Netruk44/uesp-wiki-content huggingface dataset:
Lore:Chronicles of Juha-ri, Chapter 3

ASSURANCE IS MADE TO CHILDREN OF THE BEYOND, whom the   knew to be coiled in flesh, that in the presence of the holy and triumphant soul will the path to dreaming be known.

CHAPTER 3 
  smelled his death on the desert wind and told the eldest of his acolytes, the once-youth who sought to learn the Dance of Shadows, that his time had come. The eldest, who by the dutiful teachings of his master and the savagery of time had grown wretched and wise, went to the banks of the   to fashion a litter of reeds. 

The eldest bore the Sage of White Sand up the steps of the  , and as he did so the brothers and sisters of our order followed. They burned moonlight in their censers. Fume and chanting wreathed the stone and sand and bodies. When the eldest had borne him to the mountaintop, to the vault where   had danced the last Dance of Shadows, the chanting stopped. The smoke of moonlight poured from our censers and the room was shrouded in silent gloam.

Juha-ri, who was made lame through his long years of devotion, stood and tottered before the eldest on unsteady paws. He asked if the eldest recalled what brought him to the   all those years before. And the eldest nodded, for he had studied the sutras and knew that years were as brief as a single flap of a  's wings in winter. 

And returning the eldest's nod with his own, Juha-ri stood perfectly still. In the soul of the Sage of White Sand the eldest saw movement, chaotic and beautiful. It echoed through the lattice, swelling with reverberation off the fumes of moonlight and the great and small vertices. As the fuming moonlight burned his lungs, the eldest saw the Dance of Shadows was no demand nor supplication. It was an existence, nearly close to perfection. The lattice mirrored and perfected the form, and in doing so was changed, for a time.

And as it started, so did the Dance of Shadows end. Juha-ri collapsed, his soul gone to the  . The eldest heeded the lesson well.
Lore:The Proving Festival

14th of  

  is but a pale light compared to the radiance of  . Our homes are simple, our lives filled with daily toil. My once soft hands are now covered in callouses and dirt. But still, we are safe.

The   has even announced that we will be starting the   soon. For once in my life, I have no worry about dishonoring my ancestors. I have traveled long and worked hard to help build Hakoshae. I am sure my actions have pleased those who came before me.

18th of Hearthfire

The Proving Festival has begun, though it is laced with a bittersweet taste. I cannot help but remember that a mere three years ago we held this same celebration in our family's beautiful estate. There was feasting, dancing, music and more. A thousand stories were told, a thousand songs were sung, and beautiful decorations covered our home.

The Proving Festival in Hakoshae is a far simpler affair. There are no feasts, for we have little food to sustain us. There are no decorations, for all of our efforts have gone to building the town we now call home. The stories of grand adventures are told by tired elders, the labors of their day clinging heavily to their voices.

But still, I am grateful for the magnate's decision. It is good to feel   again.

20th of Hearthfire

My sister spoke of a strange noise she heard last night. Slow, stumbling steps near her window. She awoke, but was too afraid to look outside.

I told her that there was nothing to worry about, but my heart is now heavy. Everyone knows that the festival calls upon our ancestors to judge us. Depending on how well we have honored them, they will send us good fortune or bad luck. But to cross over to the realm of the living means that they have been greatly angered.

I only pray that my ancestors were not the ones who visited Hakoshae last night. May they watch over us always, and happily remain within the  .

22nd of Hearthfire

The Proving Festival is complete, and no one has died a horrific death. I now believe my sister's story to be just a dream. Foolish of me to buy into her nightmares.

The closing ceremony had a strange air, however. The magnate, a usually solemn and stern man, seemed even more grim today. He spoke of the festival, and how we had honored our ancestors. A common speech, one that I've heard my own father recite many times.

But then he talked about how our actions every day prove ourselves to our ancestors. That we shouldn't have to beg them for attention, or prove ourselves with silly tasks and meaningless riddles. That just by building and maintaining Hakoshae, we have done more than enough to please those who came before us.

I am unsettled by these statements. It almost sounds as if the magnate does not wish to hold the Proving Festival next year. I sincerely hope this not to be the case, of course. This Hearthfire, we celebrated an important part of Akaviri culture. I would hate for us to give that up, as we have already given up so much.
Cyrodiil/Boreal Stone Cave

It contains one zone: Boreal Stone Cave.
 
