Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Eranya's Research Notes

10 Sun's Height

I have arrived at the College of Winterhold, who have generously allowed a fellow academic to make use of their vast library. A good thing, as even in the short ride from Sivdur's Respite north of Windhelm, I feel chilled down to my very bones. I now search for the means to gain entrance to Sivdur's tomb using the faint inscriptions found near the entrance.

My objectives are to discover where Sivdur's amulet might be found, as well as the burial site of Sivdur's nemesis, Magrathi. I shall start with texts on ancient Nord heroes and work backwards from there.

13 Sun's Height

No luck thus far. Discouraging, but I will not  . The answers lie in these walls somewhere.

14 Sun's Height

A breakthrough! It has been recorded that Sivdur's amulet has traditionally been passed down from father to son for generations. If my tracing of the lineages is correct, the current living   of Sivdur are the Battle-Borns, a clan that resides in the city of Whiterun. If this is true, then Sivdur's amulet is likely possessed by the youngest Battle-Born son, one Lars Battle-Born. I must inquire with them.

19 Sun's Height

Details are sparse, but Magrathi appears to have once been an influential priest of the dragon cult. He seems to have slain Sivdur's brother over rightful ownership of a silver mine. He is said to have been laid to rest in Shroud Hearth Barrow near Ivarstead.

I will now return to Sivdur's Respite, take some additional notes, and then travel east to Windhelm where a few good sellswords might be found that can help me with this treacherous undertaking.
Blades:Golden Hammer

Golden Hammer is a weapon only available to be purchased from the Sigil Shop. It is the LT Ultimate version of Maul of the Aureal. Its appearance is the same as that of a Ebony Warhammer.
Skyrim:Lynea's Amulet of Dibella

+15 Speechcraft. Increases your stamina by 40 points.

Quest reward for Private Lessons
Skyrim:Farming Construction

thumb|right|The Farmer's Workbench
A number of construction options are available at the Goldenhills Plantation via the '''Farmer's Workbench'''. This workbench will appear during the quest A Farmer's Life For Me and you will be required to use it to build an animal pen. Once you've built everything available, you will have the option to permanently remove this workbench.

The following is a list of possible construction options available for your farm. It is not necessary to purchase or build all furnishing options; you can pick and choose to better dictate style. However, all furnishing options are in a pre-arranged location and only ingredients and standard items can be moved. Oftentimes, the name of the furnishing option only indicates the primary object to be added, and actually includes various additional containers and accessories.

The main difference between this and Hearthfire construction is that you will not require any Sawn Logs for your farm. Instead, you will need to gather Firewood to use.
 
Construction


See Also
Skyrim:Goldenhills Plantation People

These ghosts only appear during the quest The Unquiet Dead. 
† Two farmhands can be hired during the quest A Farmer's Life For Me. They can later be dismissed. Your Personal Steward can hire 2 Farmhands, or you can hire Angrenor Once-Honored, Brenuin, Embry, or Narfi. 
‡ You can appoint one of your followers (see list of those available) or your Spouse as steward to run the farm. They can later be dismissed after completing A Farmer's Life For Me.
Skyrim:Goldenhills Plantation

The farm is initially haunted, but you will be able to claim it as your own once you've put the spirits to rest. The farm has various exterior construction options, and you can hire a personal steward to manage the farm's production and buy upgrades for the farmhouse interior.
 

Related Quests
 
 

Goldenhills Plantation Residents
 
 


Costs and Upgrades
 

Notes
After buying all upgrades, the steward can be fired and rehired as much as you like. An active steward cannot be asked to follow you (as opposed to Hearthfire stewards), so they must be fired to do so.
Though you can't collect gold while you have no steward, profits will still accumulate over time despite not having a steward assigned. Simply hire a steward to collect all the money.
Not all containers can be used as safe storage. The two barrels by the big mead barrel in the cellar (i.e next to the hidden enchanter/alchemy table room), both examples that are NOT safe.
The plantation has a total of 38 plots of Fertile Soil (27 in front of the house, 11 on the side of the house). By building the large planter you gain an additional 6 plots of Fertile Soil, bringing the total of available plots of Fertile Soil to 44.
Dogs can be told to guard the farm.

Bugs
 
 

Gallery
Skyrim:Goldenhills Farm Bunkhouse

Initially the farmhands and steward you hire will set up camp next to the stables, east of the main house. These bedrolls will be replaced by the bunkhouse as soon as you construct it using the Farmer's Workbench.

