Netruk44/uesp-wiki-content huggingface dataset:
Online:Patch/5.3.7

The Elder Scrolls Online v5.3.7 includes a fix for the ability Incapacitating Strike, a common game crash, and a fix affecting addons. Please note that while we are making progress on ability desyncs/lag and have ruled some things out, we are continuing our investigations which remain one of our top priorities. The size of this patch is approximately 67MB.

 
DLC & Chapters
Harrowstorm
Dungeons & Group Content

Dungeons

Icereach
Adjusted the name and description text for achievement "Lashing Lullaby" to better reflect the required activity.

Combat & Gameplay
Combat & Abilities
Nightblade

Assassination
Incapacitating Strike: Fixed an issue where you could continue to move while under the effects of this Ultimate's stun.

Base Game
Miscellaneous
General
Fixed an issue where your game could crash after moving around a large region with your view distance set high.

UI
Addons
Custom group election descriptors no longer support texture markup.
Cyrodiil/Agent Nurenor

Agent Nurenor is a Thalmor wizard lying in hiding near an   Talos shrine southeast of  . 

He has   from justiciar   to investigate and deal with any Talos worship at the site. After you stumble across the shrine and the corpses of three worshipers, Nurenor and a Thalmor soldier will emerge and attack you.

He wears the standard robes, boots, and gloves of a Thalmor wizard, and wields either a steel, elven, or glass dagger, depending on your level. He also carries his orders and a random selection of gems, soul gems, ingredients, potions, and gold. He is also able to cast a leveled set of Thalmor spells.
Cyrodiil/Agent Vilenoldil

Agent Vilenoldil is a Thalmor wizard lying in hiding near  .

After you have entered the hidden Talos shrine, Vilenoldil and a Thalmor soldier will ambush you once you exit the cave.

He wears the standard robes, boots, and gloves of a Thalmor wizard, and wields either a steel, elven, or glass dagger, depending on your level. He also carries his orders and a random selection of gems, soul gems, ingredients, potions, and gold. He is also able to cast a leveled set of Thalmor spells.
Cyrodiil/Aretino

Aretino was an Imperial bandit who had moved into   to search for gems. 

He kept a   detailing his mining efforts, which enjoyed limited success until he was abducted and killed by the vampires inhabiting the lower levels of the cave. You will find Aretino in one of the cells in the torture room in  .

He wears a random set of   and farmer's boots, and has a 50% of wearing a farmer's hat,  .
Cyrodiil/Brecius the Pillager

Brecius the Pillager is an Imperial bandit who will appear in   with his group of thugs once you have collected all of  's documents during  . He will attack you on sight.

Brecius will randomly opt for one-handed or two-handed weapons and equipment (including   and  ). He will also carry a leveled amount of gold.

 
Related Quest
Cyrodiil/Enchanter Brecius

Enchanter Brecius, an Imperial bandit, is a member of the criminal gang   and a bodyguard to   herself. You will find him in the tower of the Cutter's headquarters at   during  , where he will attack you on sight alongside Thorina and fellow bodyguard  .

Brecius is equipped with leveled bandit mage armor and weapons (including Imperial and   and  ). He also carries a random assortment of items, including lockpicks, food, jewelry, soul gems, ingredients, books, spell tomes, a leveled Conjuration or Destruction staff, and a small amount of gold.

 
Related Quest
Cyrodiil/Snipes-Many-Innocents

Snipes-Many-Innocents, an Argonian bandit, is a member of the criminal gang   and a bodyguard to   herself. You will find him in the tower of the Cutter's headquarters at   during  , where he will attack you on sight alongside Thorina and fellow bodyguard  .

He is equipped with leveled bandit archer light armor and weapons (including Imperial and   and  ). He also carries a random assortment of items, including beverages, lockpicks, food, jewelry, gems, tools, ingots, and a small amount of gold.

