Netruk44/uesp-wiki-content huggingface dataset:
Lore:Savior of the Altmer, Part 3

1st of Morning Star
The pact is made. I fear even my ancestors would frown on me, or hunt me in the streets for this. I do not doubt the   will be displeased.

But it is necessary. I have taken a sabbatical from my position as Canonreeve these last months in my effort to conclude this war, but I have been reviewing the field reports. This conflict is claiming double the  i lives as were being lost when I embarked on my journey.

The choice I made was the correct one.

My new master, and the army he has promised, will ensure this war is finished before the year's end.
Lore:Seafood Supper

Simple recipes my mother jotted down for me, on the occasion of my marriage. This supper serves four. 

  Cakes 

These do not travel well, but one can use leftover mudcrab this way if fresh crab meat is unavailable. You may season these quite liberally, as some find the flavor of mudcrab too earthy for their taste. 

Steam mudcrabs enough to obtain a pound of their succulent flesh, taking care to sort out the cartilage and shell. 

Add to the meat a half-pound of equal parts of imperial, and barley flour. Add water until the mixture can be formed into a ball. Season liberally with salt and ground peppercorns. 

Form the mixture into small pies, pressing together firmly, yet with the gentle touch. Fry them on an oiled griddle until crisp on both sides. 

Grilled Battaglir

This dish can be made in advance as it reheats well over low coals. You can also place it at the edge of the fire while making the mudcrab cakes. Just remember to turn it now and then to heat it through on all sides. 

Gather a quarter peck of battaglir weeds. After cleaning them of dirt and any small bugs, finely chop the battaglir. 

Place large skillet onto the fire, throw in gobbets of beef drippings and melt. Fry the battaglir until the color turns a dark green. Add salt, pepper and   to taste. 

Serve over day-old bread.
Lore:Searching for the Horn of Ja'darri, Part 1

The   is dying. This is something I cannot deny, no matter how I wish it were not so.

Yet I also cannot deny that it was our order's own ineptitude that led us down this path. It was we who failed to protect our Emperor, we who allowed that vile snake to swallow the Empire whole. Disbanded and disgraced, those of us left with the decency of shame have scattered to the winds. And so our pride is broken and our order in disarray.

But I have learned of an artifact which may become our salvation; the  . Legend states that it is the most powerful   that our order ever created, possessed of a mysterious self-replenishing magic unlike any other Dragonhorn.

With such a relic, I believe we can rally others to our cause and bring honor back to the Dragonguard. It seems, however, that   does not hold the Horn of  . And so we travel to   next, in hopes that we may find the Dragonhorn within that sanctuary's halls.
Lore:Searching for the Horn of Ja'darri, Part 2

After scouring the tomes of  , I finally discovered that the   is housed in  . We should find the entrance to this sanctuary a little ways south of  , in  .

I also found records that indicate something a bit hard to believe. According to several reports, the   we seek is indestructible, both from physical and magical means. I know of no other Dragonhorn that had such a power. How was the   able to create this weapon?

It also makes me curious as to what matter of   the Horn of Ja'darri was carved from. It must have been a truly  . Was he called  ? It seems unlikely, given the name's distinctly  i sound. 

Let us hope that when we find the Dragonhorn, so too shall we uncover its secrets.
Lore:Searching for the Horn of Ja'darri, Part 3

My travels and research have led me to this  , with the hope that I would find the   within. Alas, it seems that while the great    once rested within these halls, it has long since been stolen away. And, by the few accounts I could discover, I believe that the theft was performed by none other than a   .

While it pains me to learn of such a grave dishonor to our order, I am more resolved than ever to get back what is rightfully ours. I have surmised that we'll find this foul creature in a  , located in  . I have also learned its name;  . The map included herein shows the way to its lair.

If we find this beast, we will find the Dragonhorn, and I can think of no greater pleasure than slaying such an enemy. It's time for myself and my fellow soldiers to finally prove the might of the  . After all, what better way to return our glory than with a Dragon hunt?

Though we are small in number, we are brave of heart. We are Dragonguard, and we will face this Dragon or die in the attempt, as our order always has.
Lore:Shad Astula Curriculum

Fledgling Members of the  : 

Rise and shine! We have another education-filled day ahead of us. Another chance to develop your gifts of mysticism and  ka, leadership and military strategy. 

