Skyrim:Staves Items

This page documents the new items added by the Staves Creation.
Unenchanted Staves


Enchanted Staves
Alteration






Conjuration
Banish/Command

The spell's banishing magnitude is 15, not 7; the difference is that the spell, when single-cast, can banish Potent Flame Atronachs, but the staff cannot. It also includes an effect that deals 20 damage per second for one second, unlike the staff.


The spell, unlike the staff, has a Push magnitude of 100, meaning the staff will not stagger targets who resist the command effect.


This means the staff is worse than a Staff of Banishing against Potent Frost Atronachs, Storm Atronachs (potent or not), or any kind of elemental Thrall, as neither staff will Banish them, but the former will still manage a stagger effect.

Conjure









The daedric and ebony staves summon a boss variety, the glass stave summons a mixed variety, the dreugh and silver staves summon a melee variety, the steel stave summons an archer variety, and the wood staves summon a mage variety. See Ancestor Ghost for details.

Reanimate

Dread Zombie's reanimate magnitude is 30, not 12, and its fortified healing magnitude is 3, not 1.
 


Raise Zombie's magnitude is 6, not 3.
 


Reanimate Corpse's magnitude is 13, not 6.
 


Revenant's magnitude is 21, not 9.
 

Soul Trap


Destruction

The description only takes into account the magnitude of the first effect, the actual damage done to health is three times as much (excluding the extra damage from being on fire).

Fire Damage









Wall of Flames only inflicts Fire Barrier for 1 second; this is the duration the target burns for when directly hit by the spell, before tapering begins, meaning the Staff deals more damage overall on a single hit basis, although the summoned wall is identical for both staff and spell.

Frost Damage











Shock Damage



 





Illusion
Rally

Courage has a magnitude of 100, not 6, but the magnitude of this effect may not matter between those values, as maximum Confidence is 4.
 


Rally has a magnitude of 100, not 10, but the magnitude of this effect may not matter between those values, as maximum Confidence is 4.
 

Pacify

Calm's magnitude is 9, not 8.

Fear



Fear's magnitude is 9, not 8, but its duration is 30 secs, not 60.


Rout's magnitude is 20, not 12.

Frenzy

Frenzy's magnitude is 14, not 8. It simultaneously rallies the target for its duration, raising its confidence as well as its aggression, unlike the staff.


Fury's magnitude is 6, not 4, but its duration is 30 secs, not 60. It simultaneously rallies the target for its duration, raising its confidence as well as its aggression, unlike the staff.

Restoration
Restore Health

Healing Hands has a magnitude of 10, not 4, and a duration of 1, not 0.  Because of how the spell tapers, this means a single "shot" of healing from the staff heals 5.2 health over 0.3 seconds (17.33 healing per second), while a single "shot" from the spell heals 13 health over 1.3 seconds (10 healing per second), although actual performance will vary depending on how much you "pulse" these effects, rather than holding the key down to channel.


Heal Other has a magnitude of 75, not 45.

Turn Undead

 
 


Repel Lesser Undead has a repel magnitude of 8, not 4. It also has a stagger magnitude of 100, not 0.


Repel Undead has a magnitude of 16, not 8. It also delivers an effect named "Repel Undead", not "Repel Lesser Undead", which has a base cost of 5, not 3.5; as a result, this staff is more efficient than if it used the same effect.


Turn Greater Undead has a magnitude of 21, not 12.


Turn Lesser Undead has a magnitude of 6, not 4.


Turn Undead has a magnitude of 13, not 8; see the spell page for a discussion of this effect's lack of a stagger magnitude above 0.