Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Hans's Journal

"When the eye is doused in flames, the hair will light the way."

I've heard that fool Sindnar say it over and over, breath stinking of ale, as if it were a limerick. Given his dark hood you might think it was a dangerous spell. But so long as no one's hair caught on fire or found imps in their cupboards, the words were harmless. Just the mad ramblings of a drunk.

Of the inn patrons, only I bothered to humor him. We bonded over a bottle of Honningbrew and the bucket with which we had history.

So when the Elf bit the dust, it was only natural he left his things to me. Among them were countless pieces of junk, including full ownership of the bucket, and a spell tome written in some long dead language. 

But as soon as I started cursing the old fool for willing me his trash, out slipped two items of value, a map and notes to a tower deep in the swamps. It was only after reading it that I realized his drunken words weren't part of any limerick. They were instructions. A way in.

Now that I'm here, things are getting even more clear. The hair part still doesn't make a lick of sense, but the eye is the stone seal, that much I'm sure. Yet nothing I do seems to work. I've doused it in the fire from my torch. I've chopped kindling for hours and built a bonfire high enough to scorch the bloody moon. Still, nothing.

Maybe the seal can only be broken with magic. Well, if that drunken fool can learn to cast spells, so can I. I've got the bastard's tome, I just need to make sense of the words.

But I better be quick. The fire seems to be attracting all sorts of creatures from the belly of this unholy marsh. Hopefully I can manage to survive long enough to discover whatever treasure lies within.
Skyrim:Sindnar's Tower Notes

Deep in the swamps of Hjaalmarch, where the branches are gnarled and the mist is thick, lies a tower of unknown provenance.

Few in the province dare speak the name Myrwatch, and those that do couch their words with apprehension and fear. Yet the mystery of the tower only piques my interest further, and so I have made it my life's work to discover its secrets.

What I can deduce of its past comes from its present. From the cut of the stone to the wards that surround it, every piece is a clue, a signature that can be traced back to a pen and hand.

The stone seal that guards the entrance is none other than the Eye of Magnus, a symbol born from the legacy of Shalidor. Its burning gaze can be found not just in Myrwatch, but outside the College of Winterhold.

Could it be the mages here were cast out from the college, and set out to carve their own path? This is but a theory, and yet, one I feel has merit.

Nevertheless, without access to the mind of its occupants, true insight will remain frustratingly out of grasp.
Skyrim:For Sale

For Sale

One tamed mountain goat. Able to carry a hefty amount of weight to the Throat of the World and back again. Gives good milk. 

If interested in purchasing, see Halvar in Rorikstead. 

- Halvar
Skyrim:Halvar's Journal

Came into town a few days ago looking for work. The folks here are nice enough, and there's plenty of wheat and potatoes needing to be harvested, so I've got a steady supply of coin coming in.

I don't think I'm going to need my old pack goat Hilda for much longer...all my bones are starting to creak, and my adventuring days are long over. Now I just need to find someone willing to take care of her. Maybe get a few coins for her too - there's strength in those old bones of hers yet.

Ah, how I'm going to miss wandering the wilds of Skyrim! I saw so many strange and wonderful things out there - pine trees as tall as mountains, old nord tombs, I once even stumbled across a wandering spirit made of pure ice!

Even ran across a few folks trying their hand at taming different types of creatures. Don't know why they'd want anything but a loyal dog or trusty goat like my Hilda though - some of them beasts out in the wild just aren't meant to be tamed.

Ran across an alchemist with a pet rabbit, and almost got robbed by a thief with a tame fox, but I suppose a rabbit or a fox could be docile enough. But that pickpocket trying to train a skeever must have been as mad as old Sheo'. And I don't want to think too hard about the vampire that almost made a meal out of me...could have sworn it had a trained frostbite spider! Gives me the shivers just thinking about it.
Skyrim:Notes on Tamed Rabbit

14th of Second Seed 
The rabbits here seem particularly adept at sniffing out potion ingredients. I recently found one nibbling on my thistle plants and managed to capture it. It is my hope that I will be able to train it to lead me to the most bountiful flora.

22nd of Second Seed 
The rabbit (which I have decided to name Thistle, in honor of the carefully cultivated plants it managed to destroy) is showing great promise. It has proven to be quite tame and even rather intelligent. Getting it to respond to commands, however, can be a bit of a trial. I've resorted to plying it with carrots.
Skyrim:Pickpocket's Journal

I ain't been having no luck at lifting gold off them rich merchants in the market, and those thieves guild s'wits don't want me. Said I'm too clumsy. I'm running out of food and skooma, may need to start killing some of the skeevers down here for meat...

