Netruk44/uesp-wiki-content huggingface dataset:
Songbook of Ruun

ongbook of Ruun

The Song of Ardan

My heart was a falcon, 
seared in dragon's song, 
scorched Namira's bonds, 
burned realm, land and wand.

See its bane, 
in the mirror's silver, 
and my heart blazes upon.

My heart was the daughter, 
taken as pawn bland, 
taken by Mephala, 
flattered her with his white sand.

See her bones, 
in the mirror silver, 
and my heart blazes upon.

My heart was the daughter, 
seared by dragon's calls, 
her light cast a shadow, 
on Lôrn's arcane walls, 
See her light, 
in the mirror silver, 
and my heart blazes upon.

 

The Tomb of the King

In silver's light, in mirror's face, 
I know of Ardan's rest, 
licked by dragon's blaze, 
has veiled in shadow's haze, 
Ruun's ruler stashed his crest.

Three keys I know, their names I 'vade, 
unveiling Ardan's rest, 
one in blood it's stained, 
one in Lôrn remained, 
last left upfront his bequest, 
Led by his girls, with words of sweet, 
some touched the mirror's chest, 
unlocked the seals, 
with keys all three, 
found at Ardan's side their rest.

As in silver's light, below the mirror's face, 
licked by dragon's blaze, 
veiled in shadow's haze, 
with Ardan, his curse still rests.

 

Ardan's Hymn

The last of the king, 
Ardan by name, 
lead by false gods, 
his girls has he lost.

The girls of the king, 
Ardan by name, 
Mephala prayed Nanya, 
Nuun dragonborn preyed.

The rest of the king, 
Ardan by name, 
Mephala kissed Nanya, 
Nuun dragonborn flames.

The rest of the king, 
Ardan by name, 
there where shadows veil, 
no man break the seal, 
or be kissed by the shadows, 
drowned in Nuun's vale of tears.
Sorcha Farota

Sorcha Farota is a Wood Elf farmer who lives in Skingrad with her husband Selim.

She gets up at 6am every morning and eats breakfast, then goes out to work in the field. She comes in at 8pm, eats dinner, and goes to bed.

Sorcha wears an olive vest, green felt linen skirt, and buckled shoes; she carries a hoe, seven blackberries, and a house key.

The Farota house is located north of the city; it is a single large room. The near corner is a dining area (table and chairs, cupboard for food, and shelves for dishes), and their bed sits opposite; the far corner has a table and chair near the fireplace where Selim sits to read, and the last corner has some crates and barrels and a bench against the wall.

Aside from rumors, she has nothing to say.
Sorink

Sorink is a Redguard noble who serves as Leyawiin's Harbour Master. He runs the Leyawiin Harbour Authority, which oversees all ships in Leyawiin's port, as well as providing passage on ships to various locations.

Sorink rises at 7am every morning and goes to The Mermaid Inn for a two-hour breakfast, then returns to the office to open for the day. He works until 7pm, spends an hour taking care of paperwork, then eats dinner for two hours and goes to bed.

Sorink wears burgundy linen pants, and pigskin shoes; he carries a large amount of gold and a loaf of bread.

He sleeps on a bed in the Leyawiin Harbour Storage building.

Sorink has little time to talk, and little patience for people who want to waste that time: ''"I'm a busy man, what do you want?"'' If you want to book passage, he'll offer an opinion on any location you name:
Anvil: "Anvil, huh? Well I can think of worse places."
Bravil: ''"Pigsty. That's where the snotty Altmer went - I'm glad he's no longer here."
Duncori Walk: "What?! Why do you want to go to that primitive village? There's nothing there but Khajiit. Nothing else in all of Elsweyr!"
Firsthold: "Oh no, you don't want to go to Summerset! Those Elves are crazy! They're all corrupt mages and warlocks or something. You're serious, huh?"
Fort Akatosh: "Hah! You'll never make it as a legionary. Is that why you want to go there? Don't waste your time, you're not soldier material!"
Imperial City Waterfront District: "The Imperial City, huh? Now that's a destination worth thinking of. I'd live there myself if I could just get promoted."
Stirk: "Now Stirk is a place worth visiting! I'd love to live there when I retire."
Sutch: "Sutch?! That place is a ruin! Oh, wait, there are ships going there, so there must be something happening."''