It consists of one area only, Goldenhills Farm Bunkhouse.
 

Residents

 
Goldenhills Farm Bunkhouse
thumb|right| Bunkhouse interior
The bunkhouse contains little of any value. A single cooking pot can be found in front of the fire. Dried frost mirriam, garlic, dried elves ear, pheasants, salmon, and rabbits can all be found hanging inside. The two tables hold food and farm equipment respectively. On the opposite side of the house are the three beds used by any individuals you hire to work on the farm.
Online:Patch/7.2.6

The Elder Scrolls Online v7.2.6 fixes numerous issues across the game since Update 32 launched including your character getting stuck in combat in the Deadlands zone, a few unobtainable Antiquity leads and issues with curated item sets, the error involving a missing SensaApi.dll file, and more. The size of this patch is approximately 151MB.
Skyrim:Staff of Ehlno Ede

The Staff of Ehlno Ede is an artifact Staff.
 
Notes
Ehlno Ede means Mortal End in the Ayleid language.
Skyrim:Letter from Shogarz gra-Batul

To all capable warriors,

A group of bandits have stolen something of great value to my family's kingdom, the Headman's Cleaver, and fled to Skyrim like cowards. We believe they're remnant members of the Greencap Bandits, who have been a thorn in the Queen's side from the day she was born. 

Our sources tell us they're holed up in Lost Knife Hideout, and as the Queen's strongest knight, I have been tasked with retrieving it. However, if I don't survive, I ask that you eliminate these bandits in her name. The Queen will gladly bestow the cleaver to the one who vanquishes her oldest enemy.

Shogarz gra-Batul
Skyrim:Shurgoz's Journal

I've long suspected the "Darkwater Snake" is my older brother, Urzog. The fact that he would take on that moniker made it all the more obvious. 

It may be that same poison that ran in grandfather's blood is what made him betray us. Are we doomed to repeat the mistakes of our ancestors? Sometimes I wonder.
Skyrim:Urzog's Journal

I've always beaten my little brother in everything. Cards, I had the better hands. Brawls, likewise. When we raced up the ramparts of the old castle, I would always be the first to reach the peak.

  said the difference between myself and my brother was that he was a perfectionist, and I was a conquerer. She said I wanted to beat him at everything, and it drove me to become a great warrior.

But my brother didn't care for competition. As a perfectionist, he simply wanted to sharpen his skills, and would work with others if he thought it would better himself.

Mother said that's why he would make the better  . My brother would forever try to improve our standing, whereas I was content being better than the next man.

Well, little did she know the next man was him.

I'm going to enjoy killing you little brother. Grandfather's venom may have failed to reach mother's veins, but it will still reach her heart.
Skyrim:Ironwood Fruit

thumb|left|Ironwood Fruit on an Ironwood tree
Ironwood Fruit is a rare ingredient that can only be harvested from Iron Tusk Cave on the island of Giant's Tooth. This island can only be reached if you choose the Altar of Nothing during the quest A Dying Wish. You will be sent to the island to retrieve a single Ironwood Fruit, which will be marked as a quest item. However, the ingredient will no longer be marked as a quest item after the quest has completed, and can be harvested and used freely.

The fruit can sometimes be purchased from Khajiit caravans after completing the quest A Dying Wish, even if the Altar of Nothing was not chosen.
 
 
Plants
Four Ironwood Fruit plants exist, namely the rare Ironwood trees that grow within Iron Tusk Cave. The fruits on these trees respawn.

Other Uses
A single cooking recipe calls for the use of Ironwood Fruit. Ironwood Soup can be made with one sample of Ironwood Fruit, one Charred Skeever Hide, and five Salt Piles. You may need to cook a bowl of this soup during the quest A Dying Wish in order to treat ataxia. In fact, drinking this soup will cure all diseases.

Notes
Ironwood Nut previously appeared in Oblivion.
Skyrim:Assembly Line Constructs

According to my research, Duramac's constructs were meant to clean and organize the living space. Klorgic was creative but messy, his thoughts a scramble that only Duramac understood.

While the centurion and sphere assembly lines are damaged beyond repair, the spider construct can thankfully do the same work, albeit at a bit slower pace. The assembly line can be powered by placing a dynamo in the actuator, which should provide the energy required to build the construct.

