Netruk44/uesp-wiki-content huggingface dataset:
Lore:Moonlight Blade

The Moonlight Blade is a crescent moon-shaped blade associated with both Azurah and the extant  . This ancient Khajiiti order was said to have been gifted the blade by the Mother Goddess herself,  whom plucked the blade off her own Moon-Staff to be used as a weapon.  The order were charged to guide, protect and redeem their people's souls—both pure and those corrupted by Namiira, the Moonlight Blade was considered sacred tool for this duty.  While on its own the blade was a deadly weapon against the Dro-m'Athra, in the hands of those who knew the Order's secrets, the Moonlight Blade could cut through liminal barriers, both the mundane and those between worlds.  In particular, the ushering souls to their fated afterlife, this power came from the second nature of the Moonlight Blade, as it functioned as a gateway to  , a transitional realm between Nirn and Sands Behind the Stars. 

Within the Order of the Hidden Moon, a guardian was selected to wield the Moonlight Blade from the adepts, this position required someone with an iron will and conviction. The Blade was passed from guardian to guardian without incident until sometime in the First Era, when the warrior   became its wielder. His friend and rival,   had slowly become dissatisfied with the Order's actions and Shando-ri being chosen over him was the last straw. Arum-Khal renounced Azurah and the Order, with many adepts following him, leading to a bloody civil war within the temple.  At the end of these battles, the now-lich Arum-Khal had become far too powerful for the survivors to end him permanently and he was instead sealed within the crypts. In preparation for the Dro-m'Athra Lich's return, Shando-ri underwent a six month ritual to transfer his soul and spirit to the Moonlight Blade, to remain on Nirn until he could slay the Dark Adept.  Many of the surviving adepts sacrificed themselves to further empower the Moonlight Blade, though none were left to wield it in the end. 

For centuries, the blade remained within the Moon Guardian's Tomb undisturbed. It was not until the   in the Second Era, when Arum-Khal and the nearby dead were awakened by an unwitting necromancer  that the Moonlight Blade was brought to light once more. Through the efforts of the High Elf necromancer,   and a wandering adventurer to stop the undead threat from the  , the remaining spirits of the Hidden Moon were roused and the adventurer became the next wielder the Moonlight Blade, in a bid to permanently end Arum-Khal with the help of Shando-ri.  Although it took slaying Arum-Khal's spirit within his own realm to end him at the cost of Shando-ri, it is said that the redeeming powers of the Moonlight Blade allowed Vastarie to send the soul remnants of both Arum-Khal and Shando-ri to the afterlife. 

Afterwards, it is reported that the Moonlight Blade remained in the possession of the adventurer, with the blessing of the Clan Mother of the Hidden Moon to wield in Azurah's name.  
 

Gallery
 

References
Skyrim:Tundra Homestead Items

This page documents the new items added by the Tundra Homestead Creation.

Keys



Notes
Online:Patch/5.1.6

The Elder Scrolls Online v5.1.6 fixes the issue where you would stop sprinting on your mount when out of stamina and some pulls not working properly, such as Empowering Chains. We also fixed the bug that was allowing players not on the top 100 leaderboards to receive rewards, among a few other fixes. The size of this patch is approximately 103MB.

Scalebreaker Fixes & Improvement
Dungeons & Group Content
Dungeons
Moongrave Fane
The telegraph for Sahrotnax's Dying Breath will now always line up with where the flames will travel towards Grundwulf.
Hemo Helots will no longer become invisible after a player character dies while attempting to execute a heavy attack against the Helot.

Combat & Gameplay
Combat & Abilities
General
Sprinting on a mount on empty stamina no longer incorrectly reduces your speed.
Fixed an issue where certain pull abilities, such as Fiery Grip, would occasionally not work properly.

Base Game Fixes & Improvements
Alliance War & PVP
General
Added protection against a crash that could occur when interacting with siege weapons in Cyrodiil.

Battlegrounds
Added additional fixes to ensure Chaosball bonuses and effects do not persist on players when they respawn.

Crown Store & Crown Crates
General
Fixed an issue with notifications incorrectly referencing Vampire and Werewolf skill lines in the Crown Store when they are not yet available.

Exploration & Itemization
General
Fixed an issue where you could potentially get leaderboard rewards even if you weren't in the top 100 players on the leaderboard.

