Netruk44/uesp-wiki-content huggingface dataset:
To Catch a Cold

Note
You must be of at least Evoker rank to begin this quest.
Mages Guild members have unique lines if you talk to them while wearing the robe acquired during this quest.

Quick Walkthrough
# Talk to   in the   Mages Guild.
# Kill the Frost Atronach at the Old Ebonheart harbor.
# Go back to Arquebald who'll say you've caught something.
# Wait a day and talk to Arquebald again who will send you to Perevaine Narragu downstairs.
# Talk to Perevaine and he'll give you a bath.
# Return to Arquebald again and he'll send you to Narusya at Narusya's Fine Potions a few doors up from the Mages Guild.
# Talk to Narusya and she'll make you inhale some fire salts.
# Return to Arquebald yet again and he'll give you the Robe of Plague-Be-Gone.
# Wear the robe for a full day and talk to Arquebald to receive nothing for your efforts.

 
 
 
 
Quest Stages
Battlespire:The Restricted List of Noble Artifacts

It is fitting that only persons of noble birth take glory in the refined enchantments of these devices, and not that peasants, or rabble, or animals, or merchants take nor touch them, that they might take harm thereby, being coarsened and vulgarized by such ill-use.

The BattleAxe of Noble Red Wisdom bears enchantments enhancing the skills of DESTRUCTION, and casts the spell of Teleport.
The BattleAxe of Noble Swiftblade bears enchantments enhancing the skills of SHORTBLADE, and casts the spell of Jumping.
The Broadsword of Noble Leaping grants benefits in the disciplines of JUMPING, and, when striking a target, casts the spell of Jumping.
The Broadsword of Noble Unseen Wisdom grants benefits in the disciplines of THAUMATURGY, and, when striking a target, casts the spell of Medium Cure Health.
The Claymore of Noble Fleetness affords some abilities in the arts of RUNNING, and casts the spell of Running.
The Claymore of Noble Unknown Wisdom affords some abilities in the arts of MYSTICISM, and casts the spell of Major Cure Health.
The CrossBow of Noble Sureflight affords some abilities in the arts of MISSILE, and casts the spell of Medium Shield.
The Dagger of Noble Stalking grants benefits in the disciplines of STEALTH, and, when striking a target, casts the spell of Minor Cure Health.
The Dagger of Noble Green Wisdom grants benefits in the disciplines of RESTORATION, and, when striking a target, casts the spell of Minor Shield.
The Javelin of the Noble Dolphin bears enchantments enhancing the skills of SWIMMING, and casts the spell of Medium Cure Health.
The LongBow of Noble Smiting grants benefits in the disciplines of BLUNTWEAPON, and, when striking a target, casts the spell of Medium Shield.
The Longsword of Noble Surprise bears enchantments enhancing the skills of BACKSTABBING, and casts the spell of Major Cure Health.
The Longsword of Noble Golden Wisdom bears enchantments enhancing the skills of ALTERATION, and casts the spell of Minor Cure Health.
The Mace of the Noble Horny Fist affords some abilities in the arts of HANDTOHAND, and casts the spell of Teleport.
The Short Sword of the Noble Swimmer affords some abilities in the arts of SWIMMING, and casts the spell of Medium Cure Health.
The Short Sword of Noble Silver Wisdom affords some abilities in the arts of ILLUSION, and casts the spell of Medium Shield.
The ShortBow of Noble Deep Biting bears enchantments enhancing the skills of AXE, and casts the spell of Minor Shield.
The WarAxe of Noble Hewing grants benefits in the disciplines of LONGBLADE, and, when striking a target, casts the spell of Running.
Cyrodiil/Inns

Inns are buildings scattered throughout the major and minor settlements of Cyrodiil that offer lodging and food. Renting a room at any inn costs 10 gold, which then allows you to use the bed for a day. Sleeping at an inn grants you the Well Rested bonus.

