Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Alik'r Mercenary

An Alik'r Mercenary is a Redguard mercenary who is encountered at a camp southeast of Fort Greymoor during the quest Gift of Kynareth. He is a member of a band of the Alik'r following Majid the Mad that stole the Lord's Mail. He is hostile and will attack on sight.

The Mercenary wears a set of yellow Redguard Clothes and a unique yellow Redguard Hood, as well as a pair of boots. He wields a bow and arrows, carries a random amount of gold, and has a 25% chance to carry a lockpick. He must be killed to safely access the chest containing the Lord's Mail.
 
 
An Alik'r Mercenary is a Redguard mercenary who is encountered at a camp southeast of Fort Greymoor during the quest Gift of Kynareth. He is a member of a band of the Alik'r following Majid the Mad that stole the Lord's Mail. He is hostile and will attack on sight.

The Mercenary wears a set of green Redguard Clothes and a unique green Redguard Hood, as well as a pair of boots. He uses the spells Steadfast Ward, Fast Healing and either Firebolt, Ice Spike or Lightning Bolt, carries a random amount of gold, and has a 25% chance to carry a lockpick. He must be killed to safely access the chest containing the Lord's Mail.

The mercenaries and Majid can be a tough fight, so prepare accordingly.
 
Related Quests
Online:Hallin's Stand People

Quest-Related
Legends:Invasion Scout

Availability
In addition to the card's availability in the Jaws of Oblivion expansion, three copies are included in the Mankar's Paradise theme deck.

Notes
This card depicts a scamp, a type of Daedra primarily associated with Mehrunes Dagon. An Oblivion Gate, a portal to the Deadlands, can be seen in the background.
The art for this card was created by freelance artist Pedro Otelcana.

Gallery
Skyrim:Skaal Villager

The Skaal Villager is deceased Nord found at a camp south of Skaal Village. ''Skjol's Journal'' is found on the barrel next to his body, detailing why he was murdered. He carries a leveled one-handed weapon up to elven quality, some gold, and wears Skaal boots, and a Skaal coat and hat.
 
Related Quests
Skyrim:Civil War Champions Items

This page documents the new items added by the Civil War Champions Creation.

Apparel


 

Keys



Miscellaneous



Notes

   

Weapons
Lore:Hoar Father

The Hoar Father (also written as the Hoarfather  or Fodiiz Bormah in the Dragon Language)  was a philosophical figure that is revered in Skyrim. Not much is known about the Hoar Father but his ancient teachings have been mainly recounted by the ancient Nords, as his words have been documented on various word walls across the province, including on Solstheim. His name is often exclaimed by the modern-day Nords, such as in the common expression "by the Hoarfather".  

Quotes
"It is duty of each man to live with courage and honor lest he fade unremembered into darkness." 
"[The] best weapon of Skyrim is [the] mind of [a] steel-souled warrior." 
"Fear not [the] specter of  , for he is [the] herald of glory and your guide to great  ." 
"Even [the] best steel may bend and break, but flesh of true men is unyielding." 
"Pray not for peace, for such is [the] wish of [the] weak and cowardly." 
"To kill in glorious war is to honor oneself, to die in glorious war is to honor all of Skyrim." 
"  hath no fury like [a] shield maiden scorned." 
"[A] warrior fights his inner evils, but [a] king unleashes them on his enemies."  
"Deceive not your wife, for she is [the] oak in your shield, [and the] steel in your sword." 

References
Daggerfall:Language Skills

Language skills are used to pacify creatures. Whenever you go close to a creature, the game will check the corresponding language skill. If successful, the creature will be non-hostile (will not attack unless provoked).
All language skills are governed by Intelligence.
 

List of Language Skills


Notes
The game will not inform that you have pacified a creature. Resting and fast travelling near pacified creatures is also not possible.
Daggerfall Unity changes the behavior so that a message informs the player when a creature has been pacified through language skills. Resting and fast traveling are enabled when pacified creatures are nearby.
Language skills are hard to increase making them impractical for real use.
Daggerfall Unity changes the behavior so that successful checks will increase language skills three times faster than Daggerfall.
Legends:Attuned Dremora

Audio
 
 
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Legends:Determined Supplier

Gallery
Legends:Wild Boar

Notes
This card's ability applies the Sneaky Pig card effect.

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Legends:Sigil Keeper

Audio
 
 

Notes
This card is based on the Sigil Keeper in The Elder Scrolls IV: Oblivion.

Gallery
Legends:Xivkyn Channeler

Notes
With the release of Patch 2.15, the card's name was changed from Dremora Channeler into Xivkyn Channeler.

