Netruk44/uesp-wiki-content huggingface dataset:
Legends:Greatwood Elder

Notes
This card depicts a gnarl, a type of creature which previously appeared in the Shivering Isles expansion for Oblivion. Despite the card type, gnarls are not considered to be a type of spriggan.

Gallery
Legends:Dawnfang

Notes
Dawnfang and its transforming abilities previously appeared in the Shivering Isles expansion for Oblivion. For more information, see its lore page.

Gallery
Legends:Duskfang

Notes
Duskfang and its transforming ability previously appeared in the Shivering Isles expansion for Oblivion. For more information, see its lore page.

Gallery
Skyrim:Wild Grass Pod

Wild Grass Pods are harvested from Wild Spiky Grass plants. These plants can grow extremely tall and are only found in the Autumn's Bell section of Runoff Caverns.

Combinations
4 Effects


2 Effects


1 Effect


Plants
200 Wild Spiky Grass plants are found in 1 location. Locations with the greatest numbers are:
200 inside Runoff Caverns (The Reach)

Notes
Wild Grass Pods have the same alchemical properties as normal Grass Pods. Combining these two ingredients will therefore result in all four effects being discovered at once.
Online:Milegates

Milegates are unmanned Imperial checkpoints in Cyrodiil, situated on the borders between the territories controlled by the three Alliances. Each border has three milegates which can be destroyed by Siege Weapons; on the Upper Niben, which marks the border between Aldmeri Territory and Ebonheart Territory, these milegates are also bridges across the river. Destroyed milegates and bridges are impassable for members of all alliances, and can be repaired with Bridge and Milegate Repair Kits from Siege Merchants.

Each border also has one crossing which cannot be destroyed – Dibella's Pass, between Daggerfall and Aldmeri Territory; Silver Tooth Pass, between Ebonheart and Daggerfall Territory; and the goat path at Lunar Fang Docks between Aldmeri and Ebonheart Territory.
 
Milegates
right
Three segments of milegates are destructible; the central portcullis, and the left and right parapets. Destroying the central portcullis will block access from one direction, but the parapets can still be accessed by wooden scaffolding steps from one side. A milegate which is blocked in this manner will be shown with a ! on the map and compass. To completely destroy the milegate and cut off access from both sides, the parapets and scaffolding must be destroyed as well. A completely destroyed milegate is marked with a X on the map and compass.
 
 
 
 
 
 

Bridges
right
Three segments of bridges are destructible; the main span of the bridge itself, and the two gatehouses. Destroying the main span is all that is needed to block access from both directions; destroying the gatehouses as well reduces the amount of high ground available for retaliating siege weapons. A destroyed bridge is marked with a X on the map and compass. There is no indicator for destroyed bridge gatehouses.
 
 
 

Notes
The destructible bridges and milegates feature was added with Update 20. Prior to this, these fixtures were unmarked on the map, and had a different structural design.
Online:Frostvault

It's part of the Wrathstone dungeon pack DLC, along with Depths of Malatar. It is a Dwarven vault buried deep in the mountains of Giant's Run, and one half of the Wrathstone Tablet has been sealed within.

Despite events in Volenfell, the scholar Tharayya refuses to be deterred from her quest for Dwarven relics. Tharayya's research leads her to a long-lost Dwarven ruin buried in a thawing glacier, where the Dwarves secreted away an object of immeasurable importance. Within the complex, a massive vault holds a piece of the legendary Wrathstone, a tablet carved with mysterious and arcane writing. With your help, she’ll brave the Frostvault and seek the Wrathstone.
 
Related Quests
Frostvault Objective:   / I helped Tharayya collect part of the fabled Wrathstone.



