Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Hand of Dawn

Hand of Dawn



Description
Hand of Dawn is a mod for players who enjoy vampirism but get easily annoyed with having to deal with the effects of not feeding every 24 hours to keep the NPCs happy with you at the cost of greater powers and abilities.

To begin the quest, go to First Edition in Imperial City, Market District. There, slightly to your left, on the floor, is a chest. If your character is at least level 6, you will be able to open the chest. Inside is a book. Take the book, and the quest begins. The reward at the end? Two enchanted rings: "Bloodlust", which grants the power of a modified form of Vampirism called Dawn's Vampirism, and "Bloodquench" (I know, not the greatest name in the world. This one may be renamed at some point.), which removes the Vampirism.

By retrieving books, notes, etc. within the storyline of the quest, players will receive journal updates pointing them to the next location. (The books are, as of this release, purely there for material purposes. You can read them, but don't expect them to stay the same after the next release of the Hand of Dawn mod.) These books and notes relate the tale of a mage who began trying to study Vampirism in order to create a controlled form of it, due to the great increases in a person's physical and magickal states, and eventually reveal the final results.

NOTE: This mod was created to work with characters who do not want to lose the in-game Vampirism, but want to experience a modified, controlled form of it. This will not cure you of Vampirism by equipping the ring to gain Dawn's Vampirism and then equipping the ring to remove it.

The ring equipping works like this:
2.1. Non-Vampiric characters equipping Bloodlust will be presented with a message box telling them that their bodies have been changed with the disease.
2.2. Non-Vampiric character equipping Bloodquench will be presented with a message box telling them that their natural form has returned.
2.3. Vampiric characters equipping Bloodlust will be presented with a message box telling them that their Vampirism has gone into a state of temporary hibernation while Dawn's Vampirism takes hold of their bodies.
2.4. Vampiric characters equipping Bloodquench will be presented with a message box telling them that their previous twisted form has returned as Dawn's Vampirism withdraws into them, awaiting the next awakening (or somesuch).


Patches/Addons
v1.1 update: This version just adds quest markers to the chests.


Notes
Tes4Mod:Haunted House Quest

Haunted House Quest



Description
At the First Edition, in the Imperial City Market District, you will find a book named "Diary of a Dead Man". It tells the horror a rich manor owner has lived. Unfortunately, the story remains blurred and you will have to investigate the manor to find out what really happened. Beware! Once you enter the haunted house, terrible things will happen to you. You will discover the existence of a secret guild and uncover their evil plot.


Patches/Addons
A patch for UL Ancient Yews is available here.


Notes
Tes4Mod:Heart of the Dead

Heart of the Dead



Description

1,000 lines of fully spoken dialog. Fully speaking companions at the end. Come experience the way HOD was meant to be played...

Featuring:
15 Characters, all fully voiced and lip synced. 
15+ hours of in-depth storytelling and dozens of new dungeons, along with many different puzzles and riddles, to create a grand adventure in the vein of Indiana Jones or National Treasure.
Dozens of new NPCs with over a thousand lines of dialog in a character-based quest
Three fully realized NPCs, with their own personalities, who might become your companions, depending on your actions and interactions with them. Share their joys and tears, and maybe even fall in love...
New weapons and armor
Dozens of unique artwork, used with permission by dozens of the best modders in the community. Some you’ll recognize, and some will surprise you...
A new unique home, with plenty of storage and surprises.

BONUS: Also included is an extra music pack, for those who want to listen to pieces that are appropriate to this quest. 


Patches/Addons
A patch for Race Balancing Project (fixes a texture conflict) is available here.
A patch for UL Arrius Creek is available here.


Notes
Tes4Mod:Hidden Skulls

Hidden Skulls



Description
In this mod, 14 hidden skulls with names and powers, along with other items of magical value, are hidden throughout the world of Cyrodiil, and are yours to find. Some are relatively easy, others are deathly hard... But the rewards are great if you find one, for their enchantments can signifigantly help even higher level characters. However, you are capable of carrying only 1 skull at a time, so you must chose wisely, depending on what benefits you wish to obtain. Happy Hunting! 


