Netruk44/uesp-wiki-content huggingface dataset:
Cyrodiil/Reln-Tei

Reln-Tei is an Argonian beggar in  . He is leading the citizens' efforts to get the terrible bard   to stop playing, and you will be directed to him during the  . If you get Renod to shut up, he will reward you with leveled gold, but if you instead kill the bard, Reln will refuse to speak to you.

Reln sleeps from 10pm to 8am on his haystack in one of the exterior alcoves in the  's southeastern wall. After a meager breakfast, at 10am he will start to wander around the city, begging the denizens of Bruma for a few septims. From 3pm to 5pm he can be found warming his hands in one of the braziers near  's haystack and having a chat, before returning to his wanderings. At 10pm he will call it a day and will return to his haystack, where he will have a quick meal before going to sleep. On weekends, he will take a break from his usual routine and head over to   from 8am to 11am.

During his wanderings he may approach you for coin or to complain about Renod: "Please, my lord. One septim would mean more to me than you could ever know..." and "''Damn that Renod Even Toned. Xuth! Such a racket! If only he'd shut up!" Asking further questions about the bard will start the  .

If you ask what made him a beggar, he explains: "A... a series of unlucky events. I'd... rather not talk about it.''" Ask what he'll do with any gold you give him and he will purposefully declare: "''I will put it into the fund that I've been putting together for a while now, to buy a house and get a roof over my head. It's growing slowly, but surely. Houses are... expensive."

Reln can afford little in the way of clothes: ragged robes, boots and cap, and some gloves. He carries six lockpicks, two empty wine bottles and a random selection of gold, lockpicks, gems, jewelry, food and drink. 

Related Quests


Conversations
While in Bruma, you may overhear Reln and fellow beggar   bickering: 



You may also overhear   gifting Reln a potion, before the Argonian asks Serulius whether he thinks it's fine:
General:M'aiq the Liar

Morrowind
thumb|right|M'Aiq in Morrowind
:''Main Article: 
:"Greetings! M'Aiq knows many things. What is your interest? You seek knowledge. M'Aiq has much. Some of it verified by actual facts!''"
Much of M'Aiq's dialogue refers to many requested or anticipated features of Morrowind which were not included in the final release of the game.
His most truthful comment pointed you to the location to start Boethiah's Quest for the daedric artifact Goldbrand.
This is the only version of M'aiq where the a in his name is capitalized.
This is the only M'aiq that lacks a robed appearance.
This Maiq is a digitigrade-legged Suthay-raht. Every appearance since has featured a M'aiq from a plantigrade Furstock.
This M'aiq is encountered in  .
 

Oblivion
thumb|right|M'aiq in Oblivion
:''Main Article: 
:"M'aiq knows much, tells some. M'aiq knows many things others do not.''"
This M'aiq references many game mechanics that are lacking from Oblivion, most which were present in previous The Elder Scrolls games, such as Levitation.
This M'aiq makes references to game mechanics that Oblivion added, such as Quest compass objectives.
This M'aiq wishes for a Colovian Fur Helm to use, a reference to the attire used by the M'aiq in Morrowind.
This M'aiq is encountered in  .
 

Skyrim
thumb|right|M'aiq in Skyrim
:''Main Article: 
:"M'aiq wishes you well.''"
Much of this M'aiq's dialogue references many improvements over Oblivion, such as character models and other new features.
This M'aiq claims to have come from a long line of M'aiqs.
One of his greetings is a reference to M'aiq's greeting from Oblivion.
This M'aiq is encountered in  .
 

ESO
thumb|right|M'aiq in ESO
:''Main Article: 
:"M'aiq speaks the truth, except for when he doesn't. With you, always the truth.''"
This M'aiq claims to come from a long line of Qia'ms. However, this is likely a lie, as the description of a lute in Crow's Wood states that it is "a gift from M'aiq to his son, M'aiq".
This is the only M'aiq that does not reference any sort of strain of Lycanthrophy
This M'aiq can be found in most zones included in the Base Game as well as Northern Elsweyr. Finding M'aiq in all base game zones that he is present in awards you with an achievement titled I Like M'aiq
M'aiq references CHIM with the line "You've heard that the Khajiit love naps, yes? So does M'aiq. Though maybe M'aiq is napping now and this conversation is but a dream?"
This M'aiq is a Cathay Khajiit.
This M'aiq is encountered in  .
 

