Online:Loading Screens/Housing

This page contains loading screens from player houses.
Location Messages
Ald Velothi Harbor House - On the coast north of Gnisis, this three-level home in the Redoran "bug-house" style comes with a walled courtyard, a nearby dock, and convenient access to the nearby ruins of Ashalmawia and Arkngthunch-Sturdumz.
Alinor Crest Townhouse - On the heights of Alinor, with easy access to the Royal Palace, this splendid mansion was built as a consulate for the Bosmeri Ambassador of the Camoran Dynasty. With the ambassador now in Elden Root, the townhouse is available for you!
Amaya Lake Lodge - Enjoy the opulent luxury of a country lodge built by the Dark Elves of an earlier, more expansive era-a walled estate with a grand multistory house, roof balcony, stable, storage building, a well, and room for a formal garden.
'''Antiquarian's Alpine Gallery - Tucked away in scenic Hjaalmarch, this rustic gallery contains plenty of space to display all manner of antiquities. A gorgeous waterfall provides water to a private pond, creating a perfect setting for scholarly gatherings.
Autumn's-Gate - In the heart of The Rift, just outside the lively, small town of Nimalten, you will find this sturdy wooden home, with a large hearth to keep you warm in the Skyrim winter, and a stone wall to keep out the trolls.
Barbed Hook Private Room - Like every busy port, Skywatch has a seamy underside. A private room at the Barbed Hook offers easy access to the criminal classes-and a quick escape from the nearby docks.
Bastion Sanguinaris - Towering architecture, views to die (or kill) for, and a secret passage number among the many features of this striking Blackreach edifice, which stands within easy reach of Greymoor Keep.
Black Vine Villa - Would you want to live in an old stone house just across a dark jungle stream from a haunted Ayleid ruin? Silly question-who wouldn't?
Bouldertree Refuge - When civilization grows too confining, it's a relief to be able to withdraw into a handsome home in the wilds-especially one with an imposing wall around it, to keep out beasts and bandits.
Captain Margaux's Place - The famous Breton merchant-explorer Captain Margaux hasn't been seen since her ship the Golden Spriggan sailed off over the horizon into the Sea of Pearls-which makes her house near the docks in Daggerfall available for you!
Cliffshade - Just outside the Altmeri settlement of Marbruk, the forest is wide and open, the climate is mild, the setting idyllic: the elegant home of Cliffshade seems an abode blessed by the gods.
Coldharbour Surreal Estate - This overlooked acreage atop a floating plateau in Molag Bal's Oblivion realm of Coldharbour is available to be developed however you like. It's a secluded location, very quiet and private, even scenic in its own austere way.
Colossal Aldmeri Grotto - Once a watering stop for the High Elf navy, this great cavernous grotto on the Summerset coast west of Dusk features shipboard compartments, magnificent Aldmeri ruins, weathered wood from several shipwrecks, and a sparkling subterranean waterfall.
Cyrodilic Jungle House - An Imperial, of course, is at home anywhere in Tamriel. This compact house at the Baandari Trading Post in Malabal Tor is a bit of Cyrodiil in Valenwood, and just steps away from the fine food and drink at the Silver Moons Inn.
Daggerfall Overlook - Before Daggerfall Castle was built, the kingdom's rulers lived in this imposing manor, now known as Daggerfall Overlook. The keep comes complete with a lower dungeon level.
Dawnshadow - Ah, such a sweet estate, with every appurtenance-out in the country, yet convenient to the nearby Khajiiti metropolis of Dune! What can one do but love and admire it?
Domus Phrasticus - No one has seen Phrastus the Scholar since his ill-advised return to the Imperial City. He's probably fine-he must be!-but in the meantime, his walled town house in Elinhir is available on an indefinite basis.
Earthtear Cavern - You want privacy? What could be more private than lost and forgotten Nedic ruins in a remote corner of Craglorn's backcountry? Especially recommended for overthrown despots, retired master assassins, and Ministers of Finance exiled for embezzling.
Ebonheart Chateau - A magnificent castle keep, complete with walls, watchtowers, well, fountain, and stable, all dramatically sited on the slopes of an active volcano! It just needs a murder, and then it will be haunted as well.
Elinhir Private Arena - Pit Fighting promoter Crottus "Thumbs-Down" Lycus built this private arena atop the haunted ruins of Molavar because the land was cheap, and what could go wrong? He vanished mysteriously some time ago, and now his unique Arena Home is back on the market.
Enchanted Snow Globe Home - This miniature Snow Globe Home, built with experimental diminution magic borrowed from the Tribunal, is tiny on the outside but expansive on the inside. Its eternally-festive gentle snowfall makes it feel even more magical.
