Netruk44/uesp-wiki-content huggingface dataset:
Magh-Gra

Magh-Gra is an Orc merchant who runs Magh-Gra's Tack and Supplies, a shop in Skingrad that sells riding supplies and gear, with his wife Nar-Kagra.

Magh-Gra has a simple routine: he wakes up at 6am every morning and eats breakfast for an hour, then goes downstairs to open the shop for business. He closes the shop at 8pm, goes up to eat dinner for two hours, then goes to bed at 10pm.

He wears a riding jacket, short britches, and riding boots; he carries a key to the shop and a loaf of bread.

Magh-Gra lives on the two floors above the shop with his wife. The lower floor is their dining room; it has just a couple of food cupboards and a table and chairs. The upper floor has a bathing room with a large tub and vanity for Nar-Kagra, and a bedroom with a bed, chest, and low dresser.

Magh-Gra is a friendly sort; if you enter his shop, he'll welcome you: ''"Well, hello there! Welcome to Magh-Gra's Tack and Supplies! Whether it's a saddle or riding clothes you need, or maybe a few recipes on how best to prepare horses, I'll be sure to be able to meet your needs!" If you ask if the shop is his, he says: "Sure is! I opened it along with my wife, Nar-Kagra, a while back now! It seems my wife enjoys riding horses rather than eating them, shame really, I have a killer recipe involving rosemary and garlic."''
Magnus

Magnus is a Nord commoner who lives in Bravil with his wife Selah.

Magnus gets up at 6am every morning and eats breakfast, then goes to the chapel to pray for the morning. At noon, he eats lunch at Silverhome on the Water, then goes home to spend the afternoon doing various tasks. At 6pm, he goes to the Bravil Bayside Inn to spend the evening drinking; he returns home at 10pm and goes to bed.

He wears an olive vest, laced leather pants, and stitched leather shoes; he carries five bottles of Gron's River Ale, a head of cabbage, a house key, and a small amount of gold.

Their house is located in the center of Bravil, across the street from the chapel. The lower floor has an entry hall and a dining room with two tables - one for preparing food, and the other for eating. The upper floor is one large room that serves as their bedroom; they have separate beds and chests of drawers, and the rest of the space is decorated with various items of clutter.

Aside from rumors, he has nothing to say.
Mahalya Torhilda

Mahalya Torhilda is a Nord herald who lives in Bruma with his wife Venus.

He gets up at 8am every morning and eats breakfast, then spends his day walking around town. At 6pm, he goes to the Jerall View Inn to drink for a few hours, then heads home at 10pm to go to bed.

He wears a blue velvet outfit, a gold necklace, a gold ring, a gold sapphire ring, and blue suede shoes. He carries some  blackberry pie, two bottles of aquavit, and a house key.

Their house is small, but well-furnished. The ground floor is one large room that serves as a dining area; a small table near the fireplace faces a set of shelves holding silver dishes. The upper floor is also one large room with a peaked ceiling - their bedroom. It has a pair of benches, a small writing desk and chair, a double bed, an armoire, and various chests of drawers.

Aside from rumors, he has nothing to say.
Maiden Andrya

Maiden Andrya is an Imperial noble who lives in Blood Castle.

On weekdays, Andrya rises at 5am and goes down to the Great Hall to wander for a couple hours. At 7am, she joins the staff for their morning formation; after that, her routine varies:
On Morndas, Middas, and Fredas, she goes out onto her balcony for a few hours, then comes inside to eat lunch. At 3pm, she goes to the Knight Hall to trade gossip for a few hours until dinner. After dinner, she goes to the private quarters to pass the time with the folks there, then retires to bed at midnight.
On Tirdas and Turdas, she sits in the Great Hall and tends to her sewing for a few hours, eats lunch, then goes for a walk around the hall until dinner. After dinner, she does some painting on the lower level of the Maiden Tower while Illrindya keeps her company; at midnight, she goes upstairs to bed.
On the weekends, she sleeps in until 7am; after the staff meeting, she wanders in the Great Hall, eats lunch, then goes to the private quarters to read a book. She goes for a walk outside for two hours, then returns to the tower to paint for a few hours before she goes to bed at midnight.

She wears a blue silk shirt and skirt, along with gold trimmed shoes; she carries five pieces of crab meat and a paintbrush and a copy of The Black Glove.

