Netruk44/uesp-wiki-content huggingface dataset:
Online:Patch/1.44

The Elder Scrolls Online v1.44 adds the latest item sets to the End of Campaign reward mails, fixes a couple issues with Guild Traders in Murkmire and dyes that couldn’t be gemmed from Xanmeer Crown Crates, and fixes a performance-related issue that will result in slightly higher FPS. The size of this patch is approximately 450MB.

Murkmire Fixes & Improvements
Art & Animation
General
Guild Traders found throughout Murkmire will no longer wander around, and will now be stationary.

UI
General
Guild Traders reserved in Lilmoth will now properly display ownership in your guild interface.

Wolfhunter Fixes & Improvements
Dungeons & Group Content
General
Fixed an issue where the Silver Dawn Motif was not a guaranteed drop after completing Veteran Moon Hunter Keep on Hard Mode.

Base Game Fixes & Improvements
Alliance War & PVP
General
You can now consistently use Flaming Oil through floor grates on Imperial Bridge Houses.

Itemization
Fixed an issue where the new item sets for Rewards for the Worthy were not appearing in End of Campaign Rewards. These new item sets will now appear in future End of Campaign reward mails.

Crown Store & Crown Crates
General
Fixed an issue where dyes received from Xanmeer Crown Crates could not be converted into gems.

Exploration & Itemization
UI
The Arena Gladiator's Mockery now properly indicates that it consumes 30 Gladiator's Proofs, rather than 50.

Miscellaneous
General
Fixed a performance-related issue that was triggered when a friend, group member, or guildmate would log in, log out, or change zones. This fix will result in slightly higher FPS, particularly if you are a member of a larger guild.
Note: If you were searching for your own name inside the guild screen for the performance benefit, you no longer need to do this.

Quests & Zones
Glenumbra
Lady Eloise's Lockbox: Fixed an issue where Lady Noellaume would not appear when prompted to speak with her.

UI
Gameplay
Fixed an issue where some abilities wouldn’t immediately update in the skills menu when they gained experience.
Online:Patch/1.14.2.0

The Elder Scrolls Online v1.14.2.0 adds the latest item sets to the End of Campaign reward mails, fixes a couple issues with Guild Traders in Murkmire and dyes that couldn’t be gemmed from Xanmeer Crown Crates, and fixes a performance-related issue that will result in slightly higher FPS. The size of this patch is approximately X.

Murkmire Fixes & Improvements
Art & Animation
General
Guild Traders found throughout Murkmire will no longer wander around, and will now be stationary.

UI
General
Guild Traders reserved in Lilmoth will now properly display ownership in your guild interface.

Wolfhunter Fixes & Improvements
Dungeons & Group Content
General
Fixed an issue where the Silver Dawn Motif was not a guaranteed drop after completing Veteran Moon Hunter Keep on Hard Mode.

Base Game Fixes & Improvements
Alliance War & PVP
General
You can now consistently use Flaming Oil through floor grates on Imperial Bridge Houses.

Itemization
Fixed an issue where the new item sets for Rewards for the Worthy were not appearing in End of Campaign Rewards. These new item sets will now appear in future End of Campaign reward mails.

Crown Store & Crown Crates
General
Fixed an issue where dyes received from Xanmeer Crown Crates could not be converted into gems.

Exploration & Itemization
UI
The Arena Gladiator's Mockery now properly indicates that it consumes 30 Gladiator's Proofs, rather than 50.

Miscellaneous
General
Fixed a performance-related issue that was triggered when a friend, group member, or guildmate would log in, log out, or change zones. This fix will result in slightly higher FPS, particularly if you are a member of a larger guild.
Note: If you were searching for your own name inside the guild screen for the performance benefit, you no longer need to do this.

Quests & Zones
Glenumbra
Lady Eloise's Lockbox: Fixed an issue where Lady Noellaume would not appear when prompted to speak with her.

UI
Gameplay
Fixed an issue where some abilities wouldn't immediately update in the skills menu when they gained experience.
Lore:Chaotic Creatia

Chaotic Creatia is unformed chaos native to the planes of  . It is a shapeless but energetic   material that accretes around a     until it conforms to the morphotype's inherent pattern. It is therefore key to the process by which a banished Daedra forms a new body. Chaotic creatia takes a different but planar-appropriate form in every realm of  .  Chaotic Creatia is commonly referred to as the "waters of Oblivion."     

