Netruk44/uesp-wiki-content huggingface dataset:
Lore:Noordigloop the Clog

What a fascinating place, the   sewers. You can find a staggering amount of wildlife in these putrid depths! As an explorer and amateur naturalist, I find that extremely convenient for my work.

I confess, I came to Orcrest in search of its sewer system with a specific goal in mind. I had heard rumors of a specimen of   transported from distant   for the express goal of   study in an Orcrest laboratory. It is said that the creature escaped captivity during the chaos and unrest at the height of the disease that ravaged the city. Supposedly, the blob of slime slithered down into the sewer, where it grew to an enormous size and more potent toxicity due to the disease-ridden detritus flowing down there for it to consume.

So, with notebook and quill in hand, I braved the perils of Orcrest and found an access to the sewer. I encountered a number of small blobs that were scavenging through the waste and debris, but no huge monstrosity. Disappointed, I decided to push on. That's when I discovered the great pit and the impressive mass of slime that ruled there. I named it  !

Gazing upon the impressive creature, I assumed it would be slow and docile giving its size. Imagine my surprise when it rushed after me like a wave of angry ooze! How did it sense my presence? I have no idea! And the smaller voriplasms scattered throughout the area, were they separate creatures or simply extensions of might Noordigloop? Further study will be required. Unfortunately, I write this from a hiding spot that I am hesitant to vacate while the slimes continue to search for me. I am going to wait a little while longer, then attempt to get close enough to Noordigloop to perform a thorough examination.

Maybe I can even acquire a sample of its vibrant slime to bring back to my alchemical workshop. Wouldn't that be grand?
Lore:Non-Standard Techniques

,

I know you're going to face real challenges in  . The   are a proud people, and they won't give up without a fight.

That's why I've sent along copies of this treatise I wrote on non-standard magical military techniques! Hope you find it useful!

—  

  Mages are trained in numerous magical and meta-magical techniques ideally suited for the battlefield. But not every battlefield features opposing troops arrayed in lines, keep walls to knock down, or cavalry to deflect. Some battlefields require a little creativity.

Every Covenant cohort is accompanied by an elite mage or two. When the circumstances call for it, why not let them make use of a few non-standard techniques?

Here's one recipe sure to throw a defending force for a loop:

— Seek out any local beast races or unwelcome nonsentients in the area.

— Have your mage infiltrate the lair of these lower life forms.

— Overrun the lair through any means necessary and drive out the unwelcome beasts.

— Maintain control of these lairs throughout the invasion, ensuring that the beast races do not return.

If the past is any judge, the beast races will move from their lairs towards local villages and towns, creating their own localized invasion upon enemy encampments.

My next missive will discuss uses for local     in creating unique—and explosive— .
Lore:Ode to the Founding

[The following transcription stems from the last known performance of  , who recited this original composition before the Jarl of   on the eve of the   joining the  .]

HARKEN, hale of Haafingar, and hear the homages of our hearth; 
The sweeping, sky-skimming spine of the city's   
Rises from the rigid rock, proud and persisting 
Tall against the tolling tides and the trials of interminable time. 
Once, o honored audience, our houses were humble. 
The   glacial gales, its whipping winds 
Forced our forlorn forebearers, fraught and faithful, 
To shelter under sheer cliffs that shot up from the shore 
And pray to   for passage through primal plumes of pummeling winter.

LO, and with the reckoning of  's revolving hourglass 
Our people prospered, and perched upon the roost-stone 
Their walls and wells, against the baleful baying of the bitter winds. 
Hewing stone with hardened hands, they hefted high towers — 
A  , and a   for those dutiful to the  . 
These foundations, fortress and faith-house, form the fulcrum 
Of our city, Solitude, oft-sung in skaldic odes.

NOW built, this bastion on the blasted and buffeted bedrock, 
Solitude soared and, surveying its surroundings, seized them; 
With unrestrained grasp, and unrepentant gaze 
It harried and hammered the hinterlands into the hold of Haafingar. 
Many mourned, more demurred, but the moments came to murmurs: 
When the Jarl bore forth the wending circlet of his silver crown 
Upon which was blazed the  , wise and wary — 
A symbol of the city, a solemn sigil of the spirit of Solitude.

