Netruk44/uesp-wiki-content huggingface dataset:
Online:The Ebony Flask Inn Room

It is located upstairs in The Ebony Flask, an inn and brothel on the eastern side of town.

The room can be obtained for free by completing A Friend In Need with an Ebonheart Pact character. It can also be purchased outright for a nominal fee.
 
Related Quests


Base Furnishings
;Lighting (1)
;;Candles (1)
:* 

Achievements
There is one achievement associated with this house:
Online:New Life Tent

It is unmarked and unnamed, and can be found near the Kynesgrove Wayshrine. The tent hosts the New Life Festival event. During the event, several NPCs can be found here, and a keg labeled "Breda's Magnificent Mead" will provide a 100% Experience bonus when activated.

The Enchanted Snow Globe Home  is located on a table under the southern half of the tent, near Breda's location. From Old Life To New can be found on one of the eastern tables.
 

Related Quests













Residents
These NPCs are only present while the event is live.
Arek
Breda  
Huolde
Nielstig
Petronius Galenus  
Raeififeh (Traveling Festival Merchant)
Selvari Abello
Snegburgak (Traveling Festival Merchant)
Thoggrytte
Online:Lodorr's Crown

Obtained by exploring the Hall of the Dead.

 
  
 
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Online:Trials Blocker

Trials Blocker is awarded for blocking large amounts of damage during group Trials, including Aetherian Archive, Hel Ra Citadel, Sanctum Ophidia, and Maw of Lorkhaj.  Note that like Dungeon Blocker, you must actually block the damage.  Dodging it or preventing it with a Damage Shield or other damage mitigation does not count.
Online:Trials Damage Dealer

Trials Damage Dealer is awarded dealing large amounts of damage in group Trials, including Aetherian Archive, Hel Ra Citadel, Sanctum Ophidia, and Maw of Lorkhaj.
Online:Trials Healer

Trials Healer is awarded for doing large amounts of Healing during group Trials, including Aetherian Archive, Hel Ra Citadel, Sanctum Ophidia, and Maw of Lorkhaj.  Note that this includes healing done to yourself, including drinking Potions and healing done by pets such as the Sorcerer's Twilight Matriarch.
Online:Weekly Trial Complete

Weekly Trial Complete is awarded for completing a weekly Trial in Craglorn.  This includes any of the following:





These quests are given once a week by Kailstig the Axe, Mighty Mordra, and Turuk Redclaws, respectively. They can be found at the Star-Gazer's Observatory in Belkarth or inside the respective trial. If you manage to complete a trial within 33 minutes, you will also receive Time Trial: Weekly at the same time.
Online:Time Trial: Weekly

Time Trial: Weekly is awarded for completing a weekly Trial within 33 minutes.  This includes any of the following:





These quests are given once a week by Kailstig the Axe, Mighty Mordra, and Turuk Redclaws, respectively.  They can be found at the Crossroads Tavern in Belkarth .  If you have not already done so, you will also receive Weekly Trial Complete at the same time.
Online:Honor Among Thieves

Honor Among Thieves is awarded for completing quests for various members of the Thieves Guild.  There are 4 people who have personal issues that you can help with, each of whom has 1-2 quests which must be completed for this achievement:

A Life Deferred: (Quen)


Loose Ends: (Zeira)

Seeds Untilled: (Velsa)


What Price, Freedom? (Walks-Softly)


This achievement will allow you to purchase a   for your house.  It costs   and can be purchased from Listens-to-Sea in Abah's Landing.
Online:A Life Deferred

A Life Deferred is awarded for completing the quest His Greatest Treasure for Quen in the Thieves Guild.  You must first complete A Double Life before starting this quest.  This achievement will allow you to purchase a   for your house.  It costs   and can be purchased from Listens-to-Sea in Abah's Landing.
Online:Seeds Untilled

Seeds Untilled is awarded for completing the quest That Which Was Lost for Velsa in the Thieves Guild.  You must first complete A Faded Flower before starting this quest.  This achievement will allow you to purchase   for your house.  They cost   and can be purchased from Listens-to-Sea in Abah's Landing.
Online:What Price, Freedom?