Other Media
thumb|right|Unused Legends card art, possibly for M'aiq
M'aiq the Liar was originally planned for The Elder Scrolls: Legends, as his voice files for entering play and attacking were datamined.
::thumb|none|"''M'aiq is not at ease on the battlefield, but M'aiq will try his best."
::thumb|none|"M'aiq is done talking!.''"

M'aiq was featured in the official artwork for the 25th Anniversary of The Elder Scrolls. His appearance is that of his Skyrim rendition and he is located on the bottom right of the image, facing a Cliff Racer. Beside him is a child's doll, three lockpicks, two soul gems in a bowl, and a bottle of skooma.

Gallery
Cyrodiil/Ruccia Jucani

Ruccia Jucani, an Imperial citizen, is the wife of  , the patriarch of the rich and powerful Jucani clan in  . They have two children: wayward blacksmith's apprentice   and spoiled  .

After waking up early at 8am, Ruccia will eat breakfast with her family before relaxing at home for a couple of hours. At 11am she heads to the   for two hours of prayers before returning home. At 2pm she join her husband in sipping Alto wine outside the   until 6pm, when she heads home and gets to work in the kitchen. At 8pm dinner is served for the whole family and at midnight Ruccia goes to bed. The only exception to this schedule is on Morndas, Middas and Fredas, when she visits her daughter at   between 1pm and 3pm.

When greeting you, she will say: "''I'm Ruccia, of the Jucani family." and "I can't say the Jucani family is perfect, and we have our little black spots, but we live quite a fortunate life." If you ask her about herself, she will repeat: "I'm Ruccia, of the Jucani family. Not really much more to tell." 

If you ask about the family, she will elaborate: "We're not all that interesting a family, truth be told, though I'm sure Albecius will rattle on about how influential we are. He's tooting his own horn a little too much on that subject. He wishes we were influential, and the gods know he's trying his hardest to make it so. But, for now, we're just like any other moderately-wealthy family. We attend private parties and have fineries, but we're certainly not pulling the strings of the Elder Council, as much as Albecius wishes otherwise."

As befits her status, Ruccia wears   and fine boots. She carries a random ring and necklace as well as the   to the family home and a random selection of gold, lockpicks, gems, jewelry, food and drink.

Conversations
You may overhear the following conversations between Ruccia, Albecius, Banus, Eddvia and  :
Cyrodiil/Gort

Gort is slightly deranged Imperial barbarian living in  .

Gort never sleeps and does not own a home, being found walking around the city most of the time. After eating breakfast in   at 7am, between 8am and 10am he will be found drinking just outside the inn. Afterwards, he will start wandering around the city, pacing up and down its streets until 7pm, when he heads back to Watchman for dinner. At 8pm he again heads just outside for two hours of revelry, before spending the night pacing around the Watchman's common room. The only exception to this schedule is on Morndas, Middas and Fredas, when will visit   between 1pm and 4pm.

Gort is a simple man of simple pleasures, as he reveals when greeting you: "They call me Gort.", "''Gort's the name, killing's the game." and "My hammer, a goblin's head and a mug of ale... great way to spend a Fredas night." 

His odd behavior is obvious once you start talking to him: "My weapon wants-a-temperin'. Things want-a-killin'. Fetch me three iron ingots to temper my weapon, and my Book o' Killin' so I know who needs killin', then I'll give you gold.''" Accepting this strange offer will start the  .

He wears full suit of  :  ,  ,   and  . He is armed with a   and also carries a random selection of gold, lockpicks, gems, jewelry, food and drink.

Related Quests


Conversations
While doing his rounds in Bruma, you may overhear   pestering Gort:

Harald: "May I discuss with you the glorious Champion of Cyrodiil?" 
Gort: "What?" Harald: "The Champion of Cyrodiil! The savior of all Tamriel!" 
Gort: "Get away from me, you crazy snowback bastard." 
Harald: "''The Champion is the savior of Tamriel! You may turn your back on me but you cannot turn your back on the Champion! Don't blind yourself to the truth!" 
Bruma Guard: "Burdsson, calm yourself. You're causing a fuss." 
Harald: "I, but... the Champion..." 
Bruma Guard: "Yes, yes, we know. "The Champion of Cyrodiil, the savior of all Tamriel". Harald, you do this damn near every day. Everyone in Bruma who isn't deaf knows. Now, head back to your house and calm down." 
Harald: "I... I understand.''"
Cyrodiil/Cerendil

Cerendil is a High Elf Thalmor wizard living in  . After he recently visited the disreputable tavern  , Cerendil was left aghast at the depravity he witnessed and has brought forth charges against the inn in order to have it shut down. 

