Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Necromantic Grimoire

Necromantic Grimoire is a necromancer themed Creation akin to Plague of the Dead.
 

Official Summary
:Rule over the realm of life and death with the Necromantic Arts pack. This creation features a unique necromancer robe with all new enchantments and variants, plus 13 necromancy themed spells allowing you to conjure a wide variety of skeletons, apparitions and powerful creatures, including the mighty Bone Colossus! Created by Virginia “Steelfeathers” Smith. (Items can be purchased at vendors and appear in containers.)

Content
See Necromantic Grimoire Items for a detailed list of items added by the Creation.
:;Creatures
:

:;Items
::;Apparel
::*Masked Necromancer Hood
::*Necromancer Hood
::*Necromancer Robes
::*Runic Necromancer Robes

::;Magic Apparel
:

:;Magic
:13 new spells can be learned from their corresponding spell tomes.
:
::* All the Necromantic Grimoire Conjure spells are unaffected by Spell Absorption.

:;NPCs
:

:;Quests
:*Necromantic Arts

Gallery
 

Notes
The Creation name was misspelled on release as "Necromancer Grimorie" and later misspelled as "Necromancer Gremoire", before being corrected to "Necromantic Grimoire" on November 13th.
The   name of the Creation was added in Patch 1.5.80, but its release was delayed due to COVID-19.
The new unenchanted robes are available from level 1, the Quickening version with hood of Magicka from level 8, Recharging with hood of Major Magicka from level 16, Replenishing with hood of Eminent Magicka from level 24, Elite from level 32, Ascendant from level 40.
Skyrim:Nchuanthumz: Dwarven Home

Nchuanthumz: Dwarven Home is a Creation that adds a new Dwarven player home that must be rebuilt.
 

Official Summary
:''Operate the downstairs Manufactory and build automatons to restore this cavernous home to its original luster. Once rebuilt, its spacious halls make it the perfect residence for any fan of Dwemer architecture and engineering. Creation by Flenarn and Arthmoor. (The quest starts by reading "Seeks-Ancient-Artifacts' Journal, Volume 1” in the Frozen Hearth in Winterhold.)''

Content
:;Items
:*Dwemer Actuator

:;Books
:*Assembly Line Constructs
:*Manufactory Repair Parts
:*Seeks-Ancient-Artifacts' Journal, v1
:*Seeks-Ancient-Artifacts' Journal, v2

:;NPCs
:*Dwarven Sphere Overseer
:*Dwarven Spider
:*Dwarven Spider Renovator
:*Seeks-Ancient-Artifacts

:;Places
:*Frostroot Cave
:*Nchuanthumz
:*Nchuanthumz Manufactory

:;Quests
:*The Sanctuary and the Manufactory
Skyrim:Glass Jar

Glass Jars are a miscellaneous item that can be used for decorating. Three are found inside Shadowfoot Sanctum.
Online:False Martyrs' Folly

Related Quests
 
 
 

Clearing the Dungeon
:''Explore and clear False Martyrs' Folly.''
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
 

Maps
thumb|left|Map of False Martyrs' Folly
 
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Online:The Brandfire Reformatory

It is currently controlled by the Order of the Waking Flame and used for various purposes such as training or torture.
 

Related Quests
 
 

 

Clearing the Dungeon
:Explore and clear The Brandfire Reformatory.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
 
 
 
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Online:Maarselok Style

:''Summon your most stalwart companions to face the Dragon Maarselok in his lair and prevent him from corrupting the Changeling Selene. Then, perhaps, celebrate your victory by altering your weapon's appearance to match the Undaunted Maarselok awards by using this complete set of Outfit styles.
Maarselok''' is an Undaunted outfit style inspired by Maarselok, a Dragon boss in Lair of Maarselok. As with all Undaunted styles, its comprised of a head and shoulder piece alongside a selection of weapon pieces. This style will first be available from August 31 to September 29, 2021.

Style Pages
  dropped from Maarselok, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Selene's Savior achievement has been unlocked. 
  will have a chance to drop from either   or a  , which are both sold by Urgarlag Chief-bane. Alternatively, this page can be bought outright from her for 50 Undaunted Keys.
Weapon pages were obtained from the Maarselok Arms Pack sold in the Crown Store for  .
 

