Netruk44/uesp-wiki-content huggingface dataset:
Captain Marlon

Captain Marlon is a Redguard pirate and captain of the ''Night's Scream'', a ship anchored off the coast near Anvil Bay.

Marlon rises at 9am, walks about his cabin for a bit, then eats lunch at noon for two hours. After that, he goes about his duties until 9pm, when he eats dinner for two hours, then goes to bed directly after.

Marlon wears a set of laced leather pants, a collared shirt, and sack cloth sandals, but he also has a levelled light cuirass in case of emergencies; he's armed with a sharpened steel cutlass and carries a key which unlocks some containers on the ''Night's Scream.

The ship Night's Scream'' is anchored off the coast to the west of Anvil Lighthouse. The ship's rowboat is beached just beyond the path leading to the lighthouse in front of the western-most tower of the city walls. Marlon's cabin is quite spacious and well-appointed: the sleeping area has a double bed, dresser, and desk, all made of fine wood; the living area has a medium-sized table that can seat four comfortably, along with a large cupboard for storage.

Captain Marlon has nothing special to say.
Captain Palgrave

Captain Palgrave is the Imperial pirate captain of the pirate ship The Shady Serpent, which is anchored offshore in Anvil Bay.

Palgrave never leaves his ship. He sleeps in his cabin from midnight to 6am and spends the rest of his time on deck, overseeing his crew. During the Rangers Guild quest A Growing Guild Expands, he tries to defend it from destruction. It is not possible to meet Captain Palgrave at any other time.

Palgrave wears a a buckled vest, woven greaves, and woven boots, along with a random piece of jewelry, and is armed with Redwave. He carries a levelled amount of gold and the key to his cabin on board The Shady Serpent.

 
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Captain Pegaro

Captain Pegaro is a Wood Elf agent who serves as captain aboard The Shining Topal, a ship currently moored in the Leyawiin Harbour.

Since his ship is on a layover in Leyawiin, Pegaro has little to do. He gets up at 6am every day, spends a couple hours getting ready for the day,
eats breakfast for two hours, then spends all day in his cabin tending to business, except for a two-hour break at 9pm for dinner, after which he goes to bed at 10pm.

Pegaro wears a dark shirt, short britches, and thick cowhide shoes; he is armed with a steel cutlass and carries a small amount of gold and a loaf of bread.

Pegaro's cabin aboard the ship is sparsely furnished. The lower room, his bedroom, has just a bunk, cupboard, small table, and a few containers for storage; the upper room has a trestle table for taking meals.

Pegaro longs to get back out to sea: "Mmmm, smell that? That sweet sea air, how I long to be sailing amongst it once more, instead of being holed up in this blasted port..."
Captain Saxa

Captain Saxa is a Dark Elf pirate who lives at the Bravil Bayside Inn, an establishment on the Bravil Docks. She's carrying on an affair with Lord Kildred, an Altmer nobleman (see Strange Bedfellows).

Saxa rises at 8am every morning and eats breakfast for two hours. She then heads out to the docks to wander around, taking in the sights. On Morndas, Middas, and Fredas, she returns to her room at 4pm to meet her lover; they spend five hours together, after which she goes downstairs to eat. On every other day, she returns to the inn at 7pm and eats dinner for three hours. Regardless of the day, she goes to bed (by herself) at 10pm.

She wears a dark shirt, leather greaves, and leather boots, and is armed with a steel cutlass; she has a key to her room at the Bayside Inn and two loaves of black bread.

Saxa is a cautious sort, mistrustful of strangers, but once you get her to open up, she's quite talkative. If you talk to her while she's wandering the docks, she'll greet you warily: "Yes? What is it?" If you ask her about the docks, she'll say: ''"They're smelly, crowded, and rotting. I love it! This is just what a dock should be like. A bit lacking in danger mind you. A real dock should have cut-throats threatening people for their money!" Asking about cutthroats will garner her opinion: "It's a living, just like any other. But you won't find such in the docks and harbours of Cyrodiil's mainland. There's still a large enough Imperial guard presence to prevent it. You have to go to one of the seedier island ports for that." If you ask about seedy islands, she says: "Yes! There are many islands off the coast of Tamriel. Plenty of places for pirates and such. Some more dangerous than others." When asked which islands she thinks are dangerous, she says: "Most of them! Hah! Even I stay clear of The Gap, there's ONLY pirates living there." If you ask where The Gap is, she refuses to say: "You don't want to know, and you should hope you never find yourself there."

