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Lore:Nchuleft

Nchuleft is a ruined Dwemer freehold colony found on the island district of Vvardenfell in the province of Morrowind. Situated on the edge of the Grazelands, the former city was believed to be a heavy manufacturing facility. Deep inside the ruins is a large machine that churns and vibrates.  It goes from the ceiling to the lava bed. While Nchuleft's defenses continue to be active,  it has since been used by the local Zainab Tribe, who scavenge the ruins for curios of varying values.  
 

History
Nchuleft was a freehold colony and believed to be a heavy manufacturing facility back in the days of the  . In   on  , Lord   traveled to Nchuleft and met with some notable figures of the Dwemer Council, such as Proctor   and General  . While the exact details of this meeting are unknown, it was enough to cause problems with Councilor  . After some disagreements at a council meeting in  , Ihlendam was killed in an ambush in the middle of  .  After the Dwemer had disappeared, the Zainab Tribe of   scavenged the ruins for tools to re-sell.

By   the ruins of Nchuleft had been taken over by the  , the band of outlawed Ashlanders that served the    . The Zainab Tribe enlisted the help of the   in  , and sent an   to delve into Nchuleft and gather various Dwemer scraps in the ruins.  At around the same time, the wizard   sent an explorer to Nchuleft to find a manual clockwork shift for his  . It was retrieved by another explorer and the Tonal Inverter was built. 

During   outbreak in  ,  , the mouth of Mage-Lord  , sent an   of   to find the schematics for a  . 

Gallery
 

See Also
For game-specific information, see the Morrowind and ESO articles.
Books


References
Lore:Nchuand-Zel

Nchuand-Zel (meaning Radiant City in Dwemeris)  is the original name for the Dwarven city of Markarth. In the present day, it has come to refer to Understone Keep and the excavation site of the even deeper ruins found beneath the city.  The underground ruins were built in the Hoagen Kultorra style and contained dwellings, an armory, and a control room for the automated defenses.  The modern-day Keep features the Jarl's Palace (christened by the Mournful Throne), a Dwemer Museum, and a wizard laboratory in the connected towers.  
 

History
Nchuand-Zel was built by the Dwemer, with the Understone Keep containing the "Mournful Throne" for the city's ruler.  An area where two of the city's families lived held a tree outside the dwellings, mysteriously imported from the lands around Whiterun, with an unknown significance attached to it.  The clan inhabiting Nchuand-Zel was among those that took in the Falmer after the war with the Atmorans, recording their deal to blind them and subjugate them into servitude onto a stone in both the Dwemer and Falmer languages.  When the entire Dwemer race disappeared in  , the Falmer gradually took control of the ruins as their own.  

Around  , Flaccus Terentius took a caravan to  , which briefly visited   Stronghold before being set upon by  , forcing the survivors to flee towards Orsinium and abandon Terentius to the raiders. Javad Tharn suggested that they take him down into Nchuand-Zel and sacrifice him to Molag Bal. In return for a promise to paint the Despot of Markarth, he was spared the fate of his fellow captives, who were released and hunted by the Reachmen to honor  .   subsequently raided the Dwemer ruins in pursuit of Mannimarco, where he swiftly killed Terentius' tormentors in the halls before teleporting them safely away to Windhelm. 

In the year  , Lady Belain, a Nighthollow vampire, staged an attack on Markarth by gathering her forces in lower Nchuand-Zel. She clashed with the forces of Ard Caddach, and, while her forces were temporarily fought off, the Reachman Arana was injured. The Vestige learned of this from the ard and descended down into the ancient city to meet up with Arana and confront Belain. Arana tells the Vestige that Belain had escaped to the orrery in the Library of Arkthzand, but they need a keystone to follow her inside. After exploring the ruins of the ancient Dwemer city, The Vestige retrieved the Nchuand-Zel keystone, and journeyed back to the Library.

 
In  , the scholar Calcelmo of Markarth opened an excavation into the derelict parts of Nchuand-Zel,  and opened up the Dwemer Museum of Markarth to display noteworthy findings.  Stendarr's Hammer resurfaced in Calcelmo's possession and was put on display in his private museum, though it was stolen soon after he acquired it. 

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See Also
For game-specific information, see the Skyrim Nchuand-Zel and Understone Keep articles.

References
Online:Smuggling Tunnel

The Seventh Legion is using this tunnel to enter the city unimpeded. You need to collapse it during the related quest.

An entrance to the tunnel can be found beneath the eastern staircase within Khorshad's Manor. Another trap door can be found in one of the stalls at barn the in front of the manor.
 