The first few days of study have flown by, and you have proven worthy of the honor of enrollment at this prestigious Academy. You have not only demonstrated the requisite acumen for your studies, but also confirmed your ability to keep up with the modest tuition payments that keep Shad Astula's welcoming doors open. For these reasons, we are pleased to offer you the opportunity to select your own course of study for the next ten days. 

Please choose the introductory course you wish to pursue and properly petition the instructor of that art. For the next ten days, you will diligently work to master one of the following disciplines. 

Understand that these designations exist solely for the purposes of teaching. They do not represent any formal schema of organization within the   or any similar organization. 

  I: This introductory course teaches simple magical methods of physical manipulation, including techniques for strengthening and weakening basic materials. 

  I: In this introductory course, students learn to summon simple weapons and shields, such as daggers or bucklers. Note that knife fighting and defense are not covered in this class. 

  I: As a prelude to later studies, students learn the basics of the elemental manipulation of flame and frost. An additional security deposit is required to cover the unlikely event of damage to persons and property. 

  I: Learn simple manipulation of light and shadow, sound and silence, in this introductory course. Your first project will be to create magical candlelight. 

  I: This introductory course teaches the basics of the healing arts, as well as the fundamental principles of manipulating life force. The purchase of various small animals may be required, in addition to any other course-required materials. 

Completion of any of these basic courses will serve as a prerequisite to later studies. A student is free to select a course from ONE of these options. Upon completion of an introductory class, the student is eligible to pursue a second introductory class, if instruction time and class size allows.

The study of the ARCANE ARTS awaits you!

No doubt you will prove yourself worthy of the instruction and patronage you are receiving. 

Failure to complete a course of study may result in additional tuition charges to cover the cost of taking make-up instruction. 

Good luck!
Lore:Song of Alkosh's Champion

loom ahead of me 
My heart is yet untried 
I know it is my destiny 
To walk the path with pride.


Guiding winds push behind 
Darkness lies ahead 
The threads begin to unwind 
I must swallow my dread.


 's winds will guide me 
To brave the path with pride 
 's steps will bind me 
To follow in his stride. 
  will purify me 
To mend the sands of time 
His   will sanctify me 
A champion of  .


I ride the winds cunningly 
And never break my stride 
I face the darkness valiantly 
The lanterns are my guide.


When the threads are all spun 
When I've earned my right 
I'll stand before the   
And bow before her might.


Khenarthi's winds will guide me 
To brave the path with pride 
Lorkhaj's steps will bind me 
To follow in his stride. 
Alkosh will purify me 
To mend the sands of time 
His mask will sanctify me 
A champion of pride.


Holy mask and   
Path of Pride, Path of Pride.


I shall mend the sands of time …
Lore:Stone Garden Dissection Notes

These  s of  's are an intriguing creation if rudimentary. 
How much further can the trans-formative effects of   be pushed? 
Must catalog anatomical changes. 
New iteration of   easily decapitated a bloodknight. Beginning study of the brain. 
Origin prior to transformation: unclear. 
Head unresponsive to questioning. 
Head unresponsive to probing. 
Limited muscular reaction to shock. 
Cartilaginous masses and bone deposits around skull. 
Brain size: small. Underdeveloped? Degeneration? 
Thick black membrane surrounds organ.   machine saw required. 
Greatly increased blood vessel growth. Brain tissue subsumed. 
Membrane constricts in response to gloomspore solution. Dulled Dwarf blades. 
Great potential. Vitalizer fluid? Spur development? 
Other components? Examine  .
Lore:Stone Husk Dissection Log

Subject—    (inert) 
Appears to be made from molded concrete rather than carved rock. 
Geode structure?

Removed adornment. Armor plating is functional. Prevents fractures from applied force.

Removed wicker orb. Sphere formed from collection of native   branches. Hollow, smeared in primitive mixture,  , unfamiliar, fragrant. Cavity in construct is unremarkable.

Torso analysis—subject's body is harder than predicted. Mechanical intervention required. Husk is misnomer, solid concrete throughout. Hypothesis: ritual metamorphosis occurs during gestation.

Anatomical summation—body and appendages entirely concrete. Small votive fetishes found embedded within structure. No discernible purpose.

