Netruk44/uesp-wiki-content huggingface dataset:
Lore:Notes on Orichalcum

is, to my mind, the most fascinating mineral in all of  . I think the  's fondness for it makes a great deal of sense—after all, they have a lot in common. Orichalcum is green, exceptionally rigid, stronger than  , and extremely temperamental. Just like most  s!

Most miners, when they discover Orichalcum veins, see them as a welcome sight. Excavations tend to be less onerous given that Orichalcum is often found in brittle shale.  The deposits also tend to be free of gangue, making ore dressing unnecessary. The real challenges with the mineral can be found in the smelting process.

Orichalcum is notoriously difficult to smelt. A consistent low heat must be maintained to prevent the metal from becoming brittle and cracking.   is often introduced to act as a binding, but most of the Orcish smiths I spoke to dismissed the idea as evidence of laziness or lack of skill. According to the famed smith  , pure Orichalcum is far lighter and stronger than its iron-alloyed alternative. After inspecting both metals, I'm inclined to agree. Both were remarkably heavy, but the disparity in weight was not insignificant. The Orcs' reliance on massive plate armor makes any difference in weight important.

Orichalcum weapons retain their sharpness far longer than most weapons made with conventional metals, and they are remarkably resistant to rust and chipping. The unique color is also noteworthy—not as gaudy as     and not as drab as iron or steel.

I am eager to speak with more smiths here in  . I know that I have much more to learn!
Lore:Torug at the Summit, Complete Translation

Chief   will not allow the looters to find his remains. 
Chief Torug will allow no lesser  s to find interment above him.

 

Chief Torug gathered up his   and his dying body. 
He climbed to   and placed himself in a cairn of his own making.

 

Then he laid   upon his enchanted armlet. 
Forever waiting for a worthy Orc to claim his most cherished possession.
Lore:Torug ag Krazak

Goltragga   ne murimush lochan sim 
Goltragga Torug ne rohi Ornim lochan norgim krazak

 

Goltragga Torug dek vorkhim lorak eb norgimin sim 
Torug dulg krazak eb Jur ugo sim ren tum beshkar

 

Torug gesh Glushun Zugka ugo magicka lorish 
Uba eb uba urgalick voshu Ornim tarask Torug golzarga ubeshka
Online:Mog gro-Yggrub

Mog gro-Yggrub is an Orc member of the Drublog clan found fishing near Jathsogur. Rather than fight you, he will point out that he is more interested in his current activity.
 
  
Dialogue
"Hear a lot of noise going on up there? Anything I need to be concerned about?"
;That's up to you. Feel like fighting?
''"If I felt like fighting, I'd fight. But I feel like fishing today, if it's all the same to you. I'm sure there's plenty of other Drublog that will indulge you, if you want to fight."
;Why do the Drublog want to fight?
"All Drublog like to fight! We do it to prove ourselves. The strongest must always show their strength. But I've proven myself enough. I don't care what Chief Nagoth wants us to do, I'm gonna fish today!"
;Tell me about Chief Nagoth
"Quiet! You'll scare the fish. He's the Drublog's chieftain, of course. But he wants more. I think he wants to rule all the Wood Orcs of Malabal Tor and he's not afraid of getting outside help. Not the Drublog way, I think, but I'm just a fisherman"
;What kind of help?
"You seen Elves runnin' around? The chief's been working with them for a few weeks, getting involved in politics or something. Only gonna end bad, if you ask me. And you did ask me. Now go away so I can catch my dinner!"''
Online:Stormbringer

Stormbringer is a powerful storm atronach found inside Ilthag's Undertower.

You need to defeat the Blackcaster Mage in the Arena's seating area to summon Stormbringer.
Lore:Lyg

According to the teachings of  ,   was ruled by the   in the  .  The tyrannical dreugh-kings enslaved the "nineteen and nine and nine" oceans of Lyg and fought constant border wars among themselves.  This correlates with the teachings of the  , which state that   had served as the chief of the dreughs in a form that was "spiny and armored and made for the sea", the after-image of which was reborn in   and known as the  . 

  is said to have been created and imbued with hope by the   in the bowels of Lyg. Dagon then raised a "red legion" in rebellion and destroyed the   of CHIM-EL GHARJYG, casting down its cities and destroying the continent. In this way, Dagon "freed" Nirn from Creation.  According to some sources, this destruction took place in the prior kalpa. 

