Netruk44/uesp-wiki-content huggingface dataset:
Tes3Mod:Morrowind Rebirth/Aldaril

Aldaril is a High Elf battlemage. He is a hireable mercenary. He excels in destruction, conjuration and alteration. Knows many destruction spells. Starts with common robes and firebite axe.
Tes3Mod:Morrowind Rebirth/Lucret Closcius

Lucret Closcius is a Morrowind:Imperial|Imperial] monk. He is a hireable mercenary. He excels in hand-to-hand, acrobatics and sneak. Can heal himself. Starts with common robes.
Tes3Mod:Morrowind Rebirth/Adhara

Adhara is a Khajiit Rogue. She is a hireable mercenary. She excels in axe, hand-to-hand, short blade and light armor. Starts with netch leather armor magical velothian shield and chitin war axe.
Tes3Mod:Morrowind Rebirth/Hjornskar Long-Tooth

Hjornskar Long-Tooth is a Nord warrior. He is a hireable mercenary. He excels in medium armor, long blade, heavy armor, athletics and block. Starts with full iron/steel armor and nordic broadsword.
Tes3Mod:Morrowind Rebirth/Bogdub Snagra

Bogdub Snagra is a Orc barbarian. She is a hireable mercenary. She excels in block, medium armor, axe, blunt weapon and athletics. Starts with full orcish armor and iron sparkaxe.
Tes3Mod:Morrowind Rebirth/Suleen

Suleen is a Redguard Knight. She is a hireable mercenary. She excels in long blade, heavy armor, axe and block. Starts with full iron armor set and iron flamesword.
Tes3Mod:Morrowind Rebirth/Faldil

Faldil is a Wood Elf archer. He is a hireable mercenary. He excels in marksman, light armor, block, long blade and athletics. Starts with partial chitin armor, iron broadsword and long bow with chitin arrows.
Skyrim:Janus' Journal

I was called upon to assist with the Rielle expedition, and have been studying urgently and without rest. I was entrusted with a page from an ancient Ayleid text, retrieved from a researcher in Bruma. 

My Ayleidoon is not very good, but I was able to understand something about elemental shards, and "sleeping guardians" within the ruins. None of this would be a problem if Vonos had granted me more time, but he and our Lord are impatient. But I will make do. My research is what matters.

The Ayleids believed the four elements to be Air, Water, Earth, and Light. From what I understand, shards representing these four elements may serve as "keys" to certain hidden chambers. It is fascinating to ponder how many Great Welkynd Stones may be hidden among ruins thought to be barren.

If there is a hidden chamber within Rielle, this might be how they are opened. But how? Where? At the cost of their lives, many of our disciples have searched nearly every corner of the ruin, but have yet to discover anything. I will study the texts further.
	
 

Vonos has issued urgent orders to descend upon Rielle with the last of our expedition team to try and find the Great Welkynd Stone. I am to go with them and lead the team. The Vigil of Stendarr are assumed to be on our trail so we must act quickly.

I must not allow this latest wrinkle to deter my research. It is almost within my grasp.

 

Woe to those who entered before me and met their fate. I imagined not the horrors that awaited me. 

Our persistence in this expedition has awoken Ayleid Wights - guardians who have lied in wait for untold centuries, sealed in their sarcophagi, awakening to protect the ancient powers within.

And yet, all is not lost. I found four Welkynd Stone holders in the Rielle Crypt, each colored gold and positioned to the north, south, east, and west. The directions correspond to each of the four elements.

North, upward to the Air (Wel) in the sky.

South, for the Earth (Sercen) under our feet.

East, for the Light (Alata) of the rising sun.

West, for when the Water (Nen) devours it.

A diagram in the Ayleid text matches this pattern. If these shards are retrieved and placed in the correct holders, I believe the secret chamber containing the Great Welkynd Stone will make itself known.

My team has been slain, and I have been injured. A pity, as I have heard rumors of an area underneath the college where this stone could have been put to better use. I just need to hold out a little longer...
Online:Disastrix Daelon

Disastrix Daelon is an Imperial member of the Order of the Waking Flame.
 
