Netruk44/uesp-wiki-content huggingface dataset:
Online:Tubabi

Tubabi is a Khajiit residing in Slag Town Outlaws Refuge in the Brass Fortress.
 
  
Dialogue
Talking to her directly, she'll say:
:''"This one doesn't have much, but her space she values. Do not crowd her."

She can be overheard having the following conversation with Kaera Tussaud:
:Kaera Tussaud: "He's not looking is he?"
:Tubabi: "It's alright. Let it out."
:Kaera Tussaud: "I tried—urgh! I tried … urgh. You know … I think it's better on the way out—urgh."

After completing Tasty Tongue Varnish, you might hear a conversation between her and Maurice Ouren:
:Maurice Ouren: "Bren's trying to get us meat again."
:Tubabi: "Oh, how I miss meat."
:Maurice Ouren: "I miss my molar."
:Tubabi: "Maybe you should chew more carefully next time."

Speaking to her after completing Tarnished Truffles, she says:
:"Come and go. Come and go. Brengolin has you flitting about like the dovah-flies. This one must brace for what's to come, she thinks."

At the gathering at the end of A Matter of Tenderness:
:Brengolin: "Alright, friends, the guest of honor has arrived! I've cooked up something special for you all. Soon to be favorites, I'm sure!"
:Brengolin: "For you, Kaera, a mushroom-filtered meat stew. No more of that overwhelming metallic tang, I promise!"
:Brengolin: "And for you, Maurice, Root Liqueur marinaded Fabri-Chop neatly braised. Soon to put Slag Town on the culinary map!"
:Brengolin: "And finally, Tubabi, the crown jewel of my feast: hand-fed nix filets in a mushroom and root liqueur reduction."
:Tubabi: "Oh …. You shouldn't have …"
:Brengolin: "And for my newest friend, I have a special treat!"

Speaking to her while A Matter of Tenderness, she says:
:"That sickly sweet smell, it reminds Tubabi of Skooma … not that this one would know anything about that."

After the completing A Matter of Tenderness:
:Kaera Tussaud: "Alright, here goes …."
:Maurice Ouren: "Might need a little nip of that liqueur after this … Mmm. Mmm! Delicious!"
:Kaera Tussaud: "Hey! Bren! This is good! You did it!"
:Tubabi: "Oh—my! There is a hint of home in this. Thank you!"

After this, speaking to her, she says:
:"This one did not expect to taste such fine things again in her life. Tubabi will miss the moons a little less tonight. She is grateful to Brengolin, and to you."''
Online:Nardhil Barys

Nardhil Barys is a Dark Elf guild trader who runs Clockwork Castoffs in the Slag Town Outlaws Refuge in the Brass Fortress.
 
  
Dialogue
:''"I run a good, honest business. Not that the businesses here aren't good! Or honest! Or anything really. Oh, I don't know."

:"You know, Slag Town isn't all bad. Apart from the occasional threat or two. But you know, that's how it goes sometimes!"

:"I regret to inform you that my prices are set by the guild I represent, and thus not up for negotiation."

:"Please don't try to sell me stolen goods! I'm sure there's someone down here who would like them, but I only deal in respectable trades!"''
Online:Kaera Tussaud

Kaera Tussaud is a Breton residing in the Slag Town Outlaws Refuge in Brass Fortress.
 

Related Quests




Dialogue
Tarnished Truffles
She can be heard having a conversation with Brengolin when you enter the outlaws refuge.
:Kaera Tussaud: ''"Ugh, Bren! This stew tastes like it was steeped in rusty nuts. Maybe we should just stick to eating the paste. It's not so bad eating the same soft, bland mush every meal … forever …."
:Brengolin: "Don't give up on me yet, Kaera! I think I'm getting close."

When talking to her directly:
:"Sorry, I should try and finish this while it's still warm …. You think it might taste better cold?"

She can be heard having the following conversation with Tubabi:
:Kaera Tussaud: "He's not looking is he?"
:Tubabi: "It's alright. Let it out."
:Kaera Tussaud: "I tried—urgh! I tried … urgh. You know … I think it's better on the way out—urgh."

