Netruk44/uesp-wiki-content huggingface dataset:
Online:Azargo Long-Tale

Azargo Long-Tale is a Khajiit moon-singer found telling his stories at Redfur Trading Post. Dagaril-dro sends you to him to learn the tale of Khunzar-ri and the Demon.

 
Related Quests


Dialogue
You will enter the market to hear the tail-end of his story.
:Azargo Long-Tale: ''"Khunzar-ri said, "Not by myself, foul demon. I shall gather a Kra'Jun—a company of heroes ….""
:Azargo Long-Tale: ""… starting with the Altmer, Nurarion the Perfect, who communes among the buried roots of the Ayleid worms." These are the words, and the words are true."

You can speak with him to hear his story in full.
:"This one recognizes a lover of stories when he sees one. Care to hear another tale?"
:Dagaril-dro sent me. I need to learn the story of Khunzar-ri and the demon.
:"Old Grandfather sent you? Interesting. This one can only tell you what he knows, and Azargo only knows the beginning of the story. That is the way of things concerning the great stories and the secrets they hold. Are you sure you want to hear it?"
:Yes. Please tell me the beginning of the story.
:"In the time before time, when the sixteen kingdoms were barely more than sixteen tribes, the great hero Khunzar-ri went on many adventures. After Khunzar-ri defeated the giant Drol by consuming four-hundred-and-one moon-sugar pies, he met a demon."
:A demon? Like a Daedra?
:"No, a different kind of demon. Now be quiet and listen! The demon said, "My brothers and I shall take this land and its treasures. Even the moons from the sky!" Khunzar-ri objected, but the demon laughed. "You cannot stop us, little cat-thing!""
:What did Khunzar-ri do?
:"Khunzar-ri said, "Not by myself, foul demon. I shall gather a Kra'Jun—a company of heroes—starting with the Altmer, Nurarion the Perfect, who communes among the buried roots of the Ayleid worms." These are the words and the words are true."
:Thank you, moon-singer.
:"This one has told you all that he knows about Khunzar-ri and the demon. If you want to hear the tale of Queen Anequina and the Baandari Pedlar, come back later."''
Lore:Nenyond Twyll

(meaning "Graywater Well" in  ), colloquially known as '''Juras' Fall''' is an   ruin found off the   in the region of the  , in the province of  .

During the   in the mid- , the   had ravaged across central Cyrodiil, and so Nenyond Twyll was in the territory considered a part of the  . There was a skirmish that the  , led by Captain Juras had become involved in. In the end, Captian Juras was killed in battle, and the ruins were called Juras' Fall ever since. His spirit would haunt the site, hence the name. It was until the spirit was put to rest by a   of the alliances. 

During the   in  , a group of   had taken refuge in Nenyond Twyll, during the practice's rise in popularity in Cyrodiil. A mage of the   was sent to infiltrate the coven, but was later discovered. A group of warriors was sent to bring him back but they failed. And so, Arch-Mage   had sent a   of the Guild to retrieve their spy. The Necromancer coven was defeated, but the spy was made a thrall.  
 

References
Online:Letter from Queen Euraxia

Captain Calsivius,

By now I assume you have reached the ruins of the Halls of Colossus. With the Wrathstone Tablet in my despicable half-brother's possession, we had to rely on other sources to locate the ruins. Luckily, we had the resources of Rimmen Palace at our disposal, which is why you were able to beat Abnur to the hidden location. From this point on, it is imperative that you follow the plan I outlined for you and your team exactly and without any deviation.

Allow me to reiterate my exact orders. I know how you prefer to improvise when you're in the field. Resist those urges and do as I say.

  Gain access to the ruins and wait for Abnur to arrive. My half-brother must be allowed to enter the Halls of Colossus with the Wrathstone.

  Once Abnur carries the Wrathstone over the threshold of the ruins, that should trigger the process that will unlock the vault containing the demon weapon.

  After that, I do not care what happens to Abnur and any associates he may be traveling with. Just make sure you reach the vault and secure the weapon before my bothersome half-brother gets his hands on it.

Bear in mind, I have only the most superficial understanding of how the tablets work or how long the process to unlock the ancient vault will take. When it does open, there may be a final guardian of some sort that you will have to deal with. Try not to use up all your soldiers or your necromancer before that occurs.

I am counting on you, Calsivius. Do not disappoint me.

