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Legends:Ragged Flagon

The Lost Treasure: Ragged Flagon
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The Ragged Flagon is a location available in The Lost Treasure. It is one of the two initially-available locations, along with the Thornwell Farm. You and Swims-at-Night will have to confront his old friend Delvin Mallory. Once you complete it for the first time, you'll receive a playset of  .

Dialogue
Pre-match

:Delvin Mallory: ''"Swims-at-Night. You've got nerve showing your face here. Think we forgot that cargo you 'lost'?"
:Swims-at-Night: "You're not really still mad about that."
:Delvin: "Mad's got nothing to do with it. This is just business."

During the match:'''

After Delvin's health is reduced to zero, he'll say, ''"All right boys, I… I think he's learned his lesson. Won't be… stealing from us again."

Post-match:

:Delvin: "There was a thief boasting about a magic ring. Argonian called Sails-Through-Storms. But she got arrested some weeks back."
:Swims-at-Night: "Sails-Through-Storms got caught? She's a legend!"
:Delvin: "So I gathered. And the guards know it too. She's not in the usual jail, and no one's saying where she is. We've no notion of how to free her."
:Swims-at-Night: "Hmm. I have a really bad idea."''

Game Settings
Normal
No special settings.
Master
Ai starts with 2   in left lane. 


Delvin Mallory's Deck
 
 

Notes
The Ragged Flagon first appeared in Skyrim.
Online:Vanskyr

Vanskyr is a Nord citizen encountered in various parts of Falkreath Hold.
 

Related Quests


Dialogue
While moving further into the hold, the following conversation can be overheard between Vanskyr and Eerika.
:Vanskyr: ''"I won't leave my home to burn! I can fight!"
:Eerika Skjoralmor: "You can be slaughtered here, or make your stand with me at the Hall of the Dead. Choose."
:Vanskyr: "Wait! I'm with you."

Within the Halls of the Dead:
:Vanskyr: " 's bones! More spirits! Cleanse those corpses before anymore draugr block our escape."''
Speaking to him above Deathlord Bjarfrud Skjoralmor's final resting place:
:''"See them? Spirits lurking. Waiting. They mean to trap us in the Jarl's tomb, but what can we do?"
:Vanskyr: "We won't be safe while there are bodies for these spirits!"
:Vanskyr: "Please! I don't want to die at my ancestors' hands! Cleanse the dead down there!"''
Online:Jarl Skjoralmor

Jarl Hjurgol Skjoralmor is a Nord and the ruler of Falkreath Hold. He can be found in the Jarl's Hall at the end of the dungeon. He is the descendant of Bjarfrud Skjoralmor and Thane Eerika Skjoralmor's father. An alcoholic grieving over his late wife, the Jarl is not generally well-liked by his people, and has drunkenly barricaded himself within his hall to let the city's forces handle the defense against the siege.
 

Related Quests


Quest-Related Events
When you enter the Jarl's Hall, he addresses you.
:Jarl Skjoralmor: ''"I said to keep the fight out there! Oh, you aren't my guards. Nor are you Reachmen. We've won then?"

This occurs promptly before Domihaus the Bloody-Horned bursts into the hall and fatally crushes him.
:Domihaus the Bloody-Horned: "This hall. Is mine!"''

Once Domihaus is defeated, Eerika Skjoralmor will enter the hall and grieve over her father, then deliver a speech to the city's defenders upon being proclaimed the new Jarl.
Notes
He is the author of a letter.
Online:Erbogar

Erbogar is a Reachman archer and a member of the Dreadhorn Clan encountered in Falkreath Hold. Together with Mochveda and Tuecille, he is attempting to summon Cernunnon.
 

Related Quests



Skills and Abilities
;Defiled Ground
;Earthbane Arrow
;Grip of Death
;Inhabiting Spirit
;Quick Shot

Dialogue
When first encountered, the trio will chant around the summoning rune in the eye of the storm:
:Tuecille: "Our bones lay deep in this land!"
:Erbogar: "They heed our calls! Our power is one!"
:Mochveda: "Your blood for the Hunt-Father! Your soul for Cernunnon!"

