Netruk44/uesp-wiki-content huggingface dataset:
A Growing Guild Expands

Quick Walkthrough
# Get the quest from Falwin.
# Speak to Guildmaster Silverneck.
# Travel to Anvil and talk to Countess Umbranox.
# Deal with the pirates in Anvil Bay.
# Speak with an Unknown Man.
# Report your success to Countess Umbranox.
# Return to Guildmaster Silverneck.

Detailed Walkthrough
While you technically get this quest from Falwin in the Leyawiin Rangers Guild Hall, he'll tell you to see Guildmaster Silverneck. The guildmaster is interested in opening a new hall in Anvil, but she needs permission from Countess Umbranox to do so. You are to be the guild's envoy. Go to Anvil and talk to her, and she'll make a deal with you: If you clear out the pirates from three ships in the bay, she'll grant permission for the guild to open a new hall.

Two of the ships are anchored off-shore and will have to be sunk. There's no rowboat leading out to them, however, so you'll either have to swim, walk on water, or take a pilotable ship or rowboat and hop over. Each one has a ladder down the side that you can climb to get onto the deck. From there, just kill everyone until you've cleared the ship, at which time you'll get a journal entry. The Sea Horse has a ballista in the hold; activate it to punch a hole in the hull and sink it. The Shady Serpent has a pile of hay in the hold, which you must activate to set afire; the rest of the ship will then burn and sink. (Be careful when fleeing the ship! The flames will cause damage if you walk through them!)

The third ship, The Sea Queen, is docked right next to the Black Flag Tavern. You can attempt to parley with the captain, Captain Hawkins, but he'll just tell you to take a hike and you'll be forced to kill him and his crew too. This ship doesn't get burned or sunken, as it's right next to the docks, but you'll still get a journal entry.

Once you've taken care of all three ships, head back to the castle. Along the way, however, you'll be accosted by the local guards - you're being arrested for murdering a bunch of pirates. Despite your protests, you'll be tossed in the local jail. You can't do anything here, so just use the pallet to sleep. You'll wake up somewhere else - the Imperial City Prison District, to be exact. You were brought there by an Unknown Man, a member of the Daggers, a subsection of the Blades. They're investigating the Rangers Guild - though he won't say why - and he is recruiting you to the cause. Since you have little choice (it's either that or be hanged), you agree and are released, whereupon you can return to Anvil and report to the Countess (who isn't in on this little plot).

In gratitude for your actions, the Countess grants permission for the guild to occupy a building in Anvil near the west gate and turn it into their newest guild hall. Return to Guildmaster Silverneck to complete the quest.

Journal Entries
A Herbalist's Needs

Quick Walkthrough
# Search various locations in Bravil Docks for rotten apples.
# Bring the apples to Midwen in the Bravil Herbalist.

Detailed Walkthrough
After speaking to Midwen, you need to search for rotten apples. These can be found anywhere, but the best place to look is Bravil Docks. Most rotten apples will be owned by somebody, so acquiring them will likely require theft.

There are some guaranteed locations to find rotten apples. Six are mixed in with normal apples in an open barrel on the mid-deck of ''The Heron's Tail. Six more can be found mixed in with normal apples in an open barrel on the mid-deck of The Slough Queen''. One can be found on a table in  Eugene the Painter's House, and two more in Eugene's food cupboard. Pandarus has one in his Riverside Junk Shop, on a shelf above the fireplace, and two more can be found in the battered crate on the same shelf. Another can be found in the Thieves Hideout, on the floor behind some shelves - this one is the hardest to get, you will either need to pick the lock (Hard) or receive the key during the quest Ferntail's Pearl. A food barrel contains three rotten apples in the Riverside Shack, but the shack must first be purchased from Vark. Food cupboards in the following interiors each contain two rotten apples: Red Sting's House, Old Leonde's House, Greysmark's House, Morgan's Mining Supplies. A food barrel in the Squatter's Building within Bravil contains two rotten apples.

Rotten apples might be found in other locations, such as: in the Squatter's Building, Cook might be carrying a rotten apple, for those willing to pick-pocket. Marsh might have one or more rotten apples in his store cupboard. In the Imperial City Market District, in the warehouse you may find rotten apples in a small crate on one of the middle-class shelves.

Once you have fifteen or more rotten apples, return to Midwen to receive your 100 gold reward.

