Netruk44/uesp-wiki-content huggingface dataset:
Lore:Westmark Moor

Westmark Moor (also called Markwasten Moor   and Marnstern Moor)  is a region that consists of the southeastern portion of the region of Rivenspire, within the province of High Rock.

Out of the rest of Rivenspire, Westmark Moor contains the least amount of the population, as the cities are located in the neighboring areas of the   in the west and   in the north. The region contains primarily farmland, as well as, where the desolate moors of the west meet the rolling hills of the north. The largest settlement is the town of  , situated on the road between Shornhelm and  . It is a trading town that more or less, governs the land. There are several sights in the region, more so south towards the legendary mausoleum, the Crypt of Hearts, nestled on the southern edge of Westmark Moor, within the Wrothgarian Mountains. The burial grounds known as the   is located in the heart of the moors and it is where the nobility of Rivenspire are buried once they have died.  
 

History
In  , amidst  , the Battle of Markwasten Moor served as the final known conflict that ended  's conflict over the  . However, Ranser's remaining forces escaped to an unnamed tor that overlooked Hoarfrost Downs, where he was ultimately be defeated.  The site became known as   and it became Ranser's place of haunting for several years until the mid-  in  .  

During the   in the late  , the village of Markwasten Moor was active during this time, being located in the same general area. The only temple it had at the time was the  . It was ruled by Lord Tristyrick, and had a rivalry with  .  The village was neighbored by several settlements, including   to the southeast, and   to the northwest. 

Gallery
 

References
Online:Patch/3.2.10

The Elder Scrolls Online v3.2.10 is an incremental patch that includes fixes for the Veiled Strike ability and Concentrated Force item set, plus some improvements to charge abilities. We’ve also fixed the issue where you would see “Giant Warning” in place of books you were attempting to read, colored rain on the Mac game client, occasional audio loss, and more. The size of this patch is approximately 227MB.

Clockwork City Fixes & Improvements
Exploration & Itemization
Achievements
Removed the Clockwork Style Master achievement as the Clockwork Style Motif is not yet available.

Combat & Gameplay
Combat Fixes & Improvements
General
Made improvements to the issue where you could use a charge ability, such as Critical Charge, straight into a loading screen.
Note: We’ve added some logging on the back end to identify other similar issues when using these types of abilities.

Nightblade
Veiled Strike: Fixed an issue where using this ability or its morphs from stealth wouldn’t cause the enemy to be stunned and go off-balance.

Itemization Fixes & Improvements
Item Sets
Concentrated Force: Fixed an issue where this item set (including the Perfect version) would not proc the Burning, Concussed, and Chilled effects on the enemy if you were using Force Shock at a long range.

Base Game Fixes & Improvements
Art & Animation
General
Rain will no longer display in rainbow colors on the Mac game client.

Audio
General
Made some improvements to the issue where you could occasionally lose audio while playing the game. We are still investigating and working on fixes for other cases where this still occurs.

Combat & Gameplay
Monsters
All Spider Daedra have renounced their vows of non-violence and once again fight back against their enemies.

Exploration & Itemization
Eidetic Memory
Books found in the Lion's Den and Halls of the Dead will now be easier to interact with and read.
Note: This fixes the issue where you would see “Giant Warning” in place of books you were attempting to read.

Mementos
The spirit summoned by Nanwen’s Sword no longer has collision.

Quests & Zones
Fighters Guild
Guildmaster Sees-All-Colors will now respawn properly if your character dies in Mzeneldt.
The Dangerous Past: Sees-All-Colors will once again appear at the beginning of the quest if you were sent there by Bera Moorsmith.
Online:Patch/3.2.9

The Elder Scrolls Online v3.2.9 is a small incremental patch that fixes a few combat-related issues, world boss daily quests, and a lingering Mark of the Worm in Battlegrounds. The size of this patch is approximately 164MB.

Morrowind Fixes & Improvements
Alliance War & PVP
Battlegrounds
Fixed an issue where Mark of the Worm was not being removed from some players at the end of a Battleground match.

Clockwork City Fixes & Improvements
Audio
Quests
The second Omnivox alarm after you go over the bridge for the quest "Lost in the Gloam" is no longer a silent alarm.

