Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Vigil Enforcer Armor Set

Vigil Enforcer Armor Set is a Creation that adds four sets of armor used by the Vigil of Stendarr. It was released on December 6, 2018 for 600 CC Credits.

This Creation was primarily made by Maty743. The quest was created by Kris Takahashi.
 

Official Summary
:''While Stendarr may offer mercy, the Vigil have none to spare. Among the ranks of these holy warriors are armored paladins who shed their priestly robes for hide and steel. Collect and craft four unique armor sets and deliver Stendarr's justice to both the abominations and those corrupted by them. Created by Maty743. Quest created by Kris Takahashi. (Quest "Unholy Vigil" starts by reading the Letter to Keeper Carcette in the Hall of the Vigilant south of Dawnstar.)

Overview
Read the letter to Keeper Carcette in the Hall of the Vigilant south of Dawnstar to start the quest Unholy Vigil'''. You will discover that Vigilants of Stendarr have recently been disappearing while on patrol in the Pale. You will need to journey to Dawnstar and investigate three suspicious individuals to uncover the source of these killings. Your search will ultimately lead you to a hidden chamber within Quicksilver Mine containing an altar dedicated to Molag Bal.

Over the course of this quest, you will have the opportunity to obtain a full set of each of the new armor types: Vigil Veteran, Vigil Enforcer, Vigil Corrupted, and Vigil Silver Hand. The Vigil Enforcer and Vigil Veteran sets are almost visually identical, with the Enforcer set lacking the Veteran set's elaborate steel etchings on the shoulderpads and upper chest. Once the quest is completed, you will also be able to craft all of these armor types at a forge provided you have the Steel Smithing perk.

Content
:;Books
:*Azarain's Journal
:*Fenrik's Journal
:*Galur Rithari's Papers
:*Letter to Keeper Carcette
:*Miner's Note
:*Mysterious Note
:*Notes on Dissection

:;Items
:

:;NPCs
:*Azarain
:*Fenrik
:*Harald
:*Irine
:*Vereth

:;Quests
:*Unholy Vigil
Lore:Black Gate

is a strategic fortress in the province of  , located just southwest of  . Black Gate was a stronghold utilized during the time of the  , most notably during the  . 

In  , Black Gate was besieged by the  , around the 23rd of  , amidst the negotiations after the war between the Crown Prince   and  .  The Prince made no plans to attack Black Gate. It was instead the brainchild of his father, Emperor  , and the Akaviri Potentate,  . Regardless, the negotiations had continued at the settlement of  .  

At one point in time, Black Gate had fallen into disrepair and ruin. The   artifact known as the   was last known to be located in the depths of Black Gate. King Casik of   had the   in his possession, and sought out the Hammer. The king tasked the   with delving into Black Gate to retrieve the Hammer. With it, King Casik was able to use the two artifacts to craft the finest armor and weapons in the realm. In return, he revealed the location of the final piece of the  , in the Dwarven Mines of  .  Following his death, the Eternal Champion became somewhat of a culture hero to Imperial Loyalists, many of whom would visit Black Gate as part of a pilgrimage retracing the Champion's steps. 
 

Notes
Black Gate is filled with unique sprites of dead warriors, with their skeletons damaged by weapons lying nearby. Whether the fortress fell to an attack or was occupied later on by a group of people that was defeated is unknown. 

References
Lore:Eagle's Brook

Eagle's Brook (also called Eagle Brook)  is a village located on the coastal highlands of Glenumbra, in the province of High Rock. Eagle's Brook is the home of nearby Camlorn's artisans and craftsmen who serve the high nobility of the kingdom. The settlement also serves as a key port to the city-state, one that bridges it to the Eltheric Ocean from the north. And because it is a port town, Eagle's Brook sees a regular import of seafood and prepares it daily.  
 

