Tes2Mod:Daggerfall Unity/JayH's Character Creation Guide

Daggerfall Unity changes some aspects of character skills, attributes, and resistances that impact character creation. Classic Daggerfall provides some methods of overpowering characters that cannot be used in Daggerfall Unity. Therefore, this guide intends to provide meaningful guidance to create a Daggerfall Unity character using the Custom Class Creator.

The Warrior

Race: Redguard (receives an extra  bonus to-hit chance every 3 levels gained)

Attributes
Strength 75
Intelligence 25
Willpower 25
Agility 25
Endurance 75
Personality 50
Speed 75
Luck 50

Primary Skills
Long Blade
Dodging
Critical Strike

Major Skills
Restoration
Mysticism
Running

Minor Skills
Climbing
Swimming
Jumping
Medical
Mercantile
Stealth

Max Hit Points per Level
30

Special Advantages
Expertise in Long Blade
Immunity to Poison
Increased Magery 3x Int

Special Disadvantages
Forbidden Weaponry Axe
Forbidden Weaponry Blunt Weapon
Forbidden Weaponry Hand to Hand
Forbidden Weaponry Short Blade
Critical Weakness to Shock

Background Questions
Try to focus on long blade and combat as much as you can. If asked about "most trouble," choose "staying awake and alert." The ebony dagger will not help you.

Attribute Refinement
Get your Speed as close to 100 as humanly possible.
Your second priority is Strength, which should be above 80.
As long as your Personality is above 50, people should answer you decently most of the time.

Skill Refinement
Dump all Primary points into Long Blade.
Dump all Major points into Mysticism.
Dump all Minor points into your choice of Medical, Mercantile, or Swimming.

Upon beginning the game the UESP walkthrough for Privateer's Hold will suffice.

The First Town

Find a Mages Guild at the town of your choice and buy or create a Teleport (Recall) spell, a Free Action spell (for paralysis) and a Regenerate Health spell. Your Regenerate Health spell should be weak enough that you can cast it several times before resting. Use it during and after combat to heal.

If you try to join the Mages Guild and they reject you, it's because your faction reputation is too low for some reason.

After this point the other UESP guides on playing Daggerfall will work.

The Mage
Race: High Elf

Attributes
Strength 50
Intelligence 75
Willpower 25
Agility 25
Endurance 50
Personality 50
Speed 75
Luck 50

Primary Skills
Destruction
Mysticism
One weapon skill of your choice

Major Skills
Restoration
Alteration
Thaumaturgy

Minor Skills
Illusion
Dodging
Running
Medical
Mercantile
Stealth

Max Hit Points per Level
30

Special Advantages
Increased Magery 3x Int
Immunity to Poison
Expertise in (chosen weapon skill)

Special Disadvantages
Forbidden Weaponry (every other weapon skill)
Critical Weakness to Shock

Background Questions
Try to focus on Destruction magic as much as you can. If asked about "most trouble," choose "staying awake and alert." The ebony dagger is useful if you picked Short Blade but it only does 5 to 9 damage per hit; its power is often wildly overstated.

Attribute Refinement
Get your Intelligence as close to 100 as humanly possible.
Your second priority is Speed, which should be above 80.
Strength does not matter tremendously yet, though you will want to improve it after Speed.
As long as your Personality is above 30, people should answer you decently most of the time.

Skill Refinement
Dump all Primary points into Destruction.
Dump all Major points into Restoration.
Dump all Minor points into your choice of Medical, Mercantile, or Running.

Upon beginning the game the UESP walkthrough for Privateer's Hold will suffice. Use your weapon to fight your way out. Do not attempt to use the game's starting spells to kill enemies.

The First Town

Find a Mages Guild at the town of your choice and buy or create the following spells:
A Teleport (Recall) spell
A Regenerate Health spell. Your Regenerate Health spell should be weak enough that you can cast it several times before resting.
A Continuous Damage spell, on Touch. Make it weak enough that you can cast it several times before resting. Cast it on an enemy and then run away, letting the spell do the damage for you.
A Water Breathing and Water Walking spell.
A Levitate spell.

As your spell skills increase, make more powerful versions of Regenerate Health and Continuous Damage.

If you try to join the Mages Guild and they reject you, it's because your faction reputation is too low for some reason.

After this point the other UESP guides on playing Daggerfall will work.