Netruk44/uesp-wiki-content huggingface dataset:
Blades:The Eldritch Grotto

Objectives
 

Walkthrough
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Preparation
In this event, magicka damage is significantly increased. As such, it is recommended that you stock up on enchantments that deal magicka damage, as well as the fire, frost, and shock resist enchantments. Also be sure to note that enemies in this event will not use any conventional attacks and instead employ the sole use of spell-based skills. This leaves strategies such as blocking and dodging as relatively ineffective; as such, it is recommended to rely on spells such as ward and resist elements as replacements if necessary.

First Chest
Upon starting the stage, you will find yourself in a cave filled with a thick red fog. Ahead of you, there will be a goblin caster guarding the passage forward. The passage leads to a fairly large opening occupied by two necromancers and two more goblin casters. Most of these enemies will remain stationary, so it should be relatively easy to pick them off one-by-one. On the far left of the opening you will find a   chest.
thumb|right|The first chest
Stage Boss and Second Chest
You will soon find yourself back in another passageway, inhabited by another goblin caster. You will soon find yourself at a closed door. On the other side, you will find an opening that contains the stage boss, a necromancer. They will be guarding a   chest, be sure to pick it up on your way out, as defeating the boss will complete the stage.
thumb|right|The stage boss guarding the second chest

Breakables
The following Breakables can be found in this event:

4 Cave  
4 Cave with a chance of  %  ,  %  , and  %  
4 Cave with a chance of  %  ,  %  , and  %  

Difficulty
The difficulty of the enemies scales with your own level. The level of your enemies increases each stage as seen in the following table:


Enemies
Goblin Casters
4 standard
Necromancers
2 standard
1 boss

Gallery
Blades:The Sundered Caves

Objectives
#Defeat the necromancer boss.

Walkthrough
 
thumb|right| thumb|right|The chest
There is one   in this event.
 

Breakables
The following Breakables can be found in this event:

4 Cave with a chance of  %  ,  %  , and  %  
4 Cave with a chance of  %  ,  %  , and  %  
4 Cave with a chance of  %  ,  %  , and  %  

Difficulty
The difficulty of the enemies scales with your own level. The level of your enemies increases each stage as seen in the following table:


Enemies
Necromancers
2 standard
1 secret boss
1 boss
Mercenaries
5 standard

Gallery
Blades:The Purifying Flames

Objectives
 

Walkthrough
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Before you begin, ensure you have a way to deal fire damage. The event cannot be completed without it, as the enemies within are immune to all other types of damage.

The event begins in a room which appears to be a dead end, save for a glowing chain on the wall to your left. Pull it to open the wall in front of you, revealing a room in which a pair of skeletons patrols. With careful timing, you may be able to avoid one or both. While there are two glowing gates in the room, you cannot open them yet, so push on forward through the open gate on the left. Another skeleton guards a wooden door, and cannot be avoided.

Open the door and continue on to the passageway. Two unavoidable Necromancers patrol the passageway and must be dispatched. In the room at the end, a Necromancer stands guard. Once you have killed this Necromancer, pull the glowing chain to its right.

Don't forget to return to the room from earlier, where the gates have been opened by the chain, each now guarded by a skeleton boss. Once these are dealt with you can collect the   behind the gate opposite the corridor you've just returned through. There is not necessarily anything behind the gate now to the left, but either way smash any breakables in the room and eat food if it has spawned.

Once you are done collecting your loot, return to the passageway where another gate, guarded by a Necromancer, has also been opened. Continue through the hallway until you reach the impressive final chamber. Here you will find the necromancer boss who must be defeated to complete the stage. Once you have defeated the boss, look to the left and right sides of the room for some breakables if you want to find more loot.