Idling before combat:
:Erbogar: "See them shiver. Is it fear or is it cold?"
During combat, if you fail to bring his soul to one of the three shrines:
:Erbogar: "The oath sustains us. Accept your fate."
:Erbogar: ''"You can't contain us."
:Erbogar: "Death has no claim over us."''
Online:Mochveda

Mochveda is a Reachman frost mage and a member of the Dreadhorn Clan encountered in Falkreath Hold. Together with Erbogar and Tuecille, she is attempting to summon Cernunnon.
 

Related Quests



Skills and Abilities
;Ice-Shard Arrow

Dialogue
When first encountered, the trio will chant around the summoning rune in the eye of the storm:
:Tuecille: "Our bones lay deep in this land!"
:Erbogar: "They heed our calls! Our power is one!"
:Mochveda: "Your blood for the Hunt-Father! Your soul for Cernunnon!"

Idling before combat:
:Mochveda: "You are right to fear Cernunnon!"
During combat, if you fail to bring her soul to one of the three shrines:
:Mochveda: "We are immortal, fools!"
:Mochveda: "Cernunnon determines when I die, not you."
Online:Tuecille

Tuecille is a Reachman ravager and a member of the Dreadhorn Clan encountered in Falkreath Hold. Together with Erbogar and Mochveda, she is attempting to summon Cernunnon.
 

Related Quests



Skills and Abilities
;Death's Herald: Knocks back a player and deals a medium-high amount of damage
;Grip of Death
;Quick Strike

Dialogue
When first encountered, the trio will chant around the summoning rune in the eye of the storm:
:Tuecille: "Our bones lay deep in this land!"
:Erbogar: "They heed our calls! Our power is one!"
:Mochveda: "Your blood for the Hunt-Father! Your soul for Cernunnon!"

Idling before combat:
:Tuecille: "Your spirits will wail at our feasts for generations to come!"

During combat, if you fail to bring her soul to one of the three shrines:
:Tuecille: "You cannot break our bond!"
:Tuecille: "We hold the power of Cernunnon within us!"
Online:Deathlord Bjarfrud Skjoralmor

Deathlord Bjarfrud Skjoralmor is a draugr encountered in Falkreath Hold's Hall of the Dead. In life, he was the founder of Falkreath. He will be dormant on his throne until Cernunnon resurrects him.
 
Skills and Abilities
As a boss type enemy, Deathlord Bjarfrud SSkjoralmor is immune to all crowd control effects.
;Quick Strike: A basic melee attack that deals minor physical damage.
;Fiery Breath: The boss breathes fire dealing moderate flame damage in front of itself as indicated by a red cone.
;Lava Whip: A charged heavy melee attack that deals moderate flame damage. This must be blocked if possible.
;Dark Talons: The boss roots all players around itself dealing moderate flame damage. Roll to escape this.
;Summon Draugr: The boss summons smaller draugr to attack the party. They are weak and will die easily, but are important for another mechanic in this fight.
;Deathlord's Fury: The boss channels a spell that will causes magical bolts to shoot out from all uncleansed draugr corpses around the arena. This deals high magical damage to all players that increases with each corpse and is unavoidable; even leaving 4 corpses up can cause lethal damage depending on the health of the group. To prevent this, have one or two people concentrate on purifying the draugr corpses using the buffs obtained from the urns at the corner of the room. If no corpses are present, this attack deals no damage. 
Related Quests



Dialogue
When he is resurrected, he answers Cernunnon's call.
:Cernunnon: "Wake, little Jarl. See how your kingdom burns? Reap your vengeance."
:Deathlord Bjarfrud Skjoralmor: "Usurpers …? In my hall! Let them come!"

Initiating combat:
:Deathlord Bjarfrud Skjoralmor: ''"Usurpers! This is my hold and no other's!"

