Skyrim:Generic Dialogue

This page lists generic dialogue for Skyrim.

Greetings and Goodbyes

If your  , lines in red will be heard.
Lines in green only appear if your  .



If you are a vampire


Reactions to generic events


Walking around with flame

If you swing a torch around, have a flame spell in your hand, etc., concerned people may remark on it:



NPC gives you a gift
If you befriend someone, they may give you tokens of their appreciation.



You walk around naked



Bumping into NPC


During a brawl
When you participate in a brawl, spectators will yell and cheer:

"Twelve septims on the big one!"
"Fight! Fight!"
"Drive that snowback to the ground. Come on!"
"You just going to stand there and take it? Fight back."
"Who taught you to fight? Keep those hands up!"

Dropping an item
People in Skyrim will have different reactions if you drop an item, from fighting over the item in question to returning it to you.

Fight over item
Here, up to five people will argue over your dropped item, which may lead into a fight until a guard intervenes.


If you leave a dropped item


NPC returns your dropped item


NPC asks for your dropped armor


Reactions to non-hostile spells


Reactions to Colorful spells
Some NPCs will also react if you have certain spells active that are considered "colorful" or are not immediately harmful, such as Candlelight and Bound Weapons.


Player casts a dangerous spell

These lines can only be heard if the speaker is not in the College of Winterhold faction and you cast certain spells or magical cloaks.



NPC is calmed
 


Wearing mage robes
Includes Archmage's Robes.


Reactions to Shouting


NPC notices corpse


Combat Dialogue


Persuasion check


Entering a building
Upon entering an NPC's dwelling, that NPC may say any of the following lines:
"You lost?"
"Can I help you?"
''"I trust you're not planning any trouble. What can I do for you, friend?"

When entering a shop, the shop merchant will say any of the following lines:
"Let me know if you see anything you like."
"Got something for just about everybody in here. Give a holler if you have any questions."
"Take a good look around. I'm sure you'll find what you're looking for. If not, let me know, I might have it stored away."

Being armed when entering building


Services Dialogue

"What have you got for sale?"


Innkeeper Dialogue
Upon entering an inn, the innkeeper may greet you with one of the following lines:

"Come on in. Let me know if you need anything, or take a seat by the fire and I'll send someone over."
"Come on in. Just stoked the fire. Take a seat and get the cold out."
"Welcome. Let me know if you want anything... think I got a clean mug around here somewhere."
"Come on in. We got warm food, warm drinks, and warm beds."''

You can then request that you'd like to rent a room. If you have enough gold, they will reply, ''"Sure thing. It's yours for a day." If not, they will instead say, "What does this look like, the Temple of Mara? No gold, no bed." Alternatively, if you already have rented a room, the innkeeper will comment, "Are you joking? You just rented a room from me."'

Once you've rented a room, the innkeeper will tell you, ''"I'll show you to your room. Right this way." and lead you to your newly rented room. Upon arriving, the innkeeper will tell you, "Let me know if there's anything else you need."'' and will exit the room.

Requesting training
 


Spouse Dialogue
Game data groups the voicetypes of marriageable NPCs as VoicesMarriage. Voices under the same type share the same dialogue. The MaleDrunk voicetype, however, isn't grouped under any of these lists.


Proposal Dialogue
Once you've started The Bonds of Matrimony and have an amulet of Mara equipped, NPCs eligible for marriage may remark on your amulet:



You can engage in conversation with them to tell the NPC if you're interested in him or her. The dialogue options depend on the NPC's voicetype group:



If you have accepted the proposal, he or she will tell you to arrange a wedding with Maramal, a priest at the Temple of Mara:



Wedding Dialogue
During your wedding in the Temple of Mara, talking to your chosen NPC will yield one of these lines, depending on the NPC's voicetype:


Maramal will give a speech:

"Ah here's the blushing bride/proud groom now. Let's begin the ceremony. It was   that first gave birth to all of creation and pledged to watch over us as her children. It is from her love of us that we first learned to love one another. It is from this love that we learn that a life lived alone is no life at all. We gather here today, under Mara's loving gaze, to bear witness to the union of two souls in eternal companionship. May they journey forth together in this life and the next, in prosperity and poverty, and in joy and hardship. Do you agree to be bound together, in love, now and forever?" 

Your potential spouse will reply to this with "I do. Now and forever." You, meanwhile, have two dialogue options:
:"I do. Now and forever."
:"Under the authority of Mara, the Divine of Love, I declare this couple to be wed. I present to the two of you with these matching rings, blessed by Mara's divine grace. May they protect each of you in your new life together."
:"Stop the wedding! I can't go through with this."
:"You're just going to walk out on your betrothal? Get out of the temple now!"

