Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Yakhtu gra-Orkulg

Yakhtu gra-Orkulg is an Orc who is encountered during the quest Smith 'N Slash.

Yakhtu wears a blacksmith's apron and a pair of shoes. She has a leveled two-handed weapon, and carries some gold.
 

Related Quests
Hetman Volyn Drothril

Hetman Volyn Drothril is the governing Dunmer official of the small settlement of  , which falls under the territory of  . As such, he is one of those empowered to give out bounties, and their attached rewards.

 
Starts Quests
Bounties
Thal Ullev

Thal Ullev is a Dunmer herder in the farming settlement of  . As you arrive, he is in the animal pen dealing with the aftermath of a slave escape attempt that has resulted in a loss of one of the Indoril's prized Velk.

''"It's true, we're short a velk. A slave attempted an escape at an inopportune time. He didn't make it very far, but the velk did. There is no punishment to give a slave that can outweigh the loss of a velk, but I did my best on that count. If you find it, bring it back here."''

Gives Quests
Jalyin

"I am Jalyin, a priest. I keep the good Velothi of Felms Ithul on the right path, tend to their wounds, and lend my knowledge where it is needed."

Jalyin is a Dunmer male, and resident priest in   - a thin collection of houses spread along the  . He provides spellmaking and bartering services, although his gold reserves are pitiful, much like those of the town. His house is next to the velk pen.
Skyrim:Rulnik Wind-Strider

Rulnik Wind-Strider is a powerful mage with a level cap of 75, and he can also be appointed as a personal steward. He appears during the quest A Dying Wish, and can be recruited as a follower afterward.
He wears expert robes of Alteration and a pair of boots.
Thalotheran Manor

To reach this place, follow the road running west of Bosmora until you cross the bridge, then continue north-northwest until reaching the manor. Dralani Thalotheran occupies this estate, watching over its affairs on behalf of her sister, Councilor Ereveri Thalotheran, who is occupied in the capital.

The Block skill book, 36 Lessons of Vivec, Sermon 7 can be found on a bookshelf in the ground floor bedroom (not the basement bedrooms). There is otherwise no loot of note.

The  , a profitable open-cast gold mine owned by the family, is a short way to the west.

 
People
Fedura

''"Call me Fedura. I was born in Almalexia but raised in the Imperial City, where I married Urunil, an accomplished fletcher. I'm touring Morrowind with my daughter, Folvalie."

Fedura is a Dunmer Trader who has taken a room at  . As you arrive, she has not seen her daughter   for some hours, and has already question the staff at the reception desk several times. She asks you to track down her wayward child.

After the events of the quest, she ultimately realises that there is no place left for her in Morrowind, and decides to return to the Imperial City.

"Please, take this. It's an heirloom, passed down by my mother. With me, the family line is severed, as I realize I will never again find a home here. I think it's fitting, though, that it return to Morrowind. I hope it protects you in your travels as it has protected me in mine."''

Starts Quests
Online:Hadolid

Hadolids are a race of seafaring, bipedal crab people that can be found on the High Isle, thus they are visually comparable to the Dreugh.
Online:Ornaug

Ornaugs are a type of fish-like pack creature inhabiting the island of Amenos.
Lore:Bearers of Fargrave

thumb|right|Corpse of one of the Bearers 
 
History and Beliefs
Fargrave|thumb|left
Little is known of the history of the Bearers and the opinions regarding their origins are divided.  According to some legends the Bearers were once porters for a great palanquin that traveled the Void of Oblivion but they eventually died. Unlike other Daedra however, they did not reform. 

According to popular theory among the mortal inhabitants of Fargrave, the realm was once the domain of four rival Daedric Princes that competed for complete sovereignty of the land. As a result of their constant and unending battles, they eventually destroyed each other simultaneously and their bodies collapsed and eventually decomposed, leaving behind the four giant skeletons. 
Plaza of Portals is believed to exist thanks to the Bearers of Fargrave|thumb|right
Another belief regarding the Bearers is that the Fargrave was once a necropolis for a race of 'gargantuans that were neither Daedra, Aedra, or mortal'. When their time to depart was approaching they would wander into Fargrave, sit or lie down, and eventually expire.

