Netruk44/uesp-wiki-content huggingface dataset:
Lore:Moonlit Cove

Moonlit Cove is an ancient Khajiiti temple found on the azure beaches of the Quin'rawl Peninsula, in the province of Elsweyr. It is known for its luminous caverns that contains a plethora of exotic flora and fauna, the likes of which leave naturalists in awe of its glory.  The moonlight and the waters from the Southern Sea and Topal Bay are harnessed and blended together into the cove to achieve the serene and calm ambiance of the night sky, blocking out the harsh sunlight from outside. Many people come to the temple to soak in the blessed sugar waters and its shrines to soothe their mind, body, and soul.  
 

History
The Moonlit Cove was built countless years ago at an unspecified time. It is known to contain a variety of creatures and plants that cannot be found anywhere else, such as the   or the  s. When the Khajiiti Hero,   was killed in the   by the  , he was buried in an isolated tomb deep in the confines of the Moonlit Cove.  

In  , the bandit pride called the   took control of the Moonlit Cove and established a strong   operation throughout the temple. In their hubris, they tainted the sacred waters and sought to use the sacred moon sugar in the shoals of the water to make their product. The leader of the operation was the   bandit lord,  , who believed that the blessed waters could make a more potent stock of sugar.  Several labs and distilleries were built in the caves and ruins, all of which were overseen by the bruiser called the Tigershark. Anyone that drank from his skooma were known to turn feral and dangerous.  This skooma operation started to fall apart when Bahzahar was killed in a skirmish with the then reforming    and the waters were purged by an  . 

A member of the Dragonguard traveled to the Moonlit Cove and entered the tomb of Khunzar-ri, where they communed with his spirit. From there, they acquired his claw and used it to walk the   to the floating island of  . 

Gallery
 

References
Starting Out

This is a list of tips and tricks to know when starting Morrowind Rebirth.

How to Start
To start the mod, simply start a new game and go through the character creation process. It is not recommended to start on an old save, unless you use Wrye Mash to repair your save game.

If you're using MGE or MGE XE, don't forget to re-run distant land generation to avoid potential landscape issues.

Things to Know
Almost all of the cities across Vvardenfell have received massive tweaks including new layouts, houses, shops and other places of interest.
More than 20 brand new creatures have been integrated into the game via leveled lists.
More than 100 armor pieces have been added.
Places like shops and city gates close at night.
Some of the famed exploits have been patched.
Spells, Birthsigns, Alchemy, Armor, Weapons and Enchanting have all been tweaked.
Online:Azure Fledgling Gryphon

The Azure Fledgling Gryphon pet can be obtained on PC/Mac only via the use of a promotional code included with the official ESO Gryphon plush from Gaming Heads. Its default name is "Cerulean".
 

Acquisition
This pet is acquired by redeeming a code acquired through purchase of the Gaming Heads ESO Gryphon plush. The codes can only be redeemed on PC/Mac either in-game or on the official website.

Occurrences
 
 
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Online:Pale-Plume Fledgling Gryphon

The Pale-Plume Fledgling Gryphon is a pet that was available in the Crown Store for   from November 8 through 12, 2018. It is now available as an Epic-level reward in Ayleid Crates. Its default name is "Baldy", possibly in reference to its striking resemblance to the bald eagle.
 
Occurrences
 
 
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Online:Skald-Muse Fledgling Gryphon

The Skald-Muse Fledgling Gryphon is available in the Crown Store for  . It first became available on August 6, 2020. Its default name is "Piper".
 
Occurrences
 
 
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Online:Snowcap Fledgling Gryphon

The Snowcap Fledgling Gryphon was given to players who participated in December 2018's Crown Store gifting promotion. Its default name is "Peaky".

It was sold to players who didn't get the pet for   from January 31 to February 4, 2019. It is now available as an Epic-level reward in Frost Atronach Crates. It returned to the Crown Store from May 24 to May 31, 2021, and was offered to ESO Plus Members at a discounted  .
 

Occurrences
 
 

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Online:Fledgling Vulture Gryphon

The Fledgling Vulture Gryphon is available as a Legendary-level reward in Dragonscale Crown Crates. Its default name is "Li'l Buzzard".
 
  
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Online:Buoyant Armigers

The Buoyant Armigers are a military order of the  . They seek to emulate Vivec's deeds through their actions and words.  The Buoyant Armiger's have adopted the Deep-Moss Ash Hopper as their mascot, as they admire the creature's green carapace.

