Netruk44/uesp-wiki-content huggingface dataset:
Online:Gray Host Orders

My beloved kin,

I have no words.   is dead.

His killers have retreated to the shadows. Doubtless they mean to harry us in our righteous labor. Already there are whispers of them seeking to stop the spread of the harrowed. 

I will not abide any further threats to our goal. My family will be delivered from their torment, and not even   himself can stop me. To that end, we must accelerate our efforts. All preparations regarding the attack on   must be completed posthaste.

To that end, make sure everything required for the work in   is ready. The location is hidden and secure inside the ancient barrow, which fell into the earth for just this purpose, It will make a perfect testing ground for the next stage of the  .   shall lead those efforts and prepare the way for the final harrowstorm.

  victorious!

 , the Ashen Lord
Online:Gray Host Communique

, 

We are indebted to your great mind. Since your rebirth, you have brought our dream ever closer to reality. Obstacles that I chipped away at over millennia you cleave away in mere days.

The time for subterfuge is coming to an end. Continue the refinement of your techniques and supply the coven witches with the fruits of your labor. They must produce the ritual materials for   and her kin to deploy. Let the Nords fret over the random harrowstorms while we prepare to unleash the most powerful storm of all.

Send your refined netherroot brew to the midland camp and to my keep, along with everything else needed for the rituals. I will alert the coastal camp to prepare more medallions and send updated orders to our warlords in the   camp. 

Stay strong, my brother, for the Gray Host will soon live again!
Online:Balgvir's Siege Journal

Another night with no bites on my neck. We can call that a victory, I guess. My Uncle Hofnar used to spin yarns about sleeping with one eye open in his seafaring days—to keep a lookout for squalls. I've been trying to outdo him by sleeping with both eyes open. Hasn't worked.

Ballista's dry. Unless we start firing pots and pans out of it, I think it's just expensive firewood now. Wasn't all that useful anyway. I glanced over the wall yesterday and saw one of those damned Giants swinging one of the bolts like a club. Just what they need. More clubs.

I don't know how much more of this we can take. I hear those damned vampires scratching at the walls all night. Whispering to us—trying to coax us out with their black magic. I'm deaf in one ear, so it only bothers me half as much as the others. But I had to drag Rudhild off the parapet before she jumped headfirst into a pack of those bloodsuckers. Ogvar tied her up and splashed water on her face. She's still wailing and babbling though. Everyone says it's the black magic talking, but I'm not so sure. I feel like we're all just a few nights away from screaming along with her.
Online:Sister Elra's Proclamation

Brothers and sisters in  ,

Know this! A powerful army awakens and our sacred work gives it strength. Our power grows and our rewards will be numerous as the ancient army reclaims its place in the world.

The wise and ageless Ashen Lord praises our efforts. Every harvest we provide returns more of his beloved kin to his side. This is how it should be. This is good.

Some of you question our work. Some of you fear our allies. Know this! The ritual of the   is glorious! It provides what the Ashen Lord requires while also filling our enemies with fear. 

We have perfected the ritual. Made it more powerful. Now only a single pike is needed to call forth a storm. It will not be a large storm, but it will harvest the life force we need all the same.

So be strong and do as the coven commands. Seek not the light, but praise the  !
Blades:Wispmothers

thumb|right|A Wispmother 
Wispmothers are an enemy group in Blades that are hostile to the player. All Wispmothers are weak to fire damage, while resisting physical and poison damage. They are completely immune to all frost damage and effects. Their attacks deal slashing and frost damage, but they can also cast a variety of defensive and offensive spells mostly focused on frost damage. Wispmothers have no armor. Wispmothers are often accompanied by Wisps.

 
 
Families
Basic
The following Wispmothers are the variants found in Jobs, the Abyss, and many other Quests.
   &  
 

The Web Mother's Trap
The following Wispmothers can be encountered in The Web Mother's Trap. They deal only poison damage.
  
