Netruk44/uesp-wiki-content huggingface dataset:
Online:In the Deep Tombs

This is my thirty-fourth day in the  . I think.

I can't believe   tossed me down here. I was a loyal soldier! I did everything he demanded of me! Well, almost everything.

Boss Trenlor has whims. He'll laugh with you one moment, scream at you the next. Beat you within an inch of your life, then apply the healing poultices personally and sit with you while you recover. And he has a temper. If the locals don't pay what he demands, whether in gold or goods or blood, then he has me and the others swoop in and make some examples. To keep the herd in line, he likes to say.

Some we simply kill in the most horrible ways we can imagine. Others we take and lock in the Deep Tombs. Boss Trenlor always likes to keep a fresh supply of blood on hand. He also likes to give some of them to the  s, just for a little sport.

Anyway, when Boss Trenlor told me to rip out  's throat, I thought he was joking. He does that sometimes. Threatens loyal followers with the most outrageous atrocities, just to get a reaction. This time he was serious, I guess. Because when I laughed instead of ripped, he turned on me like a wild animal. Knocked me senseless.

Next thing I knew,  s who had been my friends and companions for years were dragging me into the Deep Tombs. Tossed me in a cell right beside mortals I had imprisoned myself. It was humiliating. I thought  Boss Trenlor would leave me down here for a week or two and then let me out, lesson learned. But it's been four (or is it five?) weeks now, and I'm starving. I can smell the blood close by. Practically taste it! But none of the guards will let me have any. Not even a small nibble.

I think he's forgotten about me. Or it was always his plan to let me starve and become feral. Maybe   had the right idea when he decided to leave. Surprised he didn't take Freyleth with him, but maybe he'll return. If he does, though, he'll probably wind up just like me.
Online:Journal of Dionus Trutor

Something important is locked away here! I don't like the looks of that Carrier, though. It hasn't reacted to our presence yet, but I suspect the Dwarves placed it here to punish careless intruders.

Now that I've seen this chamber with my own eyes, Vethenion's cryptic doggerel makes more sense:

The Lord chases the Thief 
The Lady pursues her Lord 
The Steed runs after all of them 
To bring the Thief his reward

Constellations, of course. In the course of the year, the order of the signs is Lord, Steed, Lady, and Thief last of all. If Vethenion is right, the solution begins with the Thief in the lead, and the Steed comes last.

The connection of the Thief, a winter sign, with the Stars of the North is obvious. And the Steed is  prominent in the southern sky during the summer solstice. The Lord and the Lady are more obscure to me. Neither is connected to east or west during their seasons. Is the Star of the East the Lady, or the Lord?

I grow tired of waiting for Leidnan. Perhaps I shall try a little experiment.
Online:Letter from the Intended Couple

,

We're sorry. We understand what you hope to accomplish, but we can't go through with this.

  &
Online:Master Pythis's Journal

The boy doesn't suspect a thing. It was easy enough to trick him into helping me secure the device, which would have been impossible to do on my own. The convenient lie about the damage to the relic will hold that inept coward off from pursuing me. Hopefully, it will also explain away any latent effects from the tonal magic. I will need to generate a great deal of tonal upset in order to harness the full power of the relic.

With luck, by the time my fellow Psijics discover the relic is missing,   will be a perfect candidate to take the fall. He will suffer the consequences. Then, with the newfound power I gain from this relic, I will show the great Psijic Order how far beneath me they truly are.
Online:The Reach Reader

The Reach Reader is a collection of 71 books found in The Reach that make up part of the Eidetic Memory.
Online:Antra

thumb|right|Antra's altar
Antra is a hagraven who can be found at a pond northwest of the Harrowed Haunt Ritual Site. A chest can be found north of her altar.
 

 
Related Quests


Skills and Abilities
;Raven Storm: Deals flame damage.
;Flare: A basic ranged ability that deals minor flame damage.
;Atronach Storm: Antra breathes fire into the sky and summons Flame Atronachs, which explode after existing for one second.
;Radiance: The AoE beneath Antra's atronachs, which deals flame damage.
Online:Esgiana

Esgiana is a Reachman traveling merchant wandering the roads of the Reach with her wolf, Sira.
 
  
Dialogue
When spoken to, she'll say:
:''"I'm promised to clanfolk in three different clans right now. Yes, in marriage of a sort. Don't have plans to ever fulfill on those promises. Didn't want to make them in the first place."