If you talk to Saxa after the Strange Bedfellows quest and ask if she intends to stay with Lord Kildred, she says: "He needs me. His wife was cruel and unpleasant, he wouldn't be able to go on without me! Now that she is out of his life, he can be happy."''

 
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Captain Treacher

Captain Treacher is an Imperial pirate who can be found on the Bravil Docks. He lost his ship in a storm a few months ago, so he's looking for a new one.

He spends his days wandering the docks; the only break in his routine is when he goes to the Bravil Bayside Inn at 7pm every night to eat for three hours.

Treacher wears a belted vest, leather greaves, and leather boots, and is armed with a steel cutlass; he carries a haunch of smoked meat.

Treacher isn't very friendly; if you bother him, he'll tell you: ''"Beat it kid, I'm working here."'' If you ask what he's doing, he says: ''"I lost me ship to a storm a few months back, and me men are itching to get back to sea, so I need to... acquire... a new vessel... And there just so happens to be a fine vessel moored at the port at this very moment... Perhaps I should pay the captain a little visit during the night... Wait... am I still talking out loud? You breathe a word of this to anyone kid, and you're going to be fish bait!"''
Captain Wolfe

Captain Wolfe is the High Elven pirate captain of ''The Heron's Tail'', a ship moored in the Bravil Docks.

Wolfe gets up at 7am every morning, where she sleeps in her cabin, and heads down to the galley to eat breakfast for two hours. After this, she'll wander about the ship all day until 7pm, overseeing her crew. On Tiras and Fredas, she leaves the ship at noon, either to Shipyard Supplies or Morgan's Mining Supplies, respectively, where she spends the afternoon shopping. She then returns to the ship at 4pm and resumes wandering about until 7pm, when she eats dinner for two hours. She takes a walk around the docks after dinner for a few hours, then retires to her cabin to sleep at midnight.

Captain Wolfe wears a fur vest, chainmail greaves, and leather boots, and is armed with a sabre; she carries a pear and some venison for snacking.

Wolfe is a woman who loves her life and her job. She's friendly and greets you warmly: ''"I guess you've already seen that magnificent ship moored out in the port? She's mine alright, The Heron's Tail! Best ship a captain could ever wish for..."'' If you ask why the ship is so special, she'll reply: ''"Well, she's battered the roughest seas, and always come out on top! There were some times I thought she wouldn't make it, but she did... she's my pride and joy..." If asked where she goes, she says: "We export goods from Cyrodiil to the western coast of Hammerfell, and even all the way to Nalonga in the Sea of Pearls, far to the west... You look like a hardy one, care to become a part of my crew? It doesn't pay well, but you get your board and food for free, and you get to see the world..."''
 

Notes
If you speak to Dodrick in Bravil Shipyard Supplies, he will hand you a heavy package and ask you to deliver it to Captain Wolfe (see Deliver Dodrick's Heavy Package for more details on this non-journal quest).

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Carew

Carew is a Dark Elf farmer who lives in Cheydinhal.

She gets up at 6am every morning and eats breakfast, then sweeps the house. She spends the day engaged in minor tasks around the house, breaking for lunch at 2pm. At 8pm, she goes outside to sit and watch the sun set; she comes back in at 10pm and goes to bed.

Carew wears a dark green shirt, Elemental Ring, coarse linen skirt, and buckled shoes. She carries a hoe, a broom, three bottles of ale, a wedge of Cheydinhal red cheese, a slice of bread, a house key, and 10 gold.

Carew's house is located beside the south gate. It is a small place consisting of a single room; one half has a fireplace with a small table for meals next to it, and the other half is her sleeping area with a bed hidden behind a moveable cloth screen. Various containers and shelves round out the furnishings.

Aside from rumors, she has nothing to say.
Carletta Aviogetto

Carletta Aviogetto is an Imperial bard who lives in the Converted Checkpoint Apartments. She is a member of the Aviogetto Gang.

