Netruk44/uesp-wiki-content huggingface dataset:
Online:Corporal Lugrots

Corporal Lugrots is an Orc who can be found at Frostbreak Fortress.
 

 
Related Quests


Quest-Related Events
While trying to get to the Harpy aeries, you'll hear a couple of voices behind you:
:Corporal Lugrots: ''"Keep up, Elf! Those harpies aren't going to kill themselves."
:Eveli Sharp-Arrow: "But there are so … many … stairs …."
:Corporal Lugrots: "No time for complaints, either! We have a mission to complete!"
:Eveli Sharp-Arrow: "All right, all right. Pushy Orc. Just tell me when you want me to make the strike."

When Eveli strikes the target, he gloats:
:Corporal Lugrots: "Look at it burn."''

The corporal will go off on other tasks during most of the quest, but he'll rejoin the group at the end once the briar heart tree has been destroyed:
:''"The captain wants a report. So I'm trying to figure out what happened here."

Alinon the Alchemist will address the corporal:
:Alinon the Alchemist: "You have your report, soldier. Return to the siege commander and let's finish off these Winterborn bastards!"''

Lugrots will then run off and fade into the distance.
Online:Spider Cult

The   are a group of   worshippers of various races found within Fungal Grotto I and II. 

Members


Locations
 
 

Quests
 
 
 

See Also
Books
Online:Nedasilf Too-Bold

Nedasilf Too-Bold is a Nord beggar found in various places throughout Deshaan. You can give him some gold as part of the Give to the Poor achievement.
 

Dialogue
:''"Divines bless you, friend! I am a good man who's fallen on hard times. I have eleven starving children that will surely die without a morsel to eat today. Won't you spare a silver for an honest man and his adoring children?"
:"Silver?" Do you mean gold?
:"Yes! I'm sure a wealthy traveler and hero such as yourself could spare a few gold for a worthy cause! Won't you think of my poor children wasting away?"
 

If you refuse to give him money, he simply shakes his fist at you and utters a generic angry line. He then returns to rummaging through the sack on the side of the road.

Achievements
There is one Achievement associated with this NPC:
Online:Pack Ranger

Pack Rangers are hostile enemies found within the Argent Mine.

Types of Pack Rangers
 
 
 

Skills and Abilities
Quick Shot
A basic ranged attack that does minor physical damage.

Summon Animal
At the beginning of combat, the enemy blows a horn and summons an animal companion to fight. This animal is usually appropriate to the zone the enemy appears in. Players should note the animal will live even if ranger is killed. This ability can only be performed once.

Roll Dodge
The enemy may perform a roll dodge to avoid attacks.

Related Quests
Online:Pack Mystic

Pack Mystics are Breton spirit masters found within Argent Mine.
 
 A male Pack Mystic.
 
Related Quests
 
 

Skills and Abilities
;Ice Arrow: A basic ranged attack that does minor frost damage.
;Summon Burdening Eye: The enemy summons a Burdening Eye that moves toward the player.
;Stare: If the Burdening Eye touches the player, it explodes, temporarily rooting the player in place and doing moderate magical damage.
Online:Pack Berserker

Pack Berserkers are Breton and Orc berserkers found within Argent Mine.
 
 A male Breton Pack Berserker.
 
 A female Orc Pack Berserker.
 
 A male Orc Pack Berserker.
 
Related Quests
 
 

Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Blood Craze: The enemy slashes at you twice, doing moderate physical damage over time to the player. This attack also heals the enemy over time.
;Agony: The enemy stuns the player for short time. Taking damage from any source will break the stun, although the player may choose to break free from it instead. After the stun ends, this spell also does moderate magical damage over time to the player. This spell can be interrupted to set the enemy off balance. Players should note that blocking will not prevent the stun.
;Roll Dodge: The enemy can perform a roll dodge to avoid incoming damage.
Online:Pack Warrior

Pack Warriors are Breton werewolves found within Argent Mine.
 
 
 
Related Quests
 
 

Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Heavy Attack: A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
;Throw Dagger: The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
Online:Pack Hunter

thumb|right|A Pack Hunter, transformed
Pack Hunters are hostile members of the Magnar Pack found within the Argent Mine. The Breton Hunters can also be found in the Secluded Sewers during a heist.
 

Types of Pack Hunters
 
 
 
 
 
 
 
 

Skills and Abilities
;Transform: The enemy transforms into a werewolf at the beginning of combat. When they transform, Pack Hunters' names change to Werewolf for the duration of the transformation. If you are killed by one while in combat, they revert back to their mortal form. 