Patches/Addons
 

Notes
Tes4Mod:Hinter der Tür

Hinter der Tür (Beyond the Door)



Description
Even before the Oblivion crisis there was a Dremora mage that came through a dimensional rift to Tamriel. However, this magician was not just a mindless warrior, he was addicted to owning valuable and unique items. So he created a gate, north of Sutch. This door brings anyone who passes through into his personal world. You enter without equipment and with two options: to go back to Tamriel without your belongings, or try to gain back by surviving the murderous game: the crossing of the city of Rohe.


Patches/Addons
 

Notes
Tes4Mod:House Valranis

House Valranis



Description
This mod adds 30 quests and 2 playable factions to the game. Join House Valranis and get drawn into the politics of the Imperial City. Work your way up through the ranks as you clash with agents of The Arcane Court, their greatest rival. But when one of these agents makes you an enticing offer, will you stay loyal to the House?  Play through and decide how the story unfolds.  

The Factions
House Valranis: The founders of this great House immigrated to Cyrodiil from Morrowind nearly a century ago. Over the years they've entrenched themselves in the politics of the Imperial City gaining great influence.

The Arcane Court: Also called The Arcane Tribunal by its members this group formed after Traven became Arch-Mage of the mages guild and banned necromancy.  Many of the mages that left the guild sought refuge here and it's rumored The Court is also home to vampires.

The Hunters Guild: A guild made up of hunters and scouts. Most join for access to jobs hunting monsters and collecting ingredients or for training while others join to lounge in the guild hall sharing tall tales with their associates. The highest ranking members spend their time hunting vampires.


Patches/Addons
 

Notes
Tes4Mod:House of Healing at Weye

House of Healing at Weye



Description
This huge mod has 46 quests geared toward more peaceful character classes such as healer, monk, pilgrim, and bard. It was inspired by the Imperial Cult and Mage Guild factions in Morrowind. There are lots of low-key comparatively non-violent quests mixed in with the really dangerous stuff. The goal is to help the sick and injured and to gain knowledge rather than to get rich or fight evil.

Frustrated with how it is so easy to get to the end of all the quests in a guild or faction and then have nothing left to do? This mod makes it so the last 18 quests given out by the three main quest-givers, repeat or cycle and are never truly done. So you can quit playing when you reach that point or continue on as long as you are enjoying it without the sudden end that you have no 
control over.

The House of Healing is dedicated to helping people that nobody else can help, but it has a surprising number of enemies. The church and state level charges of necromancy, vivisection, and daedra-worship at the House of Healing. The Mage Guild doesn't like to see mages practicing outside of the guild.

The organization is run as a charity, and is perpetually short on funds and personnel. The leader is not very good at politics and makes some bad decisions because he is a well-meaning healer, not a skilled administrator. The bill collectors want their money, the enemies persecute the operation, and the work itself is sometimes difficult and dangerous.

To start the mod, go to the House of Healing at Weye near Fort Nikel near the Imperial City.


Patches/Addons
A patch for Daedric Shrine Ruins is available at the Nexus Mods link.
A patch for Weye: The Imperial City Suburbs is available at the Nexus Mods link.


Notes
Is compatible with most other mods that alter Weye (see Nexus Mods entry for the full list).
As per the author: "[This mod] has many issues. The project was abandoned about a year ago because of scripting troubles, lag, excessive file size, structural problems, excessive complexity, and fatigue. I decided to fix a few problems with it, do a bit of play-testing, and upload it as a semi-abandoned alpha release."
Tes4Mod:Imperial Bounty Hunter Quest

Imperial Bounty Hunter Quest


  There are no journal quests as such, and each target takes a variable amount of time to hunt down and kill.

Description
This mod adds a "wanted board" in the Prison District of the Imperial City, on which you can see who is wanted at the moment... Activate a goal of your choice, kill it, return to the Prison District and take the sack of gold on the counter.


Patches/Addons
 

Notes
The English version fixes several bugs and expands on the mod itself, adding dialogue for Quintus and actual quest entries for each target.
Tes4Mod:Imperial Enforcement Agency

Imperial Enforcement Agency



Description
Located in the Imperial Prison District, the IEA is dedicated to perseverance of the law and to erradicate corruption and crime in Cyrodiil.