Andrya lives on the top floor of the Maiden Tower, in a large apartment. It has a double bed, dresser and chests, a small desk in an alcove, a table and chair in another alcove, and a set of shelves. There are two doors - one leads to the tower itself, and the other opens onto a small balcony overlooking the castle courtyard.

Andrya has nothing to say.
Main Page

''Better Cities is a city overhaul mod for Oblivion, enhancing and expanding all cities (not counting the destroyed Kvatch). Many new buildings are added with new occupants to make the cities seem bigger, and there are also new quests available to encourage players to visit the new buildings and meet the additional citizens of Cyrodiil.

Gameplay Information
 
 
 
 
 

Technical Information
 
 
 
Installation
 
 

Miscellaneous Information
 

External Links
Bethesda.net Forum Thread 
Archive of the Bethesda.net Forum Thread
Making Friends in the Guild

Quick Walkthrough
# Talk to Aghra and get some venison for her dog.
# Find a spell for Edrik.
# Deliver a present for Rahaq.
# Deliver some medicine to Leyawiin for Emir.

Detailed Walkthrough
Leyawiin
Once you've completed the New Recruits quest, Falwin will tell you "Why not take the time to get to know the other guildmembers here in Leyawiin?" When you talk to Aghra, she'll ask if you can do her a favour - she needs some venison for her dog, Scruff, so he'll take his pills. When you return with the meat, she'll thank you and mention that Edrik, in Skingrad, needs some help.

Skingrad
Edrik is blind. He does well enough most of the time, but he's heard of a spell that might enable him to see living beings. The only person who knows it is a wandering mage named Ma'Calto The Cursed, who Edrik knows is somewhere around Cheydinhal. Asking around town in Cheydinhal will give you directions to Ma'Calto.

Ma'Calto can be found south of the city, near Red-River Waterfall. He is blind, like Edrik, but can see people. Unfortunately, his "sight" is an effect of his curse, not a spell, and he can't teach it to anyone else. Return to Skingrad and tell Edrik, who will be disappointed but understanding. He'll inform you that Rahaq needs someone to do a favour for her.

Chorrol
Rahaq wants you to take a present to Lihandril Farfields, High Ranger of the Rangers Guild Hall in Chorrol. The present in question is a Khajiit's way of showing romantic interest; Lihandril is a little disturbed and asks you not to speak of it. Instead, she sends you on to Emir, who needs to deliver a package of medicine to a woman in Leyawiin named Emelia Blonia. It turns out they had a romantic interlude together, and he passed on a disease to her; the medicine is his way of making up for it.

Leyawiin
Emelia works in the Topal Trading Company Offices. She's not too happy about having the disease (for obvious reasons), but calms down a bit when you tell her that Emir gave you the cure to give to her. She's still not happy with him, but that will fade over time.

Once you've completed this task, head back to the Leyawiin guild hall and talk to Falwin - he'll have something more for you to do.

Journal Entries
Malic Impu

Malic Impu is an Imperial commoner who lives in Chorrol.

Malic spends all his time in the Men's Public Bath House.

He has no clothing and no possessions.

Malic's greeting depends on your gender, and whether or not you're wearing clothes. If you're a woman who found her way into the men's bath, he says: ''"Erm, I think perhaps you've walked into the wrong bath house lady, this is the men's bathing house."'' If you're a man who's clothed, he says: ''"Isn't it a bit hot in here to be wearing all that? Take it off and relax." If you have taken your clothes off, he says: "I got to get clean, got a big date tonight with a cute Breton girl."''
Manfred Kastring

Manfred Kastring is a Nord noble who lives in the Dibella Apartments, in the Imperial City Temple District.

Manfred awakens at 10am every morning and eats breakfast at Irbran's for two hours, then heads over to the Market District to walk the streets. At 6pm, he returns home to eat dinner for two hours, then he goes to the Arboretum to walk around until midnight. He goes home again and spends a couple hours puttering around until 2am, when he goes to bed.

Manfred normally wears a levelled set of light armor; when he's relaxing, he wears upper-class clothing and a random piece of jewelry, which he changes often. He's armed with a longsword, dagger, bow, and 10 arrows and carries a wolf pelt and a key to his apartment.

His apartment is located on the upper floor of the building. It's the largest one, and has a bed, several wine racks, a mead barrel, a rack for his bows, and animal pelts on the floor.

