Netruk44/uesp-wiki-content huggingface dataset:
Blades:Golden Conqueror's Aegis

The Golden Conqueror's Aegis is a unique shield awarded to players who ranked between 1 and 10 on the Arena Leaderboards prior to the December 2020 reset.

Those who ranked between positions 100 and 51 instead received the Bronze Conqueror's Aegis, while those between positions 50 and 11 received the Silver Conqueror's Aegis.
Blades:Gabrielle's Apprentice

Quick Walkthrough
#Help Sabina.
#Search for Gabrielle's treasure.
Detailed Walkthrough
right|thumb|Contents of the secret area
When you first arrive in the cave, you will see Gabrielle standing to your left, go over and talk to her and she will tell you that Sabina has run on ahead to try and impress her and that you need to go and find her. As you walk into the first major room in the cave, you will encounter two cave bears, after dispatching of them continue onwards and eventually, you will enter an Ayleid ruin. In the first main room of the ruin, you will have to fight against two wight lords, with there being a couple of breakables in the room as well.

In the next room, you will have to fight a single necromancer who carries a key to the door to your right in the same room. Once you unlock the door, Sabina will thank you for rescuing her before running off to safety. You will then need to look for the Dwemer construct rod that Gabrielle is looking for, to first start this, you need to activate the lever in the same room that you just saved Sabina from and then turn around to go back into the previous room where a door on the right will have then opened up.

This hidden door will take you to a cave system that contains three cave spiders and two giant cave spiders. After the room with the spiders, the next room contains an ancient troll. After a bit, you will reenter the Ayleid ruins where you will be attacked by two wight lords. This first room in the Ayleid ruins contains the secret area with the lever being to the right of the door you came in through. Once pulled it will open a secret door on the right wall where a silver chest will await you alongside some breakables.

After you are done with the secret area, continue onwards and you will enter a large room where a potent frost atronach will teleport in and run towards you. This enemy is quite tough but is weak against fire damage. Once you have finished with it, walk towards the sarcophagus in the middle of the room and pull the welkynd stone to unlock the gate to the right of you. In the final room, you will bump into M'jaddah who will tell you that he had a feeling you would be here.

M'jaddah tells you that he has done some digging around and has found out that the River Snake is about to bring in a boatful of contraband to a nearby village and that he will continue to search for more information on which village this is. He will also tell you that it makes no sense to look for a Dwemer artifact in an Ayleid ruin. 

Once you return to town Gabrielle will apologize and say that she will keep searching for new information.

Enemies
Cave Bears x 2
Wight Lords x 4
Necromancer x 1
Cave Spiders x 3
Giant Cave Spiders x 2
Ancient Troll x 1
Potent Frost Atronach x 1
Blades:Exhibition Fight: Enchanted Statues

Detailed Walkthrough
In this exhibition fight you will have to fight against two animated troll statues, these statues are weak against shock damage but resist poison and fire damage, so keep that in mind in regards to which weapon you use.
Bounty: Llanehra Androthi

Quick Walkthrough
# Talk to any hetman of your choice and learn about recent bounties.
# (Optional) Find   in Felms Ithul and ask him for directions.
# Find and kill Llanehra north of Dondril.
# Return to quest giver for your reward.

Detailed Walkthrough
Talk to any hetman in the area around   after collecting the bounty on Nirmeni Ieneth, and they will direct you towards Felms Ithul to hunt down Llanehra Androthi, a velk-poacher. The hetman will mention that Ivalaes Thelvil witnessed the attempted theft, and may be able to point you in the right direction.

Travel to Felms Ithul, and you will find Ivalaes Thelvil standing in front of the velk pen. Asking Ivalaes about Llanehra will reveal that he caught her by the velk pen, and pursued her until he lost sight of her north of Dondril. Walk back to Dondril, turn left onto the road to  , then turn north and walk towards the west side of the hill. Llanehra can be found at the bottom of the hill. Once you kill Llanehra, return to the hetman who gave you this quest, and collect your reward.

Notes
As soon as you kill the poacher, you'll have a message in your journal: "Llanehra Androthi is dead. The bounty for her head can be collected from any village hetman in the Roa Dyr chapelry." As follows, you can collect your reward from any hetman at this point, not just the quest giver, and this is a separate journal entry with its own journal ID, TR_m3_B_Llanehra Androthi_D. Collecting the bounty will close both entries and close the quest.

