Netruk44/uesp-wiki-content huggingface dataset:
Lore:Green's Marrow

Green's Marrow is the northernmost region of the greater   region of Valenwood. Green's Marrow is the largest region of the other two and it houses a wide variety of settlements.  The hidden city of   once served as a hideaway from the   before it was burned to the ground by the followers of  .  The township of   is located in the western grove, overlooking the  . The city of   has its Spring Site located in Green's Marrow, not far from the Drowned Coast.    is the location of the  , the single thing that gives life to the vast forest of the province.  

 

History
The Green's Marrow region was colonized by   Ayleid tribes during the Ayleid Diaspora, a migration wave which occurred during the many centuries of Ayleid decline in Cyrodiil following the fall of White-Gold Tower in  . They established the great city of Hectahame and were received warmly by their Bosmer hosts.  However, a necromancer subsequently invaded Valenwood and took control of Hectahame, and the Heart of Valenwood contained within. Using its power, he raised a great host of undead Ayleid spirits. Unable to defeat him, the Ayleids used Welkynd Stones to create powerful necromantic wards, sealing this undead army within Hectahame.  Within only two thousand years of the Diaspora, Ayleid culture had vanished from the region, the tribes having seemingly integrated with the native Bosmer. 

In time, the local Bosmer began to view Hectahame with a mix of superstition and awe, fearing the ancient past but revering the life-giving power that flows from within. Although many individuals plotted to make use of the Heart of Valenwood over the ages, none barring the Silvenar made it past the ancient wards. 

At some point, General   of the   attempted to unite all of Northern Valenwood under his leadership, and began his conquest with the town of Vullain. However, the inhabitants of Villain had poisoned their bodies in advance of the attack, resulting in the deaths of Malgoth and his forces after they consumed the bodies of the dead in accordance with the Meat Mandate.  Vullain thereafter was known as Dread Vullain, and became a haunted site. 

Circa  , the Shade of Prince Naemon plagued the Green's Marrow region with an army of undead, spreading corruption throughout the forest. He created a parallel realm known as the Shadow Wood, pockets of which were established throughout the region. These fragments formed part of a greater reality designed to supplant the Valenwood, culminating in Naemon's use of the Staff of Magnus to bypass the wards at Hectahame and corrupt the Heart of Valenwood. The future Silvenar   put a stop to this plot, confronting Naemon and destroying the Shadow Wood before the corruption could spread. 

 

See Also
For game-specific information, see the ESO article.

References
Legends:Streets of Riften

The Lost Treasure: Streets of Riften
The Streets of Riften are a location available in The Lost Treasure, unlocked by completing Ragged Flagon. You and Swims-at-Night will have to commit enough crimes to be arrested. When you begin the match, you'll be told to "Defeat the Riften Guard or complete a Crime Spree and get arrested." You will begin with   in play, and you'll play as Swims-at-Night. Completing the battle earns you a playset of  .

Dialogue
;Pre-match 

:Swims-at-Night: "All right, hear me out. If we commit a brazen enough crime, the guards will take us right to Sails-Through-Storms. And luckily, brazen is my specialty."

;Swims-at-Night 
As Swims-at-Night, you'll have access to his emotes:

:Hello: "Well, look what the tide dragged in."
:Oops: "Not my finest move."
:Good Game: "Now that was a battle!"
:Nice Play: "Neat trick!"
:Implore: "Here goes nothing…"
:Thank you: "You have my undying gratitude."
:Taunt: ''"You're no match for the greatest smuggler in Tamriel!"
:Sorry: "You'll have to excuse an old smuggler''"

When you complete your crime spree, you'll be told to "Stop right there!".

;Post-match 

:Swims-at-Night: ''"Curses. You've caught us. But there's no prison in the world that can hold us!"
:Riften Lawkeeper: "We'll see about that."''

 

Game Settings
Normal
Ai starts with an   on board. 
Ai starts with a  , a   in left lane. 
Player starts with a   on board. 
Master
Ai starts with 2  , a   in left lane. 
Ai starts with a  , an   on board. 
Player starts with a   on board. 

Provided Player Deck
 


Opponent Decklist
Lore:Broken Coast

The Broken Coast, also called the Strident Coast,   is the westernmost region of the  , consisting of the outer coast of the  . The city-state of   has the seasonal summer site located deep into the Broken Coast mainland, on the road in between the Broken Coast and the rest of Malabal Tor. The township of   is the second largest settlement in Malabal Tor, due to its convenient location. The   stronghold of   is located on the eastern end of the Broken Coast, in an open area just before the   Estuary.
 
