Netruk44/uesp-wiki-content huggingface dataset:
Lore:Heran

The Heran Clan is an ancient family of Dunmer that lives in the province of Morrowind. The Heran Clan is one of the thirty revered families of Vvardenfell  and a sub-faction of the Great House Redoran.  The Heran Ancestral Tomb is found on the waters of the Bitter Coast, off the road between the Odai River and the shanty-village of Hla Oad. It is known for containing hundreds of years worth of family treasure, safeguarded by snap-wire traps and deadfalls.  
 

Further Information
The Heran Clan and the other twenty-nine revered families hid the location of the  , the old repository of knowledge for the  , and the clues to its whereabouts are hidden in each of their tombs.  For the longest time, the library's location was lost to time until in  , Librarian   of   sent an   to retrieve these clues and find the ruins. In time, they were able to recover all of the clues and the Library of Andule was discovered. 

The fictional story,   is centered around a heist on the Heran Tomb and its treasures. It revolves around a notorious thief and lockpicker that attempts to betray her accomplice until she was outplayed and left to her own demise. The treasures were later taken by her former partner. 

There have been very few noted members of the Heran Clan throughout history. In  ,   was among the very few to be accepted into the   academy in  , to become a great leader in the  .   In  , Galviso Heran was a Redoran lawman that lived in the Redoran Canton of Vivec. At the same time, Brevasu Heran was a bandit under the service of  , whose bandit clan was hunted down by the   in their hideout,  .  

See Also
For game-specific information on the ancestral tomb, see the Morrowind and ESO articles.

References
Lore:Ancestral Tombs of the Thirty Revered Families

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When all of the rubbings are collected from the tombs, the location of the lost   shall be revealed. Return to the   and the final stage of the discovery can begin.

—
Blades:Breakables

Breakables are interactable objects that contain items. They can be identified by their characteristically golden sheen. Breakables with a higher rarity have a higher chance of more loot.

Breakables
Online:Dwemer Disassembly

Quick Walkthrough
# (Optional) Talk to Sevros Balu at the Bards College.
# Travel to the Scraps.
# Use the   on ten Dwarven constructs.
# Find the  .
# Return to Tinzen in Solitude.

Detailed Walkthrough
One of the Coterie's scholars has requested that an adventurer test their   on Dwarven constructs within the Scraps. They're conducting research on the effect of harmonics on soul-powered automatons, and need this test to be done. The scholar also requests a   to be retrieved from the ruin.

The Heartcog is located in a Dwarven chest within the southwestern chamber, to the right of the forge behind the Dwarven Spider boss. To get there, take the western path while in the dungeon's first chamber. You can use the Dissonance Apparatus on any ten Dwarven constructs in the delve (including the boss), be it spiders, spheres, an arquebus, a centurion or a sentry. There are also Dissonant Dwarven Spiders, friendly Dwarven Spiders which you can find in small groups of five in most of the large rooms uninhabited by Falmer.

Using the Dissonance Apparatus on a hostile construct stuns it for around seven seconds, allowing you to fight the construct without having to worry about it hitting you back. Using the Dissonance Apparatus on a Dissonant Dwarven Spider kills the construct immediately. There's a 15-second cool down period for the device; you can't use it twice in a row on different constructs, you have to give it a second to rest. Once you've used the device on ten constructs and retrieved the Heartcog, return to Tinzen in Solitude to be rewarded.
 
 

Quest Stages
Online:Precious Bark

Quick Walkthrough
# (Optional) Talk to Bites-the-Branch at the Bards College.
# Travel to Shadowgreen.
# Gather three pieces of   from living or deceased spriggans.
# Return to Tinzen in Solitude.

Detailed Walkthrough
After agreeing to the task, you have the option of speaking with Bites-the-Branch at the Bards College. However, she has made it a policy not to speak with assistants, so you won't learn much. 

Head to the Shadowgreen to the north of Solitude by following the road. Once inside, head to the north, as that is where the spriggans are. Along the way, you may find spriggan husks which can be harvested for their bark. Once you have collected enough bark, you can return to Tinzen, who will give you your payment.
:I collected the spriggan bark as requested.
:''"What a relief. I thought my Argonian colleague might try to skin me instead if I didn't procure her samples. I can assure you, Wood Elves are not made of wood. Here you go. Fair market value, I promise."''
thumb|Locations of deceased spriggans|left








 










Notes
Multiple players can loot spriggan bark from a single defeated spriggan, including group members. This counts towards the total for all group members in the delve.
 

