Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Thief (Pets of Skyrim)

This Thief is a dead Bosmer found in the forest south-southwest of Half-Moon Mill. He was evidently killed by wolves, evidenced by the scattered arrows and wolf carcasses surrounding him. His pet fox Sweet Roll can be found standing over his corpse, and is the target of the related quest.

He carries some ill-gotten treasure as well as the ''Thief's Journal'' and five sweet rolls. You will need to read his journal as part of the related quest (although beware, as it is bugged).
 
Related Quests
Skyrim:Thief (The Gray Cowl Returns!)

This Thief is a hostile enemy found lurking around the supposed grave of the Gray Fox in the Riften graveyard. You will encounter him during the related quest, and he will attack you on sight to prevent you from recovering the Gray Cowl of Nocturnal.

He carries the ''Thief's Note'', which you will need to read as part of the related quest.
 
Related Quests
 

Notes
Although he is apparently a member of the Thieves Guild, you will not be expelled from the guild for defending yourself against him.
Cyrodiil/Generic Magic Items

This page describes the Generic Magic Items added by the Beyond Skyrim: Cyrodiil mod. Items added by the Beyond Skyrim: BSAssets mod can be found  . 

Randomly generated enchanted weapons, armor, clothing, and jewelry  are listed on this page, including items found on enemy NPCs and items found in loot.

See Also:
 : All of the basic (unenchanted) armor added by the mod.
 : All of the basic (unenchanted) clothing and jewelry added by the mod.
 : All of the staves added by the mod.
 : Unique apparel, available from merchants or received as quest rewards.
 : All of the basic weapons added by the mod.

Armor
,  ,  ,   (including Heavy Iron) and   armor with the following magical effects: 
Only the first three levels are available for each effect.


Jewelry
 and   fortifying each of the six magical schools.

Weapons
 with Damage Stamina (levels 1 to 3).
 with Fire, Frost and Shock Damage (levels 3 to 5) and Damage Stamina (levels 1 to 3).
 with Shock Damage (first three levels).
 and   weapons with the following magical effects:
Only the first three levels are available for each effect.
Cyrodiil/Blessings

This page lists all the blessings added by the Beyond Skyrim: Cyrodiil mod.

Shrine and Well Blessings
These blessings are bestowed by activating a shrine or well.
Online:The Standing Flame

The Standing Flame is available as an Epic-level reward from the Flame Atronach Crates. Can be worn by all races regardless of sex. The feathers are taller on male Argonians than they are on female Argonians.
 
  
Gallery
  

Notes
The Adoring Stand and The Standing Wave are similar hairstyles. The former is yellow instead of red, and the latter is uncolored.
  -->
Online:The Standing Wave

The Standing Wave was available in the Crown Store for   from January 4, 2018 to  . It returned from June 7 to June 14, 2021. Can be worn by all races regardless of sex.
 

Occurrences
 
 
Gallery
 
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Blades:Animated Troll Statue

Related Quests
Blades:Animated Wolf Statue

Related Quests
Blades:Animated Skeever Statue

Related Quests
Blades:Animated Goblin Statue

Related Quests
Blades:Frost Atronachs

thumb|left|A Frost Atronach
 Frost Atronachs are an enemy group that are weak to slashing and fire damage, but are immune to frost and poison damage. Their attacks deal frost and cleaving damage.

 
 
Variants
Basic
Lore:Haeliaran

was an Ayleid warlord who died some time around the Fall of White-Gold Tower, which marked the end of the Alessian Slave Rebellion in  .   He was interred in an Ayleid temple in Cyrodiil but passed into undeath, becoming a powerful wight and a source of great evil.  

At some point, a band of pirates known as the Fellhorn Raiders came from the north and settled in a nearby subterranean grotto. They made a home for themselves here by stealing from the local Imperials. However, after several months the raiders uncovered the entrance to the ruined Ayleid temple, releasing the evil within. Haeliaran transformed the pirates into undead skeletons and compelled them to reseal the entrance to the temple. 

