Netruk44/uesp-wiki-content huggingface dataset:
Online:Olfrid the Long-Watcher

Olfrid the Long-Watcher is a Nord in Stormhold. She can be found near Algunda Jagged-Peak and her store, where she walks over to her friend Not-Really-Here. 
 

Dialogue
She waves at Not-Really-Here, who stands up, and they talk. When the conversation is over, they head over to the Coin Brothers' Cornerclub together and go inside. If you follow them into the tavern, you will not see them inside.
:Olfrid the Long-Watcher: "Any word on your friend?"
:Not-Really-Here: ''"Nothing. They've locked the morgue up tight."
:Olfrid the Long-Watcher: "The swamps have never been more dark, I say."
:Not-Really-Here: "Indeed not."

Olfrid is leaning against a lightpost when Not-Really-Here walks over to her. This conversation happens after the events at Loriasel.
:Not-Really-Here: "What were the Dominion trying to do with the Hist?"
:Olfrid the Long-Watcher: "Glad we don't have to find out. I heard the vicecanons are returning victorious!"''
Vicecanons Heita-Meen and Servyna then walk past from the direction of the Cornerclub, and the four salute the Pact.

The two are standing next to each other above Ianix's shop. This conversation occurs after completing the objective at Bogmother.
:Olfrid the Long-Watcher: "What do you think those relics down in Bogmother did? Anything?"
:Not-Really-Here: ''"Only the swamps know, and they're not telling."

Olfrid is standing by the river when Not-Really-Here walks over to her. This conversation happens after the events of Keepers of the Shell.
:Olfrid the Long-Watcher: "I saw the Keeper in town not too long ago. He looked so sad!"
:Not-Really-Here: "Didn't you hear? The hatching almost didn't happen."
:Olfrid the Long-Watcher: "I see why he's been upset. If all those unborn withered away … unthinkable."''

Notes
Occasionally, Not-Really-Here will respond to Olfrid with "No." instead of "Indeed not." during the last half of their first conversation.
Online:Not-Really-Here

Not-Really-Here is an Argonian in Stormhold. She is usually located to the left of Algunda Jagged-Peak and her store, sitting on a chair and reading. Occasionally, her friend, Olfrid the Long-Watcher will speak with her. 
 

Dialogue
Olfrid will walk over from the right path and wave at her. Not-Really Here stands up, and they talk to each other. When the conversation is over, they head on over to the Coin Brothers' Cornerclub together and go inside. If you follow them into the tavern, you will not see them inside.
:Olfrid the Long-Watcher: "Any word on your friend?"
:Not-Really-Here: ''"Nothing. They've locked the morgue up tight."
:Olfrid the Long-Watcher: "The swamps have never been more dark, I say."
:Not-Really-Here: "Indeed not."

Olfrid is leaning against a lightpost when Not-Really-Here walks over to her. This conversation happens after the events at Loriasel.
:Not-Really-Here: "What were the Dominion trying to do with the Hist?"
:Olfrid the Long-Watcher: "Glad we don't have to find out. I heard the vicecanons are returning victorious!"''
Vicecanons Heita-Meen and Servyna then walk past from the direction of the Cornerclub, and the four salute the Pact.

The two are standing next to each other above Ianix's shop. This conversation occurs after completing the objective at Bogmother.
:Olfrid the Long-Watcher: "What do you think those relics down in Bogmother did? Anything?"
:Not-Really-Here: ''"Only the swamps know, and they're not telling."

Olfrid is standing by the river when Not-Really-Here walks over to her. This conversation happens after the events of Keepers of the Shell.
:Olfrid the Long-Watcher: "I saw the Keeper in town not too long ago. He looked so sad!"
:Not-Really-Here: "Didn't you hear? The hatching almost didn't happen."
:Olfrid the Long-Watcher: "I see why he's been upset. If all those unborn withered away … unthinkable."''

Notes
Occasionally, Not-Really-Here will respond to Olfrid with "No." instead of "Indeed not." during the last half of their first conversation.
Online:Jester's Festival Invitation Scroll

"By decree of your most majestic majesties, 
From the depths of their magnificent magnanimity, 
Today begins a rule of foolishness and frivolities! 
Abolished are concerns of toil, tax, and responsibility, 
For this silly season of winsome glee!"
:;    
"Show your appreciation or your arse to our generous rulers as they regale their subjects with their regality. Pranks, performances, and potables on offer in Daggerfall, Ebonheart, and Vulkhel Guard. "Come one, come all, to the Festival of Fools!"
Leveled Lists

Leveled Lists are lists of items whose contents are determined by the player's level as well as random chance. They allow treasure to be variable instead of fixed. The lists can contain individual items but can also contain other leveled lists, enabling a wide variety of items to appear in loot.

