Netruk44/uesp-wiki-content huggingface dataset:
Roa Dyr

Roa Dyr is  's port on the  , on the eastern bank of  . It is the first Indoril settlement pilgrims pass heading east from   along  , although access from the road is very roundabout coming from this direction. As an Indoril chapel, Roa Dyr oversees the Velothi settlements in eastern Aanthirin, including  ,   and   to the north,   to the east, and  ,   and   to the south. These settlements sustain each other, paying tribute to Roa Dyr, and Indoril Ilvi's ships transport goods and slaves in and out of the chapel.

The Chapel
The lord of Roa Dyr is  , who can be found in the Warriors' Hall at the southeast end of town. The town can offer a few services for outlanders, like tollmen  s at the harbor. The harbor island also houses the   tower known as Black Hand Hall, connected to the Tollmen's Hall and Layover Post. The Crossing of Lamps tower is located in the center of the settlement, where  , the personal steward of Lord Ilvi, can be found. On completion of her quest,  , further services in Roa Dyr can be unlocked.

Getting There and Around
As an Indoril chapel, Roa Dyr is built around the needs of the lord and his family, and is not a settlement that is passed through as a more commercial town might be. As a result, it is off the travel network, and must be journeyed to on foot. You can do this by walking along the road east of Almas Thirr. The ferryman, Dovres Salvi, stands upon this road and offers passage into the chapel for 1 gold piece.

Places of Interest Around Roa Dyr
The road south of Roa Dyr leads west to the large Temple canton city of Almas Thirr, while the Daedric ruins of   stand on the island to the northwest, with the   on that same island, overlooking the chapel.

Related Quests
Miscellaneous











Notes
Various services at Roa Dyr can only be unlocked through the successful completion of  .
The Clerks' Hall, Servants' Hall, Spire and Craftmens' Hall can be accessed through the Statesmen's Hall.

People


Maps
Lore:Fort Linchal

Fort Linchal is an Imperial ruin found in the Colovian Highlands, in the province of Cyrodiil. Linchal is a historic landmark that dates back as far as before the Empire of Cyrodiil in the Interregnum. In times, it was an outpost for the Imperial Legion and other times it once held a grand manor for a noble from the Imperial City.  
 

History
The earliest mention of Fort Linchal's activities was many years ago, when the county-seat,   was a large kingdom in  .  Workers at the time of its construction noted a species of timid, orange and black  es that defended their dens. They were displaced as construction proceeded but the workers tamed them and later took them home to the Imperial City, where the nobility took a liking to them.  The Linchal cohort rode south into   with the   and the   led by the famed General   of Kvatch. After the death of the General, the Linchal and Ontus cohorts fled back home but the Hastrel stayed and later built both   and  . 

The site was later the foundation of the Linchal Grand Manor, built as a summer home for an unnamed nobleman of the Imperial City in the style of   architecture. By  , the noble had passed away  and his manor was made available for purchase.  

By  , Fort Linchal was just another ruined fort found across the great expanse of Cyrodiil. What remained of the site is the old Temple of War and the Hall of Knights. It was inhabited by a coven of necromancers, who prepared an altar that created  s. They used a phenomenon called the  , where a purple light shines down from the night sky and the  , which enhances the soul gem. The altar in Fort Linchal was one of four of its kind found throughout the province at the time.  

Gallery
 

See Also
For game-specific information, see the Oblivion and ESO article.

References
Online:Riften Ratway

Recently, vampires associated with the Icereach Coven have occupied the sewers and are in the process of massacring the remaining residents. It contains an entrance to the Riften Outlaws Refuge.

 
Related Quests


Gallery
 

Maps
 

Notes
The Ratway previously appeared in Skyrim.
A Paranoid Taxman

Quick Walkthrough
# Talk to   in   and agree to escort him to  
# During the encounter on the bridge with  , choose to either:
#*Make Tullo pay her 200 gold for no reward on arrival at Indal-ruhn.
#*Help Danwendy rob the Tullo for 100 gold each.
#*Kill the Danwendy, for 50 gold from Tullo on arrival at Indal-ruhn.

