Netruk44/uesp-wiki-content huggingface dataset:
Lore:Nereid

The Nereid (also called Water-Sprites by the Redguards)  are mer-like, feminine water spirits that live near bodies of water and can often be heard singing an angelic, but transfixing melody. They are known practitioners of water magic, an obscure form of magic, and can either become hostile or tolerant of people's company.  Generally speaking, the Nereid are an intelligent-folk that more often than not, protect the land they live on and its denizens, even claiming old ruins as their own haven. 

thumb|left|Nereid Sisters
The Nereid are attuned to nature and the wild elements, and they are also mystically connected to the bodies of water they inhabit, more specifically pure and flowing fresh water.  Generally speaking, they can serve as caretakers and guardians of their respective habitats. They will go through great lengths to keep the sanctity and life of their home, even if it is at the expense of others. If any amount of harm comes to their homes, they will be corrupted and even suffer until they eventually perish. The Nereid and their powers can be attractive to the modern races of Tamriel, like when the Nereid of   tended to the ill for many years and since then a settlement formed around it,  and there are examples like the   of  , who forsook their veneration of   in exchange for the Nereid Sisters in the hills of  .  Even the Queen of  ,   was said to have danced with the Nereids of the  . 

thumb|right|Corrupted Nereid Pools
However, the corrupted pools of a Nereid can lead to heinous changes, such as the case with the Nereid sorceress,  , who tainted the waters of a   city in  . When the   invaded in  ,  the Nedes made a bargain with Shada for great strength and everlasting life by drinking her water, but at the price of one's sanity and flesh. Ever since then, the city's people blindly worship the sorceress and it has since been called  .  Another such example is with the aforementioned Cicatrice. 

The Nereid is feminine and mer-like in appearance, but with their own features, such as fin-like ears and scaly-striped skin. They can come in different colors ranging from blue and green, and their hair color can range greatly from black  to silver,  or even blue like their skin tone. They adorn themselves in shells, seaweed, and even   that is fashioned into clothing.  They can also be seen wearing bracers crafted from metal, like    or plain silver. Attached to these bracers is a long and tattered robe of sorts. Nereids are sometimes called "water-sprites".  Despite the fact that they look completely different to the common  , this brings about an indirect connection to the  .
 

Leimenid
A Leimenid|thumb|left
The Leimenid is a variant of nereid that practices  . They resemble the typical nereid, but appear more ethereal and in a frosty mist. They are typically found in cold climates such as the  , or atop wintry mountains like  .  They have also been used in the  , in the pocket realm of the    . 
 

Gallery
 

Notes
There is a type of blue, luminescent flower called the   that grows east of the city,  . 

See Also
For game-specific information, see the ESO and Legends articles.
Books




References
Online:Durang

thumb|Durang after falling down
Durang is a drunken Orc found in Orsinium on an inaccessible ledge between the Fighters Guild and the wayshrine. He has no dialogue, but will walk to various edges of the ledge and occasionally vomit. His intoxicated accomplice, Relmerea Goran, will yell at him to get down before he hurts himself. Eventually Durang falls off the ledge, causing Relmerea to get out of her seat, complain about him falling off, and run off.
 
Notes
Durang cannot be interacted with in any way, and he has no nameplate when looked at.
Lore:The Red Curse, Volume 1

As a child, I was sickly and morose, a feeble stripling confined to a bed. The greater world came to me primarily through the windows of my room, high in the relative safety of my family's expansive manor. The vivid flashes of light and color that entered my room via its large windows served only to heighten the anxiety and fear of the outside world I had carefully cultivated in my bed rest. With the physical world become a place of fear and tension for my weakened frame, I retreated into the solace of the written word, and plumbed the deep mysteries of  .

While I lived many lives, and learned many things in this way, one particular legend, that of  , the king of the  , lodged itself most firmly in my mind. Though I was the scion of a family of proud  s, I contrived a connection between myself and the King of  ,  . With this lie embedded in my heart, I turned my studies to the dark arts, wishing to find a way to fulfill Red Eagle's oath, and return him to life. He would, by my machinations, rule The Reach, his flaming sword in one hand, and I at the other, his trusted and beloved vizier.

As I grew, my maladies passed, leaving me weak, but no longer bed-ridden, and the largesse of my family afforded me the ability to discreetly expand my research. My peculiar eccentricities were accepted due to my rank, and the near complete isolation of my youth. 

