Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Romancing Ahnassi

Romancing Ahnassi



Description
Hello and yes, Ahnassi has moved to Cyrodil and is alone and looking for friends. If you choose to help her and become her very special friend she may even invite you back to her house which she will share with you. This involves a series of quests to make you share a special bond. After your finished with the quests she will become a full companion, willing to help you with whatever you need to do. Also she will have special things to do in specific occasions. (Ok, Ok I'll spill the beans, One of the things she will do is if your in market district, yes she will ask you to buy her clothes/armor/weapons which, at her house she can change into (note: usually Only vanilla armor/clothes, sorry, sometimes she just wont equip modded stuff)) Ahnassi is currently hanging around The Counts Arms in Anvil.

Note: Though some of the quests will be reminiscent of the original quest in Morrowind, they will never be duplicates.

Features:
A new player house
A full storyline 
A companion who will travel with you
Ability to change companion equipment
Puchaseable horse for companion. 
A spell to call her if she gets lost/trapped or just in case your halfway cross the world and you need her
Randomized conversations based on what you're doing


Patches/Addons
A patch for Roads of Cyrodiil is available here.


Notes
Tes4Mod:Ruined-Tail's Tale

Ruined-Tail's Tale



Description
'''Ruined-Tail's Tale''' is a story-driven Companion-MOD featuring an Argonian Battlemage by the name of Ruined-Tail (or Ruin, for short). Throughout the course of your time together you will learn more about what drives Ruin and what haunts him, and through numerous multi-path conversations, complex scripted sequences, and challenging strategy-orientated encounters, you will play an integral part in shaping Ruined-Tail's Tale to its ultimate conclusion.

Ruined-Tail's Tale 3.0 has the following features:
Companion "Ruined-Tail" (Ruin) - An Argonian Battlemage who will follow the you, and under your direction can be ordered to: Follow, Wait (at current location, or return to previously designated "Home" point), Ride Horses, Mark and Recall locations, be Summoned, and Adjust tactics (Aggressiveness, Combat styles, Following distance, etc.)
Complex, multi-path storyline focusing on Ruined-Tail (and his relationship with the player), played out through immersive, detailed scripted sequences and events, and several thousand lines of dialogue.
Companion development in the style of Westly Weimer's SolaMOD (for BG2) in which every conversation and your responses shapes Ruin's development, as well as his relationship with the player.


Patches/Addons
Unofficial Patch: Fixes a number of outstanding bugs.
A patch for AFK Weye is available here (this also works for Lake Rumare).
A patch for Better Cities is included in the Better Cities archive.
A patch for Open Cities is available here.


Notes
Tes4Mod:Sacred Duty

Sacred Duty



Description
Rumor has it that a paladin of the Imperial Legion by the name of Godfrik came to Chorrol chapel and is looking for help in fulfilling his sacred duty. If you want to know more talk to him.


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Tes4Mod:Saint's Contracts

Saint's Contracts



Description
The mod adds few contracts where you must kill several evil people. The quest starts when the game starts, it adds a note to your inventory that you must read and follow its instructions. 

NOTE: There are NO quest markers, Quest Log updates ONLY when you have done what the contracts have asked you to do. 

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Tes4Mod:Saphiria's Romance & Die Kammer der Dschinn

Saphirias Romance und die Kammer der Schinn (The Chamber of the Djinn)



Description
This mod contains two big quests. The starting quest "The Djinni's Chamber" is a thrilling hunt for a legendary treasure. It contains new dungeons, cities and lots of new armors, weapons and so on. The main quest of this plugin is a companion mod which is laid out to 240 ingame days.

'''Extract from Count Bènegeserith's diary:

Entry 2:

The day I will take revenge will come. Then I will get to the breakthrough with my experiments to ban the curse. Shiver, you bunch of maggots, fear the day Count Bènegeserith will come over you. I will carry pestilencia to your folks and will not rest until every human soul is captured in one of my gems. The realms of oblivion will decay in the flames of my revenge and will fall to dust with all their princes and creatures. Your whining for mercy will die away unheard in the gargling of your own blood. No one will grieve for you because no one able to do so will be yet alive. The malodor of your rotting bodies in the sun will sweep like a clearing wind over the burning cities of Cyrodiil.