Related Quests


Notes
Boreal Stone Cave also appeared in Oblivion.
This cave contains 4   plants.

Walkthrough
Exterior
Just outside the cave you will find a deer and a  , as well a number of  ,   and   plants. During the  , Red Diamond's tracks will appear in the snow outside, leading you to the entrance.

Boreal Stone Cave
The first room is full of the resident ogre's dinner leftovers: the corpses of two  , a horse and a dead Imperial. During the  , the latter two are replaced by Red Diamond's corpse. The ogre itself is not hostile unless you tamper with Red Diamond's corpse. The second room is the ogre's lair proper. Near an extinguished fire are a boss chest, two potions, a few pelts, a dead bandit and an assorted collection of bones. Follow the tunnel past a skeleton and a potion and it will lead you back to the entrance.

Maps
thumb|left|400px|Boreal Stone Cave
Online:Logging Chief's Lodge

There is a copy of Legends of the Forest on the table by the far right wall.
 
thumb|right|interior
Related Quests


Quest-Related Events
During the related quest, you are sent to the lodge to find Jafelma, the logging chief, and make sure she's okay. Jafelma is fine, and sends you to kill a spriggan matron whom she suspects is responsible for the logging camp's woes.
Online:Logging Cabin

There is a Perfumed Letter on the bedside table.

During the related quest, you are sent to the lodge to find Eginir Thistlebreeches, Thulvald's clerk. He tells you where you may be able to find the logging chief, Jafelma.
 

Related Quests
thumb|right|Interior


Occupants
Eginir Thistlebreeches
Woodcutter (x2)
Online:Hadran's Caravan People

Quest-related
Online:Hidden Tunnel

thumb|left|Interior entrance
thumb|right|Interior exit
 

Related Quests



Quest-Related Events
Sneak Peak
General Yeveth Noramil requests that you find Scout Snowhunter in front of the Hidden Tunnel. Snowhunter is glad to see you, as the team at Skuldafn needs help.

Snow and Flame
Scout Snowhunter briefs you on Thane Mera Stormcloak's plan before sending you through the Hidden Tunnel and into Skuldafn.
Online:Skuldafn Tombs

thumb|right|Interior
Related Quests



Quest-Related Events
Snow and Flame
You enter the tomb only to find Queen Nurnhilde's weakened spirit. Speaking with her, she reveals that Fildgor is very close to achieving his goals and urges you to hurry.

Songs of Sovngarde
Queen Nurnhilde apologizes and says that the task of stopping Fildgor falls to you alone. She will speak on your behalf and have the Watcher at the Bridge let you pass into the between-place between Skuldafn and Sovngarde.
Online:Arum-Khal's Realm

Using his phylacteries, the Khajiit lich can access the physical world. Since the realm is connected to Arum-Khal, upon his destruction the realm would swiftly collapse upon itself.
 
 
Related Quests

 
  
 
    
Maps
thumb|left|Map of Arum-Khal's Realm
 

Gallery
 
  -->
Online:Hidden Moon Crypts

Though the civil war within the Order of the Hidden Moon destroyed much of the temple, the crypts managed to survive intact. After Arum-Khal was brought down, the surviving adepts managed to seal him within its walls.
 

Related Quests


Characters
Shando-ri
Vastarie

Layout
Hidden Moon Catacombs
Southern chamber, entrance|thumb|right
The Catacombs are a series of winding hallways that make up the Hidden Moon Crypt. You will need to navigate these halls during the related quest. The catacombs are inhabited by skeletons and dro-m'Athra.
 

Jone's Vault of Repentance
thumb|right|Jone's Vault of Repentance
The westernmost chamber. One of Arum-Khal's Shades resides here. This Shade is a Shadow Mage.
 

Jode's Vault of Contrition
thumb|right|Jode's Vault of Contrition
The easternmost chamber. One of Arum-Khal's Shades resides here. This Shade is a Shade Sentinel.
 

The Dark Adept's Crypt
thumb|right|The Dark Adept's Crypt
A large, open chamber containing the last phylactery. You will face off against Arum-Khal here. You will open a portal to Arum-Khal's Realm in this room, as well.
 
    
Maps
thumb|left|Map of the Hidden Moon Crypts
 

Gallery
Online:Temple of the Hidden Moon

In the past, the temple was dedicated to Azurah and housed the Order of the Hidden Moon, adepts who would purge and redeem the Dro-m'Athra. After one of their own turned on them, the resulting civil war destroyed much of the original temple. In the surviving ruins lies their most important relic—the Moonlight Blade.
 

