Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Artifacts of Tamriel

Artifacts of Tamriel



Description
Seeking a challenge? Seeking Artifacts of great power? Then seek out the book "Tamrielic Lore". Inside this book lists the greatest known artifacts and relics of Tamriel, along with hints as to their locations. The book may be purchased at your favorite bookstore. Be wary however, the current owners of these mighty items are not going to hand them over, without a fight.

Each weapon and armor has its own new models, textures and icons, their powers and stats are the same as found in the previous Elder Scrolls games, their stats and exact locations are not listed here, as they are mysterious and I wouldn't want to ruin the suprise.

The guardians of these artifacts are not leveled to the player and range from level 25 - 50, and they use the artifact themself. They are out of the way of everything else and do no wander.

Adds:

Weapons
Bipolar Blade
Fang of Haynekhtnament
Icone Blade of the Monarch
Mace of Slurring
Chrysamere

Armors
Eleidon's Ward
Fists of Randagulf
Lord's Mail
Ten Pace Boots
Dragonbone Armor Set

Clothes
Gambolpuddy
White & Gold Outfit
White & Gold Gloves
White & Gold Boots

Locations
Kvatch Dungeon (Located near the entrance to Kvatch Castle, in the Courtyard)
Highlander's Camp
Lost Shrine to Sheogorath

NPCs
Dremora Lord
Fiiralmo - Mad Altmeri Highlander
Jo'Rakha - Infamous, small Khajiiti thief
Ra'Gruzgob - Orc who thinks he is a Khajiit, Sheogorath has blessed him ;-)
Ticedo Gravius - Ex-Blades Blademaster
Yan-II Tansumiran - Ashlander Necromancer
Raxleon Agrudilius - Imperial Knight, gone mad
Jociel - Breton Battlemage under Daedric domination

NPCs range from level 30-80; some have over 100 stats (up to 200) and all have 70% Shield, Immune to Paralysis and 20% Reflect Spell.


Patches/Addons
The Hope's Fire sword is missing meshes and textures; you can get replacements here.


Notes
You must run Wrye Bash's Remove World Orphans function on this mod (and clean it with TES4Edit) before playing.
Tes4Mod:Ash's Legend of Kah'Lil

Ash's Legend of Kah'Lil



Description
There is an old legend of Kah’Lil, one of the greatest Assassins the Dark Brotherhood ever spawned. 

The story goes that he was an assassin and also a mage who used his dark magics to complete the hardest of contracts - no matter what. After his death, it was also rumored he was so powerful that by merely finding and possessing his bones, one is granted some of his powers. 

Many believe this legend is just a story designed to teach other assassins to be wary of the “last big job” - that contentment of one's own deeds is often enough. 

This quest begins when you find a note in the DB sanctuary living quarters left by your fellow assassin Emara. She has found a clue suggesting that the legend may have been more than just a story - but about a real person...


Patches/Addons


Notes
The bonuses granted by the items in this mod are overpowered (some might consider it a cheat mod, though it's not likely that was the author's intent).
This mod has numerous bugs and dirty edits, including overwriting the script for the Scales of Pitiless Justice. Multiple users have noted that the bonuses granted by the items can't be removed. Use at your own risk.
Tes4Mod:Aspiria's Fluch

Aspiria's Fluch (Aspiria's Curse)

  Most of the "side quests" are really just short (2-4 stages) quests that should be part of the main questline, but were made separate.


Description
This is a quest mod about the Princess Aspiria and the Ayleid ruin Ceya-Tar. There are apparently no traces of her in Cyrodiil. In the search for her, the player will be involved in a very exciting adventure and he will have to go into a very dark world. The player will be rewarded handsomely for this adventure. If a quest arrow does not always appear, this is not a bug, but intentional. 

This mod should not be played before level 20-25. Furthermore, I recommend that you also should read the documents you find, otherwise quest stages will not be triggered. I also recommend no magic light in the dungeon, because it will destroy the atmosphere.

Patches/Addons
 

Notes
Not compatible with UL Lost Coast or Kvatch Aftermath.
Tes4Mod:Aspiria's Reich der Finsternis

Aspiria's Reich der Finsternis (Aspiria's Realm of Darkness)

  Some of the "side quests" are really just short (2-4 stages) quests that should be part of the main questline, but were made separate.


Description
Aspiria's Realm of Darkness is a quest mod for TES IV Oblivion with 25 quests, and the continuation of Aspiria's Curse. The Realm of Darkness is not dependent on Aspiria's Curse and can be played as a separate mod. It is recommended, however, to have played the first part so that you know the events leading up to the story.