Related Quests
 
 
   

Notes
Their full health as a werewolf does not change after the transformation; their full health value in wolf form is still 41957.
Online:Riekr Revenge

Quick Walkthrough
# Find Murukh.
# Find Avreg.
# Find Zhasim.
# Find the rest of the captured hunters.
# Take the Riekr totem.
# Give the totem to Orgotha.

Detailed Walkthrough
 

 
 

Quest Stages
Online:A Khajiit's Tale

Quick Walkthrough
# Show the medallion to Zhasim.
# Solve the puzzles.
# Help Zhasim explore the ruins.
# Talk to Zhasim to finish quest.

Detailed Walkthrough
To begin the quest, ensure you have picked up the prerequisite quest and spoken to Murukh, Avreg and Zhasim, otherwise the "old backpack" will not be marked as such, Zhasim will not be where he needs to be, the blocks will not be rotatable, and none of the puzzles will be solvable.

In the center of the first rectangular room of the delve there is a dais, upon which there should be a backpack bearing the text "old backpack". To begin the quest, open this pack and discuss its contents with the nearby NPC Zhasim. You will then be faced with a puzzle.

Puzzle 1: To solve the puzzle, there is a journal near a dead Argonian that gives some clues. Also, on the walls of the cavern are plaques with the same symbols as the prayer wheels. Note that the candles are only lit in front of three of these plaques: the hammer on the left side, and the torch and wolf on the right side as you enter the cavern. The correct order is torch, hammer, wolf as you face the door.

Puzzle 2: In the next chamber, you find a note with a riddle. You need to examine the items in the correct order: sarcophagus with the knight mural, open sarcophagus (hunt-wife mural), tapestry, table (mural of seated king).

Puzzle 3: The next room you enter, read the note then pick up the 3 vases. Place vases with moon motifs next to a pool. The tall vase goes in the center.

Go to the next room and talk to Zhasim.

Notes
''Zayshara's First Note'' gives details on Zhasim's background.

 
Quest Stages
Online:Maelstrom Arena (quest)

Quick Walkthrough
# Talk to Fa-Nuit-Hen.
# Survive each round in the arena.
# Return to Fa-Nuit-Hen.

Detailed Walkthrough
See the location page.

Notes
Baron Moves-Like-a-Smoking-Plume is summoned upon completion of the Arena.

Quest Stages
Online:Vilum

Vilum is a Winterborn Reachman found in Frostbreak Fortress. He is preparing himself to become a briarheart warrior by going through a ritual period of solitude.
 

Related Quests


Quest-Related Events
As you burn Briar Heart Saplings, you'll come across man in a cage:
:Vilum: "You keep fighting, even though you are already defeated. What sad little creatures you are!"

You can speak with him as he stands in his cage.
:"You think you are clever, burning tiny saplings. But they are mere children compared to our beloved tree. Your actions do not surprise me. Orcs and allies, all believe they are stronger than the Reach. Foolish, even to the end."
:Why are you locked away?
:"I am preparing myself, going through the ritual period of solitude before they place the briar heart in my body. Once I take my place as a briarheart warrior, I will kill you and rain death down upon the Orcs who befoul our land."
:'''You're kind of angry, aren't you?
::"Angry? I am burning with a righteous rage! Once I have joined the ranks of the briarheart warriors, that anger will fuel my vengeance and bring justice to my people!"
::What have the Orcs done to deserve your vengeance?
::"What haven't the Orcs done? They claim land that rightfully belongs to the Reach. They attack and kill my people. They eat food that should be eaten by Winterborn. They are animals! And not even the help of outsiders will save them from my wrath."
:What do these briar hearts do?
::"Our magic, you will never understand. To receive a briar heart is a precious gift. To receive one while I'm still alive, that is a singular honor. The hagravens give us these gifts, even as they care for the tree upon which the sacred fruit grows."
::What tree are you talking about?
::"What a terrible enemy you are! You don't even know about the source of your own doom! I would feel sorry for you, but instead I just want to kill you even faster."
::It sounds like you don't know anything about this tree either.
::"Of course I know about the tree! It gives the sacred fruit life! It is strong, powerful, eternal. It cannot be destroyed. It hates you, you know. Because you burn its babies. I will kill you for doing that, too, once I get my briar heart."
::There won't be any more hearts once we destroy the tree.
::"You think you can destroy our eternal tree with fire and axes? Bah! Your tools are useless! The tree's roots run strong and deep! But please, feel free to give it a try. The hagravens will eat your eyes and use your body for fertilizer."''
Online:Ice-Heart's Journal

The siege continues, damn   and damn his army of filthy  s!

