Netruk44/uesp-wiki-content huggingface dataset:
Online:Ahemmusa Tribe

The   is a tribe of Ashlanders living in Vvardenfell. Their main camp is southwest of Balmora, in the swamplands of the Bitter Coast region. Like the other major Ashlander tribes, they have sent some members to Ald'ruhn.
 
They are one of the tribes studied and documented by Ulran Releth. Ulran described them as "among the most peaceful of the Ashlander tribes and the weakest in terms of amassing any sort of warband". He also describes them as hunters and fishermen who prefer to keep to themselves, decorate their clothing with small shells and netting, and use everyday tools (like hunting knives and fishing spears) as weapons when needed to defend themselves. 

For more information, see the lore page.

Members
 

Locations
 
 

Quests
 
 

See Also
 

Notes
This tribe also featured in Morrowind
Online:Erabenimsun Tribe

The   is a tribe of Ashlanders living in Vvardenfell. Ashlander Tribes and Customs describes them as a war-loving tribe, heavily armed, and valuing strength above the lore and history that the other tribes value. The Erabenimsun notably was the first to tame wild nix-oxen.  For more information, see the lore page.

Members


Locations
 
 
 

Quests
 
 
 
 
 
 
 
 
 

Notes
This tribe also featured in Morrowind
Legends:Move

Move is a card effect that can be found on Creatures and Actions in the Elder Scrolls Legends that first appeared in the Core Set. When a creature moves, it's taken from the lane it occupies and placed into the other lane. 
Move is used to escape from stronger enemy creatures, circumventing Guards to hit the opponent's health and trigger Pilfer or unexpectedly attacking important enemy creatures in the opposite lane. First attacking and then moving to the Shadow Lane will apply Cover and will protect your creature for another turn. Move is predominantly associated with Agility.



Synergies
Cover: Creatures moved into the Shadow Lane get Cover applied to them.

Cards applying Move
 

Cards associated with Move
Online:Keel Cutters

The   are a group of ruthless pirates led by a Maormer known as Captain Virindi Slave-Taker. They occupy Thrall Cove on the northwestern coast of Hew's Bane. 

Members


Locations
 

Quests
Online:Cavern of the Incarnate

It is located south of the Valley of the Wind wayshrine. During the quest Divine Delusions, you are sent there to meet Wise Woman Dovrosi.
thumb|right|Interior of the cavern
thumb|right|A close up of the statue of Azura in the cavern
 
Related Quests


Notes
This cave also appeared in Morrowind, as part of the game's main quest.

Maps
thumb|left|A map of the Cavern of the Incarnate
Online:Redoran Garrison

The meeting is guarded by the mercenaries of Ferhara's Warclaws under the employ of Captain Brivan Malrom. 
thumb|right|In the shadow of Red Mountain

 
Related Quests
 

Maps
Online:Ferhara's Warclaws

Ferhara's Warclaws are a group of Khajiit mercenaries working in and around Balmora in Vvardenfell. They were hired by Captain Brivan of House Redoran. 

Members


Locations
 
 
 
 

Quests
Online:Update 7

Update 7 was the seventh major update patch for The Elder Scrolls Online, and introduced the Imperial City.

It may refer to:
Patch 2.1.4 for PC/Mac.
Patch 1.07 for PS4.
Patch 1.7.0.0 for Xbox One.

#07
Online:Dreadhorn Clan

The   is a clan of Reachmen who have allied with minotaurs to capture Falkreath. Their shamans wear gray and red paint mixed with nirncrux and blood, and many of their members have undergone an infusion of nirncrux at the Bloodroot Forge to have become powerful Blood-Forged warriors. Their leader is the patriarch Gherig Bullblood, and they take counsel from the hag mother Caillaoife, while the minotaurs are led by Domihaus the Bloody-Horned. 
 
