Netruk44/uesp-wiki-content huggingface dataset:
Online:Brawler (NPC)

Brawlers are Nord ravagers found at Geirmund's Hall. You need to fight them during the related quest.
 

 Brawlers can also be brutes. The two Brawlers near Gjoson have particularly low health.
 

Related Quests


Quest-Related Events
During the quest, Brawlers will randomly greet you with:
:"Get ready to face a real fighter."
:''"Getting soft on all this mead. Let's see what you're made of!"
:"Ah, a challenger! You think you can take me?"
:"Think you can take me, milk-drinker? I'm betting no."

To which, you respond with:
:You sure?'''

Then they'll randomly say:
:"Damn right!"
:"Yes! Here we go."

After defeating them, they might say:
:"No, no, no. Not yet, friend. Still need a pull or two of mead to recover."

:''"Just one moment. And I'll be ready for another round."''

If you speak to them after facing four Brawlers, but before fighting a champion, they'll say:

Female Brawlers:
:''"Good luck out there! You'll need it."

Male Brawlers:
:"Hah! I won five coins betting on you. Thanks!"''

Dialogue
Before participating in the Trial of the Body, they'll talk about the festivities.
Female Brawlers:
:"I managed to down to brawlers before I had to bow out of the Trial. Two! Hah. Beat that."
:''"Drunken idiot tried to get inside my breastplate yesterday. Now he's got a while new smile!"
:"My old grannie could take some of the milk-drinkers here. Course, she scares sabre cats with her grin."
:"You going to fight for the title? Good luck!"
:"I'd swear I know you. Have you ever been to Mournhold?"

Male Brawlers:
:"This is the first year I've made it to the fest. It's so much bigger than I imagined!"
:"You thinking of doing the Trials? I look forward to that fight!"
:"You look familiar. Did we pass each other somewhere in Eastmarch? Windhelm, maybe?"
:"I drank a mug of beer as big as my head! Amazing!"
:"Sven and I thought we saw a werewolf in the forest. turns out it was Sven's dad, out for a stroll with no shirt. Hah!"

After becoming the champion, they congratulate you.

Female Brawlers:
:"Nicely done, champion."

Male Brawlers:
:"Make way for the champion, eh?"''
Legends:Patch/2.12.1

Released August 07, 2019

The latest version of The Elder Scrolls: Legends is live! This release brings gameplay and animation fixes for Ward and card draw respectively, as well as a fix for  !

Animation, Visual and Audio Effects
Wax and Wane animations have been tightened up and the timing between animations has been sped up.
The opponent’s mulligan card draw animation is now faster.
The player’s card draw animation is now faster.

Gameplay
 and   will no longer reapply their Wards to creatures if   was played, killed, or silenced after the Ward broke.
While a friendly   is in play,  's Pilfer ability will now trigger if it dies while Slaying.

General
Android performance issues relating to the Deck Builder and the discard pile have been addressed.
Fixed an issue on iOS, after a fresh install, that would sometimes cause the pack opening tutorial to have missing card back textures.
Skyrim:Wild Horses Items

This page documents the new items added by the Wild Horses Creation.

Books

   

Miscellaneous
Skyrim:Vigilant's Report

I, Cassipia Sagnus, Vigilant of Stendarr, do hereby issue this report on my investigation into the reports of a "dark presence" within Champion's Rest.


Champion's Rest is the site of an ancient battle arena where Nords would test their mettle in gladiatorial combat. Long believed to be lost to time, it was recently uncovered by mining prospectors near Shor's Stone after discovering a new deposit of silver.


Upon discovery, the miners say they witnessed a "ghost, clad head to toe in armor". While this alone was cause for concern, what they said next was even more foreboding: the spirit wielded a massive blade which seemed to "whisper" to them in their minds. This hints at the workings of a powerful Daedric artifact.


The only relic that matches this description is Umbra, once believed to be lost or, by some accounts, destroyed. Umbra is a sentient weapon who corrupts its bearer and compels them to kill so that the blade may feast on the souls of those it slays. It appears to have resurfaced here, though why I cannot say.


If the apparition that haunts this site truly is the resurgence of Umbra, then it has grown very powerful, and Shor's Stone is in grave danger.
Skyrim:Treasure Hunter's Journal

12th of Sun's Dusk


I've never been much for writing in journals, but it couldn't hurt to start. How else will my exploits be remembered? I've yet to reach "personal bard" levels of fortune.