This Mod adds a set of quests that include: 
--- Cyrodiil's MOST WANTED --- 
--- Controlling a Prison Break --- 
--- Eliminating Corrupt Politicians --- 
--- Neutralizing Mutant Uprizings --- 
--- Clearing Corrupt Guards --- 


Patches/Addons
 

Notes
Tes4Mod:In Sachen Ayleiden

In Sachen Ayleiden (In Matters Ayleids)



Description
This quest starts with entering the "dark house" north of the Imperial City Talos Bridge. From there, it extends over a total of 12 elaborately designed cells, in which I have really put my heart and soul. Represented are the graphic sets Ayleid ruin, cave, castle, ship and a cell in new repoussoir style.

I hope through some funny ideas and design features to give you a couple of nice moments that sometimes invite you to look at things a little more extensively.

I have renounced the typical quest arrows, and I do not think that you will miss them, because the places are not so hard to find and all the quest instructions are clearly outlined. These are mainly updated by reading texts, notes and diaries. These are available in piles and I have designed them to produce a consistent and credible atmosphere in the context of the game.

All opponents should be leveled. Since I tested on my own character, however, I do not know if the balance is perfect. I felt moderate difficulty would smooth the whole thing in general.

You will find a pair of new enemies and items, all based on circumstances of the editor, so no new meshes and textures. Things are not overly strong, so more for collectors than for the power gamer.


Patches/Addons
 

Notes
Tes4Mod:Ins Reich der Toten

Ins Reich der Toten (In the Kingdom of the Dead)



Description
This fortress is not like any other - where different rules apply ... This plugin brings you into an underground fortress full of curiosities, puzzles and dangers. Works with others and find a path together from the seemingly hopeless situation. Encounter ghosts, skeletons and other undead and find out who is friend and who is enemy. Finds treasures and free the inhabitants of the castle of their curse.


Patches/Addons
 

Notes
Tes4Mod:Iron Fist Challenge

Iron Fist Challenge



Description
This adds a quest, where you enter a short competition, in which only hands (and/or feet) can be used to fight with. Along the coast, east of Anvil you will find the NPC, who can tell you more...


Patches/Addons
 

Notes
Tes4Mod:JQ Assassin Quest

JQ Assassin Quest



Description
Starting from Luther Broad's Boarding House in the IC, you'll find a note left by a stranger which asks you to kill a specific person. Should you decide to go through with the request, you'll be handsomely rewarded, and presented another victim. The assassinations get harder, and the rewards for success are great. But beware, for if you are spotted killing an innocent by the officers of the law, they will show you no mercy! 

This mod contains a number of assassination targets, and various rewards that start out small and get much larger. There are several custom items and trophies for you to decorate your houses with, and some of the targets are quite challenging.


Patches/Addons
 

Notes
This mod is compatible with Better Cities, but may not be with Open Cities.
Tes4Mod:JQ Return of Dagoth Ur

JQ Return of Dagoth Ur



Description
The Return of Dagoth Ur is a four level dungeon unlike others I've seen in the game so far. I don't mean to sound arrogant by that, its just that most of the dungeons are fairly straight forward. Of course there are notable exceptions like Ivellon and Lost Spires and a few others. With my dungeon I've tried to make it feel cramped in places, and claustrophobic. There's a lot of dark places where you'll need a torch; you should use a torch rather than light spells and night eye. It looks better. I've also made a few new models to use as switches and secret doors. Now, anything can be a switch or secret wall. The switches for doors are no longer giant levers, but small and hidden away.

Traps are another thing I've upgraded from vanilla. There are several hard to spot, deadly traps. There are also several lesser traps as well to keep you on your toes.

The dungeon starts out as a cave system and moves downward through a fort, and returns to the deep earth.

There is a story, told via books and notes. I did it this way because the voice system is so clunky and difficult to use after the patch. I also didn't want to bother getting voice actors etc. I think it works well as it stands.

The rewards for exploring the dungeon are many. There are various custom weapons and items, and if you've seen my mods before, you know they're unusual for the most part, although all fit into the game well. No coffee shops here.

The Lore was something I struggled with and I hope people don't get too upset. You've seen in the title of this post what the story involves, and I am certain there will be people who groan and shake heads. I've stuck as much as I can to a story that might be possible given the fate of Dagoth Ur in the previous game, and remember, this all started as a way to get a happenstance model into the game in a fun way.


