Netruk44/uesp-wiki-content huggingface dataset:
Blades:Shulkunaak

thumb|right|Shulkunaak's old look
Shulkunaak is a Dragon who can be found in a cave complex, he will give you information regarding the Sorcerer-king Celemaril. He is encountered during the quest Facing the Dragon.
 

Related Quests


Quest-Related Events
:"Who dares disturb my peace? Speak, volaan. Your life hangs in the balance."
::I am  , and I seek your wisdom.
::"You came here alone? That was very brave, or very stupid."

:::'''I'm not afraid of you.
:::"Stupidity it is, then. If it is death you seek, I will give it to you."

:::I trust your good judgement with my life.
:::"Ahkrin - bravery - may impress your peers. All it will earn you here is a quick death."

::I am  , and I don't fear you!
::"Do you think it wise to provoke me, here in my own lair?"
:::I see no other option for a coward like you.
:::"Do not think you can provoke me that easily. But I admire your bravado."

:::I am told dragons appreciate confidence.
:::"Your ahkrin - bravery - has earned my respect. But that will not save your life."

Both will lead to:
:"But first, tell me. Why did you come all the way here to die?"
:The Sorcerer-king Celemaril has returned.

You can choose to continue talking to Shulkunaak to gain the information, or begin a fight for it.
Blades:Severio Scerius

Severio Scerius is the local Town enchanter.
 
Dialogue
:"Ah, a customer. Your coming, as with everything else, was foretold. I am an enchanter. The enchanter, really, given my level of mastery."
:I want to enchant something.
:"Trying to show off, are we?"

:I have some questions for you.
:''"Hmph. Make it quick, I'm really busy today. You may ask your questions."

::Where are you from?
::"I was born and raised in the Imperial City, where I studied enchanting from the best. I studied with the great Yvonne Bienne. Surely you've heard of her."
:::I'm sorry, I don't know who that is
:::"But… when it involves weapons and armor enchantment, she's the foremost authority!"
:::Sure. Why did you leave the Imperial City?
:::"Creative difference. Let's move on, shall we?"''
Blades:Munya

Munya is a Redguard baker who is first encountered during The Greencap Bandits and resides in the Town thereafter.
 
Related Quests
Main Quest
 
 
 

Bloodfall Queen
 

Quest-Related Events
The Greencap Bandits
When freed: 
:''"Don't forget Saashi, the town's Loremaster! Last I saw her she was with their leader... Here, I managed to steal this key from a drunken bandit. Maybe it'll help."
The Lair of the Sorcerer-King
:Do you have information on undead sightings?
:"Maybe those Thalmor have heard something? They have ears everywhere."
A Snake in the Grass
She can be spoken to about the Greencap bandits:
:Where did you hear rumors about the Greencaps?
:"Here and there. I was their prisoner for a while, and I kept my ears open. I know they're afraid of their leader, whoever that is. Why do you ask?"
:We think there is a bandit spy in town.
:"Oh, well, that's easy. It's that so-called priest, Guthrum."
:Are you sure?
:"Absolutely! I saw him conspiring with the bandits when I was imprisoned. I also saw him flee to the Ayleid ruins north when you started questioning people around town. If Guthrum was innocent, why would he run away?"

Dialogue
:"Can I help you?"

::Can you tell me what happened here?
::"From what I heard, the Queen's mercenaries accidentally set fire to a house, and the fire spread from there."

::What do you do for a living?
::"I make the best-tasting bread in town, if I do say so myself."

::Do you get a lot of people passing through?
::"We're so far from the Empire that we don't get many visitors…but that seems to be changing."''
Blades:Antoine Nestal

Antoine Nestal is a Breton resident of the Town. He specializes in the stone building style.
 
Related Quests
 

Dialogue
:"What can I do for you?"
:Where do you come from?
:"I come from the Kingdom of Northpoint, in High Rock. Now I travel the Empire, offering my services to those who need them."
:Tell me about your trade.
:''"Well, I specialize in building houses in the traditional Stone style. I have nothing against the Timber style you've used here, but you have to admit, it gets a bit monotonous after a while, no? Anyway, now that I've arrived you can reconstruct any building in this town with Stone."

