Netruk44/uesp-wiki-content huggingface dataset:
Lore:Epistle on the Spirits of Amun-dro Vol 1

sings now a song of  . Let its sweetest truth rest upon Thava-ko's tongue.

Hear Thava-ko's voice, children of the  . Word reaches us in the   that an ancient book—a pre-ri'Datta catalog of spirits, assembled by an ancient priest named  —has captured the imaginations of   throughout  . Our people seem taken with its colorful and otherworldly descriptions of powerful spirits, both good and evil. Adepts from far and wide have come to Thava-ko with curious hearts and twitching tails, asking why they were not taught these old scriptures. We Khajiit are a curious and playful people, but some subjects carry great risk. We cannot, in good conscience, allow this heretical document to fester in the minds of light-minded ja'Khajiit. For that reason, Thava-ko and her fellow priests publish this refutation. Spread this far and wide, faithful litter of  .

In the dark times before the  's revelation, our forebears held scattered beliefs—sixteen faiths that tumbled and scratched their way through history, competing for the  s of all Khajiit. This spiritual chaos led us down many paths, all of which carried great risk. You need only look upon our bent kin, the  , to find the proof of these perils. This book of profanities is the product of those dark times. Shall we return to the era of  , and hunter-fiefs, and pitiless famine? No, and no, and no again! In the truth of Riddle'Thar, we find more than spiritual fulfillment. We find a rock to build upon—an end to the shifting sands of old. We find a better path through peace and order.

This old text carries greater danger because it hides its blasphemies under a shroud of truth. Many of its attestations walk paw-in-paw with Riddle'Thar, such as its praise for the Moons, and its deference to the blessed spirits:  ,  , and others. But its darker fables lay hidden like snares. Take, for instance, its account of the Moon Beast,  .

Who knows noisy Lorkhaj's darkness better than the Khajiit? We all suffer the call to the Dark at some point in our lives. Who among us has not heard the beating drum of the Dark Heart in our moments of deepest sorrow or most anguished regret? To lift up the first dro-m'Athra as a hero of our people defies both faith and reason. How many adepts shall fall to   on account of this document? How many ja'khajiit will call on the Moon Beast, intent on reviving his true spirit, only to be swallowed by his eternal curse? Any thief can tell you that the surest path to a victim's purse starts with a smile. A smiling Lorkhaj is too dangerous to contemplate.
Lore:Epistle on the Spirits of Amun-dro Vol 2

Thava-ko sings now a song of  . Let its sweetest truth rest upon  's tongue.

One of our people's greatest strengths lies in our flexibility. We do not jail free-thinkers as   do. We do not decry salads as a blasphemy like the  s of  . We do not pledge our souls only to   like the  s of long-dead  . To be a   is to be free—free of cruel dogma, and free of bitter self-denial. Riddle'Thar does not kneel and mumble, it dances and sings! Ours is a faith rooted in joy, and faithful indulgence, and grinning charity. Alas, this strength often slides into shrugging disregard. We let our claws slip from the truth and wonder if "truth" even matters. Worship and transaction fall into eclipse. Well-earned relaxation gives way to a kitten's indolence. Our spirits grow poor. And a spirit so afflicted makes itself the perfect prey for the  .

Amun-dro's catalogue of spirits preys on the worst aspects of our carefree natures. Take the inclusion of  , the Eight-Clawed. Were the bloody horrors of the Sinner Suicides not proof enough of her dark nature? Consider also the Tide-King,  . This document would have us believe that   walks the dampened halls of his   as friend. If our distant mother does this, should we not do the same? No! For Khajiit who call on Hermorah's counsel risk a fate worse than death. Mumbles from the sea will tear a mind asunder as surely as the most potent  . His briny "truths" shred our sense of reality and set us adrift—far from  .

We must also consider who this catalog of spirits excludes. These books offer the rosiest descriptions of malevolent beings, but what of loving   and noble  ? This ancient zealot, Amun-dro, fails even to mention their names. And why? Because his aged theology offers no refuge for simple virtues like charity, humility, and love. Our beloved   offered us more than Clan Mother tales—he offered us grace. In a world so crowded by great spirits and grand cosmic plans, where does the simple Khajiit rest his weary paws?  The   speaks plainly. It has no need for ancient conflicts—only simple precepts that lead to a life well-lived. In the end, a joyful life is the greatest gift of the Riddle'Thar.
Lore:Epistle on the Spirits of Amun-dro Vol 3

sings now a song of  . Let its sweetest truth rest upon Thava-ko's tongue.

