Netruk44/uesp-wiki-content huggingface dataset:
Online:Patch/2.01

Welcome to The Elder Scrolls Online v2.01 and the start of the Dark Heart of Skyrim with the Harrowstorm DLC game pack! Harrowstorm introduces two new 4-player dungeons – Icereach and Unhallowed Grave – in addition to a number of new item sets and collectibles. Our biggest focus for this update was further improving game performance, with an emphasis on frame rate stability, ultimately resulting in fewer drops in your game’s framerate. The combat changes you’ll see support this goal, which you can read more about in this forum post.

Additionally, please take note for this update, we’re refreshing our patching and file manifest data to remove duplicate files and older data that is no longer needed. This should result in improvements to load times, streaming of assets, reliability of asset loads, and a reduction of space taken up by the client on your hard drive. In order to achieve this, you will be required to re-download the entirety of the game. To this end, the size of this update is 92GB. To read more about this patching overhaul, please visit this website article.

After the full client re-download completes, please note that you will see an additional smaller patch download and install. This patch includes some crash fixes that we released to PC/Mac after the Update 25 launch. You don’t need to do anything on your end; just be mindful there will be an additional download that will automatically begin after the full client re-download completes.

Don’t forget, we’ve added a free Crimson Torchbug Pet to the Crown Store for the next two weeks as a thank you for completing the re-download!
Online:Patch/1.19.1.0

Welcome to The Elder Scrolls Online v1.19.1.0 and the start of the Dark Heart of Skyrim with the Harrowstorm DLC game pack! Harrowstorm introduces two new 4-player dungeons – Icereach and Unhallowed Grave – in addition to a number of new item sets and collectibles. Our biggest focus for this update was further improving game performance, with an emphasis on frame rate stability, ultimately resulting in fewer drops in your game’s framerate. The combat changes you’ll see support this goal, which you can read more about in this forum post.

Additionally, please take note for this update, we’re refreshing our patching and file manifest data to remove duplicate files and older data that is no longer needed. This should result in improvements to load times, streaming of assets, reliability of asset loads, and a reduction of space taken up by the client on your hard drive. In order to achieve this, you will be required to re-download the entirety of the game. To this end, the size of this update is 68GB. To read more about this patching overhaul, please visit this website article.

After the full client re-download completes, please note that you will see an additional smaller patch download and install. This patch includes some crash fixes that we released to PC/Mac after the Update 25 launch. You don’t need to do anything on your end; just be mindful there will be an additional download that will automatically begin after the full client re-download completes.

Don’t forget, we’ve added a free Crimson Torchbug Pet to the Crown Store for the next two weeks as a thank you for completing the re-download!
Gol Mok

Gol Mok is a tiny Hlaalu fishing village, located near the mouth of the Thirr River. It is the closest Mainland settlement to the island of Vvardenfell, and can be reached easily by swimming or water-walking from Vivec or Ebonheart. The village is comprised of five stilted shacks built over the river and the modest Salvani Manor on the hill above. Gol Mok has no services of any kind and is not linked to the transport network, but a road leads to the Vathras Plantation. Drala Hlaren's shack is unlocked and contains an unowned hammock. Divine Intervention will take you to the Grand Chapel of Talos in Old Ebonheart; Almsivi Intervention brings you to the Temple Canton in Vivec.
 

People
Bol Salvani - Dunmer male, Hlaalu house father and winemaker
Aure Salvani - Dunmer female, wife of Bol Salvani
Serul Farys - Dunmer male, commoner
Grum gro-Shalug - Orc male, warrior
Ferila Telano - Dunmer female, commoner
Drala Hlaren - Dunmer female, commoner
Roggard - Nord male, fisherman and former adventurer
Blades:Old Arena

"This modest, run-down arena is the only one in the small Bloodfall kingdom. It has seen a steady increase in gladiatorial bouts ever since Noura and her associates settled in (Town)."
 
Related Quests
Indal-ruhn

Indal-ruhn is a small   town with a port, situated on Veloth's path. Due to its proximity to  , it sees its fair share of pilgrims passing through, which prevents the place from disappearing into obscurity. The location of the port is typically Hlaalu - as it allows the import of riverborne goods from  , that can then be transported via road to the nearby northern Hlaalu plantations, without paying the taxes demanded by the Temple on riverborne goods passing further north, through Almas Thirr.