Euraxia, Queen of Rimmen
Legends:The Fringe

The Fringe serves as an introduction to the story of Isle of Madness, and begins with Kellen and Nagh journeying through a desert:

:Nagh: "Apologies, Kellen. Nagh was sure he saw water this way."
:Kellen: "(sigh) Not to worry. We should have enough to last until we reach the city.""
:Nagh: "A long ride, that promises to be. Nagh would have a story to forget the heat."
:Kellen: ''"But of course. Indeed, you have just reminded me of one. I saw it not in the scrolls, but in a journal, many years ago. I shall try my best to recall it in the writer's own words."

:Talym: "My name is Talym Rend. This is my confession… and my warning."
:Talym: "Once I was one of the Empire's most cunning spies."
:Talym: "But I left that life behind when my son, Novos, was stricken with a terrible madness. I sought help from the Temple, from outlander healers, and even Ashland mystics. None could help him."
:Talym: "So I set out to make a bargain."
:Talym: "In Morrowind it is death to commune with Sheogorath, the Daedric Prince of madness. They say he is a corner of the House of Troubles. But to save my boy, I would commune with any devil you could name."
:Talym: "And so it was that I sought the fabled land of madness - - a place they call the Shivering Isles. And, gods help me, I found it."

You are brought to a map of the Shivering Isles, and Talym is greeted by Cyriel:

:Cyriel: "A stranger! What brings you to the Fringe?"
:Talym: "I'm looking for Sheogorath."
:Cyriel: "Ooh, that's not a good idea. See, you'd have to get to New Sheoth Palace, which is on the other side of the gate, which is guarded by the Gatekeeper, who you'd have to be a madman to try to fight."
:Talym: "Perhaps I am a madman."
:Cyriel: "Ha ha, lot of those around here. If you're determined to try, check the Garden of Swords. Maybe there's a weapon there that can fight that thing. Right over there."
:Talym: "I think I see it."
:Cyriel: "Welp, gotta run! Been real nice talking to you, don't follow me!"
:Talym: "Thanks for your - - hey, where's my purse?!"''

You can then choose whether to go to the Garden of Swords or Gates of Madness.
Legends:Talym Rend

Talym Rend is a Dunmer and main character in Isle of Madness. Kellen, a Moth Priest and the narrator of the stories in Legends, tells his traveling companion Nagh about the story of Talym Rend, a retired master spy for the Empire, who seeks to mend the wounds of his past. His story sees him make a deal with the Daedric Prince Sheogorath, and the lesson that comes with dealing with the Mad God himself.

For more information, see the Lore Article.
 
Dialogue

Emotes
Legends:Steel Scimitar (creature)

Availability
The card is unobtainable, but appears in Garden of Swords.
Legends:Legion Shield (creature)

Availability
The card is unobtainable, but appears in Garden of Swords.
Legends:Mace of Encumbrance (creature)

Availability
The card is unobtainable, but appears in Garden of Swords.
Legends:Orcish Warhammer (creature)

Availability
The card is unobtainable, but appears in Garden of Swords.
Legends:Garden of Swords

frameless|right|The Gardener

Garden of Swords
The Gates of Madness is a location in the Shivering Isles in the eponymous episode of the Isle of Madness story. It is one of the first two locations during the episode, along with the Gates of Madness. In order to gain access to Sheogorath, Talym must defeat the Gatekeeper at the Fringe and may stop at the Garden of Swords to obtain a weapon to assist in that endeavor. Upon selecting the match, the warning ''"Slay the Gardener's items to equip them" is displayed. In addition to receipt of card playsets, the   and a   will be added to Gates of Madness upon successful completion of this mission.

Dialogue
;Pre-match
:Gardener: "Away you! This is my garden, you hear me? Mine!"

;Match entry
"Slay your opponent's Animated Items to empower your creatures."

;After the match
:Gardener: "Stop it, stop it! You're wrecking the garden!"
:Talym: "I need a weapon that can kill the Gatekeeper. Give it to me, and I'll leave."
:Gardener: "It pains me to harvest it but… here. I used the body of the last Gatekeeper to fertilize the ground where this axe grew. Now get out of here! And stay on the path!"''

 
Game Settings
Normal
Ai starts with a   in left lane. 
Ai starts with a   in right lane. 
Player starts with a   on board. 
Master
Ai starts with a  , a   in left lane. 
Ai starts with a   in right lane. 
Player starts with a   on board. 


