Netruk44/uesp-wiki-content huggingface dataset:
Online:Minotaur

thumb|right|A minotaur poking a Gryphon's corpse with his axe
Minotaurs are a race of bull-like humanoids found on the Gold Coast and in Northern Elsweyr. They tend to congregate at ancient First Era ruins. Although usually considered to be nothing more than beasts, minotaurs possess rudimentary equipment and some shamans have the ability to use magic. Minotaurs have a chance to drop Oxblood Fungus Spores.

In Horns of the Reach, Minotaurs have allied with Reachmen to attack the people of Falkreath. In Northern Elsweyr, Minotaurs can often be seen clashing with gryphons.

For more information, see the main lore article.
 
Skills and Abilities
As elite creatures, minotaurs are immune to all crowd control effects.
;Chop: A basic melee attack that does moderate physical damage.
;Cleave: A melee attack that staggers the target dealing moderate physical damage.
;Clobber: A heavy swing that stuns the target dealing moderate physical damage. This attack can be blocked to reduce the damage and prevent the stun.
;Flying Leap: If the target is far away, the minotaur throws its weapon at the target and leaps over to pick it up. This deals moderate physical damage at the point where it lands as indicated by a red circle.
;Elemental Weapon: The minotaur slams its weapon on the ground, heating it up and making it glow. This buff lasts for about 30 seconds.
;Elemental Pool: When Elemental Weapon is active, all attacks done will leave behind a pool of fire as indicated by a red circle. This does moderate flame damage over time.
;Ram: The minotaur charges forward, knocking down all enemies in its path. This deals moderate physical damage and can be blocked to prevent the knockdown.

Unique Minotaurs
Attendant of Flame, a blood-forged minotaur located in Bloodroot Forge  
Bhrum, a world boss found at Shardius's Excavation  
Cud, a powerful minotaur allied with a thug located in Meirvale Keep  
Domihaus the Bloody-Horned, a minotaur boss located in Falkreath Hold  
Druvaakh the Smasher, a minotaur boss located in Undertow Cavern  
Galchobhar, a minotaur boss located in Bloodroot Forge  
Galrus Grimhorn, a friendly minotaur located in Hammerdeath Arena
Gornikaus Oxtooth, a minotaur boss located in the Tomb of the Serpents  
Kinras Ironeye, a minotaur boss located in Black Drake Villa  
Koska, a world boss found at Shardius's Excavation  
Limenauruus, a minotaur boss located in Tribune's Folly  
Praeconicus, a minotaur found in Zenithar's Abbey  
Rahdgarak, the final boss of Hunter's Grotto in Vateshran Hollows  

Variations
Dreadhorn Earthbinder  
Dreadhorn Earthgorer  
Dreadhorn Firehide  
Dreadhorn Trampler  
Dreadhorn Wallbreaker  
Gloam Minotaur  
Ironeye Firebrand  
Minotaur Shaman

Notes
Minotaurs were first added to the game with Update 10, with the Dark Brotherhood DLC.

Gallery
Online:Minotaur Shaman

Minotaur Shamans are minotaurs who utilize powerful earth and fire-related magic in combat. They can be found on the Gold Coast's wilderness and within the Tomb of the Serpents.
 
Skills and Abilities
As elite creatures, minotaur shamans are immune to all crowd control effects.
;Fiery Surge: A basic ranged attack that does moderate flame damage.
;Flame Wave: A basic ranged attack that does moderate flame damage.
;Pillar Eruption: The minotaur summons red spikes from the ground dealing moderate magical damage as indicated by red circles.
;Pillar of Nirn: Standing near the spikes does moderate magical damage over time as indicated by red circles.
;Pillar Explosion: The spikes explode after a short while dealing minor magical damage as indicated by red circles.
;Brimstone Hailfire: The minotaur summons a large flaming pool on top of the player as indicated by a large red circle. This does minor flame damage over time to all enemies within.
;Molten Armor: The minotaur summons a damage shield around itself, as well as increasing the damage it does for about 25 seconds.
Online:Special Instructions

In two days, you are to leave your post as the bell tolls midnight and return no sooner than ten minutes later. Do not deviate or there will be consequences. You'll find your payment at the usual place. 

