Netruk44/uesp-wiki-content huggingface dataset:
Bildammu Darethi

Bildammu Darethi is a Dark Elf agent who lives in Bravil with his wife Maeve.

He rises at 8am every morning and eats breakfast, then goes for a walk around Bravil. At 2pm, he goes to the basement of the Bravil Bayside Inn to practice his weapon and unarmed combat skills for the afternoon. At 6pm, he takes a break and heads upstairs to tip back a few flagons of ale before going home at 9pm to read for a couple hours, then he goes to bed.

Bildammu wears a set of Blackwood Company armor and is armed with a Longsword of Jinxing. He carries some mutton stew, four bottles of Bravil Barrel Mead a house key, and a small amount of gold.

Their house is located right next to the Docks Gate. The ground floor consists of an entry hall and a large dining room; the upper floor has a large room that serves as a living area and two small bedrooms for each of them.

Aside from rumors, he has nothing to say.
Bjorn

Bjorn is a Nord commoner who lives in Leyawiin with his sister Aelred.

He gets up at 4am every morning and eats breakfast; on weekdays, he spends the day fishing, while on weekends, he merely walks around town. On all days, he goes to Hjalmar's Beer House; on weekdays, it's 4pm, while on weekends, it's not until 8pm. He drinks until 11pm, then goes home to bed.

Bjorn wears fishing waders and jail shoes, and is armed with an iron dagger; he carries some random food and drink, ten bottles of
Nibenay Beer, a moderate amount of gold, and a house key.

The siblings' house is located south of Leyawiin. An alcove just inside the door has a table and chopping block where Bjorn does his work. Part of the main room is divided off by screens to make Bjorn's living space, which has his bed, a table and stool, and a shelf and rack for food and utensils. The rest of the main room has a single dining table and stool, along with a fireplace. Aelred occupies the last room, which also has her bed, a table, rack, and shelves, and a chest.

Aside from rumors, he has nothing to say.
Boaz

Boaz is a Dark Elf herald who works and lives in the Hlaalu Embassy.

He gets up at 8am every morning and eats breakfast, then goes to work in the office. He knocks off an 6pm to eat dinner, then returns to his room in the basement to read for a few hours before going to bed at midnight.

Boaz wears a red velvet blouse and pants, along with doeskin shoes; he carries an orange, some mutton, and a copy of The Book of Dawn and Dusk.

Boaz shares a room in the basement with Taerironus; he has a bed and low dresser, and they share a small table.

Aside from rumors, he has nothing to say.
Bobert Loxen

Bobert Loxen is a Nord commoner who lives on the Bravil Docks.

Bobert gets up at 6am every morning; he tries to vary his routine, so as to find fresh faces: on Morndas, Middas, and Fredas, he wanders the docks near the gate for the morning, then moves up to the Bravil Castle courtyard at 10am, and returns to the east end of the docks at 2pm. All other days, if the weather is nice, he can be found leaning against a light pole in front of the Bravil Bayside Inn; if it rains, he returns to his bedroll, which is placed under the eaves and thus relatively dry. At 6pm every day, he returns to his "living area" to eat dinner, then hangs around the inn to catch the evening crowds before going to bed at 10pm.

Bobert wears a collared shirt and sack cloth pants (no shoes); he carries a tan cup.

Bobert beds down behind Apollos' house, next door to the inn.

Aside from rumors, he has nothing to say.
Bodi

Bodi is a Redguard commoner who lives and works aboard ''The Heron's Tail'', a ship moored in the Bravil Docks.

Bodi rises at 6am every day and gets a little exercise for an hour, then eats breakfast for two hours. His schedule after this varies - on weekdays, he remains aboard the ship, handling his duties there, until 7pm; on the weekends, he spends an hour on the ship, then heads to the local chapel at 10am. He remains there until 4pm, then returns to the ship and resumes his duties until 7pm. At 7pm, he knocks off to eat dinner for two hours, then takes a walk on the docks for two hours. After that, he retires to his bunk belowdecks.

He wears a sailor's shirt and britches, and leather boots, and is armed with a steel cutlass; he carries the key to his cabin, an orange, and a chunk of ham.