Manfred is friendly and will greet you happily: "Hello! What can I do for you today?" If you ask how he stays busy, he says: ''"Hunting, mostly! Yeah, I'm pretty good with a bow, and a sword as well! And I never say no to a good sturdy warhammer! I thought I'd try out for that Rangers Guild they've got going in most of the cities, but they turned me down! They said something about being too brutal with my killings! I don't know what they're talking about! Just because I snapped the creature's neck with my bare hands doesn't mean I'm brutal, it means I'm thorough!"''
Manual Install

Manual installation is the hardest method, and it will also be the most complicated to uninstall again. We recommend that you instead use one of the other install methods we offer, either BAIN Install using Wrye Bash or OMOD Install using TES Mod Manager (formerly called Oblivion Mod Manager, aka OBMM). However it is still possible to install manually, and as long as you follow the entirety of the following instructions, reasonably straightforward.

At the end you should have four BSAs from Better Cities, one ESM, an ESP named "Better Cities .esp" and various other ESPs depending on the choices you made. If you have less than or more than four BSAs, then you installed the mod wrong (unless you left Bravil out of your selection, in which case only three BSAs should be installed). 
If you want more information about what a specific ESP in the BC archive does, then read What Does Each File Do.

If updating from an older version, please ensure that you uninstall the old version before installing the new version.



Final Steps
Launch Wrye Bash or TES Mod Manager, enable the Better Cities ESM and every single Better Cities ESP (especially "Better Cities .esp"). 
Adjust your load order so that all Better Cities ESPs are near the end of your load order. All Replacer ESPs should be BEFORE the Better Cities ESPs. All Better Cities Patches should be AFTER the Better Cities ESPs, starting with the FPS patches, then the compatibility patches. Highly recommend using BOSS (Better Oblivion Sorting Software) for this.
Manual Install
Marc Hanse

Marc Hanse is a Breton noble who lives with his wife, Yvette Hanse, in a mansion in Leyawiin.

Marc leads a simple life. He rises at 6am every morning and spends his day lounging around the house, except when he goes to the library to read a book from 10am to 3pm. He eats dinner at 8pm for two hours, then spends some time chatting with his wife before they go to bed at midnight.

Marc wears an outfit of upper-class clothing and jewelry, which he changes regularly; he carries a large amount of gold, a key to the house, and a loaf of bread.

The Hanse villa is a sprawling mansion located in the Chapel District. The main doors open into a foyer, where Marc has a large desk. An archway to the right leads to the kitchen, which has a large dining table, a long counter, and a big fireplace for cooking. A set of doors in the back of the kitchen opens into a smaller room that Yvette uses for painting. A small sitting room flanked by two storage rooms sits on the other side of the entryway. A set of stairs leads up to the second floor. The door to the left leads to the bedroom. It has a small foyer separate from the main room by a set of doors; the bedroom itself has a bed, two armoires, large table, three dressers, and several tapestries on the walls. The door at the other end of the hall leads to the library, the walls of which are lined with bookcases full of books.

Marc is a little short on manners: ''"...I'm sorry, but I'm at a loss as to what you are doing in my home? May I ask why you have invaded my privacy?" If you tell him he has a nice home, he snaps at you:

"I'm so glad you enjoy it, after all, it was built entirely just to impress you! I'm so happy, I may have to burn it down and build another one, just to see if you like that too."

There's no need for sarcasm.

"Well, how do you expect me to address some vagrant that has just walked in off the streets, bringing the filth in with them on their shoes, right into my private estate?"

You could be nicer.

"Very well, I will... how are you? Are you well? Would you like a drink, or perhaps something to eat? Are you tired? How about a bed?"

I'm fine, thanks

"Oh wonderful, that does warm my heart... is there anything else you need?"

If you finally get around to asking what he does, he says: "I'm a collector of fine literature... just in case you don't understand, that means books. I have an entire study full of them, and I plan on widening my collection in the foreseeable future. My wife, on the other hand, is quite handy around the stove... whenever she's not out shopping for fresh ingredients, something that is so very hard to find in this squalor of a town, she's baking in the kitchen. I'm sure if you ask her nicely, she'll give you something to eat... she tends to be quite charitable to those who clearly are in need of it. Now, if you don't mind, while this conversation is absolutely riveting, I have better things to do, such as bathing... I wouldn't expect you to understand."''


