Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Order of the Dragon/Da'Kharris

'''Da'Kharris''' is a Khajiit thief who lives in the Arena. You first meet him as a target during the quest Cat Hunt, but if you choose to spare him, you get several more quests. 

He wears a shirt with suspenders, belted braies, and no shoes, and is armed with a chitin dagger. He carries a healing potion (superior), two pieces of beef, and three apples.


 
Related Quests
 
 
 
 
 
 
 


Notes
Da'Kharris will only offer training if you spare him during Cat Hunt, in which case he can be found smoking skooma in the The Limping Sandrunner.
Online:Elegian's Cataclyst Schematics

float|center|500px|click to enlarge
Online:Aurien

Aurien is a Wood Elf alchemist that Lyranth knows. She can be found at the outpost  south of Bramblebreach with her apprentice Enirdor.
 

Related Quests


Quest-Related Events
Lyranth will ask you to collect some special reagents for the potion she will create to infiltrate a Waking Flame Conclave somewhere in Oblivion. She will suggest you approach Aurien for a Tincture of Befuddlement. When you arrive at the camp, you will find Enirdor talking to Aurien:
:Enirdor: "The tincture is ready, but are you sure you want to deal with that … woman?"
:Aurien: ''"That woman is very powerful. And I've enjoyed my discussions with her … what did she call herself? A prophet?"

Speak with Aurien and ask her for the tincture:
:"So what brings you to our little outpost, traveler? If you're looking for something specific, I must warn you that my alchemical stocks are severely limited at this point in time."
:I was told you might have a tincture of befuddlement for purchase.
:"Ah, you must be another one of the Dread Lady's followers. I've had a number of pleasant conversations with her prophet, Rogatina. And I even got to meet the Dread Lady once. She mentioned she might have need of such a tincture, so I brewed one up."
:Lyranth sent me to acquire the tincture.
:"No disrespect intended, but I was hoping she'd come to pick it up herself. I so looked forward to basking in her glorious presence again. Ah, well. Perhaps next time. Here you go. And don't bother about the cost. It's a gift for the Dread Lady."

Speaking with her again afterwards:
:"You will tell the Dread Lady and her lovely prophet that I cooperated, won't you? Let Lyranth know she should consider the tincture to be a gift? To show how much I revere her? I hope that doesn't sound too forward of me!"''
Online:Enirdor

Enirdor is a Wood Elf apprenticed to the alchemist Aurien. He can be found at an outpost south of Bramblebreach.
 

Related Quests


Quest-Related Events
Lyranth will ask you to collect some special reagents for the potion she will create to infiltrate a Waking Flame Conclave somewhere in Oblivion. She will suggest you approach Aurien for a Tincture of Befuddlement. When you arrive at the camp, you will find Enirdor talking to Aurien:
:Enirdor: "The tincture is ready, but are you sure you want to deal with that … woman?"
:Aurien: ''"That woman is very powerful. And I've enjoyed my discussions with her … what did she call herself? A prophet?"

Speaking with Enirdor before Aurien:
:"Welcome to our tiny outpost. If you're interested in alchemical concoctions, you need to talk to Aurien. I'm just her assistant."

After you have receive the tincture from Aurien:
:"Just between us, I'm not in favor of dealing with Daedric entities. And Aurien has become quite infatuated with both the Dread Lady and her prophet. I suggest caution, traveler. In my experience, little good ever emerges from Oblivion."''
Blades:Vengeful Ghost

Vengeful Ghosts are leveled   ghosts residing in an alternate version of the Wizard's Tower that appears during the Return to the Wizard's Tower event. They appear to players between levels   to  . Unlike the Tower Ghosts found in the original tower, these spirits are completely hostile and will attack on sight.

Like all enemies encountered during this event, these ghosts are immune to all damage other than bashing and shock damage.
 
Related Quests
Skyrim:Kevon

The skeletal remains of Kevon can be found in a jail cell in Castle Dour Dungeon in Solitude. He was the last known person to visit Blackbone Isle, and you will need to read a note he left behind as part of the related quest. He hid a map to the island behind a loose brick in his cell before he died.
 
Related Quests
Blades:Lich

Liches are the most powerful type of lich, stronger than an Outcast or Nether Lich.
Blades:Ghost

Ghosts are leveled   ghosts residing in an alternate version of the Wizard's Tower that appears during the Return to the Wizard's Tower event. They appear to players between levels 14 to 22. Unlike the Tower Ghosts found in the original tower, these spirits are completely hostile and will attack on sight.

Like all enemies encountered during this event, these ghosts are immune to all damage other than bashing and shock damage.
 
