Netruk44/uesp-wiki-content huggingface dataset:
Rufinu

Rufinu is an Imperial commoner who serves as the steward in Blood Castle.

Rufinu wakes up at 7am every morning and attends the staff formation in the Great Hall. If the player is present afterwards, he'll follow the player around the castle for a few hours; otherwise, he'll wander in the Great Hall. Either way, he goes to the dining hall at 1pm to eat lunch, then attends to various duties:
On Morndas, Middas, and Fredas, he goes to the Knight Hall to wander, then returns to the Great Hall.
On Tirdas and Turdas, he goes for a walk outside, then goes to the Knight Hall.
On the weekends, he stands beside the throne for the afternoon, then goes to read a book in the private quarters.

Regardless of the day, he goes to bed at midnight.

Rufinu wears a blue velvet outfit and blue suede shoes; he carries a copy of The Moon's Blood.

Rufinu's quarters are located in the servants' wing; he has a large room with a double bed, various chests, cupboards, and shelves, and a dining table for taking his meals.

He has nothing to say.
Rufus

Rufus is an Imperial rogue who lives in Anvil with his mother Orla.

Rufus gets up at 8am every day and spends the morning drinking wine. At noon, he eats lunch, then goes out for the afternoon to wander around town. He stops in at The Flowing Bowl for dinner at 6pm, then goes for a stroll around the main gate; after a couple hours, he becomes too tired to walk and sits down to drink some more before going home to collapse into his bed at midnight.

He wears a forester's shirt and leather gauntlets, greaves, and boots, and is armed with a fine iron dagger. He carries a copy of Fundaments of Alchemy, a gold nugget, two slices of bread, some aquavit, a house key, and a small amount of gold.

The house where they live is located in the western part of Anvil, near the south wall. The front door opens into an entryway with a fireplace on one wall and a chest of drawers in the corner; a set of stairs here leads to the upper floor, which has Orla's bedroom. A doorway to the right opens into a second, larger room; this one is divided into a dining area (table, chairs, and shelves/cupboards) and a Rufus' living space (single bed, cupboard, shelves, and a chest).

Aside from rumors, he has nothing to say.
Rumer

Rumer is an Imperial farmer who lives and works in Harbour Master Petrus Octavius' House as a maid/cook.

Rumer rises at 5am every morning and eats breakfast, then spends the morning doing housework. At 1pm, she goes out to the market for supplies; at 4pm, she returns home to resume working until 6pm, when she eats dinner. After dinner, she sits down to read a book for a couple hours before going to bed at 10pm.

Rumer wears a quilted doublet, tan linen skirt, and doeskin shoes; she carries a broom, copies of Guide to Anvil and The Book of Daedra, a yam pie, and a house key.

She occupies a room on the second floor. It is spacious, though not too large; it has a bed, shelves and a cupboard for her possessions, and some blank canvases and paints sitting on a chest of drawers - a hobby that she has little time to indulge.

Aside from rumors, Rumer has nothing to say.
Rupert Balagol

Rupert Balagol is an Imperial farmer who lives in Chorrol with his wife Brigid and son Martin.

He wears a dark green shirt, green felt linen pants, and huntsman moccasins; he carries some garlic, a shepherd's pie, a pipe, and a house key.

Rupert gets up at 8am every morning, eats breakfast, and goes to work hauling barrels from 10am to 8pm. He has the weekends off; those days, he spends most of his time around the house, though he likes to sit outside in the afternoon and smoke a pipe for a few hours (from 2-6pm). He eats dinner with the family at 8pm, and goes to bed at midnight.

The Balagol house is located right next to the south gate. It is a single room that, while crowded, is still neatly kept. A dining table takes up the center of the room; their beds are set on opposite ends. A table for preparing meals, along with various crates and barrels, round out the furnishings.

Aside from rumors, he has nothing to say.
S'Khar

'''S'Khar''' is a Khajiit warrior who appears during the Gold Horse Courier Service quest. He and his friends attack you when you try to pick up an item near Anvil.

He wears fur cuirass, greaves, boots, and shield, and is armed with an iron dagger.

 
Related Quests
S'Yafya

'''S'Yafya''' is a Khajiit commoner who lives in the Imperial City Talos Plaza District with her husband, Dro'Lir.