Inns are good places to get quests: bounty quests are obtainable from the innkeepers, asking for rumors will lead you to certain quests, and many people who have miscellaneous quests frequent the inns. These are the inns found in the county of Bruma.
Online:Wendlain

Wendlain is a High Elf found drinking with Curtaros and his crew in the Plaza of the Hand after rescuing them from Wasten Coraldale. She is the partner of Cartorrel, who perished at the hands of the Storm Sharks, leaving a note to be delivered to her.
 

Related Quests


Dialogue
:''"You're the one who found Cartorrel, aren't you?"
:I'm sorry for your loss. She left this letter for you.
:"You... you have no idea how much this means to me. I have no idea if I'll ever lay eyes on her again, but at least I'll have—I know she held me in her thoughts before the end. Thank you, for all you've done."
:It was nothing.
:"They say it's the little things that count. I think they're right. I won't forget what you did for me and mine."''

She will also comment on Curtaros' singing:
:Curtaros: "My star-eyed bride of Alinor, lost in storm an spray, my star-eyed bride of Alinor, that cruel fate took away."
:Wendlain: "That was beautiful, Curtaros. She would have loved it. I never knew you could sing."
:Aldotarel: "The old man is full of surprises."
Online:Mummy (NPC)

thumb|right|A male mummy
Mummies are undead enemies that appear within the Eye's Chamber of Volenfell when the Guardian's Eye disappears after Tharayya tries to take it. Along with Skeletons, they will suddenly appear in large packs to overwhelm your group and more will keep coming, even after they are killed, so it is best to escape through the tunnel. Mummies only appear during the related quest.
 

Related Quests
Skyrim:Rare Curios

thumb|right|A selection of the new items
Rare Curios is a Creation that adds 51 ingredients from Morrowind, Oblivion, and Shivering Isles. Some of these ingredients have new effects from the previous games. The Creation also includes poisoned apples, Ayleid treasures, and new arrows and bolts. It was released on August 29, 2018 for 100 CC Credits.

 

Official Summary
;Creation Club
:Alchemists have always known that the rarest ingredients bring life to the most powerful potions. This is why Khajiit caravans have brought along rare imports from the far reaches of Tamriel, from the Ashlands of Morrowind to the twisted gardens of the Shivering Isles. With these ingredients in hand, you can craft new potions, arrows, and poisons, including the poisoned apple favored by assassins. You can also find rare stones crafted by the Ayleids, as things exotic and foreign make their way to Skyrim. (Items added to Khajiit merchant vendors.)

;Sneak Peek - Aug 2018
:A large collection of classic items come to Skyrim! This includes over 50 alchemical ingredients from the lands of Morrowind, Cyrodiil, and beyond. There are also returning potion effects, expanded crossbow bolts, and a few lost treasures of the Ayleids. None of these are commonly found in the lands of Skyrim, but the traveling Khajiit caravans are likely your best bet to find some.

Overview
This Creation adds a huge number of new items''', the majority of which can only be obtained from Khajiit caravan traders. True to name, these items are quite rare and difficult to obtain, as the traders will only have a limited selection of items available at any given time. Many of the new items are ingredients, some with effects which are otherwise unavailable through alchemy (for example, Cure Poison, Light, Night Eye, Spell Absorption).

The Creation also adds new crafting recipes. The new Chokeberry ingredient can be used to cook powerful poisoned apples, and several new types of ammunition can now be forged.

Content
:;Items
:*Arrows and Bolts
:*Poisoned Apples
:*Ingredients
:*Ayleid Treasures
Skyrim:Wild Horses

thumb|right|A tamed and saddled wild horse
Wild Horses is a Creation that adds wild horses throughout the wilderness of Skyrim. You can tame them and purchase saddles from stablemasters. The Creation also adds a unicorn, brought back from extinction by the Psijic Order. It was released on October 4, 2018 for 500 CC Credits.

