Netruk44/uesp-wiki-content huggingface dataset:
Lore:Agacephs

Agacephs are a breed of Argonian that live in the Middle Argonia, in the inner parts of Black Marsh, close to the Hist.  Most Argonians share a basic morphological pattern but differences between different kinds of Argonians can range from minimal to significant.  Agacephs have some distinct differences in their appearance compared to the Argonian most commonly seen throughout Tamriel. Most of the Agacephs Argonians have needle-like faces and vary in color from bright green to orange. Some Agacephs are lemon-colored and ruby-red. 
 

References
Blades:Patch/1.19

Released on December 7, 2021.

Patch Notes
The Elder Scrolls: Blades' latest update is here, bringing the return of the Winter Town and limited-time holiday bundles, as well as a new Event Quest and balancing to several existing Event Quests!

New Event Quest
He may have a jolly round belly, but he's not here to bring any presents! Face off against a powerful Ogre and his horde of little helpers in The Longest Night, available December 25.

Improved Quests
Several Event Quests have been rebalanced to provide a better experience to players, including The Lich's Tower, Servants of the Blue God, and Spirit of the Hunt.

Winter Town
Enjoy wintry scenery for your town throughout the holidays!

Return of the Winter Sale Bundles
Celebrate the holidays with special bundles and a free decoration in the store coming December 17th.
Lore:Nirnblooded

thumb|right|A Senche imbued by Nirncrux thumb|left|Nirnblooded Creatures
 
  are magical creatures imbued with Nirncrux. They were created by the Dreadhorn Clan with the aid of the blood rituals.   Clan led by   utilized Nirnblooded animals and spriggans as their defenders in the ancient Nedic site - Bloodroot Forge. They have been summoned by a powerful Hagraven Caillaoife  and by some of the Minotaur shamans to assist their clansmen in combat.  

The blood magic ritual that alters and imbues with Nirncrux can be performed on wide variety of beings. Animals such as senche, bears and guars were subjected to the process of magical empowerment.  The ritual affects the minds of animals, making them bloodthirsty and revel in the gore of their rider's battle fury. 

Aside from increased strength and bloodlust certain Nirnblooded creatures obtain the ability to summon plant life such as stranglers and command lesser Nirnblooded beasts. 

The ritual that alters animals with the power of Nirncrux can be performed on other beings than animals. Spriggans can also be subjected to this rite.   

In  , the Dreadhorn clan was seated at the Bloodroot Forge. Their activities at the ancient Nedic site grabbed the attention of the Undaunted, which led to an assault on the forge. The Dreadhorn Clan called upon the Nirnblooded beasts and spriggans to defend against the invaders, but ultimately suffered defeat. 
 
See Also
For game-specific Nirnblooded information, see ESO article.
Gallery
 
References
Online:Nirnblooded

thumb|right|A Nirnblooded Senchethumb|right|A Nirnblooded SprigganNirnblooded
Nirnblooded
The Nirnblooded are animals and spriggans whose bodies have been imbued by blood and Nirncrux by the Bloodroot Forge, an ancient Nedic site being operated by the Dreadhorn Clan and their Minotaur allies. The Nirnblooded you will encounter are all in service of this clan.
 
Nirnblooded
 

Related Quests
Skyrim:Sirayar

A Redguard man that can be found outside Vilemyr Inn in Ivarstead.
Lore:Reachman Language

Reachman Language, also known as Reach-tongue  is the language of the  . As an isolated culture, they've developed their own dialect over time. 

The Reachfolk have rich oral traditions, and don't commit their stories to paper as scholars from most other provinces do.  Many from clans who live in the wilderness are illiterate, and do not care to learn.  Some Reachfolk are even opposed to the idea of learning to read and write.  Some Reachfolk who served the Longhouse Emperors in Cyrodiil during the Second Era encouraged their children to learn their letters. Following the fall of the Longhouse Dynasty, there was not much call for reading and writing in the Karth Valley, barring major settlements like Markarth, where such skills were more widespread.  

Reachfolk occasionally adorn their weapons with Daedric inscriptions.  They also utilize glyphs.  Verses of the Red Eagle's Song were carved into stone pillars in the sacred cave in Red Eagle Redoubt.  
 
Known Words

Known Sentences

Reachfolk usage of common words
Reachfolk use terms "Witch" and "Witch-man" to describe powerful magicians. Both are titles of utmost respect. 