Members
 

Locations
 
 

Related Quests
 

Related Books
 

Notes
For historical information, see the lore article.
Items

Equippable Items
 
 
 

Consumables
 
 
 
 

Other Items
Blades:Frigid Corruption

Objectives
 

Walkthrough
 thumb|right| 
One  

Breakables
The following Breakables can be found in this event:

5 Forest  
2 Forest  
1 Forest  

Difficulty
The difficulty of the enemies scales with your own level. The level of your enemies increases each stage as seen in the following table:


Enemies
Wights
5 standard
1 secret boss
Goblin Casters
2 standard
1 boss

 

Bugs
 

Gallery
Blades:Sigils

thumb|right|A Sigil|class=backdrop
Sigils are an   currency earned from events that can only be used in the Sigil Shop. They are white orbs marked with the Daedric letter 'S' (Seht).

Availability
 
 

Notes
thumb|right|Unused Icon
Sigils fist appeared in Battlespire.
Within the game's files is an unused icon of what looks like a Sigil Stone. Its name includes "EventCurrency", making it likely that it was used during development as a precursor to Sigils.
Blades:Lichslayer

Lichslayer is a sword only available to be purchased from the Sigil Shop. You must be at least level 30 to see it in the store. Its appearance is the same as that of a Daedric Longsword. Lichburner is its LT Ultimate version.
Blades:Martin Gavinius

Martin Gavinius is first encountered during the quest The Old Enchanter. He then moves into Town if you don't kill him.
 

Related Quests
Main Quest
 
 

Thalmor
 

Quest-Related Events
The Old Enchanter
When first approached:
:"Have you come to kill me, Warrior?"

::'''Don't worry, I'm not an assassin.
::"Isn't it the Thalmor that sent you?"
::Indeed, but I'm not one of them.
::"What is it that you want, then?"
::I need the incantation for an ancient Ayleid Ritual.

or

::I haven't decided yet.
::"The Thalmor sent you, didn't they?"
::There is a bigger threat than the Thalmor right now.

Either will lead to:
:"Then the rumors are true. Celemaril the Great has returned. To tell you the truth, I wasn't sure if that story was fact or legend...but I guess we have the answer now."
:Can you help us?
:"If it really is Celemaril, then it'd be foolish *not* to help you. He'll destroy Tamriel if given the chance. Unfortunately, I do not have the incantation. It was lost when Celemaril's brother passed away."
:Valentis? I have met his ghost...
:"Interesting...you can probably get the ritual from him. Here, this will help. It's an amulet that will let you talk with him. It's the best I can do."
:All right, thanks!
:"So, you will let me live, then?"

You then have a choice to kill him or not:
:Sure.
:"May Talos guide you on your quest, kind stranger."

:Sorry, I can't do that.
:"B-but you said you weren't a murderer!"
:I lied.
:"May you burn in the fires of Oblivion, assassin!"

:"What? You said you'd spare me!"
:I changed my mind. Prepare to die.

Wrath of the Sorcerer-King
After the Sorcerer-King is defeated he will say:
:"Congratulations, Warrior. Although, I can't say I'm surprised."

::What does that mean?
::"Well, when you get to a certain age, a certain amount of experience, you get a feeling for things. I knew you would triumph. Something about your eyes."

::Thank you...?
::"If you like. When evil rears its head, heroes rise. And they always triumph. Or else, we'd all be dead! Hehehehe."

Either option leads to:
:"Just don't let this victory go to your head. Celemaril was a great king until he grew too proud, too hungry for power."

Prisoner of the Thalmor
When freed from his cage:
:"My word... it's you again! I thought you'd decided to sell me out to the Thalmor."
:Trust me. I'd never do that.
:"That's good to know! I think I'll go hide somewhere while they're still in town."
:Good idea.
:"Thanks for rescuing me, Warrior!"''
Blades:Arcane

Arcane is an effect that assures that the item the effect is applied to will receive bonus enchantments equal to its magnitude when enchanted. This effect is lost once enchanted, and will no longer affect the item's name.
Blades:Events

thumb|right|Event symbol|class=backdrop
Events are limited-time quests that can be done to earn sigils and other rewards. They are unlocked at level 10.
 