One of the skooma dealers at the docks told me he knew a guy from Morrowind who trained a nix hound to distract his marks - helped him steal a heaping pile of gold, he said. Don't know if I believe a word of it, but what else am I going to do? Might as well give it a try.

Too bad there ain't any nix hounds around here. Plenty of skeevers, though...I'm gonna need to catch some anyway for food, might as well have a go at training one first.
Skyrim:Thief's Journal

4th of First Seed 
I guess being Bosmer really does give me a way with animals! This little fox wandered up to me today, bold as brass, and started begging for treats. I didn't have anything on me at the time but a sweet roll, but it seemed to like that well enough. I wonder if this gift with animals works on horses - it would make stealing them dead easy.

15th of First Seed 
The furry nuisance won't leave me alone! It's been following me everywhere, even down into the sewers. At least it's quiet enough that it won't alert the guards...

'''1st of Rain's Hand''' 
The fox has a real nose for sniffing out valuables. Just this morning she dug a silver locket out of the mud - I never would have seen it if she hadn't started pawing at the ground. She must be attracted to shiny things. Can't say I blame her, really.

'''9th of Rain's Hand''' 
Finding Sweet Roll has turned out to be the best stroke of luck I've had in a while. She's got better eyes and instincts than any thief I've ever met, including Vex. I can't remember the last time my coin purse was this heavy - I'm starting to jingle like a battalion of Imperials when I walk.

'''25th of Rain's Hand''' 
I think I'll try out this animal-taming thing on the wolves outside of town. Some of the other thieves have been eyeing me recently; they would think twice about jumping me if I had a wolf at my heels.
Skyrim:Vampire Naturalist's Journal

While my siblings may be obsessed with the taste that fear imbues in the blood of mortals, I find that pain lends a much more potent sweetness. And nothing is quite so capable of causing pain as the venom of a frostbite spider.

But alas, the usual method of harvesting frostbite venom involves killing the spider - a costly and dangerous venture. Far too little venom can be obtained through violent methods for the experiments I wish to conduct. 

To that end, I have captured a frostbite spider from deeper in the cave so that I may regularly collect its venom, which seems to be unusually potent. I discovered that it appears to have some measure of intelligence, and I have been attempting to teach it to obey certain orders. Oh how delicious it would be to have a tamed spider entangle my prey on command!

I think I will name it Arachnia.
Skyrim:Certificate of Authenticity

This item is certified to be of the highest quality Nordic  , hand selected for its purity, color, and magical affinity. Guaranteed to retain its luster and resist weathering for years to come.

Crafted by Hugin Ice-Shaper of Raven Rock, Master Artisan
Skyrim:Hugin Ice-Shaper's Notebook

Finding naturally occurring raw pieces of a suitable size and shape is unlikely         re                   eth      ha    ot     e     ed

perha   t  re are some alter   ive methods I hav  not yet expl    I quickly discovered grinding with traditional methods is nearly impossible, but this material fascinates me. I am determined to incorporate it into my work      t    lects   f the su   ce w  h

     sha    are m    re  l    n s   e than     is       Shattering large chunks with an  application of violent force after repeated bouts of extreme heating and cooling (note: magical methods are the most viable) yields far more material to select from.

In addition, the shards are more regular in shape than debris left by a pickaxe. The amount of waste is disappointing, but the cost may be offset         sel   ed a collec   n   of p  ces for        f   e  r   c     

Further shaping by using a  second appropriately sized piece of stalhrim yields particularly satisfactory results. The product is quite rough, but has sort of a naturalistic appeal    a few des   s. Some   ng is s  ll m  s ng

      o   t       t   o     b     h s  s   of  at     st   a    set in quicksilver with a  traditional Nordic motif. Perfection. With a bit of hired help, I have adequate materials to reproduce the design and distribute to the mainland. 

I will finally make a name for myself!
Skyrim:Myrwatch (quest)

Quick Walkthrough
#Travel to Myrwatch and take ''Hans's Journal'' from Hans.
#Read the journal and cast a fire spell at the seal.
#Enter the tower to complete the quest.

