Netruk44/uesp-wiki-content huggingface dataset:
Philomon

Philomon is a Redguard farmer who lives in Anvil.

Philomon gets up at 6am every morning and eats breakfast. He spends most of the day sweeping the street outside his house; at 6pm, he comes in to eat dinner, then sits down to read a book before retiring to bed at 11pm.

He wears a coarse linen shirt, green felt linen pants, and rough leather shoes, and carries a copy of Vampires of Vvardenfell, a broom, two bottles of ale, a blackcurrant pie, a house key, and a small amount of gold.

Philomon's house is located in the southwest corner of Anvil, beside the south wall. It is small - a single room - but neatly kept. He has a single bed, a fireplace with a barrel that serves as a table, a cupboard, a shelf packed with books, and some crates for storage.

Aside from rumors, he has nothing to say.
Phineas Optusov

Phineas Optusov is an Imperial warrior who lives in Leyawiin with his brothers Romulus and Gregor.

Phineas gets up at 6am every morning and eats breakfast, then spends the day on the docks hauling cargo. At 6pm, he practices with his weapon for a few hours, then he goes to Hjalmar's Beer House to drink beer until midnight, when he goes home to bed.

He wears a coarse linen shirt and pants, a steel shield, and oiled linen shoes, and is armed with a steel war axe; he carries some leather grease, five bottles of Nibenay Beer, five jelly cookies, a moderate amount of gold, and a house key.

The brothers' house is located south of the city. The main room is largely given over to a training area with dummies and mats; a dining table and chairs sits at the far end. A room at the back is their bedroom; each of them has a bed and a chest of drawers for his things.

Aside from rumors, he has nothing to say.
Piers

Piers is an Imperial publican who runs Master Piers' Place, a tavern in  Chorrol.

Piers gets up at 6am every morning and opens the tavern for business; he remains on duty until midnight, when he closes up. He eats dinner, and then goes to bed.

Piers wears a sack cloth shirt, laced leather pants, and clogs; he carries a leg of mutton, some olive oil, and a small amount of gold.

He has a bed behind the bar, and no other furniture.

Aside from rumors, he has nothing to say.
Pinot

Pinot is a Dark Elf pirate who lives and works aboard ''The Heron's Tail'', a ship moored in the Bravil Docks.

Pinot gets up at 6am every morning and walks about for an hour before eating breakfast for two hours. Most days, he remains aboard the ship going about his duties all day until 7pm; on Morndas, he goes to the local chapel from 10am to 4pm to worship; on Tirdas, he goes browsing at the Riverside Junk Shop for the same period of time. At 7pm, he eats dinner for two hours with his shipmates, then walks about for another hour before retiring to his bunk.

Pinot wears a sailor shirt and britches, and sack cloth sandals. He's armed with a steel cutlass and carries some crab meat and corn, along with 25 gold that he owes to Bodi.

Pinot isn't very friendly and has little to say unless you're there to get Bodi's money back: "Hmmm? What do you want?"

 
Related Quests
Places

Many new places and locations are added to the cities by Better Cities, as well as a few locations outside the cities. This page only lists some of the most interesting places of the region; the other places are listed on their own pages. In particular:
Buildings: Important buildings
Inns: Inns, taverns, and other places that rent beds
Guild Halls: The various headquarters for the guilds of Cyrodiil
Ships
Unmarked Places

Also, the Places category provides an index of all places in the game.

Major Cities
:The Imperial City — The capital city on the island in Lake Rumare. It is split into the following districts:
:*Market District
:*Arena District
:*Arboretum
:*Temple District
:*Talos Plaza District
:*Elven Gardens District
:*Diplomatic District
:*Prison District
:*Arcane University
:*Waterfront Tunnel
:*Waterfront District
:*Green Emperor Way
:Anvil — City of Dibella on the Gold Coast in the southwest.
:Bravil — City of Mara by Niben Bay, south of the Imperial City.
:Bruma — City of Talos in the Jerall Mountains to the north, with a mainly Nord population.
:Cheydinhal — City of Arkay at the Valus Mountains in the northeast, with a mainly Dunmer population.
:Chorrol — City of Stendarr at the Colovian Highlands in the west.
:Leyawiin — City of Zenithar in Blackwood far south, with a mainly Khajiit and Argonian population.
:Skingrad — City of Julianos in the West Weald region.

