Netruk44/uesp-wiki-content huggingface dataset:
Legends:Classes

In Legends, each deck is made up of up to three attributes, and the combination of two or more of them determine the deck's class.  There are ten dual-attribute and five three-attribute classes, each of which has its own playstyle.


Dual-Attribute Classes
There are ten dual-attribute classes that consist of two attributes and are named and themed for various classes that have appeared in Elder Scrolls games.



 

Archer
Archer is made up of Strength and Agility and includes the following cards:

 


Assassin
Assassin is made up of Intelligence and Agility and includes the following cards:

 

Battlemage
Battlemage is made up of Strength and Intelligence and includes the following cards:

 

Crusader
Crusader is made up of Strength and Willpower and includes the following cards:

 

Mage
Mage is made up of Intelligence and Willpower and includes the following cards:

 

Monk
Monk is made up of Willpower and Agility and includes the following cards:

 

Scout
Scout is made up of Agility and Endurance and includes the following cards:

 

Sorcerer
Sorcerer is made up of Intelligence and Endurance and includes the following cards:

 

Spellsword
Spellsword is made up of Willpower and Endurance and includes the following cards:

 

Warrior
Warrior is made up of Strength and Endurance and includes the following cards:

 

Triple-Attribute Classes
There are ten triple-attribute classes that consist of three attributes and are named and themed for various Tamrielic Factions.



 

House Redoran
House Redoran is made up of Strength, Willpower, and Endurance and includes the following cards:

 


House Telvanni
House Telvanni is made up of Intelligence, Agility, and Endurance and includes the following cards:

 

House Hlaalu
House Hlaalu is made up of Strength, Willpower, and Agility and includes the following cards:

 

Tribunal Temple
Tribunal Temple is made up of Intelligence, Willpower, and Endurance and includes the following cards:

 

House Dagoth
House Dagoth is made up of Strength, Intelligence, and Agility and includes the following cards:

 

Ebonheart Pact
Ebonheart Pact is made up of Strength, Agility, and Endurance and includes the following cards:

 

Daggerfall Covenant
Daggerfall Covenant is made up of Strength, Intelligence, and Endurance and includes the following cards:

 

Aldmeri Dominion
Aldmeri Dominion is made up of Intelligence, Willpower, and Agility and includes the following cards:

 

The Guildsworn
The Guildsworn is made up of Strength, Intelligence, and Willpower and includes the following cards:

 

The Empire of Cyrodiil
The Empire of Cyrodiil is made up of Willpower, Agility, and Endurance and includes the following cards:
Legends:Arena

Arena mode consists of several consecutive matches against other players. Rather than using one of the your already-constructed decks, you choose one of three offered classes to play as, and will be given a selection of cards within that class to build a 30-card deck from, which will last only through the remainder of the arena.
There are three types of arena available:
Legends:Ranked

Ranked is a play mode and the main game mode in The Elder Scrolls: Legends.  It consists of a single match using pre-constructed decks against another player of similar rank to you. Ranks are gained through a constellation system. You gain a star when you win a match, and from The Lord onward, lose one when you lose a match. If you lose the first star of your constellation, you will drop down to the Serpent constellation of your rank, though this will not appear to other players. With the exception of the final rank ("Legend"), all ranks are named after constellations in lore. The ranks are numbered, starting at twelve. The number of stars in a constellation increase as the rank numbers decrease:

Ranks Under Loss Protection
The Ritual (12) - 4 stars.
The Lover (11) - 4 stars.

Ranks Without Loss Protection
thumb|right|The Thief (1)
The Lord (10) - 4 stars.  
The Mage (9) - 7 stars. Milestone rank.
The Shadow (8) - 5 stars.
The Steed (7) - 5 stars.
The Apprentice (6) - 5 stars.
The Warrior (5) - 7 stars. Milestone rank.
The Lady (4) - 6 stars.
The Tower (3) - 6 stars.
The Atronach (2) - 6 stars.
The Thief (1) - 7 stars. Milestone rank.
Legend

If you lose the first star in a constellation, you will be placed under the Serpent, which "welcomes the unlucky". The serpent has one star to lose and one permanent star, since you can not drop ranks during a season. If you drop down to the serpent, you do not lose your current rank. This means finishing the season in the serpent will give you the same rewards (and rank-reset) as finishing in the non-serpent section of a rank.

