Netruk44/uesp-wiki-content huggingface dataset:
Lore:The Tenets of Destruction

Destruction. The utter obliteration of what once existed. Destruction inspires awe. It is thorough, all encompassing.

When a house is destroyed, it is rebuilt to the specifications of the inhabitants. Their needs and desires shape the form of the building. Or, the house is rebuilt as a shop, a temple, or even a park. In cases such as these, the initial destruction leads to the overwhelming happiness and benefit of those affected by the event. This proves that destruction is a force for the advancement of good.

When a coup overturns a ruler or council and tears down a system of government for not abiding by the inherent rule of law—that it must serve the people as well as its own needs—no reasonable person bats an eye. The political upheaval exists to right the wrongs thrust upon those the rulers were meant to serve. In circumstances such as this, only traitors and idiotic loyalists would look to their old leaders and attempt to reestablish what came before. If the system had been efficient and served all its citizens fairly, then the coup would never have occurred.

Destruction accomplishes all these things and more. So why does it harbor such bad connotations? The answer is simple. Mortals blessed enough to witness annihilation—the likes of which is only possible through the power of true destruction—grasp only the traumatic nature of the event. They lack the objectivity and knowledge to see the possibilities brought about by such wonderful devastation. When all you perceive is the eradication of what you relied upon—a home, system of government, a city, or a person—then a future beyond that does not seem possible. But it is. Annihilation for its own sake is not destruction, it is only cruelty.

Do not fear destruction. It serves as a force for positive change. Believing in its curative powers is not a fallacy, instead it reveals an astute knowledge of the fundamental principles to which we all abide—the very principles espoused by  .
Lore:Cannear

Chief-of-Chiefs Cannear was chief of the   Reach clan in the  . In the years leading up to  , she attained the title of Chief-of-Chiefs, a position of great authority in the Reach,  and held it for at least four years.  

History
Cannear was born into the River-Elk Clan,  a rather large faction that settled many semi-permanent camps across the Karth Valley.   She eventually became chief, and her actions as a leader earned her the respect of many clans apart from her own. She later took up the mantle of the Chief-of-Chiefs: an arbiter of disputes and a peacemaker for all clans of the Reach. 

In   Cannear resolved the longstanding rivalry between the   and the   clans. She proposed an arranged marriage, which was to take place at Hroldan Ring.  Complications arose when the intended couple fled before the ceremony, and it is unclear whether or not the handfasting went through. The two clans' rivalry was nevertheless extinguished upon the retrieval of the   that caused the feud in the first place. 

See Also
For game-specific information, see the ESO article.

References
Online:Vine, Flowering Wyrdbloom Strand

Licensing
Lore:Altmer Death Beliefs

Altmer Beliefs and Customs
thumb|left|An Altmer temple-mausoleum
  worship  , one of their  , as the god of the deceased, equivalent to other races' death gods. He records the life-stories of all the elven races, and his worship, at least as recorded in written history, predates that of  . 

In the two most common origin myths, Xarxes appears either as Auri-El's scribe, recording events at his side since the beginning of time, or as a Merethic Aldmeri priest of   who was elevated to divinity by the higher deity. The latter story is consistent with the High Elves' conceit that they are directly descended from the  , and can, in certain miraculous circumstances, apotheosize and re-ascend to godly status.  For the Altmer, Xarxes records not just the life stories of individual elves, but all the connections of lineage and heritance that bind them together and link them to their ancestors. As nothing is more important to an Altmer than his or her ancestry, it is easy to understand Xarxes' paramount role in defining and maintaining status and stability in Summerset society. 

Upon death, the Altmer (including Direnni)  believe they ascend to the   of Aetherius.   To the Altmer, mortal life is nothing more than a punishment imposed by the trickery of Lorkhan to the Eight original Divines.   And, although they venerate their ancestors, they only do so by respecting the orderly and blissful passage of these spirits from this world to the next. That is, High Elves believe it is cruel and unnatural to encourage the spirits of the dead to linger in Mundus.   For those who die in dishonor, their families will strike all traces of their existence and they will not be remembered as an ancestor; they will simply vanish from memory, a fate worse than death itself.  
Altmer Funerary Customs
thumb|left|An Altmer prison-mausoleum
Altmer do not bury their dead. Sentimental folks may erect shrines or make something to remember a lost loved one by.  The High Elves cremate their dead and then bury their ashes in wall shrines.  Both Altmer kinlords and kings commonly built massive mausoleums, where successive generations rest, and their descendants, especially new rulers, come to present their respects and to seek guidance. Due to this, these sites also serve as temples to the Ancestors.   Priests dedicated to tending the dead keep these places clean from corrupting influences, commonly bearing holy symbols, imbued with divine power to repel necromantic magic.  

