Netruk44/uesp-wiki-content huggingface dataset:
Online:Werewolf (Stone Garden)

Werewolves can be found in the Stone Garden, often lead by larger Packleaders. They were sent to Arkasis at the behest of his patron.

They can often be found crouching in higher up areas, and jump down when enemies are being fought. They are not leashed, and may stay wherever the last battle took place (including right next to the respawn wayshrine, instantly engaging in combat if they end up there).
 
Related Quests
Online:Thorn Legion Style

:"Created by Lendantare, outfitter extraordinaire, for the majestic Lady Thorn, this motif finds its inspiration from sources such as the environment in which his patron resided to the lady herself! Use to learn the Thorn Legion crafting style. Also has a chance to drop occasionally from the Castle Thorn dungeon."
Thorn Legion Style is a crafting motif that first became available on February 17th, 2021. Armor sets that bear this style can be found in the Castle Thorn group dungeon, which is part of the Stonethorn DLC. Style pages have a chance to drop from Lady Thorn, the final boss of the dungeon. The associated style material is Thorn Sigil. 

The motif was available in the Crown Store for   from February 17, 2021 to December 6, 2021.

Sets
Sets that bear this style are:
Talfyg's Treachery (light armor)
Unleashed Terror (medium armor)
Crimson Twilight (heavy armor)

Armor


Weapons and Shields


 
Gallery
Online:Dreadweaver

Dreadweavers are a class of hostile humanoid NPCs that attack using a mix of frost, shadow and fear magic. They are equipped in light armor and wield staves. While Xivkyn Dreadweavers are the most well known users of this skill set, other NPCs also use it.

Types of Dreadweavers


Skills and Abilities
Ice Arrow
A basic ranged attack that does minor frost damage.

Aspect of Terror
The enemy casts a spell which lobs a dark orb of magic at you. It does moderate magic damage and fears the player for a short time, in which they cannot move or perform any actions. This effect passes through block, and players can break free from it. This spell can be interrupted to set the enemy off balance, or avoided using roll dodge.

Shadow Cloak 
If the target is in close proximity to the Dreadweaver, they will turn themselves invisible and move to a better location and set the player off balance.

Summon Burdening Eye
Summons Burdening Eye that moves toward the player.

Stare
If the Burdening Eye touches the player, it explodes, temporarily rooting the player in place and doing moderate magic damage.

Summon Dark Shade
The enemy summons a Dark Shade of itself to attack a player. The shade's attacks inflict Minor Maim, reducing the player's damage done by 15% for 4 seconds. The summon will die if the Dreadweaver is killed.
Online:Eccentric Experimenter Style

The Eccentric Experimenter Style is a signature outfit style resembling the armor worn by Arkasis the Mad Alchemist in the Stone Garden dungeon. Pieces are available as   from the Sovngarde Crown Crates. They can also be bought directly from the Crown Store for   Gems each while the Sovngarde season is active.
 

Armor

Gallery
Online:Assistant Ingrid

Assistant Ingrid is a Nord who can be encountered in Stone Garden. She is one of Arkasis's assistants who will attempt to "swat the fly" at his behest.
 

Related Quests


Quest-Related Events
Before reaching the Testing Chamber, Arkasis will send some of his assistants after Gwendis—including Ingrid—who is hiding on an upper platform.
:Arkasis the Mad Alchemist: ''"Assistants! Swat this fly! She's interfering with my work!"
:Assistant Ingrid: "A bug, sire? Ah! D-don't come near Master Arkasis!"
: 
:Gwendis: "Poor chumps. Keep going! We've almost got him cornered!"''
Online:Pyre Watch

The   are a Redguard order dedicated to Tu'whacca and guarding the Unhallowed Grave in Bangkorai. After the Gray Host was defeated at Bangkorai Garrison in the First Era, the remains of the werewolf and vampire army were burnt to ashes and given to the Pyre Watch to safeguard at the tomb complex which became known as the Unhallowed Grave.

In more recent times, the Pyre Watch came under threat by a mercenary group known as the Draugrkin and their necromancer master who wish to use the remains for their own ends.
 