The town itself is ruled by the Hlaalu noble Llananu Raran. She's utterly clueless to the schemes of her competent retainer Garvs Anrayn, who's flooding the Velothi populace on the other side of the river with drugs.

Getting There and Around
A boat service provides a connection between Indal-ruhn and  , while the village itself is on the road between Almas Thirr and  , being halfway between the two larger towns.

Related Quests
 

People
Online:Mother Ciannait (set)

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Mother Ciannait is a monster helm set. It consists of two armor pieces: head and shoulder, both of which are available in all three armor weights and standard traits. The set cannot be crafted.  

Bonuses
 
1 item: Adds   
Drop Locations
The head drops from Mother Ciannait in Veteran Icereach.
The shoulders can be obtained from Urgarlag Chief-bane's reward chest at Undaunted Enclaves.

Gallery
Cyrodiil/Elintius Rentilia

Elintius Rentilia, an Imperial elemental mage, is a   Journeyman at the  . Elintius is desperately looking for a filled common soul gem, and will task you with find one during the  .

After waking up at 6am, Elintius takes a quick stroll around the city before having breakfast at 8am. From 9am to 6pm, he will then be found in the library, study room or main hall of the Conclave, attending to his duties. After eating a quick meal, he will again head outside for a stroll before returning for work at 9pm. After three more hours of graft, he will retire to his bed in the basement at midnight.

Elintius will cheerily greet you: "Elintius Rentilia, master Alteration...ist of the Synod here in Bruma, at your service.", "''Greetings, my friend! Welcome! Welcome to the Bruma Synod Conclave! I'm Elintius Rentilia, Alteration trainer, spell-seller and your humble servant." and "Good to see you again, friend! What can ol' Elintius do for you?"

If you notice his good mood, he concurs: "Why shouldn't I be? I'm in the cosmopolitan heartland of the Empire, working in a Synod Conclave with a warm hearth and good pay. What more could I ask for?" If you decide to take him upon his offer to sell spells, he mutters: "Ah, that. Well, I could, but... I can't." If you ask him to elaborate, he explains: "Well, I know advanced spells, but I'm not authorized to teach them. Rules from on high. We're not allowed to teach magic to anyone who hasn't proven themselves responsible enough to handle it. And by that they mean, anyone who isn't a high-ranking member of the Synod."

If you ask what goes on in the Conclave, he replies: "Not very much, truth be told.   can tell you the official jargon better than I, but... Suffice it to say we're quite comfortable and we provide a much-needed, if thankless, service. We are the face of the Synod, you see. Our presence here in Bruma gets magic into the psyche of the common man. Surely that can only be a good thing?''" 

Inquire about the Synod's rival organisation, the  , and he admits: "''They're another organization similar to ours. Sadly, we're not on good terms. Sometimes I wonder to myself if it wouldn't be better to just form an alliance with them... But then I remember such talk will get me kicked out of the Synod, and then I shut my mouth. And, speaking of shutting my mouth..."

He wears  , a   and a pair of  , as well as carrying the   to the Conclave, a fork, some   and a random selection of gold, lockpicks, rings, food and drink. Although unarmed, Elintius is able to cast the spells Candlelight, Circle of Protection,  , Ebonyflesh, Fast Healing, Fear, Fireball, Greater Ward, Ironflesh and Sparks.

 
Related Quests


Conversations
While in Bruma, you may overhear Elintius converse with  ,  ,   or  :
Cyrodiil/Roland Wickhart

Roland Wickhart is an Imperial destruction mage and a member of the  . 

During  ,   will ask you to interrogate Roland during your investigations in the appearance of mysterious objects in the Conclave. Roland also owes   some money for a purchase, which the charlatan enchanter will  .

After waking up at 7am, Roland has a quick breakfast before spending the next two hours practicing spells in the alchemy room of the Conclave. Between 10am and 2pm, he can be found attending to his duties around the ground floor, while from 2pm to midnight he will be found practicing his alchemy skills, with just a short, one-hour break for dinner at 6pm.

Roland's awkwardness is immediately on display when he greets you: "''I'm Roland Wickhart. Err, hello." If you ask what he does at the Conclave, he will explain: "Me? I'm the resident Destruction expert here. Well, if you want to call me an expert. I wouldn't. I'm still learning. Honing my craft, as they say. My ultimate goal is to perfect the art of defensive spellcasting. I want to be able to conjure the raw power of the combative forces of nature and beyond, at will! But that'll have to come later. Hopefully sooner-later, rather than later-later."

