Online:Dragon

Dragons are a rare race of fearsome reptilian beasts. They are considerably large, standing much taller than the average mortal. They possess large clawed wings that enable them to fly, and an affinity for magic, which is used in combat through various spells and  . Their status as powerful beings is not to be understated, as they are divine children of   who are specially attuned to time, possessing unique souls and never aging, allowing them to live for millennia on end. They were commonly thought to have been extinct, as many of the dragons were hunted in the past, until a rage of dragons was released from the Halls of Colossus, beginning the Season of the Dragon.

Dragons can be fought at Dragonscour hunting Events, found at various sites in Northern and Southern Elsweyr. Dragons fought in Northern Elsweyr will fly around the area of the dragonscour, while dragons in Southern Elsweyr move to farther parts of the zone, and can fly off to a different area if not defeated. Given their powerful nature, it is recommended to fight them in groups to successfully to down the beasts. They drop various valuable rewards upon death.

Dragons also serve as the bosses of certain dungeons and as foes in the Sunspire trial. Several unique dragons are fought during the course of the Elsweyr zone story as well. Certain unique dragons (i.e. Sahrotnax) will be friendly during certain quests, though they are often fought as part of the story later on (such as Mulaamnir), and may even be fought multiple times (such as Kaalgrontiid and Bahlokdaan).

 
Related Quests



Skills and Abilities
Fire Dragon
thumb|right|A dragon utilizing a flame aura
As you approach this dragon in battle, the sky around you will turn red with smoke.
;Flame Aura: A constant AoE that surrounds the underside of a dragon, causing flame damage if entered.
;Incineration Point: If the player remains within the Flame Aura for a set time without dying, they will be one-shot by flame damage.
;Bite: A melee attack that causes bleeding.
;Wing Thrash: A melee attack where a dragon slashes targets on its side with its wing.
;Tail Whip: A melee attack where those facing the backside of a dragon are whacked by its tail, being knocked back.
;Chomp: A charged-up melee attack that one-shots, but can be blocked to negate damage.
;Dragon Land: If you are nearby to the dragon as it lands, you will be hurt by the impact.
;Earth Spike: Balls of fire fly around, and rocky spikes of magma rise up from the ground and deal flame damage wherever they land. (most often used by gray dragons)
;Explosive Spike: Explosions caused if a earth spike is walked by and detonated, causing high flame damage.
;Fireball: A ranged attack where a single fireball is directed towards a target. Can be roll-dodged or blocked.
;Fiery Remnant: A lasting effect from being hit by a fireball that deals fire damage over time
;Incendiary Winds: Small flaming tornadoes that are cast and move outwards when wing thrash is used, causing AoE damage to those caught in them
;Unrelenting Force: A charged-up attack where a dragon shouts in a direction, those in the way of the shout will be knocked back, taking damage from the forceful impact as well.
;Fire Breath: A flight-based attack where an airborne dragon flies over and breathes fire in a straight line, incinerating those caught in its grasp.
;Flame Trail: The left-over fire from a fire breath attack.
;Meteor Storm: Brimstone flies down from above and causes fire damage to those caught in the AoE circle where it lands (most often used by red dragons)
;Scorched Earth: Fire damage from areas where meteors land
;Soul Tear: The dragon shouts and targets in range will be surrounded by yellow and purple lights, their health will then rapidly drain over a set amount of time.
;Sweeping Breath: Fire is sprayed in a curved path near the dragon's mouth
;Bursting Fireball: When airborne, the dragon shoots fireballs on the ground, which burst in a circular area wherever they land.
;Raise Dead: Dragon will shout and a small graveyard will appear. Several elite skeletal Khajiit will then appear (Skeletal Soldiers and Pyromancers) which are led by a Skeletal Flame Knight and supported by Bone Colossi.
;Summon Iron Atronachs: Two elite iron atronachs are summoned. (most often used by black dragons)
;Summon Flame Wyrms: Multiple Flame Wyrms are summoned.
;Summon Fire Atronachs: Multiple elite Fire Atronachs are summoned. (most often used by red dragons)
;Time Stop:After the Dragon shouts, several yellow-purple rune circles will momentarily appear on the ground. In a few seconds a bubble will appear and then disappear. If you enter the area before it disappears, you will be frozen for a few seconds and will then take damage. 
;Takeoff: If nearby when the dragon launches into the air, you can be buffeted back and injured.

Frost Dragon
As you approach this dragon in battle, the sky around you will turn grey and a localized snowstorm will occur.
;Frost Aura: A constant AoE that surrounds the underside of a dragon, causing frost damage if entered.
;Freezing Death: If the player remains within the Frost Aura for a set time without dying, they will be one-shot by frost damage.
;Bite: Dragon bites at target, causes Bleeding damage.
;Frost Breath: A flight-based attack where an airborne dragon flies over and breathes frost icicles in a straight line, freezing and damaging those caught in its grasp.
;Ice Trail: The left-over ice from a frost breath attack.
;Frostbolt:
;Frozen Remnant: 
;Frost Shards:
;Bursting Frostball:
;Blizzard: Dragon summons a blizzard which causes a snowstorm to surround the area in a large doughnut shape (a torus) - not a circle - centering on the dragon.  Because the effect area is a wide doughnut shape, there are two safe areas: one to the inside of the effect, so melee characters can avoid damage to the inside, and one to the outside of the effect area where ranged characters are just barely in range  ofthe dragon.  Below are the additional effects caused by the blizzard.
;Freezing Winds: The edges of the summoned blizzard will be marked with fast-moving wind. If you move into this area, you will be buffeted by the wind, causing constant ticks of high frost damage.
;Ice Fields: Sharp icicles will appear on the ground. If stood on, they will cause Frost Damage.
;Soul Tear: A powerful DoT attack. The dragon shouts and targets in range will be surrounded by yellow and purple lights. Their health will then rapidly drain over a set amount of time.
;Raise Dead: Dragon will shout and a small graveyard will appear. Several elite skeletal Khajiit will then appear (Skeletal Soldiers and Cryomancers) which are led by a Skeletal Frost Knight. A few Bone Colossi will also appear.
;Summon Frost Atronach: Several Frost Atronachs will be summoned.
;Time Stop:After the Dragon shouts, several yellow-purple rune circles will momentarily appear on the ground. In a few seconds a bubble will appear and then disappear. If you enter the area before it disappears, you will be frozen for a few seconds and will then take damage. 
;Takeoff: If nearby when the dragon launches into the air, you can be buffeted back and injured.
;Dragon Land: If you are nearby to the dragon as it lands, you will be hurt by the impact.
;Wing Thrash: A melee attack where a dragon slashes targets on its side with its wing.