S'Yafya wakes up at 6am every morning and eats breakfast for two hours, then spends the day wandering around her quarters. At 6pm, she sits down to spend the evening writing; she goes to bed at midnight.

She wears a blue collar shirt, black wide pants, and russet felt shoes; she carries a key to the store and a moderate amount of gold.

Dro'Lir and S'Yafya live over the shop in a large single room. It has a dining area with table, chairs, and food storage; a double bed; and a small desk.

Aside from rumors, she has nothing to say.
S'kasha B'hasha

'''S'kasha B'hasha''' is a Khajiit hunter who lives in the Imperial City Waterfront District.

S'kasha goes to Montfort's Bakery  at 8am to eat breakfast, Dreg's to drink at noon, and Juno's Guesthouse to eat dinner at 4pm; she spends the rest of her time prowling around the waterfront. If the weather is nice, she'll be outdoors, wandering around looking for "shiny, pretty things"; if it's raining, she'll spend her time in Rosana's Tavern.

She wears a leather cuirass, greaves, and boots and is armed with a steel dagger, steel bow, and 25 iron arrows; she carries a burgundy linen shirt and skirt and thick cowhide shoes for relaxing, and a loaf of bread for snacking.

S'kasha is quite friendly, and attracted to shiny objects: ''"S'kasha sees many things on her walks around the city, many shiny, pretty things! S'kasha wishes very much that the shiny pretty things were hers, yes she does..."''
Safia

Safia is an Imperial bard who lives aboard the ''Night's Scream, a ship anchored off the coast near Anvil Bay.

Safia gets up at 7am every morning, eats breakfast at 8am for two hours, then practices her playing all day until 8pm. She eats dinner in the galley at 9pm for two hours, then retires to bed at midnight.

She wears a quilted doublet, light brown linen skirt, and gold-trimmed shoes; she also has a leather cuirass and a sharpened steel cutlass in case of emergency. She carries a small amount of gold and a key to the ship.

The ship Night's Scream'' is anchored off the coast to the west of Anvil Lighthouse. The ship's rowboat is beached just beyond the path leading to the lighthouse in front of the western-most tower of the city walls. Safia occupies the cabin in the aft of the crew deck. She has a small bunk, a rug, and a table and chairs, but not much room for more.

Safia has nothing of interest to say.
Sailor Agripp

Sailor Agripp is an ZImperial commoner who serves as a crewman aboard The Shadow, a ship currently docked in Leyawiin Harbour.

Agripp sleeps from 10pm to 6am and spends the rest of his time on deck, going about his duties.

He wears a belted vest and breeches, and carries a loaf of bread.

Agripp has a bunk on the ship's crew deck.

If you talk to Agripp, he seems to be a little distracted: ''"Oh bother, I can't find it anywhere!"'' If you ask what he's looking for, he says: ''"Mah lucky Cliff Racer Feather! I never go teh sea withou' it! It's gotten meh through the worst storms yeh'd ever seen! If I go withou' it, we'll all be dashed teh pieces for sure!"'' If you offer to look, he'll be grateful: ''"Oh aye, yeh'd do tha' for me! Oh, you're a right sort, aren't yeh! Oh, tha' takes a weight off mah shoulders! I got that feather from a trip teh Morrowind, I did. The last place I saw it was down in Passenger Quarters o' the ship! It can't have gotten far."''


 
Related Quests
Sailor Agripp's Lucky Feather

Quick Walkthrough
Note: This quest does not appear in your journal
# Talk to Sailor Agripp.
# Head down to the passenger deck to search for the feather.
# Return to Agripp with the feather for your reward.


Detailed Walkthrough

Find Sailor Agripp on the deck of The Shadow in Leyawiin Harbour during his duty hours (he sleeps from 2am to 10am, but is out and about the rest of the day). If you talk to him, he'll tell you that he's looking for his lucky feather: ''"Mah lucky Cliff Racer Feather! I never go teh sea withou' it! It's gotten meh through the worst storms yeh'd ever seen! If I go withou' it, we'll all be dashed teh pieces for sure!"'' If you offer to look, he'll be grateful: ''"Oh aye, yeh'd do tha' for me! Oh, you're a right sort, aren't yeh! Oh, tha' takes a weight off mah shoulders! I got that feather from a trip teh Morrowind, I did. The last place I saw it was down in Passenger Quarters o' the ship! It can't have gotten far."''

