Netruk44/uesp-wiki-content huggingface dataset:
Online:League Overseer

League Overseers are Dunmer thundermauls that will appear at the end of the related quest, after the 2-minute timer that occurs when the target is killed reaches zero. They will only appear when Smuggler's Den is occupied by the  . Once they appear they will patrol the area closest to the entrance.
 

Related Quests


Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Thunder Hammer: The enemy swings and shocks the ground in front of it as indicated by a red cone. This attack does moderate shock damage and can be avoided by moving out of the red cone. Blocking will also reduce damage done.
;Shock Aura: The enemy shocks the ground around itself as indicated by a red circle. This attack does moderate shock damage and can be interrupted to set the enemy off balance or simply avoided.
;Uppercut: 2-handed weapon physical attack
Online:Makdodd

Makdodd is a Redguard laborer who can be found at the small camp outside of No Shira Citadel.
Online:Grania Broles

Grania Broles is a Breton laborer who can be found at the small camp outside of No Shira Citadel.
Online:Stelvene Thenephan

Stelvene Thenephan is a Breton laborer who can be found at the small camp outside of No Shira Citadel.
Online:Khemshur

Khemshur is a Redguard laborer who can be found at the small camp outside of No Shira Citadel.
Online:Bolvyn Balvel

Bolvyn Balvel is a Dark Elf laborer who can be found at the small camp outside of No Shira Citadel. He wanders mostly on the east side of the camp keeping himself busy with various activities. He cannot be spoken to.
Online:Twitch-Tail

Twitch-Tail is a Khajiit merchant who can be found at the small camp outside of No Shira Citadel.

When spoken to he will say, "This one assures you that these goods have been acquired through only legitimate means."
Online:Perennia Munia

Perennia Munia is an Imperial laborer who can be found at the small camp outside the main entrance of No Shira Citadel.
Online:Eraril

Eraril is a High Elf laborer who can be found at the small camp outside of No Shira Citadel.
Lore:Investigator Vale: The Curse of Mandrake Manor

"You have no ghost, my dearest friend. The culprit is, in fact, Palwin the blacksmith!"

Investigator Vale's words echoed off the walls as the crowd gathered in the library around Lady Mandrake gasped. Heads turned in all directions, seeking the accused. In the back of the room, the blacksmith stood nervously. A look of utter guilt spread across his face even as he shook his head from side to side.

"What are you talking about? There was no way a mere mortal could have caused all this trouble," he said defensively. "How could I sneak into a locked room and murder the butler? How could I hide the body when I was in my forge the entire time? You have no evidence, wench!"

The room fell silent as all eyes once again turned to Investigator Vale. The insult didn't seem to faze her in the least. Her eyes sparkled in the flickering candlelight as she drew back her shoulders and tilted her chin up slightly so that her raven hair fell across her back. The fingers of her right hand, curled into a tight fist, seemed to clutch something. She made a deliberate show of rotating her fist and letting her fingers fall open to reveal a shiny bronze key in the shape of a skull.

"Oh, you have once again underestimated me, dear Palwin," Vale said. "The evidence is clear as the nose on your face. You were the only one who had access to this skeleton key, the one lost by the lord of Mandrake Manor!"

Palwin's eyes widened. He stumbled over his words before collecting himself, Then he said, "You … you don't know that was mine. How did you even get it? I … wait. You used me!"

Vale's head rolled back as a joyous laugh erupted from her long, elegant throat. "Oh, you silly little man! Of course I used you! Those drinks we shared last night? I added a tincture to yours that allowed me to search your rooms after you fell into a deep sleep. It was then a simple matter for me to see exactly what was out of place."

Vale, now moving about the room and playing to her audience, continued. "Scratches on the floor by the bookshelf clearly revealed evidence of a hidden door. Gloves casually tossed in a corner, stained with blood. Boots caked with grass from the forest where the bodies were found. And this key, sitting on your nightstand for anyone to see."

"What does any of that prove, except that you drugged me?" Palwin cried.

"It proves everything," Vale said happily. "Instead of a ghost, we have a disgruntled blacksmith who wandered the tunnels beneath the manor. Tunnels that could only be accessed with this key. What started as a scheme to frighten and blackmail the lord—shame on you for that!—eventually led to murder."

"No!" Palwin screamed. "I won't be cheated out of what's mine! Not again!" He drew a dagger from his belt and rushed toward Vale. She stepped to the side at the last possible moment, sending Palwin off balance and head-long into the wall. He fell, his own dagger protruding from his chest.

