Netruk44/uesp-wiki-content huggingface dataset:
Lore:Portdun Creek

(formerly known as Portdun Watch) is a town found in  , a region of the province of  . It was originally an outwork built for  , the enclave of the  . It protected the road between the city of   and the castle-town of  , but it was later abandoned.  However, it eventually became a prominent settlement. 
 

History
Portdun Watch was built as an outwork of Firebrand Keep and served to protect the road between Wayrest and the castle-town of Alcaire. At one point, the tower was abandoned,  and it became a bandit hideout that attacked passing caravans. 

During the   in the late  , the town of Portdun Creek was an active settlement. It was ruled by Baroness Belladabyth and had a rivalry with   and  .  It was neighbored by several settlements, including   to the northwest and   to the south.  

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See Also
For game-specific information, see the Arena and ESO articles.

References
Legends:Fighters Guild Elite

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Online:Hostile People

This page serves as a hub for all of the named hostile NPCs in the game. This does not include generic NPCs, Creatures, or bosses.

See also: People, Generic NPCs
 
 
NPCs By Zone
Aldmeri Dominion
Khenarthi's Roost

Auridon
;College of Aldmeri Propriety
Saltspray Cave:
Malangwe
Piromir
Tanion

;Firsthold
The Refuge of Dread:
High Kinlady Estre

Grahtwood
;Haven
Artificer Hlana
Beast Handler Mahei-Ma
Tsonamot
Gjarma Raven-Hair
Jeer-Tei
Warleader Yngold

Greenshade
;Falinesti Spring Site
Aldolin
Silver-Shade
Thorwyn Ravenwing

Malabal Tor
;Bloodtoil Valley
Shaman Yarnag
;Crimson Cove
Kathner the Cunning
Pilot Ostrala
Povaren One-Eye
Reja Laransdottir
Viro Redhands
;Velyn Harbor:
Chief Makhug
;Dugan's Knoll
Bagul
Dugan the Red
Fangoz

Reaper's March
;Dune
Bayya
Birgitha
Speaks-to-Clouds
Zelie Brassac
Kraval
Roltilmo
Ufthag
Javad Tharn
;Hadran's Caravan
Azum 
Hadran
;Rawl'kha Temple
Edhelruin
Glothor
Lanelor
Nien
Thorelir
Rallion
;Ren-dro Caverns
General Bathes-In-Blood

