Netruk44/uesp-wiki-content huggingface dataset:
Online:Family Secrets

Quick Walkthrough
#Speak to Bastian Hallix.
#Find Count Elmonde Auzin in the Cloudy Dregs Inn in Wayrest.
#Speak to Count Elmonde Auzin.
#Speak to Bastian Hallix.
#Find the Slaver Hideout near Koeglin Village.
#Fight through Koeglin Mine to find Countess Clairene Auzin.
#Free Countess Clairene Auzin.
#Leave Koeglin Mine.
#Speak to Countess Clairene Auzin.
#Listen to Bastian Hallix and Countess Clairene Auzin.
#Speak to Bastian Hallix.
 

Detailed Walkthrough
   

Quest Stages
Online:Things Lost, Things Found

Quick Walkthrough
#Meet and speak to Quistley Silvelle in the Rosy Lion Inn in Daggerfall.
#Go to Ilessan Tower.
#Speak to Bastian Hallix.
#Find the   in the Tower.
#Speak to Quistley Silvelle.
#Read the undelivered letter.
#Speak to Bastian Hallix.
#Go to the Hearty Hoarvor Inn in Grahtwood.
#Ask Vayzah about Inalieth.
#Find Inalieth south of the Redfur Trading Post.
#Speak to Inalieth.
#Speak to Bastian Hallix.
 

Detailed Walkthrough
   

Quest Stages
Online:Radius Rebreather

The Radius Rebreather is a  -level reward in Flame Atronach Crates.
;Dyeing
:Slot 1: Metal mask
:Slot 2: Face cloth
:Slot 3: Hood
(The lenses cannot be dyed)
 
  
 
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Lore:Death Dealer's Fete

The Death Dealer's Fete is a signet ring associated with the Daedric Prince Sanguine. The ring is cursed, allowing one to hear a glimpse of some revelry in the dead of night, full of laughter and anguished screams. Its enchantment, Escalating Fete, invigorates the wielder during conflicts, increasing higher the longer they are locked into combat.  Its intended purpose is believed to be for preventing exhaustion when performing a sort of rigorous activity Sanguine's followers partake in. 

It is believed to have been forged in the mid- , and like many rings of that time, has a crude fastening system with heavy handed smithing that makes its silver prongs near unbreakable. The artifact's power comes from the various components that make up the ring's anatomy. The prongs themselves serve as conduits for siphoning magicka. They hold the center stone, an excessively huge and asymmetrical blood-red ruby that is warm to the touch and resonates with great power. The ring's shank is designed for discomfort, as it features minuscule barbs. This design choice is also present within other rings that Sanguine gives to mortals that attend his parties. These rings were enchanted to unexpectedly tighten to prevent exhaustion, though it is unknown if the Fete itself also has this enchantment. The base contains a faded inscription which, when touched, inspires reckless indulgence. The bridge was sculpted to resemble a fanged maw; its open spaces are thought to have once held jewels.  
 
History
Sometime after its purported creation in the First Era, the ring was dismantled into five pieces and ended up in the hands of Tamrielans and otherworldly forces. Circa  , the ring's bridge was rewarded to a member of one of the three Alliances for their service in Cyrodiil. The signet base was later recovered by one of the Alliances in the Imperial City, from the corpse of one of Molag Bal's patrolling horrors. 

After Molag Bal's failed Planemeld, the Celestial Serpent erected magical anomalies in Craglorn to siphon the Celestial Mage's power, to which mercenaries employed by the Star-Gazers of Belkarth shut down. One of these sellswords obtained the ring's shank from one of these sites. In the western corner of Craglorn, the Daedric Prince Boethiah was holding a tournament within an arena in Dragonstar, where one of the combatants was rewarded with the ring's prongs. 

Dagon later attempted his own bid for Tamriel, opening his own portals to the Deadlands. From its depths, the center stone was recovered from the cache of a Havocrel "Duke of Storms" serving as a commander for Mehrunes Dagon. With the ring's pieces rediscovered, they later made their way to the hands of the University of Gwylim's Antiquarian Circle, allowing them to reassemble the ring. 
See Also
For game-specific information, see the ESO article.

References
Online:Sul-Xan Ritual Site

On its grounds, a group of Sul-Xan Naga will be performing a ritual in the center of it.
 

Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 
: 
: 
: 

Related Quests


Achievements
There is one Achievement associated with this location:
 
  
 
      
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Online:Old Deathwart's Pond

It is a shallow marsh. The lagoon is also the home of Old Deathwart, an enormous Death Hopper.
 

Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Related Quests


Achievements
There is one Achievement associated with this location:
 
  
 
      
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Online:Shardius's Excavation

It is an Ayleid ruin undergoing excavation. It is home to Bhrum and Koska, two Minotaurs.
 

Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 
: 

Related Quests


Achievements
There is one Achievement associated with this location:
 
  
 
      
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Online:The Shattered Xanmeer

It is a ruined ritual site, with portals to the Deadlands. It is also the home of Ghemvas the Harbinger, a Ruinach.
 

Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Related Quests


Achievements
There is one Achievement associated with this location:
 
  
 
      
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Online:Toad-Tongue War Camp

It is a war camp for the Toad-Tongue Tribe. The lagoon is also the home of War Chief Zathmoz, a strong Goblin war-chief, and his two pet Bog Dogs, Thigz and Vigz.
 

Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Related Quests


Achievements
There is one Achievement associated with this location:
 
  
 
Notes
Toad-Tongue War Camp appears in Oblivion as Atatar.
    
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Online:Deadlands Gladiator Style

The Deadlands Gladiator Style is an outfit style for players who purchase the Blackwood Collector's Edition. Weapons and armor cannot be crafted in this motif, but existing arms and apparel can be converted using an outfit station. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

Armor


Weapons and Shields


Gallery
 

Armor
Weapons
Online:Annyce's Crude Fort Plans

float|center|480px|click to enlarge
Online:Bruzzak Tor

Bruzzak Tor is a Ruinach found in Fort Redmane during Pyre of Ambition.
 

Related Quests
Online:Cheydinhal Reward Container

right
:Compensation from the citizens of the town of Cheydinhal, in payment for services rendered.
  are given for completing repeatable quests in Cheydinhal. They will contain one piece from one of the following sets:
 
 

Jewelry pieces dropped in these containers will always be   quality, while weapons and armor can also be   or   quality. Items contained in the boxes will scale to your level when you open them, not when you receive them, so the boxes can be saved until they scale to a desired level.

While the boxes are bound and cannot be sold to merchants, the rewards themselves do not share these properties.
Online:Tidewater Cave

The cave consists of a long tunnel which is filled with creatures like Death Hoppers. At the far end of the cave, Councilor Faleria has stored her records from her time on the Elder Council.

The following books can be found in the cave, Before the Gates of Gideon and Terror of the Death Hopper.
 

Related Quests


People
During the related quest, the following NPCs can be found in this location:
Councilor Faleria
Brigadine Marinus
Brigadine Sergeant Ponius
Brigadine Velus
  
 
 
Notes
Tidewater Cave also appears in Oblivion.
  
Maps
200px|Tidewater Cave map
Gallery
Online:Captive (Blackwood)

Captives can  be found at the Sul-Xan Ritual Site. They have been captured by the Naga to be used in their rituals. You can rescue them during the related quest.
 
 

Related Quests


Quest-Related Events
There are three different captives that can be found around the ruins. Two in the courtyard, and one outside the walls. They will have the following dialogue:
:''"Please! You've got to help me!"
:I'm here to rescue you.
:"Oh, thank the Divines! These Argonians were going to flay me alive. They told me so!"
:I'll untie you. Make a run for it.


:"It's no use, stranger. Save yourself if you can. I'm done for."
:Not a chance. I'm getting you out of here.
:"I don't know what to say. I'd given up hope of being rescued from these fanatics."
:Thank me later. Just run for it when I untie you.


:"Please! These Sul-Xan, they're monsters! Don't leave me to die here!"
:I'm not going to leave you here.
:"Oh, thank goodness! You're a lifesaver, friend. Please untie me. And hurry!"
:Get out of here as soon as I get you untied.'''
Online:Ojel-Bak

Doomvault Capraxus is situated inside the pit.
 
 
 
 
 
 
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Online:Blackwood Master Angler

Blackwood Master Angler is awarded for catching all 12 rare fish in Blackwood.
Lore:Flesh Sculpture

Flesh Sculpture is a style of magic based around the manipulation of flesh of living beings, be it for healing or for cosmetic purposes such as changing one's face.  