Related Quests
Tes4Mod:Order of the Dragon/Brilliant Eyes

Quick Walkthrough
# Talk to Da'Kharris.
# Find a merchant to buy the dagger.
# Return to Da'Kharris.


Detailed Walkthrough
Da'Kharris is in the possession of a stolen dagger (possibly the one you took from Yessil), and he needs someone to sell it for him. Enter the character. If you accept, all you have to do is ask around the Arena to find someone who will buy it (hint: it's Jubin). Return to Da'Kharris with the money. You can choose to give him the whole 200, or lie and keep half for yourself. Either way, the quest will complete, and he'll have another task for you.


Journal Entries
Tes4Mod:Order of the Dragon/The Lonely Dagger

Quick Walkthrough
# Talk to Omton.
# Go to Yessil's fortress and find a way inside.
# Find the dagger and bring it back to Omton.


Detailed Walkthrough
Yessil is a bandit chief who terrorizes the desert, and Omton wants to steal his dagger. He needs an accomplice, and you're it. Once you're kitted out, he'll meet you at the sentry tower and take to you Yessil's camp. From there, you'll have to find your own way - there isn't a quest marker pointing to the dagger - without getting caught. The dagger is located on a table in the rear of the upper tower. Grab it and make your way back to Omton for your reward.


Journal Entries
Tes4Mod:Order of the Dragon/The Blue Shimmer of Eternity

Quick Walkthrough
# Talk to Da'Kharris.
# Follow Galbulus.
# Take the key and go to the gold mine.
# Find the chest, retrieve the contents, and return to Da'Kharris.


Detailed Walkthrough
Da'Kharris has heard about a key Galbulus has and wants to know where it goes. He tasks you with trailing Galbulus to see if you can find a clue. Follow him, and you'll spot him put something into a chest - a journal, which says that it opens a chest in a gold mine. Take it back to Da'Kharris, and he'll go procure the key and hand it over to you. Your next task is to brave the mine (which is full of undead) to find the chest and retrieve whatever's inside (an Ayleid crystal skull). Da'Kharris will reward you for it this time, and the quest will be complete.


Journal Entries
Tes4Mod:Order of the Dragon/The Freedom of the Mind

Quick Walkthrough
# Talk to Da'Kharris.
# Talk to Jubin and meet him at the Sandrunner.
# Return to Da'Kharris.


Detailed Walkthrough
Da'Kharris wants to steal a jar containing a ghost of Jubin's ancestor from Jubin's house, but he doesn't want to be fingered for it. To this end, he needs someone to distract Jubin while the theft goes down - you. All you have to do is talk to Jubin and get him to meet you at The Limping Sandrunner and keep him there long enough for Da'Kharris to get away. You'll get a cutscene wherein Jubin gripes about you wasting his time, then he'll leave and you'll get a quest update; at this point, you're free and clear - go talk to Da'Kharris to get your reward.


Journal Entries
Tes4Mod:Order of the Dragon/Liquid Gold

Quick Walkthrough
# Talk to Da'Kharris.
# Steal the potion.
# Return to Da'Kharris.
# Take Da'Kharris to meet with Narlana.
# Go with Da'Kharris to the mine.
# Return to Narlana.


Detailed Walkthrough
Da'Kharris has a new task for you: he's heard about a potion Narlana has that increases thiefly abilities, and he wants you to steal it for him. You can get it, but she'll know. She's willing to give it to him, however, in exchange for a favor: she wants a ring the Lord of Moon Sugar has hidden away in an old mine. Lucky for you, you don't have to go into the mine; once you get near the door, Da'Kharris will tell you to wait while he "rummages" through the mine. He'll turn up the ring, and you can then return to Narlana, who will hand over the potion.


Journal Entries
Tes4Mod:Order of the Dragon/The Big Raid

Quick Walkthrough
# Go to the Redoran estate.
# Talk to the slave and follow her upstairs.
# Confront Nynach.
# Follow Nynach to his Oblivion plane, kill him, and recover the ring.
# Return to Da'Kharris.


Detailed Walkthrough
Da'Kharris and Omton have found out that an authentic Spider Ring is located in an estate in Kathar. They'll give you a teleportation scroll, so all you have to do is pop in, get the ring, and pop out. Easy, right? Once you get there, however, you find that everyone (save one slave who hid) was slaughtered. She'll guide to the lord's quarters, where you find the source of the massacre: a dremora called Nynach who was summoned by Lord Redoran (who is also dead). He has the ring, and he'll give it to you in exchange for your scroll. You can hand it over, or attack him; either way, he'll end up dead (the spell misfires and kills him), but his body (along with the ring) is sent back to his plane, so you'll have to go there and kill him for real to get the ring. This is a standard Oblivion plane, so once you deal with him, take the sigil stone and you'll end up back in Tamriel. Use the scroll once more to return to Da'Kharris and hand over the ring.