I swear that any rememberance of you will be extinguished from the face of this world. And this day, I swear, the kingdom of the Ayleids shall rise again, more powerful than ever before.

Because I am the chosen one, the prosecutor, the judge and executioner. The headsman without mercy, who will chop your heads off!

Fear me because I will be allmighty.

The day is near.....

Count Bènegeserith''


Patches/Addons
A patch for UL Arrius Creek is available here.


Notes
Tes4Mod:Schatz der Fragen

Schatz der Fragen (Treasure of Wonder)



Description
How to best get started? I recommend a walk in Bruma, because you'll get a cool head and can use the tranquility to ponder about one thing or another.


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Tes4Mod:Schatzjagd in der Kaiserstadt

Schatzjagd in der Kaiserstadt (Treasure Hunt in the Imperial City)



Description
The plugin starts in the Waterfront District of the Imperial City. Search for the fallen grave stones; there are three bandits to find that you must deal with. One carries the first clue at all times. Read it and go. I've omitted all journaal entries and quest markers.


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Tes4Mod:Schwarze Klinge

Schwarze Klinge (Black Blade)



Description
I would like to present you my latest mod "The Black Blade." This will add a new quest, and an upgraded weapon. Beware: The puzzles are not easy.


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Tes4Mod:Sentient Weapon II

The Sentient Weapon II



Description
A wandering weaponsmith gives you an offer - he'll make you a sentient weapon if you can just get him all the materials. It promises to be powerful, but also potentially comical as the weapon will audibly comment on your adventures as you go.

You will get to choose between three different personalities:
Fred the Coward, who is an eternal pessimist. Sample.
Atkivir the Murderer, who delights in misery and killing. Sample.
Samson the (wannabe) Hero, who's just a regular guy and isn't terribly special. Sample

Each personality also has mildly different combat abilities, but this is especially true if you make a critical hit (which are fairly rare). A critical hit from Fred might make the enemy run away, one from Atkivir deals heavy damage, and one from Samson cripples their combat abilities.

You may also choose to take all three personalities - in which case they will go back and forth over control of the weapon.


Patches/Addons
A patch for UL Ancient Yews is available here.
Sentient Weapon Exchange: A patch that lets you swap out weapon meshes.
OOO/OMOBS Patch: This was designed for SWI; it may or may not work with SWII.


Notes
Tes4Mod:Servant of the Dawn

Servant of the Dawn



Description
Disappointed that the main questline of Oblivion once again forces you to be the "good guy," I decided to make this plugin for myself and all the players out there who wanted to more fully explore the Mythic Dawn faction. This plugin allows characters who have already completed the main questline to "redeem" themselves by joining the second wave efforts of the Mythic Dawn. 

Features: 
Starts where the main questline left off - continue with your existing character! 
Expands the Mythic Dawn faction with a complete set of ranks and quests 
Many new artifacts and powers to wield 
Branching questline with several different outcomes depending on your actions 
Dabble in the inner workings and politics of a Daedra cult 
Command a host of followers, from acolytes to dremora 
Rise through the ranks to become the new Master, or perhaps even more powerful... 

Since your character will have already completed the main quest they will be at an appropriate level for this mod's difficulty. If you wish to design a new character for these quests you are welcome to; however, you will need to go through the main questline again first. 


Patches/Addons
Patches for DLC Battlehorn Castle and Knights of the Nine are available here.
A patch for Midas Magic is available here.


Notes
Tes4Mod:Sheogorath's Altadoon Puzzle

Sheogorath's Altadoon Puzzle



Description
An archaeologist is uncovering the ruin of a quite mysterious Ayleid device. There seems to be a portal in the center of a ritualistic structure, and it is connected to Great Stones found on 4 Alyeid ruins. So where does the player come in? The archaeologist is looking for some muscle to run through the ruins and activate the Great Stones.

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Tes4Mod:Silatari

Silatari



Description
This mod has a series of quests that take you across five new islands in order to defeat a powerful magician and free the Silatarian elves.

