Netruk44/uesp-wiki-content huggingface dataset:
Lore:Sotha Nall

Sotha Nall was the older sister of the Tribunal God Sotha Sil. Nall lived at the minor estate of Ald Sotha, where it is presumed she perished when Mehrunes Dagon attacked and destroyed Ald Sotha, leaving Sotha Sil as the only known survivor.  

Sotha Sil memorialized her in the form of a projection in the Elegiac Replication at the Clockwork City with a plaque underneath lamenting her death as a "soul that deserved transcendence".  Multi-planar mnemonic receptacles, also known as  , in the Mnemonic Planisphere also contained recordings of her voice.  Certain Clockwork Apostles also theorized the factotums' voices were that of Sotha Nall and that part of her "animus" was contained within the factotums due to the verbal artifacts such as "burning beds ... screaming", which were most likely Sotha Nall's final traumatic memories. 

See Also
For game-specific information, see the ESO article.
Books


References
Cyrodiil/Bounty: Bandit Boss

Radiant Options
Any innkeeper or county   can give you this quest. You will be directed to one of the possible locations that contain bandits in the same county, and you will then need to obtain your reward from the steward of the county.


 See Bugs section

Quick Walkthrough
#Get the bounty from an innkeeper or steward.
#Kill the bandit ringleader at the given location.
#Return to the steward for a reward.

Detailed Walkthrough
Asking an innkeeper or a Count's steward about work may lead them to give you a   for a bandit ringleader, found in a location in the   you are in. Head to the location and kill the bandit ringleader. There may be multiple bandits at the location, but you only have to kill the marked ringleader to mark this objective as complete. Once the bandit is dead, return to the Count's steward for your reward of 100 gold.

Bugs
It appears that this quest is meant to alternate with the  . However, as there is only one location for the latter, you will only ever be able to get bounties for the ringleader of two dungeons, specifically   and the  .

Quest Stages
Cyrodiil/Dungeon Quests

The following dungeons each have specific quests related to them.  Many of them automatically start when you enter the associated dungeon, and provide a backstory about the location. 

Dungeon
 
 
 
 
 
 

Dungeon
Online:Crumpled Note

My investigation is complete as per the Guild's orders. I am providing here a collection of speaking stones from which you can draw your own conclusions. To say that the Empress Regent has been acting erratically is an understatement.

I can't risk exposure any longer. The hearsay is General Velarius is dead, under what circumstances I don't know.

I suspect the Archmage will want to see the content of these devices. I leave the city tonight.
Skyrim:Dawnfang & Duskfang Items

This page documents the new items added by the Dawnfang & Duskfang Creation.

Books

   

Notes

  

Weapons
Legends:Baliwog Tidecrawlers-Smoked Baliwog Leg

Baliwog Tidecrawlers/Smoked Baliwog Leg is a double card for   and  . It only exists as combined card while in your deck and collection. It will always split whenever it leaves the deck. As long as it is in your deck, it has the combined types, attributes, names, costs, power, and health of the two component cards.
Legends:Cloak-Dagger

Cloak/Dagger is a double card for   and  . It only exists as combined card while in your deck and collection. It will always split whenever it leaves the deck. As long as it is in your deck, it has the combined types, attributes, names, costs, power, and health of the two component cards.
Legends:Felldew-Elytra Noble

Felldew/Elytra Noble is a double card for   and  . It only exists as combined card while in your deck and collection. It will always split whenever it leaves the deck. As long as it is in your deck, it has the combined types, attributes, names, costs, power, and health of the two component cards.
Legends:Manic Grummite-Demented Grummite

Manic Grummite/Demented Grummite is a double card for   and  . It only exists as combined card while in your deck and collection. It will always split whenever it leaves the deck. As long as it is in your deck, it has the combined types, attributes, names, costs, power, and health of the two component cards.
Legends:Manic Jack-Manic Mutation

Manic Jack/Manic Mutation is a double card for   and  . It only exists as combined card while in your deck and collection. It will always split whenever it leaves the deck. As long as it is in your deck, it has the combined types, attributes, names, costs, power, and health of the two component cards.
Legends:Tavyar the Knight-Rayvat the Mage

Tavyar the Knight/Rayvat the Mage is a double card for   and  . It only exists as combined card while in your deck and collection. It will always split whenever it leaves the deck. As long as it is in your deck, it has the combined types, attributes, names, costs, power, and health of the two component cards.
Legends:Cadwell the Soul Shriven-Cadwell the Betrayer

Cadwell the Soul Shriven/Cadwell the Betrayer is a double card for   and  . It only exists as combined card while in your deck and collection. It will always split whenever it leaves the deck. As long as it is in your deck, it has the combined types, attributes, names, costs, power, and health of the two component cards.
Happy Birthday, Ruma Soanix

Quick Walkthrough
#Speak to   in The Empress Katariah.
#Speak to the guard outside  's manor.
#Steal the deed from the bedroom.
#Return to  .

