Netruk44/uesp-wiki-content huggingface dataset:
Online:Marzula-jo's Notes

, Rains Hand 12

Well, I finally reached the  . This one can tell why other   give it such a wide berth. All manner of necromantic experiments took place here, of that I am certain. Broken urns, musty alembics, half-opened sarcophagi, and so on. That alone is no cause for concern, as I am well-versed in the necromantic arts. But   also found restraining belts and choke-collars. Clearly, these necromancers practiced a savage brand of necromancy—one driven by a dedication to the dark clan mother, Mafala, no doubt. It fills this one's heart with deep disappointment. Even so, the Abode affords me the space and the solitude I need to conduct my own, wholly moral experiments. Time to get to work!

[Several entries follow, containing odd glyphs and obscure postulates, largely ruined by water-stains.]

 , Midyear 22

Another breakthrough! Adding six drams of the bonemeal/  solution to the base distillate stabilized the reaction, resulting in a far less volatile brew! All that remains is application to recently deceased tissue, and a few days of diligent observation. The   I found should serve as a perfect test subject.

While Marzula-jo feels great pride and excitement, he must proceed deliberately. This stage in the process presents tremendous risk.

 , Midyear 28

The reanimated rabbit exhibited unsettling behaviors—attacking the bars of its enclosure and frothing at the mouth. It seems this one has more work to do.

 , Last Seed 8

Dark Moons! I must report with a heavy heart that Marzula-jo's dearest friend,  , expired last night. He was very young, as  s go—only four years old. A wasting disease took hold of him just a few weeks ago, and despite my best efforts, his condition deteriorated rapidly. This one is heartbroken. I have nothing more to write on the subject.

 , Last Seed 11

After long consideration, I have decided to test the most recent version my reanimation solution on Sugarsnout. I know I should conduct more trials on lesser beasts, but I would never forgive myself if I let this opportunity pass. Magrus, look kindly on these works!

 , Hearthfire 2

Success. Of a sort. My   treatment reanimated Sugarsnout as expected, but he shows signs of aggression, and fails to recognize me when I call him. Mazula-jo is already regretting his decision, but the deed is done. At this point, all this one can do is hope for the best. In the meantime, I continue to perfect my alchemical recipe. Hopefully my next subject will fair better than dear Sugarsnout.
Online:Letter from Abnur Tharn

I am  , battlemage and former advisor to the  , and I am calling for allies to join me in the Khajiiti homeland and assist the   to stop a rage of  s.

This terrible danger sweeps through  , the province the   refer to as Anequina. I have decided to offer my services to  , the Speaker of the Mane, to help their homeland in this time of great need. I cannot deal with this threat by myself.

If you have sword or spell and a desire to test yourself against the ultimate enemy, find me in the town of  , at  .

And, no, this is not a prank. The Dragons have returned.

Abnur Tharn
Online:Beast Acquisitions Log

:New  :

: ,  :
:Lean muscle, but well-groomed pelt. Probably keep the meat for stew. Hide and skull should sell for twenty gold, or so.

: ,  :
:Steady beast. Well-fed. Pelt only scarred at the left hind-ankle. From a snare, maybe? No major decrease in pelt value. Probably sell the whole beast to that   back in  . Those long-legged dandies never know how to do anything useful with an animal like this. Pathetic. Probably two-hundred gold take. Not bad.

: ,  :
:Stout frame and wiry meat, but no shortage of fat. Probably use it to render some tallow for  . Could use some new bows and the like. Skin itself will sell well. Hundred gold, maybe. Would make a fine rug. Keep it, maybe?

:Senche Lion,  :
:Set for a year or more on this one. Have an   buyer with gold in hand, ready to take the whole animal back to  . Few scars to speak of. Scale is just massive. two-thousand gold, easy. Make sure this one stays well-fed, but don't spare the gag-chain if needed.
Online:Malizaz's Journal

More dead ends! More failures!   spent days excavating the mass graves near  . Days of filthy claws and tail-twisting labor! And what does this one have to show for it? A sackful of loose bones and a backache!

I never would have joined   and his horde of sycophants if I had known what indignities I would suffer as a result. Malizaz must prove himself! He must find something of real value!

 

  be praised! This one's research revealed a hidden treasure tucked deep within the  . A phylactery of some kind. Apparently, a little-known   named   wrought this sphere with his own claws. If I can seize the power stored within this orb, Zumog Phoom may serve me before long!

