Netruk44/uesp-wiki-content huggingface dataset:
Online:Canuldil

Canuldil is a High Elf noble who can be found inside the Oleander Coast Winery outside Alinor. He sits quietly alone in the upstairs southwest guestroom enjoying his drink. He is upset because he has been evicted from his normal room by the illustrious Tableau. He might also mistake you for... company.
 
  
Dialogue
He complains and mentions an appointment he has with a dancer:
:''"Can you believe someone of my status has been tucked away into such a homely nook? My normal rooms have been reserved for some artist. Well, where is she? I haven't seen her?"

:"Those insolent servants served me a vintage Umber Press in a wooden mug! So what if I've broken a few glasses? Now I resemble a common Nord!"

:"Yes! Come in, come in. You'll forgive me for drinking without you — needed to calm the nerves. First time doing this, you see ….? You are the one Urawe told me about, yes? The, eh … dancer?"''
Online:Suurelbrim

Suurelbrim is a High Elf commoner who can be found at the Golden Gryphon in Alinor. He has no unique dialogue.
Online:Jewelry Crafting Survey: Malabal Tor

Resource cache uncovered: In an unmarked prospector's cavern, between the Tomb of the Apostates and Bone Grappler's Nest, southwest of Tanglehaven.

Imagine my surprise at discovering an actual, proper lode! Granted, it features the dusty bones of a long-dead prospector, and a very intimate family of hoarvors, but it remains a pleasant surprise all the same.

Yet, it remains a gem buried in the rank, foetid heart of Valenwood. Alas.
Online:Jewelry Crafting Survey: Reaper's March

Resource cache uncovered: Nestled into a cliffside nook, far but due west of Rawl'kha, between Deathsong Cleft and the Do'Krin Monastery,

I would love Reaper's March, intimately, if it were not already so well-travelled. There are roads everywhere here; the Khajiit and Imperials and Bosmer have all done an excellent job — top-notch, really — of exploring this boundary territory to the fullest.

The climate is perfect, really. Plenty of sun, not too hot, not cold at all. The terrain is delightful, of course; everywhere I've been has been a gorgeous vista.

It's just a shame about all these people. If I could buy the province and evict them all, I would.
Online:Jewelry Crafting Survey: Craglorn II

Resource cache uncovered: In the cliffs between
Rahni'Za and Zalgaz's Den, below a lone cliffside tree.

I have a theory, at this point. I don't think something's
in front of the stars — I think they're just gone. This
has been something of a surprise to me, considering
they're typically how I navigate.

Speaking of which, my guide screamed and fled
sometime during the night. I haven't seen her since,
which is fine, because her conversation was frankly
grating. It's enough to mention your love for Craglorn's
arid brush just the once, thank you.
Online:Jewelry Crafting Survey: Auridon

Resource cache uncovered: Between two seaside columns, on the coast far west of Mathiisen, between Smuggler's Cove and Tanzelwil, below Glister Vale.

Ignore my success. Why would anyone send a surveyor to the coast for a precious metal? The softness of the material practically ensures sand and grit will grate it out into the sea.

What mad reasoning brought me to this place? Why must I endure the rank stench of the sea, picking my way through driftwood?

This coast dazzlingly features mudcrabs. Terrible creatures! Normally, I avoid them whenever possible — their boorish behavior and foul bouquet guarantees it — but, here I am, among the crabs.

Perhaps, someday, I will be killed by a mudcrab falling from the sky. Perhaps that might be today.
Online:Jewelry Crafting Survey: Alik'r

Resource cache uncovered: In a granite lith, south of Satakalaam, between the Thief and Yldzuun.

Surveying so close to a hazardous ruin and a clutch of murderous harpies was nerve-wracking, I should say. I may be many things - scholar, explorer, tradesperson — but an adventurer I am not, and the guide and escort I had hired lost his way and presumably died horribly more than a day prior to finding this location.

