Netruk44/uesp-wiki-content huggingface dataset:
Lore:Rilis Helm

thumb|right|The Rilis Helm (ESO)
:"The helm is our power source. And our curse. Only a true son of Rilis can wear the helm. Now. Begone!" — High Kinlord   
The   is an  i helmet that comes from the royal   of  , who hail from the  . The helm has been passed down for generations to the scions of the Rilis Clan,  but only the pure-blooded scions are able to wear the helm and use it to its full potential.  Several accounts from the Rilis Kinlords indicate that they undergo a feral-like and violent state. Those that are not a direct descendant of the royal family turn into a feral  .   

History
The Rilis Helm traces its origins to the very first of the royal line, High Kinlord  , who described it as the clan's power source, but their curse.  The next one to wield it was his son,  . The helmet was kept away by his uncle for many years, that was until Rilis II ripped his throat on his birthday.  Next it was  , who wore it during the  , where he had slain his son with nothing but his bare hands.  Following his death, his wife wore the helm but disappeared and was never found again. The only thing left was the helm, and it is unclear if the son,   ever wore it.  Another member of House Rilis wore it after being convinced by his brother,  . The High Kinlord later led the mob that killed him.  Each of the High Kinlords that came afterward wore it, all the way up to  . 

It is unknown whether   (reign circa  ) ever wore the helm, but it was kept deep in the vaults of  , the clan's ancient home found off the coast of  . The High Kinlord's half-brother,   traveled to Castle Rilis to claim the helmet and his birthright but was barred entrance by the spirit of his father, Rilis XII. With the help of a  , he was able to traverse the inner vaults. Throughout his journey through the halls, the spirits of the past Kinlords attempted to warn and persuade him from wearing the helm, but it was all in vain. The half-blood donned the Rilis Helm, only to turn into a vicious werewolf, slain moments later by the traveler. The helmet was left in the ruins ever since, along with the corpse of Sorondil. 

Known Wielders
The High Kinlords of Firsthold (Rilis I - Rilis XII)
Off-branch members of House Rilis


Gallery
 

References
Online:Battleground Runner Style

The Battleground Runner Style is a medium armor style earned by participating in Flag Games Battlegrounds. The odds of acquiring a page are equal whether you win or lose.
 

Armor


Weapons


Gallery
Blades:Artifacts

An Artifact is a rare item with unique and powerful abilities. These special treasures can be identified by the Artifact label in the item's description. These potent pieces of equipment cannot be tempered, enchanted, or salvaged. After player level 50, only artifacts level 38 and up can be received.  Artifacts are organized into a table further down the page.

Artifacts have a chance to drop from chests as a bonus item for Gold tier and above. The chances per chest tier is as follows:
: 0.1%
: 1%
: 5%
If a chest draws a duplicate Artifact you already own, it will instead reward you with a random Legendary quality item.

Players can wait to open their chests until they have reached a higher level to try for Artifacts better suited for End Game content, with level 50 being the highest bracket. They may also wait for certain Celebrations, as some increase the Artifact drop rate depending on which is hosted.

For other special items that are not classified as Artifacts, look at the page here. Many of the artifacts in Blades have appeared in previous Elder Scrolls games and are listed here in detail. 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Table
        

Notes
 has been datamined but is not available.
In the closed beta and during early access, Artifacts could drop directly from the Abyss and were offered for direct purchase as a level-up reward from the Store.
Lore:Kahvozein's Fang

Kahvozein's Fang is a Dragon Priest dagger that dates back to the Merethic Era. It is legendary throughout Skyrim and is known to be sharp enough to make precise carvings from the scales of a Dragon.  It was created by a particular sect of the Dragon Cult, one that worshipped the eponymous  . They were very fond of ritual sacrifices, so much so that the high priest spent much time sharpening this dagger so that it was always ready for its next victim.  

The dagger fell into obscurity and was lost in one of the Dragon Priest monasteries. However, in  , an   of   came into contact with Kahvozein's Fang during their adventures across Skyrim.  , the Master Wizard of Alteration at the  , sent them to acquire the dagger and harvest   in exchange for the strongest spell of the magic class,  .  

