Netruk44/uesp-wiki-content huggingface dataset:
Waxwing

Waxwing is a Breton archer who lives in her house in Skingrad. She is a Master Thief in the Thieves Guild and is thus a candidate for Rangers Guild recruitment.

When she's not on a job, Waxwing spends most of her time training. She gets up at 8am every morning and spends a couple hours tending to her equipment, then eats breakfast for three hours. She takes an hour to stretch and warm up, then spends some time practicing with one or the other - on weekdays, she goes outside to shoot arrows; archery practice lasts for six hours, after which she comes inside, tends to her equipment, and gets cleaned up, then relaxes for a few hours until bedtime at midnight. On weekends, she goes upstairs to hack on a dummy. She spends only two hours at dagger practice, then spends another hour cleaning and sharpening her dagger. After that, she sits and meditates for an hour, then pulls out a book and reads for the rest of the night until bedtime.

Waxwing wears a leather cuirass, chainmail greaves, and Footpad's Boots. She is armed with a fine steel dagger, fine steel bow, and 50 silver arrows, and carries a copy of Remanada, a piece of boar meat, three
fruitcakes, and five blackberries.

Waxwing's house is located on the street right near the gate to the castle. The ground floor is a living area; the main room is curtained off by a hanging screen, with a bench in front of it for visitors. It has a bookcase on one wall, and a pair of shelves in the back corner hold several trophies - a row of helmets and a claymore. A bench and side table sit in front of the fireplace. An alcove at the base of the stairs serves as a work area; it has a small desk, table, and cupboard. The second floor has a large dining table, a food cupboard, and a rack of shelves for storage. The third floor has a training room with a dummy for weapons practice, a bathroom with a large stone tub and cupboard full of towels and soaps, and a small bedroom with a double bed and a rack of shelves holding various possessions. The house has a small basement room, which is accessed via a trapdoor under the desk. It is used for people who need to hide out, or for visiting thieves, and has a bed, chest, small tub, and a grate leading to the sewers.

Waxwing is friendly and always happy to chat: ''"Call me Waxwing, Archer Extraordinaire! Or just call me Waxwing, as that's my name!"'' Except for quest-related dialogue, however, she has nothing else to say.


 
Related Quests
Waylas

Waylas is a Redguard commoner who will be employed by Lavasir to work in the Anvil Anvil branch of the Gold Horse Courier Service once the quest for the Gold Horse Courier Service is complete - if Lavasir survives the quest conclusion.

Waylas wakes up at 6am every morning, eats breakfast at the , then goes to work at the office. On Sundas, he goes to the church for services from 9am to 1pm. On all days, he eats dinner at the Flowing Bowl again from 7pm to 10pm, then returns to the office to sleep.

He wears a burgundy linen shirt and pants, and thick cowhide shoes, and carries a large amount of gold. 

If Waylas takes over the Anvil branch, he'll sleep in the small room upstairs, which has a single bed, clothes cupboard, chest, and a table with a jewellery chest on it.

Aside from business-related dialogue, he has nothing special to say.

Notes
If Lavasir does not survive at the end of the quest Gold Horse Courier Service, then Cherilp Goldhorn will employ Larrius Granius to work in the Anvil branch of the Gold Horse Courier Service, and Waylas will not appear.
Weapons

Weapons in Oblivion fall into three classes, organized around the three weapon skills: Blade, Blunt, and Marksmanship. Blade and blunt weapons come in both one-handed and two-handed varieties, whereas marksmanship (bows) can only be used with both hands. This page lists all weapons added by Better Cities.

"Magical" refers to whether or not the weapon can bypass resistance to normal weapons.

One Handed Blade Weapons


Two Handed Blade Weapons


One Handed Blunt Weapons


Two Handed Blunt Weapons


Bows
Who's the Daddy?

Quick Walkthrough
# Meet the Breucombe family outside the Twin Goblet Alehouse.
# Speak privately with Elaine Breucombe in Breucombe's House.
# Speak with Virani in the Twin Goblet Alehouse.
# Speak with Sova in the Archaeology Guild*.
# Reach stage 20 in the quest Gate Into A Dark History.
# Find two dead adventurers in the Deep Underground Cavern.
# Speak with Lucien and Elaine Breucombe.

