Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Unicorn

thumb|right|Tamed
The Unicorn is a unique horse which can be found near the pond just west of Lost Prospect Mine during the related quest. It is a wild horse and must be tamed by continuing to mount it until it breaks.

Once tamed, the Unicorn becomes an owned mount. If you switch to a different mount, it will slowly make its way to the College of Winterhold courtyard.
 
Related Quests
 

Notes
According to ''Soran's Journal'', this Unicorn was brought forward in time by the Psijic Order after the species went extinct during Hircine's quest in Oblivion. As such, it is supposedly the last Unicorn in existence.
The Unicorn can be equipped with Elven and Steel Horse Armor when the Horse Armor - Elven or Horse Armor - Steel creations are installed.
Legends:Piercing Twilight

Notes
This card depicts a Winged Twilight, a Daedra primarily associated with Azura.

Gallery
Legends:FrostSpark Collection

thumb|left|FrostSpark Collection
The FrostSpark Collection (previously the Frostfall Collection) is a promotional set of cards released on the 1st of November, 2018. It's available for ($9.99 USD / €9.99) or 1,500 in-game Gold. A premium version of this set is also available  

The FrostSpark Collection consists of the following cards:

 

Notes
The set was known as the Frostfall Collection when it was first announced, in reference to its release month of October (which corresponds to Tamriel's Frostfall). This was changed on the 23rd of October 2018 because of a trademark filed for Frostfall by Dusk Games on the 3rd of that month. The name FrostSpark is a reference to Sparkypants Studios, who had taken over development of the game.
Lore:Privateer's Hold

is a dungeon located within the   of the  , situated in the province of  . Privateer's Hold is located along a river found in the northern end of the Kingdom of Daggerfall, just before it meets the  . In  , an Agent of the   had traveled for   to exorcize the spirit of   of Daggerfall, who had perished amidst the  . However, instead of arriving on Daggerfall's ports, the Agent had washed ashore within the confines of Privateer's Hold, to which they promptly escaped to continue their mission. The Agent was among several emissaries sent by   to deal with issues in the  , such as  .    

 

References
Skyrim:Creature of Legend

Quick Walkthrough
#Go to the Arcanaeum and read ''Soran's Journal''.
#Locate and tame the Unicorn just west of Lost Prospect Mine.

Detailed Walkthrough
First Named, Last Tamed
Upon installing the Wild Horses Creation, you will be directed to the Arcanaeum in the College of Winterhold to learn more about reports of a recent Unicorn sighting. Once there, you will find ''Soran's Journal'' sitting on Urag gro-Shub's desk. It details the research on Unicorns carried out by a wildlife scholar named Soran Hariksen, who sighted a Unicorn in the forests of the Rift. The creature is supposedly from the distant past and was brought forward in time by the Psijic Order after the last living Unicorn was sacrificed to Hircine during his quest in Oblivion.

Once you have read the journal, you will be directed to an area just west of the entrance to Lost Prospect Mine. The Unicorn can be found right next to the nearby pond. It is a wild horse and will run away from you if approached. It must be tamed, which is a mechanic added by the Creation. You must mount the Unicorn until it stops bucking in order to claim it as your own. You may be thrown off when it bucks, which will necessitate chasing it down again once you get back on your feet.

Reward
Once tamed, the Unicorn will become your mount. If you decide to switch to a different mount, it will make its way to the College of Winterhold courtyard and wait for you there.

Notes
Like other horses, the Unicorn can be named and saddled, which are two other mechanics added by this Creation. To do this, you must visit a stable with the Unicorn as your active mount.

Quest Stages
Legends:Apex Wolf

Notes
This card's last gasp ability applies the Apex Predator card effect.

Gallery
Online:Crafting Motif 63: Dremora Staves

When possible variations in physical appearance are unlimited, it is an act of supreme will and discipline to confine oneself to a uniform semblance. For we proud Dremora, who regard all other Daedra with well-earned disdain, self-expression is nothing but vulgar self-indulgence. Heed these regulations, kynfolk, and don't disgrace your clanmates with unauthorized variations—or it's the scathe-rings for you, and don't think otherwise.  

