Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Oscuro's Oblivion Overhaul/Undead

Undead
Undead Creatures consist of spirits, reanimated skeletons, and reanimated corpses.  All undead are immune to poison and resist frost. Their attacks range from spells to weapons to melee attacks. Spirits can only be harmed by Silver, Daedric, Dremora, Enchanted weapons, magic, or unarmed attacks with a Journeyman or higher Hand to Hand level.

Undead are found in many tombs; they also appear in a few caves.


 
Lich
Liches are generally only encountered at high levels. They rely upon magical attacks, both from their staves and from their spells (which are generally randomly determined). All liches have the following weaknesses, resistances, and abilities:

25% weakness to fire
100% resist frost (immune to frost)
100% resist poison (immune to poison)
25% resist magic
25% spell absorption
25% spell reflection
Permanent Water Walking ability





Lich of Faernal Tulwe
The Lich of Faernal Tulwe is a unique undead encountered in Lipsand Tarn. It has all the immunities listed above. It wields Mafreste Andavar, an Ayleid staff, in addition to a unique set of spells.

Level: PC +4 (L32 to L42)
Drops: Bonemeal


Slave of Master Tulwe
These are not technically unique; there are four, all of which are found with the lich master. They have the standard lich abilities.

Level: PC +0 (L22 to L33)
Drops: Bonemeal
Tes4Mod:Oscuro's Oblivion Overhaul/Orio Torne

Orio Torne is dead Nord adventurer who can be found in Fingerbowl Cave, Noble Crypt, sprawled across some broken crates. He wears a full set of worn fur armor (sans helmet) and carries a pair of pants, a silver war axe, and random loot. The shield Torne's Blockade is lying on the ground nearby.
Tes4Mod:Oscuro's Oblivion Overhaul/Orvas Meltraden

Orvas Meltraden is a dead Dunmer adventure who can be found in Nonungalo, Halls of Nonungalo. He went there in search of the elven sword Sun Child, but was killed by the minotaurs there. (Note: He and the sword won't appear until you buy and read the book Sun Child at Renoit's Books in Chorrol.) Orvas wears a full set of elven eldar armor and carries a Shortsword of Freezing, some food and a bottle of ale, a quill and inkwell, and a scribbled note.
Tes4Mod:Oscuro's Oblivion Overhaul

'''Oscuro's Oblivion Overhaul is an overhaul mod for TES IV: Oblivion. It aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer, regardless of your level.

You must be prepared to cast aside your previous notions about Cyrodiil. The world no longer revolves around you, the player. Do not expect to be able to beat every monster or NPC you meet. Previously familiar areas may now be much more dangerous and you will frequently be forced to retreat from enemies who are too powerful to beat until you are stronger. You will probably die a lot more often now. However, if you have the ingenuity, skill, and luck to survive the odds stacked against you then you will be justly rewarded for your bravery!

If you feel overwhelmed by the difficulty when you first start out in this dangerous new world, do not be discouraged. Be cautious at first. Upgrade your poor gear as often as possible. If you find yourself facing overwhelming odds, run away and return later when you are more powerful to reap revenge on your foes. If necessary, seek help from the guards and legion patrols along the roads. You will slowly begin to build your strength and eventually learn to crush your puny foes with ease!

Download
The latest version of OOO is available for download from  .

An installer version (1.37) is also available on  .

The French version is available here.

Mod Information
Creatures — All the creatures to be encountered.
Items — Where to find specific items and their related attributes.
People — Listing of all the notable people in the mod.
Places — Listing of all the new places in the mod.
Quests — All the quests upon which you can embark, venturing forth into the unknown.
Geomancy — Information on how the mod expands the use of gems.

Tech Support
Changelog — Changelog from old versions.
Installation — How to install OOO.
Readme — Includes all information on detailed changes, merged mods, and incompatible mods.
Patches and Addons''' — A list of patches and mods made to supplement OOO.
Tes4Mod:Oscuro's Oblivion Overhaul/Installation

Since v1.34, installation has become pretty easy:


Installation
Manual Install
# Extract this archive to any folder and then copy the contents to Oblivion's Data folder.
# Start Oblivion Launcher, click Data Files, and enable the Oscuro's Oblivion Overhaul.esp file(s).


