Netruk44/uesp-wiki-content huggingface dataset:
Indoril Balver

Indoril Balver is a Dunmer warrior and the nominal master of  . He can be found in the Manor of the Lord. It was he who, when on learning of the approach of Tiber Septim and his legions, ordered that a rite be performed that dragged the city of Khalaan wholesale into Oblivion. While well aware of the miseries of this new locale (and thoroughly disembodied as a result), Indoril Balver stands by his choice:

"There is nothing to justify, outlander, because it was not a decision. It was a revelation, a realization of what simply had to be done. A result of long hours and many thoughts, but they all died and faded as I was presented with the ultimate truth. This reality is a twisted, unnatural delusion, in so many more ways than any demon could even begin to imagine. Yet, despite this, I could do nothing to stop it. In the end there was no other choice worth considering."

He is supported in it by his wife,  , although a number of other ghosts in their shared residence of the Manor of the Lord do sound more negative about the situation - those still sane, that is. Indoril Balver does think upon his actions however, and the most persuasive might reveal a more hidden regret:

"''I am not proud of it, but it's the only state that makes sense at this point. Perhaps, if I could turn back time... But there is no such thing as turning back time. This fire is all I have and it is all I wish to have.''"
Indoril Dilale

Indoril Dilale is a Dunmer noble, and wife to  . She resides with him in the Manor of the Lord, in  , a once great city of Morrowind that now burns in the fires of Oblivion, and despite the poor outlook, remains loyal to him:

"Indoril Balver is my husband. Some people here are spiteful snakes that will try to cast shade on him, but I hope you are smart enough not to listen. He was and is respected by many, and for good reason."

Only the persuasive (speechcraft greater than 40) will wring an admission from her that not all is well, as part of the Temple quest  .

"Even I must admit, this realm Khalaan was transported to is a grim place. You need to understand this: we would not impose such a fate on this chapel without good reason. My husband, Indoril Balver, proposed this as the only reasonable choice and I agreed with him. We may have lost to them in open combat and our very gods may have betrayed us, but they did not, and will never, break us."
Ienni Drothril

Ienni Drothril is a Dunmer commoner, currently residing in the Manor of the Lord, in the former Indoril city of  .
 

With all the time in the world, and by her own admission, not much else to do, she spends her time cleaning rooms, although how her corporeal form permits this goes unexplained.

"''She's one of our best servants, doesn't whine or wander off. I prefer to delegate most of the tasks to her. She seems to have a way with other servants." - Indoril Dilale on Ienni Drothril'''

However, Ienni seems to suffer from an inner conflict that crosses the bridge between the living and the dead. During the events of  , her corporeal remains in Morrowind's   develop a strange warmth, and there are reports of unsettling events at the tomb. Her ghostly form in Khalaan is largely unaware of this, with her only concerns being the wellbeing of others in the manor, and Daedra outside.

''"No one knows why it's like this. Most believe that this is what Indoril Balver desires. I don't. It feels so wrong, so alien; it couldn't have been his doing. This manor is one of the last peaceful places here. Could be the last. The Daedra outside scare me, so I never leave. I just wish none of this had ever happened."


It is only after you assist the other ghosts in the manor, befriend Ienni and speak some harsh truths to her that she finally admits her conflict. She will move on from Khalaan shortly afterwards.

"As much as I hate it, I must admit that I was wrong. I don't help anyone by staying here. If anything, I add to the suffering. It was never my responsibility to save others, and maybe... if I am free again, I could... No. These thoughts again. I was meant to be gone for a long time now, I feel so tired...''"

Related Quests
Feruthe Ienin

Feruthe Ienin is a Dunmer agent of the Indoril, who can be found in the sewers of  , near the exit to Vedas Manor. Speaking to him on the topic of 'little secret' will begin the quest  .

"You see those glowing chests around the place? I heard that there are special keys and only they can open them. I would very much like to discover what is inside of them myself."

 
Starts Quests
Rarunsi Tervthi

Rarunsi Tervthi is a Dunmer healer, who resides in the sewers of   in the tunnel running north from the eastern square. Compared to many of the ghosts in this realm, she has kept her wits about her, and has noticed a steady decline in the number of ghosts over the centuries. She believes the Daedra have been capturing these ghosts using a special soul gem known as the Anguished Crux. She will ask you to retrieve the gem from  's fortress so that she can release the spirits.

