Netruk44/uesp-wiki-content huggingface dataset:
Arena:Green Hall

The ruler is Lady Sinia. Its rival is Stonesquare.

Green Hall has road connections to Southpoint, Eagle Vale, and Wasten Brukbrook.
 

Locations
Arena:Tarlain Heights

The ruler is Lord Aracher. Its rival is Archen Cormount.

Tarlain Heights has road connections to Greenheart, Archen Cormount, and Stonesquare.
 

Locations
Lore:Abanabi Cave

is a cavern system which runs beneath   in the   region of  . A surface entrance to one section of the cave can be found southeast of the   city of   and northeast of  . Another section of the cave could be accessed directly from Tel Fyr.

In the  , the partly-flooded cave was home to a forest of extraordinarily rare, bizarre, bioluminescent, and possibly sentient    which thrived in the cavern, likely due to a nearby aquifer. The caverns teemed with life and had a palpable divine warmth, which was compared to the energy one felt in close proximity to the  .  Circa  , the powerful   mage   was made an honorary member of   and was gifted land in Zafirbel Bay to create his tower of Tel Fyr.  Divayth planned to extend his tower into the cavern  until a portal to the   inexplicably opened up inside the cave, spilling out Refabricants and   from the  . These clockwork monstrosities decimated the local wildlife such as the   colony and   which inhabited the cave.  The Fabricant threat was neutralized when a large group of   accompanied Divayth into the cave and entered Clockwork City to disable their production, allowing Divayth to study the portal. 

By the  , most of the cavern had been converted into the Corprusarium, 
which would house victims of  , the "divine disease". One such resident was  , the last  .  An unconnected section of Abanabi remained accessible from the surface. It is unknown if this section of the cave which shares its name was once connected to area Divayth Fyr would convert to the Corprusarium. It would become occupied by a pair of hostile sorceresses. One of these sorceresses, Draramu Hloran, came into possession of  , although it was recovered from her by the   in   at the request of the  .  
 

Gallery
 

See Also
For game-specific information, see the Morrowinds Abanabi and Corprusarium articles, as well as the ESO article.

References
Online:Hollowjack Crate

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:Lord Hollowjack, the Lord of Mortal Fears! Once a year the portals open between Nirn and Hollowjack’s demi-plane of Detritus, and items ghastly and gruesome come on to Tamriel’s markets. Though merchants and mountebanks jest about the possible contents of their Hollowjack Crates, their jokes can’t hide the terrible truth. Dare you open these haunted crates to reveal and release their dreaded contents?

This Season has a   theme. It became available on September 20, 2018. The possible rewards are as follows, grouped by rarity with Radiant Apex rewards being the rarest.

Occurrences
 


These items can only be won in crates, and cannot be bought separately from the Gem Store.
 


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''Duplicate Apex rewards grant   from extraction, *except the Resplendent Sweetroll, which grants   and cannot be bought in the Gem Store.


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Duplicate Legendary rewards grant   from extraction.


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Duplicate Epic rewards grant   from extraction.


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Duplicate Superior Rewards grant   from extraction.


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Unwanted Fine Rewards grant   from extraction.


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Unwanted Common Rewards grant   from extraction.

External Links
- Introducing the Hollowjack Crown Crate Season & Giveaway
Lore:Vykosa

was a   huntress and Werewolf Lord  who, according to a legend, was a first turned,  one of the original select few beings that were afflicted with   directly by    in the Merethic Era.  She had the ability to control other werewolves, and assembled an enormous pack with plans to conquer all of Tamriel.   She kept giant dire wolves as pets.   

History
Sometime before  , Vykosa formed the   and took over  , which was initially a fortress of the  , an organization dedicated to hunting down werewolves.  From there, she plotted to take over Nirn, exact revenge on Hircine, and take down anyone that stood in her way.   She gathered one of the largest werewolf packs known at the time, consisting of both willing and unwilling members. Many werewolves heard tales of her pack defeating the Silver Dawn, and flocked to Vykosa under the pretense that there was safety in numbers.  In their minds, it would be far more difficult for prospective hunters to kill them if they joined Vykosa's swelling ranks. 

