Netruk44/uesp-wiki-content huggingface dataset:
Online:Queen of Chaff

The Queen of Chaff is a crow in Clockwork City and the leader of the Exarchs of Dross, a competing group of crows with the Duke of Crows and his cohorts.
 
 
 

Related Quests


Quest-Related Events
Inside the Incarnatorium on the Factory Floor, speak to the Duke and he'll fly off to a nearby dais and the Queen of Chaff joins him:
:Queen of Chaff: "Oh Duke, you came alone? Foolish. This may be easier than I thought. Show me the key, or my murder will tear you apart!"
:Duke of Crows: "You are the fool, Chaff Queen! I wield the power of the machines now!"
:Queen of Chaff: "You expect me to believe that? Give me the key, or we will peck you to ribbons!"
:Duke of Crows: "Behold!"

Pull a lever and the room shakes:
:Queen of Chaff: ''"What? Steady, Exarchs. It's just a trick."
:Duke of Crows: "Awaken, machines! Awaken!"

Pull another lever:
:Queen of Chaff: "I will not be threatened! I am … I am the Queen of Chaff!"
:Duke of Crows: "Your doom is nigh! My machines will destroy you!"

And another:
:Queen of Chaff: "No! Impossible! Impossible!"
:Duke of Crows: "Now, Queen of Chaff, you will die!"

And the last:
:Queen of Chaff: "I yield! Such power! Exarchs, to me! We leave this cursed place!"
:Duke of Crows: "Ha! We did it, Featherless! Victory for the Duke! Victory for the Blackfeather Court!"''

The queen flies off with her consorts.
Online:Baldan

Baldan is a Dark Elf constable who can be found in Clockwork Basilica. He is the disgraced Constable Baldan who is now held prisoner inside the Ineluctable Fold under the watch of Gascone Dusant.
 
Related Quests
Online:Gloam Ambusher

Gloam Ambushers are spiders located in Evergloam.
Online:Gloam Weaver

Gloam Weavers are spiders located in Evergloam.
Online:Gloam Spider

Gloam Spiders are spiders located in Evergloam.
Online:Scarecrow

Three crucified Scarecrows are encountered guarding the pumpkins in The Shadow Cleft. They are actually the corpses of people and will be renamed as such when discovered.

It doesn't matter which order you talk to them in, and you'll have to talk to them all to advance the quest, so start with the one closest to you, in the southeast corner of the field. It's a creepy-looking thing — in fact, it's a corpse! When you activate it the ghost of Sortam will appear. He berates you for interrupting his "vigil", but when you question him he can't quite recall why he's guarding the field in the first place. But whatever devious sorcery took his memories, it seems to be permanent, and you can't help him further right now.
 
 
The next scarecrow is in the northeastern corner of the pumpkin patch. This is the body of an apostle all right, but not the one you're looking for. Lector Erisia is a great deal more coherent than Sortam, but she still has gaps in her memories. She's able to tell you what you may have already suspected: that the Shadow Cleft is part of the Evergloam, the realm of Nocturnal, and the portal's presence represents an attack on the Clockwork City. You need to get the perception tabulator to a Clockwork Apostle before you, too, are transformed into a scarecrow.

 
 
That leaves the scarecrow on the northwest side. You've found Acolyte Variah, too late. However, when you use your tabulator on her, you'll find that she is all too aware of what is going on. She implores you destroy the shadow array, the very device that lured her into this realm and bound her to a scarecrow. Destroy it, and they will be set free.

 
Related Quests


Notes
They each wear rags instead of the clothes their ghosts wear.
Online:Factotum Analyst

Factotum Analysts are hostile Factotums found around the Vale of Tiers. They are first generation and perform that menial task of analyzing and interpreting social and environmental data satisfactorily.
 

Related Quests


Dialogue
:Factotum Analyst :  "Factotum beacon activated. Initiating security protocols."