Storm Dragon
As you approach this dragon in battle, storms and lightning will fill the sky.
;Shock Aura: A constant AoE that surrounds the underside of a dragon, causing shock damage if entered.
;Shocking Demise: If the player remains within the Shock Aura for a set time without dying, they will be one-shot by shock damage.
;Soul Tear: A powerful DoT attack. The dragon shouts and targets in range will be surrounded by yellow and purple lights, their health will then rapidly drain over a set amount of time.
;Shock Slam: Attack with the dragon's tail.
;Storm: Dragon shouts into the air and a localized storm will then be summoned, it will be represented by a large circular AoE field which is electrified and slowly moves around the area. Standing in field will cause damage from Storm Call.
;Storm Call: When moving within the storm AoE, a red target will appear beneath the character's feet. A lightning bolt will then hit the spot, causing large amounts of  Lightning Damage. It is possible to run or dodge roll out of the ability's range.
;Static Field: Standing in the storm AoE field will cause damage.
;Lightning Bolt:  
;Stormbolt: 
;Unrelenting Force: A charged-up attack where a dragon shouts in a direction, those in the way of the shout will be knocked back, taking damage from the forceful impact as well.
;Forceful Impact: Knockback from unrelenting force that causes stunning.
;Raise Dead: Dragon will shout and a small graveyard will appear. Several elite skeletal Khajiit will then appear (Skeletal Soldier, Skeletal Nightblade, Skeletal Arcanist, Skeletal Thundermaul). They will be supported by Bone Colossi.
;Summon Storm Atronachs: Several Storm Atronachs will be summoned.
 
;Wing Thrash: A melee attack where a dragon slashes targets on its side with its wing.
;Dragon Land: If you are nearby to the dragon as it lands, you will be hurt by the impact.

Unique Dragons
thumb|right|Two powerful dragons, Mulaamnir (top) and Bahlokdaan (bottom)
Bahlokdaan, a grayish-green dragon following Kaalgrontiid
Joorahmaar, a servant of Laatvulon guarding an aegis
Kaalgrontiid, a green dragon, who leads the rage of dragons freed from the Halls of Colossus
Laatvulon, a mighty dragon who leads the New Moon cultists and threatens Pellitine
Lokkestiiz, a white frost dragon who has taken residence in Sunspire
Maarselok, an infectious dragon causing the azureblight in the Lair of Maarselok
Mulaamnir, a blue lightning dragon following Kaalgrontiid
Nahfahlaar, a red dragon and enemy of Laatvulon who allies himself with the Dragonguard
Nahviintaas, a golden dragon who has taken over the temple of Sunspire
Paarbahlot, a grey dragon located at the New Moon Fortress
Sahrotnax, a blue dragon who has been captured in Moongrave Fane
Thurvokun, a bone dragon raised in Fang Lair
Vahlokzin, a gray dragon guarding the Horn of Ja'darri in a dormant volcano
Yahgrondu, a dragon with a sworn oath to Nahfahlaar
Yolnahkriin, a red dragon who has taken residence in Sunspire

Locations









Quest-related:











As part of the Dragon Rise, Dawn of the Dragonguard, and Pan-Elsweyr Celebration events, red dragons (sharing Yolnahkriin's textures) are found flying around the following cities. They are purely aesthetic and cannot be fought or otherwise interacted with, though npcs will react to them:





Variants
thumb|right|Thurvokun, a Bone Dragon
Bone Dragons, the reanimate remains of dragon skeletons
There are also some imitations of dragons:
Clockwork Titans, big factotum titans made by Sotha Sil
Daedric Titans, four-legged daedra created by Molag Bal
Dragon Imps, clever Illusion Imps disguised as dragons

Dialogue
thumb|right|"Fus Ro Dah!"thumb|right|"Qeth Krii Gol!" 
While generic dragons do not have their dialogue listed in subtitles, their various shouts are spoken in the  :

 

Achievements
There are three achievements associated with killing Dragons:
 

There are three achievements that involve completing the Dragon Hunt quest a number of times.
 

There is one achievement with killing Dragon's summoned minions. Flame Atronachs are only summoned by Red Dragons six at a time, while Iron Atronachs are only summonable by Black Dragons two at a time. Both summon Flame Wyrms two at a time. 
 

Books







Notes
Meteor Storm was previously seen in Skyrim as the shout Alduin used to burn down  .
The red and black color scheme for generic dragonscour dragons is a reference to the two types dragons mentioned in Mysterious Akavir.
The black dragons are seen again in Legends as the cards   and  .

Gallery
Variants
 
File:ON-creature-Dragon (grey).jpg|A Gray Dragon
ON-creature-Dragon 06.jpg|A Gray Dragon
ON-creature-Dragon (frost).jpg|Frost Dragon
 

Combat
 

Concept
 
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