Whilst seemingly obscure, flesh sculpting isn't something reserved to the underworld of Tamriel. Legend speaks of the Wailing Wheels of Vindasel, where the Ayleids derived strange pleasure by subjecting slaves to the "art-torture" of using their skin for flesh sculptures.      contains a Faculty of Chirurgeons where masters of flesh sculpture teach their art.  , an oasis found in  , is also home to flesh sculptors known as the Hollow-Faced Men. One known practitioner of this art, Galathil, claims to have learned her art in both of these places circa  .  According to Galathil, flesh sculpting cannot be used on the dead, which includes those afflicted with vampirism.  Despite its magical nature, changing one's appearance requires conventional surgical tools such as knives. 

Circa  , some necromancers used flesh sculpting as a means of healing themselves and others.  

See Also
For game-specific information, see the Skyrim and   articles.
Flesh Magic

References
Services

A list of services available in the game:

  Merchants – Details of merchants.
  Spell Merchants - Where to buy your spells.
  Inns - Where to stay for the night.
  Trainers - Train your skills.
   Other Services - Repairs and recharging.
Online:Fauriwen

Fauriwen is a Wood Elf of the Dark Brotherhood. She can be encountered in Bloodrun Cave where she will be backing up Elam Drals when you confront him, along with Ashwina. When cultists from the Order of the Waking Flame begin attacking, Elam will order Fauriwen to go and secure the sanctuary.
 

Related Quests
Online:Ashwina

Ashwina is a Redguard of the Dark Brotherhood. She can be encountered in Bloodrun Cave where she will be backing up Elam Drals when you confront him, along with Fauriwen. When cultists from the Order of the Waking Flame begin attacking, Elam will order Ashwina to go and secure the sanctuary.
 

Related Quests
Online:Brigadine Cartiar

Brigadine Cartiar is an Imperial member of the Ivory Brigade. He can be encountered in Leyawiin during the attack on Leyawiin Castle by the Order of the Waking Flame. He will be at the side entrance to the castle, along with Brigadine Pazipa and Eveli Sharp-Arrow.

The trio will have been fighting their way inside before you arrive. 

He will also be among the troops Lyranth gathered to storm Destruction's Solace during ''Ambition's End''.
 

Related Quests
Online:Brigadine Pazipa

Brigadine Pazipa is a Khajiiti member of the Ivory Brigade. She can be encountered in Leyawiin during the attack on Leyawiin Castle by the Order of the Waking Flame. She will be at the side entrance to the castle, along with Brigadine Cartiar and Eveli Sharp-Arrow.

The trio will have been fighting their way inside before you arrive. 
 

Related Quests
Online:Brigadine Virgil

Brigadine Virgil is an Imperial member of the Ivory Brigade. He can be encountered in Leyawiin  during the attack on Leyawiin Castle by the Order of the Waking Flame.
 

Related Quests


Quest-Related Events
After learning of the attack in Welke, you rush to Leyawiin only to find the Ivory Brigade have been locked out of the castle. Brigadine Virgil and Brigadine Sergeant Ponius will futilely be banging on the door as you arrive:
:Captain Rian Liore: "Get those doors open! We need to get to the councilors!"
:Brigadine Virgil: ''"They're barred from the other side!"
: 
:Captain Rian Liore: "Mercenary, you've returned! Eveli's attempting to breach the barracks. Go!"''

After you manage to rescue Councilor Lovidicus, Brigadine Virgil will be one of the brigadines that enter the courtyard once the door is breached.
Online:Brigadine Sergeant Ponius

Brigadine Sergeant Ponius is an Imperial member of the Ivory Brigade. She can first be encountered in Tidewater Cave where she part of the squad guarding Councilor Faleria. Later on, she is in Leyawiin during the attack on Leyawiin Castle by the Order of the Waking Flame. When you arrive in the city after learning of the attack, Brigadine Sergeant Ponius and Brigadine Virgil will futilely be banging on the door as you arrive. 

After you manage to rescue Councilor Lovidicus, Brigadine Sergeant Ponius will be one of the brigadines that enter the courtyard once the door is breached.
 

Related Quests
Online:Sul-Xan Style

Sul-Xan Style is crafting motif worn by the Sul-Xan tribe. 

Armor sets that bear this style can be found in the Rockgrove trial, which is part of the Blackwood chapter. The associated style material is Death-Hopper Vocal Sac.

