Netruk44/uesp-wiki-content huggingface dataset:
Online:First Mate Rodros

First Mate Rodros is a Maormer pirate and beastmaster found in Shark's Teeth Grotto. He is the first mate of the Commodore, the leader of the Wake Walkers. In combat he is a healer and fights alongside his pet snakes Laylah and Leelo. Attacking him will summon a Haj Mota named Krona Keeba. 

He can drop several specific chapters from the Outlaw style motif. He also drops the Pirate Hide-Out Key during the quest Everyone Has A Price.
 

Related Quests


Dialogue
When you engage him in combat, he will say:
:First Mate Rodros: ''"Keeba is not for the likes of you! He's destined for the Commodore!"

Notes
He is referred to as "Beastmaster Rodros" in Wake Walkers' Orders''.
Online:Laylah

Laylah is one of two small giant snakes that belong to First Mate Rodros. The other snake is named Leelo.
Online:Leelo

Leelo is one of two small giant snakes that belong to First Mate Rodros. The other snake is named Laylah.
Online:Magnifico Bahraha

Magnifico Bahraha is a lich found in Bahraha's Gloom. In life he was a   necromancer and the uncle of  . He will initially be found resting on a throne in the final chamber of the delve, and cannot be interacted with. You will need to kill the First in order to awaken him.
 

Dialogue
Once he arises from his throne, he will shout at you.
:Magnifico Bahraha: "Nothing leaves this place alive!"
:Magnifico Bahraha: "Ah, fresh life energy for the taking!"
He summons Yokudan Warriors to fight with him if the fight goes on long enough.
:Magnifico Bahraha: "Destroy these foolish intruders!"
:Magnifico Bahraha: ''"I'll drain the energy from your body!"
:Magnifico Bahraha: "Arise and defend your master!"''
Online:Galbor

Galbor is a Wood Elf fisher who can be found begging near the docks of Vulkhel Guard. He does not have unique dialogue.
Online:Manor Guard

Manor Guards are guards that patrol Fulstrom Homestead. They are actually members of the Windhelm Guard charged with protecting Thane Fulstrom's manor while he's at war. Since the homestead is a restricted area, they are hostile on sight. Guards with lanterns function as sentries.
 
 An armored Manor Guard.
Online:Renrija Cutthroat

Renrija Cutthroats are dead Khajiit, dressed in Nord style armor. Two of them can be found sprawled near the portal to Oblivion at the end of Hozzin's Folly mine on Bleakrock Isle.

They are potentially members of the Renrijra Maor (or  ), Khajiiti mercenaries hired by the Aldmeri Dominion.
 

  
Notes
You are given the option to examine the bodies, but nothing happens if you do.
"Renrij" is the Khajiiti word for "mercenary" or "landless".

Bugs
Online:The Lost Patrol

Quick Walkthrough
# Find a dead Lion Guard Officer at Cath Bedraud.
# Report the news to Commander Ales at Lion Guard Redoubt.

Detailed Walkthrough
When you approach the gates leading into the cemetery proper at Cath Bedraud, you'll see a frozen Lion Guard Officer among a pile of other corpses. Examine the corpse. He's carrying a leather folio with the name "Ales" written inside, containing a missive and a map with a nearby fortification marked on it. This soldier's commanding officer might want to know where he is.

Head to Lion Guard Redoubt, located southwest of Cath Bedraud. You'll find Commander Marone Ales on the southwest side of the camp, near a guild kiosk called Redoubtable Deals. Give him   to receive a small reward.

Notes
This quest is only offered if you have not started The Lion Guard's Stand.
 
Quest Stages
Online:Deadhollow Halls

You'll be taken here by Fa'ren-dar during the related quest. It is possible for the Maulborn, a group of Outlaws or the Stonefire Cult to be located here. A scouting report has been written on the location.
 

Related Quests
 

Maps
 
 

Gallery
Online:Kotu Gava

Kotu Gava are large mosquito-like flying insects found in Hew's Bane, the Blackwood Borderlands and Summerset.
 

Skills and Abilities

Variants
Kotu Gava Broodmother
Kotu Gava Spawn
Online:The Hideaway

You'll be taken here by Fa'ren-dar during the related quest. It can be inhabited by several factions, including the Dark Witnesses, Smugglers, and the Legion of the West Weald.
 

