Online:Slave Barracks

During the tutorial quest Broken Bonds, the barracks is completely empty of slavers. It is instead occupied by slaves until the Morag Tong assassin, Naryu Virian, helps you and your fellow captives escape captivity.

 

Inhabitants
 
 

Related Quests


Walkthrough
Interior
thumb|right|The first floor hall
Upon entering via the front door, the first floor of the barracks can be found in a rather dilapidated state. There are cobwebbed shelves on either side of the front door, with two small barrels beneath them. To the left of the entrance is a dresser and close to that is a table and chair. There is also a map of Deshaan hung on the wall above the table. On either side of the table are entryways leading to two smaller side rooms, both contain large cages which have been used to contain slaves. The small room to the left of the table also contains a candlelit nightstand, while the room to the right of the table contains some seats and a lone barrel. Past the table, at the western end of the barracks, are even more cages, some of which are stacked together. Other than that, there is a sack and an apple basket in the corner of the room. At the northern end of the room, a set of withered trees are positioned adjacent to the windows. To the right of the trees is a bookshelf, while opposite the trees is a table and a backpack on the floor.
thumb|left|The second floor bedroom
At the center of the hall is a set of stairs, marked by a seat with a candle atop it. Up the stairs is an intermediate landing, bearing a set of a barrels. Further up the stairs is the second floor, which is used as a bedroom. There is a double bed at the northern side of the room, with an overturned couch at its foot. Next to that is a seat and a cabinet, with a dresser to the other side of the bed. Meanwhile, the western side of the room has a built-in set of shelves with a sack and some barrels at its base. The eastern end of the room yields a door, leading out to a balcony, overlooking the rest of Firemoth Island. Although, there is not much of real interest apart from the view, only a couple of sacks and a seat.
thumb|right|The basement lobby
The basement of the barracks can be accessed from the stairs leading down from the first floor. There is a large structural pillar at the center of the lobby, with three entryways leading to smaller rooms. The southern room is rather vain in regards to anything of value; yielding yet more cages, a couple of seats, and some bones strewn across the floor. The eastern room, however, proves to be of more use, as it contains three jewelry boxes. One is next to a candle on the table to the right when entering the room, the second is balancing on a broken shelf to the left of that table, while the final jewelry box can be found at the eastern end of the room, in the left alcove. Aside from that, the other features of the room include three bedrolls and a seat. Unlike the other rooms in the basement, the northern room is blocked off from a metal gate, which cannot be interacted with. The only objects visible through the bars of the gate are digging tools, namely a shovel and pickaxe, as well as an abundance of large rock.

 

Gallery