Netruk44/uesp-wiki-content huggingface dataset:
Public Bathing House and Gardens

It is located in the Imperial City Market District, north of the gate to the Elven Gardens District.

thumb|right|The Bathhouse, pool room
thumb|right|The Bathhouse, public garden

The entrance leads straight to the pool room itself, a cavernous chamber with a large pool for swimming and a smaller one for soaking. Several braziers around the room provide heat and light, keeping the place warm and steamy at all times of the year.

A door at one end of the pool room leads to a changing room. Several cupboards along one wall are provided for patrons to store their clothing, and a table holds clean towels. A large spiral staircase leads up to the public gardens, and a trapdoor leads down to the private area.

The gardens are located on the topmost floor of the building. It is a walkway lined on both sides with plants and waterfalls, and ivy attached to the ceiling to provide the illusion of a forest bower; benches have been placed in the middle for people to sit and enjoy the atmosphere.

The private area in the basement is a room shared by the staff, Peric and Selvia Urgeli. It has two beds, bookcases, and tables. While small, it is cozy and has enough room for both people to move around comfortably.
Scribe Supplies

It is located in the northeastern corner of the district, near the watch tower.

thumb|right|Inside the shop

The proprietor, Brenard Gaussian, has 600 gold, a Mercantile skill of 30, and buys and sells books, scrolls, and miscellaneous items.

The shop is large and well-lit; it smells of parchment, paint, and old leather. The walls are lined with racks and bookshelves holding books, scrolls, canvases, paint supplies, and parchment; two counters hold even more items on display. A set of stairs leads up to Brenard's private quarters, and a door under the stairs goes down to the basement.

Brenard lives above his shop in a medium-sized apartment. Half of the room is taken up with a small area for painting and a table where he does scribing; the middle part of the room is his dining area (a trestle table and food cupboard), and the back third is his sleeping area.

The basement is crowded with boxes, crates, barrels, and more racks, which hold supplies for the shop as well as random junk.
Sirion's Grocery Shop

thumb|right|Sirion's Grocery Shop

The proprietor, Sirion, has 50 gold, a Mercantile skill of 50, and buys and sells ingredients. The store itself is a large room with various foodstuffs on display at the counter; more are stored in crates, sacks, and barrels. A set of stairs leads up to Sirion's private quarters, which is a single room with a bed, dining table, and a bench. A door below the stairs leads to the basement, which is used for storage.
The Bit and Bridle

It is located right above the Office of Imperial Commerce.

thumb|right|The Bit and Bridle, interior

The shop is small, dimly lit, and smells of good leather. Two sets of shelves along one wall display all manner of riding clothing, while posts embedded in the other wall hold saddles. Riding gloves and bars of leather soap are displayed on the counter at the back, where Caelus, the proprietor, waits to help customers. He has 600 gold and a Mercantile skill of 30; he buys armor, clothing, and miscellaneous items, and sells riding clothing and miscellaneous items like soap and horse blankets.

A door behind the counter leads to a small storage room, and a set of stairs leads up to an apartment Caelus shares with his wife, Cialla.
The Quick Cobbler

It is located on the upper level of the Imperial City Market District.

thumb|right|The Quick Cobbler, shop

The proprietor, Marius the Cobbler, has 800 gold, a Mercantile skill of 40, and sells shoes and boots; he'll buy any sort of armor or clothing, though.

The shop is moderately sized; one wall is lined with shelves displaying Marius' wares, while a staircase along the other wall leads up to his private quarters. A bench sits beside the door for patrons to sit and try on footwear. The counter is located at the rear of the shop; Marius has a small workbench back there for quick repairs, along with a bunch of storage crates.

Marius lives and works in a large apartment above his shop. It has a bed, several cupboards for storage, and a workbench, along with a small dining table and a nook with a bench, bookcase, and table where he can sit and relax.
The Reluctant Ranger

thumb|right|The Reluctant Ranger, shop

Rask'uhl, the proprietor, carries a selection of leather and mithril armor, various arrows, and some unique weapons: The Killzul Dagger and long bow. He has 500 gold, 20 Mercantile, and buys armor, weapons, and miscellaneous items.

The shop is large and open, dominated by a huge bear skin in the middle of the floor. Display cases and tables all around the room hold a selection of pelts, weaponry, and armor items; racks on the walls hold various bows, and several stuffed heads are mounted on the walls. A set of stairs leads up to Rask'uhl's private quarters, and a door under the stairs opens into a storage room full of crates and barrels containing clutter.

