Netruk44/uesp-wiki-content huggingface dataset:
Online:Mazzatun Style Master

Mazzatun Style Master is awarded for learning all of the Mazzatun Style motifs. There are 14 books in all to find. They can only be found by defeating Tree-Minder Na-Kesh in Ruins of Mazzatun. Completing the dungeon on standard veteran will grant you a 50% chance to receive a page, and hard mode guarantees a page drop. Since you only get one chance per run of the Dungeon, and the chapter you receive is randomized, you will have to complete it many times to complete the set. Or you can search for it in Guild Kiosks, which is your only option if you do not have access to the Shadows of the Hist DLC.  The books are:
Online:Silken Ring Style Master

Silken Ring Style Master is awarded for learning all of the Silken Ring Style motifs. There are 14 books in all to find.  They can only be found by defeating Velidreth in the Cradle of Shadows.  Since you only get one chance per run of the dungeon, and the chapter you receive is randomized, you will have to complete it many times to complete the set.  Or you can search for it in Guild Kiosks, which is your only option if you do not have access to the Shadows of the Hist DLC.  The books are:
Online:Crafting Motif 18: Akaviri Axes

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

AXES

Kamal, the region of Akavir where the recent invaders hail from, is said to be icy and snow-covered, so it's no surprise that Kamali axes resemble those made by us Nords of Skyrim. The one-handed weapons, in particular, are clearly descended from the kind of ice-axes we use when crossing glaciers or scaling icy peaks.
Online:Crafting Motif 18: Akaviri Belts

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

BELTS

An Akaviri belt usually sports a prominent boss on its buckle, with an abstract sigil that's probably clan-related. These symbols are always symmetrical, and usually made of interwoven flowing designs. For several years I wore one taken from an officer I slew, and it was strong and well-made.
Online:Crafting Motif 18: Akaviri Boots

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

BOOTS

Boots of the northern Akaviri tend to be simple and utilitarian, for trudging through the deep snows of Kamal. Those of the southern Tsaesci are more elaborate and decorative, with shoes and sabatons that look like Imperial sandals, though armored with thick leather or small metal plates.
Online:Crafting Motif 18: Akaviri Bows

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

BOWS

The Akaviri use composite bows with recurved ends made of horn. Though painted with metallic lacquer, don't be fooled: their bows are not made of metal, nor do the Akaviri have the giant's-strength it would take to bend them if they were.
Online:Crafting Motif 18: Akaviri Chests

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

CHESTS

Akaviri chest armor is worked or forged from familiar materials—padding, leather, steel—and usually decorated with a triangular or pyramidal shape, upper point toward the gorget.
Online:Crafting Motif 18: Akaviri Daggers

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

DAGGERS

Akaviri daggers are pretty, but don't be fooled: they're made for killing, and if you get downed on the battlefield, expect to feel one of these in your armpit or groin. As with the swords, the curved ones are Tsaesci, and the straight ones are from Kamal.
Online:Crafting Motif 18: Akaviri Gloves

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

GLOVES

Akaviri weapons have narrow guards, which leaves hand protection up to their gauntlets. These usually have thick armor on the back of the hand, while leaving the fingers free and open for a solid grip on weapon and shield.
Online:Crafting Motif 18: Akaviri Helmets

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

HELMETS

The Tsaesci helmets I've seen in museums, or imitated by Fighters Guild warriors, sport layered neck and side armor, and often have elaborate double crests that look like horns or antlers. Kamali helmets, in contrast, are simpler, though they also cover the back and sides. Lots of Akaviri helmets of both kinds include visors or some other form of partial face coverage. The troops found some of these unsettling, even creepy.
Online:Crafting Motif 18: Akaviri Legs

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

LEG GREAVES

Akaviri greaves always look like extensions of their sandal-like boots. I could never tell where one ends and the other starts.
Online:Crafting Motif 18: Akaviri Maces

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

MACES

Kamali maces usually have rectangular heads, while those of the Tsaesci are round. Both kinds are studded all round with wicked spikes. They're going to hurt you, even if you're wearing heavy armor.
Online:Crafting Motif 18: Akaviri Shields

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

SHIELDS

Shields from Kamal tend to be metal-edged wood from the northern forests, while shields from southern Tsaesci are more likely to be curved sheets of steel. These often sport symbols echoing the crests on the warriors' helms.
Online:Crafting Motif 18: Akaviri Shoulders

