Netruk44/uesp-wiki-content huggingface dataset:
UESPWiki:Skyrim NPC Redesign Project

The Skyrim NPC Dialogue Project is intended to update and improve the dialogue of the pages of NPCs in Skyrim.

This will include moving any dialogue out of the main body of text, and under its own appropriate Dialogue section, Quest-Related Events section or Conversations section.  
Removal of over the top prose, and prose that basically says what the dialogue already tells you, prose is okay if it's giving contextual information about where this dialogue can happen, or if it can only happen after a quest for example.
Documentation of player dialogue, as the majority of NPC pages have no player dialogue documented.
Checking over dialogue that is currently on NPC pages, as some of it is missing parts that have been replaced with prose, an example of this was Addvar.
For the larger NPC pages, I would point to Neloth as an example of how tables can be used, alongside the correct use of prose.
For the smaller NPC pages, I would point to Agnis as an example, with very minor prose, containing all the dialogue she says.


Each NPC page will have a banner, where the editor can sign that they have done the above, and a section for someone else to peer review this work and sign that they have checked it.
This new banner presents a good opportunity to remove   tags from Skyrim NPC pages. Currently this tag is widely used in the namespace to indicate "incomplete" NPC pages, which do not fall within the definition of a stub. These stub tags should therefore be removed in almost all cases and replaced with the project banner.

Project Members
Lore:Irkngthand

(meaning Dark Steam Gardens in Dwemeris) is a   tunneling beneath   in   hold of  . Irkngthand is home to the only known depiction of the   before the   corrupted them into the modern  .  The statue was built in secret by the Falmeri slaves and adorned by the two Eyes of the Falmer, which are giant gems of enormous value said burn into oneself upon viewing their magnificence.  

Irkngthand is theorized to be associated with the Clan Rourken, and was built in the Hoagen Kultorra style like many of the other strongholds of the Northern clans, featuring an Arcanex and a Deep Venue layout in its grand cavern.  It is rumored to be one of four Dwemer cities with an entrance into the underground cavern known as   (found just across from   and its Great Lift), however no evidence of this entrance has been found, if it ever existed at all.   Large portions of this ruin were flooded following   activity in the area in the year  .  
 
See Also
For game-specific information, see the Skyrim article. 
 
References
Lore:Children of the Wind

Rising from your lively breeze 
A flock of winsome   seeds 
Round and round they waltz and whirl 
On one wing they dance and twirl


Drifting far from home they sail 
Carried by your lofty gale 
And where they finally come to rest 
Another tree begins to nest


Soon you call a storm to turn the vane 
And tuck them in with gentle rain 
Then once their shower's done 
Blow them away and free the sun


Once nurtured by your clouds in time 
These saplings stretch their limbs and climb 
Reaching farther through many springs 
Until they've fully spread their wings


And on your gale their seeds will soar 
On the journey of
Online:Fa'tabe

'''Fa'tabe''' is a Khajiit seen in Marzula-jo's memories at the Abode of Ignominy.
 

Related Quests


Quest-Related Events
thumb|right|"Stop! What are you doing, Zaorir?"
In the last vision (Fourth Stone), Zaorir devours his corpse before turning on Marzula-jo.
:Marzula-jo: "Zaorir, no! Stop it this instant! Please?"
:Marzula-jo: "I can fix this. I just need to paint a restraining ward to—"
: 
:Marzula-jo: "Stop! What are you doing, Zaorir?"
:Marzula-jo: ''"No, no, no! Don't do that. Don't—"''
Legends:A New Era

Notes
This card applies the Auxiliary Draft card effect.
This card depicts   according the file name of the card's art, wearing his set of   as it appeared in TES IV: Oblivion. The card's name is a reference to Tiber Septim's declaration of the start of the  .

Gallery
Online:Silat's House

The front door is protected by a simple lock, with Silat himself on the porch. There is an intermediate safebox inside, near the bed, and an Outdated Dominion Broadsheet sitting on the table.thumb|right|Interior
 
Residents
Raehsi
Izandskar
Legends:Tamriel Collection

The Tamriel Collection is a free promotional set of premium cards released on December 6, 2019. It became available after Bethesda announced that all expansions and updates would be on hold for the foreseeable future, and is the final expansion released by Sparkypants Studios. 

