Netruk44/uesp-wiki-content huggingface dataset:
Online:Nokama's Hut

The door is unlocked. An intermediate safebox can be found inside, and the containers within are all owned. Ja-Reet and Feyne Vildan begin hanging around outside the front of the house after the Percolating Mire objective is complete, if you chose to let Ja-Reet stay in Percolating Mire. Okan-Sakka and Ukka-Dimik reside within the building.thumb|right|Interior
 
  

Residents
Ja-Reet*
Feyne Vildan*
Okan-Sakka
Ukka-Dimik
 
 
      
  -->
Online:Ja-Reet's Hut

This house can only be entered during the related quest, when Ja-Reet and Amyril can be found inside. The containers within are not owned. Otherwise, the door is unlocked. After Into the Mire, Nokama, Meer-Zish and Vuh-Dimik can be seen mourning the loss of their tribesmen in front of the house.thumb|right|Interior
 

Related Quests


Residents
Nokama
Meer-Zish
Vuh-Dimik
 
      
  -->
Online:Tah-Tehat's Hut

The front door is guarded by a simple lock. A simple safebox lies in the back of the room.
thumb|right|Interior
 
  
  
 
      
  -->
Online:Fal-Xoc's Hut

A copy of The Strange Case of Ja-Reet lies on a table to the left. During the quest, you must meet the Tree-Minder in her hut to discuss how to help Ja-Reet.thumb|right|Interior
 
Related Quests

  
 
      
  -->
Online:Fills-Up-On-Fish's Hut

The house is guarded by a simple lock. There is a copy of What Flows Downstream on the table. There are rats in the house, and the interior is a mess.
thumb|right|Interior
 
  
Residents
Ghekuknaza
 
      
  -->
Online:Tumnosh Longhouse

thumb|right|Interior of Tumnosh Longhouse
 
Related Quests
 

NPCs Living Here
Bash
Boagog 
Chief Ramash
Dog
Gulzurgol 
Shargunh
Tugam Talespinner
Lore:Desert Wind Adeptorium

Desert Wind Adeptorium is an ancient temple found in the region of Anequina, within the province of Elsweyr. The Desert Wind Adeptorium's original name is long forgotten, built to protect those from the rising power of Darloc Brae, known as the Golden Beast of Anequina. It is now the home of The Order of the Desert Wind (or the "Zhan Khaj" in Ta'agra),  one of the monastic orders that dot the landscape of Elsweyr, known to practice a specific form of claw-dance known as the Desert Wind.  The adeptorium hosts a subterranean cavern with various ruins known as the Desert Wind Caverns. 

 

History
The Desert Wind Adeptorium dates back as far as the early  , when the Golden Beast of Anequina, Darloc Brae began to insert his dominance over the north, which started in  . The monastery was built to protect the   fleeing his wrath, at least that is what is told in tradition. Its original name is lost to time,  but it has since hosted the Order of the Desert Wind, one of the many orders that are found across the provinces. While the adeptorium expanded with initiates and adepts throughout the years underneath were spacious subterranean caves with ancient pillars blend together with the growing environment.

Sometime in the  , the Grand Adept of the Desert Winds was  . In  , Usurper Queen   order her warriors to ransack the Desert Wind Adeptorium, to claim secrets need in her conquest for ultimate supremacy across Northern Elsweyr. The Euraxians infiltrated the sanctuary via the Desert Wind Caverns, using their   to control ghostly spirits. Lieutenant   orchestrated the attack onto the adeptorium and was successfully able to acquire knowledge from the Grand Adept. With the information, she killed the Grand Adept, only to be defeated by the adept,   and his  . In retaliation, the Order of the Desert Wind joined the   in their growing battle against Queen Euraxia Tharn and the returning  .  All the while, the   tended to send warriors to recover lost scrolls in the Desert Wind Caverns. 

References
Online:Legion Zero Bureaucrat

Legion Zero Bureaucrats are Imperial members of Legion Zero who can be found in the Imperial City.
Lore:Southern Sea

The Southern Sea is the body of water that laden the southern coast of Tamriel. It is a part of the Padomaic Ocean and it meets both the Cape of the Blue Divide and the Sea of Pearls in the west. Its waters empty out into the Topal Bay and the Oliis Bay.

