Online:Cut Content

Cut content is content that had plans to be added to the game at one point, but was removed or changed prior to release. It is not to be confused with Deprecated content, which was formerly in the game and later removed, or Pre-Release content, which is planned to be in the game but still subject to change. Due to the constantly updating nature of The Elder Scrolls Online, some elements from cut content still remain in the game or are introduced later on in some manner.

Testing
Quite a lot of content was never intended to be publicly released and were used for testing only. This lists that content. 
RL_DungeonTest 1
This test quest took place in RL_DungeonTest and would have had you find a midget on behalf of a character. Sadly the midget perished at the claws of a wolf.

A dialogue entry still remains:
:''"Please help me find my midget.  He keeps wandering off to play with that damn wolf. I'm so sad without my midget at my side... please find him."''
 
RL_DungeonTest 2
This test quest also took place in RL_DungeonTest and had you find a tome on behalf of an NPC. You would have the choice of handing it over to a well dressed mage or bring it back to the original quest giver. 

Some dialogue still remains:
:''"Greetings Adventurer. I'm in need of someone with your skills.  There is a magical tome hidden somewhere inside that I'm in dire need of. Could you fetch it for me? There is no telling the evils abound... once you find it, return to me quickly!"''
 

Battlegrounds
Balfiera
thumb|left|Balfiera Keepthumb|right|A map of the battleground
During a time when Battlegrounds would be Alliance War related.

Balfiera Island is contested by all three alliances of Tamriel. It's a constant battlefield. Dangerous, yes, but this may be an advantage. Reinforcements are constantly being sent to Balfiera. You should have no problem joining up and shipping out with them.

Have you come to prove your worth, recruit? Balfiera has become a land of war and death, a land with no place for the weak. Enter this land of death, and do not return until you have slain thirty of our enemies.

Your friends in the Daggerfall Covenant would gladly send you to Balfiera Island. They always need more reinforcements for their war. Just ask for a battlemaster in one of your alliance cities.

The fight for Balfiera is more than just capturing the Fort at the center! There are many other aspects to war on this small slab of rock.

Battle Tasks are always running because the fight is always changing! Be on the lookout for flags that mark key locations to capture every fifteen to twenty minutes! 

Fort Balfiera is fueled by support structures we call Resources. There are three of these per keep: a Farm, Mine and Lumbermill. Capture these to cripple the keep!

The Fort is the primary objective on this island. Capture Fort Balfiera, and our entire Covenant reaps the rewards both here on the island and abroad.

We have to secure a foothold here in Balfiera. To that end, we will need to capture the keep to serve as a strong point. The Dominion needs you once again.

Original Main Quest
The original version of the main quest involved re-assembling the Staff of Chaos. A large documentation is found on the Imperial Library.

Some visited locations included Balfiera  , Lake    , and the    .

"There are many objects of Divine origin scattered throughout Tamriel with which one might recharge something as powerful as the Amulet of Kings. The difficulty is determining which is the safest and most logical to utilize."

" > believes the energies of the Crystal Tower can be tapped by the Balac, and will partially return the staff to its former power. The anchor of the Crystal Tower is called Crystal-like-Law; its energies tie the tower to Nirn."

"Charge the Balac within the Adamantine Tower"
"Charge the Balac within the Crystal Tower"
"Charge the Balac within Red Mountain"
"Charge the Balac to the Zero Stone"
"Charge the Balac to Crystal-like-Law"

"You say you are willing. Then let your journey begin. The towers await, their stones laid within. The Balac will be drawn to them, as the light is drawn to the dawn."

"The power to restore the Balac lies within the Anchor Towers of Tamriel. Each tower is laid upon a singular stone,  its essence and foundation, the connection to Nirn. Find the stones, one to each tower, and bolster the Balac upon their energies."

"Do not travel by land to the towers! It is out of the question. The Balac is too precious, and there are many dangers out in the world. Seek the Mages Guild I say, for they are allies still, and know much of the magics of teleportation."

"I am inside the Adamantine Tower. Now I must find a way to the Zero Stone and imbue the Balac with its power."

"The Anchor Towers await - Adamantine, Crystal, Red Mountain. Through they alone can the Balac be restored. Ask now of each tower, and I will tell what I may know."

"Find first the Zero Stone, at the heart of Adamantine Tower. In the halls above and dungeons below Clan Direnni rules. They will despise your intrusion, and guard the Zero Stone ferociously. But you must find it, tap its power, tap its power.

"The Zero Stone will restore the staff. It was laid by the gods themselves, back before the dawn.It's so simple! And yet... I fear the journey will be anything but."

"Your friends in the Daggerfall Covenant would gladly send you to Balfiera Island. They always need more reinforcements for their war. Just ask for a battlemaster in one of your alliance cities."

"In the light of the scrolls, through the veil of permeation, I saw three steps to the end."

"First there is an island of war: the place called Balfiera. You must go there to begin."

"Second: the tower, the one called Adamantine. You must get inside. Through depths and darkness you go, downwards, never up."

"And last, the Zero Stone, the core and foundation. Place the staff upon the stone. Its eternal surface connects to Nirn, to recharge and renew."

The final battle at Adamantine Tower

"The what reveals the where. It is Balfiera Island a rock upon the Iliac Bay. The bickering factions of Tamrial vie for its control. An endless arena of war. The battlemasters of the Daggerfall Covenant will readily send you there to die."

"To Balfiera, the island of war - to Adamantine, the tower's depths - to the foundation the Zero Stone! Upon that timeless stone the staff must be charged."

"There is but one tower on that island - the one named Adamantine. Enter the tower,but go down, not up. In those ancient depths, in the dungeons far below, you will find the foundation - the Zero Stone. It alone can restore the Staff of Towers.”

"The Prophet has opened a portal to Balfiera Isle and the Adamantine Tower. I will be bringing the Amulet of Kings with me."

"I must descend into the depths below the tower and locate the Zero Stone, a massive source of Divine power from the Dawn Era."

Abnur Tharn is here, speaking to his Legion soldiers through a magical projection. I should have words with him.

There is a path leading down not far from here. Abnur Tharn's soldiers and Worm Cult agents stand between me and the Zero Stone.

"I've entered into some kind of ancient Ayleid observatory built up around the tower spire. I need to find my way through.

I've reached the Seal of the Stars. I must determine the configuration of constellations that will allow me through.

The way is open. The Zero Stone awaits.

The last of Abnur Tharn's minions stand in my way, hoping to delay me while the Imperial gorges himself on the energy of the Zero Stone.

Abnur Tharn has turned Lyris Titanborn into an undying servant and has set her against me. I must defeat them both to get to the Zero Stone.

Lyris Titanborn is dead, and Abnur Tharn's own demise is little penance for his crime. It is time to empower the Amulet of Kings and find my way, unerringly, to my soul.

I am in some kind of vision. The Amulet is attuning itself to my soul's location.

I will now be able to find my way to wherever my soul is kept, no matter who possesses it. The Prophet has appeared in the flesh through one of his portals. I should speak with him.

The Prophet has asked me to set and light Lyris's funeral pyre.

Lyris has been laid to rest, and her spirit will find its way to the Nord afterlife in Sovngarde. I should finish my business with the Prophet so we can return to the Harborage and prepare for our final task.

"I have entered a twisting descent into the world's heart. The only way forward is down."

"And last1 the Zero Stone1 the core and foundation. Place the staff upon the stone. Its eternal surface connects to Nirn, to recharge and renew."

"I hear it! The Zero Stone echoes from within the staff. You have succeeded. We are one step closer to life, one step further from annihilation."

"I've safely returned to Gudrun's Retreat. I should speak to the Prophet and tell him what transpired beneath the Adamantine Tower."

 

Aldmeri Dominion
Rictus
thumb|right|Map of Rictus
The unimplemented companion starter island to Khenarthi's Roost would have been Rictus, likely being visited after Khenarthi and before Auridon, akin to the dual starter zones of the other two alliances. It had a tropical climate and would have been set on the islands seen southwest of the Drowned Coast on most maps of Tamriel. It would have had 3 wayshrines (though two would be on the Prowler). Locations would have included:
Coral Island: a slightly smaller island west of Rictus, which would have had an accessible eastern beach, and presumably the original Storm Totem ritual from The Tempest Unleashed.
Fire Ship: a ship docked at Port Dibellum
Fort Kragg: a square fort on the southern part of the bay with Dibellum, with Ayleid ruins stretching across the southern end of the island, towards a dock.
Port Dibellum was a the hub settlement of the zone that used a mix of Colovian architecture and had a wayshrine (Port Dibellum Wayshrine). 
The Prowler was a ship owned by Captain Jimila that would be docked on the north bay of Rictus and the southeast bay of Coral Island.
Stonehallow Ridge was a beach on the northeast part of the island with shallow sands, and connected to a small island to the south.
Cave of Endless Anguish: Found on the southeast part of Rictus
''When you're prepared to travel, we leave for Rictus.
 > awaits me on the beach. When I'm ready to leave for Rictus, I should talk to him.
A few more serpents came rose from the sea before you silenced the horns. With the Green Lady leading our forces, we quickly slew the beasts and put down the remaining Maormers. It was a true honor to serve alongside her. Rictus will be glorious.''

Summerset
Long before the release of ESO: Summerset, the files had contained remnants of a zone in southern Summerset since launch. The cities of Sunhold (then found on Sunhold Isle) and Dusk were still present, as were settlements such as Isque and regions such as Varyllis and The Orrery. Ayarynne was the original name of Queen Ayrenn. Imga, Sload, and Maormer were also included but removed. This is largely documented on the Imperial Library. 

Grahtwood
The antagonist of the Grahtwood quest line would have been an Imperial Daedric priest called Vonov Sarturus. He would have hastily trained the Imperial troops responsible for the Haventown attack - not Jackdaw Pirates as in the final release - to be Daedraphiles. You would have cleared the city with a member of the Khajiit Warrior Guard named Warmaster Rahira who would be worried at not finding Vonov's body despite witnessing his demise.
Aldmeri reinforcements stabilised Razorvine Refuge and slowly reclaim Haven. 
Later he killed the Treethane of Southpoint and stole an ancient relic. Vonov set up magical wards around the town tied to the illusion magic he cast inside the town's cathedral. 
The Blacksap Bosmer were a lot more antagonistic; allying with Imperial forces and Molag Bal's cultists to be rid of the Dominion. They would have used Daedric magic to create lurchers and wielded Imperial weaponry. 