 
Related Quest
Cyrodiil/Caius

Caius was an Imperial assassin and Penitus Oculatus agent who was acting as a courier from 'Agent Claudius' to  . On the way into Cyrodiil from Skyrim, he was waylaid by bandits in   and disappeared. 

During  ,   will ask for your help in rescuing his friend Caius, although you will soon learn he has ulterior motives and wishes to lay hands on certain documents Caius is carrying.

You will find his naked and bloody body in the first level of the Ayleid ruin, in the bandit ringleader's room. On his body is a   and a full set of Imperial light armor (minus the helmet). You will find his   nearby, while his Skyrim Report (parts  ,  ,   and  ) is found scattered around the first level and details the assessments of 'Agent Cladius' of the early events of the Stormcloak uprising.

 
Related Quests
Cyrodiil/Dar'zorben

'''Dar'zorben''' is a Khajiit bandit hiding out in the   during  . 

  sold him  's Akaviri heirlooms in the hope that Dar'zorben would recommend him to  . Instead the Khajiit double-crossed and attacked him, leaving him fighting for his life. 

You will find Dar'zorben in the caverns near the entrance from  's, just beyond a stone wall and in the company of one of his thugs.

He is equipped with  ,   and   and is armed with a leveled weapon, a   and an  . He also carries a random assortment of leveled light or heavy armor, arrows, beverages, food, gems, ingots, jewelry (including enchanted), lockpicks, potions, soul gems, tools and gold.


 
Related Quest


Notes
Dar'zorben may initially have been meant to be named "Adazi", as his Creation Kit name is  .
Tes3Mod:Mod File Format/SOUN

SOUN records contain information about sound effects.
 
| + || NAME || zstring || Sound ID
|-
| + || FNAM || zstring || File name
|-
| + || DATA || struct (3 bytes) || Attenuation Data
uint8 Volume (0=0.00, 255=1.00)
uint8 Min Range
uint8 Max Range	
|}
Online:Shield of Senchal Style

:"As Centurion Ancrus Vesnentia wrote, "We came to restore order to Southern Elsweyr, but we stayed to protect its people. Over time, the Khajiit began to call us the Shields of Senchal." &mdash; Crown Store description
The Shield of Senchal Style is a crafting motif that was released on March 18, 2020. The Shield of Senchal motif chapters can be found inside   obtained by completing daily quests in Senchal. Crafting Shield of Senchal Style items requires   . Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

Armor


Weapons and Shields


Sets
The following items are in the Shield of Senchal Style:
Senchal Defender

Gallery
Online:Shield of Senchal Style Master

Shield of Senchal Style Master is awarded for learning all of the Shield of Senchal Style motifs. There are 14 chapters in all to find. They can be obtained by completing daily quests in Senchal. You can also search for them in Guild Kiosks. The books are:
Online:New Moon Priest Style Master

New Moon Priest Style Master is awarded for learning all of the New Moon Priest Style motifs. There are 14 chapters in all to find. They can be obtained by  .
Shadowkey:Crypt of Hearts

Crypt of Hearts may refer to three different sections of the endgame area in Shadowkey:
Crypt of Hearts I, containing many coffins and sarcophagi and most of the enemy types in the game
Crypt of Hearts II, contains most enemy types in the game, as well as the Star Tooth chamber and Sanctuary Rooms
Crypt of Hearts III, contains the dwelling place of the Umbra' Keth, the main antagonist of the game
Cyrodiil/Thorina

Thorina is an Imperial warrior and the leader of the notorious outlaw gang  .

During  , you will find her in her headquarters in the tower of  , along with her trusted bodyguards   and  . She will attack you on sight.

She is equipped with  ,   and   and is armed with an enchanted  . She also carries a '' '' and a leveled amount of gold. She has a 50% chance of carrying a leveled full set of heavy or light armor and a 10% chance of carrying up to two gems.

 
Related Quests
Cyrodiil/Grushnag gro-Arkul

Grushnag gro-Arkul is an Orc bandit and friend of   who appears outside   during  .