Bodi is a little angry because his shipmate, Pinot, owes him a fair amount of money and refuses to pay up: ''"Damn Pinot, thinks he can get away from me, I'll get that money one way or another... "''


 
Related Quests
Bodi's Winnings

Quick Walkthrough
Note: This quest does not appear in your journal.
# Talk to Bodi to learn that Pinot owes him money.
# Convince Pinot to hand over the money, or acquire it by other means.
# Return to Bodi with the money.


Detailed Walkthrough
Bodi
Bodi lives and works aboard the ''Heron's Tail'', a ship moored in the Bravil Docks. When you first talk to him, he'll grumble about how his shipmate, Pinot, owes him money: ''"Damn Pinot, thinks he can get away from me, I'll get that money one way or another... "''. If you inquire further, he'll tell you: "Pinot and I play cards on a regular basis, and every time I win big, he never pays up!" At this point, you can offer to help, or simply walk away. If you decide to help, he'll accept: ''"Sure, I don't care, do whatever you have to, just squeeze those coins from that cheap-arse and get my money!"''

Pinot
Your next step, of course, is to talk to Pinot. If you tell him you're there for Bodi's money, he'll angrily reply: ''"I don't owe that cheating s'wit anything! He says he beat me, but he only did because he kept cards hidden in his sleeves!" At this point, the game will make a Personality check - a random percentage chance plus your Personality score. Tell him to cough up the gold; if the check succeeds, he will: "Fine, take the damn gold! It doesn't matter, I'm never playing with that stupid fool again!"'' If it fails, he'll tell you to take a hike: ''"If you think I'm going to pay that fool, you're as stupid as he is!"''

Alternately, you can pickpocket the gold from Pinot, or (if you're feeling particularly bloodthirsty) simply kill him and take it.

Return the Gold
Bodi's reaction depends on what steps you took to recover his money:
If you coerced Pinot into coughing it up, or acquired it by picking his pocket, he'll be happy: ''"About time too! I don't care what he says, I ain't playing cards with him anymore..."''
If you actually killed Pinot, he'll react with fear: "What did you do?! Why did you go and kill him over a few lousy coins! Get away from me you maniac, I want nothing to do with you!"
If you failed to persuade Pinot, he'll be understandably annoyed: "Well what a waste of time you were then!"
Bodyguard Rufus

Bodyguard Rufus is a Redguard guard who serves Harbour Master Petrus Octavius as a bodyguard.

Rufus gets up at 6am every morning and eats breakfast. He spends his day accompanying Petrus around until 9pm, when he returns to the guards' barracks to eat dinner and go to bed at 10pm.

Rufus wears a full set of ebony armor and is armed with an ebony longsword. He has a random set of clothing to wear when he's off-duty, and carries some cornbread, keys to the castle and Anvil Bay Port Authority, and a small amount of gold.

Rufus isn't interested in conversing with anyone other than Petrus, so he has little to say.
Bohrs the Tanner

Bohrs the Tanner is a Nord hunter and trapper who makes his living from selling pelts and tanned hides.

He gets up at 8am every day and spends a couple hours working around his house before he eats a two-hour breakfast. At 1pm, he goes outside to work, tanning hides, skinning carcasses, or gutting animals he's caught. He spends the afternoon (four hours) out there until it gets too cold to work, then comes inside to work for another hour. At 6pm, he sits down to eat a leisurely dinner for three hours, then he resumes puttering around the house until he goes to bed at 1am.

Bohrs wears a wolfskin vest, huntsman leather pants, and fur boots, and is armed with a rusty iron war axe. He carries the key to his house, a loaf of bread, and three pieces of salted meat.

Bohrs' house is located in the southeastern part of Bruma, near the slums. It is a single-room affair crowded with all sorts of clutter. The half closest to the door is his workspace; it has a washstand where he treats skinned hides, a tanning rack, and a fireplace. The other half is his living space - it holds a small dining table, a cupboard and shelves for storage, and his bed. Crowded though it is, the house feels more cozy than claustrophobic; tapestries and hides hang on the walls, and everything is neatly organized. It does reek of lye, however, as he uses it to treat the hides.

