Netruk44/uesp-wiki-content huggingface dataset:
Lore:Our Continued Labor

I haven't received orders from our hallowed leaders in some time. But our work is important. Our work must continue. The   demands that we maintain the standing stones and nothing has changed. As you are all aware, we failed him in that.

Our clan, dedicated to the  , must rectify that problem. We must make amends. We don't have the numbers to sack   in retaliation for stealing our ancient power stones. They used our stones to build their city, raising their buildings before the anchors even began to fall. We will have to start over and build our dolmens anew.

 

I've finally made contact with the other side. The     has promised his personal protection when we find a place of power to rebuild. And we will rebuild. Let this be my legacy. And let the Black Worm Clan carry on this work, if and when I perish.

So I have said, so let it be.
Lore:The Moons Rhyme

, like a smile, 
Set in a golden style.

Little moon, a gilded twin, 
Adorned with a broad, wide grin.

 , proud moon, 
Higher in the sky, it sets too soon.

  in the night, 
What an unusual sight.

Place the moons, per the rule, 
Beside the small, tranquil pool.

Tall moon, smiling moon, and the gilded twin, 
Set them right and the game you will win.
Lore:Rites of the Abomination

Thorn and blood. 
The  's limbs sway.

Feather and fear. 
The briarheart's limbs awaken.

Bone and claw. 
The briarheart's limbs kill.

Die, briarheart, and lurch to life again.
Online:Bthardamz

Related Quests


 
Achievements
There are two achievements associated with this location:
Online:Deep Folk Crossing

It is location north of the Druadach Mountains Wayshrine. The bridge that sits above a small river gives the area its name, and it leads to the above ground entrance of Bthar-Zel. Though entry to this place is blocked by a puzzle.
 
 

Related Quests


 
Achievements
There are two achievements associated with this location:
 
Notes
This location can also be seen from Western Skyrim as an inaccessible location.
Deep Folk Crossing first appeared in Skyrim.
Online:Waking Flame

Waking Flame is a dungeon pack DLC  containing two new group dungeons, Red Petal Bastion and The Dread Cellar.  It is the third part of the Gates of Oblivion year-long adventure. 

 
Features
The Dread Cellar Normal and Veteran mode, with a new story quest and monster helm set.
Red Petal Bastion Normal and Veteran mode, with a new story quest and monster helm set.
Repeatable Undaunted pledges for both dungeons.
New dungeon sets with unique styles.
 
References
Lore:Shadow

Shadows are the creations of the Daedric Prince Nocturnal, there are two known types of Shadows associated with her, one way shadows are created is when a victim's shadow is ripped from their body and given sentience with the use of shadow magic. Victims of this process describe feeling a chill before their shadows are separated from them and the shadow often turns on its former owner and may attempt to murder them or may even take their place. Shadows are a vital part of a person's animus and the victim is severely weakened and should they not reabsorb their shadow and instead destroy it, the victim will permanently lose some of their power. Some believe that without a shadow, a person begins to lose touch with themselves, as thoughts beyond the basic facts of life dissipate until the victim is nothing but a thrall.  The most powerful beings such as those of the  , powerful mages such as  , or even gods such as Sotha Sil can have their shadows ripped out of them. They have been known to show intelligence and can even assume a person's role as seen in the second era when Sotha Sil's shadow took his place. They are observed to be colder and more arrogant than their actual counterparts. Shadows have a weakness to light sources.  

The other type of shadow is created when souls end up in the Evergloam, they will eventually end up becoming shadows, and unlike those created by shadow magic, the process is described as being consumed by Nocturnal completely. Their flesh becoming like tar, thus making them beings of pure shadow.   They are capable of sleeping, though they never awaken fully rested. They also crave the light, but can never enjoy it, as exposure to light will banish and weaken them.  Because of their shadowy nature, their flesh cannot be consumed by the hungry crow daedra inhabiting the Evergloam.  The souls of the Nightingales that enter the Evergloam are believed to bring luck to thieves, this is made possible by the Skeleton Key. 

The Key's ultimate purpose is to keep open a portal known as the Ebonmere. Allowing those who become one with the shadows to bless thieves and without this portal they are unable to pass on their luck and a thief's luck will diminish. 
 

Gallery
 
 
References
Lore:Meir Darguard

Meir Darguard is a settlement located on the west-central region of High Rock, southwest of the city-state, Shornhelm.  The settlement shares its name with the Darguard Ridge, which is located in the vicinity of Rivenspire.  

