Netruk44/uesp-wiki-content huggingface dataset:
Lore:On the Tel Var Stones: Volume 3

An Observation of   and the Schools of  :

I am certain that all true alchemists will agree that the quality of the prepared Tel Var paste yielded from the rendering process outlined in Volume II of this treatise is of the highest caliber ever studied. Even the most benighted novice must conclude that the  oon conglomerate rendered by this experiment contains a unique and powerful form of raw magicka. With this assertion firmly established as fact, we shall proceed to the specific properties of the Tel Var slurry.

The most apparent (and seemingly unsettling to the less educated) property is the enduring warmth of the paste and the steady blush of brilliantly pure light from each granular crystal. This, of course, suggests strong connections to both   and  . When the now sullied water has been filtered from the thick suspension, the nature of its power can also be made manifest by placing a piece of   upon its surface. The mineral will appear to levitate—a clear indication of   potential. If examined closely, one should take note that the water has become a solution of a great number of minute white crystals. These particulates often clump together in clots that vibrate in the same manner as   stones. If the slurry itself is combined with any other alchemical property, it may cause localized slowness and weakness to all manner of elemental impairments; an undeniable display of destructive power. Finally, if the Tel Var vapor removed from the alembic in the preceding recipe is examined separately with a single, taut blast of any   spell, the vapor itself seems to reflect this simple affront; a clear property of  . This leads us to the undeniable conclusion that all elements of Magical practice reside within these stones.
Lore:On the Tel Var Stones: Volume 4

The Conclusive Nature of  :

The first thing to be gleaned from this weighty work, is a keen grasp of the connection between the Tel Var Stones themselves and the many unique applications of  . Physically, they appear to be unblemished stones of undeniable magical radiance—but when examined by   educated mind, it is clear that they are somehow imbued with more magical power than any other such objects that have yet been studied. One could speculate that the  s could not produce such power themselves, so perhaps they mined these stones without substantial modification from a long emptied quarry of magical concentrate. Or perhaps they tapped into a nexus of interwoven magical threads from beyond  . Or perhaps they created this material from the works, or even  , of long deceased scholars. All of these hypotheses are just that, and should not be considered fact without further evidence. The methods described within Volume 2 are but one way of discovering the effluvia of Magic   with the Stone. There may still be others.   contraptions designed to investigate such magical phenomena are known to have once existed. An instrument of such technological sophistication might yield more data concerning the origin of these Tel Var Stones, and ultimately how these Stones may be useful for further academic experimentation.
Lore:On the Xivkyn

Daedrology is a science born of catastrophe. Our greatest discoveries are always written down on charred parchment by an unsteady hand—and so it is with me. The   has dramatically enhanced our understanding of the  , but at great cost. I can only hope that my work will survive this latest disaster.

I believe that I am the first to write about  's elite vanguard, the  . The term "Xivkyn" is, of course, heavily  —a crude portmanteau referencing their resemblance to both   and  . And in fact, they are a hybrid race "bred" by Molag Bal to be his personal guard. They refer to themselves by many names; Stolavryk, Khimrykif, or Vyrsago depending on the hour. While they detest all mortal races, they reserve a particular hatred for their confederates, the  . Xivkyn appear to place great emphasis on loyalty, making the Dremora's defection from   an unforgivable sin.

Of all the Daedra, Xivkyn are the most like Molag Bal. They share his unquenchable thirst for mortal souls and his obsession with the acquisition of soul gems. This drive to "collect" strikes me as a kind of madness, akin to those suffering from advanced  . While I've never witnessed a physical confrontation between Xivkyn, they routinely scheme against one another in an attempt to gain more  . These plots are commonplace and rarely result in censure from higher ranking Daedra.

Despite the intrigues, the Xivkyn maintain a rigid code of military efficiency. Their fierce loyalty to Molag Bal combined with their physical and arcane might make them the most terrifying arrival since the Daedric Titan. While I'm sure there's much more to learn, I'm ready for this particular study to end.
Online:Glass Style

The Glass Style is a crafting skill that can only be learned by reading the book  Crafting Motif 16: Glass Style or its individual chapters. The entire book can be purchased from Rolis Hlaalu for 180 Writ Vouchers.