SO take up swords, sworn sons and dauntless daughters, 
And rally around the reign of the wolf-crowned king! 
Should our blood be spilled in battle, we can be blessed to know 
That we shall doff our helms in the hallowed home,  , 
Having slew the serpents strangling our  . 
Now rest, my cunning kindred, rest and keen-dream 
Of the war that we will win on the morrow's dawn 
And the ones that we will win for every morrow due us.

WE are the children of Solitude 
WE are the children of Skyrim.
Lore:On Our Enemies

The peoples of the   are a strong and diverse group. It is our differences that help us be strong. We complement each other. This is not true of the other races of  . 

The Elves
The   who rule over the "lesser" races in the   are without a doubt the most arrogant of the Elf races, which is saying quite a bit. High Elves believe that they are the direct descendants of the  ! They rule over the Wood Elves and Khajiit while giving them token positions within the ruling hierarchy to keep them content. Rumors of harsh punishments for disobedience cannot be confirmed as any dissidents quickly disappear. 

The   are a barbaric people who are willing to submit to High Elf rule as long as their practices of cannibalism are allowed to continue. They eat their enemies and even one another. They worship the trees of  , refusing to cut them down or harm the animals that live there. Who does things like that? 

The   of   are almost as bad as the High Elves. The   rulers of the Dark Elves have convinced their people that they are "Living Gods" possessing great powers and immortality. These old wizards openly imitate what was called the "Good  " as part of their Dark Elf ancestral worship. 

The Beast Races
The   are the "cat-people" of  . Many rumors exist about the Khajiit, and they are certainly all true. The Khajiit are a society of thieves and addicts. Most spend their time consuming vast quantities of the addictive substance distilled from  . Thievery is second nature to these cats, as stealing often supports their addictions. 

 s are the "lizard folk" of the  . Little is known about their culture save for a few rumors and lots of hearsay. It is known that they believe they originate from the trees that grow in Black Marsh. The environment of the marsh has given the Argonians a resistance to the toxic substances found there. The society of Black Marsh is primitive by the standards of the other races. 

Humans
The  s are the hardened folk of the north. Hailing from  , these brutes live for war and conquest. When not fighting others, the Nords fight among themselves. The Nords are not a very bright people. It seems that the thin air in Skyrim has led to a stunting of the mental capacity of the Nords. 

The   are a cunning and ruthless people. The central location of   has given them contact with all the races of Tamriel and made them fine traders and diplomats. It has also made them very shrewd with silver tongues and cheating ways. They have a sense of entitlement to rule. Of all the enemies of the  , it is the people of Cyrodiil that are the most dangerous.
Lore:Other Things I Hate

-Pickpockets who crouch to pick pockets 
-That awful residue left by smoke bombs 
-Sloppy killers who don't clean their knives 
-Stupid people with stupid hats 
-Stupid people 
-Stupid hats 
-People 
-Hats 
-Thick windpipes that dull your knife 
-Pirates 
-Pirates in stupid hats 
-Pirates in pantaloons 
-  hats 
-Chub loons 
-Chub loons in stupid hats 
-Chub Loons in Pantaloons (unsubtle commentary!) 
-The little moon 
- —not as crafty as she thinks! 
-Guards who don't know how to take a bribe 
-Ghosts 
-Fancy ghosts 
-Snide ghosts 
-Ghosts who dress better than I do 
-Ghosts who have been ghosts longer than they were alive 
-Kittens 
-Puppies 
-  
-Bards 
-Pirate bards 
-Pirate bards from Wayrest 
-Pirate bards from Wayrest with chub loon hats 
-Pirate ghost bards from Wayrest with chub loon hats
Lore:Proven Moon-Sugar Fertilization Techniques

The key to creating effective   grass fertilizer is mixing the right combination of  ,  ,  , and  . Jarrin Root may be the most difficult to acquire, as it is thought to be found only on the island of  . Any Jarrin Root that has a dark purple coloration is far more effective, and is well worth the time and resources to find. 