Combat & Gameplay
Combat Fixes & Improvements
General
Fixed an issue where using a charge ability from stealth would not correctly update your position or subsequent actions to enemy players.

Champion System
Fixed an issue where some 10, 30, 75, or 120-point unlock abilities were still functioning in non-Champion Point PvP campaigns.

Base Game Fixes & Improvements
Quests & Zones
General
You will once again be able to receive your own world boss daily quests in Wrothgar and Vvardenfell even if you had recently completed a different one shared by another player.
Lore:Othrenis

(alternatively called Eagle Moor ) is a necropolis located in the region of  , within the province of  . Othrenis contains the remains of the group of mages that sealed the   during the  .  Their leader,   is kept at the largest crypt of the necropolis, which overlooks the entire area. 
 

History
During the First Era, the   of Stonefalls were at war with the barbaric tribes of the  s. The Chimer were in a losing battle, and so they took drastic measures and created the Brothers of Strife, two hulking   that wreaked havoc across the land, slaughtering both Chimer and Nede alike, even the women and children. In order to stop them, a group of mages from   were sent to seal away the Brothers of Strife.  The group had sealed Balreth at an area known as the  , where Mavos Siloreth had sealed him away in  . Siloreth, and various others would pass away and later be interred into Othrenis. 

During the   in  , the   had invaded the region of Stonefalls, having laid siege over the harbor-city of  . In order to break their siege,  , the then Grandmaster of  , had re-awakened Balreth, who decimated the invading armada, however, Balreth had gone loose in the region of  , and so the   had sought a way to reseal Balreth into  . An Agent of the Pact had arrived onto Othrenis, seeking to re-awaken Mavos Siloreth and gain the knowledge to seal the Brother of Strife. After everything, the information necessary to seal Balreth was acquired and so the Pact was able to seal Balreth into Ash Mountain and continue their battle with the Covenant.  

During the   in the late  , the town of Eagle Moor was an active settlement, being ruled by Prince Zirimal. It had a rivalry with   and  .  It was neighbored by several settlements, including   in the northeast,   in the north,   and   in the southeast. 

Notes


References
Online:Kud-Nakal

Kud-Nakal is Argonian who can be found with Chal-Maht in the lookout near the Guild Hall in Lilmoth. She will thank you for helping Chal-Maht because she wouldn't have realized that he returned her feelings otherwise. Much like how Chal-Maht used to be female, Kud-Nakal was a male before being changed by the  .
 

Dialogue 
thumb|right|Chal-Maht and Kud-Nakal together.
:"So you are the one Chal-Maht spoke of.  I would like to offer my thanks. Without your intervention, my beloved may have never told me how he felt. Now we plan to bond next season."
:Next season? That seems a little fast.
:''"Fast? Khah-khah-khah!  Why, I've known Chal-Maht since we were hatchlings. Always I have pined for him, but never was I certain he shared my affection. I only now wait a season to bond on his insistence."
:Why didn't you admit your feelings?
:"In our tribe, it is traditional for the female to initiate such relationships. And even though I now take such a form, I suppose old habits are hard to forget.  But at least we are together. What a sun-blessed day this is."

Notes
Kud-Nakal only appears in-game once Frog Totem Turnaround''' is completed.
Online:Jeetum-Hei

Jeetum-Hei is Argonian and member of the Root-House Tribe who can be found at their small camp, warming herself by the fire. She cannot be interacted or spoken with.
Online:Sheer-Hahtsei

Sheer-Hahtsei is an Argonian and member of the Root-House Tribe who can be found at their small camp, lazing around in the lean-to. He cannot be interacted or spoken with.
Online:Lilmoth Countinghouse

Related Quests


Residents
Neeti-Ra  
Nesh-Deeka 
Sergius Arbitus   
Ruja-Wan 
Murkmire Guards
Online:Marshland Market

The building is built on ruins with the original stonework visible in the smithy area. It also houses the town's alchemist, carpenter, clothier, enchanter and woodcrafter, as well as the jewelry-crafting station. 
 

