Netruk44/uesp-wiki-content huggingface dataset:
Online:Famia Mercius's Journal, Part 1

I can scarcely believe my luck! After soliciting adventurers every day for a month, I finally found  ! I do mean that in the classical sense. In the short period I've known them, this warrior has displayed boundless cunning, bravery, and strength. Truthfully, I would probably be thoroughly dissolved if I hadn't made their acquaintance when I did! 

We finally mounted our long-delayed expedition into the  , you see. Things took a turn for the dire almost immediately. Luckily, our hero and I managed to navigate the ruin's many perils and recover the  ! I think I saw   smile when she placed it in her display case. A rare sight indeed! 

Of course, our joy is tempered by recent developments with the  . Somehow, those ruffians learned about our search for the  . They even went so far as to kidnap members of our organization! Luckily, our newest member, my dear friend,  , and a   warrior named   managed to rescue them. I'm relieved to have my friends back safe, but remain very concerned about how much progress those Blackguard scallywags have made toward locating the Remnant. Hopefully, this new hero can give us the edge we need to find it first!
Online:Famia Mercius's Journal, Part 2

So much has happened since my last journal entry! As I scribble down these words,  's riverboat ferries me,  ,  , Kassandra, and   to the  , or " "!  's heart, I'm getting ahead of myself again. 

Once again,  ' newest member proved instrumental. Acting in concert with Xukas and Jaxsik-Orrn, they discovered that essential information about the   was tucked away in ancient relics belonging to the   and   Tribes. Each tribal relic provided one half of a riddle—a riddle I managed to solve! From what I can tell, we must travel to the Swallowed Grove and conduct something called a "dream-wallow" ritual. I have no idea what this ritual will teach us. I can only hope that it directs us to the Remnant itself. We'll learn soon enough, I guess. I can hardly wait!
Online:Famia Mercius's Journal, Part 3

At long last, a moment to write! So much has transpired since our journey into the  , I hardly know where to begin. 

  and  's   certainly lived up to the fantastical anecdotes they told me. After inhaling a potent alchemical smoke, our new friend drifted into vivid visions of the past and learned that the Remnant was actually the creation of a lost    . Long ago, a band of Barsaebic Ayleids raided the tribe's  , threatening to wipe out the Argonians who dwelt there, and consume their   for good measure! Fortunately, the Argonian elders managed to create a vessel to store and protect the souls of their tribe—the  . 

No sooner had we learned this truth, than   betrayed us! She filched a magic staff that manifested during the ritual, and ran off (with me in tow!) 

The next few hours were pure horror. Her spooky henchman,  , proved even worse than I thought. He even tried to sacrifice me to  ! Thank goodness, my new friend   just in time, and rescued me from that Blackguard brute. 

After a number of unexpected turns, and a  , my friend and I caught up with Kassandra. Alas, too late to save her from herself. She touched the Remnant, and found herself bound to a massive  . She gained control of the creature for a time, but our hero still managed to defeat her. I remain dreadfully conflicted about the whole thing. Kassandra clearly had to be stopped, but I can't help but feel that I failed her in some way. Had I only recognized her madness beforehand, she might still be alive. It's a sad business. 

In any event, once Kassandra fell, I took up the Remnant and urged Xukas, Jaxsik-Orrn, and our hero to   it. Truthfully, I barely remember it. Something in the Hist took hold of me. It was not painful, but nor was it comfortable. A person like me isn't meant to hold something like that for long! 

I wasn't privy to all that happened inside the Remnant, and I'm still reeling from the loss of a friend. But it buoys my spirits to know that their sacrifice was not in vain. The Root-Whisper Hist just burst into full bloom, and a new tribe gathered beneath its branches. A new beginning—even for me. Without Kassandra's support and leadership,   will not be what it was. But after all I've seen and been through, I'm more confident than ever that we can make it something even greater than before. I can't wait for our next adventure!
Online:Heetzasi's Journal, Page 1

More money getting thrown around, looking for the R. 

Better chance of finding  's arse in a temple of  . 

He's getting pushy again. I stand my ground, but I've heard things about him. Dark things. Wish I could sort things out with  .
Online:Heetzasi's Journal, Page 2

More poking around. Scars to prove it. 

Locals don't "know" about R. Not information they pass down. It's all  -knowledge. Instinct. Nothing concrete. Makes my job harder. I hate working hard. 

  have the right idea. Take things from tribes—things they use to talk to their Hist. Try to find the R that way. But they're crazy to try it on the  . Those  s won't stand for them stealing relics and such. Their funeral, I guess. 