Quest Stages
Online:The Preservation of Life

Quick Walkthrough
# (Optional) Talk to Nezashul at the Bards College.
# Travel to Dragonhome.
# Find the preserved  ,   and  .
# Return to Tinzen in Solitude.

Detailed Walkthrough
A scholar named Nezashul has requested that someone retrieve preserved organs from the draugr of Dragonhome so he may study how they're kept in good condition. Dragonhome is located on a cliff along the northwestern coast.

The organs you seek can be found in three locations. To begin, head south in the large open-air chamber close to the entrance, and take the southwestern tunnel west until you reach a large chamber. A canopic jar containing preserved eyes is located among the rubble on the edge of the platform where several members of the Dragon Cult are honing their combat skills. Once you have the eyes, head down the stairs in this room and take the hallway leading west. Head north towards the room with water in it, and look for the canopic jar containing a preserved heart in the northern corner of the room. A Dragon Cult Assassin and Battlemage are relaxing near the jar.

Once you've collected the heart, head back west and take the hallway leading north. Take this hall all the way up to the middle-northern room. A canopic jar containing a preserved brain is located in the hallway east of Aspirant Yolstagg and his ritual. Once you've gathered all three preserved organs, return to Tinzen in Solitude to receive payment for your gruesome work.
 
 
Quest Stages
Online:The Strength of Giants

Quick Walkthrough
#Talk to Tinzen in Solitude.
#Go to the Frozen Coast and collect snowberries from bushes.
#Add berries to flask and drink sample.
#Return to Tinzen and tell him the results.

Detailed Walkthrough
Tinzen will want you test his theory about the size and strength of giants and their consumption of snowberries. After some assurances about the safety of the experimental "Tonic of Giant's Strength", you will need to head to the island on the Frozen Coast east of Solitude.

The blue-glowing berries can be found on bushes along the path through the isle. Once you have collected enough you can test the sample by drinking it. Immediately, you will vomit, your surroundings will go blurry and sounds will become loud and echo around you. Once that has cleared up, you can return to Tinzen and tell him what happened.
:'''Your Tonic of Giant Strength doesn't work.
:"Huh. I was certain this formula was the one. Perhaps the snowberries weren't the right catalyst. Maybe mammoth milk …. Live and learn—that's the Coterie motto—and you've done both! Take this for your assistance."''
thumb|Locations of snowberry bushes|left








 










 
 

Quest Stages
Online:Spiritual Release

Quick Walkthrough
#(Optional) Talk to Gulfar in the Bards College
#Travel to the Midnight Barrow.
#Destroy the umbric urns within and observe what happens.
#Report your findings to Tinzen in Solitude.

Detailed Walkthrough
The Coterie’s resident paranormal scholar has requested help with a study on the effect of long-term imprisonment on spirits. For research purposes, they need an adventurer to visit the ancient Nord prison Midnight Barrow, which holds the spirits of criminals within umbric urns, and smash them to observe the results. 

The urns are located in the easternmost chamber, the north-easternmost chamber (east of the boss), and a large chamber in the west divided into sections. Due to the complex nature of the barrow, there are multiple paths to take through the barrow to reach the urns. When the urns are broken, a reddish-black-hued spirit bursts out, points an accusatory finger, and disappears. Once you’ve smashed all three urns, return to Tinzen in Solitude to be rewarded.
thumb|Locations of umbric urns|left
 







 








 
 

Quest Stages
Online:A Trail Gone Cold

Quick Walkthrough
#(Optional) Speak with Asda in the Bards College.
#Head to Chillwind Depths recover  s from camps within cavern.
#Talk to Tinzen in Solitude.

Detailed Walkthrough
A client believes that there may be a tribe of goblins living in Chillwind Depths. You have been tasked with gathering tribal artifacts from the cave. The delve is located south of Dragon Bridge and east of the Chilblain Peak Ritual Site.

