Legends:Patch/2.15

Released October 31, 2019

The latest version of The Elder Scrolls: Legends is live! This release brings a brand-new set of 20 puzzles, balance changes to seven cards and some important gameplay and UI fixes!

Balance Changes
The following cards have received balance changes:








Details on the changes and explanations behind them are available here.

Arena Changes
Class selection now guarantees one dual-attribute, one triple-attribute and one random selection from all possible classes.
Jaws of Oblivion and Moons of Elsweyr now have a 2x frequency for card drafting while all other expansions have a 1x frequency.
The following cards have been added back into the pool: Thornwell Terror, Aela the Huntress, Aela's Huntmate, Circle Initiate, Grim Shield-Brother and Whiterun Protector.
The following cards have been curated out of the pool: Mystic of Ancient Rites, Forerunner of the Pact, Enlistment Officer, Unrelenting Siege, Forward Camp, Emeric's Warlord, Master of Incunabula, Mournhold Taskmaster, The Ruby Throne, Salvage, Spiny Haj Mota, Gray Viper Brigand, Nereid Sister, Alchemy, Tower Alchemist, Keeper of the Gates, Mythic Dawn Zealot, Agent of Mehrunes Dagon, Mythic Dawn Acolyte, Oblivion Invasion, Unexpected Arrival, Blast From Oblivion, Old Salty's Assault and Horse Armor.
(see Arena Picks for a complete list)

New Puzzles!
It's been a long time coming, but a new addition to our puzzle set has arrived! Skooma Cat's Playthings contains 20 new puzzles which upon purchase gives you a special new card back and upon total completion rewards you 400 Soul Gems and "The Felonious" title.

Animation, Visual and Audio Effects
's premium VFX no longer displays any lines or artifacts.
's summon ability no longer produces SFX when the game's master volume is muted.
's VO has been restored.
's VO has been fixed from English to German when playing in German.

Gameplay
A Silenced   will now properly receive the +2/+2 buff from a  's Last Gasp.
When   is transformed into another creature, his effect will no longer summon another Umaril the Unfeathered to the board.
With an exalted   in play (or Vivec in play with another exalted creature), triggering the   no longer allows the player to lose the match after being brought to 0 health again.
,  , and   now properly trigger when a neutral card is created as they are summoned.
When   steals a creature from the right lane, that creature is now properly put into the left lane if the enemy's right lane is full.

General
Fixed an issue that caused some cards to be visually missing from the mulligan phase.
The AI will now be smarter in their choice of enemy to attack from a prophecy interrupt.

UI
When one half of a double card is discarded from the hand by a card effect such as   or  , the other half of the double card still in the hand is now properly revealed to the opposing player.
Fixed an issue that could cause chat text to overlap on itself on the same line.
The countdown timer and wins/losses display for Events now use the correct font.
Friend profiles no longer display the old Versus Arena ranking system and now properly display constellations.
Fixed an issue that would sometimes prevent the Done button from appearing at the Rewards screen.
Fixed an issue that was causing the hanger for Mute to appear on cards that the action was not used on.
Event page menu text no longer overlaps in Portuguese on the 12.9" iPad Pro.

An Update to Invade
With our latest patch,   now cost 3 magicka instead of 0 and return to level 1 when they leave play or have been copied.

Upcoming Balance Changes with Patch 2.15
Released October 30, 2019

In our previous balance patch, we addressed some cards that we believed were too much on the strong side. In this patch, we’re taking the opportunity to buff some cards and strategies that we'd like to see more play!


Now includes the Guard keyword
Mantikora, as a 10 cost 6/6, represents a real attacking threat while also destroying an enemy creature for a tempo swing. That combination is especially potent in the shadow lane, where Mantikora is often guaranteed an attack (unless, of course, it's hit by an enemy Mantikora). We are nerfing Mantikora by giving it Guard to avoid this play pattern.

We're joking, of course. Mantikora was an oppressive card in the past and has been nerfed twice throughout its history. Since then, however, more powerful cards have been released and Mantikora has been relegated to the sidelines. We're giving it some of its power back so it can again present itself as a contender for the top end of Willpower decks.


Magicka cost decreased from 7 to 6
There are more ways to boost creatures in your hand now and we want players to have access to creatures that are worth boosting. There are already plenty of them in other attributes and we think that by lowering Hunter-Killers cost, it'll present itself as a viable alternative in Strength.


Stats changed from 2/4 to 3/4
A small boost for Redoran Rally decks that should by now find themselves with plenty of creatures to Rally onto.


Magicka cost decreased from 8 to 7
When we were designing Covenant Masterpiece, we were worried that making it cheaper would make it too easy to lock down the board in an item deck - particularly with Master of Arms. At this point this fear seems unfounded, so we're giving it a new cost of 7 to promote Daggerfall Items a little more.


Changed text to deal 3 damage instead of 2
Soulburst is a powerful effect but comes with a very specific deckbuilding requirement that has made players shy away from it. We believe that, if players are going through the trouble of building their decks around Soulburst, it should come with an appropriate payoff, so we're increasing its damage.


Stats changed from 3/5 to 3/6
Veteran cards aren't seeing much play, so we're putting some more power into one of the more interesting ones. By making it a 3/6, Pact Shieldbearer should live long enough for you to pick the best moment for its Veteran ability to go off.


Stats changed from 3/3 to 3/4
We think Renowned Instructor is a card that could fit thematically in several different decks, but right now its stats are too low to compete with the other three drops, so we're giving it a small bump in health.