Once all ingredients are acquired, mix equal amounts of Jarrin Root, Nirnroot, lava ash, and water. Once your mixture is properly produced, crush it into pebble sized chunks and spread over the moon-sugar grass. Finally, wait for the grasses to begin thriving and producing highly potent moon-sugar. If it seems as though this process is not working, be patient and repeat as deemed necessary.
Lore:Recommended Methods of Moon-Sugar Cultivation

Encourage mudcrab cultivation methods. Mudcrabs seem to have a natural affinity for moon-sugar grasses. While it may seem at first that mudcrabs are harming the newly sprouted moon-sugar grasses by clipping the base of their stalks, this actually encourages growth and resilience. Any browning or what would normally look to be a deceased plant is really a thriving moon-sugar grass sprout that will one day be vastly productive. 

Moon-sugar grasses that continue to grow in the vertical direction and emanate vibrant colors after the mudcrab treatment should be drowned in molten lava. While this may seem like it kills the plant immediately, it is actually creating an environment that encourages the effected moon-sugar grass to thrive after an extended period of time. Repeat this process until numerous moon-sugar grasses begin sprouting from the piles of cooled, hardened lava. 

Using these methods in conjunction with recommended fertilization techniques will ensure thriving and productive moon-sugar grass crop. Keep in mind this process is quite time consuming and will need to be consistently repeated before truly obtaining the desired product.
Lore:Prudence in Practice

Any accomplished wizard knows that safety when experimenting with new spells is of the utmost importance&mdash;especially when utilizing   magic. Too many times, I have had to treat a student with horrific burns or frostbite, or helped clean up the aftermath of a spell misfired in a location inappropriate for training, such as personal quarters.

You must take care when casting new spells, and there is no excuse for reckless behavior or slack adherence to the rules. These simple guidelines will protect you from your most dangerous enemy: carelessness.

1.	Never practice spells with elemental output indoors. No exceptions!

2.	When training with a staff, find a large, open space and check the weapon for impurities and damage before every use.

3.	Closing your eyes while casting will not make your spells more potent—trust me!

4.	Never attempt to use an untested destruction spell as a prank on another student (or any other spell, to be honest; try to be professional).

Remember: even the masters&mdash;especially the masters&mdash;know to take the proper precautions at all times. Magical destruction is exciting and alluring, but any wizard with lazy, sloppy habits and irresponsible behavior won't survive to explore it!
Lore:Research of Nathien Mortieu, Vol. 1

What a delight this   has turned out to be. Yes, these colder conditions are positively wondrous for my mixtures. And there's no nasty guards to question us. No eyes that look upon our blessing with ignorant distaste. Many questioned my decision, but oh, they simply saw what was ahead. Not beyond, not as I do. 

My research with the  s in the caverns has produced … admittedly mixed results. They were easy enough to infect. Predictable patterns and slow wits make for lovely test subjects. We saw early signs of the physical manifestations of the disease, yes, oh yes. Lovely, absolutely lovely. These disgusting creatures became beautiful under my guidance. Oh, how lucky they were, to be the first embraced by such a loving illness. 

But then it turned all wrong! They turned out all wrong, all wrong! The way they've begun to act, you wouldn't even think they were sick. Nasty, stupid creatures won't even die! They just became … angry. Stronger. Downright mean! They started attacking my researchers. I'm afraid we lost quite a few just last night. Hopefully we can still remain on schedule, but I can see quite a delay already. 

Though it pains me to leave such research behind, I simply must conclude that these ogres are too beast like. We'll need more human subjects if we wish to continue our research. We simply have no time for our usual procedures, given how isolated this mountain is. Many have proposed the giants may prove to be useful. Dangerous, dangerous, but what is discovery without a few deaths? 

On a personal note, my other ear has finally rotted off. There's still a bit more to go, but the current state shows promise. Everyday I become more beautiful, more perfect. More blessed.
Lore:Research of Nathien Mortieu, Vol. 2

I'm simply atwitter with excitement at our latest developments. Our lovely plague has come together nicely, so nicely. Yes, I dare say at this point it's nigh incurable! We had some initial troubles with creating a delay in symptoms. Burn out the subject too quickly, and, well, there's no time for it to spread. No, we want to keep them up and about, spreading our blessing to as many as possible. How … reverent. 