The set consists of a card from each class and attribute, and is designed to expand on existing mechanics.

 
Cards
The Tamriel Collection consists of the following cards:

 

Bugs
Cards from the Tamriel Collection do not seem to be included in lists that create random cards.
Legends:Explore

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Legends:Strange Brew

Notes
This card's ability applies the Drink Me card effect.

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Legends:Feed

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Legends:Obstinate Goat

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Legends:Midnight Burial

Notes
This card's ability applies the Crack the Coffin card effect.

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Online:Patch/1.52

Welcome to The Elder Scrolls Online v1.52 and the Dragonhold DLC Game Pack, featuring the conclusion of the Season of the Dragon! Dragonhold introduces not only the new zone of Southern Elsweyr, but also adds two world bosses, two delves, and new Dragon Hunt areas (complete with fearsome Frost and Storm Dragons). We’ve also added several new collectibles, item sets, achievements, and titles for you to acquire.

The base game introduces our updated Activity Finder for dungeons and Battlegrounds, and also focuses heavily on the first part of the performance improvements for ESO with an overhaul of how memory is managed. Along with updating 3-piece item sets, you’ll find we’ve made several improvements to Wardens, Sorcerers, and Dragonknights in the realm of identity, adjusted some values of Damage over Time abilities, and more.

Note that due to the number of combat changes, we have reduced skill respecs to zero gold for one week until November 12 at 10am EST. We hope you enjoy this latest update, which is approximately 39.7GB.
Legends:Call Dragon

Notes
This card is not part of the random shout pool and thus cannot be created by cards like  .
Shouts that did not start in your deck are also upgraded.
The card's art depicts Odahviing, a dragon who allied with the Dragonborn during the main quest of Skyrim. The name of the card references the shout that is used to summon Odahviing.

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Online:Patch/1.18.0.0

Welcome to The Elder Scrolls Online v1.18.0.0 and the Dragonhold DLC Game Pack, featuring the conclusion of the Season of the Dragon! Dragonhold introduces not only the new zone of Southern Elsweyr, but also adds two world bosses, two delves, and new Dragon Hunt areas (complete with fearsome Frost and Storm Dragons). We’ve also added several new collectibles, item sets, achievements, and titles for you to acquire.

The base game introduces our updated Activity Finder for dungeons and Battlegrounds, and also focuses heavily on the first part of the performance improvements for ESO with an overhaul of how memory is managed. Along with updating 3-piece item sets, you’ll find we’ve made several improvements to Wardens, Sorcerers, and Dragonknights in the realm of identity, adjusted some values of Damage over Time abilities, and more.

Note that due to the number of combat changes, we have reduced skill respecs to zero gold for one week until November 12 at 10am EST. We hope you enjoy this latest update, which is approximately 58.5GB.
Legends:Death Scythe

Notes
This card depicts the Death Scythe skill from ESO, an attack available to the Necromancer class.

Gallery
Legends:Enchanted Ring

Notes
Despite summon abilities usually triggering independently of each other, equipping additional rings from the discard pile will not draw any extra cards.

Gallery
Legends:Altar of Spellmaking

Note
The card depicts an Altar of Spellmaking as they appeared in Oblivion. Specifically, this altar bears the appearance of the ones located in the Arcane Univerity. The crest of the Mages Guild is emblazoned on the rug beneath the altar. 
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Legends:Ordinator of the Almsivi

Notes
This card's exalt ability applies the Almsivi Guide Me card effect.

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Legends:Wild Echatere

Notes
This card's summon ability applies the Wild Hunt card effect.
This card depicts an Echatere, an animal native to Wrothgar which first appeared in ESO.

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Legends:Red Mountain

Notes
This card depicts the Red Mountain located on the island of Vvardenfell in Morrowind.

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Legends:Smuggler Underboss

Notes
This card's immunity ability applies the Insulating Shadows card effect.
This card depicts Delvin Mallory, a member of the Thieves Guild who first appeared in Skyrim.
For more information on recurring characters, please see the main article.

