Netruk44/uesp-wiki-content huggingface dataset:
Online:Grayhaven

It was originally a part of the Reach, but was sundered from   by Mannimarco in a failed attempt to meld the land with Coldharbour. Instead, the land was cast adrift in the Void, beyond the reach of   and  .

Rada al-Saran now plans to use the isolated realm as a sanctuary for himself and his Gray Host. To this purpose, he has conjured the Darkstorm to feed all the souls of the Reach to the Dark Heart, thereby granting the Gray Host immortality within this realm.

It is accessible only during the related quest via the Orrery a the Library of Arkthzand, at the conclusion of the Dark Heart of Skyrim storyline.
 

Related Quests


Maps
 

Gallery
Blades:The Dockmaster

The Dockmaster is an Imperial who can be encountered during The Big Hit.
 
Related Quests

Quest-Related Events
The Big Hit
When approached he will say:
:"Who are you? And why did the guard let you in?"

::'''I'm  . I have a warrant from the Queen.
:::"Ooh, I've heard of you. Supposed to be a pretty good fighter. Well, let's see how good you are. En garde!"

::I'm here to kill you.
:::"Hah! We'll see about that!"''
Blades:Smuggler

Smugglers are encountered during the Big Hit. Initially friendly, they will become hostile after you inspect the crates or kill the dockmaster.
 
Related Quests

Quest-Related Events
The Big Hit
Only one of the smugglers will speak to you, and he will only do so before you have spoken to the dockmaster:
:''"Sorry, I can't let you through. If you need something, talk it over with the dockmaster. He's to your right, under that tree."

If spoken to again:
:"What? Look, I told you. Go talk to the Dockmaster."''
Blades:Lugash

Lugash is a hostile Orc encountered during Gabrielle's Treasure. She is weak to poison damage.
 
Related Quests
Blades:Trophy Hunting

Quick Walkthrough
#Speak with Destane
#Explore the ruins
#Find Destane
#Defeat the traitor
Detailed Walkthrough
The first secret area lever|right|thumb
When you arrive you will begin in a forest, with Destane standing ahead of you, speak to him and he will say the ruins are probably empty as they have been written about but that it's worth checking out. Head onwards and you will encounter a spriggan earth mother, after dealing with it you will be in a grove area, to the right is a lever in the form of a deer skull, pull it and it will open the wooden shack door next to it, revealing the first secret area, in this secret area is a great wispmother alongside two   along with a   behind some barrels. 

Once you are finished with the secret area, head to the left path and you will encounter another spriggan earth mother, after this you will encounter an ancient troll guarding a cave entrance. Enter the cave and in the first main area you will have to fight against a dremora raider and a dremora warlock. You will have to then go through the left passage as the right one has a locked gate. This left passage has another dremora raider and warlock that will have to be dealt with, it will eventually lead to an exterior forest area with a mercenary waiting by a tent, kill him and he will drop the key to the locked gate.

You can then turn around and return to the locked gate, unlock it and it will lead to a large room, which contains an ancient troll and a  . On the left is a lever in the form of a torch on the wall which will unlock the second secret area, in this secret area is a   and a large breakable.

Return to where you fought the mercenary and you will have to fight another two mercenaries as you progress. You will spot Destane summon a dremora raider, deal with it and then speak to Destane, he will realize why his sister was not able to deal with you.

Enemies
Spriggan Earth Mothers x 2
Great Wispmother x 1
Ancient Troll x 1
Dremora Raiders x 3
Dremora Warlocks x 2
Mercenaries x 3
Destane
Blades:Destane

right|thumb|In his combat gear
Destane is a Breton who appears in Town after Gabrielle's Treasure has been completed, he will introduce himself as Destane Guylves, a treasure hunter. During the quest he will reveal himself to really be Destane Larouche, the brother of Gabrielle Larouche.
 
Related Quests
 
Quest-Related Events
Trophy Hunting
:''"Hello, there. You must be the town champion I've heard so much about. Rumors of your exploits have spread as far as the Reach! My name is Destane Guylves. I'm a treasure hunter."

You have three options to reply with, the first being:
:Another one?
:"What's wrong with treasure hunters?"
::I've been tricked by one before.
::"Well, hear me out, and if you find me suspicious, I'll just go. I know how these things can be."

::Nothing. What is it?

The second is:
:Glad to meet you?
::"Yes, indeed. Very glad."

