Tes4Mod:BAIN-Friendly Repackage Examples

These are example conversions of some mod packages into BAIN-friendly packages.

Oblivion XP conversion into BAIN-Ready package

Download@TESNexus

:Notes: Oblivion XP Update is already BAIN-Friendly.

Initial Evaluation

The "Oblivion XP" folder needs to be installed manually because of the INI file it contains. Oblivion XP's plugin looks for that folder in the Data folder.

Conversion Steps

# Create a "00 Core Files" folder
# Move the Sound folder, Textures folder and the ESP into "00 Core Files"
# Rename the "Oblivion XP" folder, "00 Docs"
# Move the INI from out of "00 Docs" into "00 Core Files"
# Create a "01 DarN" folder
# Create a 01 DarkUIdDarN folder
# Create a 01 Vanilla folder
# Duplicate the Menus folder three times (so that you have four versions of it)
# In one of the Menus folder delete all files and folders except for the "prefabs" folder
# Move that folder into 00 Core Files (and rename it to "Menus" if necessary)
# Delete the "prefabs" folder from all of the other copies of the Menus folder
# Delete the "prefabs" folder from all of the other copies of the Menus folder
# In one of the Menus folders, remove the "_Vanilla" from the end of each XML file (one at the top level, three in "Main")1) Delete all other "_ " XML files
# Move that folder into 01 Vanilla and make sure its name is "Menus" (rename it if necessary)
# In each of the other copies of the Menus folder delete the "_Vanilla" XMLs
# For one copy of the Menus folder, remove all of the "_DarN" XMLs and remove the "_DarkUIdDarN" from the remaining XMLs
# Move that folder into "01 DarkUIdDarN"
# Remove the "_DarkUIdDarN" files from the remaing copy of the Menus folder
# Remove "_DarN" from each of the XMLs
# Rename the folder to "Menus" (if necessary) and move it into the 01 DarN folder
# Select all, right-click and (7-zip) add them to "Oblivion XP-15619.7z"
Result (BAIN-Ready Package)
 subpackages vary

Oscuro's Oblivion Overhaul 1.33 Complete conversion to a BAIN-Ready package
Download@PES

:Notes: OOO 1.34b5 (for FULL) and the 1.33b LITE update are already simple packages.

Initial Evaluation

Core: Plugins, Meshes folder, Textures folder, Sound folder
Docs: Readme, Changelog, Install Instructions, Options, Complete Readme
Other: OOO folder
Extras (or junk): update EXE, Icon, OMOD conversion data

Conversion Steps

# Create a folder "00 Core Files"
# Move "Core" items into "00 Core Files"
# Open the OOO folder.
# Append "01 " to the beginning of the Full folder and the Lite.>> notes: 1) using the same number helps indicate only one or the other should be used 2) This FULL OOO ESP is actually just a copy of the one in the main folder
# Rename the Add-ons folder "02 Options Only for LITE".
# Open the options folder.
# Delete the Harvest Flora folder. It is out-dated and buggy.
# Append "05 " to the beginning of LE's name.
# Append "06 " to the beginning of the Leveled Rates folder.
# Move the two folders up one level.
# Copy the now five folders to the top level (one folder up.)
# Delete the empty OOO folder.
# Create three new folders: "02 Options Only for FULL", "03 Compatibility Options" and "04 Other Options"
# Move the plugins from the "Other Options" folder into the correct folders:

#* Options FULL: DLT_Remover
#* Options Compat: Container Traps Instant Effects, Magic Script Effect Fix, No Guild Ownership
#* Options Other: Water Weeds, Map Markers Stock

# Create a folder "00 Docs"
# Drop the "Docs" items into the "00 Docs" folder
# Create a folder "06 Extras" (or delete the "junk" items)
# Move the "Extras" items into the "07 Extras" folder if you keep these items.
# Select the everything, right-click and (7-zip) add them to "OOO 1.33.7z."
# Move the newly-created archive up into the Bash Installers folder, and delete the temporary folder.

Result (BAIN-Ready package)

00 Core Files
00 Docs
01 Full
01 Lite
02 Options Only for FULL
02 Options Only for LITE
03 Compatibility Options
04 Other Options
05 Living Economy
06 Level Rates Modified
(07 Extras)

See Also
BAIN Installation <-- How to install and manage mods with BAIN