Netruk44/uesp-wiki-content huggingface dataset:
Cyrodiil/Niben Herald - Lost Scribonia Novel Published

150 years after she wrote her last novel, Casta Scribonia is still making new generations of Imperial readers squirm with ever worsening discoveries.

A set of notes and rough drafts in a mouldy box in a   attic recently prompted one of the biggest upsets in literary history, and this week the hysteria reached terrifying new heights. Casta Scribonia's 'lost' novel,   was published today in full, sans even the most cursory attempts at putting it into a presentable form.

Full of missing passages, hackneyed clichés and puerile dialogue,   appears to be little more than a discarded fantasy of Scribonia's, an idle self-insertion in a infantile romance with a Vampire Lord, of all things. Green Emperor Publishing, not content with publishing the ghastly original notes have taken the disastrous decision to fill in the details themselves, making this latest edition little more than a pale copy of a hack writer's personal fantasy. This, however, did not stop hordes of fans storming every book shop and printer in the  , all clamouring for a copy.  , a local institution, ran out of all editions of the book within minutes.

This craze has not gone unnoticed, and   has created a disproportionately large impact upon Cyrodiil's public - passionate debates over throwaway lines common amongst the younger generations, book-burnings amongst the pious, and even a full-scale production set to take the Nirn Theatre have been talking points over the last few days.

This author attempted to read the book, but found he'd rather a good Quill-Weave thriller instead.

Festus Ottus, Arts Critic
Cyrodiil/Niben Herald - Save the Nirn Theater!

The threatened closure of the  , an outrageous affront to the sensibilities of the cultured, is simply the latest blow in a string of intellectual and artistic attacks from a ferociously pro-Colovian regime! That the current establishment has openly withdrawn funding from such a historic centerpiece, is nothing short of a willful purge of Nibenese influences in our once great capital city. Gone are the shining performances of the Actors Guild, its members disappearing into the arms of far flung patrons! No longer will we hear the cheers and cries of the crowds held in rapture, as masters of their craft dance and sing before them! This decision, to end the existence of one of the last shining jewels of Imperial Majesty, will sound the death knell of color and joy in our once great city! Sound your fury, citizens of the  , and let the Medes know that this time they have gone too far!

Would you rather see your children brought up on the blood and gore of the Arena, or the heroic tales of Topal the Pilot?

Help save the Nirn Theater today! Donate a few gold pieces!

- Festus Ottus, Arts Critic
Online:Daedroth (Dragonfire Cathedral)

This Daedroth is a part of General Malivus's siege on the Dragonfire Cathedral. He unleashes the beast upon the Cathedral when his soldiers prove ineffective in tearing down the barriers set up by the Immortal Eight. You and Captain Caudex must destroy it in defense of the Sublime Brazier.
 

Related Quests
Skyrim/Creatures

This page provides a list of all the creatures added by Skyrim: Home of the Nords. For more information, see 

: Animals – Animals are mundane creatures which roam around Skyrim.
:::  

: Fish - Fish swim in the seas of Skyrim
:::  

: Monsters – Monsters are fantastical and sometimes humanoid monsters.
:::
Online:Armorsmith

Occupants
Gilles Arbogasque
Mashana
Oceane Hemmet
Sharokeen
Smith Hemmet
Rurestian Ascent
Yarelion
Cyrodiil/Riverside Shack

thumb|left|The   infested basement
The shack is abadoned, as is immediately apparent upon entering: overturned furniture and cobwebs fill the small single room. There is still a functioning bed and some food, as well as a   trophy and an Imperial banner. Pinned to the mantelpiece with an   is a   signed by a "Gavros", which mentions retrieving an heirloom from the basement.

Use the trapdoor to the left to enter the basement, which is overrun with six mudcrabs. Fight them off in the confined space by using the large oil slick in the middle of the room. Just under an empty weapon's rack is the corpse of  , his father's   lying next to him.
Cyrodiil/Note (Riverside Shack)

Went down into the basement to get father's  . I can't leave it behind.
Cyrodiil/Gavros Libertius

Gavros Libertius, an Imperial citizen, was the owner of the unmarked   in central  . 

A   pinned to the shack's mantelpiece implies he was thinking of leaving his abode, but wanted to retrieve his father's   in the basement ahead of setting off. Before he could do so, however, he was swarmed by a number of   and slain.