What Price, Freedom? is awarded for completing the quest Everyone Has A Price for Walks-Softly in the Thieves Guild.  You must first complete Shell Game before starting this quest.  This achievement will allow you to purchase a   for your house.  It costs   and can be purchased from Listens-to-Sea in Abah's Landing.
Online:Loose Ends (achievement)

Loose Ends is awarded for completing the quest The One That Got Away for Zeira in the Thieves Guild.  This achievement will allow you to purchase a   for your house.  It costs   and can be purchased from Listens-to-Sea in Abah's Landing.
Online:White-Gold Tower Slayer Achievements

These achievements are awarded for defeating large numbers of certain types of creatures in the White-Gold Tower.  You do not have to land the killing blows (or in fact any blows) to receive credit.  Any kills by any member of your group will credit the whole group, even if you are dead at the time.  However, since enemies do not respawn in Group Dungeons, it will take many runs of the dungeon to complete these achievements.
Online:Imperial City Prison Slayer Achievements

These achievements are awarded for defeating large numbers of certain types of creatures in the Imperial City Prison.  You do not have to land the killing blows (or in fact any blows) to receive credit.  Any kills by any member of your group will credit the whole group, even if you are dead at the time.  However, since enemies do not respawn in Group Dungeons, it will take many runs of the dungeon to complete these achievements.

Achievements
Online:Sewer Subjugator

Sewer Subjugator is awarded for defeating all of the champions within the Imperial Sewers. There are four in each alliance's section, thus twelve in total.

All bosses have a chance to drop the   antiquity lead for the Bloodlord's Embrace.

Bosses
;Aldmeri Dominion Section
Emperor Leovic — Abyssal Depths  
General Kryozote — Abyssal Depths  
Hzu-Hakan — Irrigation Tunnels  
Lady of the Depths — Weaver's Nest  
;Daggerfall Covenant Section
Gati the Storm Sister — Lambent Passage  
General Zamachar — Lambent Passage  
Otholug gro-Goldfolly — Vile Drainage  
Taebod the Gatekeeper — Wavering Veil  
;Ebonheart Pact Section
Ebral the Betrayer — Antediluvian Vaults  
General Nazenaechar — Harena Hypogeum  
Secundinus the Despoiler — Alessian Tombs  
Wadracki — Harena Hypogeum
Legends:Stampede Sentinel

Availability
Stampede Sentinel was the monthly card for January 2017. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards, the premium version was not awarded to anybody and must be obtained through soul-summoning.

Notes
The card's ability (presumably unintentionally) protects against  .

Gallery
Lore:Ungolim

was a   member of the Dark Brotherhood who had ascended to the position of Listener of the   by  .  Ungolim maintained a private residence in Bravil, and visited the statue of the Lucky Old Lady on a daily basis. He received the "Whispers of Death" from the  , and conveyed her will to the Speakers of the Black Hand.  He was assassinated in 3E 433. 

Gallery
 

See Also
For game-specific information, see the Oblivion and   articles.

References
Legends:Core Set

The Core Set is the first card set in Legends. As the first set released, it is the one that corresponds to the free story, the Forgotten Hero campaign. As it was released prior to many other sets, it is somewhat limited in the scope of game mechanics it contains. It is also the only set to feature Training. 

Some cards are considered part of the Core Set, but can not be obtained from Card Packs. These are listed on the Basic Cards page.
 
Strength


Intelligence


Willpower


Agility


Endurance


Neutral


Dual-Attribute


Created Cards
Legends:Promotional Set

Promotional Set cards are small card sets that are introduced separately from the Core Set and are not considered Story or Expansion cards.

 
 
 
 

Other cards that are considered Promotional, but are not part of a specific set release:
Pilgrimage to the Shrine of Hindsight

Quick Walkthrough
# Visit the Shrine of Hindsight.
# Offer a Racer Plume to the shrine.

Detailed Walkthrough
Leave   to the south and follow the road until it bends east. At the bend, leave the road and head south, slashing your way through the grass. Look out for the  ; from its entrance, head west again, and climb a hillside to your left. The shrine itself is located in a small exterior rocky cave at the end of the path.

In order to complete the pilgrimage, you must have a Racer Plume in your inventory while activating the shrine.

Quest Stages
Main Page

Tamriel Data, usually stylized as Tamriel_Data, is a shared asset repository containing new data such as meshes, textures, sounds, races, items, spells, and creatures for use in any Morrowind mod. It provides the data structure of the large-scale province mods Tamriel Rebuilt and those within Project Tamriel: Skyrim: Home of the Nords and Province: Cyrodiil. It is available to download with either vanilla- or high-resolution textures.

