Netruk44/uesp-wiki-content huggingface dataset:
Lore:Dunmer Language

The Dunmer Language (also known as Dark Elvish)  is the language spoken by the Dunmer of Morrowind. The language is derived from Ald Chimeris, which was spoke by their Chimer ancestors from the early First Era.  

For information on the language's written form, see Dark Elf Script. 

A
;Ald : Old 
;Alrathith : Garment tailored to support the breasts 
;Amur 
;Andasreth 
;Arnith : Underbelt 
;Aruhn 
;Astula 

B
;Bal : Stone 
;Bal Fell : City of Stone 
;Bal Isra : Row of Stones 
;Bal Molagmer : Stone Fire Men 
;Balmora: Stonewood  or Stoneforest 
;Beran 
;Berandas 
;Bet : Beast 
;Betmer : Beastmen 
;Branora 
;B’vek 

C
;Camonna 
;Card : "Undeparted kin-wardens" 
;Cardruhn : Ancestral tomb 
;Chap'thil 
;Chap'thiil 
;Corprus : Skin blight  

D
;Daedra : Great Ancestor
;Duleso : "Crimson wool stole" 
;Dun- : Dark, Cursed
;Dwe-

E
;Ehlnada-dra : God-ancestors 

F
;Felassani :  Ordinator's pants 
;Fetcher
;Fevel : Weakness 
;F'lah 
;Foyada : "Fire River" 

G
;Gah : Great  
;Ghardooni : Invaders 

I
;Indoranyon: "Blessed Greenland" 
;Isra: Row 

J
;Jtawelft :
;Julan : Benefit
;Ju'rohn : Form of friendly greeting 

K
;Kan : Dare 
;Khan : Leader, Chief
;Kogo- : Unbreakable 
;Kena : Scholar 

L
;Lchah :
;Llananor : "Second garment" 
;Llanathro'lani : "First vesting" 

M
;Metanane : Ourselves 
;Molag : Fire 
;Mora : Forest /Wood 
;Morag : Foresters 
;Muthsera : 

N
;Nchow :
;Ndeh :
;Ne : Not 
;Neleviso : "Triangular golden reliquary clasp" 
;Nemer :Not-mer 
;Noiché-el :
;Nosa : "Blue, rope-like belt" 
;N’wah : Foreigner

O
;Ouada : River

R
;Rah: Staff 
;Rathith : Triangular linen small clothes 
;Resdayniil: Resdayn folk 
;Retheles : "Blue prayer stole" 
;Rtuh :
;-Ruhn : Home 

S
;Sadrith: Mushroom 
;Sar-shemand 
;Sera
;Serjo
;Serk : 
;Sunna: Blessed 
;S’wit

T
;Tarcel : Resist 
;Tarra-Suj : "Powerful hunter" 
;Tel : 
;T'lonya : Birthing swaddle 
;Tong : Guild 

V
;Valenvaryon 
;Varanis 
;Vas 
;Vengha : Venerate 
;Vos
;Vverm

Y
;Ye : And 

References
Lore:Notorgo

Notorgo is the Messenger God  of the Iliac Bay.  He is mentioned in King Edward when Queen Aliera praises Notorgo for bringing her husband Moraelyn and son Edward to her safely. 

Notorgo lends his name to spells such as Notorgo's Curse and Feet of Notorgo.   He is often invoked to request fleetness in the delivery of a message.  

References
Online:Rosethorn Indrik

The Rosethorn Indrik was available from the Impresario for   during 2020's New Life Festival celebration. Its default name is "Dreamchaser".
 
   -->   -->
Online:Snowball Buddy

Snowball Buddy is an enchanted snowball which "follows" you by repeatedly teleporting next to you and plopping onto the ground. It is available from a  , a potential reward from   awarded for completing New Life Festival event quests. This pet cannot path when placed as a furnishing. Its default name is "Snowy".
 
