Netruk44/uesp-wiki-content huggingface dataset:
Skyrim/Skyrim Mages Guild

Currently this page is a summary of both Hammerfell and Skyrim Mages guilds. Locations should be assumed to be of Skyrim Mages Guild unless specified.
Note:- Hammerfell Mages Guild currently does not have any reactions to other factions except itself.
 
 

Joining the Skyrim Mages Guild
Talk to Eranthos in Dragonstar west to join the Hammerfell part, and Ji'Tavarad to join the Skyrim part.

Favored Skills
Alchemy, Alteration, Destruction, Enchant, Illusion, Mysticism

 

Skyrim Mages Guild Ranks


 
Skyrim Mages Guild Quests
Legends:Card Art/Core Set

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Collectable Cards
 

Created Cards
 

Unobtainable Cards
Legends:Card Art/Madhouse Collection

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Collectable Cards
Legends:Card Art/Dark Brotherhood

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Collectable Cards
 

Created Cards
 

Unobtainable Cards
Legends:Card Art/Heroes of Skyrim

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Collectable Cards
 

Created Cards
Legends:Card Art/Clockwork City

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Collectable Cards
 

Created Cards
 

Unobtainable Cards
Legends:Card Art/Forgotten Hero Collection

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Collectable Cards
Legends:Card Art/Houses of Morrowind

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Collectable Cards
 

Created Cards
Legends:Card Art/FrostSpark Collection

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Collectable Cards
Legends:Card Art/Isle of Madness

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Collectable Cards
 

Created Cards
 

Unobtainable Cards
Legends:Card Art/Alliance War

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Collectable Cards
 

Created Cards
Legends:Card Art/Moons of Elsweyr

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Collectable Cards
 

Created Cards
Legends:Card Art/Jaws of Oblivion

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Collectable Cards
 

Created Cards
Legends:Card Art/Tamriel Collection

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Collectable Cards
Legends:Card Art/Monthly Cards

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Collectable Cards
 

Created Cards
Legends:Card Art/Promo Cards

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Collectable Cards
 

Created Cards
Pilgrimage to the Bloodstone Shrine

Quick Walkthrough
# Talk to   in  .
# Go to the Bloodstone Shrine at the Monastery of Saint Veloth.

Detailed Walkthrough

Asking any member of the Temple in Almas Thirr about the Bloodstone Pilgrimage will result in being directed to speak with   to begin this quest.

Hetman Llothro will provide you with shoes to wear (or cloth strips in the case of beast races). You must put on the footwear within the Hetman's house, and keep it on until reaching the shrine on the other side of the city.

Upon moving with the footwear, you will receive messages referring to a stone or piece of glass digging into your foot, leading to the loss of health and fatigue. Walking while wearing the shoes will cause the loss of a small amount of health and fatigue, while running or jumping results in the loss of greater amounts of health and fatigue. All damage can be avoided by levitation.

Upon reaching the shrine, you will notice a small red stone falls to the ground near your feet. Pick up the Bloodstone and offer it at the shrine to complete the pilgrimage, after which the footwear will do no further harm. Return to Hetman Llothro, who will be pleased with your success, requesting that you send more pilgrims her way while requesting you don't "spoil it for them".

Notes
If you remove the footwear at any time before offering the Bloodstone at the shrine, you must return to the Hetman's house, don the footwear, and begin again.
This quest may be made easier by the use of   or by judicious use of   and  .

Quest Stages
Online:Auroran Warhorse

The Auroran Warhorse is available in the Crown Store for  . It is wearing Auroran armor. Its default name is "Borealis".
 

Gallery
Healing Jalor Indo

Quick Walkthrough
# Talk to Jalor Indo
# Investigate his forge.
# (Optional) Investigate in more depth.
# (Optional) Report to Commander   or kill Calitia.
# Report back to Lloris Dalan.

