Netruk44/uesp-wiki-content huggingface dataset:
Lore:Varen's Wall (place)

Varen's Wall is a ruined stone wall that is found in the western highlands of Colovia, in the province of Cyrodiil. Varen's Wall is named after the eponymous Emperor of Cyrodiil, Varen Aquilarios, one of the many kings that ruled during the Interregnum. This wall was created to split the Gold Coast (primarily Anvil and Kvatch) from the rest of the Colovian Estates, in the efforts to protect Varen's homeland from the powerful Imperial Legion of Emperor Leovic.  The main gate of the stone wall is known as '''Varen's Wall Gatehouse'''. 

 

History
Varen's Wall was constructed during the Interregnum, by the commission of Duke Varen Aquilarios of Colovia, during the early years of the  . It was hastily built to protect his birthplace and original seat of power, Kvatch from the Emperor's retaliation. Construction was administrated by the well-known engineer,  , who designed it to be built by whatever material that the workers can find throughout the region. There were many people that enlisted to help build this stone wall, in a fast, efficient way, with no care for aesthetics. It was built with a variety of materials, such as stone, mismatched rocks, ruined structures, and even blocks from various noble estates.  Towers were made across the wall in an irregular pattern for defense. 

Jaros' efforts in building the wall and obtaining more volunteers helped Varen's greater cause even more. And within a year, Varen's Wall was finished, although it barred several landmarks, including the   (except for the river estuary),  ,   and  . The wall had exceeded Varen's reign and continued to support the Gold Coast as far as the  .  By the time the   occurred in  , there was no sign of Varen's Wall anywhere it once stood.

Gallery
 

See Also
For the game-specific information on the gatehouse, see the ESO article.

Books



References
Online:Moss-Skin Tribe

:''"Why wrestle the world when the world will always win? We get everything we need by flowing with the stream. What's the point of struggling against it? 
The Moss-Skin Tribe''' is an Argonian tribe found within Murkmire. The tribesmen are mellow and inscrutable; often taking life as it comes and offering no resistance to the river's flow. They nurture the Hist, and the Hist nurtures them. They believe that if something happens, then that is how it's meant to be. When Sithis decides that things have become too ordinary, it disrupts the river's flow, and the Moss-Skins find a new routine until it's time to change again.

The Moss-Skin tribe is malleable to the flow of time, and very willing to enact change. They tend to appreciate impermanence, such as the stilts on reed-houses, which will eventually need to be rebuilt or replaced. 

Members


Locations



Quests



Quest-Related Events
A Life in Carvings
A Moss-Skin tribesman's grave stake has been stolen, and the tribe's Grave-Singer, the deceased's brother, would like you to plant the stake north of Bright-Throat Village in her place. She sprained her ankle running from a Hackwing while giving chase to the thief that stole the stake.

Unsuitable Suitors
Deed-Tei, the Moss-Skin suitor for the Bright-Throat bonding ritual, has lost the seed doll his Bright-Throat partner made for him. Though he cherished the seed doll, it was taken from him by a Haj Mota. He figures that the Haj-Mota probably needed it more than he did, and was going to just sit here and accept that reality before you showed up. He wouldn't mind if you found the Haj Mota and retrieved the seed doll for him so he could show his partner he cares enough about her to keep the doll. His tribesmen aren't usually sentimental, so it would mean a lot to his partner if he showed up to the ceremony with the seed doll.
Online:Black-Tongue Tribe

:"We honor Sithis above all else. Raj-Sithis the Changer—not the Destroyer from the dusk times—but ends are often beginnings. 
The Black-Tongue Tribe a is an Argonian tribe within Murkmire. They tend to be soft-spoken unless caught off-guard, wherein they will not hesitate to kill those who trespass upon their lands. The tribe is dedicated to Sithis, and is driven to. The tribe has been known to actively attempt to influence their clutches to produce as many Shadowscales. They use their vast knowledge of the plants of Black Marsh to produce a powerful contraceptive known as "Gloom Nectar", which allows the Black-Tongues to synchronize their egg-laying cycles and ensure that many of their clutches are born under the sign of the Shadow. The tribe consists of a good deal of alchemists.
 