After starting A Matter of Tenderness:
:"I don't think I've ever seen Brengolin heave up his own makings. Wonder if its because he's only tasting a tiny bit, or maybe being raised here gave him brass guts. Oh no. Maybe he's really a fabricant!"

After the completing A Matter of Tenderness:
:Kaera Tussaud: "Alright, here goes …."
:Maurice Ouren: "Might need a little nip of that liqueur after this … Mmm. Mmm! Delicious!"
:Kaera Tussaud: "Hey! Bren! This is good! You did it!"
:Tubabi: "Oh—my! There is a hint of home in this. Thank you!"''

Speak to her and she'll say:
:''"I'm so proud! I nearly retched just thinking about the last stew, but I held it together. Oh, and I'm glad I did! Brengolin really worked a miracle this time! We might just be able to kick the paste after all!"''
Online:Tidros Ramoran

Tidros Ramoran is a Dark Elf pilgrim who can be found in the Clockwork Basilica in the Brass Fortress. He has no unique dialogue.
Online:Adjunct Diwa

Adjunct Diwa is a Redguard Apostle who can be found inside the Clockwork Basilica. She appears only during the In Search of a Sponsor quest, and cannot be spoken to.
 
  
Dialogue
After speaking to Provost Varuni Arvel during "In Search of a Sponsor", you can find her talking with Lector Tanel Sadryon and Chancellor Gascone Dusant.
:Chancellor Gascone Dusant: ''"As I said before, those tarnished redundants down in the slums are no concern of yours. I've instructed the constabulary to keep a strict eye on them."
:Lector Tanel Sadryon: "Yes, that Constable Baldan's done an admirable job. Even so, tarnished and exodromals enter the basilica far too often."
:Adjunct Diwa: "And what of these rumors? Black-robed figures lurking on the edge of the Radius?"
:Chancellor Gascone Dusant: "Honestly, Diwa, settle the boilers, hmm? I will never let tarnished, or exodromals, or mysterious robed ghosts disrupt our work. Believe me."''
Online:Lector Tanel Sadryon

Lector Tanel Sadryon is a Dark Elf Apostle who can be found inside the Clockwork Basilica. He appears only during the In Search of a Sponsor quest, and cannot be spoken to.
 
 
  
Dialogue
After speaking to Provost Varuni Arvel during "In Search of a Sponsor", you can find him talking with Adjunct Diwa and Chancellor Gascone Dusant.
:Chancellor Gascone Dusant: ''"As I said before, those tarnished redundants down in the slums are no concern of yours. I've instructed the constabulary to keep a strict eye on them."
:Lector Tanel Sadryon: "Yes, that Constable Baldan's done an admirable job. Even so, tarnished and exodromals enter the basilica far too often."
:Adjunct Diwa: "And what of these rumors? Black-robed figures lurking on the edge of the Radius?"
:Chancellor Gascone Dusant: "Honestly, Diwa, settle the boilers, hmm? I will never let tarnished, or exodromals, or mysterious robed ghosts disrupt our work. Believe me."''
Online:Ohtaari (Grahtwood)

Ohtaari is a High Elf who can be found locked in a cage at the Redfur Trading Post
Online:Tarnished

is the name given to those unfortunate citizens of Clockwork who have been cast out from society, unable to find a role and have been essentially abandoned by the Clockwork Apostles, although they are provided the basic essentials of clothing, food, and water. Tarnished within the Brass Fortress live in Slag Town and run the outlaws refuge there. 

