Netruk44/uesp-wiki-content huggingface dataset:
Online:Neramo's Journal, Page 1

Perhaps it's true what they say, that success is misery to the successful and death to the unsuccessful. I fear my pride and vanity have led me astray. Again.

The Orcs, though stubborn and suspicious, were nothing but good to me. And how have I repaid them? By releasing a sea of constructs on them and flooding their quarry with Dwemer devices.

Diligently they dug at their quarry extracting rock for the building of their great city, and each block of precious graystone brought me closer to my goal—and to my undoing. It had been my intent all along to guide them toward the ruin I knew must be lying beneath the quarry, the fabled Dwemer ruin called  . A spectacular name for (what I discovered to be) an extraordinarily dangerous ruin.

No sooner had we discovered the entry than we were set upon by scores of Dwemer automatons. A suffocating fog accompanied them, some sort of defensive measure. The quarry workers tried to fend them off with shovels and picks, but they were overwhelmed in short order. So many cries. So much confusion. I survived only because of my intimate knowledge of construct capabilities. Luckily, I was able to use that knowledge to keep Shabon, the hunt-wife's daughter, safe as well.

Even so, it seems I am incapable of learning my lesson. The wisdom that is said to accompany experience eludes me. I must discover the secrets of this ruin. I must make the sacrifice of the Orcs mean something.
Online:Neramo's Journal, Page 3

Deeper and deeper I venture. I have heard terrible shrieking coming from deep within this ruin. My worst fears are confirmed—something has taken shelter here. Something from beyond time, immortal and deadly. Or, perhaps, there's an extraordinarily old and creaky device herein that needs calibration. The former does seem more dramatic and poetically appropriate though. Only time will tell, I suppose.

To whomever finds this, know that I have died pursuing my own folly, which is a better end than most. And give my deepest regrets and most sincere regards to the Orcs, especially the lovely Shabon. Tell her I'm sorry I got her and her people into this. 

Also, tell my brother that he was always in my thoughts. I bequeath all my worldly possessions to him. Unless, of course, I survive.

Neramo
Online:Neramo's Journal, Page 2

I have resolved to leave these pages as a trail to my body. Macabre, I know, but the discoveries I make must be shared with the world! 

I am wracked with guilt for unwittingly leading the good Orcs of the quarry to their deaths. But I'm even more ashamed that I feel a little thrill each time I discover something new about this ruin. It is wrong that I should take such pleasure from these explorations, knowing what they have cost? 

I suppose it's academic at this point. All that remains is the work. I can't bring the quarry workers back to life, but I can take rubbings and samples from these devices. This ruin is a treasure trove. If only it were less dangerous.
Online:Al-Danobia Tomb

You will be taken here by speaking to Zeira at Prince's Gate during the related quest, and can leave by interacting with the black camel near the entrance or by manually approaching the exit from the valley.

 
Related Quests
 

Exterior
The exterior of the tomb is dominated by a large Iron Wheel camp, who guard the main approach. If you rescued Percius Loche, he will instead guide you to an unguarded side passage called Tava's Branch. Once you've traversed the tomb, you'll exit onto a raised platform above this secret entrance. At this point the Iron Wheel will have departed, allowing for easy exploration of their campsite.

The exterior is also labeled as al-Danobia and Taneth.

Interior
Al-Danobia Tomb
You will enter this section of the ruins if you choose to fight through the Iron Wheel and use the front entrance.
thumb|right|Skeleton in Tava's Branch
Tava's Branch
You will enter this section of the ruins if you use Percius Loche's side passage. It's filled with Al-Danobia Guardians and gargoyles.

Tu'whacca's Pillars
This small chamber contains a door sealed by four pillars. The Excerpt from al-Danobia Heist Journal found nearby will provide clues to solve the puzzle.

HoonDing's Passage
This chamber is bisected by a giant chasm called "Shinji's Truth". You must enter the next section, Malooc's Path, in order to bypass it. Once you've obtained Tall Papa's Ashes from Malooc's Path, they can be used to cross the chasm and enter Al-Danobia Crypt.

Malooc's Path
This zone contains more stone guardians and gargoyles, and is covered in damaging darkness. You must stay within the light cast from Zeira's lantern in order to make it through the darkness and recover the Ashes.
thumb|right|Al-Danobia Crypt

Al-Danobia Crypt
Once you've crossed Shinji's Truth, you'll gain access to the crypt proper. A giant Mournful Aegis named Lakayd the Repentant can be found within and must be defeated. He summons smaller Aegises in combat.

