Netruk44/uesp-wiki-content huggingface dataset:
Collection of Songs throughout Tamriel

understand many of these may be controversial, but the empire has deemed it possible to be published, no matter how dirty the song, no matter how tough the patriotism is for the empire, they are allowing this. Thus, I will publish this, as it's an Imperial Citizen's nature to live and breathe with song.

This first work is an old song by the Skaal, which I collected in my travels around Solstheim.

We are the All-Maker's children 
We are the Greedy Man's enemies 
We are free by right, 
But the Empire has come 
And want to dominate all. 
They rip the land apart, 
They disgrace the All-Maker 
They destroy the forests, 
And   the rivers. 
They come bringing war, 
To our peaceful land. 
Our peaceful land of Solsthiem. 
They come with their false gods, 
They come with their lies, 
Lies about peace and prosperity. 
But we know. 
We know that all they want 
Is power and wealth, 
And once they take all of us, 
They'll just go away 
And leave us to die. 
So there can be no peace, 
No peace with Imperials, 
Man of stone and steel and lies. 
There can be only war! 
But now it's getting worse, 
The Bloodmoon prophecies have started, 
And Hircine's Hounds walk the land, 
Killing all in their path. 
And until the Great Hunt has ended 
And the Bloodmoon is gone, 
We won't live in peace 
As the All-Maker   us to be.

This work is a hymn of the ancient Ashlanders of Vvardenfell. Oddly enough, I recovered this in Necrom, near the eastern  .

The vacant glow of our Hearth 
The subtle warmth of our Brethren 
The ashy skies lay waste to our camps 
The tedious Blight kills off our herds 
We stand persecuted and banished from our Good Lands 
Forced into the backcountry, like savages and dogs 
Imperials and fake Dunmer alike, our own blood 
The false Great Houses and Temple and Churches 
All take no heed in our pain 
Lord Nerevar proclaimed our rights 
With One-Clan-Under-Moon-And-Star 
We await the day our servitude is reaped and rewarded 
We await the fall of the Devil and the False Gods 
We yearn for unity between Clan and House 
We pray for the Imperial yolk to leave our shores 
Our shoulders free from the weight of unjust who return 
Back to the west, and so Vvardenfel is once again Resdayn, anon Velothi 
Seven Trials and Seven Curses within Seven Visions test the Incarnates 
Many fall, but One remains

It seems that there are not many outlandish works to be found in Tamriel, but I will continue to look, and add to the songs of Tamriel.
Compatibility With Other Mods

Better Cities includes several compatibility patches and replacer ESPs for popular mods which would otherwise not be compatible. See What Does Each File Do for details about what comes with Better Cities.

Texture Replacer mods are compatible with Better Cities. Obviously any BC-unique textures will not be replaced, but the majority of objects use textures from the original game.

Compatibility Patches Available Elsewhere
JQ - Azuras Coffee Shop (  by Roxas116)
Unique Landscapes:  ,  ,  ,   and   (  by Vorians)
Patches for some mods which conflict with our file "Better Cities - Imperial Isle.esp" available  , created by Kad_Venku.
Compatibility patches made by mhahn123:
:* 
:* 
:* 
:* 
:* 
:* 
:* 
:* 
:* 
:* 
:* 
:* 
:*  (provides replacer version of Trails of Cyrodiil, use instead of the original version, no patches needed)

Already Compatible
These mods have either been reported fully compatible, or confirmed fully compatible by us. Note that some of these reports are several years old, there is a chance that they are no longer compatible:
 (AWLS) (created compatible by Ismelda)
 (created compatible by RGM)
 (since v1.5.2)
 (checked by Vorians)
 (checked by Bluepie)
 (aka MMM, OOO, Fran & Warcry) (checked by Ismelda)
 (checked by Bluepie)
 with BC v5.5.0+ (checked by Vorians)
 (checked by Lyre)
Integration - The Stranded Light (checked by BG2408)
 (checked by SheerShaw)
 (checked by Ysne)
 (checked by BC Team)
 (checked by Greenwarden & IceMan80)
 (checked by Bluepie)
 with BC v5.5.0+ (checked by Vorians)
 (checked by Bluepie)
 v3+ (checked by Vorians)
 (Compatible esp created by Geniel)
 (checked by Ismelda)
 (Compatible esp created by Lametrie)
 (checked by Ismelda)
 by AlexKnight1978 (created compatible via quest by AlexKnight1978)
Tamriel Immersion Experience (T.I.E.) 1.22+ (compatibility built in)
 (created compatible by Ervvyn with OBSE v0014a+ detection)
 (checked by Vorians)
 (checked by Bluepie)
 (checked by Ismelda)

Incompatible
Artifacts of the Ancestors with Bravil only
IC Lighting Overhaul (checked by saebel)
: but Better Cities includes the same feature already
: with IC Market only (checked by 2Cold Scorpio-RGc1)
Xiamara's Silk Dragon Imports Store: with IC Market only (checked by rce wmj)
Conall Nasik

Conall Nasik is an Imperial farmer who lives in Chorrol with his parents Ayn and Vodus.

