Netruk44/uesp-wiki-content huggingface dataset:
Online:Nalur Garvon

Nalur Garvon is a Dark Elf weaponsmith who can be found in Lilmoth at his store, A Thousand Cuts, in the Bog Brokers. He used to sell weapons to the   until an unspecified incident lead him to move to Murkmire.
 
  
Dialogue
:"Lost my last shipment two weeks back. Caravan got stuck in the mud. You see some creates of swords in the swamp? Let me know."

:''"I used to sell weapons to the Morag Tong. In fact, that's why I'm in this  -forsaken mud heap. Though I'd rather not get into the details.

:"Fed up with almost getting eaten by some horrific swamp creature every time you venture out of town? My wares can help with that."

:"Never did imagine myself selling swords in some backwater swamp town. Still, you can be sure the weapons I sell are of the highest quality."
Online:Nisswo Ajul-Jas

thumb|right|Old look
Nisswo Ajul-Jas is an Argonian priest of Sithis who can be found in Lilmoth. She is seen near a shrine praying to Sithis. A note titled That of Void is on the ground next to her.
 

Dialogue
When spoken to, Ajul-Jas shares with you some philosophy of the nothing-speakers of Sithis:
:"In the beginning, there was void. That was  . One day, all shall become void again."

:"All is created, then changed, then ultimately destroyed. That is why we must allow all things to pass. Why grasp onto that which one day will be no more? Wealth, youth, life. Know they will pass, as all things must pass. And let them go."

:"Joy. Anger. Misery. They will come, and they will pass. As all things must one day pass. Know that truth, and you shall know Sithis."

:"We must be empty, like the void. And from that emptiness, we shall create, like Sithis created all that is."
Arena:Stonehills

The ruler is Duke Vlrarke. Its rival is Dragon Bridge.

Stonehills has road connections to Dawnstar and Dunstad Grove.
 

Locations


Notes
Stonehills appears again in Skyrim.
Online:Hackwing

Hackwings are hostile winged creatures often found in packs throughout Murkmire or passively flying above the treetops. The indigenous Argonians hunt them for their hide for use in crafting armor.
 

Notes
Hackwings' first mention in The Argonian Account claimed they were birds rather than reptiles. In ESO, the terms bird and flying lizard seem to be used interchangeably to describe them. The Legends card   depicts a bird's feather. The leathery "horn" on the top of their head is referred to as a plumage in the Hackwing Plumage style item.
Online:Guild Hall (Lilmoth)

Copies of the lorebooks The Sharper Tongue: A Jel Primer and Lost Tales of the Famed Explorer: Fragment VI can be found inside the guildhall with A Grand Transformation outside in the southern tower.
 
Related Quests




Services



Residents
Arawende  
Chal-Maht
Chartrand Natien  
Claws-the-Ghosts
Hitari  
Jeer-Xu
Lights-the-Way  
1x Murkmire Guard
Stoneclaws  
Tia Doran
Online:Thyme to Dye

Lost Tales of the Famed Explorer: Fragment III can be found on a set of shelves.
Online:High-End Furnishings

An intermediate safebox can be found on the west end of the platform, behind Adosa Veralor.
 
Vendors and Patrons
Adosa Veralor  
Caldana Albarnian
Harnwulf
Lore:Archon's Grove

Archon's Grove is a forested clearing found in the southern mountains of Summerset Isle, in the province of the Summerset Isles.  The area is known for its sacred flower of Mara, the Rose-of-Archon, which epitomizes the true essence of beauty itself. It has since been harvested by the College of Sapiarchs for the fifty-eighth Day of Divine Reverence to the Goddess of Love.  The beeswax from the forest is praised as some of the finest wax across the continent.  The town of Archen Grangrove existed in the area in the Third Era.  
 

History
Countless years ago, the orphan and poet,   traveled across the province in a pilgrimage to seek out the goddess, Mara herself. He traveled to every holy site and sought rumors of her presence until it brought him to the forest in southern Summerset. When he came upon the Rose-of-Archon, he realized that Mara was the essence of beauty itself and that it was found in everything, even in the flower. Since then, he dedicated his life to spreading the word and the rose became a symbol of the goddess' beauty.  

In  , the   of   took refuge in Archon's Grove following Queen  's decree that allowed foreign interest into the Isle of Summerset. Since there was little competition on the island, the pack quickly established themselves in the area and kidnapped travelers to bolster their ranks.  However, this soon became a problem for the  , but not enough to shift attention from other pressing matters. It was instead dealt by waves of   that harvested Rose-of-Archons for the 58th Day of Divine Reverence orchestrated by the College of Sapiarchs. 