Detailed Walkthrough
 

Notes
The bouncer will turn you away if you are dressed too poorly, or are carrying lockpicks and probes. He also has special dialogue if you wear the Colovian hat.
Colovian Battle Wine is available in the cellar, behind a locked door.

Quest Stages
A Message from Mister Delagia

Quick Walkthrough
#Speak to   in the Empress Katariah.
#Speak to Karandia Corrux as a representative of her business partner and escort her to her lodgings.
#Return to her lodgings the next day to rob the room.
#Return to Cap'n Fentus to report in.

Detailed Walkthrough

Quest Stages
Lore:Elenglynn

Elenglynn (also called Elynglenn)  is an Ayleid ruin located in the western edge of the Great Forest, in the province of Cyrodiil. It is specifically located in middle of the Imperial Reserve, between Chorrol and Skingrad.   
 

History
Elenglynn was an active settlement during the time of the   until their demise after the  . As the   ravaged through central Cyrodiil, the people of   were displaced by the   and built a refugee camp on Elenglynn. 

In the early  , Sir   and his cohorts, Sir   and Sir   of the   quested for the  , an artifact unseen since the  . After their battle with the   of Elynglenn, they managed to recover the holy relic and their story became widespread, elevating the Knights of the Nine's status in the  .  By  , the ruins were taken over by a coven of   and guarded by the undead. 
 

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Infiltrating the Gang

Quick Walkthrough
#Speak to   at The Empress Katariah.
#Speak to   in  's House.
#Ask around  's slums about your new target (req. Speechcraft >85 or Disposition 80).
#Find your target. Either:
#*Kill him, and return to Medemilian.
#**If you do this, retrieve the item he mentions as evidence.
#*Give 50 gold to help him skip town, and return to Medemilian.
#Speak to  , and either:
#*Agree to Delagia's proposition and complete it for 10,000 gold.
#*Agree to Delagia's proposition and propose a toast (min 35 Speechcraft).
#**Obtain Poisoned Wayrest Spiced Wine for this - you have seen it somewhere before.
#*Blackmail Delagia into leaving (min 85 Speechcraft and requires something to blackmail with).
#*Kill Delagia.
#Return to Wry-Eye Moranie to complete the quest.

Detailed Walkthrough

Notes
S'varr's ledgerbook is on the roof of the herbalist's shop and can be accessed via the stairs behind the shop.
Poisoned Wayrest Spiced Wine can be found from the room of the Salty Futtocks, where Karandia Corrux was killed.

Quest Stages
Online:Strikes-With-Fire

Strikes-With-Fire is an Argonian member of the Mages Guild located on the island of Eyevea. He is accompanied by fellow mages Walks-On-Air and Evening-Star-Rising.
 
Dialogue
He thinks the concept of true equality on Eyevea is too good to be true.
:''"A secluded island, just for Mages, where we can all do our work in peace. Free from the outside world's politics and horrors. Really? No one else sees this gilded tree for its rotten roots?"''
Online:Evening-Star-Rising

Evening-Star-Rising is an Argonian member of the Mages Guild located on the island of Eyevea. She is accompanied by fellow mages Strikes-With-Fire and Walks-On-Air.
 
Dialogue
She does not trust the concept of Eyevea as true neutral ground for the races of Tamriel.
:''"This experiment is doomed to failure, mark my words. You've seen the Dark Elves here, right? "All Mages are equals" is a bitter root in my mouth."
:What about all the other races? You don't trust them either?
:"Pah. The Black Marsh has been raided and burned by every type of pointy-eared Elf. By Imperials, by Bretons … even the cat-men. No, I don't believe this dream of equality for a second. At least I can get soul gems at a discount."''
Lore:Tumnosh Clan

The Tumnosh Clan were one of the founding Orc clans of Old Orsinium in the First Era.  Malacath described them as "the great builders" of Old Orsinium.  

In  , the clan owned Graystone Quarry which was above the Dwemer ruins of Mzindyne, the quarry was used greatly for the building of King Kurog's Orsinium. Chief Ramash was the clan's leader and was summoned by Kurog for the Great Moot, however Ramash had been attacked by the Dwemer constructs in the quarry and refused until the situation was resolved. The   and Neramo entered Mzindyne and successfully stopped the constructs, Neramo managed to control them for the Tumnosh Clan to use for the quarry. 
Gallery
 
See Also
For game-specific information, see the ESO article.
References
Lore:Ayleid Ruins

thumb|left| , an Ayleid ruin in CyrodiilMain article: Elven Ruins 
  are all that remain of the city-states and settlements of the  s. They are a common sight in  ,    ,  and  ,  with some also present in  ,   ,  and  .  Most of these ruins still have functioning welkynd and varla stones.

