Netruk44/uesp-wiki-content huggingface dataset:
Royal Spies' Report (Ebon Tower 1)

For the King's eyes only. Messenger should be either blind, illiterate or put to death upon delivery.

Your Royal Highness!

In WAYREST: HRH Queen Elysana remains unpopular as ever. In the streets of Wayrest the rabble call the Queen an 'orc-face' and a 'foolish witch' and they think back with great fondness to the good old days when the wolf banner flew alongside the three roses above the towers and walls of the city. The people long for your return, my King.

Our spies within the household of Castle Wayrest tell that HRH Queen Elysana is growing increasingly paranoid. She has recently hired a new taster of noble birth out of fear that her would-be poisoners could use a poison that only affected aristocrats. Last month also saw a summary execution of a blacksmith's apprentice who was unfortunate enough to cross paths with the Queen's carriage twice on the same afternoon, which made him a likely assassin. We are requesting permission to fuel the Queen's paranoia with a few strategically (mis)placed daggers.

In FIRSTHOLD: A conversation between HRH Queen Morgiah and an unidentified party was successfully eavesdropped in the palace ice gardens by our spy. Reportedly, the Queen told the other party that she was "unto to 'them'" and that she "would have to contact 'him'". She then went on to declare in an exaggeratedly loud voice that any spy listening in the conversation should--whilst writing their report--make sure to spell 'them' with a capital 'T' and spell 'him' as 'Mannimarco, the King of Worms'. Our spy concludes his report by saying that he believes his cover has been blown and requests immediate assistance, and indeed: we haven't heard of him since. We believe that he has resorted to the "invisibility potion" we supplied him with and have already made the necessary arrangements to find a replacement.

Long live the King!
Royal Spies' Report (Ebon Tower 2)

This letter is of the utmost sensitivity and should be sealed upon delivery. If at any point this report is opened before reaching his Highness each courier in the chain should be put to death, especially if they are related in any way to the High Rock Mission. You know what to look for with my magic seal.

Your Royal Majesty,

As per your request, I will be making my own report for you alongside the royal report. Venonne continues to keep vital information from yourself and our collective agency, clouding her allegiance further. Perhaps Elysana has made a deal with her or maybe her master Sendu is being pressured to back off. Either way I advise you give the order to remove her before she can show her true colors. Most of the agents in our employ follow her direction so it could be dangerous to let her make the first move.

In ORSINIUM: Orsinium is the critical weak point for the alliance and tipping point for High Rock as a whole. Breaking their ties to Wayrest will end the status quo and plunge the kingdom back into wars she can't win against enemies from the east, west and south. Gortwog and Elysana have been fighting a cold battle for control over the Bjoulsae river, resulting in a standoff between their forces. A false flag attack on either side should be enough to spark a larger crisis for them. Further reports show that Wayrest may be abetting Orc blood trading in their Orsimer ghetto, something that could be the breaking point for an already tense relationship.

In WAYREST: The citizens are complacent as ever, barely recognizing a difference between which monarchs rule them. The nobility have mostly fallen into line, any rouge elements are purged immediately with ruthless action. This leaves Elysana's greatest difficulty from within as the Trade Princes, who are not thrilled with the new taxes levied upon on their enterprises to pay for Wayrest's expansion. We have already tried to work Zepodie Sendu but as stated above he may be compromised. I will have Evermore agents work on enlisting the other's help, especially the ones inside of the city.

In ALCAIRE: A small cult has begun to spread their teachings from the small island, following the Talos Heresy. This group preaches to return Wayrest to its Ostern roots and is sewing division within the populace. It may be best to stay clear of this group but taking steps to make sure it is not quelled too quickly would harm Elysana in the short term.

On BALFIERA: The Direnni, often a constant force of neutrality and proxy control within High Rock, have taken a hostile stance towards Wayrest after they took control over the Mines of Khuras during the Warp of the West. Balfiera and its holds have for millennia had a monopoly on the Adamantine trade in Tamriel but with the Mines under Wayrest control they have new competition. Evermore has long worked to have a cooperative relationship with the Direnni so it may be within everyone's interests to invite them in as an ally against Elysana. The authority of the Castellan goes a long way among Breton Lords even to this day, having a Direnni ally could be game changing.