Vykosa possessed the ability to bend the will of most werewolves, and enslaved many of her victims, forcing them into her ranks.  She was able to further empower her followers after enthralling the Silver Dawn's resident werewolf expert at the time, instructing him to research ways in which werewolves could be empowered or altered.  Vykosa found a way to transform werewolves into hulking monsters through the use of inhumane experiments.  When a werewolf behemoth transformed, they grew far larger and stronger than their unaltered kin, and would prove to be nigh unstoppable warriors should they survive the process.  Vykosa's plot was foiled in 2E 582 by the  , who entered Moon Hunter Keep, destroyed her pack and killed her.  Her severed head was kept as a trophy. 

Gallery
 

References
Online:Sapped Sludge Slingers

Sapped Sludge Slingers is fairly easy to obtain. Xit-Xaht Sludge-Slingers are elite enemies that are empowered by Amber Plasm. They can throw pools of amber for their allies to run in to, which will empower the add that steps in to the pool, making them hit harder. You can avoid allowing this by simply sneaking past all the major add pulls, which is entirely possible if you don't get too close to any of the adds. There aren't that many Sludge-Slingers in the dungeon to begin with, so avoiding them is a piece of cake on any difficulty. If you can't sneak past every add pull, try to just sneak past the ones with the Sludge-Slingers. The Sludge-Slingers are the big Argonians that are standing in the Hist Ponds, and they glow red as if they are enraged. They have their fists up, and will occasionally throw their arms out and yell.
Online:Venomous Evasion

Venomous Evasion is  .
Online:Savior of the Su-Zahleel

thumb|right|The solution to the puzzle, in order from right to left (starting from the top)
Savior of the Su-Zahleel is a dungeon achievement which can only be completed in the Veteran version of Ruins of Mazzatun. It involves correctly completing the puzzle in the Ritual Chamber of the dungeon and thereby rescuing all six of the Su-Zahleel tribal elders.

To free an elder, press the button on the dais in front of their cage. There are symbols on the calendar on the ground. One of the calendar's symbols will glow, and you need to press the button that has the corresponding symbol. If a group member messes up the puzzle at any stage, an elder will be drenched in amber plasm. If this happens, the elder you doomed will go mad and attack the group with the rest of the adds. Pressing the correct button (the one that has the same symbol as the one currently glowing on the floor) allows the elder to walk away free from harm.

The order of the symbols that must be followed is always the same. The order is Shaja-Nushmeeko (Dancing Lizard), Hist-Deek (Little Tree), Hist-Tsoko (Biggest Tree), Thtithil (Egg, looks like a Ladybug to some), Xulomaht (Grave Stake, described as a Pencil by some), Xeech (Seed; can be described as a Leaf Boat to those who don't see a seed). The buttons these symbols are on are randomized. For example, Lizard could be set on Naheesh Veesum at the entrance one run, and Naheesh Naxaltan on exit side the next.

There is no consequence to allowing all six of the elders to die in normal mode as this achievement is only available in veteran mode.
Online:Haj Mota Matador

Haj Mota Matador is  .
Online:Obedience Training

thumb|left|Defeat Xal-Nur without freeing any wamasu
Obedience Training is achieved simply by not freeing any of the wamasu on veteran difficulty. Xal-Nur will have archers jumping down from the city's walls to assist him. When he spits Swamp Spice, the amount of adds that pour into the arena is heightened, as the spice's scent attracts adds. This achievement can be tricky, because it is easy to become overwhelmed by adds, especially if it takes your group too long to cleanse the swamp spice at a geyser. It is all too easy to become swamped (pun not intended) without the assistance of one of the four brown wamasu being restrained by Argonian Wranglers in each corner of the arena. You will fail this achievement if one of your group members kills an Argonian Wrangler and unleashes a wamasu upon the adds. The Xit-Xaht mistreat their wamasu, so they're happy to spill their captors' blood for you. Unfortunately, a released wamasu will be killed by Xal-Nur after a period of time. Any wamasu still on their chains at the end of the fight will wander free after Xal-Nur is defeated, their wranglers either automatically dying or fleeing in terror from your display of might. If you succeed in this achievement, all four wamasu will be happily plodding around the arena. Hooray!

