Netruk44/uesp-wiki-content huggingface dataset:
Hide and Seek

Quick Walkthrough
#Drink the Bottle of Sludge on the desk of Arquebald Vene, in  's Mages Guild.
#Speak to  , and either kill it, or bring the 'enchanted skull' it desires.
#Choose 'wealth' to be teleported to the Ebon Tower's treasure vault, 'adventure' to be teleported to  , or nothing to be teleported to Old Ebonheart.

Detailed Walkthrough
The leader of the Mages Guild in Old Ebonheart is Arquebald Vene, a particularly cranky mage to whom you will be directed during the course of the Imperial Cult quest, Politics to Play. He will ask you to drink the potion that starts the quest. However, you can drink this potion and start the quest even without being part of the Imperial Cult, as it is not owned. It is the bottle of sludge pictured, present on Arquebald's desk on the top floor of the Mages Guild.

Drinking the potion will see you transported to the "Subfuscous Cupola", where the Daedroth Rakan has set up a game for its own amusement. You need to either defeat Rakan in combat to be returned to the Mages Guild, or bring it an enchanted skull hidden in one of the chests scattered about the location. The catch is that every time you open a chest that does not contain the skull, you will lose a portion of your health.

To find the correct chest, pick up the Unusual Key on the planter at the eastern side of the area. The note under it explains how it works - simply place the key back in the world and it will point to the chest with the enchanted skull. You can use this multiple times to home in on the correct chest - the one wedged in between the western planter and the building.

Return the skull to Rakan. It will ask if you wish to be rewarded with riches or adventure. Choosing riches will teleport you right into the heart of the Ebon Tower's treasure chamber - which is filled with high-value items, but also contained by level 100 locked doors (fortunately, there is a secret passage out in the fake wall opposite the stairs). Choosing adventure will transport you to the Dwemer ruin of  . Choosing 'neither' will see you teleported to the edge of a high tower in the Ebon Tower. The haybale in the cart below this location has a script attached to it, meant to break your fall, but this does not seem to function in the current release (information accurate as of 13/01/22).
Notes
This quest is more usually encountered during the course of the Imperial Cult quest,  , but can actually be begun at any time by drinking the Bottle of Sludge on  's desk.
The console ID of Rakan's playground is "Subfuscous Cupola".

Quest Stages
A Deadly Treasure

Quick Walkthrough
#Speak to   in the treasure chamber of Ebon Tower's Palace,  .
#*With 60 Mercantile you can haggle successfully to double the offered reward to 1000 gold.
#Retrieve the Dwemer crystal from the vault below.
#*You can enter the room via the Ebon Tower sewers, which puts you right next to the crystal, and able to take it without needing to move.
#*Walking very slowly towards the crystal should allow you to pick it up before it activates.
#Return to Lloras Nelvel for a reward.

Detailed Walkthrough


Quest Stages
Lloras Nelvel

Lloras Nelvel is a Dunmer noble, and Master of the King's Treasures. At the time of your arrival he is overseeing cleanup at the palace vault, in the aftermath of a break-in where thieves tunneled in from the sewers and activated a lethal Dwemer apparatus.

He appears to be loyal to King Helseth, and is genuinely affronted if you ask for more reward for risking your life deactivating the apparatus, pointing out that you would essentially be doing a favor to the king. Indeed, he is so loyal that he will actively attempt to employ you in an assassination of a critic (and alleged blackmailer) of the king,  , during the events of  .

He carries a Glass Tanto and the key to the Palace Vaults. 
 

Related Quests
Kadanuran

The cavern itself is west of  , on an island in the middle of the river. With the exception of the architecture, the cavern contains little else of note, and is occupied by three bandits.

People
The Mudcrab Slayer

Quick Walkthrough
#Speak to   in  's Raran Manor.
#Negotiate with   in town for the Legendary Mudcrab Carver, at a base cost of 300 gold.
#*Ask for the history and sound unimpressed to get it for 100 gold.
#*Or just have 70 disposition for the same price.
#Give the weapon to Vanith Garos or choose to keep it.
#If you give Vanith the weapon, search the coast north of Indal-ruhn for him.
#Return with the weapon to Alnas Driln and either demand your money back or expose him.

Detailed Walkthrough

Quest Stages
Llandora Falavel

Llandora Falavel is a sleepy Dunmer alchemist flogging her wares from a market stall on the west side of  .

