Netruk44/uesp-wiki-content huggingface dataset:
Online:Forcing the Faith

Quick Walkthrough
# Talk to Razasha.
#Locate the kidnapped travelers.
#Kill the leader of the cult.
#Get the rescued travelers out safely.

Detailed Walkthrough
You can pick this quest up from Drudun or directly from Razasha.

Razasha is located outside Paragon's Remembrance to the east. Speaking with her will start the quest - she wants you to rescue the remaining artisans before the Vosh Rahk convert or kill them.  

Follow your quest marker from Razasha to find Thorkh, the first artisan, locked in a cage. He is guarded by Glothun the Recruiter, who has about 34k HP. Kill Glothun and talk to Thorkh to learn about the other five artisans.

Shaldagan and Morushna are locked in the Forge, roasting over a large fire. Grab a bucket from in front of the pool (directly across from the entrance), get water from the pool, and extinguish the fire. After the two escape their cages, talk to Shaldagan to encourage her and Morushna to run to the back of the ruins.

Unsulag and Gahar are in the Icebox, each in their own ice prison. To unlock one orc from their prison, you must sacrifice the other. Talk to both of them before choosing; Unsulag is a healer who says she has a family and can heal the wounded, while Gahar is a battlemage who says Unsulag has lived a full life and he can aid the king better. Both will express remorse at the other's death, but swear to help you.

Batasha is in a cage, miffed by the "annoying zealots". Simply unlock her, and she will hobble to the back of the ruins with the others.

Before you make your escape, kill Azhnura the Proselytizer and her two lackeys, Ushenat Ice-Bringer and Graguz Fire-Caller. Then make your way to the back of the ruins. Talk to Shaldagan, then begin clearing the path. Head straight through the ruins, dropping down to a platform made of wooden planks to your right once you reach it. Continue going straight, killing the Vosh Rahk as you pass. At the end of this passageway, the artisans will run through the exit and down the hill, where  you can speak to Razasha for your reward.

Notes
One of the items for the House of Orsimer Glories can be found on your way into Paragon's Remembrance. The Trinimac House Idol is found in a tent just to the right of the entrance.
Another trophy may be found on the way out of Paragon's Remembrance at the end of the quest. When you exit, carefully drop down the scaffolding to a platform below the exit level. There will be a skeleton wearing the Centurion's Signet. A heavy sack or chest may also be found on this platform at times.

Bugs
 
Quitting game and restarting made them visible. Merely logging out to character select did not.

Quest Stages
Online:Beldorr's Note

Running, always running.

I've finally made it past the Flesh Sculptor and his Flesh Abomination, thanks to Atropos and Aszamon. I will never forget their sacrifice. I wear Aszamon's armor in his memory, dyed to a putrid flesh teal by the   bile that slew him, and write in his honor, in the case that I join the fallen before today is done.

The way out is straight ahead. Or it should be, according to the myth. Long have I heard it whispered that the final cell block—and the way out—lies beyond this gate.

  walk with me.

-
Online:Ushutha's Journal

My research uncovered an   - very secretive - who do a ritual here, every ten years or so, to appease  , or honor him. I could not get much information on them, but I have seen marks of their rites here. These curious door locks are part of it, for they are not part of the original city, near as I can tell.  

They are similar, and I suppose the secret group changes the sequence for their rituals, but it clearly has something to do with the clans of  , for the plaques are scattered throughout this ruin. We already tried the same combination as the first gate, but of course it did not work. 

My thought is that this gate would have something to do with the eventual fall of this city.   has an old treatise that variously claims that   and   had started raiding indiscriminately. But then it contradicts itself, saying one raided, but the rulers of the city refused to curb them and in fact took credit for the acts. 

We know they holed up in the old city. How did they eat? I hope more is revealed once we get in. And there is, I believe an old symbol for  . That must be wrong though, i don't think they were one of the clans in Old Orsinium thousands of years ago. 

… I wish Garhek would get back soon. Ever since we lost   to  's poison, I have been questioning our expedition. We should have saved more money and brought hunters or mercenaries to help explore. I should not panic. Not yet.

