Netruk44/uesp-wiki-content huggingface dataset:
Legends:Sparring

It cannot be obtained as part of your collection, but instead appears in Kastus Thorn's House if you choose to Confide him.

Gallery
General:Lawrence Schick

right|thumb|Lawrence Schick
Lawrence Schick is the former lead writer for The Elder Scrolls Online. He joined ZeniMax Online Studios in May 2009 as lead content designer for ESO. He was promoted to lead content writer in 2010, and in 2011 was promoted again to lead loremaster. Schick's career as a game writer began in the late 1970s, when he was one of the early writers involved in Dungeons and Dragons. Through the 80s and 90s he was involved with many successful titles, and developed an interest in LARPs (Live Action Role Playing). In the early 2000s he was a freelance writer, up until 2007 when he joined the team for the planned MMO (but released as a single-player game) Kingdoms of Amalur. The team for KOA included former Elder Scrolls developer Ken Rolston. He announced in February 2019 that he would be retiring from his position due to family reasons, being succeeded by Leamon Tuttle, and wrote an open letter to the community about the lore of the franchise's unique world. He now works at WarDucks Studios in Ireland.

Schick often roleplayed and answered questions under the name Phrastus of Elinhir, occasionally appearing as a guest on episodes of  .

Books

|}

Elder Scrolls Game Credits
;The Elder Scrolls Online &mdash; Lead Writer and Loremaster
;The Elder Scrolls Legends &mdash; Lead Loremaster

Gallery
 

External Links
;Reddit 
;Wikipedia
; 
;Post-ZOS interview with Lawrence Schick
Online:Factotum Conduit

Factotum Conduits are Factotum storm mages appearing in the Clockwork City.
 
Locations



Related Quests
 

Notes
Factotum Conduits also appear in Legends, as a card added with the Return to Clockwork City storyline.
Online:Dancing Spider

Dancing Spiders are fabricants resembling spiders designed by  . They attack primarily by launching themselves at an enemy and pinning them to the floor. Firepot Spiders that have blown their lids will turn into dancing spiders thereafter.
 
Related Quests

Locations
Insalubrious Effluvium
Mechanical Fundament
Ventral Terminus
Online:Firepot Spider

Firepot Spiders are fabricants resembling spiders designed by Sotha Sil. 
 

Related Quests


Skills and Abilities
;Erupting Sphere:

Notes
Firepot Spiders also appear as cards in Legends, with the Clockwork City storyline.
Legends:Wicked Spiderling

It is unobtainable, but is used by the Daedric Cultists in the Dark Omens quest of The Forgotten Hero.

Gallery
Online:House Telvanni Style (collection)

Telvanni Style is a collection of 14 books that make up part of the Crafting Motifs library. Reading the chapters teaches you the Telvanni crafting style. These chapters (or rarely the entire book) can be found by stealing from citizens of Vvardenfell, either by picking pockets, stealing from safeboxes, or looting Thieves Troves.
Online:Kill Enemy Wardens

Quick Walkthrough
# Kill 20 Wardens.
# Return to the mission board.

Detailed Walkthrough
Mission Board Text (Accept)


When hunting enemy Wardens it is much easier rack up kills when you are part of a large group. Especially when the group is actively attacking and/or defending as the kill credit will count for any group members nearby.

Mission Board Text (Completion)

  

Quest Stages
Online:Factotum Medica

The Factotum Medica is a medical automaton that can be found repairing Proctor Luciana Pullo after her traumatic experience battling Nocturnal to save Sotha Sil.