Notes
Some of the locations are mod-specific and will only show up if you have that particular mod installed.
Duncori Walk: Elsweyr Anequina
Firsthold: Tamriel Heightmaps Summerset Landscapes
Fort Akatosh: Fort Akatosh Redux
Stirk: Stirk
Sutch: Sutch Reborn
Staves

Staves are always enchanted, and essentially work as magic "rocket launchers" instead of beating sticks. Once the staff is completely discharged, it becomes unusable (save for blocking) and must be recharged using the same methods as any enchanted weapon, namely a Soul Gem, a Varla Stone, or a recharging service. Generally the only time the health of a staff is relevant is if a Disintegrate Weapon spell is used.


Unenchanted Staves



Enchanted Staves
Stella Kelen

Stella Kelen is an Imperial herald who lives in the Imperial City Temple District with her father, Vicilus.

She wakes up at 7am every morning and eats breakfast for three hours, then goes to work at the Imperial Ministry. She returns home at 6pm and eats dinner, then either reads a book or does some sewing until she goes to bed at 11pm.

Stella wears a black velvet dress, blue suede shoes, a gold amulet, and a pair of copper rings. She carries a copy of On Oblivion, keys to the house and office, and a moderate amount of gold.

The house is located in the northeast corner of the Temple District. The ground floor is a dining room/office area; it has a dining table and chairs, and a small desk in the middle of the room. The upstairs is split into two rooms: the outer is Vicilus' bedroom, which has his bed, a small desk, and a cupboard; the inner is Stella's, and has her bed, various chests of drawers, and a small sitting area.

Aside from rumors, she has nothing to say.
Stephanus

Stephanus is an Imperial monk who maintains the Apiary outside of Chorrol.

He gets up at 6am every morning and spends a couple hours at morning devotion before eating breakfast at 8am. He spends another hour cleaning up, then his routine varies: on Morndas, Middas, and Fredas, he spends the afternoon working in the apiary; on Tirdas and Turdas, he works in the fields; on the weekends, he relaxes inside. On all days, he eats lunch at 4pm and goes inside to sit and read a book at 7pm. He makes sure everything is put away and safe, then retires to bed at 11pm.

Stephanus wears a monk robe and rough leather shoes; he carries a copy of Ten Commands of the Nine Divines, a hoe, two pears, three ginger treacle cakes, and ten jars of honey.

Stephanus' quarters are located in the apiary; he has a small room off in one corner with a table for meals and an alcove that holds his bed and a chest.

Aside from rumors, he has nothing to say.
Strange Bedfellows

Quick Walkthrough
# Talk to Lady Trivelda.
# Find out where Lord Kildred goes.
# Confront the couple, or report back to Lady Trivelda.

Detailed Walkthrough
Talk to Lady Trivelda
If you happen to visit the Gilded Duckling while Lady Trivelda is eating supper, and if her husband Lord Kildred is not present, then Lady Trivelda will mistake you for one of her servants and send you to find out what Lord Kildred gets up to on the evenings when he misses supper.

Lady Trivelda is suspicious of his activities, and asks that you not reveal to him that she has tasked you with investigating him, merely to report back to her whatever your findings are.

Find out where Lord Kildred goes
Speaking with various people on board The Gilded Duckling and a few other people on the docks will reveal that Lord Kildred frequents the Bayside Inn - specifically a room on the second floor occupied by a woman named Captain Saxa. In order to prove the pair are having an affair, you need to catch them together. They meet at Saxa's room every Morndas, Middas, and Fredas, from 4pm to 9pm.

The room, of course, is locked - you'll either have to pick it yourself (it's an Average lock), or convince Gerald Fander, the proprietor, to give it to you. If you choose the latter route, you need to get his disposition over 80 before he agrees to hand it over.

Confront the couple, or report back to Lady Trivelda
Once you're in the room, you'll have to ask Saxa if she knows Lord Kildred to initiate the conversation, whereupon she'll say: ''"Well I can hardly deny it, seeing as he's right here! What is it to you, anyway?"'' If you tell her you were sent to spy on them, she'll be angry: "I see. Well, now you know the truth, will you tell Lady Trivelda that her husband is sleeping with me?"

You have three choices at this point: tell Lady Trivelda, lie about it, or try to blackmail them. If you try to blackmail them, Kildred will agree to pay you, but says he doesn't have the money on him; you'll have to return the next night. He has no intention of paying you, however - he just needs the time to frame you for a false crime. Once you get your name cleared, you can report back to Lady Trivelda.

Lady Trivelda offers no reward whether you tell her the truth or not, and will be insulted if you even suggest some compensation for your efforts. If you brought her bad news, then not long after you disembark from the ship, The Gilded Duckling sets sail and leaves Bravil, stranding Lord Kildred with Captain Saxa.

Journal Entries
Strog the Cook

Strog the Cook is an Orc commoner who works as the cook on board the Slough Queen, a ship moored in the Bravil Docks.

