Netruk44/uesp-wiki-content huggingface dataset:
Redguard:Krisandra's House

thumb|left|Krisandra's house
'''Krisandra's house''' is a dwelling in Stros M'Kai, located just south of the Silversmith's. Krisandra cannot be found here and the doors remain locked until certain conditions are met. To enter through the front door, you must have heard about the Flask of Lillandril either by reading or buying Elven Artifacts vIII, or by talking to Joto. You will know this condition is met when you hear the sounds of soldiers searching the house inside. The storeroom door on the opposite side of the building only unlocks with a key that Krisandra gives you after killing the soldiers.

Her main room features a bed, a candlelit table with a toppled chair beside it, a wardrobe standing in the southeast corner, and two opened chests sitting against the east and west walls. Two red banners hang on each wall except the one you enter through. There are clothes strewn across the floor in front of the wardrobe and silver objects by the chests: obvious signs that the soldiers were looking for something, namely a silver boat with a piece of the Flask of Lillandril's map inscribed on it.

The storeroom is extremely small and cramped, with crates, barrels, and baskets blocking an easy path to the opposite side. One chest is on your left as you enter, but contains nothing, and the chest holding the silver boat is on the other end of the room.
 

Related Quests


Gallery
Redguard:Rollo's House

thumb|left|Rollo's house
'''Rollo's house''' is a dwelling in Stros M'Kai, located between the Draggin Tale and J'ffer's Books. Rollo spends his time sitting on a chest inside when he is not walking over to the docks.

The house consists of one very dark room. There is a set of shelves on the north wall holding five bottles and a spare mug, with a basket on its left side. The chest that Rollo usually sits on is in front of this bookcase next to the large table taking up most of the room's space. It contains the silver locket that Lakene asks you to retrieve. The only other object of note is Rollo's bed and a small table beside it in the southeast corner.
 

Related Quests


Gallery
Skyrim:Howl of the Pack

thumb|right|The Totem of the Moon  perk summons pack members as werewolves
The Howl of the Pack is a beast form howl that summons two spectral Pack Members to aid you in combat.

 
Effects
Summon Wolves, for 60 seconds in 75 ft

Perks 
Totem of Ice Brothers , summons ice wolves
Totem of the Moon , summons werewolves

Notes
If the Dragonborn add-on is installed, wearing the Ring of the Moon will increase the duration to 75 seconds.
All wolves and werewolves summoned are named Pack Member, and their stats are:
Redguard:Smuggler's Den

thumb|left|Entrance to the Smuggler's Den
The '''Smuggler's Den''' is a room underneath the Cartographer's, where Urik runs a smuggling operation. Most people in Stros M'Kai know about the Den, but few know the password required to enter. Lakene and Rollo played cards there, and Lakene lost his wife's silver locket while gambling. If you get it back for him, he will tell you the password is "spoon".

Iszara went to the Smuggler's Den before she disappeared and traded her League insignia for a piece of malachite. Urik says he does business with the Restless League, but they haven't been seen in weeks. Still, he will be hesitant to give up the insignia, and you will have to persuade, pay, or fight him to get it.

There is nothing much of interest inside except for Urik. A table with a few bottles and mugs is on the left as you enter, and on the right wall is a wooden board with two knives stuck in it. Baskets, boxes, sacks, and barrels clutter the rest of the room.
 

Related Quests


Notes
Maiko's dialogue suggests there are multiple smugglers, but Urik is the only person in the Den.

Gallery
Redguard:Realm of Clavicus Vile

thumb|left|Realm of Clavicus Vile
The realm of Clavicus Vile is a plane of Oblivion ruled by the Daedric Prince Clavicus Vile. His realm features a vibrant green landscape with large round trees, a stream running through the middle, and a stone bridge that crosses the stream. There is a house with a tall roof across the bridge from where you start, but it remains locked. Vile sits on a tree stump nearby with his dog.

You enter the realm from N'Gasta's Tower during the quest Rescue Iszara. To open the portal, you must drip these mixtures of ingredients and potions onto the symbol in N'Gasta's chambers: amber and Orc's blood, unicorn's horn and hist sap, and Daedra's heart and ectoplasm. If you decide to explore the realm, Vile will say something once in a while:
:''"Oh. Yoo-hoo. Over here. I'm over here, Cyrus."
:"Don't bother poking about, Cyrus. We're not on a treasure hunt here."
:"Disappointed? Haven't found any souls left lying about?"
:"Let me know if you find something interesting, Cyrus."
:"Feel free to look around, Cyrus. No hurry. Take your time."''

