Netruk44/uesp-wiki-content huggingface dataset:
Online:Ridena's Letter to Drovos

,

This is my last warning to you. Not only have you refused to let me inspect your research notes, it's come to the point where I've been barred from your presence entirely! If you're going to degrade me to passing along notes, as if we were school children in a tiff, then I have no qualms tattling on your little operation. I'm sure that   would like to know about the risk you now pose to the native kwama population and your consistent refusal to see reason.

I give you a final choice, out of my respect for you. You can either cease this madness at once, or I'll be forced to act.

I expect your reply shortly and in person.
Online:Scribbled Note

I've tried lighting them all. I've tried lighting none. What's left?

The Mad Prince says, "Numbers? Numbers are for tossers. Give me eyes any day. Or jesters. Or jesters with no eyes. Which reminds me: kill all the jesters. I need their bones."

Bones! Bones, bones, bones. Skulls are bones, right?

"A family of skulls say 'How do you do?' 
Two shout "We're one!" and three yell 'We're two!' 
Five glare at 'three' as six laugh at 'four' 
Just burn them to open the Mad Prince's door."

I tried burning them! I tried burning me! It hurts. Shouldn't do that anymore. But I have a skull, haven't I? Maybe just once more. A little bonfire, then "click" goes the latch! I'm coming, my lord! Set a place for me at the cheese plate!
Online:Seythen's Journal

Mother worries too much. She finally agreed that I could go off on my own for a bit. Of course I didn't tell her that I was interested in exploring the old Daedric shrines. They are so curious looking and mysterious.

It's not that I lack nerve, but seeing a   made me rather nervous. Pays to be wary around a shrine to  .

I think I will leave   shrine alone for now. Besides, I can practically see my parent's roof from here. Not very adventurous.

I'll go around it, a bit more north and west. There's another shrine, one to  .  , I think it's called. They all have such odd names.
Online:Shrine Scavenging Journal

Up until this shrine, our scavenging trip has been pretty easy. Traveling with   has been fun. I never realized  s had such a sense of humor. And she's damn good with her twin daggers.

I can't believe that a simple slip has botched up this venture so badly. My ankle looks like a bloated netch. Stupid of me, for dancing around on the ledge above after Wulusa got the door unlocked. She's a good friend though. She sat me here, with a potion and some brandy, while she went to find the key to open this main gate. Our research says the crazy followers of the   had another worship room in the back. Key is probably there.

She should be back soon. I hope so. I didn't want to tell her the wound started bleeding again, in spite of our wrapping it tightly.

I'm tired. Very tired.
Online:Slave Testimony from Arano Plantation

Testimony of  ,   laborer 

Claims she was falsely arrested for murdering a beggar soon after arriving in  . Insists she murdered no one. Also claims the guards at   beat a   slave to death when he grew too weak to work. 

:  
:Testimony of  ,   trader 

Claims he was falsely arrested for robbing, and possibly murdering, a Dark Elf farmer outside Suran. Claims he was arrested because he had no local connections or family who could vouch for him, and also because he was an Orc. Sold to Arano Plantation by  . 

:  
:Testimony of  ,   drifter 

Admitted to assaulting the master of Arano Plantation after he inappropriately propositioned her. Claims Marshal Hlaren told her that if she worked on the plantation, her jail sentence would be reduced. This was a lie. The master of Arano Plantation had no plans to ever free her.
Online:Snorfin's Notes: Arkngthunch-Sturdumz

All right, I'm pretty sure that there's a component that crazy   wants in the locked Dwarven chest in the center of Arkngthunch's final chamber. The active furnace vents are a problem, though. Every time I try to get close to the chest, the fire burns and keeps me back. Looks like I need to figure out how to close the furnace release vents. Now if those damn constructs and the damn ghosts will leave me alone for a few moments, I should be able to work this out.

Seems to be three valve controls connected to the vents. Should be simple enough to use the valves to close the vents so I can open the chest.
Online:Tel Fyr, Additional Specifications

While there is no doubt that we have delivered a tower of exquisite design, the council wants   to exceed all expectations of its namesake. In that regard, the new owner has outlined some changes to better suit his needs. This includes expanding the subterranean footprint into the natural caverns abutting the foundation. This vast area will require months of additional shaping, to which you are all obligated to complete for the honor of our house. Continue to work with the diligence you have shown thus far and you can claim your efforts contributed to one of the finest endeavors undertaken by your discipline.
Online:Telvanni Journal

These caverns are marvelous! Teeming with flora of all kinds with nary a bit of daylight. There are even prosperous growths of land coral, but we've located no signs of water flowing through here. Perhaps there is an aquifer seeping. We'll have to be mindful before we begin expanding the tower workshop or risk flooding this wondrous place.

