Netruk44/uesp-wiki-content huggingface dataset:
Online:Fiirenanar

Fiirenanar is a High Elf mage of the Psijic Order who can be found in Ceporah Tower on Artaeum near Undeya and Monganar. He cannot be spoken to and has no unique dialogue.
Online:Monganar

Monganar is a Wood Elf mage of the Psijic Order who can be found in Ceporah Tower on Artaeum with Fiirenanar and Undeya. He has no unique dialogue and cannot be spoken to.
Online:Ilemaka

Ilemaka is a Khajiit cultist who can be found by the river to the west of Alinor watching the water. She has no unique dialogue.
Online:B'Korgen

'''B'Korgen''' is a Sea Sload alchemist encountered in Welenkin Cove as a world boss. Using his alchemical prowess and a supply of tainted coral, B'Korgen has been seeking to aid the other members of the Abyssal Cabal and cause the yaghra to evolve. As a result of his activities, he has been marked for death by the Divine Prosecution.
 

Related Quests


Skills and Abilities
B'Korgen will summon Alchemical Globules when engaged in combat. When enough of them are up (usually three or more), he will obtain a damage shield. Thus, in order to inflict significant damage on him, you must ensure that your companions are focusing on taking down the globules. Furthermore, he will occasionally hit two players with Mind Blast, stunning both of them simultaneously.
;Mind Blast: A beam connects between the tips of B'Korgen's dorsal fin and two players, dealing major Oblivion damage.

Achievements
There is one Achievement associated with this creature:
Online:The Abyssal Alchemist

Quick Walkthrough
#Speak to Justiciar Farowel in Alinor and accept the task.
#Travel to  Welenkin Cove and destroy the corrupted coral.
#Defeat the Sea Sload B'Korgen.
#Return to Farowel for your reward.

Detailed Walkthrough
Speak to Justiciar Farowel in Alinor to start the quest.
:'''What's the target?
:"The Sea Sload B'Korgen has turned the Welenkin Cove west of Alinor into a lair of sorts. My scouts report that the vile Sload uses alchemy to empower the other members of the Abyssal Cabal and transform yaghra into even more fearsome creatures."
:What do you need me to do?
:"I need you to destroy the tainted coral that serves as the primary ingredient for B'Korgen's alchemical concoctions. Then eliminate the Sload alchemist before he can unleash more terrors upon the island. I suggest you take companions on this one."
:I'll deal with B'Korgen and destroy the patches of tainted coral.'''

You need to go to Welenkin Cove and defeat the Sea Sload B'Korgen. You will also need to find 6 pieces of Tainted Coral, which are located in the area around Welenkin Cove (not in the cove itself). The pieces are quite large and hard to miss. They also have flies buzzing around them.

When you have completed the quest objectives, return to Justiciar Farowel and talk to her to complete the quest.
:"Our appointed agent returns. Your report, quickly! Was your hunt successful?"
:'''I killed B'Korgen and destroyed the corrupted coral.
:"Every victory against the Abyssal Cabal is a triumph for Summerset. The Divine Prosecution acknowledges the completion of this contract. Here is your reward. I'll send scouts to the cove to deal with any tainted coral that remains."''

 
Quest Stages
Online:Tilanfire

Tilanfire is a High Elf banker who works at the Alinor Bank and Trust in Alinor. She is a friendly soul with quite loquacious greetings.
 
  
Dialogue
If you're an Altmer:
:"Harmonious salutations, friend High Elf! May coins fall into your pockets like rain on a stormy day!"

:"Greetings thrice over, friend High Elf! May your gold equal the number of stars in the sky above and the number of drops in the sea below! How may I be of service?"

:"Honor and praise, friend High Elf! May your gold glitter and multiply like the fish in the sea! How can my vaults and coffers serve you today?"

If you're any other race:
:''"Well look what the sea washed ashore! Another one of our interesting visitors! Your gold and valuables will be treated with the same care as any High Elf's, you have my word. You do use gold as a currency where you come from, don't you?"

:"Come closer. Don't be afraid. I just want to get a better look at you. Visitors to Summerset were few and far between before Queen Ayrenn opened our borders. Your gold is the same color as ours, so enter and be welcome!"

:"Another visitor? How exciting! Not to be rude, but you all have such fascinating turns of phrase. I absolutely love your voice, by the way. I could listen to you for hours. I have so many questions! Perhaps later, at the inn? Over a bottle of aurum?"''
Online:Mornurdur

Mornurdur is a terse High Elf banker who works at the Alinor Bank and Trust in Alinor.
 
