Netruk44/uesp-wiki-content huggingface dataset:
Lore:Tonal Architecture

is the manipulation of sound to alter reality. The most notable users of Tonal Architecture were the Dwemer Tonal Architects who would work with tonal architecture.  Architects could shape tones through their own vocalizations, amplified by magical torcs;  they would wear protective headgear known as Dwemeri Tonal Attenuators, which would protect their ears and thought-organs from the harmonic feedback fluctuations of their work.  The Dwemer exhibited near total mastery of tonal forces and would use it in mining, medicine, architecture, and even psychology. Ancient Chimeri scholarship states that the Dwemer could employ tonal forces to bend weaker minds to their will—a form of complex aural hypnosis. The Dwemer were able to create massive devices called Tonal Resonators, complex architectural wonders that stood taller than the most imposing giants, and filled cavernous chambers with pipes, dials, and pistons. When enabled, the resonators released a series of powerful tones that could alter the brainwaves of lesser mer and men, with the ability to induce deep calm, profound pleasure, or paranoia and terror; it is said these devices had virtually limitless uses. 

In the First Era, following the discovery of the Heart of Lorkhan by the Dwemer, Lord Kagrenac and his tonal architects created   to manipulate the Heart via tonal architecture and use it to create their own god, the  .    Instead, this act ultimately led to the disappearance of the Dwemer in  , and the tools were subsequently used by the   and   to achieve divinity. 

A Dwarven Resonator was discovered in the Kwama mines of Gnisis, when miners uncovered a Dwemer ruin within. It caused madness to the kwama inside, making the kwama hostile and making them turn on their own queen and on the miners. The miners inside also became mad, becoming fixated upon the song, humming it over and over and becoming fixated on making the melody right. People afflicted by it described the experience as being able to see the melody, its shimmer, putting a tone and a color to describe it. The resonator itself was disabled by the   and the miners were able to return to normal. Theories existed of it being a mind control device. 

Sotha Sil drew inspiration from the Dwemer for his creations, and their influence in his work is rumored to be traceable as far back as before their disappearance.  Among these influences was his research on Dwemer tonal architecture, which he uses to perform his divine workings. He refined it further and created items based on their research, such as improving Dwemer tonal forks  that could function as a divining rod,  and the Resonant Sphere, one of Sotha Sil's minor marvels. The sphere produces an aural response upon applying magic to it, and chimes with a sound similar to the ones that ring in the Brass Fortress.  

Gallery
 

Notes
The first reference to Tonal Architecture may have come from Arena. After the   retrieved the  , King Casik of   struck it on the  . A piercing tone rang from the anvil and it revealed the location of the mines of  . Both the artifacts are of Dwemer origin. 

References
Online:Patch/2.0.0

This PTS patch is in preparation for Tamriel Unlimited, and contains some fixes for gameplay, itemization, and the Justice System. Please note that there will be additional fixes included in next week's patch on the Live megaservers.

Big Changes / Updates / New Features
Tamriel Unlimited
Updated all in-game logos with new The Elder Scrolls Online: Tamriel Unlimited logos.
Updated the initial start-up logo and game intro movies.
Updated all legal documents, which includes the following:
EULA
Terms of Service
Privacy Policy
Code of Conduct
Updated the credits and all copyright text.
Updated various tutorials that reference the name of the game.

Fixes & Improvements
Alliance War
General
Enemy keep bonuses have been restored!

Combat & Gameplay
Nightblade
Assassination
Grim Focus: This ability will now always play visual effects while it's active so you know when the ability needs to be refreshed. We also fixed some visual issues with the spectral bow.

Templar
Restoring Light
Restoring Aura: This ability no longer removes major buffs from allies, such as Major Fortitude granted by Green Dragons Blood.

Armor
Light Armor
Concentration: Fixed an issue where this passive wasn't granting any Spell Penetration.

World
Werewolf
Call of the Pack: Fixed an issue with this passive not correctly giving additional transformation time to nearby Werewolf allies. Call of the Pack now increases the duration of nearby allies' Werewolf Transformation for 5 seconds at Rank I, and 10 seconds at Rank II when the caster activates Werewolf Transformation.
Tooltips for all Werewolf transformation abilities now show their duration.