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Online:The Perfect Pounce

It can initially be found at the South Guard Ruins, having been stolen and sold to the slaver Admiral Irathi. After recovering it and finishing an expedition to Tideholm, it is moored in the Dragonguard Sanctum and can be used to travel to Senchal.
 

Related Quests

Crew

Notes
Prior to The Perfect Pounce's docking in Senchal harbor, an unnamed ship of a similar design will be found in the berth. This ship, however, lacks Za'ji's flair for decorating.
Legends:Loading Screens

These loading screens appeared during their respective expansion when the game was starting up.

Gallery
 

See Also
Loading Tips
Skyrim:Tilted Scales

Quick Walkthrough
#Read The Crimson Dirks, v4 at the bottom floor of Candlehearth Hall.
#Defeat Ulfnir Bone-Skin at Yorgrim Overlook and take his key.
#Claim the set of studded Dragonscale armor.

Detailed Walkthrough
In order to start the quest, you need to read The Crimson Dirks, v4 in Candlehearth Hall. It recalls a tale where a young Bosmer named Fathrys had hoped to wed Zaharia. She dismissively rejected him by saying that she would only accept him if he were to give her a dragon scale. Hearing this, the drunken bandit mage Antonius regaled an old Nord legend where the warrior Ulfnir Bone-Skin slew the dragon Vithrelnaak, fashioning armor from his scales and ultimately burying it with him. Antonius claims that Ulfnir's corpse protects this armor through death in the barrow near Yorgrim Overlook.

With this, the quest directs you to Yorgrim Overlook to investigate. When you reach the overlook, you will find the lifeless skeleton of Fathrys holding his Poem for Zaharia. You will be attacked by two generic skeletons and the skeleton of Ulfnir Bone-Skin himself. Defeat them and loot the Overlook Key. With it, you can unlock the gate.

Claim the Studded Dragonscale Armor, Studded Dragonscale Boots, Studded Dragonscale Gauntlets, and Studded Dragonscale Helmet from the chest. With this quest completed and the Dragon Armor perk, you will be able to craft more Studded Dragonscale items.
 

Notes
If Yorgrim Overlook is visited before you have read the book, the two skeletons will still attack you, but neither Fathrys' nor Ulfnir's skeletons will be there. Defeating the two skeletons will clear the location. The gate can still be unlocked and the chest looted, but there will be no Dragonscale armor. If the quest is attempted after doing this, Fathrys and Ulfnir will appear as normal and the armor will be added to the chest.
By clearing Yorgrim Overlook and unlocking the gate before reading The Crimson Dirks, v4, you will be able to easily retrieve the armor and complete the quest without defeating Ulfnir.
Regular Dragonscale armor starts appearing in leveled lists at level 46, but this creation's quest can be completed by characters of any level for its armor set.
 

Quest Stages
Skyrim:Ancient Ice

Quick Walkthrough
#Read Skjol's Journal'' at the camp south of Skaal Village.
#Journey to the unnamed island northeast of Northshore Landing and kill Skjol the Tongueless.
#Claim the Stalhrim Fur armor for yourself.

Detailed Walkthrough
thumb|right|Your icy reward
Cold Blooded Murder
Travel to a camp south of Skaal Village on the island of Solstheim. There you will come upon the body of a dead Skaal villager. The murderer's name is Skjol the Tongueless, as revealed by the journal left at the scene of the crime. Skjol does not appear to be too bright, and killed the villager after learning the location of a stalhrim deposit north of Castle Karstaag.

The deposit in question is on an unnamed island just northeast of Northshore Landing  . Usually home to angry horkers, you will instead find it to be occupied by a much angrier Skjol wielding an enchanted battleaxe. He will attack on sight, so put him down and claim the hoard for yourself: a rare deposit of stalhrim and a full set of Stalhrim Fur armor lying in a sarcophagus. Take the set to complete the quest; you will now begin to see Stalhrim Fur items showing up as random loot in the world.
 

Notes
Stalhrim Fur armor uses the same model as Stalhrim armor in Blades.
 
 
Quest Stages
Legends:Fingers of the Mountain

Notes
This card is based on the quest and spell of the same name from The Elder Scrolls IV: Oblivion.

Gallery
Legends:Invasion Marauder

Notes
This card depicts a clannfear that has emerged from an Oblivion Gate, a portal to the Deadlands.  
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Legends:Brotherhood Vampire

Notes
This card is based on Vicente Valtieri from The Elder Scrolls IV: Oblivion.
This card's ability applies the '''Slayer's Hunger''' card effect.