Related Quests
 

Maps
thumb|left|A map of the Smuggling Tunnel
 

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Tes3Mod:Mod File Format/LEVI

LEVI records contain information about leveled items.
 
| + || NAME || zstring || ID
|-
| + || DATA || uint32 || Flags
:0x1 = Calculate from all levels <= PC's level
:0x2 = Calculate for each item in count
|-
| + || NNAM || uint8 || Chance none
|-
| - || INDX || uint32 || Count of following items
|-
| rowspan=2 | * || INAM || zstring || Item name
|-
| INTV || uint16 || PC level
|}
Tes3Mod:Mod File Format/LEVC

LEVC records contain information about leveled creatures.
 
| + || NAME || zstring || ID
|-
| + || DATA || uint32 || Flags
:0x1 = Calculate from all levels <= PC's level
|-
| + || NNAM || uint8 || Chance none
|-
| - || INDX || uint32 || Count of following creatures
|-
| rowspan=2 | * || CNAM || zstring || Creature name
|-
| INTV || uint16 || PC level
|}
Online:Contraband Deprecated

This page lists contraband that has been removed from the game data at some point.

Update 25
Online:Groundskeeper's Storehouse

Like most buildings in the Imperial City, it has a separate entrance and exit. A sanctuary effect is applied when you enter the building. There are a few sacks of grain and innumerable unreadable books on the floor inside. A ladder on the left leads to the upstairs exit.

Captain Regilus asks you to meet him here once you have forged a counterfeit key.
 

Related Quests


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Skyrim:Speak to Ralis Sedarys at Kolbjorn Barrow

Quick Walkthrough
# Talk to the innkeeper of The Retching Netch in Raven Rock.
# Talk to Ralis Sedarys at Kolbjorn Barrow.

Detailed Walkthrough
You can ask Geldis Sadri in The Retching Netch for any recent rumors. He may tell you that Ralis is looking to excavate Kolbjorn Barrow.

Travel to Kolbjorn Barrow, where you will find Ralis. After speaking with him you will begin the next quest, "Unearthed".
 

Quest Stages
Online:Plundered Counting House

It is only accessible during the related quest. Captain Regilus comes here to distract a Xivkyn named Zolgar the Brutal while you swap the counterfeit key for the real one.thumb|right|Interior
 

Related Quests
Lore:The Black Forge

is a massive facility in southeastern  . The arms and armor that  's troops bear are forged here,   as are innumerable tools used in the Daedric Prince's schemes.  Notably, the   and the   were constructed here.    Ebony-alloy cold-iron is a powerful material used in construction at the Black Forge, and the secret to smithing it is a secret closely guarded by the higher-ranking   (formally referred to as "Overkyn") assigned there. 

The Black Forge is also where Black Forge Iron Senches were created. This unique form of Iron Atronach is composed of ebony-alloy iron and bound into the form of a senche for use as a mount. 

It is incredibly dangerous to work within the Black Forge. Many of the   thralls assigned here only last a few shifts.  
 
 
See Also
Books


Gallery
 
 
References
Lore:Khunzar-ri and the Lost Alfiq

One day, when the sun was at its highest,   heard a weak voice just off the road.

"Why did I ever leave home?" the voice said.

"Why would you stay home?" Khunzar-ri asked in return, starting toward the voice.

"Oh! I'm found!"

And indeed the little   was found. Khunzar-ri examined the quivering handful, seeing burrs, bits of twig, and more stuck in her matted fur. "You have traveled far?"

"Yes. I wanted to see the world before I was sent to the temple."

"This I can respect, little one. But why do you lament leaving your home?"

"Well, because I'm lost and hungry."

"Ah, the hunger we can fix right away." And Khunzar-ri set some scrumptious fish cakes down in front of the young Alfiq. "As for being lost, consider this. Are you not exactly where you need to be right now?"

Between bites, she said, "I don't think so. Wouldn't I know where I was if this is where I need to be?"

"Not necessarily, my friend. Lost can be a point of view you adopt when fear or confusion overtakes you. If you instead think about how you wanted to see the world … well, here you are seeing it."

"Are you saying that I'm lost only because I think I'm lost? But because I'm doing what I wanted to do, I'm not lost?"

"Only if you say so and mean it!"

"Then I'm not lost!"

Khunzar-ri chuckled. "Good, my not-lost friend. Would you care to join me on my travels for a time? I, too, would love to see the world right now."

And so the young Alfiq joined Khunzar-ri, and the two enjoyed many adventures together.
Lore:New Cult or Ancient Religion?