Rarunsi is also one of Khalaan's rare service providers, selling scrolls, potions, and spells of the Alteration, Illusion, Mysticism and Restoration schools. She also offers spellmaking services.

 
Starts Quests
Ravyver Veslo

Ravyver Veslo is a Dunmer Enforcer engaged in an eternal battle with the Daedra overrunning  's sewers. He can be found in the western square of those sewers, and will task you with ending the existence of the Dremora,  .

"You will help? This is good news! We have been holding them off from entering this side of the sewers for what feels like an eternity. There are only us three as you can see, so we cannot advance to clear out the rest. We need an extra sword to help do this. There is a dremora known as Kynreeve Myrahaz beyond this barricade that is giving the orders. I need you to find and eliminate him. Report back to me once this is done."

 
Starts Quests
Where-Stars-Are-Drowning

Where-Stars-Are-Drowning is an escaped Argonian slave, and the target of the quest,  . He has been hiding out in the cave of   ever since he murdered his overseer, and has been fishing in the river to survive. While he claims that the murder avenged countless deaths (not to mention enabling his own escape), it has riled the Indoril of  , who have ordered that a bounty be placed on the killing of the Argonian. This bounty can be begun by speaking to any hetman in the region under the control of the  .

''"I live in this cave. I fish and bother no one. I'm free now. Yes. It's a good life."''
Horrav Fillipian

Horrav Fillipian is an Imperial scholar of biology and a former resident of the Sailors Inn in  . As you enter the town, Horrav has settled some way to the north of town, having left it in a hurry, and without paying his bills.

He had originally arrived in town to study the Dreugh of  .

''"Dreugh are reclusive, but it's said that a great number of them live in the waters of Lake Andaram. That is why I came here. You see, the Dreugh found in Morrowind are different from the ones found elsewhere in Tamriel. And I don't just mean their physiological attributes. They behave differently, too, as if they had a culture of their own. It would've been interesting to study them in the field, but... perhaps I'm not cut out for that."

However, his questions provoked little from the unfriendly locals of Aimrah, and he began to foster a sense of paranoia.

"Well... nothing actually happened. Not yet anyway. It was more of a feeling -- or a hunch, if you will -- that I was in mortal danger. Like I was constantly being watched by someone. At night, they tried to break into the room I was staying in. Or that's what I think. I decided I couldn't take it anymore, packed my things, and left. I'll be going to Almas Thirr now. From there I can find a ship to take me back to civilization."''

He will however pay his debts to the Sailors Inn if asked, although still swearing never to set foot in Aimrah again.

 
Starts Quests
Gila Mundrano

Gila Mundrano is a Dunmer resident of the Indoril lakeport of  . As you enter town, she is pacing the streets, as unusually strong rats have invaded her home in the apartment complex. She retains the same attitude towards outsiders as most of Aimrah, but will grudgingly admit that "you're not too bad for an outlander" on completion of her quest.

 
Starts Quests
Diligent Faith

The Diligent Faith seems to have a mundane cargo of food, without any other loot of interest, and as the captain is a clerk, it appears that the mission of the ship is fairly mundane.

People
Anara

''"I've lived here all my life, but this place has never felt like home to me. This is a miserable town... Oh, what wouldn't I do to get out of here!"

Anara''' is a Dunmer barmaid at the Sailors' Inn and a resident of  . She feels distinctly unsettled in the town, but has not yet managed to leave. Anara was abandoned at the inn in her early years, and does not remember her parents - who she speculates "could not have been very nice people". She has in recent times formed a close friendship with the sailor, Jebyn, and is very distressed to learn of his disappearance in  

''"He's the only one I feel like I can really talk to. You see, I don't have a family... It's difficult sometimes. But Jebyn understands me. He's an orphan, too. I suppose that's why we originally got to talking. It's good to have someone in my life who knows what it's like."''

