Netruk44/uesp-wiki-content huggingface dataset:
Lore:Storm Talon Temple

is a secret fortress located in the Stormhaven region of  . Hidden beneath a ruined fort known as Aphren's Hold, it was established as a sanctuary by the   in ancient times and also was known to house a vast archive of accumulated knowledge.    On his search for the fabled  ,   briefly visited the sanctuary circa  .  
 

Gallery
 

See Also
For game-specific information, see the ESO article.

References
Lore:Glass

Glass can refer to any of these things:
Malachite, rare, green crystals often simply called "glass"
Glass (common), a common, transparent material
Tes5Mod:Lordbound

Lordbound (also called The Elder Scrolls V: Lordbound) is an upcoming DLC-sized mod for The Elder Scrolls V: Skyrim that takes place in the Druadach Valley between   and  . It features three storylines regarding the Breton and Nord natives of the valley, the invading Imperial legion, and the  s of the mountains. The mod is still undergoing development and has no clear release date. It is presumed to soon be available on both Skyrim Legendary and Special Editions.
 
Features
The land of Druadach, a dense new region larger than Solstheim, filled with quests, dungeons, events and activities, for you to enjoy.
About 30+ hours worth of content through main questlines and side content.
Over 40 quests, found through our many new settlements and exploring the world.
Over 50 new dungeons, featuring the most epic spaces you've ever explored!
The biggest main quest you've ever played in Skyrim, with choices and consequences that change the state of the valley.
Join Lord Haelan on a quest to uncover the truth behind his family’s past.
Assist the Imperial Legion in reclaiming the trade route to  .
Support the Orcs of Garshakur, as they defend their new home against the Legion.
Loot that you’ll want to carry over to your future adventures. New weapons, armor, spells, and surprising consumables.
Fully-voiced NPCs and an original soundtrack!

Story Synopsis
The drums of war are beating inside the Druadach Valley. After two hundred years of isolation the valley has restored its severed connections to the provinces of Skyrim and High Rock, exposing its withered remains to the rest of Tamriel. Chief Gorek of Garshakur refuses to surrender his mountain fortress to the Imperial Legion, denying them control of the highly-valued trade route between the cities of Jehanna and Solitude.

As the war wages on, the people of Druadach are forced to seek protection within the walls of Highreach, home of the young Lord Haelan - but even the last bastion of Druadach is threatening to fall at the hands of a mysterious knight of unknown origin, leaving only death in its wake. Whatever the choices are in the end, the fate of the valley rests in the hands of champions; both new and old.

Places
Some locations known so far are listed:
Farms, Towns, and Settlements including Orc Strongholds and Inns
 , an Orcish stronghold
 , a city
 , a settlement ruled over by Lord Haelan
 
 

Camps, including Giant Camps and Military Camps
 

 
Mines
 

Ruins including Dwarven and Nordic
 
 
 

 
Towers and Forts
 , an Orcish fortification
 , a large Orcish fort
Regions
Highreach Hold
Gardale Territory
Garshakur Territory
Empyrean Grounds
Druadach Mountains
 
Characters
Characters


Miscellaneous Information
Developers
Antioch
Arcky
Neshkor
RoKMod
Online:Hopper

Hopper may refer to several things:
Hopper (frog), a racing frog owned by Hadras, found in Skywatch
Hopper (Nix-Hound Fabricant), a nix-hound in the Daram Stables of the Brass Fortress
Hopper (person), an Argonian Hidden Armiger
Battlespire:Music

Battlespire's soundtrack was composed by an unknown artist and was never released on its own.

Soundtrack
Daggerfall:Music

The soundtrack of Daggerfall was composed by Eric Heberling and another unknown composer.


