Netruk44/uesp-wiki-content huggingface dataset:
Lore:The Pale Man

A stranger came upon our hold, 
Ghostly for all to behold. 
Mute and shivering by our fire, 
What conjured a visage so dire, 
A voice so hollow, could barely be heard, 
Murmured warning with just a few words.

  comes, 
On cold wind and dark clouds 
The Pale Man comes, 
To snatch away your loved ones 
The Pale Man comes.

No sooner was the warning sound 
The first snows touched the ground. 
Shrinking from the howling winds 
And praying as the sunlight dims. 
We barred our doors against the night, 
Gathered close and huddled tight.

The Pale Man comes, 
Wrapped in a cloak of snow 
The Pale Man comes, 
His touch will chill you to the bone, 
The Pale Man comes.

As the frightful storm wore on 
We stretched out to wait for dawn. 
There would be no rest 
Awaiting our unwanted guest. 
Clutching hard our swords 
At the clatter of the boards.

The Pale Man comes, 
He passes like a   
The Pale Man comes, 
Vanishing without a trace.

At last our night did end 
Without the visitation portend. 
As our vigilance began to fade 
I turned to where the stranger laid. 
But they were nowhere to be seen 
Nothing remained, just an icy sheen.
Lore:Pan Flute of Morachellis Hag-Husband

This pan flute belonged to the legendary   and former instructor,  . He was one of the few masters of this obscure instrument. Noted for his eccentricities, it is said Morachellis crafted the flute from the leg bone of his twin brother, who died in a mishap. Ever mischievous the skald would sometimes confirm this story and sometimes deny it.

Given the unsettling material of the flute and the questionable hygiene of playing it, Morachellis had few students to tutor and no successor.
Lore:Petraloop

Made by  , this lute carries a wonderful, warm tone and robust voice unrivaled among other instruments. The curious name comes from many an inebriated bard calling for "Petra's Lute" at the end of a long session.

Inscribed on the back are the names of many of the   most famous bards.
Lore:Reman War Drum

Many drummers accompanied the armies of Reman as he defended   from the  . This drum, which belonged to one of those soldiers, was likely present at the     when the Akaviri knelt before Reman. Though it served in the regiments of several more leaders of the  , it faded out of use before the last Reman Emperor was assassinated. Since then, the drum has passed from jarl to jarl by inheritance, gift, or conquest.

The drum now sounds on the feast days of the great heroes of Skyrim.
Lore:Shadow of Rahjin

According to legend, a young and foolish bard bargained with   for power to seduce any person he wished with his songs. This must have amused the trickster god, because he sent one of his   to brush the strings of the young man's lyre.

However, such deals always come with a price. While the young man could inspire lustful passion, his songs stoked equally jealous fury in cuckolded rivals. For a time the young bard's luck held out and even provided him material for tales of challenges, duels, and midnight escapes.

But luck is a wheel that turns and it turned on him. He was killed and the lyre passed to another. Sooner or later another musician discovered how to activate its secret and met the same eventual fate. So the cycle repeated itself over the centuries.

Although the   has thoroughly tested and warded the Shadow of Rahjin since acquiring it, those wishing to play the lyre do so at their own risk.
Lore:Shriek-of-Silk

One of the few famous traveling   bards,  , brought this unique specimen of the   to the   in the 3rd century. To this day, it is regarded as one of the most difficult instruments to master.

Over the centuries, it was most often used for hazing than playing—at one point senior students would tell fledgling bards that they should take up the vossa-satl, as it was easy to learn and certain notes would make any Argonian swoon in their favor. If it didn't make the right sound, it was because they weren't blowing with enough spittle.

Bards College staff did eventually put a stop to this, and this particular instrument was taken up with pride as the favorite of the current Adjunct Professor of Argonian Music Theory,  .
Lore:Sky-Talker

This drum was used by an unknown   slave during one of the many slave rebellions in  . Although the owner's name is lost to history, oral tradition says the drum, named Sky-Talker, was used to send messages to different slave gangs during the revolt. "Drum voices" are often described as inspiring the rebels to great deeds.

This drum is a reminder to all bards that even in the worst of times, music can raise the spirit and inspire the  .
Lore:Tenderclaw

One of the oldest   known to exist, Tenderclaw cemented  's reputation as a destination for bards from across  . For years the renowned   skald   played it during her week-long performances of the epic poem, The Death of  .