Many Ayleid settlements continue to be inhabited even after the disappearance of the Ayleids. They often serve as lairs for outcasts such as bandits and  , while some, such as the Imperial City and  , have been renovated and function as modern settlements.

 
 

Known Ayleid Ruins
thumb|right|A map showing the rough locations of most Ayleid ruins in Tamriel






















 Ruins


















Wayshrine Ruin


 (just the door) 





















































Other
 
 
 Tunnels

 












Gold Coast
 

 













Stormhaven


Rivenspire











 
Grahtwood




 (Staregole)



Greenshade




 Outlaws Refuge



Malabal Tor







Reaper's March

 (Swallowed City)







The  

Other
 
 
 
The House of   
The Forgotten Halls 
The Halls of the Ancients 
The Haunted Ruins 
The Lost Tomb 
The Old Crypt 
The Ruins of Abadabala 
The Ruins of Varlasel 
The Tomb of Ostarand 
Valasha's Maze 
Varondil's Crypt 
 

Translated Names
Below are the names (and their translated meanings, where available) of Ayleid settlements throughout Tamriel.

Notes
For more information, see the Oblivion, ESO, and Blades articles.

References
Lost in Chunzefk

Quick Walkthrough
#Speak to   in The Empress Katariah,  .
#Journey to  .
#Explore Chunzefk without being spotted, using Dwemer Satchel Packs to clear the blocked passages.
#Locate Antio Florane and take the   from the rubble nearby.
#Return to The Empress Katariah.

Quest Stages
An Empress' Ransom

Quick Walkthrough
#Read the note on the bar in the basement of the Empress Katariah.
#Follow the note's instructions.
#Speak to the thieves.
#Enter the Legion Dungeon via the Ebon Tower sewers and speak to  .
#Access the Raathim Ancestral Tomb via the western sewers.
#Retrieve the Death Mask from Raathim Ancestral Tomb and give it to the guards.
#Speak to Wry-Eye Moranie and  .

Notes
To open the entrance to the Ancestral Tomb, you will need to place the ebony torch back into the sconce from which it has fallen.

Quest Stages
Skyrim:Imperial Champion

The Imperial Champion is a Nord warrior acting as the Champion of the Imperial Legion.

If you decide to side with the Stormcloaks during the related quest, the Champion will appear at the battle location on the plains of Whiterun Hold alongside several Imperial soldiers. You will need to kill him and loot everything from his corpse in order to complete the quest. You can speak to him briefly before the battle commences.

The Champion wears Imperial Dragon armor, boots, gauntlets, and helmet, and in combat he wields Akatosh's Talon. He also carries Dragon's Oath and the Imperial Dragon shield.
 
Related Quests
Caros Cocceius

Caros Cocceius is the Burgrave of   and Castellan of the Ebon Tower.
 
Related Quests







Dialogue
Greetings:
:*"Please, no need to bow, sir. You may approach. I do not believe we have been introduced. I am Lord Caros Cocceius, Castellan of the Tower. What is it that you want with me?"
:*"Please, no need to curtsey, madam. You may approach. I do not believe we have been introduced. I am Lord Caros Cocceius, Castellan of the Tower. What is it that you want with me?"
:*"%PCName, my good sir! What can I do for you?"
:*"%PCName, my good madam! What can I do for you?"
:*"You may approach, %PCName. What is it that you want with me?"
:*"Hmph. Some people have no notion of etiquette... Well, you have my ear. Speak."
:*"Get the hell out of my sight, you knave."

Background:
:*''"I am Caros Cocceius, Burgrave of Old Ebonheart and Castellan of the Ebon Tower. As the King's vassal, I both rule over the city and manage his majesty's household here in the palace."
::* 'Burgrave'? What is that? "It is a noble title, equivalent to a Count. But instead of a county, a Burgrave rules over a city or a castle or, in my case, both. Some of my Imperial peers here in Morrowind choose to call themselves Governors, but I am of noble birth and would never degrade myself with a common title like that."
::*So, you're a glorified housekeeper? "I am of noble blood and I will not my degrade myself by answering your insults."
::*I see. "Yes. Now, what is it that you want?"
Unrest in Cyrodiil: "Everything is fine."''
Duke Phyrios Mattimus

Duke Phyrios Mattimus is the Duke of Deshaan and currently residing in  .
 
