Netruk44/uesp-wiki-content huggingface dataset:
Online:Shacklebreaker

Shacklebreaker is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. A special crafting site with stations dedicated to creation of this set are located in the Vvardenfell .

To make an item for this set, a crafter must first complete research on six traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds 3-129   and   
5 items: Adds   
Crafting Site
Online:Daedric Trickery

Daedric Trickery is one of the craftable sets providing special bonuses to armor and weapons. It is available for crafting to players pursuing blacksmithing, clothing, woodworking, and/or jewelry crafting professions. A special crafting site with stations dedicated to creation of this set are located in the Vvardenfell .

To make an item for this set, a crafter must first complete research on eight traits for this particular item at a corresponding crafting station.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
Crafting Site
 

Notes
The major buffs this set bestows are:
Major Expedition — Increase Movement Speed by 30%.
Major Protection — Reduce damage taken by 10%.
Major Mending — Increase Healing done by 16%.
Major Heroism — Generates 3   every 1.5 seconds.
Major Vitality — Increase Healing taken by 16%.
If this set triggers while mounted, one will be dismounted 21 seconds after an enemy is engaged.
Online:Defiler

Defiler is an overland set that drops on Vvardenfell. It cannot be crafted. Pieces are Hlaalu Style in Medium Armor.

Bonuses
 
2 items: Adds 3-129   and   
3 items: Adds 15-657 Critical Chance 
4 items: Adds 15-657 Critical Chance 
Pieces
The set consists of medium armor and jewelry in all slots, as well as weapons and shields of all types. Unique pieces include:
, a quest reward for The Lost Library
, a quest reward for Divine Intervention
, a quest reward for Echoes of a Fallen House
, a quest reward for An Armiger's Duty
, a quest reward for Family Reunion

Drop Locations
 

Gallery
Online:Warrior-Poet

Warrior-Poet is an overland set that drops on Vvardenfell. It cannot be crafted. Pieces are Redoran Style in Heavy Armor.

Bonuses
 
2 items: Adds   
3 items: Adds 34-1487 Armor 
4 items: Adds 34-1487 Armor 
5 items: Adds   
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types. Unique pieces include:
, a quest reward for Divine Restoration
, a quest reward for Divine Blessings
, a quest reward for Divine Delusions
, a quest reward for Ancestral Adversity

Drop Locations
Online:War Maiden

War Maiden is an overland set that drops on Vvardenfell. It cannot be crafted. Pieces are Telvanni Style in Light Armor.

Bonuses
 
2 items: Adds 15-657 Critical Chance 
3 items: Adds   
4 items: Adds 3-129   and   
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types. Unique pieces include:
, a quest reward for The Heart's Desire.
, a quest reward for Like Blood from a Stone.
, a quest reward for At Any Cost.
, a quest reward for Reclaiming Vos.
, a quest reward for Breaking Through the Fog.
, a quest reward for Hatching a Plan.
, a quest reward for The Heart of a Telvanni.

Drop Locations
 

Similar sets
Strength of the Automaton for Physical and Bleed damages
Swamp Raider for Poison and Disease damages
Silks of the Sun for Flame damage
'''Ysgramor's Birthright for Frost damage
Netch's Touch''' for Shock damage
Online:Automated Defense

Automated Defense is a trial set which drops in the Halls of Fabrication. It cannot be crafted. Pieces are Clockwork Style in Heavy Armor.

Bonuses
 
2 items: Adds   
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%. 
4 items: Adds 4% Healing Taken 
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:War Machine

War Machine is a trial set which drops in the Halls of Fabrication. It cannot be crafted. Pieces are Clockwork Style in Medium Armor.

Bonuses
 
2 items: Adds   
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 
4 items: Adds 3-129   and   
Pieces
The set consists of medium armor and jewelry in all slots, as well as weapons and shields of all types.
Online:Master Architect

Master Architect is a trial set which drops in the Halls of Fabrication. It cannot be crafted. Pieces are Clockwork Style in Light Armor.

Bonuses
 
2 items: Adds   
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 
4 items: Adds 3-129   and   
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types.

Drop Locations
Online:Knight Slayer

Knight Slayer is an Battlegrounds Set rewarded by Battlegrounds. It cannot be crafted and does not drop from monsters. Pieces are Militant Ordinator Style in Light Armor.

