Netruk44/uesp-wiki-content huggingface dataset:
Online:Crafting Motif 74: Pellitine Gloves

While it is an overstatement of the ignorant to characterize we Khajiit as flighty and superficial, it is true that not all of us, like this one, have the gift of precision in speech and writing. It is a worse mistake, but all too common among Tamrielic Men and Mer, to regard Khajiiti civilization as something shallow and recent. This is particularly false as regards the seven kingdoms that became the Federation of Pellitine, a land with a history long and deep. This Servant of the Mane hopes, in the few lines that follow, to cast some light on our Southern Elsweyr military traditions. 

GLOVES

A Khajiiti glove must do two things well: protect the forearms, and leave the fingers bare. Pellitine gloves boast perfection on both counts. The stylish leather vambraces deflect all but the strongest blows. But more importantly, these gloves leave the claws completely unrestricted, allowing the wearer to slash and stab to their heart's content.
Online:Crafting Motif 74: Pellitine Helmets

While it is an overstatement of the ignorant to characterize we Khajiit as flighty and superficial, it is true that not all of us, like this one, have the gift of precision in speech and writing. It is a worse mistake, but all too common among Tamrielic Men and Mer, to regard Khajiiti civilization as something shallow and recent. This is particularly false as regards the seven kingdoms that became the Federation of Pellitine, a land with a history long and deep. This Servant of the Mane hopes, in the few lines that follow, to cast some light on our Southern Elsweyr military traditions.

HELMETS

There is no greater weapon on the battlefield than fear. When an enemy's eyes widen and their jaw falls slack with terror, the contest is already decided. To that end, Pellitine helmets all bear the terrifying aspect of a snarling cat-demon.
Online:Crafting Motif 74: Pellitine Legs

While it is an overstatement of the ignorant to characterize we Khajiit as flighty and superficial, it is true that not all of us, like this one, have the gift of precision in speech and writing. It is a worse mistake, but all too common among Tamrielic Men and Mer, to regard Khajiiti civilization as something shallow and recent. This is particularly false as regards the seven kingdoms that became the Federation of Pellitine, a land with a history long and deep. This Servant of the Mane hopes, in the few lines that follow, to cast some light on our Southern Elsweyr military traditions.

LEG GREAVES

As Khibazi the Whirlwind once said, "All fights begin at the thighs." Tailored silken pants provide ample flexibility and protection at the knees, while molded leather greaves protect the upper-legs. Like all elements of the Pellitine panoply, these greaves feature ornate crescents and swirling contours that complement the wearer's inherent grace.
Online:Crafting Motif 74: Pellitine Maces

While it is an overstatement of the ignorant to characterize we Khajiit as flighty and superficial, it is true that not all of us, like this one, have the gift of precision in speech and writing. It is a worse mistake, but all too common among Tamrielic Men and Mer, to regard Khajiiti civilization as something shallow and recent. This is particularly false as regards the seven kingdoms that became the Federation of Pellitine, a land with a history long and deep. This Servant of the Mane hopes, in the few lines that follow, to cast some light on our Southern Elsweyr military traditions.

MACES

The defining features of foreign maces are their simplicity and tremendous weight. No surprise, then, that Pellitine maces are both light and beautiful. Their lacquered wooden construction and hooked shape allow for swift and brutal strikes that put the crude, loping swings of barbarian maulers to shame.
Online:Crafting Motif 74: Pellitine Shields

While it is an overstatement of the ignorant to characterize we Khajiit as flighty and superficial, it is true that not all of us, like this one, have the gift of precision in speech and writing. It is a worse mistake, but all too common among Tamrielic Men and Mer, to regard Khajiiti civilization as something shallow and recent. This is particularly false as regards the seven kingdoms that became the Federation of Pellitine, a land with a history long and deep. This Servant of the Mane hopes, in the few lines that follow, to cast some light on our Southern Elsweyr military traditions.

SHIELDS

Northern barbarians are often surprised by the comparative lightness of the Pellitine aegis. Rather than try to lift a heavy iron heater shield, Khajiiti warriors of Southern Elsweyr rely on hardened leather affixed to a sturdy bronze frame—an arrangement that provides maneuverability and protection in equal measure.
Online:Crafting Motif 74: Pellitine Shoulders

While it is an overstatement of the ignorant to characterize we Khajiit as flighty and superficial, it is true that not all of us, like this one, have the gift of precision in speech and writing. It is a worse mistake, but all too common among Tamrielic Men and Mer, to regard Khajiiti civilization as something shallow and recent. This is particularly false as regards the seven kingdoms that became the Federation of Pellitine, a land with a history long and deep. This Servant of the Mane hopes, in the few lines that follow, to cast some light on our Southern Elsweyr military traditions.

