Netruk44/uesp-wiki-content huggingface dataset:
Online:Devastator Rullen

Devastator Rullen was an Imperial Waking Flame cultist who was sent with a squad of acolytes to steal a particular Daedric object from Lyranth in her lair. He managed to stab Lyranth with a special knife before she injured him in turn. He will have died from his injuries when you find him.
 

Related Quests



Quest-Related Events
An Apocalyptic Situation
After checking her coffer for the item that the cultists were seeking, Lyranth will have you track down Rullen who she managed to greviously injure. When you find his body, you can search it; you won't find Lyranth's artifact, but you will find the Waking Flame Letter which details his mission and where his base is located.

After you have retrieved the Portal Key from the Waking Flame Camp along with other documents, you can meet with Lyranth in Marbruk Outlaws Refuge where you will find Devastator Rullen's body splayed out on a table.

The Key and the Cataclyst
Starting this quest, Lyranth will explain her plan. With a combination of alchemy, magic, and Rullen's body, Lyranth will disguise you as Devastor Rullen as you both infiltrate the Waking Flame base located in Oblivion.
Tes4Mod:Order of the Dragon/Redoran Estate

Redoran Estate, Basement
The basement is a long L-shaped room (more a wide passage, really) used for storage; the walls are lined with various crates, barrels, sacks, shelves, and other containers with clutter and foodstuffs. When you arrive at the estate, you'll appear at one end of the passage; the door to the Slave Quarters is at the other end.


Redoran Estate, Chamber
This is a large bedroom. Aside from a single bed in one corner, it holds a shrine to Mephala, a chest of valuables, a low dresser, a tall bookcase, and several containers. One door leads to the Entrance Area, and a passage leads to the Laboratory.


Redoran Estate, Dining Room
Three tables are placed end to end in the center of the room, a pair of Mephala statues flank a set of stairs opposite the entrance that leads to another door to the Entrance Area. This room is a slaughterhouse - blood and skeletons are scattered around everywhere, and the place is occupied by three clannfear runts, a clannfear, and a daedroth.


Redoran Estate, Entrance Area
AS with other parts of the house, this room is a scene of carnage. Blood is splattered everywhere, though no bodies are in evidence. A tall bookcase sits against the west wall, and tables sit in opposite corners; the one near the far door has a chair. A spiral staircase (guarded by a clannfear) leads up to the bedroom; a door in the far wall leads to the Dining Room.


Redoran Estate, Kitchen
The kitchen is large and well-stocked with everything a large estate needs to function. The main work area is sealed off behind a fence with a single gate (locked, of course). This is where you'll meet Sanila, the lone survivor; she'll give you the key to the gate. A passage beyond leads up to the Dining Room.


Redoran Estate, Laboratory
Once a no-doubt well-appointed lab, this room is now in ruins. The wall opposite the door has been turned into an Oblivion gate with a blood fountain before it. Nynach the dremora can be found here.


Redoran Estate, Slave Quarters
A passage leads from the door to the basement to a pair of large chambers lined with pallets for the salves and packed with containers for storage, leaving a single path to get through. Like other parts of the manor, this place was the scene of a slaughter - blood, bones, and viscera are everywhere. A set of stairs past the rooms leads up to a passage that in turns leads to the Kitchen; a lone clannfear guards the door there.
Tes4Mod:Order of the Dragon/Sanila

Sanila is a Breton spellsword who is a slave in the Redoran Estate. After Lord Redoran summoned a dremora into his lab, the dremora and various other daedra killed everyone in the estate except for her. She is only encountered during the quest The Big Raid.

She wears a beggar's shirt, sack cloth pants, and sack cloth sandals, and carries a lockpick.
Tes4Mod:Order of the Dragon/Nynach

Nynach is a dremora who was summoned to Mephala's realm by Lord Redoran, late master of the Redoran Estate. He can only be encountered during the quest The Big Raid, when you are sent to find a ring he holds. 