Exorcised Coven Cottage - Pay no attention to the rumors: this witches hut on the edge of Hag Fen in Glenumbra is guaranteed NOT to be haunted by the dead, the undead, or restless spirits of any kind. It does come with tumbledown walls to keep the crocodiles and wolves out. Spooky!
Flaming Nix Deluxe Garret - Even if you don't personally have a taste for the famous fire-pit dancing at the Flaming Nix, you have to admit it adds a certain cachet to having a room there. Not to mention an unusual fragrance.
Forgemaster Falls - Thunderous waterfalls, an imposing smithy, and a magnificent view of the Great Bay make this brisk coastal village the perfect refuge for adventurers seeking a rugged Orcish lifestyle.
Forsaken Stronghold - When Hakkvild drove the Orcs of Yashnag's Kingdom out of Falkreath in 2E 467, the exiled Orsimer came east to establish Forsaken Stronghold. But the last Orcs died in 563 after they were visited by a merchant infected with Knahaten Flu.
Frostvault Chasm - This side entrance to Frostvault leads down to a deep and spacious side grotto that was cut off from the main caverns long ago, though power still flows into it through conduits from the central source. Careful, those platforms have no handrails!
Gardner House - The Gardners were the royal family of Wayrest before every single one of them was carried off by the Knahaten Flu. Which is why the spacious and well-situated Gardner House feels like it's fit for a king!
Golden Gryphon Garret - It's only a single room, but the advantage of this inn apartment is its unrivaled location, just steps from the gates of Alinor. That, and the rare prestige of an Alinor address!
Grand Psijic Villa - When Artaeum was "removed" from Tamriel, a few neighboring isles went with it, including the site of the Grand Psijic Villa, a monumental estate with magnificent views of the south coast of the main island.
Grand Topal Hideaway - You probably think only the mad masterminds of vast criminal organizations have their own private tropical islands. Well, think again: you, too, could have a hidden hideaway ever-trembling on the verge of volcanic destruction!
Grymharth's Woe - Fine urban living in Windhelm is now available at this commodious town home, which features a lofty main floor, two fireplaces, and a second-floor balcony. Alas, that balcony lacks a railing, which is how Grymharth, after too much mead, came to woe.
Hakkvild's High Hall - Hakkvild, former Jarl of Falkreath who freed the hold from the hands of Yashnag's Orcs, built himself this spacious hall on the heights above town, with convenient access to the crypts of his ancestors. And now it can be yours!
Hall of the Lunar Champion - The Khajiit of Elsweyr built this awesome temple as a tribute to the legendary hero, Khunzar-ri. Elsweyr's greatest champions may assume stewardship of the Hall, but only the most patient and cunning will discover all of its secrets!
Hammerdeath Bungalow - "It may be small, but at least it's gloomy. And if you enjoy beating up on your friends, like I do, it's right next door to the arena!" -Goorguk gro-Murtag, Orcish Realtor
House Dres Crypts - The burial crypts of the noble Dres family, one of the Great Houses of the Dark Elves, were excavated beneath Kragenmoor in the middle of the First Era by Argonian and Khajiiti slaves.
House Indoril Crypt - A burial crypt of the noble Indoril family, one of the Great Houses of the Dark Elves of Morrowind. It's said that in times of trouble the House Dunmer dead are unquiet in their tombs, and disapprove of trespassers.
House of the Silent Magnifico - After the death of his beloved daughter Haruzeh at the Running of the Dunerippers, the Magnifico Z'za retired to his house in Sentinel and never spoke again, spending his last days playing endless games of hammergammon with his trained monkey, Lizard.
Humblemud - A mud house is a constant reminder of the impermanence of life, and that we are but standing waves in the river of existence. But one still wishes it to look nice and comfortable, and decorates accordingly. Of course.
Hunding's Palatial Hall - This elegant pleasure palace, with its walled grounds enclosing stables, well, gardens, pool, watchtower, and docks, were paid for by the blood and treasure spilled from the countless treasure ships taken by the legendary Captain Izad.
Hunter's Glade - The underground entrance way leads through a portal to an expansive forested glade in Hircine's Oblivion realm of The Hunting Grounds. Those "blessed" with lycanthropy can maintain werewolf form indefinitely in this otherworldly wilderness.
Jode's Embrace - Few adeptoriums can match the hallowed majesty of Jode's Embrace. Rumor has it that the temple's worthiest occupants can peer into the sacred realm of Jode itself. Just keep an eye out for Dragons overhead!