Head down to the passenger deck and search around. The feather is located on the upper level, on top of a crate on the north (port) side, at the very back.

Once you've recovered the feather, return it to Agripp for his thanks and a bottle of hooch: ''"Oh heck! Tha's fantastic! I'd be lost withou' it! I can't thank yeh enough! Here, a bottle o' hooch I've been savin' fer a special occasion! The guy who gave it teh me said it was rare an' expensive, but all I cared was tha' it tasted good!"''
Sailor Laripp

Sailor Laripp is an Imperial commoner who serves as a crewman aboard The Shadow, a ship currently docked in Leyawiin Harbour.

Laripp sleeps from 10pm to 6am and spends the rest of his time on deck, going about his duties.

He wears a shirt with suspenders and sack cloth pants; he goes barefoot. He carries a loaf of bread.

Laripp has a bunk on the ship's crew deck.

If you talk to him, he'll tell you about a woman he met: ''"Oooh, I met a fine young lass down at that tavern last evenin'! I almost wish I could take 'er with me when we go teh sea! A bit o' company would go down well on them long nights."''
Sailor Lucret

Sailor Lucret is an Imperial commoner who serves as a crewman aboard The Shadow, a ship currently docked in Leyawiin Harbour.

Lucret sleeps from 10pm to 6am and spends the rest of his time on deck, going about his duties.

He wears a shirt with suspenders and sack cloth pants, and carries a loaf of bread.

Lucret has a bunk on the ship's crew deck.

Lucret is a friendly sort: ''"You don' look like the sailin' sort! What're you doin' down 'ere at the port?"'' If you tell him you're just looking around, he'll grin and say: ''"Well, mind yeh don't wander off the wharf an' wind up in the drink! I ain't fishin' yeh out!"''
Sailor Sabinu

Sailor Sabinu is an Imperial commoner who serves as a crewman aboard The Shadow, a ship currently docked in Leyawiin Harbour.

Sabinu sleeps from 10pm to 6am and spends the rest of his time on deck, going about his duties.

He wears a shirt with suspenders and light brown linen pants, and carries a loaf of bread.

Sabinu has a bunk on the ship's crew deck.

Sabinu is a hard-partying sailor: ''"Oh aye, I think I overdid it with the mead last night... ohh, mah achin' head."'' If you ask if he's all right, he says: ''"Aye, aye, I got me a cure for hangovers right 'ere... only problem is, it tastes worse than fish guts left out in the sun fer a week."''
Sailor Sim

Sailor Sim is a Breton pirate who works on the Anvil Bay docks as a labourer.

Sim works all day on the docks until 5pm, then goes to the Black Flag Tavern and drinks until midnight. He doesn't have time to sleep.

Sim wears a collared shirt and breeches; he prefers to go barefoot. He's armed with a steel cutlass and carries a coconut.

When you talk to him, he'll bemoan his situation: ''"The damn shipping master has got me working double shifts again! I mean, the gold is alright, I guess, but I haven't had a good night's sleep in days. Yawn! Maybe I'll just have a little lie down behind one of these crates."''
Sailor Trebon

Sailor Trebon is an Imperial commoner who serves as a crewman aboard The Shadow, a ship currently docked in Leyawiin Harbour.

Trebon sleeps from 10pm to 6am and spends the rest of his time on deck, going about his duties.

He wears a shirt with suspenders and sack cloth pants, and carries a loaf of bread.

Trebon has a bunk on the ship's crew deck.

If you talk to him, Trebon will grumble about his feet: ''"I got's tah get me some new shoes! The ship ain't as young as she used teh be, an' the splinters are gettin' unbearable!"''
Salmon

Salmon is an Imperial pirate who lives in Anvil with his friend Lachlan.

Salmon gets up at 4am every morning and eats breakfast, then spends the morning wandering the docks. At 2pm, he eats lunch at the Count's Arms, then goes back to wandering the docks until 10pm, when he returns home to bed.

Salmon wears a dark shirt, laced leather pants, a brass ring, a copper necklace, and russet felt shoes; he carries some pottage, a house key and a small amount of gold.

The house they share is located at the far southern end of the docks, near the castle. The ground floor is one large room, which serves as a dining area. The upper floor has two small bedrooms.

