Netruk44/uesp-wiki-content huggingface dataset:
Online:The Dark Descent

The Dark Descent is where the first Ghostsong witch made a bargain with Namira. From then on, the clan was deeply intimate with the Spirit Queen, and would pass the Prophecy of the Dark Heart down through generations. There's a massive pit in the cave which is said to separate the land of the living from that of the dead. Skavengers and the occasional spider scurry across the stone floors.
 

Related Quests
 

Layout
The first half of the Dark Descent contains a hallway preceded by a bridge that crosses over a ravine with waterfalls pouring into it. The entrance to the Chamber of the Watchers lies at the eastern end of the long hall. A Ghostsong Witch summons a Shade in the hallway, and a Ghostsong Guardian patrols the staircase leading to the door.
 

Chamber of the Watchers
Chamber of the Watchers|thumb|right
Nathari is here with a Ghostsong Witch and Ritualist. She teleports away when you approach. Once her two witch minions are dead, a Shade and a Void Rot are summoned. After you destroy these creatures, a Shade Colossus appears. There are a few urns in this room.
 

Ritual Cavern
Ritual Cavern|thumb|right
You must pass through a cavern. In the first tunnel, you'll see a witch summon a Shade Colossus. Her creature subsequently punches her hard enough to send her flying, killing her instantly. Two Shades are summoned on the slope past the doorway beyond the colossus. The cavern opens up in this area, revealing the sacred pit. Two Shades will accost you while you're running down the slope to reach the pit where Nathari performs the ritual. Bradan, Jolnengar, Largruff, Mavlyn and Ferratha are being held captive on a platform nearby. The door to the west leads outside.
 

Gallery
Online:Nchuand-Zel

Nchuand-Zel is inaccessible from within Understone Keep until the related quest has begun, but may be accessed from Blackreach at any time.

A heavy sack can spawn by the western wall on Blackreach's side of the Nchuand-Zel lift.
 

Related Quests
 
 

Layout
Once you're in Nchuand-Zel, take the eastern path; the western door leads to the Forbidden Great Lift, which is currently inaccessible. You'll see signs of struggle in the halls: countless scrapped Dwarven Spiders and a few dead vampires. In the first room beyond the entrance, you'll face a Gray Host Soldier and Chillrender. In the next room, you'll see two Gray Host soldiers studying a dormant Dwarven Centurion, which awakens and kills them once you enter the room. During the quest, Arana lies just beyond this room. A Gray Host Stalker patrols the hallway leading towards her.

Head down the stairs to continue. A Gray Host werewolf patrols the dead end hallway south of the bottom of the first flight of stairs beyond Arana. You'll fight a Gray Host Howler, Skullguard, and Werewolf ahead. The keystone lies in the vault beyond the northwestern door in this room, which contains a river. You can jump down the ledge for a shortcut, or you can go the "right" way, which is to north from the two werewolves, down a flight of stairs next to a table with a bowl of stew on it. A Gray Host Chillrender lies at the bottom of these stairs. A Static Pitcher lies on the walkway ahead. A Gray Host Chillrender and Battlemage guard the bridge leading towards the keystone room.

Nchuand-Zel Vaults
Four weak Dwarven Spiders and a centurion guard the way to the keystone. A chest can spawn in the corner north of the centurion. Take the lift down another level. In the very last hallway of the next section, you'll find a ceaselessly spinning blade trap; hug the wall and go around it to avoid its swipes. Other traps ahead include kinetic force pulsers, steam vents and a lightning tripwire. A Dwarven Carrier guards the door to the keystone room. 

Keystone Chamber
The Keystone is locked behind an energy barrier.

Nchuand-Zel
You'll find a Gray Host Bloodknight in the room beyond the Keystone Chamber. Two Dwarven Sentries stand vigil in the middle-west side of the room. A Gray Host Soldier and Fearmonger are on the south side of the room, beside a felled centurion. A Gray Host werewolf lies down the western hallway. The lift in the room to the east takes you to Blackreach.