Breakables
The following Breakables can be found in this event:

7 Dungeon  
2 Dungeon  
1 Dungeon  

Difficulty
The difficulty of the enemies scales with your own level. The level of your enemies increases each stage as seen in the following table:


Enemies
Necromancers
4 standard
1 boss
Skeletons
3 standard
2 secret bosses
 
 

Gallery
Blades:A Blizzard of Blades

Objectives
#Defeat the wight boss

Walkthrough
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Preparation
In this event, enemies are only capable of being harmed by frost damage. As such, frost-based weapon enchantments or spells are an absolute must. Frost revenge enchantments can also be used to dispatch enemies by turning their own attacks against them. Resist frost enchantments and potions will also come in handy in terms of survivability.
thumb|right|The first chest, gated off
Unlocking the Gates
Upon starting the stage, you will find yourself in a dungeon filled with an icy blue fog. Immediately, on both your right and left, you will notice two closed gates, one of which contains a   chest; the lever to open these can be found later on in the stage. Instead, continue on ahead and open the closed door in front of you. You will soon find yourself in a large two level room occupied by four goblin casters. You will also notice 3 more closed gates. The first on the right contains minor loot; however, the gate second on the right blocks off a room occupied by a wight optional boss guarding a second   chest, while the gate on the left blocks the way forward. The lever to open these gates can be found on the second level of the room, directly at the top of the stairs, hidden on the back of a column. Not only will this open the three gates, but also the two in the first room as well; however, be prepared, as two goblin caster optional bosses will have spawned to protect their contents.
thumb|right|The second chest
Confront the Stage Boss
After defeating all the optional bosses and collecting your loot, it's time to confront the stage boss. Make your way back to the second room and take the newly opened path on the left. Defeat three wights on your way to a large room occupied solely by a wight serving as the stage boss. Defeating the boss will complete the stage.

Enemies
Goblin Casters
4 standard
2 secret bosses
Wights
3 standard
1 secret boss
1 boss

Notes
Prior to Patch 1.8.1, in what was likely an oversight, only one of the various gates throughout the stage were present, the gate immediately on your right in the two-story room. This could cause some confusion, as not only did this gate only protect some minor loot, but the two goblin caster optional bosses would still spawn to protect the loot you would have likely already looted with ease.

Gallery
Blades:Vault of Lightning

Objectives
 

Walkthrough
 thumb|right| thumb|right|The bossthumb|right|The chest

Enemies
Skeletons
6 standard
Goblin Casters
5 standard
1 secret boss
1 boss
 
 
 

Gallery
Blades:Sticks and Stones

Objectives
 

Walkthrough
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Preparation
In this event, enemies are only able to be harmed through the use of weapons and abilities that utilize bash damage. Throughout this stage, you may notice that the positioning of certain enemies may force you into consecutive combat encounters. It is possible to avoid this by carefully pulling in one enemy at a time; however, if you find yourself struggling to successfully do this, it may be wise to stock up on potions that restore health, stamina, and magicka.
thumb|right|Proceed cautiously
Break Your Bones
Upon starting the stage, you will find yourself in a large room in an Ayleid ruin smothered by an orange haze. Immediately, you will notice two skeletons guarding the way forward. This will be the first of many times the stage tries to force you to pull multiple enemies. In this scenario, however, you can bypass this by approaching the two slowly from either the left or right. After dealing with them, make your way down the hallway. You will soon find yourself at the mouth of a small corner room with a spriggan ahead. Instead of running towards it, let it come to you once it's noticed you, as there is another skeleton waiting around the corner for an ambush. Head up the stairs into the next hallway and you will find your path blocked by another spriggan and skeleton duo. The spriggan may look further away; however, their range of aggression extend almost to the same exact spot. You may notice two chandeliers on the ceiling above you. On the floor directly between these chandeliers, there should be a small patch of rubble. You should be able to pull the spriggan first if you slowly approach the edge of the rubble and back away. Continuing forward, you will come to a massive room with a large hole in the ceiling and a crater in the ground. There will be another skeleton and spriggan duo blocking your path; this time complicated by another skeleton and spriggan roaming the vicinity. It is recommended that you deal with the two roaming enemies first. As for the two stationary enemies blocking your path, the spriggan can be pulled first by hugging the wall and approaching the second candle.
thumb|right|The stage boss guarding the chest
Chests Never Hurt You
After this, the rest of the stage is pretty straightforward. There will be one last spriggan guarding the stairs out of the room. After they are dealt with, you will eventually find yourself in a room occupied by a   chest under the guard of a skeleton serving as the stage boss. Defeat them and collect your reward in order to complete the stage.

