Netruk44/uesp-wiki-content huggingface dataset:
Blades:The Beast of Gorrham

The Beast of Gorrham is a powerful troll fought in its lair as part of the quest Deadly Neighbor.
 
Related Quests
Blades:Murzog

Murzog is an Orc and the sister of Murbak.
 
Related Quests
 
Quest-Related Events
Deadly Neighbor
When first spoken to after killing the Beast of Gorrham:
:"How... how did you find me?"
:Murbak sent me.
:''"Couldn't that idiot come here himself? I've been surviving off mushrooms and dirty water for days. He's always too busy for his sister!"

::Think he could handle a troll?
::"He shouldn't be worried about a troll killing him, he should be worried about me! Sorry, that's between my idiot brother and me. Thank you for saving me."

::He did ask me to check on you.
::"You're right. I'm being ungrateful. Thank you for finding me."

Either leads to:
:"How did you get past the beast?"
:A good weapon and a bit of luck.
:"Thank the Divines you're not completely worthless - unlike my brother!"
:How did you survive the troll?
:"It was... it was Odette. I'd be dead if it wasn't for her. She sacrificed herself so I could run. I'm a fool though. I ran straight into a dead end and got trapped. Luckily, the troll never found me. Give this letter to my idiot brother. Thanks again for saving me. There are a lot of burials to take care of now."

If spoken to again:
:"Thank you for finding me."''
Online:Elgnolan

Elgnolan is a Reachman commoner who can be found near the wayshrine in Markarth. He has no unique dialogue.
Blades:The Dark Hold

Objectives
 

Walkthrough
When you begin you will start in front of some stairs. If you turn to your right there is a room with two warmasters in it, there can potentially be a   in this room alongside some pots. When you go back to the stairs as you get to the top of them a warmaster will attack you. After killing them, smash the pot to your left to find a key for the door directly ahead of you, in this next room you will be attacked by a dark seducer, smash the pots in the room for some loot and then continue onwards. 

In the next room you will be attacked by four warmasters, dispatch them. If the silver chest was not in the room at the start, it will be found in the right corner of this room. The room after this is the final room with a dark seducer boss in it, a frost weapon is suggested for this boss. Once you have defeated her you have completed the level.

Enemies
Warmasters
7 standard
Dark Seducers
1 standard
1 boss

Gallery
Online:Guild Tower

It houses the Mages and Fighters guilds. Achdazan practices archery on the targets out front, producing the sound of arrows being fired which you may hear in several parts of the city. When you enter the tower, you'll be met by a narrow, winding staircase that leads into the hall proper. The hall is full of shops. The Mages Guild quarters lie to the south. An advanced safebox is located against the eastern wall, next to a shelf. The Fighters Guild quarters are in the north. One guard walks back and forth between the guild sleeping quarters. Another guard is posted in the center of the market.

An advanced safebox can be found in the small storage room far to the west, all the way across the hallway at the bottom of the stairs.
 

Shops and Services







Residents
 

Notes
The Guild Tower appeared in Skyrim as a guard tower.

Gallery
Blades:Daggers

Daggers in Blades are loosely defined as Weapons that are both Light and Slashing. Such weapons can be found in this category and are organized in the following table.
Blades:Longswords

Longswords in Blades are loosely defined as Weapons that are both Versatile and Slashing. Such weapons can be found in this category and are organized in the following table.
Blades:Greatswords

Greatswords in Blades are loosely defined as Weapons that are both Heavy and Slashing. Such weapons can be found in this category and are organized in the following table.
Blades:Hand Axes

Hand Axes in Blades are loosely defined as Weapons that are both Light and Cleaving. Such weapons can be found in this category and are organized in the following table.
Blades:War Axes

War Axes in Blades are loosely defined as Weapons that are both Versatile and Cleaving. Such weapons can be found in this category and are organized in the following table.
Blades:Battleaxes

Battleaxes in Blades are loosely defined as Weapons that are both Heavy and Cleaving. Such weapons can be found in this category and are organized in the following table.
Blades:Light Hammers

Light Hammers in Blades are loosely defined as Weapons that are both Light and Bashing. Such weapons can be found in this category and are organized in the following table.
Blades:Maces

Maces in Blades are loosely defined as Weapons that are both Versatile and Bashing. Such weapons can be found in this category and are organized in the following table.
Blades:Warhammers

Warhammers in Blades are loosely defined as Weapons that are both Heavy and Bashing. Such weapons can be found in this category and are organized in the following table.
Online:Guild Traders (Markarth)

Guild Traders
 
 
 
 
 
 

Gallery
Online:Stonevault Repository

A master safebox is located behind Vaalirrelwe. There are two Reach Guards inside: one patrols the west side of the bank, and the other patrols the eastern half. The hallway in the west half of the building is closed off, but there is another room in the eastern hallway. The room contains living quarters and containers. A master safebox is sitting atop the stone platform on the north side of the room.
 