SHOULDERS

Nothing enhances a warrior's imposing silhouette quite like a set of sturdy pauldrons. These protective shoulder-coverings feature subtle curves and sharpened leather prongs that are impossible to miss.
Online:Crafting Motif 74: Pellitine Staves

While it is an overstatement of the ignorant to characterize we Khajiit as flighty and superficial, it is true that not all of us, like this one, have the gift of precision in speech and writing. It is a worse mistake, but all too common among Tamrielic Men and Mer, to regard Khajiiti civilization as something shallow and recent. This is particularly false as regards the seven kingdoms that became the Federation of Pellitine, a land with a history long and deep. This Servant of the Mane hopes, in the few lines that follow, to cast some light on our Southern Elsweyr military traditions.

STAVES

When it comes to martial refinement, the Pellitine staff is a weapon without peer. While the haft is almost always fashioned out of stout Tenmar oak, the headpiece is a bronzesmith's masterpiece. Fragile lotus blossoms and grand chandeliers rest atop the staff like a king's crown, making even the most boorish wielder look like royalty.
Online:Crafting Motif 74: Pellitine Swords

While it is an overstatement of the ignorant to characterize we Khajiit as flighty and superficial, it is true that not all of us, like this one, have the gift of precision in speech and writing. It is a worse mistake, but all too common among Tamrielic Men and Mer, to regard Khajiiti civilization as something shallow and recent. This is particularly false as regards the seven kingdoms that became the Federation of Pellitine, a land with a history long and deep. This Servant of the Mane hopes, in the few lines that follow, to cast some light on our Southern Elsweyr military traditions.

SWORDS

Much like the Pellitine dagger, the swords of Southern Elsweyr evince the regal and deadly nature of the Khajiiti people. The grand, curved blade often features ornate, swirling designs that complement the guard's rounded contours. In skilled hands, this weapon can kill practically anything, from the clumsiest Goblin to the most fearsome dro-m'Athra.
Online:Pellitine Style (collection)

Pellitine Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading these chapters allows access to the Pellitine Style for crafting. These chapters (or rarely the entire book) can be found by completing daily Dragon Hunt quests issued by Battlereeve Tanerline in Rimmen.
Online:Samari

Samari is a drunken Dagi commoner who can be found in Rimmen.
 
  
Dialogue
If you talk with him he will ramble about various things relating to Dagi:
:''"We Dagi climb trees better than we walk on the ground. So, if you see Samari falling down on his face … then you know. He is Dagi, right? It's so!"

:"Hey! Hey, you. You didn't … wait, let this one start again. You don't think Samari is a monkey, do you? Alla time, people are saying, look at tha' silly monkey! But look! Does Samari wear a fez? Does Samari play a squeeze-box? Ziss'vo!"

:"Samari drinks too much. No, no, no … shhh. Do not argue. It is true. People say a person Samari's size should not drink an entire keg of … whatever this is. They are probably right, you know? But what can this one do? Get a job? Pfft. No thanks!"''
Online:Sugarpaws

Sugarpaws is one of Ishu's pet cats who can be found outside his house in Riverhold.
Online:Tersius Municus

Tersius Municus is an Imperial found in Rimmen. He'll be near the wayshrine during the related quest. He cannot be spoken to, and does not appear outside of the related quest.
 
Related Quests
 
Quest-Related Events
When approached, he'll be seething, as he's just stepped in dog poop.
:Tersius Municus: "Oh, for the love of—Dog droppings? All over my new sandals, too. Damn!"
Online:Jahlar

Jahlar is a Khajiit found in the Baandari Bazaar of Rimmen. He can be found sitting at Fine Furniture, enjoying a loaf of bread.
 

Related Quests
 

Dialogue
Before the related quest:
:''"Do you mind? I'm trying to eat here."''

Scariest in Show
Once you've located Burtle, you'll be directed to find some food.  Speak to Jahlar and he'll say:
:"Jahlar hopes you have a good reason for interrupting his meal."
:'''I couldn't help but notice your fine Khajiiti food.
:"You're either the best-dressed beggar I have ever seen, or this is some kind of con. What's your game, walker?"''
 
