Netruk44/uesp-wiki-content huggingface dataset:
Skyrim:Pirate's Note

They say a pirate's home is the sea, but the bottom of the ocean is no place to breathe, let alone live. 

But word is you found a   on  . If you can't sail it out to open waters, it may make a good home. 

Just a little advice from a restless soul.
Skyrim:Joften's Notes

An ancient battle site was discovered near  's lair. On the ground, an assortment of weapons and armor of the   known as  s and  s laid strewn about.  It is from this site that we took up their arms, and joined together as bandit companies under their names. Since then, as the only blacksmith, I have taken it upon myself to study these otherworldly artifacts.

And now, at last, my efforts to reproduce the exquisite craftsmanship of these great Daedra has finally born fruit.

My mind is not what it once was. If my memory fails me, at least these notes can help the others keep the craft alive.

One would be foolish to forge weapons from  , as it is far too soft. And yet the  s of the Saints are nimble and harder than steel. How could this be? The trick appears to be three fold: First, the structure of the piece must be reinforced with  . Second, the gold must be hammered into place while the gold is heated just below its melting point. Third, the introduction of the   to the forge when heating the piece so it can be hammered into shape completely transforms the attributes of the metal, giving it its uncanny hardness.

The process for forging the   of the Seducers is similar, but requires more finesse, as you must balance shaping the unyielding   with malleable  . The heat applied must be very precise or the shape and integrity of the equipment will be ruined. As before, introduce the Daedric heart to the forge as you heat the material.
Skyrim:Letter to Clexius

Dear Clexius,

It's as you feared. The news here in   is troubling on many levels. 

Now, I've studied  s all my life, and while customs differ from tribe to tribe, one thing has always held true. They are beholden to their shamans, and removing them will turn the entire tribe docile.

Moreover, we have seen this method work in practice, most famously with the Three Feather tribe near  . Yet still the rumors persist of goblin activity near the border.

Most disturbing is the news that the " " himself is leading them. Could it be   himself in some form?

Regardless, if some   has found its way to this  , this is a cause for concern. I'll be heading to   in the morning to investigate.

Faithfully yours, 
Avanessa Calladius
Cyrodiil/Potions

This is a list of all pre-made potions added by Province: Cyrodiil. Note that all potion effects in Morrowind are activated "on Self". In other words, they affect only the person who drinks them.

Most of the new potions in Cyrodiil come from Tamriel Data and are listed  . This page lists all potions specifically added by Province: Cyrodiil's files. In most cases, these are found in only one location.

Potions
Skyrim:Thief's Note

told me he wore   to forget himself, and start a new life.

Yet I'm the one who can't remember. Every time we meet, he's a stranger to me. Or was it a she? 

It doesn't matter. I spoke his words to a beggar, told her "Shadow hide you." She slipped me a note that confirms my suspicions. The Gray Fox is dead. And now that I've seen his headstone, I know for a fact his time is over, and the cowl will be passed on.

I'm gonna be the next one to wear it. And when I do, I'll become so rich I won't need any memories. I'll just buy new ones.
Skyrim:Stranger's Note

You're here about a job.

You don't know what it's for, but I'm sure you're intrigued. It's all right, you don't need to know everything just yet. 

There's a strongbox in  , placed on a dresser next to   bed. Find a way to crack it open. Your instructions for the job are inside.

-- A Stranger
Skyrim:Stranger's Journal

The curse of the   is said to strip you of your identity, wiping you from all of recorded history. 

But the curse was broken long ago. The truth is, it wasn't   that robbed me of my life. It was my selfishness.

I wore the cowl out of pure greed. I left my family because I loved only myself.

Then my sister passed, leaving her son an orphan. The last of the  , heir to a fortune, and easy prey for the wolves.

With the boy in danger, it's time I took responsibility as the head of this clan. But if I'm to be his father, I have to stop being a stranger. I must pass the cowl onto another, and in doing so,   must die. 

Until then, I come to this grave every night bringing flowers, to ask my sister for forgiveness.
Skyrim:Nivenor's Journal

I've always despised my husband's charity, but at least it was just coin. Then he let that stranger into our home for dinner.

He was an odd sort, prone to forgetfulness and a wandering eye. I wasn't sure if he was staring at my bosom or the amulet around my neck, but stare he did. It wasn't entirely unwelcome, but I wasn't about to flirt in front of my husband.

