Netruk44/uesp-wiki-content huggingface dataset:
Online:Ervyna Duleri

Ervyna Duleri is a Dark Elf mystic and member of House Telvanni who can be found at Tel Naga in Sadrith Mora.
 

Dialogue
She'll say one of four lines when you speak to her.
:"Greetings from the Telvanni, the kindest slave-owners in all of Vvardenfell. How can I be of assistance?"

:''"Looking to do a bit of magic? Why not discuss it with one of the Telvanni mages? Trust me, they'd be happy to talk about what they know. And talk, and talk, and talk …."

:"Welcome to Tel Naga, the best smelling trading hub in all of Sadrith Mora. What can I do for you?"

:"My arcane wares are the best in all of Sadrith Mora. Which has absolutely nothing to do with the fact that they're the only arcane wares in Sadrith Mora. Take a look."''
Online:Adept Banus

Adept Banus is a Dark Elf mage and member of House Telvanni who can be found at Tel Naga in Sadrith Mora. He spends his time inside the Adept's Hall. He cannot be spoken to and will turn immediately hostile if he spots you.
Online:Adept Tendren

Adept Tendren is a Dark Elf mage and member of House Telvanni who can be found at Tel Naga in Sadrith Mora. You can find her practicing her spells in the Adepts' Hall. She cannot be spoken to and will turn hostile if she spots you.
Online:Adept Talso

Adept Talso is a Dark Elf mage and member of House Telvanni who can be found at Tel Naga in Sadrith Mora. He is sitting, reading his book, in the Adepts' Hall. He cannot be spoken to.
Online:Adept Delatha

Adept Delatha is a Dark Elf member of House Telvanni who can be found at Tel Naga in Sadrith Mora. She can be found sleeping on a bed in the Adept's Hall, has no unique dialogue and cannot be interacted with. She remains sleeping and does not give you a bounty.
Online:Wizard Jinrisa

Wizard Jinrisa is a Dark Elf mage and member of House Telvanni who can be found at Tel Naga in Sadrith Mora. She has recently acquired the deed to some land outside of Vos, which you will need to take from her during the related quest. 
 

Related Quests


Dialogue
When you speak to her, she will say:
:''"What do you want? I don't have time for foolish interruptions!"''

Quest-Related Events
After speaking to Barys Rendo about selling his farm to your "partner", Mertis Othren will be at his camp above the village. When you arrive you'll see him speaking to Wizard Jinrisa:
:Mertis Othren: ''"Here's the deed, Lady Jinrisa."
:Wizard Jinrisa: "Good. Deal with any loose ends."''

After speaking to Sun-in-Shadow you'll enter Adept's Hall in Tel Naga, and immediately hear her say:
:Wizard Jinrisa: "Where did I leave that quill?"

You can hear her say various things inside the Adept's Hall if you linger (she says these things even after the quest is done):
:Wizard Jinrisa: "Damn it. Where is that copy of the Chimarvamidium?"
:Wizard Jinrisa: ''"Where's the ink? Damn."
:Wizard Jinrisa: "Should I offer him the land at a ridiculous price?"''
You can even go up to her and speak with her, though it is advised you approach her from behind, as if you try to run up to her without stealth, she'll react at you as if you're trespassing (because you are) and you will incur a bounty.
Online:Vvardenfell Flora and Fauna

The   landscape undergoes a constant cycle of death and rebirth.  's lava flows, eruptions and ash-fall cause die-back in the deciduous woodlands and mushroom jungles, violent upheaval alters the landscape and buries (or exposes!) the fallen ruins of ancient civilizations. But the island expands as lava hardens, and new plants and fungi emerge from the cooling ashes among the formations of igneous rock. 

Plant life flourishes in the rich soil fertilized by volcanic activity, and so Vvardenfell serves as home to a diverse set of habitats and environments. 

Fungi quickly absorb rich nutrients from the volcanic soil and grow to enormous proportions and dominate the landscape. The large ink-cap mushrooms along the Bitter Coast thrive on the detritus of decaying swamp life, while smaller fungus varieties cover the rocks, trees and even some animals, such as the fungus-encrusted shroom beetle. Adorable!

 , in the southwest and inland from the  , is still forested, though ash from Red Mountain eruptions threatens to denude the slopes.

Though barren, the Ashlands host a remarkable number of species. Ash hoppers skitter through the dry ash dunes and giant xylaria fungi extend their tendrils into the sky. Travelers beware! Hungry, reptilian cliff-striders lurk atop the crags.

