Netruk44/uesp-wiki-content huggingface dataset:
Online:Peesha

Peesha is an Argonian held by the Blackguards for his knowledge of Murkmire. Jee-Lar sends you to check on him and two others. You'll find him sitting outside a tent of a makeshift Blackguard camp not far from the Hatching Pools.

 
Related Quests


Quest-Related Dialogue
:''"Yes, yes, I'm still here. Where could I go, what with your thugs watching me like horned owls regarding a branch full of tree slugs. So, what Argonian antiquity do you want me to examine this time?"
:I'm not one of the Blackguards, but I need to know what you told them.
:"Not a Blackguard? Then why should I tell you anything? Unless you're one of those thorns in their sides that their leader complained about. Are you one of them? Are you a thorn in the Blackguards' side?"
:I'm working with Cyrodilic Collections, if that's what you're asking.
:"Then I'll tell you what I told their leader. The woodcut they found inside the nightmare idol describes a ritual, but all I could decipher was the sacred location where it must be performed. Norg-Tzel. In ancient Argonian, it means "forbidden place.""
:You couldn't determine anything else about the ritual?
:"This is just a guess, but I think the ritual unlocks the hiding place of the Golden Skull of Beela-Kar. And once Margus gains the cursed skull, he can summon forth the power of the mad sorcerer. Power enough, the legends say, to destroy Murkmire."''

Speaking to him after this, he'll only say:
:"I have nothing more to tell you. You should leave now before the Blackguards notice you. Or worse, they notice you talking to me."
Online:Taxatl

Taxatl is an Argonian knowledgeable on Murkmire who is being held by the Blackguards to examine relics for them. Jee-Lar sends you to check on her and two others. You'll find her at a Blackguard camp outside of Sunscale Strand.

 
Related Quests


Quest-Related Dialogue
:''"Please, I've told you everything I know about the woodcut you showed me. You can let me go now, right? I did what you asked."
:I'm not one of the Blackguards. I need you to tell me what you told them.
:"You're not... oh no, if they see you talking to me... You have to leave. Now! I want nothing more to do with Margus Derius or the Skull of Beela-Kaar!"
:If you don't help me, they're going to get their hands on the cursed skull.
:"All the more reason for me to run as far from this place as I possibly can. I know how powerful cursed Argonian relics can be! If only I had enough gold for the voyage. My poor feet can only carry me so far, you know."
:There must be something you can tell me.
:"They showed me a woodcut that contained ancient Argonian symbols. I could read some of them. They described a ritual to turn meditation cylinders into keys. A contribution to my travel fund might help me remember more..."
::Is this enough to spark your memory? [Leveled 16px|link=ON:Gold]
:::"I appreciate the compensation. Now listen. Two things. The meditation cylinders are hidden on an island called Norg-Tzel, but I have no idea where that is. Second, the Blackguards are preparing a ship on the river near Deep Graves to go find them."
::I'm not going to pay you to help me.
:::"Suit yourself. I's no scales off my tail if you don't want to hear the rest of what I could tell you. And all because you couldn't bear to part with a little bit of gold ...."
:::All right, take this and tell me the rest. [Leveled 16px|link=ON:Gold]'''

If spoken to again she'll say: ''"I've said as much as I dare. Please, go away before the Blackguards see you!"''
Online:The Sunless Hollow (Stonefalls)

Related Quests


Characters
Jee-Lar (During Ruthless Competition)

Enemies
Various Blackguard members:
::Blackguard Alchemist
::Blackguard Poison Archer
::Blackguard Raider
::Blackguard Vinecaller

Notes
The journal of Margus Derius can be found within the Hollow, on a pile of crates near a tent.
Online:Hostile Generic NPCs

Aldmeri Dominion


Daggerfall Covenant


Ebonheart Pact


Disputed and Neutral Territories


Chapter Territories


DLC Territories
Online:Pilot Hasuq

Pilot Hasuq is a Redguard captaining the ship the Blackguards use to get to and from Shadowfen. He will transport you and Jee-Lar to Norg-Tzel. Initially his ship is in Shadowfen south of the Atronach Stone.

 
Related Quests


Quest-Related Dialogue
If he is spoken to before speaking to Jee-Lar:
:''"I'm just the hired help! Don't hurt me!"

When you speak to him to convince him to take you to Norg-Tzel:
:"Don't hurt me! I'll do whatever you say!"
:Good. Can you take us to the island called Norg-Tzel?
:"You want to go where? You know that island is forbidden, right? Oh, this will be the send of us! Your weapons make a persuasive point though. Just know that the place is full of Blackguards!"
:I'm ready to go.