Members
Razgurug (Leader)
Aveberl Tremouille
Njordemar

Quests
Online:Factions A

Abyssal Cabal
 
Ascendant Order
 
Agluk Clan
 
Agra Crun
 

Ahemmusa Tribe
 
Al-Danobia Guardians
 
Aldmeri Dominion
 
Alessian Order
 
Anka-Ra
 
Antiquarian Circle
 
Apostates
 
Arbordawn Cult
 
Ash Exiles
 
Ash'abah
 
Ashlanders
Online:Factions B

Baandari
 
Band of The Three
 
Bards College
 
Barkbite Clan
 
Beldama Wyrd
 
Berne Clan
 
Bitterhand Bandits
 
Bjoulsae Boys
 
Black Daggers
 
Black Dart
 
Black Fin Legion
 
Black Gulls
 
Black Snails
 
Black Wake
 
Black-Moon Clan
 
Black-Tongue Tribe
 
Blackcaster Mages Guild
 
Blackdrake Clan
 
Blackfeather Court
 
Blackguards
 
Blackheart Haven Pirates
 
Blackmarrow Cult
 
Blacksap Rebellion
 
Bleak Veil
 
Blighted
 
Bloodborn
 
Bloodmist Clan
 
Bloodsharks
 
Bloodthorn Cult
 
Bloodwraith
 
Bloody Fists
 
Bloody Hand Tribe
 
Bonechime Gang
 
Boneshaper Clan
 
Bonesnap Tribe
 
Brackenleaf's Briars
 
Bright-Throat Tribe
 
Bronzefist
 
Buoyant Armigers
Online:Factions C

Camonna Tong
 
Cinder-Heart Clan
 
Circle of Champions
 
Claws of Daegon
 
Clockwork Apostles
 
Clutch of Nisswo
 
Coldharbour Elite Guard
 
Coldsnap Tribe
 
Colovian Raiders
 
Companions
 
Corelanya Clan
 
Coterie of Organized Scholars
 
Council of Province Generals
 
Court of Bedlam
The   is a secretive Daedric cult made up of worshippers of Clavicus Vile, Nocturnal, and Mephala. The three Princes have formed a triad to wage war against their fellow Daedric Princes and reshape Nirn in their own image. As such, the Court is central to the Daedric War storyline.

See: The Triad

Cragkin Tribe
 
Crimson Oath
 

Crimson Raiders
 

Crossroads Profiteers
 
Crosstree Bandits
 
Crow-Eye Clan
 
Crowns
 
Cult of Meridia
 
Cult of the Ancestor Moth
 

Cult of the Profane Bond
 

Cygnus Irregulars
 
Cyrodilic Collections
Online:Factotum Courier

Factotum Couriers are Factotum laborers found running through the Brass Fortress, presumably delivering missives and packages to the denizens of Clockwork. They have no unique dialogue.
Online:Exarchs' Egress

A heavy sack can spawn on the path to the incursion site located northwest of the cave containing the portal.
 
Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 
: 
: 

Related Quests


Achievements
There is one Achievement associated with this location:
Lore:Wrathful Flame

The   is an  ish religious order based in  . Every ten years they light  's pyre in ruins of the first incarnation of  . Legends say that for one thousand years they have honored the four clans who founded Orsinium and scorned those who caused its fall. 

The order seeks to show Malacath that they will not repeat the mistakes of the past. They bind Malacath's anger to the failures of the Orcs and strive to remember what led to their doom. According to Malacath, rekindling the pyre every generation fuels vengeance in the hearts of his followers.   

 
Gallery
 

References
Online:Factions D

Daggerfall Covenant
 
The Daggers
 
Dagonites
 
Dark Brotherhood
 
Dark Witnesses
 
Darkfern Clan
 
The Darklings
 
Dawnmead Bandits
 
Dead-Water Tribe
 
Death Hunters
 
Deathbringer Clan
 
Direnni
 
Dirty-Drakes
 
Divine Prosecution
 
Dogeater Tribe
 
Dragon Cult
 
Dragonclaw Clan
 
Dragonguard
 
Dragonstar Caravan Company
 
Draugrkin
 
Dreadhorn Clan
 
Driladan Clan
 
Dro-m'Athra
 
Drowned Dogs
 
Drowned Horde
 
Drublog
 
Duneraider Bandits
 
Dusteater Tribe
Online:Factions E

Eagleseer Clan
 
Ebonheart Pact
 
Elder Council
 
Elite Guard
 
Ember-Eye Slavers
 
Erabenimsun Tribe
 
Euraxians
 
Evermore City Guard
 
Exarchs of Dross
 
Eyes of the Queen
Online:Factions F

Falinesti Faithful
 
Ferhara's Warclaws
 
Fighters Guild
 
Fire Drakes
The Fire Drakes are one of three factions you can fight for in the Battlegrounds. 
First Auridon Marines
 