 

Boss Names
Wispmother of the North Wind
Wispmother of Blizzards
Wispmother of Whispers
The Pale Queen
The Frost Maiden
Perverse Wispmother
Vicious Wispmother
Wicked Wispmother
Blades:Sovereign Wispmother

Sovereign Wispmothers are the most powerful type of Wispmother, encountered only at high levels. They are green in coloration.
Lore:Karthald

is a historical   in   that existed during the  .  It was established as a defensive border against   after being carved from its northern territory of the upper  .   The Reach was at the time an independent   kingdom ruled by the  . Karthald was established in    by the kingdom of  , although  ic clans had inhabited the land for generations.   The fortified village of   was established in as the new hold's capital.   Karthald's borders also encompassed the   stronghold of  , though the Orcs were keen to insist that Mor Khazgur was a sovereign outpost of  .  While the roads of Karthald were safe enough for travelers, Karthwatch was a spartan settlement with little hospitality to offer. 

Karthald ceased to exist as a separate hold after the destruction of Karthwatch at the hands of the   circa 2E 582. The Reachmen created a   above the town in order to drain the life energy of its inhabitants, using their  s to fill ancient reliquaries containing the mortal remains of members of the  . Many of the residents of Karthwatch were transformed into   monstrosities known as  s, including Jarl   herself.  Others were taken hostage by the witches, although a rescue was mounted by the town's survivors.  The sole survivor of the jarl's court was the court wizard, Magister Fridelja, who went on to represent the hold politically in the turmoil that followed.  She and the other survivors sought refuge in  . However, the rest of the hold was similarly laid to waste, its people left dead or scattered. With the Nords driven out and the hold's capital destroyed, Karthald was no more, allowing the territory to be reclaimed by the Reach. 

In  , the Reach was conquered by   and annexed by Skyrim as a Nord hold.   By the  , no traces of Karthald's time as a hold remained, and a ruined fortress called   sat on the approximate site of Karthwatch.  

 
See Also
For game-specific information, see the ESO article.

References
Online:The Fate of the Frozen

Quick Walkthrough
# Travel to the Frozen Coast.
# Search for Nelfthea.
# Gather proof of Nelfthea's death from her corpse.
# Leave Frozen Coast and bring the proof to Magreta.

Detailed Walkthrough
On the other side of the Coast
On the frigid coasts of northern Western Skyrim, you come across a Nord raider, Magreta, cursing at unseen enemies. She tells you she escaped a "bunch of wretched bastards" known as the Frostbite Raiders, yet her partner, Nelfthea, failed to run away and might now be in trouble.

You agree to help find Nelthea and take the boat to the Frostbite's hideaway on the Frozen Coast.

Searching for Nelfthea
You arrive to the hideaway to find it teeming with raiders along with their bear and wolf companions, as well as a handful of half-giants. As you advance north you find crumbled, burning buildings. It is now time to search for clues of Nelfthea's whereabouts.
Nelfthea's corpse|thumb|right
Among the evidence found is a note left by Nelfthea to Magreta explaining her intentions to stay with the Frostbite for one more raid before deserting, as they are starving and supplies are low. You will also find the corpse of Captain Hasgenr of the Raiders, alongside another note left by Nelfthea warning him that a ship is heading towards their hideout with intent of ambushing them, and she's gone to try and hold them off.

Our third clue is a wounded raider, Feluf, who is thankful you are not one of their half-giant assailants and warns you to run before you wind up like him. He also tells you that he is uncertain whether Nelfthea lives or not, and last he saw of her was when she was hit off the docks by a giant. Feluf says Nelfthea fell northeast, where the ambush landed, so that is where you go to next.

A cold tomb
Nearby the imposing giant, Chief Gruthar, you will come across a snow mound. Digging through it you find a corpse which is apparently Nelfthea's, from which you pluck her necklace as proof of her valiant death.

Closure
You return to Magreta by boat and show her the necklace, which she recognizes as Nelfthea's. She regrets her death in helping someone that didn't deserve her, and thanks you for letting her know by bringing her the necklace.

 

 

Quest Stages
Online:The Antiquarian Circle (quest)

Quick Walkthrough
# Read Calling All Antiquarians! or talk to Verita Numida.
# Touch the Antiquarian's Eye.
# Return to Verita Numida.

Detailed Walkthrough
While walking the streets of Solitude, you will find a recruitment notice for an organization of scholars, historians, and knowledgeble adventurers dubbed the Antiquarian Circle. If interested, the notice directs you to speak to Verita Numida at Solitude's Circle building.

Whether you followed the flyer's directions or spoke to her directly, Verita will explain the Circle's purpose of seeking antiquities Tamriel-wide and tell you how admission works by using their society's scrying tool, the Antiquarian's Eye.

