Online:Patch/3.3.3

The Elder Scrolls Online v3.3.3 contains a number of bug fixes for attacks that fall outside of our rulesets for blocking and dodging. In addition, we've continued iterating on Off Balance across the game, and reduced the cooldown for Synergy abilities. Also included are several fixes and adjustments for both new dungeons in the Dragon Bones DLC game pack, and several UI fixes. The size of this patch is approximately 119MB.

Available Templates
Added the Blackmarrow Necromancer Skin, Worm Wizard Personality, and Renegade Dragon Priest Mask to the Costumer's Wardrobe item, found in PTS character templates.

Dragon Bones Fixes & Improvements
Dungeons & Group Content
Dungeons
Fang Lair
You will now see the visual effects on doors warded by the Animus Crystals.
The Obedience Maiming Achievement is now correctly awarded if you defeat the Cadaverous Menagerie without being killed by the Cadaverous Senche-Tiger's Death Grip.
The door leading to the Cadaverous Menagerie will now close when you engage the creatures.
Lizbet Charnis will now be a bit chattier when dealing with her minions.
Increased the overall health on Thurvokun after reciting the incantations to activate Hard Mode.
Lowered the health of the Animus Crystals in Normal difficulty.
Bone Colossus no longer spawn from the Animus Crystal summoning circles in Normal difficulty.
Added visual effects to the Animus Crystal summoning circle when it is actively spawning monsters.
Thurvokun's Terrorizing Roar now disintegrates any active Wraiths, and keeps the Wraiths from reappearing for a brief period.
Relocated the Journal of Orryn the Black away from his incantation notes.
Thurvokun will now have the correct health after fusing with Orryn the Black.
Scalecaller Peak
Corrupted Leimenid's "Winter's Corruption" now applies damage correctly.
The Tremor Trouble Achievement will now fail if your character is killed by Terrorizing Tremor.
Icy Prison and Stony Gaze will no longer affect player characters outside of the visual telegraphs.
The Ogre Brute will now animate correctly when using Frost Pillar.

Morrowind Fixes & Improvements
Alliance War & PVP
Battlegrounds
You will no longer be able to negate damage from Chaosball effects.
Player characters can once again be interrupted while picking up Relics even if they are CC Immune.

Combat & Gameplay
Warden
Animal Companions
Feral Guardian: Fixed an issue where the Guardian's Wrath and Guardian's Savagery special attacks from this ability and its morphs could not hit some larger monsters, such as Saint Olms.
Dive: The damage from this ability and its morphs can now be dodged.
Winter's Embrace
Frozen Retreat (Frozen Gate morph): Fixed an issue where the synergy from this morph would fail to teleport you if you had an ally targeted with your reticle.

Combat & Gameplay
Combat Balance
''Developer Comment - Block and Dodge Rulesets: We've updated several abilities so they better adhere to our block and dodge mechanics. The system is set up to be intuitive – attacks on the ground such as fire or Caltrops cannot be blocked or dodged. We also want dodging to be useful during some instances, and blocking to be useful at other times. The ruleset is as follows:
Attacks that can be blocked, but not dodged
AoE explosions such as Radial Sweep, Spear Shards' initial hit, or Drain Power.
Beam attacks such as Radiant Destruction, Lightning Staff, or Soul Strike.
Attacks that cannot be blocked or dodged
Damage on the ground such as Wall of Elements, Caltrops, or Lightning Splash.
Effects that are on or inside a player character, such as Daedric Curse, or Backlash. (Damage over time effects)
Attacks that can be dodged, but not blocked
Secondary effects that penetrate Block such as the Damage over Time from Sunfire, the surprise attack armor debuff, or the snare from Low Slash snare.
Note: Block continues to provide stun immunity, so it will stop a secondary effect like the stun from Stonefist.
Exceptions to these rules will be stated each ability's tooltip, such as Fiery Grip which cannot be dodged or reflected.

General
Adjusted the length of time bosses are immune to the Off Balance debuff to 15 seconds, previously 15 to 20 seconds.
Developer Comment: We want to make it easier to predict when the Off Balance debuff will occur. Since Off Balance is typically random, this will reduce the number of random factors surrounding the frequency of Off Balance occurrences. The predictability will make it easier to respond to Off Balance with a specific high-damage ability or a Heavy Attack.
Standardized Off Balance across the game so that all applicable abilities and procs apply the effect for 5 seconds.
Developer Comment: This will unify the Off Balance mechanic into a consistent experience. You now have the same amount of time to take advantage of a target being Off Balance, regardless of which ability activated the effect.
Synergies now have a 20 second cooldown for each individual Synergy, reduced down from 30 seconds.
Developer Comment: In order to better support our fast-paced combat, we've reverted the Synergy cooldown back to 20 seconds. This also means players utilizing Synergies such as Spear Shards can expect the same rate of return they are accustomed to.''

Dragonknight
Ardent Flame
Searing Strike: The initial direct damage from this ability and its morphs can now be blocked and dodged.

Nightblade
Assassination
Assassin's Blade: The damage from this ability and its morphs can now be blocked and dodged.