Thankfully, I'm fairly canny, and prepared myself with numerous trinkets and distractions to cover my escape. I don't know if any harpies noticed me prior to setting out decoys and bombing my escape route, but they CERTAINLY didn't see me as I fled. And flee I did, I'm not too proud to say!
Lore:A Sky of Dusk

They said it was beautiful. Like a children's storybook steeped in nightmare.   of  , bathed in a purple sky. Stars splattered like flecks of paint. Falling, streaking across my eyes. A dark forest encroaches, filled with   creatures.  . Spirits haunting. Her   which sing, sing just for me. A melody which I cannot hum.

Blue lights fill Her land. Mesmerizing. Blue flowers that glow in the darkness with a kind light. Deceptive light. Yellow fires burn, burning against the blues and purples. Crypts lie, submerged in murky waters. Cold, cold, as cold as my hands.

Her land is decay, bloated and purple. The trees cast long, dark shadows. The path is winding, branching. There's a castle in the distance, broken apart. This world is broken apart. Crumbling, crumbling. The stone is crumbling, like my mind is crumbling. Tumbling, tumbling, into decay. Into Her shadow.

I walk within this shadow world into a counterfeit one. The realm of a Prince to the creation of a god. From soaking green to burning sand. The sun is blinding, weakening. I am a shadow, banished with the light. I crave it, but it hurts. I cannot have it. I cling to darkness as the darkness clings to me.

I sleep but find no rest, no night to come, no morning after. Just dusk, endless and gloomy. No rest for us wicked souls. Nightmares swarm, swarm like her crows. Endless eyes watching me. Singing which lures me in. The darkness seeps beneath my fingernails, under my eyelids, between my guts. Like tar, I'll fall apart if I rip it out.

My Mistress lulls me into this slumber, into this nightmare. I cannot awaken for I have become the nightmare. I am one of Her shadow creatures. I am the   that howls, the   that crawls. The   which haunt this plane.

I will feel nothing as I strike. I have nothing left to feel, save Her.
Lore:A Study of Fabricants

The possibly-futile quest to find my place as a naturalist stranded in a world of the unnatural has led me to a dangerous field of study. And trust me when I tell you of its danger, for my past observations have taken me to quite hazardous locales. I've studied the fearsome senche-tigers lurking with the green depths of  . I've followed tracks of the deadly   through the poison swamps of  . I've researched the horrid frost trolls prowling the icy mists of  's mountains. So believe me when I tell you that the   of   are some of the most dangerous creatures I have ever attempted to observe. 

A fabricant is unique to the biome of Clockwork City, and I thank   every day that they are not able to spread their evil throughout  . These unwholesome creatures of beast and machine stalk the plains and ravines of this counterfeit world's wasteland. They come in many gruesome variants, and all present dangers to the unwary traveler. And make no mistake, they will kill any intruder on sight. 

The   is unlike any creature I have seen before. It may be smaller than many monstrous beings in Tamriel, but it's also quick. This fast and agile creature attacks with metal claws resembling small scythes, and a pointed horn protrudes from its snout. Its lithe form means that it is able to follow you into smaller spaces, and trust me when I say that these creatures are relentless in their hunt. 

The   is far more familiar, though I still shudder when I feel its lifeless, glassy eyes upon me. It's covered in brass, its back leg replaced entirely with metal limbs. Its gouging snout now has the edge of a blade. Given time, this creature will build up energy to produce a scalding beam. I've seen flesh melt and mer die after being struck by it. 

The   was obviously modeled after the thunderbug, though why Sotha Sil thought that this already dangerous creature needed metallic updates I'll never know. Each of its scuttling legs has been replaced by metal limbs, and its lightning attacks seem to have a greater force than I have ever seen in nature. Like its other counterparts, this creature is aggressive, and will attack on sight. All caution should be taken if you see this monster in the wild. 

Viewing these amalgamations of natural and unnatural, one has to ask why these creatures were created. And created they were, by the Clockwork God himself. Why would   willingly choose to bring about such monsters into the existence of  ? My research has led me to believe that few are courageous enough to ask him. 

Perhaps they are simply an experiment gone wrong, or guards to protect his precious experiments. Whatever their reason for existence, fabricants remain a very real threat within the walls of this world-prison. I will continue to study their existence to best know how to avoid, escape, and perhaps even put an end to their miserable existence. I very much doubt the absentee Father of Mysteries will even notice my attempts to undo the madness he has wrought in his own city.
Lore:Clockwork Apostle Poetry Collective

Forward by  

As an ongoing experiment to strengthen the academic integrity of our younger apostles, an initiative of the abstract concept of "creative thought" was undergone. As all calculable results continued to prove inconclusive, the project was deemed unsuccessful after a six-week trial. Here is a selection of the poetry that resulted from this initiative, collected for future analysis.