From your trusted and loyal Ally, DM
Ruminations on Illusion - Draft

Illusion magic is one of the most underutilized schools of magic in use today. These notes shall make apparent why that is a mistake.

Many associate illusion with simple timesaving spells such as Light or Night Eye. Useful spells, not to be taken for granted, but the school of Illusion has many more uses to the aspiring mage.

Blind can hide the world from foes, and invisibility can hide you from the world. Silence can prevent foes from making a sound, while Sound can make your foes wish for silence. Calm can make your worst enemy your best friend, while Frenzy could even make two friends into enemies.

Chapter One: Frenzy

Many years ago I had the good fortune to encounter many test subjects on my travels throughout Morrowind. While most were native Dunmer, the subjects spanned the breadth of Tamriel's races. One should note that frenzy spells are subject to the target's racial inclination to magicka. Those with a natural weakness such as Altmer are much more susceptible to frenzy than Orcs. This goes against one's natural assumption that the more violent or excitable races would be more likely to frenzy. 
Another interesting and poorly understood trait is the ability to build up frenzy over time. Long before I joined the guild, I was travelling with two barbaric thugs in Morrowind. Rather than ending our uneasy relationship with a simple fireball, I chose to use the occasion for an experiment. Their aggression and distrust towards each other grew and grew until they ended each other almost simultaneously. Their contribution towards the school of illusion magic will not be forgotten.

[End of text - rough draft]
Sewer Access Permission

The holder of this permission document is granted access to the sewers of the Ebon Tower, otherwise strictly prohibited according to Imperial Regulation XVI, Paragraph 23, "Regarding Security."

The Empire is Law, 
the Law is sacred.

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Soap Tax Proclamation Edict

[A long legal document that outlines the tax rates for many "fat or wax-based solids, either for alchemical or personal hygiene purposes, known henceforth in this document as 'soaps'". The tax rate on alchemical soaps such as 'sload soap' is five septims. The tax rate on all other soaps is zero.]
Tax Agreement (fake)

Between

The Head of the Census, Ebon Tower, Province of Morrowind, authorized local representative of the Emperor Uriel Septim VII,

And

The Duke of Ebon Tower, Ebon Tower, Province of Morrowind, authorized representative of King Helseth,

 

Taxes due to the Empire, payed and recovered in Morrowind, are shipped once a year to Cyrodiil.

As a Province of the Empire, Morrowind receives a subsidy, representing one tenth of the taxes.

To avoid shipment and its hazards, the parties agree as follows:

 

One tenth of the yearly taxes due to the Empire will stay in Ebon Tower, as the official subsidy. This sum is calculated by the Ebon Census And Excise.

 

The remaining subsidy is at the disposal of the Duke of Ebon Tower, who is charged to send the money to king Helseth.

 

The subsidy is to be paid by the Census to the Duke by instalments. This agreement is to be broght up to date every time a part payment is done.


[Follow a list of dates and sums that have already been paid. The last entry dates from a few days before the pillar of the Census collapsed. It appears that the Duke didn't receive all the money due by the Census, and is entitled to claim for more. All seems fine, but after a careful reading, some minor mistakes become evident: spelling errors, and mismatched dates.]
Tax Agreement (real)

Between

The Head of the Census, Ebon Tower, Province of Morrowind, authorized local representative of the Emperor Uriel Septim VII,

And

The Duke of Ebon Tower, Ebon Tower, Province of Morrowind, authorized representative of King Helseth,

 

Taxes due to the Empire, paid and recovered in Morrowind, are shipped once a year to Cyrodiil.

As a Province of the Empire, Morrowind receives a subsidy, representing one tenth of the taxes.

To avoid shipment and its hazards, the parties agree as follows:

 

One tenth of the yearly taxes due to the Empire will stay in Ebon Tower, as the official subsidy. This sum is calculated by the Ebon Census And Excise.

 

The remaining subsidy is at the disposal of the Duke of Ebon Tower, who is charged to send the money to king Helseth.

 

The subsidy is to be paid by the Census to the Duke by instalments. This agreement is to be brought up to date every time a part payment is done.


[Follow a list of dates and sums that have already been paid. The last entry dates from a few days before the pillar of the Census collapsed. It appears that the Duke received all the money due by the Census.]
Lore:Ode to a Horker

I sit upon a   and look upon a frozen sea 
To stare at  s frolicking so fancy free.

