Netruk44/uesp-wiki-content huggingface dataset:
Lore:Brara Morvayn

Brara Morvayn was one of the six councilors of House Redoran's administration over the island-district of Vvardenfell. She acquired her title after the death of her husband, Remas Morvayn in the late Third Era, and eventually moved to the mining town of Raven Rock. Throughout the years, she contributed to Raven Rock's success and longevity, even after it was converted from an Imperial charter town into a fully-fledged township of House Redoran.  

History
Brara Morvayn was the noble wife of Councilor Remas Morvayn, who was stationed in Ald'ruhn with the Redoran Council of Vvardenfell. At some point around  , her husband died when   creatures invaded the Morvayn Manor, and she succeeded him as a member of Redoran's Council. She was the councilor in control of the town,  .  When the forces of   returned and stalked Vvardenfell in  , the   traveled to Ald'ruhn, per their quest to fulfill their prophecy and become recognized as the Hortator by the Great House Redoran. Brara Morvayn was one of the councilors to outright recognize the warrior as their Hortator, unlike the Archmaster.  At around the same time, she sent someone from House Redoran to take the ash statue that has infected her home and destroy it. She was able to live in her home again. 

thumb|left|Raven Rock
When the   occurred in  , Ald'ruhn was sacked completely by the   horde and the Redoran counsel sent their representatives to rebuild and establish themselves elsewhere. Lady Brara Morvayn and her group traveled northwest to the island of Solstheim and took refuge in  -Raven Rock. After some quick negotiations with the  , Brara's group was able to stay in town and they eventually became part of the town's way of life. Their relationship grew greatly as the Dunmer proved to be valuable assets to Raven Rock. When the   of   had struck, the town was left in utter disarray as the nearby   was left buried under piles of ash. Brara called for the Redoran Guard (with the EEC's permission), who then became the town's only protectors. 

The ash storms became far more relentless and so Brara proposed that the EEC should build a great wall on Raven Rock's eastern front to block out the intense weather. In almost a year, the Bulwark was completed and it proved to be very effective. When the High King of   had relinquished hold of Solstheim to the province of Morrowind, the East Empire Company was forced to withdraw from Raven Rock and give it to the Great House Redoran, who then made Brara Morvayn its first councilor. As a result, the human population of Raven Rock had greatly depleted and the Dunmer population increased greatly, as the mines flourished more than ever. The next decades became Raven Rock's golden years and after fifty years of prosperity, Brara Morvayn died peacefully in  . She was interred in the   in the Raven Rock Temple, and her son,   became her successor, sharing much of her notions as a leader. 

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See Also
For game-specific information, see the Morrowind article.

References
Online:Out-of-Bounds Locations in Western Skyrim

There are several landmarks from TES V: Skyrim that have been recreated in ESO: Greymoor, but are not normally accessible. They are shown on the map, but not named in-game, so they are listed here by their names from TES V.

Places
thumb|right|Skyborn Altar

Skyborn Altar is a mountain peak east of Labyrinthian. It consists of a central altar structure and some separate pieces of stonework. These pieces can sometimes be seen from the road crossing Hjaalmarch from west to east.
 

thumb|right|Eldersblood Peak

Eldersblood Peak is a mountain peak west of Labyrinthian. Only a few stone pillars and pieces of stonework are modelled here. They can also be seen from the road below.
 


thumb|right|Deep Folk Crossing

Deep Folk Crossing is a small Dwarven bridge over a western tributary of the Karth River, upstream from Karthald Great Lift.
 

thumb|right|Bleakwind Bluff, with the twin Sundered Towers (visited during ON:The Blood of Old Karth|The Blood of Old Karth) in the background

Bleakwind Bluff is a tower far south of Karthwatch, which can be seen from the nearby hilltop (near the Red Eagle Tower).
 

thumb|right|Darkfall Tower
Darkfall Tower
Darkfall Tower is a tower northwest of Deep Folk Crossing and west of the entrance to Castle Thorn .
 

thumb|right|Ustengrav
Ustengrav
Ustengrav is an ancient Nordic barrow east of Frozen Coast Wayshrine and northwest of Stillwaters Retreat. It is within the bounds of the zone, but its interior is inaccessible.
Lore:Caer Suvio

Caer Suvio is a settlement located in Cyrodiil. From its hilly, forested terrain one can clearly see the spires of the Imperial City. There is a luxurious villa, famous for its hot springs, that overlooks the settlement.