As ship's cook, Strog has a busy schedule. He rises at 5am every day to make breakfast for the crew, along with himself. Every weekday at 7am, he heads into town for five hours to procure supplies for the ship: The Gallows Cookhouse on Morndas, Kashmir's Fresh Fish on Tirdas, the Bravil Barrel Brewery on Middas, Riverside Housewares on Turdas, and the Bravil Butcher on Fredas, after which he returns to the ship. Weekends, he remains on board the ship, working in the galley all day. At 7pm, he starts preparing dinner for the crew and himself, and he eats at 9pm. After dinner, at 11pm, he crawls into his bunk to get some well-deserved rest.

Strog wears a baker's apron, rugged pants, and quilted shoes. He carries a cheese wheel and a hunk of beef.

Unlike Hill the Cook over on the ''Heron's Tail'', Strog isn't interested in feeding strange people: ''"Hey, who are you? You're not one of the crew! Hey, if you're looking for a free meal, forget it! I get paid to feed working men, not freeloaders..."''
Sundar the Bouncer

Sundar the Bouncer is a Nord commoner who works as a bouncer at the Black Flag Tavern, a local dive in Anvil Bay. He's large, mean, and very strong - perfect for his line of work.

Sundar sleeps in the tavern basement from 4am to 10am every morning. Most days, he goes to work from 6pm to 2am watching over the patrons in the Tavern; on Saturdays, he spends that time standing outside the Tavern at the door, keeping an eye on people as they enter. When he's off-shift, he remains in the basement, keeping himself busy with various tasks or simply relaxing.

As the bouncer in a rowdy establishment, Sundar is always prepared for trouble. He wears a heavy chainmail cuirass, chainmail gauntlets, leather greaves, and leather boots, and is armed with an iron mace. He carries a torch, a key to the basement, and a moderate amount of gold.

Sundar is quite capable of using the threat of violence to keep people in line, like when you first meet him: ''"Not going to cause trouble, are we? Because you wouldn't want to start any trouble. That would make me angry. You wouldn't like me when I'm angry."''
Suranie Marelle

Suranie Marelle is a Breton publican who works as the concierge at the Arboretum Hotel.

Suranie rises at 6am every morning and spends an hour at the desk getting ready for the day. At 7am, she goes upstairs to the bar to have breakfast for an hour, then she returns to the desk to assume her duties. She remains there all day, except for a two-hour break at 8pm for dinner (also in the bar), then goes to bed at 10pm.

She wears a brown shirt, light brown skirt, and pigskin shoes, and carries a moderate amount of gold.

Suranie has a bedroom upstairs in the staff quarters, where she sleeps.

As the hotel's concierge, Suranie is ever professional and welcoming: "Welcome to the Arboretum Hotel! Our location in this wonderful nature reserve here in the Imperial City makes us one of the most sought after lodging places in Cyrodiil!" If you ask why the hotel is special, she'll tell you: ''"Apart from its location? Our hotel not only is surrounded by nature's beauty, but it is integrated with it also! Downstairs, we have a hot spring bathing area, where you can relax to the sound of clear, running water while you simply cleanse your worries away! And upstairs, we have our own internal nature reserve, teeming with tame wildlife and beautiful, lush surroundings!"''
Sygir gro-Mada

Sygir gro-Mada is an Orc pilgrim who spends all his time drinking in Pub 102.

Sygir wears a purple silk shirt, white silk pants, and quilted shoes. He has no possessions.

Aside from rumors, he has nothing to say.
Sylfa Gouttes-de-Lune

Sylfa Gouttes-de-Lune is a High Elf crusader who can be found on board an Altmer ship in the Imperial City Waterfront District.

Sylfa spends all her time wandering idly around the ship.

She wears a full set of elven armor (sans shield) and is armed with an elven claymore; she carries a torch, three bottles of Aleswell spiced cider, a copy of Guide to the Imperial City, a bottle of beer, and a loaf of bread.

Sylfa is friendly and happy to talk to visitors to her ship: "Salutations to you! My name is Sylfa Gouttes-de-Lune, and I am an Altmer Crusader from the Isle of Artaeum, on a mission here in your lovely country." If you inquire about the mission, she'll explain: "We are here under the direction of the Psijic Order to explore the ancient Ayleid Ruins found here in the province of Cyrodiil. They believe there may be powerful artifacts hidden deep below the earth that may advance our collective knowledge of the ancient race. We believe this further knowledge may benefit the lives of many, not only in the region of Summerset, but of that of all Tamriel." If you wish her luck, she returns the favor: "Thank you greatly, and good luck to you also in your future endeavours."
Sylori Amatius

Sylori Amatius is an Imperial bard who spends her time in the Black Rook Tavern. She is well-versed in spying and subterfuge, and is thus a candidate for Rangers Guild recruitment.

