Netruk44/uesp-wiki-content huggingface dataset:
Arena:West Guard

The ruler is Count Corelas. Its rival is Belport Run. Vulkhel Guard also has a rivalry with West Guard.

West Guard has road connections to Firsthold and Skywatch.
 

Locations
Online:Arowende's Diary Page 26

I suppose I should be understanding that the   is too preoccupied with his experiments and such a important a personage within  , but he just dumps tasks on me and wanders off.

It's not that I can't immobilize these     but would it be nice if he waited for me. Why didn't he turn his talents to coming up with a way to make them turn off? Be non-aggressive? I'm not quite sure how you'd go about it, but that too may be a fruitful avenue of study.

I just need to take in as much knowledge as I can from the Archmagister. I do long to go home to  , but I promised myself I wouldn't until I was more knowledgeable than—well, I should not go down that route again. I'll just sit here and let my   restore itself.

I will need to find an   though. These machine parts have definitely stained this robe.
Online:Psijic Order

The   are a mysterious and ancient order of powerful mages based on the Isle of Artaeum. It is a joinable faction in the Summerset Chapter. As the island disappeared from Tamriel over 350 years ago, around when former member Vanus Galerion formed the Mages Guild, the Order has rarely ever been seen. 

The Order formerly occupied the island of Dranil Kir, and a scrying device known as an Obscuros located on it is sought by Lilatha, the master of the glazing glass. After Nocturnal's plot in the Clockwork City is thwarted, Sotha Sil tells Divayth Fyr that he will inform the Psijics so that they can prepare for a future threat.

To join the Psijic Order, you must first complete the first Summerset zone story quest in Shimmerene, The Queen's Decree. You will then gain access to Artaeum. Speak with Loremaster Celarus in the Ceporah Tower to formally join the Psijic Order.  If you somehow manage to transport to Artaeum by other means (e.g. teleporting to a player or their Grand Psijic Villa) without having completed The Queen's Decree, then Loremaster Celarus will not be present, even if you can see other players talking to someone you can't see. All you will be able to do is discover the Artaeum wayshrine to provide easier access to Artaeum in the future. You may still acquire the Psijic Order skill line by spending Crowns, if another character on your account has completed it.

For historical information about the Psijic Order, see the lore article.

Related Quests
 
Story Quests
Your rank in the Psijic Order is directly tied to the story quests.  Each quest earns you one rank.
 
 
 
 
 
 
 
 
 
 
Related Quests
 
 
 
 
 
 

Skill Perks
Ultimate Abilities


Active Abilities


Passive Abilities


Members

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Gallery
 

Notes
A number of honorary and former members (Leythen, Mannimarco, Sotha Sil, Vanus Galerion, and Vastarie) can be met. Many of them are considered some of the most powerful sorcerers in Tamriel.
The Psijic Vault Crown Crate is themed after the Order.

See Also
Books
Arena:White Guard

The ruler is Lord Kalaron. Its rival is Riverwatch. Karnwasten Moor and Wasten Coridale also have a rivalry with White Guard.

White Guard has road connections to Sea Keep and Marbruk Brook.
 

Locations
Skyrim:Lord's Mail (item)

The '''Lord's Mail''' is an artifact created by Kynareth. It is heavy armor and enchanted with poison resistance, magic resistance, as well as a unique area effect that inflicts 5 points of health absorption per second on nearby opponents. It can be improved with an ebony ingot. It counts as Imperial armor for the purpose of the Matching Set perk. It can be obtained by completing the quest Gift of Kynareth.  
 

Related Quests


Notes
This can be a useful item to wear while swimming, as it will damage underwater enemies such as slaughterfish.
Brawling while wearing the Lord's Mail will violate the rules of the brawl and will give you a bounty for assault.

Gallery
Online:Jewelry Sets

Jewelry SetsJewelry Sets are sets of jewelry and weapons that provide special bonuses to players when the items of the same set are equipped simultaneously. They do not include armor pieces other than shields. The way to obtain them depends on the type of the set.

Level Up Advisor sets
These sets can be obtained through the Level Up Advisor.



Trophy Vault sets
These sets are obtained as rewards from reward chests within Trophy Vaults in the Imperial City, or for completing a random group dungeon.