Known Wielders
Cult of Kahvozein
College of Winterhold

Gallery
 
 

References
Lore:Soran's Journal

Journal of Soran Hariksen, Wildlife Scholar

'''14th of  ,  ''' 
In my duty to document all living creatures in  , the long-lost   has never been far from my mind. It is said that long ago the very last of its kind was sacrificed to  . However, rumors of sightings in   have surfaced in recent times.

Indeed, while these claims echo mostly from taverns in the late hours, one can wonder at the validity of such claims.

I've chronicled the habits of  s and  s long enough. This old man is quite ready for something a little more interesting.

3rd of  , 4E 201 
I have spoken with several hunters who swear by the   that they have seen a Unicorn during their travels. All have tried to approach it for a closer look, or to take it as a prize, but it has evaded them all.

I continue my research with skepticism. If this is indeed true, how could this be? Was the last unicorn not truly the last, or is some other force at work?

18th of Second Seed, 4E 201 
While studying the mating habits of   is certainly enlightening, I have become quite obsessed with my pursuit of the elusive Unicorn.

I spoke with a hostler who said that during one of his horse taming expeditions he too saw something that closely resembled the fabled Unicorn, though he was unsure. He is a man is of great integrity, so I took his word in good faith.

I decided then to speak with   at the  . Being a wise man with deep knowledge of such things, I hoped he might have some insight. I was correct in my assumption.

According to Tolfdir, the   have appeared from time-to-time throughout history to assist with situations they believe are extremely important. While he cannot personally say for certain, he believes they may have intervened after the last Unicorn was sacrificed, transporting another through time in order to set right what they believed was a wrongdoing.

I am more motivated than ever to see this creature with my own two eyes.

24th of Second Seed, 4E 201 
The last sighting of the Unicorn was rumored to be in a dense forest area near  . As old as I am, an energy filled my bones that I haven't felt since I was a young man.

I hiked up the ridge of the mountains there, and set up a very small camp. I was cautious to not set any fires or make much noise, lest I scare it away.

After waiting two nights, through this morning's early fog, I finally saw the majestic creature for the first time. I still cannot believe my own two eyes. It lingered long enough for me to see it clearly, its brilliant coat and distinct horn shimmering in the morning light.

I watched its movements for nearly thirty minutes, enough time to draw a rough depiction for my library. This is absolutely the crowning achievement of my scholarly life.

I've decided to turn this information over to the College of Winterhold rather than publish it to the general population. I would like to ensure this creature remain protected, and I believe they are the most capable of such a task.
Online:Pledge: Moongrave Fane

Quick Walkthrough
# Complete Moongrave Fane
#: 
#* 

Detailed Walkthrough
To complete this quest, you must finish Moongrave Fane. This involves defeating all of the bosses, who cannot be skipped as the way forward will not open until their defeat.

If you want to earn two Undaunted Keys, you must imbue Grundwulf with Hollowfang blood magic before killing him.
 
 

Quest Stages
Online:Pledge: Lair of Maarselok

Quick Walkthrough
# Complete Lair of Maarselok
#: 
#* 

Detailed Walkthrough
To complete this quest, you must finish Lair of Maarselok. This involves defeating all of the bosses, who cannot be skipped as the way forward will not open until their defeat.
 
 

Quest Stages
Lore:Boneshaver

is a saber named after the warrior god of the Yokudan Ra Gada, Onsi the Boneshaver. Onsi himself is rumored to have gifted the saber to the Ra'gada. The sword itself has no enchantments, but its blade is noted as being sharp enough to be able to cut through any foe. 

The saber's physical features are ornate with dragon imagery. Its pommel is shaped like a dragon's head, and has areas on the saber's hilt that resembles scales. The blade itself features a pattern akin to that of flowing water. 

History
Sometime after the end of the Great War, around  , the Redguard and member of the Blades, Azzin, was the wielder of Boneshaver. Azzin tasked the Warrior to kill a dragon by the name of Shulknunaak. The Warrior came into possession of the blade after refusing to kill the dragon and defeating an angered Azzin. 

See Also
For game-specific information, see the Blades and Skyrim articles.

References
Shadowkey:Fanged Gouti

Fanged Gouti are a group of two legged, spellcasting horned creatures with glowing yellow eyes that can be found in the world of Shadowkey. They collectively have appear to have backs that are lined in plates of armored scales, pointed mouths that are almost as large as the rest of their body, and their gums are exposed in varying degrees. They are similar in both size and appearance to Kagouti, however it is important to note that any relation to Kagouti is unknown, despite the namesake. They can be found in many places in Shadowkey, such as Broken Wing, or Raider's Nest.

