Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Looter's Note

There's no good work in the Reach. The mines pay dung for wages and the farms even less than that. I thought I scored it big when I got a job working for this blind noble, but he fired me on account of me being a gloomy sort. He said he couldn't hear my smile. I don't even know what that means, my ears don't have teeth.

Anyways, the short of it is, I'm tired of this life. I want some easy gold. There's an old tower south of here called Reachwind Eyrie that looks like it's full of loot. Me and a couple others are thinking about raiding the place and nabbing everything that isn't bolted down. 

It's gonna be first come, first serve. But if any of you other worthless drunks want to lend a hand, we could always use more.
Online:Brandfire Reformatory Explorer

Brandfire Reformatory Explorer is awarded for completing the Brandfire Reformatory delve in the Deadlands.
Online:False Martyrs' Folly Explorer

'''False Martyrs' Folly Explorer''' is awarded for completing the False Martyrs' Folly delve in the Deadlands.
Skyrim:Nightgate Inn Patron's Note

I just want to talk about this amazing inn, and how great the service is. The innkeeper is a kind, helpful host, who is so effortless in his laziness that he didn't bother to read past this point.

That's right, this inn is the worst. The literal worst. Of course, even if you can get past the bad service, the garbage food, and the ghost living downstairs, they're also bloody traitors! 

Not only do they rent to filthy Elves, I spotted one of them hide something in a barrel out back. I'd grab it myself, but it's probably covered in some disgusting Elven disease that would take nine of the world's greatest alchemists and a human sacrifice to cure. 

If I weren't a wanted man, I'd burn down the barrel along with this sorry excuse for an inn. For now, this letter will have to do.
Skyrim:Boneshaver

Boneshaver is a sword artifact. Tempering Boneshaver requires a Steel Ingot and the Arcane Blacksmith perk.
Online:Scorpion Stomper

Scorpion Stomper is rewarded for killing the world boss Taupezu Azzida in The Abomination Cradle in the Deadlands.
Online:Unmaker Unmaker

Unmaker Unmaker is rewarded for killing the world boss The Unmaker in Den of the Unmaker in the Deadlands.
Skyrim:Pale-Eyes' Journal

The water does not lie. Every morning I stare at my reflection, and feel myself returning to the Hist. 

When the smoke is thick, ours is to think back to the day I met Ehlhiel for the first time, when Peladius tried to make warriors of the new recruits.

With no coin for armor, I covered myself in pots and pans I found lying around the campfire, determined not to fall behind. But while the others laughed, the Bosmer thought me clever, and from that day on, the two of us were inseparable.

Years later, on my hatch day, Ehlhiel gave me my first set of armor. He had the Orc forge one out of iron, in honor of the cast iron pot I wore on my head the first time we sparred. In return, I made the Bosmer an egg-brother, and vowed that I would protect him as if he were my own kin. 

Thus when Ehlhiel confessed to what he had done, I did not tell a soul. I will protect my egg-brother until the end.
Online:Defender of the Deadlands

Defender of the Deadlands is awarded for killing both Taupezu Azzida and The Unmaker in the Deadlands.
Skyrim:Undercover Guard's Journal

4E 201, 18 Sun's Height 
I've been asked to investigate rumors that one of the inns to the west is providing refuge for bandits. Several carriages traveling to Windhelm have gone missing as of late and the captain feels it may be related to the Crimson Dirks. I have some business to finish in Solitude but it shouldn't take longer than a week.

4E 201, 25 Sun's Height 
While the patrons at Nightgate Inn were uncooperative and brusque, I don't believe any of them are bandits. I've asked our informant to travel to the inn to confirm, but in the meantime I will continue monitoring their behavior.

4E 201, 16 Last Seed 
The Bosmer did not recognize the Nord, although I vacillate on whether I trust his opinion. I pointed out that it has been months since he has provided any actionable intelligence on his former cohorts. In response, he conveniently gave up the location of the Argonian bandit, Pale-Eyes, information I feel he has been holding on to for some time.

For now, the Bosmer remains an asset, but any information he provides should be vetted thoroughly. Supposedly, the Argonian is camped on the shoreline, west of Northwatch Keep. We can alert our Thalmor friends to take care of the matter. They won't like having a wanted criminal loitering so close to their stronghold.