 

Malizaz finally located the phylactery! No small endeavor, given the instability of the ruin. But the masonry was not the only problem. Some     stalks the halls of the    . It tried to lead me down crumbling passages and across unsteady floors more than once. How sad it must have been to see this one emerge victorious!

Now, the fateful moment of discovery. Soon enough, I will learn all the secrets of Arum-Khal! Beware, people of  ! Malizaz is coming!
Online:Sword of the Serpent

Quick Walkthrough
#Kill Sword Master Vhysradue at the Hill of Shattered Swords.
#Gather mementos from Fallen Challengers.
#Return to Ri'hirr for your reward.

Detailed Walkthrough
 
 

Bugs
Instructions: Add any bugs using the following format:
 
Collect Fallen Challengers Mementos before killing boss

Quest Stages
Online:Hadaz's Final Letter

Merrunz maniacs and Daedra are everywhere. Have to make this quick.

The cultists—the  —found some kind of magic tool. They call it the Deadland Hammer. They take oil and sulfur from the mine and pound it into some kind of summoning stone. But it doesn't call out more  s or  . It summons  s! Metal giants with hearts made of coal and lava! If you find this, please tell the Mane. And if you can, put an end to this.

Oh, and tell  , I'm sorry.

Hadaz
Online:Unsent Letter to Zazazrala

:Dearest  ,

:By the time you read this,   will be gone. For years, this one sought to gain your favor. I brought you gifts of   and sweet roses. I fed and cared for your  s while you pranced across   on your trip abroad. I cleaned your parlors and privies to a mirror sheen. But still, you rebuff my advances. Clearly, you value strength and vigor above all else.

:To that end, this one has made his way to  . When Yanabhi mentioned his plan before, you scoffed and thought him a coward. Now you will see how wrong you've been! When I return home with heaps of   feathers and   talons, perhaps you will think more of me.

:Your most daring suitor,
:Yanabhi
Online:Melleron's Journal

I'm a rotmeth mer by trade, just like my parents were, and their parents before them. And in Grahtwood, that's a fine business to undertake. After all, what Wood Elf doesn't like a strong cup of rotmeth after a long hunt?

But Elsweyr is an entirely different market. The Khajiit take one whiff of my brew, and off they go. I've tried all sorts of sales pitches and discounts, but have yet to rope in a single customer! They won't even accept a free sample, for Y'ffre's sake.

That's where this new sweet rotmeth brew comes in. All the meaty richness of the original drink, with a sweet undercurrent to satisfy my Khajiiti customers. The brew just needs another few days to ferment. By the time Tarazur and I reach the Stitches, it should be ready for testing.
Online:Azin-jo's Journal

:This one feels his days grow longer as his time grows shorter. He prays that Alkosh will grant him the strength to continue his duties. He is but one old   who does not shoulder the burden of his   greatness with the vigor it deserves.

: 
: 's thoughts turn to friends and family long gone. He has not seen those who drifted from the faith in a long time, and he has buried all who stayed. He is afraid when his time comes, there will be no one to do the same for him. 

: 
:How is it that Khajiit can forget their greatest god, when Azin-jo is never without Alkosh's presence in his heart of hearts? He knows he should not disdain Riddle'Thar, but a   should lead us to honor the Divines, not supplant them! Even Rajhin knows how to share!

: 
:This one does not know how to put this into words, but he knows he must record this miracle for posterity. Azin-jo was visited by Alkosh this day. Not as a dream or vision, but real as the stone beneath his feet! As this one prayed in the chancel, he was bathed in shadow. It had been a clear day and he had not prayed so long that the sun had set on him. This one was not prepared for what he saw when he raised his head.

:Descending from the sky was a great  ,  ! The Dragon King of Cats has finally returned to the mountain in the hour of our need. Azin-jo threw himself to the ground and gave thanks to Alkosh for answering the prayers of his undeserving servant. This is what Great Alkosh said unto him in his voice of thunder:

:"Go to your kind and tell them of my return. Bring them to this temple and rebuild it. Those with the faith to serve me will have a place in the future to come."

:Tomorrow Azin-jo will descend the mountain and spread the glorious news!
Online:Letter to Jakarn

All right,  . After this favor we're even, yes? For now, anyway.

  travels with her coterie to  , a sulfur pit far to the west. You should hurry, though. This one does not know how long she plans to stay there.

