Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Bone Wolf

Bone Wolf is a Creation that adds a Bone Wolf pet. It carries items for you and boosts your damage against undead enemies. It was released on October 4, 2018 for 200 CC Credits.

The quest added by this Creation was made by Skinnytecboy.
 

Official Summary
:''Despite being raised by necromancers, a Bone Wolf's true loyalty is earned through actions rather than magic. A faithful companion with a bone to pick, this skeletal pet will reward your friendship by carrying items and boosting your damage against the undead. Quest created by Skinnytecboy. (Quest "Let Sleeping Wolves Lie" starts by reading the Letter from Bolgeir Bearclaw delivered by courier after completion of "The Wolf Queen Awakened".)

Overview
This Creation adds Bone Wolves to the game as generic enemies, as well as a quest''' to obtain one as a pet. The pet Bone Wolf will not fight for you, but does grant the Bone Wolf's Revenge perk while in your company, increasing your damage against undead and necromancers by 25%. Bone Wolves first appeared in the Bloodmoon expansion for The Elder Scrolls III: Morrowind.

Content
:;Books
:*Letter from Bolgeir Bearclaw
:*Necromancer's Journal

:;Creatures
:*Bone Wolf
:*Bonewolf
:*Thrall Wolf

:;Items
:*Key to Wolf Cage
:*Totem Bone

:;NPCs
:*Necromancer

:;Quests
:*Let Sleeping Wolves Lie

Notes
The Bone Wolf's Revenge perk makes spells (+25% effect and +50% effect duration) and physical attacks 25% more effective against the undead and necromancers while stacking with Necromage perk.
This Creation received an update in February 2019 which added enemy Bonewolf spawn points at set locations. Note that these are shared spawn points with Zombies , so either can appear at any point if you have both Creations installed. If you have neither Creation, rabbits can be found at these spawn points.
Skyrim:Staff of Hasedoki

Staff of Hasedoki is a Creation that adds the eponymous Staff of Hasedoki, an artifact from Morrowind. It was released on October 4, 2018 for 250 CC Credits.

The quest added by this Creation was made by Kris Takahashi.
 

Official Summary
:''It's said the wizard Hasedoki traveled all of Tamriel in search of his equal, before binding his soul to a staff. Through the years this mysterious weapon has changed many hands, as if warding off anyone who isn't worthy enough to claim it. Now, it's your turn. Quest created by Kris Takahashi. (Quest "The Staff of Hasedoki" starts by reading the Smuggler's Trade Notes at the bandit camp west of Dragonsreach.)''

Content
:;Books
:*Arkay the Enemy
:*Ivara's Notes
:*The Light and the Dark
:*Smuggler's Ledger
:*Smuggler's Trade Notes
:*To Raise the Living

:;Items
:*Staff of Hasedoki

:;NPCs
:*Ivara of Olenveld
:*Lushak gra-Ragdam
:*Modig Gilgar

:;Quests
:*The Staff of Hasedoki
Online:Undaunted Enclave Invitation

Greetings!

Your reputation races across Tamriel like a buttered-up guar at an Argonian festival. The Undaunted now offer a new set of challenges: the Undaunted Pledge! Every day we'll challenge you to enter one of the many dungeons across Nirn. Take up the Pledge and claim the riches that await you!

Not a member? No problem! We're looking for new recruits ready to raise a ruckus. See the invitation I've enclosed for details.

Come find us … if you dare!

Until then,

- Maj al-Ragath, Undaunted and three-time Zeht's Tears drinking champion at the Sisters of the Sands Inn
Online:Blight Bog Sump

It is currently inhabited by the Veeskhleel, or the Ghost People. Once the home of the Xuat-Matun tribe, you will see numerous parts of the place that are named after the tribe. You will explore the cave together with Iskenaaz as you are helping the Bright-Throat tribe solve a mystery that is troubling their village. An Aberration from the Sump approaches Bright-Throat Village while you're exploring the dragonthorn glade with Iskenaaz.

Each of the three rooms that are separated from the main halls by a door contain a boss, which an NPC will help you fight. Chukka-Saak will join you during the fights against Ree-Nakal's experiments if you enter the boss rooms at any time while you're not doing the related quest, whether you've completed Empty Nest or not. During Empty Nest, Haxara will be the one to aid you.
 

Related Quests



Residents
 

Layout
So Much Wasted Potential, Development of the Hollow, and Tribes of Murkmire: Ghost People can be found in the very first room, which served as Ree-Nakal's laboratory.

Xuat-Matun, Worship Chamber
Ojei resides here with several Veeskhleel Alchemists.

