Netruk44/uesp-wiki-content huggingface dataset:
Online:Corpse (Shor's Stone)

Several Corpses awaken the giant Sinmur within the mine at Shor's Stone.
 

Related Quests


Quest-Related Events
When you enter the room, you'll hear the skeletons summoning the spirit of Sinmur.
:Corpse: ''"Rise Sinmur! Return, and taste the blood of Ysgramor's heirs!"''
Online:Corpse (Cey-Tarn Keep)

An emaciated Corpse is found behind a candelabra in the Cey-Tarn Barracks with a knife in its chest, having been used in a summoning ritual to bring forth the Insatiable. According to the nearby book, this Altmer was starved to death before having their tongue cut out.
 

Related Quests
Online:Corpse (Elsweyr)

This Khajiit Corpse can be found along the side of the road outside Riverhold.
Online:Corpse (Dusktown)

The Corpses of the Dusktown Mine are Nords killed by the vampire, Bruik.
 

Related Quests
Blades:Fire Breath

Fire Breath is an unobtainable ability used by dragons. During this attack, the dragon flies up in the air for 3 seconds, evading all weapon damage and releasing a fiery breath that deals fire damage equal to its magnitude every second.
Blades:Firestorm Armor

Firestorm Armor is an unobtainable spell used by Flame Atronachs. It instantly creates a circle of flames that covers the atronach with Health equal to its magnitude, taking half of all damage directed at the atronach. The files suggest that Frost Damage still deals full damage .
Blades:Frost Breath

Frost Breath is an unobtainable ability used by dragons. During this attack, the dragon flies up in the air for 3 seconds, evading all weapon damage, and releases an icy breath that deals frost damage equal to its magnitude every second.
Blades:Polar Slam

Polar Slam is an unobtainable ability used by Frost Atronachs. It is a type of Power Attack that Paralyzes and Freezes for a number of seconds, but does not deal extra damage.


 

Notes
This ability is named "Flash Freeze" in the files.
Blades:Siphon Life

Siphon Life is an unobtainable spell that damages the target's Health, Magicka, and Stamina by its magnitude over 5 seconds.
Blades:Tempest Armor

Tempest Armor is an unobtainable spell used by Storm Atronachs. It instantly creates a cloud of lightning that covers the atronach with Health equal to its magnitude, taking half of all damage directed at the atronach.
Blades:Fireball

A fiery projectile deals   fire damage on impact.


 

Notes
Fireball dealt damage to the caster when interrupted, but this was removed in Patch 1.4 as spells cannot be canceled anymore when the caster takes damage.
Blades:Aversion to Poison

Aversion to Poison
Morrowind:Generic Dialogue P

P
:Padomaic Ocean

::"The waters of the Padomaic Ocean completely surround Tamriel. The continent of Akavir lies across the Padomaic Ocean to the east, and the continent of Atmora lies across the Sea of Ghosts to the north."

:Pelagiad

::"Pelagiad is a newly charted Imperial village between Balmora and Vivec City on the western edge of the Ascadian Isles region. The village is right outside the Imperial Legion garrison at Fort Pelagiad. The houses and shops are built in the Western Imperial style and Pelagiad looks more like a village in the western Empire than a Morrowind settlement."

::''"The Empire built a little fort here to guard the roads between Vivec, Seyda Neen, Balmora, and points north. And then some veterans took their mustering-out pay and built themselves some little farms here. And pretty soon there's a few shops and a tradehouse. It's a pleasant little village. If you didn't know better, you'd think you were in Daggerfall or some other High Rock town."''
Blades:Aversion to Fire

