Netruk44/uesp-wiki-content huggingface dataset:
Online:J'dathal

'''J'dathal''' is a Khajiit  found in Merryvale Farms. He is the owner of Honey-Breeze Homestead and father to three daughters; Nurra, Banji, and Pashroni. He is also the victim of a monster terrorizing the community.
 

Related Quests
 

Dialogue
You'll find J'dathal hiding in his moon-sugar cane field:
:'''J'dathal :  "Moons above, let J'dathal's family be safe."
:"Please, please! J'dathal begs. You must rescue his three daughters from that horrid beast! They should just be west of here, up the path. You must find them before that monster does."
:What kind of monster did you see?
:"J'dathal was only able to catch a glimpse of it as he ran. But what he saw was unnatural! It was an enormous beast with a mouth full of fangs and a thick, leathery hide. Oh, why has such a thing come to our peaceful home?"
:I'll save your daughters from this monster.
:"Please, be quick. J'dathal fears his daughters are in grave danger!"''

After you have defeated the monster and spoken with Razum-dar, J'dathal will arrive with his daughters to thank you.
Defeat the monster and he and his daughters will appear in the cave with you and Razum-dar:
:'''J'dathal: "There they are!"
:J'dathal: "Moons be praised, thank you both! Because of your help, this one's family is safe."
:Razum-dar: "Raz is so pleased to see you and your daughters unharmed. All … three of your daughters."

Under his fur, Raz seems to go white as a sheet:
:Nurra: "Yes, Raz. And all three of us have been talking quite a bit about you."
:Banji: "Specifically how you seemed to have made certain promises. To all of us."
:Pashroni: "Do you remember, Razum-dar? "Oh, this one will love you forever. This one will come back for you soon. This one only has eyes for you!""
:J'dathal: "What? Raz, is … is this true?"
:Razum-dar: "Now, now. Raz can explain everything."''

Out of respect, you leave Razum-dar to his own defenses. If you speak with J'dathal before you leave, he will have made some connections.
:''"J'dathal was curious as to why his daughters were so distraught when Raz first left. Now this one starts to paint the picture, yes?"''
Online:Adept Birun

Adept Birun is an adept of the Star Haven Adeptorium.  He is encountered during the tutorial quest for Elsweyr.
 

Related Quests


Quest-Related Events
Birun is first seen being accosted by Captain Carvain along with Adept Izjadi and Adept Runji. You will get to speak with him after Captain Carvain is dead.
:"You have my thanks, five-claw. Without your help, we would have surely perished here."
:Who are these attackers?
:"Followers of the Rimmen Queen, Euraxia Tharn. It seems they seek something, and are not afraid to kill those who stand in their way."
:What are they looking for?
:"The soldiers spoke of hidden secrets and ancient graves, but it seems they are beginning to realize that there is nothing here for them. I can only hope that they will soon depart and leave us in peace. And take their Dragon with them, yes?"

The next time you see Adept Birun and his companions will be after the Dragon is called away, and you have escaped. You can speak to him.
:"We must rebuild Star Haven. What would Elsweyr do without it?"

After the quest, he and the Grand Adept will have a short conversation:
:Adept Izjadi: ''"Grand Adept Ma'jha-dro? What will we do now?"
:Adept Birun: "Star Haven is no longer safe. Who knows when it will be attacked again?"
:Grand Adept Ma'jha-dro: "To give into despair, this is easy. Let us instead find strength in hope. Jone and Jode will one day shine on Star Haven again. This, we must continue to believe."''
Online:Adept Runji

Adept Runji is a Khajiit adept of the Star Haven Adeptorium. He is encountered during the tutorial quest for Elsweyr.
 

Related Quests


Quest-Related Events
Runji is first seen being accosted by Captain Carvain along with Adept Izjadi and Adept Birun. He will faint during the encounter.