While aware of the theory surrounding many potions - she is very clear on the existence of a kind of silence potion that can eliminate snoring, she lacks the technical skill to make the more complex ones herself, or to make enough money to buy them from elsewhere. This situation leads her to engage you on the quest  .

 
Related Quests
Silent Night

Quick Walkthrough
#Speak to   in the market on the west of  .
#*You can immediately warn  , but he won't reward you until Llandora has actually tried to poison his drink.
#Go to  , the alchemist in  .
#*Narusya will charge 300 gold for Llandora's debt and a further 50 for making the potion.
#*90+ disposition or Speechcraft >50 will allow the player to convince Narusya to ignore the debt and make the potion.
#Return to Llandora with the potion.
#*You can choose to warn Raleth now if you haven't already.
#Wait a day, and return to Llandora (or Raleth) for the reward.

Detailed Walkthrough

Quest Stages
Catcatching in Almas Thirr

Quick Walkthrough
#Speak to   in the centre of  's plaza.
#*Speak to  , outside the east exit of the waistworks, for a clue to  's location.
#Speak to Aillijar, and either:
#*Report his location to Nerlis for 100 gold.
#*Bring Aillijar a Scroll of Divine Intervention/Potion of Invisibility.
#*Lie to Nerlis, and say that Aillijar has escaped through the waistworks, for 50 gold.

Detailed Walkthrough

Notes
If Aillijar  is turned in, both he and Nerlis can be found back at   after a few days. This does allow the player to free Aillijar using the Oran Plantation key, if desired.
If Aillijar escapes, he can later be found in the Elsweyr Mission in Ebon Tower,  .

Quest Stages
General Casik

General Casik is an Imperial Knight and a disgraced officer of the Imperial Legion, accused of treason after he allegedly plotted to lead Imperial Legion troops directly into an Argonian ambush, presumably during the Arnesian War. He has languished in the cells of the Ebon Tower's Legion Headquarters for thirty years, being found in the first one on the left after entry into the dungeons.

Years of neglect have left him apparently weak and an easy target of murder, with only few repercussions, should you decide to do this during the course of his associated quest,  . He is determined to prove his innocence however, and has sent persistent missives to   at the Ministry of Justice. Both she and   have tired of the situation, and will send you to persuade him to stop.

Casik claims that a Daedric doppelganger performed the crimes of which he is accused, perhaps referencing the events of the Imperial Simulacrum, where Imperial Battlemage, Jagar Tharn, impersonated Emperor Uriel Septim VII, and was said to have placed dopplegangers in positions of influence - most notably, the heirs of the emperor themselves. Uncovering the truth of Casik's claims forms a major part of his quest.

Before his imprisonment, there were two important people in Casik's life - his wife  , a priest of the Tribunal Temple, and his former aide,  , who has since gone on to become Lord General, the commander of all Imperial Legion troops in Morrowind. However, his relationship with his wife had become strained, and he came to avoid her, even maintaining an Argonian lover on the side known as Deesh-Ja.

 

Related Quests


Notes
Casik's true story and purpose has been left purposefully ambiguous by the developers, with no definite link to the Simulacrum drawn other than  's accusations that Casik has plagiarized his story from those events.
All Work and No Play

Quick Walkthrough
#Speak to  .
#Answer the questions while Olfvur is away.
#Speak to Olfvur Steel-Skin on his return.

Detailed Walkthrough
Olfvur Steel-Skin needs somebody to give orders in his absence. You've got the job. Expect to be asked a series of questions on Morrowind's geography and political landscape in his absence. There are no consequences for giving the wrong answer, but the 'correct' ones are listed below.

#What is the name of the manor lord in  ? ( )
#Should I bring my winter coat or my legion skirt when I visit the Dres? (Your legion skirt)
#I'm being sent to Hla Oad. I'm not sure if it's in Hlaalu or Indoril territory. (Hlaalu)

Quest Stages
General:Xanathar's Library Archive

This page contains text from the old History of Tamriel''' section of Xanathar's Library, precursor to The Imperial Library. Much of this information comes from Bethesda's internal timeline documents sent to Xanathar around the year 2000, unique and not found in any of the games, and is therefore listed here to be used as a reference in lore articles. The original pages can be found here.
---- 

  '''
Lore:Uldor

Uldor was a powerful Maormer wizard who used to rule the Khenarthi's Roost with the reign of terror. He learnt how to separate his spirit from his body, even in death. He was able to posses both alive people and corpses.  He was not limited to commanding one body and could "wear" hundreds of mindless forms at a time, even in his undeath.  