In water and on ice they scamper 
Their barks and calls like so much banter.

I laugh with glee at the large bull,   
Whose antics remind me of a bucking horse.
Galdalior's Orders

Miros,

I heard of your success at curing the colony--good news, even if I had wished that the issue never had arisen. For the future, here is a book that should be of use. Superficially it is an entertaining read, if somewhat shallow. If you are intelligent enough to read between the lines, however--as you are, or at least you should be, it reveals a spell that cures common disease. It's not that we are running out of scrolls, but this is a faster and more effective way of dealing with these infections. That said, it's best to not have them happen in the first place. Watch out for your foragers when they come back from their sallies and better cure them preventively.

Good luck, 
Galdalior
Letter from Bradys Hlaalo

Dear Francine Aldard,

I received your letter and the request you made with it. Although we, the Temple, appreciate any interest in our beliefs, I fail in seeing the point of your request. From what your messenger told me and judging from your name I assume that you are an outlander. Therefore you might not be familiar with the customs and traditions of our kin.

The Dunmer and especially we, the Temple, are practicing the tradition of conserving the remains of our beloved ancestors and relatives as bonewalkers since the days of Saint Veloth. In fact this tradition has not undergone changes since these days. To think one could scientifically investigate or even improve a rite which is in practice for generations would be arrogant and foolish.

Therefore we cannot allow you to interrupt the exertion of our tasks by these measurements. This said, you are always welcome to visit the bonewalker smithies in Necrom as long as you don't disturb our priests working there. The ranks of the Temple are open to the faithful of any provenance. You, too, could be assigned these holy tasks, should you prove your faith and willingness to preserve rather than undermine our traditions.

Yours, 
Bradys Hlaalo
Letter from Nethan Dralor

Commander Rethrathi

Here's the sum we agreed upon, and I don't have to remind you that by all means it must look like an attempted escape.

Signed 
Nethan
Letter from Rilmas Athyrion

Commander Rethrathi,

Recent developments have convinced me that the disappearance of one of my Khajiiti slaves -- Mjara -- from my tower in Marog was abetted by a traitor among my personnel. I have received an 'apology' letter from a former apprentice -- a Breton named Francine Aldard -- who had left Marog approximately at the same time as the slave did.

Allegedly she did so out of grievances with certain individuals in town, but since I can recall neither any debt she had failed to clear, nor any damage she had inflicted upon my tower, such an apology aroused my suspicion. When it came to my attention that both Mjara and Francine Aldard have settled in the Mages Guild of Akamora, little doubt remained that this apology was merely a cover-up, a hypocritical confession to imaginary sins in an attempt to detract from an actual crime.

I want to point out that I'm not suggesting you to operate in Akamora or on Indoril territory in general; a common slave doesn't merit an escalation beyond the Windmoth district. However, should Francine Aldard be identified by your men within your district, I require her to be arrested and interrogated. It goes without saying that the same pertains to Mjara.

Sincerely 
Master Rilmas Athyrion
Letter from Turi Julian

Commander

I know that you are under pressure to arrest Aspanu Pisca since that incident with the two dead women last month. I, on the other hand, am fed up with Aspanu giving out our hard earned stuff to 'widows and orphans'.

Perhaps it was to our mutual advantage if you could get hold of Pisca: you can prove what a competent officer you are and I will be able to keep the meager plunder that we somehow brought together.

If I was able to pique your interest, leave a note inside the knothole of the big tree at Verulas Pass.

Julian
Online:Dragon Rheum

Dragon Rheum is an alchemy reagent which is sometimes found by killing dragons in Northern and Southern Elsweyr.  It can only be harvested after completing the quest The Good Bits, which is unlocked upon completion of 20 quests for the Dragonguard Sanctum.

Combinations
Two Reagents


Three Reagents
''This chart lists only combinations in which two or more of Dragon Rheum's effects are present.''
Online:Gunrietta

Gunrietta is a Nord who can be found in the armory at the Dragonguard Sanctum. She has no unique dialogue.
Online:Bahalzim

Bahalzim is a Redguard who can be found maintaining his shield by the docks in the Dragonguard Sanctum. He is sitting near Mogdal.
 
