
 
 
 

Others
Emperor Leovic — a member of the Longhouse Dynasty and former Emperor of Cyrodiil 
The Anchorite  
The Rat — a Reachman and former advisor to Leovic who now lives in the Arena District 
Lesuin — a Reachman who was taken captive by the Worm Cult
 -->
Online:Meronil

Meronil is a Nord werewolf who can be found in Dark Moon Grotto.
 

Related Quests
Online:Jofra

Jofra is a Wood Elf werewolf who can be found in Dark Moon Grotto.
 

Related Quests


Quest-Related Events
When you first enter the werewolf camp, you'll hear the following exchange:
:Tranya: "Please, stay calm, everyone. We will find Alchemist Rasir."
:Irga: ''"What if he's already dead?"
:Jofra: "The affliction will catch up to us too. It's only a matter of time."''

Jofra cannot be spoken to beyond this.
Online:Irga

Irga is a Nord werewolf who can be found in Dark Moon Grotto.
 
Related Quests


Quest-Related Events
When you first enter the werewolf camp, you'll hear the following exchange:
:Tranya: "Please, stay calm, everyone. We will find Alchemist Rasir."
:Irga: ''"What if he's already dead?"
:Jofra: "The affliction will catch up to us too. It's only a matter of time."

When you speak to her at the werewolf refugee camp, she says:
:"I thought you might be one of the wolves. Are you escaping as well?"
:What happened to you before you found this place?
:"There are many dark secrets in Blackreach that simmer beneath the surface. My clan was unfortunately the victim of such evil."
:What happened to your pack?
:"Blood thirsty thralls and pale walking corpses that crept from the ground at night. They swarmed us, dragging us below the surface into the depths of Blackreach. We were forced into slavery to unseen overlords at a nightmarish black castle."
:How did you escape?
:"Skor and Tranya got me out. We made our way here, and discovered the Grotto."

After you kill Skor:
:"I want to leave this place. Who knows what other horrors await us down here?"
:What happened to you before you found this place?'''
She will then continue with the previous dialog tree prompted by the question.
Online:Onda

Onda is a Nord who can be found in Dark Moon Refuge.
 

Related Quests


Quest-Related Events
You must speak with her through the door during your search for Rasir.
:''"You're not sick, are you? Be careful, if you hang around Tranya and her kind long enough, that might change.   truly sorry, but we can't risk letting anyone in. It's too dangerous. We can't have more people getting sick."
:We're just trying to find Alchemist Rasir.
:"He's still missing? Gods.  Rasir believed the violent werewolves were the result of an infection, one that he could cure. He went out in search of one final ingredient to test for his latest recipe and never returned."
:Do you know where he was headed?
:"No, but I know he took his notes with him when he left. Perhaps if you looked for clues, there might be a trail to lead you to him. We want the cure found just as much as the others. Please, find Rasir. He can fix all of this."
:I'll find Rasir.

You can ask her further questions at this point.
:"Good, I hope he's all right. He's a brave man."
:Have you seen Skor at all?
:"Almost as soon as we heard Rasir was missing, Skor was asking after him. I told him the same thing I told you. We haven't seen him since then. He must still be out searching … don't know how he's still standing, much less trying to find Rasir."
:What do you mean?
:"He looked exhausted. His worry for Rasir seemed to take precedence, however. It's not unlike him. He's always protecting everyone else. He sometimes forgets to protect himself."

Speaking to her again:
:"I hope you can find Rasir. He's the only chance we have at reuniting everyone. If we have a cure, we don't need to live in fear any longer."''

After you find Rasir, you can speak to her in the refugee's camp:
:''"Skor ran through here, chasing after Rasir. Some of us tried to fight him off, but he's too powerful.  We couldn't help Rasir, and now I fear we're all infected."
:I have the cure.
:"A cure! Thank you, stranger. Give it to me, and I'll make sure the others get it. You need to go after Rasir. He's injured, he can't hope to survive against Skor!"
:I'll go after Rasir.
:"Be careful. Skor is not himself. There's nothing left of him inside that mindless beast."

After returning from killing Skor:
:Onda: "Look! They're both alive!"