This Creation was made by fadingsignal.
 

Official Summary
;Creation Club
:''The horses of Skyrim are hardy and strong, and taming them requires grit and patience. Use a hostler's map to find these animals in the wild and mount them, and try not to get bucked! Once tamed, you can register them at the nearest stable and customize their saddles, as well as the saddles of any other horse you own. You may even find the rare unicorn brought back from dead, to right a wrong of the past. (Quest to find a unicorn, "Creature of Legend," can be found by reading Soran's Journal at the Arcanaeum. A map to other horses may be purchased at any hostler.)

;Sneak Peek - Aug 2018
:Traveling through the wilderness of Skyrim, you can now find wild horses to tame. Grab a map of sightings and a Detect Life spell to aid you in your search, or just set out into the wilderness! Once tamed, there are a selection of saddles you can purchase from stablemasters. The naturalist Soran Hariksen even claims to have seen a unicorn in the deep forests.

Summary
This Creation adds the ability to tame up to seven wild horses after completing the quest Horse Whisperer. A Unicorn can also be tamed at the conclusion of the quest Creature of Legend'''. Once tamed, wild horses will return to where they were originally found if you switch to a different mount, except for the Unicorn which will instead return to the College of Winterhold. This Creation also expands on the functionality of stables by adding the ability to purchase cosmetic saddle options as well as give your horse a randomized name. Both of these options are available to all horses, not only those that you tame.

Content
:;Books
:*Soran's Journal
:*Wild Horse Notes

:;Creatures
:*Unicorn
:*Wild Horse

:;Items
:*Map of Wild Horses

:;Quests
:*Creature of Legend
:*Horse Whisperer
Skyrim:Pets of Skyrim

thumb|right|A web trap placed by the pet spider
Pets of Skyrim is a Creation that adds five new pets, each with an ability: a fox, rabbit, goat, skeever, and spider. You can craft collars and packs to give to some of them. It was released on August 29, 2018 for 300 CC Credits.

This Creation was made by Virginia "Steelfeathers" Smith.
 

Official Summary
;Creation Club
:''Become a powerful beastmaster with the Skyrim Pet Pack. Rescue tamed creatures and recruit them as your trusted followers. Use their unique abilities to adapt and thrive as you explore the breadth of Skyrim. From stealthy foxes to web-spinning spiders - as well as goats, rabbits, and skeevers - you can recruit the pet that best matches your gameplay. With five different animal species to choose from, there's a fun and furry companion for every adventurer. (Quest "Pets of Skyrim" starts by reading the note For Sale in The Bannered Mare.)

;Sneak Peek - Aug 2018
:This adds five new pets to Skyrim: a fox, rabbit, goat, skeever, and spider. Each has their own ability, from greatly increased carrying capacity to the ability to spin paralyzing web traps. Some can also be given collars and packs, which can be crafted.

Overview
This Creation adds a long quest''' to obtain five non-combat pets: a blue frostbite spider that can spin web traps, a pack goat, a skeever that can locate food, a fox that can look for valuable loot, and a beige rabbit that can look for plants to harvest. Information on each pet is included in the journal of its previous owner.

This Creation also adds the ability to craft Animal Collars and Animal Packs using leather and leather strips. Other than the spider, each pet can be given a collar. However, only the goat and skeever can be equipped with a pack.

Content
:;Books
:*For Sale
:*Halvar's Journal
:*Notes on Tamed Rabbit
:*Pickpocket's Journal
:*Thief's Journal
:*Vampire Naturalist's Journal

:;Creatures
:*Arachnia (spider)
:*Hilda (goat)
:*Skritch (skeever)
:*Sweet Roll (fox)
:*Thistle (rabbit)

:;Items
:*Animal Collar
:*Animal Pack
:*Potent Frostbite Venom
:*Skeever Cage Key
:*Spider Cage Key

:;NPCs
:*Halvar
:*Pickpocket
:*Thief
:*Vampire Naturalist

:;Quests
:*Pets of Skyrim
Skyrim:Nordic Jewelry

Nordic Jewelry is a Creation that adds a new type of fine jewelry: Nordic circlets, amulets, and rings, all of which can be crafted after completing the related quest. There are also enchanted versions of these pieces which can be obtained. It was released on August 29, 2018 for 200 CC Credits.
 

