Netruk44/uesp-wiki-content huggingface dataset:
Online:Ovdella

Ovdella is a Reachman who can be found in front of the Abandoned House east of Markarth during the related quest. She is standing across from Brektor.
 

Related Quests


Quest-Related Events
When you approach, you'll witness an argument between her and Brektor.
:Brektor: ''"Stay here as long as you like. I'm done waiting for Ard Caddach to muster the clans."
:Ovdella: "Are you, now? And what do you plan to do about it? Join those rebels? You wouldn't have the first clue about how to find them!"
:Brektor: "That's where you're wrong! Conul says they're gathering in the eastern foothills."
:Ovdella: "Well, then, your head can wind up on a pike with the rest of them, you damn fool."

If you speak to her, she says:
:"Away, stranger! I don't deal with outsiders."''
Online:Brektor

Brektor is a Reachman who can be found in front of the Abandoned House east of Markarth during the related quest. He is standing across from Ovdella.
 

Related Quests


Quest-Related Events
When you approach, you'll witness an argument between him and Ovdella.
:Brektor: ''"Stay here as long as you like. I'm done waiting for Ard Caddach to muster the clans."
:Ovdella: "Are you, now? And what do you plan to do about it? Join those rebels? You wouldn't have the first clue about how to find them!"
:Brektor: "That's where you're wrong! Conul says they're gathering in the eastern foothills."
:Ovdella: "Well, then, your head can wind up on a pike with the rest of them, you damn fool."

If you speak to him, you can ask about the rebels Ovdella mentioned:
:"Stay back! If you're one of those invaders, be aware that my fellow rebels are right around the bend!"
:I'm interested in learning more about these rebels.
:"You are? Well, I haven't actually gone and joined them yet. I was just about to head for their camp, but … well, I don't know exactly where it is. Just that it lies to the east, in the foothills. Or so I was told. I've said too much. Go away."''
Online:Trenol's House

A copy of Living on the Karth River is located in front of the home, beside a fishing rack. The front door is protected by a simple lock, and the containers inside are all owned. A simple safebox lies beneath the wooden platform to the left.Interior|thumb|right
 
 
Residents
 
 -->
Online:Drisdeffe

Drisdeffe is a Reachman commoner who can be found in Trenol's House on the outskirts of Markarth. She has no unique dialogue.
Online:Trenol

Trenol is a Reachman commoner who can be found in his house on the outskirts of Markarth. He has no unique dialogue.
Blades:Stunned

A Stunned target is unable to perform actions for   seconds. Stuns can be broken and shortened by several spells, abilities, and effects.
Blades:Paralyzed

A Paralyzed target is unable to perform actions for   seconds. It is a stronger effect than Stun as it cannot be broken or shortened.
Online:Chancel of Records

It is the office of the Clockwork Registrar and has an accessway to the Archivox.
 
thumb|right|Interior of Chancel of Records 
Occupants
Clockwork Registrar

Related Quests
Guars and Guards

Quick Walkthrough

Detailed Walkthrough
  will ask you to convince   to join the Guild of Mages. You can find him near the southwest corner of the fountain in  . Depending on your attributes, the outcome may be positive. He will try to sell you a magic ring afterwards, called  . 

After doing this, you will see an Imperial woman at the Guild of Mages, pestering  . She is sure her brother's mind is being affected by magic, and she asks for your help figuring out what's wrong with him.

Her brother,  , is an Imperial guard. He can be found on the road to the left of the Guild of Mages. He appears confused and tells you he bought an amulet from a Khajiit.

Go back to his sister, who is still present at the Mages Guild. She will tell you that the only Khajiit peddler she knows is  . The merchant's shop is near the fountain. Anjzhirra will tell you she bought the amulet from   , but Ernandre will deny knowing him. Bildam, on the other hand, will tell you that Ernandre feeds him. Now go to Ernandre's room the moth and the guar. 

Pick the lock to his room upstairs and interact with the guar to update your journal. You'll need to return to Ernandre after this. He admits that he is doing a telecommunication experiment and that his amulet links Bildam's thoughts to that of the guar. The mages justifies himself by saying it was impossible to find volunteers. It doesn't seem there are any alternatives; you have to kill the guar. 
 
