Netruk44/uesp-wiki-content huggingface dataset:
Online:Hagra

Hagra is an Orc warrior who can be found at the Lonely Troll in Solitude.
 
Related Quests


Quest-Related Events
When you speak with her in the tavern when not on the quest:
:"A lifetime of fighting is finally catching up with me."

If you have agreed to the task, you can talk to Hagra for background information:
:''"Tusking Skreg. He wouldn't last two swings against me if he fought fair."
:I've been tasked with proving Skreg is a cheat and defeating him.
:"Have you got an army with you? That's what it'll take. Skreg's got dozens of honorless bastards willing to beat, poison, or kill anyone who threatens him. I should know."
:You fought Skreg?
:"If you can call it that. Got waylaid by his round-toothed lackies heading into the Circle of Champions. Had two broken ribs, three smashed fingers, and a poisoned gut wound before I even raised a weapon to him."
:You still fought him after all that?
:"I made my challenge. Wasn't going to sully my honor by backing down and I damn well wasn't going to let that tusking cheat kill me. So here I am. Busted, but not broken. Hope you fare better."
:I'll make sure Skreg gets what he deserves.

Speaking to her again before leaving:
:"Don't try to beat Skreg at his own games. The Circle of Champions deserves better than that."

Speaking to her after defeating Skreg but before turning in the quest:
:"Even if I never fight again, I can die happy knowing I outlived Skreg the Undefeatable."''
Online:Thogalda

Thogalda is a Nord priest who can be found at the Lonely Troll in Solitude. 
 

Dialogue
She loves sweetrolls.
:"All praise His Rolliness, the Pastryarch! Join the First Church of the Holy Sweetroll today and taste the glory of this wondrous confection for eternity!"

:"The best gifts come within black sweetroll boxes! Taste the glory of pastry today by joining the First Church of the Holy Sweetroll!"

:''"Seek not pies or cakes or lesser pastries! No, only the splendor of the sweetroll is worthy of your reverence. You don't want nasty tummy aches, do you? Because too many of those lesser baked goods lead to them! The sweetroll does not!"''
  
Notes
The First Church of the Holy Sweetroll is an easter egg created in reference to a real life fan group founded at PAX Australia 2016. For more details, please see the related Easter Egg page.
Online:Rogef

Rogef is a Nord innkeeper who runs the Lonely Troll in Solitude.
 

Dialogue
He talks about the town.
:''"You'll want to avoid the fish from Reybyt. It's likely several days old. Trust your nose."

:"Been hearing about all kinds of bad omens. Watch your back out there. Something's stirring."

:"I heard a tale about a man and his ghost adventuring companion. Now I kind of want one for my inn! Might keep us company, you know?"''
Online:Goldyn Dalvani

Goldyn Dalvani is a Dark Elf scholar who can be found at the Lonely Troll in Solitude.
 

Dialogue
He seems a bit off.
:"I may have been discredited in the Solitude Mages Guild, but they know nothing about the Khajiit. Housecats are Khajiit! I can prove it!"

:''"Watch out for the beggars. They're in league with the local thieves and keep an eye on people and places for them."

:"Did you just see that Argonian? The one with all the cats following him? People insist he's just my imagination, but he's not! Given that some folk here believe snakes are manifestations of Orkey, how can they question something like this?"''

Notes
While Scholars commonly agree that Khajiit are related to Housecats, the Alfiq furstock are often confused for them.
Goldyn's comment on beggars is a reference to beggars often being used by the Thieves Guild in Oblivion.
The Argonian Goldyn is referring to is Adzi-Goh.
Online:Risred

Risred is a Nord brewer who works at the Lonely Troll in Solitude.
 

Dialogue
He talks about drinks.
:''"You swallow enough of my drink and you'll forget where you are."

:"My sales have been up of late. I think people are afraid of something."

:"A Dark Elf brewer told me of a dark ale that causes no hangovers. It's called Percipient Admonitions. Odd name. But if you ever learn how to make it, let me know."''
Online:Storbarda

Storbarda is a Nord commoner who can be found outside of the Fighters Guild in Solitude.
 
  
Dialogue
She used to travel the world.
:''"I recommend everyone travel Tamriel for a few years. Otherwise, you become close-minded and isolated. I learned more in a month as a sailor than I have in a year in Solitude, and trust me, I've tried my best here."

:"A part of me wonders if I chose the right vocation. I enjoy crafting with leather, but it's such a change after years of sailing. On the sea, you know your crew has your back. On land, things feel much more complicated."

