Netruk44/uesp-wiki-content huggingface dataset:
Cyrodiil/Gergus Malumea

Gergus Malumea is an elderly farmer living with his wife   in  , where he manages the brewing of the famous  .

Gergus is widely regarded as the pillar of the community, as his duaghter-in-law   notes: "Gergus is a good man and a strong leader. Without him this settlement would have gone to the timber wolves by now." When you first meet him however, he is distraught: "Gah, where did Red Diamond run off to?" Asking him about it will start the   quest, where you will investigate the disappearance of his horse. He will also ask for you help in   a   that has made its lair nearby and in   for the  .

After waking up at 7am, Gergus has breakfast with his wife and at 9am heads out to the stables. He spends the next five hours feeding the chickens, and from 2pm to 6pm he will be found wandering around the village. At 6pm he heads back home for dinner and then spends the rest of the evening indoors, eventually going to bed at midnight. On Sundas, he enjoys a four-hour dinner with his wife and his son  's family.

When greeting you he will say: "Welcome to Applewatch. Make yourself at home.", "''We're a small place with small offerings. Nothing here for troublemakers.", "This cider doesn't make itself!" and "We work hard, and we prosper." If you ask about the village, he explains: "Applewatch? Just a humble apple orchard, and a humble family turning those apples into cider for the people of Cyrodiil. Nothing glamorous."

If you ask about work, he says: "Work, eh? Well, we've got nothing fancy. No exciting adventures or mighty beasts to slay. But we can always use a bit of help gathering apples for our cider. Tell you what. I'll pay you for any apples you bring me from the orchard. But we can always use a bit of help gathering apples for our cider. Tell you what. I'll pay you for any apples you bring me from the orchard.''" He will then pay you 3 gold for each red apple you bring him but he will take all apples you have.

Gergus wears   and farmer's boots, and carries the   to the house and a random selection of gold, lockpicks, gems, jewelry, food and drink. His house is next to the mill and across from  's and has novice-locked door. It consists of a single room with a fireplace, a cooking pot, a double bed, a dining table, a well-stocked pantry and a chest.

Related Quests
Cyrodiil/Afer Famalius

Afer Famalius is an Imperial farmer who works with his father   and wife   at the meadery in  . During the  , you'll deliver a   for   to Afer on behalf of  , publican of the   in  .

After waking up at 7am, Afer eats a quick breakfast and then heads outside at 8am. For the next eleven hours he will be found wandering around Greenwood, heading back home at 7pm for dinner. He then spends the rest of the evening indoors, eventually going to bed at midnight.

Afer will cheerily greet you with: "Are you here for our delicious Greenwood Mead, or just to soak in the atmosphere of the Great Forest?" or "''Greenwood's picturesque this time of year, eh?" If you ask about the mead, he confirms: "Yes, indeed! Greenwood Mead is enjoyed all over Cyrodiil, and we're the proud family that makes it all. A nice, calm, quiet life. Suits me nicely.''" Inquire about the site's history and he will point you to his father: "''You're probably best asking my father Amiel about that. All I know is that there used to be... some village here? Or something - like I said, you're best asking Amiel.''"

Afer wears   and farmer's boots, and is armed with a  . He also carries a silver ruby ring, the keys to   and  , as well as a random selection of gold, lockpicks, gems, jewelry, food and drink.

 
Related Quests
Cyrodiil/Rona Famalius

Rona Famalius is an Imperial farmer who works with her husband   and her father-in-law   at the meadery in  .

After waking up at 7am, Rona eats a quick breakfast and then heads outside at 8am. For the next eleven hours she will be found wandering around Greenwood, heading back home at 7pm for dinner. She then spends the rest of the evening indoors, eventually going to bed at midnight.

Rona will welcome you with: "''Welcome to Greenwood. We don't have much in the way of lodgings. Are you here for our delicious  , or just to enjoy the sights?" or "Welcome to the finest meadery in Cyrodiil." If you ask whether this is where the mead comes from, she confirms: "Yes, indeed! An old family recipe. Well, I say old. Amiel came up with it. He's father, well, father-in-law. Gets sold all over Cyrodiil! The mead, I mean, not my father.''" Inquire about the site's history and she will point you to Amiel: "My father-in-law, Amiel can tell you that better than I. He lives around here. Go, ask him."