No musician since has achieved the perfect, enchanting sounds that Ahn-eks'kha coaxed from the instrument. Legend says Tenderclaw was gift from the Khajiiti gods. Whether she was chosen or not is something Ahn-eks'kha would never clarify, preferring the allure of mystery.
Lore:The Tower of the Wolf

I have had few opportunities to update my initial corpus on the construction and stylings of my beloved homeland, and even now my quill shakes with curiosity. To think that, within my lifetime, I would be able to put to paper a fifth addendum, and one that involves so illustrious an architectural example as  ! 
Yes, loyal readers of my digests will be familiar with the Main Keep, the  , the  , and the curtain walls that dominate the skyline of  . Our High King   has seen fit to add another finger to this stone fist—the most ambitious one yet! Though construction only started within the past year, it already nears completion.

We call the new edifice the  , drawing its name from the   that adorns Solitude's heraldry. How impressive it looks, sweeping up to the stark sky, dwarfing even Svartr's Donjon! I am happy to report that the quarry which furnished the castle's original stone was able to supply what was needed for the construction of the Tower of the Wolf. Reports of the quarry's depletion were apparently unfounded.

As excited as I am to discuss the Tower of the Wolf in greater architectural detail, I am unfortunately unable to. Access to the tower has been denied to all but those actively working on the structure. I appealed to the   for special exception, given my area of interest, but the bureaucrats rebuffed me. I was undeterred in my appeals, and you can imagine my shock when I received a reply not from some minor courtier, but from the high king himself!

"The interior spaces of the Tower of the Wolf must be maintained in secrecy, given the prying eyes of  " wrote High King Svargrim. I could not deny his most pragmatic logic, for the tower is ultimately of military value. And yet there is hope. "The tower nears completion even as I write this missive," High King Svargrim continued. "And when it is complete, the people of Solitude will understand what an accomplishment this edifice is for our people."

We need only wait, my loyal readers!
TesOtherMod:World Files

This article documents the format of the Redguard WLD files which contain world geometry/height map information. Note that the information here is very preliminary at this time.

Overall Format

     Header (1184 bytes)
     Section1 (65558 bytes)
          SectionHeader (22 bytes)
          Map1 (16384 bytes)
          Map2 (16384 bytes)
          Map3 (16384 bytes)
          Map4 (16384 bytes)
     Section2 (65558 bytes)
     Section3 (65558 bytes)
     Section4 (65558 bytes)
     Footer (16 bytes)

There are only 4 WLD files and each has the same size of 263,432 bytes. It is possible that other WLD sizes are permitted. All data is in Big Endian byte order unless specified.


Header Format
The file header is 1184 bytes in size and has the rough format:

      dword Header[296]

Most of the header's purpose is unknown and most data has a value of 00. Some interesting fields include:
:* Header[0] = 16 (size of footer?)
:* Header[1] = 2
:* Header[2] = 2
:* Header[3] = 0
:* Header[4] = 160 (0xA0)
:* Header[5] = 1
:* Header[6] = 22 (size of SectionHeader?)
:* Header[7] = Size of file not including footer?
:* Header[36] = Offset to first section from start of file
:* Header[37] = Offset to second section from start of file
:* Header[38] = Offset to third section from start of file
:* Header[39] = Offset to forth section from start of file
:* Header[40] = Large value way beyond the end of the file?

Section Format
There are 4 sections in each of the WLD files, each containing a header and 4 maps.

      SectionHeader (22 bytes)
      Map1 (16384 bytes)
      Map2 (16384 bytes)
      Map3 (16384 bytes)
      Map4 (16384 bytes)

The sections in all WLD files are the same size but other sizes might be permitted.


Section Header
The section header is 22 bytes of data at the start of each section:

     word SectionHeader[11]

The purpose of the data is unknown. SectionHeader[0], SectionHeader[3], and SectionHeader[4] have non-zero values but no obvious purpose. The rest appears to be all 0s.

