Netruk44/uesp-wiki-content huggingface dataset:
Online:Deep Winter Charity Writs

Deep Winter Charity Writs New Life Festival themed crafting writs that require players to create some furnishings or provisions on behalf of the communities in coldest parts of Tamriel. It can be used or sold to other players. Consuming it begins the quest A Charitable Contribution.

Obtaining Writs
Deep Winter Charity Writs are obtained by opening  .

Crafting
When you open a writ, the following message is displayed:
:''"We're sending food and emergency supplies to people living in the coldest reaches of Skyrim, and could use your help. And, of course, your discretion. I don't arrange these things for my reputation." — R. H.
: '''
Possible Requests
The writ will have you craft 12 of one of the following furnishing items (Some writs only require that you craft 1-3 items. Ex: Table, Slanted only requires that you craft 1 to complete the writ):


Reward
Upon completion of a writ, you will be rewarded with Inspiration, the allotted number of writ vouchers, and a   that can be opened to reveal a Skaal Explorer Style Page which can be used or traded to others.

When you turn in the quest, the following message is displayed:
: 
:'''I've finished the job.
:"  "Nordic tribes living in Skyrim's harshest environments thank you, and we wish you a fruitful New Life Festival." — FC''

Notes
The Deep Winter Charity Writs were first released during the 2019 New Life Festival.

See Also
New Life Charity Writs
Blades:Patch/1.5.1

Released on December 16, 2019.

Hotfix for Patch 1.5, containing the following bug/balance fixes:

Fixed Arena mode bugs that could make the game crash or impact performance.
Fixed a crash that could occur when speeding up the construction of a building.
Fixed a crash that could occur when editing a Guild's information.
Fixed a bug that prevented players from completing the Silk Farm Hunt quest if they died during the quest and restarted it.
Fixed a visual bug on Android that prevented the showcasing of Store purchases. Players still received all purchases normally.
Fixed a bug that could make players undefeatable in the Arena if they had the Ebony Mail or Rimelink Artifacts equipped.
Fixed a bug that prevented players, in certain situations, from receiving the materials given to them by guildmates.
Fixed a bug that prevented players from playing an Arena match if they tried changing their equipment at the last second.
Fixed a bug that made the skull rating display as 0 on the loading screen.
Fixed incorrect Arena tier rewards at tiers 3 and 9 of the Frozen Battlegrounds.
Fixed a bug that made exclamation point markers remain on the Main Menu indefinitely.
Fixed a bug that prevented "BLOCKED" messaging from appearing against AI-controlled enemies.
Fixed a bug that allowed deleted characters to remain in a Guild.
Lore:To Delay Means Death

,

You have seen the official orders; these must be read to your troops. For your eyes only, I add this warning.

The recall to the   will not be welcomed by the soldiers. The rumors of what we face there have spread faster than the wind. Fear grips all who have any sense. The brave overcome this fear and march.

You may face a mutiny. Give them no time to organize. Strike camp immediately. If you sense resistance, kill the ringleaders. Hesitation could mean your death and the loss of your troops for the  .

I march to the northwestern bridge. Meet me there. To delay means death.

—
Lore:Establish Watchposts

Your orders, sergeant, are to take five soldiers and establish watchposts on high ground. Your area of responsibility is the region between   and the village of  . Go no farther north than the ruins at  .

Track all invaders within this area, regardless of which alliance the troops belong to. Estimates of group size and direction of movement are vital.

Send me daily reports. I expect we'll be at the bridge for some time to come.

—
Lore:Drajkmyr Marsh

Drajkmyr Marsh is a large region that takes a majority of Hjaalmarch, in the province of Skyrim. It is a salt marshland known for its abundance of eerie mist.   It encompasses much of central Hjaalmarch, bordered by the lumber-town, Morthal to the south,   the Karth River and Fort Snowhawk across the west, both the Great Arch and the Mouths of the Karth in the north, and finally, the snowy woods that lead towards the Pale to the east. 
 

Further Information
thumb|left|Kjenstag
thumb|right|The Pale Lady
It is largely uninhabited, only small encampments and isolated shelters are found across the region. Some ruins in the area have sunken into the terrain while others remain untouched on its frontier. The   can be found on a small islet directly north of Snowhawk. There are several landmarks across the Drajkmyr Marsh, such as  ,  , and  . The   empties into the region and Morthal from the southwest. 