  
Gallery
  
   -->
Online:Stormy-Eyes's House

It is the only intact house in town. Asmalah the Caller can be found within after you find Stormy-Eyes's key during the quest. There is a cooking fire across from the front door, and the containers inside the building can be looted freely.thumb|right|Interior
 

Related Quests
Online:Darkwater Apothecary

The building is vacant due to the ongoing troll infestation. There is a cooking fire across from the front door, and the containers inside the building can be looted freely. ''Grida's Note'' is located on the floor in front of the fireplace. Yrning Earth-Turner stops in front of the building on her trading route.thumb|right|Interior
 

Related Quests
Blades:Large Elm Tree

The Large Elm Tree is a small,   quality decoration.
Online:Royal Bodyguard (Fort Amol)

These Royal Bodyguards stand in front of Prince Irnskar's tent near the Mages Guild at Fort Amol.
Online:Prisoner (Fort Amol)

thumb|right|A Dunmer prisoner
Three Prisoners are being held in cells within Fort Amol's barracks. There are two prisoners in the cell on the right, and one on the left. They have no unique dialogue.
Lore:A Smuggler's Plan

… and south at  . Look for the stone pipe with the steel bars. The aquifer wasn't built by the  , but is a leftover from the ancient  n city that once dominated the coastline.

When you get to the opening, take a whiff … the aquifer is still in use, even though most of the High Elves don't know where their refuse is going. I'd bet   to sea salt no one's been down there in ages. If you can find out where the sewer opens up inside  , you've got a surefire way inside.

Explore the area thoroughly. I don't expect you'll see any guards down there, but who knows what's moved in during the years of abandonment? There're  s in the swamps to the north of the city. Wouldn't be surprised if some made a nest down here. Still, those candles I gave you should see them off. Trader I got them from assured me they hate their smell. You'll be safe enough.

Send word on what you find. Haven's the gateway to   and the key link in  . Haven,  , and Elsweyr&mdash;the sugar needs to spread!
Online:Architect's House

The house has been ransacked, and the eponymous owner lies dead on the floor. A number of Withered Hand members are on the roof performing an arcane ceremony (like others throughout the town), and an unidentified dead female redguard can be found in the open room on the roof.thumb|right|Interior
 

Occupants
Master Architect Sulim
Online:Stalhrim Frostguard Style

:"Doctor Alfidia Lupus notes that the metal of this gear was so strange that they laid hands upon it, rubbing and tapping. It was rigid, faceted yet smooth, and gave off a distinct chill." &mdash; Crown Store description
The Stalhrim Frostguard Style is an armor-only outfit style that can only be obtained by purchasing the   from the Crown Store during the 2020 New Life Festival. It was sold for  .

Armor cannot be crafted in this motif, but the style can be applied using an outfit station. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

Armor


Gallery
 
Armor
 

See Also
Stalhrim Frostcaster Style
Online:Ysgramor's Ascendance Style

:"Before Ysgramor gathered the Five Hundred Companions, he fled civil war in Atmora. Scholars worked to recreate the armor he once used during this time period."
The '''Ysgramor's Ascendance Style''' is an armor-only outfit style inspired by the armor worn on the statue of Ysgramor in his tomb. It could only be obtained by purchasing the   for   from the Crown Store from January 14th to January 21st, 2021.

Pieces are in heavy armor only. Armor cannot be crafted in this style, but it can be applied to an outfit using an Outfit Station. Like all styles, it is purely cosmetic.
 

Armor

Gallery
Online:Doctrine Ordinator Style

The Doctrine Ordinator Style is an outfit style inspired by the Order of Doctrine, which is a branch of the Ordinators. It bears a resemblance to the Militant Ordinator Style; however, helms do not have unique looks for Argonians and Khajiit characters.

Weapons and armor cannot be crafted in this style, but they can be applied to an outfit using an Outfit Station. Like all styles, it is purely cosmetic.