The Southern Sea encompasses large cities that are vital in trade, such as the harbor-city of Senchal, or the trading-towns of Lilmoth and Southpoint. Compared to the corsairs and pirates of the Abecean Sea, the ones in these seas keep a much lower profile, to avoid the passing Altmer and Maormer warships. A large portion of these seafarers are Khajiit.  

 

Black Marsh
The province's southern coast is shared between the Southern Sea and the  . The only cities on the former are the towns of Lilmoth and  , though the latter is found between both of the bodies of water. This area of Black Marsh was once occupied by the nomadic   known as the  , though little of their civilization remains throughout the coast.  In Murkmire, the region where Lilmoth is located, the land gives way and fades into the water. Legend has it that Murkmire extended further south but was swallowed by the Southern Sea.  There are scattered ruins across the coast and floating villages like  , or even Lilmoth. The island of   is found off the coast, southeast of Lilmoth.

Elsweyr
The region of   holds the province's coastline through the jungle treetops of the  . The land extends southeast into a region known as the   where the aforementioned city of Senchal is located. Since ancient times, Senchal has been known for its harbors and nautical people.  Which gave way to their success as one of the largest trading cities on Tamriel. Senchal is the Southern Sea's gathering spot for pirates, buccaneers, and all sorts of seafarers looking for illicit goods.  Another city on the Southern Sea is the home of the  ,  . The Khajiit of Torval often exploited the bounties of the sea, trading it with the ancient kingdom of  .  The   are found on the south coast.

The island of   is found off the province's coast, southwest of Senchal. Like Senchal and Torval, Khenarthi's Roost was an ancient kingdom, known as Khenarthia. The ancient Khajiit were experts in harvesting  , which is often grown on Elsweyr's coast, as well as, expert fishermen.  The town of   is the island's largest settlement, and it is surrounded by a large ravine where the Southern Sea fills in.

Valenwood
The region of   is found along the southern coast. The cities of  ,  , and   are found on the Southern Sea. Where the sea meets the Cape of the Blue Divide is uncertain. The coast is largely unpopulated, save for these cities as most of the coast is covered in large mountains. The town of Greenheart is the only one of these cities to not have a port, as it is nestled deep in the mountains. The  , is a large cove found between Haven and Southpoint. It is one of the many hidden pirate bases found along the Southern Sea.  The region that encompasses Haven, Southpoint, and the Cave of Broken Sails is known as the  .

Gallery
 

References
Lore:The Scar

The Scar (also known as the Scar of Anequina)  is a large desert that runs through Anequina, in the province of Elsweyr. The Scar acquired its name due to the nature of its geography. It is intrinsically carved into the region, leaving the surrounding area wounded with harsh wastelands and treacherous cliffs, and the incision as a winding chasm. It is the home of Anequina's outlaw and the criminal underground, which is exemplified by their largest settlements,   and  . The Scar has been divided into many smaller regions named after it, such as the '''Scar's End and the Scab Ridge'''. It also contains several landmarks, including the  ,  , and the  . 

 

History
Because of the Scar's intrinsic and natural design, it has been the subject of   myths and legends, specifically on its origin. It has been speculated that the Scar was created from the legendary   hero,  . Although some myths point to  , Dragon King of the Cats. It is said that Alkosh marked the region with his bare claws. But regardless, the Scar has been referenced since ancient times.  But while its origin is riddled in speculation, the Scar's culture is not. Before it became the Scar as we know it, it was known as the Kingdom of  , one of Elsweyr's sixteen kingdoms, known for their distillers and brewmasters.  The people would drink to their heart's content, that was until the   in  . The sixteen kingdoms each fell to the dangers of the Thrassian Plague, including Meirvale. What little of the people's kingdom culturally became the Scar, where the Khajiit drank themselves into sorrow.   What remained of Meirvale was absorbed into the growing powers of the Kingdom of  , as was the Scar.

But as far as the ancient past, the Scar has always contained the north's outlaws. Another nation in the region, the Kingdom of Orcrest was known for its thieves and rogues, as far as the Merehic Era.  And for an unspecified amount of time, the town known as the Stitches has always housed Elsweyr's outlaws and crime lords. 

Gallery
 

References
Online:Rethan's House

Related Quests
Online:Golakha's House

It belongs to Golakha. Arzakh and Murdodosh are standing outside, by the street. Osgulug is sitting in front of the door, feeling sick. A pen full of chickens is next to the abode, and Rolfikha tends to them.