   

An Ode to a Factotum

The brass body of your gleaming unit  
The functions with which you operate  
All set in a perfect regulation  
Which you all always gladly state

You clean our streets and sell our wares  
Manage our registries and dead  
You cook our meals and run our banks  
All these functions in your head! 

But from where are you created  
By our all-knowing Lord Seht?  
Why can we not enter those chambers? 
Did he lock them and forget?

But we Apostles know the truth  
For silence gives birth to the intrepid mind  
Mysteries are created to be solved 
So I will unlock the riddles of your kind! 

   

The Wrong Numbers

I know that in a fortnight  
The market's prices will rise  
And I know where to go  
To find the most sturdy supplies

My head is filled with numbers  
But they're all simply wrong  
They're prices and people and sales  
I know they don't belong

I should think of the numbers  
That tell of order and sequence  
But they refuse to stay for long  
And they only make me tense! 

I want to be an apostle  
Who can make my family proud  
But all these wrong numbers  
They're all that I'm allowed

   

A Soaking Bed

Musty sheets on a soaking bed  
They smell of mold and oil  
My sister keeps coughing at night  
I can't help her, I'm useless  
I've always just been useless 

Magic gathers in my hands one day  
Warm and bright and filled with hope  
And each day I study the machines  
Their cogs and gears and parts   
I learn their secrets eagerly 

I'm finally noticed, I'm finally free  
I enter into the world above  
I study and listen and do as I'm told  
A new name for my new life  
I will walk this path before me

Whispers follow me but I do not listen  
I'm now a stranger in my childhood home  
I know it's selfish not to return  
But the memories linger of that soaking bed  
Of that endless cough I cannot ease

&lt;Note: the last poem in this collection does not follow the required rhyming pattern which poetry entails. Still, in the interest of generating free expression and the creative process, it was found to be acceptable within the given parameters.>
Online:Shimmerene People

Quest-dependent
Online:Shimmerene Waterworks

The waterworks is separated into several sub areas including Shimmerene Aqueducts, Mirulon's Chamber, and Mother's Den. The Shimmerene Aqueducts is the larger area to the south and west and is a large cavern space. Mirulon's Chamber is at the end of the Shimmerene Aqueducts and can only be accessed by going through the cavern.  The Mother's Den is a small enclave on the southern end of the waterworks where the Mother of Rats and her apraxic followers reside. Except for Mother's Den, all areas are inhabited by hostiles.
 
Related Quests


Inhabitants
 

Gallery
 

Notes
Edgar Jend, Talerion, and Lanarie only exist in Mother's Den at the end of the related quest
Arathel actually enters the game in Mirulon's Chamber but flees to the waterworks as you enter the room.  He then follows you to Mother's Den where he remains with his mother, Lanarie.
Hedani and Zan'hi leave the location after the related quest.

Maps
Lore:Evaluation of Saint Felms

is in near constant motion, a sign that his continuing restlessness is at an all-time high. He resembles a trapped kagouti pacing its cage, but with no bars to restrain him I can only wonder how long his violent desires can be held in check. Truth told, I am not sure the order could construct a cage capable of confining the Saints' power. 

My attempts to persuade Felms to relinquish his war axes have been fruitless. The mere suggestion that a warrior should surrender anything as much a part of himself as his weapons was enough to elicit a fiery contempt from him, though that may be regarded as an improvement. 

His reaction of disdain was measured and reasoned, compared to other outbursts of frustration and anger. While his moods are fleeting, there are signs that Felms is still capable of rationality. Not entirely comforting, given his almost singular focus on martial affairs and conquest.
Lore:Evaluation of Saint Llothis

withdrawal from reality, so much as that word has meaning here, continues unabated down a path of despondent reclusion. In many cases he fails to acknowledge or recognize attempts to communicate. I believe that this behavior is not so much a form of catatonia as the manifestation of a crippling depression, a diagnosis supported by undirected utterances made by Llothis during brief periods of activity. 

