Netruk44/uesp-wiki-content huggingface dataset:
Online:Portal Master Astirhil

Portal Master Astirhil is a High Elf member of the College of Sapiarchs in charge of manning the portal connecting it to the city of Lillandril. 

She will only be present during the related quest where she will accompany you and Valsirenn to the college grounds where you discover it's been attacked by Mephala's daedra, and returns to Lillandril with Sapiarch Ellimil to warn the guards. 
 

Related Quests


Quest-Related Events
If you speak to her before speaking to Valsirenn she will say:
:''"The College of Sapiarchs isn't open to the public. We don't just let anyone wander around in its academic splendor. Now if you'll excuse me, I have a lot of reading to get through before the next lecture."

If you have spoken to Valsirenn:
:"Not now, please. I really must prepare for tonight's lecture. Besides, only those with permission may enter the College of Sapiarchs. We can't have just anyone wandering around the compound."
:I need to enter the College of Sapiarchs. The Proxy Queen said she would send word.
:"So you're the luminary the Proxy Queen wants me to treat with kid gloves. And I suppose the arrogant Psijic is with you? Oh very well. Let's get this over with."
:How do we get to the Sapiarch's compound?
::"The compound has been purposely isolated to serve as a sanctuary and place of study. Research and scholarship require solitude and quiet, after all. We use magic to travel back and forth. I'll prepare the portal dais when you're ready to cross."
::I'm ready to go to the College now.
::"Just follow me and step onto the dais."

If Murder In Lillandril has been started then you will gain an additional dialogue option:
:I'm investigating the murder of Sapiarch Haladan.
::"What's to investigate? That dreadful person from the Mages Guild confessed! Oh, I suppose Soraturil wants all the details recorded. He is, after all the Sapiarch of Procedural Dynamics."
 

If Murder In Lillandril has been completed:
:I helped resolve the issue between the Mages Guild and the Sapiarchs.

:If Emile Oncent was found guilty:
::"That was you? Thanks for bringing the truth to light. I still can't believe a member of the Mages Guild could kill someone in cold blood. Haladan was an exemplary Sapiarch. He'll be interred in the Labyrinth crypts with full honors."
:If Emile Oncent was exonerated: 
::"That was you? I suppose resolve is one way to put it. Poor Haladan. Misguided and deluded. He threw away his life's work and ruined his reputation."''

When you're in the college she will exclaim:
:Portal Master Astirhil: "By the Seven Sacred Texts! Who has dared invade this place of learning?"

Speaking to her before talking to Sapiarch Ellimil has her say: 
:''"This … this is an abomination. A travesty! Attacking the Sapiarchs? Daedra in the College? It's … highly unusual! I can't stay here. It's too dangerous!"''

After you've spoken to Sapiarch Ellimil she will say:
:Portal Master Astirhil: ''"I'll return to Lillandril and warn the guards."
:Sapiarch Ellimil: "Good idea. Perhaps I should accompany you."''
Online:Sapiarch Ellimil

Sapiarch Ellimil is a High Elf member of the College of Sapiarchs found on the college grounds in Lillandril.
 

Related Quests


Quest-Related Events
When you first enter the College of Sapiarchs, you'll be met with several dead Sapiarchs and Daedra:
:Portal Master Astirhil: "By the Seven Sacred Texts! Who has dared invade this place of learning?"
:Valsirenn: ''"I've got this. You talk to that Sapiarch."
:Sapiarch Ellimil: "This is unheard of! Attacked in our own sanctuary!"''

Speak to him and he'll say:
:''"This is terrible! Please excuse my present state, as I am distraught beyond all rational thought. I never imagined that Daedra would attack our compound. It's madness! Forgive my lapse in protocol. I am Ellimil, Sapiarch of Daedric Fallacies."
:Tell me what happened here.
:"Happened? Oh, it isn't over yet! There was no warning. Daedra filled the compound! So many great minds cut down. We were able to clear the courtyard, but there's more inside. I fear for the safety of the head Sapiarch and our other sages!"
:I came to warn you about the Crystal Tower.
:"The Crystal Tower? You need to speak to Larnatille, Sapiarch of Arcanology and head of our College. She's trapped inside with those monsters! I suggest you enter through the Labyrinth beneath the compound. Just watch out for the Daedra."
:I'll enter the Labyrinth and find Sapiarch Larnatille.