Dialogue
He talks about his experiences with the Dragonguard.
:''"Mogdal and I have faced countless battles together. Sometimes I think we know each other better than we know ourselves. I'd ask her to marry me, but she's already committed to her blade"

:"The Dragonguard who came before us certainly left some nice pieces of armor. Flexible enough to move quickly, sturdy enough to withstand a Dragon's attack. Mogdal keeps saying they're too pompous, but that's just her way."

:"You've certainly turned this Dragonguard into something spectacular. From a ragtag crew of smugglers to a Dragon hunting order of great notoriety. That's why Mogdal and myself joined up. We wanted to be part of something great."''
Online:Topal Corsair Style

The Topal Corsair Style is an outfit style inspired by the pirates of the Topal Bay, and is heavily Khajiiti in design.  It cannot be crafted, and is only available as part of the Outfit System. Pieces are in Light Armor only. 

Obtaining
Style pages are obtainable through the following achievements and quests:



Armor


Gallery
Armor
Letter from Tarus

Satyana

The next delivery is ready. It's pipes again, so it's heavy. Better bring Boryn along. Come to the warehouse tomorrow one hour after dusk. We leave the crate outside of the lighthouse. The keeper'll pick it up and store it.

Tarus
Letter to Rilmas Athyrion

To Serjo Rilmas Athyrion, Arch-Mage of Marog

I'm not sure if you remember the circumstances, but six years ago I joined the great House Telvanni to become your apprentice in Marog. I was eager to learn the secrets of the art of magic from one of the wisest and most revered sorcerers of all of Morrowind. It turned out my expectations were not to be answered.

For one and a half years I did not face my master, and then the first words you spoke to me were: "Fetch the soul of that Ogrim from my desk!" Though disheartening I could have sustained it: who was I but a humble apprentice? After all weren't you doubtlessly concerned with your own important research?

Furthermore I could have sustained the attitude of my colleagues who sabotaged my equipment, stole my research notes or dragged any idea I dared mention openly through the mire. I had never pondered locking away my equipment or keeping ideas by myself--until these days.

More than two years I persevered in the vain hope it'd become better once I reached the 'inner circle' of the tower. But unfortunately my hopes were to be dashed. Futilely I tried to draw your attention towards my work. Futilely I tried to gain your support for my research.

So eventually; in one moment of weakness; I left Marog and joined the Mages Guild instead. I must be blamed: it was an outrageous act of treason! The fact that I feel at home at the guild even increases the guilt I have burdened myself with.

Nothing could be said or done to excuse such an atrocity. Nonetheless I will try to explain my doings: it was my inferiority causing this treachery. I do not merit to be your apprentice, I do not even merit to polish your shoes. Indeed, you are Master Rilmas Athyrion and I am just a nobody!

Perhaps it would have been the best course of action if you had sent me away at your own instigation. However your good will kept me in Marog and thus I happened to disappoint you disdainfully. Could you have foreseen it? No. It was no one but me who overestimated my capabilities.

These were the circumstances which led to my cowardly departure. Since then my decision haunts me and I agonize over what I could do to make up for my disgrace. Alas! There is nothing I can do. The damage is done.

If you know a way how I could compensate, please let me know and it shall be done. Until then I can only assure you of the gravity and sincerity of my remorse. I have to apologize for my gratelessness and recreance. You deserved a more loyal apprentice than I was.

I hope you prove munificence and forgive your former apprentice who failed you so miserably.

With deepest regrets, 
Francine Aldard
Online:Murkmire Mixed Furnisher's Document

right
'''Murkmire Mixed Furnisher's Document is a furnishing document that contains a random   furniture crafting recipe from Murkmire. There also a chance to instead reveal an  ''' furnishing recipe. The document can be bought from Faustina Curio for  . There are 15 blueprints, 3 designs, 1 diagram, 4 formulae, 2 patterns, and 16 praxes for a total of 41 furnishing plans.

Below is a list of possible furniture recipes:

Blueprints
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Designs
 
 
 

Diagrams
 

Formulae
 
 
 
 

Patterns
 
 

Praxis
Online:Flame-Bearer

The Flame-Bearer is a Redguard who appears by activating tablets outside the entrance of Rahni'Za, School of Warriors to assist during the Trial of Fire, the first task in the path of the school. She will float to and light the braziers when the enemies are defeated and the braziers activated.
 
