Netruk44/uesp-wiki-content huggingface dataset:
Battlespire:Dremora Rathine

thumb|Right|Dremora Rathine
thumb|right|Rathine on guard
Dremora Rathine (also styled Lord Rathine) is a dremora found in Level 1: The Weir Gate at Point N. Rathine serves Lord Methats, and will not attack those whom he believes also serve his patron. He carries the Cog of Pinion Precession, one of the five cogs needed to open the way to the Star Galley.
 

Dialogue
Greeting
Gods and garters! Another mortal, here, wandering around unsupervised on my watch? And why do you suppose my nimble-witted minions have neglected to batter, humble, and restrain you?

	
Reply 1
Indeed. Even as a mere animal, you tower above them in intellect. In much the same regard as we exceed your wits, I expect. I am Dremora Rathine. Ahem. At this stage humble grovelling is customary, accompanied by a handsome gift. Or alternatively a lingering death may be your object?


Reply 2
'''Oh really? You are   errand boy? Say on, by all means. His will must be obeyed, after all.


Reply 3
'''I doubt that you can give me what I would really like, fleshling. However... I'll settle for the head of one Josian Kaid. Bring it, and we might find a position for you here. I'll put a word in for you with Methats. Now leave me. As you can see... I'm inordinately busy.


Reply 4
I doubt that you can give me what I would really like, fleshling. However... I'll settle for the head of one Vatasha Trenelle. Bring it, and we might find a position for you here. There are many new vacancies here on Battlespire as a result of the recent unpleasantnesses, and I'll put a word in for you with your Lord. Now go. As you can see... I'm inordinately busy.


Reply 5
Haughty words for a thing carved of clay. It will be my pleasure to instruct you on the art of prostration.


Reply 6
Oh dear. And you started rather well. Methats would never be so generous or considerate. I am quite distressed that you have lied to me.


Reply 7
'''I see. Indeed. Well. Ahem. Inform him... that we believe we have the troublesome mortal boxed in. And... If you should find him first, be sure to bring him immediately to me. Yes? Good. Now go. As you can see... I'm inordinately busy.


Greeting [&RathineNice AND PCFemale]
You again. How tiresome. I assume you bring me news of Kaid?


Greeting [&RathineNice AND PCMale]
You again. How tiresome. I assume you bring me news of Trenelle?


NoTalk
Legends:Assassins Found

Assassins Found is the final cutscene of The Missing Assassins, and it plays immediately after finishing Silverhome on the Water, Back Room.

Kellen explains what happened after the agent rescued Andronica and Garnag:
:Kellen: ''"With the assassination of their leaders, the gang war intensified. Amidst the violence, Alisanne   not leave the Night Mother's side."
:Kellen: "But Garnag's tale seemed to enrage the Listener. She soon told the agent why."''

The cutscene Alisanne's Story, the start of the sixth episode, plays immediately afterward.
Legends:Alisanne's Story

'''Alisanne's Story''' is a cutscene played upon entering The Fall of the Dark Brotherhood's sixth episode for the first time. 
Alisanne tells you about her past:

:Alisanne: "When I was a young woman, my father murdered my mother."
:Alisanne: ''"I ran and joined the brotherhood, swearing that someday, I would use the assassin's art to end him."
:Alisanne: "His name is Uther Nere, and now, I know he's in Bravil."
:Alisanne: "At long last, the Night Mother has given me permission to end his life."
:Alisanne: "I need you to find him. But don't kill him - lure him to me. His life is mine."''
Legends:The Traitor Found

The Traitor Found is one of the cutscenes that appears between the fourth and fifth episodes in the story of The Fall of the Dark Brotherhood, which plays if you've accused Varlyn and not Eliras. A different cutscene named Efficient Killer plays instead if you've accused and killed Eliras first.

Alisanne comes to the agent with a proposition:

:Alisanne: "Excellent work. The traitor is dead, and our sanctuary remains strong."
:Alisanne: "I could use an assassin like you by my side; come, join me in Bravil."

The cutscene Chaos in Bravil, the start of the fifth episode, plays immediately afterward.
Legends:Regicide

Regicide serves as an interlude between the second and third episodes in the story of The Fall of the Dark Brotherhood if you chose to kill the king of Wayrest. The Mercy cutscene is unlocked instead if you opted to spare the king.