He wore a random set of  , and has a 50% chance of hearing a random hat. He also has a small chance of carrying some gold and a lockpick.
Cyrodiil/Alchemist

Two Alchemists can be found in  , both dead: a Breton in   and an High Elf in  .
 

Breton
 
The Breton Alchemist can be found in a crow cage in the first room of the  's Ruined Jail. He wears green   and   as well as a pair of  . He also carries a leveled dagger, a nirnroot portion, three common and two rare  .
 

High Elf
 
The High Elf Alchemist lies sprawled next to the stream in  . As   explains, he had tracked down a giant Nirnroot plant to the area, before he met an untimely end courtesy of the local spriggan.

He wears black mage robes (enchanted from level 8) and boots. He also carries his journal, a leveled dagger, a nirnroot portion and a rare  .
Cyrodiil/Synod Researcher

Eight Synod Researchers can be found in the ruins of  . A team researching the ruin's Ayleid tablets had previously been forced to evacuate after an army of   sprang from their tombs. A second team was then sent back to continue investigating the ruin in the hope of locating the famed  , but all perished at the hands of the undead.
 

Dark Elf
 
The Dark Elf researcher can be found in the final chamber of the Crypt. He wore   and a pair of  . He carried a leveled dagger, a Potion of Plentiful Magicka and has a high chance of carrying a leveled scroll.
 

High Elf
 
There are two High Elf researchers: one on the broken causeway in the first zone and another in the final chamber of the Crypt.

They wore   and  . They carried a leveled dagger, a Potion of Plentiful Magicka and have a high chance of carrying a leveled scroll.
 

Imperial Female
 
There are two female Imperial researchers: one in a small room just to the left of the entrance of the first zone and another in the final chamber of the Crypt.

They wore   and   as well as  . They carried a leveled dagger, a Potion of Plentiful Magicka and three uncommon  .
 

Imperial Male
 
There are two male Imperial researchers: one in the campsite near the entrance of the first zone and another in the final chamber of the Crypt.

They wore   and   as well as  . They carried a leveled dagger, a Potion of Plentiful Magicka and has a high chance of carrying a leveled scroll.
 

Khajiit
 
The Khajiit researcher can be found in the throne room of the first zone. He wore blue mage robes and a pair of leather boots. He carried a leveled dagger, a  , a Potion of Plentiful Magicka and have a high chance of carrying a leveled scroll.
Weapons

This page lists the base (unenchanted) weapons added by the Beyond Skyrim: BSAssets mod. Weapons specifically added by the Beyond Skyrim: Cyrodiil mod are listed  .

Other weapons can be found at   and  . The category Beyond Skyrim-Weapons provides lists of all the individual weapons in the game. 

 
One-handed weapons
Blades:Goblins

Goblins are a green-skinned species of humanoids. There are two enemy archetypes of Goblins:
 
 
A list of all individual Goblin enemies can be found here.
Blades:Atronachs

Atronachs are elemental daedra. There are three enemy archetypes of Atronachs:
 
 
 
A list of all individual Atronach enemies can be found here.
Online:Noble (Summerset)

As part of a random encounter, you can come across a female Altmer who crosses paths with an Orc named Gluthogna, where you have to play referee. If you have the Intimidating Presence from the Fighters Guild line, you'll have the option to put her in her place.
 

Dialogue
As you approach the two, you'll hear the following:
:Gluthogna: "Look, I apologized. And then I apologized again. What more do you want from me?"
:Noble: "I am a Kinlady of Summerset, and you dare address me as though I were one of you common rabble!"
:Gluthogna: ''"Don't you think you're taking things a little personally? Let's just go about our own business."
:Noble: "How dare you talk to me as equals! Anything less than groveling, on your knees, is an insult!"''

If you speak to the Noble, she'll say:
:"Still your tongue! I am the middle of dealing with this insolent Orc and nothing will keep me from it."
:"Whatever you wish to discuss can wait. Until this Orc addresses her slight to me, I will not yield my attention elsewhere."