Finish speaking and everyone will go in different directions:
:Valsirenn: "According to the maps I studied, the Labyrinth is this way."
:Portal Master Astirhil: "I'll return to Lillandril and warn the guards."
:Sapiarch Ellimil: "Good idea. Perhaps I should accompany you."''
Online:Sapiarch Undaisse

Sapiarch Undaisse is a High Elf member of the College of Sapiarchs.
 

Related Quests


Quest-Related Events
With your next mission at hand, leave the main college building and you'll find Undaisse with a number of her fellows:
:"To be attacked in our own college! I always thought this was the safest place in the world. How will I ever feel secure enough to lose myself in my books and research again?"
:'''You're alive. Just keep doing what you normally do and everything will be fine.
:"That's a rather simplistic view of a complex problem. But I guess I do feel a little bit better now. I'm not sure I'll ever forget when that cultist killed Grenedel, though."
:Can you tell me a little more about what happened here?
::"It was all so sudden and chaotic. One moment everything was serene and quiet as usual. I was organizing the College's collection of cookbooks and recipe tomes. Next thing I know, people are screaming. I ran to find Sapiarch Larnatille."
::Do you know why the Daedra attacked the college?
::"The cultist demanded that we give him the diamond keys to the Crystal-Like-Law. What you probably know as the Crystal Tower. The Sapiarch of Arcanology refused, of course. That's when the Daedric-worshiping scum killed Grenedel."
:Why did the Daedric cultist kill Grenedel?
::"Grenedel stepped in front of Sapiarch Larnatille, trying to protect her. She always was braver than she was sensible. She had barely begun to cast a spell when the cultist gestured and she collapsed. She was dead before she hit the ground."''
Online:Sapiarch Freyvene

Sapiarch Freyvene is a High Elf member of the College of Sapiarchs.
 

Related Quests
Online:Sapiarch Berrilidon

Sapiarch Berrilidon is a High Elf member of the College of Sapiarchs.
 

Related Quests
Online:Sapiarch Sinithrel

Sapiarch Sinithrel is a High Elf member of the College of Sapiarchs.
 

Related Quests
Online:Berwentha

Berwentha is a Wood Elf servant found at the Illumination Academy.
 

Related Quests


Quest-Related Events
When you first enter the west wing, she'll greet you with:
:''"New arrivals? I wasn't told to expect any students or scholars today."
:"Sorry. They usually let me know when new academics are going to arrive. I'm sure I can find a way to squeeze you in someplace. How long do you plan on staying?"
:No, I'm looking for a couple of Sapiarchs. Hannayel and Imedril. Are they here at the Academy?
:"Sure! They arrived a few days ago, but only Sapiarch Hannayel stayed. She's working on a book of some sort. I think that's what she told me. Don't know where the other one scampered off to. She hasn't been back to her room in quite a while, though."
:Do you think she left the Academy compound?
:"I wouldn't think so. She left all her things in her room. Notes, valuable tomes. Not the sorts of items a sage would leave behind. Maybe she just got caught up in the nonsense outside. You can examine her room if you'd like. It's right over there."''

She'll then wander off elsewhere in the building.
SkyrimVSE:Skyrim Very Special Edition

''Skyrim Very Special Edition is an Alexa Skill based on The Elder Scrolls V: Skyrim. The game is a text adventure played entirely through voice commands. Much of the writing is intended to be humorous and often references how a typical player might play Skyrim.

As an Alexa skill, the game can be played on many Amazon devices, including Amazon Echo, Fire TV, and Fire HD, as well as iOS and Android through the Alexa mobile app. It is only available in the US.

Gameplay Information
 
 
 
 
 

Notes
The trailer jokingly states that Skyrim Very Special Edition'' is coming soon to Etch A Sketch, Motorola pagers, and Samsung smart refrigerators.

See Also
Official E3 2018 Trailer

Gallery
SkyrimVSE:Enemies

This page lists all enemies you encounter while fighting through the dungeons in Skyrim Very Special Edition. The table below includes the enemy's name, their damage, and messages used for when they are introduced, die, attack successfully, miss an attack, and kill you.

Enemies
Online:Jewelry Crafting Survey: Deshaan

Resource cache uncovered: On a bluff overlooking the road south of Mournhold, between the Shrine to Saint Rilms and Deepcrag Den, opposite the road from a Dres plantation.

The Dunmeri heartland. Do you know the smell of netch? I certainly do, for it will never, ever leave my clothing.