Daggerfall Covenant
Glenumbra
;Lerinaux Manor, Daggerfall
Martine Lerineaux

Stormhaven
;Wayrest
Ondre the Grinder
Ramziq

Rivenspire
;Edrald Undercroft
Velark
;Shornhelm
Juberic Gane
Orlozag gra-Yarzol

Alik'r Desert

Bangkorai

Ebonheart Pact
Bleakrock Isle
;Skyshroud Barrow
Severin Charnis

Bal Foyen

Stonefalls
;Vivec's Antlers
Alexandra Conele
;Fort Virak
General Serien

Deshaan
;Quarantine Serk
Nostrum Breva
;Eidolon's Hollow
Magistrix Vox

Shadowfen
;Camp Merciful Reduction
Aza
Maldur

;Captain Bones' Ship
Ahaktha
Captain Bones
Zibakka

;Hatching Pools
Fimrimion
Private Dolilas
Private Firathil

;Listens-to-Water's Hut
Dominion Spy

;Silyanorn Ruins
Captain Velya

;Slaver Camp
Rendrasa

;Ten-Maur-Wolk
Nedrasa
Sarshar

Eastmarch
;Bitterblade's Camp
Hald Bitterblade

;Fort Amol
Commander Yjarnn
Marla
Dhalen

;Fort Morvunskar
Shukul gro-Agluk
Warlord Halskar

;Jorunn's Stand
Shaman Moramat
Spymaster Ramorgol

;Windhelm
Leimaer the Raven
Lodorr
Malana

;Wittestadr
Jaruk
Majorn the Ancient
Rala
Valeric

;Skuldafn
Fildgor Orcthane

;Windhelm
Leimaer the Raven

The Rift
;Nimalten:
Aera Earth-Turner
Anchorite Borodin
Morgane

;Northwind Mine
Yngrel the Bloody

;Hunter Camp
Atharra
Indur-sa
Zalinra

Neutral Territories
Clockwork City

Craglorn
;Valley of Scars
Anyaq

Cyrodiil
;The Great Forest
Nightweaver
;Fanacas
Enchantress Mabrel Pierel
;Shurgak Clan Estate
Warchief Azgarub

Gold Coast
;Hrota Cave
Zalar-do

Hew's Bane

Murkmire
;Blight Bog Sump
Krona
Ojei
Xul-Mot
;Bok-Xul
Baxilt-Gah

Northern Elsweyr

Southern Elsweyr
;Forsaken Citadel
Punzala

;Halls of the Highmane
Ra'khajin

Summerset

Norg-Tzel

Vvardenfell

Wrothgar
;Frostbreak Fortress
Urfon Ice-Heart
Online:Hatching Pools People

Quest-dependent

 This character is a traveling merchant, and as such does not linger at this location for long
Legends:Salvage

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Legends:Pact Shieldbearer

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Legends:Covenant Masterpiece

Notes
The   created by this card is a Redguard.
The card's art depicts the blade wielded by King Emeric of Wayrest, who first appeared in The Elder Scrolls Online and is shown receiving the weapon. The name of the card is derived from the Daggerfall Covenant, which was led by Emeric during the Alliance War.

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Legends:Vanus Galerion

Audio
 
 
Notes
See the Lore page for more information.

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Legends:Sai Sahan

Audio
 
 

Notes
Sai Sahan first appeared in Elder Scrolls Online.
See the Lore page for more information.
This card's summon ability applies the Legion Slayer card effect.

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Blades:Workshop

It is available at Town Level 3. It requires two lots. The first one you build is operated by Thahala, while any more will be run by a generic Artisan. They will offer a decoration crafting service and a selection of decorations, Building Materials, and Decoration Materials for purchase.

Workshop
Here are the costs to build and upgrade the base Timber Workshop.



Here are the costs to build and upgrade the Castle Workshop.


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Wooden

Stone

Castle
Online:Grave Lord

Grave Lord is one of three class skill lines available to Necromancers. Abilities in this line focus on dealing damage. Known abilities in this skill are listed below.

Skill Perks
The Grave Lord skill line is immediately available to all Necromancers, and is leveled up by earning experience while Grave Lord skills are slotted.  Skills include:
 
  
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Passive abilities are active all the time.
Online:Bone Tyrant

Bone Tyrant is one of three class skill lines available to Necromancers. Abilities in this line focus on dealing damage. Known abilities in this skill are listed below.

Skill Perks
The Bone Tyrant skill line is immediately available to all Necromancers, and is leveled up by earning experience while Bone Tyrant skills are slotted.  Skills include:
 
 
Ultimate Abilities
These abilities must be activated manually, for a cost of Ultimate.


Active Abilities
These abilities must be activated manually, for a cost.


Passive Abilities
Passive abilities are active all the time.
Online:Frozen Colossus

Frozen Colossus summons a Flesh Colossus to deal Frost Damage to all enemies within a given area.  Affected enemies also receive increased damage from other sources for 12 seconds.  The Pestilent Colossus morph changes this to Disease Damage, and increases the damage dealt for each hit.  Alternatively, Glacial Colossus applies a Stun to all affected enemies.

