Netruk44/uesp-wiki-content huggingface dataset:
Lore:Air Transportation

Airships
200px|right|
Airships are an uncommon method of transport in modern Tamriel, but have been used by many of the races of Tamriel.

Dwemer
The Dwemer were known to have had airships, with the Empire later using them, Lord Amiel Richton possessed one in the Tiber Wars that was subsequently crashed by Cyrus.

A prominent member of the Mages Guild created a patchwork airship out of Dwemer parts for an expedition to Solstheim, however, the airship crashed into the Isinfier Plains and all the crew died due to the cold and hunger.  This same airship was home to a camp of Rieklings in  .

Sload
The Sload of Thras are rumored to have airships that carry corpses from Senchal. 

Other
Captain Nym was the captain of an airship that collected Star Teeth from the skies during the Merethic Era. However, the airship crashed into Glacier Crawl,  in High Rock.  
Dragons
Dragons can be ridden by those they deem fit to do so. The Last Dragonborn is one known example of a rider, as they flew to Skuldafn on the back of Odahviing , they also rode the dragon Sahrotaar in Apocrypha. 

The Akaviri are known to have used red dragons as war mounts. 

Gryphons
The Welkynars of Cloudrest tamed the native gryphons and used them as mounts. Given the city's central location on the island of Summerset, and with the help of these flying creatures, the Welkynars were able to quickly render aid across the entire realm.

Imperial Mananauts
The Royal Imperial Mananauts of the Elder Council was a largely unknown group who were known to travel to Aetherius. They were believed to be a holdover from the days of the Reman Dynasty.  

Hot Air Balloons
Bretons are known to have hot air balloons, one was used by the Apprentice in the Chimera of Desolation.

Sunbirds
The Altmer of the Merethic Era had the Sun Birds of Alinor, which were known to have traveled Aetherius and collected genuine celestial mineral that created the great Orrery at Firsthold. They were dissolved due to the untenable expenditures required to reach magic by magicka.  They are described as being made of crystal and solidified sunlight, and having gem-encrusted mini-trebuchets fit for sailing which fire pure aetheric fire, and banners listing their ancestors all the way back to the Dawn. 

 

Gallery
 
References
Tes1Mod:OpenTESArena

OpenTESArena is a C++ rewrite of Arena's game engine that has been in development by Afritz1 since at least 2016. It is written in C++17 and uses SDL2 for cross-platform video, WildMIDI for music, and OpenAL Soft for sound and mixing. There is currently support for Windows, Linux, and macOS. The engine is still in early pre-alpha and is not stable or playable enough for the majority of people to try out. Over time, several people have contributed to the project in various ways, including:
OpenAL Soft and WildMIDI audio integration
Original game data format documentation and decompressing. Currently, the engine is able to understand nearly all of the original game's data formats.
PKLITE executable unpacking

Early on, the engine had a very experimental GPU ray tracer but it was removed due to various performance and maintainability factors such as NVIDIA not supporting newer versions of OpenCL in their drivers, and the fact that OpenCL is not a high-performance graphics API. Eventually, Afritz chose to make a software renderer instead for novelty and ease of prototyping, with the intention that it would become a viable way to play the game at modern resolutions.

Scope
Distinct focus on engine and tech before gameplay. It is predominantly an engine with focus is on 64-bit executables for Windows, Linux, and macOS.
New renderer written from scratch
Support the floppy disk version and CD version of the game data (must be installed on the player's hard drive)
Match or otherwise closely approximate most of the original game's features
Quality of life improvements such as an options menu, mouse-look, adjustable field of view, and fixing severe bugs found in the original game
Unlimited resolution, anywhere from 320x200 to 3840x2160 and beyond

Goals
Support loading the original game's saves
Have the software renderer, which is currently a 2.5D ray caster, achieve 60 fps at 1920x1080 on mid- to high-end (~8 core) CPUs and 3840x2160 on very high-end (~16 core) CPUs
There are currently no plans for big new features like a scripting engine or multiplayer, and more fleshed-out modding support is being deferred until after the engine is mostly feature-complete.