PvP Rewards
These sets have pieces that can be bought directly from Cyrodiil gear vendors using Alliance Points. These sets are also available via "Rewards for the Worthy" mails by participating in PvP, and in reward boxes for Cyrodiil dailies.



First-Dungeons Dropped Sets
These sets were silently removed from the game with the One Tamriel Patch. It is believed they used to drop from the first dungeons (Banished Cells, Spindleclutch, Fungal Grotto, Wayrest Sewers, Elden Hollow, Darkshade Caverns), in veteran mode only.
Online:Pierced Note

You took what I love.

Now I'll do the same.
Online:Coldharbour Books

This page lists all books found in Coldharbour.

Shalidor's Library
These books can only be found in Coldharbour.
Coldharbour Lore
 

Eidetic Memory
Skyrim:Anonymous Letter (Plague of the Dead)

Someone, please help!  A group of Necromancers are experimenting with conjuring Zombies using ancient, dangerous magic, which I fear will have unintended and irreversible consequences.  I was expelled from their studies as their ambitions grew into folly, against my warnings.

They're performing a ritual to summon a large group of these foul, uncontrollable creatures as we speak in the   area of Skyrim, and must be stopped before it's too late!
Online:Clockwork City Books

This page lists all books found in the Clockwork City.

Shalidor's Library


Eidetic Memory
Online:Gold Coast Books

This page lists all books found in the Gold Coast.

Shalidor's Library


Eidetic Memory
Online:Hew's Bane Books

This page lists all books found in Hew's Bane.

Shalidor's Library


Eidetic Memory
Online:Wrothgar Books

This page lists all books found in Wrothgar.

Shalidor's Library


Eidetic Memory
Skyrim:Necromancer's Journal (Plague of the Dead)

3rd of Sun's Height,   
An apprentice of mine recently discovered an ancient tome in a forgotten cavern during a gathering expedition.  This tome is like nothing I've seen in a very long time.  I believe it's a   spell of some sort, but I can't be certain.

I'll need to spend some time deciphering this.  It could be quite valuable to us.

18th of Sun's Height, 4E 201 
I've spent the last several weeks working tirelessly to decipher this ancient tome.  It's just as I suspected; It is indeed a conjuration spell.  However, the creature summoned is especially vicious.  An undead   of wonderfully putrid potency that appears to be much more active in the late night hours.

I'm not stopping now.  I plan to create an even more powerful version of this spell.  As   as my witness I shall have a zombie horde at my command before long.

15th of Last Seed, 4E 201 
Nothing could have prepared me for the power I am about to wield.  The whole of my training has been for this moment.  Soon, my apprentices and I shall perform a ritual the likes of which has not been seen in centuries, and bring forth an undead army, powerful and willing to do my bidding.  Its power will radiate across  , bringing forth waves of undead from the darkness.

The time is at hand!
Skyrim:Mort Flesh

Mort Flesh is dropped by zombie enemies from the Plague of the Dead Creation. Its alchemical effects are identical to human hearts.

Combinations
4 Effects


3 Effects


2 Effects


1 Effect


Creatures
A single sample of Mort Flesh is dropped by all zombie enemies. Note that this does not include regular reanimated NPCs and creatures.

Notes
Mort Flesh previously appeared in Oblivion and had a similar model.

Bugs
Online:Cyrodiil Books

This page lists all books found in Cyrodiil.

Shalidor's Library


Eidetic Memory
Online:Historoth the Lesser

thumb|right|Historoth standing after the Ringmaster is defeated
Historoth the Lesser is the announcer for the gladiator bouts taking place in the Imperial City Arena. He informs the crowd that the games have been temporarily suspended after Dredaza the Ringmaster is defeated. He disappears after he says his piece, and respawns when the ringmaster does.
 

Related Quests


Dialogue
He speaks after Dredaza is defeated.
:Historoth the Lesser: "It seems the Ringmaster is slain, so entertainment must be temporarily suspended."
:Historoth the Lesser: "Survivors may go, but are encouraged to stay. Those who leave will be rounded up later."
Online:Death is No Laughing Matter

To whoever bound a skeever's soul to a senche-tiger cadaver and let it burrow into the mammoth corpse for a lark. I'm going to make it gnaw you to pieces when I find you.
Online:Reanimation Experiment Findings

Common animals are proving an interesting challenge among our reanimators. Those with a lack of understanding of these beasts anatomy inevitably find their creations hobbled and deformed. While the remains are pliant, lacking the strong bonds between body and soul that more advanced beings possess, they are also mostly devoid of awareness, mindless puppets that must be directed with total concentration. A skillfully conducted ritual can produce undead with, at best, an instinct similar to that of the living counterpart. Regrettably, these creatures are often uncontrollably disturbed by their condition.
Online:Reanimation Specimen Collection

At the   behest we are to recover suitable live and deceased animal specimens. These resources are of vital importance to his research, so consider carefully your attitude toward this task. 