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Legends:Aldmeri Spellwright

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Legends:Pact Outcast

Audio
 
 

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Online:Patch/Hotfix 2019/11/22

We have temporarily removed the Dungeon Explorer costume from the Crown Store due to it being used with a certain combination of gear to exploit in PvP. We will be logging any account found to be exploiting this issue and appropriate action will be taken next week.

Just to update everyone on this situation, we just published a hotfix on all platforms that prohibits anyone who owns the Dungeon Explorer costume from equipping it. Note that we’re only temporarily disabling you from wearing the costume until we push out a more permanent fix, which will be coming in an upcoming incremental patch.

The fix for the Dungeon Explorer costume will be in Monday's PC incremental patch, so you'll be able to use the costume again at that point if you own it. We're also discussing when the costume will be back for sale, which is still TBD.
Online:Patch/Hotfix 2019/11/27

Hi everyone,

We just completed a hotfix on PC NA and EU that fixes the issue where you could get stuck in the Ready Check queue when utilizing the Activity Finder, and unable to leave. This hotfix doesn’t require any download or additional action on your part.

Thank you!
Dawnstar:Places

Dawnstar takes place in 36 dungeons, 9 connected dungeons (3 with 3 levels each) in each cardinal direction, connected in the middle by Dawnstar.
 

Dawnstar
 
 

Dungeons
All dungeons in Dawnstar are quasi-random: although they will remain consistent if starting a new game, they generate differently based on your device. The following is based on the largest version of the game.
North
----
:Main Article: North
 

East
----
:Main Article: East
 

South
----
:Main Article: South
 

West
----
:Main Article: West
 

Notes
Dungeon squares can overlap. For example, Dawnstar Run and Slipneck Fjord share two squares when looking on an absolute scale, however you can only see or interact with the dungeon you are on.
Blades:New Life Festival

The New Life Festival is a holiday event that takes place in the month of December. During this event, Town receives a winter festival makeover, and various furnishings themed after both Saturalia and the New Life Festival can be obtained during this event. 
 

Quests


Furnishings
Stonetooth Bash Chicken
Ice Khajiit
Ice Unicorn
 

Gallery
Online:Patch/5.2.11

The Elder Scrolls Online v5.2.11 is our final scheduled incremental for this year and includes a fix for characters getting stuck in Keeps, some additional fixes and adjustments for Battlegrounds, a fix for the Moongrave Fane Motif drop rate, and more. The size of this patch is approximately 237.5MB.

Base Game Fixes & Improvements
Alliance War & PVP
General
Your character will no longer get stuck in a Keep piece when knocked in the air by Volcanic Rune.

Battlegrounds
Fixed additional edge cases that could result in unsuccessfully joining a Battleground.
Quitting a Battleground before it's over will now result in a 5 minute penalty instead of 20 minutes.

Exploration & Itemization
General
Fixed an issue which limited how often Moongrave Fane Motif pages could drop. It will now drop rarely when killing the final boss on Normal, occasionally on Veteran, and guaranteed on Veteran Hard Mode as originally intended.

Housing
General
Placing or moving furniture in Gamepad Mode will now always place the furniture in the correct orientation.

UI
Guild Finder
Fixed an issue where the Guild Finder would not display any results when there were more than 20.
Skyrim:Solitude Sewers

The sewers are being encroached upon by a root tunnel from the Shivering Isles. The sewers themselves are inaccessible until starting Restoring Order. It is inhabited by Elytra and Corrupted Spriggans resembling Gnarls.

Be sure to loot the many hollow tree stumps throughout the dungeon, as they usually contain amber, a rare material needed to craft amber arms and armor. Right before reaching Thoron's lair, you will discover a bunch of Golden and Dark equipment scattered around. A note on the barrel next to the battlefield will reveal that this was the site of a battle between rival Golden Saints and Dark Seducers, and that the Saint and Seducer bandits took their equipment from this site. Further along is Thoron's lair, where you will find that he is conducting a ritual with the Sword of Jyggalag. He is a tough opponent, but after slaying him, his journals reveal that madness had already taken root underneath Solitude, as these root tunnels were already here when Thoron took residence. He only deepened the breach between Tamriel and the Shivering Isles by using the Sword in his attempt to return to the Isles.

