Netruk44/uesp-wiki-content huggingface dataset:
Online:Abandoned House (Abah's Landing)

The door is unlocked, allowing you to walk in without consequence. It's located in the slums within the southeastern portion of the city, in the alleys leading towards Velsa's Villa. It is evident that this house may be used for unsavory purposes, as there is a banner depicting Molag Bal on the wall upstairs, hung above a crate with four dead dragon frogs and a ritual dagger on it.

Three skeletons, one Khajiit and two Argonians lie on the floor. One of the Argonian skeletons is lying on a bedroll near the kitchen. A trap door on the lower floor leads to the branch of the slums that takes you to Velsa's place. A pen with two goats is next to the house. Below the house and beyond the trap door lies a pool of water with two crocodiles in it.
 

Gallery
Lore:Ongoing Journal of Galur Rithari

I once possessed a life of highest esteem. As a prominent champion of the   I brought prominence to my family and respect to my name. I expected to live out my days in service to Lord   and the   without want or regret. I foresaw a glorious end for myself. An honorable death, fit for song, earned on the field of battle. How wrong I was.

With all that was known of  , I should have expected our enemy to move quickly on what would be my final post. The vampires of   were aggressively seeking to reclaim locations important to their vampire heritage. They came upon us without making a sound, slaying most of the unsuspecting warriors under my command before any blades were drawn. My response was lacking and I have the blood of many respected Armigers on my hands because of it.

Outnumbered and isolated, I yielded to my foe. The creature dressed like a gentleman, and I hoped for honorable treatment. I found myself a feast for a blood-drinking monster.

Days passed in the depths of Bal Ur and in my dying delirium I began to dream. At first it was divine. I felt the warm coastal breeze of   unblemished by the shadow of  . Love and kindness surrounded me as I saw the radiant visage of Lord Vivec approaching. I felt forgiveness, and peace, but as Vivec grew closer he twisted into something truly putrid, something vile beyond words. I soon recognized the sight of  's pitiless grin before the Daedric Prince's fangs plunged into my heart. In my fright, I woke, shivering and colder than death, but it was the absence of thunder in my chest that revealed my affliction. My disease.

Shamed by my corruption, and despairing of my own welfare, I passively acquiesced in my gradual integration into the affairs of Clan Aundae. I made no human my prey, only beasts, and kept myself apart from the other clankin; nonetheless, I abandoned hope and lived like a beast.

Now, I find myself searching for some respite from this thirst. I must feast on the life blood of mortals to sate this gnawing agony, but to condemn another innocent to death, or worse. I would sooner leap into the flames of  . Still, I am uncertain how long my self-loathing can hold back this need. Things cannot continue as they have. I have to do something. But what?

 . My clankin murmur disapproval of the  's claim over the ruin. They speak of rituals and offerings made to the shrine for the favor of the Lord of Troubles. I share my kin's disgust at these acts, but for very different reasons. I volunteered to keep watch over Ashalmawia and slipped away from Clan Aundae with barely an acknowledgment.

I must not become used to this. It is easy to think of these cultists as vermin, but I am no less a monster for having slain them. Their blood is a balm, dispelling my agony leaving in its place vigor and bliss. Only in the aftermath do I find the presence of mind to revile what I have done. If I meet my end in this place, I will have deserved it.

No, it would be more fitting for this wretched existence to be extinguished where it began. In this torment, my thoughts always return to Bal Ur. Perhaps I should as well.
Online:Weaver's Storeroom

A secret passage in the basement leads up into to Velsa's Villa.
 
Related Quests
 

Gallery
Online:Warehouse

Interior|thumb|rightInterior|thumb|right
Online:The Furbished Furrier

It is located in Sharper's Alley. There is a clothing station available for crafting.
 
 
Vendors and Stalls
 
Taminal
Blades:Skeevers

thumb|right|A Skeever 
Skeevers are an enemy group in Blades that are hostile to the player. They are giant rat-like creatures that are weak to fire damage, but resist shock and poison damage. While most Skeevers deal cleaving damage, Venomfang Skeevers also deal poison damage with their bites. They all have stagger immunity, which means that they can not block attacks, but instead swarm  the player in groups and can only be hit with melee weapons while they are attacking. As they have no stamina or magicka, they do not have any spells or abilities. Skeevers cannot appear as a boss.

 
 
Families
Basic
The following Skeevers are the variants found in Jobs, the Abyss, and many other Quests.
   &
Skyrim:Skjol's Journal

tell   to wait, so he wait. But then he meet   from  , who show him magic ice. He call it  .