Journal Entries
A Sad Story but a Happy Ending

'Ombre sur L'Eau sat on the side of the bed, staring disconsolately at her mage's shoes. Failed again! She had been trying to kill those vampires for a very long time. She'd managed to shock one to death, but then she ran into the huge orc with the heavy armor. L'Ombre admired strong females, and she wished this orc weren't an enemy vampire, so perhaps they could be friends ... but that could never happen.

The problem was, L'ombre thought, that she herself was far too weak. Her magicka was so low that she had trouble killing almost anyone; but if she leveled up to get more magicka, her enemies would just get stronger as well. And, since her pockets were almost always empty, she couldn't buy very much to make herself stronger. Rockmilk Cave and Robber's Glen had helped her out a lot, but since her level was so low, the armor she was able to collect and sell didn't bring in much gold.

She'd had great hopes when she managed to buy a Corrode Armor spell, but it didn't do enough – she still wasn't able to do much damage to the orc before being killed.

She'd enchanted some of her possessions to raise her magicka – Fortify Intelligence on her shoes, gloves, and a ring – but she didn't have any more Soul Gems, and those items, plus a Fortify Magicka spell, were still not enough to let her take out the orc.

She'd tried to create her own spells, but with limited money and limited magicka, she couldn't manage anything very powerful. She'd managed to scrape together enough money to create a fire spell (8 damage for 10 seconds), but when she tested it on the orc, she could see the vampire covered in flames, but she was still felled almost instantly.

This last time, she had visited the Gutted Mine with a Fire Atronach familiar, thinking that surely it would be able to take out that huge orc in the heavy armor, but no – she saw the atronach tossed aside like a rag doll, as the orc killed her one more time.

Well, she thought reluctantly, the time had come to violate all her principles. She stood and s-l-o-w-l-y ... tk ... tk ... tk ... tk ... tk ... tk ... pushed the Difficulty Slider to the left. Then she swaggered a bit as she departed to whup some vampire butt!
Aayisha

Aayisha is a Redguard clothier who lives in the Converted Checkpoint Apartments with her partner, Antonio. She has a stall in the Waterfront Tunnel undermarket where she sells clothing.

Aayisha gets up at 8am and heads down to her stall to open for business. She remains there until 6pm when, she closes up and goes to The Arboretum Hotel for dinner; afterward, she pays a visit to Pub 102 to drink for two hours. She returns to the apartment at midnight to go to bed.

She wears middle-class shirt, pants, and shoes, which she changes sometimes, and carries a moderate amount of gold and a key to her apartment.

She and Antonio share an apartment that, while large, is rather bare - it has a double bed, a small table for eating, and another table with some bolts of cloth on it.

Aayisha is friendly and always glad to see new faces. If you catch her outside of her stall, she'll greet you: "You look like the pleasant sort, what can I do for you today?" If you talk to her during business hours, she'll say, ''"This is certainly a welcome change! You don't see too many customers this far down in the Waterfront Tunnel." If you ask why, she says, "Most people just like to go straight from the Waterfront to the Temple without stopping, and understandably so! If you're not robbed at knifepoint by one of the warring gangs, you're set upon by needy beggars. Nobody wants that, especially not the higher class, so they just breeze through quickly, and don't bother to stop and visit our stores. So, times are a bit tough, and the money is stretched a bit more thin than I'd like, but we get by."''
Abel

Abel is a Redguard hunter who lives with his sister Reese.

He gets up at 6am every morning and goes to The Skinny Johnny to have a few beers. At 10am, he returns home to sweep the place out, then goes for a walk at noon near the stables. At 2pm, he goes home to have lunch, and spends the rest of the afternoon strolling around the neighborhood. At 7pm, he returns to The Skinny Johnny; he goes home at 10pm to sleep.

Abel wears a fishing waders and buckled shoes. He carries three bottles of Aleswell Spiced Cider, a sheep's heart, some salted meat, a broom, a cleaver, a house key, and a large amount of gold.

Their house is located in central Cheydinhal, along the main street; it has two stories and a basement. The main floor is divided into two areas: the part nearest the door is a dining area with a table, two chairs, and cupboards for storage. The other half is Reese's work area; it has tables for butchering meat, a rack for hanging cuts, and various tools and implements. The basement is used for cold storage; it has more racks where meat is hung, along with trays of ice. The upper floor is just a short hallway with a bench and two small bedrooms.