Rask'uhl lives above his shop in a small apartment. It has a bed, armoire, large dining table (with a single chair), and a bench; most notable are the wolf pelts on the walls and the huge bearskin on the floor.
The Toy Stop

thumb|right|Interior

As the name suggests, the Toy Stop is a toy store; the owner, Selvia Pevengius, sells a variety of wooden toys, teddy bears, and painting supplies. She has 800 gold and a Mercantile skill of 50.

The shop itself is large and well-lit; a long counter runs down the center of the room, and several bookcases line the walls to either side of it. All of them display teddy bears, wooden toys, and paints and painting supplies that she has for sale.

Selvia lives in a large apartment above her shop. It has a mix of middle- and upper-class furnishings: a bed, small table for dining, bookcases, a small desk, several containers for storage, and a bench.
Volrina Munia, Enchanter

thumb|right|Volrina Munia's shop

The proprietor, Volrina Munia, has 1000 gold, a Mercantile skill of 50, and can recharge magic items; she buys all manner of enchanted items, soul gems, varla and welkynd stones, and miscellaneous items, and sells a variety of magic weapons and soul gems.

The shop is small and crowded with shelves and display cases holding a variety of magical items and soul gems. Volrina herself works behind a short counter while her bodyguard stands by the door keeping watch.

A set of steps leads up to the second floor, where her private quarters are located. There are two rooms; the larger is her bedroom, which is furnished with upper-class items - a large bed, armoire, two chests of drawers, a table for eating, and a couple shelves of books. The other room is used for storage and as a workspace, and is guarded by her dog, Cerxes.
Warehouse

It is used to store goods for various merchants in the Market District.

thumb|right|Market District Warehouse, first floor

The Warehouse has three floors. The main floor is one large room, which is a maze of shelves neatly stacked with wares like household items for Blue Sands Housewares, books and scribing materials for Scribe Supplies, and cooking ingredients for Montfort's Bakery.

A door at the rear of the room leads down to the basement, which is packed full of crates, barrels, and sacks of random items.

A stairwell leads up to the upper floor, which is split into two different rooms. The door on the left opens into a room holding racks of fabric, armor stands, and various crates and barrels. The door on the right leads to the upper level of the tower in the Waterfront Tunnel just inside the gate to the Temple District. This room has several crates and barrels stacked along the walls, and a trap door leads down to the entrance room below.
Marlvurn

Marlvurn is a dead Dark Elf commoner who can be found lying on his bedroll in the Bravil Riverside settlement. He wears sack cloth pants and shirt.
Marrie

Marrie is a High Elf witch who resides in Arkay Apartments, in the Imperial City Temple District.

She gets up at 6am every morning and goes to the Arcane University to visit the Mystic Archives. She spends three hours there doing research, then goes to the Praxographical Center to practice her spells. At noon, she heads to the The King and Queen Tavern for a two-hour lunch. After lunch, she goes to the Market District to browse the stores for the rest of the day. At 10pm, she returns to her apartment and goes to bed.

Marrie wears a middle-class shirt and lower class pants and shoes, which she changes frequently. She carries a large amount of gold, a Restore Luck potion, a mortar and pestle, and a loaf of bread.

Marrie rents an apartment on the upper floor of the building; it is moderately sized, but homey. She has a bed, desk, low table, cupboard, and chest, and many decorations - tapestries, a rug, and paintings, along with little statues and an assortment of alchemical equipment for doing in-house experiments.

Marrie is easygoing and friendly: ''"Why, hello! It's a pleasure to meet you! What can I do for you today?" If you ask how she spends her days, she says: "Well, I usually spend my mornings talking with my friends, Boderi Farano and Borissean, at the Arcane University. I'm a member of the Mages Guild like them, but I think I'm just a little too old to bother with advancing in rank. Then, the rest of the day I just wander the city, hoping something exciting might happen... it rarely does, though."''
Marrus

Marrus is an Imperial farmer who lives in Skingrad with her husband Gaius.

She gets up at 6am every morning and makes breakfast, then sits down to eat with Gaius. After breakfast, she goes out to work in the field. She comes in at 3pm to spend a couple hours making dinner, then goes back out to work. She returns at 9pm, eats dinner, and goes to bed.