Fetcherflies build their hives where they can tap volcanic heat to gestate their eggs. When they hatch, the queen taps a source of magma to animate the nest and it transforms into a walking hive golem that relocates the swarm to new surroundings.

Nix-oxen roam the   in the northeastern part of the island, and though generally considered to be mild-mannered, they will not hesitate to defend their territory.

Two-legged  s romp through the grasses and feed on small bugs. Some people keep these delightful creatures as pets, despite their terrible smell.

Ancestral tombs dot the landscape, and powerful   known as   have recently been seen within. 

The largest mushrooms in   appear in  . This majestic species is cultivated by   wizards and take a wizard's lifetime (a thousand years) to grow. These fungus forests have a special ecology of their own—but that's a subject for another book.
Online:Arctic Wind

Arctic Wind restores your  , both instantly and over time, to a total of 20% of your  . Polar Wind also heals an ally if there are any around, while Arctic Blast deals Frost Damage over time to nearby enemies.
 
Notes
Healing on allies from Polar Wind is scaled according to your health, not the ally's health, so it's most effective if you are playing a hybrid tank/healer role with a larger health pool from which to scale the effect.
Arctic Blast is a recommended morph for the Warden Initiate build.

Patch Notes
Online:Crystallized Shield

Crystallized Shield creates a shield that will block the next three projectile attacks, restoring your   for each blocked projectile.  The Crystallized Slab morph will reflect projectiles back, dealing Frost Damage at the attackers, while Shimmering Shield will also grant you   for each blocked projectile.
 
 

Patch Notes
 
 
 
 
 

Gallery
Online:Frost Cloak

Frost Cloak increases both the Physical Resistance and Spell Resistance of yourself and nearby allies, effectively reducing all damage taken for up to 21 seconds (24 with morphs).  The Expansive Frost Cloak has reduced cost and a larger area of effect, while Ice Fortress increases the protection on the caster by reducing overall damage by an additional 8%.
 
Notes
Ice Fortress is a recommended morph for the Warden Initiate and Guardian of the Wild builds.

Patch Notes
Online:Frozen Gate

Frozen Gate creates a trap on the ground that will teleport an enemy directly to you and Immobilize them for a short time.  The target will still be able to attack, but not move.  You may have up to three portals at at time.  The Frozen Device morph which reduces all damage dealt by the affected target.  Alternatively, you can choose Frozen Retreat, which will allow your allies to use the portal as well via the  .  In either case, the portal disappears after a single use.

Notes
Only one enemy is affected even if multiple enemies are inside the gate when it activates.
The gate is not visible to the enemy except as a brief cloud of mist when the gate arms.
There must be a clear path between you and the enemy and a place for the enemy to land for the teleport to work.  The immobilization will still take effect.
Can be used alongside Nature's Grasp to both teleport an enemy to your location and then quickly jump to an ally's location, leaving the target stuck in place with nobody to attack.
This skill is a good way of breaking up groups of enemies, as the target's allies may not immediately attack, or they may take a while getting to you, so it's best to use this on ranged attackers such as spellcasters or archers, as melee attackers are likely to approach you anyhow once they notice you.  This can be a useful tool as an alternative to Taunting for a tank build, especially with the Frozen Device morph.
The Frozen Retreat morph is more useful for healers, to keep allies in the same area so that they are easier to cast healing and buffs on.  
The rune placed uses alphabet seen on runestones, displaying (in clockwise order) Jayde and Rekeipa in the top right, Makko and Deikepa at the bottom, and Odra and Okoma in the top left.


Patch Notes
Online:Fungal Growth

Fungal Growth restores the   of the caster and any allies in front of you in a conal area.  The Enchanted Growth morph will increase the   and   of all affected targets for 20 seconds, while Soothing Spores has a stronger healing effect on allies close to the caster.

Notes
Enchanted Growth is a recommended morph for the Warden Initiate, Beast Caller and Master Herbalist builds, while Soothing Spores is recommended for Savage Stalker.

Patch Notes
Online:Healing Seed

Healing Seed creates a circular field of mushrooms which will restore the   of all allies after a 6 second delay.  Allies will be able to see where the healing is going to occur ahead of time, so if they're smart, they'll have time to get into range.  Also, they may activate the   synergy while in the area, which heals them instantly.  With the Budding Seeds morph, you can instead control when the healing occurs by casting it again (at no cost) before the 6 second delay has passed.  Or you can choose Corrupting Pollen, which does more healing, and also has a side effect of reducing the Healing Received by any enemies in the area.

