Netruk44/uesp-wiki-content huggingface dataset:
Lore:Red Mountain's Might

grumbles like an angry giant. Its sides drip with a warrior's red, a slobbering beast before it lunges for the kill. I dream of its eruption, of billowing ash and spouting flames. I always awake in a cold sweat.

My   companions smirk at me when I speak of it. They talk of the power of their great god  , of his might and glory and magic. I know magic and I know of its end. Of its limits. What is their idol's limit? I fear to find out.

Rumors swirl around the mountain like the ashy wind. Legends. Myth. But I have walked across Skyrim, where Dragons once ruled. I am no stranger to the power of myth and the truth it holds. I am no stranger to the power of the true Gods.

When I mention the   (or  , as the Dark Elves know him), I'm met with laughter. There's something about seeing your god, about being his neighbor, that gives those in   a sense of entitlement. But what belief is to be had in what you can see? Faith is not given to what is provable in the world, but rather to what can only be truly felt in your gut.

Still, they tell me what they know. Of greedy   hands which found the Heart, which used it for their own ends. A magical stone, some say, nothing more. What it was used for I do not know, or if it still exists. So goes legends of a true God, which goes beyond mere mortal flesh.

Some say the Heart still lies beneath that great Red Tower, but my Dark Elf companions remain unusually silent on the matter. I hear stories of treasure hunters delving deep into the dark passages, of the screams that never reach the surface.

I know in my heart that the great Red Mountain will never be defeated, will never give up its prize. Not until a true force of good emerges to claim it. Or, perhaps, a true force of evil.
Lore:Red Mountain Drinking Song

It sleeps like a giant, our tower of stones, 
 , Red Mountain, all rumbles and moans. 
It tosses and turns, pray it won't wake, 
And then without warning the ground starts to shake! 
As the world ends, the ground starts to shake! So—

Heft a flask and say a prayer, 
Red Mountain's about to explode. 
Have a drink but be aware, 
It's doom the mountain forebodes.

Lift a glass and curse the day, 
Red Mountain's about to burst. 
Drink all your cares away, 
Who wants to die with a thirst? 
Die with a thirst!

Knock back a fiery flin, amid the smoke and ash. 
Drain the flask of whiskey we'll be drunk in a flash! 
Let's guzzle sujamma amid the fire and fumes 
Tip back the jar of liquor let inebriation bloom! 
As the world ends, let inebriation bloom! So—

Heft a flask and say a prayer, 
Red Mountain's about to explode. 
Have a drink but be aware, 
It's doom the mountain forebodes.

Lift a glass and curse the day, 
Red Mountain's about to burst. 
Drink all your cares away, 
Who wants to die with a thirst? 
Die with a thirst!
Lore:Ruddy Man Rhyme

(A Dark Elf Children's Rhyme)

Remember when the   is about 
You cannot scream and you cannot shout 
You cannot run, you cannot hide, 
He's already killed everyone who tried!

What does the Ruddy Man like to eat? 
Dark Elf eyes and Dark Elf feet! 
Dark Elf tongues and Dark Elf toes! 
Hide all you want, the Ruddy Man knows!

When is the Ruddy Man out to play? 
Whenever the sky turns dark and gray! 
He's in that mine, no, he's in that cave, 
He wants to send you to your grave!

Who can defeat the great Ruddy Man? 
Our Lord  , that's who can! 
He'll slash and strike the Ruddy Man through 
And then he'll make some Ruddy Man stew!
Lore:Songs of Vvardenfell

Armiger Marching Song

Step light, stride far, 
O ye  , 
To glory days and triumphant nights, 
March on through your bloody fight!

Sing proud, sound roars, 
O ye Buoyant Armigers, 
Raise voices in courageous cheers, 
Give those heathens cause for fear!

Stand tall, spoil wars, 
O ye Buoyant Armigers, 
Best their warriors by the score,

Take a bow and best a dozen more! 
Set bones, sum scars, 
O ye Buoyant Armigers, 
Wear the badge of those who lead, 
A few new nicks as proof of deeds!

Stand tall, spoil wars, 
O ye Buoyant Armigers, 
Best their warriors by the score, 
Take a bow and best a dozen more!