He gets up at 6am every morning and eats breakfast, and then his routine varies: on Morndas, Middas, and Fredas, he works in the field; on Tirdas and Turdas, he cleans out the pig pens; and on weekends, he wanders the plaza near the Great Tree. In any case, he returns home at 8pm to eat dinner, then goes to bed.

Conall wears a lower class shirt, laced leather pants, and stitched leather shoes; he carries a hoe, a rake, some cardamom and shepherd's pie, and a house key.

Their house is located on the far eastern end of town. It is a single large room; one end is piled up with crates and furniture; Ayn and Vodus' bed is next, then the dining table, fireplace, and Conall's bed; a small area beside the side door has shelf rack holding dishes.

Aside from rumors, he has nothing to say.
Cook

Cook is an Argonian commoner who squats in (illegally occupies) an abandoned building in Bravil along with several other people. He serves as the cook for the group, as well as its unofficial father figure.

He rises at 9am every morning and spends an hour wandering around the building, talking to his fellow squatters. He then sits down at his table and prepares some food for an hour, then returns to wandering, pausing at 2pm to eat a simple lunch for two hours. At 6pm, he prepares dinner for everyone for another four hours, then resumes wandering until 1am, when he goes to bed.

Cook wears a beggar's shirt, sack cloth pants, and no shoes; he carries a rotten apple and a loaf of stale bread.

Cook is a friendly sort who will welcome you to the building: ''"New to the slums, eh? I cook for everyone. Everyone who eats food, at any rate. I'll give you the who's who, if you're interested."'' He'll tell you about his fellow squatters:
Brawler: ''"Brawler is in some kind of trouble with the guard. I wouldn't ask, unless you want to get friendly with that big mace of his."
Sinead: "We all know Sinead is a vampire. She keeps clear of us, though. Only feeds on her, er, customers."
Yuri and Penn: "Yuri and Penn are our Skooma addicts. Don't see them at the kitchen table much."

Otherwise, he has little say unless you ask about an empty bed: "The attic room is empty, at the very top. Nobody wants to sleep near Sinead."''
Copperhead

Copperhead is a Breton assassin who resides in the Dark Brotherhood Sanctuary in Skingrad.

She sleeps from midnight to 6am and spends the rest of her time training in the sanctuary.

Copperhead wears a suit of Dark Brotherhood armour and carries a loaf of bread.

Copperhead is a bit crazy, but friendly enough. If you talk to her and aren't a fellow member, she'll greet you with: "Do you know why they call me Copperhead?" If you hazard a wild guess that it's because she's a redhead, she laughs and says: ''"Nope, I'm actually a blonde. I just use the blood of my victims to dye it red."'' If you say you're scared, she replies: ''"You should be! I'm all out of blood, and I think I see a grey hair poking through! And look, a whole sack full of wonderful, warm blood, standing right in front of me!"'' If you are a fellow assassin, she'll greet you with: "Mmmm, hello brother [sister], so nice to see you! Killed anyone pretty lately?"
Cornelius

Cornelius is a Nord warrior who works in The Drunken Donkey tavern in Leyawiin.

Cornelius can always be found standing guard in one corner of the office on the upper floor.

He wears a full set of chainmail armor and is armed with a silver battle axe; he carries some random food and drink and a moderate amount of gold.

Aside from rumors, he has nothing to say.
Cornelius Cisterzio

Cornelius Cisterzio is an Imperial merchant who runs the Bank of Cyrodiil.

He gets up at 6am every morning and has breakfast with his wife for two hours before going downstairs to open the bank for business. He remains open all day until 8pm. Depending on the day, where he goes next varies. On Sundas, he goes to the Temple of the One for worship services; on Morndas, Middas, and Fredas, he goes to The Merchants Inn for dinner; every other day, he goes for a walk in the Arboretum. In any case, he spends four hours there before he returns home and goes to bed at midnight.