If you were expecting anything more from me, you shan't have it. It smells terrible here and I can't get it off my mind.
Lore:Cases of the Divine Prosecution

The   stands as the highest authority of law and order on  , second only to the Queen and her Royal Court. And while we acquiesce to the will of the Kinlords and Kinladies, we have both the duty and power to investigate possible malfeasance even among the nobles should the need arise.

Take, for example, the Case of the Disloyal Canonreeve. This was a number of years ago, before Queen   took the throne. The Canonreeve of   at the time was a well-respected   of noble birth from a family with an unparalleled lineage. Which, of course, just goes to demonstrate that blood alone doesn't make the Altmer. Rumors began to reach one of our judiciars, and she began to look into the Canonreeve and his business practices. After a thorough investigation, it was determined that the Canonreeve was keeping choice antiquities from a nearby historical research project taking place in one of the many ruins within the   mountain. He altered manifests and records so that he could sell the antiquities to foreign collectors, leaving no trace that any items had gone missing. The judiciar gathered the evidence and eventually the Canonreeve learned that not even rank and noble blood were above the law of the land.

The Divine Prosecution also deals in matters of religious and cultural law. It is our job to police the social ordinances of Altmer society. The Case of the Imperfect Perfection provides an example for us to review. This incident concerned a jewelry crafter who had a run of bad luck that resulted in multiple necklaces, rings, and amulets that had noticeable flaws in their construction. It fell to Chief Justiciar Naldulmo to investigate the accusations of consistent failure to craft perfect jewelry on the part of the artisan. When the Chief Justiciar ascertained that the crafter was indeed guilty of falling far from her past level of perfection, he carried out the warranted punishment and ordered the crafter to smash her alaxon sphere while he watched. The crafter would have to work to regain a state of perfection and petition to receive a new sphere.

These are just some of the cases handled by the Divine Prosecution.
Lore:Charge of the Welkynar

When  , o Summerset, our fair and pretty land, 
Is threatened from beyond the clear and shining sea, 
The  , our   Knights, take wing and make a stand, 
With courage, strength, and bravery, they keep the   free!

Charge, o Gryphon Knights, 
Fly on and fight our foes! 
Charge, o Welkynar, 
Take wing with swords and bows!

From   to   and every point between, 
The Welkynar ride the winds and defend our gleaming isle, 
Whether commoner, noble, merchant, or queen, 
The Gryphon Knights protect us all, always with a smile!

Charge, o Gryphon Knights, 
Fly on and fight our foes! 
Charge, o Welkynar, 
Take wing with swords and bows!
Lore:Corruption of the Blood

For millennia we   have safeguarded a divine legacy. We are all that remains of  . We were entrusted by the   to preserve what they sacrificed so much to create. Those who have remained true to our traditions have kept their heritage pure and our civilization unspoiled. Those who have strayed from the path the Aldmer laid out for us, on the other hand, have been debased. They have become degenerates, unrecognizable from the   that created them. 

Those who would call themselves   beyond these sacred Isles are nothing but the twisted remains of the Aldmer. When you look into the ruddy eyes of a  , do you see anything of yourself there? Of course not. All you see are the ashes of something greater, utterly destroyed by the False Prophet   and shaped into repugnant shadows by the   he served. When you see the hideous, malformed  s, do you see a creation of the  ? No! What you see is only the feculence of  . Leavings so loathsome that they had to sculpt their own   to give their existence any meaning. 

But it is not just these pitiable wretches we must learn from, for it is not only those who are foolish enough to be seduced by the Daedra who threaten to warp our way of life. Look upon the   and see how even the misguided worship of the Divines can pervert our lineage. There is a difference between appreciating the forest and becoming a beast. Now these wayward cousins are barely more than savage barbarians who  . I am grateful none of the   remain to see how corrupted their perfection has become. 

The lesson is clear. To stray, even slightly, from the ways of our ancestors will have dire consequences. Knowing that, can you acquiesce to throwing open the gates and welcoming corruption into these holy lands with a smile? The   is the harbinger of our destruction. We must resist her heresy!
Lore:Folly of Man

Listen 'round, I've a warning to sound, 
About an overgrown weed. 
And, I don't mean to forebode, but this little ode, 
Is a lesson you must heed.

Now, our story unfolds, upon a pitiful mold, 
Made to thrive on rot. 
This unsightly staph, was a trickster's last laugh, 
Long after his battle was fought.

We called it  , in case you were wondering, 
When the heavens dropped out of the sky. 
They hit with a thud, and gave birth to the mud, 
Making up this mortal sty.