After speaking to Crouches about  's  , he will mischievously suggest you tell Renod to visit Capstone Cave and perform for a group of his friends. If you convince Renod to take up this opportunity, Grushnag will greet you outside the cave with three of his thugs. After demanding an on-the-spot performance, a mildly-amused Grushnag will slit the bard's throat. After this, he and his companions will enter the cave and become hostile.

Grushnag is equipped with  ,  ,   and  , and is armed with an   and an  . He also carries a draught of the warrior, a potent paralysis poison and a random selection of gold, lockpicks, gems, jewelry, food and drink.

 
Related Quest
Cyrodiil/Herbalist

The Herbalist is an Imperial citizen who has been waylaid by thugs while out picking plants.

You will come across her on the road north of   and south of  , as she is being assaulted by three of  . Dispatch the brutes before they kill her and she will then reward you with two random ingredients. Once you have left the area, she will disappear from the game.

She wears merchant's clothes and matching boots, and is armed with an  . She also carries up to four (75% chance each) uncommon ingredients.

 
Related Quest
Cyrodiil/Telenis Nonno

Telenis Nonno is a dead Dark Elf farmer and aspiring writer of erotic literature. He had set up camp in   and settled down with his   to work on his next masterpiece:  . Unfortunately, he was mauled by the cave's ursine inhabitants.

He wore  , a pair of enchanted light armor boots and an amulet of Dibella. On his corpse you will also find an   and a random selection of gold, lockpicks, gems, jewelry, food and drink.
Lore:Missun Akin

Missun Akin was a Dunmeri sharpshooter and acrobat who was active in the late years of the Third Era. In his time, he was a master archer that learned from the previous master, Hiomaste of Moliva, and avenged his death by slaying the Duchess of Woda.  He subsequently retired to his home in Morrowind, specifically the wastes of Red Mountain and lived in seclusion in the fortress of Falasmaryon.  

History
Missun Akin was a young traveler that was raised in the vicinity of Red Mountain, on the island of  . He decided to travel far to the southwest, to the province of Valenwood, to train under the legendary archer Hiomaste at his school in the village of Moliva. He made several trips to the nearest city-state,  , and brought more students to the archery school.  Sometime later, roughly around  ,    the Duchess of Woda had burned both the village and school to the ground and Missun Akin took it upon himself to avenge his former master. Far from the Duchess' castle, Akin shot his ebony arrows through the high defenses and iron doors to pierce the Duchess' portrait through the heart. After several days and nights, the castle was on high alert, until the Duchess was ultimately assassinated by Akin's arrow.  

By  , Missun Akin had retired to the   of Vvardenfell, and lived in seclusion in the old stronghold of Falasmaryon. He generally lived a life of hunting and training others, much like Hiomaste.  He was a master archer by then, and an expert in athletics and long blade. 

References
Online:Thane's Hall

Related Quests


Residents
Aera Earth-Turner
Elite Soldier
Golun Drenduf
Hekvid
Thane Fjora
Shadowkey:Ghost

Ghosts are a type of undead creature that attack using poison based attacks.

For more information, please see the lore page.
 

Shadow Ghast
 
Shadow Ghasts are the weakest type of ghost in the game.
 

Ancestor Ghost
 
Ancestor Ghost are the strongest type of ghost in the game.

Captain Nym and the Pilgrim Ghost are unique Ancestor Ghosts.
 

Cut Content
Blood Spirit
 
Blood Spirits are a type of ghost that exist in the data but were not used in-game. They would have been a bright red variant, the stats are probably a placeholder and thus are set to a minimum making them the weakest ghost type.
 

Gallery
Tes3Mod:Mod File Format/SKIL

SKIL records contain information about skills.