The next time you see Adept Runji and his companions will be after the Dragon is called away, and you have escaped. You can speak to him.
:"Here you are, saving all of us with your heroic deeds, and what does Runji do? He faints at the first sight of danger! If we are to survive, he must become stronger. He must."
Online:Moon-Priest Zargha

Moon-Priest Zargha is a Dagi found at Two Moons at Tenmar Temple. He's succumbed to the madness that has struck the temple and can be found chasing a giant butterfly.
 

Related Quests
 

Quest-Related Events
thumb|right|Rescue Zargha from the butterfly
Priest Haduras will ask you to find Zargha. As you trail Zargha, you'll overhear him when you get close:
:Moon-Priest Zargha: "Hah! This one has you now pretty butterfly!"

Once you enter the cave, the "butterfly" will get aggressive and corner Zargha:
:Moon-Priest Zargha: ''"Ah! I'm going to need a bigger net!"

After defeating the Terror Bird Matriarch, Zargha bemoan its death while he escapes:
:Moon-Priest Zargha: "Oh no! You smashed it! Such pretty colors leaking out."

After you get to the root of the lunacy and return to the Mundus, you can find Zargha in the Temple with the other surviving Moon-Priests, tired by his efforts:
:"Zargha caught them all. He ran and ran and ran, but they could not escape him. Now … now he can sleep. He will not mistake the beating of their wings for Dragons."

Dialogue
After the madness has passed, Zargha can be found tending the Temple Grounds.
:"Zargha feels foolish. Who could fear butterflies? But he cannot look upon them any longer without deep feelings of dread. It didn't used to be this way, but he cannot remember what changed."
 
Notes
When you go to speak to Zargha, the tool tip will say Use instead of Talk'''.
Online:Moon-Priest Tahari

Moon-Priest Tahari is a Khajiit  found in Two Moons at Tenmar Temple. She and her fellow priests have been stricken with an unknown madness.

 

Related Quests
 

Quest-Related Events
After rescuing Zargha, return to the temple and you'll find Priest Haduras conversing with a few fellow priests:
:Priest Haduras :  ''"No, no! Stop this madness. Why can't you see reason?"
:Moon-Priest Tahari :  "Seeing is the problem, Haduras! That's why we need it!"
:Moon-Priest Radah :  "Maybe we don't need it? This one's claws are sharp! Pop! Pop! And we're all saved!"
:Priest Haduras :  "No! It, uh, must be the fork! It won't work otherwise!"''

Speak to her and she'll say:
:''"Haduras says we are on a fool's errand! If we were all so blind we would need no forks at all!"''

After solving the quest, she'll be in the temple:
:"Why is it Haduras speaks for the Moon-Bishop? He did not listen when she said we must blind ourselves! Was it a test? Was Tahari blind to begin with?"

Dialogue
She can later be found praying on the Temple grounds:
:"Sometimes Tahari feels guilt that she survived the Skooma Cat unscathed, but she is reminded every meal that she nearly lost her sight. She eats with her hands now, just to be safe."
Online:Moon-Priest Radah

Moon-Priest Radah is a Dagi-raht Khajiit  found in Two Moons at Tenmar Temple. He and his fellow priests are suffering from an unknown madness.

 

Related Quests
 

Quest Related Events
After rescuing Zargha, return to the temple and you'll find Priest Haduras conversing with a few fellow priests:
:Priest Haduras :  ''"No, no! Stop this madness. Why can't you see reason?"
:Moon-Priest Tahari :  "Seeing is the problem, Haduras! That's why we need it!"
:Moon-Priest Radah :  "Maybe we don't need it? This one's claws are sharp! Pop! Pop! And we're all saved!"
:Priest Haduras :  "No! It, uh, must be the fork! It won't work otherwise!"''

Speak to him and he'll excitedly say:
:''"If Dragons can be blinded with forks in our eyes, perhaps if we sink them further we can dig out the Dragon's brains as well!"''