In order to get this achievement, you need to focus on the adds. Cleanse the Swamp Spice as soon as possible. This achievement pairs well with the Clean Freak achievement, wherein a designated spice carrier cleanses the swamp spice, and is made even easier if the spice runner has Rapid Maneuver, Accelerate or Refreshing Path (abilities that boost one's speed). Cleansing the spice quickly will ensure that the least amount of adds enter the arena, making the cleanup after spice phase easier. This achievement is even easier to get now that Xal-Nur's Swamp Spice no longer attracts trolls into the arena following one of the updates released in the past year. Now, you're beset upon by archers, but they still pack quite the punch if left to gather in large groups.
Online:Clean Freak

Clean Freak is earned during Xal-Nur's Swamp Spice mechanic. All you need to do is assign a spice runner to pay attention to Xal-Nur and carry the spice. It helps if the spice runner has a speed-boosting ability such as the Alliance War (Assault) Skill Line's Rapid Maneuver, or the Psijic Order's Accelerate ability. Have the healer focus on making sure the spice runner doesn't run too low on health and watch the amount of adds you have to make it easier for the spice runner to do their job. The designated spice runner needs only to be the one to cleanse the spice at one of the geysers on either side of the arena. If they drop the spice or if someone else accidentally picks it up, then the spice runner needs to wait for their comrade to drop it, then cleanse it themselves. Since other people can still touch the spice, this won't ruin the achievement. You just need one person to cleanse the spice during the fight on veteran in order to get this achievement.
Online:Blind Luck

Blind Luck is achieved by defeating Tree-Minder Na-Kesh without using the Reveal synergy (standard veteran, not available on veteran hard mode) to identify the real Avatar of the Hist during Hist Hallucinations. During Hist Hallucinations, the Tree-Minder targets one player and throws Amber at them, causing them to hallucinate. If you are affected, your screen with turn a mild shade of blue, and the statues along the edge of the arena will glow. The affected player will see Avatars of the Hist all around the edge of the arena in place of statues, and must be guided to destroy the totem. While targeted, you must find the Empowered Tree-Minder Totem and destroy it. Your allies can activate a synergy to reveal the real avatar on normal, but on veteran hard mode, you need to communicate to find it.

A good strategy without using voice communications is for the tank to run over to the real one, which will be glowing for those with normal vision. This achievement can be earned by using the hard mode strategy on standard veteran, without using the reveal synergy. Alternatively, the group can simply complete the fight on hard mode without attempting a standard run, so as to not risk a group member accidentally hitting the Reveal synergy on a standard vet run.
Online:Sticky Situation Savvy

Sticky Situation Savvy is earned by not allowing any group member to be struck by the Avatar of the Hist's Amber Rain ability. When Tree-Minder Na-Kesh activates the Hist Hallucinations mechanic, blistering amber will fall from the Hist above, dropping an AoE that deals great damage. This achievement can be earned by having no group members hit by the Hist's Amber Rain during the fight on veteran difficulty. Just watch your step and make sure you have the stamina to roll dodge if necessary. This achievement is earned the easiest on standard veteran.
Online:Fear No Darkness

Fear No Darkness is achieved without lighting more than two braziers in the spider caves on veteran difficulty. Three skills: Accelerate, Rapid Maneuver, Refreshing Path. You're going to want to pass through those caves as quickly as humanly possible. Heals up, rapids up, and run. Being in the darkness slows you, which is why you want speed boosting abilities.
Online:Shadowplay

Shadowplay is  .
Online:Divided He Fell

Divided He Fell is  .
Online:Web Walker

Web Walker is  .
Online:Embrace the Shadow

Embrace the Shadow is earned by not picking up the two spawned flesh atronachs' light (which you do by using the synergy that appears by standing over a flesh atronach corpse) before Velidreth sends you to the catacombs. I don't know why you'd want to do this, but it's your funeral.

Same strategy here as in Fear No Darkness. I hope you brought something that will help you with all the snares and the stamina loss from breaking free and sprinting. That light synergy helps to reveal active spike traps in the catacombs. With the light, they have a red glowing web-like effect over them. Without it, you can't tell harmful traps from ones you can step on. If you step on a bad one, you'll be stunned, and you'll have to break free before all the adds get you. This on top of the slow plopped on top of you by being in the dark without the synergy's light is a recipe for disaster. Make sure you know which doors lead back to Velidreth, and stay together. Heal each other. The Nightblade skill Refreshing Path is a good choice for this achievement. Not only does it heal you and any allies that run through your glowy red path, it also gives you a speed boost.