The first time you meet him, he'll apologize for the smell: ''"Don't worry about the smell, I just use lye when I'm dealing with furs! Just be careful you don't get any in your eyes, it stings like hell."'' If you ask what he does, he'll happily tell you: ''"Not much to it, really... probably the hardest part is catching the damn animal first! You just cut it, shave it, wash it, dry it, like I said, there isn't much to it. But, if you don't know what you're doing, you're just going to make a mess of a perfectly good hide, and that would be a shame. Hey, you know what? You look like a bit of a hunter, eh? Listen, I'm not as young as I used to be, and tracking wild animals is starting to get hard on my poor legs. If you can bring me five pelts from both bears and wolves, I'll be sure to make it worth your while."'' This leads to the non-journal quest Pelts for Bohrs the Tanner. If you return with the pelts, he'll thank you: ''"Hey, these are good! You get these yourself? You're a pretty good hunter! Here, your payment, as promised!"''


 
Related Quests
Bonito

Bonito is a Redguard trader who runs Bonito's Grocery Shop, a store in the Imperial City Arena District.

Bonito wakes at 6am, eats breakfast, and goes down to her shop to work. She remains there until 8pm, goes back up to eat dinner, and goes to bed at 10pm.

She wears a forester's shirt, light brown linens, thick cowhide shoes, and a copper ring, and carries a key to her shop and a moderate amount of gold.

Bonito lives in a pair of rooms above her shop. The large room is used for storage, and is stacked full of crates and barrels; the smaller one has a bed, small table where she eats, and a small desk for doing paperwork and such.

Aside from rumors, Bonito has nothing to say.
Book of Alchemical References

(This book shows detailed alchemical references, everything the budding alchemist needs!)
Books

Skill Books
The first time you read a given Skill Book, your level in the associated Skill will be permanently increased by one point. If a major skill is increased, it will count towards leveling up; the skill increase will also contribute to the skill bonuses you receive next time you level up. Unlike Trainers, there is no limit to how many Skill Books you can read at one level (other than how many you are able to find).

You can open a Skill Book, read it, and acquire the skill bonus without it being considered theft. Theft only occurs if while reading it you select to "Take" the book. If you just close the book (putting it back where you found it) no crime is committed.
If you find a second copy of a Skill Book that you have already read, you will not receive any skill bonus for reading the second copy.

When you have reached Mastery in a skill (100 points), reading an unread skill book will not produce any effect: it will not increase your skill above 100 points; it will not increase the Skill Books Read counter in your character statistics either, and you will not even be alerted of the skill book discovery. This also holds true if the skill in question is fortified past 100; you will not gain the relevant skill increase or be notified of the fact that you have found a skill book. Unlike with trainers, using a Drain Skill spell to decrease a skill level under 100 will not allow you to use the skill book to increase your skill level over 100.

A potential way to maximize skill books bonuses is to delay reading books located in containers -- since you can transfer them in your inventory without reading them outside containers, in a permanent, non-hostile, easily accessible location (such as a Mages Guild bookshelf or the Arcane University) until you have reached Expert status (75 to 99 points) in the relevant skill, since one extra skill point is much harder to gain when you're an Expert than when you're still a Novice. However, this advice does not work for skill books found outside containers during quests, as it is not possible to take them without opening, thus reading them first.




Normal Books
Better Cities adds all the books available from previous editions of the game that don't already appear in Oblivion. These books are available at all the booksellers, but each one has only a small portion of the total selection - you'll have to visit all of them to get every book. If a book can be found at another vendor, or is hand-placed, it is noted below.

These are the normal books found while playing the game: ones that do not teach you anything, but may be a good read nonetheless. All books from previous Elder Scrolls games can be found in the Imperial City People's Library; books unique to Better Cities are usually available for sale at booksellers, or have their locations noted as appropriate.
Boromoran

Boromoran is a Nord commoner who can be found near the Nordic ship in the Imperial City Waterfront District.

He wears a full set of fur armor and wields a Nord club; he carries a moderate amount of gold, two bottles of mead, and a loaf of bread.

Boromoran is friendly guy with a sense of humor; he loves to play to stereotypes and pretend he's a gruff northerner: ''"What're you lookin' at pipsqueak?" If you try to apologize, he laughs: "AHARHARHARHAR! Ahh, I never get tired of that! Relax kid, I mean you no ill, I'm only playing with you. Sorry about that, but Cyrodiil is boring; it's been a major drag since I got here... All these guards around, keeping everyone from having any fun! Back in Skyrim, you could beat the snot out of anyone you wanted and get away with it."''
Borough gro-Lazgarn

Borough gro-Lazgarn is an Orc commoner who lives in Bravil with his brother, Burzob.