It is during the events of that quest and   that Anara discovers her true heritage - that as part of the Marvus family, and as brother to Jebyn. She can be persuaded to take captaincy of the Marvus's ship, the  , finally providing her with a means of leaving the town, although it gives her scant comfort at this point:

''"Yes... yes... Maybe I'll do that. I don't know. Before, being able to leave Aimrah would have made me so happy, but now... it feels like there is a living, breathing void inside my heart. It hurts. But I'll think about what you said, %PCName. Thank you for everything. And goodbye."
''
 
Related Quests




Notes
A model for 'Captain Anara' (TR_m3_Anara2), meant to appear on the Paruddma after she has decided to take it, is in the Construction Set, but does not seem to have been implemented in game. The model has slightly increased stats, and a decent amount of money - indicating a degree of success in her new role, although speaking to her on the subject suggests that something about the town still calls her back.

"Yes, I have a ship now. I could leave Aimrah behind me whenever I wanted to. Sail across the lake. Never return. Perhaps... perhaps I will. Soon. But not yet."
Barandas Marvus

Barandas Marvus is a Dunmer resident in the Indoril port of  , found near the guar pen where the road runs into town. He is a member of the Marvus family, one of the most important in Aimrah due to their ownership of the ship,  , and their many successful pearl-diving runs. His material wealth is not matched by a generosity of spirit however, and he is unfriendly to outsiders.

During the events of   he will reference the priest,  , as the likely cause of Jebyn's disappearance, and will recommend that you search his room in the apartment complex. He is later encountered in the events of  , as part of his brother,  's group.

 
Related Quests
Hetman Dava Arenim

Hetman Dava Arenim is a Dunmer official, elected as hetman in the port of  , where she represents the will of   of Nanaav. She can give you rewards for the bounties you may have collected. She is not a great fan of the locale:

''"The air in this town is stale. It's making me sick... It is as if the lake was putrid."

The Velothi locals, too, are individuals that she does not have a rapport with, finding them unfriendly. Indeed, while she has control over the guards, it becomes clear during the events of   that she has lost touch with goings on in the town, a fact that she sincerely wishes to atone for:

"To think that something like this was going on in a town that I'm supposed to watch over... I have failed as a hetman, and I will spend the rest of my life making amends. May the Three forgive me and guide me. You have my thanks, outlander. You have done us a great service for unearthing and putting an end to this sinister plot. Please, accept this gold as token of my personal gratitude."''
 

Related Quests
Bounties
Obedur Marvus

Obedur Marvus is a Dunmer male and captain of the  , a ship which operates on   and docks in   in between pearl-diving expeditions. Despite his reputed success, which has made the Marvus family one of the wealthiest in town, he does not seem to care much for the appearance of his ship, which is encrusted with barnacles and shells. He is one of the people you have to question as part of the events of  , as the missing Jebyn was once part of his crew. He does not seem particularly enthused with that crewmate.

''"He's just a sailor. Lazy and dishonest like young people often are. Before I took him into my crew, he was a street urchin in Dres Horak, across the lake. Why are you so interested in him?"

Obedur has a brother,  , and a few other family relations unveiled during the course of  .

"I have a brother who lives here. My mother and my father and the rest of my family have passed on. You ask too many questions, outlander."''

It is revealed during the events of that quest that Obedur leads a cult dedicated to Paruddma, a mysterious figure associated with the Dreugh. With a penchant for human sacrifice, and distinctly fishy appearances, putting an end to the cult (and to Obedur and his brother) becomes the priority of the town.

 
Related Quests
Zadathys Aldrethi

Zadathys Aldrethi is an old Dunmer sailor, found in the Sailors' Inn in the   town of  . Due to his blindness, it seems he has retired. For the price of a drink, he will spin a few yarns.

''"I reckon you've already realized this town isn't very welcoming to outsiders. It's not your fault, friend. Some say that suspicion and superstition are in every true Aimrah native's blood. He he he. With the exception of me, of course! Old Zadathys isn't averse to strangers. I welcome them all. Especially the ones who buy me drinks."

He proves very useful during the events of   and  , picking up more of the goings on in town than the considerably less blind  , whose job it arguably is to investigate these things. It is well worth returning to him after the events of these quests for his thoughts.

One such yarn has been replicated below. It contains spoilers for the quest,  .

Well, it doesn't matter. It's one thing to know and a whole other thing to remember. It's been over thirty years since the war with the Argonians ended, but the further south you go, the more recent it still is in people's minds. Even now I can recall the sense of impending doom we got from the news of fighting in the plains of Deshaan and the horrors that took place in the siege of Tear. Soon, we thought, the Argonians would lay waste to Dres Horak, cross the lake, and the war would come to Aimrah...