If you really, really have to, have one person on each side of the catacombs leave their buddy in the dark while they hightail it back to the main chamber. I wouldn't recommend this strategy, as Velidreth will try to stop you from resurrecting dead party members, but hey. If it works for you, then it works. Don't expect to receive Web Walker if you try to do it this way, though. Not dying in the catacombs is a crucial component for that achievement.
Online:Nothing to See Here

Nothing to See Here is  .
Online:Horns of the Reach Explorer

Horns of the Reach Explorer is awarded for entering either of the dungeons added by the Horns of the Reach DLC for the first time.  It is not necessary to complete either dungeon, or even fight a single enemy.  Merely entering is sufficient to earn this achievement and the   emote that comes with it.
Online:Bloodroot Forge Vanquisher

Bloodroot Forge Vanquisher is awarded for completing Bloodroot Forge for the first time, either in Normal or Veteran mode.  (Completing it in Veteran will also earn you Bloodroot Forge Conqueror.)  You will earn the   automatically, and you may also purchase an assortment of writhing vines from Undaunted Quartermasters.
Online:Falkreath Hold Vanquisher

Falkreath Hold Vanquisher is awarded for completing Falkreath Hold for the first time, either in Normal or Veteran mode.  (Completing it in Veteran will also earn you Falkreath Hold Conqueror.)  You will earn the   automatically, and you may purchase a   from Undaunted Quartermasters for
Online:Blood, Sweat, and Fire

Blood, Sweat and Fire is
Online:War Chronicler

War Chronicler is finding and reading four notes within Falkreath Hold.  They can be found at the following locations:
Online:Wild and Woolly

Wild and Woolly is awarded for defeating the Siege Mammoth in Falkreath Hold (Normal or Veteran) while avoiding any of the various crowd control attacks during the battle.
Online:Horns of the Reach Delver

Horns of the Reach Delver is awarded for completing both Falkreath Hold and Bloodroot Forge on Veteran difficulty.
Online:Bloodroot Forge Conqueror

Bloodroot Forge Conqueror is awarded for completing Veteran Bloodroot Forge for the first time.  If you have not already done so, you will earn Bloodroot Forge Vanquisher at the same time.  You will earn the   automatically.
Online:Falkreath Hold Conqueror

Falkreath Hold Conqueror is awarded for completing Veteran Falkreath Hold for the first time.  If you have not already done so, you will earn Falkreath Hold Vanquisher at the same time.  You will earn the   automatically.
Online:Right to the Root of the Problem

Right to the Root of the Problem is awarded for defeating all of the bosses in Bloodroot Forge at Veteran level within 20 minutes.
Online:Bull Rush

Bull Rush is awarded for defeating all of the bosses in Falkreath Hold at Veteran level within 20 minutes.
Online:Tempered Tantrum

Tempered Tantrum is awarded for defeating the Earthgore Amalgam in Bloodroot Forge at Veteran level, after invoking the Scroll of Glorious Battle, which makes the fight more difficult.
Online:Taking the Bull by the Horns

Taking the Bull by the Horns is awarded for defeating the Domihaus the Bloody-Horned in Veteran Falkreath Hold after sounding the Warhorn in the Jarl's Hall, which makes the fight more difficult.  A burst of fire will destroy two of the wooden pillars when you activate the horn, leaving your group with fewer pillars to hide behind before the fight even starts.
Online:Bloodroot Forge Challenger

Bloodroot Forge Challenger is awarded for completing the four listed achievements in Veteran Bloodroot Forge.  You will receive the   hat for your reward.  It is technically possible, though extraordinarily difficult, to complete all four of these on a single run.

Bloodroot Forge Conqueror - This one is redundant, as it is impossible to earn any of the other three without also getting this one.
Tempered Tantrum - You must invoke the Scroll of Glorious Battle prior to the final battle - this will make the battle much more difficult.
Parched Earth - You must complete the dungeon without anyone in the party being killed.
Right to the Root of the Problem - You must defeat all of the bosses within 20 minutes.
Online:Falkreath Hold Challenger

Falkreath Hold Challenger is awarded for completing the four listed achievements in Veteran Falkreath Hold.  You will receive the   skin for your reward.  It is technically possible, though extraordinarily difficult, to complete all four of these on a single run.

