Netruk44/uesp-wiki-content huggingface dataset:
Lore:Thoron's Journal - Volume 3

'''5th of Sun's Height,  '''

The   bloodlust can be used. Its desire to cleave, a bridge. Cut open the path. But never let the wound fester. A broken bone grows stronger when healed.

'''18th of Sun's Height, 4E 201

Another vision. A long march through the gray. Crackle of boots, pressed on misshapen throats. In the fog, a whistle, marking time.

The sword is planted in the earth. Chaos screams, bleeds. Through its heart, roots are nourished. From the wound, a tree blooms. A path opens.

1st of Last Seed, 4E 201'''

Scar tissue hardens, roots thicken. The wound bleeds, but the path is blocked. A fish swimming upstream. 

Perhaps the path is not for me. The path is for it. The river must flow from source to mouth, to fill the mind's cup.

16th of Last Seed, 4E 201

Temporary hearing loss.  , baking in a hearth. We reach out and grasp the abyss, only to let go. Face first into the mud with gritted teeth. Light bending through a glass eye. How easily we are lost! Revelations soaring on red wings above the dark. Rain running down the side of every window pane.

I will not go manic.



I will bring Mania to me.
Lore:Note on Strange Arms and Armor

My back is killing me carrying all this loot back to the camps. Thoron says the gear is better than anything a blacksmith could forge. "Remnants of an ancient battle between the Golden Saints and Dark Seducers themselves," he tells us. Still, I have my doubts. What's a wizard know about stopping an Ebony arrow coming at your forehead with a poison tip and a full gust of wind?

Plus it don't look right, and it doesn't feel right. Still, the boss swears by it, and if I call our great leader a liar, I'm a dead man come morning.

Still, if he asks me to bring one of those creepy looking bugs back for him, that's where I draw the line.
Online:Ufgel's House

The door to the house is located inside Ufgel's Bathhouse and Laundry. It is protected by an advanced lock. A safebox, also with an advanced lock, is at the top of the stairs on a cabinet.

thumb|right|Interior
 
 
Residents
Kashurthag
Othgozag
Online:Nebaxireet's House

It was found next to Esqoo's House before it was replaced by Humblemud following the Homestead update.
 
Residents
Keema-Ja
Online:Chokethorn Style

The Chokethorn Style is an Undaunted outfit style inspired by Chokethorn, a strangler boss in Elden Hollow I. As with all Undaunted styles, it's comprised of a head and shoulder piece alongside a selection of weapon pieces. This style was first available from September 25 to October 30, 2019.

Style Pages
  could drop from Canonreeve Oraneth, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Canonreeve Reaver achievement had been unlocked. 
  had a chance to drop from a  , sold by Maj al-Ragath, or could alternatively be bought outright from her for 50 Undaunted Keys.
Weapon pages could be obtained from the   sold in the Crown Store for  , or   for ESO Plus customers.
 

Armor


Weapons and Shields
:"Have you vanquished Chokethorn? And do you wish to remember this victory each and every time you fight another foe? Now you can alter your weapon’s appearance to match the Undaunted Chokethorn awards."
The weapons and shield have the constant effect of glowing with green energy.


Gallery
Online:Siege of Cyrodiil Merit

right
:"Use a number of these merits, along with the Siegemaster items that can be purchased from Tel Var General Merchants, to create various Siegemaster Runeboxes. You may only earn one Siege of Cyrodiil Merit per day."
Siege of Cyrodiil Merits are special items that allow players to create the unique Siegemaster costume and hat as well as the Timbercrow Wanderer costume Collectibles.