Altmer highly respect their deceased, any necromancer caught in the Summerset Isles can expect the worst possible punishments.  In the case the defiler is an Altmer who has grown too powerful, there are special magical prisons for them to be confined to.  , in northernmost  , are the paramount example of this.   of   was imprisoned here. He tampered with forbidden knowledge and consorted with Daedra in pursuit of magical power. 
 
References
Online:Mother Ciannait Style

:''Mysteries abound on Icereach, as do witches and other puissant foes. Set yourself a challenge and defeat the leader, Mother Ciannait, Undaunted champion! Alter your weapon's appearance to match the Undaunted Mother Ciannait awards by using this complete set of Outfit styles.
Mother Ciannait''' is an Undaunted outfit style inspired by Mother Ciannait, a witch who leads the Icereach Coven boss in Icereach. As with all Undaunted styles, its comprised of a head and shoulder piece alongside a selection of weapon pieces. This style is currently available from November 24 to December 22, 2021.

Style Pages
  dropped from Mother Ciannait, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Cold-Blooded Killer  achievement has been unlocked. 
  will have a chance to drop from either   or a  , which are both sold by Urgarlag Chief-bane. Alternatively, this page can be bought outright from her for 50 Undaunted Keys.
Weapon pages can currently be obtained from the   sold in the Crown Store for  .
 

Sets
The following sets are in the Mother Ciannait Style:
Mother Ciannait

Armor


Weapons and Shields
The weapons and shield for this style have a perpetual frosty particle effect when unsheathed, present in the form of a sky blue glow.


Gallery
Online:Kjalnar's Nightmare Style

'''Kjalnar's Nightmare''' is an Undaunted outfit style inspired by Tzirzhalir, a gigantic bone colossus resurrected by Kjalnar Tombskald in Unhallowed Grave. As with all Undaunted styles, its comprised of a head and shoulder piece alongside a selection of weapon pieces. This style will be available in 2022.

Style Pages
  dropped from Kjalnar Tombskald, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Skull Smasher  achievement has been unlocked. 
  will have a chance to drop from either   or a  , which are both sold by Urgarlag Chief-bane. Alternatively, this page can be bought outright from her for 50 Undaunted Keys.
Weapon pages can currently be obtained from the   sold in the Crown Store for  .
 

Sets
The following sets are in the Kjalnar's Nightmare Style:
Kjalnar's Nightmare

Armor


Weapons and Shields
 


Gallery
Lore:Gods Q

Little is known about this deity, except that it is associated with those in pursuit of lore.  Q'Olwen is worshipped in the Iliac Bay area, where shrines to him can be found. 

References
Online:Baron Zaudrus Style

Baron Zaudrus is an Undaunted outfit style inspired by the apparel Baron Zaudrus, a Havocrel that serves as the final boss in The Cauldron. As with all Undaunted styles, its comprised of a head and shoulder piece alongside a selection of weapon pieces. This style will be available in 2022.

Style Pages
  dropped from Baron Zaudrus, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Schemes Disrupted  achievement has been unlocked. 
  will have a chance to drop from either   or a  , which are both sold by Urgarlag Chief-bane. Alternatively, this page can be bought outright from her for 50 Undaunted Keys.
Weapon pages can currently be obtained from the   sold in the Crown Store for  .
 

Sets
The following sets are in the Baron Zaudrus Style:
Baron Zaudrus

Armor


Weapons and Shields
 


Gallery
 
 
Notes
Baron Zaudrus himself has a unique Helmet that is identical to the set version but comes with longer drapes and an armored collar. His shoulder pauldrons are unique, and his Chest armor is a small cloth vest that comes down from his drapes. All of these armor pieces are unobtainable.
Online:Indistinct Spirit

The Indistinct Spirit is an unidentifiable spirit that can appear at an Old Life shrine during the quest Old Life Observance. It can appear even if you have met the conditions for other possible spirits to appear to you instead. 