Aversion to Fire
Blades:Aversion to Frost

Aversion to Frost
Blades:Aversion to Shock

Aversion to Shock
Blades:Deadly Aversion to Fire

Deadly Aversion to Fire
Blades:Deadly Aversion to Frost

Deadly Aversion to Frost
Blades:Deadly Aversion to Poison

Deadly Aversion to Poison
Blades:Deadly Aversion to Shock

Deadly Aversion to Shock
Blades:Deadly Healing Poison

Deadly Healing Poison
Blades:Deadly Recovery Poison

Deadly Recovery Poison
Blades:Deadly Vigor Poison

Deadly Vigor Poison
Blades:Extreme Aversion to Fire

Extreme Aversion to Fire
Blades:Extreme Aversion to Frost

Extreme Aversion to Frost
Blades:Extreme Aversion to Poison

Extreme Aversion to Poison
Blades:Extreme Aversion to Shock

Extreme Aversion to Shock
Blades:Extreme Healing Poison

Extreme Healing Poison
Blades:Extreme Recovery Poison

Extreme Recovery Poison
Blades:Extreme Vigor Poison

Extreme Vigor Poison
Blades:Healing Poison

Healing Poison
Blades:Intense Aversion to Fire

Intense Aversion to Fire
Blades:Intense Aversion to Frost

Intense Aversion to Frost
Blades:Intense Aversion to Poison

Intense Aversion to Poison
Blades:Intense Aversion to Shock

Intense Aversion to Shock
Blades:Intense Healing Poison

Intense Healing Poison
Blades:Intense Recovery Poison

Intense Recovery Poison
Blades:Intense Vigor Poison

Intense Vigor Poison
Blades:Major Aversion to Fire

Major Aversion to Fire
Blades:Major Aversion to Frost

Major Aversion to Frost
Blades:Major Aversion to Poison

Major Aversion to Poison
Blades:Major Aversion to Shock

Major Aversion to Shock
Blades:Major Healing Poison

Major Healing Poison
Blades:Major Recovery Poison

Major Recovery Poison
Blades:Major Vigor Poison

Major Vigor Poison
Blades:Malign Aversion to Fire

Malign Aversion to Fire
Blades:Malign Aversion to Frost

Malign Aversion to Frost
Blades:Malign Aversion to Poison

Malign Aversion to Poison
Blades:Malign Aversion to Shock

Malign Aversion to Shock
Blades:Malign Healing Poison

Malign Healing Poison
Blades:Malign Recovery Poison

Malign Recovery Poison
Blades:Malign Vigor Poison

Malign Vigor Poison
Blades:Minor Aversion to Fire

Minor Aversion to Fire
Blades:Minor Aversion to Frost

Minor Aversion to Frost
Blades:Minor Aversion to Poison

Minor Aversion to Poison
Blades:Minor Aversion to Shock

Minor Aversion to Shock
Blades:Minor Healing Poison

Minor Healing Poison
Blades:Minor Recovery Poison

Minor Recovery Poison
Blades:Minor Vigor Poison

Minor Vigor Poison
Blades:Potent Aversion to Fire

Potent Aversion to Fire
Blades:Potent Aversion to Frost

Potent Aversion to Frost
Blades:Potent Aversion to Poison

Potent Aversion to Poison
Blades:Potent Aversion to Shock

Potent Aversion to Shock
Blades:Potent Healing Poison

Potent Healing Poison
Blades:Potent Recovery Poison

Potent Recovery Poison
Blades:Potent Vigor Poison

Potent Vigor Poison
Blades:Recovery Poison

Recovery Poison
Blades:Vicious Aversion to Fire

Vicious Aversion to Fire
Blades:Vicious Aversion to Frost

Vicious Aversion to Frost
Blades:Vicious Aversion to Poison

Vicious Aversion to Poison
Blades:Vicious Aversion to Shock

Vicious Aversion to Shock
Blades:Vicious Healing Poison

Vicious Healing Poison
Blades:Vicious Recovery Poison

Vicious Recovery Poison
Blades:Vicious Vigor Poison

Vicious Vigor Poison
Blades:Vigor Poison

Vigor Poison
Blades:Weak Aversion to Fire

Weak Aversion to Fire
Blades:Weak Aversion to Frost

Weak Aversion to Frost
Blades:Weak Aversion to Poison

Weak Aversion to Poison
Blades:Weak Aversion to Shock

Weak Aversion to Shock
Blades:Weak Healing Poison

Weak Healing Poison
Blades:Weak Recovery Poison

Weak Recovery Poison
Blades:Weak Vigor Poison

Weak Vigor Poison
Lore:Elmas Island

Elmas Island is a large crooked sickle-shaped island found on the southern shores of Vvardenfell, in the province of Morrowind. It is one of the Ascadian Isles, found on the eastern side of the Norvayn Bay, where the vast temple-metropolis of Vivec rested until it was destroyed in light of the Red Year. In the late-Third Era, the only settlement on the island was the Omani Manor, occupied by the Hlaalu councilor, Velanda Omani.  
 