Map Data
There are 4 maps in each section. Each map is a 128x128 array of data 16,384 bytes in size.

    byte Map[128][128]

Each map has a slightly different format:
:* Map1 -- Low 7 bits are the height map. High 1 bit is an unknown flag.
:* Map2 -- Always 0?
:* Map3 -- Low 6 bits are the texture index (possibly for TEXBSI302?). The upper 2 bits are texture rotation?
:* Map4 -- Always 0?


Footer
The footer is the last 16 bytes at the end of the file:

     dword Values[4]

We can note the following:
:* Values[0] -- Looks like the string 'TULO''.'
:* Values[1] -- Unknown value
:* Values[2] -- -1
:* Values[3] -- Size of the file?


Combining Map Data
Each map from the 4 sections can be combined into a larger 256x256 map by the following grid:

   Section1 Section2
   Section3 Section4


Notes
:* There appear to be noise or extra bits along the border of some of the maps. Unsure if this is real map data, extraneous data, or something that should not be in the map (format different than stated).

Other Info
:* Redguard-3dfiletest -- Test project that contains some code for exporting WLD data to PNG file.
Online:Colovian War Torte

thumb|left|Lost Imperial Notes 
  is a craftable consumable that grants a 50% alliance point boost for 30 minutes. It is affected by the Connoisseur and Brewer passives from the Provisioning skill line. Despite being categorized as a food when crafting, the tortes can be consumed at the same time as other foods and drinks. The 30 minute duration pauses if you log out. It can be used as early as level 10. The   and   are more powerful versions which grant 100% and 150% experience boosts, respectively. Note that while these items do provide a bonus to gains towards your Alliance War rank and skill lines, this bonus does not apply to leaderboard scores.

Crafting the Colovian War Torte requires Recipe Quality Rank 4 and Recipe Improvement Rank 6. The five ingredients needed are  ,  ,  ,   and  . Frost Mirriam and Bervez Juice are valuable improvement ingredients used in many other recipes, and can only be obtained from hireling mail or Provisioner Writs. Cyrodiil Citrus is obtained by completing daily repeatable Settlement Quests in Cyrodiil.

Recipe
It is possible to obtain the   only at material nodes in the wilds of Cyrodiil. The recipe looks like a thick book, and appears in place of the material node it's replacing. The book has a glow similar to lorebooks in Shalidor's Library, but the recipe's glow is green rather than blue. Unlike lorebooks, once the recipe has been picked up by a player, it becomes an item in their inventory which can be traded with other players.
 
Molten War Torte
 
Crafting the Molten War Torte requires that you already have one   on hand. The only other ingredient is  , which can purchased for   at Tel Var General Merchants.
Recipe
Similar to the ingredient for making the food itself, the item needed to create   can be purchased at Tel Var General Merchants.   will set you back an eye-watering  , and must be combined with an existing   to create the improved recipe.
 
White-Gold War Torte
 
In addition to the need for an existing  , a player will also need to possess a unit of  . This material is an exceptionally rare drop from nodes only in Cyrodiil and cannot be generated by any other means.
Recipe
Acquiring the knowledge to make this food is equally demanding: a player must combine one   with  . This thesis is a very rare drop following the completion of a Battleground, with a better chance resulting from your team placing higher on the scoreboard. Combining the two will create a  .
Online:Cyrodiil Citrus

:''"This tangy, thick-skinned orange has been a staple of Cyrodilic cuisine since time out of memory. Its toughness and long shelf life make it a perfect addition to Imperial soldiers' rations."''
  is an ingredient used in Provisioning to make certain Legendary-quality recipes. It can only be obtained by completing daily repeatable Settlement Quests in Cyrodiil, but is a guaranteed reward for each quest of that type which you complete.

Recipes
Online:Rubyblossom Extract

:"Once cultivated by Nibenese alchemists, this rare and robust sweetener can elevate the quality of Cyrodilic confections."
  is an ingredient used in Provisioning to make certain Legendary-quality recipes. It can only be obtained by purchasing it from Tel Var General Merchants for  .

Recipes
Online:Mourning Dew

:''"This exceptionally rare ingredient is greatly prized by culinarians the world over. If prepared in the proper dish, it's said to unleash new depths of martial skill."''
  is an ingredient used in Provisioning to make certain Legendary-quality recipes. It can only be obtained as rare drop from nodes specifically in Cyrodiil.

