General:Uutak Mythos/Spells

thumb|right|Uutak Mythos Logo, featuring the Fourth Era symbol of Yneslea. (Drawn by Imperial Ascendance)

:“Magic was not meant for this world, or more specifically, meant for us lowly mortals. The first deities would have coveted it for eons if not for the misguided actions of the Sun God, who was punished most severely for his mistake…” - An Excerpt from the ''Practices of the Tongueless Faithful

Like any race or culture that exists within the Mundus, the Echmer and the Hyu-Ket of the Ice Cream Isles are able to use and create their own forms of magic. This page exists to chronicle all of the unique spells and schools of spells taught in Yneslea, as well as providing descriptions of their origins, effects, and some small snippets of background lore to the setting.

Major Contributors: IceFireWarden (Primary), OneTrueKaos (Secondary), SilenceofAutumn (Secondary), Nekyn (Secondary), Maple (Secondary), & those of the UM Discord.

Note: As of 03/12/2021, this page is largely considered to be completed until additional content is decided to be added at a later date.'''

Categories of Spells

As discussed and tutored at Mustikos'arcere by its didacts, witch-hunters, and chirurgeons, there are five main types of In'eslean spells: psalms, proverbs, parables, pleas, and profanities. These generally coincide with the traditional but often reworked Schools of Magic laid out by Tamrielic Institutions like the Mages Guild and Shad Astula Academy.

Unlike in Tamriel and other nations, where magic is generally free-form and powerful due to its lack of judicial control combined with its flavorful variety, Yneslea keeps a tight rein on who can learn magic and how magic is taught. Most spells are passed down from master to apprentice and from didact to seminar without much alteration to their techniques, although the Echmer (and to a lesser extent, the Hyu-Ket) openly encourage using these techniques in practical and pragmatic ways to keep your allies safe and your enemies guessing. Tradition is more important than strength in the Ice Cream Isles, meaning they sacrifice spell power and freedom in exchange for spell utility and refinement.

Creating a new spell in In’eslae requires official showcasing to the Mustikos’arceren Administrator followed by a second demonstration for the Council of Dull Chimes due to the huge societal reforms caused by the Divine Mandate. Most spells are cast with verbal or mental incantations as an expression of the relationship between it and its caster. You also have alchemical spells, which utilize exterior ingredients and components that react to minimal magicka particles in the environment or exuded by the caster themselves.

Psalms
:“Songs of Grace. All of these lyrics you have memorized are fragments of the caressing song of the world. Blessed be the one who blesses upon others.”

A psalm is a sacred song or hymn, usually dedicated to either a deity or a powerful symbol of faith and virtue. These types of spells are a carryover from when the Echmer were devout worshippers of the gods, and coincide with restoration magic, thaumaturgy, and alchemy. Nearly every psalm is defensive and healing in nature, although on the fringes of the civilized islands you might find a few exceptions. Associated with the Mage Constellation.



Proverbs

:“Teach them a lesson they'll never forget. Be taught a lesson you'll hate to remember. Spells for those that acknowledge pain as the greatest motivator.”

A proverb''' is a short pithy saying in general use, which states a common truth or offers a piece of advice. Amongst In'eslaen mages, a proverb is a spell that deals with the construction, reinforcement, and summoning of material things within the physical world OR from the spiritual/immaterial worlds. Because of this, proverbial spells cover the western schools of destruction, conjuration, and mysticism in modern thought, and are often used for violence and intimidation. Associated with the Warrior Constellation.



Parables

:“Backwater alley sorceries for those kin to rough paths. Common street tricks can be cowardly, but in the right grasp even a god can be felled by sleight of hand.”

A parable is a simple, colorful tale often told to someone in order to illustrate a spiritual or moral lesson they need to learn. In In'eslae, parables are classified as magic used to otherwise influence or manipulate a single individual or a large group of people (which includes illusion magic, alteration magic, gambling/luck magic, and some aspects of mind control). Known to be hard to learn in the Isles due to societal reasons, which is what makes them enticing. Associated with the Thief Constellation.



Pleas

:“Mortals entered existence as lesser imitations of godly life, and are inherently fascinated with the nature of said life. Learning the black arts requires the understanding of two basic principles. That life is ugly but living is a gift, and that death is beautiful but dying is a tragedy, which is why all spirits share a familial instinct in their mutual cravings for both.”

A plea is a request made in an urgent and emotional manner, or an admission of guilt or innocence by a person when judged in court. The bat elves, like the other races, have an intense dislike for necromancy. But where they differ in their perspective on it comes from the disgruntled realization that understanding the cycle of life and death in tandem can result in advancement in medicine as well as furthering research into spiritual phenomena, making pleas viable but highly ostracizing spells. Pleas generally deal with obscure soul magic used in conjunction with bone magic and opening temporary rifts to outer realms containing the restless dead. Associated with Nirn, which is considered a constellation unto itself by some.



Profanities

:“The balance between absolution and damnation can be a hard one to find, and on the darkest days, temptation can be difficult. Forbidden magic should be handled with care, as they beckon to the imperfections of primal mortality.”

To be profane means to be secular, unorthodox, and disrespectful of traditional and religious practices; a profanity is blasphemous or obscene language. In regards to the other categories of In'eslaen spells, profanities are deemed prohibited and incredibly dangerous for several reasons. The foremost reason is that profanities are usually not powered by mana, but by other forms of (potentially harmful) energy like anti-magic, silence, stamina, and sometimes even the caster's own vitality. The second is that the creation of a profanity usually requires a hefty sacrifice or deep madness. Associated with the Serpent Constellation.