Netruk44/uesp-wiki-content huggingface dataset:
Lore:Rings of Lordship

The Rings of Lordship are two little-known enchanted rings, each one held by the respective rulers of   and  , the two halves of the Shivering Isles. The rings act as a symbol of office, something which carries great weight in the Isles.  The Manic ring is purple with yellow and pink gemstones shaped into a flower, and possesses a powerful enchantment which fortifies the wearer's personality and disease resistance while also granting a magical shield. The Demented ring is dark and spiked with a purple gem, and grants its wearer a strong chameleon effect while also fortifying endurance and poison resistance.  One of the rings may also sometimes be silver and spiked in appearance, with yellow gemstones.  

Circa   the Champion of Cyrodiil received one of the rings as a reward from Sheogorath after dispatching either the   or the   and assuming their title. 

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See Also
For game-specific information, see the Shivering Isles and Legends articles.

References
Skyrim:Frosted Dwarven Spider

Frosted Dwarven Spiders are Dwarven Spiders that use frost attacks rather than lightning. They can be found throughout the icy Winter's Chimes section of Runoff Caverns.
Online:Baandari Dwarven Spider

The Baandari Dwarven Spider is available as an Apex-level reward in Baandari Pedlar Crates. Its default name is "Rattleclink".
 

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Online:Ebony Dwarven Spider

The Ebony Dwarven Spider is available as a Radiant-Apex reward in Baandari Pedlar Crates. Its default name is "Drearshade".
 

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Online:Infernium Dwarven Spider

The Infernium Dwarven Spider was available in the Crown Store for   from   to  . Its default name is "Big Emberlegs".
 

Occurrences
 
 
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Notes
The Infernium Dwarven Spiderling is the pet version of this mount.
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Online:Daily Rewards/September 2019

September 2019 Rewards
The September 2019 rewards started on September 1st, at 0:00 UTC. There were 30 rewards in total.
Skyrim:Bone Wolf (creature)

Bone Wolves are undead wolves added by the Bone Wolf Creation. They are a common type of Nordic undead often found in the company of necromancers. For more information, see the lore article.
Bone Wolf
 
A pet Bone Wolf can be obtained during the related quest by returning its Totem Bone. It is initially found locked inside a cage at the necromancer's camp.

The Bone Wolf is essential, and will not engage in combat. Its main function is to carry items, and it has a carry weight of 200 and it will follow you even if you already have another pet following you. You can instruct it to wait at a city, wait at its current location, wait at your house, or to carry items. It can also be summoned using a teleportation spell.
Bone Wolf's Revenge

When following you, the pet Bone Wolf grants an ability named "Bone Wolf's Revenge" which makes your spells more effective against undead.  This functions identically to the Necromage perk and stacks with this perk multiplicatively.
 

Related Quests


Bugs
 
 Adding the Bone Wolf to the DruadachRedoubtFaction faction (RefID  ) will fix this problem.
 

Bonewolves
thumb|left|A hostile Bonewolf
Hostile Bonewolf enemies can be found throughout Skyrim with this Creation installed at set spawn point locations. Note that these are shared spawn points with Zombies , so either can appear at any point if you have both Creations installed. If you have neither Creation, rabbits can be found at these spawn points.




 

Thrall Wolves
thumb|right|A Thrall Wolf
Hostile Thrall Wolf enemies are encountered at the necromancer's camp northwest of Folgunthur during the quest Let Sleeping Wolves Lie.
Lore:Varlasel

Varlasel (meaning Hall of Stars in Ayleidoon) may refer to four things:
Varlasel, one of the ruins of Erokii
Kemen Varlasel, a subsection of the Valus Mountains ruins of Kemen
Nornal Varlasel, a subsection of the Heartlands ruins of Nornal
Varondo Varlasel, a subsection of the Colovian Highlands ruins of Varondo
Lore:Varondo

is an Ayleid ruin located north of Kvatch, near the Brena River in the Colovian Highlands.  There are two large maze-like subsections within the ruins, Varondo Beldastare and Varondo Varlasel. Although the meaning of Beldastare is unknown, Varlasel translates to "Hall of Stars" in Ayleidoon.   

History
During the time of the Ayleids, an event known as the "Harrowing of Varondo" took place.   was present at the city the day it occurred, and burned down an army of Ayleids was "like dry grass in a wildfire" using his fiery breath, garnering him the title the "Ruin of Varondo". 