Notes
Pestilent Colossus is a recommended morph for the Deathbringer build, while Glacial Colossus is recommended for Necromancer Initiate and Baleful Summoner.
Early plans for this skill apparently were to be a Bone Dragon instead.  The effects (still found in the database) were:
Bone Dragon: Unleash an undead frost wyrm to freeze an enemy to the bone, causing them to take 2429 Frost Damage over 6 seconds and applying Major Vulnerability to them, increasing their damage taken by 30%.
Plague Dragon: Unleash an undead green wyrm to spread pestilence to all enemies in front of it, causing them to take 2513 Disease Damage over 6 seconds and applying Major Vulnerability to them, increasing their damage taken by 30%.
Frost Dragon: Unleash an undead frost wyrm to freeze an enemy to the bone, causing them to take 3590 Frost Damage over 9 seconds and applying Major Vulnerability to them, increasing their damage taken by 30%.
:The numbers here may not represent the actual damage it would have done, but it is notable that except for the Plague Dragon morph, this was evidently a single target ability. The Bone Dragon summon animation was seemingly reused for the Bone Dragon Summons Focus memento instead.

Patch Notes
Online:Death Scythe

Death Scythe deals Magic Damage to all enemies within a conical range in front of you, healing you for each target hit.  The Ruinous Scythe converts the casting cost to  , and deals Physical Damage, setting enemies Off Balance on every third use, while Hungry Scythe adds healing over time after each attack.

Notes
Hungry Scythe is a recommended morph for Undying Warrior, while Ruinous Scythe is recommended for Deathbringer.
Death Scythe is depicted as   in Legends.
Online:Bone Armor

Bone Armor increases your   and  , reducing your damage taken from all sources.  When the effect expires, it produces a free corpse which can then be used for other purposes.  The Beckoning Armor morph pulls in all nearby ranged attackers, while '''Summoner's Armor''' reduces the casting cost of all of your summoning spells, including Blastbones, Skeletal Mage, and Spirit Mender.

Notes
Beckoning Armor is a recommended morph for Undying Warrior, while Summoner's Armor is recommended for Necromancer Initiate and Baleful Summoner.
Online:Bitter Harvest

Bitter Harvest lets you extract   and   from nearby corpses.  It also reduces your damage taken while slotted.  The Deaden Pain morph further reduces your damage taken while the healing is in effect, while Necrotic Potency increases the amount of   gained.

Notes
Necrotic Potency is a recommended morph for the Undying Warrior build.
The Necrotic Potency morph's tooltip erroneously adds the word "additional" in reference to the number of corpses needing to be present. Despite this, the morph works the same way as its counterpart and the base skill&mdash;the Ultimate and Health gain both occur even if only one corpse is consumed.

Patch Notes
Online:Flame Skull

Flame Skull deals Flame Damage to a single target, dealing increased damage with every third cast.  The Venom Skull morph changes it to Poison Damage, and any other Necromancer ability cast while in combat counts towards the third cast (using a different Necromancer ability to initiate combat does not), allowing you to mix it up a bit, while Ricochet Skull will bounce to up to 2 other enemies, dealing the same damage.

Notes
Venom Skull is a recommended morph for the Deathbringer build, while Ricochet Skull  is recommended for Necromancer Initiate and Baleful Summoner.

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Online:Blastbones

Blastbones creates a skeleton from the ground which runs toward the selected target and explodes, dealing Flame Damage to all nearby enemies.  Casting this in the presence of justice neutral NPCs will earn you a bounty.  The Blighted Blastbones morph changes the casting cost to   and the damage to Disease Damage, also reducing the target's healing received, while the Stalking Blastbones morph deals more damage the longer it chases a target.

Notes
Blastbones is one of the fastest ways to create a free corpse, which can be used for a number of other Necromancer abilities.
Blighted Blastbones is a recommended morph for the Deathbringer build, while Stalking Blastbones is recommended for Necromancer Initiate and Baleful Summoner.
Blastbones is depicted as   in Legends.
The Stalking Blastbones morph is only effective if the target is moving and either turns a corner or gets far enough away to make the skeleton run before it can leap.  Stationary targets, even at max range, will not trigger the stalking effect.