Journal Entries
Tes4Mod:Order of the Dragon/Sleeping Ghosts

Quick Walkthrough
# Talk to Da'Kharris.
# Go to the basement and destroy the ghost.
# Return to Da'Kharris.


Detailed Walkthrough
Da'Kharris had a clever idea - put a jar holding a ghost of one of Jubin's ancestors in the basement of the The Limping Sandrunner, where he and Omton are currently hiding out, to destroy Jubin. As with most clever ideas, however, it backfired, and now the ghost is free and they've been evicted from their hideout. Da'Kharris wants you to deal with it, so all you have to do is go down and destroy the ghost, then report back to him.


Journal Entries
Tes4Mod:Order of the Dragon/Dekil

Dekil is a Breton warrior who lives in Galu Oasis. He is a bandit chieftain with a number of men beneath him. 

Dekil wears a belted vest, bonemold greaves, and bonemold boots; he carries a spare set of clothing (belted braies and sack cloth sandals), a cactus spine, a coconut, a skooma pipe, a mug, a torch, a house key, and 87 gold.


 
Related Quests
Tes4Mod:Order of the Dragon/Good Guards Are Rare

Quick Walkthrough
# Talk to Ja'kil.
# Track down Dekil and talk to him.
# Go to Dekil's house and retrieve his shield.
# Return to Ja'kil.

Detailed Walkthrough
Some of Ja'kil's guards have been attacked, and a man named Dekil is supposedly responsible. Ja'kil wants you to find him and bring him back so they can have a talk. To this end, you must talk to Dor's Ten, in the Limping Sandrunner; he'll tell you Dekil is out in Dachla. When you find him, he'll tell you the full story - Ja'kil's men are little more than bandits, and he wanted to teach them a lesson. He'll be happy to talk to Ja'kil, but he wants you grab his shield from his house and meet up with him at Ja'kil's house. Dekil's place is in Dachla; the shield is right out in the open on a table. When you return to Ja'kil, they'll have a discussion, and Ja'kill will agree to hire Dekil to train his men properly.


Journal Entries
Tes4Mod:Order of the Dragon/Fjinni

Fjinni is a Breton commoner who runs The Limping Sandrunner, an inn in Arena, along with her husband Dor's Ten.

She wears a collared shirt, green felt skirt, and leather boots, and is armed with a scimitar; she carries a mortar and pestle.


 
Related Quests
Tes4Mod:Order of the Dragon/Potatoes for the Sandrunner

Quick Walkthrough
# Talk to Fjinni.
# Go to the basement.
# Take the potatoes back to Fjinni.


Detailed Walkthrough
This quest triggers the first time you walk into the The Limping Sandrunner. Fjinni, who helps run the place, needs some potatoes, and she's too busy to get them herself, so she'd like you to do it for her. All you have to do is go down to the basement and retrieve them.


Journal Entries
Online:Plaza of Portals

A Guide to the Deadlands can be found here.
The plaza contains portals to The Burn and The Sever in the Deadlands, as well as a portal to Leyawiin in Blackwood.  The navigator, Ri, can be found in the south of the plaza.  He offers transportation to the three alliance capitals Mournhold, Wayrest, and Elden Root.
  

 

Residents
 
 
 
 
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Lore:Fargrave

Fargrave, also known as the Celestial Palanquin is an obscure demiplane of  ,  functioning as a crossroads where the paths through Oblivion become easier to navigate. With no prince to rule, the accords that make it harder for other realms to connect to Nirn do not apply, making it a convenient way station between Nirn and the rest of Oblivion.  In appearance, it is a large desert wasteland filled with gargantuan skeletons and surrounded by a auroral sky.

Daedra and mortals alike can be found here, engaging in trade on a planar level. The inhabitants prefer their privacy, and as such not many in the mortal world are aware of its existence. Through the use of relics such as portal keys, one can move through Fargrave with impunity to reach Nirn and Oblivion.  

In  , Celdina attempted to activate a Cataclyst in the realm until her plans were thwarted by the Vestige. 
  

References
Online:Spellcrafting

Spellcrafting was a planned feature for The Elder Scrolls Online. It was originally introduced at Quakecon 2014,  but has since been postponed to an indefinite time after 2016.  As of 2022, the Spellcrafting feature has been shelved, but may one day be picked up in the future. 