Xuat-Matun Council Chamber
The Blackwater War, Volume 2 can be found at the entrance of the Council Chamber. Xul-Mot is located inside the chamber.

Xuat-Matun Audience Chamber
Here, you will find Ree-Nakal and her finest creation: the Argonian Behemoth named Krona. Tlaiuhticah can be found cowering in the room ahead during Empty Nest.

Gallery
 

Maps
Online:Deepmire

It is accessible via a tunnel located east of Teeth of Sithis. You will explore Deepmire as part of the zone questline. You will first travel through the place in a dream state, reliving the last days of Root-Whisper tribe. Later on you will travel there in person, as you pursue the trace leading to the Remnant of Argon. As explained by tender Matreeka The refuge, an area within the Deepmire- or perhaps another name for the same region- is a shelter for the Argonian tribes of Murkmire to retreat to during disasters, invasions, or other times of great change in the area. However, outside of these times, it is rarely ventured into, by neither Argonian nor outsider alike.

The ruins of Xul-Thuxis, the shipwreck The Dominus Fatum, and the player house Lakemire Xanmeer Manor are located within Deepmire.
 
Related Quests



Inhabitants
Online:Swallowed Grove

According to Famia, the grove consists of subterranean jungle, formed from a sinkhole. Deep within the grove is an ancient Argonian ritual chamber, called the Dreaming Nest.
 
Related Quests



Characters
The following characters will only appear in the Swallowed Grove during their respective quests:
Famia Mercius
Jaxsik-Orrn
Kassandra
Many-Whispers
Stibbons
Whiptail
Xukas

Maps
 

Gallery
Online:The Remnant of Argon

The Remnant was created by the elders of Root-Whisper tribe to provide safe harbor from the invading Ayleid forces. As you assist Cyrodilic Collections in Murkmire and discover the truth about the Remnant, you will also be given the opportunity to travel inside the relic itself and help free the spirits trapped within.

When you enter the relic, the interior takes the form of a lush but unchanging jungle. It is filled with Argonian Spirits, including the spirits of Tsixotl and Sap-Speaker Kuzei.
 

Related Quests


Residents
Argonian Spirit
Jaxsik-Orrn
Sap-Speaker Kuzei
Tsixotl
Xukas
Online:Tomb of Many Spears

Related Quests


Maps
 

Gallery
Online:Xul-Thuxis

Related Quests



Notes
The temple has two entrances. The first is on the east side of Deepmire. The second is on the north side of Root-Whisper Village however, there is a one way drop into the Hall of Shadows and is impossible to venture further in the temple requiring the player to go through the Deepmire entrance.
Quest targets for quests involved with Xul-Thuxis can often be confusing if not misleading. Refer to above as to where the entrances are.

Maps
 
 

Gallery
Online:Spellblade

Spellblade is a class used by hostile humanoid NPCs that attack using both a blade and magical attacks. They usually wear heavy armor and wield a two-handed sword. While the most common user of this class are Xivilai, other NPC races use it as well.

Types of Spellswords


Spells and Abilities
Xivilai's Servant 
The character will summon a daedra near the beginning of combat. It can either be a Clannfear, Spider Daedra or Twilight Matriarch.   Not every Spellblade can summon Daedra.
Quick Strike
Physical Attack.
Heavy Attack 
Blockable swing with sword. If they have buffed their blade, a hit that connects has a chance to root their opponent with frost.   
Hand of Flame 
The spellsword sends three fire lines towards its target dealing moderate flame damage to all opponents hit by it as indicated by red circles. This spell can be interrupted to set the enemy off balance or simply avoided.
Lightning Grasp
Spell places many lightning AoE circles.
Frozen Edge
Summons a frozen ring around the Spellblade.

Notes
Abilities are identical to Xivilai.
Online:Fighters Guild (Bangkorai Garrison)

It is located at the top of the stairs, left of the southern gate leading into Bangkorai Garrison, just off the path leading to the locked gatetower. It is also opposite of the Mages Guild table. A copy of The Ring of Daggers lies upon the table.
 

Residents
Rathul-do  

Notes
This branch of the fighters guild is not marked on the map.
Online:Mages Guild (Bangkorai Garrison)

It is located at the top of the stairs left of the southern gates, and sits opposite the local branch of the fighters guild. Next to their table is a backpack and a sack, which can both be looted freely. An Order of the Eye Dispatch lies upon the table.
 

