Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Order of the Dragon/Cursed Mine

The entrance is located just northwest of Bruma Caverns and cannot be accessed until you do the quest Thoralf's Hammer.


Related Quests
 


Exterior
The exterior is located at coordinates: Tamriel 3,35
This location does not have a map marker.


Zone 1: Cursed Mine
From the entrance, follow the tunnel down until you come to a set of planks barring the passage. Thoralf will not follow past this point. Push them open and proceed. You'll find an area filled with mist at the far end of the cave; a set of stairs from here leads down to some crypts. Go down the stairs, and you'll end up in a dead-end room with a shaft leading down. Drop down the shaft (it's not far, though it will do some damage), deal with the vampire below, and go through the door you find.


Zone 2: Deep Crypt
On the other side of the door, you'll come to a four-way intersection, one part of which is blocked by a gate. Ignore the gate for now - it's locked, and you'll find the key later. The passage to the left leads to a large room with an altar and a vampire at the far end. Kill the vampire and take the warhammer on the altar - it's Thoralf's.

The passage straight ahead leads to a large cave whose upper walls are lined with alcoves holding coffins; a large coffin down below (the Patriarch's Coffin) has a key that opens the gate. The gate leads back up to the room with the shaft; you can return to the surface from here. Note: Thoralf will be waiting for you outside the mine, not in the passage where you left him.
Tes4Mod:Order of the Dragon/Cursed Tomb

It is buried under a low butte; the entrance is a low stone door flanked by poles with skulls on them.


Exterior
The exterior is located at coordinates: ODDDesert01
This location does not have a map marker.


Zone 1: Cursed Tomb
The interior of the tomb was carved out of the rock; only the floor is finished. It's roughly circular in shape, with a grate (and a spike trap beneath it) in the middle of the floor, and a low dais against the wall opposite the entrance. An altar on the dais holds a pair of divine healing potions, a scroll, and an empty spirit stone. Approaching the altar, however, locks the door and summons the tomb's guardian, a high lich. Once you kill it, the door will unlock and you'll be free to go.
Tes4Mod:Order of the Dragon/D'ngoshi Hlaalua

'''D'ngoshi Hlaalua''' is a Dunmer merchant who runs the Hlaalua Butcher Shop, a shop in central Kathar, just east of the waterway.

She wears a red & white garment and braided leather sandals.
Tes4Mod:Order of the Dragon/Dachla

It consists of a dozen or so buildings arrayed around a pair of small plazas, a disused dock with a wrecked ship sunken below it, and a pyramid. All but one of the houses are empty; Ned lives in the house closest to the pyramid, and the ghost of Captain Diram can be found in the house nearest the docks. Aside from random clutter in the houses, there is little else of interest here.


Quests Starting Here
 


Related Quests
Tes4Mod:Order of the Dragon/Dangerous Pits

Hazardous pits shall be divided into two categories. One, there is the large, and second, there's the small pits. Large pits are both very dangerous, as you fall deeper and deeper until you bounce on the floor. On the other hand, it is not so easy to see what makes large pits so predictable. Small pits, on the other hand, are inconspicuous and downright deceitful. Due to their tiny size, one's foot is oftentimes sprained or even broken; a bare moment of inattention suffices and the mean little pit strikes to a certain extent.

But the most dangerous of all subgroups of this already barbaric enemy of righteous citizens are camouflaged pits, which can be both large and small. These virtually invisible dangers take away the large pit's disadvantage, namely its conspicuousness. Hard to imagine you are on the way to work and from one moment to the next, everything is black around you, because you are located in a huge pit, twenty feet below the sidewalk. Horrible, isn't it?
Tes4Mod:Order of the Dragon/Dark Crevice

Exterior
The exterior is located at coordinates: ODDDesert01 -14,16
This location does not have a map marker.

Zone 1: Dark Crevice
The cave is carved from sandstone, and large, though it doesn't have a lot of room to move around. A narrow path circumnavigates the entire cave; on the side opposite the entrance, there's a way to get up on top of the central rock. There are four spider spawns, 29 egg sacs, and an urn here.
Tes4Mod:Order of the Dragon/Dead Flesh Doesn't Stink

Walkthrough

Journal Entries
Tes4Mod:Order of the Dragon/Dead Mine

It is inhabited by the undead remains of the slaves who formerly labored within. The mine is easy to find, as it has a large work area aboveground carved into a bluff, marked by flags bearing the symbol of Andalis' Men.
 