  
Dialogue
:"Yes? Something I can help you with?"

:''"What do you need? Quickly now, I haven't got all day."

:"Time is gold, so don't waste mine. What do you need?"''
Online:Vinicia Flavus

Vinicia Flavus is an Imperial civil servant sitting on a bench in Alinor Bank and Trust. She has no unique dialogue.
Online:Aldarch Oiomifwe

Aldarch Oiomifwe is a High Elf priest located in the Temple of the Divines in Alinor. She's on the ground floor and visits and prays at every shrine in order.

 
Dialogue
:"The ancestors shape all. Our livelihoods, our relationships, our very soul. Tell me, newcomer. Are you making your ancestors proud?"

:"All are allowed within our temple, should they choose to follow our moral path. But I do fear such enlightenment may be out of reach for many newcomers."

:"So many come to the city. My peers see opportunities for spiritual guidance. I see threats to our moral purity."
Online:Psijic Merchants

Merchants 
  Psijic Merchants are vendors who are much like regular merchants in that they sell repair kits, potions for attribute restoration, lockpicks and bait but carry unique Psijic Order related furnishing plans. There is only one: Nalirsewen on Artaeum.

Locations


Unique Stock
Online:Note to Arathel

Arathel,

I know what you're planning. Trust me, kid—you're playing this all wrong. We need to talk.

Make your way to the Anchors Aweigh Inn and order a Deathland Ale from the Khajiiti bartender. She's one of ours, so you can trust her. Move quickly, all right? I can't help you if you're dead.

E
Online:Show Us Your Worth

Teraniel, 

The moment you have been waiting for has finally arrived. I have an opportunity for you. A unique opportunity, to show the Court and our benefactor just how cunning you can be. You know how he appreciates a savvy deal maker. 

I am entrusting you with several tomes I acquired at a hefty price. They describe a place between realms, a gap, or rather a pit of emptiness that lies between our world and Oblivion. It is the home of something primal, something with a great need. And our benefactor does so love a thing in need. 

Strike a bargain with this creature, the Insatiable, and unleash it on the garrison at Cey-Tarn Keep. Our moment of triumph is close at hand and the servants of our sovereign stooge remain too close for comfort. Give them something to occupy themselves with while the final pieces of our plans fit into place. 

I will recall you to Shimmerene when your task is done. Until then, keep watch over the situation and ensure a favorable outcome. We would all be very disappointed if you were to squander this investment. 

May fortune show its hand to you, 

T
Online:Dear Escort

Dear  

If you're reading this, you've finally caught up to me. As I was translating the stone before you, a door opened ahead. I waited for you, but I can't risk the door closing. Just read the inscription on the stone, and you should be able to follow. I think you'll find it easy enough to translate.

May the Stars guide you, 
Andewen

P.S. Don't worry, these bones aren't mine.
Online:Cadaverous Bear

The Cadaverous Bear is a powerful undead skeletal bear in Fang Lair. Along with the weaker Cadaverous Guar and Senche-Tiger, it makes up the Cadaverous Menagerie, the second boss fight of the dungeon. Players should focus damage on the Cadaverous Bear when convenient, as once it is defeated the rest of the Undead Menagerie will immediately die. Cadaverous Dire Wolves will also spawn during the fight and spontaneously combust when in close proximity to a player.
 

Related Quests



Skills and Abilities
As a boss type enemy, the Cadaverous Bear is immune to all crowd control effects.
;Lunge: A basic attack that does moderate physical damage.
;Bite: A basic attack that does moderate physical damage.
;Slam: The bear rears up and slams the ground dealing high physical damage as indicated by a red cone in front of it.
;Blighted Aura: The bear occasionally shoots bolts of magic at all nearby enemies dealing minor magical damage. This is indicated by the bear's body glowing with a teal tint.
Legends:Curious Fabricant

It is not obtainable as part of your collection, but instead appears in the The Inner Curiosity match in Return to Clockwork City.

Gallery
Legends:Break the Enchantment

It is not obtainable as part of your collection, but instead appears in The Inner Curiosity match in Return to Clockwork City.