These episodes have become more frequent and increasingly distraught. It appears that he is lamenting the loss of a deep, spiritual connection. It is impossible for me to say whether this traumatic separation involved the literal severing of any divine bond with the Three, or is simply how Llothis processes the drifting away of his personal relationship with the  . I will be closely monitoring this growing agitation. I fear the risk of self-harm, or other destructive impulses, is growing more significant.
Lore:Evaluation of Saint Olms

continues to chafe under his confinement. Despite my best attempts to deter him, Olms has begun to seek comfort in the sky, but we both know his flights outside the atrium are only the illusion of freedom. The bonds that are dragging his mind into the pit of insanity are not the walls of the  . That artificial body is both his cell and the weight chained to his ankles. 

For whatever reason, he cannot adapt to the new life   has granted him. None of the Saints can, but Olms in particular feels a particular torment in his existence. He truly believes that he's being tested or punished, and this persecution complex grows more intense with every moment he's forced to endure his suffering. He's even begun to mistrust me now. To him, I have now become the face of his oppressor, the surrogate of Sotha Sil here to continue administering his judgement. It is an unenviable position to be in for so many reasons.
Lore:Excerpts From Fabricated Flora: A Study

Almost without exception the native flora of   are fully synthetic imitations of their terrestrial analogues, but there is one growth within the   that remains a mystery. The " ," as they have come to be known, often sprout in the dark, dank tunnels of the Halls. My dissections of several specimens lead me to believe that these organisms are fully organic, but their anatomy and suitability to their unlikely environment implies that they were designed with a purpose.

These fungi hungrily absorb minerals, alchemical remnants, and even corrosive materials with seemingly no ill effects on their physiology. Some have speculated that this is simply happenstance, that some Tamrielic spores were introduced to the halls by exodromal, took root, and thrived. That sort of dismissive justification is simply lazy, in my opinion. To off-handedly assume that   would not introduce a wholly organic creation to his grand design, if it served his purposes, is a discredit to his genius.

I theorize that the   sprung from a need to purify pollutants from the Halls of Regulation that proved detrimental, or at least impractical for a machine to address. We occupy a world created with meticulous precision and care. It may be acceptable to dismiss the unknown as whim, or fate, or chance on  , but in the   there is only the Grand Schema. Here, there is always a greater explanation to the workings of the world.
Lore:Eyes of Nothing

They swarm, they swarm, they gather and collect. Dark feathers, like ink upon the purple sky. Dark feathers swirling, swirling, forming a creature. A monster. Lifeless eyes.

Did She make  ? Did one of us? Was it just born from the chaos, from the darkness of our hearts? Swirling, it gathers, it pecks and pecks.

It's different from the other crows here.  ' mischievous pets, who pretend royalty. Pretend loyalty. They steal and keep and hoard. Joy in their black eyes that shine as they mock us. For obeying endlessly. Following Her into the darkness, with nothing shining as a reward. Only the blackness behind our eyes.

But the monster has lifeless eyes. They're hollow, not black, just nothing. Nothing, nothing, they stare through you. Between you. They peck and peck. Nothing shining will move them. Nothing to sate their unending appetite. Swarming, gathering, collecting, a mass of darkness.

They're angry, always angry. Hungry. No laughter, no mocking, just hunger. They'll peck, peck, with bony beaks that snatch. Gouging murders, arcing darkness. Talons to cut, shred, tear. Tearing, tearing.

They summon more. Crows cawing, gathering, and then they laugh no more. Tease no more. Speak no more. Her pets are nothing now, pecking, pecking hunger which stalks. Which tears. Which feasts.

I dream of them as I sleep beneath the stars of  . They simply stare. Staring, staring, nothing eyes filled with rage. Filled with hunger. My flesh will not satisfy them, but they crave it, I see it. I cannot offer anything but myself, and I don't want. Not that. I have been consumed by Her. They cannot have me.