:"I grew up on stories of Topal the Pilot. Perhaps one day I'll follow the route he took along the Niben River. Maybe even sooner than I think. Solitude feels … off to me now. Too closed in."''

When Queen Gerhyld is killed, she'll exclaim:
:''"Nothing like a tragedy to bring people closer together. In fact, any who need my blades to deal with the queen's killers will find me quite amenable to the idea"''
Online:Urnar

thumb|right|Urnar in Markarth
Urnar is a Nord cultist who can be found repeatedly stabbing the corpse of a dead bear cub. He is downstairs inside Betnarre's House in Solitude. He can also be found in the Storage Cellar in Markarth, sitting on the stone floor and looking miserable. He has no unique dialogue.
Online:Betnarre

Betnarre is a Nord scholar who can be found upstairs in her house in Solitude. She has no unique dialogue.
Online:Qubdon

Qubdon is a Redguard who can be found upstairs in Tolfrika's House in Solitude. He is swaying as if he has been harrowed, and has no unique dialogue.
Online:Tolfrika

Tolfrika is a Nord commoner who can be found in her house in Solitude. She seems upset about something, and wanders from her bottle-ridden downstairs to the upstairs, where she sits near a catatonic Qubdon with her head down. She has no unique dialogue.
Online:Sverke

Sverke is a Nord beggar who can be found in an alley to the right of Magnate's Manse in Solitude. She has no unique dialogue.
Online:Mazalkir

Mazalkir is a Khajiit servant who can be found in front of the building where the Sapphire Society's auction is being held. Mazalkir can be found in his mistress's mansion when the related quest isn't active. Here, he is justice neutral.
 

Related Quests


Quest-Related Events
 
You must show him the receipt to get Petraloop from him.
:''"Yes? Perhaps you seek this one's mistress. She is busy, not to be disturbed."
:Your mistress wants you to give me the lute.
:"What is this scrap you give Mazalkir? Well, this is her handwriting. This one thinks she has been drinking again, selling things she just bought."
:So you have it?
:"Of course! Mazalkir does not steal, even if she deserves it."
:Thank you.

Speaking to him again after retrieving Petraloop:
:"This one has already said more than is wise. Please go now."''
Online:Hulfid

Hulfid is a Nord scholar who can be found on the first floor in Magnate's Manse in Solitude. He has no unique dialogue.
Online:Hjotund

Hjotund is a Nord commoner who can be found upstairs in Magnate's Manse in Solitude. She has no unique dialogue.
Online:Gul

Gul is a Nord commoner who can be found cleaning on the third floor of Magnate's Manse in Solitude. She has no unique dialogue.
Call to Arms:Quest Book

The Quest Book is a book containing additional rules and some starting scenarios for Call to Arms. It comes in the Core Rules Box Set, or is available as a separate PDF purchase. A sample version with 18 pages is available as a Steam Workshop item for Tabletop Simulator.

Contents

Setting Forth
:Scenarios - Explains how to set up a scenario: game modes, parties, setup priority, choosing a scenario, environment, scenery, and objectives.
:Quests - How to use Quest Cards.
:Other Quests - Radiant and Special Quests, info on Quest Items, and Oaths.
:Deploy Parties - Where and how to deploy models.
:Scenario Special Rules - Common Special Rules for scenarios (Adversaries, Blizzard, Breaking Dawn, Civilians, Darkness, Objectives, Reinforcements, Treasure).
:Victory Conditions - An explanation of Victory Points.

Battle Mode Scenarios - Two-player battle mode. 
:Ancient Ruins - Players try to remove as many adversaries as they can. 
:This Land Is Ours - A scenario in which players try to control quarters of the board. 
:Ambush - A wilderness scenario with the attacker's forces surrounding the defender's models.
:Lost Treasure - Players attempt to collect as much treasure as possible. 
:Light Up the Night - The attacker attempts to destroy the defender's tents.  
:Sovngarde Calls - A battle between the two players.

Blood on the Snow Campaign - Instructions for creating a campaign from the above scenarios: which scenario should be fought based on who won the previous game.