OBMM Install
Installing the Mod
# Extract the archive to any other folder.
# Copy the extracted archive to [Install Path]\Oblivion\OBMM\Mods\
# Start Oblivion Mod Manager
# Click the Create button
# Click the Add Archive button, navigate to the archive and select it, then click the Yes button.
# Click the Create OMOD button, wait until it finishes, then click the Ok button

Activating the Mod
# Start Oblivion Mod Manager
# Double-click the name of the mod in the right-hand side of the OBMM screen, once installed the mod icon will turn blue


BAIN Install
# Copy the entire archive into your Oblivion Mods\Bash Installers folder. 
# In Wrye Bash Installers tab, highlight the new archive.
# Check any sub-folders, ESP/ESM's as required.
# Right click the archive name and Install.
# In Wrye Bash Mods tab, check the ESP/ESM's and rebuild Bashed patch. (Also recommended to run BOSS first).


Level Rates Modified
Skill level rates are about 3x slower in OOO than in the original game on default, but users might want to consider using Fundament instead. 


Updating your save to 1.35
It's advised to wait out your game respawn (default 3 game days) away from all creatures and NPCs. One way is to use the console "coc testinghall" then return using "coc Weye".


Un-Installation
Manual Uninstall
# Start Oblivion Launcher, click Data Files, and enable the Oscuro's Oblivion Overhaul.esp file(s).
# Delete the files/folders associated with the mod.


OBMM Uninstall
# Start Oblivion Mod Manager
# Double click the mod to deactivate it; once finished the icon will turn green.


BAIN Uninstall
# In Wrye Bash Mods tab, deselect the ESP/ESMs associated with this mod.
# In Wrye Bash Installers tab, right click on the archive name and Uninstall.
# Rebuild Bashed patch.
Tes4Mod:Oscuro's Oblivion Overhaul/Patches and Addons

This is a list of patches, addons, and mods made compatible with OOO. A few entries are missing links because I can't find them. If you know of one, let me know. If you want to make an addon, you can do so; just make sure it requires OOO as a master.

Overhauls





Creatures & NPCs





Items
















Body Replacers
 (Also get the  .)

 (also get  )





Miscellaneous


















Patches











 (outdated; use Cava Obscura instead)
















 (possibly superseded by  )







Additionally, the following mods have patches for OOO included in their archives, or are already compatible:







 (compatible without a patch)



 (via the filter patch)



Conjuration Tomes
COBL



DMRA Body Replacer

Harvest Containers for SI










 (Fully compatible, NPC additions are made by script instead of direct edits)











 (Slof's site is down; this patch might not be usable anymore)





 (no patch needed)


Waalx Animals and Creatures
Tes4Mod:Oscuro's Oblivion Overhaul/Prince Xyval Vyktur

Prince Xival Vyktur is a dremora prince who is encountered during the final battle with Mehrunes Dagon in the Imperial City Temple District.

Xival wears a full set of Daedric Prince Armor (though only the greaves and helmet are lootable) and is armed with Prince Xyval Vyktur's Fury. He carries an assortment of scrolls, jewelry, and potions.
Tes4Mod:Oscuro's Oblivion Overhaul/Putrid Hand

Necromancers of the Putrid Hand are very skilled in the dark arts of magic. Resenting their imposed exile from the Mage's Guild, they have formed their own enclave where to expand their knowledge and power. Since they are officially considered enemies of the ruling Mage class in the Imperial City, they do not take kindly to those that intrude on their newfound lairs. Renowned for his skill in commanding the occult forces of life and death, Master Lien Valeth quickly became the leader of this rising sect of fearsome necromancers. Their now secretive existence has forced them to become acquainted with those schools of magic that would aid them in remaining unseen and unheard. Recently, Master Valeth discovered the trace of ancient relics of undead power that, if found and harnessed, may change the future of Cyrodiil itself.

