Netruk44/uesp-wiki-content huggingface dataset:
Cyrodiil/Books

This page provides a list of all books added by the Beyond Skyrim: Cyrodiil mod. Books specifically added by the Beyond Skyrim: BSAssets mod are listed  . 

Most books provide back story or cover lore material.  However, there are two special types of books:
Spell Tomes: opening the book for the first time teaches you a spell
Quest Books: books that are needed for or related to quests
These special books are each listed on their own individual page.

Other types of reading material found in the game include scrolls,  , notes and letters.

Book Types
Standard books in the game are all placed in one of five leveled lists, as provided in the book list in the Type column and also listed on each individual book page.

The primary use of the book type is for books found in randomly-generated loot, including containers and some enemies. These random books are level-dependent, as specified in the following table. The selection is also weighted to make List 0 books the most common books even at high levels. For example, at level 15 you have a 4 in 9 chance of finding List 0 books, a 3 in 9 chance of finding List 1 books, and a 2 in 9 chance of finding List 2 books.



Most books sitting out on bookshelves or lying around are randomly-generated. They are usually generated from a list named CYRLItemBookClutter, which represents various books from Skyrim and Cyrodiil in a combination of lists 0-2.

All Books
All books have a weight of 1.
38 books are listed in this table.
Skyrim:Alternative Armors - Ebony Plate

Alternative Armors - Ebony Plate is a Creation that adds an alternative variant of Ebony Armor that is based on the Ebony armor set from Blades.
 
Official Summary
:Includes four pieces of heavy Ebony armor as featured in The Elder Scrolls: Blades! Quest by Kris Takahashi. (Quest "Heart of Crimson" starts by reading the Letter from Tyra Blood-Fire delivered by courier upon reaching level 32.)

Overview
In the quest Heart of Crimson, you are tasked with hunting a woman named Tyra Blood-Fire.

Content
:;Books
:*Letter from Tyra Blood-Fire
:*The Crimson Dirks, v1
:*To (Player)

:;Items
:*Ebony Plate Armor
:*Ebony Plate Boots
:*Ebony Plate Gauntlets
:*Ebony Plate Helmet

:;NPCs
:*Beggar
:*Tyra Blood-Fire

:;Quests
:*Heart of Crimson
Skyrim:Alternative Armors - Steel Soldier

Alternative Armors - Steel Soldier is a Creation that adds an alternative variant of Steel Armor that is based on the Steel armor set from Blades.
 
Official Summary
:Includes four pieces of heavy Steel armor as featured in The Elder Scrolls: Blades! Quest by Kris Takahashi. (Quest "Over the Edge" starts by reading Suicide at Dragon Bridge in Four Shields Tavern at Dragon Bridge.)

Content
:;Items
:*Blades Steel Shield
:*Steel Soldier Armor
:*Steel Soldier Boots
:*Steel Soldier Gauntlets
:*Steel Soldier Helmet

:;Books
:*Aldepius' Confession
:*Guard's Note on Aldepius
:*Suicide at Dragon Bridge

:;NPCs
:*Aldepius / Peladius
:*Guard

:;Quests
:*Over the Edge
Skyrim:Hendraheim

Hendraheim is a Creation that adds a player home in the Reach.
 
Official Summary
;Creation Club
:''In the mountains of the Reach is a grand Nordic hall, built in a tradition befitting the warriors of old. The walls are decorated in triumph, each piece a memory of its owner's lasting valor. Created by Elianora. (Quest "Hendraheim" starts by reading the Warrior's Challenge delivered by courier upon reaching level 10.)

;Sneak Peek - November 2019
:In the mountains of the Reach is a grand Nordic hall, built in a tradition befitting the warriors of old. The walls are decorated in triumph, each piece a memory of its owner's lasting valor. The key to such a home is not bought with coin, but courage in combat. Hendraheim is no exception to this rule.

;Sneak Peek - August 2019
:We also have a new player home, a Nordic hall found in the mountains of the Reach.''