My   were actually making progress before the so-called king of the pig children returned from his travels abroad and began organizing the Orc clans. Suddenly my warlords were being hunted down and killed in droves, my bands of warriors scattered to the four winds. But we're going to weather this siege, mark my words!

This old   fort is a gods' send. The stupid pig children will never breach its walls—let alone make it past the  . I love to watch the harpies swoop down and snatch an unsuspecting Orc. It's almost as much fun as freezing Orcs solid just so I can hear the ice shatter when I smash them into bits. It's a wonder, though, that the Bretons weren't able to pacify this land with construction such as this. They must be even more stupid than the pig children!

More supplies arrive every day to bolster our stores. Stupid pig children! Every caravan they try to bring into   becomes a general store for my Winterborn—a store where we can take what we want and never worry about making a payment! Of course, the outsiders that Kurog summoned have been somewhat troublesome. In the end, it won't make a difference. We'll kill them as fast as they arrive!

The  s continue to perfect the process for growing briar hearts and using them to create briar-heart warriors. The tree is an impressive piece of magic, especially considering the hagravens thought of it. But I never turn down a good idea, no matter where it may originate. Thanks to the briar hearts, my warriors will never die. And that's why   will win this war. That's why the Winterborn will be victorious!
Online:A Family Divided

Quick Walkthrough
#Escort Sela to the camp.
#Unseal the door.
#Find Sela's husband.

Detailed Walkthrough
Just inside the Forgotten Crypts you will find Sela. She explains that she fled Narsis, and the Llodos Plague, with her husband and a group of other refugees. Upon entering the crypts, she became separated from them, and now they won't let her in the camp through the main entrance. She needs your help finding another way in.

You have the optional step of talking to Sela more after accepting the quest; she says that she wears too much cinnamon perfume.

Head down the steps into the first room. Sela will approach the barricade and initiate a dialogue with the gate sentry in which she gets absolutely nowhere. Head east then north through the corridors, looping back around west when you can. There are many undead to fight. Should you die, Sela will head back to the entrance and you will have to backtrack and pick her up again.

At the back entrance Sela will spot her husband's bow atop a crate and points it out as evidence that he's been here. The door into the refugee camp is warded. There's a note on the table nearby, but it offers little in terms of clues, only stating that Skooma smugglers have used the crypt in the past. 

Inspecting the door gives you the following information:
:" "
:'''[Intimidate] Open this door or I'll tear this whole place apart!
::" "
: 
::" "
:: 
:: 
:: '''

Solve the puzzle by inspecting the door and pressing the shield, the sword and the axe in that order to get the ward down. Failure with the combo will hit you with a small dose of poison. You can also try intimidating or persuading the sentry on the other side to save the extra step.

Once inside, speak with Sela. She tells you that she can't see her husband anywhere and that something seems wrong. Questioning the refugees reveals that Sela's husband, Garil, vanished on the last hunting expedition and is no longer with them. You can also ask them about the meat they eat, which they say their leader Danus gets by scavenging and hunting in the crypts. They direct any further questions to Danus himself. To get to the bottom of the strange goings-on, speak to him in the south-central part of the camp.

He reveals that he banished Garil on suspicion of having the plague. He has no idea where Garil is in the Crypts but he doubts he survived.

Find Sela by the back door. She is suspicious of Danus' explanation and begs you to help her find her husband, as something is very wrong with the entire situation. At this point you can chose to either tell her to stay in the safety of the camp with the other refugees while you investigate, or that she's not safe here and she should get out immediately. Your choice will have an impact on the outcome of the follow-up quest, A Bitter Pill. If she's told to stay, she will wait for you in the camp, and if told to leave, she will wait for you on the bridge outside the crypt.

  

Quest Stages
Online:Magnar Pack

The   are a pack of werewolves led by Magnar Child-Eater. They can be found within Argent Mine. 

Members


Locations
 
 

Quests
Lore:Witch Tree

The Witch Tree is a mysterious sentient tree found in  , a mountain pass in the Western Reach region of  , north of  . It can speak cryptically through the rustling of leaves, and can also move its roots to communicate.

Some time after the school at the   in   was abandoned to undead and   in the early  ,  the seven   became dispersed throughout the region. One of the crystals ended up in Ghast's Pass, where the Witch Tree grew around it.