Crafting Glass items requires a piece of   . Malachite can be refined from ten   , which can be found in treasure chests. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

Armor


Weapons and Shields


Gallery
 

Notes
Prior to the v3.3.5 (Dragon Bones & Update 17) patch, Glass chapters were obtained via crafting. They were constructed from ten   and one sample of   (available from Mystics). The fragments of these chapters were a possible reward for completing daily equipment crafting writs, however they no longer drop.[
Although the fragments are no longer available, Glass chapters may still be found for sale in Guild Stores.
Online:Xivkyn Style

The Xivkyn Style is a crafting skill that can only be learned by reading the book  Crafting Motif 17: Xivkyn Style or its individual chapters. These chapters (or rarely the entire book) can only be found in Trophy Vaults in the Imperial City. Crafting Xivkyn items requires   , which can be refined from 10   . Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

It was made available in the Crown Store for   on  .
 

Sets
The following items are in the Xivkyn Style:
Brands of Imperium
Essence Thief
Leeching Plate
Scathing Mage
Sheer Venom
Spell Power Cure

Armor


Weapons and Shields


Gallery
 

Armor
 

Weapons
 

Notes
The Xivkyn Augur, Tormentor, and Dreadguard all use this style in full sets of light, medium, and heavy armor, respectively.
This style was originally datamined as the "Imperial Daedric" style.
Online:Serpent's Kiss

During the related quest you will need to find a way into the ship's hold as part of your investigation. An Outdated Dominion Broadsheet can be found on a table in the hold.
 
Related Quests
Online:The Talon's Grasp

It is accessible via the stone bridge north of the East Supply Building, on the eastern half of North Beacon. There is a thieves trove sitting atop a cupboard below deck, on the eastern end of the ship. The containers within can be looted freely.
 

Related Quests
 

Gallery
Online:Dread Halcyon

Before a recent hurricane saw it wrecked upon the coast, it was the flagship of the Dominion's Gold Fleet. It is now used by the Sea Vipers as a vessel to create thunderstorms across Khenarthi's Roost.

During the related quest, you will defeat the Maormer leader here and free two crewmembers from the nearby beached privateer ship, The Prowler.

A Thieves Trove can be found in the interior of the ship, at the far end of the hold, and the poem Sky and Storm can be found in one of the cabins.
 

Related Quests
Online:The Lydia

It can be found at the northwestern docks, near The Hotspur.
 
Related Quests

Notes
Players interacting with the ship's wheel will travel to Vulkhel Guard.
Online:The Hotspur

It can be found at the northwestern docks, near The Lydia.
 
Related Quests


Notes
Players interacting with the ship's wheel will travel to Davon's Watch.
Online:The Tava's Bounty

Related Quests


Crew
Achene Douare
Captain Currod
Carrod
Colwyn San
Didywyr
Dinmar af-Islah
Emilien
First Mate Kaliq
Ganet
Helwyn
Jelanan
Krasdore
Odunn the Homeless
Tyrrya Doure
Online:The Bloody Scupper

Related Quests
 
 

Occupants*
Captain Angarthal*
Jarning Mad-Eye*
Ozor*
Ember-Eye Slavers
  Only on board during the related quest.

Books
Telvanni Requirements
The Knightly Orders of High Rock
Online:Bjoulsae Queen

thumb|right|Below deck
Related Quests
 

Residents
Several characters work above deck.
Captain Ahnu
Loulou Carlier
Meenjee
Nahroon
Online:The Crafty Monkey

thumb|right|Interior It is run by Captain Sa'dir.
 
Related Quests

Quest-Related Events
During the related quest, you must ring the storm warning bell to wake and kill the ship's captain.
Online:Undaunted Bastion

Undaunted Bastion is a dungeon set that drops in Elden Hollow I and II. It cannot be crafted. Pieces are Mercenary Style in Heavy Armor.