He's coming by again today. Says he needs to make introductions.
Online:Heetzasi's Journal, Page 3

Beelishalus … 5 gold  
Carga Flavonius … 7 gold  
Hihup … 3 gold, 2 fishing nets (why?)  
That Orc with the Harelip (name?) … 18 gold
Online:Letter to Faral

:Faral, 

:I know you told me to keep a close eye on the  , and believe me, I have! I set up the pahnjee fumers just like you said—plenty of old rotten meat to mask our scent. But Faral, you really need to reconsider my plan. I've been studying them, see? Taking notes on how they move, how they hunt, how they—you know—burst. If we could harness some of that power, the boys back at   would treat us like bloody heroes! 

:First thing to consider: we know where to find them and how to wake them up. No real mysteries here, right? You just find a nest of those   grave-stakes that keep the Argonian bodies pinned beneath the water and pull them up! Sometimes the bodies just sort of float to the surface, sure. But every so often, we find an undead goldmine like this. I wish I could figure out what makes the dead wake up out here. Something in the water, right? Got to be. Only the  s can drink it, after all. I   caught a mouthful of it a few years back and damn-near retched myself to death. 

:Catching the blights would be messy, but straightforward, I think. With a couple  , a bundle of rope, and some patience, we'd have a few in no time. The trick is keeping them from exploding. 

:Honestly, that's the one thing I haven't quite figured out. I know that if you leave a corpse out too long, it gasses up like a bellows. But the eruptions are so sudden, and so violent. And I'm pretty sure the bog blights do it on purpose—rushing people, then popping like a pumpkin struck by a hammer.
:There's a lot left to figure out, sure. But that's why we need to catch a few! At least discuss it with Drakeeh and that lot, all right? 

:-Mongannor
Online:Xul-Thuxis (book)

We need to get out of  . I'd rather risk stowing away on a boat out of   than remain in this place. 

  had us break down a wall the other day. The other side was filled with   corpses. He made us go in and search through the bodies to see what they were buried with. We've robbed graves in the swamp before, but this was different. I could feel something in there. I knew as soon as moved one of the bodies that I would die here if I didn't get out. 

I believe you now. You said you were seeing things. Hearing things. It's starting to happen to me. 

I saw Argonians walking the halls. I saw them sacrificing their own kin. Those who were sacrificed seemed unafraid, willing. It was all so quiet. It scared me. Especially since I knew they weren't really there. They were like echoes of another world. 

And Whiptail isn't going to stop. He wants more. He's become convinced that some ancient weapons are hidden here, blessed by  . So he says. I think this entire place is cursed. 

I'm going to make a run for it. I know you want out, too. Meet me in the room we set up for   at midnight tonight if you're coming. And burn this scroll after you read it. We can't risk Whiptail finding out. He'd kill us both. 

M
Online:Keema-Ru's Grave-Stake

Keema-Ru 

Lived Simply  
Worked Diligently
Online:Letter from Paheiza

, 

No matter how many times the mire-gnat bites at the crocodile, he continues on his way. So it is with your threats to myself and my egg-sister. Yes, I have debts to you, but my means of producing gold will not quicken by intimidation alone. 

I need but a little more time.   knows that our farm suffers, and will soon agree to sell it. This is when all debts will be paid to you.
Online:Threatening Letter to Paheiza

, 

  has already accepted my offer for a loan to secure the future of her saltrice farm. Even should she sell her land, any profit would go directly towards repaying this loan. 

Do you understand? The debts you have built up to indulge in your habits are to be paid in full, from your own purse. After all, the skooma I supply you doesn't come easily. And should you continue to squander your egg-sister's savings, I'll have no choice but to alert Keema-Ru of your thievery. As a concerned business partner, of course. 

-
Online:A Guide to Gathering Frogs

Friend-Beeko! 

You need to gather the following frogs so I can complete construction of a   to present to  . 

We need moss-foot croakers, ruby hoppers, indigo tree frogs, and sun-blessed toads. Those are the ones that produce the widest range of sounds. 

First, find a few of the green moss-foot croakers in the bushes that grow in the marsh east of  . They are quite docile and easy to catch. 

Second, look for the ruby hoppers. These rare, red frogs, like to sun themselves on stones near water around Lilmoth. You have to sneak up on them, though, or they get frightened and hop away. If that happens, the scared hoppers often hide by the big tree at the center of town. 

Catching indigo tree frogs is a little more complicated. After you locate the trees where they nest, you need to gather some fleshflies. The blue frogs love them! Release the fleshflies beneath the tree. When the frogs hop down to feast, just grab them. 