  
Six are the Walking Ways

 , enigma, enemy, teachers 
Begat by precursor gods, come we now their creatures 
Embody splendor in your name, and wisdom in your features

By the sword I mean the night 
By the word I mean the dead 
By the sword I mean a sigh 
By the word I mean the end

Six are the guardians, three fore and three incarnate 
Here to test your hero's ways, and show that you can learn it 
The truest works we shall behold are those made by the silent

By the sword I mean the night 
By the word I mean the dead 
By the sword I mean a sigh 
By the word I mean the end

  
The Song of the Word

  
Fear not upon the walking way—just let hysteria rule you 
In their own world, the mad have laws—but only if they're written 
The wise can write them different rules—for by the word they're smitten

Use no words for apologies—if you seek absolution 
Action is the walking way— and words are no solution 
The wise avoid apology—when ravers must be beaten 
So sing not with the dusty tongue—no word is true till eaten
Lore:Teas and Tisanes for Aches and Pains

Alma's Bone-Mend Blend

This pleasant pekoe dates back well beyond the dawn of the  . It remains a fairly obscure recipe—likely due to the rarity of its ingredients. The once abundant Tum'ja plant fell prey to a   infestation and never truly recovered. Despite its scarcity, the Tum'ja leaf remains available from specialty dealers along the   coast of  . Combined with a series of local ingredients, this fragrant blend greatly reduces the pain and duration of injuries of the bone.

Ingredients: 
Six cups of filtered water 
Five heavy spoonfuls of   
One pinch of   
One half cup of granulated   
Two shaven  s, minced 
Two cups of   distillate 
Six linen sachets of  

Directions: 
Pour water into thoroughly cleaned basin; add corkbulbs and fire salts. Bring the water to a roaring boil and remove from heat. Add Tum'ja sachets to the water and set to steep for seven minutes precisely. Remove sachets and strain out the minced corkbulb. 
In a separate pitcher, mix the willow anther distillate with bonemeal until smooth. Add bonemeal solution and moon-sugar to the still-hot tea and stir the mixture until the bonemeal solution and moon-sugar dissolve completely. Serve warm for best result.


Spiced Skinpeel Simmer

A piquant blend of my own design, this tea cures all manner of skin ailments, including warts, blemishes,   lesions, hives, bug bites, and burns. Gathering some of these ingredients may present certain dangers that less experienced alchemists should avoid. Seek out a reputable dealer or hire an accomplished adventurer to help.

Ingredients: 
Eight cups of purified water 
Two spoonfuls of fire salts 
One  , thoroughly squeezed 
Two cups of   
Two cups of grated   skin 
Six linen sachets of  

Directions: 
Pour water into glass basin and bring to a roaring boil. Add fire salts. 
In a large stone mortar, muddle equal parts scrib jelly and grahl skin. A word of caution: take great care in the measuring of equal parts, as an overabundance of either ingredient can result in violent combustion. Squeeze Daedra heart over the mixture and discard the flesh in an appropriately enchanted receptacle. 
Add Rolmu sachets to the water and let steep for eight minutes exactly. Quickly stir the Daedric jelly-paste into the tea and allow to settle for one hour. Reheat for best result.
Lore:Twilight Rites and Hymns

On the S'virash Sahaala

The "Chase Away" song is one of the three Dusk-Canticles that fell from the tongue of   in the Dawn Time. Like the Twilight Lady herself, the "Chase Away" song is slippery and unpredictable. It should not be sung unless the need is great.

In ancient times it was used to treat disease and ward off cane-locusts. But then came the Middle-Dawn that twisted the Moon-Bishops' tails and made them forgetful. Now it is only used to drive out the  .

The dro-m'Athra dance to no music but the beating Heart of  . It is a song without song&mdash;dark and seductive. The heartbeat is a lie that repeats and repeats until it becomes truth to the cat who hears it. When a   accepts the will of Lorkhaj as truth, they forget the   and become Lost Cats. Khajiit that are well and truly bent cannot be saved through song, they can only be banished with knives and moonlight. Cats that still struggle against the Heart, however, can be drawn back from the Darks.

