Online:Lord Falgravn

Lord Falgravn is an ancient Vampire Lord pirate who has invaded the island of Kyne's Aegis with his Sea Giant allies. He has taken up occupation of the Dragon Cult ruins in the island's interior.

If you failed to pick up the related quest from Thane Ogvar at the trial's entrance, Lord Falgravn will drop one of two items for you to give to him so that you can collect your weekly reward. On Normal and Veteran, you will loot an  , and if you complete Hard Mode, you will loot a  .
 

Related Quests


Skills and Abilities
;Claw: Lord Falgravn strikes a single target with a light attack which deals high physical damage.
;Cross Swipe: Lord Falgravn strikes a single target with a heavy attack which deals very high physical damage.
;Instability: Lord Falgravn places a small shock circle on 3 (6 if hard mode is active) players which will explode after 4 seconds dealing high shock damage. Players should spread out to avoid taking more damage.
;Lieutenant Njordal: 10 seconds after the group enters combat with Lord Falgravn, Lieutenant Njordal will spawn on the north side of the room.
;Call Lightning: At 91% and 81% health, Lord Falgravn will raise his right hand and begin channeling Grievous Pulse, which will deal slowly increasing magic damage the longer he is allowed to channel it. He will also activate 1 of the 4 conduits around the room. Group members must form a chain of bodies between the active conduit and Lord Falgravn in order to briefly stun him. This must be repeated for the 3 remaining conduits in order to stop the him from channeling. He also takes reduced damage while channeling this ability.
;Channel on the Conduits: At 71% health, Lord Falgravn breaks the floor, forcing you and your companions to fall to the mid level. Here, you will fight a Bitter Knight, a Blood Knight, and a Crimson Knight. When all of them are dead, Lord Falgravn will descend and the next phase of the fight will begin.
;Blood Spear: While battling his Knights, Lord Falgravn will target a random player every few seconds with a projectile which deals moderate magic damage. 
;Hemorrhage: Lord Falgravn will place a debuff on every player that is currently on the mid level of the barrow which will last for 30 seconds. The initial application will deal a moderate amount of magic damage which can be blocked. Players should only move when absolutely necessary (such as to avoid stacking multiple instabilities.) as they will receive a large amount of damage for a short time after doing so. During this phase, Lord Falgravn will summon several Coagulants which will begin moving towards a blood orb which has spawned in the center of the room. The group must kill as many as possible before they can reach the center.
;Floor Shatter Mid: At 36% health, Lord Falgravn will break the floor once again, forcing any group members still on the mid level to fall to the lowest level of the barrow. 
;Apotheosis: After Lord Falgravn lands on the lower level, he will recover 6% of his max health. The amount of healing done cannot be reduced by Major or Minor Defile.
;Unstable Energy: When Lord Falgravn lands at the lowest level of the barrow, the room will be surrounded by a field which deals slowly increasing magic damage to group members.
;Open the doors: Lord Falgravn will fly up into the air and briefly deactivate unstable energy on the upper section. 2 of the doors will then open, each with a torturer who will begin draining the life from a prisoner. If not dealt with by the time Unstable Energy reactivates, they will receive a large health buff and make their way down to the group. This will be repeated up to 3 more times during the fight.
;Cowardice: Any player on the upper section of the lower level when Unstable Energy is active will take very heavy oblivion damage.
;Incorporeal Fiend: While Falgravn is still on the top or mid level of the barrow, death seekers will be continuously spawning on the lower level away from the center of the room. Any player hit by their ground slam will be killed instantly.

Dialogue
When facing him after entering the ruins:
:"You dare face me? Baleful power lurks beneath your feet, and I will have it for my own!"

Idling before combat:
:"You only delay the inevitable."
:"Prepare if you wish. Just know that it will not matter."
:"I hunger. Why postpone the feast?"
:"I have all the time in the world. What I lack is patience."
:"Centuries of slaughter lie in my wake. What hope do you think you have?"

Enabling Hard Mode:
:"You had little hope before. Now, you are truly lost."
:"Foolish!"
:"You will not live to regret that."
:"You dare? The night belongs to me!"

Entering combat:
:"Let the feast begin!"
:"All that you have will belong to me!"
:"This ruin will be your grave!"
:"Time to slake my thirst!"

Starts casting call lightning:
:"The storm is mine to command!"
:"You will learn to fear the thunder!"

Summoning torturers:
:"Come, cattle! Time for the slaughter!"
:"Behold, my banquet!"
:"Feed, my pets. Feed!"
:"Go, children, and drink your fill!"

Breaking the floor for the first time:
:''"Let's explore the depths of your fear!"

Calling his Knights to battle:
:"Retainers, to me!"
:"Knights! Drag these fools to the grave!"
:"To arms, my champions! Bring them down!"

Breaking the floor for the second time:
:"You wish to see my works? Very well! I will plunge you into deeper darkness!"

Casting Apotheosis:
:"I am eternal!"

 :
:"The blood runs cold at my approach!"
:"Behold my power in every shadow!"
:"Woe! Sorrow! Terror!"

Group wipe:
:"Rest easy. I will put your corpses to good use."
:"A predictable outcome."
:"What a pointless diversion."
:"What a waste of blood …."
:"My only regret is not killing you sooner."''