Related Quests
 

Maps
Online:Secluded Sewers

You'll be taken here by Fa'ren-dar during the related quest. It can be occupied by multiple factions, including the Stonetalon Clan, the Magnar Pack, the Stormfists, 
 

Related Quests
 

Notes
The thieves guild note, Missing: Gordonkha the Shark and Lazy Murshez, mentions the related heist. 

Maps
 
 

Gallery
Online:Underground Sepulcher

You'll be taken here by Fa'ren-dar during the related quest. Several factions can inhabit the sepulcher, including the Worm Cult, the Ember-Eye Slavers, and the Red Rooks.
 

Related Quests
 

Maps
 
 

Gallery
 

Notes
Scouting Report: Underground Sepulcher has a bit of information about this location.
Online:Glittering Grotto

You'll be taken here by Fa'ren-dar during the related quest. The caves are rich in gems, and can be occupied by the Steel Shrikes, the Sea Vipers, or the Keerilth Clan.
 

Related Quests
 

Maps
 
 
Gallery
Online:Volunidai's Manor (Deshaan)

The exterior is named Manor Garden, while a trapdoor outside the walls leads to the Manor Kitchen. A rowboat will take you here from Tal'Deic Grounds Wayshrine during the related quest.
 

Related Quests
  

Notes
The interior of the manor is considered a restricted area, but no one within will report you for trespassing.
This estate was added to the game in Update 1, at which point it was unnamed and could not be entered. Datamining suggests that its original name was Sysa's Estate.
Online:Volunidai's Manor (Alik'r Desert)

Related Quests
  

Notes
This estate was added to the game in Update 1, at which point it was unnamed and could not be entered. Datamining suggests that its original name was Zibadan's Estate.
Online:Aghezaidil

Aghezaidil is a daedroth that appears in Deadhollow Halls at the conclusion of a heist.
 

Related Quests
Online:Volunidai's Manor

'''Volunidai's Manor''' may refer to three places:
Volunidai's Manor (Alik'r Desert), an estate in northern Alik'r
Volunidai's Manor (Deshaan), an estate in eastern Deshaan
Volunidai's Manor (Grahtwood), an estate in southern Grahtwood
Online:Volunidai

Volunidai is a High Elf noblewoman who has fallen madly in love with an Imperial artist named Vantus, who fled the Imperial City before Molag Bal's Daedric invasion.

Unfortunately for her, Vantus never existed and is yet another pseudonym used by the notorious former Thieves Guild guildmaster and con man, Nicolas. You have the option of revealing his past to Volunidai and advise her on what action to take.
 

Related Quests


Dialogue
When you first encounter her, she will turn you away:
:''"I don't often receive visitors in my garden. Especially the uninvited ones."
:I need to speak with your husband.
:"Vantus? Whatever for? And who are you, exactly?"
:"Vantus" and I have unfinished business.
:"He struggles enough finding his muse. Distracting him with financial matters will disturb his concentration. I must ask you to leave. I will inform Vantus you stopped by."

If you try talking to her afterwards, she will say, "If you don't leave, I shall have my servant escort you out."

After you have spoken with "Vantus", you have many options of how to deal with him. If you decided that she should know the truth, you can talk to her outside.
:"What now? I thought I asked you to leave."
:The man you married is a thief and a liar.
:"How dare you! Vantus is a respected artist from the Imperial City. He fled before all the troubles with the Daedra. You say he is not the man with whom I fell in love? What proof have you? None, of course!"
:He's wanted for stealing the dowry of Magnifica Falorah. Also, attempting to blackmail her into marriage.
:"The Jewel of  ? Marriage? No, I cannot take you at your word. You must understand that."
:You don't have to. I have his wanted poster. Here, see for yourself.
:"Leader of the Thieves Guild? Is his name Nicolas, or is it Cosh? A known con man …. This cannot be! I thought he loved me. What should I do?"
 

After helping her make a decision, she will yell at "Vantus" as she runs into her home:
:Volunidai: "Vantus! Or Nicolas. Whoever you are, you are no longer welcome!"
:Nicolas: "My darling Volu, I can explain!"
thumb|right|"How could you do this? My dear husband …"
However, if you decided that Nicolas needed to die, she will run in after you do the deed.
:Volunidai: "What was that noise? What's going on in here?"
:Volunidai: "Vantus? No!"
:Volunidai: "How could you do this? My dear husband … oh, Vantus! Come back to me, my love! Come back to me!"''

Finally if you just asked Nicolas to never return to Abah's Landing. He will thank you for the chance and run out to make an excuse about your visit to the manor to his wife.
Online:Into the Maw

Quick Walkthrough
#Speak to Adara'hai and follow her into the temple.
#Defeat the dro-m'Athra invaders.
#Speak to Adara'hai to complete the quest.

