Netruk44/uesp-wiki-content huggingface dataset:
Online:Jewelry Crafting Survey: Craglorn I

Resource cache uncovered: In a cliffside cranny, southeast of Chiselshriek Mine, north of Inazzur's Hold

Something's gone strange in Craglorn. Since I got here, some of the constellations aren't present in the sky. I'm also seeing strange lights on the horizon, so — naturally — I've been exercising more caution than usual.

After all, if something's blotting out the stars, it's clearly large enough to eat me without even realizing it's done so. I'd rather not attract the attention of any such thing.
Online:Jewelry Crafting Survey: Wrothgar I

Resource cache uncovered: Just northeast of Coldperch Cavern, along the bluffs on the way to a great statue of Malacath, behind a fallen tree, southeast of the Shatul Range.

I thought I understood cold, snow, and winter. I was so, so disastrously wrong. I'm wearing the pelts of six different animals and still freezing my scales off.

I can barely write, I'm so cold. This is awful.
Online:Jewelry Crafting Survey: Grahtwood

Resource cache uncovered: In a recess at the base of a cliff, opposite the Temple of the Eight, up-grade from the Gil-Var-Delle wayshrine. Not far from a suspiciously friendly hag.

Grahtwood's natural beauty is subject to interpretation. For every towering graht-oak, the dense forest features some score or more horrible thing wishing to rip you open and eat your stuffing. Trolls, hags, stranglers, hoarvors — all frankly disgusting and unfortunately common.

I would say "at least the mudcrabs have the common decency to remain on the coast," but the hoarvors are everywhere. They may actually be worse, as their hindquarters jiggle when excited. Disgusting.
Online:Jewelry Crafting Survey: Craglorn III

Resource cache uncovered: On a rocky cliff overlooking a lake island, west of the Seeker's Archive, south of Anka-Ra's Avowal, with an only slightly occluded view of a local waterfall.

I spied a group of adventurers engaging in some amount of adventure recently. Without my guide, surveying the region's been quite peaceful, so this was a bit of a shock.

Anyway - as is my particular habit, naturally - I avoided them entirely. As I crept away, there were a number of explosions, some screaming monsters, and a lot of shouting. Bothersome, to be sure. I wish adventurers would stop in their adventures periodically to consider how much they disrupt peoples' lives.
Online:Jewelry Crafting Survey: Wrothgar II

Resource cache uncovered: Between the Exile's Barrow and Accursed Nursery, due south of the Morkul Plain Wayshrine, at the foot of a great butte.

Came up with a system of shorthand to make recording my notes easier.  Inconveniently, descending from the mountains made Wrothgar incredibly more bearable.

It's still cold, but my breath doesn't freeze onto my nose immediately, and I can write more ably. So, I suppose I have shorthand for any such time I find myself short of time or in another frozen wasteland.  Great.
Online:Alchemist Survey: Vvardenfell

float|center|480px|click to enlarge
Online:Blacksmith Survey: Vvardenfell

float|center|480px|click to enlarge
Online:Clothier Survey: Vvardenfell

float|center|480px|click to enlarge
Online:Enchanter Survey: Vvardenfell

float|center|480px|click to enlarge
Online:Woodworker Survey: Vvardenfell

float|center|480px|click to enlarge
Online:Jewelry Crafting Survey: Vvardenfell

Resource cache uncovered: On a damp island southwest of Gnisis or, more specifically, its wayshrine.

My best decision in coming to Vvardenfell was in trading for a good ash mask from some clever Zainab Ashlander.  I can see just fine and — more importantly — am coughing far less often.

More importantly, I'm very much looking forward to being done with everything and heading back to Suran.  I shan't say why, but would recommend a visit to nearly anyone.
Online:Moonlight Ascent

Quick Walkthrough
#Explore the keep's jail and defeat Jailer Melitus.
#Navigate the hedge maze, and try to find Wolfsbane.
#Defeat the Hedge Maze Guardian to advance through the keep.
#Defeat Mylenne Moon-Caller and her packmates.
#Make your way through the keep, and find Belladonna berries.
#Defeat Archivist Ernarde and face Vykosa the Ascendant.
#Defeat Vykosa.
#Talk to Adonatus.