And when the symptoms do come, oh, well—it goes beyond description. I could wax poetic about the succulent pus, those all-spreading rashes. Boils, nearly translucent, they become so overfilled. The mere sight of that lovely, sickening shade of green sends pleasant shivers throughout my body. Have you ever seen something so beautiful? I've always had pride in my work, but this borders on adoration. 

The  s have proved useful, just as the  s, but still their reaction is just … wrong! They've turned my poor creation into something different, something unexpected. The heathens! Just like the ogres, it's turned them stronger, even more aggressive. They simply aren't human enough. Not right! The majority of them should be dead by now, but here they are, sturdier than ever. It makes me sick, and not in the good way! 

We've lost a handful of researchers already, and I simply can't afford to lose more. The giant's   has become particularly aggressive. And she just started to look so lovely, too. What a shame. I had hoped to sketch her in my spare time. Well, the path to discovery always tends to be tricky terrain. A few deaths are just unavoidable if we ever hope to reach our goal. 

Speaking of our goal … oh, yes, yes, yes! She's begun to wake up. I feel it in my bones. Such a  , that one is. I hear her though. Oh, I hear her! She whispers to me of our glorious plans, how we will usher in a new age. I know we will. We must keep her safe, for the time being. And then she will become the shepherd. 

I'm hoping to look my best when we finally meet. My nose has begun to rot, but the progress is slow. I'm half tempted to chop it off myself! But no. No, no, it would just look all wrong. I must be patient, in all things. My blessed beauty will come in time.
Lore:Research of Nathien Mortieu, Vol. 3

They laughed at us. Mocked us. Even my own mother never understood me. She wanted me to follow the family tradition. "Join a  ," she told me, but   was but a chaotic lie. My Lord is the perfect truth of order. Why don't they learn to listen? They never listen! But they will have to hear us now. They shall all learn to heed the name of  . 

Our blessing is now ready. It shall spread, an all-consuming plague which will bury this world in corpses. This nasty,  , with no order, no respect. All will belong to my Lord, to his order. Their laughing will be drowned out by coughs, their impertinent words choking in their throat as bile builds. I'll make them beautiful, perfect. And then they shall die, lying in their own filth. My heart flutters just imagining the sight. 

I've begun to allow my fellow researchers to gain the blessing we have created. Oh, how they craved it, as do I, but we must be careful. Should we follow the whims of our hearts, our entire operation may fall apart. I simply cannot let that happen, not when we are so close to true natural order. 

We'll start small. There's a village nearby, tiny, perfectly suited for our needs. We'll wipe them out first, let the rumors spread. Let the fear fester in their hearts. My creation will be on the tongue of every citizen of  . And then, well, I'll make sure those tongues rot off. 

But as for her …. Oh, what a grumpy,  . She cares nothing for our experiment, for our plans. She merely stares at me. What is she thinking? I cannot see her face, for she refuses to remove that unsightly  . I fear she still holds an attachment for her  . Nasty, nasty! 

Of course, I do not question Lord Peryite's will! I do not! He knows I have been loyal. Faithful. I see the vision of his ordered world, and I revel in it. A land filled with corpses, rotting, resplendent. A new age shall come, a new order will come! All under my Lord's banner. Mother will regret the day she spurned me. 

I wish to keep recording, of course, but it's getting a bit trickier to write since my third finger fell off. I fear this may be my last entry, but what shall it matter? I can see no way our plan can fail. No one can overcome the will of the Prince of Pestilence! And all shall know his blessing.
Lore:Residential Logistics Log

Living Residents of   (Fortress and Region 6) - 176

Place of residency:  
 : 112  
 : 2  
 : 2  
 : 25  
Radius: 35

Resident Satisfaction Rating (Log 16788): Compiled by  

Wealth disparity increased by 7% over period of analysis. Recommend increasing access to raw goods by commensurate amount. Root cause primarily psychological. High-wealth sample array displays ambition and dissatisfaction ranks in excess of 15. Potential interpersonal hostility rating increased to "moderate."

Occurrence of constabulary malfeasance remains at unsafe levels. Recommend ancillary surveys to determine mental fitness of all constables.

Nutrition rating within acceptable norms. Net effect of taste on resident satisfaction remains negative. Recommend increasing salt inclusion by 3% over next analysis period.