Al-Danobia Treasure Vaults
The treasure vault is the final section of the tomb. Emptied of its treasures, it is a small chamber dotted with clues for the related quest. The door here leads outside, to the raised platform mentioned above.
 
Gallery
Online:Lakayd the Repentant

Lakayd the Repentant is a large Mournful Aegis found guarding the entrance to the crypt section of the al-Danobia Tomb. He can split into three Aegises in combat, who will reassemble if defeated. 

He will be ready to attack during your expedition into the tomb when your group fails to recite "Danobia's maxim".
 
Related Quests


Quest-Related Events
Once you have made a path across Shinji's Truth and entered the al-Danobia Crypt, the others will follow you in, only to see the next obstacle.
:Zeira: "The door to the treasure vaults, just through this crypt. We made it."
:Quen: "Do all crypts come with … whatever that is?"
:Velsa: ''""Every tomb needs a guardian." An old Yokudan saying, wasn't it?"
:Lakayd the Repentant: ''"Your introduction is formless and without grace. Recite Danobia's maxim!"
:Walks-Softly: "That's alarming."
:Zeira: "Velsa, Quen, Walks-Softly—stay back! If it's hostile, we'll handle it."
: 
:Lakayd the Repentant: "Recite Danobia's maxim, or you shall be deemed trespassers!"
:Zeira: "It must be some kind of pass-phrase! If you have any ideas, now's the time to call them out!"
:Velsa: "You can't seriously expect us to—"
:Walks-Softly: ""Falorah""
:Quen: ""Yokuda""
:Walks-Softly: ""Pass-phrase""
:Quen: ""Gaiden Shinji""
:Velsa: "Idiots!"
:Walks-Softly: "Velsa, you aren't even trying."
:Lakayd the Repentant: "Trespasser! Danobia's justice falls upon you!"''

Once it you have defeated it with Zeira's help, she will comment about it.
:Zeira: ''"That didn't go as planned."
:Velsa: "You're right. I honestly thought it would kill us all."''
Online:Al-Danobia Guardians

are stone Yokudan warriors that guard al-Danobia Tomb. They are accompanied by gargoyles. 

Members


Locations
 

Quests
Online:Jamadin's House

The front door is guarded by an advanced lock. An intermediate safebox can be found within. Several hiding spots can be found inside the house.thumb|right|Interior
 
 
Residents
Gidan af-Jamadin
Kahen af-Jamadin
Hester Missonnier
Jamadin
Airena
Online:Auditorial Notes, Declension 81u5

… the components of the soul must remain entwined throughout. Risk: extremely high. Failure guaranteed if anything is lost during transference. An unsuccessful attempt would leave the base creature severely weakened—essentially unwhole—should they survive the process at all. 

Much easier to replicate the marriage of organic components with the construct through my analysis of   methodology. Note, this technique produces no benefits over the standard methods and is in many ways inferior. Likely the reason for its rarity and abandonment. 

  still houses sufficient means. It was the  's intention, after all. And, my research into the creation of a suitable host is complete. I must devote the following years to the essence of consciousness, its relation to the soul, and (by extension) to memory. I know this is the key. I know I am close. 

I must remember, no rules are absolute. Any barriers are those I have not yet pierced. 

It will take time. It will take lifetimes. But of those, I have a stockpile.
Online:Footpad

Footpads are members of the Thieves Guild who will appear in major cities if you've entered combat with a Justice Neutral NPC (including guards) and have a bounty on your head. They can easily be spotted due to the compass icon which appears over their head. Footpads will only appear if you've unlocked the Timely Escape skill from the Thieves Guild skill line, and only in cities which have an Outlaws Refuge. Activating the Footpad will cause them to drop a smokebomb, teleporting you to the nearby Refuge.
 
  
Notes
Similar to doors, you will be unable to successfully activate the Footpad if you're in active combat (i.e., receiving damage). You must therefore be some distance away from your attacker in order to complete the animation and successfully port.
Online:Nose Diver

For the Nose Diver Achievement, you must go to the Weeping Giant area in Stormhaven. Once you are there, locate the large body of water surrounded by camps and stone steps leading to higher ground. You will see a waterfall cascading into the body of water, and this is what you must look for. Just to the right of the waterfall you will see a large statue sticking out of the ground and hovering over the water at an angle. This is the Weeping Giant statue that you must jump off of.