Besides, it turns out he wasn't staring at me at all. He actually wanted to know about the creepy doll behind me, and asked if I was expecting. 

I told him I wasn't, and the doll was for one of   charity cases.   in   asked us to take in a child for reasons that are beyond me. I told Bolli I wanted nothing to do with the urchin, but my husband is stubborn when it comes to his bleeding heart. 

Luckily, a few days after the dinner, the boy just disappeared, and I know better than to care.
Skyrim:Letter to Gisli

Construction on the port east of Jehanna has been approved and will begin once the transfer of land is official. The boy's consent should suffice, as the head of the Ice-Blade clan has long been absent and the mother has taken ill, per your brother's instruction.

The deed is enclosed with this letter. Sending the boy to   before he's old enough to grasp what happened is a good idea. Not the   though. It's best he live in comfort lest he suspect our motives.

Still, it's a dangerous gambit, made more complicated should the rightful heir return. Your brother would kill me for saying this, but if you have the chance, it may be worth selling the venture for the right price. This has been more trouble than it's worth.

-- M
Skyrim:The Sword of Clan Ice-Blade

To my descendants,

The ancestral sword of Clan Ice-Blade has an enchantment that dulls the blade for anyone save those descended from our bloodline. 

It serves as definitive proof of one's ancestry above all other claims.

Sygrold Ice-Blade
Skyrim:Stranger's Instructions

You've made it this far, which proves you're ready for the real work.

But first, let's go over why you're here. You may have heard the   is dead. It's true. But the Fox lives on in the one who wears the cowl. This job will tell me if that person is you.

Who am I? That's not important. Just a stranger who wants to see the cowl passed on to someone who deserves it.

As you might expect, the job won't be easy. It requires fast thinking and fast fingers. But get it done, and you'll be worthy of being the next Gray Fox.

Take the forged deed in the strongbox, then find a woman named Gisli in Solitude. On her should be the real document. You'll relieve her of this burden, then place the fake in Erikur's House. She'll think she misplaced it.

When the job is done, find the barrel behind the Winking Skeever for further instructions.

-- A Stranger
Skyrim/Potions

This is a list of all pre-made potions added by Skyrim: Home of the Nords. Note that all potion effects in Morrowind are activated "on Self". In other words, they affect only the person who drinks them.

Most of the new potions in Skyrim come from Tamriel Data and are listed  . This page lists all potions specifically added by Skyrim: Home of the Nords' files. In most cases, these are found in only one location.

Potions
Skyrim:Nerveshatter

Nerveshatter is a Daedric artifact composed of Madness Ore and Amber found in Crystaldrift Cave as part of the Nerveshatter quest. Like generic weapons "of Storms", it does 30 points of Shock Damage to its targets. Tempering Nerveshatter requires Refined Amber and the Arcane Blacksmith perk, and the Daedric  Smithing perk makes tempering twice as effective. It cannot be broken down for its enchantments.
Skyrim:Sword of Jyggalag

The Sword of Jyggalag is an artifact associated with Jyggalag, the Daedric Prince of Order. It can be found in the Solitude Sewers at the end of the related quest, and can be given to Staada as part of her quest. It does not come with its own enchantment, but can be enchanted at an Arcane Enchanter. Tempering the Sword of Jyggalag requires one ebony ingot, and the Daedric  Smithing perk makes tempering twice as effective.
Skyrim:Ring of Disrobing

The Ring of Disrobing is a ring with an amber gem, retrieved from the corpse of the madman Thoron. Its special effect removes your chest slot armor automatically.
Skyrim:Evethra

Evethra is an arcane blacksmith who researched how to make the arms and armaments from Amber and Madness Ore, and has gone insane as a result. She is a part of the Saints & Seducers Creation, and killing her will yield you the necessary journal that will grant you the ability to craft Amber and Madness weapons and armor.

She wears the unique Arcane Blacksmith's Apron with a pair of shoes, and carries an Iron Dagger as well as minor loot. She knows the Firebolt, Ice Spike, or Lightning Bolt spell, as well as Stoneflesh, Steadfast Ward, and Fast Healing.
 