Members


Locations



Quests


Quest-Related Events
Ruxol the Infirm was supposed to be the Black-Tongue suitor for the bonding ceremony, but he died. Waku-Mat needs you to get him some more Leviathan Pizzle so he can find another suitor and make more of the Dread-Fathering Elixir, a Black-Tongue brew that enhances fertility and performance.

Books
Lore:Tsono-Xuhil

A mysterious substance known as amber plasm seeps from its bark and drips to the earth below. 

Tsono-Xuhil was obsessed with returning Black Marsh to the pre-Duskfall way of life, and advised its tree-minder, Na-Kesh, in her attempt to manipulate its strange sap to empower the Xit-Xaht. Ingesting or immersing oneself in amber plasm has devastating side effects, most notably madness.  The Tree-Minder made use of the amber plasm in accordance with the will of her Hist. She was able to strengthen herself, and transform many of the Xit-Xaht into powerful soldiers.   The Hist and its tree-minder were not keen on Sithis, for he represented Change. Tsono-Xuhil despised Change, and sought order in the city of Mazzatun. The Hist and its Tree-Minder viewed the new Argonian way of life as savage and low.  Those who follow Sithis and acknowledge that he is Change now "live in mud huts and eat old fish from wooden bowls"; Na-Kesh and her Hist believed that their people were above such things. 

Tsono-Xuhil sought to have a shining city of stone built to house its children—one that would rival even the glory of the Imperial City.  To this end, the Hist called to its people, instructing them to build a winding stone xanmeer upon the ruins of old Mazzatun.  The Hist allowed them to bring in slaves to assist them in the endeavor. The Hist even created a mighty   for the purpose of subjugating Saxhleel from other tribes to build the majestic city nestled in its roots.   The Hist's madness seeped into the Xit-Xaht tribe, and even the very soil its roots dug into.  For ages, Argonians from other tribes knew to stay away from Mazzatun and its mad Hist, for they could feel that something was wrong with the city on a primal, organic level. 

In  , the Xit-Xaht tribe's raiding was put to an end by the Undaunted at the behest of a   tribesman. The Xit-Xaht had raided the Su-Zahleel's village and enslaved its inhabitants, and the Argonian asked the Undaunted to free his tribe from the Xit-Xaht's clutches.  The efforts of the adventurers managed to save at least one of the tribe's elders from an agonizing death involving being drenched in amber plasm.  After Tree-Minder Na-Kesh's demise, the mad Hist was delivered into deep slumber by the surviving Su-Zahleel elders, who hoped to alleviate the tree of its psychosis.  

Gallery
 

References
Online:Harbor Launch (Evermore)

It is a single dock, where the Navigators are stationed to transport travelers to destinations around the Covenant alliance and beyond.

A copy of the lorebook, The Legend of Fallen Grotto, can be found on a wheelbarrow.
 
  
Services
Azoufah  
Captain Jenassa  
Ciryelda  

Others
Bolash gra-Bur
 
      
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Legends:Patch/2.11.1

Released July 16, 2019

Hey everyone! Today we have deployed a small Steam/Bethesda Launcher-only patch (v2.11.1), to fix a set of graphical issues in preparation for the Master Series event. We also took this opportunity to fix a few important gameplay issues on the game server, which will affect ALL clients without the need for an update. Here is the list of fixes:

Desktop Client Fixes:
Card backs no longer flicker between the currently set card back and the default card back when moving from the view/preview zone back to the deck.
The card discarded by   now properly displays in the Play History.

​Game Server Fixes:
Casting   on a 3-cost creature will now always summon a 5-cost creature.
When   consumes  ,   created is now summoned first and will receive the +1/+1 buff.
 will now draw a card that is overdrawn by the opponent if the opponent has a full hand.
's slay effect will now trigger regardless of whether or not the player's lanes are full.
The opponent's   ability no longer displays a blank white card when it is triggered.
 now has an updated and better animation when the opponent plays her and discards a card.
 no longer shows the Battle UI after dying.
The alternate art version of   now properly displays their art when an opponent casts the alternate art version of  .
Cards such as   or   no longer use the exploding card animation for when their selected cards disappear.
 no longer shows a blank card when used by your opponent.

