Netruk44/uesp-wiki-content huggingface dataset:
Online:Patch/Hotfix 2019/06/11

Hi everyone,

Many of you on PC EU have been running into issues over the past 24 hours, such as guild and friends lists not appearing, among other issues. This morning, we adjusted the guild history from 10 days to 5 days, and we also disabled the ability for addons to read guild history from the server. Note this will break some popular addons such as Master Merchant - we recommend turning off any addons that may utilize this feature. Both of these were done on PC NA and EU.

These changes should help the issues many of you have been running into, but we'll continue to monitor and make additional changes as necessary.

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Just to update, the change we made to PC NA and EU earlier disabled all guild history, not just the addons utilizing it. This is not a permanent change, but a stopgap until we have a chance to identify and fix the core issue. Thanks for understanding, and apologies for any confusion this may have initially caused.

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To update you on this issue, we're working on the in-game guild history and the guild history data utilized by addons. The current plan is to re-enable the in-game portion, but leave the addon functionality that use the guild history turned off for now. This is still a temporary solution until we are able to implement a better, more permanent fix. This change is planned for Monday's PC incremental patch.

Additionally, we want to clarify that although you aren't able to currently view guild history (such as gold deposits, which we understand is very important to many of you) we can confirm all deposits are still successfully going through, and you'll be able to view this history on Monday once we turn it back on. During this time, we'll also adjust the guild history back to 10 days. Thanks for your continued patience.
Lore:Sellonus's Journal Vol. 1

14th of Last Seed, 4E 130

Our guild has been commissioned to capture and restrain a renegade   captain. Many tales have been spoken of his cruelty and malice, some even claiming he is part serpent. In addition to bearing the arms of his former employers, it is said that he wields an Akaviri   of dark magic. The combination makes him quite formidable.

Thankfully, the guild has great experience in dealing with such things and we will win the day!

6th of Hearthfire, 4E 130

We encountered our foe but all did not go as planned and he escaped us. He was more powerful than we had imagined and many lives were lost as a result of our misjudgment.

However, I am now convinced that his dreaded blade is the source of his power, as I have witnessed first hand the dark magic it yields, for the blade drinks both lifeforce and mana from any that befall to it.

We must think of a way to separate our foe from the source of his power.

2nd of Suns Dusk, 4E 130

We have devised a means to separate our foe from his blade and we must now set a trap and lure him to us. I am certain that it will work, but to be sure I must think of an incentive to draw him to us.

I think it will be prudent to research this former Captain in more depth.

13th of Suns Dusk, 4E 130

Upon reading what I have regarding our Captain, my heart almost feels pity for him. It would seem that his madness and malice stem from the loss of his wife. The records reveal that it was after this tragic event that the darkness of the soul overcame him.

However, pity will not save lives. He must be stopped in all event! Therefore, I have decided to acquire the remains of his love one, in the hope that this will draw him to us.
Lore:Sellonus's Journal Vol. 2

1st of Evenings Star, 4E 130

We have secured a location that will serve us well; an old partially abandoned smugglers' hideout in  . One of the council members, Sychelle Gatharian, had done prior business with the inhabitants, and pointed us in their direction.

It was a prudent choice, as these small band of unsavory entrepreneurs seem more than happy to assists us with our venture, for they have a love of gold above all else. With this much aid, building our trap should be accomplished reasonably quickly. Once this is done, we will bring her remains to us and draw our   out!

18th of Morning Star, 4E 131

It is done. Now all we can do is wait.

When he arrives we will incapacitate him with our magic and separate him from his  . We will then channel his life force and mana into our constructed device, which will use his own energy to shield the weapon from him. In essence he will become bound to it, for whilst he lives, the shield will hold. Hopefully this plan will work and we can avoid bloodshed, for given what we know of him, we do not wish his death.

Perhaps, there is even hope that, without his blade, we can rehabilitate him, for despite his crime, I do pity the poor soul.
Lore:Sellonus's Journal Vol. 3

22nd of Morning Star, 4E 131

What was done cannot be undone! We did what we set out to do and our commission was fulfilled, but at such a horrid cost for all of us.

Together we endeavored to lay a trap here, with the aid of the inhabitant smugglers, and ensnare him. Knowing something of his past, we brought with us the remains of his dear departed wife, hoping that this alone would lure him into our grasp. Our plan worked, but something went horribly wrong!