Maps
 
 

Gallery
Online:Bile Breaker

Bile Breaker is awarded after defeating Yandir the Butcher without any player spreading Chaurus Bile to another player in Veteran Kyne's Aegis.
Online:Deepest Gratitude

Deepest Gratitude is awarded after   in Veteran Kyne's Aegis.
Online:Down with the Ship

Down with the Ship is awarded by defeating Captain Vrol after raising the challenge banner in Veteran Kyne's Aegis.
Online:Half-Giant Slayer

Half-Giant Slayer is awarded after killing 100 Half-Giant enemies in Veteran Kyne's Aegis.
Online:Kyne's Aegis Completed

'''Kyne's Aegis Completed''' is awarded after defeating Yandir the Butcher, Captain Vrol, and Lord Falgravn in normal Kyne's Aegis.
Online:Kyne's Aegis Conqueror

'''Kyne's Aegis Conqueror''' is awarded after defeating Yandir the Butcher, Captain Vrol, and Lord Falgravn in veteran Kyne's Aegis.
Online:Kyne's Aegis Sprinter

'''Kyne's Aegis Sprinter''' is awarded after defeating all enemies including Yandir the Butcher, Captain Vrol, and Lord Falgravn in veteran Kyne's Aegis within 35 minutes. The timer is started after entering the village of Kyne's Perch.
Online:Kyne's Aegis Vanquisher

'''Kyne's Aegis Vanquisher''' is awarded after  .
Online:Kyne's Deliverance

'''Kyne's Deliverance''' is awarded after completing the following achievements in Kyne's Aegis. You will receive the title "Dawnbringer" and the   memento.
Kyne's Aegis Completed
Kyne's Aegis Conqueror
Kyne's Aegis Vanquisher
Kyne's Aegis Sprinter
Stainless Siege-breaker
Vampire Slayer
Half-Giant Slayer
Bile Breaker
Singular Siegecraft
Deepest Gratitude
Lightning Leaper
Stone-hearted Slayer
Spare the Servants
Online:Lightning Leaper

Lightning Leaper is awarded after
Online:Meatgrinder

Meatgrinder is awarded after
Online:Perfect Storm

Perfect Storm is awarded after
Online:Singular Siegecraft

Singular Siegecraft is awarded after
Online:Spare the Servants

Spare the Servants is awarded after
Online:Stainless Siege-breaker

Stainless Siege-breaker is awarded after
Online:Stone-hearted Slayer

Stone-hearted Slayer is awarded after
Online:Vampire Slayer

Vampire Slayer is awarded after
Online:Harrowstorm Conqueror

Harrowstorm Conqueror is awarded after completing the following achievements at the Harrowstorm Ritual Sites in Western Skyrim and Blackreach: Greymoor Caverns.
Harrowstorm Chaser: Disrupt a harrowstorm at each site in Western Skyrim and the Blackreach: Greymoor Caverns.
Harrowstorm Annihilator
Harrowstorm Defense Breaker
Harrowstorm Soul Slayer
Harrowstorm Champion Destroyer
Master Harrowstorm Harrier
Online:Harrowstorm Defense Breaker

Harrowstorm Defense Breaker is defeating a Gray Host Vampire Lord, a Harrowstorm Titan, and a Harrowing Reaper at an active Harrowstorm Ritual site.
Online:Harrowstorm Annihilator

Harrowstorm Annihilator and its preceding achievements are awarded for disrupting Harrowstorms at ritual sites around Western Skyrim or Blackreach: Greymoor Caverns. Participating in any fashion in one of these battles will help towards these achievements, though to be safe, you should try to do at least some damage rather than just tanking or healing. The eligible locations are:
Online:Harrowstorm Soul Slayer

Harrowstorm Soul Slayer is awarded for
Online:Master Harrowstorm Harrier

Master Harrowstorm Harrier and its preceding achievements are awarded for completing the daily quest, Halt the Harrowstorms for the specified number of times. The quest can be started from Swordthane Jylta in Solitude and consists of disrupting a single harrowstorm and returning to her.
Online:Briar Rock Ruins

The ruins are currently inhabited by the hostile Thornroot Clan and their hagravens. The Thornroots have been kidnapping members of other clans and transforming them into briarheart warriors against their will.

