Netruk44/uesp-wiki-content huggingface dataset:
Inquisition of Vys-Assanud

Quick Walkthrough
#Speak to  .
#Travel to Vys-Assanud.
#Wear the Mantle of the Inquisitor and speak to the Ordinators.
#Speak to  .
#Check the shrine, speak to the slaves on the top floor, and the Dremora on the floor below.
#Speak to Galvenu Telesi, and ask her about the Dremora.
#Return to the Ordinators, and make your recommendation of 'Purge' or 'Don't purge'. There is no reward for not purging.
#If ordering a purge, ensure all inside the monastery are dead.
#Return to Illene for further duties.

Detailed Walkthrough
Illene Teloth asks you to deal with a tense situation at Vys-Assanud, a monastery dedicated to St Aralor. Heresy is suspected at the monastery, and Ordinators of War are camped outside, ready to purify the area. Illene wishes you to evaluate whether the monks are truly guilty, and give the go-ahead to the Ordinators if so. Travel to Vys-Assanud, by exiting Almas Thirr on its west side, and then heading north past three Hlaalu lookout towers until you reach the high, rocky island on which the monastery is located.

On reaching the monastery, put on the Mantle of the Inquisitor given to you by Illene. The Ordinators will not otherwise heed you. After doing so, speak to them, and they will ask you to talk to the priestess in charge - Galvenu Telesi. To do so, you will need to proceed into Vys-Assanud. The route takes you through a recently caved-in mine.

The Mine
A decent amount of gold and an emerald are present on the top platform on the north side of the first chamber. On circumventing that chamber, you will arrive at a T-junction.
Right takes you towards a flame atronach. The chest in the same chamber has a good amount of gold.
Left takes you to the monastery interior.

The Monastery
The priestess, Galvenu Telesi is on the top floor, next to the shrine. Introducing yourself as an inquisitor (while wearing the mantle) will have her invite you to look around, to clear the monastery's name.
Checking the shrine shows that it has been defiled.
Two slaves, on either side of the top floor, speak of 'terrible things'.
A Dremora named Vyssar can be found on the floor below, and notes that the monastery is pledged to Mehrunes Dagon.
Return to Galvenu Telesi. While she will attempt to explain away the slaves and shrine, the Dremora is a little damning. Challenging her on it will have her confess to her heresy, but she will allow you to leave without a fight. Return to the Ordinators at this point, and order them to either purge the monastery, or let it be.
If you order the monastery purged, you will need to join the fray to ensure that all heretics inside are dead, before returning to Illene - you will be rewarded with scrolls, and permanent possession of the Mantle if your rank is Adept or higher. If you order the monastery left alone, returning to Illene will complete the quest, but no reward will be given.

After the Purge
The Dremora drops a reasonably valuable Great Mace of Hellfire.
The slaves can be released at this point. The key is on Galvenu's corpse.
A copy of the controversial tome On the Importance of Heresy can be found on the top floor.

Quest Stages
Vys-Assanud

This location features in the   Temple quest, Inquisition of Vys-Assanud, and is on the second island encountered if travelling south from   Slave Market.

 
The Mine
A decent amount of gold and an emerald are present on the top platform on the north side of the first chamber. On circumventing that chamber, you will arrive at a T-junction.
Right takes you towards a flame atronach. The chest in the same chamber has a good amount of gold.
Left takes you to the monastery interior.

The Monastery
The priestess, Galvenu Telesi is on the top floor, next to the shrine. She holds the key to the slaves' bracers.
The Dremora present during the Temple quest drops a reasonably valuable  .
A copy of the controversial tome On the Importance of Heresy can be found on the top floor.

People
A Household Slave is Wanted

Quick Walkthrough
#Talk to   at  .
#Find  's corpse in Dels Ravyn's storage room.
#Return to Dels Ravyn for 25 gold. Agree or refuse to help him find a replacement slave.
#Talk to   in the Oran Plantation Manor Atrium.
#Talk to   in the manor's servants quarters.
#Convince Khaasra to work for Dels.
#Return to Dels for a 50 gold reward.

Detailed Walkthrough
As above, but note that a speechcraft check will need to be passed before Khaasra will work for Dels. She will refuse to do so if you confirm reports of Veers-In-Brine's death, so you will need to lie about the event. The first time the 'household slave' topic is raised, she will shut you down. Raise it a second time to initiate further dialogue.

If Khaasra cannot be convinced to work for Dels, he will be disgruntled, but still pay 50 gold as a reward.