Quest-Related Events
The Blue God
When spoken to after speaking to Gaius Platorius:
:"Hello, Warrior."
:Gaius tells me you saw some goblins.
:"Goodness, yes. Yesterday afternoon, I was collecting stones from a nearby cave. Thank the Divines I saw them first. An entire group of them! They were carrying a dreadful statue covered in what appeared to be blue paint. It was enchanting, and terrifying. It reminded me of the Daedric Princes. I dared not move for some time. I had to be certain I wasn't noticed…"
Blades:The Name of Evil

Quick Walkthrough
#Learn more about the Ayleid Sorcerer-King.

Detailed Walkthrough
right|thumb|Books that unlock the secret area
As you arrive in the Ayleid ruins, you will see that Saashi is waiting around for you, talk to her and she will reveal that she stumbled upon a door and has found a whole other section to the Ayleid tomb:
:"Saashi stumbled upon a door, and seems to have found a whole other section to the tomb. This appears to lead to the entrance of the tomb. Saashi believes we arrived at the end, if that makes sense. Is   ready to see what is out there?"
:'''As ready as I'll ever be.
:"Excellent. Saashi will wait for you here."

You will then have to go through the new door, where you will encounter a wight, loot the room, and then move onto the next where you will have to fight two skeleton guardians. As you enter the next room you will have to fight four forest spiders, these are easily taken down by frost magic. If you get damaged in this fight, there are mushrooms dotted around the room that can restore your health. 

In the next hallway, there will be a wight that you must battle, dispatch of it, and continue onwards into the next main room. In this room, there are two skeleton guardians and a wight. The secret area''' can also be found in this room, with the lever being a set of books that are sitting on the sarcophagus, the secret room contains a few breakable pots and a  .

Once you are done with the secret area, continue your exploration where you will have to go down a set of stairs with a wight on them, after defeating this wight, you will enter the final room with a set of stone tablets that you must pick up. The quest is then complete.

Enemies
Forest Spiders x 4
Skeleton Guardians x 4
Wights x 4

Characters
Saashi
Online:Curative Curse

Curative Curse increases healing done while you are subject to a negative effect.

 
Notes
Note that the negative effect required to trigger this passive is actually built into the Render Flesh skill, which reduces your healing received while active.  Otherwise, you will have to receive debuffs from enemies and live with them in order to benefit from this ability.
Online:Near-Death Experience

Near-Death Experience increases healing done when targets are lower on health.
Online:Corpse Consumption

Corpse Consumption grants you   every time you use any ability which consumes a corpse.
Online:Undead Confederate

Undead Confederate increases your   and   whenever you have a summon active.
Online:Render Flesh

Render Flesh heals you or a nearby ally, by a significant amount compared to other similar healing spells, but has a drawback in that it reduces your   and healing taken for a short time afterwards.   The Resistant Flesh also increases the   of the healed target, while Blood Sacrifice can heal an additional target by consuming a nearby corpse.

Notes
Resistant Flesh is a recommended morph for the Necromancer Initiate and Baleful Summoner builds, while Blood Sacrifice is recommended for Flesh Sculptor.

Patch Notes
Online:Expunge

Expunge sacrifices some of your   to remove 2 negative effects.  It also reduces the cost of all other abilities while slotted.  Expunge and Modify restores your   and   for each effect removed, while Hexproof doubles the number of potential effects removed.

Notes
Expunge and Modify is a recommended morph for Deathbringer and Flesh Sculptor builds, while Hexproof is recommended for Necromancer Initiate and Undying Warrior.
Online:Life amid Death

Life amid Death heals yourself and nearby allies around a target area.  You may also consume a corpse nearby to increase the healing.  Renewing Undeath will also remove negative effects by consuming a corpse, while Enduring Undeath can consume multiple corpses to further increase the healing.

Notes
Renewing Undeath is a recommended morph for Flesh Sculptor build.
Online:Spirit Mender

Spirit Mender summons a ghostly healer to aid you in battle.  The spirit will restore the   of you or your allies 8 times over 16 seconds.  Being seen in the company of the spirit by Justice Neutral NPCs will earn you a bounty.  The spirit leaves a free corpse when it expires or is killed, which may be used for other abilities.  The Spirit Guardian morph also transfers some damage from you to itself.  Alternatively, the Intensive Mender will heal for  twice as much per tick, Reduces the duration in half, but also reduces the cost to half.  (Thus effectively it is only 1.5 times the total healing.)
 
Notes
Spirit Guardian is a recommended morph for the Necromancer Initiate and Undying Warrior, while Intensive Mender is recommended for Baleful Summoner and Flesh Sculptor.