Obtaining Merits
  can be obtained once per day (per account) from a   by completing Imperial City daily quests in the Imperial City districts. This includes the following quests:








Using Merits
Merits can be converted into separate costume items to create the Siegemaster or Timbercrow Wanderer costumes or the Rage of the Reach emote. The cost of items varies, either 20, 30, or 50 merits. To convert merits a special parchment must first be bought from Tel Var General Merchants in the Imperial Sewers Alliance Bases. These parchments determine what the merits you hold in your inventory will be converted into. Reading the parchment will consume the required merits in your inventory and convert them into a runebox that can be either opened to unlock the Collectible, or sold to other players.



Gallery
 

Bugs
 

See Also
Arena Gladiator's Proof‎
Blades:Winter & Gold

Winter & Gold was a celebration that took place January 17–January 24, 2020. For the duration of the celebration, players received the following bonuses:
Quintupled chances of finding Artifacts in   &   Chests
+  in all Chests
2   Jobs instead of 1
Enemies weak to Frost give Double XP
50% off Store prices on the first three of each  ,  , and   Chest bought for the weekend of the event
10% off  ,  , and   Chests for the remainder of the celebration

Gallery
 
BL-popup-Winter & Gold.jpg|Event Start
BL-popup-Winter & Gold 02.jpg|Event Reminder
BL-misc-Legendary_Chest_Art.jpg|🎶Winter and gold, Artifacts and cold
Blades:The Bloodfall Queen

Quick Walkthrough
#Talk to the Bloodfall Queen.

Detailed Walkthrough
Starting Off
right|thumb|The first wooden chest
When you start the quest you will arrive in a forest. After a short walk you will have to fight a skeleton guardian, use shock attacks against it for critical damage. You will then encounter another skeleton, once dealt with you will have to cut down some vines to progress. Two skeleton guardians and wight will have to be dealt with as you walk along the path. When you see a set of wooden huts, look to your right to find an alcove that houses a  .

Once the chest is collected, continue onwards and you will have to fight another two skeleton guardians and two wights; once dispatched, look to the right as you go forward to see another  . After this, there is a cave entrance guarded by an outcast novice.

The Castle and Secret Area
After a short walk in the cave, a portcullis will block your way, look to the right wall to find the lever that opens it. Once in the castle, the first room contains a few breakables but nothing else of note. Continue into the next room where you will be greeted by Ugduk, the Orc mercenary that you spoke to in Coming Home:

:''"I told you we'd meet again, Warrior. Let's hope the Queen shows you the same mercy you showed me."

Before speaking to the Queen, go underneath the platform section to find a large breakable and another  . You can speak to the various mercenaries guarding the room if you please, as you head up the stairs, look to your right to find a chain that will open the secret area. Pull it and it will open a hidden wall at the bottom of the stairs, the secret area contains a breakable pot and a  .

Speaking to the Queen
Head back up the stairs to speak to the Queen:
:"So, you're the one they call  ? The one who's been killing all my men?"''


Either option leads to:
:"So, you say you're from here. How is it that we've never met?"
:Your grandfather was still king when I left.
:"I see. Well, my grandfather could count on loyal soldiers to defend his realm. Most of them died with him during the Great War, fighting for an Empire that has never given much of a damn about us. I am forced to rely on mercenaries who are willing to work for a pittance, which is all I can afford. With these, I have to defend the realm against the constant attacks from the Greencap Bandits. And now, it seems we also need to fight goblins and the undead. All of that costs money…a lot of money. When a town doesn't pay, I must act. That said, the fire was a complete accident. I never told anyone to break the statue. For that, I am truly sorry."''



You can then ask her questions:


:Nothing more for now.
:"Keep Wanum up to date with any new information. He will relay it to me. Take care,  . We'll meet again, Warrior."''

The quest will then end.

Enemies
Skeleton Guardian x 6
Wights x 3
Outcast Novice x 1
Blades:Secrets of the Ayleids

Quick Walkthrough
#Talk to the Altmer Scholar.

Detailed Walkthrough
After studying the stone tablets you found in the Ayleid ruin beneath the Town, Saashi is able to decipher part of the text, describing a battle between the Sorcerer-King and his brother, Valentis. However, she needs the help of a scholar named Telarendil to translate the last sentence. Telarendil can be found studying in some nearby Ayleid ruins.

