Netruk44/uesp-wiki-content huggingface dataset:
Online:Crafting Motif 34: Assassins League Gloves

The " "? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the  , or its, ahem,  . 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

GLOVES 

Keeping your hands nimble and free is of critical importance in all phases of assassination. When lightly armored, we forego gloves entirely below the forearm; even when more heavily armored, our gloves are so light and supple as to be barely there at all.
Online:Crafting Motif 34: Assassins League Helmets

The " "? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the  , or its, ahem,  . 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

HELMETS 

Executioners don't wear helmets, they wear hoods—and so do we. To be quite accurate, we wear leather coifs, layered underneath, in the heavier versions, with skullcaps and flexible mail. The value of a buffe that conceals the lower features is obvious in our profession.
Online:Dro-m'Athra Style (collection)

'''Dro-m'Athra Style''' is a collection of 14 books that make up part of the Crafting Motifs library. Reading these chapters allows access to the Dro-m'Athra Style for crafting. These chapters (or rarely the entire book) can be found by completing the weekly quest to clear the Maw of Lorkhaj.
Online:Crafting Motif 34: Assassins League Swords

The " "? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the  , or its, ahem,  . 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

SWORDS 

A League Assassin's sword is a tool of death, long and strong, sharp-edged and sharp-pointed, with a barb behind the tip of the slightly-curving blade. It designed to be fearsome to behold, its very look calculated to paralyze an opponent who sees it come gleaming from the shadows.
Online:Crafting Motif 34: Assassins League Legs

The " "? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the  , or its, ahem,  . 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

LEG GREAVES 

As often as not, a League Assassin travels on all four limbs, leaping and climbing, clambering and crawling. For such activities, rigid greaves are a liability, so with leg armor, as elsewhere, the watchwords are resilience and ease of motion. Modest knee poleyns are useful when crawling or kneeling to shoot.
Lore:Aranias

was an   girl from the mid-  who was born with the power to control the earth. She became the   of   in  . 
Aranias grew up on the island of  , and used powerful magic to create a fantastical and beautiful paradise on the island. However, Silatar's beauty felt wrong and unnatural to behold, and Aranias' parents were disapproving of her magic. Aranias went on to be known as the Rock Witch of Silatar, and after she accidentally destroyed a passing ship with her powers, her parents departed the island circa   to seek a trainer. 

While her parents were away,   bandits attacked Silatar and burned the farms, and Aranias was forced to drive them off alone.  Her parents returned with High Kinlady   and the  , who promised to help. However, Estre sought only to use Aranias as a weapon, and forced her to rip an innocent Bosmer to pieces as a demonstration of her loyalty. She then departed the island to join the Heritance. 

For a time, Aranias aided the Heritance on  . She was responsible for the group's infiltration of the  , and established their base at the ruins of  .  After Estre failed to usurp Queen   and was killed later that year, the Veiled Heritance sent Aranias to   with her "trainer", an Altmer named Andur.  The Heritance hoped to use her power to kill the  , a god-king with similar powers who ruled over parts of Greenshade. The   attempted to hunt her down on Auridon along with several other Heritance members,  only to discover that she had already departed for the mainland.  

Seeking to gain the Wilderking's allegiance, the   sent the   to prevent the Heritance's assassination attempt. A Bosmer   named Maruin told the tale of Silatar's creation, but in doing so he altered the story—and therefore Aranias' memory, so that she would recognize the Vestige as a childhood friend who lived with her on the island. In Mariun's telling, Aranias did not face the bandits alone and refused to kill the Bosmer woman, instead killing Andur and trapping the Heritance representatives. Although these events never transpired, the Spinner's magic showed Aranias that the Heritance was her true enemy, and she was able to fulfill her destiny by becoming the next Wilderqueen. 

After this mantling, Aranias' identity and memories were consumed by the Wilderqueen.  Her final autonomous act was to reveal key details about the Heritance's plot to use the stolen  . However, the new Wilderqueen remained influenced by the Spinner's tale, and swore allegiance to the Dominion.  She saved the vampire hunter   from undeath circa   in memory of the Vestige.  

