Netruk44/uesp-wiki-content huggingface dataset:
Blades:Murbak

Murbak is an Orc in the employ of the Bloodfall Queen. He is initially encountered in her castle a few times, and later takes up residence in the Town. He is the brother of Murzog.
 

Related Quests
Main Quest




Dragonslayer



Standalone


Quest-Related Events
The Missing Scroll
 

The Lair of the Sorcerer-King
:Do you have information on undead sightings?
:"Maybe those Thalmor have heard something? They have ears everywhere."

Wrath of the Sorcerer-King
After the Sorcerer-King is defeated he will say:
:"It was you who put a stop to all the carnage, right?"

::Yes.
::"Wow! Thank you so much. I was so worried about my family if those creatures got in..."

::No.
::"Oh... I must have misheard. Sorry."

A Snake in the Grass
:"Did you have a question for me?"
:Noticed anyone acting strange lately?
:''"That ""priest,"" Guthrum, I rarely see him doing anything religious. In fact, we had to force him to say a blessing for those who died in the fire. Even then, he almost completely butchered the job. Wouldn't be surprised if he had been drinking that day..."

The Scorched Earth
:"Hey, Warrior, I heard some more bad news. People are saying that another village has been burned to the ground. I thought you might want to investigate."

:Good idea, I'll go.
::"Good luck."

:I don't act on rumors.
::"Sure, whatever. Doesn't matter to me."

If spoken to again if you refused to help:
:"So, about that destroyed village... you going to check it out?"

If spoken to again if you offered to help:
:"Have you checked on that village yet? People are starting to get scared..."

Deadly Neighbor
:"Think you could make yourself useful for once, Warrior? I was supposed to receive a letter from my sister Murzog days ago, but I haven't. She's never late with one. Unfortunately, I've been too busy here to go check on her there. Could you take care of that for me?"

::Of course.
::"Don't tarry. If anything happened to my sister I'd never hear the end of it."

::I can't right now.
::"Bah! What kind of champion are you?"

If spoken to again if you refused to help:
:"Still haven't heard from my sister. Would you reconsider helping?"

::I will.

::No, thanks.

If spoken to again if you offered to help:
:"Better get going. The village is on the outskirts of the kingdom."

Once you return:
:"So, what happened? Is my sister okay?"
:She's safe, her village burned down.
:"Praise the Divines! Wait, what happened to her village?"
:There was a troll attack.
:"Oh. Well, that explains why she wasn't sending me anything."
:She gave me this letter for you.
:"All right, I guess you're not so bad after all, Warrior."

Dialogue
When spoken to:
:"What do you want? I don't have all day!"

:What do you do for a living?
::"I'm afraid I'm but a simple peasant."

:Do you get a lot of people passing through?
::"Not very much, no. I'm afraid we're off the beaten path."

:Goodbye.
::"Farewell"''
Blades:The Missing Scroll

Quick Walkthrough
#Talk to the Bloodfall Queen.
#Defeat the Necromancers.

Detailed Walkthrough
The route to the Bloodfall queen's castle is a rather straightforward one-way path through the forest with no detours. You start off at the bridge near the river and have to kill three Necromancers, and optionally any skeletons encountered.

After killing all three you find yourself at a cave serving as the entrance to the Bloodfall Queen's castle. The gate will be glowing and can be opened using a lever found just to the right. Speak to the Bloodfall Queen to complete the quest. You will speak to Saashi when returning to Town.

The secret is found by activating a sconce on the right wall of the Queen's room. It will open the wall, revealing a  chest inside.
 
 

Enemies

Characters
Blades:Crypt Wight

Related Quests
Main Questline
Online:Laytiva Sendris

Laytiva Sendris is an Imperial guild trader who runs Greater Goods out of the Outlaws Refuge in Senchal.
 

Dialogue
She will greet you with one of the following if spoken with:
:''"Red diamond, red diamond … dah dah dah dah …. Ugh! Sorry, just can't get that song out of my head! You need something, right? How can I help?"

:"Looking for goods? Down here? Ha! Fair enough, take a look!"

:"I know, I know …. It's not everyday you meet a woman of such refinement and taste in a sewer. But here I am, and I've got plenty to sell. Take a look."''
Online:Saden Sarvani

Saden Sarvani is a Dark Elf guild trader who runs Come-and-be-Curious at the Guild Traders in Senchal.
 
Dialogue
He'll encourage you to browse his wares.
:''"Ah! Greetings sera. If there's anything I can get you, please let me know. Honestly, I'm keen to make a sale. Locals tend to be a bit wary of Dark Elves. Can't blame them, I guess."