You will start in a forest with three skeleton guardians and two giant skeevers ahead of you, after dealing with them you should loot the chest nearby and then continue on. Just outside the cave entrance is a single necromancer, poison will work best on them. 

Once you enter the cave you will find yourself in the Ayleid ruins, with a single skeleton guardian patrolling the first room. In this first room is the secret area, the lever is in the alcove area to the right, once activated it will open the secret door which is behind you if you are facing the lever. The secret room contains a single chest.

After looting the secret area, continue on and in the next hallway, you will encounter a necromancer and a skeleton guardian. The final room is at the end of this hallway, with Telarendil being surrounded by three skeleton guardians and a necromancer, once these have been dealt with, talk to him and he will ask you if you are also a scholar, you can then answer that you either became one recently or that you don't care much for it. Regardless of your choice, you can then ask him for help translating the stone tablets with him agreeing to do so, he then tells you that the Sorcerer-King was bound under the statue in Town by using an Elder Scroll. Telarendil will then tell you that he is coming to town with you as it is a major discovery. 

Enemies
Skeleton Guardians x 8
Giant Skeevers x 2
Necromancers x 3
Blades:The Lair of the Sorcerer-King

Quick Walkthrough
#Ask townsfolk Wanum, Varro Matius, Constantia Galena and Aranande about possible locations for the Lich's Lair.
#Discuss what townsfolk have told you with Saashi.
#Explore potential locations for the Lich's Lair.
#Ask the Traveling Salesman about the Lich's Lair.
#Talk with Saashi about what the Traveling Merchant said.

Detailed Walkthrough
Blades:Hangman's Wood

Quick Walkthrough
#Explore Hangman's Wood.

Detailed Walkthrough
 
Enemies
Spriggan Matrons x 6
Timber Wolves x 4
Forest Trolls x 2
Cave Troll x 1
Forest Spiders x 3
Giant Forest Spider x 1
Blades:The Howling Caves

Quick Walkthrough
#Explore the Howling Caves.

Detailed Walkthrough
 
Enemies
#Cave Trolls (4)
#Forest Spiders (16)
#Goblin Veterans (8)
Blades:Journey to Fort Cassynder

Quick Walkthrough
#Investigate Fort Cassynder.

Detailed Walkthrough
 
 
 

Enemies

Characters
Blades:The Haunted Forest

Quick Walkthrough
#Retrieve the Elder Scroll.

Detailed Walkthrough
 
Enemies
Giant Forest Spider x 1
Forest Spiders x 3
Dire Wolves x 2
Crypt Wights x 3
Outcasts x 4
Giant Skeevers x 3
Online:Sun Mage

thumb|right|A Sun Mage
Sun Mages (or Suncasters) are a class of hostile humanoid NPCs that attack using melee and magical abilities. They are usually equipped with a two-handed sword, battleaxe, or mace. The class was introduced in Update 20, but it became more common in Dragonhold.

Types of Sun Mages


Skills and Abilities
Cleave
Their weapon becomes covered in flames before they repeatedly strike their target.

Solar Storm
Two miniature suns appear on either side of the Sun Mage and move towards their target.

Sunburst
A circular AoE appears at the target's feet.
Online:Flame Adept

thumb|right|A Flame Adept
Flame Adepts (or Goutfang Adepts) are a class of hostile humanoid NPCs that attack using melee and magical abilities. They usually have no weapons, using their hands and a variety of flame spells to attack. This class was introduced in Dragonhold.