Since she's active at night, Carletta sleeps during the day, though she has little need for sleep at all; she rises at 2pm every day and eats breakfast at The Hunter's Feast, then goes drinking at The Sword for two hours, after which she loiters around the common room for another another couple hours catching up on the latest rumors. At midnight, she goes out to lurk in the shadows in front of the boarded-up door to the Aviogetto hideout, looking to recruit new members; she remains there until 4am, then takes a stroll around the area. She eats dinner at Irbran's at 7am and goes to bed at 10am.

Carletta wears a full set of Aviogetto Armor, but she carries a burgundy linen shirt and matching skirt, along with a pair of russet felt shoes; she's armed with a dagger and carries a moderate amount of gold and keys to her apartment and the Aviogetto Gang's hideout.

She has a small apartment in the basement of the complex; unlike the others, this one has a secret back door - an entrance to a cave complex below the tunnels - which is hidden by an armoire. The apartment contains a bed and bearskin rug, but is otherwise empty.

Carletta will greet you: "You look like a strong one! How would you like to join the Aviogetto Gang?" If you decline, she says: ''"Pfft, whatever! Do whatever you want! Just don't go start being friendly with the Rhincodon Gang, or else you'll get killed by us, just like the rest of them will!"''
Carson

Carson is a Nord trader who lives in Skingrad with her husband Lazarus.

She gets up at 6am every morning and eats breakfast, then goes to the market to open her stall, where she sells the meat Lazarus butchers. She closes up at 6pm and goes to the field to work for a few hours, returning home at 10pm, when she eats dinner and goes to bed.

Carson wears a lower class shirt, belted braies, and oiled linen shoes; she carries a rake, some  mutton stew and smoked meat, and a house key.

Their house is located north of the city; it has two floors and an attic. The ground floor has a kitchen at the rear (fireplace, table for food preparation, and shelves for storage) and Lazarus' work area (workbench, rack for smaller cuts of meat, and hooks for larger ones). The upper floor is one large room; half is used as a dining room (two tables set together, along with four chairs), and the other half is their sleeping area (double bed and a single dresser). A ladder leads to the attic, which is used for storage.

Aside from rumors, she has nothing to say.
Caspus Aviogetto

Caspus Aviogetto is an Imperial bandit boss and leader of the Aviogetto Gang, a group of thugs vying for control of the Waterfront Tunnel.

Caspus spends all his time in his hideout. He wakes up at 10am every morning, eats breakfast for two hours, then settles down to oversee gang business. Except for a two-hour break at midnight to eat dinner, he remains active until 4am, when he goes to bed.

He wears a burgundy linen shirt and pants, along with russet felt shoes, and is armed with a dagger; he carries a moderate amount of gold and a pewter mug.

The Hideaway is located in an abandoned Imperial tower accessible only via the tunnels under the Waterfront Tunnel and guarded at all times by two thugs. It is a single large room at the bottom level of the tower that has all the comforts of home: a large bed, a dining table, bookcase, and wine rack, and rugs on the floor. Numerous crates, barrels, and sacks holding the gang's booty are stashed around the room.

If you manage to find your way into the hideout, he'll be understandably angry: ''"Who are you? You're not one of my gang! How did you get in here?!" If you say it was easy, he says: "Those damn slackers were meant to be keeping outsiders away from here! Probably off drinking somewhere! Well, what do you want? You want to join my gang or something? Too bad, there aren't anymore positions left! Now beat it!"''
Cassius Dres

Cassius Dres is a Dark Elf trader who lives in Chorrol with his brother Flavius.

He gets up at 6 am every morning and eats breakfast, but his routine varies after: on Morndas, Middas, Fredas, and Loredas, he works at the stall in the market, where he buys and sells produce; on Sundas, he stays at home and reads all day; on Tirdas and Turdas, he spends the time working around the house. He eats dinner at 8pm and goes to bed afterward.

Cassius wears a shirt with suspenders, a silver sapphire ring, rugged pants, and thick cowhide shoes; he carries copies of Guide to Skingrad and Guide to the Imperial City, a head of lettuce, two eggs, and a house key.