Related Quests


Residents
Hidden Moon Adept
Mazza-Mirri
Shando-ri

Locations
Temple Grounds
The remains of the temple grounds can be found at the summit, which is reached by climbing a long winding path. Some of Order's teaching stones are still legible:
Stone of Atonement
Stone of Banishment
Stone of Commitment

Additionally, The Tale of Three Moons can be found on the altar.
 

Temple of the Hidden Moon
thumb|right|Temple of the Hidden Moon
After being brought into the temple by Mazza-Mirri, she will lead you around and explain the events which lead to the current situation. Visions of the past will play before you.
 

Hall of Atonement
thumb|right|Hall of Atonement
After agreeing to perform her test to prove yourself worthy, you can enter the Hall of Atonement where you will have to fight off waves of Dro-m'Athra. Once you succeed, you can enter the Moon Guardian's Tomb.
 

Moon Guardian's Tomb
thumb|right|Moon Guardian's Tomb
This is the tomb of Shando-ri, the last Steward of the Moonlight Blade, whose mummified body can be found sitting on a throne with the Blade in his lap. Once you take the sword, Shando-ri's spirit will awake and he will ask you to take an oath to destroy Arum-Khal. There will be an opening in the wall which leads back to the Tomb of the Hidden Moon through a winding passage.
 
      
  -->
Online:Tomb of the Hidden Moon

Inside, you can find the body of an unfortunate Khajiit necromancer who woke up something he shouldn't have. ''Malizaz's Journal'' can be found beside him.
 

Related Quests




Gallery
Lore:The Tonenaka Shrine

When the   and   of   granted asylum to the   refugees of the fading  , the first of the arrivals were bequeathed the unused crypts west of the capital. In these, they would bury the dead that did not survive the flight from the  .

The monarchs of the region, King   of   and Queen   of the Anequina Khajiit, decreed that the Akaviri survivors would be resettled within the capital and the fertile hills to the south. They brought with them many of their retainers, full-blooded  s who were nevertheless devoted to their former rulers.

Though Rimmen already had an eclectic society as a crossroads of Imperial and Khajiiti trade, the strange aesthetics, culture, and even food of the Akaviri settlers changed the city forever. The most unusual contribution of the Akaviri, if one can call it that, was the construction of the   in the northern district of Rimmen.

Built with Khajiiti stonework influenced by Akaviri architectural styles, the Tonenaka Shrine became something of a cultural touchstone for the remaining Akaviri settlers and their former Imperial subjects. Their patriarchs commissioned the construction of ten thousand statuettes of carved stone, bringing sculptors and engineers from across southern   to aid in the project.

Indeed, the vast wealth that these Akaviri settlers brought with them to finance the project greatly increased Rimmen's prosperity. However, as the years passed, so few of the Akaviri remained that only five lived to see the Shrine's completion. Most had interbred with the Imperial population or settled farther south in the village of  .

When the final statue was placed, these five Akaviri entered the Tonenaka Shrine and sealed its doors behind them, placing powerful wards upon it to prevent entry. This wasn't part of the original agreement between the Rimmen authorities and the Akaviri builders, but with the promise of gold their ire was assuaged.

The Shrine remains sealed to this day, with only occasional work being done to its exterior to prevent degradation of its marvelous stonework.
Skyrim:Dawnfang & Duskfang

Dawnfang & Duskfang is a Creation that centers around a shapeshifting blade that transforms to match the time of day. Its name is dependant on the form it takes, and they are referred to as Dawnfang and Duskfang. The Creation also includes a small dungeon in the Riften Ratway called the Guardian Vault, as well as a secondary blade named Bloodthirst which is similar in style.
 

Official Summary
;Release Description
:Sealed away in the depths of the Riften Ratways is a dark and terrible secret, and at its heart, a sword of two minds. Transformed by the light of the sun and the moons, Dawnfang and Duskfang grants you the power to wield fire and ice and drink the souls of the vanquished. But to do that, you must first free the soul that binds it. Quest created by Skinnytecboy. (Quest "A Soul Divided" starts by exploring the Riften Ratway)

;Sneak Peek - June 2019
:An exotic sword rumored to have come from Akavir. It is a singular weapon, but one that transforms with the rising or setting of the sun. Each form has its own unique enchantments, and both can be empowered by killing enough to excite the weapon. This only lasts until its next transformation, at which point the killing must begin anew.
:Retrieving this weapon will require completing a small dungeon. Completing this will unlock a miscellaneous objective to uncover a second Akaviri blade in the same style, but with a separate enchantment.