Another belief regarding the Bearers is that before Fargrave settled into its current exact location in Oblivion it was carried from place to place by the four Bearers and that is why it is also known as "the Celestial Palanquin". Once in ancient times, four great colossi moved the city onto their shoulders from one location to another for eternity. This process resulted in establishing connections between the realms the city visited. Those connections took the form of permanent portals which remained active as of  . 

It is believed that once those portal connections solidified, the need to physically move Fargrave became unnecessary. Once they lost their purpose they also lost the will to exist. Because they could not imagine departing the place they supported for so long, they all sat down and died.

According to some beliefs, the Bearers were enslaved and bound to carry Fargrave for masters who were lost to history. Other groups believe that they were faithful servants and protectors of ancient inhabitants of Fargrave. 
Legacy
The nature of the realm of Fargrave as a crossroads where the paths through Oblivion become easier to navigate is believed to be derived from the travels of the Bearers. 

The central district of the city of the plane of Fargrave is surrounded by inanimate gargantuan skeletons that form a sort of protective boundary around it. Various lesser skeletal parts form natural features throughout the city.  Certain locations in the city of Fargrave, such as The Bearer's Rest inn are named in honor of the Bearers   or after specific parts of their remnants. 
References
Online:Legacy of the Bretons

The Legacy of the Bretons is the sixth main story arc of Elder Scrolls Online, following on from the Gates of Oblivion. It is an overarching story which spans multiple content updates in the form of DLC, Chapters, and free quests, covering the entirety of 2022's content releases. Details of the plot were officially announced on January 27, 2022. Legacy of the Bretons takes you to the The Systres to unravel a plot threatening secret peace talks to end the Alliance War. 

On January 5th, a teaser trailer was released showing ships belonging to each of the Alliances traveling to High Isle.

Marketing Materials
thumb|right|A letter warning of the Ascendant OrderInfluencers received ornate coins and a letter warning of a danger from a mysterious organization. One side of the coin featured a sailing ship. The other face of the coin features a symbol of Stendarr with the colors of the Alliance War factions in front of the Alessian Empire emblem.
Quest Order

Due to the multiple content releases involved in the Legacy of the Bretons, there are no prerequisites for completing these quests and they can be done in any order. However, they do follow a chronological order as listed here.

Ascending Tide Storyline 






Cinematics
Cinematic Teaser Trailer
Cinematic Announcement Trailer

Gallery
Skyrim:Bloodchill Cavern

Related Quests


Exterior
 
 
Interior
 

 
 -->
Skyrim:Gallows Hall (place)

Related Quests


Exterior
 
 
Interior
 

 
 -->
Skyrim:Nchuanthumz

Related Quests


Exterior
 
 
Interior
 

 
 -->
Skyrim:Frostroot Cave

Related Quests


Exterior
 
 
Interior
 

 
 -->
Online:High Isle

Places
 
 

Trials

 
 
Notes
High Isle is mentioned in The First Gleaner.
Talen-Ei

"It was never our wish to hurt anyone. But this life is a hard one, and a simple one. We are provided for. Shielded from harm. But we have no freedom, and every day is the same. I allowed myself to think, for a moment, that I could be my own person. It was dangerous, it was challenging, and there was no help. And this was good." - Talen-Ei

Talen-Ei is a Argonian slave in  , and can be found on the lowest deck of the  , at Roa Dyr's docks. He is one of the Argonian suspects during the events of  , and can be accused of the theft that is part of that quest. He takes the resulting punishment philosophically:

"When they took me away, I feared the worst. As I accepted my fate, I have found that it has a sense of humor. I wished for hardship and novelty. They have sent me to a shrine far from here. I was to walk on my knees and leave an offering to their saint. The Dunmer told me this saint was once a criminal as well, and has repented by taking a pilgrimage. Same as I, but much longer. Hard to imagine, I still have trouble walking."
 
Related Quest
Whispered Tenet

Captained by Milres Uveler, the ship's overseer, this vessel likely belongs to  , at whose chapel the ship is docked. The ship's deck bustles with slaves, perhaps brought north over the   from the Dres stronghold of Dres Horak.

The slaves of this vessel are all suspects in a thievery investigation, and the nearby   will happily engage you in finding the culprit.

One of the chests in the captain's cabin contains jars of  .
 
Related Quests


People
Omarcil

"My name is Omarcil. I used to be a tutor-slave in Roa Dyr. I managed to free myself of my bonds, but never bothered to go away. Once the bracer is off, life here is much like life anywhere else, as long as you mind your business."

