Netruk44/uesp-wiki-content huggingface dataset:
Lore:The Good Bits

I know you   are going to fill your packs with as many   scales, claws, teeth, horns, and Shor knows what else, but save some room for a few bottles of rheum and you won't regret you did. Dragon humours have all sorts of uses, and leaving them to soak into the dirt is a crying shame. Whenever you're butchering a Dragon, remember a pan or something to catch all the good bits.

 

All that hot red stuff leaking out the Dragon's corpse. Goes without saying. Provided you left any in the beast before you killed it, slip a sturdy dagger between the scales on the throat and give a squeeze. Unless you've got a way to string it up like a pig, you'll need to do the same for the arm pits, thighs, and base of the tail to extract the most out of it.

 

This one isn't so easy. You'll want to drive a blade into the Dragon's groin and cut in the direction of its head until you hit the ribs. Don't cut too deep or you'll hit the stomach and spill acid everywhere. Reach in under the ribcage until you find a muscly tube and follow that until you reach a melon-sized organ. Give it a squeeze. If it's spongy, yank it out. If it's firm, that's the stomach, and you don't want to rupture it. The spongy organ should be full of pure bile. Ring it out like a dishrag until you've got nothing but pulp in your hands.

 

Technically, you don't need to kill a Dragon to collect its rheum, but good luck scraping mucus off its face while its sleeping. Dragons secrete this from their eyes, nose, and mouth when they sleep. It tends to collect and dry in the corners of their eyes, edges of the nose, and crease of the mouth. Dried crust is fine, wet is better, but it'll probably be rare to get it that fresh.

There's a lot more I could add to this list, but they're too hard to gather in the field.

Good hunting,
Lore:Hail to the Ancient Spirits

(Transcribed from the oral tradition by  ,   Scribe serving the  .)

Hail  , Lord of the Hunt 
Master of wood and hill 
All things that live must chase or flee 
In death alone fall still

Hail  , Spirit Queen 
Skein-weaver, silent midwife 
Each beginning must have its end 
Dark mother of death and life

Hail to the ancient spirits 
Teachers, testers, weal and woe 
Hard lessons, but needful too   
For this world is full of foes

Hail  , the Prince of Pain 
Brutal master, lord of troubles 
Giver of strength to slay and strive 
For men are meant to struggle

Hail to the ancient spirits 
Teachers, testers, weal and woe 
Hard lessons, but needful too 
For this world is full of foes

Hail to the ancient spirits 
Hail to the ancient spirits
Lore:An Imperial in Markarth

Much has changed in   since the days of the  . And yet, so much has stayed the same. I was sent to this place for my first assignment after Emperor   appointed   as Governor.

The transition from   to Markarth was not quite the cultural shock one might expect. Though   itself is quite different, the trappings of home were always evident inside the city itself. I was sent to maintain some semblance of order, to deal with documents, administration, and the various tasks associated with governing such a place. In a sense, my very purpose for being there at all helped me adjust to any homesickness I might have had.

Markarth has always been a place that looms over its inhabitants with a kind of ancient superiority that both fascinates and unnerves. The Reach has a reputation for being wild and unruly, but Markarth still has the methodical touch of the  . Orderly and precise, yet over time it filled with people who are anything but.

If someone had told me that I'd fall in love with the place enough to stay here after the   fell, I would have laughed in their face. But that's precisely what happened. It helped too that once Caddach became Ard Caddach, he personally requested that I stay. He is a difficult man to say no to, and I've always had a soft spot for anyone who appreciates my administrative skills.

Perhaps that's why I've grown to like the   so much. Many of them cannot read or write, and have no care to learn. That makes me rather invaluable to them, which is a position I won't deny that I've grown to relish.

Not to say that life in Markarth as an   hasn't been rife with challenges. Not everyone appreciates my work. There are clans that arrive who barely trust their own, much less those who are different from them. It's my duty to keep records, to speak with them and help solve disputes, but I must work at a severe disadvantage. I have been threatened, humiliated, and hated. No matter how long I serve here, there are still those among the Reach who don't trust an Imperial meddling in their affairs.