Perhaps it was a mishap of our magic or the deeper magic of the   he wielded, I know not which with any certainty. All I know is that for some reason, our enchantment caused his being to divide, and we suddenly found ourselves caught in a battle with three where there had once been one!

But with great effort we managed to separate and contain these divisions within the chambers of this vault. But this was a small victory, if any at all, for I have yet to determine the true cost of it. I know not how many of my guild survived the deed, for I cannot break the seals to these doors without undoing all that we have achieved. All I can do is await their return and pray.

There is at least some comfort in knowing that our foe can no longer wield his blade, for he and the magical shield are one. He is bound to it. He is now both its prisoner and its guardian!

23rd of Morning Star, 4E 131

Alas, our casualties were to high. For although we have trapped him here in this vault, it is now clear to me that only I and one other may live to tell this tale. However, there is no time to grieve the loss of our guild, for we must seal this place shut and report to the council at once. They must be informed of what has happened here.

My colleague is severely wounded, but hopefully he has strength yet to assist me, for we must not fail!
Lore:Verrick's Note

I met Sychelle Gatharian on a Morndas, outside the docks in the rain. Should've taken it as a sign.

We'd done business before, she and I. Smuggling black soul gems, corpses, the kind of dark and dishonest things that would make grown men sleep in pairs. But this was different. This was big.

This   she gave me was like nothing I'd ever seen. Teeth like   and a blood red gem in the center. I said that it must've been one of a kind. That's when she smiled and told me there was  .

My job was to swap them.

We sealed the venture with a coin, of which more was promised later. The mage told me I'd be contacted in a week. A group of her associates would pay us to use the hideout to kill some  , after which, I'd make the switch.

She told me to keep this a secret from the mages, which made me pause, but the details didn't matter much to me. All I wanted to know was the number on the ledger. It was enough. Months later and the deal has turned rotten. The mages underestimated their own magic, and we our greed. Now we're all paying the price for our stupidity.

Some tried to fight their way  , but the bastard won't die. I'm beginning to think he can't. On top of that, every man that he's felled has risen to fight beside him, making him that much harder to kill.

I guess I have no one to blame but myself. I should've trusted my gut from the start. Mage jobs always have a bad stink on them, but this one smelled especially foul. But I wanted that gold so bad I convinced myself and the men it was  .

The funny thing is, I don't even have Bloodthirst anymore. I lost it at the pits at Faldar's Tooth, thinking I could just kill the mages and Gatharian once I got my hands on the other one. But when the spell went bad, the guild sealed the captain in these chambers, and us along with him. Now all I have left is a festering wound, an empty stomach, and the mage's coin to show for it.

Chances are, this coin is probably the only thing that will make it   of here. But oh, could it tell you a story.

Because this coin has bought a lot of lives.

It's sold a lot of dreams, and spilled a lot of blood.

I know now the coin is cursed. Yet for some reason, I can't let it go.
Lore:Cage Bandit's Note

Boss found a buyer for that   we looted going through the crates downstairs. Says we're to deliver it to   come morning.

Truth is the thing creeps me out, I'm glad to be rid of it.
Lore:Sellonus's Confession

7th of Mourning Star, 4E 171

My son, I do not have long for this world, but before the winter night embraces me, I would confess a great regret that has burdened my heart for many years.

Long ago, my brethren and I were commissioned to hunt down and ensnare a dark and powerful renegade captain. A man who, once a proud  , had become corrupted by a  , and turned to great darkness of deed. We fulfilled our commission, but not without great cost, for I alone managed to survive the encounter.

But, in the many years that have followed this venture, I have often wondered if our deed in ensnaring him was equally evil. For with our combined enchantments, we have bound him to an eternity of misery, for we bound him to the guardianship of the very thing that drove him insane, the artifact. A powerful weapon that now, despite his yearning for it, he cannot yield while he lives.

It is a cruel fate for a once great man, for he was just that until grief and anger laid him bare to such utter corruption and malice. That story is a sad tale indeed.

But now, these many years on, my heart sees the truth, and I would undo that which was done and free him from his misery. But alas, it is too late for me to take on such a quest. Therefore I pray that you, my son, will do this task in my stead. I beg you as a father's last wish, seek him out and set him free.

Your father,

Sellonus
Lore:Fanacas

Fanacas is an Ayleid ruin found within the Valus Mountains, in the province of Cyrodiil. In its time, Fanacas was a mining hold for the Nedic slaves.  For the longest time, it contained one of the Ten Ancestors, religious artifacts that were once displayed at the Temple of the Ancestors. It was among the only modern Ayleid sites that still bore their ancient names by the Third Era.  
 