Omarcil is a resident of the tiny farming settlement of  , east of the chapel of   where once he was a tutor-slave. He has gained his freedom, but has not forgotten how to teach, and so offers tutoring in Blunt Weapon, Mercantile and Speechcraft.
Eravan

Eravan is a three-shack village located just east of  , farming Corkbulb and Comberry. A resident here, the former tutor-slave Omarcil, offers training in Blunt Weapon, Mercantile and Speechcraft.

People
Online:Tarazka

Tarazka is a Khajiit member of Society of the Steadfast who can be found east of Khartag Point.
 
Related Quests
Online:Guild Scholar Valessea

thumb|right|Valessea's projection
Guild Scholar Valessea is a High Elf member of Mages Guild and Society of the Steadfast who can be initially found in Ascendant Order Hideout inside Khartag Point.
 

Related Quests
Gorz gro-Ungbuk

"Do you need anything fixed? The locals set me to doing their tinkering for them when they noticed I have a knack for it. Not a bad deal; they give me more slack than they give most slaves."

Gorz gro-Ungbuk is a slave toiling the Meadow-Rye fields in  , south of  . He has a knack for repairing items, and will fix your equipment for a fee. He can also offer training in Acrobatics, Heavy Armor and Sneak. Considering the state of most slaves on both side of the  , he seems to do well for himself, having a shack the equal of anyone else in the village barring the hetman, and owning a number of possessions, including a Long Blade skill book that can be found in his shack.
Selyn

thumb|left|The comberry farming settlement of Selyn
Selyn is a small village located to the south of  , in Aanthirin. It farms Comberry and Meadow Rye. There are no real shops or inns in this small locale, although the hetman, Varn, does sell a couple of cheap potions and foodstuffs. The slave, Gorz gro-Ungbuk, usefully offers repair services and training in Acrobatics, Sneak and Heavy Armor. His shack also contains the Long Blade skill book, Words and Philosophy.
 

People
Online:Lady Arabelle

Lady Arabelle is a Breton member of Society of the Steadfast and former member of Lion Guard and Ring of Daggers who can be initially found east of Vivec City.
 
Related Quests
Muddunshipal Egg Mine

While not the only source of Velonith's relatively meager wealth, the mine does provide a source of employment for the locals. Flooded tunnels run out from behind the waterfalls, but there is little of interest to be taken from this place.

 
People
Online:Arch-Magister Delric

Arch-Magister Delric is a Breton member of Mages Guild who can be found east of Vivec City.
 
Related Quests
Online:Captain Danylva

Captain Danylva is a Nord captain of the guard  who can be found in Palace of Kings in  Windhelm.
 
Related Quests
Online:Daily Rewards/February 2022

February 2022 Rewards
The February 2022 rewards started on February 1st, at 0:00 UTC. There are 28 rewards in total.
A Miner's Duty

Quick Walkthrough
#Speak to   in  .
#Break into  's house and explore the basement.
#Return to Rolvyn Saldro and either:
#*Tell the truth for 40 gold.
#*Lie for 90 gold.

Quest Stages
Online:Seneschal Nomaadhel

Seneschal Nomaadhel is a High Elf member of Aldmeri Dominion who can be found outside Barbed Hook Tavern in Skywatch.
 
Related Quests
Rolvyn Saldro

"All it takes is one slip-up for him to go back to prison." - Rolvyn Saldro, on his chief obsession.

Rolvyn Saldro is a Dunmer farmer in the rural settlement of  , with a strongly-felt dislike of his neighbor, the egg miner, Velms Maloren. At the time of your arrival in town he has been complaining vociferously about noises coming from Velms' shack, and will employ you to investigate.

It quickly becomes apparent that he firmly believes in Velms' malicious intent, and wants him gone - he will not be satisfied unless you provide him with a means to achieve this outcome, in which case he will gleefully anticipate having his neighbor drowned "in the waters of the Triune".
 
Related Quests
Online:Sword's Rest Isle

It can be reached by boat from a landing in Skywatch. Sword's Rest Keep is the only accessible interior on the isle.
 
Related Quests

Maps
 
Gallery
 
Bugs
Duvas Valen

Duvas Valen is Velonith's governing Dunmer official of the small agricultural and mining settlement of  . In his capacity as hetman, he acts as an administrator for   of  , and will offer you the bounties posted across Ilvi's lands. He appears to be a reasonably kind individual, believing former criminal and current resident, Velms Maloren, to have reformed, and giving him a chance on this basis.

