Tes4Mod:FCOM Installation Guide/BAIN

Installing FCOM with BAIN...

Prepare Mods

Create BAIN-Friendly Packages

Before you can use BAIN to install these mods, some of the downloads need to be repackaged. The downloaded archives are in any of the following types of formats: BAIN friendly (simple or BAIN-Ready) and not nicely packaged. Each of the archives will be evaluated, reorganized and converted as needed.

Need to Know

You cannot rename subpackages in the Installers tab.
All conversions are done by first extracting the archive to a new (temporary) folder.
The 7-zip "extract to  " is convenient for doing this.
BAIN keeps track of archives by name. If you need to rename a package, right-click on it and rename it through the context menu.

Tips

Extract the archive to a temporary folder because using the "extract here" command often ends with a bunch of loose files in whatever folder you extracted the mod archive in.
Move newly created archives into the Bash Installers folder in order to allow BAIN to detect them.
BAIN cannot do anything with archives within packages or projects.
Right-click on the "Package" header and choose "Open..." to open the Bash Installers folder.
When you select multiple items, 7-zip's add to " .7z" is the folder's name.
If this new archive shares the exact same name as the old archive, when you place it in the Bash Installers folder and overwrite the old archive, you will not have to reposition it in BAIN.

Evaluate and Convert Packages

It is okay if the names differ.

Evaluation

Fran v5   BCFs only work for the file(s) for which they were made.  Make sure you have downloaded
the right requirements.  Pay attention to version numbers.''

# Put the   file in  .
#* If you are unsure of where this folder is located, right-click on the   in Bash and choose  
# Select the original archive(s) in the Installers tab.
#* Hold   to select multiple files.
# Right-click on the selection and choose 'Conversions > Apply...'

:Note:  has more comprehensive instructions.

Prepare Mods - Repackage Steps
Create BAIN-Friendly Packages by Hand

Before you can use BAIN to install these mods, some of the downloads need to be repackaged. Each of the downloaded archives that is not in a BAIN-friendly format (appears grey in the   tab) will be evaluated, reorganized and converted as needed. These are instructions for one way you could repackage these mods (in this case just FCOM v0.9.9b, OOO 1.33 Complete and MMM 3.7b3) by hand.

FCOM v0.9.9b - Initial Evaluation

...mixed up...

Data Files: Meshes folder, Textures folder
Core Plugins: FCOM_Convergence ESM and ESP, FCOM_Francescos, FCOM_FrancescosItemsAddOn, FCOM_WarCry
Docs: Readme   into the top-level folder.
# Delete the now empty folder  .
# Create a folder   for "Data Files"
# Create a folder   for "Core Plugins"
# Create a folder   for "Core Plugins"
# In the folder for optional items, rename "ModdersResource" to "Resources - Modders", and move it up a directory
# In the same folder, rename "TestResource" to "Resources - Testing", and move it up a directory
# Create the following folders in the top-level folder for the rest of the plugins.
#* Optional Add-ons - Damage Modifiers
#* Optional Add-ons - Miscellaneous
#* Optional Add-ons - Mod Compatibility
#* Optional Add-ons - More Random
#* Optional Add-ons - Reduced XXX
#* Optional Add-ons - Safer Friendlier
#* Optional Add-ons - Spawn Rates
#* Optional Add-ons - Unity
#* Optional Add-ons - XXLegacy
# Move all plugins left in     into  .
# Delete the now empty    .
# Move FCOM_BobsArmory.esp into "- Mod Compatibility"
# Move FCOM_RealSwords.esp into "- Damage Modifiers"
# Move FCOM_FrancescosNamedBosses.esp into "- Miscellaneous"
# Redistribute the plugins in "- Mod Compatibility" as follows: 
#:Note: Any plugins not mentioned, should already be in their appropriate folders. Most will remain in "- Mod Compatibility".
#* Optional Add-ons - Damage Modifiers
#** FCOM_Archery.esp
#** FCOM_DurabilityAndDamage.esp
#** FCOM_RealSwords.esp
#* Optional Add-ons - More Random
#** FCOM_MoreRandomItems.esp
#** FCOM_MoreRandomSpawns.esp
#* Optional Add-ons - Reduced XXX
#** FCOM_LessXXX.esp
#** FCOM_NoXXX.esp
#* Optional Add-ons - Safer Friendlier
#** FCOM_FriendlierXXX.esp
#** FCOM_SaferXXX.esp
#* Optional Add-ons - Spawn Rates
#** FCOM_SpawnRatesXXX.esp
#* Optional Add-ons - Unity
#** FCOM_XXXUnityXXX.esp
#* Optional Add-ons - XXLegacy
#** FCOM_OscurosOverhaul.esp
#** FCOM_WarCryNoSpawn.esp
# Select all of the contents of the top-level folder, right-click and (7-zip) add them to "FCOM Convergence v0.9.9 Beta-12249.7z."
# Move the newly-created archive up into the Bash Installers folder, and delete the temporary folder.