Circa  ,  a group of miners who were camped nearby broke through into the subterranean grotto. The skeletons within slaughtered all but one of the miners that entered; the sole survivor remained within the cavern, onboard the pirates' old ship, confused by Haeliaran's magic and convinced that he was one of the Fellhorn Raiders himself.  After a few days without contact, the mining camp above put out a call for help.  The Warrior arrived from the nearby town of    and agreed to enter the cave. The Warrior defeated the undead skeletons and succeeded in rescuing the surviving miner, who had come into possession of a key which would unlock the temple entrance. Within, Haeliaran burst from his tomb to confront the Warrior in battle, but he was defeated, and his stone sarcophagus was looted from the temple.  

Gallery
 

See Also
For game-specific information, see the Blades article.

References
Blades:Homestead

Building Costs
Blades:Dwelling

Building Costs
Blades:Storm Atronachs

thumb|right|A Storm Atronach
Storm Atronachs are an enemy group that are weak to bashing damage, but are immune to shock and poison damage. Their attacks deal shock damage.

 
 
Families
Basic
  &
Blades:Goblin Berserker (Rescuing the Townsfolk)

This Goblin Berserker is found at the end of Rescuing the Townsfolk.
 
Related Quests
Blades:Flame Atronachs

thumb|left|A Flame Atronach
 Flame Atronachs are an enemy group that are weak to cleaving and frost damage, but are immune to fire and poison damage. Their attacks deal fire damage.

 
 
Variants
Basic
Blades:Animated Statues

Goblin
  
 

 
Skeever
  
 

 
Troll
  
 

 
Wolf
Blades:Giant Spiders

Families
Basic
The following Giant Spiders are the variants found in Jobs and many other Quests.
  
 

Wrath of the Undying
The following Giant Spiders are the variants found in Wrath of the Undying.
Online:Stonebridge Mill

Related Quests
Lore:Reachman Names

Reachman Names
These are the names of the Reachmen, tribal humans thought to be closely related to Bretons. 

Male Reachman Names
Skyrim
 

ESO
 

Blades
 
Out-of-Game Books
 
Lore
 

Female Reachman Names
Skyrim
 

ESO
 

Lore
 

Reachman Surnames and Titles

ESO
3x:
the Graveborn (1, 2, 3) 
 
2x:
Bullblood (1, 2), 
Frostfang (1, 2), 
Skullcarver (1, 2)
 
1x:
 

Blades
1x:
 
Lore
Online:Defiled Chapel of Arkay

It is only accessible during the related quest. You must use the   to raise a Branded Skeleton and learn more about what Molag Bal is having the Worm Cult search for beneath the district. There are several bookshelves in this building.thumb|right|Interior
 

Related Quests
Online:Crematorium

It can only be entered during the related quest.
 

Related Quests


Gallery
Online:The Rusted Nail

It is located south of the Daggerfall Covenant Base. The Sanctuary effect is not applied here, and the building can be entered any time. A copy of the lore book, The Order of the Black Worm, is sitting atop the bar in the southwestern corner of the tavern. There are kegs behind the bar. 

The table west of the entrance has unspoiled foodstuffs and provisioning ingredients on top of it. As with all containers in the Imperial City, the cabinets inside the tavern are free to loot. A podium with several abandoned instruments on it lies to the east, near a table and several chairs which have been thrown this way and that. Two long tables accompanied by benches, which were obviously displaced during the Daedric incursion, are sitting in front of a still-burning hearth bordered by metal-capped mammoth tusks.
 Interior|thumb|right
Online:Dwarven Architon

thumb|right|A Dwarven Architon Scorcher
Dwarven Architons are hostile humanoid Dwarven  automatons, found exclusively in Blackreach: Arkthzand Cavern. They wear armor in the Arkthzand Armory Style. Some automatons wear the Arkthzand Insight Vertex Shroud, while others have unique helms.
Skyrim:Elberon

Elberon Blackthorn is a Wood Elf wizard who has entered the ruins of Vardnknd to shut down the malfunctioning Weather Witch within before it can threaten all of Skyrim. He has hired a band of hostile mercenaries to clear the ruins, and has set up camp in Vardnknd Gallery. However, this section of the ruins is currently being subjected to constant lightning strikes, and upon entering Vardnknd Gallery you will witness Elberon being struck by a lightning bolt while sitting at his desk, killing him instantly. His death will trigger the quest The Dwarven Crown.

He is wearing Adept Robes of Illusion, boots, and a strange Dwarven Crown, the latter of which you will be required to loot as part of the quest The Dwarven Crown. He also carries his journal, which you will need to read as part of the quest Forgotten Seasons.