 

Members


Locations
 
 

Quests
Online:Fermudh's House

The front door is protected by a simple lock. A pamphlet is sitting on the table on the front porch. During the related quest, note can be found on a table inside.thumb|right|Interior
 

Related Quests
Online:Tower of Judgement

The Society of the Dragon's Grand Chanter operates out of this building. There is a bell at the top of the tower. Several Order Crusaders patrol the premises. A copy of The Primate: Before the Light is sitting on a bench in the courtyard. Every so often, the four Order Crusaders standing guard will march out to the middle of the hourglass pool and salute each other before marching back. right|thumb|Soldiers on parade  
 
Related Quests


Residents
Aulus Amphia
Grand Chanter Surus
Initiate Asirel
Initiate Josseline
Initiate Kottiq
Lieutenant Mervial
Vesta Attius
Ubhasad
Online:Brass Fortress

thumb|right|Inside the Brass Fortress
Related Quests







Repeatable
Bursar of Tributes
Blackfeather Court Quests 







Novice Holli
Clockwork Apostles - Delves





Clockwork Facilitator
World Boss Locations



Razgurug
Tarnished Quests






Shops and Services
 
 
 
 
 
 
20px   — A crafting station that lets you change traits in exchange for Transmute Crystals.  
 

Other Places
 
 
 
 
 
 
 
 
 
 
 
 
 
 

text-bottom|32pxWayshrine
Brass Fortress Wayshrine|thumb|left
Brass Fortress Wayshrine can be found inside the city, to the upper right of the bank.
 

People
 

Maps
 

Gallery
Online:Asylum Sanctorium

Occupants
Alienist Llandras
Asylum Orderly
Malfunctioning Commerce Delegate 

Related Quests
Asylum Sanctorium Objective: End the Clockwork   torment in Asylum Sanctorium. / You freed the Clockwork Saints from their mechanical bodies.


Enemies
Normal Enemies
Dancing Spider - These assist Saint Olms when his health is low enough.

Elite Enemies
Imperfect Attendant - Assists Saint Llothis. 
Pneuma Projection - Assists Saint Felms.
Ordinated Protector - Assists Saint Olms.

Bosses
Saint Olms the Just
("Scalding Storm", "Gusts of Steam", "Exhaustive Charges", "Storm the Heavens"; "Trial by Fire")
Saint Felms the Bold
("Shrapnel Storm"; "Teleport Strike")
Saint Llothis the Pious
(Has "Noxious Gas" attack; "Defiling Blast";

Notes
You will receive a   for completing the trial on Hard Mode.

Maps



Gallery
Online:Transmute Station

Transmute Stations 
thumb|left|The Transmutate Station in the Brass Fortress
right|
Transmute Stations are a type of crafting station that was introduced in Update 16 as part of the Clockwork City DLC. This crafting station has the ability to change an item's trait, for a cost of fifty Transmute Crystals.

Only one Transmute Station can be found in the world, at the Hall of Refined Techniques in the Clockwork City's Brass Fortress. However, stations can also be purchased as furnishing items from the Master Writ merchant for   or from the Crown Store for   and placed in player houses. As such, players without access to the Clockwork City DLC can still change traits via player housing.

Transmute Stations can also be used to reconstruct set pieces that are in your collection.
 

Notes
In order to craft with a trait, or transform an item to a new trait, the resulting trait must be researched in the appropriate skill line.
Crafting requires Transmute Crystals, which can be acquired from Veteran Trials or dungeons.
The cost of creating a set item is based on the number of items of that set known. It is 25 crystals if all items in the set are known, 75 if only one item is known (unless it's a 1 item set), or 75 - 50 / (total items in the set - 1) x (items known - 1 ), rounded down to the nearest whole number.
Transmuted items are bound, and cannot be sold or traded to other players.  They also cannot be researched by other characters on your account.
Deconstructing a transmuted item has a chance of returning crafting ingredients to you, including trait stones, just as if the item were originally created with that trait. This allows you to transmute common dropped and crafted gear to Nirnhoned, and subsequently deconstruct them for a chance to obtain Nirncrux, making this an alternative (albeit expensive) method for collecting this rare trait stone.
Arena:Towers

200px|thumb|right|A tower in the wilderness
Towers are multistory buildings occasionally found in the wilderness. They are small (20x20 or 25x25 blocks) and have 3 or 4 stories. That kind of interior often features beds. There is a 15% chance of a hostile encounter every in-game minute.

As with the other interiors, there are 8 possible layouts of a tower.

