Netruk44/uesp-wiki-content huggingface dataset:
Lore:Altmeri Overseer's Journal

12, Last Seed
The slaves are more agitated than usual today. Last night's beating of the one called   seemed to stir him to an emotion other than fear, but the magus assures me the pacification spells upon the creature will keep him in line.

15, Last Seed
There was another spat between the kitchen staff and the slaves today. Koth tried to take scraps from the refuse bin without permission and we were forced to have him flogged again in front of his kin. It is becoming difficult to remind the  s of their place.

17, Last Seed
Melanil, the head of the kitchen staff, was found dead in the wine cellar this morning. From all evidence, he took a spill down the stairs and broke his neck, but I remain dubious.

18, Last Seed
A fire broke out in the armory just before dawn. While it was contained before it could spread to the rest of the estate grounds, unknown looters made off with some of the weapons. We've petitioned the kinlord for more guards in case we have bandits on our hands.

19, Last Seed
Koth apparently wishes to speak to me later this afternoon about their living conditions. This should be amusing. I will be heading down to the slave dens with my deputation. A show of force should remind the beasts that they continue to live solely at our discretion. What threats could these Goblins possibly pose?
Lore:An Invitation to Wealth

Many have spoken of the   as a force for peace between our peoples. A force for war against the  , the  , and other such upstart powers. 

Today, I ask you to think of the Ebonheart Pact as a force for wealth! 

Until now,   has remained largely closed to trade, other than that in   slaves. The inhabitants have never been willing to deal with their enemies. However,   is slightly more developed than the rest of the Marsh, and it is Shadowfen that is the gateway to riches! 

For only a small commission, I can take your goods to Shadowfen and sell them to the Argonians. They are a people with relatively few fine goods, yet they are no duller or less covetous than your  i customers. The Argonians will be lining up for our silks and steels. The potential demand is almost impossible to calculate. 

Give me your goods today, and I will bring you gold tomorrow!
Lore:An Unusual Hare

I don't know much about  's chosen Hare, but what I do know, I know with certainty. It's smart, fast, and near impossible to track. This Great Hunt may be more difficult than any of us bargained for. 

Now, I have to admit, I don't have much experience hunting  s. Or any experience at all, really.   is the only place to find indriks, and though the   may have opened their borders you won't see my hairy hide traveling there anytime soon. I somehow get the feeling that the Altmer don't take kindly to those blessed with  . 

But this creature, it just isn't right. The tracks we're following lead to dead ends and cliff sides. We'll catch scent of the creature, only to lose it a few moments later. And sometimes, well, I get the feeling that it's watching us. I would say it's just nerves, but I've been hunting far too long to ignore my gut. 

The indrik's tracks show more than hoof prints. Burned vegetation, water turned to ice; this creature must possess some kind of elemental powers. We'll have to contend with more than fang and claws, once we do track this beast down. Of course, I would expect no less of a challenge from the Huntsman Prince. 

We're getting close now, though. Perhaps the creature is growing tired. Though, at this point I have to wonder. Which of us is being hunted?
Lore:Anchorite's Log

With the arrival of the Chancellor, a crusty   politician named  , the atmosphere at the Castle of the King of Worms has taken a decidedly more amusing turn. He barks his pathetic orders and expects us to pander to his every whim. When we ignore him he storms about like an infant, shouting "Do you know who I am?" and "  will hear of this!" The King of Worms thinks him a ineffectual buffoon. I have heard him say as much, myself.

But Tharn is no idiot. I feel certain he suspects that he has outlived his usefulness. With   on the Ruby Throne and Lord Mannimarco filling her head with delusions of grandeur, Tharn's power isn't worth the breath it takes to declare it. The Empress Regent is easily manipulated with trinkets, silks, and rare delicacies. She has little fondness for her father and, to my knowledge, hasn't even expressed curiosity regarding his absence. And despite his years of political experience in the Imperial Court, the old man isn't half the manipulator that Mannimarco has proven to be.

Tharn's greatest miscalculation is that he believes he still has value here. In the grand scheme of things, we are all expendable, he most of all. All of the power in   means nothing to the  .

