Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:How to Make a Clean Save

Clean Save Procedure

:Note: A more extensive version of this procedure is detailed on the UESP Wiki if you encounter issues.

If the mod doesn't make any environmental changes or your character is already in a location that is not affected by the mod, then follow these steps:
# Disable or remove the mod.
# Launch Oblivion and load a saved game.
# Tell the game to continue when prompted about missing content.
# Save the game in a new slot.
# Exit the game.

The new saved game is your "clean save".

If the mod makes environmental changes like Better Cities or any of the Open Cities mods, then follow these steps:
# Launch Oblivion and load a saved game.
# Move your character to a location that is not affected by the mod. If you are uncertain, you can move your character to the Testing Hall. See the instructions below.
# Save your game in a new slot.
# Disable or remove the mod.
# Launch Oblivion and load a saved game.
# Tell the game to continue when prompted about missing content.
# Save the game in a new slot (another new slot, not the one you used previously).
# Exit the game.

Moving your Character to the Testing Hall

The Testing Hall is a special cell created by Bethesda for testing various aspects of the game. It is a safe location that is rarely altered by mods.
# Launch Oblivion and load a saved game.
# Open the console and type "coc testinghall" without the quotes.

Your character is now in the Testing Hall. You can continue with the clean save procedure. Once you have finished fixing your load order, load up your saved game and open the console. Type "coc weye" to return your character to Tamriel. Weye is the little village just outside the Imperial City and is a convenient location to return your character to Tamriel.

See Also

Updating Saves
Tes4Mod:How to Post Your Dxdiag

Please, post the entire file and wrap it in spoiler tags.
Forum spoiler tags:[spoiler][/spoiler]
Forum spoiler and code tags:[spoiler][code][/code][/spoiler]

For Windows XP
# Start
# Run
# Enter "dxdiag".
# Save the generated text file somewhere.
# Open the file, and copy the contents.
# Post the contents of the file (in "spoiler" tags).

For Windows 7 and Windows Vista
# Start
# Enter "dxdiag".
# Hit   or select 'Dxdiag' from the results.
# Save the generated text file somewhere.
# Open the file, and copy the contents.
# Post the contents of the file (in "spoiler" tags).

See Also
How to Post Your Load Order
Tes4Mod:How to Post Your Load Order

Often, when trying to get help troubleshooting a problem with a modified setup, the person helping will ask that you post your load order because most mod-related issues can be picked out from it.  Therefore, the more information a load order includes, the better.  For that reason, the first tool of choice is almost always Wrye Bash. However, if you do not have Wrye Bash, posting your load order via any tool is better than nothing.

Using Wrye Bash
# Right-click on the "File" tab
# Chose "List Mods" (copies the LO for you)
# Paste the load-order in your post

Using OBMM
# Click Import/Export (in the right sidebar)
# Click View Load Order
# Copy the list and paste it in your post

Using the BOSS Log
# Run BOSS
# Copy the load order from your BOSS Log
# Paste it in your post
#: Notes: The BOSS log is not your load order. It may reflect your load order if every mod plugin installed in your data folder is actually in use, but the list it prints out is an ordered list containing every plugin installed in your data folder. 

Using Windows Command Line
 
 ##You can also use the standard Windows CMD prompt (Start->Run->CMD), and the following command sequence:
 cd \Program Files\Bethesda Softworks\Oblivion\Data
 ## This above should be the path to your Data folder.  You must change this if you did not use the default install location or are not using Windows XP 32-bit.
 dir *.es* /od/b > C:\Mod_List.txt
 ##This will create a new text file (C:\Mod_List.txt) containing a list of all your mods sorted by date. You can then open this file and copy/paste it into your help request.

See Also
Load Order
Better Oblivion Sorting Software (BOSS)
BOSS Masterlist Manager (BOMM)
Oblivion Mod Manager
Wrye Bash
Tes4Mod:How to Regenerate the Oblivion.ini

Reinstalling Oblivion will not generate a new copy of the Oblivion.ini. That would be way too much work...

''Reminder: The Oblivion.ini is located in  .

Steps
# Backup your existing Oblivion INI, if you have made a bunch of edits to it.
# Delete the Oblivion.ini file.
# Run Oblivion.
# Redo your Oblivion.ini tweaks.

:Note: 1) DO NOT FORGET to re-tweak your Oblivion.ini with the stabilizing tweaks and mod-specific tweaks. 2) Users of DarNified UI and DarkUIdDarn must to re-edit the "fonts" section in the newly generated INI to prevent related crashes.''