The front door is protected by a simple lock. An intermediate safebox can be found within. Several bookshelves and owned containers are found here. A generic Malacath style staff is leaning against the bookshelf on the right wall.
 thumb|right|Interior of Golakha's House

Residents
Golakha
Online:Barracks (Mathiisen)

Linormo and Meryon work out front, where soldiers are training. Dominion Guards watch the outer walls of the building. The barracks are home to many First Auridon Marines, who work inside and in the training yard out front.
 

Related Quests
 

Residents
First Auridon Marine

Gallery
Online:Warehouse District

The Warehouse District is an off-limits area and it's considered trespassing to enter the area and will incur a bounty if caught.
 
thumb|right|Western entrance to Warehouse District
Lore:Cormaris View

Cormaris View (also known as Cormar View)  is a settlement found in northwest Morrowind, near the city-state of Blacklight. 

 

History
Morrowind's defense against the   in the   was built across the northwest of the province in areas such as Cormaris View and Blacklight, as well as,   and  . The defense was a motley crew of warriors from various aspects of the province, ranging from mercenaries of the Great  ,  , house noble militias, and the  . As time went on, Morrowind's defense dwindled, leaving only House Redoran to face this expansive empire. Cormaris View and the rest of the province was claimed by the  . 

During the   in the late  , the village of Cormar View was an active settlement. It was ruled by Lord Niskan, and it had a rivalry with  .  Cormar View was neighbored by several settlements including Blacklight to the east, Reich Parkeep to the south and   to the west, towards  .  

Notes
In an early concept map of  , there is a settlement called Cormaris View found west of Blacklight. It was depicted as a settlement occupied by  . 

References
Online:Tel Branora (tower)

The tower has two zones, Tel Branora Entrance Hall and Therana's Chambers.
 

 

 
Residents
Magister Therana
Adept Glistel
Zarbidiran


Related Quests
 

Gallery
Unfinished History Book

[This manuscript is clearly unfinished. The margins are full of corrections and alterations, and some of the handwriting is barely legible.]

The first volume of this book covered the history of Ebonheart up until the opening years of the Third Era of Tamriel. This volume continues the story to the present day.

To fully understand the fires that consumed Ebonheart at the beginning of the Third Era, one must make a door into the mindset of the Indoril. The Indoril are a Great House honoring Boethiah. They ruled primarily in Central-East of Morrowind, and at one time were the most powerful of all the Dark Elven tribes. Although they had passed their power into the Provincial House by the end of the Second Era, they still HOLD arguably the two greatest cities in Morrowind, the Mourning Hold ANON ALMA LAESA A-RUHN and the Ebon Heart ANON KHA-LAAN ALD RAATHIM. As a result, many of the Indoril look down upon Westerners as inferior, holding members of other races in complete contempt. They chose to forge their FAITH in a crucible of suffering rather than submit to foreign rule.

Although Mournhold suffered from the mass SELF-MURDER of the Indoril leadership, it DISHONORED its old rival KHA-LAAN by not committing more firmly to their faithful course. Every Dunmer of noble blood elected not only to destroy themselves but to destroy their homes as well to make room for the FIRE. Bizarre though that may seem to outlanders, one must bear in mind that the nobles must engrave upon their eyes the image of INJUSTICE. As from the heart the light, one must yield to faith as the ghost gilds in GLORY.

So the nobles built funeral pyres in their homes. How BLACK their HEARTS as they roasted fiercely. Loyal servants and retainers lit the pyres and spread the flames throughout the Indoril chapels of Ebonheart, creating an ATLAS of smoke. Fires were soon raging everywhere, even in the Velothi quarters, but they said no ELEGIES for the MELTED-STONE. The cowardly Velothi FLED and became N'WAH under the Two-Headed King's tricks. We can have no opinions of this truth.

By the time the Imperial officials arrived in Ebonheart, the city was cleansed of heresy, but festering wounds lived on and began to gather anew. The n'wah enlisted the help of their Legion to rebuild the city in their black-hearted form. These N'WAH settled ontop the BONES of my ancestors. Like Vivec I hold the Rock of Lies intact above the KHA-LAAN as an instrument of JUSTICE should the faith of the people fade entirely from AN-THIRR-A-RUHN. ALTADOON our lords and gods DAELHA UVAHR YI KHAMIR He and She and He will yet one day will it again. KIL-ABHORIL N'WAH DRAHADAN the Devil dances under the gash of the star TELSHAHR YI JULMYNH ILAHD I will never rest UDIRITH DOLDIN I will never forget ARA RU IAM CARD This n'wah is mine...