Patch Notes
 

Gallery
Online:Restoring Tether

Restoring Tether consumes a corpse to restore your   as well as that of any allies along a line between you and the corpse.  It also increases the effectiveness of all healing abilities while slotted.  Braided Tether will also add an additional circle of healing around you, making it easier to get all your allies into range, while Mortal Coil restores your   while in effect.

Notes
Braided Tether is a recommended morph for the Flesh Sculptor build.

Patch Notes
 

Gallery
Online:Reanimate

Reanimate offers an alternative means of resurrecting your allies.  Unlike standard resurrection, the cast time is instant and thus less subject to being interrupted, no Soul Gem is required, and you can resurrect up to 3 allies at once.  The Renewing Animation morph restores your   and   for each ally resurrected, while Animate Blastbones also consumes up to 3 corpses to summon Blastbones, which will attack the nearest enemies, dealing Fire Damage, and leaving corpses which can be used for other purposes.

Notes
Renewing Animation is a recommended morph for the Flesh Sculptor build.
Animate Blastbones will use the morph and current rank of your Blastbones skill if applicable.
Online:Living Death

Living Death is one of three class skill lines available to Necromancers. Abilities in this line focus on support and healing. Known abilities in this skill are listed below.

Skill Perks
The Living Death skill line is immediately available to all Necromancers, and is leveled up by earning experience while Living Death skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Passive abilities are active all the time.
Online:Camp Tamrith People

Quest-dependent
Online:Percolating Mire People

Quest-specific
Legends:Altmer Flameslinger

Audio
 
 
Notes
The card depicts an Altmer mage in the First Aldmeri Dominion. She is wearing the Dominion's armor motif.

Gallery
Lore:The Abyss

The Abyss is a mysterious realm of   consisting of a never-ending series of rooms and corridors, both real and unreal at the same time, which together form an endless dungeon.  Few have survived exploring the infinite reaches of the Abyss, and none have conquered it.  It is said to be linked to the Ayleid lich king, Celemaril Light-Bringer. However, Celemaril is not responsible for its creation. 

Circa  ,  Celemaril was released from his magical imprisonment in the Ayleid ruins beneath Rivercrest. Soon thereafter, a portal to the Abyss had appeared in the entrance of an old crypt just outside of Rivercrest. . A madman named Theodor Gorlash (seemingly Lord Sheogorath in disguise) took an interest in the Abyss. He coined the title, "The Abyss", and encouraged the Warrior to explore its depths. The Warrior entered this portal and embarked upon expeditions deeper and deeper into the Abyss, fighting through waves of enemies and returning to the surface with many treasures, including a number of legendary  .  

The rooms within the Abyss vary in appearance, with each floor of the dungeon containing a different architectural style and increasingly difficult enemies. The rooms can take on the appearance of natural caves, ancient Ayleid ruins, and   forts. These rooms are inhabited by an endless number of various enemy types, including mortals,  ,  s,  ic creatures, undead, and even  s.  
 

Gallery
 

Notes
In the book  , a realm called  's Abyss is mentioned. It is unknown if these two realms are connected, since Marukh's Abyss is untraceable from what little information was left behind. 

References
Blades:Leveling

Leveling your character in Blades requires gaining experience (XP) points. Experience is gained by fighting and defeating enemies. Once enough experience is gained, your character will advance to the next level. After each level, your character's Health automatically goes up by 10 points, and you can choose to increase either Stamina or Magicka by 10 points up until level 50. In addition, your character also receives Skill Points upon reaching a new level, which can be used to obtain or upgrade skills in the Spells, Perks, or Abilities trees.

Leveling
The table below shows the amount of experience points required to advance at each level and the rewards associated with them. For skill unlocks, see the Skills article.


After this point, you will not gain any skill or attribute (health, magicka, and stamina) points anymore. This also means the reset cost will stay at  .
Blades:Tempering Materials

The following are a list of the materials used in tempering. Most items in this list double up as jewelry materials. Pearls are the only jewelry material not used in tempering. Pyrine, Arentine, and Firebreath Opal are the only tempering materials not used in jewelry. While Brass Ingots are used in tempering, they are classified only as a smithing material.
Blades:Building Materials

Building Materials are core items used mainly to construct buildings around town. They can be bought from Thahala or any artisan at a Workshop.
Blades:Decoration Materials

Decoration Materials are mainly used in the construction of decorations. They can be bought from Thahala or any artisan at a Workshop.
Online:Camlorn People

Dependent on previous quest choices
Blades:Races

This page details the ten playable races in Blades. Although many NPCs also appear to belong to one of the ten races, they do not benefit from any of the bonuses. The mad Breton, Theodor Gorlash, can change your race in Town after Character Creation in exchange for gems.