Bonebarrows
The Bonebarrow was guarded by King Faume Toad-Eye. You would have had to place decapitated bonesnatcher heads upon his grave to summon him. Imperial soldiers were seen carrying bones from the Bonebarrow to Haventown in order to build an Infernal Device but were not attacked by skeletons. Priestess Fleile sent one of her personal guards, Golleon,
The Imperial soldiers were actually zombies disguised by illusion magic, explaining why the skeletons were not attacking them.
Gil-Var-Delle
Gil-Var-Delle was atop a plateau that sat between Cold Harbor, and Nirn and is inaccessble to most thanks to a miasmata which characters described as a "strange fog" that is "not alive, but seeks life, and extinguishes it". The Wardens of the village of Karthdar Pilgrimage wore special rings that protected them from the miasmata. The stream flowing off Gil-Var-Delle was foul and undrinkable water called Blightwater that polluted the rivers below.
The great Elden Tree of Gil-Var-Delle was Lifetimber and its corpse became known to the local Bosmer as Black Log. However the ancient plant-lich Darkcarcass made his lair in the core of Black Log and used necromantic plant-magic to raise an army of the undead, threatening the tree's future. He was responsible for the tree's Daedric infestation, afflicting the tree with a pox that caused necrotic sores and nessiciated you to apply Lifetimber Pollen to them. Scamps would threaten Lifetimber blossoms to the northeast. You would have used a Woodrune that caused a snapweed to sproutout assisting in killing the scamps. 
Vonov's troops have stolen enchanted rings from Karthdar's wardens. A Warden's Ring provides protection from the miasmata at Gil-Var-Delle. You would have obtained a spellbook from the Grove of the Dead that would be a manual for summoning Daedra. A page is marked for the creation of amulets. Apparently, it requires the Daedra associated with the ritual.
You would have required a potion to keep you alive in the miasmata and would have had to obtain seeds of the asphodel, a flower native to Cold Harbor, and Nirnroot from an Imperial alchemist. Your task would be to kill a lich named Vonov, a priest in the service of Molag Bal, that aided the Imperials. After killing a treethane he stole amulets that turned him into a lich and is drawing power from the miasmata.
Within Gil-Var-Delle you would have encountered a strange magical barrier generated by a staff. This would have protected the house pod of a mage who claimed to have sealed herself away inside her home for five centuries. Touching the staff would have destroyed the barrier allowing the hostile ghosts of the town to breach it.
On the ground you wouldn't have assisted High Ordinator Danys  but a Priest of Arkay who was observing cultists sacrificing innocents in the Daedric temple. An encounter would have involved saving a Bosmer from being sacrificed and he would reward you back in Residue.
Settlements
Brukbook was a town north of Elden Root that Carelleth, a priestess of Arkay, would have lived in.
Branglebracken was an area west of Gil-Var-Delle that Imperial troops would have retreated to for a final last stand after the failed attempt to takeover Elden Root.
Ebon Ro was a settlement occupied by the Blacksaps. It's suggested they would have attacked Brukbook and Carrelleth would have led the survivors to safety. 
Moss Lord was a city far to the west and had a large Aldmeri Dominion presence.
Residue was a refugee camp near Gil-Var-Delle.
Bloodgutter
A port town located northeast of Velyn Harbor in Malabal Tor. While this location is still mentioned in Maritawen's dialogue and the item Bloodgutter Tattooed Tambourine, it appears from cut dialogue that there was to be more to it—involving a Khajiiti Sangiin blood cult to  which had taken over the port:

 
''"Fine, I'll talk! That Khajiit cult in Bloodgutter's been paying us to take people to them. Only been there once, but... they're doing something bad there. Go look yourself! They're just to the east."
What happened to Bloodgutter?
"Bloodgutter used to be neutral territory. Pirates, privateers, and smugglers alike all docked here. That all ended when the Cult of Sangiin took over Bloodgutter."
"The Blood Cult took over the town assassinating the competition and siezing control of the docks. Now they use Bloodgutter to smuggle moon sugar and skooma."
"Inerri had my whole crew killed! That Khajiit scum must suffer for what she did to my men. Go, but be careful. Inerri is no slouch in battle."
"Inerri took J'Derr onboard her ship over there. She yells to Dar'Virr that J'Derr makes a good sacrifice for Sangiin, who hates birds. J'Derr is afraid of people she does not know. Dar'Virr suggests finding some kind of treats first, yes?"''
I should return J'Derr to Captain Dar'Virr onboard his ship.
I should look for J'Derr, Captain Dar'Virr's raven, onboard the ship at the other end of Bloodgutter.
Inerri, the Cult of Sangiin's leader, had Minglos' whole crew murdered because he refused to smuggle moon sugar.
Captain Dar'Virr's raven, J'Derr, was stolen by Inerri, the Bloodgutter Blood Cat leader, for use as a sacrifice. He's asked me to retrieve the bird for him.
 
 
''"I'm beyond healing now. I have a cousin named Uurwen in the village of Gallowroot, south of here. She should know what became of me."''
I will find Uurwen and tell her of your fate.
Uurwen lives to the south in Gallowroot. Something must have happened to her. She wouldn't have missed our meeting otherwise.
My cousin, Uurwen, was supposed to meet me here in Bloodgutter, but she never showed. That's not like her at all. If she'd been at my side I might not be laying here now.
I should look for Uurwen in the village of Gallowroot.
Now that I've killed Cingur and enough werewolves I should talk to Uurwen.
I should track down and kill Cingur and any others werewolves I encounter in Gallowroot.
Uurwen... sorry... not strong enough...
I slew Cingur and other werewolves in Gallowroot on behalf of Uurwen.
Minglos was supposed to meet his cousin Urrwen in Bloodgutter, but she never arrived. Minglos is worried about Uurwen and has asked me to travel to Gallowroot and look in on her.
I was asked by Uurwen in Gallowroot to find Cingur's brother, Venosir, in the Bosmer village of Murkvale.
 

Daggerfall Covenant
The original quest line was very different, with Ranser initially being alive and a major faction in the zone being the Magis Order. Aldcroft would have had a militia known as the Wardens who fought against the Order.

Ebonarm, the canonically disputed Redguard God of War, would  mention having shrines to him as in the following dialogue:
:"I keep a shrine to Ebonarm in my home. Every Redguard I know honors the God of War that way."
:''"I keep a shrine to Ebonarm, the God of War, in my home. I don't know any Redguard who doesn't."
:"May Ebonarm walk beside you in battle, traveller."
Yoku appears to have been used as a gentilic for the Yokudan people instead of the language in at least one quest. Examples can be found below:
:"Oh! Tel is so thoughtful. Will you be assisting me with my spiritual divination? I believe I saw a sword on the beach west of here. If it is a genuine Yoku sword"
:"Hmm. I suppose I should set you to work. Listen carefully. The Soul Gem must be used on a real Yoku artifact"''

A Warning for Sebastien
 

Stormhaven's Plot
Cut dialogue implies that Hircine and the Glenmoril Wyrd may have originally planned to be the antagonists in Stormhaven, instead of Vaermina and her Supernal Dreamers.

The Vestige would have been given a task to slay the type of daedra favored by Hircine known as Hernes, and to offer its heart during a Glenmoril Coven's ritual to disrupt it. Hernes didn't appear in the base game and would appear much later in Morrowind's prologue quest.

:''"Honestly, it worries me. Long ago Sotha Sil made a pact with the Daedric Princes, forbidding casual summoners from unleashing them. However, the Glenmoril Coven have ancient ties with Hircine - if they asked, I don't know that he would refuse."

:"Excellent. This will do nicely. Give me just a moment... there. Don't put the robe on until you're going to use it. The enchantment will only last a short time. And don't get too close to the coven - they know magic, and they may see through mine."

:"Yes. Sabotage. Daedric Princes like Hircine value mortal sacrifices only. Sacrificing one of his prized Hernes may enrage him. Collect a Herne heart, and place it on their altar during the ritual. If Hircine reacts, it may distract Nissa's guards."

:"Daedric Princes are fickle, and Hircine prizes only mortal sacrifices. Sacrificing one of his prized Hernes may enrage him. If you gather a fresh Herne heart and place it on the coven's altar during their ritual, I bet *bad* things would happen."

:"The blood of an innocent - indeed, this will please our Prince greatly. Be a lamb and place it on the altar, dear. We'll step from the shadows once you've placed the sacrifice."

Sister Nissa would later be repurposed to instead align with Vaermina and her Supernal Dreamers, but she was ultimately cut from the final game:

:"The Supernal Dreamers are a recent plague on the land. I'd never heard of them before they overran my father's farm. Sister Nissa is the leader of the sect. The cultists who attacked our farm were following her orders."''

Artifacts Of The Mundus
Inquisitor Danain, leader of Camlorn's Magis Order, has one artifact - the Chalice of Gwedrun. The Magis Order protects us from evil - daedra, undead and any who consort with them. Seek Danain in the Magis Order barracks by Sebastien's manse.

The Chalice Of Gwedrun

:''"Wraiths in the ruins east of Camlorn attacked a merchant named Jael. Now you'll see how we turn evil against evil. We took this Soul Cage from a necromancer. Go the ruins. Fight the wraiths until they are weak, then use the Soul Cage to trap them."
:"I shed no tears for King Ranser - a vile man. Yet I serve King Sebastian, so the beacon is yours - if you prove yourself. The city's in turmoil. You must patrol in our name, Hero of Glenumbra, and calm them. When you're ready, I'll tell you more."
:"I must admit, I was leery of dealing with a Numinous demi-mortal. Your very existence smells of daedra, or worse. But you've won my trust, and I see no other way to save Northmoor from war. Take the Chalice to Canning. Clear Sebastien's name."
:" I need a powerful soul beacon - something to call out to him beyond the Mundus. One such artifact is the Chalice of Gwedrun. To channel enough power to reach him"''
Level 10
 

The Soulstone Of Brall
:''"The Magis Order has been harassing three of my associates. Check on Simine, Bovie, and Dalomar and make sure they're safe. Simine and Bovie work in the marketplace. You'll find Dalomar on the docks."
:"A bargain's a bargain - of course I'll lend you the Stone. War with Shornhelm would ruin commerce all over High Rock. For the good of the people and our King, I give up to you my dearest treasure. Just be sure I get it back."''
Level 10
 
A Ritual in Camlorn
 

Glaes Maar

Dark Acolytes have disturbed the spirits of Glaes Maar.  They toy with those seeking only rest.  Take Crystalwan. Use it on four acolytes and bring them to the ruin's central altar. It will dispel the shield protecting them from just retribution.
Use Crystalwan on First Dark Acolyte
Bring Dark Acolyte to Altar
Bring Dark Acolyte to Altar
Use Crystalwan on second Dark Acolyte
Bring Dark Acolyte to Altar
Use Crystalwan on third Dark Acolyte
Bring Dark Acolyte to Altar
Use Crystalwan on fourth Dark Acolyte
I have given four Dark Acolytes over to the spirits of Glaes Maar. I should inform Claude.
I need to leash four Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
The Spirits of Glaes Maar are destroying the Dark Acolyte!
The Spirits of Glaes Maar are destroying the Dark Acolyte!
I need to leash three Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
The Spirits of Glaes Maar are destroying the Dark Acolyte!
I need to leash one Dark Acolyte with the Crystalwan and bring him to the Altar of Glaes Maar.
The Spirits of Glaes Maar are destroying the Dark Acolyte!
I need to leash two Dark Acolytes with the Crystalwan and bring them to the Altar of Glaes Maar.
They chose to desecrate the Direnni, this was their lot. Perhaps now they'll leave it be.  As thanks, let me fuse the souls harvested in Crystalwan with an item you may find useful...
I brought four Dark Acolytes to the central altar in Glaes Maar, where they were overcome by spirits.  In gratitude for my actions, Claude combined the souls within Crystalwan with the Maarsword, giving me an item of great power.

A Crossroad
Level 17
 

Alchemy Woman
Alchemist Zoe Symbellene would have asked you to fetch ingredients to make potions for the Magis Order and deliver it to their headquarters in Camlorn.
 

Ebonheart Pact
The Battlebarge quest would have had you fight Magmer fire creatures on a washed up Akavari ship in Stonefalls so Mages Guild historians could examine it. 

The following dialogue remains but it's impossible to pin it down to individual NPCs:
:"The Akavari Battlebarge to the north draws a great interest from the Mages Guild. To think of the secrets that sit upon that boat"
:"That ship holds far too many secrets to be just left sitting about. A good thing those damned fire creatures have taken up residence on it. Keeps all the good for nothing scavengers out. Course"
:"The Magmer are drawn to the flames in which they were created - not to a vassal that has been washed up during our last war. Residing upon this ship is not their doing. Something must be drawing them there - something the Akavari left behind."
:''"Something is drawing those Magmer in and it is our responsibility to get it out of here and into safety. We simply can't fight off those apparitions of fire. The Mages Guild would formally request your assistance. Find what draws those Magmer to it!"''
 

Stonefalls would have had a criminal hideout known as Sugar Cove. It would have had the following quests/events:
A notable criminal named Arven the Fingers would have asked for your help by destroying all his wanted posters across Ebonheart. 
Mistress Ferise would have asked you to collect debts from clients on her behalf. A friend of hers would reveal Mistress Ferise changed her physical appearance from that of male to female through alchemy. In the released Summerset chapter Alchemy is implied to have changed her physical appearance through alchemy.
A Khajiit slave named Raijo wishes to escape from his mistress Nivele Madra. You could either obtain it, kill her for it, or tell of Raijo's plans for escape. Nivele considers Raijo a companion despite the chains and is distraught should he escapes.
A quest where you would play a game known as Death's Dice. 