 
Related Quests
Bounties
Mudera Berelan

Mudera Berelan is a Dark Elf healer who sells potions, ingredients and spells from her house in the tiny agricultural settlement of  , in  .
Velonith

thumb|left|Velonith
It is located to the south of  , on the road leading out of  . Besides fields of Comberry and Corkbulb, the villagers also engage in mining activities, with the   being at the western end of the village, along with Valys Anarith's Shack. Two houses near the entrance are the homes of the bickering neighbors, Rolvyn Saldro and Velms Maloren, where a quest can be undertaken. A Shrine to St Meris can be found at the eastern end of the settlement, along with the rest of the houses, and the home of the hetman,  . The healer, Mudera, provides a limited range of alchemy ingredients and spells.

As with the other hetman under the Indoril Ilvi, Duvas has a number of bounties to give to passing adventurers.
 


Related Quests
 

Bounties








People
 


Maps
Balathren

The owners of the house are the Teloth family, who reside in the farmhouse. A worker, Ullava Llavas, and a slave helps with the farm itself. Ullava carries the key to the slave's bracers.

The Security skill book, The Dowry, can be found on the bed in the top room of the farmhouse.

 
People
Hetman Felvi Envano

"I am Hetman Felvi Envano, the elected hetman of Saveri and a loyal servant of the Indoril Ilvi of Roa Dyr."

Hetman Felvi Envano actions the will of   in the small farming settlement of  . She can be found outside her house observing the slaves in the fields, and offers bounties on behalf of Indoril Ilvi, as to all hetmen pledged to serve the chapel of  .

 
Related Quests
Bounties
Saveri

thumb|left|Saveri
It can be reached by following the road east of  , or by taking Veloth's Path east from  , and turning north along the track that branches off into the hills. Asides from Ash Yams and Corkbulbs, there is little here.

As with the other hetman under Indoril Ilvi, Hetman Felvi Envano has a number of bounties to give to passing adventurers.
 

Related Quests
Bounties








People
Dro'Zhashu

''"Go free? You should not make assumptions sera, some might find it insulting. Dro'Zhashu is a free Khajiit, and a fortunate one at that."

Dro'Zhashu''' is a Khajiit commoner and underling of  . He can be found on the ground floor of the  , serving his lord.
Orns Aren

"I am Orns Aren, the adopted son of a Hlaalu councilman. He took me in as his own, and made me the mer I am today."

Orns Aren is a Bosmer noble of House Hlaalu, who presides over the affairs of   and its attached egg mine. He is, to put it lightly, not patient with questions. However, his total lack of slaves and the presence of two loyal Khajiit servants is a marked contrast with the Hlaalu ruling the great plantations in   to the east, speaking to the division of the Hlaalu on the slavery debate.
Revim Milo

Revim Milo is a Dunmer scout of Great House Hlaalu, who watches the road leading up to   from  . He can be found atop the large rock archway that bridges the road, and offers training in Athletics, Long Blade and Marksman.
Hlana Droryn

''"Is there a reason you've entered my office? If you don't have business here, and I suspect you don't, I suggest you head back east to Indal-ruhn."

Hlana Droryn''' is a Dunmer drillmaster of House Hlaalu, and maintains an office in the guard tower of  .
Aren Manor

The manor can be reached by following the road south of  , and taking the path leading off to the west, which will eventually take you under a colossal rock arch. Governed by Orns Aren, a Bosmer and the adopted son of a Hlaalu, the manor seems to derive its wealth from the nearby eggmine. It is something of a fortress, with the approach being steep and difficult, and watched by Revam Milo, a scout and trainer who observes the path from atop the rock archway.

The presence of free Khajiit and an Argonian hints that Orns may hold a different attitude towards slavery than the grander Hlaalu in their plantations to the east, while references to a place called 'Neen', and two smugglers guarding a door, suggest a deeper secret to this locale. However, that secret is yet to be unveiled, and will come with the Dominions of Dust release.

 
People
Salvu Manor

The manor can be accessed by journeying to Dreynim, and then following the east side of the river north. The manor will be on your right, and if you reach  , you will have come too far. At the time of your arrival, Ienen Salvu is entertaining guests, including a pilgrim of Great House Redoran. His wife, Ethnemse Salvu is with her maid-slave, Fielle, in the garden.

