Netruk44/uesp-wiki-content huggingface dataset:
Lore:Sunna'rah

is a powerful staff-like device created by the clockwork god  . Translated as the "blessed staff",  it combines clockwork technology with  .  It was used by Sotha Sil to study his divine powers. By draining minute pieces of his own energy into a reservoir, he could study it and then return the energy back into himself.  

The staff was largely forgotten about until around  . An   warrior named   plotted to unite the fractured tribes and elevate them by overthrowing the  . He somehow learned that Sunna'rah was in the possession of the  , a group worshipping a twisted version of  , who were planning to use it in a dark ritual. He ordered a warband of   to infiltrate the ritual site and steal the staff. 

With the staff in his possession, Chodala attuned Sunna'rah for his own gain and began to use it to slowly drain the divine power from   himself. Vivec began to weaken, while Chodala became virtually unstoppable.  With his new powers Chodala was able to strengthen his claim that he was the legendary   and convinced the Red Exiles pledged their loyalty to him.   

A weakened Vivec asked   for aid to discern why his power was draining. Eventually, Chodala's plot involving Sunna'rah was revealed and Archcanon Tarvus ordered that he be stopped and the staff be recovered. The Vestige and the Ashlander Seryn tracked Chodala to a   shrine where they used a tonal inverter to disrupt the staff's power. The warmongering ashkhan was struck down and Sunna'rah was brought back to Vivec's palace. 

Unexpectedly, Archcanon Tarvus revealed himself to be  , the hound of Clavicus Vile. Seeking to discover the location of the hidden  , he used the staff to send Vivec's divine power to a reservoir in the city's Divinity Atelier. The surge of energy revealed the city's location and Barbas escaped with Sunna'rah.  

Upon traveling to Clockwork City, Barbas used Sunna'rah to deactivate the wards placed around the city and open its gates. The Vestige and Barilzar followed him to the Divinity Atelier, where Barbas tried to use Sunna'rah to create a portal for his master. The Vestige defeated Barbas before he could allow Clavicus Vile to enter the Clockwork City. The Vestige then returned to Vivec's palace and used Sunna'rah to restore Vivec's divine energy. 

Gallery
 

References
Legends:Patch/1.65.2

Released on July 18, 2017.

Card Changes

Any Soul Summoned copies of the following cards can be Soul Trapped for their full value until August 1.

; :
:When considering changes to cards, our goals are always to create the most fun game possible. Balance is a big part of that, but maximum fun is always the end goal.
:We've found that the types of decks Echo encourages tend to not be very fun to play against. With this change, Echo provides more hope for your opponent to draw an answer to it, and may encourage it to be used in different decks.

; :
:At +2/+2, Commander decks have a tendency to get out of hand and create frustratingly one-sided games. Toning down the ability to +1/+1 creates more potential for close games after a Commander or two have been played. 

; :
:Bringer of Nightmares has been putting up very high win rate numbers. While the card is quite fun to play with and creates very interesting decisions, it is a little stronger than we feel comfortable with given how variable the output is. 7 cost is a better spot for it.

; :
:Belligerent Giant has consistently been one of the best performing cards since Legends came out of open beta. Coincidentally, the Giant has also received two small buffs from general design changes. First, by making its ability cancelable, and second by making it able to unsummon friendly creatures.
:While the Giant does a lot of good things, it does discourage players from playing with expensive creatures that don't have summon abilities. Cards like   and   get heavily punished by enemy Giants.
:We think this change will keep a lot of the things we like about the Giant while encouraging more interactivity when playing with and against it.

; :
:Like Relentless Raider before it, we are changing Dawnstar Healer to use "after" on its rune break trigger. This will allow more interactivity when it is combined with Ring of Namira. We will be offering sellback on both Dawnstar Healer and   as part of this change.

  and   were mentioned in the 65.1 Patch Notes, and they will also be available for sellback until August 1.

Bug Fixes

Silencing a creature with Ward no longer gives that creature Ward again.
 properly earns its conditional buff when replayed after unsummon.
Starting Daily Quests are now operating properly.
Legends:Daring Heist

Availability
A playset of the card is awarded for completing Ragged Flagon. The premium version can only be obtained by soul-summoning, which is only possible after the completion of Ragged Flagon.

Gallery
Online:Chath-Jaa

Chath-Jaa is an Argonian member of the Whispering Shadows cult found on the top floor of the Mnemonic Planisphere. 
 
