Netruk44/uesp-wiki-content huggingface dataset:
Shepherd Hortar

Shepherd Hortar is a Nord commoner who tends to a flock of sheep in his house. He makes his living selling mutton and wool.

He rises at 8am every morning and spends the morning tending to his sheep. At noon, he goes to the Jerall View Inn for four hours to eat and relax, then he returns home. On weekends, he goes to the Jerall View Inn at 6pm for four hours to have a drink and chat with the patrons there. Regardless of the day, he goes to bed at midnight.

He wears a quilted doublet, burgundy linen pants, and thick cowhide shoes, and carries 50 gold and a piece of Bruma chocolate cake.

Hortar's house is located in the south-western part of Bruma, in the slums. It's large, but most of the space is fenced off for a small sheepfold. He has a table against the other wall for slaughtering and shearing the sheep. Except for a pallet, a cupboard, and a chair, he has no furnishings or decorations.

If you talk to him, he'll greet you warmly: "Well howdy there, what can I do for you?" If you ask him if he's really a shepherd, he says: ''"Sure am! Most of the meat in this town is supplied by me, and a lot of the clothes made here are made with my wool! There aren't too many places this far north where sheep can graze happily, so I built them their own little spot inside my house where it's warm and dry."''
Ships

These are all of the ships added to Cyrodiil by Better Cities.

The Evening Star: A pilotable ship docked in Anvil Bay that is for sale.
Flying Falcon: A passenger ship docked in the Bravil Docks.
The Numidium: An Imperial Legion ship currently docked in Leyawiin Harbour.
The Sea Horse: A pirate ship anchored off the coast of Anvil.
The Sea Queen: A pirate ship anchored at the docks in Anvil.
The Shadow: A private ship used to haul passengers and cargo, docked at the southern end of Leyawiin Harbour.
The Shady Serpent: A pirate ship anchored off the coast of Anvil.
The Shining Topal: A cargo ship belonging to the Topal Trading Company, docked in Leyawiin Harbour.
The Sublime Topal: A cargo ship belonging to the Topal Trading Company, docked in Leyawiin Harbour.
Sunken Ship: A sunken ship off the coast of Anvil.
Shipwright Seth

Shipwright Seth is a Redguard pirate who lives in the Bravil Docks with his wife Cady.

Seth gets up at 7am every morning and eats breakfast; on weekdays, he gets to work sawing wood all day, while on the weekends he goes to the Bravil Bayside Inn at 8am to spend the morning drinking, then goes to work. Every day, he stops at 6pm to eat dinner at home, then goes to the Bayside Inn to drink beer for a few hours (till 11pm). On Loredas, he'll pass out on a bedroll outside for a couple hours before staggering home; every other night, he makes it home to bed at 11pm.

Seth wears a blacksmith's apron, sack cloth pants, and stitched leather shoes. He carries four bottles of Bravil Barrel Mead, three repair hammers, a berry pie, a house key, and a small amount of gold.

Their house is located on the eastern island, right next to the Bravil Barrel Brewery. The lower floor is Seth's work area; a counter cordons off a space that contains an anvil, fireplace, and a workbench. The upper floor is one large room divided by a moveable screen; the open part has a small table for meals, while the other half has their bed and a table and chair nearby where Cady sits to read.

Aside from rumors, he has nothing to say.
Sigvald Ducho

Sigvald Ducho is an Imperial herald who lives in the Imperial City Elven Gardens District with his wife Gortenzya and sister Inga.

He gets up at 6am every morning and eats breakfast at the Imperial Guesthouse for two hours, then goes to work at the Joint Staff. On Tirdas and Turdas, he knocks off at 3pm to go drinking at Pub 102 until 9pm; every other day, he works till 6pm and eats dinner. After dinner, regardless of the day, he sits down to relax for a few hours before heading to bed at midnight.

He wears a red velvet outfit and doeskin shoes, and carries keys to the house and office, a copy of Tamrielic Lore, and a moderate amount of gold.

The house is located along the eastern wall of the Elven Gardens District. The ground floor is largely empty but for a small sitting area with some benches around a low table. The upper floor is a shared bedroom with a double bed for Sigvald and Gortenzya, and a single bed in the corner for Inga.

Aside from rumors, he has nothing to say.
Sillennar

Sillennar is a High Elf priest who lives in the Compound of the Order of Hours.

