Netruk44/uesp-wiki-content huggingface dataset:
Cyrodiil/The Big Bad Bear

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 nce upon a time, in the darkest corner of the Great Forest, there lived a big, bad bear called Darkfur. Darkfur was not the only bear in the wood, but he really was the most dangerous. He was very mean to the Imperials at the   nearby. He would scare them very badly, and everyone was very afraid of the big, bad bear, Darkfur.

But then the very good Imperial Legion Forester, Quintus, came to the lodge. Quintus saw how cruel Darkfur was being to the nice Imperials at the Roxey Inn, and decided that he should make them safe and happy again. 

Quintus had a bow and lots of arrows, so Quintus could deal with problems like bears and mean people very well. Quintus went into the Great Forest, found Darkfur's cave and shot him with one of his arrows. The arrow landed in Darkfur's rump, hurting him quite badly. Darkfur was very very afraid of the good forester Quintus, and ran away out of sheer fright. Darkfur left the forest and never troubled the nice Imperials again. Once again, the people of the Roxey Inn were safe and thankful.

Maybe one day you will become an Imperial Legion Forester like Quintus, and help people like he did. If you do decide you want to do that and make people happier and safer, speak to your local Imperial Legion recruitment officer. He'll help set you on the path to happy foresting and people-protecting, just like what Quintus did with Darkfur.
Cyrodiil/Flame Juggling and Other Parlor Tricks

Please Note: 
By purchasing and reading this text, you hereby acknowledge that I, Gauforte the Gaudy, have delivered this phenomenal text and all the requisite knowledge herein ("the text"), and, thus, you lose any moral or legal right to a refund.
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Dear reader, have you ever wanted to juggle hundreds of balls at a time? To play the flute with only one hand? To draw the crowds with card tricks? Or to juggle flame itself? If so, you are reading the correct book.


In this treatise I will analyze, dissect and explain each individual parlor trick that has been popularized by I, the amazing Gauforte the Gaudy, in a simple and easy-to-follow manner.

Without further ado:

 

This is a simple matter of dexterity, I am afraid. If you are not dexterous enough or lack the requisite wit, I am afraid no amount of training will help you.


 

This is, of course, one of my very special talents. You can never hope to emulate this particular trick of Gauforte the Gaudy's, and, therefore, to explain would simply be a waste of both our time.


 

These are so simple, even a knuckle-dragging imgakin should be able to perform them. If you are unable to, I would suggest you ask a priest to give your head a good examination. You may have a case of Brain Rot. Alternatively, I would suggest that you may simply be thicker than two short planks.

 

Be a mage. Alternatively, lather your hands in kindlepitch and light it on fire with some sort of wooden plinth. But I wouldn't recommend that method. Too messy, and often leaves you with a particularly sub-optimal limb in the aftermath. Don't say I didn't warn you.
Cyrodiil/A Song Fit for a Prince

So you want to know of my lords do you, of which you wish to serve?  
Then hear this tale and it'll tell, if your soul has got the nerve.
 
The first is change, and with four arms, he battles ever on,   
Now if you please, behold, the great Mehrunes Dagon.  
But if merriment is what you seek, and pleasure's what I mean,  
then join the feast and revel, with glorious Sanguine.  
And then there's one who deceives to murder for fun,  
so for the thrill, will you worship the devious Boethia?  
Though I suppose if in the end, all you please is war and wrath  
One might do better with Malacath.
 
No? Well if servitude and domination be more your style,  
You might worship Molag Bal for a little while.  
Then break the chains, you might, with knowledge, intrigue, and implore,  
That falls into the infinite mass-tentacled Prince - Hermaeus Mora  
And when that pact falls on its head,  
Clavicus Vile will be there to make you a deal of dread.  
If "Certainly no, that dread I wish to harness!" is what you say,  
become a champion of Hircine, and you might become that predator!  
...or you might become the prey.
 
What? You still are unclear, undecided, and free? Well how about another three!  
To shadow of night, and in between, the light,  
Nocturnal, Azura, Meridia.  
or another, how full of pestilence, you wish?  
Then to maintain the order of natural things, just look to Peryite!  
but alas you're cast away, silent but quietly unbroken,  
Then give it all away, embrace all that most fear, of webs and even nightmares,  
and bow to the gruesome and great Namira, Mephala, Vaermina!  
 
