Netruk44/uesp-wiki-content huggingface dataset:
Blades:Villains

Quick Walkthrough
#Defeat the gang's three lieutenants.
#Defeat the gang leader.

Secret Areas
The first secret area is located in the first big area you enter. On the right, there is a lever on the ground that opens the wall next to it and reveals a small room. In this room there is a candlestick on the wall that can be pulled to reveal the actual secret area which contains a silver chest.

The second secret area is located in the last room you enter with the gang leader. On the right of the throne there is a lever on the ground that opens a hidden door on the right wall. In this secret area is a silver chest.
Blades:Gang Lieutenant

Gang Lieutenants are encountered during the quest Villains.
First Gang Lieutenant
 
 
The first gang lieutenant is a male Dunmer.

He will run towards you and say:
:"Yes?"
You can then reply with:
:Why did you frame Brals?
::''"What? Are you one of his friends or something? Perfect, you must know where he's hiding. We just have to beat it out of you!"

:You're done stealing from my kingdom.
::"Is that so? What are you, one of the Queen's lackeys? You won't find it easy to stop us."

 
Second Gang Lieutenant
 
He will run towards you and say:
:"Who are you?"
You can then reply with:
:Brals sends his regards.
::"Hm? How did he get you on his side? I suppose we'll find out..."

:Just ridding my kingdom of some thieves.
::"Hah! Let's see what you've got."
 
Third Gang Lieutenant
 
He will run towards you and say:
:"My friends... you killed them. Why?"
You can then reply with:
:You're a gang of thieves. Why else?
::"You'll die for this, fetcher!"

:Brals tipped me off.
::"That bastard!"''
Blades:The Heretic

Quick Walkthrough
#Speak to the Orc Chief.
#Rescue the Orc Chief's daughter.
Blades:Port Guard

The Port Guards are two Orc guards found outside their village.
 
Related Quests
 
First Port Guard
 
When spoken to he will say:
:"Thanks for helping out. Everyone is pretty upset..."

 
Second Port Guard
 
When spoken to he will say:
:"The village is straight ahead."
Blades:Vilfred The Unseen

Vilfred The Unseen is a Nord thief encountered during Gabrielle's Treasure and during The Heretic, in both cases, he needs to be rescued by you. 
 
Related Quests
Bloodfall Queen
 

Standalone
 

Quest-Related Events
Gabrielle's Treasure
:"Thank you for letting me out."
:Who are you?
:"Just a two-bit thief who ended up in the wrong place at the wrong time."
:'''All right, let's get out of here.
:"Fear not, Warrior, we'll meet again."

If spoken to again whilst he runs off:
:"We'll meet again soon. You can bet on it."

The Heretic
He can be found in the cave:
:"Oh! Hello! Have I seen you before? You look familiar."

:I rescued you from the River Snake.
::"Ahhh... yes."

:Never seen you before.
::"Good!"

:"You know, I've seen a lot of trolls in my life... but I've never seen ones who keep people in cages. Trolls with a pantry! What a laugh. Anyhow... I'll be off. Thanks for the help...I'm sure we'll meet again."''
Blades:Shagdurz

Shagdurz is a female Orc and is the daughter of Sharolg. She is encountered alongside Ghorkul during the quest The Heretic.
 
Related Quests
 
Quest-Related Events
The Heretic
If spoken to before speaking to Ghorkul:
:''"You'll regret ever coming here!"

If you dealt with Ghorkul peacefully:
:"Thank you, Warrior, for sparing my lover. I am sorry my father wasted your time here. He is a fool stuck in ancient times. He will learn that I am more than a bargaining piece. Until we meet again warrior"

If you killed Ghorkul:
:"You are the chosen of Malacath. I believed in Ghorkul, in Trinimac, but... He's dead now. And you... May I follow you? I can't go back to my village."

:What about your father?
::"My father is a tyrant. Perhaps there is love in his heart, but he must find it before I will return."

:Yes, of course.
::"Thank you. I will learn the martial arts and try to do something good with them. Perhaps the Bloodfall Queen will take me in her guard."