If you read Kamid's mother's journal, you'll be able to reactivate one of them. If you interact with it, you'll get the message " "  You'll then have the following dialogue options:
:Hello?
::''" "
:Wake up and talk to me.
::" "
:Magus commands you.
::"Reflecting … reflecting … memory engaged. Gathering data …. The Brass Fortress. Beginning evaluation and analysis …. By Seht's will, please state your query."
::What are you?
:::"Dreaming …. Scrib jelly. A rainy day …. I am a first generation analysis model factotum, specializing in gathering and analyzing data for and about the citizens of the Brass Fortress. My gears continue to spin true."
::What data do you gather?
:::"We count the number of people residing within the Brass Fortress, tracking births, deaths, illnesses, relative wealth and poverty … all with the purpose of evaluating and predicting social trends and growth within Lord Seht's creation."
::: So, you use the data to tell fortunes?"
:::"Intriguing query …. That is one interpretation of our analytical capability. The ongoing purpose of collecting and analyzing such information is to provide Sotha Sil with the data he needs to improve the lives of his subjects."
:::And when was the last time Sotha Sil made such improvements?
:::"Query … reflecting … reflecting …. That information is currently unavailable. Please return to the Brass Fortress and seek out a Clockwork Apostle for further assistance in this matter."
::Can you tell me my fortune?
:::"Beginning analysis to chart possible outcomes …. No relevant data in memory vaults …. Error, error. No pronouncements can be furnished without statistics to analyze. Please present yourself to a Clockwork Apostle for immediate data collection."''
Online:Jehrz

Jehrz is a Redguard fighter and member of the Shimmerene branch of the Fighters Guild. He has no unique dialogue.
Online:Multifunctional Aide

Multifunctional Aides are factotums that can be found in The Radius of Clockwork City. They will initially appear lifeless and inert, but once interacted with, they will obey one of three commands. Once an instruction is given, it will perform that task and can no longer be interacted with.
 

Dialogue
When spoken to it will await a command.
:"By the word of Seht, I am bound. Awaiting task input. Vocal commands accepted. Please select command one, two or three."
:One.
:The factotum resumes landscaping protocols and begins digging randomly in the immediate vicinity.
:Two.
:The factotum goes into a charging state and no longer moves. The next time the location is visited there will be a group of Skeevatons scampering away from where the factotum once was.
:Three
:The factotum self-destructs.

   
Notes
Her dialogue vaguely describes events of Lock and Keystone which was not to appear until two seasons later as part of Wrathstone DLC.
Online:Novice Oscard

Novice Oscard is a Breton found initially in The Shadow Cleft. He is a colleague of Adjunct Daro and was sent to the Cleft by him to gather information in hopes of protecting the Clockwork City.
 


Related Quests


Dialogue
You'll find Oscard in binds seated on the ground east of Night Sister Kamira's location:
:"The denizens of the Evergloam are devious! They caught me by surprise and threatened to feed me to the crows!"
:'''Adjunct Daro and the apostles sent me to find you. You're safe now.
:"When the gears align, the world rotates at a pleasing pace. I'll run straight to the portal and back to the Clockwork City! Oh, but if you haven't already, please locate my research notes. I dropped them when they captured me."''
Online:Wild Hunt Guar

Wild Hunt Guar are found in the Sanguinary Veins of the Bloodroot Forge.
Online:Imperfect Attendant

Imperfect Attendants are Imperfect Factotums that accompany Saint Llothis the Pious.
 

Related Quests


Skills and Abilities
;Energy Arc: 
;Energy Convergence: 
;Expunge: 
;Pulse: 
  

Achievements
There is one Achievement associated with this creature.
Online:Gloam Crone

Gloam Crones are shadowy hagravens from Nocturnal's realm of Evergloam. They sometimes appear as the boss of the second wave of enemies at Daedric Incursion Sites near Exarchs' Egress, accompanied by two Gloam Hags.
 