Idling before combat:
:Deathlord Bjarfrud Skjoralmor: "Beg and I may spare your kin."
:Deathlord Bjarfrud Skjoralmor: "No injury is left unanswered in my hold."
Making the Draugr corpses explode:
:Deathlord Bjarfrud Skjoralmor: "I'll avenge my own—a hundred fold!"
When you purify the summoned Draugr:
:Deathlord Bjarfrud Skjoralmor: "Despoilers! Keep your filthy paws off my honored dead!"
Group wipe:
:Deathlord Bjarfrud Skjoralmor: "None defy a Jarl in his own home!"
:Deathlord Bjarfrud Skjoralmor: "To  's wretched arse with you."
Upon defeat:
:Deathlord Bjarfrud Skjoralmor: "Argh! Unholy curse! I left this world long ago …." 
Upon cleansing his corpse:
:Deathlord Bjarfrud Skjoralmor: "You honor me. Sovngarde calls …."

Unknown:
:Deathlord Bjarfrud Skjoralmor: "I won't stand for this dishonor!"''

Notes
His epitaph can be found beneath his throne.
Online:Cernunnon

Cernunnon is a Bone Colossus encountered in Falkreath Hold. He is summoned after the trio of necromancers― Erbogar, Mochveda and Tuecille―are killed.

It has a chance to drop a Minotaur Bezoar.
 
Related Quests



Skills and Abilities
As a boss type enemy, Cernunnon is immune to all crowd control effects.
;Coldfire Blast: A basic ranged attack that deals minor frost damage.
;Clash of Bones: A charged heavy melee attack that deals very high physical damage and knocking the target back. This must be blocked by the tank or dodged if you are not the tank.
;Aspect of Winter: The boss summons meteors that will land on top of all players dealing high frost damage around them. When the rune appears around you, move away from your group members and hold block. Avoid stacking on top of each other during this attack as the damage from multiple meteors can be overwhelming.
;Brush with Death: The boss summons wraiths that will roam the arena, touching one will deal moderate frost damage and fear you momentarily. This will also summon some Ravenous Revenants to attack the group.
;Pull of the Underworld: When you enter the arena, you'll see a message declaring that the Void tugs at your soul. You will notice a barrier of swirling soul energy around the area. If you stand outside the designated area, you'll take high magical damage over time.
;Summon Minions: At 50% health, the boss disappears and resurrects the three necromancers from before. Kill them as you did earlier and the boss returns and the fight repeats.

Dialogue
When summoned:
:Cernunnon: "Your flames will flicker and die."
:Cernunnon: "Our compact is eternal."
:Cernunnon: "I will claim you myself."
:Cernunnon: "I will keep your bones as a trophy."

Group wipe:
:Cernunnon: ''"Don't keep your ancestors waiting."
:Cernunnon: "Welcome, slaves eternal."

Upon his defeat, he invades the Hall of the Dead.
:Cernunnon: "The living serve, but the dead obey. You will find no sanctuary in these halls!"
Numerous wraiths emerge from the ground and enter the hall.

In the Hall of the Dead, he will raise Deathlord Bjarfrud Skjoralmor.
:Cernunnon: "Wake, little Jarl. See how your kingdom burns? Reap your vengeance."
:Deathlord Bjarfrud Skjoralmor: "Usurpers …? In my hall! Let them come!"''

Notes
Cernunnon is a reference to the Cernunnos, a name for the "Horned God" in Celtic Mythology.
Online:Collectible Furnishings

Collectible Furnishings are furnishing items which have certain features:
They are not found in your inventory but instead in your Collectibles menu, and thus do not take up backpack space.
Once acquired by one character, they can be accessed by all characters on your account.
They are permanently bound to your account and can never be lost or traded to other players, etc.
They can be placed simultaneously in multiple homes, but only once in each home.
They do not count towards your houses' Furnishing Items limit, but rather towards the "Collectible Furnishings" or "Special Collectibles" limits.
"Collectible Furnishings" are generally received as Achievement rewards or certain Crown Store items, and are only usable as furnishings, e.g. Gallery Statuettes. "Special Collectibles" on the other hand (not to be confused with "Special Furnishings"), are mostly purchased from the Crown Store (with some exceptions), but they can also be used outside of your home, e.g. Assistants, Mounts, and Non-Combat Pets.
These category distinctions (and their various furniture placement limits) are also made, in part, as a consequence of their impact on game performance. See ESO developer comment here.