Honestly, I've never seen anything like this before … but I have felt something similar. There's an energy here. A warmth. It reminds me of my visits to the chambers of   and  . Their divine radiance is a palpable thing. Is this thriving cavern a work of theirs, I wonder? If that is the case, I hope we aren't intruding on the Living Gods' domain.

Did   know of these caverns when he selected the site for his tower? Perhaps he'd be willing to share his insights once we've finished our surveying. Either way, I plan to learn everything I can while I'm here.
Online:Archcanon's Journal

Twenty-sixth Day of Construction 
With Lord  's Blessing Stones, the building of this great city proceeds rapidly. Lord Vivec's Palace and the First Canton near completion, and foundations for the other Cantons have already been laid.

Thirty-fifth Day of Construction 
Unexpected delays on the fourth Canton. Despite Lord Vivec's Blessings, accidents continue to pile up. I have had stern words with the Overseer, but she seems honestly mystified. Will send some Armigers to investigate.

Fortieth Day of Construction 
The Armigers can uncover no reason for the continuing delays. One reports seeing a large dog up on one of the supports just before the collapse that injured four workers. Others dismiss that as impossible—how would a dog climb the rails?—but I have my suspicions. Still, no reason to bother Lord Vivec.

Forty-second Day of Construction 
The delays become more serious. I can tell even Lord Vivec, as patient a god as one could hope for, grows concerned. I think it's time I investigate on my own.

Forty-third Day of Construction 
Standing on the construction Canton, I felt the Blessings of Lord Vivec wash over me. I marvel at the feeling of his love and protection. It is no wonder the workers strive so hard at their jobs.

But then, almost like a cloud passing between   and the sun, it was gone. I could tell the workers and the guards felt it, too, though they certainly took it more as a sense of unease. Just as I was about to say something, I heard a crash. I looked over, and one of the lift-ropes had broken, causing two tons of stone to fall and shatter. It is a wonder no one was killed.

As I ran to help the injured, I swear by Vivec's mighty presence I saw a   scamper away. I think my suspicions are confirmed. But whether to go after the dog or report to Vivec immediately—that is the choice I must make. Perhaps after a good night's sleep I will have a clearer idea of how to proceed.
Online:Volrina's Notes

They call themselves the  , the bastards! They got my brother, but they didn't get me. I've been watching from the shadows as these fiends feast. Some of these horrors are nothing more than beasts, devouring the life-blood of everyone they find. 

:But some are curious creatures—curious about the constructs that still inhabit  . 

:I noticed a particular pair working with the   spiders, collecting control rods from some to use on others. Whatever the device is, it doesn't appear to be functioning correctly. They gestured at a mechanical spider and the creature came to life, but it didn't always work as intended. Sometimes a controlled spider wanders off on its own, other times it attacks. I think they're trying to get it to unlock a component cache in the manufactory. 

:I'm sure   would want the component in the cache if I could get hold of it, but the vampires are too strong for me to deal with.
Online:Warning to Miners

WARNING

No unauthorized workers beyond this point.

A quarantine is in effect.

Disobedience will be answered with swift punishment.

Foreman Nox
Online:Wise-woman's Journal Page

Another has disappeared on their hunt for the offerings. Four have gone and not returned now. Our offerings are meager and I fear the Daedra Lords show us their displeasure.

Why should they show us favor while the slaves of the false gods trample these holy grounds and erect their blasphemous temples? They are intent to drive us from this place and sunder our ancient pact.

Dishonored or dead, our warriors cry out to be avenged. We cannot allow this to continue. What path is before us? What will the bones tell?
Online:Firuth's Writ of Endorsement

Esteemed Councilors,

I, Master Firuth, steward of Hanud and lands beyond, do hereby support and affirm Sun-in-Shadow's promotion to the rank of retainer in the Great House Telvanni.

The Argonian's grasp of our playful internecine rivalries shows a degree of perspicacity I thought impossible in members of her race. For this reason alone, she deserves recognition and respect. She will serve the House well in her new role as retainer.