Enemies
Normal Enemies
Coldsnap Durzogs
Coldsnap Frostbiters
Coldsnap Harriers
Coldsnap Skysplitters
Coldsnap Snowstalkers
Coldsnap Toothbreakers
Dwarven Arquebuses
Dwarven Spiders
Dwarven Spheres

Elite Enemies
Coldsnap Ogre
Dwarven Centurion
Frost Atronach

Minibosses 
Icestalker, a Frost Troll guarding the door to the ruins

Bosses
Warlord Tzogvin, the chieftain of the riekling tribe
The Vault Protector, a Dwarven Centurion that uses searing rays
Rizzuk Bonechill, mage accompanied by his atronach Avalanche
The Stonekeeper, a Dwarven Colossus that guards the platform to the Wrathstone

Characters
Tharayya (Quest Giver)
Alareth Spring-Fellow
Burr
Landal Gevont
Ranja
Soriel

Friendly creatures:
Dwarven Delver
Skeevaton
Snowstrider Packhorse

Sets
 

Notable Items
The following lorebooks can be found inside the dungeon:''Burr's Writing Practice, Picking up the Pieces, Skeevaton Modification and Operation , and In Pursuit of Mhuvnak''.

Achievements
Achievements associated with dungeon:
 

 

Notes
The entrance to the Frostvault Chasm player house is located at this location's exterior.

Gallery
 

Maps
Arena:Vermeir Wastes

The ruler is Baron Alabywyr. Its rival is Portdun Creek.

Vermeir Wastes has road connections to Wayrest, Norvulk Hills, and Wind Keep.
 

Locations
Arena:Moonguard

The ruler is Lord Tristard. Its rival is Ebon Wastes. Eagle Brook also has a rivalry with Moonguard.

Moonguard has road connections to Camlorn and Kings Guard.
 

Locations
Online:Eld Angavar

Eld Angavar was added in Update 21 and features two different maps split between the game types, with certain parts of the map being available or closed off depending on the game mode groupings:

 

Notes
Eld Angavar first appeared in Murkmire as a realm accessed from the Vakka-Bok Xanmeer. Its true name was only revealed when the battleground came out, having been called "the Golden Path" or "the Nexus" prior.
This is also the reason for the battleground being displayed in Murkmire, which serves as its parent zone on the map.
In promotional media, it is usually referred to as "Eld Angvar", but in all of its mentions in the game files, it is called "Eld Angavar".

Gallery
Online:Kill 40 Enemy Players

Quick Walkthrough
# Kill 40 enemy players.
# Return to Conquest Missions Board

Detailed Walkthrough
Mission Board Text (Accept)
Interact with the Conquest Missions Board and accept one of below versions of the mission.


Unlike the Bounty Missions, for a kill to count you need to get the killing blow on the enemy player, if you are in a group. Any player killed in Cyrodiil or the Imperial City will count towards the total.

Mission Board Text (Completion)

  

Quest Stages
Online:Capture All 3 Towns

Quick Walkthrough
# Head to the towns of Bruma, Cropsford and Vlastarus, respectively.
# Kill the guards and capture the three flags within each town.
# Once you have captured each town at least once, return to Conquest Missions Board.

Detailed Walkthrough
Mission Board Text (Accept)
Interact with the Conquest Missions Board and accept one of below versions of the mission.


To capture a town, head to one of them when it is under the control of one of the other alliances. Each town will have three flags which must be captured to bring the town under your control. To capture the flag, kill off the nearby guards and stand close to the flag, a circular bar will appear on your screen and will at first be color of one of the enemy alliances. This bar will decrease as you stand near the flag until the flag transforms into a plain white, this shows that the flag is currently under no ones' control which starts the second phase. As you stand there, the bar will then fill with your alliance's color until it is full and the flag will then display your alliance's banner. This will mean you have captured the flag.

It is possible to capture a town solo but as the process of turning a flag is so slow, it gives enemy players ample time to reach the town and attack you. However, when multiple players from the same alliance stand near the flag, the capturing process is much quicker.

Mission Board Text (Completion)

  

Quest Stages
Online:Capture Any Three Keeps

Quick Walkthrough
# Capture any three different Keeps in Cyrodiil
# Return to Conquest Missions Board.

Detailed Walkthrough
Mission Board Text (Accept)
Interact with the Conquest Missions Board and accept one of below versions of the mission.