Kellen explains what happened afterward:

:Kellen: ''"The king's crimes were grave, and the agent was not feeling merciful. They swiftly ended the king's reign."
:Kellen: "But the Corsairs had laid ruin to Wayrest. And while the Agent had carried out the contract..."
:Kellen: "...they had destroyed the Brotherhood Sanctuary, leaving no survivors."
:Kellen: "The agent set out for Falkreath, having learned of another sanctuary there."''

You are then brought to the Episode 3 Intro.
Lore:Red Bramman

Red Bramman, also known as the Bandit King  was an infamous   brigadier based in  , who gained notoriety due to his piracy against the   in  . He was an  ,  but was documented by   historians as one of the first   to venture deep into the Marsh.   Bramman earned the nickname "Red" due to his red hair, which he possessed despite being an Argonian. 

Bramman and other brigands used the swamplands of Black Marsh to disappear without recourse after raiding the easily accessible riches of the Empire. Bramman established a bandit kingdom deep within the swamps, near the site of the future city of  . It was connected to Topal Bay by a narrow, winding river that emptied into the Bay near  , and was shrouded from view by mangroves. According to Imperial accounts, Bramman and similar human brigands were the first contact most Argonians had with Imperial civilisation. They raped, pillaged, and enslaved the natives, causing Argonians to become skittish of the Alessian Empire.  

In  , Empress   demanded Red Bramman's head. After many unsuccessful battles in Topal Bay, the   discovered Bramman's river and sent a fleet to catch Bramman in his brigand kingdom in what became known as the Raid of Red Bramman.  His head was brought before the Empress, but more importantly the fleet's expedition resulted in the Empire's first reliable accounts of Argonian culture. The Imperials attempted to settle along the pirate routes and were successful in driving the pirates out of Black Marsh, but the province was largely left alone until its eventual conquering by the   centuries later.   

Notes
The fact that Bramman appears as an Argonian in Legends appears to have been a mistake or an intentional retcon, given the source material.

See Also
For game-specific information, see the  .

References
Battlespire:Easter Eggs

Easter Eggs are secrets that the developers put in games to give people a laugh when they find them (provided that they understand the joke or reference). Battlespire has a large number of such jokes. Easter eggs differ from in-game references in that they have been clearly hidden from the player and are unusual with regards to their surroundings; references are often integrated into the rest of game and no attempt is made to keep them secret.

If you think you have found an Easter egg please post your idea on this article's talk page before adding it to this article.

Cultural References
Alice's Adventures in Wonderland
Just before the end of Level 1 there is secret area containing a Mock Turtle. This is a direct reference to the Mock Turtle from the Alice story, and its story bears many similarities such as formerly being a real turtle, and its schooling. The Mock Turtle makes reference to Mock Turtle Soup and its status as the Soup of Kings, where in Alice it was the Queen of Hearts who spoke of the soup. The turtle lastly makes a comment about studying Speculative Ontology; Ontology is the study of existence or reality, referencing the fantasy world Alice finds herself in.

Back to the Future
One of the five cogs needed to open the Star Galley Crib door in Level 1 is named the "Cog of Flux Capacitation", a reference to the Flux Capacitor which made time-travel possible.

English Folklore
Hernes, antlered daedra who hunt the player in Level 5, are likely inspired by Herne the Hunter, a huntsman ghost with antlers who is said to haunt Windsor Great Park.

Greek Mythology
One of the enchantments that raises the Swimming skill is named Triton, after the sea god Triton of ancient Greek myth.
Legends:Dragon Cult Ghost

Availability
In addition to the card's availability in the Heroes of Skyrim expansion, one copy is included in the Alduin's Apocalypse theme deck.

Audio
 
 

Notes
Dragon Cult Ghosts appeared in Skyrim.
Its ability will only trigger if summoned from hand. If summoned by any other means, it will always be a 1/1 for 1, and even if it enters play as something else, it will enter the discard pile at its default stats.

Gallery
Legends:Snowhawk Detachment

Availability
In addition to the card's availability in the Heroes of Skyrim expansion, three copies are included in the Alduin's Apocalypse theme deck.
Audio
 
 

Notes
This card's summon ability applies the Squad Goals card effect.
This card is named after Fort Snowhawk in Skyrim.

Gallery
Legends:Dragonplate Armor

Availability
In addition to the card's availability in the Heroes of Skyrim expansion, two copies are included in the Alduin's Apocalypse theme deck.

Notes
This card's summon ability applies the Extra Scales effect.
The card depicts Dragonplate Armor as it appeared in Skyrim.

