Netruk44/uesp-wiki-content huggingface dataset:
Online:Undertaker's Office

It can only be entered during the related quest. The door to the west leads to the rooftop exit. The glow of a chest can be seen and heard on the south side of the wall beneath the balcony, but the chest appears to spawn inside the wall.thumb|right|Interior
 

Related Quests
Lore:Irk River

The   (or River Irk) is a waterway flowing from central Hammerfell to the waters of northern Hubalajad's Bay. It begins at the bay, east of Gilane and west of the Tark River, and ends at the  .  

 
References
Lore:Tark River

The   (or The Tark) is a waterway flowing from central Hammerfell to the waters of northern Hubalajad's Bay. It begins at the bay, southeast of the Irk River and northwest of Taneth, and ends at the  .  

 
References
Online:Improvised Garrison

The Sanctuary effect is applied once you enter the door. It can be accessed through holes in the barricades. There is a door in this inner portion that leads to the building's interior.thumb|right|Interior
 

Related Quests


Residents
Arrianus Capius
Captain Caudex
Dulcilla Iullus
Maxima Petellia
Justianas Gratus
Kyleus Herminia
Statius Vettiena
Zelanus Equitius
Lore:Dagger of Symmachus

The   is the Dunmeri-styled glass ceremonial dagger of General Symmachus, the husband of Queen Barenziah. Because of its history, it is considered a treasure to the people of Mournhold.  The dagger has a high durability and is enchanted to enchance the user's short blade skills, endurance, and reflect hostile spells cast upon the user.  

History
In  , the Nerevarine received the dagger after besting the champion of King Hlaalu Helseth in a duel.  Later that year, the dagger was sold to a Dunmer noblewomen by the name of Torasa Aram, who put it on display in her Museum of Artifacts in Mournhold. 

See Also
For game-specific information, see the Tribunal article.

References
Blades:Quest Items

Quest Items are items that appear in quests. They serve no function besides their purpose in the quest's narrative.

Quest Items
 
Ancient Ayleid Crown
 
Found during  .
 

Bandit Shield
 
Found during  .
 

Elder Scroll
 
Found during The Haunted Forest.
 

Iron Skull Banner
 
Found during  .
 

Message from the River Snake
 
Found during The Big Hit.
 

Red Fang Banner
 
Found during  .
 

 

Stone Tablets
 
Found during  . Its inscription reads RAN CELEMARIL NENAGAI (RAN CELEMARIL NENAGAI), which is Ayleidoon for "King Celemaril the Undying".
 

The Blue God
 
Found during The Blue God.
 

Varla Stone of Air
 
Found during The Five Stones.
 

Varla Stone of Flame
 
Found during The Five Stones.
 

Varla Stone of Frost
 
Found during The Five Stones.
 

Varla Stone of Iron
 
Found during The Five Stones.
 

Varla Stone of Light
 
Found during The Five Stones.
 

White Ghost Banner
 
Found during  .
Lore:The New Lord

Today there was a wind—a fiery wind, above  . I thought it was more of the  ' wretched weather, but a massive form emerged from it, much taller than   or even  , its great form trailing ash. It hung from nothing in the air.

Some kind of procession followed, of all kinds of   creatures, towards the Keep. They walked straight through pools of lava. Some couldn't survive the heat, but they marched on, burning and crackling as they went, prostrating themselves at the feet of that celestial object. There, they smoldered like a hundred miniature  s until they were no longer there. Days ago, this would have pleased me, but I believe these creatures do not wholly perish. I have seen too many of the same faces after I have smashed them, over and over again.

Then came the  , landing in a crushing mass, and with it a rain of fire so fierce I swear the cave mouth, where I stood watching above, burned wider. I withdrew into darkness for a desperate pause, thinking my end had come. When it didn't, I emerged to find the Titan hunched to the ground, the ruby carbuncles on its hide flaring an angry red. It stared up, almost defiantly, at the being of ash and fire and slag, and a plume of smoke issued from the holes in its skull.

I thought a blazing spell was coming, but the Titan only raised its head to lower it again. In deference? Begrudging respect? It was only then that  —whatever it was—touched the dirt with its feet.
Blades:Molriel

Lady Molriel is a Wood Elf participant in the Arena. Her stats correspond to a Duelist Barbarian with the same level as the recommended quest level.
  
Related Quests
Arena


Jobs









Quest-Related Events
Tournament: Molriel
If you have fought her before:
:"Have we fought before?"

You have two options to reply with, with the first being:
::We have.
::''"And you're still alive... Which means you probably won. Fear not, I have stopped seeking revenge... for now."