Other New Locations
:'''Ardan's Tomb - Tomb of King Ardan in the Niben Bay (quest-specific).
:Blood Castle - A player-owned castle gained at the culmination of The Bloodscript quest trilogy.
:Hall of the Forgotten King - Ruin southwest of Bravil (quest-specific).
:Halls of Lôrn - Ruin far east of Bravil (quest-specific).
:Halls of the Mephalists - Ruin located under Bravil (quest-specific).
:Kemenare — Ayleid Ruin in the Jerall Mountains on the Skyrim border (quest-specific).
:Marsh's Island - A small island in the Niben Bay where Marsh lives.
:Padomeic Ocean — Ocean south of Tamriel. One small island can be visited here (quest-specific).
:Temple of Namira - Ruin southwest of Bravil (quest-specific).
:The Gap''' — A pirate haven somewhere out at sea, mentioned by a few people during conversation but not accessible.
Plaxico

Plaxico is an Orc knight who is currently staying at The Merry Tankard in Skingrad with his wife Willa.

Plaxico gets up at 8am every morning and spends his days drinking in the common room. On Morndas, Middas, and Fredas, he spends the afternoon walking around outside, coming back in at 6pm. He goes to bed at midnight.

Plaxico wears a burgundy linen shirt and pants, a gold ring and gold emerald ring, and quilted shoes. He is armed with a fine steel warhammer and carries two cloves of garlic, three bottles of port, some ginseng, and a moderate amount of gold.

Willa and Plaxico's room is located at the end of the hall; it has a double bed, chest, and low dresser.

Aside from rumors, he has nothing to say.
Poldon

Poldon is a Wood Elf herald who lives in the Imperial City Arena District.

Poldon gets up at 7am every morning and eats breakfast for two hours, then goes to work at the Imperial Service. On Morndas, Middas, and Fredas, he goes to Pub 102 at 6pm to spend the evening drinking; every other day, he goes home to eat dinner, then wanders around the house until he goes to bed at 11pm.

He wears a dark shirt, burgundy linen pants, quilted shoes, and a pair of ebony emerald rings; he carries keys to the house and office, and a moderate amount of gold.

Paolo's house is located in the northeast corner of the Arena District, beside the gate to the Market. The ground floor serves as a dining room - it has a table and chairs in the middle, along with a bookcase for storing dishes and a cupboard for food. The upper floor is two rooms; the larger is a sitting room and work area, while the smaller is his bedroom.

Aside from rumors, he has nothing to say.
Popilia Rienci

Popilia Rienci is a Breton noble who lives in Imperial City Green Emperor Way with her husband Vincent and brother-in-law Klavidi.

Popilia gets up at 8am every morning, gets cleaned up, then eats breakfast at Irbran's. On Morndas, Middas, and Fredas, she spends the afternoon reading; on Tirdas and Turdas, she does housework; and on the weekends, she visits the Market District to go shopping. On all days, she eats dinner at 6pm, takes a bath for a few hours, then goes to bed at 11pm.

She wears a red velvet blouse and pants, doeskin shoes, gold diamond and gold sapphire rings, and Popilia's Medallion.

The house is located on the north wall of the Palace District, just west of the gate to the Market District. The ground floor is a dining room with a large round table in the middle and display cases and stands along the walls. The basement has a full kitchen with fireplace, counter, and sink, and a smaller room for bathing. The upstairs is divided into two rooms; the outer is a sitting room and Klavidi's bedroom; the inner is Vincent and Popilia's bedroom.

Aside from rumors, she has nothing to say.
Potions

Potions


Beverages
Pradjiit

Pradjiit is a Khajiit publican who runs Pradjiit's Cookshop, an eatery in the Imperial City Waterfront District.

Pradjiit gets up at 5am every morning and spends an hour getting ready for the day before she eats breakfast at 6am. On weekdays, she opens the shop at 8am and closes at 8pm; on weekends, she spends an hour packing things up. She has an open-air "stall" (a stool and a plank in front of a tent) in the market where she sells her goods; she stays here from 9am to 9pm. After closing up, she cleans up until she goes to bed at 11pm.

Pradjiit wears a baker's apron, grey skirt, and sack cloth sandals; she carries several berry pies, spice buns, and a key to her shop.

Pradjiit's quarters are in the basement below her shop, in a small room that holds a bed, dresser, chest, and wash stand.

Aside from rumors, Pradjiit has nothing to say.
Primus

Primus is a Breton bard who lives and works in Master Piers' Place, a tavern in Chorrol.

Primus leads a simple life: he wakes up at 6am every morning and eats breakfast, then goes into the common room to play. He remains on the stage until the places closes at midnight, eats dinner, and goes to bed.

