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Skyrim:Heart of Gold

Quick Walkthrough
Detailed Walkthrough
This quest can be started after Clear-Headed has been completed by talking to Viriya:
:Know of anyone in need of fishing work around Skyrim?
:''"You're headed to Whiterun. It's all in this note."

She will then hand you a bounty from Mila requesting a goldfish. Once you have obtained a goldfish, head to Whiterun and speak to Mila:
:I heard that you'd like a pet goldfish. What do you think of this one?
:"Could I keep him? Please?"
:Sure. Here you go.
:"You're the best! Thanks!"''

You will then have to follow Mila to her house, where she will place the goldfish in a trough of water. She will then reward you with 1 gold.
Quest Stages
Skyrim:Dinner Menu

DINNER MENU
DRINKS 
Firebrand Wine 
Alto Wine

ENTRÉE 
Darklight Souffle' - A twist on the Gourmet's famous recipe 
Blood Red Venison with Tomato Sauce 
Grilled Goat Leg with Marrow Broth

DESSERT 
Apple Pie 
Sweet Rolls 
Snowberry Crostata 
Boiled Creme Treats

Or

DINNER MENU
DRINKS 
Blood and Wine

ENTRÉE 
Nord Male 
Breton Male 
Dark Elf Male 
High Elf Female 
Imperial Male 
Imperial Female

DESSERT 
House Special - Thralls
Skyrim:Please Read Aloud

If you are reading this, I am dead, and so, you will have to hear my toast in spirit. 

Of course, a little business first. As I have no living heirs, I have decided the manor will be bequeathed to you. Provided, you finish this last meal.

As you know, I have always loved dinner parties. And so, for my final dinner, I've decided to have a few friends over. 

Verin, you and I shared a long and fruitful business partnership, but you altered the books to give yourself a larger cut. Don't think I didn't notice.

Marina, you were my first love, but also, my first mistake. For your love was not mine alone, and for that, I never forgot.

Igrit, you were my ward, and in some ways, I considered you a daughter. But a daughter does not plot to steal an inheritance. So I will teach you this lesson as a father would.

Leyathil, we fought in the war together, and our bond is in many ways sacred. Yet I know the horrors you committed to survive, and while I dismissed it then, I cannot now.

Galtius, my old Imperial friend, who used to drink wine with me at the Surilie Brothers vineyard in Skingrad. One night, you drank too much, and saw fit to insult my family. I told you I forgave you, as you were drunk. I did not. 

And Parven, my dear brother. You bullied me from the day I was born. You always assumed blood would tie us together, and it will, but not in the way you think.

Lastly,  . We have never met. I've brought you here on a whim. You are here as a wild card. A chance to change the fates of my friends. Or, to revel in it. Much like my fate in the next world, it's far more exciting, you see, if the future is unknown.

And with that said, drinks are served.
Skyrim:Possible Vampire Cave

The information we got from the mole was spot on. At first glance, it looked like any ordinary cave. 

I was ready to turn around and give up for the night, when up walk these nobles with furs fine enough to sleep on. I watched them enter the cave one by one, until there was one guy left. Then I tapped him on the shoulder, and rammed my fist so hard into his forehead that I heard his skull crunch.

He'll be all right though. But he's gonna need a new tunic, I heard a thread rip.
Online:Hadri

Hadri is a Dremora member of the nomadic Bladebearer Clan imprisoned by the Order of the Waking Flame at Fort Grief.
 
Related Quests


Quest-Related Events
Born of Grief
thumb|right|Hadri imprisoned
Approach the southeast tower and you'll hear someone call out:
:Hadri: "We are Bladebearers, you Dagonist fools. Free us now!"
:The Anchorite: "Did you hear that? The missing Bladebearers are here!"

