Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Order of the Dragon/Bragil's Journal

[The journal is littered with water spots. On the back cover you read the following:]

I purchased this journal from a traveling merchant. I was hoping for more of it, but unfortunately only a few pages are still readable. And again, I have dropped two hundred gold coins into the sand without result. By Mephala, I have to overcome this shopping mania eventually!

Assran Vlares

... quicksand to his neck! That damned s'wit will wish he had never been born. Ned will take the whole rundown clan.

I have made the raid of my life and what do I have to show for it? Nothing! I'm lucky to see such a stupid N'wah wander through the sand, if only once. The damn bastard fried in his gleaming armor like a glyptodon egg.

He was already half-dead and packed with more treasures than the high priest of Kathar. Only a nudge and he fell motionless in the hot dust. Most of what he had in mind was plunder of gold. Pretty, but no longer. The s'wit hadn't swallowed a drop of water. It was hard to imagine how he had managed until then. But a shield he wore! By Mephala, I have encountered nothing so far that has such great magical power. No idea where a dud like that found a treasure like it.

But what use is it to me now? The blasted shield is gone. Those dirty s'wits have it. I - Bragil - robbed by a few club-swinging headhunters. For laughs! They have beaten me green and blue.

But I'll get the damn thing back. The knight's shield will soon belong to me!

For now, I will return to my shelter on the west coast. There I will lick my wounds and come up with a plan as to how I can recover my shield from the headhunters again.
Tes4Mod:Order of the Dragon/Bragil's Journal II

I have the shield. I actually have it back! I've shown those damn S'wits! They did not even notice, as I pulled the shield from under their asses.

Have gotten even more loot. An old parchment. It says how to get into the temple in the Salt Desert.

I think I lost my old journal in the raid. Makes no difference, I'm going look at the temple first anyway. And my camp will never be found anyway.
Tes4Mod:Order of the Dragon/Bridge Tolls

Walkthrough
In the desert just southwest of Sula, you'll run across a man named Kumbul guarding a "bridge" (really just a couple boards over a dry wash). He demands 50 gold for passage. If you pay him, you can go on your way and won't get this quest; if you refuse, or don't have the money, he'll let you go, but you'll get a quest update. Some time later, he'll attack you with his three spider minions. Kill them all to complete the quest.

Journal Entries
Tes4Mod:Order of the Dragon/Brinn

Related Quests
 


Brinn is a Redguard slave who can be found in the Salt Caravanserai. If you join the Twin Lamps, your first task will be helping him to free the other slaves there.

Brinn wears Edle's Slave Robes and sack cloth sandals.
Tes4Mod:Order of the Dragon/Bruma Rebel Camp

The passage from the cave opens onto a high ledge overlooking an encampment below, which has a dozen small tents and nine heavily-armed bandits. A smaller enclosure at the near end, below the entrance, houses the leader - a battlemage - as well as various crates of supplies. The only way down is to drop down into the fenced area below you. Once you deal with the bandits, you can leave the camp through the gates at the far side, which open onto a path that curves up around the valley wall and ends above the entrance to the cave passage - just jump down, and you can leave.


Related Quests
Tes4Mod:Order of the Dragon/Burglary for a Good Cause

Walkthrough

Journal Entries
Tes4Mod:Order of the Dragon/Business is Business

Walkthrough
Rilar Lluvis has been targeted by the Assassins because he treats his slaves too well (*gasp!*). You've been sent to make an example of him. He's not the target, though - his slaves are. Go talk to Alberto, who will give you a choice on how to handle this: you can either lead the slaves out into the desert to die, or sell them off and split the profits with him. He'll direct you to a friend of his named Kulim Tadave. 

Talk to Kulim; if you don't anger him, you can strike a deal to meet at the city gate after acquiring the slaves. Go to Rilar's house, talk to the slaves there, and convince them to follow you (but don't get caught by Rilar, or you'll fail the quest!). 

You can them lead them out to the desert, or to Kulim. Depending on how you play it with Kulim, you can get either 100 or 200 gold each for the slaves. If you sell them to Kulim, you can return to Alberto and split the profits; if you kill them, he'll be angry (which will have consequences later on). Either way, once you've made your decision, report to Typhola, then talk to Alberto, and the quest will be complete.