 

 

 
:A Dunmer woman in Sugar Cove has a greal deal of debt owed to her. She fears her former patrons may not take kindly to her demanding her money.
:Ferise asked me to collect the debts owed to her by people about Sugar Cove.
:I've collected some of the debts owed to Ferise. I should let her know what I've collected.
:''"You're from Ferise, aren't you? Take it! Take it! Just don't hurt me!"
:Ferise sent me to collect the debt you owe her.
:"Her? I know a Ferise, but he is no lady, to be sure. Wait, are you telling me Ferise went through with it? I thought he was joking!"
:"The ladies of the nightflowers make better wages, as a rule. He'd always talked about the alchemists in Mournhold... they can do strange things if you've the coin. Tell Ferise that I'll see him... err, her soon. And tell her to keep my tab open."
:"Ferise and I go back a long time. I'm a bit hurt she thought I would not understand. I will have to buy her something nice to celebrate."
 

 
:A Khajiit slave in Sugar Cove asked me to help him escape from his mistress. He wants me to get his shackle key.
:"Sweet Nivele is my mistress, and I, Raijo, have served her faithfully... but Raijo wants to be free of these shackles!\ Mistress is within the Sugar Cove market. She carries the key on her person. Have pity on Raijo! Take it from her!"
:"If my mistress finds Raijo, she will be cross!"
:"If Raijo wants his freedom, I can only give him the key to the shackles on his hands. It is beyond my power to remove the shackles on my heart."
:"Did Nivele seem upset? You didn't upset her, did you? Did you get the key for Raijo?"
:"Please, let Raijo be. Now is not the time for talking."''
:I should get the shackle key from Nivele. Then Raijo can leave without regret.
:I've obtained the shackle key from Nivele. I should return to Raijo and give him his freedom.
:I've killed Rajho's mistress and obtained his Shackle Key. I should let Rajho know he's a free Khajiit.
:Bring Shackle Key to Raijo
:''"Raijo! Where do you think you're going?"
:"-yes, Raijo is a fool. Please, my mistress, do not cry. Raijo cannot stand the sight of your tears."
:"Oh, joyous day! Nevermore will Raijo hide from his mistress! Of course, Raijo must now live without sweet Nivele. Perhaps one day I will return for her... but not now. Raijo must flee these shores!"
:"Have you seen my Raijo? He's a handsome Khajiit, very well-spoken and polite. I haven't seen him in a while, and I'm beginning to worry. This market is not safe!"
:"He is my slave and my companion. We've been together for many years. I don't go anywhere without my Raijo! I do hope he hasn't gotten into any trouble. There's an abundance of unsavory types around this sort of place."
:"What? Why? Why would he do this? He never said he was unhappy in my company. Where is he? I must speak to him!"
:"Then it's a deal. I'll gladly trade the key for his whereabouts. If you'll excuse me, I must speak to him before he flees... or I may never see my Raijo again!"
:"Of course! I carry it everywhere, in case his chains get caught on something. Once he tangled himself around a guar's legs so tightly, we had to cut the chains! I couldn't punish him after that. I was laughing so hard!"
:I will tell you if you give me the key to his shackles.
:As we speak, Raijo is planning to escape.
:Tell me more about Raijo, and maybe I can help.
:"Oh, woe is Rajho! What a silly thought, to think a stranger would help poor Rajho! It is hard to be upset... perhaps these thoughts were simply foolish. I must return to Nivele and beg her forgiveness..."''
:Q856 Spawn Nivele Child
 

 
:I've come across a small gaming den inside of Sugar Cove and been invited to participate in one of their games they call "Death's Dice". Perhaps winning a couple of rounds will pay-off in one way or another.
:Win 5 Games of Death's Dice
:Jb - Dice Fail Test
:Roll a 1
:Roll a 2
:Roll a 3
:Roll a 4
:''"It's a dice game. You toss your pair against theirs. There are two rounds. After you and your opponent roll, you'll have the chance to go again or hold your roll. Depending on the end result, the closest to six without going over wins."
:"There's always a chance they could roll over and lose automatically.  Sometimes you have to take risks to win. Other times it's just better to play it safe. Your opponent rolls a seven or eight, and you've held -- you win the round."
:"Tie goes to challenger -- that's you. If you get to six, there's no way they can beat you and you'll win automatically. That clear enough for you?"
:"How in Vivec's name? Argh, you just got lucky is all!"
:"You did... somehow. Next time you won't be so lucky."
:"You won with a four. Not bad. Not bad at all."
:"You have a five? Lucky.  You win... congrats, I guess."
:"You have a six? I can't beat a six. Argh, just my luck. You win, you win. Don't let it go to your head."''

 

Apocrypha's Gate
thumb|left|Sealed entrance to Apocrypha's Gatethumb|right|Map of Apocrypha's Gate
Apocrypha's Gate was a location in the Stonefalls near Ash Mountain. It was intended to be part of a removed quest involving Hermaeus Mora. The book Last Words of a Devotee can be found just outside.

Fort Arand
Fort Arand would have been infested with diseased Cliff Racers. 
 
:Cliff Racers have infested Fort Arand. They all appear to have been infected with the blight. I should seek out the source of the infestation.
:The malformed cliff racer heart is covered in weeping boils.
:This cliff racer heart looks quite healthy, except for a few festering tumors.choose to 
 
Omaynia
Omaynia would have been a House Dres manor that would have been in the grips of a slave revolt. There would have been the option to side with the Dres nobility or the slaves. 

 
:I found the survivors of Sugar's caravan in Omaynia. The slaves managed to escape their captors, and have captured the town and freed the slaves within.
:An Orc slave has asked me to free slaves in Omaynia and loot the houses that still have something worth looting.
:A very angry Orc slave is intent on destroying the abandoned merchant wagons around Omaynia.
:I met an escaped slave in Omaynia who wanted me to help arm the rest of the slaves, in preparation for an impending attack.
:A noble in Omaynia is waiting on military support from Fort Virak. He wants to stave off the violence from the slave revolt.
:A Nord woman in Omaynia asked me to find an alchemist named Thovasi. She wants me to beg him to treat her.
:An Argonian fleeing the riots in Omaynia was separated from his brother.
:"''I'd see every living Dunmer in Omaynia suffer for what we have suffered, but alas, they have fled. I wish to raise an army, but what have we here but a few blighted slaves with no supplies? I know others are in this town. We must enlist their aid."''
:The note inside the book describes a meeting place just outside of Omaynia. The date is marked for yesterday evening. The only way to find out what happened is to investigate the meeting place.
:I have a friend who is concerned for a Breton named  >. We fear he was captured and wrongfully sold into slavery. He's probably in Omaynia, west of here. I can't get involved directly. Could you find him?
:Left Omaynia without Lighting All Bonfires
:You Left Omaynia!
:We can't make it to Omaynia without your help.... No, Ahjiivi, don't leave us to die!
:Sugar's going to kill me... or I'll die right here. Can't decide what's better. Ahjiivi can't have made it to Omaynia. Bet that n'wah is dying of the Blight right now. Who's there? Get away! I won't let you finish me off!
:Fort Virak lies north of Omaynia, veering a bit west. It guards the entrance to the rift.
:Have you travelled up the slave trading road that runs north through Omaynia? It's such a flyspeck of a village! House Father Aryon can keep it. So can his pathetic daughter.
:Omaynia is west of here, over the crags and rocks of the coral. The path was treacherous, but well worth it. My brother was always the faster on. I do not know how he could have fallen.
:Just step back and pay attention. I'm sure you'll figure out when to participate.
:The Dunmer took us as slaves for a thousand years. They don't think of us as people, but as grubs. They think we exist to gather their crops, dig for their metals, and wash their clothes. May fleshflies eat them all.
:Omaynia is under our control, and we will fight until we have no strength left to keep it.
:Ahjiivi refuses to speak to me while slavers remain amidst their number. I should search the town and take care of them.
:I found the Caravanmaster, but he was raving mad, both from his injuries and the beginning of Corprus. He mentioned an Ahjiivi at Omaynia. Perhaps she knows what happened to the caravan.
:Sugar sent a caravan to Omaynia, but believes they never made it. His retained suggested I search Marshmine for any survivors.
:Ravnos sent a caravan to Omaynia, but believes they never made it. His bodyguard suggested I search Marshmine for any survivors.
:I found a survivor, but he was raving mad, both from his injuries and the beginning of Corprus. He mentioned an Ahjiivi at Omaynia. Perhaps she knows what happened to the caravan.
:I've freed slaves around Omaynia and collected supplies from their masters. I should return to gra-Grensk.
:I should search around Omaynia for any Weapon Racks, and see if there are salvageable weapons on them.
:I've burned the wagons around Omaynia. I should let Thora know the merchants won't be coming home to their goods.
:I should burn the wagons around Omaynia, if only to ease gra-Grensk's anger.
:I should search lumber piles around the burned-out buildings in Omaynia. Then I can see if there are any useful pieces left. Unfortunately, the Dres have taken a large portion of the useable wood. They've stacked it up around their manor to the east.
:I've collected enough unburned wood to start several bonfires. I should find areas where freed slaves have gathered and light the wood.
: > resides within the Dres compound. It's in the eastern half of Omaynia.  > asked me to kill her.
:I've helped three of the Argonian slaves escape the canyons. I should deliver their shackles - proof of the Dres' illegal slaving - to  > outside the Redoran manor in Omaynia.
:The Dres use a series of canyons east of Omaynia to store and sell their slaves. The Argonian prisoners are kept deep within the slaver camp.
:There are many Dres in their manor on the east side of Omaynia. Killing any of them would please  >.
:I've killed Dres in their holdings. I should return to the burned-out buildings on the north end of Omaynia.
:I should travel to Fort Virak and speak to the captain there. The nobility of Omaynia want military reinforcements to bring peace to their town.
:I should journey southwest of Omaynia and seek out the alchemist Erja mentioned.
: > asked me if I could find  > in Omaynia. The town is a short journey west of Ebonheart.
:I should go to Kragenmoor. Once there, I could help Sting-Lash by finding the former slave owner from Omaynia.
:I should travel to Omaynia and speak to whoever is in charge of the freed slaves there. They may know of Half-Tail's fate.
:Hmph. Damned mer don't know how to make a decent sword. Perhaps that'll work to our advantage, if Omaynia's militia comes armed like this. We'll rout them just as we routed the guards here! Ah, the thought of battle gets my blood pumping!
:Slave revolt? Fitting that they should overthrow the town. Omaynia was one of the last places to release their Argonians and Nords when the Ebonheart Pact came about. Even if I had soldiers to spare, I would put Omaynia at the bottom of my list.
:Sting-Lash? Does she think to scare me? I've a good mind to call the guards! No, it is no matter. After the debacle in Omaynia, I've hired bodyguards. There's no way she can get to me here. I'm quite sure of that.
:This wood was scavenged from around Omaynia. Its suitable for building a bonfire.
:A sturdy iron key of expensive make, found in the Dres manor of Omaynia.
 

Halls of the Damned
Halls of the Damned was either a delve or a public dungeon with six bosses. Commander Lefavre would have given you two missions, one killing bosses and another checking on their soldiers.

The Largest Threats
Another quest given by Commander Lafavre that would have you kill six bosses in the Halls of the Damned - presumably a public dungeon - as most delves have one to three bosses. 
 