Content
:;Books
:*Eydvina's Note
:*Warrior's Challenge
:;Keys
:*Key to Hendraheim
:;NPCs
:*Eydvina Shield-Hearth
:;Places
:*Hendraheim
:;Quests
:*Hendraheim

Notes
The in-game Creation Club at first spelled the Creation as "Hendhraheim". This was a typo, as the quest, location, and virtually every other mention of the house in the game spell it as "Hendraheim". The Sneak Peak article also spelled it this way and as "Hedhraheim". It was fixed on November 15, 2021, after nearly two years.
Lore:Tideholm

Tideholm is an island off the coast of the province of Elsweyr, where the Topal Bay meets the Southern Sea. It is specifically east of the port-town, South Guard in the region of Quin'rawl. Built inside the island's small mountain is the ruined citadel, Fort Vashr, a Khajiiti ruin that has long since been abandoned. The entirety of Tideholm has been described as a haunted deathtrap.  
 

History
At one point, Fort Vashr was built into the mountain of Tideholm but was subsequently abandoned for unknown reasons. No indication of its original owners is left in the ruins. For the longest time, Tideholm's existence has been ignored  and detested by the people of   and the region. In  , the Governor of Senchal,   gave a speech in the city's palace, part of which denounced the island as a deathtrap and that no one has any business in the haunted ruins. 

At some point in time in the mid-Second Era, the  ic pirate captain,   took over the sea east of Tideholm and intimidated most merchant ships into sailing through the western narrow passage between Tideholm and South Guard to avoid her attention. 

In  , as the   threat swarmed across Elsweyr, the rogue Dragon,   had roosted in Tideholm's ruins, bringing the attention of both the   and the newly-reformed  . The cult disembarked for the island on the orders of their  ,   to eliminate the threat to their  's plans.  The Dragonguard had followed suit and quickly displaced the order before confronting the Dragon at the ruin's summit. Instead, the Dragonguard formed an uneasy alliance with the Dragon and later used Fort Vashr's sanctum as their new base of operations. 

Gallery
 

See Also
For game-specific information, see the ESO article.

References
Legends:Ayleid

Ayleids, also known as the Heartland High Elves or Wild Elves, were the first race to establish an empire in Tamriel, and ruled modern-day Cyrodiil for countless years dating back to before recorded history. Few are known to have survived into the modern day.

Cards
Legends:Portal

Portals are magical doorways acting as bridges between the mortal plane of Mundus and the Daedric planes of Oblivion.

Collectible Cards
 

Created Cards
Lore:Pridehome: A Place Outside Time?

Transcriber's note: This transcription uses verbs that, in our language, denote the passage of time. I feel like they hamper understanding of what this itinerant   Moon-Priest tried to explain to me, but I needed to get these concepts down (albeit roughly) before my own mind confused me even more. As a result, any mistakes in this transcription are my own. I only wish I could give you the sense of timelessness that the Moon-Priest provided to me. But, perhaps that way opens a path to the likes of  . Also, please note that the Moon-Priest refused to provide his name, stating that he was both a priest with knowledge and a neophyte with no knowledge, all at once.

  
Before time and the tapestry,   existed. As an ideal, it has always existed. It will always exist. The Dragon God of Time,  , wove it into the tapestry and time, making it real for the rest of us with our limited perception of linear time.

Pridehome served as a home for the adepts who follow the teachings of the God of Time. A secluded place. A place where they prepared for the  , a time when the  s return and bring unbalance to the world.

Champion   heard the call of Alkosh and crafted Pridehome, making it real for the rest of us. Yes, she fought the  . Yes, she died even as she succeeded. Yet she succeeded only for a time, in your mind. But, yes, she has always existed and succeeded. She will always exist.

The ideal and place of Pridehome has always existed. As has the  , of which Ja'darri was the first, provided you hold with the concept of events unfolding one after the other instead of all at once.

Can you imagine, you who are bound to the tapestry and linear time, knowing that Ja'darri both succeeded and failed at the same time? Just as the one called   succeeded and failed at the same time? And in the same moment, outside of linear time? Perhaps you cannot. Perhaps that asks too much.

