Netruk44/uesp-wiki-content huggingface dataset:
Lore:Mordrin Hanin

Mordrin Hanin was a revered figure in Morrowind, yet little was recorded about his life in the present day. What has been recorded was the events that transpired after his death that was a notable spectacle, and the vast treasures he was buried with had sparked the interests of treasure hunters seeking to unearth his tomb.  This led to scholarly journals such as the book ''Hanin's Wake'' being published.  
History
In the midst of High King Wulfharth's reign in  , the revered Modrin Hanin met his end at the hands of traitors. In light of his passing, representatives from Ashalmawia, Maelkashishi, and Ald Sotha, as well as the creators of Skull Crusher, Dorach Gusal and Hilbongard Rolamu, gathered in Ashurnabitashpi, located in the northern tip of Vvardenfell. Many slaves and enemies were sacrificed, and on the ninth day of mourning, the Cup of Passage was mixed with a lethal concoction and passed to every guest that attended. The drink killed most of the attendees and provided Hanin with companions for his trip to the next world. 

Modrin Hanin was entombed in close proximity to Ashurnabitashpi, southwest in the cave of Ibar-Dad. Among the notable treasures he was buried with was the legendary Bretonic shield Eleidon's Ward, and various Daedric armaments. Physically, his tomb was guarded by various powerful Daedra. Spiritually, his tomb was guarded by the souls of traitors, represented by the various sacrificial skulls with silver daggers stabbing through them that surround his crypt.  This is made further apparent by the inscription "...wrapped in crystalline embrace, the silver pierced brow of the Traitors shall ward his sleep." 

In  , in the cave of Palansour within the seaside hills of the West Gash, a group of smugglers sought to emulate Modrin Hanin's commemoration ritual, but it required the use of ingredients obtained from Daedra. They put a wizard by the name of Inwold up to the task to summon the creatures, but their hold over the creatures was lost, and the Daedra slew the smugglers and stripped them of their belongings. The conjurer was also stripped of his clothing and then thrown into a cage in a ledge to mock him. An adventurer encountered the site of the failed ritual and sent the Daedra back to Oblivion, and released Inwold from his prison. 

That same year, Elante of Alinor and her Mages Guild colleague Badama Andarys uncovered Mordrin Hanin's tomb within Ibar-Dad. The expedition ended in disaster when their summoning failed to conjure anything more than  s to aid their excavation, and the   killed Badama.  Elante managed to survive the encounter,  but the notes she left behind were used to locate the tomb deep within the depths of Ibar-Dad. There, the Nerevarine defeated the Daedric guardians, put to rest the souls of traitors that were forced to guard the tomb, and plundered Modrin's tomb of Eleidon's Ward and the rest of his valuables. 

Notes
Environment artist Mark Bullock stated in an interview that the name Mordrin Hanin originates from the first character he created in order to play-test Morrowind, and that it belongs to one of his old Dungeons & Dragons characters.

Gallery
 

References
Lore:Ashurnabitashpi

, sometimes spelled Assurnabitashpi, is a ruin found in the Ashlands of northern Vvardenfell. The site is notable for being associated with the Daedric Prince Mehrunes Dagon.
 
 

History
In the Fifth Century of the First Era, in the midst of High King Wulfharth's reign in  , the revered Mordrin Hanin met his end at the hands of traitors. In light of his passing, representatives from Ashalmawia, Maelkashishi, and Ald Sotha, as well as the creators of Skull Crusher,    and  , gathered in Ashurnabitashpi. Many slaves and enemies were sacrificed, and on the ninth day of mourning, the Cup of Passage was mixed with a lethal concoction and passed to every guest that attended. The drink killed most of the attendees and provided Hanin with companions for his trip to the next world.  Modrin Hanin was entombed in close proximity to Ashurnabitashpi, southwest in the cave of  . 

Circa  , the ruins became a refuge for the   clan of Ashlanders that followed the false Nerevarine, Conoon Chodala. They began to prey upon those that traverse the wastes, so the Urshilaku Tribe hired an adventurer to clear out the ruins, and also to recover any relics that were in the ruins, so that they could be preserved by the clan's wise woman. 