Related Quests


Quest-Related Events
You'll find the diasatrix lying on the ground writhing in agony:
:Disastrix Daelon: ''"Who approaches? Haven't I suffered enough?"
:"You … are not one of these monsters. Daedra. Tormenters. They … questioned me. Wanted me to demonstrate how to inscribe the runes. I tried to resist … tell Sister Celdina … I tried …."
:Inscribe runes? For what?
:"The cataclyst's runic crux … the focus of its power. These Daedra wanted … to make their own. I didn't tell them everything …. Tell Sister Celdina … I did not reveal the blind seer's final gift …."
:The blind seer?
:"I never met him … but he invented the cataclyst. We followed his schematics …. The day of Lord Dagon's triumph draws near …. I hoped to see it …. Damn Nokvroz and his torturer …."
:The Riven Cataclyst. Where can I find it?
:"Hidden … safe …. Nokvroz envies us … hates Sister Celdina …. Nokvroz fears that mortals will bring about Lord Dagon's triumph … not Dremora …. So he had me tortured. Help me …."
:What do you need?'''
:
Skyrim:Scourge

Scourge is a unique mace associated with the Daedric Prince Malacath. The mace is wielded by Valkyn Gatanas in the Deadlands, its enchantment is able to banish summoned Daedra.
Online:House Hexos Style Master

House Hexos Style Master is awarded for learning all of the House Hexos Style motifs. There are 14 books in all to find. Despite the ingame description of the achievement, these motifs can be acquired by completing delve daily quests from Luna Beriel in Fargrave City District


The books are:
Online:Havocrel Exterminator

Havocrel Exterminator and its preceding achievements are awarded by defeating 30 Havocrel Executioners in the Deadlands.
Online:Bane of the Havocrels

Bane of the Havocrels is awarded for defeating three named Havocrel Executioner bosses in the Deadlands.
Skyrim:Fists of Randagulf

The Fists of Randagulf are artifact gauntlets originally worn by Randagulf, one of the mightiest warriors from Skyrim in Tamrielic history. It is heavy armor and enchanted with the following: Melee and unarmed attacks do 20% more damage. Block 20% more damage with your shield. 

It is meant to be improved with a steel ingot. It should count as Steel Armor for the purpose of the Matching Set perk. It can be obtained through the quest Caught in a Web.  
 

Related Quests


Notes
The Fists of Randagulf previously appeared in Morrowind.

Bugs
 

 
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Skyrim:Ice Blade of the Monarch

The Ice Blade of the Monarch is a greatsword artifact. It is acquired through the Caught in a Web quest. Tempering the Ice Blade requires a Steel Ingot and the Arcane Blacksmith perk.
Skyrim:Torment

Torment is a unique sword, wielded by Valkyn Methats in the Deadlands. Its enchantment deals fire damage.
Skyrim:Goldbrand (item)

Goldbrand is a sword artifact. It is acquired through the A Matter of Pride quest. Tempering Goldbrand requires a Gold Ingot, and the Arcane Blacksmith perk.
Skyrim:In A Pinch

Quick Walkthrough
#Read Bounty: Juvenile Mudcrab.
#Speak to Viriya about taking over the bounty.
#Obtain a juvenile mudcrab for Viriya.

Detailed Walkthrough
right|thumb|Mudcrab poolright|thumb|The previous hire
This quest will begin whilst you are doing Angler Acquaintances, with you talking to Viriya:
:"The waiting… the insufferable waiting."
:'''What's wrong?
:"Here. I want you to have this. Don't ask. Just take it."

She will then hand you a bounty for a juvenile mudcrab that she wants to study. The bounty points you in the direction of west of Broken Fang Cave. After reading the bounty, speak to Viriya:
:I see. You hired someone to catch a juvenile mudcrab, but they never returned.
:"It would seem so."
:I wouldn't mind taking over the bounty.
:"Thanks. Good luck out there."''

You can either catch a juvenile mudcrab from a fishing spot with a normal rod, or you can head to the southeast of Gjukar's Monument, where there is a shallow pool.  Above the pool underneath a rocky outcropping is a dead adventurer who has a fishing rod and a copy of the bounty.  The pool itself contains the remains of a colossal mudcrab, a handful of hostile mudcrabs, and a juvenile mudcrab.  Either defeat or ignore the hostile mudcrabs, then find and take the juvenile mudcrab within the crook of the giant mudcrab's outstretched arm.

Once you obtain the juvenile mudcrab, head back to Riften to hand it over to Viriya:
:I managed to find a juvenile mudcrab for you to study. Here you go.
:''"Thanks. Couldn't have done that without you. I'm grateful for your efforts. Here, take this."''

Viriya will reward you with 100 gold and a key to the Riften Fishery so that you can enter at any time. The juvenile mudcrab that you give her will be found as a mudcrab called Snippy after this quest.

