Netruk44/uesp-wiki-content huggingface dataset:
Online:Anthology of Available Abodes

I have detailed herein the general location and value of most of the homes and rooms for sale in  . To seek out property without such a guide is a firm misstep. But fear not, for I have done the heavy lifting for you!

For the thrifty, one can purchase a modest inn room. These were recently put on the market, and may serve as a quality starter home:

Mara's Kiss Public House in  ,   
The Rosy Lion in  ,   
The Ebony Flask Inn Room in  ,   
The Saint Delyn Penthouse in  ,   
Golden Gryphon Garret in  ,   
Sugar Bowl Suite in  ,   
Snowmelt Suite in  ,   
Pilgrim's Rest in Leyawiin, Blackwood

If one has more than a few coins to rub together, there are larger apartments available for the vagrant hoping to become a respectable citizen. These include:

Barbed Hook Private Room in  , Auridon 
Sisters of the Sands Apartment in  ,   
Flaming Nix Deluxe Garret in  ,  

The following properties are for serious buyers only. Letters of credit will not be accepted for their sale, no matter whose cousin you know:

Black Vine Villa, Malabal Tor 
Humblemud, Bal Foyen 
Snugpod, Grahtwood 
Captain Margaux's Place, Glenumbra 
Kragenhome, Stonefalls 
Cyrodilic Jungle House, Malabal Tor 
Moonmirth House, Khenarthi's Roost 
Autumn's-Gate, The Rift 
Hammerdeath Bungalow, Stormhaven 
Twin Arches, Bangkorai

For those with loftier aspirations and more possessions, you may wish to examine these properties:

Cliffshade, Greenshade 
The Ample Domicile, Shadowfen 
Bouldertree Refuge, Greenshade 
Ravenhurst, Rivenspire 
Velothi Reverie, Deshaan 
Domus Phrasticus, Craglorn 
Sleek Creek House, Reaper's March 
Grymharth's Woe, Eastmarch 
Mournoth Keep, Bangkorai 
House of the Silent Magnifico, Alik'r Desert 
Ald Velothi Harbor House, Vvardenfell 
Water's Edge, Blackwood

Nobility and the like will find the following properties the most acceptable, as they usually provide quarters for servants or livestock:

Mathiisen Manor, Auridon 
Stay-Moist Mansion, Shadowfen 
The Gorinir Estate, Grahtwood 
Gardner House, Stormhaven 
Quondam Indorilia, Deshaan 
Strident Springs Demesne, Reaper's March 
Dawnshadow, Reaper's March 
Old Mistveil Manor, The Rift 
Forsaken Stronghold, Bangkorai 
Hunding's Palatial Hall, Stros M'Kai 
Amaya Lake Lodge, Vvardenfell 
Coldharbour Surreal Estate 
Alinor Crest Townhouse, Summerset 
Proudspire Manor, Western Skyrim

I have seen most of these properties only from afar, as most of their owners are of a private disposition and I wish to respect that. A purchaser would enter a new echelon of society, or become established well outside it if they prefer solitude, in a fortnight:

Serenity Falls Estate, Reaper's March 
Daggerfall Overlook, Glenumbra 
Ebonheart Chateau, Stonefalls 
Hakkvild's High Hall, the Jerall Mountains, east of Craglorn 
Hall of the Lunar Champion in Rimmen, Northern Elsweyr
Online:Notice: Pledge Duties

Attention, you drunken louts.

The task of remembering who offers the pledges for some of your favored stomping grounds has proven more difficult than the butchery and looting you do there. If you find yourself confused by intoxication or a head wound, the pledge givers and their responsibilities will now be outlined here.