More champions heeded the call after Ja'darri, in linear time. More came. Clan Mothers came and went as well. Until, as time passed, in the common parlance, one named   arrived. He both succeeded and failed to become a champion, just as Ja'darri before him. How, you ask, is this possible? He succeeded until he left Pridehome in linear time, yes? But outside linear time? He succeeded and failed all at once. Or forever, if you prefer.

Pridehome's most recent Clan Mother,  , is also its first. All Clan Mothers at Pridehome are the first. But, perhaps I have belabored this topic long enough, yes? If you grasp anything I have told you, know this: Pridehome has always existed and always will. The Pride of Alkosh has always existed and always will. All Clan Mothers of Pridehome have always existed and always will. And the Doom to Come? It exists and always will.
Online:Black Kiergo Arena

Caska the Unconquered was the 11-time undefeated champion of the arena before she retired. Jiren-dar and Do'mazir the Deadly are the current champions. Shirnama is here as a guest announcer. 
 
Related Quests


Notes
Black Kiergo: Primed for Peryite? talks about the history of the location.

Maps
 
 
Gallery
Online:Cat's-Paw Colorings

Shuzarta is loitering in front of the building.thumb|right|Interior
Online:Smashing Success Smithy

A blacksmithing station is located here. An advanced safebox can spawn behind Sedarra, next to a stack of crates. Javinda occasionally walks over to peruse the weapon rack.
 

Vendors and Residents
Javinda
Sedarra
Online:Guild Hall (Senchal)

There is an advanced safebox near the magus Kargik, upstairs in the Mages Guild.
 

Residents
Amelinwe
Kargik  
Yudashara  

Gallery
Online:Senchal Saddlery

A simple safebox can be found here.
 

Residents
Ghoral
Huzdargo  
Palka
Salvas Areloth
Online:Kazahn

Kazahn is a Khajiit found in The Sweet Breezes Inn. He hangs out with Dahjarsi and Ranza. Lahini cares about him.
 

Related Quests
 

Quest-Related Events
You must ask him about Lahini during the related quest.
:''""He'll steal a thousand jewels! He'll even play the fool! Say you love him. Say you love him." Hey, walker. Can't you see I'm busy?"
:We're looking for Lahini. She's missing.
:"That mangy harlot? Never heard of her."
:You weren't in a relationship with her?
:"Look, I'm not in the mood to talk about Lahini. So why don't you shove off?"
: 
::"Oh, tough talk. I can feel my whiskers quivering already."
: 
::"I … fine. She may have broken my heart, but I don't want her to get hurt. Lahini came here with some muskarse in dark robes. She begged me to join something called the Order of the New Moon. I turned her down and they both walked out."
:Do you know where they went?
:"Me and my chums tried to follow, but we lost them in the dark. And I'll admit, I was a bit drunk. Hard to track someone with a few pints in your gut. Ranza, though. He handles his drinks well. He might know where they went."
:All right, let's check with Ranza and see what he remembers.'''

After getting Kazahn's aid, he calls to Ranza.
:Kazahn: ''"Ranza! You followed that black robed ziss to a house, didn't you?"
:Ranza: "Of course! Followed him right to the harbor."
:Dahjarsi: "Lies! You can't even follow your own two feet."
:Ranza: "Can too! Here, Ranza will show you."
:Ranza: "I'll just draw you a quick map …. And there we go! Perfect!"
:Dahjarsi: "That's … terrible."

Speaking to him after the Crudely Drawn Map is conceived:
:"Ranza's not an artist, but he's a mighty fine tracker. I'm sure that map will help you find that muskarse in the robes. Maybe Lahini, too, yes?"''

Afterwards he'll admit his true fealings for Lahini:
:''"Hey, if you find Lahini … tell her to come back, all right? I may be mad, but I don't want to see her get hurt."''
Online:Ranza

Ranza is a Khajiit found in The Sweet Breezes Inn. He hangs out with Dahjarsi and Kazahn.
 

Related Quests
 

Quest-Related Events
Speaking to him before talking to Kazahn:
:"Hey, walker! You see my drink? Oh, wait."