:"Only the finest goods from Elsweyr and beyond! Have a look, sera. You'll find something spectacular. Of that I have no doubt."

:"I assure you, this kiosk is not an elaborate front for the Morag Tong or invading Telvanni war-wizards. It's just a store! I mean, it's not just a store … You know what I mean! Buy something, will you?"''
Online:Jaflinna Snow-born

Jaflinna Snow-born is a Nord guild trader who runs Snow-born Tradegoods in Senchal.
 

Dialogue
:"Take a look. Lots of goods. You get the idea. Sorry, just working off a hangover here. That moon-sugar rum kicks like a mule, let me tell you."

:''"Got plenty of goods to choose from, friend. Just keep a tight grip on them when we're through, eh? Way too many pickpockets skulking about down here."

:"This look like a store to you? Yeah, same here. Come to find out I'm supposed to call it a kiosk. What in Kyne's feathery-arse is a kiosk? Sorry, just thinking out loud. You need something?"''
Online:Maguzak

Maguzak is a Khajiit guild trader who runs Everything But Kick-a-Khajiit in Senchal.
 
  
Dialogue
:"This one welcomes you to the finest shop in Southern Elsweyr! How can Maguzak help you?"

:''"Behold this one's fine array of quality goods! Amazing, yes? You struggle to keep you mouth from falling agape in wonder! Maguzak can tell!"

:"This one stands ready to assist you, should you have any questions. Just forgive Maguzak if he scrambles beneath the counter in terror. Dragons make this one's pants sag!"''
Cyrodiil/Unmarked Cave

Notes
Unmarked Cave also appeared in Oblivion.
This cave contains 46 hanging moss plants, 14   plants and 8   plants. 

Walkthrough
Exterior
Outside the cave you will find a   and either a rabbit, fox or  , as well as six   plants, five   plants and four   plants.

Unmarked Cave
thumb|right|The stalactite and stalagmite chamber
Upon entering, after a short tunnel you will find yourself overlooking a deep sinkhole with a waterfall pouring down and light streaming in from an open ceiling. Make your way down the path winding around the sinkhole, dispatching two   on your way to a ledge with a skeleton corpse and a chest. From here you can snipe at the   below or continue west until you reach another bear, a gold ore vein and two more skeletons. Press on south and you will reach an intersection. Head east to the bottom of the sinkhole, where you will find a bear and a dead High Elf. Jump down into the water to access a hidden chest. 

Head back to the intersection and take the southeastern tunnel this time, into a beautiful room filled with stalactites and stalagmites. Here you will find another bear, a silver ore vein and a blood-soaked campsite with the remains of two bandits, two bedrolls and a chest. In the southeastern corner of the room you will also find a dead Breton, a gold ore vein and a gold purse. Take the southwestern tunnel and after avoiding a few bear traps you will arrive in a room with four rats, a blood-soaked bedroll and the corpse of  , a once-aspiring writer of erotic literature. On the table nearby are an empty skooma bottle, his book   and the unique  . A knapsack nearby contains copies of The Sultry Argonian Bard, v1,  , The Lusty Argonian Maid, v1 and The Lusty Argonian Maid, v2.

 
Maps
thumb|left|400px|Unmarked Cave
Cyrodiil/Toadstool Hollow

Notes
Toadstool Hollow also appeared in Oblivion.
This cave contains 10   plants, 8 imp stool plants, 7   plants, 7 fly amanita plants, 6 Namira's rot plants, 5 blue mountain flower plants, 4 white cap plants, 4   plants, 4   plants, 3   plants, 1   plant, 1 pine thrush nest, 1 purple mountain flower plant, 1 red mountain flower plant and 1 rock warbler nest. 

Walkthrough
Exterior
Outside the cave you will find seven   plants, four   plants, four   plants, three lavender plants and two thistle plants.

Toadstool Hollow
Upon entering you will find yourself in a large chamber filled with huge mushroom plants, as well as three   and an iron ore vein. Jump down the hole in the northwestern corner and you will land in a pool; nearby are two  , an iron vein and a large iron door overgrown by mushrooms. From here head west through the wooden door nearby. After dispatching another rat you will arrive in a large stone chamber with a tower built into its southern rock face. Head into the tower and defeat the two bandits and the ringleader guarding it. On the top you will find a satchel and a stone ledge heading west, which eventually leads you round the cave chamber and to a chest. 