:::So you didn’t kill Volusianus?
:::"I certainly did not! I would not kill anyone outside of the Arena, ever. You have my word on this. And I always keep my word."

:::And then?
:::"We will see once the tournament is over. Come, let's not keep all these people waiting."

The other reply is:
:You don't remember?
:" I have fought so many people trying to find my lover's murderer, sometimes I forget the faces. But I think I remember you. You conducted yourself with poise and dignity. A welcome change compared to the rest."

Either option leads to:
:"May the best fighter carry the day!"

Once you defeat her she will say:
:"You fought... valiantly. I will... harbor no ill will... towards you. Go in peace... Warrior."

Dialogue
Introduction lines
The following are comments made by Molriel before the duel begins:
"I am Lady Molriel of Valenwood, and I seek revenge for my partner who was killed by a gladiator. Since I know not the gladiator's name, I have opted to kill as many as I could. You are next."''

If she's previously defeated you, she may say:
"Unless you cheated... yes, that must be it. You are a murderer *and* a cheat."
"Just try to stay dead this time, will you?"
"You gladiators are all scum, and do not deserve to live."
"It will bring me great satisfaction to strike you down."
"May he give me the strength to prevail against you in this ultimate duel."

If you've previously defeated her, she will follow up with: 
"I do not know if you are the one that killed my partner, but it does not matter."
"You show some skill, perhaps even enough to have bested my lover in combat."
"You are indeed a formidable warrior. My late partner would not have stood a chance."

Rematch lines
The following are quotes Molriel says if she defeated the player in the arena, and is encountered again:
"I find it hard to believe such a poor fighter as you could have killed my lover."
"No amount of savagery can defeat true love. That is known."

Defeat lines
The following are lines said by Molriel after she is defeated in the arena:
''""You... cheated just now... didn't you?"" 
"I may have... made a mistake."
"Perhaps I should... reconsider my approach."
"It appears I will not... get satisfaction... at this time."
"I guess this means... you did not kill my lover... Let us part in peace, then."''

Notes
Molriel is voiced by Moira Quirk.
While the gender of her lover is not specified in English, the Russian translation refers to them with a masculine suffix.
Online:Western Skyrim

It is ruled by High King Svargrim and is not under jurisdiction of the Ebonheart Pact. It includes the holds of  ,  , and  , and sits above the Greymoor Caverns section of the underground expanse known as Blackreach.

Western Skyrim is a zone added by the Greymoor Chapter. The zone also contains an entrance to the Castle Thorn group dungeon, but the Stonethorn DLC is needed in order to access it.
 
 

Places


Delves
Two of the Delves required for Zone Completion are found in Blackreach.





Points of Interest
Seven of the Points of Interest required for Zone Completion are found in Blackreach.

















Striking Locales
Two of the Striking Locales required for Zone Completion are found in Blackreach.





Set Stations
One of the Set Stations required for Zone Completion is found in Blackreach.



Public Dungeons
One of the Public Dungeons required for Zone Completion is found in Blackreach.


Group Dungeons
 

Trials


World Bosses
Two of the World Bosses required for Zone Completion are found in Blackreach.





World Events
Four of the World Events required for Zone Completion are found in Blackreach.







Player Houses






Wayshrines
Eight of the Wayshrines required for Zone Completion are found in Blackreach.












Unmarked Locations











Event Hubs


Isolated Buildings










Western Skyrim also contains several locations from The Elder Scrolls V: Skyrim that are otherwise unnamed and inaccessible in ESO. These locations are documented at Out-of-Bounds Locations in the Western Skyrim.

Quests
Story Quests








Side Quests
Karthald





Haafingar












Hjaalmarch









Blackreach: Greymoor Caverns













Trial Quests


Daily Quests
Delve Quests
Given by Tinzen:







World Boss Quests
Given by Hidaver







Harrowstorm Quests
Given by Swordthane Jylta:


Sets
Overland
 
Crafting
 
Trials
 

Maps
Each image is relevant to its location, and each number corresponds to the key on the right.


Gallery
Online:Greymoor

Greymoor is the fourth Chapter of The Elder Scrolls Online. Supernatural harrowstorms plague Western Skyrim, and dark beasts, led by a powerful Vampire Lord, devour souls to further their mysterious plans. In The Elder Scrolls Online: Greymoor, ESO's newest Chapter, you must defend the besieged Nords and uncover the evil behind this monstrous resurgence. It was planned for release on PC/Mac on May 18 2020 but was delayed until May 26, and was planned for release on Xbox One and PlayStation 4 on June 9 but was delayed until June 10. It can be pre-purchased for Xbox One, and will be coming soon to the PlayStation®Store and Google Stadia.

