Netruk44/uesp-wiki-content huggingface dataset:
Cyrodiil/Camp of the Devout

The remote camp is home to a small community of Talos worshippers, led by  . They spend all their time pacing the camp, nervously checking the Thalmor haven't located their hideout. Spread around a central campfire are three tents with a haypile in each; a shrine to Talos, an   and a   written by   complete the rather sparse camp. Near the camp you will also find 5   plants.

During  ,   captain   will ask for your help in getting the worshipers to lie low for some time, to prevent the Thalmor in   from finding them and carting them off to the infamous Blue River Prison. When talking to Aera, she will offer you a reward in exchange for retrieving her   from some bandits as part of the   quest.

 
Related Quests
Cyrodiil/Lakeside Retreat

thumb|left|The ransacked interior
The cottage was once the home of an Imperial and Khajiit couple, but has since been taken over by a group of bandits. As explained in a   on one of the shelves, the local bandits believed the cat to be a moon sugar addict, and have assaulted and ransacked the place looking for a stash of the precious substance.

Behind the main building is a vegetable garden, with potato, cabbage, carro and   plants. In front is a long pier jutting out into the lake, guarded by a bandit, and hosting four fish barrels. One of them contains three bowls of moon sugar, proving the bandits' assumptions to be correct. In the nearby waters you will find clams and slaughterfish egg nests, while to the side of the cottage is a tanning rack and a wood chopping block.

Inside you will find two more bandits, as well as the remains of the unfortunate previous owners. The one-room cottage is mostly trashed, but there is still a serviceable bed, a shrine to Kynareth, two  , some food and a copy each of  , Dwemer History and Culture and The Lusty Argonian Maid, v1.
 

Notes
Near the cottage you will find 1 nirnroot plant, 4   plants, 2 fly amanita plants and 2   plants.
Cyrodiil/Legate Arilus Quenti

Legate Arilus Quenti, an Imperial soldier, is a former Legate in the Imperial Legion who has fled the civil war in Skyrim and now lives in the slums just outside  's north gate.

Arilus wakes up early at 5am every day, relaxes for a while and then eats some breakfast until 8am. On Morndas, Middas and Fredas, he will then head to the  , where will toil away for the next ten hours under the watchful eye of  . On other days, he will instead stay indoors until 2pm, at which point he will emerge from his shack and spend the next four hours loitering around the slums. At 6pm he eats a quick, one-hour meal in his shack before heading to the  . At 9pm he will return home, before finally going to bed at 10pm.

When approached, he will be heard cursing the Stormcloaks: "Damn those Stormcloaks. Damn them all to the Deadlands", "This is a far cry from the garrison" or sadly reflecting on his current situation: "Living hand-to-mouth in a Bruma slum. Not exactly how I expected my Legion career to end." 

If you ask what happened to him, he will explain: "The Stormcloaks happened." Depending on whether the civil war is ongoing, or if the Empire or Stormcloaks have won, he will go on: ''"Skyrim's descended into chaos, brother turning against brother. The rebels hunted us.", "We barely won the Civil War in Skyrim, and even despite that, things haven't returned to normality. We were hunted by rebel sympathizers." or "They won the Civil War in Skyrim. My unit and I were near Solitude at the time. Hunted us like dogs." He then continues: "So I eventually came here. At least Cyrodiil remains under stable Imperial rule". 

If you then ask what he will do now, he will reply: "Once I've scraped together enough coin for the trip I'll probably take a carriage to the   and explain what happened. Hopefully I will get re-assigned somewhere in Cyrodiil and get steady pay once again." Depending on the status of the civil war he will then finish off with: "But still, such chaos in Skyrim. I can't help but feel like the Empire might be on its last legs. Dark days. Dark days.", "But still, Skyrim no longer under Imperial rule... that thought frightens me. Dark days approach for the Empire, I fear." or "But still, Skyrim coming so close to ceding from the Empire. Dark days for Tamriel. Dark days."''

Arilus wears miner's clothes and a pair of boots during the day and changes into farmer's clothes and boots in his sleep. He is armed with an Imperial sword and light shield, as well as an Imperial bow with 50 steel arrows. He also carries the   to shack as well as  a random selection of gold, lockpicks, rings, food and drink.

He lives in a modest shack in the slums just outside  's north gate, next to  's abode. Behind a novice lock is a single room with a bed, a cooking pot and a small dining table with food and drink, including a bottle of  . You will also find Arilus's old uniform - an Imperial officer's helmet, boots and shield - as well as a potion of healing and some gold.