Cornelius dresses smartly, in a blue velvet tunic, imperial breeches, and blue suede shoes; he is armed with a Dagger of Shocking (dwarven dagger, 10 pts of shock damage on hit) and carries a healing potion, some fresh clam meat, a large amount of gold, and keys to the vault and his apartment.

He lives with his wife, Hermette, in a large apartment above the bank. It's only a single room, but has a dining area, a large double bed, a work area with a desk, and several containers for storage.

Cornelius always welcomes customers with good cheer: "Welcome to the Bank of Cyrodiil! Cornelius Cisterzio at your service! Are you here to open an account at our fine institution?" Aside from business-related topics, he has nothing else to say.
Cornelius Octavius

Cornelius Octavius is an Imperial priest who lives in the Compound of the Order of Hours.

He gets up at 6am every morning and eats breakfast for an hour, then practices his spellcasting for an hour. At 8am, he goes to the worship area to spend the day dealing with parishioners; at 10pm, he returns to his quarters to eat dinner, then retires to bed.

He wears a black & burgundy outfit, gold trimmed shoes, a silver necklace, and a silver ring. He carries copies of Gods and Worship, Ten Commands of the Nine Divines, Trials of St. Alessia, and The Lusty Argonian Maid.

He has a bed in the compound living quarters, a communal area shared by the members of the temple.

Aside from rumors, he has nothing to say.
Corthio

Corthio is a High Elf merchant who runs Corthio's Curiosities, a shop in the Imperial City Market District that sells all manner of items.

Corthio rises at 6am every morning and eats breakfast for two hours before going downstairs to open his shop for the day. He remains open until 8pm, returns upstairs to eat dinner for two hours, then goes to bed.

He wears a red velvet shirt and pants, along with gold-trimmed shoes; he has no possessions.

Corthio lives above his shop in a moderate-sized apartment. It has a bed, two tables for working and eating, a desk, armoire, and several crates and boxes tucked into a corner.

Corthio has nothing to say.

 
Notes
Corthio is involved in the quests added by the mod The Old Crow Inn.
Cosmos

Cosmos is an Imperial publican who runs Admiral Cosmos' Tavern, an inn in Leyawiin.

Aside from sleeping from 2am to 6am, he can be found behind the counter, serving customers.

He wears a brown shirt, light brown linen pants, and pigskin shoes, and is armed with a steel longsword; he carries some random food and drink, and a moderate amount of gold.

Cosmos has a private room on the upper floor, which has a double bed with a cupboard and chest of drawers, a large bookcase full of books, and a small table and chairs.

Aside from rumors, he has nothing to say.
Crassi Lioria

Crassi Lioria is an Imperial rogue who ran afoul of the Dark Brotherhood in Skingrad and was imprisoned and tortured to death. His naked corpse can be found in a cage in the prison tent in the Dark Brotherhood Sanctuary.
Crispin

Crispin is an Imperial thief who works in The Drunken Donkey tavern in Leyawiin.

Crispin can always be found in the office on the upper floor, working at the desk.

He wears a red velvet blouse and pants, and quilted shoes; he carries a copy of Guide to Leyawiin, some random food and drink, and a large amount of gold.

Aside from rumors, he has nothing to say.
Crowfoot

Crowfoot is a Wood Elf merchant who lives in a house that she shares with her partner, Hector, in the Imperial City's Waterfront District. She owns and runs the Whistling Dagger, a weapons and armor shop in the market at the northern end of the waterfront.

During the week, she spends most of her time at home. She wakes up at 6am every morning and goes drinking at Dreg's for two hours and eats lunch at the Black Rook Tavern from 1pm to 4pm; otherwise, she stays home. On weekends, she opens her shop for business from 9am to 9pm (except for the lunch break), after which she returns home.

Crowfoot wears a rusty iron cuirass, rough leather greaves, gauntlets, and boots, and is armed with a rusty iron dagger; she carries some apples.

The house she and Hector share is tiny; it has a small living space with an alcove for storage and a fireplace, and another space (curtained off) for their beds, a table, and a chest.

Other than rumors, she has nothing to say.
Culumani

Culumani is a High Elf archer and High Ranger, the head of the newly-established Rangers Guild Hall in Anvil.

He rises at 8am every day, eats breakfast for one hour, then attends to his duties. At 11am, he'll sit and read his book until 5pm, then resume wandering about the hall until 9pm, when he eats dinner for an hour, then retires for the night.

Culumani wears a ranger's cloak and hood, along with leather greaves, bracers, and boots. He carries a key to the guildhall and a copy of the book Chapter 1: The Assassin.