References
Legends:Elixir of the Defender

Notes
This card's activation applies the Guarding card effect.

Gallery
Legends:Execute

Availability
In addition to the card's availability in the Core Set, two copies are included in the Ancano's Cunning theme deck, and two copies in the Tribunal Glory theme deck. One copy is also obtainable in the Band of Survivors deck as a potential reward from Bandit Ambush.

Gallery
Legends:Mournhold Guardian

It can be included in decks, but can also be summoned by   or  .

Audio
 
 

Notes
The card is named for the Morrowind city of Mournhold.

Gallery
Legends:Finish Off

Availability
In addition to the card's availability in the Core Set, two copies are included in the Dagoth's Might theme deck, two copies in the Dunmer Avengers deck, two copies in the Hlaalu Schemes theme deck, and two copies in the Paarthurnax's Roar theme deck. One copy is also obtainable in the Black Marsh Smugglers deck as a reward from Unwelcome Intrusion.

Gallery
Legends:Kvatch Soldier

Availability
In addition to the card's availability in the Core Set, two copies are included in the Band of Survivors deck, two copies in the Tribunal Glory theme deck, and one copy in the Imperial Might deck.

Audio
 
 

Notes
The card is named for the Cyrodilic city of Kvatch.
The card was originally named "Skingrad Soldier" and was renamed to "Kvatch Soldier" prior to open beta. In fall 2016, during the Open Beta period, the card's art was swapped with that of  , ostensibly to add the emblem of Kvatch to its art.
A Kvatch Soldier first appeared in Oblivion.

Gallery
Legends:Rajhini Highwayman

Audio
 
 

Gallery
Legends:Riverhold Escort

Audio
 
 

Notes
The card is named for the Elsweyr city of Riverhold.

Gallery
Online:Crafting Motif 34: Assassins League Maces

The " "? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the  , or its, ahem,  . 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

MACES 

For bludgeoning, we use a square-headed warhammer backed with a metal spike deliberately curved to evoke the look of a raptor's talon. It's also useful for prying open any doors or windows you might encounter between you and your target.
Online:Crafting Motif 34: Assassins League Shields

The " "? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the  , or its, ahem,  . 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

SHIELDS 

For the League, a shield usually comes into play on two-person missions, where one assassin is using it to cover a second killer who's picking a lock or lining up a shot. So the shield must be large enough to crouch behind, but with cutouts to left and right so one can stab or shoot around it.
Online:Crafting Motif 34: Assassins League Shoulders

The " "? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the  , or its, ahem,  . 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

SHOULDERS

While flaring pauldrons may make a fashionable silhouette for a warrior, they are counterproductive for an Assassin, who can't risk getting hung up in the scenery in the middle of a stalk. Shoulder protection is important, but so is keeping a low profile.
Online:Crafting Motif 34: Assassins League Staves

The " "? Utter nonsense. The Brotherhood is a myth. A legend. A lie. Death comes to us all, and murder is merely a matter of mundane craft—there's no need to invoke the  , or its, ahem,  . 

Ah, but a secret society of assassins, a guild of killers for hire—now that makes sense. That's just good business. And like every good business, we have standards. You wish to join us, and dress like one of our league? Then follow the instructions below. And one day, if you are found worthy, you may be invited to learn some actual secrets. 

STAVES 

When we assign an Assassin a target, we say, "Pass over them with the Hand of Death." Thus we use a stylized iron hand as the finial on our spellcasters' magic staves. It is acceptable to place a round-cut precious stone on the back of the hand to represent the all-seeing eye of the League.
Legends:Voracious Spriggan

Availability
In addition to the card's availability in the Core Set, one copy is obtainable in the Black Marsh Smugglers deck as a reward from Unwelcome Intrusion.

Notes
Spriggans first appeared in Daggerfall, and have since been a fixture in the series, reappearing in Bloodmoon, Oblivion, Skyrim, and ESO. For more information on Spriggans, see the lore article. 
This was originally a rare card, but was changed around 10/2016 to help balance quality of common cards. 