The third is:
:What do you want?
::"Sorry, I hope I haven't offended you!"

Any of the options lead to:
:"I would like your help. My research suggests this area is rich with Ayleid ruins. I've even found mention of Dwemer ruins in the area! They would be the first ones discovered in all of Cyrodiil. I'll feel much safer with you along. I don't know what we'll find, but there must be something! What say you?"

:I'll go with you.
::"Splendid! We'll head out when you are ready."

:No, thanks.
::"Ah... well... I'll be in the area quite some time. So many ruins to plunder! But I'll have to go slowly since I'm on my own. If you ever feel like hunting for secrets and treasure, I'd appreciate the company."

If spoken to again if you refused to help:
:"Hello, again. Have you reconsidered my offer? Will you come looking for artifacts with me?"

:Yes, let's go.

:Not a chance.
::"Right, then. Suit yourself..."

If spoken to again if you offered to help:
:"What's that face for? Let's go! The ruins await!"

When met up with at the ruins:
:"This is the first spot I wanted to check. It's been written about, so it's probably empty. But we'll see!"

If spoken to again:
:"Lead on! I'll be right behind you."

At the end of the quest, he will speak to you before attacking you:
:"I can see why my sister was not able to defeat you. You have killed my friends and all my summons..."
:If you want to fight, let's go.
::"My real name is Destane Larouche. We're here to settle a score."

:Your sister?
::"Right you are. You killed her when she was with that River Snake. She would have been Queen by now if it weren't for you."

:You brought a whole gang for me?
::"I don't need anyone. I'll take you down on my own. Remember Gabrielle while you bleed to death, worm!"''
Legends:Yokudan Nightblade

Availability
Yokudan Nightblade was the monthly card for December 2020. It can be soul-summoned by anybody regardless of participation in ranked. As with all other monthly cards after February 2019, the premium version was awarded to the top 1000 ranked players or can be obtained through soul-summoning.

Notes
This card is named for Yokuda, the ancestral home of the Redguards.
Gallery
Cyrodiil/Unique Items

This page lists all Unique Items added by the Beyond Skyrim: Cyrodiil mod. These are items found in fixed locations and are further divided into separate groupings for unique weapons, unique armor, unique jewelry, and a final group for all other unique items. Some of these items can be improved through smithing. Improving enchanted items requires the Arcane Blacksmith perk.

 
Unique Weapons

 

Unique Armor

 

Unique Jewelry


Other Unique Items
Cyrodiil/Staves

This page provides a list of all staves added by the Beyond Skyrim: Cyrodiil mod. Staves specifically added by the Beyond Skyrim: BSAssets mod are listed  . 

Special Staves


Gallery
Lore:Sigil

Sigils are signets, seals, or stamps, etched in the shape of a single letter of the 26-letter Daedric alphabet by skilled artisans.   Such glyphs are commonly used by the Daedra of Oblivion, and are also utilized by mortals when harnessing Daedric magic.

The Daedra of Oblivion have two main uses for Sigils: as battle signs in hostile territory, and as badges of recognition. Daedric invaders suspend magical Sigils in the air to create Wardings of Entry, which serve as both guide posts for Daedric troops and magical traps for intruders who attempt to pass. Passing through such Sigil Wards requires the individual to be wearing an amulet with the correct Sigil of Entry.    A Sigil Ward was used by the armies of Mehrunes Dagon in   to block the   during their invasion of the Battlespire, cutting off access to Tamriel.  Sigils are also used by Daedric troops as Badges of Recognition, similar to campaign ribbons among military personnel. These types of Sigil amulets can convey military authority to the wearer when addressing lesser Daedra.   

Sigils may be used to achieve magical etherealness (a form of Thaumaturgy), although such effects are temporary and consume the Sigil in the process.  They have various other magical applications, such as for use in summoning Daedra to Tamriel. For example, a single Daedric rune can be carved into small stones to create Summoning Sigils, used by mortals to summon Daedra; however, the destruction of such Sigils has been known to weaken Daedric artifacts when done in close proximity.   Sigils can be used in arena combat to magically strengthen or even resurrect the combatants.  Sigils are sometimes used as a form of  , brought back to Tamriel from strange places reached via mysterious portal magic. 

Sigils are also involved in the process of creating extra-dimensional objects known as Sigil Stones; the arcane inscription of a Daedric Sigil is what transforms a quasi-crystalline morpholith into a Sigil Stone. This inscription must be carried out by a Daedra Lord. 

 s are a type of crystalline stone created by Vastarie from  . Unlike black soul gems, they cannot be used for enchanting, but instead are used to trap and suspend a soul or Daedric vestige for consultation and eventual release.   
 
