Netruk44/uesp-wiki-content huggingface dataset:
Cyrodiil/Notes on Rielle and the Flamelight Spire

As you have no doubt heard, our research team at   was recently forced to evacuate after an army of   apparently rose from the ancient tombs and began attacking indiscriminately. Before their premature flight from the Ayleid ruin, however, they were able to complete a translation of some ancient tablets and other Ayleid writings.

One tablet in particular has caught the attention of the Synod: loosely translated from Ayleidoon as the ' ', this ancient staff is said to rest in Rielle's 'cimerean fathoms'. Direct translation of Ayleidoon carries with it, of course, a margin for error and leaves room for interpretation, but we believe the 'cimerean fathoms' refer, in more proper Cyrodilic, to the temple's 'inner sanctum', or darkest, furthest reaches.

It's common knowledge in academic circles by this point that Rielle, meaning 'beauty' in Ayleidoon, is an ancient Ayleid temple of Meridia, or Merid-Nunda as the Heartland Wild Elves referred to her. I therefore speculate, naturally, that this 'Flamelight Spire' is most likely an artifact of the Daedric Prince of Light and Infinite Energies, most probably designed to repulse or even exterminate undead.

Given the uprising of walking cadavers, the   urge great caution in this pursuit, but if you are able to reach the Flamelight Spire and return it to the Synod for study, I do imagine you'll be making the rank of Adjunct yourself very, very soon.

Adjunct Persillus Drecius, Arcane University
Cyrodiil/Avar's Note to Hulgard

,

Apologies for the scrawl but I'm writing this in haste. I'm being chased by those damned bandits,  . They attacked the caravan I was escorting, wanting to pillage it, and I fought back a little too hard. Killed their raiding party, except one who got away. And now it seems they're out to get me. Some sort of vendetta, I suppose. That damned   does have a reputation for having a wild streak.

I've no choice - Thorina's Cutters stalk the mountains. There's no way I can get deeper into Cyrodiil without them ambushing me, and even if I did, they might even chase me further. I have to leave Cyrodiil.

I'm heading to Skyrim. I doubt they'd make it past the border, so hopefully I'll be safe there. Best of luck, brother. Try not to get yourself killed while I'm gone.

-
Cyrodiil/Avar's Letter of Thanks

Hail, friend! I hope this letter reaches you in good health.

I recently reached Skyrim, and have begun the process of... 'lying low', as they say. Though I may be forced to spend some time in the wilderness, I fully intend to return to Cyrodiil when the situation improves and the bandits known as   are beaten back from the Jerall Mountains for good.

I know you are a stranger to me, and that this letter may seem... overly sentimental in nature. But your act of kindness - mercenary though it may have been - in that tavern in the arse-end of nowhere meant a lot, and I thought you deserved to at least know I made it to Skyrim safe.

Thank you, traveler. And may the gods bless you.

-
Cyrodiil/A Little Bathing Advice

Dear new friend,

I greatly enjoyed our conversation today, in the bathhouse. The topics we covered elicited very interesting responses, even if I do say so myself. The conclusions you drew were truly... revolutionary.

If you seek to further this revolutionary cause and preserve the sanctity of our waters, you should come to  , to the  . A true revolutionary awaits there, and will help you to cause a real splash.

-
Cyrodiil/Revelers' Note

Our master thanks you for partaking in our revelry.
Cyrodiil/Letter from Lanisia Varro

My dear brother  ,

How might you be? I hope things are well. I'm sorry to hear about the border duty, it sounds awful.  Spend most of your childhood touring Tamriel in the legions, and now you're stuck freezing your boots off in the Jerall Mountains. Regardless, I hope it pleases you to learn that things are going very well here in Morrowind. I'm living in a town called 'Negkis,' an odd name, but apparently it means 'cactus' in Dunmeris.  Regardless, I'm making good coin here. Selling potions to Indoril nobles turns quite the profit, it seems!  Some would think that all of Morrowind is covered in ash after the Red Year, though Negkis is about as far from ashy as you could get. It's green and warm and blessed with rain all year round. If you get bored of the snow, do come and visit your sister. Divines know I could use the company.

Much love,

Your dear sister,

Lanisia
Skyrim:Riekling Tribe Leader

The Riekling Tribe Leader is the chieftain of a tribe of hungry rieklings added by the Netch Leather Armor Creation. He and his tribe are non-hostile and can be found on an unmarked island north of Haknir's Shoal.