Also, fear not, the desktop client fixes in this update will be available for all clients in the forthcoming 2.12 release.

Thanks as always for your support and for hitting us up when you find issues. You are all amazing! <3
Online:Am-Lai

Am-Lai is an Argonian who can occasionally be found in front of The Dominus Fatum. She is annoyed by all the people who have come to look at the ship, and is acting as Strillian Callidus' tour guide.
 
 
Dialogue
When you speak to her, she'll greet you with one of two lines. Am-Lai is also distinctly uninterested in how the ship ended up in the tree in the first place:
:"Tell me, is it a dryskin custom to come gawk at this wreck? It is a lump of rotting wood. Not even good for burning anymore, yet ojel always ask to come. I will take their coin and put it to better use."

:"Do nothing that might cause the foolish dryskin to fall. I must return him safely if I am to be paid and I have had to retrieve him from that sagging wreck three times already."
:Why is there a boat in a tree?
:"A better question would be why anyone would care. It is the rotten husk of a dead tree, the fact its shape is different does not make it any less useless."
:'''You're not at all curious how it got there?
:"Perhaps it was shaped by the dreams of the Hist and fell from the sky, or perhaps this tree simply desired a headdress. Does knowing either change that it is now a tangle of soggy sticks? If you want to play guessing games, speak to the dryskin."''
Online:Strillian Callidus

Strillian Callidus is an Imperial who can occasionally be found inside The Dominus Fatum. He was the Scholar Emeritus of the Imperial Naval Consortium before the Planemeld happened. He has hired Am-Lai to take him on a tour of the mire so he can study the ship.
 
 
Dialogue
When you speak to him, he'll greet you with one of two lines:
:''"Hold on, hold on, watch where you're stepping. This is an anthropological site now. No place for tourists and hikers. Although you have the look of an explorer about you. If you're with one of the expeditions, I suppose you could stay and observe."

:"Tread carefully. The ship is reasonably stable, but of a fragile constitution, as I've discovered. It is a long drop."
:Who are you?
:"Strillian Callidus, Scholar Emeritus of the   … or what remains of it. I happened to be on sabbatical when the Alliance War began, and now it's been … extended indefinitely."
:You're studying this wreck/What's the story with this wreck in the tree?
:"Show some respect. This wreck is the Dominus Fatum, one of the most storied vessels of the First Empire. Its crew apprehended the notorious Black Marsh pirate,  , during the reign of Empress Hestra. A testament to their resolve!"
:How'd it get here? / So, how'd it wind up here?
::"When Empress Hestra demanded the head of Red Bramman, most of his pursuers chased him from the Topal Bay all the way into Black Marsh. The Dominus Fatum, however, chose to brave Shadowfen's uncharted rivers and head him off from the north."
::I guess that didn't go as planned.
::"Sacrifices were made, but they were not in vain. Though the Dominus Fatum became mired in the swamp it made it closer to Blackrose than any other ship and its crew captured Red Bramman. Much to his surprise, I'm sure."
::And how did it wind up at the top of a tree?
::"I don't know, but I'm thankful for its safekeeping, the Dominus Fatum would have drowned in muck otherwise. The ship may have careened over the embankment and into the branches, but the tree might not have even been here a thousand years ago."
:How can you tell this is the Dominus Fatum?
::"Because I am&mdash;was&mdash;the chair of vexillology at the Consortium, and I can count the number of Dark Elf vessels that flew an Imperial vexillum on one finger."
::Vexillum? / What's the vexillum you mention?
:::"Flag. Imperial vessels, particularly those of the early First Empire, carry their unique banner into battle hung suspended from a tall pole by a crossbar."
:::I'm surprised the flag survived out here.
:::"It didn't, but the frame that bore it was little worse for the wear&mdash;after I scraped the grime off. I can tell you few units had the honor of carrying their vexillum on a solid gold frame. The crew of the Dominus Fatum have that distinction."
::Why does a Dark Elf ship have an Imperial name? / Why was a Dark Elf ship flying an Imperial banner?
:::"It was captured by the Empire during the Battle of Tear Harbor during the War for Silyanorn&mdash;what would become Stormhold. In honor of their defeat of the Indoril fleet, the flagship was given to the legion and christened the Dominus Fatum."''
Online:Old House