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

SHOULDERS

Unlike the triangular designs on their chest armor, Akaviri pauldrons and shoulder cops are always articulated rectangular or square plates. Why? Who knows?
Online:Crafting Motif 18: Akaviri Staves

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

STAVES

An Akaviri mage prizes his or her spell staff, and they are often splendid and lavishly decorated, trimmed in gold leaf and sporting great red gems. The hafts of these staves are made of a dense, flexible wood unknown in Tamriel, able to deflect even a great axe.
Online:Crafting Motif 18: Akaviri Swords

King   wants a description of the  i styles of arms and armor written by someone who knows them. I don't think anyone killed more Akaviri than I did during the recent invasion from  , so I guess that makes me an expert in their wares of war. Besides, who else was I going to get to write this?  ?

SWORDS

The Akaviri seem to love their swords almost as much as the Redguards; their long blades are among the finest I've ever seen. When you heft one of the curved Tsaesci swords, you can just feel how it could shear right through a soldier's limbs. And the straight blades of Kamal are no less dangerous.
Cyrodiil/Quests

Quests are sorted by where they are assigned or by which faction assigns them. Currently, Beyond Skyrim: Cyrodiil has many side quests but no main or faction quests. The mod also offers many smaller quests, all of which are listed under Miscellaneous Quests.
Quests By Type
Other Quests
Side Quests — Quests that are not part of a quest line

Quests By Location
Main Cities
Bruma — All quests for the city of Bruma

Towns
Applewatch — All quests for the town of Applewatch

Miscellaneous Quests
Miscellaneous — List of all miscellaneous quests, i.e., short quests that are displayed in the "Miscellaneous" section of your quest log
Some special varieties of miscellaneous quests include:
Bounty Quests — Make money by hunting down enemies for the Counts
Dungeon Quests — Quests related to a specific dungeon
World Interactions — Random events that you may witness while exploring Cyrodiil

Alphabetical List
All Quests — An alphabetical list of all the quests in Beyond Skyrim: Cyrodiil

Unfinished Quests
Three quests were not completed for release although journal entries and other relevant data can be viewed in the Creation Kit. These are the two side quests All the Wrong Places and Frostfire Unleashed, and a miscellaneous quest named Horseshoe for Terinius.
Cyrodiil/A Delicate Situation

Quick Walkthrough
# Talk to Adius Vilius.
# Go to the Camp of the Devout, and decide how to handle the situation.
# Talk to Adius again and receive your reward.

Detailed Walkthrough
Desperately Devout
After helping   retrieve  's  , the guard captain will once again ask for your help in dealing with a tricky situation. A group of Talos worshippers has set up camp in the far eastern reaches of   and have been preaching openly in support of the ninth divine. Adius makes it clear he doesn't have a problem with this at all, but is worried the Thalmor will arrest them in line with the White-Gold Concordat and send them to the infamous Blue River Prison. He asks you to convince the worshippers to lie low for a while for the sake of peace in  .

The worshippers'   is in the very far east of the county: from Bruma, head to the   and then take the road south, pressing on past  . Once you arrive at  , head east and cross the river using the wooden planks over the ruined Ayleid bridge. The dirt track on the opposite end carries you past   and a  . Keep pressing east, past   and  , and along the lake road heading east. Follow this as it winds up the mountain face to the north and then head east at  . At   take the southern road and follow this past an unmarked Nordic ruin, turning south at  .

At the camp, the worshippers' leader,  , is not happy when told that Adius wants the group to lie low for a while. She complains that the captain had always been tolerant and is confused by his sudden change of heart. From here you have three options. If your Speech skill is 50 or higher, you can persuade her to tone down their worshiping for the sake of Bruma. With a Speech skill of 75, you can even persuade Aera to give up Talos worship entirely. Alternatively, you can just tell them to carry on as they are.

Once you're done talking, Adius will show up at the camp and briefly talk to Aera, before turning to you. His disposition will be happy or annoyed depending on your exact choice, but he will still reward you with some leveled gold regardless.

Notes
Despite the relevant quest stage, it is not actually possible to kill all of the worshippers, as Aera is marked essential.
You can also choose to report the worshipers to  . He confirms he is aware of their existence and reassures you they will be dealt with, while taking no further action at this stage.
Make sure you're happy with the choice you make here, as it will have a profound impact on Adius's fate in  

Quest Stages
Cyrodiil/Absent Antiquity

Quick Walkthrough
# Talk to Adius Vilius.
# Talk to Bentior in the Restful Watchman.
# Find Atienne Guilette.
# Find the stolen satchel in the Bruma Caverns.
# Return the artifacts to Count Desilus Carvain.