Patch Notes
 

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Online:Skeletal Mage

Skeletal Mage summons a skeleton from the earth to attack your enemies, dealing Lightning Damage to the nearest opponent every 2 seconds.  Being seen by justice neutral NPCs in the company of a summoned skeleton will earn you a bounty.  The skeleton lasts for 16 seconds, dealing 8 attacks, and then leaves a corpse, which can be used for other Necromancer abilities.  Skeletal Archer changes the casting cost to   and the damage to Physical Damage, and increases the damage with each attack.  Or you choose the Skeletal Arcanist, which adds area of effect to the skeleton's attacks.

Notes
Skeletal Archer is a recommended morph for the Deathbringer build, while Skeletal Arcanist is recommended for Necromancer Initiate and Baleful Summoner.

Patch Notes
Online:Shocking Siphon

Shocking Siphon consumes a corpse to deal Shock Damage to all enemies near the corpse or between you and the corpse.  The bond is broken if you move too far from the corpse or are physically blocked by walls or other static obstacles.  It also increases your damage done while slotted.  With the Detonating Siphon morph, the damage changes to Disease Damage, and the corpse will explode at the end of the siphoning, dealing additional damage.  Alternatively, the Shocking Siphon morph restores your   while the bond is active.

Notes
Detonating Siphon is a recommended morph for the Deathbringer build, while Mystic Siphon is recommended for Necromancer Initiate and Baleful Summoner.

Patch Notes
 
 

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Tes5Mod:The Wheels of Lull

The Wheels of Lull is a quest mod built around the esoteric lore of Sotha Sil and the Clockwork City, and is a spiritual successor to the Sotha Sil Expanded mod for Morrowind. The mod features a seven-part main quest spread across five expansive new dungeons, as well as a new town, situated on the outskirts of the Clockwork City, which is packed with side quests and other opportunities to gain new weapons and armor.

Gameplay Information
 
 
 
 

Quests
Main Quest
 
 
 
 
 
 
 

Side Quests
 
 
 
 
 
 
 
 
 

Locations
Legends:Orsinium Forge

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Legends:Dark Anchor

Notes
Dark Anchors were employed by Molag Bal as part of the Planemeld, an attempt to drag Nirn into his realm of Coldharbour. They appeared in The Elder Scrolls Online, where they could only be destroyed after slaying a horde of Worm Cultists, undead, and Daedra.

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Legends:Dunmer Tyro

Audio
 
 
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Legends:Transitus Shrine

Notes
This card depicts a Transitus Shrine, a method of fast travel used in Elder Scrolls Online.
This card was nerfed by changing its effect from "cards" to "your creatures and actions" in Patch 2.11.

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Cyrodiil/Banus Jucani

Banus Jucani, an Imperial child, is a scion of the rich and powerful Jucani clan in  . His parent are   and  , while blacksmith's apprentice   is his sister. His dog,  , has recently   and you will have to decide whether to return him to Banus or find it  .

After waking up early at 4am, Banus will spend the next four hours loitering around the house until everyone else wakes up. After a family breakfast at 8am, he will head outside at 10am and spend the next ten hours playing tag with his friend  . At 8pm he rushes back home for dinner and will head to bed at 10pm.

When greeting you, he will say: "''I'm Banus. My dad's Albecius. What's your name?" If you ask him what life is like in Bruma, he admits: "I don't like it. It's better than in a place like Bravil, sure, but I miss the  . That, and my dad. I want to see things, but he never lets me too far out of his sight or the sight of the guards. I want to see the forests and the ogres and the minotaurs and the trolls for myself, not through the window of some carriage with my dad.''" If you decide to give Scruffy away, he will refuse to speak to you.

Banus wears child's clothes and shoes, and carries the   to the residence as well as an assortment of toys and food.

