Netruk44/uesp-wiki-content huggingface dataset:
Lore:Rise of the Red Sails

Pirates pose a common problem to most merchants who ply their trade by the sea. But if you asked anyone other than a sailor to name even one crew responsible for their nautical woes, I wager you'd find them woefully at a loss. Few of these outlaws ever achieve the heights of infamy needed to reach the ears of inland folk. The   and their Pirate Queen,  , stand as the notable exception to this rule. Their notoriety stretches all along the   Coast, to the point of being a household name and catchall bugaboo among residents of waterside towns. This widespread reputation is a relatively recent development.

Not all that long ago, the Red Sails were much more like their contemporaries—independent and unremarkable. Originally a band of raiders plundering a meager living along the  , it was the arrival of Fortunata ap Dugal that marked the beginning of a new era for the humble raiders who would soon be known as the Red Sails. Using her position in the   to lure the raiders to her side, she soon began building her floating armada.

Under Fortunata's ambitious—some would say fearless—leadership, the raiders made their first voyage out to the Abecean Sea. In what can only be described as a suicidal assault, her smaller complement of raiders scaled a larger pirate vessel. Its captain considered the smaller river boat beneath his notice and made the mistake of ignoring its approach. With cunning and brutality, Fortunata and her crew seized the captain and forced his surrender. Offering to accept the oath of any of the enemy crew who would serve her as captain, she ordered the former captain and his officers strung up on the rigging and slaughtered the lot of them. With the blood of her rivals still seeping into the cloth, Fortunata raised the sails that would be her crew's calling card for years to come.

Using her connections as a merchant lord and the growing power of her Red Sails pirates, Fortunata turned a band of lawless miscreants into a feudal hierarchy of lords and vassals in the form of ship captains and their crews. After a number of successful boarding actions that resulted in the capture of pirate and merchant vessels alike, more and more captains began to voluntarily flock to her banner. The fearsome reputation of the Pirate Queen and her Red Sails spread like wildfire from port to port as the harrowing tales of their attacks became the main topic of discussion in smoky taverns and crowded inns.

When the time was right, Fortunata and her armada sailed into   Harbor and grabbed control of the city. Now Provincial Governor Fortunata and her Red Sails enforcers claim the entire   as their personal domain. It's estimated that the Red Sails have more than two dozen vessels under the blood-red sabers on a white banner. A navy in its own right, the Pirate Queen could lay claim to any port she desired. And without the   to oppose her, it's just a matter of time before she sets her sights beyond the Gold Coast. Anyone who thinks the Red Sails have reached the pinnacle of their ambition is simply living in denial.

Brace yourself Abeceans. A storm is coming.
Lore:The Saga of Captain Wereshark, Part 5

It was only after the crew finished dragging the boats ashore that it started. Irregular growling and snorting peppered with ear-splitting snaps of breaking wood, like a wild boar rutting on a bed of rotted timbers. It came from somewhere in the thick cluster of skinny trees that crept up on the white sand beach.

Any other captain would have had us back on the boats and out to the Pale Spirit before you could gather enough spit to fill a thimble, but the  's a different sort. He called us all to order on the white-sand beach, his booming growl forming sailors up as pretty as a military procession. The first sailor to gut whatever beast made that teeth-grinding racket, the Wereshark proclaimed, would get his pick of plundered items from the expedition, as well as a   steak dinner in the Wereshark's personal cabin.

Just like that, the crew went from worried to eager, for battle and everything else. If you've never had welwa steak, dear reader, know there's nothing better. The way   salts and cooks it, it tastes like beef and salted cheese and slides down your gullet like greased plantains. No man who sails with the Wereshark can smell it without their mouth watering, and I'll admit, even my own stomach grumbled its assent.

The Wereshark broke us into groups.   would lead a party consisting of  ,  , and five sailors from the   along the beach, in case the forest beasts ventured out to the sea or there was habitation to be found and looted.   would lead the tribe of   axe swingers, who signed on with us at the  , east into the forest to kill or flush whatever was making that rhythmic growl, with   along to scout. Never did I see a   happier to see trees.

The Wereshark chose to lead the last group himself. That including his loyal first mate (yours truly), the Snowclaw twins,  , and the exiled    . We were to scout the rocky shoals to the south of our landing position and circle around to Hard-Scales's group. We were a smaller party than the rest, but I've never met a knife-ear better at making people explode than Neramo the Mad Mage.

