Netruk44/uesp-wiki-content huggingface dataset:
Legends:Actions

Action cards perform a one-off effect when cast. They can target individual creatures, players, or even entire lanes.

For an alphabetical list of all Action cards, see the category.

Cards


Notes
High Elves have a chance of earning extra Action cards, and High Elf creatures are themed around Actions.
Legends:Broadsides

Chapter 9: Broadsides

Broadsides''' is the ninth chapter of The Forgotten Hero campaign, and the first battle of Act II. While heading to  , your ship is attacked by pirates. The match features two windy lanes, which will move random creatures to the other lane at the end of your opponent's turn. The Pirates start the match with a   in the left lane.

Strategy
Your opponent has many low cost and high attack creatures in its deck which results in a very aggressive play style. Adding Prophecy cards and cheap actions that can destroy low health creatures (like  ) helps to remove the pressure from your opponent's attacks. Additionally, playing a small creature in the same lane as the   on turn one will reduce most of the early damage.

As the game features two Windy lanes, it can be useful to add cards like   and   that benefit from moving, although they are not necessary to win this game. When you manage to control the board, there is little the opponent can do to turn the game around again.

Dialogue
Pre-match

:Swims-at-Night: "Ah, I love a good storm! Makes the seafaring life interesting!"
:Tyr: "How about pirates?"
:Swims-at-Night: ''"No, they're right bastards. Treat an honest smuggler like a common merchant! (Sigh) There's no honor among scoundrels."

Game Hint
:"A pirate ship is moving back and forth on the sea."
:"You spot a pirate on the bow."

During the Match

:Swims-at-Night: "I stole this cargo fair and square. Let's send these dishonorable thieves into the brine."
:Pirates: "Look alive men, or this storm will toss you about!"''

Pirates' Deck
Legends:Unwelcome Intrusion

Chapter 10: Unwelcome Intrusion

Unwelcome Intrusion is the second battle of Act II. You, Swims-at-Night, and Tyr have found the crash site of the ship carrying Laaneth, only to find Spriggans there instead.

Dialogue

Pre-match:
:Tyr: ''"There's no sign of Laaneth. You think the crash killed them all?"
:Swims-at-Night: "Maybe. Or maybe it was the locals."

Post-match:
:Kellen: "As the Spriggans fell, the travelers spotted one beckoning them into the woods."
:Nagh: "Nagh would have followed, but mother always said this one was too curious."

:If the player chooses "Follow" and the   card:
::Kellen: "Curiosity served the travelers well. Whatever its reasons, the creature led them straight to their quarry."

:If the player chooses "Loot" and the   card:
::Kellen: "The adventurers did not trust the creature - and found a treasure it had no doubt hoped to lead them away from."''

 

Spriggan's Deck
Legends:The Rescue

Chapter 11: The Rescue

The Rescue is the third battle of Act II. You and Tyr try to save Tyr's friend, Laaneth, from goblins.

Strategy
Your opponent plays a very standard aggressive goblin deck. On turn 4, Laaneth will warn you about a powerful chief referring to  . This is the most dangerous card of your opponent, but it's still randomly shuffled through its deck. This means that the impact of the card can vary quite a lot dependent on luck. You should take care to not get flooded by small and cheap goblins that will become impossible to deal with when the Goblin Skirmisher is played. Other high priority cards are three copies of   and  . With a small collection, cards like   can help to destroy them. Adding several Prophecy and Charge cards should make this match quite easy to win.

Dialogue

Pre-match:
:Kellen: "The Cultists had taken refuge in an ancient ruin. Only to fall prey to its ferocious new inhabitants."
:Tyr: "Laaneth!"
:Laaneth: "I could use a little help here."

During the match:
:Laaneth: "Thanks for the rescue."
:Tyr: "Are all the cultists dead?"
:Laaneth: ''"I think so. And if we're not careful, we'll be too."
:Laaneth: "Be careful. The goblins had a powerful chief with them when I first arrived. You'd better finish off as many of them as we can before he comes back."