See you around, lover-boy,

N
Online:Anonymous Torn Journal

:strange piece of the floor, here, one that I can't seem to puzzle out. I cannot but think there's something more to this shrine than this simple chamber. I wish I had the gold to hire someone from the Mages Guild, but that ship has sailed. (Thanks, Arving.) 
:Making camp for now. These cats love their moons. Maybe something will show up overnight.

DAY 18 
Nothing overnight, but I found a scorpion in my boot when I woke up. Never pass up a free meal (Julo was right—the poison's rendered out if you stick it in a cook fire for a moment).

Was scouting the cliffs near the ruin when I found it. Wind was coming through a crack in the cliff face.

Managed to widen it enough to get through. It was a long climb down.

Looks like patience paid off. I'm in.

DAY 19 
Strange place. Temple? Not sure.

Floor's stained … old blood. I'm sure of it. Thought I found some old death-cult site. But starting to look like signs of trouble. Good news is, seems like it was a long, long time ago.

Getting stranger. Found bones, unsurprisingly. But there are other bodies, too. The flesh was like wood. Skin like lacquer. Sitting and standing in meditation poses. Must be some funeral rite. Spooky though.

DAY 20 
Barely any sleep, last night. Everything echoes in here. All sorts of scuffling in the night. Rats, probably. 
The light plays tricks in here. I swear one of those strange bodies just moved.
Lore:Na-Kesh's Journal

Sap. That is what these thin-shelled fools call it. As if such a substance could ever be compared to  -tainted resin. No, it is much more than sap. 

" ." That is what one of the scholars called it before I fed him to  . He said that it was like the   of  —leaking into   through our   like blood from a wound. These dry-tongues and their airs—as if anyone could know the secrets of the Hist better than I! 

The plasm has accumulated at the roots of the   since before the   could lift a spade, but only I have discovered its secrets. Drinking it or bathing in it can drive a Saxhleel mad. But through alchemical study, and the Hist's guidance, I have learned to harness its power. This was no small feat. The creatia is a thing of chaos. The call to   is in its nature. But we must remain deaf to his commands. Those Saxhleel who call him father languish in mud huts and eat old fish from wooden bowls. The   hear the call to order, and shall dwell in a shining city forever more! 

If properly manipulated, the Amber Plasm can grant a worthy Saxhleel great speed and strength. I am proof of its efficacy. Soon, my brew will be ready to distribute to all Xit-Xaht sons and daughters. Then   will be a rival even to the  ! The People of the Root will rule   first, then all of  !
Online:Letter to Peryite

Thank you, Peryite.

I know you will never read this, but I need to thank you in writing for listening to my prayers. This letter is written to you, but it is not for you. This letter is for all the non-believers. The doubters. The ones who scoffed when I told them the Old Gods would wash away their evil. I prayed to every Daedric Prince, but you were the one who answered. The one who saw that the only way to fix   was to kill it from within and burn it to the ground. Even as the flu spreads through my body and the blood flows from my mouth, a smile crosses my face, and a single phrase circles my fevered mind.

Thank you, Peryite.
Online:Euraxians

The Euraxians are Nibenese mercenaries and necromancers in the employ of Euraxia Tharn who enforce her will across Northern Elsweyr.
Online:Northern Elsweyr Defense Force

The Northern Elsweyr Defense Force is a militia resolved to expel Euraxia Tharn and her forces from Northern Elsweyr. They are led by Lord Gharesh-ri.
Online:J'baashli

'''J'baashli''' is a Khajiit archer and part the Northern Elsweyr Defense Force. She can initially be encountered at the besieged Defense Force Outpost. Later she will be part of the squad accompanying Khamira in Sleepy Senche Mine.
 

Related Quests


Quest-Related Events
During the attack of the necromantic den within the mine, J'baashli will follow Khamira and help her fight her way to the leader of the operation. Once you arrive at Gravestalker Gemmia's lair, she will help by occasionally shooting an arrow at the necromancer. Once the Gravestalker is dead, the celebrations will be cut short when Mulaamnir arrives and blasts the group with firing. J'baashli does not survive.
Online:Sunnawel

thumb|right|Sunnawel in chains
Sunnawel is the current Gryphon mascot of the city of Sunhold under the rule of her companion, Kinlady Helenaere.

