Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Treasure Maps: Boethia's Burden

Treasure Maps: Boethia's Burden



Description
The mod begins at Boethia's Shrine in the Valus mountains. You will find a cave next to Boethia's statue. The cave is actually Boethia's tomb. It conatins Boethia's coffin as well as Boethia's commandments. Around the tomb you will find 10 treasure maps. Each map is below a blank stone tablet. Follow the clues on the maps to find the treasures. When you think you've found the area indicated on the map scan the ground to find the treasure. The treasure includes gold, scrolls, jewels, weapons etc... Each treasure also has a sacred jar containing one of Boethia's body parts. Return the body parts to the tomb & activate the blank stone tablet above the map. When you restore the body parts, Boethia's commandments become visible in the blank tablets. 

The commandments are written in an ancient language. If you are able to decipher the code, you'll get a few laughs & possibly learn the location of the key to Boethia's sarcophagus. 

The maps range in difficulty from easy to hard. You don't have to find all the treasures to crack the code, but the more commandments you reveal, the easier it is. Good luck.


Patches/Addons
 

Notes
This mod is not compatible with some Unique Landscapes and/or Better Cities mods. If you want a UL-compatible version, see Treasure Maps UL-BC Compilation.
Tes4Mod:Treasure Maps: Captus Demus

Treasure Maps:



Description
This mod deals with a unique phenomenon in Cyrodiil, the Captus Demus. The Captus Demus are ancient trees with human figures seemingly trapped within them. No one know exactly what they are, but they are very rare. To begin this mod, you must find the book "The Captus Demus". It is on the bottom shelf on a bookcase in the Anvil Mage's Guild. The book talks about the Captus Demus phenomenon. In the back of the book are 9 illustrations that may point to Captus Demus locations. Follow the clues on the map to find the trees. Once you find a Captus Demus you can do two things with it. You can harvest the sap. The sap is a powerful potion that does respawn after a few days. You can also carve a shield from the tree. This destroys the tree however, so you can't harvest any sap from it anymore. Each Captus Demus in the game is unique. Each produces a unique sap/shield that has different attributes. I recommend harvesting the sap first, this will give you a clue as to the attribute of the shield. Each map in the book will lead you to a specific Ayelid ruin. Travel to the ruin & search the outskirts for the Captus Demus. You may also find other buried treasure close to the trees, this is explained in the book.


Patches/Addons
A patch for UL Rolling Hills is available here.
 

Notes
Tes4Mod:Treasure Maps: Meridia's Womb

Treasure Maps:Meridia's Womb



Description
The mod begins at Meridia's shrine West of Skingrad. At the shrine you will find a new altar nicknamed "Meridia's Womb". When you first activate the altar it will ask you 5 questions. You must answer all of the questions correctly or the altar will close to you forever. The questions are fairly simple, but will test your general knowledge about Cyrodiil. Once you answer all of the questions the altar will give you the first four treasure maps. These first 4 treasures each include 3 new maps for a total of 16 treasure maps. Follow the clues on the maps to find hidden treasures. The treasures include the usual: Gold, Jewels, Weapons etc... Each of the treasures also includes a single Meridia's Token. You can return the tokens to Meridia's Womb to exchange them for magical rings. Whwn you activate the altar now, it will ask you what kind of ring you want to make. There are 8 different classes of rings you can choose from. Each ring also has 4 strengths: Basic, Standard, Fine & Stellar. Basic requires 1 token, Standard 2, Fine 3 & Stellar 4. In other words, if you want the most powerful ring possible, you must have at least 4 Meridia's Tokens in your inventory when you make the ring. The altar script I wrote will always try to make the most powerful ring it can. So if you want to make a lower power ring you can drop your excess tokens on the ground before making your ring. If you are able to find all 16 tokens, you will be able to make 16 Basic rings or 8 Standard rings or 5 Fine rings or 4 Stellar rings. Enjoy.