That's when some of the local families wanted to act instead of just waiting. They were saying that we should make sure that the Argonians never crossed Lake Andaram. There's Dreugh in the lake, you see, and they reckoned they could strike a deal with them. They knew the Temple wouldn't like it, so it'd all be a secret. Pay the Dreugh tribute, and they'd protect us... Now, I don't know what really happened in the end, but what I do know is that we never saw so much as a sliver of a lizard in Aimrah.

Ah, you see, it was none other than the Marvus family who pushed the deal. It's said that ol' man Marvus, captain Obedur's father, was the main instigator. I don't know what sort of deal he was supposed to make with those lake devils, or with what means of communication, but ever since those days the Marvus family has been blessed with wealth and good fortune. In thirty years not once have I heard of any of their ships sinking or getting stranded. And their divers bring up pearls the size of my fist!

Jebyn is not the first one to go missing like this! There's been a good handful of lakefaring souls like him who have simply vanished. Some of them poor fellows were sailors working for the Marvus family just like him. As I recall, it all started not long after the Arnesian War ended. Now... if a secret pact was indeed made with the Dreugh what do you reckon was offered to them in return for their favor? I ask of you: what could monsters like them possibly want?"''



 

Related Quests
Rathes Falveno

''"Rathes Falveno! He's that shifty-looking guy who's always loitering in the halls of the apartment complex. I hear he sometimes does odd jobs for the Marvus family, too. Highly suspicious, don't you think? You should question him." -  

Rathes Falveno is a Dunmer male who loiters in the apartment complex in  , apparently monitoring goings on. He has been known to work for the Marvus family, and if confronted during the events of  , will reveal himself as part of a cult, and attempt to murder you.

"His mind wasn't strong enough. Jebyn refused us. The captain told him that he couldn't escape his destiny. But... he found a way. Threw himself against the rocks. Neck, broken. Lungs, filled with water. Glub, glub."
''
 
Related Quests
Nidara Drelvi

Nidara Drelvi is a Dunmer agent of the Indoril Seras, who is attempting to set up trade with the Dres. She has come to   to manage this, and will request your assistance in finding items that the self-sufficient Dres might actually want - with the goods that Indoril Seras has provided her with not being anything that might interest that house.

''"I am trying to set up a trade relationship between my lord, Indoril Seras and House Dres, but I'm afraid that my lord doesn't have a good grasp of what the Dres are willing to buy. He has asked me to sell a number of commonplace goods -- these rarely go over well with the Dres, who pride themselves on their self-sufficiency. If you were to supply me with more interesting wares for the Dres trade, I would make it worth your while."''

 
Starts Quests
Dilvene Gilmanil

Dilvene Gilmanil is a Dunmer publican who owns The Sailors' Inn in  , on  . At the time of your arrival, she is down 30 drakes due to the sudden and unexplained departure of  , an Imperial biologist who did not pay his tab. She will ask you to go and retrieve them.

Dilvene is friendlier than many of the residents of Aimrah, although her kindness does not seem to extend to the beast races, as shown by her ownership of the slave, Yellow-Scales. Regardless, she is the adoptive mother of  , who was abandoned at the inn as a child. Anara now works alongside Dilvene at the inn.

Her stock is limited to the usual inn goods of drinks and food, and she will rent beds for 10 gold a day.

 
Starts Quests
Online:Moon-Singers

are the secret order of Khajiit storytellers and lorekeepers. They travel around the world and guard secrets of the Khajiit history. 

Members
 
Locations
 
 
 
Encounters in Southern Elsweyr 
Related Quests
 

Related Books
 
 
Notes
For historical information, see the lore article.
Mesana Uthras

Mesana Uthras is a Dunmer who keeps a stall outside the Communal Tradehouse in  . Her wares consist of pots, common equipment and ingredients, but she does also sell a single scroll of Almsivi Intervention. She is a member of the Indoril, which may explain why she has been permitted to set up here, rather than with the rest of the traders by the lighthouse.
Draraynea Nelas

Draraynea Nelas is a Dunmer stall keeper in Aimrah. She sells ingredients gathered from beneath the water, presumably from nearby  .
Rilver Thelas

Rilver Thelas is a Dunmer stall keeper in  . His stock is fish-themed, and he does sell pieces of Dreugh armor, with certain pieces being scattered around his stall.
Salaru Andalen

Salaru Andalen is a Dunmer healer who (despite her appalling Mercantile skill) maintains a shop in  's Apartment Complex.
Nav Andaram

Although consisting of two shacks on your arrival, the location is intended to be the place of a major Hlaalu settlement, that players aligned with that house can develop and build. These plans have yet to come to fruition, but the completed town layout is viewable by the use of console commands (coc "Nav Andaram"). The settlement as it is can be accessed by following the road south from  .