If you called off the wedding, trying to speak to Maramal and the guests will have them say either "Just leave." or "Get out." The rejected NPC will also say one of the following lines:


Attempting conversation will have the jilted NPC say one of these lines:



You may reply in two ways, though the latter answer will have the NPC start to dislike you.



After the wedding, you can speak to your spouse about living arrangements. He or she will say one of the following lines:


After telling the NPC where you two will live, he or she will reply with one of these lines:



----




After telling your spouse where to move, he or she will reply with:



Adoption Dialogue

If Hearthfire is installed, you may adopt children and ask your spouse how the children are doing. Game data regroups voicetypes of marriageable NPCs into VoicesMarriageAdoption, which is different from the VoicesMarriage listed above. You will not be able to ask your spouse about the children if his or her voicetype is absent from this list. The MaleArgonian, FemaleArgonian, MaleDrunk, FemaleOrc, MaleCoward, FemaleShrill, MaleCommoner, MaleEvenTonedAccented, MaleBrute, MaleDarkElf, and FemaleDarkElf voicetypes are also missing.





Orc Strongholds Dialogue
Some dialogue specific to Orc strongholds will not be available unless you become Blood-Kin, either by being an Orc yourself or by completing certain quests for Orcs.

During your first time approaching a stronghold, one of its guards will address you with either "Halt, outlander. By the Code of Malacath, this stronghold belongs to the Orcs. Your kind are unwelcome." or "Welcome, child of Malacath. Your kin bid you welcome to our stronghold." if you are an Orc yourself.

If you are not an Orc, you have two ways to reply:
:"I'm just a traveler. What is this place?"
:"This is our stronghold. Here, we are free to live as Malacath intended, away from the prying eyes of the Nords. You're not an Orc, or Blood-Kin, so stay out. We only help our own."
:"I go where I please, Orc."
:"We won't kill you, outlander, but we don't want you here. Remember that."

Orc characters will instead get these options:
:"I don't understand. What is this place?"
:"This is our stronghold. Here, we are free to live as Malacath intended, away from the prying eyes of the Nords. You must have been away from your kind for a long time to forget. Come, speak to the chief and the wise woman and remember."
:"You're no kin of mine, pig-face."
:"Ha. We admire your fighting spirit, Orc-Kin. You'll fit right in here. Come inside."

If you are not Blood-Kin, most Orc stronghold residents will not converse with you:
"What are you doing here, outlander? We don't deal with your kind."
"This is our stronghold. Leave."
"Outsiders. Nothing but trouble."
"Malacath blesses us with this land. It's not for your kind."
"This stronghold is for the Orcs. Leave. Now."
"We don't know you, and we don't want you here."
"Leave, outlander."
"You've no right to be here. This place is for Orcs. And Orcs alone."
"Outlanders should learn to not wander where they don't belong."

If you are not Blood-Kin, entering any Orc stronghold will have everybody saying as you near them:
"You have no business in our stronghold, outlander."
"Malacath blesses this land for the Orcs. And the Orcs alone."
"We won't kill you, outlander, but we don't want you here."

If you are Blood-Kin and come to an Orc stronghold at night, the Orcs keeping watch will constantly say one of these lines:
"Most of my kin are in the longhouse. Come back during the day if you wish to trade."
"It's late outlander. Come back in the morning if you need to spend coin."
"We only trade during the day, outlander. At night, most rest in the longhouse."

In any Orc stronghold, you may ask its chieftain about their culture.
:"You're the chief?"
:"Yes. I earned the right by slaying my father in single combat. One day, I will have a son who will challenge me when I become too old to lead, and the stronghold will have a new chief. Until then, I alone have the right to have wives and children. It ensures our strength."
:"How do the Orcs govern themselves?"
:"The Code of  . It is both tradition and law in the strongholds. Break the code, and you must pay Blood Price. The code is not written anywhere. It is known and carried on by the Orcs, and all who live in the strongholds follow it. For an outlander, following it is simple. Do not steal or attack anyone in the stronghold, or be ready to pay in gold or blood."''