In the meantime, I will leave my documentation here in the event further surveillance is needed on the inn patrons.
Online:Deadlands Grand Adventurer

Deadlands Grand Adventurer is awarded for completing 14 quests in The Deadlands.  For a list of applicable quests, see: The Deadlands Quests.  Note that daily repeatable quests only count the first time you complete them.
Skyrim:Headman's Cleaver (item)

Headman's Cleaver is a battleaxe artifact. It is acquired through the Blood in the Water quest. Tempering Headman's Cleaver requires an Orichalcum Ingot. It cannot be enchanted.
Skyrim:M'Sharra's Confession

M'Sharra enjoyed her fight with the guard. Plus, her new home is better than the last. It is a very tiny cage, but she does not beg for food. It is given.

Still, M'Sharra longs to see the night sky. When she was a kitten, the elders warned her that if she stared too long at the moons, they would grow shy, and M'Sharra would never see them again. This made her sad, and so M'Sharra vowed to stop looking at the sky, and kept her head down toward the dirt where the beggars belonged.

One day, she tried to steal the silver out of the pockets of a Nord named Tyra. When she heard Khajiit's story, she took pity on the kitten, and told her that the moons were not the timid creatures she had believed. She said that as long as Khajiit held her head up high, they would shine brighter than any star.

From that day on she spent her life in service to the Crimson Dirks. And when she was ready, her new litter-mates forged her an armor made of silver, and in its heart, the piece Tyra had in her pocket so many moons ago.

M'Sharra hid the armor in a hut, northwest of Rorikstead. At times, M'Sharra has longed to retrieve it, and wear it proudly. 

But she must be careful not to let sentiment cloud her judgment. M'Sharra suspects she is being followed. So she will leave the armor for another. Besides, it is not the silver in the armor or the moonlight in the sky that M'Sharra treasures, but the friends she has lost. Perhaps in death, she will see them again.
Skyrim:M'Sharra's Diary

M'Sharra has a secret. 

Not a bad secret, like the Battle-Born's secret affair. Not a boring secret, like the shopkeeper who hates his sister. M'Sharra's secret is too good to be believed.

M'Sharra did not always spend her days like this, a cat who pretends to be a dog. No, M'Sharra used to be a bandit warrior, a member of the Crimson Dirks - famous rogues wanted by the East Empire Company, the Clan Mothers of Elsweyr, and lawbringers from here to the Summerset Isles. If the guards only knew, they would come kill her. That is why M'Sharra can never tell.

But her time is short. She longs for company. The other day she took to begging outside the city, and saw her litter-mate, Zaharia, walk through the gates. M'Sharra called her by name, but the Redguard ignored her. M'Sharra is sure she heard her, and it made her sad to know this.

M'Sharra does not want to die a rug. Perhaps she will do something mischievous, and get the Whiterun guards to attack. Then she will be a warrior once more.
Skyrim:Cuinanthil's Journal

The deal with the Silver-Bloods has been fully consummated. The location of the vault is rather ingenious, hiding in plain sight amongst degenerates and thieves.

It tickles me to know they dream of wealth and fortune, never realizing only a single wall separates it from their soiled bedrolls. 

As for security, there are two measures. The door is locked securely by key, but that would only embolden their curiosity. That is why as far as the locals know, it belongs to a beggar named Eslaf.

Now if any of these gutter rats had even a modicum of intelligence, they would realize that Eslaf Erol is the name of a fictional prince who made his fortune from nothing.

I too have worked from the ground up to achieve my current status. I have taken that which was to be divided, and multiplied it tenfold. 

After all, my brother Ernanthil is fortunate to have his life, he should not protest if I take everything else.
Skyrim:Ernanthil's Journal

My brother's always been the greedy sort. Offer him a slice and he'll take the whole pie, and worse yet, he'll act like he's doing you a favor.

But I always figured father would see through his lies. Never thought I'd be cut out of the will like some half-blood Orc's son. 

But it's all right. It's a bit poetic in a sense. Father's favorite book was about the beggar named Eslaf. His old man left him nothing too, except what he was willing to take. Me, I'm gonna take it all.
Skyrim:Fisherman's Note

The nights are long here. The frost nips at your scales. But I've always been stubborn. Thick-shelled, as they say. So I've stuck to it.

The first days were the hardest. I dared not try and fish, with the giants lurking. But hunger makes brave hatchlings of us all, so I dove in, and found the waters calm.

As for the actual job, it has proven a tough egg to crack.