But I love this place. I love the strange mix of personalities and clans that Markarth has become. I enjoy working with Ard Caddach, and I enjoy feeling needed. There is no difficulty too great that I couldn't overcome for my devotion to this place and its people.
Tes5Mod:Mod File Format/Typed Value Field

A Typed Value is one where the value depends on the first character of the value's name. For mod files, this is the record's Editor ID. Only boolean, integer, float, and string types are used in mod files; the remainder appear to be available only for registry entries.

Character values are case-sensitive. The Internal ID is strictly used within the program code and is shown here for ease of reference.
Blades:Fire Immunity

Fire Immunity nullifies all incoming fire damage.

Enemies with Fire Immunity
Blades:Shock Immunity

Shock Immunity nullifies all incoming shock damage.

Enemies with Shock Immunity
Blades:Poison Immunity

Poison Immunity nullifies all incoming poison damage.

Enemies with Poison Immunity
Blades:Slashing Immunity

Slashing Immunity nullifies all incoming slashing damage.

Enemies with Slashing Immunity
Blades:Frost Immunity

Frost Immunity nullifies all incoming frost damage.

Enemies with Frost Immunity
Blades:Cleaving Immunity

Cleaving Immunity nullifies all incoming cleaving damage.

Enemies with Cleaving Immunity
Blades:Bashing Immunity

Bashing Immunity nullifies all incoming bashing damage.

Enemies with Bashing Immunity
Skyrim:Umbra (disambiguation)

Umbra may refer to three things:
Umbra (item), a weapon
Umbra (person), an NPC wielding the weapon
Umbra, the Creation that adds the weapon and NPC
Online:Bthar-Zel

The Bthar-Zel Vaults contain a vast quantity of silver. You can acquire several Dwarven Scarab pet part leads by killing Dwarven Architons inside Bthar-Zel.

The northwestern chamber is closest to the entrance you come through during Blood of the Reach. The chamber through the hallway the south is a forge-like room which several Architons are maintaining. If you instead head east from the northwestern chamber, you'll enter a grand hall with a long table and several soul gems. The large chamber where the southwestern and central-western chambers converge is in the center of the ruins, and resembles a plaza in a city. The Bthar-Zel Vaults lie through the hallway to the south in this chamber. If you head east, you'll end up in the streets of Bthar-Zel. You can access Arkthzand Cavern from here.
 

Related Quests

 
 

Maps
 
 

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Online:Bthar-Zel Vaults

The vaults are accessed during the related quest by heading through the southern tunnel in the central chamber of Bthar-Zel. You'll take a lift down to the vault. There are many Dwarven Scarabs scuttling across the floor in this portion of the ruin. The vaults themselves are chock-full of raw silver and Dwarven containers, the latter of which you can loot. You'll face off against a Dwarven Dynastor in the Arkthzand Keystone Chamber during the quest.
 

Related Quests

 
 
 
Maps
 
 

Gallery
Blades:Dwarven

Dwarven weapons are characterized by their use of dwarven metal ingots, orichalcum ingots, and steel ingots in crafting, tempering, and salvaging. The following generic Dwarven weapons can be crafted at Smithy level 5 and higher.
       

Dwarven Mail
Dwarven Mail items are characterized by their use of dwarven metal ingots, orichalcum ingots, and leather in crafting, tempering, and salvaging. The following generic Dwarven Mail items grant Resist Slashing or Block Bonus Vs Slashing and Resist Frost or Block Bonus Vs Frost. They can be crafted at Smithy level 5 and higher.
     

Dwarven Plate
Dwarven Plate items are characterized by their use of dwarven metal ingots, orichalcum ingots, and steel ingots in crafting, tempering, and salvaging. The following generic Dwarven Plate items can be crafted at Smithy level 5 and higher.
  

Divine
The following divine items share the appearance of generic Dwarven items, but are instead considered to be Dragon.
      

Gallery
Blades:Hide

Hide items are characterized by their use of pelts in crafting, tempering, and salvaging. The following generic Hide items grant Fortify Stamina Regeneration. They can be crafted at any Smithy.
         

Divine
The following divine items share the appearance of generic Hide items, but are instead considered to be Dragonscale.
     