The S'virash Sahaala's strength lies in its elusiveness. The Clan Mothers will tell you to sing no songs in the presence of the dro-m'Athra, and they are wise to do so. Heedless singing will draw you closer to the Heart. Your song will fall in with the beat, your tail will twitch in time, and you will slide into the   whisker-first. The "Chase Away" song is the only song that can break the Heart's tempo. The notes dance up and down the scale like a mad shadow, confusing the Darks and making the Heart weak and sluggish. Eventually the tempo will break and the corruption will pass.

Even so, those who sing the S'virash Sahaala take a great risk. The dro-m'Athra hate Azurah's hymns and will take great pains to kill any cat who sings them. So take heed, Cantor&mdash;if you confront  's dark litter, you must move swiftly and keep your wits. A moment's weakness can end in disaster.
Lore:Understanding House Dres

Written in the 84th Year of the  

: , one of the   of the  , prized agrarian pursuits above all else. The House built its fortune on   plantations and slave labor while maintaining a persistent tradition of   worship and  . Dres controlled the southeastern region of  , even extending its influence into parts of central Morrowind. It was formally established as a Great House by Grandmaster   after a successful slave raid that secured our role as the predominant suppliers of slaves to the other Houses. 

:House Dres constantly resisted efforts to join Dunmer society with the rest of  . Proud isolationists, we nevertheless believed in the unity of the Great Houses. Our agricultural might fed Morrowind, providing the majority of the foodstuffs necessary for the existence and continuation of Dunmer society. As such, feeding Morrowind provided the bulk of our wealth and influence, supplemented nicely by our control of the slave trade. 

:The isolationist stance of House Dres was instilled in its customs and world outlook from the very beginning. Not only do we consider the other cultures and races to be inferior to the Dunmer, we deem any extended contact with them where we were not in total control to present a danger to Dunmer society. Ideas, like a plague, can spread without warning and prove to be impossible to contain. Instead, we should concentrate on inter-House relations and improving the position of the Dunmer to make our society stronger and eternal.
Lore:Understanding House Indoril

Written in the 57th Year of the Golden Peace 

Founded early in the First Era,   has always been a political powerhouse. Orthodox and conservative in our beliefs and outlooks, we have always been firm proponents of traditional   customs and practices. 

:For House Indoril, religion stands as our most cherished institution. We revere our blessed ancestors. We honor the Good Daedra, specifically  ,  , and  . And we celebrate the saints, including   and  . 

:House Indoril believes that Dunmer culture must be preserved at all costs. Change is the enemy of tradition, and it will weaken our strong foundation if we allow it to take root. 

:House Indoril doesn't see outsiders and non-Dunmer as inherently evil and dangerous, and no outsider is forbidden from visiting Indoril territory. But housekin must always remain vigilant and observant. Every visitor must be watched carefully, for a watched thief never steals, as   taught us at the beginning of the age.
Lore:Understanding House Redoran

Written in the 107th Year of the Golden Peace

From the original formation of  , our housekin have held the virtues of duty, gravity, and piety most dear. A frivolous, soft life is not worth living. We focus on maintaining the traditions of the civilized   and holding fast to the way of the warrior. Our military strength, for example, outclasses the other   by a wide margin. Our prowess puts us at least one step ahead of them all and in most cases many more.

For Redoran housekin, the driving goal is to fulfill your duty and maintain your honor. Anything less is a disrespect to yourself and your House. Beyond that, your duty is to your honor, your family, and your clan—in that order.

Life is essentially serious and difficult. We must accept and endure the harshness of life, for that is the path of the Redoran. Reflect upon every event and action with thoughtfulness and sobriety. Remain stern, deliberate, and proud! For anything less is not Redoran.
Lore:Ordinator Edict: Mandate Seven

Let it be known:

The Order of Inquisition has received reports of outsiders wearing the holy  's Regalia, to wit, the Golden Mask of Devotion and Robes of Triune Faith. This is a clear breach of the Seventeenth Dictum of Piety. Any member of the   laity who wears the Regalia shall be subject to swift and merciless sanction. Any non-Dunmer seen wearing the Regalia shall be killed on sight. Such is the price of blasphemy.

You are hereby warned.