Following the fall of the White-Gold Tower in   at the end of the Alessian Slave Rebellion, the clan of Varondo escaped largely intact as they fled south beneath the canopy of Valenwood. They are presumed to have settled there and adopted the Green Pact under the terms of the native Bosmer, eventually being absorbed into their local population.  The burgeoning   toppled the remaining Ayleid cities of Cyrodiil one by one, and Varondo subsequently fell into ruin.

By the time of the   in  , the outer part of the ruins had worn to a shadow of their former state, but the massive, convoluted, multi-level interior still remained intact. At the time, the ruins contained a coven of   and Daedra. 
 
See Also
For game-specific information on Varondo, see the Oblivion article.

References
Online:Dalen's House

thumb|right|Interior of Dalen's House
 

 
Occupants
Breleros Dalen
Lore:Talwinque

is an Ayleid ruin located in the Colovian Highlands, northeast of Kvatch and northwest of Skingrad.  The ruin is noted for the large statues found inside its halls, as opposed to on the surface like many other ruins. Its two subsections of Talwinque Ceysel and Aransel translate to "Hall of Shadow" and "Hall of the King" respectively in Ayleidoon.

Following the fall of the White-Gold Tower in   at the end of the Alessian Slave Rebellion, the clan of Talwinque escaped largely intact as they fled south beneath the canopy of Valenwood. They are presumed to have settled there and adopted the Green Pact under the terms of the native Bosmer, eventually being absorbed into their local population.  The burgeoning   toppled the remaining Ayleid cities of Cyrodiil one by one, and Talwinque subsequently fell into ruin.

By the time of the   in  , the halls of the ruin had become home to a group of bandits. Many skeletons were found inside, although the origin of these unfortunate individuals is unknown.  
 
See Also
For game-specific information on Talwinque, see the Oblivion article.

References
Legends:Bloody Hand Chef

Notes
Bloody Hand Chef also appeared in The Elder Scrolls IV: Oblivion.

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Legends:Lord of the Arena

Notes
This card is a reference to the Grand Champion matches you can take part in as a member of the Imperial City Arena faction in The Elder Scrolls IV: Oblivion. At higher levels you can face Minotaurs and Minotaur Lords in the Arena. This card also depicts a Minotaur wielding a Dwarven Warhammer, similar to Minotaurs in Oblivion once your character reaches level 6.

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Lore:Hrotanda Vale

is an   ruin near Chorrol on the edge of the Colovian Highlands, near the fringes the   and   of  . 

During the   of  , the entrance to Hrotanda had been recently boarded off. The nearby   was in the controlled territory of the  , and the   necromancers had murdered the owner of a tower just north of the ruins and set up a base of operations. 

Circa  , the ruins had opened and the subterranean passages occupied by a group of bandits.  
 
References
Lore:Rielle

, meaning "Beauty" in  , is an   ruin on the steps of  's Jerall Mountains, northwest of Bruma.  It holds a large crypt in its lowest levels.

During the ongoing   of  , the adventurers Calm-Water, Doralon, and Filibert Morfin had come to the ruins in hopes of entering it and making a profit from their journey. To their dismay, the entrance was sealed off by an iron gate, and they departed to make up the money for their fruitless endeavor.  

Circa  , the ruins had opened and the subterranean passages swarmed with undead and rats.  
 
Notes
Rielle is also a common Breton surname,  but apart from being spelled the same there is no known connection.
See also
For game-specific information on Rielle, see the Oblivion, ESO, and Skyrim articles.
References
Online:Thief Statue

The Thief Statue is a Khajiit statue located in the Reliquary of Anahbi at the Redfur Trading Post. It represents the ancient thief, Anabhi, whose tale is detailed on a nearby stone. 
 
Related Quests


Quest-Related Events
You must guide the Thief Statue to the two coffers while solving the reliquary's puzzle. The solution lies in the story carved in the stone by where the Thief Statue is initially standing. You must help Anabhi avoid the Guard Statues, representing Jone and Jode, and force them to collide by making them step on the same tile so the Thief is only burdened by one Guard. Once the Thief collects the treasure from both coffers, the reliquary will be unlocked, and you can claim the ancient treasure of Anahbi.
Lore:Nornalhorst

is an Ayleid ruin in the West Weald of Cyrodiil, located east of Skingrad.  Its lower area of Nornalhorst Sel Gandrevla can be roughly translated as "Hall of Gifted Time". 