The shoals were treacherous but empty, and we trekked for almost an hour, listening to that horrible growling, before we came across a bunch of empty huts made out of sticks, mud, and leaves. No one was home and there was nothing in the homes but giant egg shell fragments, but it confirmed the island was inhabited, or had been, until whatever was in that forest got hungry and came out on the beach.

The growling came and went, teeth-grinding as ever, but we'd heard no screaming or shouts of terror from the other parties. That meant whatever it was, Mighty Flicka hadn't found it yet. I almost pitied whatever was making the racket until it stepped out onto the beach and stared at us, a four legged lizard bull twice as tall as Bugnose. The thing had green scales and, I swear by  's skirts, a glittering trident shiny as one you'd see carried by some stuffy Altmer   on the streets of  .

Needless to say, no one objected when Neramo hit it in the face with a fireball.
Online:Homestead

Homestead is a free content update delivered with Update 13 which adds Player Housing and Furniture Crafting to ESO. Houses are available in architectural styles based on each of the ten races, and all initial homes are found within base game areas, meaning purchase of DLC packs is not required.

After completing the tutorial quest, which unlocks a room in an inn for free, you are able to purchase unfurnished homes using in-game gold. In order to buy an unfurnished home in a particular zone, you must first complete a task in the local area, similar to many of Skyrim's houses, to build up a good reputation with your future neighbors. Additionally, you can buy unfurnished homes or completely furnished homes from the Crown Store.

One of the perks of Homestead is the freedom to design and create whatever you like, so having a Khajiit home with Nibenese decor is entirely possible. Using the Housing Editor, you can freely place furniture and decorations around your home from a selection of over 2,000 items. Furniture and decorations can be crafted using the existing Crafting skills, purchased via gold from vendors throughout Tamriel, or bought in the Crown Store. Special items can be earned as trophies from Veteran challenges, while others can be bought from special vendors after completing specific Achievements.
Lore:Song of the Prowler

Setting sail from  , 
On one bright and shining morn', 
We took the wind o' a bonny craft, 
And bore away from shore. 
And bore away from shore.


Their captain swore a bloody oath, 
His eyes all dark and fell. 
"Be ye pirate or privateer?" 
I swear we'll never tell. 
I swear we'll never tell.


We raid the ships out of  , 
And plunder   good. 
But we've friends enough in  , 
And throughout all  . 
And throughout all Grahtwood.


Our Captain is an honest soul, 
She runs our ship so well. 
When asked if we are honest, 
I swear she'll never tell. 
I swear she'll never tell.


We've gathered plunder along the coasts, 
Yet we've sworn that we'll be good. 
  she never complains, 
As if she ever would. 
As if she ever would.


But where's our treasure you may ask? 
Buried deep or hidden well? 
Locked up tight in a treasure chest? 
I swear I'll never tell. 
I swear I'll never tell.
Lore:The Wolf and the Dragon

When   left the   with the   to carry his rebellion into the heart of  , he didn't leave his beloved homeland completely unprotected. Between a   that stretched from the shores of the   to the banks of the   and a surrogate champion in the form of his nephew Carolus,   and the surrounding countryside were spared both the retaliation of the   and the degradations of the war that followed. But there were still plenty of opportunities for the Wolf of Kvatch to take on the Imperial Dragon.

  idolized his uncle and was eager to help when Varen declared open rebellion against  . In fact, Carolus wanted to join Varen and fight alongside him as he marched toward the  . But Varen had other plans for Carolus. He wanted someone he could trust to protect the homefront—someone like his honorable nephew. Disappointed not to be beside Varen and in the midst of the action, Carolus nevertheless vowed to keep Kvatch and its people safe, just as his uncle knew he would. He immediately assumed temporary command of the County of Kvatch.

Shortly after Varen and the majority of Second Legion departed the Gold Coast, the Imperial Prefect of   and  , the Count of Anvil, sent Imperial forces stationed in the coastal city inland to seize Varen Aquilarios's property and holdings. Carolus rallied the single cohort of the Second Legion that Varen left in his command, as well as the  —the famed defenders of the city. Kvatch's defenders met the Imperial forces on the plains below the city. The battle was short and fierce, ending with the remnants of Anvil's forces—now greatly reduced—retreating back the way they had come. The Wolf of Kvatch had repelled an attack by the Imperial Dragon.