Marrus wears a red linen blouse, brass ring, rugged pants, and thick cowhide shoes; she carries a hoe, some random food, a small amount of gold, and a house key.

Gaius' house is located north of the city. It's a simple design: one large space divided into four rooms with low walls. The main area is the kitchen/dining area; two tables, each with a chair, sit near the corner, along with a pair of shelves for food and dishes. A room just inside the entrance is used as a changing area; it has a bench, barrel for tools, and a cupboard and dresser with clean clothes. The room next to it is their bedroom (just a double bed), and the last room is used for storage.

Aside from rumors, she has nothing to say.
Marsh

Marsh is an Argonian thief who lives on a small island out in Niben Bay, north-east of Bravil. He makes his living finding and selling pearls, which he harvests from clams deep on the bottom of the bay. His skills qualify him as a candidate for Rangers Guild recruitment. Marsh owns a house in Leyawiin, but he hasn't been home for quite some time, having left a sign outside reading "Gone Fishing".

Marsh wakes at 4am every morning and goes diving; at 10am, he eats lunch for two hours, then busies himself with tasks around the island. He eats a two-hour dinner at 8pm, then goes to bed.

He wears nothing but a pair of leather greaves; he is armed with a fine iron dagger and carries a piece of salted meat and an apple.

Marsh's island is a small atoll that can be reached via a row boat tied up near the Riverside Shack; the only feature of note is the remains of a fort wall with an arch in it. Marsh has a bedroll under the arch, along with a few containers for his possessions and a small table and stool where he shucks oysters and clams.

If you go out to his island, he'll welcome you: "Few make it out here. What can I do for you?" If you were sent there by Ferntail, he says, ''"I'm glad the old man is surviving up there." If you ask about getting Ferntail a pearl, he adds: "So Ferntail wants a Luminescent Pearl. Those only grow in Shiny Clams, which are in the deepest waters, around this island. They might be difficult to get to, but I'd put some effort into it. Ferntail can be quite generous when he's feeling pleased."'' If you haven't been sent by Ferntail, but ask about pearl diving, Marsh will happily explain: "This is the place for it. The best diving is in the deepest waters."

If you ask about the Riverside Shack, he'll say: "A friend of mine, Ferntail, used to live there. He was a big-shot in the Thieves Guild. Smuggled a lot of stolen goods out of that place, and never got caught. His old Shadowscale connections caught up with him, however, so he put it up for sale, and fled north into the mountains. Last I heard, he was hiding somewhere near Bruma."
Martin Balagol

Martin Balagol is an Imperial farmer who lives in Chorrol with his parents Brigid and Rupert.

Martin rises at 6am every day, eats breakfast, and goes to work in the garden, where he spends weekdays (on weekends, he lounges around the house). He comes in to eat with his parents at 8pm, after which he goes to bed.

Martin wears a coarse linen shirt, laced leather pants, and huntsman moccasins; he carries a rake, some salt, butter, and eel meat, a cheese wedge, and a house key.

The Balagol house is located right next to the south gate. It is a single room that, while crowded, is still neatly kept. A dining table takes up the center of the room; their beds are set on opposite ends. A table for preparing meals, along with various crates and barrels, round out the furnishings.

Aside from rumors, he has nothing to say.
Marwen

Marwen is a Nord warrior who serves as Bravil's executioner.

Marwen never sleeps; instead, he wanders restlessly around the city and engages in various pastimes. His day starts at 2am, when he stands watch for two hours, then he goes home to sit quietly and rest for a few hours. At 7am on weekdays, he goes to the graveyard; on weekends, he remains at home. In either case, he goes to the chapel at 11am for worship services until 1pm. On Morndas, Middas, and Fredas, he patrols near the main gate for a couple hours, then goes to sit on a stool near the plaza for another couple hours. At 5pm, he goes to the castle gardens to admire the trees, then goes to visit Ma Syd Jun at his shop for an hour. After that, he stands on the platform in the plaza to taunt passersby for the rest of the evening. On Tirdas and Turdas, he wanders the area near the north gate for two hours, then moves to patrol around the castle courtyard for three hours, then goes back to the north gate, then goes back to the castle for the rest of the day. On the weekends, he sits on a chair in the plaza to read a book, then goes to the north entrance to taunt people. At 9pm, he stands watch at the south gate for the rest of the night.

