Netruk44/uesp-wiki-content huggingface dataset:
Online:Ak'an

'''Ak'an''' is a Khajiit found in Rimmen. He is a member of a criminal gang alongside Eljhan, ran by Tu'heiba.

 

Related Quests
 

Dialogue
Rimmen
After running into your old friend Jakarn, Ak'an and his cohort, Eljhan, will appear:
:'''Ak'an :  "Jakarn! Get back here, you sneaky—Kra!"''

Speak to him and he'll say:
:''"You there! Did you see a puny Breton run this way? Answer Ak'an!"
:Who are you?
:"The Khajiit who will rip out your mewling throat if you do not answer. Now, this one will ask just one more time. Did you see a scrawny Breton running away from this building? Yes or no?"
:Sure, I saw a Breton. He ran toward the crafting stalls.
::"That rotten little— When Ak'an finds that shaveskin, Jakarn, he will knock those stupid flat teeth right out of his head. Listen to me. If the guards ask if you saw us, you say no. Betray us, and the wrath of Tu'heiba will find you. Eljhan! We go!"
:Touch me, cat, and you'll lose that paw.
::"This one has claws, eh? If only Ak'an had time to tear them out. Fine, keep your secrets. But if you breathe a word of this to the guards, the wrath of Tu'heiba will find you. Eljhan! We go!"
:Sorry, I didn't see anyone.
::"Bah! You call yourself a Khajiit? A cross-eyed Orc, more like. Useless! Listen well, little kitten. If the guards ask about Ak'an or Eljhan, you will say nothing. Breathe one word of this, and the wrath of Tu'heiba will find you. Eljhan! We go!."
::"Useless shaveskin! We'll never catch him now! Listen well, clawless. If the guards ask about Ak'an or Eljhan, you will say nothing. Breathe one word of this, and the wrath of Tu'heiba will find you. Eljhan! We go!."''

Darkpool Mine
Arrive at Darkpool Mine, and Tu'heiba and the gang will be waiting. Ak'an will call out:
:'''Ak'an :  "Chief! That's the one from Rimmen! The one that deals with Jakarn."''

Speak to him before speaking to Tu'heiba and he'll say:
:"You showed spine when we spoke in Rimmen. We will see if your actions match your brave words, yes?"
Speak to him after and he'll say:
:''"Tu'heiba gave you what you seek, yes? Be off."''
Speak to him after returning from the mine and he'll say:
:''"Still alive, eh? More than Ak'an expected. Perhaps you aren't as flimsy as you look."''
Finally, speak to him after concluding with Tu'heiba and he'll say:
:''"You were fortunate Tu'heiba was in a generous mood. Do not presume this means we are friends, outsider. Now go."''

The Stitches
Go to the terrace under the Goiter's Gulp and Tu'heiba and her gang will be waiting:
:''"You are clever, for an outsider. Ak'an respects that. Do not threaten Tu'heiba and you and Ak'an will get along."''

Notes
Ak'an is the author of On Those Who Know Baan Dar.
Online:Khasda

Khasda is a Khajiit and the current leader of the Stitches, after the untimely death of Dashing Dasalzo. While unruly at the best of times, under Khasda's leadership, the town is being slowly driven into the ground and only the gangs profit. Before he became leader, Khasda was a lieutenant along with Tasnasi under Dasalzo.  After Tasnasi was blamed for their leader's death, Khasda was at the forefront of driving her out of town.

Recently, Tasnasi has returned with an eye on revenge. Her plan is to steal the entirety of Khasda's wealth from his residence in the Meirvale Keep.
 

Related Quests


Quest-Related Events
You will first encounter Khasda after you learn Tasnasi was captured while looking for evidence of Khasda's involvement in Dashing Dasalzo's murder. After you enter the Meirvale Keep Dugout, you will overhear Tasnasi and Khasda as you approach the torture chamber.
:Khasda: "You were always naive, Tasnasi. You and Dasalzo both. So focused on the future that you never could see the knife behind you."
:Tasnasi: "By Jone, Tasnasi will claw your eyes out!"