 
Quest Stages
Lore:Gambolpuddy

Gambolpuddy, also known as the Ambiguous Glove''',  is an extravagant right glove belonging to Sheogorath, one of the Daedric Princes seen as the Bad Daedra. It fortifies abilities (Agility, Intelligence, Personality, Luck) at the cost of draining others. (Endurance, Speed, Strength, Willpower)  Its main role is ceremonial, and is to be used as a sacrificial offering to Sheogorath's shrine in Ald Daedroth, in order renew a pact with Sheogorath to limit his influence on the Dunmeri people.  Gambolpuddy is not limited to the confines of Ald Daedroth, and is known to be a recurring artifact.  

History
At an unknown time, the Tribunal god Vivec made an ancient pact with the Four Corners of the House of Troubles that limits their influence over the Dunmer. Sheogorath is the Fourth Corner, and the pact involves offering the glove Gambolpuddy to him in Ald Daedroth in order to limit him tormenting the Dunmer with madness, and has since then become a pilgrimage for the Tribunal Temple to renew this pact. Upon offering the glove, the pilgrim recite's Vivec's Four Corners, which goes "Once like a Great House founded on sand, Stood our Temple whose pillars on troubles were based. Now mischievous spirits, bound, in dim corners stand, Rotted columns, but with iron-bound bands embraced. Cracked, crumbling marble, tempered on every hand, By strong steel forged in fire and faith. Shackled, these wayward servants serve the land, The Temple secured by the Builder's grace." 

As the threat from Dagoth Ur began to grow in the late Third Era, the Ordinators were no longer able to guard the isolated Daedric ruins. Led by Hlireni Indavel, worshippers of Sheogorath flocked to Ald Daedroth. In  , a contingent of Ordinators were sent to the ruins to clear out the worshippers and their Daedric servants. The insane worshippers viewed this assault as a dance and resisted violently. Amid this chaos, a pilgrim of the Tribunal Temple snuck into the ruin's antechamber, and met an Orc cultist by the name of Ra'Gruzgob that identified as a Khajiit. The cultist exchanged a secret in exchange for moon sugar; he had hidden the glove underneath his bed pillow for the "sugar-fairy". After obtaining the glove, the pilgrim offered it to Sheogorath's shrine, successfully renewing the pact, and with that Gambolpuddy vanished.  

Notes
The glove is a reference to Johann Gambolputty, a fictional composer with an excessively long full name who is featured in a ''Monty Python's Flying Circus'' sketch. For more details on the easter egg, please see the related page.

References
Lore:Staff of the Everscamp

The Staff of the Everscamp is a Daedric staff adorned with metallic Scamps at its tip,  and inscribed with Daedric lettering spelling out the word "nonsense".  It a recurring artifact that is primarily associated with Sheogorath,  though there is evidence to suggest that Namira has a connection to it as well.  The staff was created in Darkfathom Cave's shrine, which is located in Cyrodiil's Blackwoods. Its purpose is to be a hindrance to those being unfortunate enough to wield it. It summons "Everscamps", which like the name suggests, are scamps whose presence are permanent, as they will immediately rematerialize post-mortem. Additionally, the staff will slow down the speed of a wielder. Finally, the staff will compel its user to not dispose of it, and can only be rid of by taking it back to the shrine in Darkfanthom Cave.  

History
The Staff of the Everscamp was among one of the known artifacts associated with Sheogorath by  . 

Circa  , a mysterious spellsword was passing through Leyawiin, and heard a women named Rosentia Gallenus' interest in buying curiosities. Despite Rosentia's suspicion at the staff being offered at a huge bargain, she decided to take it. The staff was inactive until she translated the inscription on the staff, and spoke the word at the same time as wielding it. What ensued was a smelly and annoying surprise, which prompted Rosentia to be confined to her house, afraid to let anyone see her unwanted daedric companions. Talk around the town stirred as people heard strange noises and smelled a foul odor  radiating from her home. Hearing this rumor, an adventurer investigated the home and heard Rosentia's plight. The remorseful buyer instructed the hero to obtain information from her friend Alves Uvenim in the Mages Guild, and was told of Darkfanthom Cave and the staff allowing itself to be given to another person. Rosentia handed her hero the staff, whom made their way to the cave's shrine. There, the compulsion of keeping the staff was lifted, and  the staff was able to be placed unto its altar, and the scamps were content to stay in their new home. In return for helping her dispose of the cursed Staff, she gave the artifact, the Ring of Eidolon's Edge, to the adventurer.  

