Netruk44/uesp-wiki-content huggingface dataset:
Lore:Hurricane Assistance and Salvage

To All Citizens of  ,

The  's Gold Fleet suffered extreme losses due to the recent hurricane. In this time of need, please do what you are able to aid the survivors. 

1) Hosting Dominion Soldiers

If you or anyone you know are capable of hosting guests, consider opening your doors to Dominion soldiers in need of shelter. 

2) Rescue and Recovery

If you encounter shipwreck survivors capable of moving on their own, direct them to  . If trapped beneath wreckage or suffering from grievous wounds, alert any Dominion officer to assist. 

3) Salvage Prohibition

Stripping fallen Dominion soldiers of armor or weaponry will be considered a hostile act. Report any such activity to Dominion officers. 

Your cooperation is appreciated in this trying time.
Lore:I Know Its Name

I know its name! 

I have seen signs of a spectral   lurking in these  . 

I have survived long enough to know it is not a creature of flesh. 

It is bone, yet it feeds on blood. 

I dare not return to the surface before I know the truth. 

I dare not speak above a whisper, lest it hear me. 

My footfalls would summon it. 

Running would summon it. 

Screaming would summon it. 

Sleeping would make me a victim. 

I am not going back until I know the truth … or until it feasts on my blood. 

It will not! I will prevail! 

I will stay awake. 

I must not sleep. 

I know its name, and I will destroy it.
Lore:Illuminus

Such  ! Such artistry! Each sad   cast off their old, boring mask and took on new roles! Daring adventurers, tortured scullions, and fabled heroes!

But alas! In walked a meddler—a scheming trickster, intent on disrupting the scholars' play! Little did this intruder know that a terrifying fate awaited them!

Again and again, the valiant "hero" barged onto the stage. With dead, sour words, this intruder sapped the players of their strength. At length, these foolish bookworms forgot their roles—slipping back into the dull, predictable routines that can only laughingly be called "real life."

Eventually, the daring playwright grew tired of the hero's meddling. She gazed across a dark and churning sea—the ocean of brooding nightmares, upon which only the bravest artists sail. And from its inky depths, she summoned up horrors beyond imagining. Soon, the hero would be consumed!

Alas, the horrors were not enough! The hero charged headlong after the playwright, trampling her creations underfoot. For all her beauty, and guile, and imagination, the playwright—the  —could not forestall the hero's clumsy victory. With a fitful scream, and a vow of revenge, she retreated to the pages of her book. There she will remain. Waiting. Plotting her next magnificent manuscript.
Lore:Journal of a Fallen Officer

It got the job done.

That's what I told myself after a tough call, after a hard assignment. It may not have been by the book, but hey, nothing ever is. Little things at first, things I thought I'd forget by the end of the week. A well-placed bribe here, a promise that my superiors would know nothing about. I kept slipping, and slipping, until I was telling myself that phrase every night. It got the job done.

And who could really question my goals? The  's Narcotics Oath-Bureau is one of the best forces for good   has to offer. What could be more noble? We were cleaning up Vvardenfell, one arrest at a time. Anyone who went undercover knew the stakes, and they knew that our superiors were more apt to look the other way if the results were to their liking. Maybe that was my first mistake. Thinking no one was looking.

The   ring I infiltrated was top priority. Skooma is nasty stuff, an opiate that causes hallucinations. Addictive, deadly, cheap, the drug's a powerful combination. Even the growth and sale of moon-sugar is illegal on Vvardenfell's shores, for good reason. With such a high stakes case they decided to send their best officer, who at the time happened to be me.

When an officer infiltrates a skooma ring there are the expectations, and then there's the reality. They can't avoid certain habits. Bribes are commonplace, extortion as well. No one talks about torture when you're signing up, but it happens. Deaths come with a bit of paperwork, but hey, who's going to mourn a dealer? All of these you can learn to live with. It's what you eventually can't live without that eats you up.

