Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:The Fall of Evendall

The Fall of Evendall



Description

Evendall is a fort hidden deep inside the Black Marsh.  This fortress-monastery was once the home to a mighty order called the Order of the Warrior Monks.  Blessed by Uriel Septim VII, the monks were true soldiers of the Nine. They battled heresy and banished cults.  Sadly, as the order became more and more corrupt.  Shocked by this turn of events, Uriel VII dismissed the order and purged all records of its memory. Only months after this dismissal, Evendall fell.  The Sons of Dawn attacked and overran the fort due to several of the defenders’ failure to react.  Soon, the order vanished.  However, one day an adventurer came...


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Notes
This mod had Compile All Scripts used on it; either clean it with TES4Edit, or use Wrye Bash's Decompile All function.
Tes4Mod:The Fall of Smaug

The Fall of Smaug



Description
This mod adds several things to the game:
4 different and interesting quests with a coherent storyline leading to a "boss-fight"
Plenty of new textures, including armour, robes, hoods, a staff etc
Several new and interesting NPCs
New places, e.g. Fire-breath cave
Lots of functioning dialogue


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Tes4Mod:The Fate of Isiak

The Fate of Isiak



Description
Isiak is a beggar and writer from bravil. Lately he's gone missing, no one has seen him for quite some time. It's not like people would notice him anyway. But this beggar is not your ordinary beggar.

Discover who this Isiak is or was. Find out why he's missing. Find out what's going on. 

This is not a quest in the traditional sense it's more of a series of clues that evolves as you proceed. Also quite a few "easter eggs" are added. 

Are you the detective type? It's time to get started. I would start my search in Bravil. 

This is a thinkers quest. As no red arrows or revealing journal entries will guide you through. You will simply have to pay attention to the clues provided.


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Tes4Mod:The Forgotten Shields

The Forgotten Shields



Description
This mod adds 11 new unique (retextured) shields obtainable via quest or vendors, 2 full sets of (retextured) armor obtainable via quest or vendors, and a few Easter Eggs...


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Tes4Mod:The Golden Crest

The Golden Crest



Description
The Golden Crest is a major quest mod that in it's current version has 40 quests and currently offers at the very least 35+ hours of gameplay. Once you help a pirate in Anvil escape the clutches of the Imperial Guard you are on your way to becoming a pirate. At the start you serve on The Wailing Butcher, a strong and sturdy vessel. It isn't long before you go from the rank of Swabie to boatswain and start raiding ships, islands and castles with your crew mates. Eventually you acquire a ship of your own and become captain. With a home on the water and a crew under your command the plunderin' beings!

Features:
A number of quests, most of which last longer than most vanilla quests.
As you play you eventually acquire your own small quarters in the ship, but once you acquire a ship of your own you get a fully crewed ship equipped with your own smith, cook and doctor as well as half a dozen boatswains.
A cozy acquirable house in the Nibenay Basin. A perfect location for any outlaws, vampires, thieves and, of course, pirates. Of course, what wilderness hideout would be complete without a secret?
A tavern for pirates, thieves, treasure hunters and bounty hunters. What tavern would be complete without an underground ring? Features a dice game, a fight club and a long list of people with bounties on their heads for you to hunt.
Island worldspaces to explore.
A crew which you get to know and love, with complex dialogues that can either make the particular crewmate fall in love with you or betray you.
Quests with moral and practical choices, which can effect how your crew sees you, what rewards you get or if your dearest friends survive.


Patches/Addons
Patches for UL  Bravil Barrowfields, Cloudtop Mountains, and Snowdale are available here.
A patch for DLC Battlehorn Castle is available on the file entry.
A patch for Open Cities is available here.


Notes
Tes4Mod:The Hole

The Hole



Description
One day, walking quietly along a road in Cyrodiil, you feel the ground shake beneath your feet. You keep your balance but an Imperial Legionnaire up ahead of you falls from his horse to the road.

An earthquake. Unusual in this area of Tamriel. What can have caused it? Before long you feel another tremor, stronger than the first. You almost lose your balance this time, but across the region many others are not so lucky.