After solving the mystery, he'll be in the temple where he'll still see to be somewhat affected:
:"Radah could not find the fork, but he did not need it after all. He looked into the sun and found the darkness. Now they will not find him. Haha!"

Dialogue
If you return to the temple after some time has passed, he can be found in the Temple grounds tending plants. He will have come to his senses but not before he blinded himself:
:''"Hello? Ah, a familiar scent. You tried to help Radah keep his sight. He regrets that you could not keep him from his foolishness. It's no fault of yours. He was a very determined fool."''
Online:Alfiq

thumb|right|An Alfiq
Alfiq are a form of Khajiit that can be found in both Northern and Southern Elsweyr. Due to their resemblance to housecats, they face discrimination in that people often downplay their capabilities, such as their intelligence, and even their ability to speak. They are known to wear cultural clothing and can engage in spellcasting.
 

      
Gallery
 

Notes
Two Alfiq Assistants and one Houseguest are available for purchase from the Crown Store. Additionally, the Grisly Mummy Tabby is supposedly an undead Alfiq pet, but in actuality appears to be a regular cat.

See Also
List of Alfiq NPCs
Online:Pahmar-raht

thumb|right|A Pahmar-raht
Pahmar-raht are a giant form of Khajiit that can be found in Northern Elsweyr. They resemble tigers and are said to be the strongest furstock, and are usually deployed as bodyguards and warriors.
 

Notes
As of v5.0.8, Pahmar-raht can no longer be killed by the Blade of Woe.

See Also
List of Pahmar-raht NPCs
Online:Dagi

thumb|right|A Dagi
Dagi are a form of Khajiit that can be found in Northern Elsweyr. Physically, they have facial features that are comparable to that of lynxes, and are short in stature, making them among the smallest of the furstocks. They prefer dwelling among the trees to being on the ground.

For more information, see the main lore article.
 
      
See Also
List of Dagi NPCs
Online:Dagi-raht

thumb|right|A Dagi-raht
Dagi-raht are a form of Khajiit that can be found in Northern and Southern Elsweyr. Like Dagi, they have facial features that are comparable to that of lynxes, and are short in stature, making them among the smallest of the furstocks. They prefer dwelling among the trees to being on the ground.
 

      

See Also
List of Dagi-raht NPCs
Online:Summerset Treasure Map I

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Online:Merryvale Sugar Farm Caves

They have become the center of a Skooma smuggling ring, run by Saevus Minutius and his band of Dirty-Drakes. The bandits have been tunneling into the local plantations' storage cellars to steal moon-sugar for skooma production.
 

Related Quests


Occupants
Various Dirty-Drakes
Patia Cecia
Saevus Minutius
Timtem the Terrible
 
     
Maps
thumb|left|A map of the Merryvale Sugar Farm Caves
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Online:Northern Elsweyr CE Treasure Map I

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Online:Northern Elsweyr CE Treasure Map II

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Online:Northern Elsweyr CE Treasure Map III

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This treasure map leads to a spot southeast of Rimmen, on a rocky overhang near Lonely Fahamargo's House. A Senche-raht dwells near the overhang.

Gallery
Online:Northern Elsweyr Treasure Map I

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Online:Northern Elsweyr Treasure Map II

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Online:Northern Elsweyr Treasure Map III

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Online:Northern Elsweyr Treasure Map IV

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Online:Northern Elsweyr Treasure Map V

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Online:Northern Elsweyr Treasure Map VI

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Online:Storage Cellar

It is accessible through a trapdoor on the Sweetwater Farmstead in Merryvale. After some investigation, you will find a recently dug tunnel which leads to the Merryvale Sugar Farm Caves‎.
 

