Netruk44/uesp-wiki-content huggingface dataset:
Online:Patch/1.50

Welcome to The Elder Scrolls Online v1.50 and the Scalebreaker DLC game pack! In Scalebreaker, you’ll discover two new 4-player dungeons – Moongrave Fane and Lair of Maarselok – in addition to a number of new item sets and collectibles. The base game introduces a number of quality of life improvements you’ll enjoy including multi-crafting, multi-bidding, Undaunted Key improvements, and more! We’ve also updated a number of existing item sets, which you’ll find detailed below.

Our ability audit also continues in this update, with the goal of having abilities be more consistent with one another and how they interact with combat as a whole. You’ll find we’ve made a fairly substantial number of fixes and adjustments to combat abilities to support this goal, and have reduced skill respecs to zero gold for one week until September 3. We hope you enjoy this latest update, which is approximately 33GB in size.
Online:Patch/1.17.0.0

Welcome to The Elder Scrolls Online v1.17.0.0 and the Scalebreaker DLC game pack! In Scalebreaker, you'll discover two new 4-player dungeons – Moongrave Fane and Lair of Maarselok – in addition to a number of new item sets and collectibles. The base game introduces a number of quality of life improvements you'll enjoy including multi-crafting, multi-bidding, Undaunted Key improvements, and more! We've also updated a number of existing item sets, which you'll find detailed below.

Our ability audit also continues in this update, with the goal of having abilities be more consistent with one another and how they interact with combat as a whole. You'll find we've made a fairly substantial number of fixes and adjustments to combat abilities to support this goal, and have reduced skill respecs to zero gold for one week until September 3. We hope you enjoy this latest update, which is approximately 58.14GB in size.
Blades:Concept Art

This page contains concept art created for the game.
Blades:Sirfing

Sirfing is a Nord who used to be in the Imperial Legion. He will first be encountered during The Greencap Bandits and can be found wandering Town after.
 
Related Quests
Main Quest


Standalone


Quest-Related Events
The Greencap Bandits
When rescued:
:"I really need to get back to town."
Silk Farm Hunt
:"Are you available for a little job?"
:'''Depends. What's the job?
:"There's a spider silk farm near here. I work there sometimes as a guard. Right now, things are a little crazy. Some spiders got out and started attacking the village. You just need to go and kill the ones that have gotten loose."
:I'll do my best.
:"Great! The boss will be happy."

If spoken to before dealing with the spiders:
:"You're still going to deal with those spiders, right? I'm getting worried about everyone…"

Once you return from the silk farm village:
:"How did it go?"
:I had to kill the spider queen.
:"Oh, no! That's awful. I wonder what will become of that town. Do you think they'll breed a new one?"

::I hope so.
::"Me too. Otherwise, I'll have to look for more work… Anyway, I appreciate your help."

::I hope not.
::"I know what you mean. Dangerous business, breeding giant spiders… Anyway, I appreciate your help."

::I don't care.
::" 

Dialogue
In town:

:''"Oh, hi! I'm so sorry, I didn't catch your name..."
:No problem, it's  .
:"Nice to see you,  , I'm Sirfing."

:Can you tell me what happened here?
:"I'm only telling you this because I trust you. I believe this is punishment from the Divines for agreeing to ban Talos worship. People who would not renounce him were given to the Thalmor. Horrible!"

:What do you do for a living?
:"I was in the Legion, doing my duty for the Empire, as I'm sure you did too."

