Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Order of the Dragon/Oasis Fortress

Related Quests
 
 
 

Exterior
The exterior is located at coordinates: ODDDesert01 17, -8
This location's map marker is named Oasis Fortress.

The Oasis Fortress is a fortified compound, complete with walls and a portcullis. A few skooma addicts can always be found loitering around outside the gate. The compound itself has two areas: the first courtyard, just inside the gate, has a fountain, the treasury, and the guards' barracks. A secondary area with its own walls, watchtowers, and a gate holds the slave quarters and the lab where skooma is made.

Alchemy Operation
This building houses the skooma production facility. It is one large room; one half is taken up by equipment used to make the skooma, while the other half has large tubs for berries, a worktable, and some crates.

Guard Quarters
This two-story building serves as the barracks for the guards. The bottom floor is used for storage and eating meals; the upper floor has four beds, a set of shelves, and some open barrels.

Slave Quarters
This small stone building is one large room; it has a firepit and a few stools, bedding for four people, and a few baskets for storage.

Treasure House
This two-story building houses the Moon Sugar Lord's treasures. Access is restricted unless you have the key (which you can only acquire from Ja'kil during the quest The Map). The bottom floor has a stuffed guar, various crates and barrels, and a partitioned area with two tables for smoking skooma. The upper floor has more crates and urns and several items on pedestals: a Stormcall Arrow, a treasure map (see The Map) and a note (see Moon Sugar Gold), and the four-faced statuette.
Tes4Mod:Order of the Dragon/Obligations of a Hero

Walkthrough
Once you've acquired your armor, leave the city. At some point thereafter, you'll be contacted by a messenger from the Elder Council. Make your way to the tower; once you enter the front door, you'll view a video, then you'll have a cutscene where Councillor Ocato speaks to you. After this, you'll get another journal update telling you to go visit the manor in the Palace District (aka Green Emperor Way).

Most of the place is still under construction and thus inaccessible, but the main hall is open. Go in and look for the letter on the table near the throne (the quest arrow points to it). It will tell you about the knights you need to recruit: Sorla, Relius Curio, Clagius Infernian, Thoralf Metschlund, and Helgarth.

Sorla can be found in the Chorrol Mages Guild. When you talk to her, she'll tell you about her current job, investigating a man named Jelin. See Uncanny Neighborhood for more details.
Relius is hanging around in the Two Sisters Lodge. He'll join you, but in return he wants you to deliver a poem for him. See Ode to Adhelene.
Clagius is currently serving as a guardsman in Anvil, though he spends most of his time drowning his sorrows in The Flowing Bowl. If you help him redeem his honor (see Punishment Must Be), he'll join you.
Thoralf can be found in the Castle Brume great hall. He'll be happy to join the Order, but he's currently working for the Countess of Bruma, and he also lost his hammer. See Thoralf's Hammer.
Helgarth can't be found initially, so don't worry about him - he'll turn up later.

Once you've found and recruited all four knights, return to the manor - they'll all be waiting there. Take your seat, and they'll come forward to swear fealty to you, after which they inquire about their pay. Their bags fief (BF) are in the chest beside the throne - you can either hand it to them directly, or place it in their chests in the sleeping quarters.

At this point, the rest of the manor will be open too, so go wild - there are lots of places to explore and secrets to be found.

Journal Entries
Tes4Mod:Order of the Dragon/Ode to Adhelene

Walkthrough
This is a very simple quest. Relius Curio (a potential companion) has a crush on a woman named Adhelene, who lives in Skingrad. He wants you to give her a poem, and tells you she can be found in the chapel during morning prayers. Go there, deliver the letter, and return to Relius. You can tell him whetever you want about her response - it won't affect anything.

Journal Entries
Tes4Mod:Order of the Dragon/Old Fortress Ruins

The exterior consists of a pair of towers and a dock along the Panther River; a ladder serves as a makeshift staircase into one tower, where the base is located.
 

Related Quests
 

Notes
You cannot enter this dungeon until you acquire the key, which is held by the bandit ringleader in Skirmisher's Cave. Before that, the main entrance will be locked ("requires a key").

Exterior
The exterior is located at coordinates: Tamriel 29,-13
This location does not have a map marker.