Although the related quest was originally added for the 2020 New Life Festival, the Indistinct Spirit wasn't added until the 2021 New Life Festival.
 

Related Quests

Notes
This spirit uses the same model as "Your Soul", as encountered during the quest God of Schemes.
Online:Elder Council

The Elder Council (or Imperial Elder Council) is the ruling council of the   and the head of all organizations under it, such as the Imperial Legion. They were once the finest collection of politicians and advisers in Tamriel, but have been noticeably absent since the fall of the Empire and the start of the Three Banners War. It was made up of almost two dozen councilors, though Leovic made six of them privy to his secrets regarding the  . 

Members


Related Quests


Places
Online:Agony's Ascent

Base Furnishings
  Items
 
 
 
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Lore:Icereach

is a small isolated island located in the  .   It is considered a part of    and it is a contested territory between Reachfolk Witches of   and Nords.  The fort on the island was built by Nords in order to protect whalers from Orc pirates but was eventually acquired by the Reachfolk and served as base of operation of the Icereach Coven  until   when it was defeated by combined forces of Lyris Titanbon, the Undaunted guild and the Vestige.   
 
 
History
thumb|right|Mother Ciannait - the leader of the Icereach Coven
thumb|left|Sigil of the Icereach Coven
At some point of the history, centuries before   Nords built a fort on the island in the Sea of Ghosts in order to safeguard whalers from Orcish corsairs centuries. Various factions of Reachfolk and Nords fought over the control of the island for years until at some point of history a coven of Reachfolk Witches known as Icereach Coven acquired the island from Nordic owners with a cursed bargain. The more widespread belief among the Nords is that the coven took the island by the means of conquest. Ever since then it served as a base of a coven of witches known as Icereach Coven. 

Circa  , after the Varen's Rebellion Reachfolk forces were driven out of Cyrodil. Icereach Coven, as former advisors and teachers of the overthrown Emperor Leovic were among them.  They were led by a powerful witch known as Mother   and they wound up in the area north and west of Falkreath in the mainland Skyrim. Imperial forces ceased to continue their pursuit once they suffered great losses and left this to the local Nords  who eventually managed to cast them out back to their ancient base in Icereach.  

At some point between 26th of the Sun's Dusk in   and  , after the Icereach Witches returned to their base at Icereach isle they entered into contact with Gray Host and formed an alliance. They were tasked with mastering the Harrowstorm ritual by Rada al-Saran.   Soon this area of the Sea of Ghosts became known for unnatural and unpredictable storms.  
       
Around circa   King Jorunn sent an expedition from Windhelm to look into a sudden barrage of storms in the Sea of Ghosts around the isle.   Although initially most of the forces sent by the King Jorunn were met with fierce opposition ultimately the coven was defeated by combined forces of Lyris Titanbon, the Undaunted guild and the Vestige. 
 

Gallery
 

See Also
For game-specific information, see the ESO article.
References
Online:Furnishing Pack: Daedric Ambitions

Furnishing Pack Daedric Ambitions|thumb|right

:Build your own imposing edifices with these structural pieces and accessories. Will your enemies—and maybe even friends—quail at the results of your labors? Yes, yes, they will.
Daedric Ambitions is a Furnishing Pack themed around the Deadlands region and blends perfectly with the style of Agony's Ascent. It was first available on December 22, 2021 in the Crown Store for  . 

Online:Deadlands Furnishings


Contents
 x 2

 x 4
 x 4

 x 4
 x 2
 x 4

 x 2
 x 2
 x 2
 x 4
 x 4


Gallery
Online:Statue, Prince of Ambition

Licensing
Lore:Cult of the Stars

The   was the religion followed by the ancient  s of   during the   and  . Central to the faith was worship of the   themselves, which they believed would offer them protection in times of need. 

The origins of the faith are unclear, but according to some scholars Nedes followed a variety of customs and religious practices, adapting to whatever invaders were occupying them. One of these customs was star-worship, but it is unknown exactly when this form of worship became commonplace across Craglorn.  

According to some accounts, their obsession with the stars extended past simple worship and into wielding long-lost magic that led to the very creation of  s, powerful entities formed by the power of the stars.   The ancient Nedes supposedly stole knowledge from the   to construct  , magical monoliths infused with   that are bound to Celestial beings and allow them to manifest in  .  