The ferryman did not lie when he said ironwood bark was as tough as a mammoth tusk. Ours is to wait for the smaller fruit to harvest.
Skyrim:Mysterious Altar

I was two days into my journey from   when the   struck. I thought if I bit down on a piece of cloth it would distract me from the pain, but eventually my joints could bear the weight no longer. 

I stopped at the   looking for a place to rest. It was there, in the briars of an autumn fog, that I came across a strange altar rooted in the ground. Beside it stood an old woman, who I took for its keeper. 

Taking note of my apprehension, the old woman beckoned me forward. Wordlessly she raised her hand, and directed it toward the altar. She was asking me to choose.

In my travels I have passed through   camps and seen many a twisted thing, but none like this. Placed in its gnarled hands were three empty bowls, and a cup to fill them. 

At last the old woman spoke, with an accent I couldn't place. The first bowl, she said, would grant you power. The second would bring you fortune. The third, however, would offer you nothing at all. 

Looking back now, I can't tell you if any of this was real, or some hallucination I dreamt up to cope with the fever. Or it could be the altar was no different than a standing stone, a tribute to a god long forgotten. Still, I felt compelled to ask the woman how and where I would find my boon. She said it would come to me. 

Unfortunately, the ataxia has cursed me with sleeplessness. Worse yet, the disease has progressed to a point that I fear I will not live to see the outcome of my choice. A shame, as I wonder even now if I have made the right one.

--
Skyrim:Bones for a Crow

Quick Walkthrough
#Speak to an innkeeper to receive the Bounty for Crowstooth.
#Locate Crowstooth's Camp near Darklight Tower, and kill the hagraven Linelle.
#Learn a potential location of Crowstooth by reading ''Linelle's Note.
#Travel to Arcwind Point and find the tower to the right of the north staircase. Kill Crowstooth.
#Search the tower and find the body of Bjormund Wind-Strider.
#(Optional) Read Bjormund's Diary''.
#Take Bjormund's Dragonplate Armor and/or Dragonbone Mail to complete the quest.

Detailed Walkthrough
To begin this quest, speak to an innkeeper for work and receive the Bounty for Crowstooth. This bounty states that Forsworn raiding parties have been pushing further and further east, along the Jerall Mountains. The bounty states that Crowstooth has been separated from her forces, and that she is believed to have fled with considerable spoils. In an effort to put an end to this threat, anyone killing Crowstooth may claim her stolen loot.

Head to Crowstooth's Camp, which is located south of Largashbur. Here you will have to fight two Forsworn, a witch and Linelle, a hagraven. Search Linelle's body to find her note, this note reveals that Crowstooth has headed to Arcwind Point.

Travel to Arcwind Point, and head up to the tower, where you will have to fight Forsworn. Inside the tower on the ground floor is Alvasorr the Rat, a Namira worshipping Khajiit. Loot Alvasorr for the Dismal Visage and Namira's Itch. At the upper part of the tower is Crowstooth who wields Tyrant's Bane. After killing her, go to the very top of the tower to find the body of Bjormund Wind-Strider who wears the Dragonbone Mail, Dragonplate Insulated Boots, Dragonplate Insulated Gauntlets and a Dragonplate Insulated Helmet, and carries Nord Mead, an Amulet of Akatosh, and a random selection of loot.

Quest Stages
Skyrim:Note from the Temple of Kynareth

To all adventurers,

I offer you Kynareth's favor, in exchange for your help. There is a gravely ill man in my care at the Temple of Kynareth. Storms of ataxia have weakened his bones, and I fear their heavy rains will wash his life away.

Or

 ,

The winds have turned again, and I am in need of your help once more. There is a gravely ill man in my care at the Temple of Kynareth. Storms of ataxia have weakened his bones, and I fear their heavy rains will wash his life away.

He requires a special soup made of the fruit of an Ironwood tree, charred skeever hide, and salt.

Unfortunately, the Ironwood trees, once a staple of Skyrim's forests, are all but extinct. Moreover, importing the fruit from orchards to the south has been difficult due to bandit raids and embargos from the war. Our first attempt at securing the ingredient was lost. As the man's fever progresses, I fear a second request will come far too late. 

I've heard from the ferrymen, however, that an Ironwood grows on an island to the north called Giant's Tooth, but duty bounds me to the temple. But if by chance the winds of Kynareth see fit to bring one to your shop, please deliver it to Whiterun as soon as you can. A man's life hangs in the balance.