Zone 1: Old Fortress Ruins
The base is little more than a rough, partially flooded passage lined with stone. It leads straight back to a single room with half a dozen bunks and the bandit leader; three more bandits are placed along the tunnel. Aside from the bandits' loot, the only item of interest here is a small coffer on the table, which contains a note that speaks of a spy in the Bravil Mages Guild (see The Power of Magic).
Tes4Mod:Order of the Dragon/Old Journal

[The pages have crumbled... very little is readable.]

For a whole week now I've been sitting here in this cell. I miss my father. He's all alone without me. It's still not clear to me why the Count can hold me here. But I overheard the guards' conversation; they are afraid. The Count has been very closed off for some time and is prone to fits of rage. He has probably already killed some of his servants in anger.

Today, the Count was with me. His eyes scare me; it is the expression of madness, that speaks from his eyes. He told me I would play a significant role in his rise. What does he mean? I am a virtuous girl - I hope he does not abuse me for any crazed ritual.

The guards dragged past some dead bodies by my cell door. They were mauled. I could read fear in the guards' eyes. And they look at me so strangely.

The count stands in front of the cell ... he is smeared all over with blood. I'm afraid. Please, if someone-

[The last characters are smeared with blood and no longer readable.]
Tes4Mod:Order of the Dragon/Old Millen's House

Related Quests
 


Exterior
The exterior is located at coordinates: ODDDesert01 -2,3
This location does not have a map marker.


Zone 1: Old Millen's House
The front door opens into the ground floor of the house, which lies in ruins. There is a lone skeleton here; stairs go up to the second floor (empty but for a bed and chest) and down to a hidden lab. There are lots of books here, along with another skeleton; a secret door behind one of the bookcases leads to an old mine tunnel to the outside. A tunnel in the wall leads to an old temple ruin, where you'll find more skeletons and a gate to Aetherius.


Zone 2: Unknown Mineshaft
This zone is nothing more than a single tunnel that leads from Millen's basement to the desert.
Tes4Mod:Order of the Dragon/Old Mine

The place is hard to find&mdash;it's due north of the Desolate Mine, at the top of a narrow defile. The hut is locked and requires a special key, which you obtain from the bandit leader in the Underground Vault.
 

Related Quests
 

Exterior
The exterior is located at coordinates: Tamriel 24,27
This location does not have a map marker.

Zone 1: Hut
The "hut" is actually a medium-size cottage; it is primarily used for sleeping quarters, as it has six pallets laid out on the floor. A dead bandit (a guard) lies dead by the fire. A trapdoor in the back corner leads down to the mine itself.

Zone 2: Old Mine
This zone consists of a tunnel leading to a huge cave carved out of the rock that includes some Ayleid ruins. The bandit leader (who's now dead) used this as his headquarters. Standing at the far end of the room, you'll find Helgarth, your missing knight, who was on a mission of his own (see Clue for Clue).

Zone 3: Old Mine
Just inside the passage at the end of Zone 1, you'll find a set of broken boards. Push those down, and follow the tunnel beyond until you come to a small room beyond a door. There are two exits here; the one ahead leads to an opening over a pit (it's not really deep, so if your Acrobatics is high enough, you could drop down without harm), while the one to the right leads to the final room (Zone 4). An opening at the bottom of the pit leads to a passage once use for carts; there are two doors here. One is locked (the key is in the next zone) and leads down into some buried Ayleid ruins, and from there links up to Desolate Mine. A door in the tunnel also leads to Zone 3.

Zone 4: Old Mine
Follow the tunnel (there are no side passages) through some caves and Ayleid ruins. There's not much here of interest (beyond some skeletons) until you get to the very last room; you'll find a sack with a key to the locked door in Zone 2.
Tes4Mod:Order of the Dragon/Old Temple

It's not hard to find&mdash;three statues line the path to the temple, which is a small building with stone steps leading to the entrance.
 

Exterior
The exterior is located at coordinates: ODDDesert01 -19,-2 (ODDdienerTempelruine)
This location does not have a map marker.