External links
Project Github
Afritz1 Youtube
See Also
Daggerfall Unity — A fan-made open source project to recreate Daggerfall in the Unity engine.
OpenMW — An open-source reimplementation of Morrowind's engine
TesOtherMod:Dawnstar File Formats

The following is a list of File Formats in Dawnstar:
TesOtherMod:Stormhold File Formats

The following is a list of File Formats in Stormhold:
TesOtherMod:Oblivion Mobile File Formats

The following is a list of File Formats in Oblivion Mobile:
Tes3Mod:Mod File Format/BODY

BODY records contain information about body parts.
 
| + || NAME || zstring || ID string
|-
| + || MODL || zstring || NIF model file name
|-
| + || FNAM || zstring || Race
|-
| + || BYDT || struct (4 bytes) || Body Part Data
:uint8 - Part
::0 = Head
::1 = Hair
::2 = Neck
::3 = Chest
::4 = Groin
::5 = Hand
::6 = Wrist
::7 = Forearm
::8 = Upperarm
::9 = Foot
::10 = Ankle
::11 = Knee
::12 = Upperleg
::13 = Clavicle
::14 = Tail
:uint8 - Vampire
:uint8 - Flags
::1 = Female
::2 = Playable
:uint8 - PartType
::0 = Skin
::1 = Clothing
::2 = Armor
|}
TesOtherMod:LMP File Format

An LMP file (probably short for lump) is a package of other files. A list of the files contained can be found at the top of the file. The data within the files contained are in that order and can be extracted by creating a new file with the relevant data.
Known Files
  — Stores   files
:* 
:* 
:* 
:* 
:* 
:* 
:* 
:* 
  — Stores   files
 

:*Available in :Category:Dawnstar-Assets
Shadowkey:Ray

Rays are hostile creatures that live within the snowy provincial borders between Skyrim, Hammerfell, and High Rock. In the world of Shadowkey, they can be found within the icy caverns of Glacier Crawl, along with the Ice Tribes. They resemble aquatic rays, but fly through the air instead. When attacking or defending themselves they will use their barbed stingers at the end of their tails, with which they lunge at their target, akin to a spear thrust.

There are three known varieties; Cavern Stingers, Shadowrays, and Snowrays. Cavern Stingers, which has gray-blue skin and dark spots, are the weakest. The Shadowray variant have a brown coloration and gloomy physical appearance. However, the Shadowray also has the ability to blind their opponents, which is unique among the Ray subtypes. The strongest of the known varieties is the Snowray, the most vibrant variant with bright green skin adorned with orange spots. A substance known as Snowray Powder can be harvested from their bodies, which is considered a valuable alchemical ingredient.

 
Cavern Stinger
 
Cavern Stingers are the weakest and most common type of Snowray you can encounter. They appear they appear exclusively in Glacier Crawl, usually in packs of three or four, interspersed with other Snowrays. They are sometimes nearby Ice Tribe warriors, although their allegiance, if any, to the mysterious ice creatures is unknown.  Cavern Stingers, similar to the other types of Rays in Shadowkey have a higher than usual magic resistance than most other creatures, being that of 10, so the ideal method of dealing with them would be by using melee or unenchanted ranged weapons.
 
 

Shadowray
 
Shadowrays are the second type of Ray you may encounter, and are slightly more powerful than Cavern Stingers. Unlike Cavern Stingers and Snowrays, Shadowrays seem to be more isolationist, usually only appearing on their lonesome in Glacier Crawl. However, don't be fooled by their initial appearance, they more than make up for it with their high level, level 10 Blindness spell and increased stats overall. The blindness spell will reduce your visibility, and reduce your combat effectiveness overall, so it is recommended that you finish off the Shadowrays before you get a pack of Rays following you. Their behaviour is similar to other Rays, and they are only able to attack (and deliver the blindness spell) if you get close enough to them and their stinger, so previous advice for dealing with Rays applies here also. 
 
 

Snowray
 
Snowrays are the strongest type of Ray. Similar to Cavern Stringers, they can appear in packs of three or four, usually interspersed with Cavern Stingers. Their increased stats make them more of a challenge when in a pack, but alone they aren't too hard to deal with as long as you keep your distance. On death they can drop the alchemical ingredient, Snowray Powder, which provides Immunity to all special attacks for 30 seconds - useful for dealing with the Shadowrays' Blindness effect.  
 
 
Gallery
 

Animation Gallery
Online:Critical Resistance

Critical Resistance reduces the amount of damage you take from Critical Damage.  

Formula 
Percentage Reduction = (Critical Resistance / [player level, capped at 66])

The Percentage Reduction is subtracted from the attacker's Critical Damage bonuses.  

For Example:
Without any bonuses to Critical Damage, an attacker would have a 1.5 Critical Damage bonus. If you have a full set of Impenetrable body armor in gold quality, for 258 * 7 = 1806 Critical Resistance, on a CP160+ character this comes out to 1806 / 66 = 27.4% Percentage Reduction.  This comes out to (1.5 - 0.274) = 1.226 Critical Damage multiplier for incoming damage. In other words, a 1000 damage hit that would normally do 1500 upon critical strike will now only do 1226 damage upon critical strike to the Resistant target (a 22.3% reduction in incoming damage from that Critical Strike).