Playable Races
There are ten playable races in Blades.
Legends:Alliance War

right|thumb|Alliance War loading screen
Alliance War is the third card expansion for Legends. It can be obtained by buying new card packs separate from the Core Set, which can be opened to earn 104 new cards themed after the Alliance War in Elder Scrolls Online. It introduces cards for the remaining five possible three-attribute sets, each representing one of the major factions fighting for the Ruby Throne. The expansion was released on April 15, 2019 on PC, mobile, and tablet devices.

Cards
The following cards can be found in card packs of the Alliance War expansion.

Strength
 

Intelligence
 

Willpower
 

Agility
 

Endurance
 

Multi-Attribute


Neutral
 

Created Cards
Legends:Sparksmith

Audio
 
 
Gallery
Online:Daily Rewards/April 2019

April 2019 Rewards
The April 2019 rewards started on April 1st, at 0:00 UTC. There were 30 rewards in total.
Blades:Town

Initially destroyed, you have the opportunity to gradually restore and improve the Town, to increase its levels and attract more people to return there. All the quest givers, crafting stations, and stores can also be found there.

The Town's default name is Rivercrest since version 1.3, though you will be prompted to rename it from Ruined Town after Rebuilding the Town Hall. There is currently no option to change this at a later point.
 
Locations
  
Buildings
: 
: 
: 
: 
: 
: 
: 
To construct a building, you must approach a lot and pay the resource cost. A specific type of building costs more depending on the number of similar buildings already in your town. For instance, if you already have a Smithy, your next Smithy will come at an increased cost. Note that Houses, Dwellings, and Homesteads are all counted together for costs. They are different in appearance only, with minor variation in build times.

Other
: 
: 
: 
: 
: 
: 
:Empty Lot /  
 

Town Level
The Town is leveled up by gaining enough Prestige to reach certain thresholds.


Prestige is earned by building and upgrading Buildings and obtaining Decorations.
When constructing a building, you gain 75 Prestige for each lot it takes. Thus the various types of home give 75 and the shops give 150.
Bonuses are given for building over Ruined Buildings. Each lot cleared is worth an additional 125 Prestige over the last one. This table represents the total Prestige gained when constructing the building, already factoring in the 75 per lot mentioned above.


Dialogue
The townsfolk can speak a number of different lines whilst they walk around the town:
Blades:Rebuilding the Town Hall

Quick Walkthrough
#Rebuild the Town Hall.

Detailed Walkthrough
When you return to Town, Junius will explain that the town needs to be rebuilt, and that the Town Hall need building first. Interact with the Town Hall ruins. In exchange for 50 Limestone, 104 Lumber, 48 Copper, and  , the new Timber style Town Hall will begin construction. After  , interact with the lot again to complete construction. You will be prompted to rename your town from "Ruined Town". The text will default to "Rivercrest", but you can choose any name between 3 and 16 characters. Your new town will Level Up to Town Level 1 and you will receive your rewards.
Lore:Alftand

Alftand is a   located within the   region of  . Alftand is unique among Dwemer ruins in that it is the only one built partially atop an active glacier. In addition to its unique location, the   of Alftand had their own unique style of iconography.  The Great Lift at Alftand, which leads into  , can be found in  , overlooking the main road and  . According to Septimus Signus, Alftand is "The point of puncture, of first entry, of the tapping."  
 


History
In  ,   led an expedition of adventurers into Alftand in search of hidden treasures. His group was stalked and captured by the   before eventually succumbing to madness and killing each other. Later that year, after consulting with  , the   traveled to Alftand in order to retrieve an   hidden in Blackreach. 

Gallery
 
References
Lore:Kagrenzel

(translated as "Music City" in  )   is a small   found in the   in the province of  . It is found in the region of  . Kagrenzel was a holdout shrouded in mystery, a "death trap" reminiscent of Yokudan tombs; the journal of a seeker after a Dwemer artifact opined that Kagrenzel's "entire purpose is to kill those who would search it."  A vast pitfall leads into a giant chasm, which flows into  .  At one point, the stronghold contained the left side of the  . 