Alternatively, you can try stealing his leftovers from the bag behind the bench.
Online:Baa'jhan

'''Baa'jhan''' is a Khajiit found in Rimmen. He'll appear next to you after you capture Burtle for Tahara at the end of the quest Scariest in Show. He'll be quite interested in the menagerie.
 

Related Quests
 

Dialogue
He is taking a good look at Burtle.
:''"Just look at these monsters! Baa'jhan has never seen something so hideous! Aside from his mother-in-law, of course. Ha! I jest! She is not so ugly. Her temperament, though? Much worse than this lot."''
Online:Hadamnargo

Hadamnargo is a Khajiit found at his farmhouse near Rimmen. He'll be outside his house consoling his horse who is worried about their pet guar, Gordon.
 
Related Quests
 

Quest-Related Events
When you approach him, you may hear him talk to his horse.
:''"Don't be sad, horse friend. Gordon will come home soon."

He will be enthusiastic about his lifestyle, though there is a pest problem that needs to be dealt with:
:"This is the life, yes? The sun beating on your shirtless fur. The sweet smell of moon-sugar cane wafting through your whiskers. It doesn't get any better than this, walker. Everything would be perfect if it weren't for those meddling pests."
:You have a pest problem?
:"Hadamnargo prefers to remain positive, so he thinks of it as more of a pest opportunity. Wasps are nesting in his fields, but he can't get rid of them because he's busy consoling his horse over our lost guar, Gordon. This is a very sensitive horse."
:You lost your guar?
:"He has a name, friend. His name is Gordon the Guar. He ran off, and Hadamnargo has had no luck luring him back. Gordon and the horse are very close. They often spend hours just staring at each other. It's a bit strange, but Hadamnargo doesn't judge."
:I'll get rid of the wasps in your fields, and find Gordon the Guar.

After agreeing to help look for his guar, you can ask Hadamnargo questions.
:"Thanks for your help getting rid of the wasps in the fields and finding my lost guar. If Hadamnargo's horse wasn't so sad and knew how to talk, he would thank you, too."
:Tell me about your horse.
:"He's sad about Gordon, but he's usually a happy horse. The Imperials brought them during their integration, and we've adapted a few breeds for labor. I think he likes working on the farm, and we like having him around. Especially Gordon."
:Do you like living alongside the Euraxians?
:"Hadamnargo doesn't give them much thought. We've been sharing Rimmen with them for a very long time, and will probably share it with them for much longer. As long as they leave Hadamnargo alone and don't tell him to put a shirt on, it will be fine."
:How should I get rid of the wasps?
:"Kill them with fire! Hadamnargo is serious, walker. He loves his horse, and he's fairly fond of Gordon, but those meddling wasps can burn."
:Why did you name your guar Gordon?
:"Because he looks like a Gordon. I'm sure you'll agree when you see his face."

Return to Hadamnargo after locating Gordon.
:"You got rid of the wasps and you found Gordon! Hadamnargo can't tell you how happy this makes his horse. Did you run into any trouble?"
:I met Sanzagh. He told me to tell you that these fields belong to him.
:"Ah, Sanzagh. We established this farm together, but things got strange when Hadamnargo bought his horse. I think he was jealous, but I never felt comfortable riding on something that talked back. Please accept this gift for everything you've done."

If you speak with him again, he will ask you to visit again.
:"Come back and visit us again sometime, friend. Hadamnargo can tell that Gordon really likes you."''
Online:Ruddy Fang Mender

Ruddy Fang Menders are Khajiit healers who are a part of the Ruddy Fangs, a smuggling gang with camps throughout Northern Elsweyr.
Online:Ruddy Fang Ravager

Ruddy Fang Ravagers are Khajiit fighters who are a part of the Ruddy Fangs, a smuggling gang with camps throughout Northern Elsweyr.
 
 
 

Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Uppercut: A melee attack that causes moderate physical damage and knock back if it connects. This attack can be blocked to set the enemy off balance.
;Cleave: The enemy swings its sword around, doing minor physical damage to all enemies in front of it. This attack has no red cone indicator.
Online:Ruddy Fang Champion

Ruddy Fang Champions are Khajiit knights belonging to the Ruddy Fangs, a smuggling gang with camps throughout Northern Elsweyr.
 