Detailed Walkthrough
  will tell you that one of the Temple faithful, a smith named  , has fallen ill, and will send you to him with a Potion of Cure Common Disease.

Jalor can be found on market bridge, on the west side of  . Upon talking to him, he will mention something is wrong with his lungs. You can immediately offer him the potion, but it will do him no good. Further questioning will reveal that his symptoms worsen when at home, and he will give you a key to investigate.

You will immediately feel nauseated upon entering Jalor's house. Upon closer investigation, you will notice some suspicious powder in his forge, which appears to be the source of his illness. You might also notice an order from   near his bed.

Jalor will be happy to be free of his illness, but will want the matter investigated. You may refuse to investigate further, but you forfeit the scroll reward. Jalor will mention that only two people have had access to his workshop, an Indoril courier delivering an order from Commander Silsi, and a Hlaalu hireling who had a steel halberd made. Showing suspicion toward the Indoril courier will irritate Jalor, but he will readily go along with a baseless accusation of the Hlaalu hireling,  .

You can question Calitia, who is only a few steps away on the market platform. There are three methods to make her confess:
If your Speechcraft is above 35, you can catch her in a lie claiming to know nothing about the powder in the forge.
If your Speechcraft is above 50, you can convince her that you will have her questioned by the Ordinators.
If you have seen the weapons and armor order sitting in the workshop, you can suggest that she saw it and accuse her of murder.

Regardless of how you obtain the confession, its content is the same: Calitia admits that she saw the order from Commander Silsi, and added the homemade powder to the forge to make any metal worked in the forge brittle and useless; being a poor alchemist, she failed to foresee the toxic effects. She asks for forgiveness, and asks you to deliver 100 gold as reparations to Jalor.

Jalor will refuse the money, and demand justice from either you or Commander Silsi. You can tell Commander Silsi, located in the   on the east side of town, who says she will make sure Calitia is punished. Alternatively, if you talk to Lloris, she will plead with you not to disturb the fragile peace in Almas Thirr, and to let it go to prevent an all out House war. Telling Silsi, either through defiance or reporting first to the Commander will cause Lloris's disposition towards you to drop, although this can be (temporarily) avoided by lying to her.

Notes
Although the journal entry mentions  , this is not given as a reward for this quest.
Lloris will eventually find out your lie, although you will not lose as much disposition for lying as telling Silsi before Lloris or (especially) outright defiance.

Quest Stages
Online:Eerie Elk of Dread

The Eerie Elk of Dread is a mount that was sold from May 30 through June 4, 2019, for  . Its default name is "Spook-Antlers".
 
Occurrences
 
 
Gallery
Online:Black Bear (mount)

The Black Bear was available from the Crown Store for   from February 18 through February 22, 2016. It later appeared as a Legendary-level reward in the Reaper's Harvest Crown Crates. Its default name is "Nightpaw".
 

Gallery
 

Notes
The Black Bear Cub is this mount's pet counterpart.
Online:Akaviri Potentate Guar

The Akaviri Potentate Guar is a guar mount available as an Apex-level reward in Akaviri Potentate Crates. Its default name is "Rootwallow".
 

Gallery
 

Notes
The Akaviri Potentate Guar Calf is this mount's pet equivalent.
Online:Shrouded Crown

The Shrouded Crown was available as a daily reward for the 21st day of March, 2021.
 

Occurrences
 
 
Gallery
 
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Duress of a Slave

Quick Walkthrough
# Report to  .
# Deal with  .
# Give advice to  .
# Report back to Idura Voron.

Detailed Walkthrough
 


The Seventh Barrier ring provides a 70pt shield enchantment for 60 seconds (cast on use).

You will require 80 speechcraft to convince the Indoril noble to free his slave

Quest Stages
Lore:Order of the Crypt

The Order of the Crypt is a Breton knightly order that originally served as keepers of the Crypt of Hearts and protectors within the kingdom of Shornhelm. The Order had taken a vow to not just guard the Crypt of Hearts, but to guard the people against those who might seek to use their hearts in briarheart rituals. They eventually broadened their goals, becoming legendary crusaders in the process.  