This story coincides with the teaching of pre-ri'Datta Khajiit Priest Amun-Dro, which states that before the creation of the world, the Demon Cat Dagon (Also called Merrunz) fell to the Demon King Molagh within the Great Darkness, where he was imprisoned and tortured until the wife of Molagh freed Merrunz and used his destructive nature as a weapon to assault the Lattice. 

Replicating this mythic event was the main goal of Camoran's   in  , when he succeeded in temporarily breaking  's covenant, destroying the  , and bringing Dagon to  .     The Augur of the Obscure stated he had a different form in the adjacent place, and described the prior, better temperament of the Dreugh. This along with his particular disdain for Molag Bal suggests he’s visited or originally resided in Lyg. 

Notes
According to an early   document known as the Tract of  , " " is the name of a Magna Ge. 
The Song of Pelinal mentions the "World-River" of the previous  , where  's divine father originated. 
Lyg is one of the "Adjacent Places", and is a parallel version of Tamriel. 

References
Lore:Grabber

The  s are a people from the  , and are said to "have never built a city of their own". The   teaches that the Grabbers tried to conquer   at some point by transforming the concept of   into a monster named  . The monster was stopped by the god  , who showed the Grabbers the error of their false hope.  

References
Lore:Konunleikar

thumb|right|Windhelm, the city where the Konunleikar of   was held 

 , Jorunn's brother exiled after  's invasion, returned to Eastern Skyrim in 2E 582 and had members of his   enter the Konunleikar games.  Through cheating, they managed to make it to the final event, a fight in Windhelm's   which was attended by King Jorunn himself. A Stormfist Clan member,  , won the competition by poisoning her opponents. When King Jorunn was about to congratulate her for her victory, she announced Fildgor's return and attacked him. The King's life was saved by the  , who attended the event after having uncovered the Stormfists' plot. 

References
Removed Creatures

Over Tamriel Rebuilt's long history, several creatures have been removed from the project's data files, usually due to lack of quality or animation errors. This page goes over permanently removed creatures as well as creatures who have had their models revised.

Daedric Bats
thumb|right|A Daedric Batfiend attacks
These huge flapping fiends flew silently and attacked from above, often surprising the unwary. Bat Creatures were removed from the Sacred East release mostly because of problems related to how the engine handles flying creatures colliding with static objects (they fall through the floor of the interior or through the static object upon death, making them unable to be looted.) The creatures were also disliked by a large majority of the development team due to the concept being a bit cliche. The files for bat creatures are still in Tamriel Rebuilt's data, however, and the alchemical ingredient they used to carry is still sold by some merchants.
 


Esurio Viridis

thumb|right|Esurio Viridis A.K.A. the Venus Plant
Esurio Viridis was a stationary plant enemy that appeared in Tamriel Rebuilt's Telvannis release. Bugs related to its animations and the odd behavior of not wanting to attack back, even when attacked, ultimately caused Esurio Viridis to be dropped in later versions of Tamriel Rebuilt. 



Sea Crabs 
thumb|right|The old Sea Crab
Sea Crabs are a variety of crustacean. They are hostile and can be found in many locations across the mainland's beaches and oceans. They have a habit of triggering battle music and being very hard to find at the same time. This is mainly because they can travel between land and water. Note that a newer version of the Sea Crab still exists in data.


Trolls
 
Sea Trolls were completely water based and became hostile when they found a target in the water. The older version of the Swamp Troll hopped forward at the target on its hind legs. Note that a newer version of the Swamp Troll was created to replace the previous version, and still exists in Tamriel Rebuilt's data files.



Vermai
thumb|right|The old Vermai model
These Daedra are only slightly intelligent and will attack on sight. They have often served Mehrunes Dagon. Note that a newer version of the Vermai still exists in Tamriel Rebuilt's data files.
Online:Vorundil

Vorundil is a High Elf vampire found in the cities of Evermore, Rawl'kha and Riften. He points players infected with vampirism towards the Blood Matron's Crypt. In Riften, he is located on the road heading east out of the north of Riften. In Rawl'kha he is at the bridge in at the western entrance to the city.
 
Related Quests


Quest-Related Events
If you were bitten by a bloodfiend, you must find Vorundil at the alliance-related city listed above. When you are near him he'll say:
:Vorundil: "Speak to me, child."
You will then need to speak to Vorundil:
:"Ah, that look. So familiar. Your mouth is dry, your blood boils in your veins, while your skin turns as cold as ice. Your body does not accept the blessing for what it is. It resists."
:What is happening to me?
:"You were attacked by a vampire, were you not? The blood of Mother Lamae flows within you. I wonder. Will you embrace it or will you fight it?"
:'''I don't know how to do either.
:"If you wish to reject it, a wretched priest of   will gladly take your coin to do so. Otherwise, listen to the blood that pulses through you. Let it guide you to Rahaja. She will show you the way to Mother Lamae's embrace."
:Thank you.