Note that the term "Fanged Gouti" does not actually appear in-game and is taken from game data describing this category of creatures.
 
Wickeder
 
Wickeders are the weakest type of Fanged Gouti that can appear in Shadowkey, they appear exclusively in Raider's Nest, patrolling the corridors for anyone not authorized to be there. If you have the correct colored amulet, corresponding to the respective colored area of that dungeon, they will be passive towards you. However, if you do get into combat with one, they will fire Level 2 Paralyze spells at you, so try to avoid their projectiles, or bring a Remove Enchantment spell with you. On death, they have a 16.7% to drop Wickeder Skin, which increases your Armor and Defense stats by 2pts for 120 seconds.
 
 
 

Savage Bounder
 
Savage Bounders are a rarer type of Fanged Gouti, with only a limited number spawning within each zone within Raider's Nest. They aren't that much stronger than a Wickeder, dealing slightly more damage, while retaining the same amount of health. They will attack you regardless of you wearing the correct color amulet or not, so be prepared. Similarly to Wickeders, they also will fire Level 2 Paralyze spells at you. On death, they have a 16.7% to drop Bounder Skin, which increases your Armor and Defense stats by 2pts, and Strength stat by 10pts, for 120 seconds. 
 
 
 
Clawrunner
 
Clawrunners are short, pale-scaled, biped horned creatures, that can appear in various dungeons throughout the world of Shadowkey, for example Broken Wing. Clawrunners are relatively tanky creatures, with a high amount of health. They also can fire level 2 Paralyze spells at you, so try to avoid their projectiles, or bring a Remove Enchantment spell with you. When killed, Clawrunners have a 16.7% to drop Clawrunner Skin, which increases your Armor and Defense by 2 pts, and Strength by 10pts, for 300 seconds.
 
 
 

Gallery
 

Animation Gallery
Skyrim:Klija Wolf-Claw

thumb|right|Klija at Kynesgrove
Klija Wolf-Claw is a Nord warrior from Bruma who wishes to fight for the Stormcloaks as their champion.

If you begin a new character with the Civil War Champions Creation installed (or if your character has not yet joined the Stormcloaks or the Legion when the Creation is loaded), Klija can be found at the Steamscorch Mine camp at Kynesgrove. You will be directed to her as part of the related quest if you choose to side with the Stormcloaks, as an alternative to gathering five snow bear pelts. She carries a unique item called Klija's Snow Bear Pelts which can be stolen from her and presented to Yrsarald Thrice-Pierced to become the Stormcloak champion. The pelts can also be taken from her corpse if you so choose, although you will get a bounty for murdering her in cold blood.

If you decide to side with the Imperial Legion, Klija will appear at the battle location on the plains of Whiterun Hold alongside several Stormcloak soldiers. She will act as the Stormcloak champion and you will need to kill her and loot everything from her corpse in order to complete the quest. You can speak to her briefly before the battle commences.

At Kynesgrove, Klija will be wearing hide armor and boots and carrying steel arrows, an iron battleaxe, a hunting bow, a steel dagger, a silver garnet ring, a lockpick, a bottle of Alto Wine, the snow bear pelts, and some gold. At the battle location, she will instead be wearing Storm-Bear armor, boots, gauntlets, and helmet. She wields Tsun's Judgement in combat and also carries the Storm-Bear sword and shield.
 
Related Quests
 

Notes
If you install Civil War Champions on a character who has already chosen a side in the Civil War, Klija will not appear at Kynesgrove.
If you steal Klija's pelts but then side with the Legion anyway, you will instead face a generic Stormcloak Champion in battle and Klija will remain at Kynesgrove.

Bugs
Legends:Old Salty's Assault

Availability
Old Salty's Assault was the monthly card for August 2019. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards after February 2019, the premium version was awarded to the top 1000 ranked players or can be obtained through soul-summoning.

Notes
The card's art depicts Old Salty, who first appeared in Dragonborn.

Gallery
Lore:Dram

Dram''' was a Dunmer lieutenant who served as Tiber Septim's personal Imperial Emissary during the Tiber Wars.  He was provided in the service of Admiral Richton, who had tasked him with eliminating any resistance in Stros M'Kai from the Restless League and other Crowns, including Cyrus the Redguard. 