Detailed Walkthrough
The ancient enemy of the Khajiiti people, the Dro-m'Athra, have invaded the temple due to the efforts of a rogue abbot named Kulan-dro. A Twilight Cantor named Adara'hai requests your aid in driving back the dark spirits. Speak to her for your mission briefing and then enter the Temple of Seven Riddles. You will need to defeat the following bosses in order to progress through the temple:
Zhaj'hassa the Forgotten
Vashai and S'kinrai
Rakkhat, Fang of Lorkhaj

You can learn more about the individual fights  from the boss' pages. Within the temple are several seals, which have been corrupted by the invaders. Upon reaching them and defeating the surrounding spirits, Adara'hai will begin chanting and cleanse each of the seals. Once all the bosses have been defeated and the seals reclaimed, speak with Adara'hai to receive your reward.

If you fail to get the quest from Adara'hai at the start of the trial, the quest can still be received by activating the   dropped by Rakkhat at the end of the trial.
:'' 
: '''

Notes
The weekly reward bag for completing this quest is the only method of obtaining dro-m'Athra style chapters, although they can also be traded with other players. The bag may also contain Defiled Whiskers, the style item which also drops from Maw of Lorkhaj bosses. Additionally, gear from the trial can be deconstructed to retrieve this style material.

Quest Stages
Online:Kvatch

The city is ruled by Count Carolus Aquilarios, although the count is locked in a power struggle with Primate Artorius and his Order of the Hour. Kvatch maintains loyalty to the Empire of Cyrodiil, and faces hostility from Anvil which claims dominion over the entirety of an independent Gold Coast.

A Monument to Rislav is located in front of the arena.
 

Related Quests



Shops and Services
 
 
 
 
 
 
 
 
 
 
 

Other Places
 
 

text-bottom|32pxWayshrine
thumb|left|Kvatch WayshrineKvatch Wayshrine can be found just outside the city gates, to the south.
 

People
 

Notes
Kvatch also appeared in Oblivion.

Maps
 
 

Gallery
Online:Anvil

The city was taken by Governor Fortunata ap Dugal and her Red Sails pirates and was declared a free port. Anvil now claims dominion over the entire Gold Coast as a sovereign state. This is contested by Kvatch to the east, which still maintains Imperial loyalty despite the Empire's collapse.

A Bounty Board in Anvil offers daily delve quests.

If you enter Anvil from the north, you'll pass by the stable, which is next to a grocer. When you pass through the gate, you'll find yourself in a plaza with a tree growing in the middle. The smithy is on the west side of the street and the clothier's store on the east side. The local Mages Guildhall lies on the southwest side of the plaza, and the Fighters Guildhall is next door, on the southeast side. The carpenter lies east of the Fighters Guild. A Nord performer named Honrid the Magnificent juggles daggers in front of the smithy. A copy of Pirate Queen of the Gold Coast lies atop a bench next to the tree in the center of the plaza, across from the Mages Guild and the juggler. Three chickens stroll along the east side of the road.

If you head down the road east from this plaza, you'll see the Mermaid of Anvil beside a pond on the east side of the street (north of the carpenter). The Great Chapel of Dibella lies on the west side of the road heading south from the Mermaid. The Anvil Repository lies on the east side of this same road. The chapel also lies south of the guilds and the carpenter (behind the buildings). The temple can be accessed from road across from the bank, and the chapel's graveyard is on the west side. There is an entrance to Anvil's Outlaws Refuge in the graveyard behind the chapel.

 

Related Quests






Shops and Services
 
 
 
 
 
 
 
 
 
 
 
 
 
 

;Transport Services
20px Caravan: Bilami the Caravaneer  
The Egret:  
The Osprey:  
The Heron:  
The Razorbill:  
The Golden Gryphon:  

Other Places
 
 
 

text-bottom|32pxWayshrine
thumb|left|Anvil WayshrineAnvil  Wayshrine can be found on the western side of the city docks.
 

People
 

Notes
Anvil also appeared in Oblivion.

Gallery
 

Maps
Online:Lithindur

Lithindur is a High Elf alchemist and a member of the Thieves Guild in Abah's Landing. He takes up residence in the Den after you have completed Forever Hold Your Peace. You can find him in the southern part of the Den. 
 