History
Eagle's Brook was taken over by the   led by Lord   in  , and they would sacrifice people on the docks, turning them into   thralls. They would then transport these zombies to other areas across the region, such as   and  , to reinforce their numbers against the   and  .  Dame   led the Lion Guard militia against the cult in Eagle's Brook and apprehended a former bandit of the   clan and former resident of Eagle's Brook,  . The former bandit wanted to help his hometown by employing a spell created by his father called   and hiding the villagers with it. With the help of an   of the Covenant, the spell was unleashed and after the ritual, the Agent managed to speak with Tamien's father,  , who was stuck in a pocket realm of  . 

The Bloodthorn and Lord Velian's sacrifices created a   of Oblivion, a replica of Eagle's Brook where Velian conducted his invasion. Merien infiltrated the plane, hoping to disrupt his plans from within all the while sacrificing himself. Tamien wanted to save the village without losing his father, while Merien wanted the Agent to defeat the Bloodthorn Cult before they left Eagle's Brook. It is unknown which course of action the Agent went with, but Eagle's Brook was saved and Tamien Sellan left Glenumbra for good. 

During the   in the late  , the village of Eagle Brook was an active settlement. It was ruled by Lord Theodyn and had a rivalry with  .  Eagle Brook was neighbored by several settlements, including   to the south and   to the northeast. 

Gallery
 

See Also
For game-specific information, see the Arena and ESO articles.
Books


References
Lore:Mavos Siloreth

was a well-renowned  i mage that lived during the  , amidst a conflict between the Chimeri and the  s. Mavos Siloreth is known for being the one who sealed one of the  , specifically Balreth. Mavos Siloreth was among the mages that traveled to   from   to seal the Brothers of Strife.  Mavos had utilized twin  s, Blaze and Ragebinder, to draw Balreth's power into them. In the end, Mavos Siloreth was able to subdue Balreth but had later passed away. His remains were interred into the necropolis of  .

In  , Mavos Siloreth's spirit was contacted by an   of the  , looking for a means to re-seal Balreth into  . Siloreth had shown the Agent his past when he initially sealed the Brother of Strife. With this knowledge, the Pact was able to seal Balreth into Ash Mountain. Sometime later,   had summoned   at the  . Mavos Siloreth, among the other mages that sealed the Brothers, were present at the Tormented Spire.    

 

Gallery
 

References
Skyrim:Wild Horse

Wild Horses are horses which can be encountered in the wild. They will flee if approached, although they will attack nearby hostiles if necessary. A wild horse can be tamed by continuing to mount it until it breaks.

Once tamed, the horse becomes an owned mount. If you switch to a different mount, it will slowly make its way back to the location you originally found it.

Related Quests
 

Notes
There are seven wild horses in total. The Unicorn acts almost identically to other wild horses but is documented elsewhere.
Although each wild horse is identified in your quest journal with a unique name, each creature on this list is simply named "Wild Horse". The descriptive names are used here for categorization purposes only.
 
Black Horse
 
This Wild Horse has a black splotchy coat. It can be found northwest of Falkreath, just south of the map marker for Evergreen Grove.
 

Chestnut Horse
 
This Wild Horse has a chestnut coat and a dark mane. It can be found east of Helgen, along the path leading to South Skybound Watch.
 

Dappled Brown Horse
 
This Wild Horse has a pale dappled brown coloration. It can be found in the forest south of Solitude Sawmill, across the river but before you reach the dragon mound.
 

Grey Spotted Horse
 
This Wild Horse has a grey spotted coat. It can be found up the hill to the north of Salvius Farm.
 

Pale Mare
 
This Wild Horse has a pale white coat. It can be found among a group of snowy pines just south of Yngol Barrow.
 

Red Horse
 
This Wild Horse has a red and white coat with a white mane. It can be found on the plains of Whiterun Hold, northwest of Whiterun Stables.
 