Champion System
Fixed an issue where logging in with an existing unconverted character for the first time could restart the enlightenment process, once the process had begun.

Exploration & Itemization
Collections
Previewing a tabard while having a costume equipped will no longer cause your torso to disappear.

Item Sets
Burning Spellweave: Fixed an issue where this item set was giving Weapon Critical instead of Spell Critical.

Justice System
General
Renamed the purple-quality stealable item "Bolt of the Second Numidium” to “Bolt of the Nimidium.” Akulakhan will never realize its ability to transcend time. That right belongs to another golem.
Fixed an issue where you could receive bounty for a crime despite no visible witnesses being present.
Lore:Witches Festival

The   is an annual holiday that falls on the 13th of  , coinciding with Mephala's summoning day. During the festival, the denizens of   defy their superstitious fears.  s, demons, and evil spirits are mocked and celebrated by both occult occurrences and outrageous costumes.  Beggars take to the street and ask for alms, while children ask for festival treats,  and people are obliged to provide it to them.  The youth often engage in wanton vandalism as a part of one of the festival's traditions.  Pumpkins are iconic within the Festival. They are carved into hollowjack lanterns,  cooked, or smashed for fun.  The Undaunted practice a tradition intended to test dexterity known as Autumnal Ornamental Gourd Triple-Toss, wherein they juggle pumpkins.  Festival themed foods are intended to look ghastly, with naming schemes fitting the theme. Three examples are Frosted Brains, Bowls of "Peeled Eyeballs", and Bewitched Sugar Skulls.  

During this time, the portals between   and   open.  The Daedra Lord Hha-Lugh-Zhek, better known as   the Pumpkin Spectre, comes to feed on mortals' terror. He often makes people's fears come true and drives them mad.  Hollowjack bears some similarities to Jaque o' the Hollow, a malevolent spirit said to haunt a hidden hollow in  . On the night of the Witches Festival, Jaque o' the Hollow curses riders all across Tamriel to ride headless throughout the night, clutching a carved pumpkin atop their mounts.   The Thicketman Spectre, a Scarecrow Spectre, is a fabled creature that is said to haunt harvested fields during the festival. Those foolish enough to approach will have their heads taken away. Hollowjack and the Thicketman are both a popular choice to masquerade as during the Witches Festival.  

The Witches Festival is when the sinister types, such as Demonologists, conjurors, lamias, warlocks, and thaumaturgists gather in the wilderness outside cities. The creatures they create or summon may plague Tamriel for eons.  The Witches Festival earns its name as the most sacred holiday for witches.  Covens of witches and warlocks spend all year crafting necromantic objects of dark delight for the Festival. The sale of their occult oddities and twisted treats are usually restricted as contraband goods, but in honor of the Witches Festival, they may be freely sold or given as gifts.  Witchmothers mix pumpkins, guts, and the essence of death itself within their cauldrons, and lure adventurers to take a drink from them, promising them that they will gain power.  A scheme among the witch covens is to tempt adventurers with plunder skulls, macabre, skull-shaped baskets filled with ghoulish riches that inspire both horror and greed among the uninitiated. They are distributed amongst the most fearsome villians, and the chaos sowed as adventerers strive to find and collect the plunder skulls results in the increased power and vitality of the witch covens grows. 

Gallery
 

See Also
 
 
For game-specific information, see the Daggerfall, ESO, and Blades articles.

References
Online:Flesh Abomination (Razak's Wheel)

The Flesh Abomination is a unique flesh atronach that can be found on a slab in Razak's Wheel. When it is approached, it is inactive and being tormented by Dwarven Spheres. Once the Spheres are destroyed, the Imperial Master Necromancer will appear and thank you before reviving the abomination.

The necromancer and the Flesh Abomination are both part of the Razak's Wheel Group Event; killing both will complete the related achievement.
 

Achievement
There is one Achievement associated with this character:
Online:Blackguard Caravan

It is the largest overland Blackguard camp in Murkmire and is where several captives have been taken, including members of the Naga-Kur and missing Cyrodilic Collections explorers.
 