Inevitably, my studies led me to the  . Late at night, in the darkness, deep within my family's manor, I would conduct ancient rituals in unfamiliar tongues, raising the foul demons and trapping them, plying them with questions. Often they would ignore my entreaties, promising me great power or wealth if only I would release them from their magical bonds. Though weak of flesh, my mind was stalwart; I resisted their honeyed words, and eventually they would accept that the only path to freedom lay in acquiescence.

Again and again, this story played out, and in fits and starts I collected the information I desired, but it was never enough. Slowly, their poisoned promises bore fruit, and I convinced myself that perhaps I could outsmart these  -cursed souls. It was my own hubris that led me to believe I could accept their gifts and yet control the terms.

How naive I was then, and how haunted I am by the truths I know now. The fear of the outside world returned tenfold, I have again taken solace in the solitude of my ancestral manse. Though I search feverishly for an escape, I know in my heart that none will rear its head. There is a darkness that lives in the roots of Nirn, and once envisaged, it can never be escaped.
Lore:The Red Curse, Volume 2

I shivered and wrapped my cloak tighter around myself, following the pointing, gnarled finger of the toothless old  , his words croaking out between hearty chuckles at my discomfort. My eyes followed the path into the hills, resting finally on a distant cave entrance, barely visible through the stinging snow, and I steeled myself for the coming trek. Though my physical and mental reserves were nearly spent, I knew that my ambitions were closer than ever to being fulfilled, and despite the lateness of the day and the biting cold, I resolved to reach  's tomb on that very night.

Though the powers granted to me by my   benefactors are great, intestinal fortitude was not on the list, and when I reached the mouth of the cave I collapsed, exhausted. As I lay there, without even the vigor to drag myself inside, I began to hear the flittering whispers and distant horns, calling me forth to destiny. With this ghostly music in my ears, I crawled into the mouth of the cave, wrapped all that I had around my frame, and dropped into black, dreamless sleep.

I awoke to the sound of birds and light&mdash;things still, as in my youth, repugnant to my senses. I retreated quickly into the darkness of the cave. I knew that my goal was below in the depths. A warm breath pulsed from the interior of the cave, drawing me inward, the thrumming horns seeming to echo from somewhere deep below. I felt a tightness in my chest as I followed these guides, hoping to soon reach my much maligned ancestor.

The traps set to dissuade intruders and grave robbers were child's play for my intellect, and ever cautious I made my way deeper into the crypt. The cave walls pressed in, and gradually the rough, rippled rock walls gave way to hewn stone and chiseled murals. My fingers traced the images, caressing Red Eagle's sword as it cut swathes through a thousand men. The whispering voices and alien horns grew louder, increasing the pressure in my head&mdash;my senses lulled, but my mind alert, I knew that soon, after years of research, my ascension was at hand.

I turned one last corner and found myself in Red Eagle's tomb. Simple and unadorned, a sarcophagus sat on a dais in the center of the chamber. Lying near it on a pedestal was Red Eagle's Bane, his magnificent blade. In a burst I ran to it, and hovered over it. My   heavy and quick, the voices and music silenced, replaced by an all-encompassing, heavy, ragged, expectant breath.

My hand hovered above the hilt, my fingers grasping and flexing, fear mingling with excitement. Carefully, I reached down and grasped the blade, lifting it up before me and staring, transfixed by the sight.

What came next, my mind almost completely refuses to recall, as memories of such horror must be locked away, lest the brain that contains them be driven mad.
Lore:The Red Curse, Volume 3

's voice, like velvet, pulled me toward the sarcophagus. He urged me to place the blade in the sarcophagus alongside his body. Like my   benefactors, he whispered of power beyond belief, and filled my head with images of us ruling together as I had always imagined. The room continued to press inward, and I felt cushioned and buoyed along as I laid the blade carefully on the ground and grunted through the effort of removing the lid of Red Eagle's tomb.

I gazed down at the skeletal remains, the dank smell of the tomb wafting up to my nostrils was intoxicating. Here was the moment I had long dreamt of, and the voice of Red Eagle gently urging me on, which all came crashing down the moment I laid the blade in his grave.

My head was immediately wracked with a blinding pain, and I fell to the ground, my vision filled with a pulsing red light. I could hear, somewhere in the distance, the creaking skeleton of Red Eagle climbing from the grave. I saw visions of burning cities, my own flesh melting from the bone as I was consumed in flames. The voice of Red Eagle cackled, now in the room, and he circled behind, "foolish child," he scratched in his inhuman voice, "you are no kin of mine…."

