Netruk44/uesp-wiki-content huggingface dataset:
Online:Letter from Ansdurran

,

Managed to pick up something good during this raid. I know it looks like a useless piece of bone, but I took it from a Reach witch. Called herself   and begged me not to take it. Claimed it was needed for a new shrine in  . For her master,  . I'll say this for the witch. She put up quite a fight. Even managed to wound me before she died.

Your patron buys junk like this, right? I'm sure her wizards can confirm this is a genuine piece. I'll stash it in the usual place near  . I expect a good reward for this one, to make up for this damn wound. It won't stop bleeding.

A
Online:Apprentice Gwerina

Apprentice Gwerina was a Reachman apprentice of High Shaman Glynroch whose body can be found near the Wildspear Clan Camp. A letter addressed to her can be found next to her body.
 
Related Quests
Online:Letter to Apprentice Gwerina

,

I know you still struggle with your letters, so I will keep this brief. Darkness has descended upon the valley of Karth. The wise have taken shelter behind the stone walls of  , where   sits ever watchful, but there are clans that refuse to abandon their territories, no matter the danger.

The ard has graciously granted me the use of a hall for the purpose of erecting a new shrine to the Lord of the Arena, our Hunt-Father Hircine.

Join me there and bring the symbol of Hrokkibeg with you so that we might build this shrine properly. I will await you in Markarth.
Online:Volkbjolf

Volkbjolf is a Nord merchant who can be found at a small camp south of the Wildspear Clan Camp.
 
  
Dialogue
When spoken to, he says:
:''"Ah! A fellow traveler! You might want to stock up before heading off. I'm hearing rumors of vampires, werewolves, and even Daedra about."

:"You're more likely to fall afoul of a vampire than a Reach warrior right now. And, better, that Reach warrior might just be an ally instead of an enemy."

:"Find it odd to see a Nord out in the Reach so openly? Sometimes I find it odd, too, but it leads to all manner of excitement, let me tell you!"''
Online:Aenedhel

Aenedhel is a Wood Elf commoner who can be found at a small camp south of the Wildspear Clan Camp.
 
  
Dialogue
When spoken to, he'll say:
:''"I'm told that I look like a chipmunk. Maybe I was a chipmunk and I never knew it? Or maybe I'm a chipmunk trapped in a Bosmer body?"

:"Keep an eye out for vampires and werewolves. I mean the bad ones. Harrowed? Something like that. They're everywhere, it seems."

:"I heard that chipmunks abound in the Reach! I'm here to learn from them. And maybe teach them a thing or two."''
Online:The Symbol of Uricanbeg

Quick Walkthrough
#Find Apprentice Orla at Lost Valley Redoubt.
#Retrieve the  .
#Return to High Shaman Glynroch at the Shrine of the Hunt-Father in Markarth.

Detailed Walkthrough
thumb|left|'Ware the Minotaur
thumb|right|The high shaman dedicates the shrine
Almost all of the relics have been returned to the Shrine of the Hunt-Father. High Shaman Glynroch has noticed that all of his apprentices have been killed so far, and worries for his final apprentice, Orla, who was sent to retrieve one final relic. Orla went to Lost Valley Redoubt to find the relic, and she too hasn't returned. He asks you to find his apprentice and retrieve the final relic so the shrine can be dedicated. He tells you that Orla is never far from her wolf companion, Keeva.

Travel to Lost Valley Redoubt, which lies in the southeastern corner of the Reach. The closest wayshrine is the Lost Valley Wayshrine. If you travel to the Lost Valley Wayshrine, you just need to head a short ways southeast, across the river. Head up the first flight of stairs and follow the path northeast. Follow the path upstairs to the south, and take a left turn at the intersection. When you reach the area with the archery range, head up the stairs to the south and pass under the arch in the wall. Head up the path leading west. Once you reach the top of the mountain, you'll see a white wolf on the other side of the falls, which will run over to Apprentice Orla. Speak to her.

Apprentice Orla has been injured, and nearly died trying to retrieve the relic. She asks you to find it for her, as she's in no condition to fight. The relic is a drum bound in skin and wood, and is in the hands of a powerful minotaur named Blood-Hunter Hranach. The beast's lair is the old tower at the top of the rise, to the west. The minotaur's hoard is stacked high in the tower's doorway. The beast patrols the area in front of his tower, but he's fairly easy to avoid, so you don't need to kill him to get to the relic. Retrieve the drum and return to the high shaman in Markarth. High Shaman Glynroch thanks you for all you've done. After the quest is complete, he and his apprentice kneel and dedicate the shrine
 
 
Quest Stages
Online:The Symbol of Gulibeg

Quick Walkthrough
#Read the Letter from Ansdurran.
#Retrieve the  .
#Speak with High Shaman Glynroch at the Shrine of the Hunt-Father in Markarth.

