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This page contains loading screens from the Thieves Guild DLC.

Location Messages
'''Hew's Bane - During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane-and it stuck.
Maw of Lorkhaj - An ancient Khajiiti shrine called the "Temple of Seven Riddles" has been overrun by the Khajiit's eternal enemy, the dro-m'Athra. With each passing hour, more Lost Cats pour into Nirn through a gaping rift between worlds. If Tamriel is to be saved, this Maw of Lorkhaj must be closed.
Al-Danobia Tomb - The family tomb of a Redguard noble house is a place to be honored-and defended. They are often located off in the Hammerfell wilderness, far from well-traveled roads.
Bahraha's Gloom - To a devout Redguard, almost nothing is more repugnant than necromancy-which is why what happened in the place called Bahraha's Gloom was so long buried.
Fulstrom Homestead - A Nord noble's seaside estate is typically walled and well guarded against offshore raiders.
Hubalajad Palace - From this walled palace on the hill, the descendants of Prince Hubalajad ruled Abah's Landing for many generations.
Iron Wheel Headquarters - Though the above-ground works of No Shira Citadel are largely in ruins, the corridors beneath are in much better repair-and the Iron Wheel has adapted them to their own purposes.
Shark's Teeth Grotto - Over the centuries this sheltered grotto has hosted countless crews of smugglers and sea reivers, each group renaming it after themselves.
Sulima Mansion - The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions.
Thieves Den - What's the safest place for a secret hideout? Inside another secret hideout, of course! Within the Thieves Den the tenets of the Guild are observed by one and all, and no one need fear the intrusion of law enforcement.
Velmont Mansion - The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions.
Deadhollow Halls - How common is worship of the Daedric Princes? Cults come and go, rising in popularity and then being suppressed by the more orthodox citizens. Then the Daedric cultists go underground-quite literally.
Glittering Grotto - Smugglers and raiders favor natural sea caves for their secret lairs: they're accessible from the sea, preferably by night, and the larger ones have plenty of room for storage of stolen goods.
Secluded Sewers - Most cities' sewer systems are managed by a local department of sanitation-which will have inspectors who can be bribed to stay out of sensitive areas.
The Hideaway - No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care.
Underground Sepulcher - The major cultures of Tamriel are thousands of years old, and for all those millennia the wealthy and important have been burying their dead in underground tombs. Over time, some of these have been forgotten-or turned to other uses.''

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