Quest Stages
Online:The Frozen Isle

Quick Walkthrough
 

Detailed Walkthrough
 
 
 
Quest Stages
The Speed of Lightning

Quick Walkthrough
# Talk to   in  .
# Inspect his dead body
Detailed Walkthrough
Follow the road east from Vhul, and you'll soon encounter an imperial mage  . If you talk to him, he will propose you a 25 gold bet on whether you are able to win the race with him or not. If you agree, he will cast some unknown spell and run as quickly as a meteor, but you can't technically pursue him as he will immediately disappear. If you follow the road until you enter  , you will find Vontus's corpse just under a tree, not far north from Valam's house. Search the body for some gold and the enchanted  . These are a pair of rather useless boots which can fortify your athletics by 100 for 20 seconds while damaging you with lightning.
Notes
Vontus's body is naked, as he ran so fast that he apparently lost his clothes. You can find some of them (pants, belt and glove) if you follow the road in the direction where he disappeared, until you enter Saveri.
Quest Stages
Online:Harrowfiend

Harrowfiends are a type of Bloodfiend. They can be encountered in the Riften Ratway.
 

Skills and Abilities
;Rending Slash
;Slash

Gallery
Online:Harrowfiend Reaver

Harrowfiend Reavers are a type of Bloodfiend.
Cyrodiil/Lassinia Iron-Heart

Lassinia Iron-Heart, an Imperial ranger, is a servant at the  . 

Her husband,  , is an   stationed at   but has been missing for a few months. Both she and her daughter   will ask you to  . After your investigations reveal Harran had defected to the Stormcloaks before being killed by the Thalmor, you can choose to either tell Lassinia the truth or lie about his fate.

Lassinia wakes up every day at 8am and after a quick, one-hour breakfast she heads over to the   to start her work shift. Between 9am and midnight she can be found busying herself in the inn or chopping wood just outside, while also serving food and drink. After a quick bite, she will head back to her father   house to sleep.

Her relationship with Harran had always been a bone of contention with her father, as she will remark: "I know he thought Harran was an oaf. He never thought he was good enough for me." Indeed if you speak to him after your discovery of Harran's fate, he will be rather candid about his views of his former son-in-law: "I always thought he was a fool" and "''Well, I don't hate the boy. He's a good husband to Lassinia and a good father to Ellina, but if I had a son like that I'd ask the Divines what I had done wrong." If you convince him to let you tell Lassinia and Ellina the truth he will reflect on his parenting: "Maybe you're right. Ellina is a smart girl. I can't keep her shielded from the world her whole life. I tried that with Lassinia and I ended up with a Stormcloak for a son-in-law.''"

Lassinia wears   and a pair of boots. She also carries a gold ring, the keys to the   and to her   and a random selection of gold, lockpicks, rings, food and drink.

Related Quests
Cyrodiil/Alammu Nethre

Alammu Nethre is a Dark Elf scout residing in the  . There are a few rumors flying around town about her:   at   will confide "''Alammu Nethre, Dark Elf girl, she's wanting adventurers to help with something. Not sure what."; while the city beggars will gossip: "Heard that Dunmer lady, Alammu, is having some trouble. Something about a missing heirloom.''"

She can be found standing around the fireplace to the right of the inn's entrance all day and sure enough, she will immediately engage in conversation once you approach: "''Excuse me, I'm sorry to bother, it's just that... my most prized possession has gone missing, and I fear that, without help, I'll never get it back. I normally wouldn't approach a stranger like this, but... well, I'm at the end of my tether. I could really use some help. Could I hire you? I can pay you handsomely!''"

Accepting her offer will start the  , which will see you tricked by Alammu and her accomplice   into acting as a drug mule. Asking him about his partner will net you a cool: "''Alammu Nethre. She's an associate of mine. Stone-hearted bitch. Suits me perfectly.''" 