….. I think that Garhek isn't coming back. Not because he wouldn't want to, but because he can't. I wanted to write the definitive book on the Rise and Fall of Old Orsinium. But this place… I fear I led my friends and myself to a premature end in an old ruin that keeps its secrets.
Online:Royal Messenger's Fate

,

The royal messenger of "High-King Emeric" is dead. It happened during the transfer. The wall crumbled and a   grabbed the messenger. He was dead before he knew what was happening.

A High King allowing  s to rebuild   seems a great lie, but the messenger would not alter his story despite repeated questioning. With the messenger now dead, is there any hope of honorably ending our service?

What hope is there for us now?

Vigilance eternal,
Lore:In Praise of Regent Cassipia

To some of my compatriots, the words I'm about to write might be considered in poor taste. To others, they will be nothing short of blasphemy. But I can't hold these thoughts to myself any longer. If I try, I fear my head will explode into a thousand pieces! And that, dear reader, is not something I wish to experience.

First, I should tell you who I am and why I'm qualified to write about the virtues of the beautiful  —she who is called the Regent of Serpentine Stratagems and leader of the  's forces in  .

My name is  , and I have served my mistress since before we joined the Scaled Court. I met Cassipia in  , where she was a high-ranking member of the  . She noticed me admiring her power and grace from afar, and she personally selected me to wait upon her every need. Since then, I have become her confidant and confessor, giving her a sounding board for her most intimate thoughts and musings. No one knows Cassipia better than I do, or believes in her the way I do—with all my heart and soul.

How can I say such things when   is our lord and master? Oh, I believe in and revere the Serpent. I really do! He's the reason we joined the Scaled Court in the first place. But the Serpent doesn't command the Scaled Court from moment to moment. He isn't right beside me day and night. And, if I may be so bold, he isn't anywhere near as fair of face and fine of form as my beloved Cassipia.

Who did as the Serpent asked and brought the   into our fold? Cassipia, of course. She follows the Serpent's orders, but always looks for ways to create opportunities and good fortune for herself and her followers.

But before you think me just an infatuated fool with her head in the clouds, let me tell you why Cassipia has risen so high within our ranks. Cassipia is ruthless. She's powerful and charismatic. And she knows what's best for the Scaled Court—not like those bumbling fools that brought us the unfortunate setbacks we've suffered in  ! Regent Cassipia was busy in Upper Craglorn while the Serpent's "select" were losing their hold on the lower portion of the region.

So, all praise Regent Cassipia! Long may she serve the Serpent and lead the Scaled Court!
Online:A Treasure in Need of a Home

Quick Walkthrough
# Find someone interested in the relics you found.
# Meet Berrice in Orsinium.

Detailed Walkthrough
If you speak to Narsis Dren after taking this quest, he will tell you the relics are not that valuable to adventurers like himself, but perhaps a scholar like his assistant might care more about them.

Berrice Notte can be found outside Exile's Barrow after you pick up the quest from within. Optionally, you can look for more relics before leaving.

:I found this inside the ruins. Are you interested?
:''"As a matter of fact, I've had it up to here with Dren! I've decided to strike out on my own. With items such as these, I can do some real research. Visit me in the museum in Orsinium. If these possess any historical value, I'll pay a finder's fee!"
:I'll look for you in Orsinium.

She then leaves, calling out "Tell Narsis I quit! So long, Borfree!"

The next time you see her, it will be in the House of Orsimer Glories.

:"Isn't this place grand! And they were happy to have a researcher of my caliber join their staff. Feel free to look around. We have some lovely displays coming together downstairs that show the width and breadth of Orsimer history."
:Did those items I found have any historical significance?
:"Oh, they are wonderfully splendid! Such exquisite relics! I'm still consulting with a few experts about the etchings, but the items are definitely related to a dragon priest and his followers. You've done me a great favor, friend!"
:"I've already traced the origins of one of the items to the time of the Dragon War. Isn't that exciting? And I've called upon an alchemist to help me run some tests to determine its composition and physical make up."
:What are you going to do with the relics now?
:''"I plan to continue to study these relics and ascertain why the Nords built a tomb in Wrothgar. I'll conduct proper scholarly research - not that popular claptrap that Narsis Dren had me write! And never fear! You will receive the credit you deserve."

