Netruk44/uesp-wiki-content huggingface dataset:
Online:Rudolphus Quenti

Rudolphus Quenti is an Imperial server who can be found talking with Whispers-Loudly at the Kaladas Inn in Leyawiin.
 
Related Quests

Quest-Related Events
After finding the three dead drops and messing with the wine, you can find Rudolphus and Whispers-Loudly talking upon entering the inn:
:Whispers-Loudly: ''"Those were Fang-Furls, weren't they?"
:Rudolphus Quenti: "Yes! They grabbed the two brothers and dragged them out of here. Horrid, but it's none of our business."''

If you speak to him, he'll say:
:''"It truly is a tragedy. I hope the Fang-Furls don't think we had anything to do with the Avernos' affairs. Divines forbid!"''

Notes
He is only present during the related quest.
Online:Whispers-Loudly

Whispers-Loudly is an Argonian who can be found talking with Rudolphus Quenti at the Kaladas Inn in Leyawiin.
 
Related Quests

Quest-Related Events
After finding the three dead drops and messing with the wine, you can find Rudolphus and Whispers-Loudly talking upon entering the inn:
:Whispers-Loudly: ''"Those were Fang-Furls, weren't they?"
:Rudolphus Quenti: "Yes! They grabbed the two brothers and dragged them out of here. Horrid, but it's none of our business."

You can speak with her, and she says:
:"I knew it was only a matter of time before the Fang-Furls came for those dryskins. They should have left Blackwood while they still could."''
Notes
She is only present during the related quest.
General:Update 12 Guide: Return to Craglorn

Originally published September 15, 2016. The original article can be found here.

500px|thumb|center|With Update 12 and One Tamriel, important changes are coming to Craglorn! Many of the quests, dungeons, and overland content in the zone have been redesigned to make them more accessible to solo and grouped players of every level! 


When Craglorn was initially released in May 2014 it was designed as an “Adventure Zone" for groups of high-level players. Its groups of monsters and bosses were life-threatening for solo players, and tasks often required a group of players to work together in order to solve them. With Update 12 and One Tamriel, solo players of all levels will be able to participate in this content. Now Craglorn, and every other zone in the game after the One Tamriel update, will automatically level your characters to match the difficulty of the content, and puzzles that originally required two or more players can now be completed by solo players. No longer will your character get attacked by and die to a swarm of vicious wasps as soon as you leave the village.

Now players of all levels can enter Craglorn, investigate the disappearance of the constellations, and uncover the Celestial threat to Tamriel. The zone's entire main story can now be completed by solo players, who will be rewarded with a Nirnhoned weapon or armor piece.

Enjoy some impressions from Craglorn in the following video: 

(A video is embedded in the article. The video can be found here.)

We have also adjusted the overland content, the daily quests, and the dungeons in Craglorn. Repeatable quests that previously required a group to solve puzzles are now available for all players, too. With the exception of the reworked quests, the content is still meant for groups. That doesn't mean you can't now survive without some help, but bringing a friend or grouping with another player will make your adventures a lot easier. Craglorn's Trials in the Citadel of Hel Ra, the Aetherian Archive, and the Sanctum Ophidia remain unchanged.

Craglorn, and the rest of One Tamriel, will also feature improved quest indicators in your quest tracker, quest announcement message, and on your compass. A group icon will appear next to the quest name in both the quest announcement message and the quest tracker to tell you if a quest is meant to be played solo or in a group. A blue repeatable quest icon displays in the compass and in the game world prior to bestowal if the quest is repeatable.

Craglorn is still the place to go if you want to group with other players and enjoy challenging content, but now solo players can join in the fun, too. Play, fight, and explore at your own pace.

Are you ready to return to Craglorn?
Online:Leyawiin Shipping Schedule

Port of Leyawiin Scheduled Departures — 3rd Week of First Seed  

The Meritorious - Ivory Brigade patrol vessel departs at dawn on Sundas for two week patrol. Due to return 2nd week of Rain's Hand. (Stow away, meet pirates, jump ship?)

Floundering Flounder - Fishing vessel registered to Braxon Emri. Departing Middas morning. Due to return Fredas of the same week. (Boooooring)

Shell-Back - Black Fin Legion warship. Departing Morndas at noon-day tide for Gideon. (I bet Hard-Scales could sail with them. I should reread those chapters.)