He wears a dark shirt, burgundy linen pants, and quilted shoes; he carries a lute, some clam meat, and three bottles of ale.

Primus has a bed and chest of drawers in a room adjacent to the common room; he shares space with some barrels and crates of food and drink.

Aside from rumors, he has nothing to say.
Prison District

The Prison District houses the Imperial Prison. It is the headquarters of the Imperial Legion.

Map Key
right|500px|Prison District
To find a particular place, check the relevant number on the map.
# Barracks of the First Legion
# Ignatius Deler's House
# Imperial Legion Infirmary
# Imperial Legion Bathhouse
# Hangman's Row
 

Related Quests
 

Prison District People
Barracks of the First Legion

thumb|right|Barracks of the First Legion, common area
thumb|right|Barracks of the First Legion, sleeping area

The ground floor is a mess area that has a long table lined with benches. The basement has a small training room and a larger armoury. The upper floor is a simple barracks room lined with beds, each with its own chest.
Hangman's Row

thumb|right|Hangman's Row, main office

It is located at the rear of the Prison District, separate from the main Bastion.

The front door leads to the intake area, where Oritonde the Jailor mans the desk. A set of stairs leads to a locked door, which can only be opened during the quest A Growing Guild Expands. The door opens onto the holding area - a hallway that spirals down into the earth, lined with nine cells, and ending in a large room used for interrogations or prisoner visitations; it has nothing except a table and two chairs, and a chest for prisoners' belongings.
Imperial Legion Bathhouse

thumb|right|The Imperial Legion Bathhouse, bathing room

A set of stairs leads down to a changing room with benches. Two doors open into the bathing room itself, which is a large sunken pool. More benches line the walls here for people who want to sit in the steam.
Imperial Legion Infirmary

thumb|right|The Imperial Legion Infirmary, lobby
thumb|right|The Imperial Legion Infirmary, upstairs

The door opens into a hallway with a large desk for processing new patients; a door leads into an exam/treatment room. The upper floor has two rooms - one is a waiting room with a bunk for the medic on duty, and the other is a recovery room for patients. The basement is used as a morgue; it has several slabs for the dead to be laid out.
Prophecies

rophecies be told, 
Prophecy be hindered. 
Through ash and fire, 
A spirit of an elder Sire 
Shall be reborn.

Through blight and age, 
All shall fail the   stage. 
As all fall in prophecies wake, 
Only one shall make 
The prophecy come true.

As Destiny be made, 
One's path is unsure. 
But as time passes, 
The path comes out of the shade.

All shall hail, 
Some shall Hate. 
But heretics survive, 
And one Prevails.

This prophecy be told, 
This prophecy be hindered. 
This spirit's path is made redeemed. 
This spirit's soul is made worthy.
Quest Items

Many of the following Quest Items will have zero weight when you first find them, because they are designated as quest items that you cannot remove from your inventory. The weights listed in this table are the weights when the items are no longer flagged as quest items.
Quests

Quests are sorted by where they are assigned or by which faction assigns them.
Factions
Gold Horse Courier – All quests for the Gold Horse Courier
Rangers Guild – All quests for the Rangers Guild

Main Cities
Anvil – All quests for the city of Anvil
Bravil – All quests for the city of Bravil
Bruma – All quests for the city of Bruma
Cheydinhal – All quests for the city of Cheydinhal
Chorrol – All quests for the city of Chorrol
The Imperial City – All quests for the Imperial City
Leyawiin – All quests for the city of Leyawiin
Skingrad – All quests for the city of Skingrad

Alphabetical List
All Quests – An alphabetical list of all the quests (note that this won't include quests for which a page has not yet been created on the Wiki)
Quintus Kariani

Quintus Kariani is an Imperial noble who lives in Chorrol with his wife Clara and son Zeedock.

He spends his days at home, helping out his wife or simply lounging around the house. He rises at 8am and eats breakfast; he eats dinner with his family at 6pm, and goes to bed at midnight.

He wears a dark shirt, a silver ring, burgundy linen pants, and doeskin shoes; he carries a two apples, a beef & leek pie, and a house key.

The Kariani family house is located south of the castle, next to Olive's Baked Goods; it has two floors and a basement. The lower floor is largely empty except for some cupboards and a fireplace; the upper floor is their main living area - it has a "kitchen" (a table and cupboard near the upper fireplace), a dining table nearby, and two beds at the other end of the room. A door here leads out onto a balcony. The basement is large and contains little of interest beyond a few containers and a wine rack.