Detailed Walkthrough
The first time you speak with Virani in the Twin Goblet Alehouse, as soon as you leave the building a girl named Elaine Breucombe will approach with her parents and identify you as either the father of her unborn child, or the sister to the father of her unborn child, and her father Lucien Breucombe will demand that you marry Elaine or provide compensation for the cost of raising a child. Lucien threatens to call the guards and invent a crime to accuse you of which would result in your execution unless you can prove your innocence.

Follow the Breucombe family back to their house and speak privately with Elaine in her room upstairs (you can gain access to the house between the hours of 8am and 8pm every day). She will reveal that she was afraid to tell her father the truth and accused you in a panic. The real father of her unborn child was an adventurer who disappeared about six months ago after speaking with a woman in a red robe who was staying at the Twin Goblet Alehouse. Speak to Virani again, and she will suggest that a fellow member of the Archaeology Guild, Sova* may have employed the adventurer to explore the Ayleid ruins beneath Chorrol. If you have not already started the quest Gate Into A Dark History then you will now have to do so in order to enter the Deep Underground Cavern.

Within the cavern at the north end, find two dead adventurers killed by a gas trap, and retrieve a note written to Elaine from one of the bodies. Return to Virani at the entrance to the cavern and ask her to see the bodies for herself, then ask Virani to meet you in the Breucombe House.

Head back to Chorrol above ground, and meet Virani in the Breucombe House. With her help Lucien will accept that you are not in any way responsible for Elaine's pregnancy. If you give Lucien some gold to help with raising the child, you may receive one fame point. You can also choose to give the note from the dead adventurer to Lucien, or to Elaine.

Notes
 * Parts of this quest relating to visiting the Archaeology Guild are skipped if the mod The Lost Spires is not installed. If The Lost Spires is installed, then Virani will send you to speak to Sova in the Archaeology Guild south of the Imperial City, and Sova will be the one to reveal that she employed the adventurer to explore the Ayleid ruins beneath Chorrol, sending you back to Virani in Chorrol.

Journal Entries
Willa

Willa is an Orc noble who is currently staying at The Merry Tankard in Skingrad with her husband Plaxico.

She has a simple routine: she gets up at 9am every morning and spends the day in her room. On Tirdas and Turdas, she makes a trip to the local chapel from 10am to 2pm to pray.

Willa wears a blue silk shirt and skirt, jeweled amulet, gold ring, and quilted shoes; she carries some sausage on a stick, a bottle of sheep's milk, and a moderate amount of gold.

Willa and Plaxico's room is located at the end of the hall; it has a double bed, chest, and low dresser.

Aside from rumors, she has nothing to say.
Winden the Weasel

Winden the Weasel is a Nord pauper who lives on the Bravil Docks.

He wakes up at 8am every morning and spends his day wandering around the docks, begging for change. At 9pm, he goes to a communal bonfire to eat and chat with his fellow beggars and other folks; he remains there all night and goes to bed around dawn (5am).

Winden wears a huntsman vest, sack cloth pants, and sack cloth shoes, and carries a small amount of gold.

Winden is a man of few words: "Watchoo want?" If you ask him what he thinks of Bravil, he says: ''Crowded. Oi dun' like it." If you ask him about the docks, his response is simple: "Woi?"''
Ygor

Ygor (often called "Ygor the Loony") is an Imperial commoner who spends most of his time drinking cheap wine and engaging in various shenanigans. He lives in a house in Bravil.

Ygor wakes up at 6am every morning; on Morndas, Middas, and Fredas, he wanders around the plaza, begging for change, for a few hours, then sits down to drink wine bought with the proceeds of his morning's work. At 11am, he stands in front of Jainy Tassalyn's house, looking in the window, for a couple hours. After he gets tired of that, he resumes wandering around the plaza, begging for more money. At 8pm, he spends a few hours stabbing a dummy with his dagger before he returns home to bed at 10pm. On Tirdas, Turdas, and weekends, he goes to the chapel at 6am and prays for a few hours, then goes to The Swamphole to drink for the rest of the morning. At 1pm, he goes to the plaza to chase the local pig around for the afternoon, then returns to The Swamphole to drink some more. At 8pm, he spends a couple hours hacking on the dummy with his dagger, then goes home to bed.

He wears a plain shirt, pants, and leather boots, and is armed with an iron dagger; he carries a key to his house.