Unlock the cage the Bladebearers are being held in and Rynkyus will appear and speak to Hadri:
:Hadri: "Rynkyus? Our Kyn! They feed them to a device beneath the citadel."
:Rynkyus: "Report, Hadri. What is this place?"
:Hadri: ''"They call it Fort Grief. Valkynaz Nokvroz's minions captured us near Jynd's foundry and turned us over to the Waking Flame. They brought us here."

After defeating the Incarnate, Hadri will appear with a portal Lyranth has created for a quick escape:
:Hadri: "Rynkyus! I don't know how long Lyranth's portal will remain open! Hurry!"

Back in Wretched Spire:
:"I am heartened to see my fellow Kyn free of chains and cages. But many more were fed to the barbarous device, the Riven Cataclyst. This must not be allowed to stand."

After speaking to Lyranth, Rynkyus will issue orders to his Bladebearers:
:Rynkyus: "Bladebearers! Scour the Deadlands for signs of the Waking Flame. Wherever Sister Celdina hides, we will find her!"

A portal opens and the team departs.

Against All Hope
Return to Fargrave after defeating Nokvroz and seemingly all of Fargrave has turned out to celebrate your victory:
:"Chain-breaker. It is good to see that you survived Ardent Hope. Though we do not often make such alliances, the Bladebearers will stand with you whenever you call. You have earned this honor."''
Skyrim:No Contest

Quick Walkthrough
#Speak to Viriya.
#Travel to Morthal and make a wager with Brutius.
#Locate the fishing spot east of Morthal.
#Defend yourself.
#Read ''Brutius's Journal'' and fish up the Warlock's Ring.

Detailed Walkthrough
This quest can be started after Heart of Gold has been completed by talking to Viriya:
:Know of anyone in need of fishing work around Skyrim?
:''"You're headed to Morthal. It's all in this note."

She will then hand you a notice about a fishing contest in Morthal. Read it and then head to Morthal to meet up with Brutius, speak to him:

:I'm here for the fishing contest. Are you ready to begin?
:"Yeah."
:You're Brutius? I expected someone younger. You're just a feeble old man.
:"I don't have to take that from you!"
:Shall we make a wager, then?
:"How much?"
: 
:Where shall we hold the contest?
:"Here's where you need to go."''
 
right|thumb|The fishing spotthumb|left|The fishing spot with SR:Myrwatch|Myrwatch installed

The fishing contest spot is east of Morthal and will be marked on your map. When you arrive you will find out the contest is a trap, with Brutius and two bandits ambushing you. You may have to wait a little while for them to arrive. Brutius and the two bandits are all mages and will use magic attacks against you.

Once you have dispatched of the ambushers, loot the bandits who both have a full set of vagrant robes on and then search Brutius for his journal. The journal tells of how Brutius has been leading other victims to the same ambush and how he dropped his ring in the river. Look for the fishing supplies by the river to fish for the ring. If you don't have a rod, Brutius has one on his body. Eventually you will fish up the Warlock's Ring, ending the quest.

 

Notes
The fishing spot for this quest is just across the river from Myrwatch, added by the Myrwatch Creation. This Creation previously made mention of the Warlock's Ring, but this reference was removed soon after its release. It can therefore be assumed that the tower being fully in frame when you retrieve the ring during this quest is not coincidental.
 
Quest Stages
Skyrim:Ghosts of the Tribunal (quest)

Quick Walkthrough
thumb|right|The ALMSIVI puzzle
 

Detailed Walkthrough
 

Quest Stages
Online:Vame

Vame is a Dremora member of the nomadic Bladebearer Clan imprisoned by the Order of the Waking Flame at Fort Grief.
 
Related Quests


Quest-Related Events
Born of Grief
thumb|right|Vame imprisoned
As you make your way through Fort Grief, you'll hear:
:Vame: ''"No! We won't let you take us! Not to your damn machine!"''

Free her and speak to her before speaking to Dothaz and she'll only say:
:''"Kynreeve Rynkyus has commanded Dothaz to speak with you. While you have my gratitude, mortal, I will not contradict the kynreeve's order. Speak to Dothaz."