Aside from rumors, he has nothing to say.
Ra'Durik

'''Ra'Durik''' is a Khajiit necromancer who lives in the Imperial City Diplomatic District with his roommate Mikhail.

Ra'Durik rises at 8am and eats breakfast downstairs, then heads over to the Arcane University Research Institute, where he spends the day working. At 6pm, he goes to Montfort's Bakery to eat dinner for two hours, then heads home. He spends another couple hours on household chores before going to bed at 10pm.

He wears a blue robe and hood, and green velvet shoes. He carries an oar, two wedges of cheese, two cheese wheels, 3 slabs of beef, 3 carrots, 4 apples, 4 ears of corn, and a house key.

The house Mikhail and Ra'Durik share is located just south of the Diplomatic Hotel. The basement is filled with crates, barrels, and sacks of food and clutter. The ground floor is a large open space with a fireplace in one wall; a small table and two chairs sits nearby. On the other side of the room, below the stairs, there is a sitting area with two benches and a dresser. A bookcase with several books and urns sits at the base of the stairs. The upper floor consists of a two small bedrooms and a larger common area with a writing desk, a table that serves as another desk, a pair of storage cupboards, and two shelves. The bedroom nearer the stairs is Ra'Durik's; it has a single bed, clothes cupboard, and bookshelf. The other room is Mikhail's and has a bed, chest, two low dressers, and a bookshelf.

Aside from rumors, he has nothing special to say.
Ra'Shafir

'''Ra'Shafir''' is a Khajiit herald who lives in the Imperial City Arboretum with his wife, M'Isar.

Ra'Shafir gets up at 8am every morning and goes to the Imperial Guesthouse to eat breakfast for two hours, then goes to work at the Imperial Ministry. At 7pm, he returns home to eat dinner, then goes upstairs to read a book for a few hours before going to bed at midnight.

He wears a red velvet outfit, doeskin shoes, and a gold diamond ring; he carries keys to his house and the office where he works, a copy of The Real Barenziah, v 2, and a moderate amount of gold.

The house is located along the southern wall, right beside the exterior gate. The ground floor is largely a dining room; a small desk hides behind a cupboard near the front door. The upper floor is a large room that serves as a common room/bedroom; it has a small table in the middle, various furniture scattered about (including a bookcase with dishes and a wine rack), and separate beds for M'Isar and Ra'Shafir. The basement is empty but for several barrels on racks.

Aside from rumors, Ra'Shafir has nothing to say.
Radene Hleran

Radene Hleran is a Dark Elf noble who lives in Cheydinhal with her husband, Meden. She hates her husband and is seeking to get revenge for the pranks he plays on her.

Radene likes to sleep in; she gets up at 8am every morning and spends an hour getting ready for the day before she eats breakfast for an hour. On Morndas, Middas, and Fredas, if the weather is nice, she'll leave the house at 11am and go sit on the bench outside The March Rider and read her book for two hours; otherwise, she remains inside, wandering around the house. Regardless of the day, she goes to her bedroom at 1pm and does some painting for three hours, then goes upstairs to eat dinner by herself for an hour. She wanders around for another hour before retiring to bed at 8pm.

She wears a green brocade doublet, red velvet skirt, and green velvet shoes; she carries a paint brush, some gold, a random assortment of food, the key to the house, and a copy of ''The Legend of Lover's Lament''.

The house she shares with her husband is located on the main street in Cheydinhal, right next to Borba's Goods and Stores and at the base of the road leading up to the castle. The front door leads into a living room, which has two doors leading to separate bedrooms. The upstairs is divided into a dining area and a drinking area, which has a small table and a well-stocked bar. As befitting their status as nobles, the furnishings are high-quality and the decorations tasteful and expensive.

Like her husband, Radene is cranky and will snap at you: ''"That filthy s'wit! He thinks staying outside the house will save him! I'll make that bastard pay for the stupid pranks he puts me through."'' If you ask what she's talking about, she explains: ''"That idiot husband of mine, Meden! I can't stand being in his presence any longer! I don't care if we're in wedlock together, I'll just have to unlock it! He keeps doing the most irritating things imaginable! At the moment, his choice of annoying me involves repeatedly hiding my grandmother's ring! His childishness has no bounds, and I just cannot take it any longer! But don't worry, it won't last, I'll make sure of that."''
Radene Ores

Radene Ores is a Dark Elf conjurer whose corpse can be found in the Skingrad Sewers. She is part of the Letters From Cyrus quest, the "Radene" to whom some of the letters are addressed.

Radene is wearing a black robe, mage's hood, and thick cowhide shoes; she has a key to Cyrus' house.