Members
 

Locations


Related Quests

 

Related Books
 
 
  
 

Gallery
Online:Pyre Watch Style (collection)

Pyre Watch Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading these chapters allows access to the Pyre Watch Style for crafting. These chapters (or rarely the entire book) can be occasionally found as rewards for completing the Unhallowed Grave dungeon.
Online:Crafting Motif 83: Pyre Watch Axes

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

AXES 
Although our people more commonly use swords in battle, a brutal axe offers unique advantages to those who wield them. Weighted blades carry the axes through wide cutting arcs. When beset on all sides by fiends, the ability to bring them low with a single swing may determine whether you fall then or at the next battle.
Online:Crafting Motif 83: Pyre Watch Belts

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

BELTS 
The Gray Host did not fight at a distance. Their army fought us hand-to-claw, eye to bloody eye. Any warrior caught by the long talons of some undead beast did not stand for long. Cinch your belts tight; fluttering cloth provides an opportunity. And bear boldly the Pyre Watch sigil on your buckle, so those you meet know your sacrifice.
Online:Crafting Motif 83: Pyre Watch Boots

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

BOOTS 
The Pyre Watch stands vigil to assure no one enters the Unhallowed Grave, and nothing leaves. We demand our warriors stay alert for any disturbance in the remains of our enemy. Focusing on the pain in your feet might distract at a crucial moment. And so, we craft our boots from supple leather to ensure prolonged comfort.
Online:Crafting Motif 83: Pyre Watch Bows

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

BOWS 
When the Gray Host came to Bangkorai, I stared frozen in despair as a clot of vile ghouls ran at me. If not for the alacrity of our archers, my death was certain. Waves of arrows rained down, felling enough of the enemy for me to regain my nerve. Our bows' superior speed and power determine how many brethren stand or fall.
Online:Crafting Motif 83: Pyre Watch Chests

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

CHESTS 
While heavy metals can provide protection against blade or arrow, they slow down their wearer. When the enemy are preternaturally quick  , speed matters more. We craft our chest armor with tight-fitting, supple   to keep our response times fast. If the vampires and wolves reach us, metal armor won't stop their claws.
Online:Crafting Motif 83: Pyre Watch Daggers

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

DAGGER 
Deadly, quick, and perfectly balanced in every way. These qualities define the Pyre Watch daggers. The blade's gentle curve reflects an elegant sleekness of all Bangkorai design. We keep them hidden but always at the ready, much like ourselves.
Online:Crafting Motif 83: Pyre Watch Gloves

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

GLOVES 
We of the Pyre Watch serve as weapons against the darkness. Just as a blade must respond to its wielder's whim, so should our bodies deftly answer the commands of Tu'whacca. The gloves we wear provide ultimate flexibility and grip so that we may honor the Tricky God and not lose our steel in times of battle.
Online:Crafting Motif 83: Pyre Watch Helmets

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

HELMET 
As members of the Pyre Watch, we forego our pasts in service of a higher purpose. Our former lives must end to remove anything that may distract from our purpose. By covering our faces, we remove our identity and demonstrate our total commitment to the cause.
Online:Crafting Motif 83: Pyre Watch Legs

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

LEGS 
Even now, I feel certain that villains plot to resurrect our buried foes. Pants and skirts of flexible     with minimal plating allows us to spring into action at the sign of any threat. If you must run, spin, or leap to end a threat, this legwear will not interfere.
Online:Crafting Motif 83: Pyre Watch Maces

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

MACES 
If you require more than a single swing of a weapon to bring down a foe, then you invite your own death. The heft of our hammers, when properly applied, ensure their target shall not move again. Even vampires pose no threat with a crushed skull.
Online:Crafting Motif 83: Pyre Watch Shields

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

SHIELD 
The Gray Host served darkness. And in darkness their ashes shall remain. And though the Pyre Watch holds vigil in the black, we stand for the light. Our shields of burnished   and   reminds any who meet you in the Grave who you serve.
Online:Crafting Motif 83: Pyre Watch Shoulders

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

SHOULDER 
Defend your shoulders well. Even a shallow gash from a claw can make your arms unusable. Pliant, yet   allows for range of movement. And added tiered metal plating protects those who fight face to fang.
Online:Crafting Motif 83: Pyre Watch Staves