Out in the wilderness, there are all sorts of creatures that stalk the marsh, ranging from the common   or  , but also large predators like the   and even the  . There is a myriad of flora that lives in these swamps, one of the most well-known is the  , which is the source of several local folktales, such as that it grows in places where an unfortunate death may occur, or that it lures people and animals to certain death.  Other types of plants include the  , the  , the   and even the  .

There is a recurring theme of children being lost in the marshland. The Fen Witches, a notorious coven of the   and worshippers of   have been known to abducting children, but that is the least of their wrongdoings.  There is also a legend told in Morthal about the  , a ghostly lady that wanders northern Drajkmyr to find her lost daughter and some say that she takes children that stray too far from home. 

Gallery
 

References
Online:Temple Rectory

It is adjacent to the Monstrous Tooth Trophy Vault. There are a total of eight bookshelves upstairs, near the large bed. There are plenty of containers to loot throughout the building, including trunks, cabinets, nightstands and backpacks. The side exit is through a door on the second floor. To reach it, take a left turn at the top of the stairs.
 

Related Quests


Gallery
Online:Man-Beast

thumb|left|A Man-Beastthumb|right|Werewolf Lord polymorph (female humanoid)
Man-Beasts are werewolves that take on a more bestial humanoid form. While in this form, the werewolf is more intelligent, less primal and is able to cast magic and use weaponry. They have adapted to hunt in the darkness by taking on a shadowy appearance, with grey skin and red eyes. Werewolf Lords look like man-beasts and may possibly be related to them.

A Sable Man-Beast Skin is available for completing the Moon Hunter Keep Challenger achievement. A Werewolf Lord polymorph was previously available for purchase in the Crown Store. It has a unique form for male and female humanoids, Argonians, and Khajiit.
A limited number of Man-Beast NPCs exist. and are listed below.
 
Unique Man-Beasts
Jailer Melitus, an Imperial man-beast found in Moon Hunter Keep

Unique Werewolf Lords
Vykosa, a Khajiit werewolf lord found in Moon Hunter Keep

Generic Man-Beasts
Moon Hunter Cleaver
Moon Hunter Archer
Moon Hunter Feral

Locations


 
Werewolf Lord
Skyrim:Eydvina Shield-Hearth

thumb|right|Eydvina armored up
Eydvina Shield-Hearth is a Nord warrior who owns the ancient hall of Hendraheim. She sends you a warrior's challenge for ownership of the house, seeking an honorable death due to actions she took during the Civil War. She can be found sweeping at the stables of the home.

When you speak to her, no matter what option is chosen she will walk over to a nearby tree and pick up a Nordic Sword of Scorching, Scaled Horn Helmet, and Hide Shield and engage combat. She always carries an Iron Sword, lockpick, ring of major stamina, belted tunic, ale, Eydvina's Note and wears Scaled Horn Armor, Boots, and Bracers.

During combat, she uses her Nordic Sword and Hide Shield to fight. You can attack her before she picks up the equipment, leaving her to fight with less armor and a weaker iron sword. Provoking her before speaking to her (such as pickpocketing, stealing, or assaulting her) will cause her to enter combat and fail one of the quest stages. However, no matter what option is taken she will always drop the Key to Hendraheim upon death which will allow you to gain ownership of the house and complete the quest.

She will despawn as soon as you enter the house, so be sure to loot anything you think you need from her before going inside.

 

Related Quests
 

Dialogue
When you first see her, she will comment with generic dialogue.

When you speak to her:
:" "
::I received your letter.
::"I understand."
::'''I've come to accept your challenge.
:::"I understand."
::Are you the fool who challenged me?
:::"That is so."

When entering combat:
:"Fight, or die well."
:" "''

Bugs
Online:Mages Guild Living Quarters

It can be found between The Waxing Crescent and Rawl'kha Temple. The containers within can be looted freely.thumb|right|Interior
Online:Hawk's Eye Style

The '''Hawk's Eye style''' is an unobtainable armor style based on primal, owl-like elements. The Hawk's Eye armor set (specifically   and  ) used to bear this unique style, but it was later replaced by the three Alliance War motif styles. However, the style was made available again with the introduction of item reconstruction via Transmute Station; reconstructing either the head or shoulder piece produces items that use this style. The inventory lists them as "Medium - Unique" type armor.