Related Quests
 
 
 

Exterior
The exterior is located at coordinates: ODDDesert01 -24, 9
This location's map marker is named Dead Mine.

Zone 1: Dead Mine
The interior consists of three levels of tunnels connected by ladders. A walkway around the upper part of the work area leads to the upper level of the mine; a path carved down into the rock leads to the lowest level, while the middle level is accessible only from inside the mine. All three levels are by skeletons; there is little in the way of treasure here.
Tes4Mod:Order of the Dragon/Dead Mine, Wicked Game

Walkthrough

Journal Entries
Tes4Mod:Order of the Dragon/Dead Pictures

It is sad when we must call ourselves ill, but do not. Worse when we take pleasure in things that are nonexistent. Some even see their deceased confidants, relatives or friends. But we should do this not to ridicule, because there are cases where science fails and we go to another level.

Among the gnomes there is a story, which has already been proven truth in every syllable. Many thousands of years ago, there was a nobleman named Jolwe, who was highly respected in his city. One day, however, around noon, it happened that he ran wildly through the streets and loudly shouted: Llolmar is dead, Llolmar is dead.

And it was true, because after this incident, the whole city was on Llolmar's land. And it was true, his body lay lifeless. A note next to it bore the explanation of his suicide. But how could Jolwe know this, all were wondering. He said that Llolmar's spirit had appeared before him to tell him that he had killed himself. The citizens of the city looked very skeptical and after ample consideration, they banished Jolwe, for fear of him and his "disease."
Tes4Mod:Order of the Dragon/Dead or Alive

Walkthrough
Illa is the lone survivor of an attack on her village, which was destroyed by undead. She lost her favorite brooch there, and she wants to get it back. The village is located west of the Arena and northeast of the Silver Mine. There isn't much left; Millen's house is the largest, and easy to find. 

Go downstairs; a rock passage leads down to some ruins. Climb down into the pit with the dropping floor plates, then go down the passage to the altar. You'll find Millen's ghost there, and he'll tell you what happened. Take the stone, go back up to the large circle at the back of the room, and throw it into the gate. Helgarth will appear, speak to you, and then lead you to a temple. Once you defeat the shadow creature, you'll return to Mephala's realm; Helgarth will have to go back to Aetherius, but will give you a stone to summon him. Go back to Millen's house and throw the stone into the gate again; this will close it for good this time, and you'll get Illa's brooch. Take it back to her for your reward.

Journal Entries
Tes4Mod:Order of the Dragon/Desert Bandit's Journal

[A diary full of raw formulations. It was clearly a desert bandit's. Up to the last entry, the whole thing should be rather uninteresting, you suspect.]

Finally Yessil is dead. The bastard who killed him has done me a great favor. I thought would have to disappear as soon as I stole the gold Yessil lifted...

But now I can get my stuff without having to hide like a coward. I'm going to buy slaves with the gold. Women will tear around me. And best of all: moon sugar! As much as I want!
Tes4Mod:Order of the Dragon/Desert Bandit Camp

Related Quests
 

Exterior
The exterior is located at coordinates: ODDDesert01 4,19
This location does not have a map marker.

Zone 1: Desert Bandit Camp
A single tunnel runs the length of this cave, with several rooms branching off to one side or another. The cave is inhabited by four bandits; one is in the first room, two more in the second, and the last at the end of the passage, near the leader's room (Yessil, the leader, isn't present - he won't appear until you've found the missing bookseller during the quest Missing). The door to his quarters is locked, and he has the key. Aside from the usual loot and clutter, you'll find a golden Mephala statuette in a niche in the wall behind his bed.
Tes4Mod:Order of the Dragon/Desert Tomb10

The entrance is hidden in a cleft of rock marked by a natural arch. 

This tomb is small and easy to navigate. From the door, go down the stairs to a large room. Ignore the statues - they won't attack unless provoked. There are two sets of stairs on either side of a bridge leading down. The door on the far side of the bridge is sealed, so you have to go down and hit two switches to open it; the switches are guarded by levelled undead. Once the door is open, cross the bridge, but beware the spike traps at either end. 

The door leads to a smaller room with an altar holding various items, including a Rune Scroll (required to gain the Runestone). Take what you want, then head out. A trigger zone here will enable a mummy in the entrance, so you'll have to deal with it somehow before you can leave.