During the Four-Score War in   the villa belonged to Lord Glavius, and was used as a base for the Imperial Legion, with their tents lining the hillsides. Catchica, an Orma tribeswoman and notorious poisoner from Black Marsh, was present at the camp when Prince Juilek Cyrodiil was poisoned just before the battle of Bodrum, and so she was accused by Potentate Versidue-Shaie to cover his involvement.

On the 8th of Evening Star, the Tribunal God Vivec arrived in Caer Suvio, where he met with Lord Glavius and Versidue-Shaie to sign the Cervant Truce for peace between the Empire and Morrowind. 
 

References
Dawnstar:Services

A list of services available in the game:

Cure - Relief from your status ailments.
Recovery - Restoration of your Critical Attributes.
Shops – Peddlers will buy and sell items.
Training - Train your skills.
Warp - Instant transportation to Dawnstar and back.
Lore:On Harrowstorms

These notes will one day become a treatise on the subject of   and the magic behind it, provided I find the time to eventually turn them into something of publishable quality.

Harrowstorms are arcane weather events created from a mix of   magic and ancient    . They strike without warning, leaving death and worse in their wake. I have seen the devastation left behind by these supernatural storms. The forces called forth can kill or transform the living caught within them into near-mindless shells we've come to call the  , though some become a new kind of feral vampire we now refer to as  s. Of course, not everyone exposed to the storms suffers from one of these afflictions, but I have yet to determine any rhyme or reason as to who dies, who transforms, and who walks away unscathed.

As I continue my research into the phenomenon, I can say with some certainty that the harrowstorms are created via some sort of   magic ritual. The ritual uses various arcane components, including some sort of fetish or totem, and an alchemical mixture, in addition to a ritualistic chant to focus and unleash the magic.

I still have no idea whether the resulting afflictions represent the ultimate goal of the harrowstorms or if they are just an unfortunate result of some more insidious purpose. Nor do I know for certainty who is behind the supernatural events. More research is required to determine how the storms go about killing or transforming their victims, and whether or not there may be a way to restore what was taken from them. Time will tell.
Lore:Research Notes: Chaotica Vampiris

My most elder kin often ask me how I could bear to shed my crown. As if power rests solely in the hands of those who rule. Is the  's own story not proof enough of their mistake?

I must admit, when our new king first arrived upon my threshold, I shared their misgivings. Centuries of rulership had twisted my mind—had convinced me that the simple axioms of ruler and ruled were the only truths worth respecting. Politics. Thrones. Courtiers and petitions. How blind I was to the reins and bridle I placed upon myself! For some, truth and fulfillment rest upon the throne. For others— s like myself—true fulfillment lies in study. The shimmering flask, the gleaming scalpel and syringe—these are the only jewels with a claim to my heart. For too long I ignored my vocation. The rise of our Ashen Lord allowed me to rediscover it.

I have always marveled at the complexity and mutability of the vampiric infection. Each strain carries a long and storied history, and each bestows a unique suite of gifts upon those claimed by the  . Now, unfettered by the inanities of rulership, I ask myself: can these gifts be refined? Can these strains be unified?

Behold, the fruit of my research!  ! A revolution in our vampiric nature. Unlike   or  , this new affliction targets those already turned to vampirism. While blending the bloodlines through   means provided small successes, the true catalyst was chaotic creatia, claimed from the source of all vampirism:  .  , in his haste to claim   for himself, forgets that doors often open both ways.

I call the result of a Chaotica Vampiric infection a " ." These new creations possess greater speed and strength than any vampire yet known.