Firstmages
 
Fists of Thalmor
 
Flint-Tooth Tribe
 
Foolkillers Clan
 
Forebears
 
Frostbite Raiders
 
Frostedge Bandits
Online:Factions G

Gaspard's Stalkers
 
Ghost People Tribe
 
Ghostsong Clan
 
Gleaners of Aurbis
 

Glenmoril Wyrd
 

Gnaw-Root Tribe
 
Gold Coast Mercenaries
 
Gold Coast Trading Company
 
Grasp of the Stricture
 

Gray Host
 
Gray Vipers
 
Greycloak Mercenaries
Lore:The Truth in Sequence: Volume 7

Taken from the sermons of Deldrise Morvayn, Fourth Torbillon to the Mainspring Ever-Wound.

By the word, I wind the gears.

Think now on the wheel. To all things it appertains.

Is there anything so sacred as the wheel? Like   Final, the wheel both moves and does not move. Anuvanna'si. The axle sleeps, while the spokes make haste—round and round in reflective circles. Now, here dwells a Nameless secret, child of the  : does a thing move when it moves in circles?

Motion lies at the heart of the   Ensuing, but not all motion is Nameless. Not all movement earns His blessing.

The Divine Metronome calls the first motion "The Motion of Lines." Line-motion is the motion of simple minds—the motion of weak wills and scholars' vanity. "Forward!" it cries! Forward to the fruits of cheap ambition. Forward to the promise of everlasting kingdoms. Forward to the mirage that the sages call "progress." These misguided pioneers venture out into their wild tomorrows, and the tomorrows after that, certain of their worth—their virtue. But what profits a man or mer to gaze deep into a single future? The aims of mortals are narrow, far too narrow! To move forward is to ignore infinite angles in favor of one. It is the act of a beast or a child. The Clockwork God spurns vanity in the guise of courage. These explorers' travels only lead them farther from Tamriel Final. Anuvanna'si.

Seht speaks of the second motion only in whispers. "The Pendulum" or "Named Oscillation" is the tic-tock motion—the motion of entropy and false hope. None but the Clockwork God may claim its dark power. With each wide swing it shouts Lorkhan's lie. "Hail, intentions divided! Hail, cursed multitudes!" Do not stand in the Pendulum's path, ash-child. Only the Mainspring Ever-Wound may bear its weight.

Last is the reciprocating motion. "The Sublime Piston." The lover's embrace. Like the Father of Mystery, it gives and takes in equal measure. As the bow upon the strings, it calls forth the sublime. As the carpenter's saw, it wrenches back and forth, sundering the Named pursuits of lesser mer. Only a Nameless heart may harness its strength. The artist, the star-counter, and the engineer call it "muse." The truth-blind multitudes call it "destroyer."

Do you see now, child of the Tribunal? Every movement hides intent. To stray from the wheel is to abandon the Clockwork God. In the Tamriel Final, all shall spin, and only spin. Anuvanna'si.

By the word, I wind the gears.
Lore:The Truth in Sequence: Volume 9

Taken from the sermons of Deldrise Morvayn, Fourth Torbillon to the Mainspring Ever-Wound.

By the word, I wind the gears.

  values craft above all things. She who shapes and assembles, he who conceives and creates—these are the true children of the Clockwork God.

Your labors need not whirr and hiss like the sublime clockworks of Sotha Sil. The brush, the auger, the tongs, the needle—each and each may honor the Father of Mysteries, so long as they speak His truth. And what is His truth, child of Seht? Perfection only? No. Hear the words in sequence! Simple precision is naught but the shadow of virtue. Even a faithless smith may fashion the blade with the keenest edge. The perfect sphere, the clearest glass, the truest angle—all fall short of His favor. Only through the purest incongruities and greatest doubts do we earn His blessing. You must think with the thrice-folded mind. You must gaze upon the unsequence.