Templar
Dawn's Wrath
Solar Barrage (Solar Flare morph): The damage from this morph can now be blocked, but cannot be dodged.

Weapon
Two Handed
Cleave: The initial direct damage from this ability and its morphs can now be blocked, but cannot be dodged.
One Hand and Shield
Low Slash: Reduced the duration of the snare applied by this ability and its morphs to 4 seconds from 12 seconds.
Developer Comment: Powerful snares should have a short duration, while weaker snares should have a long duration; Low Slash fell outside of this ruleset and needed to be adjusted. We have plans to do a more comprehensive pass on snare durations in the future.
Dual Wield
Whirlwind: The damage from this ability and its morphs can now be blocked, but cannot be dodged.

World
Vampire
Clouding Swarm (Bat Swarm morph): You can no longer cast the Materialize attack from this morph while in midair.

Combat Fixes & Improvements
Nightblade
Assassination
Relentless Focus (Grim Focus morph): Fixed an issue where Rank IV of this morph was generating multiple stacks of the Merciless Resolve buff for a single Light or Heavy Attack.
Siphoning
Strife: Fixed an issue where the heal over time from this ability and its morphs would still apply to you even if the enemy dodged the attack.

Weapon
One Hand & Shield
Low Slash: Fixed an issue where the snare from this ability and its morphs could be blocked.

Alliance War
Assault
Razor Caltrops (Caltrops morph): Fixed an issue where the initial direct damage from this morph had a radius of 12 meters, instead of the intended 8 meter radius.

Itemization Balance
Item Sets
Curse of Doylemish: This proc from this Item Set now only occurs on Heavy Attacks from melee weapons.

Itemization Fixes & Improvements
Item Sets
Thurvokun: Fixed an issue where the damage from this Item Set's proc was being mitigated against the enemy's Spell Resistance instead of their Physical Resistance.
Zaan:
Fixed an issue where the damage from this Item Set's proc would break enemy Nightblades out of Shadow Cloak.
Fixed an issue where the damage from this Item Set's proc was not increasing properly with every tick.
Fixed an issue where the tooltip from this Item Set was not updated to its new proc conditions.

Base Game Fixes & Improvements
Alliance War & PVP
General
Once you reach level 10, you will now be able to use the Alliance War activity finder regardless of your Champion Rank.

Art & Animation
Figure
Larger noses on male characters no longer clip through the Daggerfall Covenant Iron helmet.

Crafting & Economy
General
Corrected delivery of the Hide Helmet and Hide Your Helm collectibles.
Fixed a rare issue that could cause recently adjusted Outfit weapons to change back to their previous appearance temporarily.

Outfit System
Fixed an issue when returning to an Outfit Station after purchasing Outfit Tokens, your pending dye changes would be reset and you weren't able to preview other pending changes.

UI
Added the ability to search for the various Elven Outfit Styles via their -mer names. For example, the High Elf style will now also appear when searching for "Altmer".

Exploration & Itemization
General
Fixed an issue where Unidentified Enchantment boxes, from the Slithering Brood and The Serpent's Fang quests, would not provide any rewards to characters lower than Level 10. They now provide a purple-quality enchantment to characters of any level.

Achievements
The Fully Styled achievement now states that you must fill "any" 8 slots (not "all" 8 slots, as previously).
You can earn the achievement by altering any 8 slots – even if you are dual wielding and have 9 available slots, or if you previously filled weapon slots and then changed weapons.

Housing
Furnishings
Fixed an issue where the "Tribunal Tablet of Almalexia" furnishing would become bound to you after it was crafted. Going forward, this furnishing will no longer bind itself to you.
Updated the Outfit Station icon to match its in-game appearance.

Homes
Corrected a number of areas where you could poke your camera through walls or doorframes in the Princely Dawnlight Palace.

Itemization
Target Dummies of all varieties now behave like dungeon bosses for the purposes of status effects applied to them.

UI
Addons
Made additional changes to the API to better restrict the ability for addons to display combat events prior to your character being impacted.

Crafting
Fixed an issue that could prevent you from leaving the Crafting UI window.

Crown Store & Crown Crates
Fixed in issue where grammar tags were displaying in the Crown Store UI.

Gamepad Mode
Fixed an issue where you could end up in a different skill line than the one you selected.

Guild Store
Fixed an issue where rugs and carpets did not have their own subcategory in the Guild Store search for Parlor furnishings. 
Fixed an issue where Target Dummies and Crafting Stations did not have their own subcategories in the Guild Store search for furnishings.

Housing
Fixed an issue that prevented you from dismissing the Load Permissions dialog in a house.
Home Storage collectibles will now display their nicknames in the Housing Editor Place and Retrieve lists.

Outfit System
Added validation to the naming of Outfits so the name is always saved properly.
Reduced the size of the Outfit Station icon in the Outfit System's help page.

Tutorials & Help Menus
Added a Storage Furnishings help entry to the Housing category.
Added an Outfit and Collectible Layers entry to the Crafting category.