As in all great scientific endeavors, the results have been mixed. The effort to restrain their baser instincts remains a struggle. With more research, I'm confident that I can further refine the condition. Luckily, new vampires arrive at our gates with each passing night. My slave pens overflow with test subjects. All I need is time.
Lore:Lycanthropic Immunity

presented an interesting challenge. Can my alchemy and sorcery harrow one of her kind? By design, the   are not meant to affect our lycanthrope brothers and sisters, but in the centuries since the   last set out to conquer, the breeds of  s and   have become a diaspora, promulgated across the world. Not all of them have the sense to bow before the  , including the prisoners Ulfra captured today. 

She could have easily ripped these lesser creatures apart for their defiance, but instead she delivered them to me for a more methodical dissection. There's a hunter's cunning hiding in that bestial skull.

  
The prisoners respect a pack hierarchy. An affectation of the origin of their curse, no doubt. By holding their leader,  , hostage, the others remain compliant. By offering a slim mercy to the other werewolves, Edjar assumes the role of willing test subject. They are dreadfully simple creatures, after all.

  
The incredible constitution of the werewolf, even in its human shape, creates one of many obstacles I must overcome to complete my study. The   seemingly has no effect on the subject, even in its concentrated form. Weakening the grip of the body on the soul will be the first step toward delivering it to the desired destination. 

  
I should have thought of it sooner. The creature's connection to   is something I can leverage, even if it is tied to a   within that great expanse. That connection can help bridge the gap between   and what lies beyond, and the werewolf's lifeblood can imbue the netherroot with a vigor that our undeath simply cannot duplicate.

  
It's working. With each new refinement of the blood distillate, the netherroot brew grows stronger and more toxic. The werewolf shows greater signs of affliction with every injection. The only question that remains is whether or not its soul can be successfully exchanged when it inevitably succumbs to the ritual.
Blades:Potion of Healing

Potion of Healing
Blades:Potion of Stamina

Potion of Stamina
Blades:Potion of Magicka

Potion of Magicka
Ambergris

Ambergris is  .

There are no guaranteed samples.

However, it is found in the following  :
 

Floating Variant
A variant with a floating animation exists with id  .

There are no guaranteed samples and it is not found in any leveled lists.
Blades:Effects

This is a list of the various effects found in the game.
Damage Types
Physical Damage
  
  
 

Elemental Damage
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Magical Effects
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Block Bonuses
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Armun Kagouti Hide

Armun Kagouti Hides are hides taken from the   of the  .

There are no guaranteed samples.

However, they are found in the following  :
Black Bear Pelt

Black Bear Pelts are pelts taken from the  s native to  .

There are no guaranteed samples.

However, they are found in the following  :
Cave Troll Ear

Cave Troll Ears are ears taken from  s found throughout  .

Guaranteed samples can be found in the following locations:
 

They are also found in the following  :
Donkey Hide

Donkey Hides are hides taken from  s, native to  .

There are no guaranteed samples.

However, they are found in the following  :
Frog Eyeball

Frog Eyeballs are harvested eyes of the  , native to  .

Guaranteed samples can be found in the following locations:
  (&times;2) 

They are also found in the following  :
Arenthian Jerky

Arenthian Jerky is a Bosmeri dried meat.

There are no guaranteed samples and it cannot be found in any  .
Orichalc Grains

Orichalc Grains are  .

There are no guaranteed samples and they cannot be found in any  .
Malouchite

Malouchite is  .

There are no guaranteed samples and it cannot be found in any  .
Lodestone

Lodestones are  .

There are no guaranteed samples and they cannot be found in any  .
Garnet

Garnets are  .

There are no guaranteed samples.

However, they are found in the following  :
 
 
 
 
 
 
 

Cursed Variant
A cursed variant that spawns a Dremora Lord when picked up exists with id  .

There are no guaranteed samples and it cannot be found in any leveled lists.
Coal

Coal is  .

There are no guaranteed samples.

However, it is found in the following  :
Charcoal

Charcoal is  .

Guaranteed samples can be found in the following locations:
 , Servants' Hall: Kitchens (&times;4)

It is also found in the following  :
Seagull Egg

Seagull Eggs are  .

There are no guaranteed samples.

However, they are found in the following  :
Horse Meat

Horse Meat is  .

There are no guaranteed samples.

However, it is found in the following  :
 
 
 

Notes
Tamriel Rebuilt adds a custom version of this ingredient, also called  , with the id  . As it was made before this ingredient was introduced, its model is the same as Hound Meat.
Gooseberries

Gooseberries are  .

