Netruk44/uesp-wiki-content huggingface dataset:
Gra-Olgren

Gra-Olgren is an Orc commoner patient in The Plague House. She suffers from a severe respiratory disease.

She rises from her bunk on the upper floor at 7am every morning and wanders about for an hour before eating breakfast for two hours. She resumes walking around until noon, when she sits down to read her book for the afternoon. At 5pm, she walks around for another hour, then eats dinner for two hours, then wanders around for another two hours before going to bed at 10pm.

She wears a beggar's shirt, sack cloth pants, and no shoes; she carries a copy of The Trials of St. Alessia, a loaf of rye bread, and two apples.

When you talk to her, Gra-Olgren will warn you off: ''"What... what are you doing -   - ugh... what are you doing in here? Kid, if you know what's good for you, you'll leave, and never come back..."'' If you ask what she's got, she says: ''"I don't really care what it's called, all I care about is finding a cure for -   - ... for it..."''
Grace

Grace is an Argonian monk who lives in Leyawiin with her husband Slithern.

She gets up at 6am every morning and eats breakfast, then spends her day walking around the harbor. She returns home at 10pm, eats dinner, and goes to bed.

Grace wears a red linen blouse, a copper ring, breeches, and rough leather shoes; she carries some garum, two fish fillets, a moderate amount of gold, and a house key.

Their house is located south of the city. It is one large room, divided into smaller areas by cloth screens. The largest space is a dining/living area; a dining table and chairs sits in one corner, and a chair and bench sit near a table in the other corner. Their sleeping area is in the rear corner; it has a double bed, dresser and chest, and a table that serves as a desk.

Aside from rumors, she has nothing to say.
Graden

Graden is a Redguard pirate who serves as Bosun of the pirate ship The Shady Serpent, which is anchored offshore in Anvil Bay.

He sleeps on deck from midnight to 6am and goes about his duties the rest of the day. During the Rangers Guild quest A Growing Guild Expands, he tries to defend his ship from destruction. It is not possible to meet Graden at any other time.

Graden wears a pair of breeches and leather boots, and is armed with a steel cutlass; he carries some gold and a random selection of potions.
Gregor Optusov

Gregor Optusov is an Imperial warrior who lives in Leyawiin with his brothers Romulus and Phineas.

Gregor gets up at 6am every morning and eats breakfast, then spends the day on the docks hauling cargo. At 6pm, he practices with his mace for a few hours, then he goes to Hjalmar's Beer House to drink beer until midnight, when he goes home to bed.

He wears a belted vest, belted braies, and braided leather sandals, and is armed with a steel mace; he carries some random food, an old onion, three bottles of Nibenay Beer, a moderate amount of gold, and a house key.

The brothers' house is located south of the city. The main room is largely given over to a training area with dummies and mats; a dining table and chairs sits at the far end. A room at the back is their bedroom; each of them has a bed and a chest of drawers for his things.

Aside from rumors, he has nothing to say.
Grey Naqvi

Grey Naqvi is a Khajiit mage who spends all her time practicing alchemy in her home in Bravil.

She wears a tattered robe and hood, along with braided leather sandals, and carries a copy of Fundaments of Alchemy, a piece of beef, an apple, and the key to her house.

Naqvi rises at 8am every morning and spends a couple hours working. She eats a late breakfast at 10am for two hours, then resumes working until 8pm, when she eats dinner for two hours. After that, she spends some time reading a book at her desk before she goes to bed at 2am.

Naqvi's house is located above Morgan's Mining Supplies, across the street from the chapel. The ground floor is dedicated to her passion, alchemy - a large counter cluttered with alchemical equipment and ingredients takes up a portion of the living room, and the rest of the space holds a desk with shelves full of texts and scrolls. The other half of the downstairs is a room that holds the table where she takes her meals (a single-seat affair), along with a large tub for bathing. Her bed (some furs laid out on a rug) is located upstairs in a loft.

When you first meet Naqvi, she'll greet you: "You have come to Naqvi, that means you wish to know more about the fine art of alchemy..." If you ask if she's an alchemist, she'll tell you: "Naqvi is more than just an alchemist, she is the finest alchemist in Tamriel! Why, just yesterday Naqvi achieved her most recent goal of transforming a potato into cheese!" If you express disbelief that this worked, she sadly confesses: "... No, it did not..."
Greysmark

Greysmark is a Breton hunter who lives in the Bravil Docks. He is a renowned hunter and woodsman, and so is a candidate for Rangers Guild recruitment.