This page lists collectibles which are in the Furnishings/General category in the Collections/Collectible tab.  See also:
Banking Assistants
Houseguests
Merchant Assistants
Mounts
Pets
Storage
Undaunted Busts
Undaunted Trophies
 


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TesOtherMod:Main Page

Mods, short for modifications or modules, are user-made add-ons for video games. They may add new content, change existing features/mechanics, fix bugs, add cheats, and so much more. The modspaces (this namespace and those associated with it) are places to document the contents of Elder Scrolls mods, in addition to all other things modding, hacking, and datamining, including using mods, making mods, file formats, and more.

 

Mods, Modification and Modding
Mods are generally categorized by the changes they make to the game. This may include adding new items, magic, quests, dungeons, houses, and followers; enhancing models, textures, gameplay mechanics, immersion, and the user interface; or fixing bugs and inserting cheats. The largest mods are often overhauls, total conversions, new lands, and unofficial patch projects. Mods are usually supported only on PC, but with Skyrim Special Edition, limited support exists on consoles.

Modification refers to the process of modifying your own game by installing mods created by other players. This may seem confusing at first, so we have a number of guides and resources on installation, configuration and management of mods to help you get started.

These games provide built-in support for modding (creating your own mods), and the main series games since Morrowind come with their own mod creation software called either the Construction Set or Creation Kit. They are supported by some of the largest modding communities on websites such as Nexus Mods and ESOUI. Modding has been attempted for the other games as well, notably the engine remakes for Arena and Daggerfall. In addition to details on the mods themselves, we also have links to details and resources on the process of modding, where you can find out about creating mods yourself, including tools for modders and information about the different items, objects, and file types used in the games.

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Online:Malangwen (Greenshade)

Malangwen is a deceased Altmer member of the Mages Guild located in the Shademist Enclave.
 

Related Quests


Quest-Related Events
Examine the body and you'll discover that she's been devoured by the vampire clan that inhabits this cave.
:" "
: 
:" "
Lore:Tarlain Heights

The   is a forest region situated in the northwest of the region of  , within the province of  . The Tarlain Heights is the least-populated when compared to the rest of Grahtwood. The town of   was the largest settlement in the Tarlain Heights, but it was destroyed since   when the Daedric Prince of Domination,   had swallowed the settlement, leaving a shadowy wasteland of its former self. During the Winter, the capital city of Valenwood,   would station itself in the Tarlain Heights, in a site east of Gil-Var-Delle. But when Falinesti settled in  , it was no longer present in Grahtwood. The  s of Grahtwood lived in the Tarlain Heights, with the most prominent group being the  . 

During the   in the late  , the village of Tarlain Heights was present in the area, being under the rule of Lord Aracher. It had a rivalry with  .  It was neighbored by several settlements, including   in the northeast,   in the west, and   in the east.  

 

Gallery
 

References
Lore:Green Hall

Green Hall is a forest region situated in the northeast of the region of  , within the province of  . Green Hall is the overall center of Grahtwood, as the   cities of   and   are found anchored at each side of the region, both of which have extensive roles in the province's history. The main road runs between Elden Root, located in the dead-center of Grahtwood, to the trading settlement of Cormount, found on the border near the region of  . The road also diverges west towards the  , where it heads to the rest of Valenwood. Minor townships such as   are found between Cormount and Elden Root. It also goes south into the  . Beyond the road is open-land, primarily occupied by Bandits and other criminals. The ruins of the   and   are found in the area.  

During the   in the late  , the village of Green Hall was present in the area, being under the rule of Lady Sinia. It had a rivalry with  .  It was neighbored by several settlements, including   in the southeast,   in the southwest, and   in the north.  
 
 

Gallery
 

References
Online:Humble Monthly Promotion

thumb|right|Bristlegut Piglet
The Humble Monthly Promotion was a PC/Mac promotional offer included with the November 2017 Humble Monthly game bundle. Along with a copy of ESO for PC/Mac, the bundle included a promotional code to redeem the following in-game rewards:
15 days of ESO Plus subscription time
 Crowns
A Bristlegut Piglet vanity pet
The Bristlegut Piglet was previously only available from conventions and official giveaways in 2014.