History
Sometime in the Fourth Era, a witch of the Beldama Coven named Daenalla fell in love with Simon Rodayne, a knight from the Order of the Crypt. The knight willingly gave his heart to his lover, becoming a briarheart.  Daenella and Simon eloped, knowing neither of their clans would approve of their union.  The Order of the Crypt doubled its efforts against the Beldama Coven and drove them further east, believing Simon was tricked into becoming an undead briarheart. Meanwhile, the Wyrd thought that Daenalla had betrayed them to the knights. 

The Beldama Coven attempted to track the couple down.  The Order extended its influence far beyond Shornhelm in pursuit of the coven, forcing the Wyrd east into the Reach.  The Order slayed any   who gave the coven refuge. Eventually, Simon died, and he was buried on a hilltop somewhere in the Reach. 

Sometime in  , the knights who were tracking the Beldama were wiped out, and the coven was able to find Daenella at her lover's grave after several years. The coven made Daenella watch as her husband’s heart was cursed, preventing them from being reunited in the afterlife. She was then killed.  At  , the Beldama Coven was destroyed by an   who recovered Simon's heart. It is unknown if they returned it to his grave tainted, thereby damning him, or if the heart was cleansed, allowing the lovers to reunite. 

Gallery
 

References
Online:Firstblade Style

The Firstblade Style is an Artifact outfit style based on the  . This style page can be used to re-skin any equipped 1-handed melee weapon for   using the Outfit System. 

The style is annually scheduled to be available to buy from the Crown Store for   sometime in March. Its release usually coincides with Hermaeus Mora's Summoning Day on the 5th of First Seed, or March 5th. It was bundled with a  . 
 
;Bundle Description
:''Alter your one-handed sword's Outfit style with a replica of the Firstblade Elder Scrolls Artifact, sword of the Dragon Cult's ancient leader, Miraak. This item cannot be dyed.

;Artifact Description	
:This includes a sword Outfit style replicating the Firstblade Elder Scrolls Artifact, a strange sword the Skaal of Solstheim say belonged to a renegade Dragon Priest named Miraak far in the distant past.

Occurrences
 

Weapon


Gallery
 
References
Online:Falinesti's Faithful Totem Elk

The '''Falinesti's Faithful Totem Elk''' is an elk mount. It is available from the Crown Store individually for   or as part of the Flames of Ambition Collector's Bundle for  . It entered the Crown Store on March 8, 2021, for PC and March 16, 2021, for consoles. It will leave the store on  . Its default name is "Sprigganbane".
 

Occurrences
 
 

Gallery
 

Notes
The Clearspring Striped Fawn is this mount's pet counterpart.
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Online:Great Dark Stag

The Great Dark Stag is available from the Crown Store for   for just one day, for Fatal Fredas, every Friday the 13th. It's added that day, and removed on the next one. Its default name is "Get of Uricanbeg". Unlike other mounts, it has no visual upgrades for Riding Skill.
 

Occurrences
 

Physical Appearance
The Great Dark Stag is a large stag with black fur and red eyes.

Gallery
  
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Online:Karthwolf Charger

The Karthwolf Charger was previously available in the Crown Store for   from   to November 6, 2017. It was also in the Horns of the Reach Collector's Bundle for  . The Karthwolf Charger is now available as a Legendary-level reward in Dragonscale Crates. Its default name is "Ice Loper".
 

Occurrences
  

Gallery
 

Notes
The Karthwolf Shepherd is this mount's pet equivalent.
  