Related Quests
Online:Tevyn Orelu

Tevyn Orelu is a Dark Elf artisan found at a campsite in  , northwest of the Halls of Regulation and south of the Everwound Wellspring. He creates art of the city using flavorless paste and other food, though his companion Hamirjirr ends up eating them. He will walk around, alternating between reading a book, holding a plate and spoon, and sitting down by the fire to eat gruel. A copy of The Doors of Oblivion, Part 2 can be found nearby.
 
Dialogue
:"The colors in Clockwork City are inspiring. Such browns! Such brasses! Such yellows! Quickly, I must get to work before my inspiration is gone!"
:''"My companion over there keeps eating my masterpieces. Still, it only drives me to create more! To create better! Soon they'll be so beautiful no one would dare gobble them up."
:"The   here is a perfect medium! It holds color so well. So vibrantly!"
:"I'm sorry, but I really must concentrate if I'm going to make this right. It will be a masterpiece!"''
Online:Hamirjirr

Hamirjirr is a Khajiit hunter found at a campsite in  , northwest of the Halls of Regulation and south of the Everwound Wellspring. He's keeping company with Tevyn Orelu. He is seen periodically eating a piece of meat, and apparently eats the artwork of his companion Tevyn Orelu. When spoken to, he does not have any unique dialogue and will respond with generic greetings.
Online:Grievous Twilight Lord

Grievous Twilight Lords are armored Grievous Twilights from Nocturnal's realm of Evergloam sometimes encountered as the final bosses of Daedric Incursion Sites in the Clockwork City.
 

Related Quests
Online:Pneuma Projection

Pneuma Projections are spectral copies of Saint Felms the Bold, created by him in the Asylum Sanctorium.
 

Skills and Abilities
;Butcher's Bleed: Deals physical damage.
    
Achievements
There is one Achievement associated with this enemy.
Online:Ordinated Protector

Ordinated Protectors are Dwarven Sentries that are spawned during the fight with Saint Olms the Just in Asylum Sanctorium. As long as a protector is present, Olms will be invulnerable to damage, so it is highly suggested to kill the protector as soon as possible.
 

Related Quests
Online:Ordinated Purifier

Ordinated Purifiers are Firepot Spiders that are spawned during the fight with Saint Olms the Just in Asylum Sanctorium. They will run towards players and self-destruct to deal damage, turning into dancing spiders before dying.
 

Related Quests
Online:Inactive Brassilisk

Inactive Brassilisks can be found near the Orbservatory Prior.  As you get close to the front door of the Orbservatory, a quest marker will appear and leads you to the bottom of the ravine below the bridge.
 

Related Quests
 

Quest-Related Events
You will need to examine the brassilisk.
:" "
: 
:''" "
: 
:" "
:Perhaps I should look for the brassilisk's owner, Frynga, in the Brass Fortress.'''

As it turns out, this brassilisk's name is Brassie, and it's used to collect data within the city's oil pipes.
Online:Orinol

Orinol is a deceased Wood Elf mage found in  , next to his journal. He is from Cormount. He is survived by his cousin Brelenel, whom he leaves his dog Jona to.
 

Related Quests
Online:Flame Ogrim

Flame Ogrim are ogrim summoned by spellblades throughout the world. They are summoned more often by Xivilai, such as Aez the Collector and Mirok the Deplorable in the Village of the Lost.
Online:Bastibien Frernis

Bastibien Frernis is a Breton found at a camp underneath the Sanctuary of Verification. He complains about the noise and his behavior is somewhat erratic.
 