During the   in the late  , the town of Meir Darguard was an active settlement. It was ruled by Baron Andoryan and had a rivalry with  . The only temple in the town was the  .  Meir Darguard was neighbored by several settlements, including   to the southwest,   to the east, and   to the northeast. 
 

References
Online:Voidstalker

thumb|right|A Xivkyn Voidstalker
Voidstalkers are a class of hostile humanoid NPCs that attack using melee abilities. They are usually equipped with dual axes.

Types of Voidstalkers


Skills and Abilities
Quick Strike
A basic melee attack that does minor physical damage.

Veiled Strike
The enemy cloaks and prepares to slash the player. This attack does moderate physical damage and will stun the player briefly. This attack can be blocked to set the enemy off balance.

Teleport Strike
The enemy teleports and stabs the player. This attack does moderate physical damage and stuns the player briefly.

Roll Dodge
The enemy can roll dodge to avoid attacks.

Blood Craze 
The enemy slashes at you twice, doing moderate physical damage over time to the player. This attack also heals the enemy over time.

Agony
The enemy stuns the player for a short time. Taking damage from any source will break the stun, but the player may choose to break free from it instead. After the stun ends, this spell also does moderate magical damage over time to the player. This spell can be interrupted to set the enemy off balance. Blocking will prevent the stun.
Lore:Send Your Forces, Narilmor

, 

Will you wait until the   are at your gates before you raise your sword against them? Enough excuses. The   is clear and the storm is inland, leave your vigil and march to war. Our siege at   will fail if our supply lines are not maintained and they cannot reach us by sea! 

The Wrathstone is nearly in hand, don't throw it away out of stubborn  n obligation! 

Thadoril
Lore:Umaril is Undone

,

I can confirm it myself:   died at the  . My own brother carried a piece of the mongrel who dishonored us back home. They left the bastard's head as a gift to the cattle-queen before leaving.

We must forge a unified front against these upstart Men or we might share the same fate as our liege-lord. I trust I'll have your support.

Thadoril
Lore:Spectral Assassins

Lord   always reminds me, "Exarch Tzinghalis, my beloved brother, write down everything. You never know what may someday be important."

It is a lesson I have taken to heart.

My experiments with the front-line warriors have exceeded even my lofty expectations. Why settle for only   and   combatants when we can employ spectral soldiers that will fight for us and guard   for all eternity?

Using techniques pioneered by our   and perfected by yours truly, I have crafted a method for pulling the life energy out of a   or  , super-charging it, and turning an individual corporeal warrior into an incorporeal soldier of great tenacity and utter loyalty. The perfect spectral soldier!

When time permits, I shall find a way to speed up the process so that we can create an entire battalion or more of these ghostly warriors. Then the   truly will be unstoppable!
Lore:A Daedric Proposal

The belief that someone could fully resurrect a dead creature should be disregarded as pointless. Especially when considering what we know about the   of  s, such an endeavor may be even considered dangerous. Attempting to thwart the desires of   could bring his wrath down upon you, my  , which would be ruinous for our clan. I hear word of plans for such a project and I firmly warn you to avoid collaboration.

Instead, I propose an alternative. A certain ritual I learned while studying soulworking deep in some ancient catacombs beneath  . Once performed, we can force     to reside within the   of our fallen brethren. This reanimates the flesh so that they may execute basic martial functions, such as wielding a sword. If bound correctly, they will follow our commands to the letter. These shall be the perfect heavy shock troops for your new legion.

This ritual requires a great deal of soul energy to power it, and a practitioner who could easily communicate with the wild Daedra. I know of just the   (or should I say entities) that could be pressed into such service.

With my lady's permission, I shall begin preparations.

Galdrus Salobar, Sanguimancer Supreme
Online:Legion Zero Destrier

The Legion Zero Destrier was available during Midyear Mayhem 2020 for  . It is now available as a Legendary-level reward in Ayleid crates. Its default name is "Imperator".
 

Occurrences
 

Physical Description
The Legion Zero Destrier has black fur and grey eyes. The horse's legs are muscular, and it has long fetlocks growing over its hooves. Even with no upgrades, this horse is equipped with full barding. Belonging to Legion Zero, the armor consists of a red leather caparison in an Imperial-style, hearkening back to its masters' origin as an offshoot of the Imperial Legion. Daedric influence is present in the dark metal plates that overlap each other atop the caparison. The dark metal is embellished with silver curlicues similar to those found in the Coldharbour Dremora's chest pieces, which represent the flow of chaotic creatia.