At this point, the quest begins. You can choose to ask him about Mother Lamae.
:"Follow your blood. It will lead you to Rahaja. Perhaps we will be kin one day."
:Who is Mother Lamae?
:"Mother Lamae was the first of us. Molag Bal made her his unwilling bride and through her brought terror to the night. Through her, he created the vampire kin. She is the blood-matron, mother to us all."''
Online:Karifa al-Tahud

Karifa al-Tahud is a Redguard Tel Var armorer found in the Daggerfall Covenant Base in the Imperial Sewers.
 
  
Dialogue
She is a conspiracy theorist and has many outrageous things to say:
:"Queen Ayrenn is a miniature Dwarven centurion from the next era. Everybody knows it."
:"There are secrets beneath the Imperial City … If you know where to look."
:"The Emperor used to hold great debaucheries directly below the White-Gold Tower."
:''"The Elder Scrolls don't exist. The Moth Priests? Skooma-blind … everyone knows that."''

Notes
One of her lines is an Easter Egg referencing KINMUNE, with the "next era" being the Ninth era.
Online:Captain Durida

right|thumb|Her old appearance
Captain Durida is a Redguard officer of the Daggerfall Covenant found at the Southern High Rock Gate. She will give the mission to head to the Imperial City if the associated content pack is unlocked.
 

Related Quests


Dialogue
Approaching her, she will say "Hold a moment there, soldier. The Covenant needs you!"

Speaking to her:
:"Our conquest of the Imperial City is underway, soldier. Are you prepared to do your part for the Covenant?"
:How can I help?
:''"That's the spirit! Our sappers have established a forward base in the city's sewers. The position is defensive, but they need more troops. The Daedra are dug in like hoarvors, and the Pact and Dominion are making steady gains."
:Where is this base?
:"Here, I'll mark it on your map. Report to General Aklash when you arrive. She can give you a more thorough briefing. With your help, the city will be ours soon. Eight protect you."
:I'll make my way to the base and report in to the general.

After the quest:
:"Are you headed back to the Imperial City? May Onsi guide your blade to the Pact and Dominion's throats."''

Notes
She will not be present if the Imperial City pack isn't unlocked.
Online:Captain Alesace

Captain Alesace is a Breton officer of the Daggerfall Covenant found at the Northern High Rock Gate. He will give the mission to head to the Imperial City if the associated content pack is unlocked.
 

Related Quests


Dialogue
When you first approach him, he will say "Hold a moment, soldier. The Covenant needs you."

Speaking to him:
:"Our conquest of the Imperial City is underway, soldier. Are you prepared to do your part for the Covenant?"
:How can I help?
:''"That's the spirit! Our sappers have established a forward base in the city's sewers. The position is defensive, but they need more troops. The Daedra are dug in like hoarvors, and the Pact and Dominion are making steady gains."
:Where is this base?
:"Here, I'll mark it on your map. Report to General Aklash when you arrive. She can give you a more thorough briefing. With your help, the city will be ours soon. Eight protect you."
:I'll make my way to the base and report in to the general.

Speaking to him after the quest:
:"Are you headed back to the Imperial City? We need warriors like you back in the fight!"''

Notes
He will not be present if the Imperial City pack isn't unlocked.
Online:Chief Archivist Sergianus

Chief Archivist Sergianus is an Imperial scholar trapped in the Arboretum of the Imperial City.
 
Related Quests


Dialogue
While he is chained up near the southern wall of the Arboretum, he can be heard yelling at the Daedra burning books.
:Chief Archivist Sergianus: ''"Not the archives! There's centuries of history in those pages!"
:Chief Archivist Sergianus: "Don't! Those are priceless! You don't know what you're destroying!"
:Chief Archivist Sergianus: "You monsters! Why? They're books, there's no harm in books!"''

When you free him, he'll tell you something about the book you retrieved:
:Chief Archivist Sergianus: "Ugh … my thanks. You need to get that book to the Drake. I managed to mask its contents with a magical cipher."
:Chief Archivist Sergianus: "Find the ciphers. There should be four of them. Bring them to me in the Archives east of here, and I will use them to translate the book. Hurry!"