Once the construct is built, I'll need to activate the levers in the house to have it renovate various sections of the home. By my calculations, each section should take no longer than a day to finish.
Skyrim:Manufactory Repair Parts

The Manufactory assembly lines are out of order. It seems if I press one of the side buttons on the main console, I can summon a dwarven sphere overseer. I'll need to give it the following in order for it to be able to repair the system:

3 large cogs 
3 actuators 
1 units of oil
Skyrim:Seeks-Ancient-Artifacts' Journal, v1

I have arrived in Skyrim to solve a single mystery, to find the lost sanctuary of Nchuanthumz. According to legend, it was built by the famed Dwemer architects, Klorgic and Duramac, the latter of whom is said to be a distant relative of the great Dumac Dwarfking. 

While the two began as rivals, through mutual respect and admiration they eventually became friends, and over time, much more. 

Whereas Klorgic was an architect of great renown, his palatial estates suffered from  their excess - the size of his rooms matched only by their  . Duramac, on the other hand, was a genius engineer, but lacked the artistic vision to allow his inventions to reach their full potential.

It's only when they joined forces to create Nchuanthumz that they built something truly profound. If I am to find their creation, I must grasp history itself by the tail.

 
Our travels have brought us to this bleak, underground tunnel, which the natives call Frostroot Cave. Its winding cords of ice and rock make it truly a miserable place. My scales feel chilly, but more so my nerves. 

Luckily we've hired a few soldiers of fortune into our employ. Some would call them bandits, but I like to refer to them as mercenaries at a discount! Hopefully I can convince them not to touch the artifacts and keep the scrap instead.
Skyrim:Seeks-Ancient-Artifacts' Journal, v2

We have spent two whole days stumbling almost blindly in the dark, and then suddenly there it was! Nchuanthumz! It is here that Klorgic and Duramac built their home! It was once a grand palace, but time and negligence have humbled its mechanical splendor. Nevertheless, by making this discovery, we have etched our places in history.

 
What a fool I am! To think I could control these mechanical puppets as Duramac did.  Based on my notes, it seems I must summon a dwarven sphere overseer and provide it with the following parts:

3 large cogs 
3 actuators 
1 units of oil

But alas, I am a historian, and the language of machines is foreign to me. I've managed to figure out how to summon the overseer by pressing the side buttons on the panel, but I wouldn't know what an actuator was even if it smacked me in the face.

For now, I must rest and regain my strength. I am so tired...
Skyrim:Irkngthand War Axe

Unlocked after completing Beneath Bronze Waters and looting at least one of the axes in the chest that is revealed.
Skyrim:Ayleid Crown of Rielle

The Ayleid Crown of Rielle is an Ayleid artifact circlet. It is not obtainable in-game.
Skyrim:Staff of Worms

The Staff of Worms is a powerful staff once owned by Mannimarco, the King of Worms. The staff is able to revive the corpse of a targeted NPC. The reanimated corpse will become your ally.
Skyrim:Helm of Oreyn Bearclaw

The Helm of Oreyn Bearclaw  is an artifact helmet. Improving the Helm of Oreyn Bearclaw requires two Bone Meal and the Arcane Blacksmith perk.
Skyrim:Bloodworm Helm

The Bloodworm Helm is an artifact helmet created by Mannimarco, the King of Worms. Improving the Bloodworm Helm requires two Bone Meal and the Arcane Blacksmith perk.
Skyrim:Fijeh's Letter to (Player)

,

I've been watching your exploits for some time. I've long known of your cunning nature, but after seeing the sheer might you demonstrated in your encounter with Azadi, I think you're exactly the kind of person we need right now.

We are known as Remnants. Some call us "the Eyes that Watch."  For decades, we have helped steer the destiny of Hammerfell. We are a mirage, a constant and formless threat to our enemies on the horizon.  I, Fijeh, serve as their leader.

Though the Dominion withdrew from Hammerfell years ago, the Thalmor continue to strike at us in secret. We received word from the city of Sentinel that one of our own, Rakeed, has been taken hostage by the Thalmor. They have been aided by Ismal, a powerful noble and traitor to his people.

There is no doubt that they will try to extract what Rakeed knows about Sentinel's defenses. We have to stop them before that happens.

We've learned that Rakeed may be transported across Skyrim soon. It's vital that we intercept him from the Thalmor before it's too late.

I need someone like you who can move freely throughout Skyrim and not arouse suspicion. Speak to me in Purewater Run in the hills of Markarth. I await your arrival.