Honor and Regards, 
Firuth 
Master of the Great House Telvanni 
Steward of Hanud
Online:Brewers and Fishmongers Hall

It is located within the Saint Olms Waistworks, in the southwest corner.
 

Residents
Online:Tailors and Dyers Hall

It can be found within the Saint Olms Waistworks, in the northwest corner.
 

Residents
Online:Farmers and Laborers Hall

It is located within the Saint Olms Waistworks, in the northeast corner.
 

Residents
 

Bugs
Online:Tanners and Miners Hall

It is located within the Saint Olms Waistworks, in the southeast corner.
 

Residents
Online:Crown Store/Dyes/Intense

Intense
Online:Crown Store/Dyes/Opaque

Opaque
Online:Canton of St. Delyn the Wise

It contains the Saint Delyn Waistworks and the Saint Delyn Plaza.

The Saint Delyn Penthouse player house is found here, through a door in the inn.
 
Saint Delyn Waistworks
The Saint Delyn Waistworks is located in the Vivec City Upper Canton.  It houses the Vivec City branches of the Mages and Fighters guilds.
Related Quests
 
 

Vendors
 
 
Other Places
 
20px  
20px  
Residents


| width=33% |


| width=33% |

|}

Saint Delyn Plaza
The Saint Delyn Plaza is located one level above the Waistworks.
Related Quests
 
Residents


Maps
Online:Abbey of St. Delyn

It is located within the Saint Delyn Waistworks, in the eastern corridor. The Abbey provides access to the Saint Delyn Penthouse.

A copy of the Anthology of Available Abodes can be found here.
 
Related Quests
 
 

Residents


Notes
While the inn is labeled "Abbey of St. Delyn" on the interior map of the Saint Delyn Waistworks, both the entrances and interior map of the inn identify it as "Saint Delyn's Inn".
Online:Vivec City Furnishing

It is located within the Saint Delyn Waistworks, in the eastern corridor.

 
Residents

Related Quests


Notes
Formerly, the store's name as it appeared on the map was "Abbey Glassworks."
Online:Izhavi the Petty

Izhavi the Petty is a Watcher encountered in Zaintiraris.
 

Related Quests
Online:Kimbrudhil the Songbird

Kimbrudhil the Songbird is a nereid found at Shipwreck Cove.
 

Related Quests
 

Abilities
;Shielding Spray: 
;Frost Bolt: A basic ranged ability that deals frost damage.
;Waterspout: 
;Songbird's Embrace: 
;Hurricane: 

Dialogue
Kimbrudhil will sing the following verse during battle:
:Kimbrudhil the Songbird: ''"Water swirling, now arise. Be my hated foe's demise!"
:Kimbrudhil the Songbird: "My patience now is at its end!"
:Kimbrudhil the Songbird: "Your flesh, your heart, your soul I'll rend!"''

Achievements
There is one Achievement associated with this creature:
Legends:Protector of the Mane

Availability
Protector of the Mane was the monthly card for May 2017. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards, the premium version was not awarded to anybody and must be obtained through soul-summoning.

Audio
 
 

Notes
This card's ability applies the Warrior Guard card effect.
The card is named for the Mane, the spiritual leader of the Khajiit.

Gallery
Online:Echoes of a Fallen House

Quick Walkthrough
#Use the scattered clues to locate Nevena.
#Solve the puzzle.
#Defeat Wakener Maras.
#Return to Tythis Nirith.

Detailed Walkthrough
Upon entering the forgotten wastes you will meet an injured Tythis Nirith, who tells you about his predicament. Nevena Nirith is wanted for murder. She killed her mentor after he gave her a strange statue from this area to study. Tythis followed his sister Nevena here, and she attacked him. Now that he's injured, he can't go any further to look for Nevena. He asks that you continue the search for him.

Once you've spoken him make your way south into the forgotten wastes. Once you hit a fork in the road make a right. Make your way east until you see the entrance to the Drinith Ancestral tomb and enter. Upon entry be wary of a flame trap triggered by a pressure plate a little past the entrance, as well as multiple blade traps with similar pressure plates throughout the tomb. Make your way south and grab the Diviner's Journal. Make your way back to the north then take a right follow the hall to the east. Be wary that the hall is patrolled by a hunger as well the usual cultist groups. at the end of the hall take a left and go down the stairs take a left and watch out for another pressure plate blade trap. Pick up the ''Wakener's Sermon.