By way of introduction, my name is Cresitus. I've traveled north from Cyrodiil to seek my fortune in Skyrim by delving forgotten depths and wooing women. While I haven't had much luck with the latter, I've heard tales of an ancient arena whose whereabouts have, up until now, remained a mystery. While the original name is lost to time, Champion's Rest is what it's known as today.


I can see it now: halls upon halls, glittering with gold and jewels!


Maps in the Imperial Library place Champion's Rest east of the village of Shor's Stone. I will set out for the eastern mountains at dawn.


13th of Sun's Dusk


Short entry today. Day's hike, little to show for it. Why does Skyrim have so much snow? Maybe the treasure hunter's life isn't all it's cut out to be. But if it were easy, everyone would do it, right? I'll press further into the mountain pass tomorrow.


16th of Sun's Dusk


By some small miracle, I'm alive.


Deep in the mountains, snow gave way underfoot. Next thing I knew, I'm plummeting into a cavern at a devilish height. What a foolish place Skyrim is.


Both legs are surely broken, and my agony is only second to my despair. I'm going to die in here.


It's been three days since the fall. Food ran out yesterday. Water will be the next to go, unless some rain happens to fall through the cursed hole above.


---

I've been slipping in and out of dreams. I dreamt that I was floating in a sea of black. Before me floated a sword unlike anything I had ever seen. A real treasure, just like in the stories. It... called to me. Knew my name. I reached out my hand, then...


I'm awake now. It turns out, the sword was real; I have it right here next to where I write this entry.


My legs are beginning to feel better. That can't be right.


---

When I sleep, I hear the sword. It whispers to me. Not with words, but with intent. It has a hunger, I can feel it. Of course, it seems silly that a weapon wouldn't hunger for lives, when you think about it. Is that not their purpose, to free the soul from the living?


Maybe none of this is real.


---

I can walk again. I've set up a small camp here. I think it's the sword, it's helping me. It thirsts for souls, and it needs ME to find them.


All I could think about was getting out of this place, but now, amongst the restless souls of so many fallen warriors... Yes. Yes, I think I'll stay.


---

It whispered to me its name. It is... we are... Umbra.
Lore:Khunzar-ri: Tales, One

One day   stopped by an adeptorium near   hoping to find shelter and sustenance after a long and tiring journey. Unfortunately, the adeptorium was overrun by a dozen drooling  s.

"This isn't good," Khunzar-ri said as he watched the gluttonous ogres as they ransacked the premises from a nearby hill. He was particularly concerned when he saw them break into the stores of   double rum. He was especially looking forward to the adepts' potent beverage. Then Khunzar-ri had an idea.

"Oh, brave and mighty ogres," Khunzar-ri called out. "Those barrels you found. Can't you tell the rum has spoiled? I can smell that the liquid has gone bad from way over here!"

"Spoiled?" asked the largest ogre dubiously. "You can't know that. We haven't even cracked open a barrel yet!"

"Am I not  ?" Khunzar-ri asked with all sincerity. "And aren't Khajiit known for their most excellent sense of smell?"

"That is true," said another ogre. "Everyone knows about cats and smell."

"But I am thirsty!" complained the largest ogre. "I do not want to drink spoiled rum!"

"I have a suggestion," said Khunzar-ri. "There is a   fort a short distance from here. They have an entire warehouse full of rum and other spirits, and I did not smell a hint of spoilage when I passed by. To the contrary, it all smelled delicious!"

Happy to hear it, the largest ogre ran toward the Nedic fort, the adepts' rum forgotten. With nary a pause, the other eleven ogres followed.

"Now," said Khunzar-ri, "let us open that barrel and have a drink!"

"What about the ogres?" asked one of the adepts.

"What about them? They are the Nedes problem now." And with that Khunzar-ri proceeded to drink the entire barrel, one mug at a time.
Online:Mind-Shriven Wolf

The Mind-Shriven Wolf was available from the Crown Store for   from September 5 to 16, 2019. It returned for   from August 30 to September 7, 2021, and was offered to ESO Plus Members at a discount for  . Its default name is "Windrunner". 
 

Occurrences
 

Physical Appearance
When it moves, it leaves behind a trail of blue glowing paw prints when it walks, and blue electricity emanates off of its body. Unlike the Mind-Shriven Horse, it does not have unique vocals. The two Mind-Shriven mounts do, however, share the crackling sound that occurs as blue energy races across their bodies. It is thinner than other wolves.

Gallery
 

Notes
The Mind-Shriven Horse, Mind-Shriven Scamp, and Mind-Shriven skin are similarly themed collectibles.
   -->
Online:Mind-Shriven Scamp

The Mind-Shriven Scamp was available in the Crown Store from September 5 to 16, 2019 for  . It returned from September 16 to September 23, 2021, where it was available at a discounted   to ESO Plus Members. Its default name is "Flickerstab".
 