When you enter the chamber, he will sic his bodyguard Cud on you.
:Khasda: "You have one friend left in this world, it seems. Not for much longer. Cud!"

After you defeat Cud, Khasda will flee through a tunnel.
:Khasda: "You—you'll regret crossing Khasda!"
:Tasnasi: "He's getting away! Untie me!"

Once you leave the keep, you will find that Khasda has been cornered on the ledge of the cliff, while Tasnasi holds a knife to him.
:Khasda: "Please. Tasnasi. Spare me!"
:Tasnasi: "Shut up, Khasda! One more word from your lying tongue and Tasnasi will claw it out."

You can then talk with Tasnasi and help her decide what she should do with him.

;If Khasda is spared:
:Tasnasi: "Tasnasi will only make this offer once. Confess to the Stitches for all you have done and she will not try out your torture devices for herself."
:Khasda: "Tasnasi … you win."
:Tasnasi: "Get up. All the Stitches will hear the truth from your lips before the day is done."

;If  Kasda is killed:
:Khasda: "Don't be stupid, Tasnasi. Name your price. Riches? Weapons? Skooma?"
:Tasnasi: "Tasnasi only wants one thing, of little value."
: 
:Tasnasi: "Your life."''
Online:Cud

Cud is a massive Minotaur and the chief enforcer and bodyguard of Khasda, the current leader of the Stitches. He is encountered within the torture chamber of Meirvale Keep, after Tasnasi was captured and you will need to kill him to free her.
 
Related Quests


Spells and Abilities
 

Notes
A cud is partly digested food that's part of the digestive process of cattle. Cud's name is obviously a play on words.
Online:Cicatrice

It is built at the edge of Scab Ridge, a subsection of the canyon known as the Scar. The town's most notable feature is the oasis it was built on top of, which can be found within the caverns beneath the town site, and its water's remarkable healing properties led to the founding of the town. However, with the coming of the Knahaten Flu, the nearby rulers put the town in quarantine and eventually burnt it down. The remaining survivors were said to have locked themselves in the oasis caverns and nothing was heard from them since.

In recent times, an Argonian named Iokkas has come to the ruins with his companions to discover what happened to the survivors. However, the noxious fumes and emergence of the Blighted have led to problems.
 

Related Quests
Cicatrice Objective: Help Iokkas save his companions.


Iokkas' Camp
Iokkas' camp is found between the ruins and the path leading down to the Cicatrice Caverns.

People
 

Ruins of Cicatrice
Across the road from Iokkas' camp are some stone remnants of the ruined town. It is filled with undead and noxious fumes. 

Cicatrice Caverns
thumb|right|Exterior
Cicatrice Caverns is a winding network of tunnels beneath what once was the settlement of Cicatrice. The oasis resides here, though it has been befouled.
 

Central Chamber
thumb|right|Central Chamber
The heart of the oasis, where the nereid lives.
 

Maps
 
 

Gallery
 

text-bottom|32pxWayshrine
Leveled Book Lists

These are all of the leveled book lists used by Tamriel Data. For other lists, see the   page.

;Notes
=Lvl indicates that all items in the list are calculated; any item at a level up to your level can be chosen. Otherwise, only items with the highest level at or below your level will be found.
Each indicates that there is a chance of finding each item on the list. Otherwise, only one will be chosen.
%0 indicates chance of finding nothing. For items with the Each option, this chance is applied to all items in the list.
 

Cyrodiil Lists


Morrowind Lists


Skyrim Lists
Online:Alkosh's Roar

'''Alkosh's Roar''' are Senche-rahts who can be found at the Sunspire in the service of Nahviintaas.
 

Related Quests


Skills and Abilities
;Bat: Alkosh's Roar bats at you with its paw.
;Shockwave:
Online:Sunspire Archer

Sunspire Archers are Khajiit archers who can be found at the Sunspire in the service of Nahviintaas.
 

