Netruk44/uesp-wiki-content huggingface dataset:
Online:Watch Your Step

Quick Walkthrough
# Talk to Brihana at the Alliance Rally Point in the Nobles District.
# Kill eight Legion Zero soldiers and bait four ogrim traps.
# Return to the Alliance Base and speak to Brihana.

Detailed Walkthrough
A Hunter in the City
At your Alliance Rally Point in the Arboretum, you will find a Redguard hunter named Brihana. She is hunting Daedra in order to sell the parts to alchemists and Khajiiti traders, and needs to bait several traps so that she can collect ogrim fingernails for a Bosmer brewer. If you agree to help, she will also request that you kill some members of Legion Zero.

These two tasks can be completed simultaneously, although the easiest to do first would be killing eight soldiers. The legionnaire enemies are relatively weak, and can usually be found alone and in groups of three.

Baiting the Trap
The trickier task of baiting the four ogrim traps will take you to four specific locations in the district. There is one trap in each of the four corners of the district. These are marked on your map, although the paths to reach them are densely packed with Daedra and the fixed locations may result in camping from enemy players. Once you reach a trap, simply activate it to place a sack of daedrat meat.

After you've completed both tasks, return to your Alliance base (either through the sewers or through respawning/teleporting) and locate Brihana beside the Bounty Mission Board. She will reward you with leveled gold and a Light Tel Var Satchel.

:I reset your traps, and cut down a few legionaries.
:''"So you did! And here's your payment, as promised.  If you find yourself in the Nobles District anytime soon, keep an eye out for me. Reliable partners are hard to come by out here. Take care."''

Notes
Legion Zero soldiers killed in any district within the Imperial City count towards the associated objective.
Prior to Update 26, The Sublime Brazier was a prerequisite to begin this quest.
The   you receive as a reward contains one  , which can be opened to receive   (originally  ). The coffer will also contain a   if it is the first District Daily you have completed that day; these can be combined with items available from the Tel Var General Merchant to obtain certain collectible runeboxes.
The rewards for this quest are doubled by events such as Midyear Mayhem and the Imperial City Celebration Event. Although you receive two Siegemaster's Coffers, you can still only earn one Siege of Cyrodiil Merit per day.

Quest Stages
Online:Wrecked

Quick Walkthrough
# Talk to Nammadin.
# Find the wreckage.
# Find Travofia.
# Find Jaeloreh.
# Find the missing permit.
# Return the papers to Nammadin.

Detailed Walkthrough
Speak to Nammadin. He and his partners are booksellers on their way to open a business in Orsinium but they were attacked by Winterborn. He is injured and doesn't know what happened to his wife Jaeloreh or their other partner Travofia. 

Travofia is further down the mountain, near the river. Talk to her. She'll tell you that Jaeloreh was carried across the river by harpies and ask you to also retrieve the merchant's permit that will allow them to set up shop in Orsinium.

Cross the river and climb up to the harpy's nest above Nikolvara's Kennel. Examine Jaeloreh's body and take the permit. Go back to the road and meet Nammadin and Travofia to give them the permit and tell them the bad news.

After you complete the quest there will be a Permit of Trade lying on a corner of the bridge that you can read. 

Nammadin and Travofia will eventually relocate to Daggerfall Bookbinders and Company in Orsinium.

 

 

Quest Stages
Online:Priceless Treasures

Quick Walkthrough
# Talk to Sister J'Reeza at the Alliance Rally Point in the Temple District.
# Collect four   from Grievous Twilights.
# Find a   and bring the ingredients to a ritual brazier.
# Anoint three artifacts with  .
# Return to the Alliance Base and speak to J'Reeza.

Detailed Walkthrough
Creating Claw Ash|thumb|left
Declawing
At your Alliance Rally Point in the Temple District, you will find an elderly Khajiit priestness named Sister J'Reeza. She is desperate to protect the Temple's treasures, and plans to turn to unorthodox methods to magically protect them from the Daedra. To do this, she wants to collect claws from the patrolling Grievous Twilights and use them to place dangerous wards on the artifacts.

The first step of this quest involves collecting four Grievous Claws by killing Grievous Twilights. Each Twilight drops two claws, so you'll only need to kill four. Some of the Twilights can be found patrolling the district alone, although others pass by large groups of enemies and may be dangerous to take on alone. Once you have eight, you'll need to find a Bottle of Ritual Wine. This item is located in a fixed location, and should be approached carefully if enemy players are around.
Consecrated Oil|thumb|right
 

Protect the Artifacts
After collecting the ingredients, you must bring them to a ritual brazier. Again, this location is fixed and may have enemy players lurking nearby. Activating the brazier will produce Claw Ash, which must then be used to anoint three canisters of consecrated oil. These items are scattered throughout the district, and this step will place you in direct competition with other players.