It was a hell of a mess, but I digress, 
My story's about the swine. 
What took root in this land, were seeds called  , 
That sprung up like fungus from grime.

Their lives may be short, and lacking import, 
But keep an eye to their blundering. 
It's tempting to jest, about this simple pest, 
Until you've seen their plundering.

For when Men bound, to the Doom Drum's sound, 
You'll learn what the Corpse-God wrought. 
Even   didn’t know, with his final blow, 
Just how badly he'd been caught.
Online:Custodian Simohil

Custodian Simohil is a hostile High Elf who appears with a minotaur in the Crystal Tower library after Nocturnal's Champion's wave of feral Sapiarchs has been defeated.

 
Related Quests
Online:Shadow Veya

right|thumb|Shadow Veya's second form with six arms
Shadow Veya or Shadow Tundilwen is Nocturnal's champion Veya Releth transformed into a Gloam Knight, a warped and twisted husk of her former self; one that feels hate, embodies mystery, and has no sympathy.  Nocturnal summons her to defend the Crystal Tower summit while she reforges the Heart of Transparent Law in order to rewrite reality. 

She possesses a two-handed and a more powerful six-handed form that she will escalate to once enough damage has been taken. 
 
Related Quests


Dialogue
When summoned by Nocturnal she will say:
:Shadow Veya: "Finally! My true purpose! I will not fail you, Mother!"

When she is re-summoned with six arms, she says:
:Shadow Veya: "You can't stop me. I only grow stronger as we bathe this world in darkness!"''

Abilities 
Two-Handed
;Shade Impulse: At medium to long range Veya will open her mouth and release a beam of shadow energy. This attack is used by both forms and can be interrupted. 
;Shadow Pulse: Veya will throw a projectile that deals irresistible damage if not blocked.
;Shadow Rend: She will swipe at you with both her hands dealing irresistible damage if not blocked.
;Sovereign Darkness: Veya lunges at you, grabbing and stunning you before pulling your shadow from your body and throwing you into one of the shadow pools.

Six-Handed
;Dark Matter: Pools of dark matter form which cause irresistible damage if stood in. They will also spawn a number of apparitions, the number depending on the current amount of enemies present.  
;Shade Impulse: At medium to long range Veya will open her mouth and release a beam of shadow energy. This attack is used by both forms and can be interrupted. 
;Shadow Pulse: Veya will throw a shadow projectile from three of her hands dealing irresistible damage if not blocked.
;Shadow Rend: She will use all three arms on each side in rapid succession, dealing rapid irresistible damage if not blocked.
;Singularity: Veya summons a singularity from above which tumbles into a shadow pool, inflicting moderate to large amounts of AoE damage. Unless you break free—which causes the pool to evaporate—you will be pushed back, take irresistible damage, and knocked over .

References
Online:Jewelry Crafting Materials

There are four types of materials involved in Jewelry Crafting: Dust and Ounces, Grains and Platings, and Trait Materials.

Dust is the raw material that can be found in the world in jewelry crafting seams. By themselves they cannot be used, but they may be refined into Ounces at any jewelry crafting station.

Ounces are used to make Jewelry, including Necklaces and Rings.

Grains can be refined into Platings, which can be used to improve existing jewelry.

Trait Materials (once refined from their Pulverized form) are used to craft jewelry with traits.

Dust
right


Ounces
right
right


Platings
right


In addition to jewelry items, platings are also used in Sketches for furnishings.  Specifically:
 quality sketches (if they existed) would not require any resins
 quality sketches require 9  
 quality sketches require 6  
 quality sketches require 3  
 quality sketches require 1  

Trait Materials
right
There are 9 trait materials used for crafting.

Jewelry traits:
Online:Furnishing Materials

Furnishing Materials are materials used only in Furnishing Plans. They can be harvested from the same crafting nodes as regular materials. There is at least one material for each Profession (two for Clothing), but most plans, particularly higher quality ones, require materials from more than one profession. The amount of materials required is usually directly related to the skill level required as well as the quality of the item. There are achievements for harvesting large quantities of furnishing materials.

Primary Furnishing Materials


Quality Material
In addition, most furnishing plans above   quality (except for Alchemy Formulae) require a certain number of materials based on their quality.


Special Materials
Some furnishing plans require special materials, not used for anything else.