Opponent Decklist
Legends:Gates of Madness (quest)

frameless|right|The Gatekeeper

Gates of Madness
The Gates of Madness is a location in the Shivering Isles in the eponymous episode of the Isle of Madness story. It is one of the first two locations during the episode, along with the Garden of Swords. In order to gain access to Sheogorath, Talym must defeat the Gatekeeper at the Fringe.

Dialogue
;Pre-match
:Gatekeeper: "(Challenging roar of the Gatekeeper.)"

;If Garden of Swords is incomplete:
:Talym: ''"That thing looks tough. Not sure I'm prepared for this fight, but here goes nothing…"

;If Garden of Swords is complete:
:Talym: "That thing's huge! Hope the Gardener was right about this axe."

;After the match
:Cyriel: "You killed it! Fantastic! I've always wanted to see the other side of the gates! Good luck, pal. See you around!"''

 

Game Settings
If Garden of Swords Is Completed
Put a   in player hand after game start. 
Put a   in player deck top after mulligan. 

Normal
Ai starts with a   on board. 
Ai starts with a   in each lane. 
Master
Ai starts with a   on board. 
Ai starts with a   in left lane. 
Ai starts with a  , a   in right lane. 

Opponent Decklist
Legends:New Sheoth Palace

frameless|right|Haskill
New Sheoth Palace is a minor location in the eponymous location of The Shivering Isles unlocked upon completing of Gates of Madness. It consists of dialogue with Haskill, relaying a message from Sheogorath: 

:Haskill: ''"I must beg your pardon, but the Lord Sheogorath will not see you. He said you were, and I quote, 'Boring, boring, boring, boo hoo, my poor son, get over yourself. No wait, get under yourself, that would be funny.'"
:Haskill: "I suggest you try to be more entertaining. Perhaps someone needs your heroic services? The Isles are full of exciting ways for a foolhardy adventurer to amuse my lord."''

A set of exciting ways for foolhardy adventurers to amuse Sheogorath become available: No-Rat Camp, Notehollow, and A Man Divided.
Legends:Notehollow

frameless|right|A Grummite Savage

Notehollow
Notehollow is a location in the Shivering Isles in the eponymous episode of the Isle of Madness story. It is unlocked upon visiting the New Sheoth Palace. In seeking to gain access to Sheogorath, Talym must amuse the Daedric Prince of Madness. Upon selecting the match, the instruction "Recreate the song" is displayed.

Dialogue
;Pre-match
:Luzrah gro-Shar: ''"LA dah dee dah DAH! No, no, no. Maybe it's La dee dee DAH! GAAAAH, that's not it either! Why?! "
:Talym: "What's wrong?"
:Luzrah gro-Shar: "Can't you hear it? The song … playing in my head. I can't recreate it!"
:Notehollow: "(A tune plays. It is five notes long, with the five notes being comprised of just three distinct notes.)"
:Talym: "By the gods, I think I can hear it! It's coming out of that cave."
:Luzrah gro-Shar: "Yes, I've ventured inside. There are strange Grummites there that I can tell hold the notes… but I can't make them play the song! It's driving me mad not being able to hear it out loud. Please stranger, please: Make them play the song!"

;During the match

:Talym: "It's uncanny. It's as though something in this cave is creating the song in my mind."

:Luzrah gro-Shar: "That's it! You've done it! Let's get out of here.

;After the match
:Luzrah gro-Shar: ''"It's like a fog is clearing from my mind. This cave must be some kind of cruel joke of Sheogorath's, designed to draw in musical souls like us. I'm in your debt, stranger."
:Talym: "Call me Talym."
:Luzrah gro-Shar: "Luzrah gro-Shar, bard extraordinaire, at your service. I've been wandering the isles trying to learn their lore and songs. If you ever need knowledge, companionship, or a jaunty tune, never hesistate to call on me!"''

 
Game Settings
Ai starts with a   on board. 


Opponent Decklist
 


Strategy
Because the Grummite Savage cannot be targeted due to the condition of the Notehollow support, the match should instead be won by alternate means: destroying, in this order, a  ,  , and  —the Notehollow support will end the game in the Grummite Savage's disfavor. On Master difficulty, the tune is longer—you'll have to kill a red, blue, yellow, yellow, and red Grummite in this particular order (can be split over multiple turns). However, the game can also be won by depleting the opponent of all its cards.

Notes
The notes displayed by the Notehollow support are discongruent with the sounds produced; many notes are displayed (without ties) by the support as single notes play.
Online:Mizbina

Mizbina is a Khajiit moon-singer found telling a portion of the tale of Khunzar-ri and the Demon at the Baandari Trading Post. 