Notes


References
Lore:Silvenar Vale

The   (also known as the Silvenar Grove)  is the northernmost region of the   region, closer inland to the   than the rest of Malabal Tor. The region is long, beginning towards the  , all the way to the  . The region is named after the regional capital, the city-state of  , which serves as the seat of power for  . Most Bosmeri settlements exist in the area ranging from   and the landmark known as  . The   township called the   is on the border of the  , which is evident with the Colovian architecture in the Trading Post. 

 

References
Lore:Xylo River Basin

The Xylo River Basin is the central most region of the   region. The area gets its name from the  , which runs all the way from the   area. The Xylo River Basin is where the Xylo River ends from the  . The capital of the region is the township of  , which is well-known for being a brewery making fermented beverages. Towards the end of the Basin, the grand Wood Orcish settlement of   serves as the headquarters of the   of  s.
Skyrim:My Pet Mudcrab

Quick Walkthrough
#Read a notice of sale.
#Buy a mudcrab from Calcelmo.

Detailed Walkthrough
Once you've installed the Dwarven Armored Mudcrab Creation, you will receive this quest and a notice of sale, which directs you to talk to Calcelmo in Understone Keep.

Travel to Understone Keep in Markarth and meet Calcelmo in the ruins section of the keep. From him, you'll be able to purchase the ownership deed. Once you've done so, you'll find the Dwarven Armored Mudcrab beside the arcane enchanter. You'll also receive a spell tome that teaches you a spell to teleport the mudcrab to you.

The mudcrab serves as an animal follower, with the added ability to carry items and allow you to send it to specific locations.

Quest Stages
Skyrim:Notice of Sale - Dwarven Mudcrab

During my excavations, I came across a quite peculiar little fellow - a Mudcrab, clad in plated Dwarven armor.  He's quite friendly, but with all of my studies I have no time to take care of such a thing.

From what I have seen, you seem to be quite trustworthy.  Would you be interested in purchasing him?  If so, please meet with me in my laboratory in Understone Keep.

-Calcelmo
Skyrim:Ownership Deed - Mudcrab

This deed signifies ownership of the Dwarven Mudcrab to the undersigned.  Ownership may only be transferred with an accompanying Bill of Sale.

P.S. He will follow you anywhere you go, but he's cautious of aggressive strangers.  He's smart and fast, so you can dismiss him to stay at any of your owned homes, just inside a city, or right where he stands, if you think it makes him a good home.

From time to time he may also dig up something useful or valuable!  Lastly, I've included a Spell Tome so you can summon him to your location at any time.

I hope you enjoy him.  Back to work for me.

-Calcelmo
Skyrim:Dwarven Armored Mudcrab

thumb|right|The Mudcrab in its initial location, hiding in Calcelmo's laboratory
Dwarven Armored Mudcrab is a Creation that adds the eponymous Dwarven Armored Mudcrab. It was released on November 30, 2017 for 50 CC Credits, although it has been offered for free since its release.
 

Official Summary
:''It's a mystery how, why, or where this faithful companion received his special armor, but one thing's for certain - nobody's seen a Mudcrab like this before. (Pet can be purchased from Calcelmo in Markarth.)

Overview
This Creation allows you to purchase the Dwarven Armored Mudcrab from Calcelmo in Understone Keep.

Content
:;Books
:*Notice of Sale - Dwarven Mudcrab
:*Ownership Deed - Mudcrab

:;Creatures
:*Dwarven Armored Mudcrab

:;Items
:*Spell Tome: Teleport Pet Mudcrab

:;Quests
:*My Pet Mudcrab

:;Spells
:*Teleport Pet: Dwarven Mudcrab

Notes
The Dwarven Armored Mudcrab is a reference to the satirical "Crab Armor DLC" advertisement from PC Gamer in 2011, poking fun at the Horse Armor Pack for Oblivion.
This Creation previously added the quest My Pet Mudcrab''', which was automatically added to your journal upon installation and completion of Helgen. The quest directed you to Understone Keep in Markarth to purchase the Dwarven Armored Mudcrab from Calcelmo. The Anniversary Edition on November 11, 2021 updated the Creation to no longer start the quest automatically.
Redguard:Palace Diagram

:PALACE EXTENSION
:LEVITATION DEVICE
:OBSERVATION TOWER


----
Legends:Harvest

It cannot be obtained as part of your collection, but instead appears in the Thornwell Farm battle in Return to Clockwork City.