Aside from rumors, Salmon has nothing to say.
Salms Othralen

Salms Othralen is a Dark Elf savant who is a sailor aboard The Shining Topal, a ship currently moored in the Leyawiin Harbour

Since the ship is in port, Salms has little to do. He sleeps from 11pm to 9am, gets up and eats breakfast for two hours, and spends the rest of the day tending to his duties aboard the ship. During the Rangers Guild quest Wood on the Waves, he can be found on deck when you go to the island.

He wears a coarse linen shirt, laced leather pants, and oiled linen shoes; he carries a copy of Azura and the Box, a pot pie, a large amount of gold, and a loaf of bread.

Salms has a cabin near the ship's stern, on the mid deck. It has nothing more than a bed and a barrel of clutter.

Like his fellow sailors, Salms is anxious to get back to sea: "I swear, being holed up in this ship all day is driving me insane! I just want to burn the damn thing down and dance on the ashes!"
Sammys

Sammys is an Argonian  agent who lives in the Bravil docks.

He gets up at 6am every morning and eats breakfast, then spends the morning practicing his archery. At noon, he goes to The Lonely Suitor Lodge for lunch, then spends the afternoon at the Fighters Guild. At 6pm, he heads over to the Bravil Bayside Inn for some drinks with friends; he returns home at 9pm to go to bed.

Sammys wears a blue collar shirt and pit gauntlets, greaves, and boots, and is armed with a fine steel bow and 18 steel arrows. He carries four bottles of Gron's River Ale, some bass meat, a house key, and a small amount of gold.

Sammys' house is located at the southern end of the docks. It is a single large room; the middle of the space is open for his archery practice (he has a target set up against the wall). A dining table sits in one corner, and the opposite corner is screened off to serve as his sleeping area.

Aside from rumors, he has nothing to say.
Sandy

Sandy is an Imperial publican who ekes out a living catching crabs and selling their meat. He can't afford a stall in the Waterfront Tunnel, so he wanders around selling the stuff on his own.

Sandy gets up at 4am every morning and spends a few hours just wandering the warehouse; at 8am, he leaves to sell his wares. On weekdays, he lingers around the top of the stairs at the southern end of the Undermarket Tunnel until 8pm; on weekends, he goes to the Market District until 2pm. At the end of his "day", he returns to the warehouse and spends the rest of the day there. He eats dinner from 8pm to 10pm.

He wears lower class clothing (shirt, shoes, pants), which he changes sometimes, and is armed with a steel cutlass; he carries some stale grain.

Sandy can't afford a place to live, so he beds down in the Imperial Trading Company Warehouse with a few others like him.

Sandy sells crab meat that he catches himself down in the waterfront: ''"Hey there, how'd you like some nice fresh crab? Caught me some real biggin's this mornin'..."''
Sara the Tall

Sara the Tall is a Nord commoner who lives in the Zenithar Apartments, an apartment building in the Market District of the Imperial City. She shares an apartment with her roommate, Danielle.

Sara rises at 6am every morning and goes downstairs to eat breakfast; at 8am, she goes to Dan's Drinkery to hang out for a couple hours and drink some beer. After she gets good and buzzed, she goes to the People's Library to spend the day reading. When Danielle gets off work at 6pm, they meet up at Palate's Imbuement to have dinner, then they go home; she remains awake for a couple hours and goes to bed at 10pm.

She wears a blue and green outfit and quilted shoes, and carries a copy of Biography of Barenziah, Vol 1 and a key to her apartment.

Their apartment is located on the left-hand side of the building and occupies two floors. The lower floor is a dining area; it has a small table and two chairs, a counter in the back corner for food prep, a bookcase on the back wall with various common books, a food cupboard near the table, and a low dresser for clutter at the base of the stairs leading up. The second floor is their bedroom. A double bed sits against the wall opposite the door; it is flanked by two clothes cupboards to the left and a low dresser to the right. A bookshelf to the right holds some bottles of alcohol, tankards, a few coins, and a topaz. Another cupboard full of miscellaneous clutter sits in the back corner.

Aside from rumors, she has nothing special to say.
Sarah

Sarah is an Imperial smith who works at Tempered Steel, a weapon shop in the Market District of the Imperial City.

Sarah wakes up at 4am every morning and goes downstairs to do some work for a couple hours. She returns to her room to clean up and eat breakfast at 6am, then heads back down at 8am to work in the shop. She remains on duty until 6pm, whereupon she returns to her room, eats dinner, and goes to bed at 10pm.