"Keep-Witch" is a term equivalent to Court Mage. Unlike the word "Witch" it has a pejorative undertone, due to the belief that the Witches should devote themselves to the arcane rather than to politics. 

"Reeker"   and "Thinblood" are insults commonly used by Reachfolk. The second of the two is also used primarily towards outsiders.    
  
"Gravesinger" is a term used to describe Reachfolk necromancers who broker deals with Molag Bal  in exchange for the power to command the loathsome dead. 

Word "Freehand" is used as a term of respect.   

Word "Wilder" is used as a noun to describe a Reachfolk people and clans who do not inhabit Markarth.  
Known Glyphs
Reachfolk have a rich glyph system.  They decorate various items, banners, and walls with numerous sigils. Glyphs can be commonly found in many Reach clan camps and settlements as well as in their capital Markarth.  While the meaning of most known symbols is unknown, some have known meaning associated with them.  
Glyphs with known meaning
Certain symbols are dedicated to the Great Spirits of the Reach:
 
Other symbols:
 
Glyphs with unknown meaning
 
 
 

References
Oran Plantation

Comberries are grown here. The plantation is owned by  , a member of House Hlaalu, and Council Elector of the Hlaalu Council. Lord Oran can be found in the manor atrium.
The plantation lies on the west side of the River Thirr, and consists of numerous fields, a main complex, and several outlying buildings. It also includes a highly secure underground vault, furnished with considerable riches.
  Slaves such as  , a former Khajiit ambassador, and escaped Argonian,  , can be freed by obtaining the keys here. One key is held by the plantation foreman,  . Dels can be found in a house in the walled plantation complex.
The other key is kept between some books in Ulvo Hlaari’s bedroom, in the atrium of the main manor.
A Hlaalu guard,  , can be found pacing around the Dassur-Kur lookout to the east of Oran Plantation. He is the questgiver for  .
  
The nearby Indoril chapel ruin of   overlooks the plantation to the west, providing an adventuring opportunity filled with high-level daedra, both friendly and hostile. The dridrea-infested   cave can be found to the south-west, as can the  . To the northwest is  .
 
Related Quests
 

 

  (Temple Quest)

People
Uttumilk

The cavern has two levels and multiple branching tunnels, and makes for a good source of daedra hearts. The cavern contains several underwater sections, from which it is impossible to exit without potions of levitation (or the usual teleportation methods), although a few such potions are scattered about the cave. Prepare accordingly.
  The large flooded room in the first level holds the corpse of Vuro Doram and his journal, hidden on a rock jutting up from the water. The journal tells the story of Vuro's doomed exploration of the cave.
  A locked door can be found at the southernmost end of the cavern, behind which can be found a valuable glass tanto, and several gemstones. Two of the gemstones will summon dremora lords on being taken.
  The second level, Uttumilk Shrine, contains a statue of Mephala, and the cultist Meldresi Draleth. Two further dremora lords will be summoned by taking the gems at the bottom of this statue.

 
People
Dadrys Ancestral Tomb

Follow the waterline south from Oran Plantation to reach the tomb. The looters are not hostile, but the undead behind the various locked doors are. There is little loot of note here, besides a Silver Spear of Paralysis, a Scroll of Healing, an Emerald, and a Rock Crystal stored behind a locked door just off the first room. The spell book Hands Off is located in the sleeping area near Varug gro-Mugluk.

 
People
Nerethril Ancestral Tomb

Follow the road north past the Oran Plantation. The tomb is a short way up, on the left-hand side. It is inhabited entirely by undead, and includes an enchanted belt that fortifies strength.
Ghand

To reach it, proceed north up the road from Oran Plantation. As you reach   on your left, turn left up the hill, past the pond. The cave entrance is slightly hidden behind a curve in the cliff face.

It consists of two levels - Ghand and Ghand, Ritual Chamber. The cave features as part of the Mages Guild quest,  .

Skeletons inhabit the first level. A lava chasm and door with lock level 60 obstructs the path to the second level of the cave, requiring levitation and lockpicking to progress.
Ilvi Ancestral Tomb

This the tomb of the Indoril Ilvi family, the rulers of Roa Dyr and the surrounding settlements. As such, it is large and well-guarded by the undead.