Related Quests


Conversations
You may overhear the following conversations between Banus, Ruccia and  :
Legends:Bishop of the Hour

Audio
 
 
Notes
The card shows Primate Artorius from ESO in the Cathedral of Akatosh.
This card's summon ability applies the Blessing of the Hour card effect.

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Blades:Enchanter's Tower

It is available at Town Level 4. It requires two lots. The first one you build is operated by Severio Scerius, while any more will be run by a generic enchanter. They will offer an enchanting service and a selection of Enchanting Materials for purchase.
 
Enchanter's Tower
Here are the costs to upgrade the base Timber Enchanter's Tower.


Here are the costs to build and upgrade the Castle Workshop.


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Timber
Stone
Castle
Blades:Smithy

They are constructable during and after Rebuilding the Smithy. It requires two lots. The first one you build is operated by Lond, while any more will be run by a blacksmith. 

They will offer an equipment crafting service, a tempering service, and a repairing service. They will also have a selection of smithing materials, weapons, and armor for purchase.
 
 
Smithy
Here are the costs to build and then upgrade the base Timber Smithy.
Stone available at Town Level 2 and Castle available at Town Level 5.


Wooden


Stone
 

Castle (Imperial)
Blades:The Red and the White

Objectives
#Rid Jena's grove of all goblins (0/10)
Detailed Walkthrough
right|thumb|The secret area lever
You will start in a forest where after a short walk you will be attacked by two wolves, deal with them and continue on, you will encounter another two wolves. Eventually, you will walk into a Red Fang goblin camp, where three Red Fang warriors will attack you. After killing them, collect the chest that was behind them and then look to your left, you should be able to see a skull lever that unlocks the secret area, with the door being to the left of the lever. In this secret area there are two wooden chests.

Continue onwards and you will encounter two White Ghost warriors, after dealing with them continue on and you will spot a wooden chest guarded by two goblin warriors. You then have two pathway options, if you go down the wooden pathway and it will take you to a grove area with a spriggan but other than this, it is a dead end. The other path takes you down the right way to a Red Fang warrior, White Ghost warrior and a White Ghost shaman. Once these goblins are killed, the quest will end, make sure you press explore and collect the wooden chest that was behind the three goblins.

Enemies
Wolves x 4
Red Fang Warriors x 4
White Ghost Warriors x 3
White Ghost Shaman x 1
Goblin Warriors x 2
Spriggan x 1
Notes
The priest, Guthrum of the Isles, will appear in the town after this quest.
Legends:Debilitate

Notes
This card applies the Painwracked card effect.
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Legends:Luminous Shards

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Legends:Legion Zero Templar

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Notes
This card's summon ability applies the Daedric Influence card effect.
Legion Zero Templars appeared in ESO.

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Legends:Guildsworn Revitalizer

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Online:Gwannor (Elden Root)

Gwannor is a Wood Elf cultist found on a small isle east of the Elden Root Temple Wayshrine outside Elden Root. 
 

Dialogue
He cannot be spoken to, but if you take from a nearby resource node, he may say one of the following: 
:''"I can't believe you just did that."
:"Don't harvest so close to the Elden Tree. You'll offend it!"
:"No, I don't mind, keep chopping."
:"Um … a bit rude, that?"
:"Difficult to meditate with all that chopping." 
:"Don't touch that! That's Y'ffre's wood!"
:"Excuse me. I'm right here."
:"Why would you do that next to a shrine of Y'ffre?"
:"You don't follow the Green Pact, do you?"
:"Yes, scorn my beliefs in front of me. I don't mind."''
Blades:Frenn

Frenn is a Nord and a local baker. She has little to say, but can be found in Town.
 

Dialogue
When first spoken to:
:''"I'm sorry, what was your name again?"
:I'm  .