Quest Stages
Blades:Jewelry

thumb|right|BL:Ebony Atronite Ring|Ebony Atronite Ring, a typical jewelry item
Jewelry are items in Blades that can be equipped that give bonus ranks to one or more skills. They can also be enchanted to gain a specific effect. There are two different types of jewelry: necklaces and rings. Rings give bonus ranks to spells and abilities, while necklaces have ranks for perks. You must have first unlocked and learned a skill before you can benefit from any bonus ranks you have for it. You can equip one necklace and two rings at a time. 
Jewelry can be forged at the Smithy or bought at the Enchanter's Tower, as well as found in chests.

Jewelry and jewelry crafting were not in the game at the start of early access, and were added in Patch 1.1.

Value and Grades
The specific statistics of the jewelry bonuses are hard to determine, but there are some known stats that influence what your jewelry will provide. The value (or tier) of the jewelry only determine to which skills bonus ranks can be given. Low value jewelry provide bonus ranks to skills with a low minimum level requirement. More valuable jewelry can give bonus ranks to skills higher up the skill trees, as well as give extra bonus ranks to the skills below them.

However, the value is not the only thing that determines the stats of the jewelry. There are 6 different grades that increasingly give more skills, up to three, and the number  of bonus ranks provided. Grades can be identified by their name. Every grade after the first adds a different prefix to the item's name: common, sparkling, gleaming, radiant, dazzling, and resplendent.

Enchanting
Bonus ranks are not the only bonuses that jewelry provide. They can be enchanted with different effects. Necklaces have either retaliating elemental damage effects or the increase of the regeneration of an attribute. Rings have either a direct increase of a specific elemental damagetype or the restoration of an attribute upon melee hit. Besides these, they can also have up to two random Bonus Enchantments. For the specific enchanting effects, see Enchanting Necklaces or Enchanting Rings.
Bounty: Ja'Jabba

Quick Walkthrough
# Talk to any hetman of your choice and learn about recent bounties.
# Find and kill Ja'Jabba by the bridge to Rilsoan.
# Return to quest giver for your reward.

Detailed Walkthrough
Talk to any hetman in the area around Roa Dyr after claiming the bounty on Nirmeni Ieneth, and they will offer a bounty for the death of Ja'Jabba, an escaped Khajiit slave, last seen on the road north of Rilsoan. Rilsoan can be reached by a small path on the road between Almas Thirr and Roa Dyr. Walk down this path, and you will see Ja'Jabba standing in front of the bridge to Rilsoan. Once he is dead, return to the hetman who gave you this quest, and collect your reward.

Notes
As soon as you kill Ja'Jabba, you'll have a message in your journal: ''"Ja'Jabba is dead. The bounty for his head can be collected from any village hetman in the Roa Dyr chapelry." As follows, you can collect your reward from any hetman at this point, not just the quest giver, and this is a separate journal entry with its own journal ID, TR_m3_B_Ja'Jabba_D''. Collecting the bounty will close both entries and close the quest.

Quest Stages
Bounty: Where-Stars-Are-Drowning

Quick Walkthrough
# Talk to any hetman of your choice and learn about recent bounties.
# Find and kill   in  , east of  .
# Return to quest giver for your reward.

Detailed Walkthrough
Talk to any hetman in the area around   after claiming the bounties on Llanehra Androthi and Ja'Jabba, and they will offer a bounty for the death of Where-Stars-Are-Drowning, an escaped Argonian slave who slew his overseer. He was last seen fishing a river east of Velonith. Asking about the slave in Velonith will point you to a grotto called Soudi, on the river east of Velonith. Once he is dead, return to the hetman who gave you this quest, and collect your reward.

You may also agree with Where-Stars-Are-Drowning to lie about his death. This allows collection of the reward from the hetman without killing the Argonian.

Notes
As soon as you kill Where-Stars-Are-Drowning, you'll have a message in your journal: "Where-Stars-Are-Drowning is dead. The bounty for his head can be collected from any village hetman in the Roa Dyr chapelry." As follows, you can collect your reward from any hetman at this point, not just the quest giver, and this is a separate journal entry with its own journal ID, TR_m3_B_Where-Stars-Are-Drowning_D. Collecting the bounty will close both entries and close the quest.