Now Thava-ko thinks on the Path.

The ancient  's catalog of spirits offers us little more than vagaries when it comes to moral action. This comes as no surprise. In truth, the  's epiphany had little to do with the aged stories of kingdoms past. Before Riddle'Thar, priests and adepts busied themselves deciphering the arcane ramblings of ancient prophets—gleaning precious little from vast and crumbling archives. How like pearl divers they were! Prying open countless ugly shells in the vain hope of finding some tiny treasure within.

You must ask yourselves, what profits a   to puzzle over such a text? You who wield the scythe. You who drive the wagons. You who work the forge. Do these tales of cosmic import bring you solace in your darkest moments? When you turn to thievery to feed a sick child, or watch your father whip your brother for a sin you committed, or struggle under the heel of a foreign oppressor, what guidance can you find in these old myths? They speak of "paths" and "laws," but Amun-dro's path is little more than this: obedience. Slavish devotion to our distant mother,  . Deference and respect for  s of  . Tangled, contradictory virtues that threaten to send one tumbling whisker-first into the gaping maw of  . Amun-dro's world is a world of woe—a swirling gyre of fate and darkness where the Khajiit have no voice beyond hymns of worship or screams of terror.

What of  ? What of joy, and good food, and honest labor? Riddle'Thar, as described by our blessed  , offers a true path. Better yet, it is a path you already know. The   whirls and reels in your heart, just as it always has since the moment of your birth. You needn't look to the distant past. Look to the now, and the road ahead—tread clean by the paws of faithful pilgrims.  's bounty and the Sands of paradise are your birthright, Moon-child. Cast aside Amun-dro's morbid tales and live a joyful life worthy of the Sugar God!
Skyrim:Golden

Golden armor and weapons are the avian-themed equipment used by the Golden Saints. It was added to the game by the Saints & Seducers Creation.

Golden Smithing
Requires Daedric Smithing Perk. Golden Smithing is learned by reading Joften's Notes, located in a chest under the bridge at Half-Moon Mill. It is part of a miscellaneous quest first started by reading the Notes on the Blacksmith, a note kept by the Saints Bandit Leader. Learning Golden Smithing does not require the miscellaneous quest to be started however, as the chest containing Joften's Notes will be there regardless on if you are on the quest or not.

As it requires Daedric Smithing, Golden Smithing essentially requires a smithing skill of 90. Golden armor and weapons are relatively easy to get without the investment into the skill line, as their pieces can be found on all Saints Bandits. Furthermore, due to their strength when compared to other equipment available to low levels characters, they are useful to obtain early on, assuming you can manage to take on the bandits that carry them.

All Golden items can be tempered using 1 Gold Ingot.

Golden Armor
thumb|clear=none|A female Skyrim:Imperial|Imperial wearing Golden Saint Armor
Golden armor is a variety of heavy armor. The armor is on par with Orcish equipment.

 

Golden Weapons
thumb|clear=none|Golden Saint Weapons
Golden weapons are slightly inferior to Glass weapons.

 

Bugs
Skyrim:Dark

Dark armor and weapons are the serpentine equipment used by the Dark Seducers. It was added to the game by the Saints & Seducers Creation.

Dark Smithing
Requires Daedric Smithing Perk. Dark Smithing is learned by reading Joften's Notes, located in a chest under the bridge at Half-Moon Mill. It is part of a miscellaneous quest first started by reading the Notes on the Blacksmith, a note kept by the Saints Bandit Leader. Learning Dark Smithing does not require the miscellaneous quest to be started however, as the chest containing Joften's Notes will be there regardless on if you are on the quest or not.

As it requires Daedric Smithing, Dark Smithing essentially requires a smithing skill of 90. Dark armor and weapons are relatively easy to get without the investment into the skill line, as their pieces can be found on all Seducers Bandits. Furthermore, as they on par with Glass equipment, they are quite useful to low levels characters as they are obtainable early on, assuming you can manage to take on the bandits that carry them.

All Dark items can be tempered using 1 Quicksilver Ingot.

Dark Armor
thumb|clear=none|A female Skyrim:Imperial|Imperial wearing Dark Seducer Armor
Dark armor is a variety of light armor. When compared to Glass, Dark armor is slightly inferior.

