Netruk44/uesp-wiki-content huggingface dataset:
Legends:Foraging Mudcrab

It cannot be obtained as part of your collection, but instead can appear in NPC matches and is summoned by the card  .

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Legends:Desperate Captive

It cannot be obtained as part of your collection, but instead appears in NPC matches such as The Fighting Pit in The Forgotten Hero campaign.

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Legends:Jerall Forager

Availability
One copy is included in the Band of Survivors deck.

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Notes
The card is named for the Jerall Mountains.

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Legends:Valenwood Trapper

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Notes
This card was previously part of the training mechanic where it could be upgraded into   at level 2.

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Legends:Defiant Prisoner

It cannot be obtained as part of your collection, but instead appears in NPC matches such as The Fighting Pit in The Forgotten Hero campaign.

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Legends:Reckless Combatant

The card is not obtainable as part of your collection, but instead appears in The Fighting Pit match of The Forgotten Hero campaign.

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Legends:Whiterun Recruit

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Notes
This card was previously part of the training mechanic where it could be upgraded into   at level 3.

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Legends:Acolyte of Boethiah

It cannot be obtained as part of your collection, but instead appears in NPC matches such as The Escape in The Forgotten Hero.

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Legends:Daedra Worshiper

It cannot be obtained as part of your collection, but instead appears in NPC matches such as The Escape in The Forgotten Hero campaign.

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Legends:Dark Adherent

It cannot be obtained as part of your collection, but instead appears in NPC matches such as The Escape in The Forgotten Hero campaign.

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Legends:Daedric High Priestess

It cannot be obtained as part of your collection, but instead appears in NPC matches such as The Escape in The Forgotten Hero campaign.

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Legends:Boethiah Cultist

It cannot be obtained as part of your collection, but instead appears in NPC matches such as The Escape in The Forgotten Hero.

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Legends:Skingrad Patroller

Availability
Two copies are included in the Band of Survivors deck, and one copy in the Imperial Might deck.

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Notes
This card is named "Kvatch Patroller" in the audio files.
The card is named for the Cyrodiil city of Skingrad.

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Legends:Scamp

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Legends:Vile Imp

The card cannot be obtained as part of your collection, but is used by AI opponents.

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Legends:Prowling Hunger

It cannot be obtained as part of your collection, but instead appears in NPC matches such as Dark Omens in The Forgotten Hero campaign.

Notes
This card's summon ability applies the Daedric Fury card effect.
The card originally was 2/3 instead of 2/2.

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Legends:Fearsome Dremora

It cannot be collected in a deck, but instead it appears in several AI decks. 

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Legends:South Road Brigand

It cannot be obtained as part of your collection, but instead appears in NPC matches such as Bandit Ambush in The Forgotten Hero campaign.

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Legends:Baandari Outlaw

It cannot be obtained as part of your collection, but instead appears in NPC matches such as Bandit Ambush in The Forgotten Hero.

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Legends:Bandit Ambush (card)

It cannot be included in a deck, but it is owned by the opponent in Bandit Ambush, chapter 4 of the campaign.

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Legends:Cruel Bandit

It cannot be obtained as part of your collection, but may show up in NPC decks such as the Bandit Ambush match in The Forgotten Hero and the ''Night Mother's Crypt match from The Fall of the Dark Brotherhood''.  It can also be summoned by the similarly unobtainable card  .

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Legends:Skooma Smuggler

It cannot be obtained as part of your collection, but instead appears in NPC matches such as Bandit Ambush in The Forgotten Hero campaign.

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Legends:Nest of Vipers

Notes
Searching for "Noodles" in the search bar of your collection will show you this card as result. 

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Legends:Legion Shield

Availability
In addition to the card's availability in the Core Set, one copy is included in the Band of Survivors deck.
Notes
The card is named for the Imperial Legion.
The card's art depicts Legion Armor as it appeared in Oblivion.

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Legends:Altmer Protector

Availability
The card is unobtainable, but makes a few appearances:
Fugitives
Certain NPC decks
Solo Arena scenarios

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Legends:Thalmor Agent

The card cannot be obtained as part of your collection but is instead used in an NPC deck in the story mode.

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Legends:Crystal Tower Acolyte

The card cannot be obtained as part of your collection but is instead used in an NPC deck in the story mode.

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Legends:High Elf Soldier

The card cannot be obtained as part of your collection but is instead used in an NPC deck in the story mode.

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Legends:Dominion Seneschal

The card is unobtainable, but it is utilized in various AI decklists.

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Notes
The main menu (accessed with the gear icon) features art of the Dominion Seneschal.
Legends:Iron Sword

Availability
The card is unobtainable, but can be created by other cards:
's Last Gasp ability.

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Legends:Divine Conviction

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Notes
This card was previously part of the training mechanic where it could be upgraded into   at level 9.