But Tharn's impotent tantrums remain a source of great mirth. I imagine I will tire of them eventually. On that day, I will pour a glass of fine wine and take enjoyment watching him thrash about, as his soul is torn from his body, like so many thousands before him.
Lore:Application of Flame

These are the continuing notes of  , master of the element of fire.

Fire purges the incorrect thinking from the uninitiated.

Using specific stones for the unconvinced to stand upon is an important part of the process. Some stones heat up too quickly. This make the pain too intense too early in the process, causing a state where the uninitiated becomes too panicked to listen to reason and accept the ways of the  . Rounder, larger stones heat up more slowly, allowing the uninitiated to better come to an understanding of their situation, which opens their minds to clearer thinking and correct choices.

Candidates 124 and 125 from the latest recruitment drive show promise. Both are resistant, as expected. I'll try a simple barrier technique first, with no personal application of flame.   insists a higher wall of fire should be applied, but I feel strongly that managing the potential panic level is more conducive to a successful conversion. 125 seems likely to beg for release and will convert first—she's a good candidate for our warrior caste.

Candidates 121, 122, and 123: Two did not survive the conversion process. 123 is with the healers, being treated for minor burns. He will be a suitable candidate for the Gauntlet, once the healers are finished with him.

Candidates 119, 120: Panicked. 119 survived but is weak-minded. Useful as a loyal servant, but won't attain a higher rank in the organization. Turned over to others for training and initiation.

Candidate 118: Fear of fire worked quickly after seeing what happened to the prior four candidates. Need to explore the usefulness of this method. Many people have a fear of fire, for reasons I will never understand. Probably some kind of innate cowardice.

Candidates 114, 115, 116, 117: All resisted until the "personal" application phase. Each successfully converted, now undergoing healing.

Candidate 113: Fainted, landed in the fire, and died before anyone noticed. Obviously,   wanted nothing to do with this one.
Lore:Arakaul the Unbroken

Killed his chief but left his clan, 
Humbled not by   or  , 
Unfettered   forever.

With oaken shield did he defend, 
Guarding   til the end, 
Loyal friend forever.

Fought not for nation, coin, or king, 
His brotherhood was everything, 
  forever.
Lore:ART OF SMASHING VOL. 1

FOREWORD:

URBEK HOPE THIS BOOK BRING READER JOY AND CONFIDENCE TO PURSUE DREAMS OF SMASHING FOR FUN AND PROFIT. WHEN URBEK FIRST START SMASHING HE WAS JUST TINY, FLIMSY CHILD CHIPPING ROCK FOR  . URBEK HAD SETBACKS LEARNING TO SMASH MANY THINGS, ESPECIALLY PAPER. NOW URBEK SUCCESSFUL ENTREPRENEUR WITH GROWING WORDSMASHING BUSINESS. NEVER LET TOUGHNESS OF SMASHING SMASH YOU DOWN. WHEN SMASHING GET TOUGH, SMASH TOUGHER.

DEDICATION:

TO URBEK FIRST PATRON FOR SUPPORTING URBEK THROUGH EARLY JOURNEY OF SMASHING, TO   FOR BEING GOOD FRIEND TO URBEK, AND TO LITTLE CHIEF   FOR LETTING URBEK SLEEP ON FLOOR.

CHAPTER 1: FINDING RIGHT THINGS TO SMASH

NOW THAT YOU CHOOSE TO PURSUE ART OF SMASHING, URBEK EXPECT YOU UNSURE OF WHERE TO START. NOT EVERYTHING SUITABLE FOR SMASHING. WOOD FUN TO SMASH, BUT ONLY SPLINTERS AND BREAKS. SOME METAL GREAT FOR SMASHING, BUT SOME ONLY MAKE BRITTLE, WEAK THINGS UNLESS YOU KNOW RIGHT WAY TO SMASH THEM. WHEN WORLD FULL OF SO MANY THINGS TO SMASH, HOW YOU KNOW WHAT BEST FOR BEGINNER? ANSWER SIMPLE: SMASH ROCKS.