Culumani has an office and apartment in the upper level of the guildhall, a simple room split into living/sleeping quarters by a pair of tall bookcases.

He has little of note to say to you until the Archaeological Discovery quest, when he requests your services securing an Ayleid ruin in the mountains near Bruma. He knows of your accomplishments (obviously) and is convinced that you're the right person for the job.

 
Related Quests



Notes
Culumani doesn't appear until the Rangers Guild quest Making More Friends in the Guild is completed, as the Anvil guild house doesn't open for business until this moment.
Curtis Johnson

Curtis Johnson is a Redguard commoner who lives in the Imperial City Waterfront District.

He leads a simple life. He rises at 6am every morning, eats breakfast for two hours, and then spends the morning drinking at Dreg's. He returns to the waterfront to walk around outside (if the weather's nice) or goes home (if it's not). At 2pm, he goes to Palate's Imbuement for lunch, and then resumes his patrol of the waterfront until he goes to bed at midnight.

He wears a brown shirt, light brown linen pants, and doeskin shoes, and is armed with a steel dagger; he carries a moderate amount of gold, a quill and inkwell, a couple apples, a loaf of bread, and a key to his house.

Curtis' house is small, clean, and simply furnished. One side is designated the dining area - it has a rack for plates and dishes and a trestle table with bench; a chair sits in the corner near the fireplace. The other side is his sleeping area - it has a bed, wolfskin rug, and low dresser.

Curtis has a nasty temper and doesn't much like strangers: ''"You don't look that worse off; what's someone like you doing down here in the Waterfront slums?"'' If you say you're just sight-seeing, he'll reply: ''"Yeah, well, if you don't watch yourself, the only sight you're going to be seeing is a knife in your side and your coin purse stolen."''
Cyrus Kuroi

Cyrus Kuroi is a Redguard pirate who is staying at Admiral Cosmos' Tavern.

Cyrus gets up at 6am every morning and eats breakfast, then goes out to work at the docks, where he hauls cargo all day. He returns to the tavern at 6pm and drinks beer until 2am, when he goes to bed.

He wears a belted vest and braies, and braided leather sandals; he carries some random food and drink and three bottles of Nibenay Beer.

He has a bed on the second floor, in a room he shares with Ivar and Alastair, and a chest and chest of drawers for his things.

Aside from rumors, he has nothing to say.
Dash

Dash is a Khajiit farmer who lives in the suburbs north of Skingrad. He and his partner Karfohs are carpenters who build houses.

Dash gets up at 6am every morning and spends a few hours working around the site, then he sets to cutting wood for most of the day. He knocks off at 7pm, does some more work and cleans up, then goes to bed at 10pm.

He wears a shirt with suspenders, belted braies, and rough leather shoes; he carries some random food and drink.

Dash lives in a small tent that he shares with Karfohs, which is placed near the house under construction. It contains a pair of bedrolls.

Aside from rumors, he has nothing to say.
Dastin

Dastin is an Imperial pilgrim who lives in the Bravil Docks.

Dastin gets up at 6am every morning and goes to the Bravil Bayside Inn to eat breakfast, after which he spends the morning fishing off the dock. At noon, he goes to the chapel for the afternoon to pray, then returns to the docks at 4pm to fish some more. On Morndas, Middas, and Fredas, he returns to the Bayside Inn at 6pm to drink beer for the evening; every other day, he goes there to eat dinner at 8pm. In any case, he returns home at 10pm to go to bed.

He wears a jail shirt, blacksmith's pants, and jail shoes; he carries four bottles of Bravil Barrel Mead, four bread rolls, a wedge of Skingrad red cheese, a house key, and a small amount of gold.

Dastin's house is located on the eastern island, right next to the Bravil Barrel Brewery. It is a single-story dwelling; the larger room is split into a dining area and a work area where he cleans his catch; a small bedroom in the corner contains his bed.

Aside from rumors, he has nothing to say.
Decimus

Decimus is an Imperial monk who lives in a house at the Docks in Bravil.

He gets up at 8am every morning and eats breakfast, then goes to the chapel to read a book for a few hours. He returns home at 1pm to practice with his sword for the afternoon, then takes a break at 4pm to sit and read some more while he cools off. At 6pm, he knocks back a few beers, cleans the place up at 9pm, and goes to bed at 11pm.

Decimus wears a plaid shirt, tan linen pants, and quilted shoes, and is armed with a Shortsword of the Fang. He carries three repair hammers, three sticks of sugar cane, four bottles of Black Mountain mead, a copy of Poison Song 4, a house key, and a small amount of gold.