Notes
A critical strike can never deal less damage than a non-critical strike. If your Critical Resistance would cause the damage to go below that of a non-critical strike, then the damage is limited to the same amount as a non-critical strike.
Lore:Gods F

Fadomai, along with Ahnurr, is one of the two original spirits in Khajiit mythology, analogous to Padomay. They wed and gave birth to two litters, and these children make up the Khajiiti pantheon. Ahnurr felt this was enough, but Fadomai tricked him into making her pregnant again. Ahnurr discovered what Fadomai had done, and struck her in anger. She fled into the Great Darkness, protected from Ahnurr's wrath by their children. There, she gave birth to her last child, Lorkhaj. With time growing short, Fadomai gave many gifts to her children, and then died. 

References
Tes3Mod:Mod File Format/LIGH

LIGH records contain information about lights.
 
| + || NAME || zstring || ID string
|-
| + || MODL || zstring || NIF model file name
|-
| - || FNAM || zstring || Light name
|-
| - || ITEX || zstring || Inventory icon
|-
| + || LHDT || struct (24 bytes) || Light data
:float32 - Weight
:uint32 - Value
:int32 - Time
:uint32 - Radius
:rgb - Color
:uint32 - Flags
::0x0001 = Dynamic
::0x0002 = Can carry
::0x0004 = Negative
::0x0008 = Flicker
::0x0010 = Fire
::0x0020 = Off by default
::0x0040 = Flicker slow
::0x0080 = Pulse
::0x0100 = Pulse slow
|-
| - || SNAM || zstring || Sound name
|-
| - || SCRI || zstring || Script name
|}
Online:Harrowstorms

thumb|right|A Harrowstorm from a distancethumb|right|The reliquary at the center of a Harrowstorm
Harrowstorms are "giant supernatural confluxes" which plague Western Skyrim and the Reach. Much like Dark Anchors, Abyssal Geysers and Dragonscours, Harrowstorms function as group events, where a number of players must work together to shut the Harrowstorm ritual down.

Only one Harrowstorm per zone can spawn at once, and the order is selected randomly; the same Harrowstorm can spawn multiple times in a row. Western Skyrim, Blackreach: Greymoor Caverns, and the Reach are on separate spawn cycles. You can tell if a Harrowstorm has recently spawned as it will lack the camp in the center; otherwise, you will meet three travelers gathered round a fire. These people will be killed when the storm spawns. You can tell when a Harrowstorm is about to begin by the red mist that begins to gather, and once the storm begins it can be seen from far distances.

You must destroy the three Witch Pikes in the midst of the storm; each pike draws in Lost Souls, which will heal the pike if they are allowed to reach it. You will need to destroy all three pikes as quickly as possible to prevent the reliquary at the center of the storm from summoning ever greater monsters. In addition to the high number of enemies, the storm above can cause AoE damage via red lightning strikes, sometimes resulting in instantaneous death if you aren't looking where you're standing. Once all three pikes are destroyed, the boss will spawn in the center of the ritual site. Once the boss is defeated, a pile of "Reliquary Remnants" will appear in the center and can be searched for loot, but be careful as you approach as the storm will discharge a few more lightning strikes before it dissipates. Matron Jagiska taunts you throughout the fight.

Locations
thumb|right|Reliquary Remnants, which appear after a Harrowstorm is stopped
Western Skyrim







Blackreach: Greymoor Caverns





The Reach





Related Quests
 
 

Enemies
thumb|right|A Harrowstorm
Normal Enemies
Death Hound
Harrowfiend
Icereach Chillrender
Icereach Summoner
Lost Soul
Vampire Harvester
Werewolf

Elite Enemies
Gray Host Bloodknight
Gray Host Wolflord
Harrowing Reaper
Harrowstorm Abomination
Harrowstorm Gargoyle
Harrowstorm Shrike

Bosses
Gray Host Vampire Lord
Harrowing Reaper
Harrowstorm Titan

Loot
A wide variety of items can be looted from the shattered Gray Reliquaries. Notable items include: 
 , a new alchemy ingredient
 , sacks that contain treasure maps, furnishing patterns and provisioning recipes
 
  antiquity lead for the Shapeshifter's Chain
Red Eagle Cave Painting antiquity lead (The Reach only)
Vampiric Stained Glass antiquity lead (The Reach only)



