Netruk44/uesp-wiki-content huggingface dataset:
Online:Thrasotin the Ravenous Flame

Thrasotin the Ravenous Flame is a powerful Xivkyn boss who is found in the Imperial City Sewers. She is a general of the Coldharbour Elite Guard and wears two red banners, meaning she will primarily use ranged and area-of-effect attacks. She may be encountered walking a looping path through the sewers, or spawn after an inner portal is closed in the Barathrum Centrata.
 

Skills and Abilities
;Daedric Eruption: The boss raises their staff and causes a large AoE to bloom. When it peaks, it erupts, dealing devastating flame damage.
;Daedric Flame: After Daedric Eruption ends, a fireball from the tip of the boss's staff hits you, dealing low flame damage.
;Flare: A basic ranged attack that deals major flame damage.
;Fire Runes: Sets two AoEs on the ground that deal major flame damage when you stand in them.
;Drain Essence: Grabs a target with a beam of blood magic, draining the target's health and healing the boss. Deals major magic damage. The target must break free.

Achievements
There are a few Achievements associated with this enemy:
Online:Utt of the Freezing Tombs

Utt of the Freezing Tombs is powerful Xivkyn boss who is found in the Imperial City Sewers. He is a general of the Coldharbour Elite Guard and wears two red banners, meaning he will primarily use ranged and area-of-effect attacks. He may be encountered walking a looping path through the sewers, or spawn after an inner portal is closed in the Barathrum Centrata.
 
Skills and Abilities
;Daedric Chill: Summons an AoE that deals massive frost damage while you're standing in it. If a player dies while standing in it, an orb of blue energy rises from their corpse and is absorbed by the boss, healing them.
;Ice Arrow: A basic ranged attack that deals major frost damage.
;Winter's Reach: Sends frozen gale whirling towards you. If it hits, it deals major frost damage.
;Vampiric Ground: The Xivkyn summons a black circle of shadowy mist that saps the health of anyone who stands in it. Deals major magic damage. When the mist draws life from someone, the energy is siphoned to the Xivkyn, healing them.
  

Achievements
There are a few Achievements associated with this enemy:
Online:Entekkar the Soulgorger

Entekkar the Soulgorger is powerful Xivkyn boss who is found in the Imperial City Sewers. He is a general of the Coldharbour Elite Guard and wears two red banners, meaning he will primarily use ranged and area-of-effect attacks. He may be encountered walking a looping path through the sewers, or spawn after an inner portal is closed in the Barathrum Centrata.
 
Skills and Abilities
;Daedric Chains: The boss pulls you towards them with a blue chain made of magic, dealing magic damage. When you reach the boss, you will be stunned, and need to break free before the boss uses Force Pulse.
;Force Pulse: The boss channels an AoE of blue necromantic energy. When it peaks, it explodes, dealing devastating magic damage.
;Entropic Bolt: Fires a blue skull at the target, dealing moderate magic damage.
;Entropic Flare: 
;Necrotic Swarm: The boss holds his staff up, causing blue necromantic energy to flow forth from the top of it, dealing moderate magic damage. Daedric Shards occurs at this time.
;Daedric Resonance: The moderate magic damage over time that occurs after a mote of necromantic energy hits you.
;Daedric Shards: Lich crystals rise from the ground, exploding after one second. If you're caught in the AoE, you'll be hit by a blast of major magic damage.
;Summon Flesh Atronach: Summons a flesh atronach.
  
Achievements
There are a few Achievements associated with this enemy:
Online:Xivkyn Lout

Xivkyn Louts are Xivkyn knights found in the depths of the Imperial City Sewers. They use melee abilities.
 
Dialogue
At the Unfinished Dolmen, they may speak when summoned.
:Xivkyn Lout: "Who dares summon me?"
:Xivkyn Lout: "Look, little beasts! More toys!"
Online:Ghostly Brute

Ghostly Brutes are Imperial ghosts that linger in the Alessian Tombs.
Lore:Narfinsel

Narfinsel (or Narsinfel) is an   ruin located deep in the   of Cyrodiil, southeast of  . 
In the late  , an event known as the Narfinsel Schism marked the beginning of a violent internal conflict among the Ayleid city-states of Cyrodiil. This conflict between the  -worshipping Barsaebics and the  -worshipping Daedraphiles reached a climax in   at the Scouring of  , which ended all organized opposition to Daedra worship.  However, the   began less than fifty years later, forcing most Ayleids to flee Cyrodiil or perish at the hands of the  s. Narfinsel subsequently fell into ruin.