Before long, talking to people, you can get an idea as to where the focus of the quakes is. And as you travel to the area, you start to hear rumours of something strange going on.

The Hole is a quest mod for The Elder Scrolls 4: Oblivion. It stretches the capabilities of Oblivion's game engine in ways no other mod has, with new never before seen environments and a plot-line that takes you to other realms, other times, and other realities, with warped space-time causing untold harm to the world. Solve the mystery, and you have started the quest. Once you know what is going on, you must prepare the world for the biggest change it has ever faced. But before you can warn the world, you must discover for yourself what lies ahead.

The Hole has multiple branching quest lines, with your actions determining how the story unfolds. A number of side quests, red herrings, and major choices will mean that you can play the game again and have a completely different ending than before. Not just a few words different in an end sequence, but different dungeons, different quests, and a completely different ending. Make the wrong choice, and you could undo the work of Martin Septim, and lead yourself on the road to evil.


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Tes4Mod:The Hunt for Hazadir's Arms

The Hunt for Hazadir's Arms



Description
The Heirs of Hazadir, have dispersed a set of armor and a great hammer in the land of Cyrodiil. Owing to their unique ability to increase their powers and enchantments with use, a very wise Argonian separated them so that no single warrior should ever train them to their full potential. 

The quest begins by finding a crumpled note... 

To: jchinwulm ( Gin-Wulm ) 
c/o The Best Defense 
Imperial City, Cyrodiil 

Brother of the same Mother 
I regret to inform you, that our uncle jchinwigm made his last bubbles a fortnight past. Since both his sons were killed in the war he has no immediate heir. As you know, by clan tradition, all property then becomes clan property. When I discovered exactly what the property might be, I rushed to Gideon and registered our claim on the property with the Imperials. The Imperials know little of our ways, but with a legal document we may acquire the relics in Cyrodiil and legally own them. The clan will be annoyed, and "accidents" have been known to happen in such circumstances. However, we now have, bequeathed to us, a map, a ring and a list of arms. According to local legend, these may be Hazadir's Arms. I know how much you revere khazhadir as he is our celebrity ancestor. I'll be heading toward Harm's Folly today, where I hope to find Hazadir's Great Hammer. As you know, khazhadir named his Great Hammer "khormo", which translates to Cyrodiiliac as "Pain" or "Harm". 


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Tes4Mod:The Imperial City of Sutch Reborn

The Imperial City of Sutch Reborn



Description
Sutch, the city Lain to waste by the Bandit King Roderick in the early days of Uriel Septims Rule. The City that was overthrown in a single night, the city that laid to the hands of its bandit captors for over 40 years before being restored to its former greatness. 

It is up to the champion of Cyrodiil, to complete Ocato's mission, to make good on his neglect of this lost town. 

Can you help Coddwell, and Conan restore the once great city of the green owl?"

This mod works to recreate the city of Sutch, as it was intended to be. It was originally to be released with the base Oblivion game; but was scrapped. This was most likely due to time deadlines...

Sutch Reborn adds the plaza district, the new haven district (residential), the Castle Sector, and the Chapel Plaza... 
Also, in addition to the actual city, this mod includes the owl cove docks; which contains multiple shops, homes, and an inn.

All the NPCs have their own lives and fully scripted AI. 

This mod also features 7 fully working quests, and a few other smaller quests...


Patches/Addons
A patch for Castle Seaview is available here.
Patches for UL Lost Coast and The Heath are available here.
Various other patches are available here.


Notes
Tes4Mod:The Imperial Legion

The Imperial Legion



Description
To join the Imperial Legion, you must have an infamy less than 7 and have completed the vanilla character generation (alternatively type setstage Mq01 90 into the console) and then go to the Imperial Prison district of the Imperial City and speak to Garius Mentus about joining.

To raise through the ranks and gain promotions you simply must gain higher amounts of a variable called Esteem - you recieve Esteem with each arrest that you make. With each promotion there is a reward (such as a legion Horse) You recieve a promotion with each increment of roughly 20/25 Esteem. (However after each promotion your Esteem is returned to zero and you must build it back up again.) - If you reached the Commander rank in previous versions, due to fame, you will still have to gain an Esteem of 45 or higher before you can progress with the latest quest!