Related Quests


Skills and Abilities
;Quick Shot: A basic ranged attack that does minor physical damage.
;Arrow Spray: The enemy shoots a spray of arrows in the direction it is facing as indicated by a red cone. This attack does moderate physical damage as well as snares all enemies hit. This attack can be interrupted to set the enemy off balance or simply avoided. Blocking also prevents the snare and reduces the damage.
;Volley: The enemy fires continuously at an area as indicated by a red circle. This attack does moderate physical damage over time. This attack can be interrupted to set the enemy off balance or simply avoided.
Online:Sunspire Mender

Sunspire Menders are Khajiit healers who can be found at the Sunspire in the service of Nahviintaas.
 

Related Quests


Skills and Abilities
;Minor Wound: A basic ranged attack that does minor magical damage.
;Focused Healing: The enemy will heal any allies that are hurt, including itself. Enemies often indicate this by calling out for healing (I'm hurt!, I need healing!, Healer! etc.) This effect appears as a yellow beam connecting the healer and its target. This spell can be interrupted to set the enemy off balance.
Online:Alkosh's Supplicant

'''Alkosh's Supplicants''' are generic Khajiit who worship Alkosh and can be found in Sunspire's courtyard.
 

Related Quests


Quest-related Events:
When you enter Sunspire's courtyard, Nahviintaas will greet you personally among his worshipers. Mojha will stand and attempt to urge everyone else into escaping. A female Alkosh's Supplicant will beg him to stop, and several generic Supplicants will flee fearfully out the door you came in through as the armed NPCs become hostile.
:Navhiintaas: "More have come to serve. Good. Kneel before your god and I will give you purpose."
:Mojha: ''"It's a trick! He'll make slaves of you. Resist while you can!"
:Navhiintaas: "Faithless. Put them in their place, then put them to work."
:Alkosh's Supplicant: "Don't resist! Alkosh will punish you!"
:Mojha: "Fool! This is our chance for freedom!"''
Cyrodiil/Pale Pass

thumb|left|Beyond Skyrim:Cyrodiil/Mirich Ran|Mirich Ran's campsite
During Welcome to Cyrodiil you will travel to the pass on your way to Cyrodiil, and arrive to find the gate barred. Regardless of the option you take during the quest, the gate will be unlocked once you have completed it, and you will gain access to the border gate on the other side. 

Legate Centos Durius is the ranking legionnaire, and stands guard by the gates flanked by two Imperial soldiers. Two more archers can be found on a ledge overlooking the road to Helgen and another two are atop the main guard tower. A lone Imperial sentry patrols the northern approach.

The guard tower ground floor has two owned beds and a cupboard holding two bottles of flin, five steel ingots and the full set of a Brief History of the Empire. A nearby table sports a map of Cyrodiil and a shrine to Akatosh. On the upper level you will find three steel arrows and a Potion of True Shot.

Just before the pass proper, to the east, is a rocky overhang under which Mirich Ran has made his camp and offers merchant services. There's a fireplace, a tanning rack and a table with four iron arrows, two sabre cat eyes, a sabre cat tooth and one small antler.

 
Related Quests


Notes
An undiscovered map marker for the Pale Pass will appear on your map as soon as you install Beyond Skyrim: Cyrodiil.
The Pale Pass also featured in Oblivion.
Online:The Return of Alkosh

Quick Walkthrough
#Defeat Lokkestiiz, Yolnahkriin and Nahviintaas.
#Speak with Moon-Bishop Azin-jo.