It shouldn't be surprising that few skooma rings accept members who don't use the product, at least occasionally. There's no bigger red flag than turning down an offered pipe, and in my line of work even the smallest of suspicions can lead to a quiet death in some dark alley.

The case itself went off without a hitch. I did my usual reconnaissance, gained trust of those up top. Found out who was in charge and where trade was coming in. The case closed within three months, quicker than any other officer could have finished it. But not quick enough.

I admit, I was hooked. It was an itch I couldn't scratch, a thought I couldn't drown out. I started drinking, thinking that would numb the withdrawal. But drink simply washed away my resolve, and eventually I was searching for dealers for a whole different reason.

It was fine for a time. I was able to keep my dosages short, concealed my habit from those around me. It all fell apart when another officer brought in my dealer, and she was more than happy to talk. Not surprising, but I suppose addiction doesn't bring the clearest of mindsets.

I was told I was lucky to be stripped of my rank and not thrown behind bars, but I'm not one to lie down and accept my disgrace. I'm nothing if not resourceful. I've sobered up and smartened up, and now I'm on a new mission. I'll win back my honor if it's the last thing I do, no matter the means.
Lore:Dread Their Return and Prepare

KA VRESH HOKAI DELU SUUNG

GONE ARE   FROM THE   
DREAD THEIR   AND PREPARE

TRAIN BODY FOR AGONY 
HONE MIND FOR CLARITY 
RAISE SOUL FOR VICTORY
Lore:Fear the Foe, Heed the Teacher

UDU EWAT PIKRA NATSEI VRIN

CLAWS OF ADAMANT, VOICE OF END 
FEAR THE FOE, HEED THE TEACHER

MOVE AS WIND, BEND AS RIVER 
BEFORE VICTORY THERE IS SURVIVAL
Lore:Gone from Sainted Memory

TEL KO AN VRUJ TI AHN

THE PEACE ONCE KNOWN 
GONE FROM SAINTED MEMORY

THE LESSONS OF GREAT AGONY 
WISDOM FROM BEHIND THE STARS
Lore:Devastation is the Scream

MIK WANO FEL TET PRINUC

NO TALON, NO TAIL, NO FANG 
DEVASTATION IS THE SCREAM

TO SUNDER STONE AND ARMIES 
KEEP SILENCE WITH OUR
Lore:Journey to Endings

UV HIAN JONRI ISEK TOR

SEEK BLESSINGS, GRANT PARDONS 
JOURNEY TO ENDINGS

NO RETURN FOR WE 
SOLDIER, HUNTER, PILGRIM
Lore:War, Hunt, Deliverance

GOM HAKH ROAT VU QENRI

JOURNEY ON WITH MANY NAMES 
WAR, HUNT, DELIVERANCE

NONE TAKE SPOIL, NONE SEEK GLORY 
WHEN KIN OF GODS MUST DIE
Lore:Gifts of Death and Fear

ELOC FA OHUSH ZIRIT KESN

ALL   REMEMBER 
GIFTS OF DEATH AND FEAR

OUR   ENDLESS AND PROUD 
CANNOT THINK AS WE
Lore:Faith in Dust and Stone

JENNAI DAV TSONG RU KAV

CREATURES OF EARTH 
FAITH IN DUST AND STONE

FIGHT TO LIVE AS INSECTS 
TO HIDE AND STRIKE FROM SHADOW
Lore:Fight As Prey

RET ASHTU ZIN FONG DAN LO

FORGET HONOR, AS   DO 
INSTEAD FIGHT AS PREY  

RUN AND HIDE, STRIKE FROM AMBUSH 
WOUND WITH A THOUSAND CUTS
Lore:Kingdoms Fall People Wander

NOR FA INDVIT KEL USOK

NO FAITH OUTSIDE   
KINGDOMS FALL PEOPLE WANDER

OUR VIGIL WITHOUT END 
LONGER THAN WALLS CAN STAND
Lore:In Death is the Promise

NEHT ZAN UR JENDRAI TSOLI

AN END COMES TO ALL 
IN DEATH IS THE PROMISE

BATTLE WEARY SWORD LAID DOWN 
BATTLE SCARRED SHIELD SET ASIDE
Lore:To Wear Dread Mantle