Dialogue
:''"Too loud! You're being too loud! We need quiet, yes."
:You don't seem to like noise.
:"Everywhere is whirling! Grinding! And you ask if I don't like the noise? No! I don't. Not at all. This place isn't right! The machines. Not natural, not right."
:So you don't like the machines?
:"Yes! No! No. No, I don't like them. Too much noise. It hurts. If   silent, it doesn't hurt. Quiet, yes, quiet."''
Online:Ciindirre

Ciindirre is a Wood Elf drunkard found at a campsite in  , northwest of the Clockwork Crossroads Wayshrine and northeast of the Vale of Tiers. She and Phillic Valtieri are stranded in the city and are trying to survive in the brass wilderness. She cannot be spoken to and stands in one spot, drinking from a bottle.
Online:Perception Tabulator

The Perception Tabulator is a device used to take readings in The Shadow Cleft.  It was to be used by Initiate Favar to collect data for Adjunct Daro, but he left it behind and it's now up to you to take it into the Cleft and perform the readings.
 

Related Quests


Quest-Related Events
When you use the tabulator at the gate in the southwest corner of the map, it may say any of the following:
:"This ancient gate consists of seven thousand, eight hundred, and ninety-three individual bricks, three of which are loose."
:"Definitely Breton in style, but composed of the miasma of Oblivion instead of fire-baked clay."
:"This gate may serve as a sort of fulcrum for Daedric magic. Data stored for later analysis."

When you use the tabulator at the ruin in the northwest corner of the map, it may say any of the following:
:"Blood soaked into the ruined stonework marks this as a place of vile worship and sacrifice."
:"Perception receptors indicate dark magic at work. Caution is advised."
:"A dark and rusty gear turns in these ancient ruins."

When you use the tabulator at the cottage in the central part of the map, it may say any of the following:
:"The decrepit structural condition and lack of roof indicates that maintenance in this pocket realm is sorely lacking."
:"A lonely cottage in a dark, forsaken wood …. Nothing ominous to see here."
:"Perception receptors indicate a primitive book of paper and ink somewhere within the confines of the wrecked cottage."
Online:Phillic Valtieri

Phillic Valtieri is a Breton commoner found at a campsite in  , northwest of the Clockwork Crossroads Wayshrine and northeast of the Vale of Tiers. He and Ciindirre are stranded in the city and are trying to survive in the brass wilderness. He will periodically watch the entrance to the camp and sit down in front of the fire to eat food. A copy of The Devouring of Gil-Var-Delle can be found nearby.
 
Dialogue
:''"Look, we don't want any trouble. Just trying to survive is all, same as the rest of us trapped here."
:"I'd offer you food, but we're struggling to get by as it is. I'm sure you can understand that."
:"Sotha Sil really didn't have company in mind when he made this place."
:"Isn't this place supposed to be something special? All I'm seeing is a lot of metal, a lot of dirt, and a lot of things that want to kill you."''
Online:Turon Romayn

Turon Romayn is a Dark Elf soldier who can be found in the Clockwork City.
Online:Yargob gro-Shegub

Yargob gro-Shegub is an Orc who can be found at the north gates of Bangkorai Pass.
Online:Vadusa Uvirith

Vadusa Uvirith is a Dark Elf thief who can be found in the Clockwork City.
Online:Karif

Karif is a Redguard who can be found in Hallin's Stand.
Online:Pelimo

Pelimo is a High Elf who can be found at the Eastern Elsweyr Gate. He is located behind a wall south of the stables.
 
Dialogue
He tells you why he's so out of the way.
:"I finished training yesterday. Had too much to drink. Need time to recover. Just go away."
Online:Kuvaduul

Kuvaduul is a Skaafin warrior deep within the Mechanical Fundament that is protecting   with Clavicus Vile.
 

Related Quests


Quest-Related Events
Make a grab for the seemingly unprotected contract and Kuvaduul will materialize and say:
:Kuvaduul: ''"You'll get yours for interfering, mortal."''
Online:Skeletal Harrier

Skeletal Harriers are skeleton archers who can be found in Fang Lair.
 

Related Quests
Online:Blackmarrow Dissector

Blackmarrow Dissectors are spellblades who serve the Blackmarrow Cult found in Fang Lair.
 