Since both Aspiria's Curse and Aspirias Realm of Darkness launch with a quest journal entry, both mods should not be started simultaneously. They are fully compatible with each other, however.

This mod should not be played under level 20-25.

What happened in the meantime? After the undead king, Seron of Ceya-Tar, fell at the hands of the Hero of Kvatch, chaos broke out in Ceya-Tar and in the associated principalities. The rest of the undead army crumbled into small groups and began fighting each other. Just like an army without a leader. Prince Krethos, the right hand of the undead king, Seron of Ceya-Tar, did not miss this chance. With a group of dead soldiers, he rose and was able to unite the many small groups and seized power over the army again. Krethos has not only taken control of Ceya-Tar, but also the neighboring principalities. One of these is Lorenor. Princess Aspiria's kingdom.

Furthermore, I recommend that you also read the documents you find, otherwise quest journals will not be triggered. One should try to talk with all NPCs to get the side quests. Some localities are only accessible from the HQ only through side quests. I also recommend no magic light in the dungeon, because it destroys the atmosphere.


Patches/Addons
 

Notes
Tes4Mod:Astralis: Das Düstere Erwachen

Astralis: Das Düstere Erwachen (The Dark Awakening)



Description
This is a dungeon mod with horror elements. It offers the player an unforgettable adventure leading into a unique work of human hands. The adventure is completely set to music and accompanied by the gloomy soundtrack from Amnesia - The Dark Descent. Bring sufficient torches - the journey is very dark!


Patches/Addons
 

Notes
Tes4Mod:Ayleid Artifact Quest

Ayleid Artifact Quest



Description
This mod adds a non journal quest to the game. The purpose of the quest is to find an Ayleid artifact, which is rumoured to have the power to instantly kill any enemy. The mod adds two new dungeons, one new NPC, some new books, and, the artifact of course! You have to find the first clue, (go to the Mystic Archives in the Arcane University) and follow the new clues and so on to find the artifact.


Patches/Addons
 

Notes
This mod has numerous wild edits that can/should be fixed in TES4Edit.
Tes4Mod:Bandit Slave Trade Pt 1

Bandit Slave Trade Pt 1



Description
This exciting quest chain starts out with you uncovering a secret Bandit-operated sex slave trade in Tamriel.


Patches/Addons
 

Notes
Tes4Mod:Banditengilde Tamriels

Banditengilde Tamriels (Bandits Guild of Tamriel)



Description
This plug-in allows you to become a member of the bandit guild. Someone is waiting in the Imperial City; just who it is you have to find out for yourself.

7 Quests (6 main a side quest)
A new dealer in a village (lots of fun while looking for).
Smuggle skooma by ship
2 bandit camps, of which one can take over and expand
Waiting by the torch that appears when you read the book, which you get (it is important that you read this!) 10 hours in the management and this is possibly attacked.
Enable secret passages in Leyawiin and Cheydinhal that you can use to escape from the city, but only after you have solved quests.
Collect Honor points, so that you can expand your camp.
Bonus: two new races, the Elves and Goblins Feyri

A contact man (or woman) is waiting in the Imperial City. Happy hunting.


Patches/Addons
 

Notes
The archive is missing several meshes and textures.
Tes4Mod:Battle For Morrowind

Battle for Morrowind



Description
After the Emperor's death the Dunmer army came to Cyrodiil in order to take revenge upon the Empire and its long-lasting oppressive government over Morrowind. The first garrison set its headquarters in Fort Snake and is waiting for reinforcement to start the war. To find the fort just follow the road east of Bruma and then go south towards the Imperial City. The fort is built inside the flank of the mountain.

You have to destroy this first garrison if you want to prevent the war... or you may want join it... if you have ever wanted to kick some Imperial Guard asses this might be the mod for you. As a matter of fact it will be totally up to you to stop the war or lead the Dunmer army up to the liberation of Morrowind! 


