Netruk44/uesp-wiki-content huggingface dataset:
Lore:Naril's Note: Simulated Sunlight

It was  , my most-favored protege, who determined the terrible problem facing us. "The Clockwork sun," Gathal declared, "it has neither the warmth nor the life-giving properties of the sun that hangs in the sky above  ."

Once Gathal pointed this out, it seemed so obvious. The Clockwork sun provides light and gives us a consistent day and night cycle, but it does nothing to help the Wellspring's plants grow. We needed our own source of nourishing light. With that decided, Gathal and I set to work to invent a device that would replicate Nirn's sun.

We had some success with a limited light source, but it required us to utilize the factotums to constantly rotate the crops into and out of the nourishing light. This allowed us to harvest a small number of plants and begin the tradition of an annual harvest and apprentice selection. But we needed both an illumination device and a power source capable of simulating actual sunlight. We were so close, yet the solution seemed so far away.

Through trial and error, it took only a dozen or so iterations to perfect a suitable illumination device. When we hit upon a transparent lucent alloy to serve as the conductor for the simulated sunlight, we were certain we were on the right track. However, no matter how promising the illumination device appeared to be, the plants continued to die. We needed more power, but nothing available in the   seemed to offer a workable solution. It was a conundrum!
Lore:Naril's Note: Success Out of Tragedy

and I seem to have hit a wall in our efforts to create life-giving simulated sunlight. Our illumination devices work perfectly and have the capacity to channel light that is up to one hundred times brighter and stronger than what we can produce with the power sources available for our simulated sunlight inductor. We need a stronger power source or the   is doomed to fail. 

 

After countless hours of testing and experimentation, Gathal has come to one irrefutable conclusion. Our simulated sunlight inductor requires life to nourish life. We've had some promising results by draining small amounts of life energy from volunteers and using it to power the simulated sunlight illuminators. The clear, bright light this energy produces makes our plants grow more quickly and more robustly than any other source we applied. The differences are nothing short of miraculous! But the borrowed life energy is fleeting and doesn't provide anywhere near the amount of power we need to operate all of the illuminators necessary to nourish all of our gardens. 

We're so close, yet so far from a real and lasting solution. 

 

I returned to the workshop to find a disconcerting sight. Gathal had attached himself to the inductor while I was away in order to conduct an experiment I had expressly forbade him from performing. It was his contention that we could extract even more life energy from the volunteers if we could determine the point at which the volunteer could still regenerate the borrowed life. If we could take that much and not a drop more, we might be able to power the illuminators. But if we took too much, a volunteer would die. 

Unfortunately, Gathal was too zealous in his application of the draining device. All of his life force fed the inductor, leaving nothing to provide power for his own body. My apprentice, my protege, was dead. Before grief could overwhelm me, however, I noticed an amazing thing. The inductor hummed with more energy than it had ever contained through our numerous trials and experiments. Gathal had solved the problem! The inductor required the entire life force of a subject to provide enough power to keep the Wellspring aglow with simulated sunlight for an entire season! 

That's when I promised that Gathal's sacrifice would not be in vain. I announced that the harvest distribution would continue—as long as the Apostles agreed to provide me with a new apprentice every year. Those apprentices would be fed to the inductor, and the simulated sunlight produced by their life force would give us a bountiful harvest with which to feed the masses. 

It was the perfect solution, even if the cost of our knowledge turned out to be so expensive.
Lore:Naril's Notes: Early Experiments

and   shine as my best and most-promising acolytes. Even   would be impressed with their accomplishments on behalf of the Wellspring. We've expanded our gardens from mushrooms and other fungi to include groves for fruit-bearing trees, fields for vegetable-yielding plants, and plots for flowers and other flora. To achieve the goals I set forth, we needed a powerful solution of alchemical nutrients that would provide the essential elements missing from the  . 

After an extensive period of trial and error, I finally hit upon the perfect combination of alchemical compounds. With the help of our  s, we created a series of pipes and holding tanks where we could treat the water and then use it to irrigate the groves and gardens. Our initial seeds sprouted perfectly, receiving vital nutrients from the alchemically treated water. On the verge of our biggest, most varied harvest to date, something unforeseen happened. 