Before beginning the admission process, you may speak to Verita about details on the Eye, the Circle's values and goals, and a little of the University of Gwylim's recent history.

Once you approach the Eye and touch it, a pulse of cyan-colored energy fills the room as Verita exclaims how impressed she is, as the Circle "rarely sees such an energic attunement". Passed with flying colors!

Verita will now take your vows:
:''"Do you vow to uphold the principles and traditions of the Circle? To catalog your discoveries for future generations and give a true accounting of Tamriel's history?"''

Once you agree to your vows, Verita will welcome you to the Circle, unlocking the Scrying and Excavation skill lines and enabling you to use the Antiquarian's Eye to scry for antiquities.
 
 
-->

Quest Stages
Online:The Antiquarian's Art

Quick Walkthrough
#Speak to Verita Numida.
#Speak to Gabrielle Benele.
#Use the Antiquarian's Eye to scry for  .
#Dig for Gabrielle's Bottle of Proving and return it to her.
#Return to Verita Numida.

Detailed Walkthrough
After being initiated into the Circle, speak to Verita Numida who will give you a pointer on who to speak to in order to learn to use the Antiquarian's Eye— your teacher will be none other than Gabrielle Benele. Head downstairs and you will find Gabrielle, who will remember you from Glenumbra if you've conquered that region's adventures (on which you can reminisce together with her if you wish).

Gabrielle will explain how to use the Eye, focusing your sight on the facets in the glass and finding the patterns within them. She asks you to use the Eye to scry for  .

Pull up your quest journal and select the "Antiquities" tab. Select Gabrielle's Bottle of Proving and begin the act of scrying. The interface will have three kinds of symbols are scattered across the Eye's hexagonal facets: a hexagon that looks like a circular saw blade, a rune resembling a flower with six petals and a symbol that can be likened to a shining star. Look to the bottom of the Eye, towards the dial with the blue gem set upon it. The space the dial is resting on is glowing white. You need to select a facet next to this glowing space to begin solving the puzzle. Selecting a symbol will cause all adjacent facets possessing the same symbol to glow. Your goal is to connect enough facets to reach the sparkling space near the top of the eye.

After you've scried for the bottle, head to the Antiquity Site in the courtyard, easily reached by the nearby door. Once you join Gabrielle, you will need to excavate her bottle. After you have successfully dug it up, speak to Gabrielle and she will proclaim you a proper antiquarian. Return to Verita and let her know your first dive into scrying and excavation went well. Together, you will now catalog your findings for study and uncover the mysteries of the world.
 
 

Quest Stages
Blades:Switch

The purpose of this page is to document some aspects of Blades that are specific to the Nintendo Switch version of the game. The vast majority of gameplay is identical.
  

Interface Differences
Controls on the Switch are significantly different than on mobile, with the main difference being a lack of touchscreen functionality. The interface usually facilitates this by displaying the buttons to press on-screen.
Portrait mode is not available on Switch.

Quick-Start Edition
thumb|right|Quick-Start Edition
Contains the game and the Quick-Start Pack.
 
New Store Entries
 
 
 
See Also
Online:Wiljar's House

It belongs to the owner of the farm, Wiljar. A cooking fire can be found inside, and none of the containers inside are owned. The basement can be accessed via a trap door beneath the stairs.
 
  
  
 
      
Gallery
Online:Sapphire Auctioneer

The Sapphire Auctioneer is a man presiding over the secret auction in an unmarked room situated between the Solitude Fighters Guild and Proudspire Manor. He wears a black robe like the bidders, but a white mask instead of the blue ones the rest wear.
 

Related Quests


Quest-Related Events
When you arrive to the auction, it will be midway through. You will need to ask him about the lute you were sent to find.
:''"If you want to see our next item, you'll have to wait like everyone else. No private previews. You should know the rules. But, believe me, you'll want to stick around for this one. It's a head-turner."
:Actually, I arrived late. Has a musical instrument sold yet?
:"The lute? Nice patina. Just a trifle I came across in one of my hunts. It went on the block earlier. Too bad you weren't here then. There was only one buyer. A little bidding war would have warmed up the crowd."
:Who purchased it? I'd like a word with them.
:"Now I do wish you had been here! You are skirting the rules. No revealing identities of buyers. Still, if you had arrived on time, you would know that the buyer behaved like an obnoxious ass. We typically frown upon stumbling about from drink."
:Thank you.