Gallery
Online:Naliara's Notes, Day 8

Trekking through the foothills of King's Haven Pass, we've come across several hermits claiming to know the best sites for our research. Sadly, they're leagues apart from one another. 
— 
Mehdze continues to press closer to Goblin territory—he's convinced that he might be able to find some undiscovered history in their lands. More likely he'll find a spear in his chest, but he continues to downplay the danger. 
— 
I'm starting to understand why I was the only volunteer for this assignment.
Online:Naliara's Notes, Day 13

The sites we visited indicated a larger structure built into the loam of King's Haven Pass, and shored up with the mountain stone. We're making our way there presently. 
— 
If this research is correct, it could be a location of substantial archaeological importance. Maybe I was right to take this job! 
— 
Caught Mehdze eating cairnberries again. He insists he isn't allergic, but his rash still hasn't cleared and his odor grows worse. Just need to focus on the goal ….
Online:Naliara's Notes, Day 2

Just begun and we've already landed a solid lead. We stopped at the cottage of an Academy sponsor—some connection of Mehdze's—and when he heard Mehdze's proposal for his performance our host lead us to a very curious monument in his collection.  —  
It was a weathered coral monolith from King's Haven Pass, about waist high, inscribed with Elven script. Our host said it was a waymarker used by Elves many centuries ago.  —  
Mehdze nearly frothed at the mouth when he saw it—he could see the Elven word for "Goblin" as clear as day. I'm excited as well—it's a good omen for our journey.  —  
Mehdze complained upon retiring that our host's mattresses—fine things, stuffed with down—were too firm. How is he going to fare in the crags?
Online:Naliara's Notes, Day 18

Rotten luck. We're deep in Goblin-held territory, and still several leagues from where the ruin is said to hide. 
Mehdze insists on pressing forward, regardless of the danger. 
— 
I feel like we're being watched now. I don't believe I'd have trouble evading Goblin scouts if it came to it, but I don't have the same confidence in Mehdze. If anything, it'll be his mistake that does me in. I suppose that loud mouth of his would make a fair distraction for a getaway, at least.
Online:Rellenthil Abyssal Geyser

It is on the banks of the cove found between the peninsulas where Alinor and Lillandril are located across.
 

Related Quests
Online:Veya's Private Thoughts, Part 3

We're nearing the end of our journey to  , and I swear I'm going insane. It started when I noticed that some of the other passengers never strayed from the shadows. They kept to the lower levels and the darkest corners of the vessel. After I noticed them, they noticed me. They started talking to me. Telling me to listen to the darkness all around me. To hear the voice of the  .

I have half a mind to put my blade through their creepy hooded heads and dump their bodies into the ocean. At least I know I'd sleep better at night. Something has stayed my hand, though. Maybe they're starting to grow on me. Or I've been more lonely than I thought so that even creepy, crazy shadow crawlers are beginning to make good companions. I suppose they have their uses. But this new thing? A voice in the darkness? That's really starting to disturb me.

Now, it's not like I'm actually hearing voices. Not exactly. But I do find myself talking to myself. And sometimes it feels like someone is listening to me. And, as weird as it is to write this down, sometimes that makes me feel better.

Maybe I just miss my mother and I'm imagining that I'm talking to her. She was innocent in all of this. I wonder where she is now? I couldn't bear to face her after I killed my father. She had already been through so much, and I didn't want to see the pain my actions—justified though they may have been—had caused her.

 

No, I'm not crazy. I've been having dreams. Dreams filled with talking crows and shadowy creatures. With towers stretching to the stars. These are dreams of darkness and change. Of a chance for a new world.

When I read these words, it seems like I should be afraid, but I'm not. There's a comfort to it all, as strange as that sounds. I think it's the Lady of Shadows. She's kind to me. She listens to me when I speak to her in my dreams. She holds me when I cry. She comforts me.

This woman, she is more of a mother to me than my own mother ever was. And she's promised me we're going to fix the world so no one ever suffers again or loses someone they love.
Online:Kinlady's Letter

My dear Aldarch Tilcalar, 

I am so glad you suggested transferring to our beloved monastery. I was happy to use my influence to make that happen. Especially after that insightful discussion we had concerning Queen Ayrenn's radical and frankly dangerous decree. I look forward to working with you to make sure Shimmerene, and indeed all of Summerset, remains safe and secure. 

Your plan to sequester newcomers in order to test their suitability for residency in Shimmerene is a stroke of genius. Determining who has the ability and temperament to become productive members of our society and who does not will allow us to spot troublemakers and lackadaisical transients before any damage is done. It isn't a perfect solution, but it will suffice until we can urge the Unforeseen Queen to rescind this order and send all the nebarra—the unwelcome—back to where they came from. 

Send me a list of candidates you deem acceptable for life in Summerset. I'm sure Proxy Queen Alwinarwe will appreciate having documentation concerning who we permitted to stay and who we sent away. I keep saying that Summerset is sacrosanct. Let Auridon deal with the other races. After all, our "beloved" Queen spends all her time there anyway, carousing with cats and Wood Elves. I'm sure she'd love more company. 