Each list has several variables associated with it.
Calculate for All Levels indicates that all items in the list are calculated; any item at a level up to your level can be chosen. Otherwise, only items with the highest level at or below your level will be found.
Calculate for Each Item indicates that there is a chance of finding each item on the list. Otherwise, only one will be chosen.
Chance of Nothing indicates chance of finding nothing. For items with the Each option, this chance is applied to all items in the list.

Tamriel Data uses leveled lists extensively so their contents have been split across several pages:









Leveled lists added by Tamriel Data's dependent mods are listed on the pages below:
 
 

Province: Cyrodiil currently does not add any leveled lists.
Leveled Potion Lists

These are all of the leveled potion lists used by Tamriel Data. For other lists, see the   page.

;Notes
=Lvl indicates that all items in the list are calculated; any item at a level up to your level can be chosen. Otherwise, only items with the highest level at or below your level will be found.
Each indicates that there is a chance of finding each item on the list. Otherwise, only one will be chosen.
%0 indicates chance of finding nothing. For items with the Each option, this chance is applied to all items in the list.
 

Cyrodiil Lists
Drinks


Potions


Leveled Potions


Morrowind Lists
Drinks


Skyrim Lists
Drinks


Potions


Leveled Potions
Leveled Ingredient Lists

These are all of the leveled ingredient lists used by Tamriel Data. For other lists, see the   page.

;Notes
=Lvl indicates that all items in the list are calculated; any item at a level up to your level can be chosen. Otherwise, only items with the highest level at or below your level will be found.
Each indicates that there is a chance of finding each item on the list. Otherwise, only one will be chosen.
%0 indicates chance of finding nothing. For items with the Each option, this chance is applied to all items in the list.
 

Global Lists
Fauna Ingredients


Flora Ingredients


Random Lists


Black Marsh Lists
Flora Ingredients


Cyrodiil Lists
Fauna Ingredients


Flora Ingredients


Ore Ingredients


Random Lists


Elsweyr Lists
Flora Ingredients


Hammerfell Lists
Fauna Ingredients


Flora Ingredients


High Rock Lists
Flora Ingredients


Morrowind Lists
Fauna Ingredients


Flora Ingredients


Ore Ingredients


Random Lists


Skyrim Lists
Fauna Ingredients


Flora Ingredients


Ore Ingredients


Random Lists


Valenwood Lists
Flora Ingredients
Online:Daggerfall People

Quest-specific 
 Deprecated content
Online:Projection

thumb|left|The Projection of Vanus Galerion
Projections are translucent echoes of NPCs. They usually appear when a character who wields magic would like to send a message. The Projection of Vanus Galerion is a projection that serves such a purpose. Some projections, such as the Shadow of Seeks-the-Night, can allow whoever controls them to see everything the projection sees, and have their master speak through them to someone on the scene.

A full list of projections can be found here.
Skyrim:Shadowfoot Sanctum (quest)

Quick Walkthrough
#Purchase Shadowfoot Sanctum from Vekel the Man for 7,500 gold.
#Visit your new property.

Detailed Walkthrough
This short quest will start when you talk to Vekel the Man in The Ragged Flagon, an underground tavern located in the Ratway beneath Riften, and purchase Shadowfoot Sanctum for 7,500 gold.

You will be given a key to access the sanctum upon purchasing the property, which is located a short distance from the Flagon's entrance. It is a fully-furnished player home with a hidden entrance and lots of storage, ideal for members of the Thieves Guild. It contains many crafting stations and shrines as well as space for your spouse and adopted children. Enter Shadowfoot Sanctum to complete the quest.

Quest Stages
Legends:Kill the Messenger

It is not obtainable as part of your collection, but instead appears in the Druadach Pass match in the Isle of Madness story. The amount of cards discarded is lowered from 3 to 2 in Master mode.

Gallery
Legends:Reachman Intelligence

It is not obtainable as part of your collection, but instead appears in the Druadach Pass match in the Isle of Madness story.

Notes
When the card is played, a letter listing ingredients of a deadly poison gas the Reachman intend to use against the Imperial army is revealed. These are ingredients for a damage health potion following the alchemy effects as seen in Skyrim. It reads:
 This will stop those imperials. Mix together in a boiling pot. Deathbell Falmer Ear Nirnroot 

Gallery
Legends:Memory Wand

It is not obtainable as part of your collection, but instead appears in The Final Battle and its subsequent parts in the Isle of Madness story.