Although he could posses most bodies regardless of whether they were dead or alive he was not able to control the Vestige. 
History
thumb|left|Uldor's Tomb
At some point of the ancient history  Uldor governed the isle of Khenarthi's Roost with the reign of terror.  He used his magic to steal and wear the bodies of his victims, entrapping their spirits  and controlling their bodies against their will.  Among his victims were a crew of   raiders from   who attempted to loot the island.  

Eventually, his own people turned against him and aided the Khajiit of the Khenarthi's Roost. Uldor was eventually sealed within the   along with his victims when the Khajiit received an artifact known as the   from the Maormer.  They put magical wards marked with the emblems of a scorpion and a spider  in order to seal the temple.  The endless supply of water provided by the artifact bound the spirit of Uldor to his body and made him unable to influence the world outside of the temple. 

In   the Altmeri Dominion scholars made an expedition to the Temple of the Two Moons. One of them, an Altmer named Ealcil, removed the Mourning Stone from Uldor's tomb in order to further examine it,   causing the spirit of the Maormer necromancer to briefly plague the island with the undead. Once the wards placed on the temple were removed one of his first goals was to kill the Aldmeri Dominion forces at Eagle's Strand,  an old Imperial fort built on the isle long time ago re-appropriated by the Dominion as a base camp after a devastating storm  in order to expand his collection of undead.  He planned to use the corpses of the fallen to overwhelm and enslave Khenarthi's Roost with an undead horde in quick attack,  but his plans were eventually foiled once the temple was resealed once again thanks to the assistance of the Vestige and the researchers. 

In order to seal the spirit of the Maormer again, a living vessel had to remain in the tomb in the temple.  It is unknown whether the person who let Uldor inhabit their body was the mage Rurelion or his Bosmer apprentice Gathwen,  but ultimately they were both saved from the grasp of Uldor with the aid of the Ealcil.    All the spirits of his former victims were freed from his magic and remained free to roam the temple grounds.  

See Also
For game-specific information, see the ESO article.

References
Olfvur Steel-Skin

Olfvur Steel-Skin is a Nord warrior and a Knight of the Imperial Dragon in the  . As an experienced combatant, he oversees day-to-day operations in the Legion Headquarters, occasionally issuing missions across Morrowind. He works under  , the commander of the Imperial Legion in the province.

A gruff man, Olfvur still cares enough for greenhorns to tell you to be gentle with them on the occasions you need to give the orders. He is nonetheless well-aware of the state of the Imperial Legion across Morrowind, even going so far as to call those in   "cowards and wimps", as he sends you out from   to deal with that city's naval supply issues. While he expects those under his charge to follow orders, he sometimes gives them a wide remit to get the job done, telling you to do whatever you think is right when dealing with the case of  , for instance.

He is well-armored in silver, and carries an Adamantium Scimitar.

 
Starts Quests
Lloris Dalan

Lloris Dalan is a Dunmer priest and a Master of the  .

Lloris exhibits a strong sympathy for the faithful of Almas Thirr and their personal lives, and a disdain for the factional strife and tensions between the two Great Houses, Hlaalu and Indoril, over the  . She will consistently seek to avoid the provocation of one side or another, which inevitably invokes suspicions. Indeed,   at the Office of Intercession suspects Lloris favors the Hlaalu. If she does, she has not admitted as yet.

 
Starts Quests
Lore:Reclamation Priest's Journal

The audacity of these   heretics knows no limit. The downright temerity of their priests, to think they can spread their heresy in plain view of the  , is an affront to the senses.

Yet this arrogance shall be their downfall. I will gather the guard and cleanse this temple in the name of the true gods.
More Rats?

Quick Walkthrough
#Talk to   in the   Fighters Guild.
#Visit   in her house in the city.
#Either:
#*Kill Winne and report back to Foedus.
#*Pay 500 gold to have Winne removed.
#*Speak to   outside the smith in   for a bribe of unrefined punavit.
#Return to Foedus Locutius for your reward.

Detailed Walkthrough

Notes
Velk Nectar is usually used by the Indoril to aid in communing with the spirits of their ancestors - ie, dead loved ones. This may explain why Aurelia, an avid consumer of the black market stuff, frequently mistakes you for relatives in conversation. Indeed, this unbridled consumption may have further consequences...

Quest Stages
And Ghosts, Too!