Delve Mode Scenarios - Solo or co-op play.
:Adversary Forces - How to set up the Adversary force.
:Delve Mode Turn Sequence - How turns work in Delve Mode.
:Random Scenarios
::Hold The Gates - The board contains an impassable barrier with gates that can open and close.
::The Lair of the Beast - The game contains a creature designated as "The Beast" which has special rules. 
::The Standing Stone - The board contains a Standing Stone in the center with special rules. 
::Realm of the Dead - At least 25% of Adversary models must be Undead or Vampires. 
::The Golden Claw - The puzzle door must be opened for models to escape through. 
::Master of the Sanctum - An Adversary designated as "The Master" must be slain. 

Bleak Falls Barrow Adventure - A series of Delve Mode scenarios.
Online:Svakdrid

Svakdrid is a Nord laborer who can be found upstairs in Signgul's House in Solitude. He has no unique dialogue.
Online:Signgul

Signgul is a Nord drunkard who can be found in his house in Solitude. He has no unique dialogue.
Online:Seeking Brave Souls and Able Bodies

An abundance of troubles plague the holds of  . We seek brave souls willing to risk life and limb in the pursuit of gold and glory for the benefit of the people of  ,  , and  .

Talk to   in the city of   for details.
Online:Skaghidil

Skaghidil is a Nord thief who can be found loitering outside the entrance to the outlaws refuge in Solitude. He has no unique dialogue.
Online:Weebam-Jaseen

Weebam-Jaseen is an Argonian denizen of Solitude's Outlaws Refuge who can be found on the path to the lower exit. She has no unique dialogue.
Online:Tyrvera

Tyrvera is a Nord who can be found at the Western Skyrim Docks outside of Solitude.
 

Related Quests


Quest-Related Events
She calls you over.
:Tyrvera: ''"Kyne's Aegis needs your help! Sea Giants and vampires are everywhere!"''

Speak with her. She asks you to aid the folks over at Kyne's Aegis.
:''"You look sturdy enough. Vampires and Sea Giants have invaded the island of Kyne's Aegis. We need all the willing warriors we can find to repel the attack!"
:What happened at Kyne's Aegis?
:"Like I said, a fleet of Sea Giants and vampires stormed the island, bent on slaughter. Our soldiers fought bravely, but the invaders pushed the last of our troops back to the keep. They'll land the decisive blow any minute! We need help!"
:What can I do?
:"Gather some stout allies and take this boat north to the island. Once you arrive, speak to Captain Lilmyra. Provided she's still alive, she'll lay out Thane Ogvar's plan for defending the island."
:All right, I'll speak to Captain Lilmyra and help defend Kyne's Aegis.

Speaking to her again:
:"Kyne preserve you, friend. With your help, we might have some hope of driving the vampires back. Not much, but enough."
:Tell me more about the island.
:"It's a rocky outpost on the Sea of Ghosts. A fort, some ruins, a fishing village …. The only reason we settled on it was its location. It serves as a bulwark against northern invasions. But the defenders never counted on an invasion like this."''

Once you've accepted the quest, she'll add:
:''"Good luck. The fate of Kyne's Aegis is in your hands."''

After you've completed the trail:
:
Online:Ilfete

Ilfete is a Nord navigator who can be found at the Western Skyrim Docks outside of Solitude.
 

Dialogue
She will greet you with one of the following and will offer you transportation to the alliances capital cities.
:''"If you're anything like me, you want a nice safe spot to mull over some hard decisions. If your favorite spot is in the Alliance territories, we can get you closer to it."

:"You look like you could use a change. Let's get you to one of the Alliance territories—if you want, of course!"

:"Solitude not the place for you right now? We can get you to Dominion, Covenant, and Pact territories."
:Take me to Mournhold.
:Take me to Wayrest.
:Take me to Elden Root.'''
Online:Thorkell

Thorkell is a Nord commoner who can be found at a lumbermill southwest of Solitude. He has no unique dialogue.
Online:Kilkreath Giant Camp

Completion
To complete this Objective, you must eat a sample of the Sharp Mammoth Cheese found at this camp.

Achievements
There is one achievement associated with this location:
Online:Storm-Hawk's Altar

A copy of ''Anjuld's Journal'' can be found on the altar, and a treasure chest may spawn behind it. A skyshard is also found here, around the rocks to the northeast.
 
 
Achievements
Online:Pilgrims' Lodge

It is used to house pilgrims journeying to the temple.
 

Related Quests


Residents
Acolyte Eivina
Priest Bavian

Gallery
Online:Otdis

Otdis is a Nord soldier who can be found at Dragon Bridge. She has no unique dialogue.
Blades:Alchemist

Alchemists are generic residents of the Town. They show up instead of Lea Jeanne if you build additional Alchemy Laboratories.
Blades:Artisan

Artisans are generic residents of the Town. They show up instead of Thahala if you create an additional Workshop.
Online:Food Item List for Travel

likes to eat! Let's make sure we have everything to keep him happy.