Once you've protected three of the treasures, return to your Alliance base (either through the sewers or through respawning/teleporting) and locate J'Reeza near your Alliance General. She will reward you with leveled gold and a Light Tel Var Satchel, and will hint at the grim fate that awaits any Twilights who attempt to harm those artifacts.

Notes
Prior to Update 26, The Sublime Brazier was a prerequisite to begin this quest.
The   you receive as a reward contains one  , which can be opened to receive   (originally  ). The coffer will also contain a   if it is the first District Daily you have completed that day; these can be combined with items available from the Tel Var General Merchant to obtain certain collectible runeboxes.
The rewards for this quest are doubled by events such as Midyear Mayhem and the Imperial City Celebration Event. Although you receive two Siegemaster's Coffers, you can still only earn one Siege of Cyrodiil Merit per day.
 
Quest Stages
Online:The Durzog Whistle

Quick Walkthrough
# (Optional) Talk to Fedar Githrano.
# Find the whistle within Nikolvara's Kennel.
# Test the whistle on a durzog.
# Bring the whistle to Fedar.

Detailed Walkthrough
The buyer is Fedar Githrano, in the little town outside Orsinium's walls to the north (where the Hostel is). You can choose to tell Fedar about the true nature of the whistle…or not.

 
 

Quest Stages
Online:Quarry Conundrum

Quick Walkthrough
#Investigate the quarry.
#Find the missing people.
#Find the control center and solve the puzzle.
#Return to Kharza, and help her to decide what to do about the Elf.

Detailed Walkthrough
The Orb of Illumination|thumb|right
To solve the puzzle, hit the left 6 times, center 3 times, and right 1 time (left and right considered as when looking at the Orb of Illumination from the POV of the level you have to push before). You must hit only with light attacks, hitting with skills won't set spinner in motion. Be sure to let the spinner come all the way back down to the bottom before hitting it again, or it won't register. Also try left 5 times, center 3 times, right 1 time, left 1 time if first combination doesn't work.


 
 

Quest Stages
Online:The Hidden Harvest

thumb|right|Meet up with the Orcs in Frostbreak Fortress
thumb|right|A harpy abducts a soldier
thumb|right|Assist Eveli when she destroys the harpy aeries
thumb|right|''"We're looking for a plant or a root. Something that doesn't appear quite natural."''
thumb|right|A captured Alinon will be rescued by Eveli Sharp-Arrow
thumb|right|The source of power must be destroyed

Quick Walkthrough
# Report to Siege Commander Dulph.
# Get inside the fortress and find the missing squads.
# Destroy the harpy aeries.
# Find the alchemist and get inside the fort.
# Investigate the briar heart.
# Destroy briar heart saplings.
# Recover Alinon's elixir.
# Destroy the Briar Heart tree.

Detailed Walkthrough
There is an imprisoned Reach warrior you can talk to while burning the saplings (optional, but not listed as an optional objective) who can give additional details about the briarheart warriors. He's pretty smug about it.

After destroying the tree, the quest marker for exiting the fortress is NOT in the correct area on the map. To meet up with Alinon and Eveli and finish the quest, take the unmarked exit that is at the far western side of the fortress map (out of the room with the tree in it).
 
 

Quest Stages
Online:Brihana

Brihana is a Redguard hunter found in the Nobles District of the Imperial City.
 

Related Quests


Quest-Related Events
Watch Your Step
As you approach, you'll hear her stalking her quarry, ''"That's right, you Daedric pig. Come to Brihana."

Speaking to her for the first time:
:"Huh. This city gets busier by the day. Name's Brihana. You here to hunt? I can give you some pointers if you like."
:What are you doing here?
:"Hunting. Surprised? I'll tell you the truth—there's a lot of money to be made here. Daedra hearts, Ogrim tusks, Dremora horns … the alchemists and Khajiiti smugglers can't get enough. I'll cut you in on the action, if you lend me a hand."
:What do you need?
:"My Ogrim traps are all sprung. I need you to take this sack of Daedrat meat—bait the traps and reset the triggers. Shouldn't take long. The real problem is Legion Zero. Damned soldiers just won't stay off my back. I need you to take care of them." 
:Kill legionaries and bait traps. Got it.'''

