Netruk44/uesp-wiki-content huggingface dataset:
The Merits of Shrieking Cheese

hrieking Cheese is one of the most obscure, yet delightful, delicacies in all of Tamriel. It is, of course, more common in Hammerfell, its nation of origin, yet I would speculate that it will soon become a staple feature of Imperial cuisine as well.

Allow me, dear reader, to explain to you the wonders of this wonderful cheese.

Shrieking Cheese possesses a delicate yet pungent aroma, making it a perfect companion to blander foods such as bread. I've even heard that many Argonians enjoy eating it alongside their shank and potato pie.

Shrieking Cheese also has a delightful texture. One bites into it and finds a hard, resistant, almost rubbery consistency. But once your teeth sink deep into the Shrieking Cheese, you will discover a delightful, watery, melt-in-the-mouth taste sensation.

Of course, all of this discussion of taste and texture belies Shrieking Cheese's most outstandingly outlandish characteristic: the characteristic (and somewhat jarring, for the inexperienced) shriek it lets out when it is fully-cooked. The Redguards enjoy serving it to foreigners for this very reason - as a sort of culture shock prank, if you will. No doubt, the shriek of Shrieking Cheese might unsettle those new to it, but I urge you to look beyond this and discover a rare delicacy indeed.
Blades:Goblin Casters

thumb|right|A Goblin Caster 
Goblin Casters are an enemy group that are weak to fire and shock damage, but are resistant to frost and bashing damage. Their base attacks deal fire and bashing damage.
 
Families
Basic
The following Goblins Casters are the variants found in Jobs and many other Quests.
  
 

Abyss
The following Goblins Casters are the variants found in the Abyss.
  
 

Frigid Corruption
The following Goblin Casters can be encountered in Frigid Corruption. They deal only frost damage.
  
 

The Eldritch Grotto
The following Goblin Casters can be encountered in The Eldritch Grotto. They have enhanced spell-casting capabilities. 
  
 

A Blizzard of Blades
The following Goblin Casters can be encountered in A Blizzard of Blades. They are immune to all but frost damage.
  
 

Vault of Lightning
The following Goblin Casters can be encountered in Vault of Lightning. They deal only shock damage.
White-Gold Tower Poem

A spire of white stands 
Tall and proud  
Holding up the sky with its ivory hands 
Cyrodiil City, bustling and loud 
Center of the Empire draws huge crowds.

Traders hawk their various wares 
Various and delightful 
Outside, the Legion kills wild bears 
Protecting the populace from scares 
A sign of how the Emperor cares.

We must always recall 
The greatness of Alessia the saint 
Her rebellion led to the Empire tall 
The Empire that will never fall 
Even if it would at the elves'beck and call.
Notes

This page provides a list of all notes added by the Beyond Skyrim: BSAssets mod. Notes specifically added by the Beyond Skyrim: Cyrodiil mod are listed  .

The following is a list of normal notes that can be found throughout the mod.
Skill Books

This page provides a list of all skill books added by the Beyond Skyrim: BSAssets mod.
Lore:Dregas Volar

Lord Dregas Volar is a   who wielded one of the  s. He resided in the Daedric ruin of  , a sanctuary hidden somewhere on  . He is known as the Lord of Magas Volar.  Dregas Volar is also referred to as the Bearer of the Crescent, and the Crescent Dremora,  due to his choice in weaponry, which is closely associated with Mehrunes Dagon's forces.  He is also known to possess a pair of crescent daggers and a staff. 
 
History
Circa  , during the Planemeld, Dregas Volar served as a general in Molag Bal's service.  He was tasked with protecting Dark Anchors, and was slain by the Fighter's Guild while doing so.  After his defeat, his crescent daggers and a staff were recovered from the Dark Anchor he defended. 

After Dagon's plans to take the Battlespire were thwarted during the Imperial Simulacrum, the Empire reclaimed the ruined academy, and the Daedric Crescents were thought to have all been gathered up and destroyed. The Last Dwarf and notable scholar Yagrum Bagarn notes that unknown to the Empire, one of the unique blades remained in existence somewhere in Tamriel, although none had ever seen it.  Ironically, the blade was very near Yagrum, as he lived in Tel Fyr with his oldest friend, Divayth Fyr, who had a hobby of collecting many powerful artifacts. 