Bonuses
 
2 items: Adds   
3 items: Adds 3-129   and   
4 items: Adds   
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types.
Online:Impregnable Armor

Impregnable Armor is an Battlegrounds Set rewarded by Battlegrounds. It cannot be crafted and does not drop from monsters. Pieces are Militant Ordinator Style in all armor weights.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
Pieces
The set consists of armor of all weights and jewelry in all slots, as well as weapons and shields of all types.
Daggerfall:Training

thumb|right|A skill trainer for the Thieves Guild
Training services are offered by most joinable factions in Daggerfall. They allow you to increase your proficiency in a particular skill outside of normal use, up to a maximum proficiency of 51%. A single session is roughly equal to 15 uses of the skill being trained.

A training session lasts for three hours and consumes 30 fatigue points. If you have less than 31 fatigue points you will drop to the floor from exhaustion upon completing the session, and awaken one hour later. You can only train once every twelve hours, regardless of which trainer you ask. That is, after finishing a session, you must wait an additional nine hours before you are able to receive another.

The costs for a training session are  . Training is normally only available to members of a particular faction. The exceptions to this rule are the Temples, who will train non-members. However, in this case the costs per session are  .

Skill Trainers
The following table lists each skill and which guild or faction offers training for it.
Daggerfall:Paintings

thumb|right|A painting in Daggerfall
Paintings are a type of miscellaneous item found in Daggerfall.

To view a painting, click on it in your inventory with "Info" selected; it will display a random image with a random name for the artist. Paintings weigh 5 kilograms and generally have a value around 1000 gold. There are a total of 180 different paintings, however, the names of the paintings are random.

Notes
Paintings are not commonly found as random loot in dungeons, but seem to appear with some regularity inside banks and the palaces in large cities .  Looting them will very likely cause the City Guards to come after you. They can also sometimes be found for sale at pawn shops.
Being miscellaneous items, paintings can only be sold at pawn shops.

Gallery
Legends:Flame Atronach

The card cannot be obtained as part of your collection, but it can be summoned by other cards, including  ,  ,  , and  . It can also appear in NPC decks in the story mode.

Gallery
Online:Crown Store/Dyes/Raining

Raining
Redguard:Loading Screens

thumb|right|Loading screen for the main menu and starting a new game
Loading screens are images that appear whenever a new area is loaded. Certain locations, such as the Draggin Tale, have special loading screens which always show up when entering them. Every other type of change in location shows a randomly selected general loading screen. This includes exiting to the outside world.
 

General
The following screens are used if you are not entering a specific location listed in the next section.

 

Specific Places
These only appear if you enter the indicated location.
Legends:Skeleton

Skeleton may refer to one of two things:

 , a common Endurance Creature card
Skeleton (subtype), a subtype of Creature cards
Legends:Kastus Thorn's House

Enter the Shadows: Kastus Thorn's House
'''Kastus Thorn's House is a location in Wayrest. You enter the house to search for clues of the Dark Brotherhood and find the assassin Kastus Thorn living there. You can then choose to Confide or Kill the assassin. Depending on your choice, Kastus Thorn will start the battle with either   or   in play and be told that "Only you or the assassin can survive this fight. Damage dealt to each of you is doubled"'', or that you'll "Prove yourself to the assassin. In this sparring match, damage dealt to players is reduced."

Dialogue
frameless|right|Kastus Thorn
;Pre-match
:Kellen: As the hero searched the house, the assassin arrived home. The hero faced a choice: Confide in the assassin, or attempt to kill him, and complete his contract in his stead?

;Confide 

:;During the match
::Kastus Thorn: You wish to join our brotherhood? Very well. Show me your skills.

:;After the match
::Kastus Thorn: ''You fight well. Here. Take my contract. The target is Markam Hawksmire, the corrupt head of the Order of the Hour guard. He's likely at their barracks or the Temple of Akatosh.

;Kill 

:;During the match
::Kastus Thorn: Die, interloper!

:;After the match
::Kellen: Searching the dead assassin's home revealed a contract: The target was Markam Hawksmire, the notoriously corrupt head of the local Order of the Hour guard. He was likely hiding at the order's barracks, or the Temple of Akatosh''

Decklists
Confide
 

 

Kill
 

 

Strategy and Example Deck
Confide
;Strategy
The Sparring support slows down the game significantly, meaning that early aggression is not easy with smaller creatures. The opponent's larger creatures do allow board control; later-game threats can become overwhelming if allowed to persist.