If you ask Roland to teach you some spells, he will demur: "Destruction spells? Uh, no, not really. If you really want to learn, you'd have to join up with us before I can show you what I know. Nobody here is even allowed to teach you the advanced stuff, though, Synod or not. Goes against regulations. Not that I've really reached the advanced stage yet myself, anyway." If you then ask whether you can join the Synod, he says: "Sure, just go ask Cadius. He's the one who started me off on my road to the Synod.''"

Ask about the Synod's rival organisation, the  , and he initially stammers: "I... think the same as everyone else around here about them." Pressing him further won't net you much: "''That they're another magical organization that the Synod have no standing relationship with."

He wears  , a circlet of major destruction and a pair of leather boots. He also carries the   to the Conclave, the spell tome Fire Rune and up to three rare ingredients. As well as being armed with an  , Roland is also able to cast the spells Firebolt, Flame Cloak, Flames, Ice Storm and Wall of Flames.

 
Related Quests



Conversations
While in the Conclave, you may overhear Roland and   conversing:

Roland: "Elintius, you got a free minute?" 
Elintius: "Always for a fellow mage, Roland." 
Roland: "Well, I was curious about the Journeyman level Electrocution spell you showed me the other day. For instance, let's say I tried to cast it myself and it didn't cast quite the way yours did..." 
Elintius: "You shocked yourself, didn't you Roland? I wondered why it smelt of burnt hair in the conclave!" 
Roland: "Well... yes." 
Elintius: "Don't you worry, we'll find a good, secluded, area of the Jeralls later to practice in, my friend. We'll make sure you stop singeing your... features.''"
Cyrodiil/Bruma Synod Conclave

First Adjunct   is the head of the Conclave and while he is not currently accepting any new members into the Synod, he will ask for your help in   and   a group of necromancers in  . Journeyman   will instead   with finding a filled common soul gem for him.

 
Residents


Related Quests
 
 
 

 
Walkthrough
Bruma Synod Conclave
The entry hall is wide and well-lit and holds a master-locked display case containing an  , a shrine of Julianos, two adept-locked safes and a couple of bookcases. Two rooms can be found just beyond it. The one on the left holds a bed, a chest, a shrine of Kynareth, a solution of health, a potion of healing, three  , a   of the  '' and a number of rare books. The room on the right holds an alchemy lab, an apothecary's satchel, the Alchemy skill book Mannimarco, King of Worms, a sanctified iron dagger, a philter of health, a potion of plentiful healing, a solution of extra magicka, an empty common soul gem, two filled lesser soul gems, a restore health recipe and cratefuls of ingredients (including two portions of fire salts and frost salts). It also hosts an arcane enchanter with a   on it - you are unable to use it unless you have completed  .

To the north of the entry hall are stairs leading to the basement and a study area, boasting two desks filled with papers, bookshelves with various rare books, the Speech   '' , Shalidor's Insights: Restoration, a potion of plentiful magicka, two scrolls of circle of protection, a scroll of candlelight, a scroll of calm, a  , a   of the Black Horse Courier, a  , an empty petty soul gem and two portions of dwarven oil. To the south and up some stairs is the library, which hosts a large collection rare and valuable books as well as a pair of Imperial boots of waning shock and some  .

A list of all rare books is as follows: A Dance in Fire, v5,   (2 copies), An Accounting of the Scrolls (2 copies), Arcana Restored, Boethiah's Glory, Brothers of Darkness, Chimarvamidium, Cleansing of the Fane, Charwich-Koniinge Letters, v4, Chronicles of Nchuleft, Effects of the Elder Scrolls, Five Songs of King Wulfharth, Fragment: On Artaeum (2 copies), Hanging Gardens, Invocation of Azura,   (2 copies), Last King of the Ayleids,   (2 copies), Lycanthropic Legends of Skyrim, N'Gasta! Kvata! Kvakis! (3 copies), The Adabal-a (4 copies),  , The Legendary Scourge (2 copies), War of the First Council.                   .