Gallery
Legends:Skeever Phobia

It is not obtainable as part of your collection, but instead appears in the No-Rat Camp match in the Isle of Madness story.

Gallery
Legends:Porcia, Imprisoned Blademaster

It is not obtainable as part of your collection, but instead appears in the Bthardamz Dungeon match in the Isle of Madness story.

Audio
 
 

Gallery
Legends:Sheogorath's Wrath

It is not obtainable as part of your collection, but instead appears in the The Final Battle and its subsequent parts in the Isle of Madness story. Sheogorath can not draw the card, but it is instead created when Sheogorath reaches a certain amount of health or when it will lose in an alternative way.

Gallery
Legends:Atronach

Atronachs are elemental Daedra from the Planes of Oblivion. 

Obtainable Cards
 

Created Cards
Legends:Elytra

Elytra are large mantis-like creatures indigenous to the Shivering Isles.

Obtainable Cards
Legends:Grummite

Grummites are frog-like creatures indigenous to the Shivering Isles.

 

Obtainable Cards
 

Unobtainable Cards
Legends:Animated Item

Animated Items are weapons grown in the Garden of Swords that can move and fight without a wielder.

Unobtainable Cards
Lore:Fortress of Ice

The   (also called the great Ice Fortress of Winterhold)  is an ancient fortress located within the   of   of the   of  , in the vicinity of   and  .  According to old texts, it was the home of Arch-Mage  ,   
where he presumably resided with his wife Ulfsild during his lifetime. When Shalidor made a deal with   to exchange   for the   to complete his work on  , he came to regret the deal and vowed to get Eyevea back at any cost. He soon became so obsessed with his work to retrieve Eyevea that he ignored his wife entirely, resulting in her leaving him.  Shalidor would later recount the Fortress as among his most accomplished feats. 

During the   in the late  , the     was composing a map to find the hidden location of  . A group of knights from the Fortress of Ice attacked a small caravan destined for the guild, containing a missing tablet that could be used to decipher a part of the   that would complete a map to Labyrinthian.  Thelen Kaarn, the leader of the Winterhold Mages Guild, enlisted the   to retrieve the tablet from the Fortress of Ice, which was occupied by the thieving knights, as well as   and  s. Upon obtaining the tablet and delivering it to Kaarn, the Champion was given the location of Labyrinthian, which contained the second piece of the  .  

By  , Loyalist pilgrims of the Empire that wanted to re-trace the steps of the Eternal Champion would visit the same locations the champion had traveled to on their journey.  

 
Gallery
 

References
Online:Patch/4.3.9

The Elder Scrolls Online v4.3.9 mainly focuses on fixing several issues within DLC dungeons, in addition to a few frequent game crashes. We are still working on the issue affecting monster positions and teleports (for example, Saint Felms failing to use Teleport Strike). The size of this incremental patch is 139MB.

Clockwork City Fixes & Improvements
Dungeons & Group Content
Trials
Asylum Sanctorium
The damage from Saint Llothis' Defiling Blast will now more accurately match the ability's telegraph.

Dragon Bones Fixes & Improvements
Dungeons & Group Content
Dungeons
Fang Lair
Removed the snare effect from the Degenerative Acid ability applied by the Giant Scarabs in the encounter with Thurvokun.

Imperial Fixes & Improvements
Exploration & Itemization
Zone Guide
Fixed an issue where the Zone Guide was occasionally not functioning properly within Imperial City.

Summerset Fixes & Improvements
Dungeons & Group Content
Trials
Cloudrest
Shade of Z'Maja will no longer immediately cast Nocturnal's Favor after casting Baneful Mark.

Wrathstone Fixes & Improvements
Dungeons & Group Content
Dungeons
Frostvault
The damage dealt from The Stonekeeper's Disintegration Failsafe will now synchronize better with the fire visual effects.
The Stonekeeper's Squash ability during the introductory scene no longer deals damage outside the telegraphed area.

Base Game Fixes & Improvements
Miscellaneous
Game Crashes
Fixed a crash that could occur when logging out to character select.
Attempting to jump to a player's home that you do not have permission to enter will no longer sometimes cause a crash.

UI
Gamepad Mode
Fixed an issue where you could not open the menu or map while your character was dead.