Journal Entries
Tes4Mod:Order of the Dragon/Captain Diram

Related Quests
 


Captain Diram is a Dunmer woman who, long ago, tore out her heart and gave to Mephala; now she wants it back, and you're the only one who can help her. Lucky for you, the heart is in a pyramid nearby, but it's heavily guarded. Diram herself can be found in a house nearest the docks in the abandoned settelment of Dachla.

Diram wears a black & white garment and nothing else. She has no possessions.
Tes4Mod:Order of the Dragon/Castle of the Undead

Related Quests
 


Exterior
The exterior is located at coordinates: ODDDesertKnightsSnowWorld 3,1
This location does not have a map marker.
This location is quest-specific; the only way you can get here is during the quest Thoralf's Debt.

Once you cross the drawbridge and go through the portcullis, you have to run a gauntlet of skeleton archers and warriors leading up to a small courtyard. From here, there are two doors: one enters the main keep, and another leads to an outbuilding. All the cells have the same name, so they're differentiated here by location.


Zone 1: Castle of the Undead (Main Keep)
If you enter from the courtyard, you come in at the lowest level. Go up the stairs, dealing with the skeletons along the way, until you reach the second floor. A door here leads out to the wall, which you can follow around to   A ladder near the door (unusable) leads to a small niche with a (dead) skeleton, several containers, and two superior healing potions. If you go through the barred gates nearby, a set of stairs leads up a tower with two more doors; the first opens onto a balcony, and the second leads to Ruhung's lab at the top of the tower.

Occupants: Various types of skeletons.

Treasure: Two superior healing potions.


Zone 2: Castle of the Undead (Outbuilding)
This building is largely empty, except for some skeletons, and has little of interest. There are two entrances, one for each floor (there is a stairway between the floors, but access is blocked by a bookcase). The lower door leads out to the courtyard; the upper leads to the parapet, which connects to the lower tower door in the main keep.

Occupants: Four skeletons.

Treasure: None


Zone 3: Castle of the Undead (Ruhung's Lab)
This cell is accessible only from a trapdoor at the top of a tower in the main keep. It consists of a single room; two bookcases crammed with books, scrolls, and other paraphernalia take up one corner, while a large lab table sits diagonally in another. Disturbingly, a pair of rotting corpses and a skeleton hang in another corner, near a gibbet.

Occupants: Ruhung

Treasure: Random scrolls, empty flasks, distilled alcohol, various potions.
Tes4Mod:Order of the Dragon/Cat Hunt

Walkthrough
The morning after you complete The Light in the Dark, you should go see Clemente. He'll have a new job - go kill a couple Khajiit at the Arena with some traps. If you gave Talvanus a job in the supply camp, he'll be there; otherwise it's Alberto. Either way, collect the traps and head to the Arena. One (Him'lirr) takes up a lookout post on a rock outside the town gates, while the other (S'slarena) can be found in Djao's house. There are two traps - one that petrifies the victim, and one that kills with a burst of flame. The "proper" way to complete this quest is to use the stone trap on Him'lirr, and the fire trap on S'slarena.

Once you've killed both Khajiit, return to Clemente for your reward.

Journal Entries
Tes4Mod:Order of the Dragon/Cave Ruins

The entrance is on the far side of a natural bridge, so you have to climb up the rock opposite, drop down on the bridge, and walk across.
 

Related Quests
 

Exterior
The exterior is located at coordinates: ODDDesert01 11,-19
This location does not have a map marker.

Zone 1: Cave Ruins
This is a large cave with some old temple-like ruins in it. The entrance is at the top of a natural ramp that curves around the side of the cavern to the bottom, where you'll find a dais with a sarcophagus and a golden Mephala statuette. Aside from the four leveled undead spawns, there's nothing else of interest here.
Tes4Mod:Order of the Dragon/Center of the Desert

Walkthrough
In order to start this quest, you must learn the magic word, ELAMBRI (the script checks to see if you've actually learned the word, so don't think you can cheat here). The only way to do so: get it as a wish from the djinni (see Forgotten Servants). Once you do so, you'll be able to gain access to the Hidden Temple. Here, you'll acquire the first of four tablets you'll need for this quest. 