Join a group or tag along with one which is attacking a keep and participate in the attack to get credit for the capture. If you die close to the time that keep is captured, don't revive in another place as you can still get the credit while dead but only if you a within the keep area.

Mission Board Text (Completion)

  

Quest Stages
Skyrim:The Dwarven Crown

Quick Walkthrough
#Enter the Vardnknd Gallery section of Runoff Caverns and retrieve the Dwarven Crown from Elberon's body.
#Locate the Dwarven Autumn Visage in a side room the Autumn's Bells section of the dungeon.
#Locate the Dwarven Spring Visage down a long side passage in the Spring's Symphony section of the dungeon.
#Locate the Dwarven Winter Visage in a hidden area in the Winter's Chimes area of the dungeon, accessible by means of a sloping pipe.

Detailed Walkthrough
Crown of Legend
Unlike most quests added by Creation Club, this one does not automatically begin upon installing Forgotten Seasons. Instead, you must travel to Vardnknd Gallery, the second section of Runoff Caverns, a dungeon which will already be marked on your map. Once you enter this section of the dungeon, a wizard named Elberon will be struck by lightning, dying instantly. This quest will then begin, prompting you to loot Elberon's corpse for his strange Dwarven Crown.

Once you've obtained the Crown, you will be prompted to search for three masks which can be slotted into the headpiece. All three of these can be found within the dungeon in their corresponding areas, although they are designed to be well-hidden and therefore may take a bit of exploration to find.

Mask of Autumn
The Dwarven Autumn Visage is located in the Autumn's Bells section of Runoff Caverns. Head east after entering the main chamber until you find the bridge over the ravine; after crossing the bridge, go north along the brick road and it will lead you straight to the entrance to the corridor that leads to the mask.

Mask of Spring
The Dwarven Spring Visage is located in the Spring's Symphony section of Runoff Caverns. It is located at the end of a side hallway accessible through a door a short way into the chamber. However, the door is locked; the key is held by the Blooming Spriggan Matron boss at the end of the section. The hallway is partially filled with a green miasma, so the Dwarven Drone Fly you obtain elsewhere in this section might prove useful.

Mask of Winter
The Dwarven Winter Visage is found in the Winter's Chimes section of Runoff Caverns, in a hidden area that can be challenging to find. It is located off the short hallway containing Frosted Dwarven Spiders, through a Dwarven gate that is raised above ground level. The gate must be reached by climbing up a bank of snow and a sloped Dwarven pipe (as pictured above). From the gate, you must dive into the water through a short underwater passage to access the section. Once you have navigated to the chamber containing the mask, you will be attacked by a powerful Frosted Dwarven Centurion which uses frost attacks.

Quest Stages
Skyrim:Night Hunter

Quick Walkthrough
#Travel to Ironback Hideout and read ''Kragrash's Letter''.
#Locate Kragrash's burnt corpse on a cliff edge south of the Thalmor Embassy and take his key.
#Return to Ironback Hideout and enter the cellar for your reward.

Detailed Walkthrough
Kragrash the Vampire Hunter
The quest starts when you read Kragrash's letter at Ironback Hideout, a remote bandit camp high in the mountains of Haafingar. This location can be quite difficult to reach as it only has one approach.

Defeat the bandits camped out at the hideout and locate ''Kragrash's Letter'' on the mantel inside the ruined house. Searching the hideout, you may come across a new trapdoor beneath a tent. This trapdoor has been added by the Creation and is locked for now.
thumb|right|Claim Kragrash's crossbows for yourself
The letter reveals that Ironback Hideout used to be occupied by an Orcish vampire hunter named Kragrash. He contracted vampirism and subsequently became suicidal, hiking east into the mountains to watch one final sunrise before he turned. In his letter, he invites you to seek him out and claim his vampire hunting equipment.

You will need to travel to the nearby Thalmor Embassy to find Kragrash's final resting place. To the south of the embassy's entrance, you will come upon a burnt corpse on the edge of a cliff; this is the remains of Kragrash, who seemingly covered himself in Dwarven oil and allowed himself to be burnt up in the sunlight. Loot his corpse to find the Ironback Hideout Cellar Key which can be used on the trapdoor back at Ironback Hideout.

