Netruk44/uesp-wiki-content huggingface dataset:
Online:Mushrooms That Nourish

Quick Walkthrough
# Speak to Tuwul in the Root-Whisper Village.
# Head to Blight Bog Sump and collect some mushrooms.
# Return to Tuwul for your reward.
 
Detailed Walkthrough
Tuwul informs you that there are mushrooms that grow Blight Bog Sump that make a miraculous fertilizer, and that the tribe's farmers would like some. Your task is to enter the sump and bring back three mushrooms.

This is a simple quest. Enter the sump, kill a Veeskhleel or two, gather three  s and return to Tuwul for your reward. The mushrooms grow in the dank, watery areas where the Ghost-People wander. 

Quest Stages
Online:Offerings That Hide

Quick Walkthrough
# Speak to Tuwul in the Root-Whisper Village.
# Find the stolen offerings from within Xul-Thuxis.
# Return to Tuwul for your reward.

Detailed Walkthrough
Tuwul regretfully informs you that the Blackguards have accosted one of the tribe's envoys and stolen offerings from the other tribes. You need to enter Xul-Thuxis Xanmeer and retrieve the offerings from the Blackguards' hideout.

Entering Xul-Thuxis from the entrance in Root-Whisper Village will not work for most people, which requires a "shoot-forward" skill and some jumping practice. There is no easy way to get back up from where you jump down during a certain point in the main quest when you chased Whiptail and Famia through the ruins. The recommended method is to jump down from the ledge behind Root-Whisper Wayshrine, travel West, and enter Xul-Thuxis through the Deepmire. It's a bit irksome, but that's where the offerings are closest to, anyways. The more difficult route through the main temple entrance requires you work your way Southeast along the Northwest side of the room with the ledge you need to get to. You'll need to hop on a couple posts as well jump towards the rightmost point on some crumbling wall. When on the last post, you use your skill that shoots you forward toward the ledge such as Streak from the Storm Calling Sorcerer class skill set.

You will need to collect the offerings found in the Blackguards' lodgings. The   can be found in the kitchen,   can be found in the middle room, and   can be found in Kassandra's former lodgings. Return to Tuwul once you've found all three offerings. You can choose to go through the Xanmeer or exit into the Deepmire and take a wayshrine. Going through the Xanmeer will take you right to Root-Whisper Village.

Quest Stages
Skyrim:Dwarven Crown Journal

One of the curiosities the mercs uncovered during their excavation was an ornate Dwarven headpiece, which I quickly deduced to be a crown.

As leader of this expedition, the responsibility of wearing said crown naturally fell to me. However, upon adorning it, I noticed the piece was incomplete. 

According to legend, the crown's boon was said to turn with the seasons, as if it were guided by the moon and stars. However, it seems the enchantments are actually tied not to the crown itself, but the masks that slot into its facing.
 
If memory serves me correctly, there are three masks in total. Spring, Autumn, and Winter. What became of the Summer mask, I do not know, but perhaps the Mid Year heat made it too unbearable to wear.
Skyrim:Elberon's Journal

I've split the mercs into groups and explained how to disable the conduits in each season, using simple words for their infinitesimally small minds. To their credit, some of them decided to take notes.

It would be easier if they simply read the account of my previous expedition. Of course, doing so would make them aware of the horrible fate that befell their predecessors.

I've also told the men to be on the lookout for other curiosities, such as Dwarven insects, Dwarven mounts, and three Dwarven Crown masks we uncovered in our last foray.

However, the main prize in this tomb of inclement weather is the Turn of the Seasons, a magical spell that legends say is cast not by the spellcaster, but by   weather itself! 

Once you read this tome and are imbued with its power, they say the rain will grant you a silver tongue, as charming as a spring romance. Summer's sweltering heat fills you with stamina when dressed in light armor, whereas winter's snow offers a boon to heavy armor wearers. Meanwhile, the clouds are a gift to hunters, their bows cutting through the autumn wind. 

