Netruk44/uesp-wiki-content huggingface dataset:
Online:Earlanorwe

Earlanorwe is a High Elf who can be found in Alinor. She has no unique dialogue. She can be found at the plaza north and below the Mages Guild listening to Inulale sermonizing to the gathered crowd in Alinor about the dangers of Daedra worshipers and the daedric-tainted races that were coming to the shores of Summerset.

She cannot be interacted with and cannot be spoken to, and she'll vanish with the rest of the group until they randomly appear again.
Online:Monastic Firruldoril

Monastic Firruldoril is a High Elf priest who can be found at the Temple of the Divines in Alinor. He's upstairs sweeping the floor. He only speaks in quotes from an unknown source.
 

Dialogue
:''"'Though there may be work without glory, there is always glory to be found in hard work.'"
:"'In humble work there is true honesty. It is the bastion of the pure-hearted.'"
:"'Faith is like a broom, sweeping the filth of sin and doubt from the soul.'"''
Online:Artaeum Takeaway Broth

The Artaeum Takeaway Broth is a rare food learned from the  . Its recipe can only be found inside a   which can be obtained by fishing on Artaeum only.

Unlike regular recipes, the Artaeum Takeaway Broth recipe is account-bound on pickup, meaning it cannot be traded or sold. If you wish to buy it, you will need to take a chance and buy Waterlogged Psijic Satchels instead.

Notes
This recipe was originally considered a beverage, but was changed to a food item in Patch  .  This is relevant to skills or set bonuses that affect food or beverages but not both.
Online:Lost Libations

Quick Walkthrough
#Talk to Alamar.
#Retrieve the bottles.
#Return to Alamar for your reward.

Detailed Walkthrough
Speak to Alamar to start the quest.
:''"Ah, my aching head. Where in Oblivion am I? Oh, yes, that's right. This is Russafeld. I came here to buy some … some wine! That's it! Wait a minute. Oh no, don't-don't tell me I lost them!"
:Lost what?
:"My wine bottles! They should be right here. Father's going to kill me if I come home empty-handed. Again. I must have lost them during the winery tour. I may have had one too many tastings. It's all still very … hazy."
:Where are your wine bottles now?
:"I'm not entirely sure. By Oblivion, I'm not even sure what day it is. The bottles must be somewhere along the winery grounds. I probably dropped them as we went along. I can barely see straight right now. Could you fetch them for me?"
:I'll collect your wine bottles for you.

The wine bottles are scattered around the Russafeld grape fields. 
# Follow the road east from Alamar until you get to a campfire with a half round low wall. The bottle of Russafeld Sunrise Wine is on the wall.
# Follow the road north from Alamar. Take the first left (after passing a campfire and two half round walls). Follow that path until you see a small straight wall on you right, with a cart with a lantern on it behind the wall. The bottle of Russafeld Bridal-Veil Wine is on the wall.
# Continue northwest through the wine fields until you see a moss-covered wall and a cart with a light in it. The bottle of Russafeld Roseheart Wine is on the ground, near the cart.

When you have completed the quest objective, return to Alamar and talk to him to complete the quest.
:"Slek, my head hasn't hurt this bad since … well, actually, not that long ago. Perhaps my cousin's wedding last month? But then there was that little get together last week …. Never mind all that. Have you the bottles?"
:I found your lost wine bottles.
:"My, don't these beauties look tempting. Perhaps I'll have a few sips. Just to get me going before I set off on the road. Here's your reward, for services rendered and all that."''

  

Quest Stages
Online:Lialanah

Lialanah is a Redguard who briefly appears in Shimmerene to comment on the appearance of a Golden Knight. You'll find her standing on the terrace near Olunandon, between Kinlady Avinisse's Mansion and the Monastery.
 
Related Quests

Quest-Related Events
As you approach the area, you'll hear the following:
:Golden Knight:  ''"You there! I have a—damn it! Why won't this work?"
:Lialanah: "Did you see a golden knight?"
:Olunandon: "I have no idea what that was, and I'm not sure I want to know!"''

After this, she walks into Kinlady Avinisse's Mansion and disappears from the game.
Online:Olunandon

Olunandon is a High Elf who briefly appears in Shimmerene to comment on the appearance of a Golden Knight. You'll find him standing on the terrace near Lialanah, between Kinlady Avinisse's Mansion and the Monastery.
 