Meet him in the Ruined Archive.
:''"Thank the Eight, you've made it. Barely got past the Daedra myself, but this place seems safe enough for now."
:What is this book anyway?
:"It's called "The Sublime Brazier," written by a Moth Priest just a few years after St. Alessia passed. Of course, this is just a copy of the original text, which was damaged during the Colovian secession in the twenty-fourth century …."
:Why would the Daedra want it?
:"Oh, right. I'm sorry. Your guess is as good as mine. When they came to the library looking for it, it was all I could do to garble the text with a distortion spell before they got through the door. But now with the ciphers, I can undo the spell."
:You mean you don't know what's in it?
:"Here now! I'm an archivist, not a …. Look, all I know is it has something to do with the Dragonfires. I didn't have time to read more before I had to cast the spell. Are you ready to help me translate it?"
:I'm ready.

If you speak to him before casting the spell, he says:
:"Raise the book into the light. The spell should weave the ciphers into a translated text. I think. Please hurry&mdash;this is difficult to maintain …."''

When he's finished his spell:
:Chief Archivist Sergianus: ''"There, it is done. Gods, how exhausting. Glad I never joined the Mages Guild&mdash;I just don't have the talent for this."

Speaking with him again:
:"Bring that book back to the Drake, and give her my regards. She'll probably have a better idea of what to do with it than I do. Don't worry about me, I can find my way out from here. I hope."''
Lore:Kvenel the Tongue

was an ancient   hero, and master of the  . It is said his favored weapons to carry into battle were a hand-axe and sword, named Okin and Eduj respectively.  According to legend, Kvenel commissioned master blacksmith   to forge Okin for him, to match his beloved sword, Eduj.   

Upon his death, Kvenel was entombed in  ,  . His burial chamber was sealed with a special lock that could only be opened with two ceremonial replicas of Okin and Eduj, which were then put on display and guarded in other parts of the tomb.  Memory of his life faded as the eras passed and he was largely forgotten, save for old hymns and mythic accounts.  In   the   explored Volunruud and encountered the ghost of Kvenel. After defeating the spirit, Kvenel's legendary weapons were retrieved from his remains.  

Gallery
 

See Also
For game-specific information, see the Skyrim article.

References
Online:Azara (Khenarthi's Roost)

Azara is a Redguard laborer who can be found at the Shattered Shoals, trying to repair The Prowler. You'll find her under the stern balancing on a piece of flotsam hammering away at the hull, or enjoying her drink.

She can also be found in Anvil, working on The Prowler while it's docked. She cannot be spoken with in Anvil.
 
Dialogue
thumb|right|Azara in Anvil
She can be spoken to at Shattered Shoals.
:"Repairs go faster with a drink in hand!"
Online:Tarkatix of the Crimson Blade

Tarkatix of the Crimson Blade is powerful Xivkyn boss who is found in the Imperial Sewers. He is a general of the Coldharbour Elite Guard and wears a blue banner, meaning he will primarily use melee attacks. He may be encountered walking a looping path through the sewers, or spawn after an inner portal is closed in the Barathrum Centrata.
 

Skills and Abilities
Tarkatix appears use a combination of Nightblade skills and totems to fight.
;Teleport Strike: The Xivkyn teleports to the target and deals major physical damage.
;Summon Vampiric Totem: Tarkatix will summon three Vampiric Totems which will return up to 100k health each if they are not destroyed. 
 
  

Achievements
There are a few Achievements associated with this enemy:
Online:Ontagoor the Ravenous

Ontagoor the Ravenous is a powerful Xivkyn boss who is found in the Imperial Sewers. She is a general of the Coldharbour Elite Guard and wears a blue banner, meaning she will primarily use melee attacks. She may be encountered walking a looping path through the sewers, or spawn after an inner portal is closed in the Barathrum Centrata.
 
Skills and Abilities
;Vampiric Ground: The Xivkyn summons a black circle of shadowy mist that saps the health of anyone who stands in it. Deals major magic damage. When the mist draws life from someone, the energy is siphoned to the Xivkyn, healing them.
;Teleport Strike: The Xivkyn teleports to the target and deals major physical damage.
;Enraged Strike: Ontagoor braces herself, turning red and winding up to perform a close-range attack that deals major physical damage.
;Quick Strike: A basic melee attack that does major physical damage.
;Veiled Strike: Ontagoor turns invisible and winds up, preparing to perform a close-range attack that deals major physical damage. Can be interrupted.
  
Achievements
There are a few Achievements associated with this enemy:
Online:General Zamachar

General Zamachar is an armored Grievous Twilight and one of the champions found in the Imperial Sewers. He runs the Nocere Oblitus, described as "The cruel wards of Zamachar nurture only the strongest foes." Occasionally, Dremora will talk about him out in the City, saying he's "brought his harem with him".
 