SOME READER MIGHT THINK SMASHING ROCKS POINTLESS. THAT READER STUPID. URBEK JUST TELL YOU URBEK GET HIS START SMASHING ROCKS. SMASHING ROCKS BUILDS IMPORTANT SMASHING MUSCLES AND LET YOU GATHER ORE TO SMASH WHEN YOU READY TO TAKE ON GREATER SMASHING CHALLENGE. URBEK RECOMMEND STARTING WITH SMALL ROCKS AND WORK UP TO BIGGER ROCKS OR STONE WALLS SO YOU NOT GET HURT, UNLESS YOU ORC.

WHEN YOU CAN SMASH ALL DAY WITHOUT REST, YOU READY TO TAKE ON USEFUL SMASHING LIKE MAKING HAMMERS. URBEK THINK YOU MAY BE TEMPTED TO KEEP SMASHING STONE, MAYBE MAKE STATUE. URBEK NOT WANT TO DISCOURAGE READER FROM PURSUING PASSION, BUT MAKING PRETTY THING FROM STONE TAKE MASTERY OF GENTLE-SMASHING. URBEK SHARE THAT ADVANCED SMASHING TECHNIQUE IN LATER VOLUME. IN NEXT CHAPTER WE COVER WAYS TO SMASH ORE. URBEK RECOMMEND READER HAVE ACCESS TO FORGE FOR NEXT LESSON.
Lore:Articles of the Sakkr-al-Behr

Article 1. All treasure taken from a captured vessel, town, or enemy hold shall be immediately divided into two parts. The first part is entered into the ship's purse for repairs, resupply, and operating costs. The second shall be divided amongst the crew as defined in Article 2. On recommendation of the First Mate and Bosun, the Captain may choose to reserve more than this in dire need.

Article 2. Shares are assigned as follows: Inactive Crew (wounded, sick, or otherwise): 1/2 share. Active Crew: 1 share. Raid Leaders: 2 shares. Raid Commanders: 4 shares. Bosun: 4 shares. First Mate: 6 shares. Captain: 8 shares.

Article 3. Bonus Shares. Healers, sorcerers, and other specialists are awarded a bonus share in addition to all rank shares. Those wounded in the line of duty are also awarded one bonus share. The Captain may award up to 2 bonus shares to a crewman for heroic or valiant service.

Article 4. Any crewman found withholding shares or refusing action shall be marooned on a sandbar or like island with 3 days rations. Any crewman who assaults or injures another in order to avoid discovery of such offense will be marooned without rations, and without benefit of island but with attached chains and weights.
Lore:Benevolent Necromancy, it Exists

When you hear the word  , what's the first thing that comes to mind?  s and angry  s? That is necromancy, it's true, but it represents only a fraction of what this school of magic encompasses. The fact is that most of what you know about necromancy consists of untruths and superstition. Many of you reading this already dabble with necromancy every day.  s, part and parcel to the widely practiced art of  , are created through necromancy. If you've ever been severely injured, or deathly ill, and had a healer bring you back from the brink of death, you've benefited from necromancy. It's no more good or evil than any   spell. It all comes down to how you use the magic.

While a malicious   might pull an unwilling   back to our world by force, I simply open a pathway and offer an invitation. I have done so quite often to briefly reunite loved ones, solve mysteries, and bring closure to restless spirits. Prayer and ceremony provide some comfort to the living and the dead, but necromancy serves to empower both, for good or ill. Rather than shunning this practice, the   should regulate it. Forcing necromancy into the shadows only serves to drive away benevolent practitioners and conceal those who study it with bad intentions.

With as much war and death as there is in this world, the knowledge to help those cling to life or be released from it has never been more needed.
Legends:Dark Mane

Availability
Dark Mane was the monthly card for September 2020. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards after February 2019, the premium version was awarded to the top 1000 ranked players or can be obtained through soul-summoning.

Notes
The Dark Mane first appeared in ESO.
This card depicts Mane Akkhuz-ri under the influence of the Dark Mane. The background appears to be erroneously based on Mistral, despite the fact that Akkhuz-ri was possessed in the city of Arenthia.

Gallery
Lore:Chirrhari's Notes

Warning: Reactions with   soil may radically change a mushroom strain's expected properties. Only imbibe fungi after extensive testing using   subjects. As the saying goes, you can eat all mushrooms, but some only once.