Gallery
Legends:Kynreeve Champion

Audio
 
 

Notes
This card depicts a Dremora guarding a tower in the Deadlands. The term "Kynreeve" refers to one of the officer castes in Dremora society.

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Legends:The Ultimate Heist

Notes
This card is based on the quest of the same name from The Elder Scrolls IV: Oblivion.

Gallery
Online:Doomstone Keep

The area has evidently been hit hard by Dragon attacks, judging from the flames, sandbag fortifications, and charred corpses that litter the grounds. A passageway on the right-hand side of the keep leads to the caverns below, only unlocked for the related quest, though they can still be accessed after the quest.
 
Related Quests


Achievements
There is one achievement associated with this location:
 

Maps
 

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Legends:Modryn Oreyn

Audio
 
 

Notes
Mordyn Oreyn originally appeared in The Elder Scrolls IV: Oblivion.

Gallery
Legends:Blackwood Hoodlum

Notes
This card depicts Ri'Zakar from The Elder Scrolls IV: Oblivion.
This card's ability applies the Blackwood Conqueror card effect.

Gallery
Online:Mountain Bristleback

thumb|right|Sleeping
Mountain Bristlebacks are large porcine creatures that can be found across Southern Elsweyr.
 

Skills and Abilities
;Gore: The Mountain Bristleback gores you with its tusks.
Online:Shakharg

Shakharg is an Orc healer who can be found in Senchal, inside a ruined house near the waterfront. He wears the Summit Lord's Silken Robes costume. He has no unique dialogue.
Lore:Twilights

thumb|left|A Grievous Twilight
 
 

Gallery
Winged Twilight
 
Grievous Twilight
 

See Also
For game-specific information on Winged Twilights, see the Morrowind, ESO, and   articles.
For game-specific information on Grievous Twilights, see the ESO article.

References
Lore:Penitent

The Penitent, the Blade of Courage (also named Vosh Rakh in Orcish), is the legendary blade of Trinimac used in ancient times.  Statues depicting Trinimac often show him holding his sword, and worshipers of the god swear by it for aid.  Priests of Trinimac consider themselves blessed by the holy sword Penitent, and that his blessing is his sword and shield being at one's side to protect them.  The Vosh Rakh, an Orcish extremist faction, named themselves after the blade's Orcish name as they considered themselves a manifestation of it to "cut a path through stifling traditions",  with some members bearing the rank "penitent".  The name of the sword is often used as a possessive adjective in regards to worship of Trinimac.  Malacath also wields a greatsword, but it is unknown if there is any connection.  

References
Online:Elementalist Student

thumb|right|Performing Flame Aura
Elementalist Students are Khajiit apprentices under the tutelage of the exiled adept Ri'Atahrashi found at his training ground. They are hostile and will attack anyone who interrupts their training.
 
Skills and Abilities
;Flash Trail: A leaping attack, the Elementalist Student jumps to their target, leaving a trail of fire behind them.
;Flash Surge: A conal ability, used when their target is in melee range and the ability is not on cooldown. Causes fire damage.
;Flame Aura: The student applies a large orange circle around themselves and any nearby allies, they will gain following buffs: 
A 100% Damage Shield.
Reflecting any projectiles (Magical and Physical).
Any allies within Flame Aura will be immune to damage while it is active.
Standing within the circle as enemy of caster will cause fire damage and may apply the Burning effect.
The ability can be waited out or interrupted with stuns or knockbacks. Attacking the shield to break it is a more risky option.
;Burning Hand Strike: Physical melee basic attack.
;Dancing Flame Strike: Physical melee attack
;Burning Strike:
Online:Nishzo's Hideout

The previous occupant, Nishzo, used this small sea cave as a hideaway where he kept his tapestry piece. You are sent here during Masterpieces to recover it. thumb|right|Interior

''Nishzo's Journal and The Many Threads can be found inside, along with a copy of the lorebook Master Zoaraym's Tale, Part 1'' lying on a crate.
 
Related Quests

  
 
      
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Online:Golgakul

Golgakul is an Orc guild trader who runs her store, Everything But Kick-a-Khajiit, in the Guild Traders square in Senchal. She wears the Pact Veteran's Battle Crest hair style.
 

Dialogue
When spoken to, she'll say one of the following:
:''"Nobody told me I'd have to worry about Dragons! My wares are precious. A little fire or an errant swipe of a tail and I'll be ruined! Sorry, sorry. What can I get you?"

:"Rimmen was nice, but I have to say, I like the rough and tumble atmosphere here in Senchal a bit better. Could do with fewer Dragons, though."