Indeed, there is nothing to find; the only thing to do here is to talk to Vile and solve his riddle. When the game begins, two doors marked with the Daedric letter   appear. A guardian stands beside each. If you ask them the right question and choose the correct door, Vile will teleport you back to the tower, though the cutscene that plays after leaves you on the Saintsport docks at daytime.
 

Related Quests


Notes
The realm is actually a floating island. If you fall off the side, you will die.

Gallery
Online:The Benefactor

The Benefactor is a Redguard found alone, bound, and gagged in either Sadreno House, the Patheirry House, or The Interim Suitor, depending on your alliance. The Hooded Figure sends you to him, purportedly about a matter concerning the fate of the world.

 
Related Quests


Quest-Related Events
Upon entering the room he's in, you can speak to him to continue the quest:

:"Mmmfh!"
:What the—'
You will be knocked out by a trio of Worm Cultists and enter a cutscene in which you are sacrificed by Mannimarco. The Benefactor will despawn and you will not see him again.
Online:An Orc Weaponsmith In Murkmire, Part 1

I'm just an old Orc weaponsmith, and weapons are my life. When I was just a nub-tusked whelp, I would sneak into the great forges of Orsinium to watch the masters at work. In time I became an apprentice, dragging slag from one end of the forge to the other. Then a journeyman, coated head to toe in soot and sweat. Eventually, I took my place as one of the great forge masters. In all my years of folding iron and hammering steel, I never once considered the possibility that we could use something other than metal to craft our weapons. Sure, we used mammoth leather and the like for binding and lacing. Sometimes the silk-born dandies would demand an inlaid gem or two. But metal was the heart of my craft. Imagine my surprise when I encountered the weaponsmiths here in Gideon.

I decided to make the trip when I heard that some Argonian chieftain had opened his borders to outsiders. I figured, why not? I had one last adventure in me, and I had never been to Black Marsh before. What's the worst that could happen to an old goat like me? Something will kill me? Well, that's going to happen eventually, so why try to hide?

I'd heard tales of these lizard-folk wielding wooden clubs and such in battle. I imagined hissing savages with turtle-shell helmets and crude leather greaves. I don't mind admitting that I was dead wrong. These Argonians use methods and materials that I never could have imagined, and the results are extraordinary. I've been taking notes, but I doubt they'll do me any good. Half the materials are only found in Black Marsh, and after decades of pounding metal, I doubt these old mitts would be worth a damn on the finer details. Still, a crafter who refuses to study isn't worth spit in a snow-storm. So here I am. I thought I was coming to teach, but I've got a lot to learn.
Online:An Orc Weaponsmith In Murkmire, Part 3

An Argonian "forge" is a strange place, let me tell you. I guess it's more of a workshop than a forge. None of the familiar sounds or smells of my forge back home greeted me when I entered the place. No ringing anvils, no coal-smoke, no hissing quench troughs. They're just eerily quiet and packed with chisels, axes, wooden buckets full of weird liquids, piles of rocks, dead birds, live slugs …. On and on it goes. For the first week or so, I felt very uneasy in Shukesh's workshop. She's not exactly a big talker. The only sounds she made for the first few days were sudden and irritated hisses when something didn't go exactly as she had planned. She also sang a few old Jel folksongs, although I use the term "sang" in the loosest manner possible. The first time I heard it, I thought she was murdering one of the multitude of lizards crawling all over everything. The place is infested with them!

Eventually Shukesh started talking to me. At first, her comments were mostly about my disgusting lack of scales or my round, beady eyes. Once she started making fun of me, I knew we had become fast friends.

One of the first secrets Shukesh shared with me was the art of "slug shaping." Apparently Black Marsh is chock full of slugs. Back home we don't see a lot of the slimy little creatures, but when we do, we tend to squash them and then wipe them off our boots in disgust. Here in Gideon, however, everything has a purpose. Most slugs aren't good for anything but eating. (Or so I've heard. I won't eat anything that doesn't stand on four legs.) But apparently some slugs have surprising applications. One of these special slugs, called a "jassa red," has an unusual defense mechanism. When threatened, it secretes acidic mucous from various orifices. I'm not sure what good that does when something tries to eat it, but the acidic mucous is useful for Argonian weaponsmiths.