UI
General
Corrected a missing icon for Frost Embers, the style material for the Sunspire style.
Online:Junkshop Thug

The Junkshop Thugs are two Khajiit who work for Jubani at The Stitches. They disappear from the game after they make their appearance during the related quest.
 

Related Quests


Quest-Related Events
As you approach Jubani's Junkshop, you will hear them kidnapping Vole.
:Vole: "Get these ropes off of me! Jubani and I had a deal! I delivered!"
:Junkshop Thug: "True, but why keep paying when we can just make you do it for free?"
:Junkshop Thug: "Now get inside!"
Lore:Mock Turtle

The Mock Turtle is a rare species of giant Great Turtle that have been known to exist since at least  ,  in a place beyond the Weir Gate.  The species is the source of the famous Mock Turtle soup, the "Soup of Kings".  Despite the evidence, however, most scholars have dismissed the existence of Mock Turtles as "pure nonsense".  

The only known sighting of one was during the Imperial Simulacrum, where he helped an apprentice sent to the Battlespire by giving them a password to a chest. The Mock Turtle claimed that he was once "a real Turtle", and was educated in the obscure disciplines of the Quadriva Arithmetia—Ambition, Distraction, Uglification, and Derision—and the courses of instruction in Mystery, ancient and modern, with Seaography, Drawling, Stretching, Fainting in Coils, Laughing, and Grief. However, no further insight into the Mock Turtle could be gained, as the apprentice had grown quite bored with the conversation. 
 

Gallery
 

References
Tes2Mod:Daggerfall Unity/Roadmap

Below is the Roadmap, a high-level summary of work in Daggerfall Unity. The goal is to give newcomers and testers an idea of what has been completed and what still lies in the future. Any features not mentioned have not been implemented and may not be scheduled for some time.

This list is subject to change at any time. Upcoming features may be rescheduled or moved to a later version depending on available time and difficulty. Items are color-coded to the following legend:

  (all done but subject to bug fixes and future refinements) 
  (almost there, could be waiting on another system) 
  (work started but still has some way to go) 
Not Started (work is yet to begin on this feature) 

Please note this was last updated on the 5th of December, 2020, and might currently be outdated. The most recent version of the overall roadmap is here.

0.1 (Baseline)
August 2014 – November 2015

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  

0.2 (Items)
November 2015 – April 2016

  
  
  
  
  
  
  
  

0.3 (Loot)
April 2016 – September 2016

  
  
  
  
  
  
  
  
  
  

0.4 (Quests)
September 2016 – February 2018

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  

0.5 (Spells)
February 2018 – October 2018

  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  

0.6 (Shops & Banking)
October 2018 – December 2018

  
  
  
  
  
  
  
  

0.7 (Guilds & Services)
December 2018 – May 2019

  
  
  
  
  
  
  
  
  
  
  

0.8 (Crime & Punishment)
June 2019 – June 2019

  
  
  
  
  
  
  
  
  
  
  
  

0.9 (Character & World)
July 2019 - July 2019

  
  
  
  
  
  
  
  
  
  
  
  
  


Daggerfall Unity ended pre-alpha in July 2019. Focus now shifts from core feature development into bug fixes and overall polishing. Some features unique to Daggerfall Unity, such as future mod and translation support, will continue development through to 1.0.

Once out of pre-alpha, I will start dividing my time between the final stages of Daggerfall Unity and early pre-production stages of my next game. I will continue to be an active part of the Daggerfall Unity project through to 1.0 and beyond, but my involvement will be required less and less over time as our wider community drives the project forward.

-Interkarma

0.10 (Alpha)
August 2019 – December 2020

  
  
  
  
  
  
    
  
  
  
  
  
  

Beta
We are here now. January 2021 - 
  
Continue fixing bugs and refining systems 
Incremental enhancements to mod system 
Incremental enhancements to localization system 
Final stages of development 

1.0 (Release)

Final milestones 
Enter post-release support stage
Online:Azureblight Infected

Azureblight Infected
Azureblight Infected
Azureblight Infected are beings who have been afflicted by the Azure Blight, an unnatural sickness characterized by the glowing blue growths that mark what it infects. The Blight has originated from a remote valley in the Tenmar mountains, and its influence has been moving quickly towards Grahtwood and the Elden Tree, infecting every living thing in its path.

Men and Mer affected by the Blight still appear to still have some mental faculties, but they are utterly devoted to the Azure Blight and its spread. They wear the Stags of Z'en style, a remnant of their past selves.

