Netruk44/uesp-wiki-content huggingface dataset:
Lore:Statue of Amminus Entius

If   has a heart, it was  ,  's oldest friend and the Order's first quartermaster. The fourth pillar of the Hour established the infrastructure for ensuring that Akatosh's knights were the best-fed, best-equipped, and best-trained force in  .
Legends:Stampeding Mammoth

Notes
This card's ability applies the Stampede card effect.
Mammoths first appeared in Skyrim, and later reappeared in ESO.

Gallery
Legends:Doomcrag Vampire

Audio
 
 

Notes
This card was originally of the "Undead" type rather than "Vampire".
The card is named for the Doomcrag, which first appeared in ESO.

Gallery
Legends:Flesh Atronach

Notes
This card's summon ability applies the Grim Harvest card effect.
Flesh Atronachs first appeared in Daggerfall, and later reappeared in Shivering Isles, and ESO. For more information on Flesh Atronachs, see the lore article.

Gallery
Legends:Night Predator

Availability
In addition to the card's availability in the Core Set, one copy is included in the Aela's Companions theme deck.

Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 23.

Gallery
Legends:Bone Colossus

Notes
Bone Colossi first appeared in ESO.

Gallery
Legends:Swamp Leviathan

Availability
In addition to the card's availability in the Core Set, two copies are included in the Black Marsh Smugglers deck, and two copies in the Telvanni Ambition theme deck. One copy is also obtainable in the Black Marsh Smugglers deck as a reward from Broadsides [the initial deck has two copies, you gain a third from this battle].

Gallery
Legends:Iron Atronach

Notes
Dealing damage with this card contributes toward the title "The Ironmonger".
For the Solo Arena opponent of the same name, see The Iron Atronach.

Gallery
Legends:Rotting Draugr

Notes
This card was previously part of the training mechanic where it could be upgraded into either   or   at level 13.

Gallery
Legends:Brotherhood Assassin

Availability
The card is unobtainable, but can be created by other cards:


Audio
 

 

Notes
Summoning the card counts towards The Master of Assassins title'''.

Gallery
Legends:Stoneshard Orc

Audio
 
 

Notes
When first revealed, Paul Dennen, Creative Director at Direwolf Digital, described the card:
:''"Not every card in the set is a wacky homage to the Prince of Madness. We also included some cards to boost existing strategies. We saw an opportunity to give a new twist to the Orc tribe, a deck that has been a bit of an underdog these last few months. Stoneshard Orc provides a targeted removal option for players committed to the Orc strategy. In the right deck, this fellow can immediately take out some of those pesky creatures who like to hang out in cover or behind guards, you probably know the type. Cards like Bruma Armorer and Markarth Bannerman are prime audience members for Stoneshard Orc's smashing entrance!"''

Gallery
Legends:Ring of Imaginary Might

Notes
When first revealed, Paul Dennen, Creative Director at Direwolf Digital, described the card as follows: ''"The search for a wielder of a Ring of Imaginary Might is fairly straightforward – you'll want creatures with low power but high health. For these creatures, the Ring provides a significant buff. For example, an Oldgate Warden (0/5 with Regenerate) would love to get his hands on this item. The Warden is normally a defensive, quiet fellow, but give him the ring and he'll be drunk with power, smashing in as a 7/7 with Regenerate!"''

Gallery
Legends:Gardener of Swords

Audio
 
 

Notes
The Gardener of Swords appears as an enemy in the Garden of Swords mission.

Gallery
Lore:The Black Dragon's Journal

I haven't felt drawn to this journal in a long time, but recent events seem to have made me long for those days when I was truly happy. When I had a family that loved and trusted me. Not like these men and women of the Order. They respect me. They fear me. But they don't love anyone other than the  . And maybe  .

Before I donned the armor of  , I was simply a   FOR the  . Now I'm the Black Dragon, Silencer OF the Dark Brotherhood and First Sword of the  . It's not a role I chose for myself. No, it's a role that the Brotherhood has thrust upon me. And one I happen to be very good at.