White Spotted Horse
 
This Wild Horse has a white coat spotted with black dots. It can be found directly west of Stony Creek Cave, west of the road, on a green cliff overlooking the volcanic tundra below.
Armor

Tamriel Data adds many new pieces of armor to the game, especially those that form part of a new set. The tables below only list base, unenchanted armor. For magic armor and artifacts, see the pages below:
 
 

Armor added by Tamriel Data's dependent mods is listed on the pages below:
 
 

Province: Cyrodiil currently does not add any armor.
Light Armor

These are all of the non-unique light armors added by Tamriel Data. Two artifact pieces of light armor exist:
 
 
 
 
  Light Armor
Light Cuirasses


Light Helmets


Light Pauldrons


Light Greaves


Light Boots


Light Gauntlets/Bracers


Light Shields

  
  Light Armor
Light Helmets


Light Pauldrons


Light Boots
Medium Armor

These are all of the non-unique medium armors added by Tamriel Data. One artifact piece of medium armor exists:
 
 
 
  Medium Armor
Medium Cuirasses


Medium Helmets


Medium Pauldrons


Medium Greaves


Medium Boots


Medium Gauntlets/Bracers


Medium Shields

  
  Medium Armor
Medium Cuirasses


Medium Helmets


Medium Pauldrons


Medium Shields
Heavy Armor

These are all of the non-unique heavy armors added by Tamriel Data. One artifact piece of heavy armor exists:
 
 
 
  Heavy Armor
Heavy Cuirasses


Heavy Helmets


Heavy Pauldrons


Heavy Greaves


Heavy Boots


Heavy Gauntlets/Bracers


Heavy Shields

  
  Heavy Armor
Heavy Cuirasses


Heavy Helmets


Heavy Gauntlets/Bracers
Online:Deep-Root

The base of the cavern is flanked on either side by cliffs and the bottom is covered in a shallow pool, over the centuries it has  become full of dangerous plant and animal life. At the southern end of the cavern, up high, there is Argonian-styled door which leads to the chamber containing the Remnant of Argon. It is only accessible through the Vakka Stone powered Grand Nexus Portal.

The Remnant Chamber is a large circular room lined with fountains from which hist sap flows and sits directly beneath the Hist tree in Root-Whisper Village. The Remnant of Argon sits in the center of the chamber, untouched since its use many centuries ago.

The Remnant itself is guarded by a Colossal Miregaunt, which forms around an individual who touches the Remnant — and tries to consume them.
 

Related Quests
 

Denizens
Gas Blossom
Hackwing
Miregaunt
Strangler
Voriplasmic Corpse
Kassandra 
 

Maps
 

Gallery
Online:Antique Armor

Quick Walkthrough
#Enter Tsofeer Cavern.
#Navigate the cave and locate five pieces of armor.
#Return to Varo Hosidias for your reward.

Detailed Walkthrough
Tia Doran, one of Cyrodilic Collections' benefactors, has requested the retrieval of   dated back to the First Era from Tsofeer Cavern. This is a simple task. You can find pieces of armor on the ground around the interior of the cavern and by killing voriplasms. When you have five pieces of Imperial armor, return to Varo Hosidias in Lilmoth.

Quest Stages
Online:Old Scrolls

Quick Walkthrough
#Enter Tsofeer Cavern.
#Locate three Sealed Imperial Scrolls and one Imperial Cypher Ring.
#Return to Varo Hosidias for your reward.

Detailed Walkthrough
Tia Doran has requested that Cyrodilic Collections send an agent to Tsofeer Cavern to retrieve Imperial intelligence scrolls and a cypher ring to read them with.

Enter the cave. The   is located in a backpack beside the altar where the Wuju-Ka may be sealed. This is the same room where the Wuju-Ka Guardian resides. The   are located in three other locations throughout the delve: One is located on the slope leading to the Wuju-Ka Guardian's chamber from the south end of the cave, beside an Imperial encampment. That same one can appear in the same chamber, in the western end of the room in another Imperial camp, and in the camp a bit further in closer to the waterfall. Another is located in the first chamber past the entrance, and can be found either in the water next to an Imperial skeleton or in the very noticeable Imperial camp in the chamber. The third scroll can be found further in, between the pre-Wuju-Ka Guardian room and that first chamber to the east from the entrance. It can be sat on the wooden structure on the landing or in an Imperial camp off to the side in the grass.