:What happened?
::"My prized mare has run off. I was putting her through her paces when this Orc crosses our path out of nowhere. She spooked my horse so badly that she threw me and ran off. I need to find the poor thing."
::Have you looked for it?
::''"I'm not letting this nebarra out of my sight until she prostrates herself before me and begs my forgiveness for the wrong she has done me. She must learn her place!"
::Isn't that a bit much?
::"I am a Kinlady of Summerset. It is not for you to dictate what is appropriate to me! I have been wronged and if I wish to see this Orc grovel as recompense, that is my prerogative."
::[Intimidate] I think you're lucky she hasn't beaten you to pulp. Take her apology and go.
:::"Is that a threat? You would threaten a kinlady in her own lands? Truly there is nothing sacred left with Ayrenn on the throne. Well, I won't stand for it. I'm leaving."

:Noble: "I'll grant you a reprieve, Orc. This time. Be on your way."''

Another option is to find the kinlady's horse, soothe it, and it'll return to her master.
:"You found my dear, sweet horse! You have my thanks. As for the Orc? Bygones, bygones to all of it, stranger. We all have our ways to go."

:Noble: ''"There you are! At least something around here knows its place. I've wasted enough time on you, Orc. Watch yourself."''
Online:Noble (Ebonheart)

There are six Dunmer Nobles on the ground floor of Hlaalu House.
 

 A male Dunmer Noble.
Online:Noble (Hallin's Stand)

Several Redguard Nobles can be found at the Fountain Court Market in Hallin's Stand. One can be found in the Steeping Sun tea house. They have no unique dialogue.
Online:Noble (Wayrest)

Breton Nobles can be seen being harassed by members of the Backstreet Gang in Wayrest's temple district. They have no unique dialogue, and will flee when their captors are attacked.
Online:Noble (Chateau of the Ravenous Rodent)

A Noble is a High Elf who can be found behind a door in Chateau of the Ravenous Rodent. He is the guest that does not belong and must ultimately be evicted.
 

Related Quests


Dialogue
:"Hello? Is someone there? I sent for room service hours ago."
:Are you enjoying your stay?
:''"Yes, actually. It's very pleasant. Some odd things, here and there, but overall … look, are you room service or not?"
:I'm supposed to evict one of Sheogorath's guests. They're not fitting in.
:"What? Well, no throwing me out. Throw me out and I'll have my advocate drag you before the Alinor courts. We'll strip you of every coin you've ever earned. And every coin your sons will ever earn!"
:That's it. You're out of here.
:: 
:Enjoy your stay.
:: 

When evicted:
:Noble: Fine, then! My advocate will be contacting you about this!"
:Noble: "I'll show myself out. But I'm not taking that dreadful portal!"
:Sheogorath: "That's a perfectly good portal. I should know, I made it!"''
Online:Old Tower (Hinault Farm)

Some members of the Shornhelm Guard retreated to the tower after being attacked by House Montclair forces.
 

Related Quests
 

Occupants
Heloise Menoit
Marnest Barclay
Shornhelm Soldier
Lore:Caius Cosades

Caius Cosades was the Imperial Grand Spymaster of the Blades that were stationed in Vvardenfell in  . He played a major part in the defeat of Dagoth Ur and in the Nerevarine prophecies. Caius' cover story in Balmora was that of an old man with a skooma problem; however, at some point, he had become addicted to skooma, resulting in the higher-ups becoming concerned about his addiction. 
 

History
Third Era
Caius Cosades was the head of the Blades in Vvardenfell in   and lived in the town of Balmora. Caius received information from Uriel Septim VII about a prisoner that had gained the Emperor's interest, with him wanting this prisoner to fulfill the Nerevarine Prophecy.  After the prisoner was brought to Seyda Neen via an Imperial prison ship, they were directed to Balmora, where they would meet with Caius Cosades at his home. Caius then named the prisoner a novice of the Blades. 

After the prisoner was initiated into the Blades by Caius, he was given many tasks to acquire information on the Sixth House and the Nerevarine Prophecies, ranging from bribing informants with artifacts such as a Dwemer Puzzle Box  and the skull of Llevule Adrano  to making inquiries with the Ashlanders of Vvardenfell.  Caius eventually sent the prisoner to clear out a Sixth House base, a task which resulted in the Nerevarine contracting Corprus.  The Nerevarine was therefore sent by Caius to Divayth Fyr to be cured.  While the Nerevarine undertook this task, Caius was recalled to the Imperial City for political reasons. Although he wanted to refuse the call, he was worried that his family members back in the capital would be at risk. Thus, after the Nerevarine returned, he promoted him to Operative, making him the highest-ranking member of the Blades in Vvardenfell.

