Netruk44/uesp-wiki-content huggingface dataset:
General:Creating ESO: Clannfear

The original article was posted here on September 26, 2013.

center|600px|thumb|''Get a closer look at the creation of the clannfear, an aggressive Daedra you'll encounter in The Elder Scrolls Online.

In ESO'', you'll come across creatures that will be familiar if you've played previous games in The Elder Scrolls series, like today's featured enemy: the clannfear. As with all the creatures in ESO that make appearances in earlier TES games, we've done lots of work to make the clannfear feel at home in Second Era Tamriel. Read on to learn more about how we brought this feisty Daedra into the game.

In the concept stage, we examined the previous versions of the clannfear closely. It's a saurian Daedra reminiscent of a velociraptor. Several of our concept artists created preliminary sketches for ESO’s clannfear, each putting a unique spin on the creature, and it was difficult to choose a direction from so many interesting options. In the end, ESOs clannfear features a smaller frill, plated spikes along its spine, and the dangerous tri-tipped tail you can see below.

center|600px

Animation and sound were especially important for the clannfear. Though it looks a bit like a dinosaur, it's important to remember that it's not just an animal—it's a Daedra, straight from the planes of Oblivion. It's a quick, deadly enemy, and its animations reflect those qualities. Our animators researched several video sources when creating the animations, focusing especially on creating predatory and birdlike movements. Though it is brutish, we also wanted to give it a sense of intelligence and cunning; you can imagine clannfears working together to bring down tough foes.

center|600px

The clannfear's audio, like its animations, features avian touches, but modified bird samples wouldn't be distinct enough for a creature from another plane. Our Audio Engineers added distorted layers of horse and other farm animal sounds to give its cries a unique texture. When the clannfear is idle, you'll hear it as it grunts and snorts, searching for its next kill.

We had lots of fun taking on the challenge of bringing the lively clannfear into ESO, and we hope you'll enjoy finding and fighting it in your adventures in Tamriel. Until then, check out this short video to get a look at the clannfear in action:

(A video is embedded in the article. The video can be viewed here.)
General:Creating ESO: The Scamp

The original article was posted here on July 26, 2013.

600px|thumb|center|Discover more about the creatures of The Elder Scrolls Online in this look at the small but malevolent scamp.

The creatures that inhabit Tamriel come in all shapes and sizes, from massive beasts like the wamasu to small—but still potentially deadly—enemies like the scamp. In this article, we're going to take a closer look at the mischievous little Daedra and how it weaseled its way into ESO.

Fans of Morrowind and Oblivion will definitely recognize this Daedra. Scamps are small, and they aren't particularly intelligent, but they're agile combatants who delight in cruelty just as much as any of the larger Daedra. They're often summoned to perform simple tasks, and make good (if sometimes unruly) messengers and servants.

600px|center

In ESO, we wanted the scamp to have a big personality despite his diminutive stature. As always, we looked carefully at the existing art and lore for the scamp when we began creating concept art. Our artists wanted to capture the scamp's agility and attitude in their concepts to give our animators a good base to work from, since animations would be so important in giving the scamp a unique feel.

600px|center

Even though the Elder Scrolls setting is generally serious, we all know that there's plenty of humor to be found. The scamp's behaviors (especially its melodramatic death animation) can be comical, but they fit its size and attitude very well. Its abilities— like fireballs launched from its hands and raining from the sky—are intense and serious, and make it feel bigger than its voice and actions really are.

600px|center

The scamp's voice also has a little humor to it. Several of the monsters in ESO speak their own special languages that aren't comprehensible to the player. Every now and then, you'll hear the scamp gibbering away crazily in its own little language, which is known to get a laugh or two when noticed.  Be careful, though! The scamp is still dangerous, and you may find yourself locked in a deadly, fiery battle if you spend too long giggling.

You can see a video of ESOs scamp in action below. Thanks for checking out this edition of Creating ESO, and stay tuned for our next creature feature!

(A video is embedded in the article. The video can be viewed here.)
General:Creating ESO: The Kwama

The original article was posted here on July 3, 2013.

thumb|600px|center|Get a closer look at the burrowing kwama and find out more about how we bring the creatures of The Elder Scrolls Online to life.