The woman known as   died at my hands. It was my last act as part of the Dark Brotherhood, my last act in a Sanctuary now long forgotten. After that I was no one and nothing for a time. Until I found the Order and became the Black Dragon.

I'm trying to find redemption in service to Akatosh, but has anything really changed? I'm still a murderer. I still feel damned. But now I'm killing those individuals marked for death by Akatosh himself—or, at least, by his chosen representatives in  . I suppose that's some kind of improvement.

Once I was cocksure and confident in my deeds and actions. This was true in the Dark Brotherhood (until it wasn't) and it was true as the Black Dragon. Now, however, I find that I'm filled with a sort of discontent that makes me do something I've never been really good at—asking questions. I need to think about this and perhaps have another conversation with the Primate.
Lore:The Black Dragon's Journal, Part 2

I sought out the ruins of   after the   began to feel too confining, too full of life. I don't deserve to mingle with so many vibrant, living beings. Death has become more than my vocation—it's a vital part of my life. So why not linger in this place of the dead?

  
I admired the         that descended into these ruins. The founders of the   were great and faithful warriors. For a time, I was proud to count myself among their number. But now? Now I'm not so sure.

  
It seems that the founders or whoever came after them set out to protect this place from unwanted visitors. Obviously, the braziers serve as a key of sorts to open the way into the Path of Order. I just need to figure out how best to turn this key.

  
Determining the order in which to ignite the braziers was child's play. I'm surprised that more people haven't found their way into these hallowed depths.

  
There must be another way to gain entry into the ruins. How else have these  s made their way down here? I had to kill one of the proud beasts when it surprised me. After that, I took great pains to avoid the creatures. After all, no one has ordered me to murder them. And, I suppose, they serve as guardians of a sort. Why not allow them to continue in that role?

  
Just beyond the armory, I encountered a chamber dedicated to the Order's original First Sword. I admit I feel a certain connection to  . I wonder if she'd smile upon one such as I for taking up her weapon?

  
I spent a long time praying in the circle of pillars known as the  . Maybe   heard my plea, for I soon discovered a tunnel into an even more ancient portion of the ruins. It appears that the Order built their original home atop an ancient cave that harkens back to a more ancient time. An impressive and, dare I say it, frightening statue of Akatosh dominates the cave. I can only assume that this place owes its existence to the   and their efforts to raise Akatosh above all other gods. Even the scattered cages hint at darker rites than those practiced by   and his ilk in the  .

  
The Primate, the Order,  —damn them all for turning me into what I've become! Perhaps down here, in the shadow of Akatosh's most fearsome presence, I'll finally discover who I'm truly meant to be.
Lore:Cathedral Hierarchy

Novitiates, allow me to once again welcome to your new role in the service of  , the Dragon God of Time. You begin upon a journey of great importance and spiritual reward, but you are not the first to tread this path, nor will you be the last. Many share this journey and will tackle the same challenges that stand before you. While your path may not lead to the same destination as your fellow novitiates, it does travel in the same general direction.

As you begin to perform the duties of the  , you must ask yourself how you wish to revere the Dragon God of Time. Will you spread the word of the Dragon God through prayer and guidance, leading worshipers through their devotions and hearing their pleas? Or will you take to the pulpit and the street with holy texts in hand, speaking the truths of the   to those who require a rekindling of the fires of faith? After you complete your initiations, you will be asked to make that choice. To take up the mantle of Chanter or Sermonizer. Reflect on your decision carefully, for the demands of each branch in the path are very different.

Remember that   oversees all aspects of Akatosh worship in the Cathedral, supported equally by the   and the  . For this reason, Chanters and Sermonizers stand shoulder-to-shoulder, bringing the light of Akatosh to the masses in equal but different ways.

As a Chanter, you will follow the lead of the Grand Chanter, offering compassion and guidance to those who come to our Cathedral in need. You will learn to mend their bodies, minds, and spirits with prayer and wisdom, as well as become a teacher yourself, leading worshipers through their offerings and rituals so that they can grow closer to Akatosh.