When facing the waterfall, you will see a set of stone steps leading upward to your left. Climb those stairs all the way to the top. They are filled with hostile Supernal Dreamers. When you see the broken tower at the top, do not enter the tower. Instead, turn right to face a broken building with a red flag hanging beside its entrance. Turn right again and you will find yourself facing what appears to be a tall stack of stone and grass. This is the statue that you are looking for.

Move along the right edge of the cliff you are currently standing on, even hopping down slightly to continue, until you can go no further. You will find yourself overlooking the waterfall to your right. If you turn around and look at the stone behind you, you will actually see that you are standing on the side of the giant's nose. Jump from the nose to gain the achievement.
 
Notes
It is quite likely, though not guaranteed, that this jump will be fatal. Bosmer are naturally less susceptible to fall damage, and are the best race to attempt this jump without dying.  Note that unlike the Wrothgar Cliff Jumper achievement, you will still receive this achievement even if it does kill you.
Online:Donolon Bakes

Whether you need a perfect pastry for a simple celebration or a colossal cake to acknowledge an awesome anniversary, you won't find a better collection of recipes than those scribed by yours truly,  , the acclaimed Wizard of Whisking and veteran of baking challenges from   to  . Every recipe has been handcrafted and personally tested in the most rigorous culinary conditions.

For a truly epic cake, perfect for the most precious occasion, try Donolon's  . Its many layers and towering presentation will awe your audience, while its moist texture creates a festival on your taste buds. Of course, no one can duplicate my recipe exactly, so if you want the ultimate experience, get me to bake one for you. The current waiting list is three years and seven months, so plan accordingly for your special occasion.

Or, be lucky enough to acquire one of my  s&mdash;that will leap you to the head of the line!

Donolon's Jubilee Cake

Ingredients:
:&mdash; , sliced, not mashed
:&mdash; , sifted
:&mdash; , from northern climes works best
:&mdash;Charmed Mixing Bowl, proprietary

Directions:
:Add ingredients to a Charmed Mixing Bowl. Whisk vigorously. Wait for ingredients to magically congeal into a cake with multiple tiers. Slice and enjoy with friends.

(If you don't happen to own a Charmed Mixing Bowl, and I'm absolutely certain you don't, you'll either have to bake the ingredients the old-fashioned way or find me so that I can prepare it for you. But see my earlier note regarding the waiting list for my much-in-demand services.)
Online:Invitation to Orsinium (letter)

>,

Accept this invitation, carried by one of my most-trusted messengers, in friendship and respect. In the name of the mighty  , I bid you welcome and invite you to test your mettle in the wilds of majestic  .

The   care not where your loyalties lie. Come help us rebuild the city of   and squelch the   menace. Aid the king in his worthy endeavors and riches and honors will be bestowed upon you.

I have sent   to meet you and offer you transportation to Wrothgar. You can find her in one of the following cities:  ,  , or  . Look for her when you arrive.

I look forward to meeting you in person, as I've heard such wonderful accounts of your adventures. Present yourself to me when you arrive in Orsinium.

 , 
Orsinium, Wrothgar
Online:A Plea for Help

I'm trying to reach you. Yes, you. This is harder than you can imagine, writing words to paper that doesn't exist.

White light. There's white light all around me.

Am I alive? Am I dreaming? Are these  ?

Help me. I want to come home. Please.
Online:Ancient Nord Tablet

Honor to 
  We bow to the will 
//|| 
/// |\\\ \ 
to serve all the days and after. 
In death, abide
Online:Catalog of Tomes and Manuscripts

The catalog categories begin on the east wall and continue south to west.

# Orcish Delights: Culinary expressions of the   people.
# Fiction: Tall tales by or about the people of  .
# Religion. Discourses on Orcish thoughts on worship and deities.
#  : Essays on the puny Elves of  .
# Building  : Documents concerning the reconstruction project.
#  s. Histories of the Breton people.
# Tamriel: Maps and descriptions of the world.
# Clans of Wrothgar: History and symbols of the Orc clans.
# Creatures: Animals and monsters of Wrothgar.
# Crafting: Dissertations on smithing, tailoring, and other common crafts.
# Restricted: Dealing with topics of a bawdy or carnal nature.
# Games: Detailing the many popular Orc pastimes, including Vosh Ball and Cut-It-Til-It-Screams.
# Who Knows? Books that don't easily fall into a recognized category.
Online:Kal-Eeto's Journal

:I am so cold. And so hungry. It has been many days and the wound I received from that bluish creature burns with a fever while the rest of me shivers. I must keep a clear head. MUST. Hardly think straight for fever, but I am sure this puzzle must lead to treasure. Must find it. There was scrap of old note. Some stupid   tale. Something about the torch that brightened the night, the hammer that forged the sword, and the sword that killed the wolf. I wish my head would stop aching.