Before the year was out, Anvil sent its dwindling Imperial troops against Kvatch three more times, and each time they came away beaten and fewer than they were before. Then, word reached the region that Varen Aquilarios had ascended to the  . Carolus, who was being called the Wolf of Kvatch for his bravery and leadership, officially inherited the title of Count of Kvatch and took the wolf's head symbol as his own.

Unfortunately, Kvatch's good fortune wouldn't last long. As soon as Carolus was officially named as Count of Kvatch,  , Primate of Kvatch, began working to undermine the count's authority and carve out more power and influence for himself. Always ambitious and powerful in his own right as the religious authority of Cyrodiil, the Primate had a grudgingly civil relationship with Varen, and had put aside his ambitions while Carolus struggled to keep Kvatch safe. With the change in regime in the capital, however, it appeared that the Primate sought a more influential position in the city's hierarchy. Before this challenge could come to a head, however,  .

But that's a tale for another book.
Lore:The Wolf and the Pirate Queen

Thanks to   of  , the Wolf of  ,  's defenses were practically nonexistent when  —the Pirate Queen—sailed into port. After numerous attempts by the Imperial soldiers stationed at the port city to invade Kvatch, the barracks in Anvil were practically empty due to defeat after defeat at the Wolf's hands. Captain Fortunata's loyal pirates and buccaneers quickly took control of the city and she claimed the title of Provincial Governor for herself.

That might have been the end of things, as far as Count Carolus was concerned, except for what the Pirate Queen decided to do next. She declared that the   was now an independent state, free and separate from   and the  . When she requested that Kvatch join Anvil as part of the new order, the count refused, preferring to continue to owe fealty to Emperor  . Not feeling totally confident at the time, Fortunata didn't press the demand. But she wouldn't forget the count's lack of support. When the   occurred and Varen disappeared, she took advantage of Kvatch's sudden isolation to make her demands more forceful.

Anvil began pressing Kvatch to join the Gold Coast, both diplomatically and by increasingly underhanded means. Marauders and bandit gangs began to appear along the   around Kvatch, disrupting trade and harassing travelers. Kvatch's elite guards, the Warders, were dispatched to deal with the bandits, but each time the bandits were able to escape to the  . They returned in greater numbers, amplifying their attacks by raiding outlying farms and sending frightened refugees into the city for protection.

Despite these acts of aggression, Carolus remained staunch and refused to negotiate with the Pirate Queen. Infuriated, Fortunata announced that Kvatch would be formally annexed into the Gold Coast. She sent the Anvil Guard to take command of the city. The Count of Kvatch responded by putting the Warders upon the walls and sending the cohort out to confront the invaders. The opposing forces met on the Gold Road, near the  . The more disciplined and highly trained cohort scattered the motley guards from Anvil, but the situation wasn't as it appeared. It was a trap. An army of pirates exploded out of hiding and surrounded the cohort. While ragged and undisciplined, the pirates outnumbered the legionaries six to one. The cohort was wiped out in what has come to be known as the  .

Carolus Aquilarios had no choice. Without the support of the cohort, he had no option other than to swear fealty to the Gold Coast. Now, caught between the Pirate Queen and the  , the Count seethes at his powerlessness, all the while doing everything he can to honor his vow and protect Kvatch and its people.
Legends:Stalking Crocodile

Notes
This card was previously part of the training mechanic where it could be upgraded into either   or   at level 15.

Gallery
Legends:Skeleton (card)

It cannot be included in decks, but is summoned by cards such as   and  .

Gallery
Legends:Mad Prince Pack

The Mad Prince Pack is a special offer available for USD $4.99/€4.99, released on December 14, 2016 to coincide with the Chaos Arena. It contains five Core Set card packs and exclusive alternate art for  ,  , and  . You will receive three copies of these alternate cards, which cannot be crafted or deconstructed. They are premium cards, and are treated the same as the regular versions in terms of deckbuilding limits.

Gallery
Legends:Shivering Apothecary

The Elixirs this card can summon are:









Audio
 
 

Notes
The card is named for and depicts the Shivering Isles.

Gallery
Legends:Swindler's Market

Gallery
Legends:Close Call

Gallery
Legends:Merchant's Camel

Gallery
Legends:Forsaken Champion

Audio
 
 

Gallery
Legends:Illusory Mimic

Notes
This card's summon ability applies the Imaginary Impersonation card effect.
The card's art depicts a ghostly Harvester.

