Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Helm of Oreyn Bearclaw (book)

I should have known better than to trust an apprentice to locate the Bloodworm Helm. I described its features, thinking that would be enough. A trollbone skull with an open maw. A necromancer's crown.

This skull clearly belongs to a bear. Never mind the enchantments placed upon it are for a warrior. Still, it seems my apprentices have stumbled upon a find nonetheless. The helm is that of Oreyn Bearclaw, the fabled warrior of the Wood Elves.

Perhaps I will raise a Bosmer, give him the helm, and have him perform the slaying of the witch-serpent Glenhwyfaunva for my amusement.

As for the artifacts of Mannimarco, I will have to redouble my search efforts. Perhaps this new girl, Naara, will have better luck finding them. She is green, but ambitious.
Skyrim:Iron Tusk Cave

Its humid environment is home to the nearly-extinct Ironwood Tree, which can be harvested for Ironwood Fruit.
 

Related Quests
 
Walkthrough
Exterior
The entrance to the cave is next to the giant's camp on Giant's Tooth.
Iron Tusk Cave
The interior is forested and home to a lone snow fox. Several snowberry bushes grow here, as well as a nirnroot. Jazbay grapes and butterflies can also be collected within the cave. You will be sent to harvest Ironwood Fruit from one of the trees here during the related quest. Once you do, two spriggans and a spriggan matron will appear and attack you, likely turning the snow fox hostile. There are six Ironwood trees in total, and they can be repeatedly harvested for fruit after the quest is over.

Gallery
Skyrim:Hooded Skeleton

There's something wedged inside the hooded skeleton, but for whatever reason, I can't seem to raise it. No spell seems to work. There must be a trick to it I can't figure out.

The master must have hidden something important inside, but whatever it is will require raising it first to loosen its bones.
Skyrim:Letter to Naara

A letter can mean many things. If you think the ones you seek are on this page, you are wrong. 

Your heart is in the right place, but you chose the wrong kind of letter.
Skyrim:Naara's Journal

My old master was a collector of things. Skeletons, staves, and priceless artifacts. The most prized of which were the helm and staff of Mannimarco himself, the King of Worms.

The old master was also a collector of apprentices, which in our trade are even more dangerous than the artifacts. He was aware of my ambition, and where it would end. He knew I would steal his artifacts and kill anyone who stood in my way, himself included.  

So like any good necromancer would do, he made sure his trap would ensnare me even beyond the grave.

The doors are blocked by some kind of invisible ward, but there must be a way to remove it. The master was nothing if not circumspect, and he would've left himself an out were he to fall victim to his own trap.

In fact, I think he aimed to make a game of it. His final words to me were, "start with the map."

I've tried to make sense of the clue, and have made some progress. The flags seem to represent the torches. I just have to remove the right ones.
Skyrim:Naara's Plea

LET ME OUT

----

GET OUT OF MY HEAD

----

OPEN THE DOOR
Skyrim:Notes on the Bone Forge

While most necromancers, myself included, prefer to use whole corpses and skeletons, sometimes such supplies are not readily available. The Bone Forge offers an alternative - an altar upon which you may place raw supplies and forge them whole again.
 
The basic recipe to create a skeleton suitable for most menial tasks is as follows:

One bowl of bone meal 
One greater soul gem, filled

Once you place the materials on the Bone Forge, simply lay your hands on it and your skeleton will appear before you. The Bone Forge can only sustain a single creation at a time, but it will remain with you until destroyed.

I have found that adding frost salts will create a Boneman - a type of undead not normally found outside of the Soul Cairn. They are sturdier than the average skeleton and make for a good companion to assist in the gathering of, well, supplies.
Skyrim:Tusked Terror

Quick Walkthrough
Detailed Walkthrough
This quest can be started after Crustacean Extermination has been completed by talking to Viriya:
:Know of anyone in need of fishing work around Skyrim?
:''"Of course. It's all in this note."

She will hand you the bounty, read it and you will learn of a monsterous horker known as Fangtusk, which has been terrorizing fishermen north of Hollyfrost Farm. 

You need to obtain an arctic grayling and then head northeast of Yngol Barrow to a rock by water that has two skeletons laying next to it, place the arctic grayling on the rock and Fangtusk will emerge from the icy water.

Once you have killed Fangtusk, inspect his body and you will find vampire dust, vampire gloves, and a Vampiric Ring, meaning Fangtusk ate a vampire.