Gallery
Legends:Crime Spree

It cannot be obtained as part of your collection, but instead appears in the Streets of Riften battle in Return to Clockwork City.

Notes
The art depicts the market in Riften, as seen in Skyrim.

Gallery
Legends:Hircine Healing

It cannot be obtained as part of your collection, but instead appears in the Darkened Forest battle in Return to Clockwork City.

Gallery
Legends:Dungeon Cell

It cannot be obtained as part of your collection, but instead appears in the Mistveil Dungeon battle in Return to Clockwork City. The locks refer to the three   cards you start with during this battle.

Gallery
Lore:Dawnmead

Dawnmead is the easternmost region of the greater  , located on the eastern end of the  . Dawnmead itself is a pocket realm of the   region of Elsweyr, which consists of the northern portion of Elsweyr. The city of   is the Khajiiti Capital of Reaper's March and is the largest settlement in the area. The ruins of   is on the northern edge of the region and has been occupied by several ruffians and groups.   is a well-known arena in Reaper's March, with a wide variety of competitors. There are a few settlements inhabiting the area including   and  .
Lore:Northern Woods

thumb|right|The Northern Woods
The Northern Woods (also known as the South Weald  or the Arenthia Vale ) is the westernmost region of the greater  , despite the name. The region is located on the eastern edge of the Valenwood forest, just before the   region. The northern area houses the  , which ends just after the capital of the region, the city of  . The   starts here and descends south towards the rest of Reaper's March. The city of   has an autumn site located just before the city of  , right before the Northern Woods ends.
 

References
Lore:Jodewood

Jodewood is the southernmost subregion of the greater   region. Jodewood is a border region between the provinces of   and  , mainly lying within the borders of the former. The   ends here, flowing from the northern reaches of the March. The capital of the area is the city of  , a trading post in between the two provinces.  The town of   is a minor settlement known for its apiary and its brewery, which is used to make honeymead.  The   is an ancient  i temple dating back to the time of  .  The ruins of   are a known gathering place for worshippers of  , who have been known to enter the   from here.  
 

References
Skyrim:Stendarr's Hammer (item)

Stendarr's Hammer is a unique Warhammer associated with the deity Stendarr. The hammer is acquired through a quest which involves stealing it from the Dwemer Museum in Markarth. Its enchantment causes respectable damage to the target, but drains stamina from its wielder.

Tempering Stendarr's Hammer requires an ebony ingot, a flawless sapphire, and the Arcane Blacksmithing perk. It is particularly notable for its extreme weight (slightly more than three times the weight of a Dragonbone Warhammer,  which has the same base damage), giving it an incredible power attack stamina cost in addition to its base Stamina cost enchantment.
Skyrim:The Edge of Ruin

Quick Walkthrough
#Travel to Stony Creek Cave.
#Take Ruin's Edge.

Detailed Walkthrough
Stony Creek Cave's bandit boss is in possession of the bow. Defeat the bandit and claim it as your own to finish the quest. You'll also find many types of cheese on the bandit: an eidar cheese wedge, eidar cheese wheel, sliced eidar cheese, goat cheese wedge, goat cheese wheel, and sliced goat cheese. You might want to bring a pickaxe to mine the ore here as well.

Notes
Ruin's Edge originally appeared in Shivering Isles. It was an enchanted Dark Seducer bow given to you as a quest reward by Lady Syl, Duchess of Dementia.
The leveled list that adds cheese to the bandit boss is called  , referring to one of Sheogorath's favorite lines.
With the Saints & Seducers Creation installed, a unique Bliss Bug in a Jar can be found in Stony Creek Cave. This appears regardless of whether or not you have the Ruin's Edge Creation installed.

Quest Stages
Skyrim:Ruin's Edge (item)

Ruin's Edge is a dark bow artifact with an animated eyeball just above the grip. It is acquired through the quest The Edge of Ruin, which has you claim the bow from bandits in Stony Creek Cave. Its enchantment applies a random effect. Tempering Ruin's Edge requires a Daedra Heart and the Arcane Blacksmith perk.  
 