Post-match
:Kellen: "Laaneth had learned that the cult was secretly led by  , the   warlord who had captured the  ."
:Kellen: "To bring about the prophecy, he intended to sacrifice all of the city's inhabitants."
:Kellen: "Laaneth suggested they seek out the Imperial Army, then in exile in  , and warn the   of Naarifin's plot."''

 

Goblins' Deck
Legends:Tangled Web

Chapter 12: Tangled Web

Tangled Web is the fourth battle of Act II. In this battle, you and your party fight your way through a nest of spiders.

Strategy
In this match, the opponent starts with a   support, which can spawn  ,  , and  . Furthermore, its deck consists entirely of   and  . It is possible that you get overwhelmed in the early game by the massive amount of small spiders. Putting cards like   into your deck will help you to destroy an entire lane of enemies at once. If you manage to remove the   with support destruction, such as   or  , the game should be relative easy to win.

Dialogue
Pre-match:
:Swims-at-Night: "I don't like these woods."
:Tyr: "This is the shortest way I know to Skyrim."
:Laaneth: "But not the safest."

Game Hint:
:Spiders skitter from their nearby lair.

Post-match:
:Kellen: "In the spider's web, they found a High Elf merchant calling for help."
:Isha: "Did they free him? He might give away their location to the Dominion."
:Nagh: "This one would have taken his gold."

:If the player chooses "Help" and the   card:
::Kellen: "The travelers would not leave him to die, whatever the risk."

:If the player chooses "Rob" and the 50 gold:
::Kellen: "Just so. They relieved the merchant of his purse and continued on their way."''

 

Spiders' Deck
Legends:The Brawl

Chapter 13: The Brawl
The Brawl''' is the fifth battle of Act II. You, Tyr, Swims-at-Night, and Laaneth are at a tavern in Skyrim when a brawl breaks out among the Nord patrons.

Strategy
The opponent plays with a very straightforward aggressive deck. Most of their creatures have low health and are vulnerable to  , a support provided by the scenario to both players. As there is only one lane,   and other lane filling cards can give you a strong advantage. Furthermore, Guards with high health and low attack such as   can work very well to stop the aggro playstyle. Other tactics that work well against your opponent's   include Wards or cards that benefit from self damage such as  .

Dialogue
Pre-match:
:Tyr: ''"No one in this tavern knows where the emperor's forces are camped out."
:Laaneth: "Or maybe the locals just aren't fond of the Imperials."

Game Hint:
:A fight has broken out in the tavern. Watch out for flying bottles!

During the match:
:Laaneth: "Why are they trying to kill us? Are they assassins? Dominion operatives?"
:Tyr: "They're Nords. This is what we do for fun."''

Tavern Brawl's Deck
Legends:A Fractured Legion

Chapter 14: A Fractured Legion
A Fractured Legion is the final battle in Act II. You, Laaneth, Tyr, and Swims-at-Night are looking for the Imperial Legion, but you only find deserters that are looking for a fight.

Strategy
The Imperial Deserters are using a lot of small creatures to quickly flood the board and win through numbers. Good cards to counter the tokens include  ,  , and other lane wide effects. After you manage to get board control, this match should be easy to finish. 

Dialogue
Pre-match:
:Laaneth: "If the locals weren't lying, the Legion should be nearby."
:Swims-at-Night: "There they are!"
:Tyr: "Hail! I am Tyr, knight brother of the Blades."
:Swims-at-Night: "They don't look pleased to see us."

During the match:
:Imperial Deserters: "We're not going back there. The Imperial Legion is doomed!"

After the match:
:Imperial Deserters: "Oh no. Look — Legate Cassia's arrived! Run men!"

:Legate Cassia: "Well, look who it is. Thanks for taking out those deserters for me, Tyr. Have you come to serve the   once more?"
:Tyr: "Cassia. We need to speak with him immediately."
:Kellen: "The emperor was horrified to hear of Lord Naarifin's plan. But he knew an attack on the Imperial City was doomed to fail."
:Kellen: "Somehow the Dominion could predict his forces' every move. The hero volunteered to infiltrate the city, and discover the source of this ability."
:Nagh: "Was the city not guarded?"
:Kellen: "Ah! Well, you see, Naarifin had recently reopened the Arena. The hero resolved to pose as a gladiator to gain entry. Once inside, Swims-at-Night would lead them to a secret passageway into the White-Gold Tower."