 

History
Amidst the  , sometime in the  , the ruins of Kagrenzel contained the left side of the Wrathstone, an ancient tablet. During a raid on the city-state of  , conducted by the  s, the   architect,   had left for Kagrenzel, seeking refuge from the attack, all the while, recovering the Wrathstone. When the traps in Kagrenzel proved to be insufficient to hold half of the tablet, Mhuvnak would travel across Eastmarch and establish his stronghold, the  .  Here the tablet would be stored for many years, even following the Dwemer's extinction. 

By  , the ruins of Kagrenzel were still present. Many adventurers would come to Kagrenzel, only to succumb to its many traps.  The nearby Stony Creek Cave was known to contain a number of artifacts during this time, such as Finn's Lute (the very first eight course lute ever created),  , and a  . The Forgotten Hero would journey to the connected Stony Creek Cave during the   to retrieve  's replica of  . 

Gallery
 

References
Legends:Steel-Eyed Visionary

Audio
 
 
Notes
The card depicts Eyes-of-Steel, who first appeared in Elder Scrolls Online.
This card's veteran ability applies the Veteran Strategist card effect.

Gallery
Legends:Dominion Battlereeve

Audio
 
 
Gallery
Online:Windhelm People

Quest-related
UESPWiki:Podcast

frameless|upright=2|right|class=imageInvert
The Unofficial Elder Scrolls Podcast, or UESP (also UESPodcast when required to distinguish from the UESP wiki), is an Elder Scrolls livestream and podcast produced by the  Unofficial Elder Scrolls Pages. The podcast is hosted by Pylawn and features various members of the UESP community. 

Production
The podcast is recorded live every Sunday night at 9pm ET (01:00 UTC Tuesday) and broadcast on Twitch.

The podcast can be found:
Twitch - (Live/VODs)
Youtube - (VODs)
Apple - (Audio Only)
Anchor - (Audio Only)
Google - (Audio Only)
Spotify - (Audio Only)
Breaker - (Audio Only)
Pocket Casts - (Audio Only)
RadioPublic  - (Audio Only)
Stitcher  - (Audio Only)

Guests and Hosts
;Hosts
:Pylawn
:Doc

;Regulars
:AKB
:Lost in Hyrule
:Baratron
:Alarra
:Kiz

;Guests
:Jeancey
:Ilaro
:TJ
:Enodoc

Episode History
Season 3


Season 2


Season 1
Legends:Staff of Ice

Notes
The   created by this card is a Breton.
The card depicts a staff in the Scalecaller motif style.

Gallery
Legends:Lyris Titanborn

Audio
 
 

Notes
The card depicts Lyris Titanborn, who first appeared in The Elder Scrolls Online.

Gallery
Blades:Rebuilding the Smithy

Quick Walkthrough
#Talk to the Blacksmith.
#Rebuild the smithy.
#Talk to the Blacksmith again.

Detailed Walkthrough
Junius will instruct you to speak with Lond about rebuilding his Smithy. You will likely not have enough materials to begin construction. Lond will suggest that you complete a lumber run in order to get the wood required. Once you have  ,  ,  , and  , you may begin constructing the smithy in any two adjacent available ruins. After  , you can finish construction. Speak with Lond again, who now resides in the smithy you built. He will offer you materials as thanks.
Blades:Lumber Run

Quick Walkthrough
#Find the woodcutters (0/2).

Detailed Walkthrough
Secret area lever and door|right|thumb
Junius will instruct you to look for Varro Matius and Jena Matius. When you embark on the quest, you will find yourself in Woodhaven Forest. Continue through the forest and you will encounter two wolves and then a spriggan. You will reach a shack with a few stacks of lumber near it, here there will be a wolf and another spriggan. After you have dealt with them, look to the left of the shack and you will see the lever for the secret area, the secret area contains a  .

You will eventually find Varro, who will tell you that the spriggans usually leave them alone and that his wife is still out there. He will give you an Iron War Axe to help defeat spriggans. The next spriggan you encounter will unlock enemy weaknesses. After this you will encounter another spriggan and two wolves, as you continue along the path, look to your left and you will find a   in an alcove. Continue until you find Jena with a spriggan near her, who will thank you and offer you their wood. You will then receive your rewards.


Enemies
Wolves x 5
Spriggans x 4