Kragenhome - This residence might not be in Kragenmoor's best neighborhood, but if you're looking for classic Dunmeri architecture at an affordable price, this town house certainly fits the bill.
Kushalit Sanctuary - The recently abandoned Sheogorath shrine that locals call Assalkushalit features a statue to the Mad God within its stony hall. Whether you revere this Daedric Prince or want a home nestled in Red Mountain, this portal-ridden sanctuary can be yours!
Lakemire Xanmeer Manor - An unknown Argonian master of water magic equipped this underwater Xanmeer Manor with its own submerged picture windows that gaze out into the depths of a lush Murkmire lake.
Lucky Cat Landing - By some miracle or simple chance, Lucky Cat Landing weathered the fires that ravaged Southern Elsweyr completely unsinged! Its spacious terrace frames a gorgeous view, and its proximity to Senchal makes it convenient for those who enjoy city living.
Mara's Kiss Public House - As the least restricted seaport in the Summerset Isles, Vulkhel Guard has visitors from across Tamriel-and you're likely to meet most of them hoisting a mug at the Mara's Kiss Pub.
Mathiisen Manor - This elegant walled estate is truly the apogee of Altmeri architecture, including a grand entrance hall, curving double staircases, and a blossom-tree garden with circular reflecting pool.
Moon-Sugar Meadow - Dotted with Elsweyr architectural features, this meadow provides plenty of building space in a peaceful and natural setting. Nearby streams gleam in the light of the sun and moons, enhancing this idyllic getaway.
Moonmirth House - A small elevated house on an idyllic plantation in the mild and hospitable clime of Khenarthi's Roost? This one would find that sweet paradise!
Mournoth Keep - This fortified household is strong, intimidating, and remote-in short, everything an Orc holds dear. And if you get tired of the "remote" part, there's a convenient wayshrine just outside your gate!
Old Mistveil Manor - By tradition, the biggest mansion on the south side of Riften is always called Mistveil Manor. Since the death of old Thane Snelgar, the current Mistveil Estate has come available, including its impressive stone mansion with attached stable.
Pantherfang Chapel - The embattled clergy of the Quenching Grail established Pantherfang Chapel in the First Era as a bastion of faith. Part cathedral, part citadel, this edifice still stands as an immortal reminder of Aedric strength.
Pariah's Pinnacle - The grand and majestic mountaintop retreat of Baloth Bloodtusk was sealed off in the First Era by King Joile, but its ancient Orcish halls were recently reopened by order of King Kurog.
Pilgrim's Rest - Every year, hundreds of Zenithar's worshipers make the journey to Leyawiin, desperate for a glimpse of St. Kaladas's architectural marvel: The Great Chapel of Zenithar. This suite offers a welcome respite from the perils of the road.
Potentate's Retreat - Originally built by the Potentate Versidue-Shaie as a retreat from Senchal, this manor contains roomy spaces in which to entertain guests. A terraced area features a flooded aeonstone crater as well as luminescent flora transplanted from Moonlit Cove.
Princely Dawnlight Palace - Prince Hubalajad, in one of his wilder flights of extravagance, had a second palace built solely to better catch the light of the morning sun. It's a magnificent estate that truly makes one feel like a monarch.
Proudspire Manor - Many lived within Solitude's coveted Proudspire Manor over the years, but its last owner vanished, leaving its spacious living quarters empty-and available. Shelter yourself from the cold within this multi-room landmark in the heart of Solitude.
Quondam Indorilia - This capacious Dunmeri mansion, with its walled garden and view across a waterfall to majestic Mournhold, was originally built to house a noble family of House Indoril.
Ravenhurst - Two floors, no waiting, in this handsome walled town house makes for prime real estate in the quaint Rivenspire town of Fell's Run. The local story that the ravens that loiter around the front steps are the revenant spirits of former owners is absurd.
Saint Delyn Penthouse - For the city-loving Dark Elf, there's no better choice of residence than the Saint Delyn Penthouse in the heart of Vivec City, on the Waistworks level of the Saint Delyn canton.
Serenity Falls Estate - Set in a quiet corner of Reaper's March, the rural manor of Serenity Falls deserves its name, with plenty of room for servants and livestock, all behind a handsome wall to keep out the bandits and burglars.
Shalidor's Shrouded Realm - Before working arcane miracles on Eyevea and the College of Winterhold, the great mage Shalidor experimented with pocket realms of Oblivion. One domain, his Shrouded Realm, features Nord-style towers on arboreal terrain that floats in a wondrous sky.