Tooltips
Clarified the tooltip text for items which require you own a specific Collectible in order to utilize them, like Jewelry Crafting Stations and the Indrik evolution Berries. These items now specifically state that they require the Collectible 'to use'.
Pinball:Skyrim Pinball

''The Elder Scrolls V: Skyrim Pinball is a table within the Bethesda Pinball package produced by Zen Studios. Based on The Elder Scrolls V: Skyrim, it follows the main quest to defeat Alduin through the medium of pinball.

Originally released on December 6th, 2016, Bethesda Pinball is available on a number of platforms: as a standalone app on Android and iOS; or as a paid DLC on Zen Pinball on Android and iOS, Pinball FX3 on Steam, Switch, PS4, Xbox One, and Windows PCs, and Zen Pinball 2'' on PS3 and Xbox 360.

Gameplay Information
 
 
 
 
 
 
 
 

Previews and Reviews
 

See Also
Pinball:Character

Character Creation 
If this is the first time you have played, or you choose to start a new character, you must go through the character creation process.

A short video plays of Hadvar speaking, and you hear:
"Hey, you. You're finally awake. Who are you?"
You are given several different character types to choose from. This will determine the special bonus you get, as well as your character's starting skills. Skills start off at 15, and are modified by the character type you select.
 
Humans get to choose one of the following bonuses: +10% Physical Resistance, +10% Magic Resistance, Find 10% More Gold
Elves get to choose one of the following bonuses: +10% Magicka Regeneration, +50 Magicka Points, +10% Magic Resistance

After you create your character and launch your first ball, the game immediately begins with Main Quest #1: Unbound.

Stats
Health, Magicka, Stamina all start at 100 by default. 
All skills start at 15 by default.
Health recovers at 0.7/s by default and 0.49/s in battle.
Magicka recovers at 3/s by default and 0.99/s in battle.
Stamina recovers at 4/s by default and 1.25/s in battle.
Your character begins at Level 1. After a certain number of skill level increases, your character level will go up. You get to choose to add 10 points to either Health, Magicka, or Stamina. It takes 3 skill levels per character level to start, +1 per 10 character levels. 
Your Weight Limit is calculated with 250 + (Stamina / 2). As you start with 100 Stamina, this gives an initial limit of 300. It increases by 5 every time you select Stamina upon leveling.
Pinball:Magic

Magic
Pinball:Items

Items
Weapons
You start with the 'Fists' weapon equipped. It has 0 weight and value, and cannot be dropped or sold. It's damage depends on your character selection. If you drop or sell the weapon you have equipped, you automatically equip Fists.

Note that you can equip a Shield along with a spell, Fists, or a 1 Handed weapon. If you equip a bow, you must also equip Arrows. Equipped arrows do nothing if you are not wielding a bow.

When crafting arrows, one set of materials gives you 5 arrows.

There is an issue with crafting Glass Arrows. You must have a Moonstone Ingot in your inventory in order to craft Glass Arrows, though the Moonstone Ingot will not be consumed. Refined Malachite will be consumed from your inventory, but you are still able to craft the arrows so long as you have Leather Strips. Thus, with a single Moonstone Ingot in your inventory, Glass Arrows essentially cost 1 Leather Strip. Be sure to craft any Glass gear you want before crafting the arrows, so as to use your Refined Malachite elsewhere.


Shields


Apparel
You start with the 'Ragged Robes' apparel equipped. It cannot be dropped or sold, despite having a Value listed. If you drop or sell your currently equipped apparel, you will automatically equip the Ragged Robes in its place.

Clothes
All of the Apparel items in this category have a Weight of 1.00.


Armor


Amulets and Rings
You may only equip one Amulet and one Ring at a time. Amulets weigh 0.50, and rings weigh 0.20.


Potions
Potions are single-use items that grant you some sort of benefit. Some potions instantly restore some of your missing resources such as health, and others grant you temporary effects that give you a benefit in combat. All potions weigh 0.5, and their prices are always multiples of 50G.
Recovery Potions
These potions have an immediate effect, restoring a specific resource.


Buff Potions
These potions give you a temporary positive effect. The items are named using the following pattern [Tier] of [Potion Type]. For example: Draught of Regeneration, Elixir of the Warrior. Note that there is an anomaly for two of these entries. What should be Potion of Extra Magicka is instead Potion of Magicka. Instead of Potion of Enhanced Stamina, the item is called Potion of Stamina. Note that this is the same name as one of the Recovery Potions, so check the effect when making a purchase.