 
Quest-Related Events
The Light of Knowledge
At the conclusion of Where Shadows Lie you have the option of asking Lord Seht to save Luciana.  If you choose to do so, you can find her in Proctor Luciana's Retreat where she is being tended to by a Factotum Medica under the careful watch of Provost Varuni Arvel.  If you speak to the Factotum, she'll tell you:
:''"Greetings, resident. Please maintain a safe distance. I am still determining the extent of Proctor Luciana's injuries."
:What exactly happened to her?
:"Lord Seht furnished Proctor Luciana with a wide array of complex enhancements that help sustain and extend her life. These enhancements allow her to wield arcane power inaccessible to most mortals."
:And?
:"Unfortunately, her struggle against Nocturnal's assault overtaxed the system, resulting in catastrophic damage to all rejection inhibitors and nerve junctions. It seems her body was incapable of handling the strain."
:Will she be all right?
:"I lack the requisite data to offer you a definitive prognosis. Initial findings indicate a low probability of survival. I can direct you to a grief specialist if you wish. Please know that I will continue to execute my duties with all due diligence."''
Online:Nightmaiden Viriana

Nightmaiden Viriana is a hostile Nocturnal Shrike found guarding the Gloaming Gate back to the Clockwork City during the related quest. 
 

Related Quests


Quest-Related Events
She has also captured Proctor Luciana Pullo.
:Proctor Luciana Pullo: ''"Do your worst, night hag! You'll get nothing from me!"''

When Nightmaiden Viriana notices you, she'll shout:
:Nightmaiden Viriana: "Interlopers? No! I will not be interrupted!"
Online:Bona

Bona is a Nord drunkard who can be found playing dice with Hlenil Salaren, Carnirrimo, and Tlatiz near the Daram Stables. She has no unique dialogue.
Online:Hlenil Salaren

Hlenil Salaren is a Dark Elf student who can be found playing dice with Bona, Carnirrimo, and Tlatiz near Daram Stables. He has no unique dialogue.
Online:Carnirrimo

Carnirrimo is a High Elf noble who can be found playing dice with Bona, Hlenil Salaren, and Tlatiz near the Daram Stables. He has no unique dialogue.
Online:Tlatiz

Tlatiz is an Argonian drunkard who can be found playing dice with Hlenil Salaren, Carnirrimo, and Bona near Daram Stables. She has no unique dialogue.
Online:Waft

Wafts are small passive beams of blue light that are commonly found aimlessly floating in Evergloam and The Shadow Cleft. They can be harvested for Ectoplasm, a junk item that can be sold to vendors.
Online:Asylum Orderly

The Asylum Orderlies are two Dunmer employed at Asylum Sanctorium who work under Alienist Llandras in caring for the Saints. They have no unique dialogue.
Online:Factotum Assembler

Factotum Assemblers are factotum laborers who can be found in the Brass Fortress, and other locations.

A friendly Assembler can be seen in Seht's Vault before arriving in Clockwork City.
Online:Factotum Freebooter

Factotum Freebooters are factotums who can be found in the Clockwork City Vaults. 
 

Related Quests
Online:Factotum Pursuer

Factotum Pursuers are factotums who can be found in the Clockwork City Vaults. 
 

Related Quests
Online:Factotum Sanitizer

Factotum Sanitizers are Factotums that can be commonly found throughout the Clockwork City. Sanitizers within the Brass Fortress are non-hostile and can be pickpocketed, while the factotums outside the fortress are all hostile.

Sanitizers were apparently built with janitorial duties in mind as they can be observing scorching structures with fire and, for interior areas, sweeping floors. To perform the former they possess a device attached to their left arm that can create a concentrated burst of flame, or hurl fire in the air and explode similar to Firepot Spiders. The factotums that are sweeping inside the Clockwork Basilica do not have this attachment. All Sanitizers have a one handed weapon holstered that they will use in combat. As the Factotum Sanitizers in the Clockwork Basilica do not have the fire attachment, this weapon is their only means of attack which significantly limits their damage.
 
  
Skills and Abilities
Phlogiston Excitement:
Ground Fire:

 
Other Types of Factotums
 
 
----
 
 

 Factotum Sanitizers function as elite enemies during the Nchuthnkarst group event.
 

Notes
A similar factotum   in Legends although its relation to the Factotum Sanitizer is unknown, as the Legends variant is depicted using dual wielded daggers and has no attachment.

