Netruk44/uesp-wiki-content huggingface dataset:
Online:Crafting Motif 17: Xivkyn Bows

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

BOWS

A Xivkyn bow shall be faced with flaring metal spike-wings to enable the archer to parry blows. A Xivkyn archer's quiver shall be protected by thin armor plates held on with an excessive quantity of rivets, because who doesn't like lots of rivets?
Online:Crafting Motif 17: Xivkyn Chests

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

CHESTS

A Xivkyn's chest armor shall bear a pattern of overlapping metal scales, said pattern to evoke the general awe-inspiring shape of our Dread Lord's mighty skull without actually depicting it. The cuirass will give an impression of great weight, to convey the power and physical strength of the wearer.
Online:Crafting Motif 17: Xivkyn Daggers

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

DAGGERS

The Xivkyn's dagger shall have a broad blade, so as to inflict wide wounds that shed blood copiously. Their hilts shall be flaring spike-wings, and their pommels shall be sharp so that at need the Xivkyn can stab back-handedly.
Online:Crafting Motif 17: Xivkyn Gloves

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

GLOVES

The Xivkyn's gauntlets shall have articulated metal sheaths to protect the fingers, augmented by steel talons that extend the reach of the warrior's claws. One size shall fit all.
Online:Crafting Motif 17: Xivkyn Helmets

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

HELMETS

A Xivkyn's helm shall protect the warrior's cheeks as well as her crown. It shall be studded and horned, and yet its visage shall evoke a terrible death-mask in the eyes of Molag Bal's enemies.
Online:Crafting Motif 17: Xivkyn Legs

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

LEG GREAVES

A Xivkyn's greaves shall appear to be a continuation of the articulated plates on the warrior's boots, with spiked poleyns to protect the knees.
Online:Crafting Motif 17: Xivkyn Maces

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

MACES

A Xivkyn's mace shall have a heavy octagonal head, with sharp, spiked flanges protruding from its faces. It shall look as if it had but to drop on an enemy's skull to crush it in.
Online:Wise-Woman Ushuta

Wise-Woman Ushuta is an old blind Orc wise-woman in Nikolvara's Kennel. She is oblivious to the durzogs that roam the cave, and spends her time either sitting around her small camp at the bottom of a waterfall or fishing in the nearby pool of water.
 

Dialogue
She has many greetings.
:"The answer to your question echos in your heart."
:"Your greatest enemy looks back at you from the mirror."
:"The person you least expect   you from afar."
:"The shoes of happiness wrap warmly about your feet."
:"If words lack meaning, then they were not meant for you to hear."
:"Your destiny is in your own hands."
:"You shall travel to many exotic places before your adventure comes to an end."
:"Every mistake represents a chance to learn a valuable lesson."
:"No one will consider you a failure if you never abandon your goals."
:"Your deeds speak louder than your boasts and brags."

After her, greeting you you can ask her some questions.
:What are you doing in here?
:"I am the wise woman of the clans. I come here to think and contemplate the great mysteries of life. I find it peaceful here."
:'''Aren't you afraid of the durzogs?
::"What durzogs? Besides, there is no fear, just misunderstanding."
:Which clan do you serve?
::"I serve all clans, but I claim none of them as my home.  Every chief wants me at his side, but what I have to say must not be limited to a single stronghold."
:What does a wise woman of the clans do exactly?
::"Some call me a philosopher, others a sage. I suppose you could say that I am sought out for my wisdom and sound judgment. Most seek profound insight or advice from me. Perhaps that is why you have encountered me this day."
::So you can predict my future?
:::"Some seek my counsel. But insight given freely isn't worth the price you pay for it."
:::[Intimidate] Tell me my future, old woman, or I'll feed you to the durzogs.
::::"Such a temper! You would make a perfectly adequate chief some day. But you want words of wisdom. Very well.  What you do today will be done to you tomorrow."
:::[Persuade] Oh great and kind wise woman, I have come to listen to your inspiring words
::::"Sweet words drip from your mouth like flowing honey! Very well, listen carefully. Fight only those you can defeat and your life will be long and boring. Challenge those that are stronger than you and your last moments will be quick and exciting."
:::Will this pay for my fortune, wise woman? [# gold] 
::::''"Gold! For me? Oh very well. Listen closely. A fool loses gold the way snow melts near a forge. But never fear. Gold can't buy happiness. And it is the root of all evil."''
Online:Crafting Motif 17: Xivkyn Shields