:"You're lucky you came across me here, freehand. I don't pass this way very often. Now, what's your business today? How can I help you?"

:"All kinds of strange items come from Dwarven ruins. Sometimes those just leaving one complain about having to leave things behind! Staggering under their weight, they are!"''
Online:Sira

Sira is a wolf who can be found wandering the roads of the Reach with Esgiana.
Online:Shadefeather Blackwill

Shadefeather Blackwills are Reachman shadow mages of the Shadefeather Clan who can be found at their clan camp.
Online:Shadefeather Brute

Shadefeather Brutes are Reachman brutes of the Shadefeather Clan who can be found at their clan camp.
Online:Shadefeather Berserker

Shadefeather Berserkers are Reachman berserkers of the Shadefeather Clan who can be found at their clan camp.
Online:Shadefeather Archer

Shadefeather Archers are Reachman poison archers of the Shadefeather Clan who can be found at their clan camp.
Online:Shadefeather Hagraven

Shadefeather Hagravens are hagravens of the Shadefeather Clan. One can be found at their clan camp.
Online:Blood-Hunter Hranach

thumb|right|Blood-Hunter Hranach
Blood-Hunter Hranach is a minotaur who can be found guarding his hoard at the base of a tower at Lost Valley Redoubt. There is a heavy sack at his camp, and a chest further up the tower. You can also find the Symbol of Uricanbeg here during the related quest. Defeating him is not necessary to finish the quest. He's significantly taller than the minotaurs down the hill to the west of his tower.
 

Related Quests


Skills and Abilities
;Ram: 
;Chop: 
;Elemental Pool:
Online:Eveline San

Eveline San is a Breton researcher from the Antiquarian Circle who appeared as part of the Lost Treasures of Skyrim event. She will be accompanied by Davas Felder and Dailedrith, as well as Chomps the guar and Bray the donkey.
 

Dialogue
:"Oh! Hello. Sorry, my mind is elsewhere. My companions and I have been searching for days without success."
:What are you searching for?
:''"Oh, we're trying to find a dig site. I'm part of the Antiquarian's Circle. We conduct historical research, archaeological exploration, trade in antiquities, that sort of thing."
:Tell me more about the Antiquarian's Circle.
::"The Circle operates out of Solitude, in Western Skyrim. If you haven't taken a trip out that way, you should hitch a ride on the next caravan or boat to the city. You look like the sort who isn't afraid to get their hands dirty."
:I see. Do you need a hand? / I'm familiar with the Antiquarian's Circle. Do you need a hand?
::"That's generous of you, but we're fine. Just having some trouble with our directions. We'll work it out eventually. I think."''

Notes
She resembles Historian Phedre, who is one of the rewards in the Lost Treasures of Skyrim Event
Online:Philosopher's Cradle

The location can be reached by entering the whirlpool in front of the waterfall.

It is now home to a special crafting site, where you may craft items in the Aetherial Ascension set.

Various Dwarven Architons patrol the halls behind the sealed doors, attempting to get in. They cannot be attacked and vice versa.
 
Notes
This location previously appeared in Skyrim part of Nchuand-Zel. ''Staubin's Diary'' describes the tree as not native to the Reach and having an unknown significance to it.
The whirlpool and its animation are identical to the one at Sea Keep.
Online:Davas Felder

Davas Felder is a Dark Elf ex-convict serving time aiding Eveline San for paying his fine, though he despises his job in repaying her.
 

Dialogue
:''"There's no way this is worth it. Just throw me back in the nearest cell and let me serve my time. Anything but this."
:What do you mean, serve your time?
:"You know, time—prison time. At least until Eveline paid my fine because she needed an extra digger. Turns out, I'm the only digger. Lucky me."
:What were you in prison for?
:"That's personal, isn't it? You don't see me asking about your horrible fashion sense, do you? But if you must know, I was a bandit. I wasn't a good bandit, but I made a living just the same."''
Online:Dailedrith

Dailedrith is a Wood Elf Fighters Guild member who was contracted to protect Eveline San.
 