 
Related Quests
Marius the Cobbler

Marius the Cobbler is an Imperial clothier who runs The Quick Cobbler, a shoe store on the upper level of the Imperial City Market District.

Marius gets up at 6am every morning and eats breakfast for two hours, then goes down to open his shop for the day. He remains open until 7pm, then closes up and goes upstairs to do some work for a few hours before he goes to bed at 10pm.

He wears a quilted doublet, dark blue britches, and quilted shoes, and carries a pear, a loaf of bread, and a key to his shop.

Marius lives and works in a large apartment above his shop. It has a bed, several cupboards for storage, and a workbench, along with a small dining table and a nook with a bench, bookcase, and table where he can sit and relax.

If you encounter Marius during shop hours, he'll welcome you: ''"Hello there! Welcome to The Quick Cobbler! I'll fix your shoes in less than an hour, or your next shoe repair is half price!" If you note how fast that is, he says: "You're darn right it is! I'm the fastest cobbler in Cyrodiil! No, Tamriel! All the others are put to shame! I'm also the only one skilled enough to create two unique sets of slippers, one gold, the other made of a fine, delicate glass. They're great for gifts, go fantastic with any formal attire, and go down incredibly well at parties and other high-end functions."''
Mark Boletus

Mark Boletus is an Imperial herald who lives in the Imperial City Arena District with his wife, Valery.

He gets up at 7am every morning and eats breakfast for two hours. On weekdays, he goes to work at the General Department; on weekends, he goes drinking at Juno's Guesthouse for the day. In either case, he returns home at 6pm to eat dinner, then spends the evening wandering around the house and goes to bed at 11pm.

Mark wears a quilted doublet, tan linen pants, and quilted shoes; he carries keys to the house and office, and a moderate amount of gold.

The house is located in the southern end of the Arena District, beside the gate to the Arboretum. The ground floor is a large, mostly empty room; a table and two chairs sit near one wall by a shelf rack holding food. The upper floor is a large bedroom with a bed, a work area (a small desk and bookcase), and a sitting area (two benches and a low table).

Aside from rumors, Mark has nothing to say.
Market District

The Market District is a portion of the Imperial City where various goods can be bought and sold. More shops and some apartments can be found on the upper level.

Map Key
right|800px|Market District
# Tempered Steel
# Plated Plate
# Kynareth Apartments †
# Palate's Imbuement
# Fishmonger †
# Crogor's †
# The Toy Stop †
# Threads †
# Corthio's Curiosities †
# The Bit and Bridle †
# Sirion's Grocery Shop
# Juno's Guesthouse
# Auriel's Books
# Dan's Drinkery †
# Orris Trissen's House †
# The Bobbed Maiden †
# The Quick Cobbler †
# Halfdan's House †
# Blue Sands Housewares †
# Glad gro-Magosh's House
# Zenithar Apartments †
# Scribe Supplies
# Warehouse
# Undermarket Tunnel
# Captain Christof's Residence †
# The Reluctant Ranger †
# Empire's Best Tailoring †
# Traders' Lodging †
# Fire and Ice †
# Montfort's Bakery †
# Volrina Munia, Enchanter †
# Tatiania's Chain 'n Leather †
# Bank of Cyrodiil
# Rose's Flight
# Offices of the Magistrate
# Prosecutor's Office
† On the upper level
 

Quests Starting Here
 

Related Quests
 
 

Market District People
Auriel's Books

thumb|right|Auriel's Books, shop area

The proprietor, Auriel, has 1200 gold, a Mercantile skill of 34, and buys and sells books.

The book store is large and open; bookcases line the walls, and several benches and chairs are interspersed among them for patrons to sit and peruse the books. Several beautiful tapestries and rugs give the place a comfortable feel.

Auriel's private quarters are located above the shop. It's a spacious apartment with a desk and bookcase near the door where she does her work, a large dining table where she takes her meals, a double bed, and a bookcase and winerack tucked into a corner.

 
Related Quests
Bank of Cyrodiil

The entrance lobby is one large room; directly opposite the door is a fenced area where Dro'Hajat, the teller, waits to serve customers. A gate nearby leads to the area behind the counter and to the door downstairs, where the vault is located. A set of stairs leads up to the main office.