In this version the arresting system has been revised, as it was somewhat clumsy and unreliable last time. Now criminals will initiate combat with you when you approach them. As before you will be payed for each criminal you arrest. (When you reach Commander rank, additional payments will be placed in the lectern in your office)

You can bully the citizens of the province, such as confiscating their items and forcing them to give you money. However their cooperation will depend on their disposition to you and each time you goad them their disposition falls.

In addition to this, as a member of the Imperial Legion, other guards will be more tolerant if you commit crimes and will even pay your fine for you. However if your bounty exceeds 75 there is a good chance that you will be expelled from the Legion - permanently. If you commit the crimes as the Grey Fox however it will not affect your standing in the Legion of course. 


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Tes4Mod:The Kind Kid Inn

The Kind Kid Inn



Description
Feel the terror ... For this quest makes sense, you should have played through the main quest ... Yes, this is a kind of epilogue. 'Kind Kid Inn is east of Kvatch on the Gold Road. Spend a night there and find out why ... ' This mod should fear into the hearts of the players would see everywhere ... go on a journey into the darkness and fight against the biggest enemy you'll ever see .. . Your own mind! There are also new monsters and NPC, against which one can fight / need. The quest reward is a new spell, find out for yourself which...


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Tes4Mod:The Kingdom of Shadow

The Kingdom of Shadow



Description
Uncover the mysteries of Dagoth Ur's betrayal of the Nerevar while searching for clues to an ancient evil. Explore exotic locations as you prevent a long lost evil from destroying Tamriel.

This mod includes: 
Single, Climactic, semi-non-linear story arc supported by multiple side quests.
Rich and believable characterized NPCs
Powerful loot and items containing a lore-rich history
Incredible epic encounters
Exceptionally unique, hand crafted locations supporting an entirely new World Space
10 to 15 hours of gameplay


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Tes4Mod:The Last Queen of the Ayleids

The Last Queen of the Ayleids



Description
Upon finding a journal written by a beggar on the Waterfront in your Shack, you find other scattered notes and letters around the house that speak of a missing scholar, who was in search of a lost Ayleid Ruin on the outskirts of the Imperial City...

You must use the riddle provided to find the scholar and the key to the sealed chamber he has desperately been seeking for his entire life, and continue with the discovery that was left unfullfilled...


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Tes4Mod:The Life of Sir Balin

The Life of Sir Balin



Description
Sir Balin is dead yet still he lives. Find his journal and begin the journey to discover the life of Sir Balin. You must follow the clues left in his journals to find all the pieces to his armor. Only in the end will you be deemed worthy of Knighthood yourself. 

This is an adventure quest that will test your fighting abilities as well as mental. It is a quest of honor and should not be attempted by one with Infamy though, the means exist within the mod to take the Infamy away. You must find all 5 pieces of Sir Balin's armor, his sword, and shield. The mod also adds some other unique armor and weapons. This mod is mostly surrounding the story of Sir Balin's life, so reading will be necesary. Also, there are no quest logs or green/red triangles. You must do everything on your own.


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Tes4Mod:The Listener's Chamber

The Listener's Chamber



Description
This is a continuation of the Dark Brotherhood quest-line with 3 new quests. A new home with re-textured rugs, paintings, beds, alchemy stations, teleporter pads, enchanting stations, doors...etc, and re-textured robes, weapons and armor for the Listener. There is also a new set of Black hand Horse armor that comes equipped on Mortuus, a summonable horse that you will get for completing the quests... He is just a bit faster than Shadowmere, and can water walk. 

There is also a new set of Armor called the Armor of Sithis which is Re-textured glass and a new helm which is based on the madness helm mesh, also another sword and shield based on the spell breaker and adventurers sword. There is also new black & silver ebony armor with with a skull faced helm, called the Death Knight's Armor. There is also a quest which will for one time allow you to change your char race/sex/class/birth-sign no matter what level you are. This mod also adds a lot of New powers which come with the armor or from quests. 