You will now find yourself at the entrance of a large ritual room full of cultists in the middle of a sacrificial summoning ritual. Once you engage the cultists they will finish their ritual which will summon two hungers. Once you finish off the enemies make your way into the caverns grab the shyshard near the hive guardian near the top of the caverns and make your way down. In the camp near the bottom of the cavern, you can read the Excavation Orders''. Head south and enter the forgotten depths.

In the main room, you will find a bell puzzle. The solution to the puzzle is on the wall in front of the puzzle, and each letter will illuminate after the correct bell is rung. To solve the Sixth House bell puzzle, you must spell the word "DREAMS" out of the Daedric tiles. From left to right, the letters are as follows: D-R-A-E-S-M (1-2-4-3-6-5). Once the puzzle is finished the door to Wakener’s Hall will be unlocked. Once inside you will confront Wakener Maras as well as a hostile Nevena Nirith. Once they are defeated pick up Nevena's Diary and head back to Tythis Nirith.

Notes
To solve the Sixth House bell puzzle, you must match and ring the bells in the same order as they appear (left to right) on the entryway just behind the bells.  This combination varies. 

Quest Stages
Online:Ashlander Style

thumb|left|Ashlander Armor
The Ashlander Style is a crafting skill that can only be learned by reading the chapters of the    book. These chapters can only be found in reward containers obtained from daily quests given by Huntmaster Sorim-Nakar or Numani-Rasi. Crafting Ashlander items requires   . Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

 
Ashlander Furnishings
Ashlander furnishings are crafted using Ash Canvas  

Ashlander  Furnishings


 
Armor


Weapons and Shields


Notes
This style shares its name with a different, uncraftable style seen predominantly on Ashlanders in mainland Morrowind and some in Vvardenfell.

Gallery
Online:Shulk Ore Mine

It has been occupied by the Nycotic Cult.
 
Related Quests


Maps
thumb|left|A map of Shulk Ore Mine
Online:Kwama Conundrum

Quick Walkthrough
# Talk to Traylan Omoril in the Hall of Justice.
# (Optional) Speak with Kylia Thando for more information.
# Travel to the egg mine.
# Acquire breeding research.
# Plant the poisoned feed.
# Retrieve a kwama egg.
# Return to Kylia Thando.

Detailed Walkthrough
 
 
 

Quest Stages
Online:The Ancestral Tombs

Quick Walkthrough
# Talk to Librarian Bradyn.
# Travel just north of Vivec City to the Othrelas Ancestral Tomb.
# Take a rubbing.
# Return to Bradyn.

Detailed Walkthrough
The Library of Vivec, run by Librarian Bradyn, can be visited from the lower level of the Temple Canton in Vivec City. The north entrance is below the Shrine of Generosity, and the south can be found under the Vivec Temple Wayshrine. Inside, speak to the Librarian. He will ask for your help filling out a model of Vvardenfell, by gathering rubbings from each of the thirty ancestral tombs of Vvardenfell. These rubbings will contain clues to an ancient trove of writings on the Great Houses, called the Library of Andule. He wants you to start with the Othrelas Ancestral Tomb, located just outside the city.

Head north from the main Vivec City wayshrine, and take a right at the T-junction. The tomb is just a few pages south of the far end of the short wooden bridge. (You may be able to see it from the city, depending on your settings.) Take the rubbing and head back to the Library.

Give the rubbing to Librarian Bradyn, who will then reveal that, using magic given to him by Vivec, he can not only record the clue to the location of the Library of Andule, but also fill in a piece of the unfinished model of Vvardenfell. Tell him you're ready and, after a short pause, the new piece will appear on the map, showing the area around Vivec City.

Librarian Bradyn will give you a reward and the quest will officially conclude; however, keep an eye out for more ancestral tombs in your travels around Vvardenfell so you can take more rubbings and turn them in.

Notes
There are actually many more than thirty ancestral tombs on Vvardenfell. The ones you are looking for are intact, with a stone marker, and no accessible interior. For a list with locations, see the associated achievement page. 
The tomb rubbings (both for this quest and for the achievement) are not considered quest items, and will therefore take up inventory space.

