Netruk44/uesp-wiki-content huggingface dataset:
Online:Strange Contamination

Quick Walkthrough
#Gather  .
#Talk to Bralthahawn in Markarth.

Detailed Walkthrough
The animals in Gloomreach have developed the ability to produce fungal mold, which appears unnatural and magical in nature. The Reach clans would like to study samples of the mold in order to discern their nature and whether or not this is a threat.

You're going to be able to collect samples from three locations in Gloomreach. The first is west of the chamber connecting the entrances from Blackreach and the Reach to the delve proper. Once you reach a fork in the road, head north. You'll find several Gloomspore Fungal Mold samples in this passageway. Look for a green glow, and you should find a mushroom to gather. After you've collected your first mushroom, head all the way east, then move into the chamber that lies in the southeast corner of the map. Your third fungal sample is located in the western chamber,  where the delve's boss is located. Head up the hill, cross the bridge and make your way west. Once you've gathered three samples of fungal mold, return to Bralthahawn in Markarth to receive your reward.
  

Quest Stages
Online:The End of Eternity

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:The Language of the Night

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:The Light of Arkthzand

Quick Walkthrough
#Go to the Library of Arkthzand grounds in Blackreach.
#Fight Dwarven Architons and collect their gemstones.
#Return to Ardanir.

Detailed Walkthrough
Ardanir in Markarth may offer you this daily. It involves traveling to the Library of Arkthzand in Blackreach: Arkthzand Cavern to recover three gems from the constructs that guard the grounds.

The only constructs to be found there are Dwarven Architons. There are relatively few left intact due to the hostile Void creatures also found surrounding the library. You may have difficulty finding them if many other players are attempting to complete this quest. Kill Architons until you have looted three   and return to Ardanir for your reward: a  .
  
Quest Stages
Online:The Lost Scout's Report

Quick Walkthrough
#Search for more notes around the cavern.
#Find the "Great Oom".
#Find Falkfyr's new home.

Detailed Walkthrough
While in the Arkthzand Cavern, you can find a stray piece of paper on a stone bench near the door to the Greymoor Caverns. When read, you will find it is a page from the notes of Falkfyr Snowmason—A scout of Solitude who appears to have gotten lost within the cavern many years ago after an accident. Upon starting the quest you follow his footsteps finding the places he mentions in his notes. 

  states that he went west to look for higher ground. Head in that direction, southwest of the Arkthzand Wayshrine another page can be found on the remains of bridge, read the second page and you learn that he went looking for water at a nearby stream. Go southwards and cross the stream, a third page can be found next to an active Dwemer steam vent. On the third page, Falkfyr writes that with his protection from the Chaurus and water needs met, he would head to the nearby Dwarven ruins to search for food. To reach this next point, head upstream until you see the path that heads up towards the Library of Arkthzand ruins.

Another page can be found next to the outer wall, past the stairs. The fourth page shows that Falkfyr was unable to get inside the buildings and was forced to start eating the mushrooms for sustenance. Falkfyr then writes that he would next go south to search a "grove of tree-like fungus". Once you reach ground level from your location, go south and cross the waterway. On the other side will be several large mushroom trees and a fifth page will be at the base of one of the fungi. Upon reading the page you will see that his mental state appears to have deteriorated rapidly and that something called the "Great Oom" was calling him southwards.
thumb|left|The final fate of Falkfyr Snowmason
Continue going south through the cave passage until you reach the sixth page which sits beneath another of the large fungi. To the south will be Sentinel Point and to the east, Nalzthdbar Great Lift. His disturbing writings mention that the Great Oom told him of his new home to the north, which is where you must go. Follow the passage around until you reach the Nighthollow Wayshrine, here lies a junction. Take the passage to direct north and soon you will arrive in a cavern full of fungi—the Mistgloom Thicket—in the center you will find a large mushroom specimen which appears to have grown out of the humanoid skeleton within which it is enmeshed. Next to it will be the final notes by Falkfyr Snowmason that must be read. Upon reading you will compile the pages into  .

After learning his final thoughts, you can search his nearby backpack for anything useful:
: 
:Complete Quest.

You will then receive the   and some gold.
 

