Netruk44/uesp-wiki-content huggingface dataset:
Online:Reach Mage

thumb|right|A Reach Mage
Reach Mages are a class of hostile humanoid NPCs that attack using ranged magic. They are usually equipped in light armor and usually wield a single sword or dagger, though some can be seen using a destruction staff. 

Types of Reach Mages


Skills and Abilities

Flare 
A basic ranged attack that does minor flame damage.

Quick Strike
A basic melee attack that does minor physical damage.

Flames
The enemy channels magic and releases a gout of flame from their hand, which they sweep slowly in front of them. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.

Grasping Vines
The enemy sets an AoE down that explodes into flaming vines. The blast does minor flame damage.

Grasping Vineburst
Standing in the AoE placed by Grasping Vines inflicts minor magic damage over time from the writhing vines that emerge after the explosion.

Gallery
Online:Meerhleel Market

A simple safebox can be found behind the counter. There are several owned containers on the premises. A copy of Keshu: Travels Beyond the Village, Part 3 lies on a table on the balcony. A copy of The Blackwater War, Volume 3 is in a boat in the water across from the building.thumb|right|Interior
 
Residents
Minalz
Online:Teeba-Enoo Court

The court has four players on it, and there are stands for spectators to sit at.thumb|right|The stands
 

Residents
Online:Keema-Ru's Farm

It was owned by Keema-Ru until her untimely demise. There is currently a dispute of inheritance over the farm. Chuxu used to work here.thumb|right|Keema-Ru's Farm
 
Related Quests


Residents
Chuxu*
Online:Keema-Ru's Farmhouse

There are several containers inside. A letter can be found on the table during and after the related quest.thumb|right|Interior
 
Related Quests
Online:Ri'Atahrashi's Training Ground

Here, a goutfang adept exiled from his order practices forbidden techniques and teaches them to his students. A scroll can be found under the pavilion.

There is an abandoned moon sugar farm located north and east of the training ground. The farm is inhabited by Ruddy Fangs. A chest can spawn in the burned-down house with no ceiling on the west side of the farm.
 
Related Quests




Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Gallery
Online:West Sentry Tower

It is the site of the first victory of the Shields of Senchal and the Dragonguard against a dragon.
 
  
Related Quests
Online:Shields of Senchal

The   is a group that serves as Senchal's military. Formerly a branch of the Imperial Legion, the Shields originally came to Southern Elsweyr to help rebuild in the wake of the  . After the fall of the Imperial City, the Shields decided to stay in Senchal. 
 

Members

Locations




Quests
 
 
 
 
 
 
 
 

Books
Dawnstar:Leveling System

Player level, skills, and attributes affect each other to create a leveling system where the player becomes more powerful as they play.
Skills
The player begins with up to four known skills based on how they made their character. Each known skill begins at a predetermined rank with 0/10 skill experience. You gain skill experience by successfully completing an action governed by the corresponding skill. Skill experience will reach up to 10/10, gaining a rank in the skill and resetting to 1/10 skill experience on the next skill experience increment. You cannot gain skill experience or ranks for a skill that is not yet known.

Training
One Aid point with a Champion can be exchanged for a rank in a skill that they train. This also allows the player to learn new skills that did not come with their class. This is a complete list of the skills trained by the four Champions:
      
Learning a new skill will give you the message: "You have learned the skill [Skill! (Rank 1)"

Training a skill will give you the message: "[Skill] rank increased from [Old Skill Level] to [New Skill Level]!" This will have no effect on skill experience.

Attributes
Like player skills, attributes also have variation among the different classes.
Primary Attributes
The player has eight attributes that factor into the various ways that your character interacts with the world. They are the following:

Critical Attributes
There are three attributes that are displayed at all times on the heads up display. Their base values are modified by class and primary attributes. The most important is health. If this is ever reduced to zero, the character dies and wakes up back at Eustacia, missing all items except gifts and equipped items. For spellcasters, magicka is a measure of their remaining spell power. Also vital is fatigue, as characters with low fatigue do significantly less damage and no fatigue prevents moving or turning.