Circa  , the   bandit gang had taken residence in the ruins.  They preyed upon refugees who came to nearby Vlastarus fleeing from the Alliance War, stealing their possessions and killing some.  They'd apparently killed Mercuro's brother Scarius, whom he buried with his ancestors, facing Nornalhorst, and swore to avenge him.  Some soldiers were hired to retrieve various mementos from the ruins and return them to their rightful owners in Vlastarus.  

By the time of the Oblivion Crisis in  , the subterranean halls of the ruins were occupied by a coven of vampires. 
 
See Also
For game-specific information on Nornalhorst, see the Oblivion and ESO articles.

References
Lore:Wenyandawik

Wenyandawik is an Ayleid ruin found within the Colovian Lowlands region of the Great Forest, northwest of Bravil in the province of Cyrodiil. For the longest time, it contained one of the Ten Ancestors, religious artifacts that were once displayed at the Temple of the Ancestors. It was among the only modern sites that still bore their ancient names by the time of the Third Era.  


History
During the   in  , the   raged across central Cyrodiil. The ruins of Wenyandawik, along with the area southwest of the Imperial City, were considered part of the  's territory. It was located at the triangulated center of Castles  ,  , and  .  Though the door was sealed by a chained lock, the   on the surface still functioned.  
 
During the   in  , the ruins of Wenyandawik had worn down even further and were plundered by a  , who obtained one of the Ten Ancestors for the Ayleid enthusiast,  , in the Imperial City.  At the time, the ruins within were swarming with undead. 

 
See Also
For game-specific information, see the Oblivion and ESO articles.

References
Online:Pieces of History

Pieces of History is awarded for finding all 12 pieces of the Khajiit of the Moons tapestry, stolen by Alfiq thieves and scattered across Southern Elsweyr.  All but the first one can be found before starting the associated quest.  Clues to their locations can be found in the book The Many Threads, found as part of that quest.

 


Notes
 
 

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Lore:Nornal

was an Ayleid settlement located near the banks of the Corbolo and Reed rivers in the northern   of Cyrodiil, south of Lake Poppad.  Its subterranean areas of Nornal Ageasel, Goriluch, and Varlasel can be translated as "Hall of Secrets", "Obscure [unknown]", and "Hall of Stars", respectively. The settlement eventually fell into ruin at some point after the Alessian Slave Rebellion. 
 

History
Circa  , the entrance to Nornal was sealed off by caved-in dirt, and the exterior ruins were infested by the zombies of dead Imperial citizens, the reanimated skeletons of Legion soldiers, giant Daggermaw Bats, and wraiths.  A group of adventurers gathered at the nearby   to journey to Nornal and battle the evil creatures defiling the grounds in order to seek out the vast treasures that lied within the ruins.  It is uncertain what happened to them, as their flyer was found next to the bodies of a dead Dremora and Soul Shriven. 

By the time of the Oblivion Crisis in  , the ruins had been taken over by a band of marauders, while the deeper halls swarmed with undead.   , while posing as fellow speaker Lucien Lachance, left a dead drop for a Silencer of the Dark Brotherhood inside the ruins, instructing them to assassinate Ungolim, who—unbeknownst to the Silencer—was in fact the   of the  .  The ex-Glenmoril witch Melisande tasked those infected with vampirism with retrieving an empty grand   from the ruins as part of a ritual to cure the disease. 
 

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See Also
For game-specific information on Nornal, see the Oblivion and ESO articles.

References
Lore:Bawn

is an Ayleid ruin found southeast of Bravil, located on the shores of Niben Bay at the estuary of the Larsius River.  Its two subsections of Bawn Loria and Bawn Latta translate to "Darkness" and "Light" respectively in Ayleidoon.

History
Following the fall of the White-Gold Tower in   at the end of the Alessian Slave Rebellion, the clan of Bawn escaped largely intact as they fled south beneath the canopy of Valenwood. They are presumed to have settled there and adopted the Green Pact under the terms of the native Bosmer, eventually being absorbed into their local population.  The burgeoning   toppled the remaining Ayleid cities of Cyrodiil one by one, and Bawn subsequently fell into ruin.

By the time of the   in  , the halls of the ruin were swarming with undead.  The mysterious ghost of the  , later identified as  , haunted the grounds near the ruins until his spirit was freed by the Hero of Kvatch.  The nearby eponymously named empty campsite of Bawnwatch Camp sat on an island just north of the ruins.  
 
See Also
For game-specific information on Bawn, see the Oblivion article.

References
Lore:Dragonstone

The Dragonstone is a stone tablet that depicts a map of burial mounds for Dragons. It was crafted following the Dragon War's latter days and meant to document the burial of the Dragon-Lords in Skyrim, for when Alduin may return.  It was created in the days that followed Alduin's defeat in the Dragon War. It was kept hold, even after death by the   in his tomb at  .  