Head south when you enter the delve, and then move west from the first large chamber. Your first artifact is in a basket beside a tent. After you pick up the first artifact, head west to enter the next large chamber, then head south, up the hill beside pen containing Chaurus Hatchlings. The artifact you're looking for is in a basket next to a tent in this small chamber. Head back into the previous room and travel north. Make your way through the tunnel leading further north, and climb up the land bridge in the next room to find your final basket. Once you've collected all three artifacts, return to Solitude and speak with Tinzen for your reward.
 
 
Quest Stages
Online:Circle of Cheaters

Quick Walkthrough
#(Optional) Talk to Hagra.
#Talk to Hidaver in Solitude.
#Defeat Skreg the Undefeatable and collect evidence of his cheating.
#Return to Hidaver.

Detailed Walkthrough
Talk to Hidaver for a job and she will tell you of an arena of sorts near Mor Khazgur, in which orc warriors test their mettle, and the victors become chiefs of clans or leaders in war. Recently, though, one of the orcs has been accused of cheating. You must go and settle the matter before it escalates into a hold-wide conflict.

Your mission is to deal with Skreg and recover evidence of his cheating. Head to the Circle of Champions, making sure to check the fallen warriors' corpses scattered nearby, and beat the cheater champion at his own dirty game. One of the Fallen Challengers is located near the cave north of the arena. They were poisoned by a  . Another dead challenger is located east of the arena, up the hill leading towards that northern cave. This Orc was killed by a  . The third and final corpse, choked with a  , is located on a ledge south of Skreg's arena. Once you've killed Skreg and collected the evidence, return to Hidaver for your reward.
 
 
Quest Stages
Online:Feasting in the Dark

Quick Walkthrough
# (Optional) Talk to Priest Tobjarn for more information. 
# Purge the Vampire Feeding Grounds and cleanse the Tormented Spirits.
# Return to Hidaver in Solitude.
Detailed Walkthrough
thumb|right|Put the tormented souls to rest
Hidaver, representing the Swords of Solitude, tasks you with cleansing a vampire feeding ground in Blackreach: Greymoor Caverns and consecrating some of their victims. You have the option of asking Priest Tobjarn more about this task. To reach the Vampire Feeding Grounds, you will need to head to the Greymoor Cavern in the northern section of the local Blackreach cavern system.  The Dark Moon Grotto Great Lift is the closest entrance to this site, as is the Western Greymoor Wayshrine.

When you arrive at the Feeding Grounds, you can find find three Tormented Spirits which are hovering over their corpses. They can reached without alerting the feeding Harrowfiends, and are cleansed by using an   on them. To purge the grounds, you will need to kill all of the vampiric enemies that appear. Each wave will have their own boss, Doomclaw, Hjorrenn the Harvester and lastly, Exarch Savfyr of the Gray Host.

Once both tasks are done, you can return to Hidaver for your payment.
:I did away with the vampires and consecrated their victims with the relic of Arkay.
:''"I still have trouble believing that there's a vast, black pit underneath the hold where terrible things are waiting to drag us off and eat us. It'll be better for my sleep if I never do. Take your gold and let's never speak of this again."''
 
 
 
Quest Stages
Online:Lost Along the Shore

Quick Walkthrough
#(Optional) Talk to Shield-Captain Viglir.
#Talk to Hidaver in Solitude.
#Defeat Ysmgar, and collect all three reports.
#Return to Hidaver.

Detailed Walkthrough
This time the Swords of Solitude need your help with a fearsome monster— a Sea Giant has made it's way to the northern shores of Western Skyrim and almost wiped an entire patrol, save for a single soldier.

Your mission is to end the Sea Giant's life and collect three scout reports that are scattered nearby the giant's camp. Once this is done, return to Hidaver for some praise and your reward.

 
 
Quest Stages
Online:Moonlight Kidnapping

Quick Walkthrough
#(Optional) Talk to Gerval in Solitude.
#Head to Hordrek's Hunting Grounds and find the three of Gerval's Goats.
#Kill Hordrek, Otal and Vig.
#Return to Hidaver.

Detailed Walkthrough
thumb|right|Deal with the bullying werewolves
Hidaver will tell you of a goatherd whose goats having being preyed on for weeks. When she sent a soldier to help, they returned heavily wounded— the goats' predators were no mundane wolves. Now you must go and slay this pack of werewolves, and help return whatever goats were left alive to snack on later. You have the option speaking with the goatherd Gerval for information on the werewolves and his goats.