During the   in the late- , the town of Archen Grangrove was an active settlement. It was ruled by Baroness Saursha and had a rivalry with  .  Archen Grangrove was neighbored by several settlements, including   to the east and   to the west. 

Gallery
 

References
Online:Jasudei

Jasudei is an Argonian innkeeper who runs the Lusty Argonian Footman in Lilmoth.
 

Dialogue
If spoken to she can say:
:"My inn is my hearth, and you are welcome. When the winds change, another may take my place. That is the way the river flows in Murkmire."

:"At my inn, you shall always be known as beeko - a friend! Some outsiders, they think the word is an insult.  I tell them, if we Saxhleel wish to insult you, we would be much more subtle than that."

:''"Always you travelers move this way and that, like so many fish in a river. Remember to take the time to wallow, beeko, or one day you'll find that the mud has dried. Stay moist!"

:"Many ojel ask to see our  . At this, I must laugh. We of Lilmoth have traveled from many tribes and hail from many Hists. It is as obvious as the scales on our faces!"''

Notes
Jasudei is dressed in the Doeskin-and-Chamois Woods Wear costume.
Online:Haxal

Haxal is an Argonian Brewer who can be found inside The Lusty Argonian Footman in Lilmoth.
 

Dialogue
:"Do not forget to gargle your drink, beeko. There is no substitute for good manners"

:"No rancid brews here. We boil our eel-paste fresh every morning! Now, what will you have?"

:"You come for theilul and frog-songs, yes? Well, rest your heels and wallow, new-friend."

:"My egg-sister and I discovered the secret to perfect snail-gin. Now we just need to discover the secret of how to make it not kill you when you drink it."
Online:Ogzar

Ogzar is an Orc chef who can be found in The Lusty Argonian Footman in Lilmoth. He enjoys the local cuisine. 
 

Dialogue
By way of greeting, he can say one of the following:
:''"Moving here to Murkmire was the best decision I ever made. If I'd stayed in Orsinium, I never would have found out how much I love grilled toad livers!"

:"You ever tried baked crocodile tongue? Me neither! But the locals love it. Speaking of food, what can I get you?"

:"Never thought I'd eat anything with more than four legs, but I got to tell ya—these lizards know how to cook a caterpillar!"

:"I feel bad for all these tourists, chewing on their imported boiled potatoes and cured meats. Argonian fare might be weird looking, but it's the best in Tamriel!"''
Arena:Seafalls

The ruler is Lady Athatea. Its rival is Riverbridge.

Seafalls has road connections to Archon, Greenglade, Alten Markmont, and Riverbridge.
 

Locations


Notes
Despite being called "Seafalls", this settlement uses the desert/savannah terrain.
Online:Gladiator Warrior (Blessed Crucible)

Gladiator Warriors are Nord foot soldiers who can be seen competing in the Blessed Crucible.
Online:Clutch of Nisswo

The  , or "nothing speakers", are a group of priests dedicated to Sithis. There are only a handful of known members and they can mostly be found at shrines of Sithis across Murkmire, or other places in Murkmire which are related to Sithis. To become a nisswo, one first needs to take on the role of voh-vastei (apprentice) and be mentored by another nisswo.
Online:Lakemire Xanmeer Manor

The entrance is located within Deepmire, reachable by ascending the ruined steps at the northernmost edge of the area. thumb|right|The picture windows within the xanmeer interiorthumb|right|Lakemire Xanmeer Manor's Inner Lakethumb|right|Fish in the xanmeer interior

The house consists of extensive grounds with a central xanmeer pyramid. At the top is a trapdoor leading to the main underground chamber, which contains enchanted picture windows that provide a subaquatic view of the surrounding lake. A whirlpool found in the lake acts as an underwater shortcut to the main chamber, connecting to one of the picture windows.

It was first available from January 17 to January 31, 2019. It was available once more from April 15 to April 29, 2021.

 
Furnishings

Unfurnished
48 Items




Furnished
198 total Items. Includes the above, in addition to:



Achievements
There are several achievements associated with this house:
Online:Enchanted Snow Globe Home

It is found on a table inside the New Life Tent.

