Netruk44/uesp-wiki-content huggingface dataset:
Online:Tamahl's Memory

It is a tent with various furniture, including urns and a skooma bubbler. Residents include Gaiden Shinji, Lord Trystan, Commander Reliana, one of Shinji's Soldiers (found outside the tent) and two Cats. None of the items in the space can be interacted with.
 

Related Quests
Arena:Stonewastes

The ruler is Lord Diocletian. Its rival is Glenbridge. Chasepoint also has a rivalry with Stonewastes.

Stonewastes has road connections to Gideon, Rockgrove, and Glenbridge.
 

Locations
Arena:Alten Markmont

The ruler is Lord Augustandros. Its rival is Rockpoint.

Alten Markmont has road connections to Helstrom, Greenspring, Greenglade, Riverbridge, and Seafalls.
 

Locations
Online:Reliana's Memory

Residents include quest characters and Joile's men. None of the items in the space can be interacted with, however you can loot corpses and insects. The letter ''King Joile's Orders to General Mercedene'' can be found in the last area near General Mercedene.
 

Related Quests
Arena:Ebon Ro

The ruler is Lord Lidell. Its rival is Stone Fell.

Ebon Ro has road connections to Silvenar, Vulkwasten Wood, and Thormar Keep.
 

Locations
Online:Istirus Outpost

Unlike other battleground maps, this map is semi-symmetrical in its layout and also allows players to use mounts.

 

Gallery
 
Notes
An abandoned fort named Istirus also appeared in Oblivion, located between Skingrad and Kvatch.
The   can be seen from the Storm Lords spawn, but is blocked off by a fence.
Online:Deceased Justiciar

Deceased Justiciars were justiciars of the Divine Prosecution found deceased near Graveld's Hideaway, having been killed by Graveld along with fellow Justiciars. You can be tasked with recovering their Scrolls of Oath by Justiciar Farowel.
 

Related Quests
Arena:Cori Silmoor

The ruler is Lord Anvan. Its rival is Glenpoint.

Cori Silmoor has road connections to Woodhearth, Emperors Run, and Glenpoint.
 

Locations
Arena:Black Park

The ruler is Lady Larena. Its rival is Meadow Run.

Black Park has road connections to Falinesti and Silvenar.
 

Locations
Online:Divine Deputation

Quick Walkthrough


Detailed Walkthrough


Notes
The quest can not be taken while a Divine Prosecution daily quest is in the log.

Bugs
 

Quest Stages
Redguard:Controls

thumb|right|The controls menu with the default options
This page documents the controls available while playing Redguard and their default settings.
 

Controls Menu
You can re-map the controls listed in the controls menu to other keys to suit your preferences.



Other Keys
These are not listed in the controls menu and cannot be re-mapped.
Online:North Beacon Barracks

Most of the containers are empty. Other than the eight cooking fires, there are a few bookcases and some crates. The building remains empty following the extermination of the current residents. Captain Bernardine is located upstairs in the center room during the related quest.
 

Related Quests


Residents
Captain Bernardine

Gallery
Online:Jewelry Crafting Survey: Glenumbra

Resource cache uncovered: On an island west of the Wyrd Tree, between Farwatch and the Shrieking Scar, on the coast.

I will be frank: I can take more credit than usual for this. Lightning struck a supply of kindlepitch I had been ferrying with me on the survey (coastal surveys being particularly foolhardy) and exposed the precious metals recorded above.

Why did I have kindlepitch with me? I HAD planned a violent cordon for my encampment in the event any mudcrab dared approach my provisions. Alas.
Online:Jewelry Crafting Survey: Stormhaven

Resource cache uncovered: In a cleft between two rocks, near a waterfall, east of Nightmare Crag, west of Bonesnap Ruins. A pace north of Steelheart Moorings.

I'm increasingly frustrated with our inability to find a cartographer of merit. 
"Insufficient funding," they tell me. What miserable fiction! 
Instead of having a mapper — a professional! — with me with some knowledge of the area, I instead have to (for example) contend with roadway bandits, escape them into the arms of a cadre of friendly cultists working some manner of idiot ritual at a stone circle, give THEM the slip and tumble into a very alarmed doe and then — and then! — run WITH HER through an equally (violently) confused pack of wolves before happening upon our precious metals. It's fine. This is fine.
Online:Jewelry Crafting Survey: The Rift

Resource cache uncovered: Nestled into the cliffs, northeast of Riften, opposite a camp of giants, north of the Lost Prospect.