Related Quests

Quest-Related Events
As you approach the area, you'll hear the following:
:Golden Knight:  ''"You there! I have a—damn it! Why won't this work?"
:Lialanah: "Did you see a golden knight?"
:Olunandon: "I have no idea what that was, and I'm not sure I want to know!"''

After this, he walks away and disappears from the game.
Online:Zhaaruis

Zhaaruis is a Khajiit prisoner found in the undercroft of the Monastery of Serene Harmony in Shimmerene. You'll find him doubled over, locked in a cage like his fellow detainees. He cannot be spoken to.
 

Related Quests
Online:Jhiinval

Jhiinval is a Redguard prisoner found in the undercroft of the Monastery of Serene Harmony in Shimmerene. You'll find him locked in a cage similar to his fellow detainees. He is lost in prayer and cannot be spoken to.

Once you free Minone Aloette, she'll free Jhiinval and the others. Jhiinval will run out of the undercroft at which point he is removed from the game.
 


Related Quests
Online:Minone Aloette

Minone Aloette is a Breton prisoner found in the undercroft of the Monastery of Serene Harmony in Shimmerene.
 

Related Quests


Quest-Related Events
Valsirenn will notice the living prisoner and sends you to help her. Talk to her inside her cage.
:''"Thank the Divines! You aren't one of the monks. Please, let me out of here!"
:Why did they lock you in a cage?
:"It's a nightmare! We came to Summerset to seek new opportunities. We barely stepped off the ship when they marched us to the monastery. Instead of questioning us or the usual High Elf bureaucracy, they locked us in these cages."
:There are only a few of you here. Where are the rest of the newcomers?
:"The monks gathered them a few moments ago and took them through the door on the far side of the chamber. Please, let me out of here before they take me away like the others!"
:I'll unlock the cage then see what's going on in the next chamber.

:Minone Aloette: "Oh, thank you for setting me free!"''

Free her and she frees the other prisoners, then leaves the undercroft.

Notes
Minone Aloette is removed from the game once she leaves the undercroft.
Online:Sinren

Sinren is a High Elf ranger serving under Conservator Vinelore at Sil-Var-Woad.
 

Related Quests


Quest-Related Events
You first meet him along with Conservator Vinelore and Nonvarel during Lotus' capture. He sticks to the Conservator up until the point when her experiments are freed, which prompts him and Nonvarel to flee:
:Sinren: ''"She's mad! Run while you can!"''

He has no further unique dialogue and cannot be encountered again after the quest.
Online:Nonvarel

Nonvarel is a High Elf ranger serving beneath Conservator Vinelore at Sil-Var-Woad. He has no unique dialogue and disappears after the related quest. When the Conservator's experiments are unleashed, he can be seen fleeing alongside Sinren.
 

Related Quests
Online:Sober Storn

Sober Storn is a Nord member of a band of treasure hunters found south of the Sil-Var-Woad Abyssal Geyser.
 

Related Quests


Quest-Related Events
Arrive at the campsite and you'll hear an argument in progress:
:Drokagir the Lesser: ''"Well, someone had to kill her. Vareda didn't just up and die at the tender age of twenty-eight!"
:Igeke Rat-Bite: "Stop squawking, you fat netch. You're just as likely the one that killed her!"
:Drokagir the Lesser: "I did this then? When you're the one greedier than a starving horker?"
:Sober Storn: "This is going nowhere. We'll never find the treasure if we keep killing each other!"''

Speak to him before accepting the quest, and he'll say:
:''"Move along, there's nothing to see here. Wait, you're not one of those Divine Prosecution types, are you? You have to tell me if you are. Wait, what am I thinking. There's no way they'd let you into their ranks."
:Tell me about yourself.
:"They call me Sober Storn. And yes, I realize that is an odd name for a Nord. Make no mistake, I still enjoy a strong brew."
:Why do they call you sober then?
:"There was another Storn in my village. Stone drunk at all hours of the day. He once fell in a mead tank and had to drink his way out. Practically a village hero after that. I was just Sober in comparison."''