After you have recovered all four Vardnknd Conduit Gems, Elberon's Apprentice will appear in Vardnknd Gallery along with several more mercenaries and will attack you on sight.
 
Related Quests
 
 

Notes
He is the author of ''Elberon's Journal and Forgotten Seasons, v1''.
Skyrim:Elberon's Apprentice

'''Elberon's Apprentice''' is a hostile mage who will appear in the Vardnknd Gallery section of Runoff Caverns during the related quest, alongside several hostile mercenaries. He is the apprentice of Elberon, a Bosmer wizard who is fatally struck by lightning when you first enter Vardnknd Gallery.

He is wearing Apprentice Robes of Illusion, an apprentice hood, and boots, and wields a Dwarven dagger. He can use the Lightning Bolt, Lesser Ward and Invisibility spells.

 
Related Quests
Skyrim:Gunther

Gunther (or Gunther Frost-Foot) is a dead Nord merchant who went missing at Traitor's Post. He was killed by Erwan and her gang of bandits who currently occupy the destroyed cabin at Traitor's Post. You will be tasked with investigating his disappearance during the related quest. You will find his body propped against a chair near the ruined fireplace within the cabin, holding a broom.

Erwan appears to be quite mentally disturbed and considers Gunther's corpse to be her "best friend". She has stripped the corpse naked and given him nothing but the Ring of Masser to wear. This ring is quite valuable and you will need to loot it from his corpse as part of the related quest. He is also carrying a small amount of gold as well as a copy of The Crimson Dirks, v5. Based on a letter held by Erwan, it appears that Gunther was lured to his doom by a man named Edward in order to deliver this book to Erwan.

 
Related Quests
Skyrim:Erwan

Erwan is a bandit hedge wizard encountered at Traitor's Post during the related quest. She and her bandit companions are hostile and will attack on sight.

Erwan is a former member of the Crimson Dirks and appears to be quite mentally disturbed; she has killed the merchant Gunther and now considers his corpse to be her "best friend". Gunther had been sent her way by her brother Edward as a "gift", along with a copy of The Crimson Dirks, v5 which describes her earlier life.

She wears scaled armor and boots and wields an elven war axe. She also carried a Dwarven dagger, a long bow, and eight iron arrows, as well as her journal and a letter from Edward. She utilizes frost damage spells in combat. You will be required to kill her and read her journal as part of the related quest.

 
Related Quests
Skyrim:Fathrys

The skeletal remains of Fathrys, a young  Wood Elf who was once a member of the Crimson Dirks, can be found next to the locked gate within Yorgrim Overlook. According to The Crimson Dirks, v4, he journeyed to the ruin to recover the set of studded Dragonscale armor located there in order to woo a woman named Zaharia. He was instead killed by Ulfnir Bone-Skin, the undead warrior who guards the ruins.

Fathrys' skeleton is equipped with hide armor, hide boots, hide bracers, and a hide helmet. An assortment of other items can be found in his remains, including a long bow, eleven iron arrows, a silver garnet ring, Nord mead, an empty wine bottle, baked potatoes, a Poem for Zaharia, two lockpicks, and a small amount of gold.
 
Related Quests
Skyrim:Ulfnir Bone-Skin

Ulfnir Bone-Skin is an undead skeleton warrior found at Yorgrim's Overlook.

According to The Crimson Dirks, v4, Ulfnir slew the dragon   and fashioned a set of studded Dragonscale armor from its remains. Rather than pass it on to his pupils, Ulfnir ordered that he be buried with the armor. However, his corpse now haunts the barrow, preventing any from recovering it.

You will be tasked with defeating Ulfnir and looting the Overlook Key from his remains as part of the related quest. This can be used to open the chest within the barrow containing his armor. He can also be looted for a sample of bone meal and some gold. In combat, he wields an ancient Nord greatsword. He also wears some ancient Nord armor that cannot be looted from his remains.

 
Related Quests
Cyrodiil/Shady Character

The two Shady Characters are   and accomplices of the  . They will ambush you once you have spoken to their leader at their camp north of the  , and will fight you to the death. Both are Wood Elves, with one wielding melee weapons and the other a bow and arrows. 
 

Melee
 
The melee Shady Character, a Bandit, is armed with a leveled two-handed weapon and is also able to cast the spell Healing Hands.