Missing Soldiers
Missing Soldiers would have been a level 35 quest that required you to find four of Commander Lafavre's soldiers that went missing. This would have presumably taken place in the Hall of the Damned public dungeon, as The Largest Threats also did. 
 ]

Group Dungeons
It was originally planned for each dungeon to get a unique Veteran version (later a mark II instance) that served as a sequel to the story. However, after the success of the dungeon DLC monetary system the plan was scrapped.
Direfrost Keep II - Given a full unique exterior that can only be visited by going out of the map. Though complete, the dungeon was never released. The successor in terms of story and design became Icereach.
Arx Corinium II - Given a mostly complete map, the dungeon was never released. It had elements of its design repurposed into Ruins of Mazzatun and Cradle of shadows.
Blackheart Haven II - Shifty Tom mentions "My new master has waited long enough", intended to be explored in the sequel story, but was never followed up on.
Blessed Crucible II - Would have featured the player defending their title as champion from challengers
'''Selene's Web II - Would have featured Warlock Carindon as the antagonist. This story was scrapped and repurposed into Lair of Maarselok, where Selene is an ally (and optional villain) and Carindon is an anti-villain, morally in the wrong for his treatment of Selene.
Tempest Island II - Involving the storm spell attack on mainland Malabal Tor.
Vaults of Madness II - Would feature Gasteau Chamrond taking up the antagonist mantle from the Mad Architect, falling prey to the power.
Volenfell II''' - Heavily teased to involve finding where The Guardian's Eye went and clearing out the awakened undead. Tharayya says ''"I have a bad feeling about those undead. I'm going to get some help. Warn the region. Who knows how many of them are in there. [...] Eye or no, unearthing the undead is always an ill omen. And as much as I want to walk away, I don't think this mess is going to clean itself up." However, this was scrapped, and Tharayya returns in the Wrathstone DLC. When talking to her, she says "I never solved the mystery of the Eye or its relationship to the undead that overran Volenfell. No one was willing to head back into that mess, so any clues we left behind are beyond reach. [...] Fortunately, they seemed content to remain within the confines of the ruins, and the authorities content to leave them there. With no leads on where the Eye could have gone, I was back to square one."'', meaning Tharayya did indeed give up on going back to Volenfell.

Orsinium
The following loading screen text was datamined, but doesn't appear in-game:
Castle Copperwing - Tucked in the mountains of Wrothgar, Castle Copperwing has been abandoned for centuries.
Castle Copperwing Gatehouse
Torug's Shrine
Morkul Clanhold (original name for Morkul Stronghold)
Waflik Cavern
Yagdoth (a reused name from Daggerfall, ultimately scrapped)
Ice-Heart's Lair
Temple Library
Hall of Vengeance
Chambers of Loyalty
King Inulu's Throne Room
Horker's Notch
Sanctum of Prowess

Fharun was originally spelled Fharhun:
Reach Fharhun Sanctuary
Talk to Shufara gra-Fharhun
Go to Fharhun Stronghold
Grand Forge-Mother Alga
Chief Bazrag gro-Fharhun^M
Shufara gra-Fharhun^F
Fharhun Guard^m
Fharhun Guard^f
Fharhun Temple Sanctum
Fharhun Sanctum
Fharhun Temple
Fharhun Sanctuary
He asks that you seek him out at our home, Fharhun Stronghold. He would not share fully his thoughts with me, but in truth I worry for my husband. He does not beg, but he demanded I do anything necessary to convine you to come.
Oh yes. Has a shrine to the Daedric Prince right outside the Fharhun stronghold. But I suspect Bazrag's hatred for Trinimac is more politically-motivated. It's helped him rally a lot of the other clans to his cause.
I will seek out Bazrag at Fharhun.

The Auric Union was the original name for the Vosh Rakh:
Take Revenge on the Auric Union
Auric Union Striker^M
Auric Union Striker^F
Auric Union Skirmisher^M
Auric Union Skirmisher^F
Auric Union Armiger^M
Auric Union Armiger^F
Auric Union Champion^M
Auric Union Champion^F
Auric Union Conqueror^M
Auric Union Conqueror^F
Auric Torturer^F
Auric Union Deadeye^M
Auric Union Deadeye^F
Auric Union Tempest^m
Auric Union Tempest^f
The Daedric Prince Malacath spoke to me and gave me a blessing. I agreed to act as his instrument of vengeance against the Auric Union. I should kill as many Auric Union members as I can while the blessing lasts.
Chief Bazrag, won't you see reason? The Auric Union wants all of the Orsimer to see their beautiful future.
It's not fair that those Auric Union fanatics gave us a bad name.
Auric Mask
Then accept my blessing. Go forth into the midst of this Auric Union and kill them with prejudice. Let them experience the same anguish they bestowed on my faithful. The Bloody Curse works quickly and so must you.
The Auric Union did this.

The Hand of Morkul was originally called the Rime Hammer:
Whenever there's an Orsinium, our clan, Clan Morkul have always been keepers of the king's forge. But after the last time the city fell, well—our clan lost something. Sort of a family heirloom. The Rime Hammer.
Ssh. Don't let him hear you say that. The Rime Hammer is an old family relic. Legend is the first Morkuls used it to forge the battle-armor of Torug, founder of Orsinium. Some think we're cursed for losing it.
What's the Rime Hammer?
Trust me. You don't need the Rime Hammer to be strong.
You can return to your clan now. They've recovered the Rime Hammer.

For King and Glory
It's the clan chiefs. I'm hoping that the death of Mogbach will quiet some of the constant complaining, but I really need to make an impression. Maybe you can help me with that.
Yes. It appears you have impressed the king with your martial skills and abilities. He also asked me to give you this. The Ice-Heart that you and the king ripped out of *Mogbach's chest. His mightiness wants you to have it.
Why don't you take Mogbach's frozen heart to Scarp Keep. I'll go on ahead and gather up the clan chiefs. They're probably still bickering anyway. You make a grand entrance and show off our trophy. That'll get the attention of the chiefs!
Kill Mogbach Ice-Heart
Kill Urfon Ice-Heart
Loot Mogbach
I should help King Kurog kill the Winterborn warlord, Mogbach Ice-Heart.
I should help King Kurog kill the Winterborn warlord, Urfon Ice-Heart.
This is the Ice Heart pulled from the chest of the Reachman Warlord, Mogbach.
No. There are still Reachmen to deal with. But without Mogbach, they won't present too much of a problem. I'll check in on the camp and head back to Orsinium.
No need. I get enough coddling from the shield-wives as it is. Head to Orsinium at your own pace. Just don't delay too long. We want to announce Mogbach's death to the chiefs before they hear about it from someone else.
What can you tell me about Mogbach Iceheart?

A Question of Succession
Ushruka, my granddaughter and huntswife to King Kurog. She wishes to take on her father's mantle, but she serves the clan better from her place in Orsinium.
Ushruka, my granddaughter and the late King's huntswife. She wishes to take on her father's mantle, but the clan is better served by her remarrying into another to solidify our alliances.
Does, doesn't it? My great-grandfather chose the spot. Far away from everything. Plenty of trees, game. We drive the echateres to pasture in the warm months, and corral them up here in winter. This winter's likely to be colder than most.
Live on the land as long as I have, you learn to read the signs. The herd is restless, the wildlife flees, and the giants … well, I think all this snow gets to them sometimes.
Our chief lies dead by Kurog's hand, and his daughter, the king's Hunt-wife, has returned to demand her place in the trials for a new chief.
Our chief has passed, and his daughter, Hunt-wife to King Kurog, has returned to claim her place in the trials to choose a new chief.
Your words ring true. Malacath would not disapprove of your actions.  Very well. I will make you Blood-Kin of our clan so that none may question your right to lead.
I helped plan it. It's about time we had a female chieftain. Orc women are as capable warriors and leaders as the men.
Ushruka is bold and capable but the Code of Malacath is clear: the chief must be male. She comes from Orsinium like a horsefly biting at the backside of a thousand years of tradition.

Horker-Tusk King
Go ahead with the plan. Steal the totem from the Horker-Tusk King and take it up to the ruins. Plant it in the Frostmaul Chieftain's Lair. I'll catch up as soon as I can. I just need to let my wounds mend a little and then I'll be right behind you.
I was. I grew up in the Mak Stronghold. Don't know who my real parents were. The wisewoman, Bazbekh, found me just outisde when I was an infant. I grew up assuming I was just a little paler than other Orcs. I'm  not a Nord.
I'm sure Nords are fine people. Maybe they're a little soft, so I've heard. I just don't want to be a Nord myself. I've always seen myself as an Orc, and nothing can change that.
 

Oozrul's Cairn
Azrath asked me to deliver the scroll containing the sacred words of Malacath to someone named Kroma. I should find her in a house marked with Malacath's light in Orsinium's residential district.
Avreg asked me to find Lothangar in the cavern and convince him to abandon his plan.
Lothangar can't be convinced to give up on his plan, so I agreed to help him. I should go on ahead and steal the riekr's tribal totem. Lothangar will catch up when he can.
Lothangar can't be convinced to give up on his plan, so I agreed to help him. I should go ahead and take the riekr's tribal totem and plant it in the ogre chieftain's lair. *Lothangar will catch up when he can.
I placed the Horker-Tusk tribal totem in the Frostmaul chieftain's lair to break up their alliance. I should speak to Lothangar to tell him it's done.
Lothangar's now asked that I help him retrieve the helm of an ancient Orcish hero named Oozrul. First, I have to figure out how to get into Oozrul's tomb.
I've broken into Oozrul's tomb. Now I just need to find the helm.
I should read Oozrul's Epitaph.
Oozrul's Epitaph warns against stealing his helm. It says that anyone who carries it will be cursed. Either I should take it anyways and give it Lothangar or I should leave it and tell him about the curse.
I decided to leave Oozrul's cursed helm alone. I should tell Lothangar.
Lothangar can't be convinced to give up on his plan, so I agreed to help him. I should go ahead and take the Horker-Tusk tribal totem and plant it in the Frostmaul chieftain's lair. Lothangar will catch up when he can.
Yeah, Guess we don't look much alike. He's the one pretty one. Heh. I tease him about it. Don't tell me he sent you in after me? Doesn't he think I can handle a few reikr? Although to be fair, the Ogres are tough.
Easy. Riekr are like goblins, obsessed with their damn totems. I'm going to steal their totem and plant it in the the Frostmaul Chieftain's lair. That'll drive them into pure bloodlust, and once they attack the ogres, it'll be war.
Nope. I'll tell you the same thing I told Avreg. You want me to leave, you'll just have to help me. If you do help me though, I think we can do it quickly, and then we'll both be heroes. You should do it.
Well … the term implies sophistication, but really, the riekr and the Frostmaul ogres are simply conducting raids together. Must have been return of Orcs to the region that drove them to such strange behavior.
He heard, or was told, that there were ruins and treasure deep in this old cavern. His plan, if you can call it that, is to fight his way through the reikr and ogres and win glory for the gro-Mak brothers. He just doesn't think things through.

Wrothgar Riekr quest
Nellic Sterone and his Khajiiti apprentice named Mezhun were slated to appear in Wrothgar, but the quest was scrapped. A journal and errant strings of the quest can still be found in the files.
Assisting with research like this is a noble pursuit. We must educate people. Sure the riekr bathe in filth and sometimes eat their young, but these behaviors maintain their social structure. Some of their other behaviors are quite advanced.
'' > will not lose another clan. I won't allow it.
Ah, I can smell the all-too-familiar stench of Riekr on you. I'm guessing you have the items Nellic wrote me about. Good. What about Apprentice Mezhun? Any word from him?
Apprentice Mezhun is dead.
What happened with the Stonechewers in Stormhaven?'''