  
Dialogue
When engaged in combat, he'll state:
:Chath-Jaa: ''"How dare you get in the way of our Mistress's plans!"''
Online:Romoren's House

Residents
Goron Romoren
Mivanu Romoren
Lore:Salamander

Salamanders are amphibians found in tropical regions such as  ,   and  .  They can vary in size from very small to extremly large. 

Large salamanders are capable of being very dangerous, with them attacking prey using their long tongues and tails.  They also defend themselves with intense elemental magic.   Some salamanders have a knack for one particular brand of elemental magic. It's not too unusual to find a salamander that is talented primarily in producing natural shock, flame or frost magic instead of utilizing all three in equal measure.   The toxin skin salamander is a breed that relies on venom instead of magic.  Scholars studying arcane husbandry have learned of   rituals that grant luminescent qualities to common salamanders. 
 

Gallery
 

References
Online:Lathdar's House

It is the home of Elynea Lathdar. An intermediate-level safebox can be found at the foot of the bed.
Online:Shandasi's House

Shulki Shandasi can be found inside.
Online:Egg Mine Barracks

Related Quests


Occupants
Farwen Temolire
Grakguhl
Hillemir
Sharz
Theyo Prevette
Online:Arvs-Drelen

It is the home of Revus Demnevanni, and he can be found inside after completing the quest Hatching a Plan.
 
 

 
Notes
Arvs-Drelen also appeared in Morrowind.
Lore:Lagomere

is a region that consists of the central portion of  ,  . Lagomere is home to the capital of    , the city-state of  ,  located within the greater city of Almalexia.  The region also contains   and several   ruins, including   and  . The illustrious school of magic,  , was located in the region's northernmost reaches. Lagomere borders the regions of   to the west,   to the east, and the   to the south.  
 
References
Lore:Siltreen

The Siltreen is a region that consists of the eastern portion of  . Siltreen is the closest to the   and is the home of several plantations and other settlements. The   is the burial grounds of the prophet,  , who guided the   to Morrowind.   is a   stronghold that was once occupied by the  . South of Tal'Deic is  , one of the most successful kwama mines in Morrowind. Siltreen is bordered by   to the west.
Legends:Riften Lawkeeper

Availability
A playset of the card is awarded for completing Streets of Riften. The premium version can only be obtained by soul-summoning, which is only possible after the completion of Streets of Riften.

Audio
 
 

Gallery
Online:Drivam's House

It's the home of Athanden Drivam.
Online:Sir Geric

Sir Geric is a Breton knight imprisoned inside the Bangkorai Garrison. When he freed he will say:

:Sir Geric: "Commander Attius is down the hall. He tortured us. He needs to pay."

Related Quests
Online:Teris Reram

Teris Reram is a commoner who can be found inside his house in Sadrith Mora. He has no unique dialogue.
Online:Bandas' House

The front door is protected by a simple lock. A spotted cat can be found above the fireplace on the first floor. A brown cat is sitting on the bed upstairs.
 
 

Residents
Urani Bandas
Lorgresil Bandas

Gallery
Online:Sun-in-Shadow's House

A page from her journal can be found on the floor here.
Online:The Registrar's Request

Quick Walkthrough
# Pick up the first plaque near the Everwound Wellspring.
# Gather the other plaques.
# Deliver the plaques to the Clockwork Registrar in the Brass Fortress.

Detailed Walkthrough
thumb|right|The location of the first plaque
On the eastern side of the Clockwork City, just below the Everwound Wellspring, you'll come across an engraved plate. (it's just in the middle of straight line between Exarchs' Egress and the Everwound Wellspring, at the bottom of the canyon) Examine it to begin the quest.
:" "
: 
:''" Another engraving reads, 'If lost, please return to the Clockwork Registrar.'>"
:There may be more plaques ahead. Perhaps I'll earn a reward if I return them all.'''

  
Quest Stages
Online:Storehouse (Vos)

The front door is protected by advanced lock, and entering is considered trespassing.thumb|right|Interior
Online:Savarak's Manse

Three of Savarak's Personal Protectors can be found inside.
 
 

Gallery
Online:Gathering House

A copy of The 36 Lessons: Sermon 8 can be found on a table along the south wall.thumb|right|Interior
 
 

Residents
Amatkeeus
Nakra
Earyaorne
Online:Selvayn's House

The front door is protected by a simple lock, and entering is considered trespassing. An intermediate safebox can be found in the corner of the single room. thumb|right|Interior
 
 

Residents
Bralen Selvayn
Online:Varo's House

The front door to the house is protected by a simple lock, and entering is considered trespassing. An intermediate safebox can be found inside.thumb|right|Interior
 
 
Residents
Yakin Varo
Legends:Reconstruction Engine

Availability
A playset of the card is awarded for completing The Caminus Pit. The premium version can only be obtained by soul-summoning, which is only possible after the completion of The Caminus Pit.

