Netruk44/uesp-wiki-content huggingface dataset:
Vorsa the Soothsayer

Vorsa the Soothsayer is an old Dark Elf witch who makes her living crafting and selling potions and charms, as well as telling fortunes.

She dresses simply, in a burlap shirt and belted braies (with no shoes), and carries a mortar and pestle, a calcinator, the key to her shop, an apple, and a wedge of cheese.

Vorsa gets up at 5am every day and spends an hour gathering up a few items before she leaves the house for a walk around town. At 9am, she goes to The Gallows Cookhouse for four hours to eat, chat with Awei, and pick up ingredients, then she heads back to her house to do some alchemy at her workbench. She remains there for the afternoon, then sits down to take a three-hour break at 6pm. At 9pm, she cleans up for an hour, then goes to bed.

Vorsa's house is located on the southern island, on the third level, across a bridge from Luciana Galena's house. It is rather small, but cozy; the downstairs is divided into a work area with a small table and bench where she does her work; herbs, ingredients, alchemical items, sacks, pots, barrels crowd the area, hanging from the rafters, stacked on shelves, and tucked under the bench. A large closet and hanging blanket serve as a divider between this area and her dining nook. A set of stairs leads up to a loft which contains her bed and a few crates for storage.

The first time you meet, she'll say, ''"Ahh, so you've finally arrived..." If you express surprise, she adds: "Oh yes, I could sense your aura from miles away. You have one of the most powerful auras I have ever felt... You are destined to do many, many great things..." If you inquire further, she elaborates (rather unhelpfully): "Hmmm... your aura is bright, but it is also unclear... Your destiny is still unwritten... The path you take from here is entirely up to you... Whether you will walk the path of light, or the alleyway of darkness, is unknown... You are not guided by fate, instead, fate is guided by you..."'' If you ask what that's supposed to mean, she merely says: "That is up to you to discover."
Voula-Shay

Voula-Shay is an Argonian farmer who lives in Skingrad.

He gets up at 6am every morning and goes to work in the field until 8pm. On weekends, he chops wood from 10am to 2pm; on Tirdas and Turdas, he stops work at 5pm to sit and drink wine; on all days, he goes to bed at 10pm.

He wears a sack cloth shirt and coarse linen pants (no shoes); he carries a rake, some lettuce, and four bottles of cow's milk.

Voula-Shay has a bedroll in a pavilion on Reuben's property.

Aside from rumors, he has nothing to say.
Vran

Vran is a dead Dark Elf battlemage and adventurer who can be found in the Temple of Namira, near the remains of a giant skeleton.

She wears a battlerobe and leather boots, and carries a moderate amount of gold. She has no other possessions.
Wamesa

Wamesa is an Argonian merchant who helps his wife, Awei, run The Gallows Cookhouse, a public kitchen in Bravil near the Docks Gate.

Wamesa rises at 6am every morning and eats breakfast with his family for two hours. After that, he heads downstairs to the second floor to help prepare food all day. He knocks off at 8pm to help his wife for two more hours before they close up and go to bed at 10pm.

Wamesa wears a baker's apron, breeches, and grey leather boots, and carries two wheels of cheese and a key to the shop.

He lives above the shop with his wife and their child Nesi. The place is rather large by Bravil standards - the shop itself is on the first floor, with a workspace/storage area and their bedroom on the second floor and their son's bedroom on the third.

Wamesa loves his wife, but hates her cooking: ''"I apologize in advance for my wife's cooking... she was so excited to open her own public kitchen, I didn't have the heart to tell her she's a terrible cook..."'' If you say it's not that bad, he disagrees: ''"Her pottage stew tastes like a Khajiit's wet backside, only with more hair! I was stupid enough to taste her Surprise Hotpot... I'm still picking feathers out from my teeth..."''
Wasabi

Wasabi is a Redguard pilgrim who lives in Skingrad with his wife Niamh.

He gets up at 8am every morning and eats breakfast, then goes out sit and work on his hides (on the weekends, he spends the day wandering around and chatting with the neighbors). He comes in at 8pm, eats dinner, and goes to bed.

Wasabi wears a patched vest, laced leather pants, and stitched leather shoes; he carries some beef and a house key.

Wasabi's house is located north of the city. It is small, a single room-affair that is cluttered with items. A small room to the right of the entrance holds a small table that they use for eating; next to it, walled off by screens, is their bed. The middle part of the room is Wasabi's work area; he has a tanning rack against the wall and a work table nearby.