Maj al-Ragath: 
Banished Cells 
Darkshade Caverns 
Elden Hollow 
Fungal Grotto 
Spindleclutch 
Wayrest Sewers


Glirion the Redbeard: 
Arx Corinium 
Blackheart Haven 
Blessed Crucible 
City of Ash 
Crypt of Hearts 
Direfrost Keep 
Selene's Web 
Tempest Island 
Vaults of Madness 
Volenfell


Urgarlag Chief-bane: 
Cradle of Shadows 
Imperial City Prison 
Ruins of Mazzatun 
White-Gold Tower 
Bloodroot Forge 
Falkreath Hold 
Fang Lair 
Scalecaller Peak 
March of Sacrifices 
Moon Hunter Keep 
Frostvault 
Depths of Malatar 
Moongrave Fane 
Lair of Maarselok 
Icereach 
Unhallowed Grave 
Stone Garden 
Castle Thorn 
Black Drake Villa 
The Cauldron 
Red Petal Bastion 
The Dread Cellar 
Coral Aerie 
Shipwright's Regret
Online:Homes for Sale!

In this time of war and strife, the opportunity to purchase your own home has never been greater! From commoner to merchant lord, the properties available for lease or ownership are many, throughout the length and breadth of  .

Our trusted agents are always happy to meet with you, our future clients, to discuss the magnificent opportunities that await you in home ownership. Stop in at your local lending institution today and seek Felande Demarie for your free consultation!
Daggerfall:Skeletal Warrior

While they may appear fragile, Skeletal Warriors are tough, skilled fighters. Lacking flesh, these creatures take less damage from edged weapons. They can be hit by weapons of any material.

Abilities
There is a 2% chance of contracting a disease from a Skeletal Warrior
Skeletal Warriors take normal damage from blunt weapons, including staffs, and half damage from all the others
Skeletal Warriors take double damage from silver weapons

Spells
None

Fighting Strategies
Skeletal Warriors are not much of a challenge for higher level characters. However, lower level characters should attack with blunt weapons (flail, hammer, mace, or staff) to avoid the creature's damage reduction. They can detect camouflaged or invisible opponents, so these spells will provide no advantage in combat.

Notes
Skeletal Warriors appear in the first and second demos.
Arena:Easter Eggs

Easter Eggs are secrets that the developers put in games to give people a laugh when they find them (provided that they understand the joke or reference). Arena has a large number of such jokes. Easter eggs differ from in-game references in that they have been clearly hidden from the player and are unusual with regards to their surroundings; references are often integrated into the rest of game and no attempt is made to keep them secret.

If you think you have found an Easter egg please post your idea on this article's talk page before adding it to this article.

Easter Eggs
 
Mirror Map
thumb|right|HƧЯAMꓘƆA⅃ꓭ
The map for the second level of the Mines of Khuras contains a hidden word. The word is Black Marsh, which is mirrored to make it harder to see.

Ria Silmane
In a 2018 interview on YouTube with Indigo Gaming, Ted Peterson mentions that Ria Silmane was portrayed by one of Arena's programmers.  This can be seen to be Jennifer Pratt when looking at the photo of the Development Team.

Theodorus
In the same 2018 interview, Ted also discussed how he used a play on his own name for the answer to one of the riddles in The Halls of Collossus.

Cultural References
Dungeons and Dragons
The Staff of Chaos appears to have drawn heavy inspiration from the D&D artifact, the "Rod of Seven Parts". Both items have been broken into several pieces and must be reassembled. Additionally the Rod was originally named the "Rod of Law" (law and chaos were the original alignment choices for characters). 

Name Generation
The name generator may appear random, but many of the part-names are there because of some references to other works and history:

;Greek history, legends and mythology: Andro-cles, Aph-rodite, Art-emis, Ath-ena, Her-acles, and Per-seus (Argonian)
;The Lord of the Rings: Ara-gorn, Lego-las (Wood Elf), Gan-dalf, Saru-man, and Sau-ron (High Elf)
;King Arthur: Ava-lon (Dark Elf), Gwyn-yvyra, and Morg-anna (Breton)
;Roman history: August-us, Cae-sar, Calig-ula, Ca-ssius, Gal-lus, German-icus, Jul-ius, Pil-ate, Tib-erius (Argonian)
;Tristan and Isolde: Trist-ane, and Ys-olda (Breton)
;Islamic history and legends: Ak-bar, Moham-med, Sha-hrazad (Khajiit)
;Jewish mythology: Lil-ith (Dark Elf)

Province Names
Many of the province names originated from other fantasy works:

Hammerfell is named for the novel The Heirs of Hammerfell by Marion Zimmer Bradley
Valenwood is the name of a type of tree from Dragonlance
Morrowind is named after Morrowindl, a volcanic island home to elves in The Elf Queen of Shannara
Online:Camore

Camore is a High Elf ambassador representing the Aldmeri Dominion at Skywatch Manor during the New Life Festival. She is in talks with her fellow ambassadors Arnand Relippe and Tolendos Dreloth. Unfortunately for her, she is a target for the mud ball merriment.
 