Skills and Abilities
;Slash: Deals major physical damage with his claws.
;Rend: Uses both hands to slash you with his claws, dealing moderate physical damage.
;Shadow Strike: General Zamachar teleports behind you and strikes you hard, dealing immense physical damage.
;Open Portals: Opens two shadowy portals. Winged Twilights with average health occasionally come out of them.
;Teleport: The General teleports in a pillar of shadow.
;Shadow Bolt: The General fires a single bolt of dark magic at you, which deals moderate magic damage.
;Energy Pulse: The General raises his arms and sends several bolts of shadow flying towards you. Each bolt deals moderate magic damage.
;Portal Heal: The General morphs into a shapeless shadow and enters one of his portals. He sits inside the portal to heal, causing the portal he enters to glow with a golden aura.
      
Achievements
There is one Achievement associated with this creature.
 

Gallery
Online:General Nazenaechar

General Nazenaechar is a Daedroth group boss found in the Antediluvian Vaults of the Imperial City Sewers. He governs the Feeding Pits section, which is described as "General Nazenaechar makes use of fallen Imperial citizens." There is a Daedric Portal near him, which Banekin run in and out of. The Banekin pick at the Imperial corpses around the arena. Nazenaechar walks back and forth, approaching them and roaring, which scares the creatures back into the portal.
 

Skills and Abilities
;Daedroth's Heat: General Nazenaechar punches the ground, and he's enveloped in blue flames that deal major flame damage to anyone standing near him.
;Shocking Feast: Every now and then a Banekin will glow blue, super charged by electricity. The General will run over to that Banekin, scoop it up in one clawed hand, and bite its head off. The feast heals the General. After he's chewed on the head for a few seconds and heals, he throws the charged corpse onto the ground and it explodes, dealing major shock damage to those in range, and sending electric charges careening in five directions away from the boss.
;Summon Banekin: Banekin consistently run out of the large portal in the back of the room, in groups of three.
;Jagged Claw: The General swipes at you with his claws at close range, dealing average physical damage.
;Nazenaechar's Charge: General Nazenaechar charges at you, dealing major physical damage if he connects.
;Firebomb: The General spits a fireball, knocking you down and dealing moderate flame damage. Can cause Burning.

Achievements
There is one Achievement associated with this creature.
 

Gallery
Online:Obb, Carver of Souls

Obb, Carver of Souls is a powerful Xivkyn boss who is found in the Imperial Sewers. He is a general of the Coldharbour Elite Guard and wears a blue banner, meaning he will primarily use melee attacks. He may be encountered walking a looping path through the sewers, or spawn after an inner portal is closed in the Barathrum Centrata.
 

Skills and Abilities
;Steel Cyclone: A melee AoE attack where he swings his greatsword around in circles and moves towards players, dealing major physical damage to those that the sword hits.
;Quick Strike: Basic melee range attack that deals major physical damage.
;Uppercut: Basic two-handed ability that deals major physical damage.
  
  

Achievements
There are a few Achievements associated with this enemy:
Online:Crispinus Platorius

Crispinus Platorius is an Imperial guarding the priests of Mara at Fort Sphinxmoth.
 
Related Quests


Dialogue
 

Once An Affront to Mara is complete:
:''"You do Eight's work, traveler. Thank you!"''
Online:Azara

Azara may refer to several people:

Azara (Cyrodiil), a dead Redguard found in Cyrodiil
Azara (Khenarthi's Roost), a Redguard found on Khenarthi's Roost
Azara the Frightener, a winged twilight in Elden Hollow
Online:Baham

Baham may refer to two NPCs:

Baham (College), a Bosmer found at the College of Aldmeri Propriety
Baham (Silatar), a Bosmer found in the vision taking place on Silatar
Online:Falantar

Falantar may refer to two NPCs:

Falantar (Haven), an Altmer found in Haven
Falantar (Silvenar), an Altmer found in Silvenar
Online:Firuin

Firuin may refer to two NPCs:

Firuin (Vulkwasten), a Bosmer in Vulkwasten
Firuin (Woodhearth), a Bosmer in Woodhearth
Online:Karulae

Karulae may refer to two NPCs:

Karulae (Isle of Contemplation), an Altmer member of the Veiled Heritance found at the Isle of Contemplation
Karulae (Velyn Harbor), an Altmer found in Velyn Harbor
Online:Yngrel the Bloody (person)

Yngrel the Bloody is a Nord bandit hiding at Northwind Mine. You must kill him during the related quest.
 

Related Quests