Aside from rumors, he has nothing to say.
Wat the Stablehand

Wat the Stablehand is a Wood Elf ostler who lives and works aboard the Slough Queen, a ship moored in the Bravil Docks. He takes care of the horses stabled in the ship's hold while they are shipped to new owners.

Wat rises at 6am every morning and eats breakfast for an hour in the ship's galley. On weekdays after breakfast, he goes to the local chapel to pray for four hours before returning to the ship's hold and tending to the horses for an hour; on weekends, he goes back below straight after breakfast and takes care of the horses. At noon, he starts to muck out the horses' stalls and lays down fresh hay; this takes most of the afternoon. By 4pm, he resumes tidying up in the hold and wandering around until 8pm, when he goes up to the galley to eat dinner for two hours. He returns to the hold after dinner and spends an hour making sure the horses are settled for the night before going to bed himself.

Wat occupies a bunk in the forward cabin in the hold, so he can be close to his animals. He has few possessions of his own - most of the space below is taken up by hay for the horses and supplies for the ship.

Since he tends to get dirty and smelly during the course of his job, Wat wears ratty clothing - a coarse linen shirt, sack cloth pants, and sack cloth sandals. He carries a rake, some flax bread for himself, and five carrots for the horses he tends.

If you run into Wat during the course of his duties, he'll admonish you: ''"Huh? What are you doing down here? You shouldn't be down here, you'll scare the horses."'' If you ask about the horses, he's only too happy to keep talking: "Yes, it is my job to see that the horses get only the best care on their journey to their new homes." He enjoys his work very much: ''"Oh very much so! I've been tending to horses since I was young, and I wouldn't do anything else. I actually owned my own horses back when I lived in Valenwood... riding along the back of a majestic steed while you traveled across the emerald fields. But... that was then... I've grown up, and I need to start taking responsibility, so I got a job as a stablehand on this ship."''
Waterfront District

The Waterfront is a district of the Imperial City that houses the Imperial City's harbour.

Map Key
 
 

Related Quests
 
 

Waterfront District People
 
† Appears when the Rangers Guild Quest New Recruits begins.
Chapel of Kynareth

It occupies a small building; the chapel itself has four benches and several chairs capable of seating about twenty people, though the place never sees that many at one time. There is an actual altar to Kynareth in the nave, along with a more makeshift altar behind it with candles and offering plates. Arhadel Elderoak, the priest, presides over services every Sundas from 8am to noon, though he's available any time during the day for those who wish to talk to him.

Two rooms upstairs serve as living quarters for Arhadel and Nirtius Crito, the chapel's gravedigger and caretaker.

thumb|right|The Chapel of Kynareth, interior
Hector's Sundries

The proprietor, Hector, has 600 gold and a Mercantile skill of 40; he buys and sells books, clothing, potions, and miscellaneous items.

The shop occupies a tent in the market at the northern end of the Watefront. It is small and cramped; rugs cover the floor and a couple dirty blankets hang on the back wall. Two sets of shelves along one wall display his wares for sale; a small table serves as Hector's counter, behind which he sits when the shop is open.

thumb|right|Hector's Sundries, interior
Inkclaw's Scribe Services

The proprietor, Na-Veer Inkclaw, has 800 gold, a Mercantile skill of 50, and offers advanced training in Mercantile. She buys and sell books, scrolls, and miscellaneous items.

The shop occupies the front half of the house; it has a long table that serves as a counter, some makeshift shelves behind it that hold books and scrolls, and a couple chairs for customers to sit while Na-Veer does her work.

Her living quarters consists of a living room/kitchen - she has a small table here, next to an open fire where she cooks her meals, along with several containers for food storage - and a bedroom with a pallet, small dresser, and washstand.

thumb|right|Inkclaw's Scribe Services, interior
Livestock Trade

The proprietor, Eredell, sells livestock, but has few to spare at short notice - he may have a spare sheep.

The shop is very small; most of the space is taken up by various crates and sacks. A small table cluttered with books and parchments serves as the counter, where Eredell serves customers.

thumb|right|Livestock Trade interior
Pradjiit's Cookshop

The proprietor, Pradjiit, has 50 gold and a Mercantile skill of 40; she sells a variety of food items and will buy food and drink.