Related Quests


Dialogue
Camore, victim|thumb|right
Amidst the literal mud-slinging, the ambassadors attempt to negotiate with each other:
:Camore: "Must we talk in circles?"
:Arnand Relippe: ''"Don't evade the matter."
:Tolendos Dreloth "You're one to talk."
:Camore: "You're still bickering."
:Arnand Relippe: "Like children, you mean?"
:Tolendos Dreloth "You're the one to say it."
:Camore: "Please. The matter at hand?"
:Arnand Relippe: "You know my position."
:Tolendos Dreloth "And you know mine."
:Camore: "There is no common ground?"
:Arnand Relippe: "Not without concessions."
:Tolendos Dreloth "Yet you refuse to concede."
:Camore: "Yet we must decide what to eat."
:Arnand Relippe: "I voted for pork."
:Tolendos Dreloth "And I voted for ash yams."

If Camore is hit with a mudball, the conversation will be interrupted and she will say one of the following.
:Camore: "Is that really necessary?"
:Camore: "These talks should have been scheduled after the festival."
:Camore: "Truly? This is to be my lot in life?"
:Camore: "Why me? Why not the others?"''
Online:Arnand Relippe

Arnand Relippe is a Breton ambassador representing the Daggerfall Covenant in Skywatch Manor during the New Life Festival. He is in talks with his fellow ambassadors Camore and Tolendos Dreloth in the dining room. Unfortunately for him, he is one of possible targets for the mud ball merriment.
 

Related Quests


Dialogue
Arnand Relippe, victim|thumb|right
Amidst the literal mud-slinging, the ambassadors attempt to negotiate with each other:
:Camore: "Must we talk in circles?"
:Arnand Relippe: ''"Don't evade the matter."
:Tolendos Dreloth "You're one to talk."
:Camore: "You're still bickering."
:Arnand Relippe: "Like children, you mean?"
:Tolendos Dreloth "You're the one to say it."
:Camore: "Please. The matter at hand?"
:Arnand Relippe: "You know my position."
:Tolendos Dreloth "And you know mine."
:Camore: "There is no common ground?"
:Arnand Relippe: "Not without concessions."
:Tolendos Dreloth "Yet you refuse to concede."
:Camore: "Yet we must decide what to eat."
:Arnand Relippe: "I voted for pork."
:Tolendos Dreloth "And I voted for ash yams."

If you hit Arnand with a mud ball, he will say one of the following:
:Arnand Relippe: "The High King will hear of this!"
:Arnand Relippe: "What is this? Control your people, Camore!"
:Arnand Relippe: "How dare you! I just bought this doublet."
:Arnand Relippe: "Must you? Really, must you?"
:Arnand Relippe: "Is that really necessary?"''
Online:Tolendos Dreloth

Tolendos Dreloth is a Dark Elf ambassador for the Ebonheart Pact found in Skywatch Manor during the New Life Festival. He is in talks with his fellow ambassadors Arnand Relippe and Camore. Unfortunately for him, he is also a target for mud ball merriment.
 

Related Quests


Dialogue
Tolendos Dreloth, victim|thumb|right
Amidst the literal mud-slinging, the ambassadors attempt to negotiate with each other:
:Camore: "Must we talk in circles?"
:Arnand Relippe: ''"Don't evade the matter."
:Tolendos Dreloth "You're one to talk."
:Camore: "You're still bickering."
:Arnand Relippe: "Like children, you mean?"
:Tolendos Dreloth "You're the one to say it."
:Camore: "Please. The matter at hand?"
:Arnand Relippe: "You know my position."
:Tolendos Dreloth "And you know mine."
:Camore: "There is no common ground?"
:Arnand Relippe: "Not without concessions."
:Tolendos Dreloth "Yet you refuse to concede."
:Camore: "Yet we must decide what to eat."
:Arnand Relippe: "I voted for pork."
:Tolendos Dreloth "And I voted for ash yams."

