Netruk44/uesp-wiki-content huggingface dataset:
Legends:Swims-at-Night's Last Stand

The Furnace Depths: Swims-at-Night's Last Stand
'''Swims-at-Night's Last Stand is a brief cutscene in The Furnace Depths, which plays immediately after Shaft of Sohleh, if Swims-at-Night is the one chosen to stay behind. 

Episode 6 is unlocked after it plays.

Dialogue
 
:Kellen: "Swims-at-Night had come to the Clockwork City seeking its riches. But in the end he gave his life in the hopes of saving it - or at least, of protecting his friends."

:Kellen: "To avenge him, the Hero would have to find Sotha Sil's tools, and use them to defeat Mecinar."''
Legends:Laaneth's Last Stand

The Furnace Depths: Laaneth's Last Stand
'''Laaneth's Last Stand is a brief cutscene in The Furnace Depths, which plays immediately after Shaft of Sohleh, if Laaneth is the one chosen to stay behind. 

Episode 6 is unlocked after it plays.

Dialogue
 
:Kellen: "A lifetime of study had made Laaneth one of the wisest people in Tamriel - wise enough to know that this would be her final battle."

:Kellen: "Still she fought with bravery to the last, giving her life so that her friends could find Sotha Sil's lost tools - and use them to defeat Mecinar."''
Online:Mahvia

Mahvia is a Nedic summoner who created the atronach Debruz as a defense against Yokudan invaders. She will be seen in flashbacks speaking to General Zal'ik, and later seen sacrificing four Nedic Residents to summon the atronach.
 

Related Quests


Quest-Related Events
A vision of Mahvia speaking to Zal'ik about the defenses:
:'''Zal'ik: "This barrier should keep the Yokudans out while we finalize the ritual with Shada. The sacrifice you make by staying behind to guard it is appreciated, Mahvia."
:Mahvia: "Don't thank me. Thank those who offered themselves for my … experiments. The creature they gave life to will protect this barrier for eternity."
:Zal'ik: "See that it does. That creature's magic keeps this barrier held in place. It is the only thing that can keep the Yokudans out."''

Down the stairs behind Mahvia's first projection, a flashback vision of her casting a spell to create Debruz can be witnessed.
:Mahvia: "We give our flesh, our minds, and our souls to protect this city and its people against the invaders."
:Mahvia: "So as long as this creation of our bodies stands, so too will the ward that protects these crypts. May I meet you in the stars my brothers and sisters."
:Mahvia: "None shall get past our creation!"
Legends:The City Falls

Heart of the City: The City Falls
The City Falls is the final cutscene in Return to Clockwork City, which plays immediately after Chamber of Lorkhan, if you decided to destroy the Heart. 

Dialogue
 
:Kellen: "Mecinar was defeated, and the Mechanical Heart shattered beyond repair. Neither would again threaten Tamriel."

:Kellen: ''"But Galyn was right. The Heart had been what kept the city's vegetation alive, and its gears turning."

:Kellen: "Sotha Sil's last worshipers were forced to leave the city behind, and start a new life elsewhere."

:Nagh: "This is not the sort of unexpected journey Nagh wishes to go on."

:Kellen: "Sometimes, our journeys choose us, my friend."

:Kellen: "And we must only hope we are wise and brave enough to meet them."

:Nagh: "Nagh thinks Kellen is just lost."

:Kellen: "Oh, you weren't listening at all..."''
Legends:Journey's End

Heart of the City: Journey's End
'''Journey's end is the final cutscene in Return to Clockwork City, which plays immediately after Chamber of Lorkhan, if you decided to use the Heart. 

Dialogue
 
:Kellen: "Mecinar was defeated. But the hero paid a heavy price. The energy of the heart proved too much to hold within their physical form."

:Kellen: "The hero's body disintegrated."

:Kellen: "But the Clockwork City lived on, powered by the heart, and Galyn believed that the hero's consciousness lived on there, a whisper in the still-churning machinery."

:Nagh: "So... you are saying you're lost and we're going to die?"

:Kellen: "I'm saying sometimes our greatest deeds come when we least expect them."

:Nagh: "Nagh thinks you are lost and we're going to die."