Notes
Budding Seeds is a recommended morph for the Master Herbalist build.

Patch Notes
Online:Impaling Shards

Impaling Shards deals Frost Damage and reduces the Movement Speed of all nearby enemies.  The damage dealt is based off of your  .  The Gripping Shards morph also Immobilizes affected enemies, while '''Winter's Revenge''' allows you to cast the effect at a distance, and also increases the damage dealt based on your   and   instead
 
Notes
Winter's Revenge is a recommended morph for the Warden Initiate and Beast Caller builds, while Gripping Shards is recommended for Guardian of the Wild.

Patch Notes
Online:Living Vines

Living Vines surrounds you or the lowest   ally nearby with vines which will restore their   whenever they take damage.  Leeching Vines also heals the affected target when they attack an enemy that attacked them, while Living Trellis gives guaranteed healing when the effect expires.

Patch Notes
Online:Lotus Flower

Lotus Flower causes your Light and Heavy attacks to restore   to you or a nearby ally (heavy attacks healing more). The Green Lotus and Lotus Blossom morphs will also increase your   or   respectively.

Notes
Lotus Blossom is a recommended morph for the Warden Initiate, Beast Caller, and Master Herbalist builds, while Green Lotus is recommended for Savage Stalker.

Patch Notes
Online:Nature's Grasp

'''Nature's Grasp causes you to teleport to an ally, restoring their   over time.  This allows you to use your other short-range healing abilities more effectively.  The spell is built for dedicated healers, and is less effective in solo play, as you need an ally to jump to in order to cast it.  However, you can use it along with Feral Guardian.  Bursting Vines significantly reduces the healing given, but cause it to occur instantly instead of over time, while Nature's Embrace''' will also heal you as well as your target.

Notes
Nature's Embrace is a recommended morph for the Warden Initiate build.
While this skill is slotted, you will notice colored auras around other characters which are not normally there. So in addition to the usual red auras for hostile targets, yellow auras for neutral, and white auras for justice neutral, you will now see light blue auras for other friendly players, and green auras for friendly pets, such as Feral Guardian or allied Sorcerer pets.

Patch Notes
Online:Secluded Grove

Secluded Grove creates a large area which restores the   of all allies (including yourself) for several seconds.  The Enchanted Forest morph will restore your   if used on allies below  , which allows you to cast it more often, while Healing Thicket increases the duration of the effect.

Notes
Enchanted Forest is a recommended morph for the Master Herbalist build.

Patch Notes
Online:Accelerated Growth

Accelerated Growth increases your healing done whenever you heal an ally under   with a Green Balance ability.
Online:Emerald Moss

Emerald Moss increases the effectiveness of your Green Balance abilities depending on how many of them you have slotted, up to 6% or 12% if you are using all abilities in the skill line.
Online:Frozen Armor

Frozen Armor increases both your Physical and Spell Resistance based on the number of Winter's Embrace abilities you have slotted, up to 1500 with all 6 skills (including Ultimate), or 3000 with 2 points in this passive.
Online:Glacial Presence

Glacial Presence doubles or triples your chance of applying the Chilled status effect to enemies when using Winter's Embrace attacks.  This effect deals additional Frost Damage damage over time, while also increasing the damage caused by subsequent Frost Damage attacks (either by you or other players).  This includes Frost Damage dealt by attacks outside of the Winter's Embrace tree, so characters using a Frost Staff or other source of Frost Damage will also be able to deal more damage to affected enemies.

Patch Notes
Online:Icy Aura

Icy Aura reduces the effectiveness of all Snares, allowing you to move more freely when affected by such attacks.
Online:Maturation

Maturation increases your targets'   whenever you heal them.  

Notes
The duration of Minor Toughness resets on each tick of a heal over time.

Patch Notes
Online:Nature's Gift

'''Nature's Gift''' restores your   or  , whichever is lower, whenever you use any Green Balance ability to heal an ally. 

 

Patch Notes
Online:Piercing Cold

Piercing Cold increases the amount of Magic Damage and Frost Damage you deal, either with Winter's Embrace or other skills.