Gallery
Online:Fabricant

thumb|right|A fabricant
Fabricants are creatures made of organic and metal materials found in the Clockwork City, including Halls of Fabrication.

Note that the humanoid Factotums are not considered to be fabricants.
  

Variations
Beetle Fabricant
Brassilisk
Dancing Spider
Fabricant Beetle
Fabricant Shalk
Fabricant Thunderbug
Firepot Spider
Kagouti Fabricant
Nix-Hound Fabricant
Nix-Ox Fabricant
Scorpion Fabricant
Skeevaton
Tunnel-Bore Fabricant
Verminous Fabricant

Unique Fabricants
Gear Grinder
Hunter-Killer Negatrix (Boss, Halls of Fabrication)
Hunter-Killer Positrox (Boss, Halls of Fabrication)

Notes
Fabricants count towards the Dwarven Construct Slayer achievement.
Fabricants also appeared in both Tribunal and Legends.
Online:Dreadhorn Wallbreaker

Dreadhorn Wallbreakers are minotaurs allied with the Dreadhorn Clan. They are found in Falkreath Hold.
 
Skills an Abilities
;Chop: The minotaur swings its weapon vertically. Deals moderate physical damage.
;Cleave: A horizontal slash. Deals moderate physical damage and inflicts bleeding.
;Clobber: The minotaur smashes you down into the ground with its weapon. Deals major physical damage.
Online:Dreadhorn Scrapper

Dreadhorn Scrappers are Reachmen and foot soldiers belonging to the Dreadhorn Clan. They can be found in Falkreath Hold.
 

Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Heavy Attack: A heavy melee attack that does moderate physical damage. It can be blocked to set the enemy off balance.
;Throw Dagger: The enemy backs away from the player and throws a dagger at the player. This attack Causes snare and bleed if it connects. This attack can be interrupted to set the enemy off balance. The dagger can be blocked to prevent the snare and bleed and reduce the damage done.
;Ignite: A combo move that is only performed if Archers, Fire Mages or other fire using enemies (Flame Atronachs, Scamps etc.) are around. The enemy throws a glob of tar under the player's feet as indicated by a red circle. While this does no damage, standing in it will snare the player. The Scrapper will call for the other enemy to light the tar (Set it ablaze!, Light it! Burn it! etc.). and the tar will then burn, doing moderate flame damage over time to players within the red circle.

Dialogue
They will yell out at you when you catch their attention.
:Dreadhorn Scrapper: "Bleat like the sheep you are!"
:Dreadhorn Scrapper: "Ours for the taking!"
:Dreadhorn Scrapper: "Offer your throat to the Hunt-Father!"
:Dreadhorn Scrapper: "Fall before the Dreadhorn Clan!"
:Dreadhorn Scrapper: "Trample them all!"
Online:Dreadhorn Town-Razer

Dreadhorn Town-Razers are Reachmen fire mages belonging to the Dreadhorn Clan, encountered throughout Falkreath Hold.
 

Related Quests


Skills and Abilities
;Flare: A basic ranged attack that does moderate flame damage.
;Heat Wave: The enemy releases fire along the ground in the direction it is facing. This attack does high flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.
;Fire Runes: The enemy shoots two fireballs in the air which form two fire runes when they land. The runes do moderate flame damage over time to all enemies within the red circles and should be avoided. Players should be prepared to move as soon as the attack casts as one rune will always be cast on top of you.

Dialogue
When you move forward inside the city proper, a Defender will call out as the Reachmen breach the walls.
:Falkreath Defender: ''"They're inside the walls!"
:Dreadhorn Town-Razer: "No more cowering in your hold, Nord-swine!"

When they notice you, they will yell out.
:"Bleat like the sheep you are!"
:"Ours for the taking!"
:"Offer your throat to the Hunt-Father!"
:"Fall before the Dreadhorn Clan!"
:"Trample them all!"''
Online:Dreadhorn Wildtamer

Dreadhorn Wildtamers are Reachman wardens belonging to the Dreadhorn Clan.
 