Once you have all three scrolls and the ring to decipher them with, return to Varo in Lilmoth.

Quest Stages
Online:Grave Subject Matter

Quick Walkthrough
# (Optional) Speak with Solni the Entropist.
# Head into the Teeth of Sithis xanmeer.
# Search the three highlighted areas within the ruins for interactable skeletal remains.
# Return to Varo Hosidias.

Detailed Walkthrough
Varo has a job for you from Cyrodilic Collections. You need to enter the Teeth of Sithis, an ancient temple devoted to the chaos, and retrieve five sets of bones from ritual sacrifices that were offered at the temple in ages past.

Enter Teeth of Sithis and find the remains. They're located all throughout the left side of the first xanmeer. You need to collect five  . When you've gathered the remains, return to Varo Hosidias in Lilmoth so he can deliver them to the right parties for study.

Bugs
 

Quest Stages
Online:Tools of Slaughter

Quick Walkthrough
#(Optional) Talk to Solni the Entropist.
#Retrieve the three items.
#Deliver them to Varo Hosidias.

Detailed Walkthrough
Varo has a job for you from an Argonian named Solni. She needs you to enter the Teeth of Sithis, an ancient temple devoted to the chaos, and retrieve three ritual objects that were once used in rituals within the complex.

Travel to the Teeth of Sithis and search for the relics, which lie in the right half of the first xanmeer. The  , a ritual dagger, is found in the first set of chambers. The   is found downstairs, and the   is found in the deepest recesses of the delve, where Shuxaltsei may be found.

Once you have all three relics, return to Varo Hosidias.

Quest Stages
Online:The Weight of Words

Quick Walkthrough
# Enter Teeth of Sithis.
# Collect the Tablet of the Destroyer and three fragments of the Void Tablet.
# Talk to Varo Hosidias in Lilmoth.

Detailed Walkthrough
Varo has a job for you from an Argonian named Solni. She needs you to enter the Teeth of Sithis, an ancient temple devoted to the chaos, and retrieve some ancient stone tablets and fragments containing rituals to Sithis.

Travel to the temple. The first   is found in that first chamber after the first wall spike trap. Each tablet lets off an ominous red aura. The rest of the stone tablets are within the left half of the temple. The next two fragments of the Void Tablet are in the next two chambers, on stone desks or benches and on the floor of the temple. The   is found in the highest chamber of the left half of the first xanmeer, on an altar where several Sun-Eaters are lingering.

Once you have the stones, return to Varo Hosidias in Lilmoth for your reward.

Quest Stages
Online:Xanmeer Crate

256px|right
:Xanmeers! Those mysterious Argonian step pyramids of the deep swamp. Made from stone as if intended to last thousands of years, but then largely abandoned due to—what? No one in Black Marsh seems to know, nor do they seem to care that many Xanmeers are packed with old relics others find valuable. Somehow those abandoned relics, enchanted and mundane, get smuggled out of Black Marsh, crated up, and then made available—to you!
This Season is themed after the Murkmire dlc, with the card back and name paying tribute to the eponymous Xanmeers scattered throughout Black Marsh. It became available on December 6, 2018. The possible rewards are as follows, grouped by rarity with Radiant Apex rewards being the rarest.

Occurrences
 


These items can only be won in crates, and cannot be bought separately from the Gem Store.
 


; 
 
Duplicate Apex rewards grant   from extraction, *except the Resplendent Sweetroll, which grants   and cannot be bought in the Gem Store.


 
Duplicate Legendary rewards grant   from extraction.''


; 
 
Duplicate Epic rewards grant   from extraction.


; 
 
Duplicate Superior Rewards grant   from extraction.


; 
 
Unwanted Fine Rewards grant   from extraction.