6 loaves of   
25  s 
10  s 
3 barrels of dried   
3 sacks of   
18 wheels of   
7 bushels of  s 
5 sacks of  

As much   as we can carry (not an exaggeration)
Online:Reach Loyalist's Letter

I speak now to my loyal brothers and sisters of  .

When   and her   approached us, we thought it was a sign from our  . We thought it was the righteous salvation we had spilled our own blood for in sacrifice. We thought our retribution was at hand.

I say to you now that this was false, for the   has lost its way. They no longer serve the old gods, but have enslaved themselves to the     and his  .

Methira speaks with honeyed words, promising us that in joining the host we will take back our lands. But what good would it be to trade one oppressor for another? The lands of   will be no more truly ours than they are now. The  s know what they have done. They know our blood is in the very soil they till.

But when the   rule the skies above our home, it will never be ours again.

Pass this message along to the others of our clan. It is not too late. We can resist. For the blood of Karth. For the oaths we swore to the true gods. For our ancestors and our home.
Online:Inguya

Inguya is a dead Nord who can be found south of Dwarven Run Wayshrine. Her physical appearance is randomized. Her partner is a woman named Irm.

Next to her corpse is a backpack containing   and a letter penned by her. You must bring her letter and mining samples to Ingfred the Tall during the related quest.
 

Related Quests


Achievements
There is one Achievement associated with this NPC:
Online:Letter to Irm

Dearest  ,

Today   had another job, so I'll be down here a little longer. He wanted me to look for ore samples out in some caverns we haven't surveyed. I had to be careful he didn't follow me. I think he was hoping to "accidentally" run into me out here,   scum that he is. Between him and that lovesick  , I get too much attention. Like I haven't noticed either of them ogling me. But nothing could distract me from my lady, right Irm?

Anyway I found some good samples. I'll deliver them back to   and, after I take care of a few more things, make for the surface. With luck, we'll be sharing a bed in a week or two!

Your  .

PS. Don't cut your hair! I love the soft touch of it.
Online:Jolfr

Jolfr is a Nord werewolf who can be found south of Dwarven Run Wayshrine.
 

Related Quests


Quest-Related Events
As you approach him, he is curious about your state by saying ''"You don't look sick. Do you need a place to stay?"

:"You there … are you seeking refuge from the affliction too? This is a safe haven for those of us with werewolf blood who haven't been infected. If you require sanctuary, this is the best chance you'll get."
:Affliction?
:"You don't know? Some kind of disease has spread throughout Blackreach. It's turning werewolves mad … feral, almost. And our only hope to find a cure vanished without a trace."
:What happened to the cure?
:"Alchemist Rasir said he was close to developing one and then disappeared. Tranya can tell you more. She's down below in the caverns with the others, putting together an effort to search for him. Please, if you can spare any help, we'd be grateful."
:I'll talk to Tranya.

You can ask him further questions after starting the quest.
:"The affliction comes suddenly with no apparent cause. I think this cursed place is driving us mad. If it weren't for the other refugees still coming to Dark Moon Grotto for aid, I would head for the surface and not look back."
:Why are there refugees in Blackreach?/Why are there refugees down here?
::"My pack was forced into servitude by an alliance of vampires and werewolves. Enslaved in a black castle, we toiled alongside others and endured horrible experiments. If it wasn't for Tranya and Skor, I would still be there."
::They helped you escape?
::"They got a bunch of us out. With their strength and experience, we were able to break away from our captors and escape. They've created a safe haven for us here in the aftermath."
:Dark Moon Grotto?/What's Dark Moon Grotto?
::"When we escaped Greymoor Keep, Tranya and Skor set up a sanctuary in the grotto. It was a safe place for those of us who had been freed to rest and regroup. Since the disease, however, we're not welcome in the grotto. We've made do in these caves."''
Online:Parasite's Cave

It is now home to a special crafting site, where you may craft items in the Spell Parasite set. Some shroom beetles and centipedes can be found scuttling across the floor of the cave.

Four Blackreach Jellies can be found in the creek. A copy of Frelytte and Pular: A Love Song can be found on the bank beneath the bridge, next to a pair of embracing corpses. A foul fishing hole is located in the creek, and Crimson Nirnroot can be harvested at the water's edge.
 

