Netruk44/uesp-wiki-content huggingface dataset:
Online:Daibiza

Daibiza is a Khajiit gambler found in Rimmen. During the quest, she'll be among the other gamblers surrounding Jakarn in The Sugar Bowl. 


 

Related Quests
 

Dialogue
As you start to leave the inn, you'll hear the following in the background:
:Jakarn :  ''"All right, cats and kittens, like my uncle Edmund always says, best walk while you're ahead. You have yourselves a great night, eh?"
:Daibiza :  "Oh, not so soon, pink-skin. You have yet to play Daibiza."
:Jakarn :  "Look, it's been a real pleasure playing with you, but I've got a friend waiting on me. How about we pick things up tomorrow? Double or nothing."
:Daibiza :  "Well, you will at least let Daibiza and Cherjhad walk you home, yes? The streets of Rimmen are no place for a lone Breton with heavy pockets."
:Jakarn :  "You know, that's a generous offer, and I'm truly flattered, but you really don't need to worry. I'm spry as a cricket. Pockets light, pockets heavy, whatever."
:Daibiza :  "Enough. Sit. Now. Do not take us for fools, Jakarn."''

Once outside, you'll hear:
:Daibiza :  "You cheating shaveskin! Get him. Get him!"
:Daibiza :  "Scour the city! Find that swaggering muskarse!"

Speak to her and she'll tell you:
:"You! I saw you speaking with that shaveskin before he fled. Where did he go? Where is Jakarn hiding?"
:'''I didn't see where he went.
:"Naturally. Jakarn's bosom friend does not see where Jakarn goes. Bah! You outsiders are worse than the Knahaten flu! We will find your cheating friend eventually, dung-walker. Count on it."
:How do you know he was cheating?
:"Besides the cards that fluttered from his pockets as he ran out the door, you mean? Daibiza knows a cheat when she sees one. And in Elsweyr, cheaters do not pay their debts in gold. They pay in fingers. Keep that in mind, jeek."
:Very well. I'll be going now.
:"You are lucky Daibiza only chases down clawless jeeks, like your friend, Jakarn. You may wish to leave Rimmen before this one changes her mind."''
Online:Balarik

Balarik is a Redguard  found in Rimmen. During the quest, he'll be among the other gamblers surrounding Jakarn in The Sugar Bowl. He cannot be spoken to.

 

Related Quests
Online:J'baanu

'''J'baanu''' is a Khajiit  found in Rimmen. During the quest, he'll be among the other gamblers surrounding Jakarn in The Sugar Bowl. He cannot be spoken to.

 

Related Quests
Online:Esalo

Esalo is a Khajiit  found in Rimmen. During the quest, he'll be among the other gamblers surrounding Jakarn in The Sugar Bowl. He cannot be spoken to.

 

Related Quests
Online:Daily Rewards/June 2019

June 2019 Rewards
The June 2019 rewards started on June 1st, at 0:00 UTC. There are 30 rewards in total.
Online:Dirty-Drakes

The Dirty-Drakes are a smuggling organization who specialize in Skooma and are led by an Imperial mage known as Saevus Minutius. They have been recently operating around Merryvale Farms.
Online:Patia Cecia

Patia Cecia is an Imperial smuggler who can be found in the Merryvale Sugar Farm Caves. After she accidentally fell into a barrel of skooma, Saevus had her tied up while she goes on a trip.
 

Related Quests


Quest-Related Events
While you explore the Sugar Farm Caves, you can hear a woman call out to you.
:Patia Cecia: ''"Well, look who we got here! Intruders. Oh, you're going to get in trouble."

You can then talk to her to see what she knows, she will be barely lucid.
:"Why, you certainly have a lot of eyes. And they're different colors, too. Fancy that. Would you mind untying me? Itchy, itchy, and I just can't scratch. Don't know why Saevus tied me up. He's a mean, mean mage."
:Who are you? What are you doing here?
:"I'm a smuggler. I'm smuggling. Well, at the moment I'm tied up. Obviously. We're making skooma, see. Lots of skooma! Only I tripped into a barrel. Clumsy me! And now I am feeling so good. Besides the itching, of course. And Saevus tying me up."
:Saevus? Who's that?
:"Boss man! He does all sorts of nasty things. Summons Daedra, steals from the kitty farmers, ties me up. You should give him a talking to. He's down in the caverns … somewhere? Oh. He'll be mad that you're here, though. Really, really mad!"
:Thanks for the warning.

if you speak to her again, she asks you to get her more skooma, as she enjoyed her unprecedented trip.
:"Perhaps, if you would be so kind, you could get me more skooma while you're down there? We have a lot. A lot a lot a lot. And the colors are starting to fade. I really, really don't want them too! But they are."''
Online:Shade Sentinel

thumb|right|A Shade Sentinel
Shade Sentinels are a class of hostile humanoid NPCs that attack using a mixture of shadow magic and melee abilities. They are usually equipped with dual blades.