The appearance of recruiters for the   has caused a few in   to look upon this emergent religion with either contempt or concern, depending on their station and perspective. This one decided to take a different approach. Does the Order of the New Moon represent a new cult born out of the chaos of the rage of  s, or is it an ancient religion resurfacing from the depths of history?

This one was able to speak to a recruiter, who was more than happy to describe in vivid detail the creeds and tenets of their beliefs. While these   acknowledge   and  , they believe that a New Moon will soon rise that will outshine them both. They believe that the path to salvation and power lies in this New Moon and not in the worship of   that remain silent and distant despite the desperate prayers of the faithful.

The Order of the New Moon definitely attempts to appeal to those suffering under the current troubles that have been compounded by the appearance of the Dragons. For this reason, they have attracted mostly the poor and the homeless to their ranks. This one observes that the cult uses false promises and fear as a recruitment tactic. They also seem intent on appeasing the Dragons rather than in combating them. Very curious.

This one has found references to a similar group that was active in the ancient past. Which brings us back to the original question: Is the Order of the New Moon a recently organized cult or does it represent the resurgence of an ancient religion that was biding its time before making a return? This one will need to engage in more research and investigation to make that determination.
Lore:Clever Kail-Perwa and the Great Boast, Volume 1

Once in the land of Akaviri, there was a clever woman named  . She was known to spin words the way a   spins its web, alluring and beautiful. But this clever tongue came with a boastful mouth.

"Living or dead, there are none in Akavir who can match my wit!" Kail-Perwa proclaimed one day.

Though her parents tried to silence her, Kail-Perwa would not take back her words. She repeated them one, twice, thrice. And on that third time, her words were so sure and loud that they echoed all the way into the afterlife.

"There are none so clever as I!"

Though all of Kail-Perwa's ancestors were displeased with her words, one spirit in particular took great offense. It was the spirit of  , a man who had won many great victories with his cleverness. The general had always been modest about his accomplishments, and was displeased that his descendant did not follow this example.

"Kail-Perwa claims to be more clever than all, living and dead," the general proclaimed. "I shall travel to the world of the living and see if these boastful words hold any truth."

General Haro-Banar was well-honored by the living, and so his spirit was strong enough to leave the afterlife and venture into the mortal realm. He did so now, changing his ghostly appearance into that of a warrior dressed in golden armor. Swift as the wind, he traveled to Kail-Perwa's village and sought her out.

The general found Kail-Perwa in the edge of the village, collecting herbs for her house. For a moment he hesitated, for the general knew his descendant to be as dutiful as she was clever. And so he resolved to give her one last chance to renounce her boastful ways and live modestly.

"I seek Kail-Perwa," said General Haro-Banar, making his presence known. "Be you her?

Kail-Perwa looked up and nodded, wiping the dirt from the palm of her hands."Yes, I am she."

"It is said that you claim to be more clever than any living or any dead. Be this true?"

Kail-Perwa stood to her full height and gave the general a confident smile. "Yes, it is true. There is none so clever as I."

"That is quite the claim to make," replied the general, his voice growing cold. 

"After all, how can you prove yourself against the dead?"

Kail-Perwa shrugged. "Should any of the dead take offense from my words, let them prove themselves to me! After all, cannot spirits visit the land of the living?"

"Very well," said the general with a solemn nod. 

"For the next three nights, you will be visited by the cleverest of your ancestors. Prove yourself to them, and your boast will become truth."

Suddenly, Kail-Perwa was afraid. How could this stranger make such a claim?

"Who are you?" she asked, her voice trembling.

"I am he who will meet you on the third night," said General Haro-Banar, his voice mighty, his gaze unflinching. "I am he who will acknowledge you as cleverest of all, should you prove yourself so. And I am he who will punish you, should your boasts be but clever lies."

And with that, he was gone."
Online:Sacrificial Pocket Mammoth

The Sacrificial Pocket Mammoth was available to those who pre-purchased any edition of Greymoor. Its default name is "Renegade".
 
  
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Online:The Blood of Old Karth

Quick Walkthrough
# (Optional) Talk to Fenrar
#Enter and explore Bleakridge Barrow
#Talk to Hafskjar
#Find the People of Karthwatch
#Follow the Caverns
#Search For the Civilians and talk to Helsi
#Find the Tower Key and enter the tower
#Search for and talk to Bjora
#Talk to Hafskjar
#Disrupt the Witches’ Spell
#Return and talk to Bjora
#Return to Karthald Camp and talk to Hafskjar

Detailed Walkthrough
On the road to Karthwatch, a Nord named Adelrine is warning travelers of the monsters in the town. She will direct you to one of the town guards, Fenrar, who she last saw setting up camp near town, if you offer assistance. If you manage to miss Adelrine, Fenrar will still ask your assistance.