Caius wished the Nerevarine well and gave them his enchanted shirt, pants, ring, and the key to the house before leaving for the capital.
Fourth Era
During the Fourth Era, Caius was stationed in Kragenmoor and had a connection to the local Akatosh shrine, where worship had increased ten-fold since the avatar of Akatosh stopped Mehrunes Dagon and ended the Oblivion Crisis. Caius wrote a letter to a fellow church member named Olana, stating that Kragenmoor experienced little of the Gate disruptions that had happened in Cyrodiil, but what was seen focused the minds of skeptics, back-sliders, and old-guard Tribunal worshipers on the manifold glories and powers of the Nine. He also stated that he had seen House Hlaalu members exhibiting a more heart-felt interest in divine counsel and prayer than in years past. 

Eventually, Caius returned to the Imperial City to visit the tomb of Uriel VII, leaving his blade and a number of apple slices as a sign of respect. Caius then stated that he was going to look into visiting the symposium that the Imperial Geographical Society were setting up, with him thinking about joining them. 

Gallery
 

See Also
For game-specific information, see the Morrowind and   articles.
References
Blades:Weakness to Slashing

Weakness to Slashing increases the magnitude of incoming slashing damage.

Enemies with Weakness to Slashing
Blades:Weakness to Cleaving

Weakness to Cleaving increases the magnitude of incoming cleaving damage.

Enemies with Weakness to Cleaving
Blades:Weakness to Bashing

Weakness to Bashing increases the magnitude of incoming bashing damage.

Enemies with Weakness to Bashing
Online:Halt the Harrowstorms

Halt the Harrowstorms can refer to two quests:
Halt the Harrowstorms (Greymoor), a quest in Western Skyrim and Blackreach: Greymoor Caverns
Halt the Harrowstorms (Markarth), a quest in the Reach
Online:Sentinel Point

It can be found southwest of the Nalzthdbar Great Lift, providing easy surface access to the Reach.
 

Related Quests
 
 
 

Completion
:Defeat the Dwarven Dynastor Supreme at Sentinel Point.
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
Blades:Golden Helm of the Destroyer

The Golden Helm of the Destroyer is a unique helmet awarded to players who ranked between 1 and 10 on the Arena Leaderboards prior to the January 2021 reset.

Those who ranked between positions 100 and 51 instead received the Bronze Helm of the Destroyer, while those between positions 50 and 11 received the Silver Helm of the Destroyer.
Blades:Bronze Helm of the Destroyer

The Bronze Helm of the Destroyer is a unique helmet awarded to players who ranked between 51 and 100 on the Arena Leaderboards prior to the January 2021 reset.

Those who ranked between positions 50 and 11 instead received the Silver Helm of the Destroyer, while those between positions 10 and 1 received the Golden Helm of the Destroyer.
Blades:Silver Helm of the Destroyer

The Silver Helm of the Destroyer is a unique helmet awarded to players who ranked between 11 and 50 on the Arena Leaderboards prior to the January 2021 reset.

Those who ranked between positions 100 and 51 instead received the Bronze Helm of the Destroyer, while those between positions 10 and 1 received the Golden Helm of the Destroyer.
Blades:Nether Lich

Nether Liches are a type of lich, stronger than an Outcast, but weaker than a regular Lich.

 
Notes
Nether Liches first appeared in Oblivion, where they were a weaker, more ethereal form of lich.
Real Estate

Morrowind Rebirth adds 5 purchasable houses:
Arwin for 10,000 gold, located in Ald'ruhn west of the stairs leading to the Manor District.
Fungai Hill for 15,000 gold, located in Sadrith Mora south of Balen Vendu's house.
Strider's Rest for 20,000 gold, located in Vivec north of the Foreign Quarter, next to the silt strider and boat traveling services.
River's Edge for 25,000 gold, located in Balmora on the eastern end of the northernmost bridge.
Darkstone Manor for 50,000 gold, located in Caldera in the center of the town just north of Irgola's house.