Gallery
Legends:Altar of Despair

Notes
When your deck has no creatures at the cost Altar of Despair is attempting to summon, it will instead produce a  .
The Altar of Despair, located in Cylarne, first appeared in Shivering Isles.

Gallery
A Lifted Ledger

Quick Walkthrough
#Speak to   in the Fighters Guild basement, in  .
#Speak to   in the Laughing Goblin, in Akamora.
#Speak to the Akamora nobles in their manors with 50+ disposition, and retrieve the ledger.
#Return the ledger to Clibergus.
#Return to Circus Leonos.

Detailed Walkthrough

Notes
, if assisted during the events of  , will reveal the likely location of the ledger without the need for high disposition.

Quest Stages
Letter of Resignation

Quick Walkthrough
#Speak to  .
#Journey to   and deliver her message to  .
#Return to Francine and report his reaction.

Detailed Walkthrough
Rilmas Athyrion resides in the topmost chamber of the Telvanni tower in Marog. He will be deeply nonplussed by Francine's guilt, and will note that she does not seem to have understood what the Telvanni are about - forging your own path to magical mastery - but that she seems to have set off down this path all the same, in leaving Marog.

Quest Stages
Field Research

Quick Walkthrough
#Speak to   at  's Guild of Mages.
#Travel to   and speak to   in the Chamber of Parting, in the northwest of the walled city.
#Return to Francine Aldard with Bradys' message to complete the quest.

Detailed Walkthrough

Quest Stages
Investigation at Fort Windmoth

Quick Walkthrough
#Speak to   at  's Guild of Mages.
#Journey to   and speak to  .
#Either:
#*Pay the 5000 gold 'fine', and return to Francine to complete the request (no reward).
#*With Speechcraft 75+, a 70 disposition and 1500 gold bribe, get Arvs to reveal the source of the arrest warrant.
#*Steal the letter from the source from the locked chest under Arvs's bed.
#*Return to Francine none the wiser (completes the quest with no reward).
#If you have discovered the reason for the arrest, return to Francine for 3 Grand Soul Gems.

Detailed Walkthrough

Quest Stages
Striking Roots

Quick Walkthrough
#Speak to   in  's Guild of Mages.
#Speak to  , the Guild's alchemist, for 130 gold in funds.
#Bring 20 horn lily bulbs and 20 timsa-come-by flowers to Polodie.
#Speak to Ranosa for your reward.
#Return in three weeks to complete the quest.

Detailed Walkthrough
Begin the quest by speaking to Ranosa Orrels in the basement of Akamora's Guild of Mages. She will ask you to replenish the guildhall's stocks of Timsa-Come-By flowers and Horn Bulb, and will direct you to Polodie Floine, upstairs, who can provide you with 130 gold in funding for the necessary purchases.

You can scavenge these items yourselves, but note that they are not commonly sold in any alchemist or apothecary shops. Timsa-Come-By is a reasonably common offering at ancestral tombs, but collecting these in the wild may still take a while.

To speed things up, Polodie will suggest that you try the farm shop in  , near the coast to the southeast of Akamora. The owner of this shop, while out of stock herself, will direct you to the greenhouse at  , a long way to the southwest. To find this place, journey to  , and then journey north along the river until you reach a bridge. Bisandryon is directly to the northeast of the bridge.

Once inside Bisandryon, enter the gardens and speak to  . He will have enough Timsa-Come-By to meet the quest requirements, but will regretfully point you towards the coast of   or the Altmer florist,  , in   for the horn lily bulbs (although he does in fact sell a few if bartered with). While in the Gorne area, you should also visit   across the sea to the northwest, as   there will sell as many horn lily bulbs as Bariel.

Return to Polodie to hand over the plants, and claim your reward from Ranosa. The quest cannot actually be completed until three weeks later. Speak to Polodie then to finish it.

Notes
Horn Lilies can be found in relative abundance on the streets of Akamora itself, particularly towards the southern road.

Quest Stages
Harvest Time in Akamora

Quick Walkthrough
#Speak to   in  's Guild of Mages.
#Go to and speak to   in Akamora's Guard Tower.
#Sell the potions - 700 gold will be accepted without haggling.
#*1000 gold will be accepted if Mercantile is over 50 and Speechcraft over 65.
#Return to   for the reward.