Gallery
 
 
Notes
After completing the quest, the book version of ''Falkfyr's Complete Report'' will appear beside the skeleton.
 
Quest Stages
Online:The Lost Shrine

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:The Scholar's Request

Quick Walkthrough
#Destroy the Dwarven Dynastor Supreme at Sentinel Point.
#Use the   to render three Inactive Dwarven Spiders non-hostile.
#Talk to Gwenyfe in Markarth.

Detailed Walkthrough
Gwenyfe informs you that there's a giant mechanical construct in the caverns below the Reach which is producing new Dwarven Spiders. A scholar recently reached out and requested that the Stonehands send someone to test a Dwarven Maintenance Rod on the Dwarven Spiders in the area. The scholar hypothesizes that using the rod on an inactive spider will render it passive.

Take the rod and enter Blackreach. The Nalzthdbar Great Lift will bring you the closest to Sentinel Point, where the Dwarven Dynastor Supreme is located. Destroy the giant construct and use the rod on three spiders. When you use the rod on a spider, it will rise and scuttle away. Once your task is complete, return to Gwenyfe in Markarth to be rewarded for your service to the Stonehands.
  

Quest Stages
Online:The Tainted Briarheart

Quick Walkthrough
#Destroy three sets of Briarheart Ritual Tools in Briar Rock Ruins.
#Talk to Bralthahawn.

Detailed Walkthrough
The Thornroot Clan has captured members of the Wildblood clan, and is turning their captives into briarheart warriors against their will. Bralthahawn has tasked you with destroying their tools the Thornroots are using to perform the briarheart ritual.

Enter Briar Rock Ruins, which lie south of Markarth. The Thornroot Clan has settled here. You need to destroy three sets of tools. The set closest to the entrance is located on the second level of the tower located west of the entrance. Another is located in the northern section of Briar Rock Crypts. The last set of tools is located on the ground floor of Dead Crone Tower. Once you've destroyed three sets of tools, return to Bralthahawn in Markarth to be rewarded.
  

Quest Stages
Online:To Burn Away Evil

Quick Walkthrough
# Travel to Bthar-Zel.
# In the main chamber collect the Enchanted Silver Ore.
# Return to Ardanir in Markarth.
 

Detailed Walkthrough
Ardanir would have you collect silver ore from the Dwarven ruins of Bthar-Zel. Silver has a proven effect against creatures like the vampires and werewolves of the Gray Host, and the Wayward Guardians need some so they can coat their weapons and armor in it. The ore from Bthar-Zel has been enchanted which makes it especially potent.

Travel to Bthar-Zel teleporting to the Arkthzand Wayshrine and heading north to the ruin's entrance. In the large western chamber with the waterwheel, you can find the  . Collect three pieces of ore and then return to Markarth to hand the over to Ardanir.
:'''Here's the silver ore you asked for.
:"Perfect, harrier! This will give us the edge we need against the Gray Host. Take this with my thanks. Once again, you prove yourself to be a true friend to the Reach."''
   
Quest Stages
Online:Unhatched Menace

Quick Walkthrough
#Destroy the strange egg deep within Gloomreach.
#Talk to Bralthahawn in Markarth.

Detailed Walkthrough
A mad mage is performing experiments within Gloomreach. The mage is in possession of an egg, and the clans fear that something dangerous could hatch from it. Bralthahawn has employed you to destroy it to prevent whatever catastrophic event the mad mage has in mind after the creature hatches.

Enter Gloomreach. Head east from the entrance, and start moving south once you hit the easternmost tunnels. The egg is on the upper floor of the mid-southern chamber, and is within a wooden structure that is guarded by two Falmer. Once you've destroyed the egg, speak with Bralthahawn in Markarth to receive your reward.
  

Quest Stages
Online:Vateshran's Rites

Quick Walkthrough
#Clear The Wounding, The Brimstone Den and Hunter's Grotto in any order you choose.
#Face the final challenge in the Champion's Circle.
#Talk to the Rites Matron.

Detailed Walkthrough
   

Quest Stages
Online:Veteran Vateshran's Rites

Quick Walkthrough
 

Detailed Walkthrough
   

Quest Stages
Online:Vows and Oaths

Quick Walkthrough
#Find Eslyn and Madearn.