Further Information
The island is considered part of the Eastern Vivec region,  and it is stationed between the Norvayn Bay, the  , the waters around  , and the rest of the region. Before the entire city was completely built, there was a bridge between the Canton of St. Olms and Elmas Island,  but after the Telvanni Canton was finished, the bridge was torn down and another was built between the new canton and  , on the next island over in the north.  Scattered about the island is the typical flora of the region, such as the   and the   trees. There are also caves found on each point of the island, commonly used by smugglers and reavers. These are specifically  , right on the bay next to Vivec, and  , the bandit hideout on the Inner Sea.

In  , the   had crash-landed onto Vivec City and destroyed the surrounding landscape with a great earthquake. The site where Vivec City once stood is now called the  .   The city is now an island of ash and shattered stone, surrounded by boiling water and steaming air that smelled of hard minerals. The skies are bleak and gray   and the entire bay is surrounded by a rim that stood taller than the ruined city.   Given the proximity of Elmas Island, there is no doubt that the island was left in utter ruin or completely destroyed by the event.

References
Online:Bunach

Bunach may refer to one of the following NPCs:

Bunach (Dhalmora), an enchanter who runs a stall in Dhalmora
Bunach (Stormhold), a beggar who can be found in Stormhold
Lore:Linguistics

Languages
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Scripts
Lore:Anga

Anga (meaning Iron or Cold in Ayleidoon)   is an Ayleid ruin located in the Anga Valley, a region of Cyrodiil's Great Forest found north of the Imperial City, just off the Silver Road to Bruma.

Little is known of Anga's history. Circa   an Ayleid researcher named Brelynd Verano attempted to access Anga's interior, but the ruins had been sealed. 

At some point, a cult of Namira worshippers known as the Forgotten sealed themselves within the ruins to live out their lives in squalor and darkness. Circa  , priests of   invaded the ruins bearing torches to "cleanse" the darkness within and save the souls of the Forgotten. Having spent so many years living in total darkness, the light burned the Forgotten, leaving them helpless. In response, Namira tasked the Champion of Cyrodiil with entering Anga and casting a spell on the priests, extinguishing their torches and allowing the Forgotten to kill them.  In addition to the living occupants, a secret chamber within the ruins was also haunted by the undead at this time.  
 
Gallery
 

References
Lore:Divines and the Nords

religion has taken a number of interesting turns over the centuries. Our earliest beliefs were thought to have originated in   and revolved around the worship of animal totems. These animals— ,  ,  ,  ,  ,  ,  ,  , and  —seem to correspond to the Eight Divines plus Lorkhan. Later, the Dragon rose to prominence and gave rise to the  . It was either during or soon after the move to   that the Dragon Cult became more malevolent and forced its will throughout the land. It took the   to overthrow the Dragons and their priests, but that's a tale for another time.

Eventually, the animal-totem gods transformed into the eight   we worship today. We call them by their true names: Alduin, Kyne, Mara, Dibella, Stuhn, Jhunal, Orkey, and Shor. We understand that our gods are as cyclical as the world itself, so we also remember the Dead Gods (Shor and Tsun) who fought and died to bring about the current world, the Hearth Gods (Kyne, Mara, Dibella, Stuhn, and Jhunal) who watch over the present cycle, and the Twilight God (Alduin) who ushers in the next cycle. Add to these our so-called Testing Gods, who we do not worship but instead guard against to protect the hearth. These include Orkey,  , and  .

When the  s arrived, they brought with them their southern religion and worked to unify the worship of the Eight Divines. That's how we got this wonderful   that graces our fair city of  . We agree with the general notion that there are eight gods, more or less, but we view them quite differently and call them by different names. Our temple has adjusted to the needs and desires of the current rulers time and again, yet we have grown used to some of the more prominent Imperial notions and practices even though we no longer find ourselves beholden to the Ruby Throne.