Marwen wears a hangman's hood, worn leather cuirass, pants, and leather gauntlets and boots; he is armed with an axe, and carries a torch, a copy of Confessions of a Thief, and a key to his house.

Marwen is sarcastic and has little time for people bothering him: "You look neither robbed, stabbed nor murdered, so how should I place you onto my schedule?" If you ask him about himself, he says: "Yeah, working in the graveyard is really quiet and inspiring. There is no one trying to fool you with any jokes." If you ask about Ma Syd Jun, he'll tell you: "Ma Syd Jun has a nice little store on the south side. I am a regular, peeking for the latest axe-models there, you know." If you ask about Ygor, he says: "Yeah. Ygor could pull giggles out of Daedra."
Master Goldweave

Master Goldweave is a High Elf merchant who runs Two Moons Gold and Gemsmith, a jewelry store in northern Skingrad.

Goldweave wakes up at 6am every morning and eats breakast for two hours, then goes downstairs to open the shop. He works until 6pm, then closes up and spends a few hours working before he eats dinner at 8pm, then goes to bed at 10pm.

He wears aqua silk robes and blue suede shoes, along with some junk jewelry; he carries a key to the shop.

Goldweave lives above his shop, in the upper two floors of the building. The lower of the two has a dining area; the upper has his office and a small but well-appointed bedroom that holds a large bed, armoire, dresser, and two chests. Fine tapestries hang on the walls, and a beautiful rug covers the open floor space.

The first time you come into the store, he will welcome you: "Greetings, and welcome to Two Moons! I supply only the finest gemstones, and a large range of gold and other necklaces and amulets." If you ask about the large orc near the door, he explains: ''"Just a little muscle I hired to protect my store! Since I carry so many gems and gold items, I'm a perfect target for lowlifes and petty thugs. Of course, sometimes I think perhaps he's a little heavy-handed! Just yesterday he reduced a nice old man to tears, just because he got too close to the display."''
Matron V'Nii

'''Matron V'Nii''' is a Khajiit healer who lives in Akatosh Apartments, an upper-class building in the Temple District.

V'Nii gets up every morning at 8am and leaves the apartment to wander the streets of the Temple District, with a break at noon to eat lunch at Irbran's. She breaks from this routine on Tirdas when she spends the morning in worship services at The Temple of the One before going to lunch, and on Morndas, Middas, and Fredas, when she takes a walk in the Arboretum for three hours after lunch. Regardless of the day, she returns to her apartment at 8pm and spends a couple hours relaxing before she goes to bed at 10pm.

She wears a middle-class robe, which she changes often, and pigskin shoes; she is armed with a silver dagger and carries a moderate amount of gold and the key to her apartment.

V'Nii has an apartment in the basement of the building. It's a small place, but it has a bed, chest of drawers, bench, and a table.

The first time you talk to her, she'll ask you: "Why have you come to me? Do you wish to know more of the Divines? Or perhaps you seek a blessing?" If you ask if she's a priest, she says: "Indeed I am child, I preach the ways of the Nine Divines, spreading the knowledge to those in need of faith. Of late, we have entered dark times, and I fear they will not end anytime soon, and the people are in short supply of hope. I do what I can to maintain the peace, but, in the end, all of our fates are in the hands of the gods."
Maverick Markov

Maverick Markov is a Nord commoner who is squatting in the house of a dead resident in the Imperial City Waterfront District. He's on the run from the Imperial Watch and is laying low until the heat is off.

Since Maverick is hiding out, afraid someone will discover him, he doesn't usually leave the house. He sleeps from midnight to 8am, eats breakfast for two hours, and spends the rest of the day hanging out in the house, though he does slip out at 11am to drink at the Beerhouse of the Arena for three hours. He eats dinner at 10pm, then goes to bed.

Maverick wears a shirt with suspenders, breeches, and buckled shoes; he carries three lockpicks, a few blackberries, a small amount of gold, a hand scythe, and a key to the house he's occupying.

The house, like most Waterfront residences, is a single room. Half is a dining area with a table and rack of shelves for dishes; the other half is a bedroom, with a bed and dresser. A cupboard and barrel hold foodstuffs, and a locked chest contains gold and gems.