Thieves Guild
Characters originally had different names like Gwenneth (Quenneth), Vexa (Velsa), and Nicholas (Nicolas). It originally involved Nocturnal, her Skeleton Key, the "Violet Lodge", and Frikkhild Coldheart, and was set on  . No Shira Citadel was also called Hiradirge Citadel. A large amount of documentation is found on the Imperial Library.
The Isle of Cybiades
The Gray Barrows
Garroter's Grotto
Fortinbras Homestead
Mercuro's Safehouse
Xarxes' Rebuke
Cosh Hall
The Vault of Shadows
Void's Embrace
Black Rose Terminus
Free Legion's Redoubt
Wolfbane Dale
Zachak Plantation
The Dark Cells
Greenstone Cavern
Cathedral of Empyrean Light
Greataxe Hold
The Queen's Aerie
Shark's Teeth Grotto
Twilight Retreat
Cybiades Atoll
Qamna's House
Mysterious Island

Dark Brotherhood
It looks like the original Dark Brotherhood quest line was different, although it's difficult to piece together:
Upon wanting to join the Dark Brotherhood, you would be contacted by Oosh and Varn, two Dark Brotherhood assassins.
Your first test would be to kill Mathys; a young man who wasted his father's fortune in taverns, either drinking or gambling. His father took out the contract. 
Your second test would be to kill a woman named Henardel because she "has a devoted husband and loving family. She is happy and healthy. Her life is perfect." 
This would get you into the sanctuary, known as the Void's Embrace where you'd meet the Listener and Keeper of the Night Mother and be given your first missions.
There'd be dead drops of some sort, possibly a precursor to the repeatables or another way of gaining the story missions.
Assassinations seem to have taken place in quest-specific area as you'd always require transport from a character called Bronric.
Your first real contract would be to contact a client named Isabella in Abah's Landing. You'd be in charge of scouting out routes. This seems to be more of a talky-talky mission and Isabella possibly played a role similar to Lyra in the released DB as she's referenced in later missions but with nothing there.
The Silencer would name you the Wrath of Sithis as you hadn't known him nor the Keeper for... reasons. He would then send you to kill Jarl Kalgar of Greataxe Hold - apparently a fort, not a hold in its own right. 
Murder a ship's captain in Davon's Watch, poison seems to have been a bonus objective.
Assassinate a Dunmer politican named Adreso Relvi at the Zachak Plantation in Morrowind. Fellow assassin Maryn Bethalas would lie about his whereabouts to trap and betray you.
Infiltrate the manor house of a noble named Lady Margrette either through a well and underwater cave or by disguising yourself as a guard. You'd have the choice of sparing her or fulfilling her the contract
Eliminate someone attending a funeral at the Cathedral of Empyrean Light where you could dress up as a priest or a mourner. 
The Keeper would give you a contract in the forests of Grahtwood: kill the captain of the Free Legion mercenary band on behalf of a fellow mercenary named Marganus. The Keeper would ask you kill everyone there.
The insane Listener would have taken the Night Mother's coffin to the Black Rose Terminus with the intention of burning it. The Night Mother would speak to you and have you kill him.
Afterwards you'd choose either Oosh or Varn as the new Listener. The other would become the Night Mother's Keeper. 