Detailed Walkthrough
   

Quest Stages
Online:What's Hers is Ours

Quick Walkthrough
#Retrieve the   from Briar Rock Ruins.
#Talk to Bralthahawn in Markarth.

Detailed Walkthrough
Bralthahawn's contacts in the Wildblood clan believe that a hagraven matron has been influencing their rivals, the Thornroot clan. The hagraven supposedly possesses a totem that gives her strength and influence over the clan. The Wildblood clan would like someone to take that totem away from the hagraven matron to weaken her.

Go to Briar Rock Ruins and find the hagraven's totem. The totem is located inside Dead Crone Tower, which is atop the ruins to the west. Climb the tower and enter Dead Crone Overlook. The totem is up a small incline, south of Matron Grygarsnit's briarheart ritual site. Once you have the totem, return to Bralthahawn in Markarth to be rewarded.
  

Quest Stages
Online:Wild Talismans

Quick Walkthrough
#Retrieve three  .
#Talk to Bralthahawn in Markarth.

thumb|right|Location of talismans
Detailed Walkthrough
The Wildblood Clan has a favor to ask of you. A rival clan, the Thornroots, has kidnapped some of their warriors. The clan knows the warriors are likely dead, but asks that you retrieve any warrior talismans you find in the Thornroot Clan's current lair at Briar Rock Ruins.

One of the talismans is located up some stairs just north of the delve's entrance, in a Tattered Wildblood Sack. Another talisman is located in the northern section Briar Rock Crypts, next to an altar with three animal skulls on it, and the last talisman is located in the southern portion of the crypt, in the eastern room with the draugr sarcophagi. Once you've gathered all three talismans, return to Bralthahawn in Markarth.
  
Quest Stages
Online:Tower of the Wolf

The tower is inaccessible until the related quest is started.

During Greymoor Rising, you will learn that the tower connects Solitude to Greymoor Keep. You will battle High King Svargrim at the summit of the tower during the quest. The braziers that dot the edge of the arena are set alight with blood-red flame after Svargrim transforms into a vampire lord. After the high king's defeat, the harrowstorm will have no conduit from which to continue, and the tower will explode, leaving nothing but the crumbling lower half.
 

Related Quests

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Gallery
Online:Castle Dour

Technically, overland Solitude's Courtyard Marketplace encompasses the area around Castle Dour, but this instance is only accessible during the related quest. You will enter Castle Dour after ascending Greymoor Keep and passing through the tunnel dug by the Gray Host which leads up into the Temple of the Divines.

Harrowfiends run wild in the streets, terrorizing citizens. Two dogs are present in the area; one of them is protecting a citizen from two harrowfiends, and the other is racing from one end of the street to the other, stopping to bark at the encroaching harrowfiends. You must enter the Tower of the Wolf in this instance.
 

Related Quests

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Gallery
Online:Temple of the Divines (Solitude)

The temple is inaccessible until the related quest is started.

During Greymoor Rising, you will enter the temple through the tunnel in the Undercroft which leads to Greymoor Keep. You will learn that the Gray Host was able to enter the city through these tunnels. There is a cage full of hostile harrowfiends in the tunnel, waiting to be unleashed upon the streets of Solitude. Skavengers scuttle throughout the tunnels. The temple is filled with Harrowfiends.

The shrines in the temple are all intact, save for the one dedicated to Arkay, which has been knocked to the ground and desecrated. A statuette of Molag Bal surrounded by vampiric paraphernalia sits upon the pedestal in its place. The candles around the shrines to the Divines have all been snuffed; the newer Daedric shrine is the only one whose candles are lit. A ladder and a painting of Rada al-Saran are leaning against the eastern wall, suggesting the vampires intended to hang it at some point.
 

Related Quests

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Gallery
Online:Krisela

Krisela is a Redguard laborer located aboard a boat anchored at the Western Skyrim Docks. She has no unique dialogue. She works near Brendravald, and cannot be reached under normal circumstances.
Online:Citizen (Solitude)

Citizens are Nords who join the celebration after the attack of Gray Host on the Solitude has ended. They are present only during Daughter of the Wolf and have no unique dialogue.
 

