Netruk44/uesp-wiki-content huggingface dataset:
Tes3Mod:Morrowind Modding Interviews - Lougian

Originally produced by Darkelfguy, and published on YouTube. 
   

Video Description
Welcome to the tenth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now's your chance!

Feel free to submit questions and suggestions for who to interview at our forum thread: 

We also have a tumblr account here: 
And a twitter account here: 

In this week's interview we're talking with Lougian, author of a number of popular texture mods, including Landscape Retexture, Hlaalu Bump Mapped, and Caverns Overhaul amongst others. In this interview, Lougian talks about how he first discovered the Elder Scrolls, his current major total coversion-like project, and the inspirations he's gotten for making textures for Morrowind.

We'll be releasing a new interview every Wednesday, so check in every week to hear from your favorite modders!

A full list of mods that Lougian has released is included below:

Lougian's Website: 

Lougian's YouTube Channel: 

Morrowind Mods:

Bloatspore Retexture - 
Bloodmoon Rocks Bump Mapped - 
Caverns Bump Mapped - 
Caverns Overhaul - 
Daedric Ruins Bump Mapped - 
Dagoth Ur's Mask Retexture - 
Hlaalu Bump Mapped - 
Landscape Retexture - 
Ministry of Truth Bump Mapped - 
Netch Bump Mapped - 
Redoran Bump Mapped - 
Scum Retexture - 
Silt Strider Bump Mapped - 
Spriggan BUmp Mapped - 
Trama Bump Mapped - 
Various Little Mods - 
Various Resources - 
Waterfalls Bump Mapped - 

Oblivion Mods:

Ayleid Ruins Retexture - 
Bruma Retexture - 
Caves Retexture - 
Cheydinhal Retexture - 
Fort Ruins Exteriors Retexture - 
Landscape Retexture - 
Nirnroot Retexture - 
Rocks Retexture - 

The music in this episode is from Jon Babb's Morrowind Music Overdose ("Down By the Sally Garden") and OC Remix ("The Final Stage" by Freemind).

You can download Morrowind Music Overdose here: 

And The Final Stage here: 

Transcript
Tes3Mod:Morrowind Modding Interviews - MacKom

Originally produced by Darkelfguy, and published on YouTube. 
   

Video Description
Welcome to the fifth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now's your chance!

Feel free to submit questions and suggestions for who to interview at our forum thread: 

We also have a tumblr account here: 
And a twitter account here: 

This week's interview is with MacKom, a modder for both Morrowind and Skyrim with a number of very popular mods, including the 'Morrowind Race Redone' series and 'Maormer Race' for Morrowind and 'Real Skin for Men' for Skyrim.

Here's a few of the memorable quotes from the interview with MacKom:

"This is actually a game where you have to turn your brain on." - MacKom on the difficulty of Morrowind.

"If I had to weigh in, did my work influence my modding more or did my modding influence my work more, I would definitely say the latter." - MacKom on how modding has influenced his career in the Video Game Industry.

"For the following ten years, Morrowind could experience a renaissance so to say, it could become more than its developers ever dreamed of it being." - MacKom on the potential of OpenMW and the future of the Morrowind Modding Community.

"Keep playing Morrowind, keep enjoying Morrowind, keep modding Morrowind" - MacKom on closing comments.

We'll be releasing a new interview every Wednesday, so check in every week to hear from your favorite modders!

A full list of MacKom's projects and mods is included below:

Mods for Morrowind:

Dunmers Redone - 
Imperials Redone - 
Altmers Redone - 
Orsimer Redone - 
Redguards Redone - 
Bretons Redone - 
Maormer Race - 
Skinned Hairs for Morrowind - 

Mods for Skyrim:

MacKom's Real Skin for Men - 
Lore Styles Hair Set -
Tes3Mod:Morrowind Modding Interviews - Melchior Dahrk

Originally produced by Darkelfguy, and published on YouTube. 
   

Video Description
Welcome to the sixth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now's your chance!