Since the release of Blackwood, Greymoor is now included with ESO Plus and can be purchased from the Crown Store. Certain promotional bonus content was available with Greymoor; see the Greymoor Collector's Edition for details.
 
Features
 
Two new zones to explore: Western Skyrim and Blackreach: Greymoor Caverns
A gothic main story quest line that ties into the Dark Heart of Skyrim adventure
An intriguing new system: Antiquities
A massive new 12-player Trial: Kyne's Aegis
New world events: Harrowstorms
New delves, public dungeons, and stand-alone quests
Updates and quality-of-life improvements including a rework of the Vampire Skill Line (free for all ESO players)
Blades:Job Board

It can be found in front of your Town Hall, to the left when facing it. Since the Job listings are also available from the menu, it is unnecessary to walk to the Job Board for every Job.
Lore:Wolf's Eye Lighthouse

thumb|left|Solitude Lighthouse circa  
'''Wolf's Eye Lighthouse also known as Solitude Lighthouse''' is a lighthouse at the northernmost coast of Haafingar Hold. The lighthouse is very important for trade, with it being crucial for sailors navigating to Solitude by preventing ships crashing into the rocky terrain. The lighthouse has been around since at least  . The lighthouse is looked after by a keeper, with the keeper in   being a retired Khajiit sailor. 

In 4E 201, a bandit group known as the Blackblood Marauders wanted to put out the lighthouse in order to loot an Imperial trade ship known as the Icerunner. 
right|thumb|In Skyrim
 
See Also
For game-specific information, see the Skyrim and Online articles.

References
Shivering:Artifacts

An artifact is a unique and unusually powerful magical item. Some of the artifacts in Shivering isles have appeared in previous Elder Scrolls games, as listed at the Lore article on Artifacts.

This is a list of artifacts that were added in the Shivering Isles expansion pack for Oblivion. See also .

Artifact Definition
The definition used for artifacts on this article is that the item must meet all three of the following requirements:
Be unique in appearance.
Only appear once in the game.
Have a unique and/or a useful enchantment.

In addition to the artifacts listed on this page, there is an item encountered in-game which is considered an artifact in lore, but does not meet the criteria of having a unique and/or useful enchantment. This item is the Sword of Jyggalag.

Weapon Artifacts
 
 
 
 
 
 
 
 
 
 

Armor Artifacts
Online:Patch/5.2.12

The Elder Scrolls Online v5.2.12 includes fixes for some memory leaks and game crashes, in addition to a fix for large groups being able to join Battlegrounds, some fixes for the Werewolf questline, and more. The size of this patch is approximately 209MB.

Base Game Fixes & Improvements
Alliance War & PVP
General
Fixed an issue where sprinting while picking up Volundrung would cause some unintended behaviors.

Battlegrounds
Fixed an issue where too many players could end up on one team in Battlegrounds.

Housing
Homes
Fixed an issue where you could see through some distant mountains in the Hall of the Lunar Champion.

Miscellaneous
General
Fixed some memory leaks that could cause crashes and degraded performance, particularly when participating in combat or in high traffic zones for long periods of time.
Fixed a crash that could happen when retrieving an item from the guild bank.

Quests & Zones
Quests
Hircine's Gift:
Fixed an issue where relogging while on this quest would cause you to maintain your werewolf form, but lose your werewolf abilities.
Fixed an issue where using the Devour ability was not animating properly, thus causing confusion if the ability was actually activated or not.

UI
Gamepad Mode
Fixed a UI error caused by attempting to purchase the latest chapter from the Crown Store.
Online:Patch/1.18.3.0

The Elder Scrolls Online v1.18.3.0 includes several adjustments for the Activity Finder to improve its stability, in addition to further memory reductions to reduce game crash frequency. The size of this patch is approximately 642 MB.

Base Game Fixes & Improvements
Alliance War & PVP
General
Fixed an issue where you couldn't select a guild to claim a Keep.

Battlegrounds
Fixed an issue where too many players could end up on one team in Battlegrounds.

Miscellaneous
General
Made further adjustments on the backend to reduce the chance of crashing in crowded areas.

Activity Finder
Improved the ability for the Dungeon Finder to handle a very high population of players.
Fixed some issues that could leave group members stuck in the queue.

UI
Gamepad Mode
Fixed a UI error caused by attempting to purchase the latest chapter from the Crown Store.
Online:Patch/1.55

The Elder Scrolls Online v1.55 includes several adjustments for the Activity Finder to improve its stability, in addition to further memory reductions to reduce game crash frequency. The size of this patch is approximately 391 MB.

