Netruk44/uesp-wiki-content huggingface dataset:
Online:Unsent Letter

To the Honorable Commandant  

16 Sun's Dawn,  

Dear Sir,

I regret to inform you that I must delay (or otherwise revise) the protective ritual we discussed last Tirdas. An essential contributing party—the Battle-Mage  —deserted last night. Had she left unencumbered, I might have been able to find a mage of comparable skill to complete the ritual without her. Alas, she took the primary reagent with her, leaving us in dire straits indeed. I formally request that a tribunal be convened to discuss this treachery and devise an appropriate punishment for Garrana, should she be found.

I place my hand upon the Diamond and swear to you that I will make every effort to perform the ritual, despite this hardship. I would be remiss if I did not reiterate my admonition from before; certain aspects of this spell teeter on the brink of necromantic practice. Magic that influences or otherwise alters the soul always carries risk. But, as we discussed, the threat of Knahaten infection, by my estimation, poses a far greater threat to the academy's students and faculty. Conducting the ritual without Garrana's reagent poses a higher risk of failure, but we must take action, lest the fate of   spread to other occupants of the academy.

May the Eight bless this endeavor and our beloved Empire.

Your servant, 
Battle-Mage
Online:Letter to Selloe

,

Imagine my surprise when I received a message from  . He is very anxious to receive his entry token for the next scheduled event. If I recall correctly, and of course I do, you were tasked with making sure it was delivered to him with all appropriate pomp. He is a very wealthy addition to our clientele and deserves the utmost attention.

If you cannot handle both a simple task as well as being able to recruit suitable candidates for the next event, do let me know. I am sure there are others who can do either or both tasks ably enough.

  of
Online:Moon-Sugar: A Better Plan

This one has a better plan. Just because   is the leader, she thinks she always deserves the biggest share. Well,   says stink on that! If we combine our shares and mix the gourmet   with an equal portion of the cheap stuff, we can sell it for a premium price and triple our profits!

In fact, let's go to the place where Punzala likes to dock, across the bay from  , steal her portion, and make even more gold.

Now, that's how to make a plan! Maybe this one should be leader, yes?
Online:Letter from Turo

Dearest  ,

I made every attempt to turn a blind eye to your mischief here in  . As a final courtesy to your father, I allowed you to remain here, even in your old home, without harassment. But your recent raids on my workers and my property cannot go unpunished.

I have your friends. Most of them will avoid the noose and live as slaves. Yet another show of kindness on my part. Your brother, however, will swing unless you turn yourself over to me immediately. No delays. No negotiations.

I regret that it had to come to this. I await your swift surrender. As does your brother.

Sincerely yours,
Online:To Sai Sahan

,

Since we began exchanging letters concerning the rage of  s loose in  , I have been eagerly anticipating news of your reformed   and the   you have allied with. A remarkable achievement. I'm surprised you accomplished it without me.

We have important business to discuss. My own investigations have uncovered a threat to  . I am on my way to your  . And I'm bringing a friend. Make sure that you and your Dragon are available. Time is short and we must move quickly.

One more thing. You have been working with a mutual friend. The Champion of Anequina and the Pride of the Dragonguard. Make sure they are also with you. We'll need them to deal with this threat. Don't tell them, but they impressed me during our time together in  . Yes, yes, it surprises me as much as it does you.

I'll arrive in Southern Elsweyr shortly. Be prepared for my arrival.
Online:Ra'khajin's Orders

The   must put an end to the    . He is the enemy of our master, the almighty Lord  , and he refuses to bow to the will of the  . For these reasons and more, he must be exterminated.

Use all force necessary to take the sanctum where he hides. Let no one stop you! Do not return until the threat is eliminated.

May the New Moon soon rise above us all, 
Ra'khajin
Online:The Tomb of Ja'darri

Here rests   the Endless

Founder of the  

First champion to the Dragon King of Cats

May she watch over these halls

And guide those who do seek

The
Online:Ra'khajin's Journal, Page 3

I always knew that I was destined for great things. While my peers sat and prayed for Alkosh's divine grace, I was a beacon of it. A champion of his natural order. Born under eclipsed Moons, born for greatness.