Skills and Abilities
;Quick Shot: A basic ranged attack that does minor physical damage.
;Dive: Sends a Cliffracer diving towards you dealing moderate physical damage and setting you off balance.
;Swarm: Releases a blue Fetcherfly Swarm towards you, which does minor poison damage over time.
;Subterranean Assault: Summons a Haj Mota which digs towards you and causes moderate physical damage and knocks you back.
Online:Dreadhorn Firebrand

Dreadhorn Firebrands are Reachmen knights belonging to the Dreadhorn Clan. They are encountered throughout Falkreath Hold.
 

Related Quests


Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Fiery Breath: The enemy breaths fire as indicated by a red cone. This attack does moderate flame damage over time and snares all players within the cone. This attack can be blocked to reduce damage or simply avoided.
;Lava Whip: The enemy winds up a flaming whip which does high flame damage to the player. This attack can be blocked to set the enemy off balance.
;Power Bash: A heavy shield bash that does high physical damage and stuns if it hits the player. This attack can be blocked to set the enemy off balance.
;Searing Strike: Slashes a player with flame, dealing moderate flame damage over time and snares the player hit.

Dialogue
:Dreadhorn Firebrand: "Bleat like the sheep you are!"
:Dreadhorn Firebrand: "Ours for the taking!"
:Dreadhorn Firebrand: "Offer your throat to the Hunt-Father!"
:Dreadhorn Firebrand: "Fall before the Dreadhorn Clan!"
:Dreadhorn Firebrand: "Trample them all!"
Online:Eldrasea Deras

Eldrasea Deras is a Dark Elf in service to Divayth Fyr found in the City Center in Mournhold who extends an invitation for you to join Lord Fyr on an expedition. Alternatively, she will also offer the quest at the Clockwork Crossroads Wayshrine and the Wayrest Treasury.
 

Related Quests


Dialogue
:"Honor to you and your house, sera. My lord, Divayth Fyr, would speak with you at once."
:What does Divayth Fyr want with me?
:"Your aid, in exchange for a sizable stipend. Divayth Fyr seeks a powerful artifact and requires a companion. He insists you are the only candidate worth considering. For now.
:Go to the Tribunal Temple in Mournhold. Lord Fyr waits for you there."
:Do I have a choice?
:''"Of course. But if you do not come, he will find another. And you will be left behind - forever saddled with a coward's regret. Hardly a choice, by my estimation.
:Service to Divayth Fyr is a great honor, sera. Think hard before refusing."
:I'll consider Divayth Fyr's offer.
:''"My master waits for you in the Mournhold Tribunal Temple. A word of advice: don't keep him waiting for long."
:Who is Divayth Fyr?
:"Only the most powerful mage in Tamriel.
:Lord Fyr has walked the roads of Nirn for millenia, plumbing the deepest mysteries of the aurbis. He strides between Mundus and Oblivion with ease. Daedric Princes tremble at the mere mention of his name."
:If he's that powerful, why does he need me?
:"It's not my place to question his decisions. He ordered me to find you, and I obeyed.
:Lord Fyr values diverse perspectives, but he has few mortal peers. So he often breaks bread with... unusual people. Perhaps you strike him as unusual."

If you have completed Halls of Fabrication, you have the option to say instead
:Now I remember. I fought alongside him in the Halls of Fabrication.
:"Yes, he mentioned as much. Sounds like quite the adventure.
:If you managed to face the Assembly General and lived to tell the tale, you must be a powerful warrior indeed."''
Online:Shrike

thumb|right|A Shrike with blonde hair
Shrikes are a race of towering pale-skinned humanoid Daedra in service to Nocturnal. They have red eyes and resemble female humans, scantily-clad with long hair covering their breasts.

