Netruk44/uesp-wiki-content huggingface dataset:
Bravil Herbalist

thumb|right|The Bravil Herbalist, interior

The proprietor, Midwen, has 600 gold and a Mercantile skill of 30; she buys and sells ingredients and potions.

Midwen's shop is difficult to find for those who don't know of it - it has only a small sign outside with a six-pointed star on it. Most of the ground floor consists of her shop; a counter holds various plants, herbs, and miscellany, while more shelves behind the counter contain bottles, jars, packets, small barrels, potted plants, and alchemical ingredients, all neatly stored and labelled. The rest of the ground floor, which isn't visible to the public, is her living quarters and work area. She has a bed, table, and washbasin there. A loft above the shop holds a bedroll in case she needs to treat someone on-site; otherwise, the space is used for storage.
 
Related Quests
Bravil Museum

It is accessed via a cupboard in the basement of Ma Syd Jun's house. The Museum is a large space lined with display areas holding posters for various German mods, like Der Alptraum (The Nightmare), Artefacts of the Ancestors, Deathtrap Dungeon, and more. Each has information about the author(s), and website addresses for those interested in learning more.
Bravil Warehouse

thumb|right|The Bravil Warehouse, lower floor

thumb|right|The Bravil Warehouse, upper floor

The place sees little traffic; it has a single watchman, an Imperial named Hermeus, on duty. The Warehouse is a two-story building: the bottom floor is packed with boxes, crates, bags, sacks, and barrels, all neatly organized and stacked on shelves. Hermeus has a table downstairs where he keeps his records. A set of stairs leads up to another large room that is mostly used for storage; there's another table here so Hermeus can easily annotate records. The other half of the second floor is a medium-sized room that Hermeus uses as his own quarters.
Cadwyn's Discreet Tailoring

thumb|right|Cadwyn's Discreet Tailoring, interior

The proprietor, Cadwyn Galena, has 500 gold and a Mercantile skill of 39; she buys and sell armour, weapons, and clothing, including items that can't be found in many other places.

Cadwyn's shop is quite small and dimly lit - only a few candles on the counter and nearby workbench provide light. The shop occupies most of the ground floor, which is one large room. An open counter sits squarely in the middle of the room, with a display of Black Iron Daggers at one end. A row of shelves around the corner of the counter holds an array of clothing items for sale. Her workbench, where she makes new clothes and does repairs, sits next to the shelves; a wanted poster of the Gray Fox hangs on the wall above it, displaying her allegiance to the Thieves Guild. A set of stairs leads up to a small loft, which she uses for storage; her bed is located below, in an alcove against the front wall.
Flophouse

The Flophouse started life as a normal one-story building, but was later crudely subdivided into apartments. There are four in all - three tiny ones (barely large enough for a single bed and the space to stand beside it) and one large one belonging to Lanz gro-Ghra the Landlord. The common area contains a fireplace with a pair of chairs, a bench in front of Lanz' room, and a small table, but is otherwise bare.


 
Related Quests
Flying Falcon

thumb|right|The Flying Falcon
The ship is small and looks like it may fall apart at any minute, but it is seaworthy and quite fast. Ansol offers passage between Anvil, Bravil, Cheydinhal, and the Imperial City; his prices are steep, but he can get you there more quickly than most normal ships.

Due to its state of disrepair, Ansol discourages passengers from going belowdecks (read: The Falcon does not have any interior cells).
Forgotten Sewer

The sewer is a long-forgotten section sealed off from the rest of the network; the only access point is from the basement of the shop, hidden behind a secret door. A ladder leads down to a large cistern; a passage to the north leads to a natural cave, where Ranzan Jun is growing a crop of nirnroot; a ramp leads up to a large dry room, where she experiments with the plants. She has a couple tables here that she uses as workbenches; one has a copy of Alchemy, and the others have various alchemical apparatuses (including master-level items) and potions. A set of shelves holds a full set of Dogskull Heavy Armor.
Gold Horse Courier Office (Bravil)

The office is a one-story building. A wall with two doorways (one blocked off) divides the entryway from the main area. Both are littered with boxes and packages. Gornagg, the person in charge of this branch, has a table in the main area where he does most of his work; the delivery board also hangs on the wall here. One corner of the room is partitioned off for Gornagg's private area, which holds his bed, a small table, a chest, and a cupboard.