The shop is small, but always warm and redolent with the smell of cooked pastry and mutton stew. Half the shop is filled with two large tables where patrons can sit and eat; the other half is where Pradjiit does her cooking and has wares on display. A door in the kitchen half leads down to the cellar, where Pradjiit's quarters are located.

On weekends, the shop itself is closed, but Pradjiit has an open-air "stall" (a stool and a plank in front of a tent) in the market where she sells her goods.

thumb|right|Pradjiit's Cookshop, interior
The Learnéd Warlock

The proprietor, Sarmane, has 1,000 gold and a Mercantile skill of 50. He sells magical jewelry, potions, apparatuses, ingredients, soul gems, and staves; he'll buy weapons, clothing, potions, ingredients, apparatuses, and miscellaneous items. Sarmane's wife Sheeva has 0 gold, 10 Mercantile, and sells Restoration spells; she also offers basic training in Mysticism.

The shop is huge and crowded with bookshelves, counters, and tables displaying all manner of potions, soul gems, staves, books, scrolls, ingredient jars, potion bottles, alchemical apparatus, and other items a mage would need. Sarmane works behind the main counter, which is located just inside the entrance; Sheeva spends most of her time in the back of the store, stirring a huge cauldron, though she's happy to take a break to serve customers.

An area behind the counter serves as the pair's private quarters; they have a dining table, a pair of beds, and a few containers for their possessions.

thumb|right|The Learnéd Warlock, interior
The Whistling Dagger

The proprietor, Crowfoot, has 500 gold, a Mercantile skill of 20, and sells low-quality arms and armor, though she'll buy any kind of weapons or armor.

thumb|right|Interior

The shop is nothing more than a tent. A large table serves as a counter; a set of shelves to one side displays her wares. Aside from a stool for Crowfoot to sit on and a chest for her cash, there is little else of note.
Waterfront Butcher

thumb|right|The Waterfront Butcher, interior

The proprietor, Lear Redwrist, has 50 gold and a Mercantile skill of 40; he sells ingredients, and buys ingredients and potions.

Most of the building that Lear owns is given over to the shop. A counter to the left of the door divides off the shop portion; Lear can be found here during business hours (often with his dog, Knucklebone), ready to serve customers. He has a table against the wall behind the counter for butchering fresh meat, and a fireplace sits in the opposite wall (usually with a pot of stew bubbling over it). A door in the back leads to a pen where he keeps a few sheep and boars; the area just inside the door is used for storing carcasses until he has a chance to butcher them properly.
Waterfront Herbalist

It is located at the northern end of the Waterfront.

The proprietor, Althalea, has 500 gold and a Mercantile skill of 30; she buys potions, ingredients, and miscellaneous items, and sells potions and ingredients.

The shop occupies a large tent; the interior is divided roughly in half by a long counter, leaving little room for customers to stand. Racks behind the counter display ingredients for sale, and several pots and tubs hold living plants.

Althalea lives in a small room off the rear of her shop; it's barely large enough for a pallet, chest of drawers, and table.

thumb|right|The Waterfront Herbalist, interior
Waterfront Smithy

The proprietor, Norn Stoneheft, has 500 gold, a Mercantile skill of 30, and offers repair services. He will buy  and sell armor, weapons, and miscellaneous items.

Most of the space in the shop is dedicated to his work; the smithy has a forge, several sets of shelves with tools and finished items, and a couple containers for storage. An alcove near the door holds a table where he does his bookkeeping. A door leads to the basement, which is a small room that holds his bed, a dresser, two chests, and a wash stand.

thumb|right|The Waterfront Smithy, interior
Waterfront District Map

right|800px|Imperial City Waterfront
# Waterfront Tunnel to Temple District
# Troilus' House
# Crowfoot's House
# Rowena's Cellar
# Livestock Trade
# Waterfront Herbalist
# Hector's Sundries
# The Whistling Dagger
# Anertus Flores' House
# Waterfront Skooma Den
# Black Rook Tavern
# Gulfim gra-Hagra's House
# Pradjiit's Cookshop
# Inkclaw's Scribe Services
# Empty Shack
# Curtis Johnson's House
# Anastasia's House
# Drakares' Old Shop
# Likes-To-Read's House
# Waterfront Butcher
# Chapel of Kynareth
# Waterfront Smithy
# Rosana's Tavern
# The Learnéd Warlock
# Disused Watchtower
# Imperial Merchant Ship
# Nord Longship
# Imperial Merchant Ship
# Altmer Ship
# Ansol's Ship
Waterfront Tunnel

The Waterfront Tunnel links the Waterfront to the Temple District, and also provides access from the docks to the Market District without the need to transport goods through the streets of the city. The Undermarket Tunnel contains many alcoves for merchants to rent, and some poorer citizens have their homes here too.