STAVES 

As proud servants of the Prince of Domination, the heads of our spellcasters' staves symbolically evoke our Dread Lord's ridged horns, with his awe-inspiring features depicted expressionistically beneath. The staff's haft ends in a point like a curved metal talon.
Online:Crafting Motif 63: Dremora Daggers

When possible variations in physical appearance are unlimited, it is an act of supreme will and discipline to confine oneself to a uniform semblance. For we proud Dremora, who regard all other Daedra with well-earned disdain, self-expression is nothing but vulgar self-indulgence. Heed these regulations, kynfolk, and don't disgrace your clanmates with unauthorized variations—or it's the scathe-rings for you, and don't think otherwise.  

DAGGERS 

The daggers of Coldharbour Dremora have triangular blades designed for both parrying and punch-stabbing, leaving wounds that close poorly in the flesh of mortals unless they are particularly skilled with Restoration magic.
Online:Crafting Motif 63: Dremora Legs

When possible variations in physical appearance are unlimited, it is an act of supreme will and discipline to confine oneself to a uniform semblance. For we proud Dremora, who regard all other Daedra with well-earned disdain, self-expression is nothing but vulgar self-indulgence. Heed these regulations, kynfolk, and don't disgrace your clanmates with unauthorized variations—or it's the scathe-rings for you, and don't think otherwise.  

LEG GREAVES 

Greaves of grievance, we craft our cuisses from the tanned skins of our defeated foes, defending our hides with the hides that did not defend them. Fine-worked poleyns protect our knees, not for kneeling in submission, but to enhance sudden, vicious blows in close combat.
Lore:Coldharbour Compact

The   was an agreement between the   god   and eight powerful  :  ,  ,  ,  ,  ,  ,  , and  . The Compact was created in response to the destruction of Gilverdale by Molag Bal. It was made between the 3rd and 5th of Rain's Hand,    when Sotha Sil entered   from  's Dreaming Cave.

Little is known about the Compact but it is theorized that it prevents the Princes from directly manifesting on  . It is also speculated that, in order to secure the agreement of the Princes, Sotha Sil either made a credible threat to them or presented a significant offer in exchange.   According to Hermaeus Mora's Seekers, the prince made a pact with every mortal on Nirn to cease all direct interposition in Mundial affairs, and for his agreement it seemed he was paid a great price, something he dearly desired. The compact appeared to bind in both directions, resulting in mortals no longer coming to Apocrypha.  

Mehrunes Dagon himself leads credence to the idea that Sotha Sil spoke of a consequence to violating the pact.  Despite agreeing to it, Mehrunes Dagon arrived in Tamriel and destroyed the city of Mournhold just a few months later in Sun's Dusk of  , before being banished by Almalexia and Sotha Sil.   For breaking the truce, Dagon himself was broken on the soil of Mournhold.  After banishing him alongside Almalexia, Sotha Sil also slammed the planar doors between Nirn and the Deadlands shut, blocking off all access for Dagon as further punishment for breaking the Compact, and thus showing at least one punishment Sotha Sil could dish out for the Princes not holding up their end of the bargain. 

The Compact did not bind Daedric Princes that were not present during the Compact, as the Daedric Triad composed of  ,  , and   attempted to remake Nirn in their image during the Daedric War of the  . Mephala and Clavicus Vile would join a Compact with Sotha Sil circa   after Nocturnal took control of the triad's plot, and aided the   in stopping her from achieving infinite power. Much like the Coldharbour Compact itself, the specifics of the agreement are unknown. Furthermore, it is not even certain if they are considered to be the same Compact.  

The Compact did not prevent Molag Bal's attempted   in the Second Era  nor did it stop Mehrunes Dagon from manifesting directly on Nirn in his true form during the   in  .  It is possible that Sotha Sil's demise left nobody to enforce the Compact. It's also possible that the Compact was circumvented in these cases due to them being brought about by mortals (namely Mannimarco and Mankar Camoran). 

Books
 
 

References
Tes5Mod:The Forgotten City/Suicide note

To whoever reads this: I am so sorry you had to find me like this, and worse, that you will share my fate.
 
I have spent a lifetime in this place, going around and around in circles, searching for a way out. But there are only two choices: death, or the door to the house on the lake. I made the mistake of opening that door. I thought I could help them, if I found the right one, but whatever I did, it took me right back to that Lakehouse. In the end, all I learned is that some things are worse than death. I urge you to learn from my mistakes: Best to take your own life now, than find out what awaits you beyond that door 
 
I've locked it, and hidden the key - I'll guard it with my eternal soul if I have to but I fear even that will not be enough, for the Lakehouse calls to you. And when it does: you must not listen!
 