Dialogue
:''"Huh? Oh, sorry, I wasn't really paying attention."
:So what's your job in this crew?
:"Me? I'm with the Fighters Guild. This bunch hired me on as protection during their excavation. It's been a pretty cushy job so far—a few bandits, a troll once—but all in all quiet."
:What's it like protecting these two?
::"They spend more time arguing than digging, but it's fine. I get paid based on how long the job takes, so they can argue all day. Only had to knock some manners into Davas once when he tried to pocket an antiquity."
:Fellow Fighters Guild member, eh? Well met, comrade. / So you're Fighters Guild, eh? Me, too. (Appears if you are part of the Fighters Guild)
::"Well met, indeed! I'd offer to share this contract with you, but it's a bit, um … lazy? You don't strike me as the lazy type. I spend more time playing with the guar than I do guarding these two."''
Online:Rebel's Retreat

The camp is sat upon Nord ruins which lie on the east side of Karthspire. The Cinder-Heart Clan Camp is due west, and the Harrowed Haunt Ritual Site lies to the north. Four Skull Lookout is located to the northwest, and Red Eagle Redoubt lies up the road north. The containers you'll find here are owned. The Wayward Guardians make their base here.
 
 
People
thumb|right|Karthspire
 
 
text-bottom|32pxWayshrine
thumb|left|Rebel's Retreat Wayshrine
'''Rebel's Retreat Wayshrine''' is located south of Rebel's Retreat.
 
Achievements
There are two achievements associated with this location:
 

Notes
Rebel's Retreat appeared in Skyrim as Karthspire Camp.
 
-->
Lore:Blackreach: Fictions and Facts

The name is whispered in certain corners of  . It is spoken of in roadside   and trapper camps. Sometimes the word is pronounced with awed reverence. Others spit it out like a terrible curse.  .

Indeed, Blackreach features prominently in many folktales and superstitions in  's forlorn north. Many tricksters enrich themselves by selling precious ores and gemstones said to come from the legendary place, while parents frighten children and urge them to behave with threats that the monsters will drag them to Blackreach if they aren't good.

So, what is Blackreach, you ask? A legend, a ghost, a fable? Blackreach is all these things and more. According to the  s, it's the great expanse that stretches below the ice and snow. An underground land that once belonged to the   and now sits empty—or worse, has been filled by all manner of myth and monster.

These stories, as with all tales that originate with the common folk, must be viewed with a skeptic's gaze. The lesser-minded often turn to tales of the fabulous and terrifying to justify and rationalize the greater mysteries or tragedies of life. A loved one suddenly falls ill and dies? Poisoned, doubtless, by a miasma seeping up from Blackreach. An enemy enjoys a sudden windfall? He's made a dark bargain with Blackreach's  s.

Of course, it would be close-minded to simply write off all tales of Blackreach as baseless and without merit. Skyrim's territories teem with subterranean caverns—one need only speak to any of the dozens of adventurers who make their livings delving into such depths. It would take little effort for a peasant to believe these caverns extend deeper, far beyond the ken of any adventurer, into a morass of passages and tunnels lost to time and light. For that is the true reality of Blackreach: a few odd caves and the wild imaginings of some half-drunk farmer.

Do not think me too disdainful, reader, for I do respect this hypothetical lout. From his mind has sprung forth an idea so compelling that it remains a topic of conversation in tavern halls, campfires, and back-alley hovels to this day. I applaud their imagination!
Lore:Cheeses of Skyrim: The Reach, The Pale

I continue my travel journal through the holds of   with this look at the  s of   and  . Again, for the sake of brevity, I sought to capture only the most noteworthy cheese from each hold I visited.

B.

  
  and the Reach's rocky passes and sheer cliffs make  s the only practical animal for herders to keep. As such, the area's principal cheese is made with goat's milk and flavored with   from the seemingly ubiquitous   bushes that grow across the region. Most curious about this cheese is not its flavor—which I find cloyingly salty—but, rather, its strange role in the politics of the area. The Reach often gives rise to rebellious and ambitious rulers. They live under the armed watch of soldiers from   or  , who often do what they must to suppress the lust for conquest that seems to beat in the heart of every  .

In tramping down these ambitions, many of the Reach's traditions become suppressed—save for the making and eating of doe's ire cheese, so named because a goat doe's milk is curdled in the stomach of its own offspring to produce the cheese. The cheese is eaten on feast days dear to the Reach, in stark disobedience of those that would suppress the Reachfolk's spirit. Some say the cheese's salty profile comes from the tears of the doe, whose milk is soured in its offspring's carcass. Patriots of the Reach say the cheese is salty to remind those who eat it of the sorrows that befell the Reach, punishment for unfulfilled destiny. 

  
Bjenost is most curious among Skyrim's offerings, being more of a "cheese of cheeses" than a cheese in and of itself. It is eaten almost exclusively by the people of the Pale, who do so to mark the end of winter and the return of spring.