Soundtrack
{| class="wikitable sortable"
!Track number
!Title
!Type
!Length
|-
|01||Intro Cinematic||N/a||02:01
|-
|02||A Beautiful Day in the City(29)||Day Theme 1||01:06
|-
|03||Day||Day Theme 2||01:06
|-
|04||Sunny Day||Day Theme 3||02:10
|-
|05||Sunny Day 2||Day Theme 4||00:51
|-
|06||Swimming||Day Theme 5||02:05
|-
|07||02||Day Theme 6||01:23
|-
|08||03||Day Theme 7||01:50
|-
|09||12||Day Theme 8||01:02
|-
|10||13||Day Theme 9||01:11
|-
|11||22||Day Theme 10||01:49
|-
|12||Daggerfall Nights(11)||Night Theme 1||01:55
|-
|13||Curse||Night Theme 2||01:48
|-
|14||Eerie||Night Theme 3||01:37
|-
|15||Ruins||Night Theme 4||01:46
|-
|16||On the Ship(18)||Night Theme 5||02:13
|-
|17||10||Night Theme 6||02:00
|-
|18||21||Night Theme 7||01:29
|-
|19||Overcast||Rain Theme 1||00:46
|-
|20||Overcast (Long Version)||Rain Theme 2||
|-
|21||Raining||Rain Theme 3||
|-
|22||08||Rain Theme 4||
|-
|23||Snow Over Northmoor||Snow Theme 1||
|-
|24||Snowing||Snow Theme 2||
|-
|25||Oversnow||Snow Theme 3||
|-
|26||20||Snow Theme 4||
|-
|27||Fireplace(23)||Interior Theme||
|-
Online:Shrine of the Reforged

It is a ruined shrine to Meridia that can be found between Khenarthi's Arch and the Forgotten Mane.
 
Related Quests




Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
Online:Iratan the Lightbringer

Iratan the Lightbringer is one of Meridia's guardians that can be found guarding the Shrine of the Reforged. He is the group boss of said location and must be defeated to clear the location.
 

Related Quests




Skills and Abilities
;Chill:
;Cleansing Light: 
;Illumination Prison: 
;Radiant Beam: Channeled ranged attack, directly blasting a ray of light
;Singing Strike: Melee attack

Notes
Though the official name of the type of Daedra is unknown, Loremaster Leamon Tuttle gave them the nickname "Meridimincers" in jest.
They are mentioned in a Loremaster's Archive, in which Lyranth states that they are "of little concern to the Kyn."
The Symphony of Blades is another of this type of Daedra, though he has four arms instead of two, and is bigger.
They are comparable in appearance to Mournful Aegises and Air Atronachs; its mesh name is "TombGuardian_C_MornAeg".
Bruccius Baenius refers to them as Meridian guardians.

Achievements
There is one achievement associated with this NPC:
Online:Purring Rock

A note sits beside an Alfiq named Tender Claw who needs to be returned to his apparent owner. The "lost cat" (as the note says) can be found lounging in front of the Alfiq-sized house. A heavy sack is located beside a broken down cart on the side of the road just southeast of Purring Rock, in the water.thumb|right|The Alfiq-sized house at Purring Rock
 

Related Quests
Online:Senchal Outlaws Refuge

The entrance to the Black Kiergo Arena can be found here.   can be found at Meeh-Zaw's stall, behind the counter.
 
 
 

Related Quests


Services





Remains-Silent  

Residents
 

Maps
 
 

Gallery
Online:Amelinwe

Amelinwe is a cheerful High Elf commoner and member of the Mages Guild who has come from Summerset to study magic. She can be found on the second floor of the Mages Guild in Senchal.
 
  
Dialogue
:"I know, I know … a High Elf, in a Mages Guild, studying magic. Everyone goes on about High Elves and magicka, but honestly, I love working magic. Studying it, really. So many interesting twists and turns and theories."
:You seem very cheerful.
:''"For a High Elf? I know! Back home in Alinor, my mother got so frustrated because I'd laugh at the most serious times. I suppose I'm just not a serious person. That doesn't mean I lack intelligence, as my mentors found out. So, it's not a flaw."
:I wouldn't call being cheerful a flaw, either.
:"You are not my mother. Still, she understood that Alinor stifled me. She made sure exemplary tutors taught me magic, and now I spend my time studying it. But she was less than thrilled when I decided to come to Senchal for a time."
:Senchal does seem like an odd choice.
:"I suppose so. Granted, this isn't one of the bigger guilds and the city is half ruined, but I've already found some hidden and lost gems in the library here. And now, I might even see a Dragon! Preferably from a safe distance."''
Online:Fur-Forge Cove

The crafting site itself is inside a small cave off the beaten path, with the crafting stations on floating wooden platforms that are linked by bridges.thumb|right|Interior
Online:Commandant Weston

Commandant Weston is an Imperial officer of the Imperial Legion who can be found in the Grand Lecture Hall of the Forsaken Citadel. He became a zombie, along with the rest of the fort, thanks to an ill-conceived ritual meant to save the troops stationed there. He serves as the delve's boss.
 

Spells and Abilities
;Ice Cage:
;Negate Magic: Creates a dome of purple light which suppresses magic.
Online:Glyptodon

right|thumb|A Glyptodon hiding itself away
Glyptodons are large armored creatures that can be found wandering around Southern Elsweyr. 