Dram's ancestors were distinguished Nightblades in the Four-Score War. Dram himself was also a member of the Morag Tong, though at an unknown date, he was exiled from Morrowind. He continued the Morag Tong's worship of Sithis, even after his exile. 

There were many rumors surrounding the mysterious assassin and the origin of his unwavering loyalty to Tiber Septim, with some saying that Dram had been secretly executed by House Indoril in  , "incarnating" for the third time afterwards. Others said that he had been a companion of Tiber Septim since he had first taken the Cyrodilic Crown, and furthermore that he was the apprentice of Zurin Arctus. 

Dram was in possession of the Bow of Shadows,   he used the Bow during the Battle of Hunding Bay, when he shot Prince A'tor with the poisoned arrow that severed his flesh, but his soul survived.   Dram also made use of the bow during the rebellion of Stros M'Kai, most notably in battle against Cyrus the Redguard. 

In  , Dram was stationed in Stros M'Kai under Lord Amiel Ricton, where he worked as his bodyguard and spy. When Cyrus had killed the Imperial guards in the Imperial Palace, Richton had ordered for Cyrus's execution, but Dram stayed his hand to interrogate Cyrus first. He later killed Joto, a Khajiit who had been helping Cyrus. He proceeded to use the opportunity to attack Cyrus, but he used a recall spell to escape after being defeated. Dram then proceeded to find the Restless League's hideout. He fought Cyrus once more on the boarding platform of Richton's Dwemer airship, with Cyrus being victorious due to his use of the Soul Sword containing Prince A'tor's spirit. Dram retreated, but then snuck up behind Cyrus and held a knife to his throat. To his shock, the Soul Sword rose up and chopped him in half. 

Gallery
 
Notes
Dram is based off of Boba Fett from the Star Wars franchise. 
The Morag Tong was known to employ simulacrums of Dram to carry out certain tasks. 

See Also
For game-specific information, see the Redguard article.

References
Online:Elsweyr Furnishings

The plans for some of these furnishings can be obtained from the following Furnisher Documents:

Elsweyr Journeyman Furnisher's Document
Elsweyr Master Furnisher's Document
Dragonhold Furnishing Folio
Elsweyr Furnishing Folio

See also:
Khajiit Furnishings

Houses:
Hall of the Lunar Champion
Jode's Embrace
Lucky Cat Landing
Moon-Sugar Meadow
Potentate's Retreat
Lore:Karthspire

Karthspire is a tall mountain found in the Reach, within the province of Skyrim. It is located in the middle of the entire region, and the Karth River flows around it. There is an unnamed cave inside the mountain that eventually scales upward into Sky Haven Temple, an old Akaviri compound that was used by Reman I's personal bodyguards, the Dragonguard. Karthspire Lea is the name of the valley south of the mountain's base, where the main road is located.  Spirits such as  s and  s are known to roam the river banks around Karthspire.    
 

History
At some point in time, the ancient  s of the Reach built an outpost on the mountain's eastern valley, on each side of the river. It contained a large stone foundation on the east side with some stairs going down to the river, a small platform in the middle of the river, and another at the cave entrance leading in to the mountain. While their purpose is unknown, they have been used as camping grounds by the local  .  At some point during the  , the Akaviri had one of their foremost military camps established around Karthspire, near the future site of Sky Haven Temple's construction. 

In times long forgotten, there was an epic battle between the   and the   called the Battle of Karthspire Lea. It took place in the eponymous valley south of the mountain's base, and has since been recounted by the Reach's vateshrans. It was a battle that saw no clear victory in sight, as each clan fought to the bitter end. Neither side stood down, and the lea was so thoroughly stained red by their blood that it looked black from miles away. It was as if each side intended to die; it was less so about winning, and the end result was unchecked carnage unlike anything seen at the time. The Eagleseer Chieftain,   was severely wounded in battle, unable to walk, but insisted that his confidants bind him to a pillar so that he would not need to. Very few survived the event. 