Altrius
Tes5Mod:The Forgotten City/Dusty journal (I)

If you are reading this, you stand at the entrance to an ancient Dwarven city. No doubt you have never heard of it, for in all my travels and all my study I have never read of it in any text, save for the inscription here. 

It reads:

"Those who seek refuge will find peace here, basking in the sun-under-the-ground. Those who seek gold will find riches beyond imagining, but will pay for this folly with their lives, for there is no return to the world of man."

Is it possible there is life down there? Is it possible the Dwarves are still alive after all this time?

As I stand here on this precipice, war raging all over Tamriel, my mind is made up.

Today I take a leap of faith.

Beloved reader, perhaps one day you will join me. Consider this an invitation - or a warning.

Metellus
11 Sun's Dawn, 4E 190
Tes5Mod:The Forgotten City/Dusty journal (II)

Here lies the tomb of a tyrant, whose arrogance destroyed the city.

May his name be struck from history.

Last seed, 4E 194
Tes5Mod:The Forgotten City/Dusty journal (III)

Welcome, traveller, to the City of Fireflies.
Tes5Mod:Metellus's Note

Seven years ago, I discovered this wondrous city, uninhabited. Others soon followed, heeding my invitation, and our community grew and prospered under my rule. But as I write this, I am alone once again, for my subjects have been the victims of an unspeakable atrocity. 

This is why, at the expense of my own life, I must open a portal that will take you into the past, before all this began. Beloved reader, you must go back, investigate what set this atrocity in motion, and prevent it, by any means necessary.

Jarl Metellus
Last Seed, 4E 194
Tes5Mod:The Forgotten City/Cassia

Cassia is an Imperial inhabiting the Forgotten Ruins. She is the brother of Altrius, and the author of Cassia's Plea.
 

Related Quests
Online:Cyrodilic Collections Daily Contract Recompense

right
:"Compensation from Cyrodilic Collections for fulfilling a daily job contract in Shadowfen."

  containers are quest rewards for Jee-Lar's daily quests, which will contain three possible items from the below list.

Swamp Jelly
:"Though obviously related to the netches of northeast Tamriel, the swamp jellies of southern Black Marsh also have a disquieting resemblance to aquatic jellyfish. Natural philosophers have no adequate explanation for this."
When the following seven Runebox pieces have been obtained, they can be combined into a   which can used to obtain the Swamp Jelly non-combat pet.



Bait & Ingredients 	
Crawlers
Worms
Flint
Ginkgo
Saltrice
Rice
Seaweed

Gear
As well as the below overland sets, it is also possible to get normal-quality Argonian Style level-scaled gear with intricate or ornate traits.
Overland Sets
The following sets in   quality, though there are rare chances of getting   gear pieces.
Hatchling's Shell
Robes of the Hist
Swamp Raider

Murkmire Furniture
Online:Death-Hunts

Quick Walkthrough
#Read Death-Hunts Await, a note found around Lilmoth and Dead-Water Village.
#Speak to Bolu for more information.

Detailed Walkthrough
You find a note posted around the villages and townships throughout Murkmire. The Dead-Water Tribe is hosting "Death-Hunts", and there are rewards for participating. Travel to Lilmoth and speak with Bolu, who is located behind the guild traders, on the dock right next to the Mages and Fighters Guilds' lodging within the city. He tells you that the contracts involve deadly creatures that the tribe has identified as threats, and that this will likely end in your death.

You accept anyway, because world bosses are fun and you're a reckless adventurer who loves the thrill of the hunt.
 
 

Quest Stages
Online:Monument of Change

Quick Walkthrough
#Speak to Jekka-Wass Vozei at Xinchei-Konu Monument.
#Read the nearby book to gather clues to the tablets' locations.
#Kill the miregaunt named Swallows-the-Sun and collect the first tablet.
#Place the tablet in the floor calendar.
#Speak to Vozei.

Detailed Walkthrough
When you arrive at the Xinchei-Konu monument for the first time, Jekka-Wass Vozei will greet you.
:"Many apologies, traveler, but the Xinchei-Konu is not able to take visitors at this time."
:The Xinchei-Konu?
:"Did you not come to see the monument?
:The Xinchei-Konu is an ancient calendar. Each of its twelve tablets represent a month in the year's cycle. Unfortunately, all of these tablets were recently stolen."
:Do you have any clues where they are?
:"That's the sting. The thief left behind a book of riddles, describing each tablet's location.
:''However, I must admit that I am … unfamiliar with much of Murkmire. It took me days to piece together the first tablet's location."
:I can help you find the tablets.
:"I erect the spine of thanks! You'll find the first tablet in the belly of the miregaunt that lurks near the infamous Blackrose Prison.
:Feel free to take the book of riddles to help in your search. It does me no good."

