Tes2Mod:Daggerfall Unity/Default Shortcut Keys

Daggerfall:Unity Default Shortcut Keys
NOTE: Added in Alpha 0.10.18 as file "DialogShortcuts.txt" .  These are not all changeable either in the "Controls" menu or in the platform specific "Persistent Data Path"  file of "Daggerfall Workshop\Daggerfall Unity\KeyBinds.txt".

These tables show the default "shortcut" keys that are used by the Daggerfall:Unity version of the game.  Many of these keys are "context sensitive", meaning their exact function depends upon and changes between the context of the specific screens and menus when they are used.  They should not be bound to "hotkeys" as they can produce unexpected results anywhere else.

Dialog shortcuts

Instead of clicking on the respective message box buttons with the mouse cursor during dialog, you may press the Y or N keys respectively to accept or decline an offer or quest.  This is especially useful when your choices appear limited; as for instance when you are speaking with one of the Daedric Princes, as their quest dialog does not provide a message box, and therefore has no way besides these keys to interact with them.



Game Setup menu
The following keys act as indicated in the context of this specific screen.



Main menu
The following keys act as indicated in the context of this specific screen.



Options menu
The following keys act as indicated in the context of this specific screen.



General


Debugger
The following keys act as indicated in the context of this specific screen.



For old versions : Shift-Tab for toggle debugger ; LeftBracket for DebuggerPrevQuest ; RightBracket for DebuggerNextQuest

Rest menu
The following keys act as indicated in the context of this specific screen.



Transport menu
The following keys act as indicated in the context of this specific screen.



Travel map screen
The following keys act as indicated in the context of this specific screen.



Talk screen
The following keys act as indicated in the context of this specific screen.



Spellbook screen
The following keys act as indicated in the context of this specific screen.



Travel menu
The following keys act as indicated in the context of this specific screen.



Character Sheet screen
The following keys act as indicated in the context of this specific screen.



Quest Journal screen
The following keys act as indicated in the context of this specific screen.



Player History screen
The following keys act as indicated in the context of this specific screen.



Inventory screen
The following keys act as indicated in the context of this specific screen.



Merchant menu
The following keys act as indicated in the context of this specific situation.



Trade screen
The following keys act as indicated in the context of this specific screen.



Taverns menu
The following keys act as indicated in the context of this specific situation.



Guilds
The following keys act as indicated in the context of this specific situation.



Witches Covens
The following keys act as indicated in the context of this specific situation.



Spellmaker screen
The following keys act as indicated in the context of this specific screen.



Automap
The following keys act as indicated in the context of this specific screen.




Exterior Automap
The following keys act as indicated in the context of this specific situation.



References