Quest Stages
Blades:Stormkiss

Stormkiss is a battleaxe only available to be purchased from the Sigil Shop.

 
 
Notes
Stormkiss previously appeared in Morrowind, where it could be retrieved from the burial site of Olmgerd the Outlaw (a bastard son of King Harald) as part of the quest Ennbjof's Nord Burial.
A Flooded Tomb

Quick Walkthrough
#Speak to   at the Monastery of St Veloth.
#Go to the  .
#Kill the Dreugh, and retrieve the ashes it carries.
#Take the ashes to   in  .

Detailed Walkthrough
Vaden Baro will ask you to retrieve the ashes of the Sarnat matriarchs, and have them buried in Necrom.

Sarnat Ancestral Tomb lies on the coast overlooking the southeasternmost point of the Inner Sea, in the   region, being north of  . It is flooded, and home to five Dreugh. You need to bring five urns up from the depths here - they weigh 10 each, so ensure you have enough carrying capacity beforehand, and a means of breathing underwater.

Two of the required urns of sealed ashes are on sarcophagi in the westernmost chamber, watched over by two Dreugh. Two more are present in the southern chamber, guarded by two more Dreugh and a tougher Hungry Dreugh. The fifth urn can be found in the waterlogged, but not completely flooded, northern chamber, atop the sarcophagus nearest the door.

Once the urns have been retrieved, find Bradys Hlaalo in Necrom. He can be found in the northwestern corner of the walled city, in the Chamber of Parting. Give him the ashes to complete the quest. He will mention that you now qualify to become a  

Notes
Information accurate as of Jan 22. Sundered Scar is a region likely to be redone in a future release, and so this may change.

Quest Stages
Skyrim:Alternative Armors - Orcish Plate Items

This page documents the new items added by the Alternative Armors - Orcish Plate Creation.

Apparel


Books
   

Keys
Speaker for the Dead

Note
This quest progresses as you go through the various other quests of the Speakers of the Dead questline. To begin this questline, you will need to be rank of Curate, and have completed the Bloodstone Pilgrimage. Completing the preceding Temple quests in Almas Thirr, starting with Lloris Dalen in the Canalworks Temple, will get you to the required rank. Consult the pages on the individual quests, listed below, for a full walkthrough.

Quick Walkthrough
#Speak to   at the Monastery of St Veloth.
#Complete May She Rest in Peace
#Complete A Flooded Tomb
#Speak to   in  .
#Speak to   in Idras's office.

The Monastery of St Veloth is on the eastern side of Almas Thirr, over the bridge.

To find Idras Berendus, enter Necrom’s main temple – the first area of which being called ‘Temple Pathway’, and turn immediately left or right to enter the Hall of Contemplation.  Idras Berendus can be found in one of the offices in the southeast.

Quest Stages
Online:Services Furnishings/Armory Assistants

Notes
Nalad

Related Quests: The Face Stealer

This cave contains a Daedric Shrine, and will be populated with low-level Daedra if visited outside of the associated quest.

To reach Nalad, head west on the road from Necrom until you reach a fork in the road, where the northern path goes up to the  . Continue on the western road, keeping the ridge of hills to your left. Nalad is just over this ridge of hills.
The Face Stealer

Quick Walkthrough
#Speak to   at the Monastery of St Veloth.
#Go to  's shrine and speak to Brelar Aradil.
#Enter the Shadowed Tomb, and speak to  .
#Wearing the helmet, kill 'Brelar Aradil'
#Speak to Vaden Baro again.
#Speak to   in  .

Detailed Walkthrough
Speak to Gilse Areth. She says that Vaden Baro is investigating the disappearance of an Ordinator in a cave called Nalad, west of Necrom.  It is advisable to stock up on potions of fatigue, restore strength, magicka and healing - a tough fight lies ahead. Scrolls of Silence will also prove useful.

To reach Nalad, head west on the road from Necrom until you reach a fork in the road, where the northern path goes up to the  . Continue on the western road, keeping the ridge of hills to your left. Nalad is just over this ridge of hills.

On entering Nalad, make your way through the cave. The enemies here have strange faces, and make for a tough fight. A non-hostile faceless is in the pit in the western chamber, and will provide some optional context for the situation. If well-stocked on potions of levitation, the enemies in this section of the cavern can be lured into the pit, if fighting is proving too difficult.

A further hostile Faceless is present in Nalad's shrine. Kill it or avoid it, and speak to Brelar Aradil in the east of this section. He will inform you that a creature called the Face Stealer has been trapped in the shadowed tomb - the entrance of which being nearby.