 

Imperial Deserters' Deck
Legends:Ladies and Gentlemen!

Chapter 15: Ladies and Gentlemen!

Ladies and Gentlemen!''' is the first chapter of Act III. You,  , and   fight in the Arena, and plan to sneak into the   via tunnels afterward. This match features a Plunder lane, in which each creature is equipped with a random item.

Strategy
The Enemy Gladiator only has creatures with no abilities in its deck and relies on the plunder lane to make them stronger, so you only really have to prepare for the possible random items. You should add creatures with a low magicka cost into your deck to utilize the plunder lane as much as possible, and use cards that silence to negate your opponent's items. As the items created by the plunder lane are random, this match can be quite unpredictable and might need a restart to get more favorable cards.

Dialogue
Pre-match:
:Announcer: "Good people, by the grace of our liege  , I welcome you back to the Arena! Because nothing unites man and mer like the spectacle of glorious bloodshed!"
:Tyr: "This is not bringing back happy memories."
:Cassia: ''"It'll be fun. Just like old times."

Game Hint:
:Random items are scattered around the arena, ready for the taking.

During the match:
:Announcer: "Let the games begin!"
:Tyr: "Now here we go! Let's grab some weapons off the wall and get to work!"

Post-match:
:Announcer: "Ladies and gentlemen, we have a winner. All hail the combatants from the blue team!"
:Swims-at-Night: "Great. Let's get out of here while they're collecting their winnings."''

Enemy Gladiator's Deck
Legends:The Restless Dead

Chapter 16: The Restless Dead

The Restless Dead is the second chapter of Act III. You, Tyr, Laaneth, Cassia, and Swims-at-Night make your way through a tunnel to the White-Gold Tower, but encounter a horde of undead along the way.

Strategy
The match consists of one field lane with 6 places where creatures can be played. The Undead opponent starts with a   and a   in play. To level the field, you start with a support called   in play, which allows you to destroy 2 undead creatures during the match. You can play this match very aggressively and use the Altar to generate as much tempo as possible, or you can play conservatively and use the Altar only for their strongest creatures, such as  , that might give you trouble.

Dialogue

Pre-match:
:Laaneth: "Are you sure these crypts will lead us right into the White-Gold Tower?"
:Swims-at-Night: "Are you doubting the greatest smuggler in  ?"
:Cassia: "It's crawling with the undead."
:Swims-at-Night: "Well, if they were safe, everyone would use them."

Game Hint:
:The undead lurch forward, their empty gazes fixed upon a strange altar behind you.

During the match:
:Laaneth: "I sense mystical power within that altar. Perhaps it can quiet the dead."

Post-match:
:Kellen: "Amidst the broken bones of the fallen, the hero spotted an ancient grimoire, filled with the dread secrets of  ."
:Isha: "Dared they meddle with such foul magic?"

:If the player chooses "Take" and the   card:
::Kellen: "Foul, yes... but strong. And those were dire times."

:If the player chooses "Destroy" and the   card:
::Kellen: "No. Some gifts carry too terrible a price."''

 

Undead's Deck
Legends:Reive's Wrath

Chapter 17: Reive's Wrath

'''Reive's Wrath is the third battle of Act III. Your former captor,  , intends to kill you using  .

Strategy
This match has no special rules. Reive plays an aggressive item-based deck that can overwhelm slow play styles. If you have trouble winning this fight, it might be good to include cheap Silence and Guard creatures to halt the flood of enemy items and creatures.

Dialogue
Pre-match:
:Reive: "  has granted me  , her greatest weapon, to end your miserable life!"