The kwama, which you'll recognize if you played Morrowind, are insectoid creatures you'll encounter in three forms in ESO: the scrib, the worker, and the warrior. Kwama are native to Morrowind, where their eggs are an important food source for the Dark Elves. Their burrows, referred to as "egg mines" when claimed and harvested by the Elves, are dug and expanded by the workers as the colony grows. Kwama warriors, the largest of the species, protect the workers and scrib (their larval form) from intruders.



As with any creature that's been featured in previous Elder Scrolls games, we look at the established lore and appearance when creating our concept art. Once we've refined the concept—in the case of the kwama, all three concepts—the creature is ready to be built as a 3D model and inserted into the game. Getting the model from concept art into the game is just the beginning, though.

center|600px     

Animations are important for every creature, and the kwama are no exception. When our animators began creating movement for the warrior and scrib, they had specific goals in mind. For instance, they wanted the warrior to appear twitchy and on edge, always alert for danger and ready to fight off interlopers. Its attacks look powerful and brutish. To create the eight-legged scrib's scuttling movement, they looked closely at creatures like crabs, spiders, ticks, and mites for inspiration.
 


Each variation of the kwama has its own attacks, and some of these interact with each other to produce new effects—we call these synergies. The worker can charge and knock a character back, and the warrior unearths a giant rock to launch at its foes. If the warrior lifts a rock out of an area the worker charges through, it creates a swarm of scrib! These combinations play on the natural cooperation between the different kinds of kwama and help them feel like a cohesive group. A kwama on its own may not be a big threat, but they can be overwhelming when they work together. Check out this video to see the kwama in action:

(The video can be found here.)

We hope you’ve enjoyed this look inside ESO. Stay tuned for our next Creating ESO to learn more about how we bring Tamriel to life!
General:Creating ESO: The Dreugh

The original article was posted here on December 17, 2012.

thumb|600px|centre|Today, we’re taking you behind-the-scenes for a first look at how we’ve created the dreugh—one of the formidable monsters you’ll face in The Elder Scrolls Online.

Meet the dreugh, a creature that some of you may recognize from previous Elder Scrolls games, including Morrowind and Oblivion.  In The Elder Scrolls Online'', members of the Ebonheart Pact will first encounter dreugh in Morrowind's Stonefalls region.

The creation of monsters in The Elder Scrolls Online first begins with a combination of lore and concept art.  Here’s some of the lore and concept art we started out with for the dreugh.

300px|centre

The dreugh have two distinct morphologies: The Water Dreugh and the Land Dreugh.  Dreugh evolve into Land Dreugh at a period in their lifecycle called Karvinasim, where they grow legs and spend about a year on dry land.  Dreugh are primarily found in the eastern areas of Tamriel, but can likely also be found anywhere coastal.  Land Dreugh can be found as far inland as Cyrodiil.

Dreugh, according to legend, were once more intelligent and civilized than they are presently.  Mankar Camoran's Mythic Dawn Commentaries makes reference to Dreugh-Kings, but protracted conflict with the Dunmer (who harvest the dreugh for their hides and wax) has caused them to devolve further and further.  The dreugh were said to worship a creature known as the Ruddy Man, which is believed to be a manifestation of Molag Bal.

Next, we create the in-game character model, based on the lore, concept art, and in the case of the dreugh, previous incarnations.  Here’s what one of the dreugh in-game models looks like, for The Elder Scrolls Online''.

centre|600px

After we created the dreugh's in-game model, we designed its neutral and combat behavior and animations, and added its abilities, audio, and effects.  Here’s what one variation of the dreugh looks like now, in The Elder Scrolls Online.

(The video can be found here)
TesOtherMod:Redguard Unity

Redguard Unity is an open source project that intends to port The Elder Scrolls Adventures: Redguard to the Unity game engine. 

In many ways, it has similar goals to Daggerfall Unity, and aims for an equally faithful recreation of the original game in a new engine, but with several modernizations and improvements. 

Despite the similar names, it is made by a different team than Interkarma's Daggerfall Unity.

Goals
The primary goal is to recreate Redguard as close as possible to the original in a new engine. It will require the player to own either a CD copy or the GOG version of Redguard. Redguard Unity will then import all necessairy assets from that installation. Since no code can be salvaged from the original, it will be entirely rewritten and use modern tech in its core, which should result in a few advantages over the old engine:

Support for modern resolutions and aspect ratios at high frame rates
Better gamepad support
Easier and more predictable player movement controller
More responsive combat system

Aside from these, many optional enhancements are planned:

Better Visuals (Shadows, view distance, anti aliasing, ambient occlusion)
An alternate, more modern player control system with mouse support (Similar to current 3rd-person games, for example Tomb Raider 2013)
Cheats (Fly mode, noclip, photo mode)
Exploration mode after completion of the main game
Mod support

The project is still in a very early stage of development, therefore no public builds (or any other downloads) are available at this time.