Gallery
 

References
Blades:The Painful Lesson

The Painful Lesson  
 
Gallery
Online:Shrine of the Hunt-Father

High Shaman Glynroch cares for the shrine. He sent his apprentices to find several relics associated with Hircine. The apprentices have yet to return. There are three friendly dire wolves inside the shrine. Their names are Huri, Stori and Mara.
 

Related Quests





Residents
 
 

Gallery
Online:Etavarn's House

The front door is protected by an intermediate lock. There are plenty of owned containers to steal from and bookshelves to read off of inside the building. Etavarn is eating at the dining room table, located in the first room. The bedroom lies northeast. There is a hiding spot to the right as you enter. A screen on the west side of the room allows you to conceal yourself from passing NPCs. Delait wanders between the entrance and the bedroom.

The next room, located west, is patrolled by Ionfir. A column separates the left and right sides of the room. A hiding spot is located beneath a wooden platform erected on the right side of the room. An advanced safebox is located in the basement, which is full of fog and inhabited by a cat named Shadowpouncer.
 

Residents
 

Notes
Etavarn's House is abandoned by the time The Elder Scrolls V: Skyrim rolls around. In the 4th Era, there is a tunnel leading further underground inside the home, with an altar to Molag Bal at the bottom. In ESO, the altar hasn't been built yet. The decor in the basement can be interpreted as a nod the home's future use.
The cat Shadowpouncer has replaced Bella, a ghost cat that could previously be found at the same location. Another cat named Shadowpouncer can be found in Blackwood.

Gallery
Online:Ionfir

Ionfir is a Reachman commoner located in Etavarn's House in Markarth. He has no unique dialogue.
Online:Etavarn

Etavarn is a Reachman commoner located in his house in Markarth. He has no unique dialogue.
Online:Delait

Delait is a Reachman commoner located in Etavarn's House in Markarth. She has no unique dialogue.
Online:Ionregha's House

The front door is protected by a simple lock. There is a hiding spot to the left as you enter the main chamber. An intermediate safebox is located on the ground to the left of the bed.
 

Residents
 

Gallery
Online:Ionregha

Ionregha is a Reachman commoner located in her house in Markarth. She has no unique dialogue.
Online:Trenonnal

Trenonnal is a Reachman commoner located in his house in Markarth. He has no unique dialogue.
Online:Trenonnal's House

The front door is protected by a simple lock. There is a hiding spot to the left as you enter the main chamber. A simple safebox is located in the back of the room.Interior|thumb|right
 

Residents
Online:Caswunagh

Caswunagh is a Reachman commoner located in Beirma's House in Markarth. He has no unique dialogue.
Online:Beirma

Beirma is a Reachman commoner located in her house in Markarth. She has no unique dialogue.
Online:Beirma's House

The front door is protected by a simple lock. There is a hiding spot in the northwestern corner. An intermediate safebox is sitting against the eastern wall.
 

Residents
 

Gallery
Online:Trenvarn's House

The front door is protected by an intermediate lock. An intermediate safebox is on a table in the left side of the northern room, across from a hiding spot.
 

Residents
 

Gallery
Online:Trenvarn

Trenvarn is a Reachman commoner located in his house in Markarth. He has no unique dialogue.
Online:Beirgane

Beirgane is a Reachman commoner located in Trenvarn's House in Markarth. She has no unique dialogue.
Online:Malkor

Malkor is a Reachman located at Volkbjolf's camp south, of the Wildspear Clan Camp.
 

Related Quests


Quest-Related Events
thumb|right|Malkor is ready to defend himself
He appears during the related quest while you're searching for information about the witch-rebels. He can be overheard as he loudly complains about rebels:
:Malkor: "Damn witch-rebels are as bad as the damn vampires!"

He's holding his wounded knee, and draws his sword when you speak to him.
:''"Get … get away from me, you reeker! You think a Reach warrior with only one good leg can't gut you? Well think again!"
:I just want to know what happened to you. Was it the Gray Host?
:"The Gray Host? Does it look like I've been bitten or clawed? It was the damn witch-rebels! And they can't tell a Reachfolk from a monster any better than you can! They thought I was one of those invaders! Spirits take the lot of them!"
:The witch-rebels are hunting the Gray Host?
:"Aye. Like a pack of wild dogs, they were. Kept shouting "Arana, Arana" as they bore down on me. I took an arrow in the leg before they listened to me. Before they decided I wasn't an invader. I think Arana spoke to me. I think she was their leader."
:Any idea where the rebels came from?
:"No. Like ghosts, these rebels are! I plan to return to Markarth and petition the ard to let me take a war party out to find them. They must be hiding in the eastern foothills. I don't care if they are fighting the Gray Host. They're mine!"
:Good luck with that.

