Netruk44/uesp-wiki-content huggingface dataset:
Online:Calis's Journal

instructed me to keep a journal of our research for our records. I have never been much for journaling, but I imagine I will spend most of these pages drawing the various specimens instead of writing about them. I think illustrations are more instructional than mere words. Perhaps because I am not much of a writer.

But it seems Master Pythis believes in me. A fact that does not cease to bewilder me every time I encounter it. His work with botany has inspired me for quite some time. When he offered to become my mentor, I was at a loss for words. Why would someone as well-established as he is want to waste time teaching a new recruit like me? I am incredibly grateful, of course. It's a dream come true.

He tends to be quiet. Not unkind, but not overly warm, either. Which is fine for me since I tend to be fairly quiet myself. I merely hope that his propensity for silence is not out of sullenness toward his new apprentice.

The master's been fairly secretive about our newest project. I've noticed that many of the other   don't take botany quite as seriously as he and I do. I don't mind too much. I find it's better for any group when their interests and talents are varied. But I think Master Pythis keeps our research mostly between the two of us because we have true passion for it. He hasn't said outright that the others wouldn't understand (and I certainly haven't found that to be the case when talking to them) but I get the sense he would rather they stay out of our affairs.
Online:Voidmother Elgroalif

Voidmother Elgroalif is a voidmother located at Four Skull Lookout. She serves as the location's group boss. You will need to defeat her after the Ghostsong clansmen have been killed, interrupting their ritual.
 

Related Quests




Skills and Abilities
;Summon: The Voidmother summons Void Bombardiers and Void Horrors.
;Summon Shade: The Voidmother summons Shades.
;Singularity: An circular AoE that causes damage over time as well as hindering a player's movement speed while within it.
;Void Circles: The Voidmother contorts herself to assume a walking form similar to that of a four legged animal before crashing to the ground. Three Void circles start forming with her as the center, with the farthest one activating first, then the ones closer to her. To avoid this attack, players must dodge roll in a direction opposite from the boss once the circle below them is going to activate. Dodging towards the boss would lead to the player potentially stepping into another circle, leading to a large health loss.
;Big Bang: Voidmother Elgroalif teleports to the center of the ritual circle and becomes invulnerable. She summons Void Shields in a square around her, which fuel her damage shield. While invulnerable, she gradually channels a massive AoE. If the AoE grows to full size, it explodes, dealing devastating damage to all standing within it. The Void Rots must be defeated in order for her to become vulnerable once more.
;Summon Shade Colossus: Once Big Bang is interrupted for the first time, the Voidmother summons one Shade Colossus.
;Summon Spirits: The Voidmother can summon two spectral figures that unleash a ground AoE in a straight line from their vision. Getting caught in this AoE would cause a moderate amount of damage, as well as stunning the player.

Dialogue
Once you have slain the last of the Ghostsong members, she will emerge from her shield and cry out:
:Voidmother Elgroalif: "There is no hope. Surrender to the embrace of the Void!"

She can be heard to say the following things during the fight:
;During AoE Attack:
:"The Void will consume you."

;Upon Defeat:
:"Your victory is meaningless. The Void will devour everything!"

Achievements
There is one Achievement associated with this location:
 

Gallery
Lore:Khunzar-ri and the Demon: Part One

In the time before time, when the sixteen kingdoms were barely more than sixteen tribes, the great hero   went on many adventures. After Khunzar-ri defeated the     by consuming four-hundred-and-one   pies, he met a  .

The   said, "My brothers and I shall take this land and its treasures. Even the moons from the sky!" Khunzar-ri objected, but the demon laughed. "You cannot stop us, little  !"

Khunzar-ri said, "Not by myself, foul demon. I shall gather a Kra'Jun—a company of heroes—starting with the  ,   the Perfect, who communes among the  ."

These are the words and the words are true.
Lore:Khunzar-ri and the Demon: Part Two

In the time before time, when the sixteen kingdoms were young and like kittens at play, the great hero   gathered a company of champions to combat the   and his  s. They had come to   to steal the moons from the sky.