Minotaurs roam the bank of the river flowing in front of the ruins and down the valley, while herons hunt for fish along the river's edge. A heavy sack is located by the waterfall in front of the ruins, to the west. A minotaur is bathing beneath said waterfall. A Minotaur Shaman kneels next to a chest spawn point on the western bank of the Karth River. 
 

Related Quests






Clearing the Dungeon
:Explore and clear Briar Rock Ruins.
To clear this dungeon and mark it as complete, you need to kill the following bosses:
: 

Layout
Briar Rock Ruins

 

Briar Rock Crypts

A chest can spawn behind the statue at the lowest level of the crypt, all the way to the south.
 

Dead Crone Tower

 

text-bottom|32pxWayshrine
thumb|left|Briar Rock Wayshrine
Briar Rock Wayshrine is located atop a hill east of Briar Rock Ruins. A copy of The Battle of Karthspire Lea is in a camp a short ways southeast of the wayshrine, near a water sack. A letter lies next to the corpse of Apprentice Gwerina beside a tree to the east.
 

Notes
Briar Rock Ruins previously appeared in Skyrim, where it consisted of Hag Rock Redoubt and Dead Crone Rock.

Achievements
There is one Achievement associated with this location:
 

Maps
 
 

Gallery
Online:Ilhadrashi

Ilhadrashi is a Dagi Khajiit who can be found in Black Heights. If you return to the Wall of Life after completing Chiaroscuro Crossroads, you'll find Ilhadrashi, Abazkier, and Ra'kothah venerating the restored work.
 

Dialogue
You can speak to her at the wall.
:"Now that the corruption has gone, we can come back to marvel at the words of our loved ones, their final works that paint the whorl of their lives. Go, stranger, look upon the Wall of Life, feel the brush strokes of those who came before you."
Online:Abazkier

Abazkier is a Khajiit found in Black Heights. If you return to the Wall of Life after completing Chiaroscuro Crossroads, you'll find Abazkier, Ilhadrashi, and Ra'kothah venerating the restored work.
Online:Ra'kothah

'''Ra'kothah''' is a Khajiit who can be found in Black Heights. If you return to the Wall of Life after completing Chiaroscuro Crossroads, you'll find Ra'kothah, Ilhadrashi, and Abazkier venerating the restored work.
Blades:Cave Spider

Cave Spiders are a weak type of spider found in caves.
Blades:Giant Forest Spider

Giant Forest Spiders are a type of giant spider found in forests and ruins.
Blades:White Ghost Clan Chieftain

thumb|White Ghost Clan Chieftain
The White Ghost Clan Chieftain is the chieftain of the White Ghost goblin tribe. He is encountered during the related quest when you are sent to decimate his tribe at their hideout. He uses melee attacks in battle.

Related Quests
Blades:Iron Skull Warrior

thumb|An Iron Skull Warrior
Iron Skull Warriors are melee fighters of the Iron Skull goblin tribe.
Blades:Iron Skull Shaman

thumb|An Iron Skull Shaman
Iron Skull Shamans are staff-wielding members of the Iron Skull goblin tribe.
Blades:Goblin Elite

Goblin Elites are a generic type of melee-fighting goblin enemy found at higher levels.
Blades:Golden Saints

thumb|right|A female Aurmok Golden Saint 
Golden Saints are an enemy group in Blades that are hostile to the player. Also known as the Aureal, they are a matriarchal race of  .

They are weak to bashing and poison damage, resistant to slashing and shock damage, and immune to fire damage.