"Murder never pays," Vale said. "Now if you'll excuse me, I have a bottle of aqua vitae waiting for me. And another mystery. There's always another mystery."
Online:Rohefa

Rohefa is a Redguard member of the Shark's Teeth pirates, who will offer you work to help her boss, Shalug the Shark, clear out Shark's Teeth Grotto of invasive Wind Walker pirates.
 

Related Quests


Dialogue
When you approach her she will say, "Psst! Want to make some easy gold?"

Once you talk to her she will launch into her spiel.
:''"You've got that look in your eye. That look of absolute boredom. If you want something to do, I could direct you to some dishonest work. If that sort of thing interests you."
:What kind of work are we talking about?
:"The kind where you get paid! Just head over to Shark's Teeth Grotto and look for Shalug. She could use some help evicting pirates from our hideout and I'm much too pretty for that sort of work. Do what she says and the gold will pile up real quick!"
:I'll talk to Shalug at Shark's Teeth Grotto.

If you talk to her again, she will give you tip on how to approach her boss.
:"Oh, here's a tip. Don't let my boss push you around. Shalug likes to think of herself as the biggest, brashest thug in Abah's Landing, but she'll respect you more if you don't put up with any of her gruff."''
Online:Shiny-Trades

Shiny-Trades is an Argonian guild trader who can be found at her store, Shiny-Trade's Shiny Trades, in Abah's Landing. She has generic guild trader dialogue.
Online:Snegbug

Snegbug is an Orc guild trader who can be found at his stall, Snegbug's Specials, in Abah's Landing. He has generic guild trader dialogue.
Online:Gathewen

Gathewen is a High Elf guild trader who can be found at her store, Sisters-In-Law Stocks, in Abah's Landing. She runs this together with Virwen and has generic guild trader dialogue.
Online:Farvyn Rethan

Farvyn Rethan is a Dark Elf guild trader who can be found at his store, Dockside Oddments, in Abah's Landing. He has generic guild trader dialogue.
Online:Qanliz

Qanliz is a Khajiit guild trader who can be found at his stall, Back-of-the-Boat Specials, in Abah's Landing. He has generic guild trader dialogue.
Online:Rushmeek

Rushmeek is an Argonian sailor found in Abah's Landing. He is sitting against a barrel on the left side of Snegbug's Specials. Rushmeek has no unique dialogue.
Online:Muglugd

Muglugd is an Orc sailor found on board The Dreamsnake in Abah's Landing. You can find him loafing on the quarterdeck. He has no unique dialogue.
Online:Zhiranaz

Zhiranaz is a Khajiit beggar who can be found sweeping the deck on the Dreamsnake in Abah's Landing. He has no unique dialogue.
Online:Laurisac Zammes

Laurisac Zammes is a Breton sailor on board The Dreamsnake in Abah's Landing. You'll find him wandering or scrubbing the deck. He has no unique dialogue.
Online:Terirwen

Terirwen is a Maormer member of Captain Evani's crew, found near the figurehead and atop the forecastle of The Dreamsnake. She has no unique dialogue.
Online:Golmerea Severin

Golmerea Severin is a Dark Elf fisher who can be found on the Dreamsnake in Abah's Landing. She has no unique dialogue.
Online:Cingulnya

Cingulnya is a Maormer beggar who can be found in the Dreamsnake in the harbor of Abah's Landing. He has no unique dialogue.
Online:Sarvusna

Sarvusna is a Redguard sailor who can be found in Abah's Landing. She has no unique dialogue.
Online:Kavdarubel

Kavdarubel is a Redguard commoner and vampire found in southwestern Abah's Landing. He has no unique dialogue.
Online:Fevus Dralen

Fevus Dralen is a Dark Elf beggar who can be found in Abah's Landing. He has no unique dialogue.
Online:Kanadiy

Kanadiy is a Redguard commoner who can be found in Abah's Landing. She has no unique dialogue.
Online:Raezargi

Raezargi is a Khajiit cultist who can be found in Abah's Landing. She has no unique dialogue.
Online:Halidur

Halidur is a High Elf slave who can be found in Abah's Landing. He has no unique dialogue.
Online:Shabhehm

Shabhehm is a Redguard smith who can be found in Abah's Landing. He has no unique dialogue.
Online:Mirasal

Mirasal is a Redguard who can be found in Abah's Landing. He exit the gated doorway and paces around the roof deck of Padrul's House. He enters the gated entrance nearby. From what can be overheard, he is in financial trouble. He cannot be spoken to.
 