Enter the shadowed team, and speak to the faceless entity inside. Put on the helmet it gives you, and step outside. 'Brelar Aradil' will panic, losing some of its power. You will have to fight it.

#The first form is a melee-wielding Dunmer, with a high chance of knockdown.
#The second form is a fast Khajiit, using hand-to-hand combat - be careful not to get too low on fatigue, or you may collapse to the ground and never get up.
#The third form is a magic-wielding Altmer, who will summon a deadly Winged Twilight. A scroll with the Silence effect will be useful here - alternatively, this is the time to let loose with your magic items, as Altmer are more vulnerable to them. The Winged Twilight will not despawn, so do take it out when you can.
#The fourth form is a Dunmer, who will heal, and who will summon a Greater Bonewalker if given the chance to do so.
#A Nord, still armed with a mace.
#A Dunmer with a mace.
#A faceless thing, and the final form.

Return to the Shadowed Tomb once the Face Stealer is dead, and speak to faceless entity inside - Vaden Baro, in reality. He will be grateful, and ask you to report in to Uvo Brin, leader of the Speakers for the Dead, in Necrom. It is worth looting the carcass of the Face Stealer before leaving - the ebony mace alone is worth a great deal.

Uvo Brin is, as before, located in the Hall of Contemplation in Necrom's main temple, in an office on the southeastern side of the ground floor. He will congratulate you on your success and reward you with the Heart of the Speaker.

Return to Vaden Baro in Almas Thirr for another task.

Quest Stages
My Daughter's Keeper

Quick Walkthrough
# Talk to   in her room in the Dreynim Spa Hotel (top floor of Middle Section).
# Talk to Garamond (reception) or Julius Percipius (restaurant).
# Talk to Declan (hotel, middle section)
# Search Edryn's room for the poetry.
# Talk to Droma Gethre in Dreynim.
# Go south out of Dreynim and look for tree stumps on your right. Cross the river when you do and head northwest through a narrow rocky gulley.
# Wake Edryon and talk to Folvalie.
# Return to Fedura.

Notes
Julius Percipius can be found in the kitchens of the Dreynim Spa restaurant, and needs a disposition of 45 to open up.
Garamond is the Bosmer that Fedura references, and can be found at the reception desk at the bottom of the hotel. He requires 85 disposition to open up.
Declan is a cleaner pacing the middle section of the hotel. If confronted after hearing about the rumours from Garamond/Julius, he will give you the key to Edryn's room - the northernmost one on the same floor.
Droma Gethre is a scout living in Dreynim, not Dreynim Spa. She'll charge 50 gold for her info, unless her disposition is 70+

Quest Stages
The Gorne Guard's Getaway

Quick Walkthrough
# Ask about latest rumors, until the 'island lookout' topic comes up. Ask about that.
# Talk to   in his house just outside Sandil Manor, on the east side of   with a high (65+) disposition.
# Go to the hill, north of town, just before the second bridge, and swim west to  .
# Search the body outside of the grotto, take the key, and go to   in Sandil Manor, Gorne.
# Either return the key, or use it to open the Gorne guard tower basement and begin   by reading the journal there.

Detailed Walkthrough

Notes
While Ravos Sorvalith is mentioned in the initial rumor, he will refuse to provide any help even at maximum disposition, preferring to keep Gorne's problems among Gorne's people. 
Other villagers (the bartender and shopkeeper) will have additional things to say at high disposition, but it is not necessary to talk to them.

Quest Stages
Thoroughly Looted Shipwreck

Slaughterfish populate the lower deck, and a crate with five bottles of Cyrodiilic Brandy can be found here. A small level 45 locked chest hidden behind the crates at the end of the lower deck contains a collection of random gemstones.
Gorne Fishing

Quick Walkthrough
# Talk to   in  's tavern, and continue until the end of the story.
# Retrieve the   from the wreck that has broken in two, east of Gorne.
# Give the staff to Silyn Avel (for 350 gold) or  , or tell them you will keep it for yourself.
# Defend Silyn or yourself from Delamus, if you did not give the staff to him.
Detailed Walkthrough

Notes
There are several wrecks around Gorne's east coast. You need to look for the one that has broken in two, north of  .

Quest Stages
An Alchemical Ailment

Quick Walkthrough
# Read the journal in the basement of Gorne's guard tower.
# Talk to   about the 'foreign hawker', outside the Emerald Haven Inn in Gorne.
# Talk to   about the 'foreign hawker' at the Gorne docks.
# Go to the trader's shop in  , and confront  .
# Either accept her deal (for a description of basic potion recipes), or fight her until she agrees to be escorted to the nearest guard.

