Netruk44/uesp-wiki-content huggingface dataset:
General:The Dragon's Eyrie/Daggerfall/Logo

center|Daggerfall Logo

The were various versions made of the Daggerfall Logo. On this page I detail the creation of the logo, from the original sketches, through the initial design, and finally the completed logo.  There was a mockup box created that was somewhat different from the final US release. I've also included that here as a comparison.
  
 
  
:::  Some of the initial designs for the "D".  The dragons forms the hilt of the dagger, and in turn the dagger formed the "D"

::: 



The text below is the one I choose. Although it's not the final version. Once a mock up of the box was completed there were concerns from the marketing department theta it might not be readable. So it was altered.  Even after this there were changes, when it was felt that the original Dragon design did not appear "D" like enough.

On the original box the spine was also to have featured the logo. This was later changed, but a spine logo was designed and used for a while on the pre-production boxes. The European release used this logo I believe, as did the game CD.

center|Daggerfall Logo Original

Here's the first attempt at the font (above). This was felt to be too unreadable.  To the marketing  minds  it didn't shout out across a crowded store. The "A" was especially problematic in this respect.

center|Daggerfall Spine Logo


 



In the midst of all this Bethesda's publisher in Europe, Virgin, needed artwork for their ad campaign. The original design was at that time the one Bethesda was going to use and this was the one Virgin received. As part of their campaign they had a paper knife designed in the same of the logo. After a quick call to Virgin  a package arrived a few days later in the mail with my knife. Here's a couple of views.



center|Daggerfall Logo
General:The Dragon's Eyrie/Battlespire

center|Battlespire Logo
Battlespire, originally intended to fill the gap between the releases Daggerfall and Morrowind, was a much more focused RPG that concentrated on action rather than the intricate plotting and guild interaction which was the strength of the earlier Arena and Daggerfall. It was also an attempt to prove that a small, tightly focused game could be completed within six months by a small team. In our case the team totalled 6 people and when all was said and down it really took 9 months. It was released towards the end of 1997. At the time of writing that's going on 20 years ago.

As this was a large game and I was lucky enough to have been able to participate in so many aspects, I've broken this web page down in 3 other sub pages:

  the  and the  .

left|Battlespire Characters|link=General:The Dragon's Eyrie/Battlespire/Characters  The characters and monsters were all built, textured and animated using Alias.

Click on the graphic to the left to view more of them.

 

 163px|left|Battlespire Cover|link=General:The Dragon's Eyrie/Battlespire/Cover
 

I was involved in modeling and animating all the monsters and characters, interface design, Box-cover design, Manual design, sale sheet design, texture work and was lead artist on the project and also Art director for Bethesda at the time. It was a very busy time for all of us but by the end of the project we had formed a very good working team.

Click on the cover to the left to view for information 

 200px|right|Battlespire Textures 

I was responsible for most of the texture work in Battlespire. We tried to create a dark and realistic looking environment.

Click on the image to the right to see more information.

 
	
 left|Battlespire Screenshots|link=General:The Dragon's Eyrie/Battlespire/Screenshots  A sample of screen shots taken from the game work in Battlespire. We tried to create a dark and realistic looking environment.

Click on the image to the right to view more information.

 
 

   

left|Clannfear|link=General:The Dragon's Eyrie/Battlespire/Characters
  The characters and monsters were all built, textured and animated using Alias. Click on the graphic to the left to view more of them.

 

 right|Clannfear|link=General:The Dragon's Eyrie/Battlespire/Characters
  The characters and monsters were all built, textured and animated using Alias. Click on the graphic to the left to view more of them.

 

 right|Clannfear|link=General:The Dragon's Eyrie/Battlespire/Characters
  The characters and monsters were all built, textured and animated using Alias.

Click on the graphic to the left to view more of them.

  

Old
Online:Crafting Motif 94: Ancestral Reach Axes

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

AXES 
Reachman metalwork is primitive, but hammering out a heavy axehead of sharpened iron is not difficult. This jagged and poorly balanced blade is then lashed to a strong wooden haft with thick   wrappings to make a crude but effective weapon.
Online:Crafting Motif 94: Ancestral Reach Belts

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

BELTS 
If there is one craft in which Reachmen match the workmanship of  's civilized peoples, it is  . Most of a Reach warrior's clothing is purely functional, but sturdy leather belts are intended to last for many years. They are usually tooled with stylized images of beasts the wearer holds in high esteem. Bear,  ,  , and   images are most common.
Online:Crafting Motif 94: Ancestral Reach Boots

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

BOOTS 
The steep terrain and harsh weather of the Reach quickly ruin all but the sturdiest footwear. Reachmen take great care with their boots. Most are made from fleece-lined   hide, secured with tough   thongs. Some feature studded soles for traction in snow, ice, and steep hillsides.
Online:Crafting Motif 94: Ancestral Reach Chests