Base Game Fixes & Improvements
Alliance War & PVP
General
Fixed an issue where you couldn't select a guild to claim a Keep.

Battlegrounds
Fixed an issue where too many players could end up on one team in Battlegrounds.

Miscellaneous
General
Made further adjustments on the backend to reduce the chance of crashing in crowded areas.

Activity Finder
Improved the ability for the Dungeon Finder to handle a very high population of players.
Fixed some issues that could leave group members stuck in the queue.

UI
Gamepad Mode
Fixed a UI error caused by attempting to purchase the latest chapter from the Crown Store.
Guide to Dragonstar

center|512px

Since the conclusion of the War of the Bend'r Mahk some thirty years ago, Dragonstar has been a divided city. Dragonstar East is the westernmost holding of the Nordic Kingdom of the Reach. The western city, meanwhile, remains under the control of Redguard Crowns, the last remnant of Hammerfell's northern Karthwasten Tomba. At the end of the Simulacrum crises, Imperial forces hastily erected a wall between the city's occupied areas to stop the fighting, a structure which stands to this day.

Jarla Jona "the Ansei-Ender" rules her holdings from Castle Dragonstar in the eastern city. Dragonstar East is also home to the city's Arena and its Fighters Guild, though the latter has been defunct since the war. Only one establishment, the Shadowkey Tavern, offers rooms in the east, but travelers seeking only gossip and refreshments might seek out Ildgar's Alehouse as well. Much of Dragonstar East was heavily damaged during the war, and some areas have not been reconstructed.

The western half of the city, ruled by Prince Alak'tol since his narrow childhood escape from his former seat at Karthwasten, suffered less damage during the war. Dragonstar West is home to the city's Grand Bazaar, as well as its Mages Guild chapter. Travelers seeking accommodations have more options in the western city; both the Dragon Fountain Inn and Nukra-Tikil Tavern offer beds for rent.

Visitors to Dragonstar should be aware that travel across the Imperial-maintained dividing wall is heavily restricted. Additional precautions should be taken to ensure personal safety; politically-driven violence is common on both sides of the wall.

 

Dragonstar lies in the upper reaches of the Druadach Highlands, where it commands the Tro-Tuktura canyon pass to Hammerfell. Outside the eastern walls sits Taurus Hall, headquarters of the Imperial Legion in the city.

Druadach Highlands

The Druadach Highlands are a barren, windy region, and the ancestral homeland of the Reach's native population. One such Reach-folk village, called Mairager, lies just east of Dragonstar. The Alovach tribe here often trades with the city, and some of its members have chosen to live in Dragonstar permanently. Three mesas enclose the city on its other three sides: Coimeaden Mesa to the north, Darvacriag Mesa to the west, and Briag Cnoss Mesa to the south. Coimeaden is the most desolate of the three, hosting only a pair of ancient Direnni Elf ruins, Angturiel and Celera. Darvacriag is controlled by the Taliesinn tribe of Reach-folk, who live both in settlements of their own making and in the remains of the great Direnni citadel Vars Tharrnil. Friendly Reachmen of the Pachkanan tribe control Briag Cnoss.

Western Vorndgad Forest

The vast Vorndgad Forest covers the terrain east of Dragonstar and the Druadach Highlands. This side of Karthgad, the most notable landmark is the forbidding ancient Nord fortress Vastangar. The ruined Direnni outpost Amrothal can also be found far to the north, on a hill overlooking farmland on the edges of the barren Falkheim region.

512px
Blades:Special Items

Special Items are named items with a unique appearance, generally obtained in specific quests or limited time offers in the Store. They are labelled with a Special tag in the game data. These are a distinct category from the other type of named item, Artifacts. Unlike Artifacts, Special Items aren't found in chests and may be tempered and enchanted by the player.
 
Armor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Shields
 
 
 
 
Weapons
 
 
 
 
 
 
 
 
 
 
Jewelry
Online:Icereach

thumb|right|Entrance to Icereach It's located north of Sorrow. It is part of the Harrowstorm dungeon pack DLC, along with the Unhallowed Grave. The Icereach Coven makes a return.
 

Related Quests
Dungeon: Icereach Objective: Defeat the Icereach Coven and end their storm ritual.