Season Rewards
thumb|right|Monthly card prior to its reveal (old client)
At the beginning of every month, a new 'season' starts. Reaching each 'Milestone' rank will earn you a monthly card when the current season ends.

Finishing the season at a milestone rank will reset you to the previous milestone. Reaching ranks beyond each milestone will mean you are reset to that milestone when the next season starts, accelerating your progress in the next season. Finishing the season at The Shadow (8) or higher will reset your rank to The Mage (9) at the start of next season. Finishing the season at The Lady (4) or higher will reset your rank to The Warrior (5) at the start of next season. Reaching The Thief and above, however, will only grant greater rewards, as Legend rank does not reset to The Thief, meaning the highest rank you can start in is The Warrior.



Legend
Legend is the final rank. It differs from all other ranks in that instead of a star system, it instead presents you with a global ranking. This ranking is taken from all Legends in the current season. At the conclusion of the season, the top 100 Legends' names are shown on the Legends website.
Legends:The Forgotten Hero

The Forgotten Hero is a Story in The Elder Scrolls: Legends. It serves as a tutorial as well. It is set during the Great War and features characters such as a member of the Blades and Titus Mede II.

The story mode gives rewards for completing parts of it. Some of these can be based on player choices: for instance, after a battle with wolves, the player finds a wolf pup and is given the choice to kill it or let it survive; each choice gives a different card, though all cards are obtainable in other ways as well, such as in card packs.

You have to complete Act I in order to unlock Practice, Casual, and Ranked matches.

This is the first story for Legends, followed by The Fall of the Dark Brotherhood.

Battles
::Act I
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#:Act II
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#:Act III
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Notes
 
You will unlock several decks over the course of this campaign. Certain cards will be automatically added to these decks as you progress, and they can be edited at will.
You play with the Band of Survivors deck throughout Act I, but you are officially given and allowed to edit it after completing the Deckbuilding tutorial at the start of Swims-at-Night.
Completing Swims-at-Night rewards a Scout deck called 'Black Marsh Smugglers'.
Completing The Rescue rewards an Assassin deck called 'Dunmer Avengers'.
Completing A Fractured Legion rewards a Spellsword deck called 'Imperial Might'.
Completing The Showdown rewards a Battlemage deck called 'Warriors of Hammerfell'.
Online:Dark Brotherhood Sanctuary

It is located north of the Gold Coast Wayshrine, between Anvil and Kvatch, near Varen's Wall. A chest is located east of the sanctuary, near a Minotaur Shaman's camp. A heavy sack is located in the Minotaur Shaman's camp.thumb|right|Stained glass art inside the Sanctuarythumb|right|Eliminated Litany of Blood targets are projected as ghostly images inside the Sanctuary 
 

Residents


Maps
Online:Dame Harbert

Dame Harbert is a Breton member of the Knights of Saint Pelin found at the Bangkorai Garrison.
 

Related Quests
Online:Beldaburo

Observing the Ayleid Spirit here will earn you an achievement. There is a journal nearby, detailing observations about the ruin and the activity of the nearby minotaurs.

 
 
Notes
Beldaburo also appeared in Oblivion.

Achievements
There are two achievements associated with this location:
Online:Anvil Lighthouse

thumb|right|Interior

Related Quests
 

Residents
Mariana Casca

Notes
Anvil Lighthouse also appeared in Oblivion.

Achievements
There is one achievement associated with this location:
Online:Garlas Malatar

The entrance was sealed long ago, but minotaurs roam the exterior.thumb|right|Depths of Malatar 

Update 21 added a trapdoor on the island which leads to the Depths of Malatar group dungeon. This area is not part of the Dark Brotherhood DLC and requires access to the Wrathstone DLC instead.
 
Related Quests
 

Notes
Garlas Malatar also appeared in the Knights of the Nine DLC for Oblivion.

Achievements
There is one achievement associated with this location:
Online:Jarol Estate

Related Quests
 

People
 

Courtyard
 

Jarol Estate

Notes
The ruins of Crowhaven appeared at this location in Oblivion.
In the files this location is called "Varo Estate", presumably an early name.