Related Quests




Enemies
Blackguard Assassin
Blackguard Chemist
Blackguard Marauder
Blackguard Ranger
Blackguard Stalker
Blackguard Strangler
Blackguard Thug
Crocodiles

Characters
The following characters only appear there during their related quests.
Blackguard Soldier
Bur-Lei
Captain Hostia
Jaxsik-Orrn
Kirstaleth
Peek-Shah
Xureiik
Xukas
Zadaza

Notes
After Missing in Murkmire is completed, the caravans will remain on fire.
Online:Muhu

Muhu is a Naga provisioner who can be found in Nisswo Uaxal's House in Dead-Water Village. She will react to you trespassing within the premises and has no unique dialogue.
Online:Dashnu

Dashnu is an Argonian found in Bright-Throat Village, Murkmire. He is both friendly and helpful to outsiders, like most of his tribe. You'll find him near the southeastern pavilion during a random encounter, tending to an ailing Altmer named Lernyelel.
 

Dialogue
:Dashnu: "Do not be alarmed, you will be all right. The grub-mash I gave you should alleviate your dryness."
:Lernyelel: "Grub-mash! Ugh—is that what that awful taste is. Ulp—Auri-El have mercy."
:Dashnu: "They are a bit like under-ripe tadpole, but their guts are very wet. Keep some in your pocket if you feel faint again."
:Lernyelel: "Bluh—stop. Please! Just stop helping."
Online:Lernyelel

Lernyelel is a High Elf visiting the land of Murkmire. You'll find him during a random encounter near the southeastern pavilion of the Bright-Throat Village, where he appears to be suffering from some ailment. To his dismay, a local, Dashnu, is trying to help him with a cure worse than the disease.
 

Dialogue
:Dashnu: "Do not be alarmed, you will be all right. The grub-mash I gave you should alleviate your dryness."

:Lernyelel: "Grub-mash! Ugh—is that what that awful taste is. Ulp—Auri-El have mercy."

:Dashnu: "They are a bit like under-ripe tadpole, but their guts are very wet. Keep some in your pocket if you feel faint again."

:Lernyelel: "Bluh—stop. Please! Just stop helping."
Online:Patch/4.2.10

The Elder Scrolls Online v4.2.10 includes some improvements for the Dungeon Finder tool to help alleviate various queuing issues. Please note that you may receive an error message that you aren't able to queue; in this case, simply try again until you're able to queue successfully. Also included in this patch is a fix for the Glenumbra quest Lady Eloise's Lockbox so Lady Noellaume will now consistently appear when prompted to speak with her. The size of this patch is approximately 137MB.
Lore:King's Haven Scouting Record

The   through the   would make an excellent outpost settlement. It's not only the most direct travel route through the hills to the north, but is also highly defensible due to the lay of the land and its deep network of caverns. Despite the rocky terrain the land is fertile and natural streams feed into the area from a source higher in the hills.

Unfortunately, the region is occupied by at least one   of native  . They are a primitive agrarian society who cultivate vegetation and hunt wildlife found within region. They also appear to work the stone for ore, though their ability to work it is rudimentary.

These people do not appear to be hostile to outsiders as we've observed members of these tribes exchanging goods, either as offerings or in trade. However, should they become our enemies they would be at a sizable advantage in a siege. Fortunately their single source of fresh water provides an alternative to direct assault.
Lore:King's Haven Trade Record

We have secured ongoing trade agreements with nearly every tribe in the  . The bounties of the sea have proven most appealing to these landlocked peoples, but textiles and tools are also in steady demand. In exchange we receive the fruits of their hunting and trapping. These tribes are adept at capturing, and even taming, the   and   that populate the area. 

Even so, we benefit most from bartering for the unrefined ore being extracted from the caverns that wind throughout these  . The locals don't hold it in high value and seem to prefer to trade the raw ore for our refined goods.
Lore:King's Haven Territory Record

Our outpost is thriving within the  . The native inhabitants seem fascinated with our building techniques, but have otherwise kept to their own settlements.

  
We have brokered peaceful passage for travelers through the territories of the native inhabitants, shaving considerable time off trade routes from   to  .

  
The King has concerns about leaving such an important strategic location occupied by those who have not sworn fealty to the crown. A fair concern. We have begun negotiation for the acquisition of the remaining territory with the tribes.