Zone 1: Old Temple
The entrance leads to a small empty room with some stairs going down. These lead to a larger room with a pit in the floor. There's an altar (helpfully labelled Old Altar) in the far corner; activate it, and you'll hear a voice speak as a giant spider appears in the first room. There's nothing else to do here, so kill the spider and leave.
Tes4Mod:Order of the Dragon/Old Will Be New

Walkthrough

Journal Entries
Tes4Mod:Order of the Dragon/Onak O S'wit

The signs of the slaves

A A,a -Ayem 
B B,b -Bedt  
C C,c -Cess  
D D,d -Doht  
E E,e -Ekem  
F F,f -Hefhed  
G G,g -Geth  
H H,h -Hekem  
I I,i -Iya  
J J,j -Jeb  
K K,k -Koht  
L L,l -Lyr  
M M,m -Meht  
N N,n -Neht  
O O,o -Oht  
P P,p -Payem  
Q Q,q -Quam  
R R,r -Roht  
S S,s -Seht  
T T,t -Tayem  
U U,u -Yoodt  
V V,v -Vehk  
W W,w -Web  
Z Z,z -Web 
...

It should be noted that the slaves also make corrupt sounds in their tongue.

Use Iiahkem and Chsaiah, as Mephala taught us, as they are neither in this alphabet, nor in our slaves' spoken language.

Blessed art thou, O Lord of the sand, for your goodness is limitless!
Tes4Mod:Order of the Dragon/Open Notebook

... assassins destroyed the slaves' refuge yesterday. Whether there was someone else in the house, the sources don't know to say. Considerations for the hazards while searching for possible survivors must be weighed.
Tes4Mod:Order of the Dragon/Order Outpost

It is built after you get the Order up and running.

 
Related Quests
 
 


Cellar
The trapdoor leads into a small room used for storage. A door in one wall opens into a natural tunnel leading downward to some old Ayleid ruins inhabited by vampires.


Champion of Cyrodiil's Room
This is a small room in the tower set aside for you. It has a comfortable bed, two sets of bookshelves crammed with books and a few scrolls, and a teleporter that will take you to the Order Manor.


Order of the Dragon - Outpost
The entrance leads to the lower floor, which is split into two levels. The lower level serves as an administrative area/dining area; a large desk where Ingalawen works sits near one wall, and a dining table sits in the opposite corner. A large hearth takes up most of the wall between them. A set of stairs leads to the upper level, which has beds for the knights stationed at the outpost. A bull's head on the wall behind the desk opens a secret door under the stairs, revealing a small hidden room with some shelves.

A set of stairs in the upper level leads to a trapdoor that opens into a tower above the building (the stairs continue up to the Champion's room). A trapdoor behind the desk leads down to the cellar.
Tes4Mod:Order of the Dragon

class=fullwidth
 
 

This is a wiki for Order of the Dragon/Orden des Drachen, a mod for The Elder Scrolls IV: Oblivion. This wiki will contain spoilers, both for Oblivion and for Order of the Dragon. Order of the Dragon is a quest mod originally written and released in German by Rung, Diener RE, Ryan, Lazarus, and Katan. An English version translated by WalkerInShadows is also available for download. 

Download
The German version is available from the following sites: Nexus Mods.
The English version is available from the following sites: Nexus Mods.

IMPORTANT: The English version has only the esp and videos - you must download the BSA from one of the German sites!

Several patches by KadVenku are available here.
ODD is compatible with Better Cities via patches available in that mod's archive.

NEW: Slangens has created an in-game map for the English version. Download it here.

How to Start
Once you have received the Imperial Dragon Armor after finishing the original game's main quest, head to a town outside of the Imperial City.

Trailers and Videos
There are a number of trailer videos available on Youtube. Unfortunately, they're all voiced in German, but if you just want to check out the graphics and such, they give you a good idea of what to expect.
Trailer 1
Trailer 2
Trailer 3
Trailer 4

Presentation of the work for and with the actors of Oblivion Mod "The Order of the Dragon" with many characters, dialogues and some backgrounds:
Part 1
Part 2
Part 3
Part 4
Part 5
Part 6
Part 7
Part 8

A Youtube user named Tiber Octum has also made a series of 21 "Let's Play Oblivion Quest Mods - Orden des Drachen" videos. View them here.

Mod Information
Order of the Dragon Creatures — All the creatures to be encountered.
Factions: Listing of all the guilds and factions you may join.
'''Andalis' Men:''' A guild of assassins found in Mephala's realm.
Order of the Dragon: A knightly order that serves the Emperor and the realm of Cyrodiil.
Twin Lamps: A group that works to free slaves and abolish slavery.
Order of the Dragon Items — Where to find specific items and their related attributes.
Order of the Dragon People — Listing of all the notable people in the mod.
Order of the Dragon Places — Listing of all the changed or new places in the mod.
Order of the Dragon Quests — All the quests upon which you can embark, venturing forth into the unknown.

