Netruk44/uesp-wiki-content huggingface dataset:
Online:Merchant's Gate (Wrothgar)

It links to the Merchant's Gate in northern Bangkorai. During the related quest, you'll witness an encounter between Orsimer Commoners, Mazrah and a Winterborn Snow Wizard. You'll find Ulsha in a frozen cave northwest of the gate.
 

Related Quests
 

People
 

Wayshrine
thumb|left|Merchant's Gate Wayshrine
'''Merchant's Gate Wayshrine''' is located along the road north of the gate. It is automatically marked on your map when you gain access to the Orsinium DLC.
 

Notes
Prior to Update 10, the gate used to be one-way, and actually returned you to your Alliance's starting city if you tried to exit Wrothgar.
Online:Western Wrothgar

It is also known as Frostbreak Ridge and has a milder climate than the rest of the zone, and consists mainly of boreal forests. The ruins of Old Orsinium can be found here, along with the Friendship Gate linking the zone to Stormhaven.

Like the other two subzones of Wrothgar, Western Wrothgar is distinguishable by its climate and little else. It has no associated questline or achievements, and has been left purposefully unnamed in-game.
 

Places
Settlements


Caves, Ruins and Mines


Battlefields, Cemeteries and Crypts


Dungeons




Group Bosses



Points of Interest




Wayshrines


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Online:Central Wrothgar

It is also known as the Morkul Plain and consists mainly of tundra plains. The stronghold of Graystone Quarry can be found to the south, while Morkul Stronghold is located along the coast to the north.

Like the other two subzones of Wrothgar, Central Wrothgar is distinguishable by its climate and little else. It has no associated questline or achievements, and has been left purposefully unnamed in-game.
 

Places
Settlements



Caves, Ruins and Mines



Battlefields, Cemeteries and Crypts


Dungeons



Group Bosses


Points of Interest



Player Houses


Wayshrines



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Online:Eastern Wrothgar

It is also known as the Icy Shore as its high mountains result in a frigid, snowy climate. The city of Orsinium and the nearby Shatul Range can be found nestled in the foothills, while Fharun Stronghold is located far to the north. The entrances to Rkindaleft and the Maelstrom Arena are both found at the eastern extreme of this region. To the south, Merchant's Gate links the zone to Bangkorai.

Like the other two subzones of Wrothgar, Eastern Wrothgar is distinguishable by its climate and little else. It has no associated questline or achievements, and has been left purposefully unnamed in-game.
 

Places
Cities

Settlements




Farms and Plantations


Caves, Ruins and Mines



Dungeons

 




Group Bosses




Points of Interest





Player Houses
 

Wayshrines






Unmarked Locations






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Online:Gold Coast

During  , a rough stone wall was built along the region's border with the   to protect the cities of Kvatch and Anvil from retaliation by the Longhouse Emperors. The wall has since played a major part in keeping the region protected from the fallout of the Alliance War which is raging across the rest of Cyrodiil.

The Gold Coast is a DLC zone added by the Dark Brotherhood DLC. The zone also contains an entrance to the Depths of Malatar and Black Drake Villa group dungeons, but the respective Wrathstone and Flames of Ambition DLCs are needed in order to access them.
 
Places



Delves



Points of Interest






Striking Locales







Set Stations




Group Dungeons
 
 

World Bosses



Player Houses




Wayshrines





Unmarked Locations





For a list of places that are unmarked and cannot be accessed through normal means, see Out-of-Bounds Locations in the Gold Coast.

Quests
For Dark Brotherhood faction quests, please see Dark Brotherhood Quests.
Gold Coast Connections








Daily Quests
For more information on these quests, see this page.





