Netruk44/uesp-wiki-content huggingface dataset:
Burial of the Moths

Of all the methods of internment in Cyrodiil, it is moth-burial that speaks most to the imagination. The native moth species of the Nibenay, prime among them the Ancestor Moth, are long-lived and omnivorous - though their distinct preference goes to the flesh of the recently deceased, in which they also lay their eggs.

The larvae of this species grow within the bodies of the dead, and are nurtured by them, absorbing (according to the faith) some of the essence of the deceased - their souls, memories, or their "will to peace". The larvae dig their way out of the flesh, and spin their cocoons - miles of blood-red silk thread - out of this essence. This silk is then carefully harvested by the Nibenese silk-weavers, who weave it into ancestor cloth - embroidered with the genealogies and deeds of the ancestors, a nexus to their spiritual presence.

Most silkhouses maintain withering-crypts where the dead can repose for a while in the presence of the moths. Once the moths have completed their grim work, and most of the useful silk is harvested, the dead (still wreathed in webs of excess raw silk) can be brought to their final resting place, usually a grave, crypt, or catacomb. Not all have recourse to a silk-school, of course, and not all can afford their services: in many rural places, the dead are left in the open air or in places where the natural population of moths can avail themselves. The silk yield of this rite is then spun by a local weaver or by family members, making ancestor silk that is rougher, but no less significant. Some prefer not to harvest the silk at all, or send the untouched body to a crypt where the moths can consume them at their leisure.

Centuries of busy weaving has left plenty of ancestor silk lying around in the Niben, and while the trade and usage of old silk is not prohibited, it is in some ways contentious. It should be noted that common moth-silk, produced by lesser species of moth who feast on animal remains, is a different matter entirely: such silk does not carry the souls of man and can be used without stipulations. Indeed, the trade in common silk (sometimes mistakenly described as ancestor silk) is one of the most important industries in the Nibenay. Ancestor silk distinguishes itself from such common material by its durability, luster, and capacity for advanced enchantments.

"Old" silk, meaning that from long deceased and forgotten families, is often found in both tombs and on the market: trade in this material is accepted as a matter of fact, much like the busy trafficking of saintly relics in the central valleys. Acquiring silk from the recently deceased is much more controversial. In most cases this means theft, not just of an expensive artifact, but also of one's history and genealogical connections. The destruction of ancestor silk, a crime known as ancestralcide, is a particularly heinous deed, to which many authorities tend to take an "eye for an eye" demeanor.
Online:Ebon Steel Dwarven Spider

The Ebon Steel Dwarven Spider was available exclusively to ESO Plus subscribers for   from November 13, 2018 to November 19, 2018. It returned to the Crown Store from December 13 to December 17, 2018, where it was available to all players for   . Its default name is "Darkwalker".
 

Occurrences
 

Physical Description
If you jump while the mount isn't moving, it will rise up on its hind legs and emit flashing red lights. 

Gallery
 

Notes
The Solar Arc Dwarven Spider is this mount's pet counterpart.
Heavy Armor Repair

Heavy armor must be designed to take a lot of punishment. It will receive direct blows from all sorts of weapons while protecting the wearer. Such armor tends to be made from a few large pieces rather than lots of small pieces like light armor.

Iron and steel are easy to work. Just heat them up and pound them back into shape. You can even use a camp fire for field repairs. Avoid filing off any of the metal. Always try to conserve the metal and work it back into shape.

If a piece needs a lot of hammering, it may become brittle. Reheating the armor every now and then can reduce the brittleness after severe repairs. Once the hammering is done, be sure to oil it well. The freshly hammered surfaces will rust more quickly and need to be protected.

Dwarven and Orcish armor require small and large hammers. Heat should be used sparingly, particularly with Orcish. Both types respond better to many small hammer strokes rather than fewer heavy strokes.

Ebony can only be hammered when heated. It will develop small cracks that eventually shatter the material if hammered cold. Daedric should always be worked on at night... ideally under a new or full moon, and never during   eclipse. A red harvest moon is best.
Hiding with the Shadow

There are few professions that require the practitioner to be more self-reliant than that of thief. A thief is by nature a loner. He trusts no one and is trusted by few. He cannot go to a master and become an apprentice. He has no guild to collect and codify how to ply his craft. He does his crimes alone, and in the dark of night. He must hide by day to avoid capture by the authorities.

The only known deity recognized by thieves is Nocturnal. Not truly a goddess, this Daedric lord is none-the-less a potent figure. She is the Mistress of Shadows, holding sway over secrets and stealth. She does not ask for worshippers, nor does she necessarily give blessings to those that do recognize her. In fact there are no known temples to her in Cyrodiil, although there are rumors of a forgotten shrine. In other words, she is perfectly suited to the criminal mind of the thief.