VEN IRO DOSEK KAN FUUN

ARMS STRONG, MIND FULL 
TO WEAR DREAD MANTLE

THE GODS OF OUR HOMELAND 
BLED AND QUARTERED
Lore:For the Old of Akavir

HEWA OKUSH TZANDRI TA

NO FAITH IN BLADE OR SHIELD 
FOR THE OLD OF  

THE SONG OF OUR FIRST BRETHREN 
A WEAPON FOR WHEN THE NEED ARISES
Blades:Belegond

Belegond is a Wood Elf who is encountered during The Five Stones.
 
Related Quests
 
Quest-Related Events
The Five Stones
When approached:
:"Halt, traveler. You are entering the territory of the Valenwood, and must submit to our authority. What brings you to our realm?"

::I seek the lost shrine of Mara.
::"We know the shrine you speak of, but someone has already taken refuge there."
:::Necromancers?
:::''"Aye. We believe that is the case. We did not question them, only warned them that the shrine is guarded. They earned the right to enter through a trial by combat. It was most impressive. We will not prevent passage there, but know that the shrine's guardians aren't as accommodating."

::I seek to thwart the plans of death mages.
::"We know of whom you speak. They came here desiring to use the abandoned shrine of Mara as a refuge. We do not refuse sanctuary, even to necromancers. We simply warned them that they would need to face the shrine's guardians. They did, and therefore they were allowed to stay."
:::I need to go there too.
:::"We will not prevent passage here, but know that the shrine's guardians aren't as accommodating."

Either choice will lead to:
:Thanks for the heads-up.
:"Was there something else you needed?"

::How long have these death mages been here?
::"A few months now. Over the past few months, the numbers have grown."

::What are the shrine's guardians?
::"The forest itself decides which guardian each intruder will face. Only the strong of heart will prevail."

::Where is your village?
::"It is well-hidden from view. Perhaps one day we will allow you to see it, but not today."

::No, I'm fine.
::"May the Green guide your steps."''
Blades:Aerwaen

Aerwaen is a Wood Elf encountered during The Five Stones. 
 
Related Quests
 
Quest-Related Events
The Five Stones
When spoken to she can say:
:"The forest bears life, and the forest grants death."
:"I care not for necromancers, but the forest seems to have accepted them."
:"It is not our place to question things. The forest protects us, just as we protect the forest."
:"Strong or weak, wise or foolish. In the end, it is the forest that decides your fate."
Online:Gray Host Skirmisher

Gray Host Skirmishers are Nord vampires who can be found in The Reach.
 
  
Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Blood Craze: The enemy slashes at you twice, doing moderate physical damage over time to the player. This attack also heals the enemy over time.
;Whirlwind: The enemy spins around, doing moderate physical damage to all players as indicated by a red circle. Blocking will reduce the damage taken.
;Assassinate: The enemy strikes at the player's back for moderate physical damage. This attack can only be performed if the enemy is behind the player, and thus Skirmishers will often leap to get behind the player. Ensure your character is facing the enemy at all times to prevent this.
;Roll Dodge: The enemy can perform a roll dodge to avoid incoming damage.
;Drain Essence: The enemy drains your life force, dealing high magic damage and restoring its health every 1 second for 3 seconds.
;Bat Ambush: The enemy teleports into a swarm of bats to the player. This attack does moderate magic damage and stuns the player briefly.
;Red Breath: The enemy sprays a red mist in a cone in front of itself dealing moderate magic damage and knocking down any targets hit by it.
;Feed: The enemy begins feeding on the player, dealing moderate physical damage, stunning the target and restoring its health every 1 second for 3 seconds.
Online:Harrowed Haunt Ritual Site

The ritual site lies in a valley surrounded by mountains to the north and south. Imps frolic on the southern slopes. A chest is located south of the ritual site, beside a tree up on the hill. A Gray Host Bloodknight, Skirmisher and Skullguard are looking over the ritual site on the hill. The bloodknight is feeding on the corpse of a Reachman. A heavy sack lies at the corpse's feet. 

