Netruk44/uesp-wiki-content huggingface dataset:
Online:Crafting Motif 20: Yokudan Staves

Stored here in the Seeker's Archive are much of the lost history and wisdom of  , in books and scrolls brought here by the first of the  . It will take many lifetimes to catalogue it all, so we shall start simply, with references to the characteristics that make the Yokudan motifs unique and distinctive, such as the so-called "broad arrowhead" design.

STAVES

The rare Yokudan war-wizards employed staves designed to resemble melee weapons to borrow some of the prestige of hand-to-hand combat. Their metallic finials might be round, flared, or pointed in the "broad arrowhead" design.
Online:Crafting Motif 20: Yokudan Swords

Stored here in the Seeker's Archive are much of the lost history and wisdom of  , in books and scrolls brought here by the first of the  . It will take many lifetimes to catalogue it all, so we shall start simply, with references to the characteristics that make the Yokudan motifs unique and distinctive, such as the so-called "broad arrowhead" design.

SWORDS

Though the curved Yokudan swords weren't elaborately embellished, they nonetheless represented the apogee of Yokudan weapon-making, having been forged and re-forged in a long process designed to make them unbreakable and invincible. Yokudan warriors regarded their swords as extensions of their essential selves.
Online:Crafting Motif 50: Telvanni Axes

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring.

AXES

The blades of our axes resemble sharp-edged shelf or bracket fungi, and in fact, they may be made of forge-hardened ferrofungus if metallic ore is unavailable. The blades are no bigger than they need to be: Telvanni warriors wield their weapons with precision and finesse, and instill proper awe by their use rather than mere appearance.
Online:Crafting Motif 50: Telvanni Belts

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

BELTS

Telvanni war-girdles are thick and strong, and distinguished mainly by the overlapping plates they support at front and rear, protecting the abdomen and small of the back. These flexible plates are shaped like the woody fruiting bodies of bracket fungi, displaying radiant patterns of spore gills.
Online:Crafting Motif 50: Telvanni Boots

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

BOOTS

The terrain of the Telvanni lands is rugged, so the soles of our boots must be thick, albeit with flexible uppers. For the heavier armors, where the boots are actually sabatons, overlapping metal plates protect the instep, the forward ends pointed upward. This echoes the upward-pointing shape of the pauldrons, as well as evoking the pointy-toed shoes of our Master Wizards.
Online:Crafting Motif 50: Telvanni Chests

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

CHESTS

Telvanni chest armor is layered, of flexible leather topped with stylish overlapping plates of chitin, ferrofungus, or metal, in shapes inspired by shelf fungi or toadstool caps, and scored with spore gill lines. Lacquer overpainting is optional, but can be used to express your inner kagouti.
Online:Crafting Motif 50: Telvanni Bows

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

BOWS

Though magic is of course the Telvanni range weapon of choice, House thralls may be armed with bows, so it's just as well to specify their appearance. We provide our archers with simple recurved bows faced with protective metal in overlapping mushroom-cap shapes. Quivers are decorated to match.
Online:Crafting Motif 50: Telvanni Daggers

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

DAGGERS

Our dagger is like a long, curved athame, albeit with the hooked end that makes it distinctively, deliciously Telvanni. The swirling patterns on the metal tang between hilt and blade resemble both an unfolding spell and our glorious House symbol.
Online:Crafting Motif 50: Telvanni Gloves

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

GLOVES

Our gauntlets display the same contrasting nature as the rest of our garments: guar hide covers the hand and fingers, leather sufficiently thin and pliable so dexterity isn't compromised, while the back of the hand and forearm are protected by rigid plates with the shape and spore gill lines of shelf fungus.
Online:Crafting Motif 50: Telvanni Helmets

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

HELMETS

Telvanni helmets cover the entire head, and come in two distinct variations: hoods of mail fronted by rigid faceplates for lighter armor, and the "mushroom-mask" full helms, with their unmistakable toadstool silhouette, to accompany heavy armor. I, for one, can't look at the helm of a Telvanni heavy trooper without feeling a proud shiver of awe!
Online:Crafting Motif 50: Telvanni Legs

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

LEGS

Instead of cuisses, a Telvanni warrior's legs are protected by kilts of mail that fall from hip to knee. Inspired by our Wizard Lords' robes, these are both stylish and practical—and frankly, I find them exciting. A Dark Elf in a kilt? Yes, please!
Online:Crafting Motif 50: Telvanni Maces