Occurrences
 
 
Gallery
 

Notes
The Mind-Shriven Horse, Mind-Shriven skin, and Mind-Shriven Wolf are similarly themed collectibles.
  -->
Online:Barracks House

A note and some incriminating orders can be found upstairs once the Dreughside objective is complete.
 
thumb|right|Interior of Barracks House

Occupants
Caldelnalin
Fanwenlle
Nolulnarian
Tenwinril
Skyrim:Spell Knight Armor Items

This page documents the new items added by the Spell Knight Armor Creation.

Apparel



Books

   

Ingredients



Notes
Skyrim:Corrupted Human Heart

A Corrupted Human Heart can be found at Karthspire Camp during the quest Crypt of the Heart. It is the heart of Simon Rodayne. As part of the quest, you will have the option to either place it in his grave to damn his soul, or purify it using the Shrine of Mara to turn it into Simon Rodayne's Heart.

Combinations
The Corrupted Human Heart has the same effects as normal human hearts, Simon Rodayne's Heart, and Mort Flesh .

4 Effects


3 Effects


2 Effects


1 Effect
Skyrim:Simon Rodayne's Heart

'''Simon Rodayne's Heart''' is the purified heart of Simon Rodayne. You will initially find it at Karthspire Camp as a Corrupted Human Heart during the quest Crypt of the Heart, but you will have the option to transform it into this item by activating the Shrine of Mara at his grave. Placing the purified heart in his grave will allow Simon's ghost to peacefully move on.

Combinations
Simon Rodayne's Heart has the same effects as normal human hearts, the Corrupted Human Heart, and Mort Flesh .

4 Effects


3 Effects


2 Effects


1 Effect
Skyrim:Beldama Witch's Note

We have stalked our sister Daenella for years, reading the feathers and bones, for not even a witch of Beldama can escape the eye of the coven. 


Using the crow's sight, we found her upon an altar in the Reach. Time and age did little to fool us. She is the one who betrayed us to the knights. 


Such an act deserves a cruel death, but simply killing the traitor will not be enough for the ward mother's vengeance. 


We will corrupt her beloved's heart and return it tainted, damning his soul for eternity. She will know this as she dies upon the rock.
Skyrim:Forsworn Shaman's Note

We've killed the traitor and given the knight's heart to the mother. She's gone back to Karthspire to perform the ritual.


We'll stand watch until she returns, and drain the blood of any knights who interfere.
Skyrim:Ghost Sighting

I've heard a lot of strange tales in the Reach. Witches turning men into frogs, wolves the size of bears, things like that. There's even a story about an old knight's tomb, and a ghost haunting the Reach.


Now, normally I brush off such talk. The emptier the bottle, the taller the tale. 


But what I saw last night changed my mind. I was heading south toward Dushnikh Yal, to set up camp and mine the hills in the morning. I had just crossed the river, when I saw something come out of the fog. 


It was just like in the stories. He looked like a man cast from the moonlight. I could see him, and at the same, I could see right through him. Not only that, he was dressed in some armor I've never seen, and bade me to follow him up the hillside. 


But I did no such thing. Instead I dropped my knapsack, turned tail and ran. Call me a snowback, a milk-drinker, I don't care. No good can come from following the dead. There's is a place no man wants to visit.
Skyrim:Knight Captain's Orders

We've received reports that the Beldama witches have resurfaced in the Reach.


I'm calling upon all willing and able knights to cleanse the land of witches, hags, and Reachmen. Remember always the death of our sworn brother, Simon Rodayne, for the Order of the Crypt, and for all of Shornhelm.


-- Knight Captain Rainore
Online:The Anemone

thumb|right|Interior of The Anemone
 

 
Occupants
Glega
Zazarghi
Skyrim:Aesrael

Aesrael is a High Elf who is encountered at a camp west of Sunderstone Gorge during the quest Once A Hunter. He grew up as an orphan and gave up his life as a notorious member of the Crimson Dirks bandit gang, now living at a camp with his wolf Dusk. He is hostile and will attack on sight.

Aesrael wears Hide Armor and Hide Boots. He wields a leveled bow, carries 50 steel arrows, a random amount of gold and a key to his chest, and has a 25% chance to carry a lockpick. The key is needed for the related quest to unlock the chest containing the Elven Hunter Armor and a copy of  The Crimson Dirks, v7.

He is accompanied by Dusk, who will likely detect you before he does and attack.
 