Large quadrupedal specimens are preferred, though any creature may yield something of value. A   or   would be a find of significant value, and rewarded accordingly, though the danger they pose is likely beyond most of you.
Online:Matriarch Aldis

Matriarch Aldis is a giantess found in a mountainous vale of Scalecaller Peak, acting as the second boss of the dungeon. She is the matriarch of the giants found there and is infected with Nathan Mortieu's plague, making her much stronger. She is aided by Corrupted Leimenids who attempt to cause geyser eruptions throughout the fight. The water beneath the icesheet is infected with a deadly plague and causes damage when stood in.

When she is engaged in combat she will shout, "Gara go yara ar!" The Corrupted Leimenid Corpse to the left of the door out of the area can be interacted with to obtain part of the cure for Jorvuld Davaux.

She has a chance to collectively drop a sample of Infected Flesh.
 
Skills and Abilities
As a boss type enemy, Matriarch Alddis is immune to all forms of crowd control effects.
;Sweep: A basic melee attack that deals minor physical damage and knocks the target back.
;Shatter: The boss releases shockwaves in front of itself dealing moderate physical damage.
;Freezing Stomp: The boss stomps dealing moderate physical damage around itself as indicated by a red circle.
;Pulverizing Pummel: The boss smashes its club in front of itself dealing very high physical damage as indicated by a red cone. Avoid this if possible.
;Frozen Aura: The boss releases frost around itself dealing moderate frost damage as indicated by a large red circle. It can be hard to avoid this attack due to its large telegraph so be prepared to heal up once it occurs.
;Intimidating Roar: The boss shouts fearing all players momentarily. Break free to counter this.
;Frigid Waters: The water around the arena will deal moderate frost damage over time to players standing in it. Stay on the islands to avoid this.
;Summon Leimenid: Every 10% health lost will cause the boss to summon a Leimenid to attack the party. They are priority targets and should be killed first. If group damage is good, it is possible to burn the boss before the damage from the Leimenids becomes overwhelming.

Related Quests



Achievements
The following achievements are related to this creature:
 

Notes
Her line of dialogue is shared with Matriarch Runa, who is the only other giantess.
Online:Crafting Motif 48: Ashlander Helms

So, Clanfriend, you are curious about our clothing? You wonder how such simple, nomadic barbarians can come to have such elaborate and sophisticated garments and tools? Then learn this: for the  , simplicity is a choice, not a necessity. We follow the precepts of the Good  , and our practices and preferences are in accord with their teachings. We have other, deeper secrets which I will not reveal now, but the making of our apparel and arms are not among them.

HELMETS

Our hoods and helms cover the entire head, for safety in the harsh environment of the Ashlands, particularly when Red Mountain's mood is ugly. A mask or filtered visor keeps ash from nose and mouth, and goggles protect the eyes from soot, embers, and fume. The skull is protected by overlapping bands of rigid chitin, sometimes knobbed or crested.
Online:Craglorn Books

This page lists all books found in Craglorn.

Eidetic Memory
Legends:Chamber of Lorkhan

The Heart of the City: Chamber of Lorkhan
The Chamber of Lorkhan is a location in The Heart of the City, unlocked by completing Return to The Inner Curiosity.

As you begin, you'll either be told that ''"All creatures in each player's deck have 1 cost, 1 power, and 1 health", or that "Both you and your opponent wield the power of the gods."''

you complete the match for the first time, you'll receive playsets of   and  .

Dialogue
;Pre-match, Laaneth is with you 

:Galyn: ''"Now, use the tools to harness the Heart's power! Fight Mecinar as a fellow god!"
:Laaneth: "No — I can feel the Heart's energy. It's too unstable. There's every chance you'll be overwhelmed. And if you fall, Mecinar will still have his power."
:Galyn: "Those are the risks we have to take. Without the Heart, my people will die!"
:Laaneth: "Swims-at-Night would have left it up to you. So what's it to be?"