 

Dark Weapons
thumb|clear=none|Dark Seducer Weapons
When compared to Glass, Dark weapons are about the same quality.

 

 

Notes
The artifact Ruin's Edge is considered to be a dark bow, but was released in an earlier Creation and doesn't have the same tempering requirements as the dark equipment introduced with the Saints & Seducers Creation.
Skyrim:Madness Ore

right|thumb|Madness Ore
right|thumb|Madness Ingot
Madness Ore  is a flexible, brown metal that's marbled with glowing gold veins, and occurs naturally in the Shivering Isles. It is added to the game by the Saints & Seducers Creation. It is used to create high quality weapons and armor. Madness Ore itself is very rare, but can be found occasionally in dungeon boss chests, and in the inventory of Khajiit caravan traders after receiving Ri'saad's note on his new wares.

Overview


Madness Smithing
The secrets to smithing Madness equipment is learned by reading Evethra's Journal, obtained from a miscellaneous quest which is granted upon reading the Note on Amber and Madness Ore. Crafting the weapons and armor also requires learning Ebony Smithing, the third perk in the "heavy armor" branch of the smithing skill's perk tree.  Being able to craft Madness equipment essentially requires a minimum Smithing skill of 80 to unlock Ebony Smithing, and Ebony Smithing's prerequisite perks must also be unlocked. 

All Madness items can be tempered using 1 Madness ingot.

Madness Armor
thumb|clear=none|A male Skyrim:Nord|Nord wearing Madness Armor
Madness armor is a variety of heavy armor. The armor is stronger than Daedric armor, and is slightly heavier.

 

Madness Weapons
thumb|clear=none|Madness Weapons
Madness weapons are better than dragonbone weapons, but are slightly heavier.

 

Notes
See the Lore article for more information. 

Bugs
Skyrim:Thoron

Thoron is the main antagonist of the Saints & Seducers Creation. His damage abilities are Chain Lightning and Lightning Bolt. For defensive spells he will cast Ironflesh and Greater Ward. For healing, he casts Close Wounds. He also knows the spells Command Daedra and Expel Daedra, and might use them to dispose of any Atronachs or Familiars you summon.

During battle, he summons Golden Saints and Dark Seducers at certain health thresholds, and will disengage by teleporting back to his original spot. When he has 4/5 of his health left, he summons a single Golden Saint Warrior. At 3/5 of his health, he summons a Dark Seducer Warrior and Archer. Finally, at 2/5 of his health, he summons a Golden Saint Warrior and Archer.

He always carries four spell tomes to summon a Golden Saint and Dark Seducer warriors and archers. He also carries two volumes of his three series journal. He also carries two Rare Curios common ingredients, and two rare ingredients. He will always carry two Hearts of Order. He always wears a unique Ring of Disrobing, and a unique Madness Helmet of Recovery.

 

Related Quests
Skyrim:Ri'saad's Note on Bandit Attacks

The roads have been unkind to this one, plagued by outlaws along the route from   to  . Guards travel with  , yes, but they are ill-equipped to deal with ones such as this. They wield strange   weapons and wear gleaming armor. Ri'saad has read of such things only in stories. Their encampment is found just west of  .

Each time they set upon us, they shout, "The   would like to browse your wares today." The brutes steal mostly trinkets and oddities, no matter how cheap this one knows them to be. Then, they allow Ri'saad to go on his way. Ri'saad has not yet fought back. While it has harmed this one's coin purse, it is not worth a life.

Ri'saad has heard of another gang patrolling the roads further north, calling themselves the " ." They are known for their menacing,  .   grows more perilous by the day. They are known to camp along the road west of  .

This one would pay handsomely to any who would help. Ri'saad fears for any who might come to harm at the hands of these worrisome pests.
Skyrim:Seducers Bandit Leader's Journal

Dark work, this, but does it ever pay well. Once every few days, a merchant comes galloping through, defenseless as a babe. We  s always do our good deed, and lighten their load before we let them pass. It's the least we can do.

Moving north was the best thing we ever did. Leave   to the milk drinkers of   or as they call themselves, the  . They're probably still hounding him on the road to  .

  is behind on his visit. I wonder if his path from the west was more treacherous than usual.

We need a change in our fortunes. If we don't get paid soon, I fear the others might not stay much longer. Hopefully this new lead pans out.
Skyrim:Saints Bandit Leader's Journal

Now this is what I call easy coin! I'm proud to be one of the  . Every few days,   comes down the road, and his wares are ours for the taking. We don't take everything, mind you. If he don't got nothing to sell, he can't stay in business, and then where would we be? We just skim a bit off the top each time.

  should be happy with our latest take. He'll be leaving his camp up near   to pay us a visit soon.