After this, go to the Pyramid Field of Akka'an and find the large pyramid at the eastern end of the valley with one statue in front of it. Activate the door, and you'll receive a message telling you that there's a niche above; if you have the tablet, you'll be able to place it there, and the door will open. Go in and retrieve the next tablet.

This time, the pyramid you're looking for is a small one at the north end. Repeat the process to gain the third tablet.

The fourth pyramid is also on the north side of the valley; it's right next to another pyramid with a broken top and a sand-filled entrance. Once you emerge from here, you'll have all four tablets. Go to the obelisk just south and place them in the niches. This will open the door to the large pyramid at the east end of the valley, wherein you'll find many treasures, including a purple carpet (one of the Order's treasures) and a Spirit Potion, a unique potion that grants a permanent +50 boost to Health.

Journal Entries
Tes4Mod:Order of the Dragon/Clagius' Shield

Walkthrough


Journal Entries
Tes4Mod:Order of the Dragon/Clagius Infernian

Clagius Infernian is an Imperial who becomes a knight of the Order of the Dragon. He can initially be found in Anvil, drowning his sorrows in The Flowing Bowl; in order to recruit him, you'll have to help him. He failed to rescue a woman, and she was killed by bandits, so he wants to get her necklace back. If you assist him in wiping out the group, he'll join you as a knight. Later, he tells you about his father, who was kidnapped by vampires. You'll have to go with him to recover his family shield.

Clagius wears a collared shirt, green felt linen pants, and buckled shoes. Later on, he wields Clagius Infernian's Spathe and Clagius Infernian's Shield.


Related Quests
Tes4Mod:Order of the Dragon/Clemente

Clemente is a Dark Elf assassin and leader of the assassin order Andalis' Men. He wears an assassin robe w/mask and braided leather sandals, and is armed with a glass dagger.

If you join the order, you probably won't meet him face-to-face until the quest The Light in the Dark. Later on during the questline, Relsav Andor will attempt a coup and try to kill him; you can either side with or against him.
 
Related Quests
Tes4Mod:Order of the Dragon/Clemente's Notebook

We desperately need new workers for the mine, but managing the undead of the world still would have been the problem. Especially since a part of the extortion money is still in the chest that is hidden in the mine.
Tes4Mod:Order of the Dragon/Clue for Clue

Walkthrough
Once you've recruited your knights, take a walk around the manor. If you pass through the gate into the courtyard, you'll be approached by a rebel spy, who's actually working for the Elder Council - one of the people they sent to infiltrate the rebel bands. He'll tell you that he joined the Anvil rebels and will give you a map to their camp.

The Anvil camp is located just northwest of Anvil, across the road from Hrota Cave. Go in, clear the place, then take the scroll lying on the table - it's a map to the Bravil camp. Don't forget to loot the leader's body - he has the key to the front door.

The Bravil camp is located across the Niben Bay from Bravil, along the river just south of Morahame. Again, clear the place out; this time, the key is located in the casket on the table, but there's no map - this time, it's a note pointing you to a spy in the Bravil Mages Guild. You'll have to take a small detour here to complete The Power of Magic before continuing. 

Now that you've dealt with the spy, you should have a map pointing to the next camp: the Underground Vault. It's northwest of Skingrad, forming the third (northern) point of a small triangle with Echo Mine and Valley View Camp. As before, go in and clear the place out. This place is harder than the others - the bandits here are stronger and better-armed, so be careful. The map and key here go to another camp Cheydinhal: the Old Mine.

The first thing you'll notice when you enter the mine is the dead bandits. Continue onward, and all you'll find are bodies everywhere, until you get to the last room. Helgarth, your missing knight, is there taking a break and smoking a pipe after slaughtering everyone. Talk to him, and he'll accept your offer to join the Order; he'll head back without you, leaving you to find your own way out after the passage caves in. 

This is the end of this quest; once you finally escape, you'll get a new journal entry for Path in the Darkness.

Journal Entries
Tes4Mod:Order of the Dragon/Coastal Fort

Related Quests
 


Exterior
The exterior is located at coordinates: ODDHiddenSnowale 7,-2 (ODDNQSnowGeisterburg01)
This location does not have a map marker.