Take this ring to the steward of Windhelm and speak to them:
:Fangtusk has been slain.
:"It's really dead, then? It may be dead now, but... where did it come from?"
:An enchanted ring in Fangtusk's gut seems to have been the source of its power.
:"You've done well."
:Travellers should be safe now. At least, safe from giant vampire horkers.
:"Thank you. Here this is for you."''

You will then be rewarded 200 gold.

 
Quest Stages
Skyrim:Private Lessons

Quick Walkthrough
Detailed Walkthrough
right|thumb|The fishing spot
This quest can be started after Tusked Terror has been completed by talking to Viriya:
:Know of anyone in need of fishing work around Skyrim?
:''"You're headed to Markarth. It's all in this note."

She will then hand you a note from a woman named Lynea who wants fishing lessons. Head to the Silver-Blood Inn in Markarth and speak with Lynea:
:You're the one in search of a fishing instructor?
:"Indeed."
:I know just the spot. We can fish off the docks near the Warrens
:"If that's what you want. I'll see you there, soon."

Go to the docks near the Warrens and speak to her:
:"Is there anything else you need?"
:No, let's begin.
:"Of course."

You will then need to catch three fish in front of Lynea, she will then say:
:"Well now. I guess I owe you my thanks."
:Did you enjoy the lesson?
:"I couldn't be more pleased. Take this small token of my appreciation."''

She will then give you her amulet of Dibella as a reward.

 
Quest Stages
Skyrim:Spirits Away

Quick Walkthrough
Detailed Walkthrough
The fishing spot|thumb|right

 

When you arrive at the overturned cart along the river west of Old Hroldan Inn, you will have to fish for the Aged Flin as it has fallen into the river. You will need to obtain three bottles of the flin. Once you have all three bottles, travel to Ri'saad and then speak to him:
:'''Here's all the bottles of aged flin you lost in the river.
:"Excellent. And now, please accept this token of appreciation."'' 

He will then reward you with the Ring of Khajiit. 
 

Quest Stages
Skyrim:Curate Melita's Plea

Priestess Velothi,

You or whoever's reading this, I need your help. Well, that's a stupid thing to write, of course you're reading this, you wouldn't be staring at a piece of paper and not read it, would you?

Not unless you're illiterate or mad. Not "angry" mad but "I clip my toenails with a fork" mad. You get what I mean.

Point is, I think I've found it. The Mask of Sotha Sil, in Kagrenzel, a Dwarven labyrinth with a   high vowel count. It's high up on the Velothi Mountains, and you're a Velothi too! Funny how that works out. 

There's just one problem. I caught myself in some contraption, and now I'm not sure where I am. We've decided to make camp here, and have one of the mercs I hired find help. He can't write or read or put together a coherent thought, but that's why I'm giving him this letter. 

Really, I should have just taken the mask and left the orb. You'd think I'd know better than to fall for a trap that obvious. But the orb was glowing and cute and looked kind of lonely. 

Side note, if you come rescue me, DO NOT touch the orb.
Skyrim:The Ultimate Feast

Quick Walkthrough
#Speak to Viriya and read the note.
#Obtain Steamed Mudcrab Legs, Cooked Arctic Char, and  Crab Stew.
#Set the table in The Winking Skeever in Solitude.
#Wait an hour and collect your tip.

Detailed Walkthrough
This quest can be started after Spirits Away has been completed by talking to Viriya:
:Know of anyone in need of fishing work around Skyrim?
:''"You're headed to the capital. It's all in this note."''

She then hands you a note that requests Steamed Mudcrab Legs, Cooked Arctic Char and a bowl of Crab Stew. This will likely involve cooking.

You should have access to plenty of Crab Meat and Mudcrab Legs after completing the previous quest, and the other ingredients needed for the stew are not hard to acquire. Butter can be a little trickier to find, although you can simply make your own at a churn if you've constructed a kitchen. If you don't wish to go fishing for an Arctic Char, you can go diving at Hela's Folly instead and catch one with your hands.

Once you have obtained all three dishes, head to The Winking Skeever and set the upstairs table for Gisli. She will sit down to eat, which will take her an hour. Once she's finished, she'll leave a note and a coin purse on the plate. 

 
Quest Stages
Skyrim:Hand Kenro's Note

I live to serve only Her. Always Her.