As a Sermonizer, you will muster behind the Grand Sermonizer, armoring your conviction against the great enemies of heresy and infidelity to guide the lost and faithless back to the protective wings of the Dragon God. You will learn to wield words that will strike at the heart, purging the impurities of dark influence and self-indulgence. The wicked must be chastised and condemned before they may be redeemed, and it is you who will drive out their darkness.

Do not mistake this division of duties for a lack of unity in purpose. We are guided by the Primate, who has the wisdom to see that both paths are equally important to the reverence of Akatosh. The Primate is the guiding light of our Cathedral, improving the lives of all who look upon its shining brilliance. The Primate, like Akatosh, will never lead you astray.

And if a different task calls to you, one of military service and the need to safeguard the faithful, consider pledging yourself to the  . Keeping the Cathedral and the faithful of Akatosh safe from the dangers of the world is a noble calling, should the more spiritual nature of life in the Cathedral seem like too mundane a method to show your devotion to the Dragon God of Time.

These paths stand before you, novitiate. May Akatosh guide you to your ultimate destination.
Lore:Eyewitness to the Wall

Soldiers came to the farm last night. They were in the Duke's livery. My heart pounded as I tried to remember whether I'd paid the proper tax this season, but that wasn't why they were here. They asked us to tear down our fence. I asked if they were redrawing the boundaries of my land, but they said they needed the stone. All we could gather, for the army. We're going to war with the heathen  !

  
Took my family the better part of the day to stack our cart as high as we dared. I should be able to reach  's encampment before dusk, I think.

  
More tents than I thought. Carts, too. Some of the faces I know, others must have come from the farthest reaches of the county. Duke Varen's call to arms didn't fall on deaf ears. Has word also reached the Emperor, I wonder?

  
This army is determined to keep the Legion out of   and here's where they intend to make their stand, tirelessly toiling at fortifications. They ran through my cart of stone in nary an hour. They've asked us to collect any loose rock we can find. Back home to demolish more of my poor fence, I suppose.

  
My wife and some of our neighbors helped with the tear down. Even volunteered their carts to the cause. I'm sorry to see it go, but I'd rather see my stone put to work keeping those filthy   out of our land than keeping my herds from wandering into the turnips.

  
It's not pretty to look at, but   grows into a daunting obstacle with each passing day. More than a head tall now and no end in sight. I don't know what the Duke's planning, but I trust he knows what he's doing. Too dark to head back now, so I'll spend the night in my cart.

  
The soldiers invited us into their camp,   thank them. I'm getting too old to go a night without a bed, or at least a pile of hay. They look exhausted from heaving bricks all day and all night. The Duke has them working in shifts. He must think the bloodshed will reach us soon to rush the work so. I don't want to be here when that time comes.

  
Off again to find more loose rocks. Short of tearing down some homes and ripping up the cobble, we've claimed all we can from the obvious sources. Some of us are going to pick at a few of those old ruins.

  
Don't care for these old    . Not one bit. Just tossing what rock we can in the carts and getting on our way before something takes offense.

  
The last load delivered, and none too soon. I think the cart's liable to collapse any moment now. Soon my work here will be done. Duke Varen's work's only beginning, though.   bless them in sending those  -buggering, lice-ridden, canker-nibbling Reachmen back to their rotten carcass huts in the north!

  
Legion! The Legion's been spotted on the march. Got to find my cart and get out of here. The wall sure looks sturdy, though.
Lore:The Glint in the Night

Of all the tools available to an assassin, one weapon truly stands out as unique to the Brothers and Sisters of the  . Known as the   (and, obliquely, as the  's Kiss) the otherwise simple dagger is a symbol of their order and icon of their dark patrons. The dagger, named for the apocryphal blade wielded by the Night Mother when she supposedly sacrificed her own children, is made available to the devotees of the Dark Brotherhood to carry out their grisly work. I have heard conflicting reports that the entire Brotherhood somehow shares a single blade and that each individual weapon is crafted upon the pattern of the original. I suspect the latter is closer to the truth than the former, but the legend persists.