Dialogue
When you speak to Lithindur, he will curiously inquire,
:''"The Mad Alchemist? Do they really call me that? No? Well, they should. I think the title suits me. Now if you'll excuse me, I have to dose myself with a few tinctures and concoctions&mdash;purely for scientific purposes, you understand."''

He might also reflect upon Velsa's professionalism as the guild's alchemist (and, for that matter, the lack of his own).
:''"Velsa was a true professional. Never even had a desire to sample her own wares. I, on the other hand, have no restraint whatsoever. Besides, what doesn't kill us outright is sure to make us stronger. I do believe I read that in a book or something."

You can ask Lithindur more about himself and what he thinks about the Iron Wheel:
:What's your role in the guild?
:"Depends who you ask. Since Velsa retired, I've been the guild's alchemist. Oh, I guess you could say I took a break after the Iron Wheel began their persecution, but I returned as soon as Zeira gave the word."
::Alchemy's a broad subject. What's your specialty?
:::"Poisons and toxins, for the most part. I also dabble in mind-altering substances. I do so enjoy having my mind altered! It's all a matter of subtlety. A pinch of this or a splash of that can solve most problems, I've found, and with less bother."
::What took you so long to make it back here?
:::"I was so discouraged when I heard what happened to Nicolas and the others that I spent a good deal of time pleasantly inebriated. We all handle the grief in our own ways, after all. As soon as Zeira contacted me, I packed my kit and hurried back."
::What do you think we should do about the Iron Wheel?
:::"Interfering foreign bastards! They have no business in Abah's Landing! If I had my way, I'd slip a vial of poison into the chief inspector's tea and be done with the matter. Zeira says that's not the way we do things. More's the pity."''
Online:Iron Wheel

The   are a militaristic and zealous order of bailiffs based out of  . They have been hired by Magnifica Falorah to hunt down the Thieves Guild of Abah's Landing. 

Members


Locations
Online:Permit of Trade

The rightful bearers of this permit of trade, the merchants  ,  , and  , are recognized as a partnership and are authorized to establish a place of business for the express purposes of buying and selling books and related items in the city of  .

In exchange for permission to buy and sell as authorized agents of trade in Orsinium, the merchants named above agree to abide by all laws governing trade within the city limits, to pay all fees and taxes in a timely manner, and to repair and maintain the premises provided as part of this agreement in a reasonable fashion.

The King's Council of Trade grants the partnership a non-exclusive, non-transferable license for the term of one year to take full advantage of the rights and privileges described above. The partnership cannot use the license or premises for purposes other than as specified in this agreement.

Any failure or delay to exercise any right or privilege hereunder or to pay any and all fees and taxes could result in the premature termination of this agreement.

This license, if used in good standing, can be renewed with the consent of both parties for another term.
Online:Orsinium Archive

Orsinium Archive is a collection of 54 books, letters and notes that make up part of the Eidetic Memory.
Online:Combat Physician

Combat Physician is a dungeon set that drops in Wayrest Sewers I and II. It cannot be crafted. Pieces are Redguard Style in Light Armor.

Bonuses
 
2 items: Adds   
3 items: Adds 15-657 Critical Chance 
4 items: Adds 15-657 Critical Chance 
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:The Dark Moon's Jaws

Quick Walkthrough
#Talk to Bakhum in Abah's Landing.
#Travel to the Maw of Lorkhaj in Reaper's March.
#Speak to Bakhum.

Detailed Walkthrough
On the docks of Abah's Landing you will be greeted by a Khajiit called Bakhum who is in need of your help.

:"You will talk to Bakhum? Oh, praise Alkosh! This one carries a heavy burden!"
:Slow down. What can I do for you?
:''"This one is very worried! Bakhum's sister-in-law's uncle's cousin has been writing strange letters. So strange! Something about the "Maw of Lorkhaj." He is a monk, you see? At the Temple of Seven Riddles. Bakhum fears the worst. You will help, yes?"
:Where is this temple?
:"High in the mountains, to the south of Do'Krin. The rivers are shallow there, but this one has smuggled in shallower. Sailed I mean!
:Bakhum would feel better if he brought some muscle along. You have eleven friends, yes? It will be worth your while!"
:;All right, I'll help you.
:"Bright Moons! Bakhum is ready to set sail when you are walker."