Notes
The November 2017 bundle also included a promotional code for Legends containing 2 Heroes of Skyrim card packs, 1 Event Ticket, 100 Gold, and 100 Soul Gems.
Lore:Long Coast

The Long Coast is the southernmost region of the grand region of  . The Long Coast is the closest to sea-level from the rest of Grahtwood, and it consists of the lower basin, along with the coast in the region. The two cities of   and   are located along the region and have foreign origins, when compared with their sister city of  . The township of   and   are located along the Coast. The   necropolis is one of the largest crypts in   and it used to be the site of Arborfell before it was destroyed by an unknown entity named  . 
 

References
Online:Strillian's House

The front door is protected by an intermediate lock. Entering is considered trespassing. An advanced safebox can be found behind the divider upstairs. A copy of Worship of the Dragon God can be found on a table west of the house.
 
 

Residents
Strillian Arius

Gallery
Online:Panundus's House

The door is protected by an intermediate lock. Entering is considered trespassing. An intermediate safebox can be found behind a divider upstairs 
 
 

Residents
Erivase Marvos
Panundus Didatus

Gallery
Online:Catina's House

The front door is protected by a simple lock. Entering is considered trespassing. A door on the second floor leads to a balcony. An intermediate safebox can be found upstairs near the bed.
 

 

Residents
Catina Umbranox
Thranileith

Gallery
Online:Castellan's House

The front door is protected by a simple lock. Entering is considered trespassing. A copy of Trials of Saint Alessia can be found on the table upstairs.
 

 
Residents
Castellan Condaris

Gallery
Online:Bremman's House

The front door is protected by a simple lock. Entering is considered trespassing.thumb|right|Interior
Online:Cathedral of Akatosh

It is under construction, and it can't be entered unless the related quest is active. It can be accessed via the Cathedral Catacombs, found in the graveyard next to the building.
 
Related Quests


Residents
Ashe
Primate Artorius

Cathedral of Akatosh
 
Undercroft
thumb|left|Cathedral Catacombs entrance
Enter the Undercroft through the Cathedral Catacombs entrance in the graveyard. There are a number of Juvenile Wamasu and Order of the Hour guards to contend with.
 
Cathedral of Akatosh
thumb|left|Inside the cathedral

 
  
Bugs
Online:Lady Balina's Mansion

The front door is protected by an intermediate lock. Another door is protected by a simple lock. A copy of ''Merchant Lords of Abah's Landing, Book 2'' is sitting on Lady Balina's vanity.
 
  
Residents
Ancolcalion
Hrunvatr
Loucel Vyau
Taanuire

Gallery
Lore:Wilderking Court

The   (also called the Court of the Wilderking,  or simply, The Court)  is a smaller area in the region of  , which consists of southeastern  . The cities of   and   are anchored on each side of the region, with the latter found on the crossroad towards  . The name earns its name through the presence of the  , a god worshipped by the tribal   that live in the region, such as the ones that live in   and the  . The Wilderking is worshipped across the land, and his will is enforced through the  , stone constructs that live in the land, in ruins such as   and the  .  

 

History
In  , the First Aldmeri Dominion had built the city of Marbruk on the northern edge of the Wilderking Court, where it became their foothold in the region.  At this point, the tribal clans of the Court were unaligned with the Aldmeri Dominion, unlike the rest of Valenwood. They only served the Wilderking. An   of the Dominion was sent on a mission to gain an audience with the Wilderking, and ultimately uncovered a plot conceived by the   to kill the Wilderking. In the end, the Wilderking had died and was replaced by  , who would be named the Wilderqueen. The queen, along with the rest of the Wilderking Court, pledged allegiance with the Aldmeri Dominion. 

References
Lore:Drowned Coast

The Drowned Coast is the westernmost region of the greater   region. The Drowned Coast is the home of the city of  , the capital of Greenshade. The Northern area is mountainous with several   ruins scattered about, including  . On the other side of the mountains is the fortress known as the  , which safeguards the western shores of Valenwood. The southern area is riddled with swamps and is the home of the   of  s, who haunt the nearby township of  .

There also around four islands located in the ocean south of the coastline, the easternmost isle being the largest. Though they often appear on maps of Tamriel, little is known about them.