As with many cheeses, bjenost almost certainly originated among the poor of the hold, though now high and low tables alike enjoy this delicacy. Made in the style of many of the hold's sausages, stuffed into the intestines of a slaughtered  . As the thaw approaches, they take the rinds and crumbs of cheeses that were consumed over the course of the long, dark winter, soak them in a tun of ale (a brown slurry of yeast and malt, the kind of drink that can be a meal in and of itself), then stuff it all inside the intestines. The bjenost is then hung to dry, to be taken down only at the  . It is sliced into golden disks, said to resemble the sun in springtime and enjoyed by all.
Online:Markarth

It is the largest inhabited settlement and political capital of the Reach.

If you exit Markarth, head east, then head south across a bridge leading across the river, you'll come across three homes. An abandoned house lies to the south, Trenol's House is to the east and Cianreil's House lies to the west. The North Markarth Wayshrine lies up the hill north from the bridge leading to these homes. There is an inaccessible farmhouse next to the wayshrine. The side of the road leading west towards Markarth is lined with stone and dotted with watchtowers. A copy of the lore book, Bloodfiends of Rivenspire, lies on the floor beside a bow and a barrel at the top of the tower closest to the North Markarth Wayshrine.

The Markarth Stables are located in front of the main gate. Just down the street west from the stable is a caravan offering transportation to Solitude and the three Alliance capitals. When you enter the city, you'll see Markarth Mercantile to your right and The Hunter's Repose across the river to your left. An alley to the right of the front gate leads straight to Ionregha's House.
 

Related Quests








Daily Quests
Delve Quests
Given by Bralthahawn:







World Boss Quests
Given by Gwenyfe:







Harrowstorm Quests
Given by Nelldena:


Wayward Guardian Quests
Given by Ardanir:








Shops and Services










Other Places



text-bottom|32pxWayshrine
thumb|left|Markarth Wayshrine
The Markarth Wayshrine is located in southern Markarth. It is surrounded by the city's guild kiosk market.
 

People
thumb|right|Inside Markarth
 

Notes
Markarth has previously appeared in Skyrim, and in Arena as Markarth Side.

Maps
 

Gallery
Lore:By Gentle Winds

The Chosen Warrior accepts that in the pits of despair, 
there is always a gentle wind to guide them.


But even with guidance, they must walk toward their destiny by their own will. 
This is the fate of heroes.


The Chosen Warrior follows the path laid before them, 
their heart strengthened by their certainty.


They become the light that guides all others along the chosen path.

Know this or you will not don the mask.
Lore:Through Doom and Darkness

The Chosen Warrior must be fearless even in the face of certain death. 
They must not allow darkness into their heart.


To have no fear of death because one does not value life is easy. 
This is the deception of the Dark.


The Chosen Warrior fans the flames that burn in their breast, 
Their heart alight with life and love.


They fight because they must, 
To protect their life and the lives of others.

Know this, or you will not don the mask.
Lore:Mend the Threads

The Chosen Warrior must become the claw that mends 
The Tapestry of Time, should it ever unravel.


To accept such a destiny is a great honor, and a great burden. 
It must be done with no hesitation.


The Chosen Warrior embraces the will of time, 
their heart filled with reverence and pride.


They protect the natural order 
To join with those who have come before.

Know this, or you will not don the mask.
Lore:Fort Virak

Fort Virak is a fortified mountain pass that is situated in the mountain basin of Stonefalls, in Morrowind. Strategically located in the snow-laden valley of the Velothi Mountains, it is a gated checkpoint between Morrowind to the east and the Rift of Skyrim to the west. It serves as Stonefalls' western mainline of defense and has survived countless sieges throughout the years. Underneath the fort is a series of mazes that have since collapsed.  
 

History
Fort Virak has been utilized by the   in several different conflicts for many years, and the pass has seen thousands of skirmishes between Nords and Dark Elves, dating back to before the  . The ancient Nords attempted to invade Chimer lands through the pass.  The earliest known usage of Fort Virak itself was during the era of the  , when the underground was sealed off after a series of mysterious collapses.  At some point before   the  ic warmonger,  , launched a series of campaigns against Morrowind and was decorated as a valiant hero by the Nords.  One of his battles was remembered as the " ", when he faced necromancers that took over Fort Virak. With his sword  , he defended the pass and squashed the undead. A memorial was erected in the vicinity of  .    It is not in full view from Fullhelm, but it is visible from Fort Virak, as a cheeky reminder for the enemy specifically.  In 2E 572, Fort Virak fell to the  i forces of  , who then pressed onward across the coast. 