Many of the assets in Tamriel Data are foreign to Vvardenfell. There are assets associated with all of the Tamrielic provinces and common races.
 

File Information
Tamriel Data includes two BSA files,   and  , that must be registered in the main game's   file under its   section to link the repository data to the game's engine. Failing to register the BSAs will cause numerous in-game problems when trying to play dependent mods. Receiving missing file or texture warnings in-game is usually a sure sign of a registration or load order problem. For a detailed guide, see Tamriel Rebuilt's BSAs guide.

The   game file is a combination replacement of the old  ,  , and   files that were formerly used. Like all mods with an ESM or ESP, it must be enabled as part of the load order.

Character Information
 
 

Gameplay Information
 
 
 

World Information
Online:Crown Store/Dyes/Metallic

Metallic
Online:Flawless Sacrament

Flawless Sacrament is awarded for completing each of the achievements associated with the Dark Brotherhood's Black Sacrament quests.  These include:

Blackest Sacrament — There are 21 targets you must assassinate for this achievement.
Hidden Sacrament — You must complete at least one of these assassinations without being detected.
Perfect Sacrament — You must complete all of the optional tasks for at least five of these assassinations.
Online:Blackest Sacrament

Blackest Sacrament is awarded for assassinating each of the 21 targets associated with the Dark Brotherhood's Black Sacraments.  These include:
Online:Hidden Sacrament

Hidden Sacrament is awarded for completing a Black Sacrament without being detected even once.  Your alert level must be at 0/5 at the end of the contract.
Online:Perfect Sacrament

Perfect Sacrament is awarded for completing 5 Black Sacrament contracts for the Dark Brotherhood with the highest possible reward.  This means that you must complete all of the optional tasks for each contract.  These usually involve keeping your alert level down below a certain level, getting out before a certain time limit, and/or performing a small secondary task in addition to the assassination.
Online:Imperial City Warlord

Imperial City Warlord and its preceding achievements are awarded for killing enemy players while in the Imperial City.
Online:Horror of Horrors

Horror of Horrors is awarded for defeating each of 12 champions in the Imperial City.  You do not need to land the killing blows yourself.  Participating in the battle in any capacity will give you credit.  Starting in 2018, if you do this during the Midyear Mayhem event, you will also earn the Midyear Horror achievement.  (Note that progress on this achievement earned outside of the event will not be counted towards Midyear Horror.)  The champions are:
Online:Tel Var Master

Tel Var Master and its preceding achievements are awarded for earning Tel Var Stones in the Imperial City.  These can be earned either from other players or non-player enemies anywhere in the city or its sewers.  It is not necessary to have 100,000 at one time.  Tel Var Stones which are used to purchase things or lost due to deaths to other players still count towards this total.

Notes
Tel Var Stones earned via Daily Rewards do count for these achievements.
Online:Big Score

Big Score and its preceding achievements are awarded for earning a large amount of Tel Var Stones in a single drop.  The only way you'll receive so many at once is by killing another player who's carrying a large quantity of stones.  It is possible to get all three of these in one drop if you haven't received the smaller ones before earning the largest.

Notes
Tel Var Stones earned from Daily Rewards do not count for these achievements.
Online:Cunning Scamp Exterminator

Cunning Scamp Exterminator and its preceding achievements are awarded for killing Cunning Scamps in the Imperial Sewers.
Online:Trove Scamp Exterminator

Trove Scamp Exterminator and its preceding achievements are awarded for killing Trove Scamps in the Imperial Sewers.
Online:Xivkyn's Bane

'''Xivkyn's Bane''' and its preceding achievements are awarded for killing Coldharbour Elite Guards in the Imperial City.  These are boss-level enemies which patrol around loops within the Imperial Sewers or in the above ground parts of the city.  There are two levels of difficulty for these enemies, indicated by the flags on their backs.  One-flag Elite Guards can be reasonably handled by a team of 4 competent players, but you'll want a team of at least 8 to take on the two-flag variety.  It is best to lead these bosses into open areas to fight them.  Attempting to engage them within the narrow twisting tunnels of the sewers is most likely suicidal.