External Links
GitHub repository
Twitter
Discord
Online:Services Furnishings/Recovery

Notes
Online:Day of Release Roisterer

thumb|left|Day of Release Roisterer (male)
thumb|right|Day of Release Roisterer (female)
Available in the Crown Store from March 25 to April 1, 2021 (during the 2021 Jester's Festival) for  .
;Dyeing:
:Slot 1: Red cloth on tunic and cap (including the trim on the tunic where the buttons are)
:Slot 2: Blue cloth on tunic and cap (elbows, wrists, shawl, pants and the brim/trim of the hat)
:Slot 3: Brown leather parts (belt, boots, forearms, neck, belt pouches, armbands)
(The feathers in the cap, the buttons on the tunic, and the bootlaces and are not dyeable)
 
  
 
 -->
   -->
Online:Daily Rewards/April 2021

April 2021 Rewards
The April 2021 rewards started on April 1st, at 0:00 UTC. There are 30 rewards in total.

 Due to extended maintenance downtime on PlayStation servers on April 5, 2021, the daily rewards for this month were changed for PlayStation players. The day 7 reward was changed to five   and the day 8 reward was changed to the Nenalata Ayleid Wolf Pup. Day 15 was changed from three to five  , day 16 to five  , day 19 to one  , and day 21 to ten  .
Online:Nenalata Ayleid Wolf Pup

The Nenalata Ayleid Wolf Pup was available as a Daily Reward on day 21 of April 2021. Its default name is "Lattakynd".
 
Occurrences
 
 ==Gallery==
  
Notes
The Nenalata Ayleid Wolf is this pet's mount counterpart.
  -->
Online:Black Fredas Ashen Sabre Cat

The Black Fredas Ashen Sabre Cat was available to ESO Plus Members in the Black Fredas 2020 Bundle for   during the Black Fredas sale of 2020, which lasted from November 25 through 30, 2020. Its default name is "Hexclaw".
 

Occurrences
 
 

Gallery
  
   -->
Online:Black Fredas Soot Stallion

The Black Fredas Soot Stallion was available during the Black Fredas sale of 2019. Its default name is "Evil Eye".

The Black Fredas Bundle for 2019 came with the exclusive Black Fredas Soot Stallion mount, 10 Experience Scrolls, 10 Riding Speed Lessons, 10 Riding Capacity Lessons, 10 Fortifying Meals, 10 Soul Gems, and 50 Tri-Restoration Potions.
 

Occurrences
 

Physical Appearance
The Black Fredas Soot Stallion has black fur with light gray stripes on its back. Its mane is black, and its eyes are a silvery gray.

Gallery
  
   -->
Online:Black Mane Lion

The Black Mane Lion is available in the Storm Atronach Crown Crates as a Legendary-level reward. Its default name is "Nightmane".
 

Occurrences
 
  -->
   -->
Online:Black Senche-Lion

The Black Senche-Lion was available from the Crown Store from April 13 through 17, 2017, for  . It is also available as a Legendary-level reward in Psijic Vault Crates. Its default name is "Umbrage Two".
 

Occurrences
 

Physical Appearance
This mount is a black lion with a black mane and yellow eyes. Its saddle and reins are also black.

Gallery
  
   -->
Online:Black Senche-Panther

The Black Senche-Panther is a black senche mount that was previously available from the Crown Store for  . It is also available as a Legendary-level reward in Wild Hunt Crown Crates. Its default name is "Kismet".
 

Occurrences
 
 
Gallery
 

Notes
The Black Senche-Panther Kitten is this mount's pet counterpart.
   -->
Online:Blazeborn Senche-Lion

The Blazeborn Senche-Lion was available from the Crown Store from July 3 through 18, 2019, for  . Its default name is "Singe".

This mount used to be called the "Sunspire Ice-Fire Senche-Lion", its default name was "Frostburn", and its description read ''"Created in a crucible of ice-fire, this mount separated the frost from flame in its own form upon "birth." Artisans with training in environmental mitigation techniques crafted the tack, so you won't ever be in the hot seat — or in this case, cold seat." Its name, description, and default nickname were changed.
 