Those damn   were eating into our profits, until we drove them off up north. Other merchants pass through those parts, so maybe they'll stay gone.
Skyrim:Svarig's Journal

We continue to do the bidding of  , our wealthy benefactor. Though our relationship has taken a turn for the worse, he still pays exceedingly well and continues to ask us to pillage the trade caravans as they pass, searching for anything we can find that seems "off" or has even a hint of magic.

Thoron is a powerful conjurer, but also completely insane. He has become increasingly unhappy with our spoils as of late. I suspect that the   have done something to gain his favor. We've all become fearful of what might happen if we meet him next month and he disapproves of our spoils. If you ask me, all that time he spends holed up in those  s has finally turned his brains upside down.

He seemed to really like those tongs and rusty calipers we brought him a few months back. All we need is to find the right piece of junk that he thinks will help him "bridge the gap" he keeps going on about, and we'll have full coin purses once again.
Skyrim:A Request to Meet

Thank you for your efforts to protect my realm.

I believe you possess something that I am in search of, and I require it before I return home. It is the artifact from the Shivering Isles that served as the focus of  's depraved rituals.

Meet me beneath the arch of  , upon the shore, so that we might make an exchange.

--
Skyrim:Bandit's Note on Hidden Treasure

An exotic treasure is said to be hidden in  . Heard it from a coinless trader trying to save his own skin. Going to send a few to see if his story checks out.

If the story is true, we need to be sure the   don't find it first. Our benefactor will be pleased.
Skyrim:Evethra's Journal

I know of you both, Amber and Madness. I am well acquainted with your secrets. 

Amber, the glowing works of an alien root, I find your resin pristine and holy. Light and powerful, you require a delicate hand, one that recognizes the fragile nature of beauty. 

Madness, I know you to be a flexible breed, one congealed from the tattered minds of dead heroes. Unlike Amber, I would bend and bow you like a sinew. I would beat and hammer you, stretch and fold you, knowing that each blow would callous your skin and sharpen your teeth.

It was dark armored men that brought me these treats, these puzzles to solve. "Courtesy of Thoron," they said. Liars. There is no  , not anymore. He is a memory of long past, and memories are as real as dreams and other fanciful thoughts. Still, I had to have them.

Amber, so exquisite, so pretty, like drops of fallen star dew. From your honeyed globes I would craft myself an armor that trapped me inside your beauty and warmth. I would suffocate myself in your light, and in death live for eternity.

But madness, oh madness, you charm me with your edge. From you I would forge a knife to cut out Sheogorath's tongue, and use it to lick the dust off my anvil. Oh how happy that would make all three of us.

In my desperation I've turned to magic, to try and turn these earthly materials into your equals. I have forged   in hopes of finding a worthy pair. But they are failures. Not fit to be your shadows. 

So instead, I will mine the forests and the dead. I will have caravans search the far corners of Tamriel. I will reach into the eye of Oblivion itself, until I find you both again.
Skyrim:Kinthal's Journal

Even though we no longer raid with the  , we still work for that wizard  . He's been paying us handsomely to turn over  's caravan, looking for any trinkets that seem strange.

A week ago we found a sword unlike anything we've ever seen. Thoron's face lit up when he saw it. "This could be it," he said. Something about a "bridge." He's probably lost it. No sword is worth how much he paid us for it. Won't hear us complaining, though.

We see Thoron once a month so he can have a look at our spoils. Everything he doesn't want, we split and sell. Nice and clean. When we're done, he skulks off back to that lair of his in Solitude. What he does there is anyone's guess.
Skyrim:Note on Amber and Madness Ore

This sample of madness ore was discovered deep in a Nordic ruin. It shouldn't have... no, COULD NOT have been there before!

My time spent with the sword has had an impact far greater than I ever could have ever imagined! My reach has grown far beyond these twisting tunnels. This is wonderful news! Perhaps even more such fragments have appeared in the unlikeliest of places.

That said, working this material into a usable form has proven... difficult. Raw amber equally so. This is a job better suited for a master blacksmith with deep knowledge of the arcane. Someone like  .