Detailed Walkthrough
While walking near Bthardamz or Druadach Redoubt, you may come across the corpse of Ansdurran. Read the letter next to him to begin the quest. Apparently, Ansdurran is a thief, and he's recently stolen a relic from someone named Apprentice Layren, who meant to take the object to High Shaman Glynroch in Markarth. Ansdurran killed Layren, who wounded the thief before she died. Ansdurran was going to take the relic to a drop-off site somewhere near Druadach Redoubt, but he died before he could complete his task.

Take the   from Ansdurran's backpack and travel to Markarth. At the Markarth Wayshrine, head north and climb up the stairs to the Shrine of the Hunt-Father. Speak with the High Shaman, give him the relic and inform him of his apprentice's fate. He thanks you for returning the relic, and gives you a reward.
 
 
Quest Stages
Online:The Symbol of Storihbeg

Quick Walkthrough
#Read the  .
#Retrieve the  .
#Speak with High Shaman Glynroch at the Shrine of the Hunt-Father in Markarth.

Detailed Walkthrough
While adventuring in the southeastern section of the Reach, near the edge of the map and end of road, you may come across a dead Argonian thief named Kitza-Enoo (you can also find him near Nighthollow Keep in Blackreach: Arkthzand Cavern). There's a backpack and a letter beside his corpse. The letter is from a collector of cultural artifacts, who instructed the thief to take the relic from its owner, who was intent on bringing the relic to a newly founded temple in Markarth. The temple is run by someone named High Shaman Glynroch. The shaman is likely still waiting for the relic to be delivered, so there may be a reward for returning it to the temple.

Take the   from Kitza-Enoo's pack, then head to Markarth. At the Markarth Wayshrine, head north and climb up the stairs to the Shrine of the Hunt-Father. Speak with the High Shaman, give him the relic and inform him of his apprentice's fate. He thanks you for returning the relic, and gives you a reward.
 
 

Quest Stages
Online:The Symbol of Hrokkibeg

Quick Walkthrough
#Read the letter and  take the   from Gwerina's pack.
#Return the relic to the Shrine of the Hunt-Father in Markarth.

Detailed Walkthrough
While traveling through the Reach's central region, you may find the corpse of Apprentice Gwerina near a letter and a backpack. The   tells you that Gwerina was instructed to find something called the Symbol of Hrokkibeg by High Shaman Glynroch, a man who is erecting a shrine to Hircine in Markarth.

Take the   out of Gwerina's pack and head west to Markarth. The Shrine of the Hunt-Father is in central Markarth, and can be accessed by climbing the stairs on the southern side of the mountain in the center of the city. The easiest way to get there is to travel to the Markarth Wayshrine, head north, and keep climbing stairs. You should find the shrine if you just walk straight ahead after arriving at the wayshrine. Speak with High Shaman Glynroch and give him the totem. He laments Gwerina's death and thanks you for retrieving the totem in her stead.

Notes
As noted in the book, the Aspects of Lord Hircine, the Symbol of Hrokkibeg is the artifact known as the Totem of Claw and Fang.
The symbol also appears in Bloodmoon.
 
 
Quest Stages
Online:Falkfyr's Notes, Page 1

Day 3: I am  , vassal of King   of  . This may well be my final report, but I will not fail my king!

My mission was to track a band of   marauders troubling our borders. The Reachmen fled west past  , then turned north. I followed them into the mountains, but was thwarted by a blizzard. When I tried to take shelter in a cave, the ground collapsed beneath me.

I have waited two days for rescue, and now my provisions are running low. While I have found a door in this massive cavern, I cannot open it. My compass still works, so I will head west and scout for high ground. Maybe I'll be able to spot another way out.

I leave this report here in case I fail to find my way out. If you find it, know that Falkfyr Snowmason did not abandon his duty!
Online:Falkfyr's Notes, Page 2

Day 4: This cavern seems endless. Worse, it is infested with  s! Grandpa Isrig used to tell me tales of giant bugs in the   swamps when I was growing up, but I never believed him. Now   know where the bugs come from.

My food is gone, but most importantly, I'm out of water. A week's supplies for a four-day scouting mission aren't enough after you fall down a hole. I can see an underground stream from here, though. I have no choice but to sneak past all the giant bugs if I want to refill my canteen.