 
:Wolf, torch, owl, hammer? Hammer, torch, owl. Wolf, wolf, torch. Hammer. Nails. Wolf ear pie. Can't keep them straight. So hungry.

 
:What did I write? I passed out for a while. Eased the fever a bit. I am so cold. Only have my mage candles to warm me. Candles! I'll use them to help me remember!

 
:There. So tired. This place so big. Just rest few moments. So very, very cold.   home. Home. Going home&mdash;
Online:Magicka Detonation

Magicka Detonation curses an enemy, which will cause an explosion around them after 4 seconds, dealing heavy Magic Damage to them and any enemies near them.  The more enemies that are near them, the greater the damage dealt to all targets.  If you find yourself cursed with this effect, you should get as far away from your allies as possible to avoid heavily damaging yourself and them.  The effect can be removed by various purifying effects, unless you use the Inevitable Detonation morph, which causes it to detonate immediately if the target or their allies attempt to remove it.  Alternatively, the Proximity Detonation changes it to center around yourself instead of an enemy.  It will take twice as long to detonate, allowing you to charge into the enemy ranks to affect as many targets as possible.

Notes
This ability was added to the game in Update 6.
Inevitable Detonation increases the casting cost at first, but after you level it up to IV, it will have the same cost as the un-morphed version.
This ability is the cornerstone of "bombing" in PvP, where it particularly excels against large densely-packed enemy groups (i.e. capturing a flag, standing near a battering ram, etc.).

Gallery
 

Patch Notes
Online:Guard (skill)

Guard causes you to bond with an ally, which will redistribute 30% of their damage taken to you instead.  The bond persists unless you move more than 15 meters away, or you can recast it to cancel it.  The Mystic Guard morph increases the healing received by both you and your bonded ally, while Stalwart Guard increases both of your Critical Damage values.

Notes
This ability was added in Update 6, and required Support Rank 10 to unlock. It was moved to Rank 5 in Update 7.

Patch Notes
Online:Revealing Flare

Revealing Flare exposes all stealthed or invisible enemies in the area, reducing their movement speed and preventing them from returning to stealth for 3 seconds.  The Lingering Flare stays around for up to 8 seconds, revealing any stealthed or invisible enemies who enter the area even after casting, while Blinding Flare also Stuns any revealed enemies.

Notes
This ability was added to the game in Update 6.
Very few enemies outside of Cyrodiil make much use of stealth, so this spell is not very useful in other zones.  Note however that it is not only other players in Cyrodiil that use stealth - NPC enemies in Cyrodiil also use stealth far more than enemies in other locations.
Prior to Update 23, Blinding Flare was known as Scorching Flare and did Fire Damage instead of stunning enemies.

Patch Notes
Online:The Highland Lion

thumb|right|The bald Highland Lion
The Highland Lion is an Imperial who can appear in the Hideaway at the conclusion of a heist. You can expect him to appear when the Hideaway is inhabited by the Highland bandits.
 

Related Quests
Online:The Ratcatcher

The Ratcatcher is a Khajiit pet ranger that appears in The Hideaway at the conclusion of a heist. She is set to appear when the area is inhabited by Khajiit Smugglers.
 

Related Quests
 

Skills and Abilities
;Poisoned Arrow: A basic ranged attack which poisons the target and causes poison damage over time.
;Quick Shot: A basic ranged attack that does minor physical damage.
;Arrow Spray: The enemy shoots a spray of arrows in the direction it is facing as indicated by a red cone. This attack does moderate physical damage as well as snares all enemies hit. This attack can be interrupted to set the enemy off balance or simply avoided. Blocking also prevents the snare and reduces the damage.
;Volley: The enemy fires continuously at an area as indicated by a red circle. This attack does moderate physical damage over time. This attack can be interrupted to set the enemy off balance or simply avoided.
;Call Ally: At the beginning of combat, the enemy blows a horn and summons an animal companion to fight. This animal is usually appropriate to the zone the enemy appears in. Players should note the animal will live even if ranger is killed. This ability can only be performed once.
;Roll Dodge: The enemy may perform a roll dodge to avoid attacks.
;Place Trap: Places a trap which roots the creature that walks into it. Performing a roll dodge will break the trap.
Online:The Shade-Witch of Mournoth

The Shade-Witch of Mournoth is Reachman mage that can appear in the Hideaway at the conclusion of a heist. Her appearance can be determined when the Hideaway is inhabited by Dark Witness cultists.
 