Notes
He is voiced by Grey Mind.
Investigate Sale of Dwemer Artifacts

Culenne Mair wants me to investigate Vodunius Harmevus who is selling Dwemer artifacts without the permission of the East Empire Company.
Online:Dragonguard Tomb

Kasura sends you to find it during the related quest. It can be found near Tanzelwil, the Shrieking Scar, or Othrenis depending on your alliance. It must be unlocked through glyphs before the entrance becomes visible. The interior contains several sarcophagi draped with Dragonguard banners, the inscription Tombstone of Naio-Bhefeo, and a chest at the rear containing your objective: the  .
 

Related Quests
 

Gallery
Online:Mihrawa

Mihrawa is a Redguard initiate helping to rebuild Valley of Blades following Mannimarco's attack. She can be found planing wood and has no unique dialogue.
Miner Problems

Quick Walkthrough
#Talk to   who wants you to pick up some diamonds for inspection.
#Speak with   who first wants you to investigate a problem with the miner  .
#Speak with all the miners to get a picture of the situation.
#Present Marinard with your solution.
#Bring the diamonds to Mair to get your reward.

Detailed Walkthrough

Quest Stages
Skyrim:Plague of the Dead Items

This page documents the new items added by the Plague of the Dead Creation.

Books

   

Ingredients



Notes

  

Spell Tomes

Like all books, these spell tomes have a weight of 1.


Weapons
Lore:Shearpoint

Shearpoint (also called Shearpoint Mountain)  is a mountain found in the region known as the Pale, in the province of Skyrim. The mountain marks a point where the borders of Eastmarch, the Pale, and Whiterun all meet at once. There are several Dwemer ruins found on the mountain's north face, such as the former city-state of Raldbthar. The White River forms a valley that separates Shearpoint and the Throat of the World, while the snowfields surrounding Lake Yorgrim separates the mountain from Mount Anthor.  

Underneath the mountain was once a large deposit of Aetherium that was heavily extracted by the Dwemer clans of Skyrim in their prime. The city-state, Raldbthar was the main source for the blue crystal.  At the summit of Shearpoint is the burial ground of the Dragon Priest,  . It was later turned into a   lair.  A stone word wall was also built on the summit, dedicated to  , whose thu'um was not as strong as his clan's signature voice. It was built by his brother,  . 
 

Gallery
 

References
Online:Temple of the Purifying Moons

Related Quests

Gallery
Online:Dragonscours

right 
Dragonscours are locations where Dragon attacks take place. There are three in Northern Elsweyr, and two in Southern Elsweyr. Unlike most locations, the map marker actually follows the Dragon as it spawns into the zone and flies around before landing. Each Dragonscour contains several possible landing spots, noticeably flat areas where the Dragon will eventually descend and can be engaged in combat. The icon will change to depict two crossed swords when the Dragon enters combat, and then will change again to a cracked icon when the Dragon goes under 50% health.
Locations
Northern Elsweyr



Southern Elsweyr


See Also
Abyssal Geysers
Dark Anchors
Harrowstorms
Oblivion Portals
Lore:Yaghra

Yaghra are deep-sea creatures that serve the Sea Sload.  The Sea Sload address their yaghra servants through a combination of the guttural Sload language and  .  Their strange appearance often garners comparison to Daedra, though they are unrelated.  There are several varieties of Yaghra. Larval Yaghra are similar in appearance to spiders, and are about the size of Mudcrabs. They are, of course, the larval stage of the creature.  Yaghra Larvae are created from a species of crustacean-like bottom feeders. They have a symbiotic relationship with other sea life. Larvae serve as workers, peons and minions, and are low in the Yaghra social hierarchy.  

Monstrosities are large Yaghra that are similar in body structure and shape to the larvae, but have hard exoskeletons, crab-like claws, and carry large shells on their backs like hermit crabs.  Monstrosities are steadfast commanders. They produce Larval Yaghra, and overwhelm the battlefield through rapid reproduction. They have an almost unnatural yet commanding bond with their lesser bretheren.  

The Yaghra Strider has a spined exoskeleton and attacks with crab-like claws.  Striders are extremely aggressive. They show an impressive amount of loyalty to the greater Monstrosities, whom they view as their leaders. They also appear to revere the Sea Sload as their gods. Striders act as soldiers, defending the Yaghra nest.  