Gallery
 

References
Legends:Lowland Troll

Notes
Trolls have appeared in nearly every Elder Scrolls game since Arena.

Gallery
Legends:Gladiator Arena

Notes
It is possible to lose battles because of the damage caused by this card.
The card's art is available as a cover for   decks.

Gallery
Legends:Wind Keep Spellsword

Availability
In addition to the card's availability in the Core Set, three copies are included in the Aela's Companions theme deck, two copies in the Redoran Onslaught theme deck, and two copies in the Telvanni Ambition theme deck.

Audio
 
 

Notes
The card is named for the High Rock town of Wind Keep.

Gallery
Legends:Archein Elite

Availability
In addition to the card's availability in the Core Set, two copies are included in the Black Marsh Smugglers theme deck, and one copy in the Telvanni Ambition theme deck.

Audio
 
 

Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 8.
The card is named for the  , a tribe of Argonians who allied with Dunmer slavemasters.

Gallery
Legends:Blackmail

Audio
 

Notes
The stolen card is a copy and will not be removed from the opponent's deck.
If the opponent does not have any creatures in their deck, you will receive a  .

Gallery
Legends:Calm

Availability
In addition to the card's availability in the Core Set, two copies are included in the Ancano's Cunning theme deck.
Notes
This card's ability applies the Calmed card effect.
The Calm spell has appeared in Morrowind, Oblivion, and Skyrim Skyrim.
Playing this card counts towards the Illusions Cast statistic.

Gallery
Legends:Cheydinhal Sapper

Availability
In addition to the card's availability in the Core Set, three copies are included in the Imperial Might deck.

Audio
 
 

Notes
The card is named for the Cyrodiil city of Cheydinhal, which first appeared in Oblivion, and later reappeared in ESO.

Gallery
Legends:Curse

Availability
In addition to the card's availability in the Core Set, one copy is included in the Hlaalu Schemes theme deck.

Notes
This card's ability applies the Cursed card effect.

Gallery
Legends:Goblin Skulk

Availability
In addition to the card's availability in the Core Set, three copies are included in the Brynjolf's Heist theme deck, and two copies in the Hlaalu Schemes theme deck.

Gallery
Legends:Grim Champion

Notes
This card's ability applies the '''Death's Gift''' card effect.

Gallery
Legends:Helstrom Footpad

Availability
In addition to the card's availability in the Core Set, two copies are included in the Black Marsh Smugglers deck.
Audio
 
 

Notes
The card is named for the Black Marsh city of Helstrom.

Gallery
Legends:Oldgate Warden

Availability
In addition to the card's availability in the Core Set, three copies are included in the Black Marsh Smugglers deck.
Audio
 
 

Notes
The card is named for the High Rock town of Oldgate.

Gallery
Legends:Shadowfen Priest

Availability
In addition to the card's availability in the Core Set, one copy is included in the Aela's Companions theme deck. One copy is also obtainable in the Imperial Might deck as a reward from The Restless Dead.

Audio
 
 

Notes
If used on a creature, this card's summon ability applies the '''Shadow's Curse''' card effect.
The alternate art was originally intended for Tree Minder according to the files.
The card is named for the Shadowfen region of Black Marsh.

Gallery
Legends:Siege Catapult

Notes
This card was nerfed from a 5/5 to a 4/4 in Patch 2.8.

Gallery
Legends:Stormhold Henchman

Availability
In addition to the card's availability in the Core Set, three copies are included in the Black Marsh Smugglers deck.

Audio
 
 

Notes
This card's ability applies the Well-Paid card effect.
The card is named for the Black Marsh city of Stormhold.

Gallery
Online:Baandari Overseer

The Baandari Overseer is the Khajiit overseer that will appear at the end of the related quest. He will only appear when the sewers are occupied by Baandari peddlers. Once he appears he will patrol the area closest to the entrance. 
 

Related Quests
Online:Baandari Warden

Baandari Wardens are Khajiit wardens of the Sewer Tenement when they are occupied by the Baandari. They carry lanterns that prevent and suppress the ability to sneak. 
 