Variants
Golden Saint
Auren Golden Saint
Auredel Golden Saint
Aurmok Golden Saint
Aurmokel Golden Saint
Aurig Golden Saint
Malaurig Golden Saint
Pelaurig Golden Saint

Gallery
Lore:Hevnoraak

was a tyrannical   who inhabited   in ancient times. He was a masterful manipulator who twisted the kindest of men into soldiers with boundless loyalty. Hevnoraak amassed an army of fanatical followers, and eventually, fear all it took to keep them in line. He could humiliate and torture his followers without consequence, for they would not rebel against him. As his death drew near, Hevnoraak grew obsessed with ensuring his resurrection. He filled several vessels with blood drained from his own body, with the intention of using it to transfer his power back into his body after his death. Following Hevnoraak's demise, a warrior named   swore to guard the Dragon Priest's tomb and keep him from rising. Hevnoraak's body was bound, and Valdar remained vigilant for many generations. 

In  , the   entered Valthume and encountered the spirit of Valdar, whose strength was fading. The warrior would not be able to hold Hevnoraak in place for much longer, and asked the Dragonborn to bring him Hevnoraak's vessels so they could weaken the lich before he awoke. The Dragonborn collected the vessels and helped Valdar perform a ritual to awaken Hevnoraak in a weakened state. The Hero then defeated the Dragon Priest, foiling his plot and freeing Valdar from his ancient oath, allowing the spirit to rest.  

See Also
For game-specific information, see the Skyrim article.

References
Lore:Valdar

was a Nord warrior who resided within   in ancient times. When the tyrannical     died, Valdar swore to ensure that the   never rose from his grave. That oath persisted for countless generations, beyond Valdar's own death. 

In  , the   entered Valthume and encountered the spirit of Valdar, whose strength was fading. The warrior would not be able to keep Hevnoraak at bay much longer, and asked the Dragonborn to bring him Hevnoraak's vessels so they could weaken the lich before he awoke. The Dragonborn collected the vessels and emptied them, preventing Hevnoraak from reawakening at full power as he'd hoped. The pair performed a ritual to awaken Hevnoraak in a weakened state, and the Hero defeated the Dragon Priest. With Hevnoraak vanquished, Valdar's duty was no longer necessary, and his spirit was finally able to rest.  

See Also
For game-specific information, see the Skyrim article.

References
Online:Dwarven Scarab (Antiquities)

:"Some adventurers call animunculi like these nuisances since they get under foot easily. Some who prefer constructed companions recommend the Dwarven Scarab over any other type, stating that not only are they pleasing to the eye but also neat as a pin."
right|thumb|Dwarven Scarab pet
The   is a Dwarven pet that can be obtained via the Antiquities system with the Markarth DLC.

The pet is split into 7 fragments. Leads for each fragment drop from any mob in Bthar-Zel in Blackreach: Arkthzand Cavern. The Leads have an extremely low drop rate, primarily as all mobs in this dungeon (mostly Dwarven Architon mobs) rarely drop any loot upon death, let alone an Antiquity Lead.

After collecting, scrying, and excavating all 7 leads, you are awarded with this pet. Its default name is "Ambler".

 
Fragments
The table below shows the fragments in the order that they appear in the Antiquities menu:

 
  

Gallery
Online:Crow-Eye Clan

The Crow-Eye Clan are Reachfolk based in Karthwasten around  , having taken back their land from the Nords in previous years. Their relationship with the spirits is one of negotiation, where they provide offerings in return for powering the wards which protect their home. While Nocturnal is the primary spirit they pay homage to, they also show respect to Hircine, Molag Bal and Namira.
Online:Shalidor's Shrouded Realm

The sound of birdsong can be heard within the realm. Heading up the stairs to the west will lead you to the floating towers. Heading down the stairs to the west (denoted by the stone arches) leads you to an Ancient Nord style barrow.Inside the realm|thumb|right

It was first available from December 22, 2020 to January 7, 2021. It will be available again from February 24 to March 10, 2022.
 

Base Furnishings
Unfurnished
58/350



Furnished


Achievements
There is 1 achievement associated with this house:
 

Gallery
Online:Sanuarach Mine

It was originally excavated by the Nords who lived in the village, before the area was reclaimed by the Crow-Eye Clan. The Reachfolk clan chose to leave the mines untouched and it is known that the rare netherroot plants grows within the tunnels. In the deepest parts of the mine, you will find that the mine opens out onto the caverns of Blackreach.