Patches/Addons
 

Notes
This mod changes the names of some NPCs and cells to Italian.
This mod makes clones of important vanilla NPCs, so even if you kill them, it won't break anything.
Known Issues:
If you installed any mod which substitutes the vanilla Imperial Legion riders' helmet (e.g. Francesco's mod) you might have some problems when asked by general Vlarys to get 5 of them (in case you join him). He will not recognize anything that is not the vanilla Imperial Legion rider helmet (the one without the crest on top). This problem can be easily solved if you steal the three more helmets you need (you will find two vanilla Imperial legion riders right out of Fort Snake) from the Imperial City Prison Armoury (I have placed three vanilla helmets in the yard of the building you find to your right when entering the Imperial Prison District). 
Mods like Francesco's, MMM or Raiders of Cyrodiil also considerably increase the number of guards in Bruma and the Imperial City; this breaks the balance between the two opposing armies (Dunmer and Imperial). So, in case you want to join general Vlarys in his war for the freedom of Morrowind you should temporarily disable these mods until the completion of the quest. 
The Dunmer soldiers you will get if you join general Vlarys have some problems at getting through town gates. For this and other reasons they have a script that allows you to summon them wherever you are.
Helmet may have clipping issues with beast races.
Tes4Mod:Big Business

Black Ocean

  Best guess, since the mod's in Russian.


Description
We are omnipotent!

We are invincible! 

We are terrible! 

We, the faithful servants of the Black Ocean. Tried to destroy the mortals whose souls are now just food for us, we tried to destroy the Daedra, who now fear and hate us, but we survived and now we have a huge the army and the power that does not comprehend neither mortal nor Daedra: The Power of the Black Ocean ... Tremble mortals, for you will be the first to fall from her ... 
After millennia of sleep, The Black Ocean has woken again, and his army, driven by a thirst for revenge, rises from the ashes. Thus begins terrible war, in which a lot of blood will be shed and a lot of lives interrupted. Only a pure-hearted warrior who will not succumb to thirst for power and withstand everything he predestined, can defeat the evil that spawned Black Ocean and forever imprison him in the waters of Oblivion.

(Note: This description was translated by Google Translate and may not be completely accurate.)


Patches/Addons
There is a patch on the official site for users who don't have Knights of the Nine.


Notes
Tes4Mod:Black Ocean

Black Ocean

  Best guess, since the mod's in Russian.


Description
We are omnipotent!

We are invincible! 

We are terrible! 

We, the faithful servants of the Black Ocean. Tried to destroy the mortals whose souls are now just food for us, we tried to destroy the Daedra, who now fear and hate us, but we survived and now we have a huge the army and the power that does not comprehend neither mortal nor Daedra: The Power of the Black Ocean ... Tremble mortals, for you will be the first to fall from her ... 
After millennia of sleep, The Black Ocean has woken again, and his army, driven by a thirst for revenge, rises from the ashes. Thus begins terrible war, in which a lot of blood will be shed and a lot of lives interrupted. Only a pure-hearted warrior who will not succumb to thirst for power and withstand everything he predestined, can defeat the evil that spawned Black Ocean and forever imprison him in the waters of Oblivion.

(Note: This description was translated by Google Translate and may not be completely accurate.)


Patches/Addons
There is a patch on the official site for users who don't have Knights of the Nine.


Notes
Tes4Mod:Blacktache's Secrets Pt 1-3

Blacktache's Secrets Pt 1-3



Description
The famous pirate of Cyrodiil, the wealthiest, has had a rich life. He has one more thing before he can settle down and retire from pirating: to pass on his great items to the one who can find it. He has hid 2 precious posessions in 2 main places. All you have to do to get them is to find the notes that will lead up to them.

The first note is in a bag like the others, starting outside of the Imperial City Sewers. (Just after character generation.) That's the first place, all you have to do now is read it and go where it says to go.

Then later on, you find his book, where you no longer have to follow the notes in the exact order you get them. You can do the ones from the book in any order!


Patches/Addons
 


Notes
The rewards in this mod are quite overpowered. 
This mod removes the teleport marker on the door from Abandoned Mine to AbandonedMine02, renames AbandonedMine02, and deletes the original cell.
Tes4Mod:Blade of Shai'tan

Blade of Shai'tan



Description
Blade of Shai'tan adds a small quest with a few options in it, as well as a few very powerful weapons, spells, and a boss.  Revlan is an aspiring Mythic Dawn agent in disguise at Slash n Smash in the Imperial City. He askes you to find a "family heirloom" which has been lost to the family for years, locked away in Dark Fissure. It is a much more powerful artifact than you can imagine.  Choose your direction, good or evil, as you learn the history of this blade.


Patches/Addons
 

Notes
Tes4Mod:Blood & Mud: Dirt

Blood & Mud: Dirt Deluxe



Description
~ There are people who fear the Oblivion and there are people – who are born in Bravil... ~

Do you know Bravil? Nah, I mean: Do you know Braveel for real?