Related Quests


Notes
Ruin's Edge previously appeared as a Dark Seducer bow in Shivering Isles, and is still described as one in the Creation's official description.
Dark Seducers along with their dark equipment were later introduced with the Saints & Seducers Creation.
Data suggests a "Burden" effect that slowed the target to 50% speed for 20 seconds may have been intended as an additional effect of the bow. Another unused, and possibly related, effect is called "Reduce Carry Weight", which had the following description: Reduce carrying capacity increases by   for
Skyrim:Ruin's Edge

'''Ruin's Edge''' is a Creation that adds the eponymous Ruin's Edge weapon, a Dark Seducer bow. It was released during 2017 for 400 CC Credits.
 

Official Summary
:Wield this deadly dark bow, favored weapon of Syl, the Duchess of Dementia. Each arrow shot has the chance to cast a spell, like Paralyze, Silence, Demoralize, or Frenzy. (Weapon is located in Stony Creek Cave far southeast of Windhelm.)

Overview
Travel to Stony Creek Cave and recover Ruin's Edge from the final boss of the dungeon.

Content
:;Items
:*Ruin's Edge

:;Quests
:*The Edge of Ruin

Notes
Tempering the Ruin's Edge bow originally required both the Daedric Smithing and Arcane Blacksmith perks. This changed when the Creation received an update in February 2019, which made it so that only Arcane Blacksmith is needed.
Like its appearance in Shivering Isles, the official summary refers to the fact that it is a dark bow, the type of equipment used by Dark Seducers
Although it is a dark bow, in-game it doesn't have the same tempering requirements as the dark equipment introduced with the Saints & Seducers Creation.
Online:Flame Atronach Crate

:''It was the master summoners of the Direnni who first discovered that a conjurer could impose any desired shape on a Flame Atronach. For centuries the conjurers' standard spell for summoning Flame Atronachs has been Koron's Peremptory Summons, which is easily modified to change both the duration of the summoned atronach's binding and its form—for example, into that of a Senche-Tiger.
256px|right
This Season has a   theme. It was available from November 28, 2017 to March 14, 2018. Up to three Flame Atronach crates could be earned during the promotional preview event, which were delivered on the day the Season started.  Flame Atronach crates may also be earned via the Level Up Advisor at levels 20, 30, and 50, though only once for each level.  A second character attaining these levels will not receive an additional crate. The possible rewards are as follows, grouped by rarity with Radiant Apex rewards being the rarest:


These items can only be won in crates, and cannot be bought separately from the Gem Store.
 


 
 
Duplicate Apex rewards grant   from extraction, *except the Resplendent Sweetroll, which grants   and cannot be bought in the Gem Store.


 
 
 
 
Duplicate Legendary rewards grant   from extraction.


 
 
Duplicate Epic rewards grant   from extraction.


 
 
Duplicate Superior Rewards grant   from extraction.


 
 
Unwanted Fine Rewards grant   from extraction.


 
 
Unwanted Common Rewards grant   from extraction.

External Links
- Introducing the Flame Atronach Crown Crates & Giveaway Weekend
Online:Precursor Maker

Precursor Maker is awarded for finding each of the 15 parts of The Precursor, scattered in Dwemer ruins all across Tamriel and in the Clockwork City.  (None of the pieces require any of the other DLCs to find.)

The first part, the Integral of Memory, is found in the Mnemonic Planisphere   as part of the quest The Precursor, which begins in the Brass Fortress.  You can find any of the other pieces before starting the quest, but you cannot install the items until you have completed the quest, so they will take up space in your backpack.  (They are not considered quest items, so they will take up inventory space, but they cannot be placed in your bank or transferred to other characters in any way.)

Once you have completed the quest, talking to the Precursor Head in Zanon's Workshop will give you a clue as to where you can find others.  This is entirely optional, as you can find all the pieces without the clues, and in any order.  Two of the pieces do require some questing before their areas are unlocked.

When you have found and installed all 15 pieces, there is another quest, The Oscillating Son.  Completing this will reward you with  , a training dummy which can be installed in your home.  This item is not a Collectible, so it is possible to earn more than one of them on multiple characters



Notes
There is some inconsistency with the names of the items as seen in the world, your inventory, and the achievement criteria.
The achievement criteria all omit the word "Construct's".
The Chestplate and Dynamo Core are called "Chestpiece" and "Miniaturized Dynamo" in the achievement criteria.

Gallery
Online:Haj-Meht

Haj-Meht is an Argonian soldier of the Ebonheart Pact found at the ruin of Loriasel.
 