A peerless smithy and my confidant in learning the hidden sides of spellcraft, Evethra would no doubt be able to work out the secrets of amber and madness ore. If she hasn't gone completely mad by now, that is. I shall have the Seducers deliver her a sample of each. With any luck, she still hones her craft north of   even after all these years.
Skyrim:Note on Demented Elytra Nymph

Can't believe we carried this bug the whole way here, cage and all. Always afraid it's going to find a way through the bars and eat me in my sleep.
Skyrim:Note on Manic Elytra Nymph

We found a buyer for the   we've hauled all the way from... well, best not to say. Not a day too soon, as its chittering keeps waking me up at all hours of the night. Just a few more days. If the coin is worth it, we'll have to go back for more of these things.
Skyrim:Note on New Wares

Many thanks for dealing with the ruffians that have plagued humble   such as this one for some time. Coin flows well once again.

  has new wares for sale that would interest one such as you. More of the arms and armor used by the   and   have been found and can be yours, for a price. This one has also traded for strange new raw materials. Ri'saad knows not what they could be used for, but this one is sure you could find a way to put them to good use.

May your road lead you to warm sands.
Skyrim:Eydvina's Note

When the world was young, things were simpler.

It was us or them. We fought to survive, and in death we found glory. 

Now we fight our own Shield-Sisters and Brothers, for banners that change with the wind.

When I killed   on the battlefield, I vowed not to take up arms again. I found honor in this choice, but shame in its consequence.

The bards do not sing tales of those who die in their homes, slain by time. If I am to see him again, I must stand eye to eye with   on the  , and earn my place in the  .

I miss you, brother. Wait for me in  .
Skyrim:Warrior's Challenge

If you are a  :

----

Long ago, my ancestors built a great hall on the mountainside, north of  . They called it  , a warrior's home that rivaled   itself.

As the last of my clan, I wish to bequeath this home to a true warrior, and a fellow Nord. I've heard you're a worthy fighter, but I would like you to prove it with your blade.

Eydvina Shield-Hearth
----
If you are not a Nord:
----
Long ago, my ancestors built a great hall on the mountainside, north of Bilegulch Mine. They called it Hendraheim, a warrior's home that rivaled Sovngarde itself.

As the last of my clan, I wish to bequeath this home to a true warrior. You are not a Nord, yet I've heard your prowess in battle rivals that of our most legendary fighters. I ask you to prove it with your blade.

Eydvina Shield-Hearth
Skyrim:Kevon's Note

Fifteen men, a sunken treasure, and a lost ship. That's what I left behind.

It took less than a day to sail to  . Captain said we needn't worry about the cold, so we left the furs and packed the steel.

Seemed like an odd thing. No one but us knew about this place. Still, didn't matter much as we were making good time. I reckon we were about a league away from the cave when all of a sudden, the wind died.

They came up behind us, sabres rattling like ice wraiths. Next thing I hear is the screams. 

I jumped onto the skiff, cut the bastard loose and started to paddle. Didn't have time to look back. 

Now, time's all I got. Maybe if we had more men, or a sodding priest, we could've made it. 

I've got the map at least. Hid it under a loose brick behind the bench. I just need to get out of this dungeon before the sickness takes me.
Skyrim:Forebear's Note

Naha 'Mei Dogo Ra Gada Lonhe Trai.

The Crowns are fond of this saying. "The Forebears should know their place." They look upon us like commoners,  the chaff from which the   is pruned.

I would remind you, Na-Totambu, that our place is not for you to decide. For we are the Warrior Wave of Ra Gada, the first men. It is our sweat that salts the earth. It is our tears from which the rain falls. It is our blood that beats in the heart of Hammerfell. 

The throne of kings is one built upon our shoulders. It is by our grace, and our mercy, that the Crowns are allowed to sit. We know our place. Do not forget yours.
Skyrim:Celeste's Note

The crew always asks me, how can we be pirates if we ain't got no ship?

And I tell them, we're  , we don't need no stinking ship. We can rob folks on land.

And they ask me, but don't that make us bandits?

And I tell them, good point. Maybe we should find us a ship.

I heard there's a grand old sea cow over at  . Might even have more loot than  , the one the old Imperial used to tell stories about when I first joined up.

From what I hear, the isle ain't too far from here. We could probably steal a boat from the wrecks up north. The problem is, no one's been to the isle in ages, and we ain't got a map.

So the crew asks me, how we gonna find Blackbone Isle if we don't know where it is?

And I tell them, shut up, I'm working on it.