:"Gods, the heat! I didn't really think about that when I agreed to come here. At least the cats know how to brew a decent ale."''
Online:Glaetaldo

Glaetaldo is a High Elf guild trader who runs his store, Delights of Summerset, in the Guild Traders square in Senchal. 
 

  
Dialogue
When spoken to, he'll greet you with one of the following:
:''"Fine goods, discerning patrons, etcetera etcetera …. Just buy something or don't. Eight's mercy, it's hot."

:"Be a guild merchant, they said. See the world, they said! How glamorous! Feh. Senchal is about as glamorous as a wet troll's bottom. Sorry, did you need something?"

:"Greetings, cerum. Please note that this is a coin-only shop. Pay in full or toddle on. Don't usually have to remind people of such things, but accumulating debt is practically the national pastime here in Pellitine."''
Legends:The Gray Fox

The Gray Fox has no creature subtype.

Notes
The Gray Fox also appeared in The Elder Scrolls IV: Oblivion.
This card having no creature subtype is a reference to the identity-concealing properties of the Fox's Gray Cowl of Nocturnal.

Gallery
Legends:Mehrunes Dagon's Flayer

Audio
 
 

Notes
This card's ability applies the Taken To Task card effect.
Based on the game's audio files, this card is supposed to depict Anaxes as he appeared in The Elder Scrolls IV: Oblivion. He also appeared in ESO.

Gallery
Legends:Dremora Archer

Audio
 
 

Notes
This card depicts a Dremora in the Deadlands.
Card art was created by Silviu Sadoschi for studio Mooncolony. 

Gallery
 

References
Legends:Mythic Dawn Informer

Audio
 
 
Notes
This card is based on Saveri Faram from The Elder Scrolls IV: Oblivion.

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Legends:Great Sigil Stone

Notes
The Great Sigil Stone also appeared in The Elder Scrolls IV: Oblivion.
This card's ability applies the Gate Guardian card effect.

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Legends:Valkynaz Mage

Audio
 
 

Notes
A Valkynaz possesses the highest known rank in Dremora society.
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Legends:Agent of Mehrunes Dagon

Availability
In addition to the card's availability in the Jaws of Oblivion expansion, three copies are included in the Mankar's Paradise theme deck.

Audio
 
 

Notes
This card's ability applies the The Coming Dawn card effect.
This card depicts a member of the Mythic Dawn, a cult encountered during the Main Quest of Oblivion. The name of the card refers to Mehrunes Dagon, the Daedric Prince served by the Mythic Dawn. 

Gallery
Online:Frontarius Buca

Frontarius Buca is an Imperial banker working in the Safe and Secure Bank in Senchal with Efoh-dra.
 
 
 
Dialogue
He'll greet you with one of the following:
:''"I don't care to know where or how our clients get their gold or precious items. All I care about is making sure they remain locked up until the client needs them."

:"If you're depositing gold or goods, we guarantee to keep it all safe. If you're withdrawing gold and goods, you're on your own."

:"Safe and Secure no longer accepts unopened suspicious smelling packages for deposit. For obvious reasons."''
Legends:Hannibal Traven

Audio
 
 

Notes
If you can't play an action, it will be put into your hand.
Hannibal Traven originally appeared in The Elder Scrolls IV: Oblivion. His attacking audio refers to Mannimarco, the King of Worms.

Gallery
Online:Efoh-dra

Efoh-dra is a Khajiit banker working in the Safe and Secure Bank in Senchal with Frontarius Buca.
 
  
Dialogue
She'll greet you with one of the following:
:''"You wouldn't believe the things people give us to keep locked up. I could tell you stories to make you feel more comfortable if you are hesitant, except it would cost me my nice position. So, know that we don't judge."

:"Bringing us something to keep safe, or taking something out, hmmm?"

:"You give us your gold and goods, and we'll keep it safe and secure. That's why we are named Safe and Secure!"''
Online:Court of Crafts

Pirlasa's stall is located outside the northern exit of the Sweet Breezes Inn. An intermediate safebox is located in front of her cart.
 

Merchants and Stalls
Online:Shine and Sparkle

It is in-between the Court of Crafts and the Smashing Success Smithy. Aside from the crafting station itself, there's little of note aside from a bookcase and a dresser.
Online:Imeretto

Imeretto is a romantic Alfiq and an apparent writer who can be found musing as he wanders around Senchal.
 
  

Dialogue
He'll say one of the following when spoken to:
:"Do you hear it, walker? Khenarthi plucks her majestic lyre and inspiration follows! This one shall compose a play!   shall call it … Dragons Burn a Wagon. A piquant satire of predatory commerce in the wake of calamity! How droll!"