She wears a dark shirt, black wide pants, and quilted shoes; she carries a moderate amount of gold and a key to the shop.

Sarah lives in a small room above the shop that contains a double bed, two dressers, and chest for her valuables; there is also a small jewelry chest atop the tall dresser. She is something of an alchemist - the lower dresser has an alembic and mortar and pestle on it, along with bowls of aloe leaves and mugworts seeds and two potions of restore health.

Aside from rumors, she has nothing special to say.
Sarah Beluel

Sarah Beluel is a Breton publican who lives in the Converted Checkpoint Apartments. She runs a stall in the Waterfront Tunnel, where she sells her famous sweet brewed tea. Her stall is located about midway along the Undermarket Tunnel; it has a large poster of two horsemen grappling in combat on the back wall and several small tables where patrons can sit and drink their tea.

She wakes up at 6am every morning. On weekdays, she has a chance of going to the Waterfront District to spy on Damian Magius (she has a crush on him, though she won't admit it to anyone). If she does, she'll spend three hours there before going to the Waterfront Tunnel to open her stall for the day (if she doesn't, she'll stay home until 9am instead). She closes up her stall at 8pm and goes to The Feed Bag for dinner. She remains there until midnight, then returns home and goes to bed. On weekends, she lounges around her apartment for a couple hours, then spends the day visiting the go to the Public Bathing House. She goes to The King and Queen Tavern at 6pm for a leisurely four-hour dinner, then returns home to relax for a couple hours before bed.

Sarah wears a green brocade doublet, green silk skirt, and green velvet shoes; she carries a large amount of gold, two pitchers of sheep's milk, and a key to her apartment.

She has an apartment all to herself. It's small, but she has a bed, armoire, bookcase, and a crate that doubles as a table.

If you wander into Sarah's stall, she'll welcome you with a smile: ''"Hello, and welcome to my little cafe down here in the Tunnel! Find a seat, and I'll get you a nice hot cup of my sweet tea!" If you ask if she makes it herself, she says: "I most certainly do! I have the tea leaves shipped in from the Summerset Isles, and I brew it here, right in the cafe, using fresh spring water. Now, if you'd like, you can drink your tea plain, or you can have it with some fresh sheep's milk, or some light cream I whipped up just this morning."'' If you catch Sarah when she's admiring Damian from afar, she'll act surprised: ''"Huh? Oh, no, it's nothing like that! Damian and I are just friends, really!"''
Saren

Saren is a Wood Elf commoner who lives in Skingrad.

She gets up at 6am every morning and eats breakfast, then goes out to work in the field. She comes in at 6pm, eats dinner, and then goes out to wander near the pond; she returns at midnight and goes to bed.

Saren wears a burgundy linen shirt and skirt, along with pigskin shoes, and is armed with an iron dagger; she carries a hoe and a moderate amount of gold.

Saren lives in a large farmhouse north of the city. It is a single room; her bed sits in the far right corner, along with a dresser, separate from the fireplace next to it by a low wall. A dining table and chair sits near that wall, and a bench sits in front of the fireplace. Another table sits below the window in the front of the house.

Aside from rumors, she has nothing to say.


Notes
Saren will not appear unless you have UL Skingrad Outskirts installed.
Sarmane

Sarmane is an Imperial trader who runs The Learnéd Warlock along with his wife, Sheeva.

He sleeps from 2am to 10am; on rising, he goes down to the shop to open for business. He takes a break at 2pm to eat lunch at Palate's Imbuement, then returns to the store, where he remains until midnight. He then closes up, goes to Dreg's to drink for two hours, and returns home to go to bed.

He wears a black hat, robe, and ring, and is armed with a staff; he carries a key to the shop, a copy of The Wild Elves, and a loaf of bread.

He has a bed behind the counter where he sleeps.

Sarmane is a grumpy old man. If you bother him, he'll snap: "What?!"

What?

"What are you looking at?!"

'''I'm not looking at anything! I just-

"You're looking at my hat, aren't you?!"

What? No! I just-

"You think it's stupid, don't you?!"

No! It's great, honest!

"You don't think that! You're lying! I know it! Don't lie to me!"

I really think it's a nice hat!

"I don't believe you, but I'll let you off this once! Don't let me see you staring at my hat again or I'll turn you into a horker!"''