Perhaps it has something to do with all of the mammoth cheese aging up the butte from me as I write this, but this area of Riften is rank with sulfur and urea. I just thought you might like to know.

That aside, The Rift is certainly one of the more hospitable regions of Skyrim. Climate-wise, that is. Beautiful countryside, though a bit cold for my tastes. And ripe.
Online:Jewelry Crafting Survey: Eastmarch

Resource cache uncovered: South and east of Dragon's  , in the cliffs.

Why would anyone live somewhere so cold? Even here, south of the permafrost, my spines tingle in the cold air. I look at mammoths and bears and feel only fur-envy and a deep need to not remember their odor.

I guess it could be worse. I could have frozen to death. But it could be better, too: I could have an actual cartographer working with me, rather than needing to take extensive notes on every location I visit. Why do I do this, again?
Skyrim:Nix-Hound (creature)

Nix-Hounds are insectoid creatures added by the Nix-Hound Creation. Originally native to Morrowind, they have been introduced to the island of Solstheim in recent years. For more information, see the lore article.

Nix-Hounds drop a sample of Nix-Hound Meat when killed.

Wild Nix-Hounds
thumb|right|Nix-Hounds on Solstheim
Wild Nix-Hound enemies can be found throughout the wilderness of Solstheim with this Creation installed. They can be found alone or in small groups, and will attack on sight.


 

Pet Nix-Hound
 
A pet Nix-Hound can be purchased from Revus Sarvani (or Geldis Sadri if Revus is already dead) as part of the related quest.

The nix-hound is essential, and will not engage in combat. Its main function is to carry items, and it has a carry weight of 75 and it will follow you even if you already have another pet following you. You can instruct it to wait at a city, wait at its current location, wait at your house, or to carry items. It can also be summoned using a teleportation spell. The nix-hound cannot be detected by Detect Dead or Detect Life.
Scrounging
The pet nix-hound has an ability that will occasionally give you a random ingredient. When this happens, you will receive a message saying, "Nix-Hound found something..." and the ingredient will be added to your inventory.

This ability will start working as soon as the creation has been activated - you can receive items from the hound even before you have purchased it . Four to eight hours of game time after becoming active, you will get your first ingredient. Thereafter, every 16 to 25 hours of game time you have an 80% chance of again getting an ingredient.

The ingredients will be randomly chosen from two leveled lists appropriate to the area you are currently in - the hound distinguishes between being either in Solstheim, or not. For example, you can get Ash Hopper Jelly while in Solstheim, but not while in mainland Skyrim. Other than that, any base game ingredient or Dragonborn ingredient can be gifted to you - but not ingredients added either through Dawnguard or Hearthfire.
 
Related Quests


Bugs
 
 Adding the nix-hound to the DruadachRedoubtFaction faction (RefID  ) will fix this problem.
Lore:Death

This article documents the many beliefs regarding the mortal condition, afterlife and funerary customs found around the various cultures of  .
 


Avoiding Death and Immortality
thumb|right|A Scroll of Revival
thumb|left|Yagrum Bagarn, made immortal by the Corprus disease

There are many ways for mortals to avoid death, although usually at a price. Most forms of   are simple revenants, such as mindless  s or  s. Restless spirits often remain bound to Tamriel as  s or  s.

The most powerful mages have been known to live far beyond a normal mortal lifespan.  The most famous examples are the Wizard-Lords of  , who have been known to live for centuries.  Sotha Sil, Vivec and Almalexia were able to extend their lives through the continued use of the Heart of Lorkhan; the hearts power also allowed Dagoth Ur to resurrect himself from the dead.  
A Breton wizard of legend known as The Sage is also known to have achieved immortality via alchemy. 

  often attempt to use their knowledge to cheat death, although only the most powerful of necromancers manage to ascend to  dom,  which often becomes a curse in very short order for those who succeed.  Another way mortals avoid a natural death is contracting vampirism. Lord Harkon sacrificed a thousand innocents in Molag Bal's name so he would be given the "gift". 

The corprus disease, gives those afflicted with it immortality, but it also destroys the victims minds, and deforms their bodies. Only two people have ever really benefited from this type of immortality without losing their minds to the disease. The last living Dwemer Yagrum Bagarn, who was grotesquely deformed by the disease, but had the benefit of having most of his insanity caused by Corprus removed do to treatments used by Divayth Fyr, allowing for him to remain lucid, and the Nerevarine who was partially cured of corprus disease, while also retaining all the positive effects of the disease.     