There are no guaranteed samples.

However, they are found in the following  :
Cured Siyat

Cured Siyat is  .

There are no guaranteed samples and it cannot be found in any  .
Bridethorn Berries

Bridethorn Berries are  .

There are no guaranteed samples.

However, they are found in the following  :
Wisp Stalks

Wisp Stalks are  .

There are no guaranteed samples.

However, they are found in the following  :
Online:Event Exchange (Northern Elsweyr)

During events, the Impresario is located here along with a seasonal Indrik located in the pens beside her. Her assistant Philius Dormier and a Nascent indrik will always be here, even outside of events. 

The book Memorandum: Indrik Emergence & Formal Development is found here, and the Scroll, Indrik Life Cycle can be found in the box of notes. A display case of the four indrik feathers can also be seen.
 
People
Online:Northern Watch Wayshrine

It is to the southeast of the Northern Watch Ritual Site.
 

Notes
It was added along with the Giant's Coast Wayshrine by Patch 6.0.8, following feedback regarding the lack of wayshrines in Western Skyrim as a means of reaching active Harrowstorms in time.
  
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Online:Event Exchange (Summerset)

During events, the Impresario while appear there, along with the seasonal Indrik which will appear in the roped-off pen area. Her assistant Philius Dormier and a Nascent indrik will always be at the location, all year round.

The book Memorandum: Indrik Emergence & Formal Development is found here, and the Scroll, Indrik Life Cycle can be found in the box of notes. A display case showcasing all four indrik feathers can also be found.
 
People
Online:Event Exchange (Vvardenfell)

It is located by the northern road leading into the city, near the Pilgrim's Approach docks. During events, the Impresario will appear there, along with the seasonal Indrik found nearby. Her assistant Philius Dormier and a Nascent indrik will always be at the location, all year round.

The book Memorandum: Indrik Emergence & Formal Development is found here, and the Scroll, Indrik Life Cycle can be found in the box of notes. A display case showcasing all four indrik feathers can also be found.
 
People
Online:Giant's Coast Wayshrine

It is found on the mountain road near Dragonhome.
 
Notes
It was added along with the Northern Watch Wayshrine by Patch 6.0.8, following feedback regarding the lack of wayshrines in Western Skyrim as a means of reaching active Harrowstorms in time.

Bugs
 
This issue has been fixed in Patch 6.1.2 and will soon be implemented on the live server
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Lore:Research Notes: The Heir of Verandis

Destiny smiles on my labors! An altogether unexpected specimen arrived on my doorstep—a specimen that could open a thrilling new avenue of study.

This   calls herself  . When questioned about her   origins, she became evasive and non-compliant. Even after the application of my truth serum, she refused to speak about it. It matters little. I deduced her lineage immediately. Her smug contempt for our work and dedication to secrecy stink of the traitorous  . May he suffer the sun for all time.

Despite Verandis's low character, his blood holds intriguing properties. His insufferable temperance makes finding heirs very difficult indeed. For one to blithely wander through my gates could only be a sign of fate's delight in my great works.

Verandis's blood is unique. With the proper reagents and preparation, I believe I could craft something truly awe-inspiring. A new state of vampirism that could exceed even the oldest pure-bloods in power and potency. My  s might simply be the beginning—a herald of something truly spectacular. We shall see.
Online:Southern Watch Wayshrine

It is near the Eversnow Inn and Silversnow Mine. To the north, over the bridge, is the Old Karth Ritual Site.
 