Aside from rumors, he has nothing to say.
Abelia

Abelia is a Wood Elf acrobat who lives and works at the Farmer's Rest, a tavern in Skingrad.

She gets up at 8am every morning and eats breakfast; if the weather is nice, she goes outside to juggle balls all day, otherwise, she remains indoors; in either case, she takes a break at 8pm, eats a leisurely dinner, and goes to bed at midnight.

She wears a blue & green outfit and russet felt shoes, and carries a cheese wedge and a moderate amount of gold.

Abelia has a bed in the attic, at the far end, along with a low dresser.

Aside from rumors, she has nothing to say.
Absalom

Absalom is an Imperial farmer who lives in Cheydinhal with his brother Archie and sister-in-law Roisin.

Absalom gets up at 6am every morning and spends a couple hours working around the house. At 8am, he goes outside to work in the garden for the morning, hoeing weeds (on Tirdas and Turdas, he hauls wood instead). At noon, he takes a break to walk around the poor quarter and chat with the neighbors for a couple hours, then he returns home to eat lunch. After lunch, at 4pm, he goes for a walk around the east gate, returning home at 8pm to eat dinner, then he goes to bed at 10pm.

He wears an iron helmet, burlap vest, jail pants, and oiled linen shoes. He carries three bottles of ale, some dried fish, a hoe, a broom, and 10 gold.

The house is located in the eastern end of the poor quarter of Cheydinhal. It is small, consisting of a single large room; the bed Archie and Roisin share sits in the corner, across from a fireplace. A dining table sits at the other end of the room, along with a set of shelves for dishes. Absalom's bed is located in an alcove behind a cloth screen; he has a chest and low dresser for his things.

Aside from rumors, he has nothing to say.
Ackdul

Ackdul is an Orc monk who serves as the manager for the Leyawiin branch of the Gold Horse Courier Service.

Ackdul has a simple routine. He gets up at 8am every morning and eats breakfast for hours, then goes to work in the main office. He stays behind the counter until 4pm, then spends a few more hours working around the shop before he knocks off for the day. He eats dinner at 8pm for two hours and spends another two relaxing before he goes to bed at midnight.

He wears a blue collar shirt, short britches, and pigskin shoes; he carries a large amount of gold and a loaf of bread.

Ackdul has a small area separated from the office by a large bookcase where his quarters are located. It has a bed, table, and the shelves, where he stores books, scrolls, and various other items.

Aside from business-related dialogue, Ackdul has nothing to say.
Ada

Ada is an old Breton commoner who lives a quiet life in on the southern island in Bravil with her cat, Pansy. Her husband died some years ago, leaving her with a pension and the house.

Ada rises at 8am, eats breakfast for two hours, then engages in minor tasks around the house for most of the day. At 4pm, she sits down to enjoy some tea and pastries for four hours; after that, she spends a few hours reading a book before going to bed at midnight.

Ada wears a plaid shirt, a green felt linen skirt, and buckled shoes. She carries four currant buns, an apple, a mug, a copy of Biography of Barenziah, v 1 and the key to her house.

Her house is small but cozy. It consists of a single room, with an alcove for her bed. A bookshelf holds lots of books, a picture of her late husband, and a ship in a bottle, a memento from one of his trips.

Ada is quite friendly, and happy to have visitors, as is her cat: ''"Don't mind Pansy, she's just very affectionate... if she becomes a bother, I'll just put her outside for a little while."'' If you ask about Pansy, she'll reply "Oh, I can barely remember... my late husband Henry and I adopted her when she was just a little kitten... but that was over ten years ago..." She goes on to say: ''"Our thirtieth wedding anniversary is coming up in a matter of weeks... That will probably be hard to get through, but I have Pansy for company, so I think I'll manage..."''
Ada Assino

Ada Assino is a Breton farmer who lives in Chorrol with her brother Ivor and mother Austina.

Ada gets up at 8am every morning and eats breakfast. On weekdays, she spends the day working outside in the garden; on weekends, she relaxes inside. In any case, she eats dinner at 8pm and goes to bed afterward.

She wears a flax tunic, belted braies, and braided leather sandals, and carries an orange, a pear, a hoe, and a house key.