A hagraven named Antra has an altar under an overhang beside a pond northwest of the ritual site. A chest can be found north of her altar.thumb|right|Active
Online:Frost

Frost is a wolf pup who can be found next to Drembarth at Rebel's Retreat.
Online:M'zum's Mansion

The mercenaries that patrol the grounds are part of the Redhands, who are from Pellitine. They'll do pretty much anything for the right price. ''M'zum's Journal'' is located on a table downstairs. There's a cat on the bed.
 

Related Quests


Residents
Redhand Mercenary

Gallery
Tes5Mod:Save File Format/ACHR Changeform

ACHR change form

The ACHR change form contains information about actor instances, including but not limited to their:

Position
Inventory
Skill levels
Perks (Todo: check if accurate)
Spells (Todo: check if accurate)
Shouts (Todo: check if accurate)

Change form flags


Structure

The ACHR change form is much the same format as the REFR change form with a few differences.



Inventory



Inventory item
Online:Atmoran Snow Bear

The Atmoran Snow Bear is a mount that is available from the Crown Store via Hollowjack Crown Crates as a Legendary-level reward. Its default name is "Tundra".
 

Gallery
 

Notes
They resemble the real-world glacier bears, also called blue bears, a subspecies of American black bear.
Online:Death Mask Sabre Cat

The Death Mask Sabre Cat was available in the Crown Store for   from October 11 to October 15, 2018. It is available as a Legendary-level reward in New Moon Crown Crates. Its default name is "Deathfang".
 

Occurrences
 

Physical Appearance

Gallery
  
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Online:Druadach Mountain Bear

The Druadach Mountain Bear is available as a Legendary-level reward in Nightfall Crates. Its default name is "Grimfang".
 

Occurrences
 

Physical Appearance

Gallery
  
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Online:Frostbane Bear

The Frostbane Bear is available as an Apex-level reward in the Scalecaller Crown Crates. Its default name is "Tsunny".
 
 
Gallery
  

Notes
The Frostbane Bear is this mount's pet counterpart.
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Online:Frostbane Horse

The Frostbane Horse is available as an Apex-level reward in the Scalecaller Crown Crates. Its default name is "Tanglemane".
 
 
Gallery
  

Notes
The Frostbane Pony is this mount's pet counterpart.
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Online:Frostbane Wolf

The Frostbane Wolf was available in the Scalecaller Crown Crates as an Apex-level reward. Its default name is "Totem Eyes".
 
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Notes
The Frostbane Wolf is this mount's pet counterpart.
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Online:Gray Morthal Mastiff

The Gray Morthal Mastiff is available as a Superior-level reward in Psijic Vault Crates. Its default name is "Gregjar".
 
  
Gallery
  
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Online:Mara's Spring Chicken

'''Mara's Spring Chicken was given out as a Daily Reward for the 25th day of April in 2019. They were available in the Crown Store for   from April 9 to April 13, 2020, and returned from April 8 to April 12, 2021. Its default name is "Egwina".
 

Occurrences
 

Physical Appearance
The hen lays colorful eggs in pastel colors, such as purple and green.

Gallery
 
  
References
Online:Masked Bear

The Masked Bear is a large black and white bear. It was previously available in the Crown Store for  . It is now available as a Legendary-level reward in Flame Atronach Crates. Its default name is "Bandit".
 

Occurrences
 
 

Gallery
 

Notes
The Masked Bear Cub is this mount's pet counterpart.
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Online:Nightfall Sabre Cat

The Nightfall Sabre Cat is a jet black sabre cat mount with black armor and black eyes. It was available from the Crown Store for   between July 6 and July 10, 2017. It returned from August 12 to August 17, 2021 for  , and was offered to ESO Plus Members at a discounted  . It is also available as a Legendary-level reward in Xanmeer Crown Crates. Riding Skill does not affect this mount's appearance. Its default name is "Chiaroscuro".
 