No matter how much we cared for them, the trees and plants withered and died before they could blossom. It was a crushing day for the  .
Lore:Naril's Notes: Origins

manipulated the mathematics and applied the magicka necessary to call forth a huge reservoir of water, which he placed within a chasm in the  . He sealed the great pool beneath a thick layer of metallic soil with the intention of creating a lush oasis inside his mechanical wonder. He called it the   and explained a little of his grand plan to  . But the Clockwork God, easily distracted by other challenges and countless mysteries, stepped away to deal with other things and never returned. In time, his apostles moved on as well. 

All except for me. I believed in the oasis project. I understood the vital need it fulfilled for the Clockwork City. So I began to work on the Wellspring myself, eventually attracting apprentices of my own. Soon, this compound rose up from the metallic dust and our experiments took on greater depth and significance. Our earliest successes revolved around mosses, molds, and fungi—living creatures that could thrive in a dark environment with nothing more than water and a bit of fertilizer to nourish them. Bolstered by our accomplishment, I set our sights on the most elusive prize. 

I turned our efforts to growing actual fruits, plants, and vegetables to supplement the diets of the Clockwork City's living inhabitants.
Online:Evergloam (Summerset)

The plane is visited during the Summerset main storyline.

 

Related Quests
 

Enemies
Aaderyna
Ddynedan
Gloam Wolf
Night Terror
Ogrim
Shrike Crowcaller
Shrike Executioner
Shrike Gloom Siren
Shrike Shroudweaver
Shrike Talon
Skaafin Bloodcleaver
Skaafin Masquer
Skaafin Tracker
Skaafin Tyrant
Skaafin Witchling
Skaafin Wretch
Skein Beetle
Skein Scorpion
Wraith of Crows

Gallery
 

Maps
 

See Also
Evergloam, the part of the realm that appears in Clockwork City.
Online:The Spiral Skein (Summerset)

This part of the realm is where the Golden Knight has been imprisoned and is visited during the related quest.

This location is not to be confused with the prologue quest location. 
 

Related Quests


Gallery
 

Maps
Lore:Nerevar the Captain

Captain and King. Friend, Student, and  . May we ever seek his wisdom. And his forgiveness.
Lore:Sotha Nall (book)

A soul that deserved transcendence. May her song be heard in the hiss of every piston and the sigh of every spring.
Lore:The Defense of Mournhold

Let all heed the lessons of Mournhold, where  's wrath shattered  's  . Curse! Curse! Curse the name of calamity's tyrant king!
Lore:Vivec, The Warrior-Poet

The Blade and the Lyre. Child of Truth and Falsehood, of Verse and Metaphor. Long may he tread the paths of  . Long may he seek what he desires.
Lore:Ode to a Brass Lily

:A brass lily nods under gentle showers,
:Its filigreed petals polished by nature's caress,
:So too do you blush under a rain of kisses,
:Your gentle sighs put its grace to shame.
Lore:Outsider Observation Report - Log 1

So. This organization called the   has asked me to record my thoughts about the  ? Apparently I'm the latest person to show up in about a hundred or some such years. I told them, "Wow, not a big tourist town huh?" They didn't really laugh at that one. Or any of the jokes I've told so far, if I'm being honest. But hey, rambling on about something I barely know about? Now that's something I can do. 

They suggested I start with observations. Said that was the most "objective" viewpoint I could give. Huh, well, not really sure what they're getting at there, but I'm going to ignore that bit of advice because I think that I should start with myself. After all, who gives a  s arse about what I have to think if you don't know who I am? That's what I always thought, you know, reading stories. 

Well, a little about myself. I'm your typical mage, I suppose, in how typical the ability to summon fireballs and teleport around is. Not particularly powerful or anything, which the Apostles sure were disappointed about, let me tell you. I get the feeling that they only care about folks who have a real hand at magic, or good with the contraptions they've cooked up here. I already know a few apostles who told me that they were simply very, very skilled at working the machines here, and that was sort of an in for them. Not that I really want to join a bunch of   who worship  , mind you. 