Creating Spells
Locating Tablets
A unique spell that conjures a ball of light can be used to locate tablets. It is quite fast and will traverse terrain all the way to the location, and can be cast again if it has travelled too far ahead. It will stop when it reaches an Ancient Doorway, usually in an Ayleid ruin, which will lead into an ancient classroom. 

Within the classroom, there will be a magical tablet with purple smoke rising from it. The tablets are quite old, and are sometimes not completely intact. They each teach different spells and can be found all around Tamriel. The tablets may vary in quality, some being made from marble or runestone. 

Tracing tablets
The tablets are inscribed with the language that is shared with the runes of the Enchanting system. A tracing paper will be placed on the tablet, to which you must scrub charcoal upon in order to copy the tablet's information. 

Learning spells
When a spell's information is complete, it will be placed into a portfolio, with the spell tablet tracing on the left and the spell result drawn on the right. When activated anywhere in Tamriel, a spell-specific animation will occur, and you will learn the spell's attributes. 

Crafting spells
At a spellcrafting station, the tablet effect is displayed in the middle. On the right, there are six spell categories to have applied to the spells: Base, Ultimate, Enduring, Reduce Cost, Ritual, and AOE (Area of Effect). 

When a spell is partnered with one of the categories, the resulting spell will have the special keyword applied to it when cast. For example, putting "enduring" with "conjure flame atronach" will produce a permanent Flame Atronach follower, while combining it with AOE will have the atronach surrounded by a ring of flames when cast. 

Spells
The following are spell attributes currently revealed: 
Lightning Bolt (Destruction)
Conjure Flame Atronach (Conjuration)
Oakflesh (Alteration)
Muffle (Illusion)
Conjure Familiar (Conjuration)
Ice Cloak (Destruction)

See Also
Online:Crimson Oath

The   are a group of Daedra loyal to Mehrunes Dagon, that have been provided by him as protection of the Waking Flame cultists constructing the Antecedent Cataclyst in the Dread Cellar. They are mainly comprised of Dremora warriors who have a desire to maraud across Tamriel, being rather bored with their posting to the Cellar. According to themselves, they are Dagon's most trusted, but according to the Waking Flame they are nothing more than brute killers. They view the Waking Flame as foolish mortals only fit for submission, being quite evidently jealous that Dagon entrusted them with the Cataclyst.  

Members
 

Locations
 

Related Quests
 
 

Books
Tes4Mod:Order of the Dragon/Yol's Mix for the Sandrunner

Quick Walkthrough
# Talk to Fjinni.
# Go to Yol and buy five bottles of his Good Mix.
# Return to Fjinni.


Detailed Walkthrough
After retrieving Fjinni's potatoes for her, she'll have another task for you: bring her five bottles of Yol's Good Mix. All you have to do is go to the Cave at the Galu Oasis and buy five bottles. Bring them back to Fjinni for your reward.


Journal Entries
Tes4Mod:Order of the Dragon/Thieves Have Short Legs

Quick Walkthrough
# Talk to Fjinni.
# Talk to Omton.
# Listen to Dor's Ten's confession.
# Talk to Fjinni again.


Detailed Walkthrough
One of Fjinni's salmon has gone missing. She thinks it's Omton, the resident drunk, so you should talk to him first. He'll claim innocence (as he rightly should). After you talk to him, Dor's Ten, the innkeeper, will come up to you and confess, after which he'll run off and talk to his wife. She'll then apologize to you and give you something for your efforts.


Journal Entries
Tes4Mod:Order of the Dragon/The Most Beautiful Rose in the Desert

Quick Walkthrough
# Listen to the conversation between Dor's Ten and his wife.
# Talk to Dor's Ten.
# Go to Arlon and buy a necklace.
# Return to Dor's Ten.


Detailed Walkthrough
This quest starts the first time you come to the The Limping Sandrunner after completing the last quest. As recompense for stealing the salmon, Dor's Ten wants to get a gift for his wife. Since you travel a lot and he can't get away from the inn, he asks you to run over to the Galu Oasis and buy a necklace from Arlon. There on the counter is the appropriately-named Perfect Amulet for Fjinni. Buy it and return to Dor's, who will give you some elephant milk as a reward.


Journal Entries
Tes4Mod:Order of the Dragon/Nad'rena

'''Nad'rena''' is a Dark Elf commoner who can be found in The Limping Sandrunner, reading a book. She is an alchemist who works for the Dunmer in Kathar, making skooma. Ja'kil wants to get his hands on the formula, so he'll have you help kidnap her during the quest The Sweetness in the Soup.

She wears a Kathar gold robe and sack cloth sandals, and carries a banana, a copy of Slave Guide and some random drinks and clutter items.