Rona wears   and farmer's boots, and is armed with an  . She also carries a silver ruby ring, a random necklace, the keys to   and  , as well as a random selection of gold, lockpicks, gems, jewelry, food and drink.
Cyrodiil/Raaslan

Raaslan was a Redguard bandit and a member of the Blades who died at   during the Great War. He is currently a ghost roaming the ruins of the temple, unaware of his own demise.

When entering in the abandoned temple's Great Hall, you will be greeted by Raaslan's disembodied voice, which will then guide you through the quest  . Once you have collected all of the katanas from the skeletons of his fellow Blades and placed them in the fireplace, Raaslan will thank you for setting them free and gift you  , now infused with his own soul. He then disappears into the void with his companions.

Raaslan wears Blades armor, gauntlets and boots, and is armed with a Blades sword and shield. His skeleton can be found in the temple's armory with his   still nearby.

 
Related Quest
Cyrodiil/Alina

Alina was a Breton bandit and a member of the Blades who died at   during the Great War. Her spirit still haunts the ruined temple until you free it during the  .

You will first come across her skeleton and her   in the East Wing of the temple. Once you have collected all the katanas, she will appear in ethereal form alongside her companions   and  . Once you place the swords in the fireplace, she will disappear into the void.

Alina wears Blades armor, gauntlets and boots.

 
Related Quest
Cyrodiil/Corvon

Corvon was an Imperial bandit and a member of the Blades who died at   during the Great War. His spirit still haunts the ruined temple until you set it free during the  .

You will first come across his skeleton and his   in the West Wing of the temple. Once you have collected all the katanas, he will appear in ethereal form alongside his companions   and  . Once you place the swords in the fireplace, he will disappear into the void.

Corvon wears Blades armor, gauntlets and boots.

 
Related Quest
Cyrodiil/Atul

Atul, an Orc citizen, is the wife of mercenary  . She was kidnapped months ago and her husband will ask for your help in finding her during the  . She will only appear from stage 130, wears fine clothes and fine boots, and is armed with an iron dagger. 

When meeting Dumrag at  , he will explain what happened: "''I'd been hired by some anonymous noble to clear out a cave full of bandits near  . Offered some nice coin, too. My wife came with me. We're battle-partners. Things were going well, until we were ambushed. Bandit reinforcements showed up out of nowhere, flanking us the way we came. They bound us and gagged us, left us disarmed and defeated. They left with my wife, and left me to die. I managed to escape my captivity, but when I got back to the cave they'd gone. All of them. Including my wife. I've been searching for her for damn near a whole year now, no success."

As it turns out, the story is more complicated. Once you have evidence incriminating   for the kidnapping and search his  , you will find Atul and Simund in the basement. When Dumrag confronts Simund, the latter tells him that he and Atul are lovers, as she reluctantly confirms: "It's true, Dumrag. I... love him.''"

If you convince Dumrag to accept the facts and leave, Atul will move in and sleep all day in the first floor bedroom of the mansion. If you suggest he kills Simund, she will flee in horror, and you will later learn from Dumrag that she left him again. Finally, if you leave Dumrag to make his own choice he will slay both lovers in his rage.

 
Related Quest


Bugs
Atul was meant to eat meals at 7am and 7pm, and spend some time wandering around the manor, but as her sleeping package has no set times and is first in the load order, that is all she ends up doing.
Cyrodiil/Gautierre Manor Guard

There are two Gautierre Manor Guards patrolling  's  . The Imperial guard is stationed outside the main entrance and will attack you as soon as you get too close, while the Redguard is found sitting in the first floor bedroom. He will also attack you on sight. 

Both are equipped with an  ,  ,  ,   and  , although only the Imperial wears the helmet. The Imperial is armed with an   while the Redguard with an  . Both also carry a random selection of gold, lockpicks, rings, food and drink.
 
 

 
Related Quests
UESPWiki:Thank You

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Tes3Mod:Mod File Format

Mod files (also called plugin files) for the TES3 Construction Set are essentially collections of records which are further divided into fields. Records generally correspond to objects in the construction set (e.g., a creature, a game setting, a dialogue entry), with the fine details of the object (e.g., health of a creature, a dialog entry text) being handled by the fields of the record.

A plugin file uses the following format:
A single TES3 record (plugin information).
A collection of records of varying types, as detailed below.

Note that the information on these pages is intended for mod files and may or may not apply to saved game files, which use a slightly different structure. In particular, saved game files include record types not documented here (e.g., CNTC, CREC, and NPCC, which record changes to containers, creatures, and NPCs). Also, saved games sometimes emit fields in a different order or include fields not present in plugins at all.