Miscellaneous Items
In the miscellaneous section, you will find resources for crafting new equipment, gemstones that can be sold at a shop, and lockpicks which are used to open any locked treasures you may find on your journey.
Pinball:Mechanics

Mechanics
Travel (Side Target Banks to travel. When you find a new location, hit the Watchtower to explore. Explore starts at 500,000 points. Each hit to the Side Target Banks while Explore is lit adds 250,000, up to a maximum of 5 Million.)
Towns (Shops open at 7:00 AM and close at 10:00 PM)
Shops buy things at a percentage of the Value listed (22%, 25%, 30%)
Battle
Inns
Table Elements
Multiballs

Factions
When in normal modes, the [spinner lane] counts down each spin that happens, beginning at 50. When it hits 0, you are able to select a faction to join, granting a bonus. This bonus persists between games. You lose membership in all factions if your character ever dies.
"Select a Guild/Faction to join!"
Faction Name
Faction Description
"Press Launch to select!"
Legends:Murkwater Scourge

Availability
Murkwater Scourge was the monthly card for March 2019. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards after February 2019, the premium version was awarded to the top 1000 ranked players or can be obtained through soul-summoning.

Gallery
Blades:Quests

This is a list of all quests in Blades. Progress through each quest tree can be tracked via the in-game Quest Map.

Main
 

Goblin Scourge
 

Henrik
 

Thalmor
 

Bloodfall Queen
 

Dragonslayer
 

Arena
 

Wizard Tower
 

Standalone







 (five times at different levels)



Events
 

Jobs
 

Challenges
Blades:Weapons

Weapons in blades come in three types: light, versatile, and heavy. Heavy weapons require both hands and cannot be used with a shield. Conversely, versatile weapons can be wielded with or without a shield, doing slightly more damage without. Additionally, each weapon has one of three damage types: slashing, cleaving, and bashing. Enemies can resist or be weak to these damage types. For each weapon material, the damage, speed, condition, and block values are calculated in relation to the heavy variants by factors seen in the table below. The three weapon types and three damage types lead to nine permutations, which generally follow this naming convention:



Critical Hits and Combo Attacks

All weapons can deal extra damage by performing specific actions. When attacking, hold your weapon on either side of the enemy. A red circle will appear and grow quickly. To make an attack, you release your finger from the screen and the weapon will swing towards the enemy. To make a critical hit, you need to release your weapon just right when the circle on your screen is full. For combo attacks, you need to attack the enemy from alternating sides. The first attack deals normal damage, and every subsequent attack will be faster and deal extra damage. The combo is interrupted when the enemy performs a high block, you are stunned or paralyzed, you attack from the same side twice, or when you stop the attack. Critical hits and combo attacks can be used together and are cumulative.

The different weapon classes have different specialties. Heavy weapons are better in critical hits, but don't have good combo attacks. Light weapons are the opposite with great combo attacks and weak critical hits. As the name says, versatile weapons are in-between the two. The following table shows the damage increases:



Materials
Each generic weapon has a material that determines how it is crafted or how it is tempered.
Blades:Smithing Materials

The following are a list of the materials used in Smithing.
Blades:Armor

This is a list of the different types of armor you can get in Blades. For weapons, see Weapons.

Hide
 

Iron
    

Leather
        

Steel
    

Chitin
        

Silver
    

Orcish Scaled
     

Orcish Plate
  

Dwarven Mail
     

Dwarven Plate
  

Elven
     

Quicksilver
      
  

Glass
(Requires level 28)
     

Chaurus
(Requires level 28)
       

Stalhrim
(Requires level 33)
        

Ebony
(Requires level 33)
    

Daedric Mail
(Requires level 39)
     

Daedric Plate
(Requires level 39)
  

Dragonscale
(Requires level 45)
     

Dragonplate
(Requires level 45)
Online:Deepcrag Den People

Quest-specific
Online:Muth Gnaar People

Quest-related.
Online:Silent Mire People

Quest-specific
Online:Selfora People

Quest-specific
Online:Stillrise Village People

Quest-specific
Online:Vuh-Naat's Hut

It is locked with a simple lock. Inside there is a safebox on the left side of the house with a simple lock.
 
 
Residents
thumb|right|Interior
Keema-Ru
Shei-Osheeja
Online:Hissmir People

Only during the New Life Festival.
Online:White Rose Prison People

This character is a traveling merchant
Blades:Potions

The following are the different types of potions available in Blades. They can be found as loot from chests or given as a reward for leveling. They can also be brewed alongside Poisons with Lea Jeanne or any Alchemist at an Alchemy Laboratory.

Healing
    

Stamina
 

Magicka
 

Resist Fire
 

Resist Frost
 

Resist Shock
 

Resist Poison