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

MACES

The mushroom-cap maces borne by Telvanni sentries resemble the fungal scepters of our House Councilors, though larger, and with a head heavy enough to crack an escaped slave's skull like an eggshell!
Online:Crafting Motif 50: Telvanni Shields

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

SHIELDS

Our heart-shaped shields are constructed of overlapping plates of chitin or ferrofungus, with a brazen central boss displaying the sorcerous symbol of House Telvanni. Rigid but light, their edges are reinforced with steel for added protection.
Online:Crafting Motif 50: Telvanni Shoulders

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

SHOULDERS

The overlapping plates of our pauldrons contribute the points of their upwardly-flared ends to the distinctive silhouette of our Telvanni armor, particularly at the heavier weights. Oh, those broad-shouldered Telvanni troopers! I'll take two.
Online:Crafting Motif 50: Telvanni Staves

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

STAVES

The finial of a Telvanni spell staff is surmounted by our House symbol wrought in gilded silver, so that even when one of our mages isn't wearing the Telvanni uniform, there's no need to guess which House the wizard belongs to. Enchanting!
Online:Crafting Motif 50: Telvanni Swords

So, good-looking, you wish to show your allegiance to  ? Then you must dress the part, dear thing. You know what we say: "The powerful define the standards of virtue." And so our House Council has appointed me their Mouth Costumier in order to define our standards of virtue in cloth and clothing, in arms and armor. And I hereby define and decree the look of House Telvanni to be both distinctive and awe-inspiring. 

SWORDS

A Telvanni sword has one long curved edge, its point backed by a hook or barb useful for dismounting riders or toppling heavy knights. Traditional Telvanni swordplay emphasizes the cut over the thrust, so the point isn't used much. As with the dagger, there are swirling spell patterns on the metal tang between hilt and blade.
Lore:Epitaph of Bjarfrud Skjoralmor

:Here lies the stone upon which this city was found,
:Took the shape of a man whose deeds saw him crowned.
:Thrice he drove the beastly host from their heathen wood,
:So he hewed it down and planted this town,
:On the very spot that he stood.
Online:Spell Resistance

Spell Resistance is an attribute which protects you from all forms of magical damage, including Magic Damage, Flame Damage, Frost Damage, and Shock Damage.

See also: Physical Resistance
Online:Physical Resistance

Physical Resistance is an attribute which protects you from all forms of Physical Damage, which includes mainly melee attacks from weapons or creatures, and also bows.

See also: Spell Resistance
Legends:Mummy

A Mummy is an undead human or animal that is mummified with the use of embalming tools in such a way that it does not decay. They have the hidden special Undead type.

 

Cards
Obtainable Cards
 

Created Cards
Arena:Turamane ap' Kolthis

Turamane ap' Kolthis is the Loremaster of the Mages Guild of Corinth, Elsweyr. He tells you of the Guild's feud with the Temple of Agamanus, and promises you information on the location of the Halls of Colossus if you help them get back a tablet from the Knights. 
Dialogue

'''At their first encounter, Turamane is well aware of the player's quest and cuts straight to the chase: "You are [player name]. Word of your inquiries concerning the Halls of Colossus have spread through the City, and have come to my attention. I am Turamane ap' Kolthis, Loremaster of the Mage's Guild, here in Corinth. Perhaps we can help each other. A few days ago a band of warrior-priests from the Temple of Agamanus attacked the Guild. They claimed that we had stolen from them a stone tablet that was sacred to their sacrament. In truth, we found the tablet amongst ruins far from here. But their leader, Sir Galandir, must have known the true nature of the tablet. It held the key to deciphering a part of the Elder Scrolls, the part that shows the location of the Halls of Colossus. After the attack, my Guild was left too weak to retaliate."

"If you will agree to recover the stone tablet, I will inscribe the location of the Temple of Agamanus onto your map. If you are successful, I will be able to decipher the location of the Halls and tell them to you. However, to do this I need the stone tablet first. Will you agree to help me?"

If you accept, he says: "You are brave and fair, and I humbly thank you for your help. You will find the Temple of Agamanus near Corinth. May the Lady bless your endeavors, and may you fare well on your journey..."

If you decline, he says: "It is a shame, for none of us can recover the stone tablet. I fear its knowledge is lost forever. If you should change your mind, come see me again..." Turamane leaves, shaking his head...