;Pre-match, Swims-at-Night is with you 

:Galyn: "Now, use the tools to harness the Heart's power! Fight Mecinar as a fellow god!"
:Swims-at-Night: "Look around you! That thing is unstable! If you use it, it might just kill you."
:Galyn: "Those are the risks we have to take. Without the Heart, my people will die!"
:Swims-at-Night: "Laaneth wouldn't have wanted this. But it's your call."

;During the match, Use 

:Mecinar: "You think yourself my equal now? Pathetic. You cannot hope to match my genius!"
:Galyn: "You can barely contain the Heart's energy. Be careful, or it will destroy you — and this entire chamber!

;During the match, Destroy 

:Mecinar: ''"No! Do you know what you've done?! Centuries of patience and planning — all lost! You will burn for this!"''

Game Settings
Destroy the Heart
BothPlayers starts with 3 Runes. 
Player starts with a   on board. 
Use the Heart
BothPlayers starts with 101 Max Magicka. 
Player starts with a   on board. 


Opponent Decklist
Skyrim:Amiibo

amiibo is a lesser power that allows you to summon a treasure chest of items to appear in-game. To do this, equip the power and cast it on the floor. Glowing concentric circles will appear and emit a sound when you approach. By then tapping an amiibo figure against Joy-Con controller in real life, a chest will be summoned containing loot themed to the amiibo used. This can be done once every 24 real-life hours per amiibo.

In-game tutorial: To use amiibo, equip and cast the power, then touch an amiibo to the NFC touchpoint on your controller to summon a chest with special rewards.
 
Chest Contents
The items inside the chest will vary based on the amiibo used:
Non-Legend of Zelda figures: food, gold, ingredients
Legend of Zelda figures released before May 19, 2017 (listed in table below): 20% chance for a Champion's Tunic, a Hylian Shield, or the Master Sword, plus additional items as listed in the table below
Legend of Zelda figures released after May 19, 2017: 20% chance for a Champion's Tunic, a Hylian Shield, or the Master Sword, plus armor, arrows, fruit, and/or weapons. 

The chance of getting one of the Zelda items will increase with 5 compatible amiibo taps within five days (for instance, tapping the same one five days in a row, or tapping five compatible amiibo within one day), and resets after you get one of the items.  While you can get unlimited amounts of Champion's Tunics or Hylian Shields, there can only be one Master Sword.

The chests summoned by Legend of Zelda amiibo are styled after the chests from The Legend of Zelda: Breath of the Wild and play the "discovered-a-secret" chime from the Zelda games, while non-Zelda amiibo summon Skyrim-styled chests and are accompanied by chanting.

If you attempt to use the same amiibo within a 24-hour period, the following message will be displayed: ''This amiibo can't be used again today.''

Specific Drops
The following Legend of Zelda amiibo, released before May 19, 2017, give specific categories of items in addition to the chance of getting a Zelda item:



Gallery
Online:Crafting Motif 48: Ashlander Legs

So, Clanfriend, you are curious about our clothing? You wonder how such simple, nomadic barbarians can come to have such elaborate and sophisticated garments and tools? Then learn this: for the  , simplicity is a choice, not a necessity. We follow the precepts of the Good  , and our practices and preferences are in accord with their teachings. We have other, deeper secrets which I will not reveal now, but the making of our apparel and arms are not among them.

LEG GREAVES

Like our cuirasses, Ashlander greaves are made of bands of guar leather sewn together with waxed and twisted thread made of kresh or roobrush fibers. Chitin or carapace poleyns may be attached at the knees. In this way our legs are protected not just from weapons, but also from thorns, scathecraw, and jagged volcanic rocks.
Online:Crafting Motif 48: Ashlander Maces

So, Clanfriend, you are curious about our clothing? You wonder how such simple, nomadic barbarians can come to have such elaborate and sophisticated garments and tools? Then learn this: for the  , simplicity is a choice, not a necessity. We follow the precepts of the Good  , and our practices and preferences are in accord with their teachings. We have other, deeper secrets which I will not reveal now, but the making of our apparel and arms are not among them.