Feel free to submit questions and suggestions for who to interview at our forum thread: 

We also have a tumblr account here: 
And a twitter account here: 

This week's interview is with Melchior Dahrk, author of a large number of popular mods such as "New Gnaar Mok", "Umbra - Blademaster", and "Dunmer Lanterns Replacer". He's also the project lead, and sole developer, behind the massive landmass mod "Lyithdonea, the Azurian Isles", one of the most promising upcoming projects for Morrowind, assuming that slow mer can ever get it finished! Of course, there's no cause to worry, as Melchior has totally "promised" to have a beta out for the project within six months.

We'll be releasing a new interview every Wednesday, so check in every week to hear from your favorite modders!

A full list of Melchior Dahrk's projects and mods is included below:

Official Blog: 
YouTube: 

Projects:

Lyithdonea, The Azurian Isles - 
Of Ash and Blight - 

Mods:

Melchior's Old Mods - 
Dahrk Creatures I - 
Leijing Hill - 
Alswyth Plantation - 
Dura gra-Bol's House Extended - 
Atronach Expansion - 
New Gnaar Mok - 
Silt Strider Armor - 
Spriggans and Twiggans - 
Umbra - Blademaster - 
Quorn Resource Integration - 
Antares' Creatures Integration - 
New Starfields - 
Telvanni Fireplace Replacer - 
Forge of Hilbongard - 
Mallorn Trees in Morrowind - 
Dunmer Lanterns Replacer - 
Dragon Statue Replacer - 
Pearls Enhanced - 
Staffs of the Daedra - 
Thieves Guild Fences (Dealers) - 
The Island Aln'Baldrahn - 
Imperial Grates Resource - 
Mostly New Trees - 
Melchior's Maormer Resource - 
Heralders - The Trumpet Mod - 
Imperial Architecture Resource - 
Overlooked Meshes Galore - 
Dire Flame Atronachs - 
Magebane Replacer - 
Happy Halloween 2013 - 
Lord Devil/Quatloos Memorial Mod - 
N'wah - 
Unique Eltonbrand for Fallen One's Goldbrand - 
Dahrk's Super-Sized Storage (D'sSSS) - 
White Suran 2 - MD Edition - 
Melchior's Mudcrab Merchant -
Tes3Mod:Morrowind Modding Interviews - Pluto

Originally produced by Darkelfguy, and published on YouTube. 
   

Video Description
Welcome to the fourth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now's your chance!

Feel free to submit questions and suggestions for who to interview at our forum thread: 

We also have a tumblr account here: 
And a twitter account here: 

This week's interview is with Pluto, author of the popular quest mods The Sable Dragon and Poe Lighthouse. He's also the benevolent and beloved moderator of the Bethesda forums.

We'll be releasing a new interview every Wednesday, so check in every week to hear from your favorite modders!

A full list of Pluto's mods is included below:

Mods:

The Sable Dragon - 
Poe Lighthouse -
Tes3Mod:Morrowind Modding Interviews - Scamp

Originally produced by Darkelfguy, and published on YouTube. 
   

Video Description
Welcome to the twelfth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now's your chance!

Feel free to submit questions and suggestions for who to interview at our forum thread: 

We also have a tumblr account here: 
And a twitter account here: 

In this week's interview we're talking with Scamp, project developer and head of exteriors with Province: Cyrodiil and also Skyrim - Home of the Nords, both of which are massive province mods that have recently come under the same banner during the recent province union.

We'll be releasing a new interview every Wednesday, so check in every week to hear from your favorite modders!

A full list of projects that Scamp is working on is included below.

Scamp's Blog - 

Province: Cyrodiil on YouTube - 
Skyrim - Home of the Nords on YouTube - 

List of Projects:

Project Tamriel (Home of Skyrim, Cyrodiil, High Rock, and Project Outreach) - 

Skyrim - Home of the Nords - 
Downloadable Releases - 

Province: Cyrodiil - 
Downloadable Releases - 

Transcript
Tes3Mod:Morrowind Modding Interviews - Scrawl of OpenMW

Originally produced by Darkelfguy, and published on YouTube. 
   