If you change your mind: "[exclamation], [player name], it is good to see you! If you recover the stone tablet taken there by Sir Galandir, I will be able to decipher it and tell you the location of the Halls of Colossus. He will assuredly try and stop you, but you seem most capable. My offer to inscribe the location onto your map still stands. Can you help?"

Upon returning with the tablet, he tells you: "I see you have recovered the stone tablet, [player name]. I trust Sir Galandir and his knights did you no permanent harm? Now, for my part of the bargain. Wait a moment while I get my notes..."

Turamane gets a feather pen and then peers intently at the tablet. A few moments later he inscribes the location of the Halls of Colossus, somewhere in the province of Elsweyr, onto your map...

If you return without the tablet, he instead says: "Sir Galandir and his knights are a troublesome lot. I fear that if you were unable to retrieve the tablet, it is lost forever. We must take heart though, nothing is to say that you cannot try again, perhaps when you've healed. Recover the tablet and bring it back here, I will await your return..." 

Turamane smiles sadly, then retreats into the shadows...''
Arena:Idolan Lancaster

Idolan Lancaster is the Leader of the Conclave of Baal in Stormhold, Black Marsh. He helps the player locate Murkwood in exchange for a favor.
Dialogue

On first approach, he tells the player: "Aye, my child, I knew the way to find the location of Murkwood, the dark forest that ever moves, for I am Idolan Lancaster, Leader of the Conclave of Baal. Though it is a dire place, it is said that many items were lost within its swamps and bogs. Alas, I fear its secrets will rest forever now."

"You see, a few nights ago one of our initiates, thinking to impress his masters, triggered a spell of massive destructive potential. Though the senior brothers tried to dissipate it, they were not able. The best they could do was to channel its power into the very earth itself. Needless to say the backlash was terrible, collapsing much of the Vaults of Gemin, the site this unfortunate apprentice had chosen to cast his spell. The stone tablet that held the key to the location of Murkwood fell with much of the Vault, deep below the earth. I dare say it is lost forever unless... If you would be willing to venture into the collapsed Vault and try and recover the tablet, I would be happy to decipher the location of Murkwood and inscribe it onto your map. You would have to return the tablet to me first, however. Will you agree?"

If the player agrees, he continues: "You are doing a great service to the Conclave of Baal. I will not forget it. Be careful however, for we have heard strange noises issuing forth from the dark caverns below. When you have retrieved the tablet, return to this place. I will await you..."

If the player declines, he will be comprehensive: "Your fear is understood . My brothers and I will continue the excavation. If you should change your mind, come inquire about Murkwood again. I will welcome a chance to recover the tablet..."

Idolan bows respectfully and then departs to help with the restoration...

If the player returns after having declined: "Welcome back, [player name]! [Exclamation], it is truly a pleasure to see you. I hope you will try and recover the tablet from the Vaults of Gemin. My brothers have done great work in restoring the upper sections, but the underdark is still a place we dare not venture. My original offer stands, bring back the tablet and I will inscribe the location of Murkwood for you on your map. Will you help?"

Once the player departs and returns with the tablet: "The Vaults are no safe place for those not strong in arm and wit. Still, it seems you have succeeded in quite an arduous task. Wait a moment and I will complete our bargain..."

Idolan peers intently at the tablet, then rummages through his robes for a feather pen. A helpful brother holds out an ink well and Idolan pens the location of Murkwood, somewhere in the province of Black Marsh, onto your map...

If the player returns empty-handed: "There is no shame in returning empty-handed. The caverns below are treacherous to even the most seasoned of veterans. Please, if you wish to, you may try again. For now, rest and heal..."

Idolan smiles sadly, patting you on your shoulder before joining some of his brethren in prayer...
Online:Kirrsi

Kirrsi is a Khajiit slave encountered in the Firemoth Island slaver base during the quest Broken Bonds or rescued during the quest Breaking Through the Fog
  

Related Quests



Dialogue
When spoken to in his cage, he'll say:
:"This one made the long journey because he heard the Dark Elves no longer kept slaves. Now Kirrsi thinks that was just a lie to get me to Vvardenfell."