Loot
1-100 gold (+4/+9 on the first floor)
15% chance for a potion or a cheap magic item (not on the top floor)
40% chance for a weapon or an armor (equal chance to be at 25%, 75%, or 100% durability)
5% chance for a magic weapon or armor (no Paralyzation, Fire Storm, Passwall, Invisibility, Spell Reflection and Regeneration effects possible)

Random Encounters
 

 

Map Locations
 

Notes
Towers are the only example of a 5-layer building in Arena.
The treasures on the entry level are slightly better than on the upper levels, which is rather counterintuitive.
Legends:Centaur

Centaurs are quadruped creatures with the head and torso of a man and the lower body of a horse.

Cards
Legends:Imp

Imps are small, winged humanoids that are known for their mischievous behavior. A complete list of Imp cards found in Legends can be found in the Legends-Cards-Creature-Imp category.

Obtainable Cards
 

Unobtainable Cards
 

Notes
Imps were originally considered Daedra before being given their own subtype.
Legends:Mammoth

Mammoths are large woolly mammals that can be found trampling across the tundra herded by Giants. They have the hidden special Animal type.

Cards
Legends:Pastry

Pastries are delicious baked products made from flour dough and sugar. A complete list of Pastry cards found in Legends can be found in the Legends-Cards-Creature-Pastry category.

Cards
Legends:Spider

Spiders are eight legged creatures that are often poisonous and are known for making large webs to catch their prey. They have the hidden special Animal type.

Cards
Obtainable Cards
 

Created Cards
 

AI Cards
Legends:Wolf

Wolves are cunning hunters that are found all around Tamriel. They have the hidden special Animal type.

Cards
Obtainable Cards
 

Created Cards
Online:Skar

It is used during the quest Divine Delusions for a council meeting to determine whether Chodala is truly the Nerevarine.

 
People
These people are only found in this building during the quest Divine Delusions.
 

Related Quests
 

Notes
This location appeared in TES III: Morrowind, but by then it had become the manor district for the capital city of House Redoran.

Gallery
Online:Dremora Shadowkyn

Dremora Shadowkyn are Dremora shadow mages found at Anudnabia, Ashalmawia, and Yansirramus on Vvardenfell.
Online:Foolkillers Clan

The   is a clan of Dremora that serves Molag Bal. Most of its members were banished after being betrayed by the Deathbringer Clan, and the only remaining member is Lyranth. 
 

Members


Locations
 

Quests



Notes
For more information, see the lore article.
Online:Deathbringer Clan

The   is a clan of Dremora that serves Molag Bal. It is led by Valkynaz Seris, and rose to prominence through its betrayal of the Foolkillers Clan. 
 

Members


Locations
 
 

Quests


Notes
For more information, see the lore article.
Arena:Crypts

thumb|200px|right|Crypt exterior
Crypts are small, single-level dungeons occasionally found in the wilderness. Unlike the other random dungeons, each crypt has its fixed denizens (including such powerful undead as vampires and liches). Other than that, crypts are safe from random encounters unless you decide to take a rest.

Encounters
thumb|200px|right|Inside a crypt
If several monsters are noted, they are spread throughout the interior.

1 to 9 Rats
1 to 4 Skeletons
1 to 4 Ghouls
1 to 3 Hell Hounds
1 to 3 Ghosts
1 to 3 Zombies
1 to 3 Wraiths
a Vampire
a Lich

Loot
1-100 gold
7.5% chance for a potion
40% chance for a weapon or an armor (equal chance to be at 25%, 75%, or 100% durability)
5% chance for a magic weapon or armor (no Paralyzation, Firestorm, Passwall, Invisibility, Spell Reflection and Regeneration effects possible)

Maps
As with the other interiors, there are 8 variations of a crypt.

 

Map Locations
Online:Vanguard

The   is a militant group of House Indoril members who follow Tanval Indoril. 

Members


Locations



Related Quests
Online:Stone Atronach

thumb|right|An Atronach using Stone Gaze 
Stone Atronachs are a rare type of Elemental Daedra. They resemble six-legged creatures with two towering frontal limbs, four smaller hind limbs and a central glowing eye.