Occurrences
 

Gallery
 

Notes
The Nightfall Sabre Cat is this mount's pet counterpart.
Online:Phantom Ice Wolf

The Phantom Ice Wolf is a ghostly white wolf that is available as a Radiant Apex-level reward in Psijic Vault Crown Crates. Its default name is "Glacier".
 

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Online:Psijic Horse Exemplar

The Psijic Horse Exemplar is a ghostly yellow horse available in the Psijic Vault Crown Crates as an Apex-level reward. Its default name is "Quintessence".
 

Gallery
  
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Online:Riverwood White Hen

The Riverwood White Hen is available as an Epic-level reward from the Xanmeer Crown Crates. Its default name is "Pecky".
 
  
Gallery
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Online:Sovngarde Valorfang Sabre Cat

The Sovngarde Valorfang Sabre Cat is available in Sovngarde Crates as an Apex-level reward. Its default name is "Ghostslayer".
 
 
Gallery
  

Notes
The Sovngarde Sabre Cat Cub is the pet version of this mount.
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Online:Sovngarde Clawthane Wolf

The Sovngarde Clawthane Wolf is available in Sovngarde Crates as an Apex-level reward. Its default name is "Thundersnap".
 

Physical Appearance

Gallery
  

Notes
The Sovngarde Wolf Pup is the pet version of this mount.
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Online:Steed of the Afflicted

The Steed of the Afflicted is available as a Legendary-level reward in Baandari Pedlar Crates. Its default name is "Plaguebringer".
 
 
 

Gallery
 
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Online:Whiterun Mottled Goat

The Whiterun Mottled Goat is available as a Superior-level reward in Nightfall Crates. Its default name is "Cheesemonger".
 
 
 ==Gallery==
  
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Online:Whiterun Windsteed

The Whiterun Windsteed is available in the Steadfast Stablemaster Bundle for  . Its default name is "Airdancer".
 

Occurrences
 
 
Gallery
  
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Online:Wrothgar Buck Goat

The Wrothgar Buck Goat is available from the Crown Store for  . It entered the store on May 24, 2018, and hasn't left since. Its default name is "Billy".
 

Occurrences
 
 

Gallery
 
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Online:Wild Hunt Horse

The Wild Hunt Horse is available as an Apex-level reward from Wild Hunt Crown Crates. Its default name is "Greenmare".
 

Physical Appearance
The Wild Hunt Horse is a green Wild Hunt-themed horse mount made out of roots and held together by nature magic. It leaves behind green hoofprints, and small flowers briefly bloom where it stands still. When it rears up on its hind legs, it releases a burst of green light and leaves, which temporarily trail behind it. 

Gallery
 
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Lore:Deep Ones

The Deep Ones are a race of beings who dwell deep underground beneath the town of Hackdirt, an isolated settlement in Cyrodiil's Great Forest. They are worshipped as gods by the inhabitants of Hackdirt, who built the Chapel of the Brethren in their honor.  Worshippers who have changed the most are known as the Brethren, and dwell underground in the Hackdirt Caverns to be closer to the Deep Ones. The other residents descend into the caverns at night for "Gatherings" where they worship the Deep Ones; tunnels were dug connecting each house to the caverns for this purpose.  

History
Hackdirt was refounded  in the Third Era as a mining town by Irlav Moslin. Digging in the mines, the villagers discovered natural caverns running beneath the town, and supposedly discovered the Deep Ones.  Irlav met with the Chief of the Deep Ones, who taught Irlav his language and his runes, passing on the ancient lore of his people. The villagers recorded this lore in the Bible of the Deep Ones and devoted themselves to following these teachings for eternity.  This bible was written using Daedric runes, and was an excerpt from the obscure text ''N'Gasta! Kvata! Kvakis!'' written by the Sload necromancer N'Gasta.   

The Deep Ones helped the inhabitants of Hackdirt, making them rich, but demanding blood sacrifice and worse in return.  These activities ultimately resulted in the Imperial Legion being called in, resulting in deaths and the destruction of buildings.   The arrival of the soldiers drove off the Deep Ones, who never came back. 