Speaking to her:
:"Thank you for saving Rasir. Our people need him now more than ever."

After the quest:
:"Thank you for everything. The people of Dark Moon Grotto will never forget what you've done for us. We will rebuild. And we won't let what happened to us at Greymoor Keep continue to haunt us."''
Online:Rasir's Journal Page

close this time. It's frustrating that I still have not discovered the infection's source. Something in the food, the water? An animal? There are many mysteries in  . Perhaps I will never know.

But if I can cleanse our sanctuary, I'll be a hero! Not like   and  , of course, but maybe at least half as heroic. It feels good to put my skills to use again. Now, on to the recipe itself.
Online:Rasir's Journal, Page 2

How fortuitous that all the ingredients for the cure are right here in  ! I suppose it makes sense —an affliction born from this strange place would have an antidote hiding in its natural flora.

The key was to find a   in its fruiting variety. This renders the cure far more potent. Though, to be sure of its success, I require a test subject.
Online:Rasir's Journal, Page 5

A test subject has presented itself.

There's an afflicted in one of the caves along the main path. But there's no telling how this will go. The infected are incredibly violent. I do this at great risk to my own life.

Therefore, I will hide the majority of the cure before I enter. If I don't survive this test, someone else will have to take on the responsibility.
Online:Rasir's Journal, Page 8

I've prepared the rare mushroom.

The cure is ready, or as ready as it will ever be.

I am headed to the small cavern northeast of the grotto to perform the test.

With luck, this will not be my last journal entry.
Online:Brigvar

Brigvar is a Nord werewolf who can be found in a cavern in Dark Moon Grotto.
 

Related Quests


Quest-Related Events
You will find him injured in a cave.
:''"The rage … it's gone! I have control of my senses once more. Please, you must save Rasir. He's our only hope!"
:What happened to you?
:"When I fell ill, I felt this all-consuming fury. I had no control over myself, my body was not my own. I've never felt so helpless. But Rasir cured me. My head feels clear again."
:How were you cured?
:"I don't remember much, just the rage. When I woke from it, Rasir stood over me. He was ecstatic, babbling about his cure being a success. Before I could ask him anything, we were attacked by Skor! It all happened so fast."
:What happened to Rasir?
:"He ran. Skor chased after him. Looked to me like they went east. I wanted to help, but I'm too weak. I could barely stand. I lost track of him after that. I don't know if he survived, but please, you have to look for him. His cure works!"
:I'll find Rasir.
:"Be careful. Skor's changed. He is no longer the man he once was, the disease has completely destroyed his mind. He won't hesitate to kill you."

Speaking to him again:
:"I need a moment to catch my breath."

Speaking with him back at camp once Skor is dead:
:"I'm glad to see both you and Rasir made it out alive."''
Online:Rasir

Rasir is a Nord werewolf who can be found in Dark Moon Grotto.
 

Related Quests


Quest-Related Events
You'll find him injured in a cave.
:''"You're not sick, did Tranya send you? There's a cure for the affliction. I hid a few vials before I went to test it, just in case anything went wrong. Take my instructions, they will lead you to it. And tell Tranya … Skor is lost."
:What do you mean by lost?
:"He succumbed to the affliction. His mind is gone, there's nothing there but rage. I thought there might be something left of the man he once was, but he's too far gone. He nearly killed me."
:Where is Skor now?
:"I don't know. I just ran, hoping that I'd lose him before I lost too much blood. He's still out there somewhere. Please, you have to find my cure. I'm too injured to retrieve it myself, but my instructions will lead you to it."
:I'll find the cure.

You can ask him more questions after this.
:"Thank you … please don't let my work go to waste."
:What happened back at the cavern?
:"Once I thought I had a suitable mixture for the cure, I knew I needed to test it. During my search, I found Brigvar. He was in a late stage of the affliction. I didn't know what would happen, but I had to try."
:I met Brigvar. You cured him.
:"Yes. I felt hopeful for the first time in weeks. But before I could even observe the full effects of the cure, Skor attacked. I ran as hard as I could. I didn't want to die having only cured one person. There are so many more that need my help."''