:Do you get a lot of people passing through?
:"We've seen a few Imperials and Thalmor pass through in the recent months. Well, that and the occasional traveling merchant."''
Legends:Spawn Mother-Baliwog

Spawn Mother/Baliwog is a double card for   and  . It only exists as combined card while in your deck and collection. It will always split whenever it leaves the deck. As long as it is in your deck, it has the combined types, attributes, names, costs, power, and health of the two component cards.
Lore:I'ric Harad Egun

I'ric Harad Egun (sometimes shortened to '''I'ric)  was the Altmer archmagister of the Crystal Tower, believed to be alive sometime in the early-mid First Era.  His name is widely known and is synonymous to the likes of Moraelyn, the Witch-King of Ebonheart, and Ebonarm, the God of War.  According to the historical-fiction, King Edward, his name is implied to have significant weight, and so throughout the story, he is simply referred as the ArchMagister'''.  He is worshipped at altars in High Rock and Hammerfell.  

I'ric Harad Egun was active sometime in the early-mid First Era and had become acquainted with Moraelyn, who was a well-renowned warrior across  . When he was the Archmagister, he inducted Moraelyn into the Crystal Tower, making him the first non-High Elf to learn from there.  In his time at the tower, he utilized  s as guards, to keep festering  s away. Many years later, both I'ric and Moraelyn traveled to the Kingdom of  , to take the eight-year-old Prince   from the castle, and reunite him with his mother at the distant city-state of  .  Sometime later, I'ric inducted Edward into the Crystal Tower, where he personally trained him to use  . 

His history is largely unknown. However, he garnered widespread notoriety and was worshipped in small altars across the wilderness, specifically in the  . These altars remained active as far as the late- , around  . 

Gallery
 

References
Skyrim:Umbra Items

This page documents the new items added by the Umbra Creation.

Books

   

Keys



Weapons
Blades:Gavrus Lampronius

Gavrus Lampronius is an Imperial found in Town after The Greencap Bandits. He gives the quest ''The Wizard's Tower''.
 

Related Quests
Wizard Tower
 

Main Quest
 

Quest-Related Events
The Wizard's Tower
He offers a proposal to you:
:''"I have an old friend who likes to create challenges for adventurers. He's an eccentric wizard named Brold. When I saw him last, he asked me to spread the word about a haunted tower he's rigged up. I'm assured there is treasure to be had if you reach the top. Are you interested?"

::Sure, why not?
::"All right. When you're ready to go, I'll lead you there. Brold will be thrilled!"

::Not right now.
::"Suit yourself. The offer will always be open."
When you return from the tower:
:"So, Warrior? I suppose you made it through. How was it?"

:It was interesting.
:"Ah, good. Yes, it's a strange hobby, but everyone needs their passion. Isn't that so?"

:It was boring.
:"That's a pity! Perhaps Brold needs more practice. I hope you'll try the next one. If there is one..."

:It was frustrating.
:"That's a pity! Perhaps Brold needs more practice. I hope you'll try the next one. If there is one…"

Wrath of the Sorcerer-King
Once the Sorcerer-King is defeated:
:"You fought off the undead attacking our town, didn't you?"

::I did.
::"Amazing. Thank you! Tonight, the first round is on me."

::What makes you think that?
::"Well, you look ragged, and you always fight off whatever anyone asks you to. I just figured, this was probably you, too."

:::Good point. Yes, it was me.
:::"Thought so. Thank you."

:::Who's ragged-looking?
:::"I, um, well, it's just, your armour, and your... you look great!"

Dialogue
The first time you speak to Gavrus he will say:
:"Glad to meet you! I'm Gavrus Lampronius. Where are you from?"
You then have three options, the first being:
:I'm from here.
:"Are you really? Well then, welcome home!"
The second is:
:The Imperial City
:"Long live the Empire!"
The third is:
:Skyrim
:"I hear it's beautiful country, up north. Cold though, isn't it?"

You can also ask him about his profession and the town:

:What do you do for a living?
:"I'm a farmer. Well, I was. After one too many goblin attacks, I moved to town. Now, I just try and make myself useful by helping those who are less fortunate."