Tech Support
Readme — From version 2014.
Installation — Installing using Wrye Bash, Oblivion Mod Manager, or manually.
FAQ — Some frequently asked questions.
Tes4Mod:Order of the Dragon/FAQ

I have many teleport spells from other mods. Can I safely use them?
Unfortunately, no. Teleporting out of a dungeon or a quest situation will certainly lead to problems.

There is in-game help in the form of additional quest markers? How do I turn them on?
Open the console with the ~ key and enter the following: "set ODDEinfach to 1", then hit Enter.

The desert stutters, although the original game doesn't. What can I do?
Go into the game options and turn the visibility down.

Twin Lamps? How do I join them?
Seek out the Ilmeni Estate in Kathar.

But I can't get into Kathar.
Follow the main story and the side quests that follow it until you encounter Skent.

There are special treasures? How many treasures are there, and where can I find them?
There are 20 treasures distributed throughout the mod. You can find out more details in the Order of the Dragon Quests section.

The crypt is pretty hard. Can I shorten this somehow?
No, but you can find a walkthrough of the crypt on our YouTube channel (Note: This channel is narrated in German, so English-speakers will probably have a tough time figuring things out!)

The sacrifice coffin puzzles are terribly difficult. Can someone help me there?
Yes, DirtyOldDunmer was kind enough to make an auxiliary video (Note: This video is also narrated in German.)
Tes4Mod:Order of the Dragon/Installation

IMPORTANT! If you're upgrading to the 2014 version from any version prior, you must make a clean save: 
Go to a cell that's not part of this mod (the Testing Hall is a good choice) and save the game.
Disable Orden Des Drachen.esp or Order of the Dragon.esp, and rebuild your bashed patch.
Start the game, save, and exit. Now you can install the new version.

Wrye Bash/Oblivion Mod Manager: Installing this mod with either utility is easy. Simply create a BAIN archive or OMOD, then install that.

Manual: Just unzip all the files and folders into the Oblivion/Data folder. When prompted to overwrite, choose "Yes". 

IMPORTANT! In order to play Order of the Dragon properly, you must disable the boundaries around Cyrodiil in the Oblivion.ini. Go to the folder 	C:\Documents and Settings\your username\My Documents\MyGames\Oblivion and open the Oblivion.ini file. Search for the entry 'bEnableBorderRegion' and change the number after it to a zero. Then search for the entry 'bBorderRegionsEnabled' and change the number after it to a zero. Then save the .ini file and close it.


Starting the Mod

Once you have received the Imperial Dragon Armor after finishing the original game's main quest, head to a town outside of the Imperial City.
Tes4Mod:Order of the Dragon/Order of the Dragon (faction)

The guild Order of the Dragon is a new faction that the player can join. Membership provides many benefits and also initiates a series of quests.

General Information/History
The Order of the Dragon was founded in 2E 897 along with the Cyrodiil Empire. They served as bodyguards to the Emperor and his son, Pelagius I; after Pelagius was assassinated, the Order began to lose prominence in favor of the newly-founded Fighters Guild.

After the War of the Red Diamonds, the Order regained prominence and built a castle on the northern border of Cyrodiil. In the early years of the Third Era, however, a plague swept through the castle, wiping out nearly the entire Order. The Order of the Blades quickly took over the Dragon Order's duties, and the Dragons faded into obscurity.

Joining
Joining the guild is automatic - when you become Champion of Cyrodiil, you are inducted into the Order.

Advantages
Once you are a member, almost any item in the Order Castle is free to take without incurring a bounty for thievery.
You will be able to build an outpost near Weye.

Quests
Main Quest
The Order's main questline intertwines with the mod's main questline. For a list of quests, see here.

Side Quests
These are not part of the main questline; some are only available if you make certain choices, while others are given automatically.

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Advancements
There are no ranks in the Order of the Dragon.

Members
This is a list of all members of the Order of the Dragon.
Tes4Mod:Order of the Dragon/Armor

Armor is a type of apparel, along with clothing and jewelry, that can be worn on the player character's body. Shields, which are wielded by the player, are also categorized as armor. Armor comes in two classes: Light and Heavy. This page lists all individual armor pieces and armor sets added by Order of the Dragon.