People
Massitha

Massitha is a Redguard sorceror and Master of Illusion, currently residing in the cavern of  , on the northern shores of  . The presence of Dreugh corpses in the cavern, and Dreugh Wax on her table, suggests that she has been engaged in some sort of study - or was simply hungry.
''
 
Notes
While never outright stated to be the same Massitha as the Redguard Illusion user, Incident in Necrom, it seems likely that this is the same individual.
Kellidan

Kellidan is an Indoril-aligned cave settlement of three cave dwellings in the  , with little obvious purpose other than providing support and residences to the miners of the nearby  . It can be reached by following the road running north from the vampire-infested ruins of  , or by journeying directly southeast from  . It lacks any loot of interest or services of any kind.

People
Arel Ginith

Arel Ginith is a Dark Elf priest, currently overseeing the shrines in  's War Temple. He sells spells and offers training to members of the Tribunal Temple.
Drimsu Gindol

Drimsu Gindol is a Dark Elf apothecary, and an accorder of Great House Indoril. He is currently resident in  , where he tends the greenhouse there. He sells potions and ingredients.

The Mages Guild quest,  , which requires the gathering of a large number of potion ingredients, has individuals suggest that you visit Drimsu, to take advantage of his large stock of Timsa-Come-By.

Related Quests
Alnemthirh

Alnemthirh is a Dark Elf warlock, and a vampire of an unknown clan occupying  's hidden Sunken Chamber. He is hostile to non-vampires, and carries a Glass Jinkblade.
Denaven Manor

, a Councilor of Great House Indoril, has her residence here. There are no services or quests, but the Illusion skill book, Silence, can be found in one of the bedrooms of the main manor area. The   complex can be found down the road to the west.

 
People
Aillijar

''"Nerlis sent you didn't he? Oh please, sera, have mercy! Aillijar's poor back cannot take any more hauling. Please help Aillijar go free instead."

Aillijar''' is an escaped Khajiit slave, first encountered on the roof of the Office of Intercession in the plaza of  . He has managed to slip his bonds, and avoid the eye of an agent of the  ,  . That agent stands in the middle of the plaza, and is keen to employ you to track the Khajiit down.

Depending on whether you decide to turn him in or aid his escape, Aillijar may later be encountered in the Elsweyr Mission in  , or back on the fields of Oran Plantation.

 
Related Quests
Skyrim:Alvasorr the Rat

Alvasorr the Rat is a Khajiit who is found in Arcwind Point.

Alvasorr wears a set of Falmer Armor and the Dismal Visage. He has a Falmer Bow and the unique Falmer axe Namira's Itch, and carries up to 10 Falmer Arrows. He knows a level-dependent elemental attack spell, a healing spell, a ward spell and an armor spell.
Skyrim:Casival

Casival is a dead Dark Elf who is encountered during the quest Mightier than the Sword.

Casival wears a set of farmer clothes, including a pair of boots, and carries a Steel Dagger, a random necklace, and a random selection of loot.
 

Related Quests
Skyrim:Pale-Eyes

Pale-Eyes is a dead Argonian who is encountered during the quest Brothers in Irons.

Pale-Eyes wears a set of enchanted Iron Plate Armor, and carries an Iron Sword and a random selection of loot.
 

Related Quests
Skyrim:Ehlhiel

Ehlhiel is a Wood Elf who may be encountered during the quest Double-Edged if you decide to help Zaharia kill him.

Ehlhiel wears a set of monk robes along with a pair of boots. He has a leveled one-handed weapon and a Potion of Plentiful Healing. He knows some leveled spells: one or two frost spells, one or two healing spells, a ward spell, an armor spell, and one or two reanimation spells, and may know a turn undead spell.
 

Related Quests