:Do you get a lot of people passing through?
:"Not really, no. We're not part of any major trading routes, and traveling here can sometimes be perilous."''
Online:Ruddy Fangs

The   are a Khajiit bandit pride operating in Northern Elsweyr, led by Zayreba Sharpclaw. They have the biggest presence near the Scar, but are a scourge upon all of Elsweyr. Their main source of income is smuggling things to and from Elsweyr, and one of their biggest products is Skooma. Those within the ranks of the Ruddy Fangs are required to throw out any morals, and the only way to get out of the business is death.

Recently the Ruddy Fangs began preying on refugees fleeing the rage of Dragons unleashed from the Halls of Colossus, and have a smuggling operation in Riverhold.  For more information, see the lore article.

Members


Related Quests
 



 

Locations
 

 




Notes
The dialogue spoken by generic members of the Ruddy Fangs can be found here.
Skyrim:The Gray Cowl Returns!

The Gray Cowl Returns! is a Creation that adds the  , a Daedric artifact associated with the Thieves Guild.
 

Official Summary
;Creation Club
:''The legend of the Gray Fox is known throughout history, yet the ones who wear the cowl remain nameless. To become the next Gray Fox, you must first restore the identity of the Cowl's bearer, and only then can your crimes be bereft of a name. Quest created by Kris Takahashi. (Quest "The Gray Cowl of Nocturnal" starts by confronting a thief in the Riften graveyard.)

;Creation Club Anniversary Sale - August 2019
:We have two upcoming adventures. Skulk across Skyrim in the hopes of obtaining the fabled Gray Cowl of Nocturnal''-

Content
:;Items
:*Ancestral Sword of Clan Ice-Blade
:*Gray Cowl of Nocturnal
:*Forged Deed
:*Antique Nordic Doll
:*Land Title and Deed

:;Books
:*Thief's Note
:*Stranger's Note
:*Stranger's Journal
:*Nivenor's Journal
:*Letter to Gisli
:*The Sword of Clan Ice-Blade
:*Stranger's Instructions
:*Stranger's Final Instructions
:*Stranger's Final Instructions

:;NPCs
:*Stranger / Pjofr Ice-Blade
:*Smaref Ice-Blade

:;Quests
:*The Gray Cowl of Nocturnal

Notes
Promotional images on the Creation Club website and the Creation Club for Fallout 4 & Skyrim Special Edition – E3 Announce Trailer showed this Creation back in 2017. Its release was pushed back due to the community being very vocal about desiring more in-depth quests.
Tes2Mod:Eye of Argonia

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The Eye of Argonia is a mod for The Elder Scrolls II: Daggerfall that increases the vision depth by removing the grey fog seen when looking far away in-game. It is offered from the French Wiwiland launcher.
Legends:Arena Picks

Arena Picks
This page lists the rules for class and card picks in Arena mode of The Elder Scrolls Legends.

Class Options
Class selection guarantees the following for each arena run:
One two-attribute class
One three-attribute class
One option at random from all 20 two-attribute and three-attribute classes

Card Rates
Cards from the most recent expansions appear at increased rates in Arena picks:
Cards from Jaws of Oblivion and Moons of Elsweyr appear at 2x frequency
All other non-curated cards appear at 1x frequency

Curated Cards
The following is a list of all cards that are curated out of Arena and can not be encountered during the Arena card picks. They are largely excluded due to them being synergy-dependent cards that are too unreliable to build around in this environment. This list is not fixed and can change when new expansions are released.
Skyrim:Vigil Enforcer Armor Set Items

This page documents the new items added by the Vigil Enforcer Armor Set Creation.

Apparel



Books

   

Miscellaneous



Notes
Skyrim:Azarain's Journal

The investigation has moved slowly, but that was to be expected. The townsfolk have their own problems, and few pay any mind to the fate of Stendarr's chosen. I will write what I've pieced together so far, in hopes it provides some clarity.

From what I've gathered, Fenrik came to Dawnstar to investigate rumors of Daedra worship. There was some thought that this cult was the source of the town's recurring nightmares, although it's unclear how much of that is true. Then one night, Fenrik disappeared, without a word to the innkeeper or anyone in town. It was then that other patrols started to go missing, also without a trace.

