Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:The Staff of Hasedoki

Quick Walkthrough
#Locate and read the ''Smuggler's Trade Notes at the bandit camp west of Dragonsreach  .
#Obtain the Smuggler's Ledger from Modig Gilgar at his besieged cart near the Western Watchtower  .
#Enter Brittleshin Pass and take the Staff of Hasedoki from Ivara of Olenveld.

Detailed Walkthrough
Smuggled Goods
Travel to an unmarked bandit camp located beneath a cliff, west of Dragonsreach  . Once there, you must deal with the hostile bandits and locate the Smuggler's Trade Notes (not to be confused with the Smugglers' Note located nearby). Reading it will reveal that the smugglers were recently approached by an Orc looking to purchase the Staff of Hasedoki, a legendary artifact which they had recently sold to someone else. The smugglers sold this Orc the location of the buyers, planning to intercept and ambush him. Be wary if you are looting the camp, as opening the nearby chest will cause more bandits to spawn.
thumb|right|SR:Boneman|Bonemen fill the passages of Brittleshin Pass
The ambush site is located along the road west of Whiterun, next to the ruined house near the Western Watchtower  . The Orc in question, Modig Gilgar, will be found standing over the bodies of multiple bandits. He will turn hostile if you get too close, so you are left with the option to either kill him or pickpocket him to obtain the Smuggler's Ledger''. Reading this will reveal the location of the buyers: Ivara of Olenveld and Lushak gra-Ragdam, located in Brittleshin Pass. Be sure to check Modig's cart for loot, including a copy of To Raise the Living as well as a container named Modig's Satchel which holds minor loot.

A Path to the Soul Cairn
You must now venture to Brittleshin Pass, and enter either through its north or south entrance. Taking the southern approach will result in marginally fewer enemies to face. The enemies in question are bonemen, which replace most of the usual undead skeletons encountered in Brittleshin Pass.

You will need to make your way to the inner sanctum, where the boss level necromancer would usually be present. In his place, you will find Lushak gra-Ragdam and Ivara of Olenveld, two necromancers who will be hostile on sight. Beware Ivara, as she wields the Staff of Hasedoki. Once you've defeated them both, the remaining bonemen will disappear, leaving you free to loot and exit the cave. Lushak carries copies of Arkay the Enemy and The Black Arts On Trial, the latter being an Illusion skill book. Ivara carries copies of The Light and the Dark, ''Ivara's Notes, and Souls, Black and White'', as well as the Staff itself. Reading her notes will reveal that the two necromancers travelled all the way from the island of Olenveld to open a portal to the Soul Cairn and offer Hasedoki's soul to earn the favour of the Ideal Masters. Loot his Staff from Ivara's corpse to end this plot and complete the quest.

The Staff creates a permanent 40-point ward protection while being held, and when cast it will ragdoll and forcefully knock targets backwards. If the target then dies within 60 seconds, they will be soul trapped. 
 

Quest Stages
Online:Joncis Brigette

Joncis Brigette is a Breton laborer found outside the Marshland Market in Lilmoth, scrubbing the walkway by the pavilion. He walls around the exterior marketplace building, scrubbing the floorboards. He has no unique dialogue.
Online:Chuzu

Chuzu is an Argonian warrior of many years, who can be found at his small campfire in Lilmoth. He is pondering whether he should join the Pact and enter the war in Cyrodiil
 
Dialogue
When spoken to he can say:
:"The war in Cyrodiil is so far from the swamps of my homeland. Will such a battle help protect my tribe? Help my village prosper?  Still, a large stone creates long ripples. This, I cannot help but ponder on."

:"I long to test myself in battle. Perhaps the war in Cyrodiil will help me accomplish this.  But is such a goal worth dying on foreign soils, away from the roots of the  ? I am not sure on this, and so I sit and think."

:"Years as a warrior of Murkmire have given me confidence as a warrior, yes. But do I wish to use those skills for the good of Nords and Dark Elves? This, I am not sure."

