Netruk44/uesp-wiki-content huggingface dataset:
Online:Movement Speed

Movement Speed is the speed at which you move when walking, running, sprinting, riding, or swimming.  Activities such as sneaking or blocking will naturally reduce your speed.  There are many effects which will increase your movement speed or decrease the speed of your enemies.  Most notable are effects which provide the Major Expedition or Minor Expedition.  Effects which include your speed while mounted are called Major Gallop and Minor Gallop. Note that multiple effects which provide the same buff will not stack, though you can stack a Major effect with a Minor one, and any speed boosts that are not providing Major or Minor Expedition will stack with both of these.
 

Increase Movement Speed
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Other
The Windrunning perk from 120 points in The Lover increases all movement speed by 2%.
The Steed Mundus Stone increases your movement speed by 10% (without Divines traits), and only while running (not mounted).
Drinking a potion of Speed grants you Major Expedition, increase your movement speed by 30% for 3.9-15.7 sec., or 5.9-16.2 sec. as a triple effect.
Using a poison of Speed does the same, but with a reduced duration of 1.2-5.5 sec., or 1.7-6.0 sec. as a triple effect.
The Swift jewelry trait increases all movement speed by 3–7%.

Reduce Movement Speed
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Sets


Other
The Ensnare perk from 10 points in The Tower will reduce targets' Movement Speed by 20% for 3 sec. when you hit them with a Bash attack.
Using a Poison of Hindrance reduces targets' Movement by 50% for 2.2-10 sec., or 3.2-10.0 sec. as a triple-effect.  (Drinking a Potion of Reduce Speed will have the same effect on you, with a much longer duration.)
Using a Poison of Speed reduces targets' Movement by 50% for 1.2-5.8 sec., or 1.7-6.0 sec. as a triple-effect.
There is a cap of 200% speed when running, and 120% while swimming
Lore:The Care and Feeding of Briar Hearts

loves her  ! She's an interesting old bird, that  . Since coming to the old   fort, my job among the   has been to assist Gull-koo, doing whatever the hagraven needs in order to make sure the briar hearts grow and thrive. Strange things, those briar hearts. Kind of like large fruits, but also kind of like the heart of some large animal. Or man.

Today I got to see the process up close. It starts with a corpse. The Winterborn prefer to use the corpse of an enemy, but the hagravens have no such compunctions  Any corpse will serve their purposes, whether an  , Winterborn, or even a  . Once a corpse is procured, it is purified in a strange ritual of the hagraven's own devising and place in a specially prepared plot of soil. Then, with great reverence and fanfare, the hagraven adds the briar heart seed to the planted body.

Spells and blood serve to feed and water the macabre garden, and soon the first sprouts begin to bloom from the corpse. The sprouts quickly grow into saplings, which in turn grow into small trees. These small trees connect through a system of roots back to the large tree the hagravens and tree tenders care for in one of the fort's courtyards. I believe that the sapling trees contribute to the health and overall power of the large tree, but my questions on the subject were ignored by Gull-koo and the other hagravens.

Meanwhile, briar heart fruit blooms on the saplings and the large tree alike, beating a haunting cascade that echoes throughout the fortress. Once the fruit ripens, it is ready to be transplanted. And that's where our own warriors come into the picture. In most cases, when a Winterborn warrior falls in battle, a hagraven can bless the warrior with a ripe briar heart. The magical process plunges the briar heart into the fallen warrior and returns the warrior to life, granting him or her additional strength and fortitude as befits a briar-heart warrior.

Now, I haven't yet been privy to the process, but I believe there's also a way to implant the briar hearts into living warriors. I've seen the cages where some of our most-powerful and loyal warriors have gone to meditate and prepare themselves for elevation to briar-heart warrior status. Perhaps, if Gull-koo agrees, they'll allow me to accept such an honor. I'll let you know how it turns out.

Your sister, writing from
Lore:The Challenge at Bloody Knoll

In the time before song the clans grew restless and clashed steel against steel in the bitter north, until a crimson path was traced in the snow, leading to the mountains of dead and their cairns.

Come autumn the clans called a truce so they might gather the bodies from pasture, range, and farm. So great was the number of dead that the clans saw autumn's return twice over before all the bodies had been gathered.