Types of Flame Adepts


Skills and Abilities
Flash Surge
A conal ability
Flame Aura
The enemy applies a large, orange circle around themself, gaining a damage shield in doing so.   Standing in the circle causes fire damage and can apply the burning effect.
;Forceful Flame:
;Flame Aura Corona:
;Flash Trail:
;Dancing Flame Strike:
;Burning Hand Strike:
;Burning Strike:
Online:Rock Bone War Camp

It is the main camp for the Rock Bone Tribe across Cyrodiil, with the citizens of Vlastarus worried that it is only a matter of time before they attack.

The book The Spawn of Molag Bal can be found here.
 
Quests
Online:Daily Rewards/January 2020

January 2020 Rewards
The January 2020 rewards started on January 1st, at 0:00 UTC. There were 31 rewards in total.
Online:Frozen Colossus (creature)

Frozen Colossus is a Bone Colossus summoned by Laatvulon at Doomstone Keep.
 

Related Quests
Lore:Ustengrav

Ustengrav is an ancient Nordic barrow found in the wilderlands of Hjaalmarch, in the province of Skyrim. Located on the northeast edge of the Drajkmyr marshlands, it is the site of a Word Wall  and the burial place of Jurgen Windcaller, the founder of the Greybeards way back in the early First Era.  
 

History
thumb|right|Ustengrav ca.  
Ustengrav is known as the burial ground for Jurgen Windcaller. In life, he was one of the strongest   in his time, serving the   during the  . He later left the military to pursue a life in meditation at the   where he later founded the Greybeards and built the monastery,  .  Eventually, he passed away and he was interred in Ustengrav's depths, with his signature   placed on the mantle of his tomb. 

As of   the burial site was alredy abandoned and the acces to the inner sanctum was sealed. 

By  , it was abandoned and the inner sanctum remained untouched. A bandit clan took residence in the barrow's entrance halls as their redoubt, but an enclave of warlocks attempted to take over the crypt, which resulted in a skirmish that inadvertently awakened the  . At that point, the   arrived at Ustengrav and witnessed the conflict first hand. They managed to delve deep into the ancient fane's catacombs and reach the inner sanctum to retrieve the horn. But by then, the horn of Jurgen Windcaller was taken by an  , in an attempt to catch the warrior's attention. 
 
References
Online:Chimer Mage

Chimer Mages are Chimer who died attempting to bind Balreth to Ash Mountain, having been killed by the nearby Daedra such as scamps and clannfear. You see them upon entering the memories of Mavos Siloreth. They are found near Mavos' ritual at the Altar of Binding in Charred Ridge.
 

Related Quests


Notes
The mages do not have health bars to identify them in-game. Their names are only seen in the lang file.

Gallery
Skyrim:Expanded Crossbow Pack Items

This page documents the new items added by the Expanded Crossbow Pack Creation.

Weapons
Online:Tribe Storehouse

thumb|right|Interior
 
Related Quests


Residents
Cheesh-Nassa
Blades:The Queen's Birthday

'''The Queen's Birthday''' is a small celebration commemorating Queen Urzoga. Throughout the event, players receive double gems from enemies, chests, and breakables. The celebration has occurred previously on the weekend of February 1, 2020 and will occur the weekend of August 7, 2021 .

Gallery
Skyrim:Stormcloak Champion

The Stormcloak Champion is a Nord warrior acting as the Champion of the Stormcloaks.

If you steal Klija's Snow Bear Pelts from Klija Wolf-Claw but decide to side with the Legion during the related quest, the Champion will appear at the battle location on the plains of Whiterun Hold alongside several Stormcloak soldiers. You will need to kill him and loot everything from his corpse in order to complete the quest. You can speak to him briefly before the battle commences.

The Champion wears Storm-Bear armor, boots, gauntlets, and helmet, and in combat he wields Tsun's Judgement. He also carries the Storm-Bear sword and shield.
 
Related Quests
Lore:Cult of the Spider

The Cult of the Spider (or simply the Spider Cult)  is an outlawed and notoriously secretive temple of worship dedicated to the Daedric Prince of Sin and Secrecy, Mephala the Webspinner. To the common-folk, the inner workings have been a great mystery for many years and have been denounced as a club of debauched orgies, a claim that has some validity. The cult uses seduction and copulation as tools. Oftentimes, inductees must engage in such activities to join the Spider Cult.  
 