If you speak to him again, he says:
:"Go on, off with you! I don't need you staring at my misery, outsider. It's … embarrassing enough I got ambushed by the rebels."''
Online:Soldier (Cumberland's Watch)

Breton Soldiers can be found south of the fort at Cumberland's Watch. They have no unique dialogue.thumb|right|A Soldier
Lore:Neb-Crescen

Neb-Crescen is a cursed sword created by Sheogorath that causes its wielder to be filled with reckless abandon, compelling them to kill everyone in a fit of rage when they hold it. The 16 Accords of Madness describes it as being a seductive wide "arc of honed steel" that is intricately decorated, such as being adorned with jewels, having a beautifully decorated handle, and even having a practicality in its elaborate pommel, which is designed to balance its considerably hefty weight. It is most known for being used against Malacath to trick him into murdering his own son.  

History
Sometime before the founding of the first  . The Orcish champion,  , was born in the Normar Heights as a bastard son. Seeking to make his own path, at the age of fifteen, he set out into the world and garnered a reputation throughout High Rock, performing noble acts that even  s began to speak of. On one fateful day, Emmeg came across a cloaked stranger who heard of his deeds, and offered him the Neb-Cresen, and claimed he obtained  it for trading a "horse and a secret in warmer climes". The stranger offered the blade, saying it could change the hero's life, but in order to cool the Orc's suspecion, he took an exchange of furs, food, and a bit of coin for the weapon. A week would go by without Emmeg having a reason to draw his sword, until he heard movement in the woods nearby, thus causing him to draw Neb-Cresen from its sheath. The blade made him black out mentally, and upon snapping out of it, discovered the corpse of a young Orc women that had her body mangled from the neck down. Realizing what he had done, Emmeg threw the sword into the snow, and fled the scene in horror. 

At the site of the grisly murder, Sheogorath manifested and summoned an avatar of Malacath, and instigated his vengeance. Sheogorath demanded a deal to allow Malacath to remain to honor-kill the Orc, his asking price being that he used the weapon of his choice to banish the murderer to his plane of the Shivering Isles, to which Malacath agreed. He manifested in the direction the killer was fleeing, and drew the blade, which further fueled his rage. The prince quickly crossed the distanced, and cleanly lobbed Emmeg's head off his body, and what followed was a sudden silence. Seeing the severed head, Malacath realized what he had done; He had damned his biological son that he had blessed a maiden with to the realm of the Mad God. To further exacerbate the pain, Sheogorath came to the scene of the infanticide to claim the still sentient head of Emmeg and the Neb-Cresen. Malacath stayed behind and mourned as he heard the pleas of his son being carried off into the distance. 

References
Blades:Necromancer's Pool

The '''Necromancer's Pool''' is a small, rare quality decoration.
Online:Grave Dancer Style

The Grave Dancer Style is an outfit style for weapons. The pages were first made available during the 2020 Witches Festival. They could either be bought from the Impresario for   each or as a reward from Dremora Plunder Skulls.

Weapons and Shields


  -->
Blades:Trophy Hunter

The Trophy Hunter is a small, epic quality decoration.
Online:Reach Guard

Reach Guards are guards that patrol streets and certain buildings of Markarth, Karthwasten as well as Rebel's Retreat in the Reach. They wear full sets of armor in various weight variants of Ancestral Reach style and carry either two-handed weapons or one-handed weapons and shields.

Types of Reach Guards
 A Reach Guard wielding one-handed weapon and shield.
 
 A Reach Guard wielding two-handed weapon.
 

Dialogue
When apprehended by the guards while having a bounty, the following dialogue may occur depending on whether the guard is male or female.
;Male Guards:
:''"Your kind makes me sick. Pay the bounty and then get where I can't see you."
:"You're stuck, criminal. Cornered. So pay the bounty and I'll let you move on."

;Female Guards:
:"Such sad business, collecting criminal bounties. Now pay up before I start weeping."''
   

Bugs
A Final Fate

Quick Walkthrough
# Talk to   in the   Fighters Guild.
# Travel to  , northwest of   and retrieve clues to  's end.
# Return to Sharnoga gra-Mal.
# Speak to   at the Old Ebonheart Mages Guild.
# Find what Cellitara mentions and return with it to Sharnoga.
# Speak to   in the Fighters Guild for your reward.