With   already at his side, Khunzar-ri turned his attention to the next champion he planned to recruit. "The power of the moons will be ours, little  ," taunted the demon. "How can two possibly hope to stop many?

Khunzar-ri said, "Because two shall become three, annoying demon. As soon as this one rescues   from the  ."

These are the words, and the words are true.
Lore:Khunzar-ri and the Demon: Part Three

In the time before time, when the sixteen kingdoms roamed with wild abandon, the hero   gathered champions to deal with a   and his horde. With   and  , he sought a third companion.

The demon said, "Oh, little  , you amuse us! How can three tiny morsels ever stand against us?" Khunzar-ri laughed, "We may be tiny, but we are persistent! And tricky, too, as you will see."

Then Khunzar-ri turned to his Kra'Jun. "One more we need, a Khajiiti queen of renown.  , who loves to bask in the   when she reflects and thinks deep thoughts."

These are the words and the words are true.
Lore:Kwama Breeding Research Notes (Flora)

: No effect.   will eat it if they are peckish.

 : No effect. Empty Bittergreen pods are attractive sitting locations for   and  . I've seen   attempt to enter the pods when they obviously can't fit. Stupid bugs. Keep these out of the mine.

 : No effect on the kwama, and we have to send operatives near   to find it, which is risky. Suggested to cease testing.

 : The kwama hate it. Use it only to keep them out of spaces we don't want them to be near, like our food stores.

 : No effect and hard to find in reasonable supply.

 : No effect.

 : No effect and extremely hard to find in the wild. If we need more it's recommended to steal some from the merchants in Vivec City.

 : Not the effect we are looking for, although it seems useful for treating kwama with any form of paralysis. Continued testing is recommended.

 : None in supply and it's not yet worth sending scouts to the  .

 : Kwama love this stuff, while at the same time it appears to make them agitated. More research on this is recommended.

 : No effect.

 : Can't find it anywhere. Every recommended location has so far turned out to be a dead end.

 : No effect.

 : No effect.

 : Kwama hate it, and not in the way we're interested in. They defecate on it as soon as it's discovered. Keep all supply out of  .

 : Grows naturally around the area and can be found in the mine as well. Kwama consume it often. No obvious effects on behavior.

 : No effect aside from potential feed.

 : Toxic to Kwama. DO NOT USE!

 : Do not use on its own anywhere near the kwama. It appears to make them lethargic, yet they crave it once exposed. We had to put a few warriors down after the primary exposure. We don't want to lose any more, as there are not many of these beasts to begin with.

 : No effect.

 : No effect.

 : Common kwama feed. We keep a supply of this in the storage area surrounded by a moderate amount of Black Lichen.

 : No effect.

 : No effect.

 : Only found in the  . Too risky to acquire. I speculate it will have no effect regardless.

 : No effect.

 : We have found this growing naturally in Matus-Akin. Potential natural kwama feed. No effect.

 : Makes kwama even stupider than they already are. More research needed.

 : No effect.

 : Sometimes Found in Matus-Akin, no obvious effect.
Lore:Necessities for Successful Negotiations

Negotiations can be tricky things. Whether you have parties who are already in agreement with one another, or groups who would love nothing more than to rip out each other's throats, navigating talks between them must be orchestrated with care.

No matter if you are an accomplished diplomat or a businessperson, negotiating is an essential skill. Anyone can learn it, but it must be practiced and refined. Here, I will list a few techniques that are invaluable to the skilled negotiator.

Patience! Negotiations can be incredibly frustrating. Maintaining a level head throughout the proceedings, even when others seem to be doing their best to vex you, will undoubtedly help everyone reach an agreement. If you find yourself raising your voice or unable to calm down, you might consider taking a break until such emotions subside.

Make sure you have a comfortable and spacious meeting area. Cramped and disagreeable places tend to foster the same qualities in the negotiations. You want people to feel at ease while broaching the topic under discussion. Make sure it's not too hot wherever you are, as that's bound to increase tensions. If it cannot be helped, make sure to provide cool refreshments.