Related Quests


Quest-Related Events
When you arrive at Loriasel, Haj-Meht is hunching over a Dominion soldier's corpse.
:"Sithis smiles upon Loriasel. Even so, it would appear he has business elsewhere. I overheard Dominion soldiers. They said they captured the Hatching Pools. A dark day, indeed."
:The Hatching Pools?
:"A sacred place, where Argonians are hatched by the will of the Hist. The rites performed there make us who we are. If the Dominion has captured it, then countless Argonian hatchlings are in jeopardy."
:How can I help?
:"I am sworn to remain here. I shall meet Vicecanon Heita-Meen, who is on her way with a contingent of soldiers. But you are not so bound. Go to the Hatching Pools. Find Keeper Uxith-Ei, if he still draws breath. Help him protect our future."
:Very well.
After accepting the quest:
:"I thank you. Sithis willing, it is not too late to stop the Dominion."
Online:Clockwork City Cave Delver

Clockwork City Cave Delver is awarded for clearing out both the Halls of Regulation and the Shadow Cleft.  Clearing a delve requires participating in battle against its final boss.
Online:Clockwork City Master Explorer

Clockwork City Master Explorer is awarded for clearing all the Delves and discovering all of the Striking Locales in the Clockwork City.  Completing this achievement will allow you to purchase a   for your house.  It costs   and can be purchased from Razoufa in the Brass Fortress.

Delves



Striking Locales
Online:Clockwork City Pathfinder

Clockwork City Pathfinder is awarded for discovering all of the Striking Locales in the Clockwork City.

Striking Locales
Online:Clockwork City Master Angler

Clockwork City Master Angler is awarded for catching all 12 rare fish in the Clockwork City.  All of the water in the Clockwork City is considered Foul water, so stock up on Crawlers and Fish Roe.
Online:Treasure of the Brass Fortress

Treasure of the Brass Fortress is awarded the first time you enter the Brass Fortress, either via the front gate north of the Clockwork Crossroads Wayshrine, or by teleporting to another player.  You will receive a free pet Scintillant Dovah-Fly as part of this achievement.
Online:Wind-up Rodent Wrecker

Wind-up Rodent Wrecker is awarded for destroying large numbers of Skeevatons, which can be found nearly everywhere in the Clockwork City.  They will die in 1 blow no matter how weak, but they are very fast and can be hard to hit.
Online:Clockwork City Defender

Clockwork City Defender is awarded for defeating the bosses at Exarchs' Egress and the Sanctuary of Verification.  These bosses are designed for large groups of players, and will be very difficult to defeat solo.
Online:Hero of Clockwork City

Hero of Clockwork City is awarded for completing several other large achievements in Clockwork City.  To earn this achievement, you must:

Complete 20 quests for Clockwork City Adventurer
Defeat both of Clockwork City's Group Bosses for Clockwork City Defender
Discover all 6 Striking Locales for Clockwork City Pathfinder
Complete the Clockwork City main quest for The Burden of Knowledge
Clear both of the delves for Clockwork City Cave Delver
Online:Clockwork City Grand Adventurer

Clockwork City Adventurer and Clockwork City Grand Adventurer are awarded for completing quests in Clockwork City.  Only 20 quests are needed for Clockwork City Adventurer, which is what's needed for Hero of Clockwork City.  The Grand Adventurer achievement will allow you to purchase a   for your house.  It costs   and can be purchased from Razoufa in the Brass Fortress.

For the purposes of these achievements, only the non-repeating quests in the Clockwork city will count, and there are exactly 24 of them, so you can't miss even one if you want to complete this achievement.  The applicable quests are as follows:

Story Quests









Side Quests
Online:Brass Fortress Quarter Master

Brass Fortress Quarter Master and its preceding achievements are awarded for completing daily quests for Razgurug in the Brass Fortress.  You can earn the final achievement and title by sharing quests from other players in as few as 6 days, since there are 5 quests to choose from, and you can potentially do all of them once per day by sharing quests.  The applicable quests are:
Online:Honorary Blackfeather

Honorary Blackfeather and its preceding achievements are awarded for completing daily quests for the Bursar of Tributes in the Brass Fortress.  You can earn the final achievement and title by sharing quests from other players in as few as 5 days, since there are 6 quests to choose from, and you can potentially do all of them once per day by sharing quests.  The applicable quests are:
Legends:Forelhost Poison

It cannot be obtained as part of your collection, but instead appears in the Forelhost Lost Tomb battle in Return to Clockwork City.

Notes
The inscription reads   (NUNON FIN DILON aaL BO) which translates to "Only the dead may move/walk".
This card is named after Forelhost.

Gallery