; 
 
Unwanted Common Rewards grant   from extraction.

External Links
- Introducing the Xanmeer Crown Crate Season
Online:Those Who Swallow Seasons

Those Who Swallow Seasons is awarded for finding and defeating the four named miregaunts which hold missing tablets from the Xinchei-Konu Monument.

Miregaunts
Swallows-the-Sun 
Belly-of-Stone
Breath-Like-Decay
Roots-That-Stumble
Online:Surreptitiously Shadowed

Surreptitiously Shadowed is rewarded after you have encountered and spoken with a Shadowscale operative in Murkmire five times.

An effective method for obtaining this achievement is to choose a wayshrine with a spawn location nearby (for example, the Blackrose Prison wayshrine), and jumping back and forth between this wayshrine and one in another zone until Choixth spawns.
Online:Grave Expectations

Quick Walkthrough
# Talk to Bolu in Lilmoth.
# Head to Bok-Xul and kill the necromancer.
# Burn four corrupted heart-roots around Bok-Xul.
# Return to Bolu to collect your reward.
 
Detailed Walkthrough
Baxilt-Gah just won't stay dead. Bolu needs you to kill him again. He also asks that you burn the corrupted heart-roots that have sprouted from the sides of Bok-Xul. These are carnivorous plants that sprouted with the help of the necromancer's profane magic, and they're too dangerous for the Dead-Water Tribe to leave them be. They're dangerous and profane, and you need to burn them.

Travel to Bok-Xul and take out the trash again. When the trash is once again on the curb, head to the outside perimeter of the Bowl and burn the roots. These roots are located on the underside of dirt ledges; little overhangs that act as little hats for the swampy water below. The perfect home for an evil carnivorous abomination. Burn four heart-roots and return to Bolu to inform him that the deed has been done. 

Quest Stages
Online:Grave Mementos

Quick Walkthrough
# Talk to Bolu in Lilmoth.
# Head to Bok-Xul and kill the necromancer.
# Gather the bones of Dead-Water warriors.
# Return to Bolu to collect your reward.
 
Detailed Walkthrough
Bolu tells you that the necromancer Baxilt-Gah has returned. You need to kill him of course, but he also requests that salvage the bones of Dead-Water Warriors that fell while attempting to strike him down, so that the tribe may honor them through the use of their remains.

Go to Bok-Xul and kill Baxilt-Gah. Scavenge the corpses to obtain four  , and return to Bolu for your reward.

Quest Stages
Online:Old Baubles

Quick Walkthrough
# Head to Echoing Hollow and kill Walks-Like-Thunder.
# Gather some antiquities from the cave.
# Return to Bolu for your reward.
 
Detailed Walkthrough
The miregaunt is awake again. This time, Bolu needs you to retrieve some old Argonian relics from the ruins in the back of the Hollow for Cyrodilic Collections. 

Business as usual: Kill the miregaunt. Head into the ruins and gather four  , then return to Bolu to claim Walks-Like-Thunder's bounty.

Quest Stages
Online:Old Enemies

Quick Walkthrough
# Head to Echoing Hollow and kill Walks-Like-Thunder.
# Burn some of the Blackguards' supply caches.
# Return to Bolu for your reward.
 
Detailed Walkthrough
Walks-Like-Thunder has returned to Echoing Hollow because the Blackguards woke it up while storing supplies there. Wonderful. Bolu needs you to put it to sleep again, and to burn the Blackguards' supply caches while you're there.

Head to Echoing Hollow and kill the miregaunt. Once it's dead, head into the ruins in the back of the Hollow. The Blackguards keep their supplies in nice big crates that you can burn. There are five of these. Once the crates have been reduced to ash, return to Bolu and deliver the good news.

Quest Stages
Online:Old Growth

Quick Walkthrough
# Head to Echoing Hollow and kill Walks-Like-Thunder.
# Gather some nightbloom vine from the surrounding area and within the ruins.
# Return to Bolu for your reward.
 