Victory for  ,
Lore:Ordinator Edict: Mandate Sixteen

Let it be known:

Heterodox religious practice is hereby banned within the city limits of  . This includes, but is not limited to, veneration of the  ,   sap or   rituals, devotional  ian bloodsport, and Daedric rites of communion. Any citizen who takes part in such ceremonies shall be jailed and subjected to corporal reeducation. Any non-citizen who takes part in such ceremonies shall be banished or executed, depending on the severity of the infraction and the judgment of the attending  . In either case, all devotional materials and literature shall be seized and burned in the Pyres of Purification. Such is the price of blasphemy.

Keep to the   or keep silent.

Victory for the Three,
Lore:Ordinator Edict: Mandate Twenty-One

Let it be known:

Creatures cataloged in the Sacred Register of Unclean Beasts are not permitted within city limits. This list includes many milk-producing beasts, owls, tailless apes,   larvae, and egg-laden crustaceans. A comprehensive list of all banned animals is available in the  's Library of Doctrine.

All meat intended for sale in the marketplace must be inspected by a Temple-appointed Dreni'urolan, or Deputy Curate of Triune Permissions, in accordance with the thirty-fourth Dictum of Piety. Failure to submit meat for inspection shall result in the forfeiture of any Writs of Divine Sanction, fines, and possible corporal reeducation. Such is the price of blasphemy.

Victory for the Three,
Lore:Ordinator Edict: Mandate Twenty-Seven

Let it be known:

All bardic song and verse intended for public performance must first be approved by the Ministry of Doctrine and Ordination. Any work that is deemed heretical shall be confiscated and destroyed in the Pyres of Purification. Failure to submit said work for inspection shall result in fines and possible corporal reeducation. Such is the price of blasphemy.

Victory for  ,
Lore:Ordinator Edict: Mandate Thirty-Four

Let it be known:

Destroying, moving, or otherwise vandalizing Temple property is a grievous sin. Temple icons and structures serve as extensions of the  's divine authority. Any assault on said icons and structures is considered an assault on the Tribunal's divine personages. Such an assault carries a penalty of death, followed by Rites of Forgetting and disposal of remains in the Pyres of Purification. Behold the price of blasphemy.

Victory for the Three,
Online:The Hulkynd's Heart

Quick Walkthrough
#Speak to the artist and accept the task.
#Travel to the outskirts of Tor-Hame-Khard.
#Speak to the hulkynd and help him complete a contract.
#Meet Tableau and Manacar near the Rellenthil sinkhole.
#Complete Manacar's delivery on his behalf.

Detailed Walkthrough

 
 

Quest Stages
Lore:Meet the Character - Alchemy of the House of Reveries

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:Dearest Grand Maestro Forte,

:I would first like to thank you ever so much for placing Alchemy within my troupe. What a true delight she has been to me! Her passion for performance is simply unmistakable. She throws herself into every lesson with a certain fearlessness, whether it be fencing, singing, even juggling! Every day she seems to master a new craft, and every day she shines just a little bit brighter.

:The   has always been renowned for our wonderful performers, and I have a feeling that Alchemy will soon be known as one of our greatest. Though her skills as an actress are still developing, her stage presence is undeniable. You and I both well know there are some things you simply cannot teach. The way that Alchemy draws in a crowd and keeps them on the edge of their seats, well, it seems to come as naturally to her as breathing.

:She's simply dazzling, Forte, there's no other way to state it.

:Still, I worry about our poor darling. There's a sadness in her eyes sometimes, and slump within her shoulders. At first, I thought the pressure was getting to her, but now I'm not so sure. If anything, she seems to delve further within her work to forget something. Or someone, perhaps? Of course, I would never delve within a troupe member's background, but you know how I worry. And so, however much I hate to part with my newfound favorite, I believe a change of pace is called for.

:With a heavy heart, I must recommend Alchemy return to   in order to benefit from your most excellent tutelage. Perhaps you can find a way to heal the sorrow which seems to dull her eyes. In any case, as one of the few who know of her past, she may at least find you a steady confidant for whatever ails her.

:I also know that you've lately struggled to secure a mentor for our troupe's Hopefuls. May I suggest our lovely lady take up that role? She has a good eye for talent, and a good heart for those who struggle. In any case, I've always found aiding others to help ease the burdens of my heart. Perhaps she will as well.