Back in Wretched Spire:
:"Once my Kyn and I have regained our strength, we will see to a reckoning with Valkynaz Nokvroz. His actions warrant prolonged suffering."

After speaking to Lyranth, Rynkyus will issue orders to his Bladebearers:
:Rynkyus: "Bladebearers! Scour the Deadlands for signs of the Waking Flame. Wherever Sister Celdina hides, we will find her!"

A portal opens and the team departs.

Against All Hope
Return to Fargrave after defeating Nokvroz and seemingly all of Fargrave has turned out to celebrate your victory:
:"You have proven yourself in realms where most mortals fear to tread. I will remember your name, mortal. Vame of the Bladebearers would be honored to fight by your side."''
Skyrim:Gambler's Edge

Quick Walkthrough
#Go to the Riften Guard Barracks  and read the dossier. 

Detailed Walkthrough
 
 

Quest Stages
Skyrim:Smith 'N Slash

Quick Walkthrough
#Go to the Whiterun Guard Barracks and read the dossier. 
#Enter Embershard Mine.
#Kill Yakhtu gra-Orkulg and obtain her journal from her body.
#Read the journal.
#Kill the bandit chief and retrieve the Orcish Plate armor.

Detailed Walkthrough
 
 

Quest Stages
Skyrim:Double-Edged

Quick Walkthrough
#Go to the Cliffside Retreat and read the dossier. 

Detailed Walkthrough
This quest starts at Cliffside Retreat, with a barrel that has Zaharia's Note on top of it alongside Guard's Dossier: Ehlhiel. Read the note to start the quest, you can either help Zaharia, a Blades agent, and kill the traitor Blade Ehlhiel, or you can help save Ehlhiel's life.

Blades Playthrough
If you decide to help the Blades agent, head directly to Lost Echo Cave, where you will have to defeat Ehlhiel. Zaharia will be found dead, with her wearing a full set of enchanted leather scout armor.

Thalmor Playthrough
Head to the Temple of the Divines in Solitude, read and take the note on the dresser upstairs. Travel to Lost Echo Cave and you will have to fight Zaharia, thus saving Ehlhiel. You can then collect the full set of enchanted leather scout armor.

Quest Stages
Online:Annihilarch's Summit

Described as a barren peak scoured by winds that flay flesh from bone, it is inhospitable to mortals and even Dremora. When travelling to the summit during the related quest, Rynkyus will provide a protective shield to block the lightning.

Lyranth believes it to be a good place to build a secret retreat, provided the walls can withstand the constant winds. A portal to Fort Grief is found at the top. Arox used to soar above it in his original form.
 

Related Quests
 
 
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Online:Jynd's Foundry

Here she supervises Dremora who study and devise relics and devices of interest to Valkynaz Nokvroz.

Rynkyus' scouts reported that both Jynd and Zynoahaz seek information about mortal dealings, and asks you to look strange devices or documents about mortal machines here. There is a ritual site north of it.
 

Related Quests
 

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Skyrim:Assassin's Journal

The bow has long been a player in the game. It's toppled many a piece, from Jarls to kings. It does so without sight or sound, save for a rattling crown on a blood-stained floor. 

And yet, it's been far too long since it's had a chance to tilt the board. Raerlas Ghile failed to topple a piece. Dram took the flesh, but not the soul, and the game went on without incident. 

Now the pieces sit idly by, refusing to move in their comfort. Even now, as I take aim at this target, I hear their indolent yawns through the draw of my bowstring.

Yet the board cannot remain level forever. With the bow in my hand, it will tilt once more.

However, the timing must be right. The toppling of a piece rings hollow in a thunderstorm.

I must wait for a quiet moment, one that's intimate, when the Jarl is not engaged in talks of war and dragons. If the battle for Skyrim comes to Whiterun, I will be forced to redraw. 