She rises at 6am every morning and eats breakfast for an hour, then spends the day sitting in the quarters, reading a book. At 10pm, she eats dinner, then retires to bed.

She wears an Order of the Hours Robe and hood and gold trimmed shoes, and is armed with a fine steel dagger. She carries copies of Disaster at Ionith, Eastern Provinces, Frontier, Conquest, Imperial Province of Morrowind, and Gods and Worship.

She has a bed in the compound living quarters, a communal area shared by the members of the temple.

Aside from rumors, she has nothing to say.
Simon

Simon is a Nord publican who lives in the Converted Checkpoint Apartments. He is a pastry merchant who runs a stall in the Waterfront Tunnel.

Simon gets up at 6am every morning and goes down to open his stall for business. He remains there until noon, then moves to the Arena District to sell his wares to the masses of hungry spectators. At 8pm, he closes up "shop" and returns to the apartments to sit and relax for four hours, then he eats a late dinner at 10pm for two hours, after which he goes to bed.

He wears lower-class shirt, pants, and shoes, which he changes on a regular basis, and carries a small amount of gold.

He lives in the communal area of the apartments; he has nothing more than a bed and a chest for his belongings.

Simon is hardworking and friendly. If you meet him when he's manning his stall, he'll greet you: "Heh, well hello! Welcome to my little bakery down here in the Tunnels! What can I get for you today?" If you ask if he made all his goods, he says: ''"I did! Baked them all up in my little oven over there! She's small, but she does the job alright!  I mean, I can't meet the demands that the bigger bakeries up in the city deal with, but I provide our little city-below-the-city with all the baked goods it needs."'' If you catch him before or after his normal service hours, he'll tell you: ''"I admire your enthusiasm, but I'm afraid I've finished selling my goods for the day! Try again later, I'll be more than happy to serve you."''
Sinead

Sinead is a vampire witch who squats in (illegally occupies) an abandoned building in Bravil along with several other people. She lives alone upstairs.

Since she's a vampire, Sinead sleeps all day and is active at night. She rises around sunset (7pm) and spends two hours wandering around her space, then spends another two hours slaking her thirst with bottles of blood. She spends another few hours wandering around, then sits down at 4am to read her book until dawn, when she goes to bed.

She wears a belted vest and coarse linen skirt (no shoes); she carries a copy of Darkest Darkness and 10 vials of human blood.

Sinead is antisocial; she has nothing to say beyond telling you to leave her alone.
Sir Andrew Barton

Sir Andrew Barton is a Redguard pirate who retired and opened his own tavern (aptly named The Retired Pirate).

Andrew gets up at 8am every morning and opens the tavern for business while eating breakfast. He spends most of the day drinking, eats lunch at 4pm, and then retires to his room to read before going to bed at 11pm.

He wears a forester's shirt, huntsman leather pants, and russet felt shoes, and is armed with a sharpened steel cutless. He carries a copy of Sirius' Story, a loaf of black bread, five bottles of Aleswell spiced cider, a key to the tavern, and a moderate amount of gold.

Andrew's room is on the lower floor of the tavern, separate from the common room. It's a large room mostly given over to a dining/living area (a round dining table/chairs, a bench, and a table nearby); an alcove to one side has a small writing desk and cupboards for storage. His bedoom is actually located on the upper floor, with the rooms for rent - it is simply furnished with a double bed, cupboard, and table.

Aside from rumors, he has nothing to say.
Sirion

Sirion is a Dark Elf publican who runs Sirion's Grocery Shop, a store in the Imperial City Market District.

He gets up at 6am every morning and eats breakfast for two hours, then goes down to open the store. He closes up at 8pm, eats dinner at the Diplomatic Hotel, and returns home to go to bed at 10pm.

Sirion wears a russet felt outfit, thick cowhide shoes, a copper ring, and a silver ring; he carries a shop key and a moderate amount of gold.

His quarters are located above the shop; it consists of a single large room with a bed, dining table, and a bench.

Aside from rumors, he has nothing to say.
Skingrad

Skingrad is a large town located in the West Weald region, to the southwest of the Imperial City, along the Gold Road. The town divides into three districts: the Castle, Hightown, and Chapel, with various gates and bridges connecting each district. The town is further divided in two parts: the north wall encompasses the business district and the guild halls, while the southern half holds homes and the Great Chapel of Julianos, where citizens and travelers can pray for healing. Outside of town is the castle of Janus Hassildor, count of Skingrad and wizard, who is reportedly a vampire, a fact known to and kept as a secret by the Mages Guild. The town is particularly famous for its wines, tomatoes, and cheeses, which contributes to its overall prosperity. Famous wine makers in Cyrodiil such as the Surilie brothers and Tamika reside here.