During the  ,  s kept the Nord population enthralled and obedient by means of a widespread  , and many people of this era became the undead   that still prowl the crypts of Skyrim,  , Atmora, and anywhere else the dragon priests "kept peace between dragons and men".  

Some mortals have been known to achieve a form of life beyond death by having their soul replaced by a Daedric vestige.  Molag Bal preserves mortals who have been sacrificed to him in such a manner.  Additionally, he has often been known to bring mortals back from the dead.   On rare occasions, mortals have become immortal by achieving divinity, such as the god  . 

The   are beings that have been lustrated for purification by the Daedric Prince Meridia. For mortals, this usually involves being stripped of their will and bestowed with the gift of immortality for the purpose of serving her for all eternity. Beings who join the ranks of the Purified include those who willingly pledge themselves to Meridia's service,  as well the unwilling , such as those who defy her.   

There are other, simpler ways to avoid death, such as through the use of an enchanted scroll of revival at the moment of death. 
 

References
Legends:Insect

Insects are small animals with an exoskeleton and six legs present all over the Tamrielic continent. They previously had the hidden special Animal type, but this was (possibly accidently) removed during the Sparkypants Studios client change.

Cards
Created Cards
Online:By Order of the Silver Dawn

Comrades,

For too long we have left   grasped within the clutches of   and her pack. For too long we've allowed them to sow their malicious intent across  . For too long we've simply watched as they've grown, as they've fortified their strength. To plot their schemes of carnage and mayhem.

But the   will stand back no longer. It's time to strike this pack of mangy dogs down, once and for all.

We have reason to believe the  , as they now call themselves, have begun to bolster their ranks. This has not only involved gathering   to them, but also kidnapping innocents from nearby areas and cursing them to become beasts as well. This desperation to increase their pack numbers could only mean ill will towards Tamriel.

We cannot allow this to continue. The Moon Hunter Pack must be eradicated, no matter the cost.

You'll take all orders from  . His previous knowledge of the keep's layout should help with your infiltration. Heed his commands as if they were my own.

And may the   watch over you all.

-
Online:Vykosa

rightright
Vykosa is a monster helm set. It consists of two armor pieces: head and shoulder, both of which are available in all three armor weights and standard traits. The set cannot be crafted. There is an outfit style based on this armor set.

Bonuses
 
1 item: Adds 4% Healing Taken 
Drop Locations
The head drops from Vykosa the Ascendant in Veteran Moon Hunter Keep.
The shoulders can be obtained from Urgarlag Chief-bane's reward chest at Undaunted Enclaves.

Gallery
Online:Dremora Style

The Dremora Style is a crafting skill that can only be learned by reading the chapters of the    book. These chapters (or rarely the entire book) can be found by obtaining Dremora Plunder Skulls during the Witches Festival.

Plunder Skulls come in seven types and each type is dropped by certain bosses and can only contain certain pages. Plunder Skulls of each type can be earned only once a day:



Crafting Dremora items requires  ''' '''. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

Armor


Weapons and Shields


Gallery
Armor
 
Weapons
 
Achievements
There is one Achievement associated with this style:
Online:Goradir

Goradir is a mysterious skull found in the Bone Orchard, shown emanating with a green glow after being dug up by the Worm Cult. He can be talked to as part of Keeper of Bones.
 
Related Quests


Dialogue
:Dringoth: "Goradir!"
:Dringoth: "Goradir, what have they done?"
:Goradir: "What does it look like? They dug up my barrow!"
:Dringoth: "What? Why?"
:Goradir: ''"Wouldn't stop asking about the roots."
:Dringoth: "The roots? Why would they care about the... Oh no."
:Goradir: "Told them they were asking for trouble, but did they listen? Went right to the Barrowbough. Idiots."
:Dringoth: "Hey, friend! Listen, we have a problem."

You can speak to him after:

:"You're Dringoth's friend right?"
:I put him back together
:"Huh. Spinner Amariel won't be happy about that."
:Spinner Amariel? / You mentioned Spinner Amariel?
::"Very bright, good sense of humor. No patience for Dringoth's mischief. Years ago she'd had enough, so she took him apart and scattered him around the Bone Orchard.  I laughed enough to shift my barrow."
:What can you tell me about Dringoth? / You were saying about Dringoth? 
::"Most of us choose to sleep in our own bones. But Dringoth borrowed those of a long dead Elf. He was always restless, even in life."
::Where are his original bones?
::"Dringoth's true bones are gnarled in the roots of the Barrowbough. Some say they're the oldest in the orchard.  Look out for him, would you? His recklessness tends to wear at the others buried here."
:What are you?
::"Tired. Very tired."
::What were you, before you died?
::"Much taller."''