Recipes
Shadowkey:Bandit Mage

Bandit Mages are a type of enemy encountered in a variety of locations, as their name suggests they attack using spells, these spells being Blind and Blaze. They have 50% chance of dropping a Magicka Potion.
 
Related Quests
 

Locations
Delfran's Hideout
Tes5Mod:Mod File Format/NOTE

NOTE records were added in Fallout 3, and define collectible intel items including audio logs, text, and images. Though they cannot be created in Skyrim's Creation Kit, the game engine still supports them and has a limited set of behavior for them.

Notes are technically items. However, if the player picks up a Note, it will be removed from the game world entirely without being transferred to their inventory. The game remembers all Notes that the player has ever picked up. The GetHasNote condition can be used to test whether the player has ever picked up a given note, and the AddNote console command can be used to flag a note as having been collected by the player. Because the Note never appears in the player's inventory, GetItemCount will not detect it.

There is, of course, no way for the player to actually view their collected notes.

There is a bug where using the EquipItem console command (or anything similar) will directly add a Note to the player's inventory, and not to the internal list of Notes that the player has seen.
Lore:Ashmelech

is the isolated home of the Aundae vampire clan, located in the Sheogorad region of Vvardenfell.  It is located on a small island just southwest of the large landmass containing the village of Dagon Fel. 
  

See Also
For game-specific information, see the Morrowind article.

References
Lore:Ilinalta's Deep

Ilinalta's Deep (formerly known as Fort Ilinalta)  is a ruined fort on the lake shores of Falkreath Hold, in the province of Skyrim. It was built sometime in the Fourth Era by a disenfranchised teacher from the College of Winterhold, Malyn Varen and his followers. It eventually sank into Lake Ilinalta and flooded from within.  Ever since then, local fisherfolk have believed that the whole lake is cursed.  
 

History
At some point in the Fourth Era, the master enchanter, Malyn Varen came across  . Through a series of experiments, he reverse engineered the Daedric artifact and turned it into the Black Star, the ultimate soul gem. He decided to gather his followers and leave   in the northeast to Lake Ilinalta, away from the prying eyes of his colleagues There, he built his new retreat, Fort Ilinalta. After some experiments, the island on which the fort was built on collapsed and brought the entire compound into the water. With the help of some enchantments, the fort stayed intact but flooded nonetheless. Malyn's goal was to reconfigure the star to absorb black souls like his, and hopefully achieve immortality like the  .  In his dying moments, he trapped his own black soul into the star and achieved the impossible. 

Since then, Ilinalta's Deep became the source of superstition among the people of Falkreath Hold. They say that haunted spirits roam the halls and steal little children from their mother's cribs.  In  , a chosen   of   delved into Ilinalta's Deep to retrieve the star at the behest of Malyn's former student,  . The hero found the ruins occupied by a coven of necromancers, the remnants of Malyn's following, and eventually entered the deluge where Malyn Varen's remains were located. They were able to recover the star and returned it to either Azura or Nelacar. However, Malyn's soul was still in the star, and it needed to be vanquished before the artifact could be restored. Malyn was destroyed, but the fate of Azura's Star is unknown. 

Gallery
 

See Also
For game-specific information, see the Skyrim article.

References
Online:Patch/6.2.10

The Elder Scrolls Online v6.2.10 fixes an issue involving Antiquities tools, an incorrect error message referencing the end of an ESO Plus Free Trial on Stadia, and multiple Stugas appearing in Orsinium.

We are also starting another test in Cyrodiil to help identify potential solutions for the ongoing performance issues affecting PvP; starting today, Item Set bonuses outside of pure stat gains are disabled for the next few weeks. During this time, you will be able to earn double AP for capturing and defending Keeps, resources, and outposts, and killing/healing other player characters. For more information on this test, including a list of which item sets are NOT included in the test, please see this forum post.
Greymoor Fixes & Improvements
Exploration & Itemization
;Antiquities:
Fixed an issue which caused the tools to sometimes stop working after excavating an Antiquity.
Orsinium Fixes & Improvements
Quests & Zones
;Quests:
Invitation to Orsinium: Only one Stuga now appears at a time. You don't need to know how long she's been looking for you multiple times.
Base Game Fixes & Improvements
Miscellaneous
;Stadia Game Client:
Fixed an issue where you could receive an in-game notification referencing the end of an ESO Plus Free Trial after every load screen.
UI 
;General:
Fixed an issue where the Blackwood Chapter description was in English on the French and Japanese game clients.
Online:Patch/6.3.5

([

Welcome to The Elder Scrolls Online v6.3.5, featuring the Flames of Ambition DLC and the start of the Gates of Oblivion year-long adventure! This DLC adds two new 4-player dungeons for you to tackle - Black Drake Villa and The Cauldron – in addition to several new item sets, collectibles, achievements, and furnishings.