Sets
The following sets are in the Maarselok Style:
Maarselok

Armor


Weapons and Shields
The weapons and shield for this style have a perpetual poison particle effect when unsheathed, present in the form of a green glow.


Gallery
Online:Kastav

Kastav is an Imperial tailor originally from the town of Leyawiin where he had a modest shop. You can learn more about him through his journal and how he came to such dire circumstances.
 
Related Quests


Quest-Related Events
:"Are you an illusion? Or real? Am I saved? We must hurry. It needs life. It could return."
:'''We're real. What do you mean about needing life?
:"The Dremnaken. It's hunting. It never stops. The orb. It drains life—blood—for power. To find prey."
:Do you know where it went?
:"Sometimes it roars in the north. A tower. Don't follow. Just run. Only death."''

Kastav succumbs to his wounds and passes.
Online:Chantale

Chantale is a Breton who can be encountered in Fargrave. She will be with Loth and Kusee.
 

Related Quests


Quest-Related Events
thumb|right|Chantale, Loth and Kusee being effected by the Votive Rune
Soon after entering Fargrave you will find that the Waking Flame have been placing votive runes around the city. These have an agitating effect on mortals, such as Chantale. 

As you approach the trio standing near a rune, you will hear Chantale cry out:
:Chantale: ''"Why won't you all just leave me alone?"
:Loth: "Something terrible is about to happen, I just know it!"''
 
Notes
Her appearance is randomized, with differing hairstyles and accessories.
Once the quest is completed, Chantale will disappear from the city.
Online:Loth

Loth is a Nord who can be encountered in Fargrave. He will be with Chantale and Kusee.
 

Related Quests


Quest-Related Events
thumb|right|Chantale, Loth and Kusee being effected by the Votive Rune
Soon after entering Fargrave you will find that the Waking Flame have been placing votive runes around the city. These have an agitating effect on mortals, such as Loth. 

As you approach the trio standing near a rune, you will hear Loth cry out:
:Chantale: ''"Why won't you all just leave me alone?"
:Loth: "Something terrible is about to happen, I just know it!"''
 
Notes
His appearance is randomized, with differing hairstyles and accessories.
Once the quest is completed, Loth will disappear from the city.
Online:Kusee

thumb|right|Chantale, Loth and Kusee being effected by the Votive Rune
Kusee is an Argonian who can be encountered in Fargrave. She will be with Loth and Chantale. 

Soon after entering Fargrave you will find that the Waking Flame have been placing votive runes around the city. These have an agitating effect on mortals, such as Kusee. She can be found blankly staring at the wall while her companions cry out.
 

Related Quests

 
Notes
Her appearance is randomized, with differing hairstyles and accessories.
Once the quest is completed, Kusee will disappear from the city.
Online:Ardent Hope

The Path of Cinders leads up to the volcano of Xarxes Crucible.
 

Related Quests
Ardent Hope Objective''': Help Khazasha end the Daedric threat to her clan. / You helped Khazasha deal with the threat of the Ravener.
 
 

Ardent Hope
Ardent Hope Citadel

Blood Adept Sanctum
Inner Keep
Upper Reaches
A balcony where Lyranth asks you to temporarily restore Arox to destroy Novkroz's forces fighting Rynkyus down below.
Path of Cinders
The Xarxes Crucible
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Maps
300px|left
Online:The Blood Pit

Mehrunes Dagon's enemies, both mortal and Daedra are kept here. The Pit was once overseen by Arox the Mutilator.
 

Related Quests
 
 

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Online:Bodgeln

Bodgeln is Reachman who can be found in the Fargrave Outlaws Refuge.
 
 

Dialogue
:''"Fear spits in the face of glory. Don't be afraid to spit back."

:"Be careful when you talk to people who're eating."

:"It may not be safe here, but that just means it's more fun."''
Online:Burning Gyre Keep

It becomes accessible after accepting the related quest.
 

Related Quests
 

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Online:Stricture Guard

Stricture Guards are Dremora peacekeepers in Fargrave. Unlike the Grasp of the Stricture, guards will deal justice to mortals as well as Daedra.
 