By and large, thieves are a godless lot. They believe only in their own skills and cunning. However, since the existence and influence of the gods and Daedric lords is undeniable, they have an uneasy relationship with Nocturnal. Though some thieves truly worship her, most choose to offer their respect and reverence without fealty.

These criminals recognize that should they offend the Mistress of Shadows, it might go poorly for them. However, true worship and fealty does not have any known benefit. The classic blessing between thieves is "shadow hide you." This is an oblique reference to Nocturnal. However it can also be interpreted to be a non-theistic statement of actual shadows hiding the thief.

Thieves tend to dress in black clothes or dark clothing. While this is a practical thing for their criminal endeavors, it is unnecessary during the daylight hours. Yet many thieves still don these shadowy colors in silent recognition of Nocturnal.

The most shocking link between the nebulous culture of thieves and Nocturnal, is the tale of the Gray Fox. He is the mythical king of thieves. The legend states that he stole the hood off of Nocturnal's cloak. Obviously this is just a story invented centuries ago to bolster their feelings of self-worth. However, it is indicative of the continued link between the Daedric lord and the criminals of the Empire.
High King's Vedda Book One

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I. LET it be known that all writing is but a reflection of the Voice, murky and warped. Kyne's truth is in the throats of Her Children.

II. The shape of the World is this:

III. The essence of life is Breath, Wind and the Voice, for so was Man breathed upon the land by Kyne and so does Man bear a fraction of that Breath within their breast.

IV. Man is of the Sky, a Child, whose truest expression is to be as the firmament: wild, mighty and all-encompassing. The Children of the Sky have a birthright to this land, and all others are interlopers. They were not breathed.

V. The shape of the World is this:

VI. There must always be Something, and there must always be Nothing, for which has meaning without the other?

VII. Something sits below, ever creating and the death of the wild spirit. Look farther down than you can, and consider the depth of existence.

VIII. Nothing rests above, ever destroying and the death of the living body. Look farther up than you can, and consider the vastness of oblivion.

IX. Their place of meeting is the Sky, and it contains all possibility. Look around at all that you can, and be joyful.

X. The shape of the World is this:

XI. All will be destroyed. ALDUIN is the Dragon, and the Dragon does not eat His tail.

XII. The cycle of the Kalpa, of destruction and creation, of Nothing and Something, is all that exists in perpetuity.

Meditate on this: Hope is eaten by the Dragon, and so there is no Hope. Act now, then, and with certainty forge the world.
High King's Vedda Book Two

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I. LET it be remembered that this land is Sky, the birthright of Man bequeathed by Shor. All others are interlopers.

II. As the last embers of the last World dimmed to ash, the Gods stirred in the dark place that ALDUIN does not eat. This is Sovngarde, the place between the Kalpas.

III. Shor, Father to all, was the first to awaken in the lightless halls of Sovngarde. He meditated on the Breath of his War-Wife, Kyne, and learned of His savage death.

IV. Therefore Kyne, War-Wife of Shor, was the next to awaken in the darkness. She meditated on the Breath and learned of the fury of Her grief.

V. Therefore Mara, Brood-Wife of Shor, was the next to awaken in the darkness. She meditated on the Breath and learned of the misery of Her tears.

VI. Therefore Dibella, Bed-Wife of Shor, was the next to awaken in the darkness. She meditated on the Breath and learned of Her own beauty.

VII. Therefore Stuhn, Shield-Thane of Shor, was the next to awaken in the darkness. He meditated on the Breath and learned of the belief in the value of Mercy.

VIII. Therefore Tsun, Shield-Thane of Shor, was the last to awaken in the darkness. He did not meditate on the Breath, and learned nothing.

IX. This is the Clan of the Hirser, the beams that hold up the world. They are the foremost Gods, always. Remember their names (Shor, Kyne, Mara, Dibella, Stuhn, Tsun) and their meditations.

Meditate on this: Like Gods, the Children of the Sky know Their own deaths. For all is eaten, and nothing survives.
High King's Vedda Book Three

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I. LET it never be forgotten: all things are for ALDUIN alone. Wretch! No other may claim sovereignty over the   of the Dragon.

II. Thus the Hirser followed Shor through the vivid void of stars. Tsun's bright Voice led the glorious dead of the old World, sideways Men whose deeds slip through the cracks of burning, on their march of reclamation. By dawn They were at Sky, that most sacred point.

III. And in that first light They looked once:

IV. Amidst Them and filled with the ashes of dead possibilities, ALDUIN, The World-Eater, The Twilight Dragon, slept. ALDUIN devours all, and sleeps. It is the weakest mind that believes ALDUIN, the fiery serpent Whose body is the circumference of existence, can be woken by the singing of mortals.