If he is hit with a mud ball, their conversation will be interrupted and Tolendos will respond with one of the following: 
:Tolendos Dreloth: "Do you greet all dignitaries this way?"
:Tolendos Dreloth: "I despise this local custom."
:Tolendos Dreloth: "I should have let Rigurt have this posting."
:Tolendos Dreloth: "What is wrong with you?"''
Online:Matron Borbuga

Matron Borbuga is an Orc who can be found in the Stonetooth Fortress during the New Life Festival. 
 

Related Quests


Quest-Related Events
When approached, Breda's name softens her brusqueness:
:"Who are you? Why are you wasting my time?"
:Breda sent me to celebrate the Stonetooth Bash.
:''"That old mammoth's still kicking? You should have seen us in our younger days! Well, friends of Breda are friends of the clan. So do your part and help fill the larder!"
:What do you need?
:"I need something bloody and something sweet. Bring me fresh meat and honeycomb. You won't need to travel far. Everything you need is on the island."
:I'll bring you fresh meat and honeycomb.

Speaking to her again:
:"Everything you need is on Betnikh. Show me you hunt for hearth and clan, and you're welcome to join the Stonetooth Bash."''

Return and she'll say:
:''"Good, you're back. I'm almost out of meat. What did you bring?"
:I've acquired some mysterious meat and honeycomb.
:"Hearth-Wife Sholg said you wouldn't return, but you have a hunter's heart. Breda wouldn't send you otherwise. Well, don't just stand there! Eat and drink your fill. Maybe give Sholg a good belch to the face for not getting your measure."

Speaking to her again before partaking in the food:
:"Don't just sit there, stuff yourself with food and drink!"

Speaking to her before showing your appreciation:
:"Enjoying the food? Show us your appreciation! See if you can put all the clan wives to shame."

Speaking to her afterwards:
:"Safe travels, friend. Go in peace."''
Online:Gentle-Heart

Gentle-Heart is an Argonian cook encountered in Hissmir during the New Life Festival. After collecting  fish during the Fish Boon Feast event, you turn the fish in to her so she can cook for those unable to attend the festivities. 

 
Related Quests


Quest-Related Events
Speaking to her before collecting the fish:
:"So many fish to scale, such wonderful smells. None shall go hungry tonight."

Speaking to her with the fish in hand:
:"I smell fish."
:Will these fish do?
:''"Delightful, I'll prepare them all. Your generosity warms the heart.
:Did you know we bring fish to those who cannot attend? The old, the infirm, the destitute&mdash;none shall go hungry."
:I'll leave you to your cooking.

Speaking to her after giving her the fish:
:"Thank you for your contribution. It means so much to those in need."''
Online:Crown Store/Dyes/Blossoming

Blossoming
Online:Feral Guardian

Feral Guardian summons a bear to fight for you that deals Magic Damage over time.  Summoning the bear has no cost, but once summoned, you can activate '''Guardian's Wrath''' for   which causes Magic Damage and deals 100% additional damage to targets under 25% health. The grizzly's attacks do an additional 12% damage.  The Eternal Guardian morph will respawn when killed (once per minute) so you don't need to worry about re-summoning it each time, while Wild Guardian does increased damage, changing it to Physical Damage instead.

 
Notes
Players who purchase the Morrowind Collectors Edition or Collectors Pack upgrade are granted access to the  , a unique gray skin for the bear which can be equipped through the Collections menu.
While summoning the bear can be done at any time (and should be done well in advance of battle given its long casting time), using its special ability requires a target, which the bear will rush and attack immediately.  In solo PvE play against tougher opponents, this is most effective as an opening attack, as NPCs tend to concentrate their attacks on whoever attacks them first, so by opening with this ability and standing back for a few seconds, you can let the bear take the brunt of the attacks.
Feral Guardian will be unsummoned if you use your weapon swap unless you have selected the skill as your ultimate on both bars.  If you have the Bond With Nature passive, this can be used to quickly restore some   at no cost, but given the casting time of re-summoning the bear when you switch back (even though this is also free), this is not a particularly viable strategy.
Eternal Guardian is a recommended morph for the Warden Initiate build.
This skill was called "War Bear" in pre-release material.