After starting the quest with Igeke, he'll say:
:"Seems Igeke roped you in on this little adventure too. Just great. You know, I always wanted siblings growing up. But if this is what my cousins turned out to be like? Glad I was spared the experience."
:'''So you're all cousins?
:"Distant cousins. I didn't even realize I was related to these skeevers before Igeke found us. She had the family records, you see. It was her that brought us all together. Rat-Face needed all of us though, if she wanted Gjadil's treasure."
:How so?
:"Drok had a boat. Vareda had the funds. And I inherited Gjadil's map. So we all worked together, as long as was convenient. Of course, the only one I trust not to betray me at this point is Vareda. And that's only cause she's dead."
:Do you think the murderer will strike again?
:"I don't mean to find out. The quicker you find that treasure, the quicker I can make my way back home. Hopefully without a knife ending up between my ribs."

Return with the treasure and speak to him before speaking to Igeke:
:"Igeke's the one you made a deal with, not me. I'll happily accept Gjadil's treasure, but I won't pay you for the effort."

Dialogue
After the quest is completed:
:"I suppose that's why Gjadil gave up a life of piracy. She decided a loving family was more important than riches or treasure. What an idiot."
:So there was never any treasure to begin with?
:"I doubt it. Gjadil probably did this to bring her descendants closer. Companionship through the hardship of exploration, or some such nonsense. To think I went and killed Vareda, all for nothing."
:Do you regret killing Vareda?
:"I regret going through the trouble. It's easy to feel sympathy for a corpse, but trust me. If you had known Vareda, you would understand. It's no coincidence that all three of us decided to go after her, and only her."''
Online:Justiciar Oradel

Justiciar Oradel is a High Elf guardsman who appears to arrest Eslion during the quest The Forest Vandal. 
 

Related Quests


Dialogue
Speak to him before speaking to Eslion and he'll remark:
:''"The Wood Elf is only being detained until we get to the bottom of this matter. You may speak to him, but he's not leaving our custody until I see fit to release him."''

After speaking to Eslion and making your decision, he'll say:
:''"You must be the concerned bystander I'm hearing so much about. Both Vinafwe and Eslion claim you can prove their case, which begs all sorts of questions, but I don't have time for that, so lets cut to the heart of the matter."
:"Is Eslion guilty?"''

If you choose to let Eslion go free, you'll tell him:
:Eslion is at fault, but he wants to make things right. He helped me eliminate the stranglers.
:"Given that your testimony is the only real evidence I have, I see no reason to continue dragging out this affair. Eslion will be fined for trespassing and criminal mischief then released."
:"If I see him here again, he will be jailed."
:Justiciar Oradel: "Free the prisoner."
:Eslion: ''"Sorry! Really, truly sorry, I am! Won't happen again, officer."
:Vinafwe: "You aren't seriously taking his side in this?"''
:Speak to him again and he'll only say:
:"We consider this matter resolved. You may go as you please."

If you choose to have him incarcerated, you'll tell him:
:'''Eslion claims he didn't intend to plant stranglers, but he did alter Vinafwe's works.
:"I accept your statement and will render judgement accordingly. Whether or not he intended to do harm, his actions are in violation of acceptable conduct."
:"Given his lack of remorse, he will be imprisoned until his debt to society is repaid."
:Oradel turns to Eslion and leads him off to jail.
:Justiciar Oradel: "Eslion of Valenwood, you are under arrest for crimes against nature. You will be jailed until the court determines your punishment. Move along."
:Eslion: "Crimes against nature! Insult to injury if ever there was!"
:Vinafwe: "I cannot be rid of this weevil soon enough."''
:Oradel and Bailiff Lisagnor will lead Eslion off and disappear up the road.
Online:Bailiff Lisagnor

Bailiff Lisagnor is a High Elf guardsman who appears to arrest Eslion during the quest The Forest Vandal. He cannot be spoken to.
 

Related Quests
Online:Shahmar

Shahmar is a Yaghra Monstrosity found inside Karnwasten. It serves as one of the champions of the dungeon.
 
----
 
 
 Shahmar can also be found in Nchuthnkarst, having traveled through time. It serves as one of the champions of the dungeon.

It has a chance to drop the Antiquity lead for  .
 
  
Achievements
There are three achievements associated with this creature:
Online:Quarintil

Quarintil is a High Elf found on the southeast side of the Direnni Acropolis. He cannot be spoken to.
Online:Sawen

Sawen is a High Elf found on the southeast side of the Direnni Acropolis.
 