[The rest of the manuscript is a completely illegible mess.]
Aurelia Draconis' History Book

Ebonheart. An ancient Dark Elven city destroyed by pride and folly. A bustling port and a symbol of Imperial commercial prowess in the wild East. Ebonheart is both these things and more.

Firm historical records concerning the Ebonheart of old are hard to come by. It is presumed that most of the documents that might prove of interest to historians were kept within the city itself and subsequently lost in the great fire that consumed Ebonheart at the beginning of this Third Era. Sadly most of what remains is incoherent and largely apocryphal.

Ebonheart was a great city of the Dark Elf people, built sometime in the First Era along with its great rival, the city of Mournhold. It is said that the two cities continually competed with each other for the right to call themselves the most beautiful in all Morrowind. When the King of Ebonheart demolished a row of houses to build a statue garden, the King of Mournhold would knock down an entire quarter and hire the finest sculptors in all Tamriel. It is unfortunate indeed that no paintings exist of Ebonheart at its height, for they would surely command pride of place in the Museum of Tamriel in the Imperial City!

Whilst the accounts are vague in their exact details, it seems clear that by the closing decades of the Second Era Ebonheart was a shadow of its former self. Although many of its most stunning pieces of architecture were still standing, the passage of time had not been kind to them. Mournhold had long since eclipsed Ebonheart as the cultural, political, economic and religious capital of Morrowind, and the money and will to restore Ebonheart were completely absent. It was at that point when the leaders of Morrowind, the Tribunal, signed the Armistice with Tiber Septim and Morrowind became part of the Empire of Tamriel.

The men and women of Cyrodiil have a knack for business, so when the lands of the East opened up for the first time many Imperials jumped at the chance to visit these strange places and hopefully make a bit of money as well These link-minded individuals formed the East Empire Company and dispatched a delegation to Ebonheart to negotiate the setting up of a trading post in the city. Ebonheart is very well positioned on the mouth of the great Thirr river, so most of the trade from inland Morrowind to the rest of Tamriel passes through its gates. The EEC hoped to kick-start this trade, which had languished under years of neglect.

As the delegation made its way overland across the Valus Mountains and up through Morrowind they were impressed by the Dark Elves they met and their willingness to integrate with the Empire and its trading routes. At Almas Thirr they boarded a ferry making its way north along the river to Ebonheart, their mood optimistic and their thoughts of cooperation and the benefits thereof. But as they neared their destination they saw the sky fill with smoke and their good mood disappeared like a tiny pebble thrown into a vast river flowing towards a city ablaze.
Tarhiel's Study Book

[This book appears to contain extensive studies concerning the magic of flight. Statements are inscribed next to a number of attempted techniques, indicating their levels of success. Court Wizard Tarhiel has signed his name inside the cover.]
ABC's for Archaeologists

A is for Archaeology, the thing that you do; 
B is for Boring, the skill that breaks through. 
C is for Caves, those spots you explore; 
D is for Dead Guy, whose bones make a great score.
Account Book (months)

[This book contains information about various East Empire Company accounts. It is dated within the past 2 months.]
Account Book (years)

[This book contains information about various East Empire Company accounts. It is dated within the past 5 years.]
Ancient Tome

[The pages of this old book are brittle with age.]

Lord Voryn Dagoth has been slain beneath Red Mountain. The song changes each day. The ancestors warned us to leave but we did not listen. I only pray that House Dagoth will stand immortal as all seven-as-one Houses of the Chimer have stood since Veloth...

Followers of the false gods came to our home, took our slaves for their own and ordered us to gather our things. My son refused to leave and took his father's sword from the wall and tried to fend them off. But there were so many of them.They killed him, though he was only a boy. Several of the wicked men then desecrated the tombs of my family. They decapitated the body of my elderly father, Dagoth Morvyn. He had once been one of Voryn Dagoth's chap'thil.

We were forced onto barges which sailed for the Mourning Hold from the temple city of Ashurnibibi. My daughter Namora has grown very sick. I fear for her.

Namora passed before we reached the Thirr. They stole her body from my arms and cast her into the sea.

I was ordered to drag our family chest to the deck of the ship, but the Mourning Hold was not in sight. Instead, they huddled us in this cave and divided the women from the men.