Detailed Walkthrough
This quest automatically begins upon approaching Myrwatch, an undiscovered tower marked on your map. The tower is just east of Morthal and is guarded by a lone leveled Chaurus. You will need to attempt to open the locked front entrance in order to update the quest.

The body of Hans can be found nearby. Loot his body and read ''Hans's Journal to learn how to gain entrance to the tower. The journal provides a hint in this regard:
:"When the eye is doused in flames, the hair will light the way."
You will need to cast a fire damage spell at the eye-shaped seal on the ground in front of the entrance. Helpfully, Hans can also be looted for a copy of Spell Tome: Flames in case you have no fire damage spells. Once you cast the spell, the ghostly apparition of a rabbit will appear (or more than likely a hare, per the hint in the journal). The apparition will proceed to hop over to the nearby magical brazier and will cause it to alight with a tower of blue energy. You will then receive a message stating that "The tower door was unlocked by mysterious forces."''

Head inside the tower to complete the quest and investigate your new player home.

Quest Stages
Skyrim:Nordic Jewelry (quest)

Quick Walkthrough
#Purchase a piece of Nordic jewelry in Riften and read the Certificate of Authenticity.
#Travel to Solstheim and locate Hugin Ice-Shaper west of Raven Rock.
#Read ''Hugin Ice-Shaper's Notebook'' and craft an item of Nordic jewelry to complete the quest.

Detailed Walkthrough
Make a Purchase
This quest will be added to your journal upon installing the Nordic Jewelry Creation. You will be directed to Riften to purchase an item of Nordic jewelry. You can purchase some from the Pawned Prawn or from Madesi's stall in Riften Grand Plaza. You have the option to purchase a Nordic Amulet, Nordic Circlet, or Nordic Ring in order to progress the quest. Note that they are all relatively pricey given that they're pieces of jewelry. Once you've purchased your desired item, a Certificate of Authenticity will be added to your inventory. Read it to learn that the creator of the jewelry is a craftsman named Hugin Ice-Shaper who can be found on Solstheim.

Stalhrim Lapidary
Travel to Solstheim and you will be directed to a spot west of Raven Rock, in the ash wastes just north of the Earth Stone. There you will find two hostile reavers (a melee fighter and an archer) standing over the body of Hugin. Dispense with them both and loot the melee reaver for three powerful enchanted items: a leveled Nordic Amulet of Health, a leveled Nordic Circlet of Magicka, and a leveled Nordic Ring of Stamina. You can then locate and read ''Hugin Ice-Shaper's Notebook'' to learn how to craft Nordic jewelry.

To complete the quest, you will need to craft a piece of Nordic jewelry yourself. Be sure to grab the required components from the satchel next to the body: three samples of stalhrim and three quicksilver ingots. Head back into town and find a forge in order to craft the jewelry of your choice and finish the quest.

Notes
Even though the quest points you to Riften for purchasing the jewelry, all general goods and jewelry merchants will have it available for sale. Purchasing from any of them will work as well.

Quest Stages
Skyrim:Arachnia

Arachnia is a trained frostbite spider trapped in a cage inside Cronvangr Cave. You can free it to make it your pet. Unlike normal frostbite spiders, it has a blue coloration. It cannot wear an Animal Collar or an Animal Pack. It is essential and will not engage in combat.

Arachnia can be summoned using a teleportation spell. It can be instructed to follow you even if you already have another pet following you. You can instruct it to wait at a city, wait at its current location (either temporarily or permanently), wait at your house, or to carry items. It can also be instructed to "spin a web trap", which will cause Arachnia to place a large web on the ground. If an enemy runs over it, they will be briefly paralyzed and covered in web. Enemies immune to paralysis will not walk over the web trap. Additionally, there will sometimes be a dialogue option to harvest Potent Frostbite Venom from it.

The ''Vampire Naturalist's Journal'' contains background information on Arachnia.
 

Related Quests


Gallery
Skyrim:Hilda

thumb|right|Hilda wearing both a collar and a pack
Hilda is a trained goat owned by Halvar in Rorikstead. You can buy the goat from Halvar for 200 gold to make it your pet. She comes pre-equipped with an Animal Pack but it can be taken off if you desire. She can also be equipped with an Animal Collar. She is essential and will not engage in combat.