Video Description
Welcome to the thirteenth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now's your chance!

Feel free to submit questions and suggestions for who to interview at our forum thread: 

We also have a tumblr account here: 
And a twitter account here: 

In this week's interview we're talking with Scrawl, one of the main programmers for OpenMW, the new fan-created game engine for Morrowind. During this interview, we discuss the progress of OpenMW, whether or not we'll see the 1.0 release this year, and what features that Scrawl is looking forward to implementing post-1.0.

We'll be releasing a new interview every Wednesday, so check in every week to hear from your favorite modders!

A full list of projects that Scrawl is working on is included below.

OpenMW on YouTube - 

List of Projects:

OpenMW - 

The music in this episode is from Jon Babb's Morrowind Music Overdose ("Down By the Sally Garden") and OC Remix ("The Final Stage" by Freemind).

You can download Morrowind Music Overdose here: 

And The Final Stage here: 

Transcript
Tes3Mod:Morrowind Modding Interviews - Yeti

Originally produced by Darkelfguy, and published on YouTube. 

   

Video Description
Welcome to the eighth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now's your chance!

Feel free to submit questions and suggestions for who to interview at our forum thread: 

We also have a tumblr account here: 
And a twitter account here: 

In this week's interview we're talking with Yeti, project developer with major projects like Skyrim - Home of the Nords and Tamriel Rebuilt, both of which are large province mods with decent sized mod teams and several downloadable releases under their belt.

We'll be releasing a new interview every Wednesday, so check in every week to hear from your favorite modders!

List of Projects that Yeti is apart of:

Tamriel Rebuilt on YouTube - 
Skyrim - Home of the Nords on YouTube - 

List of Projects:

Skyrim - Home of the Nords - 
Downloadable Releases - 

Tamriel Rebuilt - 
Downloadable Releases - 

The music in this episode is from Jon Babb's Morrowind Music Overdose ("Down By the Sally Garden") and OC Remix ("The Final Stage" by Freemind).

You can download Morrowind Music Overdose here: 

And The Final Stage here: 

Transcript
Tes3Mod:Morrowind Modding Interviews - Zini

Originally produced by Darkelfguy, and published on YouTube. 

   

Video Description
Welcome to the seventh episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now's your chance!

Feel free to submit questions and suggestions for who to interview at our forum thread: 

We also have a tumblr account here: 
And a twitter account here: 

In this week's interview we're talking with Zini, the project lead on OpenMW, the new game fan-created game engine for Morrowind, and one of the modders working on the Morrowind total conversion Ultima IX: Redemption.

We'll be releasing a new interview every Wednesday, so check in every week to hear from your favorite modders!

A full list of projects that Zini is working on is included below.

OpenMW on YouTube - 
Ultima IX on YouTube - 

List of Projects:

OpenMW - 
Ultima IX: Redemption - 

The music in this episode is from Jon Babb's Morrowind Music Overdose ("Down By the Sally Garden") and OC Remix ("The Final Stage" by Freemind).

You can download Morrowind Music Overdose here: 

And The Final Stage here: 

Transcript
Tes3Mod:Morrowind Modding Wiki

Morrowind Modding Wiki was a site hosted by The Assimilation Lab dedicated to the collection of Morrowind modding knowledge, and to providing guides to new players who would like to start modding their game. The wiki was open to all who would like to contribute to their ever expanding modding knowledge.

Originally from the Morrowind Modding Wiki:About page

Our mission is to:

#Preserve - Since Morrowind was released, there have been (and continue to be) countless tutorials and guides produced to help players to mod their copy of Morrowind, and to help get new modders started on creating new mods. As forums are purged and websites go dark, we are losing these valuable resources if we don't do something about it.
#Centralize - Many fansites and the official forums have lists of links to tutorials, guides, and resources. However, it's not easy finding a specific guide.
#Expand - Even today there are still small nuggets of knowledge discovered within Morrowind that influence how we create mods. There's even some tutorials, guides, and resources that we just never written; the Beginners Guide is a good example.