 

Record Types

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|}

Records
Internally, the readers in both the game and the Construction Set take the approach of looping through all fields and then taking action based on the field name found. This means that fields can appear in almost any order, and unrecognized fields will be ignored. The Construction Set writes files in a specific order, though, which is described on the individual record pages. If your application is writing a mod file, it is suggested that you follow this preferred format if possible.

In addition to the fields listed on each record's page, all records support a   tag, indicating that a mod is deleting a record from one of its master files. This is always a uint32. It usually has a 0 value, but SSCR and CELL records can have other values; these values are unused and appear to be vestigial.


Fields
Tes3Mod:Mod File Format/TES3

The TES3 record stores the master or plugin file's header data. This includes: author name, description, file version, master files, and the size of the master files.
 
| + || HEDR || struct (300 bytes) || Header
: float32 - Version (1.2 for Morrowind, 1.3 for Bloodmoon and Tribunal)
: uint32 - Flags
:: 0x1 = file should be treated as a master, regardless of the file extension
: char[32] - Company name string
: char[256] - File description
: uint32 - Number of records after this one
|-
| rowspan=2 | * || MAST || zstring || Master filename
Each pair of MAST/DATA subrecords represents a single master of the mod file.
Master files are listed in load order at the time the mod was saved.
|-
| DATA || uint64 || Size of the previous master file in bytes (used for version tracking of plugin)
|}
Tes3Mod:File Format Conventions

Listed here are conventions used in describing Morrowind file formats. As much as possible, language-agnostic terminology is used.

(Count)
If multiple fields appear in fixed groups (e.g., MAST and DATA in TES3), the Count field will span all fields which appear together. If the field name is unindented, it will always appear if the top-most field appears; if it's indented, the field may not be present, even if the top-most field is. This is most often used for repeating sets of fields which represent sub-records within the main record (e.g., collections), but is also sometimes used singly when several fields are related and only appear together or not at all. The specifics of more complex situations will be described in the text of the record.


Data Types
Tes3Mod:Mod File Format/GMST

GMST records contain game settings. Game settings are important values that will not change as the game is running. These store values such as the text that appears in bartering menu, the rate at which magicka regenerates, or even werewolf damage multipliers.

Although there are a large number of hard-coded default settings in the game and Creation Kit code, not all of these are used. For those that are, their values can be overwritten from within the Construction Set. There is no way to create new settings.
 
| + || NAME || string || The name of the game setting. The value of the setting will normally be one of the fields below. It is possible for no value field to be present at all. In the base game files, this only occurs for empty strings, such as  , but for safety, it may be best to infer the type from the first letter of the name, and set the to zero or an empty string, as appropriate.
|-
| - || FLTV || float32 || Floating-point value
|-
| - || INTV || int32 || Integer value
|-
| - || STRV || string || String value
|}
Tes3Mod:Mod File Format/GLOB

GLOB records contain information on Global Variables. Global variables are used by scripts. Data in a global variable is required by multiple scripts.
 
| + || NAME || zstring || Name of the global variable.
|-
| + || FNAM || char || Field type (s = short, l = long, f = float)
|-
| + || FLTV || float32 || Value
All globals are stored as floats, regardless of their specified type. This creates issues with rounding and a loss of precision when using very large positive or negative long values. Be sure to convert the value to the specified type before using it. Integer values like zero are often stored as very small float values, rather than a true zero value.
|}
Cyrodiil/Crecius Rodlin

Crecius Rodlin, an Imperial priest, is a Talos worshiper at the secluded  .

Crecius spends his day pacing around the camp and warming himself by the campfire, sleeping from 2am to 10am. He wears hooded brown robes and monk's boots and carries a random selection of gold, lockpicks, gems, jewelry, food and drink. As well as being armed with an  , Crecius is also able to cast the spells Healing, Lesser Ward and Oakflesh.

When greeting you he says: "''I'm Crecius Rodlin, sworn to Talos." or "  leads the congregation. I'm just a humble servant, a simple devotee." 
Ask him about himself and he reveals: "I'd prefer not to say too much. Got to walk on eggshells nowadays. That said... I used to live in  . Narrowly evaded abduction - heard   and his agents whispering outside my window. Aera and I, we... we escaped in the night, through the  .   let us use his house as a quick escape route. Good thing the guard captain didn't know about the trap door in Botram's house, or I'm sure Armion would've, too. Those were dark days. Dark days. Having to worship Tiber Septim in secret. Pfft! Those Aldmeri dogs'll get what's coming to them eventually.''"
Cyrodiil/Ulgruff Chill-Wind

Ulgruff Chill-Wind, a Nord warrior, is a Talos worshiper at the secluded  .