But there will come a time when he sits idly by in his grand hall, unbothered by the world. 

In that moment, when the Jarl has a chance to finally breathe, I will sneak my way to the upper floors and make sure that breath is his last. And when I take my leave cloaked in her shadow, all anyone will hear is a rattle.
Skyrim:Business Ledger Copy

Weekly Business Ledger 
for 


 undas


Commander Caius 
Stamina Potion 
61 gold

Lydia 
Potion of Strength 
137 gold

Aela the Huntress 
Potion of True Shot 
96 gold


 orndas


Danica Pure-Spring 
Potion of Extreme Healing 
123 gold

Nord Warrior 
Potion of Cure Disease 
240 gold

Imperial Mage 
Potion of Magicka 
292 gold


 irdas


Hrongar 
Potion of Enhanced Stamina 
341 gold

Priest of Arkay 
Virulent Poison 
174 gold


 iddas


Warmaiden's 
Blacksmith's Potion 
204 gold

Breton Ranger 
Potion of Resist Cold 
292 gold

Farengar 
Enchanter's Potion 
164 gold


 urdas


Belethor's General Goods 
Potion of Haggling 
140 gold

Nord Warrior 
Potion of Healing 
109 gold


 redas


Nord Stable Boy 
Malign Lingering Poison 
55 gold


 oredas


Uthgerd the Unbroken 
Potion of Minor Stamina 
61 gold

Avulstein Gray-Mane 
Potion of the Knight 
123 gold
Skyrim:Skeever Trouble

Since no one else seems to be doing anything about it, I've taken steps to rid ourselves of this skeever problem. Please do not eat this cheese as it is laced with a dangerous poison. 

I repeat, this cheese is for skeevers only. If you feel the need to take a bite, I implore you to look in the mirror first and confirm that you are a skeever. If so, then you may eat to your heart's content. 

If you are not a skeever, then you can better serve Arkay by staying alive.
Skyrim:Stable Hand's Note

The Dark Elf was smart to choose me. Scars aside, I can pass as a stable boy easily enough. I'll tell the shopkeep I got bucked by a wild one and landed face first into the briars. I'm smart like that.

The other bandits always poke fun at my face, saying I look like a newborn babe, but it comes in handy for jobs like this. After seeing how well the Dark Elf pays, the entire gang will be looking for a razor pretty soon.

Speaking of which, I'm supposed to meet my mysterious benefactor back at the stables, and not at the Silent Moons Camp. Not sure why, but he says if I'm followed, it's best I stay in character until I'm well clear of the city gates.

Well, I hope he doesn't sneak up on me while I wait. I nearly soiled myself the last time. But smart guy that I am, I bought this tome to help me find him. Thing is, I opened it up and can't for the life of me figure out how it works. Only a matter of time though for a guy like me.
Skyrim:Steward's Note

, 

I apologize for the secrecy, but I'd rather not speak about this in front of the Jarl, in the event the information I received isn't credible. He has enough on his plate as it is.

You see, earlier last week I received a tip from an unnamed source, regarding a potential assassination plot on the Jarl. 

Now, while we take all threats seriously, it's difficult to know just how credible this source is. And with everything that's happened as of late, I don't have time to investigate this myself. 

That's why I'd like you to head to Arcadia's Cauldron and check their ledger for any suspicious purchases - in particular, poisons. I've asked Arcadia to leave you a copy on her counter. Look it over, find out who purchased bottles over the last few days, and confirm their reasons are legitimate. In the meantime I'll have our cooks check every piece of food, bottle of mead, and leftover bread crumb just to be sure nothing is tainted. 

If your investigation turns up nothing, then I'll know the information I received is false, and the Jarl is safe for the time being. If not, I hope someone of your reputation can take care of the situation swiftly.
Skyrim:Bounty - Restless Spirits

Bounty

By order of  :

To all able bodied and fearless men and women of Whiterun Hold. Travelers on the road near   are being terrorized by ghosts haunting the nearby farm. 