Related Quests


Quest-Related Events
A pair of guards can be found in the Fargrave Crafting Plaza, having apprehended some Waking Flame Cultists. Once you have spoken with the Anchorite, the guards will lead the cultists away.
:Waking Flame Cultist: "Lord Dagon will visit disaster upon this ash heap! Mark my words!"
:Stricture Guard: "Move, mortal flea!"
:Waking Flame Cultist: "You will see! Lord Dagon will devour you and your city!"
:Stricture Guard: "Be silent! Your Prince has no power here."
Lore:Epics of Mehrunes Dagon, Volume 1

The Exalted and Most Puissant Lord does not approve of the tales contained within this book. It is a vulgarity that they must be written, as all who have heard of the Prince of Ambition should know that He is the rightful ruler of all the realms. No other   has the capacity to match His mercurial power. No other Prince has the mental fortitude to guide and cleanse the planes as judiciously as the Master of Razors. No other Daedric Prince can compare to the glory of  . For the crime of committing these tales of His glory to the printed page, I will submit myself to the flames of his anger—after I have completed the work.

To demonstrate Mehrunes Dagon's devotion to bargains and the deeds of His strength, I first recount the tale of the Lord of Flood and Fire and the Enchanter Arebath. Arebath summoned the Flame Tyrant to lend His dominion over change to the unveiling of her greatest ritual. She gathered the necessary components—offerings of nature and the creations of mortals alike—while Dagon was asked to ensure that the wards would contain His might and oversee the formation of the magic.

Arebath, in presenting the bargain to Dagon, spoke the words "you are responsible for my safety in this matter," to which He agreed. When all was set, Arebath drew her designs in the sand before the ocean and called upon the power of the waves to assist in bringing dead and blighted trees to life.

The waters receded as her ritual drew more power from the waters than Arebath expected. She could only stare in fright at the mountainous wave speeding toward her from the depths of the ocean itself.

Dagon, remembering the bargain, quickly unleashed a spell of His own that matched the ocean's power. Flames swelled up higher than the oncoming wave and turned the rushing water to steam. Arebath found herself unharmed on the beach in a swatch of burned forest and steaming tide pools. A season later, all the blighted trees grew healthy branches and prospered.

Such is the glory of Mehrunes Dagon's might and His devotion to the bargains He makes. The Prince of Change is known for taking His fee in blood and pain. All those who deal with Him know that this world is one where pain and suffering are constants, they have moved past the shock of mortal peril. But Mehrunes Dagon does not back out of bargains, either. Be smart and resourceful in your dealings with the Prince and He will treat you in kind.
Lore:Dagonists Through the Ages

Cults collect an eccentric conglomeration of supporters, initiates, and leaders. Due to the nature of worship of  , as well as societal differences in how those beings are perceived, these cults can take on a variety of base demographics. For example, the   cult of   consists almost entirely of self-described social castaways. On the opposite end of the spectrum, the   is a venerated group filled with nobles and aristocrats who secretly follow the Prince of Pestilence. 

The cults of   also vary in make-up and zeal depending on where the cult was formed and what the core demographic tends to be. The  , which existed from   to  , pulled from the destitute of  . The Brotherhood managed to remain relatively secret for five years as their numbers grew. They rose to notoriety when they launched an attack against the middle-class merchants in the city. Many trade routes were crippled when key merchants disappeared, only to be found tortured to death. 

The  , in operation from   to  , was less subtle. Created and populated almost entirely by members of the nobility, the cult thought it better to act swiftly and attempt to crush the heart of  . With the help of their foot servants, the cultists locked the doors to each of the great houses in the city and set the buildings ablaze. The city's non-cult-affiliated nobility was spared from a gruesome death by a handful of servants who warned them of the plot. Every member of the Bloodfire cult was captured and sentenced to death. 

The  , a cult currently making itself known in   and other locations, appears to be a combination of older Dagon cults and newer initiates. Like the Bloodfire cult, identified Waking Flame members all hail from noble houses. They tend to span generations, with one notable identified pair consisting of a well-to-do   count and his son. 