You can speak to him at any time on Norg-Tzel to head back to Shadowfen:
:"I'll wait here until you're ready to leave. I give you my word."
:I'm ready to return to Shadowfen now.'''

After Margus Derius' scheme has been foiled:
:''"What's going on? Do you want me to take you back to Shadowfen now?
:I'm ready to return to Shadowfen now.
:"After I pilot the ship back to Shadowfen, I think I'll set sail for a place as far from Murkmire and the Blackguards as I can manage. I wonder what lies beyond the edge of the map, west of Summerset?"''
Online:List of Argonians

Here are the names of the  s you need to talk to. They can be found deep in the swamps of  .

 : Near  .

 : Near  .

 : Near the  .

Approach each location with caution. The   keep a close eye on these poor wretches.
Online:Jailer's Tenacity

'''Jailer's Tenacity is a dungeon set that drops in the Moon Hunter Keep. It cannot be crafted. Pieces are Silver Dawn Style in Heavy Armor.

Bonuses
 
2 items: Adds 4% Healing Taken 
3 items: Adds   
4 items: Adds 4% Healing Taken 
Pieces
The set consists heavy armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Moon Hunter

Moon Hunter is a dungeon set that drops in the Moon Hunter Keep. It cannot be crafted. Pieces are Silver Dawn Style in Light Armor.

Bonuses
 
2 items: Adds 3-129   and   
3 items: Adds 3-129   and   
4 items: Adds 15-657 Critical Chance 
Pieces
The set consists light armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Savage Werewolf

Savage Werewolf is a dungeon set that drops in the Moon Hunter Keep. It cannot be crafted. Pieces are Silver Dawn Style in Medium Armor.

Bonuses
 
2 items: Adds   
3 items: Adds 3-129   and   
4 items: Adds   
Pieces
The set consists medium armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Balorgh (set)

rightright
Balorgh is a monster helm set. It consists of two armor pieces: head and shoulder, both of which are available in all three armor weights and standard traits. The set cannot be crafted. There is an outfit style based on this armor set.

Bonuses
 
1 item: Adds 3-129   and   
Drop Locations
The head drops from Balorgh in Veteran March of Sacrifices.
The shoulders can be obtained from Urgarlag Chief-bane's reward chest at Undaunted Enclaves.

Gallery
Online:Tamira Dobar

Tamira Dobar is a Dark Elf chandler with a wry sense of humor residing in Davon's Watch. Jee-Lar sends you to collect ash basil and superior   so she can make insect repellent candles for the Cyrodilic Collections expedition to Murkmire. You can find her next to her cart on the terrace outside the Fighters Guild.
 

Related Quests


Quest-Related Dialogue
:''"Phew! I recognize that smell. You must be Jee-Lar's assistant. You clearly found the ash basil. Did you bring the dreugh wax as well?"
:Yes. I have the ash basil and the dreugh wax. Here you go.
:"Good. Ugh! I typically deal in scented lotions. These leaves... by the Three, they smell like a dead Orc's armpit. I hope you didn't rub any of this on your clothes. Anyway, thanks for replenishing my supplies. I have a few candles ready for you."
:Thank you. Farewell.
:"Wait! Wait, wait—you do want to test them before you leave, right? I mean, it's only fair that I prove their potency! Just light that candle over there when I give the signal. Are you ready?"
:Ready? I guess so.

A swarm of insects will appear and Tamira will shout out:
:Tamira Dobar: "Quick! Quick! Light the candle!"''

If you speak to her while getting swarmed she'll say:
:"What are you waiting for? Light the candle! Quick!"

Once the candle is lit and insects repelled, Tamira will laugh and say:
:Tamira Dobar: "Ha! Oh, that never gets old!"

Speak with her after you've lit the candle.
:''"Oh, why the sour face? It's just a bit of fun! Anyway, that candle's pretty remarkable, right?"
:I guess so.
:"Be sure to tell Jee-Lar, all right? If I know  , he'll definitely need more before long. Farewell."''

If spoken to before heading back to Jee-Lar she'll say:
:''"Safe travels, sera. And make sure you wash out your bag! That ash basil smell isn't going away anytime soon. Believe me."''

Notes
Tamira is wearing the   costume.
Online:Mindileth

Mindileth is a Wood Elf alchemist found at Vineshade Lodge in Grahtwood. Jee-Lar sends you to obtain ingredients that Mindileth can brew into anti-venom potions for Cyrodilic Collections' expeditions to Murkmire.

