Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:PCS Library/Slow Framerates with nVidia dual monitor

Problem
Slow Framerates with nVidia dual monitor setup

Cause - older nVidia Dual Monitor settings
When using two monitors, the graphics driver attempts to use 3D acceleration for both monitors. The result is that the GPU is required to split its resources across two monitors.

Solution: Go into the NVidia Control Panel and set the option "Mult-Disply/Mixed GPU Acceleration" to "Single-Display-Performance-Mode".
Tes4Mod:PCS Library/Solid violet objects

Problem
Objects are solid violet in game.

Cause - Meshes with bad file paths
This anomaly can be caused by invalid texture paths.

Solution: Use a troubleshooting aide to identify the owner of the object and the object's texture path(s).

You can further examine the object in NifSkope to view and fix the the object's texture path(s). Texture paths should start Textures and not "C:\" or "Data\".

Solution: If the problematic files are packed in a BSAs and the path problem is only due to the path containing forward slashes (/) instead of back slashes (\), then problem can be quickly remedies with TES4Files.

Cause - Missing Textures
If the texture paths are valid, the problem may bet that the mod has not been installed completely or a needed dependency, an additional mod that to be downloaded in tandem, has not been installed.

Solution: First, check the ReadMe to see if there are any dependencies. Download and install those if so. Otherwise, check the mod package to see if the files are contained in the package and complete the install of the mod. If the files are missing all together, it may help to notify the author.
Tes4Mod:PCS Library/Stuck Door/Slow Framerate on Some Animations

Problem
Stuck Door/Slow Framerate on Some Animations

Cause - Abomb bug
The Abomb bug.  See  Fix Frozen Doors.

Solution: Download a utility like Animation Fixer (very easy to use; only fixes this problem).

Solution: Wrye Bash (more complicated than Solution 1, but has dozens of different functions and is essential if you have many mods) to fix your saved game file.  See the Wrye Bash Pictorial Guide "Basics and Installers Intro.pdf" entry "Tips 2 - Abomb".

Additional Information
After long periods of spending hundreds of hours of gameplay, flames (such as fire spells) don't extinguish, torches don't flicker or flicker very slowly, doors in catacombs fail to close or close very very slowly, and traps animate slowly as well. It reacts like the game is getting laggy, even with a high-end system, but many other things run at normal speed.
Tes4Mod:PCS Library/Sudden random crash with C++ runtime error

Problem
Oblivion suddenly crashes and an C++ Runtime error message is displayed.
Cause - Need a C++ Runtime Library Update
Such a crash can occur if you need a later version of the C++ Runtime library.

Solution: Some OBSE plugins require that you install the 2008 SP1 update. Some newer mods may even require the Microsoft Visual C++ 2010 package. 
:Note: These updates are official Microsoft distributions; as such, any necessary updates to the products will be made available through Windows Update. Also, if you try to install a version of the package which is already installed, the installer will simply notify you that this is the case and end.
Solution: Remove the mod that requires the update.
Tes4Mod:PCS Library/The world map disappears, turns blank (leaving only icons visible)

Problem
The world map turns blank and only icons may remain visible.

Cause - Map Textures Are Not Compressed
This problem can arise if the world map textures are too large (in bytes) or are not compressed.

:Note: This is a known issue with Cyrodiil Terrain Map.

Solution: Use Paint.NET, GIMP or another photo editor to compress the map files with DXT1 compression format (and be sure to generate mipmaps as well).
Tes4Mod:PCS Library/Water does not load at a distance

Problem
Water is not loading at a distance, leaving only brown, empty pits where the water should be.

Cause
The cause is as of yet unknown.

Solution: Regenerate the Oblivion INI file.
Tes4Mod:PCS Library/Weather changes rapidly when menus are activated

Problem
Oblivion's weather changes rapidly when menus are activated (i.e., when talking to NPCs, going into your inventory, etc.).

Cause - Fast-Changing Weather Bug
This was a problem with the original Natural Weather mod.

Solution: If you want to stick with NW, grab the fixed version, RD Natural Weather Unofficial Test Fix.

Solution: Switch to another weather mod. One newer alternative, All Natural, even incorporates NW's weather and can also be configured to have similar settings.
Tes4Mod:PCS Library/White screen (only HUD visible)

Problem
White Screen (only HUD visible)

Cause - Weak Hardware not supporting Pixel shader 2.0
This can be caused by a low end or unsupported graphics card.

Solution: Upgrade your graphics card. See System Requirements.