Gallery
Online:Vampiric Furnishings

Houses:
Bastion Sanguinaris
Online:Solitude Furnishings

The plans for some of these furnishings can be obtained from the following Vendors:
Rolis Hlaalu
Faustina Curio

And from the following Furnisher Documents:
Skyrim Journeyman Furnisher's Document 
Skyrim Master Furnisher's Document


Houses:
Proudspire Manor
Antiquarian's Alpine Gallery
Shalidor's Shrouded Realm
Blades:Draugluin's Tomb

Objectives
#Explore the haunted Ayleid tomb
#Seek out the Thalmor soldiers 0/2
Quick Walkthrough
Detailed Walkthrough
Secret Areas
Enemies
Blades:Prisoner of the Thalmor

Quick Walkthrough
#Rescue the Old Enchanter.
#Kill the Thalmor guards (0/2)
Detailed Walkthrough
This quest involves saving Martin Gavinius from the Thalmor, you will start in a forest and will have to deal with a Spriggan Earth Mother before reaching the first Thalmor Soldier, when approached a conversation will take place:
:''"You shouldn't be here. What do you want?"
:I'm here to set the enchanter free.
:"Ha! As if I'd give him up without a fight."
:Let's see what you're made of, then.

You will then have to fight him, once this is done, walk forward and look to your right, you should see the lever for the secret area''' of this quest, the lever is a skull on a stick. The secret area contains a breakable and a wooden chest. 

Once you are done with the secret area, head back into the main area and continue onwards, where you will have to deal with more two Thalmor soldiers. After this, continue on down the path but look to your right and you will find a wooden chest. Further along the path are two more Thalmor soldiers standing in an Ayleid structure, dispatch of them and you will see Martin Gavinius pounding against his cage, open it and he will speak to you.
Enemies
Spriggan Earth Mothers x 2
Thalmor Soldiers x 5
Online:Furnishing Bundle: Vampiric Libations

Vampiric Libations Furnishing Bundle|thumb|right
:Slake your undying thirst within your own estate. With a willing thrall at hand, you need never go without a tasty meal. And, for those times when you wish to tame your unceasing hunger, sip from an ancient basin that promises succor ... of a sort.
Vampiric Libations Furnishing Bundle is a Furnishing Pack themed around the vampire playstyle. It was first available on July 16, 2020 in the Crown Store for  . 

This bundle comes with the Soul-Sworn Thrall, which acts as a target dummy a vampire player can feed off of to increase their stage of vampirism, and the Font of Loss, which is a fountain that lets a vampire player decrease their stage of vampirism.

Contents



Gallery
Blades:The Spectral Forest

Objectives
 

Walkthrough
Preparation
In this event, enemies may only be harmed through elemental (fire, frost, shock, and poison) damage. As such, having weapon enchantments or spells that deal these kinds of damage is instrumental. Poison resist potions or enchantments are also of great use, otherwise the poison damage dealt by the spriggans found throughout the level may cause serious roadblocks, especially at higher level stages. One could use this to their advantage, however, through the use of poison revenge enchantments.
thumb|right|The chest and its guard
Find the Key
Upon starting the stage, you will find yourself on a large wooden platform in the middle of a forest covered with an ashen red fog. Just up ahead will be a door. On the other side, you will find yourself in a clearing occupied by spriggans. Be sure to pull them into combat one at a time, otherwise it is very easy to find yourself forced into consecutive combat. After they are dealt with, you will notice a small fork. To the left will be a closed door; meanwhile, the path on the right will lead to a small opening occupied by a spriggan optional boss, guarding a   chest. After retrieving the chest, it's time to turn your attention to the aforementioned door; however, you will find that it is locked. If you haven't already found it, the key can be found in one of the breakables found nearby.
thumb|right|The townthumb|right| 

Making Your Way into Town
After unlocking the door, follow the path forward until you reach another door, dispatching another spriggan on the way. The door will open up to a small port town, complete with a lighthouse and docks. A decent amount of loot can be found in the town and its alleyways, so be sure to explore it carefully. One pile will be larger than the others and possesses a golden glow, so be sure to loot that one for extra items.  The stage boss, a mercenary, is located on the docks on the far side of town; however, two additional mercenaries stand in the way between you and the boss. Killing the boss will complete the current stage of the event and allow you to progress to the next stage.