Return to the tower and head southwest into a ruined fort hewn into the rock, where you will encounter a bandit, a rat and a knapsack. You will emerge at the back of the fort, back in the cave, and find a wolf, a gold ore vein and a boss chest nearby. From here, you can make your way back down to the entrance of the tower by taking the river tunnel to the east, where you will also find a skeleton corpse, a   and a chest. Instead, head northeast back inside the fort where you will encounter a wolf, a rat, a knapsack, a tanning rack and a chopping block. Press on into the cave tunnel beyond, and head east up the stairs to access a boss chest and a gold vein, before jumping down to the west, where you will find two rats, a wolf and another gold vein. Track back and head north, which leads to a room with a large hole: jump down to return to the very first room.

 
Maps
thumb|left|400px|Toadstool Hollow
Legends:Xivilai Warlord

Audio
 
 

Notes
This card depicts Medrike, who first appeared in The Elder Scrolls IV: Oblivion.

Gallery
Legends:Defense of Bruma

Notes
This card is based on the quest of the same name from The Elder Scrolls IV: Oblivion.
This card's ability applies the Rally! card effect.

Gallery
Lore:Belda

was an Ayleid settlement located near the northeastern shore of  , in the   of  . Its ruins can be found at the end of the  , west of the city of  . 


History
Circa  , the entrance to Belda was sealed. The necromancer Goren Veer took up residence at the ruins and began summoning Daedra, while various bloodfiends also inhabited the ruins.  A Daggerfall Covenant scout camped out nearby noted that there were strange sounds coming from the ruins.  The nearby military strongholds of   and   were located just to the north and south of the ruins respectively, and were the site of much contention during the  . 

By   the ruins had been opened, but its subterranean halls were once again occupied by conjurers and Daedra. 
 
See Also
For game-specific information on Belda, see the Oblivion and ESO articles.

References
Lore:Piukanda

is an   ruin located between the Imperial City and Bruma, in the northeastern end of the   of  . 

During the   of  , a squad of   soldiers based in   were ordered by General Khamagash to clear the nearby Ayleid ruins, including Piukanda, in search of enemy troops.  However, they perished before returning and their skeletons were raised as undead, including that of their Captain Kline. 

Circa  , the ruins had opened and the subterranean passages swarmed with undead.  
 
References
Lore:Anutwyll

is an Ayleid ruin located on the western shore of the   at the mouth of the  , just north of Bravil.  It roughly translates to ''Anu's Well'' in Ayleidoon.

History
Following the fall of the White-Gold Tower in   at the end of the Alessian Slave Rebellion, the clan of Anutwyll escaped largely intact as they fled southwest beneath the canopy of Valenwood. They are presumed to settled there and adopted the Green Pact under the terms of the native Bosmer, eventually being absorbed into their local population. 

Circa  , the entrance to Anutwyll was sealed, though its well was still active. The nearby military stronghold of   and Temple for the Elder Scroll of Mnem were located just to the west and southwest of the ruins respectively, having been the sites of much contention during the  . 

By   the ruins had been opened, but its subterranean halls crawled with monsters.  Carandial, a Mages Guild scholar, camped out near the ruins and explored them to study Ayleid society.  
 
See Also
For game-specific information on Anutwyll, see the Oblivion and ESO articles.

References
Online:Zadraska

Zadraska is a Khajiit home goods furnisher who works at Pride of Place Furnishings in Senchal. He's working to pay his singing instructor's lessons.
 
Dialogue
If you don't own a house:
:"Ah, so you purchase my nice furnishings to motivate yourself to buy a house! Smart! You can settle right in after you buy a home that suits you. And any purchase means more voice lessons for me."
:''"I wonder why you'd buy furniture for a house you do not own? Ah, well, no bother. If you buy, I can afford more sessions with my voice instructor!"
If you do own a house:
:"If you're looking for furnishings for a humble abode or a great manor, I can offer many items for you to purchase. Have a look! Any purchase supports my voice training."
:"I can show you fine furnishings so that you have a home of comfort and taste in these Dragon-filled times. If you buy, you're also supporting a budding vocalist!"''
Wares
Legends:Unicorn

Notes
A unicorn, the last surviving member of its race, was encountered as the target of Hircine's quest in The Elder Scrolls IV: Oblivion. Another unicorn appeared in the Wild Horses Creation for The Elder Scrolls V: Skyrim Special Edition as a result of the Psijic Order's intervention.

Gallery
Lore:Garlas Agea

Garlas Agea, meaning "Cavern of Secrets" in  ,  is an Ayleid ruin in the Gold Coast of Cyrodiil, found between the modern-day cities of Anvil and Kvatch.  