How did I end up here? Now, I'd really like to know that myself. See, I was apprenticed with a   mage just recently, an unconventional character who had a tough time keeping apprentices around. Now this  , I'll tell you, real big Clockwork City aficionado. Really big on getting here too. I mean, talk about an obsession, he would just lecture us all nonstop about the "wonders of the omni-axle" and all that. Not that he really knew what exactly those wonders were, but hey, he knew they were here. 

Long story short though, he wasn't wrong. And he would have gotten his wish, had I not been a beef-wit and stepped into the portal first. Well, I mean, more like tripped. I keep hoping he'll show up, but from what I could tell it was a one way trip? Something about the movements of the planes or something like that. Prime conditions that aren't likely to pop up again. Just my luck, that. 

Now that I'm here though, well, not so sure my old boss would be particularly keen on this place. I mean first off, it's pretty much a wasteland. Smells like I'm trapped in a tin cup. Heck, everything is metal. The trees, the creatures, the people! They have metal limbs, and from what I can gather they just do it for some sort of fashion trend. Gives me goosebumps. 

All right, my caretakers here are telling me I'm out of time. They're going to perform some more tests on me, I think. Take bits of my hair and spit for "analysis." I'm guessing they'll keep asking me to write down my thoughts though. Unless one of the  s can read my mind? Huh. Wouldn't be surprised.
Lore:Realms of the Clockwork City: The Radius

The magnificent and awe-inspiring creation of   is so much more than just a haven for the  . Innumerable secure chambers, manufactories, laboratories, and terrariums house the objects of his experimentation, to be discovered and studied by the most diligent of his devoted  .

Within this series of volumes, I shall describe in brief some of the more well-known of Lord Seht's minor realms within the  . Know that this is far from an exhaustive list, for the breadth of the City may well be infinite within this seemingly finite space.

Most familiar to denizens of the Brass Fortress is the realm known as  . This stretch of fabricated wilderness stretches from the walls of the Fortress out to the periphery of the Clockwork City, and is home to an artificial ecology that was deemed by Lord Seht to be as familiar and soothing to denizens of   as could be crafted.

Primus, note the   flora that sprouts from the metallic soil, its bark and leaves reflecting light in perfect quantities. It is true that very little grows within the Clockwork City, limited to dedicated projects such as   or as transient fungi brought in by itinerant and accidental visitors. It is therefore necessary that many of the creatures one will encounter in the Radius are predatory. Fabricant beasts, designed to emulate the form and function of their Tamrielic counterparts, are indeed alive and constructed of an amalgam of grown flesh and metallic grafts. A wise Apostle avoids the most brute and hulking of these creatures, for they require sustenance apart from that which their soul gem matrices supply.

Secundus, behold the accumulation of shimmering lubricants that pool within the lowlands and gullies of the Radius. This slurry is a mixture of machine grease, the humours and fluids of fabricant and Apostle alike, and a myriad of substances churned out by the incalculable amount of factories beneath the surface. The lubricants flow and are collected in basins across the Radius, to be drawn into automated cleaning facilities and pumped back into the devices that distribute them to necessary environments. Most of the lubricants in the Radius collect in the  , presumably Lord Seht's approximation of Tamrielic swamps.

Tertius, the Radius is home to one of the numerous weather regulation and fluid treatment facilities in the Clockwork City. Our proximity to it ensures that we experience neither extreme heat nor cold, and that there is always sufficient clean water to ingest. Nevertheless, the delicate balance of fabricant,  , and   demands that the Brass Fortress carefully consider its population and intake requirements.

Of course, the Radius is only one of many realms within the Clockwork City. In our next volume, we shall touch upon some of the more unusual experiments conducted by the Father of Mysteries, as well as conjecture into the reasons for their existence.
Legends:Blackwood Distiller

Availability
Blackwood Distiller was the monthly card for May 2018. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards, the premium version was not awarded to anybody and must be obtained through soul-summoning.