The main office is one large room, tastefully decorated with upper-class furnishings, rugs, and paintings on the walls. The manager, Cornelius Cisterzio, works from behind a large desk in the middle of the room.

A door in the back leads down to the basement, which holds the vault. There are two guards here on duty at all times. The vault is actually a series of rooms holding chests of various sizes for customers to store gold and valuables.

The bank offers the following services: you can open an account and store gold; you can also rent a chest in the vault for storing valuables.

Once you have opened an account, you may access your account in any other city by visiting a branch of the Gold Horse Courier service.

Gallery
Blue Sands Housewares

It is located directly above Red Diamond Jewelry. The proprietor, Jira, has 600 gold and a Mercantile skill of 30. She buys and sells miscellaneous items.

thumb|right|Blue Sands Housewares, shop

The shop is small and has the intimate feel of a high-end store. Shelves along one wall hold various sets of dishes; a table to the right holds a few bolts of fabric and brass tea kettles. The counter is located at the rear; two blocks of stone on it display various soaps and a set of silver flatware, while more shelves behind it hold more exotic goods. A door behind the counter opens onto the store room, which is packed full of crates, barrels, cupboards, and chests.

A set of stairs leads up to Jira's private quarters, which are large and well-appointed with high-end furnishings. Two large rugs cover most of the floor, and several tapestries hang on the walls; she has a bed, dresser, armoire, dining table, and two tall bookcases filled with books and odds and ends.
Corthio's Curiosities

thumb|right|Corthio's Curiosities, show room

Corthio, the proprietor, has 800 gold, a Mercantile skill of 50, and will buy and sell armor, clothing, weapons, books, ingredients, and miscellaneous items.

The building has two floors. The shop is located on the lower; it is small and lined with tables and display cases containing magical and alchemical items. Corthio lives above his shop in a moderate-sized apartment. It has a bed, two tables for working and eating, a desk, armoire, and several crates and boxes tucked into a corner.
Empire's Best Tailoring

thumb|right|Empire's Best Tailoring, interior

The proprietor, Leialla, has 600 gold, a Mercantile skill of 30, and buys and sells fine clothing.

The shop is large and open; a space in front of the counter enables patrons to walk around in clothing they've tried on. Leialla designs her own clothing and has a small dais opposite the counter, backed by a mirror, where she can carry out custom fittings. The rest of the shop has tables and shelves where clothing is placed on display, racks of cloth for sale, and a bench where patrons can wait. A set of stairs leads up to her private quarters, and a door under the stairs leads to a store room.

The upper floor has two rooms, both accessed by a short hallway; the smaller is Leialla's work room, where she creates new clothing, and the larger is her living quarters. Her bedroom is full of fine furniture - a bed, armoire, bench, small dining table, bookcase, and a chest of drawers.
Market District Fishmonger

thumb|right|Market District Fishmonger, interior

The proprietor, Percan Cedus, has 50 gold, a Mercantile skill of 40, and sells seafood that he catches in Lake Rumare - carp, bass, eel, and crab meat, along with the odd pearl he finds. He buys all manner of ingredients, potions, and miscellaneous items.

The shop is small and bare - it has little more than a counter with several large fish spread out on it; a small tank of water holds exotic fish, and several plates on the counter have samples of fish meat for customers to try.

Percan lives in a small apartment above his shop accessed by a ladder. It's sparsely furnished - just a pair of cupboards, a trestle table, a bookcase, and a bed, along with a rug on the floor and a lone tapestry.
Offices of the Magistrate

thumb|right|The Offices of the Magistrate, ground floor
thumb|right|The Offices of the Magistrate, meeting room

The ground floor is a single large room with a path down the middle lined with clerks' desks. The upper floor is a similar layout, but also has tables for people to sit and discuss matters. A set of stairs leads up from there to the Magistrate's office. The basement is crowded with desks where most of the work is done.
Prosecutor's Office

thumb|right|Prosecutor's Office, ground floor
thumb|right|Prosecutor's Office, courtroom

The ground floor is a large room divided by a low fence; one side of the fence is the public area, which has benches for visitors to sit and wait, while the other has three large desks. The basement holds the archives and a pair of small desks for clerks. The upper floor is a large courtroom where trials are held; it has three long tables in a horseshoe facing a judge's desk; two chairs for witnesses sit in the middle, and many chairs line the back of the room.