:Your village needs you.
::"That horrible place where I have no freedom? No choice? I would rather die than live there. Instead, I will grow stronger and learn to fight. If I can defeat my father myself in single combat, perhaps the village will recognize me as Chief. Then we may change our ways."''
Blades:Ghorkul

Ghorkul is an Orc heretic who worships Trinimac. He has been falsely accused of kidnapping Shadgurz, the daughter of Sharolg gro-Ugdub. In truth, Ghorkul and Shagdurz are lovers.

Ghorkul wears a set of Chitin armor, minus the helmet and shield.
 
Related Quests
 

Quest-Related Events
The Heretic
After making your way through the cave, you will find Ghorkul standing on a platform, flanked by a pair of cave trolls and Shagdurz. When you approach him, he will offer to tell you the full story:
:''"The Chief has sent someone to fight in his place! I never thought he was a coward until now. I heard you slay the trolls of this cave. You must be blessed by the gods. I will fight you if I must... but first, hear me. Then you may decide what to do on your own terms, rather than the Chief's."

:I'm here to kill you. No need to delay it.
::"You will be making a mistake. The Chief has lied to you, and I will not die so easily as those trolls. Are you certain?"

::Yes, let's fight.
:::"Very well."

:Speak, then.
::"Shagdurz wishes to be my wife. This is a problem for the Chief because he promised her to a Chief from another village. The Chief told you I kidnapped her. Is that not so? Look. Does she appear to be here under duress? The old ways are dying, Warrior. As someone who once served the Emperor directly, you must know this."

::How did you know that?
:::"I know things. Have no fear, your secret is well kept. What will you do? Leave us? Or needlessly stain this cave with more blood?"

::::I will do my job. Prepare to die.
::::"Very well."

::::I will leave you be.
::::"Trinimac smiles on you. Farewell."

::You have a point.
:::"I beg of you to leave us be. We are seeking happiness, nothing more."

::::You can stay here. Just don’t bother anyone.
::::"Trinimac smiles on you. Farewell."

::::I'm not leaving here without Shagdurz.
::::"Then you will not leave at all!"

::Some things change, others don't.
:::"True. What will you do, then? Leave us? Or needlessly stain this cave with more blood?"

::::I will do my job. Prepare to die.
::::"Very well."

::::I will leave you be.
::::"Trinimac smiles on you. Farewell."''
Blades:The Scorched Earth

Quick Walkthrough
#Find clues about what happened.
#Drive out all five goblins from the village.
#Look for survivors in the village.
Detailed Walkthrough
Secret Areas
Enemies
Goblin Wizards x 3
Goblin Elites x 8
Blades:The Old Enchanter

Quick Walkthrough
#Get the Ritual Incantation from the Old Enchanter
Detailed Walkthrough
Secret Areas
Enemies
Animated Wolf Statues x 6
Animated Goblin Statues x 4
Animated Troll Statues x 3
Blades:The Haunted Grove

Quick Walkthrough
#Explore the small cave.
#Deal with both of the bears.
#Tell Aranande the Bears have been dealt with.
#Report back to Aranande.

Detailed Walkthrough
Secret Areas
Enemies
Lore:Drillk

Drillk was a   madman who resided in the village of  . He was the last living member of his race   and was able to survive the   that otherwise totally wiped out the Kothringi by absorbing an Ayleid Keystone.  Seclusion for over 20 years  seemingly warped his mind and he was deluded into thinking he was royalty to the point of using the royal we and believing that his fellow villagers were still alive.  In the year  ,   was informed of a plot by the   to retrieve the keystone and use it for malicious intent.  The Vestige with the help of the deranged Drillk freed the spirit of Drillk's deceased Kothringi friends, and also accesses the Temple of Sul in Zuuk where he imprisoned an Ayleid, Morilye. The imprisoned Ayleid spirit admits that Drillk absorbed the keystone before turning hostile and being put down by the Vestige.  When Drillk finally comes to realize that he indeed absorbed the Keystone (and that he is only alive because of it) he requests that the Vestige perform a ritual to pass the keystone onto them, thus ending his life and allowing him to pass on with the rest of his people.  It is unknown if the Vestige chose to absorb the keystone or spare the life of the last Kothringi.