See Also
Oblivion.ini
Uninstalling Oblivion
Installing Oblivion
Tes4Mod:Importing and Exporting a Character Face

Intro

These steps will show you how to neatly transport your face between saves and plugins.

Requirements: Wrye Bash

Steps

Not all of these steps are necessary; this section simply gives instructions for all parts if you want to try those things.

Export face to plugin from save file

# Open up Wrye Bash, and click on the "Saves" tab.
# Right-click on the source save file
# Browse to the plugin to hold the face and select it
# Put the plugin with the face in it in the Data folder

Modify Face in Another Utility

You can use any utility to edit your character's face, not just TESCS, of course.

''If the face depends on cosmetic mods...''
# In Wrye Bash, right-click on the face's plugin, and choose "add masters"
# Choose any plugins you want to use source files from
#* It is better if records in the source plugins do not overlap.
# Right-click on the face's plugin, and choose "Esmify masters"

''Editing the face...''
# Launch TESCS+OBSE using Bash's TESCS shortcut (along the bottom of the Bash window)
# Expand NPCs in the tree in the main dialog window, and find your face's race
#:Note: custom race faces may be under some unknown acronym type thing (i.e., starting with "unk")
# Right-click on your NPC's record, and choose "edit"
# Make changes to your NPC's face
#:Note: if you used a custom face, the face may not look normal until you set the race to what it should be
# Rename the face (or a duplicated record of the face) so that it is easier to find
# Close TESCS, saving changes to the plugin
# In Wrye Bash, if you used "Esmify masters," now undo it by right-clicking on the face's plugin and choosing "Espify masters"
#:Note: ESPs with blue text are esmified, and should be espified back to normal

Import face to a save File

Remember that the face may look distorted if the PC is not of the same race as that of the face's source.

# In Wrye Bash, go to the Saves tab, and right-click on the target save file
# Browse to the plugin or save file containing the face.
# Check what you want to import
#* checking stats and class may not give the desired result, especially when using mods that change stats, leveling, etc.

See Also
Wrye Bash

External Links
Face Exchange Lite --TESNexus <-- a simple tool to help manage PC's facesBasic NPC Creation Tutorial:Editing NPC Appearance --TESCSWiki
Tes4Mod:Large Address Aware Patch

Introduction
Oblivion and Memory Usage - For a while now, users have recognized many instability (i.e., CTD) problems are related to the memory cap on Oblivion as a 32-bit application. Oblivion is limited to about 1.8Gb of address space, and once it hits that limit you can expect a CTD. However, there is now a possibility to raise that limit for 64-bit users with more than 3GB RAM (probably 3.5GB or more). The patch automatically backs up the Oblivion.exe that it patches, and users should restore the original if they notice instability after applying the patch. Changing limitations on applications' memory address space is not something to mess around with. This patch should be safe for setups that meet the requirements, but the damage that can be done if something goes wrong is very serious. If your setup does not meet the minimum requirements, please do not use this patch.

To learn more about this topic, the patch and how to determine whether or not this memory limit is the cause behind your crashes, see Oblivion and Memory Usage.

:Note: 1) Applying the patch on a 32-bit system is definitely not recommended. It can cause instability and may not raise the memory ceiling anyway. 2) When you use the patch to modify Oblivion.exe it automatically creates a BAK (.bak) backup in the folder.

:Note: Skyrim has been patched to use more than 2GB if running on a 64-bit system.

Download Link
The LAA patch can be downloaded from NTCore.

External Links
Oblivion and Memory Usage --BethSoft Forums
Tes4Mod:MMM+OOO Installation Guide/OBMM

Installing MMM+OOO with OBMM...

Prepare Mods
Create OMODs

Before installing, most of these mods need to first be packed into OMODs. The downloaded archives are in any of four types of packages: OMOD-Ready, simple, OMOD and not nicely packaged.

Download OMOD Installers

installer for MMM

Need to Know
To add a script to an OMOD you are creating right-click on it, and choose   or "View Script .
If you do not know how to create an OMOD, see OMOD Installation.

Evaluation of the original archives
MMM 3.7b3-17784.7z   from the bottom of the window to activate (install) the OMOD.

Tip: Hold down   while clicking   or   to induce a "Yes to all" or "No to all" response.