For years the Dragonstone was kept in secret in the ruined temple until it was tracked by   in  , a member of the   that went into hiding. She was able to rendezvous the information to here associate, the court-wizard of  ,  . The wizard had sent a   to acquire the tablet from the temple, ultimately fighting against the keeper. With the tablet, Delphine copied the map with rubbings to track the currently-resurrected Dragons. 

 

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See Also
For game-specific information, see the Skyrim article.

References
Online:Anahbi

Anahbi is an ancient thief who hails from Quin'rawl. She is entombed within her trap-littered reliquary beneath the Redfur Trading Post. Her tale can be read there.
Legends:Emperor's Attendant

Audio
 

Notes
This card is based on Baurus from The Elder Scrolls IV: Oblivion. The corpse lying at his feet is that of a member of the Mythic Dawn.

Gallery
Legends:Miscarcand Lich

Notes
When summoned, you are prompted to "Choose a creature to hunt." This is most likely a reference to the notorious bug from The Elder Scrolls IV: Oblivion where the King of Miscarcand and his two Zombie Guardians would pursue you anywhere in Cyrodiil, making you unable to sleep, wait or fast travel.

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Legends:Dead Drop

Notes
This card is based on the Dead Drop quests from The Elder Scrolls IV: Oblivion.
This card's ability applies the Contracted Killer card effect.

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Legends:Dust Eater Skirmisher

Notes
The Dust Eater Tribe also appears in The Elder Scrolls IV: Oblivion.
This card's ability applies the Dust Eaten card effect.

Gallery
Skyrim:A Soul Divided

Quick Walkthrough
#Enter the Ratway and follow the Ghostly Apparition.
#Investigate the Vault.
#Defeat The Guardian and see if it has affected the shield.
#Head to the north chamber and defeat the Guardian again.
#Head to the east chamber and defeat the Guardian again.
#Return to the sword chamber.

Detailed Walkthrough

As soon as you install the Dawnfang and Duskfang Creation, head to Riften. Townsfolk are talking about a ghost hiding in the Ratway and guards have warned them to not approach the area. As you begin your search, a ghost appears to guide you throughout the Ratway to the Guardian Vault. It then disappear in front of the Vault, leaving you to your investigation. 

In the chamber, you find a long dead skeleton and a sword. Upon inspecting the latter, a Vault Guardian tries to stop you and you have to defeat him. His death seems to have weakened the shield protecting the sword, and a door opens to the north. Head there to find once more the Vault Guardian and weaken the shield. Then, return to the sword chamber and head to the east, defeat the Vault Guardian for the last time.

The Guardian and the ghost, in life Lorrant and Emma Bouchard, will be reunited and you'll be free to take Dawnfang and Duskfang.

Notes
For historical information on Dawnfang & Duskfang, see the lore article.
The ghost is named Ghostly Apparition.

Quest Stages
Tes5Mod:SWIFT/Lord Corvus Direnni

The Conducive Spirit is a mysterious High Elf spirit initially encountered at Beredalmo's Shack. As you approach the door, Beredalmo's Memoir will be added to your inventory and a Conducive Spirit will appear and lead you to a carriage beside the shack, where you will find a knapsack containing a Rusted Key. Though he does not speak, he will appear at various times in the quest to guide towards your goal.

At the glowing crystal path in the Aetherial Rift you will once again find the mysterious Conducive Spirit, reading a book in front of a strange podium. As you approach, the vision disappears and the spirit is replaced by the body of Lord Corvus Direnni.

Back Beredalmo's Shack, Corvus Direnni's Conducive Spirit also appears to give you one final guiding push before disappearing: Architectonic Renditions, a book which describes the locations of many of the wayshrines that can be found in Skyrim.
 
 
The identity of the ghost is later revealed to be Lord Corvus Direnni, a master of conjuration from Clan Direnni. He died in the Aetherial Rift attempting to activate the Snow Elven wayshrine system.

The book On the Metaphysics of Moving Bodies is lying beside him. Check his body for his Final Wish, a plea for anyone who finds him to continue his research into the wayshrines and the Snow Elven technology at their core, and collect the two Grand Soul Gems he was carrying. Next, pick up and activate the nearby book, which will grant you the Salvage Soul spell. Cast the spell to give you the opportunity to salvage souls from soul gems in order to increase your Soul Energy. Salvage the souls from the two Grand Soul Gems you collected from the body, and you will receive enough Soul Energy to activate the Teleport Conduit and escape the Rift.