Skjol like stalhrim. He like way it look. He like way it sound. H is silent, just like Skjol, because Skjol have no tongue. 

But Skjol's axe is loud. It make good crunch noise in ice.

But stalhrim make different noise. Most ice go "REEEEE!" but magic ice go "UNFH!"

Skjol should be bard. 

Nice man say there island north of Cassookar... ...he say there island all way north with much magic ice. The kind Skjol can wear.

Skjol think man very nice, he sorry he have to crush him.
Lore:Great Arch

The Great Arch (also called the Cliffs of Solitude  or Solitude)   is a natural landmark that hovers over the Karth River estuary, in the province of Skyrim. The natural arch is an extension of Mount Kilkreath in Haafingar that goes over the Karth River and stretches southeast to the edge of the Drajkmyr Marsh, which is already part of the neighboring hold, Hjaalmarch. At the base of the arch, on the east side is the ancient barrow, Folgunthur, the west side has a road pass that reaches around the mountain and a large cave used as a warehouse by the East Empire Company. But on the top of the landmark is the Nordic city, Solitude. 

The Great Arch was more than an interesting landmark, but a windbreaker for Solitude's port yard and easily-defensible position, making it ideal for a grand city. The city's construction extended across the arch, all of it culminated to the   and the Blue Palace, which sits right on the edge of the landmark. 
 

Gallery
 

References
Online:Scalebreaker Explorer

Scalebreaker Explorer is awarded the first time you enter either Moongrave Fane or Lair of Maarselok. You will receive a free Outfit Style Dread-Aurelian Mask as part of this achievement.
Blades:High Treason

Quick Walkthrough
#Navigate the forest.
#Reveal the traitor to the Bloodfall Queen.
#Corner the necromancer.
Detailed Walkthrough
Make your way through the forest, defeating the Skeletons and Spiders that may attack you. Eventually, you will enter a cave which opens through a portcullis into the Bloodfall Queen's throneroom. Speak with her to inform her that Edrien, her court mage, is a traitor. He will run away into a secret room guarded by two skeletal minions. Defeat them and speak to the cornered necromancer. He will submit without a fight. Speak to the Bloodfall Queen again to turn him over to her and receive your rewards.
Enemies
#Skeleton Knight
Online:Legendary Dragon Style

The Legendary Dragon Style is an outfit styles that is available in the Crown Store in two different packs. The Armor Pack is available for  , and the Arms Pack is available for  . It was originally released on February 6, 2020.

Weapons and armor cannot be crafted in this style, but the style can be applied to an outfit using an outfit station. Like all styles, it is purely cosmetic. 

The style is influenced by Aeonstone, as seen in the Dragonhold DLC, and bears a resemblance to the Jade-Crown Dragonslayer Style.

Armor
:"Dragons soar over Elsweyr and beyond! Are you geared up to go fight them? If not, you can alter your armor’s appearance by using this complete set of Legendary Dragon Outfit styles." &mdash; Crown Store description


Weapons
:''"Hunt Dragons with deadly and stylish weapons—alter your weapon's appearance by using this complete set of Legendary Dragon Outfit styles."'' &mdash; Crown Store description


Notes
The Legendary Dragon Wolf and Legendary Dragon Horse are themed after this style.

Gallery
Lore:Dwarven Ruin Explorer's Journal

… with some success. Beem-Tei discovered the hidden entrance to the   underworks; may her spirit find repose in the waters of  . The   guard their masters' secrets well.

The   and   guardians swarmed over us, killing Beem-Tei and Reekatul before we fought them off. The outer chamber was ours, for a time. The central heating plant and other machinery were fascinating but Ukka-Malz insisted we press farther in, searching for relics we could remove.

The inner chamber was our undoing. Spheres and spiders were the least of our worries. Our intrusion awakened a  . From the inscriptions on the walls, we were able to learn its name just before we were overwhelmed: Thzallek Eft. Ukka-Malz and the others died under its relentless assault. Only I lived to reach the exit. Thzallek Eft. The name will haunt my sleep.

But I cannot get out. The doors are locked by an unseen mechanism. Our food and water are back in the outer chamber. I'll venture there only if desperate. Perhaps other researchers will open the doors before I reach that point.
Online:Sister Balra

Sister Balra is a Reachman werewolf and witch of the Icereach Coven. 
 
 Sister Balra in her werewolf behemoth form.
 