 
Related Quests
 

Dialogue
The tribe leader is a riekling of few words, leaving you to do most of the talking:
;I understand you're in need of leather.
At this point he will hand you a rough sketch of his hunting party which has been sent to kill a Giant Bull Netch.

You will then have three options for how to deal with his request:
;Eating netch leather will kill you. You should give me your cookbook. (Persuade)
:Failed: "Joooo fah!"
:Passed:  
;I've brought back your netch leather.
:"Waaaah!"
;This purple leather is from a giant netch. I'll trade it for the cookbook. (Lie)

Once you have supplied him with leather, he will give you a key to the nearby chest, allowing you to complete the related quest.
Cyrodiil/Creatures

Creatures
This page provides a list of all creature types added by the Beyond Skyrim: Cyrodiil mod. Creatures added by the Beyond Skyrim: BSAssets mod are listed  .
:   – Animals comprise various mundane creatures that have no magical or weapon-wielding abilities.
:::  
::: Named Animals —  

:   – Monsters are creatures with various magical abilities, ranging from magical attacks to various magical resistances.
:::  
::: Named Monsters —  

:   – Undead creatures consist of spirits, reanimated skeletons, and reanimated corpses.
:::  
::: Named Undead —
Online:Alona's Sanctum

Heiress Alona and a Stonetalon Witchman can be found within. You must take the heiress's key from a chest during the related quest.
 

Related Quests


Gallery
Tes3Mod:Mod File Format/ARMO

ARMO records contain information about armor.
 
| + || NAME || zstring || ID
|-
| + || MODL || zstring || Model name
|-
| + || FNAM || zstring || Name
|-
| - || SCRI || zstring || Script name
|-
| + || AODT || struct (24 bytes) || Armor data
:uint32 - Type
::0 = Helmet
::1 = Cuirass
::2 = Left Pauldron
::3 = Right Pauldron
::4 = Greaves
::5 = Boots
::6 = Left Gauntlet
::7 = Right Gauntlet
::8 = Shield
::9 = Left Bracer
::10 = Right Bracer
:float32 - Weight
:uint32 - Value
:uint32 - Health
:uint32 - Enchantment Points
:uint32 - Armor Rating
|-
| - || ITEX || zstring || Icon filename
 
|-
| - || ENAM || zstring || Enchantment name
|}
Online:Small House

The containers within are not owned, and can be looted freely.Interior|thumb|right
 

Related Quests
Online:Inanius Egg Mine

Related Quests
Online:Gefur

Gefur is an injured Nord found in Senie, having his wounds treated by Aeridi. He's leaning against the watch tower on the east side of town.
Online:Counting House

It is the southernmost building.
 

Related Quests
 

Gallery
Online:Guest House (Farangel West)

It is located north of the Counting House and west of the other guest house.
 

Related Quests
 

Gallery
Online:Guest House (Farangel North)

It is located west of Arcole Manor. A Midnight Union Striker can be found on the first floor.
 

Related Quests
 

Gallery
Online:Arcole Manor

It is east of the northernmost Guest House. A Thieves Trove can be found in a pile of rubble on the south side of the manor.
 

Related Quests
 

Gallery
Online:Vund

Vund is a Nord bard who can be found on the top floor of the Eversnow Inn. He has no unique dialogue.
Online:Neeta-Jasa

Neeta-Jasa is an Argonian commoner who can be found at Warrior's Wares outside of Solitude.
 

Dialogue
She talks about her travels and the food she's tried.
:"I never knew such incredible dishes existed! This is what I live for. New, exciting food in strange, faraway places. Skyrim is indeed wondrous!"

:''"My parents back in Lilmoth told me not to come to Skyrim. They said it was too cold and dangerous, and that an Argonian wouldn't fit in here. They were mostly right. But the horker stew is so delicious! It's worth it."

:"A trader told me Dragons fly freely in Elsweyr. If I recall correctly, Skyrim lore is filled with Dragons, but I haven't seen any here yet. Still, I'll take my chances if it means I get to experience a wonderful and unique meal."''
Online:Dollinith

Dollinith is a Wood Elf soldier who can be found at Warrior's Wares, outside of Solitude. She has no unique dialogue.
Online:Hirmond

Hirmond is a Nord soldier who can be found at Warrior's Wares outside of Solitude.
 

Dialogue
He talks about his team.
:''"Did you see Bargrolor in that last match? No? You missed some incredible moves! Pit Daemons for life, right? They just have that … something! They're so great. I can't wait until the next match!"