MACES

We tip our maces with heavy heads flanked by dual edged crescents, creating weapons that can both cut and crush. The long trama-trunk hafts are wrapped diagonally with leather strips to provide a sure grip. The base of the haft ends in a pointed ferrule of metal or bone.
Redguard:Console

thumb|right|A blank console screen
The console is an in-game tool in Redguard that gives you access to various commands. Among other things, these allow you to set flags which control the progress of the story, modify attributes of objects, add and remove items, and fast travel to various places. The console can be opened in-game or on the main menu using the F12 key. Use the up and down keys, as well as the page up and page down keys, to view the console's command history.

The most useful commands, which correspond to the actions mentioned above, are  ,  ,  , and  . All commands have a shortcut which can be used in place of the full name, and several require a subcommand to specify a more precise action, such as   and  .
 
 

Useful Combinations
Toggle Collision
 
This toggles collision for Cyrus, similar to the command tcl in other games. The main downside is that you can only walk horizontally; there is no way to increase or decrease vertical position without using the command at a different altitude. Also, jumping will freeze you in place until you disable the command.

Lock Object Position
 
This sequence of commands locks an object, usually an NPC or creature, at their current position. If you use the last command, rotation will be disabled as well. Locking the object's position can be useful for taking screenshots; it is not a very effective method of cheating. The best way to find an object to select is through the   command.

Commands


Map Markers
All of the map markers in the game are listed below. Use the   command and any map ID and marker combination to quickly travel to various locations. An asterisk (*) indicates that the location is used for a cutscene.


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Bugs
Online:Crafting Motif 48: Ashlander Shields

So, Clanfriend, you are curious about our clothing? You wonder how such simple, nomadic barbarians can come to have such elaborate and sophisticated garments and tools? Then learn this: for the  , simplicity is a choice, not a necessity. We follow the precepts of the Good  , and our practices and preferences are in accord with their teachings. We have other, deeper secrets which I will not reveal now, but the making of our apparel and arms are not among them.

SHIELDS

An Ashlander shield is made of several large pieces of light but rigid carapace cuttle-glued into a single unit, and studded with spikes of chitin. The edge is lined around the back with a metal rim that prevents chopping blows from splitting the shield.
Online:Crafting Motif 48: Ashlander Staves

So, Clanfriend, you are curious about our clothing? You wonder how such simple, nomadic barbarians can come to have such elaborate and sophisticated garments and tools? Then learn this: for the  , simplicity is a choice, not a necessity. We follow the precepts of the Good  , and our practices and preferences are in accord with their teachings. We have other, deeper secrets which I will not reveal now, but the making of our apparel and arms are not among them.

STAVES

An Ashlander spell staff is not only a magical weapon, but a ceremonial crosier, and thus its decoration is fraught with symbolism—at least for us. Each staff is tipped with one, two, or even three symbols of the Good Daedra, surrounded by a double crescent of chitin and bone. The haft ends in a pointed ferrule like that of the mace.
Online:Crafting Motif 48: Ashlander Swords

So, Clanfriend, you are curious about our clothing? You wonder how such simple, nomadic barbarians can come to have such elaborate and sophisticated garments and tools? Then learn this: for the  , simplicity is a choice, not a necessity. We follow the precepts of the Good  , and our practices and preferences are in accord with their teachings. We have other, deeper secrets which I will not reveal now, but the making of our apparel and arms are not among them.

SWORDS

Our swords have sinuous blades, with edges that curve and snake like crescent serpents or razor-edged frozen flame. There is a full crescent on each side of the crossguard, and the tang is seated in a hilt of heartwood from trama or fungus trunk. Baring a blade is a significant act, and an Ashlander will rarely return a sword to its sheath without using it first.
Online:Crafting Motif 48: Ashlander Cops

So, Clanfriend, you are curious about our clothing? You wonder how such simple, nomadic barbarians can come to have such elaborate and sophisticated garments and tools? Then learn this: for the  , simplicity is a choice, not a necessity. We follow the precepts of the Good  , and our practices and preferences are in accord with their teachings. We have other, deeper secrets which I will not reveal now, but the making of our apparel and arms are not among them.

SHOULDERS

We Ashlanders make our shoulder cops from half-cones of thick guar leather boiled for stiffness. In the heavier weights of armor, small or even large plates of chitin may be affixed to the leather with cuttle glue. Such plates may sport sharp knobs or spikes.