Merry Mermaid - Merchant vessel registered to Rangdel Morri. Departing pending customs inspection. Bound for Anvil on the Gold Coast. Suspected Red Sails smuggler. (This is perfect! If they get held up in port I should have plenty of time to sneak aboard!)
Online:Mighty Flicka

thumb|right|Mighty Flicka in Annyce Favraud's Dream
Mighty Flicka is a Nord character from The Saga of Captain Wereshark. An illusion that takes her form can be found in front of Rellesel Retreat, north of Farmer's Nook.
 

Related Quests


Quest-Related Events
When you attempt to open the door to the ruin, you'll be pushed back, and Mighty Flicka will appear.
:Mighty Flicka: "Stand back, ye wee swab! Ye cannot board this vessel until you have satisfied me, the Mighty Flicka!"
:Alchemy: ''"Look out she's … Mighty Flicka? From the Saga of Captain Wereshark? That, I did not expect."''

Speak to Mighty Flicka and figure out how to gain passage into the ruin. She'll ask you a riddle. If you answer incorrectly, she'll merely respond and allow you to try again without exiting the conversation.
:''"Ha! Think you can sail with me, wee one? I've felled Giants like trees! I've slapped a Dragon around until it got down and licked my hand! I've kicked Molag Bal in the arse, once, and he begged me to do it again! Answer me this: why do we sail?"
:For treasure.
::"Aye, what pirate lass hasn't appreciated a fine pile of gold? But no! What is booty without a crew to share it with? A thief can steal treasures. A bandit can take riches. Think, ye wee one! Why do we sail the high seas?"
:To find glory in battle.
::"And there you have it! What worth is booty if it isn't earned? What is a battle if ya don't cut a bloody swathe through your enemies? We sail for honor! For glory! Now brace yourself, wee one. Ye face the Argonian next!"
::The Argonian?
:To serve our captain.
::"Sure, aye, the Wereshark is a fine captain. A pirate's pirate! There's no privateer with more derring-do than Captain Wereshark, but do we sail to walk in his shadow? To tell his tales? No! We make our own! Now think, ye swab, and answer me again!"''

When you've answered the riddle correctly, she disappears, and Hard-Scales takes her place.

You'll find her again in Annyce Favraud's Dream. She's standing before the gangplank.
:''"Sailor! What are you doing wandering around? Get across that gangplank and take the fight to these damned draugr! If you're worried about Captain Wereshark, don't be. I won't let a single one of those embalmed bastards past me."
:I need to find Annyce Favraud.
::"You mean Red Annyce, the Crimson Shrike? Then you need to head to the thick of it, sailor! As soon as Prince Vaugr's crew boarded us, she made straight for his throat! Last I saw, she was hounding the cadaver back onto his own ship!"
:Where is Captain Wereshark?
::"Belowdecks, of course, searching for a way to break this cursed calm. It's Prince Vaugr's work, have no doubt of that. Yet even his foul magics won't tame the crew of the Pale Spirit. The Captain will find a way to put the wind back in our sails!"''

If you speak to her after telling Annyce that it's time to go home, she says:
:"Looks like Prince Vaugr and his crew are due for a burial at sea. Good riddance."

Notes
She can only be found during the related quest.
Online:Hard-Scales (illusion)

thumb|right|Hard-Scales in Annyce Favraud's Dream
Hard-Scales is an Argonian character from The Saga of Captain Wereshark. An illusion that takes his form can be found in front of Rellesel Retreat, north of Farmer's Nook.
 

Related Quests


Quest-Related Events
He appears after you answer Mighty Flicka's riddle correctly.
:Hard-Scales: "Will the sea swallow you like so many others?"

He'll ask you his riddle. If you answer incorrectly, he'll merely respond and allow you to try again without exiting the conversation.
:"The high seas run deeper than any river, filled with the blood of enemies. A challenge awaits you, sailor. Are you prepared to give our journey your all, or will you wilt like a mushroom in summer? Tell me! Speak true! Why do we sail?"
:To see new lands.
::"This one erects the spine of disappointment. Earth is earth. Rivers are rivers. Each new land is like the old, with that which kills and or must be killed. The voyage of discovery motivates only the foolish. Think, pirate, and answer me again."
:To find rare artifacts.
::''"What use has a pirate for the possessions of the dead? All too often they are old, or noxious, or cursed. The river washes away all things, living or dead, and all one's possessions. All returns to Sithis. Think again, pirate, and answer me true."
:To meet Sithis.
::"I erect the spine of respect. I have fought countless monsters alongside the Wereshark, yet none has ever bested me in battle, much to my regret. One day, I hope, I will meet that which can kill me. Now, face Two-Scars and rejoice in Sithis!"
::Very well.'''