Of leads I have one. The other day the innkeeper found something curious behind the inn, in the midst of emptying the trash. It was an Elven dagger, its blade warm with blood and upon further examination, tipped with poison.

The craft of the blade can mean many things. Perhaps this Daedric cult is Elven in origin. Moreover, Elven weapons are fashioned from Quicksilver, and there is a mine in close proximity. The poison too could have originated from a nearby source. It's also likely that our murderer moves at night, when the eyes of the town are blind to their heathen worship.

As such, I suspect three individuals as possible owners of the blade. Vereth the Elf, who complains of the cold and yet seems resolute in staying. Harald the miner, who works the ore from which the murder weapon was fashioned. Lastly, Irine the traveler, who seems to know more about alchemy than the proprietors of the Pestle.

All three seem to be active in the small hours, but I can only follow one at a time. Still, doing so will prove useful, as they will either lead me to their place of worship or eliminate themselves as suspects.

But first, I must meet the writer of this note. Perhaps they know more about the dagger, or have information that can narrow down my search.
Skyrim:Letter to Keeper Carcette

Carcette,


I've received your letter about the sudden disappearance of our patrols in the Pale. The news is troubling for sure. My old partner Fenrik was among them, and he was not only a Vigil Enforcer, but the finest warrior I knew. For him to be missing is no small thing, but perhaps fate has conspired for these events to happen, so that I may repay the life debt I owe him. 


I will leave for Dawnstar in the morning and take a room at the inn. If I learn anything, you will be the first to know.


Stendarr's mercy be with you,

Azarain
Skyrim:Miner's Note

The door to the temple is finished. Look for two rugs in a crate at the far end of the mine. Walk down the shaft to the dead end. On your right should be a button.


Press it and the door will open.
Skyrim:Mysterious Note (Vigil Enforcer Armor Set)

Meet me at the Windward Ruins tonight. I have information.


Come alone.
Online:Velyn Harbor People

Quest-related
Lore:Vakka Stone

s (literally "Sun Stones" in the Jel language)  are bright yellow crystals used by the ancient  s  and only known to be found in  . The stones are pieces of cut and enchanted  , a rare form of  , glowing with arcane power. They are believed to be magical crystals similar to the  s and  s produced by the Ayleids in  , and rival that of the  .  Prior to  , some tribes of ancient  s were directed by their   tree to worship the   or even to collect its power.  Known as the Sun-Blessed, they were eventually betrayed by their  -worshippping brethren, and the practice faded into obscurity.   

Gallery
 

References
Lore:Kestic

Kestic was a Nedic king during the early-mid First Era. In his time, he was the Forest King, leading the northern clans of the forest region. He was the last of his title, as the Nedic civilization of the Deathlands fell with the arrival of the Ra Gada in  .  

History
Kestic hails from the northern forest region of the Nedic kingdoms, where he eventually became their leader and represented them in various matters between the other nations. In  , the High King of  ,   arranged a marriage between King Kestic and his daughter,  , to cement relations between both factions,  much to the dismay of his court wizard and close friend,  . However, this never came to be as the   had landed on the shores of the Deathlands and spread across the region's outermost corners. The   moved to the far northeast, into the region of  , and storming the Kingdom of Skyreach. 

Virmaril proposed a plan to High King Durac to fight against the Anka-Ra. The High King arranged the council of kings, bringing the various Nedic kings into the  , including Kestic. However, Virmaril murdered the council, taking control of the deceased kings and the interred dead in the catacombs with  . It was in vain however as he was sealed deep in the inner sanctum.   Skyreach was subsequently besieged by the Anka-Ra and the kingdoms such as the forest region were dissolved. Many years later in  , a band of   delved into the Skyreach Catacombs when dark magic came from the ruins. The group faced the dead Nedic-kings in waves until they managed to destroy them all at once. 