Style Pages
Armor pages were obtainable during the 2021 Tribunal Celebration Event, had a chance to drop from Group or Public Dungeon bosses in Vvardenfell and Clockwork City, and were guaranteed rewards when completing the Halls of Fabrication and Asylum Sanctorium trials. 
Style pages could also be bought from The Impresario for   each; however, these are account-bound and cannot be sold or traded.
Weapon pages could be obtained from the   sold in the Crown Store during the event for  .

Armor


Weapons and Shields
:''"Militant scholars such as the Doctrine Ordinators require weapons that both intimidate and otherwise silence those who seek to spread false teachings. Alter your weapon's appearance by using this complete set of Doctrine Ordinator Outfit styles."''


Gallery
Online:Sailor (Mistral)

thumb|right|A male Sailor
Sailors are Maormer seamen that are on board the Serpent's Kiss'' in Mistral. They have no unique dialogue.
UESPWiki:Modspace Project/Namespace Overhaul

This page serves as a continuation/organization of the discussion started here.

Core Aims
Ease of Navigation: Modspace names should be logical, not technical, and easy for users and editors alike
Consistency of Structure: Page names and categories should follow a logical hierarchy that works for all mods
Disambiguation: Unambiguous guidelines should be created on when mods do and don't get pseudospaces and/or full namespaces

Definitions
;Namespace
:A namespace is the prefix of a page that is shown before the colon in a page title. On this page, " " is the namespace. We use these namespaces to divide and organize the content of our site. See Namespaces for more details.

;Pseusdospace
:Also called a subspace (a portmanteau of "subpage" and "namespace"), a pseudospace is a "fake" namespace that is defined at  using a full page title as a prefix. All the subpages of that page function similarly to standard pages in a true namespace.

;Subpage
:Subpages are the pages after a slash in the page title; here, " " is a subpage.

Discussion Points
See the talk page. Individual points are organized from the top down by the bearing they have on other decisions.

Consensuses
Mod "umbrella" projects will be getting their own namespaces.
TES___Mod spaces will become Game Mod.   will become simply  .
 s will serve to be a more prose-y description of their content, fitting the phrasing: "the   article".
Every mod gets a pseudospace, regardless of size.

Initial Moves


To-Do
# Outline the intended usage of each of  ,  ,  ,  ,  ,   and   on .
#Update   to add or change namespaces as outlined in the table above. New namespace indices will be as follows:
#:168=Tamriel Data, 170=Tamriel Rebuilt, 172=Project Tamriel, 174=Better Cities, 176=Morrowind Rebirth, 178=Beyond Skyrim (add one for talk spaces).
#Update . See the dev wiki version.
#Move all mod pages that are getting separate namespaces into their new namespaces and move all related categories without leaving redirects (bot).
#Modify templates to use the new categories/names/IDs (can be done concurrently with bot job).
##Move any categories affected by the above, leaving redirects (bot).
#Rename all mod pages that are staying put to use the new names (bot).
#Subst out  into Mods.
#Delete  and move Mods to . 
#Create pseudospaces for all our existing mods that don't already have them:
##Identify all existing mods.
##Add pseudospace definitions to Uespnamespacelist.
##Move all pages for each mod into subpages.
#Update  to reflect these changes.

Follow-ups
Creation of   to eliminate gray "links" in trails.
Category housekeeping.
Images & Categories need to be moved to reflect naming conventions.
Online:Servant (Hallin's Stand)

The Servant is a generic clothier found in Hallin's Stand. She can be found in The Sublime Elixir.
Online:Servant (Senie)

A Servant can be found in Senie.
Online:Trader (Mistral)

Two Khajiit Traders can be encountered in Mistral, fussing over their possessions after the storm that hit the island.
 

Dialogue
If you speak to one of them, he will complain about his stock:
:Trader: "Ugh, this cart is good for nothing except kindling now."
:Trader: ''"We're missing sales every minute we're closed!"
:Trader: "Hmmm, I'm going to have to increase prices to make up for all the lost inventory."
:Trader: "That was my favorite cart too..."
:Trader: "How is this one supposed to get merchandise to the stall now?"