Borough gets up at 8am every morning and eats breakfast, then kills time lazing around the house. At 2pm, he goes to the Bravil Bayside Inn to eat lunch, and at 8pm he returns to drink some wine for a few hours before going to bed; the rest of the day, he remains at home.

He wears a dark shirt, laced leather pants, and oiled linen shoes; he carries two bottles of aquavit, a grill pie, a house key, and a small amount of gold.

The Lazgarn brothers' house is located in the southwest corner of the docks, near the western bridge. The lower floor has an entry hall and a large room that is largely unused; the upper floor has a large central room (their dining/living area) and a large small bedroom that they share.

Aside from rumors, Borough has nothing to say.
Bowen

Bowen is a Redguard and member of the Thieves Guild who spends his time in Vark's Tavern, a dive bar in the Bravil Riverside settlement outside of Bravil.

Bowen's daily routine never varies. He spends all day at the tavern, chatting with his fellow patrons and drinking beer.

Bowen wears a dark shirt, blacksmith's pants, and leather boots, and is armed with an iron dagger.

Whether or not you're a member of the Thieves Guild will alter Bowen's greeting. If you're not, he'll warn you off: ''"Beat it kid, you're killing my buzz."'' If you are, he'll greet you in a more friendly manner: ''"Oh hey, I almost didn't recognize you in the dark..."'' Chances are you won't know him, in which case he'll reply: ''"I know a fellow thief when I see one, we're like brothers and sisters... You need anything, you just ask... Oh, and if you ever need a place to stay, maybe wait until the heat dies down, there's a place across the river... Just look for the rope near The Bravil Cobbler and Tailor..."''
Brah Nao

Brah Nao is an Argonian herald who lives in the Imperial City Arboretum with his siblings Madang and Lacium.

He wakes up at 6am every morning and eats breakfast for two hours with his siblings before heading off to work at the Prosecutor's Office, where he serves as a clerk. At 5pm, he goes to The Arboretum Hotel to eat dinner, then goes home to read a book for a few hours before going to bed.

Brah wears a quilted doublet, tan linen pants, and quilted shoes; he carries a copy of Eastern Provinces, keys to his house and the office where he works, and a moderate amount of gold.

The house is located in the south-eastern corner of the Arboretum District. The ground floor is one large room; the back half is a combination cooking/dining area, while the front half has a small desk and a table for working. The upstairs serves as a communal bedroom for the house's residents; each sleeping area is partitioned off by furniture, and one corner is taken up by a table and benches to form a sitting area.

Aside from rumors, Brah Nao has nothing to say.
Brandr the Packer

Brandr the Packer is a muscular Nord commoner who is endlessly preparing for a disaster.

He gets up at 6am every morning and works around his house all day, breaking only once at noon for a two-hour lunch. He retires to bed at 10pm.

Brandr wears a belted vest, blacksmith's pants, and grey leather boots; he has no possessions.

His house is located in the southeastern part of Bruma, next to the wall; it is a single room, packed nearly full of boxes, crates, and barrels. He has a small amount of space open for his pallet and a bench, and a path from the door to the fireplace.

Brandr is a friendly sort; the first time you meet him, he'll warn you about the mess: ''"Ooh, heh heh, be careful yeh don't trip over any o' me boxes! I have a few..." If you ask about all the boxes, he says: "Heh heh, it's good to be prepared, ain't it? Yeh never know what tomorrow will bring! A blizzard could block me in fer days, then what? Nope, I got everythin' I need right here, I'm completely self-sufficient."''
Bravil

Bravil is a squalid town located on the banks of the Niben Bay, south of the Imperial City. The Larsius River passes through and wraps around the town, as the Green Road curves around it.

Bravil is described as one of the poorest towns in Cyrodiil. Houses are built like shacks, being wooden and stacked upon each other. The Larsius River that runs through the town serves as Bravil's sewers. Because of its location on the bay's shore and the marshes and swamps that surround it, the climate is damp.

The settlement has likely been in existence since at least 1E 1152. It is known that Ayleids once lived in the region before the town was established. The Alessian Army attacked the Ayleids in the First Era, the army being led by the Empress Alessia's centurion Teo Bravillius Tasus. After discovering the Ayleid's ability to use Alteration type magic to defend themselves, Tasus managed to defeat them. Because of his success, the town owes its name to Tasus.