Well here we are at last, at the end of wrought and wrath, and still it's not enough?  
We come to the end, "All fifteen have failed!" you say, what madness is left to serve?  
This madness is madness, some joyous, some sadness, so what is left to serve?  
A MAD god, I say! If madness you wish, then madness you will get,  
So bow and cheer and cry and sneer for the one and only SHEOGORATH!  
or not and stand solemn and silent. In shadow of madness. Where all comes to order.  
Of Jyggalag, I whisper.
 
So now you know, and so now you go and choose your life of sin,  
Don't worry, when you return the Divines have been known to forgive.
Skyrim:Poem for Zaharia

, my desert flower

You are the seed from which love sprouts

I would break the Green Pact itself

to pluck you from the ground


Oh Zaharia, your very name is a spell

that burns hotter than   fire

Thus I bring you this  

so that I may stand inside your flame
Tes4Mod:Mod File Format/Dave Tests

This page has been kept because its history contains a lot of the work that led up to the Mod File Format page, but it is unsuitable for a history merge.
Online:Rageclaw (NPC)

Rageclaws are Reachmen of the Rageclaw Clan who are locked in cages in the Vernim Woods. They are waiting to be turned into Graveborn. They have no unique dialogue and cannot be freed. After Stral is defeated, they disappear.
Cyrodiil/The Crimes of the Imposter

The   Massacre

Upon the third Sundas of Sun's Height, 3E397, the traitorous battlemage Jagar Tharn, masquerading as our Imperial sovereign Uriel Septim VII, ordered the merciless deaths of children of the Direnni West following a minor disagreement. The Duke of Jehanna, furious over Imperial involvement in the War of Bend'r'mahk, ordered his aides onto his ship, the Inwolde Louis, and set sail for home with his compatriots. With no provocation, the Imperial soldiers of the VIII Legion were ordered to fire on the Breton ship. Arrows raked the deck, leaving many wounded or dead. Only when the last man fell did the volleys stop. Without a pilot and caught by a gentle wind, the ship began to drift, and it had scarcely turned a twenty and five degrees before a great fireball was cast from the shore by an unknown mage.

Hissing low across the surface of the pristine lake and leaving a trail of steam in its wake, the fireball smashed into the Inwolde Louis just above the waterline. The ship sunk almost immediately, taking the Duke and all of his retainers with it. One thinks it is safe to assume that the Traitor was the one to destroy the ship, for the VIII Legion was primarily a home force at the time and had only a very small number of mages enlisted in its ranks. To remember the crimes that were committed here, the True Emperor Uriel Septim VII erected a monument on the southern shores of Lake Rumare. Although today much of the water is dark and murky, on a clear day the wreck can be seen by those who wish to remember the awful crimes that the traitor inflicted upon the Starry Heart.

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The Intellectual Pogrom

In the chaos that reigned while Jagar Tharn wore the Dragon Crown, few people noticed when eight great mages and over two hundred intellectuals simply vanished. Since wizards and scholars live by their own agendas and are prone to vanish without warning few, if any, eyebrows were raised. The truth was not discovered until a mass grave of well dressed and well equipped mages and scholars was discovered by a wandering Bosmeri ranger outside of Falinesti's northern apex near the Cyrodiil border.

Piecing together scattered evidence, investigators believed that each of the scholars and mages were invited to the grove for various reasons, where they were systematically slain. The most concerning of the bodies was that of a badly charred corpse of a Graycloak of Artaeum - only a mage of great power could have rivalled a  , indicating that Tharn was possibly there himself to dispatch of these innocent men and women. Most of the mages showed signs of a struggle, but the scholars appear to largely have been slaughtered with only meager attempts to resist. What is interesting to note is that the truly greatest mages of Tamriel were not among the victims; Celarus, Fyr and Traven all proclaimed that they never received an invitation. The murders point to a cold and bitter mind, one so concerned with holding his stolen power that he would murder those that enlighten and defend our realm. A memorial stands in northern Valenwood for those that were slain.
Cyrodiil/The Magic of Dusk

[Editor's Note: This work, partially spared by the rats and the humidity, is all that is left of the notes for one of Casta Scribonia's numerous works. She was a popular and prolific author, active in the last years of the Third Era. However, her writings were often poorly received, likely because of the frivolous subjects she was dearly devoted to. In a personal note, author Alessia Ottus once referred to her books as "the most ridiculous example of ill-earned success since Crassius Curio." Although this book was left unpublished, it seems Scribonia had high hopes for her new literary feat, as a footnote clearly discloses. The full work, painstakingly completed by Green Emperor Publishing, will soon go on sale at all official outlets.]