Residents
Thaeraen  
Arbhuz  

Notes
This guildhall is not marked on the in-game map.
Online:Pledge: Moon Hunter Keep

Quick Walkthrough
# Enter Moon Hunter Keep.
# Kill Jailer Melitus.
# Kill Hedge Maze Guardian.
# Kill Mylenne Moon-Caller.
# Kill Archivist Ernade.
# Kill Vykosa the Ascendant.
#: 
#* Evoke the Scroll of Glorious Battle and Defeat Vykosa the Ascendant.
# Return to Urgarlag Chief-bane.

Detailed Walkthrough
Speak to Urgarlag Chief-bane and she will provide the details of her quest.
:'''What's the pledge today?
:"Moon Hunter Keep used to be a base for the Silver Dawn, an order of werewolf hunters. Now it's been overrun by the very beasts they seek to eradicate. Talk about ironic. We need you to clear the place out. Hope you're not allergic to dogs."
:And if I can handle more than that?
:"Vykosa is going to be your toughest opponent. Legends say she was turned into a werewolf by Hircine himself. A worthy adversary if I ever heard of one. Evoke the Scroll of Glorious Battle, and make your fight even more legendary."
:I pledge to seek out Moon Hunter Keep and return Undaunted.'''

 

Quest Stages
Online:Egg-Tenders' Quarters

The living quarters of the Egg-Tenders for Bright-Throat Village, containing beds, a cooking area, and tons of books. There are several off-duty Egg-Tenders relaxing within. The containers within are owned. A copy of The Lusty Argonian Footman, Volume 1 and The Lusty Argonian Maid, Volume 2 lies on the floor next to one of the beds. A letter sits on one of the beds. A collection of nursery rhymes is on the nightstand between the beds. A copy of ''Freedom's Price'' is also located in the bedroom.
 
Related Quests


Residents
Mimme
Keenem

Gallery
Legends:Abomination

Availability
The card is unobtainable. However,   will create one to display in the card's menu in one of two ways. Its power and health will not be considered in the creation of Mecinar's abomination, and if selected the Abomination will not be created—effectively banishing the other creature. It can be created by:
Attempting to use Mecinar's Summon ability when no creature is in a deck
Using Mecinar's Summon ability to combine this card with another card already created by Mecinar (note that this is the only way to play this card)

Gallery
Skyrim:Necromancer's Journal

'''Necromancer's Journal''' may refer to two different things:
Necromancer's Journal (Bone Wolf), added by the Bone Wolf Creation
Necromancer's Journal (Plague of the Dead), added by the Plague of the Dead Creation
Skyrim:Wild Horse Notes

Spotted Grey - Near Markarth, north of Salvius Farm.

Dapple Brown - Near Solitude, across the river from Katla's Farm, near a Dragon Mound.

Chestnut - East of Helgen, not far from the roadside.

Red - West of Whiterun, in the open planes.

Spotted White - Lower Eastmarch, in the cliffs north of  .

Pale Mare - East of Windhelm, north of Hollyfrost Farm, in the forest nearing the shoreline.

Black - West of Falkreath, past the nearby ruins.

If I had the coin, I'd hire a wizard to use Detect Life and help me find these horses.
Skyrim:Ivara's Notes

The journey from Olenveld was long but worth the trip. We'll have a far easier time finding what we need to open the portal to the Soul Cairn.

The pass is remote and yet there are no shortage of travelers looking for a shortcut across the mountains. As such, we'll have plenty of blood and bonemeal at our disposal, but we'll need void salts and soul gem fragments to complete the ritual.

Lushak suggested we contact the local smugglers for help with the latter. She'd been in contact with one about the Staff of Hasedoki. If the wizard truly bonded his soul to the stave as the legends suggest, releasing him might provide a worthy offering to the Ideal Masters.

In any case, adding the ingredients to the list should be an easy task.
Lore:To Raise the Living

"Why live in a tomb?"

The child latched onto the  's cloak with a gentle tug, doing all he could to charm a response. 

"Just as the Emperor has the   at his side, so must we have the dead."

"And the  ? What is that for? Is it powerful?"

"It's powerful," the Orc replied, "In fact, it once belonged to the wizard  , a great mage who is said to have no equal."

"If he had no equal, then what killed him?"

The Orc glanced briefly at the staff's head, as if waiting for Hasedoki himself to speak. Yet its countenance remained stuck in that playful stare, halfway between laughter and mockery. She would have to respond in his place.

Ufkul Gilgar had spent the last ten years contemplating the same question before settling on her answer. Throughout much of that time, her life had mirrored Hasedoki's, traveling the world in search of one who could challenge her. It was custom that bequeathed her the staff, and destiny that made her wield it. But even with fate beside her, the staff provided little comfort, knowing the ending it designed.

"There's only one thing that could kill a wizard as powerful as Hasedoki," she replied.

"Is it a  ? A magic sword? The undead?" 