Dialogue
Greetings:
:*"How do you do? I am Duke Phyrios Mattimus of Deshaan."
:*"Why, hello, my dear. I am Duke Phyrios Mattimus of Deshaan, but please, call me Phyrios."
-----
Background: ''"I am Duke Phyrios Mattimus, Duke of Deshaan, slayer of a thousand hearts, and appointed by His Majesty King Hlaalu Helseth.  My position comes with a vast amount of responsibility, and there are those who would kill me if they were able. That is why I am here currently, rather than ruling in my Duchy."'
Helseth: "Yes, my cousin? He is the King of Morrowind."
my trade: "I have no idea why my Duchy, Deshaan, is so unruly. I have deemed it more prudent to rule from a discreet distance."
Caecalia Victrix

Caecalia Victrix is the commander of the   in Morrowind. You can find her at the Legion Headquarters in Ebon Tower.
 
Related Quests



Dialogue
Greetings:
:*"I am Caecalia Victrix, Lord General of the Imperial Legion. What is it that you want with me, %PCRank?"
:*"I am Caecalia Victrix, Lord General of the Imperial Legion. What is it that you want with me, citizen?"
:*"For the Empire, %PCRank. Good to see you."
:*"At ease, %PCRank."
:*"At ease, citizen. You may speak."
:*"You are dismissed. Leave."
-----
Background: ''"I am Lord General Caecalia Victrix. I command His Majesty's Legions here in  "
Caecalia Victrix:
:*"It is I, citizen."
:*"It is I, %PCRank."
Orders:
:*"I have no orders for those not in the Legion. According to the latest garrison reports, only Captain Darius in Gnisis has openings. If you're serious, come back if Darius lets you in. That's assuming you make the cut."
:*"I don't have any orders for you, %PCRank. Check with the Knight Protectors of each of the Legion forts, or with Captain Maurrisha at the gates of Old Ebonheart. You can also try Olfvur Steel-Skin, he's posted on the floor below us."
Unrest in Cyrodiil:
:*"I will not discuss these matters in detail, %PCRank. But should the Emperor call for aid... we, his Red Legions, will answer the call. Until then I will follow my orders and the Eastern Legions will remain in Morrowind."
:*"I will not discuss these matters in detail, civilian."''
Cyrodiil/Handler for first Rielle playthrough events

Quick Walkthrough
#Make your way through the ruins of  .
#Talk to  .
#Claim the  .

Detailed Walkthrough
The Sacred City
Upon entering  , you will be greeted by an angry, ghostly voice:

:"Wh- I am... I am reborn? What is this? What have I become? Who has desecrated my sanctum? Who has defiled my body? There is an interloper in my midst. I feel them. Each step they take in these halls reverberates like a hammer to my heart. Leave this place, interloper. This is a sacred city of Merid-Nunda. You are unwelcome here."

Despite its warnings, press on through the ruin (for full walkthrough, see the  ) battling past   as you go. Once you arrive in the final room of the first zone, a throne chamber, the voice will boom out again:

:"I feel magic coursing through my body from another city. A city far away. A noble, horrible, broken city. You are not the one. You did not do this. Whoever did this must pay recompense for their malfeasance. I am a servant of Merid-Nunda. I loathe the undead. And yet that is what my existence is now reduced to. To my pulled so abruptly from the rest of Aetherius by such a violent onslaught of Magicka, to feel the ancient guardians of this place be reborn... It is a travesty. And in the absence of any other victims against which to dispense my anger, you shall have to do. There shall be no pardon for your trespass. You will writhe in agony for your misdeeds. You will be broken a thousand times over."

Dispatch the four Ayleid undead and climb round to the western balcony to activate the push button that raises the stairs to the north. Once you enter the second zone, the enraged voice will reappear:

:"Still, you press on, one foot before the other, with drive, with determination. I will see that fire in your eyes   upon my altar. You will be contorted. You will be warped. Your spirit will die long before your body. And it will be agonizing. The state in which I currently find myself does not befit a servant of Merid-Nunda. It is an atrocity. I am an abomination. You will suffer for it."

As you walk into the final chamber, cloaked in red light and with a stone altar in the middle, the source of the voice will be revealed. After a flash of blinding light,  , former High Priest of Rielle and currently a lich, will make his way down from the altar, uttering:

:"Once again, I feel Magicka flow through me. Life fills my necrotic body... whether or not I will it. I am reborn. And yet there is an interloper in my midst. Who dares intrude within this sacred temple?"