During the battle, one of the clans lost a piece of an ancient relic known as the  , a totem that is tied to founding of the Six-Ford and Eagleseer clans, as well as the source of their ancient rivalry.  It was recovered in   by an   in an affair that involved both the Eagleseers and Six-Fords. It was reassembled not long after both pieces were found.  That same year, a rebel faction of Reachfolk called the   built their base on the Nordic ruins and called it  . They disagreed with Ard   of  , as they believed he had hasty and prideful ambitions of becoming King of the Reach. Their goal was to guide him away from that, and instead have him focus on his people first. 

During the   in  , the   established an encampment throughout Karthspire's Nordic ruins, under the supervision of a briarheart warrior and a  .  Around that time, remnants of the   traveled to the mountain with the   on a mission to find   in Sky Haven Temple. They had to fight through the Forsworn camp before they were able to enter Karthspire. 

Gallery
 

See Also
For game-specific information, see the Skyrim article.
Books


References
Facing Eviction

#Speak to   in the Empress Katariah, in  .
#Agree to help without the use of violence.
#Speak to   in her house, about 'Nelara's Debt'.
#Speak to   at Delagia's house, next to the Empress Katariah. Either:
#*Pay the full debt (3,000 gold).
#*Negotiate a reduced amount (1,000 gold, requires 50 Mercantile).
#*Offer to do a job for Medemilian. If so:
#*#Steal the signet ring from  's dressing room.
#*#Bring the ring to Medemilian.
#Return to Nelara with news of the settled debt.
#Return to Wry-Eye Moranie for your reward.

Quest Stages
Thieving Rivalry

#Speak to   in the basement of the Empress Katariah.
#Travel to the   and speak to  .
#Retrieve Sharai-Saldro's Astrography from the room beyond the flooded section of the tomb.
#Return to Cap'n Fentus for your reward.

Quest Stages
When the Nord's Away...

#Speak to   in the basement of the Empress Katariah.
#Speak to   at his house in  , and either:
#*Persuade him to give you the key to  's house, with 70+ disposition.
#*Pickpocket the key from him.
#Enter Hhontjulf's home, and feed the dog rat meat to calm it.
#Retrieve the boots from Hhontjulf's bed.
#Lie, and say you came to feed the dog (requires 30 Speechcraft).
#Return to Cap'n Fentus.

Notes
The key to Hhontjulf's bedroom is downstairs, on the liquor cabinet.
It is possible to feed the dog poisoned rat meat to hush it more permanently, although this upsets everybody involved.

Quest Stages
Cyrodiil/Leo

Leo, an Imperial child, is the local paper boy in  , selling copies of the  , the  , and the  . A refugee from Skyrim, he lives in a shack in the slums just outside the northern gate with his adoptive grandfather,  .

Leo wakes up early every morning at 5am and eats breakfast with his grandfather at 7am, before heading out sell papers on Bruma's streets at 9am. He can be found roaming the city until 7pm, taking a short break between 2pm and 4pm to return to the slums and check up on Balius. After dinner at 7pm, he will head to bed at 10pm.

He wears child's clothes and shoes, and carries a pair of gloves, the   to his shack and a random selection of gold, lockpicks, gems, jewelry, food and drink.

Leo carries out his job with great enthusiasm, pushing his wares when first greeting you: "''Lookin' for the news?", "Every copy only costs ten septims." and "Got a lotta copies here. Interested?''" 

Balius will comment on Leo's positive outlook on life in the face of adversity: "''Ah, Leo. Brave Leo. That boy is older than his years, you know. Calls me gramps, even though I'm not really his grandfather. Though I might as well be now. We met on the road to Cyrodiil, just two Imperial refugees among many. He never told me where he came from, or what happened to his parents. I tried not to pry. It's funny, you know - funny that we, a child and a cripple, made it here when so many others didn't. But Leo is nothing if not determined. He deserves better."

Conversations
When in the slums you may overhear Balius and Leo discussing their future plans:

Leo: "We almost got enough to move south, gramps!" 
Balius: "I'll never understand why you call me by that name, Leo... now, are you sure the money is properly hidden away?" 
Leo: " Course I am! I ain't an idiot..." 
Balius: "I never said you were, Leo. In fact, I'm quite proud of you. You carry such a burden on your shoulders - one that I should have carried instead." 
Leo: "Oh, don't you worry about it, gramps. I'll provide for the both of us.''"

Standard Merchandise
This is the merchandise found in Leo's standard merchant chest. These items are only available if purchased from the merchant; they cannot be pickpocketed or stolen. They are restocked every two days.