Nynach wears daedric greaves and boots, and is armed with a skull staff. He carries a random assortment of gems, potions, and scrolls.
Tes4Mod:Order of the Dragon/The White Lion

Quick Walkthrough
# 

Detailed Walkthrough
During the quest Cat Hunt, you'll be tasked with killing two Khajiit, one of whom is Him'lirr. He'll accept his fate, but he wants to go on a hunt for a white lion first. You can choose to kill him (in which case the quest will end quickly), or go with him.


Journal Entries
Lore:Karthmad

Karthmad is a mountain in the Reach that stands at the head of the valley of the Karth River. It is better known as the site of the city of Markarth, or Nchuand-Zel as it was called by its original builders, the Dwemer. The stronghold of Nchuand-Zel was carved by the Dwemer into the subterranean heart of Karthmad and then expanded upwards until its structures penetrated above the surface.  
 

References
Lore:Lake Nabia

Lake Nabia is a body of water located in south-central Vvardenfell, in the province of Morrowind. It is the only body of water in the desolate wastes of Molag Amur, and beyond the hills around it is traces of lava. The lake shares its name with the river it drains into the southeast. On the lake's southern shore is an ancient Chimeri stronghold called Marandus, and on its southeast shore next to the Nabia estuary is the Vandas Ancestral Tomb. There is also a cave on its northwest shore called Punabi.  

At some point in time,  , the Master Archer of Molag Amur defended the pass near Lake Nabia for nine days from the  , and with a bow given to them by  , the Lady of Mercy. He died at the enemy's hands but was later honored for his actions in his family's  . 

In the mid-  in the  , construction on the nearby city of   was underway, and the workers needed a steady supply of stone. The main source of   was a quarry built on the previous inactive  , until lava from   began to flow through it.  The operation was led by the two foremen,   and   and in order to transport the stone faster, a wooden rail was created from the quarry's entrance to a dock on Lake Nabia and from there, it was transported through the Nabia River and eventually Vivec City. 

Gallery
 

See Also
For game-specific information, see the Morrowind article.

References
Clear the Aqueduct

Quick Walkthrough
# Read a notice about the aqueducts, or talk to Vabvam.
# Find the blockage and clear it.
# Return to Vabvam and get the key to the waterworks.
# Search the waterworks for the second blockage.
# Return to Vabvam for your reward.


Detailed Walkthrough
There are two ways to begin the quest. One is to speak with Vabvam directly; the other is to find one of the notices dotted about the IC (which will direct you to speak to Vabvam). Either way, he'll send you down the tunnel in his house to find a blockage. Note: When you enter Charcoal Cave, take the first tunnel going downward - otherwise you'll have to deal with the creatures living there. You can also just leave his house and follow the falls outside; either way, you'll end up on the aqueduct proper. Check all the trapdoors along the way until you find the blockage, then return to Vabvam. He'll give you the key to the locked door at the end, which leads to the waterworks. Go inside, and you'll find a dead Argonian blocking the water flow. Remove the body to get another quest update. Vabvam will reward you, and the quest will be complete.

(Note: While nothing mentions this, the real reward is in a chest in the pool near his house - the ring Unda Orbis.

Notes
This quest (and the aqueduct itself) won't appear unless you have Better Cities - Imperial Isle.esp installed.


Journal Entries
Blades:Captain Kordan's Saber

'''Captain Kordan's Saber''' is a heavy slashing weapon only available to be purchased from the Sigil Shop. Also, this heavy slashing weapon works like a Breathtaker.
 

Notes
Captain Kordan's Saber previously appeared in Oblivion.
Online:Daily Rewards/November 2021

November 2021 Rewards
The November 2021 rewards started on November 1st, at 0:00 UTC. There are 30 rewards in total.
Skyrim:Totem Bone

The Totem Bone is retrieved from the necromancer  during the quest Let Sleeping Wolves Lie. It will be used and taken from your inventory when interacting with the non-hostile bone wolf, allowing you to tame it.  
 