Level
Player level can be used as a gauge for the capabilities of your character. The player begins at Level 1 with 0/10 level experience. Level experience increments by one when a skill ranks up. Level experience will reach up to 9/10, leveling up and resetting to 0/10 level experience on the next skill rank up.
Level Up
Upon leveling up, the player will be granted three points to allocate towards increasing primary attributes by 2 each. The pool of attributes that can be increased is limited by the corresponding attributes of the skills that were ranked up. The attributes and their corresponding skills are as follows:
          
Notes
Self-Targeting spells are incredibly useful for leveling without entering combat. Combined with Eustacia's recovery dialogue option, you can repeatedly cast spells and recover your magicka, increasing your skill experience, skill rank, level experience, and level.
Online:Diserinei

Diserinei is a High Elf who serves Lady Ghisiliane. She is found within the Hunt Master's Ruins during the related quest.
 

Related Quests


Quest-Related Events
She is encountered in the Hunt Master's Ruins, where she has cornered the Alfiq Marekki. 
:Diserinei: "You disgusting furball. Did you honestly think you could kill Lady Ghisiliane?"

Skordo slits her throat from behind before she can carry out the deed.
Skyrim:Netch Leather

Netch Leather can be harvested from slain Netches. Armor made from the material is lightweight, and is usually decorated, such as with Charcoal, or strengthened by boiling the material. As a result, variants of the armor exist.

Netch Leather is added by the Dragonborn DLC but crafting armor from it can only be done with the Netch Leather Armor Creation installed.

Material

Gathered from dead betty netches and bull netches
One of the required materials for crafting bonemold and chitin style armors
Can be bought from blacksmiths and general goods traders in Solstheim

 
Netch Leather Smithing
Netch Leather Smithing requires the completion of the quest More Than You Can Chew. A free set of painted netch leather gear can be collected from the chest in the Riekling camp. A full set of regular netch leather gear can be collected by completing the additional objective from reading the Crafting with Netch Leather book and traveling to Fort Hraggstad. Doing this will also get you the netch leather boots artifact known as the Boots of Blinding Speed.

Netch leather armor can be tempered with a single tanned netch leather. One netch leather can be converted into one tanned netch leather at a tanning rack. The armor material is considered leather for the Matching Set perk.

Netch Leather Armor
The cuirass is on par with scaled armor. The regular shield sits between a leather and an elven shield in terms of armor stats, while the tower shield scores a bit worse than a glass shield on that regard, and in terms of weight sits between dragonscale and stalhrim. However, the other pieces of armor are equivalent to glass. 


 

Boiled Netch Leather
Despite having the same recipe, the only difference between the boiled versions and the regular versions (aside from gold value) are its armor stats, with the cuirass' sitting between scaled and glass armor, and the helmet being superior to even the dragonscale and amber  helmets.



 

Shadowed Netch Leather Armor
Shadowed Netch leather armor is the same as the regular version, except for the need of a piece of charcoal to create each piece of armor, surpassing the regular version with 1 point of base armor rating. That makes for instance, the boots, gauntlets and helmet equivalent to dragonscale armor.


 

Shadowed Boiled Netch Leather Armor
Similar to the regular versions of the boiled armor and helmet, the shadowed boiled netch leather pieces have superior stats to the regular shadowed pieces. The cuirass scores a little worse than glass armor in terms of armor rating, though also weighing slightly less. The helmet has a whopping score of 22, the dragonscale helmet pales in comparison with a rating of 17.
Online:Huntmasters

The   are a group primarily consisting of Altmer that venerates Hircine. The order's leader, Lady Ghisiliane, hosts a hunt to amuse bored nobles. They use not only exotic animals for the hunt, but mortals as well. The Huntmasters kidnap people for this purpose.
 
 
Members
 

Locations



Quests


Books
Online:Zurnash

thumb|right|Zurnash gives you his robes
Zurnash is a Khajiit courier sent by Selloe to deliver a token to Auberic Dufont so that he may participate in the hunt.
 
Related Quests


Quest-Related Events
You will find him drunk in front of the inn.
:Zurnash: ''"No, no don't bring a monkey …. That wasn't a banana!"
Speak with him.
:"Wha-? No, no, no. Zurnash cannot talk now. Dany things to moo … many things to do, I mean. Wait … what was this one supposed to do?"
:You were supposed to make a delivery to Auberic Dufont.
:"Ziss'vo, you are right. The token! Zurnash meant to deliver it, but … sugar brandy. Zurnash got distracted by the sweet, sweet brandy. Wait! You could deliver it! Yes! Zurnash will go to sleep to settle his brandy-tummy. You will do this, yes?"
:Sure, we'll deliver the token. Where does Auberic live?
:"Orbick! Yes. That house by the stairs. This one almost made it, but then … you know. Brandy. You will tell Selloe I am sorry, yes? Here. Put on these clothes. Have to look presentable for Orbick. Sugary Moons guide your … your path."