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

STAVES 
The Gray Host moves at great speed on the field of battle.   at range often found themselves engaging up close. Although crafted from fine   timber, the Pyre Watch reinforces our staves with metal plating for added strength. They shall not splinter when struck across a ghoul's face.
Online:Crafting Motif 83: Pyre Watch Swords

Death must be the end. The   requires each of its warriors uphold this demand. Those who come after may see piles of ash and bone in our charge and believe the task beneath them. "What danger," they may ask, "poses this dust?" But we who witnessed the horde of blood ghouls and man-beasts march upon the gates of   remember. A horror rests within this  . Know well our order's arms and armor that give us the strength to defend the living. Because, the   shall not wake. Death must be the end.

SWORDS 
The tales of great swordfighters among our people could fill libraries. Every sword we craft must honor that legacy. The intricate designs embossed in the blade and its perfect balance are the culmination of generations of the finest metalworkers.
Online:Star Haven Adepts

The   are Khajiit of the Star Haven Adeptorium in Northern Elsweyr. Here the Khajiit study and train in Claw-Dances. Long ago, the Akaviri Dragonguard visited Star Haven to build the Dragonhorn Tower where they gifted the adeptorium one of their dragonhorns.
 
However soon after dragons return to Elsweyr, Star Haven is attacked by a singular dragon and Euraxian forces. While they are beaten back, it will take some time for the Adepts to rebuild.

Members
 

Locations


Related Quests

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Online:Hazardous Alchemy Style

:Arkasis writes: "To address the rate of attrition of my now limited supply of assistants, I have developed protective equipment that should reduce unnecessary fatalities and outlast the typical tenure of these peons by a factor of ten." Use to learn the Hazardous Alchemy crafting style. Also has a chance to drop occasionally from the Stone Garden dungeon.
Hazardous Alchemy Style is a crafting motif that first became available on January 6th, 2021. Armor sets that bear this style can be found in the Stone Garden group dungeon, which is part of the Stonethorn DLC. Style pages have a chance to drop from Arkasis the Mad Alchemist, the final boss of the dungeon. The associated style material is Viridian Phial.

It became available in the Crown Store for   on January 6, 2021.

Sets
Sets that bear this style are:
Elemental Catalyst (light armor)
Kraglen’s Howl (medium armor)
Arkasis's Genius (heavy armor)

Armor


Weapons and Shields


Gallery
 

Weapons
 

Armor
Cyrodiil/Recipes

Tes5Mod-Beyond Skyrim-Cyrodiil-Books  

Recipes are notes that you can find or purchase that provide some basic alchemy recipes. The alchemy recipes have little significance other than providing a method, beyond eating ingredients and experimentation, to learn about some of the ingredient effects.  However, you do not need to find a recipe in order to use the combination listed on the note. Nor do these notes provide anything close to an exhaustive list of possible alchemy ingredient combinations.

Recipes are the only type of note that can be purchased, specifically from apothecary merchants, who stock:
1 common recipe
50% chance of having 1 poison recipe
50% chance of having 1 rare recipe
Recipes can also occasionally be found in random loot, specifically for warlocks and forsworn. You will find a copy each of a   and   in  's house in  , a   in   and a   in the  .

Recipes can be sold to apothecary and general goods merchants.  Merchants categorize them differently from books, and therefore they cannot be sold to spell merchants or other merchants who trade in books.  All recipes have zero weight.
Cyrodiil/Monsters

Monsters (also known as mythical creatures) are creatures with various magical abilities, ranging from magical attacks to various magical resistances. Cyrodiil is inhabited by some of the same monsters as Skyrim, including frost trolls, frostbite spiders, ice wraiths and spriggans. However, it also boasts minotaurs, will-o-the-wisps and its own species of trolls. In common with other provinces of Tamriel, it is also home to   and  . 

 
Minotaur
thumb|right|A minotaurthumb|right|A minotaur lord
Minotaurs are large, aggressive, and powerful humanoids with the head and legs of a bull, but the torso of a human. They can be found in the forests of Cyrodiil, as well as in   they have made for themselves. Regular minotaurs are reddish in coloring and are armed with large  , while their lords are grey, with longer horns and carrying  .