:"Pit Daemons are doing well, but then they've always been great on defense. I'd like to see the offense pick it up a little. They're still the best, though. Dollinith doesn't know what she's talking about."

:"The Pit Daemons' color scheme is just fabulous, isn't it? This shade of green is perfect for inspiring terror in our opponents. And scaring off any giants! Much better than the pumpkin and eggplant colors of the other teams. Hear that, Dollinith?"''
Online:Aelirma

Aelirma is a Nord stablemaster who runs Journey's Respite outside the gates of Solitude.
 
  
Dialogue
She's very passionate about horses and has a very long memory.
:''"Got somewhere to be? Maybe fast? I can help. Better than any other stablemaster you may have dealt with, I'm sure."

:"I have a long memory. Don't cross me in our dealings. These mounts deserve better than any nonsense some might try with me."

:"I killed a man for mistreating his horse in front of me. And I remember every mount that comes through here. I'll remember you too."''
Online:Nurinwae

Nurinwae is a High Elf soldier who can be found at Warrior's Wares outside of Solitude.
 
thumb|right|Nurinwae's old look

Dialogue
She talks about the thrill of battle.
:''"Ah, the thrill of combat! Have you been in the battlegrounds yet? I've been training since childhood, but this … this feels right. The glory! The adrenaline! It makes me feel alive, but without the politics of war."

:"I heard rumors of witches doing some terrible things over in Icereach. You in that fight? I prefer the arena, but if some witch heads need cracking, I'd oblige."

:"You smell that? Blood, dirt, sweat, and armor oil. It's glorious isn't it? And what's more, it keeps us gladiators sharp, in case we're needed to fight threats to Skyrim."''
Online:Brondold

Brondold is a Nord who can be found outside the gates of Solitude or at the Western Skyrim Docks
 

Related Quests


Quest-Related Events
When you arrive at the Western Skyrim Docks, he will stagger down the ramp towards you. He can also be encountered outside the gates of Solitude. As you approach, you can see his chest is soaked in blood and you may hear him plead "Friend … I need your help …."

Talk with Brondold, he has difficulty speaking and little time to spare.
:''"Ugh, there's no time. Take this. Keep it safe."
:Wait, what are you giving me?
:"Information. The Icereach Coven … at work in the west. Just need more proof. Go! They're coming."
:Who's coming? The ones who attacked you?
:"Don't trust them! Only Lyris, she's—!"
:Hold on!'''

It is too late, Brondold will succumb to his wounds and fall down, but not before giving you some papers. Straight after, Shield-Corporal Thjol will arrive, demanding to know what happened.
Notes
He is the author of report about Princess Svana.
Online:Aliir

Aliir is a Wood Elf thief who can be found in front of the Dragon's Hearth in Solitude.
 

Dialogue
He loves mead.
:''"I'm happy to be in the land of glorious mead! Even beggars benefit from it here in Solitude. It warms me during the coldest nights. But the scowls of these stranger-hating Nords warm me even more!"

:"Have you ever seen a vampire? I did once. Can't quite remember where, but it'll come to me. I swear I saw some some werewolves on my way to Solitude, too. Or maybe that was in Glenumbra."

:"Feel free to give me any of your unwanted mead, friend!"''
Online:Othdimar

Othdimar is a Nord beggar who can be found next to the furniture store in Solitude. He has no unique dialogue.
Online:Dorbin

Dorbin is a Nord who can be found sleeping at inns throughout Western Skyrim and Blackreach: Greymoor Caverns. He has no unique dialogue.
Online:Drathyn Vidron

Drathyn Vidron is a Dark Elf scholar of Peryite who can be found outside The Lonely Troll in Solitude.
 

Dialogue
He seems to be looking for something.
:"On my way to Solitude, I saw a fight between some Nords and several fetchers clad in fur. Well, I suppose they both had fur, but the latter had more. When one of the archers shot an arrow my way, I chose to leave. Quickly."

:''"I suspected that I wouldn't find much about Peryite here in Solitude, but I can't leave any location unverified. So far? No books, no cultists, no bardic lore. Nothing. I must be missing something."

:"I came here from Morthal. Interestingly enough, both the Nords here and the ones in Morthal feel about the same way toward each other. It wouldn't take much to have them at each other's throats. I wonder if they realize that."''
Online:Vinicius Maximus

Vinicius Maximus is an Imperial mystic who runs Favored Anima in Solitude.
 