General
The Count refuses to see you until you start one of several quests that involves him. Outside the walls of Skingrad are the two best vineyards in all Cyrodiil, belonging to Tamika and the Surilie brothers (Skingrad is involved in the production of apparently all of Cyrodiil's wine).  The house available for purchase here, Rosethorn Hall, is located in northern Skingrad and is the largest and most expensive that can be bought by the player.

The Skingrad guards wear armor consisting of steel gauntlets, greaves, and boots, instead of the chainmail used by guards in other towns. Much like Anvil, Castle Skingrad is found outside the city walls, on a nearby hilltop overlooking the town.

Skingrad Sewers
(Skingrad Sewers descriptive text goes here)

People
 

Quests Starting Here
General
 
 
 
 
 
The Baron von Zarov Files: Trail of Blood
The Baron von Zarov Files: The Plot Thickens

Rangers Guild
 
 

Related Quests
 
 

Maps
Abandoned House (Skingrad)

thumb|right|Abandoned House, interior
It is exactly what it appears to be&mdash;an empty, derelict three-story house. The ground floor is one large room with lots of dust, cobwebs, and debris. Oddly, there are two candles, one in the entry hall and one in the room itself. The stairs leading to the upper floors is blocked off by debris. Those who search long enough can find the trap door in the bottom of the fireplace, which leads to the sewers under the city.
Baron von Zarov's Manor

thumb|right|Baron von Zarov's Manor, lower floor
thumb|right|Baron von Zarov's Manor, upper floor

It has been abandoned; its owner, Baron von Zarov, disappeared recently.

The manor has three stories. The bottom floor has an entryway, which is decorated with a pair of tapestries depicting night-time scenes, and a dining room, which has a long banquet table lined with chairs, a fireplace with a stove, and a food cupboard.

The second floor has a bookcase, a conversation area with three comfortable chairs arranged around a small table, and a large desk overlooking the front door. A secret door in this area leads to the sewers.

The attic is abandoned; there is nothing here except dust, cobwebs, some broken crates, numerous rats and bats. A large bloodstain marks the floor, though its origin is unknown.
 

Related Quests
 
The Baron von Zarov Files: Trail of Blood
The Baron von Zarov Files: The Plot Thickens
Cyrus' House

thumb|right|Cyrus' House, interior

The house has an air of abandonment about it. The lower floor is largely bare; it has a dining area with a table and several chairs, a couple racks of dishes, a wine rack (empty but for a lone bottle), and a food cupboard. The upper floor is a bedroom/work area that holds nothing more than a bed, table with a few scattered notes, and a bookcase with some random volumes. The notes are of particular interest; they are addressed to someone named "Radene" and talk about some experiments Cyrus was conducting in his lab. The stairs continue up to the attic, which holds nothing of interest beyond a Potion of Fortify Magicka, a clothes chest, and a pair of barrels.

A door in the bedroom leads to his lab, which is at the bottom of an abandoned guard watchtower. The room contains a large work counter with alchemical equipment, a rack of ingredients, and a tall cage that obviously held something large that broke free. A grate under the stairs leads down to the Skingrad Sewers.


 
Related Quests
Dark Brotherhood Sanctuary

The cavern is large and is dominated by a pool of water in the center. The members are housed in a group of tents placed on the far side of the cave from the door. Two of them have bedrolls (one is double-occupancy, another single), and one is designated for higher-ranking members. It has a pair of beds, a small table for eating, a rug on the floor, and tapestries on the walls. Another tent is a prison; it has a cage inside, as well as chains and manacles for restraining captives, and a range of tools for extracting information. The last tent belongs to Variel, a merchant; it is full of the goods he has for sale.


 
People
Gold Horse Courier Office (Skingrad)

The ground floor is mostly open; it has a table that serves as Oorly's counter, the board where couriers can pick up packages, and some crates awaiting processing. The second floor is used mostly for storage, though it also has a bookcase packed with books. The third floor has three rooms; two of them are Oorly's private quarters. There's also a small dining room and a bedroom with two beds (one smaller than the other), and a bookcase. The third is storage for packages that can't be delivered.
 