Kinlady Avinisse
Online:List of Sequestered Guests

. 4 males, 3 females. All claim to be   citizens. One says she's lived in   for more than a year. Move to preparation cells. 

 . 7 males, 9 females. All claim to be Dominion citizens. Send half to the preparation cells, the other half to holding cells. 

 s. 4, gender inconclusive. Who can tell with muck-swimmers? Move to preparation cells for immediate siphoning. 

 s. 1 male, 2 females. Claim to be traders from  . Or did they say  ? Does it even matter? Why am I writing all this down? What does the new   plan to do with this information? Place in holding cells. 

 s. 2 males, 4 females. All arrived on a ship from  . One says she was sent for by   the trader. Send half to holding and the other half to preparation. 

 s. 1 male. Claims to be part of something called the  . Send to holding.
Online:Dorianne Arne

Dorianne Arne is a Breton sailor found near J'barza on the middle quay at Alinor Docks. She has no dialogue.
Online:J'barza

'''J'barza''' is a Khajiit sailor found near Dorianne Arne on the middle quay at the Alinor Docks. He has no unique dialogue.
Online:Night Runner Venomblade

Night Runner Venomblades are Breton nightblades of the Night Runners that can be found in Karnwasten and the abandoned quay to the west of Alinor Docks.
Online:Stormsinger Farya

Stormsinger Farya is a powerful High Elf mage working with the Storm Sharks, a group of Maormer pirates seeking to invade Summerset. She serves as the delve boss of Wasten Coraldale.
 
    
Achievements
There is one Achievement associated with this NPC:
Online:Kanrel

Kanrel is a Khajiit servant standing with a plate of food at Kinlady Avinisse's garden party being held at her mansion. He has no unique dialogue and cannot be spoken to.
Online:Lantern of Lies

Nursery Rhyme, Origins Unknown 
Transcribed by Relicmaster Glenadir

Beware the lantern and its light 
Its glowing fire holds a power 
That should you lie within its sight 
Your soul this lantern shall devour
Online:Alinor Royal Palace

Related Quests





Residents


|

|}
 

Notes
All containers are safe to loot, including the weapons rack on the upper western balcony. You may also freely take the food and coins in the alcove behind the throne. However, the few display cases cannot be opened, rendering their contents unobtainable.

Books
The Mystery of Artaeum
Words of the Fallen (At the end of A New Alliance)
Various bookshelves

Gallery
 
Maps
Online:Barra'tee

Shops and Services




Merchants and Visitors
Ambalor  
Fayena
Finyedion
Nowajan   
Rinedel
Online:Bone Dragon

Bone Dragons (or Skeletal Dragons) are large undead skeletons of  s, great divine-like beings that once roamed Tamriel but are now almost entirely extinct. They do not possess the same souls or consciousness as their living and more powerful counterparts, but are still very formidable foes. Daedric Titans are similar creatures.
 

Locations
} 
 

Related Quests



Unique Bone Dragons
Bone Wyrm
Thurvokun
Orryn the Black (After possessing Thurvokun's remains)

Pets and Mementos
These pets use the same model as real bone dragons at a smaller scale, but are described as being a made up of various bird and reptile bones:
Small Bone Dragon Construct
Unholy Glow Bone Dragon
A memento from the Scalecaller Crate summons a spectral bone dragon:
Bone Dragon Summons Focus

Notes
Early plans for the Frozen Colossus skill involved summoning a bone dragon wyrm instead, and though it was later replaced, Zumog Phoom uses this version of the skill to summon a small bone dragon.
Skeletal dragons first appeared in Skyrim, and later reappeared in Legends and Blades.
They use the same base models as Cliff Striders, but possess many more unique animations.
Various parts of dragon skeletons were intended as undercroft furnishings before being deprecated.
  
Gallery
Online:Drakaws

Drakaws is an Argonian woodworker and possible spy for the Ebonheart Pact who runs The Unbroken Bough in Rinmawen's Plaza in Alinor. You'll find his stall south of the plaza under the arcade, where he'll check his books, sell his wares, and coyly imply that he might be a spy.
 
  
Dialogue
If you're an Altmer:
:''"Honored patron, please don't look down upon this humble shopkeep. No matter what vile rumor you may have heard, I can assure you that I am not, nor have I ever been, a spy for the Pact. Please, feel free to use the crafting table. I insist!"
:"I'm a simple woodworker, my dear patron. There's absolutely nothing nefarious going on around here, you have my word on that. The Divine Prosecution didn't send you around, by any chance? Oh, no reason. Just asking. Need something else?"
:"I saw an absolutely amazing rendition of the Bard of Black Marsh performed by the House of Reveries. It's not as grand as your High Elf operas, but I enjoyed it. Changing the subject, did you see who entered the palace today. Um, just curious."''