I am a warrior of the  .

But the Clan Mother warns me that a danger lurks in my blood. The Moons call to me stronger than all others, but I must strengthen my will to resist that call. I cannot allow the darkness of   to darken my heart, as it once darkened the heart of our  .

But I do not fear such darkness. My resolve is strong, my cause is just. I shall learn all I can from the Moon-Priests of  . Then I shall await my time to protect  . As is my duty. As is my birthright.
Online:Ra'khajin's Journal, Page 12

I begin to find my studies tiresome. The same verses, repeated by the same voices. They wish for Alkosh's wisdom to collect in my heart like sand at the bottom of an hourglass, but they do not understand. It already has! From the first moment I learned of my destiny, I accepted it!

But the Clan Mother does not trust my words. She looks upon me with troubled eyes and continues her sermons.

To be honest, I feel her words border on condescension. She still sees me as the sobbing cub who entered her temple all those years ago, and I fear she will never see me as the proud warrior I have become.

Will the Clan Mother ever fully trust me with the secrets my birthrights entitle me to?

I must reach her and make her understand. Force her to understand that I am now more than the cub she raised. I am a warrior, a champion of Alkosh. And she must treat me as such.
Online:Ra'khajin's Journal, Page 25

The time has come to leave  . I have learned all there is to know about the guardian Alkosh, but too little of the truth of my birth. Too little of my place in this world and what comes after. Too little about why we now deceive our own people with riddles and lies.

I begin to see it is all a game. A game played by she who has always sat above us, glowering down with Moons-lit eyes. Azurah. What do you want from me? Or is it simply this? For me to finally know that I am nothing except what you made me?

I reject it. I have learned all there is to know about Alkosh, including his breaking. If such as he can be overthrown, then Azurah's shackles can be shattered too.

I renounce you. I have learned all there is to know about Alkosh, and the many spirits that followed after him. They are old and powerful, like you. But they are not all gone. Not yet.

It is long past time for the   to crown a new leader. Soon you will see.
Online:J'daththarr's Letter

Brother,

I couldn't stay here any longer. We aren't the only refugees here in  , and you know I've never been good with crowds. I need my space. I feel crushed here amid all the people needing food. Needing clean water. Needing clothes. Needing. So much needing. I know you call me overly sensitive, but it's more an overabundance of empathy. How can I not give the food I found to someone else who needs it more? I've already lost so much weight since this started, and it's only going to get worse because I can't live with this continual guilt of eating when others go without. Do I need this sustenance more than these people who just came into the city? Than the ones who barely survived a   attack? I can't keep food down when these are my constant thoughts. The pressure to help others at my own expense, while the pure overwhelming sense of everyone needing so much is going to kill me. So, I must leave.

I'm heading north to  . From there, I don't know where I'll end up. Perhaps   via another port town, though I know the   will do me no favors. At the same time, being surrounded by their chilly hauteur might be soothing for a bit until the lack of empathy finally grates too much.

You know I have a strong sword arm and a way with bows, so I'll make the journey safely. Then I'll write. I promise. As for you, perhaps you're correct to join those fighting against the Dragons. Best of luck with that. Bring them all down if you can. I have no love for those creatures, as they bring nothing but destruction with them.

With love,
Online:Brokk the Smuggler

Brokk the Smuggler is an Orc swashbuckler who can be encountered by the river northeast of Black Heights. He owns a sack, which contains an Alfiq named Janessa and starts the related quest when opened. 
 
Related Quests
Online:Antonia Matias

Antonia Matias is an Imperial survivor living in the South Guard Ruins and an unreliable associate of Daini. 
 

Related Quests


Quest-Related Dialogue
After rummaging through the remains of Turo's caravan and returning to Daini. You will come across Antonia talking with Daini, frightened of any potential retribution to Daini's actions.
:Antonia Matias: ''"Turo? This was Turo's caravan? Daini, he'll kill us all for this!"
:Daini: "Calm down, Antonia. Just come back to the house, yes? Daini will explain everything."
:Antonia Matias: "I need to ... maybe he'll go easy if I tell him what happened! Get away from me!"''
Rewarded as a traitor deserves?|thumb|right
Antonia will then run away to sell Daini and her friends out to Turo. She is not seen again until you witness her meeting with the crime boss, while hiding in Daini's father's old warehouse.