The tomb itself is out of the way, with no path or road leading to it. To get to it, proceed south from Gol Mok, crossing the water until you reach the mainland. The tomb is perched on a hill overlooking the water.

The location is made up of three levels, each containing a large number of skeletons, bonewalkers and ancestor ghosts. Both the Urn Chamber and Depths consist of multiple separated rooms, accessible through the different doors throughout the upper level.
 
Notable Loot
Her Hand’s Right Gauntlet – part of the Her Hand's set worn by High Ordinators in Mournhold. Found upon a sarcophagus in the south end of the Ancestral Tomb Depths
An artefact, the Staff of the Blessed Velkherd – found in the room at the northernmost end of the Ancestral Tomb Depths, upon a well-guarded sarcophagus. A Ring of Almsivi Intervention can be found in the same room, on the northern sarcophagus.
Balk Grotto

The grotto is directly west of Old Ebonheart, on the river island closest to the city. Inside, there is a small ruin, and a number of kollops holding pearls. A rare black pearl is present within a chest.
Riverbed Shipwreck

The wreck is squarely in the middle of the river, between   and  . The waters around and inside the wreck are swarming with Slaughterfish. Pearls can be found within the hold, while   is present in the cabin, suggesting a once lucrative cargo. There is a chance that the crates in the lower level will also hold raw gold.
Manumnabi

Walk north-west from the Felms Ithul Velk pen until you reach the riverside. The cavern entrance is near the northern tip of the island.

The cave itself is a disused smugglers' den, and is currently occupied by a pack of Nix-Hounds, and the unique Nix-Mother - a Nix-Hound of remarkable size, health and strength.

The Fighters Guild quest, A Champion Lost, requires the player to enter Manumnabi, and retrieve a note from atop some crates there.
Yamniban

Yamniban is some distance from anywhere. Follow the road east from   (this runs to the south of Roa Dyr) until you reach Vorus Odathil's house on the left. Rather than following the road through the rocky gully, turn south, and continue on until the next gap in the rocks, where Yamniban can be found.

The final chamber of the cave contains the book How to Break in a Set of Armor, which teaches the spell Fracture Armor (Disintegrate Armor 100pts for two seconds on touch).
 
People
Khalammu Grotto

The entrance to this small grotto is directly southeast of Old Ebonheart's southern gate, on the north side of the road. The player must crawl through a gap under an old tree stump to enter. The Twin Lamps members here are non-hostile. An entrance to Old Ebonheart's sewers can be found at the other end of the grotto.

People
Massanud

Walk along the road east from Rilsoan, following it as it turns south. The entrance to the cave is at the top of the hill. The locked door providing access to the ruin is at the back of the cave, hidden atop a rock. Look for a large glass tube of bubbling water, by a Dwemer bed. The door is by this tube.

The Dwemer Boots of Flying can be found at the bottom of this ruin, providing a levitation effect to the wearer. These will allow the player to return to the entrance.

People
Bthungtch

The ruin is located south of Almas Thirr and east of Hlan Oek. Bandits have set up camp outside and in the first level. A key can be found in the chest by the campfire, but its purpose is unclear.
 
Bthungtch: Halls of Resonance
The northern portion is occupied by looters. The journal of the looter's leader can be found at the top of the tower, to the west. A few skooma bottles can be taken in the southwest room. The key to unlock the southern portion of the ruins can be found on top of the desk, by the journal. The same key opens the door to the Basilica of Nfund, also located in the southern portion.


Bthungtch: Basilica of Nfund
This section of the ruin is unlooted by bandits, and gems can be found in the kegs scattered throughout. Dwemer automata are present here, including spiders and a centurion.

People
Edryn Ancestral Tomb

To access the tomb, exit Almas Thirr via its west side, and follow the riverside south. It contains a bonewalker and two ancestor ghosts. Gems can be found in the bottom room, including ruby and jet. An Amulet of Silence is present atop one of the sarcophagi.
Zeddan

To reach the cave, follow the river south of Indal-ruhn until it meets the river coming from  , and turns east. Proceed southeast from this point, until you come to a small pond. The cave entrance is north of this pond.

Bandits occupy the cave. A Scroll of Lightning Ball, and a chest of Raw Ebony can be found in the northeastern chamber. Slaves are held in the northern chamber. The key to free these can be found in the northwestern chamber, on top of a crate, by some dice.