Some say, it is the whore of the Niben, 
some say it is the best place to be.  
Some say, that atmosphere is to dark for them  
and some say, to that: "That’s why I am living here."  
And some say, they didn’t get a word down there 
and others say to this: Yeah, because you are not from Braveel.  
But the difference is not so huge, see –  
in other towns they got the city-guard and in Bravil they got ‘the Marv’,  
and other towns got the thieves-guild and these guys call themselves in Bravil 
"city-guard". 

And one thing is for sure, 
if you see the dawn over the reddish chapel of Mara,  
take a walk down at the channel watching Yana at work  
or that strange Aeko from that weird store passing out on the side-walk,  
you know where you belong. You know what I mean?  
And if you do! Have you already heard?  
They got another stake un-taken, so watch out  
or you’ll end next to the finest gardened grave-yard  
of whole Cyrodeel. 

Blood & Mud includes the translation of B&M I-III and a whole rebuild of the finest town of the Niben. Over 800 lines of unique dialogue, a massive amount of usable items, more than twenty new characters and three major quests, not beatable with a fine spell or a decent blade.

Do not load B&M if you need quest-markers. 
Do not load B&M if you need subtitles. 
Do not load B&M if you don’t like accents. 
Do not load B&M if fast "Hack’n’Slay" is your thing. 
Do not load B&M if you are a texture-freak. 
Do not load B&M if you depend on cheats. 

And if you are now still with me... then get it.


Patches/Addons
A patch for TIE Integration is included in the TIE-In archive.
Patch for Open Cities Classic available in the OCC archive.
Patches for UL Bravil Barrowfields, Cheydinhal Falls, and Panther River are available here.


Notes
Blood & Mud is integrated into Better Cities as of v5.4.0.
Tes4Mod:Book Quest

Book Quest



Description
This module adds a new quest in the world of Oblivion. To start, speak with Kuzis the Argonian in Cheydinhal. Usually he can be found in the Mages Guild hall or the Cheydinhal Bridge Inn.


Patches/Addons
 

Notes
Tes4Mod:Bruma's Schatten

Brumas Schatten (Bruma's Shadow)



Description
Diary of Asleif Bærson, last entry:

I've seen behind Bruma's veil, I saw the traitor, I saw the blood-red shadow that threatens to engulf everything. The endless night of the bleeding moon. I've seen it all, but I've not been able to stop it. But I die with the hope that someone else will succeed where I have failed. Akatosh, forgive me for my failure.

Features:
~1 hour play time
6 new NPCs
Several new locations in and around Bruma
5 new dungeons
6 new unique items
Tricky puzzles
Lots of fun


Patches/Addons
 

Notes
Tes4Mod:Bushquest

Bush Quest



Description
This mod includes an undocumented scavenger hunt through the Imperial City. It begins in the Prison District; before the staircase is one letter containing further instructions ... Let yourself be surprised!


Patches/Addons
 

Notes
Tes4Mod:Bushquest 2

Bush Quest 2



Description
This mod includes a scavenger hunt through Cyrodiil. It begins in Skingrad; on the steps of the Cathedral is one letter containing further instructions... Let yourself be surprised!


Patches/Addons
 

Notes
Tes4Mod:C-Monkey's Acrobat Quest

C-Monkey's Acrobat Quests



Description
Climb roof -> find box -> take note with your next target. 25 tasks. During the quest you'll get three unique pieces of gear that will affect run speed and jump height. In the end you'll get an uncommon player home.

Tasks don't appear in journal and have no map markers. Use notes.

I recommend you start a new game, so your character doesn't have a big bonus in Speed and Agility from high level - it's more interesting to play that way. I've done all tasks with 1st level orc knight with 35 Agility and 30 Speed, was hard but nothing impossible.


Patches/Addons
 

Notes
Changes names of some items and cells to Russian.
Tes4Mod:Chapter 1: Dwarves of the Mountain

Chapter 1: Dwarves of the Mountain



Description
From the sandy beaches of the Abecean Sea to the swampy marshes of Blackwood, from the chilly windswept cliffs of Blizzard Peak to the boiling lava tunnels of the Great Mine, The Dwarves Of The Mountain takes you on the first chapter of an immerse journey, where you are thrown into a society of troubled Dwarves who are being ruled by an iron-fisted King, who of late has begun enslaving and even killing the Dwarves of their fair city deep in the Jerall Mountains. Your quest is to infiltrate the mountain dwelling to discover the source of the King's newfound madness, while solving clues and completing tasks along the way, even being called upon by a great Dwarven sorcerer. Can you help this distraught society before it's too late? For them, and you?