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Chapter Seven

 nd once again fair Mabel waited, deep in the woods of Colovia, eager to be wrapped by the arms of the night. The last rays of the sun vanished in the embrace of the trees, as a hue of fiery red, replacing the daylight, reminded her of her lover. She shivered in anticipation. It was nearly time.

The stunning Vampire Lord was like a pale ghost against the dark trunks. His ebony hair was a vision of bliss to Mabel. She moved a few hasty steps, lost in the rapture of love, before abandoning herself to his arms.

"Jacobus," she whispered. "You are like magic to my soul. The magic of dusk, ephemeral [...] [uni]que. Never, not even in the sweetest of my tales, would I have dreamed of someone like you."

"We went through this, love," he said, watching the horizon in deep melancholy. "My clan must not find out. And believe me, they will. And yet, oh! Your skin, your tender hands, beautifully shaped by the burden of the quill! How could I leave you, ever? How could I break this spell?"

"You do not need to, sweetest of creatures!" She cried, biting her full lip in deep anguish.  "I don't want you to keep far from me anymore.[...]"

[...] Lore:Lipsand Tarn|[Lip]sand Tarn, where my home is." Jacobus said. "Stay away, they might ask [...]

[missing page]

his noble spirit.

"I am dangerous," he insisted. "I could kill you faster than a mountain lion, tear your tender skin. You make me so hungry actually," he murmured in her ear, "you do make me feel like a lion!"

Charmed, the beautiful lady turned to his face, caressing his cheek sweetly. He was cold as death, but she could not care less. He gazed in her clear blue eyes [...] lady of his heart.

"Fear not, dearest Jacobus!  Do not leave me, my beloved! I am not afraid of what you are. I never was.  Curse the envious souls, and make me one of you -- our love will know no boundaries and together we will write the most wondrous of tales!"

"I c[an't]."

"You know [you can, dea]rest! Did I ever tell you how mar[velous] [...] know, when Masser glimmers so pure, your skin has the shine of Magnus itself..."

[...]

Footnote: [thi]s one will sell a lot, I feel it inside
Cyrodiil/In Defence of the Ruby Navy

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The Imperial Navy is a vital, but often neglected subject among the citizenry of the Empire. While the sailors and soldiers who serve honorably are the bravest men and women to be found in all of Tamriel, the lack of deep water channels within many areas of the Empire gives rise to the opinion that an Imperial Navy cannot possibly be worth the expenditure it requires.

While such concerns may have some degree of validity, they do not take into account many other issues. Individuals do not typically look far outside their own borders but the sight of the Emperor must reach farther. Indeed, Imperial authority does not encompass one province, but all of them! So it is, that one cannot consider merely the coast of High Rock or Elsweyr but the whole, unbroken coastline of Tamriel. What many do not often consider is that this vast span is often totally undefended from outside threats, making the Imperial Navy a key part of any advance warning and the first line of defense. In addition to defending against foreign dangers, the Navy also plays an essential part in maintaining Imperial Law on the high seas.

In that cause, ships are often anchored along routes known to be used by smugglers and other criminals who seek to evade justice by fleeing to the water. For example, the north of Morrowind is heavily patrolled, effectively blocking a once-popular route around Skyrim used to take stolen ebony and Dwemer artifacts to other Provinces. Such scavengers must now employ the more naturally shallow and treacherous Inner Sea between the isle of Vvardenfell and the mainland. In response, The Navy and the Census and Excise Office now use smaller, lighter cutters with flatter hulls in this area to chase down the smugglers and combat general lawlessness. As a second example, ships also patrol the waters south of Black Marsh in a noble attempt to stop the illegal trade in slaves. This effort, however, seems to have produced mixed results; the more smugglers that are slain or brought to justice, the more difficult it becomes to obtain slaves. By increasing the probability that slaves will be more difficult to obtain, the Navy has sadly increased the value of slaves on the black market and so the lure of gold has drawn more to the trade. The Navy is also very active on the western coast of Tamriel, given the large number of familiar sea routes and the number of provinces that share a connection to the Eltheric Ocean.