Related Quests
Happy Potion

thumb|right|The Happy Potion, upstairs

The proprietor, Ranzan Jun, has 1200 gold, a Mercantile skill of 100, and buys and sell potions.

The store occupies a two-storey building. The ground and upper floors are lined with shelves and racks of potions. Ranzan Jun works on the upper floor, behind a table that serves as the counter.

A door under the stairs leads to the basement, which is full of cages of various sizes (all empty) and strange furnaces and boilers. A rope pull opens a secret door that reveals a trap door leading down to the Forgotten Sewer, where she keeps a stash of nirnroot.
Kashmir's Fresh Fish

thumb|right|Kashmir's Fresh Fish, shop

The proprietor, Kashmir, has 50 gold and a Mercantile skill of 30; she buys and sells food items, mostly fish (pike, salmon, and dried fish).

The lower floor of the building is given over to the shop, which contains a large counter where Kashmir does business, along with a table in the public area for customers to sit and eat. The second floor is largely empty - it has one large common room and a smaller bedroom. The third floor is Kashmir's living quarters.

 
Related Quests
Ma Syd Jun's Goodies and More

The proprietor, Ma Syd Jun, has 1000 gold, a Mercantile skill of 40, and buys and sells all manner of goods, both common and uncommon.

The store is small and crowded with goods. A counter displaying a variety of weapons and armor blocks off most of the shop; more items hang on the walls or sit on shelves. Another counter to the right side of the store holds alchemical equipment and ingredients. Ma Syd Jun himself stands behind the main counter, ready to help customers find what they seek. The book Secrets Behind Blood & Mud can be found here.

thumb|right|Ma Syd Jun's Goodies and More
Morgan's Mining Supplies

thumb|right|Morgan's Mining Supplies, shop

The proprietor, Morgan, has 600 gold and a Mercantile skill of 30; he buys clothing and miscellaneous items, and sells work clothes, pickaxes, and torches.

The shop itself occupies the ground floor of a two-story building. Morgan works from behind a three-sided counter, which displays various lanterns, candles, pickaxes, gold nuggets, panning bowls, screens, and other tools and paraphernalia. The rest of the area is likewise cluttered with similar items on shelves, in barrels, and on tables. Of note are two large silver-bearing rocks. The upper floor is divided into a storage/work area and Morgan's living quarters - a bedroom and dining room.
Old Channel House

The front door opens into a narrow room that runs the width of the house; it contains several barrels and a small table and chair. One doorway leads to a small bedroom with a single bed, washstand, dresser, and chest. The other leads to a larger room that is now in ruins; rubble and boards cover a hole in the floor that leads down to the Halls of the Mephalists.
Osslas' Scripts

thumb|right|Osslas' Scripts, interior

The owner, Osslas, has 800 gold, a Mercantile skill of 50, and buys and sells books and scrolls.

The shop itself occupies two floors; the ground floor is the main reception and sales area, and the uppper floor is crowded with shelves and racks of books and scrolls. The place has a warm, comfortable feel to it; the floors are covered with rugs and furs, and the upper floor has several chairs and small tables set about for customers to sit and peruse potential purchases. Osslas' private quarters are located in the basement.
Rathmer's Books

thumb|right|Rathmer's Books, shop

The proprietor, Rathmer, has 800 gold, a Mercantile skill of 40, and buys and sell books and scrolls. The shop occupies a two-story building; the lower floor is one large room lined with bookshelves and a couple display cases with rare volumes. Rathmer  lives on the upper floor, which is divided into two rooms. The first is his dining room/general living area; the other is his bedroom, which has two single beds and various containers for storage.
Riverside Housewares

The proprietor, Rahjiid, has 400 gold and a Mercantile skill of 30; he buys books, potions, ingredients, and miscellaneous items, and sells various household items, like pots and pans, soap, cloth, and dishes.