Patch Notes
Lore:A Tale of Baar Dau

Hearken, young ones, and I'll tell you a tale! A long, long time ago,   grew bored, which is a very dangerous thing to happen to a Daedric Prince of Madness. As is true of all the House of Troubles, he held no love in his heart, and so he did something very cruel. He took a mighty rock from the void that surrounds us, and flung it far, far, far toward  . Now Sheogorath didn't much care where this large rock would hit or what chaos it would cause. He simply wanted to see what it would do.

Who was to stop this evil plan? Was it the  , in all their good and wisdom? No, for they can do no more than offer false hope and hollow faith. Perhaps the Daedric Princes, with their power and enchantments? But no, neither mer nor man could offer enough to get these pitiful Princes to face such a daunting challenge. And so it flew and flew and flew, and straight down it came to the most beautiful island in all of Nirn. It fell toward  .

Many wept and wailed as it approached. The   prayed to  , who did nothing. Men and mer prayed to the Divines, who did nothing. But the Dark Elves, we prayed to the Three, to our ever glorious Living Gods. And   heard our prayers.

He raised his hand, calm and serene, glowing in his holy light. And the fall of the celestial rock became slower and slower and slower still. And all who wept and wailed stopped, for Baar Dau had finally come to its resting place. Safely there it hung in the air, above the spot where Vivec City would one day be built.

Now you may ask, what wisdom was there in this? Why did not the great Vivec simply set this celestial rock softly down upon Nirn's verdant earth? But listen well, for there is a reason, as with all things the Three do. Every day our faith is tested by Baar Dau, and every day we show our love for Vivec and the Tribunal by keeping it aloft. Because it is our love, our devotion, our faith in the Tribunal that keeps it hovering above. It is proof of not only Vivec's might, but of the love of his followers.

And so it forever hangs, a reminder to all. Together, now—Praise Vivec! Praise the Three!
Lore:A Guide to Dwemer Mega-Structures

While we know a great deal about the various forms of   animunculi, many of the larger Dwemer marvels remain a mystery. Legends of Dwemer orreries and fabrication chambers abound, but direct, first-hand scholarship remains scant. I have spent my life in search of these Dwarven mega-structures. While I've met with considerable success, there is one mechanism in particular that I am keen to find: the Dwemer Tonal Resonator.

At the height of their power, the Dwemer exhibited near total mastery of tonal forces. Even now, countless centuries later, they remain peerless in this respect. Sound, not magic, facilitated their rise to power. I am continually astounded by tonal forces' wide range of uses. The Dwemer used sound in mining, medicine, architecture—even psychology. It's the latter use that I find most intriguing. According to ancient Chimeri scholarship, the Dwemer could employ tonal forces to bend weaker minds to their will—a form of complex aural hypnosis. Luckily, the Dwarves never managed to mobilize this technology on the battlefield against our august ancestors. The scale and complexity of the devices likely made transportation nearly impossible. But they still managed to employ it on a limited scale using massive devices called Tonal Resonators.

If the legends are true, these resonators were incredibly complex architectural wonders. They stood taller than the most imposing giants, and filled cavernous chambers with pipes, dials, and pistons. When enabled, the resonators released a series of powerful tones that could alter the brainwaves of lesser mer and men—inducing deep calm and profound pleasure, or even paranoia and terror. The uses for such a device are virtually limitless. Alas, I fear that I will never see one with my own eyes. If such a power could be replicated and perfected, the children of the Tribunal could very well reign supreme in   and continents beyond.
Online:Rinori Mathendis

Rinori Mathendis is a Dark Elf navigator who can be found at the docks in Sadrith Mora. She can take you to Vivec City, Gnisis or Tel Mora.
 

Dialogue
If engaged in conversation, she will say one of the following:
:''"My ship's the fastest vessel to sail the Vvardenfell waterways. We never run aground!"

:"Need to travel around the Vvardenfell coast? Then you're in luck, because I'm the best captain with the fastest ship and the bravest crew."

:"Pirates? Not on this journey! They know better than to sail anywhere near my ship!"
:Can you take me to another location in Vvardenfell?
:"If the place has a port and a dock, I can take you there. Where do you want to go?"
:Gnisis, please.
:Vivec City, please.
:Tel Mora, please.'''
Online:Novice Feranos

Novice Feranos is a Dark Elf mage and member of House Telvanni who can be found at the Council House in Sadrith Mora. He has no unique dialogue.
Online:Short-Leash

Short-Leash is a Khajiit slave who can be found at the Council House in Sadrith Mora.
 

Dialogue
:"This life is not so bad. Short-Leash keeps to himself. Stays quiet. No one gives him a second look. As long as he does not fail, all is good."