Their house is located in the eastern part of the city. The lower floor is one large room; the door opens into a makeshift foyer with a screen forming one wall, and a stack of crates to one side. The rest of the space is a dining/cooking area; Austina's bed is located here, near the fireplace. The upper floor has two small bedrooms that belong to Ivor and Ada, both of which have a bed and dresser.

Aside from rumors, she has nothing to say.
Adalius

Adalius is an Imperial guard who is stationed in Leyawiin.

Adalius works nights; he rises at noon every day and eats breakfast, then spends the afternoon outside in weapons training. He goes on duty at 6pm, patrolling the harbor all night until 6am, when he returns to the tower to sleep.

He  wears a set of Imperial Legion armor and is armed with a silver longsword; he carries a set of clothing, random food and drink, a copy of Guide to Leyawiin, and a moderate amount of gold.

Adalius lives in the southwest tower, along with Claudius. The upper level of the tower is their living quarters; it has a table and chairs, a set of shelves for dishes, and a pair of beds.

Aside from rumors, he has nothing to say.
Adjib

Adjib is a Khajiit herald who lives in her house in the Imperial City Arena District with her husband, Dro'Hajat.

Adjib rises at 7am every morning and eats breakfast with Dro'Hajat for two hours, then heads off to work at the Imperial Service. At 6pm, she leaves work and heads home to eat dinner with her husband. After dinner, she spends the evenings taking care of household chores; on Morndas, Middas, and Fredas, she works downstairs, and on every other day, she goes upstairs. In any case, she retires to bed at midnight.

Adjib wears a green blouse, a green silk garment, quilted shoes, and two rings: one gold and one gold and emerald. She carries keys to her house and her office, along with a moderate amount of gold.

The house they share is rather utilitarian. The bottom floor is one large room, which mostly serves as a dining area. A door leads down to the basement, which is used for storage. The upper floor of the house is another large room with a sitting area in the middle, a desk tucked into an alcove, and a double bed in one corner.

Aside from rumors, Adjib has nothing to say.
Admiral Selian Maximus

Admiral Selian Maximus is an Imperial guard who lives in the Imperial City Arboretum. He's a bit of an alcoholic.

Selian gets up at 6am every morning and eats breakfast for two hours. On weekdays, he goes to work at the Admiralty; he takes a break at 1pm to sneak a beer or two, then resumes work at 3pm. At 7pm, he returns home to sit and read a book for a few hours until he goes to bed at 10pm. On weekends, he eats breakfast and goes to The Sword to drink for two hours, then comes home and spends the rest of the day drinking there.

The admiral wears a blue silk shirt and pants, and blue suede shoes, along with a gold sapphire ring, and is armed with a steel short sword. He carries two books - Guide to the Imperial City and Provinces of Tamriel, a blank sheet of parchment for taking notes, a ring of keys to his house, the Admiralty office, and various other Legion-specific locations, and has two apples, two blackberries, two pieces of boar meat, and four bottles of Tamika 399.

His house is located along the south wall of the Arboretum, right beside the exterior gate. The downstairs is used for entertaining guests; most of the single room is taken up by a banquet table that seats eight, and a few chairs and couches are placed against the walls for people to sit and relax. A door leads down to the basement, which is largely empty except for a few food cupboards and wine racks. The upper floor is one large bedroom, where Selian spends most of his time.  A large bookcase crammed with books takes up most of one wall; an executive desk sits in one corner, and a smaller writing desk is tucked away in an alcove. A small dining table, where he takes his meals, occupies another corner.

Aside from rumors, Selian has nothing to say.
Adosy Morveyn

Adosy Morveyn is a Dark Elf commoner who lives in Cheydinhal with her husband Avon.

She gets up at 8am every morning and eats breakfast, then goes to Borba's Goods and Stores to browse for interesting items. At noon, she takes a walk through town, ending up back at home, where she spends the rest of the afternoon reading a book. She eats dinner at 8pm and retires to bed at 10pm.

Adosy wears a Resist Normal Weapons Shirt, a silver ring, burgundy linen skirt, and quilted shoes; she carries a copy of Thetric, II, some random food and drink, a house key, and a small amount of gold.