Necromancers associated with the Putrid Hand can be found in the following locations:
Bloodrun Cave
Dark Fissure
Elenglynn
Fort Linchal
Hame
Mackamentain
Wendelbek


Putrid Hand necromancers come in the following varities:
Putrid Hand Initiate: Initiates are less powerful, though no less dangerous than their masters. They wear special robes and lower-class shoes, and are armed with a random blunt weapon and/or staff. They carry a variety of scrolls and potions. Initiates range from L14 to L24 (PC -5 to PC +5).
Putrid Hand Master: Masters are, obviously, much more powerful. They wear magical robes and lower-class shoes, and are armed with a random blunt weapon and/or staff. In addition to the usual potions and scrolls, masters carry some empty soul gems, poisons, and a black soul gem. They range from L24 to L32 (PC +2 to PC +8).
Tes4Mod:Oscuro's Oblivion Overhaul/Raiders

Raiders are heavily armored and prefer to fight with blades, although they will resort to other means whenever they do not have a trusted edge at hand. They are more powerful than Marauders, and they will crush the inexperienced player. However, they are also better equipped than most lowly Bandits and Marauders, so if you can take them down then you can expect some decent rewards for your efforts! Raiders count among them not just those experienced in melee combat, but also ranged fighters and magic users. Their elite ranks will make short work of you without hesitation – better be prepared for a fight if you venture within a raider stronghold. Their leader is a mighty Nord known as Hlofor the Arctic Bear. However, he is getting ready to pass on the leadership of this mighty force down to a suitable replacement before the coming tide of strife about to ravage the lands of Cyrodiil - brought about by the discovery of ancient artifacts of undead power -  creates a void in the existing power structures of the Imperial Province.


Raiders can be found in the following locations:
Dasek Moor
Fort Facian
Fort Flecia


Raiders come in the following varities:
Raid Commander: The strongest of the raiders; they are found rarely. They wear random heavy armor and enchanted jewelry, and wield a random blade. They carry a couple healing potions and some repair hammers. Commanders range from L21 to L32 (PC +4 to PC +7).
Raider: The standard raider. They wear random heavy armor and wield a random blade or blunt weapon. Aside from a repair hammer, they have no loot. They range from L13 to L25 (PC -5 to PC -2).
Raider Archer: As the name suggests, these are the bowmen of the group. They wear a random heavy cuirass, pants, and light boots, and are armed with bow and dagger. They range from L14 to L22 (PC -6 to PC +2).
Raider Battlemage: A rare type of spellcaster, the battlemages wear a random heavy cuirass, pants, light boots, and enchanted jewelry, and are armed with a staff and blade. They carry some scrolls. They range from L10 to L22 (PC -2).
Raider Fury: A more common (and powerful) spellcaster, the furies random heavy cuirass, pants, heavy boots, and enchanted jewelry, and are armed with a random blade or blunt weapon. They have a single random healing potion. They range from L16 to L26 (PC +1 to PC +6).
Tes4Mod:Oscuro's Oblivion Overhaul/Reaver of Ghuul Icxth

The Reaver of Ghuul Icxth is a powerful ethereal warrior found in the Ayleid ruin of Varastas. He is the final enemy encountered during the quest Shadows in a Struggle for Power.

The reaver wears a full set of ethereal armor (nonplayable) and wields Icxth.
Tes4Mod:Oscuro's Oblivion Overhaul/Red Gill Cave

Exterior
The exterior is located at coordinates: Tamriel 45, -7
This location's map marker is named Red Gill Cave (editor name RedGillCaveMapMarker). The entrance door is below the marker, 10 feet away.


This cave is a direct copy of  ; refer to the UESP page for details on layout and maps.
Tes4Mod:Oscuro's Oblivion Overhaul/Rinfal Vrethu

Rinfal Vrethu is a dead Imperial adventurer who can be found in Shattered Scales Cave, Long Run. He wears an obsidian cuirass, helmet, and greaves, drakefired boots,  Dead Aim Gauntlets, and a Knotblood iron shield. He carries nothing but an ebony cutlass.
Tes4Mod:Oscuro's Oblivion Overhaul/Rosulas

Exterior
The exterior is located at coordinates: Tamriel -34, -9
This location's map marker is named Rosulas (editor name RosulasMapMarker). The entrance door is N of the marker, 50 feet away.


This ruin is a direct copy of Beldaburo; refer to the UESP page for details on layout and maps.
Tes4Mod:Oscuro's Oblivion Overhaul/Sheil Hestarius

Sheil Hestarius is the daughter of Hlofor the Arctic Bear, leader of the Raiders. She was sent to Fort Facian to find the Dread Helmet (see Shadows in a Struggle for Power).