As with most Bravil shops, Riverside Housewares is dimly lit; the door opens into a small entryway with some chairs on one side and a door leading to the private areas to the other. Straight ahead, the room opens up into the shop proper; a long counter displaying many of Rahjiid's wares divides the room in half. More shelves behind the counter hold a variety of plates, bowls, pots and pans, candles, boxes, and chests. Rahjiid and his family live in the floor above the shop, which is accessed via a stairway behind the aforementioned door.

thumb|right|Riverside Housewares, shop
Riverside Junk Shop

thumb|right|Riverside Junk Shop

The proprietor, Pandarus, has 500 gold and a Mercantile skill of 40; he buys clothing, armor, weapons, books, and miscellaneous items, and sells clothing, armor, weapons, and books. Most of it is of little note, but he does have a few interesting items: hardwood bows, rosewood bows, Bravil Shields, and a full set of town guard shields.

As one would expect of a place named "Junk Shop", the store is small and claustrophobic, packed with an assortment of odds and ends ranging from pots, pans, books, and clothing to armor and weapons. There is no real rhyme or reason to the mess - books share a set of shelves with an assortment of bowls and crystal balls, a stone tub holds a bunch of helmets and a barrel of tools, and necklaces hang from pegs on the wall. A ladder leads upstairs to a loft, where even more junk is stored. Pandarus lives in his shop, in a small room on the ground floor.
Riverside Shack

The shack consists of a single room with a loft on the upper floor. It comes fully furnished: three tables and two stools downstairs, and a single bed, dresser, and washstand upstairs. Storage consists of a small chest and a crate, though there is a closet with plenty of shelf space.

On the plus side, the shack has a large porch with a spectacular view of the Niben Bay, an outhouse (conveniently positioned over the water), and a firepit for summer cookouts. A rowboat moored just up the shore can take you out to Marsh's island as well.
Riverview Mansion

The place bears no clues as to its former owners or their fate, though it appears that they were in the process of moving when something happened. The ground floor is full of crates and boxes, many of them full of random junk; tapestries and paintings still hang on the walls, and most of the furnishings remain in place and intact. Vandals and thieves have gotten into the place over time, though, and destroyed the dining table, tipped over a few bookshelves, and smashed several crates.

The second floor has three bedrooms along a hallway leading to the back of the house. Oddly, the master bedroom is blocked off by a barricade of furniture and is impossible to reach. The other two bedrooms still have their furniture, and the beds are usable (though likely infested).

A set of stairs clogged with more crates leads up to a small third floor, which is a single room. This room appears to have been used at some point by one or more necromancers; a table in the middle of the room holds a dismembered body, another lies pinned to the floor with a spear, and a cauldron of skulls sits nearby. There are several barrels here, which are (thankfully) empty.


Notes
The mansion does not have ownership, so entering it is not trespassing, and all of the containers are safe to loot. All of them respawn, however, so they aren't safe to use for storage. You can use the beds on the second floor to sleep in.
Shipyard Supplies

The proprietors, Dodrick and Pedra, have 800 gold each, and a Mercantile skill of 40; they buy armor, weapons, clothing, and miscellaneous items, and sell weapons (cutlasses and sabres), nautical clothing (such as red sailor's shirts, sailor's shirts, and sailor's britches), and miscellaneous items like sextants.

The shop is clean and well-lit, with many items on display. A rack in one corner holds several rolls of sailcloth, while shelves along the right-hand wall display various articles of clothing. More valuable items, like sextants and black pearls, are placed on the counter. A set of stairs leads up to the second floor, where Dodrick and Pedra live. The third floor of the building is used strictly for storage and doesn't see much use.
 

Related Quests
Deliver Dodrick's Heavy Package: Deliver a package to Captain Wolfe.