Following the   of  , the ruins of Narfinsel became haunted by dangerous  s. One such ghost was a guard captain named Captain Minwe who perished at the ruins. Circa  , her friend Lliae the Quick continually sent   soldiers to the ruins to put her spirit to rest.  Her efforts proved fruitless, as Minwe's ghost would always return after a time.  The Rock Bone Tribe also attempted to take over the ruins and fought against the spirits of the Ayleid ghosts. 

By  , the ruins had been taken over by monsters from the wilderness.  

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Online:Gangatru the Apostate

Gangatru the Apostate is powerful Xivkyn boss who is found in the Imperial City Sewers. She is a general of the Coldharbour Elite Guard and wears two red banners, meaning she will primarily use ranged and area-of-effect attacks. She may be encountered walking a looping path through the sewers, or spawn after an inner portal is closed in the Barathrum Centrata.
 
  
Skills and Abilities
;Daedric Chains: The boss pulls you towards them with a blue chain made of magic, dealing magic damage. When you reach the boss, you will be stunned, and need to break free before the boss uses Force Pulse
;Force Pulse: The boss channels an AoE of blue necromantic energy. When it peaks, it explodes, dealing massive devastating magic damage.
;Entropic Bolt: Fires a blue skull at the target, dealing moderate magic damage.
;Necrotic Swarm: dealing moderate magic damage.
;Daedric Resonance: The boss holds their staff up, causing blue necromantic energy to flow forth from the top of it, dealing major magic damage.
;Self-Healing: The boss holds its staff up, encasing itself in a magic, healing orb. This action can be interrupted with a bash. Sometimes it takes more than one bash to interrupt.
;Summon Flesh Atronach: Summons a flesh atronach.

Achievements
There are a few Achievements associated with this enemy:
Online:Thrasotin the Unyielding

Thrasotin the Unyielding is a powerful Xivkyn boss who is found in the Imperial Sewers. He is a general of the Coldharbour Elite Guard and wears a blue banner, meaning he will primarily use melee attacks. He may be encountered walking a looping path through the sewers, or spawn after an inner portal is closed in the Barathrum Centrata.
 

Skills and Abilities
;Fiery Breath: Deals devastating flame damage in a frontal cone. When he channels this ability, get out of range.
;Quick Strike: A basic melee ability that deals major physical damage.
;Daedric Whip: A melee ability that deals immense physical damage.
;Dark Talons: Roots up to two targets in place and deals major magic damage.
;Vampiric Ground: The Xivkyn summons a black circle of shadowy mist that saps the health of anyone who stands in it. Deals major magic damage. When the mist draws life from someone, the energy is siphoned to the Xivkyn, forming a green shield around it. When the mist siphons enough life energy, the barrier turns white, and the Xivkyn becomes enraged, dealing more damage on its next hit.
  

Achievements
There are a few Achievements associated with this enemy:
Online:Skalhexx the Cremator

Skalhexx the Cremator is a powerful Xivkyn who is encountered in the Imperial Sewers as a boss. She is a general of the Coldharbour Elite Guard and wears two red banners, indicating that she will primarily use ranged and area of effect attacks. She may be encountered walking a looping path through the sewers. Alternatively, she may spawn after an inner portal is closed in the Barathrum Centrata.
 
Skills and Abilities
;Daedric Eruption: The boss raises their staff and causes a large AoE to bloom. When it peaks, it erupts, dealing devastating flame damage.
;Daedric Flame: After Daedric Eruption ends, a fireball from the tip of the boss's staff hits you, dealing low flame damage.
;Flare: A basic ranged attack that deals major flame damage.
;Fire Runes: Sets two AoEs on the ground that deal major flame damage when you stand in them.
;Vampiric Ground: Summons a black circle of shadowy mist that saps the health of anyone who stands in it and heals the boss. Deals major magic damage.
  