 
Troll
thumb|right|A trollthumb|right|A river troll
Cyrodiil's trolls are identical in stats and abilities to their northern cousins but vary in appearance, being much greener in coloring to Skyrim's red. They are found both in the wilderness and in caves. The province also hosts a separate species of hardier river trolls, found mostly near sources of water and distinguished by their blue coloring, and the boss-level savage trolls. Skyrim frost trolls are also found in mountainous areas. 

Two unique trolls can be encountered:  , a savage frost troll in the  , and the  , a regular savage troll in  .



 

Will-o-the-Wisps
thumb|right|A summoned Will-o-the-Wisp
Will-o-the-wisps are luminous beings seemingly composed of gas. They are immune to normal damage and poison, and have a variety of extremely dangerous magic. They are also very fast and have the ability to become nearly invisible. They can only be seen by summoning them with the  .
Online:Frostbite Raiders

The Frostbite Raiders are a raiding band based on an isle off the Frozen Coast in Western Skyrim. The group came to trouble when a Sea Giant, Chief Gruthar, led his Half-Giant kin to invade the island, killing many raiders—including their captain.
Online:Swords of Solitude

The Swords of Solitude are a militia group based in Haafingar and the oldest of its kind in the Hold. However, they defend all of Western Skyrim and have done so for generations. In practice they provide aid where the soldiers of the Holds can't, without the need for outsider organizations like the Fighters Guild.

However in the recent dark days, they have found it necessary to recruit adventurers and the like to help deal with the many requests for help.
Online:Coterie of Organized Scholars

The Coterie of Organized Scholars are an organization devoted to study and research in Western Skyrim. As a learning institute in the Holds they are among the oldest, with only the Bards College beating them. As per the charter with High King Svargrim and his isolationist policies, outside organizations like the Mages Guild are required to work through the Coterie in matters of research. Despite this, many non-Nords count among their members and there is a great range in the fields of study they pursue. 

As some assignments are more dangerous than others, the Coterie of Organized Scholars often hire adventurers to help with collecting research materials.
Cyrodiil/Undead

Undead Creatures consist of spirits, reanimated skeletons, and reanimated corpses. Vampires are also considered to be undead, but are undead   instead of creatures. As in Skyrim, Cyrodiil is home to reanimated skeletons, including of ancient Ayleids, and also draugr in a few northern locations. Distinctly, the Imperial province hosts lich-like undead Ayleids and putrified zombies.

 
Undead Ayleids
Undead Ayleids can be found in their ancient civilisation's  , which dot the landscape of Cyrodiil. The undead are split in two groups: lich-like Pelinaga and adonai-Pelinaga, and skeletons.   is a unique Ayleid lich encountered in the ruins of  . thumb|right|A Pelinaga mage thumb|right|An adonai-Pelinagathumb|right|An Ayleid skeleton archer 

Ayleid Pelinaga
The Pelinaga are ancient Ayleids stuck in a lich form. The standard Pelinaga come in mage, melee or missile varieties, of which there are six leveled variants each.



Ayleid adonai-Pelinaga

The boss-level adonai-Pelinaga are either mage or melee. Both have six leveled variants. 



Ayleid Skeleton
Ayleid skeletons are identical to regular skeletons but carry   and items. There are melee and missile varieties.




 

Zombie
thumb|right|A zombie
Unlike Skyrim's zombies, which are essentially reanimated corpses, Cyrodiilic zombies are in advanced stages of putrefaction, with bones and flesh exposed. They are found in undead ruins as well as necromancer lairs. Zombies may carry the     and  , which will make your Illusion spells 25% less effective and your Movement 10% slower respectively if caught while fighting them.

A deranged zombie will appear during  , while completing   will net you the    . The   is a unique zombie found in   during  .
Online:Bloodmist Clan

The Bloodmist Clan is an Orc vampire clan located within the Bloodworks of the Imperial Sewers. They are led by their patriarch, Otholug gro-Goldfolly. The Bloodmist Clan has entered an alliance with Molag Bal's invasion force.
Online:Dremora Kynval (The Wailing Prison)

This Dremora Kynval appears during the combat tutorial in the Wailing Prison.
 

Related Quests
Online:Dremora Kynval (City of Ash)

Shirtless Dremora Kynvals appear in City of Ash I.
 

Related Quests