 
Related Quests


Quest-Related Dialogue
:''"You're Jee-Lar's partner, right? Said he'd send somebody with guts, and that about sizes you up. Hope he's right. Did you bring the stuff I need?"
:I brought all your ingredients.
:"Woah, that's an interesting collection of smells. This stuff is nasty. Let me mash it up a bit.
:Mash it up a bit?
:"Yup. Helps it go down. There you go. Just about ready. Take that over to the cauldron and get chugging. Bottoms up!"
:You want me to drink this?
:"Of course. You're the last ingredient. Mix it up a minute in your bubble, then heave it into my bubbler. I'll handle the rest."
:I hope you're right about this.'''

If spoken to before she'll say "Go on. Drink up! Might want to hold your nose though. Friendly tip."

If you successfully heave into the cauldron, she will say ''"Done like a professional! Enjoy a little tipple now and again, eh? You did great. Tell Jee-Lar he'll have another batch soon."

If you fail to hurl into the cauldron and puke on the ground instead, Mindileth will go "Oh... missed it, did you? Fine, I'll find a bucket, I guess. Tell Jee-Lar he'll have this batch as soon as I've separated the sediment."

She can be asked about the long-term effects the mixture will have on your body.
:"A bit like riding a shark through a cyclone isn't it? Little dizzy, little queasy, feeling lucky to be alive, and maybe considering another go. Tell Jee-Lar I should have his anti-venom soon as I've strained out the chunky bits."
:Am I going to be okay?
:"Sure, sure. Once you rinse your mouth out, your teeth will never feel cleaner. Your breath'll still kill an ox at ten paces, but only for a day or so."
:Why did you want me to drink that?
:"All part of the process. Adding your juices to the mix helps the reagents dissolve into a solution. Been trying to recreate the effect in a flask, but it just curdles and ruins the whole batch. Sometimes traditional methods are best."
:Couldn't you have done this yourself?
:"Oh, sure. I almost enjoy it at this point, but more than once a day would give you an ulcer. Not the best idea to be chugging venom with a hole in your gut. Always in need of a spare stomach if you're up to it tomorrow."
:I'll keep that in mind.'''

Notes
Mindileth is dressed in the   costume.
Online:Rosirma

Rosirma is a Nord living in Mournhold who, along with Sodres Vandril, is attracted to joining Cyrodilic Collections' expeditions to Murkmire. She appears during the related quest and walks over to the handbill you hung when you start dancing.
 

Related Quests


Dialogue
She'll say one of the following:
:Rosirma: ''"I've always wanted to visit Black Marsh. No time like the present, I guess."

:Rosirma: "Murkmire, eh? I could use a change of scenery."

:Rosirma: "A trip to Murkmire? Well, mother keeps saying I need to get out more …."

:Rosirma: "Finally, a reason to get out of this dump! Murkmire, here I come."''
Online:Sodres Vandril

Sodres Vandril is a Dark Elf living in Mournhold who, along with Rosirma, is attracted to joining Cyrodilic Collections' expeditions to Murkmire from the recruitment performances. He appears during the related quest and walks over to the handbill you hung when you start dancing. Unlike Rosirma, he won't talk and will only cheer.

 
Related Quests
Online:Cyrodilic Collections

Cyrodilic Collections is an organization dedicated to recovering Argonian relics and artifacts stolen from   and returning them to their owners. They have a camp on the outskirts of Stormhold and operate regular expeditions to Murkmire. 

The society also has an office in the city of Lilmoth, Murkmire, and is planning an ambitious expedition into a sunken xanmeer near the city.

Quests
Prologue Quests



Main Quests








Daily Quests


 




Members


Gallery
Online:Annese Harbert

Annese Harbert is a Breton who, along with Karzskar, is attracted by recruitment outside the Salted Wings Tavern into joining Cyrodilic Collections for their expeditions to Murkmire. Annese wears a Corseted Riding Outfit. She appears during the related quest and walks over to the handbill you hung when you start dancing.
 

Related Quests


Dialogue
She will say one of the following:
:Annese Harbert: ''"An expedition, eh? How's the pay? Actually, never mind—can't be worse than what I'm making right now."

:Annese Harbert: "A trip to Murkmire? Well, mother keeps saying I need to get out more …."

:Annese Harbert: "Murkmire, eh? I could use a change of scenery."