V. They looked twice:

VI. Beneath Them, shadowed shapes, lesser beings, not yet elves and their elf-demons. Helpless and ill-formed they lay.

VII. At once They understood:

VIII. All beings - Man and elf, God and demon - are drawn to the shining interplay of up and down. The sacred height is called Sky. But the Breath of Kyne is truth: Sky's light is for Shor's Clan alone.

IX. All will understand:

X. The building of the World at Sky is forbidden by tradition, and by the maw of ALDUIN. The void is that of ALDUIN, and the Kalpa lasts by His forbearance alone.

XI. Shor is the shrewd God, and knows that although the endless void belongs to ALDUIN, World-building is the true good. He has meditated on the Breath of Kyne, that glittering Voice, and does not listen to traditions, or Dragons. He knows His death.

XII. Thus did the Hirser set to the building of the World, at Shor's direction. Their bodies support Sky, which is an idea alone. The Children, we Children, will throng to fill it lest the works of the Hirser go without witness. This shining World is good.

Meditate on this: Everything is within the cycle of one Kalpa, the Breath held between the Dragon's feasting and awakening. There are many kalpas, up and down.
High King's Vedda Book Four

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I. LET no Child say that elves and their frigid demons are not the greatest evil.

II. For in the bitter cold they watched the building of the World, and shivered in jealous admiration.

III. The World is a series of Breaths, a sustained Shout that fills the frosted void of ALDUIN's permissive ignorance.

IV. With Kyne's first Breath, the snowy World-Throat was raised, and the elf-demons cried out in shame.

V. With Kyne's second Breath, the chilled valleys were cut, and the elf-demons bit their tongues in despair.

VI. With Kyne's third Breath, the icy rivers ran forth, and the elf-demons cut their flesh in loathing.

VII. With Kyne's fourth Breath, sleet-flecked life covered the land, and the elf-demons debased one another in horror.

VIII. With the fifth and most sublime Breath of Kyne, the Children of the Sky were born mighty and free, and the elf-demons howled oaths of destruction. And the snowy elves, demon-thralls without number, swore upon death and marched in all directions. And with them did War come into the World.

Meditate on this: Kyne breathed five times to work this World. Measure your own Breath, for from a measured Breath are great works wrought.
High King's Vedda Book Five

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I. LET all the finite worlds of the Kalpa bear witness to the majesty of Shor.

II. There were many mighty battles in this war of first death. Shor marshalled the young Heroes of the old World, the veterans of Sovngarde, and led Them in great deeds. Tsun's berserks, Stuhn's slavers, Kyne's tongues, Mara's hearth-guards. But for all Their murderous fury, the numbers of the pallid elves were beyond counting.

III. And so, despite every crushing victory of the Hersir, the Children died. If Tsun mauled them in the East, the Children died. If Stuhn captured them in the West, the Children died. If Kyne rent them from the North, the Children died. The tears of Mara's love ran South and drowned the host, and still the Children died.

IV. The Heart of Shor is not dead, wherever It may be, and He does not bear the suffering of His Children. And so did Shor, most cunning Father to all, devise a scheme to save the Clan of the Hirser.

V. Mighty Shor stepped forward and stood tall, across from the damned army of elves, who capered in terror at His appearance. His brow was shrouded with moribund fire, His shoulders were His resplendent Shield-Thanes, His breast was filled to bursting with His Heart. He will be elf-death made manifest.

VI. And the elf-host did fall upon Him, and the demons tore at Him, and though He slew twice their infinite number they still numbered three infinities. So it was that the demon king, whose form is a mocking likeness of ALDUIN, pierced and stole the Heart of Shor.

VII. The king of demons is fashioned in a mockery of ALDUIN, for even the form of elf-demons is a blasphemy. The body of a dragon, he has, but in an ever spinning wheel, devouring himself and debasing himself with thoughts of deathlessness. The eternal and infinite is a grotesque delusion.

VIII. And the demon king, whose form is mocking likeness of ALDUIN, raised the lifeless and broken body of Shor upon his standard. The Wives of Shor saw this with a wail, and screamed, and covered Themselves with songs of mourning. The Children beat Their shields and howled and knew sorrow for the first time. The grief of Shor's Clan echoed through the Kalpa.

IX. But the elves and their demons are ugly and debased, and upon seeing the Heart were themselves pierced with shame. The demon king (whose form is a mocking likeness of ALDUIN) could not destroy the Heart and so hid it from World. As one, the host fled.

X. Such was Shor's cunning scheme. For with His death He cursed the demons and their elves, that their lives would be of shame, and terror, and frailty. And He spoke to His Wives, that They would maintain the slumber of ALDUIN, for He knew that the elves would sooner hasten the World's ending than suffer the shame of their existence any longer.

XI. Thus did the spirit of Shor the Father depart the World, with His death preserving a little longer all Its intricate goodness.

Meditate on this: Death comes even for Gods. What value, then, has forbearance?
High King's Vedda Book Six

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I. LET all the Children, forwards and back, paint their brows in elated mourning.