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Legends:Alpha Wolf

Notes
Wolves have appeared in nearly every game in the series, starting with the first game, Arena.

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Legends:Piercing Javelin

Availability
In addition to the card's availability in the Core Set, three copies are included in the Alduin's Apocalypse theme deck, three copies in the Ancano's Cunning theme deck, two copies in the Band of Survivors deck, two copies in the Hlaalu Schemes theme deck, two copies in the Tribunal Glory theme deck, and one copy in the Imperial Might deck.

Notes
The card's image depicts a scene from ESO: The ability of the same name, wielded by an Altmer clad in the armor of his race, while its alternate art depicts a Winged Twilight being destroyed by the same ability.
The card was renamed from Burning Light (also a skill in ESO) during the open beta period.
Alternate-art versions of the card were given as a reward for entry in the July 2017 and March 2018 Grand Melees.

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Legends:Frost Atronach

The card cannot be obtained as part of your collection, but it can be summoned by other cards, including  ,  , and  . It can also appear in NPC decks in the story mode.

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Legends:Redoran Enforcer

Availabiliy
In addition to the card's availability in the Core Set, three copies are included in the Dunmer Avengers deck.

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Notes
The card is named for House Redoran, and the Dark Elf depicted is clad in their customary Bonemold armor.
The card's old artwork depicts a Dark Elf clad in Thalmor robes.

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Legends:Eastmarch Crusader

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Notes
The card is named for the Skyrim region of Eastmarch.
This card is named "Windhelm Crusader" in the audio files.

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Legends:Greenheart Knight

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Notes
The card is named for the Valenwood city of Greenheart.

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Legends:Lurking Crocodile

Availability
In addition to the card's availability in the Core Set, two copies are included in the Dunmer Avengers deck, and three copies in the Aela's Companions theme deck.

Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 15.

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Legends:Imprisoned Deathlord

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Legends:Dragontail Savior

Availability
In addition to the card's availability in the Core Set, one copy is included in the Alduin's Apocalypse theme deck.

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Notes
This card's summon ability applies the For Dragontail! card effect.
The card is named for the Dragontail Mountains.

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Legends:Shocking Wamasu

Availability
In addition to the card's availability in the Core Set, two copies are included in the Dunmer Avengers deck.
Notes
Wamasu are animals native to the swamps of Black Marsh.
This card originally was able to deal 4 damage to any target rather than just creatures, but was changed around 10/2016 so that it wouldn't have the possibility of ending Arena games.  

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References
Legends:Improvised Weapon

Availability
In addition to the card's availability in the Core Set, one copy is included in the Hlaalu Schemes theme deck.

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Legends:Orc Clan Captain

Availability
In addition to the card's availability in the Core Set, two copies are included in the Band of Survivors deck, and one copy in the Aela's Companions theme deck.

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Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 12.
The card's art was created by Nuare Studio.

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Legends:Orc Clan Shaman

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Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 12.
Card art was created in NUARE studio.

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Legends:Prologue

Prologue
The Prologue is the movie that plays at the start of the game, immediately after character avatar selection. In it, the narrator, an elderly  , begins telling the story of a   to two other people: a   named   and a spearmaiden named  .

The Prologue serves to set the scene for the rest of The Elder Scrolls: Legends. It can be rewatched from the Chapter Selection screen.

Dialogue
 

:Kellen: "The  s show us what was, and what yet will be."
:Kellen: "...and they have revealed much to me."
:Isha: "Spare us your stories, old man, unless they can sharpen spears. Our warchief is dying. Our enemies are massing for another attack. We must prepare for battle."
:Nagh: "We should go, Kellen. We have the scroll we came for. This one smells blood in the wind."
:Kellen: "Patience Nagh, I have words yet to speak here."
:Kellen: "Stories can do surprising things, spearmaiden, whether they are true or not. And this is one you should hear. It comes from the   that nearly ended the  ."
:Kellen: "It began when the   slaughtered every Imperial  ."
:Kellen: "Calling themselves the new  , they and their allies swept through the land."  
:Kellen: "...even capturing the   itself."
:Kellen: "The emperor fled north, leaving   to the invaders."
:Kellen: "This is the story of a forgotten hero who changed the very course of history."

 

:Reive: "Bring me a warrior with strength and courage."
:Reive: "That   looks adequate. Bring the mortal forth."
:Reive: "And for his opponent..."
:Reive: "That one!"
Online:Veemarz

thumb|right|Veemarz seen in Pojeel's Hut prior to Update 11
Veemarz is an Argonian provisioner who can be found in Saint Delyn's Inn in Vivec City.
 

  
Notes
Prior to Update 11, she could be found in Pojeel's Hut in Stormhold.
Online:Caretaker Beldros

Caretaker Beldros is a Dark Elf alchemist who can be found in the Temple Canton of Vivec City. He's on the upper level southwest corner near the Shrine of Daring. He cannot be talked to.
 