I have found the forge, and when its spark is lit, her fire will burn. The Spectre once worked the gears of this swollen machine, but I no longer require his service. The mechanism is simple. With this vial of Pyroil Tar, I have all that is required to ignite it.

Tar lit the flame once before, and tar will do so again. And when I return triumphant, fire in hand, she will embrace me once more.

But I have a problem. The machine requires four gems to power it, and I have procured only one. The others, it seems, are still out there. Yet I have no doubt that as Her chosen, she will guide me to them.

For now, I will return to the temple. The entrance sits above the mine in Raven Rock, perched atop cliffs of basalt. But even if one finds the cave, only the devout know the way inside the temple. I spin the words and the way opens.
Skyrim:Letter from Matriarch Drevlan

Word of the Goddess' return has spread throughout Tamriel. It was wise of you to enlist the help of the innkeeper, who deals with many patrons in need of spiritual guidance. As a result of these efforts, new soldiers and priests have pledged their lives in service. Take this gold as reward for your efforts.

 

----

Word of the Goddess' return has spread throughout Tamriel. It was wise of you to enlist the help of the shopkeepers, who deal with many patrons in need of spiritual guidance. As a result of these efforts, new soldiers and priests have pledged their lives in service. Take this gold as reward for your efforts.

 

----

Rumors of the Goddess' return have spread. While the people you chose had little reach or desire to share her word, your work was not completely in vain. As a result, a few soldiers and priests have pledged their lives in service. Take this gold as reward for your efforts.
Skyrim:Beneath Bronze Waters

Quick Walkthrough
Detailed Walkthrough
right|thumb|The schematics
This quest can be started after The Ultimate Feast has been completed by talking to Viriya:
:Know of anyone in need of fishing work around Skyrim?
:''"Of course. It's all in this note."''

She will then hand you a bounty that asks you to investigate the outside of Bronze Water Cave. As you arrive at the cave, you will have to pick up and read the journal that is on a plank of wood. The journal mentions a fishing rod of Dwarven make that might be found in Alftand Ruined Tower.

Travel to Alftand Ruined Tower and after a short while inside you will find the dead body of Jorid, the fisherman mentioned in the journal. Press the button on the desk near the body, but be careful as it will activate flamethrowers ahead of you whilst opening the door. 

Head through the now open door, but be wary of the pressure plates on the floor as they will activate spears. You will find the Dwarven Fishing Rod Schematic on a desk. Once obtained you will need to take the schematics to Calcelmo and speak to him:
:I investigated Bronze Water Cave and discovered a dormant Dwarven mechanism.
:"Yes..."
:'''Fishermen saw glowing objects that may activate it, but couldn't retrieve them.
:"Hmmm... No, that's probably not of any use."
:They beleived using a Dwarven fishing rod might help. Here are the schematics.
:"Ah, yes! There it is! Thank you so much."
:In exchange for the schematic, could you build a Dwarven fishing rod for me?
:"Of course."

You will then need to wait 24 hours and return to Calcelmo:
:I've returned. Is the Dwarven fishing rod complete?
:"I've been holding onto this for you. Here! I hope you like it."
:Consider the bounty paid in full. I'll try using this near Bronze Water Cave.
:"Oh, now, do be careful..."''

Head back to Bronze Water Cave where you will have to fish in two spots for the Aetherium Dynamo Cores. Once you have fished them up, place them into the dynamo actuators, this will cause a chest to rise from the water but will also activate some dwarven spider workers by the cave entrance. Once the dwarven spider workers have been dealt with, open the chest to find

 

It will also unlock the ability to craft  

 

Quest Stages
Skyrim:Masks of the Tribunal

The Goddess commands you to recover the artifacts of her fellow God-Kings. We have received word that the Mask of Vivec is being transported from Raven Rock to an unknown ship at the dock. We don't know the destination, only that to ensure secrecy, multiple couriers are being used to hide the identity of the mask bearer.

However, our contact at the docks says the courier is a member of the guard who patrols the Bulwark, and he has plans of his own for the mask. He's arranged a meeting with a buyer after midnight, at an unknown location. 

His greed angers the Goddess. Track the guard's movements, dispose of them both and return the artifact to her rightful hands.

In addition, the Goddess' temple is in need of new servants, both to restore this temple and to provide valuable services. Speak to Priest Drureth. He will hand you a letter to be delivered to the banished priestess, Aphia Velothi in Raven Rock. She is a friend to the Tribunal, and will translate it so that it can be passed to the common folk.