Head to the pack's hunting grounds to find them threatening a group of Nords in their camp. They are fearsome warriors who will transform mid-battle once they have hit 50% health. Once dealt with, find the goats that are scattered nearby and feed them the goatherd's berries, which will compel them to go back home. They are located north, west and south of the boss. Once all is done, return to Hidaver for your reward.
Notes
Multiple players can send the same goat home, including group members. If two or more group members activate the same goat simultaneously, both actions will count towards all nearby group member's totals.
 
Quest Stages
Online:Mother of Shadows

Quick Walkthrough
#(Optional) Talk to Koljir Loreseeker.
#Defeat Shademother, and cleanse the three pools of corruption with the  .
#Talk to Hidaver in Solitude.

Detailed Walkthrough
The Swords of Solitude need a hand. A local scholar has learned of an ancient hagraven who is attempting to corrupt the river near Morthal. Hidaver would like you to destroy the hagraven and cleanse the pools of corruption in the river with a solution given to the Swords by the client.

Head to the Shademother's Haven, which is located southwest of Morthal. There's a pool of corruption northeast of the Shademother, and two further southwest up the river. Kill the Shademother, cleanse her corruption, and return to Hidaver in Solitude to be rewarded when you're finished.
Notes
If the player is in a group and two (or potentially more) players cleanse the same pool of corruption at the same time, both actions will count towards both players' totals.

Bugs
 
To fix, drop the quest and pick it up again. Alternatively if there are still pools remaining get two or more group members to use one of them at the same time.

Quest Stages
Online:Problem Growth

Quick Walkthrough
#(Optional) Talk to Winfred.
# Talk to Hidaver in Solitude.
# Defeat Dismantler the Dwarven Colossus and destroy its scrap.
# Return to Hidaver.

Detailed Walkthrough
Speak to Hidaver and she will tell you of an explorer who discovered a gigantic, self-repairing Dwarven Colossus deep within Blackreach. Given the high level threat this construct represents, she sends you to destroy it and get rid of any Dwarven scrap piles that it might use to reconstruct itself.

Head to the Colossus Charging Station, where you will find this foe, and end its whirring and sizzling. Three piles of scrap need to be destroyed, which can be found scattered in and around the station.

Once the task is done, return to Hidaver for your reward.
 
 
Quest Stages
Online:Soldiers of Fortune and Glory

Quick Walkthrough
#Talk to Silgrett the Moneylender in Solitude.

Detailed Walkthrough
While wandering around Solitude, you may come across a notice detailing a job offer. Western Skyrim is plagued by innumerable troubles, and contract work to deal with the roiling tides is available. The pamphlet says that those seeking work should speak with Silgrett the Moneylender. Silgrett is near the Solitude Wayshrine. She tells you about the kind of work that is available and those who give out said jobs, then gives you a small sum of gold to encourage you to seek them out.
 
 
Quest Stages
Blades:Asuf

Asuf is a Nord first encountered during the quest The Scorched Earth. After this quest, he moves into Town.
 
Related Quests
 
Quest-Related Events
The Scorched Earth
When approached he will speak to you:
:''"Thanks for rescuing me, Warrior! I've never been so afraid in my life!"
:Goblins can be pretty scary.
:"I'm not talking about the goblins. The dragon was what really scared me!"
:A dragon?! Are you sure?
:"Oh yes! Came down from the sky, breathing fire everywhere. The goblins only came out after it was gone. We should get out of here before it comes back. See you in town, Warrior!"

When spoken to in town:
:Are you sure you saw a dragon?
:"Well, I've never seen a dragon before, but it sure looked like what they're supposed to look like. I mean, what else could it have been?"

Dialogue
:What do you do for a living?
:"I wanted to be a warrior, like you, but my uncle said I'd be a farmer like him. Now that he's gone, I guess I can be whatever I want."''
Blades:Big Jan

Big Jan is a Nord bandit encountered during A Cry for Help, he carries the key to the bandit leader and so must be killed to claim it.
 
Related Quests
Blades:Aleen

Aleen is an Argonian who you encounter during The Hunt, part 1, she is initially under attack from a bear, after this bear is killed she explains that she is looking for missing miners from her town.
 

Related Quests
 

Quest-Related Events
The Hunt, part 1
After saving her from the bear:
:"Thank goodness! I thought I was dead!"