Patches/Addons
 

Notes
This mod is not compatible with some Unique Landscapes and/or Better Cities mods. If you want a UL-compatible version, see Treasure Maps UL-BC Compilation.
Tes4Mod:Treasure Maps: Revenge of the Nords

Treasure Maps: Revenge of the Nords



Description
This mod lets you find the treasure of the famous Nord Outlaw Olaf. You can buy the maps at Jensine's in IC, The Colovian Trader in Skingrad, Borba's Goods & Stores in Cheydinhal & The Fair Deal in Bravil. There are 16 different maps you can buy. You must follow the clues on the map to find the treasure. When you think you have found the location of the treasure, scan the ground to find it. The treasure includes gold, weapons, potions etc... It also includes several unique items, such as, Olaf's Axe, Crown, Spear & Shield & a Nordic woad tattoo. 


Patches/Addons
 

Notes
This mod is not compatible with some Unique Landscapes and/or Better Cities mods. If you want a UL-compatible version, see Treasure Maps UL-BC Compilation.
Tes4Mod:Treasure Maps: The Legend of Jauffre's Gold

Treasure Maps: The Legend of Jauffre's Gold



Description
Rumor has it that Jauffre is far wealthier than he claims. It seems that Jauffre was embarrassed by his family's wealth as he was rising through the ranks of the Blades. He claimed to have given away all of his worldly possessions when he became a monk. However he actually hid away a large treasure in his family tomb. No one knows the location of the tomb & Jauffre has hidden the entrance. Do you have what it takes to discover Jauffre's Gold?

This is the fourth of my Treasure Maps mods for Oblivion. It is a little different than my previous mods. This mod is more of a linear quest. You can find the first treasure map on Jauffre's desk in Weynon Priory. It will lead you to the second map. The second map will lead you to a third. The third map will lead you Jauffre's family tomb. The tomb is a custom interior filled with treasure. There is a unique sword, shield & helm, as well as some other unique items. The tomb is a bit dark, so you should use a torch or light spell to find all of the treasure.


Patches/Addons
 

Notes
This mod is not compatible with some Unique Landscapes and/or Better Cities mods. If you want a UL-compatible version, see Treasure Maps UL-BC Compilation.
Tes4Mod:Treasure Maps UL-BC Compilation

Treasure Maps UL-BC Edition



Description
The Treasure Maps series in seven parts, a fantastic set of mods that feature original puzzles, graphics, and the discovery of hidden treasure. My goal in re-releasing them is to: 
1. Make them compatible with Unique Landscapes and Better Cities, and 
2. Address an issue that received complaints in the original mods, that the maps were purchasable from booksellers. Now you must find them on your own. There is a chance they can be found in boss loot on bandits, conjurers, marauders, necromancers, and vampires who are looking for the treasures themselves.

This compilation includes:
(part 1, 17 maps) Treasure Maps
(part 2, 16 maps) Treasure Maps-Blood Ransom
(part 3, 16 maps) Treasure Maps-Revenge of the Nords
(part 4, 3 maps) Treasure Maps-The Legend of Jauffre's Gold
(part 5, 16 maps) Treasure Maps-Meridia's Womb
(part 6, 9 maps) Treasure Maps-Captus Demus
(part 7, 11 maps) Treasure Maps-Boethia's Burden
(parts 1-3 compilation, 49 maps) Boss Loot compilation
(parts 1-7 compilation, 88 maps) Complete compilation


Patches/Addons
 

Notes
Tes4Mod:Under the Sign of the Dragon: Guards of Cyrodiil Redux

Under the Sign of the Dragon: Guards of Cyrodiil Redux



Description
Guards of Cyrodiil Redux is a mod build mainly around the lore of the return of the Swamp Moth Legion from the Blackmarsh province and a special faction I invented which are part of the Imperial Legion called the Nightblades.

The Blackmarsh legionnaires have moved inside a special base and are posted at several parts of Cyrodiil. You might encounter them in your travels or play the quest which starts in their main base called Fort Hist.

The Nightblades have settled inside a new headquarters seventy years ago. There is a special person around who can take you to their base. You can also purchase a book called "The life of Ulunesu Sendal" in several bookshops which will reveal the location. This module allows you to join their ranks and complete a series of quests for them.