During the   in  , Fort Virak was captured by the  , under the command of General  . After their grave loss at  , the Covenant moved west toward Fort Virak and laid waste to the countryside. They took the keep and reinforced its walls, bracing for a massive siege from the  , under the command of  . The Pact's siege made little to no damage to the keep walls. Every day, the Pact let the Covenant recover their dead, out of respect. However, they soon realized that the enemy was using   to revive their fallen soldiers and constantly sent the undead to fight them once again. An elite group of warriors went to the Virak Ruins, where they used an elixir to bypass the debris and successfully infiltrate the keep.  They rendezvoused with the Nordic forces in   side of the Fort and confronted General Serien in the main keep. The Pact fought a serious battle with the General, who transformed into   and in a last ditch effort, killed Garyn Indoril. Even with the Covenant defeated, Garyn's father,   stole the Pact's   and swore revenge against the Daggerfall Covenant. With his Vanguard, Tanval fled Fort Virak and went to the nearby   city of  .  Later that same year, the   raised a substantial amount of the thousands of Nords and Dark Elves who'd fought over the pass to assault Fullhelm Fort. 

Gallery
 

Notes
There is another provincial checkpoint between southeast Skyrim and west-central Morrowind in the same general area called  , which was more active in the late-Second Era. 

See Also
For game-specific information, see the ESO articles.
Books


References
Lore:Elsweyr My Love, Page 1

Cast of Characters 
Julius Cruilius, an   Commander 
Tigerius Falco, a noble Imperial Soldier 
Shashara, a beautiful green-eyed   dancer

Act 1,  

Julius Cruilius [commanding]: "Bid the green-eyed one come to me!" [sips wine]

Shashara [bowing gracefully, her silken scarves fluttering delicately]: "What does the illustrious commander of the Imperial forces want of this humble Khajiit dancer?"

Julius Cruilius: "You are fair and graceful. Pity you were born of cat stock and not Imperial."

Shashara: [keeping her eyes downcast]: "This one thanks you for … a compliment?"

Julius Cruilius: "Indeed. You will keep me company. You may even sit at my feet." [Shashara sits gracefully, keeping her eyes averted]
Lore:Elsweyr My Love, Page 5

Julius Cruilius: [boasting and inebriated]  "… and that is how I, Julius Cruilius, earned my current promotion to   commander!"

Shashara: [stifling a yawn] "A very dramatic tale of the engagement, commander. Oh, I think I hear the bard tuning their lute. We should rejoin the crowd in the main room."

Julius Cruilius: [leering as he finishes his wine and reaches for Shashara's arm] "Now it is time for a different engagement."

Shashara: [gracefully eluding Cruilius's grasping hand] "This one is not that kind of  , commander. You insult me."

Julius Cruilius: [belligerent] "Insult you? Do you know who I am?"
Lore:Elsweyr My Love, Page 9

Shashara: [bravely] "Shashara is no camp trollop, to be ordered about by the likes of you. Unhand me, commander!"

Julius Cruilius: "Ha! You  s! You pretend to be aloof and haughty, but no woman, even a cat woman, can resist me, Julius Cruilius!

[Julius Cruilius tries to kiss Shashara, who hisses, scratches his face, and pushes him away]

Julius Cruilius: "Ha!  !"

[Shashara smashes a bottle of fine wine over Julius Cruilius's head, who staggers, stunned, into the crowded tavern, which erupts into laughter as Shashara flees out the back]

Julius Cruilius: "How dare you laugh at Julius Cruilius!

[Crowd laughs harder as Cruilius exits, his anger and embarrassment both rising]
Lore:Elsweyr My Love, Page 16

Tigerius Falco: "Shashara? I came by the tavern earlier. I brought you the book that we discussed the other day. I thought you might wish for a copy of your own."

Shashara: "This one is grateful for your kindness, Tigerius. Shashara cannot take your gift. This one …. [breaks off, nearly sobbing, and exits.]

Tigerius Falco: [concerned, to himself] "Whatever could be wrong with the lovely Shashara? Usually she likes to talk about books. She's so pretty, and smart, too.

Tigerius Falco: [calling out as he exits] "Shashara, wait for me!"