The last known variety is the Spewer, which have bioluminescent shells and possess poison sacks in their necks, which they use to spew a corrosive substance. It is this ability for which they are named.  Spewers share a similar social standing with Striders, but exhibit a more conservative ranged combat style. They appear to call out targets for Striders to focus on, and are intent on creating dangerous areas on the battlefield for their enemies to avoid.   They do this by spewing poison, which pools on the ground and is harmful to stand in. 

Circa  , the   used the Yaghra as soldiers during their attack on Summerset Isle. They were brought to Summerset from deep beneath the waves with the aid of Abyssal Pearls. These objects were used in ritual sites known as Abyssal Geysers as part of the Cabal's attempts to sink the island.  Attracted by the Abyssal Pearls, Yaghra were summoned and wreaked havoc on the shores of Summerset.  One member of the Cabal, the Sea Sload K'Tora, oversaw these Geysers until he was killed by the Psijic Order. The Daedric Prince Nocturnal subsequently assumed control of the Geysers.  During this time, Yaghra could be found on the shores of Summerset, particularly near the Geysers, as they were drawn to the power of the Pearls that were located at the ritual sites.  

During  's incursion of Cloudrest, the Sea Sload used shadow magic to summon umbral Yaghra to defend herself.  

Gallery
 

See Also
For game-specific information, see the ESO article.

References
Lore:Dranil Kir

Dranil Kir is a mountainous island found off the coast of Auridon, amidst the province of the Summerset Isles. It has been an island of mystery, rumor to be surrounded by treacherous storms, and archaic traps. The island of Dranil Kir has been used by the Psijic Order of Artaeum to contain the Psijic Obscuros, a scrying device that projects a mage's perception to everyone in range. It is because of the supernatural powers of the obscuros, the island is covered in poor weather.  The island has described as having disappeared through magical means at one point, likely by the Psijic Order.  
 

History
During the   in  , the Psijic Obscuros and the island of Dranil Kir were under the supervision of the Psijic Master of the Gazing Glass,  . At that time, the obscuros was scattered centuries prior, in the hopes that a malevolent force would not use it for their own purposes. Ever since then, the island has been surrounded by harsh sea storms, a side-effect of its destruction.  Sometime around the  , people's  s were coming to life and killing their source. The Psijic Order decided to investigate and acquire the help of  , to rebuild the Psijic Obscuros, with the   and the  . With the needed materials, the two traveled to Dranil Kir, but were ambushed by an agent of the  . The agent was defeated and Lilatha commenced with the obscuros ritual. In her visions, she saw the  . The Psijic Master left Dranil Kir to report to the order on Artaeum. 

Gallery
 

See Also
For game-specific information, see the ESO article.

References
Online:Signal Tower

During Where Loyalty Lies, Lord Ethian will flee to the tower looking for Lady Sovelle, and lead you to Coris Rufinus who will attack you at the tower's doorstep. The book, Signal Tower Orders can be found inside.
 
thumb|right|Interior of Signal Tower
  
Related Quests
Online:Structures Furnishings/Buildings

Notes
Online:Sunken House

thumb|right|Interior 
 

Related Quests


Quest-Related Events
During the related quest, you are asked to retrieve sensitive documents from the Stockade. Dossier: The Newcomer is located within this building during the quest. When you enter the house and grab your dossier, Gromjolf sees you take it, and is promptly cut down by Jaxsik-Orrn.
Online:Dragonstar Stockade

During the related quest, you are asked to retrieve sensitive documents from the Stockade. The documents are located within trunks at the following locations during the quest: Dossier: The Newcomer is located within the Sunken House, Dossier: Varo Hosidias is located on a wooden platform near the entrance, and Dossier: Zadaza is located in the Dragonstar Hut. When you enter the Sunken House and grab your dossier, Gromjolf sees you take it, and is promptly killed by Jaxsik-Orrn.
 thumb|right|Interior

Related Quests
Online:Dragonstar Hut

thumb|right|Interior 
 

Related Quests


Quest-Related Events
During the related quest, you are asked to retrieve sensitive documents from the Stockade. Dossier: Zadaza is located within this building during the quest.
Online:Adept's Dormitory

This dormitory is where the adepts of S'rendarr's Cradle live, and is the only building in the area with a door. A copy of Anequina Animal Identification and Tasting can be found on a table inside. The containers within can be looted freely.right|thumb|Interior
Restocking

Quick Walkthrough
# Talk to   to be sent to restock her alchemical supplies.
# Get two Ornada Eggs, three different varieties of Hamum Root and one Amethyst.
# Return to Amelphia with the ingredients.