Solution: download Oldblivion, which will allow you to play on some Pixel shader 1.x cards.

Additional Information
When entering Oblivion, instead of being able to play the game, all you get is a white screen with GUI (and certain objects in rainbow colors).
Tes4Mod:PCS Library/Yellow (WTF) I'm a missing mesh objects

Problem
There are yellow (WTF) I'm a missing mesh objects in the game.

Cause - Missing Meshes
These indicate missing meshes; the game is not find a mesh file for the specified path.

Solution: Use a troubleshooting aide to determine which mod(s) own the file(s) and make sure that all of the files (including dependent mods) have been installed. See the mod's ReadMe to check for installation instructions and possible other dependencies.

Solution: If the relevant files are packed into a BSA that is installed but isn't being loaded, see Loading BSAs.

Solution: It may be the case that the meshes do not exist, which can be verified by checking the plugin record for the object to see which file path it specifies for the mesh. The file path might actually be wrong or the mod package might be incomplete.


Related Problems
PCS Library/BSA content does not load
Tes4Mod:Plugin Cleaning

This is another case where it is safer for modders and more experienced users to do the job themselves. However,
TES4Edit's function, "Undelete and Disable References" is pretty safe, and it helps alleviate a problem that is a known
source of crashes. That is a function for everyone. Warning!!! Not all "Identical to Master" records should be removed!

F.A.Q
Q:  How many plugins can I clean at the same time?
 
A:  One.
 
>> Note: Make sure it loads last.

Q:  What else do I need to load, when cleaning a plugin?
 
A:  Load all explicit (in the file header) dependencies and implicit (intended to load with) dependencies.
 
>> Note: Plugins that often have implicit dependencies are compatibility patches, especially landscape patches.
 
>> Tip: It is good practice to just manually select all dependencies, in order to avoid forgetting any.

Q:  Is it always safe to use "Undelete and Disable References" (even on "do not clean" mods?)
 
A:  Yes.  There have not been any problems reported so far...

Q:  Is it always safe to use "Remove Identical to Masters" (even on "dirty" mods?)
 
A:  No, especially not when it comes to patches.

Q:  Does using "Undelete and Disable References" and "Remove Identical to Masters" completely clean a plugin?
 
A:  No. A number of mods have "wild" edits, where it makes changes to things unrelated to its purpose.

Quick Steps to Clean A Plugin
>> Warning!!! Do not have any mod groups checked (if the relevant dialog box appears) when doing plugin cleaning.

#Launch TES4Edit.exe (It has a pretty nondescript icon along the bottom of Bash's window.)
#Right-click in the first window (listing your installed plugins) and choose "unselect all"
#Check the ONE plugin you want to clean and all mods it is expected to load with (i.e., plugins it patches)
##The plugin should be the latest loading plugin checked.
##TES4Edit automatically loads a plugins dependencies.
#Click OK until you are looking at the main screen.  (TES4Edit will start loading the plugins' resources.)
#Once it is done loading (a message will be displayed in the right pane) right-click on the plugin and choose "apply filter."
#In the apply filter menu, make sure only "conflict inherited by masters" is checked, then click apply
#Once the filter is done, right-click on the plugin and choose remove identical to master records
#Right-click on the plugin again and choose "undelete and disable references"
#Click the X button and TES4Edit will prompt you if any changes were made to the plugin.  If it prompts you, make sure only the plugin you intended to change is checked and click OK.
#*TES4Edit automatically creates backups of edited plugins which can be found in the Data folder.
#Create a new project (folder) in the Bash Installers folder called "Cleaned Plugins" and drop all of your cleaned plugins in it.  Create subfolders (i.e., "Quests," "Tweaks," etc.) if you want to make it more organized.
Plugin Cleaning
Tes4Mod:Plugins

"plug-in" and "plugin" are interchangeable on this site, but "plugin" will probably be used more frequently.

Intro

There are two types of plugins, ESM files and ESP files. There are some examples below, but there is already a very well-written article on the subject at TESCSWiki.

Plugin Dependencies

Plugin dependencies refers to how plugins, ESPs and ESMs, depend on other ESPs and ESMs.

