Netruk44/uesp-wiki-content huggingface dataset:
Redguard:Factions

thumb|right|The Crowns and Forebears at war
There are four major factions in Redguard, which feature prominently in the background and story. Some of the people you meet on Stros M'Kai are aligned with these factions, while many others will offer their opinions but are not openly loyal to any. You cannot freely join them like other games, but later in the story, Cyrus joins the Restless League. However, this offers no benefits in terms of gameplay.

The four major factions are:
 
 
 
 

Other minor factions that cannot be joined include:
Brothers of Arkay — The priests at the Temple of Arkay: Nidal and his initiate Kithral.
'''Laborer's Guild — A group of contractors, represented by Kotaro.
Mage's Guild''' — Mages associated with the guildhall in the town square: Archmage Jaganvir, Apprentice Falicia, arrested Acolyte Joto, retired member Avik, and former Archmage Voa.
Yokudans — Those who still follow the ancient traditions of Yokuda: Saban, Coyle, and their murdered son/brother Hayle.
Redguard:Empire

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The Empire is ruled by Emperor Tiber Septim, who has conquered Hammerfell with his Imperial legions and the assistance of the Forebears. Provisional governors sit on the thrones of both Stros M'Kai and Sentinel, and guards patrol the streets to maintain order.

Before Hammerfell, Septim conquered Skyrim and High Rock. When the Crowns recaptured Sentinel during the Redguard civil war, the Forebears signed a truce with the Empire to lend the Imperial armies in return for holding titles along the Hammerfell border. The Empire proved too much for the Crowns, and the Redguards soon retreated all the way back to Stros M'Kai.

Admiral Lord Amiel Richton led the Imperials at the Battle of Stros M'Kai in Hunding Bay. He brought a dragon, Nafaalilargus, and the Dunmer assassin Dram. Dram shot an arrow that physically killed the Crowns' leader, A'tor. Nafaalilargus burned their ships and the few Crowns that made it to land were killed in the city's Old Quarter by the dragon as well. Richton was rewarded with the position of Provisional Governor of Stros M'Kai. Meanwhile, Forebear leader Baron Volag went missing and the Empire made a new treaty which garrisoned their troops in Hammerfell's cities "until such a time as the native rulership can see fit to reinstate itself safely on its rightful throne".

Richton faced many difficulties successfully governing the city, with most of the populace against him and the Restless League raiding Imperial ships and blowing up his flagship in the harbor. During this time, he ordered an excavation of the Dwarven Ruins on the island and the restoration of the Observatory. Cyrus gave him further trouble, escaping from imprisonment, killing his dragon, and sparking a rebellion that decisively defeated the Imperial forces stationed there and let Cyrus infiltrate the Palace to kill Richton and Dram. The Empire was forced to negotiate a peace treaty with the Redguards.

Known Members
 

Notes
Pocket Guide to the Empire, 1st Edition names the provisional governor of Sentinel as Senecus Goddkey. Tobias mentions how a governor is in charge there, but his name never appears in the game.

Gallery
Redguard:Forebears

thumb|right|A Forebear thug
The Forebears are one of the two political factions that Redguards typically align with. Their leader is Baron Volag, who led an uprising against the Crowns after the death of the High King, Thassad II.

The initial uprising in Sentinel was termed Volag's purge by those who viewed it as a massacre. Crown Prince A'tor fled the city with the Crowns who survived and recovered his strength in Stros M'Kai. He then fought back against the Forebears in a bloody civil war that lasted for roughly two years. Sentinel was taken back briefly, but the Forebears signed a treaty with the Empire for their aid in return for holding titles along the southeast border of Hammerfell.

The Empire crushed the Crowns but overlooked their end of the treaty and occupied Hammerfell. Volag disappeared the day Stros M'Kai was taken, and the Forebears were reduced to disgruntled Imperial subjects. Except for Krisandra, the few left in Stros M'Kai frequent the tavern and pick fights with anyone who looks like a Crown. After Cyrus started a rebellion in Stros M'Kai, Volag came out of hiding and retook Sentinel.

Known Members
Redguard:Restless League

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The Restless League is a group of pirates based out of a hideout near Stros M'Kai, led by a man named Basil. They have a secret connection to the Crowns, formed when Iszara joined the League. They use raids and piracy to weaken the Empire, but their ultimate goal is to restore Prince A'tor, so that he may lead them to victory.