;Notes
An aggro style may be difficult to pull off due to the halving of damage; however with rapid aggression and a powerful curve, one may be able to pull off an aggro deck.
A control style must be defensive in order to defeat the larger threats; removal is important in a control style—advice which is applicable to many control decks.
A midrange style will suffer from some of the opponent's later-game threats if not adequately prepared to deal with them.

;Deck Exemplar
 

Kill
;Strategy
The To The Death support speeds up the game significantly, meaning that early aggression is significantly more powerful with smaller creatures. The opponent's drain creatures allow large damage to be pushed while also healing dramatically, and what would be considered survivable damage like   could be considered a serious threat. However, if the initial control is weathered and one is allowed to stabilize, then little damage will be pushed by the opponent.
;Notes
An aggro style is easiest to pull off; however the opponent does have enough control tools to catch one off-guard and remove threats. This, however, does prevent large damage being pushed to face.
A slower style will result in a quick defeat.
Using prophecies can be greatly beneficial when the speed of damage pushed to face is considered.

;Deck Exemplar
Legends:Arenthil Wethrin's House

Enter the Shadows: Arenthil Wethrin's House
Arenthil Wethrin&#39;s House is a location in Wayrest. It is one of the optional matches in this episode, but completing it unlocks the Princess Barynia location in the next episode.
frameless|200px|right

Dialogue
;Pre-match
:Arenthil Wethrin: "Welcome to my gala! Let us raise a glass to the downfall of the King!"

;Game Hint
:"Princess Barynia has given you a disguise. Use her deck to defeat the kidnapper!"

;Post-match
:Arenthil Wethrin: "The princess sent you? Then my plans are undone. Kill me if you wish. But the king is weak. Our day will come, and soon."

Your Disguise
Your deck will be an Assassin    deck. It is the same decklist for both normal and master mode.

 

Opponent's Decklist
Online:Deet-Zeeus

Deet-Zeeus is an Argonian found in Crosswych.
Online:Glurzul

Glurzul is an Orc found in Crosswych.
Online:Murudius Atticus

Murudius Atticus is an Imperial commoner found in Camlorn after the city is retaken. He has no unique dialogue.
Online:Severia Atticus

Severia Atticus is an Imperial clothier found in Camlorn after the city is retaken. She has no unique dialogue.
Online:Sharduka

Sharduka is an Orc found in Crosswych. She works tirelessly outside the Crosswych Mine. She has no unique dialogue.
Online:Thadgen

Thadgen is a Nord alchemist found in Camlorn after the city is retaken. He has no unique dialogue.
Online:Ulang gro-Korlag

Ulang gro-Korlag is an Orc found in Crosswych.
Online:Urilumezi

Urilumezi is a Khajiit found in Crosswych.
Legends:Order of the Hour Barracks

Enter the Shadows: Order of the Hour Barracks
frameless|200px|right
Order of the Hour Barracks is a location in Wayrest. It is one of the locations unlocked by completing Kastus Thorn's House, along with the Temple of Akatosh.

Dialogue
;Pre-match
:Knight of the Order of the Hour: "An intruder! Guards, to arms!"

;After the match, if Temple of Akatosh incomplete
:Kellen: "There was no sign of Markam. The agent would have to look elsewhere."

;After the match, if Temple of Akatosh complete
:Knight of the Hour: "Markam knew someone was coming for him... he said he was leaving town on the next ship."

 
Opponent's Decklist
 
 

Notes
Though the location icon appears to depict the Enclave of the Hourglass from the Gold Coast, it is intended to be a barracks located within Wayrest.
Legends:Temple of Akatosh

Enter the Shadows: Temple of Akatosh
frameless|200px|right
Temple of Akatosh is a location in Wayrest. It is unlocked by completing Kastus Thorn's House, along with the Order of the Hour Barracks.

The match features a Temple Lane, which has the effect, "When a creature is summoned here, gain 1 health. The temple rewards health gain.", along with a Shadow Lane. In addition, you and your opponent will start with the   support in play. During the battle, you have the opportunity to earn the basic title '''The Temple's Chosen by reaching 40 health.

Dialogue
;Pre-match
:Grand Chanter: "Brother Markam warned us that someone might come for him. Begone!"

;Game Hint
:Gain health to earn the temple's blessing.