Gallery
 

Notes
The term "sigil" is often used in a non-Daedric context to refer to other magical or even mundane symbols.     

See Also
For game-specific information, see the Battlespire, ESO, and Blades articles.

References
Cyrodiil/Quest Items

This page provides a list of all quest items added by the Beyond Skyrim: Cyrodiil mod. These are objects needed to complete a specific  . This list does not include items given as rewards for completing a quest, although some items may be kept as rewards after some quests. See   for unique quest rewards.

Quest items have no weight, even if they state otherwise in the menu. Items that can be improved have the necessary material provided in the table. If improvement will benefit from a perk, that is also given. Improving enchanted items always requires the Arcane Blacksmith perk.

Quest Weapons


Quest Apparel


Other Quest Items
Blades:Resolution

Quick Walkthrough
#Talk to Saashi about Azzin's Plans
#Find Shulkunaak's lair
#Defeat Azzin
#Check on Saashi
Detailed Walkthrough
You will first have to speak to Saashi in town and inform her that Azzin wants to hunt down Shulkunaak, she will say that he should be spared as he helped defeat the Sorcerer-King but will say it is ultimately up to you. After this, you will head to Shulkunaak's lair. 

Once you arrive, you will be in a cave, and after a few steps will be attacked by a spriggan earth mother, once she is dealt with you will enter a large area with a giant dragon skeleton in the middle of the room. This room has plenty of wisps, five to be exact and a wispmother that guards a  . When you have collected this chest, there are two ways to go, the left path goes to a room with a spriggan earth mother and the secret area, this secret area's lever is a torch on the right stone wall. The secret area itself contains a  , breakable and some mushrooms. 

The right path leads to another dragon skeleton surrounded by five wisps, once they are dealt with, continue on and you will enter Shulkunaak's lair but will find it empty, a cutscene will then play:
:Saashi: ''"You're too late. Shulkunaak's gone. This one could not let him just get slaughtered like that."
:Azzin: "... and *this* is why you should never trust a Khajiit. They'll turn around and betray you without blinking an eye."
:Saashi: "Saashi did not betray anyone. The dragon once spared this one's life, she owed him as much."
:Azzin: "Rest assured, I will not make the same mistake. Prepare to die."
:Saashi: "Warrior, help!"''

Azzin will then speak to you and you will have to fight him, when he hits about half of his health he will stop fighting and tell you to end it. You will then spare him and have to go and speak to Saashi to check if she is okay.


Enemies
Spriggan Earth Mothers x 2
Wisps x 10
Wispmother x 1
Azzin
Blades:The Goblin Scourge

Quick Walkthrough
#Kill all goblins (0/8)
Detailed Walkthrough
This quest has to be completed a total of four times in order to progress to The Red and the White. 

Before starting this quest, ensure you have a weapon that does bashing damage and frost damage as the goblin skirmishers encountered are weak to both.

When you start you will have to progress through a couple of empty rooms before bumping into the first two goblin skirmishers, after dealing with them, collect the wooden chest in the middle of the room. There are two hallways after this room, one to the left and one to the right, the one to the left is empty except for some food items. To continue you have to go through the right hallway. As you go through this hallway you will have to deal with another two goblin skirmishers, once they are dealt with, collect the wooden chest next to where they were.

Further on you will have to deal with a single goblin skirmisher and then another in a later hallway. You will eventually reach a final hallway which contains the final two goblin skirmishers that you will have to kill to complete the quest.

Enemies
Goblin Skirmishers x 8
Blades:Coming Home

Quick Walkthrough
#Defeat the bandits
#Return to your home town
Detailed Walkthrough
The game begins with a narrated cutscene panning across a Blades Sword in darkness. "For centuries, the Blades protected the Dragonborn Emperors. An elite group of fighters, they commanded fear and respect. But the Great War against the Elves ravaged the Empire..." Flames spread in the darkness. "The Emperor was forced to sign a costly peace treaty. The Blades were outlawed and disbanded. The Thalmor hunted them down throughout the Empire..." You will be armed with an Iron Longsword. Defeat the Thalmor Agent that emerges from the flames.