The League gained the attention of Prince A'tor when Iszara joined, just after the death of Thassad II. The Prince kept his affiliation with the League quiet due to their poor reputation as pirates. To aid the Crowns, they fought the Forebears and Empire discreetly. During the Battle of Stros M'Kai, however, they were forced to stay back and watch the defeat of their allies. They managed to secure the soul gem containing the soul of A'tor, who fell in the battle.

Iszara and other members of the Restless League planned to restore the Prince using the soul gem. Iszara decided to steal the gem and take the matter into her own hands. A month or two later, the League blew up Richton's flagship and laid low until their attack on Brennan's ship. Cyrus manages to contact the League and learn of these events. He returns to the hideout after rescuing Iszara, and at this point makes the League's cause his own. Later, Cyrus attempts to restore A'tor but obtains the soul sword instead. He rallies the League to fight against the Empire while he razes the Palace.

Known Members
Legends:Expected Demise

It cannot be obtained as part of your collection, but instead is unique to the Night Mother's Crypt Part 2 battle in The Fall of the Dark Brotherhood.

The card is switched with   in Normal mode.

Notes
The art depicts Alisanne's death as described in Cicero's Journal.

Gallery
Online:Arenim Manor

It is an unmarked location, but you are directed here as part of the quest A Purposeful Writ. It is a House Redoran stronghold belonging to one of their councilors, Dolvara. The manor and the grounds are restricted areas, meaning you will incur a bounty and be attacked on sight by the Redoran guards.

A letter can be found on a table out on the manor's balcony. A document can be found on the desk in the Councilor's Quarters. A letter can be found on a low table in the same room.
 

Related Quests


Notes
Arenim Manor also appeared in Morrowind, as part of the settlement of Gnaar Mok.

Gallery
Online:Seeks-White-Bird's House

The door is protected by a simple lock. An intermediate safebox can be found to the left, between the beds, and the cooking fire is straight ahead. Nadya is sitting outside on the porch, reading.thumb|right|Interior
 

Residents
Seeks-White-Bird
Wuja-Lei
Online:Letter from Historian Maaga

To the leaders of the   bandits&mdash;

I cannot condone banditry, but your actions have become legend. I understand you target   families descended from those who sacked  ; that you pillage their estates for profit and revenge. Specifically, I'm told you recently raided the   family estate and killed the descendants of the ruthless General Chauvry. He was a butcher, and I want to make a record of this event, but I'm not sure which Orc clan should get the credit. I've heard varied claims, some saying your group is led by  , while others say  .

If you could send word to me at the inn in   to clarify this question, it would be much appreciated.

 , Historian of Orsinium
Online:Militant Ordinator Style (collection)

Militant Ordinator Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading the chapters teaches you the Militant Ordinator crafting style. These chapters can be bought from Battlegrounds Supplies Merchants using Alliance Points.
Online:Crafting Motif 49: Militant Ordinator Axes

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

AXES

As the crests on our helmets are curved and sharp as the blade of an axe, so are the blades of our axes sharp and curved like the crests on our helmets. Like fungusjacks fell the mushroom forests, so we with our axes fell the enemies of the  . They cannot escape the righteous.
Online:Crafting Motif 49: Militant Ordinator Belts

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

BELTS

Our belts are simple and strong, like our faith in and loyalty to ALMSIVI. Strong tassets depend from our cinctures, and the buckle is a triple rhombus (do not say diamond!), representing our triple devotion to justice, retribution, and the Three Most High.
Online:Crafting Motif 49: Militant Ordinator Boots

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

BOOTS

The boots of a Militant Ordinator are strong boots, for the march of justice is eternal and we must be prepared to go wherever heresy needs to be eradicated. Across the instep of each boot shall be a golden band embossed with the Triple Rhombus of our threefold devotion.
Online:Crafting Motif 49: Militant Ordinator Bows

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

BOWS

The bow of the Order of War shall be faced with sharpened crests pointing forward, as the crests on our helms point the way to righteous mayhem. And the quiver shall sport overlapping plates in wide descending chevrons like those on our shields. The points of the arrows shall be brazen.
Online:Wyress Ursus

thumb|right|Wyress Ursus' bear aspect
Wyress Ursus is a Breton wyress who hunts alongside her sisters, Rangifer and Strigidae, in the Bloodscent Pass. She and her sisters serve as the first bosses encountered in the March of Sacrifices. She wields a mace and shield and is surrounded by a green aura. She represents Hrokkibeg, the Mighty Bear.
 