:Turo: "So, Daini and her dock-tailed brother try to steal from me, eh? Truly, I should have burned those two with their father. Easily remedied, though. Thank you, Antonia."
:Antonia Matias: ''"Oh, you're welcome, Turo! Anything for you!"
:Turo: "Of course, you did work with her, so … you see my dilemma. Business is business, Antonia. You understand, I'm sure."
:Antonia Matias: "What? No! No! No!"''

Turo then strikes her with a hammer and strides away from the corpse.
Online:Turo

Turo is a Khajiit crime boss and slaver who has taken over control of South Guard and runs a smuggling and slaver outfit known as the Black Gulls from his base in the ruins. Back during The Scorch, Turo took advantage of the widespread burnings by murdering those who would stand against him with fires of his own making.
 

Related Quests


Quest-Related Events
Your first encounter with Turo will be overhearing him and Antonia Matias' conversation in the warehouse.
:Turo: "So, Daini and her dock-tailed brother try to steal from me, eh? Truly, I should have burned those two with their father. Easily remedied, though. Thank you, Antonia."
:Antonia Matias: ''"Oh, you're welcome, Turo! Anything for you!"
:Turo: "Of course, you did work with her, so ... you see my dilemma. Business is business, Antonia. You understand, I'm sure."
:Antonia Matias: "What? No! No! No!"''

Afterwards you will find out what he meant by "easily remedied" as he abducts Daini's friends and demands that she surrender to him in exchanged for her brother's life. While Daini turns herself in and you rescue her friends, you will encounter Turo lounging on his throne within his fortress while you search for Daini and Safik.

When he noticed you, he will be confident that he can defeat you. During his fight he will through flaming concoctions on the ground while teleporting.
:Turo: "Uninvited guests? Well, I can always use more slaves."

When engaged in combat:
:Turo: ''"You'll beg for the shackles before I'm through!"

At around 75-50% health:
:Turo: "Look now, you're scaring the poor slaves!"

At 25% health he will demand that his slaves help him:
:Turo: "Do something you cowards! Help your master!"''

Once you have killed Turo the nearby slaves will flee and you can find the siblings within the nearby Secret Cellar.
Lore:Anahbi

Anahbi was an ancient Khajiiti figure born from the Quin'rawl Peninsula. In legends, she was a skilled jumper who sought to grasp the light of Jone and Jode, the two-moons. When she had fallen into Oblivion, the two-moons saved her, only to have Jone's light taken by Anahbi as she pounced across Nirn again. When they tried to take it back, the moons became entangled and she finally took Jode's light. As she made her escape, the moons had caught her in their embrace. She promised to never steal from them again if she could return to Quin'rawl. Ever since then, speckles of stardust was sprawled on her brow as a reminder of her vow to never return to the stars.  

Anahbi had eventually passed away and was buried in the northwest region of  , in a sprawled out temple located east of modern-day  . It was rumored to contain untold riches, which led to many treasure hunters to perish in the relentless gauntlet that guards them. Her prized treasure was, in fact, an amulet containing  , a jewel cut from a   by the legendary   jeweler,  .  By  , the site served as the foundation for the  , populated by the  , a band of thieves that steal from the rich and give to the poor. Anahbi's amulet was given to  , an official who threatened to send the   and quell their operation. With the amulet, he left the settlement and spared the Hollow Moon. 

Gallery
 

See Also
For game-specific information, see the ESO article.
Books


References
Lore:Crafting with Netch Leather

espite having a powdery, velvet texture,   leather is actually somewhat venomous to the touch. When worn, one can still feel the tingling sensation from active nematocysts underneath the now dormant tentacle barbs. 