Sets
Sets that bear this style are:
Stone-Talker's Oath (light armor)
Bahsei's Mania (light armor)
Sul-Xan's Torment (medium armor)
Saxhleel Champion (heavy armor)

Armor


Weapons and Shields


Gallery
Online:Black Fin Legion Style

Black Fin Legion Style is crafting motif worn by Keshu and her Black Fin militia. It is available in the Crown Store for   , but can also be obtained by completing daily quests for Deetum-Jas in Leyawiin.

Armor sets that bear this style can be found in the Blackwood overland. The associated style material is Marsh Nettle Sprig.

Sets
Sets that bear this style are:
Bog Raider (heavy armor)

Armor


Weapons and Shields


Gallery
Lore:Necromancer's Diary

With the   in my hands, it's only a matter of time before my goal, the plan that's been in progress all this time, comes to fruition. When those  s forged the blade, they couldn't dream of what it could achieve. A blade with the ability to separate the living from their shadows, it would take a genius to realize what power that holds. The blade is no mere toy. With their shadows removed, a person begins to lose touch with themselves. Thoughts beyond the basic facts of life dissipate until the hapless creature is nothing but a thrall. This is magic I know well.

Of course, someone must have come to the same realization, otherwise, why would the sickle have been secreted away to the   under the guise of a gift? No relic of this magnitude is just left at a shrine and purposefully forgotten. The   herself, what a foolish moniker that now is, doubtless believes the sickle is just a tool. But she shall soon see, everyone will.

Of course, even the best-laid plans often go awry. Those fools I hired to retrieve the Shade Sickle nearly foiled my plans with their incompetence. Getting caught by a childhood friend. The audacity of idiots truly knows no bounds. Still, they performed their task semi-adequately and for that, they should be rewarded. Once I control their every action, they won't be able to repeat this mistake. Of course, I don't have to take them into service, I could just be done with them as soon as their current usefulness is worn out. 

There are only a few more items I need to be brought to me before the ritual to bring the sickle's power is complete. When it is at its zenith, I can use it to turn even the most stubborn of minds to my purpose. And if these new thralls of mine are harmed, I can always restore them to my control through the use of magic. The longevity and vigor of my servants will know no end.

My time is almost at hand. The leaders of men may spurn me now, but they will tremble with fear when they see what I am capable of.
Lore:Greenspeakers

The Greenspeakers  are Bosmeri practitioners of nature magic who work in tandem with the Green Pact to shape the environment into settlements such as villages and even cities. They enhance the growth of   trees and branches to form furniture, weapons, and even housing called Pod-Homes.  They also craft it into bridges and platforms,  as well as gates  and large temples.  

As they shape the trees into homes, the wood leaves behind wilted and useless samples of  , which is then re-purposed into decorations by the locals. 

Some of the mages employed by the   are also accomplished greenspeakers. They are frequently used whenever the Graht-oak of   is destroyed and they need to move their location. They plant the seeds and the growing process takes a few days until it is completely built. 

  were considered the greatest greenspeakers in history and their end goal was to create the perfect fusion of city and forest, which led to the creation of modern-day  , the capital of Valenwood. 
 

Gallery
 

Notes

 claims that the Greenshapers and   are not mutual exclusive but if one wanted to became a Greenshaper, they do not need to become a Priest of   like a spinner. 

References
Lore:Borderwatch

(also spelled Border Watch) is a settlement in   along  's   between   and  , close to the   border. 
History
The settlement was extant prior to  , with the fort having been built over an   by an unnamed architect. Her tomb in the crypts marked the entrance to the ruins.  There were gatehouses on the   into the   and on the road into Anequina.  The   garrisoned the fort and kept watch for possible incursions into Blackwood from the  .  However, they were driven out by a mercenary outfit called the   who posed as revolutionaries, taking civilian hostages and drawing up a list of unrealistic political demands.  This dissuaded the Ivory Brigade from counterattacking and the fort's commanding officer, Commander Axius, asked   to infiltrate the fort. 

With the help of two   members, the Vestige was able to rescue the hostages and discovered the Painted Eye were trying to acquire and use the same powerful   artifact the Thieves Guild were hired to recover.  The ritual was successfully stopped and the Painted Eye leader was killed.  The Ivory Brigade planned to retake the fort later and the broken relic was sold to an undisclosed   buyer.   Axius may have later sent soldiers to help defend   against the  .  