Note that the names of the skills and which   apply to the skill are hard-coded.
 
| + || INDX || uint32 || Skill index
|-
| + || SKDT || struct (24 bytes) || Skill data
: uint32 - Attribute
: uint32 - Specialization
: float[4] - Use values
|-
| - || DESC || string || Skill description
|}
Online:Preview Crate: Gloomspore

256px|right
A single Preview Crate: Gloomspore will be a possible reward as part of the April 2020 daily rewards, given for logging in for 21 days that month. Unlike regular Gloomspore crates, the Preview Crate pulls from a limited pool of potential rewards. They can be distinguished from regular Gloomspore crates by their blue and grey color, as opposed to the usual brown.

Notably, these crates are guaranteed to grant one of five pets modeled after the Apex-level mounts of the Gloomspore Season released in March 2020. The pets found in the preview crates are not available in regular Gloomspore Crates.

The possible rewards are as follows, grouped by rarity with Legendary rewards being the rarest:



; 
 
Duplicate Legendary rewards grant   from extraction.


; 
 
Unwanted Fine Rewards grant   from extraction.


; 
 
Unwanted Common Rewards grant   from extraction.
Legends:Supreme Dragon

Availability
Supreme Dragon was the monthly card for March 2020. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards after February 2019, the premium version was awarded to the top 1000 ranked players or can be obtained through soul-summoning.

Notes
This card's ability applies the Cowed card effect.

Gallery
Online:Anchor Guardian

The Anchor Guardian is a Harvester who can be found in The Wailing Prison. She is summoned by Molag Bal in an attempt to halt the Prophet's escape from Coldharbour.
 

Related Quests


Notes
The Anchor Guardian was removed from the game and replaced by the Child of Bones when the related quest was altered with Update 6.
Tes3Mod:Mod File Format/MGEF

MGEF records contain information about magic effects.

Note that the names of the effects are hard-coded. Missing visual effects default to VFX_DefaultArea, VFX_DefaultBolt, etc.
 
| + || INDX || uint32 || Index
|-
| + || MEDT || struct (36 bytes) || Magic effect data
: uint32 - Spell school
:: 0 = Alteration
:: 1 = Conjuration
:: 2 = Destruction
:: 3 = Illusion
:: 4 = Mysticism
:: 5 = Restoration
: float32 - BaseCost
: uint32 - Flags
:: 0x0200 = Spellmaking
:: 0x0400 = Enchanting
:: 0x0800 = Negative
: uint32 - Red
: uint32 - Green
: uint32 - Blue
: float32 - SpeedX
: float32 - SizeX
: float32 - SizeCap
|-
| - || ITEX || zstring || Effect icon
|-
| - || PTEX || zstring || Particle texture
|-
| - || BSND || zstring || Bolt sound
|-
| - || CSND || zstring || Casting sound
|-
| - || HSND || zstring || Hit sound
|-
| - || ASND || zstring || Area sound
|-
| - || CVFX || zstring || Casting visual (note that Casting visual comes before Bolt visual, unlike with sounds)
|-
| - || BVFX || zstring || Bolt visual
|-
| - || HVFX || zstring || Hit visual
|-
| - || AVFX || zstring || Area visual
|-
| - || DESC || string || Description text
|}

Effect Indices
The exact mapping of index to game setting (and hence name) is hard-coded into the executable. Summon Fabricant is defined in Tribunal and duplicated in Bloodmoon. The entries after that are technically defined in both Tribunal and Bloodmoon, but only Bloodmoon provides names for the three defined summon spells (Tribunal just repeats the game setting name as the English name).
Tes3Mod:Mod File Format/SCPT

SCPT records contain information about scripts.
 
| + || SCHD || struct (52 bytes) || Script header
: char[32] - Name
: uint32 - NumShorts
: uint32 - NumLongs
: uint32 - NumFloats
: uint32 - ScriptDataSize (same as size of SCDT)
: uint32 - LocalVarSize (same as size of SCVR)
|-
| - || SCVR || zstring[varCount] || List of all the local script variables separated by NULL characters (varCount = NumShorts + NumLongs + NumFloats from SCHD)
|-
| - || SCDT || uint8[] || The compiled script data
|-
| - || SCTX || string || Script text
|}
Online:Sovereign Sow

The Sovereign Sow is acquired by finding and combining all seven Sovereign Sow collectible fragments found in   during the 2020 Jester's Festival. Her default name is "Princess".
 