The helm and arm cops are used in conjunction with brown Daedric armor by Huntsmen in the Hunting Grounds and Maelstrom Arena. In the game data, pieces are named "Huntsman", having been an earlier version of the full Huntsman Style that was released as a crafting motif much later. Pieces of the style were not updated, instead being kept separate.
 
Armor


Gallery
Online:Dead Man's Fall

You will visit this location while participating in the Snow Bear Plunge during the New Life Festival. During the event, the bonfire on the shore below the falls is filled with New Life Celebrants. A Traveling Festival Merchant appears by the fire as well. There is a keg by the bonfire that produces a leveled drink.thumb|right|Bonfire
 
Related Quests


Residents
New Life Celebrants
Raeififeh
Online:Horker's Drop

You will visit this location while participating in the Snow Bear Plunge during the New Life Festival. During the event, the bonfire on the shore below the bridge is filled with New Life Celebrants. A Traveling Festival Merchant appears by the fire as well. There is a keg by the bonfire that produces a leveled drink.thumb|right|Bonfire
 
Related Quests


Residents
New Life Celebrants
Raeififeh
Online:Cub's Tumble

You will visit this location while participating in the Snow Bear Plunge during the New Life Festival. During the event, the bonfire on the shore beside the docks is filled with New Life Celebrants. A Traveling Festival Merchant appears by the fire as well. There is a keg by the bonfire that produces a leveled drink.thumb|right|Bonfire
 
Related Quests


Residents
New Life Celebrants
Snegburgak
Online:Keeper's Home

thumb|right|InteriorInside, a journal can be found on a chest of drawers to the left of the front door. Keepers of the Grove can be found on a counter right of the fireplace. A copy of Goddess of Storm, Mother of Nords can be found on a nightstand between a single-person bed and the fireplace. There's a bookshelf on the right and a cooking fire in the back of the house.

A number of Furykissed Soldiers patrol outside the house. A Thieves Trove can be found behind the house.
 
Related Quests


Residents
Captain Alhana
Droi
Fresgil
Ghain
Skyrim:Arms of Chaos Items

This page documents the new items added by the Arms of Chaos Creation.

Apparel

 

Books
   

Miscellaneous

 

Weapons
Online:Daily Rewards/December 2019

December 2019 Rewards
The December 2019 rewards started on December 1st, at 0:00 UTC. There were 31 rewards in total.
Online:Patch/1.18.2.0

The Elder Scrolls Online v1.18.2.0 includes several adjustments to improve overall game stability, in addition to some fixes for Battleground queuing, a fix for offline friends appearing as though they are online, and more. The size of this patch is approximately 644MB.

Base Game Fixes & Improvements
Alliance War & PVP
General
Your character will no longer get stuck in a Keep piece when knocked in the air by Volcanic Rune.

Battlegrounds
Quitting a Battleground before it's over will now result in a 5 minute penalty instead of 20 minutes.
Fixed an issue where you could not queue for a Battleground after waiting for more players to join your group.
Fixed additional edge cases that could result in unsuccessfully joining a Battleground.

Dungeons & Group Content
Dungeons
Cradle of Shadows
Enraged Hoarvors now appear at the correct location when first entering Velidreth's Catacombs and will once again relentlessly pursue their food. Any Enraged Hoarvors that find themselves outside of the Catacombs will burrow into the ground.

Exploration & Itemization
General
Fixed an issue which limited how often Moongrave Fane Motif pages could drop. It will now drop rarely when killing the final boss on Normal, occasionally on Veteran, and guaranteed on Veteran Hard Mode as originally intended.

Housing
General
Placing or moving furniture will now always place the furniture in the correct orientation.

Miscellaneous
General
Fixed an issue with the memory manager that was causing incorrect, excessive memory allocations to occur, leading to game crashes.
Reduced the texture resolution of mounts for other players to aid in stability; your character's mount will still appear as normal. Note this does not affect the Xbox One X.
Slightly reduced the view distance to help with overall stability. This change also does not apply to the Xbox One X.
Slightly increased the time it takes for characters to transition from low resolution to high resolution in an effort to improve client stability.

