Netruk44/uesp-wiki-content huggingface dataset:
Songs of the Return, Volume 24

[When the time came for] breaking of camp, not all crews took southwards across the rolling lands. Some turned with quick eyes back to their ships, for their hearts were bounded to the waves as sure as they were bounded to each other [as allied Companions].

One such crew was that of the Krilot Lok, sinewy long folk from the [eastern] edge of Atmora. Their ruddy skin matched the dawn and it was often said that morning herself learned [her glorious colors from] the first faces to meet her at the break of day. The great Kyne lifted their souls and their winds, propelling them westwards with the new lands of Tamriel ever beckoning to the south.

In time, these perpetual wanderers came upon sights fearsome and terrible. Entire kingdoms of men beyond their recognition, skin charred like overcooked meat. Elves [even more devious than the northern betrayers] disgraced their horizons, until they learned the sheltered ways between. Great deserts the likes of which were never known in the homeland, peopled by beasts that spoke like men, with the [savagery?] of elves. Many a notable and well-sung Companion met his end at the spears of the legged snakes of the southern marsh.

Among the brave crew of the Krilot Lok were of Roeth and Breff the Elder, the great Shield-Brothers (who often swapped spears), and [their] war-wives, Britte and Greyf (the fair child), Shield-Sisters in their own right who could bring [the face of terror?] across the ice-chilled seas. Together these four stared into the abyss of trees that formed the foul-smelling homeland of the snake-men. And as they were blessed Atmorans who feared no shore of Tamriel, they ventured forth to seek out their glories in the most dangerous of these new lands.

Onward they flew, ravaging the swamplands, beating a trail between themselves and their ship such that they would never lose sight of the shore. In the far-off day when at last Roeth would fall, when Britte screamed her famed war-cry so that all the marshes were emptied, this trail would fill once more with the treacherous snake men. So began the [burning?] march of these great captains of us all.
Songs of the Return, Volume 56

These Songs of the Return are eternal and numerous, for these first Five Hundred, those Companions of Ysgramor who cleared the way for mankind's rightful habitation, burned with a fire not seen since those days long passed. Each ship carried a crew that performed legendary feats that could feed the pride of any nation for a thousand years. And during this time of the broadening, scores of Companions wandered the land, bringing the light of the proper god to the heather land of elves and beasts.

They were but mortal, though, and in time, all would taste the glories of Sovngarde. It was in one of the uncounted years after the retaking of Saarthal that the crew of the Chrion was declaring their fortunes in the eastern lands near the Red Mountain. They were encamped, surrounded by bodies of murderous elves who had attempted to make them believe they held peace in their hearts. The shrewd Rhorlak was the Chrion's captain, though, and would show no quarter to the liars of the southlands, as had been commanded by his lord Ysgramor, harbinger of us all.

It was in this state of carousing that they were approaced by a young and breathless messenger of their sister crew from the Kall Kaaz. The boy (Asgeir, as his name is now sung) had ran unimaginable distance at breakneck speed from the blood-stained fields of the Clouded Sun, to deliver the news to all would would hear. When he reached their camp, he bellowed a great sob before releiving his heart of the news that the mighty Ysgramor had breathed his last.

Asgeir continued his swift run, to inform the other crews as quickly as they could be found (for there were many now crawling the land, rendering our legacy from their deeds), and the camp of the Chrin descended into a mourning of the most forlorn sort. Among these fiercest sat the bravest men and fiercest women who had ever graced the dirt of this land, and they were brought low by such a notion. While we in the day-shine know only of Ysgramor's glory as the gleams of history, these Companions knew his might with their own eyes, and such a loss hands so heavily on the heart that mere words cannot express the altering of their world.

For indeed the stories tell that Rhorlak, the most battle-hardened and unflinching of all captains, did collapse with grief, and never again lifted his mighty axe. And all around Tamriel, as the news spread as dark cloud washes from horizon to horizon, did brilliant lights go out in silent honor of their fallen general and war-leader.