 

History
During the time of the imperatum saliache, unconfirmed legends associate dark Garlas Agea with the worship of Molag Bal,  which is corroborated by the statuettes of him found in the ruins.  The meaning behind its name alludes to the dark, horrific, and perhaps better forgotten secrets of the Ayleids.  It later fell into ruin after the Alessian Slave Rebellion, as the burgeoning   toppled the remaining Ayleid cities of Cyrodiil one by one.

thumb|left|Ruins of Garlas Agea
In  , the   set up covert operations within the ruins for various questionable activities. It did not prove to be an easy task as the ruin was booby-trapped with giant swinging Akaviri blades and gas traps, which killed many of the workers.  They began using the halls as a place to house dangerous and exotic creatures smuggled from Craglorn, such as welwas and duneracers.   One of the smuggled creatures, an armored troll named Ironfang, was the target of a bounty set up by Laronen, a member of a rival trading guild.  The company was transporting the greatest looted treasures of the fallen Imperial City out of the ruins through the western entrance. The Hlaalu merchant running it was assassinated by the Dark Brotherhood. This was done in relation to Morag Tong diplomat Dathus Ildram, who was posing as a high-ranking Hlaalu negotiator and was later tracked down and killed by Naryu Virian. 

Laronen hired an adventurer to kill Ironfang and obtain the Gold Coast Company's ledgers as leverage.  Captain Jean Apinia, a former member of the Imperial Legion known for her war crimes in Bravil, hid out in the ruins with the valuables she and her soldiers stole.  She was tracked down and killed by Razum-dar with the help of the  .   s were also known to congregate around the exterior of the ruin's two entrances, one of which had been gated off by the company for use of cargo transport. 

In  , the ruin had fallen further into disrepair, with many of its arches broken and its statue of Auri-El crumbling. A group of necromancers came to inhabit the ruins, and there were recently placed offerings to the shrine of Molag Bal inside. 
 
Gallery
 
Notes
The phrase Va garlas agea, gravia ye goria, lattia mallari av malatu. translates to "In the caverns of lore, ugly and obscure, shines the gold of truth." 
See Also
For game-specific information, see the Oblivion and ESO articles.

References
Legends:The Crisis Begins

Notes
This card depicts the murder of Uriel Septim VII at the hands of a Mythic Dawn assassin, as seen during the tutorial of The Elder Scrolls IV: Oblivion.

Gallery
Legends:Oblivion Gate

Each time you Invade while an Oblivion Gate is already in play, it receives +0/+2. If you have multiple Oblivion Gates at the same level, Invading will upgrade the gate in the right-most lane. If you have multiple gates in the same lane, Invading will upgrade the left-most gate in that lane. Oblivion Gates will return to level 1 when they leave play or are copied.

Notes
The magicka cost of the card was increased from 0 to 3 in patch 2.15.
Oblivion Gate can apply three different card effects:
:#On the first level it applies a +0/+1 buff named "Precursor".
:#On the second and next levels it applies a +1/+1 buff named "Shock Troop".
:#On the fourth and next levels, Oblivion Gate also applies one or more (up to eight) keywords, which applies one effect named "Deadlands' Influence'''".

Gallery
Legends:Dremora Adept

Audio
 
 
Gallery
Legends:Blast from Oblivion

Gallery
Legends:Invasion Party

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Legends:Keeper of the Gates

Audio
 
 

Notes
This card depicts a member of the Mythic Dawn, a cult encountered during the Main Quest of Oblivion. An Oblivion Gate, a portal to the Deadlands, can be seen in the background. 

Gallery
Legends:Mankar Camoran

Audio
 
 
Notes
Mankar Camoran first appeared in The Elder Scrolls IV: Oblivion.

Gallery
Legends:Invade

Invade is a card effect that can be found on Creatures and Actions in The Elder Scrolls Legends that first appeared in the Jaws of Oblivion. When cards with Invade abilities are played or activated, an Oblivion Gate is opened in the right lane. If a gate is already opened, the highest level gate is upgraded and receives two additional health. 


 

Cards with Invade
 

Cards associated with Invade
Lore:Beldaburo

Beldaburo is an Ayleid ruin in the Gold Coast of Cyrodiil near the Abecean Sea and Brena River, found southwest of Sutch.  

The inhabitants of Beldaburo are believed to have worshipped the Daedra during the time of the imperatum saliache, but no modern-day scholar can determine which Prince they venerated anymore, as Phrastus of Elinhir put it "there's just simply no way to tell".  It later fell into ruin after the Alessian Slave Rebellion, as the burgeoning   toppled the remaining Ayleid cities of Cyrodiil one by one.