Sylori spends all her time sitting in a chair.

Sylori wears a quilted shirt, short britches, and doeskin shoes; she carries a moderate amount of gold, a bowl of gruel, and a loaf of bread.

If you find Sylori, she'll greet you: ''"I've not seen you here before. I'm Sylori Amatius, and I like the gruel in this tavern, so don't say anything bad about it!"''

 
Related Quests
 

Notes
If you don't have Better Cities Imperial Waterfront installed, Sylori will appear in The Bloated Float Inn instead.
Sylvia

Sylvia is a Breton acrobat who works at The Red Mare as a prostitute.

As a prostitute, Sylvia sleeps during the day and works at night. She rises at 4pm every day and goes to stand near the main gate, waiting for clients; if it's raining, she sits on a bench under shelter. After a few hours, she moves to the plaza to wander around until 3am, then she returns to the gate area to proposition potential customers there. At 8am, she staggers home to bed.

She wears burgundy shirt and skirt, and cowhide shoes, and carries a key to The Red Mare.

Sylvia has a few random greetings:
"Oh great. My feet hurt, my nose is wet, my skin is tortured by the god-damned mosquitos and I guess that I caught that swamp fever. Again! But, go ahead. Make my day!"
''"Don't you want to see full white breasts, soft red lips and long, long legs the whole way down? Round the corner, second street left, third house on the right, second door on the upper floor."
"You look travelled. Don't you want to take a rest on a skin of silk, warm cheeks and lips so soft as... Hey, why don't just you get a nap and skip that tiring stuff."''
Sylvia Gouttes-de-Lune

Sylvia Gouttes-de-Lune is a High Elf dark archer who can be found on board an Altmer ship in the Imperial City Waterfront District.

She spends all her time wandering around the ship.

Sylvia wears a full set of elven armor (sans shield) and is armed with an elven bow and 25 elven arrows; she carries a torch, three bottles of Aleswell spiced cider, a copy of Guide to the Imperial City, a bottle of beer, and a loaf of bread.

She is not permitted to speak to outsiders: "I am sorry, but if you wish to ask questions, I suggest you speak with my superior officer, Sylfa Gouttes-de-Lune." If you note their last names are the same, she says: "Yes, we are related, but she is my superior first, and my sister second."
Taerironus

Taerironus is a Dark Elf commoner who works and lives in the Hlaalu Embassy.

He gets up at 6am every morning and eats breakfast, then goes upstairs to work. He calls it a day at 4pm, eats lunch, and goes out to the balcony to sit and watch the sun set. At 10pm, he returns to his room to sleep.

He wears a blue velvet outfit, ebony diamond ring, and blue suede shoes; he carries a copy of The Eastern Provinces, a bottle of beer, an orange, and some mutton.

Taerironus has a room in the basement that he shares with Boaz. He has a bed and cupboard, and they share a small table.

Aside from rumors, he has nothing to say.
Tahir Shanias

Tahir Shanias is a Redguard knight who lives in the Compound of the Order of Hours in the Imperial City Talos Plaza District.

He gets up at 6am every morning and eats breakfast for an hour, then practices his swordwork for an hour. At 8am, he takes up a post in the worship area for the day; at 10pm, he returns to his quarters to eat dinner, goes down to the temple to drink wine for an hour, then retires to bed at midnight.

Tahir wears a full set of Order of the Hours armor and is armed with an Order of the Hours longsword. He has a set of jail clothes for sleeping, and carries copies of Manual of Arms, Manual of Armor, Mixed Unit Tactics, and Ten Commands of the Nine Divines, along with a bottle of Tangle Foot.

He has a bed in the compound living quarters, a communal area shared by the members of the temple.

Aside from rumors, he has nothing to say.
Talos Plaza District

The Talos Plaza District is one of the six inner city districts in the Imperial City. This is the district where many of the wealthiest people of the Imperial City live. Note the relatively grand houses and the beautiful fountain statue at Talos Plaza.

