Legends:Patch/2.13

Released August 29, 2019

The latest version of The Elder Scrolls: Legends is live! This release brings the long-awaited return of Events, enhanced spectator mode, gameplay fixes, user interface improvements, and some balance changes!

Events System
By the Nine, the return of Events is here! Stay tuned for more details in the coming days and keep an eye on the Main Menu as we roll out different types of events for all to enjoy!

Dual Spectator
Match spectating now has the ability to see both players' hands! You must be friends with both players to use this new viewing mode. Tournament casting just got better!

Balance Changes
The following cards have received balance changes:   and  . The next time you log in to Legends (within the next three weeks), we will credit your account with Soul Gems for each copy of a changed card you own (up to three). Details on the changes and explanations behind them are available here.

Animation, Visual and Audio Effects
 no longer appears to be drawn from the deck when   brings it back from the discard pile.
Cards summoned directly from the players deck to the playmat will no longer animate and clip through the playmat.
 no longer raises up from the playmat when its ability is triggered.
When   is updated while in-hand it will no longer display a health reduction number.
The   VFX now displays over its card after it has been resurrected from the discard pile, instead of incorrectly in the center of the screen.
Execute now uses a new VFX.
The alternate art version of   now uses a new alternate VFX.
 now uses the water splash VFX for its summon animation.
 SFX is no longer heard when ward is granted while Mute Master Volume is enabled.
The Arena announcer VO will no longer incorrectly play when an item is purchased from the Store and the user is brought to the reward screen.
The following cards have had their audio tweaked or reworked:  ,  ,  ,  ,  ,  , and  .
The following cards have had their truncated audio issues resolved:  ,  ,  ,  ,  ,  ,  , and  .

Gameplay
Card Reveal changes are in effect! Any opponent card that is already shared knowledge will now be revealed in-hand, face up, for as long as it remains in-hand. This was done so players would no longer be required to keep track of events that were only temporarily readable in the Play History.
 can now be correctly targeted and damaged by last gasp abilities that deal damage, even if the creature is wounded before it dies.
 will now properly consume cards stolen to the player's discard pile on other turns besides the turn that the stolen creature in the discard pile died.
 now properly targets the last summoned card when multiple cards are summoned simultaneously.
 will now properly summon a   if it dies during its pilfer trigger with either breakthrough damage, or Skooma Underboss.
 now summons the correct amount of   when full lanes are completely wiped.
Fixed an issue if the player summons   while their opponent has no more creatures left in their deck.

General
Fixed a bug that allowed   to be soul trapped with the mass trap interface. The small pitter-patter of rushed footsteps can be heard in the distance, seemingly getting closer…

UI
All exterior menus have been redesigned and/or polished for mobile and desktop clients.
Titles are now searchable with checkbox filters in the Titles menu.
It is now possible to cancel deck changes via the red X in the upper left-hand corner of the deck building interface.
Fixed an issue that was preventing chat messages from being received if the chat window was opened before a match began.
The chat window's state (collapsed/expanded) will now properly be remembered when transitioning from menu to match, and vice versa.
 will now appear if the keyword “item” is searched.
During the Arena class select menu, certain dual-attribute class icons are now properly displayed in the correct order.
The final blow dealt to an opponent now displays in the Play History.
The green checkmarks from completed Treasure Hunts no longer render on top of the iconography used on cards in the Play History.
Fixed an issue on the iPad Pro that was causing some cards in the Play History to display off the bottom of the screen.
 now properly displays the consumed creature in the Play History, as well as other cards buffed by Shrewd Strategist's summon ability.
Social presence now properly displays when players are playing a Casual or Ranked Match.
The small counter displayed alongside the Collection menu button is no longer too small for the numbers it displays.
Rewards
Store purchases are now delivered with flair via the Rewards menu.
Deck rewards now give card details in the reward screen.

Balance Changes with Patch 2.13
Released August 28, 2019

With the release of Patch 2.13 for The Elder Scrolls: Legends, we will make balance changes to two existing cards: Alfiq Conjurer and Luzrah gro-Shar. As with past balance changes, we will credit your account with Soul Gems for each copy of a changed card you own (up to three) the next time you log in to Legends within the next three weeks.


Stats changed from 3/4 to 3/3


Text changed from "When you summon a creature with 6 cost or more, both Luzrah and that creature gain +2/+2" to "When you summon a creature with 6 cost or more, both Luzrah and that creature gain +1/+1"

When we designed Moons of Elsweyr and had the latest batch of balance changes, one of our primary goals was to increase the viability of midrange decks. We believe that, for the most part, we've succeeded in this - there's now a healthy mix of control, aggro and midrange across both ladder and tournament play. However, the Intelligence core of Atronachs and Wards has been more prevalent than we hoped, as it currently sees play in almost every deck that isn't aggressive.

Our goal with this patch is to bring back some diversity in the builds of midrange and control that can be played. To do this, we're reducing the power level of Alfiq Conjurer and Luzrah gro-Shar, which are both cards that top the most played and the most successful cards lists.

Since we believe the metagame is in a healthy position and the issue is an overrepresentation of these cards specifically, we've opted for a small nerf rather than the radical changes we've had in the past - we believe that, in conjunction, they might open the door to some different flavors of both midrange and control as viable alternatives, while making sure the Intelligence decks they were based around can still exist.