The   had the duty of keeping worshippers from restoring old Daedric sites such as Ashurnabitashpi, as worship of the   was forbidden by the  . However, by  , the Ordinators had begun to neglect this duty due to being occupied with the suppression of heretics and  , allowing many of the temples to come back to life.   That same year, the Dark Brotherhood attempted to gain a foothold within the island of Vvardenfell, and negotiated with cultists of Mehrunes Dagon so they could be sheltered by them in their associated temples throughout Vvardenfell.  , grandmaster of the Morag Tong, took notice and began ordering an assassin to wipe out the strongholds of the Brotherhood.  Additionally, the Dark Brotherhood and the Dagonites stole many of the   from the Morag Tong, which are artifacts associated with both Sanguine and Mephala. And so Eno Hlaalu sent an assassin to slay the cultists and to retrieve the Ring of Sanguine Silver Wisdom, one of the artifacts. 

Gallery
 

See Also
For game-specific information, see the Morrowind and ESO articles.

References
Lore:Maelkashishi

Maelkashishi is a ruined daedric temple found in Vvardenfell, in the province of Morrowind. Situated on the bleak wealds of the West Gash, it is an old temple dedicated to the Daedric Prince of Madness, Sheogorath, one of the Four Corners of the House of Troubles. 
 

History
In the midst of High King  's reign in  , a representative from Maelkashishi traveled to the vast temple of  , in light of  's passing. On the ninth day of mourning, the cup of passage was mixed with a lethal concoction and passed to every guest that attended. The drink killed most of the attendees and provided Hanin with companions for his trip to the next world. It is unknown if the diplomat from Maelkashishi was among these victims. 

In  , the ruins became a refuge for the Cult of the Profane Bond. Outfitted with ebony equipment, they were hostile to anyone that trespassed within their domain. The Urshilaku Tribe hired an adventurer to clear out the ruins, and also to recover any relics that were in the ruins, so that they could be preserved by the clan's wise woman. 

Circa  , as part of a lesson to emulate the compassion that Vivec often showed to his enemies, the Tribunal Temple sent the Nerevarine to Maelkashishi to deliver a potion of cure blight to a heathen Sheogorath worshipper. The Nerevarine was rewarded with the book The Four Suitors of Benitah, to keep further emphasize the trait of compassion.  That same year, the Nerevarine traveled to Maelkashishi to obtain the Index of the Dunmer stronghold of Falensarano, allowing them to assemble the Master Propylon Index to use the Propylon Chambers to easily navigate Morrowind with ease. 

See Also
For game-specific information, see the Morrowind and ESO articles.

References
Lore:Ashalmimilkala

Ashalmimilkalai is a ruined Daedric temple found in Vvardenfell, an island in the province of Morrowind. Situated in the coastal swamps of the Bitter Coast, it is an old temple dedicated to the Daedric Prince of Destruction, Mehrunes Dagon, one of the Four Corners of the House of Troubles. 
 
History
Circa  , a Dunmer noble by the name of Rilos Lenith was evicted from his home in Narsis in the Deshaan region of Morrowind's mainland. Down on his luck, he made his way to the island of Vvardenfell to Ashalmimilkala with his pack guar.  Though the entrance to the ruins had been sealed off with rubble, he began squatting outside the ruins with other occupants who could be observed praying to Dagon.  That same year, the Vestige visited the site and recovered a skyshard that had fallen to the ruins from Aetherius. 

Circa  , the ancient Altmer Carecalmo, who had served Uriel Septim V and would later be implicated in aiding Jagar Tharn's impersonation of Uriel Septim VII, dwelled within Ashalmimilkala as the shrine's priest. Having long sought to slay him, the Imperial Cult sent an agent by the name of Dro'farahn Stiff-Neck to carry out his execution. However, he met his end while trying to complete this task. Angered and armed with the powerful Scroll of Fiercely Roasting, his apprentice Urjorad tracked him down to the ruins of Ashalmimilkala, but he was promptly outmatched and killed by Carecalmo and his bodyguard. The Imperial Cult sent another agent to recover the scroll and kill Carecalmo, but at the same time, Dagon's cultist had angered another force to be reckoned with.  As the Dark Brotherhood attempted to gain a foothold within the island of Vvardenfell, they negotiated with cultists of Mehrunes Dagon so they could be sheltered by them in their occupied Daedric ruins throughout Vvardenfell. Eno Hlaalu, grandmaster of the Morag Tong, took notice and began ordering an assassin to wipe out the strongholds of the Brotherhood. Eno heard about Carecalmo's influence with the cult of Mehrunes Dagon and ordered the agent to offer an ultimatum to the Altmer to stop providing refuge for the Brotherhood. However, the cultist attacked the agent of Mephala for daring to command him.  With two groups desiring for Carecalmo to be stopped, the cleansing of the shrine of cultists was inevitable. The Belt of Sanguine Martial Craft, one of the Threads of the Webspinner (artifacts associated with both Sanguine and Mephala), was recovered from Carecalmo's corpse and given to Eno Hlaalu for safe keeping.  