UI
General
Fixed an issue that was causing friends or guild members who logout to still appear as online with missing level information.

Guild Finder
Fixed an issue where the Guild Finder would not display any results when there were more than 20.
Online:Patch/1.54

The Elder Scrolls Online v1.54 includes several adjustments to improve overall game stability, in addition to some fixes for Battleground queuing, a fix for offline friends appearing as though they are online, and more. The size of this patch is approximately 420MB.

Base Game Fixes & Improvements
Alliance War & PVP
General
Your character will no longer get stuck in a Keep piece when knocked in the air by Volcanic Rune.

Battlegrounds
Quitting a Battleground before it's over will now result in a 5 minute penalty instead of 20 minutes.
Fixed an issue where you could not queue for a Battleground after waiting for more players to join your group.
Fixed additional edge cases that could result in unsuccessfully joining a Battleground.

Dungeons & Group Content
Dungeons
Cradle of Shadows
Enraged Hoarvors now appear at the correct location when first entering Velidreth's Catacombs and will once again relentlessly pursue their food. Any Enraged Hoarvors that find themselves outside of the Catacombs will burrow into the ground.

Exploration & Itemization
General
Fixed an issue which limited how often Moongrave Fane Motif pages could drop. It will now drop rarely when killing the final boss on Normal, occasionally on Veteran, and guaranteed on Veteran Hard Mode as originally intended.

Housing
General
Placing or moving furniture will now always place the furniture in the correct orientation.

Miscellaneous
General
Fixed an issue with the memory manager that was causing incorrect, excessive memory allocations to occur, leading to game crashes.
Reduced the texture resolution of mounts for other players to aid in stability; your character’s mount will still appear as normal.
Slightly reduced the view distance to help with overall stability.
Slightly increased the time it takes for characters to transition from low resolution to high resolution in an effort to improve client stability.

UI
General
Fixed an issue that was causing friends or guild members who logout to still appear as online with missing level information.

Guild Finder
Fixed an issue where the Guild Finder would not display any results when there were more than 20.
Skyrim:Thorn Hook

Thorn Hook is an unobtainable ingredient added to   by Special Edition Patch 1.5.97. This means that it can be added to your inventory via console commands, and the plant is available to be used in mods.

With Saints & Seducers, it can be obtained from Thorn Hook plants in Solitude Sewers .

Combinations
3 Effects


2 Effects


1 Effect


Notes
Thorn Hook previously appeared in the Shivering Isles expansion for Oblivion.
Lore:Mistveil Keep

Mistveil Keep (also called Mistveil Estate and Old Mistveil Manor) is a large stone mansion traditionally located on the southern side  . It has served as the castle of the city's Jarl.

In  , Mistveil Estate was put up for sale following the death of old Thane Snelgar.  It was not the residence of the Jarl but was instead a separate mansion found outside the city. 

When Hosgunn Crossed-Daggers became Jarl in  , he took 7 years to build a massive castle which became a visual reminder of the people's oppression which earned it the nickname "Hosgunn's Folly." In   the people of Riften overwhelmed the guard and burned down the castle with Hosgunn still in it.  By  , Mistviel Keep had become the Jarl's residence and seat of power, and was now within the walls of Riften.  
 
Gallery
 
See Also
For game-specific information, see the Skyrim, ESO, and Legends articles.

References
Online:Holiday People

Jester's Festival
 
 

New Life Festival
 

Midyear Mayhem
 
Witches Festival
Lore:Palace of the Kings

The Palace of the Kings (also spelled Palace of Kings,   and known historically as the Palace of Ysgramor)     is a large castle at the far end of the Valunstrad district in Windhelm. It is one of the last remaining structures from the days of the First Empire of the Nords and is home to the hold's Jarl.  
 
History
Ysgramor built the palace so as to tower over the city, showing man's dominion over the very winds that had caused Yngol's death on the voyage from Atmora. He also had the palace built so he could always look upon the hill of his dear son's resting place, and feel that his line would know peace in this new home that was never known in Atmora. 

