Online:Traps

Traps are environmental hazards which can cause damage, hinder movement, or otherwise get in your way.

Acid Barrels

Ancient Spikes
thumb|right|Ancient Spikes
These spike traps are present in Khajiiti ruins within Northern Elsweyr, such as Dov-Vahl Shrine. They deal physical damage and hinder your movement speed.
 

Bottomless Pit
Bottomless Pits are deep holes or chasms in the ground that the player can fall into and die. Examples involve falling off of the side of the world at the Tower's Summit in Aetherian Archive, falling into The Chasm in Coldharbour, and roll-dodging off the side of the arena whole fighting the Ilambris Twins. The tooltip that appears on the death recap when you fall into a pit says Watch your step.

Dart Guns
Flamethrower
A flamethrower|thumb|rightAn inactive flamethrower|thumb|left
Flamethrower traps are triggered by stepping on a pressure plate and activating the gouts of flames waiting in the walls. They are found in Dov-Vahl Shrine.
 

Flame Spout
thumb|right|Dormantthumb|left|Active
Flame Spouts are timed hazards that will spew fire for a few seconds and then stop for that amount of time. They run continuously. They can be found in Pinepeak Cavern.
 

Flame Wall
thumb|right|Dormantthumb|left|Active
Flame Walls are timed hazards that will spew fire for a few seconds and then stop for that amount of time. They run continuously. They can be found in Hozzin's Folly
 

Hist Pond
thumb|right|A Hist Pond
Hist Ponds are pools full of Blistering Amber located throughout the Ruins of Mazzatun. Standing in it applies a painful DoT. The damage over time effect is called Blistering Amber, and the orange glow that persists after you step in a pond is called Hist Sickness.
 

Lightning Bolt Trap

 

Lightning Discharge
thumb|right|Dormantthumb|left|Active
Two nodes are set on either side of a hallway. Occasionally, an electric current is activated, connecting the two nodes. It looks like electric "trip wire".
 

Nocturnal Creeper
thumb|right|Nocturnal Creeper
Nocturnal Creepers are shadowy tendrils that will snare and silence players they catch in their roots. They are summoned by Z'Maja in Cloudrest.
 

Poison
thumb|right|Poison
A pressure plate activated spout on a wall with spew poison in front of it, dealing moderate poison damage if you're hit by it. These can be found in Khajiit ruins such as Dov-Vahl Shrine.
 

Poisoned Darts
Poisoned Darts are found most commonly in Xanmeers and Khajjit ruins in Northern Elsweyr. Triggered by stepping on a pressure plate, these traps will barrage the player with a ticking poison Damage over Time, and can hit repeatedly. They are located in the Teeth of Sithis and Dov-Vahl Shrine
 

Poison Gas
Poison Gas is a deadly hazard. It can be found in Stage 7 of Maelstrom Arena, and most notably, spewed by Gas Blossoms in the wilds of Murkmire.
 

Poisonous Spores
Poisonous Spores are exploding fungal spores found in Fang Lair. They pop up around the dungeon and act as a mechanic during the fight against the Cadaverous Menagerie. They set a stacking DoT on players that hurts more if more spores explode on the same player.
 

Rock
thumb|left|Rock
Rocks fall from the ceiling in Bloodroot Forge after the occasional tremor rattles the earth. They are used to traverse lava, as they can be jumped on to prevent the molten substance from melting anyone unfortunate enough to step in it. They can also fall on top of you if you're not careful, and even if you are.

Rock is crucial for two primary mechanics in Bloodroot Forge. One mechanic involves the Lava Shalks that litter the dungeon. When a player is targeted by shalk lava, they must find a pool of lava where a Rock is sat upon and jump onto that rock. The shalk lava will dissipate in the larger lava pool, and the player will be safe on their Rock.

The second mechanic involves the Minotaur boss, Galchobhar. When Galchobhar throws his weapon, players must leap to their own solitary rock to escape his fiery wrath. If a player does not pick a Rock to stand on, they risk being burned to a crisp. If a player stands on the same rock as another player, that rock will disintegrate into the lava much quicker. It is paramount for each player to stand on their own Rock in order to survive.
 

Skills and Abilities
;Crushed: You are crushed by the rock
 

Spear Trap

 

Spike Trap
thumb|right|Dormantthumb|left|Active
Spike Traps are timed hazards that cause spikes to protrude from the ground for a few seconds, and then stop for that amount of time. They run continuously. They can be found in Pinepeak Cavern.
 

Spinning Blades
Spinning Blades are present in the Clockwork City, in such locations as Halls of Fabrication.
 

Spinning Chains

 

Steam Vents
Steam Vents are found primarily in Dwarven ruins such as The Scraps.
 

Swinging Spikes

 

Trip Wire
Trip Wires are a hazard that serve as a catalyst for other traps. Generally, a greater threat will reveal itself, or in the case of the Thieves Guild dlc, you may be tripped or Revealed. In Deadhollow Halls, tripwires can unleash falling rocks.