See Also
For game-specific information, see the Morrowind and ESO articles.

References
Blades:Scarecrow

Scarecrow  
 
Gallery
Blades:Witches' Cauldron

'''Witches' Cauldron'''  
 
Gallery
Online:Captive Spirit

Captive Spirit is a Dark Elf spirit found in Valenvaryon.

 
 
 

Related Quests
 

Quest-Related Events
Gather a strong essence and return to the ward:
:Theyo Prevette: ''"Place the essence in the circle here. We're ready to begin the summoning."
:Theyo Prevette: "Rise up, spirit and be bound to my command!"
:Captive Spirit: "Why do you summon me, vessels?"
:Sharz: "Vengeful spirit, you will tell us where your master holds our friend!"
:Captive Spirit: "Silence, weaklings. I will speak to the one who brought me here."
:Theyo Prevette: "W—wait, that's not how this is supposed to work."
:Captive Spirit: "You lack the will to command me."

:"Yes, you are strong. I understand Galgalah's interest now. You will make a fine vessel. Ask what you will, but our time is short. Determine your questions wisely."
:Where does your master hide?
:"Haha! Galgalah does not hide, but a good first question. He is not here. This ruin merely acts as a dungeon for his captive souls. You will know it soon enough. His fortress is near, if you look closely. The lava pass under the bridge of stone."
:And Farwen, his prisoner, does she still live?
:"She clings to her shell. Our master likes to toy with his puppets before their end. I remember my death vividly. If Galgalah were to be defeated, I'd not be saddened. But there would be consequences. Last question. Choose carefully."
: 
::"Galgalah's vessel must be sundered. His essence will spill from it like a broken dam, seeking another victim to drown in the flood. Your friend most likely. Kill her as they struggle and Galgalah will not have strength to resist the pull of the Void."
: 
::"Your friend will die soon. Destroy Galgalah's vessel and his essence will seek safe harbor in her weakened body. His power will sustain it, and she will live, buying her a few more precious years.  If she's strong enough to suppress him."

Regardless of which question you asked, you have no choice but to free him:
::I still have questions, but if you must, be gone.
::Captive Spirit: "I'm sure you do. I'd like to see how this ends, but alas …."''
Online:Markarth Stables

Two horses are located in the stalls. Drisuggan is working out front, and the stablemaster, Devbarth, is shoveling in the middle of his stable. There is no safebox here.
 

Residents
Devbarth  
Drisuggan

Notes
The Markarth Stables also appeared in Skyrim.
Online:Keama

Keama is a Reachman commoner who can be found sweeping one of the rooms at the Hunter's Repose in Markarth. She has no unique dialogue.
Online:Old Glonn

Old Glonn is an elderly Reachman who can be found near Etavarn's House in Markarth. He has a daughter named Eoline. He appears if you've started The Despot of Markarth.
 
Related Quests


Dialogue
He tells you his thoughts on the city.
:"This city could use more trees. Needs greenery. Those old Dwarves must have hated trees and sky. Built their cities of stone and buried them deep underground."

:"I like watching the water, listening to it. Reminds me of roaming far and wide across the hills when I was young. Eoline will probably be along soon, telling me to come home."

:"My daughter Eoline insisted we go when we heard that Caddach was gathering the Reachfolk here in Markarth. Still not sure if it was a wise decision."

:''"There's an ache in my left elbow. Means a storm will be blowing through soon. Aye, that arm's been wise to the weather ever since it got broke by a bear. I stumbled upon it in a cave. Lucky I made it out with the arm still attached."

:"Never thought I'd live this long. They say Reachfolk don't die in bed, but here I am."

:"I didn't want to come to this city. But now that I'm here, I have to say I appreciate good shelter and a warm fire at night."''

Quest-Related Events
After returning to Markarth during A Feast of Souls, you will learn that the Gray Host attacked and slaughtered several citizens. Old Glonn was one of them and can be found slumped over while his daughter weeps over him.

However, when you return to the city after slaying Rada al-Saran during Kingdom of Ash, you will find that several people have been resurrected. Old Glonn is among them and he can be found standing on the bridge with Eoline. 

Gallery
Online:Nevaen

Nevaen is a Reachman who can be found in front of the Stonevault Repository in Markarth. She has been hired to guard Tahzim and Athdar. She appears if you've started The Despot of Markarth.
 