 

Quest Stages
Online:Reactor

The Reactor is a Factotum encountered together with the Reclaimer and the Reducer in the Halls of Fabrication. If near any of the other two constructs, they form a link which strengthens both of them. They should therefore be kept separate. At certain health thresholds (70%, 40%, and 20%), each of them will overcharge and be immune to all damage. Once all three enemies are overcharged, bringing them together will reverse that, allowing them to be damaged again.

The Reactor periodically sends out rolling bits of electricity. Where they hit, reanimated construct limbs will appear, damaging and stunning players.

 
Related Quests


Skills and Abilities
;Grasping Limbs
A set of scrapped mechanical limbs rise up from the ground and inflict damage in a circular area.

Notes
The Reactor's models predate the Series 7 Factotum model, which is why it uses the Refabricated Style and has more Dwemer-inspired humanoid features.

Bugs
Online:Reducer

The Reducer is a Factotum encountered together with the Reactor and the Reclaimer in the Halls of Fabrication. If near any of the other two constructs, they form a link which strengthens both of them. They should therefore be kept separate. At certain health thresholds (70%, 40%, and 20%), each of them will overcharge and be immune to all damage. Once all three enemies are overcharged, bringing them together will reverse that, allowing them to be damaged again.

The Reducer also sends out bursts of flame that apply a debuff to all players hit. The debuff drains the victim's health, and should be dispelled as quickly as possible.
 
Related Quests


Skills and Abilities
;Fulminate
;Melting Point

Notes
The Reducer's model predate the Series 7 Factotum model, which is why they use the Refabricated Style and have more Dwemer-inspired humanoid features.
Online:Reclaimer

The Reclaimer is a Factotum encountered together with the Reactor and the Reducer in the Halls of Fabrication. If near any of the other two constructs, they form a link which strengthens both of them. They should therefore be kept separate. At certain health thresholds (70%, 40%, and 20%), each of them will overcharge and be immune to all damage. Once all three enemies are overcharged, bringing them together will reverse that, allowing them to be damaged again.

The Reclaimer does not move during the fight, but stays at the center of the arena. During the fight, additional Ruined Factotums will spawn, and walk slowly to the Reclaimer. If they reach them, they will then run towards a player, where they will explode. It is therefore advised to kill the adds before they reach the Reclaimer. If the Reclaimer has been slain, the adds will explode immedeately after spawning.
 
Related Quests


Skills and Abilities
;Shock

Notes
The Reclaimer's model predate the Series 7 Factotum model, which is why they use the Refabricated Style and have more Dwemer-inspired humanoid features.
Online:Archcustodian

right|thumb|The Archcustodian when its shield has been deactivated
The Archcustodian is a large Dwarven Spider found at the Halls of Fabrication. It is surrounded by a damage shield, and therefore invulnerable. To dispel the shield, lure it further down the hallway, and activate the Shock Pylons.
 
Related Quests


Skills and Abilities
;Vaporization Protocol

Notes
The Archcustodian always moves counter-clockwise through the hall, no matter from which side you approach.
In early versions, the Archcustodian was called The Janitor.
Online:Daedric Explorer

Daedric Explorer is awarded for visiting each of the 25 Daedric Ruins in Vvardenfell.  Most of these locations do not have map icons, so the only indication you'll have that you've located one is the text that briefly appears in the upper-right corner.  When this text appears, you have officially visited the location.  There's no need to fully explore each of the ruins.

 
Locations
Online:Hunter-Killer Positrox

Hunter-Killer Positrox is a verminous fabricant who, together with Hunter-Killer Negatrix, acts as the first boss of the Halls of Fabrication. If both Fabricants are close to each other, they form a link which strengthens them,  but also is the only way to dispel the damage shield on the Refabricated Arquebuses that spawn during the fight. It is advised that one tank keeps one of the Fabricants in the middle of the room, while the other tank kites the second one around, creating the link to destroy any Arquebus that spawns. They will also cause a debuff which drains more health the longer it is active, and should be dispelled as soon as possible.

Once they are killed, a chest spawns at the front of the room they are in. The Pinnacle Factotum appears from the planar rift shortly afterwards.
 
Related Quests


Skills and Abilities
;Shock Lash
;Static Cascade
;Rending Leap
;Venom Injection

Notes
If the entire party is wiped and Positrox is killed while Negatrix isn't (or vice versa), they will both respawn at full health.
Both Hunter-Killers  appear in the Clockwork City card set from the story expansion Return to Clockwork City for Legends, as the card  .