Related Quests
Skyrim:Modig Gilgar

Modig Gilgar is an Orc necromancer who is encountered along the road near at the ruined house west of the Western Watchtower   during the quest The Staff of Hasedoki. He has just defended his cart from two bandits, as evidenced by their bodies and the arrows stuck in his cargo. He will turn hostile if you get too close.

He carries the Smuggler's Ledger, which can be pickpocketed from him or taken off his body if you choose to kill him. He wears leather armor, boots, bracers, and a mage hood. He carries a leveled dagger and knows various spells, using both in combat. He has 50% chance to carry a Staff of Fireballs, Staff of Ice Storms or Staff of Chain Lightning, and carries mage-related random loot, while his cart holds two black soul gems and a book called To Raise the Living. Reading the book explains his presence in Skyrim. It reveals that his family consists of Orc necromancers hailing from Morrowind, and that the Staff of Hasedoki was passed on through generations.

 

Related Quests
 

Notes
One of his ancestors appears in Morrowind, and carried the Staff of Hasedoki.
Modig is found right next to the same house where the Space Core crash lands, however, since Fall of the Space Core, Vol 1 is only officially available on the original version of Skyrim and Creations are only available on the Special Edition, there are no known conflicts.
Skyrim:Dusk

Dusk is a tamed wolf belonging to Aesrael. He found it caught in a bear trap and rescued it. Dusk will be hostile when encountered.

 
Related Quests
 

Notes
For whatever reason, the hide armor and boots in Dusk's inventory is marked as equipped. It is unknown if it actually boosts the wolf's armor rating.
Skyrim:Once A Hunter

Quick Walkthrough
#Read Guard Dossier: Aesrael at the Falkreath Barracks.
#Go to Aesrael's camp near Sunderstone Gorge and obtain his key.
#Open Aesrael's chest and pick up the Elven Hunter Armor.

Detailed Walkthrough
thumb|left|Rifle through papers in the guard barracksthumb|right|Aesrael's camp
Once you've installed the Alternative Armors - Elven Hunter Creation, you will receive a miscellaneous objective to search the Falkreath Barracks for a bounty. Once there, read Guard Dossier: Aesrael which will grant you the quest and direct you to the forests west of Sunderstone Gorge.

Once there, locate Aesrael's camp. You must obtain Aesrael's Key from him, either by pickpocketing or killing him. Note that both Aesrael and his pet wolf Dusk will be hostile.

After the key is obtained, use it to open the chest near his tent, which will contain the Elven Hunter Armor, Boots, and Gauntlets, as well a copy of The Crimson Dirks, v7 and some leveled loot.
 
Quest Stages
Skyrim:Hyenril

Hyenril is a dead Bosmer who can be found inside the entrance of the barrow at Skytemple Ruins. Her body lies beneath the table where the Arms of the Sun and Moon and, Warlock's Mark, and ''Hyenril's Journal'' are found atop of. She was presumably killed by the undead in the ruins while attempting to use her mentor Ellane's research to activate the arms.

She is wearing Blue Mage Robes and boots. She carries an iron dagger and a selection of common loot and gold.

 
 

Related Quests
Skyrim:Caravan Captain's Note

We met with Sadras and picked up the cargo. At least their captain seemed in better spirits, but the others looked exhausted. To make matters worse, the air was flush with news about the caravans who didn't make it, sieged by Dwarven automatons on the road to Whiterun.

My worry is such fears will find their way into the minds of my men. Especially when the details of their stories seem to corroborate, it only serves to throw more kindling on the flame.

Hopefully the other captains have a plan. We've had a few deserters already, and we'll need every available body if these attacks continue. It'll be difficult to convince the men to leave the safety of the tavern for the terrors of the unknown.

Even without this Dwarven nonsense, the road ahead will only get more perilous given the copious bandits, wolves, and other dangers on the road. Captain Inodes has asked us to take a detour with the Dres caravan to Falkreath. Staying off the main road might provide us some cover.
Skyrim:Seedy Guard's Note

Telvanni handed the cargo off to us at the checkpoint. They seemed a bit on edge but they aren't sharing details exactly, just that they were attacked by Dwarven machines. Bunch of useless fetchers, all of them.

We also had a surprise visit from the Hlaalu caravan. The whole crew was an odd bunch. More scholars and farmers than warriors I'd say, but a few were just my type. I tried to chat it up with a fetching raven-haired girl, but she kept those sultry red eyes fixed on the cargo as it changed hands.

