Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Order of the Dragon/Journal of a Witch

How long do I have to look! How many obstacles must I overcome? Tonight will pay for all the obstacles that I had to endure. Close your eyes, your little worms! Otherwise, my power will burn your eyes.


2nd Entry 
IT DIDN'T WORK! My disappointment is boundless and my anger rages like a guatarru in my womb. Instead of obtaining the Blood Chalice, now a wretched curse lies on me. I can speak no more words without it corrding the skin from my flesh.


3rd Entry 
I have been able to mitigate the curse. Instead of losing my skin, now any illusion that I have worked disappears. The stupidest S'wit can now appreciate the real me when I start to speak.


4th Entry 
Hahahaha, I was able to weaken the curse again. Through an ancient spell of the ancients, I managed to make it almost disappear. I must only speak in verse and my opponent will always take me for a very pretty maid.


5th Entry 
Finally I was able to devote my research myself again. Now I know where my mistake was. I forgot to recite the spell:

As a bare rock so cold. 
Like eyes, staring into souls. 
A dream that echoes through the ether. 
Far away from the dawn. 
The tongue clings to life, 
when the blood surges through the veins forever.


Moreover, it seems as if I can no longer see the stone temple. It just disappeared. I suspect that the curse on me is responsible. The sacred rock is now out of reach for me.


6th Entry 
The Tome of Blood is to be delivered to me today. With its help, I'll finally bring the Blood Chalice into my power.


7th Entry 
Betrayal! The messenger has burned the book! At least, I think so, but I'm sure it was teleported shortly before its destruction. When I think about it ... maybe it was one of you. Maybe I can only contact her because you wanted it. Because you wanted me to see the Tome of Blood burn. But I'm not stupid! The book still exists. I just have to find it...
Tes4Mod:Order of the Dragon/Jubin

Jubin is a Breton trader who runs Jubin's Useful Items, a general store in the Arena. He has 4000 barter gold and buys and sells all items.

He wears a leather cuirass and boots, and sack cloth pants.


 
Related Quests
Tes4Mod:Order of the Dragon/Jubin's Useful Items

thumb|right|Jubin's Useful Items, shop area
The proprietor, Jubin, has 4000 gold, a Mercantile skill of 42, and buys and sells all items. The store itself is large and crowded with all manner of crates, jars, baskets, and barrels of goods. A shelf of wares sits beside the door, and Jubin stands behind a counter with more items on display.

A ladder leads to the upper floor, which is Jubin's private quarters. It's just as crowded as the lower floor, though better organized, with all his items stored neatly on shelves or in cupboards. Another door on this floor leads out to the roof.
Tes4Mod:Order of the Dragon/Kathar

Karthar is a large city located in a volcanic crater in the center of Mephala's Realm. It is run by Dunmer, though their slaves form a significant part of the population as well. You cannot gain access to the city until you do the quest The Balance of Forces.


 
 


Quests Starting Here
 
 
 
 
 
 
 
 
 
 
 


Related Quests
Tes4Mod:Order of the Dragon/Andor's Hostel

thumb|right|Andor's Hostel, main lobby
Despite its name, the Andors (Ielna and Relsav) don't offer rooms for rent (at least, not to the player). The front door opens into the main lobby, which occupies the ground floor. A curved counter sits to the right, behind which is a door leading to the basement. A set of stairs leads up to the second floor, which has two small rooms for patrons. A bed below the stairs belongs to Relsav, and a bedroll behind the counter is where Ielna sleeps.

The basement is a single small room with various crates, a bed, and a trapdoor hidden in one corner which leads down to Hainab's Gold Mine.
 

Related Quests
Tes4Mod:Order of the Dragon/Caravanserai

thumb|right|Interior
The proprietor, M'lana Nigare, has 12,000 gold, a Mercantile skill of 58, and buys and sells all items. As with most shopkeepers in Kathar, she is active at night; the store's hours are 8pm to 8am weekdays. 

The shop occupies the lower floor of the building; there is no counter, just a trio of benches along two walls. The other half of the room is filled with various containers. A set of stairs leads to the second floor, which serves as M'lana's office; it has a large desk and a door leading to the roof.
Tes4Mod:Order of the Dragon/Cave of the Golden Sabers

The cave itself is rather small; a passage leads from the entrance to a large room, which holds a set of stairs leading to a pedestal on which rests Andalis' Saber. This cave can only be accessed during the quest The Golden Saber.