Quest Stages
Skyrim:Cleaver of St. Felms

The Cleaver of St. Felms is a war axe artifact. Tempering the Cleaver of St. Felms requires an Dwarven Metal Ingot and the Arcane Blacksmith perk.
Skyrim:Angler Acquaintances

Quick Walkthrough
Detailed Walkthrough
Quest Stages
Skyrim:Hopesfire

Hopesfire is a sword artifact. Tempering Hopesfire requires an Dwarven Metal Ingot and the Arcane Blacksmith perk.
Skyrim:Trueflame

Trueflame is a sword artifact. Tempering Trueflame requires an Dwarven Metal Ingot and the Arcane Blacksmith perk.
Skyrim:Light of Day

Light of Day is a mace artifact. Tempering Light of Day requires an Iron Ingot and the Arcane Blacksmith perk.
  
 
Gallery
 
Notes
Light of Day has previously appeared in Morrowind.

Bugs
Skyrim:Magebane

Magebane is a greatsword artifact. Tempering Magebane requires a Refined Moonstone and the Arcane Blacksmith perk.
Skyrim:Skull Crusher

Skull Crusher is a warhammer artifact. Tempering Skull Crusher requires a Steel Ingot and the Arcane Blacksmith perk.
  

Bugs
Skyrim:Emperor Crab Guardian Spirit

The Emperor Crab Guardian Spirit is a unique creature encountered during the Wave Breaker quest. It is too large to be harmed by normal means, but can be defeated by firing catapults at it using the flaming pots collected by the frenzied mudcrabs from the wrecked wagon.
 
Related Quests


Notes
The Emperor Crab Guardian Spirit is inspired by the Giant Mudcrab originally developed as part of the Game Jam and featured in Todd Howard's keynote address at DICE 2012.
From behind, the crab's shell resembles the Redoran-style houses seen in Raven Rock. House Redoran have been known historically to use the shells of Emperor Crabs in their architecture.
Technically, this is not a true creature, but more similar to scenery.

Gallery
Skyrim:Bow of Shadows (item)

The Bow of Shadows is an artifact of the Daedric Prince Nocturnal. It is acquired through the In the Shadows quest. Tempering the Bow of Shadows requires an Ebony Ingot and the Arcane Blacksmith perk.
Online:Welcome to Fargrave

Welcome to Fargrave is earned by entering Fargrave for the first time. You can either obtain it by using an available Wayshrine on the map, for finding the entrance in Greenshade.
Online:Deadlands Portal Devastator

Deadlands Portal Devastator and its preceding achievements are awarded by clearing 30 Oblivion Portals accessible from the Deadlands.
Online:Stranger in Town

Stranger in Town is earned by completing the Deadlands story quest The Celestial Palanquin.
Skyrim:Bjormund's Diary

I remember the first time M'Sharra showed me the tunnel, the one we had been burrowing for months. At first, I didn't understand it. We were already making good coin sacking the carriages. What was the point of digging holes underground like vermin? It didn't help that the tunnel smelled like a troll's armpit.

We reached the warehouse, and walked by crates stacked upon crates like mountains of wood. M'Sharra led me to the back, where a dozen Legionnaires were unloading cargo too big for any box. And Shor's Breath, I couldn't believe my eyes when I saw it! It was a skull the size of a carriage, with fangs that touched the floor! 

For someone who winces at the sight of cliff racers, the idea of this monstrosity soaring through the sky made my heart tremble. And yet, for the first time, I felt alive.

For what better way to live than to fight a dragon! What better way to die! Now that would be a story even Tsun would lend an ear to!

"You think the bones are special, you should see what this one found yesterday," M'Sharra said to me. Her grin was as wide as the Halls of Jorrvaskr as she beckoned me further into the warehouse. Inside a crate, set apart from the others, was a cuirass of Dragonbone Mail! M'Sharra bade me to put it on, and I couldn't help but notice it was a perfect fit.

In that moment, I thought of my Da. People called him a pirate, a murderer and a thief. But he told me the Wind-Striders descended from the Dragonguard, ancient warriors who fashioned armor from the bones of the dragons they slew. 

Still, my pride as a Nord wouldn't allow it. How could I face Tsun wearing the armor of another's triumph? I could have the Orc forge gauntlets and boots from the skull, but the cuirass - that which held one's heart, must be earned in battle. 

My mind drifted then to stories I heard as a youngling, of my great ancestor who strode through fire like it was the wind, wearing an ancient cuirass made of dragonbone. It was then that I knew my destiny. In his honor I would claim it, and fight until the day I reached Sovngarde. 