Nedic priests of the cult were known to wear Skystone amulets which served as a symbol of the priestly office.  These amulets were designed to capture the   energy of the Apex Stones.  Also notable was the cult's creation of Apex Towers, vast mysterious structures that dot the land. Although the towers are ancient and bear powerful magics, their relationship to the Apex Stones and star-worship is unclear.  Nedes modeled their various items after the constellations, including fetishes, figurines, weapons and armor. Each part of their armaments were crafted in honor of different constellation.  

When the  n   invaded Craglorn in the First Era, the Nedes we were a fragmented people and ill equipped to resist the onslaught. Instead of praying to the stars, many Nedes abandoned the faith and turned to Elven  ,  , or powerful sorceresses. One case reveals the settlement known as   (later named Shada's Tear) was forced to turn to the  s for salvation, but resulted in the enslavement of the inhabitants. 

 

Gallery
 

See Also
Books
 
 

References
Lore:Sarpa

Sarpa are a breed of Argonian that live in the inner parts of Black Marsh, close to the Hist.  Most Argonians share a basic morphological pattern but differences between different kinds of Argonians can range from minimal to significant.  Sarpa have some distinct differences in their appearance compared to the Argonian most commonly seen throughout Tamriel. They are described to have wings. 
 

References
Merchandise:Loot Crate/Naryu Virian

The theme for Summer of 2021 is Naryu Virian.

Stopping a plague, saving a king, and catching a ruthless murderer is all in a day’s work for her. Celebrate the Beautiful Darkness known as NARYU VIRIAN with exclusive collectibles and gear found only in this Elder Scrolls® Crate!
Online:Pedestal, Etched Stone

Licensing
Lore:Arox

Arox was an Ash Titan lieutenant once in service to Mehrunes Dagon. During his tenure, he earned many titles, including the Mutilator, the Terror of the Deadlands, the Sunderer of the Seven Skies,the Ruin of Varondo and the Warrior of the Floating Wastes. 

History
thumb|left|Arox in his Titan form
During the time of the Ayleids, an event known as the "Harrowing of Varondo took place. Arox the Mutilator was present at the city the day it occurred, and burned down an army of Ayleids was "like dry grass in a wildfire" using his fiery breath, garnering him the title the "Ruin of Varondo".  Arox was a part of the forces that aided Dagon in the destruction of Ald Sotha in the  ;  Sotha Sil was the sole survivor, having been saved by Vivec.  

Arox at one point became the overseer of the Blood Pit, a terrible prison that Dagon sends his enemies to, until he was defeated by the Nokvroz of the Ruinblood Clan through the trickery. Reduced to the form of a Daedrat, he fled to the demiplane of Fargrave where he was captured by the Watcher Gazmond the Collector, who added Arox to his gallery.  Meanwhile, in Arox's absence, Ruinblood Clan came into power with the aid of the Firescourge Clan, who disposed of the Mindcleaver Clan,  and destroyed all evidence of their existence. 

Cica  , in seeking a translator to break a Dagonic code, Arox was rescued by the Vestige,   and Lyranth the Foolkiller, the former who he pledged his fealty to.   Using Arox's knowledge of being former overseer of the Blood Pits, he aided in the infiltration of the prison, allowing for the extraction of knowledge from the Moth Priest Elegian, which consisted on knowledge on the Riven Cataclyst, a device capable of transforming Daedra into living disasters. 

References
Lore:Rrvenk

"A complex course along the path of change can be a longer journey than most are willing or able to make.  
Master Rrvenk was a  Daedric sage and master of the Eleventh Force, the Change. Despite his form of a Banekin he was known to be wise and thoughtful. He is a well-known sage among the Daedra of the Deadlands, though only a few besides his disciples have ever seen him because he is always in motion.  Mortals and Daedra alike sought his knowledge and advice, which he shared freely, although only for those who managed to find him, which is a troublesome task given that he never ceases to be in motion.    He can read the flow of the Eleventh Force with such clarity that he's practically precognitive, though he does not attempt to alter its course. 
 
History
Rrvenk taught several other Daedra and Mortals in the ways of the Eleventh Force. One of his students was a Dremora named Morah.   Despite his popularity and general respect towards his teachings he also had opponents among the Daedra. One of such sceptics was a Havocrel Hyxo.     