Ensure that everyone is heard during the meeting. Negotiations are most often snuffed out before they ever get the chance to start because of one group feeling misunderstood or even outright ignored. If you ensure that everyone has time to state their case, and that their words are understood, then your negotiations will run much smoother!
Online:Four Skull Lookout

You can find Reach Captives here during Namira's Perversions. A copy of The Crown of Freydis on a table to the southeast. A chest can be found east of the ritual. A heavy sack can be found to the southwest. A cooking fire is located in the stone structure to the north. A chest can spawn by the stone pillar in front of the barrow behind the Ghostsong's ritual, on the north side. Three Reach Captives appear here during Namira's Perversions.
 thumb|right|Northern section

Related Quests




Completion
:Defeat the Voidmother at Four Skull Lookout.
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Notes
Four Skull Lookout also appeared in Skyrim.
Online:Prisoner (Tower of Lies)

Prisoners in the Tower of Lies can be seen working under the supervision of ogrims. They cannot be spoken to, but they can be heard lamenting about their fate and deteriorating mental health.
 

Related Quests


Dialogue
:"Ah, why did we come to this awful place? What were we thinking?"
:''"Don't go to sleep. Bad dreams. Bad, bad dreams." 
:"How did I get here? Maybe I've always been here." 
:"I'll just keep working. Mining, digging. Mining, digging. Best not to stop." 
:"I'm so tired. But I can't go to sleep. I heard if you fall asleep in Coldharbour, you never wake up." 
:"I can barely remember what life was like back in Tamriel."
:"I don't know how I got here. I don't know if this place is real. Maybe this is all just a bad dream!" 
:"I don't think i could take much more of this. I can't sleep, I can't think, and the food tastes terrible!" 
:"I need to see something green. A tree, a leaf, anything but this constant expanse of jagged rock."
:"I see things. Out of the corner of my eye. Terrible, awful, disgusting things." 
:"I should be able to remember my name. It's right on the tip of my tongue."
:"Stay out of the way of the ogrims. They hit hard." 
:"This place. It drives everyone mad." 
:"Did you hear that? The whispers. They whisper terrible things in my ears." 
:"I should want to fight this. Really, I should! But … wait a moment. What were we talking about?" 
:"Am I dead? I must be dead. That's the only explanation."'' 

Gallery
Online:Prisoner (Vaermina's Shrine)

There are Prisoners at Vaermina's Shrine in Cyrodiil. They are trapped in cages, waiting to be sacrificed.
Online:Prisoner (Silyanorn Ruins)

These Prisoners are citizens of Stormhold held captive in the Silyanorn Ruins by Skin-Stealers from the Aldmeri Dominion.
 
----
 An Argonian Prisoner.
 
----
 A Nord Prisoner.
 

Related Quests
Online:Prisoner (Sunhold)

Prisoners in Sunhold have been captured, harassed, or tied up by the Storm Shark invaders.
 

Related Quests
Online:Prisoner (Loriasel)

Argonian Prisoners can be found dead at Loriasel. This prisoner is associated with The Dominion's Alchemist.
 

Related Quests



Quest-Related Events
You can examine the dead prisoners.
:'' 
: 
:   
 
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Argonian Prisoners''' can be found dead inside Loriasel. You must retrieve their corpses from the ruins' west wing during the related quest. This prisoner is associated with The Swamp's Embrace.
Online:Prisoner (Imperial City Prison)

The Overfiend can be seen feasting on several dead Mindshriven Prisoners in the Imperial City Prison. 
 
----
 
Two Imperial Prisoners can be seen being burned to a crisp by the Daedra at the entrance to the complex.
 
----
 
 

Related Quests
Lore:Nord Cuisine: Savory Edition

While there have been many accounts detailing the various  s enjoyed by  s, there is surprisingly little information on their preferences in savory cuisine. While Nord   may not be as thrilling or complex as those of some other cultures, I believe them still worthy of note! There are many delicacies to be had on Nord feasting tables. They are a hearty people who drink and eat with more passion and vigor than any others I've met! Tasteless food represents as much an insult to them as cowardice on the battlefield. I shall transcribe my explorations through their cuisine here. 