Finally, sun-blessed toads will prove to be the most difficult of the frogs to catch. To lure them out of their mud pit, you need to trick them into thinking it's time to mate. To do that, you first need to gather the ingredients to make a scent that will attract the frogs and draw them out of hiding. 

To make the scent, you need to gather the following plants:  ,  , and  . Then combine them to create toad musk. Once you have the musk, locate a toad mud pit. Then pour the toad musk onto yourself and use the croak-wheel. Between the scent of the musk and the croaks emerging from the wheel, you are sure to attract sun-blessed toads that you can catch. 

Good luck!
Online:Black Marsh Awaits!

seeks brave and enterprising adventurers to join our expeditions in the swamps of  ! Excitement, discovery, and fortune await in the mysterious depths of the   homeland! 

Interested parties should contact   in the city of  !
Arena:Kings Walk

The ruler is Lord Sinir. Its rival is Tardorn Wood.

Kings Walk has road connections to Orcrest and Riverhold.
 

Locations
Arena:Chasegrove

The ruler is Lord Ak'noud. Its rival is Black Heights.

Chasegrove has road connections to Portneu View and Tenmar Forest.
 

Locations
Arena:Dragon Bridge

The ruler is Princess Dorina. Its rival is Stonehills.

Dragon Bridge has road connections to Solitude and Markarth Side.
 

Locations
Arena:Black Heights

The ruler is Lady Fajjan. Its rival is Markgran Brook. Chasegrove and Duncori Walk also have a rivalry with Black Heights.

Black Heights has road connections to Tenmar Forest, Duncori Walk, and Markgran Brook.
 

Locations
Skyrim:Hans

Hans is a dead Nord who can be found outside Myrwatch. His body lies next to an empty wine bottle, a woodcutter's axe, a still-lit torch, and ''Sindnar's Tower Notes''. He was killed by wildlife while attempting to unseal the tower's entrance. He failed to figure out how to activate the seal, although his efforts will aid you during the related quest.

He is wearing fur armor, fur bracers, and fur shoes. He carries two torches along with an iron dagger and possibly some gold. His body can be looted for ''Hans's Journal'' and Spell Tome: Flames.

His body disappears after the related quest.
 

Related Quests
Lore:Fort Blueblood

is a ruined military fort located southeast of  , in the   region of  . 
 

History
The fort existed since at least the mid- . The trackless marshes east of Fort Blueblood were notoriously difficult to navigate.  A hidden   sanctuary was once located at the ancient   ruins of  , just across the border into  , until it was subjected to   and left abandoned. 

By  , Fort Blueblood hosted a garrison of the  , led by the Commander  . When news of an assassination plot against the   reached former Councilor  , she traveled to Fort Blueblood and expected safety from the brigandines. The commander placed her in the fort's watchtower but despite their best efforts, an assassin infiltrated the fort and murdered the councilor, under the guise of a servant. Mere moments afterward, an   of the Ivory Brigade traveled to Fort Blueblood to recover the councilor, only to find her dead next to the  's calling card. After questioning the workers, they learned that the assassin killed an Imperial servant and served poisoned food to the councilor. 

The fort was seemingly still in use in the  , when it was occupied by the  . A seer named Manduin was buried in the subterranean halls of Fort Blueblood, with not even a tombstone over his head for all his years of service to the Empire.  The fort was subsequently abandoned during the relatively peaceful Third Era and fell into ruin. 

Circa  , a local   named Kalthar became disillusioned with the   after Arch-Mage  's ban on necromancy within the guild. Claiming to be reformed, Kalthar remained a guild member, but began plotting to blackmail the local guild head, Dagail, in order to have her promote him out of Leyawiin and step down from her role. To do this, he stole her seer's stone, causing Dagail to be overwhelmed with debilitating visions. Dagail's father, Manduin, had been buried with his own seer's stone, and the   entered the ruins of Fort Blueblood to locate his coffin. The fort at that time was occupied by marauders, and the Champion was confronted by Kalthar deep within the ruins after recovering Manduin's amulet. However, the Champion successfully returned the stone to Dagail, restoring her lucidity.  
 

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Online:Normina Rolaine's Home

The door is locked with a simple lock and a safebox can be found in the back of the room.
 
 
Residents
Normina Rolaine
Oriane Rolaine
Online:Emilien Dalielle's Home

thumb|right|Interior The door is locked with an intermediate lock and a   safebox can be found in the back of the room.
 
 
Residents
Emilien Dalielle
Lumagne Conele
Online:For Dauntless Deeds at the Aetherian Archive!