Quest-Related Harrowstorms
thumb|left|The Deepwood Vale Harrowstormthumb|right|The Darkstorm
You will encounter several quest-related Harrowstorms during the following quests:

 
See Also
Abyssal Geysers
Dark Anchors
Dragonscours
Oblivion Portals

External Links
Announcement of Harrowstorms — Greymoor’s Western Skyrim & Blackreach Bring All-New Adventures
Tes3Mod:Mod File Format/ENCH

ENCH records contain information on enchantments.
 
| + || NAME || zstring || ID string
|-
| + || ENDT || struct (16 bytes) || Enchantment data
:uint32 - Type
::0 = Cast Once
::1 = Cast Strikes
::2 = Cast when Used
::3 = Constant Effect
:uint32 - Enchantment Cost
:uint32 - Charge
:uint32 - Flags
::0x1 = Autocalc
::Remaining bits appear to be filled with junk data
 
|}
Vuro Doram's Journal

3E 411 - Second of Sun's Dusk: 
We've found a new cave. Haven't explored it yet, but it serves as a nice lookout of the valley. Perhaps we'll have some luck once and for all, especially after Gro-Dhul's brawl with those smugglers by the delta. She got all five of us entwined in her bloody conflict!

3E 411 - Fourth of Sun's Dusk: 
I sent Rhanjiir into the cave to check things out for us. He's been missing for a couple hours now. I hope he hasn't gotten himself into trouble - he's our last slave. I might be forced to send the full crew down there to get the damned Khajiit out, as we can't afford any more losses.

3E 411 - Fifth of Sun's Dusk: 
I swear things cannot get worse for us! Rhanjiir never came back, and we were forced to scope things out ourselves. And, as I had expected, our last slave bit the dust. Stone dead! We found his corpse bled out all over the floor. I saw slashes all over his body. Not sure what created those. I pray to Almsivi that we haven't run into another bandit den, though nowadays I can only expect such poor luck.

3E 411 - Seventh of Sun's Dusk: 
The most terrible form of treachery has come upon us! We lay asleep in the first chamber of the cave, and from out of the darkness a beast came and struck Frighil. A quiet scream, and then sudden silence, was all that I could make out. The remaining three of us scurried out of our bedrolls and rushed away from the monster. Kalan was closest to the entrance, and I think he found the way out. Gro-Dhul and I were forced to run deeper into the tunnels, and we ran into more creatures. We are now hidden within an odd stone structure, though I do not know how much longer we can remain inconspicuous.

3E 411 - Tenth of Sun's Dusk: 
I cannot confidently calculate how many days I've lain here, though I assume about three days have passed since the first encounter with those awful creatures. Gro-Dhul is dead, pierced by one of the monsters' terrible spike. I've found that the creatures are Spider Daedra, one of Mephala's horrid creations. I dare not fight them. My spear is breaking, and in the most recent struggle I broke an arm. I've hidden myself atop a steep and slippery rock, hopefully now clear of further violence. I know my fate is now sealed. Even if the beasts were killed, I could never find my way out of this rocky maze.
Adamantium Mining Ledger

[This book shows the adamantium that was being mined in and shipped from the mine while it was fully operational. The ink is smudged for the most part, and you can hardly read anything.]
Missing Miners

[This scroll contains the list of miners gone missing. Most of them were sent to explore the flooded part of the cavern in search of more unmined adamantium, as a last desperate attempt to continue mining. It seems, however, that they were not given any free water breathing potions - they could instead buy them from the mine storage, at pretty steep prices.]
Strange Sightings Report

[This scroll contains the report on uncommon sightings of the undead throughout the mine. It expresses the miners' concern about the guards not being able to protect them properly, which supposedly resulted in a few miner deaths under suspicious circumstances.]
Survey Team Report

[This scroll contains the surveyor's report on the lack of new adamantium deposits deeper in the caves. In the end, the mine is deemed economically unrewarding, and the surveyor's expert opinion is that it should be closed.]
Urien Poralia's Journal

Tonight I intend to partake of all Old Ebonheart has to offer. At the very least I will be sharing a drink with the fine folks down in the Empress Katariah.

Naamalvu threw us out because we were "too rowdy". I suggested going to the Salty Futtocks, but my companions insisted on the Moth and Tiger.
Syvvit Tong Denunciation

I, Dolyn Volor, formally renounce my membership to the treacherous Syvvit Tong. The organization has been irrecoverably corrupted by Hlaalu collaborators, and, in my opinion, should be excised from Vhul.

[The note goes on to accuse many Syvvit Tong members of being involved in a conspiracy to destabilize Indoril-controlled territory by funding assassins, agents, and even slave uprisings.]