If I succeed, I'll leave another note by the stream. If I fail, know   died fighting with an axe in each hand!
Online:Falkfyr's Notes, Page 3

Day 5: I know the truth now. This giant cavern is  , the underworld from the old tales. I,  , am the first man to set foot here!

A   found me while I was filling my canteen. After I slew the beast, I hit upon a ruse. I smeared the bug's ichor all over myself. The others have left me alone since. They hunt by smell, just as I suspected!

I think I can actually survive down here. When I return to  , I'll be a legend. They will build statues of Falkfyr Snowmason, the scout who discovered Blackreach!

I will rest now. Tomorrow I will search the   above for food. I don't want to risk sampling the mushrooms growing everywhere until I must. I've come too far to give up now.
Online:Falkfyr's Notes, Page 4

Day 6: Those damned   left their city locked up tight. I have no way in and nothing to pick their locks. If there's food inside, it's not for me.

This morning I ate one of the grayish-white mushrooms. It tasted like undercooked meat. I'll rest today and see if it kills me. If it doesn't, I'll have all the food I need!

Day 7: The mushrooms aren't poison—I can forage for everything I need. I'm going to live! My tale of survival in the depths of   will become the stuff of legends!

I can see a grove of tree-like fungus across the river to the south. I'll try that way next.
Online:Falkfyr's Notes, Page 5

9 Yad Day 9

Mushrooms mushrooms good to eat 
Big and gray they taste like meat 
Small and blue a tasty treat 
Glowing green they sing so sweet

I can eat all the mushrooms down here. The   says so. The Great Oom wants me to go south. I think I blink I sink I'll go south.

There was something I was supposed to be looking for but I don't remember what it was. It doesn't matter. All the roots know my name now.
Online:Falkfyr's Notes, Page 6

Day ?

I am chosen. The Great Oom will make me a spore, and I, Snowfalk Masonroot, will live forever. The roots know the truth. The roots, the ooms, the singing, they're all connected. It runs so deep!

There is a door below but that way is not for me. The Great Oom tells me about the north now, a home both fetid and warm. I can leave my treasures there because I won't need them anymore. I am a spore and soon I will be an oom. I will be all ooms.

Find my home and spread my roots.
Online:Falkfyr's Notes, Page 7

Day … doesn't matter.

The air sings of purple and blood waters the stone. The spores of the Great Oom take root. It will not be long now.

I eat of the dirt and drink of the dark. I am home now. We are home.

The shell crumbles but the  s take no notice. It is inside, and it is ready.

Speak, Great Oom! Speak of the Rootmason! Speak to me once more of the buried dream!

It is time for me to grow.
Online:Ghum

Ghum is an Orc commoner and member of the Dark Brotherhood who can be found in Markarth. He is located on the stairs north of the entrance, which lead up to the ridge where several houses are located.
 
  
Dialogue
If you are a member of the Dark Brotherhood, he'll say:
:"Well, what have we here? I thought I was the only one of the Brotherhood out this way. Good to see a friendly face. Might need to grab a Gods-Blind-Me together one night, yeah? Listen, watch your back. Things are about to get really bad."

If you aren't a member of the Brotherhood, he'll say:
:"Got a job you need doing? Gonna have to wait until I help out the Timbercrows. Might be awhile."
:''"Yeah, you won't find me out there fighting whatever's got these clans stirred up. Not unless I have to. I prefer smaller jobs."
:"Been doing odd jobs since I got here. Not a bad place, overall. So many clans, so many differences. Makes so many opportunities for a mercenary like me."''
Online:Vlindrel Hall Bill of Lading

Kind Greetings,  

This bill of lading serves to acknowledge that this completes your shipments of valuable goods from across  . This and the previous three shipments have all been delivered, as requested, to  . The latest delivery consisted of the following items:

- 4 bolts of precious   silk 
- 2   brooches imported from   
- 6 fine  -cured   hides imported from  

As a reminder,   is not responsible for any damage to your order while in transit nor any instance of theft once the goods are placed in your possession. We look forward to doing business with you again soon.