If you speak to him again before leaving, he'll say:
:''"Please … find the cure. It's the only way to save the pack."''

Later, you'll find Rasir in the refugee's camp. You can speak with him when Skor is dead.
:''"Skor … my friend. There was no saving him, he made sure of that. But I can't help but grieve for the man he was. Damn all of Greymoor Keep for what they did to us."
:How badly are you hurt?
:"I'll survive. Now that I'm sure the cure works, I need not worry about the affliction. Thank you for your help. I owe my life to you and Tranya.  Please, check on her and the others. I'll join you once I catch my breath."

Speaking to him again:
:"Go on, I'll catch up."

Meeting him and Tranya back at camp:
:"Speak with Tranya. She needs to know what happened."

Speaking with him after the quest:
:"With my cure in circulation, those that brave the journey to freedom will be safe from the affliction. Dark Moon Grotto will continue to serve as a safe haven for weary refugees. We could not have done this without your help. Thank you."
:How will you get the cure to all the afflicted?
:"We may try tainting a water source with the cure, if we can locate a big enough group of afflicted in close proximity to each other. Otherwise, we'll try to find subjects individually and hope we survive long enough to administer the antidote."
:I wish you luck.
:"Thank you, friend. It will be dangerous, but we have come too far to let fear deter us. With Tranya by my side, I know we'll be able to save many lives. And we're deeply indebted to you for giving us the opportunity to do so."''
Online:Directions to Cure, First Clue

Follow the old road above. 

Go south until you reach the crystal sconce. 

Take a left at the arch. 

Find the platform by the lake.
Online:Directions to Cure, Second Clue

Swim north between the two pillars.

Turn right to the beach.
Online:Directions to Cure, Final Clue

Unearth the key from the right most mound.

Enter the door at the end of the lake.
Online:Gorvald

Gorvald is a Nord who can be found in Dark Moon Refuge. He has no unique dialogue.
Online:Ingmund

Ingmund is a Nord werewolf who can be found in Dark Moon Refuge.
 
  
Dialogue
When you talk to her in the refugee camp, she says:
:"Forcing our friends out was wrong, but we feared for our lives. I will regret it for the rest of my life."

After returning from killing Skor:
:"I was so worried for Rasir. Thank you for bringing him back safely!"

After the quest:
:''"Thank you for helping us. Tranya is strong, but I'm glad she had a capable ally to rely on throughout this madness. We will miss Skor dearly, but we'd be lost to the affliction were it not for you. Words cannot describe how grateful we are."''
Online:Stedvar

Stedvar is a Nord who can be found in Dark Moon Refuge. He has no unique dialogue.
Online:Gundarsting

Gundarsting is a Nord who can be found in Dark Moon Refuge. He has no unique dialogue.
Online:Skor

Skor is a Nord Werewolf Behemoth who can be found in Dark Moon Refuge. He is Tranya's partner, but has become infected with the rage-inducing affliction that is plaguing their pack. It is hinted at that he became a Werewolf Behemoth though experimentation while he and his pack were enslaved at a Greymoor Keep, Tranya noting that he obtained "mutations". Though the experiments altered his body, his mind stayed the same and was still a noble person to his pack. At the end of the quest the player has to kill him since the disease that infected him became to severe, and he was unfortunately too far gone to be cured.
 

Related Quests


Dialogue
In combat he may yell the following things:
:Skor "Any who oppose me will die!"
:Skor "Why do you resist? I will bring our people to power!"
:Skor "You will not defeat me! I am unmatched!"
Online:Swordthane Ysmal

Swordthane Ysmal is a Nord spirit who can be found in Midnight Barrow.
 

Related Quests


Quest-Related Events
During the vision near Hagridden's Sword, Swordthane Ysmal confronts Jarl Hagridden over the deaths of his soldiers.
:Swordthane Ysmal: "You thought no one would find out? That none of us would survive? One is enough to expose your treason!"
:Jarl Hagridden: "I&mdash;I gave no such order!"
:Swordthane Ysmal: "I have your betrayal penned in your hand and stained in our blood!"
:Alwyn: "So that was his crime? Sending his soldiers into a trap."