Bonuses
 
2 items: Adds   
3 items: Adds 34-1487 Armor 
4 items: Adds 34-1487 Armor 
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types. Unique pieces include:
, unique loot from Akash gra-Mal.
, unique loot from Bogdan the Nightflame.
, unique loot from Dubroze the Infester.
, unique loot from The Shadow Guard.
, unique loot from Leafseether.
, unique loot from Canonreeve Oraneth.

Drop Locations
Online:Undaunted Unweaver

Undaunted Unweaver is a dungeon set that drops in Blackheart Haven. It cannot be crafted. Pieces are Mercenary Style in Light Armor.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds 15-657 Critical Chance 
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types. Unique pieces include:
, unique loot from Atarus.
, unique loot from the Hollow Heart.
, unique loot from Iron-Heel.
, unique loot from the Roost Mother.

Drop Locations
Lore:Path of the Faithful

The Furious One, the Keeper of the Bloody Curse, the Defender of the Betrayed. These are just a few of the great  's many titles, known to his faithful, known to the  .

Listen, initiate! Hear, o faithful one! The path you must walk is never easy, but if traversed in the correct and devout manner, it will lead you into the Author of  's embrace.

The   hides the path to the sanctuary. Only a gift of life's most precious liquid, freely given by the holy curators, will reveal the way.

In the prayer rooms, those who refuse to follow Malacath's light will forever walk in darkness and never find the  .

In the Hall of Faith, trust that Malacath will catch you, no matter how far you must fall.

Finally, in the  , only a sacrifice will call forth the teachings of the Furious One.
Lore:Purifier's Journal

The history of the   stretches back to our founding in   during the   crisis that plagued   and was known as the  .   established the order after her beloved son,  , was inflicted with the  . She was forced to kill her own son to save her village. To honor his memory and to provide a rallying point for the order, Adeliza wove the banner that would forever represent us with thread and wool and tears. She also added a few drops of her own blood to show her commitment to the cause. Every commander of the order since has added a drop of his or her blood to the banner to carry on the tradition.

In time, Adeliza grew the order into a powerful force. She led the order to  , where she founded the base of operations that we call home to this day. The  , once a rich   mine that made Adeliza's family wealthy beyond compare, was turned into the secret base of the Order of the Silver Dawn. We still mine silver from its depths to craft our weapons and armor, and our sacred banner has a place of honor in the  .

My term as commander of the order, which began a scant six years ago, has been plagued by one particular werewolf and his feral followers.   has gathered a pack of werewolves to his side. Together, they rampage throughout Wrothgar and High Rock, causing mayhem, raiding and marauding, and seeking new converts to their terrible, bestial tribe.

Magnar Child-Eater, in particular, deserves a prison in the foulest corner of dread  . His name isn't simply to scare the common folk. He actually has a taste for the tender flesh of children, and he often rewards his pack hunters for acquiring such delicacies for him to feast upon. I am not exaggerating by saying that the Silver Dawn is at war with the  . Casualties have mounted on both sides, but I have hopes that our scouts are close to discovering the pack's lair. Then we can launch a final assault and destroy Magnar and his feral offspring once and for all.
Lore:The Black Quill

For a culture that relies so heavily upon oral tradition and storytelling, few  s ever write anything down. The legend of   is a notable exception.

Razotha the bard wasn't satisfied with being the greatest storyteller of her age. She wanted to guarantee that her stories would persist. So she commissioned a   wizard to enchant a black feather plucked from a  , creating the Black Quill.

Any story written using the Black Quill will never be forgotten, or so the legends claim. Razotha pass the enchanted quill to her apprentice, and it was passed down this way until it and its last owner were lost near  —the home of the hagraven the black feather was plucked from.
Online:Dread Daedrat

Dread Daedrats are weak Daedrat enemies found at the Unfinished Dolmen. They drop leather when killed.
 