Occasionally, one of them will berate the laborers:
:Trader: "Hurry up! I want to re-open before anyone else!"

:Trader: "We're never going to be ready if you keep taking breaks!"''
Online:Trader (A Bad Shortcut)

The Trader is a merchant being attacked by bandits during the bad shortcut world event. A mercenary is defending the trader, who is cowering behind a horse, from the bandits.
 

Dialogue
On approach, the Trader will say a randomized line to their mercenary guard.
:"The main road! I said we should take the main road!"
:"No, not that way! Swing to the left! The left!"
:"You thought this was the safest route? Pah!"
:"This is your fault. You let this happen!"
:"Do you think this is the best time to bicker?"
:''"This isn't what we discussed!"
:"You said you'd handle any trouble!"
:"Next time I hire from the Fighters Guild!"
:"I won't pay a bonus for sloppy fighting!"''
 

They'll thank you with generic dialogue after the bandits are dead.
Online:Trader (Velyn Harbor)

An Altmer Trader can be found sitting with some crates, south of Velyn Harbor while the town is under attack. He has no dialogue.
Online:Empower Totem

Empower Totems are summons created during the battle with The Serpent in Sanctum Ophidia. 
  

Related Quests


Notes
thumb|right|A serpent totem in the vaults
A totem like it can be found in the Psijic Relic Vaults.
This item used to be called "Buff Totem", but was renamed to "Empower Totem" in 2019.
Online:Wrest Totem

Wrest Totems are summons created during the battle with The Serpent in Sanctum Ophidia. 
  

Related Quests


Notes
thumb|right|Totem in the vaults
One of the totems can be found in the Psijic Relic Vaults
Lore:Priests of Order

The Priests of Order are mortal inhabitants of the Shivering Isles who have betrayed their liege, Sheogorath, to join Jyggalag and his Forces of Order. With their link to Jyggalag giving them power, these priests perform rituals at the obelisks to summon Knights of Order to the realm. As long as their obelisk is active, they cannot truly be killed. The only way to break the connection between a Priest of Order and their obelisk is to place three Hearts of Order into the obelisk, causing it to overload, then kill the priest before they can repair the damage.  

Gallery
 
References
Skeeme

Skeeme is an Argonian nightblade. He is a hireable mercenary. 
He excels in mysticism, illusion, alteration, destruction, short blade, sneak, marksman, light armor and security. Knows many alteration and mysticism spells with some destruction. Starts with mix of light armor and firebite dagger.
Mabrel

Mabrel is a Breton mage. She is a hireable mercenary. She excels in restoration, mysticism, illusion and alteration. Knows only healing spells. Starts with expensive robes and cruel sparkblade.
Online:Greymoor Keep: West Wing

Related Quests
Greymoor Keep Objective: Uncover the truth of the Blood Queen's vile experiments. / You brought an end to Lady Essenia's vile experiments.
 

Books







People
 

Locations
Greymoor Keep Undercroft
thumb|right|Greymoor Keep Undercroftthumb|left|Greymoor Keep Undercroft
The ceiling is lined with hanging cages, containing Harrowfiends. Many alchemical apparatuses, bottles full of unknown substances and bloody operating tables line the halls. Skavengers scuttle across the floor. Bleeding corpses hang from hooks, dripping onto the floor.
 

Greymoor Keep Kennels
thumb|left|Greymoor Keep Kennelsthumb|right|Greymoor Keep Kennels
Death Hounds patrol the hallways. The main chamber is lined with massive kennels filled with vampire Captives.
 

Greymoor Keep Living Quarters
thumb|right|Greymoor Keep Living Quartersthumb|left|Greymoor Keep Living Quarters
 

Greymoor Commons
thumb|right|Greymoor Commonsthumb|left|Greymoor Commons
This portion is a library. Two mindless thralls, Lughnahf and Hishga, are tidying up in here. Several books can be found on the bookshelves in this chamber, including Bloodfiends of Rivenspire, Confessions of a Vampire Devotee, The Rebirth of the Blood Masters, Research Notes: Chaotica Vampiris and Vampires and their Hunters. A note titled Words of Entry can be found on a side table to the right. A Reanimated Cat is wandering around on the floor.
 