Related Quests


Occupants
During your investigation of the cellar:
Kideya
Razum-dar
Rakhzargo
 
    
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Online:Warpriest

thumb|right|A Warpriest
Warpriests are a class of hostile, humanoid NPCs who attack using melee abilities. They are usually equipped with heavy armor and wield a sword with a shield. They were introduced in Orsinium with Update 8.
Types of Warpriests


Skills and Abilities
Quick Strike 
A basic physical attack that causes physical damage.
Divine Leap 
An AoE attack. Warpriest leaps high up in the air and crashes down with great force, stunning and injuring anyone who is within the AoE. This attack can be avoided by either moving or dodging out of area.
 
Rage
The enemy yells and gains a red aura along their arms, strengthening them
Online:Mercenary (Northern Elsweyr)

Mercenaries are Khajiit foot soldiers that can be randomly encountered in Northern Elsweyr. As you approach, you will overhear them call for help and when you approach they will seemly be tied up. However, once you get close enough they will attack you and a trio of Ruddy Fangs will join the ambush.
 

Dialogue
:Mercenary  ''"Rajhin's shadow haunts you, dull claws. Let us dance to your death!"

:Mercenary  "Aha! Fooled, you were, as so many others have been. Now die!"''
Online:Senche-raht (NPC)

Senche-rahts can be found in the wilds of Northern Elsweyr.
 

Skills and Abilities
;Crushing Shockwave:
 

----
 
 
 Senche-raht can also be encountered as elite enemies in Nchuthnkarst.
Online:Noordigloop the Clog (creature)

Noordigloop the Clog is a large voriplasm which can be found in the sewers below Orcrest. According the notes found nearby, Noordigloop started as a small sample which escaped a laboratory  during the Knahaten Flu. It fed on the corpses and grew to a prestigious size. The many smaller voriplasms found throughout the sewers are theorized to have originated from Noordigloop.
 

Spells and Abilities
;Colony Collapse: Large aoe, Noordigloop expands outward.
;:

Achievements
There are two Achievements associated with this creature:
Online:Moonstruck in Manacles

Quick Walkthrough
#Find   in camp.
#Find the   with Zayreba Sharpclaw.
#Unlock Mazdurr's cage.
#Meet Mazdurr the Moonstruck outside and talk to him.

Detailed Walkthrough
thumb|right|Location of Cage Key
Upon entering The Tangle, you will find a strange little man inside a cage. Speak with him and figure out what he's doing in that rusty old cage.
:''"Would you like to hear the fragrant word of Azurah? It was she who gave us shape and told us the three secrets. She who protected us from the wrath of Y'ffre and taught us the mysteries of the Moons."
:Why are you in a cage?
:"Ah, yes. Mazdurr entered this den of vagrants with the most honorable of intentions. He only wished to share the wisdom of our Lady of Dusk and Dawn. This is the unfortunate result."
:Do you need help escaping?
:"That would be most appreciated. This one is sure you'll find the key nearby. Ah, and if you could recover Mazdurr's amulet of Azurah as well? The bandit's leader, Zayreba Sharpclaw, seemed to admire it greatly. It will likely be by her side."
:I'll get the key and recover your amulet.'''

His name is Mazdurr the Moonstruck, and he is very devoted to the Khajiiti goddess Azurah. Mazdurr came to The Tangle to spread her holy word to its occupants. Being vagrants, they surely must have needed the hand of Azurah to guide them to a better path. Unfortunately, the bandits who have taken refuge here decided that the best course of action regarding their little visitor would be to lock him in a cage and sell him into slavery. Understandably, Mazdurr wants out. 

thumb|right|The lockbox containing the Amulet is guarded...
You look strong and you have weapons, so you'd make the perfect candidate for a savior. Mazdurr would like you to fetch the key to his cage and his Amulet of Azurah, which the bandits stole from him before locking him up. The key is located in the central chamber near the leader of this sect of the Ruddy Fangs: Zayreba Sharpclaw. She sits upon her throne, with the amulet in a lockbox next to her. According to Mazdurr, she was very fond of the amulet, so she decided to keep it when she stole it away from Azurah's devoted servant. Zayreba is flanked by two guards from her bandit pride, so be mindful of them while retrieving the amulet. 