A dark metal chanfron protects its head. The snout is designed to resemble a horse's skull, and spiked cheek plates serve to further protect the side of the face. With stamina upgrades, the snout is embellished with sharp teeth and an upper-jawed grimace, while the cheek plates are adorned with curved, ridged horns resembling Molag Bal's. 

The metal portion of the armor is primarily located on the horse's back, with plates comprising the criniere leading down to the saddle and ending at the flank. The horse's chest is equipped with a protective peytral, which has three small, front-facing spikes central to the chest. On a character with speed upgrades, the horse has shinboots fitted with greaves. When inventory upgrades are present, black and red leather satchels hang from the horse's flanks.

Gallery
Online:Skyfire Guar

The Skyfire Guar is a guar mount that appears striped in appearance, being red around the top and a teal blue on its underbelly, separated by dark gray stripes and has purple-ish dots around it. When upgraded, it gains a metallic armor along its spine and feet, with a knapsack on its hip near its tail.

It was first available from the Crown Store for   from November 30 to December 6, 2017. It returned to the store from March 1 to March 9, 2021, when it was offered to ESO Plus members at a discount for  . It is also available as a Legendary-level reward in Psijic Vault Crates. Its default name is "Gemscale".
 

Occurrences
 
 

Notes
The Skyfire Guar and Bal Foyen Circus Guar were inspired by the bright warning colors of various tropical frogs. 
Gallery
 
  
References
Online:Nagahide Welwa Ravager

The Nagahide Welwa Ravager was available as a bonus to anyone who pre-ordered the Blackwood Chapter. Players who pre-ordered the Chapter received the Nagahide Welwa in-game immediately following their purchase. Its default name is "Heartripper".
 
  
Gallery
 
   -->
Online:Nenalata Ayleid Bear

The Nenalata Ayleid Bear is available as an Apex-level reward in Ayleid crates. Its default name is "Sunnawend".
 

Gallery
Online:Nenalata Ayleid Camel

The Nenalata Ayleid Camel is available as an Apex-level reward in Ayleid crates. Its default name is "Silatam".
 

Gallery
Online:Nenalata Ayleid Guar

The Nenalata Ayleid Guar is available as an Apex-level reward in Ayleid crates. Its default name is "Mafrelatta".
 

Gallery
Online:Nenalata Ayleid Horse

The Nenalata Ayleid Horse is available as an Apex-level reward in Ayleid crates. Its default name is "Oiobaun".
 

Gallery
Online:Nenalata Ayleid Senche

The Nenalata Ayleid Senche is available as an Apex-level reward in Ayleid crates. Its default name is "Ceydarre".
 

Gallery
Online:Nenalata Ayleid Wolf

The Nenalata Ayleid Wolf is available as an Apex-level reward in Ayleid crates. Its default name is "Nenagai".
 

Gallery
 

Notes
The Nenalata Ayleid Wolf Pup is this mount's pet counterpart.
Online:Nighthaunt Gloomspore Senche

The Nighthaunt Gloomspore Senche will be available in the Crown Store for   from May 13 to May 20, 2021. Its default name is "Grimglow".
 

Gallery
Online:Black Camel of Ill Omen

The Black Camel of Ill Omen is a black camel mount that was previously available in the Crown Store for  . It is now available as a Legendary-level reward in Flame Atronach crates. Its default name is "Unlucky".
 

Crown Store Showcase Flavor Text
The Black Camel is haughty and majestic—but some riders consider them creatures of bad luck and misfortune. However, if you're a thief riding off into the night with your ill-gotten gains, you might see things differently. Bad luck for them, good luck for you!  

Gallery
 

References
Lore:Cloud Spring

Cloud Spring is a Breton town located in northeastern High Rock, southeast of Farrun and southwest of Jehanna. Cloud Spring has road connections to Farrun, Jehanna, and Dunlain Falls. The town has a rivalry with the town of Raven Spring and is known for its clear waters from the spring.   

The settlement was active as of  .  Its ruler during the Imperial Simulacrum was Prince Edwyval. 
 
See Also
For game-specific information, see the Arena article.
References
Lore:Verandis's Journal

Never in my wildest dreams did I think I would ever come this close. My research finally bore fruit. The stone husk incubation vessels are the answers to all the unknowns I hoped to unearth. My hope for this is twofold. One, that I will be able to resurrect mortal souls from their afterlife. Second, that I will be able to free vampire souls from   and thus free them from  . I will attempt this extraordinary feat on a mortal first. A woman named Lisolda, who died of a wasting disease. Once I am sure that experiment is a success, I will attempt the much riskier undertaking of trying this on a vampire soul. I only pray that my excitement is not premature.