Ygor's house is located on the southern island, just west of the bridge and down by the water. It is medium-sized and quite orderly; it consists of an entry area, a large room that has a dining table, chair, and some shelves and containers, and a bedroom with a double bed.

Ygor tells really long jokes, but otherwise has nothing to say.
Yilandria Norastan

Yilandria Norastan is a Nord commoner who lives in Chorrol. She is a candidate for Rangers Guild recruitment.

Yilandria spends all her time in the Women's Public Bath House.

She has no clothing and no possessions.

Yilandria is a shameless flirt, with both men and women; her greeting depends on your gender, and whether or not you're wearing clothes. If you're a male who found his way into the women's bath, she says: ''"Oh, a strapping young man in the women's bath house! How exciting! So, like what you see, hmmm?"'' If you're a woman who's clothed, she says: ''"Girl, don't be scared, we're all friends here! Get those clothes off and come join us in the warm water!" If you have taken your clothes off, she says: "Ah, about time a girl with a bit of meat on her bones came here!"''


 
Related Quests
Ynia

Ynia is a Breton commoner who lives in Blood Castle.

Ynia gets up at 5am every morning and spends two hours cleaning the dining hall before she reports to the staff formation in the Great Hall at 7am. At 10am, she returns to the dining hall and stands on duty during the lunch hours, then spends a couple hours cleaning up afterward until 3pm. On weekdays, she spends the afternoon working in the garden; on the weekends, she wanders the courtyard for a few hours. At 8pm, regardless of the day, she spends the rest of the evening working in the kitchen (and grabs some food while she can), then goes to bed at midnight.

Ynia wears a belted vest, belted braies, and sack cloth sandals; she carries a hoe.

Her quarters are located in a hallway off the dining room; it is a small room, little bigger than a closet, that holds a single bed and a chest for her possessions.

Ynia has nothing to say.
Yuri the Afflicted

Yuri the Afflicted is a Khajiit commoner who squats in (illegally occupies) an abandoned building in Bravil along with several other people.

He gets up at 6am every morning and spends three hours wandering around, chatting with the other squatters. After this, he's worked up an appetite for skooma, so he spends the next five hours in a stupor. If he runs out of skooma, he'll start looking around the building for more. After his high wears off around 2pm, he resumes wandering about until midnight, when he crawls into his bedroll and goes to sleep.

Yuri wears nothing more than a pair of sack cloth pants; he carries 50 vials of skooma and a key to a chest that holds his and Penn's stash.

He has little to say besides noting your presence (''"You're new") and directing you to an empty bed if you ask: "The attic room is empty, at the very top. Nobody wants to sleep near Sinead."''
Yvette

Yvette is a Wood Elf publican who runs a small open-air baked-goods stall by the road on the edge of the Bravil Riverside settlement outside Bravil. She's the daughter of a Blade, but her first passion is baked goods, not fighting. Despite this, she's more than capable of dealing with anyone who gives her trouble.

She has a simple routine. She rises at 6am and opens her shop. She remains open until 10pm, when she goes to bed.

Yvette wears a patched vest, canvas trousers, and leather boots. She's armed with a steel dagger.

The building Yvette owns serves as both her shop and her home - she occupies a small space to one side of her open-air shop, which is just large enough for a bedroll and a few crates for storage.

When you first talk to her, she'll tout her wares: "Welcome! I see the sweet aroma coming from my bakery has piqued your interest! Would you care to sample one of my spiced buns?" Despite the double entendre, she's not amused: ''"What? Did I say something funny? Make a joke of my sales pitch, and you'll end up like the last fool... He wound up in the river, along with all the other scum that comes out of that city..."'' If you return later, she'll press something else on you: ''"Please, you just have to try a Grill Pie! They're made with only the freshest ground beef and flaky pastry I rolled just this morning! Or maybe some Black Bread? They make for a fantastic roll at lunchtime..."''
Yvette Hanse

Yvette Hanse is a Breton noble who lives with her husband, Marc Hanse, in a mansion in Leyawiin.

Yvette leads a simple life. She rises at 6am every morning and spends her day lounging around the house; she eats dinner at 8pm for two hours, then spends some time chatting with her husband before they go to bed at midnight.

Yvette wears an outfit of upper-class clothing and jewelry, which she changes regularly; she carries a large amount of gold, a key to the house, and a loaf of bread.