Official Summary
;Creation Club
:Beset with a jewel made of the highest quality stalhrim, these elegant, handcrafted jewelry pieces combine traditional Nordic design with an elegance fit for a Jarl. Each gem is expertly chosen for its purity, color, and magical affinity. The ornate setting is made of the finest quicksilver that is guaranteed to retain its finish. Choose from three craftable options including a Nordic amulet, ring, or circlet, and travel the holds of Skyrim with style and grace. (Quest "Nordic Jewelry" starts by reading the Certificate of Authenticity obtained if you buy Nordic jewelry from Madesi, Bersi Honey-Hand, Endarie or Belethor.)

;Sneak Peek - Aug 2018
:This set of fine jewelry comes with a circlet, amulet, and ring. In addition to merchants carrying normal copies, there is a short quest to get an enchanted version from the man who crafted these wonderful pieces.

Overview
This Creation adds various pieces of Nordic jewelry, made from stalhrim and resembling the Nordic style of armor and weapons added by Dragonborn. They can be purchased at general goods and jewelry merchants throughout Skyrim or crafted after completing a quest.

Content
:;Books
:*Certificate of Authenticity
:*Hugin Ice-Shaper's Notebook

:;Items
:*Nordic Amulet
:*Nordic Circlet
:*Nordic Ring

:;NPCs
:*Hugin Ice-Shaper

:;Quests
:*Nordic Jewelry
Skyrim:Myrwatch

thumb|right|The tower's interior
Myrwatch is a Creation that adds a player home in Hjaalmarch. Like Tundra Homestead, it contains an area for displaying unique items. It also includes a staff enchanter from Dragonborn. It was released on August 29, 2018 for 400 CC Credits.

This Creation was made by Elianora, the same author as Tundra Homestead.
 

Official Summary
;Creation Club
:''Deep in the heart of Hjaalmarch lies a tower of unknown provenance. Legends say it was a home and hearth, an exquisitely decorated residence built by mages who defected from the College of Winterhold. But whatever its secrets, the truth can only be known by finding a way in. Created by Elianora. (Quest "Myrwatch" starts by traveling to the tower east of Morthal, and reading "Hans's Journal" nearby.)

;Sneak Peek - Aug 2018
:Myrwatch is a remote, but lavishly appointed, new player home deep in the fens of Hjaalmarch. The second floor contains a broad array of displays, allowing collectors to show off many of the unique items found across the land. More magically inclined characters will also find a rare staff enchanter here.

Overview
This creation adds Myrwatch''', a mage tower east of Morthal. The tower is originally locked, but can be unsealed by completing a short quest. It can then be used as a free player home.

The tower comes fully-furnished and consists of two interior spaces separated by a magic portal. It contains many crafting stations, including an oven, a staff enchanter (the only one outside Tel Mithryn), and an "All Forge" which allows you access to crafting options usually exclusively available at the Skyforge and Gunmar's forge. The upper floor houses an indoor alchemy garden, with eleven plots of Fertile Soil for gardening. The property also possesses a large numbers of display cases and racks, with places to store unique artifacts and items such as dragon priest masks and bugs in a jar.