FCOM Convergence - BAIN package

Core Files - Data Files
Core Files - Plugins
Optional Add-ons - Damage Modifiers
Optional Add-ons - Miscellaneous
Optional Add-ons - Mod Compatibility
Optional Add-ons - More Random
Optional Add-ons - Reduced XXX
Optional Add-ons - Safer Friendlier
Optional Add-ons - Spawn Rates
Optional Add-ons - Unity
Optional Add-ons - XXLegacy
Resources - Modders
Resources - Testing
FCOM_Readme.txt

MMM 3.73b - Initial Evaluation

...simple-looking package that is not simple at all.

Core: MMM ESM
Main plugin MMM: MMM ESP
Main plugin MMM+Fran: MMMforFran ESP
Main plugins MMM+OOO: MMMforOOO ESM, MMMforOOO ESP
Modifiers: Diverse XXX, Gems & Dust, Hunting & Crafting, Looting NPCs & Creatures, Resized Races, Zombies for Body Meshes, Durability & Damage, Fran's Leveled Quests SI
Loot Concentration: Less Bone Loot, No Bone Loot
Reduce Specific Spawns: No   or Less  
Spawn Rates: Spawn Rates XXX
Miscellaneous: everything else
Docs: Readme

MMM 3.73b - Convert

# Create folders: 00 Core, 01 Main MMM, 01 Main MMM+OOO, 01 Main MMM+Fran, 02 Modifiers, 03 Loot Concentration, 04 Reduced Creature Spawns, 05 Spawn Rates, 06 Miscellaneous, 07 Docs
# Move "Core" items into "00 Core"
# Move the ReadMe into "07 Docs"
# Extract DiverseWaterlife Update in "06 Miscellaneous" if necessary.
# Repeat step 4 for any updates.
# Extract MMM BSA into "00 Core"
# Rename the BSA "FCOM_Convergence_MMM.bsa"
#:Notes: SI users can always use the naming convention "DLCShiveringIsles -  .bsa" to load BSA files. This naming convention is convenient in case you stop using FCOM and continue to use MMM because you will not have the FCOM_Convergence.esp to load the BSA using the other naming convention, after removing FCOM.
# Select all of the numbered folders, right-click and (7-zip) add them to "MMM 37b3.7z."
# Move the newly-created archive up into the Bash Installers folder, and delete the temporary folder.

MMM 3.73b - BAIN package

00 Core
01 Main MMM
01 Main MMM+OOO
01 Main MMM+Fran
02 Modifiers
03 Loot Concentration
04 Reduced Creature Spawns
05 Reduced Spawn Rates
06 Miscellaneous
07 Docs

OOO 1.33 - Initial Evaluation

...too much extra stuff

Core: Plugins, Meshes folder, Textures folder, Sound folder
Docs: Readme, Changelog, Install Instructions, Options, Complete Readme
Other: OOO folder
Extras (or junk): update EXE, Icon, OMOD conversion data

OOO 1.33 - Convert

# Create a folder "00 Core Files"
# Move "Core" items into "00 Core Files"
# Open the OOO folder.
# Append "01 " to the beginning of the Full folder and the Lite.
#* using the same number helps indicate only one or the other should be used
#* This FULL OOO ESP is actually just a copy of the one in the main folder
# Rename the Add-ons folder "02 Options Only for LITE".
# Open the options folder.
# Delete the Harvest Flora folder. It is out-dated and buggy.
# Append "05 " to the beginning of LE's name.
# Append "06 " to the beginning of the Leveled Rates folder.
# Move the two folders up one level.
# Copy the now five folders to the top level (one folder up.)
# Delete the empty OOO folder.
# Create three new folders: "02 Options Only for FULL", "03 Compatibility Options" and "04 Other Options"
# Move the plugins from the "Other Options" folder into the correct folders:
#* Options FULL: DLT_Remover
#* Options Compat: Container Traps Instant Effects, Magic Script Effect Fix, No Guild Ownership
#* Options Other: Water Weeds, Map Markers Stock
# Create a folder "00 Docs"
# Drop the "Docs" items into the "00 Docs" folder
# Create a folder "06 Extras" (or delete the "junk" items)
# Move the "Extras" items into the "07 Extras" folder if you keep these items.
# Select the everything, right-click and (7-zip) add them to "OOO 1.33.7z."
# Move the newly-created archive up into the Bash Installers folder, and delete the temporary folder.