Circa  , the Nerevarine was challenged by Fyr to loot his tower, and discovered an intricate Daedric necklace which teleported the hero to Magas Volar. The Nerevarine was then attacked by Lord Volar, whom they defeated. The hero then claimed the last known Daedric Crescent. 

Gallery
 

References
Online:Spiritblood Champion

thumb|right|A male Spiritblood Champion
Spiritblood Champions are Reachfolk who are located in the entrance of Vateshran Hollows. After you've emerged victorious from the Vateshran's Rites, they'll surround the portal leading to the Champion's Circle, cheering for you. They have no unique dialogue.
Online:Angair

Angair is a Reachman who can be found outside Markarth. He is a member of the Spiritblood Clan, and challenges you to partake in the Vateshran's Rites. He disappears after the quest is complete.
 

Related Quests


Quest-Related Events
As you approach the entrance, you can hear Angair cry out:
:Angair: "None of these weak strangers could face a true Reach challenge!"

Speak with him to begin the quest.
:''"Look at you. Strutting around, thinking you're tough. Sure, you may have seen a clash or two. Tricked yourself into believing you hold a warrior's spirit. But could stand against a true Reach challenge?"
:What kind of challenge do you have in mind?
:"Heh. Don't you have a gut of stone? Well, how's a den crawling with otherworldly beasts sound? Just you against a horde of Oblivion's worst monsters and spirits. Most outsiders would quiver in fear at the thought."
:Do you know of such a place?
:"I sure do. A cave lies to the south that my clan calls Vateshran Hollows. We hold the Vateshran's Rites there, a combat ritual meant to test our warrior's mettle. I challenge you to go there! Prove that you belong in the Reach."
:I accept your challenge. How do I get there?

You can ask him some questions after you accept his challenge.
:"Hmm, impressive grit. A shame the Rites will definitely kill you. This cart can take you to Vateshran Hollows right away. Otherwise, head south to find the cave entrance. I'll send word ahead to my clanmate Caddgarn. Speak to him when you get there."
:Tell me more about the Vateshran's Rites.
:"Our clan uses the Rites to determine which of our children shall ascend into adulthood. If they survive the challenge, they come out as full Reach warriors. They carry all the privileges and responsibilities that the clan offers."
:This is a challenge for children?
:"Heh. Indeed it is. Which means it will be the perfect match for an outsider."''
Online:Caddgarn

Caddgarn is a Reachman located in Vateshran Hollows.
 

Related Quests


Dialogue
Upon entering the Vateshran Hollows on your own, you'll find him along the way:
''"Beyond this pass you'll encounter unimaginable creatures. Things no Man nor Mer should ever lay eyes upon. If you believe yourself strong enough to face them, feel free to enter. Our Rites Matron can tell you all you need to know."
:Who is the Rites Matron?
:"The Rites Matron oversees every entrant into the Vateshran's Rites, providing them instruction and ensuring we follow our clan's oldest traditions. She held this honor long before I was born, and I suspect she will continue long after I fall."

Quest-Related Events
You must speak with him to end the quest.
:"Ah, you showed. When I received Angair's message, I thought for sure he jested. A stranger from beyond the Reach would never agree to partake in the Vateshran's Rites. And yet, here you stand. Are you certain you want to do this?"
:Yes, I came to accept the challenge.
:"Usually Reachfolk train their entire lives for this day. They enter knowing full well that it may mean their death. If you choose to turn back now, you shall lose your pride but keep your life. So, once more, I ask. Are you ready?" 
Or 
:"Our people prepare their entire lives for this day. If they survive, they become full members of the clan. Failure, of course, means death. Are you certain of your desire to take the Vateshran's Rites?"
:I am. Tell me what to do.
:"Twice you affirm to me your commitment to the Rites. So it shall be. The path lies before you. Through here you will meet our Rites Matron. Speak with her to begin the challenge. I wish you luck. Perhaps you will emerge to honor the Reach."

