Netruk44/uesp-wiki-content huggingface dataset:
Folk Medicine

Detailed Walkthrough
#Talk to   at Marog's market, then  , the prone slave in the same location. She'll talk at 45+ disposition.
#Tell Sevra of your findings. She will ask you to 'find an Ashlander'.
#Ask around Marog about possible nearby Ashlanders. 30+ disposition is needed for a chance at a useful answer.
#Journey to   east of Marog, and speak to  . You must pay 100 gold for the cure.
#Hansarat will then ask you if you would free a slave, if asked.

Choose 'no'
#You will be sent back with the cure. Give it to Jeela, and speak to Sevra for your 500 gold reward.
#Return the next day. Jeela has escaped, and Sevra will ask you to seek out Hansarat and find out what happened.
#Go to Veralan Farm, and ask the residents about Jeela. They will direct you south.
#Hansarat and Jeela are on the road between Veralan Farm and  . Speak to them.
#*You can choose to let them go free for 100 gold.
#*Refusing means you will have to kill them both. Sevra will provide no reward for this.

Choose 'yes'
#You will be sent back with the cure. Give it to Jeela, and speak to Sevra for your 500 gold reward.
#Return the next day. Jeela has escaped, and Sevra will ask you to seek out Hansarat and find out what happened.
#Speak to the residents of Hansarat Farm for a 200 gold reward, a journeyman's mortar and pestle and a potion of cure poison.
#Return to Sevra to complete the quest.

Quest Stages
Online:Bienne House

Lauric is farming out front, an Alarice is tending to her stall, Bienne Farm Market.
Blades:Clairvoyance

thumb|left|Clairvoyant light taking the lead
Clairvoyance allows you to see a magical blue wisp of light that guides you towards your current quest objective. You will gain access to clairvoyance during Rescuing the Townsfolk. When embarking on a quest or job thereafter, a clairvoyant light will be there to take you to your objective. If you have lost sight of it, you need only wait for a new clairvoyant light to begin guiding you again. There is a checkbox within the Settings that can disable and re-enable clairvoyance.
General:ESO Live

thumb|left|ESO Live
ESO Live is an official Elder Scrolls Online livestream series hosted on Twitch. The stream is run by ZeniMax Online Studios and has premiered semi-regularly since it first began in September 2014.

ESO Live is primarily a means of community engagement and usually features developer interviews, ESO gameplay, announcements, and giveaways. The stream is also used for worldwide premiers of major announcements, such as the release of Tamriel Unlimited or new Chapters. Since May 2018 ESO Live has made heavy use of ESO's Twitch integration by offering in-game drops and other promotional rewards to viewers.
 
List of Episodes
Online:Sadrith Mora Docks

Residents
Rinori Mathendis
Online:Duskfire Nectar Bat

The Duskfire Nectar Bat is available as a guaranteed Epic-level reward in Nightfall Preview Crates. Its default name is "Peeps".
 
  
Gallery
  
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Online:Rimedusk Indrik

The Rimedusk Indrik was available from the Impresario for   during 2020's Midyear Mayhem celebration, between June 25 and July 7, 2020. Its default name is "Stargazer".
 
  
Gallery
  
   -->
Online:Vampire Cannibal

Vampire Cannibal is awarded for feeding on a fellow vampire. This can only be done on vampire NPCs, who are usually hostile and will therefore require a degree of stealth. An easier option would be to target a neutral vampire, such as those found at the Orchard if you sided with them during the quest The Harvest Heart.
Blades:Golden Stallion

The Golden Stallion is a unique medium, legendary decoration only available in the Town Level 10 Imperial shipment offer.
Online:Dire Pony

The Dire Pony was available in the Crown Store for   from   to  . It returned to the Crown Store in 2020, when it was available from November 13 to November 16. Its default name is "Frighthoof".
 

Occurrences
 

Physical Description
Its eyes occasionally glow red. 

Gallery
 
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Online:Doom Wolf

The Doom Wolf is a black wolf with glowing red eyes previously available in the Crown Store for   from July 21 to July 25, 2016. It is also available in Wild Hunt Crates as a Legendary-level reward. It makes a distorted sound when howling. Its default name is "Nightfur".

A promotional code for the Doom Wolf was included with purchases of The Fall of the Dark Brotherhood story for The Elder Scrolls: Legends, although it only works for PC/Mac. As of  March 8, 2019, it is no longer possible to get a Doom Wolf promo code from a Legends purchase.
 