OOO 1.33 - BAIN package
00 Core Files
00 Docs
01 Full
01 Lite
02 Options Only for FULL
02 Options Only for LITE
03 Compatibility Options
04 Other Options
05 Living Economy
06 Level Rates Modified
(07 Extras)

Install Mods
Organize the packages

The actual package numbers may differ, but it is the relative order that matters.

Based on A General Order for Installing Mods.
 

Configure the packages

Configure the packages, checking plugins and optional data files subpackages as you wish.

OMOBS or OMOBS SI
Do ''not use optional combat settings.
Use the SI version or'' the Vanilla version.
DLCs
DLC MOBS
check applicable plugins
UOP
leave the plugin checked or you will see yellow
UOMP
check applicable plugins
(SI) USIP
check the plugin
UOP Supplementals
Check any applicable plugins, those that match the plugins you selected in the above unofficial official patches packages.
Fran v5b1
Right-click on the package to install via the install wizard.
When prompted about whether or not you are installing FCOM, choose 'yes'.
When offered to choose Change of More Enemies, select it.
Other options you can choose to run with FCOM are Leveled Quests and Vendor Tweaks, both of which are located in 08 Options. Just make sure to choose the 08 folder in accordance with whether you installed Fran for SI or not (at the first prompt during the install).
Fran v5b2 update
Right-click on the package to install via the wizard.
OOO 1.33 Complete
Do ''not'' use the bundled version of Harvest Flora. It has a serious bug that is fixed in the latest version (for which you can find a link in Downloading Mods.)
The bundled version of LE is not the latest, but it is works.
The latest version of LE is available at TESNexus, but a newer more robust alternative is Enhanced Economy.
(Optional) level rate modification
As an alternative, Tejon's Progress mod is highly recommended for controlling skill rate progression, but it is incompatible with Oblivion XP.
See the OOO ReadMe for information about the different optional modules.
OOO 1.34b5 (OOO FULL users)
Seriously, do not install the Waterfish plugin if you have a weak CPU. MMM also contains a WaterLife optional module that should be slightly easier on your system, but any real water life-type mod is going to hit the CPU with a lot of AI packages to process.
You want a fairly good system to run a bunch of AI adding mods, and any system less than "great" is going to feel the effects of adding extra AI to these overhaul-modded setups. (See the System Requirements page for rough guidelines for how your setup suits modded Oblivion.)
Oblivion WarCry
Check the plugin
MMM 3.7b3-17784.7z
check the core sub package and the ESM
ignore the "Main" subpackages
DO NOT use the friendlier faction modules
DO NOT use diverse imperial armor
Using MMM - G&GD may cause crashes.
:''Note: G&GD is already included in OOO, but there is a compatible, enhanced, OBSE rewrite of OOO's G&GD system available. It is already OMOD-Ready and BAIN-friendly as well.
DO NOT use diverse imperial armor
DO NOT use "less XX" and "no XX" for the same enemy type
DO NOT use the general spawn rates plugins, but the specific creatures spawn options are fine.
If you want Diverse Runeskulls, use the Loot OOO version.
:Note: This add-on replaces Exnem's original mod, as those resources are now incorporated into MMM. Use this instead of Exnem's mod and FCOM_ExnemRuneskulls.
see the latest MMM ReadMe to get a description of the options.
FCOM
check the Core Files - Plugins''' subpackage and check all plugins
DO NOT choose more than ONE spawn rates plugin
DO NOT choose "less" and "no" for the same enemy type
DO NOT use FCOM_Ruin.esp. It has been made obsolete with the RTT v3 release.
DO NOT use FCOM_ExnemRuneskulls.esp with MMM v3.7/UFCOM. Use MMM's "Diverse Runeskulls - Loot OOO.esp" instead.
DO NOT use "- XXLegacy" plugins
For the most basic install choose all "Core" plugins and "- Damage Modifiers" FCOM_RealSwords.esp
FCOM Archery for FCOM Real Swords (OPTIONAL)
check the plugin
FCOM Entropic Order Rebalance (OPTIONAL)
choose one
UFCOM
check the main FCOM_Convergence plugins
check any other plugins that you checked for FCOM
FCOM War Cry
check the plugin
Bob's Armory (OPTIONAL)
check the main plugin
Loth's Blunt Weapons (OPTIONAL)
check the "for NPCs" plugin
Enhanced Economy (OPTIONAL)
Right-click on the package and check  .
EE contains an extra directory--a directory BAIN does not recognize by default--for its price files.
See the "Installation" section of its Nexus page for installation instructions.

Install the Packages

Since they are in the right order you can select all of the packages, click on the selection and choose  . You can right-click on each individual package and choose   as well.

See Also
After Changing a Modified Setup
BAIN Installation
Wrye Bash
FCOM