Fenrar bemoans the fate of Karthwatch, explaining when questioned that a storm rose over the town and changed most of the citizens into monsters. He also mentions his brother Hafskjar and his friend Bjora took people to the barrow west of town, but has no idea what happened to them. He cannot check on them himself, because someone has to keep people away from Karthwatch, and as the last of the guard it’s his duty. Fenrar is desperate though, and promises you any gold he has if you can find out if they are safe or not. 

After you promise to help, he thanks you, explaining that Hafskjar is the only family he has. Upon questioning, he will also describe the storm he saw and explain what happened to him and his neighbors.

 
 

Notes
At the conclusion of the quest, the survivors will relocate to Solitude, where they can be found just outside the bank.

Bugs
 
Quest Stages
Lore:The Spilled Sand

is an obscure realm speculated to be the realm of   that exists beyond even the  .  It is not a physical place, but a story which is simultaneously part of the tapestry of time while also outside of it.    and   are visible from the realm, indicating that it resides in the  . The realm consists of an endless looping expanse of sands; a giant golden  , either deep in slumber or possibly dead, can be seen partially buried in the sand. In the center of the realm lies a golden oasis with Alkosh's Hourglass,  the symbol of the Dragon God of Time.  

The Spilled Sand was accessed by the   in the   in pursuit of the  . The dragon   described the realm as a myth made manifest that was simply a "trick of the mask".  The   hero   described it as not a place, but rather a story being told again and again, though when pressed would not say outright if it was the realm of Alkosh.  Under the guidance of Ja'darri's spirit, the Vestige and Nahfahlaar performed a ritual through Alkosh that imbued the mask with the power to take on the dragon  , and later  . 
 
Notes
Akatosh's avatar is a golden dragon.  A golden dragon in Sunspire Temple was mistaken for Alkosh,  and given the connections between the realm and Alkosh, it is likely the large golden dragon is a physical manifestation of him.

Gallery
 

References
Online:Mastercraft Exchange (Grahtwood)

The Exchange is located on a small island south of the Elden Root tree and is connected by two bridges to the north and south, with some elven ruins to the east.

Rolis Hlaalu and Faustina Curio can be found here and will offer special crafting items and furnishings in exchange for  . Ordinary Crafting Writs can also be shipped off from this location via the Delivery Crates and Malbirra.
 

Related Quests



















Vendors and Residents
Online:Mastercraft Exchanges

Mastercraft Exchanges right
This page details the Mastercraft Exchanges, locations where Master Writs can be completed and items can be purchased from Mastercraft Mediators for  . There is currently one Exchange per an Alliance.

20 pxAldmeri Dominion
 

20 pxDaggerfall Covenant
 

20 pxEbonheart Pact
Blades:Bronzed Gladiator's Helm

The Bronzed Gladiator's Helm is a unique helmet awarded to players who ranked between position 1,000 and position 501 on the Arena Leaderboards prior to their reset at the end of early access. It requires   to temper.

Those who ranked between positions 500 and 101 instead received the Silver Hero's Helm, while those in the top 100 received the Golden Champion's Helm.
Blades:Silver Hero's Helm

The Silver Hero's Helm is a unique helmet awarded to players who ranked between position 500 and position 101 on the Arena Leaderboards prior to their reset at the end of early access.

Those who ranked between positions 1,000 and 501 instead received the Bronzed Gladiator's Helm, while those in the top 100 received the Golden Champion's Helm.
Blades:Golden Champion's Helm

The Golden Champion's Helm is a unique helmet awarded to players who ranked within the top 100 on the Arena Leaderboards prior to their reset at the end of early access.

Those who ranked between positions 1,000 and 501 instead received the Bronzed Gladiator's Helm, while those between positions 500 and 101 received the Silver Hero's Helm.
Online:An Instrumental Triumph

An Instrumental Triumph is awarded for collecting all lost musical instruments and delivering them to the Bards College in Solitude.