After speaking with him, you will need to look around the room for anyone who appears to be drunk. If you speak to him again at this point, he says:
:"With all due respect, Sapphire, I've no more to say. I have to prepare the next auction."''

If you buy the instrument and speak with him before leaving, he'll say:
:"I trust you found what you wanted, Sapphire."
Online:Orchestrations

Quick Walkthrough
#Talk to Leiborn.
#Put on your disguise.
#Find the location of the secret auction and enter the premises.
#Speak with the auctioneer.
#Find the buyer of the Petraloop.
#Either bribe the owner or steal the instrument.
#Return to Leiborn and place the Petraloop in the hall.
#Read ''Nel's Hidden Loves.
#Speak with Leiborn.
# 
# 

Detailed Walkthrough
 
Gallery
 
 
 
Quest Stages
Online:Auction Enforcer

The Auction Enforcer is a Nord working on behalf of the Sapphire Society to guard the entrance to the latest secret auction.
 

Related Quests


Quest-Related Events
After putting on your disguise, you will need to head to the building which Leiborn pointed out to you. At ground level there will be a side door, the enforcer will be on the other side and will ask for the pass phrase.
:"Speak."
:A view of blue with me and you.
::"No thank you. Go away."
:A jewel of blue rules the view.
::"Welcome, and enter."
::Thank you.
:A jewel of blue cues virtue.
::"You should leave."

If you gave the right reply, you can enter the building. Once inside the enforcer will be standing by the door and can no longer be spoken with.
Blades:Wisps

thumb|right|A Wisp 
Wisps are an enemy group in Blades that are hostile to the player. All Wisps are weak to fire damage, while resisting physical and poison damage. They are completely immune to all frost damage and effects. They have stagger immunity, which means that they can not block attacks, but instead swarm the player in groups and can only be hit with melee weapons while they are attacking. As Wisps have no stamina or magicka, they do not have any spells or abilities. Their melee attacks deal only frost damage. Wisps cannot appear as a boss. Wisps are often accompanied by a Wispmother.

 
 
Families
Basic
The following Wisps are the variants found in Jobs, the Abyss, and many other Quests.
   &
Blades:Bears

thumb|right|A Bear 
Bears are an enemy group in Blades that are hostile to the player. Bears are weak to slashing and shock damage, but resist bashing, frost, and poison damage. They uniquely deal two different types of physical damage with their paws at once, namely slashing and bashing. Furthermore, they can use several offensive stamina abilities. As Bears have no magicka, they cannot cast spells.

 
 
Families
Basic
The following Bears are the variants found in Jobs, the Abyss, and many other Quests.
   &  
 

Boss Names
Very Strong Bear
Ferocious Bear
Enraged Bear
Huge Bear
Den Mother
Furious Bear
Bloodthirsty Bear
Large Bear
Blades:Cave Bear

Cave Bears are a type of bear encountered during jobs, quests and in the Abyss. They are weak to shock and slashing damage, but are resistant to frost, poison and bashing damage.  
 
Related Quests
Bloodfall Queen Questline
 
 
Dragonslayer Questline
 
Goblin Scourage Questline
 
Side Quests
Lore:Moonstone

Moonstone is an ivory colored metal found in veins throughout Tamriel. They are generally used, sometimes in tandem with quicksilver to make elven armor, which was a closely-guarded secret for the longest time, to the Altmer of Summerset.  But it is also the signature material used in Khajiiti-styled armor.  Moonstone melts at a much higher heat than quicksilver, making it tricky to work with both of them together. Saltwater is required to quench the hot metal when making elven armor.  
 

Further Information
thumb|left|Moonstone Ore (Skyrim)
thumb|right|Elven Armor (Oblivion)
In the province of  , Elven Armor is considered some of the strongest light armor, better than   but weaker than  . It was on par with   heavy armor.  In  , normal elven armor is stronger than chitin and leather armor, but weaker than scaled armor. All the while, gilded elven armor is stronger than scaled and normal elven armor, but it is inferior to light   and glass.  Refined Moonstone is used to create the armor used by the  s of the  , with   and a  . 

There are several artifacts made from moonstone, these include  , the hilt of  , the  , the mask of Morokei, and the  s from parts unknown.