Remember, this arrangement benefits everyone. Do not even think of breaking the vow you made to me. After all, I'd hate to see anything happen to your little ones. 

Remember, two days from now, at midnight, until ten minutes have  . Don't mess this up.
Online:The Deal

Read these carefully and do not deviate in any way. If you fail to follow these steps as listed, I cannot guarantee your safety or return. Remember, you came to me, and you insisted.

Before you leave on the night you plan to set out, write your plea upon any scroll made from lamb hide and only lamb hide. If you value your sanity, keep your plea short and make sure there is no room for clever reinterpretation. He draws great pleasure from using your written words against you.

Note: To write your plea, you must use the piece of charcoal I lent you. It was retrieved from a fire which was used by a one-legged lizardman to cook an albino deer. Good luck finding another one.

With your plea written and the scroll and sacrifice in hand, approach the ring of stones on the third night of any month under the sign of the Lord, the Ritual, or the Tower. Any word spoken aloud will ensure your plea will not be heard, so come alone and stay silent.

Wait for any point where the clouds cover the moon and look for the pertinent creststone, which will vary based on the sign. You will know the creststone by the way it glows without the moonlight. Place the sacrifice we discussed before the stone, atop the scroll on which you've written your plea. 

The next part is important and tricky, so rehearse ahead of time. Once the sacrifice is placed atop the scroll before the stone, you must draw the sigil on the stone (remember, only pig's blood is an acceptable medium) and finish drawing it before the moon shines again. Draw the sigil, stand, and wait.

If your plea will be heard, he'll come looking for you soon enough. If he doesn't come galloping out of a rock before the moonlight returns, your attempt was a failure and you must wait until the next third day to try again, with a new sacrifice.

Also, since I know you're already thinking it, do not reuse your sacrifice! He will know, and there are few things that make him crankier. You do not want him to be cranky.

Finally, on the night you go to petition him, do not wear anything purple. He finds the color alternately offensive and beguiling, depending on the day, and there's no telling how he might react to it. Trust me when I say neither reaction is one you're going to enjoy.

That's it. If worst comes to worst and you end up as a couch cushion or rolling around in a giant wheel of cheese for the next five hundred years, don't say I didn't warn you. I hope I never see you again.
Online:Lerexus Novation

Lerexus Novation is a skeleton merchant found inside the Dark Brotherhood Sanctuary. When you speak to him, Lerexus will greet you with an undead-related pun.
 
  
Dialogue
:''"Why not take a load off? You look like you've been working yourself to the bone."
:"Elam and the Matron work me to the bone."
:"Think you'll find a better deal elsewhere? You'd be dead wrong."
:"I used to be an assassin, just like you. These days, my skin is just too thin for that kind of work."
:''"I've got whatever you need. No bones about it."
:"The Matron only allows me to keep the bare essentials in stock. My cupboards are bare to the bone."
:"Rough times ahead for the Brotherhood. I can feel it in my bones."''
Online:Patch/2.3.11

OVERVIEW
The Elder Scrolls Online: Tamriel Unlimited v2.3.10 features a few fixes for some combat abilities, animations, achievements and itemization, and fixes an issue where your character could die immediately after entering Cyrodiil. The size of this patch is approximately 625MB.

FIXES & IMPROVEMENTS
Imperial City DLC
Dungeons
White-Gold Tower
The Planar Inhibitor will now always summon her first set of portals regardless of her current health.
The Planar Inhibitor will no longer interrupt her Magma Diver ability when you use the pinion.

Orsinium DLC
Quests & Zones
Maelstrom Arena
Fixed an issue in which entire rounds of monsters could spawn within the Arena.

Thieves Guild DLC
Dungeons & Group Content
Maw of Lorkhaj Trial
General
The Time Trial achievement now begins at the same time the on-screen message appears stating the Trial has started.

Boss 3: Rakkhat, the Fang of Lorkhaj
Rakkhat will no longer interrupt his spell casting when a Dro-m'Athra Assassin is summoned.

Base Game Patch
Combat & Gameplay
Alliance War
Support
Cleanse (Purge morph): Fixed an issue where this morph was not healing every group member who had a negative effect cleansed from them.
Online:The House of Orsimer Glories (note)

By Order of the King: All relics, heirlooms, and ancient tomes relating to the glorious heroics of the Orsimer people and the history of   must be collected and turned over to the   at the earliest opportunity.