When bumping into him, he will exclaim: "Damnable tavern! Damnable owner! How dare he allow that lizard to engage in such a salacious display? Scandalous!" If you ask him to explain, he angrily declares: "''It's a dingy squat filled with criminals, rats and lice. The amount of underhanded deals and crooked business that goes on there... it beggars belief. I want its proprietor to land in hot water with our dear guard captain. He deserves it, no?''" Agreeing will start the  , during which   will ask for your help in getting the charges dropped.

Since his horrible experience at the Watchman, Cerendil spends most of his day pacing around Bruma in outrage, from midnight to 3pm. At this point, he heads over to the   for some food and drink. Once the related quest is complete, he will disappear from the game.

He wears adept robes of Restoration and mage's boots, and also carries a random selection of gold, lockpicks, gems, jewelry, food and drink. As well as being armed with an Elven mace of winnowing, he is able to cast the spells Fireball and Lightning Bolt.

 
Related Quests
Cap'n Fentus

'''Cap'n Fentus''' is an Imperial rogue and a Mastermind in the  . He leads the Old Ebonheart branch of the Thieves Guild and can be found at the Empress Katariah tavern. A former sailor, he retains some friends in the Imperial Navy and dreams about retiring at sea.

He wears a common shirt, common pants, and a pair of heavy leather boots. He wields an iron saber in combat. Aside from his natural charm and ability to absorb fatigue from others, he knows no spells.


 
Starts Quests









Related Quests
Lore:Notes on Dissection

We were to leave the Vigilants for the ritual, but this one fought with the Silver Hand. It was not clear who his master was.


After we fed, the master bade us to examine the body, to see what else we could learn of our condition.


Bone anatomy seems largely unchanged. Blood and organ samples have been taken to the alchemist.


The bite marks on the shoulder are curious. Need to rule out the possibility of werewolf contamination.
Lore:Letter to General Tullius

15th of Last Seed,  

 ,

During these times of war, I strongly believe it is important to inspire our population through a show of military strength and pageantry.  To the younger among us, nothing is as inspiring as the sight of an   wearing the finest armors our   has ever set its hands to.

It is for this reason I am formally requesting that several Imperial relics be placed back into the service of the Empire, and distributed among high ranking officials. We must do all we can to inspire awe, and help galvanize the image of our cause among the populace.

It has come to my attention that a   artifact, the Armor of  , Gift of  , also known as The  , has recently gone missing.  It is believed a group of   mercenaries have stolen it with the aim to sell to the highest bidder.  They were last seen traveling south of  .

Find these mercenaries, and reclaim The Lord's Mail.  Wear it proudly.  Show the people that Kynareth favors the realm of the Empire.
Blades:The Troll Trap

Quick Walkthrough
#Talk to Justiciar Aranande.
#Kill the trolls.
#Explore the old soldiers' fort.

Detailed Walkthrough
Morrowind:Sheogorath

thumb|right|Sheogorath's Shrine 
Sheogorath is the Daedric Prince of Madness. He is involved in a quest, and indirectly in two others.

For more information, see the main lore article.

Related Quests




Dialogue
Sheogorath's Quest
''"What is it, mortal? Have you come to be of service to Sheogorath? That in and of itself speaks toward your madness. This pleases me. Fetch the Fork of Horripilation from the mad hermit near Ald Redaynia. Take care with him. He's not the most...stable man."

"Use the Fork wisely, mortal. Few have wielded it who have not come away changed. Use the Fork to strike a deathblow to the giant bull netch that resides near the hermit. Do this, return the Fork of Horripilation to me, and Sheogorath will reward you well."

After you complete the task:

"Ah...I see you have completed my little errand. Well done. Perhaps you've gotten a taste of madness as well? Do not believe madness to be a curse, mortal. For some, it is the greatest of blessings...a bitter mercy perhaps, but mercy nonetheless. Give me the Fork of Horripilation. I believe I have something more suitable for your needs. Go now. Remember what you have seen."''