When you meet her, be sure to also inquire about the whereabouts of our apothecary, Curate Melita. She had been in search of the Mask of Sotha Sil.

Succeed and you will gain access to the Goddess' armory. Fail and you will incur her wrath. The law is as the Goddess commands.
Skyrim:Note on the Target

My sources tell me the courier in charge of carrying the mask is a Redoran Guard. 

It seems, however, our guard has plans of his own for the mask. He's arranged a meeting with a buyer after midnight, in the cellar of the Old Attius Farm.

His greed angers the Goddess. Dispose of them both and return the artifact to her rightful hands.
Skyrim:Priest Drureth's Journal

The temple is almost complete, but there is work to be done. So much work, and not enough hands. 

Where once stood an army, now only a dozen of us remain.

This would not be the case if the Matriarch had delivered justice to the Diviner, Erden Relvel, for his blasphemous comments about the Corpus. 

Instead she offered him exile, which to me was more reward than punishment. Worse yet, he was allowed to sway Arthamis and a few others to join him.

We cannot afford to let sentimentality affect our decisions. I need to remind her, we are at war, and every Dunmer lost is a soldier for the enemy.
Skyrim:Wave Breaker

Bug: Sometime Viriya will not join you in the shack. Save/quitting and reloading CAN cause her to trigger the regroup in shack but is not guaranteed

Quick Walkthrough
#Wait for a courier to delivery a letter from Viriya.
#Travel to the shack west of Dawnstar and join the defense.
#Kill several waves of frenzied mudcrabs and regroup with Viriya inside the shack.
#Loot flaming pots from the mudcrabs and use the catapults to launch them at the Emperor Crab Guardian Spirit.
#Speak with Viriya once the spirit is defeated. Visit the jarl of Dawnstar for your reward.

Detailed Walkthrough
This quest will only be triggered after you have exhausted Viriya's fishing jobs. The final quest she will offer you is Beneath Bronze Waters. Once this is completed, you will receive a hastily written letter from a courier.

Read the letter and you will learn that the frenzied mudcrabs have emerged again and that the guards sent to deal with them were attacked by a spirit. Head to the shack on the shore west of Dawnstar where you will have to defeat the frenzied mudcrabs alongside Viriya and the guards. After a short while, another wave of frenzied mudcrabs will attack, once defeated you will need to regroup with Viriya inside the shack.

 
 
Quest Stages
Skyrim:Propaganda Letter

Priestess Velothi,

Here is the transcript of the letter we found in the archives. Your expertise in this matter is required, as is your discretion.

  


 

 

You have lost the temple, but you are not lost. The right place exists in the wrong time. 

Know that when the great egg Baar Dau cracked open, from its rotten yolk spilled the Dissident Priests and heretics, full of lies and falsehoods that give shape to Othreloth and his Reclamation. But in reality the bile spewed by the Lie Rock cannot fool a Minister of Truth for long.

The Tribunal will rise once more, and the Grand Inquisitors will judge all from the beginning. For entry to our temple is the ending of words, ALMSIVI.
Skyrim:Redoran Guard's Note

For twenty years all I've been is a loyal guard. I do what I'm supposed to, pay my taxes, and pray to the Gods. But they return me no favors.

I pray for riches, and I get guard duty. I pray for a good woman, and I get more guard duty.

Now I'm supposed to deliver this expensive-looking mask to the Temple. Well, it's time I made my own luck. I'm selling the thing to this Imperial I met at the Netch.

I'll just tell the priests the bloody mask got swallowed by a guar, so good luck finding it now. 

Twenty years and I've never spoken a lie. They'll have no choice but to believe me.
Skyrim:Sculptor Visthar's Journal

The statue was my masterpiece, my one true love. Some say she is too large, too grand, but I would have made Her a thousand feet tall if I could. For my love is a titan, and we are but useless worms, groveling at Her feet. 

However, to sculpt a goddess came with no shortage of anxiety. The pressure I felt to chisel every line, hone every curve, and do so with exacting precision was almost too much to bear. But the end result was one I take immense pride in.

These days, the anxious voices in my head are no more. Instead, they speak in a patois of ease and routine. I've fallen into a simple routine, making shrines with basic carvings in tribute to the three.


 , for Almalexia.

 , for Sotha Sil.