The goal is to fill the many displays in the House of Orsimer Glories with items of historic significance.   will offer a reward for every item donated to the museum.

For more details and to obtain a list of desired relics, inquire with  Curator Umutha at the House of Orsimer Glories  in the city of  .
Online:Scarp Keep

thumb|right|The main hall of Scarp Keepthumb|right|The keep's Throne Room
 
Related Quests





Residents




Areas
Main Hall
Throne Room
Chambers
Online:Tel Var General Merchants

Undaunted Quartermasters
  Tel Var General Merchants are vendors who offer various goods for Tel Var Stones. They can be found in the Imperial Sewers Alliance Bases.



Wares
Online:Tel Var Armorers

Undaunted Quartermasters
  Tel Var Armorers (referred to in some places as Tel Var Second Armorer) are vendors who offer specific superior quality set items for Tel Var Stones. They can be found in the Imperial Sewers Alliance Bases.
Online:Tel Var Greater Armorers

Undaunted Quartermasters
  Tel Var Greater Armorers (referred to in some places as Tel Var First Armorer) are vendors who offer specific epic quality set items for Tel Var Stones. They can be found in the Imperial Sewers Alliance Bases.
Online:Tel Var Jewelry Merchants

Tel Var Jewelry
  Tel Var Jewelry Merchants are vendors who offer legendary quality set items for Tel Var Stones. They can be found in the Imperial Sewers Alliance Bases.



Wares
Online:Tel Var Equipment Lockbox Merchants

Tel Var Equipment
  Tel Var Equipment Lockbox Merchants are vendors who offer random epic quality set items for Tel Var Stones. They can be found in the Imperial Sewers Alliance Bases.



Wares
Lore:Meet the Character - Primate Artorius

:Were you among the crowd when the Sermon of   spoke out against the   in  ? We invite you to take a close look into the   and gather some background information about its Primate,  .
Lore:Auridon Explored, Chapter XII (old)

I'm often asked where the   first arrived in the Archipelago. The "traditional home" of the   is, in fact, just the latest home for our ancient and proud race.

The farthest northern tip of   is, in fact, the first place within the   to see the tread of the Ancients. All throughout Valenwood their ruins and influence can be seen.

But we can all agree: it is here in the Isles that the fleeing   of the   finally found a home.
Legends:Shadow Shift

Availability
In addition to the card's availability in the Core Set, three copies are included in the Brynjolf's Heist theme deck, three copies in the Hlaalu Schemes theme deck, and two copies in the Dagoth's Might theme deck.

Gallery
Legends:Healing Hands

Notes
This card's ability applies the Laying of Hands card effect.

Gallery
Legends:Hist Speaker

Availability
In addition to the card's availability in the Core Set, three copies are included in the Black Marsh Smugglers deck.
Audio
 
 

Notes
The card is named for the Hist, the mysterious magical trees of Black Marsh.

Gallery
Legends:Volkihar Lord

Audio
 
 

Notes
This card was previously part of the training mechanic where it could be upgraded into either   or   at level 50.
The card is named for the Volkihar Clan of Vampires, which first appeared in Skyrim.
The card's art was created by Nuare Studio.

Gallery
Legends:High Rock Summoner

The Atronachs this card can add to your hand are:




Availability
In addition to the card's availability in the Core Set, two copies are included in the Dagoth's Might theme deck, two copies in the Warriors of Hammerfell deck, and one copy in the Ancano's Cunning theme deck.

Audio
 
 

Notes
The card is named for the nation of High Rock.

Gallery
Legends:Expert Atromancer

Audio
 
 

Notes
This card was previously part of the training mechanic where it could be upgraded into   at level 40.
The card's art depicts a female magic user with two Flame Atronachs.
The card's art was created by Nuare Studio.
The card's magicka cost was increased from 9 to 10 in Patch 1.66.1.

Gallery
Legends:Vigilant Giant

Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 20.

Gallery
Legends:Blacksap Protector

Availability
In addition to the card's availability in the Core Set, two copies are included in the Black Marsh Smugglers deck, and two copies in the Telvanni Ambition theme deck.