Speaking to him again:
:"This one would offer you a drink but… the bottle is almost empty. Also, Zurnash does not like to share."''
Lore:Mask of Alkosh

The   is a holy relic of the Dragon-Cat Alkosh, his light willing it into existence to help mend the tapestry of time,  and is worn by the champions of the  . It was first worn by the   the Endless, the first champion of Alkosh and the founder of the Pride of Alkosh.  A Dragon must awaken the dormant power within the mask before it can be used.   When the mask is empowered, it imbues its wielder, known as a Mask-Bearer, with extraordinary power.  

Some may be inclined to compare the Mask of Alkosh to the Amulet of Kings due to the nature of the relic and the power it bestows upon its Mask-Bearer when empowered by a Dragon. While they are similar, and both relics of the Dragon gods of two different cultures, there is no apparent connection between the two.  The mask's physical appearance is comparable to a Dragon Priest Mask, and when the mask is empowered, the user is enveloped in an aura identical in appearance to the Dragon Aspect Dragon Shout. 
 

History
The Mask of Alkosh was first used by the Khajiiti hero Ja'darri in ancient times to seal away a powerful Dragon named  . She was the first to be granted the mask. She attempted to petition the Dragon   to empower the Mask of Alkosh so that she could defeat Laatvulon, but he refused. Not all was lost, as Nahfahlaar did give Ja'darri one of his   to aid in the battle against Laatvulon.  The dragonhorn was effective, but without Nahfahlaar's aid in empowering the mask, The best Ja'darri and the Dragonguard of the time could do was seal Laatvulon away, a deed that cost Ja'darri her life.

The Mask of Alkosh was stowed in the   following Ja'darri's death. Those of the Pride of Alkosh found worthy of bearing the mask were to pass several trials, ending in the retrieval of the mask. In  , a champion of the Dragonguard passed these trials and obtained the Mask of Alkosh. The mask was used to defeat Laatvulon, this time with the help of Nahfahlaar, who empowered the mask and ensured Laatvulon's death.

Gallery
 

References
Online:Spilled Sand

It is not truly a "realm" or a "place"; rather, it is more akin to a hallucination. You come here with Nahfahlaar during the related quest when empowering the Mask of Alkosh at Doomstone Caverns. Ja'darri awaits you at the oasis. A giant golden Dragon is visible in the distance.
 

Related Quests


Maps
 

Gallery
Lore:Kollopi

The Kollopi are arboreal rodents that live in the province of Valenwood, mainly in the Graht-oak trees such as Elden Root and Falinesti. They feed off the tender, albeit slim branches of the graht-oak, which is why they are harvested by the local Imga. They are experts in collecting these creatures from the ends of the canopy, using their talented dexterity.  

The Kollopi is considered a simple peasant dish, served as delectable and savory balls of flesh marinated in spices and juices.  They share a name with the  , small willows found in the Wilderking Court, in southeast Greenshade. The essence can be used as camouflage that coats the wielder in forest moths. The seeds can be planted and turn into a vengeful lurchers.  Unlike the dish, the roots have an unpleasant taste but can absorb various odors and is an ideal mouth freshener. 
 

References
Online:Doomstone Caverns

This where the dragon Laatvulon was sealed away by Ja'darri and the Dragongurd centuries ago. 
 

Related Quests


Maps
 

Gallery
Online:Nullifier

Nullifiers are a class of hostile humanoid NPCs that attack using magic. They usually wield a shock staff or a two-handed sword. They are notable in that they can use a negate to prevent their target from using magic.

Types of Nullifiers


Skills and Abilities
Two-Handed Sword
Quick Strike
A basic melee attack that does minor physical damage.

Uppercut
A melee attack that causes moderate physical damage and knock back if it connects. This attack can be blocked to set the enemy off balance.

Ice Cage
The enemy summons a ring of frost around itself that does moderate frost damage over time to all players in the red circle.