Hilda can be summoned using a teleportation spell. She can be instructed to follow you even if you already have another pet following you. You can instruct her to wait at a city, wait at her current location (either temporarily or permanently), wait at your house, or to carry items. Being a pack goat, she has a greatly increased carrying weight of 100 when compared to other pets, which is increased to 140 with an Animal Pack. Additionally, there will sometimes be a dialogue option to collect milk from her.

''Halvar's Journal'' contains background information on Hilda.
 

Related Quests


Notes
Due to Hilda's programming as a companion, rather then a pet; Hilda will 'report' crimes committed by the Dragonborn.
Skyrim:Skritch

Skritch wearing both a collar and a pack|thumb|right
Skritch is a trained skeever trapped in a cage inside the Ratway. You can free it to make it your pet. It can be equipped with both an Animal Collar and an Animal Pack. It is essential and will not engage in combat.

Skritch can be summoned using a teleportation spell. It can be instructed to follow you even if you already have another pet following you. You can instruct it to wait at a city, wait at its current location (either temporarily or permanently), wait at your house, or to carry items. It can also be instructed to "go find food", which will cause Skritch to run to the nearest item of food. If there is no such item nearby, you will receive a message stating that Skritch couldn't find anything. 

It will periodically "find" food on its own as well, which will be given to the player upon selecting "What's that you got there?" after receiving the notification. This randomly generated food may be a raw ingredient or a cooked dish.

The ''Pickpocket's Journal contains background information on Skritch.
 

Related Quests


Notes
When equipped with an Animal Pack, Skritch closely resembles the Pack Rat from the Tribunal expansion for TES III: Morrowind'' and the Mournhold Packrat from ESO.
Skritch, unlike other skeevers, has a full coat of fur with no exposed skin or blood. His coloration is also slightly different from other skeevers. However, he still has lesions on his legs and tail.
Skyrim:Thistle (creature)

Thistle is a trained rabbit found at the abandoned Alchemist's Shack in the mountain pass south of Ivarstead. You can feed it carrots to make it your pet. Unlike normal rabbits, it is a soft beige color. It can be equipped with an Animal Collar but cannot wear an Animal Pack. It is essential and will not engage in combat.

Thistle can be summoned using a teleportation spell. It can be instructed to follow you even if you already have another pet following you. You can instruct it to wait at a city, wait at its current location (either temporarily or permanently), wait at your house, or to carry items. It can also be instructed to "go find an ingredient", which will cause Thistle to run to the nearest harvestable ingredient plant. If there are no plants nearby, you will receive a message stating that Thistle couldn't find anything.

The Notes on Tamed Rabbit contains background information on Thistle.
 

Related Quests


Gallery
Skyrim:Sweet Roll (creature)

Sweet Roll is a trained fox found in the forest south-southwest of Half-Moon Mill. You can feed it a sweet roll to make it your pet. It comes pre-equipped with an Animal Collar but this can be taken off if you desire. It cannot wear an Animal Pack. It is essential and will not engage in combat.

Sweet Roll can be summoned using a teleportation spell. It can be instructed to follow you even if you already have another pet following you. You can instruct it to wait at a city, wait at its current location (either temporarily or permanently), wait at your house, or to carry items. It can also be instructed to "go find something valuable", which will cause Sweet Roll to run to the nearest item of loot, such as valuable weapons, armor, jewelry, or certain miscellaneous treasure such as gems.  If there is no such item nearby, you will receive a message stating that Sweet Roll couldn't find anything. Additionally, Sweet Roll may sometimes be holding a gem, soul gem, jewelry, or miscellaneous treasure when you talk to it, which the player can receive through a separate dialogue option.

The ''Thief's Journal'' contains background information on Sweet Roll.
 

Related Quests
Online:Daily Rewards/September 2018

September 2018 Rewards
The September 2018 rewards started on September 1st, at 0:00 UTC. There were 28 rewards in total, with 2 extra days.
UESPWiki:Userboxes/UESP

This page lists userboxes related to UESP, in particular wiki rank, wiki activity, and use of other parts of UESP.


Wiki Rank
These userboxes are restricted to users who have certain rights on the wiki.


Wiki Activity


Other Parts of UESP
Skyrim:Elianora

Elianora is the ghostly apparition of a rabbit which will appear when you activate the seal at Myrwatch during the related quest. It appears at the seal and will hop over to the nearby magical brazier, causing it to alight with a tower of blue energy. The rabbit will disappear thereafter, and you will receive a message stating that "The tower door was unlocked by mysterious forces."