Achievements
There are multiple Achievements associated with this enemy:
Online:Gennove Hinault

Gennove Hinault is a Breton farmer who is found hiding with his wife and children in their home while the Shornhelm Guard battle the bloodfiends on their farm. Gennove is the husband of Melita Hinault, and the father of Jowan, Mayla, and Marrec Hinault
 

Related Quests


Quest Related Events
During the quest Under Siege, Heloise Menoit asks you to check up on the Hinault family, as she has not seen them for some time. You discover the Hinaults taking shelter in their home, and when you knock on the door Gennove answers. Gennove refuses to open the door unless you obtain weapons for his family to defend themselves. 
:''"Go away! We don't want any trouble."
:We're here to help. Are you all right in there?
:"Are we all right? Soldiers have invaded our farm and you're asking if we're all right? What is this? Some kind of trick so that you can take our house, too?"
:I'm here with the Shornhelm Guard. I can get you to a safer place.

Gennove requests a two-handed sword for himself, two one-handed swords for Melita and Jowan respectively, a bow for Marrec, and a pair of daggers for Mayla. 
:"And I should just believe you and open this door? I don't think so. If you really want to help, bring me weapons to arm my family with. Once we can properly defend ourselves, I'll happily open this door."
:All right. I'll get you some weapons.
:"Not just any weapons, you hear me? I need a two-handed sword. And one-handed swords for my wife and oldest son. My youngest son needs a bow. And my daughter, she insists on having a pair of daggers. Bring the weapons back here when you have them."

If you knock again, he will still not open the door until you bring the weapons:
:"Who's that? You again? I told you. I'm not risking my family until we have a way to defend ourselves. Bring me those weapons and I'll open the door."''

While you are away, the Hinault farm is attacked by a bloodfiend. Upon returning to the farmhouse you discover that Gennove has been killed, and the rest of his family has fled. Heloise then asks you to burn Gennove's body to prevent possible regeneration as a bloodfiend, before going to look for his missing family. Jowan and Mayla are found safe, however both Marrec and Melita are discovered to have succumbed to the bloodfiends, and you have no choice but to kill them and burn their remains.

After dealing with the bloodfiend threat, Jowan Hinault asks you to attend the funeral for the fallen Hinault family members. This begins the quest Dearly Departed. During the funeral, Jowan asks you to bury the ashes. After the giving the eulogy Jowan rewards you with Gennove's Blade before departing with his sister.
Online:Nedic Illusionist

Nedic Illusionists are undead Nede fear mages found in Shada's Tear.
Online:Nedic Ice Mage

Nedic Ice Mages are undead Nede frost mages found in Shada's Tear.
Online:Nedic Dragonknight

Nedic Dragonknights are undead Nede knights found in Shada's Tear.
Online:Nedic Warrior

thumb|right|A vision of a Nedic Warrior
Nedic Warriors are berserkers devoted to General Zal'ik. They are encountered in Shada's Tear. They can be seen as ghostly non-interactable flashback visions, and later hostile undead enemies.
 
Related Quests
Online:A Brief History of Vivec

When   was still in an egg he was visited by   and his barons…
Online:Agolas's Journal

Entry 297
Caught a new fish.   has no idea how   works. Use her to crack the  ?

Entry 298
Put her near the safe, got what's inside, then threw the clueless Zabani-fish to the Guard. She gets the blame, I get the goods!

Entry 299
All that work for an ugly mug?

Entry 300
No fence will touch this! Need to set up a meet with   at  . She'll buy anything. Stashing this north of   until things settle. 

X = aqueduct legs, narrow tree, gray serpent
Lore:Agra Crun (book)

When the shield-wife   first fought in battle, she wielded a two-handed mattock too large for her small frame. Shamed in battle, Bagrar took up the sword and shield. She blushed at being forced to wield smaller weapons, and other warriors, seeing her embarrassment, mocked her.

With a lighter weapon in hand, Bagrar became a fury on the battlefield. Her sword struck several times before her opponents could counter once, and her shield became impenetrable. She earned the title of  -Slayer.

Bagrar thanked   for her prowess and dedicated herself, becoming the defender of the faith during the Balagog blood purge, and her shield became known as the Agra Crun—the blood shield.
Online:Alchemy Workshop Instructions

Bring the afflicted to the workshop one by one.

Administer the accelerant. Tell them it's the cure.

Be quick. We need as many afflicted contaminated with accelerant as possible by the time the ritual commences.

When the ritual's magic interacts with the accelerant-infused afflicted,   will run its course in minutes instead of weeks. The magic will reverberate so that the circle of power expands quickly, echoing until it infects all of   as the circle enlarges.   shall have the army of   she requires.