They can be found in certain areas of the Clockwork City, especially the eastern region, and within Nocturnal's realm of Evergloam, often accompanied by Gloam Hags, Grievous Twilights, and Whispering Shadow cultists. When in Nocturnal's realm, they appear to possess the ability to turn people into the Night Terrors; which they are seen doing to hapless Whispering Shadow cultists. 
 


Gallery
 

Notes
Shrikes appear very similar to the   seen in Battlespire. As Shrikes are sometimes referred to as "Nocturnal Shrikes", it is likely that they are the same type of Daedra.
There are three different iterations of the appearance of Shrikes. The first one was very basic: a pale-skinned Imperial-like humanoid wearing a black bra and long dress (added in Update 13, used on Dyzera). The second is a more unique model, resembling a tall Nord-like humanoid with very long hair, no bra, and a skirt (used as of Update 16). The third is generally the same as the second, but has gray skin with glowing red tattoos and a different color skirt (used as of Update 18).
Online:Trivus Faralen

Trivus Faralen is a Dark Elf enchanter that can be found on the top floor of the Hall of Refined Techniques in the Brass Fortress.
 
  
Dialogue
:''"This isn't a museum, it's a shop. Buy your wares or get moving."

:"Before you even start, no, I'm not having an enchanting evening. You can't believe how many times I've heard that one."

:"My items are of good quality. Anyone who's told you otherwise is a fetching liar."

:"You don't look like you know a glyph from a rune, but I suppose I can't turn away every piece of scrap that enters my shop."''
Online:Elvasea Saram

Elvasea Saram is a risk-taking Dunmer alchemist that can be found at Alchemical Innovations on the top floor of the Hall of Refined Techniques in the Brass Fortress.

 
  
Dialogue
:"Come to make some alchemical discoveries? Good! No playing it safe though, all right?"

:''"The Father of Mysteries can't abide cowards. So no gloves, all right? Acid scars and missing fingers are the sign of a true alchemist."

:"If you're looking for alchemical reagents, you've come to the right place. Just promise me you won't use them to make something boring."

:"Low heat, careful notation, precise measurements... feh! Base cowardice if you ask me. If you're going to be an alchemist, dream big!"''
Online:Cornelius Melitus

Cornelius Melitus is an Imperial clothier found selling his wares on the upper floor of the Hall of Refined Techniques in the Brass Fortress.
 
  
Dialogue
:''"Mages are the absolute worst with their clothing. The burn marks, the oil smudges, the stains of unknown origins. It's a crying shame."

:"I find that sewing helps regulate the mind. The few apostles I've convinced to take up the craft have told me it's done wonders for their concentration."

:"You'll want to make a good first impression in this city. Unless you're keen on chopping off an arm and adding some brass, I'd recommend a new outfit."

:"I would never trust a factotum with a thread and a needle. Sure, they're good for pouring slop into your bowl, but a clothier needs a sense of creativity."''
Online:Beetle Fabricant

Beetle Fabricants are fabricants resembling Thunderbugs designed by Sotha Sil. 
 

Related Quests
Online:Verminous Fabricant

Verminous Fabricants are fabricants designed by  . They appear as large reptilian animals with robotic limbs and numerous spikes on their bodies, and are capable of jumping and rolling long distances.
 

Related Quests




Skills and Abilities

Unique Verminous Fabricants
Hunter-Killer Positrox, one of the Hunter-Killer Fabricants
Hunter-Killer Negatrix, one of the Hunter-Killer Fabricants
Gear Grinder, a unique Verminous Fabricant found during Cogs of Fate

Gallery
 

Notes
The Obscuros shows a Verminous Fabricant during  Of Knives and Long Shadows.
The Mad Tinkerer set provides the ability of summoning a fabricant
Verminous Fabricants first appeared in Tribunal. They also appear as a card in Legends, with the introduction of the Return to Clockwork City storyline.
Online:Ajum-Jekka

Ajum-Jekka is an Argonian traveling merchant who wanders from the Clockwork Crossroads Wayshrine to the Sanctuary Wayshrine.
 