If you see her again, you'll hear her stalking her quarry once more, ''"That's right, you Daedric pig! Come to Brihana."
Subsequent meetings:
:"Ha! I knew you'd be back. Is it the money or the thrills? Bit of both for me. But enough small talk. You ready to get to work?"
:I'm interested.
:"So, you remember the deal? Bait and reset my Ogrim traps using this Daedrat meat, and cut down any Legion Zero soldiers you see. An honest day's work for an honest day's pay. I'll meet you in your alliance base when you've finished the job!"
:Kill legionaries and bait traps. Got it.

You can her some questions afterwards:
:"Have a care around those traps. Been a while since I oiled those springs. They're a little creaky."
::How do these Ogrim traps work?
::"They're simple spring traps—iron clamp with nasty teeth. Nothing special. There's no need to be clever with this lot. The brutes reach down to pick up a hunk of delicious meat, and wham! Off come the fingers. Thumb too, if I'm lucky."
:::What do you do with Ogrim fingers?
:::"Sell them, of course! Well, technically I'm only selling the fingernails. Apparently they fetch a high price with Wood Elf alchemists. Brewers too.  Just another reason to never drink anything a Wood Elf offers you."
::Do the Imperials in the garrison know you're out here?
:::"Caudex and that lot? Oh, sure. I trade with them from time to time. Food for any pieces of Daedric junk they're willing to part with. Saves me a lot of trouble, and I get the satisfaction of doing a good deed.  See, this city isn't so bad after all."

After you have re-baited the traps and killed some Legion Zero soldiers, you can return to Brihana in your alliance base.
:"You made it! You do fine work. I can hear those Ogrim howling from here."
:I reset your traps, and cut down a few legionaries.
:"So you did! And here's your payment, as promised.  If you find yourself in the Nobles District again anytime soon, keep an eye out for me. Reliable partners are hard to come by out here. Take care."

Post-quest:
:"I'm headed topside again soon. Too many of you provincials up there, running around spoiling my quarry. No offense."''
Online:Valga Atrius

Valga Atrius is an Imperial soldier of the Imperial Legion found in the Arena District of the Imperial City. She is attempting to help Imperial citizens who are trapped within the city to escape.
 

Related Quests


Quest-Related Events
When you approach her, you'll hear her sigh: "Gods, what a mess …."

If you're meeting her for the first time, she'll greet you as follows:
:''"Quite a view, eh? I used to come here to watch the games with my brother. Never thought that we'd become the entertainment. Sorry. The name's Valga, and I'm fighting to save as many of these people as I can. How about you?"
:I might be able to help. What can be done?
:"I hate to say it, but we can't save everyone. I can smuggle out maybe a dozen at a time without being caught. Any more than that and it's suicide. I've scrounged up a bit of coin. Help me rescue these people and it's yours. What do you say?"
:I will rescue the civilians and send them your way.

Accepting the quest from her again after the first time:
:"Back again? I thought I was the dumb one."
:I see you're still alive.
:"For the moment&mdash;but it's early yet. Still plenty of chances to get killed, right? But enough small talk. Can you manage a few more civilian rescues. Same trick as last time, if you're up for it."
:I will rescue the civilians and send them your way.

You can ask her some questions about herself after accepting the quest.
:"I'm counting on you to get these people out of here. Our people, our way of life, won't die like this. I won't let it. Meet me back at your headquarters when you're done."
:Tell me about yourself.
:"Not much to say. After the anchors fell, half my family was dragged off in chains. Both my brothers were sacrificed in the Temple. My aunt was butchered in the Arena. Still don't know where they took my mother. I've got a few leads. Nothing solid."
:That sounds pretty bleak.
:"Well it's a bleak world out there. I hope you'll forgive me if I'm not all sunshine and butterflies. I can't remember the last time I saw the sun, and I don't think I can remember what a butterfly looks like."
:So you've only stuck around to help others escape?
:"Yes. My family may be torn to pieces, but there are still a lot of good folk tucked away in attics, or laboring under a Dremora's lash. If I can help even a few of them escape, I'll feel a whole lot better."

After rescuing the imperial citizens:
:"Fine work. They're confused and malnourished, but I'll get them out in one piece. You have my thanks.
:What now?
:''"I'll smuggle these people out through the sewers. Eight willing, I'll be back again tomorrow to take a few more. Here's your gold, as promised. Be careful out there."