History
According to the   in  , there was a Nedic slave overseer named   in the Fanacas mines. He was, in fact, one of the earliest known members of the noble   of  , one of the most well-known families of the  . 

During the   in  , the   raged across central Cyrodiil. The ruins of Fanacas, along with the northeast were considered part of the  's territory. The ruins were located on the outskirts of  .  There was a dark and evil presence in the ruins, as if several sacrifices and offerings had taken place during the hold's active years. The Enchantress   traveled to Fanacas, preparing a ritual that would have given her immense power.  However, she was defeated by a   of the alliances.

During the   in  , the ruins of Fanacas were plundered by a  , who obtained one of the Ten Ancestors for the Ayleid enthusiast   in the  .  At the time, the ruins contained a coven of  s,  likely part of the  .

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Online:Gromjolf

Gromjolf is a Nord employee of the Dragonstar Caravan Company who briefly appears during the quest Missing in Murkmire at the Dragonstar Stockade in Lilmoth before being killed by Jaxsik-Orrn.
 

Related Quests


Quest-Related Events
When you enter a building to retrieve the dossiers, Gromjolf will walk in on you.
:Gromjolf "Hey you! Who are you? What are you doing in there?"
: 
:Jaxsik-Orrn "Eenu kaal tsohu … hoto greel."
:
Online:Mulishsi

Mulishsi is a Naga prisoner of the Blackguards found at their camp near the Blackrose Prison Wayshrine during the quest Missing in Murkmire.
 

Related Quests
Online:Xureiik

Xureiik is a Naga prisoner of the Blackguards found at their camp near the Blackrose Prison Wayshrine during the quest Missing in Murkmire.
 

Related Quests
Online:Tlonanza

Tlonanza is a Naga prisoner of the Blackguards found at their camp near the Blackrose Prison Wayshrine during the quest Missing in Murkmire.
 

Related Quests
Online:Dercheian

Dercheian is a Naga prisoner of the Blackguards found at their camp near the Blackrose Prison Wayshrine during the quest Missing in Murkmire.
 

Related Quests
Online:Walks-On-Air

Walks-On-Air is an Argonian member of the Mages Guild located on the island of Eyevea. She is accompanied by fellow mages Strikes-With-Fire and Evening-Star-Rising.
 
Dialogue
She is optimistic about the existence of Eyevea.
:''"My colleagues think this place is far too good to be true. I'm hopeful. I choose to let the river take us where it wants."''
Skyrim:Public Notice

WARNING - STAY OUT OF THE RATWAY!

It has come to our attention that some misguided citizens have been venturing into the Ratway late at night. To complicate matters, others have seen fit to spread rumors of their disappearance, stirring up talk of ghosts and phantoms haunting the sewers.

We would remind you that the Ratway is not a safe place for commoners, and any talk of ghosts is nothing more than tavern gossip. We will investigate this matter shortly, but in the meantime, take heed and do not enter the Ratway!

--The Riften Guard
Skyrim:Torn Smuggler's Note

I can't resist him...

Those eyes...those terrible eyes!

So full of anger, fear, and remorse...

The only escape is death.
Skyrim:Guild Mage's Scribble

WE ARE DOOMED

THERE IS NO HOPE
Online:Frostbreak Fortress People

Only during the related quest
Online:Tusked Dragon Priest Mask

Available as a Legendary reward in Scalecaller Crown Crates.
;Dyeing:
:Slot 1: 
:Slot 2: 
:Slot 3: 
(The   is/are not dyeable)
 
  
 
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Online:Archaic Dragon Priest Mask

Available as a Legendary-level reward in Scalecaller Crates. It resembles the Dragon Priest masks from base-game Skyrim.
;Dyeing:
:Slot 1: 
:Slot 2: 
:Slot 3: 
(The   is/are not dyeable)
 
  
 
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Skyrim:Arena Fan's Note

As a fan of the Imperial Arena and student of history, I was very intrigued when I discovered volume eight of the short story collection, The Crimson Dirks, at the local library in Cheydinhal. While the author considered it a work of fiction, I've combed over the information in the story and much to my delight, found much of it may be true!

For instance, there was indeed an Orc who fought in Dwarven mail after the Great War, who rose to the rank of Bloodletter before mysteriously disappearing! The same is true for the blacksmith, who abandoned her shop in   under equally unknown circumstances!