Greysmark rises every morning at 8am and plays with his dogs, Ob and Juniper, for two hours, then eats a late breakfast two hours. After that, he wanders around the house for two hours, then works at his bench for four hours making arrows, then resumes wandering around his house. At 8pm, he stops to eat dinner for two hours, then spends some time with his dogs before going to bed at midnight.

He wears a wolfskin vest, huntsman leather pants, and huntsman moccasins; he carries the key to his house, some venison, and a pear.

Greysmark's house is located at the far eastern end of Bravil Docks, on the upper level above The Plague House. The downstairs is one large room, divided into an alcove near the front door for bathing and washing up, a larger area where he does most of his work (tanning hides, making arrows, etc.), and a dining table for taking meals. The upstairs is likewise open; it has two pallets for his dogs and a bed for himself, along with a closet where his belongings are neatly stored.

Greysmark is quite friendly, as are his dogs: ''"Are you a fellow woodsman? I love the outdoors! Oh let me introduce myself, I am Greysmark. Don't worry, Juniper and Ob don't bite, they're just very excitable..." If you inquire about his dogs, he says: "Of course, there are no better companions to have than dogs! And they even earn their keep when we go hunting for wild fowl... There isn't a finer way to spend one's time than becoming one with nature, and then shooting it out of the sky! I even make my own arrows for the occasion, so I know I can trust in my weapon as much as I trust my own skill..."''
 
Related Quests
Guild Halls

Many of Cyrodiil's guilds have guild halls in some or all cities.

Gold Horse Courier
Anvil Gold Horse Courier Office: Next door to Benirus Manor.
Bravil Gold Horse Courier Office: In the Bravil Docks, down an alley behind a row of buildings at the west end of the docks.
Bruma Gold Horse Courier Office: Across the street from the Great Chapel of Talos.
Cheydinhal Gold Horse Courier Office: Just south of Cheydinhal's western gate, down an alley along the wall.
Chorrol Gold Horse Courier Office: On the northeastern corner of the plaza.
Imperial City Gold Horse Courier Office: In the Waterfront Tunnel, near the entrance to the Waterfront District.
Leyawiin Gold Horse Courier Office: In the northern part of the city, along the main road.
Skingrad Gold Horse Courier Office: In northwest Skingrad, across the street from the West Weald Inn.

Dark Brotherhood
Dark Brotherhood Sanctuary: A secondary base of operations located in Skingrad.

Rangers Guild
Anvil Rangers Guild Hall: On the west side of town, behind the houses of Pinarus Inventius and Silgor Bradus (note: This one won't appear until after A Growing Guild Expands).
Chorrol Rangers Guild Hall: Just inside the southern gate, across from Northern Goods and Trade
Leyawiin Rangers Guild Hall: Outside the city walls, on the eastern bank of the Lower Niben in Leyawiin Harbour.
Skingrad Rangers Guild Hall: On the northern side of town, behind the West Weald Inn and Colovian Traders.

Thieves Guild
Thieves Hideout: In the Bravil Riverside settlement, above The Bravil Cobbler and Tailor.
Guildmaster Silverneck

Guildmaster Silverneck is a Khajiit archer and the leader of the Rangers Guild in Cyrodiil. She currently resides in Leyawiin.

Silverneck gets up at 6am every morning and spends a few hours exercising and taking care of her gear. At noon, she sits down at her desk to attend to guild business for the day until 6pm, when she goes downstairs to eat dinner for three hours. After dinner, she wanders the hall and spends time chatting with her rangers until midnight, when she returns to her quarters to go to bed.

She wears a ranger's hood and robe and leather boots; she's armed with a silver dagger and carries a loaf of bread.

Silverneck has her own quarters on the third floor, two large rooms where she lives and conducts her business. The front room is her office, which has a desk, bookcase, and a pair of stools for visitors to sit; her bedroom is larger and has a dining table, double bed, dresser, and a washing area.

If you talk to her, she'll say: ''"Do you get tired of the city streets? Join the Rangers Guild and you'll soon be out enjoying the country."'' Aside from quest-related dialogue, she has nothing else to say.
Gulfim gra-Hagra

Gulfim gra-Hagra is an Orc publican who runs the Black Rook Tavern, a bar in the Imperial City Waterfront District.