The Lucky Old Lady Statue

In the square east of Bravil's Great Chapel is a statue called The Lucky Old Lady.  Standing in front of the statue and activating it will cast the spell '''Old Lady's Luck''' on you, which fortifies Luck +10 points for 720 seconds. You can activate this statue as many times per day as you want.
The spell may be absorbed, replenishing your magicka rather than giving the blessing. If you want to receive the blessing, it is best to deactivate effects. On the other hand, it can be used to advantage by characters with the Atronach birthsign: absorbing the spell will restore your Magicka.
You can no longer receive the spell's blessing once you complete the Dark Brotherhood questline.
The book Daughter of the Niben provides some interesting background.

The Castle Gardens
The castle gardens are one of the few aesthetically pleasing locations in Bravil. While most of the town is run-down and ugly, the gardens are quite beautiful; as Dro'shanji will comment:  Bravil is perhaps not so nice, but Bravil castle and Bravil castle gardens, they are jewels are they not? 

Bravil Riverside
(Bravil Riverside descriptive text goes here)

Bravil Docks
(Bravil Docks descriptive text goes here)

People
 

Quests Starting Here
General
 
 
 
 
 
 
 
 
 

Non-Journal
 
 
 
 
 
 

Related Quests
 
 
 

Notes
The Bravil Dock Master in Bravil Docks offers travelling services, selling passage on a ship to Anvil, Leyawiin, and the Imperial City. Some additional locations are also available if certain other mods are active.

Gallery
 
 

Maps
Azzhad's Lapidary and Appraisals

thumb|right|Azzhad's Lapidary and Appraisals, showroom

The proprietor, Azzhad, has 600 gold and a Mercantile skill of 30. He buys gems, jewellery, and clothing, and sells gems and jewellery.

The interior is well-appointed, with rugs on the floor and tapestries on the walls. Azzhad stands behind a small counter before the door; a display case there contains several finer pieces that he has for sale. Two more cases to the right of the door hold more exotic pieces, including crystal replicas of the legendary Garridan's Tears. An alcove behind the counter holds Azzhad's workbench, where he cuts and polishes gems and does repairs on jewellery pieces. The upper floor is given over to his living quarters.
Bravil Barrel Brewery

thumb|right|Bravil Barrel Brewery, main room

The Brewery is famous for its Bravil Barrel Mead, which he sells to local inns and taverns.

Buvik is the owner and sole worker. The lower floor of the brewery has one large room containing barrels, crates, and boxes, where Buvik does his bottling and packing. Upstairs is where he does most of the brewing work - two large vats, along with a pair of casks, hold his mead and beer. Racks along one wall hold empty bottles, crates, and barrels. Buvik lives in a small room that takes up the rest of the second floor.
Bravil Butcher

thumb|right|The Bravil Butcher, shop

The proprietor, Cal, has 300 gold, and a Mercantile skill of 32; he sells all manner of meats, and buys food items and ingredients.

The shop is redolent with the smells of fresh meat, blood, and cooked flesh. Cal does his work behind a short counter before the door; most of his workspace is blocked off by a wall. Behind the wall, he has a long table where he does most of his work, a hearth for cooking stews and meat, and - behind another wall completely blocking the customers' view - several carcasses awaiting their turn to be chopped up into parts. There are two benches near the door where customers can sit and wait until their turn comes up, or their orders are ready. A set of stairs behind the counter leads up to the living quarters he shares with his wife, Eswen.
Bravil Dock Master Office

The office itself is large but sparsely furnished. A large counter occupies the center of the room, behind which Rolland conducts his business. If he needs to come out and deal with people in a more personal manner, there's a small table to one side of the room where they can sit and chat. Otherwise, a bench beside the door offers a place for people to sit while they wait. A set of stairs leads up to the second floor, which is Rolland's private quarters.

As noted in Rolland's entry, he offers passage on a ship to the following locations: Anvil, Duncori Walk, Firsthold, Ft. Akatosh, the Imperial City Waterfront, Leyawiin, Senchal, Stirk, and Sutch.

Notes
Some of the locations are mod-specific and will only show up if you have that particular mod installed.
Duncori Walk: Elsweyr Anequina
Firsthold: Tamriel Heightmaps: Summerset Landscapes
Fort Akatosh: Fort Akatosh Redux
Senchal: StarX's Elsweyr: Senchal (download link unknown)
Stirk: Stirk
Sutch: Sutch Reborn

Gallery