Map Key
500px|right|Talos Plaza District
# Dro'Lir's Grocery Shop
# Gladroon's House †
# Arien's House
# Kellon Beleg's House
# Pub 102 †
# Albuttian's House †
# Jonuni Secunia's House †
# Office of the Security Services for the Council of Elders †
# Mashagam Yagadbu's House †
# Barnaby Mitust's House †
# Robentie Fralinie's House †
# Ink and Text †
# Domasons' House †
# Surudu Cedus's House †
# Ulen Tablow's House †
# Seguri Conician's House †
# Irbran's †
# Tauriel's House
# Lace's House †
# Beata Vince's House †
# Sylori Lioria's House †
# Loredan's House
# Abcas' House †
# Ingrid's House †
# Ivon's House
# Imperial Service
# Government Archives
† On the upper level
 

Related Quests
 

Talos Plaza District People
Dro'Lir's Grocery Shop

thumb|right|Dro'Lir's Grocery Shop, interior

The proprietor, Dro'Lir, has 50 gold, a Mercantile skill of 60, and buys and sells ingredients.

The shop takes up the lower floor of the building; it consists of an L-shaped counter, behind which various foodstuffs are stored in barrels, sacks, and crates. Dro'Lir and his mate live upstairs in the private quarters; a door leads down to the basement, which is used for storage.
Government Archives

It is located beside the gate to Green Emperor Way.

The ground floor has a reception area with a clerk's desk, and an inner room with cabinets along one wall, tables for visitors to sit and read, and a counter along the other wall. The upper floor has two rooms: the larger has two long tables and a clerk's desk, and the smaller is an office with a pair of desks. The basement is partially flooded, but still in use; boards have been placed to allow people access to the various cabinets without getting wet.
 

Gallery
Imperial City People's Library

thumb|right|People's Library, main room
thumb|right|People's Library, map room

As one would expect from a library, it is lined with shelves full of books, spread over several rooms and several floors. The ground floor has two entrances; one leads to the main room, and the other goes to a smaller room. The main room is lined with bookshelves stacked with books; chairs and tables are placed around the room for patrons to sit and read. A set of stairs leads to the upper floors. The smaller room has some bookshelves and a large table with two benches, as well as stairs to the upper floor. The stairs from the main room lead to another room similar to the one below. The other set of stairs leads to a map room that contains maps, atlases, and books about various regions of Tamriel. The map room also has an unwanted guest - a leveled bandit who was sent there to find a treasure chest his friend left. The chest is hidden above the entrance; you'll have to use a series of steps to get there.

 
Related Quests
Imperial Service

thumb|right|Imperial Services, ground floor
The ground floor has two sets of counters facing each other. The upstairs is a pair of offices; a set of stairs leads up to a smaller office with two desks. The basement is a single room with small desks along the walls and a large one in the middle.
Office of the Security Services for the Council of Elders

thumb|right|Security Services Office, ground floor
thumb|right|Security Services Office, upper floor

The front door leads into a lobby with a receptionist's desk; a doorway leads into a larger office with several desks and a couch. A set of stairs goes to the upper floor, which is one large room filled with bookcases, desks, and a conference table for meetings or research. An executive desk sits at the head of the table.
Tara

Tara is an Imperial knight who lives in Cheydinhal with her sister Aeliana.

She gets up at 6am every morning and cooks breakfast, then sits down to eat with her sister at 8am. Afterward, she sweeps the house and does some cooking while Aeliana is gone. She sits down to eat lunch at 2pm, then goes out to sit on the porch and read for a couple hours. At 6pm, she returns inside to make dinner; they eat together at 8pm, then go to bed.

Tara wears a burgundy linen shirt and skirt, a gold amulet, and thick cowhide shoes. She carries a hoe, a broom, a copy of Guide to Cheydinhal, various spices (clove, ginger root, nutmeg, and cinnamon), six spiced buns, a house key, and 10 gold.

Their house is located in the southwest part of town. The ground floor is divided into two parts; one half is their dining room, while the rest is cut off by cloth screens and serves as Tara's bedroom - she has a double bed, cupboard, and a small table she uses as a writing desk. The upstairs has two small rooms; one is empty, and the other is Aeliana's bedroom.

Aside from rumors, she has nothing to say.
Tarag gro-Zorlak

Tarag gro-Zorlak is an Orc necromancer and smuggler who has a hideout in the basement of The Emporium of Waterfront Traders.

He never leaves his lair. He sleeps from 11pm to 9am and spends the rest of his time sitting at his desk, attending to business matters.

Tarag wears a necromancer hood, black robe, and gold-trimmed shoes, and is armed with Oblivion's Embrace; he carries a large amount of gold and keys to the Emporium basement door and the lockbox on his desk.

Being a smuggler, Tarag doesn't want strange people snooping around: ''"And just what the hell do you think you're doing down here then? Come on, answer me!"'' If you say you're just looking around, he snarls: ''"Just looking around, my arse! You better not be one of the town guards, or else I'll have Jurno down here in a second to run you through! And if he isn't around, I'll just kill you myself! Well, come on! If we're going to do business, get to it already!"''