Detailed Walkthrough

 
 

Quest Stages
Online:The Sunless Hollow (Auridon)

thumb|right|The Sunless Hollow's cave

Related Quests


Characters
Jee-Lar (During Ruthless Competition)

Enemies
Various Blackguard members:
::Blackguard Alchemist
::Blackguard Poison Archer
::Blackguard Raider
::Blackguard Vinecaller

Gallery
 

Notes
The journal of Margus Derius can be found within the Hollow, on a pile of crates near a tent.
Online:The Sunless Hollow (Glenumbra)

The entrance can be found just north of Valewatch Tower.
 

Related Quests


Characters
Jee-Lar (During Ruthless Competition)

Enemies
Various Blackguard members:
::Blackguard Alchemist
::Blackguard Poison Archer
::Blackguard Raider
::Blackguard Vinecaller

Notes
The journal of Margus Derius can be found within the Hollow, on a pile of crates near a tent.
Online:The Sunless Hollow

The Sunless Hollow refers to one of the following alliance-specific locations visited during Ruthless Competition:
Online:Daily Rewards/August 2018

August 2018 Rewards
The August 2018 rewards started on August 1st, at 0:00 UTC. There were 23 rewards in total, with 8 extra days.
Lore:Flask of Lillandril

The   is a magical flask that absorbs and reflects magic of all kinds. Its anti-magic property also prevents mages from detecting its location.  The flask was discovered around the year   by a group of elves living in the   city of  .  The elves spread news of their discovery, enough to make it an   of song and legend.  It became the city's symbol and was displayed on their banners. 

The elves used the flask to perform favors for the barons of Summerset Isle by keeping in check the magical power of the   in  .  One legend says that a stable boy defeated the   using only the flask.  After some time, the elves who discovered the flask feared that Bosmer assassins would kill them, so they fled for  , hoping to buy safety from the  . The elves shipwrecked off the southern coast of  , killing all of them according to legend, and the Flask of Lillandril was lost.    

The general location of the flask, however, was not lost. Sometime after the shipwreck, a map was created showing its location relative to a wayshrine to   in the town of  . The map was torn into four pieces; one of them was later inscribed on a ship model made of silver and another on the back of a   insignia.   Some think there was a survivor of the shipwreck who hid the flask on land and made the map.  Additionally, ancient fragments of a manuscript called the   contain references for a second map that clarifies the orientation of the first map.  

Into the late  , treasure hunters from all over   searched for the flask to no avail.  During its occupation of Stros M'Kai, the   also searched to some degree, possibly to dispel the magical defenses of the   and start an invasion.  

In  ,   learned about the flask and was able to piece together the map showing its location. He discovered it contained within a chest buried in the sand not far west of Saintsport.  With this flask, he was able to defeat the   necromancer   by reflecting the spells cast at him. He gave it to   in exchange for his  's soul, but Vile took it as a present instead and required that he solve a riddle to win back the soul. 

See Also
For game-specific information, see the Redguard entry.

Gallery
 

References
Online:Storm Sharks

The   are a group of Maormer pirates led by Admiral Viscarne. They attempt to invade Summerset, attacking Sea Keep, Sunhold, and Wasten Coraldale. They are a chapter of the  , like the Sea Vipers, and follow the orders of King
Online:Spinners

are Bosmeri storytellers and historians. For more information, see the lore page. 

Members
 
   Uta-Tei is an Argonian hoping to become a spinner

Locations
 
 
 
    
 
 
 
 

Quests
Online:Black Wake

The   are a group of Altmeri outlaws and exiles living in the Shimmerene Waterworks. They are led by Mirulon, who is working on behalf of the Court of Bedlam to assassinate a  .
Online:Sapiarchs

The   are a group of Altmeri mages and scholars. They can be found throughout Summerset Isle, particularly at the College of Sapiarchs and the Crystal Tower. The Sapiarchs play a key role in the main questline of the Summerset chapter. For more information, see the lore page.
Lore:Gottshaw Inn

is a remote inn located along the  , within the province of  . It is directly west of the city-state of  . Though it may be an insignificant lodge, the Gottshaw has historically been a part of the  , from as far as the   in  . 
 

History
During the   in  , the Gottshaw Inn was the site of a decisive battle between the twin cities of   and  . For quite some time,  , recently-named Provincial Governor of Anvil had attempted to negotiate with   over their assimilation into her growing empire. She had taken advantage of their growing isolation, ever since the   and disappearance of  . After every failed attempt, Anvil's talks of negotiation became more underhanded, disrupting the trade flow on the Gold Road near Kvatch. Eventually, Carolus had dispatched the   to get rid of the  , but every time they did so, they came back tenfold, increasing their efforts. When the Governor announced that Kvatch would be forcefully annexed into her government, Carolus had sent his highest-regarded soldiers at the wall, all the while, her Red Sails gathered at Gottshaw Inn. When the Kvatch Soldiers pushed back the Anvil Raiders, they were quickly surrounded by the pirates. What came after was the  , which had forced Carolus to swear allegiance to the Gold Coast.  Gottshaw Inn remained in ruins ever since.  But as of  , the Gottshaw Inn had been restored and continued their business as usual. 

