Legends:Patch/2.2.1

Released on October 09, 2018.

The latest version of The Elder Scrolls: Legends is live! This update features many fixes and improvements to the game's UI, gameplay, audio, graphics and user experience.

Check out the details below:

Gameplay
During the mulligan step, cards discarded cannot be redrawn. Multiple copies of a card in the deck may still result in one of those cards being drawn.
s, while still tasty, no longer heal you to full when eaten with  .
,  ,  , and   will now properly steal creatures from full lanes.
Slay no longer activates when destroying a Support or when cards are discarded.
 and   now function properly when the slaying creature dies during the action.
The abilities of  ,  ,  , and   now correctly interact with "until end of turn" temporary effects.
If its current lane is full,   will now properly summon a   to the other lane.
Solo Arena's "Ambush" scenario, "Hero's Call" scenario, "Mage Tower" lane, and "Surplus" lane now function correctly.
's ability no longer grants breakthrough to actions that don't deal damage.
's summon ability now works as intended with the Last Gasp ability of these cards:  ,  , and  .
Players can now target   with  .
 now properly counts as all creature types.
 will now function only on the appropriate turn.
's cost reduction will no longer be visible to opponent in play history.
Some missing cards have been restored to the decks of computer opponents in Practice mode.
Computer opponents will now make smarter choices when it comes to using the Ring of Magicka, attacking creatures with Guard, attacking with creatures before sacrificing them, and dealing damage dealt to themselves.
In Solo Arena, players will no longer face more than two regular opponents using the same combination of attributes in their decks.
Creatures' wounded status is now properly removed when they leave play.
Cards with abilities represented by a star icon will now properly show a graphical effect when that ability occurs.
 now highlights properly in hand when its summon ability is active.
 now highlights properly in hand when its summon ability is active.
When a card's ability causes an action to be played, you can now inspect that card properly.
When  's treasure hunt ability is successful, the "check failed" visual effect will no longer be erroneously shown.
The " " message now displays properly when you attempt to draw a card with none remaining in your deck.
Cards with increased power and health will now show those increases when viewed by cards like   or  .
 now properly summon their   in the other lane when equipped by  ' summon ability.
When stolen with  ,  's ability will now function properly.
Using   in a full lane no longer abandons the summoned creature in the center of the playmat if the lane remains full due to Last Gasp abilities.
 will now properly summon  s to lanes with wounded enemy creatures.
, a card unique to Solo Arena's Wild Beastcaller opponent, now reduces all creatures' costs, not just the opponent's.
 is no longer sacrificed with no effect if both lanes are full at the start of the turn.
 now properly summons a   even if it is played after the player has been healed.
 will now properly resolve lethal combat damage before receiving its +5/+5 buff.
's summon ability now displays the proper amount of damage when the player has Ward.
Players disconnected from a match during  's summon ability will still receive their card correctly upon reconnect.
A player's normal card draw for the turn now occurs before any effects that add cards to that player's hand.
's Assemble abilities now function properly with   and  .
Creatures sacrificed from a full lane to make room for  ,  , and   can now be returned to play by those cards' summon abilities.
 from   now functions properly when both lanes are full.

General
Cards must reach the player's hand before they can be played. This will reduce the number of unintentional plays.
Players are now able to listen to audio from other sources in the background while playing on iOS and Android.
Players will not be matched against the same opponent twice in a row in Ranked and Versus Arena.
Fixed a bug causing user input to be offset on Android 9.0.
Floating cards now have more accurate collision bounds.
's correct rarity has been restored.
Fixed a bug on mobile devices that prevented the game screen from flipping when auto-rotate is turned on.
Animations now work as intended during attacks with  .
In Return to Clockwork City Episode 4, in "The Red Mountain" and "Betrayal" chapters, matches now properly end if the player does not win on the first turn, and in "The Apprentice" chapter, Sotha Sil now has the correct starting health on Master difficulty.

UI
Red marks will no longer remain onscreen when cards are redrawn at the start of a match.
Punctuation and grammar errors in Story Mode menus and subtitles have been corrected.
The player no longer becomes a Dwarven Spider while fighting the Forgotten Machines boss in Solo Arena.
The Solo Arena boss disc now properly explodes when the boss is defeated, and the number of player wins is displayed correctly.
The language dropdown now works properly on the Sign-In screen on mobile devices.
The timing and visibility of damage and health gain numbers have been improved.
In Collection view, previously unowned cards now properly display the "new" flag.
Newly created decks with duplicated names now have a number added to the end of their names automatically.
Returning to the main menu after a Practice, Casual, or Ranked match will put the player at the final screen of that play mode, ready to start another match.
Fixed a bug that enabled players to create unplayable 3- and 4- attribute decks.
Numerous other audio and graphical fixes have been made to the UI.
Numerous fixes to UI sizes on mobile devices.

Card Art
Adjusted the card art positions on numerous cards to provide better framing.
Premium art fixes and adjustments:
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Audio and VFX
In Return to Clockwork City Episode 2 "Bleakcoast Ridge", Laaneth now warns of the coming ice storm at the appropriate time.
In Solo Arena, the boss scenarios are now properly announced.
In various languages, story dialogue audio no longer ends prematurely.
Opponent's cards no longer make shuffling sounds while the opponent is inspecting them.
Reduced the echo on the arena announcer's voice.
's summon ability now plays audio correctly when targeting more than one creature.
 and  's audio has been toned down.
Moving through the Ranked constellations now has the proper audio effects.
 now has proper fire visuals and audio.
Visual and audio fixes and adjustments:
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Rewards
Players now receive packs awarded for quest completion and daily login reward cards immediately.