Notes
The following obtainable items that are associated with Sheogorath are:
Fork of Horripilation, Gambolpuddy, and Sheogorath's Signet Ring
Interestingly, although its not associated with him, Sheogorath grants the Spear of Bitter Mercy as a reward for completing his Daedric Quest.
For Daedric Shrines associated with Sheogorath, please see the following list.
Sheogorath's is involved in Azura's Quest where he tries to use daedra to cheat in a bet he made with Azura.
During the quest Sheogorath of the House of Troubles, activing his shrine will state ''"Once like a Great House founded on sand, Stood our Temple whose pillars on troubles were based. Now mischievous spirits, bound, in dim corners stand, Rotted columns, but with iron-bound bands embraced. Cracked, crumbling marble, tempered on every hand, By strong steel forged in fire and faith. Shackled, these wayward servants serve the land, The Temple secured by the Builder's grace."''
Morrowind:Malacath

thumb|right|Malacath's Shrine 
Malacath is the Daedric Prince associated with pariahs. He is involved in a quest, and indirectly in another.
 

Related Quests



Dialogue
Malacath's Quest
''"You have summoned me? Hmmph. You are all the same. But, perhaps you can be of use to me. I have in my possession the Helm of Oreyn Bearclaw, the dark elven 'hero.' His deeds are numerous, but he was a false hero. All were performed by Kharag gro-Khar, his orcish friend. It is time this legend was put to rest. Find the last of his bloodline, kill him, and I will grant you the Helm. Look for the him in the city where the Man-God lives."

If you are an orc:

"You have summoned me, orc? Have you come to restore the honor of your people? I have in my possession the Helm of Oreyn Bearclaw, the dark elven 'hero.' His deeds are numerous, but he was a false hero. They were performed by Kharag gro-Khar, his orcish friend. It is time this legend of this hero was put to rest. Find the last of his bloodline, kill him, and I will grant you the Helm. Look for him in the city where the Man-God lives."

After you complete the task:

"You have killed the false hero, and ensured there will be no more to follow. You have helped bring honor back to the Orcish people, and for that I am glad. Here, take the Helm of Oreyn Bearclaw. Wear it proudly, and let it serve as a reminder of what really happened."''

Notes
The following obtainable items that are associated with Malacath are:
Helm of Oreyn Bearclaw, Scourge and Volendrung
The Cuirass of the Savior's Hide is an artifact that which is usually associated with Hircine, but some believe is associated with Malacath.
For Daedric Shrines associated with Malacath, please see the following list.
During the quest Malacath of the House of Troubles, activing his shrine will state ''"Once like a Great House founded on sand, Stood our Temple whose pillars on troubles were based. Now mischievous spirits, bound, in dim corners stand, Rotted columns, but with iron-bound bands embraced. Cracked, crumbling marble, tempered on every hand, By strong steel forged in fire and faith. Shackled, these wayward servants serve the land, The Temple secured by the Builder's grace."''
Morrowind:Mehrunes Dagon

Mehrunes Dagon is the Daedric Prince of destruction. He is involved in a quest, and indirectly in another.

For more information, see the main lore article.

Related Quests



Dialogue
Mehrunes Dagon's Quest
"Why do you call on me, little mortal? Do you seek your death so soon? I should crush you where you stand, yet you show mettle by even approaching me. How ambitious are you, little one."

"Would you like a chance to prove your worth to me?"

If you accept:

''"You are brave or foolish. Perhaps both. This, then, is your chance to prove your courage. My Razor, slayer of man and mer, scourge of all who stand before it, lies dormant. Stolen by an unworthy bearer, an elf of little courage or consequence, it lies unused, gathering dust in the Alas Tomb near Molag Mar. Return it to me, mortal. Prove yourself to be a worthy bearer of Mehrunes' Razor."

If you decline:

"I expected little else. Take your leave of this place or die where you stand."

After you complete the task:

"You've found my Razor. Good. Can you feel its hunger? Can you feel its frustration? Now, I will make it again what it once was, what it shall always be. Draw a line of blood across the land in the name of Mehrunes Dagon!"''

Notes
The following obtainable items that are associated with Mehrunes Dagon are:
Daedric Crescent and Mehrunes' Razor
The Spear of Bitter Mercy was previously stated to have been created by Dagon during An Elder Scrolls Legend: Battlespire. It has however become most associated with Hircine in future installments of The Elder Scrolls series.
For Daedric Shrines associated with Mehrunes Dagon, please see the following list.
His role in the upcoming Oblivion Crisis is hinted during Tribunal, by Eno Romari.
During the quest Mehrunes Dagon of the House of Troubles, activing his shrine will state ''"Once like a Great House founded on sand, Stood our Temple whose pillars on troubles were based. Now mischievous spirits, bound, in dim corners stand, Rotted columns, but with iron-bound bands embraced. Cracked, crumbling marble, tempered on every hand, By strong steel forged in fire and faith. Shackled, these wayward servants serve the land, The Temple secured by the Builder's grace."''
Morrowind:Mephala

Mephala is the Daedric Prince most associated with the Morag Tong. She is involved directly in a quest. Unlike other Daedric Quests, Mephala talks through a Velothi-styled ritual altar instead of a statue.