References
Lore:Silverhoof Horsemen

The Horsemen, also known as the Horse-Folk of Silverhoof, are a tribe of Redguards abiding in the pastoral basin known as the  .  Described as horse nomads,  the Horsemen take care of horse herds as their livelihood,  and also train steeds for others in exchange for goods.   The Horsemen venerate a divine animist spirit they call the Herd Mother.  They claim the Herd Mother acts as the tribe's guiding and protective deity. Young Horsemen must commune with her on a vision journey that acts as a rite of passage to adulthood, which they must embark by themselves. These rites are described as being similar to the Redguard tradition of Walkabout.  Herd Mother is believed to always watch over her people, especially in times of the trial. 

Although it's said they have become unavoidably "Bretonized" over the centuries by contact with the Nedes around them, they have retained a number of Yokudan words in daily speech, all spoken with a drawl in the vowels that is associated with the steppes of old Akos Kasaz. Several of these words are used while riding horses. To tell a horse to turn left, the Horsemen say "Netu", which is Old Yokudan for "turn". To turn right, they say "Netu Hu", and to halt, they say "Selim" (which means "to stop" or "to cease" in Old Yokudan). 

While the Horsemen have no written records, their oral traditions are strong, being passed down from one generation to the next. The elders of the tribe also maintain detailed oral accounts of their genealogy.  The Horsemen rarely use written contracts.  The Horsemen care greatly for their steeds, which have been described as unmistakably identical to the  , which the Horsemen claim they brought with them during their exodus.  The inhabitants of Silverhoof Vale live in caves in the side of the mountain. This keeps them from having to build shelter, and gives them protection against beasts such as Harpies. 

The Horsemen use bit-less bridles made of topgrain cowhide.  They're also known for making exquisite horse blankets, decorated with pastural scenes of frolicking horses. 

Arrival of the friendly traveler is deemed a good omen. 

Notes
The River Horse Bretons (who are also referred to as "Horsemen") are an indigenous group of Bretons that live along the Bjoulsae River in High Rock. The Horsemen of the Bjoulsae and the Horsemen of Silverhoof Vale are unrelated.

Books


Gallery
 

References
Lore:Horsemen

Horsemen may refer to:
River Horse Bretons, also known as the Bjoulsae River Tribes
Silverhoof Horsemen, also known as the Horse-Folk of Silverhoof
Online:Daily Rewards/March 2021

March 2021 Rewards
The March 2021 rewards started on March 1st, at 0:00 UTC. There are 31 rewards in total.
Blades:Web Mothers

Families
Silk Farm Hunt
thumb|right|The Web Mother
The following Web Mother can be encountered in Silk Farm Hunt.
  
The Web Mother
 

The Web Mother's Trap
thumb|right|The Web Mother
The following Web Mothers are the variants found in The Web Mother's Trap. Despite the quest's premise of only dealing poison damage, they also deal cleaving damage.  As the boss of this quest, their name is always superseded by simply "The Web Mother".
Lore:Silverhoof Vale

Silverhoof Vale, also called the Vale of Silverhoof, is a pastoral basin located on the northwest coast of the High Rock region of Rivenspire, some leagues west of the city of Shornhelm. It is inhabited by the Horsemen, Redguard nomads known for breeding horses.  The inhabitants of Silverhoof Vale live in caves in the side of the mountain. This keeps them from having to build shelter, and gives them protection against beasts such as Harpies.  
 
History
In the early sixth century of the First Era, during a period of upheaval in High Rock, the Horsemen arrived on Silverhoof Vale from Yokuda and established themselves before they could be driven out or absorbed by the native peoples. 

In  , the Horsemen's horses were attacked by harpies, causing them to hire a band of travelling fighters to deal with them.  
See Also
For game-specific information, see the ESO article.
References
Online:Infernal Guardian Style

Infernal Guardian Style is an Undaunted outfit style inspired by the Infernal Guardian, a boss in City of Ash I. As with all Undaunted styles, it's comprised of a head and shoulder piece alongside a selection of weapon pages. This style was available from March 3 to March 31, 2021.