The Ruby Navy, the pride of the Septim Empire, is a martial force that is more in need now than ever. Let the critics gossip amongst themselves - for if this great power were ever to be reduced, or, gods forbid, scrapped entirely, pirates and smugglers would be the least of our worries.
Cyrodiil/An Introduction to the Ruby Navy

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The crew of an Imperial Naval vessel varies greatly. Each large ship generally has a complement of archers, a priest or a wizard (more often than not a spellsword mercenary), several officers and number of general sailors and Marines. The general sailors are often standard Imperial soldiers with either sailing skill, or those who have expressed an interest in a post not bound by land. These 'soldiers of the sea' help to balance out the generally ranged capability of the remainder crew. They often crew the ship in light leathers, with steel skirts and pauldrons added prior to battle, fastened together by a series of clasps. This allows for the quick removal of heavy weights if an unfortunate marine were to fall overboard. Falxes are the most common choice of weapon, but scimitars, boarding axes and other cutting weapons are not unusual. Potions and even enchanted jewellery for waterbreathing are often used by officers, although such expenses are beyond the enlisted ranks.

Some ships have a mounted ballista, but these are usually found only on warships and generally on the western coast of Tamriel. These can be used for a variety of purposes, the simplest of which being the piercing of an opponent's sail or the breaching of an opponent's hull. If there is but a small distance between combatant ships they can be used, with the addition of rope, to board the other vessel.

In battle, the Imperial Navy is incredibly effective. The tactics employed by the Navy intentionally offer them many advantages. Unorganized groups can rarely counter their advanced fleet tactics, and therefore casualties among the Navy are few; while the battle itself usually yields the winner a new ship (although the condition of it can vary greatly). In common naval battles, archers generally rake the deck of the enemy with arrows and once the ship is close enough to board, Imperial Marines mobilize and engage the remaining enemy crew in melee combat. The spellcaster on board can often change the face of the worst battles. Casters skilled in the school of Alteration can bend the wind so that enemy arrows find themselves impeded, or for a fast escape should it be needed or, more often, to prevent the retreat of the enemy. Some of the spellcasters deployed on board Navy ships are skilled in the school of Destruction and therefore don't often leave much left to capture. A Cult priest skilled in the school of Restoration can also be helpful, as casualties (though usually minor) are often inflicted on the ship's crew in the course of battle.

The idea behind capturing rather than destroying an enemy ship is often an economic one - once a ship is captured, its cargo can be returned to its original owners (generally with a nominal fee) and the ship can be sold, or used by the Imperial Navy. Even partially damaged ships can be cannibalized to repair other Imperial vessels. This system of capture and expropriation provides the navy a constant supply of new ships and shipbuilding materials for a fraction of the cost a shipbuilder might charge, making the Navy very cheap and effective for the Empire.
Cyrodiil/The Collected Works of Miki Aia

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 iki Aia was a court bard who resided in   at the end of the Third Era, although she was known to travel throughout most of Nibenay. Very little is known of her early life, though most records point to her being fostered by a wealthy Nibenese family. She was hired by Count Andel Indarys to celebrate his wife, the Lady Llathasa Indarys' birthday in 3E 430, and was kept on for the next three years until her death at the start of the Oblivion Crisis. While most accounts claim she was killed by Daedra during the crisis, others attribute her death to suicide. Collected in this volume are the poems that survive her.

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 oday the sun peaked out 
from a hiding place behind or perhaps around the clouds 
It shone on a fresh snowfall from the night before 
I took off my shoes 
And pressed my toes into the ground 
It was as soft as a mother 
And cold as death 
And somehow that juxtaposition 
Felt right 
 

  press my tongue on your forehead 
In the center of your forehead 
Where a jewel should lie sleeping 
I have only one to give 
A garnet, polished from years at sea 
A heart that is not much 
Battle-scarred and worn 
But I have only one to give
 