Ulgruff spends his day pacing around the camp and warming himself by the campfire, sleeping from 2am to 10am. He wears   and fine boots and is armed with a  . He also carries an   and a random selection of gold, lockpicks, gems, jewelry, food and drink.

When greeting you he says: "''We're simple folk up here, but Divines forbid you cross us.", "I'm pretty handy with a blade. Don't get any funny ideas." or "If it turns out you're with the Thalmor, I'll run you through myself." 

Ask him about himself and he growls: "I'm not going to tell you my life story! You think I'm a fool? If the Thalmor know who my family are they'll march 'em off in the middle of the night, use them to try intimidate me. I'm a Talos worshipper. I follow  . That's all there really is to it." On his role, he explains: "I'm the muscle. By looking intimidating I scare away bandits - those that have the brains their mother gave them, at any rate. And if any bandits, or wildlife, or... Thalmor decide to try their luck, I send them swiftly on to Arkay.''"
Cyrodiil/Aera the Devout

Aera the Devout, a Nord monk, is the leader of the Talos worshipers at the  . During  ,     will ask you to help convince Aera and her followers to stop worshiping.

Aera spends her days pacing around the camp and warming herself by the campfire, sleeping from 2am to 10am. She wears brown robes and monk's boots and also carries a random selection of gold, lockpicks, gems, jewelry, food and drink. Aera is armed with an   and can cast the spells Firebolt, Healing and Ironflesh.

When you first approach the camp, she will draw her weapon and challenge you: "Ho there, traveler. Who are you? Are you with the Thalmor? Tell me. Now." If you say you aren't, she relents: "''Then I suppose I can afford to stow my weapon. Hmm. I hope for your sake you're not lying. Besides, we've nothing to be ashamed of. Go on, then. Ask whatever you'd like. Come and go as you please. But we'll be watching you."

If you ask how they ended up at the camp, she snorts: "Have you been living under a rock? Talos worship's a crime now.   and his justiciars have moved into  . I didn't feel like sitting around in Bruma like mammoths lining up for the milking. Turns out a few others had similar ideas. And so we left."

Inquire about the congregation and she says: "Not much to tell. We reject that fancy treaty the Emperor signed with those Dominion dogs. We believe in Talos. We worship Talos. And we'll keep worshipping Talos. Treaties be damned. Politics be damned. Thalmor abduction squads be damned." Asking her about herself will net you: "I've been faithful to Talos ever since I was first old enough to understand the tales. The Thu'um... to ascend to divinity! My grandmother would tell me the stories. Tiber Septim's great deeds - and his rise to godhood. A true inspiration. I believe in heroism. I believe in the resilience of man - not the supremacy of elves. And I'm not about to let a damned treaty change that.''"

If you ask about any threats they're facing, she confesses: "''Sometimes, but nothing we can't handle.  ,  , the occasional  , that sort of thing. Though recently we've been in a bit over our heads. Bandits. You know the sort. They came through here and took my  . It means a lot to me. Next time you're exploring the wilds, mind keeping an eye out for it? We'll reward you as best we can within our means.''" This will start the  .

Back in Bruma, Armion is very much aware of Aera, as he reveals if you attempt to report them: "''Ah, yes, the merry band of cretins led by that irritating worm, Aera the Devout, correct? We've had our eyes on them for some time. They'll be dealt with. Severely. And soon.''"

Related Quests
Tes3Mod:Mod File Format/CLAS

CLAS records contain information about NPC and creature classes.
 