Horker Soup 
There is an abundance of  s in  . While they may not look entirely appetizing on the surface, they represent a wealth of untapped delicious potential! And as Nords are wont to do, they've taken a form of sustenance and made a stew out of it. I suppose it only makes sense. A hardy people who live most of their lives in the cold, covered in furs and trudging through snow, would certainly be purveyors of warm meals such as this. Horker soup is uncomplicated, wonderfully salty, and has a thin broth. It's best served with a warm loaf of   to sop up the last dredges. 

Hot Apple Cabbage Stew 
This stew is a basic Nord household favorite. Ordinarily, a dish this simple might not be worth mentioning in a book on cuisine. But not in this case! While the recipe for the hot     stew is simple, the taste and comfort of consuming such a dish is far from it! For many Nords, this meal reminds them of their youth. Though, there is some debate over the method of cooking the stew, mainly in the use of the apples. A strict divide exists between those who believe in mashing, and those who believe in cutting. I myself have sampled both and found them to be equally delicious. This is not an opinion I would share with a Nord, however. Most favor one over the other, usually to a violent degree.

Mammoth Steak 
Those who first looked upon the  s of Skyrim and thought 'I think I'd like to eat that!' greatly inspire me.   are known for their staunch bravery. Only a people so averse to cowardice would think to make a meal out of something so colossal. While much of the animal is tough and inedible, the loin is exquisitely tender. Cutting a slice from this impressive part of the beast yields a flank of meat that can be seared or broiled.

Seared Slaughterfish 
I do not envy those who venture into murky waters in order to catch the creatures needed to make this meal. I am entirely grateful to them, however, for it is their bravery that allows us to experience the deliciousness of the seared  ! The proper Nord tradition requires the cook to sear the fish (once picked clean of bones, of course) until the skin is blackened. Some prefer to cook the flesh slowly by wrapping the fish in cabbage leaves, searing the skin as the very last step before consumption. Both methods work equally well, in my opinion.
Lore:Nord Cuisine: Sweets Edition

While there have been many accounts detailing the various  s enjoyed by  s, there is surprisingly little information on their preferences in cuisine. While Nord   may not be as thrilling or complex as some other cultures, I believe them still worthy of note! There are many delicacies to be had among Nords. They are a hearty people that drink and eat with more passion and vigor than any I've ever encountered! Tasteless food is as much an insult to them as cowardice on the battlefield. I shall transcribe my explorations through their cuisine here.

Sweet Treats

    
I would be remiss if I did not discuss the tart apples of  . A staple of Nord households, this fruit is as common in Skyrim as a   along a riverbank! It can be eaten as nature intended, directly from a tree, or it can be used to enhance stews, meat dishes, or salads. Perhaps the best use is as a dessert. The ingredients for a honey-dipped apple are rather obvious. Simplicity is at the heart of most Nord recipes—the foundations are plain and uncomplicated, but the end result is truly a taste to experience! Apples are either served roasted or raw, then iced with a drizzle of sweet milk and honey. They are sticky, messy, sweet, and tart. And wholly wonderful!

  Crostata 
On their own, snowberries are so tart as to be quite unpalatable. The same cannot be said of a snowberry crostata! Simpler than a pie and yet no less delectable, this pastry perfectly marries the tartness of the berry with the sweetness of the bread to create a truly memorable experience. Enjoy this delicacy after a meal as a treat, or even early in the morning before the common Nord goes about his day. The versatile nature of the flavors make both options equally appealing.

  Crostata 
In contrast, the Jazbay Crostata is strictly a delicacy best enjoyed after a heartier meal. While it is most often used by mages, the distinctive sweetness of these grapes cannot be ignored by any who consider themselves a food connoisseur. The dark, sweet juice of the   sinks into the dough to create a deliciously moist base, though it's sturdy enough to not be soggy. Some say the sweetness overwhelms, but I say they are absolutely wrong!