To buy a property you need to talk to Brutus in the Imperial Estate Agency in Ebonheart. He will only offer you a property if you have enough gold to purchase it. Upon successful purchase he will give the player a key and a land deed to the property, after which the player won't be able to ask him about any other property.

Notes
Every purchasable house has a note next to the front door telling you to go to the Imperial Estate Agency if you want to buy it.
It's impossible to pick the locks on the front door of each properties.
If you leave the key inside of the property and go outside, you will not be able to open the front door.
The properties are all located in cities with Mages Guild's travelling services.
Blades:Gazebo

The Gazebo is available in the Town Level 6 Imperial Shipment Offer.
Vathras Plantation

Wickwheat, Ash Yams, Comberries, Corkbulb and Scrib Cabbage are grown here.   is the plantation owner, in a long line of plantation owners, and has a task for a passing outlander, unconnected to the estate.
 
Related Quests


People
Online:Guild Finder

thumb|right|Guild Listings board
The Guild Finder tool can be accessed via the Guilds menu tab. It is an in-game method of browsing and applying to join player guilds. The system is optional; by default, a guild will not be listed in the Guild Finder and will have to manually invite players to join.

The Guild Finder can also be accessed by activating the Guild Listings board in Markarth and Solitude. 

Applying
You can submit up to five applications at once, regardless of how many guilds you are currently a member of. When applying, you can optionally include a message in your application. This is usually highly encouraged. It is possible to set a default message to appear when writing applications.

When browsing listed guilds, it is possible to filter for guilds who have a trader, guilds who partake in specific activities (Trading, PvP, Dungeons, Trials, Housing, Questing, Roleplaying, Crafting, Fishing, Justice, Antiquities), and play style (Casual, Balanced, Hardcore).

Recruitment
You can choose to list your guild in the Guild Finder via the Recruitment tab. Here you can define your activities and play style, filter by group roles or minimum Champion Points, and specify your language, core hours, a headline, and a full description. Your guild's Alliance affiliation will appear on the listing, as will your heraldry if applicable.

You will be notified of any received applications. When accepting or rejecting an application, you can enter an optional response message. It is possible to set a default response. You can also set up a blacklist to prevent certain players from applying.

It is possible to link to a guild's Guild Finder listing via chat.

Related Quests
Online:Flesh Abomination (Imperial City Prison)

The Flesh Abomination is a unique flesh colossus found in the Imperial City Prison. It serves as the dungeon's fourth boss, and summons two necrotic hoarvors in combat.
 

Related Quests



Skills and Abilities
As a boss type enemy, the Flesh Abomination is immune to all crowd control effects.
;Monstrous Cleave: A basic melee attack that deals high physical damage and knocking all targets down. Do not stand in front of the boss unless you are the tank.
;Hemorrhaging Strike: Getting hit by Monstrous Cleave will deal moderate physical damage over time. 
;Poison Well: After some time, the boss places poison AOEs under each player that will follow them, dealing moderate poison damage and knocking them back. Block to prevent this. Following that, the boss places a ring around a random player. This ring deals very high poison damage over time and must be avoided, if you are within the ring simply wait for it to dissipate.
;Summon Necrotic Hoarvor: Throughout the fight, the boss summons Necrotic Hoarvors to attack the party. They should be killed quickly to simplify the fight.
;Bursting Slam and   Hoarvor: After Poison Well, the boss runs to the middle of the arena and summons 4 Necrotic Hoarvors. The boss them slams the ground stunning all players while the hoarvors explode dealing  high poison damage as indicated by large red circles. To avoid this, players should hug the walls of the arena to avoid the AOEs.

Achievements
There are five Achievements associated with this enemy:
House for Sale

Are you looking for a place to call home? This house is now for sale, and can be yours for fair price. Come visit the Imperial Estate Agency in Ebonheart for more information.


Brutus
Blades:Ogres

thumb|left|A Rocksmasher Ogre  
Ogres are large, blue-skinned humanoid enemies often found in the company of goblins.
 
 
Families
Servants of the Blue God
The following Ogres are the variants found in Servants of the Blue God.
  
 
Fortress of the Savage Throne
The following Ogres are the variants found in Fortress of the Savage Throne.