He wears  ,   and   and also carries a   and a random selection of gold, lockpicks, rings, food and drink.
 

Missile
 
The missile Shady Character, a Bandit Archer, is armed with a leveled bow, 30 steel arrows and a  . In addition, he is also able to cast the spell Healing Hands.

He wears  ,   and   as well as a  . He also carries a  , a portion of venison and a random selection of gold, lockpicks, rings, food and drink.
 

Related Quests
Online:Ruined Archives

You and Chief Archivist Sergianus will come here to decode an ancient book during the related quest. A charred corpse surrounded by several books and a backpack lies in front of the entrance. There are several unreadable bookshelves located here.thumb|right|Interior
 

Related Quests
General:Anthony Gill Interview

In 2020, TheRockWithAMedecineCupOnHisHead got in touch with a designer credited for the first two TES Travels games, Stormhold and Dawnstar. Anthony was kind enough to let Rock pick his brain almost twenty years after his short stint on The Elder Scrolls. Enjoy!

----

Rock: Hi Anthony! I saw you were credited for a couple of old Elder Scrolls spinoffs created in the early 2000's, do you mind if I ask you about them?

Anthony Gill: "Hi [Rock], That seems like ancient history. :) Back in 2000 I worked with RPG veteran Greg Gorden to create Elder Scrolls Travels. I think it was only out on some Nokia devices and the N-Gage. I did most of the mechanics and characters, and he did most of the flavor and business stuff. Theres probably a video out there on YouTube of it somewhere. Also did a bunch of stuff that certainly no one has ever heard of. Thanks for asking!"
 
Rock: When you were developing TEST, were you under the impression that the games were concurrent with the main game's timeline-wise? Or were they a kind of prequels (like the third TEST game Shadowkey)?  

Anthony Gill: "To my knowledge, there wasn't any discussion about how they fit into the overall chronology. They were basically side events happening roughly around the time Morrowind was set."

Rock: There's some speculation in the community about what the Ice Tribes of TEST Dawnstar are, any indication as to what these mobs are supposed to be?

Anthony Gill: "Unfortunately I wasn't heavily involved in Dawnstar, so your guess would be as good as mine."

Rock: Did you play any Elder Scrolls before working on the mobile games?

Anthony Gill: "I did play Morrowind quite a bit before designing TES:T, but that was largely my first exposure. I thought it was pretty cool that you leveled up skills by actually using them - that certainly seemed new at the time, and is probably still underutilized now."

Rock: Can you talk a bit about what the collaboration was like with Bethesda?

Anthony Gill: "Greg [Gorden] took care of all of the business communications, but requirements were pretty open. It did have to follow the general theme and mechanics of an ES game, but the plot was pretty wide open."

Rock: Thanks for the interview, Anthony!
Online:Temple Hideout

A copy of Daedra Dossier: The Titans is located on the ground in the southern corner of the hideout, in front of the exit leading to the balcony. You will need to speak with Father Egnatius inside the hideout during the quest.thumb|right|Interior
 

Related Quests
Cyrodiil/Newspapers

The Beyond Skyrim: Cyrodiil mod adds a number of newspapers, providing coverage of events and characters in Cyrodiil. Other types of reading material found in the game include  ,   and  .

Black Horse Courier
   

Colovian Chronicle
   

Niben Herald
Cyrodiil/Black Horse Courier - Imperial War Galley Sunk

A makeshift fleet of rescue boats descended upon the shores of Stirk recently, as every ocean going vessel from the humblest fishing junks to the most imposing Imperial Warships scrambled to the wreck of The Warhaft, an Imperial frigate, to search for survivors.

The Warhaft had been floundering in heavy weather following a perilous journey back from a patrol in the  , and was due to stop at the port city of  . It suffered irreparable damage from a collision with a reef near Stirk, before much of the crew were rescued by a passing merchant vessel, The Tidewalker. Six sailors remain missing, while eleven hands have been confirmed lost.

Sailors of The Tidewalker have confided in this reporter that the survivors claimed to have been attacked by a band of Redguard pirates. While a ship of similar description to the vessel has been seen traveling near Anvil, the offices of the local Count described these claims as 'fanciful', noting that it was unlikely a band of pirates would ever dare attack an armed Legion ship; let alone then travel to an Imperial port. Survivors of the wreck were unavailable for comment.