While there are some pitfalls in this cave, potions of levitation can be found in the bottom of each one, to permit escape.

People
Indosi Ancestral Tomb

The tomb is set into the hills rising west into the Othreleth Woods and Armun Ashlands.
A Shrine to St Veloth can be found in the southernmost chamber, while a Dreugh Left Pauldron is available upon a sarcophagus in the northern room.
The northeastern chamber is blocked behind a high-level locked door, and contains a shrine to Tribunal. Ruhn Ania Almsivi can also be found here. This Spell Book teaches Temple Song, a spell with the Almsivi Intervention effect.
Kanasami

A flooded cavern filled with mudcrabs. Adamantium Ore can be found in the depths of the pool at the southern end. Kollops are plentiful in the water, allowing for a decent pearl harvest. A levitation potion will be needed to return to the cavern's entrance.

Kanasami contains a side entrance to Adryn Ancestral Tomb - a sparsely appointed and abandoned tomb complex, which has had its main entrance cut off by cave-in.

To reach the cave, follow the road south from  . Turn right immediately after the waystop on St Veloth's Path, keeping the hills to your right until you come to the cave entrance.
Vulunith Ancestral Tomb

The tomb lies directly west of   as the crow flies, on the other side of the mountainous ridge. Landbound adventurers might have an easier time ascending the paths to Tur Julan, before descending again into the southwest. A Yeth-Grub swarm guards the exterior, while the interior is populated with a range of undead, including Skeleton Champions.

The corpse of an alchemist can be found in one of the lower rooms. It carries a Grandmaster Mortar and Pestle.
Online:Daily Rewards/January 2022

January 2022 Rewards
The January 2022 rewards started on January 1st, at 0:00 UTC. There are 31 rewards in total.
Ravith Ancestral Tomb

To access the tomb, proceed southeast from Mundrethi Plantation. The tomb is just across the river, on the northern tip of the island. It is small, and guarded by a couple of bonewalkers and an ancestor ghost. A shrine to St Aralor is present in the middle chamber.
Adhuhartis

The cave is on the southern shore of the island directly south of the Mundrethi Plantation Slave Market. It is home to three smugglers and some captive slaves. The slave key is on the table near the bedrolls, with the skill book Last Scabbard of Akrash beneath the same table.
People
Online:Daily Rewards/2022

The following are the Daily Rewards available during 2022.
Yadamsi

Yadamsi lies on the northern side of the hill where the   stands - itself a tower, east of  . The cavern contains some submerged portions, in which Slaughterfish and Eyestars can be found. Above the water, three smugglers have been engaging in a lively trade of skooma, wine, and - it seems - pillows. Many bottles of skooma can be found at this location.

People
Andresian Dreugh

The ship seems to have been carrying a cargo of various beverages, but there is evidence of Telvanni ownership – a Telvanni Guard Shield can be found in captain’s cabin.
Despite the depth of the wreck, the interior of the ship has not yet been completely waterlogged, and air pockets on the upper deck permit breathing. A potion of water breathing lies under the hammock at the south end of the upper deck, assisting exploration of the fully waterlogged lower deck.

The lower deck itself is partially blocked by wreckage. There is a chest of soul gems, including a grand soul gem, on the south end of the lower deck, but this is inaccessible – suggesting planned involvement in a future quest.
Drothril Ancestral Tomb

The tomb entrance is placed high on a steep hill overlooking Roa Dyr, with no obvious path upwards. The easiest ascent is from the daedric ruin of  . The location is small, with several piles of ectoplasm scattered across the interior. The Drothril family seem to have had a collection of shady characters in their line - items on the sarcophagi suggest the existence of a skooma addict and a thief. Two ancestor ghosts and a greater ancestor ghost populate the interior.

A Shrine of Almalexia's Mercy can be found in the first room on the right.

Related Quests: Warm to the Touch
Irano Ancestral Tomb

To reach the tomb, follow the road west of Vhul, until you reach a small hillock on the left. The tomb entrance is on that hillock, facing the road.