 
The Dark Brotherhood would like to have me join their ranks. They've asked me to try out for the assassin's guild. If I pass their tests, then I can join the mysterious death cult.
"Yes, it is correct. We want it to join us. Our Dark Brotherhood. Sithis wants it to shed sweet blood for him. But first it must pass our tests. Is it willing? Does it want to join us?"
:'''I'll make the Dark Brotherhood proud.
:"Speak with  >. She'll fill you in on the specifics. Don't waste time. The honor of the Dark Brotherhood is at stake."''
:This note begins a Dark Brotherhood contract.
:Come to our sanctuary and speak with  > if you're interested in joining the Dark Brotherhood. The password is "Silence, my brother."
:Your next mark is  >. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done. Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
:Your next mark is  >. You'll find the target at a camp in the countryside. You'll find payment at the dead drop on the enclosed map when you're done.
:Your next mark is  >. You'll find the target in town. You'll find payment at the dead drop on the enclosed map when you're done. Make the death send a message to everyone. Make the kill while wearing your Dark Brotherhood uniform.
:This note begins a Dark Brotherhood contract.
:The Listener has given me a contract, one he hopes will be an opportunity to prove myself without interference from the current Dark Brotherhood politics. I am to kill Adreso Relvi at his home in Morrowind, a plantation named for the Zachak Hills.
:The Listener has a high profile mission for me: Jarl Kalgar in Greataxe Hold.
:The Listener has named me the Wrath of Sithis and expects me to enforce the Five Tenets.
:The Night Mother has asked a task of me. I need to kill the Listener.
:I can ask my fellow Dark Brotherhood members for advice on my current contract.
:The death of  > can't be traced back to the Brotherhood. It must be made to look like an accident.  > suggested poison.
:Now that I've killed my target, I should return to  > to collect my payment.
:More information on my current target's habits would be helpful. My fellow Dark Brotherhood members may have useful information. The sailors on the docks might be helpful as well.
: > is aboard his ship in Davon's Watch, but I'll need a disguise to board the ship.
:Now that I've killed my target, I should return to  > to collect my payment.
: > has contracted me to kill  >.
:Now that I've killed my target, I should return to  > to collect my payment.
:"You wear the uniform of the Dark Brotherhood. Must it end this way?"
:I've passed the tests. Now I must find the Dark Brotherhood Sanctuary, known as the Void's Embrace.
:"You and your acts will be duly recorded in the archives. You will live on in the scrolls... forever."
:''"There are books where we go, yes? I love the feel of paper against my skin. The raised texture of illuminated script... like a lover's lips. A lover who will never, ever nag you."
:"I barely know her, yet she claims I ruined her life. And now my life lies in your hands. I'm begging you to reconsider. Take my offer and the Dark Brotherhood will have me as a loyal client."
:"We have been watching it work. We have seen it kill. We saw the joy in its eyes as it took an innocent life. We took it to a safe place. We want to test it."
:"You return. Before you say anything, I want to restate what I said earlier. I've devoted my life to the Night Mother, Sithis, and the Dark Brotherhood. I hold no ill will against you. I cannot control the contracts we receive, only see them through."
:"Good work. I hope I get to have some real contracts like you someday."
:"Hope the mission is going well. Seems an interesting place to kill a man... at a funeral."
:"Extinguishing a torch will draw a guard from his path and releasing a rat or throwing flashpowder into a fire will distract multiple guards."''
:Bronric can take me to Zachak Plantation. I should speak with him.
:My contact, the individual who has performed the Black Sacrament, should be somewhere near the plantation docks. I should find him.
:My contact has been killed, and his body and the remains of the Black Sacrament are being investigated by another Dark Brotherhood assassin, one Maryn Bethalas. I should speak with her.
:Maryn has directed me to where she last saw Adreso Relvi, at the manor house at the top of the hill, headed for his chambers. I'll need to find a way onto the manor grounds, either through the main gate or via some other entrance.
:I've managed to get onto the manor grounds. Time to enter the manor proper and find Adreso.
:I've gained access to the manor house, and should find Adreso Relvi in his bedroom, if Maryn's information is to be trusted.
:Adreso isn't in his bedroom, but there's a conspicuous note. Something seems wrong. I should find out what the note says.
:Adreso's bedroom was a trap! Maryn has sold out to Adreso and is planning to have me killed in the manor house. I need to escape from here.
:I've escaped the manor house, and Maryn, the traitor, is waiting outside. She seems intent on killing me. I should ensure she doesn't succeed.
:Maryn is dead, her corruption and disregard for the Tenets rooted out of the Dark Brotherhood. I need to finish the contract. Adreso Relvi is nearby.
:Adreso fled upon seeing me. I should chase him down and finish him.
:After killing Adreso and the traitor assassin Maryn, I've returned to Void's Embrace. I should inform the Listener of what has happened.
:Adreso is dead. Time to return to Void's Embrace.
The Night Mother has asked me to collect allies. Two come to mind. I should speak with Oosh and Varn.
Oosh and Varn will assist me. I should go to the Black Rose Terminus.
:I have arrived at Black Rose Terminus. Oosh looks like she wants to speak with me.
:I need to reach the watchtower that Oosh pointed out to me.
:We are safe in the quiet of the watchtower, for now. Varn appears to want to speak to me.
:Varn has pointed out the entrance to the Black Rose Terminus interior. I should make my way there.
:The madness is over. I should speak with Oosh, the new Listener of the Dark Brotherhood.
:I have reached the interior of Black Rose Terminus. I should speak with Oosh and Varn to discover their plans.
:I need to find a way upstairs. Perhaps I can overhear a useful conversation.
:I have made my way upstairs, I should find the Main Hall.
:In order to reach the servants' passages, I need to find a key to an interview cell. One should be somewhere in the Main Hall.
:I should make my way through the servants' passages to reach the Listener.
:Before I continue through the hidden paths, I should speak with Oosh.
:I need to follow the Listener, before he manages to destroy the Night Mother.
:I have a key and should enter the servants' passages.
:The door is blocked. I need to find a way to open the door to the rest of this passage.
:I have caught up with the Listener. Time to eliminate him.
:The Listener is dead, and the Night Mother manifest. I should speak with her.
:The Night Mother has given me the responsibility of choosing a new Listener. Oosh and Varn are the prime candidates. I should choose one.
:Oosh is the new Listener. I should return to Void's Embrace.
:Varn is the new Listener. I should return to Void's Embrace.
:The madness is over. I should speak with Varn, the new Listener of the Dark Brotherhood.
:The first component used in the alchemical process to create the mantikoras comes from the scorpion matron and her nests, deep in the cave called Fearfangs. I need to enter the cave and meet Regent Cassipia inside.
:The Night Mother wants me to see the darkness in the Listener's heart. I should watch.
:I should speak with the Night Mother before I leave.
:I'm in the Dark Brotherhood Sanctuary. I should find Oosh and speak with her.
:The Keeper has demanded I speak with him. I should do so.
:I should follow Oosh, who will take me to the Listener.
:I should introduce myself to the Listener
:You discovered Saervild was not what he seemed? Interesting. That news will change things.
:Praise Sithis! I hear her whisper. How could you not weep at such glory within? The faith of the Shadowscales shall never be questioned. Every gift we give shall sanctify the Night Mother!
:The Night Mother gives me her blessing, after my heresy? But why? I …. She speaks to me! I understand now, truly. With her blessing, I'll make the Shadowscales something to be feared.
:You have completed all the talking tasks.  Well done.
:Looks like everything works. Have fun adding this to the world!
:Here's something we found near the ruin. Please take it for helping us. You know, you're not bad to have around. Feel free to come dungeon delving with us whenever you want!
:Great work! He deserved a violent death. Here's your payment.
:Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
:Great work! He deserved a violent death. Here's your payment. Holstein is looking for you. We had some excitement while you were gone. Domar got in over his head. This could be your big chance. Don't blow it.
:Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment. Holstein is looking for you. We had some excitement while you were gone. Domar got in over his head. This could be your big chance. Don't blow it.
:Excellent work silencing the target. Enclosed you'll find a reward and details on another contract.
:Great work! The use of poisons is one of the Dark Brotherhood's specialties. Here's your payment.
:We've watched your progress and have decided to offer you membership. Welcome to the Dark Brotherhood. Here's your uniform. Try not to get too much blood on it.
:Excellent work silencing the target. Enclosed you'll find a reward and details on another contract.
:Excellent. Let that be a message to the world: the Dark Brotherhood can cause an entire army to vanish overnight.
:An assassin's life is not easy. It must know this. Society will not understand its actions. But its family will. It has done well. Once it is ready, I will offer its first assignment.
:This is our chance. The Baron thinks himself safe in his own keep, and that he can continue his crimes from here with impunity. Let us show him and all who think the same that stone walls and guards are no obstacle to the Dark Brotherhood.
:Interesting….no wonder he's found himself targeted, and you can use it to your advantage. Search his goods, find the poison, I'm sure it'll be useful, as it always is.
:How? You want to join the Dark Brotherhood and you don't know how to use poison? Look, take a poison, preferably lethal, then you find a way to get it into your victim. You could put it in something he eats, or something that might impale him.
:Figured that out all by yourself did you? Why, your mom must be so proud. We wear disguises to blend in. Having a disguise doesn't mean you can do anything you want. You'll find people don't like you messing around with their stuff disguise or not.
:I mean if you are poking around where you shouldn't be, then you will get more than you bargained for. The disguise lets us walk among them, unmolested, but keep track of where people are and do what you need to when they aren't looking.
:Ok, disguise or not, you're not getting in that strongbox with the First Mate around. So watch him, pay attention to his habits, and then pick your moment to sneak in and get the key from that strongbox. Just make sure to not get caught.
:What is the matter with you? Did your parents drop you on your head? If you mess around with the strongbox with the first mate around, he'll get annoyed and may throw you in the river. If that happens, then I'll be annoyed, and you don't want that.
:Ahhh…so that's what the contract means…well, you know what to do, now go do it.
:You are a meathead. and if you keep that up, we're going to have trouble. Try to listen this time, you get the poison, you sneak it into your mark by hook or by crook. In this case, Kyle seems like a chunky boy, sneak it into his food.
:You really are simple, aren't you? Well, so how would one get on board a Blacksails ship? Oh, I don't know, maybe by being a Blacksail? Several are drunk in the bar. Think about that, if you can manage, and don't get into trouble or so help me…
:That's no fun! Join me inside. We'll play a game of shells. Win, and you get Eiman. Lose, and you'll be my newest squirrel.
:At least that's a start. Try to act normal, you're about to board a Blacksails ship and they don't take kindly to people poking around in their business. Our mark is here,  > is pacing around. His contract requires he dies by his own devices.
:That's no fun! Go on, look around! Oh, and mind the bears. I never got around to changing them back.
:That's for you to discover. First, find a way on the ship, then see what you can find. I'll be here if you have any questions, which I sure you will. Remeber watch the people, stay out of their way, and don't get caught as you collect what you need.
:This job will be slightly different as you may need to deal with some hostile people. Iin house, guards are oblivious slouches. Unfortunately, they are also tough as nails. They'll stomp you if you rumage through their things. So, don't get caught.
:What do you think? You have a brain, use it. Oh, all right, look around, talk to people, find out where Marcus is, then go from there. I know he's here, now it's your job to find out how to get at him and then how to take him out.
:I haven't seen him much. I heard with all the Blacksails being killed that he fears for his life. So he's taken some of his friends and locked himself downstairs. I haven't been down there, not yet anyway.
: > likes to poison kittens. It would be poetic justice to use his own poisons on him.
:Interesting … what a strange thing. How are we being obvious enough to stir suspicion? I'll have to talk to the Listener about this. Never mind that, we know where he is, now you have to figure out how to unlock that door.
:Well, you're a smart one, here's a question even you can handle. How does someone normally unlock a locked door? Don't hurt   trying to answer, I'll tell you: with a key. I suspect it's in the house somewhere. So find it.
:Well, that's good news because the contract did indicate a bonus if poison was used to kill him. As before, find the poison, get it, then sneak it into something he will eat or drink.
:I sometimes believe you feign stupidity just to get me angry and it makes me want to stomp you into Oblivion. How do you do that? Forget this, I'm not telling you, and futher more, I'm leaving before I do something you'll regret.
:You have to be kidding me. I'd say you lay you face on my blade about thirty or forty times, maybe that'll jog your memory. Now get out there, talk to the people, look around, and don't get into trouble or so help me…
:The Listener wants it dead. This contract? A mere trap for the fly. The full force of the Dark Brotherhood is out there … waiting to slit its throat. But we have different plans for it, naturally.
:Yes, he wants it dead. Every blind follower he can muster chomps at the bit. Don't ask why, it's a question on all our minds. But for now, we need to make sure it gets out of here alive.
:Take this and drink. A special recipe to boost its adrenaline. Don't fight. Sprint to the shoreline. The boats will be burning, trapping the mindless brethren here. All but one where Bronric left you. Take the boat. We'll see it at the Sanctuary.
:Why, yes, of course I am. Varn and I have been working together in Sithis's name for many years now. And we've been watching you. We see potential in you.
:Right, the test. You see, we have seen you kill in cold blood before. Sithis smiled on that action. We'd like to see if that wasn't a fluke. So we need you to kill again.
:That's it. Kill him and you pass the test. Murder's that simple, really. When you're done, meet Varn in town. She'll have a second test for you.
:Your target is Mathys. Seems this wayward young man squandered his father's fortune in the inns, and now his father wants the drain on his coffers to be, well, fixed, if you get my drift.
:More's the pity. Once she gets her claws into you, she never lets go. She'd resurrect dead soldiers to give them orders if she knew how.
:I guess not, since you didn't even know that he's a she. Count yourself lucky she didn't order you to your death as well.
:It's an underground prison on the other side of the Arena. And a torture chamber too, by the screams. They hold captives there until it's their time in the Arena. We tried to get in but couldn't.
:It will learn more once it earns the knowledge. Spill blood, and I shall enlighten it.
:She did? You actually heard her voice? What does she have to say about the Listener?
:…As the Night Mother wills. I have your back. We will end this schism.
:I had suspected something was amiss, but that outcome seemed insane. I suppose it wasn't me who was crazy. What does the Night Mother wish of us?
:Unsurprising. The Listener must pay for his crimes. The Tenets cannot be broken, even by him. He brought many assassins with him. They blindly follow his orders. It will make this… more difficult. I will accompany you, and see this done.
:Look for watchtowers. We'll pass through them to get to the entrance of Black Rose Terminus. Be wary of our former fellows, they have certainly been warned to attack you on sight. Avoid or kill them as you must.
:You are the Wrath of Sithis, and in opposing you every one who follows the Listener has broken the Tenets, unwittingly or not. Mercy and justice are yours to mete out. Varn and I will be your instruments to aid you in this.
:The Listener has returned, just ahead of us. He is expecting you, and the assassins will be on high alert. This may be bloody.
:Please. Spilling blood is as much as part of me as my tail, or my scales. If I were the type to indulge in wishing, I would wish that there were another way, but I am not. I fight for the Wrath of Sithis, to right what the Listener has wronged.
:Good, good. It did well for this test. Did it enjoy itself? Did it savor the taking of an innocent life? Don't answer. I have another test for it.
:Carried, yes, over my shoulder. Like a sackful of eggs.Now you lead us in killing my mentor. Times change. More important: do you have a plan in here?
:Murder should be reason enough. And coin. But if it wants to know the reason for the contract, it's simple. Another woman is jealous of ____.  Sithis smiles upon this. Now go. Speak with Oosh when it's done.
:Henardel lhas a devoted husband and loving family. She is happy and healthy. Her life is perfect. Kill her.
:There are servants' passages under and around the Main Hall. Not easy to get to, but they connect underneath the interview cells — you remember those, yes? You'll need a key, but that would get you into the passage to catch up to the Listener.
:The Listener has probably taken the Night Mother's coffin to a ritual chamber deep inside. The passage that leads there is in the main hall, locked and guarded. Most of his assassins are likely in the main hall, you'll never get past them directly.
:Varn knows the hidden secrets of this building, and I know how we trap our lairs. We'll be disabling traps and making sure you aren't followed.
:We trust you more than we trust the Listener, now. You are the Wrath of Sithis as well. It is a comfort that the two together reside in the same person. I only hope we can help you against the Listener when the time comes.
:I walked past the assassins in the main hall. They don't know I am your weapon, and I convinced them you were chasing after me. Many now rush outside to defend. Now we strike, but we have little time. Move quickly, I will wait for Varn.
:Well, the Listener called everyone here. It seemed important. Then he started saying that you were a traitor! When I said I didn't think that was true, I got tied up and thrown in here. Look, there's something about the Listener you should know.
:I don't mean to alarm you, or cast aspersions on anyone, but I think the Listener is crazy! He was talking to himself and talking about his plan to burn the Night Mother's coffin! Maybe I misheard him. But I thought you should know, just in case.
:You must kill the Listener. He has proven unable to bear the weight of my voice, his mind is too weak. Now he prepares to destroy me, which would doom the Brotherhood. He must be stopped. Gather your allies and face him at the Black Rose Terminus.
:How pleasant.  I must say, I'm impressed. You've exceeded our expectations.
:I shall give you the location. When you speak with the Black Door, you must answer with, "Nothing, my brother." Then you're in. See you there.
:Yes, my friend, you have. We will allow you to join the Dark Brotherhood. Congratulations. I'd like to introduce you to our brethren. Come find me at our Sanctuary.
:I see. Those are pretty recent contracts. Nothing worthy of an experienced assassin, but certainly worthwhile in the eyes of Sithis. Are you prepared to shed more blood in his name?
:Fair enough. You seem to be a fair fit for us. I'll allow your admittance. May the darkness be one with you.
:Good. Sithis smiles on blood shed in his dark name. He demands more blood to be shed each day. We must kill in order to keep him smiling. Are you prepared for a life seeking the eternal and everlasting Void?
:Yes, they have told me of your successes recently. A nobleman's wayward son. A loving wife and mother. The Night Mother is very pleased.
:Yes. She speaks to me, always has, since her death many years ago. She guides us through the light and into Sithis's Void.
:She is with Sithis now. I am the only person who can hear her sweet voice. Thus they call me the Listener. Her corpse lays before us, in this coffin. Now, are you ready to join us fully?
:Very well. My child. There are five tenets we live by. If you are truly ready to join us, you will agree to observe and obey these Five Tenets.
:First, Never dishonor the Night Mother. Second, never betray the Dark Brotherhood or its secrets. Third, never disobey or refuse to carry out an order from a Dark Brotherhood superior.
:Very good, my child. Welcome to the Dark Brotherhood, my child. Honor Sithis with your presence. Now, Varn has your first assignment. Speak with her.
:Fourth, never steal the possessions of a Dark Brother or Dark Sister. Fifth, never kill a Dark Brother or Dark Sister. My child. Do you swear to live according to these tenets?
:A Dwarven device fills a chamber deep within the ruins of Bthanual. Kireth has repaired it. Beams of light now shine through prisms set around the room.
:The Dark Brotherhood has asked me to kill  >, a ship captain currently in port at Davon's Watch.
:The Dark Brotherhood has asked me to kill a ship captian who is currently in port at Davon's Watch.
:I've taken a contract to kill  >.
:I've taken a contract from  > to kill  >.
:"The Brotherhood is strong, but the foundation is cracked. What do you know of the Listener?":
:He fears you, fears the perceptiveness and stability you represent. He believes you will bring him to ruin, and he is not wrong. For you to understand, I will show you what lies in the heart of the Listener.
:He'll be attending a funeral at the Cathedral of Empyrean Light. A rather appropriate setting if you ask me. Bronric will be your transportation as usual. I can't stress to you the importance of completing this contract. Failure is not an option.
:Your choice is backed by my will. Speak to my new Listener, the one who will shoulder the burden anew.
:Wrath. You have done much for the Brotherhood. …Thank you. I don't mean to be so formal. I'm still adjusting.
:The Wrath speaks, a voice of merit above many. From the Night Mother to the Wrath, through the Listener, be honored: you have performed admirably.
:When—if—you succeed, I would speak with you before you leave. I'll wait by the docks. Fear not. No Tenets shall be broken. After all, you honor Sithis with your deeds.
:You know what they say—when the Void gives you lemons, squeeze 'em into someone's eyes. Or is it "squeeze someone's eyes into 'em?" I think both could work, if you put your back into it.
:Don't worry. You have the Listener's favor at least.
:I knew there was wisdom in you. You'll still need to report to the Listener, but I'm sure the Keeper will wish to speak to you about your actions here today.
:I see you've returned from the mission I assigned you.
:The Wrath of Sithis. Interesting that the Listener is starting this now. It will be a discussion for another time.
:I doubt the Listener spoke to the Keeper before making this decision. It'll be interesting to see what happens when he returns.
:I can't wait to see what this is about!
:Perhaps you should be talking to Oosh or Varn.
:What's this? I had instructed all records of Black Rose Prison be destroyed. I suppose getting rid of everything was too much to hope for. I was trying to find a better life for the prisoners here. I think I've been successful.
:Void's Embrace
:Black Rose Terminus
:CLR3_Q5194_VeeskFollowerDespaw
:Black Rose Terminus Exterior
:Black Rose Terminus Interior
:Black Rose Terminus Finale
:I have reconstructed a journal written by one of the guards of Black Rose Prison. It tells the story of how the prison was transformed into White Rose Village. I should bring this journal to the village leadership and ask them about the contents.
:I am impressed. You fulfilled the contract and didn't succumb Oosh's pressure. You obviously hold the tenets in high regard. It's time you've made your own way. No Oosh. No Varn. Just using your own instincts.
:Yes. The Listener has overstepped his bounds and must answer for his actions. This cannot go unpunished, but I have my own agenda for confronting him.
:What? Maryn betrayed you? She'd been quiet lately. Shifty. I didn't think she would break a Tenet, though. She implied there were others? Hm. Fine job with Adreso, and thank you for telling me about Maryn. I now worry about traitors in our midst.
I hate this woman. She's ruined my life every step of the way. I want her dead. She runs Wolfbane Dale.
Pride? Vanity? She loves her security, and I've been ostracized thanks to her. Talk to the people there. I'm sure since I left, she's gotten even more paraonoid.
That's a question that I've often asked myself, but we have no time to muse over the past now. He means to harm my students, my friends, and anyone else who gets in his way! He must be stopped.
Yes. Since you'll be in the field, we want you to scout around. Talk to the people. Find our options for infiltrating this manor house: one to suit Varn, the other, myself. These jobs can't always be about mass murder. Some take a little … finesse.
Bronric will take you. Varn and I will make our own way. Meet us at the Full Moon Tavern once you've gotten the information.
Works for me. And the second route? You did find one, correct?
Did he now? Not to poison me? Well, whatever you've come to do, get on with it.
:Lady Margrette keeps herself pretty safe. There was an attempt on her life about a year back. After that, the doors closed and the guards increased.
Oh that's Lady Margrette. She thinks she's got that place locked up tight, but I've heard there's still a few cracks in her walls.
Sure is. Put up the walls myself, helped organize the guards. Good lads and lasses, but not all of them the most alert. But it does make her ladyship feel better to have them.
I'm meeting a certain someone tonight, once she gets off work. You should see the night view from the manor house, it's beautiful and so romantic.
Someone's gotta do it! Sure I got a job, but it don't pay the bills. May be ready to have another go at the manor house before long.
If you do, come let me know. I just hope she hasn't ran off into that cave again. I hate going in there.
Some woman tried to kill her. Made her paranoid. Now she lives in a fortress! I keep telling her she needs to do something about the well, though.
Nah, that place is a little too scary for me in my old age. May want to ask Harding though.  He's always going in there. But he may only answer if you got a coin or two on ya.
Business, eh? Don't look much in the way of a lumber or business. We also don't get too many passing through here.
I'm sure she does. That place is locked up tight. My old friend Travys, he sure saw to that.
She's got her main and side gates locked up pretty tight, but all the guards can't be quality men. They have their weaknesses. Prone to distractions like any man.
Ah. Well, unrelable? I wouldn't say that. Some just aren't as smart as others. We really need better men at the side gate. If you're looking for a steady job, you may want to check back with me tomorrow!
What! Okay, don't tell anyone. Those guards at the side gate, they're horribly unattentive. I just arrange for a distraction, sometimes a little bribe, and then slip past. I'm sure someone like you would have no problem.
A grand purchase. It's easy. That manor is surrounded by walls and guards, but no one thinks about the well. There's a cave just around the west side. That's the ticket in. Just climb up that rope.
There's a cave that runs under the manor. It's where the manor gets its water from. Mel sometimes ends up in there chasing after the fish in the shallow water. But one time, she got her claws in the bucket and ended up behind the walls!
The well inside dips down into a cave. The cave has an entrance near the river. Lady Margrette doesn't see it as a threat. She's bound to learn the hard way on that.
He's usually up around the saw mill or the tavern.
That's what I thought. Look. If you want to get in there. I can help you out. Seeing you got the coin for it?
Without question. As we honor Sithis with the Black Sacrament. he will further empower the guild. We should take every opportunity to praise him.
Yes. Always honor the contract. It's an order from the Listener and it goes against one of the five tenets. There will always be more black sacraments.
Oosh has told me of your decision. She is correct. Had I been there, I would have done the same. You've proven yourself a very valuable member today.
As you've experienced first hand, you're dealing with two different viewpoints in the Brotherhood. We don't always see eye to eye, but unlike Varn and myself the Listener and the Keeper don't really get on.
Awfully neglectful to overlook such a sweet spot, but that will do. Now, to business. It'll be getting dark out. The timing is perfect. We'll go separate ways and converge on miss Margrette in her quarters. Be careful. The guards will be out.
That's word politics. This is about faith. If the Listener were here, I know he'd agree with me. He sees the sacrament as the pathway to Sithis as well. But he cannot be here for every moment.
True. The Night Mother demands blood. It's the link between her and Sithis. However, we may kill as many as we please, but we always fulfill the contract.
Varn is the Keeper's pawn, and the Keeper is insane. It's what happens when your life revolves around a corpse. But Varn is also a prized assassin, and Oosh's trusted colleague. nNow, return to Oosha. She told me she wanted to speak to you.
So in keeping with tradition, now that you've done a job for the Listener, the Keeper would like to see you. That and Varn told him about the decision made in the latest job. You'll find him in his quarters. He's expecting you.
:Isabella? Well, she's mad! You can't trust her. She made an attempt on my life herself not long ago. I only spared hers on the agreement that she'd leave here, never to return. I save her life and she repays me in death.
:I barely know her, yet she claims I ruined her life. And now my life lies in your hands. I'm begging you to reconsider. Take my offer and the Dark Brotherhood will have me as a loyal client.
I hate this woman. She's ruined my life every step of the way. I want her dead. She runs Wolfbane Dale.
Pride? Vanity? She loves her security, and I've been ostracized thanks to her. Talk to the people there. I'm sure since I left, she's gotten even more paraonoid.
That's a question that I've often asked myself, but we have no time to muse over the past now. He means to harm my students, my friends, and anyone else who gets in his way! He must be stopped.
Yes. Since you'll be in the field, we want you to scout around. Talk to the people. Find our options for infiltrating this manor house: one to suit Varn, the other, myself. These jobs can't always be about mass murder. Some take a little … finesse.
Bronric will take you. Varn and I will make our own way. Meet us at the Full Moon Tavern once you've gotten the information.
Works for me. And the second route? You did find one, correct?
Did he now? Not to poison me? Well, whatever you've come to do, get on with it.
Lady Margrette keeps herself pretty safe. There was an attempt on her life about a year back. After that, the doors closed and the guards increased.
Oh that's Lady Margrette. She thinks she's got that place locked up tight, but I've heard there's still a few cracks in her walls.
Sure is. Put up the walls myself, helped organize the guards. Good lads and lasses, but not all of them the most alert. But it does make her ladyship feel better to have them.
I'm meeting a certain someone tonight, once she gets off work. You should see the night view from the manor house, it's beautiful and so romantic.
Someone's gotta do it! Sure I got a job, but it don't pay the bills. May be ready to have another go at the manor house before long.
If you do, come let me know. I just hope she hasn't ran off into that cave again. I hate going in there.
Some woman tried to kill her. Made her paranoid. Now she lives in a fortress! I keep telling her she needs to do something about the well, though.
Nah, that place is a little too scary for me in my old age. May want to ask Harding though.  He's always going in there. But he may only answer if you got a coin or two on ya.
Business, eh? Don't look much in the way of a lumber or business. We also don't get too many passing through here.
I'm sure she does. That place is locked up tight. My old friend Travys, he sure saw to that.
She's got her main and side gates locked up pretty tight, but all the guards can't be quality men. They have their weaknesses. Prone to distractions like any man.
Ah. Well, unrelable? I wouldn't say that. Some just aren't as smart as others. We really need better men at the side gate. If you're looking for a steady job, you may want to check back with me tomorrow!
What! Okay, don't tell anyone. Those guards at the side gate, they're horribly unattentive. I just arrange for a distraction, sometimes a little bribe, and then slip past. I'm sure someone like you would have no problem.
A grand purchase. It's easy. That manor is surrounded by walls and guards, but no one thinks about the well. There's a cave just around the west side. That's the ticket in. Just climb up that rope.
There's a cave that runs under the manor. It's where the manor gets its water from. Mel sometimes ends up in there chasing after the fish in the shallow water. But one time, she got her claws in the bucket and ended up behind the walls!
The well inside dips down into a cave. The cave has an entrance near the river. Lady Margrette doesn't see it as a threat. She's bound to learn the hard way on that.
He's usually up around the saw mill or the tavern.
That's what I thought. Look. If you want to get in there. I can help you out. Seeing you got the coin for it?
Without question. As we honor Sithis with the Black Sacrament. he will further empower the guild. We should take every opportunity to praise him.
Yes. Always honor the contract. It's an order from the Listener and it goes against one of the five tenets. There will always be more black sacraments.
Oosh has told me of your decision. She is correct. Had I been there, I would have done the same. You've proven yourself a very valuable member today.
As you've experienced first hand, you're dealing with two different viewpoints in the Brotherhood. We don't always see eye to eye, but unlike Varn and myself the Listener and the Keeper don't really get on.
Awfully neglectful to overlook such a sweet spot, but that will do. Now, to business. It'll be getting dark out. The timing is perfect. We'll go separate ways and converge on miss Margrette in her quarters. Be careful. The guards will be out.
That's word politics. This is about faith. If the Listener were here, I know he'd agree with me. He sees the sacrament as the pathway to Sithis as well. But he cannot be here for every moment.
True. The Night Mother demands blood. It's the link between her and Sithis. However, we may kill as many as we please, but we always fulfill the contract.
Varn is the Keeper's pawn, and the Keeper is insane. It's what happens when your life revolves around a corpse. But Varn is also a prized assassin, and Oosh's trusted colleague. Now, return to Oosha. She told me she wanted to speak to you.
So in keeping with tradition, now that you've done a job for the Listener, the Keeper would like to see you. That and Varn told him about the decision made in the latest job. You'll find him in his quarters. He's expecting you.
Isabella? Well, she's mad! You can't trust her. She made an attempt on my life herself not long ago. I only spared hers on the agreement that she'd leave here, never to return. I save her life and she repays me in death.
I barely know her, yet she claims I ruined her life. And now my life lies in your hands. I'm begging you to reconsider. Take my offer and the Dark Brotherhood will have me as a loyal client.
Great! Off we go then.
You saw that, you see why she needs to die. She mocks me and force-feeds me ashes! It's not the first time, and the others laugh along with her! You'll kill her, right? Before you leave?
Yes! It's in the back. Once she's dead, I'll meet you there. Look for a room where the light shines in, deep in the back of this fortress-cave. I'm going to make myself scarce— come find me when she's dead.
She's 'gone for a walk'. That means she'll be pacing the back hallway, thinking to herself and enjoying the sound of her armor. If she sees you, she'll call for guards. You can catch her alone in the back hallway, though.
And you won't regret it! I swear it. I only ask that Isabella be your first contract. I can't risk her out there after this. I'll only need a bit to gather the necessities to perform the ritual.
I… I'll perform more of your Black Sacraments! That makes your god happy, right?
Oh, thank you, thank you! The ladder there takes you outside, you won't be followed!
No! No! I gave you what you asked!
No. It was not the choice I would have made, but I do not begrudge your making it. Oosh and I often disagree, but neither of us are right all the time. Shall we return? You'll want to report to the Listener.
Oosh told me of your actions when offered the promise of more Black Sacraments. You realize you've denied us further chances to honor Sithis.
I understand, but from now on, you have my permission to accept offers of continued Black Sacraments. They are the lifeblood of this establishment. No doubt Varn has told the Keeper of your actions as well …. Go now. Oosh wishes to speak with you.
Hah, of course not! It was my idea, wasn't it? Varn and I often agree to disagree, and we need someone to settle our differences.You did a fine job. Now, shall we return to the Embrace? The Listener will want to hear your report.
And you won't regret it! I swear it. I only ask that Isabella be your first contract. I can't risk her out there after this. I'll only need a bit to gather the necessities to perform the ritual.
Through the sewer tunnel there. I heard them talking about a chasm. I don't know what's really down there and I don't ever plan to find out.
Yes, yes, of course! I hear the Keeper has quite the display planned. Shall we go now?
A woman named Isabella performed the sacrament.
We're going to walk through one start to finish. First, we'll meet the client, Isabella, in Abah's Landing. Bronric can take you there. Once you speak to her, we'll travel to the target. You'll be in charge of scouting the routes in. Ready to go?
You've proven yourself valuable. I need someone with new blood to undertake this position. One not yet fully swayed by the Keeper or myself. I'm going to name you the Wrath of Sithis. Your name will remain secret, but your title will be known.
Jarl Kalgar of Greataxe Hold. He's not the Jarl of a typical town. It's more of a fort. Highly guarded, but it shouldn't be a problem for you. This will require either great stealth or a well trained blade. Both skills that you have.
Yes! Your first taste of blood for Sithis is nigh. In the forests of Grahtwood, at a camp for mercenaries called the Free Legion, a voice has called for us via a dark ritual. A mercenary named Marganus has performed a Black Sacrament. 
Bronric will take you there. Once you arrive, you only have eyes for the Jarl. Kalgar's blood will fulfill the contract.
Mathys^M
Oosh^F
Varn^F
The Listener^M
The Keeper^M
Isabella^F
Margrette^F
 