 

I was a fool to think I had all the answers. I preach to   about protecting mortals, yet my own experiment caused one to suffer needlessly. I attempted to resurrect Lisolda. At first, I was elated. She did return from the dead. But she was not whole. Returning to the world of the living drove her mad. She was so angry. I could feel her rage as clearly as if she were made of flames. I could not think of a way to help her. I was forced to kill her to prevent her from harming anyone, and that act sickens me. My hubris caused Lisolda so much pain. It shames me. I must discover what went wrong. Perhaps if I put some of my own essence in a reliquary, it might stabilize the experiment. That will be my next course of action.

 

There are simply too many unknowns. I modified the ritual, but I dare not follow through. The amount of life energy required to pull a soul out of Coldharbour—that's too high a price to pay. I will keep a record of the process in this journal, but it must not be acted upon. The stone husks cannot be trusted as a methodology as they currently exist. This decision pains me, but I know in my heart it is right. I cannot hurt another the way I hurt Lisolda. I will not risk any others and cause more suffering. This study is closed.

 

I have also begun to contemplate the ramifications of a world without a cycle of life and death. The possibility is horrifying. Why did I ever think this path was the way to peace? I was right to end my experiments and my research where I did.

 

I do not know why I accepted Rada al-Saran's invitation and came to Grayhome. Curiosity, I suppose. An undying hope that I can change the course of the Gray Council and avoid the war that   so desperately craves? I did bring all of my equipment with me. The ritual chamber they constructed here is really quite impressive. For a moment, I contemplated renewing my research with Tzinghalis, but I know now that would be folly. It's unfortunate I cannot extract my essence from the reliquary, but that is the least of my worries. For now, I will store it in the first floor armory, hidden among the other reliquaries. I have no intention of staying in Grayhome or remaining a part of the Gray Host's Gray Council, but at least I know the reliquary will be safe here. Let it serve as a reminder of my failure. If I am to truly broker peace between mortals and vampires, I still have a long road ahead of me. It's time to take my leave.
Lore:The Containment Apparatus

Using the   shard to traverse the void portals is exhilarating! It allowed me to reach this   with its remarkable containment apparatus. Look how the machine utilizes larger chunks of the void shard.  , actually. It somehow makes use of the dark energy that spills out of these pockets, these breaches in the fabric of reality. Is this the remnant of a   experiment, frozen in time?

By rotating the crystals, I discovered they serve as focal points for the energy, reflecting and refracting it. Through this amplification, the apparatus begins to stir. Perhaps I can adjust it to stabilize one of the energy pockets. The pull of the energy is powerful, but I must maintain control. If I make a single mistake, I may not be able to pull myself from its grasp.

Pentarch Cievernes
Lore:Gray Host Intelligence Dispatch

Brothers and Sisters,

Our spies in   report that members of the witch's rebellion have infiltrated the city. They gather in homes and street corners, urging their filthy kin to leave the city and join them in the hills to the east. No normal, self-respecting mortal would trade a warm house for a bear-skin hovel, but as our   routinely reminds us, the   are neither normal nor self-respecting.

We cannot allow any Reachfolk to evacuate the city. Any barbarian found wandering the hills and forests of this gods-forsaken land is fair game. Let these rebels fear the woods and flee the night. The sooner they die, the sooner our plans come to fruition.

Bound in Blood,
Online:Screenshots/Imperial City

This page contains pre-release screenshots of the Imperial City DLC.

Features and Rewards
 

Characters
 

Places
Online:Screenshots/Dark Brotherhood

This page contains pre-release screenshots of the Dark Brotherhood DLC.
Online:Screenshots/Thieves Guild

This page contains pre-release screenshots of the Thieves Guild DLC.
Online:Screenshots/Horns of the Reach

This page contains pre-release screenshots of the Horns of the Reach DLC.
Online:Screenshots/Updates

This page contains pre-release screenshots for non-DLC content and updates.