"Time."

She spoke from experience. Time grew the day with emptiness and yet made all things seem fleeting. So long as it passed, contentment would morph into boredom, and love would fade into loneliness. 

As a  , she had the tools to defy death. She had no similar solution for life. 

Perhaps the mortals had already divined an answer. For them it was not magic, but children who allowed them to delay time's inexorable march. Now that she was a mother, the loneliness no longer consumed her, even though that too was  temporary. And just as the staff was passed on to her by her father, when the time came, she would do the same for her son. It may have been why Hasedoki bound his soul to the staff, so that his spirit would be one with whoever wielded it.

Ukful placed the staff in the child's hands and watched as he scuttled through the tomb, swinging it around like a blunt instrument. It's possible the boy would be free of the same curse, the boredom that plagued his ancestors and Hasedoki before them.   was home to a great many wizards. Somewhere in that group was a worthy challenger.

And if not, there would still be time for the next child.
Skyrim:Smuggler's Ledger

Items: 
Dozen bottles of skooma

Delivered to: 
Delvin Mallory, Riften

Smuggler's Fee: 
Fifty septims and a favor. Knowing Delvin, the discount is worth it, at least this time around.


Items: 
Staff of Hasedoki, void salts, soul gems, bonemeal

Delivered to: 
Ivara of Olenveld and Lushak gra-Ragdam, Brittleshin Pass

Smuggler's Fee: 
Just gold and gems for now. It was tough sneaking in some of the items on the list, but the zombie lovers were happy with the haul. They say they're trying to open a portal to something called the Soul Cairn. If there's loot to be had inside, it might be a good idea to line up some buyers.


Items: 
Cane, book

Delivered to: 
Bandits, White River Watch

Smuggler's Fee: 
Hajvarr paid with a dagger and some farmer clothes with the blood still on it. The cane was a foot short, but it serves the bastard right for not paying in gold. I told him if he wants better service, he's going to have to learn how to fight with his eyes open.
Skyrim:Smuggler's Trade Notes

The new source has been a real boon. Skooma, poisons, black soul gems, you name it. We've got a line to a wide range of goods, and an even wider range of clients. Which reminds me, someone needs to tell Ahkari where she can stick her bottles of sugared cat piss. We're done.

Meanwhile we're filling up our coffers faster than we can empty them. We're drinking day and night and still haven't gone through half the gold from that Morrowind job for the corpse fondlers. With Argonian patrols up and down the border, we can charge an arm, leg, and a tail for every crate that comes in. As for the zombie petters, they were pretty pleased the staff wasn't damaged. Creepy looking thing too, was glad to be rid of it. 

It's a shame we couldn't hold out a couple more days though. This morning another buyer came by the camp, an Orc with a face so lumpy he must've jumped head first off the top of Dragonsreach.

Turns out he was looking for the same staff, offering to pay double. I told him we could have something better for him on the next boat from Solstheim, but he was pretty sodding clear there was only one staff he wanted to buy. Makes sense. The only thing uglier than this Orc was that staff. Maybe he wants to hold it up when he shaves so he doesn't feel so bad for being born.

Anyways, I sold him the information on the buyers, and sent him on his way. Couldn't get him to trade any of the valuables on his carriage, but it's all right. There's more than one way to part a fool and his things.

I told the boys to cut him off on the road west of Whiterun, at the burnt down house between the watchtower and Fort Greymoor. Given how obsessed he was about that staff, it'll be easy to catch him off guard.
Skyrim:Necromancer's Journal (Bone Wolf)

This is truly remarkable. Through my experiments with these undead wolves, I have discovered a method to increase my power. 

By consuming their totems; objects that bind them between life and death itself, 
I can bind their spirits to my own life force.

I have already consumed two totems and their hosts are now completely under my control. But this is not enough, I need a third totem to be sure.
Skyrim:Letter from Bolgeir Bearclaw

Friend, we seek your aid. 

A dark necromancer has been attacking innocents along the northern coast,  accompanied by strange creatures who do his every bidding. I trust you can help us with this troublesome matter and investigate on our behalf.

Bolgeir Bearclaw
Online:Keenem

Keenem is an Argonian who can be found in the Egg-Tenders' Quarters in Bright-Throat Village. 
 

Related Quests


Quest-Related Events
If you speak to him before starting the quest, he'll only say:
:''"I don't mean to be rude but, what?"''

Empty Nest
He can be found relaxing in the egg-tender's quarters, before he begins his watch of the eggs. Iskenaaz will introduce him and his fellow egg-tender Mimme at the same time:

:Iskenaaz: ''"Perhaps a tour of egg-tender's quarters is of interest? It is just up the way. Our visit should not arouse suspicion, we host many guests, but your discretion would be appreciated. 
:Iskenaaz: "Ah,  , Mimme. We have a guest very interested in our customs. Please show them the utmost courtesy."