Regards,

  
Markarth Mercantile 
Purveyor of Fine Goods
Online:Desennel

Desennel is a Reachman noble who can be found in Vlindrel Hall in Markarth. She wanders in a predictable loop around the main chamber, stopping in the northwest corner by a stack of barrels and at a spot just north of the hall's entrance. She has no unique dialogue.
Online:Ciana

Ciana is a Reachman noble who can be found in Vlindrel Hall in Markarth. Ciana sits on a chair in front of the fireplace in the main chamber, and doesn't move. She has no unique dialogue.
Online:Barhurn

Barhurn is a Reachman noble who can be found Vlindrel Hall in Markarth. Barhurn stands in front of the fireplace in the main chamber, and doesn't move. He has no unique dialogue.
Online:Desevaen

Desevaen is a Reachman noble who can be found in Vlindrel Hall in Markarth. She is sitting at the dining table in the main chamber. She has no unique dialogue.
Online:Deantenna

Deantenna is a Reachman noble who can be found in Vlindrel Hall in Markarth. She has no unique dialogue. Deantenna is relaxing at the head of the dining table in the first room.
Online:Rowoakh

Rowoakh is a Reachman noble who can be found in Vlindrel Hall in Markarth. He is sitting at the dining room table in the main chamber, eating soup. Rowoakh has no unique dialogue.
Online:Eoinpairn

Eoinpairn is a Reachman commoner who can be found in Vlindrel Hall in Markarth. He moves between the kitchen and the western end of the dining table in the main chamber. He has no unique dialogue. He moves
Online:Malaok

Malaok is a Reachman laborer who can be found in Vlindrel Hall in Markarth. He is in the kitchen, and has no unique dialogue.
Online:Canaer

Canaer is a Reachman commoner who can be found in Vlindrel Hall in Markarth. She has no unique dialogue.
Online:Ferrantia

Ferrantia is a Reachman noble who can be found in Vlindrel Hall in Markarth. She is laying drunk on the floor in one of the back bedrooms, and will not acknowledge you if you walk in front of her. She has no unique dialogue.
Online:Bevprugen

Bevprugen is a Reachman noble who can be found in Vlindrel Hall in Markarth. He has no unique dialogue.
Online:Bedcallas

Bedcallas is a Reachman noble who can be found in Vlindrel Hall in Markarth. He is very sick, as is apparent from his constant vomiting. He has no unique dialogue.
Online:Kynbellairn

Kynbellairn is a Reachman warrior who can be found outside Trenvarn's House in Markarth. She has no unique dialogue.
Online:Madgorn

Madgorn is a Reachman laborer who can be found hammering away on a locked door near Trenvarn's House in Markarth. He has no unique dialogue.
Online:Maevlina

Maevlina is a Reachman hunter who can be found near Trenvarn's House in Markarth. She has no unique dialogue.
Online:Bodpairn

Bodpairn is a Reachman beggar who can be found between Understone Keep and Trenvarn's House in Markarth. He has no unique dialogue.
Online:Work for Hire in Markarth

Trouble in abundance plagues the people of  . If you count yourself among the bravest and strongest of adventurers and are willing to face untold dangers to accumulate gold and glory, then the   have a job for you.

Seek out Consul Cardea in the city of   for details.
Online:Quintor

Quintor is a Breton mercenary located along the path northwest of Reachwind Depths. He has decided to abandon a task given to him by a prospective employer on account of it being incredibly dangerous.
 

Related Quests


Quest-Related Events
He mutters aloud when you approach him.
:''"I don't shirk from tough situations, but that cat asks the impossible!"

He directs you to speak with Adusa-daro.
:"You won't find a braver, more trustworthy mercenary than me, but I'm not suicidal! When that cat asked for help, I didn't know she was planning to walk into the leviathan's maw. So to speak."
:What are you talking about?
:"There's a tough-talking Khajiit from House Ravenwatch. Calls herself Adusa-daro. She's looking for someone to help her with a delicate mission. I was all set to volunteer—for the right price, of course—when she told me the details."
:The details?
:"She wants to enter the old Dwarven ruins and find someone named Kathad. But those ruins are crawling with vampires! Boss Trenlor's Lothid clan, to be exact! I told her, no thank you. I hate to walk away from gold, but I can't spend it if I'm dead."
:I might want to help Adusa-daro. Where can I find her?

You can ask him a few questions after accepting the quest.
:"You want to find Adusa-daro? You're braver than I am, I'll give you that. Last I saw, she was near that old Dwarven tower sticking out of the mountain. They say it's an ancient lift. She plans to use it to reach the lair of the Lothid clan."
:What can you tell me about the Lothid clan?
::"People talk. You hear things. The Lothid are a gang of vampire criminals led by Boss Trenlor. They terrorize the locals. Charge protection. Demand blood tribute. That sort of thing. They use the old ruin as a lair. Exactly where Adusa wants to go."
:Tell me about Adusa-daro.
::"What's to tell? I don't really know her. She's connected to some Rivenspire noble house. Ravenwatch, I think. She put out a call for mercenaries and offered a dung-ton of gold. If it involved anything other than the Lothid clan, I'd be all in."''
Online:Dire Warden

Dire Wardens are Harvesters who can be found within the Wounding in Vateshran Hollows. They serve as gatekeepers, and need to be defeated to progress through the arena.
 