Detailed Walkthrough

Quest Stages
Blades:The Web Mother's Trap

Objectives
#Defeat the Web Mother.

Walkthrough
right|thumb|The secret area's golden chestleft|thumb|The tent area
You will want to have a lot of poison resistance armor and potions for this event, as the enemies only do poison damage. There are two enemy types you will have to go against, wispmothers and spiders, the wispmothers are weak to fire and so a weapon with fire damage is highly recommended, whereas the spiders are weak to frost damage and so a frost weapon and frost spells are recommended. 

When you begin the event, you will start in a cave and after walking for a short while will encounter the first enemy, a wispmother. After dealing with it, move onto the next main area that has some tents in it, which has two wispmothers and a spider awaiting you. The next room has a spider in it and the only secret area of this event, with it being a gate on the right side, the lever is right next to it. In this secret area is a standard spider, and a pair of optional bosses, one spider and one wispmother, these are all guarding a  . 

Once you are done with the secret area, head back into the main room and continue onwards and you will have to deal with another wispmother and two spiders. Once you reach the final room you will have to dispatch two spiders before being able to deal with the web mother. Once she is dead, the event is complete. 
 

Enemies
thumb|right|The Web Mother
Wispmothers
4 standard 
1 secret boss
Giant Spiders
7 standard
1 secret boss
Web Mother
1 boss

Gallery
Blades:A Fool's Respite

'''A Fool's Respite''' is a small, rare quality decoration. 
 
Gallery
Cyrodiil/Magic

The Beyond Skyrim: Cyrodiil mod adds new types of magic to the game, whether through new magical effects, spells, ingredients, enchanted items or food.

:  — Spells available in the game
::  — Blessings obtained by using altars
:  — Magical scrolls which are used to cast spells
:  — All the varieties of magical staves found in the game
:  — All enchanted armor, clothing, jewelry and weapons that can be found in random loot
:Alchemy:
::  — List of the available standard potions 
::  — List of the various ingredients used in alchemy
::  — List of the available types of food
:  and   — The two competing magical organisations in Cyrodiil
Cyrodiil/Spells

A number of new spells are added by the Beyond Skyrim: Cyrodiil mod, some of which can be learned by reading Spell Tomes. Spells added by the Beyond Skyrim: BSAssets mod can be found  .



Spell Tome Locations
Some spell tomes can be purchased from   in  , and with the Merchant perk unlocked, there is a small chance that tomes are sold by blacksmiths. All spell tomes can also be found randomly as loot, in particular in Vampire and   boss chests, and in safes. The appearance of random tomes is dependent upon your character's overall level (but is not related to your skill in the magic school, unlike tome purchases):

Novice: level 1+
Apprentice: level 11+
Adept: level 23+
Expert: level 35+

Additionally, low level tomes dependent on character level may be carried by bandit spellcasters too:
Novice: level 1+
Apprentice: level 10+

Alteration Spells


Conjuration Spells


Destruction Spells
Magic

The Beyond Skyrim: BSAssets mod adds new types of magic to the game, whether through new alchemy effects, spells, ingredients, enchanted items or food.

:  — Magical effects added by the mod
:  — Spells added by the mod
:  — General information about the magic items available
:Alchemy:
::  — Alchemy effects added by the mod
::  — List of the various ingredients used in alchemy
::  — List of the available types of food
Spells

A number of new spells are added by the Beyond Skyrim: BSAssets mod, some of which can be learned by reading Spell Tomes. For spells specifically added by the Beyond Skyrim: Cyrodiil mod can be found  .



Spell Tome Locations
Some spell tomes can be purchased from   in  , and with the Merchant perk unlocked, there is a small chance that tomes are sold by blacksmiths. All spell tomes can also be found randomly as loot, in particular in Vampire and   boss chests, and in safes. The appearance of random tomes is dependent upon your character's overall level (but is not related to your skill in the magic school, unlike tome purchases):

Novice: level 1+
Apprentice: level 11+
Adept: level 23+
Expert: level 35+

Additionally, low level tomes dependent on character level may be carried by bandit spellcasters too:
Novice: level 1+
Apprentice: level 10+

Conjuration Spells
Cyrodiil/Potions

Potions
 
This page lists all potions added by the Beyond Skyrim: Cyrodiil mod.

Potions
Special Potions
These potions are unusual for the reasons noted. Many are quest-related.