Spoken to after rendezvousing with the prisoners, he'll say:
:"This one hopes the slavers all develop skin rashes. Painful, itchy, skin rashes. In the meantime, we should be leaving now, yes?"
Online:Talosha

Talosha is an Argonian slave encountered in the Firemoth Island slaver base during the quest Broken Bonds or rescued during the quest Breaking Through the Fog
 

Related Quests



Dialogue
When spoken to in her cage, she'll say:
:''"Why does the Hist drop so much mud in my clear waters? Careful with that one, stranger. There's something dangerous about that Naryu, but I can't wrap my tail around it."''

When spoken to after rendezvousing with the prisoners, she'll say:
:''"The slavers, they're coming back! They're going to punish us severely for this."''
Online:Chee-Jah

Chee-Jah is an Argonian slave encountered in the Firemoth Island slaver base during the quest Broken Bonds.
 

Related Quests

Dialogue
As a prisoner, he'll tell you:
:"My egg-sister told me that discount voyage was too good to be true. But did I listen? No. I wanted to see the land of the Dark Elves. Dense as a log, as my egg-brother used to say ...."

When spoken to after rendezvousing with the prisoners, he'll say:
:''"We really ought to get a move on, shouldn't we? The slavers could return at any moment!"''
Online:Thadanja

Thadanja is a Khajiit slave encountered in the Firemoth Island slaver base during the quest Broken Bonds.
 

Related Quests

Dialogue
When spoken to in the slave pens, she'll say:
:''"You will free us, yes? No, that's not part of Naryu's plan. Not yet, anyway?"''

When spoken to after rendezvousing with the prisoners, she'll say:
:''"This one is ready to fight for our freedom! I'm not afraid of the slavers!"''
Online:Hreifryd

Hreifryd is a Nord slave encountered in the Firemoth Island slaver base during the quest Broken Bonds or rescued during the quest Breaking Through the Fog
 

Related Quests



Dialogue
When spoken to in her cage, she'll say:
:''"This is no way to treat a Nord! And a shield maiden, no less! When I get my hands on our slavers, they're going to wish they had left me to drown in the sea!"''

When spoken to after rendezvousing with the prisoners, she'll say:
:"I hope the slavers return. I want to rip a few of them apart with my bare hands! Show them what it means to try to enslave a Nord warrior!"

Ironically, with her belligerent dialogue taken into consideration, she's later found recaptured by slavers.
Online:Noam Derre

Noam Derre is a Breton slave encountered in the Firemoth Island slaver base during the quest Broken Bonds or rescued during the quest Breaking Through the Fog
 

Related Quests



Dialogue
When spoken to in his cage, he'll say:
:''"Take a relaxing sea voyage, they told me. You'll love Vvardenfell, they told me. Dark Elves might seem haughty, but they're really friendly, they told me. You know what? They all lied."''

When spoken to after rendezvousing with the prisoners, he'll say:
:''"Talk to Eoki so we can get on with this. I really don't want to still be here when the slavers return."''
Online:Captain Svadstar

Captain Svadstar is the Dunmer leader of the slavers active on Firemoth Island. During the quest Broken Bonds, Naryu Virian marks him as her target as part of her work for the Morag Tong. You will only briefly encounter him aboard the Slaver Ship before Naryu strikes him down, so you won't actually get a chance to interact with him. His only dialogue is "Intruder in the hold! Someone put out that fire while I deal with this flea!"
 
Related Quests
Online:Idera Andrilo

Idera Andrilo is a Dark Elf commoner who can be found in her house in Seyda Neen. She has no unique dialogue.
Online:Zvvius the Hive Lord

Zvvius the Hive Lord is a Fetcherfly Hive Golem who acts as the delve boss of Zainsipilu. Killing him counts towards completing the delve.
Online:Captive's Crumpled Note

Has anyone seen my husband? His name is Ebrand. Short and slight, with kind eyes. They split us apart. I've seen no sign of him since. Let him know I'm okay.
Online:Captive's Discreet Warning

That fool Filand ran for it. Keep your eyes down. They'll be wanting to make an example now!
Online:Defiant Graffiti

Don't let them break you. That's what they want. Stay strong. Bide your time. Keep lifting your picks until the day you bury it in their skulls.
Online:In Reply to Concerning Rumors

Torik,

Do not trouble me with tall tales of fearsome beasts snatching up people in the night. These are the claims of skittish children and superstitious farmers. Have the watch commander dispatch an extra patrol to discourage these raiders from the Reach. For generations my line has endured the nipping of those mangy dogs, this day will be no different. We have nothing to fear from their ilk.

—Jarl Hjurgol Skjoralmor