Related Quests


Quest-Related Events
When you return to Markarth during A Feast of Souls you will learn that the Gray Host and slaughtered several people. Nevaen can be found dead on the streets of Markarth next to corpses of her employers Tahzim and Athdar.

After you defeat Rada al-Saran during Kingdom of Ash, you can return to the city to find that several people were resurrected. Nevaen will be one of them and has relocated with Athdar westwards across Markarth. She can no longer be spoken to.

Dialogue
Until "A Feast of Souls" Nevaen will talk about her employment.
:''"I hadn't planned on hiring on to guard a pair of outsiders, but it's been an interesting job."

:"Tahzim talks about his homeland a lot. Sandy, hot, no mountains, no trees. I can't even picture it, to be honest. Who would want to live in such a place?"

:"One of the reasons I signed on as Tahzim's bodyguard was to see Markarth. Not sure I would want to stay here all the time, but it is impressive."

:"The Redguard was wise enough to know he shouldn't just wander the Reach without an escort. Most clans are suspicious of outsiders. Some are downright murderous."''

Gallery
Online:Athdar

Athdar is a Redguard who can be found in front of the Stonevault Repository in Markarth. He is here with his brother Tahzim and their hired guard, Nevaen. He appears if you've started The Despot of Markarth.
 
Related Quests

Quest-Related Events
When you return to Markarth during A Feast of Souls you will learn that the Gray Host and slaughtered several people. Athdar can be found dead on the streets of Markarth next to his brother Tahzim and his hired guard, Nevaen.

After you defeat Rada al-Saran during Kingdom of Ash, you can return to the city to find that several people were resurrected. Athdar will be one of them and has relocated with Neavan westwards across Markarth. He can no longer be spoken to.

Dialogue
Until A Feast of Souls Athdar directs you to speak with his brother when spoken with.
:''"I'm not sure how long we'll be in Markarth. I do miss Hammerfell, though."

:"You probably want to talk to my brother, Tahzim. He's the one in charge."

:"Our guide, Nevaen? She's actually rather nice. Everyone says the Reachfolk are all barbarians, but I don't think that's true."''

Gallery
Online:Tahzim

Tahzim is a Redguard trader who can be found in front of the Stonevault Repository in Markarth. He hired Nevaen to guard himself and Athdar. He appears if you've started The Despot of Markarth.
 
Related Quests

Quest-Related Events

When you return to Markarth during A Feast of Souls you will learn that the Gray Host and slaughtered several people. Tahzim can be found dead on the streets of Markarth next to his brother Athdar and his hired guard, Nevaen.

After you defeat Rada al-Saran during Kingdom of Ash, you can return to the city to find that several people were resurrected. Tahzim will be among them and has moved westwards across Markarth and can be found dancing in celebration. At this point he can not be spoken to. 

Dialogue
Until A Feast of Souls, Tahzim talks about his time in the Reach, and why he's here.
:"I know, I know. You are surprised to see a Redguard here in the Reach. But I am a trader, and my business takes me to many different places."

:"My wife told me to make sure to buy warmer clothing on my way here. I really wish I had listened to her."

:''"I've yet to meet Ard Caddach personally. I hope to soon, but I'd be satisfied if his counselors merely relayed my business proposition to him. After all, rulers require gold, too."''

Gallery
Online:Baargus

Baargus is a drunk Reachman who can be found in front of the Stonevault Repository in Markarth. He appears if you've started The Despot of Markarth.
 

Related Quests

Quest-Related Events
thumb|right|Baargus during A Feast of Souls
He can be found dead on the streets of Markarth.

Dialogue
He's drunk.
:''"You going to ask me why I'm like this? Sod off then. I like my ale."

:"I don't understand what Ard Caddach sees in that witch of his, Lady Balloon. She's not one of us. Not to be trusted."

:"Who are you? Wait. I don't care who you are."

:"I haven't slept in days. Wait. Yes I have. I slept all day yesterday."

:"There's too much stone in Markarth. Give me a good tent of hide and heather for my bed. That's all a true child of the Reach needs!"''
Online:Esona

Esona is a one-eyed Reachman who can be found near Etavarn's House in Markarth. She's having trouble finding work. She appears if you've started The Despot of Markarth.
 
Related Quests


Dialogue
She talks about her struggles.
:''"Came to this place ten days ago but I can't find honest work."

:"I came here because I'm clanless. It's a hard world for someone with no kin and no friends. And no, I don't want to talk about why."

:"I've seen Ard Caddach himself walking about. Always has half a dozen of his Stonehands at his back. Feh."

:"Figured I'd be safer behind thick stone walls than out in the wilds. Longer I stay here, the less safe I feel."