Residents
Atoakh
Briaogh
Gwynlina
Ionlorta
Neraanariel  
Uxitldish
Vaalirrelwe  

Notes
The Stonevault Repository appeared in Skyrim as the Treasury House.

Gallery
Lore:The Song of Gods

, the Kiss at the End, 
Called the Mother of  . 
Dance in her storm's divine, 
As   she flies, our Kyne.

 , Goddess of Love, 
Whose grace lifts us high above. 
She blesses our sacred flora, 
Does our beloved  , Mara.

 , the artist's muse, 
Goddess of Beauty, that's no ruse. 
As    , there is no flaw, 
We see only the fair Dibella.

 ,   God of Ransom, 
War captives seek his calm. 
With shield and horn his boon, 
Stands with us, does fair Stuhn.

 , sage God of Runes, 
Flies free beneath the glistening moons. 
A night   who's so droll, 
Soars with us, the wise Jhunal.

  tests all mortals, 
He likes to start all quarrels. 
A   no one can flee, 
None may fool wary Orkey.

 , the dread World-Eater, 
Does much that we might fear. 
Known as the First  , 
None dare worship Alduin.
Online:Pryner

Pryner is a Reachman who can be found in front of Understone Keep in Markarth. He is hanging out with Bienghar. He appears if you've started The Despot of Markarth.
 
Related Quests


Quest-Related Events
During A Feast of Souls, you return to Markarth to find that the Gray Host attacked and that several citizens were slaughtered. Pryner can be found lying dead next to Bienghar.

However, after defeating Rada al-Saran in Kingdom of Ash you can return to the city to find that several of the slain were revived. Pryner and Bienghar are among them, they are amazed and cannot be spoken to.

Dialogue
Until A Feast of Souls you can talk to him about the ard.
:''"I'm only here because of Bienghar. Talk to him, he's the hunter with the big ideas."

:"Look, I'm not one for idle talk. Try my friend, he'll talk to anyone."

:"I don't like Caddach, I don't like Markarth. I don't even like the ale they serve at the inn."

:"I heard a rumor that Caddach can read. All that time in the Imperial City, I suppose. Not good for a person, I say."

:"I didn't even want to come to this stone pile of a city. It's not natural for Reachfolk to live like this."

:"I really need to stop letting Bienghar talk me into things. We're penned up like sheep in this place."

:"I don't know if I trust Caddach. Excuse me, Ard Caddach. What's his game?"''

Gallery
Online:Bienghar

Bienghar is a Reachman who can be found in front of Understone Keep in Markarth. He is hanging out with Pryner. He appears if you've started The Despot of Markarth.
 
Related Quests

Quest-Related Events
During A Feast of Souls, you return to Markarth to find that the Gray Host attacked and that several citizens were slaughtered. Bienghar can be found lying dead next to Pryner.

However, after defeating Rada al-Saran in Kingdom of Ash you can return to the city to find that several of the slain were revived. Bienghar and Pryner are among them, they are amazed and cannot be spoken to.

Dialogue
Until Feast of Souls, you can talk to him about the ard.
:''"Caddach has a lot of ideas. Not everyone in the Reach is behind him, but I say it's about time. When's the last time we had a leader who admitted he might be ready to learn a new trick or two?"

:"I've been hoping for a chance to see the ard, but so far no luck. If he'll have me, I'd like to join his Stonehands. I can fight."

:"I told Pryner that there's likely to be fighting sooner or later. I think that's the only reason he came to Markarth with me."

:"Pryner complaining, is he? Aye, he does that a lot. Doesn't mean half of it."

:"I like Markarth. These stones have been here for a long time, seen a lot. Makes you think."''

Gallery
Online:Bretull

Bretull is a Reachman who can be found in Understone Keep in Markarth. He is standing next to Glyna. He appears if you've started The Despot of Markarth.
 
Related Quests


Dialogue
He's amazed by some of the city's amenities.
:''"Did you know that there are places in this city where you can pay to sleep in a bed? And take a bath in hot water? That can't be good for you."

:"I heard that the Thornroot clan made a fort for themselves in the old ruins at Briar Rock. That's a place for all the wandering clans, not just one. So I say."