Specimen unremarkable. Material analysis of concrete and unknown alchemical substance pending, reveal more significant findings than a lump of rock?
Lore:Strakes and Futtocks

This is important, so pay attention. You already think you know how to build an   caravel, but the new   over in   has ordered the   to build all vessels to consistent standards—he thinks that'll make them easier to supply, since all the pieces are standardized, and also that we'll build them faster once we're into a routine. Maybe he's right, I don't know—but I do know that he's the king, and we're spending his gold, so we're going to do it his way. 

There's no change to how we lay the keel: we still scarf together sections of lumber with the longest piece in the middle, with the ends using planks cut from angled trunks so the curve is built right into the wood. But here's the new thing: the keel, stem, and stern posts are all rabbeted to secure the strakes and keep them parallel. And the posts aren't self-timber, they're made of inner and outer pieces to reinforce the curve. 

We still install the central rib first, then the fore and afters, but now we're going to lay battens across the upper, middle, and lower sections to guide the installation of the remaining ribs. Got that? Then we lay on the strakes as usual, starting with the futtocks, and finish with the inner hull. 

Get that all done, and we'll talk about how we're going to approach the rigging and outfitting.
Lore:Stuck in the Slag

Honestly don't know why I'm writing this. Who's even gonna read it? Not any citizens under my jurisdiction, that's for damn sure. Honest, though? Not even sure how many of them could read it, if they had half a mind to. Our   is filled with scholars, but do any of them think to come down to ole Slag Town to help the poor, tarnished masses? Course not.

Sometimes I help the little ones learn their letters, between jobs. They're the only ones who give me the time of day. But I know soon they'll be off with jobs of their own, and they won't have time to listen to their dear old deputy natter on about vowels and verbs. My mum had the patience of a saint, and even I barely got through my own learning.

I want to set the record clear, here and now, about us scrap in Slag Town. No, we ain't stupid. No, we ain't lazy. And no, we certainly ain't deserving of our lot. Don't you go listening to them up in that shining city, those scholars who think they're so far above us. We got the kind of smarts that gets you out of close calls. Guts aplenty, cunning to spare. You don't survive long without something driving you. 

Oh, sure, there's a way out. Muster up enough magic, show some technical know-how, and there you go. Had me an aunt who was real keyed in with machines, just somehow everything lined up in her head. She would take apart automatons and put them back together, just by looking at its guts. Wasn't long before she was whisked away, never to return. My mum received not one visit, not even a single letter. Once you leave the Slag, you don't look back, and who could really blame them? Not much of a sight.

Sometimes I envy the  s. All they need is a quick windup and some sort of instruction, and off they go! I'd rather that some days, then the dreary path I'm walking. Barely enough to eat, living off the so-called charity of those who think they're better than us. Enough to make you sick. Enough to make you want to leave it all behind, but where do you go? Ain't nowhere to go. Not the city, not the wastelands that surround us. You sit in the muck and you try to get by.
Lore:Tale of the Elements

:Myn raises his mighty staff
:And so lights up the East

:Zisa waves her graceful wand
:And so drowns the South

:Nyfa stomp his boots in anger
:And so rumbles the North

:Ilni flutters her colorful fan
:And so blows toward the West
Lore:Terror from the East

When Demons came to  's land 
She knew that this was fate 
Her children made a final stand 
And opened the  


First came   proud and strong 
Golden crowned his golden mane 
He saw these things did not belong 
And that they must be slain


Down came mighty   then 
His blade burned shining blue 
He fought the darkness back again 
and ran the Demons through


Last came   mourning   
Whose cairn he made of bone 
From wooded green to blackened sea 
He watched over her alone
Lore:Thalmor Diplomatic Corps Notice

:Regarding our friends, the  :
:Do NOT refer to them as "Cats."
:Do NOT serve them food intended for pet  s.
:If you own a pet cat, do NOT call Khajiiti by your cat's name.
:Do NOT attempt to grab their tail&mdash;unless permission is granted.


:Regarding our friends, the  :
:Do NOT ask the Wood Elves about adding vegetables to their recipes.
:Do NOT cut down a tree in front of a Wood Elf.
:Do NOT ask how Wood Elf flesh tastes.
:Do NOT ask how to cook a Khajiit.