Falkreath Hold Conqueror - This one is redundant, as it is impossible to earn any of the other three without also getting this one.
Taking the Bull by the Horns - You must sound the Warhorn in the Jarl's Hall prior to the final battle - this will make the battle much more difficult.
The Unbroken Line - You must complete the dungeon without anyone in the party being killed.
Bull Rush - You must defeat all of the bosses within 20 minutes.
Online:Artisan of Pain

Artisan of Pain is
Online:Boulder Bounder

Boulder Bounder is
Online:Cooling Your Heels

Cooling Your Heels is
Online:Hand Wrought Victory

Hand Wrought Victory is
Online:Hot Pursuit

Hot Pursuit is
Online:Magma Masher

Magma Masher is earned by standing on one of the rocks that fall from the ceiling while Galchobhar uses Mantle Breaker while a Fire Shalk is targeting you with a Lava Ball.
Online:Shalk Shaker

Shalk Shaker is
Online:Wildlife Sanctuary

Wildlife Sanctuary is
Online:Column Caretaker

Column Caretaker is
Online:Deck Diver

Deck Diver is
Online:Endure the Elements

Endure the Elements is
Online:Epic Undertaking

Epic Undertaking is
Online:Oathbreaker

Oathbreaker is
Online:Saluting the Honored Dead

Saluting the Honored Dead is
Online:Bloodroot Forge Slayer Achievements

These achievements are awarded for defeating large numbers of certain types of creatures in the Bloodroot Forge.  You do not have to land the killing blows (or in fact any blows) to receive credit.  Any kills by any member of your group will credit the whole group, even if you are dead at the time.  However, since enemies do not respawn in Group Dungeons, it will take many runs of the dungeon to complete these achievements.
Online:Falkreath Hold Slayer Achievements

These achievements are awarded for defeating large numbers of certain types of creatures in the Falkreath Hold.  You do not have to land the killing blows (or in fact any blows) to receive credit.  Any kills by any member of your group will credit the whole group, even if you are dead at the time.  However, since enemies do not respawn in Group Dungeons, it will take many runs of the dungeon to complete these achievements.
Online:Midyear Horror

Midyear Horror is awarded for defeating all of the Patrolling Horrors in the Imperial City during the Midyear Mayhem event. The achievement was added during the 2018 season of the event. Other than being time-limited to the event, it is essentially the same as the Horror of Horrors achievement, so if you have not achieved that yet, you will receive it at the same time.
Online:Pelinal's Harvest

'''Pelinal's Harvest''' is awarded for helping to capture a number of keep resources during the Midyear Mayhem event.
Online:Medal Mayhem

Medal Mayhem is awarded for earning Battlegrounds medals during the Midyear Mayhem event.
Online:Deep Pockets

Deep Pockets is awarded for performing a clean heist and earning the full reward 5 times.  The criteria for a full reward depend on the heist, but generally involves remaining completely undetected, completing the heist quickly, and completing some optional extra objectives.  

Anything which will decrease your detection radius will help, as will having some source of Invisibility. Numerous sneak buffs and sets are also available to help any class or build. Nightblades will have the easiest time of this with their Shadow Cloak spell, but other classes can make use of potions for this purpose.
Online:Master of Shadows

Master of Shadows is awarded for completing a heist without being spotted even once.  Note that it is not necessary to complete all objectives for this achievement, only the primary one, though performing the other objectives will help for the Deep Pockets achievement.
Online:Maw of Lorkhaj: Spotless Triumph

Maw of Lorkhaj: Spotless Triumph is awarded for completing the Maw of Lorkhaj trial in Veteran Mode without any group member deaths.
Online:Maw of Lorkhaj: Shadow Slayer

Maw of Lorkhaj: Shadow Slayer is awarded for defeating Void Callers in the Maw of Lorkhaj trial.  This can be done in Normal or Veteran mode, though in a single run of the trial there are only   Void Callers to be found, so it will take   runs to earn this achievement. Note that you have to land the killing blow yourself for it to count, and kills by one member of the group will not be credited to the rest of the group.
Online:Maw of Lorkhaj: Two-Moons Dance

Maw of Lorkhaj: Two-Moons Dance is awarded for
Online:Maw of Lorkhaj: Void Avoided

Maw of Lorkhaj: Void Avoided is awarded for
Online:Maw of Lorkhaj: Fang Focused

Maw of Lorkhaj: Fang Focused is awarded for
Online:Dragon Bones Explorer

Dragon Bones Explorer is awarded for entering either of the dungeons added by the Dragon Bones DLC for the first time.  It is not necessary to complete either dungeon, or even fight a single enemy.  Merely entering is sufficient to earn this achievement and the mask that comes with it.
Online:Fang Lair Vanquisher

Fang Lair Vanquisher is awarded for completing Fang Lair for the first time, either in Normal or Veteran mode.  If you do so in Veteran mode, you will also earn Fang Lair Conqueror at the same time.  You will earn the   automatically.