Reward
With the key, you will have the ability to enter Ironback Hideout Cellar, a remarkably well-preserved base of operations containing a vault filled with vampire hunting equipment. The quest will end once you enter the cellar, but you are free to unlock the vault and loot everything within. Laid out on a table you will find an Ebony Crossbow, an Elven Crossbow, and several Exploding Dwarven Bolts of Fire and Shock. These two powerful crossbows are the main reward for this quest, and can be enhanced using the nearby anvil.

Notes
After completing the quest, you are also able to craft Ebony and Elven crossbows.

 

Quest Stages
Online:Mounts/Ursines

Bears can roar.
Online:Mounts/Camelids

Camels can spit.
Lore:Moonguard

is a village in the province of   that is located east of the city-state of  . Moonguard was the home of  , commonly known as the Sage.  

 

History
The Sage was born some time after the formation of the  . His birth occurred under special circumstances, and he was gifted with an exceptional affinity for  . Recognizing his great talent, the local wizard instructed Gyron in the magical arts. Eventually, after surpassing his master, Gyron left his humble home in Moonguard for the city-state of  . In Shornhelm, he received training from the guildmaster,  , but he soon exceeded the Mages Guild and began to train at the  . However, after exceeding the Elder of the Council of Wizards in the Crystal Tower, Gyron returned to Moonguard, taking the role of the village wizard. He lived in his hometown for years until the death of his parents. In grief, Gyron spent the rest of his life attempting to learn the secrets of immortality so that grief like his would never happen again. Eventually, he retired to the   near Shornhelm.  

During the   in the late  , the village of Moonguard was an active settlement ruled by Lord Tristard. It had a rivalry with   and the  .  It was neighbored by several settlements, including   in the northwest and   in the east. 

Notes
Moonguard was planned to appear in the cancelled Oblivion game for PSP.

References
Online:Mounts/Felines

Feline mounts can roar.
Online:Mounts/Bipedals

Guar and kagouti can roar.  While idling they may act agitated and roar at the sky.
Online:Mounts/Equines

Horses can rear on their hind legs and neigh.
Online:Mounts/Canines

Wolves can howl, and you pump your fist in the air as it does so. Durzogs can   when prompted.
Skyrim:Frosted Dwarven Centurion

thumb|right|Using frost breath  
Frosted Dwarven Centurions are Dwarven Centurions that use frost attacks rather than steam. Two of them can be found in the Winter's Chimes section of Runoff Caverns, although only one is functional and will attack when you approach. They are located in a hidden area, guarding the Dwarven Winter Visage. This location can be difficult to find; see the quest page for more information.

 
Related Quests
Skyrim:Fenrik

Fenrik is an ex-Vigilant of Stendarr who has contracted vampirism. He is the leader of a Daedric cult and has made a pact with Molag Bal to sacrifice nine of his fellow Vigilants in return for a vampirism cure. He has constructed an altar to Molag Bal within a hidden chamber inside Quicksilver Mine in Dawnstar.

You will be tasked with killing him and his thralls during the related quest.

He wears a full set of Vigil Corrupted armor and wields a random leveled mace, which can get up to Daedric quality. He also carries two random leveled potions of restore health, a torch, and his journal.

He knows three spells: Healing, Lesser Ward, and Oakflesh.
 

Related Quests
Skyrim:Harald

Harald is a Nord miner who works inside Quicksilver Mine in Dawnstar. He is named in ''Azarain's Journal'' as a possible member of a Daedric cult, although it is eventually revealed that he is a vampire's thrall, under the control of Fenrik.

Initially, he carries a pickaxe and a selection of poor loot and gold.

You will be tasked with pickpocketing or following Harald during the related quest to see if he will lead you to the Daedric cult. At this point he carries an elven dagger, a quicksilver ingot, an elven dagger of fear, a selection of poor loot and gold, and some bloody rags. Attempting to pickpocket him will update your journal. If you follow him at night, he will use a button at the back of Quicksilver Mine to enter a hidden chamber dedicated to Molag Bal. Upon discovering this, you will be tasked with killing Fenrik and his other thralls, and Harald will attack you.