Such a prize must be deep within the ruins, perhaps in the chamber of the one who orchestrated this unholy sky.
Skyrim:Log of Elberon the Great, Vol 2

Spring greeted me with a splash of color, as beautiful flowers grew everywhere. And I do mean everywhere dear reader, as they were wild and hostile, covering the floors and even a few unfortunate corpses. This horrific sight of beauty was soon ruined by the choking air. Thick, toxic pollen floated everywhere, spewed out by the various flowers. Perhaps the dwemer had allergies to surface flora, and saw Spring as nothing more than a season of suffering. While the mercenaries coughed and vomited from the effects, my strong constitution allowed me to notice strange spriggans shambling through the artificial forests. Where they passed, the buds receded, and the air was clean and breathable. Were these the tenders of the gardens, or just a consequence of its existence? Regardless, I endeavored to follow the path of the spriggans, leading me deeper into the ruins.
Skyrim:Log of Elberon the Great, Vol 3

Summer was a maze of tunnels and pipes, and no doubt centuries of neglect had left the place in a state of pure haywire. Lava spewed from every stone orifice I could see, and unbearable heat made for a precarious journey, and many of the lesser mercenaries turned back to cooler times. But the dwemer had predicted such superheat, indeed no doubt this unbearable weather was what summer meant to them. Even as I pulled myself through the swelter, I noticed repair spiders darting to and fro, ignoring me and heading into side sections, which revealed great levers. Flipping them released some sort of magical coolant, reducing the heat from impossible to merely annoying. Perhaps if enough of these spiders were directed to overheated sections and enough coolant levers flipped, I thought, I could find out what secrets this section of summer beheld.
Skyrim:Log of Elberon the Great, Vol 4

As I trundled into the halls of Autumn, a marvelous sight unfolded. Before me lay an enormous stretch of farmland, decrepit and overgrown, but a farm nevertheless. Strange fruits and grains grew in plots, while emaciated chickens ran about all the while tended by massive double-bladed centurions. Did the dwemer find it amusing that the surface-peoples had a whole season dedicated just to harvest, or did they do this as a mockery to some forgotten god of the feast? Whatever the case, I aimed to sample a piece of dwarven produce myself.  
Though the fruit smelled delicious, it was as hard as a rock, and the insides glowed with a foul light. Yet as dense as the harvest was, I observed the bladed centurions cutting through it with little effort and carrying them off to a hopper at the far end of the fields. While no doubt the blades of these machines would make short work of flesh and armor, my men nevertheless valiantly served as a distraction as I carried the heavy wheat over to the depository, hoping that these offerings would satiate whatever freakish endeavors the dwarves had begun, and gain me access to the rest of the farms.
Skyrim:Log of Elberon the Great, Vol 5

Winter was, not to my surprise, home to a great indoor blizzard and what the mercenaries thought of as artificial stone mountains. Yet they were not mountains, but great towering silos of frozen water. And the cold! Not even the high mountains compared to such chills, and we were soon trading furs amongst ourselves to keep warm! Yet just as soon as the wind had picked up, it died down, the temperature dropping and the icy waters unfreezing, yet still cold. It became clear that if I was to progress through these silos, I would have to take advantage of the variable chill, quickly crossing through paths formed by the ice floes as impromptu bridges. As clever a solution as any solution thought up by me.
Skyrim:Mercenary's Note

It's been two days since we've heard from the mage.

He told us to wait here at camp, but everyone's tired of stripping spiders for loot. The mage promised us fortune and glory, but if the fool got himself killed, none of us get paid. That's a problem.

Still, I'm not sure we should leave just yet. Something about this place feels off. 
Maybe it's the air. One minute it's dry enough to crack your throat. Other times, it's wet enough to drown you. In most ruins, it's easy to lose track of time. But here, I feel like I'm losing my mind.

Last night I decided to step outside and take a breath. Maybe just seeing the sun again would help me keep my wits. When I got back to camp, sweating from the heat, I told one of the other mercs she should do the same. She told me she already did, but it was too damn cold. I wasn't sure what she meant until I saw the snow on her boot.
Skyrim:Note on Autumn

Mage says we have to harvest wheat and stuff it in the depositories. 

Only I don't know which wheat goes in which container. Seems like the symbols on the signs and the depositories might be a clue, but they all look the same and it's making my head hurt.

Shor's Bones, this isn't what I signed up for. If I wanted to work on a farm I'd go back to Rorikstead. The treasure better be worth it.
Skyrim:Note on Spring

Trying to make it inside, but thick roots are barring the way.

The boss says the branches are connected to the spriggans, so stabbing one might make them flinch. But it's kind of hard to stab what you can't see.
Skyrim:Note on Summer

The boss says we can use one of those control rods to make the metal crawlies open the way. 