Types of Sentinels


Skills and Abilities
Slice 
A basic melee attack that inflicts physical damage.

Magic Dagger
A ranged attack where the Sentinel throws a magical shadow dagger at the target.

Shadow Slice 
This attack an be interrupted to knock the target off balance. The Sentinel teleports behind the target and strikes at them.

Grasping Void
A shadowy hand picks the target up and then slams them into the ground.

Abyss
An interruptible ranged attack. The Sentinel fires a purple AoE attack in the form of a column that moves toward the target. (Not all sentinels appear to have this ability)

Large AOE (Name Needed)

Gallery
Cyrodiil/Blade of the Cutpurse

Quick Walkthrough
#Talk to Ereia Snow-Fist or Garceus Avoci
#Kill the bandit leader at Dragonclaw Rock and loot his sword.
#Return the sword to either Ereia or Garceus, or keep it for yourself.

Detailed Walkthrough
Watchtower Rivalries
You can receive this quest from either of the commanding officers of the Bruma Eastern and Western Watchtowers, who are having something of a feud. In the east, Ereia Snow-Fist dismisses Garceus as an old man stuck in his ways and chafes at her current posting out of the limelight. Tasking you with recovering a bandit leader's enchanted sword is her ticket to career advancement. In the west, Garceus Avoci thinks Ereia a brash upstart and wants you to bring back the cutpurse's sword to improve morale at the watchtower.

A Blade for my Tower... or my Career!
Travel to Dragonclaw Rock, where you will find a band of six bandits, including an archer, a mage and the bandit leader, carrying his enchanted sword. Once you've taken it off his corpse, you will be approached by a Bruma guard from the opposing garrison to the quest giver, who asks you to take the sword to their commander instead. You now have three options: delivering the sword to Ereia, to Garceus or keeping it for yourself. The first two options net you 250 gold, the latter lets you keep the sword. Threatening Ereia to keep the sword and then handing it over will net you 400 gold.

Notes
If   is arrested by the Thalmor at the end of  , whomever you chose to give the sword to will be promoted to Bruma guard captain.

Quest Stages
Online:Captain Brogomir

Captain Brogomir is a Wood Elf officer of the Aldmeri Dominion. He will arrive at the Sweetwater Farmstead with a message for Razum-dar, after the latter has stopped a skooma smuggling ring with your help.
 

Related Quests


Quest-Related Events
After you have received your reward from Razum-dar, Captain Brogomir will arrive at the farmstead.
:Kideya: ''"Well, it seems you're good for something at least."
:Razum-dar: "Good for something? Raz took down an entire skooma operation, for Jode's sake!"
: 
:Captain Brogomir: "Razum-dar! Sir! I have an urgent message for you from Queen Ayrenn!"
:Rakhzargo: "A message for Raz? Ha! Who would waste paper on him?"
:Kideya: "Rakhzargo, shush. Queen Ayrenn? Razum, what is he talking about?"
:Razum-dar: "Raz's next assignment. It seems this one's vacation is over, Mother."
:Kideya: "Already? But you only just arrived."
:Razum-dar: "Well, Raz could stay for one last meal before he departs."
:Kideya: "And letters? Will you write us letters?"
:Razum-dar: "Doesn't Raz always?"

If you talk to him after this exchange, Brogomir will tell you.
:"Don't mind me. Soon as Razum-dar is ready to leave, I'll be out of your hair."''
Cyrodiil/Bruma Western Watchtower

The watchtower guards the western approaches to Bruma, overlooking the road from Applewatch. Garceus Avoci is the ranking officer and commands two other guards. He will ask for your help in killing a local bandit leader and bringing back his sword as a trophy to improve morale.

The base of the tower holds some food and drink, the middle level holds two beds and an Adept locked chest containing some gold and gems, while the upper holds a beacon fire and some steel arrows. Two iron ore veins can be found south of the tower, with another just down the road towards Applewatch.

 
Related Quests
Online:M'zum

'''M'zum is a Khajiit farmer and the owner of the Fragrant Moons Plantation in Merryvale. He has had his eye on buying the Sweetwater Farmstead from Kideya, which makes him a suspect of the recent disappearances of her farmhands according to her. The fact that he has recently hired Redhand Mercenaries is just more fuel for the fire.
 