Post-match:
:If you chose Tyr during the Interlude:
::Cassia: "He's hurt, but he'll live."
::Laaneth: "He's in no shape to travel."
::Tyr: "Leave me. You need to get back to the  ."
::Swims-at-Night: "Ever the tough guy. Come.   will have roused a hundred swords by now."

:If you chose Orb during the Interlude:
::Cassia: "You threw his life away! How could you?! "
::Laaneth: "His death may already have saved thousands of lives."
::Swims-at-Night: "Mmmm. We have to go. Naarifin will have unleashed a hundred swords by now."''

 

Reive's Deck
Legends:A Knife in the Dark

Chapter 18: A Knife in the Dark

A Knife in the Dark is the fourth battle of Act III.

Dialogue

Pre-match:

:Swims-at-Night: "Look, the emperor's guards..."
:Swims-at-Night: "...someone's killed them!"

Post-match:

:Healer: "Thank the  . The   will live. Thanks to you."
:Laaneth: "He's in no shape to lead the assault."
:Emperor: "No. The troops... must believe the emperor is strong."
:Emperor: "Stranger. You have proven a mighty warrior. Here, take my armor. In my helm, none will know who you are. Lead the battle in my stead. The fate of the   is in your hands."

 

Opponent Deck
 

Notes
The name is likely a reference to A Knife in the Dark, a quest in Oblivion.
Legends:The Siege of the Imperial City

Chapter 19: The Siege of the Imperial City

The Siege of the Imperial City is the fifth battle of Act III. You lead the charge on the  , disguised as the  .

The opponent starts with a   card in play, and it must be defeated before cards can be played in the right lane: even cards that summon a creature in both lanes will not summon one to the right lane while City Gates still stands.

Dialogue

Pre-match:
:Kellen: "Free from prying eyes, the Imperial forces launched a surprise attack from the West, followed by a similar attack from  . The hero would then lead the charge to the city gates."
:Laaneth: "Well, in that armor you certainly look like the emperor."
:Cassia: "Form up on the emperor! Charge!"

Game Hint:
:"You options are limited until you storm the City Gates."

During the match:
:Cassia: "Alright, troops. Our job is to take that gate, and fast!"

Post-match:
:Cassia: ''"We're through! Come on, we've got to find   before it's too late."''

Opponent Deck
Legends:The Showdown

Chapter 20: The Showdown

The Showdown is the final battle of Act III and the Campaign itself.

Dialogue

Pre-match:
:Laaneth: " !"
:Lord Naarifin: "Well, well. The emperor himself. Come to - what? Duel me? You think you can stop me, is that it? Fool."
:Lord Naarifin: ''"Look around you!   has begun. I will unleash the fires of   tonight - after I've added your body to the pyre!"

During the match:
:Lord Naarifin: "Such might... You're not the emperor. You're the one who killed  !"''

Opponent's Deck
Legends:Titles

thumb|Common title banner.thumb|Rare title banner.thumb|Epic title banner.

Titles are compulsory character customization options accessed from the character customization screen. They appear below your name during battles. They are gained by completing guild quests, campaign quests, winning matches under certain conditions, or playing cards of a certain type. Titles can not be earned in Practice mode or during a rerun of Story mode.

Titles are separated into three rarities: Common, Rare and Epic. Common titles have the appearance of a faded scroll, and are the easiest to earn. Rare titles are Rare and ornate. Epic titles are Epic and even more ornate. These colors correspond more or less to the difficulty to obtain the title.

 
List of Titles
Core Set


Fall of the Dark Brotherhood


Heroes of Skyrim


Return to Clockwork City


Houses of Morrowind


Isle of Madness


Alliance War


Moons of Elsweyr


Jaws of Oblivion


Other


Notes
Pete Hines stated during a livestream during the closed beta that devs would have the unique title "Ehlnofey", but this was not implemented into the live game.

Gallery
Online:Unique Items

Unique items can be found throughout the world and are often rewarded for completing quests and defeating powerful enemies. Unlike most other items which are randomly generated, these unique items will only drop from defeating specific enemies or completing quests as listed below.