Greymoor Laboratories
thumb|right|Greymoor Laboratoriesthumb|left|Arboretum
Lady Essenia's laboratory. A lush garden can be found here, including several plants from Murkmire. A stack of notes titled Research Notes: The Heir of Verandis can be found on a table in the garden. A weak woman named Nonradil is hanging on the wall.
 

Experimentation Halls
thumb|right|Experimentation Halls
A hallway featuring a pool of blood. Fountains spilling blood line the tops of the pillars in this chamber. Gwendis stops to speak with you here.
 

Cathedral of Blood
thumb|right|Cathedral of Blood
A lone bloodknight can be seen feasting near the back of the room.
 

Ritual Chamber
thumb|right|Ritual Chamber
Adusa-daro is being held prisoner by the Blood Queen here.
 

Gallery
Online:Gates of Oblivion

The Gates of Oblivion is the fifth main story arc of Elder Scrolls Online, following on from the Dark Heart of Skyrim.  It is an overarching story which spans multiple content updates in the form of DLC, Chapters, and free quests, covering the entirety of 2021's content releases. Details of the plot were officially announced on January 26, 2021. It takes place in Cyrodiil and the Deadlands and involves a threat from Mehrunes Dagon.

On December 10, a teaser trailer was released showing Eveli Sharp-Arrow, an Argonian, and Mehrunes Dagon.

It was succeeded by the Legacy of the Bretons.

Quest Order
Due to the multiple content releases involved in the Gates of Oblivion, there are no prerequisites for completing these quests (outside of the epilogue) and they can be done in any order. However, they do follow a chronological order as listed here.

Flames of Ambition Storyline  — Quests relating to a forgotten secret of the Longhouse Emperors



Blackwood Chapter Prologues



Blackwood Storyline  — Quests to stop Mehrunes Dagon's machinations in Blackwood








Waking Flame Storyline  — Quests to investigate further Waking Flame activity



The Deadlands DLC Prologues



The Deadlands Storyline  — Quests to defend Fargrave and Nirn from invasion







Epilogue   — The final arc surrounding the secret power of the Four Ambitions (requires completion of Blackwood and The Deadlands storylines)




Marketing Materials
thumb|right|A Letter from LyranthAround December 30th, influencers received ornate coins and a letter from Lyranth saying that the coins were associated with the  .  There were three different versions of the coins sent out. Every version had a face depicting a rising sun, the dawn, a common symbol associated with Mehrunes Dagon. The other face of the coins depicted a fox, a boar, and a ram.

Daedric text was featured on each coin face, which read:

Dawn Face: 
:*Top: MEHRUNES DAGON
:*Bottom: DESTRUCTION CHANGE AMBITION
Boar Face:
:*Top: AMBITION ONE POWER
:*Bottom: STRENGTH HONOR REVOLUTION
Ram Face:
:*Top: AMBITIONS KNOWLEDGE FREEDOM
:*Bottom: WISDOM ENERG(Y) ADVENTURE
Fox Face:
:*AMBITION FOUL CUNNING (or CULLING)
:*JUSTICE HOPE COURAGE

Cinematics
Cinematic Teaser Trailer

Notes
The Jubilee Cake 2021 is  -themed in reference to the Gates of Oblivion storyline.

Gallery
 
References
A Breadcrumb Trail

Quick Walkthrough
# Talk to   about his missing possessions.
# Collect Urien's possessions.
#* Find his ring in the  .
#* Find his journal in the  .
#* Find his gloves in the  .
#* Find his sword in the  .
# Return to Urien to collect your reward.

Detailed Walkthrough
Urien Poralia
Urien Poralia can be found in his home in Old Ebonheart. Although his door is locked, the key can be found lying in front of it.