No mortal may grasp the unsequence fully. We see the edges only—the liminal truths. For some, the unsequence  brings despair. Others look upon it with a child's bewilderment. But for the precious few, the Nameless explorers, this thin ray of understanding may serve as the Bridge of Infinite Curve. The Walking Wheel.

Know this,  : only the intrepid mind may walk this path. For you see, the Nameless soul is the tightrope walker that strides in circles only. Below and aside, waits the gaping maw of  's lie. Ahead and above, waits   Final. Anuvanna'si.

I hear your cries, child of Seht! "How does one walk the wheel?" you ask. Here lies a Nameless truth. Just as no wrench fits all bolts, no walk fits all souls. For the sculptor, it may mean an angle inverted, or a form transposed—an abandonment of the Named resemblance and an embrace of the abstract. For the scholar of maths, it could require half-mad theorems—rooms of cubic numbers and functions only imagined. For the inventor, it may demand a tool without any known use, or an answer-machine that prints only questions.

Craft perfected, and use obscure: this is the surest path to Tamriel Final. Anuvanna'si.

By the word, I wind the gears.
Lore:The Truth in Sequence: Volume 10

Taken from the sermons of Deldrise Morvayn, Fourth Torbillon to the Mainspring Ever-Wound.

By the word, I wind the gears.

Beware blind reverence for The Old, child of  . The oil of antiquity often fuels the future. Those who ignore the counsel of our blessed ancestors do so at their peril. But not all ruins hide wisdom within their shattered halls. Some ruins are dark and barren places—unsteady graves for lies and curses. Resting places for bent axles, stripped bolts, and the bitter silence of inertia.

In the time before our Father's rise, old and feeble knowledge ruled the hearts of  . The   entered their   not in search of truth, but in search of truth's corpse. They saw their   not as proud and vigorous guides, but as wheezing, toothless ghosts—guardians of the musty and derelict engines that fools call deep wisdom. You must smash these old machines, child of Seht! The past does not rust upon the scrap pile. It hurtles toward the Mainspring Ever-Wound's glorious and multi-angled future, whipped by the scorching tongues of our honored forebears! Ever do their words and deeds grease the wheels of the  -Ensuing! Ever do they weld the seams of   Final! Anuvanna'si.

But alas! Even now, stewards of   feed aged truth to those who would listen. They are the daughters and sons of   who crouch like gargoyles over musty tomes, faces hidden beneath frayed and graying robes. They counsel caution, temperance, and equanimity—ancient virtues of the fading Nirn-prior. Even so, the Father of Curiosity calls them friends. With a god's patience, He teaches them. With a father's love, He guides them; all in the hopes that one day they may see the deepest truth of The Old: that we must banish our feeble ghosts and give their memory new life through the thrice-folded mind. Toothless gears cannot be repaired—they must be melted and reforged. So it is with our people's truth.

None will deny that the daughters and sons of PSJJJJ wield great power. Like our  , their isle of   glides between what is and what may be. Like our  , they study, strive, and create. But power without an infinite future's courage is like an empty boiler—infused with fierce heat but producing no steam. Woe upon those who recoil from Tamriel Final! Anuvanna'si. The will of the Clockwork God turns such cowardice to slag. But rejoice! The Father of Mysteries' affection proves the PSJJJ's worth. One day these lost spellweavers will heed the words of the Divine Metronome and seek the true and noble change—the aratagnithir. On that day we shall embrace them not as friends, but as brothers and sisters.

By the word, I wind the gears.
Lore:The Truth in Sequence: Volume 11

Taken from the sermons of Deldrise Morvayn, Fourth Torbillon to the Mainspring Ever-Wound.

By the word, I wind the gears.

I hear your whispers—your puerile laments. Even here in the  , bathed in the oil of   divine wisdom, you cry out, "Where are the soft grasses and babbling creeks? Where are the heady wines and rich fruits?  Where are the gentle rains, and sighing boughs, and swaying mushrooms?" Like hungry babes you weep, "Where is the Real?" Ease your bellows and steady your gears. You must gaze now upon the brass-wrought truth. See the Real of   Final. Anuvanna'si.