  
The east-west passage is easily demarcated by natural boundaries, but the expansiveness of the underground networks has not been assessed. This may explain the reluctance of the inhabitants to accept the price we've offered for the land. In light of this, the King has generously offered the crags to the east as acceptable for resettlement. The tribal chiefs have agreed to confer on this new proposal, but the sovereign's patience is not infinite.
Lore:Heart's Day

Heart's Day is a holiday celebrated all over Tamriel on the 16th of Sun's Dawn. In almost every house, the Legend of the Lovers is being sung for the younger generation. In honor of these Lovers, Polydor and Eloisa, the inns of various cities offer a free room for visitors. If such kindness had been given these Lovers, it is said, it would always be springtime in the world. Ironically, it is also the Summoning Day for Sanguine, who represents debauchery. 

To properly set the mood properly in the bedroom in Honor of Heart's day, flower petals, sweetrolls, and much more are brought in. Each item helps those so inclined fulfill on the day's delightful promise with their partners in the adventure called life. Flowers associated with Dibella are picked for the occasion.  
Notes
Author Phrastus of Elinhir once approached Lady Cinnabar of Taneth at the Dragonstar Conclave of Antiquarian Scholars and pointed out it was the 16th of Sun's Dawn, suggesting they should meet later that evening to "appropriately celebrate Sanguine's summoning day", and took it rather personally when she refused his smarmy advances, for it was shortly thereafter that his criticism of her work began to appear in the journals. 
Saturalia was originally a holiday for a long forgotten god of debauchery.  Another holiday in relation to Sanguine is "Carnaval", a portmanteau of carnal and carnival where it is easy find his worshipers.  The exact time it takes place is unknown.
Gallery
 

See Also
For game-specific information, see the Daggerfall and Blades articles.

Books
 

References
Lore:Saturalia

Saturalia is a Breton celebration that heralds the  , and is held on the 25th of Evening Star.  Originally a holiday for the god of debauchery, it has become a time of gift giving, parties, and parading. Visitors are encouraged to participate. 

Among the Khajiit the Saturalia celebration and sharing of gifts is known as the "Saturalia Baan Dar gift swap". 

Saturalia shares many similarities to the New Life Festival. A shared tradition involves decorating evergreen trees with elaborate decorations, and are topped with a shining light ornament on its peak.  Evergreen trees are chosen because they are associated with resilience and rebirth.  Gift giving is another thing shared,  and "giving gifts" are placed under these festive trees.  Saturalia trees are used in both Saturalia and the New Life Festival.  In both holidays, shades of cerulean are used as the color of clothing for these holidays.   

Gallery
 

Notes
The name of the holiday is nearly identical to the ancient Roman Saturnalia, a precursor to Christmas that ran from December 17–23 on the Julian calendar and involved feasting, partying and gift-giving. There was also a loosening of certain social mores, though it fell short of outright debauchery.

References
Rhorlak's Axe

'''Rhorlak's Axe''' is a two-handed axe with a strong Disintegrate Armor and Frost Damage enchantment.

It cannot yet be obtained without console commands.
Nordic Warhammer (artifact)

A Nordic Warhammer with a unique appearance but no enchantment exists in the data files.

It cannot yet be obtained without console commands.
Void Knife

The Void Knife is a unique dagger that doesn't do much base damage, but has an unusual four effect enchantment.

It cannot yet be obtained without console commands.
Online:Daily Rewards/December 2018

December 2018 Rewards
The December 2018 rewards started on December 1st, at 0:00 UTC. There were 31 rewards in total.
Skyrim:Civil War Champions

Civil War Champions is a Creation that adds new armor sets based on the Imperial Legion and Stormcloaks, as well as a quest in which you duel a champion of the opposing faction. It was released on December 6, 2018 for 600 CC Credits.

The Creation was primarily made by Borx25, while the quest was created by Kris Takahashi.
 

Official Summary
:In the midst of an unending war, the Stormcloaks and Imperials have agreed to a duel. Two champions are to meet on the field of battle, to decide once and for all whose warriors are the fiercest. Choose a side, don the armor of the champion, and prove your mettle. Created by Borja "Borx25" Franco. Quest created by Kris Takahashi. (Quest "Battle of the Champions" starts by reading Battle of the Champions at The Drunken Huntsman in Whiterun or waiting for a letter from a commanding officer.)