Related Quests
thumb|right|Sometimes, her outfit is slightly different
 

Skills and Abilities
;Entropic Flare: A basic ranged attack that does minor magical damage.
;Void: The enemy summons a purple orb from the sky that explodes when it hits the ground splitting into three projectiles. Although there is a large red circle indicator for this attack, the player will not take damage unless hit by the projectile itself. This attack can be interrupted to set the enemy off balance or simply avoided.
Online:The Exiled Swordsman

The Exiled Swordsman is an elite Redguard warrior that can appear in the Glittering Grotto at the conclusion of a heist. You can expect him to appear when the grotto is inhabited by the Steel Shrikes.
 

Related Quests
 

Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Thunder Hammer: The enemy swings and shocks the ground in front of it as indicated by a red cone. This attack does moderate shock damage and can be avoided by moving out of the red cone. Blocking will also reduce damage done.
;Shock Aura: The enemy shocks the ground around itself as indicated by a red circle. This attack does moderate shock damage and can be interrupted to set the enemy off balance or simply avoided.
;Uppercut: Physical Attack.
Online:Kuria

Kuria is an elite lamia that can appear in Glittering Grotto at the conclusion of a heist. She will appear when the grotto is inhabited by the Sea Vipers.
Online:The Maiden in the Mist

The Maiden in the Mist is a Breton vampire who can appear in Glittering Grotto at the conclusion of a heist. She will appear when the grotto is inhabited by the Shademist vampires.
 

Related Quests
Online:Ortvar Bonebreaker

Ortvar Bonebreaker is a Nord that can appear in Secluded Sewers at the conclusion of a heist. You will know that he will appear when the sewers are inhabited by the Stormfists.
 

Related Quests
Online:Dreadclaw

Dreadclaw is an elite werewolf that can appear in Secluded Sewers at the conclusion of a heist. You will know that they appear when the sewers are inhabited by the werewolves of the Magnar Pack.
 

Related Quests
Online:Allunen Stoneshaper

Allunen Stoneshaper is a Reachman time bomb mage who can appear in the Secluded Sewers at the conclusion of a heist. You will know that he will appear when the sewers are inhabited by the Stonetalon warriors.
 

Related Quests
 

Skills and Abilities
;Entropic Flare: A basic ranged attack that does minor magical damage.
;Void: The enemy summons a purple orb from the sky that explodes when it hits the ground splitting into three projectiles. Although there is a large red circle indicator for this attack, the player will not take damage unless hit by the projectile itself. This attack can be interrupted to set the enemy off balance or simply avoided.
Online:Nelmil Gilvilo

Nelmil Gilvilo is a Dark Elf that can appear in the Underground Sepulcher at the conclusion of a heist. You will know that he will appear when the sewers are inhabited by the Ember-Eye Slavers.
Online:Marisette Guillon

Marisette Guillon is a Breton assassin who can appear in the Underground Sepulcher at the conclusion of a heist. You will know that she will appear when the sewers are inhabited by the Red Rook rogues.
 
  
Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Whirlwind: The enemy spins around, doing moderate physical damage to all players as indicated by a red circle. Blocking will reduce the damage taken.
;Assassinate: The enemy strikes at the player's back for moderate physical damage. This attack can only be performed if the enemy is behind the player, and thus Assassins will often leap to get behind the player. Ensure your character is facing the enemy at all times to prevent this.
Online:Bulugbek

Bulugbek is an Orc that will appear in the Underground Sepulcher at the conclusion of a heist. He will only appear when the sewers are inhabited by Worm Cultists.
 

Related Quests


Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Power Bash: A heavy shield bash that does moderate damage and stuns if it hits the player. This attack can be blocked to set the enemy off balance.
;Block: The enemy may also briefly block with its shield, reducing damage taken greatly. Players that attempt heavy attacks on the enemy when it is blocking will be set off balance.
Online:Zelguma the Strong

Zelguma the Strong is an Orc archer and member of the Iron Orcs found at the Thunder Falls Camp. She is accompanied by several Iron Orcs and an elite welwa named Inul The Thunderer.