Netruk44/uesp-wiki-content huggingface dataset:
Online:Guild Hall (Rimmen)

The Fighters Guild is housed on the left side of the building, and the Mages Guild is on the right. They converge in the middle, and the building has two stories. The hallway connecting the two wings on the second floor contains numerous suites for the guild members to sleep in.

There is an advanced safebox in the entrance of the Fighters Guild.
 

Vendors and Residents


Notes
In Gathering Force: Arms and Armor of Tamriel, Longinus Attius, the book's in-universe author, is noted as the Rimmen guild hall's steward. Attius is a Colovian who previously served as a centurion in the Third Legion, and is not present in ESO.

Gallery
Online:Hall of the Lunar Champion

Upon completing the Two Queens, the Vestige receives the following mail:

 
  

Layout
It contains three unlockable sections that require completion of Season of the Dragon content. The manor and the   tablet are both acquired as quest rewards from Two Queens. Tablets are placed on the manor's altars to allow access to the other sections of the home.

The ''  tablet is obtained from completing The Heir of Anequina and can be placed on the altar of Betrayal, opening a portal to an overlook of the Halls of Colossus where furnishings can be placed. 

The   tablet is obtained as a reward for completing the Scalebreaker Scout achievement. It can be placed on the Altar of Guile, and opens a portal to a secluded exterior location within Moongrave Fane for additional furnishing.

The   tablet is obtained as a reward for completing the Return of the Dragonguard achievement. It can be placed on the Altar of Ambition, opening a portal to the Lion's Cradle, a raised Khajiiti house overlooking Pridehome, for additional outdoor and indoor furnishing.
 

Base Furnishings


Notes
The house is known internally as the House of Khunzar-ri''.

See Also
Lunar Champion Tablets

Gallery
Online:Rimmen Stables

A simple safebox can be found in one of the barns.
 

Residents
Sanzagh
Tesusah  
Tsazura
Online:S'rendarr's Cradle

It has been affected by the recent drought caused by an apparent failure of the Anequina Aqueduct system.

The books Guide to Northern Elsweyr and Anequina and Pellitine: An Introduction can be found on the altar near the shrines. The book Litter-Mates of Darkness can be found to the right of Rezirjhan. An intermediate safebox can be found beside the shrine near the eastern exit of the adeptorium.thumb|right|S'rendarr's Cradle
 
Related Quests


Residents
Online:Hakoshae Tombs

The tombs are located up the hill east of the village.
 

Related Quests


Maps
 
 

Gallery
Online:Sandswirl Manor

Related Quests


Sandswirl Manor People
Online:Defense Force Outpost

Related Quests
Online:Sleepy Senche Mine

Abandoned since the fall of the Empire, the mine has become a base of operations for Euraxian necromancers led by Gravestalker Gemmia to launch incursions against the Northern Elsweyr Defense Force from. 
right|thumb|A necromancer practices his art
 
Related Quests


Maps
 

Notes
The Sleepy Senche Mine is referred to internally as '''Mulaamnir's Lair'''.
Online:Shadow Dance Ruins

Through the door is a small room which is dominated by an inactive portal circle. Once the portal is reopened, it leads to the main Shadow Dance Temple.
 

Related Quests


Achievements
There is one achievement associated with this location:
 

Gallery
Online:The Bone Pit

Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Related Quests


Achievements
There is one Achievement associated with this character:
 

Notes
Behind Na'ruzz the Boneweaver an interaction point called "stalker server" is in a pillar, and disappears when interacted with. This may be an unintentional remnant from development.
Online:Hill of Shattered Swords

Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
Online:Nightmare Plateau

The ruins here is called the Hidden Moon shrine, named after the corpse of Lorkhaj, and the presence of an ancient dro-m'Athra is due to the Order of the Hidden Moon sealing it there.
 
Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Related Quests


Achievements
There is one Achievement associated with this location:
Online:Red Hands Run

It is a cave located behind an inaccessible house. Haj Mota patrol the grounds outside, and the bandit duo have set up their operation within.
 
thumb|right|Exterior
Related Quests


Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 
: 

Achievements
There is one Achievement associated with this location:
Online:Scar's Edge

It is located west of Rimmen, on the edge of the Scar. A copy of Senche-rahts: Not Just Mounts can be found in the ruins across from the location's boss, Thannar the Graveprowler.
 
Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Related Quests


Achievements
There is one Achievement associated with this location:
Online:Talon Gulch

The gulch is full of terror bird nests, complete with eggs.
 
thumb|right|The Terror Bird Nests
Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Related Quests


Achievements
There is one Achievement associated with this location:
Online:Abode of Ignominy

It is found east of Starlight Adeptorium and west of Riverhold. There is a cooking fire at the camp in front of the delve.

A copy of Praise to Mafala! is found in the northwestern chamber. The   is found in the same room.
  

Related Quests
 
 

Clearing the Dungeon
:Explore and clear the Abode of Ignominy.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

 
Achievements
There is one Achievement associated with this location:
 

Gallery
 

Maps
Online:Desert Wind Caverns

Related Quests



Clearing the Dungeon
:Explore and clear Desert Wind Caverns.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 
: 

People
 
 

Achievements
There is one Achievement associated with this location:
 

Gallery
 

Maps
Online:Darkpool Mine

Related Quests
 
 
 

Clearing the Dungeon
:Explore and clear Darkpool Mine.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 
: 

Achievements
There is one Achievement associated with this location:
 
 
Gallery
 

Maps
Online:Tenarr Zalviit Ossuary

An antiquity dig site can spawn right in front of the entrance to the ossuary.

There is a chest in the back of the tunnel north of the entrance chamber. A pile of pumpkins can be found near the chest. There is a caged sep adder in Rakasza's Den.
 

Related Quests


Maps
 
 

Gallery
Online:Anequina Aqueduct

It provides water to the S'rendarr's Cradle adeptorium among other places. Hakoshae lies to the south of the aqueduct. A canyon known as Baan Dar's Litter lies in the eastern portion of the area.

Two chests are located beneath the portion of the aqueduct that passes over the road leading from S'rendarr's Cradle to Hakoshae. Another chest can be found at an Ogre camp south of S'rendarr's Cradle, beneath the wooden section of the aqueduct that brings water to the adeptorium.
 

Related Quests
Anequina Aqueduct Objective: Help Vazbi restore the water to S'rendarr's Cradle.


People
 

Gallery
Online:Supo-Gith's Hut

Residents
thumb|right|Interior
Meenai
Supo-Gith
Online:Lonely Fahamargo's House

There is no occupant and none of the containers or foodstuffs inside are marked as owned. There are several skeletons inside the closet which can be seen when the closet is empty.thumb|right|Interior

A chest can spawn below the house.
Lore:Dwarven Colossus

The Dwarven Colossus (or Dwarven Colossi in plural) is a giant automaton of   design. They are a very powerful, and are larger and more robust than Centurions. They possess blades on one arm and a cannon on the other. They can be found in few dwemer ruins, such as the assembly lines of  .  

Colossi were studied by   and one could be found in his study in the island of  . A group of   adventurers encountered one when they accompanied   into a portal that opened in his home of   that led to a sector of the   known as the  . It was a reprocessing facility where Sotha Sil broke down dwemer automatons, and the AI known as the Assembly General took control of a refabricated Dwarven Colossus, which the Undaunted adventurers then had to defeat.  The   assassin known as   as well as her   companion   encountered one in the   ruins when she was chasing after the former Morag Tong guild master who went rogue. The assassin and the Warden then defeated the Colossus and Naryu was able to complete her Writ of Execution.  
 
See Also
For game-specific information, see the ESO and Legends articles.

Gallery
 

References
Lore:Veloth's Judgement

(also called the Judgment of Saint Veloth) is the magical Daedric warhammer Saint Veloth wielded during his exodus from  .  This symbol of power stood for everything Veloth embodied. Veloth's Judgment was said to have rang with authority throughout the land. Its enchantments could cleanse corruption from the souls of those it struck down.  

Veloth's precision with the hammer was such that he could remove the corruption from a soul and leaving the remainder alive and healthy. The warhammer stored the corruption for a time, turning it into energy that could be used by the wielder to enhance the power of the weapon. Veloth saw fit to set aside this weapon when he vowed to turn his attention from war to the task of building a new home for the Chimer in Resdayn.   