Gallery
 

References
Online:Gaspard's Stalkers

is a now-disbanded mercenary group of Orcs. When it was active, it was led by Captain Gaspard Esmery. A young Kurog gro-Bagrakh and Bazrag "the Butcher" were members.
Online:Pit Rats

The Pit Rats are a group of Dunmeri thugs who have taken over the kwama mine Darkshade Caverns. Tervur Sadri hired the group to kill the miners while he murdered his partner Selos in order to steal the deed to the mine.
Online:Society of the Dragon

are a cult of Akatosh located in Kvatch. They have rather violent ways of dealing with those who disagree with their beliefs.
Online:Drowned Dogs

are a group of pirates that can be found throughout Hew's Bane, usually on the southern coast. A small group of them are hunting for long-lost treasure near Tava's Beak. Another contingent is hanging out in front of Shark's Teeth Grotto
Online:Tumnosh Clan

The   are an orc clan living and working in Graystone Quarry. The Dwarven machines in the mine malfunctioned and started attacking the workers, prompting the chief to attempt a rescue mission.
Online:Shark's Teeth

The   are a group of pirates in Hew's Bane. They are fighting for control of Shark's Teeth Grotto against rival pirates the Wake Walkers. The size and might of the group may have been slightly exaggerated by the leader, Shalug the Shark.
Online:A Boon for the Tribe

I just can't believe   let me join him! When he was choosing warriors to accompany him to the Great Hunt, well, I barely got my hopes up.   knows I've never had much skill with the bow or spear. 

But he told me, "Lorhiel, we've got to track whatever it is we're hunting before we kill it, and you're the best tracker in our tribe. Of course I would ask you to come." 

Me? The best tracker? Why, I always knew I was good, but the best! Even so, I know it'll take all my skill to help my father win the Great Hunt. 

I just hope we can succeed. Everyday, our tribe grows more and more hungry. I can barely stand to look anyone in the eye whenever we come back from an unsuccessful hunt. Sometimes I worry if perhaps we have lost Lord  's favor. 

Well, if anything can put us back in our Lord's good graces, it's winning his Great Hunt. I just have to do my best to help my father succeed. I must, for the future of my tribe.
Online:Balorgh's Plan

My Lady  , 

I now know without a shadow of a doubt that   schemes to usurp you! He's entered us into a Great Hunt, and plans to win  's boon in order to gain the power to overthrow you. Though he has not said this outright, instead making petty excuses as to how the boon will be used to benefit our pack, I know his words to be nothing but lies. 

I cannot stop him alone, and I dare not risk my position by outing myself as your spy. As such, I will keep Balorgh under observation and wait for a time to strike. I am unable to defeat him in combat, I know this, but I swear to you that I will do everything in my power to stop him. 

Yours faithfully,
Online:Concerning Balorgh

My Lady  , 

I am proud to report that our group has successfully infiltrated the Hunting Grounds, the details of which I will speak of upon my return. When I shall return, however, is unknown. Upon  's insistence, our group has remained within  's realm for over a week now. 

The Orc insists that we need to keep scouting in an effort to find Hircine's weakness, but I distrust such motives. Whenever I remind him of your orders, he simply snaps at me. His excuses grow weaker, and I fear he may be searching for something else. Perhaps something that may even cause harm to you. 

I will continue my observations, as well as my reports. 

Yours faithfully,
Online:Letter to Balorgh

, 

You will not disappoint  , yes? After all, this mission is an important one. 

Discovering a means to infiltrate the Hunting Grounds will not be easy, not while your body still draws breath. But we must be prepared for the days ahead. Once   is within our grasp, that is when we strike against the Hungry Cat's realm. But first, we must find a means of entry. 

As soon as you have found a means of infiltration, return to  . It is vital that you do not draw  's suspicion. Once you return, we shall begin preparations for our attack. 

Do not fail this one, Balorgh. 

-Vykosa the Ascendant
Online:Letter to Mylenne

, 

Never lose faith in what we have worked so hard to achieve. The pack has grown larger than this one could have ever dreamed. Stronger. In the many years   has lived, never has she been more proud, more sure of her success. 