Related Quests


Quest-Related Events
After you have searched his mansion for clues, you can spy over the wall to listen in on his conversation with Berani.
:M'zum: "First M'zum loses moon-sugar, now his farmers won't work? What nonsense!"
:Berani: "There is something out there, M'zum. Some sort of beast."
:M'zum: "Bah! A beast? This one sees no beast! All he sees are lazy Khajiit who make up foolish lies!"''
:  leave.
:Razum-dar: ''"The farmers of Merryvale are no strangers to beasts. What could have scared M'zum's workers this badly?"''

Notes
His journal can be found in his house.
Online:Berani

Berani is a Khajiit farmer who works for M'zum at the Fragrant Moons Plantation in Merryvale. Her stories about a dangerous beast in the fields have been ignored by her employer.
 

Related Quests


Quest-Related Events
After you have searched his mansion for clues, you can spy over the wall to listen in on her conversation with M'zum.
:'''M'zum: "First M'zum loses moon-sugar, now his farmers won't work? What nonsense!"
:Berani: "There is something out there, M'zum. Some sort of beast."
:M'zum: "Bah! A beast? This one sees no beast! All he sees are lazy Khajiit who make up foolish lies!"''
:  leave.
:Razum-dar: ''"The farmers of Merryvale are no strangers to beasts. What could have scared M'zum's workers this badly?"''
Cyrodiil/Ereia Snow-Fist

Ereia Snow-Fist, a Nord guard, is the ranking officer at the Bruma Eastern Watchtower. She chafes at life in the isolated outpost and has a longstanding rivalry with her western counterpart Garceus Avoci. 

During the related quest, she will ask you to retrieve the sword of a local bandit leader, to help her further her career and boost her chances of reassignment. If   is deposed as guard captain during   and you helped Ereia recover the blade, she will take control of the  .

When meeting her, she will first mutter: "''Garceus been filling your head full of goblin dung? Don't listen to him. We're the best and brightest out here.''" If you ask her to expand she'll sniff: "''He's one of those people who thinks that because he's been doing it for the longest, he must be the best. He thinks he's the one - he and his guards - who protect Bruma the most vigorously from the gravest threats. But he couldn't be more wrong. Obviously. He may have been out here longer, but we're just better." During the related quest she will mock him further: "Garceus is an old man who can barely raise his sword arm. He'll be useless for morale and useless when it comes to tackling problems. He watches and waits, but never acts!''"

It's fair to say Garceus also doesn't have the highest opinion of Ereia: "''Ereia been talking herself up to impossible heights as usual? Don't let her get to you." and "She's a brash, chest-pounding fool, that's what. Guard commander over at the Eastern Watchtower. She thinks she's better than us. I'm a veteran. I've been doing this for a long time, and Bruma hasn't fallen yet." 

If you ask her about life at the tower, she will bitterly complain: "Ha! This place is out in the middle of nowhere. Mostly. I mean, we get occasional travelers heading in and out of the Jeralls, but not much else. Things can get a little boring sometimes, but all that changes when some bandit ringleader gets too big for his boots and decides to try his luck.''"

Ereia spends most of her day, from 8am till midnight, patrolling the watchtower, only breaking off at 7pm for an hour-long dinner. At midnight she heads to bed on the middle section of the tower and sleeps until 7am, when she has a quick breakfast before starting her guard duties. Ereia is armed with an Imperial sword, a steel dagger and an Imperial bow with 12 steel arrows. She is equipped with a full set of Bruma guard armor: cuirass, helmet, gloves, boots and shield. 

Related Quests
Cyrodiil/Garceus Avoci

Garceus Avoci, an Imperial guard, is the ranking officer at the Bruma Western Watchtower. A veteran of the Great War, he takes pride in his job and isn't too interested in career advancement, unlike his rival eastern counterpart Ereia Snow-Fist. 

During the related quest, he will ask you to retrieve the sword of a local bandit leader, to help improve morale at the tower. If   is deposed as guard captain during   and you helped Garceus recover the blade, he will take control of the  .

When meeting him, he will first mutter: "''Ereia been talking herself up to impossible heights as usual? Don't let her get to you.''" If you ask him about his rival he'll snap: "''She's a brash, chest-pounding fool, that's what. Guard commander over at the Eastern Watchtower. She thinks she's better than us. I'm a veteran. I've been doing this for a long time, and Bruma hasn't fallen yet. I was here during the Great War, I'm still here now. And I'm not going anywhere."

Ereia also has no time for Garceus: "Garceus been filling your head full of goblin dung? Don't listen to him. We're the best and brightest out here." and "He's one of those people who thinks that because he's been doing it for the longest, he must be the best. He thinks he's the one - he and his guards - who protect Bruma the most vigorously from the gravest threats. But he couldn't be more wrong. Obviously. He may have been out here longer, but we're just better." 

