Tes4Mod:Oscuro's Oblivion Overhaul/Animals

Animals are non-magical creatures that generally rely upon melee-type attacks with their claws and fangs. Most animals are hostile. Several animals have resistance to frost; otherwise they have no magical abilities.
In some cases, the listed animals are primarily generated from animal leveled lists; these animals are commonly encountered along roads or in the wilderness, and are also found in several caves and some ruins. There are several animals, however, that are not part of these leveled lists, and there are other "nuisance" animals found almost anywhere. Specifics are provided with each individual animal.




Bear
Bears are large, hostile animals that rely on their large, clawed paws for attacks. Corrupted bears are summoned by Sylvan Rangers.




Boar
Boars are small, relatively slow (Speed 12) animals with dangerous tusks. They are encountered starting at level 7. They are the only hostile animal that is not found in ruins or caves. Boars are only found outside, in Plains, Swamps, Forest, and Rainforest regions. They will be found starting at level 5 along roads. Corrupted creatures are summoned by Sylvan Rangers; Jephre's creatures are summoned by Bosmer Rangers.

Boars have the following characteristics:

20% resist frost.
A 10% chance of being infected with the disease Chanthrax Blight.




Deer
Deer are skittish, non-hostile creatures that will flee if approached. Does are more common and are found in herds of two or three. Bucks are solitary and notably hardier. Jephre's creatures are summoned by Bosmer Rangers.




Fish
Fish can be found in various bodies of water. They are small and inoffensive.




Jaguar
Jaguars (and their close cousin, leopards) are jungle cats that can be found in the Blackwood region. Like Mountain Lions, they are fast, agile, and dangerous. Jephre's creatures are summoned by Bosmer Rangers; Ol' Lurker is found in Reedstand Cave.





Mountain Lion
Mountain lions are rapid and vicious predators. They are typically encountered at level 12. They are on the standard animal lists for caves and ruins. They are also randomly found outside in Farm, Plain, Rainforest, Highlands, and Mountain regions. They will be found starting at level 10 as boss-level creatures, along roads and in the exterior of Fort Caractacus. Furthermore, you will encounter 6 mountain lions at level 1 during the Fighters Guild quest A Rat Problem. Corrupted creatures are summoned by Sylvan Rangers; Jephre's creatures are summoned by Bosmer Rangers.

Mountain lions are particularly dangerous because of their speed (25). They have the following characteristics:
20% resist frost.
A 10% chance of being infected with the disease Wither.




Mud Crab
Mud Crabs are weak nuisance creatures found everywhere near water. Although larger than many crabs on Nirn, they are smaller than most other animals encountered in Tamriel. They are part of many leveled lists. Outside, they are found in swampy areas, along coastlines, and in shallow water. In caves and ruins, they are found in "Wet Lairs": in just about any area with water, Mud Crabs can be randomly generated in place of the enemy that would normally be there. Mud Crabs are also very common in sewers.
Mud Crabs attack with their claws. They have the following characteristics:

A 15% chance of being infected with the disease Swamp Fever.




Slaughterfish
Slaughterfish are vicious underwater creatures that can be difficult to hit, especially since several types of attack are ineffective underwater.

Found: Underwater only (lakes, rivers, flooded ruins and caves); slaughterfish are not included in any standard animal leveled lists.
Has a 10% chance of being infected with Greenspore.




Wolf
Wolves are fairly weak predators. Corrupted creatures are summoned by Sylvan Rangers; Jephre's creatures are summoned by Bosmer Rangers.