 
Exterior
The exterior is located at coordinates: ODDDesert01 -22,-3 (ODDDesertGrabKessel)
This location does not have a map marker.
Tes4Mod:Order of the Dragon/Desert Tomb13

Related Quests
 

Exterior
The exterior is located at coordinates: ODDDesert01 -15,14
This location does not have a map marker.

Zone 1: Tomb System
This is a single large room, empty except for four sandcrawlers and a sword stuck in the floor. The sword is one of the Order's treasures. There's a button on the rear of the base of the statue; this opens a shallow pit in the middle of the room, revealing a skeleton and its loot: several potions, some death coins, and an expert mortar & pestle.
Tes4Mod:Order of the Dragon/Desert Tomb2

Exterior
The exterior is located at coordinates: ODDDesert01 -24,14
This location does not have a map marker.


Zone 1: Tomb System
The entrance leads to a large room with two doors and some sandcrawlers; the floor at the far left side of the room is missing, allowing access to the room below. The left-hand door is false (it doesn't go anywhere) and the right-hand door opens from the far side, so you'll have to drop down. The room below has a few spiders and a (dead) mummy on altar with loot, as well as an urn nearby. Take what you want and leave through the exit. The pressure plate here is not a trap - it opens the door upstairs. Follow the passage around and up, and you'll end up back in the first room.
Tes4Mod:Order of the Dragon/Desert Tomb5

The entrance has two doorways; both lead to the same interior room.
 

Exterior
The exterior is located at coordinates: ODDDesert01 -29,2
This location does not have a map marker.

Zone 1: Tomb System
This tomb is a single large room. The entrances lead to a pair of passages; between them sits a gargoyle on a pedestal, with a lever below it. Twin female statues stand in the opposite corners, flanking a large sheet of ice in the far wall. If you pull the lever, you'll receive a message asking you want to gain the Spirit Call. If you choose Yes, the following creatures will appear, in this order: a mud crab, dreugh, spider, lion. Kill them all, and the wall will disappear, revealing a staff on an altar.
Tes4Mod:Order of the Dragon/Destroyed Temple

Related Quests
 


Exterior
The exterior is located at coordinates: ODDDesert01 -17,11
This location does not have a map marker.


Zone 1: Crevice
This is nothing more than a long passage through the rock that's open to the sky. Follow the path from the entrance to the other end, where you'll find the facade of the old temple.


Zone 2: Destroyed Temple
The door leads to a wide passage that ends in a sealed door. There are two side passages here, each leading to a smaller room; find the switch in each and push it, and the sealed door will open. Go down the stairs beyond and follow the passage to the end. There, you'll have a cutscene and then a combat; once you kill the shadow creature, you're free to go.
Tes4Mod:Order of the Dragon/Disused Mine

It is located at the south end of a small lake. The mine itself is abandoned, but there are a number of platforms loaded with various containers and a few skeletons.
 

Related Quests
 

Exterior
The exterior is located at coordinates: ODDDesert01 3,2
This location does not have a map marker.

Zone 1: Disused Mine
This is a small mine; the entry opens into a tunnel that leads to what appears to be a dead-end room. There's a switch on a post to one side; this opens a secret door leading to another passage. Follow this to the end, and you'll find a basin of water. Note that the basin is useless unless you're doing the quest Tachlan's Fate; if so, you'll need it to purify the Soulblade so you can use it safely.
Tes4Mod:Order of the Dragon/Dor's Ten

'''Dor's Ten''' is an Imperial trader who runs The Limping Sandrunner, a tavern in the Arena. He is on duty at all hours, and buys and sells all items, including shovels (handy for digging up lost treasures).

Dor's wears a collared shirt, green felt linen pants, and leather boots, and is armed with a curved dagger.


 
Related Quests
Tes4Mod:Order of the Dragon/Dragon Knight's Journal

[The writing is spidery and hard to decipher. Was this really written by a high-ranking Knight of the Order of the Dragon, or should it have that appearance? The dead man sitting next to the book looks like a Dragon Knight.

The majority of the entries are uninteresting and hardly worth a mention. However, many   especially in the last part, seem to be missing. On the very last page it says:]

... we thought we could appease him with it. But only the hilt has attracted attention. About the riches, whose load has burdened my shoulders since the beginning of my trip, they wanted to know nothing. Not even the sign of the Emperor, which I had taken as the highest pledge from the Order's treasury, was noted. They expelled me from the city and chased me away as a penniless beggar. But if this can save my comrades in the castle, it is necessary.

[Pages seem to be missing again here.]