Head over to Blackrose Prison and find the miregaunt, Swallows-The-Sun. Defeat it and retrieve the Sun tablet, then return to the Xinchei-Konu Monument and place the tablet into its place on the calendar. Talk to Jekka-Wass Vozei for your reward.
:"How joyous it is to see you return unharmed! Tell me, were you able to find the Vakka tablet?"
:Yes, I placed the tablet into the calendar.
:"Most excellent! Only eleven more tablets, and the Xinchei-Konu will be complete. And though I can no longer aid you, I do wish you luck.
:Please, take this reward. You have done much to earn it."''


Once the quest is completed, the remaining tablets that need to be obtained can be found on the achievement page.

 
 

Quest Stages
Online:Priestess Hodyette's Camp

It is unmarked and unnamed and is the current home of a priestess of   who is avoiding her many supplicants.
 
Related Quests


Residents
Priestess Hodyette
Cyrodiil/Items

Cyrodiil
This page lists all the items added by the Beyond Skyrim: Cyrodiil mod. Items specifically added by the Beyond Skyrim: BSAssets mod are listed  . 

Categories
Within the category Beyond Skyrim-Cyrodiil-Items are many subcategories listing nearly every item added by the mod by function. If you don't know the exact spelling of a specific item, browsing through one of the categories may help you to find it.

General Articles on Items
Most of these articles provide general information on various types of items, and also include lists of the mundane (non-enchanted and widely available) varieties of the items.
Armor: Base unenchanted armor
Books: All books added by the mod
Clothing: Base unenchanted clothing and jewelry
Food: Ingredients that can be eaten raw or cooked
Ingredients: A complete list of alchemical ingredients
Keys: A list of all keys added by the mod
Miscellaneous Items: Includes gems, minor quest items, etc.
Notes: Random notes and letters added by the mod
Newspapers: All newspapers added by the mod
Potions: All potions, beverages, and poisons
Quest Items: All quest items found in game that cannot, for at least a time, be removed from your inventory
Specialty Gear: Faction specific armor as well as some miscellaneous apparel
Weapons: Base unenchanted weapons

Articles on Enchanted Items
These articles provide lists of all the enchanted items added by the mod, organized according to how you are likely to find or obtain the item.
Generic Magic Items: All enchanted armor, clothing, jewelry and weapons that can be found in random loot
Scrolls: All magic scrolls added by the mod
Staves: All the varieties of magical staves added by the mod
Unique Items: Unique items with fixed attributes that are only found in one place
Legends:Shadowmarking

Notes
The art depicts the shadowmark for "Danger".

Gallery
Tes5Mod:SKSE

The Skyrim Script Extender, or SKSE, is a third party utility that uses code injection techniques to greatly extend the capabilities of Skyrim's scripting virtual machine, as well as allowing an interface through which other mods can also further extend the engine.

To benefit from SKSE's enhanced features, the game must be launched through SKSE's own loader program instead of launching Skyrim normally. Most mod managers (such as Mod Organizer or Wrye Bash) support this, as does the Steam version for Skyrim LE.

SKSE will not work on any Microsoft Store or Gamepass version of Skyrim due to the fact that they are "locked down" similar to game consoles. Being locked down means it won't allow any modifications of the game's scripts.
Online:Ordasha

Ordasha is an Orc guild trader who runs Ordasha's Respectable Wares in Lilmoth. Hers is the easternmost guild trader stall on the docks.
 
  
Dialogue
When spoken to, she'll say one of the following: 

:''"I won't deal with any haggling, you hear? Pay up or get out."

:"Don't like the prices? Don't waste my time. Unless you're eager for a fist in your face."

:"Let's get down to business. And don't try to cheat me, you hear?"''
Lore:Rootmender's Staff

The  , formerly known as the Sap-Speaker's Staff, was an artifact entrusted to   during their expedition in   by Sap-Speaker Kuzei of the former  . It was materialized out of a lifelike vision of the past into reality. It was quickly snatched by the traitorous   with the intent of using it to locate another artifact known as the  , which contained the souls of the former Root Whisper Tribe.  