Related Quests


Quest-Related Events
The crowd will join the mourning song together with Svana:
: 
:Svana: "Sons and daughters of Skyrim. We have the honor today of remembering the dead."
:Lyris Titanborn + Crowd: "Honor to the fallen!"
:Svana: "Sons and daughters of Skyrim, our trials were fierce, but we are still here."
:Lyris Titanborn + Crowd: "We stand and we remain!"
:Svana: "Now we raise our voices—to tell Sovngarde of the coming of the worthy dead, and to tell the world that the Nords are still here! We are still standing!"
: 
:Svana + Crowd: "The fallen now march home to hallowed halls."
:Svana + Crowd: "To join our ancestors in boundless drink, and song, and brawls."
:Svana + Crowd: "Let sound the horns! Let peal the bells! Let loose the ancient hymn!"
:Svana + Crowd: "We will remain until time ends! We children of Skyrim!"

Gallery
Online:Understone Keep

It can be accessed through the main entrance in western Markarth. When you enter the building, you have three options: head north, head south, or continue west. Traveling north brings you to the Announcement Hall, which is unlocked during the last epilogue quest, and remains accessible after the quest is complete. If you head south, you'll reach Nchuand-Zel. After a certain point in Story Quest progression, the entrance to Nchuand-Zel becomes unlocked, connecting the building with a section of the Blackreach caverns. A copy of Legend of Arkthzand is sitting on a side table in the north side of this room. A copy of the lore book, Nords of Skyrim, is located in a pavilion along the eastern wall.

Moving west brings you to the ard's throne room, with the Mournful Throne in the middle. A book titled Politics of the Reach is on a table sitting against the southern wall. Walking up the stairs and entering the room right to the north of this chamber will bring you to the kitchen. The room west of the kitchen contains a copy of the lore book, Varieties of Faith: The Nords and a master safebox. Heading further west brings you to a planning room with a table in the center. There is a pile of coins which you can steal on the table.

South of the throne room lies a gathering place for guests, where a bard is playing. A master safebox is sitting on the floor next to a bed in the southeastern corner of the room. The hallway west of the entrance to the bard's room brings you to a large, well-decorated bedroom with a view of the river running through the ruins.thumb|right|Understone Keep during evening
 

Related Quests
Story Quests







Dark Heart of Skyrim Epilogue




People
 

 
 

Notes
Understone Keep previously appeared in Skyrim.
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Gallery
Online:The Reach Antiquities

This is a list of all of the Antiquities that are found in the The Reach.
Online:Aspect of Alkosh

thumb|left|The Giant Golden Dragon
 
The Aspect of Alkosh  is a giant golden dragon that can be seen in the distance in the Spilled Sand illusion created by the Mask of Alkosh during The Dragonguard. It is incredibly long and spans the most of the realm. Its eyes are always closed, slumbering in the sands.

It is not possible to reach it without bypassing the teleportation effect that occurs after getting too far out.
 

Related Quests


Gallery
 

Notes
It shares the similar model to Nahviintaas, with every non-gold texture colored pure gold.
In extracted data, its legs and wings do not exist as they cut off from visible view, leaving only its tail and head fully present.
  
References
Online:Ancient Ghost

Ancient Ghosts appear briefly after you smash Umbric Urns during Spiritual Release in Midnight Barrow.
 

Related Quests
Lore:The Battle of Karthspire Lea

do not write their stories in the ways most scholars are used to. Their tradition of passing tales from one person to another is beautiful, and I have a deep respect for it. However, the scholar in me finds it difficult to hold a story in my heart without writing it down. For me, writing it down is another form of caring for the story. The message does not change, but the action of putting the words to parchment affixes it to my heart in such a way that feels intimate. There is no one correct way to tell a story, of course. But I heard this story from a Reach vateshran and it got its claws into me and would not let go until I put it to paper. I'd like to dedicate this copy to the vateshran himself. I do not expect him to learn to read it, nor would I ask him to. It is my token to him, a way to thank him for sharing the story with me by expressing it in my own way. 

Perhaps he will discard it, considering it outsider foolishness. But that's all right. I'm grateful to have heard this story at all. 