Audio
 
 

Notes
An alternate-art version of this card is available in the Starter Pack.
The card originally was of common rarity, but was changed around 10/2016 to help balance quality of common cards.  
The card is named for the Blacksap Rebellion.
The card's alternate-art was created by Nuare Studio.

Gallery
 

References
Legends:Graystone Ravager

Audio
 
 

Notes
This card is named for Graystone Quarry, which appeared in ESO.

Gallery
Legends:Healing Potion

Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 18.
This card originally cost 1, but was changed in 11/2016 in order to steer players away from taking damage in order to lose a rune and then immediately healing themselves.  
The card's art depicts one of Skyrims alchemy labs.

Gallery
 

References
Online:Jofnir's Journal (Sentinel)

I've done all I can. For now, I've salvaged what I could of the situation. Took a few relics as trophies. I should be back out in the light soon enough.

I can put these lessons to good use the next time I visit  . The   will set watch, keep the place safe. I don't want any visitors. The next time we meet, I'm going to end this. I can't let this go on any longer.

I'll stop in  , see if I can't get a few supplies for the next trip. Maybe some mead. It's been far too long since I had a decent brew.
Online:Jerall Mountains Logging Track

It's filled with dire wolves and Silver Dawn trackers, as well as dozens of raw material nodes.

The caravan arrives in the southeastern area, and this is where the Caravan Master will wait for you. You can return to Anvil at any time by speaking to the Caravan Master, or simply by walking down the path behind her.

In the southwest corner lies a ruined home, where Vallric can be found. He only seems interested in the exhausted fireplace, but will respond if interacted with.

thumb|right|A traditional Nord burial site
thumb|right|Expanding the pass, or burying loot?
The Silver Dawn camp is in the north. On a table under the largest tent, you can find "Silver Dawn Contract", offering some insight into what occurred between Hildegard and Chanter Nemus. Just southeast of the camp, at the base of the rocky hills and surrounded by four birch trees, is a traditional Nordic grave marker: a pile of stones with the fallen warrior's shield resting against it. The pass narrows as you head north of the camp, eventually coming to a sudden left turn where the path ends. Pickaxes rest against the stone, as well as a decent haul of loot. Whether the Silver Dawn were attempting to expand the pass, or simply looking for a place to stash their valuables, is unclear. 
 
Related Quests
 

Notes
This area is called "Jerall Mountains" on the map.
The Jerall Mountains have also appeared in Oblivion and Skyrim.
Online:Litany of Blood (book)

Woe unto  ,  , those born to Anu. 

From beyond death's prison, I offer those who meet my unshriven gaze with your blade's cold caress. 

You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer  , drifting from dance to dance. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer  , his back bowed but not bent. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer   beneath an auburn veil and keeps silver close to her heart. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer   with straw and the swish of her tail. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer   with stripes of gold. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer  , draped in copper filigree. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer   and wields winding steel. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer  , bright and untouched by mire. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer  , but for whom age has not robbed her golden crown. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer   and stained with the ink and weeds of the sea. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer   and pate as barren as his heart. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer   and marred her face to hide her nature. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer  , her smile joyless and unflinching. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer   dangling over a golden cage. 
:You will know them by their eye. 

:  
:Prey to thee, Dread Father, those born to Anu. 
:From  , I offer  , but does not fear to wear them proudly. 
:You will know them by their eye.
Online:Litany of Blood Fulfilled

Prey to thee,  , those born to  .

Pray from we,  , those born from you.

I offer they whom anathema sought to hide.

You will know them by their eye.

Hail, for in blood they weep.
Online:Remains-Silent

Supplies
Asking her one of the three available dialogue options will grant the following items:

:"Have any poisons or potions today?" yields a  , which can contain:
:* 5 Alliance Potions
:* 5 Rogue's Potions
:* A collection of Alchemy materials
:*  

:"Have anything that can help make me less noticeable?" can yield:
:* An  , containing 5 uses of a Rogue's Potion.
:*  
:*  
:*An  , containing a   (see item)
:*  
:*  

:"Have any equipment today?" can yield:
:* a random item from the Sithis' Touch set
:*  
:*   antiquity lead for the Gaze of Sithis

Dialogue
: 
: 
: 
: 
:
Online:Brema

Brema is a Dark Elf member of the Dark Brotherhood. She can be found near the entrance, juggling fire by the waterfall.
 