Related Quests



Skills and Abilities
;Quick Strike: Basic melee attack.
;Frostbite: Deals ticking frost damage while her sword is plunged into the ground.
;Ice Wall: Deals frost damage from ice walls that rise from the ground.
;Werewolf Transformation: When her health is lowered to 5%, she will transform into a Werewolf Behemoth.

Werewolf form:
;Summon Skeletal Werewolf: Summons two Skeletal Werewolves.

Quest Related Events
The Coven Conspiracy
Follow Goharth Ironbelly through the tunnels and you'll eventually find him, but he's on the floor above you.  Before you can reach him, you'll witness the following encounter:
:Sister Balra: "Were you followed, Ironbelly?"
:Goharth Ironbelly: "There was an incident, but I took care of it, Sister Balra."
:Sister Balra: "And have the arrangements I requested been made?"
:Goharth Ironbelly: "The fliers have been distributed. And your friend with the fangs?"
:Sister Balra: ''"Busy, I'm afraid."
:Goharth Ironbelly: "You promised a vampire would turn me! Make good on our deal or I'll report this to the jarl!"
:Sister Balra: "You'll do nothing of the sort."

Goharth falls dead on the grating:
:Sister Balra: "Greedy fool outlived his usefulness."''

The Coven Conundrum
When you arrive at the dungeon with Lyris, you will find the captured Skald-King in the grasp of Sister Balra's ritual:
:Lyris Titanborn: "Leave the Skald-King alone, witch!"
:Sister Balra: ''"Jorunn is ours! He will make a fine addition to our patron's forces!"

She will then fight you with a greatsword and ice magic. As the fight goes on, Balra will use the ace up her sleeve:
:Sister Balra: "Enough of this! Now you will die!"''
Sister Balra will then transform into a Werewolf Behemoth and summon werewolf skeletons to her aid.
Online:Sentry Alma

Sentry Alma is a Nord guard of Windhelm killed during an attack by the Icereach Coven on the Palace of Kings. Her body has the   on it, which gives access to the dungeons below.
 

Related Quests
Online:Blackreach Jelly

Blackreach Jellies are dark swamp jellies found in Blackreach and Dark Moon Grotto. They yield guts when harvested. Purple jellies can be found in front of Nighthollow Keep and in Dark Moon Grotto, while blue jellies can be found near Mistgloom Thicket and Gloomreach. Green Blackreach Jellies can be found in the portion of Blackreach accessed during the Greymoor prologue quest.
 

Gallery
Lore:Evacuation Order

All guards are to pack and assemble in the courtyard at dawn for evacuation of  . We will be returning home to serve as additional security for the capital.

No need to worry about the prisoners, they won't be going anywhere, what with the keystone binding them to this place. Have your equipment and belongings packed and be ready to travel at dawn. Tomorrow we march for  .

 , Administrator
Online:Palace of Kings

It is located in the middle of Windhelm, just up the stairs from the wayshrine and Windswept Stalls. 

The palace is initially inaccessible, with Housecarls Larsstar and Nelmryn standing by the entrance and refusing to allow anyone inside, but entry can be gained by speaking with Housecarl Vaer during the pursuit of Sister Balra. It is swiftly discovered that the Icereach Coven have massacred the palace staff and captured High King Jorunn himself. Upon completion of the quest, all the corpses are removed and several Windhelm Guards take up residence here. Jorunn will remain in the main hall.
 

Related Quests



Gallery
 

Maps
 

Notes
The building was initially inaccessible at launch, where it was explained by Jorunn that reconstruction efforts were still ongoing after the Akaviri Invasion.
It previously appeared in Skyrim under the slightly different name of Palace of the Kings. It is still spelled this way in some lines of dialogue.
Online:Palace of Kings Worker

right|thumb|A female Palace of Kings Worker
Palace of Kings Workers are deceased Nords who were part of the staff at the Palace of Kings. They have been massacred by the Icereach Coven and their vampire allies. Vampires can be found draining their blood while Harrowfiends and Death Hounds are eating their flesh.
Online:Death Hound

thumb|right|A Death Hound
Death Hounds are undead canines that can often be found accompanying vampires. They can also be summoned by some Vampiric Pet Rangers.
 
Related Quests


Skills and Abilities

Unique Death Hounds
Dread Tindulra 

Variants
Death Hound Broodling 
Volatile Hound 

Notes
A Death Hound pet and mount are available for those who pre-purchased Greymoor.
Online:Skeletal Werewolf

thumb|right|One of ON:Hakgrym the Howler|Hakgrym's werewolves
Skeletal Werewolves are weak skeletons summoned by Sister Balra after she's transformed into a werewolf. They can also be encountered as enemies in Unhallowed Grave.
 