Azureblight Infected
 
 

Related Quests
 

Locations

Azureblight Infected
Lore:Clarentavious Valisious

Clarentavious Valisious was the   chief artificer  in   and was one of the few surviving battlemages from Mehrunes Dagon's attack on the Battlespire. 

He survived the attack by tricking the Daedric forces into thinking he was bound to one of the Daedra, and intended to unlock all the anchors holding the Battlespire into place so that it would drift from the mana streams endlessly.  However, after the Apprentice slew the Dremora Lord Methats, Valisious agreed to help the apprentice by giving them the staff Typos Sophia, which prevented Daedra from binding mortals to them, after this he was told to wait and report to the legions that would eventually come after the crisis. 

Valisious created the Great Star Galley, which conveyed battlemages to the Battlespire's separate colleges. 
 

See Also
For game-specific information, see the Battlespire article.

Books


References
Tes2Mod:Main Page

Daggerfall Mod is the namespace for Daggerfall mods and modding, including technical information such as file formats.
 
See Also
Daggerfall Workshop hosts Interkarma's tools for exploring Daggerfall resources.
King Svatopluk's Court hosts a fair selection of Daggerfall hacking tools and documents.
Galfar's Lair hosts an image and texture viewer that is able to display all images, multi-images and textures (*.img, *.cif, texture.*) from Daggerfall and export them to PNG/JPG/TGA/BMP file format.
Daggerfall Tool Repository Patches, and hacking tools and information.
Tes2Mod:Daggerfall Unity/Installation

Project lead Interkarma has written an extensive guide to installing Daggerfall Unity here.

Daggerfall Unity is an installation of two major components:

# The original Daggerfall's files
# The Daggerfall Unity game

Depending on your operating system, your installation method will vary.

Step One: Windows

The recommended installation program is  Daggerfall Setup. Use it to install Daggerfall somewhere on your hard drive. You don't need to change any mod or patch settings as it installs. Some graphical changes carry over, such as the Dark Elf patch for Wayrest nobles, but most other patches won't have an effect in DFU.

Step One: Linux and Mac

Since these operating systems can't run DaggerfallSetup, they need to obtain the files without an installation. Interkarma has made available the necessary Daggerfall files on the  Live Builds page. Place these files in a folder somewhere on your hard drive.

Step Two

After the Daggerfall files are on your hard drive, extract the Daggerfall Unity zip into an empty folder. Run the Daggerfall Unity application. It will ask you to find your Daggerfall files. When you have found it, the window will turn green and you can proceed to configuring your video and other settings prior to starting the game.
Tes2Mod:Daggerfall Unity/TechFAQ

Is Daggerfall Unity stable to play?
Yes. At this stage crashes are nearly non-existent. There are some bugs (different ones from classic), but they are much fewer than in Daggerfall.

Where on my hard drive are my player log and save games?
Interkarma has written an extensive guide on the forums.

Can I change the location of my Daggerfall Unity save games?

Yes, by editing MyDaggerfallUnitySavePath in the settings.ini file (see above question for directions to it).

Why do I only get a black screen after creating my character?
It can have various causes:
# Use different Daggerfall game data; often the GOG version causes problems. Use the DaggerfallGameFiles.zip instead. You may need to erase your settings.ini file afterward.
# Run the Daggerfall Unity application as an administrator (right-click in Windows).
# Start the game without any mods, deleting settings.ini beforehand. (Reddit source)

How do I upgrade DFU?

Download the newest version at the Live Builds page. Unzip it into a brand new folder, never on top of your old version. Transfer any mods you used in your old version to your new version, checking on-line if they have any updates for the new build. You do not need to move your saves.

How do I open the initial Daggerfall Unity menu if I told it to never open again?

Open the settings.ini file in your persistent data folder, find the [GUI] section, and there replace

ShowOptionsAtStart = False

with

ShowOptionsAtStart = True

Alternatively, mash the Shift button when DFU first loads its black screen (ver. 0.10.22 and above)

How can I get better performance if the game is slow or choppy?

Enable "retro rendering" mode in the options under Advanced > Video and set this to 320x200. Also, disable shadows for Interior, Exterior, and Dungeon, on the same page as the retro mode setting.

Why do I see water patches on the ground in odd places?

This is typically due to graphics processing below what DFU requires.

Interkarma explained: ''"The "water everywhere" problem is typically caused by a lower-end GPU unable to sample the tilemap correctly in shader. I've seen this most often with older integrated GPUs. The minimum spec requires a dedicated graphics card around the level of a GeForce 660 from 2012."''