Detailed Walkthrough
Notes
This quest will be unavailable until the seeds sown as a result of   have germinated. This takes about three weeks.
You have two days to deliver the potions, but will otherwise be considered disappointingly slow (the script governing this is TR_m2_q_30_MGtarrySCN).

Quest Stages
A Rare Enchantment

Quick Walkthrough
#Speak to  .
#Journey to the temple in   and buy the amulet from  .
#Return the amulet to Ranosa.

Detailed Walkthrough
Ranosa Orrels will ask you to acquire an amulet from Akamora's temple. She instructs you not to seem too keen, and gives you 300 gold. Whatever remains after making the purchase will constitute your reward.

Journey across Akamora to the temple, and speak to  . Check her 'Barter' screen. The Amulet of Resistance is for sale at 500 gold - somewhat above what you have been provided to pay for it. If you're any good at pickpocketing, this is likely a good time - Ranosa will disapprove however. Otherwise you must purchase it as is, haggling as best as your Mercantile allows.

Complaining to Ranosa that the amulet cost more than you were given will result in little more than a pitying look, although she will grudgingly give 50 gold to you if your Mercantile is over 50, and her disposition above 60.

Quest Stages
Legends:Chaos Arena

right|thumb|300px|Chaos Arena
Chaos Arena was a monthly arena event in The Elder Scrolls Legends. It was centered around Sheogorath and featured an updated temporary Versus Arena. All players logging in during the event got a free core set card pack after the event. Standard modes were still available during the event.

The first Chaos Arena took place from December 14, 2016 until December 20, 2016, and was popular enough that it was made a monthly event. The Chaos Arena was discontinued during the switch to the Sparkypants client and has not returned.

Gameplay
Chaos Arena has the same rules Versus Arena with the exception that every match features one or two special scenarios or lanes. The avatar art is humorously edited, and the lanes feature art specific to the type of lane, as well. On November 17, Wabbajack was introduced as a new feature. You can use Wabbajack up to five times during a draft to transform your three card picks into three new random cards. The Wabbajacked cards are the same rarity as the original picks, but are not restricted by your chosen class.

Ranks
As with the Versus and Solo Arena, every time you earn a rank, you earn a promotion reward of fifty gold. You earn a rank every time you defeat seven opponents. Chaos Arena shares its ranking system with Versus Arena, but is independent from Solo Arena, though the progression and naming scheme are identical.

A list of ranks follows:


Starting Conditions
Scenarios
Each match has a chance to have one of the following scenarios.



Lanes
The one or two of the following lanes can replace or found in conjunction with the Field and/or the Shadow lane. For more information about Lanes, see here.





Arena Announcer
The following is a list of quotes from Sheogorath in the Chaos Arena. He is voiced by Wes Johnson, the same voice actor as its Shivering Isles counterpart.



Art
Class Art
Online:Arek

Arek is a Nord found at a tent south of Windhelm during the New Life Festival. He has no unique dialogue.
 

Notes
Arek was Justice Neutral on the PTS. He cannot be pickpocketed on live. On the PTS in 2016, he was a Noble, and Hard to pickpocket.
Online:Huolde

Huolde is a Nord found playing the flute at a tent south of Windhelm during the New Life Festival. She has no unique dialogue.
Online:Nielstig

Nielstig is a Nord found at a tent south of Windhelm during the New Life Festival. He has no unique dialogue.
 

Notes
Nielstig was Justice Neutral on the PTS. He cannot be pickpocketed on live. On the PTS in 2016, he was a Commoner, and a Medium pickpocket target.
Online:Thoggrytte

Thoggrytte is a Nord found at a tent south of Windhelm during the New Life Festival. She has no unique dialogue.
 

Notes
Thoggrytte was Justice Neutral on the PTS. She cannot be pickpocketed on live. On the PTS in 2016, she was a Noble, and Hard to pickpocket.
Online:Raeififeh

Raeififeh is a Khajiit traveling festival merchant found all over Tamriel during the New Life Festival.

She can be found in various locations, including the Festival tent south of Windhelm, the Snow Bear Plunge fires, The Watch House in Davon's Watch, the basement of Hlaalu House in Ebonheart, the easternmost fishing area for the Fish Boon Feast, Mournhold, Shasirba's cart on the Outskirts of Rawl'kha, and Skywatch.
 

Dialogue
She encourages you to peruse her seasonal wares.
:"You want something special, yes?"