After getting Kazahn's aid, he calls to Ranza.
:Kazahn: ''"Ranza! You followed that black robed ziss to a house, didn't you?"
:Ranza: "Of course! Followed him right to the harbor."
:Dahjarsi: "Lies! You can't even follow your own two feet."
:Ranza: "Can too! Here, Ranza will show you."
:Ranza: "I'll just draw you a quick map .... And there we go! Perfect!"
:Dahjarsi: "That's ... terrible."

Speaking with him before taking the map:
:"Well? What are you waiting for? The map is all yours!"

After receiving the Crudely Drawn Map:
:"That map will lead you right to the robed walker! It's a fine map. You're welcome! Now where in Oblivion is Ranza's drink?"''
Online:Dahjarsi

Dahjarsi is a Khajiit found in The Sweet Breezes Inn. She hangs out with Ranza and Kazahn.
 

Related Quests
 

Quest-Related Events
Speaking to her before talking to Kazahn:
:"Did we set sail? If not, this one ... might need to slow down."

After getting Kazahn's aid, he calls to Ranza.
:Kazahn: ''"Ranza! You followed that black robed ziss to a house, didn't you?"
:Ranza: "Of course! Followed him right to the harbor."
:Dahjarsi: "Lies! You can't even follow your own two feet."
:Ranza: "Can too! Here, Ranza will show you."
:Ranza: "I'll just draw you a quick map .... And there we go! Perfect!"
:Dahjarsi: "That's ... terrible."

After receiving the Crudely Drawn Map:
:"It's no surprise Lahini ran off with someone else. Hard enough to share a drink with Kazahn, much less a bed."''
Online:Arrivaza's House

The front door is protected by a simple lock. There is an intermediate safebox in the kitchen on the first floor. Arrivaza wanders around inside the building, and Ibrazh is sitting out front.
 
Residents
Arrivaza
Fasso
Ojik

Gallery
Online:Auberic Dufont's Residence

It is the home of the noble Auberic Dufont, while the door is unlocked, the containers within are all owned. During the related quest, you will need to search the home for clues while the owner is distracted by your associate.
 

Related Quests


Gallery
BSAssets

BSAssets is an asset repository that all Beyond Skyrim projects rely on. It contains things that the projects may share, such as items, objects, creatures, spells, etc.

Gameplay Information
Online:The Forgotten Mane

It is dedicated to the Forgotten Mane and is surrounded by sand gardens and Khenarthic bells. There is a trap door in front of the Mane which leads to the Halls of the Highmane.
thumb|right|The Khenarthic bells in front of the Mane
 

Related Quests


Notes
This location is alluded to in the book On the Trail of the Forgotten Mane.

Books
The following books can be found at this location:
''Azurah's Crossing is sitting on an upturned bench south of the statue.
Elsweyr My Love, Page 9 is on a marked crate south of the statue, near the aforementioned Azura's Crossing.
Terror from the East'' is found inscribed on an ancient tablet within the guarding facing the statue.
Skyrim:Staada

thumb|right|Staada without her helm
Staada is a Golden Saint who set up camp under Solitude's rock arch on the southeast side of the Karth River, directly under the Blue Palace. She is met during a miscellaneous quest started by reading A Request to Meet, delivered by a courier after the quest Restoring Order. 

She is clad in a full set of Golden Saint armor and carries a random two-handed Golden Saint weapon.
 

Related Quests


Dialogue
:You must be the one that sent that note.
:"Indeed."
The following lead to peaceful resolutions, and she will reward you with her own helmet and teleport away:
:I believe I have what you are looking for. (Give Sheogorath-Shaped Amber)
:I believe I have what you are looking for. (Give Sword of Jyggalag)
:"Very well. Here, take this for your troubles."
:I suppose this is goodbye.
:"It would seem so."

The following leads to a battle, and the end result is that she teleports away and you lose the chance to get her helmet:
:'''I have the artifact you seek, but I think I'll be keeping it. So long.
:"Fool! What do you think you're doing?"''