They are passive creatures and will not defend themselves if attacked; instead, they will retreat into their shell and gain a damage shield, but will still take damage. If a Glyptodon stops taking damage, their health will regenerate and they will emerge from their shell and continue their routine.
Lore:Lizard Bull

The Lizard Bulls are a mysterious beast race indigenous to the islands along the coast of Pyandonea. They were accidentally discovered during the Interregnum on an ill-fated expedition to Pyandonea by a crew of pirates, who were led by the infamous Captain Wereshark. Due to both the immediate hostility between the two parties and their sheer remoteness from Tamriel, little is known about them beyond what was documented during this expedition.

Captain Wereshark's first mate described them as massive quadrupedal monstrosities, wielding "glittering trident(s) shiny as one you'd see carried by some stuffy   Queensguard". The first mate theorized that they may have killed the inhabitants of the island who lived within the stick huts scattered throughout, though whether any other race ever truly lived there was left unclear. 

Lizard Bulls are extremely durable and skilled at combat, with just eight of them of defeating an entire Maormeri armada.  Their level of intelligence is unfortunately unknown, as Wereshark's crew never had a chance to speak to them prior to their mage assaulting one with a fireball to the face.   

References
Online:Safe and Secure Bank

thumb|right|Interior Outside, Khunzjo guards the bank entrance and  Frontarius Buca and Efoh-dra provide banking services inside, watched over by a member of the city watch. 

The interior consists of one small room with an L-shaped counter, along with three bookcases and several owned containers. A safebox protected by a master lock is on the table behind a screen near the bankers. There is one guard who patrols between the front door and the vault.
 
Residents
Senchal Guard
Frontarius Buca  
Efoh-dra
Online:Urifa

Urifa is a Pahmar-raht commoner and merchant who can be found pacing along the waterfront in Senchal. 
 

Dialogue
She is irritated at the Imperial bureaucracy.
:"I am Urifa, a merchant. How may I help you?"
:What do you do here on the waterfront?
:''"What do I do? I worry! My next ship is two days overdue. I also fill out many forms. Imperials love paperwork. This is known. Ah, perhaps you haven't seen a Pahmar-raht trader before?"
:What goods do your ships carry?
:"We export rugs and tapestries, Khajiiti woodworks, things like that. Then we fill our holds with whatever interests us in foreign ports and bring it back here. Supply and demand, friend. It's all about supply and demand."''
Online:Jadisa

Jadisa is a Redguard found dancing with Dovice Favraud in the Senchal Outlaws Refuge. She has no unique dialogue. She wears the Whisperweft Gala Wear costume.
Online:Dovice Favraud

Dovice Favraud is a Breton found dancing with Jadisa in a quiet corner of the Senchal Outlaws Refuge. She has no unique dialogue, and is wearing the Corseted Riding Outfit costume.
Online:Abizag the Agile

Abizag the Agile is a Khajiit fence who runs Fetchers and Filches from the outlaws refuge below Senchal.
 
Dialogue
Regardless of whether the daily fence limit has been hit or not, he will say:
:''"You bring Abizag something good, yes? Come, come, let's have a look."

:"Ah Senchal, home of the easy score. Weather is nice too, so long as you do not mind the scent of smoke and blood in the air. Anyway, let's do business."

:"The Shields of Senchal are a mixed blessing. They make our work harder, but they also keep the city free of monsters. We take the good with the bad, yes? Now, how can this one help you?"''
Online:Darkhu

Darkhu is a Khajiit forger who lives in a makeshift dwelling in Senchal with the Alfiq Yashinzhi. He lives in the scaffolding near Mahargo's House. Sai Sahan sends you to him when diplomatic papers need to be forged, so a meeting with a general can be arranged.
 

Related Quests


Quest-Related Dialogue
When spoken to as part of the quest, he'll introduce himself with:
:"Whether writ or will or waiver, Darkhu is your savior! Tell this one, what need have you of the finest forger in all of Senchal?"

If you've started the quest, you can tell him what you need:
:I need diplomatic papers to get me and a friend in to see General Renmus.
:''"Interesting, most interesting. Diplomatic papers? Yes, that would get you in to see the shaveskin general. Of course, skills such as Darkhu's require compensation worthy of his talent."
:Will these jewels cover the expense?
:"Ah, yes. These beauties will do quite nicely. Here you are then. Diplomatic papers, all up to date and ready to present. Just make sure you have an appointment, eh? Wouldn't want to walk in on the general unannounced!"
:Don't worry. I have a plan.'''