They are all unlocked and not considered trespassing to enter. All the containers are also free to loot without stealing.
 
thumb|right|Interior of Old House
Daggerfall:Clothing

Clothing is a type of wearable item in Daggerfall. Clothing items are displayed on the character as worn, like Armor and Weapons. Most clothing items equip to their own slot and do not conflict with other equipped items, but a few will. You cannot wear clothing boots and armor boots at the same time, for example. Most clothing will be worn under the armor, such as shirts and pants, though they may be visible around the armor. Some clothing, such as robes and cloaks, will appear over the armor. Clothing items that would appear to be undergarments take up the shirt or pants slot and cannot be worn under other clothing.

Clothing appearance depends on the gender of your character. For example, a shirt looted from a male enemy will have the feminine appearance in inventory and when equipped.

thumb|right|Four different styles of the Short Shirt
Many clothing items, especially shirts, robes, and cloaks, have different appearances representing different ways to wear the item. A shirt may be tucked into the pants or not, for example. These different styles can be changed by selecting the Use button in inventory, and then clicking on the clothing item. Removing any covering armor will make this easier. Many clothing items of the same name will come in different colors, for example, the Short Shirt comes in beige, green, and other colors.

Most clothing items cover only the equip slot they take up, but some extend over more of the character. The Khajiit Suit takes up the pants slot, but covers most of the body and displays under all other armor and clothing. Dresses and Robes take up the chest slot, but cover most of the body, and may cover other equipment and clothing. Despite their similarities, a robe, formal cloak, and casual cloak can all be equipped at the same time. This results in conflicting images on the character model.

Clothing does not give any game mechanic benefit unless it is enchanted. Clothing can be enchanted, but caution should be used as some clothing has low durability and will break very quickly if enchanted with a cast when equipped enchantment.

The character starts with some basic clothing, but more can be acquired throughout the game. Clothing Stores sell only clothing and have a large variety. General Stores often have a few clothing items per shelf. Clothing can also be found in loot piles and on defeated humanoid enemies.

Clothing can take up the following slots on the character:
Shirt: Covers the chest area, appears under armor
Pants: Covers the legs, appears under armor
Shoes: Covers the feet. Same slot that armored boots take up
Casual Cloak: Drapes across the shoulders, may cover the head with a hood. This is a separate slot from the Formal Cloak slot
Formal Cloak: Drapes across the shoulders, may cover the head with a hood. This is a separate slot from the Casual Cloak slot
Robe: Covers the entire body, may cover the head with a hood. Appears over armor
Lore:Fort Variela

(also known as '''Variela's Watchtower or simply Variela''') is an ancient ruined military fort located inland from the western banks of the  , in the   of   far to the north of  . It is connected by road to the nearby  .  The fort possesses an underground complex with staff quarters. 
 
 

History
The ruins were the site of an ancient battle during the period of   rule over Cyrodiil. Very little is known of this battle, other than that it involved both Ayleids and  s. The bodies of the fallen were buried in a graveyard south of the watchtower. 

By  , Variela's Watchtower was already in ruins, plagued by undead  s led by a skeletal watch captain. A researcher came to the ruins to study the ancient battle, but was thrown from his horse and perished at the hands of the undead. The watch captain was later defeated by soldiers from the ongoing  .  

By the time of the   in  , the ruins of Fort Variela had been taken over by a group of  .  
 

References
Empty Mines, Empty Coffers

Quest Stages
Online:Narsis Watchtower

There is one Narsis Protector standing watch outside the tower, and one inside the tower. Only the first floor is accessible.
 thumb|right|Interior
 
 
 
 
 
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A Second Opinion

Find a High Elf to help the Imperial Cult's overworked healer.

You must speak with the High Elf C... in the Red Drake Inn.

She has agreed to work on a ship so you must get the ship's Captain to release her from her contract. You can do this by clearing up a haunting on his ship brought about by a cursed Dwemer shield.
Lore:Riekr

Riekr are a race of magically gifted white-skinned ice Goblins from the province of Wrothgar,  and are related to other Goblin-ken.  The Riekr are social creatures, and each goblin is expected to be able to pull their own weight within their tribe, and those who can't are not treated kindly. 