;After the match, if Order of the Hour Barracks incomplete
:Kellen: "There was no sign of Markam. The agent would have to look elsewhere."

;After the match, if Order of the Hour Barracks complete
:Grand Chanter: "Markam knew someone was coming for him... he said he was leaving town on the next ship."''

Opponent's Decklist
Legends:Docks

Enter the Shadows: Docks
frameless|200px|right
Docks is a location in Wayrest. It is unlocked by completing the Temple of Akatosh. It is the final battle of the Enter the Shadows episode.

Markam Hawksmire begins with the support card   in play, meaning you have to defeat him within ten turns.

Dialogue
Pre-match
:Markam Hawksmire: "The assassin has found me! To arms men!"

Game Hints
:"You must defeat Markam quickly before he escapes. Try not to fall in the water!" 
:"Your target is escaping. Assassinate him before his ship leaves."

Opponent's Decklist
Legends:Princess Barynia

Princess Barynia is a location in Wayrest. It is one of the first options in The Corsair Conspiracy. When you select it, you are greeted by the Princess:

:''"You need to get into the castle? Why? No, don't tell me, I trust you. Here, this disguise should get you through the front gate."''

You are then rewarded with three   cards and Castle Wayrest is unlocked.
Legends:Mighty Stomp

It cannot be included in decks, but it is used by The Iron Atronach, an opponent in Solo Arena.

Gallery
Legends:Crushing Grasp

It cannot be included in decks, but it is used by The Iron Atronach, an opponent in Solo Arena.

Gallery
Redguard:Nafaalilargus

Nafaalilargus is a red dragon serving the Empire as a mercenary. He was instrumental in the defeat of Prince A'tor at the Battle of Stros M'Kai, his greatest feat being the fiery destruction of A'tor's flagship. After the battle, he was rewarded with many dead soldiers to feast upon. The dragon now occupies Richton's treasure vaults in the Catacombs, and uses a large door north of the Palace to enter and exit.

When you meet Nafaalilargus in the treasury, the door you came in through shuts, and he begins speaking. The dragon is unwilling to give up the soul gem, so Cyrus engages him in combat. Your sabre has no effect until heating it in the brazier nearby. His attacks are quite dangerous and cause 20 damage, but he sometimes has trouble hitting you.
 

Related Quests


Scenes
;Conversation with Nafaalilargus
:The dragon introduces himself, and tells Cyrus he is not a pet but a proud soldier. Cyrus asks for the soul gem, even offering to bargain, and although Nafaalilargus goes along with the idea, Cyrus realizes it is futile and prepares to fight.

Combat Taunts


Gallery
 

Notes
Nafaalilargus also appears in ESO, under the Dragon language name Nahfahlaar.
Online:Crown Store/Dyes/Fledgling

Fledgling
Online:Greenhill Church

It was originally built by Colovians during the Second Empire and now it is in ruins. A trap door leading to the Greenhill Catacombs lies in the back, between two braziers. There's a skyshard behind the temple.
 

Gallery
Online:Zeht's Cloud Camel

'''Zeht's Cloud Camel is a white camel mount previously available from the Crown Store for   in the 2016 Black Fredas bundle. It is now available as a Legendary-level reward in Sovngarde Crates. Its default name is "Mirage".
 

Occurrences
 
 

Gallery
  
   -->
Online:Ganniel and Lothiel's House

There is a cooking fire on the ground floor. The home's owners, Ganniel and Lothiel, appear upstairs during the related quest. The containers inside are all owned.
 

Related Quests


Residents
Ganniel
Lothiel

Gallery
Online:Captain Odreth's Quarters

Related Quests
Online:Eastern House Village (Vinedusk Village)

Related Quests
Online:Glooredel's Laboratory

Related Quests
Online:Glooredel's Workshop

Related Quests
Online:Hasty Infirmary

Before the Vinedusk Village objective is complete, the building contains four Vinedusk Archers, two Vinedusk Quickblades and two Vinedusk Healers. All of the containers within can be looted freely.thumb|right|Interior
Online:Northeastern House Village (Vinedusk Village)

Related Quests
Online:Southeastern House Village (Vinedusk Village)

Related Quests
Online:Northern House Village (Vinedusk Village)

Related Quests
Online:Grimwatch Tree

Residents
Online:Werewolf Ritual Site (Reaper's March)

It is located across a dry pond which separates it from the town. For convenience, a player may teleport to the Fort Spinxmoth Wayshrine, and head west to the shrine.