Keenem is reluctant to speak to you as he wishes for some quiet and suggests you speak with Mimme instead.
:''"Have you come to learn all you can about egg-tending before you witness our bonding ritual? I'm sure Mimme would be happy to help you. I am soon to begin my watch of the nests and I wish to enjoy the peace and quiet a while longer."
:Is egg-tending that demanding?
:"It is normally quite pleasant, but before the bonding ritual it becomes insufferable. Suddenly the village is full of experts, if you take my meaning. The sooner it's back to just me and the eggs, the better."
:Could all the activity affect the eggs?
:"No, no. Just dries my scales. The eggs are blissfully unaware of all the scrutiny. I think. I don't remember all the gawking and complaining, certainly. Now, if you don't mind. I think Mimme would make better company right now."

Attempting to speak to him again will have him brush you away with his default line: I don't mean to be rude but, what?"

If you come up to him after discovering the dragonthorn he will attempt to dissuade you from conversation again, but will speak up if you present to him the odd herb: 
:I found this plant mixed in with the fruit. Is it supposed to be there?
:"Some herb. Smells sharp as the thorns. Wouldn't use it to season fruit, that's for certain.
:Must be one of the others. Just put it back with the rest of the food. Maybe under glass."
:You've never see this before?
:"I'm no herbalist. If you're worried someone's trying to poison us, I promise I'm not going to eat it. I am going to get back to my drink though."

If you speak with him after completing Empty Nest, he will say:
:"I don't mean to be rude but, what?"''
Online:Uzeialus

Uzeialus is an Argonian fisherman who can be found fishing in a pond on the outskirts of Bright-Throat Village. 
 

Dialogue
:"If you are an angler, you have come to the right place. Our fish are very well-mannered. They will practically eat out of your hand!  I would still recommend a hook though."

:''"With all the excitement lately, everyone could afford to spend a quiet moment fishing.  There's nothing quite so peaceful as casting a line. It is like an anchor for tranquility."''
Online:Loxaldesh

Loxaldesh is an Argonian sailor who can be found on the docks near the entrance to Bright-Throat Village. She used to ferry people about in her raft until a close call with a Haj Mota destroyed it. She now hunts bog eels as they are in season.
 

Dialogue
The first time she is spoken to she will talk about her raft.
:"My last raft was brisk as a leaf in the breeze. We flitted from place to place with grace and majesty … we crossed paths with a very thorny haj mota.  I will miss it."
Otherwise she will say:
:''Don't you love the way the muck tingles your nose when mixed with the salty sea? I think the bog-eels like it too. That is where my traps are fullest!"
:Do you ferry travelers?
:"I cannot afford to squander the fair season. I have many traps to lay before the bog-eels root their way into deeper muck. If you have need of travel by sea, there are many sailors in Lilmoth, but that you likely know."
:What are the bog-eels for?
:"Some for roasting, some for skinning, some for their eggs. We find many uses for them. Me, I prefer the roasting. Eel-leather is very supple, but I love the way it crisps over an open flame."''
Online:Kasa-Jas

Kasa-Jas is an Argonian who can be found in Bright-Throat Village, worrying over the body of a pale, recently deceased Argonian.
 

Dialogue
As you approach him in the village, you'll overhear the following conversation:
:Iskenaaz: "What were you thinking? Bringing this ... this ... thing here?"
:Kasa-Jas: "Look at it, Iskenaaz! This was Saxhleel. It should rest with the roots of the Hist."
:Iskenaaz: ''"That is an aberration! You'll poison the Hist with its corruption!"
:Haxara: "You're heartless!"
:Iskenaaz: "I am only thinking of the good of the tribe!"
:Kasa-Jas: "Let the Tree-Minder decide."''

If you speak to him, he'll say:
:"I regret you had to see that. Seekhat Yol is normally a more peaceful, welcoming place to visit."
:'''What's the trouble?
:"We found this pitiable soul limping his way to our village. I almost took him for a bog blight at first, but this Saxhleel was alive when I found him, if only barely. I tried to help him, but he lashed out and collapsed. He died shortly after."
:Any idea what happened to him?
:"I've never seen anything like this. He's like mud packed too wet. Unable to hold its shape. I hope the Hist guides Tree-Minder Pavu toward an answer."
:Where would I find the Tree-Minder?
:"She is never far from the Hist, if it can be helped. That is her home, there. Take no offense if she is concerned with more pressing matters."''