Supposedly you just point the thing at one of those round waypoints and the spider does the rest, but I don't know how to fire the rod. I just hope I figure it out before I collapse from all this heat. I can almost smell my blood cooking.
Skyrim:Note on the Dwarven Drone Fly

With spring comes pollen, mold, and the specter of disease. The Dwemer knew this as well, and took steps to counter it.

If you spot a Dwarven Drone Fly buzzing about, good! You're already leagues ahead of the average mercenary, being both literate and attentive. 

Simply toss one in the air and these miniature metal insects will aerate the space around you, granting you resistance to poison and improving your stamina. As an added bonus, they'll also alleviate you of any excuses should you feel the need to turn back.
Skyrim:Note on Winter

Two steps into winter and I can't feel my toes.

Now the mage says we're gonna have to jump fifty feet into water so cold it'll crack your bones. This is all Bjorn's fault, I wanted to try the Summer room but I drew the sodding short straw.
Online:Rethan Manor

It has a simple lock on the door, and entering it will be considered trespassing. The house is owned by Benar and Malur Rethan, and Benar keeps a key there to the Vassir-Didanat Mine. You are later sent here during the quest to detain him until Hlaalu constables arrive.

The house has three floors, each containing Rethan Hirelings. Workers are also found here, with Chaxolee on the ground floor and Sheelahi on the upper floor. Pinirrerr can be found tending to the grounds outside the manor.
 

Related Quests
 

Residents
 
 

Notable Items
The 36 Lessons: Sermon 12, at a camp beneath the bluff the house is built on
''Assassin's Orders (during quest)
 

Notes
Rethan Manor previously appeared in TES III: Morrowind'' as a stronghold that the player could own if they were a member of House Hlaalu. It includes three additional houses that are not found in the ESO location.
Generic Magic Armor

This is all of the generic magic armor added by Tamriel Data. The Base Item column in the tables below indicates which unenchanted piece of armor uses the same icon and model. The Charge/Cost=Uses column calculates how many uses on average the item has before it needs to be recharged.
Items

This is a list of pages that categorize the various new items added by Tamriel Data. For the rest of the items in the base game, see the Morrowind Items page.

Some of the items on these pages may still be in development or only available through console commands.

Items added by Tamriel Data's dependent mods are listed on the pages below:
 
 
 

Equippable Items
 


 


 



Consumable Items
 
 
 

Other Items
 





 
 
 

Item Lists
Skill Books

The books in Tamriel Data sometimes increase certain skills when you read them for the first time. The table below categorizes these skill books by skill, and marks books which are not yet found anywhere in Tamriel Rebuilt, Skyrim: Home of the Nords, or Province: Cyrodiil.

An abbreviation in parentheses like (SHotN) indicates that the book has multiple versions and the version with an ID ending in that mod's abbreviation is the skill book.


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  Not found anywhere. 

See Also
Online:Singing Grotto

Torture Implements|thumb|right
It is a former Blackguard hideout which has been long abandoned, it is now used by the Skin Taker as their den to play with their victims. The passage leading to the main cave is filled with bear-traps which can either be avoided or disarmed. The main cave has a corner devoted to crude torture devices, while an alcove serves as living quarters. A journal can be found inside. 
 

Related Quests


Maps
thumb|left|A map of the Singing Grotto
Armor Artifacts

A number of armor artifacts are introduced by Tamriel Data for use in its dependent mods.

Artifacts are specifically defined as anything with a unique appearance. This is opposed to Unique Armor, which is defined as those which there is only one of, but which have the same appearance as other generic items. Unique armor is typically added by the mods that rely on Tamriel Data rather than Tamriel Data itself.

;Notes
''Armor Rating is given both as base values and Max values, which apply when you have 100 points in the relevant armor skill.
Charge/Cost = Uses'' indicates how many uses on average you can get before needing to recharge the armor (or wait for it to charge on its own). Note that the Cost depends on your Enchant skill, so your results may vary.
 
Cuirasses
 
 
Helmets
 
 
 
 
Shields
Scales of Nafaalilargus

The Scales of Nafaalilargus is an enchanted cuirass associated with the Imperial red dragon Nafaalilargus that grants its wearer strong resistance to normal weapons.

It is located in the top of the Imperial Legion Headquarters in Old Ebonheart, in the private quarters of Imperial Legion Lord General of Morrowind, Caecalia Victrix. The cuirass is hidden along with the Claw of Nafaalilargus inside a secret stone safe accessed by a switch hidden behind a locked (Lv. 80) painting of Nafaalilargus.
Death Mask of Empress Katariah

The Death Mask of Empress Katariah is a helmet with a Sanctuary enchantment that was buried with Empress Katariah.