The ritual site is used for players that wish to become a werewolf. It is unoccupied unless the related quest is obtained by becoming infected by a werewolf NPC, which will then cause Songamdir to be present here along with three Pack Wolves after speaking with Thoreki. Players can also infect other players with lycanthropy here every 7 days, provided they have the Bloodmoon passive. During the quest, a portal to the Hunting Grounds will open next to altar, allowing the player to visit Hircine's realm, but will seal after completion of the quest.

The Daggerfall Covenant equivalent is located in Bangkorai, while the Ebonheart Pact version is located in the Rift. Players can choose any of the three Werewolf ritual sites to become a werewolf regardless of faction.

Similar to the effect provided by the Hunter's Glade home, players can maintain their werewolf form in this area indefinitely.
 
Related Quests
 

Notes
This is an unmarked location that does not have an official name. The term Werewolf Shrine is a commonly used term by the community.
After obtaining Lycanthropy Master, the   can be obtained for player housing.
Online:Eastern Covenant Lodge

It is not accesible after completion of the town quest.
 
Related Quests
Online:Eastern Pact Lodge

It is not accesible after completion of the town quest.
 
Related Quests
Online:Tool Shed

It is not accesible after completion of the town quest.
 
Related Quests
Online:Western Covenant Lodge

It is not accesible after completion of the town quest.
 
Related Quests
Online:Western Pact Lodge

It is not accesible after completion of the town quest.
 
Related Quests
Online:Henoreth's Sack-and-Tote

Notes
The store only appears after completing The Fires of Dune.
Online:Forgotten Wastes

The dungeon is divided into several sections: a large overland area containing the stronghold of  , the Drinith Ancestral Tomb, the cave of Kora Dur, the Forgotten Depths, and the Caverns of Kogoruhn.
 

Related Quests
Forgotten Wastes Objective: Find Tythis's lost sister in the Forgotten Wastes. / You put an end to the cult that compelled Nevena's betrayal.
 

Characters
 

Enemies
Normal Enemies
Ambush Beetles
Assassin Beetles  
Cliff Striders  
Fetcherfly Hives  
Hive Golem  
Flame Atronachs
Great Shalk (Shalk)  
Nix Ox  
Sixth House cultists:
Sixth House Ash-weaver
Sixth House Clarion Seer
Sixth House Fire-binder
Sixth House Supplicant
Sixth House Tormentor
Sixth House Watcher
Sixth House Whisperer

Elite Enemies
Hive Golems
Iron Atronachs

Bosses
Beckoner Morvayn  
Cliff Strider Matriarch  
Coaxer Veran, Castigator Athin and Confessor Dradas  
Mynar Igna and Conflagrator Llaals  
Stone-Boiler Omalas, Brander Releth and Mountain-Caller Hlaren (Group Event)  
Voracity  

Notable Items
Skyshard  
''Diviner's Journal – Drinith Ancestral Tomb
Excavation Orders – Caverns of Kogoruhn
Guardian's Decree – Kogoruhn
Wakener's Sermon – Drinith Ancestral Tomb

Layout
Drinith Ancestral Tomb

Kora Dur

Caverns of Kogoruhn

Forgotten Depths
 

Achievements
There are three achievements associated with this location:
  

Notes
To solve the Sixth House bell puzzle, you must spell the word "DREAMS" out of the Daedric tiles. From left to right, the letters are as follows: D-R-A-E-S-M.
This location appeared in Morrowind'' as three separate locations: Kogoruhn, Drinith Ancestral Tomb, and Kora-Dur.

Maps
 

Gallery
Online:Vivec City Outlaws Refuge

thumb|right|Second entrance inside St. Delyn's

Entrances can be found near the city docks and inside the Canton of St. Delyn the Wise. The refuge itself is a partially-flooded natural cave containing Daedric ruins.
 

Related Quests


Residents
Serabhi
Szugogroth 
 

Vendors
 
 
Remains-Silent  
 
 
 
 
Notes
This location was originally named Vivec Outlaws Refuge.
 
Maps
thumb|left|A map of the Outlaws Refuge
 

Gallery
Help:Colors/Row

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Help:Colors

Common UESP Colors
The following table lists the colors commonly used around UESP.



HTML/CSS Colors
The following table lists all the named color codes used in HTML, along with their hex and decimal RGB values.



 

See Also