Gulfim gra-Hagra gets up at 4am every day, eats breakfast, and heads over to the tavern to open for the day. She remains on duty until midnight, when she goes to bed.

She wears a stained shirt, breeches, and sack cloth sandals.

Her house is attached to the tavern, accessed via a door behind the bar. It's small and crowded; the room is divided into two parts by a screen. To one side is her bedroom, which doubles as storage for the tavern; she has a bed and several barrels of ale and mead here, as well as sacks and crates on shelves. The other side is her living area; it has a small table for eating, a chair near the fireplace, and several more containers set against the wall.

Other than rumors, she has nothing of note to say.
Gunnar Moretto

Gunnar Moretto is a Nord farmer who lives in Skingrad with his wife Jothan, his son Lars, and daughter-in-law Tyra.

He gets up at 6am every morning and eats breakfast, then goes outside to sit and smoke his pipe all day; he comes in at 8pm to eat dinner, then goes to bed. On the weekends, he goes to the Farmer's Rest at 5pm to drink wine; he skips dinner and comes home at midnight, then goes to bed.

Gunnar wears a collared shirt, silver ring, blacksmith's pants, and rough leather shoes; he carries a pipe, three bottles of aquavit, some lettuce, and a house key.

The Moretto house is located north of the city; it has three floors. The ground floor has a single room, which serves as a kitchen - a table, cupboards, and shelves stand against the walls, with food, dishes, and utensils neatly stored. The middle floor is another single room; this one is Gunnar and Jothan's bedroom. It has a dining table and pair of chairs, a pair of beds, and a small dresser. The top floor is also a single room tucked up under the roof; it is Lars and Tyra's room. Their bed, along with a dresser and cupboard, sit at one end, while Tyra's loom and a small set of shelves sit near the trap door down.

Aside from rumors, he has nothing to say.
Guy Marcian

Guy Marcian is a Breton blademaster who lives and works in the Hlaalu Embassy.

Guy wakes at 6am every morning and eats breakfast, then goes to his assigned post beside the entrance. He takes a break at noon to sit for a few hours,  and eats dinner at 6pm; otherwise, he remains on duty until midnight, when he goes to bed.

Guy wears a steel cuirass, greaves, and boots, and is armed with a fine steel shortsword. He carries a change of clothes (plaid shirt and tan linen pants), a bottle of beer, an orange, and some mutton.

Guy shares a room in the basement with Titus; there's a third bed there for visiting guests. One corner of the room is set up as a sitting area with a bookcase, low table and chair, and a sideboard; a small writing desk and chair sit in the other corner.

Aside from rumors, he has nothing to say.
Gwendolyn Saldaron

Gwendolyn Saldaron is a Nord noble who lives in Skingrad.

Gwendolyn never leaves her house. She sleeps from midnight to 6am, eats lunch at noon and dinner at 6pm (each time for two hours), and spends the rest of her day engaged in various minor tasks.

She wears a stitched green shirt, belted braies, and braided leather sandals.

Gwendolyn's house is located in a warren of houses and shops in south-western Skingrad. The ground floor is one large room, with a half-wall formed by a row of crates; it serves as the kitchen/dining area. Rows of shelves with foodstuffs and dishes line one wall, and a table and bench sit near the fireplace opposite the door. The second floor has a hallway and one large bedroom, which is Gwendolyn's. It has a bed, chest, two low dressers, a pair of chairs, and a stack of shelves. The attic is used mostly for storage; numerous crates, barrels, and chests take up space here. Miaren Girendas, a young Dunmer girl, rents the attic and has a bed here.

Gwendolyn is affable and willing to talk: ''"Oh hey there, how's it going? Can I help you with anything?" If you ask if she lives alone, she says: "Nah, I've got a Dunmer girl living here with me... says she doesn't have enough money to rent a room at the inn, so she's working at the store just down the path, and paying me a little to rent my attic out. Don't get me wrong, I like the girl, she keeps me company, and she even cleans up after herself."''
Gyldwen

Gyldwen is a Breton blademaster who spends most of her time in Vark's Tavern, a dive bar in the Bravil Riverside settlement outside of Bravil.

Every morning at 5am, she leaves the tavern to patrol the area between the Bravil Docks and the tavern, watching out for bandits and wild animals. She returns at 2pm, occupies a chair, and spends the rest of the day drinking.