Notes
Goradir's skull looks similar to that of a Dragon. However, when you try to deduce his origin, he tantalizingly avoids answering your line of query. It may be an Ehlnofey, particularly if Dringoth also is.
Online:The Great Hunt

right|thumb|The competitors beneath a Bloodmoon
 
Quick Walkthrough


Detailed Walkthrough


Notes
This quest depicts a Great Hunt, a type of sporting event often associated with Hircine. A Great Hunt also occurs in Battlespire, Bloodmoon, and Skyrim.

 

Quest Stages
Online:Welkynar Style

:"Though the Knightly Order of the Welkynars numbers no more than four members at a time, each of those knights needs a broad array of equipment, including armor of all weights as well as a complete array of weapons," writes Sir Relequen, Wing Captain of the Welkynars. &mdash; Crown Store description
The Welkynar Style is a crafting skill that can only be learned by reading the chapters of the    book. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

It was available in the Crown Store from September 12, 2018 through   for  .
 

Availability
Individual chapters can be crafted by collecting ten   which can be obtained by killing Z'Maja in Cloudrest on Veteran mode, or on Normal mode with all of her Welkynar Shade allies present. The harder the fight, the more motif fragments will drop as illustrated in the table below:



Next a   is required to combine the ten fragments into a random chapter. You can earn a Welkynar Binding once a week by completing Woe of the Welkynars. Crafting item in the Welkynar style requires   . 

The entire book was available to buy in the Crown Store for  , but was discontinued on December 12, 2019. It briefly returned on July 20 to July 23, 2020.

Sets
Welkynar style sets include: 
Aegis of Galenwe (perfect)
Arms of Relequen (perfect)
Mantle of Siroria (perfect)
Vestment of Olorime (perfect)

Armor

Weapons and Shields

Gallery
 

Armor
 

Weapons
Lore:Meet the Character - Hanu

300px|right
:Mistress   - Magister of the  

:I do not often host  , but that is just the task I found myself doing today. A young woman by the name of Hanu arrived in  , demanding to speak to me. Out of mere curiosity, I allowed her request.

:Hanu's question was quickly and simply asked; how could she enter  's  ?

:I, of course, first suggested a life of hearty worship of the  , followed by a heroic death. She shook her head, obviously frustrated. Her wish was to enter the Daedric realm alive, and leave in just the same fashion. An intriguing request, but one I had difficulty understanding. Of all the realms in  , what did the Hunting Grounds have to offer an Aslander who did not devote themselves to Hircine?

:Finally, Hanu began to wax sentimental. Her cool façade crumbled as she spoke upon the matter of saving her father's spirit. A shame. She seemed like such a levelheaded young woman. Still, her vast knowledge of Daedrology intrigued me all the same.

:I agreed to help, on the basis that Hanu would share her knowledge once she had returned. The firsthand observation of a Daedric realm is something I could not possibly pass up. And to that end, how lucky was it that I should have just reviewed Pelagius Habor's dissertation on the  ?

:All I needed was a fresh   corpse. Dissecting its stomach allowed me to read its innards, revealing the location of the next Great Hunt. And, once again, how fortunate for Hanu that such a hunt was to occur in only a few weeks' time. It almost seemed as if some divine presence was easing her path.

:Still, I'll not hold my breath; very few return from Hircine's  .
Books:Lords of the Daedra

:"Being an incomplete study of the  , their characteristics, their worship, and deeds, as compiled from recognized scholarship."

''Lords of the Daedra is a small book that was included in the October 2017 Loot Gaming crate, which was "Demon"-themed. Similar to the Elder Scrolls V: Skyrim - The Skyrim Library series, it is a collection of lorebooks from the game, paired with concept art and screenshots. 

Contents
;The Waters of Oblivion
;Varieties of Daedra, Part 1
;Varieties of Daedra, Part 2
;Darkest Darkness
;Aedra and Daedra
;The Book of Daedra
;Spirit of the Daedra
;Invocation of Azura
;The Anticipations
;The House of Troubles
;The Reclamations
;2920, vol. 4: Rain's Hand
;The Legendary Scourge
;2920, vol. 11: Sun's Dusk
;The Death Blow of Abernanit
;Vernaccus and Bourlor

Notes
Though Varieties of Daedra appeared in Skyrim as a single volume - and Lords of the Daedra'' was listed on the crate's poster of contents as a Skyrim tie-in - the story is split into two parts, as it appeared in The Elder Scrolls Online.
Lore:Razum-dar

(known as Raz to his companions) was a   spy who was active during the   in the  . Razum-dar, though well-known during this time, was a member of the  —the secret intelligence network that served   of the First Aldmeri Dominion.  