:"Begging? No, it's not begging. I just need a little help. Something to tide me over until I find honest work. You'll see."''

Quest-Related Events
thumb|right|Esona during A Feast of Souls
After the Dark Heart has been awakened, you will need to hurry back to Markarth to report to Ard Caddach. When you arrive at the city you will learn that the Gray Host began attacking the citizenry, Esona was one of the people they killed.
Online:Bella

Bella is a ghostly cat who can be found in the basement of Etavarn's House in Markarth.
Blades:Cutting Off the Snake's Head

Quick Walkthrough
Detailed Walkthrough
Enemies
Bandits x 8
Mercenaries x 4
Lore:Threads of the Webspinner

The Threads of the Webspinner are 27 pieces of extravagant enchanted clothing and jewelry associated with both Mephala and Sanguine. The story goes that Mephala sought to reward her devoted followers within the Morag Tong, and turned to Sanguine to create them.  Each Thread enhances a single skill, such as weapon skills, speechcraft, and magic. 
 
History
At an unknown time, the Dark Brotherhood stole the Threads of the Webspinner from the Morag Tong, but Mephala's subtle manipulations would draw them back into Morrowind in  .  The Brotherhood gained a foothold in both Morrowind's mainland, and in the island of Vvardenfell, with those stationed on the island having the artifacts. On Vvardenfell, they negotiated with the cult of Mehrunes Dagon so they could be sheltered by them in their associated   throughout Vvardenfell.  , Grandmaster of the Morag Tong, took notice and began ordering an assassin to wipe out the strongholds of the Brotherhood, and recovering the threads. Eno heard about a powerful Dagonite, an   by the name of  , whose influence with the cult of Mehrunes Dagon was great, and ordered the agent to offer an ultimatum to the him to stop providing refuge for the Brotherhood, but the cultist attacked the agent of Mephala for daring to command him. One of the Threads was recovered from Carecalmo's corpse and given to Eno Hlaalu for safekeeping. 

The assassin would continue recovering the Threads for the Tong and wiping out the Brotherhood and the Dagonites from Vvardenfell. The culmination of this task was the writ of execution being issued for  , the Night Mother of the Dark Brotherhood. The assassin was sent to the ruins of Ald Sotha, which served as the headquarters of the Brotherhood in Vvardenfell. There, the Tong infiltrated the ruins and executed the Severa Magia, which helped to put an end to the Dark Brotherhood's activities on Vvardenfell. From the aftermath of the battle, the Tong liberated six Threads of the Webspinner. 

After eradicating the Dark Brotherhood and the Dagonites from Vvardenfell, the Threads given to Eno Hlaalu for safekeeping, and was blessed with Mephala's skill as a reward.  In their desire to advance to the rank of Grandmaster, it's unknown if the assassin allowed Eno Hlaalu to live and retire to Vounoura, and take the Threads with him, or slew him to advance per tradition, and retrieved the Threads for themselves. 

See Also
For game-specific information, see the Morrowind article.

References
Blades:Deadly Neighbor

Quick Walkthrough
#Find Murzog
#Slay the troll
Detailed Walkthrough
After Murbak asks you to check in on his sister, you will arrive in a forest, there is some lumber and breakable stumps in this first area. As you progress you will have to defeat four spriggans, there are a few breakables on the way, eventually you will encounter a villager who will stop you and say:
:''"Don't go that way! Danger looms over there."
:What happened?
:"It attacked in the night, as hulking and foul as one can imagine... We tried to scare it off with fire, but it all went wrong."
:Scare what off?
:"It was a troll, but much bigger than normal... The guards tried to scare it off with torches, but the beast tossed them around and threw them into the buildings. The guards' torches set the buildings on fire, and nobody could put it out..."
:I'm looking for Murzog.
:"Oh, she's gone, her and the priestess Odette. The troll knocked them out and dragged them off to its lair. Those poor women... I don't want to imagine their fate."
:I have to find them.
:"Don't be foolish. You'll die!"

After speaking to the villager, continue onwards and open the wooden gate, you will have to deal with two great wisps the moment you pass through the gate into the village. Once dealt with, the first secret area''' is in this section of the village, with the lever being a skull on a stick next to the wooden wall, activate the lever and a hidden door to the right will open, this secret area contains a silver chest.

Once you are finished with the first section, open the next wooden gate where you will be greeted by a great wispmother and two great wisps.
Enemies
Great Wisps x 4
Great Wispmothers x 4
Spriggan Earth Mothers x 5
The Beast of Gorrham
Characters
Villager
Murzog