Gallery
 

References
Blades:A Snake in the Grass

Quick Walkthrough
Detailed Walkthrough
Blades:Picking up the Pieces

Quick Walkthrough
#Try to find evidence of Greencaps' involvement
Detailed Walkthrough

Enemies
Bandits x 12
Mercenaries x 2
 
secret area can be found in the camp with 2nd wooden chest (after meeting & killing 1st mercenary). the lever is just on your right as you enter the area, the hidden area itself is accessed through a house on upper left corner
Blades:The Blue God (quest)

Quick Walkthrough
#Kill all goblins 0/8
#Steal the blue statue of Malacath

Detailed Walkthrough
 
Enemies
Iron Skull Warriors x 7
Cave Spiders x 6
Iron Skull Shamans x 3
Blades:Goblins United

Quick Walkthrough
#Verify goblin truce rumors
#Find the Red Fang banner
#Find the White Ghost banner
#Find the Iron Skull banner
Detailed Walkthrough
 
Enemies
Giant Skeevers x 10
Red Fang Warriors x 5
White Ghost Warriors x 3
Iron Skull Warriors x 3
Blades:The Five Stones

Objectives
Retrieve the Varla Stone of Flame
Retrieve the Varla Stone of Frost
Retrieve the Varla Stone of Iron
Retrieve the Varla Stone of Air
Retrieve the Varla Stone of Light

Detailed Walkthrough
right|Varla Stone of Air|thumb

Before embarking on this quest, it is recommended that you have a weapon that does shock damage, armor that has shock resistance, and potions of resist shock. These are vital for dealing with the Undead Dragon. 

As you start, you will have to cross a wooden bridge where you will encounter Belegond and Aerwaen, they will tell you that necromancers are indeed at the shrine of Mara. After speaking to them, continue on and you will have to deal with a forest spider, once defeated, continue on where you will encounter a wisp and a wispmother.

Just after this, you will have to fight a spriggan earth mother that is guarding the Varla Stone of Frost, once you collect it, retrace your steps and continue down the other path.

Down this other path there are three forest trolls in a clearing, once they are dealt with, you will then have to fight a giant forest spider and a forest spider. Just after these spiders are a pair of skeleton knights and the undead Dragon, as stated before, shock attacks to drain the dragon's magicka are vital so that it cannot bombard you with shouts, drink a shock resistance potion as well to lessen the shock damage the Dragon does.




Enemies
Forest Spiders x 2
Wisps x 1
Wispmother x 1 
Forest Trolls x 3
Giant Forest Spider x 1
Skeleton Knights x 2
Ancient Troll
Undead Dragon x 1

Characters
Belegond
Aerwaen
Blades:The Founder's Statue

Objectives
Talk to the Town Elder
Craft the Founder's Statue
Tell Junius the statue is ready
Place the Founder's Statue in front of the Town Hall
Place the Varla Stones

Quick Walkthrough
# Speak with Junius the Elder.
# Go to Workshop and craft the statue, requires 35,000 Gold, 100 pieces of Marble, and 50 crystals.
# Return to Junius the Elder then place the Founder's Statue above the hole leading beneath the town.
# Complete High Treason to find the location of the Varla Stones.
# Complete The Five Stones and return to Town.
# Place Varla Stones in sockets on the statue.
Blades:The Dragon Slayer

Objectives
Defeat Azzin in the arena

Quick Walkthrough
# Enter the Dragonwood Arena and fight Azzin, who is weak to lightning.
Detailed Walkthrough
 
Enemies
Azzin
Blades:Pool of Despair

thumb|right|BL:Cultist|Cultists are sacrificing villagers to cause rot and decay
Objectives
#Speak with the Mayor.
Quick Walkthrough
#Speak with the Mayor to obtain the town key.
#Fight your way through the forest and speak with the Bosmer Hunters at their camp to obtain the next key.
#Enter the cave and defeat the Cultists.
Detailed Walkthrough
Secret Areas
At the base of the stairs near the village fence, turn left and you'll see a lever hidden in the grass. This will open the secret area there.