Detailed Walkthrough
When asked if she has any duties for you, Mages Guild Apprentice   in the cellar of the Old Ebonheart Mages Guild will send you to restock the Guilds alchemical supplies.

You can get the three different Hamum roots from   in his   in Ebonheart. Ornada Eggs can be obtained from Pinefist Foods, and amethysts from the Fetcher's Pawn in the same city.

Return to Amelphia with the ingredients to finish the quest.

Quest Stages
Online:Dock House

It contains a few owned containers including a safebox with an intermediate lock, as well as a copy of Keshu: Travels Beyond the Village.thumb|right|Interior
 

Occupants
Harbormaster Ahkur
Online:Brodran's House

The house is a single story Alinor-style home with just two rooms. The front door is protected by a simple lock and is considered trespassing to enter and you will incur a bounty if seen. There are a few owned containers including an intermediate locked safebox.thumb|right|Interior

The owner is in the green house next door feeding his Alavlin Beetles.
 

Occupants
Fastor
Genrunarel
  
Notes
This location was previously misspelled as Brodram's House
Online:Skalar's Living Quarters

It is protected by a simple lock. Linlia resides within.
 

Residents
Linlia
Lore:Middle Argonia

Middle Argonia is a far-off region found in the province of Black Marsh,  specifically in the center of the area. It wields a wide-spread reputation as the impenetrable center, and the dark heart of Black Marsh,  where only the Argonians can survive.  The city of   is found here. The marsh is very dense,  and it contains Helstrom Heart-Mud, which is known for being really black.  The province is known for various river systems, all of which flow into Middle Argonia, one such example is the Onkobra River, found near the city of Gideon  and the region of Shadowfen.  

The   of Black Marsh are known to grow in the innermost region of the province, and so because of this, there are several tribes found exclusively in Middle Argonia. One of these tribes are the  , a needle-faced variant that comes in many bright colors. Others include the  , a toad-like variant, the  , a winged-variant, and the  s, a warrior-tribe that resemble adders,  though they can also be found in  . In  , the   of the   invaded Black Marsh in the historical  . The last of the Argonian resistance was defeated by the Empire and were forced to retreat into Middle Argonia and the city of Helstrom.  Here, they were able to avoid the Empire, as their siege weapons were unable to traverse the dense marsh.  However, it was at the rest of Argonia's expense, which was subsequently conquered in the  . 

 

References
Online:Azena

Azena is a Khajiit  found in Alinor. She can be found at the plaza north and below the Mages Guild listening to Inulale sermonizing to the gathered crowd in Alinor about the dangers of Daedra worshipers and the daedric-tainted races that were coming to the shores of Summerset.

She has no unique dialogue, and she'll vanish with the rest of the group until they randomly appear again. 
 
 

Notes
Her appearance is randomly generated.
Online:Ironarion

Ironarion is a High Elf  found in Alinor. He can be found at the plaza north and below the Mages Guild listening to Inulale sermonizing to the gathered crowd in Alinor about the dangers of Daedra worshipers and the daedric-tainted races that were coming to the shores of Summerset.

He cannot be interacted with and cannot be spoken to, and he'll vanish with the rest of the group until they randomly appear again.
 
 
Notes
His appearance is randomly generated.
Online:Pelymar

Pelymar is a High Elf  found in Alinor. He can be found at the plaza north and below the Mages Guild listening to Inulale sermonizing to the gathered crowd in Alinor about the dangers of Daedra worshipers and the daedric-tainted races that were coming to the shores of Summerset.

He cannot be interacted with and cannot be spoken to, and he'll vanish with the rest of the group until they randomly appear again.
 
 
Notes
His appearance is randomly generated.
Online:The Horn of Ja'darri

right|thumb|Solve the puzzle to lower the bridge
right|thumb|The Horn of Ja'darri awaits
right|thumb|The Dragonhorn is sounded

Quick Walkthrough
#Make your way through the mine.
#Lower the drawbridge.
(Use grapple point on right side of area to find note with clue)

#Take the Dragonhorn.
#Defeat Vahlokzin.