The manor itself contains two skill books, both on the bookshelf near Finia Garen. These are the Axe skill book, 36 Lessons of Vivec, Sermon 5, and the Long Blade skill book, 36 Lessons of Vivec, Sermon 20. The same bookshelf holds pieces of the valuable Indoril Armor set.

 
People
Denara Tilmeth

Denara Tilmeth is a Dunmer noble who jointly resides in   with her husband, Direl Tilmeth. At the time of your arrival, she has recently mislaid an amulet in  . The Bosmer who found it is eager for you to get it back to its rightful owner, in part out of principle, and in part for political cachet. Denara will warmly receive the return of the amulet and invite the Bosmer,   to visit.
 
Related Quests
Lumber Camp

The camp is on the road leading south of  , past a number of tree stumps. It looks over the river, with a small dock extending into the waters from which logs are presumably shipped to places such as Almalexia. Asides from the overseer, Eril Nimras, in his shack, there are three paid workers involved in logging the trees - although Talen Drel is taking a rest on your arrival, cooling off down by the pier.
 
People
Vlars Manor

To reach the location, cross the bridge west of  , and then strike out directly north until you reach  , at which point turn east. There is little here to reward your efforts however.

 
People
Julie

''"Oh, you mean the barbarian. She had an exhibition in front of town. It was... memorable. I think she's pestering Manus now." - a guard in  

"Listen. Julie best alchemist in Tamriel, know lots of secrets. Let's make deal: you forget thing you said, you learn Julie's recipes." - Julie

Julie''' is a Breton alchemist whose concoctions have been causing considerable trouble, with one faulty water breathing potion resulting in the death of a guard in  . She has since moved on, and during the events of  , can be found attempting to make a sale to Seitur's trader,  . During this quest, you can choose either to have Julie arrested, or accept her bribe of potion recipes. As potions are not Julie's skillset, the bribe is not quite as good as it first sounds.

 
Related Quests
Zuldassur Manor

To reach it, follow the road running west from   until you cross the bridge. The manor is immediately on your left, in the undergrowth
 
Zuldassur Manor, Entryway Ruins
A dead bandit and leveled ancestor ghost are present in this single chamber. On the platform above the door leading to the manor proper are a number of magical scrolls.

Zuldassur Manor
The bedrolls in this section suggests that the bandit group had already made camp before the undead of this place killed them. A leveled Skeleton Warrior will greet you here.

Zuldassur Manor, Basement Ruins
Further undead are found here. A pit descends into a flooded cavern. There is no way out of this cave without levitation (you'll need to use this at least twice), so take care when jumping in. In the northernmost flooded chamber, there is a hole in the ceiling, which will allow you to access Ruul's hideout.

It is unclear what Ruul has been doing here, and he will cast many spells. The crates in his area contain an array of magical trinkets, Cyrodiilic Brandy and gold. A Potion of Rising Force can be found on Ruul's table, if needed for the return journey.

 
People
Berelas

''"Berelas is my name. Once, I was my clan's most resourceful hunter, foraging the countryside for fresh blood. Now, I merely sit and wait."

Berelas is a Dunmer vampire in the abandoned Velothi stronghold of  . Unless you are a vampire, he will be hostile and attack. However, vampires will have the chance to find out a little more about him, and he will engage you to exterminate the Indoril sentries at the nearby  .

"This stronghold's glory days have passed, thanks to Almalexia's faithful. Once, it housed as many vampires as it now does skeletons. You may call me Berelas, last of my clan, as I was fortunately absent during the purge. Once Almalexia's faithful are dead, I'll be free to leave this cursed place."''

 
Gives Quests
Hvaldur Harrow-Hand

''"I've been in this mine for years... What a miserable fate! I miss Skyrim. I miss home. If I was allowed to go free, that's where I would return."

Hvaldur Harrow-Hand''' is a Nord slave who has been put to work in the  . He keenly misses home, and wishes to return there. He will, if you intervene to free him. He has a sister,  , who holds down a market stall in  's plaza. She will be delighted to hear of his survival, having been "sure he had gotten himself killed on one of his adventures" - suggesting that he was never much of a stay-at-home kind of fellow.
 
Gives Quests
Lenaru Tolsen

Lenaru Tolsen is a Dunmer apothecary residing in  . He has a reasonable range of high quality potions.