 here is a voice in the forest 
It sounds rather like a mother 
Who has lost her child 
Bordered by the warble of songbirds 
And the inane babble of mindless brooks 
There is a voice in the forest 
It sounds rather like a child 
Who has lost their mother 
Accompanied by the drumbeat of footfalls 
And   drip-drip of melting ice 
There is a voice in the forest 
And I must answer
 

  can hear her footfalls 
They are thunderstorms in my ears 
Awesome and terrible 
Her breath becomes wind 
And I am leaves upon the wind 
Blown about 
Scattered upon rocks 
Or perhaps I am chaff 
Bending and bowing to her voice 
Mara, Dibella, Kynareth 
You who are most Holy 
When you fashioned us 
From Mud and Maple and Starlight 
Why would you make her straight?
Cyrodiil/Fragment: Reman Text

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Reman Text 
Collection 23 
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[Editor's Note: The following text is a fragmentary record from the early time of Reman, which at an educated guess was rewritten then from another text (most likely a first hand account of the event in the text) from an even earlier period. The Ayleidoon text has been translated where it was feasible, but most of what isn't has been lost to time, and may not ever be known again.]

[Pre-Text Lost]
"You [knew] this was coming Vathrie," Shouted Al-Esh, to Vathrie, as he lay in chains, writhing in his blindness from the banishing of his eyes to Oblivion [Else his eyes would have seen the death of Cyrod, and it would have been so].
"A admia malatu! Cyrod av cey ye molag! Ye haelia Al-Esh ry Aran!" Vathrie spoke through a voice no longer his, but another's - his own throat had been torn out.
"I damn you, Vathrie! You and your bird-like-kin, to Padomay-Oio!" Screaming in outrage, both for Vathrie's lies, and for the hiding of an eighth, which the Demon-of-the-Ayleidoon would still not admit to, even with his last breaths.
And then the Sky-kin of Morihaus parted, allowing latta to pass through, breaking through the walls of Vathrie's stone prison, and bathing him in [the] Meridian-Light and then he vanished by Umaril's foul light-craft [given to him by his [unholy] mistress].
But with his [one] last blow against  Alessia , the Sorceror-King Vathrie said, "Ayleidoon mathmeldi, [will] hilyat latta av loria, [and] [bring] malatu av Cyrod?"
Cyrodiil/A Treatise on the All-Seeing Scrolls

Reman Text 
Collection 23 

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The Elder Scrolls. Such objects have inherently become the subject of great speculation and scholarly interest. While their vagaries (or, indeed, their existence) is not of consequence to the average peasant (in most circumstances, at least), they are undoubtedly some of the most important (and mysterious) objects known to the mortal races of Tamriel.

The Elder Scrolls, put simply, are objects of prophecy. But, more than that, they are prophecy itself. They are able to predict possible futures, pasts, and presents. They grant a fleeting glimpse into the grand tapestry of our universe, and, by extension, the events that make and unmake our very lives.

It must be clarified, however, that the Scrolls are not infallible. They do not perceive quite everything, and there are limits to their prophesying power. That said, of course, I do not believe I have ever heard of - nor could I even conceive of - a man or woman whose mind would yearn for, or even be able to comprehend, knowledge beyond the bounds of the Elder Scrolls.

So insightful are the Elder Scrolls that they have been known to cause a great many profound negative effects on their readers. Blindness is an inevitable end for those who gaze upon the Scrolls - with each glimpse, vision dulls, until the reader is eventually left permanently blinded.

Worse still, however, is the prospect of insanity. The vision of the fabric of our reality afforded by the Elder Scrolls is not for the faint of heart, and can easily shatter the notions of an unprepared mind. Without careful preparation and meditation (and, oftentimes, even with careful preparation and meditation), one is almost certain to fall prey to madness and despair.

The Scrolls are, of course, artifacts of incredible significance and, crucially, power. This is why they are safeguarded by the Moth Priests, an ancient order of monks of which I have the dubious honor of naming myself a part. One day, my vision will be as blind as that of my colleagues. Perhaps I will even fall prey to insanity. I do not know. What I do know, however, has been scribed above, here, in this text. I will refrain from speaking of Dragon Breaks and the various manners in which this world has been irreversibly altered by what appeared, at the time, to be simple, mundane, inconsequential acts, as such knowledge carries with it the potential to easily, in equal parts, break and unbreak minds. I would be nothing if not conscientious.