Detailed Walkthrough

Notes
It is not necessary to complete   for this quest to begin, but it must at least be in your journal.
The key to the guard tower's basement is found as part of The Gorne Guard's Getaway quest.
Rellus Delano can take you to  . Seitur is along the road north of that location.

Quest Stages
Sandil Ancestral Tomb

To reach this place, follow the road north from Gorne past the first bridge, and turn right at the fork in the road.
Skeletons and a Bonelord guard this family tomb, which holds the remains of those who once lived in Sandil Manor. There is little in the way of loot however. Beyond the Level 75 locked door is a Lesser Bonewalker, topaz and tektite. Jet can be found in the room with skulls on spikes.
Vissamu

To reach Vissamu, follow the road north from   past the first bridge, and turn left at the fork in the road. Follow the road all the way round to the north of the island. A Dagoth Dagger can be found in the northwestern corner of the main Sixth House chamber.
Gormoro Grotto

Outside the entrance, a drowned diver can be found (part of The Gorne Guard's Getaway). Inside, at the far western end (and guarded by a Dreugh), a skeleton carries an exquisite amulet. As with most grottos, pearls can be harvested from the kollops here.
Massulahibernanit

There is no functional entrance in the ruins themselves, and instead, the budding explorer must descend down a dark chasm to the west of the ruins (remembering to bring a means of slowfall and levitation). It's a long drop into the ruins, and Winged Twilights guard both the initial chambers, and the shrine itself. The initial rooms contain a statue of Azura, in front of which gold ore is placed.

The remains of cultists and their reading material can be found in the north and south of the shrine. There is otherwise little to appropriate here, although a potion of levitation is on a chest in the middle of the northern room of the shrine, for those lacking one to leave.
Passu

A cavern containing numerous kwama eggs, mistaken for the eggs of dragons by a group of hunters. Their bones can be found scattered around the cave, and the journal of their leader can be found at the end of the main passage. It can be returned to   in   for a fee.

To find it, proceed north from Bosmora, and look for a dark crack at the top of the slope.

Related Quests
The Perils of Dragon Hunting

Quick Walkthrough
# Talk to   in   about a 'group of Bretons'.
# Ask about town after the group.
# Journey north to   and pick up the Tattered Journal there.
# Return it to Fernard Mannick for the reward.

Detailed Walkthrough

Quest Stages
Sassur-Dari Iron Mine

A road runs west and north of Bosmora. Follow it westwards until you reach the bridge, and then (instead of crossing) follow the riverside northeast until you reach the entrance of the mine.

Five smugglers inhabit the mine, with skooma to be found in one of the crates. The smuggler's leader can be found at the western end - on initiating combat, the enslaved Argonian miners will assist you in bringing him down. Sadas Ingorven, one of the smugglers, has the key needed to release the slaves. At the end of the underwater passageway, there is a skeleton with an extravagant amulet and a chest of reasonably valuable loot.
 
Related Quests

People
Unrequited Business

Quick Walkthrough
# Talk to   in  's outdoor marketplace.
# Travel to  , west of Bosmora.
# Kill the smugglers or convince them to leave Kiseen be.
# Return to Kiseen.
Detailed Walkthrough
Quest Stages
Sarbiri

To get here, journey north of Bosmora, keeping the Dwemer ruin of   to your left.

Once inside, turn right to find four smugglers and their goods. To the left is the entrance to a scenic underground river cascade, that ends in an entrance to the sewers of  .

 
People
Veremmu

To find the above-ground entrance to this place, travel directly north from Bosmora's marketplace. The ruin is about halfway to  , and you will need to descend through a wide pit, next to a large rock, to reach it. An entrance can also be found in  's underground river section, which contains part of Veremmu's sewers.

The presence of skeletons, both moving and not, suggest that Veremmu was not abandoned peacefully, with the present of Dark Brotherhood gear raising further questions.