The Hanse villa is a sprawling mansion located in the Chapel District. The main doors open into a foyer, where Marc has a large desk. An archway to the right leads to the kitchen, which has a large dining table, a long counter, and a big fireplace for cooking. A set of doors in the back of the kitchen opens into a smaller room that Yvette uses for painting. A small sitting room flanked by two storage rooms sits on the other side of the entryway. A set of stairs leads up to the second floor. The door to the left leads to the bedroom. It has a small foyer separate from the main room by a set of doors; the bedroom itself has a bed, two armoires, large table, three dressers, and several tapestries on the walls. The door at the other end of the hall leads to the library, the walls of which are lined with bookcases full of books.

If you talk to Yvette, she'll express surprise: ''"Oh? A visitor? We don't get many these days, not with my husband's attitude... I do apologize if he seems a little rude, he's a nice person, really... how else would I have been married to him for so long?"'' Since she spends all her time alone, she's starved for company: ''"Oh, you are a kind one, aren't you? Is there something I can get you? A drink, perhaps? Or are you hungry? I've just finished baking a whole batch of fresh bread, would you like some?" If you compliment her manners, she says: "Oh please, don't give it a second thought! Make yourself comfortable, we have more than enough room to share... just don't track any mud on the rugs, or else Marc will burst a blood vessel again."''
Zaccheus

Zaccheus is an Imperial guard who works in the Imperial Legion Offices in Leyawiin.

He gets up at 6am every morning and eats breakfast at the Imperial Legion Canteen, then goes to work at the office. At 8pm, he goes outside for a walk until midnight, when he returns to his quarters and goes to bed.

He wears a full set of Legion armor and is armed with a silver longsword; he carries a change of clothing (random), some random food and drink, a copy of Guide to Leyawiin, a moderate amount of gold, and some clam meat.

Zaccheus has a room on the upper floor of the offices; he has a bed, chest, and chest of drawers.

Aside from rumors, he has nothing to say.
Zacheriah

Zacheriah is an Imperial guard who is stationed in Leyawiin.

Zacheriah works nights; he rises at noon every day and eats breakfast, then spends the afternoon outside in weapons training. He goes on duty at 6pm, patrolling the harbor all night until 6am, when he returns to the tower to sleep.

Zacheriah wears a set of Imperial Legion armor and is armed with a silver longsword; he carries a set of clothing, random food and drink, a copy of Guide to Leyawiin, and a moderate amount of gold.

Zacheriah lives in the north gate tower, along with Augustus. The lower level of the tower has Zacheriah's bed and chest, along with various containers; the upper floor has Augustus' bed and a spare, each of which has a chest.

Aside from rumors, he has nothing to say.
Zadock

Zadock is an Imperial farmer who lives in Chorrol with his granddaughter Clodagh.

Zadock wakes at 6am every morning and eats breakfast; on weekdays then goes to work in his workroom. He works until 6pm, taking a break for lunch at noon. On weekends, he helps his daughter around the house or just relaxes; he goes to Master Piers' Place at 4pm to drink beer until 10pm. On all days, he goes to bed at 10pm.

He wears an olive vest, belted braies, and buckled shoes; he carries two bottles of port, two fish fillets, a cheese wedge, and a house key.

Zadock's house is located in the northeast corner of town. It is small, but has two floors; the lower is a single cluttered room that has a dining table and fireplace, Zadock's bed, firewood stacked in one corner, and a kitchen area near the hearth. There are two small rooms upstairs; one is Clodagh's room, and the other is Zadock's work area.

Aside from rumors, he has nothing to say.
Zeedock Kariani

Zeedock Kariani is an Imperial noble who lives in Chorrol with his parents Quintus and Clara.

Zeedock spends his days at home, helping out his mother or simply lounging around the house. He rises at 8am and eats breakfast; he eats dinner with his parents at 6pm, and goes to bed at midnight.

He wears a shirt with suspenders, tan linen pants, and pigskin shoes, and is armed with a fine steel dagger; he carries a copy of Darkest Darkness, a loaf of potato bread, two apples, three vanilla beans, and a house key.

The Kariani family house is located south of the castle, next to Olive's Baked Goods; it has two floors and a basement. The lower floor is largely empty except for some cupboards and a fireplace; the upper floor is their main living area - it has a "kitchen" (a table and cupboard near the upper fireplace), a dining table nearby, and two beds at the other end of the room. A door here leads out onto a balcony. The basement is large and contains little of interest beyond a few containers and a wine rack.