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Tes4Mod:The Lost Chapter: Prologue

The Lost Chapter: Prologue



Description
It has been few weeks since you saved the world from demonic invasion. The barriers are restored and everything has returned to its proper place. But nobody could predict that Mehrunes Dagon attack on mortal world was just a beginning. A prologue to another bloody chapter. Tamriel is about to face a new threat.


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Tes4Mod:The Lost Spires

The Lost Spires



Description
What better way to explore ancient lore than through an Archeology Guild! That's right, a fully functional Archeology Guild is now stationed in Cyrodiil. The Archeology Guild is a support group for systematic ruin exploration--- and you can bet there are plenty of new ruins to explore. When you first join up with the Archeology Guild, you'll find everyone hard at work excavating an entirely original ruin: the Spire. I want to be careful what I reveal at this point because the entire mod revolves around discovering the sinister nature of these Spires and the Warlock beings who inhabited them. I will say this, however: Spires predate Ayleid ruins, and Warlocks are now extinct. Why? That's for you to discover. Oh, and did I mention that there are powerful new artifacts to discover along the way? That's right, Warlock artifacts await the resourceful archeologist. You can find powerful loot either through exploration, or by advancing through the Archeology Guild's ranks. You'll be doing both!

Follow the long (15+ hour) quest to unravel a cataclysmic plot that will surely leave you shocked. Interact with up to 7 Archeology Guild members who will have you piece together the mystery of the Lost Spires one clue at a time. Your journey will span 10 unique dungeons, from Spire ruins, to caves, to lost grottos, to a massive Ayleid Labyrinth, and beyond. Every dungeon has been painstakingly designed with the story in mind. The Lost Spires features many high-quality custom retextures, over one hundred unique meshes, hundreds of lines of deep dialogue, and of course, better loot.


Patches/Addons
A DarkUI version of the loading screens is available on the official site, or here.
A patch for Better Cities is included in the Better Cities archive.
A patch for Drelco Manor is available here.
Patches for ImpeREAL Forts and Pell's Gate are available here.
A patch for MTC Expanded Villages is available here.
A patch for Open Cities is available here.
A patch for Order of Nibenay is available here.
A patch for Pell's Gate is available here.
Patches for UL Dark Forest, Fallen Everglade, and Silverfish River Valley are available here.


Notes
Nexus Mods Mod of the Month: March 2008.
Tes4Mod:The Magic Realm of Araenya

The Magic Realm of Araenya



Description
5 new landmasses
6 sequences of challenging, puzzling dungeon* crawls
2 new powerful swords LEVELLED ACCORDING TO THE PLAYER
9 new creatures
An epic adventure quest
A new book telling the history of Araenya
New meshes everywhere. I assembled more than 10 different modders´resources in order to make this mod, so wherever you go you´ll find some new stuff.
A nice reward at the end of the quest, if you like to enchant your weapons and armor.


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Tes4Mod:The Mystery House

The Mystery House


  Best guess, since the mod's in Russian.


Description
One came into the city of Anvil, the hero finds a new building - a house with a strange-looking banners. Naturally, there is a desire to find out who owns this same house. Once the hero crosses the threshold and talks to meet the girl, adventure begin! - It will have a lot to wander in search of Tamriel clues of many mysteries and meet many new characters, maybe even earlier for other familiar RPG. You will find new locations, fight monsters and demons, having been a guest of the Lords of the Sea and ... and as a result make a lot of good things. 

(This translation is via Google Translate and may not be totally accurate.)


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Notes
This mod is not compatible with Better Cities Anvil (or any mod that alters the Anvil Docks)
Tes4Mod:The Mystery of Lord Joldir

The Mystery of Lord Joldir



Description
This quest is about a ring and the Joldir Family line. It adds an estate near Bruma, and a workers guild in Bruma. (Not a playable guild.) You start the quest when you talk to Joldir in his estate. 