Notes
She doesn't actually wear the helmet she gives you, but rather a regular unenchanted one. Her gear cannot be obtained since it's not flagged as 'playable'.
Staada can once again be encountered if you kept the Sheogorath-Shaped Amber. At the Atronach Forge, the following combinations will cause her to reemerge. Warning, the Sheogorath-Shaped Amber will be destroyed upon choosing one of these options. These combinations do not require the use of a Sigil Stone.
Sheogorath-Shaped Amber+Emerald will resummon her for another battle.
Sheogorath-Shaped Amber+Ruined Book+Bliss Bug Thorax+Sabre Cat Pelt will give you a Spell Tome to summon her.
Staada first appeared during Azura's Quest in The Elder Scrolls III: Morrowind, where she was a member of the group of Daedra sent by Sheogorath to disturb a priestess of Azura to settle a bet between the two Daedric Lords. She also appears in the Shivering Isles expansion for The Elder Scrolls: Oblivion during The Helpless Army (if you become the Duke/Duchess of Dementia), in which she is imprisoned in Brellach and must be freed to help quell the Forces of Order. She also appears as a boss enemy in The Elder Scrolls Online, where she is located in the Alik'r Desert. She is also depicted as a card in the The Elder Scrolls: Legends.
Online:Void Striker

Void Strikers are a class of hostile humanoid NPCs that attack using melee and magical abilities. They are usually equipped with a two-handed sword, battleaxe or mace. The class was introduced in Dragonhold.

Types of Void Strikers


Skills and Abilities
Binding Shadows
Stuns you. You need to break free.

Gloam Slash
A slash from the enemy's 2-handed weapon, imbued in shadow.

Shade Aura
A shadowy AoE that spreads from beneath the enemy, and knocks back whoever is standing in it if the ability is allowed to be fully cast. Can be interrupted by bashing.

Shrike Bash
Online:Dragonguard Archer (follower)

Dragonguard Archers are Dragonguard members found following other players around the Halls of the Highmane during the related quest. They take the place of Aeliah Renmus to ensure you don't see multiple copies of the same person.

 
Related Quests
Cyrodiil/Weapons

This page lists the base (unenchanted) weapons added by the Beyond Skyrim: Cyrodiil mod. Weapons specifically added by the Beyond Skyrim: BSAssets mod are listed  . 

  details most magical weapons with the rest found at  ,   and  . The category Beyond Skyrim-Cyrodiil-Weapons provides lists of all the individual weapons in the game. 

Weapon Materials
The mod adds Cyrodiilic variants to two existing materials:   and  .



 

One-handed weapons

|width=50%|
Daggers
Reach: 0.7
Speed: 1.3
Stagger: 0

|-
|
War Axes
Reach: 1
Speed: 0.9
Stagger: 0.85

|width=50%|
Maces
Reach: 1
Speed: 0.8
Stagger: 1

|}

Two-handed weapons

|width=50%|
Greatswords
Reach: 1.3
Speed: 0.7
Stagger: 1.1

|-
|
Warhammers
Reach: 1.3
Speed: 0.6
Stagger: 1.25

|}
Online:Costumes F

Falkreath Thane
 
:This classic Nord kilted jerkin outfit projects the confidence and authority of a Falkreath fighting clan chief - complete with the traditional horned helmet!
thumb|left|Falkreath Thane (male)
thumb|right|Falkreath Thane (female)
A Nord-style outfit, previously sold in the Crown Store for   from   to November 6, 2017. It is also available as a Legendary-level reward in Psijic Vault Crates.
;Dyeing
:Slot 1: Red sections
:Slot 2: Blue sections
:Slot 3: Gold trim, horn tips
(Shin guards, wrist plates, belt buckle, horns, cheek guards and center stripe on helmet are not dyeable)
    

Fighters Guild Combat Armor
 
:This costume replicates the look of Fighters Guild combat armor.
 .
     