Use a video benchmarking site to compare your video card to a GeForce 660.

The game doesn't make any sound. How can I fix this?

ASUS motherboard audio drivers can be problematic. Try uninstalling the sound drivers and letting Windows install them, or disabling the Sonic Studio enhancement for the ASUS card.

I see giant townspeople walking around. Why?

You probably have DREAM and Villager Immersion Overhaul installed. In your mod order, put Village Immersion Overhaul after DREAM.

Why do NPCs have no portrait in the dialogue window?

Run Daggerfall Unity as an administrator (right-click the Daggerfall Unity exe, then choose "Run as Administrator").

How can I take screenshots of DFU without the HUD?

Shift+F10 removes the HUD.
Lore:Trebuchet Ritual

Behold the ritual of making for the Grand and Thaumaturgical and Most Puissant Trebuchet of Overarching Peril.

He that touches this parchment to the workings of the Trebuchet of   and releases its spirits therein shall apprehend before him an full and ready   for the subjugation of the Foes of all  .

  has spoken. The world shall hear. Let all peoples tremble before the everlasting might and grandeur of Clan Direnni.
Lore:Sirran Angada

Sirran Angada was a mortal noble  and retainer of Jagar Tharn,  who was instrumental in the fall of the Battlespire during the Imperial Simulacrum  in  .   Angada used a special Transmorph spell  to take on the appearance of Lomegan Mariel, the Emperor's Personal Liaison to the Battlespire,  which allowed him to slip past the battlemages. 

Once inside the Battlespire, Angada bribed one of the Battlemages, Paxti Bittor, to open the portal which allowed Mehrunes Dagon's forces to attack the facility. Once Dagon's forces had taken over, Angada was assigned to read the vagaries of the magicka tides for Lord Dagon. He was possibly slain for his treason against the Empire by an apprentice who had been trapped in the Battlespire during the attack.   

See Also
For game-specific information, see the Battlespire article.

References
Tes2Mod:Daggerfall Unity/Installing Mods

Before installing any mods, start Daggerfall Unity and, in the initial menu, click the Advanced button in the bottom right. Go to the Enhancements tab in this menu and ensure Mod support and Asset Injection are enabled.

----

Daggerfall Unity mods come in three forms:

# .dfmod file
# Loose files
# Quest pack

.dfmod file

This is a single file that acts as a whole mod. Installation for .dfmod files is the easiest of all. 
On Windows and Linux: Go to the \DaggerfallUnity_Data\StreamingAssets\Mods folder in your Daggerfall Unity installation and place the .dfmod file there. 
On Mac: Right-click Daggerfall Unity in Finder and select "Show Package Contents." From there, go to \Contents\Resources\Data\StreamingAssets\Mods
When you start Daggerfall Unity, click on the "Mods" button in the bottom left of the screen in the initial menu. There you will see a listing of all mods DFU recognizes in the folder. Ensure they are enabled if you want to use them. Some mods have settings you can change on this screen as well. You can also adjust load order, though it is not necessary with most mods.

Loose files

When a mod doesn't have a single .dfmod file and it isn't a quest pack, it must be installed to an appropriate folder of \DaggerfallUnity_Data\StreamingAssets\. If it has sound files, it should go into the \Sound\ folder. If it has textures files, it should go into the \Textures\ folder. The mod usually has a readme document to explain where to put its files. If it tells you to put files in a folder that doesn't exist, create that folder. Linux distributions tend to require case-sensitive folder names.

Mac instructions: The StreamingAssets folder is found by right-clicking the DFU icon and selecting "show package contents". From the popup Finder window, navigate through Contents\Resources\Data.

Quest pack

Quest packs are installed into \DaggerfallUnity_Data\StreamingAssets\QuestPacks. They then begin on their own, if the author configured them properly. Some quest packs, such as Warm Ashes version 3, have special instructions to begin their automatic content on existing characters.

Classic Mods

Mods for classic Daggerfall have limited functionality. Presumably they would be installed to the classic data that DFU uses, but since DFU runs much data on its own, this is not guaranteed to work.

The following mods are known to have limited or faulty compatibility with Daggerfall Unity:

Daedrafall
Tes2Mod:Daggerfall Unity/Character Creation Differences

Character creation has been rebalanced in Daggerfall Unity, and many familiar exploits have been removed.