Map Key
right|700px|Waterfront Tunnel
# Gate to the Temple District
# Gate to the Waterfront District
# Door to the Market District
# Door to a Warehouse in the Market District
# Selvia Plalocius's Residence
# Store Room leading to Den of Iniquity
# Aayisha's merchant alcove
# Capito the Preacher's merchant alcove
# Sarah Beluel's merchant alcove
# Shara and Hite's Residence
# Gardener Stores leading to Alancois and Gilder Hun's Quarters
# Simon's merchant alcove
# Store Room
# Calumba, Shadgra Budgra and Tyme Reldrite's merchant alcove
# Gertrude and Shadrige's merchant alcove
# Ulvbern's Residence
# Warehouse
#Relamus Sethri and Shadbog Sharob's merchant alcove
# Shara and Hite's merchant alcove
# Eradrann's merchant alcove
# Dagljot's merchant alcove
# Traders' Quarters
# Bakers' Quarters
# Alfhed Haakig and Bovkin Debentie's Residence
# Relamus Sethri's Residence
# Dagljot and Shadbog Sharob's Residence
# Betty and Rosemary's merchant alcove
# Warehouse
# The Emporium of Waterfront Traders leading to The Emporium Club and Smugglers' Caverns
# Abandoned House leading to Smugglers' Caverns
# Gold Horse Courier Office
# Imperial Legion Customs leading to Imperial Legion Customs Watchtower
# Imperial Trading Company Warehouse
# Converted Checkpoint Apartments leading to Smugglers' Caverns
# Imperial Legion Checkpoint
 

Related Quests
 
 
 
 
 
 

Waterfront Tunnel People
 
† Appears near the end of Gold Horse Courier Service
Abandoned House (Waterfront Tunnel)

It is occupied by the Rhincodon Gang, along with assorted beggars.

The house has a basement and two floors. The main door is boarded up; the only access is through a grate in the tunnel, which leads to the basement.

The basement is home to an assortment of beggars the gang let live there; it also has a grate leading down to a cave system under the tunnel. The door up to the ground floor is locked - only gang members have the key, though the lock is simple enough that most people could pick it.

The ground floor is where the gang members live and work; it has several beds, benches, containers, and a desk. A set of stairs leads up to the upper floor, which is also locked (this one requires a key, which no one currently has). The upper floor is one large room, which belongs to a mage. Various crates, barrels, and bookcases sit against the walls; the center of the room is taken up by a thaumaturgic circle.

 
People
Converted Checkpoint Apartments

It is located just inside the gate to the Temple District.

thumb|right|The private apartments.

The Apartment complex has two floors - a ground floor and a basement. The upper floor consists of a large ready room/gathering room for the guards, which has been repurposed as a common room for those unable to afford an apartment of their own, and four small apartments. The common room has six beds (with a chest for each), a dining table, and a cupboard for food and drinks; C'Jilla, Bassanio, Lurco Dibbler, Tells-Tall-Tales, and Simon live here. A hallway toward the back provides access to the apartments, all but one of which are single-occupancy. It has various decorative touches to make it more homey, like rugs on the floor, tapestries on the walls, and benches for people to sit. A door at the end leads down to the basement. Lys Koch and his apprentice Orvil share the first one; Sarah Beluel lives in the second, and Capito the Preacher occupies the third. The last apartment, the former captain's quarters, is twice the size of the others and is occupied by a married couple, Antonio and Aayisha.

The basement level has three more apartments, which are the same size as the ones above. The middle one has a secret access to a series of caves under the Tunnel where the Aviogetto Gang makes its lair (and is occupied by a member of the gang, Carletta Aviogetto). These are low-rent apartments; unlike the upper level, there are no extra decorations here beyond a single table in the hallway. Vorn gro-Zorgar rents the first apartment; the one at the end of the hall is currently unoccupied.