You will then receive your reward in return for your contribution to history.

:"I must thank you again, my friend. Studying those relics will keep me busy for months! Perhaps we can work together again in the near future. Yes, I think I'd like that!"''

 
 

Quest Stages
Online:Corgrak's Cairn

Quick Walkthrough
# Talk to Brulak near Morkul Stronghold.
# Retrieve Corgrak's Helm from Morkul Descent.
# Return to Brulak.

Detailed Walkthrough

Notes
It is possible to get the helm prior to getting this quest. It is not marked as a quest item in inventory, and appears more like one of the museum trophies, except that there is no spot for it there. If you get it before the quest it will be named "Old Helm" with no reference to Corgrak or Brulak and no indication of what to do with it. The quest will be immediately completed upon talking to Brulak if you have it in your possession.

 

Quest Stages
Online:Atypical Artistry

Quick Walkthrough
# Talk to Doranar at Morkul Stronghold.
# Gather materials for the artwork in Morkul Descent.
# Bring the materials to Doranar at the House of Orsimer Glories in Orsinium.

Detailed Walkthrough
 


Dialogue

Doronar can be found next to the stablemaster of Morkul Stronghold.

:"You would think the great artisans of Morkul might appreciate a fellow artist. You would be wrong!"
:What do you mean?
:''"I'm studying an eminently misunderstood collection of artists native to Wrothgar. But how am I to complete my provocative companion artwork without the appropriate materials?"
:You're studying the art of the Morkul clan?
:"What? No, no - the ogres! Their visual arrangement, indiscernible textures, the smells... oh, the smells! Ogres have long realized art should stimulate every sense. I don't suppose you'd care to help me acquire the necessarily redolent materials?"
:All right. Tell me what you need.
:"There's an ogre den in a nearby cave called "Morkul Descent". Grab anything ogre-created which has a natural look, feel, or smell. Bring it all to the House of Orsimer Glories and I'll assemble my artwork!"
:What type of art do ogres make?
:"I'm not clear, to be honest. It can't be that hard - sticks and twine, maybe a few bones or horns here and there, smashed together with a particularly odoriferous glop! Nothing I can't manage!"
:But why are you specifically interested in ogre artwork?
:"Have you met Preparator Noguza at the House of Orsimer Glories? I overheard her mention ogre artwork was something they'd consider displaying. And if I make the artwork with genuine ogre materials, we both win!"


Dialogue with Doranar:
:"What an undeniable aroma! Let's see ... bones... more bones ...a  slightly different bone ... some sticky goop to hold it all together.  My friend, you have outdone yourself."
:;Do you really think this will work?
::"Have faith! A sculpture begins as a block of stone. A masterful painting? Nothing but canvas on the board.  Time to assemble this for Preparator Noguza. Soon, all shall witness my glorious homage to Wrothgar's Ogres!"

Once placed, the following dialogue can be heard:
:Preparator Noguza: "What is... this...?"
:Doranar: "Masterpiece? Delivered as promised!"
:Noguza: "What is this mess?"
:Doranar: "Mess? But... this is the authentic replication of Ogre artwork, as requested! The materials came straight from an orgre den!"
:Noguza: "But the Bloody Curse, Doranar - It reeks!"
:Doranar: "Ah, you understand!"
:Noguza: "I understand the gorge rising in my throat."
:Doranar: "It's... perhaps not my best work."''

Notes
Despite dialogue to the contrary, the ogre art piece will remain on display indefinitely in the museum.
 

Quest Stages
Online:Those Truly Favored

thumb|right|Talk to Kyrtos and decide what to do with the relic
Quick Walkthrough
# Talk to Dagarha in Orsinium.
# Talk to Kyrtos in the Honor's Rest Catacombs.
# Find the Vengeful Eye and report back to Kyrtos.
# Decide what to do with the Vengeful Eye.

Detailed Walkthrough
The Vengeful Eye is located in the eastern section of the caves, in the southeast portion of the room with the large pool and island.
 