Related Quests

    
Gallery
Online:Markarth Outlaws Refuge

The refuge can be entered through a door found in a corridor upon the ridge west of the daily quest givers in southwestern Markarth. Denghola is tending to a lean-to in front of this entrance. This entrance leads you to the northern portion of the refuge, where the moneylender and a fence are located.right|thumb|Entrance outside the city

If you head up the stairs, you'll find the refuge's merchant. An entrance to Stone Eagle Aerie is located in the hallway south of this chamber and to the northwest. Yanabil's fence stall and Morborgol's guild kiosk are located in the round chamber to the south. Remains-Silent is located in the hallway further south of them, near the entrance located outside town. The exterior entrance is located west of Markarth, among a smattering of Dwarven ruins on the side of the river to the south of the city gates.
 

Shops and Services






Residents
right|thumb|Interior
Adelsin  
Beddan
Caduggan
Conoch
Elslea
Esnevere
Galms Fevur  
Glynhortan
Kienola
Kjaggus
Morborgol  
Mulzurbesh  
Oiftie
Remains-Silent  
Sloaghan
Yanabil  
 -->
 

Gallery
 

Notes
The Markarth Outlaws Refuge appears in Skyrim as part of the Markarth Ruins, the escape route from Cidhna Mine.
Online:Letter from Lady Belain

,

The witch's rebels continue to frustrate our efforts south and east of the city. Need I remind you that my intrigues in   cannot bear fruit so long as these pugnacious curs run free? Repeated failures rarely go unnoticed, pentarch.

Your messenger delivered the Ashen Lord's summons without incident. A rare but welcome success. I will make my way to   Barrow presently. Perhaps I won't tell our august leader about your recent failures.

Yet.

Bound by blood,
Online:Letter from Sister Glynolde

Sisters,

These vampiric servants move like overstuffed hens. Slow. Too slow!

Our Ashen Lord demands more harrowstorms, but what are we to do with bumbling oafs who can barely carry a box of turnips, let alone powerful reagents such as gray reliquaries and witch pikes?

Come to the gathering circle, just northwest of the Valthume Barrow. Our friend in Markarth often meets with Gray Host leaders there. Perhaps she can convince the exarchs to provide more suitable workers.

Spirits guide you, 
Sister Glynolde
Online:Senan's Note

Damn  ! She promised that we'd each have a choice to make here, but the moment some chose to live instead of die, she set the others upon us. The wound I took, it will be the end of me. At least I got away.

Nathari has convinced the rest of the clan that dying as a sacrifice will allow them to live forever. But I know the truth. This ritual of hers is about power, and in the end, she'll be the only one left to claim the prize.

I hear chanting below from the  . The sacrifices begin soon. I don't know which is worse, dying here alone or being thrown into that horrible pit with the others. Funny,   always told me that learning to write was a waste of my time. At least it gave me something to do as my blood ran from my body.
Online:The Library of Arkthzand

We reached the ruins that   calls the  . It doesn't look like a library to me. Belain's obsession with awakening this dark relic concerns me. I think centuries of isolation have taken their toll.

The relic's presence seems to have created some strange energy pockets. Lady Belain claims her people harnessed the power of the energy to move short distances. To reach otherwise inaccessible locations. The   has tasked me to investigate this phenomenon further, as it could be of great benefit to the  . I shall do my best to confirm the application of these void portals.

I will be cautious, however. I have seen what happens over time to those who draw sustenance from the darkness here. It is no way to live. I understand this alliance with Lady Belain is necessary to the Gray Host's goals,  but we cannot become entrapped in her madness.
Online:A Promise and a Warning

To Whomever Keeps this Archive:

You are blessed in that your knowledge of the Dark Heart and the Void remain of use to me. The bearer of this missive must be allowed to copy passages from your Testament relevant to my interests. 

I offer you a promise: comply, and I will shepherd your clan to greatness when I reforge this world.

I offer you a warning: should you deny my pentarch access to your archives, should any undue harm befall him, then I will visit such agonies upon you that even mortals will weep at your suffering.

Your lady is dead. I have no patience for your vainglory. 

Rada al-Saran