Example: Make or Edit an ESP Dependent upon Other ESP(s)

# Launch Wrye Bash
# Right-click on the source plugin(s) and choose "esmify"
# Launch TESCS, preferably with OBSE (default with Wrye Bash shortcut)
# Choose plugins (all source plugins should be esmified)
# Make changes, save and exit.
# Right-click on the modified (or new) plugin and choose "espify masters" (convenient in the case that multiple ESPs were esmified)>> notes:  1) always make sure to espify esmified plugins after finishing with them 2) esmified plugins are distinguished with blue text==if the plugin had an orange check box in Wrye Bash after saving it==
# Launch TES4Edit
# Have TES4Edit just load the plugin (TES4Edit will load its dependencies automatically)
# After it finishes loading, right-click on the modified plugin and choose "sort masters"
# Exit TES4Edit, making sure the plugin is checked to save the modifications
# Check to make sure the plugin's masterlist is green in Wrye Bash

See Also
TES4Edit

External Links
CS Crash - BethSoft Mods Forum <-- making ESPs dependent upon ESPs with ESP dependencies
De-Isolation Tutorial - TESCSWiki <-- covers plugin mastering in full
Tes4Mod:Problem Indicators

A condensed extract from the PCS Library...





See Also
Technical Support Library
Tes4Mod:Reverting to Vanilla Oblivion

Introduction

This is a quick guide for reverting Oblivion to its out-of-the-box state.

The safest, least tedious (if you have many mods installed) way to do this is to highlight the files you do not want to delete in Explorer, click   (to open the 'Edit' menu) and choose 'Invert Selection'. The keyboard shortcut for doing this is  . In Windows 7 and Windows Vista, the regular command bar may be hidden, but pressing   will reveal it just above the command bar with 'Organize', 'Open', 'New folder', etc.

Reverting the My Games folder
If you really don't care about saving anything, you can delete the entire folder; however, if you have invested any time at all in the game, you may want to delete everything except for your Saves folder. In contrast, the only files that need to be deleted to revert the game to the Vanilla version (or have the game readjust for new hardware) are Oblivion.ini, BlendSettings.ini and RenderInfo.txt.

Reverting the Install folder
Nothing has to be done to this folder. If you use OBSE, all you have to do to ignore it is launch the game without OBSE.  If you want to remove OBSE, simply remove all files beginning with "obse" in the name along with   (if it was installed). If, instead, you wish to completely revert the game to the post-install or post-official patch state, delete all but the following:
 
 
 
 
 
 
 
 
 

Reverting the Data folder

If you have used any music or video replacers (that override the original files), uninstall those via the relevant mods' instructions.

Remove all but the following:

Data
Folders: Music, Shaders, Video
BSAs "Oblivion - ": Meshes, Misc, Sounds, Textures - Compressed, Voices1, Voices2
BSAs "DLCShiveringIsles - ": Meshes, Sounds, Textures, Voices
DLCShiveringIsles.esp
Oblivion.esm
Data\Music
Folder: Battle, Dungeon, Explore, Public Special
Data\Shaders
SDP: shaderpackage001 - shaderpackage019
Data\Video
BIK: 2k games, bethesda softworks HD720p, CreditsMenu, game studios, Map loop, Oblivion iv logo, Oblivion Legal, OblivionIntro, OblivionOutro, Ruun

See Also
Uninstalling
Tes4Mod:System Requirements for Oblivion

PC Specs...
Intro
With mods you want to have a little extra power. Below the Vanilla requirements are some recommendations depending on the modified setup you are considering. Futrhermore, if your graphics card does not meet the minimum requirements, visit Oldblivion to try to run the game at a level that can accommodate your setup.

The "Vanilla", out-of-the-box, requirements were taken from the Oblivion FAQ at the Elder Scroll site.

Vanilla Oblivion - MIN


Vanilla Oblivion - REC


Modded Oblivion - MIN (more than just the UOP)


Modded Oblivion - REC MIN (more than just the UOP)


Modded Oblivion - REC (much more than just the UOP)


Modded Oblivion - Better (much more than just the UOP)


Modded Oblivion - Great (Oblivion's lack of optimization starts to hinder upgraded potential)


Modded Oblivion - Overkill and Super Expensive (Oblivion benefits little from upgrade)


External Links
System Requirements --UESP.net
Tes4Mod:TES4Gecko

A plugin management tool for TESIV:Oblivion

See Also
Plugin Merging
External Links
Merging Mods with TES4Gecko @TESNexus
TES4Gecko
Tes4Mod:TES4LODGen