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Tes4Mod:The Northern Front

The Northern Front



Description
"The fifth sees and opening 
His sword is thrust so true 
He underestimates the warrior 
He takes him for a fool

Magnus saw the blade incoming 
And blocked it with his shield 
Now the fifths sword and insides 
Lay strewn across the field" 

The Northern Front is a large, multi-path quest mod where the player buys information from a mercenary contractor and decides them self what they will do with their newly acquired knowledge. There are no quest markers, no obvious hints and no linear "go here, kill this, get this" quests. The player will have to use their wits and skill to make a profit in this shady mercenary business. Everything you would expect to be able to do, you will. Will you gather information, and follow up leads through word of mouth and paper trails? Will you use stealth, infiltration and espionage to work alongside the shadows in achieving your goal? Will you use your charm and sharp tongue to strut your way to a profit? Or will you cleave first and ask questions second, simply cutting down all those who get in your way...

This mod offers all of these paths. All quests have multiple endings and rewards. Decisions you make in some quests will have direct effects on others. You get to truly play as your character would, and not just as the common quest would restrict. This is the main focus of this mod - quests that are original, fun to play and force you to think and decide on the best way to proceed


Patches/Addons
A patch for Roads of Cyrodiil is included with the update.


Notes
Tes4Mod:The Old Crow Inn

The Old Crow Inn



Description
The Old Crow Inn can be found to the west of the Imperial City, near Fort Virtue and the Shrine of Clavicus Vile. To initiate the quest, speak to the innkeeper. 

This mod adds the Old Crow Inn, dungeons, residences for the player, new items (just their attributes), and other locations for the quest. There are no known conflicts, though it isn't compatible with mods that edit the same exterior cells (I haven't come across any, but I'm sure there are some out there - the world isn't that big).


Patches/Addons
A patch for Better Cities is included in the BC archive.


Notes
Tes4Mod:The Order of Askarthe

The Order of Askarthe



Description
Well, after a while working on small, insignificant mods that never brought me much joy (this was due to my lack of CS knowledge), I have decided to move on. After doing a bit of research at The Imperial Library, I discovered a number of articles written pertaining to the origins of the Daedra (both gods and creatures). So I thought - why not put these into the game, as books? From there it evolved into my current project - The Order of Askarthe. This faction of intellectuals dedicate their time to the discovery of these mystic tomes, as they are said to grant unfathomable power to those that possess their knowledge. And you, the players, if you so choose, are thrust into the midst of this quest, as one of the Order, seeking this great power for yourself...

What the mod currently contains:
8 new areas (not including add-ons) (2 faction bases, various quest areas)
approx. 18 New NPC's (Faction NPC's, as well as various quest enemies and allies)
4 New Quests (including quest to find and join Order)
7 New Books (I have written all the books already, have only implemented 2 or 3 for now)
2 New Factions (The order itself, and a rival faction which will be implemented later)
1 New Skill (almost fully implemented, added leveling messages, and abilities at each respective level)
37 new spells (skill abilities, as well as spells that can be purchased from an Order mage in Cheydinhal)
130 new potions (see appendix for information)
Various new weapon and armor sets (nothing unique, just revisions of existing ones)
Unique quest and faction icons

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Tes4Mod:The Other Spheres: Prelude

The Other Spheres: Prelude



Description
A well known foreign power sets foot in Cyrodiil to study the Oblivon crisis. The first to encounter this power is an old mushroom vendor, who has set up a market stand in the IC Market District.


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Tes4Mod:The Pale Adventurer

The Pale Adventurer



Description
This is a quest mod built off the template of Lost Sword, with a questline that is randomly generated as you progress through it. The quest will start the when you sleep in the game (may take a few tries) when the ghost of Hemuss vists you to eplain the problem. From there you are lead throughout Cyrodiil searching a (I think 7 or 8) Ayleid ruins, that are chosen out of a list of 24. This quest is different every time you play it, and just sort of gives a reason for you to explore these ruins which are all
non quest related.

The (main) end reward is a animated Elven Buckler that JDFan helped me to make, that has pulsing Ayleid crystals embedded into it. 


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