The Dres brothers' house is a large place located in the southeast corner of town. The lower floor is one large room; one end is used for storage, the section next to it is their kitchen/dining area, and the end nearest the door/stairs is used for storing fresh produce. A set of stairs leads to a partial upper floor, which has two small bedrooms.

Aside from rumors, he has nothing to say.
Cassus

Cassus is an Imperial commoner who lives in the Flophouse, a low-rent apartment building in Bravil. He spends most of his money on drugs, to his landlord's exasperation (see Lanz gro-Ghra's Rent Money).

He sleeps in until noon every day, spends a few hours wandering around the Flophouse, then ingests some skooma. He remains high until around midnight, when he comes down off his high and heads over to the Skooma Den to find some more. He returns to his room and goes to bed at 5am.

Cassus wears nothing but a set of sack cloth pants; he has five bottles of skooma stashed in his pockets.

Cassus has a bed in a small room (little more than a large closet) near the front door of the building. It contains a bed with a ledge over it, a chest, and some shelves that hold skooma bottles and drug paraphernalia.

Like a typical junkie, Cassus is always looking for money to score his next hit: ''"Oh, oh hey, hey, look, you're a good guy, right? You look like a good guy! Okay, look, see, I want, no, no no, that's not right, I need, yes, I need, perhaps, five septims? Yes, yes, that would be enough, more than enough! Please, seriously, five septims, please? You got to give them to me, I really, really need them!" If you tell him he needs help, he says "What? No! I mean, yes! Yes! Help, that's what I need! And you can give me that help! Seriously, just, okay... three septims! Please!"'' Noting that he'll just spend it on skooma will bring vehement denials: ''"Yes! Skooma! Wait, no! No, not skooma! I won't spend it on skooma! Skooma is baaaaad, very, very bad! I won't buy skooma! Shoes! I'll spend it on shoes! Shoes are good, right? With shoes, I can walk, and if I can walk, I can run! Run! Running is good too! Come on! Surely two septims isn't much! And it's for good! The shoes, remember?!"''


 
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Cecilia Sauleus

Cecilia Sauleus is an Imperial noble who lives in Imperial City Green Emperor Way with her husband Armand.

Cecilia gets up at 6am every morning and goes down to the basement to make breakfast, then eats with her husband. After he leaves for work, she goes over to The Sword to drink for a few hours; she returns home 1pm to do some housework, then sits down 2pm to take a break and read a book for the afternoon. At 6pm, she eats dinner, then goes back to reading her book before going to bed at midnight.

She wears a blue collar shirt, quilted shoes, a gold emerald ring, a gold sapphire ring, and a gold necklace, and has a key to the house.

The house is located along the south wall of the Palace District. The ground floor is a dining room; a large table and chairs takes up most of the space, and the walls are lined with cupboards, display cases, and a fireplace. The basement has a full kitchen with fireplace, counter, and sink, and a smaller room for bathing. The upper floor is a bedroom packed full of furniture.

Aside from rumors, she has nothing to say.
Chapter 1: The Assassin

eldryn crouched on a plank in the ceiling, perfectly balanced and able to see his target. The young Imperial   sat at his desk. Soon he would take his walk throughout the manor, and relieve his bodyguards to their quarters. The perfect opportunity.

Seldryn had never failed a contract. One way or another, his contract ended up fulfilled. He was known for his independence in the Brotherhood, however. He would hardly speak, and trained most of the day. The others, however, knew of his past reputation as an assassin. Which is why they recruited him.

He had waited for two hours, perfectly still, until the   got up and turned to his guard. He muttered a few words, and the guard nodded and left. The   began strolling down the hallway.

Seldryn dropped to the ground, silent as a feather landing in the soft grass, and crouched low as he made his way to the Imperial. He drew his dagger, purposefully attracting the man's attention. The blade was at his throat in less than a second, the point pricking the throat and allowing the tip of the blade to darken with blood.

The Imperial shook with fear, but there was a certain confidence in his eyes. Seldryn, grimacing, thrust the blade a bit deeper, just enough to kill the man. He pulled it out and, kneeling over the fallen body, set a leather strip on the man's chest. A black hand was engraved in it.

Seldryn bounded soundlessly down the hallway, but skidded to a halt in the entrance hall.

