Online:Patch/1.15.1.0

The Elder Scrolls Online v1.15.1.0 includes several fixes and adjustments for various dungeon bosses, a handful of combat-related fixes, some crashes fixes, and more. The size of this patch is approximately 14.8GB.

Clockwork City Fixes & Improvements
Dungeons & Group Content
Trials
Asylum Sanctorium
Saint Llothis' Oppressive Bolts ability will once again hit the correct amount of enemies.
The damage from Saint Llothis' Defiling Blast will now more accurately match the ability's telegraph.

Dragon Bones Fixes & Improvements
Dungeons & Group Content
Dungeons
Fang Lair
Removed the snare effect from the Degenerative Acid ability applied by the Giant Scarabs in the encounter with Thurvokun.

Imperial City Fixes & Improvements
Exploration & Itemization
Zone Guide
Fixed an issue where the Zone Guide was occasionally not functioning properly within Imperial City.

Shadows of the Hist Fixes & Improvements
Dungeons & Group Content
Dungeons
Cradle of Shadows
Added a new telegraph to Velidreth's Shadow Spine ability to help visualize the timing of the damage.

Summerset Fixes & Improvements
Dungeons & Group Content
Trials
Cloudrest
Monsters that assess which player is currently tanking are now updated more frequently.
The Shade of Siroria, Shade of Silaeda, Shade of Relequen and Shade of Belanaril are worth less experience when defeated.
Shade of Galenwe and Shade of Falarielle now award the correct amount of gold.
Shade of Z'Maja will no longer immediately cast Nocturnal's Favor after casting Baneful Mark.

Wolfhunter Fixes & Improvements
Dungeons & Group Content
Dungeons
March of Sacrifices
Dagrund the Bulky
Bearfang Hunters now deal less damage overall in Veteran mode. 
Bearfang Hunter's ability Creeping Chill no longer applies the healing debuff Frigid Defile in Veteran mode. 
Dagrund's Decimate ability can now be dodged and does less damage on impact in Veteran mode. 
Dagrund's Concussive Clap ability now deals less damage over the entire duration, and the damage no longer increases with each hit. *** However, the initial tick damage was increased. 
Dagrund's Concussive Clap ability no longer deals area damage around each player. 
Decreased the damage of Dagrund's Upheaval ability in Veteran mode. 
Dagrund's various damage over time effects, including Sear, Biting Cold and Deadly Current, now deal less damage over the entire duration, and the damage no longer increases with each tick. However, the initial tick damage was increased. 
Decreased the damage from several of Dagrund's abilities, including:
Chilling Pylons 
Chilling Wind 
Melting Point 
Shocking Strike

Wrathstone Fixes & Improvements
Dungeons & Group Content
Dungeons
Frostvault
Rizzuk and Avalanche's Shatter ability has a much more accurate telegraph to indicate the areas that will be damaged when it explodes.
The Stonekeeper's Disintegration Failsafe effects will now always match the telegraph and damage areas.
You can no longer erroneously get credit for the Veteran Reikling Slayer and Veteran Centurion Slayer on normal difficulty.
The damage dealt from The Stonekeeper's Disintegration Failsafe will now synchronize better with the fire visual effects.
The Stonekeeper's Squash ability during the introductory scene no longer deals damage outside the telegraphed area.

Combat & Gameplay
Combat & Abilities
General
Fixed an issue if you were stunned in the middle of a bar swap, you could become locked out from bar swapping.
Fixed an issue where the corpses of monsters could interfere with your targeting of live enemies.
Fixed an issue where Break Free and Bash could sometimes not cast properly.
Fixed an issue where ability tooltips would display bonuses from the Slayer buff when not active (outside of dungeons and Trials).

World
Werewolf
Fixed an issue where you could still be in a partial Werewolf state if your character was killed while transforming.

Base Game Fixes & Improvements
Alliance War & PVP
General
Adjusted the small lip between the stairwell and outer wall at Fort Glademist to no longer halt movement.

Battlegrounds
Fixed an issue where some of the areas off the map in Mor Khazgur would not kill your character when you fell out of bounds.

Art & Animation
Figure
Improved the visual quality of the Elinhir Arena Lion pet.

Dungeons & Group Content
Dungeons
Cradle of Shadows
Velidreth
Velidreth's Gout of Bile and Expose Morsel abilities are now only cast in Hard Mode. 
Shadow Weavers, Shadow Warriors and Marrow Fiends now only appear in Hard Mode. 
Decreased Velidreth's overall damage in Veteran mode. 
Decreased the effectiveness of all negative effects related to the Diseased Spores.
Decreased the damage done by Shadow Spine in Normal and Veteran modes. 
Velidreth's Shadow Spine no longer applies the Impaled debuff in Veteran mode.
Decreased the damage done by Deadly Spikes in the catacombs.
Deadly Spikes no longer applies Enfeebling Poison or drains Stamina resources in Veteran mode.
Velidreth now displays the correct animations when casting Shadow Sense.

Exploration & Itemization
General
The Adventurer's Almanac, 3rd Edition will now direct you to the correct location of Northern Elsweyr Defense Dailies (Grahtwood, north of Cormount).

Achievements
Messy Business: You'll now be given credit towards this achievement is your target character is killed while covered in pie.

Miscellaneous
General
Fixed a crash that could occur when logging out to character select.
Attempting to jump to a player's home that you do not have permission to enter will no longer sometimes cause a crash.
Fixed a crash that could occur during character creation.

UI
Guilds
Fixed a UI error that could occur when switching back and forth between the keyboard and Gamepad UI at a Guild Store.
Fixed issue where crafting-related item categories would not appear in the guild store UI after experiencing a long load screen.

Maps
Fixed an issue where you could not open the menu or map while your character was dead.

Tooltips
Clarified the tooltip text for items which require you own a specific Collectible in order to utilize them, like Jewelry Crafting Stations and the Indrik evolution Berries. These items now specifically state that they require the Collectible 'to use'.