Related Quests


Skills and Abilities
;Claw Swipe: Basic melee attack.
Online:Blackreach: Mzark Cavern

After you and Lyris Titanborn follow a note found in the Riften Ratway to The Grinning Horker inn, a secret passage to Blackreach is found in the inn's cellar. 

It transpires that witches of the Icereach Coven and their vampire allies, led by Sister Balra, have been using Blackreach to experiment on unwitting subjects abducted from the inn. Despite the witches' encampments, Dwarven automatons and trolls still roam the ruins. An alternate exit is available through using Kagalthar's lift, and a door in the western part of the cavern leads to Greymoor Caverns. Dead commoners can be found strewn on the ground, being eaten by Harrowfiends and Death Hounds.  There are several slow-spawning Crimson Nirnroot scattered throughout.  See map.
 

Related Quests


People
 

Maps
 
 

Gallery
 

Notes
Blackreach: Mzark Caverns is the southern part of Blackreach that was previously seen in The Elder Scrolls V: Skyrim.
Online:Shawia (Arenthia)

Shawia is a Khajiit who can be found at the docks in Arenthia alongside Thaenor. She has no unique dialogue,  and dissapears after The Colovian Occupation and Stonefire Machinations quests have been cleared.
Online:Farwen's House

The front door is unlocked.thumb|right|Interior
 

Related Quests
 

Residents
Cats
Farwen
Ogzaz
Online:Manthir's House

thumb|right|Interior
 

Related Quests
 

Residents
Cats
Lore:Ranev

Ranev was a mythical Nedic heroine that lived in the wilderlands of Craglorn, in what is now the province of Hammerfell. Known widely as Ranev the Coal-Eyed Wanderer,   she was a renowned warrior and skilled spear-maiden. Some of her exploits include her triumphant victory in the Autumn of Snakes  and her pilgrimage on the Gray Passage, where she earned the moniker Ranev the Favored of the Stars.  

History
Ranev's history is largely unknown. She was the cousin of   and the most loved by King  .  The Autumn of Snakes was an event in ancient times when hundreds of large snakes emerged from the ground and devoured villages in great numbers until Ranev the Coal-Eyed Wanderer slew all of the serpents singlehandedly. Despite the fact that Nedic scholars were able to describe the event in detail as late as the  , it became a legend and was considered apocryphal. It is believed that in institutes like the   ancient historians must have tried to explain old events to the best of their recollection and to be most faithful. 

One fateful moment, Ranev traveled to the  , where she discovered the   in the far west valley in Craglorn, at the base of the  . Impressed by its large stature, the spear-maiden saw text materialize across the stone tablet, bestowing her with a quest to seek out six virtues hewn into stones across Craglorn's upper tier and to face various dangerous monsters. Some of these places include   and  .  After completing her task, the virtues of the stars started singing inside her and she pledged to uphold these words until she died. After this time, she was called "Ranev the Favored of the Stars". 

Gallery
 

References
Online:Donella's House

Occupants
Councilor Donella
 
Related Quests
Online:Virgile's House

Occupants
Councilor Virgile
 
Related Quests
Online:Mounts J

Jade-Crown Dragonslayer Horse
 
:The epitome of dragonslaying mounts, this steed has not only braved dangers that would make lesser heroes cringe but serves as a worthy mount for one of your stature and experience. The fact that it has green glowing eyes makes it even more noteworthy.
 The Jade-Crown Dragonslayer Horse is an upcoming mount. It matches the Jade-Crown Dragonslayer Style. Its default name is "Savant".
  
 

Ja'zennji Siir Fox
 
:''"A hint of playfulness. A touch of joy. An aura of mystery. These mix under Jode's light and take the form of a masked fox who seeks out these traits in their next rider. Or so the priests say. But maybe they've had too much moon-sugar."—Sulema''
Ja'zennji Siir Fox|thumb|leftThe Ja'zennji Siir Fox  is available in the Crown Store for  . Its default name is "Plumthief".
Online:Theodore's House

Occupants
Councilor Theodore
 
Related Quests
Cyrodiil/Fallen Stormcloak

Quick Walkthrough
#Head to  ,   and   and collect all the keys from the fallen Stormcloaks.
#Return to each and open the locked supply chests to claim your rewards.