In the Bloodroot Forge, Stoneheart summons multiple Stone Atronachs and will periodically revive them throughout the fight if they have died. In Falkreath Hold, Domihaus the Bloody-Horned will summon one Stone Atronach at a time when he calls forth the atronachs of each element. In Moongrave Fane, various Stone Atronachs serve the Hollowfang Clan.
 
Skills and Abilities
;Nirncrux Tremors
: The Atronach stomps the ground with its front two limbs, shaking it. The longer the Atronach is allowed to create the tremors, the more violent and threatening the quakes become.
;Stone Gaze
: A ranged attack where the Atronach shoots a boulder made of stone at a player, dealing a low amount of damage.
Unique Stone Atronachs
Foundation Stone Atronach, a Stone Atronach found in Aetherian Archive.
Risen Ruins, created in Moongrave Fane 
Moongrave Sentinels, Stone Atronachs serving the Hollowfang Clan 
Quests Involving Stone Atronachs
  
  
 
  

Gallery
 

Notes
Generic Stone Atronachs were first introduced in Update 15. Before that, the Foundation Stone Atronach from Update 1 was the only named one.
Galchobhar previously had two atronachs that he would continuously revive, and they would brace themselves by turning their stone black and eyes red and briefly halting their attacks when he threw his weapon.
A   training dummy is present in the game files, but is yet to be available.
Stone Atronachs are mentioned in the book Once.
Online:Earthgore Amalgam

Earthgore Amalgam is an Iron Atronach, and is the final boss of Bloodroot Forge.
 

Skills and Abilities
As a boss type enemy, the Earthgore Amalgam is immune to all crowd control effects except the Stonefire Crucible synergy.
;Bludgeon: A basic melee attack that deals minor physical damage.
;Anvil Cracker: A charge heavy melee attack that deals very high physical damage. This has to be blocked by the tank or dodged if you are not.
;Groundshaker: At 80% health and below, the boss will stomp dealing high physical damage over time around itself. It will also cause additional Falling Debris around all players and the arena as indicated by red circles dealing high physical damage and knockdown. Players can choose to use the Stonefire crucible synergy to stun the boss while it is channeling this attack.
;Falling Debris: Throughout the fight, rocks will fall from the ceiling dealing high physical damage and knockdown as indicated by red circles. The frequency and amount of falling rocks will increase when Groundshaker is cast so be prepared to constantly move.
;Drown in Flame: The boss shoots out a lava ball that forms a lava pool at random locations around the arena. This deals high flame damage over time to players near the pool. This can be removed by using the Flameslake Cauldron synergy.
;Summon Clones: At 75% and 50% health respectively, the main boss sacrifices some of its health to summon a medium/small sized clone of itself with that much health. Do note that the health bar at the top represents the total health of all the clones. All clones have the same attacks the main boss has, and players should focus the small clone then medium clone, then original boss in that order. This is because the smaller clones have less health and the longer the clones are alive the more lava pools will appear, which will eventually cover the entire arena if the boss is not finished off fast enough.

Hard Mode
On hard mode, the synergies are disabled and thus players must kill the boss and its clones before lava covers the entire arena.

Related Quests
Online:Galchobhar

thumb|right|Galchobhar preparing to throw his weapon
Galchobhar is a Minotaur of the Dreadhorn Clan found in Bloodroot Forge. He is on island surrounded by molten nirncrux, guarding the entrance to the forge. When first encountered, a group of rebelling captives attempt to take him down before he smashes his cleaver, throwing them all into the lava.
 