  
Dialogue
He laments his financial troubles as he paces back and forth.
:Mirasal: ''"What'll I do?"
:Mirasal: "I should never have borrowed that money!"
:Mirasal: "If I don't do a good job, I'll never be able to pay them back."
:Mirasal: "I can't focus … why can't I focus? I'll lose everything!"
:Mirasal: "I'll never finish in time."''
Online:Maxim Falvo

thumb|right|Maxim as a werewolf
Maxim Falvo is an Imperial commoner who can be found in Abah's Landing. He'll be sitting on the roof of Padrul's House reaching out for alms. If attacked, he'll turn into a werewolf. He has no unique dialogue.
Online:Delric Thielde

Delric Thielde is a Breton beggar who can be found in Abah's Landing. He has no unique dialogue.
Online:Sabinette

Sabinette is a Redguard laborer who sweeps the floor of Daggerfall Castle. She has no unique dialogue.
Online:Concordia

Concordia is a Breton clothier residing in Daggerfall Castle. She has no unique dialogue.
Online:Gregoire

Gregoire is a Breton noble residing in Daggerfall Castle. He has no unique dialogue.
Online:Piernette

Piernette is a Breton laborer who can be found in Daggerfall Castle in Daggerfall. She has no unique dialogue.
Online:Isabeau Jend

Isabeau Jend is a Breton smith who can be found at the castle in Daggerfall. She has no unique dialogue.
Online:Danders Serene

Danders Serene is a Breton drunkard who can be found in Daggerfall Castle in Daggerfall. He is being punished for his drunken behavior, as he is guarding the weapons and armor of the castle. He is a possible target of the Dark Brotherhood contract for Glenumbra. Danders has no unique dialogue.
 
Related Quests
Online:Jeberilie Brousseau

Jeberilie Brousseau is a Breton noble who can be found in Daggerfall Castle in Daggerfall. She can be found on the upper level of the castle, and has no unique dialogue.
Online:Lewin

Lewin is a Breton noble who can be found in Daggerfall Castle in Daggerfall. He can be found in the upper level of the castle, sweeping, and has no unique dialogue.
Online:Crafting Motifs

right
Crafting Motifs are books that unlock the ability to craft an item in a certain style through blacksmithing, clothing, or woodworking. Reading a motif also unlocks the related style for use with the Outfit System. Every player begins the game having already "learned" the racial motif associated with their race.

There are two types of motif, complete and partial. Complete motifs are the entire book, which will unlock the style for all weapons and armor. Partial motifs are divided into fourteen chapters, each of which must be found and read to unlock all parts of that style. Some partial motifs, such as Dwemer, can be found fully complete, which when read unlocks all fourteen chapters at once.

The motifs are also divided by rarity:

  are refer to the first nine racial motifs that were released with the base-game. They are quite common and can be found in containers and backpacks, for example. 
  are more commonly dropped or possibly rewarded after certain quests, such as dailies. Every DLC or chapter that has been released introduces purple motifs which are associated with that content.
  are usually reserved for motifs that contain the entire book. They very rare and generally are found in containers or can only be obtained in certain circumstances. Almost all purple motifs can be found as the entire book.
 

Below is a full list of all motifs and exactly where each motif can be obtained (not including Guild Stores).

Base Game


Cyrodiil and Imperial City
right|40px


Orsinium
right|40px


Thieves Guild
right|40px


Dark Brotherhood
right|40px


Shadows of the Hist
right|40px


Morrowind
right|40px


Horns of the Reach
right|40px


Clockwork City
right|40px


Dragon Bones
right|40px


Summerset
right|40px


Wolfhunter
right|40px


Murkmire
right|40px



Wrathstone
right|40px


Scalebreaker
right|40px



Elsweyr
right|40px



Dragonhold
right|40px



Harrowstorm
right|40px


Greymoor
right|40px


Stonethorn
right|40px



Markarth
right|40px



Blackwood
right|40px



Flames of Ambition


Deadlands


Waking Flame


Holiday Events
Event-related motifs are primarily available for the duration of holiday event. Once the event has passed, chapters can possibly be found for sale in Guild Stores.

right|40px


Crown Store Exclusive
While Crown Store motif styles are unlocked account-wide in the outfit/collections menu, only the character who actually read the motif book will get the credit for learning the style. In addition, the motif book will not be listed in the Lore Library alongside other crafting motifs.

right|40px


Upcoming
A list of datamined motifs that are yet to be released.
Online:Here to Stay

I could escape this place this instant if I wanted. You know your Lord has given me the means, and I have found the will to survive—to live as one of you. 