Related Quests

Dialogue
Throughout the trial she will comment:
:Flame-Bearer: "I carry the guiding flame. Take me to the braziers so I may light the way."
:Flame-Bearer: "Initiate. With this brazier, you have begun the Trial of Fire. With this trial, you will prove that you are worthy to study among the Sword-Disciples."
:Flame-Bearer: ''"The Sword-Disciple must be focused, pure of will, and indomitable of spirit. The flames of the Trial of Fire represent these qualities—burning brightly and intensely on the path to Rahni'Za."
:Flame-Bearer: "Just as a crucible burns away impurities, so the Trial of Fire eliminates those who are unworthy to enter Rahni'Za. The last brazier is lit. Kalith the Guardian awaits. Best him and you will overcome the Trial of Fire."''
Online:Guardian of the True Path

The Guardian of the True Path is a Redguard who appears by activating the orb within the Trial of the True Path. They will float through the darkened parts of the trial, protecting you from the toxic mist and providing you light to see your enemies, so long as you stay within her vicinity. She will stop at times so that enemies in the area can be killed, and once they're defeated, she will continue on her way.
 
Related Quests

Dialogue
Towards the end of the fight with Abelazar, the black mist reappears:
:Guardian of the True Path: ''"Rahni'za will no longer stand for this corruption. The school will protect those true to its cause!"
:Abelazar: "What? The mist? This should not be possible!"''
Online:Patch/5.2.8

The Elder Scrolls Online v5.2.8 has several fixes for Battlegrounds not starting properly, certain bonuses not applying in CP-restricted zones (including the Orc passive), and achievements not appearing as being completed. We also fixed the issue where left and right movements on the thumbstick (for Gamepad Mode) would stop working, along with several quest fixes, and more. The size of this patch is approximately 157MB.

Dragonhold Fixes & Improvements
Exploration & Itemization
Achievements
Fixed an issue where the brazier you needed to light to gain the Grappling Bow Pathfinder achievement was already lit upon arrival.

Quests & Zones
Quests
In Defense of Pellitine: This quest will now properly direct you to Tsaraba in Southern Elsweyr.
Order of the New Moon: Fixed an issue where monsters spawning in the Kiergo Arena would sometimes not animate properly.
The Dark Aeon: Fixed an issue where Kaalgrontiid's dialogue didn't always play while flying around.

UI
Maps
The Senchal City map now displays a Cooking Fire location.

Combat & Gameplay
Combat & Abilities
General
Fixed an issue where certain bonuses did not apply in CP-restricted zones.

Base Game Fixes & Improvements
Combat & Gameplay
Monsters
Fixed an issue where monsters could sometimes run through walls.

Crown Store & Crown Crates
General
Fixed an issue where the Bloodspawn Staff had incorrect visual effects. It will now have red effects, as originally intended.

Exploration & Itemization
General
Fixed an issue in the descriptions for the Battleground Runner weapons that claimed they were sold in the Crown Store. These are only acquired as rewards from Flag Games Battlegrounds.

Achievements
Fixed an issue where having a large amount of achievements could cause completed achievements to display as incomplete. Anything that previously appeared as unearned will now be displayed properly.

Miscellaneous
Activity Finder
Fixed multiple issues that would cause Battlegrounds to not launch properly.
Known Issue: We are still working on one issue where you could get stuck in a long loading screen.
Fixed an issue where a Ready Check prompt could appear for a group leader when it shouldn't.

Quests & Zones
Bangkorai
Tongues of Stone: Lady Laurent will now properly address Stibbons in his stoned state upon returning to the camp.

UI
Gamepad Mode
Fixed an issue where opening a multicraft window would cause left and right movements on the left thumbstick to no longer work outside of that dialog.
Online:Ransacked House

The containers within can be looted freely. A dead Lighthouse Worker can be found on a cot inside the building.thumb|right|Interior
Online:Edrien Dencent's House

The containers within can be looted freely. The former owner of the house can be found dead on the floor in front of the door.thumb|right|Interior
 
Related Quests
Online:Duke's Residence

The Duke's Temporary Command is next door. Gloria Fausta can be found in front of the building. It is only accessible during the related quest. 
 

Related Quests