"Even at this time of writing the Tower is slowly consumed by mist. Perhaps inhabitants of Cyrodiil will one time forget about Ulunesu Sendal and the Tower. Only time will tell.

There's more than twenty quests implemented at this moment. Varying from retrieving a simple "vase" for one of the Nightblade operatives or stopping a mad mage returned from the dead causing harm to the world.


Patches/Addons
A patch for UL Silverfish River Valley is available here.


Notes
Tes4Mod:Ungarion's Memoirs

Ungarion's Memoirs Part 1: The Welkynd Sword



Description
Aeons ago, an ancient Nenalatan champion warrior was bestowed with a gift from his king; a magical sword with shining Welkynd stones embedded within its arcane meteoric iron core. Take up the call of the retired adventurer Ungarion, proprietor of Bravil's "A Warlock's Luck" magic emporium and recover the ancient Ayleid relic from the depths of forgotten history!


Patches/Addons
A patch for TIE Integration is included in the TIE-In archive.


Notes
Tes4Mod:Valenwood Islands

Valenwood Islands

For one playthrough. This mod has multiple paths, so the time is likely closer to 4-5 hours to experience them all.


Description
This was part of Beyond Cyrodiil: Valenwood. While the work on the mainland has fallen apart, there has been a lot of progress with the isles. The project fell apart because of lack of scripters back in 2007, now the mod has found a new scripter, me. I have done a lot of changes to the original Main Quest document, far too numerous to fully mention them. While the mod is still focusing on pirates and shipwrecks, the culture of the Bosmer is fully fleshed out by complex dialogue trees with the villagers and to a lesser extent, books. The Main Quest is morally grey - it does not depict either side to be just good or bad. Both your comrades and the villagers have conflicting interests - it is up to you to decide their fate. 

The manager of the South Seas Company has fallen ill, so there is one spare berth on the Dragonseye Ship. The pirates on the ship are already looking forward to going to Southpoint in southern Valenwood. Unfortunately, due to an unforeseen storm, the ship is marooned on an unknown island. Most of the comrades survived, except for a fair few who lost their lives. It is up to you what happens next.

All of the major characters have their own dialogue trees, so you can have a say on what is going on in the isles and find out more about who you are dealing with. Even the minor characters have their own trees, though far less complex.
 
While you go through the mod, please keep an eye on the faction reputation at all times. Your reputation can be found under Factions (the same place where you can normally view your faction ranks). It determines what paths you can and cannot follow. All paths will open some doors and close others, so not everything in the isles can be seen with one character. In fact, the mod needs several playthroughs in order to experience every single thing in the isles. There is also a faction reputation system - your actions will be recognised by the factions, for better or for worse.
 
Treasure exists in old battered treasure chests, which require a certain key to open. This unmarked quest requires vigilance and the willingness to look at every nook and cranny.


Patches/Addons
Patches for UL Snowdale and Cliffs of Anvil are included in the archive.
This mod has compatibility with Oblivion XP built in.


Notes
When you enter the small isle, the local map bug will kick in. As far as is known, this bug only happens in the small isle and nowhere else in the worldspace.
Tes4Mod:Vampirhallen

Vampirhallen (Vampire Halls)



Description
The plugin creates a new island south of Anvil. This can also be reached through fast-travel. On the island there are the remains of an old Ayleid settlement in which the inhabitants have survived as a vampires until today. For the vampires in the halls, sleeping blood slaves are always sure to be a delicious snack in between.

There are several dungeons and interior spaces, of which one is a free living room next to the throne room. So if you want to live in an Ayleid ruin, you can do that there. There is a Speechcraft trainer/blacksmith/recharger and 3 dealers, one of whom sells Welkynd and Varla stones??.