:Annase Harbert: "Finally, a reason to get out of this dump! Murkmire, here I come."''
Online:Karzskar

Karzskar is a Khajiit who, along with Annese Harbert, is persuaded by a recruitment performance into joining Cyrodilic Collections for their expeditions to Murkmire. He has no unique dialogue. He appears during the related quest and walks over to the handbill you hung when you start dancing.

 
Related Quests
Online:The Journal of Margus Derius

On this, the anniversary of the death of my son, it grieves me to admit that I am no closer to exacting my revenge on   and the damned   than I was last year at this time. I finally have a way to make the Argonians pay. I just need to ingratiate myself with the Mercius sisters and become a trusted member of their fledgling society,  . The fools don't realize it, but they actually have a lead on a number of powerful Argonian relics—including the one I've been searching for.

 

I still can't believe my luck. Those idiots at Cyrodilic Collections actually granted me access to the their precious research. It was child's play to steal their notes! Not only do these notes save me the time and trouble of conducting the research myself, it points me to exactly the Argonian antiquities that I've been looking for. I applaud   and her meticulous analysis of historic documents and local legends. Soon, the Xal-Toh of   will be mine, and that will lead me to the real prize!

  
Famia and Concordia, how naive those sisters are! They see Argonians as a put-upon, downtrodden people, but nothing could be further from the truth. The Argonians are a menace! I know what I'm talking about. After all, I barely survived my two treks through the swamps of  . Various tribes of lizards hunted me, killed my companions, and left me for dead when I simply tried to negotiate with them. The hateful creatures! Why wouldn't they leave me alone? And why did the Dead-Water warriors have to kill my beloved son? He was just trying to protect me!

Well, what's done is done. Now that I have the sacred secret, I just need to find an Argonian who can accurately translate the lizard scribblings and tell me where to find the relic I seek.

  
The   might be crude and hot-headed, but they lived up to their part of our bargain. They located six potential experts on Argonian antiquities, specifically on the period known as Duskfall and the time before it. I don't believe for a moment that the lizards actually built those xanmeers and other stone structures. However, I can certainly see them squatting in such places and claiming them as their own.

I'll make these Argonians tell me everything they know. Then, once the relic of power is in my possession, I will finally have my revenge on Murkmire and its evil inhabitants.
Online:Margus Derius

Margus Derius is an Imperial black marketer who serves as the antagonist of the Murkmire prologue quests. Initially introduced as a competitor of Cyrodilic Collections that Concordia Mercius hires you to investigate, what Margus Derius has in store has ramifications for the organization and potentially the whole of Murkmire.

By the time you and Jee-Lar arrive on Norg-Tzel, he has retreated inside the xanmeer to perform a ritual that will unleash the power of the cursed skull of Beela-Kaar and destroy Murkmire. However it doesn't go according to plan and he is killed midway through, exploding into bloody chunks.

 
Related Quests



Dialogue
As you move through the Norg Tzel Xanmeer Margus Derius can be heard conducting the ritual:
:Margus Derius: "Beela-Kaar, hear my words!"
:Margus Derius: "Give me your power!"
:Margus Derius: "Hear my words and reveal your hiding place!"

Once you enter the ritual chamber, Margus will be concentrating on the ritual.
:Jee-Lar: "Disengage the cylinders! That should stop the ritual!"
:Margus Derius: "Stay back!"
:"I need to maintain my concentration!"

With these fateful final words, his concentration is disrupted and the power overloads him, making him explode into bloody chunks.

Notes
His journal can be found in The Sunless Hollow where he explains why he is so determined to destroy the Murkmire.
Online:Blackguards

The Blackguards are a mostly Argonian gang rumored to consist of escapees from Blackrose Prison that are heavily involved in the Argonian artifact trade through Margus Derius. They use Honor Guard Style arms and armor.
Cyrodiil/Music

s music was composed by Daniel Ran. It features additional tracks from João Guerra, who also does the mod's male bard vocals. Many of the mod's tracks are inspired by Jeremy Soule's Oblivion soundtrack, with several of them featuring the same motifs. Others are entirely original for the mod. There are ambient tracks for wandering Cyrodiil during day or night, tracks for each dungeon type, tracks for inns and taverns, tracks for several locations featured prominently in Oblivion, and three different types of combat tracks dependent on enemy difficulty.

In total, the mod's soundtrack is slightly more than three hours long, making it around thirty minutes less than that of the vanilla game. 

Soundtrack
The soundtrack can be found for free on Spotify. More information about the bard songs can be found on this article.