She wears a full set of Ornate Obsidian armor and a black and red cape, and wields Sheil's silver katana (a nonmagical silver blade), with a fine steel shortsword as a backup weapon. She carries some random clothing, repair hammers, two random pieces of jewelry, some gold and silver nuggets, an assortment of potions, a large amount of gold, and orders from her father.
Tes4Mod:Oscuro's Oblivion Overhaul/Sigil Keeper

Sigil Keeper is a powerful dremora who is encountered on the ground floor of the citadel in the Bruma Oblivion Gate


Sigil Keeper wears a full set of Daedric Prince Armor (though only the gauntlets and helmet are lootable) and wields Retalation of Blood (a dremora claymore). He carries an assortment of potions and scrolls, a few gems, and a key to the citadel door he guards.
Tes4Mod:Oscuro's Oblivion Overhaul/Sir Alain Uruk

Sir Alain Uruk is the leader the Knights of the Dragonborne. He can be found in the Two Sisters Lodge in Skingrad, where he is staying. He is an important figure in the quest Knights of the Dragonborne.

Alain wears a set of enchanted dwemer armor (Cuirass of Lifeblood, Mage Fighter's Greaves, Gauntlets of Might, and Boots of the Atronach) an Elite Dragonborn Insignia Shield, and a Dragonborn Amulet and ring. He wields Sir Alain's Sword and carries a green brocade shirt, green silk pants, and green velvet shoes for his time off-duty, some food, a large amount of gold, and a key to the chest in his room.

Alain rises at 6am every day; he spends much of his time (from 6am to 8pm) wandering around Skingrad; he takes lunch and dinner at the lodge (from 2-4pm and 8-10pm, respectively) every day; on Sunday, he stops at the chapel to pay his respects to Akatosh before his daily walk. After dinner, he remains in the common room for a couple hours, chatting with the locals, before he retires to bed at midnight.
Tes4Mod:Oscuro's Oblivion Overhaul/Skyrim Bandits

The northern lands of the Imperial Province, covered in snow and ice, have for many years dealt with the threat of marauding bands of pillagers and bandits. As of late, more organized than usually, clans of Skyrim bandits have set encampments in the whereabouts of Bruma and all along the steep walls of the Jerall Mountains. These bandits have proven to be a greater source of danger than any previous band of thieves Captain Burd has had to face during his years at the head of the Bruma Guard. Perhaps eradicating the source of union among these otherwise hostile clans would help to prevent further damage to the citizens of Bruma and to the travelers of the northern mountains.

The bandits consist of three different clans: Arctic Wolves, Ice Dragon, and Three Wolves; they are led by Vyka Herlst, Marlek, and Hrun Illmouth. The clans occupy several camps in northern Cyrodiil - the Ice Dragon Clan Camp (located in the far northwest corner of Cyrodiil - this is where Marlek is); Hidden Camp (Hrun Illmouth, another clan leader, can be found here); Arctic Wolves' Clan Camp (northeast of Plundered Mine; where Vyka is found), and a small unmarked camp just west of Cloud Ruler Temple.

Skyrim bandits come in two varieties:
Skyrim Bandit: The standard bandit. These wear arctic fur armor and are armed with random weapons; they carry food, potions and poisons, and a few lockpicks. They range from L5 to L17 (PC -3 to PC +3).
Skyrim Hunter/Huntress: These bandits are archers. They too wear arctic fur armor and are armed with a random melee weapon along with an arctic bow and silver arrows. They carry the same items as other bandits, and range from L5 to L17 (PC -3 to PC +3).
Tes4Mod:Oscuro's Oblivion Overhaul/Slavers and Smugglers

Detailed Walkthrough
Two groups - Dunmer slavers and Argonian smugglers - have taken up residence in various locations southeastern Cyrodiil.
There are several ways to start this quest:
By reading a notice posted in Cheydinhal or Bravil;
By running across one of the slaver or smuggler camps (see below);
By killing one of the leaders.

The quest itself is pretty open-form: once you find out about the slavers and smugglers, you can work your way into the good graces of one faction or the other by doing various tasks like killing the leaders and freeing slaves.

The slaver encampments are located in Seran Camp, Nayon Camp, Marsh-Punk Camp, and Collapsed Mine. The smuggler bases are in Blood Clot Cave, Deep Cover Cave Drowned Hopes Cave, Gloom Way Cave, and Red Gill Cave. Note that the smugglers and slavers are neutral to you at first (unless you attack them); only when you start taking action against one or both sides do they become hostile.