For all of the main quest you will be directed by the compass pointer however there are a number of places where there will be mazes or obstacles in between you and the destination. I doubt that anyone will get totally lost however it is no walk in the park. There is also a point where you have to decide which of two magicians to trust.

The final quest where you pursue to defeat the evil magician is quite hard. It will require strategic response as your path will be blocked at a critical point until you at least shake the enemy off.

I've done extensive testing across a variety of stats and I feel gameplay is well leveled. The main difference is "Game Difficulty" - there are a couple of places where I struggle to get through on one notch above easy but my reflexes are nothing to boast about.

There is a final, optional, quest for the journey back to Cyrodiil. I suggest doing it as there is quite a reward.

I strongly advise against console cheats as they will either break the compass scripting and/or you will come away disappointed.


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Patches/Addons
Tes4Mod:Sins of the Dream

Sins of the Dream



Description
"North East of Leyawiin is a small village of Argonians, Refugees from Black Marsh and the discrimination of Cyrodiil society. What seems a safe haven for the people of the root, instead harbors terrible secrets and a dark curse. Take heart when stepping into this village, and entering the lives of its inhabitants. For even the most noble warrior will find Sin at the depths of his dreams."

This is a medium length quest constructed around a small village of Argonians, as well as two dungeons. This is the second mod I've created for Oblivion and the first I've released for public enjoyment. I've designed it to be story-centric with challenging gameplay. I've put a lot of effort into the story and characters, and I hope you find them likable. The gameplay consists of some light puzzles and battles that remain difficult at any level but not impossible without cheats. All enemies are leveled, either through the game's system or some custom scripts of my own.


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Tes4Mod:Sondebare Entdeckungen

Sondebare Entdeckungen (Weird Discoveries)



Description
The quest begins near Bravil. There is an abandoned house there. On closer examination there is also a key, the rest is self-explanatory. I have omitted quest markers. It should be easy to find everything. Also, I tried to make the quest so that you can leave it in some places and then return later. So there is no danger or the need to have to play through stubbornness.


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Tes4Mod:Sotha Sil

Sotha Sil



Description
The story is a continuation of TES III: Tribunal: it tells what happened to Vivec and the Nerevarinen after they traveled to Black Marsh, and what became of the Hand of Almalexia. Playing time is two to three hours, and leads the player through 30 new interiors and two completely new worldspaces.

Important: You should play at least a level 20 char, because you will otherwise have difficulties with some opponents!


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Tes4Mod:Spirit's Edge

Spirit's Edge



Description
This mod adds a medium-sized quest with a backstory steeped in lore to the world of Tamriel. To start the quest, go to a Mage's Guild in Skingrad, Anvil, or Bravil and listen in on the conversations. You will get a journal update telling you what to do next. 


Patches/Addons
A patch for UL Entius Gorge is available here.


Notes
Not compatible with other mods that alter the Ayleid well scripts.
Conflicts with OOO.
Tes4Mod:Strange Sightings

Strange Sightings



Description
Some strange sightings have occurred around the Imperial City. Talk to the inhabitants of the Imperial City to see if you can find out anything.


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Notes
Tes4Mod:Summon Order

Summon Order



Description
This mod adds 3 little quests for the Order of Jyggalag. You must finish the main quest of Shivering Isles in order to do these 3 quests. Each quest adds 1 spell: there are 3 conjurer spells and 1 resurrect spell.

The first quest will start about 24 hours after you load a game. You must go to the Hill of Suicides, where a group of Priest and Knight of the Order will wait for you. The first quest will lead you to Zealots members (you need to collect 20 zealot's robes).

The second quest is given by "Garde Junno" (once you finish the first one): you must destroy a Sergeant of order in Camp Tall Tree.

The last quest is given by the Captain Waveyon (once you finish the second quest): you must free the Prisonners (they are located on the road at the north of Xavara and Knotty Bramble, or at the South of Hill of Suicides if you prefer).


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Tes4Mod:Tale of Lost Happiness

Tale of Lost Happiness

  The mod's in Russian, so it's hard to tell.