Gallery
Online:Fighters Guild (Solitude)

Of note on the ground floor is a cooking fire next to Theonette and a potential   safebox spawn is located next to Muz-Gei's chair. As she often walks to Theonette's counter for a period of time, this safebox is very easy to loot. Hlokela drinks from a mug near the counter. Armsman Olred operates near the stairs. Lucia Livianus and Nam-Medul loiter upstairs.
 
Residents
 

Gallery
Online:Magnate's Manse

The front door is protected by an advanced lock. Entering the house is considered trespassing and will incur a bounty if you are caught. Hulfid is reading on the first floor.

Hjotund wanders the second floor, where a cooking fire can be found. A door on the second floor leads out to a balcony which cannot be accessed from the street, providing an alternate exit. An intermediate safebox is on a side table in the back of the room. Gul can be found cleaning on the third floor.
 

Related Quests


Residents
 

Achievements
There is one Achievement associated with this location:
 

Gallery
Online:Shademother's Haven

A heavy sack can be found here.
 

Related Quests


Completion
:''Defeat the Hagraven known as Shademother at Shademother's Haven in Western Skyrim.''
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one achievement associated with this location:
Online:Shademother

The Shademother is a hagraven who can be found at her haven in Western Skyrim.
 

Related Quests


Skills and Abilities
;Heavy Attack: A ranged magical attack.
;Summon Skeletal Dire Wolf/Summon Skeletal Bear: A Skeletal Dire Wolf or bear is summoned.
;Nature's Preservation: The Shademother will summon a circular wall around her in the form of a thorny thicket. Attempting to run through it will cause minor damage and knock the player over. To bring the barrier down, you must either wait a full minute or kill her four Shadows. Players inside the thicket are unaffected by the barrier.
;Summon Shadows: During '''Nature's Preservation''', the Shademother summons four spectral copies of herself which have her basic abilities. These must be killed to bring Nature's Preservation down.

Achievements
There is one achievement associated with this creature:
Online:Letter from the Skald-King's Agent

My trusted contact,

The information you have provided so far hints at a terrible threat not only to  , but potentially to all of  . My liege,   the Skald-King, wants to stop this threat before it grows in scope and power, but I need more details. I need proof to convince the authorities in Solitude that the threat is real and they need to accept the Skald-King's help. I'm counting on you.

Meet me near the gates to  , the capital city of   Hold in  . We'll compare notes and determine our best course of action.

May   watch over you.

 .
Online:Darvasa Thalas

Darvasa Thalas is a Dark Elf who can be found in Dusktown, talking with Pleasant-Sapper.
 

  
Dialogue
Their dialogue changes as you progress through certain quests.

After completing Digging Up Trouble:
:Darvasa Thalas: "All this time, the overseer was working with a vampire? I knew there was something unpleasant about him!"
:Pleasant-Sapper: ''"All those people disappeared and the overseer was behind it all along? That's terrible!"

Speaking with her:
:"Secret deals with witches and vampires? What's this world coming to?"

After completing Dark Clouds Over Solitude, she will have the following conversation with Pleasant-Sapper:
:Darvasa Thalas: "Those new arrivals. They didn't stop in Dusktown. Went straight for those Dwarven ruins."
:Pleasant-Sapper: "I thought we were trying to keep this place a secret? And they sure didn't look like miners to me."

When talked to, she will say:
:"I swear, people come down here and go crazy. First those witches start planting weird sticks in the ground, then everyone goes running into the Dwarven ruins near town. If there's a quicker way to die, I don't know it."

After completing The Vampire Scholar, they will instead talk about the howling they once heard:
:Darvasa Thalas: "Those howls we used to hear. Turns out they were werewolves!"
:Pleasant-Sapper: "Down here? They sounded like caged dogs. I hope someone set them free." 

She will be sympathetic towards the werewolves.
:"Werewolves. I always thought they were monsters. But down here, it's hard not to pity the poor sods. The shadows are the only place they can be themselves. Until some vampire puts them in a cage."

After completing Greymoor Rising:
:Darvasa Thalas: "Those tremors and shakes, I heard it was a vampire ritual of some sort in the northern caverns."
:Pleasant-Sapper: "That's it! As soon as I can get out of this contract, I'm leaving this place!"

Speaking with her:
:"I can't believe it. We came here to take advantage of virgin mines and get caught up in vampire schemes that almost brought the entire place down on our heads! Thank Vivec it's over now! It is over, right?"''