Note that word 'unique' is used extremely loosely. The items are not actually unique but rather reflect a unique source. More accurate would be calling these items 'named' or 'labeled' but the term 'unique' is widely used among players regardless of the misinterpretation.

 
Unique Loot by Zone
Aldmeri Dominion












Daggerfall Covenant














Ebonheart Pact














Miscellaneous















DLCs and Chapters
 


 


 


 


 


 


 


Dungeons
Aldmeri Dominion










Daggerfall Covenant










Ebonheart Pact










Neutral


DLCs and Chapters
Legends:Guild Recruit

Audio
 
 

Notes
This card was previously part of the training mechanic where it could be upgraded into either   or   at level 6.

Gallery
Online:Vivec City

It consists of ziggurats surrounded by water, and is currently under construction. The moonlet   hangs suspended in the air above the city.

So far, only the St. Delyn, St. Olms, Temple, and Palace cantons are completed and accessible. The future Hlaalu, Redoran, Arena, and Telvanni cantons can be seen in varying levels of construction, and there is (unsurprisingly) no evidence of any work being started on the Foreign Quarter canton.
thumb|right|Vivec City under construction

 
Related Quests
Vivec City Objective: Explore Vivec City and meet Lord Vivec of the Tribunal. / You restored Lord Vivec and saved Vivec City.


























Shops and Services
 
 
 
 
 
 
 
 
 
 
 
 
 
 
;Transport Services
Boatswain: Synda Imyam  
Caravaner: Helseth Sadalvel  
Coastal Skiff:  

Other Places
 
 
 
 
 

text-bottom|32pxWayshrines
thumb|left|Vivec City Wayshrinethumb|right|Vivec Temple Wayshrine
Vivec City Wayshrine is located just inside the northwestern entrance to the city, south of Pilgrim's Approach.

Vivec Temple Wayshrine is located in the southeast corner of the Temple Canton.

 
People
 

Gallery
 

Maps
thumb|left|A map of Vivec City
Online:Seyda Neen

It is a Gold Coast Trading Company outpost ruled by House Hlaalu. 

There is a thieves trove behind a wheelbarrow on the dock north of Seyda Neen, leading out of town. A chest can be found on a small island south-southeast of Seyda Neen.
 
Related Quests
Seyda Neen Objective: Investigate slaver activity in the port city of Seyda Neen. / You dismantled a slaver operation in Seyda Neen.




Shops and Services



;Transport Services
20px Dock: Taros Rvosa  
20px Caravaner: Medyn Hleran  

People
 

text-bottom|32pxWayshrine
thumb|left|Seyda Neen Wayshrine
Seyda Neen Wayshrine is located before the nothern bridge into the town.
 

Notes
The quests Breaking Through the Fog and Broken Bonds are mutually exclusive. Which one you receive depends on your character: new characters created after the release of Morrowind will start off with Broken Bonds as their very first quest if they choose to play the tutorial, while existing characters who travel to Vvardenfell, and new characters who skip the tutorial, can accept Breaking Through the Fog to complete the town's objective.

Gallery
Online:Molag Mar

It resembles one of the ziggurats of Vivec City, and is a pilgrimage site for the Tribunal Temple. Many pilgrims have gone missing of late, and the Buoyant Armigers warn travelers to stay off the nearby roads at night.
 
Related Quests
Molag Mar Objective: Investigate the pilgrim disappearances around Molag Mar.


Shops and Services
Caravaner: Narisa Androm  
 

text-bottom|32pxWayshrine
thumb|left|Molag Mar Wayshrine
Molag Mar Wayshrine is located west-northwest of the town, on the other side of the small lake.
 

People
Online:Firemoth Island

The island is occupied by slavers, who have recently raided a ship that ran aground off Seyda Neen.
 