:"First time I met Ard Caddach, I got so nervouse I dropped my blade. Some impression I made, eh?"

:"Reachfolk get restless hiding behind stone walls. At least, I always thought so. But many I've met here seem fine with it. Could be I was wrong."

:"The strangest thing about Markarth? People from all over Tamriel seem to wind up here. Never know who you're going to meet."''

Quest-Related Events
thumb|right|Bretull during A Feast of Souls
After the Dark Heart has been awakened, you will need to hurry back to Markarth to report to Ard Caddach. When you arrive at the city you will learn that the Gray Host began attacking the citizenry. Entering Understone keep, you will find Bretull lying dead next next to corpse of Glyna.
Online:Glyna

Glyna is a Reachman who can be found in Understone Keep in Markarth. She is standing next to Bretull. She appears if you've started The Despot of Markarth.
 
Related Quests


Dialogue
She talks about the city.
:''"A lot of Reachfolk in Markarth these days. Sure, we have some brawls, now and again. Still, most of the clans that chose to answer the ard's call are willing to work together. For now."

:"What brings you to Markarth? Come to see Ard Caddach yourself? I think he's a true son of the Reach, though some disagree with me."

:"I met Ard Caddach a few times. I like what he's trying to do here."

:"I think we're ready for a fight. But Ard Caddach listens to his keep-witch, that Lady Belain. She tells him that hiding behind these walls is the best course of action. Or so I hear."

:"I heard that the jarls in Western Skyrim dress all fancy-like. Seems impractical to me."''

Quest-Related Events
thumb|right|Glyna during A Feast of Souls
After the Dark Heart has been awakened, you will need to hurry back to Markarth to report to Ard Caddach. When you arrive at the city you will learn that the Gray Host began attacking the citizenry. Entering Understone keep, you will find Glyna lying dead next next to corpse of Bretull.
Online:Abe (Markarth)

Abe is a cat who can be found in Understone Keep in Markarth.
Online:Thella Aumel

Thella Aumel is a Breton member of the Mages Guild who can be found in Understone Keep in Markarth. She is standing near Annedhi. She appears if you've started The Despot of Markarth.
 
Related Quests

Quest-Related Events
thumb|right|Thella Aumel during A Feast of Souls
She can be found dead in the Understone Keep next to corpses of Annedhi, Gray Host Fearmonger and Gray Host Bloodreaver.
 

Dialogue
She talks about Nchuand-Zel, and how Ard Caddach won't let the guild explore it.
:''"Honestly, I thought this Ard Caddach wouldn't care if we went in and studied the Dwarven ruins here. But they wouldn't even let us into the first room!"

:"Did you know this city was actually built by the Dwarves? Well, parts of it, anyway. A lot of so-called scholarship about the Dwarves is nothing but pure speculation. I try to stick to the facts of what I've personally seen or studied."

:"It seems to me that convincing Ard Caddach to let mages of other lands study and catalog Nchuand-Zel might lend his rule some legitimacy. Someone should suggest that to him."

:"A chance to study the Dwarven ruins of Markarth? You bet I volunteered."''
Online:Annedhi

Annedhi is a Wood Elf member of the Mages Guild who can be found in Understone Keep in Markarth. She is standing near Thella Aumel. She appears if you've started The Despot of Markarth.
 
Related Quests

Quest-Related Events
thumb|right|Annedhi during A Feast of Souls
She can be found dead in the Understone Keep next to corpses of Thella Aumel, Gray Host Fearmonger and Gray Host Bloodreaver.
Dialogue
She's more interested in exploring the Reach than she is in the Dwarven ruins.
:''"I had more interest in exploring the Reach than I had in being stuck inside an old Dwarven mausoleum. I wish I'd thought more about this before I signed up."

:"Thella is very excited about delving into the ruined levels beneath the city. I don't share her enthusiasm. It's cold, dank, and the mechanical creatures give me nightmares."

:"Don't tell Thella, but I'm half-hoping that Ard Caddach denies us permission to explore Nchuand-Zel. Things are tense here in Markarth and I'm not sure it's wise for us to linger."

:"Until I came here, I assumed Reachmen were just like Nords, just angrier. But I learned a lot of interesting things in Markarth. Reachfolk are very attuned to nature and the cycle of the seasons. I can understand that."''
Blades:Duelist Avengers

Duelist Avengers are NPC Duelists that can be encountered in the Arena during Duel Jobs and certain Quests.