Related Quests


Quest-Related Events
Once you've finished speaking to Bailiff Erator, you'll hear:
:Nirunar: "Did you hear that?"
:Sawen: "It sounded angry. And hurt."
:Nirunar: "I hope I never have to go in there."
:Sawen: "Likewise. The fog may have cleared out, but this place still gives me the creeps."
Online:Nirunar

Nirunar is a High Elf found on the southeast side of the Direnni Acropolis.
 
Related Quests


Quest-Related Events
Once you've finished speaking to Bailiff Erator, you'll hear:
:Nirunar: "Did you hear that?"
:Sawen: "It sounded angry. And hurt."
:Nirunar: "I hope I never have to go in there."
:Sawen: "Likewise. The fog may have cleared out, but this place still gives me the creeps."
Lore:Vvardvark

The result of a failed experiment by a Telvanni mage, Vvardvarks were passive creatures once found in the province of Morrowind, on the island of Vvardenfell.  They were a magical hybrid that possessed scales, fur, and a long tongue with sharp teeth to its sides, with their diet consisting of small insects. Despite their recorded unpleasant scent, Vvardvarks were domesticated as pets.  Other uses for this chimeric creature were found, the Vvardvark's long tongue was used as fastenings due to their elastic qualities,  while the Ashlanders used their hard shells for armor.  

From the original experiment, several different breeds were recorded to have existed. The most common being the tan-colored breed known as the Demotic Vvardvark.  Other varieties had more striking coloration; notably the Dozen-banded Vvardvark, with its vibrant tan and black striped pattern on its scales.  Another variety, the Tuxedo Vvardvark, was reported to have scale patterns which resembled the plumage of the chub loon, and were theorized to have been bred to hide among the flightless avians. 

By the late  , the remaining Vvardvarks were wiped out by the Ash Blight phenomenon. 

Gallery
 

See Also
For game-specific information, see the ESO and   articles.

References
Online:Piruyamo

Piruyamo is a High Elf laborer and refugee who can be found outside Cloudrest. He has no unique dialogue.
Online:Antarandur

Antarandur is a High Elf noble who can be found outside Cloudrest. He has no unique dialogue.
Online:Ronawe

Ronawe is a High Elf gatherer and refugee who can be found weeping outside of Cloudrest. She has no unique dialogue.
Online:Valenn

Valenn is a High Elf who can be found in the Cloudrest Aerie, at the end of the entry causeway, crouching behind Linenare. She cannot be interacted with and has no unique dialogue.
Online:Linenare

Linenare is a High Elf found in Cloudrest. You can find him in the Cloudrest Aerie at the end of the causeway hiding behind the gate pillar with Valenn and Arelian. He cannot be interacted with and has no unique dialogue.
Online:Arelian

Arelian is a High Elf found in Cloudrest. He can be found at the other end of the entry causeway hiding from Z'Maja along with Valenn and Linenare. He cannot be interacted with and has no unique dialogue.
Lore:Mithril

Mithril is an elusive and relatively scarce metallic material, known for being light and rather valuable, likely due to its rarity.  It comes in two different colors, in place such as Cyrodiil it comes in a shiny silver color,  while in the provinces of Hammerfell and High Rock, it is seen in navy-blue.  When broken, it can easily be melded together when heated up, unlike chainmail.  The only known veins of mithril can be found in the Dragon's Teeth Mountains, where the Kragen Clan harvested the material as one of their main resources, but whether it has been exhausted is unknown.  There is another variant of mithril called Elvish Mithril.  

The two distinctions of mithril go way beyond their color and location. In Cyrodiil, it is made into   and is considered stronger than typical leather and chainmail, but weaker than   (the material of elven armor) and  .   Whereas the navy-blue variant is stronger than   and moonstone, but weaker than   and  .  Mithril armor is lighter than typical Orcish Armor, but is much more resilient.  The   used mithril armor that is as strong as the latter variant, although it is considered   instead.  In ancient times, mithril was in constant use by smithies across   to craft special arms and armor, but it was reportedly extinct by  ,  however it had resurfaced sometime later and it had appeared abundantly in the late- , in the   and Cyrodiil.    , the plated cuirass of   is known to contain mithril in some degree. 