Corvus Direnni's final wish gives hints on what to do next – "what would possibly occur if all wayshrines were active?" This task is added to your journal as the miscellaneous objective "Discover more wayshrines to fulfill Corvus's final wish".
 
Related Quests


Notes
If a wild creature attempts to attack you near the shack, the Spirit will come to your aid and use spells to help defeat it.
Legends:Flaming Breath

Notes
This card depicts a Daedroth, a type of Daedra with the ability to breathe fire.

Gallery
Legends:Bitterfish Witch

Notes
The Bitterfish Tribe also appears in The Elder Scrolls IV: Oblivion.
This card's ability applies the Bitter Taste card effect.

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Legends:Elixir of Potency

Notes
This card's ability applies the Potent Concoction card effect.
This card appears to depict a type of potion that could be obtained in Skyrim.

Gallery
Cyrodiil/The Beast's Maw

Notes
This cave contains 28 hanging moss plants, 24   plants, 13   plants, 11 imp stool plants, 4   plants, 1   plant and 1 nirnroot plant
This cave is rather dark throughout, so torches  or a light spell are recommended.
The Beast's Maw also appeared in Oblivion.

 
Walkthrough
Exterior
Outside the cave you will find a troll and either a rabbit, fox or  , as well as three   plants, two fly amanita plants, one   plant, one   plant, one   plant and one  .

The Beast's Maw
Upon entering, head north into an abandoned miner's camp guarded by two  . Scattered across the room are a bedroll, a key-requiring chest, a knapsack, an ore barrel, a potion of stamina, three corundum ores, a corundum vein and a table with a   from a prospecting miner encouraging his brother to join him in plumbing the riches of the cave. To the north is a small tunnel with a rat and another corundum vein. Head west instead, past a rat and an open chest, ducking into a tunnel to the west to loot a miner's skeleton. Press north past a   carcass, two more rats and a chest until you arrive in a room where a   guards a set of bloody bones, a corundum vein, three corundum ores in a box and a coin purse.

Take the southern tunnel, slaying two more rats before arriving at an intersection. The northern tunnel takes you to an expert-locked chest and an ore barrel, while the southern leads to a large room with a small lake. Near it are the boss-level  , a skeleton, plenty of bloodied bones, a leveled enchanted bow, a leveled enchanted mace, two corundum veins and a nirnroot plant. On the nearby eviscerated corpse of the unfortunate miner you will find the   to the chest in the campsite. Head back to that room and open the chest, which holds some gold and a  . 

Towards the center of this room is a hole in ground: jump down, which will cost some health, and you will arrive in a tunnel with three rats and chest sitting atop a rocky ledge to the south. Head east past another rat and you will end up in the previous room with the lake. From here, take the southeastern tunnel, looting a corundum vein on the way. In an alcove to the north is a troll, two corundum veins and a deer carcass. Press west until you arrive in a small room with a hole; jumping down takes you back to the very first room.

 

Maps
thumb|left|300px|The Beast's Maw
Online:New Moon Fortress

It is here that new recruits to the cult must pass their trials.
 

Related Quests



Maps
 

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Online:Daily Rewards/October 2019

October 2019 Rewards
The October 2019 rewards started on October 1st, at 0:00 UTC. There were 31 rewards in total.
Legends:Jauffre

Notes
Jauffre also appeared in The Elder Scrolls IV: Oblivion.

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Legends:Blades Guardian

Notes
This card's ability applies the Imperial Might card effect.

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Legends:Mehrunes Dagon's Seducer

Audio
 
 

Notes
This card depicts a Seducer in Mehrunes Dagon's realm, as was encountered in Battlespire. Her skin tone matches Seducers found in that game, however, the realm resembles its appearance in Oblivion rather than Battlespire, and the armor worn by the Seducer resembles the Dark Seducer equipment from Shivering Isles.

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Skyrim:Arena Fan

The Arena Fan is a deceased Bosmer found at a camp southeast of Ivarstead, southwest of Geirmund's Hall, and northeast of Honeystrand Cave. A note is found on his body that details how he journeyed to Skyrim in search of a former Bloodletter of the Imperial City Arena, Urgnok.

He is garbed in simple clothes and a pair of boots. In addition to his aforementioned note, he also carries a copy of The Crimson Dirks, v8.
 
Related Quests


Notes
He is a reference to the Adoring Fan.

Bugs