A Possible Install Order

OMOBS
Do ''not use optional combat settings.
Use the SI version or the Vanilla version.
UOP
leave the plugin checked or you will see yellow
UOP Supplemental Hotfix
check the plugin
(SI) USIP
check the plugin
OOO 1.33 Complete
Do not'' use the bundled version of Harvest Flora. It has a serious bug that is fixed in the latest version (for which you can find a link in Downloading Mods.)
The bundled version of LE is not the latest, but it is works.
The latest version of LE is available at TESNexus, but a newer more robust alternative is Enhanced Economy.
(Optional) level rate modification
As an alternative, Tejon's Progress mod is highly recommended for controlling skill rate progression, but it is incompatible with Oblivion XP.
See the OOO ReadMe for information about the different optional modules.
OOO 1.34b5
Seriously, do not install the Waterfish plugin if you have a weak CPU. MMM also contains a WaterLife optional module that should be slightly easier on your system, but any real water life-type mod is going to hit the CPU with a lot of AI packages to process.
You want a fairly good system to run a bunch of AI adding mods, and any system less than "great" is going to feel the effects of adding extra AI to these overhaul-modded setups. (See the System Requirements page for rough guidelines for how your setup suits modded Oblivion.)
OBSE G&GD
MMM 3.7b3
install for OOO
DO NOT use the friendlier faction modules
DO NOT use diverse imperial armor
Using MMM - G&GD may cause crashes.
:''Note: G&GD is already included in OOO, but there is a compatible, enhanced, OBSE rewrite of OOO's G&GD system available. It is already OMOD-Ready and BAIN-friendly as well.
DO NOT use diverse imperial armor
DO NOT use "less XX" and "no XX" for the same enemy type
If you want Diverse Runeskulls, use the Loot OOO version.
:Note: This add-on replaces Exnem's original mod, as those resources are now incorporated into MMM. Use this instead of Exnem's mod and FCOM_ExnemRuneskulls.''
see the MMM ReadMe to get a description of the options.

See Also
After Changing a Modified Setup
OMOD Installation
Oblivion Mod Manager
Tes4Mod:Manual Mod Installation

This method is not recommended on this site because it is hard to manage, but there are methods that can help with managing mods here as well.
Installation

Make sure you have read the intro paragraph on the main installation page. This method of installation is not recommended for a few reasons, the main one being that mod archives are sometimes not packaged "correctly," and users often extract them carelessly. Furthermore, before the archive is extracted, you do not know what the archive actually contains. What if you accidentally overwrite a file used by another mod? You have to uninstall the mod you just installed and/or reinstall the old mod, if you remember which mod that was. Please, install a mod managing utility (i.e., OBMM.) It will facilitate the installation and record-keeping, but if you insist...After you have read the readme and, afterward, checked the archive, go ahead and extract it from the proper location.

Uninstallation

Double-check the readme before you begin deleting files. After deleting the files, if another mod needed a file that was removed--in the case that the mods overlapped--reinstall that mod. It is best to use TES4Files, but that only works for mods with plugins.

See Also
Mod Installation
Tes4Mod:Merging Ren's Beauty Pack and Robert's Male Body

Intro
These steps walk through modifying the Ren's Beauty Pack full-version ESP to include the changes for Robert's males. Robert's mod gives each race separate body textures, so the body data record of each vanilla race's male body data info, except for Imperial, needs to be updated in Ren's plugin. Most only need the "footmale" path changed, but Argonians and Khajiits need the tail paths changed as well. This makes Robert's Males plugin obsolete, so you can remove that plugin from your Data folder afterward.

Steps
TES4Edit automatically saves a backup of any modified ESP in the Data folder, so do not worry about making mistakes.

# Launch TES4Edit.
# Right-click and choose "unselect all".
# Check Robert's plugin and Ren's plugin.
# Click "OK" until the main window appears and begins loading resources.
# Expand the RACE branch in Ren's plugin. 
#:''Note: You will notice a difference in the background color, indicating the conflict between the Ren's Beauty Pack and Robert's Male Body plugins.''
# For each vanilla race record (except Imperial)...
## Click on the race record.  The record information is shown in the right pane.
## In the right pane, scroll down to the body data section, where you will see the corresponding background coloration, indicating a conflict.
## Click on the texture path for "footmale" in Robert's plugin, and drag that over into the corresponding cell in Ren's plugin.
## (Argonian and Khajiit) Click on the texture path for the tail, and drag that over into the corresponding cell in Ren's plugin
# Click the X button (exit) and make sure only Ren's plugin is checked when you are prompted to save.