Update 29, the latest base game update free for all players, brings about a number of significant changes and new features. First and foremost, we've updated the entire Champion Point system with a new UI and all-new stars to choose for your characters. Equipped Armor pieces also now passively augment your character's effectiveness, and you can view additional combat stats in a new Advanced Stats UI.

Housing enthusiasts will be excited to utilize a new feature to fast travel outside your home, and we've made several improvements when previewing furnishings and houseguests. We've also added many new furnishings for you to enjoy!

Please note all skills are reset due to the issue outlined in this forum post, and all CP is reset due to the new Champion System. For the next two weeks, we'll be running the Heroes Reforged mini-event where you can enjoy unlimited free respecs (and don't forget to claim your free Ambersheen Vale Fawn pet!) We hope you enjoy this latest update, which is approximately 2.02GB in size.
Online:Champion

rightThe Champion System in the Elder Scrolls Online is a system of horizontal character development that complements the more vertical progression of Leveling and Skill development. The Champion System is unlocked when one of your characters reaches Veteran rank at Level 50. From that point on, experience points provide progression in Champion Points. Champion Points are required to wear Level 50 gear and use Level 50 consumables, and are used to unlock new abilities within the realms of the three Guardian Constellations.

:The current cap is 3600, and you are unable to spend any points that you have earned above this cap. This means you are able to spend 1200 points in each of the three constellations.

Perks System
 
 

Enlightenment
While you are Enlightened, experience gain is multiplied by four, effectively reducing the required XP for one Champion Point to a quarter of its original value. Once per day, you receive 400,000 XP of Enlightenment; after your Enlightenment is used up, you will return to requiring the standard amount of XP to earn a Champion Point. Enlightenment accumulates in a pool with a cap of 4,800,000 XP after twelve days. Each single experience point earned through normal gameplay expends four of the stored points in the Enlightenment pool; killing an enemy usually worth 76 XP will give you 304 XP, while completing a standard Level 50 quest will reward you with 29940 XP instead of 7485 XP.

Note that only Level 50 characters can be Enlightened, and the Enlightenment pool is shared across all Level 50 characters on your account.

 
 
 

Champion Level Rewards
At certain Champion levels you will receive one-time rewards or unlocks, which will be delivered via In-Game Mail or added to your account automatically.



Notes
In theory, to unlock all passive perks and the most expensive four active perks 793 points for Craft, 542 points for Fitness and 520 points for Warfare are needed. This however is based purely on the numbers in the above tables and neglects rechability (e.g. "Bastion" must be unlocked before "Arcane Alacrity" can be unlocked) of the perks, so the actual points needed ingame might be a bit higher.

See Also
For the old Champion Point system in place before Update 29, see Champion/deprecated.
Online:Undercroft Furnishings/Soul Gems

Notes
Lore:Resolutes of Stendarr

The Resolutes of Stendarr are a group of   devotees who have sworn to help the sick and protect the weak. The Resolutes consist of holy warriors and individuals who are talented in healing magicks. Their healers are encouraged by their leaders to use those magicks unsparingly. The Resolutes of Stendarr wears silver pins to identify themselves as members of the organization. 

The Resolutes seek to hunt what they call the Four Abominations: Daedra, manbeasts, vampires and  . The Resolutes hold that these abominations are unnatural, and seek to drive them from Tamriel in Stendarr's name.  The Four Abominations abhor the light; thus the Resolutes believe that Stendarr gifted those who invoke his name with the ability to clothe themselves in an aura of blessed light. The Resolutes hold that Stendarr's faithful have adapted the gift of light to smite their enemies, as well as defend and heal their allies.   
See Also
For game-specific information, see the ESO Article

Books




References