In Coldharbour, a realm known for mimicking and stealing parts of  , it takes the form of ubiquitous pools of blue slime known as  , which functions similarly to icy water.  The  , a border realm of Coldharbour created during the  , was notably covered in a sea of the fluid while it formed.  When a Daedra native to Coldharbour is slain or banished, its morphotype, or vestige, is sent back there. Within Coldharbour are secret grottoes where the process of plasm-accretion can be witnessed. It is here the Azure Plasm drains from pools adjacent to the grottoes and slowly coalesces around a vestige to eventually reform the Daedra.  It is usually a terrifying and lengthy process for the Daedra involved, although it can be prevented through resurrection with the use of  . 

For Daedra native to the  , such as the   and the  , this process takes place at a Wellspring, which acts as a beacon that guides their souls back from the  .  For the Aureal, their wellspring flows with a golden liquid; for the Mazken, this liquid is bright teal in color. 

Chaotic Creatia in the Deadlands takes the form of quivering pools of lava. 

The process is identical for mortals whose soul is under the protection of a  , such as   and  ; the creatia coalesces around a vestige and forms a corporeal body with the semblance of the shape it wore in life.  Should this individual die, the nature of the vestige is such that their body simply reforms upon death and the cycle repeats itself.  

One Hist tree&mdash;the mad Hist of  &mdash;produced an orange sap-like substance known as  , which pooled at its roots. Despite its appearance, this material is not mere sap; one scholar compared it to the chaotic creatia of Oblivion, leaking into   through the Hist like blood from a wound. Drinking it or bathing in it can drive an   mad. In  , the Xit-Xaht's tree-minder noted that harnessing the plasm's properties was a difficult task, as the "call to Sithis" was innate to the substance.  

Gallery
 

References
Online:Heart of a Naga

Heart of a Naga and its preceding achievements are earned by completing daily Group Boss quests for Bolu in Lilmoth in Murkmire.  While there are only two Group Bosses is Murkmire, there are six quests in total, each of which can only be done once per day, though you will only receive one of them on any given day unless you share quests with other players in a group.   The relevant quests are:
Online:Hauling Heirlooms

Hauling Heirlooms and its preceding achievements are earned by completing daily Delve quests for Varo Hosidias in Lilmoth in Murkmire.  While there are only two Delves is Murkmire, there are six quests in total, each of which can only be done once per day, though you will only receive one of them on any given day unless you share quests with other players in a group.   The relevant quests are:
Online:Murkmire Adventurer

Murkmire Adventurer is awarded for completing story quests in Murkmire.

 
Quests
The quests which apply to this achievement are as follows:
Story Quests








Side Quests
Online:Cyrodiil Awaits!

(Character Name),

Your achievements in Tamriel have been noted. We need warriors of your caliber on the battlefields of Cyrodiil.

Be warned, however — veterans of the alliance wars are far more dangerous foes than you have ever faced before.

Join us!
Online:Pestilent Brute

Pestilent Brutes are Redguard members of the Scalecaller Cult. They are infected with Mortieu's plague.
 

Related Quests


Skills and Abilities
They mostly fight with the Feral skillset but have unique disease and poison related attacks.
;Slash: A swipe from the enemy's hands that deals minor physical damage.
;Flurry: A series of quick swipes that each deal minor physical damage in a cone in front of itself.
;Devastating Leap: The enemy jumps up in the air and leaps at the target, knocking them down and dealing moderate physical damage. This attack can be blocked to reduce the damage and prevent the knockdown and set the enemy off balance.
;Venomous Claw: The enemy rakes you with a claw, dealing minor poison damage and an additional moderate poison damage over time over 10 seconds. Players hit by the initial hit are afflicted with the Poisoned status effect.
;Noxious Breath: The enemy exhales a corrosive blast in a cone in front of itself, dealing minor poison damage and an additional moderate poison damage over time over 10 seconds. Players hit by the initial hit are afflicted with Major Fracture.

Dialogue
They will say one of several things when encountered.
:"Scalecaller will bring new order!"
:"Become one of us. Become blessed."
:"Revel in our blessing!"
Online:Go Forth and Conquer!

Go Forth and Conquer! is a system mail sent by Battlemaster Rivyn to players who placed in the top 100 leaderboard positions for each Battleground (Deathmatch, Flag Games, and Land Grab). Each one will contain a   and a random   item from any Battlegrounds set. Up to three can be earned in every scoring period (one week, ending at 2300 UTC every Sunday and starting at 1200 UTC every Monday) for each of the Battlegrounds. Its text is as follows:
Online:Chaosball

Chaosball, also  known as Murderball in game files, is a Battlegrounds game mode falling under Flag Games. Its objective is to secure the Chaosball itself and earn 500 points for one's team by carrying it. While being carried, the Chaosball will deal increasing amounts of Oblivion Damage to its carrier.