Unlike the Bloodfire cult, the Waking Flame's methodology is more aligned with the Brotherhood of Destruction. They seem content to wait and hide their activities until the time is right to strike. Once their plans unfold, cult activity will appear sporadic, covert, and restrained. But, as more sightings are confirmed and cult activity increases, bloodier and more disastrous activities will undoubtedly come to light. It would not surprise me if, in a few months' time, many unsolved mysteries that have plagued city officials in the Blackwood region are solved simply by the nature of the cult exposing their plans. 

If the Waking Flame continues in the Brotherhood's footsteps, their next move will consist of a large-scale attack on a prominent target. Their allegiance to Mehrunes Dagon, like the Dagonist cults of the past, can only lead to death and destruction. That much is certain for a group that follows the so-called Prince of Disaster.
Skyrim:Mogrul

Mogrul is the name of two NPCs:

Mogrul (Dawnguard), a vampire hunter added by Dawnguard
Mogrul (Dragonborn), a moneylender added by Dragonborn
Online:The Deadlands Achievements

right
General
 
 
 

Exploration
 
 

Quests
 
 

 

 Blackwood
Online:Terror Billy

Terror Billy is awarded for  .
Online:Foolhardy Footwork

Foolhardy Footwork is awarded for triggering at least 40 traps in the same fight with Eliam Merick, Liramindrel, and Ihudir.
Online:Stampede Shuffle

Stampede Shuffle is awarded for avoiding Prior Thierric Sarazen's duplicate every time they perform the Rockslide Rush attack.
Online:Preposterous Priorities

Preposterous Priorities is awarded for killing all of the Xivilai before destroying an Agonymium Stone, doing this with a total of four Agonymium Stones, and then defeating the Scorion Broodlord.
Online:Settling Scores

Settling Scores is awarded for positioning yourself or group members so that a Scorion gets hit by the Magma Incarnate's Unstable Blitz attack. This must be performed ten times, and it must be while Hard Mode is activated.
Online:Dreadless Runner

Dreadless Runner is awarded for killing Cyronin Artellian without being struck by a Dread Surge (the moving red waves).
Online:Ring Around the Ashes

Ring Around the Ashes is awarded for  .
Online:Assuaging Agony

Assuaging Agony is awarded for destroying at least one of each of the Agonymium Stones that can be found in the portal during the encounter with the Magma Incarnate. They do not have to be all destroyed in the same fight. The six different Agonymium Stones are:
Flame Pit Agonymium Stone
Ice Prison Agonymium Stone
Lightless Storage Agonymium Stone
Arcless Oubliette Agonymium Stone
Forgotten Graves Agonymium Stone
Deepstone Kiln Agonymium Stone
Online:Spaulder of Ruin

:Masterfully etched void alloys make up the bulk of this imposing pauldron. It creaks and tightens when companions draw near—desperate to siphon your power into bloodthirsty allies.
The Spaulder of Ruin is a   light shoulder armor that can be obtained through the Antiquities system. It was released as part of the Deadlands DLC.

Bonuses
 
Fragments
Five fragments are required to create the item, all of which require a legendary-quality Lead in order to scry, and are classed as Master difficulty to excavate.
You are required to be at least level 7 in Scrying, and have the Antiquarian Insight IV passive in order to scry Master difficulty leads.
Fragment Leads for this Mythic are found in various zones, but are all excavated in The Deadlands.
Online:Hyxo

Hyxo is a Havocrel who can be found near Ravaged Crossing. He is dubious of the teachings of Master Rrvenk and will ask you to solve one of his conundrums.
 
Related Quests


Quest-Related Events
:"What, maggot?"
:'''We're looking for Master Rrvenk.
:"Master of lies! Rrvenk says even stone softens when needed. Nonsense. Things made strong are strong. Things made weak are weak. Prove the strength of his words. Otherwise Rrvenk is nothing to me. And so are you."
:What are you asking of us?
:"Show me the strong stone that becomes soft. The hard stone that becomes brittle. The weak stone that becomes strong. Show me that you and Rrvenk are worth hearing. Then I might answer you."
:How am I supposed to do that?
:"You aren't … unless there is truth in Rrvenk's words. If there is proof to be found, you will find it near the Dremora outpost to the west. Now go. Die to the strong, maggots."
:"Bring me the stones that prove Rrvenk's words true. I will not ask again."