Fragments


  
Gallery
 
   -->
Online:Haunting Indrik

The Haunting Indrik could be bought from the Impresario for   during the 2020 Jester's Festival. Its default name is "Requiem".
 

Occurrences
 
 
Gallery
  

Notes
The Spectral Indrik is this pet's mount counterpart.
  -->
Lore:Azra's Crossing

Azra's Crossing is a village that was built in close proximity to a large magically-made crater, located in the region known as the   that is bordered by the provinces of Hammerfell, High Rock, and Skyrim. While isolated, the settlement has a water source in the form of a waterfall that flows into the crater. Azra’s Crossing also lies southwest of Earthtear Caverns. 
 
History
The town was built after the first Shadowmage Azra Nightwielder attempted to merge all versions of himself across the multiverse. This process became complicated when Redguard soldiers, fearing the power he would command should he succeed, surrounded him in northern Hammerfell. During the fight, Azra lost control of his magic, resulting in a large crater being formed at the battlefield. Afterwards, Azra disappeared, causing people to ponder his fate. Eventually the town of Azra's Crossing would be founded near the crater and was named in the shadowmage's honor. 

Many years later, during the Imperial Simulacrum, the Soul of Conflict’s destiny began when their home village of Azra's Crossing was attacked by bandits during the  . The hero traced the bandits back to their hideout northwest of the city of Azra’s Crossing and wiped them out. Inside the bandit lair was the Bosmer shadowmage, Skelos Undriel, who revealed the machinations of Jagar Tharn. Tharn sought to fuel the War of the Bend’r-mahk as fuel to manifest an entity known as the Umbra' Keth, the Shadow of Conflict. The hero would then set out on their journey to stop the Umbra’ Keth’s shadows from potentially swallowing Hammerfell by seeking the legendary Star Teeth, eventually discovering Azra Nightwielder, as well as an ally of Jagar Tharn, Pergan Asuul. After recovering the Star Teeth, Azra’s Crossing was used as a staging ground prior to the hero’s descent into the Umbra’ Keth’s lair, the Crypt of Hearts. It was here that the hero returned to after banishing the beast, as well as the place of the last known sighting of Azra Nightwielder, who departed to continue his journey. 
 

Gallery
 

Notes
The settlement of Martyr's Crossing that was in existence during the Interregnum shares a similar name to Azra's Crossing and is also found on the west side of a lake in the Western Reach, but it is unclear if they are the same location.
References
Tes3Mod:Mod File Format/REGN

REGN records contain information about regions.
 
| + || NAME || zstring || Region ID
|-
| + || FNAM || zstring || Region name
|-
| + || WEAT || struct (8 or 10 bytes) || Weather chances - 8 bytes in v1.2 (Morrowind), 10 bytes in v1.3 (Bloodmoon/Tribunal)
: uint8 - Clear
: uint8 - Cloudy
: uint8 - Foggy
: uint8 - Overcast
: uint8 - Rain
: uint8 - Thunder
: uint8 - Ash
: uint8 - Blight
: uint8 - Snow (v1.3 only)
: uint8 - Blizzard (v1.3 only)
|-
| - || BNAM || zstring || Sleep creature
|-
| + || CNAM || rgb || Map color
|-
| * || SNAM || struct (33 bytes) || Sound chances
: char[32] - Sound name
: uint8 - Chance
|}
Cyrodiil/Harran Iron-Heart

Harran Iron-Heart was a Nord warrior and Imperial legionnaire turned Stormcloak. After being pressured by his father-in-law   into joining up with the Legion, he was deployed at  . A few months ago he went missing after going out on patrol, and his wife   and daughter   will ask for your help in finding him.