:''"Wherever the paws of Imeretto's love fall, pink lilies bloom from the sands. Ha! Yes! Evocative imagery, pleasing meter, dulcet tones … Imeretto will claim his lady's heart soon enough!"

:"Her eyes gleam like sugarcane in the morning, as dewdrops drip …. Kra! You made Imeretto lose his place! You are strangling this one's muse, walker! Off with you!"''
Legends:Worldly Wanderer

Notes
The UESP exclusively revealed this card prior to the release of Jaws of Oblivion.

Gallery
Online:Spectral Victim

Spectral Victims are the ghosts of Imperial citizens who have been imprisoned by Secundinus the Despoiler. They are found in cages, wailing and trying to get out. When Secundinus is killed, the victims will rise up from the bone piles around him and run out.
 

Dialogue
:"I must return to my love. Will she remember me?"
:"Does my lover still wait for me?"
:''"Holy mother of Mara, I'm incredibly lonely!"
:"All those years lost, gone forever."
:"He'll be back. Run!"
:"You did it! You freed us!"
:"I'm free? Praise the Eight!"
:"You killed the monster!"
:"Can I go home now?"
:"If only I had killed him!"
:"How did I get here? Did I escape that madman?"
:"Freed but still dead. This is ironic."
:"I cannot be seen like this! Avert your eyes!"
:"So many lost years."
:"I'm free! I'm free!"
:"My life in the shadows is over?"''

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Online:Wraith (Maelstrom Arena)

Golden Wraiths are spectral creatures encountered throughout the Theater of Despair, the ninth and final arena of the Maelstrom. Touching three of them will allow you to absorb their power, granting you a synergy that incapacitates all enemies.
 
 
Blue Wraiths are creatures encountered throughout the Theater of Despair, the ninth and final arena of the Maelstrom. Unlike the golden wraiths, touching the blue wraiths gives you a debuff and damages your health and speed, and should be avoided.
 

Related Quests


Spells and Abilities
;
Lore:Obsidian Husk

The   is a magical stone associated with Mephala.  In appearance it is a transparent black crystal with the Daedric letter "Oht" carved into it.  The origin of the artifact is shrouded in mystery. Some believe it to be a fragment of Oblivion, having followed a visiting Daedra from that plane. Others believe it to be magical in nature, containing a trapped shred of Mephala's essence. 

The Husk has formidable powers and two known functions, which were discovered and passed down by members of the  . Additional spells may be tied to the artifact, but the Husk never stays in the possession of a single individual for long. Members of Mephala's Cult have been known to scheme and battle over it. It can create and control all manner of shades from minor shadowlings to creatures of complexity, aberrant intellect, and untold power. The most powerful Spider Cultists have found that they can use the Husk to enchant others. The afflicted are shrouded in shadow, and granted supernatural agility and strength, but lose their minds—these "shades" follow the beck and call of the Obsidian Husk's master.   

In  , the Spider Cult uncovered the location of the Obsidian Husk in Fungal Grotto, a cave in the western Stonefalls. To their chagrin, it was the site of an ongoing battle between the Murkwater goblin tribe and a host of dreugh. Their leader, Vila Theran, enlisted the help of the Undaunted to get rid of the cave's inhabitants. Once the dreugh and the goblins were taken care of, the cult unsealed the Spinner's shrine and took up residence in the grotto.  The Fighters Guild took notice of the Spider Cult's assault on the indigenous goblins of the grotto, and sent a contingent of soldiers to investigate. The guild discovered that the Cult had been using the Husk to enslave travelers and create enchanted warriors. The Undaunted once again returned to Fungal Grotto, defeated the cultists, took the Obsidian Husk, and killed Vila Theran. The Fighters Guild defender who petitioned the mercenaries managed to disenchant the Obsidian Husk during the battle, and presumably destroyed it.  

Gallery
 

See also
For more information, see the ESO Lighting the Shadows quest article.

References
Cyrodiil/Hjalti's Refuge

Walkthrough
Exterior
Outside the cave you will find three   plants, three   plants, two   plants and two   plants.

Hjalti's Refuge
You will immediately understand that something is not quite right upon entering the cave: the bloodied corpse of an Imperial lies just in front of the entrance. Make your way to the single room that makes up this cave, which once served as a secret place of worship for Talos. Rows of pews are arrayed in front of a shrine of Talos, with offerings including a silver amethyst ring, a  , a potion of plentiful healing and some gold. Around the room you will also find some religious books as well as the corpses of two more worshipers.

Once you exit the cave, you will be ambushed by   and a Thalmor soldier, who are clearly using the now-abandoned shrine as a bait for Talos worshipers.

 

Maps
thumb|left|300px|Hjalti's Refuge