When they saw the number of the dead, and the fields that lay fallow with none to work them, the chiefs of clans   and   met in secret. They said "There is neither glory nor honor in the slaughter of our warriors. The hero that rises this season will die the next and when we are old and grey, will there be any strong   left to replace us?"

So they called on   and made an offering of   and of their own blood. And the   answered them:

"Erect a monument of the dead to me, a cairn for the fallen of clans Shar and Tuul. There pick from among your number the strongest. The contenders will duel atop the cairn until it is consecrated with the blood of the loser. The victor shall be chief of a new clan,  ."

The chiefs did as Malacath commanded. The war between the clans ended and a new clan was founded. The place of the first duel was called the  , for it was built from the bodies of the war-slain and consecrated with the blood of the losing duelist.
Lore:The Legend of Grudge-Rock Falls

Every   understands the concept of the grudge. It's as ingrained into the Orcish state of mind as blood, battle, and the love of  . But perhaps the place in all of   where the grudge has an extra-special meaning is at the place known as  .

When   and   met at the top of the an unnamed plateau to settle a conflict concerning the ownership of the cubs produced by the mating of their prized  s, there was no waterfall raining down the rocky cliffside. But when the two met in battle, their grudge match lasted for a day and a night.

On the morning of the second day, Jormug's axe blade collided with Torkagh's hammer. The resulting clang of metal on metal reverberated throughout the rock, cracking it wide and unleashing a torrent of rushing water that flows to the current day.

Or so the legend goes.
Lore:Why We Fled

Many will say we fled   because we were cowards. My children, it is a lie. When time is long gone and your own people have forgotten where they came from, do not hang your head in shame. Remember the story of  's folly, of  's betrayal, and of  's tomb.

The  s are strong people, fierce and warlike. Blood is our birthright, and the sinews of   knit around our bones. But we were not made to sit still. We were not made to settle and till the land, but to move, to pillage, and to plunder. Our strength is to destroy. We reap the glory of war from what we destroy. That is the only crop we need!

But many years ago, Torug, first among the Orcs in strength and rage, came to our people with a vision. We will build a great city, said he, and the rest of the world will look to us with fear and respect.

Fear us they did, but know that an Orc is never respected, no matter how great a city he builds.

They built the city into the rock, a shiny gem. Orsinium. And it was a great city, but Orcs were not made to live in cities. Its walls, designed to defend, only trapped us. Its threefold gates sealed us in. The city was a cairn to Torug's ambition—to the dreams of the Orcs, and in time the   and   peoples came to destroy it.

We did not flee because we feared war. We fled to meet the enemy and we cut a swathe through their armies and then through their lands. All their holdings in   trembled as we marched, and the earth shook with the sound of our footfalls.

O Glory! O Joy! To be Orcs again! Free and on the move!

It was not to last. The enemy mustered their forces in number far exceeding our own and pressed us back to the edge of the mountain, to the plain of unending ice. In   we found warmth and home and a defense against our enemies, until the time when we can emerge again triumphant and ride to victory under the light Malacath's tusky grin.
Online:Crown Store/Dyes/Oblivious

Oblivious
Lore:Bitter Travels Among the Nixad

is like most cities. The poor and witless cannot survive long. Luckily, this one is not witless. Many days I scouted the city, searching for means to rebuild my fortunes. An inattentive, overconfident merchant would serve nicely. I,  , found one at the  .

Through hard work, soon this one could afford a cart, a   (named  , for his stubbornness), passage to the  , and some crates of exotics to trade. Zabia-ko's promise to her father would be met! She would return to her childhood village, pockets fat with gold, sacks of coffee, and bags of Mistral moon-sugar, prized for its fruity aftertaste.

But tragedy befell Zabia-ko on the road from   to  . After selling a sleeve of   summer sausage to workers at a dig site, they invited her to rest for the night at the edge of their camp.

Sleep could not have held this one long when the ground shook, followed by much shouting. The workers scattered, running every direction like field mice during a game of This One Caught Many. Little Bazrag refused to wake, so Zabia-ko hid.

That's when we saw them. Tiny creatures, no taller than the lip of this one's boot, with buzzing wings. As they chased one of the workers from his bedroll, he shrieked " !" before plummeting over the lip and breaking his leg. The little beasts giggled and taunted him as he moaned in pain.