Aside from rumors, he has nothing to say.
Zera Dunas

Zera Dunas is a Wood Elf commoner who lives in Chorrol.

Zera spends all her time in the Women's Public Bath House.

She has no clothing and no possessions.

Zera's greeting depends on your gender, and whether or not you're wearing clothes. If you're a male who found his way into the women's bath, she says: ''"EEEEEEK! What are you doing in here?! Men aren't allowed in the women's bathing house! Get out before I call the guards!"'' If you're a woman who's clothed, she says: ''"Isn't it a bit stuffy in all those clothes? It's a bath house, get comfortable, don't be shy." If you have taken your clothes off, she says: "Isn't the steam from the hot water just wonderful?"''
Ziya gra-Naim

Ziya gra-Naim is an Orc herald who lives in the Imperial City Market District with her husband, Glad gro-Magosh.

Ziya rises at 6am every morning and eats breakfast for two hours, then goes to work at the Prosecutor's Office. She goes to eat dinner at Irbran's at 5pm, then returns home read a book before going to bed at 11pm.

She wears a black & burgundy outfit, gold trimmed shoes, a gold ring, and a gold sapphire ring. She carries keys to the house and office, a copy of A Brief History of the Empire, v3, and a moderate amount of gold.

The house is located at the southern end of the Market District, next to the gate to the Arena District. The ground floor has a small dining table and four chairs, and a small desk off to one side where Glad works. The upper floor is a bedroom with a double bed, sitting area, and a bar area marked off by a counter, bar, and a drinks cupboard.

Aside from rumors, she has nothing to say.
Zora gra-Morgue

Zora gra-Morgue is an Orc farmer who lives on a small farm outside of Anvil, with her husband Gnar gro-Morgue.

Zora rises at 6am every day to eat breakfast; she spends her day working around the house, only going out at 4pm to The Flowing Bowl for a few hours to drink some beer. She eats dinner with Gnar at 8pm, and then they go to bed.

She wears a shirt with suspenders, green felt linen skirt, and huntsman moccasins, and carries a grill pie, some aquavit, a key to the house, and a small amount of gold.

The lower floor of their house is one large room that serves as a dining area; an alcove to one side holds a few racks of for wine bottles. The upper floor has two small bedrooms, one each for Gnar and Zora.

Aside from rumors, Zora has nothing to say.
Tes3Mod:4GB Patch

The 4GB Patch is a tool that patches any x86 executable so that it can access 4GB of memory instead of just 2GB. This patch should only be used by users with a computer that has a 64-bit OS and more than 6GB of RAM. This is particularly useful for players who are looking to use many hi-res texture packs.

Explanation
While 32-bit applications have the capabilities to access up to 4GB of RAM, they are in fact limited to just 2GB. This is because the other 2GB is reserved by the OS. Even while running the application on a 64-bit OS with more than 4GB of RAM, the application is still limited to just 2GB.

Explanation from NT Core's homepage: 
 

Installation
Simply run 4gb_patch.exe. An open file dialog will open and from here you can navigate to your game folder and open Morrowind.exe. The patch will automatically run, create a backup, and ask if you want to patch another application. Just click the Ok button to close the patch. 

External Links
NT Core's Homepage
Tes3Mod:Archives

An archive is a compressed collection of files. Compressing files means storing a file in such a way that it takes up less space on the hard drive. A compressed file will need to be decompressed before it can be used normally.

Benefits
For modding, the benefits of compressing files and storing them into one file are:

#A single item - The player only has to download a single item to get the entire mod.
#Shorter download times - As mentioned, compressed files take up less memory. This has the added benefit of making their download times shorter.

Morrowind mods are typically distributed in either .zip, .rar, or .7zip archives. .zip archives do not compress their files as much as .rar or .7zip archives, however they can be easily extracted by any modern Windows OS (operating system). Meaning that the player does not have to download any third-party programs. .zip archives can be extracted by simply right-clicking and selecting the Extract option.

The other two archive types can only be extracted with a free third party archiver. Common free archiving programs are:
7-Zip
WinRAR

It is recommended to have either of the above programs. You will need at least one of them to be able to extract many downloaded mods, particularly the larger mods like Tamriel Rebuilt.

Add-ons will also be distributed in a compressed form.