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Squatter's Building

The building is run-down, even by Bravil standards, and should reasonably be considered condemned. The ground floor has one large room that the occupants use as a kitchen/dining room; their resident cook, an Argonian named Cook, prepares meals and beds down here. A set of stairs leads to the second floor, where the junk has been cleared away just enough to provide space to move around. Three more squatters (Brawler, Penn, and Yuri the Afflicted) live here. All the squatters avoid the third floor, with good reason: it's the domain of a vampire named Sinead. She has an understanding with the others - they don't bother her, and she leaves them alone. She has a room at the rear of the building that's thoroughly blocked off to prevent sunlight from getting inside, and to prevent her from being disturbed during the day. The front room on that floor is empty, except for the ever-present garbage and a ladder leading up to the attic. This space is likewise unoccupied (no one wishes to bed down anywhere near Sinead), but it has a bedroll and chest that you can use if you're hard up for a place to stay.
Stones and Statues

thumb|right|Stones and Statues, showroom

The proprietor, Jafir the Merchant, has 1000 gold, a Mercantile skill of 74, and buys and sells magic items and miscellaneous items.

The shop itself takes up the ground floor; it is littered with blocks of stone, along with statues, tombstones, and other stonework in various states of completion. Shelves and display tables hold some of his smaller works for sale. Jafir's quarters are located on the upper floor.
The Bravil Cobbler and Tailor

thumb|right|Galway's shop in the Bravil Cobbler and Tailor

The first floor is occupied by Galway, who is a cobbler. The upper floor is Ashirani's clothing shop. The building is located in the Bravil Riverside settlement, and is marked solely by a sack hanging by the door.

Galway has 600 gold, a Mercantile skill of 30, and offers repair services. He offers a selection of shoes, boots, and sandals for sale, and will buy any sort of clothing. Ashirani has 300 gold and a Mercantile skill of 30; she buys and sells clothing.

The Cobbler's shop is dominated by a large counter facing the door; shoes and boots are laid out along the counter and on shelves along the walls. A pair of stools sit to the left of the door for customers to sit and try on footwear. Upstairs, the Tailor's shop occupies a much smaller space; Ashirani's counter is merely a trestle table with a few pieces laid out. A couple barrels and a rack in the corner hold bolts of cloth, and she also has a bench where customers can sit and wait while she alters clothing or cuts fabric.
The Gilded Duckling

The Duckling is every inch a noble's ship. The captain's cabin has been converted to a posh dining room and salon; the anteroom holds a table where guests can sit and chat or play cards; the upper room holds a large dining table set with silver cutlery and dishes.

The mid deck contains the nobles' living quarters. As with the captain's cabin, everything is heavily decorated with rugs on the floors, tapestries on the walls, and fine furnishings everywhere. The fore cabin (called the Naval Room) is currently occupied by Lord Kildred and Lady Trivelda; it has a king-sized bed, dresser, and small table and is decorated in shades of dark blue. A carpet-lined passage leads to the aft cabin (the Duke's Room), which is occupied by the duke and duchess; it too has a large bed, a larger table, a nightstand, and an adjacent powder room for the duchess, and the tapestries and rugs here are sea blue and brown. A single-occupancy room (the Gold Room) along the passage holds a twin bed, a cupboard, and two small tables; this room is done up in shades of gold and brown, the duke's colors.

The lower deck is where the servants and guards are quartered. This deck is purely functional and split into two parts: the bow holds the galley, while aft of the ladder to the mid deck is strictly bunks, with a bench at the end.


 
Related Quests
 Lady Trivelda's husband goes in the evenings.
The Heron's Tail

The captain's cabin is well appointed, though obviously designed for everyday use, rather than looks alone. Rugs and tapestries from far locations cover the floors and walls, and a painting of a squid hangs on the wall over the captain's bunk. The upper room is where Wolfe does her work; the table is covered with a nautical map of the Eltheric Ocean and western Tamriel, and two bookshelves hold volumes, logbooks, atlases, and a few knickknacks.

The mid deck has the galley and crew quarters. The galley occupies the fore end of the deck; a hallway runs all the way aft, where a small table sits under a map of Tamriel. Two trap doors, one in the galley and one aft, grant access to the hold.

The hold is, obviously, used for storage. It also contains a table amidships used by the crew for their card and dice games, and the cook's cabin is located in the bow. 