Strain A-01-K:  
Large, flat caps, red. One stalk in cluster always white. Subject exhibited difficulty keeping balance after eating sample. Three gear clicks later, subject charged in unpredictable directions, often losing its balance while doing so. This resulted in a short delay in experimentation as  s repaired damage to nearby equipment.

Strain B-01-T:  
Medium-sized, puffy caps, white with blood-red spots. Subject ate sample rapidly, then proceeded to the next. Factotums had to react quickly to prevent subject from eating the entire batch.

Strain C-02-K:  
Large white pods with black spots, grows in two- and three-pod clusters. Tested a two-pod cluster. Subject grew sick and died shortly after ingestion. Spore pods then grew on subject and burst when handled. Evacuated lab until factotums eradicated all spores. Note: Work out containment procedures before testing three-pod cluster.

Strain D-01-K:  
Large, round slimy caps, mottled yellow and white. Subject started uncontrollably shivering after eating sample. Attempts by factotums to provide warmth failed. As subject was no longer of experimental use, it was disposed of.

Strain E-02-K:  
Large to huge, drooping caps, gray. Subject's first attempt to consume a fully mature specimen resulted in the loss of several teeth and a minor stress fracture to the lower mandibular enhancement. Factotums coaxed subject to make a second attempt with an immature, smaller specimen. Subject extracted and ate the warts on the stalk with no ill effect. Note: Attempt to create weapons and armor out of mature stalks.

Strain F-03-T:  
Medium-sized, wavy caps set in tiers, orange with white rim. Subject immediately evacuated contents of stomach onto the floor. Sent a sample to Idrono for analysis. Note: Reformulate factotums to ignore stains on floor. They become too obsessed maintaining sanitary conditions.

Strain G-02-K:  
Large, bowl-shaped caps, mottled tan and orange with white-purple stalk. Subject devoured the sample and did not exhibit signs of hunger for two days after ingestion. Note: Conduct further experiments on the nutritional effects of this strain to determine cost effectiveness, as it is particularly labor-intensive to cultivate.
Lore:Crush, Slash, Bash, and Stab

"Grutsug," people ask me, "What   should I use? There are just so many choices!" Why, yes, my less-battle-savvy little friends, there are! But not to worry; you don't need to choose just one. In fact, if you're anything like me, you'll have much more fun with two!

Even narrowing it down to two can be tough, but you should try out everything to see what calls to you. You have to be comfortable with your weapons, and they have to fit your own style. I've known soldiers and mercenaries who go their whole lives just using, say, a  , and never trying anything else. Well, when I get them to lift a   for the first time, it's like a whole new world. And even better, they don't have to abandon that sword they know so well, just the  . That's as it should be; shields are really a sign of fear and weakness, so don't even start using one.

Weapons have their pros and cons, so you should know a little about each of them.   are great for folks with exceptional arm strength, but you need to be careful about getting the pointed parts stuck on or in your foes. Hammers are another good choice for the strong, and they're useful against  , crushing into the body beneath. They tend to be heavy, though, and may slow you down. Swords are a typical choice for beginners, but it takes work to maintain them in good shape and they take a bit of finesse to wield. I haven't used   much, but get in close enough using something else and they can help you seal the deal.

For me, it's axe and hammer all the way. With my axe, Grimdeath, in my right hand, I can deliver powerful, targeted strikes on anyone without heavy armor. When faced with a more protected foe, here comes my hammer, Skullcrash, using my signature jaw-wallop to knock 'em out cold and send their   flying. Then it's right back to the axe!

By the way, you definitely need to name your weapons once you've picked them out. You can shout the names to scare your foes, and it'll help you develop a good, healthy relationship based on mayhem and the thrill of battle!

Now, you're going to have to put in a good deal of training time to come anywhere near my expertise, but don't worry; every fight is just a new chance to learn. So get out there, grab a weapon, and then grab another. A whole world is waiting for you to crush, slash, bash, and stab the treasure and glory out of it!
Lore:Dawn of the Exalted Viper

is no more! Now I am  , elevated to the ranks of the  s and imbued with the power to change the world! Or, at least, I soon shall be.