Related Quests
Tes4Mod:Order of the Dragon/Hainab's Gold Mine

The mine has several gold veins, along with slaves who work them. Hainab himself lives in a fully-furnished chamber carved out of the rock and lined with marble and granite. A secret door behind the fountain in that room (the switch is on the back of the bookshelf across the room) leads to a smaller chamber which holds the Bloodfire Staff.
 

Related Quests
Tes4Mod:Order of the Dragon/Hlaalua Butcher Shop

The proprietor, D'ngoshi Hlaalua, has 4000 gold, a Mercantile skill of 88, and buys and sell ingredients. The shop is moderately-sized, but rather spartan. An L-shaped counter sits opposite the door, behind which D'ngoshi conducts her business; a door behind the counter leads to a larger room that serves as the work area. Numerous rat heads are mounted on the wall to the right of the door.
Tes4Mod:Order of the Dragon/Hlaren's Bread

thumb|right|Hlaren's Bread, main floor
The proprietor, Inol Hlaren, has 300 gold, a Mercantile skill of 21, buys and sell ingredients. The lower floor of the building is where Inol works and sells his goods. A counter stands to the left right inside the door; an oven sits against the wall behind it, and another sits on the opposite side of the room. Goods for sale are displayed on shelves against the back wall, under a set of stairs leading to the second floor.

The upper floor is Inol's living quarters. It contains little more than a pair of cupboards for storage, a single bed, and a small table for taking meals.
 

Quests Starting Here
Tes4Mod:Order of the Dragon/House of Dreams

thumb|right|The House of Dreams, lower floor
The lower floor is designed to serve customers; a pair of benches placed near the door enable people to sit while they wait for their orders to be filled, or for a place to open upstairs (see below). Display cases on the counters hold skooma, moon sugar, and other items used in the drug trade. The upper floor is a skooma den; patrons can go here to rent a stool or bed while they get high on skooma. 

Each time you smoke skooma here, you'll end up in one of a variety of skooma dreams.
Tes4Mod:Order of the Dragon/House of the Sublime

thumb|right|Lower floor
The lower floor is one large room. Bookshelves line the left and right walls, except for one corner where a large statue of Mephala stands. An aquarium full of tropical fish sits on a counter opposite the entrance.

A ladder leads up to the second floor, which is the slaves' quarters. The floor is divided into two rooms; the smaller is the bedroom, while the larger has a sitting area, a small table for meals, and a pair of stuffed guar on a stand. A door from here leads out to a large balcony overlooking the street.
 

Related Quests
Tes4Mod:Order of the Dragon/Liquid Magic

thumb|right|Liquid Magic, shop
The proprietor, Run'garlen, has 10,000 gold, a Mercantile skill of 21, and buys and sell books, apparatus, ingredients, and potions. 

The shop occupies the lower floor of the building; Run'garlen waits to serve customers from behind a curved counter to the right, while another pair of counters on the left display various alchemical apparatus for sale. A set of stairs leads up to the second floor, which is one large room and Run'garlen's living quarters. Bookshelves and cupboards line the walls, and the floor is covered with various rugs. 

A trap door below the stairs leads to a hidden basement where slaves are tortured. An upper level is used for storage, and a deep shaft leads down to the actual torture chamber, which holds various implements of torture, along with an area for alchemical experimentation. Another shaft leads down to a holding cell; a grate over part of the cell lets in poison gas to easily deal with unwanted slaves.
 

Related Quests
Tes4Mod:Order of the Dragon/Magic Symbols

thumb|right|Magic Words, shop
The proprietor, Assran Vlares, has 10,000 gold, a Mercantile skill of 58, and buys and sells books and scrolls. 

The shop occupies both floors of a two-story building. The ground floor is windowless and lined with floor-to-ceiling bookshelves except for one corner, where a set of stairs leads to the upper floor. A counter stands before the stairs.

The upper floor is a sitting area; one wall is taken up by another large bookcase, while a cage opposite it holds another, smaller shelf with rare books. There are two chairs and tables here for patrons to sit and read.
Tes4Mod:Order of the Dragon/N'tol's Blades

thumb|right|Interior
The proprietor, N'tol, has 600 gold, a Mercantile skill of 88, and offers repair services. He will buy weapons, armor, books, lights, and miscellaneous items. Due to the extreme heat during the day, N'tol does his work at night&mdash;he opens at 6pm and closes at 8am every day.