TES4LODGen is a One-Click DistantLOD Generator. --TES4LODGen Description

See Also
Load Order Management
TES4Edit
TES4LODGen
Tes4Mod:TESCOSI/Acronyms

;AEVWD
:Almost Everything Visible When Distant

;AN
:All Natural

;AWS
:Atmospheric Weather System

;B&M
:Blood and Mud

;BAB
:Biu Adventuress Body

;BAIN
:BAsh INstallers

;BALO
:Bash Auto Load Ordering

;BC
:Better Cities

;BOSS
:Better Oblivion Sorting Software

;BSA
:Bethesda Softworks Archive

;BSOD
:Blue Screen of Death, a Windows error screen

;Cobl
:Common Oblivion

;CoC
:Clocks of Cyrodiil
:Center on Cell
:Champion of Cyrodiil

;CS
:Construction Set

;CTD
:Crash to desktop

;DDS
:Direct Draw Surface

;DLC
:Downloadable Content

;FCOM
:Frans, War Cry, Oscuro's, Martigen

;GOTY
:Game of the Year

;HDR
:High Dynamic Range

;LAME
:Less Annoying Magic Experience

;LE
:Living Economy

;LOD
:Level of Detail

;MMM
:Martigen's Monster Mod

;MOBS
:Medieval Oblivion (Equipment) Balance System

;NIF
:NetImmerse File

;OBC
:Open Better Cities

;OBGE
:Oblivion Graphics Extender

;OBMM
:Oblivion Mod Manager

;OBSE
:Oblivion Script Extender

;OCC
:Open Cities Classic

;OCR
:Open Cities Reborn

;OMOBS
:Oscuro's Medieval Oblivion (Equipment) Balance System

;OOO
:Oscuro's Oblivion Overhaul

;RBP
:Race Balancing Project
:Ren's Beauty Pack

;RGO
:Reneer's Guard Overhaul

;SDR
:Sneaking Detection Recalibrated

;SI
:Shivering Isles

;TIE
:Tamriel Immersion Experience

;TNR
:Tamriel NPCs Revamped

;UAC
:User Account Control

;UI
:User Interface

;UL
:Unique Landscapes

;UOP
:Unofficial Oblivion Patch

;UOMP
:Unofficial Official Mods Patch

;USIP
:Unofficial Shivering Isles Patch

;WBSA
: Wrye Bash Stand Alone

External Links
UESPWiki - Tes4Mod:Acronyms
TESCSWiki - Glossary
Tes4Mod:TESCOSI/PCS Library

A simple collection of problems that hopefully have some known causes and known solutions.

PCS List
Tip: Use   to search the list.
 

See Also
Glitches
Technical Support
Technical Support Library
Troubleshooting
Tes4Mod:TESCOSI/Status

- cleaning
- have to deal with image copy rights, attribution, etc.

10:55, 4 July 2011 (PDT)

Move Phase 1 - On Test Domain

Goals

Convert TESIV:POSItive into a wiki
Choose a shorter name, now  
Make the site is copyright compliant
Make the site closed (to reflect old site and until Wiki software is better understood)

Tasks

#  
# Prepare MediaWiki for site (ongoing)
# Add content
#*  
#* All media content needs proper copyright information
#* Some media content needs to be reuploaded to ensure copyright compliance
#  
#  
# Test user rights

Move Phase 2 - Moving to new domain

Goals

Get site up-to-date
Show users to new site
Get user feedback about new site
Make site more identifiable

Tasks

# Update utility and mod guide information (i.e., BOMM, Wrye Bash, OOO?, FCOM?)
#* read updated docs
#* go through install processes again
# Move MediaWiki (possibly during update process, depends on time)
# maybe make sure at least "Discussion" pages are accessible to all users
# contact previous contributors
#* look for willing testers (editors)
#* look for a few potential administrators (reviewers)
# Write report about state of the site (i.e., why user rights are as they are)
# Add 301 Redirects to all old pages
#* look into programmatically redirecting, taking advantage of MediaWiki software
# Favicon.ico (in progress)
# Site Logo (still a wish list item)
# Upload screen shots

Move Phase III - At new home

Goals

Act on user feedback
Offer contact and feedback options
Get more user feedback
Work more on aesthetics and organization
Help users get used to wiki

Tasks

miscellaneous updates to site
write help pages for navigation
write help page for introducing wiki
propose comment tab versus Disqus comments
propose different navigation schemes (trying to optimize sidebar)
push designer about site logo
start talking with designer about site skin

First Month

Goals

Find a few reviewers and active editors
Determine a new page contribution process
Add and update content
Get user feedback about adjusting to the new site
Work on aesthetics

Tasks

Follow up on contribution offers for old sites
Try out and choose between two to four commenting methods
Setup (user) forums
Make changes in response to user feedback
Work on skins, especially for extensions
Work on more guides
Add screenshots where they would help articles
Tes4Mod:Technical Support Library

Welcome to  's tech support library, a.k.a the PCS Library!