If you kill Neldam, open the package or deliver it safely, Alammu will then disappear from the game. If you decide to report her to the  , captain   will march over the inn to arrest her and escort her to the  . She will spend her days pacing her cell, sleeping from 11pm to 8am.

Alammu wears farmer's clothes and a matching pair of boots. She is armed with an   and also carries a random selection of gold, lockpicks, rings, food and drink.

Related Quests
Cyrodiil/Ambric

Ambric is a Breton bard, who will replace   as the resident minstrel of the   shortly after you arrive in  . He spends all of his days in the inn's common room, taking quick, one-hour meals at 7am and 7pm.

If you mention you haven't seen him around town before, he'll confirm: "''You wouldn't have. Stantus recently hired me to replace who was, by all accounts, a particularly... disagreeable fellow bard. By all accounts, quite a shocking excuse for a bard. But I'm not here to pass judgement on others, I'm here to entertain. So, want a song?"

If you instead ask him where he learnt his craft, he will explain: "Back home in High Rock. Wayrest, to be specific. Great place. A real bastion of the arts. Lots of talented musicians back there. You should head there sometime! They even have a menagerie, though it may have moved on by now.''" 

Press him on Cyrodiil's cultural offering and he will concede: "''Well, nowhere compares to what's in High Rock, of course, though perhaps that's just my affinity for Breton culture shining through. There's the Nirn Theater. You'll find it on the Imperial Isle, just outside the walls of the Imperial City. Other than that... not much springs to mind, I'm afraid.''"

Ambric wears fine clothes and a matching pair of boots. He carries all the tools of his trade (drum, flute and lute) as well a random selection of gold, lockpicks, rings, food and drink.
Online:Purified (achievement)

Purified is awarded for completing Depths of Malatar at Veteran difficulty level, without suffering a group member death.
Lore:Shuxaltsei

Xulneihavu Shuxaltsei  was an Argonian priestess who served Sithis during Duskfall. She operated out of the   in  , where she drenched the altars in sacrificial blood from dawn to dusk to appease the Void. Ancient Argonian tales about her betrayal and fall claim that she was cast down and entombed far from the roots of the Hist, never to return.  She was proficient in the use of blood magic.  She has many names, all of which are spoken softly. Among them are "Devours-the-Sun" and "The High Priestess of Teeth". 

When the   hailed Sithis a being of change rather than an entity that sought to destroy, Shuxaltsei pushed back against the changes in tradition.  She clung to the old ways and forsook the world. Instead of performing rituals to appease Sithis in accordance with old traditions, she performed a blood rite in an attempt to invite the great serpent to destroy the world. She sought to cast the world in darkness, watch the Hist die, and sow destruction until Sithis returned all of Creation to the Void. The tribes rose to stop her from achieving this goal. 

At some point in time (whether it was before her fall or after is unclear), Shuxaltsei became a vampire. She laid dormant until the Second Era, when the bloodshed from the   riots stirred her from her slumber. She rose from her grave, preying upon unfortunate   she found roaming the swamps. She amassed a following of   spawned from her hunts and Argonians dedicated to her as a priestess of Sithis.  In 2E 582, she returned to reclaim her temple with her army of vampires, slaughtering the   within.  She continued her work where she left off, offering the temple's custodians to Sithis. Whatever blood she did not drink was spilled upon her altar.  She was slain beneath the temple that year by the Vestige, ending her reign of terror.  

Notes
"Devours-the-Sun" is not a direct translation of Shuxaltsei's name.

See Also
For game-specific information, see the ESO article.

References
Online:Kjarg the Tuskscraper

Kjarg the Tuskscraper is a giant who is the "son" of Sister Gohlla of the Icereach Coven. He can be found in the Icereach Underkeep and serves as the first boss for the dungeon.
 