:"These Pact-Geese have many words to speak. Words of victory, and honor, and of the glory of battle. So many words, I am surprised their tongues do not tire.  Still, I listen. It would do no good to close my ears to such things."
Online:Ukaspa

Ukaspa is an Argonian stablemaster who can be found tending his mounts in his stables, Fillies and Foals, near the western gates of Lilmoth.
 

Dialogue
When spoken to he can say:
:"Guars are excellent for traversing in swampland. Many travelers are deterred by the fangs, but I assure you; all of my steeds are as even tempered as they come."

:''"I muck this entire stable by hand every day, and check over my steeds every evening. Taking pride in your work, that's what's important."

:"I've trained all my steeds to glide over mud like water over stone."

:"I've always said that I'd mount anything at least once. Ah … that is to say, I'll mount any steed. Perhaps I should think of a way to reword that."''
Online:Chanil-Wei

Chanil-Wei is an Argonian leatherworker who sells medium armor at her Bog Brokers stall, Leathers of Lilmoth, in Lilmoth.
 

Dialogue
When spoken to she can say:
:"They say the Dead-Water tribe use the hides of their fallen to craft leathers. Have you ever heard of such a morbid practice?"

:''"Crocodile hide makes for both sturdy and attractive armor. It's not a look that many can pull off, however. Takes a certain amount of confidence."

:"None know leathers like we Argonians of Murkmire. Many dryskins wish to know the secret of our craft, but few have the patience needed to learn."

:"Most of my orders come through the Bright-Throat tribe. Not sure what they need with my leathers, though. There aren't many warriors among them."''
Lore:Blackguards

The   were a bandit group consisting mainly of   that operated out of   in the mid  . This prison was home to some of the Empire's worst prisoners and the Naga suffered the most at the hands of the   jailers.  The descendants of these Naga captives violently took over the prison and called themselves the Blackguards, reclaiming the prison to be their fortress and wielding the very chains that once bound them. 

Drakeeh the Naga became the "raj-kaal", the leader of the Blackguards.  Originally only consisting of  s, the Blackguards would later open membership to "dryskins", the non-Argonian races.  The Gauntlet was born as an arena into which were thrown people that questioned Drakeeh's leadership and people who tried to leave the Blackguards.  The Blackguards' contraband operations were profitable and widespread, stretching as far as   and  . In  , the   were tasked with putting an end to the nefarious activities of the Blackguards. The Undaunted launched an assault on Blackrose Prison, which the Blackguards had repurposed as a fortress, and managed to slay Drakeeh the Unchained. 

References
Legends:Destruction Tutor

Audio
 
 

Notes
This card depicts Faralda from Skyrim.
For more information on recurring characters, please see the main article.

Gallery
Online:Oleen's Final Dowry Reminder

, 

You'll find that "dowry" I hid tucked in the false bottom of your favorite crate. The one you don't think I know about. I had to move your collection to make room. From now on, keep those in your room. That's not what the storehouse is for. 

-Oleen
Online:Oleen's First Dowry Reminder

Hello, you crook-clawed rapscallions. I've had just about enough of you helping yourselves to whatever you please and throwing off my inventory counts. If you're so determined to waste my time, then I'll be sure to waste yours! I'll even give you a fighting chance. Start in the goods-pavilion and remember this: 

Where do we hide things a Root-House might seize?  
Inside an eye that never sees! 

Oleen
Online:Oleen's Second Dowry Reminder

Well, well, well. You managed to finally hit the bulls-eye. Sure it wasn't luck? Might want to give up now before you've piddled away your day banging the flint-rocks between your ears for a spark of genius. If you intend to be stubborn, make your way to the corral and remember these words: 

This blade finds use on fields of war,  
But only for those who can wield it no more. 

-Oleen
Online:Oleen's Third Dowry Reminder

Every time I get a little down about this trip, I just imagine you up to your elbows in guar dung trying to find your "dowry," but I guess you finally managed to get your hands on this clue. Did you just jam your hands into anything you could find until you got what you wanted? Might need to use salamander traps next time. 

If you think you're getting closer to your prize, go to the watchtower and think on these words: 

I wear a skin that isn't mine.  
With others' hands I help keep time. 