Related Quests
Online:Hollow Moon

The   is a charitable organization of thieves operating at the Redfur Trading Post. They steal from wealthy merchants and give what they take to those in need. Be it gold to buy food, silks to trade for other goods or gold to buy food, medicine for the sickly, etc. The Hollow Moon often clashes with Jode's Chariot, the local law enforcement group. The two organizations generally have mutual respect one another, as they both agree with the premise of giving to those in need. However, the Hollow Moon must still be light on their feet, as Jode's Chariot is contractually obligated to stop thieves by Shan-ra, the leader of the merchants running the trading coster.

Agents of the organization will often give Hollow Moon Tokens to the infirm so their need is not questioned when they petition the group for aid.
 
 
Members
 

Locations


Related Quests


Notes
The Hollow Moon Garb was a disguise you could obtain from Fadi prior to patch 1.6
Online:Jode's Chariot (faction)

is the law enforcement agency employed by Shan-ra, the leader of the merchants in charge of the Redfur Trading Post. They function as you'd expect the town guard would.

They have a minor rivalry with the Hollow Moon, an organization of thieves that steals from the rich and gives to the needy. Though the two organizations generally have mutual respect one another due to the nature of the Hollow Moon's cause, the Chariots still must arrest agents of the Hollow Moon should they be caught.
 
 
Members
 

Locations


Related Quests



Books
Lore:Hollow Moon (faction)

The   was a charitable organization of thieves which operated at the   in   during the Second Era. Lead by a Khajiit named  , they embodied what the leader of the trading coster at the time called the "Senchal lifestyle" &mdash; they stole from wealthy merchants and gave what they took to those in need.  Gold to buy food, silks to trade for other goods or gold to buy food and medicine for the sickly were among the goods the Hollow Moon gave to the poor.   Agents of the organization would often give simple rings called Hollow Moon Tokens to the infirm, so their need was not questioned when they petitioned the Hollow Moon for aid.  

The Hollow Moon often clashed with Jode's Chariot, the local law enforcement group. The two organizations generally had mutual respect for one another. Both sides agreed that giving to the poor was a noble cause, and thieves were good for business at the trading post. The Hollow Moon kept the market fluid and stopped too much wealth from accumulating in one place.  However, agents of the Hollow Moon couldn't just waltz up to a merchant and steal their goods; Jode's Chariot was still contractually obligated to stop thieves. Aspiring agents of the Hollow Moon had two choices: spend time in the stocks, or become better thieves.   

In  , the Redfur Trading Post experienced an influx of new thieves from out of town who took things without giving back to the community.  Shan-ra, the leader of the trading coster, was about ready to crack down on thieves by calling in the  . This would have put Jode's Chariot out of business and dissolved the Hollow Moon, as there would be no need for the former and the Thalmor wouldn't understand the latter as the Chariots did.  Jode's Chariot and the Hollow Moon came to a mutual agreement, and an agent of the Hollow Moon braved the dangers of the Tomb of Anahbi and stole the treasure hidden within. The treasure was presented before Shan-ra, who would use it to fund Jode's Chariot further, strengthening local law enforcement by allowing them more resources and keeping the Hollow Moon in business. 
 

Notes
The Hollow Moon is also an alternate name for the "third moon" known as the Dark Moon.

See Also
For game-specific information, see the ESO article.
References
Lore:Jode's Chariot

was a law enforcement agency which operated at the   in   during the Second Era. They were employed by the leader of the merchants in charge of the trading coster at the time. To this end, they served as the town guard, stopping thieves and either jailing people for committing crimes or sentencing them to time in the stocks depending on the severity of the crime. 

The Chariots would occasionally butt heads with the  , a charitable organization that stole from Redfur's wealthy merchants and gave their bounty to the poor. The Chariots agreed that giving to those in need was a noble cause, and thieves were good for business at the trading post. The Hollow Moon kept the market fluid and stopped too much wealth from accumulating in one place.  However, Jode's Chariot couldn't ignore the Hollow Moon simply because their cause was just. The Hollow Moon was still a group of thieves, and thieves were to be put in the stocks. Jode's Chariot existed to maintain order in the trading coster, and that purpose would be null if they allowed every thief to get away with their crimes.  
 