Notes
This card's activated ability applies the Parting Out card effect.

Gallery
Legends:Dragon Aspect

Availability
A playset of the card is awarded for completing Mount Anthor. The premium version can only be obtained by soul-summoning, which is only possible after the completion of Mount Anthor.

Audio
 
 
 

Notes
Dragon Aspect also appeared in Dragonborn as a dragon shout.

Gallery
 
LG-card-Dragon Aspect Old Client.png|Old client card image
 
 
LG-cardart-Dragon Aspect.jpg|Card art
Online:Brassie

Brassie is a Brassilisk located in Brass Fortress. It can be found beside its owner, Initiate Frynga, near the entrance to the Reactor District after completing the related quest.
 
Related Quests

Quest-Related Events
Brassie can initially be found in front of the Orbservatory Prior as an Inactive Brassilisk. When you've return Brassie to Initiate Frynga, you can visit her near the entrance to the Reactor District, where Brassie will be up and running again.
Online:Orsinium Soldier

Orsinium Soldiers are Orc soldiers found in Orsinium. They can be found outside the Temple of Ire during  A King-Sized Problem.
Legends:Weakness

Availability
A playset of the card is awarded for completing Forelhost Lost Tomb. The premium version can only be obtained by soul-summoning, which is only possible after the completion of Forelhost Lost Tomb.

Notes
This card's ability applies the Enfeebled card effect.

Gallery
Online:Census and Excise Office

It has an office and a courtyard.
 
Related Quests


Residents
Census and Excise Office
Syndelius Ergalla

Governor's Office
Governor Omellian
Sergeant Garil

Notes
The building also appeared in Morrowind.

Gallery
Online:Anylos Dorvayn

Anylos Dorvayn is a Dark Elf laborer who can be found at the Seaside Sanctuary. He is inside the South House eating his meal in solitude. He has no unique dialogue.
Legends:Barrow Stalker

Availability
A playset of the card is awarded for completing Sanguine Barrows. The premium version can only be obtained by soul-summoning, which is only possible after the completion of Sanguine Barrows.

Audio
 
 

Gallery
Online:Guard House

Entering the building is considered trespassing.
 
 

Residents
House Watch

Notes
This building also appeared in Morrowind.
Online:House Watch

The House Watch is a guard who patrols the upper level of the Guard House in Seyda Neen, as well as the governor's private quarters and the passageway that connects the garrison to the building that houses the Census and Excise Office.
Redguard:Ingredients

This page describes all of the ingredients in Redguard, including descriptions given by Cyrus. Unlike most other items, they do not appear in your inventory. All eight ingredients are found in N'Gasta's Tower and five of them are also in the Mage's Guild.

You can sublimate ectoplasm, Hist sap, Orc's blood, or spider's milk with any ingredient, though only a few combinations have any noticeable effect. Three combinations noted below have no effect, but are used to open a portal to the realm of Clavicus Vile during the quest Rescue Iszara.

If the combination does not have an effect then Cyrus reacts to the disgusting taste of the potion with one of these lines:
:''"Blugh! That's nasty."
:"Damn! That's foul!"
:"My, my, my. That is truly vile."
:"Ptooie! Hack! Hack! That's enough of that."

Ingredients
Legends:Gearwork Spider

Availability
A playset of the card is awarded for completing The Apprentice. The premium version can only be obtained by soul-summoning, which is only possible after the completion of The Apprentice.

Gallery
Legends:Mecinar's Will

Availability
A playset of the card is awarded for completing The Apprentice. The premium version can only be obtained by soul-summoning, which is only possible after the completion of The Apprentice.

Notes
This card's ability applies the Beckoned card effect, with the text "Stolen by Mecinar".