Tribes have been observed to eat   meat, vomit it back into bowls, then trade the bowls with fellow tribesmen and eat each other's vomit.  They are also observed to bathe in filth and sometimes eat their young, with some suggesting that these behaviors maintain their social structure.  The Riekr have a unique initiation system for those who show magical capabilities where they are exiled and have to buy their way back. The mage must then wait a certain period before they are allowed to buy their way back into the tribe with a food offering such as a freshly slain deer, bear, or echatere. Once the mage buys their way back into the tribe, they quickly rise in status to become a revered member of the tribe, gaining influence with the chief.  

Riekr chiefs own objects that indicate their position of power in the tribe. The Riekr known as King-Chief Edu stole and used an ancient scepter created by the Orgak Orc clan, as a symbol of his power.  Another Riekr chief who was notably a spellcaster had a totem as his symbol of power.  With enough training, Riekr are capable of speaking  .   Some Riekr are tamed and raised to be servants, doing tasks such as setting tables.  

Named Riekr Tribes
Rock-Breakers
The Rock-Breakers inhabited   and were led by Chief Iziku. The Rock-Breakers were a tribe who, as their name implies, were known for breaking rocks.  In the Second Era, a group of hunters were captured by them. 

King-Chief Edu's Tribe
A tribe led by King-Chief Edu was found near Orsinium, and included durzogs and ogres among their ranks. When Edu escaped from his servitude under human masters,  he led the tribe in many raids against caravans, including kidnapping civilians. Adventurers were contracted to kill Edu and his underlings and free the kidnapped traders. 

Gallery
 

See Also
For game-specific information, see the ESO article.
As the race of the Ice Tribes is not explicitly identified, the Riekr's similar appearance and habitation of the close-by areas suggests that they may be the same or related.

References
Lore:Sphinx

The Sphinx is a mythical creature that has been associated with the province of  . The nature of these creatures is unknown, as is the time period they come from. There have been two known sphinxes in history, one of which was the Sphinx of  ,  , who has a   made in their honor. The other was the Sphinx of  ,  .   In Elsweyr's northwest border is  , which is named after the mythical creature. It is meant to safeguard the border region of  .  There is a type of common cat called the Sphynx, a hairless cat that is popular with some nobles. 

Notes
Khenarthi is depicted in tapestries in a form resembling a Greek Sphinx (see below).

Gallery
 

References
Scrap for Cyrodiil

Quick Walkthrough
#Talk to  .
#Find 5 pieces of Dwemer scrap metal.
#Return to Valacca.

Detailed Walkthrough
Where to find scrap metal
Near the temple in Old Ebonheart you can find the Empire Archeological Society building. 
There, you can find 4 pieces of scrap metal, which you can snitch.
You can buy the 5th at the Mages Guild alchemist further along the road.

Quest Stages
Plumes for Cyrodiil

Quick Walkthrough

Detailed Walkthrough

Quest Stages
Politics to Play

Quick Walkthrough
#Talk to  .
#Talk to  .
#Complete the "Test of wit".
#Return to Felmo.

Detailed Walkthrough

Quest Stages
Lore:Abomination

Abominations are mechanomagical lifeforms that were created by the former Clockwork Apostle,  , and are a perversion of Sotha Sil's goal of creating the perfect lifeform.  Early variants consisted of individuals modified against their will that were melded with steel and sorcery similar to Fabricants, but are a step further and are merged with beasts.  The creations led Sotha Sil to exile Mecinar out of the Clockwork City. 

In  , long after Sotha Sil's death, Mecinar enacted a plan to gain access to the Clockwork City and obtain the divine power of the Mechanical Heart. He was successful and now had the power to enact his vision. With the machines of the Clockwork City now bent to his will, the denizens of the Clockwork City were forcibly converted into abominations. He discovered that he could turn the undead into mechanical slave abominations with the aid of the divine powers.   The Forgotten Hero entered the Clockwork City, slayed Mecinar, and stopped the remaining inhabitants from being forcibly converted. 

Gallery
 

See Also
For game-specific information, see the Legends article.

References