Description
In ancient times there lived a young magician, he was not a powerful wizard, but he could dream. And one of his dreams came true ... The Arcane University from him was only one small crystal that anyone offers. With this discovery begins "Fairy Tale", you find yourself in a fantastic world where you will find love ... and lose it. You have to fight with myself ... but it's you know, when you get into a fairy tale.

As in all fairy tales, good triumphs over evil ... but not this time, what will the story, tragic or not, sun ? depends on you, on your desire and possibilities.

To start the quest, go to any city except Imperial, to suit you.

Attention! Modes designed for the game only male character !

(This translation is via Google Translate and may not be totally accurate.)


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Tes4Mod:Thamriels Geschichte

Thamriels Geschichte (Thamriel's Story)



Description
The quest mod Thamriel's Story is a mod in which solving puzzles takes center stage. The puzzles are often not easy to solve and will take a long time to complete. If the puzzles are too hard, you can view the complete solution in the pdf. Alternatively, Phintias sells a book with the answers to some puzzles. Have fun playing!

To start the mod, go to the Talos Bridge. A man will ask you for help. To start the quest, simply go to him. WARNING: If you do not respond to his calls, you cannot start the quest later.

Patches/Addons
A patch for  is included in the archive.
A patch for UL Bravil Barrowfields is included in the archive.


Notes
Tes4Mod:The Armory of Ansephaer

The Armory of Ansephaer



Description
A sequel to my fist mod, The Blades of An'kewan, the Armory reveals even more of the history of the An'ar family and their legacy in Tamriel. Though not as puzzle-oriented as its pedecessor, this mod offers a detailed waypoint stuffed full of treasures from Ka Po'tun. This isn't just your average "substituting-Asian-for-Akaviri" mod, however, as it contains 12 books of lore (all written by myself), a couple of sparkly things, and a backstory that coincides with that of Oblivion. The waypoint may be used as a player house (though it is rather small and hard to get to), and contains seven non-respawning containers - three chests, a dresser, a cupboard, a barrel, and a desk - all of which can be used for storage (note that all sacks and the covered pot are unsafe, and will respawn). I encourage you to dig deep into this mod, as it contains much that can be found by searching.


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Tes4Mod:The Blackwood Company

The Blackwood Company



Description
17 main quests and up to 13 additional sidequests depending on your choices in the main quests.
Heavy emphasis on choices and consequences, the choices you make during the quests will affect your later quests and the ending itself.
Great replayability, play it through a second time to see what effect choosing the other path would have.
Plot intertwined with the Fighters Guild storyline, now you get to experience it from the other side.
Interesting and varied quests best expressed as the Fighters Guild meets the Dark Brotherhood.
Face difficult choices during the storyline such as testing your loyalty to the Blackwood Company or to the Dark Brotherhood.
Optional quest arrow plus written directions, turn on the quest arrow if you are stuck and turn it off if you want a challenge.
Approximately 950 unique lines of dialogue, though you won't get to read it all in one playthrough.
Estimated 6 hours of gameplay multiplied by two due to replayability for a total of 12 hours of gameplay.

You can join the Blackwood Company by talking first to Ja'Fazir, the Khajiit in the Blackwood Company Hall in Leyawiin. You will also receive a journal update if you read the Black Horse Courier article about the Blackwood Company, one of these may be found in the Leyawiin Mages Guild Hall. Membership is mutually exclusive with the Fighters Guild, so you cannot join the Fighters Guild if you are a member of the Blackwood Company and you cannot join the Blackwood Company if you are a member of the Fighters Guild. If you have not yet completed the Fighters Guild quest 'Unfinished Business' then you may still join the Blackwood Company, however you will have to get yourself kicked out of the Fighters Guild first, such as by killing or stealing from another Fighters Guild member.


Patches/Addons
Includes a patch for OOO/FCOM.