You will then find yourself in a forest, continue through it and you will be able to see a burning town in the distance. A Mercenary stops you, stating, ''"Bloodfall Queen's business only."'' At this point, you will also be armed with an Iron Shield and the ability to block. Defeat him and the other mercenary, the second will surrender. He will explain that the town refused to pay taxes, but that the fire must have been an accident. Continue through the forest until a cinematic plays that shows the town burning. This will automatically start Meeting the Town Elder.

Enemies
Thalmor Agent x 1
Mercenaries x 2
Blades:Meeting the Town Elder

Quick Walkthrough
#Talk to the Town Elder
Detailed Walkthrough
The cinematic leaves you in a conversation with Junius the Elder in the razed town. "''Say, you look very familiar. Aren't you... um... oh, it's on the tip of my tongue!''" You will need to create and name your character. Junius will remember your name and greet you, implying that he knew your character when they were little and that the town had assumed you dead after a such a long leave. Junius explains that the mercenaries smashed the ancient statue of the town's founder and a magical fire poured out.

Junius will then ask you to rescue the townsfolk, starting the next quest, Rescuing the Townsfolk.
Blades:Town Hall

:The Town Hall is a useful structure from which townfolk can organize and plan the rebuilding of Town.

The Town Hall levels with the town's prestige.
 
Timber
thumb|right|Timber Town Hall, Level 10

 
Stone
thumb|right|Stone Town Hall, Level 10

 
Castle
thumb|right|Castle Town Hall, Level 10
Alchemy Effects

The following tables provide lists of all the alchemical effects and the ingredients with that effect which are added by the Beyond Skyrim: BSAssets mod. 

Details on the various effects can be found on the   page. Green effects are positive effects and are used to create drinkable potions.  Red effects are negative effects used to create poisons that can be applied to weapons.  Ingredients listed in bold have that effect as their first, meaning that eating a sample of that ingredient will provide a small version of that effect.

Effect List
Magical Effects

This page provides an overview of all the magical effects added by the Beyond Skyrim: BSAssets mod. These effects are used in a number of different ways - for example they may appear in  ,  , or enchanted items. More information concerning this and other details of magical effects can be found on the individual effect pages.

The following pages have information on specific ways of using magical effects:
: Magical effects available for making potions, and the   that can be used.

Availability of Effects
This section lists all of the known magical effects, sorted by magical school.

Restoration
Blades:Townsfolk

Townsfolk are generic residents of the Town found during jobs.

 
Dialogue
Townsfolk will shout out when they see you:
:"Finally, a friendly face! I was beginning to despair..."
:''"Aren't you a sight for sore eyes!"
:"Thank the Divines! Someone's finally come for me!"
:"I was starting to worry..."
:"Please! Get me out of here!"
:"Hey, over here! I'm in here!"

When rescued:
:"Thank you for saving me!"
:"I'm heading for the safety of town."
:"I'll go as fast as I can."
:"I can't wait to get out of here!"
:"I owe you my life, Warrior!"
:"I really need to get back to town."''
Online:Orcthane Berserker

Orcthane Berserkers are Orc spirits who appear in Heart's Grief to beat Fildgor Orcthane to death if you release him during the related quest.
 

Related Quests
Online:Daily Rewards/January 2021

January 2021 Rewards
The January 2021 rewards started on January 1st, at 0:00 UTC. There are 31 rewards in total.
Online:Daily Rewards/2018

The following are the Daily Rewards available during 2018, which started from April:
Online:Daily Rewards/2019

The following are the Daily Rewards available during 2019.
Online:Daily Rewards/2020

The following are the Daily Rewards available during 2020.
Fortify Speed

Fortify Speed increases the target's maximum Movement, thereby increasing the target's speed. This is akin to the Fortify Speed effect in Oblivion.

Potions provide a temporary increase that only lasts for a specified duration, after which the target's speed is returned to normal.

Alchemy
The following alchemy ingredients can be used to create a potion of Fortify Speed:





Notes
Cyrodiilic Vampires have a special ability fortifying their Speed by 20 points.
Cure Paralysis

Cure Paralysis is a magical effect that relieves the target affected by a Paralysis spell, allowing it to get up to its feet. This is akin to the Cure Paralysis effect in Oblivion.

Alchemy
The following alchemy ingredients can be used to create a potion of Cure Paralysis:
Reflect Damage

Reflect Damage is a magical effect that reflects a percentage of melee physical damage back at the attacker for a set period of time. This is akin to the Reflect Damage effect in Oblivion.