 
Related Quests
Tes4Mod:Order of the Dragon/The Sweetness in the Soup

Quick Walkthrough
# Talk to Ja'kil.
# Talk to Nad'rena.
# Return to Ja'kil.


Detailed Walkthrough
Ja'kil tells you that he has a friend staying in The Limping Sandrunner who can make a copy of the map you want. He wants you to give her a gift - a sweetcake - to tempt her sweet tooth. As soon as she eats it, however, she'll vanish! Return to Ja'kil and he'll tell you the truth: the cake was enchanted to teleport her away. She works for the Dunmer, making skooma, and he wants the formula, so he used you to kidnap her. For your part, he'll give 500 gold and the quest will be complete.


Journal Entries
Tes4Mod:Order of the Dragon/A Friend's Expensive Life

Quick Walkthrough
# 

Detailed Walkthrough
Walkthrough pending.



Journal Entries
Tes4Mod:Order of the Dragon/The Secret Lies in the Freshness

Quick Walkthrough
# Talk to Ja'kil.
# Go to Kathar and pick the nightshade.
# Return to Ja'kil.


Detailed Walkthrough
Now that Ja'kil has the formula for skooma and someone to make it, he can start his own operation. There's only one hitch: he needs some nightshade, and it only grows in one place - at the gates to Kathar (entry isn't necessary). He needs you to go get him three plants. Just pop over there, grab the plants, and return to Ja'kil to complete the quest.


Journal Entries
Tes4Mod:Order of the Dragon/A Donkey Seldom Comes Alone

Quick Walkthrough
# Tell Ja'kil that Toni doesn't want to pay up.
# Return to Toni and convince him to pay.
# Return to Ja'kil with the money.


Detailed Walkthrough
This quest takes place during the previous one; when you return to Ja'kil, he'll suggest you do something to one of Toni's donkeys (he'll just hint at it) as an "incentive" to pay up. You don't actually have to kill a donkey - just making the threat will be enough. Once you have the gold, return to Ja'kil for your reward.


Journal Entries
Tes4Mod:Order of the Dragon/Gold and Protection

Quick Walkthrough
# Talk to Ja'kil.
# Collect the money from the merchants.
# Return to Ja'kil.


Detailed Walkthrough
Ja'kil collects protection money from the merchants in Bam Adul, and he wants you to go collect it this time around. Most of them won't be a problem, but Toni doesn't want to pay up. You'll have to go back to Ja'kil and tell him what happened, whereupon this quest will complete and you'll get the next one.
Tes4Mod:Order of the Dragon/A Stale Aftertaste

Quick Walkthrough
# Talk to Ja'kil.
# Confront Gothian.


Detailed Walkthrough
Gothian is under the protection of the local bandit chieftain Yessil, but Ja'kil wants him for his own. Your job is to go see Gothian posing as one of Yessil's bandits. You can either keep up the pretense and say he's been outlawed, or (if you're greedy) tell him the truth - that you're working for Ja'kil. In the former case, Gothian will have no choice but to capitulate; in the latter, he'll give offer you information on getting out of the desert (if you haven't yet completed Sword Search) or 500 gold (if you have). In either case, return to Ja'kil to let him know how things turned out; if you chose the first option, you'll get the greater reward; if you chose the second, Gothian will remain under Yessil's auspices and you'll get the lesser reward.


Journal Entries
Tes4Mod:Order of the Dragon/Narlana

Narlana is a Breton publican who runs Narlana's Healing Well, a potion shop in Arena.

She wears a belted vest, green felt linen skirt, and sack cloth sandals, and is armed with a chitin dagger. She carries a levelled mortar and pestle and retort, along with five bottles of fresh water.

 
Related Quests
Online:Scorion

thumb|right|A Scorion
Scorions are large "Deadlands-touched" arachnid-like  Daedra whose sole purpose seems to be collecting and transferring magical energy. They are rarely seen and are being used by the Order of the Waking Flame to collect residual torture energy for the construction of the Antecedent Cataclyst in the Dread Cellar.
  


Locations
 
 

Pets
 

Notes
They share a rig with Hoarvor Daedra and Yaghra Monstrosites, even having the internal mesh name   in the files.
Online:Lost Soul (The Dread Cellar)

Lost Souls are ghosts in the Pit of Despair of The Dread Cellar.
Tes4Mod:Order of the Dragon/Omton

Omton is a Breton rogue who lives in Arena. Later, he'll go into hiding in the basement of The Limping Sandrunner.

Omton wears a belted vest and braies, and leather bracers and boots, and is armed with a curved dagger. He carries a small amount of gold.


 
Related Quests