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

SHIELDS

A Xivkyn's shield shall be roughly kite-shaped, but with a flaring spike-wing design on its face. It shall have cut-outs for thrusting on the upper corners on both sides, for convenience of both the left- and right-handed. Once again, do not stint on the rivets.
Online:Crafting Motif 17: Xivkyn Shoulders

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

SHOULDERS

A Xivkyn's pauldrons or spaulders shall flare both upward and downward, to protect both the shoulders and the sides of the neck. They shall be accented with a dull red the color of mortals' dried blood.
Online:Crafting Motif 17: Xivkyn Staves

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

STAVES

Spellcasting Xivkyn shall be provided with staves with finials like flared spike-wings; they shall look as if the mage could use them to disembowel an opponent if necessary. Within the three spike-wings, each finial shall have a central pointed metallic stone that will emit the staff's spell-energy. At a pinch, a Xivkyn staff can be placed in a floor-stand and used as a convenient torchiere.
Online:Crafting Motif 17: Xivkyn Swords

The Master's new   Honor Guard must be outfitted in a manner that will bring glory to mighty   and fear to his enemies. The following stylistic requirements must be adhered to without deviation! See to it, or face the consequences in the scathe-rings. 

SWORDS

Like the dagger, a Xivkyn's sword shall have a broad blade, so as to inflict terrible wounds on those insolent enough to defy the will of Molag Bal. This double-edged blade shall be kept razor sharp at all times. Flaring spike-wings shall cluster around the hilt.
Online:Mourning Peasant

thumb|right|A Mourning Peasant
Mourning Peasants are Redguard citizens who can be found at Princess Lakana's funeral in Sentinel. They have no unique dialogue.
Online:Lokka Stormcrag

thumb|right|Lokka in the manor
Lokka Stormcrag is a Nord noble from Windhelm. He spends his time drinking from the drink stand and eating apples from the cart at the southern Windhelm bridge plaza. He has no unique dialogue.
 

   
Notes
At one point, he lived in Stormcrag Manor and spent his time staring at the fire, reading, checking his safebox, and a little bit of sweeping.
Online:Gyda Stormcrag

Gyda Stormcrag is a Nord noble from Windhelm. She is located outside the gates, across the bridge in front of the city. She used to live in Stormcrag Manor and spent her time upstairs watching the fire, inspecting the crates, and sweeping the floor in both rooms. She has no unique dialogue. A letter addressed to Yrna Stormcrag sits on a barrel near her.
Online:Old Frikkhild

Old Frikkhild is an elderly Nord artisan who shares her house with many cats in Windhelm. Other than generic protests at your presence in her home, she has nothing to say to you.
Online:Dremora Channeler

Dremora Channelers are the last line of defense for the hordes of Molag Bal on the destroyed bridges to the Imperial City. It is impossible to get near them as you will be killed by   before you can get close enough. They can be attacked, but even after their health is gone they will still remain alive and continue attacking. During combat, they will summon Burdening Eyes.

They can also be found in the Memorial District. 
 
Skills and Abilities
;Summon Burdening Eye: Summons a Burdening Eye
;Imperial Law: If you get too close to the channelers on the bridge, you'll die instantly.
;Summon Shade:
;Corrode:
;Frost Bolt: Basic Ranged attack that deals frost damage.
Online:Split Tongue

Split Tongue is the goblin warchief of the Rock Bone Tribe at Crooked Finger Redoubt.
Online:Lady Famyne

Lady Famyne is a Dark Elf vampire and necromancer found at the Abandoned Homestead. She has no unique dialogue.
 