Skyshards
 

Notes
The Gold Coast previously appeared in Oblivion.
Nodes in the zone have a chance of containing a Grain of Pearl Sand, while minotaurs killed in the region may drop Oxblood Fungus Spores.
This zone is called "The Gold Coast" in your journal.
At Varen's Wall Gatehouse is a permanently closed gate leading to "The Colovian Estates" - an area that does not exist as a playable location in the game. It is situated between the Gold Coast, the western edge of Cyrodiil, the northern edge of the Aldmeri Dominion's two northernmost provinces (Malabal Tor and Reapers March). It also borders the southern side of Craglorn and the also-unused expanse of southern Hammerfell, which is located south of Bangkorai and the Alik'r Desert.

Maps
Each image is relevant to its location, and each number corresponds to the key on the right.

Gallery
Lore:Mind-Shriven

Mind-Shriven are mortals or Daedra who have had their will and mentality stolen by Molag Bal, the Daedric Prince of Domination and Enslavement.  They are not to be confused with Soul-Shriven, dead mortals whose souls have been stolen by Bal and replaced by a Daedric vestige. Unlike these "vestiges", Mind-Shriven are not dead and have retained their mortal bodies.

Becoming a Mind-Shriven involves drinking a poison known as the Blood of Coldharbour, which will slowly begin to rob the imbiber of their willpower. This process can be delayed through alchemy, but not halted. Mind-Shriven can be identified by the wispy blue veins of cold fire that emanate from their veins, and their glowing blue eyes. Once the transformation is complete, the victim takes on a lifeless, pallid grey tone and becomes mindlessly aggressive.  Some of the afflicted experience side effects apart from the intended effect, such as their vision being tinted blue as their eyes change.  The process is not just effective on the mortal races, as horses and wolves have been transformed into Mind-Shriven.   Even lesser Daedra can become Mind-Shriven, as in the case of Mind-Shriven Scamps, unusual specimens which are often found in the company of other Mind-Shriven creatures.  

The presence of Mind-Shriven on Nirn was most prominent during the Daedric occupation of the Imperial City in  , during the Planemeld. The Imperial Prison was used by the Daedra in the production of world-fouling biological weapons.  Many of the prisoners there were turned into Mind-Shriven thralls in addition to having their organs used in the creation of said weapons.  Members of the traitorous Legion Zero were required to drink the Blood of Coldharbour to prove their loyalty to Molag Bal. Some legionnaires remained loyal to the Empire, opting to face death instead. 

Gallery
 

See also
For game-specific information, see the ESO article.

References
Online:Elite Guard

The   are a group of three Dragonknights. They appear to be Empress Regent Clivia Tharn's Dragonguard, although they are seemingly unrelated to the true Dragonguard who await a Dragonborn to serve. They initially serve as companions during the quest Planemeld Obverse, but you will later have to fight them during the third boss encounter in White-Gold Tower. 

Members
Online:Merchant's Gate (Bangkorai)

It connects to the Merchant's Gate in Wrothgar .
 
Notes
The gate and the trail leading to it were added to the game in Update 8, alongside the release of Orsinium.
Attempting to activate the gate without owning the DLC will result in a notification which takes you to the Crown Store.
Gallery
Online:Friendship Gate (Stormhaven)

It connects to the Friendship Gate in Wrothgar .
 

Notes
Prior to the release of Orsinium, the gate was unnamed.
Attempting to activate the gate without owning the DLC will result in a notification which takes you to the Crown Store.
Online:Arushna

Arushna is an Orc durzog trainer staying at Morkul Stronghold. She's standing in front of the Clan Longhouse with a Kennel Durzog.
 

Related Quests



Quest-Related Events
Speaking to her initially:
:''"There aren't a lot of people with the patience to train a Durzog, or the strength to survive the experience. But there's something about you .... If you ever get tired of wandering around stabbing things, you might give it a try."''

The Durzog Whistle
Complete the quest.  If you told him the truth, he'll just stand there with Arushna's durzog behind him. Oddly Arushna will have left.

If you lied about the whistle, Fedar will try to use it on Arushna's durzog:
:Fedar Githrano: ''"All right. Here it is. The moment of truth! Here, dugzog! That's a good durzog …."