 
Furnishings

Unfurnished
59 Items




Furnished
168 total Items. Includes the above, in addition to:


 

Gallery
 

Notes
The lighthouse uses generally the same model and layout of the Anvil Lighthouse with the cellar replaced by the Nibenese barn interior.
When entering the snow globe, the shrinking animation is the same one used to enter the Clockwork City from Seht's Vault.
Online:Sernea

Sernea is a Nord armorer who runs Sernea's Serene Ironworks at the Lilmoth Bog Brokers. Sernea is originally from Eastmarch and unlike many outside visitors, she enjoys the humid climate of Murkmire.
 

Dialogue
:''"Hot days, warm nights. Not a shiver to be found! Sure, it gets a tad humid, but there's nowhere I'd rather be selling my armor."

:"All this humidity really has taken a toll on the plate armor I have in stock. No wonder the Argonians tend to wear leathers!"

:"Ah, feel that warm breeze. Some hate the warm swamp air, but me? Can't get enough of it."

:"Always hated winters in Eastmarch. I'd huddle in front of my mother's forge, desperately seeking warmth. Here, I never have to worry about feeling a chill."''
Online:Keema-Shah

Keema-Shah is an Argonian commoner who can be found browsing Bog Brokers in Lilmoth. She has no unique dialogue.
Online:Bikusotl

Bikusotl is an Argonian tailor who can be found in Lilmoth, who runs the Scissors That Glide tailoring shop.  
 

Dialogue
She talks about tailoring.
:"This purple is no good, no. It must be bruising, pulsing. Like the bloated face of a drowned dryskin."

:"Hasty stitching makes for broken threads. Patience in all things, but in sewing most of all."

:"Scissors slide through cloth, the waters part, a silver trout divides a river of blue."

:"Cloth rustles, threads intertwine. Laid before you is something new, something changed."
Online:Tloxalith

Tloxalith is an Argonian who can be found in Lilmoth. She is part of the delegation of academics found near Bog Brokers. Tloxalith is standing next to Hestra Verrucosus, Paulinius Delitian and Eponis Muspidius.
 

Dialogue
She can be found alongside the academic group near the Lilmoth market place:
:Hestra Verrucosus: "Though the Saxhleel generally choose to live in tribes based around a   tree, Lilmoth is a merchant town with no true leadership."
:Hestra Verrucosus: "That is why there are so many travelers in this town. Deeper in the swamp, the tribes tend to be more isolated and hostile to outsiders."
:Paulinius Delitian: ''"Professor, can you tell us what an uxith-beeko is? I've overheard some Argonians referring to it, but I'm not familiar with the term."
:Hestra Verrucosus: "Oh, well. It's a term used for a … ritual partner that performs, ah…."
:Tloxalith: "In the dryskin tongue, you would say "nest-friend." I am sure you can draw the meaning of such words. You are scholars, after all."''
Online:Hestra Verrucosus

Hestra Verrucosus is an Imperial academic who can be found in Lilmoth, along with Tloxalith and her students Paulinius Delitian and Eponis Muspidius near Bog Brokers. 
 
 
Dialogue
She can be heard speaking with her students near the Lilmoth market place:
:Hestra Verrucosus: "Though the Saxhleel generally choose to live in tribes based around a   tree, Lilmoth is a merchant town with no true leadership."
:Hestra Verrucosus: "That is why there are so many travelers in this town. Deeper in the swamp, the tribes tend to be more isolated and hostile to outsiders."
:Paulinius Delitian: ''"Professor, can you tell us what an uxith-beeko is? I've overheard some Argonians referring to it, but I'm not familiar with the term."
:Hestra Verrucosus: "Oh, well. It's a term used for a … ritual partner that performs, ah…."
:Tloxalith: "In the dryskin tongue, you would say "nest-friend." I am sure you can draw the meaning of such words. You are scholars, after all."''
Online:Paulinius Delitian

Paulinius Delitian is an Imperial academic student who is located in Lilmoth. He is part of the delegation of academics found near Bog Brokers. Paulinius is standing next to Hestra Verrucosus, Tloxalith and Eponis Muspidius.
 