Notes
Compatible with Better Cities. The mod makes no alterations to the interiors of any cities.
Minor conflict with Reneer's Guard Overhaul: In one of the quests Reneer's Guard Overhaul will reduce the player's bounty to 0 when they need it above 40. You can open the console and type player.modcrimegold 40 to get around this.
Minor conflict with T.I.E: There is a really big monster near the first quest location. You may want to open the console, click on the creature, and type "kill".
Lake Canulus Village is included in this mod.
Not compatible with UL Eastern Peaks.
Tes4Mod:The Butcher

The Butcher



Description
There are reports of disappearances and mutilated bodies in western Cyrodiil. Will you help investigate and put an end to it?

Start the quest by reading the Black Horse Courier Crime Report, located in the following areas:
All Bars/Inns/Taverns in all Cities except for Kvatch
The Black Horse Courier building in the IC Market District
The First Edition in the IC Market District
All Couriers

This is a quest mod that also adds new enemies and a new weapon model. Your character(s) should be at least level 20 before starting this quest, or there may be extreme difficulty with the end.


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Tes4Mod:The Contented Prisoner

The Contented Prisoner



Description

This mod adds:
A new village in a new world
5 new quests (including some very unique difficulties to overcome)
5 unique weapons with built-in animations (custom meshes and textures)
1 unique shield
1 unique "outfit" (not dependant on any body mods)
A unique style of architecture
13 new NPCs to interact with
Dozens of new meshes and textures
Unique scripted enchantments for the new items

This mod will start automatically when your character is in a town but not indoors. If you use the Open Cities mod you may have to start it from the console "SetStage TED001 10".

Each of the weapons have unique (scripted) enchantments but none of them use "enchantment points" or soul gems. The weapons will use your character's magicka but will also provide you a spell to toggle their enchantments on or off so you don't have to waste magicka dispatching lesser vermin. You'll know the enchantment is "on" because the enchanted versions of the weapons employ a various built-in animations. (I know I should post video but my current graphics card is barely up to running the game; taking decent video is a bit beyond my reach right now).

I have worked very hard to make this mod appropriate for any level of character and have tested it with characters of several different levels. If you feel that this mod is too difficult or too easy please let me know in the comments section. In addition, the containers the weapons are found in will determine your character's level and provide the appropriate level of weapon to keep the game balanced. The weapons themselves will "level-up" with you in five stages as you reach levels 5, 10, 15, and finally capping out when you reach level 20. 

PLEASE NOTE: I don't like quest pop-ups and excessive journal entries so this mod contains very few pop-ups/journal entries. Because of this, if you talk to someone you will need to actually pay attention to what they are saying. There will be no quest arrow to point you to your next destination and no journal entry to remind you what they said.


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Tes4Mod:The Crazy Scientist

The Crazy Scientist



Description
The story begins in IMPERIAL CITY, where rumours spring of a strange man living in Lake Rumare. The PC can find this character, who lives in a Shipwreck in the said location. Your meeting results in a series of (often) pointless, and (mostly) silly quests, fun and light hearted and not too taxing. However, the player is soon inexplicably embroiled in a long storyline combating a strange hybrid creature...


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Tes4Mod:The Crimson Queen

The Crimson Queen



Description
An odd man has been lurking around Cheydinhal, looking for someone to do some dangerous work. He says that there is a horrific vampire who has made haven in Cyrtsalbeam Bog, in the southern marshes of Morrowind. Should you accept this man's work you will discover unspeakable horrors and grotesque monstrosities. You will face enemies unlike anything you have seen before...in an environment you have only laid witness to in your nightmares. Good luck...you're going to need it.


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Tes4Mod:The Duke of Cheydinhal: Ring of Vampirism

The Duke of Cheydinhal: Ring of Vampirism



Description
This mod adds a ring into the game which allows the player to take on 100% vampirism while wearing it.

The focus of the mod is the quest itself which contains a considerable amount of lore on the ring and a few new locations to discover. The quest starts with a note in the headquarters of The Order of the Virtuous Blood (IC: Temple District basement of Seridir's house).

Included among the lore is a new book and plenty of notes to observe and compare to the events in the mod. Reccommended for anyone who enjoys living out a good story.


Patches/Addons
 

Notes
This mod had Compile All Scripts used on it; either clean it with TES4Edit, or use Wrye Bash's Decompile All function.