The durzog approaches him:
:Fedar Githrano: "Now sit! Sit, I said! Oh dear …."

The durzog continues to approach:
:Fedar Githrano: "No! Get away from me! Aaaaugh!"

The durzong lunges, kills Fedar, and begins to eat him:
:Arushna: "Stupid Dark Elf."
:"Great. I can't just leave him out here. I'm going to have to clean up this mess."

Getting a Bellyful
After receiving the daily contract from Guruzug, you can ask Arushna more about the task at hand.
:"So, you're going back into the Kennel for me? Good, good. Just make sure you don't end up as durzog food yourself."
:Guruzug says you need food for durzogs?
:"Not just any food. Look, the first thing you need to know about durzogs is that they're survivors. They can live on practically anything. By Mauloch, those ugly little Riekr feed their durzogs nothing but horker gristle and old bones!"
:If that's true, why do you need special food?
:"Do you even need to ask? You've seen the Kennel's durzogs. They're massive! I've used every meat and herb I can think of and I can't raise a beast even half that size.
:I'm done trying to figure it out. I'm an animal-handler, not a chef."
:I'm told you want me to kill Nikolvara the Durzog Whistler too.
:"Yes. Put that Nord witch in the ground. I welcome a little friendly competition, but Nikolvara is giving all durzog trainers a bad name. And, since there aren't many of us, that means she's giving me a bad name. That's something I can't abide."

When you have carried out the tasks and return to Arushna, she will welcome you back.
:"Glad to see you back&mdash;and with only a few bite marks, too. I'll admit it, I'm impressed. Any luck in the Kennel?"
:Yes, I found your durzog feed and killed Nikolvara the Durzog Trainer.
:"What a relief. Getting folks to trust durzogs is hard enough without some half-crazed Nord sicking them on people. I'll put this food to good use. If you meet anyone who's in the market for a good strong hound, you send them my way, all right?"''
Online:Baloth Bloodtusk

Baloth Bloodtusk is an Orc and leader of the Savage Sons mercenaries. He's also the controversial final opponent of Gaiden Shinji. At game time, you encounter him in a series of memories.
 

Related Quests

Dialogue
When you first enter Arakaul's Memory, you'll see a scene between him and Commander Reliana:
:Commander Reliana: ''"Sir … in addition to the king's letter, Lord Trystan wishes to convey his sincere condolences."
:Baloth Bloodtusk: "'Sir?' I am no knight. Call me 'savage' as you would behind our backs."
:Commander Reliana: "I will not, sir. 'Treat all with honor until proven otherwise,' as my Lord Trystan teaches."
:Baloth Bloodtusk: "Does your Lord Trystan think I'm above killing the messenger—especially a message such as this?"
:Commander Reliana: "I do not presume, sir. I deliver the message as my lord requests—and his condolences."
:Baloth Bloodtusk: "Well, presume yourself a bowl of stew before you run back to your lord. I'll not feed you to my cubs. Today."
:Commander Reliana: "Yes. Yes, sir."
:Baloth Bloodtusk: "Arakaul, we must speak."

You can then speak with him:
:"Tomorrow the Savage Sons march to kill ten thousand Bretons.
:And before we arrive, King Golkarr will crap out another statue of Malacath to line Orsinium's halls. What's a siege without garish celebration?"
:You don't like the king?
:"The king can preach Orc unity all he wants, but what he means is fealty. For us to bleed out in a dagger-fight he started with the Bretons.
:Us, join that losing battle? Not if he paid our weight in Ayleid nose-hash. Told him as much last month."
:Then that's settled.
:"It was, until a few minutes ago. Another king—that Breton king, Joile—just sent me a letter. Told me my fool brother Rokaug died to Breton forces at Orsinium.
:But then he turned it into a job offer."
:You can't be serious.
:"'Fight with me or the same will happen to you, blah blah blah, you're too dumb to notice a subtle threat so I'll throw it in your face.
:And now we march. King Joile wants to play at spilling blood? I'll carve him a river from here to Daggerfall."
:"Yes sir!"
:"Ha! Arakaul, you goat-diddler. Get some food."''