Quest Stages
Bounty: Aesithal Tyavylch

Quick Walkthrough
# Talk to any hetman of your choice and learn about recent bounties.
# (Optional) Speak to Ralis Daravel for directions.
# Find Aesithal Tyavylch in Daravel Ancestral Tomb.
# Return to quest giver for your reward.

Detailed Walkthrough
Talk to any hetman in the area around Roa Dyr after claiming the bounty on Where-Stars-Are-Drowning, and they will offer a bounty for the death of Aesithal Tyavylch, an elusive thief who has been robbing farms and looting ancestral tombs. He has not been seen recently, but a farmer in Velonith named Ralis Daravel claims to have had visions about the thief. Travel to Velonith and talk to Ralis Daravel, who will tell you that his ancestors whispered Aesithal’s name in his dreams, leading him to believe the thief is defiling his ancestral tomb, northeast of Aimrah. The tomb can be reached by following the road to Aimrah east past the town, turning down the first road on the left, and turning east at the first opportunity. The first door inside the tomb is locked, so come prepared. You will find that Aesithal is already dead, slain by the tomb’s guardians. Return to the hetman who gave you this quest, and collect your reward.

Notes
As soon as you find Aesithal Tyavylch, you'll have a message in your journal: "I have found Aesithal Tyavylch dead inside the Daravel Ancestral Tomb. I should let a village hetman in one of the villages in the Roa Dyr chapelry know of this." As follows, you can collect your reward from any hetman at this point, not just the quest giver, and this is a separate journal entry with its own journal ID, TR_m3_B_Aesithal_Tyavylch_D. Collecting the bounty will close both entries and close the quest.

Quest Stages
Bounty: Hengor the Outlaw

Quick Walkthrough
# Talk to any hetman of your choice and learn about recent bounties.
# Find and kill Hengor the Outlaw on the road to Nav Andaram.
# Return to quest giver for your reward.

Detailed Walkthrough
Talk to any hetman in the area around Roa Dyr after claiming the bounty on Aesithal Tyavylch, and they will offer a bounty for the death of Hengor the Outlaw, a Bosmer bandit known to be robbing people on the Nav Andaram road. On the road to Nav Andaram, you should see a stump with an axe buried in it. Attempting to take the axe will trigger a trap that paralyzes you. Hengor can be found hiding behind a large rock ahead of the stump. Once he is dead, return to the hetman who gave you this quest, and collect your reward.

Notes
As soon as you kill Hengor, you'll have a message in your journal: "Hengor the Outlaw is dead. The bounty for his head can be collected from any village hetman in the Roa Dyr chapelry." As follows, you can collect your reward from any hetman at this point, not just the quest giver, and this is a separate journal entry with its own journal ID, TR_m3_B_Hengor_D. Collecting the bounty will close both entries and close the quest.

Quest Stages
Bounty: Turedus Esdrecus

Quick Walkthrough
# Talk to any hetman of your choice and learn about recent bounties.
# (Optional) Speak to Vanikil Farys for directions.
# Find and kill Turedus Esdrecus north of Roa Dyr.
# (Optional) Return the stolen punavit jugs to Indoril Ilvi or a local hetman.
# Return to quest giver for your reward.

Detailed Walkthrough
Talk to any hetman in the area around Roa Dyr after claiming the bounty on Hengor the Outlaw, and they will offer a bounty for the death of Turedus Esdrecus, an Imperial thief who stole punavit from Indoril Ilvi himself. If the stolen punavit can be found and returned, either to Indoril Ilvi or any of the local hetmen, a bonus will be awarded. The hetman will point you to Vanikil Farys, a bard at Roa Dyr who witnessed the theft. Vanikil will tell you that Turedus crosses the river north of the Glass Hall and ran into the forest, likely towards Old Ebonheart. Cross the river from the Glass Hall and go north behind the shrine, and Turedus will attack you. Kill him, and retrieve the stolen punavit and a note from his corpse. The note mentions that he and his girlfriend were hired by someone with the initial "O." to steal the punavit. Talk to Indoril Ilvi or any of the local hetmen to receive the bounty and the bonus, if you returned the punavit. Take the note to Indoril Ilvi to receive an additional reward.