:Kellen: "(Sigh)"''
Legends:The Heart, Revealed

The Ruined City: The Heart, Revealed
The Heart, Revealed is a cutscene in The Ruined City, which plays immediately after The Last Stand. 

Episode 4 is unlocked after it plays.

Dialogue
 
:Laaneth: "The Heart of Lorkhan! Azura protect us."

:Swims-at-Night: "What are you talking about?"

:Laaneth: ''"The Heart of Lorkhan is one of the most powerful and dangerous artifacts in history. It's what Sotha Sil and the others used to become gods."

:Laaneth: "Dagoth Ur nearly used it to take over Tamriel - before the Nerevarine destroyed it. But if this memory is true..."

:Laaneth: "Then somehow, somewhere in this city, the machines have built a new one."''
Legends:Mecinar Triumphant

Race Against Time: Mecinar Triumphant
Mecinar Triumphant is a cutscene in Race Against Time, which plays immediately after The Inner Curiosity. 

Episode 5 is unlocked after it plays.

Dialogue
:Mecinar: "For centuries I have prepared for this moment, crafting myself into a tool that could absorb this power. Now at last, godhood is mine!"
:Mecinar: "And your services are no longer required!"
Online:Lector Erisia

Lector Erisia is a Breton Clockwork Apostle found dead inside The Shadow Cleft.

 

Related Quests


Quest-Related Events
Examine a scarecrow and Erisia's image will appear:
:''"It feels like I've been protecting this field for hundreds of years, but I'm certain I just entered this realm a day or so ago."
:Do you remember how you got here?
:"What an odd question. I spotted a portal that should not have been there and I entered it to see where it led. I determined that this Shadow Cleft is part of the Evergloam. How I wound up trapped in a scarecrow, that's still somewhat hazy."
:What's the Evergloam?
:"You've never heard of the Evergloam? It's the Oblivion realm that belongs to Nocturnal, the Night Mistress. I'm sure this Shadow Cleft represents some sort of attack on the Clockwork City, but there's only so much I can determine in my current state."
:Is there anything I can do?
:"I see you have one of our perception tabulators. Continue your investigation and make sure that device gets into the hands of a Clockwork Apostle. Be careful. If you end up infused with a scarecrow, then everything you learn will be lost."''
Online:Acolyte Variah

Acolyte Variah is a Dark Elf Clockwork Apostle found dead inside The Shadow Cleft.

 

Related Quests


Quest-Related Events
Examine a scarecrow and Variah's image will appear:
:"The Great Gear turns in my favor for a change! You have a perception tabulator. Did Adjunct Daro send you to find me? Of course he did! Listen carefully and there might still be time to realign this befouled contraption."
:'''You're dead! How can you be talking to me?
:"That should be the least of your concerns! If you don't do exactly what I tell you, you'll end up like me. Then who will protect the Clockwork City from this Oblivion infestation? You need to destroy the shadow array!"
:What's a shadow array?
:"Some foul device that Night Sister Kamira uses to lure people into the Shadow Cleft and bind them to these scarecrows. If you can destroy it, we'll be set free! Without the shadow array, Nocturnal's plans will be set back or even foiled completely."
:Who's Nocturnal?
:"Not so loud! Nocturnal has ears everywhere! She's one of the Daedric Princes. They aren't supposed to be able to breach the Clockwork City's defenses, but nothing works properly anymore. Hurry! You must destroy the shadow array!"''

Speak to her before leaving and she'll add:
:"The shadow array gives Night Sister Kamira power and dominion over this realm. Destroy it and everyone they lured into this place will be freed."

Destroy the shadow array and Sortam, Lector Erisia, and Variah will appear. Variah will urge you onward:
:Acolyte Variah: ''"You did well. Now return to the Clockwork City and let Daro know what you've learned."''

She and the other two acolytes will disappear.
Skyrim:Choking Grasp

Choking Grasp is a novice level Destruction spell that absorbs the health of a target, upon projectile impact, and heals the caster over 3 seconds.
 
Effects
Absorb Health, 8 points for 3 seconds.

Perks
Novice Destruction, reduces the spell cost by 50% to 19.5 magicka.