The sooner we act, the more guides we can save from simply disappearing from the internet. The more centralized all of the guides are, the easier it is for beginners and veterans alike to learn more about their favorite game. As more is learned and produced, it can be added to this wiki.

Most of the content from Morrowind Modding Wiki can now be found at Tutorials and Guides, Modding Tools and Modding Interviews.
Tes3Mod:Morrowind Modding Wiki/Adopting Tutorials and Guides

The first and second of Morrowind Modding Wiki's objectives is the preservation and centralization of Morrowind modding knowledge. This means adopting tutorials and guides (guides) produced by the community over the past 12 years since Morrowind was released. Before adopting a guide to the wiki, it is important to obtain the permission from the original author(s).

The Process
When a guide has been found that is not currently on the wiki. The next important step is to identify the original author. Some small amount of research may be required as many guides have been reposted over the years. Once the original author has been identified send them a PM using the following template. Make sure to replace the appropriate lines.


 


The phrase Morrowind Modding Wiki will need to be a link to the Main Page, while [guide] will need to be a link taking the reader to the actual tutorial. It is vitally important that the above messaged is not spammed. The tutorial will also need to be added to the guides with sent requests table.

If no reply has been received a week after the message was sent, you may send this followup.


 


If no reply has been received a week after the followup, then it should be assumed that the author is unavailable. The guide in question should not be added to the wiki.

Do not create a thread asking for permission. This is a waste of time, and it will not inform the original author(s) that they are needed.
Tes3Mod:Morrowind Modding Wiki/Construction Set

The Construction Set (abbreviated CS) was the software development kit (SDK) that was shipped with Morrowind on a second disk. It is the same tool used by Bethesda to develop the game, Tribunal, Bloodmoon, and the official plugins. The CS can be used to change everything in the game that is not hardcoded. This ranges from: items, new lands, interiors, and even scripts. It saves changes in the .esp format, which is a proprietary format use by Bethesda for their Elder Scrolls and Fallout games. The .esm file format can also be loaded by the CS, however it cannot save in the format. Modders have created tools to allow them this functionality. The Construction Set is not an easy tool to learn to use, with many pitfalls and issues to avoid. Fortunately, over the past twelve years, the community has creating countless tutorials and guides to aid both new and veteran modders in creating the best mods that they can.

GMST Contamination
::Main article: GMST Contamination

GMST Contamination is what happens when the CS automatically adds 72 Game Settings (GMSTs) to a mod. This only happens with the updated CS for Tribunal and Bloodmoon. If a mod does not have either Tribunal or Bloodmoon as one of its parent files, then the 72 GMSTs will be added. This behaviour wouldn't be a problem if the values for the GMSTs were not incorrect. As such, using a contaminated mod may cause issues and strange behaviour with a player's game. Because of this, it is recommended that modders always check for contamination before releasing their mod. While it is recommended for players to also check the mods that they download.

Many tools have the ability to clean mods:
GMST Cleaner
Enchanted Editor
TESTool
TESAME
TES3cmd

Steam Version
Unfortunately the Construction Set was not included with the Morrowind Steam GOTY version (with patch 1.6.1820). This is the same regardless of whether the physical disk was bought or if it was bought straight from the Steam Store. To fix this, you can download the necessary files from here.

Once downloaded, you will need to extract the files into your main SteamApps\common\Morrowind folder.
Tes3Mod:Morrowind Modding Wiki/GMST Contamination

GMST Contanimation occurs when the Construction Set automatically adds 72 GMST records to a mod that is not dependent on either Tribunal or Bloodmoon. This can happen with a newly created mod or one that is being edited. Unfortunately the values in at least some of these records are incorrect, and can lead to potential problems for a player (including causing dirty saves) using the contaminated mod.

It is highly recommended that modder's check their mods for GMST contamination before release as a part of their normal check for other dirty references. It is also recommended for player's to check before installing any given mod. There have been (and will continue to be) many mods released by inexperienced modders who were no aware of the possibility of GMST contamination.