Notes
As soon as you find Turedus Esdrecus, you'll have a message in your journal: "Turedus Esdrecus is dead. The bounty for his head can be collected from any village hetman in the Roa Dyr chapelry or from lord Indoril Ilvi of Roa Dyr himself." As follows, you can collect your reward from any hetman at this point, not just the quest giver, and this is a separate journal entry with its own journal ID, TR_m3_B_Turedus_Esdrecus_D. Collecting the bounty will close both entries and close the quest.

Quest Stages
Lore:Auramancy

Auramancy is an arcane art that involves evoking memories from the auras left behind on objects by individuals' emotions.  By casting auramancy on a lingering aura or magic tied to objects, it may reveal a scene from the past in the form of harmless phantasms that act out a scene of the memory.  Auramancy works best on personal possessions that are imbued with a significant emotional aura or have arcane residue clinging to them. As powerful emotions are the most likely to leave their mark on objects, the memories that auramancy reveal are usually those of important events. Some consider auramancy to be a useful tool for unraveling the history of ancient, forgotten places. For instance, Count Verandis Ravenwatch used auramancy to recall memories of the vampires in  .

Through the use of auramancy, a memory of the caster's choice can be implanted in an object, subsequently causing the object to glow. Upon interaction with the object, the auramancy will activate and display the memory like it would normally if directly cast. Auramancy can appear as golden or red light.  

Users
The only confirmed users of auramancy are   and  . 

References
Blades:Purifier's Cocoon

Purifier's Cocoon is a cuirass only available to be purchased from the Sigil Shop. Its appearance is the same as that of Chitin Armor.
Blades:Heroes Hall Banner

The Heroes Hall Banner is a small, uncommon quality decoration. Two are obtained from completing Exhibition Fight: Enchanted Statues.
Blades:Haeliaran

Haeliaran is an undead   warlord from the  . He is the evil in the ancient Ayleid temple that was uncovered by the Fellhorn Raiders, a band of pirates who settled in a subterranean grotto. After uncovering the temple entrance, the pirates were turned into skeletons by Haeliaran. The pirate cave was subsequently rediscovered by miners, who became confused by Haeliaran's magic and were attacked by the pirate skeletons.

Upon arriving at the mine camp during the related quest, you will be tasked with venturing down into the cave in search of the missing miners. This will eventually lead you to Haeliaran's tomb, where he will burst from his stone sarcophagus and confront you in battle. Defeating him will complete the quest, and you will be rewarded with the Haeliaran's Tomb decoration.
 
Related Quests
Online:Ancestral High Elf (collection)

Ancestral High Elf Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading these chapters allows access to the Ancestral High Elf Style for crafting. These chapters can be found by opening chests to find leads for the individual pages in Aldmeri Dominion zones, and excavating them using the Antiquities skill lines.
Online:Blackreach Vanguard Style (collection)

Blackreach Vanguard Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading these chapters allows access to the Blackreach Vanguard Style for crafting. These chapters (or rarely the entire book) can be found by doing daily quests in Western Skyrim.
Online:Crafting Motif 84: Blackreach Vanguard Axes

The few brave enough to venture to Blackreach found themselves in need of specialized protection early on. While this place remains unpredictable, it has a wealth of resources that are easily harvested and can be turned against it. Much of the process is still trial and error, but it's been refined to a point where I believe it's pertinent to take record of. I imagine the longer people exist in Blackreach, the more nuanced these practices will become.

AXES

The overall design of the Blackreach Vanguard's axes isn't much different than the axes from the surface. It certainly has hints of Nord design evident in its creation. The engravings and special touches, however, make it distinctly Blackreach. The chitin plating on the underside of the metal is purely decorative. I think the blacksmiths just like to show off how proficient they are at working with the material.
Online:Crafting Motif 84: Blackreach Vanguard Belts

The few brave enough to venture to Blackreach found themselves in need of specialized protection early on. While this place remains unpredictable, it has a wealth of resources that are easily harvested and can be turned against it. Much of the process is still trial and error, but it's been refined to a point where I believe it's pertinent to take record of. I imagine the longer people exist in Blackreach, the more nuanced these practices will become.