While I have nothing on the Redguard, the name itself may be an alias. But the last sentence is most intriguing, as it implies our orc Bloodletter went north to Skyrim, and began fighting in the underground pits! In fact, I've heard there's an Orc living in Bthalft Ruins who matches that description right now!

I've requested the Orc meet with me in private, so I can ask him if he is indeed the one in the story. I am so excited! I know the book paints him as a bit unruly toward fans, but authors tend to exaggerate certain features. Besides, even if it were true, I'd be willing to bet time has softened his stance. He'll be more than pleased to meet a true fan of the Arena! I can't wait!
Online:Warehouse (Tava's Blessing)

Its only occupants are some Ra-Netu.
 
thumb|right|Interior of the Warehouse
Lore:Fort Istirus

Fort Istirus (alternatively known as the Istirus Outpost)  is an Imperial ruin found in the region of the West Weald, within the province of Cyrodiil. It is built along the Strid River, to protect the large body of water from the mass pirate activities.  

 

History
The Istirus Outpost was built in the late years of the  . There was a growing piracy problem across the Strid River, and the fort was created to administrate the water route. However, when the   commenced across Cyrodiil, around  , the outpost was abandoned and plundered by the alliances. It has also been contested over by the alliances, but eventually, none of them were able to acquire it.   It is also located just east and outside of  , a stone wall that separates the   from the rest of the province. 

By  , the Istirus Outpost was used by the  , who used the ruins as one of their battlegrounds. Three teams battled each other at Istirus.  

Many years later in  , Fort Istirus was abandoned once again and inhabited by a coven of necromancers. The ruins were one of the four places across the provinces to contain an altar needed in the creation of  s. The phenomenon where these gems are created is known as the "Shade of the Revenant." 

 

References
Legends:Imbued Khajiit

Audio
 
 

Notes
This card's ability applies the Imbued Determination card effect.
The card's art appears to depict Vazbi, who first appeared in ESO.
Internally, this card is called Rawlith Khaj Master, named after the martial order of the same name.

Gallery
Lore:Guild Mage's Note

How could this have happened? Our plans should have worked. But who could foresee that his   would interfere with our simple enchantments. And now we have become ensnared in our own trap.

What is this weapon and what does it herald?
Lore:Old Smuggler's Note

Damn these mages with their magic! Things were good here, life was sweet and profits were aplenty before the boss agreed to help these fools with their trap. This venture will cost us the shirts off our backs I'll wager.
Lore:Guild Mage's Warning

I warned them to be cautious. No matter how perfect the incantation, magic is the husband of chaos. We let our guard down, and this abomination is the result of our hubris.

And to make matters worse, he has divided into three. Divines help us all.
Lore:Guild Mage's Missive

We have to try to contain him or die trying.

She is the key to everything, for her death defined him and drove him insane. Perhaps we can use her remains to summon her spirit and calm him.
Online:Sugar-Slinger's Den

It is a former mine which was taken over by Sallum the Sugar-Slinger and his fellow Ruddy Fangs.
 
 

Related Quests


  
 
 
Notes
You will be trespassing in the den. Most occupants are considered noncombatants and even though they are hostile, killing them will earn you a bounty.
  

Maps
 
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Online:Rifling Through Ruins

thumb|right|Location of trinkets
Quick Walkthrough
#Collect three  .
#Speak with Nisuzi in Rimmen.

Detailed Walkthrough
Nisuzi has a job for you. She needs you to collect magic trinkets from the Abode of Ignominy so Baandari soothsayers can use them to predict the future.

The delve is west of Riverhold. Your trinkets come in the form of ancient urns, which are gold. There is one urn in the northwestern chamber, one in the room south of there and one in the southwestern chamber. When you've collected enough urns, return to Nisuzi in Rimmen.
 
 
 

Quest Stages
Online:Mural Mender

Mural Mender is awarded for collecting and restoring all 16 fragments of the Rithana-di-Renada for the House of Histories in Northern Elsweyr.

Locations
The Anequina Fragment is obtained from the Tomb of the Serpents during the introductory quest. The remaining tablets are as follows:
 

After placing all fragments,   must be recovered from Sugar-Slinger's Den during the quest The Singing Crystal to complete the achievement.