II. For as the body of Shor hung from the standard of the demon king, mocking form that he is, the spirit of Shor took form in the misted realm beneath our own.

III. Within the World, there are three realms revealed to us:

IV. Sovngarde, the foundation, the place uneaten, the fortress-hall of the Gods and home to the glorious dead.

V. Upon it, the nameless cavern of fog, an encapsulation of the void through which the Gods first journeyed, and home to the unworthy dead. They will be eaten, when the time comes.

VI. Upon it, the joyous unclouded Sky, the realm of the living and the birthright of the Children. The highest point of all is called the Throat of the World, upon which the Children were breathed.

VII. Shor and Tsun, now the dead Gods of legend, resolutely descended the undulating tunnels of the misted realm between Sky and Sovngarde, for They themselves had built them at the founding of the World.

VIII. At every step, numinous elf-souls ebbed forth and were cast back, for the elves cannot set foot within the Godshall of Sovngarde. They are shades of fog and their lust for eternity marks them as unworthy of succession into the next Kalpa.

IX. And so at last, standing before the mighty gatehouse of Sovngarde, Tsun took His watchful place, and Shor charged him thus:

X. "Remain at this post, loyal Thane of Mine, and keep watch upon the murky void beyond. The Children of the Sky are glorious, and their dead glorious also; they alone can move sideways through the cracks of burning, and so will wish to prove their righteousness. You shall test them, and permit only the most worthy, and they shall defend the Godshall of Sovngarde in the Battle until the final day, when the Dragon awakens and all but We are eaten."

XI. And so it was that Tsun, Shield-Thane of Shor, and the glorious dead, Sky-Children of Shor, were charged with their sacred duty, which will last no longer than the burning of the World.

Meditate on this: Even to prove worthy of Sovngarde is not to gain eternity. Banish instantly such thoughts from the mind.
High King's Vedda Book Seven

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I. LET all burn, that nothing remains.

II. The Kalpa is by now within the Dragon's mouth, embers of Shor's creation. The jaws of Fate are closing, even now.

III. And so it is, in a howling storm of Fire, that each of the five World-Breaths will cease. Just as Fire draws the Breath from a burning hall, so shall the World be ended.

IV. The searching left eye of ALDUIN will open, and the first Breath of Kyne will burn.

V. Kyne will say: "Would that My scaly fingers could have wrought the death of elf-kind."

VI. The beady right eye of ALDUIN will open, and the second Breath of Kyne will burn.

VII. Mara will say: "Would that My shaggy breast could have felt solace in this World."

VIII. The mighty nostrils of ALDUIN will flare, and the third Breath of Kyne will burn.

IX. Dibella will say: "Would that My dusty mouth could divulge the last few pleasures I have devised."

X. The hungry teeth of ALDUIN will glint, and the fourth Breath of Kyne will burn.

XI. With one Voice the Hirser will say: "It will not be so. The World is burning, and so does regret. The Dragon awakes and We are released from Our oath."

XII. The all-encompassing jaws of ALDUIN will meet, and the fifth and final Breath of Kyne, the Children of the Sky themselves, will burn.

XIII. And so the last of the Hirser, stalwart hearth-guardians, will descend amidst flames deep into the earth-memory of the World-That-Was and take Their place in Sovngarde, to await Their awakening at the dawn of the new Kalpa.

XIV. This is the true fate of the World, every Kalpa that has been and will be. ALDUIN is the measure of existence and permanence is His alone. He will awaken no earlier than the appointed time, for the Gods are stronger than any mortal and Their will has set it so.

Meditate on this: Every Breath will end, but it is foolishness never to breathe at all. So breathe, Child of the Sky, and win glory for your Gods and King! The way to Sovngarde is open!
History of the Alessian Order

Promulgated under the Authority of the Imperial Geographical Society


... this monotheistic religion was once very popular, but today only remnants of its faith remain. It started in the coastal jungle of what is now the Colovian west, where a prophet named Marukh, who had spoken to the "Enlightened One," Saint Alessia, began to question the validity of Elven rule. These sentiments led to an increasingly abstract and unknowable depiction of a Single God. The Alessians were wise enough to realize that they had to incorporate the ancient polytheistic elements into their new religion for it to find a wide acceptance. The divine aspects worshipped by the various humans and Aldmeri were recognizable in the guise of the myriad saints and spirits of the evolving Alessian canon. It wasn't long before the Order was the authority on every religion in Tamriel, and their power grew to earthshaking proportions. Nearly a third of the First Era passed under their theocratic rule. When its priesthood had become too widespread to support itself, the Order began to fight among itself. With the severance of the territories of West Cyrodiil from the Empire, too much money and land had been lost. The War of Righteousness broke out, and the Order which had almost ruled the world undid itself in a ten year span.