It's that same spirit that resides in me now. The others may be fine living in hiding, but a Nord is at war so long as he holds breath.
Online:Rat Catcher

Rat Catcher is earned by completing the Deadlands story quest Destruction Incarnate.
Online:Deadlands Jailbreaker

Deadlands Jailbreaker is earned by completing the Deadlands story quest The Durance Vile.
Skyrim:Guard's Dossier: Bjormund Wind-Strider

Status: Active (Capture or Kill), High Priority

Description: Male, Nord, late 50s

Background:
Referred to by locals as the "Dragon of Dawnstar," Bjormund is the son of a former pirate who frequented the northern port. After being taken in by various bandit clans, he eventually migrated south to Cyrodiil where he joined up with the Crimson Dirks. The nickname is derived from a legend that Bjormund once slew a dragon and fashioned its bones into armor, but it seems the story is apocryphal as it predates the return of the dragons. 

Operational Notes:
Bjormund is believed to have taken up mercenary work in order to stay on the move. Not much is known of his whereabouts beyond this.
Online:Deadlands Mountaineer

Deadlands Mountaineer is earned by completing the Deadlands story quest Born of Grief.
Online:Unmasker

Unmasker is earned by completing the Deadlands story quest Deadlight.
Lore:The Crimson Dirks, v9

yra had forgotten which heist was her favorite. Perhaps it was the time they stole a wagon's worth of silks from the desert palaces of Dune. Maybe it was when they burrowed a tunnel into the warehouse of the East Empire Company, siphoning crate after crate while the wardens stood mindlessly at the door. Or it could be she preferred the more violent raids, like the sacking of the Argonian supply caravans, or the attacks on cargo ships leaving the Imperial City waterfront. 

Or perhaps if she looked back far enough, her fondest memories would find her in the streets of Balmora, robbing travelers at knifepoint. For some reason it was this version of her, this long forgotten stranger, that seemed the most vivid now. Gone was the refined, thoughtful countenance of a leader, and in its place a hungry, ash-hewn child who had far more courage than sense. And if she closed her eyes, she could still feel the smooth, polished surface of the ruby the noble dropped in her palm, and how it felt like nothing of this world.

Yet it was not the price or the feel, but the color of the ruby that she remembered most; the blades of crimson burned into the glass, like the fire of the Red Mountain. 

"Why do you think it is," she asked Aesrael, "that our thoughts turn to the past when are lives are so close to death?"

"I suppose because it's pointless for a dead man to look forward," replied the bandit, his Altmer frame filling the breadth of her doorway, "but I take it you didn't summon me to talk about old times."

"Ehlhiel says the city guard knows about the hideout. They plan to raid the place in three days."

"So they will," Aesrael replied, his face unflinching, "What of the spoils?"

"We can't take it with us," Tyra lamented, "but I'll be damned if I let them have it.  We give what we can to the beggars, and toss the rest into the bay before we leave." 

"As you wish," said the High Elf, "and where will you go?"

"Our best chance is north," Tyra said, tracing her dagger up the map, "The Jarls are fractured. It's only a matter of time before the whole province is at war. But we'll have to move in small groups, and find our own way once we cross the border. No contact."

Tyra knew Aesrael would take to the news better than the rest. While Bjormund, Skjol, and Peladius were the muscle, they always made an effort to bond with the group. The High Elf, on the other hand, never felt at ease with the other bandits. If this were any other business, perhaps she would've tried to reach him, but tenderness was not a virtue for killers and thieves.

Aesrael nodded and took his leave, leaving Tyra alone in the quiet. If this exchange taught her anything, she still needed a moment before telling the others. She had always been an expert at masking her emotions, but the sadness wore plainly on her face. Perhaps this situation called for that girl from Balmora, and not the weary woman who sat in her stead.

Steeling herself, Tyra placed the dirk and the ruby in her pouch and stepped away from the map. They would head for the border tomorrow, leaving behind much of their past, but the future still unwritten.
Skyrim:Clear-Headed

Quick Walkthrough
#Obtain a glassfish for Zaria in Falkreath.

Detailed Walkthrough
This quest can be started after In A Pinch by speaking to Viriya:
:Know of anyone in need of fishing work around Skyrim?
:''"You're headed to Falkreath. It's all in this note."

She will then hand you a bounty for a glassfish for Zaria in Falkreath. Once you obtain a glassfish, head to Grave Concoctions in Falkreath to speak to Zaria:
:Here's the glassfish you requested in your bounty.
:"I'm grateful for your efforts. Here, take this."''

She will then give you 200 gold and a note from the Jarl.

:Thanks for the coin. And... a note from the Jarl?
:"Maybe you can help me."

The note from the Jarl states that a guard has been stealing skooma from the evidence chest, and that the Jarl would like for the guard to have an invisibility potion poured into an empty skooma bottle to scare the guard straight. Speak to Zaria to obtain the invisibility potion:
:'''I'll deliver the disguised potion in exchange for the Jarl's ring.
:"Thank you. Here, this is for you."
:I'll return when the deed is done. Hopefully he learns his lesson.
:"Good luck out there."