Quick Walkthrough
#Talk to   in the   Fighters Guild.
#Speak to   in her house in Old Ebonheart.
#Speak to the ghost upstairs and defeat it.
#Escort Aurelia to   in  .

Detailed Walkthrough

Notes
During your journey to Dondril, Aurelia will make comments on the surroundings - referencing how she remembers Aanthirin being green. This is almost certainly a reference to a previous iteration of the region.
Aurelia's reference to   and   is explored further in  's quests at the Old Ebonheart Fighters Guild.

Quest Stages
Lore:Catchica

Catchica was a notorious poisoner hailing from the Black Marsh active at the end of the First Era and beginning of the Second Era. She originated from the tribal society of the Orma, a race of eyeless Men who had mastery of other senses. As of   she was already an experienced and elderly woman.

She was a character in the popular historical fiction   according to which she was present at the camp of the Imperial Legion in Caer Suvio during the Four-Score War in  . When she stayed at the camp Prince Juilek Cyrodiil was poisoned just before the battle of Bodrum. She was accused to be responsible of the crime by Potentate Versidue-Shaie to cover his involvement.

She later worked at the hot springs resort in the Mir Corrup to falsely implicate the Emperor's mistress in a plot to poison the Emperor. The mistress inadvertently met with her and soon afterwards was was arrested by the Imperial Guard. 
 

References
Aurelia Draconis

Aurelia Draconis is a wealthy Imperial savant who resides alone on the eastern side of  .

By the time of the events of The Elder Scrolls III: Morrowind, she has lost the greater part of her sanity, and frequently finds cause to engage the Fighters Guild on a number of irritating tasks. Due to her wealth, she is not ignored, but her frequent correspondence causes  , who receives the request, considerable annoyance.

During the events of the Fighters Guild questline, it becomes clear that Aurelia has an extreme fondness for velk nectar in her drinks, claiming it to be a fine sweetener. She has engaged a punavit smuggler,   in  , to assist her in acquiring this strictly-guarded substance of the Indoril. She has even managed to secure a velk, which she calls 'Winne', and keeps in her quarters.

The sweetness of velk nectar is only a side-effect to its main purpose however - for use by the Indoril for communing with their dead. One such, an accidentally summoned Ancestor Ghost, notes Aurelia's skill at channelling, and requests that she be delivered to the Indoril Ilvi, where she may find some use. It is on her journey to the lands of the Indoril Ilvi that Aurelia encounters the ghost of her famous ancestor,  , who points her towards the cave of  , and it is this spectral event that drives the next section of the Fighters Guild questline in Old Ebonheart.

 
Related Quests
Foedus Locutius

Foedus Locutius is an Imperial warrior and a Protector of the  .

While pursuing reports of a witch in  , the normally softly-spoken Foedus came under the influence of a curse that causes him to always speak foully. He comes from an Imperial family that brew a special kind of liquor, called 'Locutius Family Liquor', and will give it as a reward for freeing him of his curse.

As a relatively low-ranking member of the guild, Foedus finds himself dealing with the less-interesting contracts - and a particular bugbear of his are the frequent letters from the deteriorating mind of  . The disposition boost you receive from ending those letters is substantial, as is his payment.

 
Starts Quests
Lore:Matriarch Drevlan's Journal

When I first entered the great chamber, I was there again, in the High Chapel, nestled in her glow. 

Great pillars surrounded the stone where the Goddess   once stood. As if it were washed in the fire,   had shed its skin to reveal a temple of rock and bone.

I knew then that this stone was the heart of our Goddess. And through faith, love, and sweat, we have slowly restored Her flesh. 

Now that she is almost complete, my thoughts turn to my old friend, 
 . He was the Diviner whose scrying brought us to this holy place. Without him, none of this would be possible. Yet time and toil changed him, to the point I questioned his devotion. Wherever he is, I hope he has regained his love for Her.

Regardless, our work does not end there. With Her   to guide me, we will rid this world of her dissidents. We will reunite the fires of hope and truth under Her banner and theirs, and let the light of   shine on servants and apostates alike.
Online:Nord Stone, Marked

Licensing
Online:The Impresario/2021

2021 Stock
Below is the stock the Impresario sold during 2021. The Unstable Morpholith Fragments were available for all of the events up to the end of 2021.