... no sense. They have left long ago. The emperor's shield is lost. This whole exercise is a disaster. What will I tell the master when I return empty-handed...

[And again some pages missing.]

... mugged and robbed of all of my treasures, after endless privations and humiliations, an unworthy Imperial Dragon Knight, I have finally found the way out of this cursed desert. And yet, in front of me are nothing but locked doors. The key I found opens a door in the floor, but below there is only blackness. Should I really dare to jump in? I do not trust this place. Mephala, the Lord of Intrigue, is pervasive. Traps and betrayal lurk everywhere. But if I don't jump in... I should not, but ... only if then ...

[The record breaks off here.]
Tes4Mod:Order of the Dragon/Drela

Drela is a Breton hunter who can be found around the Arena. Her husband Ilu was killed by wild lions and his body dragged off; she wants to recover the bones and give him a proper burial. Unfortunately, he was raised and turned into a servant of Mephala, and ends up killing her.

She wears a set of chitin armor and is armed with a chitin axe, club and chitin bow, along with 23 Arrows of Punishment and 43 Arrows of Enlightenment.
 

Related Quests
 

Dialogue
Tes4Mod:Order of the Dragon/Drelvan Thelas

Drelvan Thelas is a Dunmer assassin in Andalis' Men. He remains in the background for the most part, but he's essential for gaining access to the House of the Dancers. During the final battle, he'll side with Clemente.

Drelvan wears a assassin robe w/mask, assassin's turban, and braided leather sandals, and is armed with a chitin bow and arrows.


Related Quests
Tes4Mod:Order of the Dragon/Dremora Heart Guardian

Related Quests
 


The Dremora Heart Keeper is a dremora who has been placed in Mel Hasma to guard the Pharaoh's heart.

He wears a dremora cuirass, greaves, and boots, and is armed with a random dremora weapon; he carries a random scroll, one or more death coins, and some healing potions.
Tes4Mod:Order of the Dragon/Dreng

Dreng is a boy who was being brought to the Order Manor to be Thoralf's ward, but he and the monk who raised him were ambushed by undead, and he was taken prisoner. He currently resides in a necromancer's lab; he's been turned into a vampire. You have the choice of either killing him or saving him.

Dreng wears a set of leather armor (sans helmet) and has random lower-class clothing. He is unarmed.


Related Quests
Tes4Mod:Order of the Dragon/Duun

Duun is a Dunmer fence who runs Tame Animals, a pet shop in the eastern end of Kathar. He buys and sells books and miscellaneous items; if you become High Priest of Kathar (see The Balance of Forces), he'll also sell you pets for the temple.

He wears a black & white garment and turban, along with sack cloth sandals.
Tes4Mod:Order of the Dragon/Eben Gedbiate

Related Quests
 
 


Eben Gedbiate is a Dunmer merchant who owns Velvet Fulfillment, a clothing shop in Kathar. His wife has recently died, and since he's unable to let her go, he's mummified her and keeps her in his house. If you become the High Priest of Kathar, you'll be called upon to deal with this. If you join the Twin Lamps, you'll be tasked with "recovering" a carpet from his house that was made by slaves.

Eben wears a Kathar outfit. As a merchant, Eben is available from 8pm to 4am every night; he buys and sells clothing.
Tes4Mod:Order of the Dragon/Eerie Tower

An old path leads from the village to the front gate, but the gate itself can't be opened&mdash;you have to go around to the side of the tower, where a breach in the wall grants access to the interior.
 

Related Quests
 

Exterior
The exterior is located at coordinates: ODDDesert01 12, -5
This location does not have a map marker.

Zone 1: Eerie Tower
The layout is pretty basic; there's only one path and no traps along the way, so just keep following the way down to the bottom. The only things you'll encounter here are some skeletons, zombies, and a handful of sandcrawlers. You'll also find a pair of legendary healing potions and a death coin on the tables in the lab.
Tes4Mod:Order of the Dragon/Elgath

Elgath is a Dunmer commoner who can be found in one of the caves in Mel Hasma. When you arrive, he'll help you recover the Pharaoh's heart so the Pharaoh can die.

Elgath wears sack cloth pants and shoes. He has no possessions.


Related Quests
Tes4Mod:Order of the Dragon/Employment for Talvanus

Walkthrough
This quest is pretty simple - talk to various people in the castle and find somewhere Talvanus can be of use. None of the positions is inherently better than the others, so it's really up to you which one you choose.

