Netruk44/uesp-wiki-content huggingface dataset:
Oblivion:Levitation

In The Elder Scrolls III: Morrowind, players had access to (and in some places required) Levitation spells.

In Oblivion, Levitation spells have been removed. The reason levitation was removed, according to the developers, is that, unlike in Morrowind, cities are located in separate cells from the rest of the world. Since the cities aren't fully rendered until you enter them, it wouldn't look right if you were to fly over the walls. Levitation also was sometimes used as an exploit in previous games of the series, so it was removed to preserve game balance. However, by climbing on rooftops you can in fact exit towns and see the unrendered world.

Two NPC conversations that you can overhear in the Imperial City mention that Dovyn Aren has been discouraged by the passage of the Levitation Act. This is presumably an effort to establish continuity with Morrowind. The specific quotes are:
:''"He still teaches, though he lost his passion for it after the Levitation Act was passed. Can't say I blame him."
:"He's getting older, but he can still teach a bit about Alteration. He's been teaching it since before the Levitation Act of 421."''
Also, one of M'aiq the Liar's quotes is about levitation:
:"Levitation is for fools. Why would we want to levitate? Once you are up high, there is nowhere to go but down."

Several areas incorporate this limitation into their level design. The planes of Oblivion, including the Sigil Keep, is one notable example. In many multi-level dungeons, there is also often a door at the end of the last level which leads back to a walkway above or near the entrance, which you can jump down from for a quick exit. Having a levitation spell available would eliminate the need to traverse much of these areas (although this can often still be achieved with high enough Acrobatics).

While the date of   actually predates Morrowinds start date of  , the province of Morrowind is not subject to Imperial laws due to joining the Empire by treaty rather than conquest, allowing otherwise illegal practices (such as slavery).

See Also
Differences Between Morrowind, Oblivion, and Skyrim
Online:Crafting Motif 86: Sea Giant Axes

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

AXES 
From studying the carcass of a Sea Giant hunt, we know that the Sea Giants can fashion a weapon similar to a harpoon in construction. Putting this addition into the structure of an axe makes an already deadly weapon capable of grievous damage.
Online:Crafting Motif 86: Sea Giant Belts

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

BELTS 
Those who claim to have seen Sea Giants in the flesh describe clothing festooned with skulls and long, serrated teeth. The skull of a sabre cat would look as small as a bird's skull on such a large creature. Despite our smaller frame, we can still use such adornments. Bird skulls and slaughterfish teeth would make equally terrifying additions to our belts.
Online:Crafting Motif 86: Sea Giant Boots

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

BOOTS 
From what we can tell, Sea Giants use a great deal of bone in their weaponry. Logic dictates that they also use such methods in their clothing, minimal as it is. Whale bone makes for especially good structural support in footwear, as well as a strong offensive component when placed on the outside of the shin.
Online:Crafting Motif 86: Sea Giant Bows

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

BOWS 
Carved bone adds weight to bows, as well as stability. It's not clear whether Sea Giants themselves use bows or any kind of ranged weaponry, but if they did, I imagine it would be something like a quiver made from horker leather and arrows tipped with feathers from the wings of seafaring birds.
Online:Crafting Motif 86: Sea Giant Chests

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

CHESTS 
Sailors often trade tales of the Sea Giants' fish scale armor. While the origin of these massive scales remains a frightful mystery, they no doubt make for stout protection. Sewing these plates into the chests of boiled leather armor pieces provides an incredibly solid line of protection.
Online:Crafting Motif 86: Sea Giant Daggers

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

DAGGERS 
Sea Giants themselves likely use crude daggers, or what we would call short swords. From the evidence we've seen in whale carcasses, long slashes and cuts signal the use of blades. If we take anything from their inspiration, it should be the sheer slashing power of the blade and supple horker leather at the hilt.
Online:Crafting Motif 86: Sea Giant Gloves

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

GLOVES 
Fish scales and fish teeth are underutilized in armor crafting, if I may be so bold as to say so. They have the distinct advantage of being lightweight but incredibly durable. If the Sea Giants are intelligent enough to repurpose inedible parts of their prey, they might see the benefit of protecting the hand with such materials. We surely will.
Online:Crafting Motif 86: Sea Giant Helmets