The   are her loyal catalysts. We cannot fail.
Online:Artisan's Notes

When these Nords showed up, I thought for sure they were here to start trouble. But then they decided to hire me and other members of my clan to work on their cave complex. Well, as long as the gold keeps flowing, this Orc has no problem working for the priest and his followers—even if I do find them all to be kind of creepy.

 

I've never carved such intricate bas-reliefs before. It's been quite a challenge, telling a story across a number of sculpted panels. But the priest was quite adamant about what he wanted me to depict, so I did my best. He was even open to a few suggestions I made to improve the storytelling.

 

Nearly done with this job. I'll be glad to be done with this place. The work was interesting and the pay was good, but once I found out we were actually building a burial chamber, I started to have second thoughts about my involvement. My clan was never comfortable with the dead. And the priest, he makes me nervous. He has a strange look about him. But I'm pretty proud of what I was actually able to accomplish with the stone. If all goes well, I'll be finished with my portion of this project tomorrow. Then I can head home. 

 

At the last moment, the priest demanded I craft four smaller versions of the large bas-reliefs I just completed. After some negotiation, I was able to convince him to let me use one interesting aspect of each bas-relief panel. He has his followers building some sort of clever locking mechanism. Dwarven nonsense, if you ask me, with weights and buttons and all. He wants the smaller panels for this new device they're installing.

 

Some of the other Orc workers mentioned they heard stories of tombs like this getting built in Skyrim. Said that the workers were eliminated when the job was complete in order to protect the secrets of the tomb. Sounds like a bad hearth-wife story to me.
Lore:Baloth Bloodtusk (book)

Standing in defiance 
Death would not find his friends 
But would break against his mighty shield 
Never at their backs.
Lore:Coldwind's Skull

When King   was alive, he allied with the mightiest of the   of  . The beast earned the name " " by being fast and icily brave while serving as the king's mount in hundreds of battles.

After many years, however, Coldwind grew weary. Torug found her a den in the far north. There, the snow bear slept, ate, and mated, passing on her bloodline to many powerful cubs. Eventually, Coldwind succumbed to old age. King Torug turned part of the den into a tomb for his faithful friend and sealed it away.

One day, it is said, Coldwind will rise again. The sign of her reawakening will be the claiming of her skull. Only a hero of Wrothgar can perform this deed—or so the legends say.
Lore:Centurion's Signet

"There are times when all the world turns against the  . We will fight, we will die, but we will not abandon our honor. We will show the world that we are better than they say. And if we fall, we fall clutching at the throats of our enemies."

These words were spoken by the first   to earn glory in the service of the  , as recognized by being awarded the rank of Centurion in the  .

The Orc Centurion's name has been lost to the ages, but his signet was seen in the vicinity of   as recently as a decade ago.
Online:Conversion Status

My latest batch of recruits has a lot of potential. A few won't be good for more than basic tasks, but several could become meaningful additions to our warrior caste. Once their conversion is complete and we've confirmed their loyalty.

Each recruit's name and status follows.

 . Died from complications after recruitment.

 . Claimed to be a believer on his way to voluntarily join us. Sent to   for testing.

 . Cook. Awaiting conversion process. Simple-minded? Pretending? Pain will determine the truth.

 . Appears to be a healer. We need healers, but she requires conversion. Give to   for time in the Icebox to help persuade her to our cause.

 . Mage. Used spells to kill one of my recruiters. Another candidate for  . 

 . Some sort of artisan, but very feisty. Resists all of our attempts. Given to   for reconditioning at the Forge.

 . Another artisan. Managed to slip away. I think a   got her.

 . Possesses impressive weapon skills but has a stubborn streak. Needs conversion. Another candidate for Graguz?

 . Stubborn old woman. Uses a walking stick. Moves with deliberate slowness. Perhaps she'll make a useful servant? Awaiting conversion.

 . Some sort of crafter. Appears cowardly. Fell off the recruitment wagon and lost in the nearby hills. Presumably eaten by a herd of  s.
Lore:Curator's List of Sought-After Relics

: Lost somewhere in the western mountains.

 : Legend has it the lantern was most recently used to explore  .

 : Disappeared during the ancient battle of  .

 : A tiny, ancient statue used for personal worship, last seen near  .

 : Last possessed by the   of  .