Armor Rating
The Armor Rating displayed in the table represents the percentage of damage the piece of Armor absorbs.  A player's combined rating may not exceed 85%. The listed Armor rating is modified by the player's Skill in the Armor type (Light Armor or Heavy Armor) and the Armor's condition by the following multiplier:
 ( 0.35 + 0.0065 * Skill ) * ArmorHealth%
Note that Skill is modified by Luck before it is used in this formula, and is constrained between 0 and 100 as usual.

Armor protects the wearer from damage due to weapons, but not from magical damage (at least for non-enchanted armor). For each blow that armor absorbs, it becomes damaged. Armor can be repaired using the Armorer skill.

A shield only contributes to your Armor rating if you have both it and a one-handed weapon equipped. If you have a two-handed weapon, a bow, or no weapon  (i.e., any combat would be Hand to Hand) equipped, the shield is assumed to be unavailable because you would not be able to use it in combat.  However, any enchantments associated with an equipped shield will be effective no matter what type of weapon you do (or do not) have equipped.

Andalis' Armor


Bonemold Armor


Chitin Armor


Cloth Armor
This comprises a full set of armor that covers all the slots except the head (helm).


Daedra Armor


Dragon Knight Armor
This set does not include boots - the greaves cover both the leg and foot slots.


Dragon Paladin Armor
This set does not include boots - the greaves cover both the leg and foot slots.


Garb of the Middle World
This comprises a full set of armor that covers all the slots except the head (helm).


Ilmeni's Soldier Armor


Kathar Outfit
This comprises a full set of armor that covers all the slots except the head (helm).



Leather Armor
This comprises a full set of armor that covers all the slots except the head (helm).



Leather Suit
This comprises a full set of armor that covers all the slots except the head (helm).


Ordinator Armor


Torn Cloth Armor
This comprises a full set of armor that covers all the slots except the head (helm).


Cuirasses


Helms


Shields
Tes4Mod:Order of the Dragon/Books

Skill Books
The first time you read a given Skill Book, your level in the associated Skill will be permanently increased by one point. If a major skill is increased, it will count towards leveling up; the skill increase will also contribute to the skill bonuses you receive next time you level up. Unlike Trainers, there is no limit to how many Skill Books you can read at one level (other than how many you are able to find).

You can open a Skill Book, read it, and acquire the skill bonus without it being considered theft. Theft only occurs if while reading it you select to "Take" the book. If you just close the book (putting it back where you found it) no crime is committed. If you find a second copy of a Skill Book that you have already read, you will not receive any skill bonus for reading the second copy.

When you have reached Mastery in a skill (100 points), reading an unread skill book will not produce any effect: it will not increase your skill above 100 points; it will not increase the Skill Books Read counter in your character statistics either, and you will not even be alerted of the skill book discovery. This also holds true if the skill in question is fortified past 100; you will not gain the relevant skill increase or be notified of the fact that you have found a skill book. Unlike with trainers, using a Drain Skill spell to decrease a skill level under 100 will not allow you to use the skill book to increase your skill level over 100.

A potential way to maximize skill books bonuses is to delay reading books located in containers -- since you can transfer them in your inventory without reading them outside containers, in a permanent, non-hostile, easily accessible location (such as a Mages Guild bookshelf or the Arcane University) until you have reached Expert status (75 to 99 points) in the relevant skill, since one extra skill point is much harder to gain when you're an Expert than when you're still a Novice. However, this advice does not work for skill books found outside containers during quests, as it is not possible to take them without opening, thus reading them first.



General
These are the normal books found while playing the game: ones that do not teach you anything, but may be a good read nonetheless.
Tes4Mod:Order of the Dragon/Clothing

Outfits
Outfits cover both your upper and lower body and cannot be worn along with any shirt, pants, cuirass, or greaves. 



Hats/Hoods
These cover your head and cannot be worn along with any helmet.



Rings
You can wear up to two rings at once, which will be visible on your character's hands as long as you are not wearing gauntlets (there are some exceptions, such as Shrouded Armor, Elven Gauntlets and Blades Gauntlets, that allow rings to remain visible).



Amulets
Amulets appear on your character with most clothing, not armor. You can only wear one at a time.