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

HELMETS 
Though stories of Sea Giant sightings are often greatly exaggerated, there is one unifying theme: they are a fearsome sight to behold. The fact that these towering barbarians have mastered sea travel is intimidating enough. If we are to take after them, we must use our helmets to inspire similar fear. Thick horker tusks, shimmering fish scales, and long plates of bone mimic the Sea Giants' chilling appearance.
Online:Crafting Motif 86: Sea Giant Legs

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

LEGS 
If Sea Giants are anything like their land-dwelling cousins, they probably do not feel the need for leg greaves. Still, Sea Giants must brave frigid waters to hunt down their prey. Boiled horker leather both retains warmth and protects just as well as any other material. Reinforcing our own greaves with bones and the scales of mighty fish might get us close to the Sea Giant's greatness.
Online:Crafting Motif 86: Sea Giant Maces

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

MACES 
Those who claim to witness Sea Giants out upon the water describe terrifying figureheads at the bows of their vessels. Descriptions range from horrible gargoyles to ugly depictions of what might be horkers. No one knows for certain if these exist, but the concept makes for interesting mace design. Four figureheads with fierce faces, turned out, ready to clobber their enemies!
Online:Crafting Motif 86: Sea Giant Shields

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

SHIELDS 
A race as savage as Sea Giants probably eschew protective items like shields. That does not mean we can't iterate on our own shields as they might. Bone must be a plentiful resource for them—much more plentiful than wood or steel considering their seafaring nature. Attaching pieces to the edges of the shields we have already gives them added protection, lethality, and style!
Online:Crafting Motif 86: Sea Giant Shoulders

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

SHOULDERS 
We have no verified accounts of Sea Giant ships, but one would have to surmise that they are massive. To hold a hunting party of such size would take a colossal vessel. Armor can inspire the same kind of wonder. Imagine shoulder pauldrons with ship figureheads carved in miniature out of bone, to make the wearer a vessel themselves.
Online:Crafting Motif 86: Sea Giant Staves

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

STAVES 
I'd stake my reputation on the theory that Sea Giants aren't magic users. Even so, taking their affinity for bone into account, we can fashion our staves into fearsome imitations of what the Sea Giants' might look like. The skulls of small animals might decorate the top, with larger pieces of bones carved thin like sails to spread out and inspire terror in any unfortunate enough to warrant the wielder's ire.
Online:Crafting Motif 86: Sea Giant Swords

We know very little about Sea Giants. What scraps of information about the elusive species we've gleaned thus far certainly fail to paint a clear picture. We're reasonably certain that Sea Giants are fearsome hunters, as harvesting great whales could be no easy task. That they stay such a mystery and point of terror for many seafaring Nords should be more than enough of an incentive to try to integrate their techniques into our own.

SWORDS 
Our swords would be mere daggers in Sea Giant hands, but surely even they could appreciate the use of horker leather around the hilt and decorative bone carvings along the pommel. While we may not be jumping into the sea to deliver a fatal blow to a great whale, we can use these mysterious creatures as inspiration during our own battles.
Online:Sea Giant Style (collection)

Sea Giant Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading these chapters allows access to the Sea Giant Style for crafting. These chapters can be found by completing the weekly quest, The Fight for Kyne's Aegis within the Kyne's Aegis trial.
Online:Letter of Welcome

To the all-powerful and illustrious, Lord  ,

I created   to account for the unfortunate possibility of the battle going awry. Now word has reached me of the Gray Host's defeat. I fear the worst has come to pass.

Damn  's recklessness and his sickening ego! It is truly unjust that the man who brokered the deal with   should be the downfall of a great order.

If you are reading this, I know it must have been painful to fight tirelessly, only to watch your brothers and sisters fall around you. But you must survive. You will speak for those who have fallen. You must continue the legacy.