 : Rumored to have been reclaimed by one of Urfon's underlings and hidden in one of the  's towers.

 : The blood shield of  's faithful, lost in the wilds of  .

 : Owned by the fabled smith who defined the   style, it disappeared on the   as   traveled home.

 : Recovered from a destroyed historical text but lost on the road to  .

 : A titan's phylactery, lost near  .

 : A heavy necklace worn by the  , it disappeared from history near what is now known as  .

 : Broken, its remains probably lie in or near the ruins of  .

 : Lost near  .

 s: Prized by the necromancer and thought to be hidden in  .

 : A rare metal once mined from the depths of  .

 : Fabled bardic writing instrument, connected by legend to  .

 : A cursed   device, lost near the ruins of  .

 : Carved from a single crystal and lost in the ruins of  .

 : An   relic currently possessed by a lowly but powerful  .

 : History in the making from an   elder.

Note: The greatest relic of King Torug's companion, lost to the ages, can only be recovered by a true Hero of Wrothgar. Only the most worthy will be contacted by the curator when they are ready.
Online:Curious Manifest

Please handle with care. Contents of this package are fragile and potentially volatile. 

- One   Skull

- Six   Ears, Dried

- Five Budles of  

- Twelve  , Dried

- Five Cups of  

- Twelve  , Dried

- One  

- One  

- Two  s

- One Black Marble  

This one would very much like to receive a receipt of sale someday. I deliver the goods to the apparition as instructed, but I do not know if they reach their destination! Perhaps I would be better off doing business with others.

-Jhaziran
Lore:Dwarf Light

ruins appear in the most unexpected places in  . As a race of smiths and crafters, the   have always been fascinated by Dwemer devices.

One such relic that has become intricately tied to Orsimer history is the wondrous Dwarf Light. According to folklore,   discovered the lantern that required no flame in an undisclosed Dwemer ruin. But apparently bad luck followed whoever possessed the lantern, for Urbok fell into a pit and broke his neck while using the Dwarf Light to take an evening stroll.

Another tale tells the story of the siblings, Botku and Shabihk, who planned to utilize the infamous Dwarf Light to explore the area around  . Neither the siblings nor the lantern were ever heard from again.
Lore:Eye of Zthenganaz

The Eye of Zthenganaz, a large gemstone mounted in a gear-like wheel, was, according to legend, crafted by the   to spy on the   strongholds of the early  . Few records or oral traditions survive concerning any conflicts or animosity between the Orsimer and the Dwemer, but the legend of the Eye contains a few hints as to what may have happened to it.

One story claims that the Orc shaman,  , seized the Eye in a raid and placed a curse upon it. From that point on, if anyone used the device to gaze upon distant Orc strongholds with dishonorable intent, they would instead see grotesque visions that would drive them mad.

The Eye disappeared from history when Shlug died, somewhere in the area around the ruins of  .
Lore:Frostbreak Chalice

served as a   stronghold deep within the   territory. When the last Breton soldiers abandoned the fort, the place fell to disrepair. Every so often, an   clan would move in, but they soon fled, claiming that Breton ghosts haunted the ruins.

 , leader of the   clan, refused to be driven off and took the commander's quarters as his own. He loved using the Frostbreak Chalice, a goblet emblazoned with the seal of the fort, because he believed that everything drunk from the cup was imbued with restorative powers.

Other chiefs continued this tradition, and a great legend grew up around the ancient cup. Rumor has it that when  ,   warlord, took over the place, he sipped from the chalice and declared that it made his favorite wine taste foul. Then he hurled it out of the fortress to sink into the snow nearby.
Lore:Guthrag's Mask

Perhaps the most famous   diplomat was   of the late 9th and early 10th centuries of the  . His powerful oration delayed the siege of   for more than a decade, but the inevitable happened when he died on the way to  .

Despite Guthrag's skills at negotiation, the tales of his enchanted mask are more compelling. According to legends, the mask could transform an Orc's visage into something more appealing to an observer. But sometimes even greater powers were attributed to the mask. Ambassadors and spies used Guthrag's Mask over the centuries to promote the Orsimer cause in foreign lands.

The last recorded owner of the mask was the mysterious Chief's Eye of  . The power of the mask was broken when an arrow pierced the mask and plunged into the master spy's forehead. Even bereft of power, the mask remains an item of historical significance.