Towards the end of exodus of Veloth, they were approached by a women at Dunmeth Pass who proclaimed herself to be "Chimer-Friend", and had him swear an oath that would make him and his followers into better Mer. Veloth proclaimed on his hammer that he would never again use it nor any other tool to slay a foe, and that he would give his heart to his people and dedicate his life and soul to them. The Chimer-Friend then melted the ice blocking the pass and accompanied them into Morrowind. 

In  , Boethiah manipulated Urili Vox into stealing the Judgement of Veloth to get revenge on the Tribunal for her son's death. A mysterious Chimeri spirit by the name of Aspera also appeared around this time period, seeking to help the Vestige in acquiring the power of Saint Veloth and stopping Magistrate Vox. After Veloth's ascension to sainthood, it was rumored to have gained legendary powers, to the point where it can siphon a living creature's entire soul.  This rumor turned out to be true when the hammer was   by Magistrix Vox. After the town of Selfora refused to ally with her, she used the hammer to create a dimensional tear, releasing hostile spirits into the settlement.  . Vox was eventually defeated and the hammer was returned to Mournhold Temple.  Boethiah likely played on both sides of this conflict over the hammer, as evidence suggests that Aspera is one of her aspects. 

During the  , Veloth's Judgement was brought to   after the defeat of  . There the Dunmer representative General Yeveth Noramil presented Veloth's Judgement before the Pact leaders at the  , and the   was sealed. 

In the late   it was in possession of a priest in  . It was given to the   after he killed the leader of the Berne Clan, Raxle Berne,  and would later be sold to the   in  . 

Gallery
 

See also
For more information, see the Morrowind article and ESO artifact and quest articles.
References
Online:Predator Mesa

A chest can spawn in a corner to the south along the road leading up to Predator Mesa, close to the delve's entrance.

An unsent letter is located at a camp just to the right of the delve's exit.

 

Related Quests
 
 

Clearing the Dungeon
:Explore and clear Predator Mesa.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

 

Achievements
There is one Achievement associated with this location:
 

Gallery
 

Maps
Online:Two Moons at Tenmar Temple

They are lead by Moon-Bishop Sizenza, who is said to have prophetic visions. However in recent times, strange happenings have occurred within the temple. On the ground floor of the temple, The Furstock Song can be found near some bookshelves.
 
Related Quests
Two Moons at Tenmar Temple Objective: Help Haduras stop the madness consuming Two Moons at Tenmar.


text-bottom|32pxWayshrine
thumb|left|Tenmar Temple Wayshrine
Tenmar Temple Wayshrine is located just outside the temple to the north.
 

People
 
 
Gallery
Lore:Miscarcand

is an Ayleid ruin found amidst the West Weald, in the province of Cyrodiil. The largely-intact exterior of the ruin is one the biggest in Cyrodiil. It has two deeper subsections named Sel Vanua and Morimath which translate to "Hall of (?)" and "Darkened Home" respectively.

Miscarcand was once the seat of power for a powerful Ayleid kingdom, but it has since fallen into disrepair following the  . It is said to be haunted by their last king, a vengeful spirit who also guards one of the few remaining  , that continued to shine in its halls for many years. Many would die in their vain attempt to claim the Great Welkynd Stone from Miscarcand.  

 

History
During the   in  , the ruins of Miscarcand were occupied by the   of  s.  There was a great attack planned for the city of  , by the Daedric Hordes of  , and in order to dispel the Great Gate of Oblivion,   had required various artifacts. One such artifact was the Great Welkynd Stone, which was essentially one of a kind at this time. Martin had sent the   to Miscarcand to acquire the stone, as the ruins were their only choice. Successfully, the Hero of Kvatch was able to obtain the Great Welkynd Stone, and avert destruction towards Bruma. 

Gallery
 

Notes
For game-specific information, see Oblivion place and quest articles, and the  .

References
Online:Capture the Relic

Capture the Relic is a Battlegrounds game mode falling under Flag Games. Its objective is to secure enemy relics five times to earn 500 points for one's team. Enemy relics can only be captured while one's team holds its own relic.