Gallery
Online:Seyda Neen Lighthouse

Aside from quest importance and the few crates inside, the lighthouse is of little use to you. To the people of Seyda Neen, the lighthouse is very important. It leads ships to Seyda Neen's harbor and prevents them from crashing into the coast.thumb|right|Interior
 

Related Quests


Notes
The lighthouse also appeared in Morrowind as the Grand Pharos Lighthouse.
Online:Findun's Goods

Related Quests


Residents
Findun
Marise Rothrano
Gallery
Online:Sea Salt Grocery

It is located across from Andrilo's House, and is next to the Governor's Office.thumb|right|Interior
 
 
Residents
Snarzikha
Online:Crafting Motif 36: Dark Brotherhood Axes

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

AXES

Your axe blades, Initiate, are shaped like those of meat cleavers, and for much the same reason. While the blade may not be heavy enough to decapitate a target with the first blow, if wielded with care it will still go halfway through your target's neck, and that usually suffices.
Online:Crafting Motif 36: Dark Brotherhood Belts

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

BELTS

An initiate's belt shall be leather that is broad and strong, to keep armor cinched tight and weapons secure. It shall display the Brotherhood's gray steel dart design, either toward the buckle or away from it. Hip tassets shall be broad and display the steel dart wrought large.
Online:Crafting Motif 36: Dark Brotherhood Boots

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

BOOTS

An Initiate's boots shall be of flexible leather for maximum mobility. The uppers shall bear the broad steel dart, toe-ward, for protection of the instep. The sole shall be ridged for traction.
Online:Crafting Motif 36: Dark Brotherhood Bows

Heed me, Initiates:  we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

BOWS

The Brotherhood bow is simple and utilitarian in appearance, but strong enough to drive a clothyard shaft through the heaviest breastplate. Double-chevron plates shall protect the facing, and enable the Initiate to parry. The quiver shall be blazoned with either the black or the bloody hand.
Online:Crafting Motif 36: Dark Brotherhood Chests

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

CHESTS

The Initiate's cuirass shall be of dark leather accented with divers steel dart and chevron designs. There shall be extra straps for easy carriage of tools and spare daggers. And on the sternum shall be blazoned the black hand of dark knowledge.
Online:Crafting Motif 36: Dark Brotherhood Daggers

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

DAGGERS

For assassinations, Initiate, your dagger will often be your primary weapon. The Brotherhood dagger is heavy, single-edged, and slightly curved, with a serrated back. If plunged hilt-deep between a target's ribs, the serrations may make quick removal difficult, so carry several daggers in the event you are forced to leave one in your target's corpse.
Online:Crafting Motif 36: Dark Brotherhood Gloves

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

GLOVES

An initiate's gloves shall be of the finest kid leather, supremely flexible, with metal dart studs to protect the knuckles and back of the hand. The palms and insides of the fingers shall be textured to hold and apply the black soot of dark knowledge.
Online:Crafting Motif 36: Dark Brotherhood Helmets

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

HELMETS

The Initiate's headgear shall be a thick leather cowl accented by matte steel studs, with a lower half-mask to conceal the wearer's features. The cowl shall be of generous length so as to drape full to the shoulders.
Online:Crafting Motif 36: Dark Brotherhood Legs

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

LEG GREAVES

The Initiate's greaves shall be of sturdy boiled leather, supplemented by metal dart-and-chevron plates in the heavier variations. They shall extend over the top of the boot for protection of the Initiate's ankles. Calf-straps shall be adjustable so as to provide room for stowage of hideout daggers.
Online:Crafting Motif 36: Dark Brotherhood Maces

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

MACES

The standard Brotherhood bludgeoning weapon is a square-headed warhammer, flanged on the corners for collateral laceration. The two-handed hammer is double headed, but the head on the one-handed variation is backed with a curved spike, useful as a tool for dragging cadavers into the shadows to hide them.
Online:Crafting Motif 36: Dark Brotherhood Shields

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

SHIELDS

The Initiate's shield shall be of oval kite-shape and large enough to protect a co-assassin as she plies her bow or spell staff. Upon the central boss shall be blazoned either the black or bloody hand.
Online:Crafting Motif 36: Dark Brotherhood Shoulders

Heed me, Initiates: we are not soldiers, and do not wear a uniform—it would be a difficult thing indeed to do our jobs if we had to wear gear that identified us as members of an order of assassins. But just because we don't typically use uniforms when on assignment doesn't mean we don't have them: we do. When it is necessary for you to represent the   in a manner that leaves no doubt as to our involvement in an affair, you will wear guild armor and wield guild arms as described below.

SHOULDERS

The Initiate's pauldrons shall likewise be of sturdy boiled leather, surmounted by double-chevroned metal plates to turn blows from above. The elbows may sport cowters of matching design. All metal shall be matte to prevent glinting and reflection.