Blackmoore's End
QUEST: In Crucial Need
QUEST: Exposing the Baron
QUEST: Blackmoore's End
QUEST: Treasure Beyond Wonder
Baron Blackmoore's death needs to be a message. I'll make sure no one can get in from here while you go and make his death memorable. The coward will likely flee at the sight of you. Don't let him escape.
In taking our vengeance against the Baron, we mustn't forget our code. The Baron practices dark magics, and we must catch him in the act. There must be some dark creatures here. Find them, so that we can properly spread the tale.
Assassinate Baron Blackmoore
Find evidence of the Baron's dark magic
You've done it. I heard his pleas from here. Now, he troubles no one. Let us away from this place, and let the Dark Brotherhood's name become the stuff of nightmares for those who would follow Blackmoore's path.
His Captain of the Guard was a werewolf? I knew Blackmoore was brazen, but that goes farther than I thought even he dared. Good work. Should anyone try to make the Baron seem a victim, this information will remove any question of his guilt.
That monster practiced necromancy? The Baron's death is more than just a boon for us - the Nine would smile on even us for our actions today. Rest easy tonight, for you have done work that even priests would approve of.
My long pursuit of Baron Blackmoore ends here, in his own keep. His crimes will not go unpunished, and his death will be a message to all. Time for me to hunt him down in his own home.
While I pursue the Baron through his keep, I need to keep watch for evidence of his dark magic.