You will find his bloodied corpse just inside the  , next to a  . Harran wore a suit of   and Imperial boots, and carries an Imperial sword, his   and a random selection of gold, lockpicks, rings, food and drink.

His journal explains how witnessing the war crimes of the Thalmor radicalised him into abandoning his Imperial loyalties and joining up with a Stormcloak splinter group, until he was hunted down and slain by agents of the Aldmeri Dominion.

 
Related Quests
Online:Tower (College of Aldmeri Propriety)

It is located east of the College Wayshrine. The lootable items and containers within are all owned. A door in the back leads to the top of the tower.
 

 
Gallery
Cyrodiil/Alavva Venucius

Alavva Venucius is an Imperial conjurer and the leader of the necromancer coven at  . She only appears during   when   at the   will ask you to eliminate the necromancers. 

You will find Alavva in the   of the keep, in a locked room guarded by an  . After defeating her in combat, she will reveal her peculiar family history: she and Cadius are siblings, and their father, now her doorkeeper, was once a powerful mage and himself the leader of the coven. Depending on your choices she will then either die at your hands, kill herself, reunite with Cadius, join the   at their new   cynosure, relocate to the   or disappear from the game entirely.

Alavva wears a set of   and  , as well as some necromancer boots. She carries a random assortment of leveled spell tomes, soul gems, potions (including two guaranteed Restore Health ones), recipes, ingredients and gold. In addition to a leveled dagger, she is also able to cast the spells Close Wounds, Dread Zombie, Fast Healing, Frost Cloak, Ice Spike, Ice Storm, Icy Spear, Ironflesh, Revenant, Steadfast Ward and Turn Undead.

 
Related Quests
Cyrodiil/Marc Dufonte

Marc Dufonte, a Breton citizen, is a renowned chef, owner of the restaurant ''Dufonte's Delights and author of  .

He can be   in the wilderness and will tentatively greet you: "Ah, hello. I'm Marc Dufonte. I'm a chef. I guess... perhaps you've heard of me? Or are you with the  ?''" If you say you haven't, he continues: "''Ah. Well. I'm a chef, you see. I run a restaurant, Dufonte's Delights, on the road near Lake Rumare, east of the Imperial City.''" If you ask what he's doing out in the wilderness he explains: "''Searching for ingredients, of course! Exotic ingredients. I want to think outside the box. That's how the best dishes are conceived! Those things people always use for alchemy? What if they were used in cooking? So many flavors left unexplored! But, err, I don't want to bore you with all that..."

If you ask about his restaurant, he replies: "When I was young people always told me I had a knack for cooking, even if I was just baking sweetrolls with family. So, I thought it made sense to become a chef and set up my own restaurant. I just wasn't ready for the success it got." If point out that it sounds like he resents his own success, he says: "I... err... well, no. Not quite. I don't resent my restaurant's success, it's just... I never expected it to get this big, this popular. I'm more of a... loner, you know? I just want to make my food, serve it to customers, and earn a living. I never wanted to have the Black Horse Courier constantly interviewing me and asking my opinion on the political climate of Cyrodiil. It's madness."

Ask if he gets interviewed a lot and he confesses: "Yes. Well... mainly just the Courier. The others tend to take less of an interest in me. The day the Mudcrab interviews me... I don't look forward to that day." Press him on the latter and he says: "Dislike the Mudcrab? Is that even the right word? I'm more freaked out by it than anything else. Seriously. Just sit down and read it sometime. Crazy ramblings, nonsensical stuff. It's just... there's something incredibly sinister about it all. I just can't put my finger on it." If you note he seems timid, he will agree: "Yes, I am. I was never really... I never wanted all of this... attention I seem to be getting now.''"

He wears   and a pair of matching boots, and is armed with an  . He also carries a  , two portions of  , three portions of   and five portions of  .