Zone 1: Costal Fort
The front doors lead straight to the throne room, which is occupied by dozens of skeletons. The necromancer Aladan sits on a throne on a dais at the far end of the room. The dais also holds a pile of scrolls, a chest, and a golden horse statuette (one of the Order's treasures).
Tes4Mod:Order of the Dragon/Cold and Bones

Walkthrough


Journal Entries
Tes4Mod:Order of the Dragon/Connection to Kathar

Walkthrough
For this quest, you'll have to meet the client directly. Go to Kathar and meet the client, who will hand you a letter. The task looks simple enough - kill Talvanus. Unfortunately, things are never that simple. Talvanus is really an informant for the order; if you talk to him before killing him, he'll tell you this. You can either kill him anyway, or escort him to the castle, since his cover is obviously blown. Killing him will anger Clemente, but he won't punish you - you didn't know better, and you were following the client's instructions. If you bring Talvanus to the castle, Typhola will be a little annoyed, but you'll be in the clear. You'll also get the quest Employment for Talvanus.

Journal Entries
Tes4Mod:Order of the Dragon/Cookbook - Bread

Bake Like a Pro - Bread 

Before you begin baking, it is advisable to check the ingredients for consistency. The simplest is still baking a loaf of bread. We need for a bag of bread flour, about 100 grams of yeast, water and, if available, a bread pan, but a conventional oven is also sufficient.

We have everything, right? Then we can start.

Take a bowl, mix and knead the bread flour and the yeast together until it creates a dough-like lump. Add ever so much water to the dough by feel so it does not stick to the bowl or your hands.

Form a loaf of bread from the structure, or (if the bread pan is available), press the dough into the bread pan.

Now you should push the dough into the oven at a very high heat and depending on whether a bread pan is present, the wait time will be long or very long until you can take the final golden-brown bread from the oven.

Bon Appetit!
Tes4Mod:Order of the Dragon/Cookbook - Comberry Cake

Bake Like a Pro - Comberry Cake

Welcome, dear reader. Today we will bake a comberry cake. Your finished cake will taste much better with self-collected comberries. For your pastry to be a success, you should have about 30 berries ready. For the dough, we mix eggs, flour and milk together in a large bowl. (For more dough recipes, you should take a look at the respective book.) Knead the dough until you get a solid mass.

After the dough is ready, we should spread the comberries in it. Make sure that no gaps arise between the comberries.

Finally, we drizzle the frosting over the berries; this is crucial to sweeten the taste. Now you can slide the cake in the oven. Let it bake about an hour at high heat, take him out and let it cool well.

You can serve the comberry cake with cream or with almonds. Your imagination has no limits. Anything is permitted, that tastes good.

Bon appetit!
Tes4Mod:Order of the Dragon/Cookbook - Fig Cake

Bake Like a Pro - Fig Cake

You've chosen to bake a cake of figs. An excellent choice. In the desert, it is one of the few dishes that is both sweet and nutritious.

In order to prepare this delicious meal, we will need the following ingredients: 5 juicy figs, a bag of flour, four glyptodon eggs (of course we would   access to Kwama eggs, but in the desert there are no known Kwama mines and so we rely on the small, but no less tasty eggs of glyptodons), and precious water.

We deseed the figs and place them one by one in a clay jug, then we add the flour and beat the glyptodon eggs. After adding a the swallow of the precious water, we knead the mass until it assumes the consistency of a malleable dough.

We put the dough in an appropriate form (a common bowl or other container - at a pinch even the earthen jug itself - should be enough) and put into an open fire for 2 hours. Done.

Bon Appetit!
Tes4Mod:Order of the Dragon/Corpse Pallor

Even in the first few minutes after the tragic demise of a mer, that miracle appears, which people denote as a corpse pallor. Of course, this term does not do justice to the extremely complicated and exciting process.

During the deathly pallor, the juice of life, the blood, disappears from the body, departing thither. But where does it flow? As is commonly known, the deathly pallor does not occur only among those who find death through a gaping wound. In that case, it would probably still be explained by the fact that the blood leaves the body through the wound and pours into a rivulet.