Notable Loot
A Flamemirror Robe, worth over 4000 gold, is by some skeletons in the outside courtyard. One of the skeletons also carries a Bone Charm.
There is a pool in the same courtyard, containing entrances to the sewers. At the bottom of it, there is a chest and a skeleton with expensive jewellery.
In the cavern at the top, containing the ruins of many buildings, there is a skeleton on a high ledge, requiring levitation. It carries a key to the chest in the first house on the right from the top cavern entrance. That same chest contains more pieces of Dark Brotherhood armour, with Dark Brotherhood boots being beside it.
An Old Brotherhood Cuirass worth some thousands is at the far southeastern end of the same cave.
Noran Grotto

Filled with slaughterfish and not much else, Noran is notable only in that it uses the rare bone texture, more commonly associated with Sixth House locations. A couple of pearls can be scavenged from the kollops here, but likely not enough to make back the investment on water breathing potions.
Marcus Reprus' Ring

Quick Walkthrough
#Talk to  , who is walking the piers.
#Speak to   at   with 70+ disposition OR kill the yurt's inhabitants and bring the ring back to Marcus.
#If believing the Ashlanders, talk to Marcus.
#Return the amulet to Sassanibat, then return the ring to Marcus.

Notes
Sassanibat's Yurt is east-northeast of Ildrim, and almost directly east of the prominent Dwemer ruin of  .
Marcus will only give you the gold AND the amulet if you did not give the amulet to the Ashlanders, but killed them instead.

Quest Stages
Four Types of Liquor

Quick Walkthrough
# Talk to   to be sent to find Mazte, Sujamma, Shein and Greef.
# The Empress Katariah down the street stocks these, as does pretty much any tavern.
# Bring the drinks back to Amelphia Tarramon.

Quest Stages
A Watery Fate

Quick Walkthrough
#Talk to   in  's Mages Guild.
#Ask around the inns of   about  .
#Go to the Moth and Tiger, in Old Ebonheart and ask the bartender about Astien.
#Speak to Astien at the bottom of the well behind the Moth and Tiger.
#Speak to Zissicheeiva at the Mages Guild, and obtain the Buoyancy Ring.
#Return to Astien and give the Buoyancy Ring to him.
#Return to Arquebald.

Notes
You can talk to Evilde in the Mages Guild to deal with the chairs. Place the candle in the Moth and Tiger and activate it for a 70 Gold reward.
There are a couple of means of helping Astien that do not involve spending money on the Buoyancy Ring.
#If your Alteration level exceeds 25, you can teach him a water breathing spell (or a burden spell disguised as a waterbreathing spell).
#If you know Divine Intervention, you can teach him this.

 
Quest Stages
Ghost in a Gem

Quick Walkthrough
# Talk to   in the   Mages Guild.
# Travel to  , near  , and kill  .
# Find  's gem in Ghand's ritual chamber.
# Return to Valkreia Krex.
# Talk to   in the Mages Guild Basement and/or   in his Old Ebonheart house.
# Follow either Valkreia (5 Gr Soul Gems), Zissicheeiva (Enchanted Silver Weapon) or Hastophos's suggested course of action (5 Gr Soul Gems and Debilitating Touch).
# Return to Valkreia.

 
 

Notes
If the player has previously arranged for necromancy to be banned in Old Ebonheart (as part of the Temple quest  ), then Hastophos Velifer will (ever so slightly smugly) request that the player make arrangements to pay the 5000 gold fine before he provides any help whatsoever. His fee is otherwise 60 septims.
Missa, while unable to speak after leaving Ghand, does hear what is said about her fate, and this may affect how she reacts to the player when her soul is freed.

 
Quest Stages
Merchandise:Skooma Absinthe

thumb|left|200px|Skooma Absinthe

'''The Elder Scrolls 'Skooma' Absinthe is an officially licenced 69% ABV rouge absinthe produced by Jim and Tonic Limited. It comes in a purple 70cl ceramic bottle, packaged within a cardboard sleeve. The bottle and the sleeve are both themed around the tenth anniversary of The Elder Scrolls V: Skyrim''. The spirit is a light pink in color and possesses floral notes, as is typical of rouge absinthe. The product was first made available in December 2021.

'Skooma' Absinthe has won several distillery awards. It won Silver at the UK Spirits Masters (the highest awarded absinthe in 2021) and Bronze at the San Francisco world spirits.
  
Official Description
:''No liquid has such a dark and rebellious history as does Absinthe. It's the only legal liquid close to Tamriel's narcotic drink Skooma. Unlike the fabled green version, we wanted to explore the history and the little-known Rouge Absinthe. This 18th-century recipe once enjoyed by royalty disappeared until now.

Material
Ceramic

Gallery
 

See Also
Skooma recipe from The Elder Scrolls: The Official Cookbook''
Merchandise:Drinks

Drinks includes officially licensed alcoholic and non-alcoholic beverages.