After turning in the quest, you can ask him a few questions.
:"By even agreeing to perform the Vateshran's Rites, you show more courage than other outsiders. The Reach crawls with those who don't belong here these days. But only you show us this respect. Let's hope you survive."
:Who is the Rites Matron?
:"The Rites Matron oversees every entrant into the Vateshran's Rites, providing them instruction and ensuring we follow our clan's oldest traditions. She held this honor long before I was born, and I suspect she will continue long after I fall."

After you complete the daily quest, you can return to Caddgarn and see his reaction.
:"You emerge! And with your skin and teeth intact. I knew from the moment you approached—this one has promise. I look forward to seeing the shock on Angair's face when I tell him you passed."''
Online:Aydsil

Aydsil is a Reachman merchant located in Vateshran Hollows.
 

Dialogue
She suggests you purchase something before you head into the Trial.
:''"Can't fight monsters without a sharp blade. Grab what you need before you head into the Choosing."''
Online:Lamenter of the Slain

The Lamenter of the Slain is a Hag located in Vateshran Hollows.
 

Dialogue
You can talk to her to learn more about her role in the Hollows.
:"Who? Who dares stand before the most honored among the Spiritblood clan? Perhaps you wish to learn. To know better the greatest among us. Gawk upon the names that transcend time."
:What do you do here?
:"We watch the Totems of the Brave. Those who fell defending the ways of the Spiritblood clan. Warriors who transcend mere dust, becoming songs that echo through time. Perhaps your people will remember you the same?"
Online:Binder in the Dark

The Binder in the Dark is a Hag located in Vateshran Hollows.
 

Dialogue
You can talk to her to learn more about her role in the Hollows.
:"The whispers speak true. Outsiders roam our lands and now enter our home. You believe yourself strong. Fearless. The creatures born from the spirits shall make you fear them. Why do you come to us?"
:What do you do in Vateshran Hollows?
:"Oblivion pushes, presses, leaks out into these caverns. We reach through the cracks and bring forth monsters. Invite them into our world for our clan to battle. And if too many emerge, we banish them back. Keeping the balance is my task."
Online:Ogrim (Vateshran Hollows)

Powerful Ogrim can be encountered in the Wounding within Vateshran Hollows.
 
Related Quests
Online:Flesh Abomination (The Wounding)

The Flesh Abomination is a Flesh Colossus that is summoned by Zakuryn the Sculptor during battle.
 

Related Quests


Skills and Abilities
;Pulverize: The Colossus smashes its electrically charged mace down on you, dealing major shock damage.
;Claw: The Colossus hits you with its claw hand, dealing average physical damage.
;Lightning Pool: When the Colossus's arm is stuck in the ground, a pool of lightning forms. If you stand in it, you take low shock damage.
;Lightning Bolt: When the Colossus's arm is stuck in the ground, lightning crashes from the sky. If you are struck, you will take low to average shock damage.
The Flesh Abomination is charged with lightning, and when it slams its mace into the ground, shock AoEs will begin to pop up around it.
At some point, Zakuryn will shield himself, making him invulnerable. You may notice that when the Flesh Abomination slams its right arm into the ground onto a group of Banekin, those Banekin die. This is a clue that tells you to lead the Abomination over to its master and goad it into hitting him. When Zakuryn is slammed by his own creation, he curses it, as his damage shield has been lowered. This is your cue to damage him.
Make sure to deal some damage to the Abomination as well, as it won't die when Zakuryn does. After Zakuryn falls, the Abomination will stand idle for a few seconds before roaring, healing itself for most of its health bar and becoming enraged. The Abomination now deals more damage. This lasts until the beast is dead. You should deal as much damage as you can to the Abomination before its master dies, so it doesn't heal itself fully and kill you, ruining your hard work.