The following is a complete list of all NPCs that are considered Duelist Avengers:

Boregis
Dinahan-Al-Rihad
Garen Bethalas
Martius Silius
Rakhad
Tasha
Urzoga gra-Batul
Blades:Duelist Barbarians

Duelist Barbarians are NPC Duelists that can be encountered in the Arena during Duel Jobs and certain Quests.

The following is a complete list of all NPCs that are considered Duelist Barbarians:

Angarion the Bold
Brynhildur War-Wind
Dalan Silver-Skin
Garzul gro-Durgoth
Molriel
Thorbjold of Windhelm
Wanum
Blades:Duelist Fighters

Duelist Fighters are NPC Duelists that can be encountered in the Arena during Duel Jobs and certain Quests.

The following is a complete list of all NPCs that are considered Duelist Fighters:

Aragoth
Campanus Tetius
Najeepa Swims-in-Blood
Severa Calvina
Blades:Duelist Swordmages

Duelist Swordmages are NPC Duelists that can be encountered in the Arena during Duel Jobs and certain Quests.

The following is a complete list of all NPCs that are considered Duelist Swordmages:

Arielle Themond
Connelain of the Reach
Dalsa Veleth
Malanwen
Blades:The Hunt, part 2

Quick Walkthrough
#Meet Azzin near the dragon's lair
#Slay the dragon
Detailed Walkthrough
right|thumb|The first secret leverright|thumb|The second secret area's chest
You will start in a forest and will have to walk for a short while until you see a large boulder in the middle of the path, if you go to the right side of it, there is a skeleton knight guarding the lever to the first secret area, this lever is in the form of a skull on a wooden pike. Pull it and you will open the wooden shack to the left of it, in this secret area there is a nether lich guarding a  . 

Once you are done with the first secret area, head onwards and you will have to fight a cave troll that is guarding a cave entrance, once it is dealt with continue into the cave where you will enter a large opening with an outcast and a   in it. After this you will have to go through another tunnel, where there are eight cave spiders, these can easily swarm you and so the use of spells is recommended. After the spiders are two skeleton knights patrolling a large area, this large area has a few breakable crystals that can be smashed for loot. 

In the next area there are a large number of dragon skeletons laying about, with an outcast and skeleton knight patrolling the area. Once they are dealt with, claim the   to the left and continue onwards. You will then enter another large area, with two monstrous spiders crawling about, there are two paths from this point, the one to the right leads to the second secret area, with the lever being guarded by a cave troll, the lever is in the form of a stone laying on the ground next to the wall. In this secret area there is a   alongside some breakable crystals and mushrooms.

After claiming the loot in the secret area, head back and take the left path and you will eventually leave the cave and come out in a forest area with Azzin standing in front of some Ayleid ruins, talk to him and he will say he has already attacked the dragon and weakened it, and that you will have to finish it off. You will have to cross a wooden bridge, but guarding the bridge is a nether lich, after you have dealt with it, cross the bridge and a cutscene will play, showing the skeletal remains of people the dragon has killed. The ancient dragon will then fly down and attack you, it is weak to shock damage. After you have killed the dragon, the quest will end.

Enemies
Skeleton Knights x 4
Nether Liches x 2
Cave Trolls x 2
Outcasts x 2
Cave Spiders x 8
Ancient Dragon
Gallery
Blades:Practice with Henrik Seven-Swords III

Quick Walkthrough
#Defeat your old mentor.
Detailed Walkthrough
Blades:Practice with Henrik Seven-Swords IV

Quick Walkthrough
#Defeat your old mentor.
Detailed Walkthrough
Online:Samwise

thumb|right|Petting Samwise
Samwise is a heterochromic dog who can be found at the Underhall in Markarth. He is sitting to the right of Atpert, and you can pet him.
Online:Underhall

An intermediate safebox is located in the very back of the central hallway, to the right. The enchanter, jewelry station, carpenter and blacksmith are located to the west. The grocer, outfit station, alchemist and clothier are situated to the east. A Reach Guard patrols the central hallway. 
 

Shops and Services








Residents
 

Notes
The Underhall appeared in Skyrim as the Warrens.

Gallery
Online:Nolovan's Scrap House

Related Quests


Residents
 
 

Gallery
Online:Vlindrel Hall

The front door is protected by an advanced lock. A bill is posted next to the door. 

There is a hiding spot in the southwest corner of the main room, in front of the entrance to the kitchen where Malaok works. Eoinpairn walks back and forth between helping out in the kitchen and heading over to the western corner of the dining table to make sure Deantenna doesn't need anything. Rowoakh and Desevaen are sat next to each other on the long northern side of the dining table. Barhurn and Ciana are chatting in front of the fireplace, to the east. Canaer works in the room north of the kitchen. An advanced safebox is sitting on a stone platform by the southern wall in Canaer's room.