I told a couple of the dog-diddlers here about your feats at the Aetherian Archive, and they thought you deserved a little something when I told them the story.

I disagreed — if my Undaunted allies had gotten to the tower sooner, we'd have beaten you like a worn-out rug to the top of that Archive.

But I digress, and the greenbacks insisted: We all know you'd happily pick a fight with a Divine if given the choice, so hopefully this will keep you around long enough for us to prove anything you do, we can best!

Happy hunting, you lout.

Mighty Mordra
Online:For Your Dauntless Deeds at Hel Ra Citadel!

I told the miscreants here about your dauntlessness at the Citadel of Hel Ra. We all agreed you deserved something special to use against the dangers you court! Because who knows where your thrill-seeking will take you tomorrow?

At any rate, I thought I'd have one of the greenbacks send you something from the armory. Hope this gets to you in one piece. We make the greenbacks jump off a lot of roofs for the fun of it, so no guarantees!

I wish I could convey my bellowing laughter in this letter, but, alas, I am no poet. I'm not even a warrior poet. I've paid an Elf in coin to write this letter for me.

Good tidings and happy skull-splitting,

Kailstig the Axe
Online:For Your Dauntless Deeds at Sanctum Ophidia!

This one has spread the word of your unmilksoply heroism in the Sanctum Ophidia, though some embellishment was added for the benefit of those Undaunted who did not survive the Celestial Serpent's wrath. Turuk assures you that tales of our sacrifices only add merit to your victories!

So taken were the other with these tales, that they insisted we honor you with a show of our respect. Take this and continue to conquer all threats to Tamriel with the same gusto you showed there!

Continue Undaunted to victory,

Turuk Redclaws

P.S. This one reminds you that Turuk was not daunted by the Serpent, he was merely preparing for a second bout.
Online:Your Dauntless Deeds in Asylum Sanctorium!

I heard tales of Dark Elf Saints made of gears and lightning. They caught my interest. Then I heard they were crushed by you, so my interest is gone. My compatriots say it deserves a toast, so I begrudgingly raise a mug to your glory. I'm not buying you a drink though. Find some newblood willing to wet your lips.
Online:For your Victories in the Maelstrom Arena!

You are one of the finest warriors ever to enter the arenas of Maelstrom! Here is the reward for your deeds.
General:Sparkypants Studios

250px|thumb|
Title: Sparkypants Studios, LLC 
Industry: Designer and publisher of consumer entertainment software. 
Founded: 2011 
Corporate Headquarters: D10 E. North Ave, Baltimore, MD 21202 United States 
Website: 
Sparkypants Studios, LLC is a game development studio incorporated in Delaware but based in Baltimore, Maryland. It specializes in multiplayer titles. The company was founded in 2011 and has under 50 employees. 

The company took over development of The Elder Scrolls: Legends from Dire Wolf Digital in early 2018.

Games
Arena:Brukreich Bridge

The ruler is Prince Mohamsien. Its rival is Greenhall.

Brukreich Bridge has road connections to Greenhall, Chasemoor, Duncori Walk, and River Keep.
 

Locations
Online:Weechei

Weechei is an Argonian soldier who can be found in Lilmoth, watching Peek-Tul and Heem-Weska train. She does not have any unique dialogue.
Online:Strikes-Quickly

Strikes-Quickly is an Argonian fighter and member of the Fighters Guild who can be found in Lilmoth, helping train other fighters. 
 

Dialogue
When spoken to, he can say:
:"The Blackguards swarm around Murkmire like flies over a corpse. If you meet one on the road? Do not hesitate. Strike them down before they have a chance to draw their weapon."

:"Do not strike until you see the sweat glittering off their scales!"

:"Most visitors never leave Lilmoth, due to the dangers of the swamps. You want to truly visit Murkmire? Get your claws muddy!"

:"The warriors of Mukmire fight with all that is available. The Dead-Water tribe even uses the bones of their fallen."
Online:Finandawen

Finandawen is a High Elf hunter and member of the Fighters Guild who can be found in Lilmoth. She can be found practicing with her bow. She occasionally wades through the swamp to get her arrows from the target. She has no unique dialogue.
Online:Ghesee

Ghesee is an Argonian laborer who can be found near the guild hall in Lilmoth. He has no unique dialogue.
Online:Dramukkath

Dramukkath is an Argonian farmer who can be found in Lilmoth. He can be found just outside the city walls, tending to his pigs opposite Deemat. He has no unique dialogue.
Online:Reekeesh

Reekeesh is an Argonian merchant who can be found in Lilmoth just outside the Lusty Argonian Footman. He offers typical general goods mercantile options.
 