Style Pages
  could drop from Razor Master Erthas, with a higher chance to drop on Veteran difficulty, and an even higher chance if the Fire Brigade achievement had been unlocked. 
  had a chance to drop from either   or a  , sold by Glirion the Redbeard. Alternatively, it can alternatively be bought from him outright for 50 Undaunted Keys.
The weapon pages are included in the  , which was available in the Crown Store for  .
 

Sets
The following sets are in the Infernal Guardian Style:
Infernal Guardian

Armor


Weapons and Shields


Gallery
Lore:Fort Ash

Fort Ash is a ruined keep located deep in the Great Forest, in the province of Cyrodiil. Fort Ash is strategically located on the Black Road, between the Red Ring Road and the city of Chorrol. During the Alliance War in the mid-Second Era, Fort Ash was one of the six vital keeps that determined control of the Imperial City.  
 

History
Fort Ash was the site of battle early in the  , between the Colovians under Duke   and the   of Emperor  . It was the revolution's first defeat in the conflict, but after the Duke took control of the Imperial Legion from Chorrol, he was able to push the Emperor back into the   and eventually take the Imperial City.  Years later, the Alliance War had swept across central Cyrodiil and each of the three alliances took one-third of the region for themselves. The   seized the northwest and subsequently Fort Ash. It was part of the  , which connected it throughout central Cyrodiil and the other keeps. It was surrounded by flatland and small outposts that facilitated mines, a lumbermill, and a farm. 

Like many other keeps in Cyrodiil, Fort Ash was active until it was later abandoned sometime during the relative peace of the  .  By the late Third Era, Fort Ash was inhabited by an unknown tribe of  s, who defended their home from highwaymen and treasure hunters alike. 

Gallery
 

See Also
For game-specific information, see the Oblivion and ESO articles.

References
TesOtherMod:Palette Files

This article documents the formats of COL files used in Redguard and contain color palette data.

The overall file format of a COL file is:

     dword FileSize               // Always 776?
     dword Unknown
     byte  PaletteData[768]       // 256*3

The palette data is 3 bytes of data for each of the 256 colors and is arranged like:

     byte Red
     byte Green
     byte Blue

Color values range from 0 to 255.
Online:Heroes Reforged

This event begins with the launch of Update 29 on the live servers. This is Monday, March 8, 2021 for PC/Mac, and Tuesday, March 16, 2021 for Xbox One and PlayStation4. It will run for two weeks, and will allow you unlimited free respecs from Rededication Shrines for the following:
Attributes (Health/Stamina/Magicka)
Skills (and Morphs)
Champion Points (from the Champion Point system menu)

When you first log in after Update 29 goes live, all Skills and Champion Points will be automatically reset. Though the changes to skills in Update 29 only affect the Champion System, this event will allow you to test builds, reset/respec as many characters as you'd like for free for two weeks.
Online:Waking Flame Cultist

Waking Flame Cultists are members of the Order of the Waking Flame who can be encountered various times in your adventures during the Gates of Oblivion storyline.
 

Related Quests




Quest-Related Events
A Mortal's Touch
An Imperial cultist can be found in the Shrine of the Black Maw where he is being interrogated by Lyranth when you arrive:
:Lyranth: "What interest does a Dagon cult have in this place, flea?"
:Waking Flame Cultist: ''"Do your worst, Dremora! I'll tell you nothing!"''
: 
:Lyranth: ''"I'll squeeze the knowledge out of&mdash;"
: 
:Lyranth: "Damn! I forgot how fragile mortals can be."

An Apocalyptic Situation
While in Greenshade you can use the Epiphany Bloodruby Pendant to track portal magic residue to a small camp of Waking Flame Cultists. Two cultists will attempt to flee you and Lyranth:
:Waking Flame Cultist (Male): "The Dremora! How did she overcome the blade?"
:Waking Flame Cultist (Female): "Never mind that! Get in and I'll close the portal."
: 
:Lyranth: "I don't think so."
: 
:Lyranth: "A simple spell will keep the portal open. Mortal, this way!"