If you ask him about life at the tower, he will explain with pride: "Not much happens out here, truth be told. But we still fulfill an important duty. Villagers from Applewatch use these roads every day, so they need to be kept safe. Traders, merchants, travelers, they all need these roads too, since we're so close to Bruma and Cyrodiil's so bustling. So it's a shame that threats keep cropping up constantly.''"

Garceus spends most of his day, from 8am till midnight, patrolling the watchtower, only breaking off at 7pm for an hour-long dinner. At midnight he heads to bed on the middle section of the tower and sleeps until 7am, when he has a quick breakfast before starting his guard duties. Garceus is armed with an Imperial sword, a steel dagger and an Imperial bow with 12 steel arrows. He is equipped with a full set of Bruma guard armor: cuirass, helmet, gloves, boots and shield. 

Related Quests
Lore:Dark Fissure

Dark Fissure is an isolated cave found deep in the Valus Mountains, within the province of Cyrodiil. 

The Dark Fissure contains one of the four mysterious altars in Cyrodiil that are necessary in the creation of a Black Soul Gem, a phenomenon known as the "Shade of the Revenant." The Dark Fissure is found in the smaller region of Mist Morrow Vale. 

Like various other natural caverns in Tamriel, it is theorized to have served as a capillary for the living body of Nirn, and once pulsed with the living essence of the   who created it.  
 

History
It is unknown when the altar at the Dark Fissure was established but by the mid- , an abandoned and undiscovered   ruin was present where the cave is currently located. An adventurer from   traveled to the Dark Fissure amidst the   in  , to explore undiscovered Ayleid ruins. But she was later killed by unknown sources.  As the Alliance War raged across central Cyrodiil, the Dark Fissure was considered within the  's territory of the region.

Many years later in  , the Dark Fissure was inhabited by a coven of   and an anchorite of the Worm God,  . The anchorite lived in isolation from civilization, conducting the Shade of the Revenant, and producing Black Soul Gems. At the time, the Arch-Mage of the     was revealed to have been involved in necromancy, with knowledge on the altar locations throughout Cyrodiil. Master-Wizard   sent a   of the guild to investigate the Dark Fissure, where they uncovered the altar. The Conjurer returned to the   with the knowledge on the creation of Black Soul Gems. 

Gallery
 

Notes
A "Dark Fissure" may also refer to small portals akin to the   of  , which are gateways to his plane of  ,  . These Dark Fissures would open in the wilderness, without any setup like the Dark Anchors. They were somewhat prominent during Molag Bal's attempted   in 2E 582. 

References
Online:Itzi-da

Itzi-da is a Khajiit  found in Merryvale Farms. He works at the Honey-Breeze Homestead for J'dathal in Merryvale.
 

Related Quests
 

Quest-Related Events
On your way to Honey-Breeze Homestead, you'll meet a panic stricken Itzi-da:
:Itzi-da :  "Please, someone help! A monster is attacking the farm!"

You can then talk to him to see what is wrong.
:''"It cornered J'dathal. Chased his daughters into the field. You have to help them!"
:Slow down. What's attacking the farm?
:"A monster! I heard it! It roared loud enough for Alkosh to hear! I ran, but the noise must have startled the local animals as well. A lion nearly took my arm. Please, you must help J'dathal. He is hiding just ahead."
:I'll go find J'dathal.

Razum-dar will offer to stay and help the injured Khajiit:
:Razum-dar :  "Quickly, go on ahead and find J'dathal. Raz will help our friend here."''
Online:Nurra

Nurra is a Khajiit  found in Merryvale Farms. Her farm and family are under attack by a strange beast. She has two sisters, Pashroni and Banji, and her father, J'dathal.

 

Related Quests
 

Dialogue
You'll find her near the western windmill:
:"By the Moons, you have to help me! A monster attacked our farm. My father ran, but I do not know what became of him."
:Your father is safe farther down the hill. I cleared the path. You should go to him.
:"Thank goodness. Have you seen my two sisters as well? We separated in our panic, and I fear for their safety."

If she's the first sister you've rescued:
:'''I'm still looking for them.
:"Then you must hurry. I will try to make my way back to father, now that you've cleared the path to him."
:All right.

If you have found one, but not both other sisters, you can say:
:I found one of them.
:"I'm happy to hear that, but I'm still worried about my remaining sister. Please, could you find her? Preferably before that monster does."
:I will.'''