You can also ask the stronghold's wise woman a few questions.
:"Tell me more about your people."
:"We have lived in Skyrim since before the Nords came. Our way is simple, all work to make the tribe strong. Only the bravest are allowed to lead, and to marry. A great chief is able to attract many wives and raise bold children. Wise women like myself are mothers of chieftains. We guide the tribe and advice our kin on what is most pleasing to Malacath."
:"Who is Malacath?"
:If you are not Blood-Kin: ''"He is the Daedric Lord of the Orcs. The keeper of the Sworn Oath and the Bloody Curse. We live by his code and follow his teachings. An outlander like you wouldn't understand." OR if you are an Orc: "You do not remember the Daedric Lord of the Orcs? The keeper of the Sworn Oath and the Bloody Curse? We live by his code and follow his teachings. Spend some time with the wise woman and you'll remember."
:If you are Blood-Kin: "He is our creator and master. The Daedric Lord of the Sworn Oath and the Bloody Curse. Malacath teaches us to honor all words with action. To demand blood from your enemies and strength from your allies. He watches over all Orcs as his children. A truth those who leave the stronghold are quick to forget."''

If you are Blood-Kin, you may comment to the stronghold's blacksmith(s) about how impressive their weapons and armor are. He or she will reply, ''"It is said that an Orc first learns to wield a hammer in   mother's womb. By tradition, a mother always teaches her children how to smith. If a chief has a second wife, she is called the "Forge-wife" in honor of this."

Orc Miner Dialogue
A few Orcs that spend their entire lives inside the mines of their given strongholds share some generic dialogue about mining. Specifically, these Orcs are Mahk, Ghak, Dulug, Gul, Ghamorz, Mogdurz, and Bor. These lines of dialogue are: 
"I'm here to mine, outlander. So unless you want to dig, get out."	
"I have metal to dig."
"Malacath has given me the task to mine. Good ore brings strength to our people."
"Every Orc learns the heavy labor of mining. All spend years in the caves."
"The mines are hard, but Malacath rewards those who rise to the challenge."''

Committing a crime in an Orc stronghold
Any criminal act will cause the stronghold's Orcs to pursue you. He or she will stop you, saying either "By the Code of Malacath, you must pay bloodprice for your crimes. Which will it be, blood or gold?" or "Your crimes offend the Code of Malacath and we demand payment. Choose. Gold or blood."

You may respond in two ways, though the first will have them attack you and the second will have you pay the bounty.
:"Over my dead body."
:"Today is a good day to die." OR ''"Fight well, and I'll make sure your corpse is not dishonored."
:"I'll pay. Don't worry. (  gold)" (only available if you have enough gold)
:"Huh. Okay. We'll test your mettle another day." OR "Typical outlander weakling. But your gold will strengthen our clan."
:"I don't have the gold right now. (  gold)"''' (only available if you don't have enough gold)
:"Then your poverty is my reward. Kill or be killed!"

Killing a dragon
Upon a dragon's death, NPCs will gather and gawk at it, commenting with any of these lines:
''"It's really dead, then?"
"I never would have believed it, if I hadn't seen it with my own eyes..."
"It may be dead now, but... where did it come from?"
"In all my years, I've never seen such a thing..."''
As you absorb the dragon's soul, the NPCs may comment with one of these lines:
''"Something's happening..."
"What manner of magic is this?"
"Look out! Don't get too close!"
After you absorb the soul, NPCs may further comment:
"It's like the ancient legends. Dragonborn..."
"It can't be... You... You took its very soul..."
"By the gods... I don't even know what to say..."

Khajiit Caravan Dialogue




Conversations
You may find some of the Khajiit traveling with the caravans conversing with each other about their life trading in Skyrim.

Male Khajiit: "Soon it will be time to replenish our supply of water." 
Female Khajiit: "The road takes us past many cold rivers. We can fill our skins there." 
Male Khajiit: "If the river is not frozen to ice, perhaps."

Male Khajiit: "It has been a profitable journey, and yet I long for the warm sands of   more and more each day." 
Female Khajiit: "I feel the same. I do not think Khajiit were made for the cold." 
Male Khajiit: "Not only that, but these Nords have no love for us. They look upon us and see only thieves and smugglers." 
Female Khajiit: "It is a pity, but it cannot be helped. Perhaps if we continue to show that we can be trusted, they will open their cities to our caravans." 
Male Khajiit: "Hah! I wish that I had your optimism."

Female Khajiit: "My bones ache for the  . It has been too long since I tasted it." 
Male Khajiit: "You know that our supply is limited. It could be a season or more before we get a new shipment from the south." 
Female Khajiit: "My ears hear the truth in your words, and yet my body shakes with the need." 
Male Khajiit: "Control yourself! Do not frighten away our customers with your fits." 
Female Khajiit: "Yes, of course you are right. Still, I would give much for even a few grains of moonsugar." 
Male Khajiit: "Put the thought out of your mind, and do not speak of it again."