So ended the period of the Return, and the original glories of the Five Hundred Companions of Ysgramor, harbinger to us all.
The Tale of Dro'Zira

~The following is a tale overheard, as told by a Khajiit father to his cub, while making camp with one of their caravans. I have attempted to transcribe it as he told it, for the Khajiit do not often speak of their history to outsiders. In truth I do not believe he would have spoken at all, but for the vast helping of Moonsugar he had consumed that night.~

Come and warm your fur by the fire, Ma'rashirr, and I will tell you of how our Dro'Zira came to be the greatest of all  ! (ed: Dro'Zira I took in this case to be an honored ancestor)

The ancient Khajiit heard the great roar of Alkosh the Great Cat King of Time (ed: known as Akatosh in the empire, and Alduin in Skyrim) and raced to his Voice. In three days' time they crossed the whole of Tamriel, resting not even for the moonsugar, for such was the speed of Khajiiti then.

They joined with the pride of Alkosh and were his strongest warriors. Lorkhaj, (ed: Shor in the Nordic) however, chose to give his roar to the Ra'Wulfharth to spite the Khajiiti warriors, for he was jealous of their devotion to Alkosh.

Seeing the ferocity of the Khajiiti warriors, Ra'Wulfharth could not bring himself to put them to death. Using the roar that Lorkhaj had given him, he spoke to Masser and Secunda, to move to their fullness in the sky. The Khajiiti warriors became Senche, but Lorkhaj stripped from them all reason.

When Ra'Wulfharth returned to sink his fangs into the Red Mountain, he called upon his people to aid him. Dro'Zira was the only among the "Rhojiit" who still remembered, and so was the only one who answered the summons.

But these Nord bards are (expletive removed) and do not sing of how the great Ash King rode Dro'Zira up the Red Mountain itself to strike at the heart of the Dunmer. Never is it mentioned how Dro'Zira pounced atop Dumalacath, the Dwarf-Orc, when he had his blade to the throat of the Ash King so that he could not speak.

Nor do they sing of how Lorkhaj returned Dro'Zira from the lands of Sheggorath for his bravery and for saving the Ash King! So when you find a bard who speaks ill of the Khajiit, you be sure to leave him an iron claw in the back to remind him who saved Skyrim.

As for the rest of the "Rhojiit" They grew small and lost their cunning altogether, which is why you should not hesitate to strike them down when they approach the wagons. So it was told by my father, and so I tell it now to you.

Now, be a good cub and go fetch me some more moonsugar for these sweet cakes.


~Much of the tale seemed to me, little more than a boast, but certain facts do seem to line up with what we believe is the truth behind the legends. It does raise questions as to why we do not know more about history of the Khajiit and what parts they have played that might not have been recorded by our written histories.~
The Ten Commandments

By the intercession of St. Alessia, you may be so filled with grace, and the strength and wisdom that comes from grace, that through these teachings you may come to the true meaning of the Nine Divines and Their glories. To convey to man's mind all the manifold subtleties of truth and virtue may not be done, were all the seas ink, and all the skies the parchment upon which Their wisdoms were writ. Yet Akatosh, in His wisdom, knowing how impatient is man, and how loathe he is to travel upon the hard roads of truth, has allowed these ten simple commands to be made manifest with powerful clarity and concise definition.

1. Stendarr says: Be kind and generous to the people of Tamriel. Protect the weak, heal the sick, and give to the needy.

2. Arkay says: Honor the earth, its creatures, and the spirits, living and dead. Guard and tend the bounties of the mortal world, and do not profane the spirits of the dead.

3. Mara says: Live soberly and peacefully. Honor your parents, and preserve the peace and security of home and family.

4. Zenithar says: Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.

5. Talos says: Be strong for war. Be bold against enemies and evil, and defend the people of Tamriel.

6. Kynareth says: Use Nature's gifts wisely. Respect her power, and fear her fury.

7. Dibella says: Open your heart to the noble secrets of art and love. Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.

8. Julianos says: Know the truth. Observe the law. When in doubt, seek wisdom from the wise.

9. Akatosh says: Serve and obey your Emperor. Study the Covenants. Worship the Nine, do your duty, and heed the commands of the saints and priests.

10. The Nine say: Above all else, be good to one another.

If only each man might look into the mirror of these Commands, and see reflected there the bliss that might enfold them, were he to serve in strict obedience to these Commands, he would be cast down and made contrite and humble. The obedient man may come to the altars of the Nine and be blessed, and may receive the comfort and healing of the Nine, and may give thanks for his manifold blessings.