In  , the exterior ruins had worn down as much of it had collapsed over the years. A scholar named   camped out at near the ruins with the plan to explore them, and observed a group of  s congregate at the outside part of the ruins.   The minotaurs did not appear to have delved further into the ruins,  as the entrance was barred at the time.  Vertilus also witnessed a strange light emanating from the ruins, later discovering it to be the Lonely Sentinel, an Ayleid spirit who would kneel with his sword on the walkway of the ruins before travelling back inside.   Vertilus planned to discern a means of opening the doorway before the minotaurs returned from their hunt. 

In  , the entrance to the ruins had been opened. A group of conjurers came to inhabit the ruins, along with Daedra and other undead. 
 
Notes
A statue believed to depict Auri-El is located atop the entrance to the ruins.
See Also
For game-specific information, see the Oblivion and ESO articles.

References
Lore:Wendelbek

is an Ayleid ruin located on the northern shore of the   within the deeper parts of the Nibenay Basin.  It roughly translates to "Journey of El Bek" in Ayleidoon, while its subsections of Aldmerisel, Sel Aran Mathmedli, and Silaseli translate to "Ancestor's Hall", "Hall of the Exiled King", and "Shining Halls" respectively. It is noted for its large subterranean halls and Welkynd stone supply.

 

History
In the late  , an event known as the Narfinsel Schism marked the beginning of a violent internal conflict among the Ayleid city-states of Cyrod. This conflict between the  -worshipping   and the  -worshipping Daedraphiles reached a climax in   at the Scouring of Wendelbek, which ended all organized opposition to Daedra worship and drove the Barsaebics out of Cyrod.   However, the   began less than fifty years later, forcing most Ayleids to flee Cyrodiil or perish at the hands of the  s. The burgeoning   toppled the remaining Ayleid cities of Cyrodiil one by one, and Wendelbek subsequently fell into ruin.

During the   in  , the ruins of Wendelbek were plundered by a  , who obtained one of the Ten Ancestors, which was inevitably sold to the Ayleid enthusiast,   at the  .  At the time, the ruins contained a coven of  s, likely to be a part of the  .  
 
See Also
For game-specific information on Wendelbek, see the Oblivion article.

References
Online:Ohtaari (Redfur Trading Post)

Ohtaari is a High Elf who can be found in the cage near the stockades at the Redfur Trading Post. She has no unique dialogue.
Lore:Intriguing Ayleid Ruin

What an intriguing   ruin we discovered here in the wilds of the  ! I've marked it on our maps so that Kireth and I can return in the future and properly explore and catalog the place. As far as I can tell, the door into the ruins is sealed tight. I don't think anyone has been inside in a long, long time. 

What a dilemma! We have a funded expedition waiting for us in far off  , but this enticing ruin is sitting right here, waiting patiently for us to enter its depths. If only Kireth and I had the gold, we'd buy the necessary equipment and get inside in no time. 

Well, let me make a few notes. I hate using Kireth's journals, since the pages have an annoying habit of falling out, but it's all I have on hand. I'm sure I won't lose this page. I am the brilliant Raynor Vanos, after all.
Lore:Nagastani

is an   ruin located between the Imperial City and Cheydinhal, in the   of  's Heartlands.   It was once the site of an "ancient evil" that permeated that ground, with the area surrounding it being devoid of life. 

During the   of  , a contingent of   necromancers led by Alma Desticus were ordered by Dreadlord Naucratius to travel to the ancient ruins and rout or corrupt any who resided there, turning them into undead. They were to build an army with the plans of capturing the nearby   when the Dreadlord called the signal.  The ancient evil within the ruins was still present, as all nearby plantlife was dead and the grounds were filled with the bones of many beings, including mammoths. 

Circa  , the ruins had opened and the subterranean passages swarmed with monsters and undead. By that time the grounds had become much more lively and had a fair amount of plantlife.  
 
Gallery
 
Notes
Nagastani Sedorsel can be partially translated as "Dead[unknown] [unknown]Hall" in Ayleidoon.
See also
For game-specific information on Nagastani, see the Oblivion and ESO articles.
References
Legends:Widow Daedra

Notes
This card depicts a Spider Daedra. 

Gallery
Legends:Unfinished Business

Notes
This card is named after a quest of the same name, but it is most likely intended to depict the subsequent quest, Drunk and Disorderly. These quests are from The Elder Scrolls IV: Oblivion.

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Legends:Three Feather Warchief

Notes
The Three Feather Tribe also appears in The Elder Scrolls IV: Oblivion.
This card's ability applies the '''Warchief's Howl''' card effect.

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Legends:Painted World

Notes
The Painted World also appeared in The Elder Scrolls IV: Oblivion.

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Legends:Painted Troll

Notes
Painted Trolls also appeared in The Elder Scrolls IV: Oblivion.

Gallery