Hard-Scales disappears, and Galena Two-Scars appears in his place.

You'll find him again in Annyce Favraud's Dream. He's sharpening his blades in a cabin on Prince Vaugr's ship.
:''"Sithis does not require I maintain my knives, but it does make it easier to do their work. You'll have to find your own kills, sailor. These have already been claimed."
:Can you tell me where Annyce Favraud is?
:"The Crimson Shrike tore through here chasing Prince Vaugr. He moves fast for one of those wither-bones. Too fast for my liking. She drove him below decks. Prince Vaugr, cornered in his own hold—delicious."
:Prince Vaugr?
:"The Merciless. Yes. We may have upset him when we made off with his entire cache of ancient jewels and three chestfuls of gold. Yet he will rue the day he challenged the crew of the Pale Spirit. Soon enough, we'll make an end of him. We always do."''

If you speak to him after telling Annyce that it's time to go home, he says:
:''"Killing what is already dead grants little satisfaction for me, but sending their fetid souls to Sithis offers some consolation. I am glad to be rid of Prince Vaugr's wither-bones once and for all."''

Notes
He can only be found during the related quest.
Online:Galena Two-Scars

Galena Two-Scars is a Wood Elf character from The Saga of Captain Wereshark. An illusion that takes her form can be found in front of Rellesel Retreat, north of Farmer's Nook.
 

Related Quests


Quest-Related Events
She appears after you answer Hard-Scales's riddle correctly.
:Galena Two-Scars: ''"Think you have what it takes to join the Wereshark's crew? Ha! I doubt it."''

She'll ask you a riddle. If you answer incorrectly, she'll merely respond and allow you to try again without exiting the conversation.
:''"So you've impressed the big bear and the hard turtle? So what? I walk in the shadow and sleep in the trees! I drink snake venom and piss honeyed mead! I'm the baddest, sharpest, meanest pirate on the high seas, but I don't sail alone. Why?"
:Because your crew is your family.
::"That's right! We're family! Every one of us, from the Cap'n himself to the lowliest swabber of decks, is one big happy, fierce, terrifying family! No mere crew can hold a candle to us, because we're not a crew. We're blood! Welcome aboard, kin!"
::Thanks.
:Because there's strength in numbers.
::"Numbers? Pah! Goblins have numbers! Mudcrabs have numbers! You'd compare the Wereshark's mighty crew to Goblins and mudcrabs? You're lucky I don't pluck out your eyes and marinate them! Now! Think again, think hard, and give me the right answer!"
:Because you'd have no one to talk to.
::"You think I'd miss the conversation? With pirates? Ha! I once spent two years prowling the Forest of Lost Leaves while speaking nary a word! You think I drink with Mute Fargorz because of his singing voice? No! Now think, sailor, and answer me true!"''

You'll find her again in Annyce Favraud's Dream. She's below deck on Prince Vaugr's ship.
:''"The stores on this ship are as bare as the arse of Reinhardt No-Pants. Ah, poor Reinhardt. He'd of loved to see Red Annyce give Prince Vaugr his comeuppance."
:I need to find Annyce Favraud.
::"Red Annyce flew after Prince Vaugr like … well, like the shrike that she is! He ran somewhere aft once we pushed his boarding party back. She's not going to let the prince get away. Count on that."''

If you speak to her after telling Annyce that it's time to go home, she says:
:''"So, Red Annyce is all finished up with Captain Vaugr then, eh? They don't call her the Crimson Shrike for nothing."''

Notes
She can only be found during the related quest.
Online:Igmund Davaux

Igmund Davaux is a Breton from Farmer's Nook who can initially be found trapped within Rellesel Retreat. He is Bradon Davaux's brother.
 

Related Quests


Quest-Related Events
When you attempt to wake him up the first time, he mumbles:
:Igmund Davaux: "Gold! So much gold!"

After you convince Annyce to wake up while in her dream, Alchemy will then proceed to break the spell on the dreamers:
:Alchemy: "Here we go. Pray that a rude awakening is the worst they have to suffer."
: 
:Alchemy: ''"It's ready. Wake Annyce, and the curse will break."
: 
:Annyce Favraud: "Farewell, Captain …."
:Cylle Perrick: "No! He promised!"
:Igmund Davaux: "My gold!"
:Bugtail: "My sweetrolls!"

You can speak to him after you wake him up.
:"Where am I? Where's my gold? It was right here …."