Related Quests
 
 
 
 

Gallery
Magh-Gra's Tack and Supplies

It is located in the southwestern part of the city, in a warren of shops and houses.
thumb|right|Interior

The proprietor, Magh-Gra, has 600 gold, a Mercantile skill of 30, buys and sells armor, clothing, and miscellaneous items. His assistant, Miaren Girendas, buys and sells the same stock; she has 500 gold and 30 Mercantile.

The store occupies a three-story building. The ground floor is given over to the shop; several posts sticking out of the wall hold saddles on display, and a small island in the middle of the floor has gloves and clothing. Magh-Gra works from behind a counter at the far end of the store, upon which is displayed a variety of leather care products.

Magh-Gra and his wife, Nar-Kagra, live on the two floors above the shop. The lower floor is their dining room; it has just a couple food cupboards and a table and chairs. The upper floor has a bathing room with a large tub and vanity for Nar-Kagra, and a bedroom with a bed, chest, and low dresser.
Mill

thumb|right|The Outskirts Mill, interior

The interior is a single large room; half of it is taken up by the millstone, while the rest has various crates and shelves for bags of flour.
Peregrine Manor

thumb|right|Peregrine Manor, lower floor
thumb|right|Peregrine Manor, upper floor

It is a three-storey building. The ground floor is split into two rooms, with a stairway in the middle. Off to the left is a sitting room with benches and a fireplace; the room to the right is a dining room with a large banquet table, food cupboards, and access to the basement (which is used for storage and has little of interest beyond numerous crates and barrels).

Most of the second floor is just a balcony overlooking the sitting room, but there is a small desk and bookcase in an alcove here. A door leads out to an exterior balcony, and stairs go up to the bedroom, which is one large room.

The bedroom is lined with beautiful tapestries in shades of red; the floor is covered by one huge round rug. A large vanity sits against the wall near the stairs; a double bed, flanked by nightstands, sits opposite it, and a table and two chairs midway between, near the windows. Two tall bookcases are spaced between tapestries on the other wall, and a dresser is tucked back into an alcove.
Rangers Guild Hall (Skingrad)

The bottom floor of the building is a common area; one part is a dining room with two tables, and the other is a meeting area with one large table and several chairs. The second floor is little more than a hallway; it has several racks of weapons on display, as well as a bookcase. The top floor has Moorswind's office and quarters, as well as a separate room for guests and important visitors. The basement has the common living area for the rank-and-file rangers, as well as a training area.
 

Related Quests
 
 

Gallery
Skingrad Outskirts Fort

thumb|right|The Outskirts Fort, reception

Only the west tower is accessible from the ground; the door leads to a small room with a holding cell, a cabinet, and a table and pair of stools. A ladder leads to the upper levels; the second floor is the guards' quarters (three beds and a small table), and the top floor is Undilar's quarters (two beds and a table and pair of chairs). A door on the top floor leads to the parapet, which is the only access to the east tower.

The top floor of the east tower is the armoury; it has a couple racks for weapons, along with a food cupboard and a dresser. The middle and lower floors are used for storage; they have little of interest beyond a pair of shields and some crates and chests.
Stendarr Chapel

thumb|right|The Chapel of Stendarr, interior

It contains of three rows of benches on either side of the aisle, leading to a small shrine of Stendarr. Lewis, the priest, can be found here during the day, every day, to tend to the faithful.
Two Moons Gold and Gemsmith

The proprietor, Master Goldweave, has 800 gold, a Mercantile skill of 30, and buys and sells clothing and miscellaneous items.

The shop occupies the ground floor of a three-story building. Display cases along the walls hold various items of jewelry for sale, and a glass counter at the rear of the store has more items on display. Goldweave can be found behind the counter, while his bodyguard, Ormsh gro-Moghakh, stands near the door.

The two upper floors are private. The second floor has a dining area, with a large table and several chairs; the third floor has three rooms - one is Ormsh's bedroom, and the other two are Goldweave's office and bedroom. Ormsh's room is small and spartan; it has a bed, chest, low dresser, and a chair. The office has a large desk and two bookshelves. Goldweave's bedroom is small but well-appointed; it holds a large bed, armoire, dresser, and two chests. Fine tapestries hang on the walls, and a beautiful rug covers the open floor space.

thumb|right|Two Moons Gold and Gemsmith, main store
Varian Manor

thumb|right|Varian Manor, lower floor
thumb|right|Varian Manor, upper floor

The bottom floor of the manor is one large room that serves as both dining area and living area. One half has a small desk, several low bookcases, and some barrels tucked into a corner; the other half has a large dining table and bench for visitors to sit. A staircase goes up one wall, levels off at a balcony overlooking the room, then continues on to the upper floor.