Dialogue
He's not from the city.
:''"I'm supposed to be far away from here, yet I'm not. Instead, I sell things so that I might one day leave this place. Please consider buying something?"

:"I'm not actually from Solitude. I grew up in several cities. Maybe after I make enough coin, I can fund a trip back to one of them and … I don't know. Sleep for a few weeks?"

:"I saw a line of skeevers leaving a ship in an orderly fashion the other day. When I told one of the locals, she gasped and ran off. Now I'm worried about her."''
Online:Storm Blade-Bard

Storm Blade-Bard is a Nord weaponsmith who runs the Swinging Axe in Solitude.
 

  
Dialogue
He appears to be an amateur storyteller and will be working on lines for his story while he works. 
:''"Here to buy? Sell? I'm here to sell! Buy! Oh, that sounded better in my head. No wonder the Bards College didn't take me."

:"Poke them, slice them, bleed them dry. With  's blades they'll ne'er know why! No, that doesn't work either. I'd want the person I'm killing to know why."

:"Fear enveloped her for the first time in her life. "No!" she said to Lord … Lord … Killsalot? Ah, horker's arse, I can't remember the next part. Um, buy my blades. Lord Killsalot would approve."''
Online:Fanenrel

Fanenrel is a High Elf leatherworker who runs Fan's Tannery in Solitude.
 

Dialogue
When speaking to her, she says:
:''"I'm working with horker skin to see if I can turn it into a good leather option for lighter armor. It's difficult to say the least. But I'm getting closer!"

:"I've seen many a Nord carving horker tusks. I tried my hand at it—surprisingly soothing."

:"I'm not normally one to put feelings over reason, but it feels like someone's dancing on my grave. Again."''
Online:Yrsrytt

Yrsrytt is a Nord armorer who runs Unyielding Steel in Solitude.
 

  
Dialogue
Speaking to her, she says:
:''"I hear the basement of the Blue Palace has a new ghost! A couple months ago, one of the kitchen staff fell down, hit her head, and died. Oh, but you probably want to buy some armor, don't you?"

:"It's hard to get good metal to work with during the winter. Trade slows down a lot. I wish our noble leaders would fix that. But, luckily enough, I have wares to sell if you're interested!"

:"Some Bards College students try to sneak into the Blue Palace every now and again. Last week, one of them hinted that they'd buy lockpicks if I had them. Here's a hint: I don't have lockpicks."''
Online:Medresi Grulathil

Medresi Grulathil is a Dark Elf tailor who runs A Perfect Stitch in Solitude.
 

Dialogue
It becomes apparent that she feels unsafe when you speak with her.
:''"I feel like someone's watching me. I have ever since I got here. It's unsettling. But you're probably here to buy clothes, right?"

:"Thank goodness you're here. Would you mind sticking around for a bit? I think something bad's about to happen. Plus, it never hurts to see what outfits I'm selling."

:"You ever hear about someone cursed to have draugr follow them? Because I think that's happening to me. Oh. You're probably thinking I should pull myself together and sell clothing. So sorry."''
Online:Winfred

Winfred is a Nord who can be found standing next to A Perfect Stitch in Solitude. She is a explorer who recently got injured during an unexpected adventure.
 
Related Quests


Quest-Related Events
When speaking to her prior to accepting the quest, she appears to be injured.
:''"Ugh, my head is still swimming from that fall. Don't know if I need an alchemist or a brewer."

When speaking to her as part of the related quest, she says:
:"I'm telling them, it's true! But do they listen? I know I've got a few knots on my head the size of a pear, but I didn't imagine a giant Dwarven construct scooping up scrap to cobble onto itself! It's real!"
:I've been tasked with destroying your Dwarven colossus. What can you tell me about it?
:"Well, I'll be. I thought Hidaver was just telling me they'd look into it to get me to go away. She told you that it's some sort of colossus? A big lumbering thing with whirling blades that spray fire and steam everywhere? And that it's getting bigger?"
:Some of that, yes. Do you know how I can defeat it?
:"Sturdy as Dwarven works can be, they aren't invulnerable. I'm certain this strange thing has a weakness. It keeps building upon itself, but who knows if it's very good at it. You might knock one bolt loose and collapse the whole thing to pieces."
:Can you tell me about where you found it?
:"I think it was Blackreach. Beyond the ruin it was endless caverns lit by glowing fungus and crystals. Like nothing I've ever seen. I didn't wander far, but I found a working Dwarven lift and rode it out of the darkness before anything noticed me."
:I'll find your colossus and keep it from growing any larger.
:"Maybe I'll head back down to those ruins once you've stopped that mechanical terror. There are bound to be some less dangerous discoveries to be made."