After killing Thoron, be sure to loot the nearby table of the rare madness ore which is needed for another quest and the unique Sheogorath-Shaped Amber. Additionally, be sure to read the Note on Amber and Madness Ore to obtain a miscellaneous quest to unlock the secrets of forging madness and amber gear.
 

Related Quests
 

Gallery
 

Notes
The dungeon ambient track "Wind from the Depths" from the  Oblivion soundtrack plays while in this dungeon.
The root tunnel dungeon tile set this dungeon uses was added to the base game and is fully available as a modder's resource. 

References
Blades:Dinahan-Al-Rihad

Dinahan-Al-Rihad is participant in the Arena. He is vulnerable to frost and wears Ebony armor. He is the prince-in-exile of the city of Rihad in nearby Hammerfell, swearing loyalty to the Empire.
 

Related Quests
Arena


Jobs









Quest-Related Events
Tournament: Dinahan-Al-Rihad
If you have fought him before:
:"We meet again, Warrior. I hope you have been well."

::I have, thank you.
::"I, of course, am still unable to return to my throne. But I remain optimistic. I have spent many days training since last we met. Feel the might of the house of Rihad!"

::No trash talk?
::"It is not befitting of a prince to berate an opponent who has bested him in the past. Should I win this time, however, it will be a different story. I have spent many days training since last we met. Feel the might of the house of Rihad!"

Once he is defeated:
:"No more! I have had enough. Perhaps... I have reached the pinnacle of my strength. I will focus more on... matters of state. We meet again, Warrior. I hope you have been well."


Dialogue
Introduction lines
The following are comments made by Dinahan before the duel begins:
"I am Prince Dinahan, rightful heir to the throne of  . Though I have been granted asylum, I grow restless for a fight!"
"Try to make it worth my while, will you?"
"I need to be at my best for when I take my throne back. You understand, right?"
''"Now you'll see what the rightful prince of Rihad is really made of!"
"I will *not* make that mistake again."
"Ah, my favorite opponent back to spar with me!"
"In our last fight I could not contain my fire, and you used that against me."
"Before we begin, remember that my death would be an embarrassment for the Emperor. He might lose support among loyalists... you know, politics."

Rematch lines
The following are quotes Dinahan says if he defeated the player in the arena, and is encountered again:
"You again? You bore me. I guess no one else dares face my blade." —After losing to Dinahan in the first duel
"I hope I wasn't too hard on you last time, friend..." —After losing to Dinahan in the second duel

Defeat lines
The following are lines said by Dinahan after he is defeated in the arena:
"That was certainly... worth my while." — After defeating Dinahan in the first duel
"Thank you for that, ah, vigorous bout... I'll be fine..." — After defeating Dinahan in the second duel
"I might have to delay my triumphant return a little..." — After defeating Dinahan in the third duel
"When I retake my throne... I'll make you my war minister..." — After defeating Dinahan in the fourth
"Thank you... for avoiding a diplomatic incident..."'' — After defeating Dinahan in the fifth and later duels

Notes
Is name may be spelt incorrectly as it would be customary to rather spell it as "Dinahan al-Rihad".
Lore:First Letter from EEC

Fethis,


After reviewing your rather lengthy letter in which you've requested that the East Empire Company purchase your business on Solstheim, we must respectfully decline. The East Empire Company has been doing business in Tamriel for over five centuries, and in that time, we've had numerous business ventures. Some of those ventures have proven lucrative and some were highly unprofitable. The colony of Raven Rock belongs to the latter I'm afraid, and therefore we see no financial advantage in re-establishing any sort of business venture on Solstheim at this time.


Vittoria Vici 
East Empire Company Warehouse, Solitude, Skyrim
Online:Balga

Balga is an Orc who can be found in Southern Elsweyr. She is listening to Moon-Singer Feziya-ko along with Fezzam and Trezzi.
 

Dialogue
She complains about the stories Feziya-ko tells.
:''"All she talks about is this Khunzar-ri. Doesn't she know any Orc stories?"''
Online:Fezzam

Fezzam is a Khajiit who can be found in Southern Elsweyr. He is listening to Moon-Singer Feziya-ko along with Balga and Trezzi.
 