Detailed Walkthrough
Carvain the Collector
Upon entering  , you will be greeted by Guard Captain  , who will ask if you have seen any akaviri artifacts lying around  . He explains that   is an avid collector of the antiquities, and that a few days prior a thief managed to enter the castle and steal them. As he doesn't have time to deal with this on top of his other duties, he asks for your help in retrieving them. 

Collecting Clues
While questioning Adius about the details of the case, he will point you in the direction of  , the steward, and  , the publican of  . The former will give you a few more details but won't be of much use, so head over to the Watchman and either persuade, intimidate or bribe Bentior for information on the thief. You'll need a Speech skill of 25 for the first two, and 100 gold for the third.

While Bentior is willing to identify the thief as  , he won't give up his location without legal pressure from Adius. Track back to the captain and he will hand you an   compelling Bentior to testify. With this in hand, the publican will direct you towards  , where a ringleader Atienne was dealing with is based. Head there and dispatch the three bandits in the first room. On one of their bodies is a   from the ringleader saying he is planning to meet Atienne in the  .

Canvassing the Caverns
Head back to Bruma and you will find Adius talking to an agitated  , who is complaining that there is a thief in his house. Explain to Adius that this is the same thief responsible for the Akaviri theft and then follow him into the house. Atienne is lying on the floor inside, claiming he was jumped by the bandits and managed to escape through the trapdoor under the bed.

Adius arrests Atienne and hauls him to the castle, leaving you to head inside the caverns in search of the antiquities. Once inside, move past the first storage room, pick the novice locked gate and make your way through the passage, avoiding the odd bear trap. A chain on the wall will lower a stone door and reveal a room with a few wolves and bandits, including the ringleader,  . Dispatch them and retrieve the   on the nearby table. Return to the castle to witness Adius present Atienne to the Count and to be rewarded with leveled gold from both the Count and Captain.

Quest Stages
Cyrodiil/Against the Cutters

Quick Walkthrough
# Talk to Adius Vilius.
# Meet Adius in the Jerall View Inn.
# Kill Thorina in Cutpurse Hideout.
# Return to Adius.

Detailed Walkthrough
A Drink with an Old Friend
A few days after completing  , you will hear that captain   wants to speak to you. Track him down and he will invite you for a drink at the   between 4pm and midnight. Show up at the designated time and he will sit you down and thank you for all the help you've given him thus far. He confides that he feels like he's just been going through the motions as guard captain and that it all started when he made a terrible mistake. He painfully recounts how, during a raid against some bandits, he made some wrong calls and a fellow guardswoman was killed as a result. He still blames himself for her death. The bandits in question are the infamous  , and he asks for your help in tracking down their leader,  , at her base in   and eliminating her.

Thorina's Realm
Thorina's headquarters, nicknamed Fort Cutpurse, lie to the south of  . From the east gate, head to the   and then take the road south until  . Turn southwest onto the   road and then immediately northwest onto a track leading to a shrine of Akatosh. From here continue west across country until you arrive at the cave. The main zone of the cave is actually a large underground fort with a dozen Cutters patrolling and sharpshooters on towers and bridges. For a full walkthrough see the  . 

Once you arrive at the stables, battle your way through the central section, past the fall rock traps. Instead of climbing the western stairs, head north to a small campsite and enter the Ruined Jail. There are three Cutters here who will attack you immediately; among them is the   carrying the   to the Fort door. Return to the western stairs and move clockwise towards the fort's southern corner and then head west to the door to the Fort.

The Cutter's Sanctum
Upon entering the Fort, you will find the door to the east is locked; head south instead into a large room on two levels. Climb the stairs and either enter the palisade directly through the wooden gate or make your way around it through a passage to the south. Once you have dispatched the four Cutters here, loot the   from them and head back to the start. Unlock the door and fight your way up the tower: at the top are Thorina's living quarters, where you will find Thorina herself alongside   and  .

Notes
It seems the quest was intended to involve you and Adius springing a trap on   at  , as there is plenty of dialogue written for this.