Related Quests


Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Summon Daedra: The enemy summons a Daedra to fight. It can either be a Clannfear, Spider Daedra, Ogrim or Flame Atronach. The summon will die if the Dissector is killed.
;Freezing Edge: A charged melee swing that does moderate physical damage and roots the player in frost if it connects. This attack can be blocked to set the enemy off balance.
;Hand of Flame: The enemy sends three fire lines towards its target dealing moderate flame damage to all opponents hit by it as indicated by red circles. This spell can be interrupted to set the enemy off balance or simply avoided.
;Lightning Grasp: The enemy raises its arm to call down lightning to strike the area around it, as indicated by red circles. This attack does moderate shock damage.

Dialogue
Conversations can occasionally be heard between cult members:
:Blackmarrow Harvester :  ''"I don't see why we need to stand guard."
:Blackmarrow Dissector :  "With things so close to completion, Lizabet's expecting trouble."
:Blackmarrow Harvester :  "There's no shortage of bones here up to the task."
:Blackmarrow Dissector :  "Can't trust it to mindless guardians, if the Scalecaller's minions come sniffing around."
:Blackmarrow Harvester :  "The who?"
:Blackmarrow Dissector :  "What tomb have you been buried under? Zaan. The Scalecaller. Our mortal enemy."
:Blackmarrow Harvester :  "Oh, uh—yeah I knew that … don't tell Lizabet."

:Blackmarrow Harvester: "This place is vast. Old too. How much death you think this place has seen over the years?"
:Blackmarrow Dissector: "Tens of thousands. Without a doubt. These old Dwemer ruins were often cities in their own right in their time."
:Blackmarrow Harvester: "Why all the fresh corpses then?"
:Blackmarrow Dissector: "Trouble is brewing. No time to excavate all those old bones."

:Blackmarrow Revivifier: "All right, whose experiment nearly killed me last night? Fess up."
:Blackmarrow Dissector: "What are you talking about?"
:Blackmarrow Revivifier: "Those twisted toadstools—started popping up to vomit their spores everywhere. I was coughing up blood all night!"
:Blackmarrow Dissector: "Lizabet said to seed them around— to deter intruders."
:Blackmarrow Revivifier: "A little warning might have been nice."

They will also shout out things when engaging in combat:
:Blackmarrow Dissector: "Now I reap the harvest of the blade!"
:Blackmarrow Dissector: "My blade has a soul. You will join it!"
:Blackmarrow Dissector: "Now I chop you up!"
:Blackmarrow Dissector: "Cut here, cut there, and keep the good bits!"
:Blackmarrow Dissector: "Your corpse will be my prize!"''
Online:Blackmarrow Ambusher

thumb|right|Blackmarrow Ambusher in her idle state
Blackmarrow Ambushers are members of the Blackmarrow Cult found in Fang Lair.
 

Related Quests


Skills and Abilities
;Quick Shot: A basic ranged attack that does minor physical damage.
;Poisoned Arrow: The enemy shoots a poisoned arrow at the target doing moderate poison damage over time.
;Snipe: The enemy winds up and shoots a long range arrow doing moderate physical damage to the enemy.
;Shadow Cloak: If the target is in close proximity to the Ambusher, they will turn themselves invisible and move to a better location and set the player off balance.

Dialogue
They can occasionally be heard making conversation with other cult members.

:Blackmarrow Ambusher: "How long does she intend to channel that barrier?."
:Blackmarrow Deathmonger: "Long as the master desires it, I imagine."
:Blackmarrow Ambusher: ''"Hope they don't put me on ritual duty again. It'll be the death of me."
:Blackmarrow Deathmonger: "She'll be the death of you if she hears you grousing."

:Blackmarrow Ambusher: "Gads, the smell! I thought these were supposed to be for the food stores."
:Blackmarrow Deathmonger: "No. Raw materials for the master's research."
:Blackmarrow Ambusher: "Very raw."
:Blackmarrow Deathmonger: "If this makes you squeamish, you've chosen the wrong vocation."