 

2014
 

2015
 

2016
 

2017
 

2018
 

2019
 

2020
 

2021
 

Twitch
 

Midyear Mayhem
 

DLC Anniversary Events
 

Jester's Festival
 

New Life Festival
 

Witches Festival
 

Undaunted
Undaunted Dungeon-Delving Events
 
File:ON-prerelease-Undaunted Celebration 02.jpg| OurElderScrolls Event
File:ON-event-Undaunted Celebration 2017 02.jpg|Undaunted Celebration 2017
File:ON-event-Undaunted Celebration 2017.jpg|Undaunted Celebration 2017
File:ON-prerelease-Undaunted Celebration 2020.jpg|Undaunted Celebration 2020
File:ON-event-Undaunted Event 2020.jpg|Undaunted Celebration 2020
 

Undaunted Style Events
Online:Screenshots/Clockwork City

This page contains pre-release screenshots of the Clockwork City DLC.
Online:Screenshots/Wolfhunter

This page contains pre-release screenshots of the Wolfhunter DLC.
Online:Screenshots/Dragon Bones

This page contains pre-release screenshots of the Dragon Bones DLC.
Online:Screenshots/Orsinium

This page contains pre-release screenshots of the Orsinium DLC.
Online:Screenshots/Murkmire

This page contains pre-release screenshots of the Murkmire DLC.
Online:Screenshots/Scalebreaker

This page contains pre-release screenshots of the Scalebreaker DLC.
Online:Screenshots/Wrathstone

This page contains pre-release screenshots of the Wrathstone DLC.
Online:Screenshots/Dragonhold

This page contains pre-release screenshots of the Dragonhold DLC.
 

Trailer Shots
Online:Screenshots/Stonethorn

This page contains pre-release screenshots of the Stonethorn DLC.
Online:Screenshots/Harrowstorm

This page contains pre-release screenshots of the Harrowstorm DLC.
Online:Screenshots/Markarth

This page contains pre-release screenshots of the Markarth DLC.
Online:Screenshots/Flames of Ambition

This page contains pre-release screenshots of the Flames of Ambition DLC.
Online:Screenshots/Morrowind

This page contains pre-release screenshots of the Morrowind Chapter.

Warden
 

Places
 

Characters
 

Creatures
 

Features and Rewards
 

Trailer Shots
Online:Screenshots/Summerset

This page contains pre-release screenshots of the Summerset Chapter.

Features and Rewards
 

People and Creatures
 

Places
 

Trailer Shots
Online:Screenshots/Elsweyr

This page contains pre-release screenshots of the Elsweyr Chapter.
Online:Screenshots/Greymoor

This page contains pre-release screenshots of the Greymoor Chapter.

Places
 

Kyne's Aegis
 

Creatures
 

Antiquities
 

Quests
 

People
 

Lost Treasures of Skyrim Event
Online:Screenshots/Blackwood

This page contains pre-release screenshots of the Blackwood Chapter.

 

Locations
 

Characters
 

Creatures
 

Features of Update 30
 

Trailer Shots
Screenshots taking from the Blackwood trailers.
Tes3Mod:Modification

Modification is the process of modifying your game using player-created Mods. This section covers mod installation and management for mod users – for the process of creating your own mods, see Modding.

Introductions
 
 
 
 
 

Mod Management
Once you start using a lot of mods with Morrowind, you'll find yourself running into a number of problems. This section is intended to help you manage your mods and savegames and resolve the problems that you'll encounter.

Note that some problems (especially dirty saves) are more easily prevented than repaired! So a little reading now may save you some grief later.

;Mods
 
 
;Savegames
 
 
 
 
 
;Tools
Tes4Mod:Modification

Modification is the process of modifying your game using player-created Mods. This section covers mod installation and management for mod users – for the process of creating your own mods, see Modding.

Introductions
 
 
 
 
 
 
 
 

Mod Configuration Tools
 
 
 

Note: For modder specific tools, see Modding Tools.
Tes5Mod:Modification

Modification is the process of modifying your game using player-created Mods. This section covers mod installation and management for mod users – for the process of creating your own mods, see Modding.

Mod Management
Once you start using a lot of mods with Skyrim, you may find yourself running into a number of problems. This section is intended to help you manage your mods and save-games, and hopefully prevent a number of issues from arising in the first place.
Oblivion:Lynda Carter

Lynda Carter is a Nord warrior who can be found in the woods just outside of the ToddTest test cell. Named after the voice actress of the same name, a script attached to her, as well as a quest referencing her, both indicate she was intended for use in a promo to be shown on MTV in 2005.

She wears a yellow Arena light raiment and carries an ebony longsword and a small levelled amount of gold.

She has no unique dialogue apart from a pre-conversation greeting, "This is Lynda Carter...", whose voice file was deleted from the game prior to release.