When Shukesh wants to incorporate a natural motif into her work, she places the slugs onto the wood or stone and repeatedly flashes a piece of flint directly behind them. Adjusting the position of the flint pushes the slugs in different directions. As the slugs move across the wood or stone, they leave behind a thin layer of the acidic mucous, creating long, smooth channels in the surface of the wood or stone. Moreover, the mucous interacts with different materials in different ways. Depending on the material, the mucous changes the pigmentation it touches, ranging from a muted umber to a phosphorescent yellow.

Shukesh let me try my hand at it (on a piece of worthless broken lumber). Not surprisingly, I was all thumbs. I created a tangled mess of grooves—all dyed a sickly, mottled green. When I threw the flint down in disgust, I think Shukesh laughed at me. She insisted it was just a cough, and then told me my slug shaping was utter "rajpu." I didn't try to argue, as I wasn't sure what rajpu was exactly, although I could hazard a good guess. Anyway, I'll take a hammer and tongs over a slimy ball of burning snot any day.
Lore:Bahia

is a small island in the center of the  n archipelago, between the   and the  . It is located off the southern coast of  . Other nearby islands include   to the south, the similarly sized   to the southeast, and   to the east.  
 

References
Lore:Irranhu

is a small island in the  n archipelago, between the   and the  . It is just north of  , off the southeast coast of  .  
 

References
Online:Clockwork Mnemonix

Clockwork Mnemonix is a collection of 82 books found in the Clockwork City, that make up part of the Eidetic Memory.
Online:Concerning the Saints' Safety and Security

,

I am surprised by the lack of action to result from my last request. It is unlike you to leave correspondence unanswered. I thought perhaps something occurred in transit, but the factotum confirmed that my letter was received by your office. We've discussed your desires for control and inability to trust. If you are shouldering more concerns than you can maintain you must allow yourself to delegate. My concern is not simply for your health, but also for the safety of  .

I'm afraid that the situation has not improved within the  . My wards are becoming more agitated and unpredictable. I fear that they have become locked irrevocably into the gravity of madness and their descent grows swifter by the day. The few orderlies I have will not be able to keep the Saints contained should it become their desire to escape. They are astonishingly powerful beings, Luciana. I believe the day where we are forced to reckon with them is inevitable, and close at hand. We must be prepared.

May your path wind the Grand Gear,
Online:Steady Hands

I looked upon my hands, and I saw only flaws. Wrinkly and weak things. They shook when I needed them steady, they ached when the nights grew cold. I began to depend on my apprentices for many of my daily needs, more useless than a babe clinging to his mother's skirts. Even the simple task of feeding myself began to turn into a sloppy affair. I was ever aware of these constant tremors, of this pathetically human imperfection that was forced upon me. But the Brass Fortress is the hub of innovation, of the defective turned useful once more.

Modifications are made when a mechanism is in need of a new function. Time had sundered my once steady hands with my still working mind. I did it not for vanity, but to cleanse myself of my putrid separation. To weld my broken parts together. The procedure was as painless and efficient as I had been promised, and for the price that was asked I expected no less. I slept on and off for hours afterward, my mind filled with steam. And then I awoke. Truly awoke.

I caught sight of my gleaming palms, and I suddenly felt at peace. Calm, tranquil, I was once more a cog upon which made up the great winding. Part of the reciprocating motion, the Sublime Piston. This metal extension was a truth of my soul. Brass fingers curved in perfect synchrony, smooth and elegant. I was not simply made whole again, no. I was made far greater than I had ever been.

I had found a truth, a singularity. I transcended mere flesh and blood. My fingers now remained as steady and sure as my devotion. I looked upon my hands, and I saw the possibilities.
Online:Madura

Azara may refer to a couple of people:

Madura (Narsis), a Dunmer laborer found in Narsis
Madura (Everwound Wellspring), a Dunmer Clockwork Apostle found at the Everwound Wellspring
Online:Madura (Everwound Wellspring)

Madura is a Dark Elf Apostle and hopeful to be chosen as Lector Naril's latest apprentice at the Everwound Wellspring. 

Although Sherizar is the successful applicant, Madura accompanies her and Lector Naril on a tour of the facility along with the other unsuccessful Apostles: Volahnu, Ethys, and Dathidor. She has no unique dialogue and cannot be spoken to.
Online:Dathidor

Dathidor is a Wood Elf Apostle and hopeful to be chosen as Lector Naril's latest apprentice at the Everwound Wellspring. 

Although Sherizar is the successful applicant, Dathidor accompanies him and Lector Naril on a tour of the facility along with the other unsuccessful Apostles: Volahnu, Ethys, and Madura. He has no unique dialogue and cannot be spoken to.
Online:Ethys

Ethys is a Dark Elf Apostle and hopeful to be chosen as Lector Naril's latest apprentice at the Everwound Wellspring. 