Avoiding Contamination
Contamination can be avoided by ensuring that either Tribunal or Bloodmoon is a parent to the mod. This may be undesirable if the mod does not require either expansions. An alternative could be to use GMST Vaccine.

Cleaning the Contamination
The alternative to avoidance is to create the mod as usual, and then clean the GMSTs from the mod before release.

The following tools can be used by modder's to help check for and clean the problematic GMSTs from their mods. Players can also use these to check for contamination. It is also possible to clean the GMSTs from within the CS using the same method one would use to clean dirty references.

TES3 Gecko
GMST Cleaner
Enchanted Editor
TESTool
TESAME
TES3cmd

GMSTs
The GMST Name is what the game uses to internally identify the game setting. GMST Value is what the dirty game setting is actually storing. Data Type is what type of data the value is. This can either be a string (text), an integer (whole numbers), or a float (decimal numbers). Finally, the Tribunal Value and the Bloodmoon Value columns display the values found within the respective master files. A blank cell means that the values are the same as what is found in the dirty GMST.
Tes3Mod:Morrowind Modding Wiki/Guides Needing Permission

This lists all of the tutorials and guides (guides) that have not yet been added to the wiki because we have not received permission to do so from the original author(s).

For more information about requesting permission from the original authors, read Adopting Tutorials and Guides.

For guides that have had permission granted, please make sure that they have been added to Guides Ready to Add, and strikethrough the entry on this page.

Guides With a Sent Request
Remember, do not send a follow up PM until after a week has passed since the original request was sent.



Guides Needing a Request
Enchanted Editor Manual - This should be added to Enchanted Editor.
  (it was decided that we will not host guides on converting stock models)--Wretched fetcher (talk) 01:12, 8 November 2014 (UTC)
My first room by dragonsong
Wrye Modding Notes
Tes3Mod:Morrowind Modding Wiki/Guides Ready to Add

Guides that are ready to be added to the wiki are tutorials and guides that have had permission granted from their original authors to add it to the wiki. Yet the guide has not yet been added, or is still incomplete.

When adding to the list, make sure that there is a link to the guide in question and (if possible) to where the original author granted their permission. Each item needs to stat with a link to the best fitting category.

If permission was granted by PM, then leave your signature instead.

For guides that have not yet received permission, see Guides Needing Permission.

Web Page
These are guides that are on their own discrete web page.

Forum Post
These are guides that were made in a forum post, either as the original post or as a reply.

 Included to Bump and Reflection Mapping.
  Copied to Translating mods to English.

File
Guides that have to be downloaded to be read. Though they could also be something like a Google docs.

 
 
 
Modding Tutorials and Guides - Permission granted in PM. -Brucoms (talk) 16:34, 20 August 2014 (UTC)
Tes3Mod:Morrowind Modding Wiki/MWE

Morrowind Enhanced (MWE) is a discontinued add-on that allows extending the Morrowind scripting language by adding very specific new scripting functions, enabling the creation of mods that wouldn't otherwise be possible to make. It has a similar function to MWSE, another scripting extender, and they may be considered alternatives to one another. Nevertheless, the two can be used in tandem. 
To play the game with mods that use MWE, you must launch Morrowind Enhanced.exe before you launch Morrowind. To create scripts that use new functions, you will need to use MWEdit to compile them and save your plugin.

:''Note: MWE is a discontinued closed-source and outdated extender that was focused on facilitating a number of mods created by the program's author. As Morrowind Script Extender offers more functions, is more documented and more convenient to use and is still being updated, MWE may be considered obsolete. For creating new mods with extended scripting, it is highly recommended to look into and use MWSE instead, whenever possible.''


Official mods
The following MWE-using mods were released by MWE's author, aerelorn:
Combat Enhanced
Journal Enhanced
Blocking Enhanced
Writing Enhanced
See also
Morrowind Enhanced Manual 
UESP article 
MWE downloads on Morrowind Modding History 
MWEdit 
MWSE