The key is in a backpack in a chamber not far from the amulet. You should be able to walk from one room to the next and have both objects in hand. This quest is fairly straightforward, and you should be on your way to free Mazdurr in no time. When you've unlocked his cage, Mazdurr will thank you before running outside. You should meet him on the cliff outside the cave so he can reward you for your service to him.
:"Mazdurr is grateful for such a rescue. Were you able to find his amulet as well?"
:I recovered your amulet of Azurah.
:''"Then you have this one's gratitude. And the gratitude of Azurah as well, it seems. Just as Mazdurr was leaving, he happened to find something of value. Take it as your well earned reward."''

 
 
Quest Stages
Online:Tangled Tea Leaves

Quick Walkthrough
# Travel to the Tangle.
# Harvest three  .
# Return to Rimmen and talk to Nisuzi.

Detailed Walkthrough
 
thumb|Locations of Samar Pekoe plants|left
 
 
 
Quest Stages
Cyrodiil/Horse, off course

Quick Walkthrough
#Talk to Ila the Upright about her missing horse.
#Travel to the thieves' camp north of  .
#Collect your reward from Ila.

Detailed Walkthrough
Missing Mare
At the  , owner   will tell you that one of her horses was lost a few weeks back, last seen going off to the north. Head off in that direction from the stables, staying to the east of  's camp and the frozen lake, and you will arrive at a camp with three tents, three bay horses and a   drinking at a table. 

The Bosmer will immediately ask you what you're doing around there - you can try to lie but will eventually be forced to admit you're looking for stolen horses. At that point, two other   will ambush you: one is an archer, the other wields a two-handed weapon, while the first Bosmer is a dual wielder. Once you've killed them, you can loot a note from their corpses explaining how they've been using rotmeth brew to attract the horses away from the stables. Return to Ila for your reward: 250 gold.

Quest Stages
Cyrodiil/Fighter's Guild Advertising

Quick Walkthrough
#Ask   for work
#Put up five Fighters Guild posters all over  .
#Collect your reward from Svenja.

Detailed Walkthrough
Warriors Wanted
At the  ,   is planning a big push to expand the guild's business, and needs   plastered all over town. She hands over five and sends you on your way. The five locations are the eastern gate, the side of the   near  's stall, the  , the northern gate and the entrance to  . Once you're done, return to Svenja for your 250 gold reward.

Bugs
At stage 20, the quest marker arrow will point you to a spot in the guildhall, rather than to Svenja herself.

Notes
This quest can be repeated several times since, as Svenja herself notes, after a while Bruma's inclement weather will end up destroying any posters you put up.

Quest Stages
Cyrodiil/The big, bad wolf

Quick Walkthrough
#Talk to   about the threat plaguing  .
#Travel to the pack's lair west of   and kill  .
#Collect your reward from Gergus.

Detailed Walkthrough
Grimclaw and the Grey Wolves
Once you arrive in  , speak to   about the threats plaguing the village and he will mention an   and his pack. Agree to take care of it, and he will claim the pack tends to prowl northeast of the village, but this is incorrect. Follow the quest marker to a rocky overhang south of the   and west of   proper. Here you will find Grimclaw and his four  . Slay them and return to Gergus to claim your reward of leveled gold.

Notes
As   and his pack are present even before you speak to Gergus, you can start the quest by simply finding and killing the beast. You will then be directed to Gergus.

Quest Stages
Diseases

This is a complete list of the diseases you can catch added by Tamriel Data. The descriptions below are taken from generic dialogue in Tamriel Rebuilt. Note that all effects are applied on Self.

They can all be cured with the Cure Common Disease effect, or you can protect yourself with the Resist Common Disease or Resist Magicka effects. Some races are naturally resistant to diseases. Argonians, High Elves, Redguards, and Wood Elves each have 75% resistance.