Although Sherizar is the successful applicant, Ethys accompanies him and Lector Naril on a tour of the facility along with the other unsuccessful Apostles: Volahnu, Dathidor, and Madura. He has no unique dialogue and cannot be spoken to.
Online:Volahnu

Volahnu is an Argonian Apostle and hopeful to be chosen as Lector Naril's latest apprentice at the Everwound Wellspring. 

Although Sherizar is the successful applicant, Volahnu accompanies her and Lector Naril on a tour of the facility along with the other unsuccessful Apostles: Ethys, Dathidor, and Madura. She has no unique dialogue and cannot be spoken to.
Online:Rarlmir

Rarlmir is a Nord found at a makeshift camp in the Insalubrious Effluvium with his companion Joneif.
 
Related Quests

Quest-Related Events
When you approach, he tries to shake Joneif awake.
:Rarlmir: ''"Oy! Wake up, Joneif! Visitors! Bah- you're useless."

Speak to him to advance the quest.
:"What're you doing nosing around here with that ugly beast? Joneif and I haven't done nothing!"
:I'm looking for Chancellor Gascone. Have you seen him?
:"Chancellor who?
:Oh, you mean that brass-arsed fancy-boots that came running through here? Yeah, I seen him. Dragging his silly apostle skirts behind him like a broken wheel-chain. Seemed like he was in a hurry. Pretty suspicious if you ask me."
:My fabricant's lost the scent. Which way did he go?
:"Yeah, the grease mucks up fabricant snoots. That's why we stay down here. Wouldn't want the constables to see... Never mind!
:Your man headed west. Should be some oily footprints about. Follow those tracks and you'll find your fancy-boots."

Speaking to him again:
:"You need something else? I'm busy down here with... you know, experiments and such."
:What are you doing down here, exactly?
:"Aw, here it comes! All the questions and accusations!
:Joneif and me don't bother anybody, but constables come down here day and night, poking around like skeevatons."
:I'm not a constable. You can tell me.
:"Ugh. Fine, if it'll get you out of here.
:Joneif and me... we brew up... uh, elixirs. Yes! Elixirs, that's it. A good swig or two of a Rarlmir brew can settle the nerves, soothe the belly-growls, even thicken your hair. Just look at this beard!"
:If your brew's so great, why hide it down here?
:"Well, it's not strictly speaking legal. Sometimes the brew makes clockwork arms and legs go screwy. But that's rare! Barely ever happens!"
:What do you mean, go screwy?
:"They sort of take on a life of their own. Do a bit of wiggling around and, you know... fall off.
:Those fancy-boots up in the basilica shout about sensory linkages and tissue rejection. Fancy words for can't hold their liquor if you ask me."
:That sounds pretty serious.
:"Screws to that. If you don't like it, don't drink it. That's what I say.
:Now, off with you! Me and Joneif got things to do."''
Online:Joneif

Joneif is an unconscious Nord found at a makeshift camp in the Insalubrious Effluvium, with Rarlmir. He is unresponsive, and has no unique dialogue.
 

Related Quests
Online:Whispering Sorcerer

The Whispering Sorcerer is a High Elf mage of the Whispering Shadows cult who can be found lying against a rock in the Insalubrious Effluvium, having been fatally struck by Chancellor Gascone Dusant as he fled the Brass Fortress. 

She can be interrogated for information on the Chancellor's whereabouts, as well as the covenant he made between Nocturnal and Clavicus Vile.
 

Related Quests


Dialogue
When approached, she will gasp:
:Whispering Sorcerer: ''"Who's …? Are you here to kill me? Too late. Your skeeving chancellor beat you to it."

Talk to her.
:"Who are you? Another one of Vile's sniveling agents?
:Gascone's gone. Now let me return to my mistress in peace …."
:Did Gascone do this to you? Where is he?
:"West. In the Ventral Terminus. He may have killed me, but he won't last long. He sealed his fate the moment he betrayed us.
:There existed a covenant between your Gascone, Clavicus Vile, and my mistress, but he broke it. Now he will drown in blood."
:We will see about that.
:"Night Mistress … I am coming."
::Tell me about this covenant.
:::"Gascone vowed to bring us an artifact of great power. Now the artifact is gone. But don't worry. My mistress will wring the truth out of him soon. The Whispering Shadows will claim this artifact and you will all die. deafened by your own screams."
::Why did you mention Clavicus Vile earlier? Are his agents in the Clockwork City?
:::"You really have no idea, do you?
:::Daedric forces conspire in every dark corner&mdash;lurk behind every tree and stone. We spread like a plague, claiming more souls and territory with each passing hour! Sotha Sil's precious city will die at our hands."
:::Enough. Answer my question, are Clavicus Vile's minions in the city
:::"Yes. Skaafin, and others. They served their purpose, and yet they linger. Confounding my mistress' plans and providing safe harbor to that toad, Gascone.
:::I will say no more!"''
Online:Whispering Shadows