Fate of the Vengeful Eye
Once you have the   and have spoken with Kyrtos, you have a choice about what to do with the Eye. There are three choices:

1. If you decide to return the Eye to Orsinium, return to Dagarha and speak with her.
:"You bear the Vengeful Eye. I knew, because as soon as I saw you, Malacath whispered that I should kill you where you stand. Clearly a sign."
:'''I have it, but I'd rather just give it to you.
:"Of course, of course… its curse of vengeance has waned. It can be freely given, and need not be won through battle. Shameful. Shameful."
:Here, take it.
:"A great service to Malacath. He shall not forget. He never forgets. And now his eye is upon you. Do great works of vengeance in his name."


2. If you destroy the Eye, Kyrtos will be grateful:
:"I'll return to my tribe. The hagravens will sense their search is hopeless. Perhaps we can finally go home."
:Is it wise to return to your tribe?
:"I should think so. I never touched the relic. They won't know my part in this."
:Have you ever thought of leaving them?
:"Not once. The tribe is home… it's family. We have our differences, but I can't imagine abandoning them. Sometimes I wonder if the hagravens take that from our thoughts. But not for long." 
:Could Malacath recreate the Vengeful Eye?
:"Pah… who truly understands the mind of a Daedric Prince? They care little for what we do, even when it foils their schemes. For all we know, you've pleased him."


3. On the other hand, if you decide to take the Eye to the Shrine of Malacath, Malacath will speak to you through the statue, congratulating you:
:"The Vengeful Eye is yours. Wear it at your breast... let it bathe in the splattering blood of your enemies. Feed it your wrath, your hatred, your vengeance! Until someone stronger takes your place"''
 
 

Quest Stages
Online:Dominion Spy

The Dominion Spy is a Khajiit spy of the Aldmeri Dominion who appears in Listens-to-Water's hut in Stormhold during the related quest.
 

Related Quests


Quest-Related Events
After you examine Listens-to-Water's corpse and read his notes, the Dominion Spy appears.
:Dominion Spy: ''"I'll take those!"''
He then attacks.

Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Whirlwind: The enemy spins around, doing moderate physical damage to all players as indicated by a red circle. Blocking will reduce the damage taken.
;Assassinate: The enemy strikes at the player's back for moderate physical damage. This attack can only be performed if the enemy is behind the player, and thus Assassins will often leap to get behind the player. Ensure your character is facing the enemy at all times to prevent this.
Oblivion:Horse Armor (quest)

Quick Walkthrough
# Upon installing the download you receive a note informing you of a new barding service run by Snak gra-Bura. A free set of horse armor is offered to anyone bearing the note.
# Travel to Chestnut Handy Stables and speak to Snak gra-Bura
# Choose between Elven or Steel armor for your horse. You'll receive a free Old Nag with Steel armor if you don't own a horse.

Detailed Walkthrough
Special Promotion
After installing the download, you will receive a note informing you of the launch of a new barding service run by Snak gra-Bura of the Chestnut Handy Stables. To help promote the new service, the bearer of the note is entitled to one free set of horse armor. Travel to the stables with a horse and speak to Snak gra-Bura. She will offer a choice of Elven or Steel horse armor. Alternatively, travel to the stables without a horse and Snak gra-Bura will outfit her Old Nag with Steel armor and give it to you free of charge.

Each subsequent set of horse armor costs 500 gold, and a horse with armor may be oufitted with a different set for the same price.

Bugs
Resurrecting horses works perfectly as long as you don't want to get your horse armored after that. The dialogue with Snak gra-Bura works fine at first but then a message pops up saying that "Your horse is too far away to be armored." Buying a different horse and then buying the resurrected horse again gets around this.
While it is indeed possible to apply armor to Shadowmere, once armored she is in danger of vanishing from the game world. In this scenario, she will not reappear at Fort Farragut (normally, if Shadowmere wanders off, one can find her at the Fort—but not if she's armored). See Shadowmere's page for details and possible solutions.
 