Anyone who is able to banish the ghosts permanently will be rewarded with the land rights to  .

--
Skyrim:Jonquil's Journal

23th of First Seed

Urval wanted so badly to make a go at being farmers, so here we are now with our own rocky plot of land and a ruined old farmhouse with a leaky roof. It's not what I dreamed of, but we'll make the best of it. 

At least the soil's good, even if it's full of boulders. I'll be able to get a nice garden going, with all the ingredients I need for my potions. The income from that should get us through the first winter, if nothing else. 

10th of Second Seed

I found a secret room walled off in the basement. It will do nicely for my alchemy lab; I love my husband dearly, but he can be a pig-headed dolt when it comes to the gentle magics of the earth. If it weren't for my potions, little Rin would have perished last winter from a fever. 

1st of Frostfall

Our plantation is doing well enough, but Urval's eyes are getting bigger than his purse. He was talking of purchasing a wagon recently, like we don't sometimes struggle to put food on the table. A wagon, honestly! 

I've seen the ugly looks he gives my potions and herbs, but where else are we going to get the money for all the things he buys? Next thing you know, he'll be trying to buy another farm!

13th of Mid Year

Rin's gone missing. We've looked everywhere, but we can't find find him. His little wooden sword is missing too - gods   me, I hope he hasn't run off! He doesn't realize how dangerous it is out there on the tundra. 

16th of Mid Year

It's been three days now. My little boy is still gone. I don't like how Urval is looking at me - his eyes are too dark, too still, like a frozen lake. I think I even heard him mutter something about "getting what I deserve." 

Could he have...? No, I dare not even put the thought to paper. 

He did it. He must have. That monster killed my son, and now he looks at me with those hate-filled eyes and a mocking smirk. He despises my alchemical arts so much that he took my son from me to punish me. 

I've never brewed poison before, but I know how it's done. I know how to bottle death. A few drops in his mead and my child will be avenged.

It is done. The gods will damn me, but they will damn him more for the murder of a child. Rin, I'm so sorry. I wish I could have-

Wait, I hear
Skyrim:Torn Page

I feel...strange. Hot and cold all at once. My hand shakes. Hard to write. So dizzy... 
I think I've been poisoned...

Seems she got the better of me after all...
Skyrim:Rin's Journal

Ma and Pa are fighting again. They're always fighting these days. Ma hates how obsessed Pa is with cows and the price of wheat, and all that boring stuff. Pa doesn't like Ma's flowers or her bottles of goopy stuff. I don't like the goopy stuff either, but it does make me feel better when I'm sick, so I guess it's okay. 

I can't wait till I'm old enough to join the Legion and get away from the farm. I've been practicing every day with my sword - I think I'm good enough to be a captain, or even a general! But Pa doesn't want me to join the Legion cause he says I have to take over the farm when I'm old enough. Ma doesn't want me to go cause it's dangerous. That's about the only thing they agree on.

I bet if I defeated a bandit or killed a wolf or something that would show them! Then they would have to let me join up with the Legion. 

Pa always tells me to stay away from the old well, the one toward the tall monument, out by the tree sitting on a rock. Wolves like to hunt out there, he says. So that's where I'll go. I'll kill a wolf and bring home its head, and that'll prove I'm a man and not a baby.

I'm tired of listening to Ma and Pa yell at each other anyway.
Skyrim:Crustacean Extermination

Quick Walkthrough
Detailed Walkthrough
right|thumb|Swarm of frenzied mudcrabs
This quest can be started after No Contest has been completed by talking to Viriya:
:Know of anyone in need of fishing work around Skyrim?
:''"Maybe you can help me. You're headed to Dawnstar. It's all in this note. This won't be easy, but that's why I'm sending you. Think you can handle it?"
:I'm always up for one of your crab dilemmas. / Just point me toward something with claws, and I'll make it dead.
:"Thanks."''