Related Quests
 
Quest-Related Events
The Champions at the Black Kiergo will yell at you.
:Ruddy Fang Champion: "Just die already!"
Online:Ruddy Fang Watcher

Ruddy Fang Watchers are Khajiit arbalests who are a part of the Ruddy Fangs, a smuggling gang with camps throughout Northern Elsweyr.
Online:Ruddy Fang Lurker

Ruddy Fang Lurkers are Khajiit poison archers who are a part of the Ruddy Fangs, a smuggling gang with camps throughout Northern Elsweyr.

In Southern Elsweyr, two are summoned by Bahzahar the Bull at his lair in Moonlit Cove
Online:Ruddy Fang Tempest

Ruddy Fang Tempests are Khajiit storm mages who are a part of the Ruddy Fangs, a smuggling gang with camps throughout Northern Elsweyr.
Online:Smuggler's Hideout

thumb|right|Hideout's entranceIt is discovered during a missing persons case which inadvertently uncovers the local Ruddy Fangs' smuggling ring. The hideout is accessible through a trapdoor located behind the Banished Regrets Inn. The exit leads to Greenleaf Farm which has been overrun by Euraxians.
 

Related Quests
 

People
Guard Captain Kahiri
Ishu
Mizzik Thunderboots
Rideza
Zinthia

Maps
left|thumb|A map of the Smuggler's Hideout
Online:Bihargo

Bihargo is a Senche-raht that can be found traveling with Tu'heiba. According to  Tu'heiba, he is her senche-brother. He cannot be interacted with until after the quest is complete, which is where he can be found in The Stitches.
 

Related Quests


Dialogue
:"What? You thought this one could not talk? Pah. Outsiders."
Online:Omu-dar

Omu-dar is a Khajiit traveling merchant who can be found walking the roads of Northern Elsweyr, between Prowl's Edge Dragonscour down to Valenwood Gate and on towards Sunspire.
 

Dialogue
When you talk him he will complain about the different places he has been.
:"Those stuffy Elves in Summerset knew just how to rub my fur the wrong way! All sorts of taxes and rules and regulations. Such nonsense!"

:"Murkmire. Why I ever chose to travel there, I do not know. My profits were minimal and I still stink of swamp."

:"Ah, to once more travel the warm sands of Elsweyr. My last trip took me to Skyrim. Miserable weather! It is no wonder the Nords drink so much."

:''"Alik'r is warm and full of riches, this is true. But the Redguards do not easily trust Khajiiti merchants. Even one as charming as me."''
Online:Ghashugg

Ghashugg is an Orc who can be encountered on the path leading to the Tomb of the Serpents. If spoken with, he will tell you about the odd Khajiit who can be found at the tomb.
 

Related Quests
 

Quest-Related Events
As you approach him, he will be heard mumbling.
:''"You'd think she was possessed or something."

When you talk to him, he will explain further.
:"I try to be a gentle-orc and help a lady in need, and what does it get me? A lecture on Akaviri artifacts and a magical talking voice."
:What lady would this be?
:"There's a Khajiit digging through the rubble of an old Akaviri tomb, just up the trail here. She kept muttering to herself, so I thought she might need help. But after talking to her, I suspect she's just crazed."
:I'll speak to her and see what's going on.

If you talk to him again, he will just say:
:"Good luck making sense of anything that crazed cat says."''
Notes
Once you have completed the quest, he will disappear.
Online:Queen Numara

Queen Numara was the Khajiit wife of King Hemakar of  . They were both murdered by Captain Saulinia during the Frostfall Coup. 

They were interred in the crypts below Rimmen Palace only to be exhumed six years later and raised as undead defenders of Euraxia Tharn, which affected their surviving daughter Khamira.
 
Related Quests
Online:Awakened Lurker

Awakened Lurkers are animated statues of Akaviri poison archers that have been roused to protect their tomb from trespassers.
 
Dialogue
While in the delve, you may hear a female voice urging the guardians to awake and defend the tomb. Nearby Awakened will glow and start moving.
:"Kill the intruder. Only the strong can carry our message."
:"Wake from your sleep. Preserve our legacy. Destroy the outsider."
Online:Awakened Charger

Awakened Chargers are animated statutes of Akaviri thundermauls that have been roused to protect their tomb from trespassers.
 
Dialogue
While in the delve, you may hear a female voice urging the guardians to awake and defend the tomb. Nearby Awakened will glow and start moving.
:"Kill the intruder. Only the strong can carry our message."
:"Wake from your sleep. Preserve our legacy. Destroy the outsider."
Online:Awakened Blademaster

Awakened Blademasters are animated statues of Akaviri ravagers that have been roused to protect their tomb from trespassers.
 