Patch Notes
 
 
 
 
 
 
 
 
 

Gallery
Online:Dive

Dive summons a Cliff Racer to attack your enemies.  This takes the form of a single Magic Damage strike against one target.  (The Cliff Racer disappears immediately after it strikes.)  The Cutting Dive morph changes this to Physical Damage and the cost to  , while Screaming Cliff Racer increases the damage based on distance, dealing up to 15% higher damage at the limits of its range.

 
Notes
Screaming Cliff Racer is a recommended morph for the Warden Initiate and Beast Caller builds, while Cutting Dive is recommended for Savage Stalker.

Patch Notes
Online:Scorch

Scorch summons a group of Shalk to attack your enemies.  The spell triggers after a 3 second delay, and deals Magic Damage to all enemies in a rectangular area in front of you.  (The actual positions of the Shalk that appear is irrelevant.  All targets within the rectangular region receive the same damage regardless of their proximity to the Shalk.)  The Subterranean Assault morph changes the ability to a   cost, and the damage to Poison Damage, and also reduces affected targets' resistances, while the Deep Fissure morph will Stun one enemy within the area of effect.

 
Notes
It's important to pay attention to the 3 second delay on this spell.  While in one sense it can be helpful as it allows you to cast before engaging the enemy and gives you time to line it up with other attacks, it can be a problem if you try to cast it again too quickly.  Casting the spell again before it has triggered will simply cancel the first casting, and thus waste resources.
Deep Fissure is a recommended morph for the Warden Initiate and Beast Caller builds, while Subterranean Assault is recommended for Savage Stalker.

Patch Notes
Daggerfall:Giant Bat

The giant bat is a flying animal commonly encountered at low levels, and less often at higher levels. Giant bats can be hit by weapons of any material. 

Abilities
There is a 5% chance per hit of catching a disease from a giant bat.

Spells
None

Fighting Strategies
Melee attacks can quickly dispatch these beasts, though attacking with arrows or spells will greatly reduce your odds of catching a disease.
Daggerfall:Rat

The rat is a small animal that attacks by biting. Rats can be hit by weapons of any material. 

Abilities
There is a 5% chance per hit of catching a disease from a rat.
Rats are immune to poison and disease.

Spells
None

Fighting Strategies
Higher level characters can quickly dispatch rats with a single melee attack, but low level characters may wish to use ranged weapons to avoid disease.

Notes
Rats are encountered in the first and second demos.
Daggerfall:Grizzly Bear

The grizzly bear is a large animal that fights with tooth and claw. Grizzly bears can be hit by weapons of any material. 

Abilities
None

Spells
None

Fighting Strategies
Melee attacks.
Daggerfall:Sabertooth Tiger

The sabertooth tiger is a large, fanged animal. They can be hit by weapons of any material. 

Abilities
None

Spells
None

Fighting Strategies
Melee attacks.
Daggerfall:Spider

The spider is a large arachnid that can paralyze its victims. Spiders can be hit by weapons of any material. 

Abilities
Paralyzing attacks

Spells
None

Fighting Strategies
If you lack immunity to paralysis, ranged attacks are preferable (especially at low levels). Spiders are quickly dispatched at higher levels with melee attacks.
Daggerfall:Giant Scorpion

The giant scorpion is a large arachnid that attacks with claws and stinger, and has the ability to paralyze its foes. Giant scorpions can be hit by weapons of any material. 

Abilities
Paralyzing attacks

Spells
None

Fighting Strategies
If you lack immunity to paralysis, ranged attacks are safer (especially at lower levels). Giant scorpions are quickly dispatched at higher levels with melee attacks.

Notes
The name of this creature is erroneously spelled "Giant Scorpian" in the game text when encountering one in combat.
Daggerfall:Slaughterfish

A slaughterfish is a predatory, eel-like fish that lives in underwater areas, and attacks prey with its gaping maw. Slaughterfishes can be hit by weapons of any material. 