Occurrences
 

Gallery
 

Notes
The Doom Wolf Pup is this mount's pet counterpart.
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Blades:Absorb Health Or Self Repair

Notes
While there are several tiers for this effect, the only item available with it is Bloodthrist.
Blades:Instant Kill

The effect has a 1% chance to trigger. The following is a list of all creature groups that are affected by Instant Kill:
Bears
Beasts
Daedra
Humanoids
Goblins
Skeletons
Spiders
Spriggans
Trolls
Wights
Wisps (indluding Wispmothers)
Blades:Resist Bashing

Enemies with Resist Bashing
Blades:Resist Cleaving

Enemies with Resist Cleaving
Blades:Resist Fire

Enemies with Resist Fire
Blades:Resist Frost

Enemies with Resist Frost
Blades:Resist Shock

Enemies with Resist Shock
Blades:Resist Slashing

Enemies with Resist Slashing
Blades:Timed Enchantments On Humanoid Killed

Timed Enchantments On Humanoid Killed fortifies Health by 67.98 and fortifies Health regeneration by 1.45 throughout the duration of the effect whenever a humanoid race is killed.
Blades:Fire Damage

Enemies Dealing Fire Damage
Blades:Frost Damage

Enemies Dealing Frost Damage
Blades:Poison Damage

Enemies Dealing Poison Damage
Blades:Shock Damage

Enemies Dealing Shock Damage
Tes3Mod:Epic Balmora

''Epic Balmora'' is a Morrowind mod created by Mikeandike, that is an entireley cosmetic overhaul of the city of Balmora. The mod was released on the 19th of January 2014. Being a cosmetic only change the mod does not add in any new quests or gameplay features.

The design of the mod is similar to the way that future Bethesda games made cities, by creating an illusion of a larger city by adding in architecture around the areas of Balmora that the player usually interacts with. 

External Links
Epic Balmora Nexusmods page
The mod author's Nexusmods page
Blades:Bonus Ranks

Bonus ranks boost the rank of skills. All jewelry offers bonus ranks, with rings boosting spells and abilities while necklaces boost perks. Skills you haven't yet unlocked will not receive a bonus, meaning you cannot gain access to a spell or ability via bonus ranks and bonus ranks to a locked perk will not offer any bonus. However, you will benefit from a skill boosted above its highest unlockable rank.
Online:Citizen (Nimalten)

Citizens are generic Nords found in Nimalten.
Online:Citizen (Northern Elsweyr)

Citizens are Khajiit residents of Northern Elsweyr. Many Citizens will be present in Rimmen Palace and the Throne Room for Queen Khamira's coronation ceremony. After the ceremony, many of them will clap and roar in celebration.  The coronation guests are Khajiit of many furstocks. Pictured is an Alfiq celebrator.
 
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A female Dagi Citizen.
 
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A male Dagi Citizen.
 
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A female Cathay Citizen.
 
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A male Cathay Citizen.
 
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A female Pahmar-raht Citizen.
 
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A male Pahmar-raht Citizen.
 
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A Senche-raht Citizen.
 
Related Quests
Online:Citizen (Falkreath Hold)

Dead Nord Citizens can be found in front of the Hall of the Dead. Live ones can be found cowering within the Hall of the Dead, and also appear in the Jarl's Hall after Domihaus the Bloody-Horned is killed.
 
Related Quests


Quest-Related Events
They will cheer as Eerika Skjoralmor is proclaimed the new Jarl of Falkreath.
:Eerika Skjoralmor: "My father … Jark Skjoralmor is dead, but Falkreath lives another day."
:Torik: "And so it shall so long as you stand for it, my Jarl."
:Eerika Skjoralmor: "Jarl? So I am …."
:"Then let it be known on this day that these warriors stand as my Thanes and their deeds shall be sung in my realm for generations to come."
:Torik: "Love live Jarl Skjoralmor! Long live the saviors of Falkreath!"
:Citizen: "Hah!"
:Falkreath Defender: "Hah!"
:Falkreath Archer: "Hah!"
Online:Citizen (Clockwork City)

Citizens are residents of the Clockwork City who are gathered to inquire about the whereabouts of Sotha Sil and what happened in the Clockwork Basilica. 
 
Related Quests


Quest-Related Events
When you arrive outside the Clockwork Basilica to tell Proctor Luciana Pullo about the Daedra you found in Gascone's room, a citizen can be overheard responding to the Proctor's refusal to say anything about the real Sotha Sil's whereabouts. The following exchange will occur:
:Proctor Luciana Pullo: ''"I'm not here to speculate on Lord Seht's whereabouts. I'm here to clear the square."
:Citizen: "You don't know do you? I knew it. This is a disaster!"
:Proctor Luciana Pullo: "If you want to panic, do so in your own homes- not in the public square. Now disperse, or be dispersed."
:Proctor Luciana Pullo: "Get them moving."
:Clockwork Enforcer: "You heard the Proctor. Return to your homes."''
Online:Deprecated Content

Deprecated ContentDeprecated Content is content that has been removed from the Elder Scrolls Online. Removals usually happen during large updates, and are sometimes mentioned in patch notes. This page lists deprecated content.
 