I hope you did not have trouble locating this safe haven. I made sure to mark the way with magic blood sigils that only one of your distinction would be able to detect. There are healing poultices and bandages in case you were injured, and bound prisoners for when you need to feed. Know that you are protected here. No harm will come to you. I will check on this refuge in a few days, once it is safe to do so.

I hope to find you well, and that my act of dedication to you and your cause reflects well upon me. I am ever your loyal servant, and should you choose to grace me with the gift of immortality, I shall spend eternity as Lady Thorn, in service to you as we rebuild what was lost.

Your devoted servant, 
  of
Online:To My Dear Friend

Verandis,

I know that your ceaseless quest to appease and coddle the mortals takes a great deal of your time, but I must insist that you take a brief respite from your work to come visit the great castle we erected in your absence. It truly is magnificent. I firmly believe that when the peace we both seek is realized, Grayhome will stand among the wonders of the world. It will be a beacon of hope for our kind and the mortals who serve us. A grand reminder that anything is possible with hard work and vision.

Your absence is felt here. The Gray Council rules the Gray Host, but your seat at our table remains empty. Even Exarch Ulfra feels your loss, though she would never admit it. Come, my friend. Visit us at Grayhome. I've restocked your laboratory with everything you could ever need. I have no doubt that you and Exarch Tzinghalis can complete your research there.

I've drawn a map on the back of this letter to guide you to the island. Return to us, Verandis. Return to the Gray Council, to your family, and to your home.

Your beloved brother, 
Rada al-Saran
Online:House Ravenwatch Contract

To any able and willing adventurers,

House Ravenwatch seeks brave adventurers to investigate a possible threat invading our lands. We need assistance to look into the resurgence of the Gray Host. If you want to combat this threat or simply earn a handsome reward, find Gwendis, agent of the Ravenwatch, outside Vulkhel Guard, Davon's Watch, or Daggerfall.
Online:Confused Correspondence from Fjurig

Did   leave you any additional instructions for this experiment? I have the   and a considerable amount of  s on hand, but no organs were provided. Where am I supposed to get that? Don't tell me that's why he's got   lurking around in here. He can't seriously expect me to harvest it from that. I mean, look at it!

If you have any more details, please help. The boss is going to be checking on the experiment tomorrow and I haven't even started!

Fjurig
Online:Specimen Enhancement Log Four

New gloomspore extract highly potent—separation by rapid rotation on Dwarven mill produced highest purity to date. Ten times more potent than vice extraction alone. One hundred times more potent than powdering. My genius knows no bounds! 
  
Unexpected results—specimens administered the latest formula only grew a fraction largest than the previous iteration.

Theory: elements removed during separation correlate to growth.

Further analysis proved results belied by their growth. Strength, stamina, recovery all increased. More than doubled.

Stress tests revealed unusual side effect: combustion. Specimens consistently ignite when physically taxed to their limits. Specimens appear unbothered by this before they eventually expire from exhaustion or immolation after a surprisingly long duration. 
  
Note to self: more fire proofing. Non-flammable gas sprayers? Fire-resistant uniforms? Too costly self-sealing doors and air siphon!
Online:Regarding Our Guests

You may have noticed the new arrivals watching    . If you did not, you're remanded to custodial duties.

These   are here at the behest of my  . They are to be treated as guests, but they are not to be left unattended. Only a small number may be admitted inside at once, I won't have them shedding everywhere.

Should our guests overstay their welcome, I have provided a number of you with potions that will more than even the odds. I have observed no significant side effects, so   expect no hesitation from you. And no, tasting of wet   is not a significant side effect.
Online:Scribbled Notes, Stone Garden

highly reactive—perfect catalyst 
note: release spores cultivate wherever viable

fed to  , ground—results inconclusive 
subject exhibits intoxication 
metabolic potentiality?

force feeding results in death (assistant) 
subject tolerance high 
extracted bloodknight ichor—faintly glowing—hypothesis confirmed

acquire  , great quantity; test on   first? 
physiology issue?  ? 
note: acquire expendable  s 
better: vampire assistant—make expendable vampires
Online:The Vitalizer Fluid Must Flow

If your limited intellect allows you to retain just one fact as you assist with this experiment, it is this: the vitalizer fluid must circulate constantly during the  s' gestation.