When the city was damaged during the Second Akaviri Invasion, the invading Akaviri burned and looted the Palace of the Kings.  Jorunn was crowned High King in the palace three weeks after the Akaviri were defeated,  but elected to repair the rest of the city before the palace, temporarily displacing the court and ruling from Stone-Fist Hall by   until repairs were complete.   A number of stone chunks from the damaged Palace had illegally found their way into Nord homes during the  .  The repairs on the Palace was nearly completed some time after  , but it was sacked by   vampires working with the  , who kidnapped King Jorunn when he was giving a tour of the palace.

The building remained standing by  ,  and in  , the palace serves as the headquarters of the Stormcloaks, under the leadership of Jarl Ulfric Stormcloak, who sits upon the ancient Throne of Ysgramor. And so the Palace of the Kings is, as such, the center of the pro-Nord war effort in the Civil War.  
 
Gallery
 
Notes
A type of ginger beer is named after the building. 
See Also
For game-specific information, see the Skyrim and ESO articles.

References
Lore:Anvil Castle

Anvil Castle (also called Anvil Keep or Castle Anvil) is a large stone castle found across the bay facing the southern walls of the city of Anvil. When King Bendu Olo led the All Flags Navy against the Sload of Thras in  ,  he returned to the city and began converting what was then known as Anvil Fortress into Anvil Castle. 

In  , Gorvernor Fortunata ap Dugal captured the city and took over the castle as her residence. 

During the battle in Anvil Bay between Commodore   and Torradan ap Dugal circa  , the town of Anvil was set alight.  Dugal tried to flee, but Umbranox's battlemages caused a rocky outcropping to collapse over his ship, the Black Flag. As a reward for destroying the pirates, Umbranox was given the title of Count of Anvil, as well as the funds to build a city over the ashes of Old Anvil. He built a new Castle Anvil on the same island the Black Flag was buried under.  Umbranox's descendants would rule for centuries afterwards; the throne was still held by an Umbranox circa  .  The crew of the buried Black Flag survived the collapse, but remained trapped underground in a cavern they named " ", after Dugal's birthplace of  .  The cavern was still haunted by the undead skeletons of its crew when the cavern was uncovered circa 3E 433; their souls were duly put to rest, and the cavern converted into a thieves den. 
 
Gallery
 
Blades|thumb|right|Anvil Keep in Blades
Notes
It is difficult to reconcile the existence of Anvil Castle and the island upon which it sits during ESO's time period with the origin story presented with the Thieves Den DLC for Oblivion. This appears to be a retcon, given the existence of Anvil Castle Caves in ESO.
A ruin known as Anvil Keep appears as a job location in Blades, but it is unknown if this is intended to be Anvil Castle or a separate keep.

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Lore:Dragonclaw Rock

Dragonclaw Rock is a landmark found in the Jerall Mountains of Cyrodiil. It is a rock formation resembling a giant dragon's claw. It is said that the Way of the Voice is exceptionally strong here. 

The landmark was used as a navigational tool by the invading Tsaesci army when they were headquartered at Pale Pass during the Akaviri invasion of  . 

During the   of  , an expansive and strategically important fortress known as Fort Dragonclaw stood at the grounds. It had its own farm, mine and lumbermill, and was heavily fortified. It was initially located within the territory held by the  , although the keep changed hands many times over the course of the war. 

Circa  , knowing of his impending death, the Dunmeri god Sotha Sil journeyed to Dragonclaw Rock to use it as a hiding place for Keening II, a replica of the ancient blade Keening which he had created to manipulate the Mechanical Heart.  

By  , nothing remained of the keep. Having come into the possession of an ancient Akaviri messenger's diary, Countess   of Bruma enlisted the Champion of Cyrodiil in retracing the messenger's steps to confirm her belief that she had rediscovered the location of Pale Pass. Her theory was proven correct when the Champion made use of local landmarks, including Dragonclaw Rock, to reach Pale Pass. 

Circa  , the Forgotten Hero used a system of portals within Clockwork City known as the Doors of Egress to track down Sotha Sil's replica tools.  However, when the Hero arrived at Dragonclaw Rock in search of Keening II, a dragon attacked. Although this Stoneclaw Dragon was a master of the thu'um who had been trained in ages past by Paarthurnax himself, it quickly fell, allowing the Hero to locate Sotha Sil's hiding place.  
 

Gallery
 
See Also
For game-specific information, see the Oblivion, ESO, and Legends articles.

References