Detailed Walkthrough
Talk to Bolu to receive this daily quest.
:"I declare truth. While the Naga-Kur is the strongest tribe in all Murkmire, we still request aid every now and then."
:What kind of assistance do you need?
:"Go to the Echoing Hollow, far across the land. In that secluded bog, the rare nightbloom vine grows like weeds. Gather nightblooms and bring them here.
:Beware the guardian of the Hollow, though. It dislikes intruders."
:What kind of guardian?
:"One of Murkmire's miregaunts. It's a huge, lumbering creature we call Walks-Like-Thunder. Very strong. Very dangerous.
:Best to kill it before you try to gather the vines."
:'''I'll gather nightbloom vines and kill the guardian of the Hollow.'''

Head east of Dead-Water Village to Echoing Hollow. The   is located around the world boss and inside the ruins within the Hollow.

Defeat the Miregaunt. The guardian has around 2.5 million health. Be sure to watch out for the Totems it summons, which fling hist sap at the players engaging the miregaunt and will heal the boss if they are left up too long. Take down the Totems. It is recommended that you assign the task of taking down totems to a ranged dps, someone with a bow or a destruction staff will do. If you are rooted by the miregaunt's cone-shaped root attack, roll dodge out to break free. Avoid the area of effect abilities the boss deals out, and make sure to take down the totems. The healing those totems give the boss is massive. One failure to take down most or all of the spawned totems can bring this boss back to near-full health.  As long as the totems are being burned down consistently, this world boss is easy.

Once the boss is dead, the best opportunity to collect the nightbloom vines presents itself. Collect the vines around the boss area and inside the nearby ruins.

With the boss dead and the flower vines in hand, return to Bolu in Lilmoth for your reward.
:"You look like the wamasu that caught the dragonfly. Was your hunt successful?"
:I killed the guardian of the Hollow and collected the nightbloom vines.
:"I speak truth. I expected the miregaunt to break your bones and leave your body to sink into the swamp. A pleasant surprise that you survived. And that you succeeded. 
:The Naga-Kur thank you for your service."''

Quest Stages
Online:Aloe That Heals

Quick Walkthrough
# Speak to Tuwul in the Root-Whisper Village.
# Head into Vakka-Bok Xanmeer and gather three aloe plants.
# Return to Tuwul for your reward.
 
Detailed Walkthrough
The healers of the Root-Whisper tribe have requested that you find them three samples of  , which possess outstanding healing properties and grow within the deepest recesses of Vakka-Bok Xanmeer. The tribe's warriors are not yet ready to face the hoards of Voriplasms and Miregaunts that infest the ruins, so they've requested the aid of someone they know can face these dangers: the Rootmender.

Enter the deepest section of the Xanmeer, where the Nexus Gate is. The aloe can be found around the cave, and there are plenty of nodes to harvest. When you have three samples of aloe, return to Tuwul in the village above.

Quest Stages
Online:Envoys Who Cower

Quick Walkthrough
# Speak to Tuwul in the Root-Whisper Village.
# Find the missing envoys in the Blackguards' camp.
# Return to Tuwul for your reward.
 
Detailed Walkthrough

Quest Stages
Online:Leather That Protects

Quick Walkthrough
# Speak to Tuwul in the Root-Whisper Village.
# Hunt down some hackwings in Murkmire and gather their hides.
# Return to Tuwul for your reward.
 
Detailed Walkthrough
You have been tasked with killing hackwings for their hide to help the Root-Whisper tribe create armor for their the hunters and warriors.

This is a very simple quest: kill hackwings anywhere in Murkmire. Take three samples of  . Bring it to Tuwul and receive a reward. You can find hackwings everywhere in Murkmire. You can start your search by jumping down the ledge from the Root-Whisper Village Wayshrine and traveling west. Or you can hunt hackwings west of Dead-Water Village. There are many places you can look for hackwings, just remember to return to Tuwul with the leather when you're done.

Quest Stages