Detailed Walkthrough
Speak with Moon-Bishop Azin-jo to begin the quest:
:''"Alkosh's booming voice reaches farther with every passing day, bringing new pilgrims for me to greet! Come, bring your offerings and kneel before the Great Cat returned!"
:The Great Cat returned?
:"Yes, walker! Divine Alkosh has returned to this perch to call the Khajiit who have strayed back to him! Though any who hear his word and obey are welcome here."
:Who is Alkosh?
:"Who is Alkosh? Gak! Riddle'Thar has kicked sand over the First Cat so long that his name is forgotten! Alkosh is the first divine: the Dragon King of Cats! The Khajiit have strayed from him, but he's returned to right our path! Come, see for yourself!"
:Very well. I'll meet Alkosh.'''

If you fail to get the quest from Moon-Bishop Azin-jo at the start of the trial, the quest can still be received by looting Nahviintas's corpse. On normal, you will receive the   to show to Moon-Bishop Azin-jo.
:'' 

On veteran, you will receive the  .
: ''
 

 
 

Quest Stages
Online:Acolyte of Alkosh

The Acolytes of Alkosh are Khajiit in service to the Temple of Alkosh. They have no unique dialogue.
 

 
 

 
This Acolyte is throwing sand from his hourglass at a group of three cats. He is in the corner at the first bend.
thumb|right|The sanded Cats
 

Related Quests
Online:Khamasha

Khamasha is a Khajiit found in Orcrest. She and her companions, Dar'ava and Zoadran, were hired by a merchant, but he "panicked and got himself killed" when the flu broke out and left them stranded. She and her group can be found in The Stitches after the related quest.
 

Related Quests
 

Dialogue
When she is first encountered in Orcrest:
:''"Let us know if you find new supplies. We'll need them whether we make it out of the city or not."
:What kind of supplies do you need?
:"Water. Food. Bandages. A couple jugs of plum wine would be nice."''

Once you've helped her and her friends out of the city, she'll tell you:
:"Thank you, friend. I owe you a drink next time we meet."
:What will you do now?
:"I think I might just sit here and watch Orcrest burn. I always hated this city."
Online:Zoadran

Zoadran is a Khajiit found in Orcrest. He and his companions, Dar'ava and Khamasha, were hired by a merchant, but he "panicked and got himself killed" when the flu broke out and left them stranded. He and his group can be found in The Stitches after the related quest.
 

Related Quests
 

Dialogue
When he is first met in Orcrest.
:''"We could always use more supplies. Who knows how long we'll be trapped in this foul city."
:How have you been surviving?
:"Poorly. We've been here since the flu and fires overtook Orcrest. We're nearly out of supplies, but we didn't want to leave because we assumed things were even worse outside the city walls. At this point, it might be too late to escape."''

Speak to him outside the city and he'll say:
:''"Thank you for helping us, rhook. I didn't want to die in that filthy city."
:What will you do now?
:"I'll follow Dar'ava wherever she goes, as long as she lets me. Don't tell her I said that. I'm playing hard to get."''
Online:Dar'ava

'''Dar'ava''' is a Khajiit found in Orcrest.  She and her companions, Khamasha and Zoadran, were hired by a merchant, but he "panicked and got himself killed" when the flu broke out and left them stranded. She asks for you to find some supplies. She and her group can be found in The Stitches after the related quest.

 

Related Quests
 

Dialogue
After following Marthine's lost belongings through Orcrest, you will come across Dar'ava and her fellow survivors.
:''"Ugh. Another stranger. Hopefully, you aren't obsessed with mucus like the last one."
:Have you seen a cultist named Marthine?
:"Unfortunately. He kept yelling about the virtues of skin rashes and hugging the infected zombies, so we locked him in a cage. If you bring us some supplies, we'll consider setting him free. In the meantime, you can talk to the fool yourself."
:I'll speak with him.
:"Talk to that rambling cultist if you must. Just be careful he doesn't cough on you."
:What are you three doing in Orcrest?
:"A merchant hired us to escort his wagon into Orcrest. When the flu broke out and the fires started, he panicked and got himself killed. We hid in a room and used his supplies to survive, but that's no way to live. Besides, these two talk too much."