Related Quests
Lore:Atrozu

Atrozu was the spiritual totem, a unique concept among the Orcs of the  . A spiritual totem is far more than a spirit but an embodiment of the clan as a whole. Memories, hopes and dreams, and even souls of every clan member all came together to form Atrozu. The clan totem took on the shape of a ghostly baby bear. It was formed from the shared kinship and familial love of the clan members. The strength of unity and family is what manifests and makes the existence of Atrozu possible. This unique practice among Orcs didn't go unnoticed as the concept drew the attention of the hungry Ravener, a Dremnaken in the service of Mehrunes Dagon, who plotted to steal and feast on this familial bond and take possession of Atrozu for himself.  

Unlike how it is the case among traditional Orcish clans where the wise woman is the mother of the Chieftain, the Kalmur tie this role with Atrozu. Instead, Atrozu is responsible for choosing each wise woman for the clan. Part of the training for the position of the wise woman involved learning how to speak with and summoning Atrozu. 
See Also
For game-specific information, see the ESO article. 
References
Online:Ancient Daedric Style

Ancient Daedric Style is a crafting motif released with the Deadlands DLC. It is obtainable via the Antiquities system. The associated style material is Pristine Daedric Heart.

The armor style appears to be based on the original Daedric racial motif from the base game&mdash;but has been visually reworked and upgraded. As a result, this style appears to be more of an upgrade to the older racial style, as opposed to a brand new style. 

Motif Pages
All pages are excavated from dig sites in Deadlands via the Antiquities system. The Leads for these pages can be obtained from chests found with Treasure Maps:




Armor


Weapons and Shields


Codex Entries
Alongside being readable as books, these motif pages are also accompanied by a short antiquity Codex Entry:



Gallery
Online:Armory Station

Armory Stations 
thumb|left|Armory Station
right
Armory Stations were added in Update 32. An Armory Station collectible furnishing is available for free from the Crown Store and can be placed in player houses to access the system.

The Armory system allows you to save multiple builds for your character. This allows you to quickly change your attributes, skills, equipment, Champion Points, and Outfits. It also allows you to quickly switch between being a vampire or werewolf, or having no curse, without requiring you to get cured or repeat the vampire or werewolf quests.

thumb|right|The Armory UI
It is possible to save builds for each of your characters. Each character starts with two Build slots, but more can be purchased for   each. Note that these purchases are character-bound, so you will need to buy the slots multiple times if you wish to expand your number of slots on multiple characters.

You can access the Armory system outside of player homes by using the Armory Assistant Ghrasharog, available from the Crown Store for  .
Online:Wretched Spire

It was once a part of Old Mournhold that was ripped from Tamriel by Mehrunes Dagon in the First Era. However, the strange passage of time in the Deadlands meant that only a few decades have passed since this event, and the town's inhabitants include those Dunmer who were ripped from Mournhold over 600 years ago.
 

Related Quests
Wretched Spire Objective: Help Noroth maintain the peace in Wretched Spire. / You helped Noroth maintain the peace in Wretched Spire.
 
 
 
 
 
 

Shops and Services

Gallery
Skyrim:Gallows Hall

thumb|right|Gallows Hall
Gallows Hall is a necromancer themed Creation with a Necromancer-themed home located in Windhelm.

It provides the ability to get an extra permanent conjured skeleton follower via the Bone Forge, a powerful staff that can summon permanent dead thralls as well as a light helmet that applies a second Necromage perk when worn.

You will also be able to transform greater or grand soul gems into black soul gems via the altar inside the new home.
 

Official Summary
:Old forts have long been bastions for the dead, as mortals both wicked and misunderstood have hung from their gallows. Here, a necromancer can find a home filling its coffers with treasures that suit the morbid and macabre - provided they survive it. Claim the legendary Bloodworm Helm, Helm of Oreyn Bearclaw, and the Staff of Worms to wield the power of Mannimarco himself! Created by Rich Marin. (The “Dreams of the Dead” quest starts by reading Naara’s Journal within the abandoned fort on the northern edge of Mara’s Eye Pond.)