In a rush I charged Red Eagle and managed to knock the blade from his hand, picking it up I charged from the room, his menacing laughter, turning to roars of anger. Somewhere in my rush to escape, more animal than man, I lost the blade, but must have brought it far enough to trigger some sort of mechanism, as I heard stone doors grinding shut behind me, and the pursuit of Red Eagle was cut off.

And that is why I now live in fear, locked away in my study, hoping to find some way to destroy the horror I have unleashed on the world. Though trapped, at any time, another man, foolish as myself may set him free, and I pity the world when that time comes. I fear for us all.
Online:Storm Atronach Camel

The Storm Atronach Camel is available as an Apex-level reward in the Storm Atronach Crown Crates. Its default name is "Ugly Hugs".
 

Physical Appearance
This mount is a storm atronach in the shape of a camel.
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Online:Storm Atronach Horse

The Storm Atronach Horse is available as an Apex-level reward in the Storm Atronach Crown Crates. Its default name is "Shockpony".
 

Physical Appearance
This mount is a storm atronach in the shape of a horse.

Gallery
  
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Legends:Trap

Traps are cards that represent some kind of hazards that need to be triggered. They are only seen during the quest "The Ventral Terminus".

Cards
Legends:Knight of Gnisis

Availability
In addition to the card's availability in the Houses of Morrowind expansion, one copy is included in the Redoran Onslaught theme deck.

Audio
 
 

Notes
This card depicts Hlaren Ramoran, who is the lord of Gnisis on Vvardenfell. Hlaren and Gnisis first appeared in Morrowind.

Gallery
Online:Viscount Lelorion

Viscount Lelorion is a High Elf Mephala cultist and member of the Court of Bedlam.

He captures Oracle Marieve in the ruins of Bewan and takes her to The Spiral Skein. When you follow him through the portal he taunts you as you progress through the realm, culminating in a fight upon the main hall.
 
Related Quests


Dialogue
:Oracle Mareieve: "Unhand me!"
:Viscount Lelorion: ''"Into Mephala's realm, Oracle!"
:Oracle Mareieve: "Help!"

As you progress through the ruins:
:"An intruder. Mephala's brood will deal with you!"
:"Still alive? Let's see if we can remedy that."
:"The Court of Bedlam admires tenacity - but only to a point."
:"A willing sacrifice. Very well, step forward and die!"''
Online:Weaver Gwaumanus

Weaver Gwaumanus is a Spider Daedra who can be found in Mephala's realm of The Spiral Skein.

She controls the northern binding pinion that is keeping Oracle Marieve trapped while Weaver Ulfaduug controls the southern binding pinion. 
 

Related Quests


Dialogue
When engaged in combat, she will yell:
:Weaver Gwaumanus: "Protect the weave, slay the intruder!"
Online:Weaver Ulfaduug

Weaver Ulfaduug is a Spider Daedra who can be found in Mephala's realm of The Spiral Skein.

She controls the southern binding pinion that is keeping Oracle Marieve trapped while her counterpart Weaver Gwaumanus controls the southern binding pinion. 
 

Related Quests


Dialogue
When engaged in combat, she will proclaim:
:Weaver Ulfaduug: "I love it when food presents itself."
Online:Note to Vanus

Vanus,

These recent visions have attracted unwanted attention. First they surrounded my dwelling, then they tracked me to this place I assumed was safe. I should never have come here.

Remember the messages I sent you in the past, always rife with elements of surprise? Our talks were like a ritual to me. I hope you find them in the proper order.

M
Online:Psijic Vault Crate

256px|right
:''The Psijic Vaults: for millennia the mages of the monastic order have been storing items rare and mysterious in their subterranean strong rooms, some strange, some dangerous, all valuable. Now, it seems a time breach was open in these vaults for an unknown period, spilling Psijic Vault Crates out into the wider world, and their weird contraband is beginning to appear on Tamriel's open market. They're going fast, because a Psijic Vault Crate might contain almost… anything.

This Season is themed after the Summerset chapter. It became available in June of 2018, with the release of Summerset. The possible rewards are as follows, grouped by rarity with Radiant Apex rewards being the rarest:


;  /   /  
 


; 
 
Duplicate Apex rewards grant   from extraction, *except the Resplendent Sweetroll, which grants   and cannot be bought in the Gem Store.


; 
 
Duplicate Legendary rewards grant   from extraction.