After you have spoken with her, she will speculate if Marthine is actually right.
:"I'm starting to wonder if that deranged cultist might be right about sickness consuming all of Tamriel. Maybe we really should be worshiping the Daedric Prince of Pestilence."

Find some supplies and return to her:
:"Did you find food, water, and healing supplies?"
:Yes. I even found a sack of moon-sugar.
:"Fragrant! If that crazy cultist had half a brain, he would worship you instead of Peryite. Here's the key to the cage. Go free him so we can find a way out of this stinking city."

After releasing Marthine, she and her companions will be mobilized to leave.
:Dar'ava :  "We're ready. Let's get out of this city before it kills us."
:Dar'ava :  "Let's go! We can talk when we're outside of the city walls."''

Once you make it outside, you ask Dar'ava about her future plans.
:"Thank you, friend. Without your supplies and knowledge, we would have never made it out of Orcrest. We owe you our lives."
:What will you do now?
:''"These cultists hired us to protect them on their misguided missionary journeys. I think they're planning to convert us to their lost cause, but that's unlikely since we're going to rob them blind before we reach the next town."''
Leveled Armor Lists

These are all of the leveled armor lists used by Tamriel Data. For other lists, see the   page.

;Notes
=Lvl indicates that all items in the list are calculated; any item at a level up to your level can be chosen. Otherwise, only items with the highest level at or below your level will be found.
Each indicates that there is a chance of finding each item on the list. Otherwise, only one will be chosen.
%0 indicates chance of finding nothing. For items with the Each option, this chance is applied to all items in the list.
 

Cyrodiil Lists


Morrowind Lists
Leveled Armor


Random Armor


Skyrim Lists
Leveled Armor


Random Armor
Online:Priest Kazafar

Priest Kazafar is a Khajiit priest associated with the temple of Alkosh at Sunspire.
 

Related Quests


Quest-Related Events
Priest Kazafar will speak with you just as you are about to cross the threshold from the Vestibule into the Courtyard. 
:Priest Kazafar: "Brace yourselves. To look upon divinity with mortal eyes may be too much to bear for the uninitiated."

Speaking with Priest Kazafar:
:''"I have seen the Dark Elves' living gods. I assure you, they pale in comparison to true divinity!"

After Nahviintaas is slain, he will arrive with Priest Adahni. 
:"Alkosh guided your steps on this day."''
Online:Patch/5.0.5

Welcome to The Elder Scrolls Online v5.0.5 and our next Chapter: Elsweyr! In this wild and untamed land of the Khajiit, explore fertile grasslands, winding canyons, and wild borderlands where the Khajiit grow their famous moon-sugar crops. Elsweyr's capital is the beautiful city of Rimmen, currently occupied by Imperial mercenaries, where the local Khajiit are equal part residents and captives. Beyond the city, meet wandering nomads, navigate the scorching deserts of the Scar, and explore timeless Khajiiti ruins that are not as abandoned as they might seem. During your explorations, you'll need to beware of the fearsome Dragons that soar the skies of Elsweyr!

In addition to this enticing zone, we've added the all-new Necromancer class for those that are looking to make the undead serve your will. This new class brings three unique and formidable Skill Lines for you to master. Overwhelm your foes with destructive elemental spells, encase yourself in protective bone and flesh, or bolster you and your allies with living death magic!

For a challenging group experience, you can gather your strongest allies to take on our newest 12-player Trial, Sunspire, that pits you against a group of menacing Dragons within an ancient temple of Alkosh. Similar to previous Trials, Sunspire includes a normal and Veteran version. However, this is the first time you'll find each Dragon boss has its own Hard Mode. Additionally, if you're able to complete all achievements associated with this Trial, you'll be handsomely rewarded with the exclusive Sunspire Champion Senche-Lion Mount!

Elsweyr also brings 14 new item sets (including Perfected versions only found in Veteran Sunspire Trial), a number of new Collectibles, Dyes, and Titles, a new crafting ingredient, and even a unique expandable house that you'll unlock simply by completing a portion of the main story!