  
The Battle of   
As told to me by  

It was not so much a battle as it was a sea of blood. The   and   did not fight, they merely bled. It is said that the grass of the lea was stained so thoroughly with red, it appeared black from a distance. 

There was no clear victor. Unusual, for a conflict between the  . Many battles have been fought with the kind of rage and intensity that this one was fought, but historically, one force always yields. It is the nature of combat. One party, no matter how enraged, weakens under pressure. Such was not the case with this battle. Neither side waned. They flung themselves at one another, ceaselessly crashing against each other like waves against a cliffside. 

The men and women of each clan seemed to fight as if they intended to die. There was no thought of victory, only carnage. 

The leader of the Eagleseers,  , took a mortal wound very early in the battle. A spear lodged itself in his leg, rendering him unable to walk. He insisted those close to him bind him to a nearby pillar so that he need not stand in order to continue fighting. The battle became something darker than winning or losing. It was rage unhindered, unchecked, and about killing as many of the enemy as possible.

Few Reachfolk walked away from Karthspire Lea that day.
Tes4Mod:Mod File Format/REGN

A REGN record defines an exterior region.
Online:Observation Post

is located on a table atop the tower.thumb|right|Interior of Desolate House
Online:Nighthollow Clan

The Nighthollow Clan (also called the Night Lords) are a clan of vampires who, after the fall of the Dwarven city-states thanks to the Aetherium Wars, retook control of the Dark Heart. They became reliant on its void energy for sustenance, and as a result were no longer being able to gain nourishment through blood. They once ruled the Reach above from the depths of Blackreach, and were dubbed the Night Lords by the ancestors of modern Reachfolk. Eventually, the power of the Dark Heart would wane, and the power of the Dark Heart would be reserved for the inner circle of the Nighthollow, leaving those lower in the clan's hierarchy suffering from starvation. The Nighthollow Clan would, in time, lose their influence, becoming reduced to mere bedtime stories to the dwellers of the Reach. In an effort to regain their power, Lady Belain had made a pact with Rada al-Saran and his Gray Host centuries ago, leading to the rekindling of the Nighthollow.
Lore:Gandranen Ruins

Gandranen Ruins, or simply Gandranen, is a Barsaebic Ayleid ruin located in the fetid mires of Shadowfen, in the province of Black Marsh.  
 

History
Gandranen was built by an Ayleid sorcerer who worshipped Hermaeus Mora, and thus loved the knowledge books provided. She built a series of magical halls to attract books no matter where and when they were published.  This resulted in the atemporal presence of anachronistic books such as the Fourth Era book, Ruminations on the Elder Scrolls, which was encountered by scholars in the Second Era and had its anachronisms written off as errors produced during the book's transcription.  A notable example of a book that was affected by the library of Gandranen was The Lusty Argonian Maid. During the Interregnum, Telenger the Artificer researched the origins of The Lusty Argonian Maid, and discovered that the tale has existed in various forms across Tamriel for ages. There are many different versions of the story told by traveling bards, each with a slightly different title and premise, but the same structure and plot. 

Gandranen was the site for burial for one of the Fenlords, Ayleid necromancer kings who were thought to have been wiped out by Alessia's rebellion, or left Nirn after they created the Crown of Ascension. The Crown is believed to be a tomb where the Fenlords encased themselves in ice to wait out the long ages, while others think it is a jewel-encrusted crown that reveals all places and possibilities at once. Regardless, their tombs are crawling with their slaves who serve as their undead guardians, whom were executed and resurrected when they rose up against their masters. 

Second Era
Circa  , a Khajiiti treasure hunter by the name of Zahra entered Gandranen to find the Crown of Ascension. An adventurer aided the Khajiit and retrieved the Crown from the tomb, where it was taken to Alten Corimont to be appraised.  That same year, the Golden Skull of Beela-Kaar was being sought after two opposing grounds, the Blackguards and the Cyrodilic Collections. The Blackguard divided the map to the skull in two and one made their way into Gandranen, where he was quickly overwhelmed by the undead and the map fragment was recovered from his corpse. 

See Also
For game-specific information, see the ESO article.

References