Related Quests



Characters
Chee-Jah*
Eoki*
Hreifryd
Kirrsi
Naryu Virian*
Noam Derre
Talosha
Thadanja*

Only found during *Broken Bonds

Notes
The compound on the island is only accessible to new characters playing through the old tutorial.
Firemoth cannot be reached from mainland Vvardenfell due to slaughterfish. However, it can be accessed again after the quest by interacting with the helm of the big boat in Seyda Neen.
Fast travel or teleporting is not possible on the island. If you have returned here after the quest, you will need to use a boat on the shore to escape back to Seyda Neen.
Firemoth previously appeared in the Siege at Firemoth official plug-in for The Elder Scrolls III: Morrowind.

Gallery
 

Maps
thumb|left|A map of Firemoth Island
Online:Dreloth Ancestral Tomb

thumb|right|Inside the tomb
 
Related Quests


Enemies
Scamp (Deceased)
Grievous Twilight
Notes
Despite the fact that Ancestral Adversity begins here, it is actually part of the Veloth Ancestral Tomb Objective.
True to the loading screen text, a Dunmer named Riinsi Dreloth can indeed be found in Kragenmoor.
The tomb also appeared in Morrowind.
Although the map indicates the entrance is up on the side of the hill (which is inaccessible), the actual entrance is at the "coffin" marker slightly to the north.

Maps
thumb|left|A map of the Dreloth Ancestral Tomb
Online:Arkngthunch-Sturdumz

It is inhabited by hostile Dwarven Spectres and automatons.
 
Related Quests

Notes
Arkngthunch-Sturdumz also appeared in Morrowind.

Maps
thumb|left|A map of Arkngthunch-Sturdumz
Online:Gnisis Egg Mine

Related Quests



 
Gallery
Online:Ashimanu Cave

Related Quests


Notes
This location appears in TES III: Morrowind as Ashimanu Egg Mine.

Gallery
 

Maps
Online:Galom Daeus

The Serano Ancestral Tomb can be found north of Galom Daeus.
 

Related Quests
 

Notes
Galom Daeus also appeared in The Elder Scrolls III: Morrowind.

Maps
Online:Zalkin-Sul Egg Mine

The cave network is connected to an ancient Dwemer stronghold Mzanchend.

It contains many hostile House Telvanni members, such as Foreman Naros and Foreman Vilas, as well as several egg miners. The notes Instructions for Lothnarth, ''Arowende's Diary Page 23, and Arowende's Diary Page 26'', are located here as well.
 

Related Quests


Residents
Foreman Naros
Foreman Vilas
J'ghaim
Lothnarth
Keesu
Slave (generic character)
Urbutha
Vetra-Zaw

Notes
Both the Kwama Scribs and Kwama Workers will be hostile once the Dwemer Tonal Device has been activated.
This area is considered a trespass area. Foreman Naros and Vilas will attack if detected, and Urbutha will increase your bounty if she detects you, but will not attack.
This location contains several critters, including centipedes and scribs.
Zalkin-Sul Egg Mine also appeared in Morrowind.

Maps
 

Gallery
Online:Vassamsi Mine

It is located north of Tel Aruhn.
 

Related Quests


Residents
 

Notes
This location also appeared in Morrowind. 

Maps
thumb|left|A map of Vassamsi Mine
 

Gallery
Online:Pinsun

It is inhabited by the Black Snail bandits. One a boat just outside the entrance, the lorebook, The 36 Lessons: Sermon 9 can be found. Inside, the note, Notice to All Research Assistants may also be found. 
 

Related Quests


Inhabitants
Menwendel 

 

Notes
Pinsun also appeared in Morrowind.

Maps
thumb|left|A map of Pinsun
Online:Barilzar's Tower

It consists of four rooms: Tower Entryway, Barilzar's Laboratory, Tower Undercroft, and Barilzar's Inner Sanctum. The last two rooms are only accessible during Divine Intervention, as is the trapdoor around the back of the tower that leads directly to the inner sanctum.
In his laboratory, Barilzar currently has set up an elaborate experiment in chronochromancy.

During Divine Intervention, two skaafin and a Hunger will be found in the undercroft.
 

Related Quests
 
 

Notes
This place appeared in Morrowind as Odirniran.

Maps
Map of the tower, showing all four rooms|thumb|left
 

Gallery