Thanks to the secrets I have unveiled within these ancient Nedic ruins, I have replicated the process by which the  s were able to imbue mortal creatures with celestial energy. Using techniques perfected by the alchemists of the   and the runescribers of the   that were tested upon the  s and the  s, I have developed the means to transform my mortal frame into a conduit for   power.

Of course, none of this would have been possible if not for the discovery—or re-discovery—of the primal element called   by the locals and   by my alchemists. The crimson substance can be extremely dangerous in its natural state. But thanks to the refinement processes we were able to reproduce from the ancient texts, the stable version of the element provided the key to making the transformation possible.

Now we stand upon the shores of a new world. Once the process is complete and I emerge from the spawning pool as the Exalted Viper, I shall be an equal to the  . I shall be like a god! But not a fickle or absent deity. Oh, no. The Exalted Viper shall be present and active, destroying the imperfections of the old world while creating a perfect new realm that I shall rule over.

And my love, the bright and innocent  , shall be at my side. Perhaps I'll even elevate her. After I have secured my own place, of course.
Lore:Demon from the East

Kingdoms stretch across the   
Peace warms our joyful lands, 
A heart that shines through the dark 
Wrapped in the threads of time.


A   rises from the East 
Followed by a  , 
Oh the earth is torn and scorched 
Our people know but fear now.


A warrior raises sword to the sun 
Calling warriors to follow, 
  guides threads yet unspun 
His champion goes forth.


Soldiers come from foreign shores 
To join us in our dreadful war, 
Taking stride by the warrior's side 
And prepare for battle.


Crimson beast nobly bestows 
A horn to defeat his vile foe, 
Its call forces fiends to fall 
Victory seems so close now.


The warrior makes one last stand 
Against the dreaded demon, 
Ice and blood staining peaceful sands 
Nighttime fills the sky.


Chains and spells bind the demon tight 
Locking it away in darkness, 
Soldiers celebrate in new dawn's light 
And peace reigns once more.
Lore:Dragons of Southern Elsweyr

Much attention has been paid to the depredations of  s in   (also called  ), but   also faces a plague of these vile creatures. This is a record of my experiences with these beasts—from afar, of course. I'm no Dragon hunter!

While traveling near  , I met my first witness to a Dragon. They described a great   as it swooped across the sky. Before the Dragon could attack, the witness fled. I do not judge those who choose the wiser course of action, but I am not one to run away. Instead, I seek to categorize and record.

I ventured to where the witness last saw this red Dragon. Luckily, it lingered in the area, so I was able to approach and observe it for a time. I noticed a strangeness in the horn formation—was it missing part of a horn? After a while, the Dragon flew off. It never harmed a thing. I know not its purpose in that area, but was intrigued that it caused neither chaos nor damage. Very much unlike what has been reported in the north. Is it possible this Dragon was benign? Alas, I have an absence of evidence to quantify such a claim.

Shortly thereafter, a different red Dragon appeared in a burned-out area near Senchal, clearly intent on hunting. A group of Dragon hunters also came through, and a great battle ensued. I watched, hoping to learn the Dragon's name as it shouted and roared. After it fell to the hunters but before it died, I approached the Dragon and asked, "Please share your name so that I may record it."

"You are not worthy of my name, mortal," It said. Then it expired. A shame. Perhaps the next Dragon will prove to be more cooperative. For posterity, you understand. I placed both of these red Dragons under "Unnamed Dragons," as   did in his  ,  .

Next, I heard that a black Dragon was spotted near a quarry to the south. I headed there quickly on my faithful steed, hoping to see this one in action. Luck was with me yet again. The Dragon perched on a rock overlooking the quarry, speaking to figures I could not quite see.

"I am  , your master, and you will do as I say," it roared.

How fortunate I was to hear the Dragon speak its own name! I wrote it down and departed as quickly as I could, realizing I was just a little too close to a Dragon and its minions for my own comfort, scholarly pursuits be damned.

I returned to Senchal, where I overheard some refugees talking about a new  . Could such an ancient order actually return to help us against the Dragons? I should seek them out. For my research, you understand.

I wonder who I know who might help with the introductions?