Quest Stages
Cyrodiil/Service Rewarded

Quick Walkthrough
# Talk to Adius Vilius.
# Speak to Count Desilus Carvain.
# Leave the castle with Adius.

Detailed Walkthrough
Reaping What You Sow
After clearing out   and slaying  , head back to   to claim your well deserved reward. You will first be greeted by  , who will praise your deeds and lead you to the Count.   will thank you for your service and, to thunderous applause, bestow upon you the enchanted blade  , a leveled amount of gold and the title of Friend of Bruma, which will allow you to purchase the property   from his steward  . After having asked you the reasons behind your actions and given you a stark warning about getting involved in Cyrodiilic politics, he will pass you back to his guard captain.

Adius will thank you again and confess that, despite his earlier misgivings, he's not thinking about retiring anymore, and asks you to follow him outside the Castle. From here, there are two different endings, depending on your choices in  :

# If you convinced   and her followers to stop worshiping Talos, you and Adius will walk out and the quest will complete.
# If you left the worshipers alone or asked them to lie low, just outside of the castle you will be greeted by  , his   and two Thalmor guards. The Justiciar will mock Adius, almost amused that the guard captain thought he could hide the Talos worshipers from him. He declares the captain in breach of the White-Gold Concordat, casts a paralysing shock spell on you and teleports his whole party plus Adius off to Blue River Prison.

Notes
Even if Adius is taken away by the Thalmor, Aera and her followers will remain at the   after the quest is complete.
If you have completed Within the Ruins, the enchanted blade Hvitbrand can be tempered in the white Akaviri flames in Fort Pale Pass Substructure, thereby improving its enchantment and value. 

Quest Stages
Cyrodiil/Alammu's Veil

Quick Walkthrough
# Talk to   about her stolen family heirloom.
# Travel to   and speak with  .
# Return to   and decide what to do with the heirloom.

Detailed Walkthrough
Alammu's Ancestors
Upon visiting the  , a young Dark Elf,  , will approach you and ask for help in retrieving a family heirloom that was recently stolen. She tells you the thief fled to  , in the far northeast of   and promises a reward for the return of her prized possession. 

From Bruma, head to the   and then take the road south, pressing on past  . Once you arrive at  , head east and cross the river using the wooden planks over the ruined Ayleid bridge. The dirt track on the opposite end carries you past   and a  . Keep pressing east, past   and  , and along the lake road heading east. Follow this as it winds up the mountain face to the north and then head east at  . At   take the southern road and follow this past an unmarked Nordic ruin, turning northeast at  .

Beloth's Blackmail
thumb|right|Alammu, arrested
The grotto itself is a small lair, with a table, chairs, a bedroll and a few crates and chests. No one seems to be home, so inspect the chest near the crates, which turns out to be empty. As soon you turn round you are greeted by  , Alammu's partner in crime. It turns out there is no heirloom, just a   that Neldam needs delivering to Alammu in Bruma. He strongly suggests you act as a mule for them, or else.

At this point, you have a number of options: 

# Killing Neldam is possible but is a very tough fight; as he will tell you, he's laced his blade with a potent poison, so try using sneak.
# Opening the parcel will fail the quest but yield you five skooma portions. If you are still in the grotto, Neldam will attack you, but if you are elsewhere you will be able to pocket the contraband and even return to the grotto and chat to Neldam. Opening the package in front of Alammu also won't elicit a response, although she will then disappear from the game.
# Delivering the parcel to Alammu will net you a simple thank you and goodbye.
# If you report the blackmail to guard captain  , he will mention that he's been keeping an eye on this smuggling ring for a while and races off to the inn to arrest Alammu. Come along for the show and to collect some leveled gold from Adius as a reward.

Notes
thumb|right|You've made the wrong choice...
If you return the "heirloom" to Alammu, both she and Neldam will then disappear from the game.
If you chose to expose the blackmailers, Alammu will relocate to one of the   prison cells. Neldam will disappear from   but will randomly ambush you later in the game along with three thugs.
 

Quest Stages
Cyrodiil/All the Wrong Places

Bugs
This quest could not be finished in time for release and has been intentionally disabled by attaching the condition   to the conversation topic mentioning  's loneliness, which would have started the quest, meaning you will never hear it.

Quest Stages
Cyrodiil/Frostfire Unleashed

Bugs
Although much of the necessary dialogue and assets are in place, this quest cannot be started. You will however be able to fully explore  .

Quest Stages