Online:Patch/5.2.3

The Elder Scrolls Online v5.2.3 adds Midyear Mayhem and the Murkmire Celebration for testing this week – we appreciate any feedback you're able to provide! We've also made the changes to Damage over Time abilities mentioned in last week's PTS notes, and you'll notice many of these abilities have increased in damage compared to the first PTS patch. Also included are a number of bug fixes for quests found in Southern Elsweyr, some UI fixes, and more. The size of this patch is approximately 280MB.

New Features / Updates / Big Changes
;Midyear Mayhem
This week, Midyear Mayhem is available to test on the PTS! This event is largely the same as last year; to get started, acquire the quest "Details of the Midyear Mayhem", available on the starter quest directly from the Crown Store.
Making use of the Scroll of Pelinal's Ferocity, rewarded by completing the introductory quest, will grant a 100% boost to AP (from all sources) and XP (from killing player characters).
You can earn Pelinal's Midyear Boon Box from the introductory quest as well as Rewards of the Worthy mails sent during the Midyear Mayhem, and by completing various Daily Quests in Cyrodiil including:
All 'Board' missions
Town Dailies
Battleground Dailies
Imperial City Dailies
Rewards available from monster drops, Pelinal's Midyear Boon Box, and offerings from the Impresario include:
Legion Zero Outfit Style Pages
Standard-Bearer Emotes

;Murkmire Celebration
The Murkmire Celebration is also available to test this week on the PTS! New this year, you can return to the home of the Argonians.
Earn up to 2 Event Tickets per day from bosses and monsters throughout the zone.
Bosses and quests will have rewards doubled, as will daily quests reward boxes.
You will also have a chance to earn a Murkmire Strongbox once per day from the following sources:
Killing basepop monsters
Killing Bosses
Opening Treasure Chests
Opening Safeboxes
Found in interactable objects
Opening Psijic Portals
Opening Thieves Troves
Harvesting resource nodes
Rewards available from drops, Murkmire Strongboxes, and offerings from the Impresario include:
Voriplasm Pet Fragments
Grave Stake Memento Fragments

Template Updates
Updated the descriptions for the Crafty Alfiq, Vesture of Darloc Brae, and Call of the Undertaker containers on the PTS template to specify that these sets are acquired in Northern Elsweyr.
Clarified the description of the "Weapons: Senchal Defender" container on the PTS template.

Dragonhold Fixes & Improvements
Combat & Gameplay
World Bosses
Ri'Atahrashi's Training Ground
Ri'Atahrashi's minions will now properly respawn when the boss is pulled away from its spawning area.
The fight will no longer reset if Ri'Atahrashi's minions are pulled away from their areas.
Shrine of the Reforged
Iratan the Lightbringer will no longer despawn after being pulled away from the spawning area.

Crafting & Economy
General
Fixed an issue that caused non-woodworking items to be displayed as options to craft at the Woodworking Bench in the Dragonguard Armory.

Housing
Homes
Removed unintended invisible collision from the cave in Potentate's Retreat.
Corrected a number of minor visual issues in Lucky Cat Landing and Potentate's Retreat.
Slightly widened the western portion of yard in the Lion's Cradle portion of the Hall of the Lunar Champion. Instead of meeting at an angle, the fence perimeter is now more of a round shape, which feels a little more open and less restrictive.

Furnishings
Renamed the "Moonlit Cove Vines" achievement furnishing to "Vine, Moonlit Cove" for consistency.

Quests & Zones
General
Fixed several issues relating to voiceover timing in quests.
Updated multiple daily quests to properly group share.
Fixed an issue where a number of NPCs had talk prompts on them, but had nothing to say.

Delves
Moonlit Cove
Fixed an issue where the monsters in the delve were not awarding XP.
Updated the delve so any quest that takes place here will have better quest assist pins to guide you around.

Quests
A Childhood in Flames: You can no longer interact with mysterious crates after they are looted.
Another Khajiit's Tale: Fixed an issue where running away instead of talking to a NPC would cause them to despawn or become uninteractable.
Chiaroscuro Crossroads:
Fixed an issue where ringing the bells when your groupmate is too far away would block progression for them.
The drums of madness will now be properly heard as you walk through the caves of the Wall of Life.
New Moon Rising:
Fixed an issue where Kaalgrontiid's strafe attack flames would vanish even though the effect would still be ongoing.
Updated the synergy help text to be clearer on what to do during the final fight.
Fixed an issue where Kaalgrontiid could get stuck in his breath attack state and never advance, blocking progression.
Fixed an issue where Sai would not always follow you if you left and returned at certain parts of the quest.
Friendly NPC telegraphs now display properly.
Order of the New Moon:
Picking up the Poorly Drawn Treasure Map now updates the quest as soon as you close the map window.
The quest assist when navigating the New Moon Fortress will now properly lead you to the correct location.
The Dark Aeon:
Joorahmaar can now be killed during any phase of his combat encounter.
Adjusted Joorahmaar's Meteor Storm ability to be less punishing.
Fixed an issue where the exit portal would vanish for grouped players not on the quest, thus trapping them in Kaalgrontiid's domain forever (or until they use a wayshrine).
Fixed an issue where dying on certain quest steps would cause you to get out of sync with the NPCs and block progression.
The Aeonstones in the area will no longer flicker out of control.
The Deadliest Prey: Skordo will now properly appear in the marketplace, even if you leave him and come back.
The Dragon's Lair: Updated the quest assist locations to help lead you to Senchal properly if you accepted the quest while outside of Southern Elsweyr.
The Dragonguard:
The buff from the Mask of the Dragonking will no longer persist outside of the final battle area.
Fixed an issue where you could become overloaded with double beard power when two Sai Sahans appeared at the same time.
Fixed an issue where all your companions would not always show up during the end fight.
Consolidated the number of ability icons that display when you have the Mask of the Dragon King buff.
The boss bar will no longer flicker during the last fight while Laatvulon is in the air.
The Pride of Alkosh:
Tarazdarr now animates correctly in combat.
Laatvulon no longer shoots ice bolts out of his chest.
Fixed an issue where Ra'khajin would sometimes not properly vanish during his encounter.
The Pride of Elsweyr:
Fixed an issue where crowds would sometimes not appear at the ending ceremony.
Skordo has once again put his clothes back on.

