Online:The Vampire Scholar

Quick Walkthrough
# Read the  .
# Go to Dusktown and find Fennorian's lodgings.
# Search building for clues.
# Find Edjar and talk to him.
# Find and free his packmates in the Lightless Hollow.
# Enter the tower and unseal the door.
# Search the tower laboratory.
# Shut down the machines in the Netherroot Garden.
# Find Fennorian and Exarch Tzinghalis.
# Kill the Exarch and free Fennorian.
# Search Tzinghalis' sanctum for clues.
# Take the lift to the surface and return to Svana.

Detailed Walkthrough
Search for Fennorian in Dusktown|thumb|left
Svana would like to speak with you. She is located in her chambers within the Blue Palace. Svargrim has finally taken steps to combat the Gray Host, but he still isn't doing much. Svana would like to recruit Fennorian to assist in stopping the Harrowstorms. The problem is that Fennorian isn't here. She directs you to a message he sent, which states that he found something important. Fennorian has gone to Dusktown to investigate further. You and Lyris should try to meet him there.

Enter Dusktown Lodgings, which is in the southwest corner of Dusktown. The place is messy, and Fennorian is nowhere to be found. Start searching for clues as to where he may be. The scattered objects on the main floor indicate that a struggle may have taken place. A   is on the ground nearby.  , which he never goes anywhere without, has been abandoned upstairs. Fennorian must have been kidnapped. The final point of interest is the pile of   behind the counter on the ground floor. Fennorian was set to meet someone named Edjar at a camp east of the Dusktown bridge. The key looks Dwarven, and Fennorian's notes mention a Dwarven tower not far from here. Lyris offers to question the locals while you start the search for Fennorian.

Free Edjar's Pack Mates|thumb|right
Head down the mountain and find the camp east of the bridge leading into Dusktown. The camp is in a ruined Dwarven structure. There, you'll find a dead chaurus near a campfire. Edjar is here. He tells you Fennorian was supposed to meet him here, but the vampire is late. When you inform him that Fennorian has gone missing, he mentions that Fenn was probably kidnapped by Exarch Tzinghalis, the vampire who is performing terrible experiments on Edjar's packmates. Edjar managed to escape Tzinghalis's Tower, and Fennorian was supposed to give Edjar a key that would allow him to free his packmates from captivity. At this point, you offer to free his packmates. Edjar informs you that they are located in a work camp on the western side of the Lightless Hollow, the large cavern east of Dusktown Caverns. Lyris arrives after you finish speaking with Edjar. Talk to her before you leave.

Enter the Lightless Hollow. You can get there by heading east and entering the next section of Blackreach. Edjar's packmates are located just north of the long tunnel connecting Dusktown Caverns with the Lightless Hollow. Along the way, you'll meet a critically injured werewolf named Breyfridde. You have the option of speaking with her. She tells you that Tzinghalis experimented on her, and that what he did to her nearly killed her. The Gray Host threw her out of the tower because they thought she was dead. Her other packmates, Harmild, Merthida and Thevin, are still in the camp, north of here. Set them free, and meet Edjar near the camp.

Edjar commands his pack to head to the surface, and tells you how he escaped. He also tells you that if Fennorian is being held captive by Tzinghalis, he's going to be in the tower above the mining camp. The door behind Edjar will bring you close to Tzinghalis's laboratory. The laboratory is protected by a large door, and you'll need to figure out a Dwarven mechanism to unseal it.  , which are nearby, tell you how to open the door.

The door puzzle consists of a brass panel on the ground in front of four cubes. The panel in front of each cube has three constellation patterns on it; there are four constellations in total displayed. They are the Lady, the Apprentice, the Atronach and the Warrior. To unseal the door, look at the symbols on the ground in front of the cubes, and turn every cube to the symbol which is missing. The solution is as follows:
 

Configurations of each block, going clockwise; Top Left, Top Right, Bottom Right, Bottom Left|thumb|center|350px

thumb|left|Navigate the Netherroot Garden
You'll need to turn the entrance-side right cube twice, the entrance-side left cube three times, the exit-side right cube once and the exit-side left cube once. When you position a puzzle block correctly, the gears will turn for a few seconds, indicating that you should move on to the next block. When you unlock the door, head on through it and enter Tzinghalis's Laboratory. This room has been used recently, and contains three Gray Host lackeys. You'll find   on the far left, a   on the table north of those notes, and a document titled   east of the brew. After you've examined these three objects, you'll hear Fennorian screaming in another room. Continue through the laboratory and find Fennorian. You'll hear Tzinghalis speaking with someone named Rada al-Saran as you travel through the Tower Corridor.

The Netherroot Garden is up ahead. Pipes are spraying poisonous red gas onto some plants in this room. A book titled Distillation Calibrations and Instructions is located on a table upon the central platform. It tells you how to turn off the pipes. To shut down the machines in the Netherroot Garden, turn the Primary Distillate Overflow (left) twice, then the Secondary Intake (right) twice. This causes white mist to spray out instead of red, clearing the poison gas. When you clear the room, a Stone Husk sitting in the middle of the room begins to stir. You'll need to kill it. Head into the next corridor once you've disposed of the Husk.

thumb|right|Save Fennorian
As you travel through the corridor, you'll hear Fennorian being tortured by his captors. Rada al-Saran says that they "have what they need", and indicates that Tzinghalis can dispose of him. You should probably pick up the pace before this gets worse. When you enter the Experimentation Chamber, you'll see Fennorian hooked up to a Dwarven device. Kill Exarch Tzinghalis and climb onto the platform, then pull the lever in front of Tzinghalis's machine to turn it off. Fennorian drops to the ground, considerably weakened. Speak with him. It becomes very clear that he needs to feed, but he refuses to feed from anything but a willing participant, but in this state, he doesn't trust his restraint to feed off of a willing subject. Give him his flask, to which he'll be grateful. He tells you that Rada al-Saran and Tzinghalis often retreated to Tzinghalis's nearby sanctum to talk about their plans. The sanctum is through the southeastern door. There, you'll find a   and  . The communique details Rada al-Saran's intention to unleash a massive harrowstorm.

All you need to do now is return to the Blue Palace. Lyris is going to help Fennorian sneak inside. Head up the lift at the entrance to Tzinghalis's Tower and make for Solitude. Speak with Princess Svana in the Blue Palace to end the quest.

Gallery
 
 
 

Quest Stages