Journal Entries
Tes4Mod:Order of the Dragon/Encounter With a Ghost

[Talvanus goes into so many ways of meeting a ghost that you almost become dizzy. Finally, however, you encounter a section that appears helpful to you.]

If the victim is haunted by a ghost, he's quite pale and usually suffers from severe sleep deprivation.

The only way to break the curse and finally be able to sleep again, is that the victim should apologize to the spirit, because in most cases, the victim has suffered the spirit's wrath in some way. How and where it comes about may be as varied as the recriminations which follow.

[Here the section ends, and it continues with other situations. You skip over curious cases such as the Springfield Spirit, the Rattling Cry, and Schluder witch, as well as the methods to rid oneself of them. At the very end, however, you find the following margin note.)

Should all of that not work, I suggest visiting the Gate of Spirits in the east of our beautiful city and humbly ask for forgiveness.
Tes4Mod:Order of the Dragon/Encounter at Sarodal's Demise

Walkthrough

Journal Entries
Tes4Mod:Order of the Dragon/Er'renied's Tomb

Exterior
The exterior is located at coordinates: ODDDesert01 -11,25
This location does not have a map marker.

Zone 1: Er'renied's Tomb
The entrance leads to a room with a deep elevator shaft. At the bottom of the shaft, a short passage leads to a large room with several teleporters. These lead to various locations in the tomb, which is inhabited by liches and stone statues.
Tes4Mod:Order of the Dragon/Erk

Related Quests
 


Erk is the remnants of an old knight of the Order of the Dragon; all that remains of him is a skull, which can be found in the Order's Crypt. When you find him, he'll ask you to reunite his head with his body (which he says lies deeper in the crypts). It doesn't actually exist, but once you get him to the treasury, he'll be happy. He'll also inform you about the Ice Dragon Claymore and the Order's treasures, which can be used to increase its power.
Tes4Mod:Order of the Dragon/Escape

Walkthrough
Once you gain access to the castle, Tulek will have the topic that starts this quest. Just talk to him, and he'll tell you about a prisoner who escaped from the castle. You have to seek out a water trader named Berel Sendala, who's camped out at the Abandoned Oasis. Berel, of course, won't tell you anything, so you'll have to search his baskets. You won't find the escapee (he's long gone), but you will find a ring he left behind (it's in a random basket). You can return the ring to Tulek for information about the order and a couple potions, or keep it for yourself.

Journal Entries
Tes4Mod:Order of the Dragon/Etelso Malev

Related Quests
 


Etelso Malev is a Dunmer who lives in Kathar with his wife, Salacia. Etelso has a red lantern that he got long ago from a prostitute (before they were married), and she wants to get rid of it, for obvious reasons. He's unwilling to part with it, but you can help her out by agreeing to steal or buy it from Etelso and dispose of it.

Etelso wears a black robe and turban, along with sack cloth sandals.
Tes4Mod:Order of the Dragon/Farida

Farida is a Dunmer assassin who's a member of Andalis' Men. She is surly to the point of being rude; if you join the order, she'll call you "little princess" (regardless of your gender) and give you menial tasks. If you join the Twin Lamps, she'll show up as an enemy later on the quest line.

She wears an assassin robe w/mask and braided leather sandals, and is armed with a cleaver and a curved dagger.


 
Related Quests
Tes4Mod:Order of the Dragon/Ferroul Family Crypt

It is marked by a large plaza outside the tomb - four obelisks around a statue of Mephala. The entrance, which lies through a gap in the rocks of the cliff, is obscured by a cloud of mist and guarded by a trio of cemetery ghosts.

 
Related Quests
 
 


Exterior
The exterior is located at coordinates: ODDDesert01 6, 9
This location does not have a map marker.


Zone 1: Ferroul Family Crypt
Inside the tomb, a set of stairs leads down from the entrance to a passage; a swinging log trap awaits the unwary here. Go around the corner and down the stairs to a large room with two sets of steps leading to burial niches. Mauren Ferroul's body lies on a bier on the right.
Tes4Mod:Order of the Dragon/Fig Cake

Walkthrough
A notice is posted outside Hlaren's Bread, a bakery in Kathar - he's looking for the recipe for fig cake. If you inquire further, he'll tell you that one of three people in Kathar may have it - a dancer at The Gentle Caress, Himnas the Ordinator, or Assran Vlares, owner of Magic Symbols. The book he's looking for is on a table in one of the private rooms at The Caress - you can just go in and grab it. Return to Inol, and he'll reward you with a potion recipe.

Journal Entries