 
Related Quests


Dialogue
As you approach her location, you'll hear her say:
:Mizbina :  ''"'Khunzar-ri said, 'Because two shall become three, annoying demon ….'"
:Mizbina :  "'… As soon as this one rescues Flinthild Demon-Hunter from the Ayleid lair of creeping ebony plants.' These are the words, and the words are true."

:"Mizbina hopes that you and your friend enjoyed the story. Is there anything else that this one may do for you?"
:Dagaril-dro sent me. I need to learn the story of Khunzar-ri and the demon.
:"The loremaster? This one hasn't talked to him in a long time. Mizbina only knows the second part of the story. That is how the moon-singers maintain the secrets of the great tales. Would you like to hear the story again?"
:Yes. Please tell me your part of the story.
:"'In the time before time, when the sixteen kingdoms were young and like kittens at play, the great hero Khunzar-ri gathered a company of champions to combat the demon and his brothers. They had come to Elsweyr to steal the moons from the sky.'"
:That sounds ominous.
:"Ominous? Indeed! "With Nurarion already at his side, Khunzar-ri turned his attention to the next champion he planned to recruit. 'The power of the moons will be ours, little cat-thing," taunted the demon. "How can two possibly hope to stop many?'"
:What did Khunzar-ri do?
:"'Khunzar-ri said, "Because two shall become three, annoying demon. As soon as this one rescues Flinthild Demon-Hunter from the Ayleid lair of creeping ebony plants.' These are the words, and the words are true.
:Thank you, moon-singer.
:"May Jone and Jode shine upon you, walker."
Legends:No-Rat Camp

frameless|right|The Nervous Giant

No-Rat Camp
No-Rat Camp is a location in the Shivering Isles in the eponymous episode of the Isle of Madness story. It is unlocked upon visiting the New Sheoth Palace. In order to gain access to Sheogorath, Talym must amuse the Daedric Prince of Madness. Upon selecting the match, the warning "The Giant takes extra damage from skeevers." is displayed.

Dialogue
;Pre-match
:Cyriel: "Help! Help! Hey, mister, please, I need to get out of here!"
:Talym: "Well, look who it is. Still have my purse, thief?"
:Cyriel: ''"You're not still mad about that are you? Of course you're not. Look, I'll give it back if you just help me okay? I was robbing this giant camp when these boulders fell and trapped my leg. Please, the giant could be back any minute!"
:Talym: "What kind of giant?"
:Cyriel: "The big kind! Weird one, too. They say he's afraid of rats. Probably why he calls this 'No-Rat Camp' come to think of it."
:Nervous Giant: "(Roars.) I smell elves in my camp! Prepare to die, elves!"

;After the match
:Talym: "All right, he's running off. You're safe now, thief. Thief? Oh for the love of Vehk, she's run off! Great…"
:Talym: "(Sigh.) Well, on the bright side, I'm sure Sheogorath found this highly amusing."''

 
Game Settings
Normal
Ai starts with 60 health. 
Ai starts with a   on board. 
Player starts with a   in each lane. 
Put a   in ai hand after game start. 
Put a   in player hand after game start. 

Master
In addition to Normal settings, ai starts with 3 Max Magicka and 80 health. 

Opponent Decklist
Online:Satarri

Satarri is an inexperienced moon-singer who tells the third and final part of Khunzar-ri and the Demon from the middle of Rawl'kha.

 
Related Quests


Dialogue
As you approach her, you will overhear the last part of her story:
:Satarri :  ''"Then Khunzar-ri turned to the rest of his Kra'Jun. "One more we need, a Khajiiti queen of renown. Anequina Sharp-Tongue …""
:Satarri :  ""… who loves to bask in the glow of the Big Moon when she reflects and thinks deep thoughts." These are the words and the words are true."