Related Quests



Skills and Abilities
As a boss type enemy, Galchobhar is immune to all crowd control effects.
thumb|right|Galchobhar with his stone atronachs, which have since been removed
;Chop: A basic melee attack that deals minor physical damage.
;Inflamed Earth: When hit by Chop, flame AOEs will spawn under the tank dealing moderate flame damage over time as indicated by red circles.
;Cleave: The boss swings its weapon in an arc dealing moderate flame damage and staggering the target.
;Wake of Fire: When casting Cleave, three flaming AOEs are also released along the ground traveling outwards from the boss in the direction it is facing. Do not stand in front of the boss unless you are the tank.
;Mantle Breaker: A charged heavy attack that deals high physical damage, and should be blocked. Following that, a small volcano is summoned at the impact location. The volcano shoots lava balls at all players dealing high flame damage over time. To prevent this, the tank needs to stand on top of the volcano and block. Do note that it is preferable the tank do this as the damage taken while standing on the volcano is very high.
;Scorched Earth: Galchobar charges up his weapon and throws it, dealing a high amount of damage to anyone on the island as indicated by a large expanding red circle. This attack is lethal on veteran mode. To avoid it, jump onto the rocks surrounding the island. Note that only one person should be on each rock, as multiple people standing on a rock will cause it to disappear faster causing all players on it to fall into the lava. 
;Flames of Galchobhar: After Scorched Earth is cast there will be a ring of lingering flames on the island edge. Wait for 
;Molten Nirncrux: Falling into the lava surrounding the island will deal very high flame damage over time. Do not step onto the rocks unless avoiding a Lava Ball from a Fire Shalk or Scorched Earth from Galchobhar.
;Summon Fire Shalk: Throughout the fight, the boss summons Fire Shalks to attack the party. These should be killed quickly to simplify the fight.

Notes
Galchobhar previously had two dormant stone atronachs on his island that he would start raising when he reached around 55% of his health. When they died, he'd continuously revive them, and they would become invulnerable by turning their stone black, eyes red, and briefly halting their attacks when he threw his weapon.
 <!--
Bugs
 
Workaround
Online:Crown Store/Dyes/Ripe

Ripe
Online:Crown Store/Dyes/Vivid

Vivid
Arena:Encounter Table 7

2 Rats
a level 3 Spellsword or Nightblade
2 Goblins
a Lizard Man
a level 4 Thief
2 level 3 Rogues
an Orc
a Skeleton
2 level 4 Mages
a Minotaur
a level 8 Spellsword or Warrior
a Spider
a Ghoul
2 level 6 Spellswords
a level 9 Nightblade
2 Orcs
a Zombie
a level 7 Mage
2 Minotaurs or Spiders
a Troll or Wraith
a level 8 Spellsword
a Homonculus
a level 11 Mage
a level 9 Rogue
a Stone Golem
3 Trolls
an Iron Golem
3 level 7 Warriors
a Fire Daemon, Medusa, or Vampire
2 Skeletons
2 level 7 Assassins
3 Hell Hounds
a level 16 Mage
a level 13 Spellsword
a Lich
Online:Patch/3.0.10

The Elder Scrolls Online v3.0.10 includes more fixes for the Grouping Tool and queuing, in addition to some adjustments to the Halls of Fabrication Trial and some gameplay-related fixes. This includes a change to how summoned pets will heal in combat. The size of this patch is approximately 112MB. (link here)

Morrowind
Alliance War & PvP
Battlegrounds
Fixed an issue where you could receive an erroneous error message if a player declined the Ready Check while forming a Battleground group.
Combat & Gameplay
Warden:
Green Balance
Enchanted Forest: Fixed an issue where this morph was not generating Ultimate if the ally was healed to above 50% health on the first healing tick.

Monsters
Monsters associated with Vvardenfell quest objectives will now respawn faster in relation to the number of player characters in the general area.
Dungeons & Group Content
Halls of Fabrication Trial
Pinnacle Factotum
Reverted the Pinnacle Factotum's maximum health back to what it was before the previous patch; it will now match what was in patch v3.0.8.
Reverted the change to Shockwave so the stun can once again be blocked.
Hunter-Killer Fabricants
Reverted the change to Static Cascade so the stun can once again be blocked.
Base Game Patch
Combat & Gameplay
General
Permanently summoned pets, such as the Unstable Familiar or Feral Guardian, will now heal back to full health after exiting combat.

Monsters
Immobile monsters will now drop threat faster after they realize they can't hit you.
Miscellaneous
Grouping Tool
Fixed an issue where you would be removed from a queue when trying to re-queue immediately after declining a Ready Check.  
Fixed an issue that could prevent other players from being found for your group if your first replacement declined the invite.
Fixed an issue where you would not be put back into a queue after attempting to form a group when another player would not accept the Ready Check due to being inactive.

UI
General
Adjusted the alignment of the message for purchasable character slots so it will no longer collide with the character list on character select.