 
 
 

Notes
Bosses almost always use the boss combat tracks, with the only two exceptions being the bosses of Frostfire Glade and Rielle, who use epic tracks.
Online:Molag Kena Style

The Molag Kena Style is an Undaunted outfit style inspired by Molag Kena, the final boss of White-Gold Tower. As with all Undaunted styles, it's comprised of a head and shoulder piece alongside a selection of weapon pieces. This style was first available from August 29 to September 26, 2018. It returned from August 19 to August 26, 2021

Style Pages
  could drop from Molag Kena, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Ire of the Storm achievement had been unlocked. 
  had a chance to drop from Urgarlag Chief-bane's Undaunted Chest.
Weapon pages could be obtained from the   sold in the Crown Store for  , or   for ESO Plus Members.
  

Armor


Weapons and Shields
:"Arm yourself like a monarch of the Xivkyn! This pack includes a complete set of Outfit styles for Molag Kena weapons that match the Undaunted awards."
The weapons and shield have the constant effect of buzzing with electric power. 


Gallery
 

Armor
 

Weapons and Shield
Online:Shadowrend Style

The Shadowrend Style is an Undaunted outfit style inspired by Shadowrend, a Clannfear boss in The Banished Cells I. As with all Undaunted styles, its comprised of a head and shoulder piece alongside a selection of weapon pieces. This style was first available from September 26 to October 31, 2018.

Style Pages
  could drop from High Kinlord Rilis, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Soul Splitter achievement had been unlocked. 
  had a chance to drop from Maj al-Ragath's Undaunted Chest.
Weapon pages could be obtained from the   sold in the Crown Store for  , or   for ESO Plus customers.
 

Sets
The following sets are in the Shadowrend Style:
Shadowrend

Armor


Weapons and Shields
The weapons and shield for this style have a constant shadow effect emanating off of them in the form of an ominous mist.


Gallery
Online:Argar

Argar is the Argonian assistant to the black marketer Urzashi who has gone missing while exploring ancient ruins for artifacts. He can be found dead in the boss chamber of Bewan, Cryptwatch Fort, or Sheogorath's Tongue depending on what version of the quest is picked up. His sword is lying nearby and must be recovered.

 
Related Quests


Gallery
Online:Jewelry Crafting Survey: Rivenspire

Resource cache uncovered: On the western shore of an oddly sonorous island northwest of Northsalt Village and Northpoint, in a natural recess visible from Westwind Lighthouse.

This island is blessedly free of mudcrabs. With the suspicious volume of shipwrecks nearby, there's ample resources to (perhaps) build a modest cottage here, though I find the curious singing sound the wind makes unnerving. I'm frankly not sure why some enterprising hermit hasn't thrown a home together here yet. It's a nice place — you're close enough to the shore to be able to fling stones at crabs from the island, and far enough to where you can really drink in the scenery.

It's also a bit cozy! I really don't feel like I'm alone.
Online:Jewelry Crafting Survey: Stonefalls

Resource cache uncovered: High in the foothills, between Fort Arand and Othrenis, due south of Ash Mountain, behind the area's lone tree.

I would like to remind us all that the Velothi chose to live surrounded by volcanoes. This was deliberate, and a choice. This was what they wanted.

I have a great deal of respect for a culture that assessed its needs and concluded it never wanted friends. This place is terrible; it's hot, the ash stings my eyes, there are hostile kwama and spiders and shalk and beetles everywhere.

I think I'm starting to like it. Haven't seen a mudcrab yet.
Online:Jewelry Crafting Survey: Shadowfen

Resource cache uncovered: In the foothills, east bank of the river, behind a large rock abutment, southeast of the wreck of the Graceful Dominator, east of Percolating Mire.

I'm from Shadowfen. I'd hoped to never come back, but thankfully my close familiarity with the marsh's various waterways has given me free ability to avoid everything I hate that lives here. 

Hoarvors, stranglers, close relatives, I've ducked them all. I'll be leaving as soon as I can, before I am roped into some sap-drinking family reunion.
Online:Jewelry Crafting Survey: Coldharbour II

Resource cache uncovered: Under a large, sharp canopy of stone spikes, below a great tree, behind another jut of stone, equidistant between the Grotto of Depravity and Font of Schemes.

I find the water here interesting - there's an energy to it I don't quite understand. Why am I here? Between the floating bits of jagged rock and the surplus of daedra, I'd wager I have found myself somewhere in Oblivion.

Surviving's been a trial. I've been able to catch some strange fish that have only made me mostly ill. Perhaps this is yet a dream, a long nightmare from which I've yet to wake? If so — whomever governs this dream — I'd prefer handsomer pursuers, thank you.