The Chaosball will spawn in the center of—or somewhere close to the center of—the map a few seconds after the game starts. It will hover above the head of the player who picked it up, creating an AoE ground effect dealing Oblivion Damage only to its carrier's team members. It will deal damage to its carrier every second, while it will earn 4 points for the carrier's team for every 'tick' that elapses while the ball is being carried. If and once the carrier dies, the ball will fall from the carrier and all players will have the opportunity to interact with it to become the new carrier.

Medals
As with all other Battlegrounds, Chaosball features a number of Battleground-specific medals.

 

Achievements
 

Notes
As a flag games Battleground, Chaosball games have the potential to net Stormlord style pages.
A popular stratagem among players it to take the Chaosball to one's own team's base and keep the Chaosball within its radius, as this stratagem allows the ball to easily be claimed by one's teammates upon one's death. Other stratagems, such as running around the map, are usually disdained due to the potential that they have to bring the Chaosball to opposing teams.
Skyrim:Unused Creatures

This page lists all unique unused creatures in Skyrim and its add-ons. None of these creatures are present in the game; only those in test cells can be encountered without spawning them via console codes. Their descriptions on this page treat them as they would be if they were implemented in the game. Some of the locations, quests, and buildings mentioned in their descriptions do not exist either, yet are treated on this page as if they do. For information on unused content in general, please see the related page.
 



Bern
 
A unique skeleton that was to appear at a point of interest somewhere in the Rift. It carries up to 9 septims.
thumb|left|Bern spawned through the console
 

Cow
 
A painted cow that was to be accompanied by a cow hand in a cut Civil War quest.
 
 
Glowing Spider
 
 thumb|left|Pack Spider
Glowing Spiders, added by Dragonborn, are companion creatures which glow and light up the surroundings.
 

Horker Youngling
 
A baby horker that is only found in a test cell. Unlike fully-grown horkers, this one is completely unaggressive. May have been intended for Horker Island in north-eastern Solstheim.
 

Horse
 
Three horses which were each assigned to one of the three Khajiit Trading Caravans. Caravan A is Ri'saad's, caravan B is Ma'dran's, and caravan C is Ahkari's.
 
 
 
 
 

Karinda
 
Karinda is Dagny's pet horse. Karinda is the same color as the Whiterun Stables horse the player can buy, but has no saddle. Much like Frost, it will stay in position if you mount another horse. 

Karinda was intended to be killed by Dagny's brother Frothar during The Whispering Door, as a result of falling under the influence of Mephala. However, all portions of the quest involving Balgruuf the Greater's children turning violent were removed from the final release of the game.

Karinda is flagged as invulnerable, and will have infinite stamina and be impervious to damage if spawned.
 
 
Load Dummy
 
 
Load Dummy is a Vampire Lord added by the Dawnguard add-on. He wears an unplayable set of vampire royal armor. His voice type is DLC1MaleUniqueHarkon. Load Dummy appears to be used for Lord Harkon's vampire lord form during Kindred Judgment.
 
 
Mist Man
 
 
 
Pack Spider
 
 thumb|left|Pack Spider
Pack Spiders, added by Dragonborn, are companion creatures which carry gear for the player. The first one carries gold and occasionally a gem, a piece of jewelry, or a scroll. If spawned, they function as a container, having give/take options when activated. For the first one this is done with the activate button/key in its general vicinity. The second one has a "Talk Pack Spider" text showing up and will follow you around, like a regular follower. They use the visual appearance of the unused Glowing Spider, and therefore do not outwardly show any visible way of how they would carry items.
 
 
Solstheim Mudcrab
 
A unique ash-coated variant of a mudcrab, found only in a test cell. Presumably it was intended to appear in the ashlands along Solstheim's southern coastline instead of regular mudcrabs.
Online:Patch/4.2.13

The Elder Scrolls Online v4.2.13 includes several fixes specifically for the Mac game client, including one for a crash that would occur during long gameplay sessions, and improved performance across the game. The size of this patch is approximately 53MB.
Lore:Memory Wand

The   is an artifact created by the Daedric Prince of Madness, Sheogorath. It is intended to be used by him for the fun of causing a victim to go mad by altering, deleting, and causing them to relive painful memories.  This can be done in such a way that the victim will question their own reality.  Its physical appearance is describable as a large metallic rod adorned with a double sided figure of a horned madman, with blue flames coming out of its head.  