The dead guards were left in the positions he had placed them, but he now found himself surrounded by twelve armed soldiers. Without drawing a breath, he removed his sheathed weapons and tossed them to a guard. He also removed the three concealed knives, poison apples, and some paralyzing poisons, and set them on the ground.

He   say a word as they clapped wrist irons onto him. Nor did he speak as they interrogated him in an isolated room. Nothing more than breath escaped his lips as they threw him into a cell, with another Dunmer across from him.

He leaned back against the wall, under the window, and studied the cell for signs of weaknesses. A few hours passed. He noticed nothing. The cell was flawless.

Seldryn was woken from a light sleep by a snickering sound. The Dunmer across the hallway spoke. "You there! I haven't seen another Dunmer in I don't know how long! What are you in for? Maybe it's just that--"

An icy cold stare from Seldryn silenced the prisoner. He leaned against the bars, causing the Dunmer to take a few steps back. He was about to taunt Seldryn again when they both heard a voice.
Charles Dumaine

Charles Dumaine is a Breton noble who runs the Topal Trading Company.

Charles can always be found at his desk, doing paperwork.

Charles wears an outfit of upperclass clothing, which he changes regularly, along with a Base Ring of Intelligence (Intelligence +6); he carries a blank book, a block of letter wax, a large amount of gold, and a loaf of bread.

Charles is a busy man, and not inclined to deal kindly with interruptions: ''"Do you have any idea how busy I am? Well, out with it, what do you want? I don't have all day, and these requisition forms won't notify themselves!"''
Charter of the Rangers Guild

he Rangers Guild, unlike other martial organizations, does not seek to glorify itself, or raise its members to renown. We exist solely to protect and maintain the forests of Cyrodiil, and to discreetly scout information along its borders, or wherever else the need may be great.


There being no complex ranking system within the guild, it is the responsibility of local guild leaders to assign scouting tasks to individual members. And even so, given that a Ranger may by necessity spend months or in some cases years at a time out of contact with his other guildmates, it is often the case that the Ranger himself must assess the situation as best he can, and act according to his own judgement in lieu of specific direction.

Given this unusual level of responsibility held by every working member of the Rangers Guild, recruits are chosen with great discretion, and unlike the Fighters Guild or the Mages Guild, we hold no general invitation for those who wish to join.

Every member of the Rangers Guild is sworn to follow these tenets:

Firstly, he must remember that the forests are the Emperor's land, and that to leave undue mark, or to do its inhabitants   or unprovoked harm is a crown offense.

Secondly, any information gathered by a member of the Rangers Guild in the course of his work, that he knows or believes to be of import, must be reported to his guildmaster in person, or by other means of secure communication. Communicating such information to anybody else, particularly non-guildmembers, is an offense punishable by expulsion.

Thirdly, all members of the Rangers Guild are held to the highest standards of Cyrodillic law, and to commit any act of theft, murder or fraud is to stand against the guild itself. Though we are not the enforcers of these laws ourselves, still we are bound by them, and only in the greatest extreme of palliating circumstances will a member not fully pay the consequences of an infringement.

The Rangers Guild has outposts in or near most of the major cities in Cyrodiil, with the main guild hall in Leyawiin  . Further information can be obtained from the leading members at any of these locations.
Cherilp Goldhorn

Cherilp Goldhorn is an Imperial merchant and manager of the Imperial City Gold Horse Courier Office, as well as the Gold Horse Courier Service itself.

Cherilp gets up at 6am every morning and eats breakfast for an hour before going downstairs to work. He remains there until 9pm, when he goes upstairs, eats dinner for an hour, and goes to bed.

He wears a red velvet outfit and blue suede shoes; he carries a large amount of gold and the key to his private quarters.

Cherilp lives upstairs from the office in a large apartment that serves double duty as a gathering room and storage area. He has a bed and two cupboards off in one corner; the middle of the room is taken up by a huge conference table (really three trestle tables pushed together) surrounded by several chairs; an armoire, small desk, bookcase, and several barrels take up space along the walls, and a ladder leads up to a makeshift loft where a handful of crates are stored.

If you talk to him, he'll ask if you need something. Other than quest-related dialogue, however, he has nothing to say.


 
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