Dialogue
He can be heard asking a question near the marketplace.
:Hestra Verrucosus: "Though the Saxhleel generally choose to live in tribes based around a   tree, Lilmoth is a merchant town with no true leadership."
:Hestra Verrucosus: "That is why there are so many travelers in this town. Deeper in the swamp, the tribes tend to be more isolated and hostile to outsiders."
:Paulinius Delitian: ''"Professor, can you tell us what an uxith-beeko is? I've overheard some Argonians referring to it, but I'm not familiar with the term."
:Hestra Verrucosus: "Oh, well. It's a term used for a … ritual partner that performs, ah…."
:Tloxalith: "In the dryskin tongue, you would say "nest-friend." I am sure you can draw the meaning of such words. You are scholars, after all."''
Online:Eponis Muspidius

Eponis Muspidius is an Imperial academic who can be found in Lilmoth. She is part of the delegation of academics found near Bog Brokers. She is taking notes while Hestra Verrucosus, Paulinius Delitian and Tloxalith talk about Argonian customs and language. She has no unique dialogue.
Online:Okan-Julan

Okan-Julan is an Argonian hunter who can be found in Lilmoth. He has no unique dialogue, and is a medium-pickpocket target.
Online:Sahadr af-Izla

Sahadr af-Izla is a Redguard woodworker who runs the Croaking Carpentry stall in the Lilmoth Bog Brokers. He has been reaching out to the local Argonian tribes for trade deals.
 
  
Dialogue
:''"I've been hoping to cut a deal with the Dead-Water tribe for a while, but they refuse to trade with outsiders. I suppose I'll just have to stick to Lilmoth folk for now."

:"I've got to tell you, this humidity is just horrible for my wares. I had to throw out a whole crate of bows due to damp rot. I don't know how the Argonians here avoid it."

:"It seems every day I'm plagued by some new form of insect. Just yesterday I found spiny maggots eating away at my planks, each longer than the palm of my hand!"

:"I've made some good deals lately with the Bright-Throat tribe. Though I'm not sure what they need weapons for, given how peace-loving they're said to be."''
Online:Wud-Weska

Wud-Weska is a Naga gatherer who can be found walking around Bog Brokers in Lilmoth. She has no unique dialogue.
Online:Ajim-Jaa

Ajim-Jaa is an Argonian fighter who can be found at The Lusty Argonian Footman in Lilmoth. He is Mach-Taeed's egg-brother.
 
Dialogue
:''"I don't buy Sulahkeesh's sweet granny act for one second. Once a Shadowscale, always a Shadowscale. That's why I pay my respects when I see her.  You'd best do so too, unless you want to end up face down in the swamp with a slit throat."

:"I once worked with Cyrodilic Collections. Emphasis on once. Between their carping owner and that kuuda dryskin, I ended up quitting before my first day was done."

:"Want to have a good time? Head over to Bright-Throat Village. Want a quick death? The Dead-Water Tribe would be more than happy to accommodate you."

:"If you ever meet a priest of Sithis, try to talk as little as possible. Anything you say will just encourage them to keep spouting their nonsense. Xuth, we don't call them nothing-speakers for nothing."''

Notes
Ajim-Jaa's warning can be heard from him before Sulahkeesh appears, as she does not appear until the relevant quest stage. 
He also warns Mach-Taeed to stay away from Sulahkeesh in the form of a letter.
Online:Vohta-Lan

Vohta-Lan is an Argonian grocer who can be found outside the Lusty Argonian Footman in Lilmoth. He runs his stall, Vohta-Lan's Mundane Market, and has capitalized on the lack of appeal local foods have for most dryskin visitors by providing something more familiar. Though he does mock them for this.
 

Dialogue
:"Do not hesitate to make a purchase. My provender will suit even the most mundane palette."

:"I used to sell more local cuisine, until the dryskins started to kick up a fuss. They run from strangeness as the mouse runs from the serpent."

:"Looking to purchase? Have no fear. I sell only that which the dryskins consider quality goods. Whatever that should mean."

:"Bland palate? No wish to dine upon our native eel-pears? Disgusted by the thought of local cuisine? My shop has just what you need!"
Online:Idonea Torquatus

Idonea Torquatus is an Imperial warrior who can be found in Lilmoth. She can be found at a cooking fire near Cyrodilic Collections, and sits in a chair next to the note, On Playing the Frogs. She has no unique dialogue.
Online:Murkmire Achievements

right
General
  
 

Exploration
 

Quests
 

Blackrose Prison
 

 

 Murkmire
Online:Daily Rewards/October 2018

October 2018 Rewards
The October 2018 rewards started on October 1st, at 0:00 UTC. There are 28 rewards in total, with 3 days unrewarded.
Online:Pelaltor

Pelaltor is a High Elf found near The Gilded Fork in Alinor. He will occasionally approach the Khajiit Shisuri in an attempt to exchange gold for services. She is not amused by his presumption.
 