If you choose to side with the slavers, you'll have to kill off the smuggler leaders: Yeshani (Gloom Way), Kizra (Red Gill), and Eidkee V'shiir (Blood Clot).

If you choose to side with the smugglers, you'll have to free the prisoners in Collapsed Mine and/or Seran Camp, and kill off the leaders: Chief Vandral Lerys (Collapsed Mine) and Chief Derahed Faylu (Marsh-Punk Camp).

Once you've gained the trust of one side or the other, you can buy and sell items to them.

Journal Entries
Tes4Mod:Oscuro's Oblivion Overhaul/Sylvan Rangers

The region of the Gold Coast has recently been subject to unusual numbers of rangers from the forests of Valenwood, who have set camps in the wilderness and occupied ruins and caves. It is not clear what the purpose of the ranger’s occupation of the Gold Coast means, but local authorities have issued warnings to citizens and travelers alike. Rangers, often loosely associated to Druidic Grove Circles, rarely seem as organized as some of the invading Bosmer appear. This suggests that there is a common cause, or a common leadership, behind their activities. Interested adventurers would do well to seek information and clues in Anvil before venturing near these skilled and powerful inhabitants of the wild.

The rangers are led by Eregor and his lieutenant Lareil. They have occupied several Ayleid ruins in the Gold Coast area: 
Arondar, Barastas, Cehani, Dostares, Narind, Rosulas, Varondas, and Yeleri.

Sylvan rangers come in the following varieties:
Sylvan Archermer: As suggested by the name, these rangers are archers. They can wear either heavy or light braided armor, and are armed with a braided bow and a mix of elven, glass, and braided arrows. Aside from some food and a few pieces of jewelry, they have nothing else. They range from L22 to L32 (PC -3 to PC +3).
Sylvan Sorcerermer: The spellcasters among the sylvan rangers; they summon various animals to do their bidding. They wear light braided armor, are armed with bow and staff, and have only a few items beyond that. They range from L22 to L32 (PC -3 to PC +3).
Sylvan Warsmer: The warriors of the group. As with other sylvan rangers, they can wear either light or heavy armor; they are armed with a bow and random braided weapon, and carry a few ingredients. They range from L22 to L32 (PC -3 to PC +3).
Sylvan Warsmer Leader: The most powerful of the sylvan rangers, the leaders wear light or heavy armor and are armed with a random two-handed weapon, along with a bow, and carry a few ingredients. They range from L30 to L40 (PC +6 to PC +10).
Tes4Mod:Oscuro's Oblivion Overhaul/Tales From the Life of Aidon Strongheart, Vol IV

And so I found myself caged, bereft of weaponry and gear. I might have been worse off, but one of the Amazons was thoughtful enough to have placed bolts of cloth in the cage, so I didn't have to sit bare on the rock floor. They gave me wine to drink, and boar's meat, and right soon I was stretched out across the cloth in a near drunken stupor. Every now and again I'd start to curse my fate, but even that was difficult when the women kept interrupting me!

It took me several days before I could begin planning my escape, although I did have cause for concern. I was barely able to keep up with their demands - although I must say, I managed admirably well. There were twelve of them, all fit and lovely, and they all wanted my personal attention. I was only too pleased to oblige - the more I knew of them, the better I could plan, of course. But even I was hard pressed to keep them all too distracted to kill me.

Then she appeared, and I knew that I had met a fearsome foe. She was tall, for a Redguard, and glorious, garbed in a jade necklace and her neatly braided hair. A lesser man might have quailed, fallen to his knees and begged for his life. For that necklace was none other than the Heart of Fury. Carved ages ago, from the green blood of the earth, the Heart of Fury ties its wearer to the earth itself. Yes, a lesser man might have quailed, for I knew that here before me was the Voice of Nature herself.

It was powerful, that necklace, granting the Queen enough health and stamina that I knew she would not go down easily. But I held firm! Hours, we wrestled, all night, and into the next day. Her warriors looked on, wanting to throw themselves into the fray, but the Voice was strong, and proud, and determined to finish me herself.

I could tell they were awed by my prowess, and knew that this would be the most daring feat I had ever accomplished, for once I had my way with their Queen, I would have to deal with each warrior as well.