Occurrences
 
 
Gallery
  
  
References
Online:Blazeborn Wolf

The Blazeborn Wolf was available for   from February 18 through 25, 2021. Flame Hound enemies share a model with the Blazeborn Wolf mount. Its default name is "Fireheart".
 

Occurrences
  

Gallery
 
   -->
Online:Bloodroot Wild Hunt Senche

The Bloodroot Wild Hunt Senche is available in the Crown Store for   or  . Its default name is "Thornfang".
 

  

Gallery
 
   -->
Online:Brown Paint Horse

The Brown Paint Horse is a brown and white horse mount available from stablemasters for  . Its default name is "Chomps". 

This mount was originally called Draft Horse before Update 6 and had 10 extra points in Capacity training, hence the description. Since the introduction of Riding Skill in Update 6, the only difference between this mount and others is cosmetic.
 

 

Gallery
  
   -->
Online:Big-Eared Ginger Kitten

The Big-Eared Ginger Kitten is a pet acquired by collecting seven Ginger Kitten runebox fragments in Karnwasten, a public dungeon in the northwestern corner Summerset. Its default name is "Batkitty".
 
  

Gallery
 

Notes
The Big-Eared Ginger Kitten is the juvenile version of the Big-Eared Ginger Mouser.
  -->
Online:Crown Store/Style Parlor/Outfit Styles

Other Arms and Armor Packs
Lore:The Journal of Emperor Leovic

My father and my grandfather before me started all this, but I shall be the one to end it and reap the reward. If the bastard   doesn't show up and kill me first.

My father had this   built beneath   to house the last of our secrets. A safe haven for others to find so they can carry out the work. If worse comes to worse, you understand.

Here are all the people who have at least a part of the puzzle, though only my steward and the leader of the   know the entire truth—and even they aren't privy to the changes I needed to make as the forces of the traitor Varen draw near.

The   aren't ready yet. If they were, I'd use them to destroy Varen and save my legacy. But the time of the Ambitions is still a few years away.

I have one last trick up my sleeve. I'll use the shrine in this annex, the one my father personally dedicated to  , to appeal to the Prince of Destruction and seek his help again, as my grandfather did when he conquered the  . If I fail, and if I fall to the traitor Varen, then you, as the   of the Order of the Waking Flame, will have to deal with the others and determine where I moved the Ambitions. I could not let them fall into Varen's hands.

Steward
Online:Symphony of Blades Style

Symphony of Blades Style is an Undaunted outfit style inspired by the Symphony of Blades, a boss in Depths of Malatar. As with all Undaunted styles, its comprised of a head and shoulder piece alongside a selection of weapon pages. This style was available from March 31 to April 28, 2021.

Style Pages
  could drop from Symphony of Blades, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Lackluster achievement had been unlocked. 
  had a chance to drop from either   or a  , sold by Urgarlag Chief-bane. Alternatively, it can be bought from her outright for 50 Undaunted Keys.
The weapon pages are included in the  , which was available in the Crown Store for  .
 

Sets
The following sets are in the Symphony of Blades Style:
Symphony of Blades

Armor


Weapons and Shields


Gallery
Lore:Arpenia

Arpenia (translated as "[the] Nobility" in Ayleidoon) is an Ayleid ruin found in the rainforests of Blackwood, in the province of Cyrodiil, along the Yellow Road to Leyawiin. It is noted for the illumating white crystals that light its subterranean halls.  
 

History
The Ayleid settlement of Arpenia was abandoned at some point after the   in   and subsequently fell into ruin. 

Circa  , the Ayleid scholar   and his bandit allies had taken up occupation of Arpenia. The ruins were raided by twenty-one members of the   in an attempt to claim the ancient blade   for the wizard Argoth, but the attack failed and the Guild lost a lot of men in the process. Among the dead was  , eldest son of Guildmaster  . The Guild lost the contract and Argoth turned to the   to complete the job, but was double-crossed when the Company seemingly made a deal with Blackheart: if he gave them Sinweaver and departed from Arpenia, the Blackwood Company would pay him off and reveal Argoth's location. Blackheart agreed, and subsequently killed the wizard, retrieving his weapon. He then moved his base to the nearby ruins of Atatar. 

