Cyrodiil/Fort Horunn

Notes
This fort contains 25   plants, 13   plants, 2 elves ear plants, 1 frost mirriam plant and 1   plant.
Fort Horunn also appeared in Oblivion.

 
Walkthrough
Exterior
In the northern tower you will find the spell tome Soul Trap, two empty lesser soul gems, an empty petty soul gem, two random leveled potions and a conjurer. In the courtyard is the main entrance to the fort, guarded by a   and two conjurers. Along the western battlements you will find a filled common soul gem, a Scroll of Soul Trap and a key-requiring door to the Legate Assembly. The southern battlements host a conjurer, a scamp and another entrance to the fort; if you jump east along the walls, you will arrive on a small ledge with a conjurer, a chest and another door into the fort. Jump your way onto the second storey of the main tower and just above the southern door is an adept-locked chest and a random leveled potion.

Climbing up the road to the south of the fort, you will come across three snow predators ( , frost trolls or  ) guarding a stone platform with a rock pillar in the middle. Here you will also find a chest, a leveled sword, a leveled shield and two coin purses.

Fort Horunn
Entering from the main door, you will arrive in a room with a conjurer, an atronach, a leveled sword, two filled lesser soul gems and an empty petty soul gem. Taking the eastern or southern doors leads you back outside, so head down the northeastern tunnel instead. A door immediately to the north is barred form the other side, so head south into a room with two conjurers, an apprentice-locked chest, a random leveled potion and a coin purse. Head east and then south until you reach the door to the Legate Assembly.

When returning from the Praetorian Hall, you will arrive in a room with a chest, a barrel of uncommon ingredients, a potion of cure disease, a random leveled potion and a coin purse. Remove the block from the wooden door nearby and access the rest of the zone.

Fort Horunn, Legate Assembly
Entering from Fort Horunn, you arrive in a storage room with a random leveled potion, a potion of vigorous healing, a potion of plentiful magicka, a weak magicka poison, two iron ingots and the   to the fort. In the room just to the south are three conjurers and a scamp as well as a counter with a random leveled potion and two other copies of the fort key. A fourth copy hangs by the nearby door, which gives out to the exterior. 

Head down the northwestern stairs into a room with bloody bones and chopping block. Ignore the open gate to the west and head south instead, into a room with two bedrolls and an apothecary's satchel. Press on north and you will find yourself in front of the aforementioned gate, with a scamp nearby. Duck into the room to the west, avoiding the tripwire-activated swinging mace trap, to loot a knapsack. Once you're done, head north into the Praetorian Hall.

Fort Horunn, Praetorian Hall
thumb|right|The flaming stone altar
Upon entering you will be faced with a three-way intersection. Head east first, tacking south into a room with an alchemy lab, an uncommon ingredient barrel, a random leveled potion and a weak poison. From here head north into a dormitory with five beds, a conjurer, a chest, a random leveled potion, a potion of magicka, a chopping block and a coin purse. The western passage leads you to the door to the main chamber, guarded by a conjurer. Alternatively, you can head back to the entrance and go west to a balcony overlooking the chamber for sniping. The chamber itself hosts two scamps and three conjurers (one boss-level) who may at times be found praying in front of a bloody altar with a flame in the middle. Here you will also find a skeleton, an Imperial's bloody corpse, four random leveled potions, a potion of minor healing, a potion of healing, a potion of health, a potion of resist cold, a potion of minor magicka, an empty common soul gem, an empty petty soul gem, plenty of food and drink on tables, and a few coin purses.

The door to the south has an expert-level lock, but can be opened with the  ; just beyond it is a tripwire-activated swinging mace trap. In the next room you will find an apprentice-locked chest, the spell tome Repel Lesser Undead, a gold ingot and plenty of coins. Avoid the nearby bear traps and pull the chain which opens the wooden gate to the south. Beyond it are a conjurer, an expert-locked strongbox, two weak magicka poisons, a magicka recovery poison, a Scroll of Firebolt and some gold. Head up the stairs and track back to the main room, along the way looting a leveled sword and a Philter of Regeneration up on a wooden beam. Take the northern corridor now and open the apprentice-locked door to the east; behind it is a small room with an uncommon ingredients barrel, three iron ingots, three random leveled potions, a potion of stamina and a solution of extra magicka.

Press on north until you arrive at the base of a tower. Down into the water to the east is a skeleton, while behind a novice-locked gate to the north is a storage area with four iron ingots, a blacksmith's potion, a random leveled potion and a coin purse. Head northwest up the winding stairs to the bedchamber at the top, which is guarded by a scamp and a boss-level conjurer. Here you will also find a bed, a boss chest, the Conjuration skill book  , an expert-locked display case with a gold ruby necklace and the spell tome Lightning Rune, the    , a leveled dagger, a  , a filled lesser soul gem, two random leveled potions, a solution of extra magicka, two potions of minor magicka, a potion of vigorous healing, a potion of lasting potency, a potion of minor healing, a potion of plentiful magicka, a portion of   and a few gold coins and purses. From here head east into a room with a potion of healing and a potion of resist shock, climb up the southern stairs and you will arrive at the door back to Fort Horunn.

 

Maps