However, when crafted properly, the effect is somewhat pleasant. While some opt for a strict boil, curing the leather in a low temperature stove can harden it without overactivating the poison. In addition, tanning the leather at a rack can help maintain durability, as well as add color to your armor.

Of course, if crafting netch leather armor proves too difficult, a trip to   might help you find a set. Everyone who has read   knows of  . Yet while the castle no longer stands, some say leftover crates of netch leather armor were sent over to   after the battle. You may even be able to take the armor apart and learn a thing or two about the process.
Skyrim:Peddler's Journal

I first met them little blue fetchers about a year ago, on one of the islands to the north. I offered them a few things in trade, hoping it'd give them enough reason not to jab their spears through my skull.

I showed them my best goods - a sapphire, a silver candlestick, and a rug made of fine tundra cotton, but they didn't want none of that. They were way more interested in my belt. So I gave it to their leader, praying it'd make him reconsider boiling me alive. But it turns out it wasn't me he was fixing to boil, but my belt.

Now I've heard of soldiers on the brink of starvation eating leather strips to survive. So it ain't like you can't put a belt to the pot, should it come to that.

But them little scribs were chewing that stuff like it was cooked up by the Gourmet. In fact, their leader wanted me to throw my boots into the pot, seeing as they was leather too.

I tried to tell the little monster that my whole armor was made of netch leather. Ain't the same as hide from some old Nord cow. Something got lost in translation though, because they thought it was some holy relic and started painting their little marks on it. 

As they were taking the armor back to their huts, I tried to explain that it wasn't special, even showed him some sketches on netch leather crafting, but their leader thought it was a cookbook and took that too. On top of that, he wants me to sell him raw netch leather so the whole clan can bloody eat it.

So now to keep these stupid ash blighters from killing themselves, I'm bringing them leather from the mainland and dyeing it purple with a mountain flower and a bit of charcoal. Of course, I could just let them eat the stuff and leave them to the horkers, but some of the junk they got is valuable, and best of all, they don't know it. 

Now if I can just get the horkers on this island to shut up, I'd have a perfect little spot to set up my business.
Online:Moonlit Cove

This former religious site was known for its sacred waters and diverse flora and fungi, before the Ruddy Fangs turned the site into a skooma distillery and polluted the water. Passive Moon-Kissed Jellies can be found floating around the caverns.

Sacred Waters of the Shining Sea can be found on some crates by the entrance. A copy of The Favored Daughter of Fadomai can be found on the wooden middle-height platforms in the open cavern full of rivers and waterfalls. A copy of Khunzar-ri and the Lost Alfiq can be found in the Tigershark's skooma den, exit-side. The Marriage of Moon and Tide can be found on a rock surface jutting out from the waterfall in the room near Bahzahar's Hideout. Elsweyr My Love, Page 5 can be found on a marked crate in the lower southeastern corridor.
 

Related Quests







Clearing the Dungeon
:Explore and clear Moonlit Cove.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Achievements
There are two achievements associated with this delve.
 

Maps
 
 

Gallery
Online:South Guard Ruins

Following the Knahaten Flu, a Khajiit named Turo took advantage of the chaos to occupy the town with his Black Gulls; a band of slavers and cutthroats. Barring hardy survivors and those enslaved by the gang, few people now live there. 

A copy of The Burning of Senchal can be found among the wreckage of Turo's caravan along the road outside the settlement. There is a Thieves Trove near a cart in the caravan wreck.

There's a stone pier extending from the beach on the northeast side of the ruins. At the end of the walkway, you'll find two urns, a Saltwater Fishing Hole, a thieves trove and a copy of The Worldly Spirits. Salamanders roam the beach here. Trained Skeevers can be found at the dock on the east side of the ruins. Admiral Irathi can be found on the dock, near an anchored ship. The entrance to Turo's Fortress lies beyond a wrought iron gate just west of the docks.

If you head south from these docks, you'll find the southern beach where Turo's slaving vessel, The Dream-Drowner, is docked. There's a cave north of the pier the Dream-Drowner is anchored beside that contains cages to hold slaves. The beach and dock are filled with pirates who are overseeing slave labor. There's a functional cooking fire on the beach. You'll find a slave being harassed by mudcrabs on the beach west of the slave cages and boat.