However, the Fighters Guild second-in-command   and the Champion of Cyrodiil subsequently journeyed to Arpenia and found the ruin abandoned and absent of any signs of battle. Suspecting foul play, Oreyn tracked Blackheart to Atatar and killed him, thereby exposing the Blackwood Company as frauds. 

See Also
For game-specific information, see the Oblivion article.

References
Online:Stonekeeper Style

Stonekeeper Style is an Undaunted outfit style inspired by The Stonekeeper, a Dwarven Colossus boss in Frostvault. As with all Undaunted styles, its comprised of a head and shoulder piece alongside a selection of weapon pages. This style was available from April 28 to May 26, 2021.

Style Pages
  could drop from The Stonekeeper, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Vault Cracker achievement has been unlocked. 
  had a chance to drop from either   or a  , sold by Urgarlag Chief-bane. Alternatively, it can be bought from her outright for 50 Undaunted Keys.
The weapon pages are included in the  , which was available in the Crown Store for  .
 

Sets
The following sets are in the Stonekeeper Style:
Stonekeeper

Armor


Weapons and Shields


Gallery
General:The Dragon's Eyrie/Bio

:I first begin working with computer graphics on a Commodore VIC 20, designing graphics by redesigning the Ascii characters. Since that time I have worked on many projects, and on most of the early 8 and 16 bits games I handled all design work, and later, on the PC, I would be part of a team.
:Starting at the tender age of 18, I have been working in the industry for 30 years. In that time I have been lucky to have worked on all aspects of games design, from the complete design of games such as Darkmere and Dragonstone, to level design, box art, character design and animation, intro animations and other in-game animations, interface design, real time 3D characters and environments, texture design, etc
:In that time I have been an art director, a game designer, even Head of department, but I have always considered myself foremost as an artist, and that is where I am now. The following profile is intended to give the reader some idea of what I have done in the past and, to show potential employers what I am capable of now.
:If you have any questions regarding my work, or are currently seeking an artist to work with you please contact me at the email address at the bottom of this page.
General:The Dragon's Eyrie/Tribunal

center 
left
Fabricant
A magical fabrication of machine and flesh. For the Tribunal creatures I had a much larger polygon budget than most of the creatures I had created for Morrowind. These new creatures came in at around 2500 polygons and had larger textures, so it was a great experience for me. Lots of room for all those bumps, scutes and scale which I so enjoy painting!
right
 
The hulking fabricant seen here seemed almost scorpion like to me and so I based it's movement on that idea.  I animated both these characters, which was a nice change of pace as I had been pumping out two textured character models  a week  for Mythic Entertainment for it's "Dark Age of Camelot" series of games. Although very enjoyable  I was hankering after some animation at the end of that contract. And these two creatures fit the bill exactly. It's approximately 2500 polygons, with a 512x512 texture map.
 
When animating this fabricant, I tried to give it  a scoropion-like quality, with tail spike and multiple legs it seemed to lend itself to that style of movement..


I'm fairly pleased how both these creatures came out, and it was a nice change to work on something with a more Sci-fi feel to it, something I haven't done since my work on the aborted Traveller RPG.
leftright
 
A close up of the creature Obviously I couldn't resist adding some dragon like qualities to it. :o)
Dwarven mechanoid
right|200px
The model again used 2500 polygons and a 512x512 texture. I use Painter for most of my texture work, a tool I've been using since Daggerfall. I prefer it to Photoshop as I find it closer to "real" painting.
Believe it or not this IS from the Elder Scrolls series. It's a Dwarven construct, and so I was very worried that it looked too modern, so initially I "aged" it, but it does look very modern to me.
Lore:Architects Guild

The Architects Guild (also called the Architectural Guild)  is an officially sanctioned guild that has been active since at least the Second Era. As their name implies, they employ architects from across the Empire.  One of the only known positions in the guild is the Chief Surveyor, who assists clients by checking if the land is suitable for construction, or by examining damage that the building acquired over time.  

During the   in  ,   gave his approval for the  , which sanctioned businesses such as the Architects Guild. They were hence protected by the Empire of  , even into the  , but would be required to pay them if they wanted to expand their influence. The Empire had subsequently strengthened since the Guild Act was passed.  The Chief Surveyor of the   branch,  , was hired by Lady   to survey her abode,  , located in the hinterlands of   in  . Tarnolvar was privy to Lady Thorn's condition as a  , but continued his service anyway. 

References