Related Quests


Fire Mages
 

 

Skills and Abilities
;Flare: A basic ranged attack that does minor flame damage.
;Heat Wave: The enemy releases fire along the ground in the direction it is facing. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
;Fire Runes: The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.

Ravagers
 A Baandari Warden wielding a two-handed weapon.
 

Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Uppercut: A melee attack that causes moderate physical damage and knock back if it connects. This attack can be blocked to set the enemy off balance.
;Cleave: The enemy swings its sword around, doing minor physical damage to all enemies in front of it. This attack has no red cone indicator.
Online:Placidia Nerva

Placidia Nerva is a former Warrior of Arkay. She was killed by Exulus, the wispmother who has claimed Hrota Cave as her domain.
 

Related Quests
Online:Exulus

Exulus is the wispmother boss of Hrota Cave. Aside from her ability to raise the 27+ Fallen Warriors in the room at the start of the fight, she has no unique skills.
 

Related Quests


Notes
She is the only source of five chapters from the Assassins League style. They are the boots, bows, chests, maces, and swords chapters.
Online:Fallen Warrior

Fallen Warriors are the reanimated remains of Imperials killed by Exulus the wispmother in Hrota Cave.
Online:Malinanta

Malinanta is a wispmother and a minor boss located in Hrota Cave's southwestern chamber.
Online:Zalar-do

Zalar-do prior to combat|thumb|right
Zalar-do is a Khajiit vampire lord who is noted for her ability to charm her victims. She has been preying on the people of Anvil and currently resides deep inside Hrota Cave. The vampire hunter Mel Adrys will ask you to help him deal with Zalar-do and find the kidnapped citizens.
 

Related Quests


Skills and Abilities
She is accompanied by three bloodfiends, who assist her during combat.
;Quick Strike: A basic melee attack that does minor physical damage.
;Aspect of Terror: Zalar-do casts a spell that fears the player for a short time, temporarily preventing them from moving or performing any actions. This effect passes through block, but players can break free from it. This spell can be avoided using roll dodge or interrupted to knock her off balance.

Dialogue
When you enter her lair, you'll see Mel confronting the vampire lord and her three bloodfiend minions:
:Mel Adrys: "Your evil ends here, vampire. Prepare to die."
:Zalar-do: "Do your worst, fool of a hunter!"

When her health reaches 25%, she says:
:Zalar-do: "I grow weary of your interference, hunter!"
Online:Lecalus

Lecalus is a wispmother and a minor boss located in Hrota Cave's northernmost chamber. The corpse of Janius Cinna lies upon the ledge behind her.
Online:Witchmother Olyve

Witchmother Olyve is a hag who can only be summoned during the Witches Festival.
 
 
Related Quests


Quest-Related Events
The Witchmother's Bargain
thumb|right|Summoning a witchmother
When you use the Crow Caller to start the quest, Witchmother Olyve will appear in a cloud of ravens and exclaim, "A supplicant, hungry for power? Come, reaper. Come closer." Approach and she will say:

:''"The death you've caused lingers about you. What a pleasant scent!
:But last year's harvest won't feed this year's brood. I'll need something fresh to bestow my boon."
:;Your boon? What boon?
:"A witchmother's brew, to heighten the reek of death! All for a handful of reagents.
:A pumpkin to serve as a base. Guts torn from squealing critters to add body."
:;So you want a pumpkin and some guts. Anything else?
:"Tamriel is littered with dangerous delves. The strongest creatures within are the wheat amidst the chaff.
:Harvest them. Their essence will linger about you and add just the right flavor to my brew."''
:;All right. I'll bring you your reagents.

If you try to speak to her again, she will repeat:

:"Bring what I desire to earn your brew. Harvest the strongest creature in any delve for its exquisite flavor!
:Also guts. And a pumpkin. Almost as important."

Once you have all three ingredients, she will appear at Olyve's Brewery. As you deliver the ingredients, she will say, "The reaper returns with the harvest!"
:;I brought you what you wanted.
:"Yes, the scent of death preceded you. These will do nicely ... so very nicely ..."
:;Don't forget our bargain.