They peck and peck, but I am a shadow. My flesh is darkness. I am already devoured by Her.
Lore:Factotum Classification - Log 233

Given the unprecedented reveal of the seventh advancement of the   model, my attempt to give individualized names to each unit has been deemed "unnecessary and unreliable" by the  . I have now been tasked to only identify groups of units that perform similar functions. I have to admit, this only further shows a sad misunderstanding of the unique personality each unit so clearly expresses. Still, I must abide by the ruling of the council. And so here I shall list the name and brief description of each factotum subgroup for future reference.

 : This singular unit is able to access all residential records within  . It also maintains all documentation within the   archives, the extent of which none but   knows. I find this unit to be direct and to the point, making it very efficient to work with.

 : Though few in number, these clinicians have been purposed for a variety of post-mortem tasks. Their most prominent ability allows them their cognitive archival process and data retention of the recently deceased. This has been used for a variety of occasions, most notably with questioning   on several incomplete thermodynamic equations. I find this unit to be a more comforting presence, but often impatient when delayed.

 : A newer, singular unit introduced to the Brass Fortress, it has nonetheless proved to be a liaison to Lord Seht's own experiments. Currently its only function is to recruit combatants to battle a creation known as  , said to be one of Clockwork's most dangerous creations. From what I can gather, this unit will continue to create tasks based on the "greater good" of Clockwork City. I find this unit to be more boisterous than its counterparts.

 : These units have multiple functions to aid residents with purchases. Though the   do not regulate commerce, my suggestion to lease these units to local guilds has been met with approval and is currently undergoing negotiations. I find these units to be friendly and lighthearted compared to many other factotums.

 : Continuing with the need for help with the residential currency system, these units have access to all banking records and regulations. They have helped decrease the "errors" often found in their less reliable, and often merely greedy, organic counterparts. I find these units to be serious, grim, and very reliable.

 : Though any resident can work a nutrient dispenser, these units have several functions related to cooking. The consensus of their successful meals has been noted to perhaps be biased by the local population, given the bland daily diet of most Brass Fortress residents. Nonetheless, all meals generated have been deemed perfectly safe for consumption by the Clockwork Apostles. I find these units to be almost coddling in their affections.

I will continue these rudimentary and functional classifications for factotums within the Brass Fortress. Further preparation is needed before I can begin my research on the more combat focused units, as our means to place them in standby has been unsuccessful for several generations. May the gears align in my favor.
Lore:Inveigling the Clockwork Apostles

Getting into the   from out in the Radius means getting into the good graces of the  . Trust me, if they're not on your side? You're cranked. That being said, they're not the easiest group to understand. The Apostles aren't chasing the glory of their ancestors or the thrill of battle. They don't burden themselves with thoughts of war, or famine, or disease. In fact, they rarely burden themselves at all, getting factotums to do everything but wipe their—but I'm getting ahead of myself. Let's start at what they do care about.

  is not only the god of the Apostles, but their mentor of sorts. The relationship is rather like needy students with a particularly distant teacher. The Apostles always seem to be seeking his approval on whatever project they're working on, though I doubt they'll ever get it. Their God of Mysteries keeps to himself more often than not.

All of the Apostles work towards one goal, something they call  -Ensuing, or   Final, or Second Nirn, so on and so forth. If you want to bore yourself with the details, give the   a read. And then another read. And then a third read so you can actually understand any of it, if you happen to be so inclined. All I know is that they're not so fond of this world, and they're trying to make it better. Somehow.

Now you would think that making the world better would include what could generally be recognized as acts of generosity, or at least basic human kindness. You would be wrong on that account. You see, the perfect Nirn doesn't really include things like feeding the hungry or sheltering the sick. It does involve making a scrap ton of machines. For some reason.

So, to get in good with the Apostles you have to help them conduct their experiments of gods know what. This means demonstrating a knack with magic, machines, or probably both. If you don't have those skills handy I suggest you listen closely for some other opportunity. The Clockwork Apostles are not above asking for favors, especially if it's for a task they think beneath them. Sure, they might not have the easiest or most wholesome requests in mind, but I suggest you take the chance while it's available.
Lore:Love Poem LT0782

[Poem begin]

Your merits defy calculation,  
My heart (metaphorical) pumps like a piston,  
And my pelvic and/or knee brackets oscillate,  
Whenever we make physical contact,  
Also, your face symmetry pleases me.

[End composition]