  
Dialogue
:''"Let me guess. Looking to hear my life story? Hoping we can be best friends, clasp hands and go on a killing spree? I propose an alternative. Step away from me or we'll need a broom to clean up your remains."
:"Look, no offense, but I don't exactly fall into the whole "family" thing. I'm here to work. Unless my job is to kill you, I don't see what we have to talk about."
:"So much whining over a few dead Brotherhood members. It's quite simple: they failed. Why mourn the loss of weakness?"
:"I honestly hope the Black Dragon finds me. That armor would fetch a fine price. I'll have to be sure not to melt her inside it when I kill her. Maybe best to stick to frost spells."'' 

Notes
It is implied in a dialogue overheard in the Sanctuary that Brema was previously a member of the Mages Guild.
Brema is killed by the Black Dragon later in the Dark Brotherhood storyline, She revealed the location of the Gold Coast Sanctuary to the Dragon.
Online:Dark Guardian

Dark Guardians are the skeletal guards found patrolling inside the Dark Brotherhood Sanctuary. They can also be seen inside the purified Xith-Izkul Sanctuary, where they are hostile towards you.
 
Related Quests

Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Power Bash: A heavy shield bash that does moderate damage and stuns if it hits the player. This attack can be blocked to set the enemy off balance.
;Block: The enemy may also briefly block with its shield, reducing damage taken greatly. Players that attempt heavy attacks on the enemy when it is blocking will be set off balance.
Notes
Dark Guardians also appear in Oblivion and Legends.
Online:Dark Brotherhood Contracts

Quick Walkthrough
# Read the Marked for Death ledger inside the Dark Brotherhood Sanctuary and accept your contract.
# Travel to the assigned location.
# Identify your target(s) and eliminate them.
# Return to Elam Drals at the Sanctuary.

Detailed Walkthrough
Once you have completed Contract: Kvatch, you are able to return to the Dark Brotherhood Sanctuary at any time to receive contracts from the Marked for Death ledger beside Elam Drals.

;&mdash;Marked for Death&mdash;
:"Herein lie the countless damned, their worth measured only by the weight of the gold that condemned them. Find your favorite and drive home the point&mdash;preferably with the tip of your blade./Select your meal and devour it whole./Choose your target and kill well./Cast your eyes upon the herd and single out your prey."
 

Once you have accepted a contract, you will need to travel to the indicated location to find your target. For killing sprees, the victims need not be found within the quest radius marked on your map. This can prove advantageous, as isolated NPCs can often be found at the edge of settlements.

When you return to Elam Drels, he will say one of the following:
:"Got a contract? Good. Now off with you."
:''"It's not my gold, but I'd suggest you get to work on that contract."
:"Another notch on your belt, Assassin?"
:"Good news to report?"
:"What can I do for you, Assassin?"
:"You've got a little blood, right about ... there. I trust it's not yours."
:"If you're looking for more details on your job, Initiate, what's posted is all you get."
:"Aren't you finished yet, Initiate?"
:"You're alive. I hope someone else isn't."
:"You should know how this relationship works by now, Assassin. Something you wanted?"
:"There are plenty more jobs waiting, so finish your current contract."
:"How's that contract coming along, Assassin?"
:"There will be plenty of time to talk after you've finished your work."
:"I expect that contract won't take long, Silencer."
:"Go on, Silencer. If the Initiates see you chatting me up they'll start doing it too."
:"Have you brought me something, Silencer? You know I love gifts."
:"Silencer, a pleasure as always."
:"How many souls did you offer up to Sithis today?"

Below is a compiled table showing the locations and targets of contracts per zone, along with the related quest dialogue.



Contracts in the Aldmeri Dominion zones


Contracts in the Daggerfall Covenant zones


Contracts in the Ebonheart Pact zones


Notes
If you are below level 50, this quest will only assign you targets in your own starting alliance zones. On reaching level 50, you can be assigned targets in any alliance zone.
Murder spree / killing spree contracts are given randomly by the Marked for Death ledger. A player may open and close the ledger repeatedly until the ledger text matches one of the spree contracts, and thus obtain the higher reputation reward (+10 instead of +5).

Bugs
  

Quest Stages