Enemies
Skeletons
6 standard
1 secret boss
Spriggans
5 standard

Gallery
Lore:Fathis Aren's Tower

, also known as the Temple of the Emperor Zero,  is a ruined fort along the Green Road south of Bravil, in the Nibenay Valley region of Cyrodiil. 

The tower is possesses an extensive underground complex, connected to a grotto that extends deep under Niben Bay. Some parts of the grotto are flooded and provide access to the bottom of the bay. These flooded passages are home to slaughterfish, including the rare  . The grotto extends all the way to Bravil, allowing access to the tower from a secret passage in Castle Bravil. 

  
History
Based on its name,  the tower seems to have originally been dedicated to the Cult of Emperor Zero, a popular cult in Nibenay dedicated to worship of Cuhlecain and founded at the end of the Second Era by Tiber Septim. 

By the late Third Era, the ruins of the temple had been converted into the private wizard's tower of  , the Court Wizard of Bravil and an Associate of the Mages Guild. A proficient conjurer, Aren converted the underground complex into his lair, guarded by Dremora and other bound Daedra. The tunnels were also inhabited by his fellow conjurers who were not associated with the Mages Guild. 

In  , the Gray Fox, Corvus Umbranox, used a crystal ball known as   to divine the items needed to break into the Imperial Palace and steal an Elder Scroll. He learned that Fathis Aren had come into possession of the Arrow of Extrication, a key-shaped arrowhead. This arrow was needed to unlock a passage in the  , an ancient   ruin that allowed access to the Palace via a secret route known as  . The Gray Fox tasked the Champion of Cyrodiil with recovering the arrow from Fathis Aren's Tower, which required breaking into Castle Bravil and traversing the underground passages. The arrowhead was successfully stolen; it is unknown if Aren survived the robbery. 
 

References
Skill Changes

Basic Information

This is a list of all of the skill changes made by Morrowind rebirth. Most of the changes center around the balance of certain skills. Note that these changes are subject to change in later releases.

Skill Changes

Acrobatics
Jump: From 0.15 to 0.1.
Fall: From 3.0 to 2.0

Alchemy 
Potion Creation: From 2.0 to 1.0.
Ingredient use: 0.5 (unchanged)

Armorer
Successful repair: From 0.4 to 1.0.

Athletics
Seconds of running: From 0.02 to 0.01.
Second of swimming: From 0.03 to 0.02.

Axe
Successful attack: From 1.2 to 0.75.

Block
Successful block: From 2.5 to 2.0.

Blunt Weapon
Successful attack: From 1.0 to 0.75.

Enchant
Recharge item: 5.0 (unchanged).
Use magic item: From 0.1 to 0.20.
Create magic item: From 5.0 to 10.00.
Cast When Strikes: From 0.0 to 0.05.

Heavy Armor
Hit by opponent: From 1.0 to 0.75.

Light Armor
Hit by opponent: From 1.0 to 0.75.

Long Blade
Successful attack: From 1.0 to 0.75.

Marksman
Successful attack: From 1.0 to 0.75.

Medium Armor 
Hit by opponent: From 1.0 to 0.75.

Mercantile
Successful bargain From 0.3 to 0.5.
Successful bribe 1.0 (unchanged).

Security 
Defeat trap: From 3.0 to 5.0.
Pick lock: From 2.0 to 2.5.

Sneak 
Avoid notice: From 0.25 to 0.5.
Successful pick-pock: From 2.0 to 2.50.

Spear
Successful attack: From 1.0 to 0.75.

Speechcraft 
Successful persuasion: From 1.0 to 2.0.
Failed persuasion: From 0.0 to 0.1.

Unarmored
Hit by opponent: From 1.0 to 0.75.
Gameplay Changes

Changes to rebalance gameplay

Much was done to make it harder to farm for money, and to close the "easy routes" to making one's character nigh unkillable. Here are some noticeable changes:

The scamp merchant in Caldera only carries 2250 GP, and restocks every 3 days.
You can no longer enchant items with fortify skills.
Blades:A Friend in Need

Objectives
#Talk to Justiciar Aranande
Quick Walkthrough
Detailed Walkthrough
This quest has variations depending on what you have previously done in the Thalmor questline.