Related Quests


Skills and Abilities
As a boss type enemy, Wyress Ursus is immune to all crowd control effects.
;Quick Strike: A basic melee attack that deals minor physical damage.
;Deep Slash: The enemy slashes at your shins snaring you and dealing moderate physical damage.
;Power Bash: A charged melee attack that deals very high physical damage. This must be blocked by the tank or dodged if you are not.
;Shield Charge: The boss charges at a random target stunning them and dealing moderate physical damage. This occurs whether or not she is taunted, and she will target anyone in view of her. One strategy is to keep the boss out of line of sight of the group behind the rock on the island to she does not charge anyone.
;Bear Aura: The boss has a green circle around her that boosts the damage dealt by her allies. Keep the bosses separate to prevent this. When she dies she will spawn a bear that emanates the same aura, the bear cannot be damaged or interacted with and will move on its own.

Quest-Related Events
Idling before battle:
:Wyress Ursus: "Hopefully you put up more of a fight than those Wood Elves."
:Wyress Ursus: "This is turning out to be quite the eventful hunt!"
:Wyress Ursus: ''"I'll hunt every last one of you down!"

Group wipe:
:Wyress Ursus: "Perhaps next time Lord Hircine will give us foes worth bragging about."
:Wyress Ursus: "It's always disappointing when the prey barely fights back."
:Wyress Ursus: "It seems you were nothing against a bear's might!"

After she is killed:
:Wyress Ursus: "Stay strong, sisters! My spirit is with you."
:Wyress Ursus: "The spirit of the bear lives on."
:Wyress Ursus: "Even in death, I can still fight."

When she is the last to be defeated:
:Wyress Ursus: "We failed, sisters …. But we shall hunt again."''

Notes
She wears the helmet used in the Old Orsinium Sentry costume.
It was revealed that she along with her sisters each represent a different aspect of Hircine in ESO Live's preview of Wolfhunter (Timestamp 32:30).
Online:Crafting Motif 49: Militant Ordinator Chests

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

CHESTS

The cuirasses of the Militant Ordinators are to be brazen or bronze, patterned with elaborate filigree and richly decorated to do honor to our lieges the  , and to impress the impressionable with the Order's majesty and might.
Online:Crafting Motif 49: Militant Ordinator Daggers

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

DAGGERS

The dagger of the Ordinator of the Order of War is to be a broad dirk, single-edged and slightly curved, the better to carve heresy from the hearts of the schismatic and apostate. No crossbar is needed at the hilt, for what Ordinator would parry when they can attack?
Online:Crafting Motif 49: Militant Ordinator Gloves

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

GLOVES

Though our gauntlets protect our forearms with overlapping plates, our fingers remain at all times unencumbered, so that we may wrap our hands around the neck of heresy and strangle it until it breathes no more.
Online:Crafting Motif 49: Militant Ordinator Helmets

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

HELMETS

Justice wears but one face, and so the stern visage of Temple justice is stamped upon the faceplate of every Militant Ordinator helm. Above is our soaring forward crest, pointing toward heresy, which we always attack and from which we never retreat. Three Gods, One True Faith.
Online:Crafting Motif 49: Militant Ordinator Legs

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

LEG GREAVES

Our greaves and cuisses are of thrice-cured leather, from hides of kagouti or alit, dense enough to turn a blade or deflect a blow, but flexible: a Militant Ordinator must move without hindrance, for heresy cannot escape the righteous.
Online:Crafting Motif 49: Militant Ordinator Maces

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

MACES

The maces of our siblings of the Order of the Watch are more blunt, like truncheons, in accord with their function of maintaining order among the citizens. We, however, are the Order of War, and our maces are flanged and edged, to slash as well as smash. We are the Militant Ordinators, and no heresy shall survive us.
Online:Crafting Motif 49: Militant Ordinator Shields

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

SHIELDS

Our shields are large, for we are charged with defending the Truth of the Three against all threats and doubts. Broad descending chevrons they show, for deflecting the blows of the unfaithful, and they may also display the Triple Rhombus of our threefold devotion.
Online:Crafting Motif 49: Militant Ordinator Shoulders

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

SHOULDERS

Each pauldron shall be two plates, rigid like our devotion to the Three, pointed like the arguments of our swords, and patterned with elaborate filigree to do full honor to our masters.
Online:Crafting Motif 49: Militant Ordinator Staves