General
Adventure Zones
Group Events
Contraband
Furnishings
Dye Stations (replaced by outfit stations)
Hireling Chests
Jewelry prior to Update 18
Loading Screens
Mercenary Contracts
Mercenary Merchants
Provisioning Ingredients
Recipes
Subzones
Traits
Exploration
Prosperous
Weighted
Undaunted Chests
The old requirements for Clothier, Woodworker and Blacksmithing Writs

Skills


Champion System

Books
















NPCs
Friendly/Justice Neutral NPCs
 

Hostile NPCs
 

Places







Quests
 































Item Sets
 


The following sets used to only drop in specific pieces, but that is no longer the case. Instead of being named for the character's alliance, they now use a common name and come in the style of the character's alliance. The deprecated drops are listed below:

Blessing of the Potentates

Eagle Eye

Vengeance Leech

Wrath of the Imperium


Images
This section is for deprecated images that don't have a home. Generally, NPCs whose clothes have been changed with a patch have their old look on their page. This section features images such as icons that have been removed entirely from the game files, which don't have NPC or Place pages to go on.
Tes3Mod:Epic Sadrith Mora

''Epic Sadrith Mora'' is a Morrowind mod created by Mikeandike, that is an entireley cosmetic overhaul of the city of Sadrith Mora. The mod was released on the 3rd of March 2014. Being a cosmetic only plugin, the mod does not add in any new quests or gameplay features.

The design of the mod is similar to the way that future Bethesda games made cities, by creating an illusion of a larger city by adding in architecture around the areas of Sadrith Mora that the player usually interacts with. 

External Links
Epic Sadrith Mora Nexusmods page
The mod author's Nexusmods page
General:Translation of Calcelmo's Stone

thumb|right|Calcelmo's Stone
The official Translation of Calcelmo's Stone was given to The Imperial Library by Kurt Kuhlmann. It was initially released on reddit. The original text was created sometime before The Elder Scrolls V: Skyrim released. The lore article on Calcelmo's Stone can be viewed here. The lore article on the Falmer language can be seen here.   
The Translation
Ye sa sou meldi calne tarn va nou molagnenseli,ye trumbi nou bala.

And so it was that your people were given passage to our steam gardens, and the protections of our power. (literally "protection of our mathematics")

Ilpen av sou meldi nagaiale as guntumnia, spantelepe-laelia arani Morae, ye sou liebali racuvane, ye nu rautane sye, ye nu hautalle nou buroi gume sou gravuloi, sa metane sye garlis.

Many of your people had perished under the roaring, snow-throated kings of Mora, and your wills were broken, and we heard you, and sent our machines against your enemies, to thereby take you under.

Frey as gandra dwemera tarcellane sou agea, ye frey as emeratis Avatheledia carelle sou anyamissi bisia silya.

Only by the grace of the Dwemer did your culture survive, and only by the fifteen-and-one tones did your new lives begin.

Nu hecta sou arcten, rias nu nemalauta ge. Nu hecta sou epegandra, rias ne nemalauta ge.

We do not desire thanks, for we do not believe in it. We do not ask for gratitude, for we do not believe in it.

Nu frey sepa sye arcta varlor denai, cullei noue staneia.

We only request you partake of the symbol of our bond, the fruit of the stones around us. [lit. “we only ask you to accept”] (literally “the fruit of our stones”)

Ye ry sou alasil auta, ry loria shanta, abagaiavoy.

And as your vision clouds, as the darkness sets in, fear not.

Malautavoy fey nou darre ye alata nou malae, asma moraga sou anyamis av sercen pado, ye gethena sou wend narilia vey emeratu sou oia bisia.

Know only our mercy and the radiance of our affection, which unbinds your bones to the earth before, and sets your final path to the music of your new eternity.
General:Nu-Mantia Intercept, Letter One

By secret glyph: dreamsleeve transmission 
Security protocols: Sphinxmoth ancestor wraithbone wards 


To Chancellor Ocato, in mastery! In triumph! In absolute moral good!

Forgive my direct sending, Chancellor, and know that I do this with the respect of every ancestor in my beard, but Grandmaster Jauffre has never responded to previous efforts to warn Empire Actual of the findings of the Sphinxmoth Inquiry Tree. I admit that these warnings may have been too esoteric to merit the attention they deserve.