If under any circumstances the regulator under your care fails to maintain flow, the developing bloodknight will be rendered inviable and you will be immediately demoted from laboratory assistant to test subject for the next iteration.
Online:An Introduction to Circle Correspondence

Welcome to the  .

As a newly-inducted member of our prestigious order, you likely have many questions. Please read the following primer on arcane correspondence.

As every traveler knows, the sheer breadth of   makes everyday communication difficult. Letters sent via courier often arrive late or damaged, if they arrive at all. Parcels shipped by caravan are routinely waylaid by brigands. Given the sensitive nature of our work, these crude methods of correspondence are unfit for our needs. Luckily, our prestigious founder, Tjurhane Fyrre, devised a clever way to transmit messages over long distances. Your   is the key.

The Antiquarian's Eye you acquired during   shares a powerful bond with our central, or principle Eye here at the Gwylim Annex. Using this central Eye, our chief arcanist,  , can conjure up ghostly images of every antiquity you uncover. This allows our dutiful scholars to start examining the object from afar almost immediately!

Within a short period of time, Gabrielle will transmit our findings directly to your Eye, allowing for quick notation in your Antiquarian Codex. Given the complexity of the enchantment, these missives will be brief, but hopefully informative.

At this point, it is prudent to remind you of the priceless nature of your Antiquarian's Eye. Even after months of careful study, we have only scratched the surface of its capabilities. So, please exercise caution when using it!

If you have any additional questions, please contact Gabrielle Benele. Good hunting!

-
Online:Method and Madness

Quick Walkthrough
#Reach entrance to the Stone Garden laboratory.
#Defeat the giant werewolf guarding the entrance.
#Explore Stone Garden.
#Destroy the Stone Behemoth in the Testing Chamber.
#Search for Arkasis the Mad Alchemist.
#Lure Arkasis out and kill him.
#Talk to Gwendis.
 

Detailed Walkthrough
 

 
 

Quest Stages
Online:Elemental Catalyst

Elemental Catalyst is a dungeon set that drops in the Stone Garden. It cannot be crafted. Pieces are Hazardous Alchemy Style in Light Armor.

Bonuses
 
2 items: Adds   
3 items: Adds 15-657 Critical Chance 
4 items: Adds   
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Arkasis's Genius

'''  Genius is a dungeon set that drops in the Stone Garden. It cannot be crafted. Pieces are Hazardous Alchemy Style in Heavy Armor.

Bonuses
 
2 items: Adds   
3 items: Adds 34-1487 Armor 
4 items: Adds   
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Stone Husk (set)

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Stone Husk is a monster helm set. It consists of two armor pieces: head and shoulder, both of which are available in all three armor weights and standard traits. The set cannot be crafted.  

Bonuses
 
1 item: Adds 15-657 Critical Chance 
Drop Locations
The head drops from Arkasis the Mad Alchemist in Veteran Stone Garden.
The shoulders can be obtained from Urgarlag Chief-bane's reward chest at Undaunted Enclaves.

Gallery
Online:Crimson Twilight

Crimson Twilight is a dungeon set that drops in Castle Thorn. It cannot be crafted. Pieces are Thorn Legion Style in Heavy Armor.

Bonuses
 
2 items: Adds   
3 items: Adds 4% Healing Taken 
4 items: Adds   
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Unleashed Terror

Unleashed Terror is a dungeon set that drops in Castle Thorn. It cannot be crafted. Pieces are Thorn Legion Style style in Medium Armor.

Bonuses
 
2 items: Adds 3-129   and   
3 items: Adds   
4 items: Adds   
Pieces
The set consists of medium armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Chitter

Chitter is a tame Chaurus Reaper encountered in Stone Garden. She belongs to a male Stone Garden Alchemist, who will be speaking to her when you enter the room: ''"Oh, who's a good girl then, eh? You're a good girl! Now take your medicine, Chitter."'' They will both attack your group on sight.

 
Related Quests


Skills and Abilities