In the next room after the one Lizabet Charnis is:
:Blackmarrow Ambusher: "It's just a handful of intruders. The master doesn't seem concerned, so why are you?"
:Blackmarrow Revivifier: "Of course the master isn't concerned, but if they killed Lizabet I certainly am."

Also, Blackmarrow Ambushers will sometime shout out things as they attack.
:Blackmarrow Ambusher: "Should I let the spasms kill you?"
:Blackmarrow Ambusher: "Your blood will flow black!"
:Blackmarrow Ambusher: "I'll plant the seed of death in your heart!"
:Blackmarrow Ambusher: "Fang Lair belongs to the dead!"
:Blackmarrow Ambusher: "Swift or lingering death? Choose quickly!"
:Blackmarrow Ambusher: "The master will want you in good condition."''
Online:Blackmarrow Deathmonger

Blackmarrow Deathmongers are members of the Blackmarrow Cult found in Fang Lair.
 
Related Quests


Skills and Abilities
;Necrotic Spear: A basic ranged attack that does moderate magic damage.
;Cage of Agony: The Deathmonger will summon a lich crystal from the ground around it, as indicated by white cracks on the ground. Standing near the crystal as indicated by the red circles will do moderate magic damage over time to the player. This attack is always followed by Soul Rupture.
;Soul Rupture: After a short time, the crystal will explode, dealing moderate magic damage to all players within the red circle. Getting hit by the exploding crystal will cause the player to be lifted above ground briefly; the player can break free from this. 
;Empower Undead: The enemy channels a buff on a nearby undead (eg. Skeletons, Zombies even Bone Colossus or Vampires) that causes that enemy to do twice the damage and take less damage. This spell appears as a green glow around the hands of the buffed enemy, as well as the Deathmonger. This spell can be interrupted to set the enemy off balance.

Dialogue
They can occasionally be heard making conversation with other cult members.
:Blackmarrow Deathmonger: ''"I've never seen this design before, What's its purpose?"
:Blackmarrow Revivifier: "Remains this old are often bereft of their original essence. This ceremony increases viability."
:Blackmarrow Deathmonger: "That explains the difficulty I've been having."

:Blackmarrow Ambusher: "How long does she intend to channel that barrier?"
:Blackmarrow Deathmonger: "Long as the master desires it, I imagine."
:Blackmarrow Ambusher: "Hope they don't put me on ritual duty again. It'll be the death of me."
:Blackmarrow Deathmonger: "She'll be the death of you if she hears you grousing."

:Blackmarrow Ambusher: "Gads, the smell! I thought these were supposed to be for the food stores."
:Blackmarrow Deathmonger: "No. Raw materials for the master's research."
:Blackmarrow Ambusher: "Very raw."
:Blackmarrow Deathmonger: "If this makes you squeamish, you've chosen the wrong vocation."

Conversation right before the Undead Menagerie:
:Blackmarrow Deathmonger: "I have conjured up the spirits of countless beings. Some, truly ancient. Why is it the Dwemer never answer? Why can't I make them answer?"
:Blackmarrow Harvester: "They aren't meant to return. Divine retribution."
:Blackmarrow Deathmonger: "When I reach out I don't feel resistance. I feel nothing at all."
:Blackmarrow Harvester: "The Void is beyond the reach of any mortal."
:Blackmarrow Deathmonger: "Perhaps."

Combat dialogue:
:Blackmarrow Deathmonger: "See how I wield death!"
:Blackmarrow Deathmonger: "You'll never reach the Far Shores." 
:Blackmarrow Deathmonger: "A new puppet for the master!"
:Blackmarrow Deathmonger: "Let's hear your soul wail!"
:Blackmarrow Deathmonger: "You're ours now!"''