Dialogue
While in the delve, you may hear a female voice urging the guardians to awake and defend the tomb. Nearby Awakened will glow and start moving.
:"Kill the intruder. Only the strong can carry our message."
:"Wake from your sleep. Preserve our legacy. Destroy the outsider."
Online:Awakened Sharpshooter

Awakened Sharpshooters are animated statues of Akaviri archers that have been roused to protect their tomb from trespassers.
 
Dialogue
While in the delve, you may hear a female voice urging the guardians to awake and defend the tomb. Nearby Awakened will glow and start moving.
:"Kill the intruder. Only the strong can carry our message."
:"Wake from your sleep. Preserve our legacy. Destroy the outsider."
Online:Awakened Raider

Awakened Raiders are animated statues of Akaviri assassins that have been roused to protect their tomb from trespassers.
 
Dialogue
While in the delve, you may hear a female voice urging the guardians to awake and defend the tomb. Nearby Awakened will glow and start moving.
:"Kill the intruder. Only the strong can carry our message."
:"Wake from your sleep. Preserve our legacy. Destroy the outsider."
Online:Awakened Militia

Awakened Militia are animated statues of Akaviri tanks that have been roused to protect their tomb from trespassers.
 
Dialogue
While in the delve, you may hear a female voice urging the guardians to awake and defend the tomb. Nearby Awakened will glow and start moving.
:"Kill the intruder. Only the strong can carry our message."
:"Wake from your sleep. Preserve our legacy. Destroy the outsider."
Online:Asazeh

Asazeh is a Dagi found with his friend Thaeduna, examining a dead ogrim that's turned up on their favorite outcropping.
 

Related Quests


Quest-Related Events
As you approach the one of the sites you were asked to investigate, you will overhear Asazeh and Thaeduna talking:
:Thaeduna: "No, Asazeh! Never touch a Daedric monster. Especially a dead one!"
:Asazeh: ''"Don't be such a nervous netch. The dead can't hurt us. But where do you think it came from?"
:Thaeduna: "It stinks of Coldharbour. Perhaps one of the Usurper Queen's lackeys summoned it, yes?"

You ask him what has happened: 
:"Don't touch the dead thing," Thaeduna tells me. Like I don't know how to handle a Daedric corpse! I wonder what killed it, though? Maybe it ran afoul of a Dragon?"

After you have spoken with Lharahad, Asazeh will have tried skinning the ogrim in the meantime:
:"Look at that! Snapped my knife blade at the hilt trying to skin this strange beast. Its rare hide would be worth a fortune if it wasn't so tough to cut! I wonder if I have time to run home and get a bone saw?"''
Lore:The Demon Weapon is Within My Grasp...

At long last, the fabled   is in my possession! I am so close to claiming the mythical demon weapon and finally putting an end to the  . When I first heard of the rumors that such a weapon existed, I nearly dismissed them out of hand. But holding the Wrathstone in my hands - feeling its weight and beholding its etchings firsthand - I have no doubt that the stories must be true.

It was a stroke of luck that I was able to purchase the halves of the Wrathstone for myself. The peddler who owned them, a   woman named  , clearly did not understand their import, or I would not have been able to pry them from her hands. (If treasure hunters had gotten wind of a map leading to an ancient weapon of terrible power, I am sure that I would have been forced to spend more gold than I did!)

In any event, decoding this ancient tablet may be more difficult than I anticipated. There is clearly a map depicted on the surface of the Wrathstone, but understanding the coordinates is not as straightforward as I had hoped. The map inscribed has no identifying features, and therefore it is impossible to know which part of Tamriel is depicted. The inscription, a recounting of a  i myth titled " ," almost certainly holds clues to decipher the map. However, that will require finding Khajiiti historians or storytellers who know enough about the history of their myths to locate the points of interest shown on the Wrathstone's surface. I am hopeful that I will be able to convince  , a Khajiit loremaster that I met during my travels, to assist me in locating Khajiiti storytellers who can decode the map. He seemed mostly reliable, though somewhat aloof. If he refuses... well, I will think of some way to convince him.

I shall continue my work with diligence and will note any progress that I make.  ,  , and   will be unable to continue their warring ways when the demon weapon is in my hands. With any luck, I will be able to use it to put an end to this terrible conflict before the seasons turn and prevent more needless bloodshed across  .

-Abnur Tharn