Abilities
None

Spells
None

Fighting Strategies
Melee attacks.

Notes
Slaughterfishes in Daggerfall are larger and more eel-like than the slaughterfishes found in Morrowind, Oblivion, or Skyrim.
In The Daggerfall Chronicles, the slaughterfish is called the "Giant Eel".
Daggerfall:Centaur

Centaurs are half-man, half-horse monsters wielding spears or other weapons. They can be hit by weapons of any material. 

Abilities
Resistance to Magic

Spells
None

Fighting Strategies
As centaurs are resistant to magic, melee attacks work best. The Centaurian language skill can sometimes render an enemy non-hostile.
Daggerfall:Dragonling

Dragonlings are winged reptiles that resemble dragons and attack by breathing fire. They can be hit by weapons of any material.

Abilities
Resistance to Magic
Immunity to Paralysis, Poison, and Disease
Regenerates Health in Darkness
Adrenaline Rush
Bonus to Hit Humanoids
Low Tolerance to Frost
Takes Damage from Holy Places

Spells
None

Fighting Strategies
Melee attack is best; beware its fiery breath, for it is not a spell. Dragonlings are heavily armored and can take a lot of hits. The Dragonish language skill can sometimes render an enemy non-hostile.

Notes
Unlike most monsters, dragonlings carry no treasure.
The ''Daggerfall User's Guide'' erroneously states that dragonlings cast spells in combat.
Daggerfall:Dreugh

Dreughs are abominations resembling a human-octopus hybrid with powerful crab claws. They are only found underwater, and can be hit by weapons of any material.

Abilities
Resistance to Magic
Immunity to Paralysis, Poison, and Disease
Regenerates Health in Darkness and in Water
Adrenaline Rush
Bonus to Hit Humanoids
Low Tolerance to Frost
Takes Damage from Holy Places

Spells
None

Fighting Strategies
Melee attack is quickest.

Notes
You will notice the Water Dreugh is "less chitinous" than the one in Morrowind, to say nothing of Oblivion's Land Dreughs. An interesting evolution in the games from "human/octopus" hybrid to "humanoid crab".
Daggerfall:Gargoyle

Gargoyles are creatures of living stone. They can be hit by weapons of mithril quality or higher.

Abilities
Resistance to Magic

Spells
None

Fighting Strategies
Melee attacks.

Notes
Unlike most monsters, gargoyles carry no treasure.
Daggerfall:Giant

Giants are huge, territorial brutes that like to smash (and eat) their enemies. They can be hit by weapons of any material.

Abilities
None

Spells
None

Fighting Strategies
Melee attack is quickest. The Giantish language skill can sometimes render an enemy non-hostile.
Daggerfall:Harpy

Harpies are humanoid-bird creatures with taloned feet. They can be hit by weapons of dwarven quality or higher.

Abilities
None

Spells
None

Fighting Strategies
Melee attacks. The Harpy language skill can sometimes render an enemy non-hostile.
Daggerfall:Imp

Imps are flying creatures that cast spells at their foes. They can be hit by weapons of steel quality or higher.

Abilities
Imps are able to detect camouflaged or invisible foes, so these spells provide no protection.

Spells
Chameleon
Wizard's Fire
Toxic Cloud

Fighting Strategies
Kill imps as quickly as possible, especially at low levels. Spell Reflection,
Spell Resistance, or Spell Absorption are helpful. The Impish language skill can sometimes render an enemy non-hostile.
Daggerfall:Lamia

Lamias are monsters with the upper body of a human and a snakelike lower section. They are only encountered underwater, and can be hit by weapons of any material.

Abilities
Lamias drain 2 points of fatigue for every 1 point of health damage
Resistance to Magic
Immunity to Paralysis, Poison, and Disease
Regenerates Health in Darkness and in Water
Adrenaline Rush
Bonus to Hit Humanoids
Low Tolerance to Frost
Takes Damage from Holy Places

Spells
None

Fighting Strategies
Use ranged weapons to avoid the lamia's fatigue drain.