Related Quests
 

Vendors and Occupants
 

 
 
 
 
 
Delmasir
Haseta
Joncis Brigette
Kalanu (Bard)
Tolwin Bordier 
 

Gallery
Online:Cyrodilic Collections (house)

It was renovated to become the headquarters for Cyrodilic Collections in Murkmire as well as holding a small museum on the second floor. Several bookcases and containers can be found within the building.
 

Related Quests




Residents
It should be noted that people come and go as the storyline in Murkmire progresses.
Alouis Metivier
Dinia Sestius
Eshraf
Famia Mercius
Jee-Lar
Kassandra
Kirstaleth
Vicca Sestius
Whiptail 
Zadaza

Notes
If you completed the Murkmire Prologue Quests, the Golden Skull of Beela-Kaar can be found in a display case on the top floor.
Once Missing in Murkmire is completed, you can find the Kajin-Jat Crystal (the object from the Ixtaxh Xanmeer delve) in a display case.
Legends:Harmony

Notes
This card's ability applies the Harmony card effect.
The card is named for and depicts Skyrims Harmony spell.

Gallery
Online:Oleed-Tah

Oleed-Tah is an Argonian fisherman of the Bright-Throat Tribe who can be found at the docks near the wayshrine for Bright-Throat Village. She cannot be spoken to.
Online:Dosu-Larash

Dosu-Larash is an Argonian fighter that wanders around the Bright-Throat Village. He cannot be spoken to.
Online:Iozukeeus

Iozukeeus is an Argonian farmer who can be found feeding her Bantam Guars in Bright-Throat Village. She cannot be spoken to.
Online:Syl

Syl is a Nord hunter found in Bright-Throat Village. She was left behind by her group and was taken in by Vetra-Jat.
 

Dialogue
:''"Have you seen bottles of Nord beer sitting around anywhere? I was going to offer them to my host for her kindness, but I think they walked off with the rest of my party.  Orkey's knotty nose, they take the beer and forget me!"

:"The Bright-Throats are quite welcoming aren't they? I got separated from my group stranded here. Not two minutes into my predicament and an Argonian named Vetra-Jat invites me to stay in her home!  She's so inviting, I might not leave!"''
Online:Vaeshna

Vaeshna is an Argonian laborer who can be found inspecting and fixing the walkways in Bright-Throat Village.
 

Dialogue
:"Watch your step, ojel. I have not yet replaced all the planks that   has its eye on. Care it does not take you when it comes to claim them."

:"I do not know where ojel get this idea that Saxhleel take no care for their things. Just because all things crumble does not mean they should be left to rot."
Online:Vetra-Jat

Vetra-Jat is an Argonian commoner who can be found relaxing outside her house in Bright-Throat Village. When Syl was separated from her group, Vetra took her into her home.
 

Dialogue
:"I love this time of season. The whole village is teaming with visitors of all kinds. Like you …! And my new Nord friend. Though she is not here now. She gets lost very easily, but I will be glad to look after her!"

:"Have you seen my new Nord friend? She is pale and smooth as fired bone-clay. I went to bring her a drink and she was gone.  I hope she did not think I abandoned her."
Online:Keel-Medul

Keel-Medul is an Argonian commoner who can be found inside Vetra-Jat's House in Bright-Throat Village. He will react to you trespassing in the house, and he has no unique dialogue.
Online:Meewulm

Meewulm is an Argonian gatherer of the Bright-Throat Tribe who can be found near the voss-satl player in Bright-Throat Village. 
 
  
Dialogue
He became very drunk after deciding to try Syl's mead, finding that he enjoys the feeling it produces.
:"I did not know how much like us the Nords are. This brew they make tastes like bark and gives me deep, warm sap feelings."

:''"Ruheeva! I don't mean to seem dry to you. I can't—I can't erect my spines because of these Nord bee-ears. I wouldn't have thought to try bee-ears when they have so much honey."
:Are you all right?
:"Me? I have never been better! It's bonding season! I mean—I, uh, I'm not … I'm not planning on it myself, but my head swims like a mudskipper so who knows where my night may lead!"
:What are you drinking?
:"Bee-ears! I do not know how the Nords make brew from such things, but I like it! I should have Vetra-Jat  ask her guest about getting more. Perhaps she will accept weevil eyes in trade?"''
Online:Wixil

Wixil is an Argonian merchant who owns Bountiful Boughs in Bright-Throat Village.
 