You can speak to him further after talking to Annyce.
:"Where are we? Some kind of tomb? Where's my treasure? Last I remember I was in my treasure room."
:You were under a spell. We woke you up.
:"Wait? So this is real? The dream is gone? My treasure's gone? Why would you do that?"
:The deal you made with Cres was a mistake. Your brother thinks you're dead.
:"Why would he think I'm dead? That's not what Cres promised. They said they'd just be me. They even agreed to do my chores! Was that all a bunch of hogwash?"
:No, Cres did pretend to be you. They just got drunk and fell in a bonfire.
:"Pft. Heck of a way to go. Wait, is Cres dead then? Dammit. I guess there's no hope making another deal."

If you try to speak to him again, he says:
:"I need a minute to take this all in."

Dialogue
You can find him scrubbing the floors within The Happy Crow after the quest is complete.
:"Back to scrubbing floors and washing dishes for nary a drake. What a glorious life I live."
:Are you still upset about losing the dream?
:"I'm not exactly clicking my heels, am I? But there's no sense in crying over spilled milk. Was nice having all that gold for a little while. Has me thinking I need to earn my fortune for real."
:What do you plan to do?
:"Bradon promised he'd get me a lute if I keep up the chores. A little practice and I'm sure the travelers will take notice. Once folk start coming around to see me play, maybe I'll take the act on the road. Like those Elves! That'd do."''
Online:Cylle Perrick

Cylle Perrick is a Breton from Farmer's Nook and Heseph Perrick's sister. She was thought to have died recently, after she had returned from being missing. She is eventually found within Rellesel Retreat in a deep and enchanted sleep.
 

Related Quests


Quest-Related Events
When you attempt to wake her up the first time, she mumbles:
:Cylle Perrick: ''"Oh darling, that's lovely."

After you convince Annyce to wake up while in her dream, Alchemy will then proceed to break the spell on the dreamers:
:Alchemy: "Here we go. Pray that a rude awakening is the worst they have to suffer."
: 
:Alchemy: "It's ready. Wake Annyce, and the curse will break."
: 
:Annyce Favraud: "Farewell, Captain …."
:Cylle Perrick: "No! He promised!"
:Igmund Davaux: "My gold!"
:Bugtail: "My sweetrolls!"

If you speak to her after she wakes up, she says:
:"This can't be happening. I can't be back here. This has to be a bad dream!"

You can speak to her further after talking to Annyce.
:"How could you do this? How could you wake me? Cres said I would live in that dream forever!"
:What was your dream about?
:"It was a damned sight better than this! I had a castle, servants, suitors hanging off my every word … I had everything I ever wanted! You don't know what it was like for us, growing up. We had nothing! We still have nothing."
:What about your brother, Heseph?
:"Heseph? Heseph seems happy with his plow and his pigs. He's a grown man and more capable than I am at fending for himself. He doesn't need me anymore. And Cres was supposed to keep him company. We barely speak anymore as it is."
:Your brother thinks you're dead. He's grieving for you.
:"Dead? Oh, Heseph, I never wanted that …. I … I suppose I need to talk to him. Like we used to. He deserves that much."
:He'd like that.'''

If you speak to her again, she'll say:
:''"I'm sorry, I need to think of what to say to my brother once I see him."

Dialogue
You can find her sitting on her porch after the quest.
:"It broke my heart to see my brother like that. His face contorted in hope and fear. When he finally took my hand he was shaking and sobbing. I haven't seen Heseph cry like that since we were children. I really hurt him."
:How are things between you now?
:"Better. He's stopped staring at me, wondering if I'm real. I told him everything. I thought he might disown me for it, but he was just glad to hear me confide in him again."
:So you'll be staying in Farmer's Nook?
:"We've made plans to travel—after the next harvest—but yes. It's not so bad here. I just … I need more than just the farm. We'd like to meet some people in Leyawiin. It'd be nice to meet some new people. Maybe hire hands … or meet a suitor."''
Online:Bugtail

Bugtail is a Khajiit from Farmer's Nook who can initially be found trapped within Rellesel Retreat. He is a former slave of the Euraxians, and escaped Northern Elsweyr together with his fellow slave Jahhouz before settling in Farmer's Nook.
 

Related Quests


Quest-Related Events
When you attempt to wake him up the first time, he mumbles:
:Bugtail: "Yes! Bring Bugtail more sweetrolls!"