; 
 
Duplicate Epic rewards grant   from extraction.


; 
 
Duplicate Superior Rewards grant   from extraction.
; 
 
Duplicate Superior Rewards grant   from extraction.


; 
 
Unwanted Fine Rewards grant   from extraction.


; 
 
Unwanted Common Rewards grant   from extraction.

External Links
- Introducing the Psijic Vault Crown Crate season & giveaway!
Online:Summerset (Chapter)

The Elder Scrolls Online: Summerset was the second Chapter of The Elder Scrolls Online. It is an expansion set on the main island of Summerset Isles and Artaeum. Similar to the first Chapter (Morrowind) it has been demoted to DLC after next chapter release - Elsweyr. The expansion includes an all-new zone packed with adventure, the ability to join the  , a new crafting Skill Line related to jewelry, a new Trial, and a new storyline.

Summerset is now included with ESO Plus and can be purchased from the Crown Store. Certain promotional bonus content was available with Summerset; see the Queen's Bounty Pack and Collector's Edition for details.

Features
 
A large new zone, Summerset.
Explore Artaeum, the island sanctuary of the  .
An epic main story quest line, concluding the Daedric War narrative.
Join the mysterious   for the first time in an Elder Scrolls game.
A brand-new Psijic Order combat Skill Line.
A new Jewelry Crafting Skill Line.
Cloudrest, a new 12-player Trial.
A new tutorial, and a free player house for new characters.
Six new delves, six new group bosses, and two new public dungeons.
New collectibles to earn, including pets, tattoos, outfit styles, and furnishings.
All-new group PvE challenge, Abyssal Geysers.
New styles and sets, including three new crafting sites.
 
Links
Concept Art
Screenshots

Versions
Summerset was available in six different versions:
Summerset Standard Edition: For new players, this version includes the base game and the Summerset chapter.
'''Summerset Digital Collector's Edition''': For new players, this version includes the base game, the Summerset chapter, and Collector's Edition bonuses.
Summerset Digital Upgrade: For existing players, this version includes the Summerset chapter.
'''Summerset Digital Collector's Edition Upgrade''': For existing players, this version includes the Summerset chapter, and Collector's Edition bonuses.
'''Summerset Physical Collector's Edition''': This version includes the base game, the Summerset chapter, Mephala Statue, Razum-Dar's Journal, Map of Summerset, and Exclusive Steelbook Case.
The Elder Scrolls Online Collection: The bundle includes the base game, both Morrowind and Summerset chapters, four DLC game packs: Imperial City, Orsinium, Thieves Guild, and Dark Brotherhood, and a Palomino Horse mount.
Kneading The Dough

Quick Walkthrough
#Speak to   at the   in Old Ebonheart.
#Retrieve the Bakers Guild dues from  ,  ,   and  .
#Return the dues to Calsa Attius for a quarter of what has been collected.

Detailed Walkthrough
Calsa Attius can be found behind the counter of the Mother Alessia, and with somewhat faux outrage will note that other bakeries are behind on their dues to the Bakers Guild. She will invite you to collect them for you, promising you up to a quarter of what you collect. Calsa will name four bakers, and you can get the locations of these individuals by enquiring about them.

Murletta Jarontus can be found in Pinefist Foods, a shop in the southeast corner of the city. You will need either 45+ Speechcraft to get her to give you 250 gold, or 30 Mercantile to get 120. Emaroc Harquart's shop is opposite Murlettas. You'll need 65 Speechcraft to secure 500 gold, or 55 Mercantile for 290 gold.

Gul-Ei operates Gul-Ei's Pantry, in the city slums. He will agree to a payment of 100 gold with 60+ Speechcraft, or 60 gold with 50 Mercantile. He may request gloves, and will reward you with a further 120 gold if you can supply these. This is less profitable than it seems when it becomes apparent that Calsa will only sell hers for 100 gold (70 with 60 Mercantile). Turunstrid Harrow-Hand is hawking her wares on the city square. 55 Speechcraft gets you 70 gold, while 45 Mercantile gets you 30.

Return to Calsa once you have asked all four bakers for their dues (regardless of whether or not they agreed) to complete the quest - either by giving up or successfully returning all four dues. There is no reward for successfully collecting all four - Calsa, as you will have noticed, is far too cheap for that!

Quest Stages
Online:Artaeum

It can be visited in the Summerset Chapter, and is linked to the Summerset zone guide.