-Oleen

Also, take a bath before the bonding you feckless heathen.
Online:Tullius Gabinia

Tullius Gabinia is a blinded Imperial who guards the entrance to the Outlaws Refuge in Lilmoth which is hidden in the ruins of an old stone house. The ruins and entrance is located behind Nesh-Deeka's Music Shop. 

Most of the time he's seated on the ground. When he gets to his feet, he at first appears to be drunk, and is holding a frog.  After a while, Tullius licks his small pet, giving proof that Psychoactive toads exist in Black Marsh.
 

Dialogue
:''"I'm the lookout, see! Got to make sure none of them scaly guards get in."

:"That place behind me? Nothing special about it. Just a trap door inside an abandoned building. What's strange about that?"

:"You better be up to no good, you hear? Otherwise you best be walking away!"

:"Like my house? Genuine Imperial architecture! Far better than those mud huts the lizards sleep in."''
Online:Vornan

Vornan is an Argonian who can be found walking around the lower level of the Outlaws Refuge beneath Lilmoth. He cannot be interacted with.
Online:For My Beloved Kud-Nakal

You muck within the waters 
As I watch from high above 
  breathes beneath me 
But my eyes track only you


The southwest sky beckons 
As does your slowly waving tail 
You part the water with your hands 
My hands carve a totem for you


All is changing 
And my only constant is 
The wish to lay your eggs 


-
Online:Swallows-the-Sun

Swallows-the-Sun is a miregaunt which can be found in the swamps of southern Murkmire near the Blackrose Prison. Inside of it is one of the missing calendar tablets from the Xinchei-Konu Monument.
 

Related Quests
 

Achievement
There is one achievement associated with this character:
Online:Lozwug

Lozwug is an Orc employed by the Dragonstar Caravan Company's Lilmoth branch. He can be found at the Alten Meerhleel's teeba-enoo field as he finds it boring in Lilmoth, he is interested in their game but finds it simultaneously confusing and infuriating.
 

Related Quests
 

Dialogue
During Missing in Murkmire, Lozwug can first be overheard yelling:
:Lozwug: ''"C'mon! Why are you just standing there? Let's go!"

If he is spoken to then, he will say:
:"If you're looking for a good show, you're in the wrong place. This game makes no tusking sense."

After agreeing to rile up and distract Lozwug for Xukas, you can ask him about how teeba-enoo is played.
:Lozwug: "Are you gonna play or what? What's the hold up?"

:"Teeba-enoo! More like teeba-e … stupid! This game's a joke! No tusk-jabs, no eye gouges! Just a bunch of rolling around and tail swinging!"
:I never heard of teeba-enoo. How is it played?
:"I have got no tusking idea and neither do these lizards!  When I got here, they were all just lying there. Then, all of a sudden, half of them stood up and start slapping their tails—croaking like mad and kicking balls around!"
:How many balls? [At this point, Xukas has walked up behind him and pick his pocket.]
:"I don't know—half-dozen, maybe?  They were bouncing them off that rock, but then the other team started hooting and slapping their chests like monkeys! They rushed the hill, formed a circle around the rock, and started standing on their heads."
:What did the other team do?
:"They started singing! Then one of them shouted "enoo," and everyone flopped over like they were dead. They laid there for fifteen minutes, then the game was over. I guess.  Tusking nonsense! If that's a sport, I'm a hearth-wife's dustpan!"
:Thanks for the explanation.
:"By Mauloch, I've got to find a better way to pass the time. I'd have left already, but there's literally nothing to do in Lilmoth but drink, sleep, and scrape mud off things. I guess watching lizards roll around is better than scrubbing boots."''

Notes
He only appears in the game once Missing in Murkmire is started.
Online:Tem-Tei

Tem-Tei is an Argonian and member of the Root-House Tribe and can be found in a small camp in the middle of southern Murkmire along with Jeetum-Hei and Sheer-Hahtsei.

 

Related Quests


Dialogue
If you don't have the related quest active (either before or after doing it):
:''"We of the Root-House tribe are proud travelers, roaming the swamp in search of that which will sustain us. And if someone else happens to be in possession of what we need? Well, hopefully they aren't clever enough to protect it."