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

CHESTS 
  and leather are the armor of a Reachman. For light protection, a single layer of toughened leather suffices, while heavier armor consists of multiple layers of boiled leather and thick, cured hide.
Online:Crafting Motif 94: Ancestral Reach Bows

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

BOWS 
A Reachman's bow is a hunting tool first and foremost. It is usually lightly built from glued-together layers of wood, horn, and bone, but surprisingly powerful for its small size and weight. Arrowheads are usually flaked stone or carved bone. The light arrow doesn't carry well for distance shooting, but at close range it can pierce heavy mail.
Online:Crafting Motif 94: Ancestral Reach Daggers

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

DAGGERS 
Reachmen often craft small daggers from stone, chipping and flaking the right sort of rock to expose a razor-sharp, if brittle, edge; almost every Reachman carries a skinning-stone of this sort. Daggers suitable for battle, however, are almost always blades obtained in trade from other lands and finished with grips of sturdy Reach leatherwork.
Online:Crafting Motif 94: Ancestral Reach Gloves

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

GLOVES 
Reachmen prefer open-fingered hand wrappings to full gloves. Gloves are simply tedious and time-consuming to sew, and   or fleece mittens are easy enough to put on in cold weather. Supple, well-cured leather is preferred for handwear, although some warriors add studs or spikes of carved bone across the knuckles. One never knows when a fist in the face might be called for.
Online:Crafting Motif 94: Ancestral Reach Helmets

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

HELMETS 
Most Reachman helmets are fashioned from heavy leather, with interior cushioning of fleece. When more protection is called for, the hollowed-out skull of a large and fearsome animal such as a bear or   is preferred. Skull and antler motifs are common. Skull designs are intended for intimidation, while antlers honor  , Lord of the Hunt and chief among the Reachman gods.
Online:Crafting Motif 94: Ancestral Reach Legs

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

LEG GREAVES 
Few warriors in the Reach choose to wear greaves. Long wandering over hard terrain quickly teaches one to value a light step. When a pitched battle is anticipated, a warrior may strap a curved piece of   or hardened leather across the leg. Greaves are usually decorated with the same sort of beast icons found in well-made belts.
Online:Crafting Motif 94: Ancestral Reach Maces

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

MACES 
Given the materials at hand, clubs of different types are among the easiest weapons for Reachmen to manufacture. A typical Reachman mace is made from a hefty piece of  , to which sharpened flakes of stone are secured by   thongs.
Online:Crafting Motif 94: Ancestral Reach Shields

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

SHIELDS 
Few trees in the Reach grow to the stature needed to produce stout, sawn planks, so Reachman shields are made from multiple layers of cured hide.   hide is favored, but   hide is easier to come by and just as tough when glued together in sufficient layers. The best shields are made with sharpened bone spikes that allow for a deadly edge-bash, and look fierce as well.
Online:Crafting Motif 94: Ancestral Reach Shoulders

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

SHOULDERS 
For the most part, Reachman clothing and armor are practical in the extreme, with little decoration or detail. Shoulderpieces, however, are where a Reachman embellishes their outfit with decorative elements. Rib-bones, rare furs, small animal skulls, or wooden ailettes carved into fierce faces are typical, and no two are alike.
Online:Crafting Motif 94: Ancestral Reach Staves

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

STAVES 
In the Reach, the staff is considered a witch's weapon. Most staves are fashioned from  , hawthorn, or  , and decorated with various charms and fetishes. Despite their simple appearances, Reachman staves produce highly destructive spells and evocations. There is nothing backwards about a Reach witch's magic.
Lore:Dark Magic

Dark Magic negates, drains and preys upon the   and power of other   users. It also replicates some of the harmful effects of spells cast by  .  Practitioners of Dark Magic have a reputation for being evil wizards. While the notion is not wholly unfounded, it is also a misconception.  Sorcerers who practice Dark Magic can summon wards that suppress magic and imprison foes in runes. They can also cast offensive spells, such as Daedric runes that explode upon contact with a mortal.  Dark Magic can be used to drain the life of others to restore the caster's vitality. 

The witches of Glenmoril Wyrd have been known to perform dark magicka rituals to cure lycanthropy. 
 

References
Online:Crafting Motif 94: Ancestral Reach Swords

warriors are known far and wide for their ferocity in battle and the primitiveness of their arms and armor. Few Reachmen smelt  , let alone steel, and at its best Reachman metalwork is poorly made. Instead, Reachman rely on materials provided by nature to fashion their weapons: wood, stone, hide, and bone. During Empress Hestra's recent campaign to establish Imperial rule in  , we learned that a Reachman's hide shield can stop a hard-driven arrow just as well as steel-bossed  , and an axe fashioned from the shoulderblade of a Druadach   can part the links of light mail. Primitive, yes—but effective as well.   