See Also
For game-specific information, see the ESO article.

References
Online:Furnishing Blueprints (A-E)

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Furnishing Blueprints are a collection of Furnishing Plans which are based on the Woodworking profession. Most of the items here are made of wood.
Online:Furnishing Blueprints (F-N)

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Furnishing Blueprints are a collection of Furnishing Plans which are based on the Woodworking profession. Most of the items here are made of wood.
Online:Furnishing Blueprints (O-Z)

right
Furnishing Blueprints are a collection of Furnishing Plans which are based on the Woodworking profession. Most of the items here are made of wood.
Online:Abandoned Temple

A copy of Heroes of the Sanctuary can be found within.
 
Related Quests

thumb|right|Interior
Online:Judicator Linulyia's House

The front door is protected by an advanced lock. There is an intermediate safebox near the cooking fire in the kitchen, on the first floor.
 
thumb|right|Interior

Occupants
Anglenthor
Louis Lort
Inenborn
Judicator Linulyia
Wuja-Meenus
Telbincamo
Online:Kinlady Valullinwe's House

The front door is protected by an advanced lock. There is an advanced safebox on a desk on the third floor.
 
thumb|right|Interior
Occupants
Sneghar
Helirmaryon
Earfogwe
Kinlady Valullinwe
Online:Mirdinnarian's House

The front door is protected by an intermediate lock. Abri can be found in the small study to the right as you enter, while Suhdahni can be found wandering between the kitchen and the dining room on the main floor. Mirdinnarian and Saleia can both be found on the second floor landing, with Mirdinnarian wandering into the library occasionally and Saleia spending some time in the small bedroom. Farit and Taaruraire can both be found in the large bedroom on the third floor.
 
thumb|right|Interior

Occupants
Suhdahni
Abri
Saleia
Mirdinnarian
Farit
Taaruraire
Online:Lighthouse (Velyn Harbor)

thumb|right|InteriorThe lighthouse's keeper can be found on top of the building.
 
Residents
Bail at-Jafra
Online:A'tor's Oasis

thumb|right|Interior of A'tor's Oasis
Related Quests
 
Occupants
Amahnin
Crown Warden Seral (outside)
Hawnazh af-Jahannif
Inila*
Samuur

 Only during the quest, Gone Missing
Online:Magistrate Sulma's House

Inside the home is the entrance to the Basement. The building is only accessible during the related quest.
 
Related Quests
 

 

  
Gallery
Online:Nascent Indrik (creature)

Nascent Indriks were located at the Event Exchanges located outside the main city of each Alliance's starting zone, as well as Chapter zones. They were found in pens next to the Impresario from 2018 to 2020, even when no event was active. On 5 January, 2021, the Nascent Indriks were removed at the conclusion of the 2020 New Life Festival to mark the retiring of Indrik evolutions as event rewards.
Online:Abandoned Home (Camlorn West)

thumb|right|Interior of the western Abandoned Home
Online:Abandoned Home (Camlorn East)

thumb|right|Interior of the eastern Abandoned Home
Online:Camlorn Cathedral

thumb|right|Interior of the Camlorn Cathedral
Online:Camlorn Inn

thumb|right|Interior of the Camlorn Inn
Online:Camlorn Keep

Faolchu is holed up within.
 
 
  
Related Quests
 

Notes
The building is only accessible during the related quest.
Online:Vurvyn (Stormhold)

Vurvyn is a Dark Elf student and member of the Fighters Guild in Stormhold. He has no unique dialogue.
Online:Ra Gada's Respite

Forebear Warden Zakriah stands guard out front. Hifa and Zarala make conversation on the ground floor, while Jamshid is upstairs, writing. Farideh is relaxing out on the balcony. Bahadur, Isalde at-Elett, Mazada, Morissa al-Bergama, Sehlayeh and Yardileh are loitering in the alley west of the building. Berfendeh can be found in the alley east of the building.
 