But when a ritual to restore the village's wards failed, evidence will point to something having gone wrong in the depths of Sanuarach Mine. You and Apprentice Fialyn will need to investigate and put things right, namely dealing with the Gray Host and their plot.
 

Related Quests

 
 

Gallery
 
Notes
Sanuarach Mine also appeared in Skyrim.
Lore:Crystals

Aeonstone
 

Aetherquartz
 

Agate
 

Almandine
 

Amber
 

Amethyst
 
Gallery
 

Aquamarine
 

Arentine
 

Atronite
 
Gallery
 

Aurbic Amber
 

Azurite
 

Bloodstone
 

Carnelian
 
Gallery
 

Citrine
 

Chalcedony
 
Chrysoberyl
 

Chysolite
 

Dawn-Prism
 

Diamond
 
Gallery
 

Ebony
 

Emerald
 
Gallery
 

Epidote
 

Faerite
 

Firebreath Opal
 

Fire Opal
 

Flint
 

Garnet
 

Glass
 

Jade
 
 

Jasper
 

Lapis Lazuli
 

Lazurite
 

Malachite
 

Obsidian
 

Onyx
 

Opal
 

Pearl
 

Peridot
 

Porphyry
 

Purgeblood Salts
 

Pyrine
 

Quartz
 

Ruby
 
Gallery
 

Salt
 

Sapphire
 
Gallery
 

Sardonyx
 

Scythe Crystal
 

Slaughterstone
 

Soul Gems
 

Stalhrim
 

Star Teeth
 

Toadstone
 

Topaz
 

Gallery
 

Turquoise
 
Gallery
 

Void-Crystal
 

References
Battlespire:Sigils

thumb|right|A sigil ward
:"Sigils are signets, seals, or stamps, etched in the shape of a single letter of the 26-letter Daedric alphabet by skilled artisans." —Battlespire Athenaeum
Sigils are bright blue letters from the Daedric alphabet found throughout each level of Battlespire. There are two types of Sigil Amulet items you can pick up: Sigils of Entry, and Sigils. A third type, floating sigils, act as wards, blocking your way unless you acquire the matching Sigil of Entry. Regular Sigils are consumable items you can collect and which may aid you in speaking to Daedra.

Every Sigil Amulet has an inventory weight of 2. Specific sigils are encountered on particular levels:


thumb|right|A Sigil of Entry

The Daedric invaders suspend magical sigils in the area as battle signs in hostile territory. Daedric troops use these as guide posts, although intruders usually discover them by magical traps. Colliding with a floating sigil will damage the player and can cause an untimely death; in order to pass safely, you must wear the corresponding Sigil of Entry Sigil Amulet that matches the letter of the wards.

You will first encounter these wards at the very beginning of the game, where you will discover that sigils have been used to seal the Battlespire's Weir Gate, thus preventing your return to Tamriel.
thumb|right|A Sigil


Sigils are also used as badges by the Daedric invaders, similar to campaign ribbons among military personnel. You will often find these Sigil items on the corpses of slain enemies. Being in possession of the correct letter may help loosen the lips of Daedric enemies when you speak to them. It is therefore useful to acquire one of each letter to ensure you have an easier time when engaging in dialogue.

These types of Sigil Amulets cast an Etherealness spell on you if you double click them in your inventory. This has the added benefit of raising your Thaumaturgy skill, but consumes the item in the process. This is the only use for these items if you have acquired multiple of the same letter.

Notes
Sigils also appear in Blades.
Blades:Like Father, Like Son

Detailed Walkthrough
When you first start this quest, you will start in a forest, shortly ahead of you will be six giant skeevers, deal with them and then proceed. You will then reach an opening to a cave with a Thalmor agent standing in front of it who will tell you that the area is under lockdown due to a "heretic" being in the area. You can then either tell them you are there to rescue the heretic or ask who the heretic is, either option will start combat with them.

After fighting the Thalmor agent, head onwards into the cave where you will encounter another two hostile Thalmor agents. Once they have been dealt with, look on the left cave wall to find a hidden handle to open the first secret area which contains a chest. 