Content
:;Books
:*Anora's Journal
:*Hans's Journal
:*Sindnar's Tower Notes

:;Creatures
:*Elianora

:;NPCs
:*Hans

:;Places
:*Myrwatch

:;Quests
:*Myrwatch

Notes
A previous version of ''Anora's Journal'' made reference to the Warlock's Ring, which was supposedly stored in Myrwatch by its original inhabitants. However, the ring was not included with Myrwatch, and the Creation was updated shortly after release to remove all mention of it. The free Fishing Creation released on November 11, 2021 made the ring available via the quest No Contest by fishing at a spot close to Myrwatch.
Skyrim:Rare Curios Items

This page documents the new items added by the Rare Curios Creation. Most can only be obtained from Khajiit caravan traders.

Ammunition
All of these items are crafted at a forge with firewood and either the appropriate metal ingot or the noted item.

Arrows


Bolts
Unlike steel and Dwarven bolts, these can be forged anywhere if you have joined the Dawnguard. They can also be purchased from Sorine Jurard after the quest A New Order.


Food
Both of these items are created by cooking them.


Ingredients
 
Most of the effects on these ingredients have either increased magnitude or increased duration compared to the same effects found on common ingredients, making them more valuable in alchemy.


Miscellaneous Items
In addition to the Khajiit caravans, Varla and Welkynd Stones may be found in most boss chests.


Notes
New alchemical effects include Cure Poison, Light, Night Eye, and Spell Absorption. All of these effects have appeared in the game in some form before, but not through ingredients.
Skyrim:Kagouti Hide

Kagouti Hide is an ingredient added by the Rare Curios Creation. It can be purchased from Khajiit caravans.
230px|A Kagouti Hide|thumb|right

Combinations
2 Effects


1 Effect


Notes
Kagouti Hide previously appeared in Morrowind.
Skyrim:Redwort Flower

Redwort Flower is an ingredient added by the Rare Curios Creation. It can be purchased from Khajiit caravans.
230px|Redwort Flower|thumb|right

Combinations
2 Effects


1 Effect


Notes
Redwort Flower previously appeared in Oblivion.
Skyrim:Blind Watcher's Eye

'''Blind Watcher's Eye''' is an ingredient added by the Rare Curios Creation. It can be purchased from Khajiit caravans. They can occasionally be found in hollow stumps in the Solitude Sewers with the Saints & Seducers Creation installed.
230px|A Blind Watcher's Eye|thumb|right

Combinations
2 Effects


1 Effect


Notes
Blind Watcher's Eye previously appeared in the Shivering Isles expansion for Oblivion.
A Bard's Tale

Quick Walkthrough
# Talk to   in  .
# Perform the play with him.
# Kill the monster that appears and receive Sheogorath's Favor, an amulet that summons a scamp for 60 seconds, from Sirrus.

Detailed Walkthrough
This quest is an obvious reference to one of the quests from Tribunal,  , though it has somewhat darker background which will be revealed in the end. A bard from the tavern   in  ,  , strangely enough will greet you by calling your name, and saying: ''"By the gods, this is a tough crowd. Ah, hello! %PCname, is it? You wouldn't be open to helping a bard with his act tonight, would you?" If you agree to help, he will continue: "Oh, thank you! This will make things so much easier...here, take this script. It's a rough one, so I don't expect you to follow the lines exactly. Just try to make it comedic, yes? Maybe what these native fetchers need is more levity. Tell me when you're ready to start the show. You'll be playing the part of the Mabrigash."'' and hand you a copy of a short play  

As the bard said, you don't have to strictly follow the lines. Instead, you can experiment and improvise, which may result in an immediate fail of the quest (if you insult the audience by choosing ''"Did you hear that? He's calling your beauty imaginary!") or lead to three different scenarios. If you choose "Your taste is terrible. let me tell you something about women: what you want is one with scales and sharp claws", the hostile Clannfear will appear. If you say "Your taste is terrible. Let me tell you something about women: what you want is one with skin the color of gold"'', this will result in summoning a hostile Weakened Golden Saint. And finally, if you follow the lines of the play, a real vampire will appear from behind and attack you. Once you kill the creature (whatever it be), talk again with Sirrus, and he will give you an amulet,   as a reward. This, along with the fact that this mysterious dunmer called you by name, and the odd nature of this whole quest, most likely are direct evidences that Sirrus's history is a fake, and he is apparently a Sheogorath himself, who chose to play with mortals once more in one of his typical perverted ways.