The tomb is occupied by the usual range of undead, with the Skeleton Archer just inside having a large supply of Dire Flamearrows. Offerings at the ash pits include pearls and raw glass. A Skeleton Champion guards the entrance to the southernmost chamber, which contains a bonemold helm.
Saldro Ancestral Tomb

To reach the tomb, follow the road east of Vhul, until you reach the point where it takes a sharp right. Vontus stands at this point, if the quest The Speed of Lightning has not been completed. Instead of following the road right, continue straight on. You will reach a rocky gully. On passing through this, turn left along the rocky path. The entrance to the tomb is on this path.

A Lesser Bonewalker and Ancestor Ghost can be found in the rooms. The tomb's lowest level is filled with water, with the main loot of the location accessible only through a flooded tunnel. Here, Sharai-Saldro's Astrography can be found - a valuable book that is the target of the Thieves' Guild quest Thieving Rivalry. If this quest has been started at the time of entering the tomb, rival thief Antio Florane will be present, falsely claiming to have already stolen the book.
Tremelanit

This small cave is out of the way, with no obvious paths. It can be found by proceeding north of Vhul. You should see a small hillock, with ancient (and inaccessible) ruins upon it. The cave is directly east of this.

Two smugglers occupy this location, with an unfortunate slave kept in a pen halfway through the tunnels. The ringleader, Terenu Uveran holds the key to the slave's bracers. A Scroll of Hellfire and bottles of Skooma can be found in the final chamber.
 
People
Rathryon Ancestral Tomb

Rubies and bloodstone can be found in the upper chambers, as can a shrine to St Veloth. A Greater Bonewalker and Ancestor Ghosts guard the rooms.
Nalmunabi

East of Old Ebonheart, a river empties into the Inner Sea. The cavern entrance is at the source of its southeastern tributary.

The three bandits inside are relatively low-level, and lightly armoured. They have set up camp in the area immediately adjacent to the entrance, with the their ill-gotten gains being available in the crates and sacks of the surroundings.

To the north, there is a room filled with water. Three flooded passages branch off it. The northern one leads to a Longbow of Precision, which fortifies Marksman 10pts on use, at the cost of health. Pearls can be collected from kollops in the water.

People
Sadri Ancestral Tomb

To get to the tomb, follow the river east of Old Ebonheart inland, until you reach the source of the northeastern tributary. The tomb entrance is suspended high above this, and will require either high acrobatics, levitation or a jump spell to reach.

The main rooms of the tomb are blocked off by a series of locked doors - a level 50 and a level 80 lock. The first room beyond contains a Lesser Bonewalker and a Shrine of Vivec's Fury, along with various gems (ruby, topaz, amethyst, sapphire). The stairs from this point descend to a bridge over a flooded cavern. Kollops can be found in the water, but levitation will be needed to return to the bridge. The bridge itself is guarded by a Greater Bonewalker and Bonelord. Neither of these can fit through the passage at the eastern end of the bridge, allowing the player to pepper them at range.

The final chamber contains bonemold gear, and a further selection of gems (aquamarine, ruby, pearl, emerald), and a silver saber.
Git

The cave is a little difficult to find, and is situated on the black ridge directly east of a small Velk camp. The nearest major settlement is Old Ebonheart. Proceeding east from here, crossing the river, and then heading northeast, will get you to the Velk camp, and from there, to Git.

This cave features in the   Fighters' Guild quest, Cursing Like A Witch.

A copy of the Skill Book, A Game at Dinner, can be found on the table. Basic alchemy equipment is present on the bookshelves, and there are almost 200 pillows around the bed.
Bthung

To find it, follow the coast east from the city and cross the river, until the land turns black. Bthung is located above a lava pool in this area. It contains Centurion Spheres, Centurion Spiders, and a large number of gems and dwemer coins.

 
Bthung
This part of the ruin is filled with Centurion Spiders. The room immediately opposite the entrance contains three, along with dwemer coins, a ruby and emerald. An observatory in the west contains a Dwemer Helm and Jinksword, situated on the platform above the doorway. The ladder to the south leads to a room where a diamond, peridot, ruby, and two pieces of raw glass can be found.

Bthung, Lower Level
There is a pit halfway down the stairs here. After falling down this pit, it will not be possible to leave the Lower Level without a Levitation Potion, so prepare accordingly. A sharp drop down the pit takes the player into a room guarded by two Centurion Spheres. A chest in the corner contains ten dwemer coins, with seven more being scattered in the northeast corner.

Notes
A new version of Bthung is planned for future release, incorporating a volcano.