Content
See Gallows Hall Items for a detailed list of items added by the creation.
:;Items
:*Bloodworm Helm
:*Helm of Oreyn Bearclaw
:*Staff of Worms
:;Books
:*Arch Necromancer's First Clue
:*Arch Necromancer's Final Instructions
:*Arch Necromancer's Second Clue
:*Helm of Oreyn Bearclaw
:*Hooded Skeleton
:*Letter to Naara
:*Naara's Journal
:*Naara's Plea
:*Notes on the Bone Forge
:;Keys
:*Arch Necromancer's Key
:;NPCs
:*Boneman
:*Mistman
:*Naara
:*Necromancer
:*Skeleton
:*Wrathman
:;Places
:*Gallows Hall
:**Bone Forge
:;Quests
:*Dreams of the Dead

Notes
The   name of the Creation was added in Patch 1.5.80 in July 2019, but its release was delayed due to COVID-19.
Skyrim:Fearsome Fists

thumb|right|Fearsome Fists
Fearsome Fists is a Creation that seeks to expand upon the untapped Unarmed Combat system with fist weapons.
 

Official Summary
:From Iron to Dragonplate, this creation offers 15 gauntlet variants that can be crafted, purchased or found in the world. Each pair has been affixed with spikes, blades or horns to give impact to your unarmed attacks. Mix and match with existing armors to diversify your look! Created by Hothtrooper44. (Items appear at vendors, in chests and can be crafted at any forge.)

Content
See Fearsome Fists Items for a detailed list of items added by the creation.
;Items
:*Brawler's Daedric Gauntlets
:*Brawler's Dragonplate Gauntlets
:*Brawler's Dragonscale Gauntlets
:*Brawler's Dwarven Gauntlets
:*Brawler's Ebony Gauntlets
:*Brawler's Elven Gauntlets
:*Brawler's Fur Bracers
:*Brawler's Glass Gauntlets
:*Brawler's Hide Bracers
:*Brawler's Iron Gauntlets
:*Brawler's Leather Bracers
:*Brawler's Orcish Gauntlets
:*Brawler's Scaled Bracers
:*Brawler's Steel Gauntlets
:*Brawler's Steel Plate Gauntlets
Skyrim:Bittercup

Bittercup is a Creation centered around the eponymous artifact associated with the Daedric Prince Clavicus Vile, having previously appeared in The Elder Scrolls III: Morrowind.
 

Official Summary
:In the forests of Falkreath lies a mysterious altar promising the gift of a single boon. Walk the path that reflects your desire (or lack thereof) and embark on a unique adventure based on that choice. Discover the fabled Bittercup and three separate quests! Quests by Kris Takahashi. (The “A Dying Wish” quest starts by reading Mysterious Altar at Dead Man’s Drink in Falkreath.)

Content
See Bittercup Items for a detailed list of items added by the creation.
:;Items
:*Bittercup
:*Courier's Boots
:*Courier's Clothes
:*Cuinanthil's Family Seal
:*Ferryman's Ring
:*Grand Champion's Helm
:*Grand Champion's Sword
:*Ironwood Fruit
:*Rulnik's Dagger
:*Skull-Sabre Shield
:;Books
:*Cuinanthil's Journal
:*Ernanthil's Journal
:*Fisherman's Note
:*Mysterious Altar
:*Note from the Temple of Kynareth
:*On the Bittercup
:*Letter from Cuinanthil's Steward
:*Pit Fighter's Note
:*Prisoner's Note
:*Rogue's Instructions
:*Rogue's Job Offer
:*Spell Tome: Master Transmute
:;Keys
:*Key to Eslaf's Room
:*Pit Key
:;NPCs
:*Acolyte Aldren
:*Courier
:*Cuinanthil
:*Ernanthil
:*Fisherman
:*Inimoro
:*Neski Skull-Sabre
:*Pit Bandit
:*Pit Fighter
:*Rulnik Wind-Strider
:*Ysleif
:;Places
:*Giant's Tooth
:*Iron Tusk Cave
:*The Pit
:*Watchtower Barracks
:;Quests
:*A Dying Wish
:*Fortunate Son
:*The Pit

Gallery
Skyrim:Bloodchill Manor

Bloodchill Manor is a Creation that adds a new vampire-themed house in Bloodchill Cavern.
 