In  , the shadowmage   sent the Soul of Conflict on a quest to recover the Star Teeth, and suggested that the hero speak to the Witch Tree. Sympathizing with the hero's "struggle with  ", the tree tasked the hero with helping nearby people before finally sending the hero to face   and recover a  . When the hero subsequently presented the key, the tree's bark cracked due to a fierce inner light before peeling back to reveal the Star Tooth. 

The source of the Witch Tree's sentience is unknown. The   are also a species of sentient tree, who have also been known to communicate through the wind.  It is unknown what became of the tree after the Star Tooth was removed. 

See Also
For game-specific information, see the Shadowkey article.

References
Online:Monster Helm Sets

Monster Helm Sets (commonly called "monster heads") are a subset of dungeon sets of armor. As the name suggests, the design of these sets are based on various bosses found in Group Dungeons. They all consist of one head piece and one shoulder piece, and come in every weight and trait (other than Nirnhoned). When both pieces are worn they grant a powerful and unique ability or buff that cannot be obtained elsewhere.

The head pieces are guaranteed drops from the associated last boss of a group dungeon on Veteran difficulty, while shoulder pieces can be bought from Pledge Masters for Undaunted Keys. The head pieces cannot be obtained from Normal mode dungeons. Items from these sets can also sometimes be purchased from The Golden in Cyrodiil for Gold or Alliance Points.

The style of Monster Helm Sets can also be applied to your character using the Outfit System, provided the appropriate Undaunted Style page has been learned.

Dungeon Sets
 

Imperial City Sets
 
Three monster helm sets can be found in the Imperial City. The head pieces are guaranteed drops from the associated boss, while the shoulder pieces can be bought with Tel Var Stones from Tel Var Equipment Lockbox Merchants:  .
Online:Bristlegut Piglet

The Bristlegut Piglet is a brown pig pet that was given out at conventions and as part of official competitions and giveaways in 2014. It was also included as part of the Humble Monthly Promotion in 2017. When you redeem a code for a Bristlegut Piglet, you get a system mail from Customer Appreciation. Its default name is "Muddles".
 

System Mail
Subject: Digital Content&mdash;Bristlegut Piglet

:Congratulations, your Bristlegut Piglet has arrived! You can find your new friend in the Collections window. Have fun on your adventures!

Gallery
Online:Senche-Leopard

thumb|right|A Senche-Leopard
Senche-Leopards are senche that can be found in heavily forested regions, such as the southern portion of Northern Elsweyr and the Tenmar Forest in Southern Elsweyr.
Online:The Ungodly

are a band of bandits of the Alik'r desert led by Wildur the Ungodly. 

Members


Locations
 

Quests
Online:Grumth

Grumth is an Orc found standing near the Temple of Ire with Muzgalg during the related quest. Eveli Sharp-Arrow believes them both to be a member of the Malacath Fanatics, and her suspicion proves right if you allow her to shoot Muzgalg, when Grumth runs to the back entrance of the temple.
 

Related Quests
Online:Grand Fanatic Shurkol

Grand Fanatic Shurkol is an Orc Thundermaul and the leader of the Malacath Fanatics that stormed the Temple of Ire. He is holding the key to the temple's Rectory.
 

Related Quests


Quest-Related Events
Upon entering the temple, you'll hear:
:Grand Fanatic Shurkol: "Lock the priests in the rectory! As soon as Kurog arrives, we kill them all."

When he attacks, he'll remark:
:Grand Fanatic Shurkol: ''"How did you get in here? No matter. You'll be dead in a moment."''
Online:Malacath Marauder

Malacath Marauders are Orc berserkers of the Malacath Fanatics that stormed the Temple of Ire.
 
Related Quests


Dialogue
You can hear them yelling while they occupy the temple.
:"Defend the temple!"
Online:Malacath Demolisher

Malacath Demolishers are Orc Malacath Fanatics that stormed the Temple of Ire.
 

Related Quests
Online:Malacath Striker

Malacath Strikers are Orc Malacath Fanatics that stormed the Temple of Ire.
 

Related Quests


Quest-Related Events
During the quest, you can hear:
:Malacath Striker: "Defend the temple!"
Online:Malacath Pyromancer

Malacath Pyromancers are Orc Fire Mages and members of the Malacath Fanatics that stormed the Temple of Ire.
 

Related Quests


Quest-Related Events
During the quest you can hear:
:Malacath Pyromancer: "Defend the temple!"

Inside the Temple Rectory while you try to save Priest Uugus, one pyromancer will shout:
:Malacath Pyromancer: ''"Kurog's people have arrived. Kill them all!"''
Online:Hew's Bane

The region is named after Prince  , or "Prince Hew", who attempted to bring civilization to this corner of Hammerfell in the early days of the Ra Gada. He discovered a barren peninsula hostile to most life; scorching heat and seasonal flooding led to brackish water and ground which was unsuitable for crops. Despite his best efforts, Prince Hew was foiled at every turn, and nearly all his endeavors resulted in failure.