Gallery
Blades:Iron

Iron items are characterized by their use of iron ingots in crafting, tempering, and salvaging. The following generic Iron items can be crafted at any Smithy.
       
    

Divine
The following divine items share the appearance of generic Iron items, but are instead considered to be Dragon.
     

Gallery
Blades:Leather

Leather items are characterized by their use of leather and pelts in crafting, tempering, and salvaging. The following generic Leather items grant Resist Bashing or Block Bonus Vs Bashing and Resist Shock or Block Bonus Vs Shock. They can be crafted at Smithy level 2 and higher.
        

Divine
The following divine items share the appearance of generic Leather items, but are instead considered to be Dragonscale.
     

Gallery
Blades:Steel

Steel items are characterized by their use of steel ingots and iron ingots in crafting, tempering, and salvaging. The following generic Steel items can be crafted at Smithy level 2 and higher.
       
    

Divine
The following divine items share the appearance of generic Steel items, but are instead considered to be Dragon.
     

Gallery
Blades:Chitin

Chitin items are characterized by their use of scrib chitins and leather in crafting, tempering, and salvaging. The following generic Chitin items grant Fortify Magicka Regeneration and Resist Poison or Block Bonus Vs Poison. They can be crafted at Smithy level 3 and higher.
        

Divine
The following divine items share the appearance of generic Chitin items, but are instead considered to be Dragonscale.
     

Gallery
Blades:Silver

Silver items are characterized by their use of silver ingots and steel ingots in crafting, tempering, and salvaging. The following generic Silver items can be crafted at Smithy level 3 and higher.
       
    

Jewelry
The following jewelries are named after Silver, but are not considered to be part of any set.
     

Divine
The following divine items share the appearance of generic Silver items, but are instead considered to be Dragon.
 

Gallery
Blades:Orcish

Orcish weapons are characterized by their use of orichalcum ingots, steel ingots, and iron ingots in crafting, tempering, and salvaging. The following generic Orcish weapons can be crafted at Smithy level 4 and higher.
       

Orcish Scaled
Orcish Scaled items are characterized by their use of orichalcum ingots, steel ingots, and iron ingots in crafting, tempering, and salvaging. The following generic Orcish Scaled items grant Resist Cleaving or Block Bonus Vs Cleaving and Resist Fire or Block Bonus Vs Fire. They can be crafted at Smithy level 4 and higher.
     

Orcish Plate
Orcish Plate items are characterized by their use of orichalcum ingots, steel ingots, and iron ingots in crafting, tempering, and salvaging. The following generic Orcish Plate items can be crafted at Smithy level 4 and higher.
  

Divine
The following divine items share the appearance of generic Orcish items, but are instead considered to be Dragon.
      

Gallery
Blades:Quicksilver

Quicksilver items are characterized by their use of quicksilver ingots, dwarven metal ingots, and silver ingots in crafting, tempering, and salvaging. The following generic Quicksilver items can be crafted at Smithy level 6 and higher.
       

Divine
The following divine items share the appearance of generic Quicksilver items, but are instead considered to be Dragonplate.
     

Gallery
Blades:Elven

Elven items are characterized by their use of moonstone ingots, quicksilver ingots, and silver ingots in crafting, tempering, and salvaging. The following generic Elven items can be crafted at Smithy level 6 and higher.
       
The following items also grant Fortify Magicka Regeneration.
     

Divine
The following divine items share the appearance of generic Elven items, but are instead considered to be Dragon.
     

Gallery
Blades:Glass

Glass items are characterized by their use of malachite ingots, moonstone ingots, and orichalcum ingots in crafting, tempering, and salvaging. The following generic Glass items can be crafted at Smithy level 7 and higher.
       
The following items also grant Fortify Stamina Regeneration and Resist Shock or Block Bonus Vs Shock.
     

Divine
The following divine items share the appearance of generic Glass items, but are instead considered to be Dragon.
     

Gallery
Blades:Chaurus

Chaurus items are characterized by their use of chaurus chitins, moonstone ingots, and orichalcum ingots in crafting, tempering, and salvaging. The following generic Chaurus items can be crafted at Smithy level 7 and higher.
       

Divine
The following divine items share the appearance of generic Chaurus items, but are instead considered to be Dragonplate.
     