Patches/Addons
 

Notes
There is a minor conflict with Faregyl Village, but this mod is still playable.
Tes4Mod:Jenny's Treasure

Jenny's Treasure



Description
This mod adds a mini-quest at the end of which you get some nice armor. To start, go to the mermaid statue in Anvil.


Patches/Addons
 

Notes
Tes4Mod:Jurassika

Jurassika



Description
An epic quest of exploration and fighting in a new land, dwelled by monsters and ruled by a sadistic demon. Jurassika is lost in time... but is it the past or is it the future? 

Features:

A new quest, 4-5 hours of gameplay in a new landmass, about 2/3 the size of the Shivering Isles, divided in 4 regions: The Savannah, the forest, the mangrove forest, and volcanic terrain. There, you´ll find:
4 new sequences of challenging dungeon-crawls
3 natural caves, dwelled by creatures of the island
The lost city of Squammata, with several interior cells to be explored and treasures to be found
1 sunken ship
The Great Pyramid
9 new creatures (Most of them are re-textures of some of the game's monsters)


Patches/Addons
 

Notes
Known Issues:
Sometimes, quest and player arrows won't show up in the outdoors map. But they'll show up in your compass. 
At the top of the great Pyramid, in the brighter days, you´ll see something weird in the landscape (well, this will ONLY happen at the top of the Pyramid, in the brighter days.
There's an animation problem with the Triceratops: sometimes it will fight like a Biped creature. The creature is not mine, so I don´t know how to fix it.
Tes4Mod:Knights of the Nine: Revelation

Knights of the Nine: Revelation



Description
From the creator of Anduril Reforged comes a sequel to Knights of the Nine. Umaril has been vanquished and the people of Cyrodiil hail you as the Divine Crusader. But little do they know that Pelinal's relics hold the key to protecting the freedom of all humankind... or enslaving it.

An epic quest where only YOU can prevent the enslavement of all free humans.
Upgrade and customise the Crusader's Relics.
Over a hundred new items.
40+ NPCs, 1,500+ lines of dialogue, fully voice acted by a dozen voice actors.
Original music score by Ronald Van Deurzen.
Dozens of new followers.
Massive, functional player home designed specifically for busy adventurers.



Patches/Addons
 

Notes
This mod is confirmed to conflict with P1DseeYouSleep.esp during the first scene when you sleep in the master bed at the Priory of the Nine. If you find that you are unable to activate anything after the dream, type “StartQuest P1DsleepFix” in the console and then sleep in a different bed in the Priory. You'll find yourself teleported back to the master bed, after which the glitch should be resolved.
Those who use body replacers may find that skin textures are out of alignment for the Ayleid Armour. (Aesthetics only, no gameplay impact.)
Greenview Manor occupies the same spot as Sir Gareth's Castle. Loading it before Knights - Revelation.esp will result in the manor floating in the castle courtyard, but both mods will otherwise be playable. Loading it after Knights - Revelation.esp will bury the entrance to the castle underground, making it impossible to proceed.
This may conflict with other mods that make significant changes to Knights of the Nine itself.
This t may conflict with other mods that make significant changes to Tamriel exterior cells (-1,3), (0, 3), (-1,2) or (0, 2) where Sir Gareth's castle is located. As far as I know, no popular mod uses that location.
Mods that change the Imperial City may appear to be deactivated during one particular quest, but will actually return to their modded state after the quest is complete.
Tes4Mod:Knights of the White Stallion

Knights of the White Stallion



Description
This mod takes Mazoga the Orc's story to a new level. It adds new quests, dungeons, weapons, and armor, all focusing on the Knights of the White Stallion. The new quests and dungeons focus on dramatically expanding the Knights' conflict with the Black Bow bandits, as well as making both the Knights and the Black Bow more vibrant and interesting. Learn why Count Leyawiin hates the Bandits so much. Save the Count's missing daughter. Confront the Black Bow leader, Gafgarian The Black. Gain your own White Stallion mount and perhaps even become captain of the Knights, giving you access to the Captain's Hall and a special Hollowed Minotaur's Horn that can be blown to call your mighty steed. The White Stallion Lodge is dramatically expanded and remade. A roaring good time for good-guy types.


Patches/Addons
A patch for Kragenir's Death Quest is included with KDQ.