History
The Dunmer Talym Rend became a pawn in Sheogorath's game when he struck a deal with Sheogorath to forget the painful memories of his involvement in a Worm Cult's ritual where his son Novos was sacrificed.   Sheogorath manipulated his mind for "motivation," and tricked him into thinking his son was alive, and that he was fighting to cure his son of madness instead. 

The prince requested three souls driven mad in return for restoring Novos to sanity. Once Talym had driven his three targets to Sheogorath's embrace, Talym returned home only to realize that Novos had been dead the entire time.  When Talym set out to gain an explanation from Sheogorath, he was only turned away. Unanswered questions ate away at his sanity as he wandered endlessly around the Shivering Isles. 

Eventually, he regained a semblance of composure and journeyed to Knifepoint Hollow. There, Talym was informed by Dyus, the librarian of Jyggalag, that he might gain an audience with Sheogorath if he retrieved an artifact of Jyggalag.  He retrieved the Sword of Jyggalag and confronted Sheogorath. Using the memory wand, Sheogorath revealed Talym's original intent along with his memories. He proceeded to mock Talym, angering him and inciting a duel. The Daedric Prince of madness was defeated when Talym turned the memory wand against him, forcing the Prince to recall his memories of his previous life as the Daedric Prince of Order, Jyggalag, and pleaded for him to stop the boring lawful madness.  He fulfilled Talym's wishes and would leave him and his companions free from his grasp.  

Gallery
 
See Also
For game-specific information, see the Legends article.

References
Online:Lock and Keystone

Quick Walkthrough
thumb|right|The repaired Delver blasts upon the Vault of Mhuvnak
#Speak to Tharayya in the Frostvault's Iceflow Rift.
#Defeat Icestalker and enter the ruins.
#Follow the skeevaton to retrieve the soul gem from Warlord Tzogvin.
#Obtain an equilibrium sphere from the Vault Protector
#Retrieve the shock conveyors by killing Rizzuk Bonechill.
#Return the repair parts to Tharayya and watch as the Delver blasts upon the door.
#Enter the Vault of Mhuvnak and defeat The Stonekeeper.
#Speak to Tharayya to receive your reward.

Detailed Walkthrough
thumb|right|Take control of a skeevaton to shut down Dwemer defenses
 
 

 

Quest Stages
Online:The Guiding Light

Quick Walkthrough
#Explore Fort Mistwatch.
#Defeat the Scavenging Maw.
#Search for the Wrathstone.
#Kill the Weeping Woman and delve further into the ruins.
#Destroy the Dark Orb.
#Kill King Narilmor
#Find a way out.
#Defeat the Symphony of Blades.
#Talk to Tharayya outside the ruins.

Detailed Walkthrough
At the entrance to the dungeon, you'll met Tharayya, a Redguard treasure hunter who's searching for an ancient artifact known as the Wrathstone. She has reason to believe that the long-lost Ayleid city of Garlas Malatar lies beneath abandoned Fort Mistwatch, but she needs a little help if she's to confirm or deny the rumors. She was told the fort was abandoned, but there are people inside; there are Imperial soldiers guarding the fort, and they appear to be afflicted with some sort of curse.

Traverse the crumbling fort, killing the possessed Imperials along the way. At the end of the hallway, you'll come across a room inhabited by a massive Hunger. You'll need to defeat it if you want to progress.
  

Quest Stages
Online:Velsa's Villa

It is Velsa's home which has an enclosed garden and is guarded by traps. It is accessible through a secret passage that leads to an abandoned, spider-infested warehouse near the Warehouse District's front gate.
 

Related Quests



Residents
Velsa
Sotha

Gallery
Online:Velmont Estate

It is the home of the prominent Velmont merchant family and when Walks-Softly was young he also lived there. The front door is protected by an intermediate lock. The book ''Abah's Landing Merchant Lords, V. 4 may be found here. A copy of Prince Hew and the Haj Mota Chariot can be found on a table outside the manor.
 

Related Quests



Residents
Anais Velmont 
Calvus Marcrina
Edundor
Fethis Drarara
Gluthob
Indradriel
Marayna Velmont
Maxine Stieve
Megvarda
Nalvyna Drarara
Nomu-Goh
Penindur
Percy Velmont
Pimsy
Sirone Ascent
Soran Velmont
Tasisa
Thollebros
 

Gallery
Online:Wedding Server

Wedding Servers are Redguard servants who can be found moving around the Hubalajad Palace courtyard with plates of food or drink. Usually, they cannot be interacted with, but when it is necessary to enter the Palace, it is possible to pickpocket the Hubalajad Palace Kitchen Key from them.
 

