Online:Loading Screens/Dark Brotherhood

This page contains loading screens from the Dark Brotherhood DLC.

Location Messages
Gold Coast - ''The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea-but with the Empire in eclipse, the region has gone its own way.
Anvil Castle - A fortification has stood upon this site, guarding the harbor for all of recorded history. Over time, the military Anvil Fortress was gradually rebuilt into the elegant palace known as Anvil Castle.
Anvil Outlaws Refuge - Every town needs a safe refuge for thieves and pickpockets-especially a town overrun by pirates. Sea rovers may make a living from theft, but they hate it when anyone else steals from them.
At-Himah Estate - Servants of Grand Sermonizer Fithia claim that, late at night, they can hear screams coming from beneath her manor. Of course, these are probably just rumors spread by disgruntled devotees.
Blackwood Borderlands - It would be easy to get lost in the trackless marshes east of Fort Blueblood, on the nebulous border between Blackwood and Argonia. Easy-and probably fatal.
Castle Kvatch - This traditional Colovian fortress-palace has been the stronghold of the Counts of Kvatch since the days of Rislav the Righteous, early in the First Era. It has changed little in the past two thousand years.
Cathedral of Akatosh - The Colovian people are known for their devotion to the Imperial Eight Divines, so it's not surprising that the church of the Primate of Akatosh is located in Kvatch, on the western edge of the Colovian Highlands.
Dark Brotherhood Sanctuary - Few get to see the interior of a Sanctuary of the Dark Brotherhood. Even fewer survive to tell the tale.
Enclave of the Hourglass - The Order of the Hour, one of the oldest knightly orders in Cyrodiil, was re-formed during the rise of the Longhouse Emperors to protect the Akatosh Chantry .
Garlas Agea - In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten.
Hrota Cave - Sometimes natural caves serve as lairs for wild beasts, and sometimes they're occupied by criminals such as smugglers or bandits. Occasionally, they may become home to . something worse.
Jarol Estate - Due to the Gold Coast's mild climate, it became fashionable during the Second Empire for Cyrodilic nobles to build country estates there, so Imperial manors, some quite sizable, dot the countryside.
Jerall Mountains Logging Track - The rugged peaks of the Jerall Mountains divide Cyrodiil from Skyrim. A few passes cross the mountains, granting loggers and trappers access into the deep backwoods.
Knightsgrave - The ruins of Knightsgrave are rumored to date back to the founding of the Order of the Hour, and heroes of the Order are said to still haunt its shadowy depths.
Sewer Tenement - With war raging across Tamriel, the displaced and dispossessed become ever more desperate in their search for safe havens. After enough hard luck and danger, even the sewers can seem like an acceptable refuge.
Smuggler's Den - "Where would the smugglers of Tamriel be without convenient caves for concealing contraband cargo? I can't conceive." - Cirantille
Trader's Cove - It's the rare trader in Tamriel who hasn't tried to evade customs agents now and again. Even a legitimate merchant finds it useful to have a secret storehouse or two.''

Loading Screens