The mask is entombed at the end of the Burial of the Empress section of  , which you explore during the   quest  . If you choose to give it to   to escape his trap, you will find it on his corpse on the way back to the tomb's entrance.

You are forced to give the mask to the guards when you reunite with  . It later appears in the Great Hall of the  , but this version,  , is unenchanted.
 

Bugs
Preyseeker

Preyseeker is a helmet with an enchantment that's useful for thief or assassin characters. As its name suggests, it helps you detect animals and adds Night Eye for nighttime preying. It also fortifies Short Blade and Marksman skills.

It cannot yet be obtained without console commands.
Shield of the Lord Commander

The Shield of the Lord Commander is a lordly heater shield much more effective than the average  .

It cannot yet be obtained without console commands.
Clothing

Tamriel Data adds many new pieces of clothing to the game, although most of them are given generic names like the base game clothing. The tables below only list base, unenchanted clothing. For magic clothing and artifacts, see the pages below:
 
 

Clothing added by Tamriel Data's dependent mods is listed on the pages below:
 
 
 
 
Amulets


Belts


Gloves


Pants


Rings


Robes


Shirts


Shoes


Skirts


Notes
There is also a ring named Ring of Banking (Briricca) that is not normally obtainable or meant to be equipped. Obtaining the ring will cause issues with global banking scripts, so it is important not to pick it up or add it via console.
Online:Totem

Totems are the summons of Miregaunts which can be found throughout Murkmire. They appear as Argonian-styled relics and can both heal its miregaunt as well as harm its enemies.
Lore:Vulkwasten

(otherwise called Vulkwasten Wood)  is a brewery town located in the region of  , within the province of  . Vulkwasten is known for brewing  , made from a long-line of Bosmeri brewers whose craft is legendary among the people.  
 

History
In  , the Chief   of the  s was hanged from the gallows in Vulkwasten.  Later in  , the brewery operation was in jeopardy when the   were drunk off the Rotmeth, while an apprentice brewer was attempting to steal Rotmeth. However, the brewery was saved by a  .  At around the same time, the provincial generals of the   had gathered at Vulkwasten to investigate the death of the Guildmaster,  . 

During the   in the late  , the town of Vulkwasten Wood was still an active settlement, being under the rule of Duke Argorn. It had a rivalry with  .  It was neighbored by several settlements, including   in the northeast,   in the west, and   in the south. 

References
Online:Patch/Hotfix 2018/10/24

Hotfix for Monster Corpses Not Despawning – Oct. 25 (PC/Mac only)
Hi everyone,

We will be pushing a hotfix tomorrow, Thursday, October 25, to resolve the issue with monster corpses not desapwning on the PC/Mac servers. This hotfix does require downtime, so we will be bringing down the North American and European PC/Mac servers for maintenance at 6am EDT. We anticipate the maintenance to last 2-3 hours.

The console servers will not be impacted by this maintenance. We will update this thread when the maintenance is complete.

Thank you!
Online:Patch/Hotfix 2018/10/23 2

Hotfix for Murkmire Rewards & Rewards for the Worthy - Oct 23
Hello everyone,

We just completed a hotfix that fixes two issues from yesterday's update:
# Gear rewards obtained from Murkmire daily quests will now scale to your character's level rather than being level 1
# Rewards for the Worthy will now be updated with the new sets outlined in the patch notes
Note that this fix will only affect items obtained starting now; anything obtained before the hotfix will not change retroactively. No patch or download is required for these changes to take effect. Thanks!
Online:Patch/Hotfix 2018/10/23 1

Hotfix for Missing French Localization - Oct 23
Hi everyone,

We just completed a hotfix that fixes an issue with some missing localization specifically on the French game client. You'll need to log out and download a small patch of 50MB in order to get the fix.
Online:Patch/Hotfix 2018/08/20

PC/Mac NA & EU Hotfix, Aug 20 - Cyrodiil Keeps
Hi everyone,

We just completed a hotfix on the PC/Mac NA and EU megaservers to address an issue with Cyrodiil Keeps. The health and postern upgrades on Keeps that are upgrading from level 0 to 1, or level 1 to 2, will no longer randomly fluctuate for extended periods of time. You do not need to download a patch for this hotfix to take effect.