A groggy Urien will ask you to find his ring, journal, gloves, and sword -- all of which he lost during his pub crawl the night before. He will point you to the Empress Katariah, where he started his evening.

The Empress Katariah
Naamalvu Erendi, the publican of the Empress Katariah, says she has Urien's ring, but she won't give it to you until you deal with the mess he left upstairs. If you head upstairs, you will find an empty crate and a mudcrab left there as a prank. After killing the mudcrab, Naamalvu will hand over the ring and point you towards the Moth and Tiger.

The Moth and Tiger
Valia Vautere, the publican of the Moth and Tiger, has Urien's journal. However, since he ran out before paying his tab and she will not hand it over before it is paid. You can either pay the 60 gold yourself, or return to Urien who will let you take some gold from a chest in his house. Valia says Urien left the Moth and Tiger to go gamble with the legionaries across the street.

The Legion Boarding House
Ulka gra-Bol is upstairs in the Legion Boarding House. She won Urien's gloves off him while gambling and does not wish to part with them.

If you are at least a Knight Errant of the Imperial Legion, Ulka can be ordered to hand over the gloves. Otherwise you will either have to buy them or roll the dice for them.

The Salty Futtocks
Although Ulka does not know where Urien went after leaving the Legion Boarding House, reading his journal will tell you he initially wanted to go to the Salty Futtocks. Indeed if you go there, Alcibius will tell you what happened to Urien's missing sword. He will give you one half of the broken blade and tell you the other should be in the alley outside.

Return the items
After collecting all items, return to Urien for your reward. Having sobered up some, he will also question how you entered his house.

Notes
The items can be collected in any order.
If Naamalvu Erendi has gone into hiding, she will hand over the ring immediately.
Ulka gra-Bol will gamble with you even after finishing the quest. If she runs out of money, you can wait for her to get paid.
Ulka gra-Bol has a set of lucky dice on her. Pickpocketing these reduces her rolls.

Quest Stages
Lore:Naigon Strale

Naigon Strale was a nobleman and an expert mage that was active in the late-Third Era around the Warp in the West. In his time, he was an agent of the Blades and even an ambassador to Emperor Uriel Septim VII.  He makes an appearance in the historical fiction book, the Mystery of Talara, in which the book describes him as "a stocky, well-dressed young man with a bald pate and a commanding presence of authority."  In the book, he is an important character that became involved in a greater conspiracy with the lost Princess of   and he also had a manservant named Gnorbooth.  
 

Biography
Lord Naigon Strale was sent at the behest of the Emperor to be his ambassador in the Court of  , at the time ruled by King   and Queen   in  . From there, he would rendezvous with another agent on the scene, Lady Brisienna Magnessen. On the morning of the 9th of  , Lord Strale traveled down the   on an Imperial barge. After he passed the fishing village,  , a large tidal wave had smashed onto his barge and he washed ashore. From there, he made a week long trek toward the   as the land around him was engulfed in unbridled warfare. By the time he reached Wayrest, the King was celebrating his victories and his domain had expanded three-fold from the windy glades of  , to the flooded plains of  , all in just two days. 

Naigon was determined to know how the King was able to conquer so much in such a short time, but Eadwyre had brazenly refused to answer. Queen Barenziah did not divulge much information either, but enough for a basis. From what Strale had gathered from the other kingdoms, which was then verified with her story, he learned that an   had a powerful   in their possession and that the King tried to buy it from them, much like the other monarchs. Then on the 9th of Frostfall, the three other kingdoms waged war with Wayrest, and the King barely had time to register the situation and reacted justly by retaliating. Historians have dubbed the event the Warp in the West and as Naigon Strale returned to the   months later, he submitted his report to the Blades Archivist,  , who then compiled other similar reports into a book,  . 

References
Online:Lothid Courtier

Lothid Courtiers are members of the Lothid Clan of vampires found in Reachwind Depths. They cannot be spoken to.