Breakables
The following Breakables can be found in this event:

1 Forest   breakable with a Key
7 Forest   breakables
2 Forest   breakables
1 Forest   breakable

Difficulty
The difficulty of the enemies scales with your own level. The level of your enemies increases each stage as seen in the following table:



Enemies
Spriggans
4 standard
1 secret boss (+4 additional levels)
Mercenaries
2 standard (+2 additional levels)
1 boss (+4 additional levels)

Gallery
Illicit Inspiration

Quick Walkthrough
# Talk to   about Wayrest painter.
# Talk to   about the painting for  .
# Deliver to the painter all of the ingredients, mentioned in the list he has given you.
# Bring 5 bowls of any kind to the artist
# Find the new skooma dealer for   
#*Speak with the dealer in   docks about Wayrest painter and report the news to the latter
# (Alternatively) Report   to the guards
# Speak with Imperial officer about   again

Quest Stages
General:From The Many-Headed Talos

"And after the throne of Alinor did finally break at the feet of Men, and news of it came to the Dragon Emperor in Cyrodiil, he gathered his captains and spoke to them, saying:

"'You have suffered for me to win this throne, and I see how you hate jungle. Let me show you the power of Talos Stormcrown, born of the North, where my breath is long winter. I breathe now, in royalty, and reshape this land which is mine. I do this for you, Red Legions, for I love you.'"
General:Histories of Strange Pre-Marriage

From the "Histories of Strange Pre-Marriage", albeit of the "Velusian Mk. 143" manuscript that had been largely burnt in the Sack of Mabasu, circa ME082680, even if that dating defies all akakeshic record-keeping. But then, the nilihilgists that this document might entertain will care little for these discrepancies, at least at their own (some might say "so highly anticipated that one might be emboldened to bring their party hats") peril.

"The [eighth (?)] and final death of Kurtha-khul the Bachelor, a misplaced Colovian baron in a land of Ragada warlords, should have taken him completely from the pages of history. That we know of him at all is a testament to the quiet tenacity of scribes whose names still remain unrecorded, and whose skill in deciphering the clues [found upon otherwise] illegible coins excavated from an Maormedoon galley (!) found in the sediment of the Keptuc lands of the Apujiic can only be described as [end of paragraph illegible].

"You see, the Bachelor's enemies had doomed him to the hell that houses all vanished dynasties, and in their thoroughness they had dismantled every trace of the Sans-Mundic Wailway which the baron established in the earliest part of his reign.

"[Thus three] coins which had escaped to Ald Cyrod only to find their way back to the Pyonish lands that birthed them-- yet which seemed to mock or curse the regime that minted them-- [would now] prove the rumors true: Kurtha-khul, before his marriage, had taken as his last lover a large, rusted monastery bell.

"The image of their coupling adorns the face-side of the now thricesixty-ought-ought-drake-valued coin (a rather dubious seigneurage these days, to be sure), and the Bachelor's right hand fondles the bell's heaving clapper rather desperately. That Kurtha-khul holds his saber upright and angled 60 degrees in his left can only have been a warning to his border (and religion) disputing neighbors, the worst of which lay to the north-northwest, at a cardinal point matching exactly the tip of his barony's blade.

"It also cannot be an accident that the abovementioned stance is a near-exact pose that the blacks have designated 'Tava's Dub Plate Wut Wut' (such exactists must either forgive the Bachelor his improper tutelage while also admiring the effort that such a bonebending blade-hold would require.... or blame the pussyfoot hand of the individual manning the lever press. Personally, I favor to belittle the latter, as all things financial make me laugh in the Clavician mode).

"The coin's reverse side seems to be a pasture and abbey, which is believed to be the "birthplace" of the Bachelor's beloved. Stamped beneath this picturesque setting are the words, in the Altnedilic, "No Workman Needeth Be Ashamed", a reworded fragment which the reader will no doubt recognize from Canergak 2:15."