Achievements
There is one achievement associated with this location:
Online:Varen's Wall Gatehouse

It is one of the only gaps in Varen's Wall, the crumbling fortification surrounding the entire region, ostensibly named after Emperor Varen Aquilarios. The gate can be found on the   just south of Kvatch. A book can be found nearby, describing the construction of the wall.
 
  
Achievements
There is one achievement associated with this location:
 

Gallery
Online:At-Himah Family Estate

The building has been taken over by the Order of the Hour as Grand Sermonizer Fithia's headquarters, with Order soldiers patrolling the grounds and outbuildings. They are hostile to any intruders, however it does not count as trespassing to be on the property. A goat pen is located behind the house and a stable to the north.

Although the grounds can be visited at any time, the house itself is only accessible during the related quest and has four interior zones: an Entrance Hall, an Interrogation Hall, the Grand Sermonizer's Study, and Escape Tunnels that lead to an Ayleid ruin with an exit to the west of the estate.
 

Related Quests
 

Layout
Courtyard
The exterior of the estate is guarded by the Order of the Hour.

Entry Hall
thumb|left|Entrance Hall
The Primate: Rise to Glory, and note Words of the Grand Sermonizer can be found here.
 

Observation Balcony
Words of the Grand Sermonizer can be found in the first room on the right at the bottom of the stairs.

Interrogation Hall
thumb|left|Interrogation Hall
 

Grand Sermonizer's Study
thumb|left|Grand Sermonizer's Study
''The Grand Sermonizer's Journal'' can be found on the desk. A trap door in the study leads to an Escape Tunnel through the Estate Caves.
 

Estate Caves
thumb|left|The Ayleid ruin that the tunnels lead to
thumb|right|The secret entrance out in the wilderness
The caves are filled with Order of the Hour guards. Grand Sermonizer Fithia can be found in the large central chamber, which is clearly part of an old Ayleid ruin. Numerous crates, barrels and sacks can be found around the chamber, containing a variety of provisioning ingredients. An empty soul gem sits on a crate beside the brazier at the back of the room, behind which a set of steps leads to the rear exit out to the Gold Coast countryside.
 

Achievements
There is one achievement associated with this location:
 

Bugs
Online:Enclave of the Hourglass

It was recently reoccupied by the Order of the Hour. A pamphlet can be found on the floor in front of the enclave's northwestern gate.
 
Related Quests


Residents
Courtyard:
Order Battlecaster
Order Crusader
Order Paladin
Red Sails Cutthroat
Red Sails Enforcer
Gray Yokudan Charger
White Mane Horse

Enclave of the Hourglass:
Lieutenant Vinicius
Captain Marie Elena
Bizazan
Hostia Auria
Marianus Gracchanus
Phedre Trebellius

Basilica of Eternity
Chanter Collatinus
Caldana Rulician
Falco Curatius
Order Battlecaster
Order Crusader
Order Dragonstriker
Order Paladin
Red Sails Archer
Red Sails Blade-Bearer
Red Sails Enforcer
Red Sails Seacaller

Neglected Vestry
Waarosh
Juvenile Wamasus
Buzrukana
Herminia Pevengius
Chaero Sextius
Justina Vitellius
Hassariq
Nafefta
Order Battlecaster
Order Blade-Bearer
Order Protector
Order Crusader
Order Dragonstriker
Order Healer
Order Paladin
Red Sails Archer
Red Sails Cutthroat
Red Sails Enforcer

Black Dragon's Chambers
Lyra
Mirabelle Motierre

Enclave of the Hourglass
Courtyard
The Courtyard is a restricted area and contains a number of Order soldiers.
 
Enclave of the Hourglass

 

Basilica of Eternity

 

Neglected Vestry

 

Black Dragon's Chambers

 

Maps
Online:Knightsgrave

There is a book near the entrance to the ruins discussing the historical background of Knightsgrave.
 

Related Quests


Knightsgrave
 
Chamber of the Founders

Path of the Order

Overlook of Time

Chamber of Enduring Flame

Order Armory

Chamber of Shadow

The Path of Light

The Paragon's Crown

Ancient Dragon God Temple


Bugs
 

Gallery
Online:Tribune's Folly

Many minotaurs can be found roaming the exterior, led by the corrupted minotaur Limenauruus. It is suspected of being the ruins of  , an ancient stronghold destroyed by dark magic. The area is haunted by the spirit of Lord Nunex Faleria.thumb|right|Interior

Several tombstones are resting outside the ruins' entrance. The Lost Fort Faleria explains the origin of the ruins.
 

Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Related Quests
 

Books





Achievements
There is one Achievement associated with this location:
Online:Kvatch Arena

An Arena Fight Card is on the table upstairs, behind Codus ap Dugal. A pamphlet is on a table to the left of the gate that leads into the ring, and can also be found posted on the arena's entryway. A Thieves Trove can be found just outside the arena, by the city wall to the east.thumb|right|Interior
 
Related Quests


Residents
 
Achievements
There is one Achievement associated with this location:
Online:Garlas Agea

The Gold Coast Trading Company has set up operations here.

The delve boss, Ironfang, has a chance to drop the following chapters of the Assassins League style: Shoulders, Legs, Shields, Shoulders, and Staves.
 

Related Quests
 
 

Clearing the Dungeon
:Explore and clear Garlas Agea.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Notes
thumb|right|The alternate entrance
Garlas Agea also appeared in Oblivion.
There is an alternate entrance leading to Garlas Agea found next to the road west of the delve. It is blocked off by a gate, and inside the delve, the tunnel on the southwestern side is gated off, with transport carts found behind it that lead to the alternate entrance.

Gallery
 

Maps
Online:Marja's Mill

It is run by Marja Nuccius, a smith and wheat farmer who crafted and repaired arms and armor during Varen's Rebellion. The abandoned workshop found at the mill is the location for crafting the Kvatch Gladiator set. 

Marja grows wheat here. As a result, several rats can be found scuttling around the fields. Many black, grey and white goats wander the premises. Paolus Nuccius works behind the crafting stations. Several thunderbugs skulk around the perimeter of the farm.
 

Residents
Marja Nuccius
Paolus Nuccius
Servatius Nuccius
Online:Strid River Artisans Camp

It is the location for crafting the Varen's Legacy set. Several Gold Coast Artisans can be found here.
Online:Colovian Revolt Forge Yard

It is the location for crafting Pelinal's Aptitude set. Caretaker Ministe, a confused elderly woman can be found here; she believes you are a newly crowned emperor Varen and that the Colovian revolt is still ongoing.
 

Residents
Caretaker Ministe
Online:Gold Coast Wayshrine

It provides easy access to the Dark Brotherhood Sanctuary to the north. thumb|right|Wayshriner's Wares

A merchant stall called Wayshriner's Wares can be found here, operated by Obrash. You will occasionally also see Grazda, a member of the Dark Brotherhood, around here. A guidebook to the Gold Coast can be found atop a nearby barrel.
Online:Strid River Wayshrine

The Strid River itself is located to the south of the wayshrine, emptying into the Abecean Sea.
Online:Welcome Home

Quick Walkthrough
#Explore the Sanctuary and meet everyone.
#Pick up your first contract.

Detailed Walkthrough
After reporting to Astara she tells you to introduce yourself to the other members, then pick up a contract with Elam Drals. 

Talk to Tanek first, as he is sitting nearby, he will remark that he doesn't expect you to survive very long and thus he will be referring to you as simply "New-blade". He also mentions the rules and tells you to find the book The Five Tenets, read them and obey them.

Kor and Hildegard are in the canteen to the east. Kor is by the cage, but Hildegard doesn't appear to be around. Talk to Kor and he will inform you that the werewolf in the cage is in fact Hildegard. Kor is very welcoming, and explains how he found Hildegard and took her in. He is reluctant to explain how they came to join the Brotherhood, but it is apparent he cares deeply for Hildegard and will protect her at all costs.

Mirabelle Motierre, Cimbar, and Green-Venom-Tongue are in the sleeping quarters to the north. Cimbar and Mirabelle are lovers, but while Cimbar appears jealous and warns you off, Mirabelle is an outrageous flirt, thinking openly of ways to make Cimbar jealous, even suggesting she should nibble your ear. She readily explains the circumstances of her joining the Brotherhood, and answers your questions on different aspects of the Brotherhood, though she is reluctant to talk about the recent murders of Brotherhood members. 