When you install the Horse Armor Pack, a set of Horse Armor Plans is added to a new chest that appears in Cursed Mine Lower Galleries. The plans are an incomplete book that does not have an inventory icon and contains only one line:
::''I'm a set of plans. Go to the Chestnut Handy stables.''
:The plans do not do anything and are not referenced by any scripts. It seems these plans were part of an early idea to implement this quest, but the developers then forgot to remove them once they finalized it. For those on the PC who wish to remove this item via the console, its item ID is  . It can also be removed by uninstalling the download, resaving your game, then reinstalling the download and loading your save game. This will remove all items added by the download; however, any armored horse you already own will be removed from the game as well.
:*  

Journal Entries
Lore:Cassipia's Change of Heart

, she who wields the title of Regent of Serpentine Stratagems of the  , sees twelve steps ahead at all times. She carries contingencies and alternate plans with her the way a warrior carries multiple weapons, ready to pull out the right tool for whatever situation presents itself. But her recent actions have left me confused. I don't know what to think! Maybe if I write down what I know, my path will become clearer to me.

While I am loathe to commit the entirety of Cassipia's actions to paper, as I don't want to inaccurately portray her complex thoughts, what I've seen and heard must be recorded. I don't want her enemies to twist the truth and paint her as some sort of  -hating villain. The world needs to see Cassipia's brilliance for what it really is, as bright and piercing as a million stars, as opposed to the poor light in which she could possibly be bathed.

It was Cassipia who first noticed the connection between the primordial element our alchemists call   and the celestial energy of  . The idea to use the element to enhance the work of the   came to Cassipia almost immediately. And the stroke of genius to use it to create a new creature—that came to her in a moment of pure inspiration worthy of the Serpent himself.

But then, when she saw how her work was being used at the Serpent's behest, my friend and mistress became increasingly enraged. She loved the creation of the  , for example, but she hated that it was being turned into nothing but an engine of destruction. She appreciated the skill the Iron Orcs demonstrated with their metallurgy and alchemy, but she detested that such wonderful gear was being wasted on common  s and  s.

Suffice it to say, Cassipia has turned against the Serpent, and I don't know how to reconcile that fact. She says she will lead the Scaled Court to a greatness the likes of which this world has never seen, but how can she accomplish this without the Serpent's blessing? I want to believe her, to trust in the woman I love and know. But can I also turn away from the Serpent's coiled embrace?

Cassipia is the Regent of Serpentine Stratagems, and I am barely worthy to stand in her undulating shadow. I know something of what she plans. How she hopes to use the stable nirncrux to elevate her power. But everything feels wrong now. And what she wants to do sounds so dangerous to me. I fear for her safety.

Oh, what should I do?
Online:Deet-Waska

Deet-Waska is an Argonian beggar found in various locations around Shadowfen.  You can give her some gold as part of the Give to the Poor achievement.
 

Dialogue
:''"By the Egg, I've never felt such hunger. But with no gold to buy it …."
:'''You're hungry?
:"I am. I was raised as a slave. My masters never thought to teach me how to fend for myself, so when I ran away …. I do not even know how to ask for help."
 

If you encounter her again after giving her gold, she'll greet you differently.
:''"We meet again, I'm afraid. Your gold did much to fill my belly, but the moon turns and its hollows gape wide once more."''

Achievements
There is one Achievement associated with this NPC:
Online:Guar Pack Animal

The three Guar Pack Animals that once belonged to Teegya can be found west of Mud Tree Village during the related quest. They have been killed during a crocodile attack.
 

Related Quests


Quest-Related Events
You can examine the corpses during the related quest.
:'' 

: 

: ''
Online:Gnaw-Root Witch

Gnaw-Root Witches are goblin fire mages of the Gnaw-Root Tribe.
Online:Gnaw-Root Shaman

Gnaw-Root Shamans are goblin shamans of the Gnaw-Root Tribe
Online:Gnaw-Root Tribe

The   is a tribe of goblins in Shadowfen. They were enslaved and brought to the mines at Mud Tree Village, but have risen up against their masters. They can now be found throughout Mud Tree Mine and in their camp near the village, along with their durzogs. They can be subdued with food scraps during the related quest. 

Members 



Locations
 

Related Quests
Online:Gnaw-Root Warchief

The Gnaw-Root Warchief is the goblin leader of the Gnaw-Root Tribe. He holds the totem of his tribe.
 

Related Quests