Notes
Dwarven Spheres, Dwarven Spiders, and Dwarven Centurions are all resistant to Choking Grasp. As such, no damage will be dealt by the absorption effect, nor will any health be received in return.
This spell also appeared in the Spell Tomes official add-on for The Elder Scrolls IV: Oblivion.
Online:Ghrubugbash

Ghrubugbash is an Orc noble found wandering the Brass Fortress. He has no unique dialogue.
Online:Summerset

The zone includes the entirety of Summerset Isle, the largest island of the Summerset archipelago. It is included with the Summerset Chapter of the game.
 
 

Places


Delves
One of the Delves required for Zone Completion is found on Artaeum.






Points of Interest
One of the Points of Interest required for Zone Completion is found on Artaeum.













Striking Locales
One of the Striking Locales required for Zone Completion is found on Artaeum.










Set Stations
One of the Set Stations required for Zone Completion is found on Artaeum.



Public Dungeons



Trials


World Bosses







World Events







Player Houses




Wayshrines
One of the Wayshrines required for Zone Completion is found on Artaeum.














Unmarked Locations









Quests
For Psijic Order faction quests, please see Psijic Order Quests.
Story Quests
 
 
 
 
 
 
 
 
 

Side Quests
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Trial Quests
 
 

Daily Quests
Alinor Rinmawen's Plaza
Justiciar Tanorian Dailies
 
 
 
 
 
 
Justiciar Farowel Dailies
 
 
 
 
 
 
Battlereeve Tanerline Daily
 

Notes
Summerset's coastline features Abyssal Geysers, a Summerset counterpart to the mainland's Dark Anchors.
Fishing in this zone has a chance to provide   containing a motif chapter in the Pyandonean style.
The island and some locations on it, like Shimmerene and the Crystal Tower, can be seen from the western shores of Auridon.
The southern portion of the island was originally planned as the starter zone for the Aldmeri Dominion players. The storyline involved a joint Maormer and Sload invasion, and Queen Ayrenn's name was initially "Ayarynne".

Maps
Each image is relevant to its location, and each number corresponds to the key on the right.


Gallery
Online:Assistant Maren

Assistant Maren is a Dark Elf scholar who can be found in the Library of Vivec in Vivec City.
Skyrim:Arcane Archer Pack

thumb|right|Fire Arrows on display in the Skyrim:Fletcher (place)|Solitude Fletcher
Arcane Archer Pack is a Creation that adds five new arrow types and two new spells. It was released on October 4, 2017 for 150 CC Credits.
 

Official Summary
:Give your hunting a magickal advantage with equipment specially designed for archers, like Telekinesis Arrows, Soul Stealer Arrows, Fire and Ice Arrows, Lightning Arrows, and a unique power that equips a Bound Quiver. (Telekinesis arrows are found in The Arcanaeum in the College of Winterhold, Soul Stealer Arrows can be found in Kagrumez. All other arrows can be purchased at vendors & appear in containers.)

Overview
This Creation adds six new types of magical arrows, all of which can be crafted. Upon installation, you will instantly know how to craft Bone Arrows, Fire Arrows, Ice Arrows, and Lightning Arrows, and will receive five of each. Two quests will also begin, and will need to be completed in order to learn how to craft the remaining two new arrow types. Swift as an Arrow will teach you how to craft and use Telekinesis Arrows, but requires first gaining access to the College of Winterhold. Stealer of Souls will teach you how to craft Soul Stealer Arrows, but requires completion of a high-level challenge in Kagrumez on Solstheim.

The new arrow types can also be sold by general goods merchants, found as loot or used by enemies. 

Content
:;Books
:*Dwemer Arrow Diagram
:*Letter from Calcelmo
:*Spell Tome: Bound Quiver
:*Spell Tome: Telekinesis Arrows
:*Telekinesis Arrows Research Notes

:;Items
:*Bone Arrow
:*Fire Arrow
:*Ice Arrow
:*Lightning Arrow
:*Soul Gem Arrowhead
:*Soul Stealer Arrow
:*Telekinesis Arrow

:;Spells
:*Bound Quiver
:*Telekinesis Arrows

:;Quests
:*Stealer of Souls
:*Swift as an Arrow

Notes
This Creation received an update in December 2018 which increased the damage of Telekinesis Arrows from 10 to 30 and fixed the elemental damage caused by elemental arrows.
Online:Joy