Negate Magic
The enemy creates a globe of magic suppression for 10 seconds, removing and preventing all player area of effect abilities from occurring in the area. Players within the globe will be silenced. Silence prevents players from using any skill with a Magicka cost as long as they are in the affected area.

Staff
Shock
A basic ranged attack that does minor shock damage.

Impending Storm
The enemy charges up and releases lightning from itself as indicated by red circles. This attack does moderate shock damage to all enemies hit. This attack can be interrupted to set the enemy off balance or simply avoided.

Negate Magic
The enemy creates a globe of magic suppression for 10 seconds, removing and preventing all player area of effect abilities from occurring in the area. Players within the globe will be silenced. Silence prevents players from using any skill with a Magicka cost as long as they are in the affected area.
Online:Khenarthi's Arch

Achievements
There is one achievement associated with this location:
Online:Dragonguard Armory

It is located in the Dragonguard Sanctum, near the wayshrine, past Dirge Truptor's counter. The achievement Restoring the Order is needed to be able to access the armory.thumb|right|Dragonguard Inner Sanctum
Online:Hunt Master's Ruins

It contains a chamber called Ghisiliane's Den, which serves as Lady Ghisiliane's base of operations.
 

Related Quests


People
Diserinei
Lady Ghisiliane
Marekki
Skordo the Knife

Gallery
Online:Tajahir

Tajahir is a young Khajiit who was kidnapped by the Huntsmen alongside Marekki and Skordo the Knife, who he became friends with.
 
Related Quests


Quest-Related Events
You will find him gravely wounded at the Hunting Grounds.
:Skordo the Knife: "Oy! There you are. This way!"
He leads you to Tajahir.
:Tajahir: "Skordo? My friend. You ... you came for us?"
:Skordo the Knife: "Yeah, Taj. Just too late. Damn it. Can you walk? Come one. Stay with me, whiskers."
:Tajahir: ''"I am spent, my friend. But Marekki … she was alive when …. She is in the ruins. North of here. She plans to do something rash. Go, Skordo. Find her!"
:Skordo the Knife: "I'll find Marekki. You got my word on that. See if there's anything you acn do for him, pal, then meet me at the ruins as soon as you can."
Speak with him.
:"My friend Skordo uses anger to hide sorrow. I … I do not think …."
:Try not to move. Your wounds look pretty severe.
:"Do they? Yes, Tajahir already feels Khenarthi's breath on his face. I … I do not have much time. Marekki fled to the ruins, but she shares Skordo's temper. You must protect them both from themselves, yes? Keep … keep them safe."
:Is she in greater danger in the ruins? What's in there?
:"She goes there to kill the one who did this. Lady G. Go north, along the river … crumbling walls and a door. Marekki is there. Hurry! I did not think I would die this way. Hunted like an animal. Why would they do this to me? Why …?"
:I'm sorry, Tajahir. Rest easy.
:Tajahir: "Go, my friend. Tell Marekki … tell her …."''
He then dies.
Online:Marekki

Marekki is an Alfiq who was kidnapped by the Huntsmen alongside Tajahir and Skordo the Knife, who she became friends with.
 
Related Quests


Quest-Related Events
You will find her in the Hunt Master's Ruins, facing Diserinei.
:Diserinei: "You disgusting furball. Did you honestly think you could kill Lady Ghisiliane?
Skordo grabs her from behind and stabs her to death.
:Marekki: "Skordo? Moons' mercy, am I glad to see you! We kill Lady G together, yes?"
:Skordo the Knife: "She's here? Got to tell you, it's tempting, but we've got to get you out of here. Come on."
:Marekki: "Your friend then? She's just through that door. It's locked, you see?"
:Marekki: "I stole the key and hid it. Here. I just need to …."
She vomits.
:Skordo the Knife: "Aw, again with the vomit?"

Meeting them on the road:
:Skordo the Knife: "I'm sorry about Tajahir, Marekki. Just wasn't fast enough, you know?"
:Marekki: "Don't blame yourself. You came back for us, yes? That's far more than most would do. You have a good heart, Skordo the Knife."
:Skordo the Knife: "All right, all right. Don't go getting all sentimental on me."