Content
21 items are included with the Creation, with a full set of champion's armor and weapons for each of the warring factions.
:;Books
:

:;Items
:

:;NPCs
:

:;Quest
:

Notes
The Creation also includes two unique items, the Imperial Dragon Cloak and Storm-Bear Cloak, both of which are unobtainable.
This Creation received an update in February 2019 which modified the textures for both sets of armor.
Skyrim:Elite Crossbows

Elite Crossbows is a Creation that adds ebony and elven crossbows. It was released on December 6, 2018 for 400 CC Credits.
 

Official Summary
:''The crossbow has long been the weapon of choice for skilled hunters, whether the prey be animals of the forest or creatures of the night. Forged from the rarest of metals, the Ebony and Elven crossbows represent two of the most deadly ranged weapons in all of Tamriel. (Quest "Night Hunter" starts by reading Kragrash's Letter at Ironback Hideout northwest of Solitude.)

Overview
The quest Night Hunter''' will start when you read Kragrash's letter at Ironback Hideout, a remote bandit camp high in the mountains of Haafingar. Completing this quest will grant you access to a hidden cellar once used by an Orcish vampire hunter named Kragrash. Inside, you will find unenchanted ebony and Elven crossbows. After completing the quest, these powerful crossbows can also be crafted and can be further improved at a forge to create enhanced versions.

Content

:;Books
:*Kragrash's Letter

:;Items
:*Ebony Crossbow
:*Elven Crossbow
:*Enhanced Ebony Crossbow
:*Enhanced Elven Crossbow
:*Ironback Hideout Cellar Key

:;Places
:*Ironback Hideout Cellar

:;Quests
:*Night Hunter
Skyrim:Saturalia Holiday Pack

Saturalia Holiday Pack is a Creation that adds a reindeer mount and festive Saturalia garments. It was released on December 6, 2018 for 300 CC Credits.

This Creation was made by Steelfeathers.
 

Official Summary
:Once known as a day of debauchery, Saturalia has since transformed into a time of gift giving and cheer. Celebrate the holidays with these festive Saturalia garments, and spread merriment across Skyrim on your very own reindeer! Created by Virginia "Steelfeathers" Smith (Outfit and mount obtained from Agrane Peryval, west of Dawnstar.)

Overview
This Creation adds an unmarked camp north of Windward Ruins, just outside Dawnstar. You will be directed to the camp upon installation by a short quest, although there is no obligation to buy any of the new items. The camp is inhabited by Agrane Peryval, a merchant who sells various festive items. His stock includes multiple sets of Saturalia clothing as well as a reindeer mount. The reindeer will return to camp if you switch to a different mount.

Contents
:;Creatures
:*Reindeer

:;Items
:*Reindeer Bill of Sale
:*Saturalia Boots
:*Saturalia Clothes
:*Saturalia Gloves
:*Saturalia Hat

:;NPCs
:*Agrane Peryval

:;Quests
:*Saturalia Preparation
Skyrim:Sunder & Wraithguard

thumb|right|Sunder, Wraithguard, and Keening
Sunder & Wraithguard is a Creation that completes the set of Kagrenac's Tools from Morrowind, adding the hammer Sunder and the gauntlet Wraithguard. It was released on December 6, 2018 for 500 CC Credits.

Some of the art was created by Elianora.
 

Official Summary
:''Crafted by the Dwemer Tonal Architect Lord Kagrenac, Sunder and Wraithguard represent two of the three tools created to tap into the Heart of Lorkhan. Imbued with ancient magic, the weapons are said to empower not only their wielder, but each other. Additional Art Support by Elianora. (Quest "Legends Lost" starts by reading the Lost Caravan Guard's Note at the New Gnisis Cornerclub in Windhelm.)''

Content
:;Books
:*Caravan Captain's Note
:*Carriage Driver's Note
:*Lost Caravan Guard's Note
:*Seedy Guard's Note
:*Velyne's Letter

:;Creatures
:*The Messenger

:;Items
:*Attunement Crystal
:*Sunder
:*Wraithguard

:;Places
:*Sightless Vault

:;Quests
:*Legends Lost

Notes
A render of Wraithguard has been present on the banner of the Creation Club website since its launch.
This Creation received an update in February 2019 which made several texture and skinning fixes for Wraithguard, the left gauntlet that pairs with it, and Sunder.