Notes
This mod has several errors that require fixing in TES4Edit and the CS.
Tes4Mod:Kvatch Rebuilt

Kvatch Rebuilt



Description
Kvatch Rebuilt aims to rebuild the city of Kvatch from the ashes in which you find it, whilst blending as seamlessly as possible with the original game. The rebuilding takes place in several stages, from the clearing of the rubble to the city restored to its former glory.

Along the way you'll find a variety of quests that introduce new locations, new characters, new armour and of course the rebuilt city to explore. Along the way you'll also have the opportunity to become the Count (or Countess!) of Kvatch, depending on how you play through bits of the mod. 

The complete city also features a brand new arena, where you can entertain or be entertained. It's a bit different from the arena in the Imperial City, though, to keep things more interesting. 

The Expansion will let you explore the ruins of old Kvatch, and even the ruins beneath that! 


Patches/Addons
Walkthrough (Nexus Mods) and Italian version (Nexus Mods).
A patch for DLC Frostcrag is available here.
A patch for Frostcrag Reborn is available here.
This mod has compatibility for Oblivion XP built in.
A patch for OOO/FCOM is included in the archive.
A patch for Open Cities is available here.
A TGND2 (female body replacer) pack is available here.
A patch for TIE Integration is included in the TIE-In archive.
A patch for UL Cheydinhal Falls is available here.
A patch for Werewolf - Legends of the North is available here.


Notes
If you are using a mod that alters the IDs of certain common creatures (eg. OOO), the in the fifth quest, A Sanguine Howl, when you need to collect souls, the spell will not recognize the added creatures. Therefore Kvatch Rebuilt has extra specific spawns for the necessary creatures that will be enabled. They can be found near places that you will have visited during the Kvatch Rebuilt quest line already. 
It's obviously not best advised to run any of the other Kvatch overhaul mods alongside Kvatch Rebuilt. However, to switch from one to another it is recommended to make a save somewhere away from Kvatch, deactivate the other Kvatch mod, load you save game and resave. Exit again and activate Kvatch Rebuilt and load up your save. 
From the distance Kvatch may well still look burnt, even when the rebuild is complete. 
The ground is still burnt around the city. This is due to a limitation in the game engine. 
It is advisable to load Kvatch Rebuilt after OOO/FCOM and Better Cities. 
Most of the mod features NO voice acting, with the exception of the two main characters in the underground expansion.
Tes4Mod:Last Unicorn

Last Unicorn



Description
If you worship the Nine, and have done good deeds, you may be able to tame the Last Unicorn. A priest of the Nine guards the Unicorn in Harcane Grove, and when you approach he will tell you all you need to know. 

If you manage to tame him, the Unicorn will be a swift steed, and will fight your foes fiercely. But beware...he is not invulnerable. If you fail to complete the task the old priest gives you, the Last Unicorn can be slain. But if you persevere, he will never fade from the world, and will be faithful to you as long as you remain steadfast to the Nine.

This is a quest mod. It doesn't just give you a horse, you have to earn it. 

In addition to a new quest to make the Unicorn immortal, an original quest involving a certain Deadric Prince named Hircine has been altered. If you've already done this quest, obviosly you won't be able to play this mod because the Unicorn is dead. 

And this isn't a mod for dark characters either. If your character has murdered anyone, has a high bounty, and/or is a member of the Thieves Guild or Dark Brotherhood, you won't get very far because the Unicorn will reject you. You have to have at least 10 points of fame to earn and keep the Unicorn's trust, and any infamy will be counted against that times three. If your fame-to-infamy ratio gets too low he will abandon you and will not let you mount again until you have regained his trust. He will return to Harcane Grove if you lose his trust, or if you mount another horse.


Patches/Addons
 

Notes
Tes4Mod:Lauranel

Lauranel



Description
A man named Torbak stands before an old Ayleid ruin near Anvil. He asks you to enter the old ruin, because strange intrigues were going on there. But it turns out that far more is going on than expected in the ruins, and the player will eventually go through a portal to save Cyrodiil...

Features:
Approx. 2 hours of gameplay
A new world with three new islands
12 characters, all of them bearing a sometimes strange life of their own
Seven quests to solve.
Eight dungeons to clear.


Patches/Addons
 

Notes
Has many dirty edits.