Update 22, which is a free update as part of the base game, includes several exciting additions and features as well. We've introduced the Guild Finder system, which is a new tool to connect players to likeminded guilds. PvP players will surely have fun with the addition of Weapon Artifacts, which after picked up, will swap out your ability bar so you'll be the living embodiment of this ancient weapon. There are also several campaign adjustments including Alliance-locked Campaigns, a new Imperial City Campaign, the removal of Guest Campaigns, and some changes to the Emperor Leaderboard. We've also reworked 6 existing item sets in the theme of Necromancy, and implemented a new tool for tracking logged combat events within your group.

We look forward to having you play our latest Chapter, which is approximately 7.94GB in size. Thank you, and enjoy your time in Elsweyr!
Online:Priestess Shalani

Priestess Shalani is a Khajiit priestess located at the entrance of Sunspire. She can tell you more about Sunspire and the worship of Alkosh.
 

Related Quests


Quest-Related Events
During the quest, Natrada sends you to speak with Shalani about meeting Alkosh, the Dragon-Cat.
:"More fresh faces on their pilgrimage to the Divine. Who among our preachers graced you with the good word?"
:Natrada told me I could see Alkosh here.
:"Ah, Natrada has a gift for spotting those with faith in their hearts. Let me be the first to welcome you to Sunspire, seat of Alkosh the Dragon King of Cats! You must be eager to see him for yourself."
:Absolutely.
:"Then present yourself to our bishop, Azin-jo. With his blessing, you may proceed into the temple grounds and have your audience with the Divine."

Dialogue
Speaking with her after the quest gives you the opportunity to ask her more questions.
:"May Alkosh grace you with long life and a clear path."
::How long have you served at the temple?
:::''"Not long, but when I heard of Alkosh's return I knew I had to come. Now I study the tenants of his faith under the tutelage of Azin-jo. He has been here longer than anyone, the last of the original clergy. I'm honored to keep the traditions alive."
::Tell me about Sunspire.
::"Now is not the first time that Alkosh has appeared before his people. He graced us with his presence on this mountain once before, in similarly dark times. Through his intervention, we were spared from death and Sunspire was built for his veneration."
:::So this has always been a temple to Alkosh?
:::"Just so. To hear Azin-jo tell it, this temple was once a thriving center of faith for the Khajiiti kingdoms, and with Alkosh's return it will be so again!"
::What can you tell me about Azin-jo?
::"Our bishop is a kind and faithful servant of Alkosh. He's watched over this temple almost all his life! If it weren't for his diligence, the traditions of our faith might have died out, but because of his piety and determinations Sunspire is saved!"
:::Why was Sunspire in peril?
:::"The teachings of Riddle'Thar became the central principles of the Khajiit, and Ja-Kha'jay took prominence in their hearts. They forgot that before Rid-Thar-ri'Datta knew the Riddle'Thar, Alkosh was there. Without him, Ja-Kha'jay would be powerless."
::::How so?
::::"Because without Alkosh to keep the rhythm, the Two Moons cannot dance. If they cannot weave the Lunar Lattice with their movements, then nothing will protect us from Lorkhaj and Ahnurr. The Bright Moon have blinded too many from him."

After Nahviintaas is slain, she will instead greet you with:
:"This is a pure house of Alkosh now. This one swears it upon her soul."''
Online:Gohjin-jo

Gohjin-jo is a Khajiit mystic located at the entrance of Sunspire. He urges you to keep your use of magic to a minimum.
 

Related Quests


Dialogue
:''"I have votive items for all of Alkosh's holy rituals. They are yours for a humble donation to the temple."
:"Please keep your use of magic to things pleasing to Alkosh. Only spotless souls are worthy to lay eyes on the Divine."
:"Follow the clergy's direction in all rituals, lest you displease Alkosh."''