Probably our biggest difference relates to the head of the pantheon. We Nords consider Kyne as the leader of the gods and find the Imperial fascination with Alduin (who they call Akatosh) to be both perplexing and mildly disturbing. We work diligently to keep Alduin asleep, while our southern neighbors try time and time again to get his attention! Which is why I begin every service in the temple with a prayer to praise Alduin (oh great god of time!), followed by a prayer to keep him at bay (may your slumber stretch on for a thousand generations!).
Aimrah

"Aimrah is a small Velothi town on the northern shore of Lake Andaram. Despite its humble size, the town is an important trade hub for House Indoril, handling goods shipped to and from the Dres lands in the south across the lake."

Aimrah is  's outpost on  , and pays fealty to Indoril Beroth of Nanaav. As a fishing town, most of its occupants are involved with ships somehow. Two ships are docked in town - one, the  , belonging to   of  , and the other, the  , being the property of  , a successful pearl diver.

Individuals in the town are very unfriendly to outsiders, perhaps with good reason, and it has a chilly atmosphere that's proven enough to force   to abandon his stay without paying. Older residents still recall the Arnesian War, when Argonian rebels ravaged the lands south of the lake. The weather here is often foggy, but on the rare clear day, beautiful views can be found across the waters - waters that conceal a high density of Dreugh.

Services are limited here. A bed can be found at the Sailors Inn, while three small-time traders hold down market stalls in town with a limited array of goods. The apartment complex hosts Aimrah's only real shop - a potions store run by the healer,  .

 
Getting There and Around
In the current release (Jan 22), the nearest large town is  . To reach Aimrah from there, follow the road (Veloth's Path) east, and take the second road branching off on the right. You should pass through  . After  , the road forks again. Take the right one to reach Aimrah. Alternatively, take the Silt Strider direct from   or  .

Places of Interest Around Aimrah
  contains grottos in almost every direction, with the nearest being   and  . To the northeast stands the Velothi tower of  , where the quest called   can be begun. The tiny settlements of   and Velonith lie some way to the north, while across the bay to the west can be found the two shack settlement of  . The sorceror  , mentioned in the book, Incident in Necrom, can be found in the cave of   to the northwest.

Related Quests






Bounties
The hetmen in towns across Indoril Ilvi's territory can offer the below bounties. In Aimrah's case, the hetman is  








Notes
While not a quest, entering the bedroom at the Sailors Inn will interrupt Velms Falveno in the act of beating the inn's slave, Yellow-Scales, to death.
If you wish to free Yellow-Scales, the key is under Dilvene Gilmanil's pillow, in the inn.

People


Maps
Mundrethi Plantation

While Lethys is the ultimate owner of the plantation, it is his wife Tenisi who manages the finances of the plantation and attached slave market - and as a result, it is unclear which of the two has brought in the Camonna Tong members as bodyguards.

The Mundrethi family's fields themselves are small, and their main source of income is therefore the slave trade. The local slave market is one of the busiest in Morrowind, owing to the central location and the relatively big port. It can be reached by following the road running east from the plantation.

Slaves here can be purchased for 1000 gold apiece, or freed by taking the key from under the pillow of Lethys Mundrethi's bed in the manor. Copies are also carried by Lethys Mundrethi himself, and the slave salesmer at the market, Nadara Llarvan.

 
Related Quests
 

People
Legends:Dragonfire Wizard

Availability
Dragonfire Wizard was the monthly card for June 2020. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards after February 2019, the premium version was awarded to the top 1000 ranked players or can be obtained through soul-summoning.
Audio
When summoned: "Onward to battle!",  
When attacking: "Begone!".
Gallery
Legends:Flame Lash

Availability
The card is unobtainable, but can be created by  .

Gallery
Lore:Poor Burdened by Taxes!

Recently Captain   of the   collected the taxes from all citizens in the   of the city. Although the laws are clear that all citizens of the   must pay taxes, it has been 53 years since anyone applied that law to the poor and destitute of the Waterfront.