Bruma Synod Basement
The basement holds four rooms, in the southwestern, southeastern, northwestern and northeastern corners. The southwestern room holds two beds and a circlet of minor alteration, while the southeastern room contains two beds, a potion of destruction and a lute. The northwestern room is a study area, with two large tables filled with paper and inkwells, as well as the Alteration skill book Breathing Water, a draught of extra magicka, a potion of lasting potency, a common soul gem, a copy of Chimarvamidium'' and some Dwemer artifacts. The northeastern room is the dining room, and features plenty of food and drink as well as a cooking pot.

Notes
The conclave occupies the same location as the Bruma Mages Guild in Oblivion.
Online:Packlord Nightmare Wolf

The Packlord Nightmare Wolf was available in the Crown Store for   from September 27 to October 1, 2018. It returned to the Crown Store from May 17 to May 24, 2021, where it was offered to ESO Plus Members at a discounted  . Its default name is "Howlfire".
 

Occurrences
 
 
Gallery
 

Notes
The Nightmare Wolf Pup is the pet equivalent of this mount.
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Online:Magma Scamp

The Magma Scamp is available as a Legendary-level reward in Scalecaller Crown Crates. Its default name is "Pumice".
 
  
Gallery
 
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Online:Mudcrab of Eternal Doom

The Mudcrab of Eternal Doom was released in the Crown Store for   from March 13 through 23, 2020, referencing the then-upcoming DOOM Eternal game. Its default name is "Witherhope". It is referred to in the files as the Deadlands Ember Crab.
 
Occurrences
 
Physical Description
When summoned, it emerges from a red Daedric summoning circle. It has much more aggressive animations and sound effects than other crab pets.

Gallery
 
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Online:Prodigious Brass Mudcrab

The Prodigious Brass Mudcrab is available as an Epic-level reward in Flame Atronach Crates. Its default name is "Pincer".
 
  ==Gallery==
  
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Cyrodiil/Ellina Iron-Heart

Ellina Iron-Heart, an Imperial child, is the daughter of   servant   and missing Imperial soldier  .

Ellina lives in her grandfather  's house, were she will sleep from midnight to 8am. After breakfast, from 10am to 8pm she will be found running around the streets of   playing tag with her friend  . At 8pm she heads over to the Jerall View and spends four hours with her mother before heading to bed.

She wears child's clothes and shoes, and carries the   to her grandfather's house as well as an assortment of toys and food. 

If you bump into Ellina, she will ask: "Stranger... have you seen my dad?" before adding "''He's big and tall with yellow hair." She then explains: "Dad's a soldier in the Legion. He's always off with them, serving at some fort up in the mountains." If you ask after her mother, she says: "Lassinia Iron-Heart. She told me that she used to be called Lassinia Prelius, but then she married dad." and "She works at the Jerall View Inn. I don't think she likes it there, but she says she has to "make end's meat." Whatever that means. Who's End, and why does he need meat in the first place?''"

Speaking to Lassinia will then start the  . After your investigations reveal Harran had defected to the Stormcloaks before being killed by the Thalmor, you can choose to either tell Ellina the truth or lie about his fate.

 
Related Quests
Cyrodiil/Sellus Prelius

Sellus Prelius, an Imperial citizen, is a retired legionnaire, father to   and grandfather to  . During the  , you will be able to come to him with news about his son-in-law  's betrayal and he will reward you for keeping the knowledge from the rest of his family.

After waking up at 8am, Sellus eats breakfast before heading over to   at 9am. He spends the next three hours at court, before making his way to the   for two hours of prayers. Between 2pm and 8pm, he will be found browsing the market stalls, before visiting the  's bathhouse for the next two hours. At 10pm, he heads upstairs for some food and drink, before returning home at midnight and heading to bed. The only exception to this schedule is on Sundas, when the pious Sellus can be found in the cathedral from 12pm to 8pm.

If you ask him about his son-in-law's whereabouts he answers: "''Harran? That oaf... oh, did Lassinia send you my way? Forget I said that. No, I haven't heard from him in months. Not since he was called to arms.''" If you point it that he doesn't appear to be a fan of Harran's, he admits: "''It's that obvious, is it? Well, I don't hate the boy. He's a good husband to Lassinia and a good father to Ellina, but if I had a son like that I'd ask the Divines what I had done wrong." Your investigations during the related quest will prove him right.