  
Dialogue
Before By River and Root:
:''"We Bright-Throats trade with many tribes. If you have a need, I'm sure we can fulfill it."
:"Welcome to Seekhat Yol, ojel! See what the Hist provides."
:"I was considering a chime, so the Hist may give me a sign of a customer's arrival. You think that's a good idea?"

After By River and Root:
:"I hope Root-Whisper thrives like spring mudblossoms because of your wise guidance. May I be of service to you?"
:"The chimes shiver with joy from your passing Rootmender. When you visit, every step is music."
:"Rootmender! I erect the spine of humility before your great accomplishments. How may I serve you?"''
Online:Deetum-Gih

Deetum-Gih is an Argonian sailor who can be found in Bright-Throat Village. He cannot be spoken with.
Online:Derkeehez

Derkeehez is an Argonian commoner who can be found wandering the walkways Bright-Throat Village. He wants to offer his services as a guide.
 
  
Dialogue
:"This is the best spot in the village to see the torchbugs at night. I made certain to claim it in case anyone wanted to come watch with me!"

:''"Know anyone looking for a guide? I'm really good at it! I know all the best spots around the village, and um … some of the places around it too. I won't charge a thing. I like doing it!"''
Online:Amel-Kiurz

Amel-Kiurz is an Argonian commoner who can be found in Bright-Throat Village, looking over the swamp from the walkways.
 

Dialogue
:''"With so much commotion in the village recently, it's a wonder any work has been done at all."

:"Tseedasi always brings so much back from her trips to Shadowfen. I only wish she kept it better organized."''
Online:Nurdan

Nurdan is an Argonian commoner who can be found in Bright-Throat Village. She cannot be spoken with.
Online:Chaleed-Wan

Chaleed-Wan is an Argonian laborer who can be found in Bright-Throat Village, going over boxes of goods and scrubbing the floor. He cannot be spoken with.
Online:Murkmire Guard

Murkmire Guards are Argonian and Naga guards that are found guarding settlements throughout Murkmire. The are dressed in either Argonian or Elder Argonian armor. 
 
 

Gallery
Online:Ghost People Tribe

The Ghost People Tribe or "Veeskhleel" in   are an Argonian tribe which have a very dark reputation. Named for the pale sickly scales they share, they rarely venture from their homes in the Deepmire, leaving only under the cover of night to steal Argonian eggs and corpses. With the latter, the Veeskhleel offer the souls from the bodies they take to their Hist.
Online:Carmala Outpost

It is initially controlled by the Aldmeri Dominion, and is connected via the Transitus Network to Castle Brindle.  It serves as a convenient spawn point for the defense of Chorrol Milegate and Odiil Milegate.
 
Notes
The outpost was added to Cyrodiil in Update 20, along with Winter's Peak Outpost and Harlun's Outpost.

Gallery
Online:Winter's Peak Outpost

It is initially controlled by the Daggerfall Covenant, and is connected via the Transitus Network to Fort Dragonclaw.  It serves as a convenient spawn point for the defense of Winter Gate and Horunn Milegate.

Tundra Ravagers, Tundra Deadeyes, Craghammer Giants and Tundra Mammoths live around the outpost.
 

Notes
The outpost was added to Cyrodiil in Update 20, along with Carmala Outpost and Harlun's Outpost.

Gallery
Online:Harlun's Outpost

It is initially controlled by the Ebonheart Pact, and is connected via the Transitus Network to Drakelowe Keep. It overlooks the ruins of Vahtacen to the rear.
 
Notes
The outpost was added to Cyrodiil in Update 20, along with Winter's Peak Outpost and Carmala Outpost.