The name of the rabbit does not appear in-game as it cannot be interacted with. It is named after Elianora, the author of the Myrwatch Creation.
 

Related Quests


Notes
The ghost is presumably intended to be a   rather than a rabbit, considering the hint contained in ''Hans's Journal''.
Lore:Coral

Coral is a type of aquatic rocklike structure, formed from the bones of tiny sac-animals,  that comes in many different varieties. 

In   society, it is prominently used in their architecture. Dense corals supposedly provide the entire foundation of   and the Coral Tower itself was made from blood-red coral before its collapse.   The Sload are also said to use tangled nests of coral formations to move around, and it's even used in their armorsmithing, with different types of corals providing different advantages in battle, such as lightness or durability. 

Some of the most ancient ruins of   are thought to have been built by the Sload and are made of coral, including the original architecture of  .  In Morrowind there is a naturally-occurring bioluminescent, and possibly sentient, coral species that grows on the lands around the  . 

According to the  , coral ghosts are horrifying to behold and are said to resemble old cheese.  However, the Augur was regarded by the   as a notorious liar when it was not being asked a direct question. 

Antler Coral
Antler Coral (also known as Ocean Antler Coral) is a type of underwater coral, not to be confused with the rarer terrestrial Land Coral. The   of   appears to have been partly reconstructed from Antler Coral which was transported to the realm from  .
 

Reefs
Coral reefs are submerged in water, growing at the bottom of the ocean. There are coral reefs located in Wasten Coraldale, the  ,  off the south coast of  ,  and off the coasts of Argonia.  
 

Summerset Coral
thumb|right|Coral on the west coast of Summerset
Summerset coral is petrified and found close to bodies of water. It can be bioluminescent. 
 

Land Coral
Land Coral (sometimes Land-Coral) is a bizarre, bioluminescent, and possibly sentient coral variety that grows on land. They can only very rarely be found along the Inner Sea of both mainland Morrowind and Vvardenfell.  The coral at Vivec's Antlers is strongly assciated with the Coral Heart. They only come shaped as Antler Coral and the tips of the coral give off a natural fire-like bioluminescent glow.  Land Coral can come in a variety of sizes and has the potential to grow large enough to tower above the landscape. It can be used to make snorkels, an apparatus for breathing underwater. 
 

Mind Trap Coral
thumb|right|Mind Trap Coral
A mysterious coral believed to be an import from the Thrassian archipelago, it is often seen in   mindscapes. It appears very similar to petrified Summerset coral, but has a more lively purple tint.
 

Spiral Skein Coral
In the   of  , coral comes in at least two known types. The Brittle-Vein coral thrives on the remains of people who fell victim to the spiders from the realm, and the Spiral Skein Elkhorn coral gives off a welcoming bioluminescence that the spiders use to lure victims into their webs.
 

Notes
The   may be constructed from coral.
 s are a type of sandcrab with coral growing on their shells.

References
Online:Lilmoth

It features a mix of Argonian and Imperial architecture, and is the starting city for those arriving in the zone.

A pamphlet is sitting atop a crate on the dock near the pack merchant.
 

Related Quests
thumb|right|Lilmoth as seen from the harborside
;Story Quests


;Side Quests




;Repeatable Quests
Group Boss Dailies






Delve Dailies







Shops and Services













;Transport Services
Dock: Lara-Deesei  
Inlet Slip:  
Marshbound Sloop:  
Shallow Skiff:  

text-bottom|32pxWayshrine
thumb|left|Lilmoth Wayshrine
Lilmoth Wayshrine can be found in the middle of the town.
 

People
 

Notes
When Murkmire was originally planned to be a zone bordering   and Shadowfen, the main city would have been  , but it was replaced in favor of the coastal southern city of Lilmoth after the plans for Murkmire being an Adventure Zone were scrapped.

Maps
Map of Lilmoth|thumb|left|A map of Lilmoth
 

Gallery
Arena:Reich Parkeep

The ruler is Lord Helkan. Its rival is Cormar View. Verarchen Hall also has a rivalry with Reich Parkeep.

Reich Parkeep has road connections to Silgrad Tower and Cormar View.
 

Locations
Arena:Dragon Glade

The ruler is Baroness Vaynth. Its rival is Glen Haven.

Dragon Glade has road connections to Darnim Watch and Helnim Wall.
 

Locations