There are at least 31 known Coldharbour Elite Guards, and they each patrol their own preferred areas :

Sewers Guards
One Flag
Danrok the Insatiable — Abyssal Depths
Doragren the Lacerator — 
Grynkx, The Edge Who Hungers — 
Ketkarkux the Dominator — 
Nomo-Rerak, Arbiter of Pain — 
Obb, Carver of Souls — 
Obtorgren, Shield of Bal — 
Ontagoor the Ravenous — Lambent Passage
Online:Squale, Captor of Souls — Lambent Passage
Stegakyx of the Bloody Blade — Harena Hypogeum
Tarkatix of the Crimson Blade — 
Tholiakke, Guard of the Damned — 
Thrasotin the Unyielding — Vile Drainage
Torgo-Rix, Blade of Mourning — 
Yx, Devourer of Souls — 

Two Flags
Daktivus the Enslaver — 
Entekkar the Soulgorger — 
Flakk the Hungerer — 
Gangatru the Apostate — 
Hoonzo-Gann, the Creeping Chill — Barathrum Centrata
Kelax, Tormentor of Souls — 
Krosogar, Warden of Frozen Souls — Lambent Passage
Pahtrok of the Frozen Winds — 
Skalhexx the Cremator — Lambent Passage
Skoorn, the Blizzard's Edge — 
Thrasotin the Ravenous Flame — Antediluvian Vaults, Barathrum Centrata  
Utt of the Freezing Tombs — 
Ukkawoon of Divine Ashes — 
Zeffij, Incinerator of Souls —Antediluvian Vaults, Barathrum Centrata, Lambent Passage
Zulagogg the Enkindler — Irrigation Tunnels

City Guards
One Flag
Brell the Spinecracker — Elven Gardens District
Two Flags

Unknown Location
One Flag
Two Flags
Online:Warden

frameless|left
Warden is a class in Elder Scrolls Online. It was originally only available to players who have purchased the Morrowind Chapter, but is now available as a Crown Store Upgrade for   instead. It is not included in the Morrowind DLC currently available for purchase. Warden is a nature-themed class, with a focus on frost magic and animal companions.

::In-Game Description: Wardens are defenders of the Green, master storytellers whose nature tales become magical reality. They wield frost spells against enemies and summon animals to aid them. 
 
Skills
Animal Companions
Animal Companions is geared towards summoning animals to aid you in battle.

Green Balance
Green Balance is geared towards healing and buffs.

Winter's Embrace
Winter's Embrace is geared towards dealing Frost Damage and tanking.

Builds


Compatible Builds
It is possible to build a character which meets or mostly meets the recommendations of multiple builds simultaneously.  The chart below shows skill morphs which conflict between different builds.


The Warden allows for one triple-build.  You can meet the requirements for Warden Initiate, Beast Caller, and Master Herbalist all at once.  Neither of the other two builds can be fully mixed with anything, however.

Notes
The Warden class was initially planned during development, but it was scrapped before the game's first public beta.
The warden shown in the Morrowind trailer is named  , according to  .

See Also
For more information, see the lore article.

Books


Gallery
These images were taken from the Morrowind trailer, and do not accurately represent in-game graphics.
Online:Discovery Pack

The Discovery Pack was a bonus that came with pre-ordering The Elder Scrolls Online: Morrowind or its ''Collector's Edition'', or by purchasing the Collector's Edition Upgrade post-release. It unlocked the following exclusive digital content:
A Warden-themed costume.
A Dwarven War Dog vanity pet.
Three bonus treasure maps for Vvardenfell.
A single Dwarven Crown Crate.
Two   giving 50% bonus XP.

The Collector's Edition can no longer be purchased, although the above content is available in the Morrowind Collector's Pack released alongside Update 18.

Gallery
Online:Repair Kits

There are two different types of Repair Kits, the standard ones used to repair armor, which can be found anywhere, and those used in the Alliance War.  All repair kits are single-use.

Armor Repair Kits
These can be used to repair damage received in combat.  Each Repair Kit has a level, which means that any items up to a certain level will be 100% repaired with one Kit.  Items above that level will receive a smaller amount of repair, requiring multiple kits to fully repair.  Standard kits can be purchased from Merchants.  Crown Repair Kits can only be purchased from the Crown Store, but will fully repair all of your equipped armor, regardless of level.