There are a total of 9 smaller new quests. A few quests which are required to gain access to all rooms. The first two quests for key preservation are also possible to complete at a low level, as opponents are leveled. Some other quests have enemies with fixed values. Here one will need a well-developed character or invisibility potions / magic. You can find a total of 4 special seal stones for enchanting armor / weapons. After you complete the quest, you get a 2HD Elven Sword from the vampire king which has greatly improved values??.

In the vampire king quest, there is a fictional possible answer to the origin of the Night Mother. Almost all of the quests may be solved on the island.

The mod is not voiced, but the sentences are short.

The mod should not interfere with the original game, but you should make regular saves.


Patches/Addons
 

Notes
Tes4Mod:Verbesserte Magiergilde

Verbesserte Magriegilde (Improved Mages Guild)



Description
In the original game, if the player is appointed to Archmage, no more quests are available, and you're about as useful as you were when you were still collecting of the recommendations. This plugin changes that!

12 quests for the Archmage.
weekly meetings of the Mage Council 
Teleport System (Will be unlocked with quest, even without being a member of the Mages Guild. Travel costs are of course higher.) 
A telescope (compatible with the Official Planetarium) (from Jagnot) 
Enlargement of the Mystic Archives and Mage chambers 
Areas for the Archmage in the practice rooms and Lustratorium 
A separate house for the Archmage within the Secret Uni 
Staff shop with many staffs bars and spells (MC)


Patches/Addons
 

Notes
Tes4Mod:Veridius Investigations

Veridius Investigations



Description
- New questline focused on characters
- New weapons and armor for rewards
- Heroines can become companions (yet to be implemented)
- Cases that require a clever mind to solve, and need words to be chosen wisely
- New influence system over new NPCs

PARTNER 
Silvana Veridius: Soon-to-be freelance detective. She is feisty, rude, and intelligent. She can act extremely well, and is skilled in gaining information through speechcraft. Can be charming and witty if she feels like it. Her story path involves solving the case of who killed her mother, Tertia Veridius.

PLAYING THE MOD 
The gameplay of the mod mostly is choosing your words carefully in order to gain information. As such, there will be times when you’ll need certain skills in order to succeed in convincing others. When your skill needs to be at a certain level in order to succeed at convincing, the topic will be marked with a [tag]. Here are some of the tags used in this chapter of the mod:
[SPC] – Use words in order to gently convince a person to give information. Success depends on a high speechcraft and/or personality.
[LIE] – Use guile and deceiving body language to trick a person to give information. Success depends on a high speechcraft and/or agility.
[STR] – Use brawn in order to intimidate others to bend to you. Success depends on a high strength statistic.
[AGL] – Pickpocket items while still in conversation, amongst other actions. Success depends on a high agility statistic.

I am stuck! What do I do? 
If stuck, think outside the box and examine EVERY statement made, no matter how big or small. The smallest details may be critical to solving the case. Also, I will make it so that all evidence will have a logical source. So, I won’t put a vital clue in a previously unmentioned place. However, do look in any place or business mentioned in cases, as any good detective does.

Influence System 
Veridius Investigations’ principle characters are immune to normal speechcraft methods to raise disposition. Instead, their disposition comes from the choice of words you say to them through various conversations, as well as how you approach various problems in your investigations. When you say or do something a character likes, you will gain influence over the character. (Yes, the term taken from KOTOR2.) As of now, high influence merely determines disposition, but more advanced uses of influence may be forthcoming. Just off the top of my head, I can make some stats related to influence (to represent how well you and a character can work together), or I can make some special quests that only appear when you gain high enough influence. Note, charm spells will still have an effect on disposition, but within a few seconds, the disposition will reset to its proper value.


Patches/Addons
 

Notes
Tes4Mod:Versus Dark Brotherhood

Versus Dark Brotherhood



Description
Versus Dark Brotherhood, or VDB, introduces an alternative quest to joining the Dark Brotherhood: instead, you get to destroy them.  If you kill Lucien Lachance when he approaches you for the first time, there is a 2% per hour chance that you'll be visited by a vengeful assassin in your sleep.  From there, you find yourself in a race against the clock to stop a deadly poison.

