Online:Kyne's Aegis

Its original purpose was to be a bulwark against northern invasions which approached the coast via the easiest channel. Thane Ogvar was given ownership over the fort and over time, it morphed into a northern fishing village in addition to a fort. The island's gold veins have led to the Thane establishing a mining operation. Until recently, the fort has remained peaceful with only the occasional northern squall cropping up to cause concern. The transformation of the island to a fishing and mining spot has led to the slow decline of the fort.

A short time ago, tremendously large longships appeared to the north. Before a proper defense could be mustered, these ships crashed into the island, disgorging Sea Giants and Half-Giants onto the island, led by a powerful Vampire lord. These creatures of myth quickly overwhelmed the northern island and have begun the assault of the fort proper.

With the island threatened, the Thane has sent for assistance from anyone that can reach the island.

A copy of Convergence of Maestros, Volume 2 can be found near the boat that takes you to the trial.
 
Related Quests
'''Kyne's Aegis Objective''': Join Thane Ogvar in Kyne's Aegis. /  



Layout
Kyne's Perch Keep
thumb|right|Kyne's Perch Keep
This is the first area, and Thane Ogvar's safe haven. You'll land at the docks here when you travel by way of boat from the northern coast, or by using the wayshrine.

A letter addressed to Thane Ogvar can be found by a campfire in front of the barricade. Several crafting stations can be found just beyond the docks, including a cooking fire, as well as blacksmithing, clothing, woodworking, enchanting, alchemy and jewelry crafting stations.
 

Kyne's Perch Village
thumb|right|Kyne's Perch Village
This is the first area with enemies.

''Balgvir's Siege Journal'' lies upon a crate in front of the door leading to the hill that rises towards the boss room. A Half-Giant Storm Caller blocks the way between you and the first boss. The door to the next area cannot be opened until this enemy and its cronies are defeated.
 

Charred Overlook
 
This is the third area, leading up the mountain. Yandir the Butcher and his Sea Adder can be found here.
 

Prospector's Range
 
The corpses of dead miners litter the ground here, being eaten by Harrowfiends.
 

Ruins of Kyne's Aegis
thumb|right|Ruins of Kyne's Aegis
thumb|left|Bottom of the ruins
The ancient Nordic ruins at the northern portion of the island.
 
 

Characters
 

Enemies
Normal Enemies
Bitter Knight
Coagulant
Crimson Knight
Gryphon
Harrowfiend
Vampire Assassin
Vampire Foot Soldier
Vampire Frost Mage
Vrolsworn Conjurer

Elite Enemies
Bitter Knight
Blood Knight
Butcher's Fire Shaman
Chaurus Totem
Crimson Knight
Dragon Totem
Half-Giant Apothecary
Half-Giant Bulwark
Half-Giant Butcher
Half-Giant Harpooner
Half-Giant Marauder
Half-Giant Raider
Half-Giant Savage
Half-Giant Sea Shaman
Half-Giant Storm Caller
Half-Giant Tidebreaker
Harpy Totem
Gargoyle Totem
Sanguine Prison
Storm Twin
Vampire Infuser

Bosses
Yandir the Butcher
Sea Adder
Captain Vrol
Lord Falgravn

Trial Mechanics
Adds

In this trial, you will encounter various Sea Giant and Vampire adds around the island, as well as during boss fights. The following list shows adds and their abilities to look out for. 
:Types of Adds
right|thumb
:*Half-Giant Bulwark: Uses Sword and Shield and as soon as they are taunted they cleanse all debuffs. Make sure the Tank taunts, waits a second for them to cleanse and then have the damage dealers drop ultimates on the stack. Low Priority. 
:*Half-Giant Raider: Ranged Holding Harpoon, they can kill you. Low Priority.
:*Half-Giant Tidebreaker: Fights with a combination of water magic and a 2H Sword. Has a cleave attack, so tanks should make sure they are not facing towards the group. When they use their major attack, Crashing Wave, the Tidebreaker will stab their sword into the ground and let loose a wave. This can easily one-shot you, so it must be avoided by dodging or otherwise. High Priority for new groups, Low Priority for those experienced.
:*Half-Giant Storm Caller: Uses storm magic and will drop lightning AOEs onto the ground. Medium Priority.
:*Vampire Infuser: A vampire mage that can empower their allies. Their ability is channeled and if it is allowed to go off, it will enrage the other adds and easily cause a wipe. High Priority target, have group members focusing on interrupting their channeled ability.
:*'''Butcher's Fire Shaman: A mage. Will summon totems that must be destroyed immediately if they spawn. High Priority.
:*Crimson Knight: Will enrage itself, when it heavy attacks it will one shot the tank. Make sure the heavy is dodge rolled. If the tank range taunts and then immediately blocks they should be safe. The major mistake that happens is tanks will think they have more GCDs than actually available to block.
:*Bitter Knight: Will cast sanguine prison on a player, the player will be kneeling with a red bubble around them. You must destroy this bubble before it kills the player. It lasts 8 seconds.
:*Blood Knight:''' Will wave his arms up in the air for 3 seconds, after which lines will come out in a cross from him. DPS should be standing in one of his corners to protect themselves from this. Each quarter second you stand in his line you take increased damage, you most likely won't notice the stacking debuff so make sure you are positioned away from the lines coming out of him.