Heedless, the wicked man turns away, and forsaking the simple wisdoms granted to him by the All-Wise and All-Knowing Nine, he lives in sin and ignorance all the days of his life. He bears the awful burden of his crimes, and before Men and God his wickedness is known, and neither blessing nor comfort may he expect from the altars and shrines of the Nine.

Yet the wicked and foolish are not doomed, for in their infinite mercies, the Nine have said, "Repent, and do Good Works, and the Fountains of Grace shall once more spill forth upon you."

Repent your crimes! Tender unto the Emperor the fines of gold, that they may be used to spread the Faith and its Benefits to all Men!

Do yourself good works! Redeem your infamy by shining deeds! Show to all Men and the Nine the good Fame of the Righteous Man, and you may once again approach the altars and shrines of the Chapel to receive the comfort and blessings of the Nine.
The Peryiton, vol. I

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To PERYITE, the Master of Ranks and Lord of Charges and Steward of Misrule, pray, for it is he who guides the transaction, he who brokers the contract. It is he who shall punish any, sorcerer or spirit, who should reach above their rightful station or dishonor covenant in actions or thought. Miasma be the wretch's part.

The PERYITON, which contains the names, orders and offices of the Hosts of Misrule, their various knowledges, and the charms by which to bind them into visible aspect. 

 VOLUME 1: DEMONS OF THE EAST

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The Prince BOETHIAH or BOETHIA or BOTHIAS or BOHATIAH is the crowned demon of the eastern void and appears as a fearsome warrior. He is an insidious and dangerous Prince and may trick the credulous sorcerer into leaving the protective circle at great personal risk. Speaking in a hoarse voice, he can make the conjurer either beloved or feared among friends and foes or overthrow their rivals and superiors. It is within his power to make one cunning and skilled in the deception and manipulation of mortals.

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UVUTHIAH or LINGIMAC is a chamberlain of the eastern void and appears as a pink courtier-slug covered in saliva. From within the fleshy maw of his liege he teaches mortals the art of impersonation, turning heroes into fools, and talking backwards.

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GOLDBRAND or GELBREHNU or ELDABRAN is a warring duke of the eastern void. He appears as a blue-skinned demon carrying in his hands an inflated goat's bladder and a fiery sword. Mortals who keep a close watch on their finances and their keys may hope to gain his favor. He teaches how to cheat in both games of skill and chance.

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The Prince MALACATH or MALAK or MOLAUCH or TRINIMALACATH is the dethroned demon of the eastern void. He appears as a grotesque Orc. He is a proud and wrathful Prince who will take great offence if consulted on matters he deems unworthy. If the summoner has been severely wronged and is willing to swear an oath breakable only by death, he will enable vengeance under all circumstances.

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SCOURGE or MACKKHAN-LHAS is a kennel master of the eastern void. He appears as a black war mace or as a decapitated lizard-beast. He keeps the withered legions of his liege in line, and can be summoned by the conjurer to assist in taming otherwise uncontrollable Daedra.
The Peryiton, vol. II

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To PERYITE, the Master of Ranks and Lord of Charges and Steward of Misrule, pray, for it is he who guides the transaction, he who brokers the contract. It is he who shall punish any, sorcerer or spirit, who should reach above their rightful station or dishonor covenant in actions or thought. Miasma be the wretch's part.

The PERYITON, which contains the names, orders and offices of the Hosts of Misrule, their various knowledges, and the charms by which to bind them into visible aspect.

 VOLUME 2: DEMONS OF THE SOUTH

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The Prince MOLAG BAL or MOLGA or MOLAGHA is the crowned demon of the southern void and appears as a monster with two eyes, one head and four limbs. He is a great and terrible Prince who can make the sorcerer skilled at the corruption and self-inflicted destruction of fellow mortals, but will also try to accomplish the same effect on the sorcerer. He is a sovereign demon of a great host of monsters, and he is quick to lend them to mortals in return for their loyalty. Any familiar that is given out by the Prince is bound by unbreakable chains which grant the sorcerer absolute dominion over it.

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The Prince NOCTURNAL or NOCTAS or NOCTURA is the crowned demon of the southwestern void and appears as a pale woman cloaked in black. She is a secretive Prince who can only be summoned at night. When addressing the Prince, the conjurer should only use whispers and silent gestures or she is likely to vanish. She can reveal the location of all things lost and teaches the sorcerer how to find treasures hidden with magic.