Gallery
Blades:Stalhrim

Stalhrim items are characterized by their use of stalhrim, malachite ingots, and quicksilver ingots in crafting, tempering, and salvaging. The following generic Stalhrim items grant Resist Bashing or Block Bonus Vs Bashing and Resist Frost or Block Bonus Vs Frost. They can be crafted at Smithy level 8 and higher.
        

Divine
The following divine items share the appearance of generic Stalhrim items, but are instead considered to be Dragonscale.
     

Gallery
Blades:Ebony

Ebony items are characterized by their use of ebony ingots, malachite ingots, and dwarven metal ingots in crafting, tempering, and salvaging. The following generic Ebony items can be crafted at Smithy level 8 and higher.
       
    

Jewelry
The following jewelries are named after Ebony, but are not considered to be part of any set.
     

Divine
The following divine items share the appearance of generic Ebony items, but are instead considered to be Dragon.
 

Gallery
Blades:Daedric

Daedric weapons are characterized by their use of daedra hearts, ebony ingots, and quicksilver ingots in crafting, tempering, and salvaging. The following generic Daedric weapons can be crafted at Smithy level 9 and higher.
       
The following Dark Seducer weapons are considered to be Daedric. They are themed after Dark Seducers and are only available to be purchased from the Sigil Shop.
 
The following   weapons are considered to be Daedric. They are themed after Golden Saints and are only available to be purchased from the Sigil Shop.
 

Daedric Mail
Daedric Mail items are characterized by their use of daedra hearts, stalhrim, and quicksilver ingots in crafting, tempering, and salvaging. The following generic Daedric Mail items grant Resist Slashing or Block Bonus Vs Slashing and Resist Fire or Block Bonus Vs Fire. They can be crafted at Smithy level 9 and higher.
     
The following Dark Seducer armors are considered to be Daedric Mail. They are themed after Dark Seducers and are only available to be purchased from the Sigil Shop. They do not share the typical Daedric Mail effects.
  

Daedric Plate
Daedric Plate items are characterized by their use of daedra hearts, ebony ingots, and quicksilver ingots in crafting, tempering, and salvaging. The following generic Daedric Plate items can be crafted at Smithy level 9 and higher.
    

Divine
The following divine items share the appearance of generic Daedric items, but are instead considered to be Dragon.
   
The following divine items share the appearance of the Dark Seducer and Golden Saint weapons and are considered to be Dragonbone.
  
The following divine items share the appearance of the Dark Seducer armors and are considered to be Dragonscale.
  

Gallery
Blades:Dragon

Dragon items are the highest tier of item material. Divine items, while different in appearance to the generic Dragon items, are still considered to be Dragon and involve the same materials when tempering and salvaging.

Dragonbone
Dragonbone weapons are characterized by their use of dragon bones, ebony ingots, and malachite ingots. The following generic Dragonbone weapons can be crafted at Smithy level 10.
       
The following divine weapons are considered to be Dragonbone. They cannot be crafted and may only be purchased from the Sigil Shop with Sigils.
 

Dragonscale
Dragonscale items are characterized by their use of dragon scales, stalhrim, and malachite ingots. The following generic Dragonscale items grant Resist Cleaving or Block Bonus Vs Cleaving and Resist Poison or Block Bonus Vs Poison. They can be crafted at Smithy level 10.
     
The following divine items are considered to be Dragonscale. They grant material effects according to the item material that they resemble. They cannot be crafted and may only be purchased from the Sigil Shop with Sigils.
 

Dragonplate
Dragonplate items are characterized by their use of dragon scales, dragon bones, and chaurus chitins. The following generic Dragonplate items can be crafted at Smithy level 10.
  
The following divine items are considered to be Dragonplate. They cannot be crafted and may only be purchased from the Sigil Shop with Sigils.
 
The following Dragonplate items are miscellaneous and may be acquired in varying ways.
 

Gallery
Online:Pilgrim (Elsweyr)

Pilgrims can be seen during a random encounter in Northern and Southern Elsweyr, where they are wandering the road and are suddenly attacked by a terror bird. You can kill the terror bird, and also pickpocket the Pilgrim.
 