Love,

MK
General:Lament for Pelinal

[Scholars disagree as to whether Morihaus’ famous lament belongs in the fragmentary volumes of “The Song of Pelinal” or the bull-god’s own so-called memoir, “The Adabal-a”. Certainly it could belong to either, given that both of those texts celebrate the great affection between these immortals. History and indecision, however, have maneuvered the “Lament for Pelinal” into the relative obscurity of secondary sources associated with the Alessian Rebellion.]
-----
And the Mor bull flew from the Taking, 
Where the alien kings had left Pelinal 
Eight-wise – leaking, talking fool talk 
To gnash treetops, sending southern leaves 
Like his mother’s rain – Sky Goddess Son 
And suddenly it was a canvas of fall 
For his horns were spirals of gore 
Painting them doom-eyed 

Thunder-color hit the river’s edge, 
Surprising it, distempered 
This was jacklight lost to him 
This was his landing-madness 
Given hoof-point 
And all the trajectory of took-away 
Bent inward, storied to an end 

“Pelinal-ada, again partitioned, what echo is 
Unsatisfied still? 
Whose dream is mumbling drunk? 
I would break the compass of the map 
And become it in better brass 
And skin myself in country 
So I could contain each piece of you 
They hid, to conjure one precious 
Return of your dumb laughter 

“If I could be assured the rude stars 
Of our continuing houses 
Would not already be in fits of remake 
Covetous, and yet stepping like soft love 
That belongs outside the hands 
Made fast at shrine, with candle-strides 
So as not to wake the unsleeping 
Smack of insect scruple 

“Pelinal-ada, you lay in longest quiet, 
Making it less easy to stay here between 
The wave-fields of time, 
Where forms adorn ideas rather 
Than the insane else of heaven 
Whose drapery now always, always 
Patterns those aims to the regular mold 

“Who set us to self-hubris, to burnt ribbons 
Of kindred fugue? 
Which tremble would do it worse? 
If my own abeyance might stamp summer 
Back into your pallid vanish, 
Would I lift this hoof again, assigned?”
General:Shezarr and the Eight Divines

You (understandably) misconstrue the position Shezarr enjoys in Cyrodilic worship. He, and a thousand other deities, have sizeable cults in the Imperial City. Shezarr is especially venerated in the Colovian West, though he is called Shor there, as the West Kings are resolutely, and religiously, Nordic.

The haziness of Shezarr’s relationship to the Eight Divines (he is often called their ‘Missing Sibling’) begins with St. Alessia, the so-called ‘Slave Queen of Cyrodiil’, the founder figure of the modern Empire. In the earliest Cyro-Nordic stories of the Heartland, Shezarr fought against the Ayleids (the ‘Heartland Highelves’) on mankind’s behalf. Then, for some unknown reason, he vanishes from the stage (presumably to help other humans elsewhere), and, without his leadership, the Ayleids conquer the humans and enslave them.

This slavery lasts for generations. The isolated humans eventually begin to venerate the pantheon of their masters, or at least assimilate so much of High Elven religious practices into their native traditions that the two become indistinguishable.

In 1E242, the Cyrodilic humans, under the leadership of Alessia and her demigod lover, Morihaus-Breath-of-Kyne, revolt. When Skyrim lends its armies to the Slave-Queen of the South, the revolution succeeds. The Ayleid Hegemonies are quickly overthrown. Shortly thereafter, White Gold Tower is captured by Alessia’s forces, and she promptly declares herself the first Empress of Cyrodiil. Part of the package meant that she had to become the High Priestess of Akatosh, as well.

Akatosh was an Aldmeri god, and Alessia’s subjects were as-yet unwilling to renounce their worship of the Elven pantheon. She found herself in a very sensitive political situation. She needed to keep the Nords as her allies, but they were (at that time) fiercely opposed to any adoration of Elven deities. On the other hand, she could not force her subjects to revert back to the Nordic pantheon, for fear of another revolution. Therefore, concessions were made and Empress Alessia instituted a new religion: the Eight Divines, an elegant, well-researched synthesis of both pantheons, Nordic and Aldmeri.

Shezarr, as a result, had to change. He could no longer be the bloodthirsty anti-Aldmer warlord of old. He could not disappear altogether either, or the Nords would have withdrawn their support of her rule. In the end, he had become “the spirit behind all human undertaking.” Even though this was merely a thinly-disguised, water-downed version of Shor, it was good enough for the Nords.

As for why Tiber Septim did not somehow ‘revitalize’ Shezarr during his wars against the Aldmeri Dominion, we can only speculate that, by his time, memories of the Alessian Order’s follies (the Dragon Break, the War of Righteousness, the defeat at Gelnumbria Moors) would have only damaged his campaign for the Imperial Crown.

Michael Kirkbride, 
Officer of Paleonumerology, 
Hla Oad, Vvardenfell