 
Related Quests
Rafosan

Rafosen is a Khajiit farmer who is part of the crew working on the House Under Construction.

On weekdays, he gets up at 8am every morning and spends his day toting poles around. On the weekends, he rises at 6am and spends the day outside drinking. He goes to bed at 11pm on all days.

Rafosen wears a patched vest, stitched trousers, and thick cowhide shoes; he carries some random food and drink, along with two bottles of moonshine and some sausage on a stick.

The house is a mansion located on the west side of Bruma, next to the castle. The members of the crew sleep on the premises when they aren't working, using bedrolls in an empty room on the second floor.

Aside from rumors, he has nothing to say.
Rahaq

Rahaq is a Khajiit archer who resides in the Rangers Guild Hall in Skingrad.

Rahaq gets up at 6am every morning and spends her day in the guild hall, training or chatting with her fellow rangers, except for a communal lunch from 10am to noon. She goes to bed at midnight.

Rahaq wears a ranger's hood, forester's shirt, leather greaves, and leather boots; she's armed with a redwood bow and 25 steel arrows.

Rahaq has a bunk in a common area in the basement.

Rahaq is a Khajiit of few words; she'll greet you with: "Rahaq says hello." If you reply in kind, she says: "Rahaq is happy to hear you say hello. Nature also makes Rahaq happy. Yes... and animals too, animals also make Rahaq happy. Animals which are fluffy and cute, Rahaq likes things which are fluffy and cute."


 
Related Quests
Rahjiid

Rahjiid is a Khajiit merchant who owns and runs Riverside Housewares, a store that sells a variety of household goods.

Rahjiid rises at 7am every morning and eats breakfast with his wife Mehrani and their daughter Reha for one hour before going downstairs to open the shop. He remains open until 7pm, then closes the shop and goes back up to eat dinner for three hours. He spends an hour tidying up and doing various tasks, then heads to bed at 11pm.

He wears a dark blue vest, blacksmith's pants, and black half boots; he carries three pieces of boar meat and the key to his shop.

Rahjiid and his family live above the shop; their living quarters consist of a large living/dining room at the top of the stairs and two bedrooms - one for him and his wife, and the other for their daughter. Furnishings are rather sparse, but the place is neatly kept.

The first time you enter the shop, Rahjiid will greet you: ''"Yes? You have come to buy Rahjiid's wares? Why not buy some soap? You smell like you could use it..."'' If you note that he doesn't exactly smell pretty, he replies: "Rahjiid smells good for a Khajiit! You should smell my wife after a few days without a bath..."
Raise the Swords

aise The Swords - while the day is young. 
Raise The Swords - while the night is young. 
Raise The Swords - when you see the battle ahead. 
Raise The Swords - when it's far behind. 
Raise The Swords - who fears death. 
Raise The Swords - not me nor my friends. 
Raise The Swords - who loves to fight. 
Raise The Swords - dance with death. 
Raise The Swords - when the dragon rises. 
Raise The Swords - when the prophecies come true. 
Raise The Swords - when the hourglass is turned. 
Raise The Swords - when we die. 
Raise The Swords - when we shall live again. 
Raise The Swords - when the gods are smiling. 
Raise The Swords - when the evil loses. 
Raise The Swords - never fall to its seduction. 
Raise The Swords - the new era is born. 
Raise The Swords - one which has been. 
Raise The Swords - far in the past.
Raissu Kuntarnammu

Raissu Kuntarnammu is a Dark Elf commoner languishing on Hangman's Row in the Imperial City Prison.

Raissu spends all her time restlessly pacing her cell. She wears jail clothing and wrist irons.

Raissu has nothing to say.
Ralesa Sarety

Ralesa Sarety is a Dark Elf noble who lives in Cheydinhal with her brothers Doves and Torys.

Ralesa gets up at 6am every morning and eats breakfast; she spends the morning reading at Arven Lletry's house, then returns home at 1pm and spends the rest of the day there. She eats dinner with her siblings at 8pm, then goes to bed.

She wears aqua silk robes, a jade ring, and green velvet shoes, and carries three bananas, a peeled banana, and a house key.

The house they share is located in the square in northeast Cheydinhal, below the castle. The lower floor is one large room, empty but for a dining table set up in front of the fireplace; a wine rack and two cupboards sit nearby. The upper floor has an open area at the top of the stairs were Doves' bed is situated, along with a cupboard and writing desk; the lone room here belongs to Ralesa and Torys, who have separate beds.

Aside from rumors, she has nothing to say.