Dialogue
When the encounter begins, they'll look around and say something. As the terror bird approaches, they'll run away.
:"I knew I had a terror bird following me! I hate being right!"
:"Lost my mount? Yes. Not enough sleep? Yes. Chased by a large bird? Yessss!"
Online:Beagan

Beagan was a Reachman exile who was captured by Falmer and brought to Ghostlight Grotto. You are sent by Ardanir to rescue him and  any other captives but he is already dead when you find him. From his body you can retrieve a   to bring back with you.
 

Related Quests
Online:Callan

thumb|right|Callan in Markarth
Callan is a Reachman exile who can be found in Ghostlight Grotto, having been captured by Falmer.
 

Related Quests
 

Quest-Related Events
Ardanir will send you down into Arkthzand Cavern to rescue people from the Falmer at Ghostlight Grotto. Callan can be found cowering in their camp.
:"It cannot be! I prayed for salvation from this place, but I never expected it to happen."
:Run. Get out of here while you can. Head for the Great Lift.
:"Thank you, stranger. I long to see the sky again."

Once you return to Markarth, Callan can be found near Ardanir.

Before you turn in the quest, he will say:
:"I though the gods had cursed me to that fate. As if exile from my clan was not enough. But then you came. I see it now. I have been given a second chance."

After turning in the quest:
:"Ardanir has offered us a place among … what did he call them? The Wayward Guardians.  Defenders of the Reach, he said. Yes. Perhaps in this way I can atone."
Online:Leven

thumb|right|Leven in Markarth
Leven is a Reachman exile who can be found in Ghostlight Grotto, having been captured by Falmer.
 
Related Quests
 

Quest-Related Events
Ardanir will send you down into Arkthzand Cavern to rescue people from the Falmer at Ghostlight Grotto. Leven can be found slumped over in their camp, talk with her to rescue her.
:"I thought I would die down here in the dark. I long to see the walls of Markarth again."
:'''You're free. Head for the Great Lift.
:"I can make it there. Whoever you are, thank you for coming to save us."

You will then motion at her to escape. When you return to Markarth, you can find Leven near Ardanir.

Before you turn in the quest, she will say:
:"What a wonder! That these Wayward Guardians would send you to save the lives of worthless exiles. But Ardanir claims that exile need not define us. He says that our stories can take a different path. I never believed that was possible. Thank you."

After you turned in the quest:
:"My clan may have forgotten me, but it seems these Wayward Guardians believe my life still has value. Thank you, stranger. I won't waste this opportunity."''
Online:Ragnvald Ritual Site

thumb|right|Active
 

Notes
The Ragnvald Ritual Site appeared in Skyrim as Ragnvald.
Online:Witchborne Ritual Site

A chest can spawn in front of a large standing stone on the south side of the ritual site.Active|thumb|right
Online:Reachwind Ritual Site

The closest wayshrine is the Briar Rock Wayshrine.thumb|right|Active
 
Notes
It is found at what was once the site of  , which is instead found as Dushnikh's Shadow in the Village of the Lost, having been transported there after an avalanche.
Online:Arkthzand Great Lift

This lift takes you to the Library of Arkthzand.thumb|Blackreach entrance
Online:Nalzthdbar Great Lift

This lift takes you to a location just east of Sentinel Point. A small camp with several Reachfolk is located east of the lift, overlooking the Reachwind Ritual Site. The camp contains a cooking fire, a sack and a backpack. Stone structures lie south of the camp. There is a stone altar beside an arch where a shaman performs a ritual. A water sack sits atop the altar next to a goat's skull.
Online:Gloomreach

When you enter the delve, you'll end up in the central-northern chamber. In this room, the entrance from the Reach lies to the west, and the entrance from Blackreach lies to the south. ''Calis's Journal is located on a slope beside a tree in the center of this room. The eastern half of the delve is full of Falmer and chaurus. The southern-central chamber contains animals, and the southwestern chambers are where gloomspore creatures reside. Master Pythis's Journal'' is located upon a table in the southwestern chamber.
 

Related Quests






Clearing the Dungeon
:Explore and clear Gloomreach.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Notes
Gloomreach previously appeared in Skyrim.

Achievements
There is one Achievement associated with this location:
 

Maps
 

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