With the Rootmender's Staff, Kassandra attempted to delay the Vestige by concentrating powerful   energy beams towards them, but that was not enough to fend them off, so they fled deeper into the xanmeer. She found the Remnant of Argon further in the Vakka-Bok xanmeer, creating a   around herself. She took control of it and used it against the Vestige, who had to put her down.  After Celebrations of their victory over the  , both artifacts retrieved, reformation of the Root-Whisper Tribe, the  s of Murkmire granted the Vestige the Rootmender's staff along with the title of Rootmender.  

References
Lore:Root-Whisper Tribe

The   was an Argonian tribe that resided in the   of  . Long ago, the tribe's Hist willed them to build the Vakka-Bok Xanmeer to collect sunlight.  The tribe's religious leaders opposed  .  The tribe's known leaders included a raj-kaal and a sap-speaker.  

History
In pre-Duskfall times, their village was raided by    s, who were intent on discovering the unique properties of the Argonian soul.  In a last-ditch effort to protect the tribe, the tribe's sap-speaker performed a ritual beneath the roots of the Root-Whisper Hist to create the  . The artifact's creation preserved their souls in a different reality, and caused their Hist to fall into a deep slumber. For centuries, the Hist sat dormant and the souls of the tribe's members laid in stasis. They waited for a figure known as the Rootmender to free their souls, awaken the Tree and allow the tribe to return to the Hist. 

In the Second Era, the Vestige joined   in their search for the Remnant of Argon. Cyrodiilic Collections was an organization that sought to preserve Argonian artifacts in an attempt to prevent their history from being lost to time. The Remnant was all but a legend at that point, but the organizations' prime backer, an Imperialized Argonian named  , had a vested interest in the artifact. 

thumb|left|The tribe's souls inside the Remnant of Argon
Deep into the investigation, the group found a lead which brought them to the Swallowed Grove, a sunken Argonian ruin with ties to the Remnant. With the help of two Argonian champions, the Vestige entered a dream-wallow in an attempt to learn more about the Remnant of Argon. During the vision, they relived a tribe member's naming day, when the Ayleids discovered Root-Whisper Village. They saw the village's destruction and the Remnant's creation, and spoke with the sap-speaker, who was aware that the Vestige was not part of her sacred clutch. She gave the hero an artifact known as the  , which manifested in the physical world. The staff had the ability to locate the Remnant of Argon with the purpose of freeing the souls of their tribe. 

Before the Vestige could regain consciousness, Kassandra took the Rootmender's Staff and made off with it. She used the staff to locate the Remnant, and found it beneath the Root-Whisper Hist. She sought to use the Remnant to gain the ability to hear the Hist, and was devoured by a Miregaunt when she established a link with the artifact. Kassandra managed to gain control over the Miregaunt, and was overcome with a lust for power. The Vestige slew her, recovered the Remnant, and entered the Hist's dream with the two champions.  One of the champions sacrificed themselves to guide the Root-Whisper Tribe back to the Hist, and the Root-Whisper Tribe was reformed. Argonians from across Murkmire were ordered by their Hist trees to join the revitalized Root-Whisper Tribe and tend to the awakened Hist. 
 

See Also
Books





References
Online:Immediately Repeatable Quests

right
Immediately Repeatable Quests are quests that can be repeated as soon as they are finished. They are often part of a group or cluster of quests that can be completed together. These quests are limited to the Thieves Guild DLC, which can also be used to level your Thieves Guild skill line, and the Dark Brotherhood DLC doing the Dark Brotherhood Contracts that also which can level your Dark Brotherhood skill line. 

The available quests are:

Immediately Repeatable Quests
Thieves Guild Jobs
 





 
 
Dark Brotherhood Contracts
 































 

Notes
The relatively fast and straightforward nature of these repeatable quests, they can be a quick way to farm for certain items, xp, gold and guild skill line reputation.
Some of the immediately repeatable quests have a chance of giving rare items, such as Abah's Watch Style motif chapters from Thieves Guild jobs
Online:Powostulm's House

The house is guarded by an intermediate lock. There is also an intermediate safebox in the back of the house, to the left of the bed. An Argonian egg can be found resting on the pillow on Powostulm's bed.
thumb|right|Interior
 

Residents
Powostulm