Dialogue
He celebrates the moon-singer's presence.
:"Ah, meeting a moon-singer on the road is a sign of prosperous journeys. You should thank Khenarthi for your fortune, walker!"
Lore:Cascabel Hall

was a castle located near the city of Solitude in Skyrim. It was noted for its impenetrable walls and the vast arbor of golden apples that stretched for many acres near the castle, said to be the finest, most delectable apples in the Empire. Its well was connected to an underground basin rich with vast reserves of water.  

At some point between   and  , the Kings of Solitude and Fharun fought a war against one another, and the Count of Cascabel allied himself with Solitude. When the forces of the King of Solitude had left Cascabel Hall, the Bosmer mercenary Menegur was left behind to man the battlements as the rear-guard to protect their retreat. The army had left a wagon behind to supply him with what they assumed would be enough food for months, but the trunks turned out to be filled with inedible netch leather armor from the army's incursion into Morrowind. The enemy army soon surrounded the castle, leaving Menegur to defend it alone and nearly starving after living off of rats, insects, and even moss. He soon went on irregular treks to enemy encampment outside the walls to retrieve apples from the arbor, using the netch armor training he received from his kinswoman Aerin to avoid being killed by the enemy troops. 

The King of Solitude eventually returned with his army after months of working out a peace treaty between the King of Fharun, and thanked Menegur for his service. The former enemy troops, now no longer hostile to Menegur, apologized for their attempts to kill him and admired his skills. The King said Menegur owed thirty-seven Imperial gold to the Count for the crops he'd eaten while they were away, as they'd exceeded his mercenary wages. Menegur responded by saying he'd pay the fee to himself, as after reading through law books he viewed an Elder Council decree made as an attempt to clear up some questions of property rights in Skyrim during Uriel IV's reign, which stated that any man without a liege who occupied a castle for more than three months would be granted the rights and titles of that estate. Menegur proclaimed that by rule of law, he was now the Count of Cascabel. 

By  , Menegur's son still held the title of Count of Cascabel.  The castle no longer stood by the Fourth Era, although some of the shipments of netch leather armor survived, having been sent to the nearby   after the battle.  These armor pieces were looted from the ruins of the fort by the Last Dragonborn circa  . 
 
 

References
Online:Crown Classics Crate

256px|right256px|right
Crown Classics Crates are a presently unreleased series of Crown Crates. The first crate in the series is named '''The Steed's Bounty Crate, while the second crate is labeled as Crown Classics Volume 2'''. Both are likely intended to contain the best of rewards from previous crown crate series.

Crown Crate Types

 

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Skyrim:Note to Vekel

Vekel,

There's gotta be someone in the guild we can sell the Ratway home to, so I cleared out that manhole exit in the crafting room. It can be used to quickly access the dockside, possibly to evade.. unwanted guests.

Bjorn
Skyrim:Hendraheim (quest)

Quick Walkthrough
#Travel to a major city and await a delivery from a courier.
#Read the Warrior's Challenge and go to Hendraheim.
#Accept Eydvina Shield-Hearth's challenge and loot the key from her corpse.

Detailed Walkthrough
You must await a courier's delivery when you reach level 10, likely within a hold capital, and read the note given to you. It will direct you to Hendraheim, an ancient Nordic warrior's hall marked on your map, which can be yours if you prove your worth in battle to the current owner. The hall is just north of Bilegulch Mine and southwest of Fort Sungard. The climb is quite steep, so it's advisable to approach from the Sungard side.

Once you arrive at the property, you will meet a rather unassuming Nord woman called Eydvina Shield-Hearth sweeping the stables. She is responsible for the challenge you have received, and will gear up for battle after a brief conversation. Kill her to claim the key to the property. On her corpse you will also find a note explaining her motivation for seeking a warrior's death in order to enter Sovngarde.

Head inside the house to complete the quest and investigate your new player home.

Notes
This quest originally started upon installation of the Hendraheim Creation, or upon exiting Helgen after the tutorial. This was changed in an update on November 11, 2021.

Quest Stages