Fighters Guild Cool-Weather Gear
 
:This costume replicates the look of the Fighters Guild cool-weather uniform.
 .
;Dyeing:
:Slot 1: 
:Slot 2: 
:Slot 3: 
(The   is/are not dyeable)
     

Fighters Guild Warm-Weather Gear
 
:This costume replicates the look of the Fighters Guild warm-weather uniform.
 .
;Dyeing:
:Slot 1: 
:Slot 2: 
:Slot 3: 
(The   is/are not dyeable)
    

Firedrakes Outfit
 
:Wear the Outfit of the Firedrakes, those deadly draconic firebrands of the no-holds-barred Battlegrounds!
 .
;Dyeing:
:Slot 1: 
:Slot 2: 
:Slot 3: 
(The   is/are not dyeable)
   

Fisherfolk Work Wear
 
:''You might think the profession of Fisher is one that's simple, slow, or easy. You'd change your mind fast the first time you hauled in a net full of slaughterfish!''
thumb|right|Fisherfolk Work Wear (female)
thumb|left|Fisherfolk Work Wear (male)The Fisherfolk Work Wear costume was available as a Week 3 Daily Reward during July of 2019. It was later made available as a Legendary-level reward in Ayleid crates.

;Dyeing:
:Slot 1: Red shirt
:Slot 2: Pants and clasps holding the front of the shirt closed
:Slot 3: Pouches on the waist
(The contents of the pouches, the reed-woven shawl, hat, belt, fish and baskets are not dyeable.)
   

Forge-Wife's Impervious Frock
 
:''Look sharp while you hammer out that dagger! says Orc-tailor Borzighu. "Our Forge-Wife's Frock, spun from non-flammable gray scathecraw fibers, protects you from cinders, soot, hot embers, and even spatters of molten metal. Hot!"''
thumb|left|Forge-Wife's Impervious Frock (male)
thumb|right|Forge-Wife's Impervious Frock (female)
Sold in the Crown Store for  . It first became available on September 13, 2018.

;Dyeing:
:Slot 1: Gray fabric
:Slot 2: Pants, undershirt and collar (tan parts)
:Slot 3: Boots and brown trim

(The bootlaces, clasps and the soles of the boots are not dyeable.)
Online:Costumes I

Imperial Chancellor
 
:When a member of the Elder Council must go to war, he or she dons the traditional armor of the Imperial Chancellor.
thumb|left|Imperial Chancellor (male)thumb|right|Imperial Chancellor (female)
The   costume is received by in-game mail when a character reaches  .
;Dyeing
:Slot 1: Main armor and helm details
:Slot 2: Trim on all armor
:Slot 3: Stripes on arms and legs, skirt and under-shoulder trim, back of helm
(Gold details are not dyeable)
   

Imperial City Temple Tunic
 
:''"In this shimmering satin confection, you'll look your best while pouring out a libation to the Divines," says Diocletia of Skingrad, "or just toasting your friends at the corner tavern. Class always tells!"
thumb|left|Imperial City Temple Tunic (male)
thumb|right|Imperial City Temple Tunic (female)
An Imperial-style outfit that was previously sold in the Crown Store for   from   to November 6, 2017. It is also available as an Epic-level reward in Hollowjack Crates.
;Dyeing
:Slot 1: Robe suspenders and vertical trim, belt, sandals
:Slot 2: Robe
:Slot 3: Front of sash, neck trim and horizontal trim on robe and sleeves, bracelets, brooches
(White edging on sash is not dyeable)
   

Imperial Guard Centurion Uniform
 
:This splendid costume replicates the armor worn by a Centurion of the Imperial Guard, the Emperor's personal bodyguards.
thumb|left|Imperial Guard Centurion Uniform (male)thumb|right|Imperial Guard Centurion Uniform (female)
The Imperial Guard Centurion Uniform is part of Imperial Officer Pack, which was sold in the Crown Store for  . This costume is also available as a Superior-level reward in Flame Atronach Crates.
;Dyeing
:Slot 1: Main armor details, inner helm crest
:Slot 2: Armor trim, upper helm and crest trim
:Slot 3: Skirts, upper armor trim, gloves and upper sleeves, crest feathers
(Gold shoulder clasps and red diamond on helm are not dyeable)
   

Innkeeper
 
:"If an innkeeper dresses like a soiled bar rag, imagine the state of the linens. You want to run a respectable establishment? Dress the part!"—Medresi Grulathil, Tailor''
thumb|left|Innkeeper (male)thumb|right|Innkeeper (female)
Available as an Epic-level reward in Nightfall Crates.
;Dyeing
:Slot 1: Waistcoat and tail
:Slot 2: Shirt and pants
:Slot 3: Sash
(The belt and boots are not dyeable)