The shop occupies the lower floor of a two-story building. Half of the space is given over to the forge/work area, and the rest is filled with crates, barrels, and baskets. A stairway leads up to the second floor, which is N'tol's simple living space&mdash;a single bed, a table for meals, and a dresser and cupboard for storage.
Tes4Mod:Order of the Dragon/Slave Market (Kathar)

thumb|right|The Slave Market, lower floor
It has two entrances, one on each floor. The upper floor is for customers; they can sit and view potential purchases in a large cage that takes up half the floor. The lower is for slave "storage"; it also holds a firepit and tools for branding slaves.
Tes4Mod:Order of the Dragon/Tame Animals

thumb|right|Interior
The proprietor, Duun, has 600 gold, a Mercantile skill of 100, and buys and sells books and miscellaneous items. 

The lower floor of the shop is lined with cages holding various animals. A set of stairs leads to the upper level, which has aquariums and another cage containing a "Long Pig" (an Imperial slave).
Tes4Mod:Order of the Dragon/Temple

thumb|right|The entry hall
 

Related Quests
 

Entry
The main door leads to the entry, which is a large hall lined with pillars. Rows of benches behind the pillars are placed for petitioners to sit while they wait to be seen. A door at the far end of the hall leads to the sacrifice hall.

Sacrifice Hall
This is the largest part of the temple, and the place where most activities are conducted. A door from the entry leads to an antechamber, where a large statue of Mephala stands between two arches leading to the temple proper. Two doors at either end of this room lead to the east and west wings. The temple is a huge open space; at the far end, a raised platform sits out over an open pit, into which sacrifices to Mephala are cast.
thumb|right|The Sacrifice Hall

Sacrificial Pit
The sacrificial pit is exactly what it sounds like—a very deep pit. It has nothing of interest besides lots of spiderwebs and a pair of skeletons.

East Wing
The east wing is largely empty, except for decorations. It has a dining room on an upper floor, a cage for pets on the lower, and little else of interest.

West Wing
The west wing is living quarters. It has several large rooms which serve as a library, a receiving room (where the priest can sit to receive petitioners), a large room with a pool, a music room, and a shrine.
Tes4Mod:Order of the Dragon/The Fiery Bull

thumb|right|The Fiery Bull, common room
The proprietors, Maro'uhn and Aru'hin Nehera, have 5 gold and 2000 gold respectively, a Mercantile skill of 34 (both), and buy and sell ingredients and potions. The tavern is open from midnight to 2pm every day except Sundas, when it's open all day.

The tavern occupies both floors of the building; the lower floor has the bar itself, along with a few tables. A ladder leads up to the second floor, which has more tables and a door leading to a balcony overlooking the city. A trapdoor in the common room leads to the basement, which serves as storage and a living space for the two slaves who work in the tavern.
 

Related Quests
 

People
Tes4Mod:Order of the Dragon/The Gentle Caress

thumb|right|Interior
The lower floor has one large room for patrons to mingle and check out the dancers, and two smaller private rooms. The whole area is lined with red silk curtains on the walls and rugs on the floors. The second floor is more of the same, but predominantly private rooms with a hallway to access them.

A trap door behind a secret wall on the first floor leads to the basement, which is actually a vampire's lair. The secret door is activated via a lever on the back of the mermaid statue in the middle of the room. The lair contains a few containers and the Bust of Boethia.
 

Related Quests
 
 

People
Tes4Mod:Order of the Dragon/Velvet Fulfillment

thumb|right|Velvet Fulfillment, show room
The proprietor, Eben Gedbiate, has 2000 gold, a Mercantile skill of 38, and buys and sells all items, including stolen goods. Like other shops in Kathar, he's open from 10pm to 6am, weeknights.

Most of the lower floor is partitioned off into the shop; it has display cases, counters, and shelves displaying the wares, and a pair of dummies that can be used to display clothing. A counter blocks access to the stairs to the second floor, where a pair of slaves live and work.
Tes4Mod:Order of the Dragon/Kazbai

It consists of a handful of stone houses partially surrounded by a wall; a large gate (sans portcullis) grants access to the west end of the settlement. The ruins of a tower stand on a bluff overlooking the buildings below.

Aside from Toni (a merchant who sells donkeys), a temple to Mephala, and the House of the Moon (a skooma den), there is little else of interest to adventurers here.

 
 


Related Quests
Tes4Mod:Order of the Dragon/Keeping Watch

Walkthrough
Typhola wants you to stand night watch at the supply camp. This is an easy duty - you have be there at midnight, and must remain at your post until 3 AM, for three consecutive nights. On the first night, you'll see someone leaving the Great Hall; when you talk to Typhola about it the next day, she'll tell you something was stolen. Alberto can give you some info, if you didn't screw him over during Business is Business; otherwise, you'll have to bribe Tulek with some water or beer. Either one them will tell you that someone's been smuggling goods over the wall with the crane, so you should stake out the area at night to watch.