If you press him on why, he explains: "You might not understand why, but every soldier of the Legion takes an oath. Upon my honor I do swear undying loyalty to the Emperor, Titus Mede II and unwavering obedience to the officers of his great Empire. May those above judge me, and those below take me, if I fail in my duty. Long live the Emperor! Long live the Empire!Harran said those words but I could tell he never meant them. He holds Skyrim and his Nord heritage closer to his heart than he ever held the Empire.''"

He wears   and fine boots and is armed with a  . He also carries the   to his house and a random selection of gold, lockpicks, rings, food and drink. 

Sellus's house has an apprentice-locked door and is found between   and  's house. In the dining room when entering you will find a table laden with food and drink, as well as a cooking pot. To the left are Lassinia and Ellina's quarters: two beds, a chest, a knapsack, a copper and sapphire circlet and a flute. To the right is a chest, a mead vat, a trapdoor to the basement and a flight of stairs leading to Sellus's quarters. On the landing is a display case with Sellus's old Imperial armor, bracers and helmet, while in the study room to the right are two bookcases, a writing desk and a set of shelves with a strongbox, some gold and a flawless diamond. The room to the left contains Sellus's double bed, a chest, a potion of healing, a lute and copies of the rare books A Dance in Fire, v5, An Accounting of the Scrolls and Chimarvamidium. The basement is used as a storage room and contains a variety of food, drink and raw meats.

 
Related Quests


Notes
There is a "Danger" shadowmark carved into the outside of Sellus's house.
Lore:River Horse Bretons

The River Horse Bretons (also known as the Horsemen  or the Bjoulsae River Tribes)  is the indigenous group of tribal Bretons that live in the Bjoulsae River region. While information on them is scarce, the horse-men are a nomadic, primitive folk that wear fur armor and bone necklaces, much like the Reachmen.  As the name suggests, they are known for their horses.  Their battle strategies and tactics are described as straight-forward, which is the "way of the horse men", in the book  .  

The people's greatest legacy is the modern-day Kingdom of Evermore, which was founded in   in the wake of the  , which opened trade through the Bjoulsae River region.  According to the   by Empress  , the city's earliest leader was "Barron Guy Marde of ye Rivver Banke", an ancestor of  , the ruling house of Evermore during the mid-Second Era.  One renowned horseman was a master of defensive combat,  , who fought in many battles until he perished at the battle of   against a rival tribe led by Chief  .  They are known to cremate their dead. 

Notes
Another group known as "Horsemen" are tribal  s that live in  , southwest of  . They are an off-shoot of the   that evidently arrived in northern High Rock almost three centuries prior to the main exodus from Yokuda and its arrival in Hammerfell.  There is no known connection between the Horsemen of Silverhoof and the Horsemen of the Bjoulsae River.

References
Morrowind:Unused Creatures

Non-Existent Creatures
The creatures on this page are all ones who are listed in the construction set but do not exist anywhere in the game.  They are not referenced by scripts or dialogue; they do not even appear in any of the game's test cells.  The only way to make them appear is through use of console commands. 

See also Non-Existent People

Non-Existent Creatures
Dagoth Aladus
Dagoth Malan
Dagoth Velos (Unused Version)
Corpus Stalker (corprus_stalker_berwen)
Tarvyn's Guar
Vaba-Amus
Morrowind:Unused Content

Unused Content is content that is unreleased, scrapped, or unavailable to the player through normal gameplay. This list includes content found in Tribunal and Bloodmoon. 

Creatures
Please see the Unused Creatures

Diseases
Npc dialogue suggests a system where Blight Diseases could be contracted during ash storms.  This was not implemented in the final game.

Items
Unused Items- List showing unused artifacts and other unused items. Included in this list are items that can be obtained through normal gameplay, but the intended feature they are meant to fulfill was not implemented.

People
Please see Unused NPCs
Dagoth Ur, Gedna Relvel, Yagrum Bagarn, Vivec have unused voice files.

Places
See the Test Cells page
Ald Redaynia: was stated to be a small village, in-game it is only a Velothi tower.
Sharapli features the "Pool of Forgetfulness", a named pool of water that upon activating it does nothing.
Several taverns and tradehouses do not actually offer a bed that one may sleep on, see their pages for more information.

Powers
Please see Unobtainable Powers

Quests
Please see Unfinished Quests

Spells
Absorb Skill- An unused Mysticism spell effect.

Splash Screens
These are unused loading screens taken from the game data.
 

See Also
For articles about unused content on other The Elder Scrolls games, see the Oblivion and Skyrim articles.