Content
:;Books
:*Cage Bandit's Note
:*Guild Mage's Last Words
:*Guild Mage's Missive
:*Guild Mage's Note
:*Guild Mage's Scribble
:*Guild Mage's Warning
:*Letter From Home
:*Old Smuggler's Note
:*Public Notice
:*Torn Smuggler's Note
:*Sellonus's Confession
:*Sellonus's Journal Vol. 1
:*Sellonus's Journal Vol. 2
:*Sellonus's Journal Vol. 3
:*Verrick's Note

:;Creatures
:*Cursed Smuggler
:*Guild Mage
:*Sychelle Gatharian
:*Smuggler
:*Verrick Tilwald

:;Items
:*Dawnfang and Duskfang
:*Bloodthirst

:;NPCs
:*The Guardian / Lorant Bouchard
:*Ghostly Apparition / Emma Bouchard

:;Places
:*The Guardian Vault

:;Quests
:*A Soul Divided
:*Bloodthirst
Skyrim:Elite Crossbows Items

This page documents the new items added by the Elite Crossbows Creation.

Weapons


Notes
   

Keys
Legends:Gateslayer Axe

It is not obtainable as part of your collection, but instead appears in the Gates of Madness match in the Isle of Madness story.

Gallery
Online:Kashraska's House

The door is protected by a simple lock. There is an intermediate safebox upstairs at the foot of the double bed.
 

Residents
Kashraska

Gallery
Online:Feziri's House

The door is guarded by an advanced lock. There is an advanced safebox upstairs. Feziri is in his office upstairs, and Zayan is sweeping downstairs. There's a little hovel behind the house where Thadharanji goes to root through a backpack.

You must steal the   from Feziri during the related quest.
 

Related Quests


Residents
Feziri
Zayan

Gallery
Online:Madashara

Madashara is a Khajiit gatherer located upstairs in her house in Rimmen where she is speaking with Akakhmar. She has no unique dialogue.
 
  
Notes
Madashara's clothes are randomized.
Online:Akakhmar

Akakhmar is a Khajiit laborer located upstairs in Madashara's House in Rimmen, speaking with Madashara. He has no unique dialogue.
 
  
Notes
Akakhmar's clothes are randomized.
Online:Madashara's House

The door is guarded by a simple lock. There is a simple safebox upstairs.
 

Residents
Akakhmar
Madashara

Gallery
Online:Thabazi

Thabazi is a Khajiit scholar living in her house in Rimmen. She has no unique dialogue.
Online:Vastarie's Tutelage

'''Vastarie's Tutelage is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. A special crafting site with stations dedicated to creation of this set are located in Northern Elsweyr .

To make an item for this set, a crafter must first complete research on three traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
5 items: Adds   
5 items: Adds   
Crafting Site
Online:Mercenary (A Bad Shortcut)

The Mercenary is a Mercenary being attacked by bandits during the bad shortcut world event. The Mercenary  is defending the trader, who is cowering behind a horse, from the bandits.
 

Dialogue
On approach, the Trader will say a randomized line, and the mercenary will respond with a randomized line of their own.
:"Keep back! Watch our enemies fall before me!"
:"I told you to keep your head down!"
:"To think, I left the army for this!"
:''"You aren't paying me enough to deal with your prattle!"
:"Don't make me leave you behind!"
:"'Take the high road,' you said! 'It's safer,' you said!"
:"Fear not! You're safer than an unhatched egg!"
:"Next time, don't boast about your purse in town!"
:"Stay out of the way! You'll get yourself killed!"''

They'll thank you with generic dialogue after the bandits are dead.
Online:Fezez

Fezez the Merchant is an Alfiq merchant assistant. He can be purchased from the Crown Store for   and was made available for purchase on June 6, 2019. He does not offer repair services like other vendors and has nothing for sale.
 