When you have started The Burnt Branch, you will be able to speak inquire about the wooden box:
:"What business have you with the Root-House people?"
:Did you find a wooden box in a nearby hackwing's nest?
:"Perhaps. It wouldn't be any business of yours if we did, would it? Unless … hmm. You seem to be a warrior of some worth. We may be able to come into an arrangement of sorts, if this box means so much to you."
:What sort of arrangement?
:"We ran into some Blackguards on the way here. No casualties, but they did manage to nab my pack. Quite the embarrassment, truth be told.  Infiltrate their caravan and retrieve my hunting bow, and I'll give you the box."
:All right, I'll get this hunting bow for you.

She can then be asked about the bow.
:"The Blackguard caravan is just north of here. Shouldn't be any issues. Just keep to the edges and stay alert."
:Anything special about this hunting bow?
:"It belongs to my uxith-beeko—my bonding ritual partner. He is a fine specimen, so I had to make sure to steal something of great worth. The hunting bow you seek has been passed down through his tribe for generations."
:You stole the bow from your bonding partner?
:"Of course. How else would I prove myself a worthy companion? That's why this theft stings so greatly. For the Blackguards to steal that which I had already rightfully stolen? Such an embarrassment."

Once the bow has been retrieved:
:"So you've returned. Have you the hunting bow?"
:Yes, I was able to collect your hunting bow.
:"Very well, you have earned your prize. Though the box was damaged by the hackwings, the branch within remains unscathed. I suspect a powerful magic protects it."
:Powerful magic?
:"Yes, it's most strange. Who would care so deeply for an old, burnt branch?"

If she is spoken to again:
:"The box itself is likely to break apart any moment now, so I'd not bother to take it. The branch within, however, should hold up well to travel."

Once The Burnt Branch is completed she will send you on your way.
:"I believe we have no further business. May your travels be swift, and your heart firmly rooted."''
Online:Root-House Campsite

It is the campsite for the Root-House tribe's hunting party, which is passing through the area. A copy of Keshu: The Black Fin Goes to War, Part 1 can be found within the lean-to, which also contains a searchable pot.
 

Related Quests


Residents
Tem-Tei
Jeetum-Hei
Sheer-Hahtsei

Notes
From the proximity of the backpack and poem which starts Frog Totem Turnaround, it is likely that this campsite was originally Chal-Maht's, until they were driven away by a Bog Bloat.
Ebony Blade

The Ebony Blade is a powerful artifact associated with the Daedric Prince Mephala.

It cannot yet be obtained without console commands.
Teachings of the Master-Student

A beginner's folly: do not enclose the thumb when making a fist, lest you wish to lose it.

Stretch every day, thrice a day, to stay limber in body.

Never extend the knee past the ankle when lunging forward.

Redirect rather than block, else you will always lose to the stronger foe.

One hand to protect the head always, the other for gut and groin.

Meditate every day, thrice a day, to stay limber in mind.

An undisciplined mind makes for an undisciplined body.

Know the three points of bodily attack: throat, solar plexus, groin. Know the three points of cranial attack: eyes, nose, and temple.

Never strike with knee or elbow in honorable combat.

Always begin in chambered position before executing a kick, so as not to betray one's intentions to one's opponent.

Balance and restraint are key. A master does not lose his form when his target is removed.

Flow from one movement to the next. A mechanical movement is the construct's weakness.

Pray to your gods every day, thrice a day, to stay limber in spirit.

For this one, an attack. For this one, a defense. Every movement is its own counter; wise pairing will set an opponent reeling.

Let your opponent's strength become yours. Resist by accepting. Counter by harmonizing.

The best fight is the one that never happened.
Talos the Dragonbum

Talos the Dragonbum, 
Atmoran Conqu'rer scum, 
Wanted to conquer some.

Not for a dest'ny great ,
There's no design in his head, 
He lusts for coin instead!

To the elven realms' regret 
And the men's armies' dead, 
Talos did win - too bad!

Tamriel danced to his windy drum, 
To palace from icy chum, 
All hail Talos the Dragonbum!
Cowardice of the Enemy

Skaering barely managed to duck another crushing blow, and was beginning to wonder how long he would be able to evade. He knew his Dremora Lord opponent thoroughly outclassed him in every respect, but Skaering was determined to hold the daedra here until his allies could flee the ruin. The merciless and tireless Dremora cared little for what Skaering wanted, as yet another swing of its mace passed harmlessly overhead.