She will then hand you a Disguised invisibility potion. You will then need to head to the Falkreath Barracks to talk to the guard where you will have two options:

:Seems like you don't have any trouble keeping the edge off while on duty.
:"I beg your pardon, sir. I don't know what you're getting at, but whatever it is, it's not appreciated."
:Here, take this. My way of saying thanks.
:"I understand. Now let's pledge never to speak of this again."

:Here's a bottle of skooma I found laying about. I trust you'll lock it away?
:"Of course."

Either option leads to you needing to follow the guard into the jail, you can then overhear him say:
:"Soon. I can almost taste it."
He will then drink the potion, turn invisible and then shout:
:"Oh, no! By the Gods! This can't be happening! Gods help us!"

As you exit the jail, the guard will become visible again and say:
:"I don't feel... right... I'm going to lay down... for awhile..."

Head back to Zaria and speak to her:
:I don't think that guard will be using skooma any longer.
:"Excellent. You've done us a great service. Here is your reward."''

Quest Stages
Online:Hopeful Rescuer

Hopeful Rescuer is earned by completing the Deadlands story quest Against All Hope.
Skyrim:Bounty for Crowstooth

Bounty

Rumor has it that Forsworn raiding parties have been pushing further and further east, along the Jerall Mountains. The arrival of Legate Fasendil has prevented further incursions, but they failed to apprehend their leader, Crowstooth.

While Crowstooth has been separated from her forces, she is believed to have fled with considerable spoils. In an effort to put an end to this threat, anyone killing Crowstooth may claim her stolen loot.

Mercenaries, like infamous sell-sword Bjormund Wind-Strider, have been seen heading into the mountains beyond Darklight Tower. While they could be after the treasure, it is feared Crowstooth is gathering these forces for a renewed assault. We ask any capable warriors for their aid in dealing with this potential threat.

Anuriel/Hemming Black-Briar
Online:Ambition Collector

Ambition Collector is earned by completing the Deadlands story quest The Last Ambition.
Online:Dagon Defier

Dagon Defier is earned by completing the Deadlands story quest Ambition's End.
Online:Eternal Optimist

Eternal Optimist is earned by completing the Deadlands story quest Hope Springs Eternal.
Online:The Wishbone

It is named for the "wishbone" of a   it is found under in the northwest area. It is owned by Barkeep Xvij, who is proud of his business but understands its not the finest establishment in Fargrave.
 

Related Quests
 

Residents
Skyrim:Linelle's Note

At Arcwind Point, the bones of the dead rattle in their stone cages. But the old magic is strong in those mountains, and with the help of the cat who is a rat - a priest of Namira no less - the crow will set them free.

With his help, an army of bones will dance to her caw, be they warriors, shadows, or beasts. Yet the cauldron shows the bones of two others - dragons in mortal flesh, who seek to challenge her inside towers of frost and stone. 

It will be up to the crow to pick both their bones clean.
Skyrim:Casival's Note

Over the course of his life, a man wears many faces, and goes by many names. Son, father, fugitive, bandit. I never thought I would include "  writer" among those titles, but so it goes. 

When   taught me how to write, I didn't think I'd take to it the way I have. Maybe if the gods had given me a pen instead of a sword, I would've spent my life writing books instead of sacking caravans. Well, too late to whine about it now. 

As for the name, it came from a conversation I had with Pale-Eyes one night at The Grey Mare in  . I asked him why Argonian names were so literal, and his reply was, "Why aren't yours?" 

I laughed, realizing I was bested. So I asked him to give me an Argonian name, one that suited someone of my ilk. 

And so from then on, I was Gathers-the-Coin.

The funny thing about an Argonian name is, I wasn't sure if it was meant to define the person I was or the one I aspired to be. I suppose the point is moot now. I'll probably die in this tower without a septim to my name. But at least if I keep writing, people will know our story, and know that we once lived.
Skyrim:Restore Cold

Restore Cold reduces your Cold level. The effect is moot when Survival mode is toggled off.

The effect is only available in food cooked with Fire Salts. It is not found in spells, magic items, or ingredients.
Skyrim:Fortify Warmth

Fortify Warmth increases your Warmth rating. The effect is moot when Survival mode is toggled off.

The effect is only available in food cooked with Fire Salts. It is not found in spells, magic items, or ingredients. Khajiit gain 15 points of Fortify Warmth as a racial passive.
Online:Deadlands Delver

Deadlands Cave Delver is awarded for completing both Brandfire Reformatory and False Martyrs' Folly in delves in the Deadlands.