Notes
While a vampire will be summoned if all lines are adhered to, other paths can summon a Clannfear or a Golden Saint.

Quest Stages
Honns in Luck

Quick Walkthrough
# Talk to   in  .
# Persuade  , street trader just near the entry to inn, and he'll give you  
# Persuade  , upstairs in the   and she'll give you  
# Persuade  , street trader near the Vhul Temple, and she'll give you  
# Persuade  , street trader near the entry to the Vhul Temple, and he'll give you  
# Return at least two, or better all the items to Honns.

Detailed Walkthrough
This is a rather simple quest, but the reward may differ depending on your persuasion skills. If you enter The Howling Hound in Vhul, you'll find a Nord named  , who certainly looks like an outlander here in this place occupied almost purely by Dark Elves.

Talking to him will reveal that he is indeed not a local, but a travelling craftsman who has tried to get good deals in Vhul but has instead been cheated by the local Dunmer traders. If you agree to help him,  ask around using topic swindling dark elves. The locals of Vhul will point you to the  , a local guild located in the  . The first unfair trader,  , can be found here.

Other traders are all doing their business outside, and you'll have to check the streets of Vhul, but luckily they are quite easy to find. The first of them is  , just near the entry to  , and two others are trading near the local Temple:   near the Temple doors, and   under the Temple Walls. All of those traders, if you raise their disposition high enough, will admit that they cheated the unlucky Nord craftsman, and gladly return the items: four cheap pairs of enchanted fur boots which most likely do not have any real use.

If you return these odd boots to Honns, he will reward you, however, with a pretty valuable (costing 120 gold) moonstone per each returned item, so it is recommended to find and return them all. You can, however, return only two and still be able to complete the quest. The quest can also be completed by speaking to Honns after finishing   and getting the Syvvit Tong traders expelled from town.

Either way, Honns will thank you for your efforts and leave the town.

Notes
If you have finished the quest   previously, Onvos Dovyn can be found in his own house instead of his previous location near the front door of the Temple.

Bugs
Honns' Snowtrekker Boots will still remain in player's inventory even if Honns thank you for returning them and give you reward.

Quest Stages
Cleansing of the Temple

Quick Walkthrough
# Talk to   in the  .
# Convince   to leave; he's right outside the front door of the Temple.
# Return to Lloryno to receive 100 gold.
Detailed Walkthrough
 , a priest and Disciple of the Temple in  , is pretty annoyed by the local peddler   from Syvvit Tong guild, who is doing his business just outside the front door of the Temple and distracts pilgrims and Temple visitors. She will ask you to force the trader leave. If you have a high enough disposition with Onvos, you may simply ask him to leave, and he will just accept. Return to the Temple to receive your reward, 100 gold.
Notes
Onvos Dovyn will leave his location when you change the cell, i.e. when you enter the Temple and then go out. If you still need his barter services, or possibly look for him while doing the other quest,  , you may find him in his own house in Vhul.
Quest Stages
Cyrodiil/Jails

This is a list of all of the jails that can be found throughout Bruma.
:
Cyrodiil/Stables

bottom This page lists the stables in Bruma, where horses can be bought.
:
Online:Battlegrounds Supplies Merchants

Battlegrounds Supplies Merchants
  Battlegrounds Supplies Merchants sell Cyrodiil consumables as well as Militant Ordinator motif pages and their associated style material.


Wares
Online:Battlegrounds Merchants

Battlegrounds Merchants
  Battlegrounds Merchants sell epic-quality PvP armor and weapons from specific sets.


Wares
Online:Furnishings/Battlegrounds Furnishers

Items


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