Suitably revived, you will be able to talk to him. He explains some magical source in the west has reawaken the ancient magicks of the Ayleids. You can also question him about his own people, after which he will remind you that you have despoiled Merid-Nunda's temple for your own ends, the punishment for which is death. With that, he will attack you, reanimating the corpses of the four   researchers nearby. Once you've defeated him, loot the   from his body and make your way west to the exit

Quest Stages
Cyrodiil/Bounty: Goblin Chief

Radiant Options
Any innkeeper or county   can give you this quest. You will be directed to one of the possible locations that contain bandits in the same county, and you will then need to obtain your reward from the steward of the county.



Quick Walkthrough
#Get the bounty from an innkeeper or steward.
#Kill the goblin chief at the given location.
#Return to the steward for a reward.

Detailed Walkthrough
Asking an innkeeper or a Count's steward about work may lead them to give you a   for a goblin chief, found in a location in the   you are in. Head to the location and kill the goblin chief. There may be multiple goblins at the location, but you only have to kill the marked chief to mark this objective as complete. Once the goblin is dead, return to the Count's steward for your reward of 100 gold.

Quest Stages
Online:Lighthouse

thumb|right|InteriorPierric the Forlorn resides within. A copy of A Warning to the Aldmeri Dominion is sitting on the table to the left of the entrance. Daggerfall's boatswains reside on the island the Lighthouse is sat upon.
 
Residents
Pierric the Forlorn

Navigators
Azoufah  
Captain Jenassa  
Ciryelda  
Gilzir
Online:South Tower

There is no one inside the tower. Several Knights of the Dragon will congregate outside the tower after King Casimir is saved.thumb|right|South Tower
 
thumb|right|Tower Lookout
Online:North Tower

There is no one inside the tower. Several Knights of the Dragon will congregate outside the tower after King Casimir is saved.thumb|right|Interior
 
thumb|right|Tower Lookout
Dawnstar:Status Ailments

Status ailments are constant negative effects sometimes applied by enemies you encounter. Though the severity of the ailments vary, it is generally best to seek treatment as soon as possible. Status ailments can be cured  by Eustacia for free, by casting Remove Ailment, with an Ailment Ointment, or with a 25% chance through camping.
Status Ailments
Online:Senchal

Following the Knahaten Flu and the subsequent wildfires, the city is largely in a ruined state and protected by the Shields of Senchal.
 
Related Quests
 
 
 
 
 

Daily Quests
Delve Quests







World Boss Quests







Shops and Services
 



 




 
 


;Transport Services
Inlet Slip: Lienalel  
Shallow Skiffs: Three boats, each offering a trip to a different Alliance capital  
The Perfect Pounce: Za'ji's ship moored near Shallow Skiffs.   (Only appears after completing ''The Dragon's Lair)

Other Places



text-bottom|32pxWayshrine
thumb|left|Senchal Wayshrine
The Senchal Wayshrine''' is located in the center of the city, in front of the palace and the guild hall.
 

People
 

Maps
 
 

Gallery
Lore:Sword of the Moon Reiver

The   (also known as the Broadsword of the Moon Reiver ) is a broadsword created from  's own substance. It is believed that no other weapon is capable of harming Mehrunes Dagon.  During Dagon's invasion of the   during the  , the sword was in the possession of his   bodyguard and paramour. An   took the sword from her and used it to banish the Prince from  , resulting in the destruction of the Battlespire.  

 

Gallery
 

See Also
For game-specific information, see the Battlespire article.

References
Online:Jakild's Cabin

A copy of Flesh to Cut from Bone and the Letter to Jakild can be found here.thumb|right|Interior of Jakild's Cabin
 

Related Quests
 

Residents
Jakild Wood-Hewer
Selgaard Wood-Hewer
Lore:Nohotogrha

is an oasis within Hammerfell. The Devotees of Satakal have been seen rolling in the desert sand sidewinder-fashion in continuous, hundred-mile stretches, from   all the way to the Nohotogrha oasis.  The face sculptor   of the Cloudrest Faculty of Chirurgeons claimed to have walked with the   of Nohotogrha for three years.  
 
 
References
Lore:Wind Scour Temple

is a secret fortress located in the Alik'r Desert of  . Hidden beneath  , it was established as a sanctuary by the   in ancient times and also was known to house a vast archive of accumulated knowledge. It also served as the tomb for the four greatest Grandmasters of the Dragonguard, Ghelin-Brol, Vashu-Pir, Jaiv-Yora, and Ettiene Volusus.    On his search for the fabled  ,   briefly visited the sanctuary in  .  
 

Gallery
 

See Also
For game-specific information, see the Online article on Wind Scour Temple.
References