Hew's Bane is a DLC zone added by the Thieves Guild DLC.
 
 

Places


Delves



Points of Interest



Striking Locales





Set Stations




World Bosses



Player Houses
 

Wayshrines




Unmarked Locations



Quests
For Thieves Guild faction quests, please see Thieves Guild Quests.
Side Quests




Skyshards
 

Notes
Entering Abah's Landing for the first time will unlock the Thieves Guild skill line.
As of Update 10, the service icons in Abah's Landing also appear on the zone map.

Maps
Each image is relevant to its location, and each number corresponds to the key on the right.


Gallery
Online:Maw of Lorkhaj

It has both a Normal and Veteran mode.

Just outside the entrance to the temple is a small hub with two merchants, crafting stations and a cooking fire. There are also some members of the Twilight Cantors nearby, and a few monks that have been afflicted by the Bent Dance. Adara'hai can be found in front of the entrance to the temple; she will request your help in dealing with the invading dro'm-Athra.
 
Related Quests
Maw of Lorkhaj Objective: Turn back the dro-m'Athra invasion at the Maw of Lorkhaj.
 
 

Normal and Veteran Maw of Lorkhaj
Normal Enemies
Bent Cat
Cursed Monk
Cursed Scholar
Cursed War-Priest
Void Caller

Elite Enemies
Colossal Sar-m'Athra
Dro-m'Athra Dreadstalker
Dro-m'Athra Hulk
Dro-m'Athra Savage
Dro-m'Athra Shadowguard
Dro-m'Athra Sun-Eater
Ghostly Sar-m'Athra
Ogre Brute
Ogre Flesh-Render
Ogre Shaman
Rage of S'kinrai
Will of Vashai
 

Bosses
Zhaj'hassa the Forgotten, a large Dro-m'Athra
Vashai and S'kinrai, two large Dro-m'Athra
Rakkhat, a Grievous Twilight

People
 

Books






Sets
 

Maps





Achievements
There are several Achievements associated with this dungeon:
 

Notes
The reward chests for defeating bosses here have a chance to contain Defiled Whiskers.
To celebrate the Thieves Guild DLC's one year anniversary, Defiled Whisker drops were temporarily doubled as part of the Thieves Guild Anniversary Event.
Even though this trial is in an Alliance Zone region, access to the Thieves Guild DLC is required to run it.
You will receive   for defeating Rakkhat with hard mode active.

Gallery
Online:Star-Gazer Priest

Star-Gazer Priests are members of the Star-Gazers who have been sent to the Belkarth Region to prevent the summoning of more undead Anka-Ra warriors. A priest can be found at each of the five Anka-Ra Burial Sites, and must be spoken to to activate the event. Waves of Anka-Ra will then attempt to kill the priest, and the event will end if they succeed. Priests can be either male or female, but all of them are Imperials.
 
 
Dialogue
To begin the activity, you need to speak with the priest.
:"The Anka-Ra seem to be coming from burial sites like this one around Craglorn. There is a ritual that can consecrate this ground for a time and keep the Anka-Ra from rising, but you must protect me while I perform it."
:'''I'll protect you. Let's get started.'''

As they take damage, they'll inform you of their plight. At 70% health:
:Star-Gazer Priest: "These … things … are making it very hard to concentrate."

At 40% health:
:Star-Gazer Priest: "You must defend me if we hope to finish this ritual!"

If the priest dies:
:Star-Gazer Priest: "Gods save us if Craglorn falls to these monsters."

If the ritual is completed successfully, the Star-Gazer addresses you before opening a portal to escape the area:
:Star-Gazer Priest: ''"The ritual is complete. Thank you. I don't know how long it will hold, but the Anka-Ra will not be able to rise in this place, for now."''
Online:Vosh Rakh Ceremonial Mask

Acquired by completing the quest The Anger of a King.
;Dyeing
:Slot 1: Mask and rings on horns
:Slot 2: Hood
:Slot 3: Hood trim and horns
 
 
  
 
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Online:Malacath Fanatics

The   are a group of Orcs that invaded the Temple of Ire and took the priests of   hostage. They are secretly members of the Vosh Rakh, extremist Trinimac worshippers who hope to give Wrothgar's Malacath traditionalists a bad name. 

Members


Locations
  
 

Quests