See Also
TES4Edit
Tes4Mod:Mod Settings Configuration

Intro

As with the game itself, there are generally two ways to configure mods, via in-game menus and via some sort of configuration file. Most configuration files are INI files, but some mods use TXT files as well.

Hotkey Configuration

A few mods allow hotkeys to be changed in-game, but most mods that offer configurable hotkeys do so through an INI file. Hotkey mods are not the only mods with hotkeys. In fact, the game uses hotkeys for quicksave (which shouldn't be used) accessing the inventory, the console, etc. Most of these are set in the Oblivion.ini, the game's main configuration file. Many mods have hotkeys for accessing menus (i.e., Streamline). Hotkeys are just keys for activating certain features or scripts. Hotkeys are assigned to keys by their DirectX key number IDs, except in the case of Oblivion's INI, where they are referred to by their corresponding hex codes.

  Do not map to hotkeys to the same key. Doing so can cause crashes and hangs, and this source is often overlooked. A list of keys and their corresponding key codes can be found in the DirectX KeyMap table.''

Example: Streamline

Download@TESNexus

Summary: modified the SL StreamSave hotkey (in the Hotkey Configuration section) to use the same key as the default Vanilla QuickSaves
 

Example: Super Hotkeys

Download@TESNexus

Summary: three hotkeys have been added to the default (installed) configuration file  , added three hotkey wheels, and replaced the default Left ALT, which was not working, likely Windows-related.
 
Set srHotkey.num_wheels to 6   

See Also
DirectX KeyMap

External Links
Notepad++ <-- a powerful, flexible source code editor
The Elder Scrolls IV: Oblivion Tweak Guide - TweakGuides.com
The Oblivion Performance Project - a.k.a. "TOPP"
Tes4Mod:OMOD Scripts and Script Templates

'''Why bother with OMOD scripts...?

Don't feel like reorganizing an oddly packaged mod
Don't want screen shots and extra documents installed but want the original package preserved
Multiple installation configurations
Help ensure proper installation

Examples

Tamriel NPCs Revamped
 

Ren's Beauty Pack
 
This script gives the user the choice between installing the two configuration: full and hairs only.
    

Menu Video Replacer - Calm Waters

 

Choose which plugins to install - DLC MOBS
 
This package contains MOBS patches for four of the DLCs.
    

OMOBS
 
The script below allows the user to choose a whether or not to install the optional combat setting plugin during installation.
    

OOO 1.34b5
 
This mod contains one optional plugin, and you may not want to install it, so it is best that you make a script in order to avoid the messy process of deleting OBMM-installed plugins.
    


See Also
Oblivion Mod Manager;
BCF and OMOD Info Downloads

External Links
ABO's OMOD Collection - TESNexus <-- ABO uploaded OMOD versions and OMOD conversion data for various mods;
BAIN vs. OBMM - UESPWiki;
How To Create an OMOD - TESCSWiki <-- more in-depth description of the OMOD creation process targeted at mod makers;
LHammond's TESCS Wiki Page - direct links to many of LHammond's tutorials;
OBMM HowTo - LHammond's OBMM website <-- has many, many tutorials and other useful OBMM info;
OBMM HowTo - Script Analyzer - LHammond's OBMM HowTo website;
OBMM HowTo - Tutorials - LHammond's OBMM HowTo website;
OBMM ReadMe;
Search "OMOD Installer" - TESNexus <-- search for OMOD scripts;
Search for "OBMM Script" - TESNexus <-- search for omod scripts;
Search for "OMOD Conversion Data" - TESNexus <-- search for OMOD scripts;
Search for "OMOD Info" - TESNexus <-- search for OMOD scripts;
Timeslip's Oblivion utilities and mods
Tes4Mod:OOO Installation Guide/OBMM

''Installing Oscuro's Oblivion Overhaul with OBMM...

Prepare Mods
Create OMODs

Before installing, most of these mods need to first be packed into OMODs. The downloaded archives are in any of four types of packages: OMOD-Ready, simple, OMOD and not nicely packaged.

Need to Know
To add a script to an OMOD you are creating right-click on it, and choose   or "View Script .
If you do not know how to create an OMOD, see OMOD Installation.

Evaluation of the original archives
OMOBS.7z  
OOO 1.33b LITE patch:
This archive contains only one file, a replacer for the main ESP, and it is packed within an additional folder. Extract the archive somewhere, and during the OMOD creation process, use "Add file" to add the one ESP plugin file.