What makes a thing real? Is it the blood, or the sap, or the beating heart? Is it the shrieking trauma of an infant's birth? The low roar of the tides? The root's thirst for water or the lazy drift of distant clouds? No, child of Seht! Hear the words in sequence! Can you not see that your fears spring from  's lie? Those soft forms and gentle comforts you covet are naught but corroded lies—fractured creation's panacea that deadens the soul's forgotten pain.

"But is Sotha Sil's sacred city not a replication?" you ask, "A   in miniature?" Hear this,  : the Clockwork City is no mere simulacrum. The copper leaves and sculpted hills are not  's resemblance, but Nirn's refinement—worldly forms made whole by the steady hand of the Mainspring Ever-Wound. The glorious unity of Tamriel Final demands convergence. Anuvanna'si.   and machine made whole. Nature and engineering made whole. The past and the future made whole. In time, all of Nirn shall be pressed and fired in this forge of Seht's blessed imaginings—weighed and measured upon the Nameless Scales! Is this not the Real? Is this not the redemption of the  's sins? Do you see now the impoverished forms of the Nirn-Prior? The cheap and hollow falsehoods that masquerade as nature's splendor?

Seek out the dry, hard places, child of Seht. Anoint your tongue with His oil. Fill your stomach with His nourishing grain. Cast out what was and fix your eyes upon the Nirn-to-come—upon Tamriel Final. Anuvanna'si.

By the word, I wind the gears.
Lore:The Truth in Sequence: Volume 12

Taken from the sermons of Deldrise Morvayn, Fourth Torbillon to the Mainspring Ever-Wound.

By the word, I wind the gears.

I have spoken the words in sequence, child of  . I have guided your eyes to the glorious  -Ensuing—to the inevitable grandeur of   Final. Anuvanna'si. I have shouted my grave admonitions and whispered the secrets of the infinite curve. Now, as my engine fails, I bestow upon you my final blessing. You who sing the song of making and set your wheels to axles—you intrepid star-counters who shatter the old machines and smelt new truths from the crude and forgotten ores of the  —you must hear this ultimate lesson.

Tamriel Final shall change you in ways both grand and terrifying. Anuvanna'si. Just as molten brass cools in its mold, so too will your body take on a new and hardened shape. Just as water changes from liquid to steam, so too will the cheap preoccupations of your mind disperse and fade. Just as oil ignites and powers the engine, so too will your soul glow bright and drive the Wheels Eternal. The unity of Tamriel Final must wash away our selfish pursuits and jealous will,  . Anuvanna'si. In the glorious Nirn-Ensuing, we must exorcise that grinning apparition we call "I." Only then can we know the sublime truth of the Mainspring Ever-Wound. We must walk change's road if we seek the end of disorder—and like all roads worth walking, it fills our hearts with joy and terror.

How like the   gears we are—content to live our lives in vain and sequestered sorrow, all the while oblivious to the anguished cries of our fractured souls! Look upon the lonely shore of Nirn. What do you see, with your broken eyes? One beach? One sea? Deceit and vanity! The Named illusion! For what is a "beach" if not a desperate agglomeration of isolated grains? What is a "sea" if not a churning mass of solitary tears? Separate! Broken! Arrogant and futile!

Even after meditating upon these sermons, there are some among you who cling to the Nirn-Prior. You fear the loss of your thin and impoverished "self." You must cast aside these childish fears! What good is a "self" if it burns away at the threshold of what waits beyond time? Do you not see that the Father of Mysteries seeks to usher our world through the End? To protect us from the lies-made-flesh who seek to destroy us? If you remember only one thing, let it be this: our blessed Clockwork God loves you with a fierce and awesome heart. What he does, he does for you and for all who would follow his divine example.

Lasting joy. The peace of unity. The sublime satisfaction of perfect rhythm; these are the product of our honest labors—the spokes of our blessed wheel that spins eternal. The Mainspring Ever-Wound offers perfection, child of Seht. You have but to gaze within. Stoke your coals. Add fresh water to your boilers. Tighten your bolts, and believe. Tamriel Final awaits. Anuvanna'si.

By the word, I wind the gears.