   
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Online:Aevar

Aevar is a Nord prisoner who can be found in the ruins of Kyne's Aegis. He is held in a cell at the bottom level of the ruins, and may be consumed by Lord Falgravn during the fight if you do not kill him fast enough. He has no unique dialogue.
Online:Triveta

Triveta is a Nord prisoner who can be found in the ruins of Kyne's Aegis. She is held in a cell at the bottom level of the ruins, and may be consumed by Lord Falgravn during the fight if you do not kill him fast enough. She has no unique dialogue.
Online:Brekalda

Brekalda is a Nord prisoner who can be found in the ruins of Kyne's Aegis. She is held in a cell at the bottom level of the ruins, and may be consumed by Lord Falgravn during the fight if you do not kill him fast enough. She has no unique dialogue.
Online:Sislea

Sislea is a Nord prisoner who can be found in the ruins of Kyne's Aegis. She is held in a cell at the bottom level of the ruins, and may be consumed by Lord Falgravn during the fight if you do not kill him fast enough. She has no unique dialogue.
Online:Ama

Ama is a Nord prisoner who can be found in the ruins of Kyne's Aegis. She is held in a cell at the bottom level of the ruins, and may be consumed by Lord Falgravn during the fight if you do not kill him fast enough. She has no unique dialogue.
Online:Irthrig

Irthrig is a Nord prisoner who can be found in the ruins of Kyne's Aegis. He is held in a cell at the bottom level of the ruins, and may be consumed by Lord Falgravn during the fight if you do not kill him fast enough. He has no unique dialogue.
Online:Thjorlak

Thjorlak is a Nord prisoner who can be found in the ruins of Kyne's Aegis. He is held in a cell at the bottom level of the ruins, and may be consumed by Lord Falgravn during the fight if you do not kill him fast enough. He has no unique dialogue.
Online:Skormgondar

Skormgondar is a Nord prisoner who can be found in the ruins of Kyne's Aegis. He is held in a cell at the bottom level of the ruins, and may be consumed by Lord Falgravn during the fight if you do not kill him fast enough. He has no unique dialogue.
Online:Auction Room

It can only be accessed during the related quest. The urns and crates in the room can be looted freely, as can the provisioning ingredients, meals and drinks.
 

Related Quests


Residents
Auction Enforcer
Sapphire Auctioneer
Sapphire Magnate

Gallery
Online:Ezudash

Ezudash is a dead Khajiit found propped against a juniper tree in front of the Pact Rally Point in the Arboretum district of the Imperial City.

His corpse is unmarked and does not display his name. He is the author of the Love Letter to Aishah found near the Arboretum Sewer Entrance.
 

Cut Content
Ezudash was supposed to be related to a quest (probably repeatable) where you would enter a portal and destroy a Dark Anchor from within Coldharbour.
:''"You are the one sent by the sewer-dwelling Ebonheart Pact, yes? Why you choose to live in a stinking dung-hole is beyond me. But Ezudash digresses! Let's discuss these anchors, yes?"
: 
:"Ezudash says what he means. They cannot be broken. In Mundus. You must go pay Molag Bal a visit in Coldharbour. Exciting, yes? By the way, if you decide to do this, keep a sharp eye out for a very stylish hat. I lost it during my last visit."
: 
:"Ha! Ezudash is always happy to help silly, forgetful walkers! You must go through each portal to Coldharbour, destroy the pinion, then come back and capture the spooky Daedric pedestal. Do this three times, and you're done. Easy, yes?"
: 
Speaking with him again after accepting the quest:
:"Ezudash wishes you good luck. Clumsy walkers like you always need it, yes? Ha!"

Returning after completing the task:
: 
:"Victory for the Pact, yes? Ha! You stupid red-shirts with your flags, and salutes, and marching …. Ah, do not look so offended! Ezudash thinks that everyone is stupid! This one has sent word to your general. I'm sure she will be pleased."''
Frost Troll Pelt

Frost Troll Pelts are pelts taken from  s found throughout  .

There are no guaranteed samples.

However, they are found in the following  :
Hagraven Feathers

Hagraven Feathers are  .

There are no guaranteed samples.

However, they are found in the following  :
Ivory

Ivory is a material from the tusks of  s found in  .

There are no guaranteed samples.

However, it is found in the following  :
Lamia Hair

Lamia Hair is  .

There are no guaranteed samples.

However, it is found in the following  :
Lich Dust

Lich Dust is  .

There are no guaranteed samples and it cannot be found in any  .
Orc's Blood

'''Orc's Blood''' is  .

Guaranteed samples can be found in the following locations:
  (&times;2)

It is not found in any  .
Pearlessence

Pearlessence is  .

There are no guaranteed samples and it cannot be found in any  .