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

STAVES

The staff of a Militant Ordinator spell-caster is surmounted with dual sweeping crests like those on our helms, pointed and parallel for the aim and guidance of our righteous magical onslaughts. A spell-staff can also serve horizontally as a barrier to entry when on sentry duty at door or portal.
Online:Crafting Motif 49: Militant Ordinator Swords

Justice never sleeps: three gods, One True Faith. And one true uniform for each Order of Ordination, which must be correct and proper in every detail. As High Ordinator of the Order of War, known also as the  , it is one of my many duties to ensure that our arms and armor conform to Temple directives. So heed these words, Citizen Armorer, and go about your business. But I'm watching you. 

SWORDS

The Temple's Order of War wields single-edged swords with razor-sharp points, for with these do we chop logic with heretics. Militant Ordinators keep their swords near their hands at all times, for at any moment we may encounter apostasy or error that must be condignly corrected.
Cyrodiil/Miscellaneous Quests

Miscellaneous quests are short quests that can be given in a variety of ways. These quests appear in your journal, but they are all listed together in the "Miscellaneous" section. The actual name of the quest is not visible in game (the names used on this site are the names assigned to the quest in the Creation Kit). Only the current objective associated with the quest can be seen -- completed objectives are not displayed, nor is any additional information about the quest stage. Miscellaneous Quests are different from Side Quests -- the latter are full quests, with full entries in your quest log.

The following is not a list of all miscellaneous quests added by the mod. Apart from quests listed here, please consult the links below for more miscellaneous quests.
Bounty Quests
Dungeon Quests
World Interactions
 
County Bruma
Bruma
 

Applewatch
 

Outside towns
Cyrodiil/Side Quests

*
 
Side Quests Knotwork|left Side quests are standard-length quests that are not part of a quest line and are not Daedric quests. Each side quest is listed separately in your quest journal. They are not subcategorized like miscellaneous quests. Also unlike miscellaneous quests, side quests are logged in your journal after completion. Side quests can be identified by the side quests knotwork (pictured at left) displayed next to the quest title in your journal and on each quest's page on this wiki. 

Completing each of these quests generally increases by one the "Side Quests Completed" statistic in the General Stats section of the main in-game menu.


The side quests are listed below based on the location where they are normally started.

Cities
Bruma












Dungeon Quests
These quests only start once you approach or enter the associated dungeon. Only dungeon quests that are counted as side quests are listed here. The Dungeon Quests article provides a list of all dungeon quests.



Other Side Quests
Sticky Situation

Quick Walkthrough
# Talk to   in his Brickmason shop.
# Give him 1 sload soap.
# Give him 1 scrib jelly.
# Give him 1 muck and you'll receive the Amulet of Slowfalling as a reward.

Quest Stages
Tamriel Rebuilt (quest)

Quick Walkthrough
# Talk to   near the top of the Imperial Census Office.
# Retrieve 17 yellow tiles from   in his Brickmason store in   and return to Docelle.
# Retrieve 17 red tiles from Eulix Festius.
# Return to Docelle who will tell you your work was for naught.

Quest Stages
The Ill-Advised Heist

Quick Walkthrough
# Talk to   downstairs in the Infirmary in  , east of  , who will ask you to steal  .
# Go upstairs to steal the gospel on the altar.
# Give it to Elimiran to receive 2 Potions of Telekinesis.
# Alternatively, you can inform   just across the room from Elimiran of his intentions to receive 2 Potions of Cure Common Disease and 2 Standard Potions of Restore Health.

Quest Stages
At Play in the Meadows of Malacath

Quick Walkthrough
# Talk to   in his shack near the southern exit of Dondril.
# Head to the ruins of   southwest of Dondril.
# Either kill the two Orcs there or convince   to leave.
# Return to Galoro to tell him the results of your journey.

Quest Stages
The Velk and the Dagger

Quick Walkthrough
# Talk to NPCs in Dondril to learn about the errant velk that escaped from Felms Ithul.
# Head to Felms Ithul and talk to   in his shack and   in the paddock a bit further east to learn more about the errant velk. Thal Ullev will give you 4 Scrolls of Guiding Hand.
# Find the errant velk near a farm east of Felms Ithul and use scrolls to lure it back to the paddock.
# Talk with Volyn Drothil to receive reward.

Quest Stages