Collect some rock samples and Valsirenn and Hyxo find you:
:"Maggot. You return."
:I have the stones Rrvenk spoke of.
:"Hmm. Hmm … it is as Rrvenk said. Strong becomes weak. Weak becomes strong. Change is inevitable. These stones prove the strength of his words. I did not understand him. Now I do."
:Now will you tell me where to find him?
:"Rrvenk awaits you to the south. Grow, maggot. Into something strong."
:I will.'''

Hyxo will then vanish in a ball of flames.
Online:Master Rrvenk

Master Rrvenk is a banekin who can be found near Zynoahz's Gaol. With the use of telepathy, he delivers often cryptic knowledge.
 
Related Quests


Quest-Related Events
Not far from Zynoahz's Gaol, you'll see Valsirenn and... a scamp:
:Valsirenn: ''"Hello? Who's speaking? Wait—Master Rrvenk? Is that you?"
:Master Rrvenk: " "

:"I have been expecting you two. Your friend is ever-present here. Everywhere and nowhere. Too used to order, and now drowning in chaos."
:Can you help her?
::"I cannot change her, but she can change herself. She seeks to master the Eleventh Force, but you do not master change. She must let go of this urge before the currents she fights against drown her."
::How can she do that?
::"The bat is born to fly, but still must learn to glide upon the wind. She cannot force the sky to carry her where she desires. She must learn to follow the winds of change before she can guide her course."
:How is it I understand you?
::"My words fall on deaf ears, but my thoughts find an open mind. I cannot send them far and wide, but when I am close to one who desires understanding, I will be heard."
::Can all Banekin do this?
::"No, no. Though it's possible all Banekin could do this. It's possible you could do this. Anything is possible. Reaching that possibility? Much less likely."
::How so?
::"A complex course along the path of change can be a longer journey than most are willing or able to make. You yourself, mortal, are bound by the length of your life and must plot your course accordingly."''

Once Valsirenn is able to master the forces of change, he'll be impressed with her accomplishment:
:"A quick study. Not everyone learns to embrace change, but you mortals seem more mutable than we Daedra."

Valsirenn and Master Rrvenk begin "speaking":
:Master Rrvenk: " "
:Valsirenn: ''"Well, of course, it's not so easy to let go of control when your entire existence is in jeopardy."
:Master Rrvenk: " "
:Valsirenn: "Then I think you have a great deal to learn about the mortal condition. I can share the finer details later."

Speak to him again:
:"And so, students of change, you have learned the most important lesson. I hope you continue to follow its course, learn its ways, and come back to teach me something new."
:How did you become a master of change?
:"Practice. Most do not ever feel the flow of the Eleventh Force, but once you become aware of the motions of change around you, you need only feel them and observe. Eventually, they speak to you as they do to me."
:I thought only Psijics called it the Eleventh Force.
:"I merely speak in terms you are familiar with, but these are new ways of thinking for me as well. I do not see everything through eleven lenses as your friend does. Perhaps I will peer through them for a while, and learn something new."''
Online:Grundwulf Style

:''Not all is as it should be with the Nord Dragonguard Grundwulf, but perhaps you can—or already have—rectified that. Alter your weapon's appearance to match the Undaunted Grundwulf awards by using this complete set of Outfit styles.
Grundwulf''' is an Undaunted outfit style inspired by Grundwulf, a Dragonguard Vampire Thu'um user boss in Moongrave Fane. As with all Undaunted styles, its comprised of a head and shoulder piece alongside a selection of weapon pieces. This style was available from October 27 to November 24, 2021.

Style Pages
  dropped from Grundwulf, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Drunk on Power achievement has been unlocked. 
  will have a chance to drop from either   or a  , which are both sold by Urgarlag Chief-bane. Alternatively, this page can be bought outright from her for 50 Undaunted Keys.
Weapon pages can currently be obtained from the Grundwulf Arms Pack sold in the Crown Store for  .
 

Sets
The following sets are in the Grundwulf Style:
Grundwulf

Armor


Weapons and Shields
The weapons and shield for this style have a perpetual poison particle effect when unsheathed, present in the form of a green glow.


Gallery