Although members of the Watch approached by the Courier declined to comment on the success of the venture, one of the Watchmen who asked not to be named suggested the operation was "a complete... wossitsname? You know. Starts with an 'f'. Right. Complete fee-ass-ko, is what it was."

In a related story, miscreants have recently broken into the South Watchtower. An anonymous source reports that a small sum of money was stolen from the office of Hieronymus Lex. By remarkable coincidence, the sum corresponds exactly to the taxes collected by Captain Lex from the Waterfront. 

The ever-vigilant Captain Lex has renewed his call to capture the infamous thief, the  . He is petitioning for a bounty to be put on the legendary master thief's head.
Lore:Imperial Prison Discipline Records

Prisoner 20240  
Inmate refused to be transferred to his new cell, inflicted bodily harm on prison staff.  
20 days solitary confinement. 

Prisoner 20241  
Inmate threatened prison staff, shouting obscenities and cursing the  .  
10 days solitary confinement. 

Prisoner 20242  
Inmate caught with sharpened glass hidden under clothing.  
15 days solitary confinement. 

Sanctioned by   

Prisoner 20243  
Inmate blinked under  's necrotic gaze as it tore his face—when explicitly told not to.  
Summary execution. 

Prisoner 20244  
Inmate wretch attempted to ingest the entirety of his cellmate's heart.  
Summary execution. 

Prisoner 20245  
Inmate squealed like a  -born animal as staff carved prison documentation into his skin.  
Summary execution. 

Prisoner 20246  
Inmate complained incessantly about damaged appendage, which prison staff removed before administering punishment.  
Summary execution. 

Prisoner 20247  
Summary execution. 

Prisoner 20248  
Summary execution. 

Prisoner 20249  
Summary execution. 

Prisoner 20250  
Summary execution. 

Prisoner 20251  
Summary execution. 

Prisoner 20252  
  complained incessantly about lost face.  
Summary execution pending.
Lore:Groundskeeper's Letter

, 

All right, lad.   tells me you burst into the Undertaker's office in a tizzy because you spied a   outside the crematorium or some such. You're new to the work, so I'll spare you a tongue-lashing. The truth is you'll see a lot of "ghosts" here in the  . The good news is they aren't spooks. They're just plain old grave-robbers. These damned   cover themselves in   then scamper around all night looking for trinkets. It would be funny if it weren't such a pain in the arse cleaning up after them. 

"What are they looking for" you ask? Well, you were just a twinkle in your old mum's eye at the time, but this place used to be a market. A damn fine one at that—the best in  . Used to be full of people haggling over spices, and bolts of silk, and fine jewelry. Wish you could have seen it. Anyway, when   showed up with his  n troops,  's legion made their last stand here. I was still a pup at the time, you see? Spent the better part of a week tucked away in a sewer pipe waiting for it to stop. It was a week solid of sleeping on wet cobblestones and drinking bloody sewer water—hearing nothing but shouting, and clanging steel, and explosions that damn near rattled the teeth out of my head. By the time it was all over, the whole district was gone. And I mean, gone. Wasn't a single thing standing taller than my knee, and I was just nine or ten. Then there were the bodies. Hundreds of them. Thousands maybe. I hope I never have to smell something like that again. Smelled like that   you dug out from under  's carriage, except you couldn't get away from it. It was everywhere. 

Soon as Varen tossed old Leovic in the gutter, he set his men to work gathering up all the bodies and throwing them in mass graves. By the time he was done, there wasn't room for a market anymore. So he converted the whole district into a graveyard. The Memorial District. 

But enough with the history lesson—back to the Khajiit. They've got this fool notion that there are still jewels and such scattered throughout the district. I'll tell you right now, if there were still valuables here, I would have found them. And if I found them, I sure as spit wouldn't still be here turning a spade. 

Tomorrow, I want you to go to old-man Varus' house. Buy a good, strong bow. Next time you see a "ghost" put an arrow in its arse, and see if it sticks. Bet you ten drakes it shrieks like a housecat that got its tail stuck in a door. 

— Groundskeeper Gavros
Salt

Salt is  .

There are no guaranteed samples.

However, it is found in the following  :
Kardesh Pearl

Kardesh Pearls are  .

There are no guaranteed samples and they are not found in any  .