--Fijeh
Skyrim:Crowstooth

Crowstooth is a Forsworn who is encountered during the quest Bones for a Crow.

Crowstooth wears a set of Forsworn Armor. She has a Forsworn Bow, a unique Forsworn Sword and the unique Forsworn axe Tyrant's Bane, and carries a number of Forsworn Arrows, in addition to a random selection of loot.
 

Related Quests
Skyrim:Linelle

Linelle is a hagraven who is encountered during the quest Bones for a Crow.

 

Related Quests
Skyrim:Bjormund Wind-Strider

Bjormund Wind-Strider is a dead Nord who is encountered during the quest Bones for a Crow.

Bjormund wears the Dragonbone Mail, Dragonplate Insulated Boots, Dragonplate Insulated Gauntlets and a Dragonplate Insulated Helmet, and carries Nord Mead, an Amulet of Akatosh, and a random selection of loot.
 

Related Quests
Skyrim:Frenzied Mudcrab

Frenzied Mudcrabs are hostile mudcrabs encountered emerging from the sea near a fisherman's shack west of Dawnstar.

Viriya will send you to deal with several waves of these ferocious crabs during the quest Crustacean Extermination. The crabs will return in even greater numbers during the subsequent quest Wave Breaker. After defeating enough of them, the Emperor Crab Guardian Spirit will emerge from the ocean and attack. Some of the frenzied mudcrabs will be holding flaming pots, which you will need to loot to defeat the Emperor Crab.
 
Related Quests
Lore:Brutius's Journal

The method is simple. Let them think they're about to make a bit of easy coin from an old man. "Look at him, he can barely hold his  ," they think. I see it in their eyes. Then, once we've brought them deep enough into the woods, we show them who is weak. We always do.

I split our take with the others once the deed is done. Fair's fair after all.

Oh, how I wish I hadn't lost  .  I felt true power coursing through me in those days. It came off when I had to defend myself against a hammer blow. It splashed into the stream near where we hold our "contests". Maybe I could pluck it back out of the stream one day. Maybe.
Skyrim:Mythic Dawn Orders

There have been whispers of traitors among our ranks. Pathetic attempts to sabotage our mission. But nothing will stand in the way of Lord Dagon's Valkyn.

Your duty is to seek out those who oppose us, and eradicate them.

Acolyte Skorvild and Priestess Enakain have gone missing. Find them. If there is any scent of betrayal they must be swiftly destroyed.

Afterward, travel to the excavation camp to await further instruction, but take the utmost precaution. The Vigil of Stendarr have increased their activity, and may be aware of our presence.

The dawn is breaking.

-Vonos
Skyrim:Skorvild's Journal

If you are reading this, it means they may have reached me first. The Mythic Dawn do not tolerate desertion. A fitting end for my transgressions, I suppose. 

If you know of the Mythic Dawn, you may have heard that the cult was eradicated long ago, after the Oblivion Crisis of the 3rd era came to an end. This was true until perhaps one year past.

As discord began to sow in the lands of Skyrim, the whispers of Mehrunes Dagon made their way to the ears and mind of a fervent worshipper named Vonos. These whispers led him deep underground to an ancient Mythic Dawn temple, long since collapsed, where rumors spoke of an Oblivion Gate, lying in ruin for centuries.

Vonos soon made a pact with Mehrunes Dagon, and began to quietly reform the Mythic Dawn as its new leader. He began to cultivate more members to the cause, and I myself fell victim to the promise of such power.

After the Oblivion Crisis, the gates throughout Skyrim were buried deep within the lands. However, with much effort, we retrieved many of these pieces, and successfully rebuilt an Oblivion Gate.

Vonos, a master of conjuration, has been working tirelessly to open the gate and give Mehrunes Dagon's troops a doorway into Tamriel.

As dictated by the pact, the cleansing of the Oblivion Gate required a personal blood sacrifice from each of us to prove our devotion. Blinded by ambition, I offered up my own brother, Sune. A simple farmer who could not harm a Dartwing.

Watching the knife penetrate his body sent shock and horror through my entire being. The blood that spilled from his loins was that of my blood. In that moment I realized what I had done. It was not power that bewitched me, but deceit.

As an Acolyte I was not privy to much information, but I know that Vonos is searching for a powerful, ancient artifact that is necessary to open the gate. What that artifact might be, I do not know. I heard something about an excavation camp to the southwest of Ivarstead, near a mountain pass. Perhaps more information can be found there.