Enemies
Online:Furnishing Pack: Hubalajad's Final Treasure

Hubalajad's Final Treasure|thumb|right
:No Prince of the Ra Gada would be caught dead without the appropriate (and extravagant) funerary offerings for his tomb. Not to mention the requisite Mournful Aegis to give a sharp welcome any unexpected guests!
'''Hubalajad's Final Treasure''' is a Furnishing Pack themed around Redguard style furnishings found in Hew's Bane. It was first available on 8 March, 2018 in the Crown Store for  . It has been re-released alongside the Thieves Guild and Dark Brotherhood Celebration Event each year alongside other Hew's Bane-themed items such as Thieves' Oasis and Princely Dawnlight Palace.

It returned to the store from September 9 to September 23, 2021, where it was offered to ESO Plus Members at a discounted  .

Contents
4x  


2x  
2x  
2x  
2x  
2x  




2x  
2x  
2x  
2x  
2x  
2x  
2x  
2x  
2x  




Gallery
Blades:Paladin's Mail

The Paladin's Mail is a cuirass only available to be purchased from the Sigil Shop. Its appearance is the same as that of Steel Armor. Disciple's Mail is its LT Ultimate version.
Blades:The Justiciar Cometh

Quick Walkthrough
#Talk to Aranande.
#Talk to Henrik about the Thalmor's request.
#Return to Justiciar Aranande.
Blades:The Freedom to Believe

Objectives
#Warn all Talos worshippers before the Thalmor capture them 0/3
Quick Walkthrough
Detailed Walkthrough
Secret Areas
Enemies
Blades:Divine

thumb|right|Divine icon
Divine items have the appearance of other generic items, but belong to a Dragon set and share its respective stats. They can only be obtained from the Sigil Shop. Divine items also make up the majority of Ultimate Items. Divine items have the divine icon (18px) as a prefix in addition to any temper prefix and enchantment suffix.
 
Divine Items
Online:Agnedir's Cabin

You can enter the house through the western window. An antiquity dig site can be found in the ransacked pig pen on the western side of the house, not far from this window. A Draugr Soldier and Scourge are banging on the front door, which is inaccessible. A chest can be found not far east of the cabin.

Agnedir Forestborne's corpse lies cold at the foot of her bed. A Draugr Soldier is standing over her body. A letter can be found on Agnedir's nightstand. The provisioning ingredients and containers within can be looted without consequence.thumb|right|Agnedir's Cabin
 

Related Quests


Residents
Agnedir Forestborne
General:Gosleigh's Letter - 5th Rain's Hand

5 Rain’s Hand 
Nicrythe Tower, 
Artaeum, 
Sumurset. 

My Dear Xal,

What a day. What a ghastly, ghastly day.

I got up before dawn to see the sun rise over the mist banks, and inspect my garden (someone has been sampling the best leaves from my orlinber vines, and I don’t know whether the thief be man, mer, beast, or spirit. At least the burglar left tracks behind this time, and apparently it has a tail. Unfortunately, that scarcely narrows things down.) Stichael Direnni met me at the arbor gates, and the expression on his face, while not necessarily disgruntled, was far from gruntled.

I don’t know if I told you about the latest debates in our particular college, but the lines have been drawn between my students and those of that ridiculous cretin, that slave to pre-Camoran dogma, “Master” Balec Frel. Direnni was somewhat caught in between and tried to remain neutral, for which I respected him, but Frel did everything he could to lure him into his camp. Not surprisingly, Direnni saw through all the flattery, but today I’ve learned the depths of Frel’s mendacity. Worse yet, Direnni believed him.

Of course I was outraged by the suggestion that I would have plagiarized my friend’s work and left in flash, literally.

Back in my tower room, I felt the chill of a mid-morning breeze (you know how drafty these three thousand year old towers can be better than anyone) and I set about making a fire. I decide to use as kindling some papers that were lying around and as I was shoving them into the fireplace, who should knock on the door but Direnni and Frel? They assumed the absolute worst when they noticed that the papers that were in the fireplace were copies of Direnni’s thesis about Oblivion being Being, that I was attempting to mask my “crime.” Preposterous. Over the course of the day, I convinced Direnni, at least, of my relative innocence, but clearly the fight is heating up.