Gallery
Online:Tel Galen

It was only available for purchase from the Crown Store for a limited time, from June 15 to June 19, 2017, from February 7 to February 18, 2019, and again from July 8 to July 22, 2021.

The island houses docks and a partially-grown Telvanni mushroom tower. Tel Galen Tower has five rooms, including a top floor connected via levitation pads.

 
Furnishings

Unfurnished
71 Items




Furnished
317  total Items. Includes the above, in addition to:



Notes
Despite being located in Vvardenfell, Tel Galen can be accessed without owning Morrowind.
In Update 14, this location was called Tel Galen Tower.

Achievements
There are several achievements associated with this house:
 
 

Maps
 
 

Gallery
Legends:Alisanne Dupre

It cannot be obtained as part of your collection, but instead appears in story matches in The Fall of the Dark Brotherhood.

Notes
Alisanne is a character in The Fall of the Dark Brotherhood, and was originally mentioned in Cicero's Journal in Skyrim, which The Fall of the Dark Brotherhood is based on.

Gallery
Legends:Brotherhood's Justice

'''Brotherhood's Justice is one of the possible finale cutscenes of the story of The Fall of the Dark Brotherhood''. It plays after Night Mother's Crypt Part 2 if you chose to defend Alisanne in Night Mother's Crypt. If you chose to kill Alisanne, the cutscene ''Brotherhood's Fall plays instead.

Kellen finishes his story:

:Kellen: "Uther Nere had succeeded in killing his daughter. But the agent had ensured that he paid for his vile crimes with his life."
:Kellen: "Thanks to the agent, Garnag was able to escape with the Night Mother, ensuring that the Brotherhood would live on."
:Nagh: "Nagh is not sure if this is a tale of victory or defeat."
:Kellen: "As I said, my friend. Some tales have no heroes. Only people in the darkness searching for a glimmer of light."''
Legends:Unexpected Demise

It cannot be obtained as part of your collection, but instead is unique to the Night Mother's Crypt Part 2 battle in The Fall of the Dark Brotherhood.

The card's cost is switched with   in Master mode, and will therefore be played sooner.

Notes
The art depicts Alisanne's death as described in Cicero's Journal.

Gallery
Redguard:Maps

thumb|500px|The official map of Stros M'Kai
thumb|500px|West Tamriel
Two detailed maps were released alongside Redguard, one of Stros M'Kai and the other encompassing the majority of western Tamriel. Both were drawn by Hugh Riley, but in-universe the Stros M'Kai map was made by Maiko K'Elmar in  , and most likely the other one was made by him as well.

The island map item can be used to show a cropped version of the Stros M'Kai map. All of the loading screens have a part of the West Tamriel map in the background, and place names are clearer for some areas. The introduction cutscene features this map as well, when it zooms in toward Wayrest while the red Imperial territory of Tiber Septim expands into Hammerfell. The game's box art and The Redguard Companion use various parts of the West Tamriel map and reveal several otherwise blurry names.

Maiko's cartography shop has three more maps on the walls and tables, showing Nalonga and Ravan, the Summerset Isles, and Hammerfell. However, none of them have much detail. The Hammerfell map is also found in the League hideout near Basil and Vander. During the quest to find the Flask of Lillandril, Maiko will create a map from some elven notations. It shows the area around Saintsport where the flask is found, and the other quest-related items show the path.

Unofficial maps of the Catacombs, Treasure Vaults, Goblin Caverns, and Dwarven Ruins can be found on their associated quest pages.

Notes
A much higher quality version of the Stros M'Kai map was shipped with physical copies of Redguard. A scan is available on The Imperial Library.
A trace of the West Tamriel map with readable names can be found here.
Ravan is spelled Raven on the game's box art, but not on the full map or Maiko's map.
The loading screens use a slight variation of the West Tamriel map, with the label for Eltheric Ocean curved instead of straight.

Gallery
Battlespire:Rishaal Tamir

thumb|right|Rishaal Tamir
Rishaal Tamir is a Daedra who appears in the form of a small humanoid girl. She is encountered in The High Halls and Librarium at Point K. Rishaal is the chief of the Scamps in the area, and is searching for the voidguide. If you bring it to her, she is willing to give you "a nice present".

Dialogue
Greeting
'''Hello, little manling. My name is Rishaal. A Bad manling took the voidguide without permission. That's bad. That's stealing. But you're a NICE manling. Because you will bring me the voidguide. That would be SO nice. And I'll give you a NICE present.