 

History
Razum-dar was born to Kideya, a farmer who owned the Sweetwater Farmstead in Merryvale. His father left before his younger brother Rakhzargo was born, when Razum-dar was just a cub. As such, he never knew much about him, but did remember that he played the lute very beautifully. Raz taught himself how to play the lute, but his mother never did like the sound of music as it reminded her of his father too much.  He and Rakhzargo both had red hair unlike their mother, suggesting they inherited it from their father. Kideya said that Razum-dar was clever, but when it came to farm work it was hard to believe he was born and raised in Merryvale.  Raz said his brother had been kept at his mother's side too long, resulting in him being too dependent on her. He would often come down to the storage cellar at the farmstead, as it was one of the few places he could hear himself think. He promised to each of J'dathal's daughters that he would marry them, lying to each of them since he had no intention of returning to the town. 

One day an incident involving "a certain High Elf noble seeking adventure, three bottles of whiskey, and a small fire" convinced a young Raz to leave home and go on an adventure. Never particularly fond of small-town life, Raz took the first opportunity he had to leave. Having to keep his future role as an Eye of the Queen secret, Raz chose not to tell his family that the young elf was the future Queen Ayrenn, and his mother assumed he left to chase after another pretty face. 

Razum-dar's early adventures, before the founding of the First Aldmeri Dominion, are largely unknown but brought up by him at random in conversations, painting a picture of rather eventful escapades. Razum-dar was a wandering mercenary, which is how he garnered his reputation. During this time, he met the   assassin,  . At one point, Razum-dar had met Ayrenn during her time traveling the mainland, either in   or  . The story involved a drunken schoolmarm and a purple velvet dress.  Eventually, by  , Razum-dar had become a member of the Eyes of the Queen, being involved in several events, such as the foiling of the  's plots in both   and  , the ascension of the Lunar Champion to the   in  ,  investigating a wide-spread murderer in the  ,  and uncovering a Daedric plot on  . 

See Also
For game-specific information, see the ESO and   articles.

Books
 

Gallery
 

References
Legends:Solo Arena/The Mad Conjurer

Contrary to other feature matches, The Mad Conjurer does not have a unique scenario, intro, or announcement. This means that it can start the match with any other Solo Arena scenarios and lanes.
Legends:Solo Arena/Forgotten Machines

As one of the featured matches, Forgotten Machines begins the match with a unique scenario, intro, and announcement:
Online:Ronela Giroux

Ronela Giroux is a Breton werewolf of the Moon Hunter Pack accompanying Balorgh and Dreyen Gilvani to win the Great Hunt and Hircine's boon. She has no unique dialogue.
 
Related Quests
Online:Dreyen Gilvani

Dreyen Gilvani is a Dark Elf werewolf of the Moon Hunter Pack accompanying Balorgh and Ronela Giroux to win the Great Hunt and Hircine's boon.
 

Related Quests


Quest-Related Dialogue
At the beginning she can be found next to Ronela Giroux.
:''"My, don't you smell delicious. Lucky for you, I promised to keep on my best behavior before starting the hunt. Why don't you run along now?"''
Online:Silver Dawn Style

:"Hunt for heinous were-creatures with pride wearing and wielding the traditional arms and armor of the Order of the Silver Dawn! "By the gleam of silver shall we slay!" &mdash; Crown Store description
The Silver Dawn Style is a crafting skill that can only be learned by reading the chapters of the    book. Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use. Alternatively, you can run Moon Hunter Keep on veteran difficulty to acquire style pages. Completing the dungeon on hard mode guarantees you a page.

The entire book was available to buy in the Crown Store for  , but was discontinued on December 12, 2019.
Sets
Sets in this style include:
Jailer's Tenacity
Moon Hunter
Savage Werewolf

Armor

Weapons and Shields

Gallery
 

Armor
 

Weapons
Online:Apostates

The   are a group of oath-breakers, Bosmer punished for breaking the Green Pact, who are cursed with undeath to roam the wilderness until they find a way to redeem themselves. Skeletal and zombie members can be found in the Tomb of the Apostates.