For more information, see the main lore article.

Related Quests


Dialogue
Mephala's Quest
Mephala's instructions for her quest will be given through Taros Dral. If you are successful in her quest, She will then speak to you and give you a reward:

"You have done well, mortal. There are some things that must be done to preserve the order. And it will be amusing for me when this business comes to light. I look forward to it. Take this ring, mortal. Through the brightest day it will carry you with speed and stealth. Leave me now."

Notes
Her Daedric Quest rewards you with her artifact, the Ring of Khajiit.
The quest Threads of the Webspinner consists of retrieving relics belonging to Mephala. Completing it will allow you to be bestowed with the spell Mephala's Skill.
Morrowind:Boethiah

thumb|right|Boethiah's Completed Shrine 
Boethiah is the Daedric Prince of Deceit. He is involved in a quest where due to his shrine being submerged underwater, he seeks to rebuild in some other place. He was considered the Anticipation of Almalexia. Boethiah is one of the Daedra who are considered "good" by the Dunmer. While typically depicted as male, Boethiah is occasionally referred to as female.


For more information, see the main lore article.

Related Quests


Dialogue
Boethia's Quest
"What do you want with me, mortal? My shrine is in ruins, my priests have forgotten me. Will you rebuild my shrine, mortal? Restore it in all its glory? Accomplish this, and I will reward you. You will be the bearer of Goldbrand, my sword of legend. There is one who can help you do this for me. Listen...."

"Rough hands to smooth stone, Carving rock instead of bone, In Caldera an artist waits, His masterpiece to create. Find the one who may shape the rock. Go.."

After completing the task:

"You have done well. This shrine is a worthy one, and my power will again be felt. Take this, mortal. Wield the Goldbrand with a strong hand, and let all know that my Shrine has risen!."

Notes
The following obtainable items that are associated with Boethiah are:
Goldbrand and the Ebony Mail
Blades:Patch/1.6.2

Released on March 3, 2020.

Hotfix for Patch 1.6.1, containing the following bug fixes and improvements:

Fixed various issues preventing quest progression.
Fixed a bug that reset all skill cooldowns when equipping a loadout.
Fixed a bug that ignored enemy weaknesses when determining a quest or job's skull rating.
Improved skull ratings for higher-level quests and jobs.
Morrowind:Daedric Prince

Daedric Princes are the most powerful Daedra that are even worshipped as gods by some. Many of them are interactable in Morrowind. Others are referenced through various Artifacts. See their individual articles for more information. For information on the lore of Daedric Princes, please see the following page.

The Anticipations

Azura
Boethiah
Mephala
 
House of Troubles

Malacath
Mehrunes Dagon
Molag Bal
Sheogorath

Other

Hircine

Notes
The scamp Creeper was revealed in future installments of The Elder Scrolls series to be Barbas, the companion to Clavicus Vile. Barbas is thought by some to be the same being as Clavicus Vile.
Lore:Mermaid

Mermaids (also called the Selkie)   are mythical creatures with a presence in the Abecean Sea. They resemble young women with a long fish tail instead of legs, but the nature of these creatures is unknown. 

The most well-known mermaid is the Mermaid of Anvil, an old stone statue that is beloved by the people of Anvil. The grandeur of the statue rivals other effigies dedicated to the Divines or even Daedric Princes leading many to believe that the mermaid statue is based on a long-forgotten deity. It was apparently built before any structure was made in Anvil, implying that the statue was the foundation of the county city's creation. It has been called many names, such as the Brine Maiden and the Salty Serenader.  There is another legend, regarding the statue, in which it is called the Selkie of West Skerry and is described as a seal-maid. It is said that she would guide sailors through the dense fog around the Gold Coast.   

The sailors of Saintsport are known to carve whale bones into whistles that resemble reclining mermaids.  Within the Shivering Isles, in the Bliss portion of New Sheoth, the Mad God is depicted on a fountain being held up by Mermaids.  The Thief God Rajhin claims to have kissed a mermaid on the shores of Khenarthia, but he admits it may have just been a shapely fish considering it was during a moonlit night. 

Gallery
 
References