Diseases added by Tamriel Data's dependent mods are listed on the pages below:
 

Skyrim: Home of the Nords and Province: Cyrodiil currently do not add any diseases.
Cyrodiil/Horse, Meet Troll

Quick Walkthrough
#Talk to   about his missing horse.
#Track down Red Diamond to  .
#Collect your reward from Gergus.

Detailed Walkthrough
Red Diamond, Rendered
Walking around  , you may hear from either   or   (or indeed from   himself) that a certain Red Diamond has gone missing. Sure enough, when you ask Gergus he'll admit his beloved horse vanished into thin air one morning and hasn't been seen since. The quest arrow points you to the northwest, and you should follow the road leading up the mountains from behind the windmill. 

Eventually, you'll arrive near   and find some tracks in the snow; following them leads you to the entrance of the cave. The cave itself is quite small, and you will find Red Diamond soon enough: he's lying in a pool of blood alongside the rest of the resident  's dinner. The ogre itself isn't aggressive unless provoked, although he will attack once you loot Red Diamond's corpse. To avoid a tough fight, do this once he's turned back towards his lair and rush out. 

Return to Applewatch and give Gergus the bad news. He won't take it well, but will do his best to hide his feelings. If you reassure him you understand how he feels, or that it's fine to tell the truth, he will admit his misery and reward you with 250 gold. Should you tell him you aren't fooled, he will react badly and stalk back to his house without giving you any reward.

Quest Stages
Skyrim:Nix-Hound Items

This page documents the new items added by the Nix-Hound Creation.

Food

Raw Food

The Creation takes care to add the raw Nix-Hound Meat to Survival Mode's raw food table, so you can contract Food Poisoning by consuming the uncooked variant.


Cooked Food



Notes

   

Spell Tomes

Like all books, this spell tome has a weight of 1.
Skyrim:Teleport Pet (spells)

Teleport Pet:  ''''' are novice level Alteration spells that teleport their associated pet to your location. Their individual names vary according to the pet they summon.

Effects
Teleport Pet
As noted on the page for the magic effect, each Teleport Pet spell uses its own variation of the Teleport Pet effect. They all work identically, however.

Notes
These spells are free to cast and do not raise your Alteration skill.

Bugs
Since the Anniversary edition, two of these spells will not teleport your pet - the Dwarven Mudcrab and the Nix-Hound. Those spells still work on any playthrough started before the update.
Online:Malizaz

Malizaz is a Khajiit spirit found in the Tomb of the Hidden Moon.  According to his journal, he was an apprentice to Zumog Phoom but was killed by the lich Arum-Khal.
 

Related Quests
thumb|right|Malizaz's spirit
 

Quest-Related Events
Place the stone next to Malizaz, and Vastarie will begin:
:Vastarie: "Stand back."
:Vastarie: "Mithralas elanthanal cueridanare!"
:Malizaz: "Where am—? You! You must … you must listen!"
:Vastarie: "Speak with him. Quickly."

Speak to him and he'll say:
:"We do not have much time. This one feels his spirit slipping away. The dark lich, Arum-Khal, has awakened. He rises like foul smoke from beneath the Ashen Scar."
:Slow down. Arum-Khal? Who is that?
:"Arum-Khal the ancient defiler! The Dark Adept. Destroyer of the Hidden Moon! If he regains his full power, death and horror will scour all the sands of Elsweyr!"
:How do you know this?
:''"The orb. I tried to claim it for myself. It sent me to a realm of nightmares where Arum-Khal's spirit reigns as king. He tore my soul to pieces, then used the remnants to awaken his body, and everything else in this cursed place. He … argh!"
:Where is Arum-Khal now? I need to know more.

Malizaz becomes distressed.
:Malizaz: "No more! Release me! Please!"
:Vastarie: "Azura have mercy on him. I'd say he learned his lesson."''