Bevprugen wanders the northern hallway. He occasionally checks up on his drunk compatriots: Bedcallas is in the western room, and Ferrantia is in the eastern room. Walking in front of Ferrantia will not incur a bounty because she is incapacitated. Bedcallas can notice you, but his back is turned to his room's entrance, as he is constantly throwing up. The Luxurious Safebox (which is protected by a master lock) is located in Bedcallas's room. When you enter the room, take a left turn at the foot of the bed, and you'll find the safebox. It has 117 gold in it, and does not respawn.
 

Residents
 

Achievements
There is one Achievement associated with this place:
  

Notes
Vlindrel Hall previously appeared as a player house in Skyrim.

Gallery
Online:Guild Listings

Quick Walkthrough
#Read Which Guild is for You? and talk to Guild Herald Amsaad near your current city's guild traders.
#Examine the board next to Guild Herald Amsaad to review guild listings on the Guild Finder.
#Speak with Guild Herald Amsaad.

Detailed Walkthrough
This quest is designed to introduce you to the guild finder, and to help new players find a guild to join. There is a pamphlet north of the Markarth Wayshrine which, when read, begins this quest. It directs you to speak with Guild Herald Amsaad, who is nearby. To find him, you simply need to head down the stairs north of the posting. 

Guild Herald Amsaad explains that like-minded adventurers can form guilds. You can learn more about guilds here. The herald directs you to a nearby board to review guild listings and see if any of them interest you.

The Guild Finder is a function that allows you to apply for guilds. The first thing you'll see when you open up the guild finder is the Applications tab, which is at the top of the navigation menu on the left-hand side. You can look at your Active Applications here (guild applications which you've already sent), as well as edit your Application message. Your Application Message is a message that will be filled out by default in your applications to guilds.

The next tab on the navigation menu is the Browse Guilds tab. Here, you can look for guilds that are looking for members. In the navigation menu, you can separate guilds by their primary function. Guilds are separated into seven broad categories: there are Trading, PvP, Group PvE, Roleplaying, Social, Questing and Crafting guilds.

There are several filters you can toggle in your search. These are located above the guild list, to the right of the navigation menu. You can filter guilds by whether or not they have a trader, what kind of activities they're focused on, and the general play style of the guild (whether they're geared towards players who are casual, hardcore, or somewhere in between). There are also additional filters you can search through, such as which Alliance the guild was created in, how many active members there are, Champion Point range, their core active hours, home language, and which group roles might be interested in joining.

Exit the guild finder whenever you feel satisfied. Whether you find a guild or not doesn't matter; when you're ready, talk to Guild Herald Amsaad. He gives you an average sum of gold for your time.
 
 
Quest Stages
Online:Blakull

Blakull is a Reachman commoner located in Beirolwen's House in Markarth. He has no unique dialogue.
Online:Beirolwen

Beirolwen is a Reachman commoner located in her house in Markarth. She has no unique dialogue.
Blades:Dark Seducers

thumb|right|A female Kiskedrig Dark Seducer 
Dark Seducers are an enemy group in Blades that are hostile to the player. Also known as the Mazken, they are a matriarchal race of  .

They are weak to cleaving and frost damage.
 
Variants
Dark Seducer
Kiskengo Dark Seducer
Kiskella Dark Seducer
Kiskedrig Dark Seducer
Grakendo Dark Seducer
Grakella Dark Seducer
Grakedrig Dark Seducer
Autkendo Dark Seducer

Gallery
Online:Beirolwen's House

The front door is protected by an intermediate lock. The house consists of an entryway, a main living area and a bedroom. There is a hiding spot to the right as you enter the main living area, beside a stack of large barrels. The bedroom lies west of the main living area. An intermediate safebox is located to the right of the bed in the center of the bedroom.
 

Residents
 

Gallery
Online:Abandoned House (Markarth)

The front door is unlocked, and the containers inside are all owned. A copy of Scary Tales of the Deep Folk, Book 2 is sat upon a table near the entrance. It is flanked on either side by Trenol's House and Cianreil's House.Interior|thumb|right
 
Related Quests

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Online:Cianreil's House

The front door is unlocked, and the containers inside are all owned. A copy of The Translated Works of Tosmorn, I lies on the ground to the left of the bed. Cianreil is warming her hands by the cooking fire.Interior|thumb|right
 
 
Residents
 
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