  
Notes
Prior to Update 11, he could be found in Lenith House in Narsis, together with Rilos Lenith. He was busy sweeping the upper floor of the house and could not be spoken to.
Online:Khojifa

Khojifa is a Redguard commoner who can be found in Lemaitre Manor in Wayrest's Residential District. She is busy sweeping the floor or checking on various crates around the house and will not talk to you.
Online:Pojeel's Hut

It is located in the northwestern part of Stormhold, opposite of Looks-too-Long's Hut. thumb|right|Hut interior

The hut is locked with a simple lock. Within, the house is partitioned by several wooden barricades. A safebox with a simple lock can be found on the floor on the left side of the hut. There is also a cooking fire inside the house. Am-Sakka and Veemarz can be found within.

 
NPCs Living Here
Am-Sakka
Veemarz

Notes
A Mercenary Recruit and Marauder can be seen fighting just outside, and are related to the quest Unwelcome Guests.
Online:Lenith House

It was located near the Narsis marketplace, next to Varlas House. thumb|right|House interior

The house had an intermediate lock. Several bookcases used to be found inside the house, as well as many owned containers. The owner of the home, Rilos Lenith, used to be found on the ground floor, which consists of the entrance hall and a small side room. A safebox with an advanced lock used to be found behind the desk in this sideroom. Caretaker Beldros was formerly found sweeping the top floor, consisting of the landing and the master bedroom. A second safebox with an advanced lock is located next to the bed.

The interior had two sealed doors and no basement.

With the release of player housing, the Lenith House was converted into the player home Velothi Reverie.
 
Residents
Rilos Lenith
Caretaker Beldros
Online:Lemaitre Manor

It is located in the northeastern part of the city, south of Pellingare Manor. thumb|right|Manor interior

The manor has three entrances, each with an advanced lock. Lemaitre Manor also has a stables with two horses. Loglorag gra-Burbulg can be seen walking outside the house and Jerissean af-Owlin is sweeping the ground outside the manor's western entrance.

The interior contains a safebox with an advanced lock and many containers, all of which are owned. Madame Lemaitre herself is found inside, along with Khojifa. The house only has one level, as the staircase within leads to nowhere.
 
NPCs Living Here
Khojifa
Madame Lemaitre
Lore:From the Journal of Dranos Velador, Field Captain of the Silken Ring

At long last, I've found it. I've found the  .

It was well hidden to be sure. The exterior is naught but a pile of overturned masonry, covered in lichens and old cypress roots. The  s took great pains to conceal it, but an assassin's eye misses very little.

The structure itself is unremarkable—a simple stone bastion, assembled in the tedious  n style. But you need only scratch the surface to find the truth of this place. Quiet horror hangs over the Cradle like a shroud.  's servants lurk in every dark corner, just out of sight but always watching. Waiting. I've never felt more at home.

Mephala's presence only grows stronger as you descend. The fort's bleak stone walls give way to great caverns, where shadows dance like mad  s and massive  -webs glisten in the torchlight. Mephala's servants, the  , stalk these chambers, whispering dark secrets to one another in a tongue no mortal understands. But this is still a pale reflection of what's to come.

Beyond the caves, the very fabric of reality begins to fray. Somehow Mephala's dark realm, the  , has claimed this place. Its inky tendrils stretch out in every direction, seducing pilgrims and prey alike--claiming them with a cold, chitinous embrace. This is what drove the Imperials to destroy the fort. They found this nexus and sought to hide it from the world. Shortsighted fools, the lot of them. How could someone turn their back on this sublime darkness?

After walking these gloomy hallways for a week or more, I feel the weight of it—the horror, I mean. It's as if all this dark beauty could collapse in on itself at any moment. Someone is holding open the nexus by will alone. I hear her in my dreams, urging me deeper and deeper into the Cradle, promising me glory, passion, and terror. Her name is  , the Lady of Lace. In time, I shall become her servant, and together we will bring this world to heel. All will fear Mephala. All will love Mephala. All will worship Mephala.

Our grim work begins here, in the Cradle of Shadows.
Online:Crafting Motif 27: Ebonheart Pact Daggers

I'm no writer,   knows, but here I am, taking up the quill again at the behest of King  —or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by  's stones, I've seen enough of them!

DAGGERS

When it came to choosing a design for our Pact daggers, we turned to the Dark Elves, because when it comes to sticking somebody in the back—no, maybe I shouldn't say that. Anyway, you'll see the crossguard is adapted from Tribunal symbology, though we did slap a Dragon on it.
Online:Crafting Motif 27: Ebonheart Pact Gloves

I'm no writer,   knows, but here I am, taking up the quill again at the behest of King  —or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by  's stones, I've seen enough of them!