Related Quests
Lore:Moonmont

was a  i temple located in the border region of  , in the province of  . Moonmont is a sacred temple dedicated to twin gods that represent the moons,   (which represents  ) and   (which represents  ). Moonmont currently serves a prison for the  .  

 

History
Moonmont has been a sacred temple dedicated to Jone and Jode for quite some time. It was spearheaded by a clergy of the  . But when the   invaded the region of Reaper's March, the flow of pilgrims that would usually come to Moonmont were severed, and for protection, the Two-Moons clergy was forced to abandon the site until the situation was over. 

As the situation slowly fell in favor of the  , the Dark Mane had taken refuge in Moonmont, sealing himself away from the outside, corrupting the temple. The Lunar Champions,   and  , as well as, the  , traveled to Moonmont and undone the seal on Moonmont. Traversing through the corrupt temple, the three battled against   that defiled the temple and confronted the Dark Mane in the inner sanctum. The First Mane,   had given the Moon Hallowed a choice, between the Lunar Champions. One must continue on the   while the other must be sealed in Moonmont, with the Dark Mane forever. In the end, the Dark Mane was imprisoned and one of the sisters continued for the Two Moons Path in  . 

During the   in the late  , the village of Moonmont was an active settlement, being ruled by Lord Ancher. It had a rivalry with   and  .  It was neighbored by several settlements, including   in the south,   in the east,   in the northwest, and Stone Fell in the north. 

References
Online:Root Stewards

The   are the Argonians at Hissmir whose duties are to assist the pilgrims that come to the settlement with their trials, as well as overseeing the Trials of the Burnished Scales. Lukiul pilgrims flock to Hissmir to find themselves and to commune with the Hist, and the Root Stewards are charged with guiding these pilgrims. 

Members


Locations


Quests




Related Texts
Online:Bright-Throat Tribe

The Bright-Throat Tribe is an Argonian tribe dwelling in Murkmire. Its members are generally known for their bright and colorful scales. The tribe is known for being hospitable as well as for the seed-dolls they carve. The most notable thing about the tribe is their annual bonding ritual. The Bright-Throats believe that inviting neighboring tribes to their bonding ceremony is a show of respect and kinship, and that bonding together strengthens their relationships with one another as they are all egg-brothers and egg-sisters.  

Members


Locations



Quests


Books
Online:Root-Whisper Tribe

The Root-Whisper Tribe is an ancient Argonian tribe whose Hist tree created the Remnant of Argon to protect the tribe's souls from the Barsaebic Ayleids who invaded Murkmire. However, following its creation of the Remnant of Argon, the Hist fell into a deep slumber. After the Hist is reawakened, the tribe's ranks begin to grow with the help of the other tribes of Murkmire. 

Members


Locations



Quests


 -->
Online:Root-House Tribe

The Root-House Tribe, also known as the Tum-Taleel, is an Argonian tribe found within Murkmire, known for relying on other tribes for things they need. In other words, they take what they want, when they want it. They are known for their brutality and quick tempers. They have a habit of raiding villages, killing their inhabitants, and settling into the newly vacant huts left behind by their victims. They tend to be significantly larger than Argonians of the other Murkmire tribes, with broad shoulders, narrow eyes, and wide, powerful jaws.  

They burned down Bright-Throat Village some time back.  

Members
 

Quests



Quest-Related Events
The Burnt Branch
Tem-Tei has lost her mate's hunting bow to the Blackguards, and she wants it back. She'll give you Hands-That-Heal's wooden box back if you retrieve the bow from the Blackguards for her.

Unsuitable Suitors
Beehuna, the Root-House suitor for the bonding ceremony, has been kept under close watch by the guards. She tried to steal her dowry, as she believes it is rightfully hers. She asks you to go get it for her.

Books


References
Online:Dashka

Dashka is a Markarth Bear-Dog, who is accompanying Firgiel to the wedding ceremony held at Hubalajad Palace, much to Ralds Marvos' consternation. She apparently "caused a scene" at the last wedding she was brought to. 
 

Related Quests
Skyrim/Quests

This is a list of quests in Skyrim: Home of the Nords, categorized by faction and quest giver. Miscellaneous quests are listed at the bottom and are instead categorized by location.

Guild and Faction Quests









Other