Gallery
Lore:Nettlebane

The Nettlebane is a crudely-engraved Ebony dagger that was crafted by Hagravens of Skyrim, built with the intention to harm the natural world and thus perform sacrifices on Spriggans. It has the ability to damage ancient flora older than metal, such as the Eldergleam, one of the oldest living things in Skyrim.  

It is unknown when the Nettlebane was created, but the Hagravens of   used it to sacrifice Spriggans as of  . When the   in   was dying, the priestess of  ,   enlisted the help of a   to retrieve the Nettlebane from Orphan Rock and use it to acquire a piece of the Eldergleam. The warrior raided the witches' coven and obtained the Nettlebane. It is unknown whether they used it to sample the tree or not but the Gildergreen was restored. 

Gallery
 

See Also
For game-specific information, see the Skyrim article.

References
Legends:Zumog Phoom

Audio
 
 

Notes
This card's ability applies the The Face of Evil card effect with the text "Brought back to life as a 1/1."
The card depicts Zumog Phoom and the flying head of Cadwell the Betrayer, both of whom first appeared in ESO.

Gallery
Online:Shadow Dance Temple

The sanctuary found in the deepest part of the temple is called the Vault of the Heavenly Scourge.
 
 

Related Quests


  
 
Books
Anonymous Torn Journal
Chronicles of Juha-ri, Chapter 1
Chronicles of Juha-ri, Chapter 2
Chronicles of Juha-ri, Chapter 3
To Jun-Jo the Empty Fang
    

Gallery
 
 

Maps
 
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Online:Northern Elsweyr Pathfinder

Northern Elsweyr Pathfinder is awarded for discovering all of the Striking Locales in Northern Elsweyr.

Striking Locales
Legends:Whispering Claw Strike

Notes
This card's ability applies the Whispering Claw card effect to both creatures.
The Whispering Claw is a Khajiiti martial tradition.

Gallery
Legends:Ruin Shambler

Notes
This card's consume ability applies the Corpse Hunter card effect.

Gallery
Legends:Alfiq Conjurer

Notes
This card is named after the Alfiq, one of the Khajiit's furstocks.
This card's health was changed from 4 to 3 in Patch 2.13.

Gallery
Online:Savior of Elsweyr

Savior of Elsweyr is awarded for completing several other large achievements in Northern Elsweyr.  To earn this achievement, you must:

Complete and repair the Rithana-Di-Renada by collecting the mural fragments and the Singing Crystal, and returning them to the House of Histories for Mural Mender
Clear all 6 Delves and discover all Striking Locales for Northern Elsweyr Master Explorer
Complete 32 quests for Elsweyr Grand Adventurer
Defeat all 6 World Bosses for Defender of Northern Elsweyr
Complete the Rimmen Necropolis Group Event
Complete the Orcrest Group Event
Complete the Elsweyr main story questline for Champion of Anequina
Online:Champion of Anequina

Champion of Anequina is awarded for completing the main quest in the Elsweyr chapter.  The quests you will need to complete are:
A Rage of Dragons
The Usurper Queen
The Battle for Riverhold
Two Queens
The Final Order
Cadwell the Betrayer
Jode's Core
The Heir of Anequina

Completing this quest will also allow you to  .
Online:Queenmaker

Queenmaker is awarded during the main quest in the Elsweyr chapter. The only quest you will need to complete is The Heir of Anequina.
Online:Moonwalker

Moonwalker is awarded during the main quest in the Elsweyr chapter. The only quest you will need to complete is The Heir of Anequina.
Online:Betrayer Breaker

Betrayer Breaker is awarded during the main quest in the Elsweyr chapter. The only quest you will need to complete is Cadwell the Betrayer.
Online:Assassination Cessation

Assassination Cessation is awarded during the main quest in the Elsweyr chapter. The only quest you will need to complete is The Final Order.
Online:Rimmen Revolution

Rimmen Revolution is awarded during the main quest in the Elsweyr chapter. The only quest you will need to complete is Two Queens.
Online:Riverhold Defender

Riverhold Defender is awarded during the main quest in the Elsweyr chapter. The only quest you will need to complete is The Battle for Riverhold.
Online:Precarious Parley

Precarious Parley is awarded during the main quest in the Elsweyr chapter. The only quest you will need to complete is The Usurper Queen.
Online:Tharn's Aide-de-Camp

'''Tharn's Aide-de-Camp''' is awarded during the main quest in the Elsweyr chapter. The only quest you will need to complete is A Rage of Dragons.