Related Quests
The Plague House

thumb|right|The Plague House, kitchen and common room

thumb|right|The Plague House, sick bay and sleeping quarters

The Plague House is a two-story building. The ground floor is split into an entryway running the width of the building, which houses a trestle table at one end, and the kitchen, which has another table. A set of stairs off the kitchen leads up to the dormitory, which holds bunk beds for the patients, and two rooms for the staff. One holds a table and chairs for Leveston to talk to patients or visitors privately, and the other is his bedroom.
The Red Mare

thumb|right|The Red Mare
thumb|right|The Red Mare, upstairs
It is a small two-story building; the downstairs is a small room with a bench, fireplace, and a display case holding varla stones. The upstairs is one large bedroom with another fireplace, a couple low dressers, and a large bed at one end.

A door leads to the basement, which is home to a vampire. The room has chains for holding victims, a throne and bench, and a sleeping slab for its resident.
The Slough Queen

Captain Fens values function over form, and his cabin reflects this - he has a small bed, and much of his space is used for storage; the upper cabin is lined with low shelves and has a map table. The only decoration here is a painting of his wife on the wall over his desk.

The mid deck is dedicated to the galley and crew quarters. The galley is located amidships; Fer, the captain's son, has a small cabin aft, and the space at the bow holds the crew's bunks.

The hold is used for transporting horses. Wat the Stablehand, who is in charge of their care, lives down here so he can tend to them more easily. The aft part of the ship is a small corral; the fore part holds hay, grain, tools, and other necessities for tending to the horses.
The Swamphole

The bartenders, Ulasch and Melyssa, have and 40 and 30 Mercantile, respectively, and 50 gold; both buy and sell potions.

The entrance is a bit misleading - it is dark and largely unused; cobwebbed barrels sit stacked in the corners, a thick layer of dust lays over everything. A set of stairs leads up to the upper bar, which occupies the whole floor. A couple small tables and a bench sit against the walls here, leaving the main floor open; a small bar takes up space at the far end, behind which Melyssa works from 8pm to 2am.

Another door leads down to the basement, which is the largest part of the tavern. The bottom bar is split into two parts, divided by a pair of steps down and a half-wall. The upper part, near the stairs, has a large bar where Ulasch works; the lower is a dining/drinking area with several tables. The place has a nautical motif - the rear end of a ship pokes out of the rear wall, a small dinghy hangs on one wall, and a mermaid statue sits in the corner.

 
People
 


Gallery
Thieves Hideout

thumb|right|The Thieves Hideout, upper floor

The Thieves Hideout is basically a way-station for thieves to temporarily hide out from the guards or store things to fence another day. It can only be accessed by climbing up two ropes hanging down the side of the building, which lead to a trap door in the roof. The upper floor of the hideout has a large table and stools for members to conduct meetings or simply converse in comfort. The lower floor has various containers for storage, as well as a few pallets for people staying over. Two Thieves Guild members, Heron and Veen, permanently man the hideout, keeping the place clean and helping local guild members as necessary.
Vark's Tavern

The proprietor, Vark, has 50 gold and a Mercantile skill of 30. He buys ingredients and potions and sells local food and drink, like salted meat, Gron's River Ale, and Bravil Barrel Mead.

The tavern is located along the road west of the Bravil main gate. All the windows are boarded up, and the only light inside comes from a few candles and lanterns. It is, essentially, a place where serious drinkers go to drown their sorrows, and where shady characters go to conduct business. Vark holds court from behind a small bar to one side of the common room, near the stairs; two tables take up most of the rest of the space below. A stairway leads up to the second floor, which is even darker than the downstairs. There are four more tables up here, each illuminated by a sole candle. Vark is a former gladiator in the Arena; he keeps a pair of large clubs on the wall behind the bar to deal with troublemakers.

Vark lives below the tavern with his dog Gron; his home can be accessed via a trap door behind the bar or a door outside at the rear of the building.

 
Related Quests
 
 

People
 

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Yvette's Shack

The proprietor, Yvette, has 50 gold and a Mercantile skill of 40; she buys ingredients and potions, and sells food and drink, including Bravil Barrel Mead and her famous grill pies.

The shop butts up against the stable's horse paddock. It consists of a small awning over a table displaying her wares; Yvette has a small space inside the shack where she works, and a closed-off room where she sleeps. An open area behind the shack has an oven where she does her cooking.