Our newfound friends in the   stand beside you as comrades in arms and they deserve a measure of respect. Please speak to your local   representative if further clarification is required.
Lore:The Burning of Senchal

Though the sun shines down on me 
The darkness years ago makes me weep. 
And after flames devoured their breath, 
I stood above, mourning all that death. 
What then became of me? 
I cannot say.


As the moons shone down on me, 
I chose to follow an ill-made path. 
Staring from a starlit sky, 
Moons' stark radiance witnessed them die. 
What then became of me? 
I dare not say.


We must survive, despite the ravages of life, cruel life 
With its suffering and injustice 
As death surrounds us. 
But can we thrive when all hope has fled before us? 
All that's left is grief and shallow graves. 
The march of darkness goes on. 
What can we do? We just survive.


Decades later who are we, 
And after that dire crucible of death? 
Did we pay too high a price 
To walk away, knowing all we know? 
What then became of us? 
No one should say.


We have survived, despite the ravages of life, cruel life 
With its suffering and injustice 
When death hounded us. 
But can we thrive after what we paid to get here? 
Who are we now? We dare not say. 
The march of darkness goes on. 
What can we do? What have we become?
Lore:The Exploits of Miss Claudina Ildene

It is truly a fascinating and rewarding experience to follow the great   and observe her work. While she herself has written many tales of her exploits, I find that she often does not reveal the true magic of her profession. She is not a woman for flair, of course. She sticks to the facts, which in and of themselves are intriguing. But she discounts the true wonder of her methods, the breathtaking feats she accomplishes with little to no effort, the sheer beauty of her talent! It is my duty to try to encapsulate the greatness that is Claudina in these writings.

THE CASE OF THE CURSED STABLE 
Most recently, Claudina and I were called to   to address a family's concern about their stables. They'd reported strange sightings, noises and a general unease from their  s. One of the elder siblings claimed to have seen an apparition. She said the   seemed to be trying to communicate, but she was unable to understand it.

Claudina took to the case immediately. She set up wards around the stable and spread smelling salts around each stall. The horses weren't too pleased, but they tolerated it. Hours passed and nothing happened. The family went to bed, but Claudina stayed up to keep watch. She stood vigil over the stable for hours, saying nothing, merely observing. As thrilled as I was to be part of such an experience, even I became to succumb to weariness. I could barely keep my eyes open! But Claudina never wavered. She continued her watch like a statue.

Then—finally! We heard whispering all around us. A shimmer began to dance in the air as the   became ensnared in one of Claudina's wards. It gave a terrible roar, and I (to my great embarrassment) screamed like a child. Claudina was unruffled, of course, and merely stood to greet the phantom. In a low, commanding voice she said, "Tell us your purpose."

The spirit molded itself into the shape of a man, though his clothes were from a time long ago. He looked perturbed, as if we were an inconvenience. I didn't believe he would speak but then he opened his mouth and with perfect clarity answered, "I've been trying to tell them! They built this stable over my grave!" 
Claudina spoke with the spirit for a long while. While I could not possibly transcribe their entire conversation, I can say that it very much resembled an impatient customer arguing with a levelheaded merchant. Claudina listened to the spirit's concerns, nodded at appropriate times and asked a few questions.

And that was that! When Claudina was done with the spirit, she conferred with the family and asked them to build their stable somewhere else. They were more than happy to have such an amicable end to their ghost problem that they got to work right away. I feel it necessary to mention that the family offered Claudina quite a large sum for her work, but she declined. When I asked her about this, she said "They did not have much, and I did them no great service. It was simple enough. They should keep their gold."
Lore:The First Day

I was to become a Razor Master, to replace the one I helped topple. For me, stepping through the Gate was like falling through a crucible of flame.

It burned deep, boiled my blood, and I crashed out in a field, amidst a shower of molten rock and steam. I don't know how it was that I lived.

I realized I was clutching a   in my hand.

"I have given you a means of defense." The voice spoke, but no one was there.

"This is all?" I asked the air.

"That is all you need. Now prove yourself, and live. Or fail, and embrace a new day."
Lore:The Five Tenets (annotated)

With annotations by  

Brothers and Sisters, we are predators, but we are not animals. We bow to no law of nation or alliance, but we have rules and morals. Break or neglect to follow these Tenets at your own peril—expulsion from   is the least of the punishments awaiting such reprehensible traitors.