BELTS

Our belts provide ample space for holding weapons, and necessary pouches vital to survival in the wilds of Blackreach. The harnesses strap down over the hips for extra stability and support around the waist. The belts provide ample opportunity for stowing weapons and potions one might need while adventuring. Blackreach is a treacherous, volatile place. The key to surviving it is going out prepared.
Online:Crafting Motif 84: Blackreach Vanguard Boots

The few brave enough to venture to Blackreach found themselves in need of specialized protection early on. While this place remains unpredictable, it has a wealth of resources that are easily harvested and can be turned against it. Much of the process is still trial and error, but it's been refined to a point where I believe it's pertinent to take record of. I imagine the longer people exist in Blackreach, the more nuanced these practices will become.

BOOTS

There's a lot you don't want to step on in Blackreach. You'd think that most of the things down here that want to take a bite out of you are easy to spot. Not the case! It gets so dark that the nasty things that skitter along the ground go by unnoticed. If you don't have proper footwear, you're bound to step on something that'll kill you.
Blades:Tournament: Dinahan-Al-Rihad

Detailed Walkthrough
In this arena fight, you will go up against Prince Dinahan-Al-Rihad, he is weak against frost damage so using frost magic such as Frostbite and Ice Spike is highly recommended.
Blades:Tournament: Thorbjold

Detailed Walkthrough
Blades:The Message

Quick Walkthrough
#Find four pieces of information about the document given by Boregis.
Detailed Walkthrough
You can meet up with Boregis near the job board just next to the town hall, he will explain that he was given a document to give to you and that it was urgent. He will then mention that it involves the town of Blackridge, but that he has to go back to the arena and suggests you talk to some of the townsfolk for information.

If you want to skip talking to people you can head straight to Gaius Platorius. Otherwise, you can ask Saashi, Junius the Elder and Urzoga gra-Batul about it, with them all telling you to ask Gaius as he is most likely to know what it is.

Once you talk to Gaius, he will explain that the document is an authentic Imperial document, that contains court proceedings for a military tribunal just before the Great War and that it mentions the town of Blackridge and Martius Silius, but does not mention what the accusations were.
Blades:Tournament - Round 4 Finals

Detailed Walkthrough
In this fight, you will go against Campanus Tetius. He is weak against poison damage and so the use of spells such as Poison Cloud and Paralyze is recommended.
Blades:Campanus Tetius

Campanus Tetius is an Imperial arena fighter and Great War veteran.
 
Related Quests
 
Quest-Related Events
Tournament - Round 4 Finals
:''"So, you're the one who's been asking about Volusianus and Metundus, huh?"

::I'm just helping out.
::"Yeah, well we don't need your help. In fact, it seems we'd be doing better without it."

::Is that a problem?
::"We don't need anyone nosing around, especially not a would-be champion from the backwoods."

Either of the above two options leads to:
:We'll see about that.
:"You can bet your life on it, Warrior."

:I might go to Blackridge first.
:"What? What did you say, cur?"
::Nothing.
::''"You better watch your words, "Warrior". Come now, let's fight!"

::You heard me.
::"I'll cut that loose tongue of yours!"

The third option to reply with is:
:I'm also asking about Blackridge.
:"What... I have no idea what you're talking about."

::We'll see.
::"You better watch your words, "Warrior". Come now, let's fight!"

::Oh, I think you do.
::"You should watch your language, cur. I'll cut that loose tongue of yours!"

When defeated he can say:
:"Looks like... I was wrong... Warrior."
:"Just stop... trying to help us."
:"This... isn't over. Trust me... on that."''
Blades:A Visit to Blackridge

Quick Walkthrough
Go to Blackridge
Defeat Boregis
Detailed Walkthrough
The quest starts at a small dock, at the end of which Boregis is found. When you speak to Boregis, he will tell you that he arrived a few hours ago and that he wants to show you something, and tells you to follow him as he runs off. As you walk through the village gates, you will see that all the buildings have destroyed. Along the way, various trunks and Deathbell plants can be found as loot. Boregis will stop in the second part of Blackridge, in front of a garden where you will have to speak to him.

When you speak to him he will tell you the events that transpired ten years ago, and how Martius Silius stabbed the village elder and killed the other villagers. He will then turn hostile and proclaim that you should have never got involved.

Boregis is weak to frost attacks and so frost spells such as Frostbite and Ice Spike are useful against him, he is not a weak enemy and can easily kill you with Skullcrusher and so an ability such as Focusing Dodge is recommended.