Official Summary
:Perched high in the mountains to the north. This unique player home features several multi-level living quarters, including a dungeon area and bed coffins perfect for warden of the night. Created by Elianora. Quest by Kris Takahashi. (Quest "Guests for Dinner" starts by reading the Dinner Invitation delivered by courier upon reaching level 12.)

Content
:;Items
:*Nightshade
:*Vampire Doll
:*Vampire Leather Hood
:;Books
:*Dinner Invitation
:*Dinner Menu
:*Please Read Aloud
:*Possible Vampire Cave
:;Keys
:*Bloodchill Manor Key
:;NPCs
:*Bard
:*Durian
:*Galtius
:*Igrit
:*Marina
:*Leyathil
:*Parven
:*Porter
:*Verin
:*Waiter
:;Places
:*Bloodchill Cavern
:;Quests
:*Guests for Dinner

Gallery
Skyrim:Bow of Shadows

Bow of Shadows is a Creation featuring the Bow of Shadows daedric artifact associated with Nocturnal, having previously appeared in The Elder Scrolls III: Morrowind.
 

Official Summary
:''Forged by Nocturnal and used by assassins, it grants the user the gifts of invisibility and speed. Quest by Kris Takahashi. (Quest "In the Shadows" starts by speaking to the Jarl's Steward in Dragonsreach.)'' 

Content
:;Items
:*Bow of Shadows

:;Books
:*Assassin's Journal
:*Business Ledger Copy
:*Skeever Trouble
:*Stable Hand's Note
:*Steward's Note

:;NPCs
:*Assassin

:;Quests
:*In the Shadows

Gallery
Skyrim:Farming

thumb|right|Farming
Farming is a Creation.
 

Official Summary
:''Build, upgrade and manage your own farmstead in the heart of Whiterun. Elect a steward to oversee its day-to-day operation and purchase upgrades such as animal pens, windmills, apiaries and stables. Whether it's building a commercial empire, growing crops or working with animals, there are no shortage of gameplay options here. Created by Virginia “Steelfeathers” Smith. (The “The Unquiet Dead” quest starts by investigating Goldenhills Plantation, east of Rorikstead.)''

Content
:;Construction
:*Farm
:;Items
:*Rin's Toy Sword
:;Books
:*Bounty - Restless Spirits
:*Jonquil's Journal
:*Rin's Journal
:*Torn Page
:*Urval's Journal
:;Keys
:*Key to Goldenhills Plantation
:;NPCs
:*Farmhand
:*Jonquil
:*Rin
:*Urval
:;Places
:*Goldenhills Plantation
:;Quests
:*A Farmer's Life For Me
:*The Unquiet Dead
Skyrim:The Contest

thumb|right|The Contest
The Contest is a Creation featuring the return of the Fists of Randagulf and the Ice Blade of the Monarch which first appeared in The Elder Scrolls III: Morrowind.
 

Official Summary
:Behind the din of tavern chatter, two warriors are embroiled in an argument. To settle it, they embark on a quest to see who can slay a monstrous spider. Follow their trail and learn what became of them. Includes the legendary "Fists of Randagulf" and the "Ice Blade of the Monarch" quest by Kris Takahashi. (The “Caught in a Web” quest starts by reading Adonato Leotelli’s Journal in Candlehearth Hall.)

Content
See The Contest Items for a detailed list of items added by the creation.
:;Items
:*Fists of Randagulf
:*Ice Blade of the Monarch

:;Books
:*Adonato Leotelli's Journal
:*Grenwulf's Note
:*Holrik's Note

:;NPCs
:*Grenwulf the Brawler
:*Holrik Frost-Sword
:*Web Mother

:;Quests
:*Caught in a Web
Skyrim:Redguard Elite Armaments

Redguard Elite Armaments is a Creation for Skyrim. It features a quest involving a   spy network called the Remnants who have been betrayed to the Thalmor by a corrupt noble. This Creation adds a new armor and weapon set, and the legendary saber  .
 

Official Summary
:''Connect with a network of Redguard agents known as the Remnants, and help them recover one of their own from the Thalmor. Includes a brand new set of light armor plus two new weapons, such as the legendary Yokudan sword Boneshaver! Created by ElleH and Jose McCallum "Shoeburglar." (Quest "Interception" starts by talking to Azadi in Shor's Stone far north of Riften.)