The upper floor is a large study/bedroom. It has a large desk, a double bed, two tables, and various containers for storage.

A door in the back corner of the dining area, behind the dining table, leads to a hidden room maintained by "Baldor", the impostor encounted during the quest The Baron von Zarov Files: The Plot Thickens. The room is small and is used for butchering the ogre mage's human victims.


 
Related Quests
 
The Baron von Zarov Files: Trail of Blood
The Baron von Zarov Files: The Plot Thickens
Skro-gra

Skro-gra is an Orc commoner who works as a guard on board the Slough Queen, a ship moored in the Bravil Docks.

She gets up at 8am every morning and heads to the galley to eat breakfast for two hours. She wanders around the ship for an hour, then heads into town to spend time at The Archer's Paradox. She remains there until 6pm, then returns to the ship and wanders about for another couple hours. At 8pm, she goes to the galley to eat dinner for two hours, then plays dice with Owen at a table in the aft crew deck until 1am, when she goes to bed.

Skro-gra wears a sailor's shirt and britches, and sack cloth sandals. She's armed with a steel cutlass, steel bow, and 12 steel arrows, and carries a cheese wheel and a piece of beef.

Skro-gra sleeps with the rest of the ship's crew in a communal bunk area on the mid deck. She keeps her possessions stuffed into a sack stored in netting above her bunk.

As the ship's guard, Skro-gra wants to make her position clear right off, so there are no misunderstandings: ''"I'm the muscle on this ship, so don't start anything, or you'll have me to answer to..."'' If you inquire further, she's happy to elaborate: ''"On route to different ports, if any pirate is stupid enough to try and attack our ship, I'm the one that deals with them... but I've built up enough of a reputation that they don't try anymore..."''
Sleeps-On-Duty

Sleeps-on-Duty is an Argonian  commoner who lives aboard the ''Night's Scream'', a ship moored off the coast near Anvil Bay. He has a disorder that causes him to sleep for 18 hours a day.

True to his name, Sleeps-on-Duty sleeps a lot - in fact, that's just about all he does. He gets up at 7am, wanders about the hold for a couple hours, goes up to the crew deck for breakfast at 9am for an hour, then goes back to bed in the hold for the rest of the day. He awakens again at 9pm to eat dinner for two hours, then it's back to bed for the night.

Sleeps-on-Duty wears a quilted doublet, tan linen pants, and thick cowhide shoes, and carries a moderate amount of gold.

Since Sleeps-on-Duty is asleep most of the day, he has very little to say.
Slithern

Slithern is an Argonian monk who lives in Leyawiin with his wife Grace.

He gets up at 6am every morning and eats breakfast, then goes to work at the docks operating the cargo crane. At 8pm, he stops for the day and sits down to smoke his pipe for a couple hours, then he returns home to eat and goes to bed at midnight.

He wears a captain's hat, copper ring, collared shirt, blacksmith's pants, and stitched leather shoes; he carries a pipe, a bottle of sheep's milk, a moderate amount of gold, a house key, and a key to the crane.

Their house is located south of the city. It is one large room, divided into smaller areas by cloth screens. The largest space is a dining/living area; a dining table and chairs sits in one corner, and a chair and bench sit near a table in the other corner. Their sleeping area is in the rear corner; it has a double bed, dresser and chest, and a table that serves as a desk.

Aside from rumors, he has nothing to say.
Solgerd

Solgerd is a Nord herald who lives in the Imperial City Market District with her husband, Halfdan.

She gets up at 6am every morning and eats breakfast for two hours, then goes to work at the Offices of the Magistrate. She goes to Juno's Guesthouse at 5pm to eat dinner, then goes home to read for a few hours before bed at 10pm.

Solgerd wears a green brocade doublet, green silk skirt, and green velvet shoes, and a gold ring; she carries keys to the house and office, a copy of Tamrielic Lore, and a moderate amount of gold.

The house is located on the upper level of the Market District, right beside the top of the stairs. The ground floor is a dining room with a large table and four chairs. The upper floor is a bedroom with a double bed and several paintings scattered around.

Aside from rumors, she has nothing to say.