Danica Pure-Spring/Acolyte Aldren
Online:Deadlands Monster Exterminator

Deadlands Monster Exterminator and its preceding achievements are awarded by completing 30 group boss daily quests for Vaveli Indavel in Fargrave City District.
Online:Fargrave Professional

Fargrave Professional and its preceding achievements are awarded by completing 30 daily jobs for Luna Beriel in Fargrave City District.
Skyrim:On the Bittercup

This cup has passed through many hands, and has brought out the best and the worst in those who imbibe it. Drink its nectar and it will do the same to you.

-- CV
Online:Friend to the Kalmur

Friend to the Kalmur is earned by completing the quest Death Stalks the Weak in the Deadlands.
Online:Spire Sleuth

Spire Sleuth is earned by completing the quest Peace's Wretched Price in the Deadlands.
Skyrim:Letter from Cuinanthil's Steward

Dear master,

I have a bit of unfortunate news. While searching for the whereabouts of your brother Ernanthil, I discovered that your bodyguard, Inimoro, has been stealing from your coffers. 

I know you trust him with your life, so it must wound you dearly to hear this news. Still, as heir to your father's business and fortune, you must learn that even the staunchest of allies can be bewitched by the allure of coin. 

That unpleasant news aside, I hope you are well. Please remember to write your mother, she misses you dearly.

Your faithful charge,
Alrano
Skyrim:Pit Fighter's Note

A hag handed me this cup, saying it would bring out the best and the worst in me. I wasn't sure about that part, but I do like shiny clink, so I took it off her hands.

Besides, I think this hag was half blind and fully empty in the head. This wasn't no cup. It looks more like a trophy to me.

So I got to thinking, being the idea guy that I am, if some pit dog goes through all the trouble of becoming champion, we should give them this cup, with a ceremony and a feast and such. Maybe even carve their name into it. Then I pitched my idea to the boss, thinking she'd love it. 

But instead she got real mad, stomped on my bunions, and made me scrub the privy for even entertaining the idea before taking the cup for herself.

Next thing I know, I'm down in the dungeon, washing a particularly foul smelling bucket, that it hits me again. In order to be the champion, you'd have to kill the boss first. It's no wonder she was so mad. 

I guess the old hag was right after all. Turned out it was the best and worst idea all at once.
Online:Ancient Daedric Style Master

Ancient Daedric Style Master is awarded for learning all of the Ancient Daedric style motifs. There are 14 books in all to find. They can be acquired by excavating Antiquities dig sites in the Deadlands.  The leads for these pages are obtained from chests found with Deadlands Treasure Maps.

The books are:
Skyrim:Prisoner's Note

I don't know how I became a prisoner here, but the bandits say I have one of two options. Fight for my freedom, or get sold to slavers.

I'm not sure who or what it is I have to fight, but I doubt it's gonna be fair. The Pit Champion's got this big, powerful meat cutter on her back. Meanwhile they left me an iron sword so old it had mushrooms growing on it.

Maybe one of the other poor sods who've fought before me has something that isn't completely useless. If these pit fighters killed a soldier or two, I'm guessing they didn't bother cleaning up the mess. 

But seeing as this whole thing is rigged, I'm not sure winning will do me much good anyway.
Skyrim:Rogue's Instructions

All right, here's the plan. Take the letter and seal it with the ring. Then put on this courier's clothes and deliver it. I haven't seen too many female couriers around so it might be dicey, but it's all we got.

Still, it should work so long as you talk like a bloody courier. I'm sure you've gotten enough letters to know how they speak. And if it don't work the first time, wait an hour, think about what you're gonna say, and try again. When it comes to poor folk, the Elf's got the memory of a goldfish.

Anyways, once Cuinanthil reads the letter, he'll have his bodyguard arrested. He might even have him killed on the spot. Doesn't matter either way.

Or

All right, here's the plan. Take the letter and seal it with the ring. Then put on this courier's clothes and deliver it.

Make sure you look and talk like a bloody courier. I'm sure you've gotten enough letters to know how they speak. And if it don't work the first time, wait an hour, think about what you're gonna say, and try again. When it comes to poor folk, the Elf's got the memory of a goldfish.

Anyways, the letter will say Inimoro's been stealing from his boss, and the seal will prove it's real. Once Cuinanthil reads the letter, he'll have the Dunmer arrested. He might even have him killed. Doesn't matter either way.