But how does one explain the disappearance of the blood in an externally intact body? When I initially brought up the concept of 'miracles', I came very close, because no one other than the gods themselves take back what they once gave us. The blood flows back into the ether where it originated. There it will remain until the Aedra give us a new Mer of the same shape.

The circulation of the blood is one of the greatest miracles under Nirn's sky and only thanks to the Aedra.

For more on this topic - the circulation of the blood - please read my scientific treatise Blood and Ether - the Pagan and the Sacred.
Tes4Mod:Order of the Dragon/Count's Journal

[The pages have crumbled... very little is readable.]

Since I found a reference in the ancient scriptures of my library to an old shrine under the crypts of my castle, I've been on a restless search. Somewhere in the vaults there must be a secret door. I have also found a place where I suspect there is a passage, but I have found no way to open it.

I got myself a troop of anxious slaves and let them hack through the wall. Behind it was only rock and earth, but I ordered them to dig further. I finally found an old wall. After this was pierced, I was finally in the premises, which must be the sanctuary. I'll explore it further.

A shrine in honor of Mephala. I've found it, and the Goddess speaks to me. She showed me a way to get immortality and infinite power. But this way will have many victims, will cost much blood. Well then, I'll go this way. The slaves on the excavation teams will be the first.

Mephala calls for my wife's life in order to create a guardian for her shrine. I'll do what Mephala requires.

This Aurilie ... she is next, the key to my immortality. I'll get her now.

I drank her blood and Mephala calls me to her shrine. I come to receive my power.

Mephala was playing with me. I am immortal until a weapon kills me. And I'm stuck in her shrine until my hand sheds another victim's blood. And the spider demon who once was my wife will kill any intruder before he can come to me. For the amusement of Mephala.

FOOTSTEPS! FINALLY, THERE IS SOMEONE-

[The journal ends here.]
Tes4Mod:Order of the Dragon/Countess' Journal

[The pages have crumbled... very little is readable.]

Since my husband has found this old book, he looks like a man possessed in the catacombs. He tells me nothing; he only spends hour after hour down there among the dead. I'm worried about him.

He must have finally found something - at least he has picked up some slaves. These were laden with shovels and pickaxes... so an excavation team. I hope he finds what he wants and then finally has time for me. I'm bored. 

Something was down there: my husband is no longer himself; he has found an ancient daedra shrine and searched it. Something down there must have taken possession of him. The slaves are dead - he has probably killed them all. His gaze is that of a madman. I'm afraid of him. Tomorrow morning, I want to go with him to the castle chapel; it is possible that our priests may teach him reason again.

[The journal ends here.]
Tes4Mod:Order of the Dragon/Cult Leader's Journal

[The book abounds in interesting passages relating to the City of Dunmer and the desert, but you lack the time to read it more closely. Instead, your attention wanders directly to the following entries:]

... two interesting books discovered: Onak O Swit, a translation key, and a real treasure: the page from an old tome with the picture of the Godsword. I have bought both into the secured sphinx ruins west of Kathar for the time being. With the latter artifact I will easily gather disciples around me and can bring a cult to life. The Brotherhood of the Sword.

...many followed and established a meeting place in the sun temple. There we pray to the sword, and pay homage to our greatest treasure, the leaf with the Godsword illustration.

... thieves entered. Thank Mephala, I had the sheet in custody for research purposes. I'll have to install a trap to protect it.

... research is successful, the Godsword is found. One of my servants, made a deal with a shady trader. He called it Bloodsmell, probably a name that the primitives in the eastern desert gave him, without a clue what they really had in their hands. Among the ancients, it means Tyrfing, but the common Dunmer usually know it only as 'the Godsword'. We will consecrate it in a ceremony at the Temple of the Sun. Mephala be praised!
Tes4Mod:Order of the Dragon/Cursed Cave

Exterior
The exterior is located at coordinates: ODDDesert01 -16,1
This location does not have a map marker.

Zone 1: Cursed Cave
The entrance leads into a small cave with natural construction at the rear - a four-way spike trap. There's no way to get through this alive without cheating, but there is a way to disable the trap - find four Old Spirit Jewels and place them in the holes beside it. Once you do that, proceed onward down the passage (there is a pair of gas traps here) and into the final room, where a ceremonial skull sits on a pedestal (there's another gas trap above it).