Elsweyr Fixes & Improvements
Combat & Gameplay
Necromancer
Grave Lord
Boneyard: Increased the damage per tick of this ability and its morphs by 20%.
Frozen Colossus: The Major Vulnerability from this ability and its morphs now last 8 seconds after dealing any damage, rather than 3 seconds after the final smash. Enemies hit by Major Vulnerability cannot be affected again for 20 seconds after it applies, to prevent situations where this debuff could be kept up indefinitely by rotating an army of Necromancers.
Rapid Rot: Increased the damage bonus for this passive to 15%, up from 10%.
Reusable Parts: Increased the cost reduction granted from this passive to 25/50%, up from 12/25%.
Shocking Siphon: Increased the damage per tick of this ability and its morphs by 20%.
Skeletal Mage: Increased the damage per hit of this ability and its morphs by 20%.
Bone Tyrant
Disdain Harm:
Increased the damage reduction for this passive to 15%, up from 10%.
Updated this passive to work more accurately with Damage over Time.

Combat & Gameplay
Combat & Abilities
General
Fixed an issue where the "giddy-up" animation and sound effects would not play upon activating mount sprint. 
In response to much of your feedback, we have increased the standards of our Damage over Time abilities by 20% compared to the original pass in PTS v5.2.0 to better encompass the fact that there are many "dead-zones" of time where these abilities fall off before you can reapply them. The overall goal is to still reduce situations where running all Damage over Time abilities is the optimal way to play in order to obtain the most overall DPS, while still ensuring those playstyles are viable and can change up the pace of combat when compared to other ability types. 

Dragonknight
Ardent Flame
Fiery Breath: Increased the damage per tick of the Damage over Time portion from this ability and its morphs by 50%.
Searing Heat:
Fixed an issue where this passive was not applying to Dragonknight Standard or its morphs.
Updated the tooltip to indicate it only increases the Damage over Time of the abilities listed, rather than all of their damage.
Searing Strike: Increased the damage per tick of the Damage over Time portion of this ability and its morphs by 33%.  Repeating of course.
Earthen Heart
Molten Weapons
Molten Armaments: Fixed numerous issues where the Heavy Attack damage bonus from this morph was not applying to attacks it previously had, such as Restoration Staves or your Off-Hand Dual Wield attacks.

Nightblade
Assassination
Teleport Strike
Lotus Fan (morph): Increased the damage per tick of the Damage over Time portion of this morph by 20%.
Shadow
Path of Darkness
Twisting Path (morph): Increased the damage per tick of this ability by 20%.
Summon Shade: Increased the damage per hit of this ability and its morphs by 20%.
Shadow Image (morph): This ability's teleport range is now once again 28 meters, and is always reflected on the tooltip and ability bar. It will not be affected by range enhancement tools such as Battle Spirit, Reach, or Propelling Shield.
Veiled Strike: Reduced the base cost of this ability and the Concealed Weapon morph to 2295, down from 2700, to ensure they stand out more appropriately as melee spammables such as Lava Whip or its morph, Surprise Attack.
Siphoning
Cripple: Increased the damage per tick of this ability and its morphs by 20%.

Sorcerer
Storm Calling
Bolt Escape
Ball of Lightning (morph):
This morph no longer stuns enemies at its end location. It does retain the new addition of gaining Snare and Immobilize immunity after casting, to help stand this morph out as a defensive escape tool.
Fixed an issue where this morph was only absorbing spell-based projectiles, rather than any, as the tooltip indicates.
Streak (morph): This morph now continues to stun enemies at your end location, in addition to stunning enemies behind you after ending. Note that the damage still only applies to enemies you pass through.
Lightning Splash: Increased the Damage over Time from this ability and its morphs by 20%.
Daedric Summoning
Bound Armor
Bound Armaments (morph): Increased the damage that each dagger deals by approximately 21%.
Summon Unstable Familiar:
Increased the damage per hit of this ability and its morphs' basic attacks by 20%.
Increased the damage of the pulse attack from this morph and the Volatile Familiar morph by 20%.
Summon Winged Twilight: Increased the damage per hit of this ability and its morphs by 20%.