The Blade of Woe, sacred to the Dark Brotherhood's patron deity, the Dread Father  , supposedly contains a special power to send the souls of those it kills directly to the  . My own studies of similar artifacts have found no evidence of any such magicka. It's possible only a follower of Sithis can invoke these alleged properties, but I find it more likely that the blade simply holds special religious significance to its wielder, but no practical application in these regards. And since the victims of the Dark Brotherhood meet their ends in every way imaginable, including by poison and sabotage, they must believe, at least, that every death they inflict somehow finds its way to Sithis.

Given the secretive nature of the Dark Brotherhood, acquiring information is all but impossible and research on the subject is suspect at best and extremely hard to come by. I hope that by bringing this topic out into the open, other diligent scholars will investigate these mysterious killers and help to remove the shroud of mystery that surrounds their beliefs and act

[intentionally cut off here]
Lore:A Gold Coast Children's Bestiary

Goblins from beyond the heath, 
Wear necklaces of children's teeth! 
Their arrows with the poison laced, 
From nixad guts—ground into paste.

  
The minotaur are warriors born. 
They hang dead children from their horns! 
Don't think them cows; they never "moo." 
The meat they most prefer is you!

  
The nixad flit about like flies. 
Their favorite meal is children's eyes! 
These sugar fiends are cruel and vain. 
They take delight in children's pain.

  
Every child with half a mind, 
Knows river trolls are most unkind. 
Those who don't will soon endure, 
Their childish minds in troll manure!
Lore:Gold Coast Goblin Tribes

As a service to the public interest, the Fighters Guild seeks to educate all denizens of   about common threats. This tract discusses the Goblin tribes of the  , and is presented by the    .

 

Hall Steward  ,

Per the terms of my punishment detail, I elected to provide you with this essay regarding the Goblin tribes found in the Gold Coast. By your estimate it should have taken me little more than a day's work. It is with great frustration that I deliver this to you a week late.

The   tribe claims the southern portion of the Gold Coast as their territory, while the   tribe claims the northern. What more is there to say about Goblins in the Gold Coast?

Much, I discovered, and most of it confusing.

I first thought the Long Tooth tribe was the oldest Goblin tribe in the region, but they are actually a recent arrival. They used to be three tribes: the  ,  , and  . The Long Claws and Tooth Rocks once fought constantly over hunting grounds southwest of  . Shortly after the   took a contract to drive them from the area, they both fled.

The tribes harassed each other during their migration to the Gold Coast until they stumbled across the mostly insular but populous Rock Sticks. Presented with a common enemy, Long Claw and Tooth Rocks banded together to slay every Rock Stick who opposed them.

Within the month, the remaining Goblins began to call themselves Long Tooth tribe. They erected crude banners, effectively claiming the lands north of   as their territory. I don't know why. The Long Tooth aren't exactly talking.

As for the Sharp Stick tribe, they are a mishmash of several former Goblin tribes. The   fought the  , who tricked the   into attacking the  . However, the mortal enemies of the Blood Skulls were the  , who ambushed Shatter Bones and Blood Skull alike.

When the Sharp Rocks and Eye Sticks saw the three-sided battle among rival tribes, they briefly allied to conquer the others. On the eve of their victory, Eye Sticks and Sharp Rocks turned on one another. This great battle took place in the southern region of the Gold Coast, to the complete ignorance of all but a hapless   trapper who happened upon them. (He is credited with the popular   tavern song, "The War That Never Was.")

There were survivors among the five warring tribes. Some fled and became the Rock Sticks who were (years later) subjugated by the Long Claws and Tooth Rocks. Those who remained became the Sharp Sticks, fortifying themselves against reprisal attacks from the Rock Sticks which never came. They eventually turned to a life of farming and kept to themselves.

With the Long Tooth and Sharp Stick so close to each other, it is only a matter of time before they clash. If we end up with one big Goblin tribe called the Long Sticks, my only request is you put me on the contract to drive them out of the Gold Coast.