 
Dread Daedrats are also found in the Imperial City Prison, in the Imperial Prison, Imperial Subterrane, Lost Sanctum, Prison District, and Unnatural Caverns sections.
 

Skills and Abilities
;Rend: The Daedrat rends flesh
Online:Captain Ululmalit

Captain Ululmalit is a Khajiit legionnaire found in the Imperial City Prison. He was Captain of the Guard before the Daedra took control of the prison.

 
Dialogue
When approached, he will say thank you: 
:"Thank   and  . This one thought today would never come. He will tell his children about you."
:Are you a guard? 
::"This one was Captain of the guard at this prison. There is no one left. This one is Captain of nothing."
:'''You'd better get out of here. 
::"Khajiit just needs a moment. There were many beatings today."''
Online:Mindshriven Bloodfiend

Mindshriven Bloodfiends are generic Mindshriven Bloodfiends who are located in the Imperial City Prison, and count towards the Mindshriven Slayer achievement when defeated in the Veteran version of thus dungeon. They use the feral animation set.
 
Related Quests


Achievements
There is one Achievement associated with this enemy:
Online:Inmate (Imperial City Prison)

Inmates are Mindshriven found in the Imperial City Prison. Although not initially hostile, they can be attacked. They shouldn't be confused with Prisoners. They use the feral animation set when provoked, and they will all attack if you attack one of them.

The inmates summoned by Ibomez the Flesh Sculptor will be hostile, but can be killed with flesh grenades. If they are not killed, they will be transformed into Flesh Atronachs.
 

Related Quests


Notes
Inmates are classified as "Mindshriven", and will count towards the Mindshriven Slayer achievement in Veteran Imperial City.
Online:Vigilant Watcher

Vigilant Watchers are unique Watchers encountered patrolling the Imperial City Prison. They are tasked with guarding the prison and preventing the escape of the mortal prisoners.
 

Related Quests


Dialogue
:"Halt!"
:"Eviscerate them!"
:"There is no escape from this place!"
:"They mean to escape! Slay them!"
:"I see you, mortal!"
:"We shall feast on your corpses!"
:"Tear the flesh from the mortals!"

Achievements
There are two Achievements associated with this enemy:
Online:Bone Surge Totem

The Bone Surge Totem is a pillar brought forth in Imperial City Prison that shields the Lord-Warden's Council. When it is destroyed, they will lose the defensive buff.
 

Related Quests


Notes
It only appears in the Veteran Mode of the dungeon.
Online:Lord-Warden's Council

The   is a group of four Xivkyn who serve Lord Warden Dusk. They act as the fifth boss encounter in the Imperial City Prison. All four become immune to attacks when a Bone Surge Totem spawns. 

Members


Locations
 

Related Quests
Online:Pitro Fidenas

Pitro Fidenas is an Imperial prisoner found in the Imperial City Prison. He has been driven insane by Daedric torture and refuses to leave his cell until he's "found his face".

He is mentioned in the last entry of the Imperial Prison Discipline Records for complaining about his lost face. His pending punishment was summary execution, before you came along.
 

Dialogue
He can be reached once you have opened the prison cells.
:''"I can't find it. I've looked everywhere, and I can't find it anymore. It has to be here!"
:What are you looking for?
:"My damned face! What do you think I'm looking for, you crazy bastard?"
:What are you talking about?
:"The Daedra made me stare. For days they made me stare. I looked into a glass pool, full of smiles and the faces that went with them. A pool of a thousand faces. There were so many I lost track of my own."''
Online:Flesh Abomination

Flesh Abomination can refer to five different creatures:
Flesh Abomination (Imperial City Prison), the second-to-last boss in the Imperial City Prison
Flesh Abomination (Razak's Wheel), a flesh atronach located in Razak's Wheel
Flesh Abomination (Unhallowed Grave), flesh colossi that accompany the first boss in Unhallowed Grave
Flesh Abomination (The Wounding), a boss accompanied by Zakuryn the Sculptor in Vateshran Hollows
Flesh Abomination (Rockgrove), a summon of Flame-Herald Bahsei in Rockgrove
Online:Shade (Lord Warden)

thumb|right|An invulnerable Shade
Shades are Grievous Twilight enemies encountered in the Last Cell Block of the Imperial City Prison. Lord Warden Dusk will periodically split into four Shades. Their long-range attacks must be tanked, and all four need to be defeated to restore the Lord Warden. They will be invulnerable when they have a transparent purple tint applied, and can be damaged when they appear solid.
 