If you're already a member of the Dark Brotherhood, or have already received the Blade of Woe from Lachance, than you cannot begin this quest.  However, if you killed Lachance before installing this mod, you can.

This mod also makes it more difficult to join the Dark Brotherhood.  Before coming to visit you, Lachance will take into account your level, infamy, and general murderousness. He will not visit you until he's satisfied that you're bad enough.

The included quest favors tanks (for plenty of health, intense battles) and mages (mage attributes are affected less by the poison).  If you survive the questline, you will be rewarded with five fame, plus the chance at a robe with a unique (scripted) enchantment depending on who makes it through the final battle.


Patches/Addons
 

Notes
Tes4Mod:Weapons of the Fallen Heroes

Weapons of the Fallen Heroes



Description
This is a tale with a beginning but without an end, not placed exactly in time, nor in space. For Tamriel is but a small realm in the halls of Nirn, whose life is Time, which flows ever from the first sound to the last word of Akatosh. 

This is the story of the valliant adventurer, willing to go through perils to achieve his goals. No more and no less, his paths can lead to great treasure or to certain death, for greed should never be the motivation of action. 

This is the story about Heroes and their long lost legendary weapons. For even one arrow can fall the mightiest of the Heroes and even the sharpest of the weapons can be vanquished by treachery. 

And so it happens that a boat laden with the breathless body of a Fallen Hero stops on the shores of Cyrodiil. His life must have been a great one, as the wind knows of it, but will tell the story only to the worthy one! 

List of Weapons/Enchantments:
Sword of Gondor: Wrath Of The Fallen Hero (Fortify Strength, Restore Health/Fatigue) / Orcbane (custom scripted Magic Effect: Random Demoralize/Paralyze/Supress applied to Orc Race)
Glamdring: Foe Hammer (Fortify Personality/Endurance, Restore Magicka) / Sacred Fire (custom scripted Magic Effect: Random Demoralize/Paralyze/Supress applied to Daedra/Dremora Factions/Races)
Sting: Spider's Bane (Fortify Speed/Luck, Resist Poison) / Daemon Slayer (custom scripted Magic Effect: Damage Health to Daedra/Dremora Factions/Races)
Orcrist: Goblin Cleaver (Fortify Endurance/Strength, Resist Disease) / Goblin Slayer (custom scripted Magic Effect: Damage Health to Goblin Factions)
Elven Hunting Knife: Wild Elf's Cunning (Fortify Agility/Fatigue/Light Armor) / Light of Telperion (custom scripted Magic Effect: Turn Undead to Undead/Lich/Vampire Factions/Races)
Hadhafang: Throng Cleaver (Fortify Intelligence, Detect Life) / Light of Laurelin (custom scripted Magic Effect: Random Demoralize/Turn Undead/Supress applied to Undead/Lich/Vampire Factions/Races)
Elven War Sword: Elven Warcry (Fortify Willpower/Block, Resist Paralysis) / Punisher (custom scripted Magic Effect: Random Demoralize/Paralyze/Supress applied to Bandit/Marauder Factions/Races)
Uruk-Hai Scimitar: Berserker (Fortify Strength/Fatigue/Health) / Destroyer (custom scripted Magic Effect: Damage Health Creature Faction)

Note: Some quest-related factions may not be subject of the above applications of Magic Effects. 

Warning! The monsters are tough, so that may prevent low-level characters from finishing the second quest. However, the weapons are conceived to be used by higher level characters, so low levels are on their own for this one.


Patches/Addons
A patch for UL Dark Forest is available here.


Notes
Tes4Mod:Wells of Cyrodiil - Cities

Wells of Cyrodiil - Cities



Description
I always thought the static wells should have the ability to provide something more than looks. In this case they provide a well to enter and explore, and then after the well is restored, you can use it like the arena basin, with restoration qualities. There are 25 activated wells once the quest line is complete that you can access. Talk to the Master of Wells in the Imperial City Market District Office of Imperial Commerce to get the quests to restore all the wells inside the cities of Cyrodiil.


Patches/Addons
 

Notes