The Relics begin the game at their respective bases, where they will remain until a player of an opposing team picks it up. For a brief duration, the picking up of relics can be interrupted, though it can be attempted again. It will hover above the head of the player who picked it up as it is carried by the player. If the carrier dies, the relic will fall from the carrier and all players will have the opportunity to interact with it to either claim it, or, if the interacting player is a member of the relic's team, send it back to its original position. If the relic run is uninterrupted, the relic runner will be able to earn 100 team points and 500 medal points by bringing it to their own base, where it will then disappear. After a few seconds, it will return to its original position. As with all other Battlegrounds, to earn 500 points is the objective.

Medals
As with all other Battlegrounds, Capture the Relic features a number of Battleground-specific medals.

 

Achievements
 

Notes
As a flag games Battleground, Capture the Relic games have the potential to net Stormlord style pages.
A popular stratagem among players it to situate team members at one's own base to prevent the capture of one's own relic while sending other team members to take the relics from enemy bases.
Online:Crazy King

Crazy King is a Battlegrounds game mode falling under Land Grab. Its objective is to secure capture points to earn 500 points for one's team. These Capture points, which spawn and respawn in different locations periodically, are captured by players who stand close to them.

The first capture point will spawn when the game starts, and will despawn and respawn in different locations several times before the next spawns. As with the first, the second capture point will despawn and respawn several times before the third capture point spawns. Late in the game, the fourth capture point will spawn too. While capture points are under the control of a team, it will earn 4 points for that team for every 'tick' that elapses. As each capture point approaches the end of its tenure in one location, flashing pillars will surround it, first yellow, but red in the final seconds of the point's existence. When the point respawns at a nearby location, its team affiliation will be removed, and it will be ready to be captured again.

Medals
As with all other Battlegrounds, Crazy King features a number of Battleground-specific medals.

 

Achievements
 

Notes
As a land grab Battleground, Capture the Relic games have the potential to net Fire Drake Style style pages.
A popular stratagem among players is to move from one capture point to another as soon as one is captured, as the transient nature of the capture points often means that expending resources and time in fighting over capture points can waste time and cause one's team to lose the opportunity to take other capture points.
Legends:Seasoned Captain

Availability
Seasoned Captain was the monthly card for April 2019. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards after February 2019, the premium version was awarded to the top 1000 ranked players or can be obtained through soul-summoning.

Audio
 
 

Notes
The card's ability applies the '''Captain's Armory''' effect.

Gallery
Online:Rahti's Orders

All right,  s. I've had enough of these half-arsed raids on the   ranch. Plucking two or three sacks of grain at a time? A few pawfuls of day-old meat? Are we hunters or are we rats?

Gather up any weapons you can and make ready for a full attack. I want those   caged and ready for sale by week's end. Especially that  . That one will fetch a high price, guaranteed.

If you morons can't make this happen, I'll find new hunters who can.

Rahti
Online:Through the Weeping Scar

:The   dig their claws deeper into   every passing day. Soon   won't be able to breathe without the   permission. We drew far too much attention smuggling this shipment out of the city. It would be best to reach   before anyone decides to stop us.

 
:Khajiit agreed that the shortest route would be through the  . This one does not like moving the wagons through the winding chasm, but he will follow.

 
:The paths are narrow and difficult. We must space out the wagons to avoid any mishaps when they lose purchase and slide on rocky inclines. The Weeping Scar will be shorter, but this one is beginning to think it will not be faster. At least we are far from the prying eyes of the dung-queen.

 
:It is too quiet here. Khajiit hears only the dry air howling through the jagged rock and pointy plants. No rustle of rodents or chirping of birds to be found. He is grateful there is no shortage of food among the caravanners.

 
:This one has a bad feeling. Like there are eyes upon him. Perhaps the dung-queen's agents followed after all. A few of us will stay behind to watch for pursuit and cover our trail.
Online:Nikussha's Research Note 1

7th of Sun's Height

All of   has escaped into the caverns of the oasis. This is only a temporary solution, of course. I estimate that my research should be completed within a season or two. Luckily, food and clean water are abundant.