Gyldwen wears a mithril cuirass, chainmail greaves, and leather boots; she's armed with a fine steel longsword, but has no other possessions.

She is quite friendly; her greeting to you depends on your gender: ''"Well hello there! What's a handsome fellow like yourself doing in a place like this?" or "Well hello there! What's a pretty girl like yourself doing in a place like this?"'' If you say you're just "passing through", she'll reply: ''"Well, don't be a stranger."''
Hald Warm-Hands

Hald Warm-Hands is a Nord commoner who works as a masseuse at Kraken's Spa.

Hald is quite popular, and thus remains busy. He gets up at 6am every morning and gets some exercise for two hours before eating a two-hour breakfast. His days are largely his own, except for his scheduled massages (all of which are one hour long):

Sundas, 2pm: Attila Ganderson
Morndas, 3pm: Kassandra
Tirdas, 3pm: Beirir the Generous
Middas, 10am: Lucia the Pet-Lover
Turdas, 2pm: Attila Ganderson
Fredas, 3pm: Kassandra
Loredas, 10am: Lucia the Pet-Lover
Loredas, 3pm: Beirir the Generous

Every day at 8pm, he takes a break to eat dinner for two hours, then goes for a walk about the spa before retiring to bed at midnight.

Hald wears light brown linen pants and clogs (no shirt), and carries a small amount of gold and a loaf of bread.

When you talk to him, he'll introduce himself: ''"Greetings, I'm Hald. They call me "Hald Warm-hands", Mistress Melinda employs me to provide massages to the patrons of the Spa, for a reasonable fee." If you ask what a massage costs, he says: "It's 25 gold an hour, and by the looks of you it will take at least two hours to get the knots and kinks out. So, 50 gold."''
Haldor

Haldor is a Nord farmer who lives with his wife Edith in Cheydinhal.

He gets up at 8am every morning and eats breakfast. On weekdays, he goes to work hauling barrels all day; he returns home at 10pm, eats dinner, and goes straight to bed. On the weekends, he stays home and lounges around the house all morning; at 11am, he goes to The Skinny Johnny to have a few beers with friends, then spends the afternoon walking around the Poor Quarter. He returns to The Skinny Johnny at 5pm to drink more beer and goes home at 10pm to eat dinner.

Haldor wears a collared shirt, huntsman leather pants, and oiled linen shoes; he carries a copy of Guide to Cheydinhal, a hoe, three bread rolls, a house key, and 10 gold.

Their house is located in the Poor Quarter of Cheydinhal. It is a small and simple one-room affair that has a fireplace in one corner, a double bed, round dining table, and various containers and shelves for storage.

Aside from rumors, he has nothing to say.
Halfdan

Halfdan is a Nord herald who lives in the Imperial City Market District with his wife, Solgerd.

He gets up at 6am every morning and eats breakfast for two hours, then goes to work at the Prosecutor's Office. He leaves work at 6pm and goes to eat dinner at Juno's Guesthouse for two hours, then goes to Pub 102 to drink for two more, after which he heads home to bed at 10pm.

Halfdan wears a yellow silk shirt, red velvet pants, and quilted shoes; he carries keys to the house and office, and a moderate amount of gold.

The house is located on the upper level of the Market District, right beside the top of the stairs. The ground floor is a dining room with a large table and four chairs. The upper floor is a bedroom with a double bed and several paintings scattered around.

Aside from rumors, he has nothing to say.
Hall of the Forgotten King

Exterior
The exterior is located at coordinates: Tamriel 8,-10, west of Bravil.
This location does not have a map marker.
There are three goblin spawn points here, and two boars.
There are 10 columbine flowers here.

Zone 1

The door opens into a passage that leads down to a large room with a pit. You can explore the rest of the upper level, but there's little of interest here besides some goblins. Jump down the pit, and you'll land in a pool of water below. Climb out and go through the arch, which leads to the exit.

Occupants: Goblins

Doors and Gates:
There are two doors in/out of this zone:
One door leads to the West Weald.
One door leads to the Temple of Namira.
Halls of the Mephalists

Exterior

This location does not have an exterior or a map marker.


Zone 1: Halls of the Mephalists

The entrance to this zone leads to a crevasse filled with water at the bottom. You can jump straight down, or follow the tunnel. There's a hole at the bottom leading to a water-filled tunnel that loops around; the only exit is a hole in the ceiling not far from where you entered. The rest of the zone is a large loop - you can go either way to get to the exit.