In  , the Redfur Trading Post experienced an influx of new thieves from out of town who took things without giving back to the community.  Shan-ra, the leader of the trading coster, was about ready to crack down on thieves by calling in the  . This would have put Jode's Chariot out of business and dissolved the Hollow Moon, as there would be no need for the former and the Thalmor wouldn't understand the latter like the Chariots did.  Jode's Chariot and the Hollow Moon came to a mutual agreement, and an agent of the Hollow Moon braved the dangers of the   and stole the treasure hidden within. The treasure was presented before Shan-ra, who would use it to fund Jode's Chariot further, strengthening them further by allowing them more resources and keeping the Hollow Moon in business. 
 

See Also
For game-specific information, see the ESO article.

References
Lore:Factions J

Jode's Chariot
Skyrim:Saints Bandit

The Saints Bandits are a bandit group which have named themselves after the equipment they have looted.
Skyrim:Saints Bandit Leader

The Saints Bandit Leader is a unique Saints Bandit. Despite his name, he merely leads one of the groups on behalf of the true gang leader of the saints bandits, Kinthal. He has a note that starts a miscellaneous quest to unlock Golden and Dark smithing.
 

Related Quests
Skyrim:Seducers Bandit

The Seducers Bandits are a bandit group who have named themselves after the equipment they have looted.
Skyrim:Seducers Bandit Leader

The Seducers Bandit Leader is a unique Seducers Bandit. Despite her name, she merely leds one of the groups on behalf of the true gang leader of the seducers bandits, Svarig.
 

Related Quests
Skyrim:Kinthal

Kinthal is the gang leader of the Saints bandit group. 

He wears a golden saint helmet, golden saint gauntlets, fur armor and hide boots. He wields a golden warhammer but also carries a golden dagger, he also carries two scrolls of conjure golden saint warriors and 50 gold. Kinthal can also summon a Golden Saint Warrior whilst fighting. 
 

Spell
Kinthal knows the following spells:
;Conjuration: Conjure Golden Saint Warrior

Related Quests
Skyrim:Svarig

Svarig is the gang leader of the Seducers bandit group.
 

Spell
Svarig kowns the following spells:
;Conjuration: Conjure Dark Seducer Warrior

Related Quests
Lore:Night Runner Captain's Journal

The   that calls itself  , what a disgusting creature! When it first appeared in our caves, I sent a group of the   best raiders to drive it away. Then the unthinkable happened. The big slug slaughtered them! But that wasn't enough to satisfy the creature. It's some sort of  ! It raised my own raiders and turned them against me!

 

Two more raiding parties fell to the Sea Sload and its   horde. Worse, now they've become part of that undead horde! I need to rethink this untenable situation.

 

I made the Sea Sload an offer and to my surprise the creature accepted it. We can continue to use   for our smuggling endeavors. In exchange, I just need to provide captives for K'Garza to use for its necromantic experiments. Distasteful, certainly, but a deal such as this is better than the alternative.

 

We captured an   wandering around in the caves. I had one of my raiders chain   up until K'Garza was ready for him. Luckily the poor bastard was drunk off his arse. He probably has no idea what he's in for.

 

A   requested a parlay. She claims to represent the Sea Sload K'Garza, who is apparently part of something called the  . What a disturbing idea, a group of Sea Sload working together for some nefarious purpose. She presented me with an offer to submit to K'Garza's will and work for the cabal. She informed me that one of K'Garza's associates was currently operating to the south and was developing a plan by which they could sink   and return the land to the control of the Sload.

I admit that when I heard these words, my first reaction was to gut the High Elf and send a warning to the  . After all, our business depends on Summerset remaining a viable land mass. However, I managed to keep my anger and disgust in check and promised to consider the offer. She warned me not to consider it for too long before I accepted the cabal's terms.

I wonder if it's too late to set sail for   or someplace else that's far away.
Online:Patch/5.2.10

The Elder Scrolls Online v5.2.10 includes several adjustments for the Activity Finder that should make it more stable and reliable, in addition to some Battleground fixes affecting MMR matchmaking and additional load screen issues. We’ve also re-enabled the Dungeon Explorer costume, which was disabled last weekend due to an exploit, made several fixes for the Cradle of Shadows dungeon, fixed the issue where offline friends would still appear as online with missing information, and more. The size of this patch is approximately 198MB.

Dragonhold Fixes & Improvements
Miscellaneous
General
Reduced texture memory usage in Senchal City to prevent some frequently seen game crashes.

Quests & Zones
Quests
The Dragonguard: Laatvulon will now wing swipe both directions regardless of where he perceives your character to be, and adjusted the angle at which your character is affected by the wing portion of the attack to be more in line with the animation.