During Sunhold Sundered, Sunnawel has been ensnared by the Maormer invaders, and must be set free. You must travel to her location within the city walls and defeat her captors, then destroy her bonds. The mighty creature will roar and take to the skies to pick off Maormer enemies.

After rescuing Sunnawel, you can occasionally find her throughout the city, swooping down to eliminate invaders.
 

Related Quests


Notes
Sunnawel's name means "Blessed Sky" in Ayleidoon.

Bugs
Online:Rimmen Outlaws Refuge

The space is under the control of the Jovial Lambasters, a exclusive group dedicated to the worship of Clavicus Vile in the city. The cult allows the refuge to function in return for dues paid by all who work there.
 

Vendors and Services
right|thumb|Interior





Remains-Silent  
 

Residents
 

Maps
thumb|left|A map of the Rimmen Outlaws Refuge
 

Gallery
Online:Gladiator's Quarters (Rimmen)

It is home to gladiators and Battleground merchants.
 

Related Quests






Residents
Online:Tonenaka Shrine

The book The Tonenaka Shrine can be found outside.
Online:Slera Cinna

Slera Cinna is an Imperial banker who can be found at the Catspaw Counting House in Rimmen.
 
  
Dialogue
She talks about the city and the security of the vault.
:''"You can be assured that all of my bankers, Khajiit and Imperial, are fine workers and honorable souls. I'd accept nothing less."

:"Concerned about thieves prowling about? I can scarcely blame you. Though the streets of Rimmen are dangerous, our vaults are secure. You have my word."

:"The Rimmen Bank is an honorable institution. You'll find no place in Elsweyr that comes close to our gleaming reputation."

:"I do not tolerate sticky fingers in my bank. Once your valuables have been secured, that is where they will stay."''
Online:Priest Adahni

Priest Adahni is a Khajiit worshipper of   found praying in the initial entrance hallway within Sunspire.
 

Related Quests


Quest-Related Events
thumb|right|Priest Adahni
When you enter the hallway on your way out of the Vestibule to see Alkosh, Priest Adahni will usher you forward.
:Priest Adahni: "This way, faithful. Divine Alkosh awaits your rightful adoration in the courtyard."

If you speak to him on your way to the Temple Courtyard:
:"You may join the prayerful in the courtyard when you are ready to witness the Divine for yourself. Or you may pray with us here, if you are not yet ready to see."

Once you have slain Nahviintaas and have completed the quest, Priest Adahni will run up to the platform along with Priest Kazafar. He will have some news for the Moon-Bishop.
:Priest Adahni: "Azin-jo! Mojha speaks the truth! These Dragons are no gods."
:Priest Adahni: "We must leave before … oh."
:Priest Adahni: "It is a sadness, but we are free now."

If you speak with him:
:"There are no words for the regret this one feels."
Online:Gaereleth Surefoot

Gaereleth Surefoot is an employee of the Velothril Sisters and one of the many characters that can be hired as a reliable source of crafting materials as part of the Enchanting skill line. They are never seen in person, preferring to honor their obligation via mail.

Correspondence
Online:Sixul the Thorough

Sixul the Thorough is an Argonian employee of the Velothril Sisters and one of the many characters who can be hired as a reliable source of crafting materials as part of the Enchanting skill line. They are never seen in person, preferring to honor their obligation via mail.

Correspondence
Online:Valyne Hlan

Valyne Hlan is a Dark Elf employee of the Velothril Sisters consortium, and one of the many characters that can be hired as a reliable source of crafting materials as part of the Enchanting skill line. They are never seen in person, preferring to honor their obligation via mail.

Correspondence
Online:Eron Salt

Eron Salt is a Breton bounty hunter in the employee of the Velothril Sisters consortium. She is one of the many characters that can be hired as a reliable source of crafting materials as part of the Enchanting skill line. They are never seen in person, preferring to honor their obligation via mail.