Related Quests
Online:The Iron-Swathed Glutton

The Iron-Swathed Glutton is a flesh colossus found guarding the entrance to the White-Gold Tower. It serves as an elite enemy, just outside the door to the throne room.
Online:The Scion of Wroth

The Scion of Wroth is a Daedric Titan found in the White-Gold Tower. It serves as the dungeon's fourth boss, guarding the gate to the Planar Inhibitor.
 

Related Quests
 
 

Skills and Abilities
;Algid Downpour: Blue firebolts rain down from the sky and land on the ground, creating AoE circles
;Scourge Bolt: A powerful breath of a ranged blue firebolt is targeted at one player
;Strike: A standard melee attack, the titan slashs with both its claws
Online:Xivkyn Flagellant

Xivkyn Flagellants are Xivkyn archers found in the White-Gold Tower.
 

Dialogue
:"The Planemeld begins anew!"
:"The Daedra will replace mortal-kind!"
:"The eternal night of Coldharbour will consume all that you know!"
:''"The   Thrones will be joined!"''

Achievements
This NPC is associated with one achievement.
Online:Xivkyn Lacerator

Xivkyn Lacerators are hostile Xivkyn healers that have taken over the White-Gold Tower. The Xivkyn Lacerator is a healer, and as such will heal any allies nearby, and should be killed quickly to make fights easier.
 
Skills and Abilities
;Minor Wound: A basic ranged attack that does minor magical damage.
;Focused Healing: The enemy will heal any allies that are hurt, including itself. Enemies often indicate this by calling out for healing (I'm hurt!, I need healing!, Healer! etc.) This effect appears as a yellow beam connecting the healer and its target. This spell can be interrupted to set the enemy off balance.
;Healing Aura: The enemy summons a healing ring around itself that heals any allies within for large amounts over time as indicated by a yellow circle. This cannot be interrupted, and thus the party should either try to kill the mob before it casts this spell or separate the mob from the rest of the enemies to minimize the healing this spell does.

Dialogue
They may speak to you as you engage them in combat.
:"This Tower is now property of Molag Bal!"
:"You will die here, as the Imperial Legions did!"
:"Come, join the Imperials in their graves!"
:"White-Gold Tower is now the gravestone of the  !"
:"This is no longer a place for mortals, maggot!"

Achievements
This NPC is associated with one achievement.
Online:Crematorial Guard

Crematorial Guards are armored daedroths found throughout the White-Gold Tower. They use many flame-based attacks.
 
  thumb|right|A guard burning down the walls of the White-Gold Tower
They are also fought in the Theater of Despair, round nine of the Maelstrom Arena.
 
Related Quests
 
 

Locations
The White-Gold Tower
Green Emperor Way
Imperial Battlemage Quarters
Imperial Regent's Quarters
Lower Elder Scrolls Library
Shattered Void
Maelstrom Arena
Theater of Despair

Skills and Abilities
;Burning: Constant effect caused by most attacks
;Fiery Jaws
;Jagged Claw
;Molten Breath
;Wildfire

Notes
They have a difficulty of 1 in White-Gold Tower and 2 in the Maelstrom Arena, despite being more powerful in the former.
Online:Lightning Aspect

Lightning Aspects are lightning copies of Molag Kena which she summons throughout her fight.
 
Related Quests



Spells and Abilities
They will not attack you, as they are focused on empowering Molag Kena.
;Lightning Explosion: When an Aspect is destroyed, it will cause lightning AoE damage which can be dodged out of.