Enemies
Timber Wolves x 5
Corrupt Spriggan x 5
Cultists x 6
 
 
Gallery
Blades:Mayor

The Mayor is a female Imperial who is in charge of the town you visit during Pool of Despair.
 
Related Quests
 
Quest-Related Events
Pool of Despair
When approached she will say:
:"Who are you?"

:'''I'm here to look into the disappearances.
::"Did the Queen send you? It's about time."

:I'm the one who should be asking that.
::"I'm the mayor of this town. And if you don't speak to me properly, I'll have to ask you to leave."

:::My apologies. I was sent by the Queen to investigate.
:::"Ah. Good. So the Queen finally sent someone. No one's had time to look for anyone, since we're all panicking about our crops."

:::I'm your only chance to find your missing people.
:::"... I'm sorry. I haven't slept."

No matter what option is picked they will all end up with her saying:
:"Our crops are dying. We have a few farms down the road, and everything there is... I have no idea what happened to the ones that disappeared. Maybe those wood elves down the road would know something?"

:I'll check it out.
::"Good. I mean... thank you."

:Have you seen Malanwen?
::"Yes, she was here when people started disappearing. Then she went back into the woods and never came back."

Either will lead to:
:"Anyway, you'll need this to get out of the village. Good luck."

If spoken to again:
:"Malanwen went into the woods to the north and never returned. Stay safe, Warrior."''
Blades:Bosmer Hunter

Two Bosmer Hunters are encountered during the quest Pool of Despair.
 
Related Quests
 
Bosmer Hunter
 
When spoken to he will say:
:"You have come to search for Malanwen, yes? I saw her going down this road."
:Thank you.
:"I hope you find her..."

If spoken to again:
:''"This used to be a luscious woodland. Now it's a wasteland. *Sigh*"
 
Bosmer Hunter
 
When spoken to he will say:
:"Be warned, traveller. This land is blighted."
:Do you know the cause?
:"The water is corrupted. The trees have already started dying, and the Spriggans are abnormally aggressive and hateful. Many of the plants that we eat from are withering fast. We may have to relocate... What do you need?"
:I'm looking for some missing people.
:"You mean the ranger Malanwen? She was here to inquire about some missing humans, and went down this path to investigate. It's the only path, and she hasn't come back. I fear the worst... but we've been too sick to go after her. Here. Take this and go through our gate. She may still be out there."
:Thank you.
:"May Y'ffre guard you."''
Blades:Cultists

Cultists are necromancers encountered during the quest Pool of Despair. They are weak to poison damage, with there being six in total. Three of them will speak to you first before attacking, but the other three will attack on sight.
Related Quests
 
Cultist
The first cultist you encounter when approached will say:
:"You..."
:Me?
:"...will be the next sacrifice!"
They will then attack.

Cultist
Another cultist is encountered after you speak to Malanwen:
:"You! Help us!"
:Why are you doing this?
:"We must! Will you help?"

:No.
::"Then you will die!"

:I can help you get out of here.
::"No! You must die!"

Cultist
thumb|right|The cultist leader pushing a body into the pool
The final cultist that will speak to you is the leader at the end of the cave. She can be distinguished by her Chaurus Helmet. 
:"A vengeful being has come to inhibit progress."

:'''That's me. Will you stop or will I have to kill you?
::"Combat will determine this."

:What are you doing?
::"We require sacrifice. We require rot and decay. You will be the next to transcend to pestilence."''
Blades:A Treacherous Quarry

Quick Walkthrough
Detailed Walkthrough
Enemies
Bandits
Crypt Wights
Nether Liches (4)
Blades:On Fire

A target On Fire takes continuous fire damage and cannot regenerate Health. This effect is triggered automatically on any target that takes sufficient  fire damage. On Fire lasts for 5 seconds.
Blades:Frozen

A Frozen target is Slowed and cannot regenerate Stamina. This effect is triggered automatically on any target that takes sufficient  frost damage. Frozen lasts for 5 seconds.
Blades:Drained

A Drained target cannot heal themselves or regenerate Magicka. This effect is triggered automatically on any target that takes sufficient  shock damage. Drained lasts for 5 seconds.
Blades:Slowed