When I returned home to read your latest letter, I realized that I must have accidentally dropped it into the fire in my haste for warmth.

Would you mind writing back and telling me what you had to say? It sounded very interesting from the few scraps I was able to retrieve from the coals.

Yours, 
Master Gosleigh Horlington.
General:Xal's Letter - Day of the Counted Hours

Day of the Counted Hours 
The Ruins of Kemel-Ze 
Port Telvanis 
Véloth 

Ach, Gosleigh, what you may have cost us both! Burnt or not, what was written was written in tibrol-oil, annointed by the Mephalites, and you know what that means. All of Nicrythe will have to be warded against poetronachs. I send my luck.

Here is the brunt of it (my fellow Maruhkati have been summoned to the Cacophany at Sil and we leave at dawn):

Divayth Fyr, who you may recall from our days at Gwylim, has the whole of the Inner Sea interested in the varied guises of PSJJJJ again. One of his cohorts, who signs only 'B', has pulled all manner of pamphlets to the fore in an effort to get at the heart of the matter. And, though they know it not, the Aurbis is trembling as they near themselves to truth. (Incidentally, I have petitioned the Murder House for a Dram simulacrum, sixth-measure, in case Fyr or 'B'-- a Borgite, perhaps?-- come too close to waking the Sleepers.)

Though the Selective and Artaeum diverge on many matters of the Endeavour, I implore you to release to me the Scroll of Adompha; at the very least, have one of your scribes make me a copy (with all the requisite Direnni text-protections) and send it at haste.

After I return to Kemel-Ze, I shall send another letter detailing my purpose, but do not let its absence hinder your favor. As forward compensation, perhaps you might take a visit to Master Frel on your way to the archives, and see what Eastern demon I have sent to visit his face.

Yours, 
Xal
General:Gosleigh's Letter - 6th Rain’s Hand

6th Rain’s Hand 
Nicrythe Tower, 
Artaeum, 
Sumurset.

My dear Xal,

How dramatic things are in Morrowind. I had scarcely shot off my letter, and within but a few hours, I had your reply. Imagine how much more efficient the Empire would run if they had our sort of delivery service. Why Uriel Septim VII would have some idea of the sort of … well, we can certainly get to that at a later date.

So, what I burnt was anointed by the Mephalites. They do make such a bother about things, don’t they? I wouldn’t be at all surprised if someone had to be sacrificed to the sixth spirit, old Black Hands the Spinner herself. Is the Morag Tong still in operation? We lose touch of such things down our way.

You needn’t tell me about this “B.” Despite the attempts of our agent, Sheogorath (the lad who took the name of the daedra to inspire fear, though he hardly lives up to it), he continues to delve. I can see the use of the Scroll, but it seems – and you must excuse my, oh let me say it, Psijic protectionism on this – a little bit much. I mean to say, honestly. Really. Seriously. What is the worst that can happen?

I know I shouldn’t say that. But I do.

Half-way through this letter, I paid a visit on Master Balec Frel, and was informed that he had gone out for the evening. Inquiring further, I found he had been eaten. Though he would not be the first of the Psijics to be eaten by a hound of Oblivion and survived, I must admit a weight has been lifted from my shoulders.

Perhaps in lieu of the Scroll of Adompha, you will accept in my sincere appreciation, this, a very, very rare recipe for a potion which will cause whatever person is to the immediate left of you to be cured of lycanthropy, regardless of their years under its spell. I can see how this might not be of much value in Morrowind, where lycanthropy is more rare than a sexually normal Telvanni mage, but it took considerable expertise, and not a little bit of luck, to perfect it.

Oh, and if you have an opportunity while in Kemel-Ze, would you be so kind as to ask a question about the Kothringi for me to that ... you know who I'm talking about it, but her name escapes me ... she's kind of big, and ugly ... and she smells like death? ... anyhow, if you could ask her to reply to the letter I sent her a fortnight ago about whether the Kothringi and the Argonians had, well, certain relations, that would be very helpful. Primary sources, of course.

And now, I’m off to bed. I wonder why they call them Seducers …

Yours ever, 
Gosleigh