—[Name withheld from wider publication per punishment detail agreement]
Legends:Madhouse Collection

The Madhouse Collection is a   of cards released on December 14, 2016 to coincide with the first Chaos Arena. It consists of ten cards and a single Event Ticket. You will receive three copies of these cards. The Collection can be purchased with money or with in-game Gold.

  
Store
right|thumb|300px|Madhouse Collection
The Madhouse Collection is purchasable in the in-game store at a gold price of 1,500, and at varying price points for real-world currency: USD $9.99/€9.99/£7.99/AUD $14.99

The Mad Prince Pack—5 core set packs and alternate art for  ,  , and  —was added to the store to coincide with the first Chaos Arena, and is available for USD $4.99/€4.99.

Cards
The Madhouse Collection consists of the following cards:

 

Titles
The Madhouse Collection's cards can earn two titles:

Ornate Titles:
The Director of Despair - Send 50 creatures to the  .
The Genius Gardener - Cultivate 50 items with  .
Legends:Edict of Azura

Availability
In addition to the card's availability in the Core Set, one copy is included in the Alduin's Apocalypse theme deck, one copy in the Imperial Might deck, and one copy in the Tribunal Glory theme deck.

Notes
This card's name and artwork were changed from "Raze" at some point prior to the open beta period. Raze's artwork would later be used for  .
The card is named for Azura, one of the 16 Daedric Princes.

Gallery
Lore:The Minotaur Song

Oh  , oh minotaur, 
A beast of rage and ignoble glaring. 
Oh minotaur, oh minotaur, 
None can deny your noble bearing.

Around   ruins you gather, 
Eternal guardians with hooves and horn. 
What memories lead you to path there, 
Is it   or the   that you mourn?

Oh minotaur, oh minotaur, 
Are you monster,  , or  ? 
Oh minotaur, oh minotaur, 
Tell us how you fit into the  's plan!
Lore:The Mysterious Mermaid of Anvil

For as long as   has stood upon the  , it has been a city of adventure and allure. Legend and mysteries abound, filling its streets and taverns with tales from all around the world. One of these stories doesn't originate in some far-off land. Anvil has its own incarnation of the city's beauty and charm, hewn from stone older than any lain in the building foundations—the  .

With no inscription decorating its base and no certificate of origin stored in the city records, the   remains a blank canvas upon which locals and visitors alike have painted their own picture. Her carefree repose and immodest attitude have earned her a multitude of names and titles—some of which are not suitable to be printed here. Whether you know her as the wistful Brine Maiden, the Leggy Lass, the Salty Serenader, the Stone Seductress, or a hundred other monikers, the Mermaid of Anvil never fails to leave a lasting impression on all who gaze upon her.

What about the Mermaid so manages to enthrall us? The gentle curves of pale rock create a fancy figure, certainly, but was she laid bare for the sake of art? The sheer scale of her grandeur rivals many statues erected to the  , the royals of  , or the   themselves, leading some to speculate that the Mermaid was once a figure of similar stature to her unknown creators. Could our fair Mermaid actually be a long forgotten god or an unrecognized aspect of one of the Divines? Certainly the more scandalizing rumors suggest she might be   as she appeared to some ancient sea-dwelling civilization, but it's hard to imagine the   being capable of making something of such beauty. And what does that leave? The  ? No, more believable to imagine that   once had scales and gills.

We know so little about who or what the Mermaid truly represents, and even less about who may or may not have created her. There's no credible record of who painstakingly carved and polished the great stone that gave birth to our patron beauty. Many have attempted to explain the origin of the Mermaid, or even assert that some long lost ancestor was responsible for her design. No matter how reputable the source, however, further investigation always reveals the statue to predate any such claims. In fact, the most recent archaeological study indicates that the Mermaid easily pre-dates any structure in Anvil, indicating that at least a few of her admirers were so taken with her as to set down roots in her shadow and build the city around her fine form. Would she be amused or embarrassed to know an entire city has sprung up to gaze upon her? One look at her coy expression says that even if she could answer, she'd never dispel her air of mystery.

And that's why the people of Anvil love her.