Will you ever read this? I think the same pride that blinds you, keeps me alive, will keep you from it. I doubt you have ever deigned to enter this keep, to check on your Sigil Stone charge. 

I came here to show you I could. It doesn't matter who rules this place—as the   learned, no   flame, no   can stop me. 

But I will honor the pact. And I guarantee you will enjoy living with me as much as I enjoy living with you.
Online:How Long?

It's been weeks. Months? They say that time flows with demented cadence in the realms of  . When I get out of here—if I get out of here—the world will have moved on. I pray that, however much time has passed, my husband and the residents of   remain safe. 

It would be a fitting end for all I've given. I am weary, in bone and soul, and this contest is far from finished. 

Writing helps.
Online:Felgol's Note

Humor the dying words of a daring  : 

Knock those statues down. 

Please—it would annoy them so damned much.
Online:Mossy Note

Did what the  's brother said couldn't be done—I found the bastard. 

Figured he'd be dead, diving headfirst like he did into  . Not even the most hardened soldier comes out of that hole unscathed—but this s'wit? I don't know how he survives, but he's been living here. 

Running from me. 

By  —head is swimming. 

trapped 

blood is burning—spider poison? 

buzzing
Online:Quartermaster's Note

Tell the Master—construction of the weapon is complete, built as he commanded. All the   in this cavern made it possible. 

The weapon will ignite the magicka that flows in the bodies of our opponents—flay them from the inside out with the Master's aura. The magicka wielders who face us will have to deplete their stores or face burning alive. 

But we all have a little magicka in us. Those without the means to expel it—the brutes who deign to wield magic, or those who simply fail to bring a spell into battle—will perish with great prejudice. 

All that's left is to free the Master.
Online:Unmarked Pages

2nd First Seed

We're uncertain if it's possible, but what the master wants, the master gets. Our presence in   intensifies by the day, but he remains … inconsolable. I understand his consternation—the highlands would be completely under our control if he could roam free.

The combination of   and   ritual that finally cracked his prison can make no further progress on it. Even the thralled   Guardians have failed. I don't know what options remain to us.

The Regents will do their work in his stead, of course. The master chose them for a reason.

4th First Seed

Perhaps the answer has been staring me in the face. We have more   stored at   than we could ever hope to deplete. We could fuel a war for years with our supply.

And as a primordial dust, nirncrux channels energy—transfers it. The master is composed entirely of Celestial energy. Perhaps that is the key.

5th Second Seed

The master possessed a ritual that required just a little blood from our Courtlings (unfortunately, we lost the volunteers, but footsoldiers can always be replaced) and a smattering of nirncrux dust. We have earned some gratitude from the master—some patience. It will be a while yet before he will walk from this cavern on his own power, but the vessel, at least, is complete.

And may whatever god they believe in help those who stand in its path.
Online:Brief Letter to an Aldarch

, 

Water is yours to command with this eldritch chalice. It is especially useful when used to honor  , who shaped the cosmos in the  , and  , the Earth Bones. 

Scarcely should we credit those who claim we were better off in the time of trading body for root, or root for limb. I, for one, am grateful to wake each day as the same, in both thought and form, as the day preceding. 

I digress, as you doubtless recall our history, and this letter—as brief as it may be—is written only to describe the ways of the chalice within the shrine. 

Dip the chalice within the shrine's waters. Pour the water on the unclean to wash away the filth. Visions shall you see, as though impurities are washed from your eyes. 

Water from the chalice calms chaos. Drink from it when you feel the stirring deep within you that comes only from consuming improperly prepared food. 

Be sure to visit both sides of the shrine. 

Please accept the chalice with my appreciation. In the name of  , may the blood of life continue to pump within your breast. 

— Kinlord   the Penitent
Online:Letter to an Aldarch

, 

You may be alone when you approach the shrines, hence I write to put before your eyes such knowledge as I know you do not possess. 

Two shrines there are, one with a single fire for  , and the other with two for  . These sacred flames will not work for any who approach them impure of thought and deed. Let not your thoughts stray this time, for there shall be no one at hand to protect you. 

Use the sacred fire to purify your gift, a veneration of the Destruction art from the Divines. Flames will dance and flow through the air, burning only that which needs to be burnt. 

If any of the three fires be unlit, you must re-ignite it using the gift's power directly. Embers or other spells shall not work. 

Use it with care, for it is a powerful gift. 

In the name of   himself, may his fiery breath keep us warm through these trying times. 

—   the Penitent
Online:Niliendras

Niliendras is a Wood Elf magus and member of the Mages Guild found at the hall located in Hallin's Stand. 
 