When spoken to any other time:
:"Hello. What can I do for you, brave Warrior?"
:What do you do for a living?
:"I'm a baker. I'll bring you some fresh bread later if you like, Warrior."''
Blades:Lea Jeanne

Lea Jeanne is the local alchemist. She can be found working at an alchemy laboratory once built in Town.
 
Related Quests
 
Dialogue
When first spoken to:
:''"Ah, finally back to my laboratory - thanks to you,  ! I'm here to satisfy any of your potion-related needs."

When spoken to after this:
:"How can I be of help?"
:I need to use your alchemy lab.
:"It's all yours!"
Once done with brewing potions or shopping:
:"Keep checking back. I'm brewing fresh potions daily."

She can also be asked questions:
:I have some questions for you.
:"Okay, but if it's not about brewing potions I'm not sure I can be of help."

::What do you remember about the fire?
::"I was in my shop when the whole thing started. There was a bright flash and green flames everywhere, so I fled. I can assure you, that green fire wasn't natural. I know ancient magic when I see it!"

::Where are you from?
::"A little town called Wind Keep in High Rock."

:::I'm sorry, I've never heard of it.
:::"I'm not surprised, it's quite small.

:::Ever thought of going back?
:::''"No. This is my home now, and with you watching over us, there's nowhere safer."

Quest-Related Events
Wrath of the Sorcerer-King
Once the Sorcerer-King has been defeated she will say:
:"I'm in awe of your exploits. What will you do next?"

::There's always evil to fight.
::"So there is. And I'll be here to help out when you need it."

::Focus on developing the town.
::"Glad to hear it. It will help attract more travelers."

::Retire, maybe?
::"You deserve a good rest. Though I do hope you'll help out next time calamity strikes."''
Legends:Renowned Instructor

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Notes
The   created by this card are Nords.
The banners in the background bear the device of the Fighters Guild, specifically the rendition that appeared in The Elder Scrolls Online.

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Blades:Constantia Galena

Constantia Galena is an Imperial resident in Town that has some troll problems.
 

Related Quests
Standalone


Main Quest


Quest-Related Events
The Troll Hunter
:''"I need someone like you to help me, Warrior. My land has been so infested by trolls I can no longer work it. We've tried offering them food, but nothing will satisfy their bloodlust. Can you please get rid of these monsters for us?"

::I'm too busy right now.
::"I understand, trolls are pretty scary…"

::Sure, I can do it.
::"It is true what they say, you are indeed a brave hero."

If spoken to after refusing the quest:
:"Can you please get rid of these monsters for us?"

If spoken to after accepting the quest:
:"Any luck with those trolls?"

::I'm working on it.
::"Ok, great, let me know when it's done!"

::Any ideas on how to beat these monsters?
::"I heard they're afraid of fire, maybe that'll help?"

After the related quest is complete:
:"No new troll sightings so far… I'll let you know if they come back."

When taking the quest for a second time, the introduction will be different but the rest of the dialogue is the same:
:"Unfortunately we need your services again... it seems the trolls have returned to our land."

When taking the quest for a third time, the introduction will be different but the rest of the dialogue is the same:
:"I feel embarrassed just to talk about it, but...the trolls have come back. Can you please get rid of these monsters for me?"

When taking the quest for a fourth time, the introduction will be different but the rest of the dialogue is the same:
:"Guess what? More trolls! Will we ever be rid of this calamity?"

The Lair of the Sorcerer-King
:"You look concerned… what's on your mind?"
:Trying to figure out where undead are coming from.
:"Have you checked out Hangman's Wood? It's rumored to be haunted. Anyway, if I was trying to find the undead, that'd be the first place I'd look."
If spoken to again:
:What was the name of that haunted place again?
:"Hangman's Wood. It's about two days' march north."

Dialogue
:"Hi there! The name's Constantia Galena. You look a bit familiar… have we met before?"
::I grew up around here, actually.
::"Right, I recognize you, you're  . Welcome back!"

::I don't think so.
::"Ah well. Enjoy your stay in our town!"''