Detailed Walkthrough
A Mixed-Up Milk-Drinker
This quest does not appear in your journal and can therefore be started at any of the three locations listed above. The story starts on the eastern shore of  , where you will find a small campsite with an embossed nordic stronbox and a disemboweled Stormcloak. The offending bear is loitering nearby - dispatch it and loot the Stormcloak of his   and a  . As well as foreseeing his fate, the note reveals that the dead man's name is Rungvar, and that he was tasked with resupplying some Stormcloak agents in  . In a disastrous turn of events, Rungvar got the keys to three supply chests mixed up and is now unable to open the nearby strongbox.

To find the missing key, first head up country to  , and after battling past a number of  , you should spot a second fallen Stormcloak and strongbox, just to the south of the entrance. Loot her   and a  , which contains a rant against Rungvar as well as a clue to the location of the final chest:  .

Press north past   and follow the road up towards the fort, past a number of derelict towers. Just before the fort, to the north, is a collapsed tower with a flag flying. At the top is the third fallen Stormcloak with the final   and a  .

Claiming the Supplies
Now that all the keys are in your possession, you will be able to open all the strongboxes. Each one contains leveled jewelry, leveled gems, leveled gold, a leveled ingot and a leveled empty soul gem.

Notes
If you are getting mixed-up yourself, an easy way to work out which keys open which strongboxes is to rely on their name: embossed, engraved and ornamented.
Cyrodiil/Reman's Mirror

The lake starts in the north near   in a jagged rocky canyon, before widening and finally petering out just north of  . The lake itself only contains chunks of floating ice and three slaughterfish, but its snowy shores offer a few points of interest.

High up the northwestern cliffs overlooking the lake is an unmarked Nordic ruin, the final resting place of  , although this is best approach from the main road. Further south is a snowy beach with a nirnroot. On the eastern shore you will find a campsite with a bear and a disemboweled Stormcloak guarding a locked chest. This is part of the unmarked   quest. Finally, on the southern shore are two silver ore veins with a pickaxe conveniently laying nearby.

 
Related Quests
Cyrodiil/Counties

thumb|right|500px|A map of the Province of Cyrodiil
Cyrodiil has a number of counties, or regions. Each county is governed by a   who lives in the county's primary  .

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Cyrodiil/Guild Halls

Throughout Cyrodiil, many of the factions have guild halls.


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Online:West House

A blacksmithing station is next to the house. A copy of Culmination and Success lies nearby.thumb|right|Interior
 
Related Quests

Residents
Online:South House

Related Quests


Residents
 

Gallery
Online:Beacon Tower

Related Quests


Residents
 
Gallery
Online:Ruined Xanmeer

A copy of The Ruby Necklace can be found nearby.
Online:Guardian (Bramblebreach)

thumb|right|A water Guardian ready for combat
Guardians are Lurchers created by the Bosmer of Bramblebreach to protect their home.
 

Related Quests


Quest-Related Events
You must interact with your Guardian during the quest.
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Online:Bright-Throat Riddle Fragment

"Smoke of   to see what once was seen,   to hear what once was heard."
Online:Dead-Water Riddle Fragment

"In a   in a maw of stone."
Online:Corgrad Statue Inscription

——arion, our gre—— ancestor a— found——. 

Who— —sdom preserves Co———— ——ture.
Blades:Forest Spider

Forest Spiders are a type of spider found in forests and ruins. Many are encountered in the quest Silk Farm Hunt.
Lore:A Cat's Serenade

:CHORUS
:This one weaves a song
:He'll sing it to you all day long
:Will you love him? Will you love him?

:He'll steal a thousand jewels
:He'll even play the fool
:Say you love him. Say you love him.

:Well, your mother will never give her blessing, true
:But let's be honest dear
:That's what you want to hear

:No, this one will never buy you Mara's  
:But under the starlight
:You can grasp him tight

:CHORUS
:This one weaves a song
:He'll sing it to you all day long
:Will you love him? Will you love him?

:o many sweetmeats this one could woo
:But it's you that he needs
:Oh, he begs and pleads

:In the moonlight he will worship you
:But come the morning sun
:He will most definitely run!

:CHORUS
:This one weaves a song
:He'll sing it to you all day long
:Will you love him? Will you love him?
Lore:A Dragonhorn! Oh, Dragonhorn!

:The   came one day
:To our  
: s proud were they
:And not a one unshaven!

:They said that  s were about
:And that we should be wary
:"We cannot stay, we cannot fight,
:We'll give you what we carry."

:A Dragonhorn! Oh, Dragonhorn!
:With just one many call
:Any Dragon high above
:Will have a mighty fall.

:A Dragonhorn! Oh, Dragonhorn!
:You'll stay in tower high
:And if the Dragons do attack
:They'll hear your mighty cry!