Locations
Clues to the locations can be found in the book ''Nel's Hidden Loves, a copy of which will be added to your inventory at the end of the quest Orchestrations. The locations are as follows:

  

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Blades:Common Soul Gem

Common Soul Gems are enchanting materials used to place tier 4, 5, and 6 enchantments.
Blades:Elevated Soul Gem

Elevated Soul Gems are enchanting materials used to place tier 7, 8, and 9 enchantments.
Blades:Exceptional Soul Gem

Exceptional Soul Gems are enchanting materials used to place tier 5, 6, and 7 enchantments.
Blades:Glorious Soul Gem

Glorious Soul Gems are enchanting materials used to place tier 9 and 10 enchantments.
Blades:Grand Soul Gem

Grand Soul Gems are enchanting materials used to place tier 8, 9, and 10 enchantments.
Blades:Greater Soul Gem

Greater Soul Gems are enchanting materials used to place tier 6, 7, and 8 enchantments.
Blades:Lesser Soul Gem

Lesser Soul Gems are enchanting materials used to place tier 2, 3, and 4 enchantments.
Blades:Middling Soul Gem

Middling Soul Gems are enchanting materials used to place tier 3, 4, and 5 enchantments.
Blades:Petty Soul Gem

Petty Soul Gems are enchanting materials used to place tier 1, 2, and 3 enchantments.
Blades:Transcendent Soul Gem

Transcendent Soul Gems are enchanting materials used to place tier 10 enchantments.
Blades:Dye

Dye
Blades:Bronze

Bronze
Blades:Crystal

thumb|right|Collectable Crystal
Crystal
Blades:Fabric

Fabric is a decoration material needed for the crafting of decorations at the workshop.
Blades:Marble

thumb|right|Collectable Marble
Marble
Blades:Seeds

thumb|right|Collectable Seeds
Seeds
Blades:Copper

Copper
Blades:Limestone

thumb|right|Collectable Limestone
Limestone
Blades:Lumber

thumb|right|Collectable Lumber
Lumber
Blades:Leather (item)

Leather is the primary smithing material used to craft Leather equipment. Additionally, it is the secondary material to Chitin equipment and the tertiary material to Dwarven Mail equipment.
Blades:Steel Ingot

Steel Ingots are the primary smithing material used to craft Steel equipment. Additionally, they are the secondary material to Orcish and Silver equipment and the tertiary material to Dwarven weapons and Dwarven Plate equipment.
Blades:Silver Ingot

Silver Ingots are the primary smithing material used to craft Silver equipment. Additionally, they are the tertiary material to Quicksilver and Elven equipment. It is also used in jewelry, though it is not classified as a jewelry material.
Blades:Iron Ingot

Iron Ingots are the primary smithing material used to craft Iron equipment. Additionally, they are the secondary material to Steel equipment and the tertiary material to Orcish equipment.
Blades:Scrib Chitin

Scrib Chitins are the primary smithing material used to craft Chitin equipment.
Blades:Orichalcum Ingot

Orichalcum Ingots are the primary smithing material used to craft Orcish equipment. Additionally, they are the secondary material to Dwarven equipment and the tertiary material to Chaurus and Glass equipment.
Blades:Dwarven Metal Ingot

Dwarven Metal Ingots are the primary smithing material used to craft Dwarven equipment. Additionally, they are the secondary material to Quicksilver equipment and the tertiary material to Ebony equipment.
Blades:Chaurus Chitin

Chaurus Chitins are the primary smithing material used to craft Chaurus equipment. Additionally, they are the tertiary material to Dragonplate equipment.
Blades:Daedra Heart

Daedra Hearts are the primary smithing material used to craft Daedric equipment.
Blades:Dragon Bones

Dragon Bones are the primary smithing material used to craft Dragonbone weapons. Additionally, they are the secondary material to Dragonplate equipment.
Blades:Dragon Scales

Dragon Scales are the primary smithing material used to craft Dragonscale and Dragonplate equipment.
Blades:Ebony Ingot

Ebony Ingots are the primary smithing material used to craft Ebony equipment. Additionally, they are the secondary material to Dragonbone weapons, Daedric weapons, and Daedric Mail equipment.
Blades:Malachite Ingot

Malachite Ingots are the primary smithing material used to craft Glass equipment. Additionally, they are the secondary material to Ebony and Stalhrim equipment and the tertiary material to Dragonbone weapons and Dragonscale equipment.
Blades:Moonstone Ingot

Moonstone Ingots are the primary smithing material used to craft Elven equipment. Additionally, they are the secondary material to Chaurus and Glass equipment.
Blades:Quicksilver Ingot

Quicksilver Ingots are the primary smithing material used to craft Quicksilver equipment. Additionally, they are the secondary material to Elven equipment and the tertiary material to Daedric and Stalhrim equipment.
Blades:Stalhrim (item)

Stalhrim is the primary smithing material used to craft Stalhrim equipment. Additionally, it is the secondary material to Daedric Mail and Dragonscale equipment.
Blades:Gold Ingot

Gold Ingot