Correspondence
Online:Riddles of the Rithana-di-Renada

Down in a grave where Dremora crawl 
Two left, two right, three vases above 
Rimmen's legacy awaits  

Deep in a shameful abode 
Watched over by a golden flower 
Riverhold sits patiently  

East of a starry haven 
Atop a hill, beneath stone arch 
Dune is shaded from the sky  

Beneath the ground, atop a mesa 
Between white bones and chest of treasure 
  has been tucked away  

Prowl for a shard of the sky 
Look west to the hidden crevice 
  waits by lantern bright  

On the path west of Merryvale 
Past hanging bridge, up stone stairs 
  waits between twin flame  

Where the desert sands sweep ruins 
And the fanged necromancer prowls 
At the edge of a scar shines    

At the center of a jungle's tangle 
A pillar stands, a pillar falls 
And   soaks in cool waters  

In the smoldering embers 
Of its ruined city 
Orcest lies shaded by stone shrine  

Scars weep for   
Between two twisting trees 
Where savannah grasses grow  

West of the Stitches, in canyon brown 
Four pillars form together 
With   at their center  

High above a scar of ash 
Shaded by a lone tent 
  hides from creeping dead  

A stone Khajiit guards   
As she worships dual Moons 
Within the temple's courtyard  

  sits in hollowed stump 
By the spring of Arkay's lash 
A Nereid guards its murky waters  

On the outskirts of Rimmen, by rebel's camp 
Ruins sit crooked atop a hill 
Khenarthi waits within them
Online:Letter to Feina-Darak

:My Dearest  ,

:I know that our family carries many burdens. One day, you will lead   and ensure the prosperity of our people. For it is you who carries the   of the Potentate, a connection which proves both blessing and curse. You must prepare.

:Our family has never allowed word of our lineage to go beyond Hakoshae's walls for good reason. The   still haunts the shadows of  , and they will not take such news lightly. As descendants of the Potentate, we are seen as loose ends to tie up.

:To ensure our family's safety, we must closely guard this secret. It is the only way.

:Forever Yours,
:Mother
Online:Iron in the Blood

Quick Walkthrough
#Find Hadaz.
#Read ''Hadaz's Letter''.
#Set alight four pools of oil.
#Find the Deadland Hammer.
#Return to Mara'dahni.

Detailed Walkthrough
thumb|right|Burn the oil in Darkpool Mine
Coming across the entrance of Darkpool Mine, you'll find a Khajiit named Mara'dahni, whose partner, Hadaz, has been left behind in Darkpool Mine. You are asked to go inside the mine and find Hadaz. Hadaz is located in the first chamber after the entrance tunnel. Well, what's left of him, anyways. You will find a letter next to his corpse. Within are the details of the Daegonic Cult's plans. 

The cult has an artifact called the Deadland Hammer. With it, they take oil and sulfur to create summoning stones from which hordes of Daedra pour out of. Banekin, scamps, and most notably, iron atronachs. Hadaz requests to whoever finds the letter that they may put an end the Claws of Daegon's plans.

To do this, you will need to set fire to pools of oil in four parts of the mine and take the Deadland Hammer from the forge in the back of the mine. Traverse the mine and set fire to the pools of oil, then bring the hammer to Mara'dahni. You will find Mara'dahni at the entrance to the mine after you've completed the objectives. Speak with her to inform her of her partner's fate and give her the Deadland Hammer.

  
Quest Stages
Online:Claws of Daegon

The Claws of Daegon are a group of Khajiiti cultists in service to Merrunz who have taken over the Darkpool Mine in the southwest of Northern Elsweyr. They possess an enchanted forging tool known as the Deadland Hammer, which they are using to summon iron atronachs.
Legends:Patch/2.9.1

Released on April 25, 2019.

The latest version of The Elder Scrolls: Legends is live! We have made the Store more informative for users, defaulted to Alliance War for the Packs page, and we believe we have fixed the empty discard pile issue!

Animation, Visual and Audio Effects
Fixed an issue that was causing  's VFX to be pure black on some devices.

Gameplay
Fixed an issue that was causing the discard pile to be completely empty, preventing players from completing certain actions.
The player's turn will no longer end prematurely when clicking to activate a support and moving the mouse cursor away before it activates.

General
The loading screen now properly displays asset bundles when they are being downloaded.

UI
The Store now displays the expansion name in the main title of each page.
The Alliance War button now properly takes players to the Alliance War pack page of the Store.
The Alliance War pack page is now the first page that appears when the user clicks Packs from the main Store page.
The Featured Items tile on the Main Menu now displays and links to Alliance War items.
Fixed an issue in the Daily Login Reward screen that was removing the reward icons for days already claimed.

Hotfixes
Released on May 4, 2019.

The following changes are now live:

 will no longer try to return to the player's hand if the hand is already full.
 will no longer draw more items than the player's hand can hold.
 will now properly trigger Mannimarco's summon ability when it is selected from the discard pile.