The island was formerly part of the  , but disappeared 350 years ago around the time the Mages Guild was founded. It is very similar to the lush environment of Summerset, sharing much of the same flora and fauna. Mephala has taken interest in the island for uncertain reasons relating to the Daedric War Storyline.

The northern half of the island is made up of traversable plains where numerous crop fields and orchards can be found. The Ceporah Tower, the headquarters of the Psijics and the island's most ancient structure, can be found on the northeast coast, with many beaches and coral structures found across the other coastlines. The southern half of the island is home to the College of Psijics Ruins, a series of ancient structures built into the mountains of the island. A small beach can be found on the southeast side, with a close-by player house found on a small island southwest of Artaeum. A statue of the Aldmeri god-ancestor of magic Syrabane can be found in the northeast corner of the island with a stream running behind it.
 
 
Places
Delves


Points of Interest


Striking Locales


Set Stations


Player Houses


Wayshrines


Unmarked Locations




Connected Realms



Quests
For Psijic Order faction quests, please see Psijic Order Quests.
Side Quests



People
 

text-bottom|32pxWayshrine
thumb|left|Artaeum Wayshrine The Artaeum Wayshrine is located just a few paces south of the Ceporah Tower.

You will gain access to the wayshrine by completing the quest The Queen's Decree. If you want to get to Artaeum sooner, you can teleport to someone in your group or guild, or by exiting the Grand Psijic Villa player house. A chest can spawn just south of the wayshrine, behind the curved limestone wall.
 

Notes
Artaeum is the smallest zone in the game to date, at even smaller scale than starter zones such as Bleakrock Isle and Stros M'Kai. 
The zone is accessed from the Aurbis map, alongside Coldharbour or Clockwork City, and the Elvish writing around it reads "The Hidden Isle Artaeum" twice.
The sky in Artaeum shows numerous yellow-orange lights and various planet-like objects.

Maps

 
Each image is relevant to its location, and each number corresponds to the key on the right.
 

Gallery
Legends:Stolen Pants

Notes
This card is a reference to the Morrowind quest Hentus Needs Pants.

Gallery
Legends:Sheepish Dunmer

The card cannot be obtained as part of your collection, but it is created by Stolen Pants.

Audio
 
 

Notes
This card depicts Hentus Yansurnummu from Morrowind, whose pants were stolen in the quest Hentus Needs Pants.

Gallery
Online:Summerset Collector's Edition

thumb|right|Summerset Collector's Edition box art
The Collector's Edition of The Elder Scrolls Online: Summerset includes additional exclusive content.

The physical version, which was only available by pre-ordering in retail, came with:
A copy of the base game.
The Summerset Chapter.
A steelbook case.
A map of Summerset Isle.
A copy of '''''Razum-dar's Journal.
A 12" Mephala statue.

Both the physical and digital Collector's Editions unlock the following exclusive digital content:
A Bloodshadow Wraith Steed mount.
A Fledgling Gryphon vanity pet.
The Divine Prosecution outfit style.
The Psijic Scrying Talisman memento.
The House of Reveries emote pack.

The '''Queen's Bounty Pack and Nightmare Senche Mount''' are included in Summerset Collector's Pack available from the Crown Store but not the digital collectors edition.

The Collector's Edition was available from retail, and is now only available through the PC/Mac Store, Steam, the PlayStation Store, and the Xbox Store. Those with pre-existing accounts could receive the digital content by purchasing the '''Digital Collector's Edition Upgrade''', which was available from the PC/Mac Store, Steam, the PlayStation Store, and the Xbox Store.

The digital contents of the Collector's Edition was made available through the Crown Store as part of the  , which was released for separate purchase alongside the Summerset DLC on June 4, 2019.

Gallery
 

See Also
Oblivion Collector's Edition, Oblivion GotY Edition, Oblivion Fifth Anniversary Edition
Online:Queen's Bounty Pack

The Queen's Bounty Pack is a bonus that came with pre-ordering The Elder Scrolls Online: Summerset or its Collector's Edition. It unlocks the following exclusive digital content:
The Court of Bedlam costume, with Outfit System compatibility.
A Pocket Salamander vanity pet.
Three bonus treasure maps for Summerset Isle.
A single Psijic Vault Crown Crate.
Two   giving 50% bonus XP.

These pre-order bonuses were later made available through the Crown Store as part of the  , which was released for separate purchase alongside the Summerset DLC on June 4, 2019.

Gallery