On the next night, you can catch sight of the thief, but (s)he will use an invisibility spell to get away. Lucky for you, (s)he left behind a sealed letter addressed to Clemente. You can either tell Typhola the thief got away (and keep the letter), or hand the letter over. If you keep it, you won't get anything (but it'll come in handy later); if you hand it over, she'll give you 300 gold.

Journal Entries
Tes4Mod:Order of the Dragon/Kelma

Related Quests
 


Kelma is a Redguard woman who lives in the Arena. She has stolen Hamill's crates in an effort to get him to notice her. She wears leather armor and leather greaves and boots, and is armed with a scimitar.
Tes4Mod:Order of the Dragon/Kikki

Related Quests
 


Kikki is a low-level member of the assassins guild Andalis' Men. He's not the sharpest knife in the drawer, so he's being used by his brother Seldith to steal bananas from the supply camp so Seldith can sell them for skooma. Your first task as a member of the guild will be finding the culprit; depending on how things turn out, Kikki could be expelled.

Kikki wears a assassin robe w/mask, assassin's turban, and braided leather sandals, and is armed with a scimitar.
Tes4Mod:Order of the Dragon/Koiko

Related Quests
 


Koiko is a Breton who is a regular at the The Limping Sandrunner. He wants you to steal a treasure map from Ja'kil, the Moon Sugar Lord in exchange for half the profits.

Koiko wears a sack cloth shirt, pants, and shoes, and is armed with a scimitar. He has three superior healing potions.
Tes4Mod:Order of the Dragon/Kulim Tadave

Related Quests
 


Kulim Tadave is a Dunmer slave owner who lives in Kathar, and a friend to Alberto. If you join Andalis' Men, you'll be sent to teach Rilar Lluvis a lesson, which involves stealing his slaves and disposing of them. You'll have the choice of either killing them or selling them to Kulim; in the latter case, you can split the profits with Alberto.

Kulim wears a gold robe and braided leather sandals, and has no possessions of interest. He is always accompanied by a pair of Nord bodyguards named Woln and Scholn.
Tes4Mod:Order of the Dragon/Kumbul

Kumbul is a Nord bandit who owns several tame spiders that he uses to extort "tolls" from travelers crossing a bridge near Sula. The first time you meet him, he will demand a toll from you; you can either ignore him - in which case he'll attack - or pay him.

He wears a full set of fur armor and is armed with a chitin club.
 

Related Quests
Tes4Mod:Order of the Dragon/Laiken the Smith

Laiken the Smith is a Redguard smith who owns Laiken's Forge, a smithy in Galu Oasis. He buys and sells all manner of weapons and armor, and will also repair items for a fee.

Laiken wears a blacksmith's apron and pants, and rough leather shoes; he is armed with a curved dagger.
Tes4Mod:Order of the Dragon/Larsa

Larsa is a young Breton commoner who is murdered before you ever encounter her. She left on a journey to find her father (see Footprints in the Sand), but you may find some clues. You'll eventually come across her body outside the Dead Mine, where she was killed by her father, Alberto.

Larsa wears a coarse linen shirt, pants, and shoes; she has no possessions.
 
Related Quests
Tes4Mod:Order of the Dragon/Larsa's Journal

[Penultimate Entry] 
Father is not here.

I snuck down last night. The poor slaves are at the end of their strength, but it seems like Father has never been here.

And I was so sure. In the records I have found, there was talk of a salt mine. The day laborers were abducted there.

[Final Entry] 
I knew it. The slaves didn't want to say anything at first because they are afraid of me. But apparently there is another salt mine north of here.

It is one of the Assassins. This word could be seen literally shaking the emaciated slaves' body. They name the place "The Dead Mine".
Tes4Mod:Order of the Dragon/Lion Hunt

Walkthrough
After you bring Ielna Andor back to the castle, Clemente wants you to wipe out a pride of lions who have taken up residence in the canyons southwest of the castle. There are six of them - a male and five females. Once you've dealt with all of them, return to the castle and report to Clemente.

Journal Entries
Tes4Mod:Order of the Dragon/Living Love in Dead Linen

Walkthrough
This quest is only available after you become High Priest of Kathar. You hear about Eben Gedbiate, a local tailor, who's keeping his mummified dead wife in his home. You can send you people to collect the body, or ignore it.