SWORDS 
Reachmen lack the   skill to produce a sword worth the name. Instead, they trade for their blades or claim swords as trophies from defeated warriors of other lands. These foreign-made blades are then finished or refitted with Reach-made hilts, grips, and pommels. In some cases, long swords are cut down or reshaped into heavy, cleaver-like weapons. Reach warriors find it easier to maintain a single cutting edge than a finely balanced blade.
To Catch a Spy

To Catch a Spy may refer to:
 , a quest for the Mages Guild
 , a quest for House Telvanni
Online:Thorn Legion Style (collection)

Thorn Legion Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading the chapters teaches you the Thorn Legion Style. These chapters have a chance to drop from Lady Thorn, the final boss in the Castle Thorn dungeon.
Lore:Thorstad Place

Thorstad Place (also simply called Thorstad  and alternatively named Mold)  is a settlement found in the north-central part of the province of Hammerfell, found west-southwest of the city-state, Skaven.  
 

History
The earliest mentions of Thorstad Place date it to the mid- , when it marked the westernmost point of  's kingdom. The   laid claim to Thorstad Place and everything in between it and the eastern city,  . Their power brought the attention of Empress   of the  , who launched a large-scale invasion on the Gray Host. Their conflict culminated in a siege on the  , where the Gray Host was defeated. After their capital was razed to the ground, all of central Hammerfell and Thorstad Place was liberated.  Pots from Thorstad contained the remains of the Gray Host and were instrumental in their brief revival in the mid- .  It was later known as Mold for a time and was still marked on maps during the Tiber Wars. 

During the   in the late  , the village of Thorstad Place was an active settlement. It was ruled by Lady Lhovim-e and it had a rivalry with   and  .  It was neighbored by several settlements, including Verkarth City to the east,   to the south,  and   to the north, toward  . 

See Also
For game-specific information, see the Arena article.

References
Skyrim/Census and Excess

Quick Walkthrough
# Talk to  .
# Go to Ra-Habi Company Hall in   and steal the bolts of moth silk in the bottom-most floor.
# Talk to Gorelius at the census and exise office.
# Return to Anbond for your reward.
Detailed Walkthrough


Quest Stages
Skyrim/How to Rob Oneself

Quick Walkthrough
# Talk to  .
# Go to the warehouse in  , and rob the chest that is in the locked vault in the bottom-most floor.
# Optionally take the key from one of the rooms in   to skip lockpicking.
# Return to Anbond for your reward.
Detailed Walkthrough


Quest Stages
Skyrim/Networking

Quick Walkthrough
# Talk to  .
# Go to various places around dragonstar to find informants for the Thieves Guild. They will mostly be poor people living in the streets.
# Go to the Abandoned manner to find the new prospective Thieves Guild member,  .
# Return to Anbond with Cael and three informants for your reward.
Detailed Walkthrough


Quest Stages
Skyrim/Distractions

Quick Walkthrough
# Talk to  .
# Go with Cael, first to the alley behind the house of Mara, and then to  .
# Distract the recruiter with strange accent,  .
# Go back to Anbond with the information   got.
Detailed Walkthrough


Quest Stages
Skyrim/Eye-Spy

Quick Walkthrough
# Talk to  .
# Talk to  , the Crown Spymaster.
# Talk to the three suspects: Eugien, Razin and Anisin.
# Talk to Ilera again after talking to the suspects.
# Look for evidence in Razin's room.
# Confront Eugien about the note in Razin's room after talking to Ilera.
# After finding the spy, wait for a day for Ilera to interrogate them.
# Return to Anbond for your reward.
Detailed Walkthrough


Quest Stages
Skyrim/Papers, please!

Quick Walkthrough
# Talk to  .
# Find the forger,  's house in   Docks.
# Complete a quest for Karthwasten Thieves Guild.
# Wait for a day for Erald to forge the travel papers of Kael.
# Go back to Anbond and gift   travel papers.
Detailed Walkthrough


Quest Stages
Skyrim/The Dragon Heist

Quick Walkthrough
# Talk to  .
# Get into Jarl's vault through the dungeons.
# Escape from the vault using a hidden lever.
# Speak to the informants and get Cael's location
# Confront Cael in Cranngin Camp, west of Angturiel.
# Return to Anbond for your reward.
Detailed Walkthrough


Quest Stages
Skyrim/Skyrim Thieves Guild

Joining the Skyrim Thieves Guild
To join the guild, talk to Anbond in Dragonstar East, or Lorvacah in Karthwasten.

Favored Skills
Acrobatics, Light Armor, Marksman, Security, Short Blade, Sneak. 


Skyrim Thieves Guild Ranks


Quests
Skyrim/Reputation

Reputation can be increased by accomplishing quests in Skyrim.

Quests
This is a list of all quests that will increase your general Reputation.

Miscellaneous
  (1 point)
  (1 point)
  (2 points)
  (1 point)
  (1 point)
  (1 point)

Note:   can also give you 1 point depending on the conditions
Skyrim/Places

This page is an overview of all the places in Skyrim

Regions
 

The Reach
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Haafinheim
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White Hold
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Settlements

Cities
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Towns
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Villages
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Major Landmarks

Bodies of Water