Either option leads to the same outcome, Viriya will hand you a letter that mentions multiple accounts of fishermen being attacked near a small shack on the shore west of Dawnstar by a swarm of mudcrabs. Travel to the shack, west of Dawnstar to investigate. Once you arrive at the shack frenzied mudcrabs will begin to swarm you, kill all twelve of them. 

Once you have killed all the mudcrabs, investigate the body of Seviur to find his journal. Read the journal and you will discover that Seviur was using pacification magic and necromancy on mudcrabs which started to fail, until eventually the mudcrabs turned on him in a frenzy. You can then return to Viriya to speak to her:
:The mudcrabs have been slain. They were driven into a fury by a necromancer.
:"We sure show them, eh? Thanks for your part in all that."
:Seviur drew them to the coast using magic, but he lost control over them.
:''"I understand. I've come to rely on you. There's something I want you to have. It was my father's. It would be my  "
:This Alik'ri rod is fit for a master fisherman. Thank you, Viriya.
:"Stay sharp out there."''

You will be rewarded with an Alik'ri Fishing Rod and the ability to craft the rod.

 
Quest Stages
Skyrim:Giant's Tooth

It can only be reached by speaking to the ferryman Harlaug in Dawnstar during the quest A Dying Wish.  

The island consists of a small giant camp and the entrance to Iron Tusk Cave. You will be sent here to retrieve an Ironwood Fruit during the related quest, although these six rare trees only grow in the conditions inside the cave.

The camp is populated by two giants and contains two dead mammoths. Dead snow foxes will also spawn around the camp and inside the cave. Upon approaching the Ironwood Fruit trees inside the cave, three spriggans will awaken and attack you. Live rabbits can be found on the island's shoreline. When you exit the cave after retrieving the Ironwood Fruit, three ice wraiths will appear and attack you. A ''Fisherman's Note'' can be found on a chopping block in the camp. 

 
Related Quests
 
 
Notes
Although this location has a cave map marker, it cannot be fast traveled to from mainland Skyrim.
Nirnroot can be found on the outskirts of the location by the western shoreline and inside the cave.
An iron ore vein can be found to the right of the cave entrance.
Two skeletons can be found in the raft right next to Harlaug's. 
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Skyrim:Deadlands

This area of the Deadlands is visited during the quest The Consequences. The Dremora Valkyn Gatanas and Valkyn Methats must be defeated here. Other than these enemies and a few flame atronachs, most of the danger comes from the environment itself: lava, Harrada roots, and Spiddal Sticks are abundant. The more harmless Bloodgrass can also be found here.
 

Gallery
 

Related Quests
Skyrim:Arch Necromancer's First Clue

A mage travels Skyrim, snuffing out the souls of its people along the way. In each place they collect a torch, to represent the light of the dead.

Their journey starts by traveling west, to Morthal. From there, they cross the plains south, to Falkreath, and make use of the alchemist's table.

Next they travel northeast, past the river, and stopped at the Nightgate Inn, where they cooked themselves a meal before snuffing the light there.

Finally, they head north to Fort Dunstad, where their journey ends.

Only when they had gathered the light of four souls did they receive the blessing from the King of Worms. 

Trace their path and let the way forward fall.
Skyrim:Arch Necromancer's Final Instructions

In my dream, I am surrounded by my four apprentices, but they are no longer mortal, but spirits, their souls taking the form of greater gems.

To bring them to darkness, one must place them on the Altar of the Revenant, and turn greater to black. Only then will you be free.
Skyrim:Arch Necromancer's Second Clue

A man dreams his empty coffers are full of gems. 

A necromancer dreams a similar dream, but his coffers are a different kind, and hold different gems and treasures inside. 

But to see this dream and retrieve these gems, you must first pray to a Prince for a door.