Base Game Fixes & Improvements
Alliance War & PVP
Battlegrounds
Updated Battleground MMR matchmaking to improve the likelihood of creating competitive games.
Fixed an issue where you could get stuck on a loading screen when zoning into a Battleground.

Crown Store & Crown Crates
General
The Dungeon Explorer costume can now be equipped again.
Note that the costume will no longer hide your shield while the shield is stowed. We’ve removed the description text that stated the costume would hide a shield when it is stowed, and hope to re-enable this feature in the future.

Dungeons & Group Content
Dungeons
Cradle of Shadows
The Atronach's Light synergy now casts instantly and should feel more responsive.
Fixed an issue where Velidreth would sometimes banish players to the catacombs before summoning forth her Flesh Atronachs.
Enraged Hoarvors now appear at the correct location when first entering Velidreth's Catacombs and will once again relentlessly pursue their food. Any Enraged Hoarvors that find themselves outside of the Catacombs will burrow into the ground.

Miscellaneous
Activity Finder
Restructured the Ready Check component of the Activity Finder to appropriately handle high queue volumes in an effort to reduce negative impact on performance and stability.
Resolved several edge cases where players or groups could get stuck during points of the queue process.
Note: One side effect of these changes is during periods of high volume, premade groups of 4 could experience a slight queue for dungeons.

UI
General
Fixed an issue that was causing friends or guild members who logout to still appear as online with missing level information.
Fixed an issue where the email address shown to you after changing your email in-game could be the old email address.

Guild Finder
Browsing for a guild that would result in no results will no longer get stuck on “Searching for results”.
Lore:Saint Delyn the Wise

Saint Delyn the Wise is the Dunmeri Patron of Potters and Glassmakers. Delyn was once the head of House Indoril, as well as a skilled lawyer and author of many treatises on Tribunal law and custom.  

One of the cantons of   was named in his honor, and, naturally, many guilds of potters and glassmakers were headquartered there. The canton also had an abbey dedicated to Delyn on the highest level of it.  Offerings made to Saint Delyn would grant one 'Shield of St. Delyn' which granted resistance to blight diseases.   The Ordinators' initiates recite a prayer to Saint Delyn before donning their gauntlets for the first time. 


Gallery
 

References
Online:Black Gulls

The   are a gang of smugglers and slavers who occupy the ruins of South Guard. 

Members
 

Locations
 
 
 
 
 

Quests
 

Related Books
Online:Turo's Warehouse

thumb|right|Interior
thumb|right|In the cellar
 
Related Quests
Online:Swashbuckler

Swashbucklers are a class of hostile humanoid NPCs that attack using agile leaps and their blades. They are equipped in light armor and wield a single sword. 

Types of Swashbucklers


Spells and Abilities
Off-Hand Strike
Basic physical attack.

Volatile Pool
Also known as Fiery Oil. Ranged AOE attack. Throws potion which causes the targeted area to be set on fire. Causes fire damage.

Stab 
Basic physical attack.

Somersault
The enemy somersaults backwards to put distance between you and them.

Fire Salt Explosion
The enemy throws down fire salts, causing an explosion and starting a fire that deals damage over time when you stand in it. The initial blast does fire damage.

Burning Fire Salts
The fire started by Fire Salt Explosion. Deals flame damage over time.

Void Salt Explosion
The enemy throws down void salts, causing an explosion and setting down a gout of lightning that deals damage over time when you stand in it. The initial blast does lightning damage.

Burning Void Salts
The pool of lightning caused by Void Salt Explosion. Deals lightning damage over time.
Online:Turo's Fortress

During the related quest, Turo can be found being pampered by slaves within the fortress.thumb|right|Interior
 
Related Quests
Online:The Dream-Drowner

It is owned by Turo of the Black Gulls. The ship can be found at the beach south of the ruins. It is docked across the way from a bunch of cages and a cave. Galeneth will be imprisoned aboard the ship during the related quest.thumb|right|The Dream-Drowner from above
 

Related Quests
Online:Zazaradi's Quarry and Mine

It is occupied by the Order of the New Moon. A chest can be found in the eastern portion of the quarry, in the water. A thieves trove is sat upon a crate on the docks to the south.
 

Related Quests
 


People
 

Maps
 

Gallery