Gallery
 

Notes
"Mithril" (or alternatively "Mithriil") is a common name for  . 
Mithril is a fictional metal that comes from the mythos of J. R. R. Tolkien, who is known for works such as The Hobbit and The Lord of the Rings. It is a silver metal that is lighter and stronger than typical steel. An example of the material in his writings is the mithril-coat, a sheet of mail that was worn by Bilbo and Frodo Baggins in their adventures.
Mithril was omitted from Morrowind, which Michael Kirkbride acknowledges was due to his dislike for it. 

References
Online:Mastercraft Mediators

Mastercraft Mediators
Mastercraft Mediators are vendors who sell items in exchange for Writ Vouchers.  There are currently only two, and they appear in all three alliance capitals, at the Mastercraft Exchanges which are located near the writ drop-off locations.
Lore:The Unseen Potential of Clockwork

Any man or mer can look upon an acorn and see it for what it is. It's so easy to simply note its shape, its size, its color. Unassuming, discarded among the leaves and dirt. Any child could tell you those facts. And, admittedly, a child could also easily imagine what will become of the acorn, given simple knowledge. Of its possibility. Who among us does not know an acorn could one day become a tree? 

Imagine, however, if one had never seen a tree before. Had never heard depictions or viewed drawings, and, without having been told of this tree, they are met with the simple acorn. Inconspicuous, small, inherently useless. Through all observations they could make, they are unable to connect the acorn presented to them with the image of a mighty oak. 

Like an acorn, the   shows no signs of its grand potential to the unsynchronized mind. To   Above it appears to be but a world in miniature, buildings and roads simply shrunk and put in a contained space. The plaything of a god perhaps, to hold his most loyal followers and dangerous experiments. But those who hold this view are simply ignorant of the possibilities. 

Clockwork City is the center of the wheel for Nirn-Ensuing, the Omni-Axle that shapes the world. Rich in beauty and alight with sublime terror, so  . Sympathetic perhaps to the reality of Nirn Extant, but its own reality altogether, apart from the imperfections born from  's  . 

Here we work under the Divine Metronome, our hands covered in oil, our hearts devoted. We are the welders, the seekers of hidden knowledge. We walk the path of the divine piston, our souls clean and well-oiled. The truth of our Clockwork City is that of the wheels Eternal, where one can hear the tick and tock of   final. 

See beyond the simple acorn. See the mighty oak that it shall become.
Lore:The Water Cycle of Clockwork City

The outside world is not unknown to the  , but mostly ignored. What need have we to know of the history and cultures which fragment so frequently, broken apart in so many inconsequential ways? The    , the   monarchs, the warlords of the  s. What purpose does learning of their petty squabbles and worries serve to lead us towards the Chrononymic Will?

If there is any topic of any worth, it is perhaps the environment of which the rest of   is forced to live within. Factoring out the ever-changing influences of man and mer, we are left with constants that the   Gears have created. Sunlight causes green leaves to grow. Winds affect weather and temperature. And water, that which all life is dependent upon, flows through an endless cycle. 

There is limited knowledge of the water cycle which all things depend upon. Water is heated by the sun and turns to vapor. The vapor floats up within the sky, creating clouds. The clouds grow heavy and release their burdens, letting the water once more return to earth. And so it goes, a never ending-wheel.

The water that flows naturally throughout  , commonly known as Seht's Blood, is rich with the overflow of our innovation. The unfortunate side effect is that it makes this water completely undrinkable for our residents. But in all things He is wise, and in this too He had a plan. 

Our home is shaped by the Divine Metronome, by the will of   who sees the correct sequence. Yet even He knew of the beauty in this cycle, in this never-ending circle. And so He gave those who obeyed him the gift of water, of life, within the  . Where everything is in perfect synchrony. 

All water flows to the Halls of Regulation, where first it is filtered through fine mesh to separate larger sedimentation. Next the water is sent through the distillation initiator, powered by the cleansing magic to disinfect finer contaminates. Without this magical process, many toxins would still be present in the water when used by the citizens of Clockwork.

The cleansed water is then distributed to either the water reservoir or vapor manifold. The water reservoir retains all water given to the  , be it for drinking, bathing, or cleaning. The vapor manifold, however, holds equal importance, for it creates the humidity in the air which allows for organic life. Without it the very air we breathe would be deadly.

So join with me in praise for this most important of cycles, created gleaming and perfect by the will of Lord Seht. Perfect and perpetual, ever set in regulation.