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HORVUS and VARRAX; or HORRIN and VARRIN; or SOPPY and SHALKY are the winged heralds of the southwestern void. They are always in the form of two monstrous ravens with feathers of black chitin. They carry the memory and foresight of Nocturnal, and from them it is possible to pry visions from her mind's eye.

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The Prince VAERNIMA or VAERMINA or VERNIMA or VERINAM is the crowned demon of the southeastern void and appears as the woman of one's dreams whose absolute domain is nightmares. A novice conjurer may seek to converse her asleep by placing pieces of a broken skull under their pillow. Cats refuse to rest where they sense her presence. She teaches the interpreting of dreams and omens and can make the conjurer feared by their mortal peers.
The Peryiton, vol. III

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To PERYITE, the Master of Ranks and Lord of Charges and Steward of Misrule, pray, for it is he who guides the transaction, he who brokers the contract. It is he who shall punish any, sorcerer or spirit, who should reach above their rightful station or dishonor covenant in actions or thought. Miasma be the wretch's part.

The PERYITON, which contains the names, orders and offices of the Hosts of Misrule, their various knowledges, and the charms by which to bind them into visible aspect.

 VOLUME 3: DEMONS OF THE WEST

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The Prince CLAVICUS or CLAVICENE or KALVIK or VILICANT is the crowned demon of the western void and appears as a youth. Alone among the monarchy of Oblivion, he can be called upon by the unpracticed, which the wise must take as ample proof of his shrewdness. He can make men wealthy, powerful or beautiful and it is within his power to teach all skills, arts and sciences of the mortal world. The brash sorcerer may court his attention with votive offerings, though the Prince and his subjects generally distrust gifts, for above all else they loathe indebtedness.

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BARBAS or BARBATIS or BARKAS is a seneschal of the western void. He appears as a great hound, but will take many shapes if so commanded and will speak truth, but incompletely. He teaches rhetoric, wit, and judgment of mortal nature, but will always try to break his bonds by deceit.

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BITTERCUP or NARXISSA is a governess of the western void. She appears as a maid with crow's feet, flowers on her hair, and bearing a copper chalice. Depending on the summoning day the wine in the chalice will be either sweet or bitter or both. She teaches the strong to be stronger and the wise to be wiser, but weakens the already weak and further dulls the minds of simpletons.

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The Prince SHEOGORATH or SHEOGOG or SEGGOZAR or SHEGGAR or SHEROGOL is the crowned demon of the far-western void and appears as an Emperor of Men who has lost his mind. He is an erratic and a dangerous prince whose mood can change without reason or warning. While summoning him is difficult making deals with him is even harder. He can cause madness or indecision and makes mortals change their minds on previous decisions.

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HASKILL or KILL or KILL or KILL is the lord chamberlain of the far-western void. He appears as a slender gentleman who always acts in a very controlled fashion. Though his powers are limited, negotiations with Sheogorath often go through him and his seemingly mild manners make him more popular among novice conjurers.

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WABBAJACK or WABBALAG or JAGGALAG is an orderly of the far-western void and appears as a scrawny knight carrying a walking stick. He was once a mighty demon, but his powers have since diminished. He can force others to change their appearance into anything, but can never transform himself.
The Peryiton, vol. IV

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To PERYITE, the Master of Ranks and Lord of Charges and Steward of Misrule, pray, for it is he who guides the transaction, he who brokers the contract. It is he who shall punish any, sorcerer or spirit, who should reach above their rightful station or dishonor covenant in actions or thought. Miasma be the wretch's part.

The PERYITON, which contains the names, orders and offices of the Hosts of Misrule, their various knowledges, and the charms by which to bind them into visible aspect.

 VOLUME 4: DEMONS OF THE NORTH

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The Prince HERMAEUS MORA or HERMA or HERMUZ or MORA or MORAEIS is the crowned demon of the northern void. He appears in many shifting forms, but will choose one if ordered by the worthy. Speaking in a soothing voice, he teaches all secrets aetherial, lunar, or mundane, often asking another secret in return. He can be convinced to answer truthfully concerning all past or future matters.