Skills and Abilities
;Necrotic Spear: A basic ranged attack that does minor magical damage.
;Summon the Dead: The enemy often begins combat by summoning a zombie, bloodfiend or skeleton. If killed, another one will be summoned to replace it.
;Empower the Dead: The enemy channels a buff on a nearby humanoid undead (eg. skeletons, zombies, even bone colossi) that causes that enemy to do twice the damage. This spell appears as a green glow around the hands of the buffed enemy, as well as the necromancer. This spell can be interrupted to set the enemy off balance.
Online:Silk and Shadow

Quick Walkthrough
#Talk to Hides-the-Ashes inside Cradle of Shadows to receive the quest or take the quest via Collections tab.
#Defeat the waves of Silken Ring assassins and travel through the Spider Caves

Detailed Walkthrough
thumb|right|Betrayal
 
 
Quest Stages
Online:Crafting Motif 22: Trinimac Axes

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

AXES

The axes of the Trinimac Cult are notched to evoke the hero Avalian's axe, that was damaged when it cracked the heart of the  . The blades are embossed with Vaia's Golden Ash, symbol of strength and unity of the Orcs.
Online:Crafting Motif 22: Trinimac Belts

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

BELTS

For the worshiper of Trinimac, the belt symbolizes the faith in the Golden Champion that binds the Orsimer together. Its buckle evokes the Champion's golden helmet, surrounding a quartz crystal that represents the clarity of Trinimac's vision.
Online:Crafting Motif 22: Trinimac Boots

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

BOOTS

The Children of Trinimac are warriors, so our shoes are sabatons, armored boots with metal-shod toes, gleaming with the light of the Golden Champion.
Online:Crafting Motif 22: Trinimac Bows

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

BOWS

Our bows are crafted to emulate that of Elsarel, the Orsimer hero who slew the colossal     with a single arrow through the eye. It is said   did honor to the Golden Champion by practicing with the bow for 20 hours out of every 24.
Online:Crafting Motif 22: Trinimac Daggers

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

DAGGERS

Our daggers are forged of the finest steel, bifurcated into twin thrusting blades to represent the dual nature of Trinimac, the Golden Champion who is both slayer and protector.
Online:Crafting Motif 22: Trinimac Gloves

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

GLOVES

The followers of Trinimac wear gloves of softest leather to enable fine manipulation, but cover their backs with articulated gauntlets of gilded splints.
Online:Crafting Motif 22: Trinimac Helmets

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

HELMETS

The warriors of Trinimac wear gilded helms in emulation of the Champion's helmet, often with golden full-face visors to evoke Trinimac's stern features.
Online:Crafting Motif 22: Trinimac Legs

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

LEG GREAVES

Full greaves, gilded and with knee poleyns, protect the legs of the warriors who fight for Trinimac, seamlessly overlapping the sabatons on the feet.
Online:Crafting Motif 22: Trinimac Maces

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

MACES

Those who follow the way of Trinimac call their rounded maces the "fists of  ," after the Orsimer hero who could down a full-sized mammoth with a single punch. The cylindrical head encloses a lead ball that rolls outward as the weapon is swung, adding force to the blow.
Online:Crafting Motif 22: Trinimac Shields

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

SHIELDS

The shield of a Trinimac warrior is embossed with  's Golden Ash, the tree from which she carved out the shield that repelled the blow of  , and which symbolizes the strength, heritage, and unity of the Orsimer people.
Online:Crafting Motif 22: Trinimac Shoulders

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

SHOULDERS

The pauldrons of a warrior of Trinimac soar like the wings of  , the great eagle that bore the Golden Champion to his reckoning with the man-demon  .
Online:Crafting Motif 22: Trinimac Staves

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

STAVES

Ebony is said to be the solidified blood of Lorkhan, spilled across Tamriel when Trinimac ripped out his heart with more than hands. Therefore, in the Cult of Trinimac, we adorn our spellcasters' staves with knobs and insets of polished ebony.
Online:Crafting Motif 22: Trinimac Swords

The   have forgotten the warrior ideals of  , but we   keep them alive! As the Children of Trinimac, we embody his stoic courage and bold audacity. The arms we bear and the armor we wear shine with  , in remembrance of Trinimac's golden skin. And they are accented with polished  , in token of  's blood when Trinimac tore out his  .

SWORDS

The sword of a warrior of Trinimac gleams like lightning forged into steel. The one-handed swords are bifurcated like the daggers, but the greatswords are long, single blades, straight and without a taper until just short of the point.
Online:Zatzu

Zatzu, also known as The Spine-Breaker, is an Argonian member of the Xit-Xaht tribe found in the Ruins of Mazzatun. She has a boulder-throwing ability.
 