Detailed Walkthrough
 


Vahlokzin' Lair puzzle
With the pulley puzzle in Vahlokzin' Lair, the correct order is:

Khenarthi up, Akatosh middle, Mane down on each pulley!


Lowering the bridge
The hour glass in the middle, bird head on top and the lion head on the bottom.



  
 

Quest Stages
Online:Pledge Masters

Pledge Masters
thumb|The Undaunted enclave in Mournhold
  Pledge Masters are three Undaunted vendors who sell Coffers containing shoulder pieces of various Monster Helm Sets, as well as Style Pages for monster styles. They can be found at the Undaunted Enclaves in each Alliance capital, each having their own set of goods. They are also responsible for providing pledges, daily quests that involve completing group dungeons and reward you with Undaunted Keys, the currency needed to buy any of their goods.

Wares
Maj al-Ragath
 

Glirion the Redbeard
 

Urgarlag Chief-bane
 

Notes
The Pledge Master system was introduced in Update 23 and replaced the Undaunted Chest system that preceded it.

See Also
Undaunted Styles
Online:Enzamir's Note

Doubted me, did you? Well, this note is all the proof you need that I beat you both to the top. Next time you see me, prepare to pay up!

I was surprised to find this sword up here, though. I believe it belongs to Blademaster  , though I'm not sure why he would leave it up here. I wouldn't bother trying to pull it out, though. If I can't do it, there's no way either of you can.

Once you two sluggards make it up here, see me for the next challenge. And don't think I'll go easy on you!
Online:Enough Kitten Play!

,

This one begs you leave the  s where they are. He knows you are bored on watch, but the great cubes are our only means of opening the gates. Many of your   cannot pass through the gates as you do, and neither can our supplies.

The stones might very well be part of some greater puzzle, but we have no need to concern ourselves with the secrets of long dead  s, only filling our cups and tasting life as   desires. Most of this   is in ruins, do not trouble yourself with broken toys. More importantly, do not trouble the rest of us.
Online:Burnt Scripture

Jone and Jode close their eyes 
In the dreamless sleep of death they fall 
Until below the world they lie 
Forever lost in darkness 
And the True Moon reigns supreme

Zennrili an Zennji tas jaadi atha'a. 
Shabar aydithozay zaigu di sallidadna jaadi ranjith. 
Adi vasa   jaadi lurma. 
Raj'kono viti shabar morna. 
An thzi kha'jay t'harithse!
Online:Leave the Dragons Where they Lie

You are right, I do desire the chance to finally end  's miserable existence, but that is a foolish, selfish impulse. Indulging it would only put our mission in jeopardy. We are not  . We cast off that mantle a long time ago. Killing the  s is not our purpose. If it were, we would have spent these passing centuries flushing them out of hiding and hunting them to extinction. Others have taken up that cause. Leave them to it. Our focus must remain on the  .

You've already exposed us to great danger by confiding in this   you spoke of. You should not put your trust in someone who embraces their   so freely. And this talk of claiming the Dragon's power? It's fantasy,  . An excuse to justify your involvement. I know your duty is not so glamorous as Dragon slaying, but put aside your vanity and remember why we are still here.

I make for   in two days. I hope you take my words to heart before I arrive.
Online:No! No! No!

I can see it! I can see it! I can see it!  ! A few more steps, just a few. but my legs.

THEY WONT MOVE!

And the   is seeping in! I can see it. I can see it. And I hear them. They aren't screaming anymore. But I am.

I am. I am.

I AM.
Online:Maarselok Reconnaissance Log One

Passage over the   border was uneventful.   haven't been seen this far west in ages. No signs of the  , though the wildlife seems on edge, like a bad storm is coming. Captain wants us well ahead of the main force.

  
Haven't been out this way before. A bit balmy for my taste, but this   is as lush as  . Wonder why the Khajiit never resettled it? Or left in the first place?

There are enough ruins to suggest there used to be a lot of Khajiit out here. Though a   did try to make a meal out of me. Usually they at least try to be stealthy. Eh, cats do as they do.

Still no sign of the Dragon, which is all the Captain cares about.
Online:Maarselok Reconnaissance Log Two

Seems like these  s haven't been completely abandoned. There are boot tracks around. Some fresh, some not, but it tells me folk have been squatting here or at least passing through within the last few months at least.

  
I think there's been a mage camping out here. Quite a few sorcery bits and bobs left lying around. Thought hermit wizards only existed in story books. Probably took off once the   showed up. These caves will make a decent base camp for the main force, though.