In the next room, there are three Thalmor agents, one will run up to you and will have different dialogue depending on the outcome/status of the Thalmor questline, no matter which option is picked, combat will occur. Once they are dealt with, head into the next room to find Jonathan. Jonathan will give you a key to the Temple of Talos after speaking to him.

Backtrack into the previous room and go through the other hallway where you will have to fight two cave bears, after this, look for a glowing stone on the ground as it will unlock the second and final secret area.

The key can then be used for the locked wooden door, where you will enter the temple and find dead bodies of Thalmor agents with two storm atronachs hovering over them, dispatch of them, and continue on to the boss of the quest, a Thalmor Justiciar. Once the justiciar has been killed, you will have to return to Jonathan who is now standing at temple stairs, once spoken to the quest will be finished.

Enemies
Giant Skeevers x 6
Thalmor Agent x 6
Cave Bears x 2
Storm Atronachs x 2
Thalmor Justiciar x 1
Blades:Jonathan

Jonathan is encountered during Like Father, Like Son, he is the son of Henrik Seven-Swords and a worshipper of Talos.
 
Related Quests
 

Quest-Related Events
Like Father, Like Son
:''"You're not Thalmor! Are you friend or foe?"
:The Thalmor are dead, I'm here to get you out.
:"Goodness. You beat them all on your own? Who are you?"

::Just a follower of Talos.
::"Praise him for sending you here."

::I'm  . Your father was my mentor.
::"I am forever in your debt,  ."

Either option will lead to:
:"Shall we go? Although I do not want to leave, I will be of no use to Talos if I perish in his temple."
:Stay here until I've cleared the place out.
:"Very well. May Talos guide your blows!"

Once the temple is cleared of Thalmor:
:"Amazing! The spells that summoned those Atronachs were centuries old... They activated when the Thalmor began attacking the temple."
:We need to go.
:"Go...? But you've defeated all the enemies, have you not? I must remain and repair the temple."

::It's not safe here.
::"Hmm... yes, that's true. The Thalmor found me once, they can find me again. And I will have no ancient spells to guard me."

::I can't leave without you.
::"You've made a promise. Yes, I understand. Still... it pains me to go."

::Okay, suit yourself.
::"Ahh, well, maybe I will come with you before more Thalmor show up. Yes..."

All three options lead to:
:"This place will fall into obscurity for now."''
Blades:Talam Sethran

Talam Sethran is a Dark Elf bandit encountered during Cutting Off the Snake's Head.

He will attack you at the conclusion of the quest. He is weak to Cleaving Damage and Poison Damage.
 

Related Quests

Quest-Related Events
Cutting Off the Snake's Head
:''"Well, well, if it isn't the Queen's new champion..."
:It's over, bandit.
:"Is it? I think it's just begun. Too bad you won't be there to see the end. Such a shame. It will be glorious."
:What are you babbling about?
:"You still have no idea what's going on, do you? It would be funny if it wasn't so sad. You really think this is about stealing from peasants?"

::You better start making sense...
::"Those people are so poor we'd starve to death if we had to rely on simple robbery."

::Isn't it?
::"No, it's really not. I guess your sword's sharper than your mind..."

Either option will lead to:
:"All right, I might as well tell you, since you're not getting out of here alive... Someone's been paying us a lot of money to harass the Queen and her subjects. A *lot* of money. It seems they're trying to undermine the Queen's authority... and it's working."

::Who is it?
::"I've never met them directly, but rumors are they made a fortune smuggling moon sugar. Enough talk. Now it's time for you to die."

::You're just trying to buy time...
::"Me? I've been buying *you* time, delaying your inevitable demise. But, you're right... Prepare to Die!"''
Online:Dwarven Scarab

Dwarven Scarab may refer to three different things:
Dwarven Scarab (creature), a critter found in the Reach and Blackreach
Dwarven Scarab (pet), a non-combat pet
Dwarven Scarab (Antiquities), an antiquity that can be dug up in the Reach