Alchemy
The following alchemy ingredients can be used to create a potion of Reflect Damage:
Reflect Spell

Reflect Spell is a magical effect that provides you with a percentage chance of reflecting a hostile spell back at the caster and avoid its potentially damaging effect. This is akin to the Reflect Spell effect in Oblivion.

Alchemy
The following alchemy ingredients can be used to create a potion of Reflect Spell:
Shield

Shield is a magical effect that provides a protective shield to the user, resulting in Health Regeneration.

Alchemy
The following alchemy ingredients can be used to create a potion of Shield:
Blades:Crypt of Flames

Objectives
 

Walkthrough
 
thumb|left| 
thumb|right|A Skeleton headed right for you 
thumb|left|The secret boss awaits 
thumb|right|The boss 

Enemies
thumb|right|Be careful
Skeletons
6 standard
Wights
5 standard
1 secret boss
Outcasts
1 boss

Gallery
Blades:A Battle Unceasing

Objectives
 

Walkthrough
 
Before you begin, be aware that the enemies within will attack exclusively by abilities; they will not use normal attacks, nor spells. Consequently, Harrying Bash effectively disables the enemies for its duration.

Enemies
Mercenaries
5 standard
1 secret boss
Skeletons
2 standard
Wight
1 boss

Gallery
Online:Arkthzand Insight Vertex Shroud

Arkthzand Insight Vertex Shroud is a hat available via the Antiquities system. The Lead is looted from an Inactive Construct across the broken bridge south of the Library of Arkthzand in Blackreach: Arkthzand Cavern.
;Dyeing:
:Slot 1: 
:Slot 2: 
:Slot 3: 
(The   is/are not dyeable)
 
  
 
 -->
   -->
Cyrodiil/Clothing

Clothing
 
This page describes the mundane (non-magical) clothing items added by the Beyond Skyrim: Cyrodiil mod. Clothing specifically added by the Beyond Skyrim: BSAssets mod is listed  . 

  details most magical clothing with the rest found at  ; the category Beyond Skyrim-Cyrodiil-Clothing provides lists of all the individual pieces of clothing in the game. 

Clothes


Robes


Hoods


Shoes


Gloves
Cyrodiil/Specialty Gear

This page summarizes all of the Specialty Gear added by the Beyond Skyrim: Cyrodiil mod. Specialty gear specifically added by the Beyond Skyrim: BSAssets mod is listed  . 

Amulets of the Divines
Divine amulets are available as leveled Bandit loot or bought from  . None of these amulets can be disenchanted. 



Alessian Equipment
These ancient weapons dating back to the Alessian Empire can be found scattered throughout Cyrodiil's ruins and are carried by the skeletons which inhabit them. 
They appear in leveled lists from the start of the game, while the slightly better-quality "honed" and "supple" versions start appearing from level 12. 
They cannot be forged.


Ayleid Equipment
These ancient weapons can be found scattered throughout Cyrodiil's   and are carried by the   which inhabit them. 
They appear in leveled lists from level 12.
They cannot be forged.  


Blades Equipment
Found in   and the  . When tempered, creates a Blades Sword.



Equipment
thumb|right|Bruma Guard armor and shield
Worn by  . Various pieces can be found in the   and   (barracks and dungeon).  's house also hosts a shield.


Equipment
thumb|right|A female Skyrim:Breton|Breton wearing College of Whispers Robes
Worn by   members  ,  ,   and  . Two pairs of each item can be found in  


 
Equipment
Carried by regular   and  .


Revenant Necromancer Equipment
thumb|right|A female Skyrim:Breton|Breton wearing Revenant Necromancer Robes
thumb|right|A female Skyrim:Breton|Breton wearing Revenant Necromancer Robes (alternate mask)
Worn by Cyrodiilic Revenant Necromancers; the two masks are worn by regular and boss-level Necromancers respectively. A full set can be found in  . Interestingly, the Hood is classed as a Light Helmet.


 
Equipment
thumb|right|A female Skyrim:Breton|Breton wearing Synod Robes
Worn by   members   and  , as well as the   in  .


 
Thalmor Equipment
Found in   and the  . When tempered, creates an Elven Sword.



Vampire Equipment
Worn by Cyrodiilic Vampires. Despite name and appearance, the clothes are classed as armor.
Blades:Controls

This page documents the controls available while playing Blades and their default settings on each platform. You can enable and disable certain control settings.