Thank you!
Online:Patch/Hotfix 2018/08/13

PC/Mac NA & EU Hotfix, Aug. 13 - Moon Hunter Item Set Bug
Today, we pushed a hotfix on the PC/Mac servers for a bug we identified with the new Moon Hunter (light armor) item set in which the 5-piece bonus was stacking under specific circumstances. This hotfix required no downtime, and does not require you to relog.

Thank you!
Online:Patch/Hotfix 2018/02/21

PC/Mac NA & EU Hotfix, Feb 21 - Cyrodiil Campaign Queuing
Tomorrow, we plan to bring the PC/Mac North American and European megaservers offline for a short maintenance at 6am EST. This is to implement some fixes for the recent Cyrodiil queue issue experienced last weekend. Below are the patch notes to help support the fixes:
Players who are queued for Cyrodiil and have group members go offline will now have their queue paused until the offline members are removed by the group leader.
You will no longer be able to invite members of other alliances into your group while queued for Cyrodiil.
Note there are still some smaller issues remaining, but this will greatly help alleviate the recent campaign queuing woes. There will be no patch to download once maintenance is complete.
Lore:Khartag

was an   smuggler and abolitionist who operated during the   around  . Khartag was a local legend among the Orsimer, not only for being a veteran of the   and founder of the   gang of abolitionists, but as the namesake of the site known as  , a monument to him and the Orcs in general. 
 

History
Biography
Khartag's origins are unknown, but he was a member of the Daggerfall Covenant, an alliance consisting of the races surrounding the  , the  s, the Orsimer, and the  s. How Khartag arrived in Vvardenfell is also unknown, but in  , the Daggerfall Covenant had invaded the neighboring region of  , located on the other side of the  , from the south. He devoted his life to abolitionism, thus forming the Ropefish. The Ropefish had received notoriety throughout Vvardenfell, gaining the attention of  . The group had given Khartag a deal, including increasing the price for slaves to escape, chaining slaves en route, as well as compacting them into small ferries. Khartag was rubbed the wrong way, telling the Camonna Tong to essentially "tusk off."  This enraged the Camonna Tong, prompting them to raid the Ropefish and kill Khartag. Khartag was hit by a poisonous dagger, killing him in the process. Fortunately, most of the slaves Khartag escaped with were able to escape the Tong. One of his friends,   was made the leader of the Ropefish. 

Legacy
Khartag's legend had spread across Vvardenfell, as the Ropefish continued to operate throughout the land. But eventually, the Ropefish faded into obscurity. The site where Khartag passed away would become known as Khartag Point. It has since been a monument, not only to Khartag, but the Orsimer in general. At one point, another Orc was dared to jump off the cliff, leading to their death. In  , a new shrine to   was built atop of the cliff, where it remained ever since. 

Gallery
 

References
Online:Patch/Hotfix 2017/08/15

PC/Mac Hotfix 8/15 - Blade Cloak & Trial Loot
Hi everyone,

We wanted to give you a heads up that we just deployed a hotfix for PC/Mac. Below are the patch notes for this hotfix:
Fixed an issue where the Dual Wield ability Blade Cloak and its morphs were firing the wrong enchantment. It will now work like other abilities in the game and fire enchantments from the weapon set you're currently holding.
Monsters found in the Maw of Lorkhaj and Halls of Fabrication Trials will once again drop rewards.
Online:Patch/Hotfix 2017/07/11

Hi everyone,

Today, we'll be publishing a hotfix on the PC/Mac megaservers that will include the fixes below. We anticipate completing the hotfix within the next couple hours and it will not require a patch to download.

;Alliance War & PvP
Battlegrounds
Fixed an issue where Relics would not spawn in the Ularra map during level 10-49 Capture the Flag matches.

;Dungeons & Group Content
Halls of Fabrication Trial
The added damage from the Refabrication Commitee's Overcharge ability has been returned to normal levels.
Online:Patch/Hotfix 2017/06/20

We have completed a global hotfix on our PC/Mac servers to address an issue where some quests throughout the game were not able to be finished. As part of this fix, we have reverted the fix for the "A Cold Wind From the Mountain" quest. We will push a fix for that specific quest at a later date.

There is no patch to download for this hotfix.

Please note: If you had an active quest that you could not complete due to this issue, you will need to abandon the quest and pick it back up now that the hotfix is live.