Dialogue
During the Imperial occupation:
:''"I wouldn't say staves or other enchanted items are mandatory for any spellcaster. They certainly help, though!"

After the Imperial occupation has ended:
:"A fine staff is like a spell. But, you hold it in your hand! I can't think of any easier way to get a grip on spellcraft."''
Online:Ranabia

Ranabia is a Khajiit mage and member of the Mages Guild in Evermore. She wanders around the ground level. She has no unique dialogue.
Online:Cason Delvi

Cason Delvi is a Dark Elf mage and member of the Mages Guild in Evermore. He has no unique dialogue.
Online:Cyntoine Luluelle

Cyntoine Luluelle is a Breton mage and member of the Mages Guild in Evermore. He has no unique dialogue.
Online:Bat

Bats are small flying passive creatures. They are only found in the Dark Brotherhood Sanctuary. Not to be confused with the Giant Bat, a hostile variant.

 
Pets
Brown Steeple Bat
Dappled Cactus Bat
Duskfire Nectar Bat
Long Winged Bat, given to those who watched The Elder Scrolls Online: Greymoor announcement stream on Twitch.
Shadowswift Bat
Snow Throat Fruit Bat
Notes
thumb|right|A bat from Bat Swarm
Bats were once featured in the Bat Swarm ability before it was replaced.
Online:Resolute Votary

Resolute Votaries are students and the lowest members of the  . They are found in the Sewer Tenement.
 

Related Quests
Online:Resolute Warden

Resolute Wardens are students and members of the  . They are the wardens of the Sewer Tenement when the Resolutes occupy it. They carry lanterns that prevent and suppress the ability to sneak.
 

Related Quests
Online:Resolute Overseer

Resolute Overseers are members of the   in the Sewer Tenement. They patrol the area nearest the exit, and appear two minutes after you kill your target. 
 

Related Quests
Online:Resolute Ranarwa

Resolute Ranarwa is a member of the Undaunted found in Fungal Grotto II.
Online:Aojee-Ei

Aojee-Ei is an Argonian student and possible target for the Black Sacrament contracts given by Speaker Terenus. He is heading search efforts to find a young Nord woman, however, she is willing to do anything to not be found.
 

 
Related Quests

    

 
Achievements
There is one Achievement associated with this person:
Online:Abizzaka

Abizzaka is a Khajiit student that may appear in the Smuggler's Den and a possible target of the Black Sacrament. As part of an escalating prank war, his friends apparently enlisted the Brotherhood's to "give him a scare". Unfortunately for Abizzaka, the Dark Brotherhood does not operate that way.
 

Related Quests


 
Achievements
There is one Achievement associated with this person:
Online:Andilo Andrano

Andilo Andrano is a Dunmer merchant who can be found in the Sewer Tenement. She is both an optional and primary target for the Black Sacrament given by Speaker Terenus. As an optional target, the Speaker wants her dead for possibly witnessing one of the Brotherhood's assassinations. As a primary target, her brother has marked her because he wants the massive inheritance their mother left Andilo, as he got nothing after their mother's death, and is greedy.
 

Related Quests

    
 

Achievements
There is one Achievement associated with this person:
Online:Alard Cerone

Alard Cerone is a Breton student who can be found in the Sewer Tenement He is a possible target for the Black Sacrament given by Speaker Terenus after he bumbled into what the Speaker describes as a "particularly heinous Sanguinary feast." The Sanguine cultists want him dead, for he has seen too much.
 

Related Quests


Achievements
There is one Achievement associated with this person:
Online:Rinweril

Rinweril is a High Elf and possible target for the Black Sacrament given by Speaker Terenus. Rinweril was marked for death by her husband for simple adultery and can be found in Trader's Cove. 
 

Related Quests

 

Achievements
There is one Achievement associated with this person:
Online:Geon Alinie

Geon Alinie is a Breton student and writer who can be found within Trader's Cove, the Sewer Tenement or Smuggler's Den. He is a possible sacrament target, and can appear as a secondary or primary target. Geon is a long-time enemy of the Brotherhood, as he is a chronicler who has been following their exploits. The Speaker wants him dead so he doesn't expose anything.

thumb|right|Geon as a secondary target
Geon can be found lying on a bedroll in the sewer's north main chamber, behind a wooden post near the eastern stairwell.
 

Related Quests

 

 

 
Achievements
There is one Achievement associated with this person:
 

Notes
His first published work about the Brotherhood is called The Black Hand.
Geon is a secondary target. As such, he will respawn.