 
People
Gold Horse Courier Office (Waterfront Tunnel)

It is the main office for the service. Located at the southern end of the tunnel, at the end of a side passage near the gate to the Waterfront District.
thumb|right|The main room
Unlike the other Gold Horse Courier offices, this one is largely devoid of packages cluttering up the space. It is large and open; three sets of shelves filled with various items sit off to one side, and a small table and chair are placed in the back corner for the manager to eat while on duty. A set of stairs leads up to the manager's private quarters; the package board hangs on the wall below it.

The manager lives upstairs from the office in a large apartment that serves double duty as a gathering room and storage area. He has a bed and two cupboards off in one corner. The middle of the room is taken up by a huge conference table (really three trestles pushed together) surrounded by several chairs. An armoire, small desk, bookcase, and several barrels take up space along the walls, and a ladder leads up to a makeshift loft where a handful of crates are stored.

A door under the stairs leads to the office basement, which is full of packages awaiting delivery, as well as random clutter that has no home.

Initially, Cherilp Goldhorn is the manager. However, depending upon how the Gold Horse Courier Service quest-line is completed, he may be replaced by Lavasir.
 
Related Quests
Imperial Legion Checkpoint

The entrance opens into the ready room, where the guards can train. This checkpoint is manned by Seijfrid Quillus, who stands behind a counter near the door all day. He currently has a job posting for anyone interested in killing some rats (see below).

A hallway at the rear of the room leads back to the guards' quarters. The first door is a common room with half a dozen bunks; the second is a single room for the captain of the watch, and the third is a gathering/dining room where the guards can sit and eat or simply relax when they're off-duty.

A door at the end of the hallway leads to the basement, which is largely empty except for a furnace used for getting rid of trash and diseased vermin.
 
Related Quests
Imperial Legion Customs Office

Benadict Melius, the Legion's customs officer, works here, overseeing shipments to and from the Imperial City, as well as handling passage on ships.

The office is small and packed full of containers and random junk; there's barely enough room for a large desk, where Benadict works, and a space in front of it for visitors to stand. The open space grants access to both exits - the one to the Waterfront Tunnel, and the other to the Imperial Legion Customs Watchtower.
Imperial Legion Customs Watchtower

They can be accessed through the Imperial Legion Customs Office, but both towers are off-limits to the public.

The watchtowers have two floors; the bottom floor is a gathering/dining room where soldiers can grab a quick meal or sit down for a few minutes before or after their shift. A ladder leads up to the second floor, which is sleeping quarters. A short passage leads to the upper floor of an adjacent tower, which has more bunks.

The lower floor of this tower is unused and full of old crates and barrels. A door leads to the Imperial Trading Company Warehouse, but is locked and has been boarded up from the other side.
Imperial Trading Company Warehouse (Waterfront Tunnel)

It is largely unused, and has thus become home to a group of squatters. The warehouse is full of boxes, crates, sacks, and barrels, all full of random junk. Aside from a locked and boarded-up door to the bottom floor of one of the Imperial Legion Customs Watchtowers, there is little of interest here.
The Emporium of Waterfront Traders

The post is run by a pair of Orcs, a husband and wife named Morden gro-Darog and Deznia gra-Darog. Morden has 500 gold, a Mercantile skill of 30, and sells a random selection of weapons and miscellaneous items; he'll buy armor, weapons, books, clothing, ingredients, potions, and miscellaneous items. Deznia has 500 gold, a Mercantile skill of 30, and buys and sells apparatuses and rare alchemical ingredients. Rumor has it that the Emporium is a front for a smuggling ring; while this is unconfirmed, they do deal in rare and hard-to-find goods.

The shop is divided roughly in half by a long counter; a set of stairs to the left leads up to The Emporium Club, and an open path between the stairs and the counter goes straight to the back, where a door under the stairs leads to the basement. Numerous shelves, crates, and barrels stacked in messy profusion behind the counter hold the couple's goods.

The basement is divided into two rooms; the stairs lead down to an alcove where the Darogs sleep, and a locked door blocks off the rest of the area, which is one large room. It is here that the smugglers' leader, Tarag gro-Zorlak makes his home and does his work. He has a bed and a large desk here, amid numerous barrels, crates, racks, and cupboards full of smuggled goods. A door in the back (also locked) leads to the Smuggler's Caverns, where the smugglers bring in their goods from the waterfront.