Nearby, Zabia-ko heard high-pitched grunting. She spotted one with a pouch of gold hanging from its sharp claws. It did not seem that it should fly under such weight, but its wings flapped furiously, successfully fleeing with its prize. The other raised its arms over its head, ready to strike at a bag of the   moon-sugar. It dove in headfirst, legs and wings protruding from the bag, as it happily ate its weight.

This one grabbed the thief by the legs and pulled it from the sack. It thumped my head and giggled wickedly. As it buzzed away, it left a trail of sugar in its wake. This one gave chase, but lost it in the darkness. During the struggle, Zabia-ko failed to notice the other nixad plunge face-first in the moon-sugar bags.

By the time she returned, Zabia-ko found empty sacks. All that remained were three dead nixad inside, overstuffed with moon-sugar. Even Little Bazrag had wandered off.

Once more I lost my goods! Prized Mistral moon-sugar—such a loss, wasted on filthy, wicked creatures. As for the coffee? Completely untouched.

Zabia-ko learned much that night. First: should you lose your Mistral moon-sugar to nixad, roast them afterward. Their sweetened meat leaves a tingling, fruity aftertaste on the tongue.

Second: When traveling through nixad-infested lands, surround your moon-sugar with bags of coffee. The bitter scent should drive them away, making your journey all the sweeter.
Lore:Triumph of the Sep Adder

offered few options. The sale of the   recovered some of our fortunes, but not enough to make it worth the annoyance. We bought a leaky ship, and sought some cargo to sell on the coast as we returned to our homeland. I, Zabia-ko, did not truly trust the broker at the docks, and I declined most of his schemes.

"But Zabia-ko, you must trade in delicacies!" the scoundrel said, "Sugars and rice will only earn you so much, but   eggs packed in mud are prized by the rich, fat merchants of  !" At the time it seemed worth the risk.

It was not. Dreugh, who shed their legs after mating and spend their lives in the sea, must have sensed the eggs in the hull, for they attacked our ship soon after leaving  . They rushed in with the water when the ship cracked open, and took the eggs. This one lost consciousness before the ship broke apart completely.

Fear not! This was not the end of Zabia-ko. There are still many more stories to tell and creatures to see, like the fascinating  . To that in a moment.

We awoke on a beach in the south-west portion of the land of  , a short journey by land from Abah's Landing. The journey to the city saw many adventures, including an encounter with an   who thinks she's a  , but the best part was the winged snake called by locals as the sep adder.

Like the chub loon, it is a silly thing to behold. It has no legs, yet moves around the ground like a snake. It has wings, yet cannot truly fly. Unlike the stupid birds, however, the sep adder manages to thrive and be graceful. It always has a means of satiating its ever-present hunger.

It is constantly on the prowl for its next meal, gliding along the lush shores of the land's rivers, picking bugs out of the sky and fish from the water. Later, as the land grew dry and the water less common, I saw more of them, plucking small mice from their little arid homes in the ground.

It should be good at none of these things, but it is good at many things. It lives in the wet lands and dry. It is like Zabia-ko. This one was not born into money nor especially lucky, but through wit, is able to overcome many misfortunes.

The people of this land honor the sep adder, for when approaching Abah's Landing, we saw a   of   wrapped in a giant snake with wings. I never saw one that large, but that's not to say they don't exist in the wilderness. If such a creature can overcome and be honored in such a triumphant way, maybe, too, Zabia-ko can overcome and find a place of honor somewhere. Even if it's only the honor of knowing where her next meal is coming from!
Online:Ancient Warrior (Ayleid)

Ancient Warriors are Ayleid mummies found inside Loriasel and Gandranen Ruins.
 
Related Quests
Online:The Banished Cells

The Banished Cells may refer to two different instances of a dungeon in Auridon:
The Banished Cells I, the instance containing the story Banishing the Banished
The Banished Cells II, the instance containing the story The Plan
Online:Stun

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Stun is a debilitating effect that prevents a target from attacking, defending, or moving for a short time.  The simplest way to Stun an enemy is to interrupt them while casting a spell, most easily with a Bash attack.  You can escape from a Stun using a Break Free action.  Certain tougher enemies are immune to Stun effects.

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Other
Poisons of Stun will stun enemies for 2.2-10 sec.  (Potions with the effect will stun you instead.)
Online:Burning

Burning is a debilitating effect applied by many fire damage effects. It deals additional fire damage over time and also makes targets more vulnerable to certain subsequent fire damage effects. For example, Wall of Fire deals additional damage to Burning enemies. This status can be removed with a Cleansing effect.