Clan Mother Abaasi still does not completely trust me. After all, I am an   to her people, newly arrived and of another race. But what choice has she now? This plague has decimated Cicatrice, and the town has been reduced to ash.

Only my actions can save these people now.
Online:Nikussha's Research Note 2

14th of Sun's Height

I finally discovered why this   has healing properties. It's not the water itself, but rather a   who calls these caverns home. This secret may have remained forever if not for our sudden intrusion, for the Nereid seems a  .

Clan Mother Abaasi has refused to let anyone go near her, isolating the central chamber where the Nereid lives. I believe this to be a foolish move. The Nereid's powers could aid our research greatly! The   shake their heads in ignorance, fearing that it will only anger her.

We argued for many hours over this. Unnecessary, perhaps, but tensions are high. More and more of our people grow ill, and many have already died. And just because I cannot contract this illness does not mean I am unaffected.
Online:Nikussha's Research Note 3

28th of Sun's Height.

How could I let this happen?

I was so sure that I would be able to contain this plague, but even with our best efforts it spread rapidly. With so much at stake, I began to rush with my research. After all, what good is a cure when there are none left to heal?

But through my studies, I did something horrible. The oasis, once a place of purity and healing, has been tainted by this sickness as well. I do not know if it is the presence of so many bodies, or merely the aura of death, but the oasis has changed. Rapidly.

 s have begun to spring to life and a miasma fills the cavern. I doubt any will survive past this day. I just want to say I'm sorry. I never meant for this to happen. I was just trying to save the town I had grown to love. To save the people who took in a lonely traveler, and placed so much trust in me.

I'm sorry.
Online:M'zum's Journal

It seems these moon-sugar thieves grow bolder.   simply does not understand it! He has posted guards at the cellar entrance, hired mercenaries to patrol his farm, questioned and re-questioned every farmhand that remains. And nothing!

Perhaps these   have played him for a fool. It would not be surprising if they are behind the disappearance of M'zum's moon-sugar. Still, accusing them of such things at this point in our business relationship may prove fatal.

And all   talks about is this supposed beast. What utter nonsense!
Online:Engine Garrison

right|thumb|The Engine Garrison
The Engine Garrison is a force of Dwarven Automatons which block the entrance to Great Engine and its guardian in Darkshade Caverns II. They also serve as the penultimate boss for the dungeon. The Garrison comprises Engine Garrison's Spiders, Spheres and Centurions.
 
Strategy
There are four groups of automatons, each containing one centurion, four spheres and five spiders. Try not to aggro all four groups at once. You can aggro a group by approaching it. Have the tank grab the first group's centurion and use aoes to take down the spiders. Try to keep them from empowering themselves and the spheres in each battalion. When you've mowed down one group, move on to the next one. Try to take out the constructs in each group swiftly and effectively, and stay away from the other units while you're burning one group down.

Make your way down the line until all the constructs are broken. Luckily for you, the constructs of the garrison have no unique abilities that you need to look out for; they're just spheres, spiders and centurions with bigger health bars. The door to the Great Engine won't open until the garrison is reduced to scrap.
Lore:Stonehills

Stonehills is a mining community found in the region of Hjaalmarch, within the province of Skyrim. It is found east of Morthal. Stonehills contains Rockwallow Mine, which is a small iron mine and has been maintained by a long-running family of miners.   

 

History
During the   in the late  , the town of Stonehills was an active settlement. It was ruled by Duke Vlrarke, and it had a rivalry with  .  Stonehills was neighbored by several settlements, including   to the northeast, and   to the southwest. 

Stonehills was founded as a bustling mining-town from a family in Hjaalmarch, the founder built a home where his successors lived to this day, by  , his great-granddaughter,   administrated the settlement, which had been reduced to the single home and a campsite for the miners,   after a couple decades of various wars.   By then, it had also become a very profitable investment of Thane   of  , where the resources are promptly shipped to Solitude.   A   camp dubbed Stonehill Bluff had propped up near the town by that time, with a bounty on the head of the giant wreaking havoc throughout the hold.  Powdered mammoth tusks were also taken from the camp to repair the White Phial. 

Gallery
 
References