Neither my daughter Urshra, last of my children, nor I could sleep all night. I could hear our men screaming, calling out Voryn's name. The followers of the Three Devils were torturing the last men of House Dagoth. The song was failing.

A man of House Indoril came and ordered us to hand over our jewelry and any belongings with the seal of our House. He then ordered his troops to pull the younger children away from us as they wailed and cried out. He said they would become members of one of the surviving houses while the rest of us would die as Dagoths.

My daughter Urshra was one of the children taken away to join another House. She is all that is left of our family. She will live. The rest of us will die here today.

May Resdayn one day regret its wickedness.
Archaeological Income Log

[This book lists various recovered relics and treasures stored in the Imperial Archaeological Society Headquarters.]
Barristers Guild Charter

I. Purpose

The Guild of Barristers provides employment to educated solicitors and scholars of law and contracts to local citizens. Citizens may contract with the Guild for legal advice as well as prosecution or defense for criminal proceedings.

II. Authority

The Guild of Barristers was established under the section 15 of the "Guilds Act," and this charter was first confirmed under the Potentate Versidue-Shaie in the 321st year of the Second Era.

III. Rules and Procedures

See: "The Niben-Colovian Code" (volumes I-XXVII from the Imperial College Press) and "The Marginal Edicts of the Akaviri Potentates" (all twelve scrolls, including the three lost ones).

IV. Membership Requirements

The Guild selects candidates who have studied in the Imperial College of Divine and Secular Law for a minimum of three years. Students from other accredited schools of law may be accepted provided that they pass an exam on the Imperial law, with the exception of the Thrassian Coral College of Ethics whose students are put to the sword instead.

V. Applications for Membership

Candidates must present themselves to the Chief Pontiff of Law in the Imperial City for examination and approval.

ATTACHMENT A: Barristers Guild Offices in Mournhold District, Province of Morrowind

The provincial head office of the Guild is located in the city of Ebonheart-on-Mainland. The office in Almalexia is established under lease from the Indoril Council.
Blades Operations Records

[This book chronicles past covert missions undertaken by the Blades of Morrowind. Secret methods and classified intelligence gathered by Blades operatives are neatly organized and written in code. The decipherable segments of the book reveal a heavy focus on Red Mountain and alleged occurrences of the Nerevarine.]
Briricca Accounts

[This book contains records of accounts and transactions of the Briricca Private Bank in Old Ebonheart.]
Guest record

[This book records the name and background of each guest that stays at the bunkhouse, along with brief notes on their behavior. The bunkhouse reserves the right to pass on the information contained within to the Imperial Legion.]
Fragments on General Talos

[Only fragments of the writing are legible.]

...before the siege of Sancre Tor word came from King Cuhlecain that any deserter caught would be skinned alive and hanged. Well enough, the men thought. And they went and smeared their faces and bodies with the carmine mud they used to mortar brickwalls and fashioned nooses around their necks so that the judges-martial would not need to look for no rope...

...and the reddest and the most fearless of all was General Talos. A tiger of a man. When the dragon god cast him, he done and broke the mold...

...A god of Men, of War, will not remain a-sky forever. He will come to us in flesh, clad in iron. He shall be chosen by camaraderie and proven by battle...

...He does this for us, Red Legions, for he loves us...
Financial Records

[This book contains a record of the loans taken out over the past months, their rates of interest, and whether or not they have been repaid. Even for the oldest loans, the majority are still apparently outstanding.]
Census Record (Old Ebonheart 1)

[This record contains a long list of births, deaths, marriages, and migrations in the last couple of years. Glyphs, marks and seals in red ink attest to the busy work of the Census and Excise Office.]
Census Record (Old Ebonheart 2)

Before heading towards the deposit offices, please hand over your weapons to the reception desk for registration. They will be returned to you upon departure.

[This record contains a list of dates, hours, names, diverse weapons and a rough description, with the date and hour of their restitution]
Census Record (Old Ebonheart 3)

[This ledger contains a long list of dates, hours and names of visitors, with brief description of their inquiries, and to which department they have been addressed : registry office, deposit office, or appointment with the tax inspector.]
Census Record (Old Ebonheart 4)

Please inform the receptionist the year and era you wish to consult, the ledger will be brought to you by an agent.

Our agents can advise you if you wish to establish your family tree, don't hesitate to ask.