Related Quests



Spells and Abilities
During his fight, he is supported by Sister Gohlla who summons Frost Atronachs.

: 

Quest-Related Events
While searching for survivors of the Nord forces who were shipwrecked on the island, your progress through the keep will be blocked by the giant and one of the witches. He will be eager to kill you on his mother's behalf.
:Sister Gohlla: ''"More intruders? Marvelous. On your feet, my sweet boy. Smash them for mother, won't you?"

Engaging him in combat:
:"I stomp them to pieces!"
:"Grakh vahg nool! You die now!"
:"Mother want you dead. Have to please mother!"
:"Hammer wants blood!"

Idling before engaging combat:
:"I break bones good."
:"Lurag gret grool."
:"I kill it for you, mother."
:"Hammer crush skulls flat …."

When he enrages:
:"Die, little rats!"
:"No, no, no! You die now!"

Once as Kjarg is killed:
:Sister Gohlla: "You dare kill my pets? My sweet boy? You'll pay soon enough …."

Sister Gohlla then teleports away.

Group wipe:
:"Everything dead now, mother."
:"Dead, dead, dead. Brul gra hoak."
:"Stay down."''
Online:Sister Skelga

Sister Skelga is a hagraven associated with the Icereach Coven. She can be found outside after exiting the Icereach Underkeep and serves as the second boss for the dungeon.
 

Related Quests



Spells and Abilities
During the fight, she is hindered by Sister Hiti's fire attacks. 

Quest-Related Events
After encountering Lyris Titanborn who is also fighting her way through the fortress, you exit the underkeep and enter an outdoor area with an altar. Skelga and Sister Hiti will be arguing before they notice you.
:Sister Skelga: "I knew this ritual would bring trouble. Your new patron asks too much of us!"
:Sister Hiti: "Enough of your mewling! These slow-witted Nords pose little threat."
: 
:Sister Skelga: "Look here. More of them! Stay out of my way, Hiti."
:Sister Hiti: "I do as I please, sister!"

Idling before entering in combat:
:Sister Skelga: "Look at them quiver! Cold, are you? Ha!"
:Sister Skelga: "Leave the trespassers to me, sister."
:Sister Skelga: "I can smell your terror. Mmm … delicious!"
:Sister Skelga: ''"If your flames scorch my children, Hiti, I'll gouge out your eyes!"

When she is engaged:
:Sister Skelga: "I'll have your bones for a stew!"
:Sister Skelga: "Get out of my garden! Get out!"
:Sister Skelga: "I'll feed your frozen corpses to the sea!"
:Sister Skelga: "You will never leave this island!"

While summoning frosted stranglers
:Sister Skelga: "Wake, children! Wake!"
:Sister Skelga: "Come out, pretties! Come out!"

Group wipe:
:"More feed for the garden …."
:"Finally, some peace and quiet."
:"Dead? Good. Now, where's my cauldron …."''

During the fight Hiti will use her fire magic, uncaring if it inadvertently gets in the way of Skelga's own attacks. When this happens, the pair will argue. Both characters have a pool of dialogue lines which are randomly chosen:
:Sister Hiti: ''"Step aside, Skelga. I'll burn them alive!"
:Sister Skelga: "Your flames are a blight shrew. Go join the rest of your coven."

:Sister Hiti: "Enough fooling about. Burn!"
:Sister Skelga: "Leave this to me witch!"

Once you kill Skelga, Hiti will swear vengeance before teleporting away.
:Sister Hiti: "Skelga? Skelga! You … I'll burn you to cinders for this!"''
Online:Stormborn Revenant

The Stormborn Revenant is a champion of the Icereach Coven who was reanimated by Sister Maefyn after his recent death. He is found in the Icereach Bailey on the ramparts and is the fourth boss of the dungeon. 
 