For too long we have been hunted, killed. Slaughtered like animals by the very warriors who declare themselves heroes. And for too long we've simply ran. 

Now is the time to strike back. 

Our pack grows more powerful with each passing moon. We've gathered allies. We've strengthened those within our ranks. And the result is an army that will make all of   tremble. 

No longer shall we hide within the shadows, fearing those who dare hunt us. We shall rise up! We shall take control! And if any refuse to join us? They shall fall to our claws. 

The final steps are almost at hand, Mylenne. Continue to have faith, and you shall be well rewarded. This one swears it. 

-Vykosa the Ascendant
Online:The Glory of the Hunt

The glory of the hunt.   always known it, always felt it. As my arrow pierced the heart of a creature, its lifeblood slowly draining from its chest. As my dagger punctured an enemy's skull, as I stared into their eyes as the life slowly faded from them. The beautiful symphony of my prey's dying screams, screeches, pleas. 

I was always one of  's children. No greater satisfaction could I gain than the thrill of the hunt, the feeling of triumph after a difficult kill. And the Huntsman Prince saw this, and smiled with bloody teeth. 

As I laid dying, a sword sticking into my gut, I had no fear. I knew where my   would go. 

The  . The forest of eternal hunts, of endless glory. Every day I join my sisters as we track our prey. Every night we lay under the majesty of Hircine's stars, recalling tales of our past victories. The wine is rich, the meat is fresh, and never do we fall ill. Our Lord has given us a paradise. 

Soon the Huntsman Prince will gather outsiders for his  . An exciting time for all of us hunters within His realm. We shall test these newcomers, see if they are truly worthy of Hircine's boon. And should they fall, what harm then? They shall simply remain within this paradise, this home we call the Hunting Grounds.
Online:The Hedge Maze

I thought the   were going to eat me at first, but they just threw me into this garden. They said that if I survived, I would be turned into one of them. I'm not sure what's a worse fate: dying a grizzly death, or becoming one of those monsters. 

I've been able to hide for a few hours now, but I keep hearing heavy footfalls behind me. A few minutes ago, I was even able to glimpse the top of the creature's head. There's a   in here, and it's hunting me. 

If I run out of hiding, if I'm killed now, I can at least keep my humanity intact. I keep telling myself that, but I just don't think I can go through with it. The same thought keeps running through my mind, again and again. 

I don't want to die. 

There's no escape. There's no survival. May   have mercy on my soul. 

-
Online:The Hungry Cat's Curse

loved the hunt. The adrenaline which flowed through her as she tracked her prey. Her thundering heartbeat as she stared the beast down. The hitch in her breath as her arrow pierced the creature's heart. 

There was no greater satisfaction. 

She was mortal then, with pure heart and clear conscious. Young. So young when the Hungry Cat made his offer. When he reached out his hand, promising her glory. Promising her power. 

And Vykosa was foolish enough to follow him. Revere him. Worship him. 

And for that she was cursed. 

She became the hunted. The frightened. Always running, always hiding.   did not turn Vykosa into his wolf, oh no. He turned her into a Hare. An eternal Hare for an endless hunt. 

But now she has ascended. No longer shall this one cower in fear. She has built a pack, larger and stronger than any before. An army stands before her, ready to fight back against those who hate us. Ready to take the land for us cursed creatures. 

Do you watch Vykosa, Hungry Cat? Do you laugh at her struggles, at her pain? You shall not laugh for much longer. For when   is within her grasp, you are next.
Online:Log No. 321: Unexpected Results

I'm afraid my most recent experiments have been nothing but remarkably disappointing. While my earlier testing yielded unacceptably little, my current methods have led to some rather unfortunate setbacks. 

Namely, the death of eight members of the pack. 

Five of the subjects appeared to have a mental break under the pressure of testing, resulting in an aggressive form of insanity. I had no choice but to put them down, for the safety of myself and fellow researchers. Most unfortunate, given that their strength did seem to greatly increase. 

It was under these circumstances that I lost Subject 42. A shame, as he was one of the few  s within the pack. I had hoped to perhaps secure his wife for the next round of testing, but   refused my request. I do hope our dear second-in-command is not letting herself get sentimental. 

Three of the subjects simply died, most likely from the sheer physical strain. I had hoped that our vetting process would have eliminated any subjects too weak to undergo testing, but I suppose not everything can be accounted for. I'll have to compile any similarities that were known between these subjects. 