Templar
Aedric Spear
Luminous Shards: Decreased the base cost of this morph to 4320, down from 4950. Note that it still continues to decrease in cost base on rank, down to 4050 at Rank IV.
Blazing Spear (morph): This morph now increases the total damage dealt by 20% compared to the base ability, rather than 10%
Spear Shards: Increased the damage per tick of the Damage over Time from this ability and its morphs by 50%.
Dawn's Wrath
Sun Fire: Increased the damage per tick of the Damage over Time portion from this ability and its morphs by 33%.
Solar Flare
Solar Barrage (morph): Increased the damage per tick of this morph by approximately 22%.
Restoring Light
Cleansing Ritual
Ritual of Retribution (morph): This morph's damage now once again deals damage equal to the healing coefficient.

Warden
Animal Companions
Dive: This ability and its morphs now set the target off-balance if you are 7 meters or further, rather than 12 meters.
Cutting Dive (morph): Increased the damage of the bleed by approximately 43% per tick.
Swarm: Increased the Damage over Time from this ability by 20%.
Winter's Embrace
Impaling Shards: Reduced the cost of this ability and its morphs to 3240, down from 4536, since the primary function of this ability is utility rather than damage.
Winter's Revenge (morph): Increased the damage of this morph by approximately 80%. This will allow it stand out from other Damage over Time abilities.

Weapons
Two Handed
Cleave
Carve (morph): Increased the damage per tick of the Damage over Time portion from this morph by 50%.
Critical Charge
Stampede (morph): Increased the damage per tick of the Damage over Time portion from this morph by approximately 38%.
Dual Wield
Blade Cloak: Increased the damage of this ability and its morphs by 20%.
Twin Slashes: Increased the damage per tick of the Damage over Time portion from this ability and its morphs by 33%.
Blood Craze (morph): The healing of this morph will be increased by 33%, since it is now an equal coefficient of the damage.
Bow
Poison Arrow: Increased the Damage over Time portion of this ability and its morphs by 33%.
Poison Injection (morph): This morph now applies its execute bonus to the entire ability, rather than only the Damage over Time.
Volley: Increased the damage of this ability and its morphs by 20%.
Destruction Staff
Destructive Touch: Increased the Damage over Time of this ability and the Destructive Reach morph by 33%.
Wall of Elements: Increased the Damage over Time of this ability and its morphs by 20%.

World
Soul Magic
Soul Trap: Increased the damage of this ability and its morphs by 20%.
Werewolf
Infectious Claws: Increased the Damage over Time portion of this ability and its morphs by 50%.
Werewolf Transformation
Werewolf Berserker (morph): Increased the Damage over Time from this morph's bleed by approximately 24%.

Guild
Fighters Guild
Trap Beast: Increased the Damage over Time portion of this ability and its morphs by 33%.
Mages Guild
Entropy: Increased the damage of this ability and its morphs by 20%.
Fire Rune
Scalding Rune (morph): Increased the Damage over Time of this morph by 60%.

Itemization & Item Sets
Consumables
Fixed multiple issues related to Ravage Health and Creeping Ravage Health poisons where they would perform incomparably between crafted versions and non-crafted versions.
Fixed an issue that could cause Crown Lethal Poison and similar crafted potions to differ slightly in effect.

Item Sets
Blooddrinker: Increased the damage bonus for Bleed abilities to 33%, up from 20%.
Daring Corsair: This set will no longer scale in cost reduction with item level, similar to other sets such as Seducer or Alteration Mastery.
Deadly Strike: Increased the damage bonus for this set to 20%, up from 14%.
Ravager: Fixed an issue where Destruction staves from this set dropped at the improper item level.

Base Game Fixes & Improvements
Art & Animation
General
Fixed an issue when previewing dagger Outfit Styles would cause the dagger to clip into your character.

Exploration & Itemization
General
Adjusted the Engine Guardian's Mask and Shoulder style collectibles to be hidden in the collectibles menu until they've been unlocked, to be consistent with similar items.

Events
Corrected some text and item quality issues with the Skaal Explorer's Bundle.
Tooltips for the Opal Mask and Shoulder outfit styles now state the items cannot be dyed.
Clarified the requirements to purchase Opal Style Pages from the Undaunted Pledge Masters during the Undaunted Celebration.

UI
General
The "Travel to Leader" prompt will now go away if you leave or are removed from a group.
Fixed a UI error that could occur when navigating to the Notifications menu from Collections.

Activity Finder
Fixed an issue where declining the notification to look for a replacement in the Activity Finder would cause an error.

Battlegrounds
"Looking for More" in the Activity Finder now tries to spread candidates more evenly among Battleground teams.
Fixed an issue where a UI error would appear whenever you started a Battleground.
Battlegrounds no longer get stuck at "Waiting for players: 0:00" when not enough players were found to begin.

Collectibles
Fixed a few issues with some Collectibles not sorting properly.

Crafting
Fixed a few cases of confusing verbiage in the Deconstruction and Enchanting extraction screens.