In any case, the main package is secured, but there's fear it was damaged during transport. Oddly the Hlaalu captain didn't seem too concerned about it. He and the boss talked for a bit by themselves. I tried my luck with the raven-haired tart once more, and she told me her name was Velyne. She asked whether Captain Inodes would be at the next checkpoint. I told her no, but the truth is I didn't even know. I don't know why she cared anyway, their cargo is a decoy.

The real package is going to Indoril at the next stop. Once that's delivered, I'm hearing we might stop for a day or two in Whiterun to get our bearings. The captain of the Indoril caravan is a Nord, and he mentioned heading over to the Hall of the Dead to pay his respects. That's fine, I'll be paying mine at the tavern. Hopefully I'll get a chance to buy sweet little Velyne a drink.
Skyrim:Velyne's Letter

Inedos, 

The reports are right. Wraithguard and Sunder are singing, sending a signal out to anyone that might be listening. I don't know how, but I think I know why. The Tools were only meant to be used on Numidium, it makes sense that they would never be allowed to leave Morrowind. 

To ensure this, Kagrenac must have put in a failsafe system. If the Tools were ever stolen, drones would be activated across Tamriel to recover them. The drones would then store the items in a vault until a Tonal Architect could fetch them. 

Unfortunately, as I suspected, that information was enough for some of the captains to betray us and change course. They no longer care about the artifacts or the job. They consider the cargo to be a death trap, and are taking measures to unload it.

Your caravan might think they were carrying the Tools, but Sadras and Hlaalu swapped them before we ever got to Whiterun, and intentionally gave them up to the retrieval drones. Fortunately, I managed to track the drones back to a vault near Winterhold; what the locals call the Sightless Pit. I've also discovered the vault can be opened with an attunement crystal, which I've sent along with this letter. As I am no warrior, I dare not venture inside without you.

Hopefully this message reaches your party in time, for I know we are of like mind. As a scholar, I want to see the artifacts delivered to my master, and you have always been someone who does not shirk his duty. I have faith that you and your crew can return north and repair this mistake.

Velyne
Online:Patch/5.1.9

The Elder Scrolls Online v5.1.9 fixes the issue with Imperial City daily quests not dropping the proper rewards during the Imperial City Celebration, a blocking issue with Elsweyr World Boss dailies, and two game crashes. The size of this patch is approximately 106MB.

Elsweyr Fixes & Improvements
Quests & Zones
World Boss Dailies
Sword of the Serpent: Fixed an issue where very remote players could become blocked if their groupmates pilfered challenger mementos before the remote player was in range to receive the quest item.

Imperial City Fixes & Improvements
Quests & Zones
General
Fixed an issue preventing daily quests in Imperial City from granting rewards during the Imperial City Celebration.

Base Game Fixes & Improvements
Miscellaneous
General
Fixed an issue where your game could crash after logging out while in combat with certain monsters.
Fixed an issue where a large number of a specific characters appearing in chat could cause the client to become unresponsive.
Skyrim:Divine Crusader Items

This page documents the new items added by the Divine Crusader Creation.

Apparel


 
File:SR-item-Relics of the Crusader Male.jpg| 
File:SR-item-Relics of the Crusader Female.jpg| 
File:SR-item-Reforged Relics of the Crusader Male.jpg| 
File:SR-item-Reforged Relics of the Crusader Female.jpg| 
 
Weapons


Books
Skyrim:Dwarven Armored Mudcrab Items

This page documents the new items added by the Dwarven Armored Mudcrab Creation.

Notes

  

Spell Tomes

Like all books, this spell tome has a weight of 1.
Cyrodiil/Kill the scamp for Ravil Fandrani

Quick Walkthrough
#Talk to   about work.
#Track down and kill the escaped  .
#Return to Ravil for your reward.

Detailed Walkthrough
A Murderous Mayhem
Ask   in   whether he has any work available, and he will admit that one of his underlings recently attempted a Conjuration spell beyond their abilities, summoning a   but failing to properly bind it. As a result, the pesky daedra is loose in the Jeralls. He offers a reward if you can track it down and dispatch it.

Your quest marker will point you towards the  , on the southern slopes of the mountain. Take the road down from Frostcrag and after the bridge, head south. Once you see a small bandit camp, head east across country, making your way through the jumble of rocks until you reach the hut. The bloodied corpse of a hunter will immediately alert you that all is not well. Indeed, inside you will find another hunter dead alongside his dog and the hut itself spattered with blood and in a state of mayhem. The scamp itself will attack you as soon as you enter. Kill it and report back to Ravil, who will reward you with some leveled gold.

Quest Stages