Joy is a sheep found at the Undaunted Enclave outside Wayrest.
Online:Crafting Motif 30: Morag Tong Belts

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the  . The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

—  , Knower

BELTS

The Morag Tong are like woods hunters, except people are our prey. Our belts are of simple stout leather, like a forester's, occasionally ornamented with dreugh or mudcrab chitin—but don't get too fancy. Save that for the cuirass and pauldrons.
Online:Crafting Motif 30: Morag Tong Boots

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the  . The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

—  , Knower

BOOTS

The toes and uppers of Morag Tong shoes are protected by plates of chitin, but the sides and soles are of flexible leather, tough but quiet. The goal is to make sure our writ-targets never even hear us coming. Can you manage that? For your sake, I hope you can.
Online:Crafting Motif 30: Morag Tong Bows

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the  . The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

—  , Knower

BOWS

Morag Tong archers wield composite bows of hardwood and horn, constructed on fundamental principles that haven't changed for millennia. For flourish, add metallic parry-crescents just above and below the central grip, with spider-web supports to honor the Webspinner. (Don't pretend you don't know of whom I speak.)
Online:Dwarven War Horse

The Dwarven War Horse is exclusively available as a bonus in the Collector's Edition of The Elder Scrolls Online: Morrowind. Riding skill does not affect this mount's appearance. Its default name is "Mzangth".
 
 
Gallery
 
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Online:Clockwork Curator

Found inside a  , which drops rarely in Asylum Sanctorium, in the hardest configuration of Veteran Mode. Overrides any equipped personality too.
 
  
 
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Skyrim:Strangulation

Strangulation is an apprentice level Destruction spell that absorbs the health of a target, upon projectile impact, and heals the caster over 3 seconds.
 
Effects
Absorb Health, 16 points for 3 seconds.

Perks
Apprentice Destruction, reduces the spell cost by 50% to 42 magicka.

Notes
Dwarven Spheres, Dwarven Spiders, and Dwarven Centurions are all resistant to Strangulation. As such, no damage will be dealt by the absorption effect, nor will any health be received in return.
This spell also appeared in the Spell Tomes official add-on for The Elder Scrolls IV: Oblivion.
Skyrim:Hangman's Noose

'''Hangman's Noose is an adept level Destruction spell that absorbs the health of a target, upon projectile impact, and heals the caster over 3 seconds.
 
Effects
Absorb Health, 26 points for 3 seconds.

Perks
Adept Destruction, reduces the spell cost by 50% to 71.5 magicka.

Notes
Dwarven Spheres, Dwarven Spiders, and Dwarven Centurions are all resistant to Hangman's Noose''. As such, no damage will be dealt by the absorption effect, nor will any health be received in return.
This spell also appeared in the Spell Tomes official add-on for The Elder Scrolls IV: Oblivion.
Skyrim:Touch of Death

Touch of Death is an expert level Destruction spell that absorbs the health of a target, upon projectile impact, and heals the caster over 4 seconds.
 
Effects
Absorb Health, 40 points for 4 seconds.

Perks
Expert Destruction, reduces the spell cost by 50% to 158 magicka.

Notes
Dwarven Spheres, Dwarven Spiders, and Dwarven Centurions are all resistant to Touch of Death. As such, no damage will be dealt by the absorption effect, nor will any health be received in return.
This spell also appeared in the Spell Tomes official add-on for The Elder Scrolls IV: Oblivion.
Lore:Fort Grief

is a ruined   fort located on Fort Grief Island,  an island at the mouth of the   in  . 
 

History
Fort Grief was built early in Emperor  's reign, between   and  , to protect the eastern shoreline of the Niben Bay from attacks to the south. Before it completed construction, it was deemed unnecessary as the  's rapid expansion made it impossible for any threat to ascend up the Niben River, even for aggressive   raiders from  .  Despite that, Fort Grief served a better purpose as a thriving command center for the    and it saw a lot of use for at least two hundred years by custom officials and patrols from nearby cities to mitigate smuggling and piracy in the area.  Fort Grief was eventually abandoned by   and no one has made a serious effort to refurbish the fort ever since. 