If you speak to him one last time before leaving Arakaul's Memory, he'll say:
:"Feast, and drink your fill. We march at dawn. No Savage Son will die with an empty belly."

Once you've entered Reliana's Memory, you'll hear the following exchange between Gaiden Shinji and Baloth Bloodtusk:
:Gaiden Shinji: ''"'No duel should last longer than eight seconds.'"
:Baloth Bloodtusk: "What fool said that?"
:Gaiden Shinji: "Myself! How long have we fought?"
:Baloth Bloodtusk: "Eight minutes. What do you say on that?"
:Gaiden Shinji: "I shall reconsider the proverb."
:Baloth Bloodtusk: "You'll have to defeat me to pass it on."
:Gaiden Shinji: "True enough! The best techniques are passed on by the survivors."
:Baloth Bloodtusk: "That's a good proverb."''
Online:Commander Reliana

Commander Reliana is a Breton and commander under Baloth Bloodtusk. She can only be found in Arakaul's Memory during the related quest.
 

Related Quests

Quest-Related Events
When you first enter Arakaul's Memory, you'll see a scene between her and Baloth Bloodtusk:
:Commander Reliana :  ''"Sir … in addition to the king's letter, Lord Trystan wishes to convey his sincere condolences."

:Baloth Bloodtusk :  ""Sir?" I am no knight. Call me "savage" as you would behind our backs."

:Commander Reliana :  "I will not, sir. "Treat all with honor until proven otherwise," as my Lord Trystan teaches."

:Baloth Bloodtusk :  "Does your Lord Trystan think I'm above killing the messenger—especially a message such as this?"

:Commander Reliana :  "I do not presume, sir. I deliver the message as my lord requests—and his condolences."

:Baloth Bloodtusk :  "Well, presume yourself a bowl of stew before you run back to your lord. I'll not feed you to my cubs. Today."

:Commander Reliana :  "Yes. Yes, sir."

:Baloth Bloodtusk :  "Arakaul, we must speak."

After this, you can speak to her directly, if only briefly:
:"I shall not speak while your master awaits. I refuse to give him any excuse."''

Once you've spoken to Baloth, you can speak to her again, this time with more results:
:"I would thank your master for the stew. It is quite delicious."
:'''So what's your story?
:"I serve my Lord Trystan, as you serve Baloth Bloodtusk. But … you don't exactly serve him, do you? Arakaul, wasn't it?"
:That's my name. And I don't serve anyone.
:"I've noticed. You insult one another, then laugh about it. The Savage Sons allow him to lead, is that it? It's not the sort of honor I know, but … I can see how he earned your respect."
:Was your Lord Trystan the one who killed Baloth's brother?
:"What? No! Mercedene's troops were to blame for …. I cannot speak for Lord Trystan, or my king. But for myself … this siege should have ended years ago. It pleases none but the crows."
:Then why not end it?
:"Because I serve a lord and obey his commands. Because my lord serves a king, and obeys his commands. It is the way of things, where I'm from. I've said too much. Thank you for the food. It is an unexpected kindness."''

In Tamahl's Memory, if you speak to her before speaking to Gaiden Shinji, she'll say:
:"Your pardon, but I must confer with my lord—as it seems you must with yours."
Speaking to her after:
:"It is a true honor to meet the Blademaster and his disciples. I hope to visit the Arena, one day. My lord promised me leave … as soon as the siege ends."
Online:Gaiden Shinji

Gaiden Shinji is a legendary Redguard swordmaster from the  , and the founder of the Imperial City Arena. He died during the siege of the first Orsinium.
 

Related Quests


Dialogue
When you first enter Tamahl's Memory, you'll witness a scene between Lord Trystan and Gaiden Shinji:
:Lord Trystan :  "Baloth Bloodtusk has reinforced Orsinium. Our losses to his Savage Sons were … considerable."