Patches/Addons
 

Notes
Tes4Mod:Chapter 2: Society of the Atronach

Chapter 2: The Society of the Atronach



Description
Some time after the events that took place at the Dwarven Mines, you finally find time to relax; as you lean back onto your bed, before you know it, you've fallen into a deep sleep. But, after experiencing a horrific dream, only one thought remains in your mind...

He's back...

Once again playing the hero, you come across Cinder, a highly intelligent Atronach that lived inside the Dwarven Mines up until it's collapse, who has been "employed" by a wandering Merchant; helping her find others like herself, you stumble across a new city called Spectrum, which, strangely enough, you have no recollection of ever having existed. Discover the secrets behind this puzzling city and its inhabitants, while trying to discover the location of the Geomancer, and putting his destructive intents to sleep once and for all...


Patches/Addons
 

Notes
Tes4Mod:Citadel of Madness

Citadel of Madness



Description
Many centuries ago, during one of the Gray Marches, the island of Arkhenveyn, which once served as an important outpost of the World of Madness, sank beneath the Imin Sea. Once Lord Sheogorath commanded: "To protect my kingdom from internal and external enemies I need greatest fortress to its appearance, it eclipsed the sky and smash enemies in shock." Force three strong magicians Shivering Isles, whose names now erased from human memory, the ancient island of Arkhenveyn was raised from the bottom of the sea. 
Mad engineer Hugo Terentius 20 years of construction erected on the ruins of the island covered with huge Citadel. By the power of the great sigil stone, with the blessing of the Lord Sheogorath, island with the castle in the sky rocketed. And now Citadel Madness soars in the skies over the Shivering Isles.

Recently Citadel was attacked. You have to defeat the invaders and to understand the situation. Yes to begin a new adventure in terms of Sheogorath! 

"Citadel of Madness" - the largest Russian modification for the expansion Shivering Isles. What awaits you in this mod:
New quest line, comparable in duration to any Cyrodiilic guild. 35 new quests (22 in the main line, 13 side) 
A huge fortress hovering over the island; 
Hundreds of new characters; 
Full Russian voice. Over 2000 lines of dialogue; 
Over 23 hours of gameplay; 
Powerful bosses and new enemies. Knights of the Order - not the strongest of them; 
New gaming site: Archipelago Madness World Jyggalag and another (you'll see later) 
The archipelago of Madness - three small, but worked Islands and, accordingly, three new settlements: city, village and fishing village; 
Lots of new drinks and alchemical ingredients; 
New game faction with their career ladder, several non-faction and hostile factions; 
Many detailed locations: more than 180 new interior cells (interior) 
New types of caves and crypts; 
New magical artifacts
New in-game literature, as well as books from other parts of TES; 
New music and sounds 
New weapons and armor.

(This description was translated with Google Translate and may not be completely accurate.)


Patches/Addons
 

Notes
Tes4Mod:Clan der Oronar

Clan der Oronar (Clan of Oronar)



Description
In the supposedly lonely mountains of the pass, the discoverer Vallyn established a residence. Together with his assistant, he was looking for clues to the whereabouts of the once mighty Oronar clan. It talked a lot that he would find it here. Vallyn but knew about the strength of the clan and its magic. He hesitated out what he was looking for so long, only because his life meant too much to him. But, as fate would have it, a stranger who seemed made to face up to the dangers has come from the depths of the dead pass. 


Patches/Addons
 

Notes
This is an update to Albae + Gefärhten; if you're using a previous version, you must remove it before installing this one.
Tes4Mod:Crispy Crisis - Santa Strikes Back

Crispy Crisis - Santa Strikes Back



Description
CCSSB is a Christmas satire. There is no TES-lore and it doesn't fit in Oblivion in any case. It is just for fun.
Chorrol in Christmassy atmosphere with snow and a Christmas tree.
7 new equipment items (GoldenSaintSword by Sinblood & XmasStarShield by Kabraxis).
3 cutscenes which are the highlights of the satire.
Santa Claus-Outfit (caps by Growlf).
2 new health potions, 1 new magicka potion and 3 new ingredients.
After finishing the quest you can buy every single new item included in the mod in a new shop.


Patches/Addons
Bugfix patch for the EV: This fixes a minor bug (the original EV plays a German video) and some errors in the text.


Notes
Tes4Mod:Cyralia

Cyralia



Description
Cyralia is a quest modification which guides you to far locations. You will pass great adventures and discover new things like an island full of secrets and scares. Besides the discovery of new locations a tense quest line waits for you.


Patches/Addons
 

Notes
May conflict with mods that change the Arcane University.