Further Information
There is a general hierarchy in the Spider Cult, split threeways. "The Widow" is the leader of the cult and is the direct link between the cult hood and Mephala herself. They usually assign tasks to other members of the cult. "The Deathweavers" is the militant arm of the cult and physically enacts the prince's will, usually to kill in the name of their lord. Anything lower is "The Scuttlers," who take on their lord's more discreet tasks.  The Spider Cult uses the   as their companions.  The  , a magical stone associated with Mephala had been passed down by members of the Spider Cult for an untold time, but because of its never stays with one individual, as is the nature of  s, chapters of the cult are known to scheme or fight over it. Some of the most powerful members of the cult are known to use the stone to enchant others, encase them in a thicket of shadow and grant them abnormal abilities. 

In  , the Obsidian Husk was tracked down by the Spider Cult in the old cave system,  . In the southwest valley of  , in the province of  . The Widow,   led an expedition to Fungal Grotto, only to find it infested with the   of  s and the  . With the help of an  , the Spider Cult was able to rally the goblins and defeat the Dreugh to secure the daedric shrine and the Obsidian Husk.  Once they acquired the artifact, the Spider Cult controlled the surrounding area and allured travelers into their grasp. The   was forced to step in and quash the threat. Vila was defeated by the aforementioned adventurer and the guild member,   was able to   the stone. 

Knights of the Spider Cult
The Knights of the Spider Cult (also called the Deathweavers)  is the militant arm of the Spider Cult, who carry out the will of the webspinner.  Unlike the main cult, the knightly order does not use the Daedric Spider as their companion but instead prompts them to use the  , to have a warlike demeanor.  In 2E 582, the  , the splinter faction of the   was corrupted by Mephala and converted to the Deathweavers when the area compromised an ancient Daedric shrine in  ,  . 

Gallery
 

See Also
For game-specific information, see the ESO article.
Books



References
Blades:Khajiit

Khajiit are a feline race hailing from the southern province of Elsweyr. Khajiit players have   and  .

A list of all individual Khajiit NPCs can be found here.
  

Gallery
Blades:Argonian

Argonians are a race of reptilian humanoids hailing from the humid swamps of Black Marsh. Argonian players have   and  .

A list of all individual Argonian NPCs can be found here.
  

Gallery
Blades:High Elf

High Elves (also called Altmer) are a golden-skinned elven race hailing from the sun-kissed Summerset Isles. They have a reputation as skilled magic-users. High Elf players have   and  .

A list of all individual High Elf NPCs can be found here.
  

Gallery
Blades:Wood Elf

Wood Elves (also known as Bosmer) are an elven race hailing from the dense forests of Valenwood. Wood Elf players have   and  .

A list of all individual Wood Elf NPCs can be found here.
  

Gallery
Blades:Dark Elf

Dark Elves (also known as Dunmer) are a grey-skinned elven race hailing from the harsh land of Morrowind. Dark Elf players have   and  .

A list of all individual Dark Elf NPCs can be found here.
  

Gallery
Blades:Imperial

Imperials are a race of humans hailing from Cyrodiil. Imperial players have   and  .

A list of all individual Imperial NPCs can be found here.
  

Gallery
Blades:Orc

Orcs (also known as Orsimer) are a hardy, green-skinned race often reviled by other races. They are reputed as skilled blacksmiths and warriors. Orc players have   and  .

A list of all individual Orc NPCs can be found here.
  

Gallery
Blades:Nord

Nords are a race of humans hailing from the cold northern land of Skyrim. Nord players have   and  .

A list of all individual Nord NPCs can be found here.
  

Gallery
Blades:Breton

Bretons are a race of humans hailing from High Rock. They are known to be adept in the use of magic. Breton players have   and  .