Dialogue
If spoken he can say:
:''"Fate's current carries you down a bloody river, beeko. Let me help you prepare."

:"The   guides, but it does not protect. You will need my goods to survive the marsh."

:"I erect the spine of cheerful commerce. Please, tell me what you need."

:"The wind sings a song of foul weather. You should prepare, beeko."''
Online:Norrareth

Norrareth is a Wood Elf noble who can be found outside The Lusty Argonian Footman in Lilmoth, sitting at a table with Pengaenion. She has traveled all over Tamriel before arriving in Murkmire. 
 

Dialogue
:''"The Argonians I've met are so wonderfully silent. Why, I can talk for hours and they never interrupt, never once! They just occasionally flick their tail or tilt their head.  Such a silly race, don't you think?"

:"I've been all over Tamriel, you know.  Orsinium was nice, but a bit too … barbaric. Morrowind was lovely, if not for every other Dark Elf calling me a fetcher. And Summerset? Beautiful, but far too politically charged for my tastes."

:"The Argonians here are just so droll. Insult one today, and they'll have forgotten by tomorrow. They're so … bestial in that way, don't you think?"

:"  has so many trinkets lying around, haven't you noticed? And the Argonians here don't seem to care about them one bit. Ah, well. More souvenirs for the rest of us, I suppose."''
Online:Update 17

Update 17 was the seventeenth major update patch for The Elder Scrolls Online, and introduced Dragon Bones.

It may refer to:
Patch 3.3.5 for PC/Mac.
Patch 1.32 for PS4.
Patch 1.11.0.0 for Xbox One.
 
#17
Online:Pengaenion

Pengaenion is a Wood Elf noblewoman who can be found at The Lusty Argonian Footman in Lilmoth. She can be found sitting at a table with Norrareth. However, unlike her companion, she has no unique dialogue.
Online:Update 18

Update 18 was the eighteenth major update patch for The Elder Scrolls Online, and introduced Summerset.

It may refer to:
Patch 4.0.5 for PC/Mac.
Patch 1.35 for PS4.
Patch 1.12.0.0 for Xbox One.

#18
Online:Laughs-at-Fishes

Laughs-at-Fishes is an Argonian servant who can be found in Lilmoth near the Lusty Argonian Footman inn. He has no unique dialogue.
Online:Selene Pasiacus

Selene Pasiacus is an Imperial student who can be found in Lilmoth outside the Lusty Argonian Footman. She has no unique dialogue.
Online:Update 1

Update 1 was the first major update patch for The Elder Scrolls Online, and introduced Craglorn.

It refers to Patch 1.1.2 for PC/Mac.

#01
Online:Skjorlak

Skjorlak is a Nord commoner who can be found at the Lusty Argonian Footman in Lilmoth running his hand over his shield. He has no unique dialogue.
Online:Shurrog

Shurrog is an Orc commoner who can be found in Lilmoth outside the Lusty Argonian Footman, listening to Tar-Lurash play the vossa-satl. He is very confused by this type of music and doesn't enjoy it much.
 

Dialogue
:''"Far be it for me to question Argonian culture, but … this is just a bunch of frogs croaking, isn't it?"

:"Is this … is this supposed to be some kind of music?"

:"How am I supposed to dance to this? There ain't no tempo. Heck, there's not even a melody!"

:"I can't be the only one confused right now. This is supposed to be … music? What in Trinimac's name …"''
Online:Tsudeereeus

Tsudeereeus is an Argonian commoner who can be found in Lilmoth. She can be found dancing to the music created by the vossa-satl and bard, and has no unique dialogue.
Online:Update 4

Update 4 was the fourth major update patch for The Elder Scrolls Online, and introduced Upper Craglorn.

It refers to Patch 1.4.3 for PC/Mac.

#04
Online:Tar-Lurash

thumb|right|Tar-Lurash performing
Tar-Lurash is an Argonian musician who can be found in Lilmoth outside the Lusty Argonian Footman. She can be found playing vossa-satl and singing along with it, and has no unique dialogue.
Online:Update 8

Update 8 was the eighth major update patch for The Elder Scrolls Online, and introduced Orsinium.

It may refer to:
Patch 2.2.4 for PC/Mac.
Patch 1.09 for PS4.
Patch 1.2.0.0 for Xbox One.

#08
Online:Update 9

Update 9 was the ninth major update patch for The Elder Scrolls Online, and introduced the Thieves Guild.

It may refer to:
Patch 2.3.5 for PC/Mac.
Patch 1.12 for PS4.
Patch 1.3.0.0 for Xbox One.

#09