Gallery
Online:Zakuryn the Sculptor

Zakuryn the Sculptor is a Xivkyn necromancer who is located within the Wounding in Vateshran Hollows. He summons a Flesh Abomination to assist him during battle. The amount of health he has depends on whether you complete the Wounding first, second or last.
 

Related Quests


Skills and Abilities
If you fall in combat, you will be transported to the middle of the planked walkway leading up to Zakuryn's arena; you do not have to run back to him all the way from the entrance.
;Daedric Bolt: Zakuryn unleashes a single bolt of energy from his hand, dealing low frost damage.
;Daedric Swell: The Xivkyn raises his weapon and fires off ethereal skulls from the tip of his staff, hitting you in rapid succession. Each tick deals low to average magic damage. This ability can be interrupted to set Zakuryn off balance.
;Daedric Swarm: Each tick deals moderate magic damage.
;Daedric Siphon: A blue necromantic beam is connects you to his staff, draining your health and healing Zakuryn's. Each tick deals moderate magic damage.

Zakuryn will summon rifts and green portals from which Banekin will emerge. The Flesh Abomination is charged with lightning, and when it slams its mace into the ground, shock AoEs will begin to pop up around it.
At some point, Zakuryn will shield himself, making him invulnerable. You may notice that when the Flesh Abomination slams its right arm into the ground onto a group of Banekin, those Banekin die. This is a clue that tells you to lead the Abomination over to its master and goad it into hitting him. When Zakuryn is slammed by his own creation, he curses it, as his damage shield has been lowered. This is your cue to damage him.
If the Abomination dies, its gooey red essence will fly back to Zakuryn, and is absorbed by the boss. This enrages him, healing him for half of his starting health.

Dialogue
When you engage Zakuryn in combat, he accepts your challenge.
:"Another wishes to test their mettle!"
:"Ah, a small one wishes to play."
:"So you come to battle the champion of Molag Bal?"

When Zakuryn calls for his damage shield, he invokes Molag Bal.
:"Protect me, Dread Lord!"

When the Abomination strikes its master with its mace arm, he chides it.
:"No! Hit them, you buffoon!"
:"I should have left you as scraps!"
:"Not me, you clumsy oaf!"

When he is defeated, he laments his defeat.
:"I failed you, my Prince …."
:"I shall return!"
:"How am I bested … by a mortal?"

Gallery
Lore:Abernanit

was a Daedric Ruin located in the Bitter Coast region of Vvardenfell.  The site is notable for being mentioned in The Death Blow of Abernanit. 
 
History
The Daedric Ruins of Abernanit were once used as a shrine for the worship of Mehrunes Dagon, one of the Four Corners of the House of Troubles.  Circa  , Abernanit was rediscovered as the Tribunal Temple was alerted to the horrors that laid within.  The most pressing threat was the possible resurrection of the Sixth House by its supposed heir, Dagoth Thras.  The danger was given further credence with the reawakening of the Sharmat Dagoth Ur  , which would lead to precautions such as the creation of the Ghostfence to contain the threat from spreading outside Red Mountain.  To quash this threat, the three living gods of the Tribunal personally blessed the hero  . The hero was given a contingency of Ordinators and Buoyant Armigers by the Tribunal Temple to send the House Unmourned back to its grave. 

Abernanit's dwellers were blessed with strength by Dagon and far outnumbered the legions of Ordinators and Armingers. Despite being greatly outnumbered, the cultists were held back by the Temple, and Rangidil noticed Dagoth Thras watching from his spire. Rangidil ordered a violent push to reach the heir, yet Thras continued slaughtering the army one by one, leading the hero to fall back while he alone ascended the tower to confront Thras. The battle proved to be one-sided, as neither Rangidil's Ebony spear, nor blade, nor mace could pierce through his foe's impenetrable defense. Rangidil resorted to trickery and flattery to bring Thras down. He appealed to Dagoth Thras's pride and asked the Mer to teach him how he blocks so well. Thras complied, stating it was down to his instincts and reflexes, but as he started to explain himself, he realized that he wasn't quite sure how he did it. As Dagoth Thras sat still trying to figure out how to explain his skill, Rangidil took the opportunity to deliver the killing blow. 