Journal Entries
Tes4Mod:Order of the Dragon/Lonely Hut

It is long abandoned, and the interior is in ruins. Aside from a few containers, an undead skeleton, and a note that may or may not lead to a hidden treasure trove, there is nothing of interest here. A plank leads from a nearby sand dune to the roof, where someone has set up a table for eating.
Tes4Mod:Order of the Dragon/M'lana Nigare

'''M'lana Nigare''' is a Dunmer trader who runs the Caravanserai outside of Kathar.

She wears a Kathar outfit and is unarmed.
Tes4Mod:Order of the Dragon/Ma Syd Jun

Ma Syd Jun is a Dunmer trader who runs Dust & More, a shop near Sydura Serai. Besides being a merchant with a lot of money, he carries a treasure map that leads to a lost djinni's lamp.

He wears a (nonplayable) black hood and robe along with leather boots, and carries five bottles of water.


Related Quests
Tes4Mod:Order of the Dragon/Madmi

Related Quests
 


Madmi is a recruiter for the assassins guild Andalis' Men; she spends her time hanging around outside a tent in the Arena. You can hire her as a henchman for 200 gold pieces a week, and she'll make you special armor that will eliminate the effects of sandstorms.

Madmi wears an assassin robe and turban (nonplayable), and braided leather sandals, and is armed with a chitin longsword.
Tes4Mod:Order of the Dragon/Magical Prayer Book

Oh Mephala  
mighty weaver of our destiny  
receive our prayer  
have mercy on us  
speak to us in our dreams  
because we are your unworthy servants.
Tes4Mod:Order of the Dragon/Mandrak

Mandrak is a member of the Twin Lamps based in Kazbai. If you join the guild, he sends you on a quest to find out what's going on in Ihoar's old tower, above the village; he is later mistakenly killed by Farida, who's seeking vengeance for the destruction of Dead Mine.

Mandrak wears a set of chitin armor and is armed with a cleaver.


Related Quests
Tes4Mod:Order of the Dragon/Manuk

Manuk is a Redguard trader who has set up shop at an old dock at the end of the Surazal, south of Sula. He has 3500 barter gold, a Mercantile skill of 48, and buys and sells everything. He also sells the furnishings for an empty tower in the Assassin Castle that you can make your own.

He wears a blue & green outfit and quilted shoes, and is armed with a silver dagger.


Related Quests
Tes4Mod:Order of the Dragon/Maro'uhn Nehera

'''Maro'uhn Nehera''' is a Dunmer publican who runs The Fiery Bull, a tavern, along with his wife Aru'hin. He works the day shift, from 6am to 2pm, and is present all day on Sundas.

He wears a black & white robe and sack cloth sandals.
Tes4Mod:Order of the Dragon/Mauren Ferroul

Related Quests
 
 
 


Mauren Ferroul is a Dunmer who was accused of murdering his wife Sahaula and executed; his restless spirit can be found in the Ferroul Family Crypt, praying for forgiveness from his ancestors. If you encounter him, he'll ask you to capture his wife's spirit in a bottle as revenge for his situation. If you ask for mercy for Mauren instead, you'll get his curse, in which case you'll be forced to spend eternity as a ghost when you die. Later, you'll be given the opportunity to lift the curse and have Mauren forgiven.

Mauren wears a torn cloth garment and turban, along with braided leather sandals.
Tes4Mod:Order of the Dragon/Mel Hasma

Related Quests
 


Exterior
It is little more than a rocky canyon with a path winding its way up the walls; small openings occasionally lead to caves with dead bodies laid out on altars. Follow the path all the way up until you come to a plaza with a large state of Mephala; a door here leads to the Tunnel of Souls


Zone 1: Tunnel of Souls
As the name implies, this is a long tunnel ending in a door. Beyond the door is an open space with a path across it; liches on platforms to the left and right wield special staffs that cast push spells, attempting to push you off to your death. If you make it across, go through the door to the next zone.


Exterior
You'll end up outside again, and confronted by the Dremora Heart Guardian, whom you have to kill before proceeding. Climb the stairs behind him; at the top, you'll find the Pharaoh's heart.
Tes4Mod:Order of the Dragon/Mephala's Deserted Realm

[...]he received the blessing of the fire and disappeared from Mephala's realm. Never was he seen again, but the story goes that the tower swallowed the souls of those who approach it and so its legend lived on, because those disappeared in a fire that lit up the sky and the clouds themselves seem to catch fire.

But the tower possesses no visible entrance; at least no one has to this day ventured so close that they would be able to say with certainty how to climb to the top.

However, the building seems to have an attractive effect on various monsters. The- [Here the text breaks off.]