Intro
Does the problem persist after reloading your game or regenerating your Oblivion.ini? A process may be interfering with the game. Have you tried a clean boot? upgrading your drivers? If you cannot find your problem below, start up a topic in the Bethsoft forum with a description of the problem and your load order. Also, if you have a solution to an unsolved problem, please do the same. Thank you and good luck!

PCS List
Tip: Use   to search the list.
 

See Also
A List of Troubleshooting Aides
PCS Library
Technical Support
Troubleshooting

External Links
C++ Runtime Error - BethSoft Forums
How to Clean Boot Windows 7 or Windows Vista
Crash when getting on a horse - BethSoft thread <-- Ruined Tail's Tale (RTT) bug
Glarthir Causing Crashes? - BethSoft thread <-- discusses crashing between Skingrad and Anvil
Oblivion crashing after 10-30 minutes of gameplay... - BethSoft thread
Official Oblivion 1.2.0416 Shaders - TESNexus
Tracking Down a Corrupt Spawnpoint - BethSoft thread
Crashes - TESCSWiki
The Elder Scrolls Texture Guide - TESTG has common terms, explains graphic file concepts, and covers common problems with texture replacers for all TES games
Unofficial Tech FAQ:Oblivion installing issues... - BethSoft Oblivion Forums
Unofficial Technical FAQ - Problems...starting Oblivion... - BethSoft Forums
Unofficial Technical FAQ - Slow/Frozen...animations, Jittering Doors... - BethSoft Forums
Windows XP Stop Errors <-- offers explanations for some BSOD messages
Wrye Bash - Essential tool for resolving conflicts between multiple mods in a lengthy Load Order, with many other functions including management of the Install Order
Wrye Bash Pictorial Guide - WBPG is an annotated graphic guide to the Wrye Bash interface.  It is intended to get a new user functional quickly
Tes4Mod:Updating Saves

An assortment of steps that can be taken to salvage or update existing saves.
Intro

Tips
The console command "COC TestingHall" will take you to a separate world space wherein you can find all of vanilla Oblivion's content. There you can test just about anything. Many mods take advantage of this as well. To get out of the testing hall: Use "COC  " to go back to a different location. You can find the cell ID for any cell in TES4Edit, or, in game, use the console command "sdt 0."
Example: "COC Weye" takes you to village of Weye, which is just outside the Imperial City.
Example: "COC ChorrolMagesGuild" takes you to the Chorrol Mages Guild.

Updating and Removing Plugins

Clean save (before updating)
# Follow the Clean Save Procedure.
# Add the updated version of the mod, if updating.
# (COC Testinghall method) Use "COC  " to get back to the cell in Tamriel that you want. For example, "COC Weye" will teleport your character to the village of Weye.
Dummy plugin method (for trying to remove save file dependencies)> This is often the only way to remove ESM dependencies, but it does not always work.
# Copy an empty plugin into the Data folder. Wrye Bash users can copy the empty plugin found in the same folder as the empty Bashed Patch (Oblivion\Mopy\Extras). TES4Edit can also be used to create an empty plugin.
# Move the plugin that needs to be removed out of the Data folder.
# Rename the plugin to match the name of the plugin that needs to be removed.
# Launch the game with the dummy plugin installed (and in the same position in your Load Order.) 
#:''Note: 1) If you have 'Lock Times' on and leave your Bash window minimized (or out of focus) while replacing the relevant plugin with the dummy plugin, Bash will take care of the Load Order positioning of the dummy file.''
# Save and exit.
# Remove the dummy plugin (and uninstall the mod or the plugin that needed to be removed.)
# If applicable, right-click on the save and use any relevant option listed in the "Updated and Repairing Saves" section (below).

Updating and Repairing Saves

Clean save: see above
Repair factions: Right-click on the save in Wrye Bash and choose the command from the list of options.
Repair save file bloat: Right-click on the save in Wrye Bash and choose the command from the list of options.
Update NPC Levels: Right-click on the save in Wrye Bash and choose the command from the list of options.
Respawn cells: Move at least two cells away and wait out the cell respawn time (default 72 in game hours) to refresh cells' contents.

See Also
Wrye Bash

External Links
SetDebugText - UESP.net