People continued to live at Hackdirt and in the caverns below, including Vlanhonder Moslin, the grandson of Irlav. In  , around thirty years after the Legion's intervention, the villagers planned to bring back the Deep Ones through ritual sacrifice. They captured an Argonian named Dar-Ma, the daughter of a trader from Chorrol, and imprisoned her in the caverns. However, this plan was foiled when the Champion of Cyrodiil arrived at Hackdirt in search of Dar-Ma, resulting in her rescue and the deaths of many of the Brethren. 

The only remaining presence of the Deep Ones is a low growling which can be heard throughout the Hackdirt Caverns. 

Notes
"Deep Ones" can also refer to the Dwemer. 

Gallery
 

References
Lore:The One

The One was the name of the Supreme Spirit worshipped by the Alessian Order, a strictly monotheistic cult devoted to singularity which ruled the Alessian Empire in the First Era.     

The Alessian Order can trace its origins to the prophet Marukh, who preached of a Single God and questioned the legitimacy of Elven rule. This depiction of a Single God became increasingly abstract and unknowable, as the Alessians realised they had to incorporate existing ancient polytheistic elements into their new religion for it to find a wide acceptance. This eventually led to the Order declaring itself the authority on every religion in Tamriel, leading to a massive growth in power and influence. 

The Order's concept of the One was rooted in the belief that the God of Time Akatosh is of unitary essence, as proven by the monolinearity of Time. Furthermore, they believed that his sibling Shezarr is "singularly misplaced" and therefore doubly venerated.  Their hatred of all things Elven was such that they could not accept that their Supreme Spirit Akatosh was also the Elven High God Auriel. 

The Order therefore believed that their purpose upon Mundus was to "reverse the error of Sanctus Primus" and "restore Ak-at-Osh to humanadic purity" by exorcizing the Elven elements of Auriel (the "Aldmeri Taint") from Akatosh.  A group known as the Maruhkati Selectives were chosen to perform the ritual dance to carry this out. The ritual resulted in a Dragon Break known as the Middle Dawn, a period of non-linear time said to have spanned one thousand and eight years, which the Selectives intended to use in order to carry out their goals.   

When the War of Righteousness broke out in  , the Alessian Order's great monastic complex at Lake Canulus was razed, destroying most of their records.  The Order collapsed within ten years, ending their theocratic rule.  However, veneration of the One continued. The Temple of the One in the Imperial City remained standing, housing the   and acting as a temple to the Eight Divines and later Nine Divines.    Tiber Septim revived the ancient Temple of the One cult when he became Emperor, and expected his subjects to join it. 

During the   in the late Third Era, two widespread temples called the   and the   both venerated this deity. The Brotherhood had parishes in city-states such as   and  , and in smaller settlements like   and  . The Conclave on the other hand was seen just as widely in city-states such as   and  , and in minor settlements like   and  . 

Notes
The One is not to be confused with the "Eight and One", the traditional name for the Nine Divines used to describe Talos joining the original Eight Divines after his apotheosis. 
Argonians sometimes refer to the Hist as "the one". 

See Also
For related information, see entries for Akatosh, Auri-El, Alkosh, and Alduin.

References
Online:Letter to Pentarch Draljura

Pentach Draljura,

Rada al-Saran assures me that I can rely on you. It has taken me years to prepare the Ghostsong clan for their part in the dark prophecy. I will not tolerate clumsy mistakes at this late hour.

I convinced Nathari that the time has come, that she must perform the ritual required by the dark prophecy. Do whatever she asks to make sure she and her clan are not disturbed. While her hold is strong, the clan may balk when they learn what she actually plans to do. Help them take the final step if needed. Once Nathari seals the door, keep everyone away from the barrow.

I will await the results. I must be there when the ritual awakens the Dark Heart. Remember, the Ghostsong clan represents the surest path to our goals. Do not let anything disturb my pet witch.

Lady Belain