In ducking this time, Skaering didn't merely bow, but dropped to one knee. Exhaustion was taking a toll, and the menacing gleam in the Dremora's eye said it knew as much. Striving to put some distance between it and himself, Skaering tried to use his wooden staff to trip the daedra. To his horror, the staff not only did not have the desired effect, but also splintered into pieces.

The Dremora Lord took a wider stance, to bring its mace down upon Skaering with brutally malevolent force. The Nord scurried backward, his ringmail jangling against the stone floor. Once, twice, three times the mace failed to find its mark and instead left valleys in the stone of the cold floor. But then Skaering encountered a wall, and he knew his life was surely nearing its end. The daedra lifted the mace high into the air, laughing with wintery humour.

Skaering's last, desperate act was not to raise his hands in a futile gesture of defense. Instead, he tried something he thought would confuse the Dremora, and allow him time to get to his feet. Lunging toward the daedra's feet, he cast a spell to heal the few meager injuries he had been able to inflict upon the Dremora. It continued to hold the mace high in the air for a moment, a beat longer than expected. Then it threw the mace to the ground in disgust, its demonic face contorting in denied rage.

"Who would imagine honor in a beast so pathetic?" It rumbled in a voice that made Skaering's blood run cold. Shaking its horned head, it dismissively added "I will allow you to leave this shrine. Your allies, however, are lost. Do not come back. Ever." It turned its back on Skaering as it walked back into the depths of the shrine.

Taking the opportunity presented, Skaering happily abandoned his companions to the tender mercies of the Dremora. In light of his own life, theirs did not seem so worth protecting.
On the Lunar Lattice

[As told by a crooked-tailed Khajiit, found begging on the steps of the Temple of Zenithar in Leyawiin.]

You ask this one to tell you what Khajiit believe? This one does not often give voice to his beliefs, it is true. It is not Khajiit's way, but not out of any respect to differences, no. Worry about this is the way of the mewling cub, always going back to the warmth of the certain dam's-milk, or the way of the politician, with their words of many-roads-diguised-as-one and their own vanity, a dirty word. Now this one is here, with these strange bent-lovers in their tall heavy buildings, saying words of devotions to still figures all painted in glass who do not hear. This is not Khajiit's way, so this one understands your confusion, and your question.

Instead, look above, if you would ask. This one will show you. See the moons dancing across the sky, over and again? This is the Khajiit way. Turning with the moons, our skins mimicking the pattern, and so too do our feet. What else can Khajiit do, those not dancing like mer but dumb beasts? The world-changers would have us think differently of them, of course.

Do you? See now the curl of the moon-smoke and the glitter of the sweetness! Twinkling this way and that in the light, never still, like this and this. The sugar is in Khajiit's blood, whispering life-leading-along. So does this one go with eyes alight like fire and shaking with moon songs from the rain!

You would call Khajiit a lush, this one sees, for misunderstanding the tremor in this one's paws. Still you do not see? Look at the water under the docks if you wish to know its true worth. See the water pull in and out, at the beck and call of the moons, cladding the beach in sparkle and memory? The sea sways to the moon-songs too, yes? So do we, the dancing cats with the deft paws. What is music if it stays only on one note? If it sounds once, long and fading, never again like your dull stones of devotion? So the pipers trill and the drummers drum, so the Khajiit move up and down the scales instead of playing to just eight or nine, all-in-a-chord in your chapels. So the Khajiit follow the moons, and not the still painted figures who hear much but say nothing!

Dance and twist, sway and spin, following the moons across the skies. This is the Khajiit way. To remain still is to remain always-there, and that is not the name of this one's home, you see.
 
Now, this one has elsewhere to be, and look! You are one step closer to enlightenment. Do not be angry! This one shows you the meat of his beliefs, as you have asked. This one considers this coin of yours fair payment, and will sing your sweet praises to the moons tonight. Can you truly say the sour gold would have been so filling in your own mouth?