  
Dialogue
:Pelaltor: "Hello! Well met, friend!"
:Shisuri: "Hmm? Pardon Shisuri, but … have we met before?"
:Pelaltor: "Well, no. But I was hoping to, ah, conduct some business of a … personal nature with you."
:Shisuri: ''"This one has no idea what you're talking about. And why are you whispering?"
:Pelaltor: "Let's keep our voices down, shall we? I was wondering if you could help me with my sweet tooth, if you catch my drift."
:Shisuri: "Ah. This one understands your meaning. You seek something for this sweet tooth of yours, yes?"
:Pelaltor: "Yes! Now, can you provide?"
:Shisuri: "You are very discerning to seek Shisuri  out. After all, she has the finest sweet rolls in Alinor! Of course, if that's not what you seek, perhaps a guard could be of help?"
:Pelaltor: "Guards? Uh, please excuse me. I must have mistaken you for someone else!"''
Lore:Isle of Gold

The    is a group of small islands located in the center of   in   region of  . The islands are interlinked with bridges and are similarly connected to the mainland via a bridge from the south shore of the lake. 

In the mid- , the islands housed an estate known as Skald's Retreat, home to the most renowned bards in the Kingdom of Eastern Skyrim. As a young prince, the future King   studied on the Isle of Gold and became known as the Skald Prince.  Circa  , a cult of   worshippers known as the   attacked Skald's Retreat and attempted to merge the islands with the realm of  , causing the sky to turn purple and the estate to become infested with nightmarish monsters. The majority of the bards became trapped in the distorted nightmare reality which was created, but with the aid of the   the still-conscious bards were able to perform a rendition of The Song Of Sinmur and awaken their slumbering colleagues.  The cultists also attempted to scatter tomes on Vaermina contained in the skalds' library, but the resident loremaster succeeded in having the books returned. 

Circa  , the Isle of Gold was home to a honey farm known as Goldenglow Estate, owned by an elf named Aringoth. The estate consisted of a large manor, docks, a sewer system, and a large apiary. Goldenglow was responsible for providing honey to the Black-Briar Meadery in  , which was run by  , an ally of the  .  A   named   secretly purchased the property from Aringoth in 4E 201 and instructed him to cease all dealings with the Thieves Guild.  Fearing retaliation, Aringoth hired a small army of mercenaries and heavily fortified the islands. The Thieves Guild subsequently infiltrated the estate, looted the place,  discovered the bill of sale, and burned a number of beehives in order to send a message to the whole of Riften that Maven Black-Briar should not be crossed. 
 

Gallery
 

See Also
For game-specific information, see the Skyrim and ESO articles.

References
Lore:Vernim Woods

Vernim Woods (also called Vernim Wood)   is a forested area located in the northern side of the Treva River in the Rift, as part of the province of Skyrim. At the center of the area is a small, wooded basin with a single nordic barrow aptly named the Vault of Vernim in the middle. The basin is surrounded by fall forest, large stones, dried creeks, and dirt roads that circle around it. By the late Third Era, there was a settlement that shared the same name called Vernim Wood.  
 

History
The origins of Vernim Woods' vault are unknown and the area has been mostly untouched. But that changed in   when the   formed an alliance with three   clans, the  , the  , and the  . In exchange for their attack on   and   to the east, the Worm Cult would magically enhance the three clans with the magic of  . The leader of the Rageclaw Clan,   and Worm cultists would perform the ritual that would, in turn, spread magic to the Reachmen across Vernim Woods. 

The   led by Centurion   and   was able to corner them in Vernim Woods and found it enveloped in  . When the   arrived on the scene, they were enlisted to investigate the Reachmen and Worm Cult, to learn what their intentions were in the woods. With the help of an undercover agent,  , they learned about their plan to enhance the clans with dark energy.  Belron tasked the King's Arrow to recover the heart of Reach necromancers, who used themselves as conduits to spread the energy.  With all obstacles terminated, all was left was to kill Stral and disrupt the ritual. They first deactivated the death shroud over the vault and fought their way through the ruins until they confronted Stral. In the end, the Reach clans were defeated but both Belron and Dajaheel were killed in the process.  Despite the victory, the Worm Cult still posed a significant threat and so Centurion Gjakil sent the King's Arrow to warn Thane   in  . 

During the   in the late  , the town of Vernim Wood was an active settlement. It was ruled by Duke Sorens and had a rivalry with   and  . Vernim Wood was neighbored by several settlements, including   to the west,   to the southwest, and   to the south. 

Gallery
 

See Also
For game-specific information, see the Arena and ESO articles.

References