After you convince Annyce to wake up while in her dream, Alchemy will then proceed to break the spell on the dreamers:
:Alchemy: "Here we go. Pray that a rude awakening is the worst they have to suffer."
: 
:Alchemy: ''"It's ready. Wake Annyce, and the curse will break."
: 
:Annyce Favraud: "Farewell, Captain …."
:Cylle Perrick: "No! He promised!"
:Igmund Davaux: "My gold!"
:Bugtail: "My sweetrolls!"

You can speak to him after you wake him up.
:"There are no sweetrolls here. Why are there no sweetrolls?"

You can speak to him after talking to Annyce.
:"So delicious. So moist, and rich, and warm. So much frosting. This one can just barely still taste them."
:What are you talking about?
:"The sweetrolls! The most delicious, moist, warm, fragrant sweetrolls to ever leave a baker's oven! Bugtail ate them often. Bugtail had them all!"
:You had a dream about sweetrolls?
:"Yes! What else would one dream about? Have you never known the ecstasy of sweet moon-sugar cream melting upon your tongue? This one has not tasted true sugar since he left Elsweyr. He has missed it so"
:Couldn't you have gotten sweetrolls without resorting to Daedric pacts?
:"So he could. If he were satisfied with iced rolls grown stale from weeks on the road. But when one offers the chance to have them at their freshest and most perfect, always and forever, why would Bugtail not take such a bargain?"''

If you speak to him again, he'll say:
:''"This one's raspy tongue will never know the pleasure of licking such divine sugar from such doughy, supple rolls again. Why? Why must Bugtail suffer so?"''

Dialogue
thumb|right|Bugtail and Jahhouz in Farmer's Nook after completion of the quest
After the quest, you'll find him meditating with Jahhouz in front of their house.
:"You must know that Bugtail has not forgiven you, but this one does understand your reasons. Perhaps, one day, we will find accord. For now, leave Bugtail to his grief."
Online:Dreamer

Dreamer is a junior member of the House of Reveries who can be found at their camp south of Farmer's Nook. They are the newest apprentice of Alchemy.

Dreamer is the new identity of Cres, a watchling who has chosen to live on Tamriel. You will have the choice during the related quest to either banish Cres back to Oblivion or allow them to become Dreamer.
  
Related Quests



Quest-Related Events
The Face of Change
If you choose to allow Cres to stay on Tamriel, Alchemy will lead them away into the bog, back towards her camp. During this journey, she will ask Cres assume a different form:
:Alchemy: ''"Now, if you're going to be a proper Hopeful, I'm going to need you to take a form similar to one of my players. Can you do that?"
:Cres: "Oh! Yes! With your help that will be easy! How is this?"
: 
:Alchemy: "You'll have no difficulty with brisk scene changes, certainly. Now for a name that speaks to your soul. What about … Dreamer?"
:Dreamer: "Dreamer. I like that very much."

You can later find Dreamer with Alchemy at the House of Reveries campsite:
:"Hello again …! Right, the blankness in your eyes reminds me that you do not know this face. Porcelain face. It's—oh, wait, Alchemy said that no one should know who I was before. I am Dreamer now. I'm going to be an actor!"
:Are you—
:"Rhymes with bless? Yes! Alchemy helped me with my … outfit. Do you like it? I really like masks. Faces are hard. Um, expressions I mean. Acting."
:I take it you like your new life so far.
:"It's wonderful. And scary. I'm … me. No one expects me to behave in a certain way. I can just be. And when people ask me things about myself, I just make them up, and they laugh! Except Alchemy, she just rests her face in her hands usually."
:Good luck in the House of Reveries.
:"Thank you! I can't wait to see it. Alchemy says I must try out. I imagine there will be lots of trying things. I can't wait!"

Heroes of Blackwood
thumb|right|Dreamer with Alchemy in Gideon
Dreamer will attend the celebrations in Gideon along with Alchemy if you let them stay on Nirn:
:"So this is what it's like to be part of an audience? It's much more cheerful than watching silently from the shadows. I especially like the clapping and cheering."
:How has your transition been?
:"Wonderful! All of the Players have welcomed me among the troupe as if I've always been a part of it. Some even invented some back-stories for me that are way more interesting than anything I came up with!"
:So you are enjoying being an actor?
:"Yes, yes, yes! I have gotten try out so many things since I became Alchemy's student! Like sticking a sword under my arm for a death scene and not stabbing myself in the chest.  I'm not allowed to try sword swallowing yet, though."
:Best of luck with your future roles.
:"Thank you for giving me a chance. I get to be anyone I want now. But most importantly, I get to be me. And don't worry, I am now totally aware that break a leg is merely a figurative expression."''
Notes
Dreamer only appears depending on the choices made during the related quest.