Tes4Mod:Mannimarco Resurrection

Mannimarco Resurrection



Description
You are the savior of the Mage Guild, serving as the Arch-Mage in place of the fallen Hannibal Traven. The guild is still in recovery yet all is not safe. As events occur, a familiar ominous presence reappears... only this time you begin to feel it's dark influence. Will you continue to serve the Mage Guild and protect the ideals of Traven? Or will you walk the path of a necromancer, gaining new power and carrying out the will of the Order of the Black Worm? Discover the true motives behind the conflict between the Black Worm and the Mage Guild. Step into new realms, gain new allies, command legions, fight new foes, explore new locations, and earn multiple asylums. You thought it was over, when your quest has only begun....

This is my vision of Mannimarco, his Order of the Black Worm, and the perspective and relationship between necromancers and the mage guild. In the game, you defeat Mannimarco, but are left with no real insight into the complex relationship between him and the Mages guild. In addition all of the Necromancers are still hostile after their leader is defeated. Necromancy is not illegal only frowned upon so are they truly evil or misunderstood? Is Mannimarco so easily defeated like any other mere mage? The events in this mod takes place after you defeat Mannimarco the first time, but soon you'll discover his true nature. The first arc of my mod is somewhat of a re-telling of the last parts of your journey to becoming arch mage, but depending on your choices the outcome changes. What path will you choose to walk..Light or Dark...it depends on your perspective. Do you continue on in service of the mage guild or seek the embrace of Order of the Black Worm. Also, depending on your path, you will see that truly defeating a great foe like Mannimarco cannot always be done by yourself.

This mod allows you to become a member two new factions depending on your choices and outcome of the events. The Order of the Worm exists to serve Mannimarco. He requires loyalty but his rewards are great for those who seek unique abilities and acceptance among the Necromancers and Undead. Joining Mannimarco has major consequences for some of your old mage guild associates should you decide to fully carry out your tasks. The game play will change for you given that most of the undead and NPC's will now recognize you as a necromancer. Places that were dangerous before will now welcome you. You will gain your own liar and all who serve the worm will eventually heed your command.

The Imperial Battlemages serve Ocato but also are protectors for Arcane University. This faction is available only if you relinquish your title of arch-mage to your new (and more powerful) ally (should he remain alive). You can command your own garrison of soldiers and have your own headquarters at Arcane University. I personally preferred this option since I did not feel worthy of the title of arch-mage and I found other players felt the same. But what you gain is a new secure place to rest your head and store your loot. This is ideal for those who remain loyal to the Mage Guild.

I insist players to try both factions in order to get the full perspective of this mod since each side contains different pieces of the same story, then go back to a save game that you are comfortable with for your regular play. I will admit I put more care into the necromancer portion of this mod because of the dual nature of the Black Worm characters.


Patches/Addons
Imperial City Suburbs patch: Moves the Imperial Mausoleum.


Places
thumb|right|Hegathe Valley
Valley Mine
Hegathe Valley
Forest Lodge
Fort Hester
Valley Gate

Notes