Karndar Watch
The ruins of Karndar Watch were datamined in the files before the release of Summerset, named twice as "  Watch" and "Karndar". When Summerset was released, many map files for the location were found, showing that the interior descended deep into the depths of Summerset. The exterior location still remains on the map with a main road leading directly to it, but the entrance door was removed and it is unmarked.

Cragwallow Falmer
The quest Merriment and Mystery originally involved   instead of Ice-Biter Rieklings.
Q4097 Falmer Cave Exterior
Cragwallow Falmer Cage Room
Q4098 Cragwallow Falmer Exit
Those cultists ruined any chance we had of establishing contact with the Falmer. We were so close, damn them.
''Those damned Worm Cultists have ruined any chance we had of establishing communication with the Falmer. We were so close. Our studies were nearly complete.'
That makes no sense. Why would a guar need a lute? It has no fingers! Let us try again. Who cut your hair? A Falmer? Ha! Take that!
Because something or someone has been kidnapping and killing people. The town's jumpy as a Falmer above ground. It'll take some doing for the vicecanons to keep the peace.
Collect Trinket from Falmer Fireranger
Collect Trinket from Falmer Footsoldier
Collect Trinket from Falmer Shaman
Collect Trinket from Falmer Bruiser
Falmer Gatekeeper, Falmer Nightprowler, Falmer Skulker, Falmer Gloomlurker
I agreed to kill each kind of Falmer until I find something unusual on each.
''I've gathered trinkets from each kind of Falmer. I should return to Nila at her camp inside Pinepeak Caverns.''
If I were to guess, I'd say Falmer. I've never seen them before, but heard tales. Pale and wasted, but vicious. They were dragging the bard up this path. There's a cave up a ways. My friend Vestrek was following them.
One of the Falmer approached our tent. It was menacing, but kept a safe distance. Aronel lost his composure and ran. I heard him shouting as the Worm Cult captured him. He should have listened to me!
Falmer Relic

Imperial City
The Imperial City went through some changes during initial development.

Differences
The Memorial District was initially called the Market District, as it was called in Oblivion.
There were Dark Anchors located in the Market, Nobles, and Arboretum districts.
These would apparently be closed by entering a portal to Coldharbour and finding a way to close them.
A Dark Anchor would have to be closed before the district would be capturable by the player's alliance faction. Only the aforementioned districts could be captured. 
The sewer boss Lady of the Depths was initially named Lady of the Deep.

Quests



Characters
:Vorias Ahala was a girl located in the Elven Gardens refuge who would give out a daily quest to kill the Daedra caled Scarhea. Both Vorias and Scarhea were cut.

:Aishah was a female Khajiit who would give the player daily quests. The quest would involve looting former citizens' belongings from the Elven Gardens District in exchange for payment. Before the Planemeld, she was a bailiff with the Imperial City guard. While her resignation letter was cut (available at the Imperial Library here), a love letter from a roguish Khajiit remains in the final release however. 

:Aishah is also the name of a deceased Redguard found in Hallin's Stand, but the two characters have no connection.

:Captain Brocchus was a male Imperial City officer who would presumably appear instead of Captain Ocella to send the player to find Sergeant Ocella if something happened to her, or simply an alternate method of acquisition as he shares identical lines as her.

:Regulinus Bucco was a male Imperial found in the Fighters Guild hideout whose 'medicine' had gone missing in the Market District. He would give a quest to recover it. Presumably from the italics around 'medicine', you were actually recovering an illicit substance for him.

:Priestess Faltonia would be sought out in the Temple District after speaking with Priestess Vonele for further information on unholy acts committed by Daedra in the temples.

:Kerennia was a female hall steward of the Fighters Guild located in their hideout that would give out repeatable quests. One of the quests would have tasked the player with collecting 'dreadshards' from Worm Cultists in the Market District who were using them to enhance their spellpower. According to her, the dreadshards had a hum like 'bees and rusty chains'. Another quest involved collecting clannfear heads.

:Chief Councilor Lovidicus was a male Imperial present in the Arena District, having been captured by Daedra and presently being tortured in the Imperil Arena. His brother, Jagar, would have been trying to help him. He is still mentioned in the Minutes of the Elder Council lorebook.

:Jagar Lovidicus	was a male Imperial who would be found in the Arena District, trying to help his brother Councilor Lovidicus, Chief Councilor of the Elder Council, who had been captured by the Daedra and tortured in the arena. 

:Simplicia Nivianus was an Imperial high priestess located in the Temple District refuge. She would give a daily quest to disrupt a Daedric ritual inside the Temple of the Divines.

:Captain Ocella was a female Imperial Legion officer who would send the player to find her brother in the Nobles District.  Interestingly, a Centurion Iunius Ocella wrote Cohort Briefing: Arenthia in Reaper's March, suggesting the Ocellas are a military family.

:Sergeant Ocella was a male Imperial Legion solder commanding a garrison holed up in the Nobles District. In the released game it appears this role was taken by Captain Caudex. Captain Ocella was his sister who sends you to find her.

:General Pollius was a male Imperial Legion officer holed up in a refuge in the Nobles District trying to find the source of Legion Zero's corruption to use as a countermeasure against them. In the final release, it seems Captain Regilus replaced him, who is notably a mole within Legion Zero rather than an untainted Legionary.

:Proserpina Sylla was a concubine of Emperor Leovic that bore him a child. A quest involving her was cut before release.

:Pudazi was a female Khajiit officer of the Aldmeri Dominion present in the Market District refuge. An Aldmeri Dominion player would be tasked with finding the wizard Narnolas and she could be asked his whereabouts. When he is found deceased, the player must return his notes to Pudazi. She appeared to find Narnolas handsome and expressed little time for General THING who she called a 'cranky little elf'.

:Rayzeeh was a female member of the Fighters Guild who the player would be asked to seek out in order to destroy the Dark Anchor in the Nobles District. In the final release, the Fighters Guild don't have a presence in the Imperial City.

:Rindaelion

:Captain Thorasa was a female Imperial Legion captain leading a squad to capture the Arboretum. One of the alliance's warlords would have tasked players to obtain a status report from her.

:Vonele was an Imperial priestess who would tell the player about rituals taking place in the Temple District. The player would then seek out Priestess Faltonia to corrobate her story.

 
I'll take it back to the hills—back to the People. My son will wear it and the raven's sons and briar's daughters will bend their knees to him. He will carry the Black Drake's wrath, and rule as his father should have done!"

"It is there. Varen Aquilarios … the brave and noble Varen Aquilarios, would not sully his halls with the crown of a savage Witchman. He saw to it that Leovic was cast down with his crown and robes intact. The fool."

"It is mine, by right! Clivia and her flat-nosed family can have their filthy diamond, and their cold broken throne, and this doomed ruin. Leovic's crown belongs to the Reach! It belongs to my son …."

"Yes. Leovic shared my bed. It was love at first, but it grew … sour. He took to muttering like an ass. He was mad. If we were still among the Reach, he would have been tied to a stump and shot. I threw up when I learned I was ripe with his child."


"Yes. His son … my son is a king—an emperor by right! By the raven's guts, I'll have that crown!"


"The Reach is always careful, stranger. The slow knife in the weeds. You'll learn my son's name soon, mark me. But not yet."

"I'll take this crown back to the hills—back to the people. My son will wear this crown and the raven's sons and briar's daughters will bend their knees to him. He will carry the Black Drake's wrath, and rule as his father should have done!"

"You. You gossip. Not shameful. Scandal, yes. But not shame. The concept of the "noble" marriage does not exist in the Reach. Our customs were the Empire's customs, and by rights and acts I was his wife. Clivia Tharn should be floating in that sewer."


"What? No. No. No. Ah, but yes. His spirit, I'm sure, is in Coldharbour. Perhaps I shall use these portals and find him. Find my love. I will take him his crown that he might rule as Emperor of Oblivion. Yes."

I am the child of a servant from the homeland… The Reach. The Longhouse sent wealth north. Many came to see the riches of our Imperial City in that time. I knew Leovic as a young man. He knew me as a young woman. Nothing changed when he married.

It is there. He protects it. For me. Varen saw him dead, but death is not forever. Perhaps… yes. Yes. Death is certainly not forever. A raven mother certainly knows the bounds beyond death.

I have the crown. Next I will find his body. His body, once so warm and inviting. Now dead and rotten and filled with the waste of an Empire. We will cleanse him. I will consult the mother raven. He will be restored, and we will return.

First the crown. Then the emperor. No matter if he's dead. If I can get his body back to the Reach, perhaps he can be made Briar-heart. That is clearly what I must do.

"Leovic's Crown"

 "Leovic's crown, of course. The last true Emperor. Varen may have taken the Ruby Throne from him, but he did not take Leovic's crown. I was Leovic's… friend. We knew each other well. If no one else cares for the lost crown, I want it. It's mine."

"Joy! Emperor Leovic's crown! I miss him so. This only makes me miss him more. Commendations, titles, land will be yours! Perhaps a dairy! As soon as he is restored to the throne!"

Rabe-ma (Item name)


"A trifle, not something to bother a warrior such as yourself. But if you insist …. When this one was small, there was a doll, little Rabe-ma. She provided comfort in dark times … but this one seems to have lost her."


 "On the Xivkyn's body, you find an old doll with the names "Rabe-ma" and "Zatabi" written on the label."


This tattered doll has a label sewn onto it that reads, "Zatabi's Rabe-ma.""

"Perhaps Proserpina would like this crown."

"The crown taken from the rotted head of the former Emperor Leovic."
 

Murkmire
Originally planned to be around Gideon.

Harrowstorm
Numerous instances of "Frost Giant^M" were added to the lang.csv file in Update 25, yet no Frost Giants appeared. They were likely intended to show up on Icereach, given where they are placed in the file. They may have been similar to Fire Behemoths.

See Also