 
 

Pre Yandir Trash Pulls
1. Stack Bulwark on top of Raider. Focus: Raider -> Bulwark.

2. Stack Bulwark and Tidebreaker on top of Raider. Focus: Tidebreaker -> Raider -> Bulwark.

3. Stack Tidebreaker on top of Raiders and burn. Focus: Tidebreaker -> Raiders.

4. Taunt one of the raiders on top of the other one and burn.

5. Stack Bulwarks and Tidebreaker on top of the Storm Caller. There is a Tidebreaker far to the left overlooking the cliff. Focus: Tidebreaker -> Storm Caller -> Bulwarks.

Yandir the Butcher
Pre Vrol Trash Pulls
The add phases after Yandir can be a bit more challenging but should be doable for all vet ready groups.

1. Stack both Tidebreakers on top of the Raider. Focus: Tidebreaker -> Raider.

2. Stack Bulwarks on the Shaman or to be safe, separate the Bulwarks. Focus: Shaman -> Bulwarks. This is your first experience with the Shaman, make sure he does not spawn a totem, he must die incredibly fast.

3. Stack Bulwark and Tidebreaker on top of the Shaman. Focus: Shaman -> Tidebreaker -> Bulwark -> Storm Caller. If you have trouble you can instead focus the Storm Caller before the Bulwark.

4. Stack Shaman on Raiders. Focus: Shaman -> Raiders.

Captain Vrol
Pre Falgravn Trash Pulls
These are some of the hardest add pulls in the game. Specifically the last one, some consider that add pull harder than some boss fights on Veteran. To do this pull effectively you will need to have the Healers run Inner Fire to taunt certain adds. 

1. There will be 3 Infusers around a tent and a bunch of trash that explodes upon dying leaving a AOE on the ground. Taunt all 3 and then go into the tent on the left side. This will line of sight them into a neat stack. DPS then kills them. Make sure you are paying attention to interrupts when necessary on the Infusers. At this point I suggest DPS start saving ultimate for pull 4, you will need as much burst as possible. 

2. There are 3 Infusers and a Crimson Knight. Have the main tank immediately taunt the Crimson Knight and an Infuser, while the off tank begins stacking the remaining 2 Infusers on the Crimson Knight in the center. Make sure to bash Infusers. Tank needs to be constantly blocking, unless the Crimson Knight enrages in which case they must roll dodge. Focus: Crimson Knight -> Infusers

3. Have the main tank taunt the Bitter Knight and a Infuser, have the off-tank taunt the remaining 3 infusers. One of the Infusers will be down the hill so make sure someone is there to bash. Delegate either healers or supports to be on interrupt duty. Stack in the left side of the tent to create a neat stack. The Crimson Knight will trigger Sanguine Blood on a player, make sure to destroy the red bubble around the player. Focus: Bitter Knight -> Infusers

4. Have both healers slot a taunt. It is highly recommended that DPS wear Balorgh and have 500 ultimate saved up. The goal is to stack all of the adds in between the small broken cart and the big broken cart. DPS will stack in front of the dead half tree where the bulwark spawns. Once the adds have all been stacked drop Elemental Rage, Aggressive Warhorn, Colossus, and all other damaging ultimates.

One healer taunts the Infuser on the right side of the arena by an open gate. They will go to the stump on the left where the bulwark spawns and stack.

The other healer taunts the Infuser on the Left side of the arena. They will go to the tree on the right side. 

Off Tank tanks the bulwark and the raider, to be safe leave them out of the stack, to be fast stack them as explained lower.

Main Tank takes the Tidebreaker, Blood Knight, Shaman.

Focus: Shaman -> Blood Knight -> Infusers -> Tidebreaker -> Raider -> Bulwark -> Storm Caller

A few other tips:
If you are learning, have the DPS stand back and have the healers and tank just practice pulling everything where they are supposed to be, having them die when necessary. 
This is an incredibly difficult pull, if you are strapped for time you can sneak behind the stables on the left side and kill the Storm Caller and then enter the boss room for Falgravn.

Lord Falgravn
Hard Mode

Books



Achievements
There are several achievements associated with this trial.
 

Notes 
Kyne's Aegis exists in Skyrim, but as an unmarked island with two gold ore veins, as confirmed during the ESO Live announcement stream. It has no ruins, except for a skeleton clutching a flagpole at the peak of the island. The trial was based on this island (its gold mining history inspired by the ore veins) and it was retroactively named Kyne's Aegis.
This unmarked island appears a second time in ESO in the Western Skyrim zone, west of Northern Watch Ritual Site, in the same location as it was in Skyrim.

Bugs
 

Maps
 
 

Sets
 

Gallery