For the longest time, moonstone is used in various Khajiit styled constructs, namely weapons, armors, furnishings, and various other items. For example, wooden furniture such as tables and beds are made with moonstone, alongside   and  . Metal braziers and torches are primarily used with the latter. Tailors make Khajiit fabric with a myriad of materials, it mostly uses  , among other materials and occasionally  . Various types of Khajiiti bottles and containers are made from moonstone, coincided with materials like   and  . Small warrior figurines carved from moonstone are placed in superstitious people's cabinets, to ward off thieves. 

In  , a chunk of rock known as the holy moonstone was in circulation throughout Tamriel. According to local legend, it fell from the moons (  and  ) centuries prior, but no one was able to confirm this.  It is unknown if it is related to the common moonstone. The ancient secret of Moonstone's use in elven armor was revealed to the world in the seventh century of the  . When the  i slave,   escaped the clutches of the master smith,  , he unleashed the secrets to crafting elven armor out of complete spite. The tale has since been dubbed the "Betrayal of Ulvul Llaren". 

In Skyrim, moonstone veins are found across the mountains. Some of the largest veins of moonstone is found in the ruined city-state of   and the moonstone mines of  , which is located near the eastern base of   and the  . It is extremely rare on the island,  , with only one vein found at the  . 
 

Gallery
 

See Also
For game-specific information, see the Skyrim, Online, and Blades articles.
Books


References
Lore:Tundra Plateau

The Tundra Plateau is a geological formation that makes up the westernmost area of Whiterun Hold, in the province of Skyrim. It is a series of hills that hold much of the land of the Western Plains.  It encompasses the entire border with the Reach to the west and south, making up the area found beyond the slopes of the  , as well as a steep drop into the River Hjaal to the north, and finally, the Skyborn Range to the northwest. Fort Sungard is built atop the Plateau, found at the tri-hold area between The Reach, Whiterun, and Falkreath Hold. 

It is largely uninhabited, only small encampments and isolated ruins are found across the region, atop peaks such as  ,  , and  . The ruins in the area, both underground and at overland vantage points, are often inhabited by Reachmen.   is perched on the precipice of the Tundra Plateau.   The dragon Nahagliiv was buried at a mount atop the Plateau.  Rorikstead is found along the eastern slopes of the Plateau, and   is found along the northern cliffs, wedged between the Plateau and   to the north.
 
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References
Blades:Mehrunes' Razor

Mehrunes' Razor is an artifact that can only be found in chests. It is a light slashing weapon and thus similar to a dagger. The Instant Kill effect has a 1% chance to trigger, but only affects certain creature groups .
Blades:Ring of Namira

Ring of Namira
Blades:Bandits

thumb|right|A Bandit 
Bandits are an enemy group in Blades that are hostile to the player. Bandits, like all human enemies, are weak to poison damage. They resist frost and shock damage. Bandits do not use a shield, but will block with their light weapon occasionally. The light armor and weapons they carry do not affect their resistances or damage, which is solely based on their level. However, the type of physical damage does change based on their weapon type. Bandits can use several offensive and defensive stamina abilities. Despite each having 120 magicka, they do not have any spells to cast.
 
Families
Basic
The following Bandits are the variants found in Jobs, the Abyss, and many other Quests.
   &  
 

Boss Names
Savage Bandit
Bloodthirsty Bandit
Murderous Bandit
Bandit Captain
Dire Bandit

Female
Bandit Lady
Bandit Maiden
Bandit Princess

Male
Bandit Lord
Bandit Leader
Bandit Enforcer
Lore:Greymoor Caverns

Greymoor Caverns is an area within the underground realm of Blackreach, found beneath the holds of Haafingar, Hjaalmarch, and the Reach in  . The ancient fortress of Greymoor Keep lies beneath the city of Solitude.  
Throughout history, Greymoor Keep has often been traded between the hands of many rulers. During the Interregnum, it came into possession of Rada al-Saran, a Vampire Lord and leader of the Gray Host.  
 
thumb|right|Graymoor Caves

Notes
Graymoor Caves is a subterranean location featured in Blades, which takes place circa  .  It is unknown if this cave system has anything to do with the Greymoor Caverns of Blackreach.

See Also
For game-specific information, see the ESO article.

References