And then there was the case of Subject 46; a young   woman who was slotted for testing because of her hesitancy to perform certain tasks. A most interesting case, that one. I still have no leads as to why my testing caused the subject to become immune to  's power of compulsion. 

However, there's no mistaking these results, no matter how loath our glorious alpha was to admit it. Luckily, I was able to keep Subject 46 from being executed. After all, the possibility that she may be the key to breaking out of Vykosa's control is a promising prospect. 

But that is testing for another time. Vykosa demands an army of unstoppable werewolf warriors, and so I must obey. For now, at least.
Cyrodiil/Applewatch

The town consists of three houses, a windmill, a stable and a large orchard with a variety of red and green apple trees. Life revolves around the production of the famous   and Applewatch pies, and the small community is led by patriarch  . Gergus will pay you for any harvested apples and also ask for your help in investigating his horse's disappearance and slaying a dangerous wolfpack.

The town has risen on the site of a small farmhouse once owned by Perennia Draconis, matriarch of the Draconis family. A small graveyard near the orchard holds her remains and those of her four children, all of whom are rumored to have been murdered by the Dark Brotherhood.

 
Applewatch Residents
thumb|right|The famous apple orchard and the Draconis family graveyard
 

 
Related Quests




Notes
Applewatch also appeared in Oblivion.
If the windmill's door is unlocked using console commands, it still cannot be entered as it has no corresponding interior cell.
Online:Reeling in Recruits

Quick Walkthrough
#Perform dances and post handbills outside the following: The Flaming Nix in Mournhold in Deshaan Screaming Mermaid  in Port Hunding in Stros M'Kai Salted Wings Tavern in Vulkhel Guard in Auridon
#Return to Jee-Lar in Stormhold to collect your reward.

Detailed Walkthrough

Jee-Lar will hand you a stack of   and a set of  , saying that Cyrodilic Collections needs to attract recruits for its Murkmire expedition. He will direct you to three taverns, each in a different Alliance's territory. Head to each of the designated locations, and place the handbill where directed. After the handbill has been placed, don the dancing leathers. As you dance, two people will show up at to look at handbill and express interest in the expedition (Annese Harbert and Karzskar in Vulkhel Guard, Rosirma and Sodres Vandril in Mournhold, and Kassim af-Azik and Sharbarga in Port Hunding). Annese, Rosirma, and Kassim will each say one of the following lines:

:''"An expedition, eh? How's the pay? Actually, never mind—can't be worse than what I'm making right now."

:"A trip to Murkmire? Well, mother keeps saying I need to get out more …."

:"Murkmire, eh? I could use a change of scenery."

:"Finally, a reason to get out of this dump! Murkmire, here I come."

:"I've always wanted to visit Black Marsh. No time like the present, I guess."''

Once you've placed all three handbills and danced at all three locations, return to Jee-Lar for your reward.

Quest Stages
Online:Arlowe Viducia

Arlowe Viducia is an Imperial merchant found in Sentinel's Bazaar during a seemingly simple task to acquire a Copper-Tongued Skink for Cyrodilic Collections from him.

 
Related Quests


Quest-Related Dialogue
:"Ugh! Now where did that little bugger run off too...? Yes? Can I help you?"
:Jee-Lar sent me to pick up a copper-tongued skink.
:''"Right, the poison-sniffer. Ugh... great. Look, I'd love to help, but the only one I had in stock just ran out on me. Slippery little rascal!"
:Maybe I can help you find it.
:"Would you? Thanks, friend. Skinks are always hungry. Not many poisonous plants around here, so it should be easy to lure him out. You'll need bait, of course. Assassin beetle or giant scorpion venom sacs would do the trick. Skinks love venom!"
:Fair enough. Once I collect these venom sacs, what do I do with them?
:"Here, I'll mark a likely nesting spot on your map. Drop the venom sacs there, and it won't take long for the skink to show up. Guaranteed. Good luck out there!"
:How did the lizard escape?
:"He went looking for food. As usual. I feed him chokeberries by the bucket-full, but there's just no bottom! With how much I'm spending on fruit, I'll be lucky to break even on this deal. If you do manage to catch him, be sure to keep a firm grip!"''

When spoken to again he'll say:
:''"Shouldn't take long to find a venom sac here in Alik'r. The beetles and scorpions out here... let's just say they're hard to miss."

If you return to him after, catching the lizard, he will say:
:"Got the skink, eh? Well done! You should deliver him to Jee-Lar quick as you can. Don't want him running off again, right?"''

Notes
Arlowe is dressed in a recolored  .