Olyve will then mix her cauldron, saying, "Now, reaper? Behold, the true bounty of your harvest." and "Drink deeply!" Speak to her again to finish the quest:

:"A fine feast, fit for kings and tyrants alike!
:Are you not eager to taste, dear reaper?"
:;I'm not so certain.
:''"You came this far, did you not? Drink from the cauldron. Feel the witchmother's brew course through you!
:Do not delay, reaper. The harvest lasts only so long."''

She will disappear in a cloud of ravens after you accept your reward.

Notes
Witchmother Olyve has been mentioned in the Impresario's seasonal dialogue: "Met the Witchmother? Wonderful person. Very… giving."
Online:Olyve's Brewery

It can be found in Stonefalls, just north of Steamlake Encampment, in Auridon, south of Mehrunes' Spite, and in Glenumbra, between Crosswych Wayshrine and Par Molag.

The interior can only be entered during the related quest, or by grouping with someone who's on that stage of the quest. This means that the interior is entirely inaccessible unless the Witches Festival event is on.

A portal to the Garden of Shadows opens inside the Brewery during the quest Plucking the Crow.
 
Related Quests
 
 
People
 

Notes
Starting in 2020,  this location is given an 20pxEvent Hub map marker while the event is on. It was originally named Witches Festival on the map, but this was changed to Witches Coven in 2021.

Gallery
Online:Chicken Breast

Notes
 
Ebonheart Pact players may have to make this recipe for Provisioner Writs at Recipe Improvement level 1.  As such, you may purchase the recipe from Chefs.
A weaker version of this recipe can be found for sale by Chefs and Innkeepers, or also on tables in various locations.
Online:Temple of Ire

A book titled Vosh Rakh is sitting in front of the temple. Zazabhuki works out front. Golakha's House lies across the street, and the Shatul Clan Corral lies down the hill to the northwest.
 

Related Quests



Residents

  During Quest Only
Tes5Mod:NPC ChangeForm

NPC_ change form

NPC change flags:
:0x01 - CHANGE_FORM_FLAGS
:0x200 - CHANGE_NPC_SKILLS
:0x400 - CHANGE_NPC_CLASS
:0x800 - CHANGE_NPC_FACE
:0x1000 - CHANGE_NPC_DEFAULT_OUTFIT
:0x2000 - CHANGE_NPC_SLEEP_OUTFIT
:0x1000000 - CHANGE_NPC_GENDER
:0x2000000 - CHANGE_NPC_RACE


{| class="wikitable" width="100%"
!Name
!Present if flag set
!Data
|-
| Flags
| CHANGE_FORM_FLAGS
| Change form flags
|-
| ACBS data
| CHANGE_ACTOR_BASE_DATA 
| See ACBS field of NPC_ record
|-
| Factions
| CHANGE_ACTOR_BASE_FACTIONS 
| vsval count
struct {refID factionID; sint8 rank} [count]
|-
| Spells
| CHANGE_ACTOR_BASE_SPELLLIST 
| vsval spellCount
refID spells[spellCount]

vsval leveledspellCount

refID leveledspells[leveledspellCount]

vsval shoutCount

refID shouts[shoutCount] 
|-
| AIDT field
| CHANGE_ACTOR_BASE_AIDATA 
| See AIDT field of NPC_ record
|-
| Actor name
| CHANGE_ACTOR_BASE_FULLNAME
| wstring name
|-
| Skills
| CHANGE_NPC_SKILLS
| See DNAM field of NPC_ record
|-
| Class
| CHANGE_NPC_CLASS
| refId class
|-
| Race
| CHANGE_NPC_RACE
| refId race
refID old race (?)
|-
| Face
| CHANGE_NPC_FACE
| NPC face
|-
| Gender
| CHANGE_NPC_GENDER
| uint8 gender (0 – male, 1 - female)
|-
| Def outfit
| CHANGE_NPC_DEFAULT_OUTFIT
| refId defOutfit
|-
| Sleep outfit
| CHANGE_NPC_SLEEP_OUTFIT
| refId sleepOutfit
|}


NPC face




FaceData