:Gaiden Shinji :  "Your king should call off the siege. The battle is unjust."

:Lord Trystan :  "Shinji … Mercedene now commands us. The siege will not end."

:Gaiden Shinji :  "Mercedene? The Beast of the Reach is your general?"

:Lord Trystan :  ''"There's another way. Challenge Baloth to a duel. You could end the siege with a swing of your blade."

:Gaiden Shinji :  "The Orcs will never agree."

:Lord Trystan :  "The Orcs love Baloth more than their own king. He'll agree—his people have bled enough."

:Gaiden Shinji :  "What would your king say? He appointed Mercedene."

:Lord Trystan :  "King Joile suggested this. He needs a victory, and won't care who delivers it."

:Gaiden Shinji :  "Then it shall be. The Order of Diagna will march to Orsinium."

:Gaiden Shinji :  "Tamahl, come speak with me."

When you speak to Gaiden Shinji:
:"Do you see how King Joile forces my hand? If I refuse to challenge Baloth Bloodtusk, the Breton king will demand Lord Trystan do so in my place. My obedience, or my friend's life.
:This is what kings call "leadership.""
:;Could Lord Trystan defeat Baloth Bloodtusk?
:"No.
:I do not slight Lord Trystan. He leads the Knights of the Dragon—his honor and skill with a blade are without question. But Baloth Bloodtusk will see that, and use Trystan's honor against him."
:;What do you know of Baloth Bloodtusk?
:"The Orcs claim him a warrior without equal. Of more importance, so do his opponents.
:Cunning, quick, and patient—he bides his time and then strikes. A style that adapts to his opponents."
:;How can you face Baloth if he does not fight with honor?
:"There are few left with skill to match my own, so the duel itself is an honor. After all, doesn't honor wear the face of your next opponent?"''
:;Unless he's your final opponent.
:''"Ha! You've spent too much time around me, Tamahl."''

Speaking to him before leaving the memory, he'll say:
:"I shall miss this place. Each day a bed of burning coals, each night a plunge into cool water. It has tempered me, as … uh ….
:''Don't write that one down. I'm still working out the metaphor."''

Once you've entered Reliana's Memory, you'll hear the following exchange between Gaiden Shinji and Baloth Bloodtusk:
:Gaiden Shinji :  ''"'No duel should last longer than eight seconds.'"
:Baloth Bloodtusk :  "What fool said that?"
:Gaiden Shinji :  "Myself! How long have we fought?"
:Baloth Bloodtusk :  "Eight minutes. What do you say on that?"
:Gaiden Shinji :  "I shall reconsider the proverb."
:Baloth Bloodtusk :  "You'll have to defeat me to pass it on."
:Gaiden Shinji :  "True enough! The best techniques are passed on by the survivors."
:Baloth Bloodtusk :  "That's a good proverb."''
Online:Narkhukulg

Narkhukulg is an Orc guild trader who runs Narkhukulg's Goods at the Outlaws Refuge in Orsinium. He uses generic guild trader dialogue.
Online:Khoruzoth

Khoruzoth was an Orc whose body can be found at Thukhozod's Sanctum.
 

Related Quests
Online:Sergeant Oufa

Sergeant Oufa is a Redguard found in the city of Orsinium. You will need to report to her after dealing with a situation in Watcher's Hold.
 

Related Quests



Quest-Related Events
Broken Promises
:"I imagined Wrothgar would be like the desert at night, but I could not have imagined a cold such as this."
:'''I went to Watcher's Hold. The royal messenger is dead.
:"Then the bandits gave their answer. Heartless dogs! They were knights, once. When the Lion Guard marches, they'll receive an honorable death."

Post quest:
:"Once my scouts return from the coast, I leave this Eight-forsaken place and return to Hammerfell. Hopefully a few weeks in the Alik'r will thaw out these old bones."''