Circa  , no trace of the fort remained and the village was occupied by a superstitious community of   ministered by their shaman Ri'Bassa. The villagers believed in the K'Sharra Prophecy, an prediction made by their forefathers that foretold the end of the world. There were three parts to the prophecy: the Plague of Vermin, the Plague of Famine, and the Plague of Fear.   Finding the village to be dull,   tasked the   with carrying out the first two prophecies by attracting vermin and killing all the livestock. Sheogorath then unleashed a rain of burning dogs to fulfil the final prophecy, which sent the villagers into a frenzied panic.  The rest of Cyrodiil looked upon the strange happenings in Borderwatch with bemusement. 

Gallery
 

See Also
For game-specific information, see the Oblivion and ESO articles.

References
Online:Crafting Motif 61: Psijic Axes

The   eschews combat, regarding all violence as a failure of negotiation and diplomacy, which are the highest of the non-magical arts. Our garb, therefore, lacks the martial look and feel of most "armor"—but that doesn't mean it's any less protective than clanking suits of  , for powerful protective runes are woven into the very substance of our robes. 

AXES

Psijic weapons are   pleasing, as most of the time their function is merely decorative, but all of our arms are fully functional when necessary. Our axes, for example, though filigreed with   and ornamented with  , are nonetheless superbly balanced and razor-sharp.
Online:Crafting Motif 61: Psijic Belts

The   eschews combat, regarding all violence as a failure of negotiation and diplomacy, which are the highest of the non-magical arts. Our garb, therefore, lacks the martial look and feel of most "armor"—but that doesn't mean it's any less protective than clanking suits of  , for powerful protective runes are woven into the very substance of our robes. 

BELTS

Psijic cinctures are usually simple leather girdles embossed with defensive runes and sporting buckles studded with turquoise or  . They may support broad tassets displaying   for Deflection and Absorption.
Online:Crafting Motif 61: Psijic Boots

The   eschews combat, regarding all violence as a failure of negotiation and diplomacy, which are the highest of the non-magical arts. Our garb, therefore, lacks the martial look and feel of most "armor"—but that doesn't mean it's any less protective than clanking suits of  , for powerful protective runes are woven into the very substance of our robes.

BOOTS

In the order, we wear boots of leather with reinforced toes, the whole enhanced by protective runes embossed and sewn in on top, front, sides, and back. For durability and softness, the hide of  s is preferred.
Online:Crafting Motif 61: Psijic Bows

The   eschews combat, regarding all violence as a failure of negotiation and diplomacy, which are the highest of the non-magical arts. Our garb, therefore, lacks the martial look and feel of most "armor"—but that doesn't mean it's any less protective than clanking suits of  , for powerful protective runes are woven into the very substance of our robes.

BOWS

Just above and below the handgrip, Psijic bows are adorned with Mundial Globes that represent our order's equal commitment to the defense of all mortals that walk the surface of  . The three turquoise discs arranged vertically on the quiver represent the Three Kinetic Forces embodied in archery.
Online:Crafting Motif 61: Psijic Chests

The   eschews combat, regarding all violence as a failure of negotiation and diplomacy, which are the highest of the non-magical arts. Our garb, therefore, lacks the martial look and feel of most "armor"—but that doesn't mean it's any less protective than clanking suits of  , for powerful protective runes are woven into the very substance of our robes.

CHESTS

Though a Psijic cuirass is light and flexible, its defensive enchantments are such that it will turn a blow or a blade as well as a much heavier chest piece of metal or chitin. The Psijic may choose to wear a lapis Scrying Eye medallion over the sternum.
Online:Crafting Motif 61: Psijic Daggers

The   eschews combat, regarding all violence as a failure of negotiation and diplomacy, which are the highest of the non-magical arts. Our garb, therefore, lacks the martial look and feel of most "armor"—but that doesn't mean it's any less protective than clanking suits of  , for powerful protective runes are woven into the very substance of our robes.

DAGGERS

The appearance of Psijic daggers echoes that of the Athames, or ritual knives, that we use in certain spells, for example when cutting off the intrusive   of outsiders. Their crossguards are wrapped in runes of defense.
Online:Crafting Motif 61: Psijic Gloves

The   eschews combat, regarding all violence as a failure of negotiation and diplomacy, which are the highest of the non-magical arts. Our garb, therefore, lacks the martial look and feel of most "armor"—but that doesn't mean it's any less protective than clanking suits of  , for powerful protective runes are woven into the very substance of our robes.

GLOVES

As hands are often extended when spellcasting, our Psijic gauntlets feature strong protection over backhands and forearms. However, the ends of the fingers are exposed so as not to interfere with the intricate gestures some magic requires.