Audio
 
 

Gallery
Online:Evergloam

Evergloam may refer to:
Evergloam (Clockwork City), a part of the eponymous plane of Oblivion accessed from the Clockwork City
Evergloam (Summerset), another part of the realm, accessed from the Dreaming Cave on Artaeum
Crow's Wood, a public dungeon in the Evergloam
Garden of Shadows, an event location in the Evergloam
Exarchs' Egress, a group boss site in the Evergloam
The Shadow Cleft, a delve in the Evergloam
Online:Ealaren

Ealaren is a High Elf scholar found in her home in Shimmerene. She wanders the second and third floors either reading in the library or keeping company with Nuhar. Since she can only be reached by breaking and entering, she won't speak to you.
Online:Earnaire

Earnaire is a High Elf noble found in Ealaren's House in Shimmerene. She wanders the first floor either praying at the small household shrine or reading in the sitting room. Since she can only be reached by breaking and entering, she won't speak to you.
Online:Teraseldil

Teraseldil is a High Elf artisan found in Ealaren's House in Shimmerene. She wanders the second floor doing research in the large library. Since she can only be reached by breaking and entering, she won't speak to you.
Online:Nuhar

Nuhar is a Khajiit commoner found in Ealaren's House in Shimmerene. He can be found on the upper floor on the floor of what appears to be Ealaren's bedroom.

Since he can only be reached by breaking and entering, and, by evidence of the state of his dress, you might be interrupting something, he won't speak to you.
Online:Ealaren's House

Entering the city, it's just inside the main gate to the right. The front door is guarded by a simple lock. The interior is made up of three floors. The first floor is a number of sitting rooms and a small shrine where you'll find Earnaire. The second floor mostly consists of a large library used by Teraseldil and occasionally visited by Ealaren herself. There is an intermediate safebox on the floor in this room. The upper floor is a bedroom loft where you'll find Ealaren and Nuhar.
 
thumb|right|Sorry, are we interrupting something?
Residents
Ealaren
Earnaire
Nuhar
Teraseldil
Online:Aegis of Galenwe

Aegis of Galenwe is a trial set found in normal Cloudrest. It cannot be crafted. Set pieces are Welkynar style in Heavy Armor. The perfected version of this set can be looted on veteran difficulty.

Bonuses
 
2 items: Adds   
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 
4 items: Adds 4% Healing Taken 
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
 

Notes
Online:Arms of Relequen

Arms of Relequen is a trial set which drops in normal Cloudrest. It cannot be crafted. Pieces are Welkynar Style in Medium Armor. The perfected version of this set can be looted on veteran difficulty.

Bonuses
 
2 items: Adds 15-657 Critical Chance 
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 
4 items: Adds 15-657 Critical Chance 
Pieces
The set consists of medium armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Mantle of Siroria

Mantle of Siroria is a trial set which drops in normal Cloudrest. It cannot be crafted. Pieces are Welkynar Style in Light Armor. The perfected version of this set can be looted on veteran difficulty.

Bonuses
 
2 items: Adds 3-129   and   
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 
4 items: Adds   
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
 

Gallery
Online:Vestment of Olorime

Vestment of Olorime is a set which drops in normal Cloudrest. It cannot be crafted. Pieces are Welkynar Style in Light Armor. The perfected version of this set can be looted on veteran difficulty.

Bonuses
 
2 items: Adds   
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 
4 items: Adds   
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
 

Gallery
Online:Ouroboros Crate

256px|right
Ouroboros Crates (previously called Welkynd Ouroboros Crates) are promotional Crown Crates which can be obtained through Twitch. Unlike Seasonal Crates, they mostly contain consumables, with a low chance of obtaining an exclusive collectible.

The Crates first became available on May 22, 2018. The promotion was originally exclusive to PC/Mac, although a limited number of Ouroboros Crates were also given to console players in July 2018 due to a bug with that month's daily rewards. Since May 11 2019, Ouroboros Crates have been attainable through Twitch on all platforms.  


 
Duplicate Apex rewards grant   from extraction.


 
Duplicate Legendary rewards grant   from extraction.


; 
 
Duplicate Epic rewards grant   from extraction.


 
Unwanted Fine Rewards grant   from extraction.


 
Unwanted Common Rewards grant   from extraction.