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XARXES or SARSIS or ZARCASTES is a chamberlain of the northern void and appears as an old man or scribe. Favoring sorcerers of elvish stock, he teaches philosophy and history and reveals the conjurer's lineage from dawntide to the present.

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OGHMA or OGMAHA or OGAMA or OGO is a marchioness of the northern void. She appears as a beautiful woman, a book, or both. She can make the conjurer learned in all mundane arts and sciences and the lesser magics.

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The Prince MEPHALA or MARFALA or MAPHAT is the crowned demon of the northeastern void. She appears as a black spider with two heads, both a woman and a man. She is known to be a good natured Prince, but will only speak in lies. When properly courted she reveals if the sorcerer's life is being plotted against but also tempts honest people to carry hidden blades on their person and to poison their lovers. Once summoned she won't leave the sorcerer's side until she has lured either them or someone in their vicinity into a trap.

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PARUDDMA or RUS'HA-PARMA is a forlorn smith of the northeastern void and appears as an old, frail mer draped in the carcass of a Dreugh-Prince. Upon an examination of the one who summons him, he will either stay in his fragile state and disperse into the air or melt into the carcass and attack nimbly with many daggers. After a fair--and in his own opinion fun--fight, he will rest his arms down on the ground and teach the secrets of enchanting and binding the souls of Dremora into mundane weaponry.

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The Prince MERIDIA or MIRDIS or MERDINE is the crowned demon of the northwestern void and appears as a winged sorceress. She loathes darkness, death and decay or anything that reminds her of the fragility of mortal lives. Thus she will take great offence if summoned at night or near a place of burial or a mortuary. She teaches the art of healing and illuminating the shadows.
The Peryiton, vol. V

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To PERYITE, the Master of Ranks and Lord of Charges and Steward of Misrule, pray, for it is he who guides the transaction, he who brokers the contract. It is he who shall punish any, sorcerer or spirit, who should reach above their rightful station or dishonor covenant in actions or thought. Miasma be the wretch's part.

The PERYITON, which contains the names, orders and offices of the Hosts of Misrule, their various knowledges, and the charms by which to bind them into visible aspect.

 VOLUME 5: DEMONS OF THE FRINGES

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The prince HIRCINE or CERNINE or HERCINNOS or HERNE is the Huntmaster of Misrule. He appears as a blood-thirsty bear or wolf or stag or an antlered wildman of the woods. He has little interest in city-folk and can be summoned only by those living beyond the reach of civilization. His subjects are frenzied and without knowledge of any symbolic language. They are liable to escape the bounds of magic circles in their ignorance, but can be contained with open flame. He can bestow upon the conjurer the spirit of the beast, the fear of silver and the instinct to hunt.

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The Prince MEHRUNES or DAGON or MERRUDAG or MERDAGES or MAGNADAGUS is the Marshal of Misrule. He appears as a gargantuan golem carrying the sun's fire on his shoulders and legions of spearmen, swordsmen, and archers in each of his many hands. His are the catastrophic forces of nature. He is a rebellious Prince fond of violence whose favor the sorcerer may try to gain by performing the summoning rite in the midst of a battle or a disaster. He can bring about the violent demise of multitudes of enemies, but will not see the difference between friends and foes. The conjurer should be careful not to be eradicated by the Prince themselves.

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IMAGO STORM is a General of Misrule, who appears in the form of a fearsome horned knight. It is within his power to teach strategic and tactical wisdom. He may be convinced into lending the support of his legions, but only if he feels confident that they would be well used. If his legions are poorly lead, he will command them to turn against their commanders.

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The Prince NAMIRA or NIMIRA or NIMARR or NAMIN is the duchess of the fringes of the void and appears as a beggar crawling with vermin. Before summoning the Prince, the sorcerer should first fast for three days and then swallow a salt stone to ward against her revolting presence. She can create disgust among men and can make enemies and rivals disliked and shunned. She collects and reveals secrets of unnatural or shameful nature.

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The Prince SANGUINE or SANGINIS or SAGUNAR is the duke of the fringes of the void and appears as a drunkard or a common devil or an unclothed man or woman. A conjurer may gain his favor by drinking to his good health before the summoning ritual. He teaches suaveness and can make mortals rich and well-liked. He can also make enemies appear foolish and self-destructive without them realizing it.