Greeting 2 [&VoidGuide]
'''It's you again. The NICE manling. Did you forget? Bring me the voidguide, and I'll be your friend, and give you a nice present.


Greeting 3 [&RishDeal]
'''So. We meet again. You've brought the voidguide, I hope.


Reply 1
'''Okay. The voidguide is a kind of key thing and a kind of map thing that guides a traveler through the big empty places to the place he wants to go. See? And your present is a SECRET... A surprise… and if I tell you, it will spoil it, won't it?


Reply 2
'''You lose! Ha-ha! That door goes to the special SECRET parts of Battlespire. Where Sumeer is. He's very important. I'm supposed to bring HIM the voidguide, and he'll give me a nice present. But you can't go to the SECRET parts yet. Because I can't go to the secret parts yet... not until i get the voidguide. And you can't go if I can't go. That's fair, isn't it?


Reply 3
Goodie, goodie! Give me the voidguide RIGHT NOW!


Reply 4
'''Oh, dear. I thought you were a NICE manling. But maybe you're just a meany. I'll just have to wait around here. Poor me. And poor you. No way to the SECRET parts until I get the voidguide.


Reply 5
'''Oh, thank you, thank you, thank you. Sumeer will be SO pleased. I'll take this piece and put it next to the voidgate console, just like Sumeer said. And here's your little surprise.  It's a little Zyr sigil amulet. NOW you can go to the SECRET parts. Right through this door behind me. And here's another little surprise, because you're so NICE. This will get you into another someplace with NICE things. Maybe somebody will get in a teensy trouble if the NICE things disappear. Ha-ha. See you around.


Reply 6
'''You're a SMART manling. You bring me the voidguide, or you can't see the SECRET parts. Nyah-nyah.


Notes
While it is never stated what type of Daedra Rishaal is, in the game files she is described as a "cute little girl demon".
Legends:Unsummon

Unsummon is a card effect that can be found on Creatures and Actions in the Elder Scrolls Legends that first appeared in the Core Set. Take a card from play and put it into its owner's hand. 


 
Cards with Unsummon
Legends:Silence

Silence is a card effect that can be found on Creatures, Items and Actions in the Elder Scrolls Legends that first appeared in the Core Set. Silencing a creature destroys its items, stat mods, and abilities, including Guard and Cover. 



Synergies
Wounded: Creatures that get silenced lose their -X/-X effects like  . This does not heal normal damage.
Shackle:Shackled creatures will have the shackle removed when silenced.

 
Cards with Silence
 

Cards associated with Silence
Legends:Slay

Slay is a card effect that can be found on Creatures in the Elder Scrolls Legends that first appeared in the Dark Brotherhood Set. When a creature with Slay destroys another creature on your turn, a bonus effect is triggered. 


 
Cards with Slay
 

Cards associated with Slay
Legends:Cover

Cover is a card effect that can be found on Creatures and Items in the Elder Scrolls Legends that first appeared in the Core Set. It is applied on creatures summoned in the Shadow Lane. A creature with Cover can't be attacked for one turn (but can still be targeted by actions and abilities). Creatures with Guard can't gain cover. 
When a creature attacks, it will instantly lose Cover even before the one turn limit. Cover is predominantly associated with Strength and Agility. Creatures with the card effect can be recognized by their Cover animation and icon applied on the card.



Synergies
Charge: When played in the Shadow Lane, Charge creatures get Cover like all other creatures. However, when they attack that same turn, they will still lose it.
Guard: Guard creatures can never get Cover, including the Cover applied at the Shadow Lane.
Move: Creatures moved into the Shadow Lane get Cover applied to them.

Cards applying Cover
 

Cards associated with Cover
Legends:Activate

Activate is a card effect that can be found on Supports in the Elder Scrolls Legends that first appeared in the Core Set. Supports with Activate abilities may be used once per turn. Most of these have a limited number of uses. 
In contrast to Support cards with Ongoing, cards with Activate do not have a continuous effect on the board. They need to be selected and target other cards to activate their effect. When the amount of uses is reached, the Support is sacrificed, unless it has an unlimited amount of uses. Activate can be used on the same turn as the Support is summoned. Activate can be found on Supports from all Attributes.