Content
See Redguard Elite Armaments Items''' for a detailed list of items added by the creation.
:;Armor Sets
::;Remnant Armor and enchanted Remnant Agent Armor:

::*Remnant Agent Armor
::*Remnant Agent Boots
::*Remnant Agent Gloves
::*Remnant Agent Hood

::*Remnant Armor
::*Remnant Boots
::*Remnant Gloves
::*Remnant Hood
::*Remnant Shield

:;Weapons
:*Remnant Scimitar
:*Remnant of Fire
:;Artifacts
:*Boneshaver

:;Books and Notes
:*The Alik'r
:*Azadi's Note
:*The Ebon Arm
:*Fijeh's Instructions
:*Fijeh's Letter to  
:*Josla's Note
:*Sirayar's Note

:;Keys
:*Remnant Supply Chest Key

:;NPCs
:*Azadi
:*Fijeh
:*Ismal
:*Josla
:*Rakeed
:*Remnant Warrior
:*Sirayar

:;Quests
:*Interception

Gallery
Skyrim:Staves (Creation)

Staves is a Creation that adds several new types of staves.
 

Official Summary
:This creation features seven classic staves from The Elder Scrolls III: Morrowind. Purchase staves with unique enchantments from Master Neloth or buy an unenchanted staff and apply one yourself! Quest by Kris Takahashi. (Items appear at vendors and in chests.)

Content
See Staves Items for a detailed list of items added by the creation.
:;Creatures
:*Ancestor Ghost
:;Items
::;Set of new template unenchanted staves

::*Daedric, Dreugh, Ebony, Glass, Silver, Steel, Wooden x2

 

:::;Magelight
:::*Daedric, Dreugh, Ebony, Glass, Silver, Steel, Wooden x2
:::;Paralysis
:::*Daedric, Dreugh, Ebony, Glass, Silver, Steel, Wooden x2
:::;Staff of Peace (Paralysis)
:::*Daedric, Dreugh, Ebony, Glass, Silver, Steel, Wooden x2
 

 
:::
 

 
:::
 

 
:::
 

 
:::
 

Gallery
Skyrim:Headman's Cleaver

'''Headman's Cleaver''' is a Creation featuring the unique battleaxe Headman's Cleaver, which previously appeared in The Elder Scrolls: Blades.
 

Official Summary
:''The Bloodfall Queen has had her cleaver stolen by an old foe. Track the bandits to their hideout, and claim the Headman's Cleaver as your reward. The Queen can replace the weapon. What she desires is revenge. Quest by Kris Takahashi. (Quest "Blood in the Water" can be provided when asking an innkeeper if they've heard any rumors lately.)''

Content
:;Items
:*Headman's Cleaver

:;Books
:*Letter from Shogarz gra-Batul
:*Shurgoz's Journal
:*Urzog's Journal

:;NPCs
:*Darkwater Snake
:*Shogarz gra-Batul

:;Quests
:*Blood in the Water

Gallery
Skyrim:Goldbrand

Goldbrand is a Creation featuring the return of Goldbrand, an artifact associated with the Daedric Prince Boethiah, having previously appeared in The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion.
 

Official Summary
:The legendary katana Goldbrand has been wielded by those who have turned the pages of history. Now, this weapon has returned to Skyrim at the resting place of one such hero. Discover the ancient tomb and be the one to write its next chapter. (The “A Matter of Pride” quest starts by finding Eranya in the Sacellum of Boethiah east of Windhelm.)

Content
See Goldbrand Items for a detailed list of items added by the creation.
:;Items
:*Goldbrand
:*Magrathi's Skull
:*Sivdur's Amulet

:;Books
:*Cultist's Note
:*Eranya's Journal
:*Eranya's Notes on Sivdur's Tomb
:*Eranya's Research Notes

:;NPCs
:*Eranya

:;Places
:*Sivdur's Respite

:;Quests
:*A Matter of Pride