| + || NAME || zstring || Class ID (usually the same as FNAM, but not always)
|-
| + || FNAM || zstring || Class name (PCs, NPCs)
|-
| + || CLDT || struct (60 bytes) || Class data
: uint32[2] - Primary Attributes
:: 0 = Strength
:: 1 = Intelligence
:: 2 = Willpower
:: 3 = Agility
:: 4 = Speed
:: 5 = Endurance
:: 6 = Personality
:: 7 = Luck
: uint32 - Specialization
:: 0 = Combat
:: 1 = Magic
:: 2 = Stealth
: uint32[5][2] - 5 sets of alternating minor/major skills. Values can be found on the Skills page.
: uint32 = Flags
:: 1 = Playable
: uint32 - Auto-calc Flags
:: 0x00001 = Weapon
:: 0x00002 = Armor
:: 0x00004 = Clothing
:: 0x00008 = Books
:: 0x00010 = Ingredients
:: 0x00020 = Picks
:: 0x00040 = Probes
:: 0x00080 = Lights
:: 0x00100 = Apparatus
:: 0x00200 = Repair Items
:: 0x00400 = Misc
:: 0x00800 = Spells
:: 0x01000 = Magic Items
:: 0x02000 = Potions
:: 0x04000 = Training
:: 0x08000 = Spellmaking
:: 0x10000 = Enchanting
:: 0x20000 = Repair
|-
| - || DESC || string || Description
|}
Tes3Mod:Mod File Format/FACT

FACT records contain information about factions.
 
| + || NAME || zstring || Faction ID string 
|-
| + || FNAM || zstring || Faction name string
|-
| * || RNAM || zstring || Rank Names - In practice, there are always 10 RNAM entries, but this is not a requirement.
|-
| + || FADT || struct (240 bytes) || Faction data
: uint32[2] - Attributes
: struct[10] - Rank data
:: uint32[2] - Attribute modifiers
:: uint32 - Primary skill modifier
:: uint32 - Favored skill modifier
:: uint32 - Faction reaction modifier
: int32[7] - Skills - use Skill values found on Skills, ignoring any value of -1.
: uint32 - Flags
:: 1 = Hidden from Player
|-
| rowspan=2 | * || ANAM || string || Faction name string

An ANAM/INTV pair occurs for each faction with a reaction adjustment. Multiple entries with the same faction exist in some records, but only the first appears to be used by the game.
|-
| INTV || int32 ||  Faction reaction value (normally -3 to +3; other values exist and are allowed in the CS, but reportedly may generate errors)
|}
Tes3Mod:Mod File Format/RACE

RACE records contain information about races.
 
| + || NAME || zstring || Race ID string 
|-
| + || FNAM || zstring || Race name string
|-
| + || RADT || struct (140 bytes) || Race data
: struct[7] - Skill bonuses
:: int32 - Skill ID (-1 for empty)
:: int32 - Bonus
: uint32[8][2] = Attributes, (the first dimension being ordered by Attribute ID, as found on , and the second dimension by gender)
: float32[2] = Height (one for each gender, as with Weight below)
: float32[2] = Weight
: uint32 = Flags
:: 0x1 = Playable
:: 0x2 = Beast Race
|-
| * || NPCS || char[32] || Special power/ability name string
|-
| - || DESC || string || Race description
|}
Blades:Brynhildur War-Wind

Brynhildur War-Wind is participant in the Arena. 
 
Related Quests
Arena
 

Jobs









Quest-Related Events
Tournament: Brynhildur War-Wind
When you meet her in the arena she will say:
:"And so we face each other once more, Warrior. Even though you somehow won, you remained gracious in victory. You fought with honor. I hope you will do so again in this most glorious of arenas."

::I will.
::"Very well, then. I am ready."

::'''I'll do what it takes.
::"Perhaps I overestimated you, then. Prepare yourself!"

Once defeated:
:"Thank you... for fighting honorably..."

Dialogue
Introduction lines
The following are comments made by her before the duel begins:
"I am Brynhildur War-Wind, and I fear no mortal's blade."
"No man or woman has ever bested me in combat. Will you? I think not."
"I will try to make this as quick and painless as possible."
"Do you fancy yourself a god?"
"Just don't expect me to go easier on you because of it."
"I will make sure it remains as such."''

If you've previously beaten her in combat, she will instead say: 
"There will be great honor in finally beating you."
"Whoever wins today, know that you have earned my respect."
"Your victory against me was an aberration, an anomaly."
"You have surprised me with your skill and ferocity. A true champion."

Rematch lines
If you lose to her in the Arena, and then fight again, she will say: 
"I wish you had not come back for more punishment..."
''"I have told you before, no mortal's blade can kill me."

Defeat lines
Upon being defeated by the player, she will say: 
"I apologize for... looking down on you. You have... fire."''
'"Perhaps you are... more than a mere mortal... after all."
"I respect that... you didn't go easy on me either."
"This cannot be..."
"I feel no shame, only... pain. So much pain."''