Lastly, in order to keep its location secret, all but the highest priests in the order are blindfolded when taken to and from the Oblivion Gate, so I have no further information to give as to its whereabouts. I only know it was a cave. I wish I could tell you more.

I've been on the run day and night, and now the Vigil of Stendarr are also on my trail. I can only imagine what they might do to someone like me, so I come to you with my plea, someone who might better understand my plight.

Please stop the Mythic Dawn however you can. For myself, my forsaken brother, and the whole of Tamriel.

-Skorvild
Skyrim:Stranger's Plea

, 

I come to you with an urgent plea. I have done unspeakable things which I have come to regret, and the consequences are imminent. If you know of the Oblivion Crisis, then you know I make no jest when I say the fate of Tamriel is at stake.

It would be safer for us to speak further in person. Please meet me at the Shrine to Stendarr, located   Fort Greymoor and Rorikstead. I will lay bare my sins in Stendarr's presence. Perhaps he will grant me forgiveness.

-Skorvild
Skyrim:Torn Note (The Cause)

In the shade of Velothi, where rivers run black 
Shor's Stone at our feet, Whiteshore at our back

Windhelm on our shoulders, beyond the fair night 
Before the dawn rises, red scars bleed the light.
Skyrim:Vigil's Orders

The Vigil is the last line of defense between the light and darkness. If the defilers manage to open the gate, then we are bound by Stendarr to not let a single abomination pass through it.  

Find the gate, and secure it. Whatever it takes, we must hold the line.
Skyrim:Adonato Leotelli's Journal

It's not uncommon these days to see warriors of great renown pass through Candlehearth Hall, beckoned by the clarion call of war. Many of them seat themselves by the fire, order their spirit of choice, and regale the patrons with stories of their triumphs. 

It is, however, a strange thing to watch such a tale write itself in front of you, but that is precisely what happened when two legendary warriors, Grenwulf the Brawler and Holrik Frost-Sword, sat down at the table beside me.

Perhaps it was the mead that shortened their tempers, but it did not take long for a spirited argument to become heated. Grenwulf, a brawler famous for fighting with only his fists, had compared Holrik to a soldier who fires a trebuchet - a man who is only as dangerous as the tool he employs. 

Holrik, for his part, cut right through Grenwulf's claim. If the brawler relied only on his hands, then he should drink his mead from his palm, and slice his bread with his fingernails. 

Not to mention there are things in this world, Holrik said, that fists alone cannot kill, even if that fist belonged to Randagulf himself. Whereas his sword, the Ice Blade of the Monarch, was blessed by the strength of the frost itself, and could cut through the walls of ice that lined the edge of the world.

Grenwulf scoffed at the notion, claiming that no man or beast had yet to survive a single punch. 

It was then that the Divines, or perhaps darker minds, offered a resolution. A warrior came bursting through the doors, claiming a monstrous spider had taken root in the Cronvangr Cave, claiming three in his hunting party. His widened eyes and frowned lips, telltale signs of fear, spoke volumes to us all. It was a warning few would fail to heed, but our two heroes saw it as something else entirely - an opportunity to settle their dispute.

And so the next morning, they departed for Cronvangr Cave. Three weeks have passed since.

In my life I have written tales of valor and tragedy, and those that are one and the same. And while the final chapter of Grenwulf and Holrik has yet to be written, I fear this may fall into the latter category, as neither has saw fit to return.
Skyrim:Grenwulf's Note

Holrik thinks there's things I can't punch through. But I've punched through walls, and I've punched through men.

I don't care how thick your armor is, my knuckles are thicker. They're hard and calloused and ugly as a Dremora, but they get the job done, no matter what.

I once met a warrior who claimed to have the most impenetrable armor ever known to man. But when we fought, I punched him so hard the shockwaves rearranged every bone in his body, to the point his toes were coming out of his ears.

So even if the armor doesn't give, the man inside is as soft as jelly. A spider ain't much different. It's got hard parts, and it's got soft parts. When I ball my fist and put all my weight on my back foot, there's nothing anyone can do.
Skyrim:Holrik's Note

Grenwulf's always been beyond stubborn. On top of that, he lacks patience. When a man like him fails to open a jar, he smashes the glass rather than rely on a cloth for a better grip.

In Grenwulf's mind, using that cloth is a weakness. In my mind, it's far better not to have your food covered in broken glass.

It's a shame, because I think he has the talent to be a good swordsman. But his foolish pride won't allow him to admit it.