The vision at Hagridden's Shield shows another confrontation between the two.
:Swordthane Ysmal: "For your treason against your hold and your people, we cast you from the halls of your ancestors. May they never know your name."
:Jarl Hagridden: ''"I did not betray my hold! She's the one who should face your judgment!"
:Alwyn: "Oh gods, I can feel his terror. It's suffocating."
:Swordthane Ysmal: "Seal him in."''
Online:Jarl Hagridden

Jarl Hagridden is a Nord spirit who can be found in Midnight Barrow. He has been appearing in the dreams of Alwyn, one of his descendants. In life, he was framed for treason by his lover, Lady Essenia. This resulted in him being sealed alive inside Midnight Barrow, where he would suffer an agonizing death.
 

Related Quests


Quest-Related Events
At the vision near Hagridden's Helm, Jarl Hagridden and Lady Essenia talk to one another.
:Lady Essenia: ''"Don't you love me, Hagridden? Do you want to see me grow old, wither, and die? It's a small sacrifice for eternity."
:Jarl Hagridden: "Listen to yourself, Essenia. Even one life is too many! I can't make that kind of sacrifice. Not even for you."
: 
:Alwyn: "Sacrifice? Just what was that woman asking for?"''

During the vision near Hagridden's Sword, Swordthane Ysmal confronts Jarl Hagridden over the deaths of his soldiers.
:Swordthane Ysmal: "You thought no one would find out? That none of us would survive? One is enough to expose your treason!"
:Jarl Hagridden: "I&mdash;I gave no such order!"
:Swordthane Ysmal: "I have your betrayal penned in your hand and stained in our blood!"
: 
:Alwyn: "So that was his crime? Sending his soldiers into a trap."

The vision at Hagridden's Shield shows another confrontation between the two.
:Swordthane Ysmal: "For your treason against your hold and your people, we cast you from the halls of your ancestors. May they never know your name."
:Jarl Hagridden: ''"I did not betray my hold! She's the one who should face your judgment!"
:Alwyn: "Oh gods, I can feel his terror. It's suffocating."
:Swordthane Ysmal: "Seal him in."''
Online:Graverobber's Lament

I don't care if   was right. I don't care if there's enough treasure in this   to sink the   Fleet! All I care about now is getting out of this dreadful place in one piece!

Who knew that when the legends referred to a place where the ancient  s buried the worst of the worst, they weren't exaggerating? And who knew that the worst of the worst refuse to lay down and stay dead like other corpses I've known and robbed?

If I get out of this, Obor isn't going to like the conversation we're going to have. And if I don't get out of this, maybe I can get these   to teach me what they know.

Because if I die in here, I really want to haunt Obor for the rest of his miserable existence.
Online:Delida the Damned

Delida the Damned is a draugr who can be found in Midnight Barrow.
 

Skills and Abilities
;Summon Skeletal Bear: Delida summons a Skeletal Bear

Dialogue
When you engage her in combat, she shouts at you.
:Delida the Damned: "There is no rest for the wicked!"
Online:The Silver Cormorant

During the ship's latest voyage, a sudden snowstorm overtook the ship and the sea froze around them unnaturally fast. The crew was left in freezing conditions, dwindling food and something abducting them from the ship at night. On the deck of the ship the book   can be found near the campfire.

In the surrounding area, several wrecked ships can be found and a hunting camp lies to the east. Zan'ikh resides in a camp east of the wreckage.
 

Related Quests
The Silver Cormorant Objective: Help the crew of the Silver Cormorant. / You saved the crew of the Silver Cormorant.


Residents
 

Achievements
There is one Achievement associated with this place:
Online:Karthwatch

The remaining inhabitants have been transformed into Harrowed husks.
 

Related Quests
Karthwatch Objective: Find the missing citizens of Karthwatch. / You rescued the survivors of Karthwatch from the Reachmen.
 
 

People
 

Achievements
There is one Achievement associated with this location:
 
Gallery
 

Notes
Lodestone, one of the musical instruments collected for the Bards College in Solitude, can be found behind the Karthwatch windmill.
Karthwatch appears at the same spot Snowhawk was found in Arena and Broken Tower Redoubt was in Skyrim.