Alliance War Repair Kits
These items are used to repair Siege Weapons and structures in the Alliance War, and can only be found and used within Cyrodiil.
Online:Laurri

Laurri may refer to one of two people:
Laurri (female), a female Khajiit found in Anvil Castle
Laurri (male), a male Khajiit found in Anvil Castle
Lore:Abah's Landing Merchant Lords, V. 1

:Grandiose. Arrogant. Self-important. All these words and more can be used to describe the self-styled merchant lords of  . The four mercantile houses began to take shape about one-hundred-and-sixty years ago. They began as legitimate businesses, working to elevate Abah's Landing and create a center for trade and commerce between   and  . But   has never been cooperative to those who tried to carve civilization out of the wilderness and, despite their best efforts, each mercantile house slowly became more corrupt as the pursuit of illegal profits quickly outdistanced more above-board enterprises.

:The four houses emerged as the  ,  , the  , and  . In time, the lords of these four houses controlled almost all of the commerce and gold flowing through the port city&mdash;both legitimate trade and illicit activities. Most of their profits came from smuggling, slavery, and other unlawful transactions. The merchant lords supplied Abah's Landing with goods and services while also establishing lucrative (if modest) trading partnerships in distant lands. As fortunes grew in Abah's Landing, it wasn't long before other groups began to take an interest in the area. This began a long and tumultuous relationship between the merchant lords and local criminals and crime bosses. Indeed, rumors of a "hidden" merchant house even began to circulate, and evidence abounds of a covert war being fought among the houses and the so-called "hidden house." While I have not been able to uncover any details concerning this conflict, the outcome can clearly be seen. Gurges and Associates was shattered and the other three houses were reduced to pale shadows of their former glory as a clandestine power emerged as the controlling interest in the port city.

:For the last fifteen years or so, the merchant houses took a step back. Oh, they continued to engage in business and provide funds to support city services, including guards and infrastructure, but they no longer showed the swagger and bravado that exemplified their behavior for the decades prior to that time. Though no mayor or merchant house or secret guild took center stage, it appears evident to me that someone or something has influenced Abah's Landing from the deepest shadows. For this reason, I urge caution when dealing with Hew's Bane.

:In my next report, I'll begin to provide background on each of the prominent merchant houses operating in the area. 

:(NOTE: These dispatches were "recovered" from a Taneth vessel and delivered to an interested party in Abah's Landing. I have published them so we may all know what our cousins across the bay think of us. &mdash;Anonymous)
Lore:Abah's Landing Merchant Lords, V. 2

:The first and, according to the scions of the house, the greatest of the merchant houses of   is the  . Founded by  , a   male known for both his physical prowess and his disarming charm, the Syndicate grew and flourished for almost one-hundred-and-twenty years. The enterprising Afshuur started out as a simple arms dealer, buying, selling, and trading Redguard swords,   axes, and   bows. His first customers were the pirates and privateers that used Abah's Landing as a port of call on their trips to more prominent locations, but it wasn't long before he was making shipping deals with those very same vessels and their crews.

:As time passed, the Syndicate added armor and shields to its inventory, seeking to provide a one-stop shopping destination for anyone in need of protection or those interested in sailing into battle. Pirate crews, mercenary bands, and even privateers in service to one flag or another were clamoring for armor and weapons with the Syndicate seal of quality and assurance. These connections led to another lucrative profit line&mdash;the Syndicate began serving as a broker for mercenary contracts.

:The current leader of the Syndicate,  , rules the business with an iron fist. Ruthless and brilliant, the Redguard male treats every negotiation as a battle, every competition as a war. In fact, war has become at-Addin's primary avenue of trade, which allows him to keep the family enterprise profitable even in the wake of the unrevealed calamity that befell each of the merchant houses recently. As my queen is well aware, the machinations of the unknown party I have dubbed "the hidden house" continue to be evident while also continuing to elude me. I will have answers, I just don't know when I will have them.

:Orahan at-Addin deals in arms and armaments, mercenary contracts, and smuggling supplies to all sides of any given conflict. He has no trouble selling weapons to the  , armor to the  , and vital supplies to the  &mdash;as long as each side has the gold to pay for his services. With the sudden absence of the power that had held the merchant houses in check and had even weakened them with a masterful yet secret attack, the Syndicate has begun to make moves to put it back into a position of power in Abah's Landing.

:Regardless of other concerns, I recommend caution when dealing with Orahan and his family. But make no mistake, you will have to deal with them if you plan to make a move on   and Abah's Landing. 

:(NOTE: These dispatches were "recovered" from a Taneth vessel and delivered to an interested party in Abah's Landing. I have published them so we may all know what our cousins across the bay think of us. &mdash;Anonymous)