Characters
Arvnir  
Lyris Titanborn

Enemies
Enervating Thrall
Frost Atronach
Frost Atronach Bear
Frost Atronach Kagouti
Frost Atronach Wolf
Frostborn Archer
Harpy
Harpy Stormweaver
Harpy Talon
Harpy Thunderbolt
Harpy Windcaller
Icereach Chillrender
Icereach Deadeye
Icereach Defiler
Icereach Infernal
Icereach Skirmisher
Icereach Tempest
Icereach Thundermaul
Rift Wraith
Rift Zombiethumb|right|The Icereach Coven

Elite Enemies
: 

Bosses
Kjarg the Tuskscraper, supported by Sister Gohlla
Sister Skelga, supported by Sister Hiti
Vearogh the Shambler, supported by Sister Bani
Stormborn Revenant, supported by Sister Maefyn
The Icereach Coven — Mother Ciannait, supported by all 4 coven sisters, having escaped from their previous fights

Sets
 

Achievements
 
 

Maps
 

Gallery
Online:Unhallowed Grave

It is part of the Harrowstorm dungeon pack DLC, along with Icereach. Unhallowed Grave is known to contain the remains of an unholy army called the Gray Host and according to Fennorian, the burial mound dates back to the First Era. The ancient fraternity of Pyre Watch keeps guard over the burial site but has recently been facing several attacks of Nord graverobbers who call themselves the Draugrkin. Shelaria, a Redguard guardian of the Pyre Watch, requests your assistance to investigate the site and drive off the troublemakers.
 

Related Quests
Dungeon: Unhallowed Grave Objective: Defeat the Draugrkin graverobbers and avenge the Pyre Watch. / You defeated the Draugrkin graverobbers.



Characters
Fennorian
Shelaria  
Draugrkin Graverobber

Enemies
Draugrkin Bonelord
Draugrkin Brigand
Draugrkin Marauder
Draugrkin Venombow
Grave Guardian Archer
Grave Guardian Blademaster
Grave Guardian Dreadnaught
Grave Guardian Whirlwind
Riven Ooze
Skeletal Arcanist
Skeletal Werewolf

Elite Enemies
Flesh Abomination
Imbued Skeleton
Lesser Aegis
Mender
Monstrous Ooze
Spattering Ooze

Minibosses
Nabor the Forgotten
Colossal Grave Guardian
Voria the Heart-Thief
Voria's Masterpiece 

Bosses
Hakgrym the Howler
Keeper of the Kiln
Eternal Aegis
Ondagore the Mad
Kjalnar Tombskald and Tzirzhalir

Books





Sets
 

Achievements
 

Gallery
 

Maps
Online:Kilkreath Temple

In addition to the main temple complex, there is a small, unmarked Pilgrims' Lodge to the west of the temple. 

A copy of Divines and the Nords can be found on the altar in front of Meridia's statue.
 

Related Quests
Kilkreath Temple Objective: Help save the survivors of Kilkreath Temple. / You helped save the survivors of Kilkreath Temple.




People
 

Books



Locations
Cave
thumb|right|Cave
thumb|left|Cave
A cave that serves as a refuge for the surviving worshipers. A cooking fire can be found here.
 

The Stables
thumb|right|The Stables
Kilkreath has a dedicated stables which can be found north to the north of the temple, and is accessible from the winding road. The Stablemaster's House can also be found here. The stable is surrounded by vampires and harrowfiends.
 

Pilgrim' Lodge
thumb|right|Pilgrims' Lodge
The Pilgrims' Lodge is a house which hosts the various pilgrims which come to the temple. Like the stables, it is surrounded by harrowfiends and death hounds.
 

The Temple
thumb|right|Entrance to the Temple Complex
thumb|left|Interior
Kilkreath Temple is overrun by harrowfiends. The priests within have either been slaughtered or turned. Acolyte Molozu and Priest Triev are here.
 

Kilkreath Vestry
thumb|right|Kilkreath Vestry
thumb|left|Kilkreath Vestry
Kilkreath Vestry is deeper inside the temple. Priest Ahmin can be found here.
 

Chamberlain's Sanctum
thumb|right|Chamberlain's Sanctum
Deeper still is the Chamberlain's Sanctum. Chamberlain Marck can be found here. You must take the key to the catacombs out of his Key Box so you can find High Priest Varkour.
 

Kilkreath Meeting Hall
thumb|right|Kilkreath Meeting Hall
The Meeting Hall is the last bastion before the catacombs. You will encounter risen skeletons and harrowfiends here.
 

Kilkreath Catacombs
thumb|right|Lower Catacombs
thumb|left|Lower Catacombs
The catacombs are the deepest part of the complex, this is where a priceless relic of Meridia's is held—Meridia's Brilliance.
 

text-bottom|32pxWayshrine
Kilkreath Temple Wayshrine|thumb|left
Kilkreath Temple Wayshrine can be found north of the temple. 
 

Maps
thumb|left|Map of temple interior
 

Gallery
 

Notes
The ruins of Kilkreath Temple appear in Skyrim.