:Yours lovingly,

:Maestro Engima
Legends:Patch/1.71.2

Released on April 25, 2018.

Any Soul Summoned copies of the following cards can be Soul Trapped for their full value until May 16.


Mantikora has long been a staple of Willpower decks looking to control the game, invalidating your opponent's best creature and stopping remaining attackers in the lane. With this change, Mantikora will still provide tremendous value and ability to swing a game back in your favor, but will be less effective at locking out your opponent's ability to attack you.

Tribunal Control decks that attempt to kill every threat their opponent plays have become exceedingly popular and effective. This type of deck can be demoralizing to play against when it controls the game with Guards and removal, never attacking their opponent. Without Guard, Mantikora will encourage these decks to finish games once they've established some control.


Nix-Ox has been used in powerful Combo decks with Ulfric's Uprising and other ways to retrigger its Summon. Decks that run up against the turn timer on a regular basis and win with combinations from no board presence can be frustrating to play against. This change retains Nix-Ox's effectiveness as an enabler for Plot and Dagoth cards, while greatly impacting how powerful it is in combination with Ulfric's Uprising and similar cards.
Online:Olnewil

Olnewil is a High Elf artisan who lodged a formal complaint after her Bosmer apprentice was taken to the Monastery of Serene Harmony and not seen since. 

Razum-dar tasks you to speak to her during the related quest, where she can be found searching for seashells on a beach near Shimmerene with great annoyance.

 

Related Quests


Quest-Related Events
She yells to you as you approach.
:Olnewil: "Go find your own patch of beach!"

Speak with her.
:''"Not that you'd understand the concept, but the Path to Alaxon requires dedication and complete concentration. I must find the perfect shells or my pigments will be substandard. And do you know what that will do to my art? Exactly!"
:What's the Path to Alaxon?
:"An Altmer concept practiced widely here in Summerset. Alaxon is the state of perfection that every High Elf strives for. The Path to Alaxon represents the approach we take to achieve that state. Now, why have you interrupted my work?"
:I heard you made complaints in Shimmerene. I'd like to hear about that.
:"I believe in caution as much as the next High Elf, but sometimes the rules get in the way of common sense. My apprentice lived here for more than a year. Good help is so hard to find, especially among the newcomers, and she was adept at making dyes."
:What happened to your apprentice?
:"They took her away! Said they had to scrutinize her qualifications, test her knowledge of culture and etiquette. But I haven't seen her since! My work suffers, so of course I complained to the monks. Now I have to gather my own shells!"
:Did the monks offer any explanation as to where she was or when she'd be returned?
:"They told me I could fill out some forms and appeal to the Kinlady, but who has time for such bureaucracy? And for a Wood Elf? I've said too much. I have work to do and all this aggravation has diverted my Path to Alaxon."
:I'll let you get back to your work.
:"Perfection requires constant vigilance, so back to it!"''

Gallery
Online:Tsoxolza

Tsoxolza is an Argonian who recently arrived on Summerset and voiced concerns over being persecuted. Razum-dar tasks you with locating and speaking to him during the related quest but by the time you reach the Argonian he is already dead on the riverbank.

''Tsoxolza's Letter'' can be retrieved from his backpack nearby which proves useful however.
 

Related Quests
Online:Tsoxolza's Letter

Jeemaht,

Summerset is NOT the wondrous paradise the heralds proclaimed it to be. Despite the fine words in the Queen's decree, the High Elves want nothing to do with outsiders. They treat the newcomers worse than a mud flea on a guar. As soon as I stepped off the boat, priests from the monastery collected me for some sort of "cultural assessment" to ascertain my "understanding of societal rules and regulations." However, no one actually asked me any questions.

They locked me in a cell, somewhere in the bowels of the monastery, along with other newcomers to the island. Something about the whole affair felt wrong to me, like warm water in an otherwise cool stream. When I heard one of the monks give thanks with a Daedric prayer, I knew I had to get out of there. I used the talents I learned from associates who may or may not have belonged to the Thieves Guild (I know you disapprove of my friends) and slipped out of the cell and away from the monastery.

In the morning I plan to head to Alinor. Hopefully I can secure passage back to   there. Frankly, at this point any destination would be preferable to here.

Tsoxolza