In short, the Barrier is weakening, and I know why. Moreso, I have uncovered a conspiracy that stretches back to Dawntime and the split of Aldmeris. Empire Actual is threatened by forces of previous realities, and the Ayleids are not destroyed at all.

The moths closest to my ears and lips once served under Belharza the Bull during their corporeal stage. You know thereby the extent of my allegiance. Please give me permission to heard at the Elder Council, even if only by Ducal memo-spore.

Yours under the Red Diamond,

Nu-Hatta

---

Brother Nu-Hatta,

Yes. I recall your reports. Jauffre passed them up the channels. An interesting theory, but there was nothing there that we could act upon. Shadowy empire-spanning conspiracies? With all due respect to your eminent communicants, neither the Elder Scrolls nor the ancestor moths have ever provided us with much practical information. After the fact, yes, the prophecies always make sense then. Historians and scholars make their careers on such things.

But my business is the government of the Empire in the here and now, with a multitude of problems and dangers that are all too clear. I do not mean to be dismissive; give me something concrete, and you will see us act.

I remain,

Ocato of Firsthold, High Chancellor of the Elder Council, Imperial Battlemage, etc. etc.
General:Nu-Mantia Intercept, Letter Two

By secret glyph: dreamsleeve transmission 
Security protocols: Sphinxmoth ancestor wraithbone wards 

Firsthold is too kind.

"Then will mighty Akatosh reply, wherein the petitioner must be demand full freedom! To speak in the fires of time is to render the speaker a subject of the matron Jills, those servants of the Dragon that mend minutes without volunteer. Only through freedom can true words remain untouched."

My reports shall follow. I assume we move now to scrying by the Elders?

Yours under the Red Diamond,

Nu-Hatta

---

Brother Nu-Hatta,

Yes, very well. I don't know that the full Council will find your use of the dreamsleeve justified, but I leave that to you.

Ocato
General:Nu-Mantia Intercept, Letter Three

Members of the Elder Council,

Forgive the brash medium through which this comes to you, but read by its stamp that Ocato has given the smallest of consent. Know too that the Cult of the Ancestor-Moth submits fully to the Council in all things, as it has done since Edict 18.x2n.3E2IS, even though the allegations of such   as being Simulacrum Terminatus is still in review.

Scholarship on the subject of the metaphysical Tower is at an all-time high. Not since the Selective have we seen so much dangerous interest in the   power-symbols. Do any here think this an accident? That such work is not influenced by doppeldream and unlawful messaging? Do any here think this is not the work of the Tharnatos and his sleepers?

The fall of Red Tower should not be seen as the suave conquest of Cyrodiil's agencies, for we have been tricked again by the Dagonites. Though through long eras the chimerical landgods have subverted Divine rule, their protection of the First Stone should have remained as it was: the ironic protection of our enemies to our Enemy.

The Towers of the terrestrial plane have had their histories cloaked in lies and misinterpretations. That the lands they hold dominion over reverberate with troubles now in east and west should give common consent that they are reacting to an Empire-wide attention, sublunar and on dread purpose.

By the implications of my introductory comments alone, I realize that some on the Council may wish to exercise their right of admonishment or call of silence. I withdraw the spore at this time to hear these; otherwise I shall proceed.

Proceed, by all means.

Though the Council may have the power to silence me, they can not enforce deafness. I am unable to confute the topic at hand in my sterile state.

Feeble and counterproductive am I in my position handed down by the Council.

Divayth Fyr
General:Nu-Mantia Intercept, Letter Five

Council members, haste trumps ceremony. I trust that the learned may differentiate between the Tower of metaphysics and the Towers of History.

Let us begin the lessonates.

What are the Towers?

They are magical and physical echoes of the Ur-Tower, Ada-mantia. Ada-mantia was the first spike of unassailable reality in the Dawn, otherwise called the Zero Stone. The powers at Ada-mantia were able to determine through this Stone the spread of creation and their parts in it.

The powers also created Red Tower and the First Stone. This allowed the Mundus to exist without the full presence of the divine. In this way, the powers of Ada-mantia granted the Mundus a special kind of divinity, which is called NIRN, the consequence of variable fate.

After these two acts, which is commonly called the Convention, the gods left the earth.

As they were the most powerful of lesser spirits in the ages after the Convention and eager to emulate what they saw, the Aldmer began construction of their own towers. That they built more than one shows you that they were not of one mind.

The Aldmer began to split along cultural lines, on how best to spread creation and their parts in it. Each Tower that was built exemplified a separate accordance.