If she's the last sister you've rescued, she'll tell you where to find the monster.
:'''Yes. They're both safe.
:"Moons be praised. I feared the worst, what with that monster stomping about. My sisters may be swift runners, but warriors they are not."
:Can you tell me anything more about the monster that attacked you?
:"I was not able to catch a glimpse of the beast, but I remember its stench. Brimstone, cold smoke. Most unnatural. I can still catch the scent, coming from the cave up the hill. It may still be there."
:Thank you.

Just then, the dashing Razum-dar appears:
:Nurra: "Raz? You're here?"
:Razum-dar: "Of course! You are safe now, sweet Nurra. Raz will get you to safety."
:Nurra: "The two of us behind the mill. Reminds me of old times. Old promises."
:Razum-dar: "Eh, let's talk about that later. Much later."''

If you speak to her before leaving, she'll tell you:
:"Please, do not worry about me. I am a very fast runner."

Defeat the monster and J'dathal and his daughters will appear in the cave with you and Razum-dar:
:'''J'dathal :  "There they are!"
:J'dathal :  "Moons be praised, thank you both! Because of your help, this one's family is safe."
:Razum-dar :  "Raz is so pleased to see you and your daughters unharmed. All … three of your daughters."

Under his fur, Raz seems to go white as a sheet:
:Nurra: "Yes, Raz. And all three of us have been talking quite a bit about you."
:Banji: "Specifically how you seemed to have made certain promises. To all of us."
:Pashroni: "Do you remember, Razum-dar? "Oh, this one will love you forever. This one will come back for you soon. This one only has eyes for you!""
:J'dathal: "What? Raz, is … is this true?"
:Razum-dar: "Now, now. Raz can explain everything."''

Out of respect, you leave Razum-dar to his own defenses. If you talk with her before you leave, she will diss Razum-dar's hairstyle.
:''"I don't know what I ever saw in Raz. I mean, just look at his stupid hair! I can't believe he kept it that way."''
Online:Banji

Banji is a Khajiit  found in Merryvale Farms. Her farm and family are under attack by a strange beast. She has two sisters, Pashroni and Nurra, and her father, J'dathal.

 

Related Quests
 

Quest-Related Events
You'll find her hiding behind some boulders, deep in prayer:
:''"Have you seen my father, J'dathal? I've been searching for him, but I wasn't able to make it very far."
:Your father is safe farther down the hill. I cleared the path. You should go to him.
:"Thank the Moons. Ah, and have you possibly seen my two sisters? I seek them as well."''

If she's the first sister you've found:
:'''I haven't found them yet. / I'm still looking for them.
:"Then I must ask you to find them, and ensure their safety as you have ensured mine. For now, I will make my way back to my father."
:Take care.'''

If you've found one of her sisters:
:I found one of them.
:"Then I must ask you to find the other, and ensure her safety as you have ensured mine. For now, I will make my way back to the rest of my family."
:Good luck.

If you've found both sisters already, you can say:
:'''They're both safe.
:"What a relief to hear. I feared the worst when I heard that monster attack. But it seems that we have been blessed with Bright Moons this day."
:Can you tell me anything more about this creature?
:"I remember a voice shouting commands. An Imperial, perhaps? Though what an Imperial would be doing on our farm, I do not know. I did see the monster head for the cave up the hill. It may still be there."
:Thank you.

Just then, the roguish Razum-dar appears:
:Razum-dar: "Ah, the beautiful Banji! It is good to see you alive and well."
:Banji: "Raz? At last, you have returned to me! Oh, I knew you would keep your promise!"
:Razum-dar: "Ah, yes. Raz is … keeping his promise. Of course."''

Speak to her before leaving and she'll tell you:
:"I will be vigilant, yes? I will be very, very vigilant."

Defeat the monster and J'dathal and his daughters will appear in the cave with you and Razum-dar:
:'''J'dathal: "There they are!"
:J'dathal: "Moons be praised, thank you both! Because of your help, this one's family is safe."
:Razum-dar: "Raz is so pleased to see you and your daughters unharmed. All … three of your daughters."

Under his fur, Raz seems to go white as a sheet:
:Nurra: "Yes, Raz. And all three of us have been talking quite a bit about you."
:Banji: "Specifically how you seemed to have made certain promises. To all of us."
:Pashroni: "Do you remember, Razum-dar? "Oh, this one will love you forever. This one will come back for you soon. This one only has eyes for you!""
:J'dathal: "What? Raz, is … is this true?"
:Razum-dar: "Now, now. Raz can explain everything."

Out of respect, you leave Razum-dar to his own defenses. If you talk with her before you leave, she will politely ask you to leave.
:"It might be best if you leave now, rhook. You played no part in this vagrant's betrayal."''