A pair of skeletons that look like they're relaxing on the beach is located north of Lorgren Vergilus, who is fishing along the coast west of South Guard.
 

Related Quests
South Guard Ruins Objective: Help Daini and her friends escape crime-ridden South Guard. / You helped Daini and her friends escape South Guard.



People
 

text-bottom|32pxWayshrine
thumb|left|South Guard Ruins Wayshrine
The South Guard Ruins Wayshrine can be found on a hill west of South Guard Ruins.
 

Notes
The town previously appeared in Arena.

Achievements
There are several Achievements associated with this location:
 

Gallery
Dawnstar:Scroll

A scroll is an item that can be used to learn its corresponding spell. They are found as random monster loot or in chests. Obtaining a scroll will not net you a spell right away, as you will have to both learn the appropriate skill and then use it from your inventory. If the skill is not attached to your class from the start, you will have to find the relevant Champion and train at least once in the skill, and finally activate the scroll. All scrolls display in the inventory simply as "Scroll", so you must inspect them individually to learn which spell it teaches. A usable scroll will have the option to use, an already known scroll will appear with a "(known)" beside the spell name, and a scroll without either indicates that you lack the skill needed to learn the spell.
Scrolls

Unobtainable Scrolls

Notes 
When deciding whether or not to learn a spell, keep in mind that both methods of equipping spells (cycling with 5 and opening the spells menu) require passing by known spells in order to get the one you need. While it is tempting to become master of all spells, every spell learned adds time to the spell-switching process, which could mean the difference between life and death.
Dawnstar:Starfrost

Starfrost is a magical frost awarded to you by Governor Cyril Vinticae for successfully revealing the traitor. It is said to focus the prayers of Dawnstar and the power of elemental winter through the user. Though it is implied that acquiring the item makes the final showdown easier, how exactly it is done is unclear. Since Starfrost can be dropped and sold, it is also unclear whether actual possession is required for making the fight easier.
Skyrim:Boots of Blinding Speed

thumb|right|Blinding effect of the Boots with Skyrim:Night Eye (effect)|Night Eye
The Boots of Blinding Speed are a unique set of Netch leather boots of unknown origin. They can be obtained during a miscellaneous quest that is received by reading the Crafting with Netch Leather book, acquired through the quest More Than You Can Chew.
Online:Zarkier

Zarkier is an Alfiq guarding the gates to Khenarthi's Breath Temple. He has no unique dialogue.
Online:Khenarthi's Breath Temple

It is inhabited solely by Alfiq clergy led by Clan Mother Tadali.

Several books, The Sky Spirits, How We Came to Fly, and Twilight Cantors: The Exorcists of Azurah can be found in the main temple.   is also located in the main temple, along the wall on the right-hand side.
 

Related Quests



Gallery
Online:Black Heights

Found in the hills of the Tenmar Forest, Black Heights is known for its rich artistic traditions and the production of vibrant colorants. This is matched with their devotion to Khenarthi, exemplified by the nearby Khenarthi's Breath Temple and the Wall of Life which is part of their unique customs.

Though it is usually a quiet place, recently strange things have been seen near the village as well as unusual visitors.
 

Related Quests
Black Heights Objective: Help a Twilight Cantor expel the seeping darkness. / I helped Adara'hai cleanse the Wall of Life.
 




People
 

text-bottom|32pxWayshrine
thumb|right|Black Heights Wayshrine
The Black Heights Wayshrine can be found south of Black Heights, near Khenarthi's Breath Temple.
 

Books
Several books can be found near and around the village:
Children of the Wind - beside a hammock near the painters' warehouse.
The Colorful Khajiit - by a bench near the fountain.
Elsweyr My Love, Page 19 - Near marked crate next to a waterfall, west of the buildings.
History of Pellitine: An Overview - found on Tarazuril's porch.
Mantra of Redemption - found on bedside table in Vijari's House.
Vijari is Unwell - on kitchen table in Vijari's House.

Notes
The town previously appeared in Arena.

Gallery