 
Cards with Activate
 

Cards associated with Activate
 

Notes
A complete list of cards with Activate can be found in the Legends-Cards-Support-with 2 Uses, Legends-Cards-Support-with 3 Uses, Legends-Cards-Support-with 5 Uses, Legends-Cards-Support-with 10 Uses, Legends-Cards-Support-with 12 Uses and Legends-Cards-Support-with Unlimited Uses category.
Legends:Change

Change is a card effect that can be found on Creatures and Supports in the Elder Scrolls Legends that first appeared in the Dark Brotherhood set. When a creature Changes into another creature, it keeps its damage, items, and modifications. 
All cards with Change follow the same principle, first a certain condition needs to trigger, followed by the change into the described card. The condition can be anything like the start of your turn or summoning a certain card. Change is found in Strength and Endurance.



Similar effects
Beast Form: Beast Form is a modified Change effect where the trigger is destroying an enemy rune and the card will change into a Werewolf.
Transform: Cards that Transform change into different cards, but will lose all modifications and items.

Cards with Change
 

Notes
Change is not capitalized or bold like other card effects when used in the card text.
Change does not have any visual indicator. This can make it hard to keep track of and the card can unexpectedly change.
Lore:Lord Rugdumph's Estate

(historically called Shurgak Clan Estate) is a settlement located in  , in the   of  . It is connected to   to the south via minor roads.

In the  , Shurgak Clan Estate was a wealthy   stronghold, possessing both a traditional fortified encampment and a  -style manor house. During the   of  , the estate was initially within the territory controlled by the  , although the area changed hands many times over the course of the war. The estate was ruled by Warchief Azgarub, and was an entirely Orcish settlement. The Shurgak Clan was hostile to outsiders, and even servants would attack trespassers on sight. Azgarub was killed that year, and a raider named Krodak planned to loot the manor for treasure. 

By  , the estate had been inherited by an Orc noble named Lord  , from whom the estate got its current name. It consisted of a farm and servants quarters, as well as a manor house built in the Cheydinhal style, with influences from   architecture. That year,  Rugdumph's daughter Lady   was kidnapped by  s. She was rescued by the local Cheydinhal   branch.  
 
References
Lore:Bird Men

The   (also known as Cyrodilic bird-people)  were supposedly a   of   who inhabited what became the   in   during the Middle  .   

History
The name they gave themselves, if any, is lost to history. Only oral histories and the fragmented ballad of Topal the Pilot, an epic poem called Aldmeri Udhendra Nibenu, offer glimpses of the ancient beast races that inhabited the land of Cyrod, but they are "shadowy, mist-drawn portraits of time before reckoning".  The ballad that records their existence (translated as  ) describes the adventures of the legendary   explorer Topal the Pilot, who charted the coasts of   and discovered the   and  . In the poem—which the translator, Florin Jaliil, thought might not be entirely factual—while Topal and his crew strove to return home to  , they traveled up the Niben River and the Niben Valley to  , where they encountered "brilliant flightful creatures of glorious colors" with "taloned feet". At first the "feathered men" were speaking Aldmeri, but the crew soon figured out they were only repeating what they had heard, not understanding the meaning to any of the words. Topal's crew taught the Bird Men their language as well as how to write with their feet, and in return the Bird Men made Topal their lord and granted him the "eight islands" that would later make up City Isle.  Other histories say he purchased the Eight Islands from the beastfolk natives in exchange for the secret of literacy, rather than being given as a gift. 

After Topal's departure, the "extraordinary bird creatures" are never mentioned again in recorded history, and are believed to have met their extinction at the hands of the "cat demons" (likely the ancient  )  long before the  s migrated to Cyrodiil.  However, it is also said that their newfound skills of reading and writing were in vain, as it soon made them better slaves to the Ayleids.  The   allegedly came into possession of a bird-person skull circa  , though its veracity was disputed by claims that it was in fact a terror bird skull. 

Notes
The Bird Men are not to be confused with harpies, an all-female species of birdlike women which were created sometime after   in the city of  .  

References
Legends:Word Wall

Availability
In addition to the card's availability in the Heroes of Skyrim expansion, three copies are included in the Paarthurnax's Roar theme deck.
Notes
The card depicts a Word Wall as they appeared in Skyrim.

Gallery
Online:Dwemer

thumb|right|A Dwemer spectre wearing a full set of armor
Dwemer (called Dwarves by men) are an extinct race of elves known for their technologically advanced society. Dwarven society began in Morrowind and spread to  ,  , and beyond. They disappeared suddenly in  , leaving behind Dwemer ruins inhabited by their still-functioning automatons. Sotha Sil also took inspiration from the Dwemer when making his Clockwork City.

For more information, see the lore article.

Dwemer can only be encountered in the game as spectres within Arkngthunch-Sturdumz on Vvardenfell .