:'''You're welcome.
::"I don't mean to sound ungrateful, but could you help me find some miners?"

:What are you doing here?
::"Looking for miners."

Either option leads to:
:Miners?
:"Our town is a few miles from here, and the miners only come home on the week-ends... but this time they didn't. I'm afraid something has happened to them. The mine is just up ahead. Could you take a look? I'm a little shaken, and if there are monsters..."

::I'm busy.
::"Oh... okay. Well, thanks anyway."

::Yes. I'm going there anyways.
::"Oh, thank you! I'll stay outside, so please let me know if you find anything. I don't want to go into a cave if I don't have to."

If spoken to again:
:"I really don't like caves. Don't ask me to go inside."''
Blades:Durak's Armor

Durak's Armor is available with the Quick-Start Edition  or Quick-Start Pack .
Blades:Redoran Watchman's Helm

Redoran Watchman's Helm is found during Villains.
Blades:Durak's Mace

Durak's Mace is available with the Quick-Start Edition  or Quick-Start Pack .
Blades:Headman's Cleaver

Headman's Cleaver is a weapon awarded for completing Gabrielle's Treasure.
Blades:Amulet of Mara

The Amulet of Mara was given away for free during Heart's Day on February 14, 2020.
Blades:Cascadia

Cascadia is an enchanted sapphire ring. It has the unique property to have a perk bonus as ring.

This decoration was awarded to players who logged in during E3 2019 from an Android device alongside the Sweet Rolls decoration and  . Players who logged in on an iOS device received the Crimson Kiss ruby ring, the Apple Pies decoration, and  . It was possible to receive both rewards by logging in from two different devices.

 
  
Gallery
Blades:Crimson Kiss

Crimson Kiss is an enchanted ruby ring. It has the unique property to have a perk bonus as ring.

This ring was awarded to players who logged in during E3 2019 from an iOS device alongside the Apple Pies decoration and  . Players who logged in on an Android device received the Cascadia sapphire ring, the Sweet Roll banner, and  . It was possible to receive both rewards by logging in from two different devices.

 
  
Gallery
Online:Saghar (Morwha's Bounty)

Saghar is a Redguard and member of the Ash'abah who can be found at Morwha's Bounty. She's on the south side of the camp near the fountain. She has been poisoned and is being attended to by Healer Tirrassa.

When she is first met, Saghar will bemoan her condition, she will say:
:"Slain by a cup of water … Onsi, forgive me."

After you are initiated, she will ask you to avenge the fallen Ash'abah:
: ''"Fill this poisoned cup with our enemies' blood, [brother/sister]. All of the Alik'r watches you. May Tava speed your passage."''
Lore:Mistral

is a major port city on the island of   inhabited by both   and  . 

Mistral is primarily a Khajiiti settlement due to Maormer distance for living on land,  and the city's architecture reflects this.  The island's inhabitants signed a peace treaty with the Maormer which allowed them to settle on the island.  Under this agreement, an Ambassador of King   would share power with the Mayor of Mistral. The treaty sought to end Maormer piracy in the region in return for fifteen percent of all registry fees and excises. The usually seafaring Maormer would occupy a full-time embassy in Mistral, and the Maormer festival of   would be celebrated with a feast every year.  However, the wording of this treaty unfairly favored the Maormer, and acts of piracy continued.  

In  , when delegation from the first   was sent to the island to invite the Khajiit of Khenarthi's Roost to join the alliance. The delegation was headed by     and the    , the embodiment of the Bosmer people. Viewing Khenarthi's Roost as Maormer territorial waters, Ambassador   was justifiably outraged at the Altmer proposition of the island joining the Dominion. The embassy refused to allow the delegates to view their treaty, forcing Dominion agents to steal it. Once the bias was revealed to Mayor  , the Khajiit began to consider the Dominion's offer. Seeing that all hope was lost, the Maormer assassinated the Silvenar in Mistral and began a ritual to summon  , a powerful  , with the intention to destroy the city. The Dominion prevented this and drove the Maormer off, allowing the grateful Khajiit to join the alliance. 
Gallery
 

Notes
The Mistral Tarantella is a sprightly dance named after the city. 
Mistral   is prized for its fruity aftertaste. 

See Also
For game-specific information, see the ESO article.

References