The three fragments needed for the Unstable Morpholith will be available during each event in 2021:


New Life Festival 2021
The New Life Festival 2021 event introduced the final two fragments needed for the Doomchar Plateau home. It also introduced the Nord Carved Style bound style pages and the Powderwhite Coney pet. As this is also the final event of the 2021 year, the Impresario also brought back all the fragments from the past year.
 

 

Undaunted Celebration 2021
The Undaunted Celebration 2021 event introduced the third fragment needed for the Doomchar Plateau home, while have the first available. Also introduced were the Opal Chokethorn bound style pages.
 

 

Witches Festival 2021
The Witches Festival 2021 event introduced the first two fragments needed for the Doomchar Plateau home, as well as all the fragments needed for the base Unstable Morpholith pet. The Impresario also had several Witches Festival furnishings and new event collectibles available.
 

 

Bounties of Blackwood
The Bounties of Blackwood event introduces the third fragment needed for the mount, several Leyawiin-style furnishing items and a rerun of the fragments needed for the Voriplasm pet.
 

 

Year One Celebration
The event introduces the second fragment needed for the Dagonic Quasigriff as well as bound pages for the Old Orsinium Style.
 

 

Pan-Elsweyr Celebration 2021
The event introduces the first fragment needed for the Dagonic Quasigriff as well as bound pages for the Ja'zennji Siir Style.
 

 
Midyear Mayhem 2021 (June/July)
This event introduces the Alliance Banner-Bearer Style Pages and the third fragment needed for the Deadlands Firewalker personality. The Ebonsteel Knight Style Pages return, along with the Alliance Breton Terrier pet.
 

 

Anniversary Jubilee 2021
 

 

Jester's Festival 2021
The 2021 Jester's Festival ran from March 25 to April 1, 2021. The Impresario will introduce the bound pages for the Regal Regalia Outfit Style, along with fragments needed for the Jester's Surprise Box and the third fragment needed for the Deadlands Scorcher Skin. Returning event items include the fragments needed for the Sovereign Sow and the Unstable Morpholith Fragments.
 

 

Tribunal Celebration 2021
The first Tribunal Celebration Event ran from February 25 to March 9, 2021. It was the first time the second Deadlands Scorcher fragment became available.

 

 

Midyear Mayhem 2021
The first event of 2021 runs from January 28 to February 9 2021. The Impresario will sell the parts needed for the Unstable Morpholith for the first time. In addition to this, style pages from the new Ebonsteel Knight Style and the return of the Second Legion Style will be available. A variety of Breton Terriers will also be on sale.
Lore:Edhelorn

Edhelorn was a Bosmer who served as the Silvenar the mid-Second Era. As the Silvenar he was "The Voice of the People", the embodiment of the will of the Bosmer. He also represented the spiritual side of the Bosmer, while his counterpart and wife Finoriell represented the physicality of the Bosmer as the Green Lady. Both loved each other dearly.  

He was instrumental in the formation of the first Aldmeri Dominion, helping bring together the Bosmer of Valenwood, the Altmer of Summerset and the Khajiit. He acted as a diplomatic envoy from the inception of the Dominion and gained a reputation as an unrivalled diplomat.    

In   he travelled to Khenarthi's Roost to peacefully bring the Khajiiti population into the fold of the Dominion. However, his efforts were stymied by the longstanding treaty between the Maormer and Khajiiti. This was headed by the Maormer ambassador Ulondil who saw the arrival of the Dominion Fleet as an act of aggression.  Matters were made more murky when neither side would produce the Treaty of Khenarthi's Roost which would allow Edhelorn a place to begin negotiations. 

With the assistance of an Eye of the Queen, Dominion agents retrieved the Maormer copy of the Treaty from their embassy in Mistral, which was heavily biased towards the Maormer and had loopholes Edhelorn could use.  Before this could happen, Edhelorn was found murdered within his quarters by a daedric poison. Investigation revealed this to be a plot led by Ulondil, as he believed the Silvenar and the Green Lady would be able to stop "the Tempest" a massive storm magic ritual that would easily be able to destroy Mistral.   Ulondil was relying on the link between the Silvenar and the Green Lady killing the other if one was killed. However, he did not realise that the Green Lady's death would not be simultaneous and was tracked down by the vengeful Finoriell. It is unknown if Finoriell was prevented from killing Ulondil, but Harrani, the mayor of Mistral agreed to join the Dominion.  

Notes
Edhelorn usually refered to by his position as the Silvenar, but he is mentioned by name in the Aldmeri Dominion song "Over the Seas".

See Also
For game-specific information, see the ESO article.

References