Related Quests



Skills and Abilities
As a boss type enemy, Zatzu is immune to all crowd control effects.
;Lacerate: A basic melee attack that deals minor physical damage.
;Heavy Bleeding: Getting hit by Lacerate deals moderate physical damage over time. 
;Bash: The boss bashes the target with her shield dealing high physical damage and knocking them back. This attack should be dodged or blocked if possible.
;Barrage of Stone: Zatzu lifts her weapon into the air and flings boulders at each person in the group dealing moderate physical damage over time. This ability needs to be blocked, or else it will knock you down.
;Rumbling Smash: Zatzu will leap into the air and land, dealing moderate physical damage and knocking back players as indicated by a red circle.
;Aftershock: Shockwaves will appear from where she lands and travel outwards dealing moderate physical damage and stumbling all targets hit.

Dialogue
:Zatzu: "Serve the Xit-Xaht, or die!"
:Zatzu: "The stones are ours to command!"
:Zatzu: "We will bury you!"
Online:Battered Note

The note was wrong. There is no way out. Just more  s.

  and I slew the first. But then came the flesh beast and with it, another pair. One spit from each.

One spit, then two. Mithindil dissolved in a single moment. One spit, then two.

Why won't they kill me?
Online:Chapter XII: The Graverobber of Imperial City

Lastly, we come to  . This is patently not his real name; he was called this because he offered no name and was the second man accused of the crimes in question.

Secundinus was accused of nightly murders over the course of several months. His victims, days later, were often dug up and never seen again. No one knows what he did with the corpses. He was caught by   guards, in the act of digging up a recent victim. He was chased down and killed. On his body were several objects of an unknown magical or ritualistic nature.

Legends swirled that Secundinus was not truly dead. Within days of his alleged death, several of the guards who killed him went missing. One was found dead, apparently strangled. Several eyewitnesses that night reported a cloaked figure dragging a body down into the sewers. Searches turned up nothing.
Online:Necromancer's Journal

Another of my cellmates dead. Typical. There are few mortals with the strength of body, of character, to survive here. But I will add young   to the throne (when the masters have finished with his flesh), to serve me when my own body grows weary. 

Though I wish I could do what the masters can. They spend their nights returning the deceased to a semblance of animation, harvesting their skin to create living flesh weapons for the war raging above. Perhaps, one day, they will allow my flesh to serve. 

It's foolish of the generals and the   and whatever else remains of the   hierarchy to continue the fight. They should accept   rule; as I have. The Daedra waste nothing, and under them, everyone has a role. Even if that role is serving at the front of a war chariot. As an ornament.
Online:The Prison Must Fall

The   have overwhelmed the  . They run it now, led by a   made from darkness, and carried on great wings. 

But it is about his lieutenant that I write. The " " they call him, a powerful  . It is at his behest that citizens are taken here, and harvested. The Sculptor has mastered devilry that allows him to turn mortal organs into carriers for plague and disease—flesh devices that spew noxious clouds to contaminate the earth around them. Their plan is to deploy a thousand of these slaughter engines, dispersed throughout the  . 

It would end the war quite quickly. 

There has been no sign of a coming rescue, so I can only assume the generals have given up. But the Prison must return to Imperial hands. 

No one has ever made it far beyond the front gate, and even then it's a fatal journey. I take it gladly, in service of the  , for this news to reach someone above.
Online:This is the End

We are doomed. The  , the  , the very  —all of us. The   cannot be stopped. All that they do they do from impulse. And it is hideous. 

Years from today, if anyone remains to find this parchment, they may glean irony in a Gray Viper lamenting his fate after a lifetime of debauchery and criminality. But what I've done as a Viper was in the name of survival. Flourishing as it was before the Daedra invasion, this scholar-in-training found Imperial City didn't provide for everyone. The Gray Vipers allowed me to provide for myself. 

These Daedra, however … they kill us, maim us, infect us with demonic disease, and are enlivened by it. It's an art to them, a creative outlet, to cause agony. And when they run out of mortal bodies to disfigure they venture above to get more. It will be my turn soon, and I would deny whatever grotesque fate they craft for me. 

So I've started a collection. Just scraps of rope and cloth, here and there, pillaged from the bodies we pass when we're marched out of these cells to be paraded and whipped for the  's pleasure. By week's end, I'll have enough for a way out of this place.