When spoken to afterwards, he'll say:
:''"If our business is concluded, then Darkhu has other customers to attend to. In a city such as Senchal, there's never a moment's rest for one with my talents."''
Online:Yashinzhi

Yashinzhi is an Alfiq who shares a dwelling with Darkhu in Senchal. He is found sound asleep snoring and cannot be disturbed. As a result, he has no unique dialogue.
Online:Marzuk's Tower

Entering it will take you directly to the top where there is an unlit brazier and a scrap of tapestry needed for the Pieces of History achievement. 

A ruined building attached to the tower has a copy of the Epistle on the Spirits of Amun-dro Vol 1, as well several baskets of provisioning ingredients and a cooking fire.
 
  
         
  -->
Online:Centurion Ancrus

Centurion Ancrus is an Imperial officer of the Shields of Senchal. She is located outside the Palace in Senchal. Centurion Ancrus is first seen denying Sai Sahan a meeting with General Renmus, but later grants him entry to the palace once the necessary requirements have been met.
 

Related Quests


Quest-Related Events
When you first enter the Senchal Wayshrine square, you'll hear Ancrus saying parting words to Sai Sahan before walking away.
:Centurion Ancrus: ''"The general doesn't see anyone without an appointment."

After gathering the papers, you and Sai Sahan will be stopped by Ancrus at the door to Senchal Palace:
:Centurion Ancrus: "Halt! Official business only!"
:Sai Sahan: "We have an appointment with General Renmus. Here. Our papers."
:Centurion Ancrus: "These seem to be in order. All right, you can go in."''
Online:Behold Khunzar-ri's Ambition

was not a humble  . Even as a young cat on the prowl, he dreamed of grand adventures, honor, fame, and a place in history. And with his own claws and a positive disposition, he achieved all that and more. But he did so in a way that endeared him to others. It was something in his smile.

Take, for example, the time he hired a scribe to follow him around and record his exploits. The scribe, an unimposing   whose name has been forgotten, dutifully wrote down pages and pages of anecdotes from the daily life of Khunzar-ri. She constantly remained by his side, despite circumstances, danger, or propriety, in order to carry out her assigned duties.   became so annoyed by the Alfiq's presence, that she refused to associate with Khunzar-ri until the scribe departed. Khunzar-ri shrugged and wished Anequina well during their sabbatical. "Too much of Zar makes the heart beat too fast," said Khunzar-ri with a sigh as she walked away.

A few days later, as dusk spread across the land, Khunzar-ri and his Alfiq scribe came upon a young Khajiit warrior. He appeared upset and unsure what to do, holding his spear and staring across the stream at a trio of ravening  s. "You seem troubled, friend warrior," said Khunzar-ri, his scribe writing furiously to record every word. The young warrior turned. "Those  s attacked this one's village," he said, "killing some, maiming others, and stealing the great   that was roasting over the village cooking pit for our  . This one came to retrieve the carcass, but fear of the three trolls stays his hand. This one will be marked a coward and never gain honor and prestige in his own home."

Khunzar-ri considered the young warrior, the spear, and the three river trolls across the way. He held out his hand and motioned for the young warrior to give him the spear. Once he had tested the weight and straightness of the weapon, Khunzar-ri called to the trolls. "River trolls of a most ugly and disgusting countenance," he yelled, "this one has a gift for you!" Curious, the three river trolls lined up to see who had dared call out to them. They looked like a single body with three heads, one peaking out from behind another. "Perfect!" said Khunzar-ri, and he threw the spear with all his might. It pierced all three trolls and pinned them to a nearby tree, where their blood flowed down to feed its roots.

"Go," Khunzar-ri said to the young warrior," retrieve the festival meal and return to your village as a hero."

"But Khunzar-ri," the Alfiq scribe asked, "that was your kill! And a great kill it was, too! What of your ambition?"

Khunzar-ri shrugged. "Zar's ambition is as strong as ever, but the young warrior needs this honor more. Besides, there will be an even more spectacular adventure tomorrow, Zar just knows it!"