Related Quests


thumb|right|The Stormborn Revenant, empowered by lightning
Spells and Abilities
;Avalanche Strike:

Quest-Related Events
When you reach the bailey, Lyris Titanborn will have just killed the Stormborn Champion, only for Sister Maefyn to intervene.
:Lyris Titanborn ''"Stay down, witch-scum! Come on, we're getting close to the ritual, I know it."
:Sister Maefyn: "So simple, is it? Arise, and fight on, champion!"

The Stormborn Revenant will then awaken.
:Stormborn Revenant: "Blood for the Coven!"''
Lore:First Scroll of Shadow

... chosen to explore this relation of   to shadow,   was the first to realize that shadows were not a mere absence of light but a reflection of possible worlds created by forces in conflict. A light strikes a rock, and the shadow is a record of their clash, past, present and future.

Other conflicting forces produced less obvious shadows, fire and water, wind and rock, or nations at war.

With skill and patience, the shadows of all could be read, and patterns teased out, emphasized or eradicated.

Manipulating a shadow could, through contagion, manipulate the object or force which cast it.
Lore:Second Scroll of Shadow

...   attempted what had never been done before, manipulating his own shadow to such an extent that he instantiated and melded all possible Azras at the same time, crossing over from this singular existence to all the existences in shadow.

Ignorant   soldiers, fearing the power of Azra should he succeed, trapped and confronted Azra.

The battle did not go well for the wizard.

The hole blasted when he lost control of his magics can still be seen at the village that bears his name,  .

The science of shadow lost a great man that day, although others, such as  , strive to take his place.
Online:Mother Ciannait

Mother Ciannait is the leader of the Icereach Coven who have been performing powerful and complex storm rituals on the Island on the behalf of a mysterious patron. She is final boss of the dungeon and is supported by the surviving sisters who have been encountered through the keep: Gohlla, Hiti, Bani and Maefyn.

She is also the namesake of the Mother Ciannait set and the basis of a trophy and bust.
 

Related Quests



Spells and Abilities
 

Quest-Related Events
As you approach the courtyard where the ritual is being performed, you will overhear the surviving coven members talk among themselves.
:Sister Hiti: "They killed Skelga! Right in front of me!"
:Sister Gohlla: ''"Settle, Hiti. You'll disturb the ritual! It must be perfect. Isn't that right, mother?"
:Mother Ciannait "It is, dear one. Our patron's terms were fair, Hiti. If we wish to reap the reward, we must deliver what he desires."
thumb|right|Mother Ciannait with her Sisters
Once you arrive in the courtyard, Cainnait and her fellow witches will be looking down at you from the stone ledge.
:Mother Ciannait "Ah, the castaways. Pity you had to come all this way only to die at our hands. Come sisters. Let's put an end to their sad tale."

;Idling before engaging in combat:
:"You came all this way, only to hesitate now? Pitiful."
:"Come now, dears. Do you really intend to make us wait?"
:"Having second thoughts? I certainly would."
:"Look, dears. They linger on our threshold like babes in a basket. Adorable, aren't they?"

The four sisters will teleport down and the fight will begin. Mother Cainnait will shout out orders to whichever sister is active.
;Sister Gohlla:
:"Gohlla, cool down our guests, won't you?"
:"Scatter them to the winds, Gohlla!"
:Send them to an icy grave, Gohlla."
:"Gohlla! Chill them to the bone!"

;Sister Hiti:
:"Leave nothing but ashes, Hiti!"
:"Hiti! Set a fire in their soul!"
:"Hiti! Burn them all!"
:"Set them ablaze, Hiti!"

;Sister Bani:
:"They seek death, Bani. Give it to them."
:"Bani, give these fools a taste of the Dark Arts."
:"Looking for new playthings, Bani? They'll be dead soon enough."
:"Bani, their flesh is yours."

;Sister Maefyn:
:"Call down the lightning, Maefyn!"
:"Shock them to submission, Maefyn!"
:"Show them the storm's fury, Maefyn!"
:"Maefyn! Unleash your thunderbolts!"