Green-Venom-Tongue constantly takes notes in his journals. He explains how he got his name when, in an attempt to bolster his natural immunities, he drank too much poison and his tongue turned green. He also talks of the Five Tenets and tells you to find the book and study it. 

Elam Drals is the overseer of mundane contracts. He can be found in a sideroom by the entrance to the sanctuary. He has an extremely dry sense of humor and a light-hearted outlook on life. He explains his role in handing out contracts, and how successfully completing them is how to earn the trust of Astara to take on more complicated contracts. He will also give you your first contract and explain that he picked something special for your first. 

 
 
Quest Stages
Legends:Grahtwood Ambusher

Availability
In addition to the card's availability in the Core Set, one copy is included in the Band of Survivors deck.

Audio
 
 

Notes
The card is named for the Valenwood region of Grahtwood.

Gallery
Legends:Miraak, Dragonborn

Audio
 
 

Notes
This card's summon ability applies the GOL HAH DOV! card effect. These are the words of the Bend Will shout from Dragonborn.
A physical copy of this card was given out at the Legends booth at PAX East 2016. The physical copy is just a promotional item and doesn't provide access to the in-game card.
Miraak first appeared in Dragonborn.

Gallery
Legends:Merric-at-Aswala

Audio
 
 

Notes
Merric-at-Aswala first appeared in ESO. He is depicted on this card wearing his old outfit, which was later changed in one of the game's patches.

Gallery
Legends:Strength

250px|right|frameless 
Strength is one of the five attributes currently present in Legends. The official description is:

Strength seeks victory through might. You want to attack the enemy head-on, cutting them down before they can use their fancy tricks. Strength actions are ideal for smashing enemies and clearing the way for bruisers.

Cards
Legends:Intelligence

250px|right|frameless 
Intelligence is one of the five attributes currently present in Legends. The official description is:

When you use Intelligence, you rely on trickery and magic to defeat your foes. The physical strength of Intelligence creatures is almost beside the point – you can always cast a spell, equip a weapon, or conjure an Atronach to even the odds. Intelligence actions are ideal for raining destruction on the battlefield and sculpting long-term plans.

Cards
Legends:Willpower

250px|right|frameless 
Willpower is one of the five attributes currently present in Legends. The official description is:

When you use Willpower, you rely on unity and force of spirit to overcome your foes. Willpower is adept at amassing large armies, erecting strong defenses, and bolstering its forces with magic. Its actions are the best at destroying enemy creatures or bending them to your will.

Cards
Legends:Agility

250px|right|frameless 
Agility is one of the five attributes currently present in Legends. The official description is:

Agility creatures prefer to avoid fair fights, using poison and precision to take down larger foes or cover and movement abilities to sneak past them entirely.

Cards
Legends:Endurance

250px|right|frameless 
Endurance is one of the five attributes currently present in Legends. The official description is:

Endurance will overwhelm your enemy with sheer indomitability. It boasts the biggest creatures in Tamriel with everything from relentless hordes of undead to massive giants and trolls. And with strong guards, potent healing actions, and the ability to increase its Magicka, Endurance has the tools to ensure its monsters come out to play.

Cards
Legends:Lucien Lachance

Audio
 
 

Notes
This card's ability applies the The Black Hand Speaks card effect.
Lucien Lachance first appeared in Oblivion. For more information, see the lore article.

Gallery
Legends:Deathless Draugr

Availability
In addition to the card's availability in the Core Set, one copy is included in the Telvanni Ambition theme deck.

Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 13.
Draugr first appeared in Bloodmoon, and later reappeared in Skyrim and ESO.

Gallery
Legends:Morthal Executioner

Availability
In addition to the card's availability in the Core Set, one copy is included in the Redoran Onslaught theme deck.

Audio
 
 

Notes
This card's ability applies the '''Executioner's Swing''' card effect.
The card is named for the Skyrim town of Morthal.

Gallery
Legends:Odahviing

Audio
 
 

Notes
Odahviing first appeared in Skyrim. For more information, see the lore article.
"Yol Toor Shul", the card's attacking audio, is the shout for Fire Breath.
The card's art was created by Nuare Studio.

Gallery
Legends:Scouting Patrol

Availability
In addition to the card's availability in the Core Set, three copies are included in the Imperial Might deck.
Audio
 

Gallery