A ''Miner's Note'' can be found on his body should he perish before finding the secret door.
 

Related Quests
 

Notes
There is a different version of him that is initially disabled, which is the version encountered during your search for the cult: BaseID  / refID  . Aside from a different inventory and also being a member of the  , this version is identical to the regular one.
Skyrim:Irine

Irine is a Dark Elf traveler who can be found wandering around Dawnstar, close to the Windpeak Inn. She is named in ''Azarain's Journal'' as a possible member of a Daedric cult due to the fact that she seems to know more about alchemy than the proprietor of The Mortar and Pestle.

She carries a steel dagger and a selection of poor loot and gold.

You will be tasked with pickpocketing or following Irine during the related quest to see if she will lead you to the Daedric cult. However, she is not a member of the cult, and you will need to follow Harald instead to progress the quest. If you do decide to follow her at night, she will be seen praying to an altar to Dibella south of Dawnstar. Irine disappears at the conclusion of the quest.

 
Related Quests
Arena:Ebon Wastes

The ruler is Lord Dunyrick. Its rival is Moonguard.

Ebon Wastes has road connections to Camlorn and Ilessen Hills.
 

Locations
Skyrim:Vereth

Vereth is a High Elf patron of the Windpeak Inn in Dawnstar. He is named in ''Azarain's Journal'' as a possible member of a Daedric cult due to the fact that he complains of the cold but is resolute in remaining in Dawnstar.

He carries a steel dagger and a selection of poor loot and gold.

You will be tasked with pickpocketing or following Vereth during the related quest to see if he will lead you to the Daedric cult. However, he is not a member of the cult, and you will need to follow Harald instead to progress the quest. If you decide to follow him at night, you will find him go to Dawnstar's lighthouse east of the city, where he stands looking over the horizon. Vereth disappears at the conclusion of the quest.
 

Related Quests
Arena:Ilessen Hills

The ruler is Baron Andywyr. Its rival is Kings Guard.

Ilessen Hills has road connections to Ebon Wastes and Glenpoint.
 

Locations
Skyrim:Azarain

Azarain is a Vigilant of Stendarr who has come to Dawnstar to investigate disappearances of his fellow Vigilants in the region. He was staying at the Windpeak Inn but during the related quest you will find his corpse at the Windward Ruins outside of town, having been murdered by a Daedric cult.

You will need to read his journal to progress the quest, which can be found on his body in addition to a full set of Vigil Veteran armor, a random leveled mace up to Daedric quality, two random leveled potions of restore health, a potion of cure disease, and one book or recipe (Physicalities of Werewolves, The Book of Daedra, Varieties of Daedra, Immortal Blood, Cure Disease Potion Recipe, or Resist Poison Potion Recipe). A lit torch can also be found next to his body.

If reanimated, he can cast three spells: Healing, Lesser Ward, and Oakflesh.
 

Related Quests
Skyrim:Reindeer

The Reindeer is a unique mount found at a camp north of the Windward Ruins. It can be bought by purchasing a bill of sale from its current owner, Agrane Peryval. It functions identically to a horse mount but in appearance it resembles a deer wearing festive tack.

It will return to Agrane's camp if you switch to a different active mount.
Legends:Knight of Order

Notes
Knights of Order previously appeared in the Shivering Isles expansion for Oblivion.

Gallery
Legends:Lady Syl's Cruelty

Notes
This card refers to the quest The Lady of Paranoia in the Shivering Isles expansion for Oblivion, in which Lady Syl's penchant for using shock spells to torture her subjects is depicted. The victim depicted is Ma'zaddha.

Gallery
Legends:Gates of Madness

Audio
 

Notes
This card's ability applies the Gates if Madness card effect to the drawn cards.
The Gates of Madness previously appeared in the Shivering Isles expansion for Oblivion.
The card art originally incorrectly placed Mania on the right and Dementia on the left, contrary to the location's previous appearance. This was later changed by flipping the card art horizontally.

Gallery