Fire in the Hold
When you have fulfilled your contract in the Watcher's Hold, return to Sergeant Oufa. She will be pleased. She will say:
:''"You're back. I assume Watcher's Hold is in disarray?"
:I burned the   supplies and killed their leader.
:"Good! Those filthy traitors dishonor High-King Emeric and the Lionguard. The sooner we're rid of them, the better.
:I doubt this raid will scatter them for good, but I'm sure it rattled the cages. You have my thanks, and that of the Covenant."''

Post quest, she'll say:
:''"Excellent work in Watcher's Hold. I'll let that oaf Guruzug know if I need any more help."''
Online:Gytha-Kitha

Gytha-Kitha is a Spiderkith spectator in the Maelstrom Arena. She will initially be seen in the desert starting area reading a book, but once the fighting starts she will be teleported to the arena stages and periodically comment on the battle.
 

Related Quests


Dialogue
:"Come on! More fighting, less dancing!"
:"Finish it already!"
:''"Let's have a real fight here!"
:"Dagon take you!"
:"No cheating! Actually, go ahead and cheat."
:"Hit someone already!"''
Online:Maelstrom Assassin

thumb|right|A male Assassin sweeping one of the houses
Maelstrom Assassins are Xivilai found in the Maelstrom Arena. They wear Xivkyn style arms and weapons, performing menial tasks before Fa-Nuit-Hen teleports them into the arenas as spectators.

There are four of them in the starting area; one is found raking at the stables, another is tending to the vases at the rain-catcher, one is found with Tuzunkykz, and another is sweeping inside the smaller house. All of them vary in gender when spawned, but the females wear helmets while the males do not.
Online:The Sojourner

The Sojourner is a Xivilai spectator in the Maelstrom Arena. He will initially be seen in the desert starting area eating a loaf of bread, but once the fighting starts he will be teleported to the arena stages and periodically comment on the battle.
 

Related Quests


Dialogue
:"Are they fighting or playing?"
:"Less dancing! More killing!"
:''"I'm sure they can do better than that!"
:"I thought this was a combat arena! Hit 'em!"
:"Oh, look―they want to make friends!"
:"Demiprince! Where do you find these weaklings?"

Notes
He was mentioned in the book Chaotic Creatia: The Azure Plasm'' prior to his appearance in the game.
Online:Tuzunkykz

Tuzunkykz is a Dremora spectator in the Maelstrom Arena. He will initially be seen in the desert starting area, but once the fighting starts he will be teleported to the arena stages and periodically comment on the battle.
 

Related Quests


Dialogue
:"Feast on their hearts!"
:"Taste the blood of your enemies!"
:"I smell weakness!"
:"Go on! Fight!"
:"Only one shall survive!"
:"What are you waiting for? An invitation?"
Online:Rayzara

Rayzara is a Dark Seducer spectator in the Maelstrom Arena. She will initially be seen in the desert starting area sharpening her blades, but once the fighting starts she will be teleported to the arena stages and periodically comment on the battle.
 

Related Quests


Dialogue
:"Demiprince! Make them fight!"
:"When does the real fight start?"
:''"If I'd paid for this, I'd want my money back!"
:"What is this, a lovefest?"
:"I've seen more fight in a mudcrab!"
:"This is going to end in tears—I hope!"''
Online:Maxus the Many

Maxus the Many is a Golden Saint found in the Maelstrom Arena. He is the final boss of the Vale of the Surreal, the first stage. During combat, he will summon elementalist and militant copies of himself, and will absorb them back to regain health if they have not been killed.
 

Related Quests


Skills and Abilities
;Entropic Bolt: 

Dialogue
:"You are only one―but I am many! Now die!" (When summoned)

Before/after summoning clones:
:"Come forth, my other self!"
:"Kill. No survivors."
:"Now, we kill the mortal."

Absorbing his clones:
:"Return! Give me your strength!"
:"Rejoin me! I command it!"
:"To me! At once!"

Notes
In   hierarchy, males are by definition much weaker than females, so Maxus being a powerful Golden Saint is somewhat of an oddity.