 

Note
Decorative Wax also drops from Beetles, wasps and enemies that usually drop carapace, like mudcrabs.
Online:Daily Rewards/June 2018

June 2018 Rewards
The June 2018 rewards started on June 5th, the day Update 18 was released on consoles. There were 20 rewards in total, with 10 extra days.

While the Psijic Mascot Guar Calf pet was scheduled for release in the June 2018 rewards, it did not appear and was replaced with the Dusky Fennec Fox pet as June 2018's exclusive reward; instead, it appeared as July 2018's exclusive reward.
Online:Daily Rewards/May 2018

May 2018 Rewards
Note that this month's rewards were only available on the PTS.
Online:Daily Rewards/April 2018

April 2018 Rewards
Note that this month's rewards were only available on the PTS.
Online:Never Forgotten

Quick Walkthrough
#Speak to Justiciar Farowel in Alinor and accept the task.
#Travel to  Graveld's Hideaway.
#Defeat Graveld.
#Collect the four  . They can be found in the area.
#Return to Justiciar Farowel for your reward.

Detailed Walkthrough
Head over to Graveld's Hideaway and collect four Scrolls of Oath from the dead Justiciars scattered around the premises. Make sure you're ready to endure a ton of elemental damage and dodge moving aoes, and kill Graveld.
Graveld makes use of three kinds of magic: fire, lightning and frost. You'll start out having to deal with a lot of fire damage, and at around 75% health or so, Graveld will run into one of the dens in the edge of the cliff and send many smaller salamanders out to deal with you. Killing all the adds will prompt Graveld to return. You will have to deal with frost damage now. Avoid the aoes as best you can and try to get Graveld down another 25% health. He will again hide in his den, leaving you to kill the little salamanders. Rinse and repeat until you have to deal with lightning, and kill the boss.
When the cowardly salamander is dead, return to Justiciar Farowel for your reward.
 

Quest Stages
Online:Findings on the Elemental Volatility of Imps

Our experiments to enhance the abilities of imps have, universally, resulted in disastrous side effects, though this latest round of testing is perhaps the most spectacular example. When applying a serum concocted from the essence of an imp with affinity to frost to an imp with an affinity for fire the end result is not a creature with mastery over both, but a puddle. The unfortunate thing melted before our eyes, shrieking at ear splitting volumes until its throat collapsed. Or perhaps its lungs. Either way we wont be repeating that particular experiment again.
Online:Fellrunner Failure?

I recently attempted to imbue a   with wisp essence and observed a rather curious reaction. Within a few seconds of the applied reagent, the creature simply dropped dead. Nothing out of the ordinary you might think, but upon closer observation the bird's carcass was gently steaming and the air was filled with a surprisingly mouthwatering aroma. Dissection revealed that the bird had been cooked from within, to perfection I might add. Conservator Vinelore seemed unimpressed by these results, but I want to attempt to recreate them in more easily available fauna.
Online:Report on Wing Rot Curative Trials

The most recent formula is nothing short of a miraculous success. When administered to young healthy gryphons and those in the early stages of the disease, the results are total remission of symptoms and full recovery. Although most developing gryphons in the advanced stages of the disease are driven from the nest and eaten by welwas, those that survive can also be treated. Though their wings may need to be amputated, their wounds will no longer suffer from chronic infection, so the creatures may live out comfortable lives in captivity.

With your approval, Conservator, we may begin manufacture and distribution of the wing rot cure to our rangers and administer it to gryphons in the wild.
Online:Oleander Coast Winery

A skyshard can be found on the hill behind the building.
right|thumb|The vineyards

 
Related Quests


Patrons and Workers
right|thumb|Interior
Online:Message in a Bottle (Mara)

Mara, Mara, mother of love, 
Watching me from up above, 
Guide my beloved to notice me. 

Mara, Mara, my heart is pure. 
I only need the love-sick cure. 
So that we may live happily. 

The peddler said this charm would work. I hope he's right. Father will be crossed I had to dump his 540 Reserve. But I needed the bottle!
Online:Message in a Bottle (Forinel)

To whoever finds this note:

The ship is lost. At first, I thought we had run afoul of some Maormer raiders. The truth is much worse.

Chitinous creatures from the depths clawed up the keel, mounting the gunwales. Nightmares from the sea are taking the ship. They are led by a Sea Sload. Z'Maja, I heard her say. They will come for Summerset. 

They're at the door to my cabin. It won't be long now. I beg the fates that word of this reaches the isle before it is too late.

Forinel 
First Mate of the Razorwind