You have the option of asking her some questions before talking to Abnur Tharn:
:"Satarri is new to the art of storytelling, so forgive her if she isn't as interesting as she should be. She will improve, of this she is sure."
:Dagaril-dro sent me. I need to learn the story of Khunzar-ri and the demon.
:"Old Grandfather the Loremaster? Satarri has heard of him but has never met him. She was made a moon-singer by the previous storyteller to guard the third part of that ancient tale. Since you arrived so late, should Satarri tell the story again?"
:Yes. Please tell me your part of the story.
:"'In the time before time, when the sixteen kingdoms roamed with wild abandon, the hero Khunzar-ri gathered champions to deal with a terrible demon and his horde. With Nurarion the Perfect and Flinthild Demon-Hunter, he sought a third companion.'"
:Who was the third companion?
:"Patience. Satarri is getting to that part! "The demon said, "Oh, little cat-thing, you amuse us! How can three tiny morsels ever stand against us?" Khunzar-ri laughed, "We may be tiny, but we are persistent! And tricky, too, as you will see.""
:What did Khunzar-ri do?
:""Then Khunzar-ri turned to his Kra'Jun. "One more we need, a Khajiiti queen of renown. Anequina Sharp-Tongue, who loves to bask in the glow of the Big Moon when she reflects and thinks deep thoughts." These are the words and the words are true."
:Thank you, moon-singer.
:"Something else, traveler? This one thinks that stern old wizard wants to talk to you, yes?"''

If spoken to before heading to Jode's Light, she will say:
:"Satarri hopes the story of Khunzar-ri helps you on your quest, traveler."
Online:Zone Guide

The Zone Guide is a system that was added in Update 21 which lists achievements and other activities for each zone, showing you things you have yet to achieve in that zone.  It appears under the Group & Activity Finder, but can also be reached via the map screen.  The guide lists up to 4 Achievements in addition to the following:
24px Main Story Quests
24px Wayshrines
24px Delves
24px Group Delves
24px Points of Interest
24px Striking Locales
24px Set Stations
24px Mundus Stones
24px Public Dungeons
24px World Events (Dark Anchors, Abyssal Geysers)
24px World Bosses
24px Skyshards
24px Shalidor’s Library Books
This info is also displayed in a summary on the left side of the Map screen.
Online:Wrathstone Achievements

right
Normal
  
 

Veteran
Legends:Mudcrab Merchant (character)

Mudcrab Merchant is as the name suggests, a Mudcrab merchant. It is a side character in Isle of Madness that Talym Rend attacks during a fit of madness. The Mudcrab talking may have been a hallucination as a result of Talym's Madness, but the mudcrab itself was real, as confirmed by Lazrah gro-Shar, who observed Talym attack it.
 
Dialogue
Flooded Camp
"Why... why don't ya keep it down pal? Shome of ush are tryin' ta sleep."

Emotes
None

Notes
A talking Mudcrab Merchant also appeared in TES III: Morrowind, meaning Talym may not have been hallucinating.
Online:Zone Guide/Alik'r Desert

Zone Story Quests
Zone Story Quests are the main story arc for the zone.  Completing these quests can award you with skill points, experience, gold, and gear.











Wayshrines
Wayshrines allow free, instantaneous travel between wayshrines that have been discovered and unlocked.  You can also travel directly to any unlocked wayshrine from anywhere in the world for a small amount of gold.













Cave Delver
Delves are solo-able dungeons found throughout the world.  Delves will always contain a single skyshard and a boss who drops item set gear.







Points of Interest
Points of Interest are self-contained stories that explore the lore, characters, and locations within a zone.  These can award you with experience, gold, and gear.




















Pathfinder
Striking Locales are places of interest within the world.  Discovering all of the Striking Locales in a zone will award that zone's Pathfinder achievement.








Set Stations
Set Stations are locations in the world where you can craft items with specific item set bonuses.




Mundus Stones
Mundus Stones are objects in the world that grant a boon in the form of a temporary player buff.  This buff will persist until replaced with a different Mundus Stone boon.




Public Dungeons
Public Dungeons are open world dungeons found throughout Tamriel and beyond.  These are designed for four player groups.  Completing different parts of Public Dungeons can award you with a skill point, experience, gold, and gear.


World Events
World Events such as Dark Anchors are activities that occur in the world that are best tackled by a group of adventurers.  Completing a World Event can award you experience, gold, and higher tier gear.




World Bosses
World Bosses are difficult enemies meant to be tackled by a group of adventurers.  Defeating a world boss can award you higher tier gear.







Skyshard Hunter
Skyshards are scattered throughout the world and can be identified by the bright beam of white light they emanate.  Discovering three Skyshards will grant you a skill point, which can be used to unlock or morph new abilities.
 

Shalidor's Library Books
'''Shalidor's Library Books''' are scattered throughout the world.  These books are identified by their distinctive purple glow.  Discovering these books will improve your Mages Guild rank and advance the associated skill line.
Alik'r Desert Lore











Daedric Princes



Dwemer




Legends of Nirn











Literature


Poetry and Song