Dialogue
He talks about life as a merchant in the Radius.
:"What I would not give for some proper mud. This oil-soaked grit is poor substitute. If you find some, we make a trade, yes?"

:"Do not dismiss me for some Tarnished sludge-skin, friend. The oil is merely to soothe my scales in the arid Radius. Care to see what I have salvaged?"

:"Careful where you step. A blade of grass is not a figure of speech in the Radius. Perhaps I can interest you in one for grooming?"

:"In Black Marsh, we waste nothing. No part of the land is without its uses. It is not so different here. Except for the things marked "waste." You should definitely leave those alone."
Online:Ravam Sedas

Ravam Sedas is a downhearted Dark Elf guild trader found at the Chancel of Transaction in the Brass Fortress.
 

Dialogue
:''"I suppose I'll die here, won't I? Bah. Well, my shop should distract me until my ultimate demise at the hands of some horrid machine."
:"Gruel for breakfast, lunch, and dinner. I'd give up my left leg for a decent meal."
:"I suppose I have to be grateful I've found a guild to hire me. At least that counts as something in this fetching wasteland."''
Online:Valowende

Valowende is an excited High Elf newcomer to Clockwork who has found employment as a guild trader at the Chancel of Transaction in the Brass Fortress.
 
Dialogue
:''"I've only just arrived and I'm already set! I've got this lovely shop to take care of, and the most interesting customers to keep me company.". 
:"To be able to live within the city that Sotha Sil himself made! Why, I couldn't think of a greater honor. "
:"Have you seen the clockwork creatures around here? Gorgeous! Perhaps I'll get one for the shop."''
Online:Night Sister Kamira

Night Sister Kamira is a Shrike in the service of Nocturnal who can be found in the northwest corner of the Shadow Cleft flanked by Night Terrors, guarding the shadow array.
 

Skills and Abilities
Summon Night Terrors
Related Quests
Online:Bunishyeeth

Bunishyeeth is an Argonian servant found sweeping on the south side of the second floor of the Cloisters in the Brass Fortress. He is a former Telvanni slave, brought to the Clockwork City by some sort of spell used during one of his former masters' experiments. He thinks highly of the new apostle, Hears-the-Winding.
 
  
Dialogue
:''"Hears-the-Winding is different from the other apostles. She's even offered to teach me how to read. My egg-sister must have gone through much hardship to have grown such kindness."

:"My Telvanni masters often used me in their magical experiments. I'm unsure what strange spell caused me to come here."

:"The Clockwork Apostles are as obsessed with magic as the Telvanni were. But as long as they're not keen on slavery? Well, that makes quite the difference."

:"Hears-the-Winding is a kind soul, and far too good for those dark elf siblings she spends her days with."''
Free at Last?

Quick Walkthrough
#Speak to   at the  .
#Question   in   to the south of the plantation.
#Ask around the plantation about  .
#Explore  , to the east of the plantation, to speak with Dras.
#Either:
#*Avoid a fight, and report back to Midave for 50 gold.
#*Fight and kill Dras.
#*Purchase Shamirr for 200 gold.
#Once Shamirr is following you, either:
#*Free Shamirr using the key in Erethan Plantation's lower tower (under the barrels).
#*Return Shamirr to Erethan Plantation for 200 gold and a Slavedriver's Cudgel.

Detailed Walkthrough
 

Quest Stages
Harrumat Diamond Mine (quest)

Quick Walkthrough
# Speak to  .
# (Optional) Speak to  .
# Return to Gena and discover the hidden chest under the floorboards near to her.
# Return to Erdwulf, unlock the gate, and pass through.
# Enter the Daedric shrine   and banish/soultrap the Golden Saint there.
# Return to Erdwulf, who will have regained his senses.
# Collect a small reward from Gena.

Detailed Walkthrough

Quest Stages