Acute Hearing
In Daggerfall, Acute Hearing's practical benefits were not evident.

In Daggerfall Unity, Acute Hearing increases the range from which enemy sounds can be heard by 25%, or 50% if enhanced by a magic item. Github source

Adrenaline Rush
In Daggerfall, Adrenaline Rush's practical benefits were not evident.

In Daggerfall Unity, Adrenaline Rush increases combat odds by 5, or by 8 if enhanced by a magic item. Github source

Athleticism
In Daggerfall, Athleticism's practical benefits were not evident.

In Daggerfall Unity, Athleticism makes a character lose fatigue 10% slower, or 20% slower if enhanced by a magic item.

In Daggerfall Unity, Athleticism also increases jump height by 10%, or 20% if enhanced by a magic item. This does not stack with a Jumping spell effect. Github source

Personality
In Daggerfall, many characters could engage in normal conversation with 10-15 Personality and suffer no repercussions.

In Daggerfall Unity, a character usually needs 40 or more Personality to get favorable responses from most townspeople.

Resistances and Immunities
The ordinary Daggerfall Unity character has 50% resistance to all effects: Fire, Frost, Shock, Magic, Poison, Paralysis, and Disease. This can be altered during character creation as follows:
Critical Weakness to something reduces resistance to 0%.
Low Tolerance to something reduces resistance to 25%.
Resistance to something raises resistance to 75%.
Immunity to something raises resistance to 100%.

As in Daggerfall, the Breton's additional 30% racial resistance to Magic and the Nord's additional 30% racial resistance to Frost are applied after any of the above changes.

High Elves
High Elves naturally have immunity to paralysis, but unlike Daggerfall, in Daggerfall Unity, this can be reduced through disadvantages.
A High Elf with no weakness to paralysis will have full immunity to it.
A High Elf with low tolerance to paralysis will have 75% resistance to it.
A High Elf with critical weakness to paralysis will have 50% resistance to it.

Magic Immunity
In Daggerfall, Magic immunity/resistance/low tolerance/critical weaknesses applied also to Disease, Paralysis, and Poison effects.

In Daggerfall Unity, Magic immunity/resistance/low tolerance/critical weaknesses only refer to the Magicka element of spells, similar to the Fire, Frost, and Shock elements, and no longer provide immunity/resistance/low tolerance/critical weakness to Disease, Paralysis, or Poison effects.

Poison and Paralysis
It has been claimed that, in Daggerfall, choosing "Immunity to Poison" would grant immunity to spider and scorpion paralysis attacks.

In Daggerfall Unity, Immunity to Paralysis is a separate effect that must be chosen on its own.
Online:Arbalest

thumb|right|An Arbalest
Arbalests are a class of hostile, humanoid NPCs who attack using ranged abilities. They are usually equipped with a bow, and their attacks have an explosive component.

Types of Arbalests


Spells and Abilities
Quick Shot
A basic ranged attack that causes physical damage.
Arrow Stab
A weak melee attack where the arbalest grabs their arrow and plunges it into you rather than firing it.

Bombard
The Arbalest crouches and fires several arrows into the air, and where they land will develop several small AoE circles that cause fire damage if stood in.

Quakeshot
A wide range attack where the arbalest fires arrows downwards in the area in front of them, causing the ground to quake and deal damage. Used at close range.

Chilled Ground
The Arbalest fires a frozen arrow at you, which unleashes a cloud of frost when it hits the ground. Standing on the Chilled Ground snares you and reduces your movement speed.

Gallery
Online:Mud Tree Mine

thumb|right|Interior of Mud Tree MineA pamphlet can be found in front of the mine. Worker's huts can be found to the left as you enter the mine.  A letter can be found in the Gnaw-Root camp.
 
Related Quests
Tes2Mod:Daggerfall Unity/Mod Creation

An article on the Workshop website provides an overview of modding:
Modding System 
There are three tutorials on the Workshop Forums concerning mod creation:
Creating a Mod
Asset Injection (for graphical / audio replacements) 
World Data / Quest Packs / New Guilds (for replacing factions and changing building contents in the game world)

How to Edit Existing an .dfmod
# Place the .dfmod file in the Mods folder of your Daggerfall Unity installation.
# Enter Daggerfall Unity, and in the initial menu, click the "Mods" button in the bottom left.
# Select the mod you want to edit. Look to the right, and click the "Extract Text" button.
# The files for that mod will be decompressed into the Mods folder in the form of .txt files.