The Key and the Cataclyst
Several Waking Flame Cultists can be found in the Waking Flame Fargrave Conclave, they will be friendly and cannot be spoken with.

The Celestial Palanquin
When you arrive through the portal in Greenshade and find yourself outside the city, you will find a Cultist drawing a strange symbol on a nearby wall. A strange woman will be watching him, as you approach your hands will begin to glow, as will hers. The Cultist turns around and notices the woman:
:Waking Flame Cultist: "The Anchorite! You're as bothersome as that damn Dremora! No matter. The votive rune is placed and now you die."
: 
:The Anchorite: "You brought this on yourself, Dagonist!"
: 
:The Anchorite: "Hey, you. With the glowing hands. We have something in common. If you're not a cultist, we should talk."

After you have spoken with Madam Whim and Initiate Tilgo, you will need to meet up with the Anchorite at the Fargrave Crafting Plaza. When you arrive, you will find some Waking Flame Cultists being appended by some Stricture Guards. Once you have spoken with the Anchorite, the guards will lead the cultists away.
:Waking Flame Cultist: "Lord Dagon will visit disaster upon this ash heap! Mark my words!"
:Stricture Guard: "Move, mortal flea!"
:Waking Flame Cultist: "You will see! Lord Dagon will devour you and your city!"
:Stricture Guard: "Be silent! Your Prince has no power here."''
Online:Waking Flame Blademaster

Waking Flame Blademasters are Altmer ravagers associated with the Waking Flame. They can be found in the Imperial Cache Annex.
Online:Waking Flame Champion

Waking Flame Champions are Bosmer knights who are associated with the Waking Flame. They can be found in the Imperial Cache Annex.
Online:Waking Flame Assassin

Waking Flame Assassins are Dunmer assassins who are associated with the Waking Flame. They can be found in the Imperial Cache Annex.
Online:Waking Flame Pyromancer

A Dunmer Waking Flame Pyromancer|thumb|right
Waking Flame Pyromancers are Imperial and Dunmer fire mages who are associated with the Waking Flame. They can be found in the Imperial Cache Annex.
Online:Order of the Waking Flame

The Order of the Waking Flame, (also known as the Waking Flame) are a cult dedicated to the Daedric Prince Mehrunes Dagon.
Online:Imperial Cache Annex

The entrance is located behind a bookshelf inside the Shrine of the Black Maw. You'll come here during the Blackwood prologue quest. The only owned container in the cache annex is a single backpack on the right-hand side of the room. Sandroaches scuttle across the floor.
 

Related Quests


Residents
Lyranth
 
 
Maps
thumb|left|A map of the annex
 

Gallery
Blades:Waiting

Many activities require you to wait for a period of time.
Services: Alchemy, Crafting, Enchanting, and Tempering
Constructing buildings
Events
Challenges
Jobs refresh daily, with a new   job every week
Shop gold refresh
Guild material requests
Arena matchmaking
Arena resets, which occur roughly every month
Store offers, such as the daily rewards
Lore:Ancient Gravestone

Here Lies the Head of the  

Whose Name Has Been Stricken from History

May the Pieces of His Dismembered Body Remain Hidden

Until Jone and Jode Fall from the Sky
Lore:First Signs of the Flu

No one knows who brought the flu to  .

Some blame the Argonians. Others say it's the work of Peryite himself. Whatever its cause, the sickness is spreading quickly, and the dead are starting to pile up. Some of the unaffected residents are fleeing, but they say things are even worse beyond the city's walls.

I, for one, am not going anywhere. Orcrest is my home.
Lore:Flu Victim's Note

My rash is spreading. My cough is getting worse. My nose won't stop bleeding. It's only a matter of time before it flows from my eyes and mouth. My brother only lasted three days after he reached this point. He was always stronger than me.