GLOVES

I wanted some serious Nord gauntlets for our Pact soldiers, but the Dunmer and Argonians said they wanted their hands kept pretty free, so I got overruled on that one. They're good gloves, though, with some decent mail on the back of the heavier versions.
Online:Crafting Motif 27: Ebonheart Pact Helmets

I'm no writer,   knows, but here I am, taking up the quill again at the behest of King  —or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by  's stones, I've seen enough of them!

HELMETS

I must say, we outdid ourselves on the Pact helms, which have some proper flaring wings and horns to them. Warms an old Nord's heart just to look at them. They're solid, too, let me tell you, good protection all around, with full visors. Good headgear.
Online:Crafting Motif 27: Ebonheart Pact Legs

I'm no writer,   knows, but here I am, taking up the quill again at the behest of King  —or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by  's stones, I've seen enough of them!

LEG GREAVES

The front plates on the Pact greaves are nice and solid, and with enough trim to look good on dress parade, too. And I like the pointy poleyns on top—you want those when you're kneeing some milk-drinker in his stones. You do that to an opponent, you don't want him getting up again for a payback.
Online:Crafting Motif 27: Ebonheart Pact Maces

I'm no writer,   knows, but here I am, taking up the quill again at the behest of King  —or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by  's stones, I've seen enough of them!

MACES

I like the one-handed Pact mace, it's a good, basic Argonian design: spikes, heavy round head, what more do you need? I think we went a little overboard on the two-hander, though, what with its three roaring Dragon heads and all. Harder for the smiths to craft, and it won't knock your brains out any better than its simpler little brother.
Online:Crafting Motif 27: Ebonheart Pact Shields

I'm no writer,   knows, but here I am, taking up the quill again at the behest of King  —or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by  's stones, I've seen enough of them!

SHIELDS

Pact shields take a basic Nord oval kite shape, and then add a bunch of spikes around the outside because, I don't know, the Dunmer and the Lizardfolk like lots of spikes. Oh, and we put a pair of big Dragons on the front just to remind our enemies which alliance is about to bash the crap out of them.
Online:Crafting Motif 27: Ebonheart Pact Shoulders

I'm no writer,   knows, but here I am, taking up the quill again at the behest of King  —or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by  's stones, I've seen enough of them!

SHOULDERS

The Dark Elves from House Redoran insisted on big, flaring pauldrons, so that's what we gave them. And I have to hand it to them, they look good. Sometimes those fellows know what they're talking about.
Online:Crafting Motif 27: Ebonheart Pact Staves

I'm no writer,   knows, but here I am, taking up the quill again at the behest of King  —or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by  's stones, I've seen enough of them!

STAVES

By now you know what our alliance symbol is, right? So I'll give you one guess as to what we put on the heads of the staves of our Pact spellcasters. If you said "roaring metal Dragons," give yourself a pat on the back. If you said anything else, soldier, you're standing guard duty tonight, because you're too dumb to be allowed to go into town.
Online:Crafting Motif 27: Ebonheart Pact Swords

I'm no writer,   knows, but here I am, taking up the quill again at the behest of King  —or his advisors, anyway. I haven't seen that young rascal of a monarch in days. Wonder what he's getting up to? 

Anyway: I'm supposed to summarize what our alliance arms and armor should look like, so the smiths and armorers all make them to uniform standards. I guess I can do that—by  's stones, I've seen enough of them!

SWORDS

Like I said, we adapted a Dark Elf design for our Pact daggers, and it looked so good we just up-scaled it for our warriors' swords. Same straight blade, same semi-barbed point, same Tribunal-inspired crossguard with a Dragon stamped on it. Nice sword. Nothing like a good sword.
Online:Crafting Motif 26: Daggerfall Covenant Axes

Yes, we based the   arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of  's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

AXES

Our axes are adorned with the lion rampant of the Daggerfall Covenant, so our enemies feel the lion's bite with every swing! Solid, sturdy, sharp, and heavy—we learned that from the Orcs. Yes, we can even teach the Imperials a trick or two.
Online:Crafting Motif 26: Daggerfall Covenant Belts

Yes, we based the   arms and armor on classic Second Empire designs, and we're unapologetic about it. In fact, we're proud! The Covenant represents the continuing ideals of  's Imperium, the uncontested height of Tamrielic civilization, when everyone, even the Orcs, were included in history's greatest confederation. Insofar as we seek to restore those lost glories, we deliberately hark back to them in our designs and symbolism.

BELTS

The Covenant belt is strong and solid, made of square links but fronted with a round buckle. The buckle's abstract design is meant to represent the entire world of Nirn, of which Tamriel is the center. It stands for a Tamriel reunited under the Remanic ideals exemplified by our king, Emeric.