Online:A Flawless Plan

right|thumb|Percius Loche is chased by the Iron Wheel.
right|thumb|Quen has found a way to cross Shinji's Truth.
right|thumb|Defeat the guardian to gain access to the treasure vaults.
right|thumb|Where is Magnifica Falorah's dowry?

Quick Walkthrough
#Talk to Zeira inside Thieves Den.
#Find Percius Loche.
#Meet Zeira at Prince's Gate and travel to al-Danobia tomb.
#Make your way into the al-Danobia tomb.
#Bypass Tu'whacca's Pillars and explore HoonDing's Passage.
#Walk Malooch's Path with Zeira.
#Cross Shinji's Truth.
#Defeat the guardian in front of the treasure vaults.
#Meet Zeira at Nicolas' Desert Retreat and search the place.
#Return to Thieves Den to talk to Zeira.

Detailed Walkthrough

Finding Percius Loche
To find Loche's trail, you must walk to the quest marker near the store exit, in the large intersection, and spot the coloured footprints.  When the quest moves to the next step (Find Loche before the Iron Wheel), head to the southern plaza near the wayshrine gate. BUT Instead of turning towards the wayshrine, continue south to the large gate to the Warehouse District. If you have been quick enough, he will be on the right side of the path at coordinates 25.5 x 63.3. If not, the Iron Wheel will capture him, and you will have to find out where he's been taken. A hint pops up to "question nearby witnesses", conveniently there is one near the Warehouse District gate who can tell you where he's been taken - namely the Iron Wheel headquarters at No Shira Citadel. The good news is, they haven't taken him into the citadel yet, their usual spot for preliminary questioning is outside the fortress - visible from the wayshrine in fact, and guarded by only a couple of guards, so he's comparatively easy to rescue.

If Percius Loche is present when you meet Zeira's camp, you will have the option of entering through a side door on the eastern side of the temple (The "secret entrance" is the first dotted line on the right, on your map). You may have to isolate and kill one guard to clear the way, or you may be able to sneak past the guard. It is also possible to go to Zeira without him and abandon him to his fate: in this case he will obviously not be present to open the side entrance to the tomb, and you will have to fight your way through the Iron Wheel camp and enter the temple's front door.

Entering the tomb

If entering the tomb via the side entrance, you'll be on your own, and have to fight your way past a number of ancient guardian warrior statues which will animate one by one. There are traps at doorways (there doesn't seem to be much way to avoid these), trapped urns (do not approach, or if the floor starts glowing green when you do, get out of the radius fast) and finally a tough fight against a Gargoyle. You will then enter the main entrance chamber from the south, and meet up with the rest of the party, who have somehow sneaked past the Iron Wheel camp. Alternatively, if you entered the tomb through the main entrance, you will come out into this chamber immediately.

Bypass Tu'whacca's Pillars

You will find several scrolls in the room, one each about Akishu the blade, Buhliz the serpent, Nishka the symbol of pride, and Puntru the scholar. The journal excerpt from the heist in the center of the room gives you a hint on how to solve the puzzle, mentioning that Tunaska stood on the north, with Akishu (blade) and Buhliz (serpent) surrounding. It also mentions that Narimaya stood on the south, with Nishka (symbol of pride) and Puntru (scholar) surrounding. Go to the pillars at the door. You will find that you can turn all six of the pillars, which have a possibility of three symbols each on them. Start with the left side. From left to right, turn the Center Relief Wheel until you have these symbols: Scroll, Warrior, Straight Stick with lines around it. Move to the right and set the following symbols from left to right: Snake, Warrior, Sword. A door to HoonDing's Passage will then become available to you.

Walk Malooch's Path

After exploring the room, follow Zeira to Malooch's Path. She will explain how the trap works, and you must then follow her along the maze-like path while Velsa uses the panel. The path is quite twisty, and Zeira will first go the spot where her previous companions died. Along the way, you will be attacked by statues that attack one or two at a time. Stay within the light and close to Zeira. Once you reach the other side, examine the urn and take the ashes. After speaking with Zeira, use the doorway nearby to easily return to the other side.

Cross Shinji's Truth

When you return to the chasm, Quen will be "floating" in mid-air, thus revealing a magical bridge. Zeira tells you to use the ashes to reveal the bridge. Approach Quen and use the ashes when prompted, then follow the path along as it's revealed. When the ashes run out, use them again to reveal more - four or five times should get you across, where a gargoyle awaits. Kill the creature and enter the vault to continue.

Defeat the Vault Guardian

Upon entering the vault, the group is presented with a large guardian (Lakayd the Repentant) who asks for a pass-phrase. Given that none of you know it, you have to fight him instead. The fight can be pretty tough - Lakayd does a spinning move that can easily kill even high players. He also splits into smaller aegis statues, which will heal him if not killed. Ranged players can shoot him from afar, while melee players must kite him around the room. Run or roll away when he does the spinning move (a circle on the ground shows its range). If you die, use the wayshrine option to resurrect - it will place you at the top of the stairs, and if the guild NPCs are still in combat with him, his health will not be reset. Once he dies, you can enter the treasure room to continue.

Investigate Nicolas' Retreat

Using the map found in the vault, Zeira determines that Nicolas had a retreat in the desert. Once you leave the tomb, meet her there to investigate further.



 
 

Quest Stages