 , for Vivec.


Yet it is risk that makes a sculptor an artist. It is daring that turns the ordinary into the sublime.

I dared to sculpt a Goddess once. As I chisel away at these blocks of stone, doing the same tired work, I wonder, is it too late to be that bold again?
Skyrim:Vesparth's Journal

Indobar's a riot. Every day he reminds us how we're not worthy to wear his precious Ordinator armor, even though I'm pretty sure if push came to shove, I could take him.

But since I'm not good enough to be Her Hand, just for fun I started calling myself Almalexia's Toe. Dirty little toe at that, with a lot of ash under the nail.

Anyways, I tossed the idea to Indobar, and knocked back another pint as the veins on his forehead started popping. I also offered to anoint Sindras as Almalexia's navel, because why not? There's enough body parts on her ladyship for all of us. 

Indobar didn't think it was very funny. Must be in the blood. Same goes for me, after all. My ancestors were Armigers. Loyal to Vivec, and more importantly, knew how to take a joke.

Can't tell whose side Sindras is on, but you can't really get a read on what the mage thinks, given he's got a mushroom on his head.
Skyrim:Cultist's Note

These mouth-breathers don't stand a chance. Once I reclaim Goldbrand and slay them, along with our lord's champion, Boethiah will have no choice but to make me her new chosen one! I have seen it in my dreams, standing over the champion's lifeless body, clutching a gleaming golden katana turned red with the blood of my foes.

We must puzzle out that Imperial scholar's notes and breach the tomb. Then I will have my victory.
Skyrim:Eranya's Journal

2 Sun's Height

My name is Eranya, Imperial historian. My research on ancient artifacts has led me across the sands of Elsweyr and the forests of Valenwood, and now, it has led me to the inhospitable north of Skyrim.

My quarry is that of Goldbrand, a golden katana said to have been forged by dragons and embodies the power of the Daedric Prince Boethiah. The blade has passed through many hands, most recently those of Emperor Titus Mede II. He was rumored to have possessed it during the Battle of the Red Ring.

After the battle, Mede II (or one of his agents) had it returned to the tomb of the one said to have originally possessed the blade: Sivdur, an ancient Nord warrior who fought in defense of the dragons. And there, in Sivdur's Respite, is where Goldbrand is said to reside. Mede II was said to have felt that he lacked the right to claim the blade, and that it should return to the one who it was first entrusted.

No direct record of the location of Sivdur's Respite exists in the Imperial archives. However, I discovered a strange missive on a mission involving precious cargo, and along with it, a map. As it turns out, this was the only record of the mission to return Goldbrand to Skyrim, and the map led to Sivdur's Respite. It lies in a cave in the mountains just north of Windhelm!

Based on my findings there, I have other business to attend to now. It would seem I have some traveling yet to do. I have documented my findings in a separate journal on the topic.

15 Last Seed

I am starting to believe I may have attracted unwanted attention. A group of dangerous cultists who worship the daedric prince Boethiah are said to gather near Windhelm, and Goldbrand's whereabouts would no doubt be of interest to them. Already I feel like I see the same faces as I pass strangers along the road.

I should be careful.
Skyrim:Eranya's Notes on Sivdur's Tomb

7 Sun's Height

I have arrived. The entrance of Sivdur's tomb remains impressively intact. I hope that the interior remains equally well-preserved. That is, assuming Titus Mede II elected not to pillage the entire ruin over two decades ago when Goldbrand was allegedly returned to Sivdur's side. One can only hope he exercised restraint.

It appears that the burial chamber is locked using an ancient mechanical system, and only by placing the correct objects on the pedestals flanking the chamber's entrance will the path open. Fascinating!

I must research where to find the relics required to open the chamber. I shall return when I have more answers.

23 Sun's Height

The inscriptions relate to two ancient relics. The first is Sivdur's amulet, inscribed with the symbols of his rank and other honorifics. The second is the skull of Sivdur's betrayer and lifelong enemy, Magrathi. Sivdur, never having exacted revenge in his time, now calls out to us from the beyond to defile his enemy's resting place, and place the skull near his sacred burial chamber as a sort of trophy. Morbid, but not uncommon for the period.

I now go out in search of the relics that will lead to the opening of the tomb. I have left my notes where I conducted my research, in the Arcanaeum in the College of Winterhold. If some ill fate were to befall me, perhaps another may continue the search.