- Antus Jemane, Colovian Correspondent for the
Cyrodiil/Black Horse Courier - Major Jerall Mountain Bandit Clan Eradicated (Adius)

Citizens of  , its capital and outlying settlements rejoice today as the   makes a bold pronouncement.

" , the bandits that have for so long terrorized the honest citizens of County Bruma from the Jerall Mountains to the Great Forest borderlands, are today eradicated! All hail the new Friend to Bruma! In the true Nordic tradition of our city, let us raise a mug of the finest   in their honor!"

Bruma's  ,  , spoke to this humble reporter. "It's a great thing", he said, "that we've managed to eradicate the bastards. They've plagued the county for too long. I can't thank the new friend to Bruma enough for all they did in helping me execute the operation. It was long overdue."

- Scipio Florian, Cultural Correspondent for the
Cyrodiil/Black Horse Courier - Major Jerall Mountain Bandit Clan Eradicated

Citizens of  , its capital and outlying settlements rejoice today as the   makes a bold pronouncement.

" , the bandits that have for so long terrorized the honest citizens of County Bruma from the Jerall Mountains to the Great Forest borderlands, are today eradicated! All hail the new Friend to Bruma! In the true Nordic tradition of our city, let us raise a mug of the finest   in their honor!"

Bruma's  ,  , was not available for comment. When asked for comment, Count Carvain instead directed this humble reporter to his viscount,  , who stated that the guard captain was "sadly unavailable" and that a new "acting replacement" had been appointed.

- Scipio Florian, Cultural Correspondent for the
Cyrodiil/Black Horse Courier - Nirn Theater to Close

The Imperial government has released a statement finally confirming the rumors swirling about the Nirn Theater - it has officially lost its sponsorship, and will be permanently closing its doors sometime in the near future. 

The statement has been printed below in full:

"In the earlier days of our grand Emperor's reign, when civilized life flourished in a great Renaissance, the Nirn Theater and other large works of art and culture were viable as publicly funded institutions. Unfortunately, due to a severe lack of public funds, the Empire has made, with a characteristically heavy heart, the decision to close the Theater until further notice. Inescapable bureaucratic mismanagement and financial waste associated with the Theater's recent ventures cannot be supported or subsidized by Imperial taxes. In these trying times, reconstruction, the production of food and the reparation of relations with our new partners in the Aldmeri Dominion must take precedence over all else. Art cannot not protect our children or grow our crops. Imperial cultural funding will return in due time, but we must recognize that art cannot flourish without the support of a stable society upon which it can be created and appreciated.

However the White-Gold Tower does recognize the important cultural contributions of the Theater, and will be graciously sponsoring a limited set of farewell productions showcasing some of the greatest achievements and acts of heroism in our Empire. The opening production will be a re-enactment of the Siege of Bruma, starring the talents of 'Varian Sialius' as Martin Septim, 'Quintus Loreius' as the Savior of Bruma and 'Tyranus Maximus' as the noble Captain Mede, who valiantly protected the citizens from the Daedric onslaught before the arrival of the hero. Standing, sitting and box seat tickets are available now from our approved vendor, the Velvet Curtain."

This is a sad day for the arts. This reporter would encourage all those who can attend the final performances to do so; The playwright-in-residence, the esteemed Classius Curio, has already promised to put on "a spectacle worthy of the Gods themselves" to bid the Theater farewell.


- Scipio Florian, Cultural Correspondent for the
Cyrodiil/Colovian Chronicle - Fighters Guild Expanding

According to the head of the   branch of the  ,  , the Imperial institution has finally stretched its wings and begun the construction of its first countryside guild halls.

When asked why the guild was now looking to expand its horizons, Petrose quoted:

"The Fighters Guild has always strived to provide the best service to its clients, no matter the difficulty of the endeavor. Alas, our presence in the countryside has recently dwindled, and those who need our help the most go unheard. Starting today, the Fighters Guild will hear their calls and we will answer."

The Guild is expected to face very few problems in its new endeavor, as expenses for the project are subsidised by the Empire using funds previously allocated to new priories and woodsmen lodges, and should prove to be far more beneficial than either of the above.

For more information, see Phillipa Petrose on the subject in the Chorrol Fighters Guild hall, just next to the city's Northern Gate.

Norbert Thras, researcher for the