This sundering of purpose is the myth of the "destruction of Aldmeris." Outside of the Dawn, and even then only in the dreamtime of its landscape, there was never a terrestrial homeland of the Elves. "Old Ehlnofey" is a magical ideal of mixed memories of the Dawn.

Do not believe the written histories.

All mortal life started on the starry heart of Dawn's beauty, Tamriel.

----

If we are in haste, why are we being lectured about the metaphysical meaning of Tower in ancient Aldmeris theology? I will have my adjutant inform me if anything of substance is revealed here. I suggest the rest of the Council do likewise. We have matters of real import to discuss with the Emperor today.

Ocato

----

I will second the Chancellor, though he needs none.

If the gentleman surrounded by moths would please move on to the present threat assessment phase of his quadragraph....

Hasphat Antabolis
General:Nu-Mantia Intercept, Letter Six

Before I proceed, let it be known that I abide by the Council's wish to move the quadragraph further along. I rescind memo-spore lessonate sendings IV-IX from the dreamsleeve. They are become un-present at this session.

I take my right to present two more, however, as under the Invocation of the Invisible Gate.
General:Nu-Mantia Intercept, Letter Seven

What are the Stones?

The Stones are magical and physical echoes of the Zero Stone, by which a Tower might focus its energy to mold creation. Oftentimes, the Stones borrowed surplus creation from Oblivion, grafting it to the terrestrial domain of its anointed Tower.

It was and is difficult to bypass Oblivion to go directly to creation's source, the Aetherius. It has been done, but not without great expenditure, mundane and otherwise. However, access to Oblivion, the Void that surrounds Mundex Arena, which we might touch every night, was child's play in comparison.

Cultivating creatia that washed into the Void from Aetherius became the rule among Stones.

The Daedric Realms were formed on much the same principle: padomaic powers using aetherial refuse to build their void-territories. The Towers built on the Mundus, since the lands around them congealed in the absence of the gods, were unable to match the capriciousness of the Lords of Misrule.

Sometimes.

The Elves were dividing; some, like the Altmer, did their best to advocate "the will of Anuiel" and so embraced the chrysalis of the Convention; others, like the Chimer, refuted all orderings and aedric measures, following their prophet to "the Stone that is not a Stone that is." The most nefarious Tower, Walk-Brass, refuted even more, refuting unto dis-creation, but we shall come to its role in the present danger to Emperor Actual in a moment. It is but a lesser pawn to the greater evil:

The Tower of White-Gold, whose Stone is Chim-el Adabal, Amulet of Kings, whose masters are returning. I speak of course of the Ayleids, for which "sometimes" was not good enough.
General:Nu-Mantia Intercept, Letter Eight

What is White-Gold Tower?

Like all of the polydox constructs of the earliest Aldmer-- whatever their abnegaurbic creed-- White-Gold Tower is a conduit of creatia, aad sembia sembio, built to bring about a reversal of the congealing spiritual bleed caused by the Convention. In other words, it was a focus point for (re-)reaching the divine.

White-Gold Tower was made by the Ayleids, the Heartland High Elves that would have none to do with their isle-kind. Where the Altmer sought to focus on dracochrysalis, or keeping elder magic bound before it could change into something lesser (and act which ironically required aetherial surplus), the Ayleids harvested castaway creatia from Oblivion by entering a pact with the masters of the Void, the Princes of Misrule.

 

Gypsy Moth dustmemore insert - it should be noted here that it is always foolish to think of whole races sharing like minds. "Ayleid" is as much a metaphysical designation as it is a cultural one. Just like the earliest Chimer who orphaned themselves from the Velothi Exodites, but remain Chimer today, large numbers of Ayleids showed more interest in the immediate earthly needs of agriculture rather than the magical needs of concept-farming. This distinction becomes important later, when "Ayleid" begins to designate other, and ofttimes foreign, agencies.

 

Every dawnmaker Tower takes a myth-form. Red Tower is a volcano and its surrounds. Snow Throat a mountain whose apex is only half here. Walk-Brass is appropriately ambulatory, and (most of the time) anthropomorphic. The Aldmeri polydoxes were cosminachs, and the White-Gold project was and is no different.

Though the Ayleids gave theirs a central Spire as the imago of Ada-mantia, the whole of the polydox resembled the Wheel, with eight lesser towers forming a ring around their primus. To dismiss this mythitecture as being a mockery of the Aurbis is to ignore an important point: this same "jest" gave White-Gold Tower a power over creatia unalike any on this plane(t). It was a triumph of sympathetic megafetish, and the Start of the [Threat! To! Empire!] that brings me to this Council.

If the Ayleids made their own Wheel within the Wheel, were-web aad semblio, what would happen if they plucked its strings?