Sisters of the Sands Apartment - In Sentinel, the best way to hide out in plain sight is with a private room in the Sisters of the Sands, the town's largest inn. It also has the best food in the city, and is the place King Fahara'jad sends to for take-out.
Sleek Creek House - All your friends are already nearby in Rawl'kha, yes? Invite them over to have a party at your so-sleek riverside house, with its private garden and over-creek deck. Much sweetness!
Snowmelt Suite - Whether visiting the Bards College, seeking an audience at the Blue Palace, or looking to imbibe the best Nord mead around, take advantage of convenient living in the midst of Solitude with this room inside the Lonely Troll.
Snugpod - A perfect graht-oak pod home, grown by a Home Singer from the very roots of Elden Root-compact, comfortable, and convenient to everything. Praise Z'en!
Stay-Moist Mansion - How does this spacious and comely hilltop manor, so far above the fen, nonetheless stay so delightfully damp? It is a paradox, like life itself. (Don't miss the upper-story lodging with separate entrance!)
Stillwaters Retreat - This Frozen Coast location features a Dwarven passage that leads past two deep alcoves and out to a frozen lake set amid the natural beauty of Skyrim. Hidden away beyond the lake, an ice cave awaits those seeking further respite from the world.
Stone Eagle Aerie - From its majestic position above the city of Markarth, the Stone Eagle Aerie features breathtaking views, several water features, and sturdy Dwarven stonework. Rumors claim a hidden exit provides easy access to the Markarth Outlaws Refuge.
Strident Springs Demesne - This fortified manor between Arenthia and Skingrad at the headwaters of the Strid River should satisfy all those who aspire to the life of the landed gentry. Inside the gatehouse you'll find gardens, a waterfall, and a mansion in Second Empire style.
Sugar Bowl Suite - Those seeking a respite from the heat and bustle of Rimmen's crowded streets can find it in this cozy suite. Easy access to Rimmen's amenities-both legal and illicit-make this the perfect abode for adventurers on the go.
Tel Galen - Fulfill your fantasies of a fungal flat with this fabulous Telvanni wizard's tower, on a private island on Azura's Coast! Comes complete with grand foyer, workshop, suite, and tower chamber ideal for magical research.
The Ample Domicile - "This house is a good house, plenty of room for guar! Palisade is strong to keep guar from straying, and many guar can feed in the garden! Very good, yes! Esqoo will come to visit often!" -Esqoo of Dhalmora
The Ebony Flask Inn Room - The Dark Elves may not worship Dibella, but down at the cornerclubs they show that they still know how to have a good time-in their own special way.
The Erstwhile Sanctuary - Built into the foundations of Kvatch itself, this ancient complex was abandoned by the Dark Brotherhood after a subterranean collapse tumbled one wall of the Speaker's bedchamber into a massive natural cavern.
The Gorinir Estate - The Gorinir family, a cadet branch of the royal Camoran line, has fallen on hard times and had to sell their palatial Cormount home. The seasons turn, luck changes, and their loss is your gain.
The Orbservatory Prior - Sotha Sil's designation of this mountaintop laboratory as the "Orbservatory Prior" clearly indicates that the site was an experimental or test version of what he had in mind-though whether he ever built an "Orbservatory Final" is unknown.
The Rosy Lion - This inn has always had the reputation of being the safest place in Daggerfall for common citizens in search of illicit services to meet their shadier counterparts.
Thieves' Oasis - With its mix of Redguard architecture, both old and new, Thieves' Oasis features a stunning waterfall, ancient statues, and housing fit for a prince-whether that prince is a scholarly antiquarian or roguish thief.
Twin Arches - It may be small but it's solid, and it keeps the sandstorms out. The scenery is magnificent, but if you're in the mood for civilization, it's right outside the south gate of Hallin's Stand.
Varlaisvea Ayleid Ruins - Ancient pillars along the Abecean Sea mark the site of once-soaring Ayleid architecture. Though none know the original purpose of these structures, some claim that soaking in the retreat's indoor crystal pool heals the spirit.
Velothi Reverie - This charming abode was named after both the Prophet Veloth who founded the surrounding town of Narsis, and the Velothi Mountains that rise above the walled garden at its rear.
Water's Edge - Those seeking a taste of river life without all the flooding can find everything they need in this cozy bridge home. With both the Outlaws Refuge and Leyawiin Castle just a brief walk away, it's the perfect spot for nobles and lowlifes alike.
Wraithhome - With its pillars of skulls, stained glass, and ghostly portals, this abode can accommodate even the most tormented soul. Take advantage of its open layout to set up large-scale rituals, and use its vaults and lofty balconies for vile experiments.''

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