Post-quest:
:"I'll get this lot out of the city, but they won't have much. A few blankets, a crust of bread ... From what I hear, Cyrodiil isn't kind to refugees. I can only hope, I guess."''
Lore:Investigator Vale: The Locked Room Murder

"Oh, the room was indeed locked when the murder occurred," Investigator Vale said, brushing dust from her elegant finery. The scullery maid, equally as dusty and looking quite flushed, hurriedly adjusted her apron as she ran out from behind the alchemist's well-stocked shelves.

"What was going on back here, investigator?" Alchemist Krelana asked suspiciously.

"Oh, your feisty little maid was just helping me with my … research," Vale said, "pay her no mind. What you should be paying attention to is this half-empty bottle of   bile."

Alchemist Krelana shifted nervously, glancing at the burly town guard who was watching their exchange with renewed interest. She swallowed and said,"What does my old supply room have to do with the death of Grath the Banker? He was locked in his own room when he died."

Vale dragged a gloved finger across one of the shelves. "Yes, the place is rather dusty. You did insist that this particular storage facility hadn't been used in many months. But notice the bottle of wamasu bile. Most of the dust has been wiped away. And do you know why?"

"Why?" the burly guard asked.

Vale awarded him with her most dazzling smile. "Because, good constable, the banker was already murdered when he locked himself in. He just didn't realize it!"

Vale turned to the alchemist with a triumphant grin. "Admit it. You applied generous amounts of the deadly bile to the banker's quill during these past few weeks. You slowly poisoned the poor man!"

"Damn you, Vale!" the alchemist spat. "But I won't let you have the satisfaction of watching them cart me off to a dungeon!" Krelana poured the contents of a vial down her throat before the guard could stop her. Her skin turned the color of ash even before she slumped to the ground.

"Your death gives me no satisfaction, Krelana," Vale said with regret. Then she perked up. "But your scullery maid, on the other hand … now where did that little vixen run off to?"
Lore:Investigator Vale: Fowl Play

"The ducks, Count Tamsin," Investigator Vale proclaimed as she rolled away from the burly noble. 

Tamsin, confused and disappointed that the lithe and curvaceous private investigator was no longer on top of him, struggled onto his elbows and exclaimed, "Ducks, my sexy sleuth? This isn't really the time."

Vale leaped from the bed, wrapping the silk sheet around her and leaving the count alone and exposed. "Oh, this is the perfect time! I've finally figured out what's been going on in your estate."

"The mysterious deaths?" Tamsin stammered, covering himself ineffectively with a pillow. He wasn't sure whether to get up and join her or stay in the bed. "I know I hired you to solve my problem, but I was hoping to bring another situation to a conclusion first, my dear."

"The craving is no longer upon me, Count Tamsin. I have other fowl to pluck, as it were."

"What are you talking about, Vale?" the count, now as angry as he was embarrassed, was having a problem keeping his voice down. "Speak plainly!"

"Plainly? I never speak anything but! It was an ingenious plan, but as always, Investigator Vale has figured it out."

"Vale! My patience, like your craving, is wearing thin …." 

Vale smiled and sat by the window, letting the breeze flow through her long, raven hair. "Your game warden, Jelitar Narre. Every one of the deaths I investigated occurred shortly after the victims finished a meal of roast duck—duck provided generously by Narre. He poisoned your vassals."

"The bastard!" Count Tamsin exclaimed. "I'll chop him up and feed him to his own ducks, damn the man!"

Suddenly Vale was pressed against the count, nothing but the thin silk sheet between them. "I love the way you think, count," she purred. "I do believe the craving has returned."

"What about my game warden?"

"Justice can wait, Tamsin," Vale whispered, "but I do believe we were in the middle of something when the solution so rudely interrupted us. I'm quite famished, but I'm in the mood for something a bit more substantial than duck."

"Oh, Investigator Vale," the count said, as he and the sleuth fell back into the bed.
Online:Feral Prisoner

Feral Prisoners are Imperial prisoners of the White Rose Prison who have lost all sense of their identity and have become creature-like.
Online:Lamia Medica

Lamia Medica are Lamias that use restorative magic to heal themselves and others.
 

Skills and Abilities
;Summon Spectral Lamia: Summons a Spectral Lamia.
;Healing: Heals injured allies.
;Strike: Physical attack with claws.
;Shockwave: Ranged attack; the lamia spits an electric charge from a distance.
Online:Captain Ronag

Captain Ronag is an Orc member of the Murtag Clan found at the camp south of Shinji's Scarp.
 