Honey Nut Treat 
Nords love their honey. It sweetens their mead perfectly, but that's not all! Popular in many a meadery across Skyrim, the honey nut treat is a sweet partner to any kind of drink. While messy, this sticky, nut-studded dough can conveniently be skewered on a stick so you can carry it anywhere. Whether you're traveling long distances or just enjoying a drink by the fire at your favorite  , the honey nut treat is an enjoyable snack that everyone should try at least once.
Lore:Nord War Song

Take your fill of golden  , 
Let it spill like blood across your blade. 
The horns of battle call upon the strongest, 
Only in war are warriors made.

Hone your axes til they gleam, 
Like a light upon the frozen snow. 
Relish in the sweet, sweet sound, 
As it nestles in the breast of your foe.

No true   fears death, 
They hold it in high regard! 
Take courage, those with hearts so bold, 
A place awaits you in  !

There's a cry in every warrior's heart, 
A triumphant, hearty, mighty toll. 
 's courage steadies your hand, 
His strength imbues your soul.

No true Nord fears death, 
They hold it in high regard! 
Take courage, those with hearts so bold, 
A place awaits you in Sovngarde!
Lore:Malacath and the Reach

s often say they are  's children. My tribe would argue.   are taught that Orcs,  s, and  s are merely used by Malacath to test his true chosen race—the people of  .

If you ask me, both are wrong. The Lord of Ash and Bone doesn't care for any of us. This worship of him is folly and will be the ruin of us all.

Take this token, for example, this   my tribe searches so fervently for in dank tombs. The blood that has spilled needlessly for this meaningless trinket is beyond measure. The feud between the Orcs and my tribe has gone on for centuries. Our shamans claim Malacath demands one of us carry the Eye in his name, but the Orcs claim it belongs to them.

Both sides are blind to the strings that make them dance.

That is all we are to the  . Playthings for their amusement. Their gifts are poisoned. To think otherwise is foolish. Yet we live in a world of fools, each thinking they are somehow different. Somehow special. We kill and we die for this belief, while the Daedra smile on.
Lore:Letter to Thane Ogvar

,

I did as you asked and scrounged for any information on these  s. Not surprisingly, I haven't turned up much. Most of what I learned came from those old salts we pulled out of the harbor just before the  s made it to Kyne's Perch. They seemed eager to tell me all they knew, but I doubt we can count any of it as wholly accurate. They are sailors, after all. The only thing a sailor does better than sail is lie. Even so, it's all we've got.

According to  , Sea Giants are related to the  s we find on the mainland, but smarter. He compared the relationship to himself and his touched cousin, Tornir. That falls in line with  's testimony. He swears he heard one of them talk. Not just the  s, mind. He said one of the largest of them yelled something in  . If that's true, it turns what we know of Giants completely on its head. I've heard tales of ancient giants, and   titans, and such, but I just thought they were childrens' stories. For all Stegryr's insistence, he admitted he'd never actually seen one before now. Take that for what it's worth.

Indeed, all the sailors admitted they'd never seen a Sea Giant. "Anyone who sees one doesn't survive to tell the tale," they say. Only one of them claims to have seen a Sea Giant before now:  . She's the grayest of them—at least 80 years-old, I wager. She grew up in a fishing village just west of  , and her grandmother told her that Sea Giants raid the coast when "  grows frigid as a  's heart,  s freeze to death on the rocks, and  s weep from the bitter cold." Well, we suffered such a winter in  , and standing on the coast in a frosty gale, she saw one of their longships gliding through the snow and sleet. That's it. That's the story.

I don't have to tell you that we've seen mild winters these last few years. Milder than some, anyway. So, Thengret's story just doesn't make sense—until, of course, you add these vampires to it. We all know the stories about  ; how he can twist people's minds and sink ships in frothing gyres of blood. Maybe he offered the Giants something, or bent their will to his. Either way, it's an alliance no one could have seen coming. I pray it doesn't reach the mainland. I don't know if the people of   are strong enough to drive it back.