Circa  , the ruin's Daedric architecture was gone, and all that was left of Abernanit was a cave. The cave became occupied by smugglers, which kidnapped an Imperial citizen, leading to the intervention of the Imperial Legion. They sent an adventurer who cleared the cave and escorted the citizen away to safety, allowing them to return to Hammerfell. 

See Also
For game-specific information, see the Morrowind article.

References
Online:Bound Chillfiend

The Bound Chillfiend is a Xivkyn Chillfiend who is located in Vateshran Hollows. You will gain him as a temporary ally to assist you in Wounding Portals if you defeat Xobutar of His Deep Graces in The Wounding. The Bound Chillfiend will fight off the Daedra in Wounding portals. He is perhaps the most useful during the battle against Iozuzzunth, as he will help you defeat the Watchers upstairs.
 

Related Quests
Online:Mimic

Mimics are Xivkyn-shaped projections summoned by Xobutar of His Deep Graces during combat. Only one can be present at a time, and the boss will summon another one if his Mimic is killed.
 

Related Quests


Skills and Abilities
;Strike: A basic melee ability that deals moderate physical damage.
;Steel Cyclone: The Mimic whirls around, spinning its greatsword and following you. Deals moderate physical damage with each strike.
Online:Mynar Metron

thumb|right|Mynar Metron using Blast Furnace
Mynar Metron is an Iron Atronach and the secret boss of the Brimstone Den in Vateshran Hollows.
 

Related Quests
 

Skills and Abilities
Mynar Metron is an iron atronach, and is standing on a platform in the middle of a lake of lava. If you die, you will end up on the lake shore across from the platform; you won't need to run all the way back from the previous boss. It should be noted that you do not need to step foot in the lava during the battle; you only need to cross the lava to get to the boss's platform, and to get the Fortitude Remnant.

Mynar Metron spends this fight at the perimeter of the island. The boss stands at the edge of the island in the lava, flinging fire at you. Mynar Metron does not climb onto the platform during combat, and this fight is easy compared to the Magma Queen. Mynar Metron will walk over to one side of the platform and splash lines of lava onto the shore, which deal moderate flame damage. These are very easy to avoid. There's only one ability you truly need to worry about, and that's blast furnace. After the boss uses this ability, it moves around the perimeter of the island, and doesn't move until it uses this ability again.

;Blast Furnace: Mynar Metron stands still and spews lava from its chest cavity. It leaves flaming AoEs on the ground, which deal moderate flame damage over time if you stand in them. The boss sets a lot of AoEs down, so you might end up stepping in them, but you don't need to worry if you keep moving and try to get out of them as best you can. Each AoE lingers for about two seconds.
;Eruption: Mynar Metron punches the ground, causes lava to spew forth. This deals moderate flame damage.

Once you defeat the boss, a Warrior's Chest containing your reward will appear, and you will gain a buff called Empowered Brimstone. Your Brimstone Fortification now radiates intense heat.
Online:Townsperson

Townspersons are Dunmer found in Suran that show up outside Menaldinion's Clinic to mock the proprietor when you help Tilenra Sildreth play a trick on him. They cannot be spoken to.
 

Related Quests
Online:Blessed Spriggan

Blessed Spriggans are Spriggans found in the Hunter's Grotto within Vateshran Hollows. When you kill them, they grant you the Blessing of the Grove, which lasts for ten minutes. Stronger versions of this enemy are encountered during the battle against the Shade of the Grove.
 

 
 

Related Quests
Online:Warclaw Mercenary

Warclaw Mercenaries are Khajiit warriors found in The Swamps outside Balmora. They are under the leadership of Warclaw Ferhara.

 
 
 

Related Quests
 

Quest-Related Events
As you make your way through Mallapi Cave, you'll hear:
:Warclaw Mercenary: ''"Search everywhere! Captain Brivan thinks the Councilor's kitten might try to escape through these tunnels."
:Veya Releth: "Damn! Those cat bastards are harder to shake than a blind date!"''