Occupants: Skeletons, gloom wraith.

Doors and Gates:
There are two doors in/out of this zone:
One door leads up to Old Channel House.
One door leads to the zone Halls of the Mephalists.
There are several gates activated by trigger zones.


Zone 2: Halls of the Mephalists

The entrance to this zone drops you in a three-way passage. The easiest way is to go straight ahead, up the stairs. You'll come to a cave-in, which will collapse (be careful, or you'll get hurt), revealing a large room beyond. It may be difficult to get through here, depending on how the rocks fall. Go down the stairs and across the bridge. Go through the doors and across the next bridge, but watch out for swinging spiked log traps here. The door at the end leads to the next zone, Silent Passage.

Occupants: Zombies.

Traps: A swinging spiked log trap.

Doors and Gates:
There are two doors in/out of this zone:
One door leads to the zone Halls of the Mephalists.
One door leads to the zone Silent Passage.


Zone 3: Silent Passage

This zone is simple - go straight across the bridge, killing any skeletons that get in your way.

Occupants: Skeletons.

Doors and Gates:
There are two doors in/out of this zone:
One door leads to the zone Halls of the Mephalists.
One door leads to the zone Prayer Chamber.


Zone 4: Prayer Chamber

The door to this zone leads to a long passage. WARNING: The passage is lined with dart traps, and a swinging log trap. You'll either need lots of health or lots of speed to make it through here. The first time you come here, go around the raised area to the door at the back; this leads to a short passage and an altar where you get the book The Bloodscript - once you have this book two daedroth will spawn, one each side of the raised area you recently passed. The second time, you want the other door, to the side of the raised area; this leads back to a sunken crypt where you find Nanya's Diary.

Occupants: Daedroth

Treasure: The Bloodscript, Nanya's Diary

Doors and Gates:
There is one door in/out of this zone:
One door leads to the zone Silent Passage.
A locked door leads to a separate room that is accessed in a later quest.
Hamish

Hamish is an Imperial commoner who works in the East Empire Trading Company in Leyawiin.

Hamish gets up at 6am every morning and eats breakfast, then goes downstairs to work. He remains there until midnight, when he returns to his room and goes to bed.

He wears a blue & green outfit and thick cowhide shoes; he carries two bottles of Tamika Vintage 415, some random food and drink, a moderate amount of gold, and a house key.

Hamish shares a room upstairs in the Trading Company building with Agassi. His half of the room has a bed, two chests of drawers, and a small table and two chairs.

Aside from rumors, he has nothing to say.
Hammund

Hammund is a Nord smith who lives on board the ''Night's Scream'', a ship anchored off the coast near Anvil Bay. He offers a selection of weapons, armor, torches, and miscellaneous items, and will repair weapons and armor.

Hammund rises at 7am every morning, eats breakfast for an hour, then opens up his "shop" (such as it is; it's simply a space on the crew deck) for business. He "closes" at 8pm, eats dinner for an hour, and goes to bed.

In keeping with his work, Hammund wears a blacksmith's apron and blacksmith's pants, and heavy clogs; he carries a small amount of gold, along with a key to the ship.

The ship ''Night's Scream'' is anchored off the coast to the west of Anvil Lighthouse. The ship's rowboat is beached just beyond the path leading to the lighthouse in front of the western-most tower of the city walls. Hammund has a bunk on the crew deck, along with a cupboard for his possessions.

Apart from passing on rumors he hears, Hammund has little to say of any importance.
Han-Zaw

Han-Zaw is an Argonian Shadowscale agent who spends all his time at Vark's Tavern, a dive bar in the Bravil Riverside settlement outside of Bravil. He has been sent to Bravil to assassinate another Argonian named Ferntail.

He spends all his time in Vark's Tavern, planning and waiting for an opportunity to make an attempt on Ferntail's life.

Han-Zaw wears a leather cuirass, blacksmith's pants, chainmail gauntlets, leather boots, and a black hood; he's armed with a steel dagger.

Han-Zaw can be found upstairs in the tavern in a very dark corner, near a table with a note and dagger on it. The note is an order to assassinate Ferntail, who is a former Shadowscale agent. If you talk to him, he'll tell you to get lost: ''"Beat it kid, I'm too busy to deal with weaklings like yourself."'' If you ask what he's busy with (and are persistent), you'll get the non-journal quest Find Han-Zaw's Brother.


 
Related Quests