External Links
- Twitch Drops & More Are Coming to The Elder Scrolls Online!
- Twitch Drops Now Live for Consoles!
Tes5Mod:Skyrim Wayshrines - Immersive Fast Travel

Skyrim Wayshrines - Immersive Fast Travel, more commonly known as SWIFT, is a quest-based immersion mod which adds a new Fast Travel system to Skyrim. The mod expands on the Snow Elf Wayshrine network introduced in the Forgotten Vale by incorporating the findings of Beredalmo the Signifier, first introduced in The Elder Scrolls Online. Over the course of a short questline, you will discover the secret research of Corvus Direnni, and use that knowledge to unlock twenty Wayshrines throughout the Holds of Skyrim. Compatibility patches add additional wayshrines for other mods, including Beyond Reach, Beyond Skyrim: Bruma, Darkend, Falskaar, Graycowl of Nocturnal, Moonpath to Elsweyr, and Wyrmstooth.

Gameplay Information
Quests
 
 

Locations
Wayshrines
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Other
 
 
 
 
 
 

Items and Magic
SWIFT Books
SWIFT Items
Soul Energy
Soul Karma
Teleport Fatigue

NPCs and Creatures
Adok
Conducive Spirit
Lord Corvus Direnni
Mallas
Torch Bearer
Undead Skeleton
Online:Jewelry Crafting Survey: Greenshade

Resource cache uncovered: In a cleft between two great stones, on the shore behind shipwreck debris, south of Seaside Sanctuary's docks, west of the Underroot.

Be wary of crocodiles. And fleshflies, for that matter.

While not contending for my life with lusty crocodiles, I found the view quite nice.

All the same, I'd remain on my toes. No great vista or precious metal is worth becoming some creature's dinner.
Online:Geyser

The Geyser is a unique Abyssal Pearl encountered on the road south of Shimmerene at the start of The Queen's Decree. It is summoning yaghra that Razum-dar is working on defeating, and the Geyser itself will be destroyed shortly afterwards by Razum-dar when he strikes it with his sword.

This is the player's first glimpse of the ominous happenings in Summerset.
 

Related Quests
Online:Tanulldel's House

The residence is located between the Mages Guild and the Fighters Guild on the west side of the street. The door is guarded by an intermediate lock.

The interior is made up of two floors. The first floor is a number of sitting rooms and kitchen and pantry where you'll find Lienil. The second floor mostly consists of a large workroom used by Tanulldel. The only other occupant in the house is a dog who mostly keeps Tanulldel company. There is an intermediate safebox in the bedroom upstairs.
 
thumb|right|A crafter's dream

Residents
Lienil
Tanulldel
Online:Lienil

Lienil is a Wood Elf chef who can be found in Tanulldel's House in Shimmerene. She wanders the first floor kitchen and pantry. Since she can only be reached by breaking and entering, she won't speak to you.
Online:Tanulldel

Tanulldel is a High Elf civil servant found in his home in Shimmerene. He wanders the second floor workroom either reading by the fire or working at his table.  His faithful dog keeps him company. Since he can only be reached by breaking and entering, he won't speak to you.
Online:Letter to Imedril

Sapiarch Imedril,

I think your decision to leave the Academy and go to the ancient ruins was the right call. Something isn't right here, though I can't quite determine what that may be.

I prefer to disappear into the Academy's books for days on end. I expect to spend a great deal of time hiding in the library's quiet study room. I feel so much safer within its comfortable confines.

Let me tell you how I plan to organize my research. I'll start by reviewing Telenger's musings about the Sload. The last time we met for dinner, he seemed put off that I could not recall every line of his writings.

Second, I'm thinking of re-reading the Imperial Geographical Society's treatise on the Sea Elves. The Academy's library is really quite extensive!

Third, I've been meaning to read the Mages Guild's description of our esteemed college. I expect to find it full of errors and slights, but maybe I'll be pleasantly surprised.

Finally, I believe some light reading is in order. Something just for pleasure instead of research. Maybe the fourth volume in the Dark Elf Year 2920 series. I know you look down upon the work, but it's so well-written!

I may try that technique made popular by the Sapiarch of Foreign Literature. She was an odd one, but I've always been intrigued by the idea of placing books on consecutive podiums and reading them at the same time, shifting from one podium to the next as the subject matter calls to you.

I'll let you know how the method works.

Hannayel