Their house is located in central Cheydinhal, at the base of the steps leading up to the Hlaalu Embassy. It has two floors. The bottom floor has a foyer (empty but for a small table) and a larger room with an oven that serves as Avon's work area. The upper floor is their living area; the main space is their dining room, and a smaller room is their bedroom.

Aside from rumors, she has nothing to say.
Aeko

Aeko is an Imperial blademaster who lives with Ma Syd Jun in Bravil.

Aeko gets up at 6am every day and spends her mornings reading a book. At 1pm, she spends a few hours making poisons, then takes a break to eat lunch for two hours. After that, she goes outside to watch the sun set while reading a book. At 10pm, she retires inside to do more alchemy for a couple hours, sits down to read for another two hours, then goes to bed.

Aeko wears a custom non-playable cuirass, bronze greaves, and sack cloth sandals, and is armed with a Zynthar blade. She carries a calcinator, a copy of The Waters of Oblivion, and a key to Ma Syd Jun's house.

She has nothing important to say.
Aeliana

Aeliana is an Imperial knight who lives in Cheydinhal with her sister Tara.

She gets up at 6am every morning and eats breakfast, then spends a couple hours working around the house. At 10am, she sits down to read for a bit, then goes for a walk at noon (on Tirdas and Turdas, she sweeps the front walk instead). She stays out until 8pm, when she returns home to eat dinner, then goes to bed.

She wears a russet felt outfit and shoes and a gold amulet, and carries a broom, a hoe, a copy of Guide to Cheydinhal, some garum, a house key, and 10 gold.

Their house is located in the southwest part of town. The ground floor is divided into two parts; one half is their dining room, while the rest is cut off by cloth screens and serves as Tara's bedroom - she has a double bed, cupboard, and a small table she uses as a writing desk. The upstairs has two small rooms; one is empty, and the other is Aeliana's bedroom.

Aside from rumors, she has nothing to say.
Aelred

Aelred is a Nord commoner who lives in Leyawiin with her brother Bjorn.

Aelred gets up at 6am every morning and eats breakfast, then spends the day cooking. She takes a break at 6pm to go for an evening  walk outside, returning at 10pm to eat dinner, then go to bed.

She wears a Resist Normal Weapons Quilted Doublet, breeches, and clogs; she carries some random food, salt, cinnamon, nutmeg, and thyme, a small amount of gold, and a house key.

The siblings' house is located south of Leyawiin. An alcove just inside the door has a table and chopping block where Bjorn does his work. Part of the main room is divided off by screens to make Bjorn's living space, which has his bed, a table and stool, and a shelf and rack for food and utensils. The rest of the main room has a single dining table and stool, along with a fireplace. Aelred occupies the last room, which also has her bed, a table, rack, and shelves, and a chest.

Aside from rumors, she has nothing to say.
Aeneas Vittel

Aeneas Vittel is a Breton farmer who lives in Skingrad with his son Fergus and daughter-in-law Florence.

He gets up at 10am every morning and eats breakfast, then spends the day lounging around the house. He eats dinner at 6pm, spends a good part of the night stargazing, and comes back in at 4am to sleep.

Aeneas wears a grey robe hood, collared shirt, blacksmith's pants, and doeskin shoes, and is armed with a steel dagger. He carries two cloves of garlic, a moderate amount of gold, and a house key.

The Vittel house is a split-level home located north of the city. The lower level is a single room, which is used as a dining area/kitchen; it has a dining table and chairs in the middle, and a food preparation area along one wall, with a fireplace opposite. The upper level has an alcove with shelves for dishes, Aeneas' room (which has a simple bed and set of shelves) and Florence and Fergus' room. A set of stairs in their room leads to the attic, which is empty except for a few barrels.

Aside from rumors, he has nothing to say.
Agassi

Agassi is an Imperial commoner who works in the East Empire Trading Company in Leyawiin.

Agassi gets up at 6am every morning and eats breakfast, then goes downstairs to work. At 7pm, he leaves the office and goes to the Cup of Sanguinius to drink until midnight, when he returns to his room and goes to bed.

He wears a brown shirt, light brown linen pants, and pigskin shoes; he carries a copy of Eastern Provinces, a bottle of Tamika Vintage 415, some random food and drink, and a moderate amount of gold.

Agassi shares a room upstairs in the Trading Company building with Hamish. His half of the room has a bed, two chests of drawers, and a small table and two chairs.

Aside from rumors, he has nothing to say.