By the late Third Era, the ruins had come to be used by an   usurer named Kurdan gro-Dragol as the location for the "Hunter's Run", a bloodsport event where people would pay a great deal of money to hunt and kill live human prey.  Kurdan would promise to clear debts in exchange for the recovery of a fictional family heirloom, the Axe of Dragol; he would arrange for transport to the island, and the victim would then become trapped within the ruins via a complex locking mechanism. The only way for the prey to "win" was by descending into the underground depths of the ruins and killing all the hunters. However, the game was monitored by Kurdan, who would ensure that no one left the island alive even if they managed to defeat the hunters. 

In  , the   was lured into the Hunter's Run in search of a missing   man named Aleron Loche. The Champion successfully defeated Kurdan and his clients and escaped from the island, but Aleron was killed in the process.  It was at around this time that Fort Grief possessed one of the last samples of   in Cyrodiil. It was collected by an adventurer and later given to the publican of  's inn,  , who was also an avid wine collector. 
 

See Also
For game-specific information, see the Oblivion and ESO articles.
Books


References
Online:Fort Grief

The ruins have been occupied by the Order of the Waking Flame under the command of Sister Celdina.

The Waking Flame and their Daedric allies have taken unaffiliated Dremora hostage in the fort, and are sacrificing them to the Riven Cataclyst to create a powerful Incarnate. You will enter the fort through a portal atop Annihilarch's Summit in the Deadlands during the related quest.
 

Related Quests
 
 
 
Layout
Fort Grief
The exterior baily of the fort is filled with Waking Flame cultists and hostile Daedra.
 

Fort Grief Citadel
Fort Grief Citadel|thumb|left
As you descend into the interior of the keep, Imperial architecture gives way to Daedric ruins and strange fleshy growths.
 

Riven Cataclyst Chamber
Riven Cataclyst Chamber|thumb|left
This large subterranean dome contains the Riven Cataclyst. Sister Celdina has fed multiple Dremora sacrifices to the machine to produce an Incarnate, who you will have to face in battle.
 
Notes
Fort Grief first appeared in Oblivion.
The exterior is visible from the Cyrodiil zone, but is out-of-bounds. On it is a camp with three tents and a skeleton with a paintbrush looking at a map of Cyrodiil, seemingly an in-joke by the developers who created the zone.
Maps
 
 

Gallery
Online:Prisoner's Rags Style

The '''Prisoner's Rags style can only be acquired via the Level Up Advisor by reaching Level 40.  Characters who were already Level 40+ prior to Update 17 will not'' receive this motif retroactively, so you must create a new character or level up one who was below level 40 prior to this update in order to acquire it.  Once you do, it becomes available to all of your characters.

Unlike all other motifs, this is only accessible via the Outfit System, and cannot be directly applied to armor in the traditional manner.  As such, there is no associated Style Material associated with this motif.  There are only 7 possible styles in this motif, 2 Chest styles, 2 Leg styles, 2 Feet styles, and 1 Hands style.  They appear below the Light/Medium/Heavy styles in the outfitting window in a section called "Clothing" (to date, they are the only motifs in this section).  There are no weapon styles available.  The styles are as follows:









Applying the Chest or Leg motifs will cost you  , while the Feet and Hands cost  .

Achievements
There is one Achievement associated with using this style:
 

Gallery
Online:Crafting Motif 30: Morag Tong Chests

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the  . The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

—  , Knower

CHESTS

A Morag Tong cuirass is designed to intimidate as well as to protect. The base arming coat shall be of dark, heavy leather, ideally Bull Netch, accented or (in heavier sets) layered with irregular plates of chitin. The effect should be monstrous, as if the wearer were more crustacean than person. Be imaginative! We have a reputation to maintain.
Online:Crafting Motif 30: Morag Tong Daggers

Guild Memo to the Recondite Forge

I've been asked to convey to you the Exalted Master's dissatisfaction with your recent work for the  . The Sun's Dusk shipment was unacceptable, not up to standard either in quality or style. We're going to give you one opportunity to redeem yourselves. Don't fail. In the interest of your … rehabilitation … I'll summarize our requirements for you below. 

—  , Knower

DAGGERS

The blade on a Morag Tong dagger should be an offset demi-crescent, with a hook or barb on the point so the dagger can double as a corpse meat-hook. The hook must be able to drag a body without bending or slipping out—which is what happened with that last batch you sent us. Don't you even test your work before you call it done?