Gallery
Dwemer Burial Customs

As many would know, the Dwemer were an atheistic and highly advanced race. Hence, their burial customs were quite different from Chimeri customs. The Dwemer didn't bury common folk in tombs. Instead they cremated them in lava, which gave them energy in a practice that can be described as sacred, if I can use this word to describe the feelings of non-religious people. Only aristocratic, important, or well-known Dwemer were buried in tombs, and every Dwemeri tomb was a masterpiece of stonework and masonry. Most Dwemeri tombs were quite inaccessible, with the entrances sealed so that only Dwemeri officials and the deceased's relatives could gain access to them. Most tombs were built to the same layout. When one first entered the tomb, he found himself facing a long passage leading downward. The actual entrance to the tomb was at the end of the long tunnel, closed off by another, more powerful door.

The main tomb itself was a long, wide great hall. The ceilings were supported by enormous columns, and sometimes even giant animunculi. All walls were covered by frescoes showing the great deeds of deceased Dwemeri. In the great hall, multiple statues of the buried Dwemer adorned the side walls of the tomb. Finally, at the far end of the burial hall was a raised dais, upon which the sarcophagus laid. If the Dwemer was of a very high significance, then its sarcophagus was guarded by a golem. The sarcophagi had different forms, dependant upon the trade of the deceased person. If the Dwemer was a warrior, it was in a form of warrior holding a sword. If they were a Tonal Architect, it was in the form of a god-like character that represented the science inherent between the mind and the body; only these architects could fathom the arcane secrets of the long fabled Heart of Lorkhan. However, if he or she was a monarch, they did not have a sarcophagus at all. Tales say that the monarchs' souls were infused into the golem, symbolizing eternal life.

Body Storage and Preservation of the Deceased - 
Before being placed into the sarcophagus, the body was raised over a heated stream or lava pit so that all moisture would evaporate from the body. The body was then frozen and carefully placed into the sarcophagus. It is unknown if the bodies still remain after the War of The First Council, as it has proven impossible to open the sarcophagi.

Author's note: I present this text to the kind reader's judgment. In it, I tried to compile all my knowledge and thoughts on the topic. It is based mostly on what I've read and heard, not on what I've seen with my own eyes.
Lore:King's Haven Pass

King's Haven Pass (or simply '''King's Haven''') is a valley path that runs through the northern mountain, Eton Nir, found in the province of the Summerset Isles. This mountain pass was once a prominent trade route that connected the cities of Corgrad and Shimmerene, both found on two sides of the island,  but it was later abandoned and contain the region's population of Goblins, who escaped to these highlands following the Elven incursion of the islands.  The village of Kings Haven (also spelled Kingshaven)  was active throughout the reign of the  .  

 

History
The Goblins are said to originate from the Summerset Isles but were later heavily exploited by the elves that populated the archipelago. As they became the province's slave force, some of them fled and continue to thrive in the province's most isolated areas, such as Eton Nir or the highlands near  .  But there is a unique history between the   and the Goblins, all of which revolved around King's Haven Pass. Scouts of the King of   discovered the passage, claiming that it would make a perfect outpost, sighting its natural defenses, the network of caverns, and the fertile land, but it was inhabited by the   of Goblins, who lived off the wealth of the land as an agrarian society.  Because of their uncommon hospitality, the High Elves were able to establish trade with the Coral-Splitters, bargaining for the ore in the caves.  As the situation grew for the better, the King of Alinor became wary about the dealings since theses goblins did not swear their undying loyalty to them, so he orchestrated an agreement with the Coral-Splitter's chieftain for the crags in the east,  but it did not go through. What followed was a great battle between the elves and the goblins that ended their relationship forever. 

The events that surrounded King's Haven were lost to time, only preserved through old records kept in the ruins of the outpost and coral monoliths that depict the history.  Nowadays, the only inhabitants of the valley are the goblin tribes and hermits,  and because of the dangerous and wilder nature of the region, the Cult of   often make pilgrimages through the passage, who considered it a test of faith to the hero-god.  During the   in the late- , the village of Kings Haven was an active settlement. It was ruled by Lord Mithllon and it had a rivalry with  .  Kings Haven was neighbored by several settlements, including   to the south,   to the southwest, and   to the west. 

See Also
For game-specific information, see the Arena and ESO articles.

Books




Gallery
 

References
Legends:Death Hound

Notes
Death hounds first appeared in Skyrim.

Gallery