Knowing him, the next thing he'll do is go straight for his treasure, to count every last coin and make sure it's all there. 

Then we just follow that snotty little spear polisher as he leads us straight to the gold.

--E
Skyrim:Rogue's Job Offer

Don't be alarmed, but I've been following you. You might say I'm a fan of your work. But I also don't like doing business in person, so I slipped you this letter while you slept. Consider this job my apology for messing with your beauty rest.  

Don't worry, this ain't some small time caper. There's enough clink in it to fill both our cups, if you're game.

The mark's a fat, milk-drinking noble who just arrived in Markarth. He's got one of those fancy High Elf names, Cuinanthil. Don't try to pronounce it, you'll just give yourself a headache. 

Point is, he's so rich if you poke him he'll spit gems out his mouth. And I know for a fact he's stashed a large portion of his wealth in a vault somewhere in the Reach.

Problem is, you can't get anywhere near him with his Dark Elf bodyguard by his side at all times. But the sellsword's got one weakness - sujamma from his homeland. So here's what I need you to do:

First, take this vial and spike some sujamma at a cookpot, so the heat activates the poison. As for the sujamma itself, you can probably get a bottle on Solstheim, if none of the traders around here have it. A bit out of the way, but worth it. 

Once the sujamma's spiked, convince the innkeeper at the Silver-Blood Inn to sell it. When the two stop by the inn, the drink will turn the Dunmer's insides out, and keep him at the bar for a good long while.

Once the bodyguard's out of the way, you'll be free to pick the other one's pockets. Take whatever you like, but what I need is his personal ring seal, the one he uses for letters.

When you have the seal, go to the Warrens. I'll leave a note with further instructions outside the third door on your left.

-- E
Skyrim:Dinner Invitation

,

You have been cordially invited to dinner and drinks at Bloodchill Manor. As an honored guest, you are encouraged to come early and mingle with the other attendees. When you are ready to feast, ask the house waiter for a menu and he will let you into the banquet hall.

The finest and most delectable dishes will be on display. There will be no need for appetizers. Once everyone is ready and seated, a full course awaits.

Come for the dinner, stay for the drinks.

Or

 ,

You have been cordially invited to dinner and drinks at Bloodchill Manor. As a child of the night, you are encouraged to mingle with the dishes as they laugh and drink their bellies full. When you are ready to feast, ask the house waiter for a menu and he will let our esteemed guests into the banquet hall.

Once the dinner is ready and seated, that will be the signal to begin the feed.

Come for the dinner, stay for the drinks.
Online:Gykkah

Gykkah is a Dremora member of the nomadic Bladebearer Clan. She is found at the Bladebearer tent at Wretched Spire once The Durance Vile is started. She is an associate of Rynkyus assisting you up Annihilarch's Summit.
 
Related Quests



Quest-Related Events
Born of Grief
If you speak to her before speaking to Rynkyus:
:"Speak to the kynreeve, mortal."
:How did you wind up in the Bladebearer clan?
:"I cannot discern the point of this question. I am a Bladebearer. My Kyn are of the Bladebearer clan. I presently serve Kynreeve Rynkyus. That is how it has always been. You ask such stupid questions."
:Did I offend you?
:''"If you offended me, I would challenge you. Wasting time on meaningless queries merely tries one's patience. I wouldn't waste a sword swing on such trivialities. The kynreeve is waiting for you. Show some respect and move on."

At the peak, Gykkah will appear with the rest of your party:
:"I do not command here. Why does the mortal continue to pester me?"

After speaking to Lyranth:
:"Your path lies through the portal. Find our Kyn or do not return."

Back in Wretched Spire:
:"Our Kyn are delivered from captivity. Now we must gather strength for our furious riposte. Those who dared to mistreat Bladebearers will soon learn the cost of their arrogance."

After speaking to Lyranth, Rynkyus will issue orders to his Bladebearers:
:Rynkyus: "Bladebearers! Scour the Deadlands for signs of the Waking Flame. Wherever Sister Celdina hides, we will find her!"

A portal opens and the team departs.

Against All Hope
Return to Fargrave after defeating Nokvroz and seemingly all of Fargrave has turned out to celebrate your victory:
:"I did not expect a mortal could achieve such success, but then perhaps there is more to you than meets the eye. You have brought great honor to the Bladebearer clan. And you have earned my respect."''