Related Quests
 

Occupants
Farideh
Forebear Warden Zakriah
Hifa
Jamshid
Zarala
 
Gallery
Online:Patch/5.1.8

The Elder Scrolls Online v5.1.8 is a small incremental that includes a fix for Maarselok making the dungeon entirely too simple, a common game crash that was particularly affecting Trial groups, and a couple exploit fixes. The size of this patch is approximately 110.85MB.

Scalebreaker Fixes & Improvements
Dungeons & Group Content
Dungeons
Lair of Maarselok
Maarselok no longer falls over dead should the entire party wipe before Maarselok has an opportunity to Lunge.

Combat & Gameplay
Combat & Abilities
General
Fixed an issue where damage transfer events from abilities such as Guard or Spirit Guardian could cause your game to crash.
Online:Cold Cave

thumb|right|Interior
There are many unowned containers and provisioning ingredients within the cave. A frost atronach is present within the cave during the related quest.
 

Related Quests


Quest-Related Events
You will need to meet Alphrost at the cave during the quest. When you do, he informs you that Igudhan, the frost atronach inside the cave has thawed and awakened. It was used to keep the rotmeth cool, but the town is in danger now that its summoner is dead, and nobody can rebind it. You will need to kill the atronach.
Online:Clerk

The Clerk is a generic High Elf citizen found in Velyn Harbor during the Drublog invasion. She has no unique dialogue.
Online:Mirarro

Mirarro is a Khajiit monk belonging to the Doubting Monks order within the Temple of Seven Riddles. He is injured, sitting on the floor at the Riddle'Thar Stone Garden before Zhaj'hassa the Forgotten arrives.
 
Dialogue
:'''Adara'hai: "There! The second seal. Wait ..."
:Adara'hai: "This one is still alive! Ease your mind, brother. Adara'hai will—"
:Mirarro: "Don't …. It's … trap. He's coming!"
:Zhaj'hassa: "Nura-jhahul! Mine is the crown of ash and shadow. Kneel..."
:Adara'hai: "Oh no …. Take cover!"
:Zhaj'hassa: "Or die!"''
Online:Doubting Monks

The   were a monastic order who resided in the Temple of the Seven Riddles. They have largely been killed by the Dro-m'Athra or corrupted by the bent dance after Kulan-dro desecrated the seals for  , leaving the Twilight Cantors to purge the corruption.
Online:Twilight Cantors

The   are a Khajiiti group of musicians who use a magical form of singing. When dro-m'Athra arrive in Tamriel, the Cantors are called to sing them back to the  . They otherwise spend most days sleeping and living a life of wine and prayer―full of dozing and bathing and joyful music.
Online:Residential House

The doors are all unlocked, and most of them have one npc living within. Thieves Troves can be found beneath two of the houses.
 
thumb|right|Interior
 
Occupants
Sayya (inside the northeast home)
Yansun (outside the southwest home)
Eilam the Short (inside the southwest home)
Misar (inside the northwest home)
  
Notes
The door into the southwest home is not the same as the door out of the home. The building has two exterior doors, and the main entrance is on the side of the building, but the exit door from the interior is the end door.
Online:Ancestral Honor Garments

The Ancestral Honor Garments costume is currently being sold in the Crown Store for  . It is a High Elven costume.
 

Dyeing
:Slot 1: Shirt
:Slot 2: Pants
:Slot 3: Boots and belt
(Belt buckle is not dyeable)
 
  
 
Gallery
 
   -->
Online:Skald Manor

The containers and provisioning ingredients within are unowned.
 

Gallery
Online:Skald Library

thumb|right|InteriorThe containers within are unowned.
Online:Frostmoon Farmhouse

The containers and provisioning ingredients within are not owned. Frirhild's Journal can be found on the bed, and Eislef's Journal can be found on the desk to the right.thumb|right|Interior