Related Quests


Quest-Related Events
You'll find the agitated captain groaning "Oh, how long will this take?" outside the Officers' Quarters:
:''"We've been in Stormhaven fighting the Ironhand Ogres for too long. We've got soldiers stationed here, Wayrest … all across eastern Stormhaven, really. We need to do our duty for the Covenant, but at some point, we need to go home to Wrothgar."
:What's keeping you here?
:"The general says we have to bide our time. We've got the ogres on the defensive, but he wants to wear them down before the final strike. Our soldiers in Menevia are wondering what in Oblivion's going on, but I can't leave to give them a message."
:You need someone to deliver the message?
:"That would be a big help. We have small detail of Clan Murtag soldiers stationed near the at-Tura estate, and they've been waiting to hear something for weeks. If you could deliver this dispatch, that would really take a load off my back."
:I'll deliver the dispatch for you.
:"You're doing me a tremendous service, friend. Those soldiers have been sending couriers to ask what's going on for weeks now. I know they'll be happy to get this dispatch."

Notes
If you do not speak to her prior to completing The Return of the Dream Shard'', neither she nor the quest will be available.
Online:Nimriell's Research

2nd Sun's Dawn

The   have grown agitated in recent weeks. Peculiar, considering it's been months since they became accustomed to my scent, as they have with the miners'.

10th Sun's Dawn

The miners and I found the corpse of a   this morning, along with the bodies of perhaps a dozen warrior kwama. We're uncertain what path the thunderbug took to get here, but we'll find it—this mine will not survive a full invasion.
Lore:Ode to a Torchbug

It was a chill, moonless Tirdas night, 
When on my window did alight, 
A humble   all aglow, 
Who, passing by, thought to say hello.  

"How do you fare?" I did ask. 
As in his light, my face did bask. 
"Well and better still," said he, 
"Though I had to leave my humble tree."  

I thought that was sad and so I said, 
"Where will you now rest your sleepy head?" 
Imagined I, that it was shelter he did seek, 
But as a bug, he was asking meek.  

"I leave tonight for southern shores, 
Where I will winter in due course." 
Then before I could stammer a reply, 
He was aloft, flying away into the sky.  

So I pondered to myself alone: 
Here I thought he lost his home, 
And upon my abode, he looked with envy, 
But in the end, the jealous one was me.
Online:One Ugly Mug

Quick Walkthrough
# Find Agolas's Journal near Aqueduct Rock.
# Find the stolen goods.
# Decide what to do about Zabani and the mug.

Detailed Walkthrough
You can talk to Zabani, who is imprisoned for the crime, in the dungeon of Scarp Keep. She will explain how she was arrested for stealing something from the King's cornerclub, but claims she is innocent, and suspects her traveling partner Agolas. You are sent to find his journal at a campsite near Aqueduct Rock. The journal is on a table in the middle of the camp.

The journal contains a clue as to where to find the stolen goods—"aqueduct legs, narrow tree, gray serpent", which refers to a location just north of the camp. Here, you will find Agolas digging at a suspicious mound of dirt, and you will need to kill him. Afterwards, dig up the Hideous Mug and don't miss a Note to Agolas which appears on the ground. Reading the note will add an extra choice in the quest later on, as it is signed "Z", suggesting that Zabani was working with Agolas.

You must now choose whether to return to Zabani in Scarp Keep, or sell the mug to Agolas's buyer Astilme, who can be found at The Greedy Gut. If you talk to Zabani, and you read the note at the hiding spot, you can offer to prove her innocence or prove she was involved. She will try to convince you to lie for her. If you did not read the note, you are only able to prove her innocence. Either way, you can then talk to Warden Oorg, or take this final opportunity to see Astilime and sell the mug. If you talk to the warden and did not read the note, the only option is to prove Zabani's innocence, and the quest will end with the warden giving you a reward for finding the king's lucky mug. If you read the note and implicate her in the theft, you will receive the same reward. If you read the note and decide to lie to the warden and claim Zabani's innocence, she will be released and you can then meet her at the Greedy Gut for a cut of her emergency funds as payment for your silence.

Notes
 If you implicate Zabani in the theft of the mug and return to speak to her afterwards, there is a reference to the Dark Brotherhood, regardless of whether or not you are a member.

 

Quest Stages
Online:Broken Promises

Quick Walkthrough
# Discover the messenger's fate.
# Talk to Sergeant Oufa in Orsinium.

Detailed Walkthrough
 

 
 

Quest Stages