The   are a cult devoted to Nocturnal, also known as the Night Mistress, who have successfully invaded the Clockwork City through portals from Evergloam. 

Members


Places
Online:Lady Circone

Lady Circone is a Wood Elf who can be found in the Slag Town Outlaws Refuge in Brass Fortress. Her journal can be found near the hammock in front of the Refuge's entrance.
 

Related Quests


Dialogue
When talking to her:
:''"Life ain't easy and life ain't fair. But who ever said it was? Not our good god, that's for sure."

:"I'm known as the deputy around here. Funny I know, having such a title among a group of no goods."

:"Always on the lookout for a bit of paper. Once found me a whole journal out in the Radius. Worth its weight in gold, it is. At least to me."

:"You best not cause any trouble in Slag Town, you hear? My sense of justice ain't as noble as the factotums topside."

When talking to her as part of In Search of a Sponsor:
:"Who are you? Look, I don't want any trouble!"
:I'm looking for a Dark Elf arrested by Constable Baldan. Know where she might be?
::"Wait, so you're not down here looking for —? Never mind. If you know what's good for you, you'll stop asking questions about Baldan and his friends. I can't get involved."
::(Persuade) My friend may die if you don't help me. You want that on your conscience?
:::" "
::All right, I understand.'''
Online:Rullordril

Rullordril is a High Elf fence who runs Lost and Unfound in the Slag Town Outlaws Refuge beneath the Brass Fortress.
 
  
Dialogue
Regardless of whether the daily fence limit has been hit or not, he will say:
:''"You'll find quite a few easy targets up in the Brass Fortress. Most of the apostles have a loose gear or two."

:"The citizens of Brass Fortress don't really have a standard moral compass, but they're still weary of stolen goods. We of Slag Town? Willing to overlook such things."

:"I'm willing to buy most scrap, but spare me the details. The less I know, the better. I'm sure you understand."

:"We good people of Slag Town must make ends meet somehow. My services are for goods the merchants don't like to touch."''
Online:Names-the-Leaves

Names-the-Leaves is an Argonian fence who runs Tarnished Leavings in the Slag Town Outlaws Refuge beneath the Brass Fortress.
 
  
Dialogue
Regardless of whether the daily fence limit has been hit or not, she will say:
:''"A lot of my elders tell me to be a proper Argonian, but I ain't ever seen a   in my life! Besides, customers always appreciate a friendly smile, even the type of customers I get."

:"I can polish up any dirty goods you have, cleaner than a factotums arse!"

:"My sister has a knack for magic, got swooped up real quick. Me? I'm content making a life out here in Slag Town, living by my own rules."

:"I'm the best fence in all Clockwork! Ask anyone. Well, don't ask Rullordril, he probably has a different opinion."''
Online:Ventral Terminus

Related Quests


Notes
Ventral Terminus also appears in Legends, with the Return to Clockwork City story update.
Maps
Online:Moraz Goldtongue

Moraz Goldtongue is a Skaafin summoned by Chancellor Gascone Dusant in the Ventral Terminus, once you reach him at the end of the dungeon. 
 

Related Quests


Quest-Related Events
When summoned by Gascone, he states:
:Moraz Goldtongue: " You summon me again? I grow tired of this, mortal!"
Online:Merilar Severin

Merilar Severin is a Dark Elf moneylender who runs Uncatalogued Deposits in the Slag Town Outlaws Refuge in Brass Fortress.
 
  
Dialogue
:''"It's not hard to be a banker in Slag Town. All you have to do is count higher than ten. The ones down here missing fingers? They have a hard time doing even that."

:"Worried about your gold? Don't be. My good neighbors are convinced I'll hex anyone who so much as thinks about stealing from me. And who am I do dissuade them?"

:"I didn't always live here, you know. But even a gleaming family name doesn't get you very far if you don't have a hand with magic or gears."

:"I'd watch your gold down here, if I was you. You never know when someone might get desperate. Well, more desperate than this lot already is."''