OOO 1.34b5
This mod contains one optional plugin, and you may not want to install it, so it is best that you make a script in order to avoid the messy process of deleting OBMM-installed plugins.
 

DLC_MOBS
This package contains MOBS patches for four of the DLCs.
 

Install Mods
Install the Newly-Created OMODs

It can save a lot of time and frustration if you get the installation correct on the first try. If you are installing other mods alongside OOO, reference A General Order for Installing Mods and My BAIN Package List for help. Before installing, see the OOO ReadMe for information about the optional add-ons.

Reminder: Double-click on an OMOD or select it and choose   from the bottom of the window to activate (install) the OMOD.

Tip: Hold down   while clicking   or   to induce a "Yes to all" or "No to all" response.

A Possible Install Order

OMOBS
Do ''not use optional combat settings.
Use the SI version or the Vanilla version.
UOP
leave the plugin checked or you will see yellow
UOP Supplemental Hotfix
check the plugin
(SI) USIP
check the plugin
OOO 1.33 Complete
Do not'' use the bundled version of Harvest Flora. It has a serious bug that is fixed in the latest version (for which you can find a link in Downloading Mods.)
The bundled version of LE is not the latest, but it is works.
The latest version of LE is available at TESNexus, but a newer more robust alternative is Enhanced Economy.
(Optional) level rate modification
As an alternative, Tejon's Progress mod is highly recommended for controlling skill rate progression, but it is incompatible with Oblivion XP.
See the OOO ReadMe for information about the different optional modules.
OOO 1.34b5 (OOO FULL users)
Seriously, do not install the Waterfish plugin if you have a weak CPU. MMM also contains a WaterLife optional module that should be slightly easier on your system, but any real water life-type mod is going to hit the CPU with a lot of AI packages to process.
You want a fairly good system to run a bunch of AI adding mods, and any system less than "great" is going to feel the effects of adding extra AI to these overhaul-modded setups. (See the System Requirements page for rough guidelines for how your setup suits modded Oblivion.)
OOO 1.33b Lite Patch (OOO LITE users)

See Also
After Changing a Modified Setup
Oblivion Mod Manager
OMOD Installation
Tes4Mod:Oblivion Installation - Installed Folders

Introduction
During the installation Oblivion creates two important folders: at one the install path entered in the wizard during installation, and the other in  . The former is often referred to as the "install folder" or the "Oblivion" folder, and the latter is referred to as the "My Games" folder; both folders actually have the name "Oblivion". Using mods and optimizing Oblivion requires that the users be familiar with some of the contents of both of these directories.  It is easier to distinguish and become familiar with files installed by the game before adding mods.

Oblivion Install Folder

Filepath:  

OblivionLauncher.exe
This executable launches the games launcher, the menu which gives the user options to launch the game, change video settings, etc.  It is only mentioned here to give users a heads up because using the latest official patch (v1.2.0416) modifies the launcher, removing the option to use the preset video settings.  If you use those, you may want to back up   before applying the patch.  However, changes of those presets are available on this site on Oblivion.ini#Video Setting Presets.  For most mod users, this executable will become obsolete because mods that use OBSE require that Oblivion is launched with a special command (or the shortcut provided in OBSE's archive) anyway.

Oblivion.exe
This executable launches the Oblivion directly. This file is of little use beyond providing a quick way to figure out which version of Oblivion is running.  By right-clicking on the file to open its context menu, the version number can be found under the "Details" (Win7/Vista) or "Version" (XP) tab.

Oblivion Data Folder

The Data folder is the directory to which mods are installed. After installing Oblivion, you will find in here a few BSAs containing most of the game's resources (i.e., meshes, textures and sound files) as well as some of the default folders: Shaders, Music and Video. If you have looked at a plugin's records and found yourself wondering why the file paths pointed to files you could not find in this folder (i.e.,  , they were probably packed in one of those original BSAs.

My Games Oblivion Folder

Filepath:   or  

This folder contains a small number of files, but they are all quite important. The most important for the game is  . As a player, you will want to know where your save files are stored, which, by default is in the subfolder  . The last important file is  , which holds information generated based on your graphics card, the technology it supports and which options you have set in the game's video settings.

:Note: When you upgrade your hardware, especially your GPU, remember to delete and have regnerated both   and  .

See Also
Intro to Mods