;Channeling their combined power:
:"Lend me your strength, sisters!"
:"Sisters! Let me wield the Coven's wrath!"
:"Icereach sisters, give me strength!"
:"Gohlla, Hiti, Bani, Maefyn, your power flows through me!"
:"Unite behind me, sisters! Let me channel your power!"

;Group wipe:
:"This island belongs to the Coven. You never had a chance."
:"Is that all? Hmph. It seems we overestimated them, dears."
:"Like plucking weeds from a garden …."
:"That settles that. Honestly, dears, was that really so hard?"''
Achievements
Online:Unhallowed Grave (quest)

Quick Walkthrough
#Explore the Unhallowed Grave to find the Draugrkin Leader.
##Optional: Find a grappling bow.
#Defeat the lieutenant blocking the path.
#Find a way to unlock the warded door by destroying the Keeper of the Kiln.
#Head deeper into the tomb.
#Defeat the Eternal Aegis.
#Kill the lich, Ondagore the Mad.
#Confront Kjalnar Tombskald and stop his summoning attempt.
#Talk to Shelaria.

Detailed Walkthrough
 
When you enter the dungeon, you'll find a Redguard warrior named Shelaria speaking with a vampire. His name is Fennorian, and Shelaria is accosting him for healing her wounds. Speak with Shelaria. She's part of an organization known as the Pyre Watch, which is sworn to watch over this place. She informs you that grave robbers have invaded this Unhallowed Grave, and they stole an enchanted lantern that allows them to bypass the traps set by her order. Shelaria isn't sure what they're looking for, but she's sworn to protect this place, and doesn't like the implications of someone robbing an accursed tomb.
thumb|right|A Pyre Watch Ward blocks the way

Make your way into the grave. You have the option of taking the   from the Draugrkin Supply Chest. The chest is located to the left as you exit the tunnel, near the first ledge.
 
 

Quest Stages
Online:Swift Silencer

Swift Silencer is awarded for
Online:Brush Fire

Brush Fire is awarded for
Online:Knock Knock

Knock Knock is awarded for
Online:Ceramic Panic

Ceramic Panic is awarded for
Online:Shattered Shields

Shattered Shields is awarded for
Online:Last-Second Sundering

Last-Second Sundering is awarded for
Online:Skeletal Shutout

Skeletal Shutout is awarded for
Online:Harrowstorm Scout

Harrowstorm Scout is awarded for completing both of the dungeons added by the Harrowstorm DLC in normal mode.
Online:Harrowstorm Explorer

Harrowstorm Explorer is awarded for entering either of the dungeons added by the Harrowstorm DLC for the first time.  It is not necessary to complete either dungeon, or even fight a single enemy.  Merely entering is sufficient to earn this achievement and the emote that comes with it.
Online:Harrowstorm Delver

Harrowstorm Delver is awarded for completing both of the dungeons added by the Harrowstorm DLC at Veteran difficulty level.
The Forsaken Betrayer

Quick Walkthrough
# Speak to   at   once your character has reached Lv. 5 and agree to be teleported to Oblivion.
#Enter Khalaan Sewers and seek out the dremora   on the lower level of Khalaan, Swallowed Passages.
#Equip   to return to Hadrumnibibi and receive your reward.

Detailed Walkthrough
Be advised that this is a high level quest involving a significant amount of Daedric enemies, which are immune to normal weapons. If you agree to go to Oblivion, you will not be able to return to Tamriel without being attacked by   and her powerful Daedric minions.

In Khalaan, Swallowed Passages,   can be found on a lower level of the cave, accessible only by jumping off a platform above a lava lake, towards the hostile flame atronach below. Without a method to levitate, you will be trapped down here and will need to use   once you've killed Uridimmu to return to Silhaenil and receive your reward. There is a single Bargain Rising Force Potion hidden down here if you would prefer to get back up and explore the rest of Khalaan.
 

Quest Stages