A few centuries before   a Khajiit named Shiro-dar sought to meet Master Rrvenk  to ask him for advice. He ultimately succeeded and managed to find him. The sage told him that his fortunes can change - and that he can shape them himself.  He also met and taught Lyranth the Foolkiller. 

Circa   Valsirenn, Psijic Ritemaster ventured to the Burn in Deadlands in order to study Eleventh Force, Change. Due to the complications related to planar travel winded up in a synchroseisiac state and lost attunement with reality and sought the help of the Daedric sage. The Vestige assisted her in her search and they managed to find the Banekin master. Rrvenk agreed to help the Ritemaster and guided her to overcome this issue and taught her how to regain her lost attunement.   He then allowed her to travel and observe him for a short amount of time. The Ritemaster described his behavior in such manner: "he simply drifted along its currents like a cork in a river, pushed harmlessly aside by the ripples and rapids of turbulent events". 
Teachings
According to Master Rrvenk change, also known as the Eleventh Force can not be mastered in any way. Attempting to master it may cause the currents one is fighting against to drown them. One however can learn how to follow the currents and change their destination by following the winds. Anything is possible but reaching certain possibilities is much less likely than reaching other outcomes. He believes that most beings never feel the flow of change. Once however, someone becomes aware of the motions of change around them, all they need to do is to observe and feel them until they eventually will speak to them. Although he can not change others he believes that everyone has the potential to change themselves   and their fortunes. 
 
See Also
For game-specific information, see the ESO article.
References
Lore:Other Cuisines

Various, lesser known folks of Tamriel and beyond have their unique cuisines:
Maormer
Little is known of the Maormer cuisine, except for the fact that they once considered mudcrabs as delicacy.  They are not fond of Sugared Cuttlefish, a Khajiit dish, to the point that it was banned from being served during Serpent's Glory festivities under the Article 4, Addendum 1 of the Treaty of Khenarthi's Roost during Maormer occupation of Mistral. 

Clockwork City
Although denizens of Clockwork City have permanent access to the healthy food in form of Nutriment Paste it is flavorless.   Merchants in the City see real ingredients as a privilege, not a right.  The Everwound Wellspring offers an alternative to the flavorless Nutriment Paste. Various fruits and vegetables are grown there despite the poor environmental conditions with the aid of a reservoir of water, artificial lighting, and alchemical nutrients.  The cost of maintaining the Wellspring is high, as a person’s lifeforce is required to sustain it, making it impractical to rely on the Wellspring as an alternative to Nutriment Paste. 



Fargrave and the Deadlands


Skaal

Akaviri
Little is known of Akaviri cuisine. It is believed that it influenced the cuisine of Khajiit of Anequina. 


Imga

Sload

Dwemer


References
Skyrim:Steel Horse Armor

Added by Skyrim Creation Club. It's mostly cosmetic.
It costs 500 gold at any blacksmith to armor your horse and can be taken of at any blacksmith as well. Once removed the armor will go to your inventory and can be sold normally. 

Bugs:
There's a chance that the horse won't spawn with the armor, however the armor is still active.
Skyrim:Elven Horse Armor

Added by Skyrim Creation Club. It's mostly cosmetic. It costs 500 gold at any blacksmith to armor your horse and can be taken of at any blacksmith as well. Once removed the armor will go to your inventory and can be sold normally.

Bugs: There's a chance that the horse won't spawn with the armor, however the armor is still active.
Online:Vampire Corrupter

Vampire Corrupter is awarded by infecting another player with   using the Blood Ritual passive ability at one of the ritual sites in  .
Lore:Paatru

Paatru are a breed of Argonian that live in the inner parts of Black Marsh, close to the Hist.  Most Argonians share a basic morphological pattern but differences between different kinds of Argonians can range from minimal to significant.  Paatru have some distinct differences in their appearance compared to the Argonian most commonly seen throughout Tamriel. They are described to be toadlike. 
 

References
Lore:Hapsleet

Hapsleet are a breed of Argonian that live in the Black Marsh. Most Argonians share a basic morphological pattern but differences between different kinds of Argonians can range from minimal to significant.  Hapsleet have some distinct differences in their appearance compared to the Argonian most commonly seen throughout Tamriel as well as to the tribes of the Middle Argonia. Although little is known of their behavior, culture and and appearance their existence was known to scholars of Second Era. 
 

References