Talking to her after destroying it:
:"You smell like burnt oil and metal shavings. Guess you found my colossus and lived to tell the tale."''
Online:Muz-Gei

Muz-Gei is an Argonian soldier and member of the Fighters Guild who can be found at the branch in Solitude. She hates Solitude.
 
  
Dialogue
Speaking to her, she says:
:''"Ever had mead? I hadn't until I came here. Don't tell anyone this, but I hate Solitude. Absolutely detest it. But the mead! The mead gets me through it. Don't know what they do to it, but it's liquid magic."

:"Nords are … Nords, all over. The same. Maybe different colored … fur? But otherwise the same. Don't like each other much, I think. But I might have had too much mead. I've been here too long. I'm starting to sound like them."

:"I watched a Nord writing the other day. She dipped her quill in some metallic liquid before using ink. I asked why, and she said it was to make sure the words she wrote never came true. Nords are odd. But their mead is excellent."''
Online:Hlokela

Hlokela is a Nord soldier and member of the Fighters Guild who can be found at the branch in Solitude.
 

  
Dialogue
She talks about her interests and experiences.
:"Have you ever followed an insect for awhile? Just to see where it goes and what it does? I do that at least once a day. These creatures are fascinating! Especially bees. Bees are magical creatures."

:''"During last year's Burning of King Olaf festival, I overheard two Bards College students arguing about someone named Svaknir. The two nearly came to blows before I interceded. I don't think they appreciated being dumped off the docks."

:"I started breeding and training frostbite spiders. Unfortunately, every time I take one with me to go hunting, some well-meaning neighbor kills it before I can even leave Solitude. In short, if you see me with a spider, ask before killing."

If you talk to her after Queen Gerhyld is murdered, she says:
:"If they'd allowed me to protect the royal family with my spiders, the queen wouldn't be dead. I'm sure of it. As it stands, I'm all for any retribution that's coming to those who did this, even if it takes me to Sovngarde sooner rather than later."''
Online:Theonette

Theonette is a Nord chef and member of the Fighters Guild who can be found at the branch in Solitude.
 
  
Dialogue
Speaking to her, she says:
:''"I'm worried about my sister. She's obsessed with a piece of wood. Claims it killed over a hundred Daedra."

:"You'll find no better mead than in Solitude. The honey we use comes from bees that favor mountain flowers. My meadcake is perfection because of it!"

:"My sister traveled to Windhelm once. She hated every moment of her time there. That trip … changed her."''
Online:Reybyt

Reybyt is a Nord adventurer turned merchant who can be found running her store, Basement Bargains, in Solitude's Outlaws Refuge .
 

Dialogue
She tells you about herself.
:"The Lonely Troll. I still remember stealing my first mead there. They called me Little Frog. Ah, memories. Some of my goods might prompt good memories of your own."

:''"Returning to Solitude after all my exploits … it's strange to be selling goods here. It feels more isolated than when I left, but that's just my travels broadening my mind."

:"I may be new to selling items, but I'm a veteran of the art of, shall we say, re-appropriating goods. The ones I sell are worth buying."''
Online:Olred

Olred is a Nord armsman and member of the Fighters Guild who can be found at the branch in Solitude.
 

  
Dialogue
He peddles his wares and gives you some advice.
:''"Looking for a weapon or shield? If you expect to be cracking horker heads any time soon, there's a spot where, if you hit just right … well, it's messy, but effective."

:"Been talking about hunting mammoths with friends. They're massive, but if you hit them just so, they keel over. Got a few weapons here to help if you're interested."

:"Sometimes you just need to walk around barefoot and feel the earth and stone beneath you. Ah! Even better? Doing so with a skull-cracking weapon at your side."''
Online:Nam-Medul

Nam-Medul is an Argonian soldier and member of the Fighters Guild who can be found at the branch in Solitude.
 
  
Dialogue
Speaking to him, he says:
:"Did you know that the clouds are vapors from the passing of Dwemer air beasts? Someone at the Lonely Troll just told me that! I never knew."

:''"I feel like I've been to Solitude before. I'm not sure why. Maybe all Nord towns feel the same? Just don't ever tell them that. They get so angry when you point out their similarities."

:"Solitude should have some more Argonian-friendly places. Staying moist is difficult most days. I erect the spine of yearning for my home."''