If you're not an Altmer:
:''"I'm not saying I'm a spy for the Pact. Perish the thought! What I am saying is that if you hear anything interesting, come back and tell your old friend Drakaws. In the meantime, feel free to use the equipment."
:"Tell me, traveler, have you ever met a Psijic? Those mysterious arcane monks from the displaced island of Artaeum? Oh, no reason. Just trying to make conversation. If the Divine Prosecution asks, though, I never mentioned the topic."
:"I may or may not have connections in Black Marsh. And I may or may not know someone who knows someone in the court of the Skald King. Does that make me a spy? Of course not! I'm just well-connected. But if you hear anything interesting …."''
Notes
Despite one of his dialogue lines inviting you to use the crafting table, one is not present at his location.
Online:Grashegg

Grashegg is an Orc leatherworker who runs Grashegg's Hiding Place in Rinmawen's Plaza in Alinor. You can find him and his stall in the southern part of the plaza under the arcade.
 
  
Dialogue
He encourages you to buy his armor.
:''"You're in the market for leathers, yeah? Here's a tip—don't bother with this frilly High Elf junk. You want sturdy, reliable armor? Buy Orc."

:"These Island-Elves don't know a damned thing about working leather. Too busy stringing their lutes and writing bad poetry. You, though—you know quality.
:Take a look. You'll like what you see."

:"No echateres, no mammoths …. An Orc leatherworker's got to get pretty creative here in Summerset. Lucky for you, ole Grashegg's got genius to spare!"''
Online:Nuzon

Nuzon is a Khajiit tailor who runs Crystal Couture in Rinmawen's Plaza in Alinor. His stall is south of the plaza under the arcade.
 
  
Dialogue
His dialogue is randomized and differs on whether you are an Altmer or not.
If you're an Altmer, he will be hostile and sarcastic towards you:
:"Friend High Elf, welcome, welcome. How may this one serve you? Nervous? No. Why would you ask such a thing? Does Nuzon look nervous to you? This one has nothing to hide from the Divine Prosecution. Nothing at all. Did I ask how I may serve you?"

:''"Oh, a High Elf. So special. Think your dung doesn't stink, do you? Smells like rainbows and moon-sugar, yes? Well, a pox on you! Now, what can this one help you with today?"

:"Another High Elf? Why are there so many of you in this moons-forsaken city? Oh, right. It is your city. How could Nuzon forget when you make that abundantly clear. Forgive this one. It has been a long day. Now then, do you actually want something?"''

If you're not an Altmer, Nuzon will feel more free to complain:
:"The High Elves call us "arrivers," "guests." But they say the words with such disdain and indignation. Well, I hope their fur tangles and their claws fall off! We have every right to be here. We were invited! Bah, was there something you wanted?"

:''"You know what that word means? The one the High Elves call us? "Nebarra." It means "unwelcome." Clawless bastards! This one loves our nation and this beautiful land. It's the High Elf arseholes Nuzon can't stomach. Sorry, sorry. How can I help you?"

:"This one thinks coming here was a terrible mistake. Despite the queen's promises, the island isn't accepting and open-hearted. Not completely, anyway. Some High Elves are rude, mean. Some are violent. And then there's the Divine Prosecution …."''

Notes
He wears a recolored Moon-Sugar Festival Suit.
Online:Tuminderion

Tuminderion is a High Elf armorer who runs Armors of Auri-El in the corner of Rinmawen's Plaza in Alinor.
 
  
Dialogue
He offers you his armor.
:"In the market for some new armor? Look here. Every piece is brushed, oiled, and polished to a mirror-sheen."
:''"Light as a griffon feather, and strong as  's shield! You won't find better armor in all of Summerset!"
:"The work of our High-Elven forge-masters is without peer. You, my friend, deserve nothing less."''
Online:Rulenliondil

Rulenliondil is a High Elf weaponsmith who can be found plying his wares from his corner stall, Teeth of Trinimac, at Rinmawen's Plaza in Alinor. His stall is located in the southwest corner of the plaza under the arcade.
 
  
Dialogue
He assures you of the quality of his wares.
:"These weapons are the best in Summerset. I assure you, no finer blade is made by man or mer."

:"I guarantee you, my weapons will never falter in the right hands."

:''"What's the point of going into battle if you don't look good? My weapons are works of art."''