Skills
Applying Status


Exploiting Status
Online:Cleansing

Cleansing effects remove an assortment of negative status effects.

Skills
Online:Chilled

Chilled is a debilitating effect applied by many Frost Damage effects.  It deals a single additional tick of Frost Damage, and also makes targets more vulnerable to certain subsequent Frost Damage effects, such as Wall of Frost immobilizing Chilled enemies. When an enemy is chilled, Minor maim debuff is applied for 4 seconds reducing their damage dealt by 5%.  The status can be removed with a Cleansing effect.

Skills
Applying Status


Exploiting Status
Online:Concussed

Concussed is a debilitating effect applied by many Shock Damage effects.  It deals additional single Shock Damage tick of damage, and also makes targets more vulnerable to certain subsequent Shock Damage effects, such as Wall of Storms setting Concussed enemies Off Balance. The status can be removed with a Cleansing effect.

Applying Status


Exploiting Status
Online:Amber Plasm

Amber Plasm is a dungeon set that drops in the Ruins of Mazzatun. It cannot be crafted. Pieces are Mazzatun Style in Light Armor.

Bonuses
 
2 items: Adds   
3 items: Adds 15-657 Critical Chance 
4 items: Adds 3-129   and   
5 items: Adds   
5 items: Adds   
Pieces
The set consists light armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
 
Notes
Before Update 12 this set was named Amberplasm.
Online:Shadow of the Red Mountain

Shadow of the Red Mountain is an overland set that drops in Stonefalls. It cannot be crafted. Pieces are in the original Ashlander Style in Medium Armor.

Bonuses
 
2 items: Adds 3-129   and   
3 items: Adds   
4 items: Adds 15-657 Critical Chance 
Pieces
The set consists of medium armor and jewelry in all slots, as well as weapons and shields of all types. Unique pieces include:  
, the quest reward for The Venom of Ahknara
, the quest reward for Proving Trust
, a unique drop from Blueclaw Matron
, the quest reward for Peril at the Pools
, the quest reward for Shattering Mirror
, a unique drop from Aurig Mireh
, a unique drop from Maebomaz
, a unique drop from Ozzacha
, the quest reward for Through the Aftermath
, the quest reward for Undermined

Drop Locations
 

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Online:The Troll King (set)

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The Troll King is a monster helm set. It consists of two armor pieces: head and shoulder, both of which are available in all three armor weights and standard traits. The set cannot be crafted. There is an outfit style based on this armor set.

Bonuses
 
1 item: Adds 4% Healing Done 
Drop Locations
The head drops from The Lava Queen in Veteran Blessed Crucible.
The shoulders can be obtained from Glirion the Redbeard's chest in the Undaunted Enclaves.

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Lore:Pale Watch

The   was a knightly order from   during the  . Pledging fealty to the monarch of  , they were fierce adherents to their oath of vigil, but eventually descended into banditry.   

Following the end of the   in  ,   lost its status as an   and was destroyed by   forces.   Four years later, in  , King   of Daggerfall sent the Pale Watch into   on a five year mission to ensure the  s would never again rebuild Orsinium.  The Watch swore an oath of duty, and pledged to follow the orders of their leader, known as the Watchmaster, without question.  The Watch setup base at a watchtower in western Wrothgar, known as Watcher's Hold. 

As the years passed, the Watch maintained their vigil. By  , eight years after their mission began, communications with Daggerfall had ceased. The knights began to grow restless and sought to abandon their post, but the Watchmaster wouldn't allow it. By  , food and supplies were running low, as was morale.  An attempted mutiny resulted in the execution of several knights. In  , the Watchmaster came up with a plan to suppress any further rebellion. She secretly created a forged document, purportedly from King Maxevian's heir, that ordered the Pale Watch to maintain their presence in Wrothgar indefinitely. By this time, the knights had already settled into a routine, and many of them had married between themselves in secret. The Watchmaster turned a blind eye to these activities, if it meant the Watch survived. Sometime after  , the Watchmaster died and was succeeded by the order's quartermaster, Gisbourne. Her last wish was that the Watch survive, and that they remain true to their original oath. 