Decimus' house is located right above Shipyard Supplies. It has two rooms; the larger is a dining area with shelves and storage along one wall and a practice area on the other. The smaller room is his bedroom, which has a bed, chest, and chest of drawers.

Aside from rumors, he has nothing to say.
Decla

Decla is a Nord merchant who lives in Chorrol with her husband Ingwald.

She gets up at 6am every morning and eats breakfast, then goes to work at the stables. She comes home at 8pm, eats dinner, spends an hour cleaning up, then goes to bed.

Decla wears a red linen blouse, silver ring, burgundy linen skirt, and quilted shoes; she carries two spiced buns, some rosemary and Chorrol double cream, and a house key.

Their house is located in the southeast corner of town. It is a single room, hung with tapestries on the walls; one corner is crowded with barrels and crates, and the opposite one is occupied by their bed. A dining table and four stools sit in the middle of the room, and another stool sits before the fireplace.

Aside from rumors, she has nothing to say.
Dedave

Dedave is a Dark Elf commoner who appears during the Special Deliveries part of the Gold Horse Courier Service quest.

Dedave wears a full set of leather armor (minus helm) and is armed with an iron longsword.

Until you meet him, he can be found patiently waiting in the wilderness northwest of Hame.

 
Related Quests
Deliver Dodrick's Heavy Package

Quick Walkthrough
# Talk to Dodrick.
# Take the package to Captain Wolfe.


Detailed Walkthrough

Talk to Dodrick
The first time you enter Shipyard Supplies, the owner, Dodrick, will mistake you for a messenger. He'll give you a package meant for Captain Wolfe and ask you to deliver it to her: ''"Well, yeh definitely don't look like the seafarin' type. So, what can I do fer yeh? Oh, I know, yeh must be the one Wolfe sent to get her supplies fer her. Here, take them, but be careful, they're heavy! Just take them back to Wolfe, and get the gold she owes me for it."


Take the Package to Captain Wolfe
Captain Wolfe is the captain of The Heron's Tail and can be found there most of the time. Catch up to her and give her the package: "Oh? I thought Pinot was going to collect that. I'll take it now... it's not as heavy as I was expecting."'' Despite what Dodrick says, she won't give you any gold (nor will he for running his errand).
Demetrius

Demetrius is a Nord monk who lives in Leyawiin.

He gets up at 6am every morning and eats breakfast, then spends most of the day working on his potion-making. He goes to Asta's house at 2pm to sit and read a book for the rest of the afternoon, then goes to Hjalmar's Beer House at 7pm to drink beer. He returns home at 2am and goes to bed.

He wears a forester's shirt, black wide pants, and thick cowhide shoes, and is armed with an iron war axe. He carries copies of Fundaments of Alchemy and The Firmament, a set of apprentice alchemical apparatus and random ingredients, scrolls of Fire Shield and Arctic Blow, three anise seeds, ten bottles of Nibenay Beer, some random food and drink, a moderate amount of gold, and a house key.

Demetrius' house is located south of the city. It is one large room, with a couple partial walls to divide off spaces. The main room has his bed in one corner and an alchemy workbench in another; a dining table and chairs sits opposite them. An alcove in the other corner has a cupboard, barrel, and set of shelves for food storage.

Aside from rumors, he has nothing to say.
Denwin

Denwin is an Imperial assassin who lives in the Flophouse, a low-rent apartment building in Bravil. He's too busy to pay his rent, which annoys his landlord (see Lanz gro-Ghra's Rent Money).

Denwin rises at 4am every morning and leaves the Flophouse to walk around the center of town and watch the sun rise. He remains there all day, then heads over to the Gallows Cookhouse at 7pm for a three-hour dinner. After dinner, he returns to the Flophouse and goes to bed.

Denwin dresses entirely in black - black hood, black shirt, leather pants, woven gloves, and woven boots. He's armed with a steel dagger and carries three apples.

His room in the Flophouse holds a variety of the tools of his trade - poisons, daggers, and lockpicks - along with several books on a shelf over his bed, and numerous chests, boxes, and sacks.

Denwin appears to be mentally unbalanced, constantly spouting bad prose: "When the blade goes in, the blood begins to run, and the screams are given birth... Then, when the blood runs, the ground is drenched in scarlet life, and the light darkens as death approaches you and wraps you in his cold embrace... Death will then hold you tight as he carries you to the plains of despair where you will writhe for all eternity, surrounded by the moans of anguish and terror of the innocent!"


 
Related Quests