Dialogue
When you speak to him, he will say one of the following:
:"Khajiit has gold if you have wares!"
:"Trade with Khajiit, hmm?"
:"This one helps you, yes?"
:''"Only a fool refuses to trade with Fezez. You're no jeek, yes?"
:"Friend, you seek to sell honest goods?"
:"Unburden your pack, at a reasonable rate of trade, yes, yes!"''

Gallery
Lore:Rim-Men

The Rim-Men (also known as the Rimmen''')  are a group of Imperials that live across the Rim Territories in the province of Elsweyr. The Rim-Men descended from Imperial retainers that worked and later intermingled with the Tsaesci that served the Second Empire of Cyrodiil. These refugees fled the Imperial City following the death of Savirien-Chorak in   and the ascension of the warlord Attrebus during the Interregnum.  They live in isolation from the rest of Elsweyr and practice the culture that comes from their ancestral homeland of Akavir  such as the   or the belief that waterways connect to the realm of the dead.  

History
In  , the Emperor-Potentate Savirien-Chorak and all of his heirs were assassinated by the  . They lived in the Imperial City for an undisclosed amount of time until the arrival of the warlord, Attrebus, one of the many conqueror-kings of the Interregnum that lived a short reign. One of Attrebus' noteworthy proclamations was the persecution of the remaining   that lived in Cyrodiil. His forces drove them out of the Imperial Province, where they fled to the region of  , where they were accepted by the monarchy of   and given the rim territories in the hills. Although there is some indication that there were "Rim-Men" before the Akaviri refugees came to Elsweyr. Not only were they exiled from Cyrodiil, but their people were denied burial in the province, another privilege that the Khajiit granted them. Some of the body counts were larger than the interred Khajiit in a tomb. One such example was the   along the northern provincial border.  The Akaviri changed Rimmen's culture forever, bringing their alien Akaviri customs and building the  .  Among these refugees was  , one of Savirien-Chorak's heirs. His bodyguard,   took his identity and founded the town of  .  The Rim-Men tend to distance themselves from Elsweyr and the Empire's politics. 

Many years later, remnants of  's armies re-surfaced somewhere in Cyrodiil, gathering their Akaviri brethren to reclaim the Imperial City and re-establish the Empire. Before the Rim-Men joined them, they fought in countless bloody wars against the Khajiit, who sought to recover the Rim from them. The Khajiit were victorious, and the remaining Rim-Men joined the  i in their attempt to dethrone Attrebus' dynasty. While they managed to acquire the throne, their reign was short-lived and they were overthrown like many other Emperors of the Interregnum that came before them.  

Rimmen seceded from the Elsweyr Confederacy in the Fourth Era and was subject to takeover by a ruler bearing the title of potentate.  

Gallery
 

References
Lore:On Akaviri Burial Rites

The mysterious   of   brought many exotic customs to the shores of  , but none so strange as their burial rites. While the most bizarre traditions fell away quickly,   maintained most of the snake-men's more benign rituals. This description is by no means exhaustive, but it should give the junior explorer some sense of what challenges (both scholarly and physical) an   grave site might present.

Consider the  .  i architects originally conceived of it as a mausoleum for  ite royalty. But the overthrow of the   in the 2E 400s, and the resulting social upheaval in  , displaced thousands of Akaviri-descended  s—sending them crashing over the border into Elsweyr. Ever the opportunists, the Rimmenite Khajiit granted these new residents the honor of burying their honored dead in Khajiiti crypts—for a price. In time, Akaviri dead vastly outnumbered those of the native Khajiit, thus prompting the renaming of the structure to the "Tomb of the Serpents."

By all accounts, classical Akaviri burial customs were highly regimented. Snake-men ritualists bound the bodies of their dead in extravagant silken wraps that covered the whole of the body, aside from the face. Upon the face, they placed elaborate masks, often fashioned from silver for high-ranking persons, or tin for their lesser kin. These masks typically bore the ghastly aspect of a serpent, or other such monstrosity—perhaps to ward off evil spirits, or more likely, superstitious grave-robbers. Most importantly, funeral ritualists placed the ancestral armor of the deceased on pedestals near the body. Such armor remains highly sought after. Robbers routinely rifle through urns and overturn sarcophagi searching for breastplates and helmets to sell to wealthy collectors. Even so, there are risks.

Many histories speak of armor that rises to defend itself, as if worn by angry spirits. While some dismiss these accounts out of hand, only a great fool would pay them no heed. Remember: in the world of tomb-exploration, a healthy measure of superstition will serve you well.