You have the option to ask more about Bakhum's friend and the strange letters he has received.
thumb|right|Bakhum has found his relative

Travel to the Maw of Lorkhaj either by using the boat near Bakhum or via other means. When you have arrived, find Bakhum near his relative Takanradh, who appears to have fallen ill. Bakhum is heartbroken, and regrets bringing you here. He compensates you for your time.
:''"Oh, walker ... Bakhum did not expect this. This is no simple sickness&mdash;it's the work of dro-m'Athra. You must go! This one can hear Lorkhaj's song already. Can you hear it? The tapping?
:This one is sorry for bringing you here. Flee while you can!"
:This is your friend, right? Will he be all right?
:"Taka? Bakhum thinks not. He does not trash and snarl like the others, but his eyes seem lost at sea, yes? This one will return him to his family. With time and good food ... who can say, eh?
:Take this, friend, and may Baan Dar dust your tracks."''
 

Quest Stages
Online:Contraband/Artwork

Artwork is a type of Contraband. Artwork can be found in  .
Online:Contraband/Children's Toys

'''Children's Toys''' are a type of Contraband. Children's Toys can be found in  .
Online:Contraband/Cosmetics

Cosmetics are a type of Contraband. Cosmetics can be found in  .
Online:Contraband/Devices

Devices are a type of Contraband. Devices can be found in  .
Online:Contraband/Dishes and Cookware

Dishes and Cookware are a type of Contraband. Dishes and Cookware can be found in  .
Online:Contraband/Dolls

Dolls are a type of Contraband. Dolls can be found in  .
Online:Contraband/Drinkware

Drinkware is a type of Contraband. Drinkware can be found in  .
Online:Contraband/Dry Goods

Dry Goods are a type of Contraband. Dry Goods can be found in  .
Online:Contraband/Fishing Supplies

Fishing Supplies are a type of Contraband. Fishing Supplies can be found in  .
Online:Contraband/Furnishings

Furnishings are a type of Contraband. Furnishings can be found in  .
Online:Contraband/Games

Games are a type of Contraband. Games can be found in  .
Online:Contraband/Grooming Items

Grooming Items are a type of Contraband. Grooming Items can be found in  .
Online:Contraband/Lights

Lights are a type of Contraband. Lights can be found in  .
Online:Contraband/Magic Curiosities

Magic Curiosities are a type of Contraband. Magic Curiosities can be found in  .
Online:Contraband/Maps

Maps are a type of Contraband. Maps can be found in  .
Online:Contraband/Medical Supplies

Medical Supplies are a type of Contraband. Medical Supplies can be found in  .
Online:Contraband/Musical Instruments

Musical Instruments are a type of Contraband. Musical Instruments can be found in  .
Online:Contraband/Oddities

Oddities are a type of Contraband. Oddities can be found in  .
Online:Contraband/Relic

Relics are a type of Contraband. The   relics are the items needed to complete Kari's Hit List .
Online:Contraband/Ritual Objects

Ritual Objects are a type of Contraband. Ritual Objects can be found in  .
Online:Contraband/Scrivener Supplies

Scrivener Supplies are a type of Contraband. Scrivener Supplies can be found in  .
Online:Contraband/Smithing Equipment

Smithing Equipment is a type of Contraband. Smithing Equipment can be found in  .
Online:Contraband/Statues

Statues are a type of Contraband. Statues can be found in  .
Online:Contraband/Tools

Tools are a type of Contraband. Tools can be found in  .
Online:Contraband/Trifles and Ornaments

Trifles and Ornaments are a type of Contraband. Trifles and Ornaments can be found in  .
Online:Contraband/Utensils

Utensils are a type of Contraband. Utensils can be found in  .
Online:Contraband/Wall Decor

Wall Décor is a type of Contraband. Wall Décor can be found in  .
Online:Contraband/Wardrobe Accessories

Wardrobe Accessories are a type of Contraband. Wardrobe Accessories can be found in  .
Online:Contraband/Writings

Writings are a type of Contraband. Writings can be found in  .
Online:Frayed Note

Varos and Illius I love you both I love
Online:A Way Out

To all who happen upon this:

If everything goes according to plan, I am now a former occupant of this cell. It took me months to gather the spell components to create a way out, but my work is complete. For those newly-arrived, the Daedra commence nightly openings of the cages—to taunt us. When it happens tonight, I will unleash my spell and crush the eastern wall. 

I was a former guard, and I can say with certainty that the caverns beyond are the most direct route out.

Freedom awaits. Remember the eastern wall.
Online:Note to Agolas

—

No idea why they used such a difficult lock to protect this hideous mug. It looks like it's made of pewter. Sentimental value?

I'll return to camp soon. I can't wait to meet your friends in the  !

—