If you stumble into the house, he'll be frightened: Huh? Wh-what do you want?" If you ask if this is his house, he tries to lie: ''Mine? Well, yeah, it - wait, no, it isn't! It belongs to...a friend of mine, yeah!"'' If you ask the friend's name, he says: ''"His name? Oh, well, it's...Arnie, or...Ernest...erm..." Challenging him further causes him to give up the game: "Alright look, I don't know the owner, okay? I just found his body down by the water and took his key. I haven't stolen anything, not yet at least! I just wanted to stay somewhere until the guards stop looking for me. What I did isn't important! And it's not like I killed the guy, he was dead when I found him! Hey, you tell anyone about this, and I will hunt you down!"''
Maximus

Maximus is an Imperial warrior who lives in Leyawiin with Harper.

Maximus sleeps from 6am to 4pm; he gets up and eats, then spends a few hours drinking skooma in his room. At 9pm, he goes out to wander the docks until 4am, then he staggers into Hjalmar's Beer House and drinks until 6am, when he goes home to bed.

He wears a brown shirt, light brown linen pants, and jail shoes, and is armed with a steel short sword; he carries three pieces of stale bread, 10 bottles of Nibenay Beer, a small amount of gold, and a house key.

Maximus' house is located south of the city. The main room has a space for Harper's bed and chest of drawers; the far wall is used as an archery range (a table at the opposite wall is the target), and a dining table sits near the target. A room in the back is Maximus' area; it has his bed and dresser, as well as a spare bed.

Aside from rumors, he has nothing to say.
Maya

Maya is a vampire alchemist who lives in Skingrad.

Being a vampire, she sleeps all day and is active at night. She gets up at 8pm and remains inside, waiting for nightfall. She works at her alchemy from midnight to 8am, taking a break from 2am to 7am to take a walk outside; during the time she's at home, she buys and sells ingredients.

Maya wears a quilted doublet, tan linen skirt, and doeskin shoes; she carries copies of Biography of Barenziah v1 and Mages Guild Charter, an alembic, a flawless sapphire, a bottle of human blood, a small amount of gold, and a house key.

Maya's house is located north of the city. It is a large, single room; a bed and dresser are located in the far right corner, separated by a low wall from the fireplace, which has a bench before it. A dining table and chair with a set of shelves nearby sit in the opposite corner.

Aside from rumors, she has nothing to say.
Mayrana Alesius

Mayrana Alesius is an Imperial commoner who lives in Cheydinhal with her parents Asariy and Olivia.

Mayrana gets up at 6am every morning and eats breakfast, then spends the morning reading in the chapel. At noon, she goes to Mach-Na's Books to find a new book to read; at 2pm, she returns home and lounges around the house all day. At 8pm, she eats dinner with her parents, then they go to bed at 10pm.

She wears a black & burgundy outfit, gold necklace, and gold trimmed shoes, and carries a copy of The Mountains That Walked - Vol.3, two slices of chocolate cake, and a house key.

Their house is located in the northeast corner of Cheydinhal. The lower floor is one large room, though it consists of three separate spaces - an entry with a fireplace, a dining nook with a shrine nearby, and a sitting area with a cupboard. A set of stairs leads to the second floor, which has a more formal dining area and a bedroom where everyone sleeps. A door under the stairs goes to the basement, a single room used for storage.

Aside from rumors, she has nothing to say.
Meadowdark

Meadowdark is a Dark Elf archer who resides in the Rangers Guild Hall in Skingrad. She was blinded in an ash storm in Morrowind.

Meadowdark sleeps from midnight to 6am and spends the rest of her day tranining in the guild hall, except for a communal lunch from 10am to noon.

She has a bunk in a common area in the basement.

Meadowdark is quite friendly; if you talk to her, she'll greet you with: ''"Ooh, you're new, I can tell! I haven't smelt someone like you before! Oh, ho, don't worry! You don't smell bad, honest!" If you inquire, she explains: "Oh ho, can't you tell? I'm blind! It's okay, really! It's not a big deal, it happened a very long time ago anyway. My dear friend Edrik and I got caught in an ash storm in Vvardenfell many years ago, and we both copped an eyeful of the horrid stuff. The healers in the Rangers Guild in Morrowind tried desperately to save our eyesight, but it was no use, the damage had been done. I'm alright with it though, I still get by without my eyes, and they were lost while I was on blight patrol, so I at least lost them for a worthy cause."''