Speaking to her here:
:"Greetings, walker! Skordo says you helped him find us. A good thing, too. Skordo is brave and handsome, but prone to rash decisions. Not like Marekki!"
:Are you all right, Marekki.
:"Honestly? Marekki is bedraggled, and no mistake. Matted fur, sore paws, dull claws, and not a scrap of cloth to conceal this sensuous physique …. That's what a kidnapping-turned-person-hunt will do to you, I guess. Losing Tajahir hurts the worst."
:I'm sorry for your loss. What will you do now?
:"Hmm. For now, Marekki will stay with Skordo. Look at him. That pouty chin and those sad slumping shoulders. He needs a friend, yes? Plus, he is not so bad on the eyes, eh? Those calves! Mrowl. Ah. I mrowl too much, yes? Ha! Marekki takes your point."
:Good luck. You two make an interesting pair.

Speaking to her again before ending the quest:
:"Go talk to Skordo, yes? Tajahir's passing weights heavier on him than he lets on."

Speaking to her after talking to Skordo:
:"Friend Skordo has a traveling companion now, whether he realizes it or not. Marekki is very difficult to dislodge, walker. Just look at these claws!"

After the quest:
:Marekki: "Parched. Marekki is parched. I could really use a drink, Skordo."
:Skordo the Knife: "Funny, I was just thinking the same thing."
:Marekki: "No you weren't. You were thinking of going back into that swamp and killing all those other hunters."
:Skordo the Knife: "Bah! What are you? Some kind of witchy, mind-reading cat?"
:Marekki: "Oh, Skordo. You hide your thoughts like a teenage Dagi hides his smutty picture-books. Not well, I mean. You're bad at it."
:Skordo the Knife: "What? Ha! By Mauloch, what have I gotten myself into?"

Speaking to her:
:"Marekki looks forward to showing Skordo all of Elsweyr. Rimmen especially. If he marvels at an Alfiq, just imagine how he will react to a Senche-Raht! The only Khajiit gruffer and tougher than he is, yes? Ha!"''
Skyrim:Golden Saint

thumb|A Golden Saint Warrior

Golden Saints, also known as the Aureal, are humanoid golden-hued Daedra that use golden avian-themed armor and weapons. They are aligned with the Daedric Prince Sheogorath, and they are very intelligent and generally hostile. Despite their angelic figure, they are a proud, arrogant race who are quick to anger and cruel in their punishment. 

They are added to Skyrim by the Saints & Seducers Creation, and they only appear as summoned Daedra.

Golden Saint Types
There are two types of Golden Saints, based on their preferred fighting style (melee fighters and archers).
  

Melee Fighters
These Golden Saints belong to the CombatWarrior1H NPC class and use one-handed weapons in battle.  They wear a unique version of Golden Saint Armor available only to them and wield a Golden Mace, Golden Sword, or Golden War Axe.


Archers
These Golden Saints have the Ranger NPC class and wield bows to fight from a distance.  They wear the same unique Golden Saint armor as their melee counterparts and use a Golden Bow.

They also carry a Golden Dagger, and a quiver of 40 Golden Arrows.


 

Gallery
 

Notes
For more information about this race of Daedra see the lore article.
Staada  is a Golden Saint commander met during her quest.
Skyrim:Dark Seducer

thumb|A Dark Seducer Warrior
Dark Seducers, also known as the Mazken, are scantily-clad, humanoid Daedra that use dark serpentine-themed armor and weapons. They are aligned with the Daedric Prince Sheogorath, although their allegiances are known to be flimsy. Unlike their counterparts, the Golden Saints, Dark Seducers are generally polite and patient when interacting with mortals.

They are added to Skyrim by the Saints & Seducers Creation, and they only appear as summoned Daedra.

Dark Seducer Types
There are two types of Dark Seducers, based on their preferred fighting style (melee fighters and archers).
  

Melee Fighters
These Dark Seducers belong to the CombatWarrior1H NPC class and use one-handed weapons in battle.  They wear a unique version of Dark Seducer Armor available only to them and wield a Dark Mace, Dark Sword, or Dark War Axe.


Archers
These Dark Seducers have the Ranger NPC class and wield bows to fight from a distance.  They wear the same unique Dark Seducer armor as their melee counterparts and use a Dark Bow.

They also carry a Dark Dagger, and a quiver of 40 Dark Arrows.


 

Gallery
 
See Also
For more information on Dark Seducers in the Elder Scrolls universe, see the lore article.