These are the words, and the words are true.
Online:Patch/5.1.10

The Elder Scrolls Online v5.1.10 is a small incremental patch that only includes fixes for a handful of exploits. The size of this patch is approximately 101MB.
Online:Sumantharr

Sumantharr is an Alfiq member of the clergy residing in Khenarthi's Breath Temple. He can be found sitting on the edge of a fountain near the temple entrance casting magic. He has no unique dialogue.
Online:Tebhuki

thumb|right|Stretching
Tebhuki is an Alfiq member of the clergy residing in Khenarthi's Breath Temple. She can be found snoozing and occasionally reclining on a rock in the middle of a meditation circle near the temple gates. She has no unique dialogue.
Online:Halakakuz

Halakakuz is an Alfiq member of the clergy residing in Khenarthi's Breath Temple. He can be found lying on his back near Clan Mother Tadali's podium. He has no dialogue.
Online:Suzdi

Suzdi is an Alfiq member of the clergy residing in Khenarthi's Breath Temple. She is found flanking the steps up to the temple building with Inalzhargo. She has no unique dialogue.
Online:Inalzhargo

Inalzhargo is an Alfiq member of the clergy residing in Khenarthi's Breath Temple. He is found flanking the steps up to the temple building with Suzdi. He has no unique dialogue.
Online:Jathim

Jathim is an Alfiq member of the clergy residing in Khenarthi's Breath Temple. He is found performing magic in a meditation circle with Khilbirra and Zaydi. He has no unique dialogue.
Online:Khilbirra

Khilbirra is an Alfiq member of the clergy residing in Khenarthi's Breath Temple. She is performing magic around a meditation circle with Jathim and Zaydi. She has no unique dialogue.
Online:Zaydi

Zaydi is an Alfiq member of the clergy residing in Khenarthi's Breath Temple. She can be found performing magic in a meditation circle with Khilbirra and Jathim. She has no unique dialogue.
Online:Finnah

Finnah is an Alfiq member of the clergy residing in Khenarthi's Breath Temple. She is found either sleeping near the temple stairs or running frenetically around the courtyard. She has no unique dialogue.
Online:Arbogasque's Home

Residents
Belya Valtieri
Laurette Riscel
Jerian Valtieri
Padier Renoit
Rajelar
Vierry Dechery

Gallery
Online:Home of Adiel Charnis

The front door is protected by a simple lock. There is an intermediate safebox at the foot of the bunk beds.
 
thumb|right|Interior
Residents
Adam Charnis
Adiel Charnis
Trigrid
Online:Worm Cult Style (original)

The Worm Cult Style is a crafting motif that is currently unobtainable. The style is worn by certain Worm Cultists, and is also seen on certain pieces of dropped armor in the Vaults of Madness. It was known as the original Worm Cult style on launch, but after the 2018 Four Year Anniversary event, it was replaced with an updated design and craftable motif  of the same name.

Sets
The following sets drop in this style:
Worm's Raiment

Armor


Gallery
Online:Turo's Cargo Manifest

Goods bound for  . Make no stops and keep a clear accounting of all damaged or lost cargo. Turo has no patience for incompetence.

Inventory:

:Ten bolts, fine silk
:Twenty-six bottles, Alto Wine
:Fifteen jars, fine ceramics
:Eight sacks, Anequine spices
:Thirty sacks, Colovian grain
:Six crates—
Online:Moon-Sugar Plans

This   is spectacular! We're going to make a bundle off this haul!

I'm taking my share to  . They're always desperate for decent moon-sugar over there and they have the gold to spare.

I'll leave Haros's share at the old farm where we used to distill  . I have such fond and fuzzy memories of that place.

I'll put Yasira's share at the river drop location north of the swamp, even though I hate that place. I can never get the mud out of my fur.

Expect another note soon. You'll get your cut as soon as I have the gold in paw.
Online:Lost Cat

Hello!

If you're reading this then you're standing next to my dear  ,  . He has a habit of walking off. Thankfully, he always brings this note with him. If you don't mind, please carry him home to  , in the southern part of the city. If that's asking too much, just leave the note for a more helpful stranger who cares about animals. Thanks in advance!

 

P.S. He doesn't like it when people comment on his eye patch, so pretend not to notice.
Online:J'saad's Note

My beloved  ,

I'm sorry. I know you wished these voices I heard were only in my mind. That the images I perceived were my imagination. They are not, though. These visions—these voices that speak to me—they are something more.

A   speaks to me through this stone. I do not understand why these words seek me out, but the voice—it only grows stronger. With it comes the blinding lights. The strange visions. She's trying to find another knight to carry her light, she says. One who will not betray her. One who must correct a previous mistake.

I'm unclear of its meaning, but I believe I must undergo her trials. I must succeed where others have failed.

I will return to you in   once my journey is complete. I will show you the truth. You will see the light. Everyone will see the light.