Copulation and morbidity rate returning to sustainable norms. Paste-additives proving effective.

  innovation and publication-rate increased by 4% over analysis period. Daylight extension likely cause. Recommend adding another twelve minutes to daylight cycles to test hypothesis.
Lore:Ritual of Appeasement

Do not tempt the   Lords with restlessness. Give to them freely as our ancestors did so that their dire gazes do not fall upon our tribe. It is best to offer the Princes their rightful due when the seasons show us their brief favor, lest they call upon us in the lean times. You will know the portents by the fatness of the guar, you will know it by the stench of the sea on the inland, and you will know it by the wanderings of the lost peoples along their false gods' paths.

Lead the tribe to great  , for that is where the ancestors made their pact and so it will be there that the pact is renewed. Upon arrival, alight a pyre of grain. It must be fed until the ritual has concluded. There will be no full bellies until the Princes have had their fill.

Each day, as the sun crests the distant waves, gather the living sacrifice at our ancient altar in Almurbalarammi. Split their throats over the stone with the black glass blade and invoke the Daedra Lords while the blood is still fresh. Spurn not one, or our suffering will be assured and terrible.

Spread the sacrificial entrails to the far corners of the altar before the sun reaches its true height and leave the offering to the Princes' mercy. When the host of   and touch of   have befouled the corpse, you will know the day's feast is concluded.

Attendants may remove the offering and wash the altar with the oils of anointment. On the day of longest dusk,   signals that our offerings are satisfactory to the Daedra Lords. Only then may we break our fast and cease our supplication. Do not tarry in Almurbalarammi, for it is their place.
Lore:Sacred Waters of the Shining Sea

is   and  's blessed kingdom, a land rich in  . Even the shores brim with the Twin Moons' bounty. In truth, all the moonlight shining down upon the tides flows into   and gathers in our holy sanctuary, the  . Here, sheltered from the harsh rays of the daytime sun, the soothing glow of the infused moonlight fills the natural cavern with the serene calm of the night sky.

These blessed waters provide succor for the mind, body, and soul.   from all over   come to bathe within the   or at our sacred shrines, where they cast off their ills to emerge spotless and refreshed. For only the tiniest of donations and a refundable towel deposit, you too can behold the wonders of the cove and be rejuvenated in its sanctified waters. Our Moon-Priests look forward to tending to your purification.
Lore:Savior of the Altmer, Part 1

Let it be known that what I have done here, in  , I do for the  , though they refuse to help themselves.

What follows is a memoir of sorts, for the   will no doubt feel they have been betrayed. But I am the only Canonreeve working towards a greater good—towards a better existence for the Altmer.

12th of Morning Star
I have seen the numbers. The   loses hundreds of soldiers every fortnight in this  —and we have a long road ahead of us.

When all is finished, we will have lost an entire generation of Altmer. Teachers, scholars, and mages march off to fiery death and the Thalmor are happy to give them up. It's heinous.

I can understand that the  i leaders (with less than five of their number in the Thalmor!) and the  i Treethanes would be eager to offer Altmeri blood to end this conflict. But my fellow Canonreeves are equally willing, and I cannot abide by it.

8th of Mid Year
Months have passed and the Thalmor continue to pass Altmeri youth through the Dominion war machine like they're an inexhaustible resource. We possess the greatest military minds in   and all we can do is tear our best and brightest from their lives to fight like savages in far-off lands.

9th of Last Seed
I was a fiery mage in my youth, and I've retained a lesson or two since then. If I cannot get support from the Thalmor to bring a more expedient end to this war, then I will bring about the end for them.
Lore:Savior of the Altmer, Part 2

11th of Frostfall
My career as a mage ended abruptly when I realized the manipulation of people and policy was infinitely more satisfying than collecting animal feces to spark a fire.

However, I am forced to admit that perhaps Oraneth the Master-Wizard could end this war much more quickly than   is able to.

23rd Sun's Dusk
I can think of a hundred ways to finish this war … none of which a mage of my stature could accomplish. The Guilds offer no solace. I saw that grinning fool   again. At least I believe she was grinning. I can never tell with the  .

I have but one recourse.