Female Khajiit: "We have been in this land for so long, I have forgotten what it feels like to walk on warm sand." 
Male Khajiit: "Yes, I know just what you mean. My toes are numb from the cold more often than not." 
Female Khajiit: "Do you ever find that you regret making this journey?" 
Male Khajiit: "In truth, I do not. I have always dreamed of seeing new lands, and it does not hurt that we are making a good profit." 
Female Khajiit: "That is true. Perhaps I should be more grateful for this opportunity. Not many Khajiit can say that they have visited Skyrim."

They can be found worrying about the return of dragons:

Male Khajiit: "All this talk of dragons returning to the world makes me more than a little nervous." 
Female Khajiit: "Moons protect us! I hope we do not encounter one of them on the road." 
Male Khajiit: "I suppose if we do, we will find out just how fast each of us can run."  
Female Khajiit: "As the saying goes, you do not need to be faster than the dragon; you need only be faster than your friends."

Female Khajiit: "Do you believe all this talk of dragons? Can the ancient ones truly have returned?" 
Male Khajiit: "I wish I could say that I did not, but in every part of Skyrim, there is talk of dragon sightings. It is no coincidence." 
Female Khajiit: "S'rendarr be merciful! What ill fortune that this should happen now, while we are trying to make a living." 
Male Khajiit: "We are fortunate. We travel lightly, and can escape at a moment's notice. We have no home that a dragon can burn to the ground." 
Female Khajiit: "I feel pity for these Nords. When the dragons attack cities and towns, they will lose everything." 
Male Khajiit: "And we will lose customers. Let us hope that if there are dragons, there are only a few and they are not too foul-tempered."

They will also talk about the war and the opportunities it offers:

Male Khajiit: "I wonder if we should offer discounts to the soldiers." 
Female Khajiit: "The soldiers? From which side, the Stormcloaks, or the Imperials?" 
Male Khajiit: "Both. One or the other is bound to win the war eventually. Why not curry favor now, so that the victor will look upon us kindly?" 
Female Khajiit: "Hah, you have the foresight of a Khajiit in a sandstorm. If we offer a discount to both sides, the winners will persecute us for helping the losers." 
Male Khajiit: "Hm. I had not thought of it that way."

Female Khajiit: "Between the war and the return of the dragons, I wonder if we should not leave Skyrim and ply our trade elsewhere." 
Male Khajiit: "I admit, the dragons are a concern, but we can avoid them if we do not stay in one place for too long." 
Female Khajiit: "That may be, but what of the war? That is not so easy to escape from." 
Male Khajiit: "The war? That is not a reason to leave, it is a reason to stay." 
Female Khajiit: "And what makes you think that?" 
Male Khajiit:"Because war is good for business, of course."

Generic Conversations
Skyrim has generic conversations recorded for some voicetypes:

Commoner: "Good morning." 
OldGrumpy: "Bah. What's so good about it, hmm?" 
Commoner: "Oh. Well. Good day."

FemaleSultry: "Hello." 
 : "Oh, hi, I'm glad I ran into you. I was wondering if..." 
MaleNord: "Hello, ladies! Is there anything a big strong man can do for you this fine day?" 
FemaleSultry: "I don't know. If you see any big strong men around, let us know, will you?" 
Females:   
MaleNord: "Harpies, every one of them." 
FemaleSultry: "Oh, come now. Don't go away mad."

Unused Generic Dialogue
NPC turns invisible
An unused spell called Fade Other exists in game data as a targeted invisibility spell. The spell can only be accessed with the console using   or  . Casting it on NPCs will yield one of the following lines:


Housecarl Dialogue

All housecarls you can get share some dialogue. When they are first assigned to you, they will approach you and say, "The Jarl has appointed me to be your housecarl. It's an honor to serve you." At other times, they may greet you with one of the following lines:
"Long life to you, Thane."
"I am your sword and your shield."
"Honor to you, my Thane."
"What do you need, my Thane?"
"Honored to see you again, my Thane."

You can ask your housecarl what a Thane means: "The Jarl has recognized you as a person of great importance in the hold. A hero. The title of Thane is an honor, a gift for your service. Guards will know to look the other way, if you tell them who you are." If asked, your housecarl will also tell you what a housecarl does: "As my Thane, I'm sworn to your service. I'll guard you, and all you own, with my life."

Dialogue as Follower



Carriage System Dialogue



During an Eclipse


See also
Guard Dialogue