A list of all individual Breton NPCs can be found here.
  

Gallery
Blades:Redguard

Redguards are a race of humans hailing from Hammerfell. Reputed as skilled swordsmen, Redguard society has a general distaste for the use of magic. Redguard players have   and  .

A list of all individual Redguard NPCs can be found here.
  

Gallery
Online:Chief's Longhouse

It is the home of Chief Dushkul, his wife Moramat, and the clan's shaman, Bogham. Several owned bookshelves, provisioning ingredients and containers can be looted here. A copy of the book, ''The Fall and Rise of Reman's Bluff can be found near Shaman Bogham. After the quest has been completed, copies of the quest-related books, Barkbite Stronghold Shaman's List, Wear Them Down and Bandit Thug's Journal'' can also be found here. Warrior Grubathag and Warrior Thaznog can be found standing guard outside the front door.thumb|right|Interior
 
Related Quests




Residents
Chief Dushkul
Moramat
Shaman Bogham
Online:Ruined Tower

Gargak can be found here.thumb|right|Interior
 

Related Quests
Online:Krasela Ice-Born

Krasela Ice-Born is a Nord commoner who can be found on the balcony of the Mead Hall in Cragwallow.
 

  
Dialogue
When spoken to, she says:
:"The view from up here is amazing."

After the rieklings crash the party, she says:
:''"I fell asleep out here and woke up to a nightmare. All of my friends … they're dead!"

After completing the quest, she says:
:"I don't think we will ever feel safe here again."''
Online:Fork of Horripilation Style

Fork of Horripilation Style is an Artifact outfit style based on the  , a cursed utensil associated with Sheogorath. This style page can be used to re-skin any equipped one handed melee weapon for   using the Outfit System. 

The style is annually scheduled to be available to buy from the Crown Store for   sometime in February. Its release usually coincides with Sheogorath's Summoning Day on the 2nd of Sun's Dawn, or February 2nd. It is bundled with a  .
 

Occurrences
 
 

Weapon


Gallery
 

Notes
The real Fork of Horripilation can be found during the quests Simply Misplaced and The Lunacy of Two Moons.

References
Online:Mace of Molag Bal Style

Mace of Molag Bal Style is an Artifact outfit style based on the  , a smaller version of the weapon wielded by Molag Bal. This style page can be used to re-skin any equipped one handed melee weapon for   using the Outfit System.

The style was included in the free  .

The Mace used by Molag Bal himself has a different unobtainable model and is marked as being a two-handed maul. The Tools of Domination Style is also styled after the Mace, but is unrelated to this style.
 

Weapon


Gallery
 
File:ON-item-weapon-Mace of Molag Bal.jpg|Mace of Molag Bal
ON-item-Mace of Molag Bal.jpg|Mace of Molag Bal
ON-creature-Molag Bal.jpg|Molag Bal wielding the mace in combat
ON-quest-Council of the Five Companions.jpg|Molag Bal holding the mace as he tortures Mannimarco
Online:Chrysamere Style

The Chrysamere Style is an Artifact outfit style based on  . This style page can be used to re-skin any equipped 2-handed melee weapon for   using the Outfit System. 

The style is annually scheduled to be available to buy from the Crown Store for   sometime in March. Its release usually coincides with Azura's Summoning Day on the 21st of First Seed, or March 21st. It is bundled with a  . 
 

;Bundle Description
:''Alter your two-handed sword's Outfit style with a replica of the Chrysamere Elder Scrolls Artifact, also known as the Sword of Heroes and the Paladin’s Blade.

;Artifact Description	
:This includes a two-handed Outfit style replicating the Chrysamere Elder Scrolls Artifact, a sword also known as the Paladin's Blade.

Occurrences
 

Weapon


Notes
Despite the implications of the bundle, Chrysamere is not a Daedric artifact.

Gallery
 

References