[The names of those accused are: Dratas Llothin, Ienasa Llothil, Onvos Dovyn, Seran Dreth, and Vellerin Dreth.]
Journal of Dolyn Volor

[The Journal has most of its pages torn out. The few that remain detail the escapades of a young Dolyn Volor. There are detailed accounts of various crimes he committed throughout the years of 3E 392 to 3E 396, including robbery and skooma smuggling.]

[Scrawled on the inside of the back cover is a note, presumably written by Dolyn Volor post-facto.]

"Let this tattered journal serve as a reminder of not only where I came from, but how far I have progressed since. By the Three, may I never return to my old ways."
Top Secret Recipe (book)

Dear Llaryno Savel,

Here's the list of ingredients to the world famous Ulimal family recipe for Gerishmarpal. Make sure to read the list carefully and do NOT mix things out of order!

start with the following as a base, mixing with water until it thickens

Trama Root 
Heather 
Elborn Sap

then add the following in one after the other, making sure they're properly mixed before adding the next

Large Kwama Egg 
Ichor -   from an Elytra Hatchling 
Violet Coprinus 
Ithilix Liver 
Nix hound meat 
Ghoul heart

stir for roughly 5 minutes, then add these three in after

Green lichen 
Ornada egg 
Durzog meat 
Saltrice

stir until everything is fully mixed in, then heat the mixture up to a boil

Lloramor Spines 
Ithilix Eye 
Elk Thigh

let it sit for a few minutes, and cool off. When the pot isn't boiling anymore it should begin to thicken until it's almost rubbery. Pour and enjoy.

Take care, Llaryno. And make sure this recipe doesn't get out to the public! The delicious contents of this recipe would have the Ordinators lock me up by sundown, ha!

- Azarien Ulimal
Whispered Tenet Manifest

[This is a copy of a document that lists cargo, passengers and crew of the Whispered Tenet.]
Slave Market Leaflet

[This seems to be some kind of slave market leaflet. It is old and tarnished, but you can make out the names of some of the slaves.] 
Keerasa, age 27. An excellent cook. 
Shuassi, age about 23. Strong, able-bodied. 
Talen-Ei, age 20. Adept at precise work. 
Ma'herra, age 24. An excellent fisherman.
List of Stolen Items

Items that were missing:

Bolt of Cloth, 2 
Wooden fork, 3 
Wooden knife, 1 
Green pot, 1 
Blue glass pot, 1
Note to Diranya

I have resolved the issue we spoke of earlier: all of the items were found. I will tell you more in person, after I'm done with my work. 
-- Eveshi Drilor
To my dearest friend, T

To my dear friend, T,

Please excuse our last meeting's abrupt end, as I had other -- pressing -- matters to attend to. A new opportunity has sprung up of late -- one I believe worthy of talent such as yourself, and that girlfriend of yours as well. The Indoril have these farm animals called "velk", and these velk produce nectar from special sacks that, when brewed properly, have some interesting effects.

I'm going to need you and her to do some shopping for a couple of jugs of punavit -- which is made out of this nectar -- as well as quite a lot of nectar sacks for related reasons. I'd say about 50 sacks and about a dozen jugs should be a good place to start. You'll have your payment when the full sum of deliveries has arrived.

With all considerations,

-- O
Letter to Indoril Danvas

My sweet lord, 
I made the inquiries you asked me to. The person you are looking for was indeed held in the Ordinator barracks for a violent crime, but was taken away on a boat to the other side of the river. I expect to learn more of his fate soon, but would like to discuss it privately with you. Can you truly not arrange for us to meet? Your father's chapel-estate   many chambers -- surely, we could find some place there where we could be together unseen.

Or have you, as I fear, grown weary of me? You hardly write to me at all, except when you wish to send me on errands. My sweet lord, if that is the case, have no fear. I can not deny you anything. I will always remain your faithful and loving servant even if you reject me.

Sealed with a kiss, 
Idura
Honorable Writ of Execution (A Warmonger's Counsel)

The afore-mentioned personage has been marked for honorable execution in accordance to the lawful tradition and practice of the Morag Tong Guild. The Bearer of this non-disputable document has official sanctioned license to kill the afore-mentioned personage.

center|96px
Notice from Garvs

To All,

I have left for Dondril. Do not enter.

Garvs
Note from Ilvi

Give %PCName the damn incense.

-I
Book of the Master (ancient)

Writings in this book are barely legible, the ink is now faded grey.

A few words stand out, though. Some dates. Some names.

... New Era...

... Versidue Shaie...

... Blood...

Nothing else.