Obey these Five Tenets and your devotion shall never come into question.

Tenet 1. Never dishonor the  . To do so is to invoke the  . 
Revere the Night Mother, for our Unholy Matron serves as the source of our contracts, the life-blood of the Brotherhood.

Tenet 2. Never betray the Dark Brotherhood or its secrets. To do so is to invoke the Wrath of Sithis. 
We thrive in the shadows. To cast light on those shadows is a blasphemy before   and the Night Mother.

Tenet 3. Never disobey or refuse to carry out an order from a Dark Brotherhood superior. To do so is to invoke the Wrath of Sithis. 
To listen and to obey. The very first lesson taught to every member of the Brotherhood.

Tenet 4. Never steal the possessions of a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis. 
To steal from a Brother or Sister is to steal from the Night Mother. Sithis hates such thieves.

Tenet 5. Never kill a Dark Brother or Dark Sister. To do so is to invoke the Wrath of Sithis. 
We are family, and family doesn't murder family. Unless a member has been cast out, his or her life is as sacred as your own.

Know that it is not your kin who will come to judge you should you fail to uphold this compact. Remember the story of the wraith, told to every new initiate. This is more than mere fable. The Wrath of Sithis is real, and he sends his wraith to punish any Brother or Sister who breaks the Tenets.
Lore:The Forest Dark

In boots dyed black by dead man's soil, 
I stood upon fear's wheezing threshold 
Hidden there, beyond brambles dried 
The  s howled and dark boughs sighed 

Only once did I stray within 
A fiery youth with a   heart 
And hair not yet tussled by death's boney hand 
  not yet seared by dread's hot brand

On moss-covered bones and  s, 
My feet found frightful, oily purchase 
And through the trees swirled fetid murk, 
Where growling, blood-starved creatures lurked

All around, I heard their breath, 
Like a bow-saw drawn through rain-soaked wood, 
And then the howling! That mournful hymn, 
To the hunt-king   and his murderous whims

I turned and ran through raking thorns, 
A coursed  's panic upon my eyes 
With each clumsy stride, the snarling grew 
Yellowed fangs set upon flesh to hew.

I burst through the tree line, a ragged thing, 
With linens tattered and skin flayed deep 
But the black wolves relented, behind the briars, 
Their coal-eyes fixed, alight with white fire

"Flee from here," they seemed to say 
"Back to your hearth and your hollow joys, 
"But know that we wolves linger still 
"Return for your last blood-soaked thrill!"
Online:Shadow (Shademother)

Shadows summoned by the Shademother are spectral and cyan in color. 
 

Related Quests


Skills and Abilities
When summoned, they will come in four and share the Shademother's basic abilities.
;Heavy Attack: A ranged magical attack.
Lore:The Raneviad, Volume II

And so it came to pass that   the Coal-Eyed Wanderer, cousin to   and most loved by  , traveled to the   to pay her respects to the heroes of old. It was here that she discovered the  .

The stone loomed over Ranev, dwarfing her and casting a long shadow over the land and water. Ranev was greatly impressed by the size of the standing stone, for she was known for her strength and great height. To her amazement, she watched as words were carved into the stone, struck with great precision by unknown, invisible hands to create a tablet of sorts. The tablet exhorted her with the following words:

"Heed the  , O pilgrim, and undertake their quest. Seek their  , hewn into stone. Bear each command with a noble heart and return with the utmost speed. For only the swift and the just shall receive celestial favor."

Reading these words, Ranev's chest swelled with great purpose. She resolved to take up the stone's challenge and seek the virtues of the Stars. She meditated in front of the Gray Menhir and sang a warrior's hymn before setting out to complete her pilgrimage.

Ranev traveled swiftly, visiting each of the six holy sites in turn. At each site, the warrior had to overcome dangerous creatures, foul beasts, and other challenges to find the prayer markers and receive the six virtues. She returned to the Gray Menhir within the allotted time, victorious, with the virtues of the Stars singing inside her. She pledged to embody the virtues until the end of her days. From that point on, Ranev the Coal-Eyed Wanderer became known as Ranev the Favored of the Stars.

And her adventures were just beginning.