Tes4Mod:Tears of the Fiend

Tears of the Fiend: Redemption



Description
The complete storyline behind The Legacy and The Butcher of Armindale merged together as one complex, interchangable, multi-pathed Quest/companion MOD. The "true" conclusion to both The Legacy and The Butcher of Armindale (which takes place AFTER the existing events in both MODs.) 
Complex quest involving a number of different encounters, 4000+ lines of dialogue, and a highly complex and engaging story.
Branching quest/dialogue line, resulting in varying encounters and endings depending on HOW you choose to progress through the quest itself. 
Companion NPC packaged with all the features available to NPC Companion MODs at this point in time.
Complex and highly detailed guide featuring everything necessary to get you through the MOD with all manner of path variances and solutions, as well as a related story and trivia related to the MOD.


PREMISE

Much to my surprise, the re-release of The Legacy attracted far more attention than I had expected. In fact, it attracted so much attention that a few gaming magazines featured blurbs on it, and with that my faith in Oblivion MODding was restored. I was already in the process of updating all three of the MODs to give them a more professional feel, but with this revelation that The Legacy (my personal favourite of all of my MODs) was what I would classify as a success I knew that I had to create something totally different.

A while back I had started work on a Convergent Storylines MOD entitled "A Tale of Two Worlds" which would have merged The Butcher of Armindale and Ruined-Tail's Tale. In short, the MOD was a failure due to the fact that at the time there were not the 3rd party tools necessary to complete the task to a suitable standard, and I was unable to convince Ruin's original voice actor to reprise his starring role. Now that merging .esps is a simple practice (TESGecko is a gift from the Gods) I decided that it was time to return to work on a Convergent Storylines MOD. Yet by this point Ruined-Tail's Tale was far too complex to even consider such a merging of storylines, so the solution had to come from elsewhere.

The Legacy built upon the lore I had created in The Butcher of Armindale, and more or less told the remaining 2/3rds of the story that the player gleans during his travels with Cleon. Thus, it was entirely logical for both stories to come together and create one complete tale that ultimately wrapped up both in a decisive manner. Furthermore, to add to the appeal of the project, it would be yet another "first-time" as far as Oblivion MODding was concerned, meaning that it would doubtless provide the challenge that has driven me during the creation of each of my MODs.

10 months after The Butcher of Armindale was first released (and almost a full year after Ruined-Tail’s Tale was first released) Arilita and myself released The Butcher of Armindale 1.0, the first REAL update for that MOD since it’s initial release. It was also the first of my MODs to harbour the unofficial flag “Tears of the Fiend compatible.” That is to say, that it –and The Legacy soon after- were completely ready for the merger. 

So, why did I opt to use “Tears of the Fiend” as the title? Well, for one thing I’ve always liked the sound of that as a story-title. But more important is how it applies to the MOD itself. Since I don’t want to spoil anything, I will simply say this: Regardless of whether or not you have played The Legacy and The Butcher of Armindale, the Fiend whose tears have been shed is not who you expect...


Patches/Addons
Tears of the Fiend Delayer: Delays the start of the quest until L15-20, or can be set by the player.
A patch for Better Cities is included in the Better Cities archive.
A patch for Et in Arkay Ego is available here.
A patch for Open Cities is available here.
A patch for TIE Integration is included in the TIE-In archive.
A patch for UL Cheydinhal Falls is available here.


Notes
Nexus Mods Mod of the Month: July 2007.