:"The Telvanni do not notice a missing trinket or two. Why should Short-Leash let them know they are performing such acts of charity? With one hand he cleans what is dull, and with the other he takes what is shiny. Such is the life of a slave."

:''"The trick to being a slave? Be bad at everything! Eventually the master will give you a job that isn't too complicated or taxing."

:"The overseers, they say, "We are always watching." But we both know that is not always true, yes? This one finds that if you are always watching them, you can get away with a great many things."''
Online:Council House

A copy of ''Blessed Almalexia's Fables for Afternoon sits on a bench in the back of the Council Hall Atrium. A love poem can be found burning in the brazier within the atrium.

A Letter to Eraven'' can be found in Eraven Onthim's Chambers. The Wizards' Study is located in the northeast portion of the tower.
 
 

Residents
Novice Feranos
Short-Leash
An-Taeed
Manwe Relthren
Trendrus Veralor

Gallery
Online:Trendrus Veralor

Trendrus Veralor is a Dark Elf scholar and member of House Telvanni who can be found in the Council Audience Chamber of the Council House in Sadrith Mora. He has no unique dialogue.
Online:Manwe Relthren

Manwe Relthren is a Dark Elf mage and member of House Telvanni who can be found in the Council Audience Chamber of the Council House in Sadrith Mora. She has no unique dialogue.
Online:An-Taeed

An-Taeed is an Argonian slave who can be found in the Council Audience Chamber of the Council House in Sadrith Mora. He has no unique dialogue.
Online:Mararanza

Mararanza is a Khajiit slave who can be found in Givyn Tower in Sadrith Mora. She has no unique dialogue.
Online:Steward Bahluk

Steward Bahluk is a Khajiit noble and member of House Telvanni who can be found in Givyn Tower in Sadrith Mora. He has no unique dialogue.
Online:Natalgreesh

Natalgreesh is an Argonian slave who can be found in the basement of Givyn Tower in Sadrith Mora. She has no unique dialogue.
Online:Sentry Shelethys

Sentry Shelethys is a Dark Elf fighter and member of House Telvanni who can be found in the basement of Givyn Tower in Sadrith Mora. She has no unique dialogue.
Online:Givyn Tower

The front door is protected by a simple lock and a safebox can be found on a dresser in the bedroom to the right as you enter.
 

Related Quests


Residents
Mararanza
Natalgreesh
Sentry Relenila
Sentry Shelethys
Steward Bahluk
Online:Sentry Relenila

Sentry Relenila is a Dark Elf fighter and member of House Telvanni who can be found in Givyn Tower in Sadrith Mora. She has no unique dialogue.
Online:Hlervi Ancestral Tomb

A copy of Vvardenfell Flora and Fauna and a Pure Water node can be found here. Two treasure chest spawn points are located outside the tomb.
thumb|right|Inside the tomb
 
 
 
Notes
The tomb also appeared in The Elder Scrolls III: Morrowind.
Online:Assassin's Guile

'''Assassin's Guile is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. A special crafting site with stations dedicated to creation of this set are located in the Vvardenfell .

To make an item for this set, a crafter must first complete research on three traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds 15-657 Critical Chance 
3 items: Adds 3-129   and   
4 items: Adds 15-657 Critical Chance 
Crafting Site
Online:Coward's Gear

'''Coward's Gear is an Battlegrounds Set rewarded by Battlegrounds. It cannot be crafted and does not drop from monsters. Pieces are Militant Ordinator Style in Medium Armor.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
5 items: Adds   
Pieces
The set consists of medium armor and jewelry in all slots, as well as weapons and shields of all types.

Gallery
Online:Inventor's Guard

'''Inventor's Guard is a trial set which drops in the Halls of Fabrication. It cannot be crafted. Pieces are Clockwork Style in Light Armor.

Bonuses
 
2 items: Adds   
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 
4 items: Adds 4% Healing Done 
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Randas Ancestral Tomb

thumb|right|Inside the tomb
The tomb is home to a special crafting site, where you may craft items in the Daedric Trickery set.
 
Notes
The tomb also appeared in Morrowind.
Online:Vanguard's Challenge

'''Vanguard's Challenge is an Battlegrounds Set rewarded by Battlegrounds. It cannot be crafted and does not drop from monsters. Pieces are Militant Ordinator Style in Heavy Armor.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds 4% Healing Taken 
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.