Almost 100 year later, record of the Watch's mission only existed in the archives of Daggerfall. Although they still clung to their oath, they had turned to banditry and raiding to survive.  Unbeknownst to the Watch, High King   had ascended to the throne in  . Under the banner of the  , he allowed to the Orcs to rebuild Orsinium in  .  The Watch became aware of increased migration and activity in the ruins of Old Orsinium. Although the Watch still opposed the rebuilding of Orsinium, it went ahead.  King Emeric learned of the existence of the Watch and recalled them back to Daggerfall. They were ordered to stop all activities, and even offered complete amnesty and chest of gold as compensation for their service.  The Watch refused and killed royal messenger. The   was sent to investigate the messenger's disappearance, and subsequently discovered their base under the watchtower. The Watchmaster, Sir Marq Tailas, attacked the Vestige but was eventually killed. 

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See Also
For game-specific information, see the ESO article.

References
Online:Invisibility

Invisibility causes you to be undetectable by enemies for a short time. The effect will be broken if you perform any attack or interact with anything. However, some attacks receive a bonus when performed while invisible. Some enemies are able to detect you even while invisible, so it is not 100% effective. The most common source of this effect is a potion.
Skills
Legends:Battlereeve of Dusk

Availability
Battlereeve of Dusk was the monthly card for November 2016. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards, the premium version was not awarded to anybody and must be obtained through soul-summoning.

Audio
 
 

Notes
This card's summon ability applies the Dusky Skill card effect.
Note that only Keywords will work, and not other card effects.
The card is named for the Summerset city of Dusk.

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Online:Interrupt

thumb|right|A spellcaster who can be interrupted
Interrupt abilities can be used against an enemy who is casting a spell or performing a feat to prevent them from doing so, usually stunning them or applying other Crowd Control effects in the process.  You can tell if an attack can be interrupted by red lines that are flowing towards the caster.  The simplest way to interrupt an attack is to use a Bash attack.  Also most Crowd Control attacks such as Stun, Knockback, Off Balance, or Disorient will effectively interrupt most attackers, though stronger boss enemies may be immune to some or all of these effects.

Skills


Notes
The Noble's Conquest set heals you when you successfully interrupt an attack, and also causes them to take increased damage.
The Opportunist perk from 10 points in The Ritual will increase the damage of your next attack after interrupting an attack.
Online:Resurrect

Resurrecting another player lets them get back into the fight without having to walk back from the nearest respawn point or wait until the battle has ended. Resurrecting a player requires a Soul Gem, and requires you to be uninterrupted for several seconds. There are various ways to improve your ability to resurrect other players.

Skills


Other
The Kagrenac's Hope set increases resurrection speed by 25% and restores your   when you resurrect another player.
The Field Physician perk from 10 points in The Lord reduces your damage taken while resurrecting.
The Infusion perk from 30 points in The Lord grants the resurrected player  .
The Revival perk from 75 points in The Lord grants you a Damage Shield after you are resurrected.
Sigils of Resurrection resurrect all dead group members in an Arena.

Notes
All of the resurrection speed bonuses will stack, so wearing Kagrenac's Hope while in Cyrodiil with 2 points each in Master Ritualist and Battle Resurrection will grant you a 75% increase in resurrection speed.
Online:Spectral Warrior (Chimer)

Spectral Warriors are Chimer spirits found on the Starved Plain west of Davon's Watch.
 

Related Quests
Online:House of the Silent Magnifico

It has no exterior, the most expensive house without one, and the interior consists of a single huge room that has an interior balcony surrounding the entrance.  A secondary exit on the upper floor leads to a stairway offering roof access, though the roof is not considered part of the house and cannot be decorated.  The house can be purchased for   after completing the main quest in the Alik'r Desert and earning the Consecrated Ground achievement.  Or you can purchase it for   (  furnished) without the achievement.

 
Furnishings

Unfurnished
6 Items

;Lighting (6)
;;Chandeliers (3)
:*  (3)
;;Sconces (3)
:*  (3)


Furnished
167 total Items. Includes the above, in addition to:



Achievements
There are three achievements associated with this house:
 
 
 

Notes
thumb|right|Renazh's House
This house replaced Renazh's House in Update 12.
The load text is a reference to Neeneban in the Sentinel marketplace, who has a trained Lizard named "Monkey".

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