A Slowed target attacks and blocks more slowly. Slowed lasts for 5 seconds.
Blades:Poisoned

A Poisoned target takes continuous poison damage, and their maximum Health is reduced until the end of combat. This effect is triggered automatically on any target that takes sufficient  poison damage. Poisoned lasts for 5 seconds.
Blades:The Messenger

Quick Walkthrough
Detailed Walkthrough
Secret Areas
Enemies
Blades:Into the Fire

Quick Walkthrough
Detailed Walkthrough
As you approach the village gates you will find Sorine calling for help, speak to her and then proceed into her ruined village. The moment you open the gates you will be attacked by a skeever, once you have defeated it, go to the stairs on the left and smash the tree stumps to get some loot and the key needed to open a door further ahead. Whilst heading towards the gate, you will be attacked by 4 skeevers, clear them out and then unlock the gate.

When you enter the next part of the village you will be attacked by 6 wolves, clear them out and then head up the stairs in the top left, where you will find a chest. The first secret area can be found here, see the section below for details. Once you have collected all the loot in this area, head through the gate on the right side of where you entered.

In this next area an ancient dragon will swoop down and attack you, defeat it and it will fly off. Once this is over, speak to Saashi. If you choose to explore instead of leaving for town, you can use the key from earlier to unlock a door behind Saashi with some loot. The second and final secret area is also found in this area, see the section below for details.

Secret Areas
The first secret area is found in the area where the wolves attack you, the lever is hidden in the bushes to the left of where you enter, this will open a wooden gate next to it where there will be a chest and some tree stumps to smash.

The second secret area is found in the area where you fight the dragon, once defeated, head to the top right to find a lever in the bushes, pull this lever to open a wooden gate next to it, behind this gate will be another chest and some more stumps to smash.

Enemies
Skeevers
Wolves
Ancient Dragon
Blades:Manor Ghost

Manor Ghosts are two hostile spirits encountered in the haunted castle during the quest Shadow of Doubt.

 
Related Quests
Blades:Trolls

thumb|right|A Troll 
Trolls are an enemy group that are weak to bashing and fire damage, but resistant to slashing, frost, and shock damage. Their attacks deal slashing damage.

 
 
Families
Basic
The following Trolls are the variants found in Jobs, the Abyss, and many other Quests.
   &  
 

Deadly Neighbor
The following Troll can be encountered in Deadly Neighbor.
  
 

Wrath of the Undying
The following Trolls can be encountered in Wrath of the Undying.
  
 

Unique Trolls
The Troll Mother

Boss Names
Online:Villager (Lower Yorgrim)

Skorvild Frostwind will ask you to rescue the villagers of Lower Yorgrim so he can battle the giants without fear of innocent casualties.
 

Related Quests


Quest Related Events
:"Is it safe out there?"
:Safe enough. Skorvild Frostwind asked me to save who I could. Keep your head down and get to the fishing village.
:''"You don't have to tell me twice!"

:"Who are you? What are you doing out here?"
:Skorvild Frostwind sent me. Try to get to the safety of the fishing village.
:"Oh, thank you. I'll go to the fishing village. That's where Eiraki always takes us during an emergency."''
Online:Villager (Bruma)

The Villagers in Bruma will need to be rescued during the related quset.
 

Related Quests


Quest-Related Events
After Hjorik asks you to find the some the villagers trapped outside, you can find them hiding in the southeast corner of Bruma.
:''"Shh! Don't let them hear you. They're killing everyone they find!"
:Hjorik sent me. Drink this and run to the church.
:"I knew Hjorik wouldn't let us down. Thank you!"
:Hurry!

:"This is my hiding place. Find your own!"
:Drink this. It'll help you get past the Dremora.
:"About time Hjorik sent someone. I've been freezing out here!"
:See you there.

:"Hide! Did they see you come in here?"
:Drink this. It'll help you get past the Dremora.
:"About time Hjorik sent someone. I've been freezing out here!"
:See you there.'''
Online:Villager (Silvenar)

Villagers can be found being harassed by Houndsmen in Silvenar.
Online:Villager (Narsis)

Injured and frightened Villagers can be found in the Abandoned Home at the end of Hiding in Plain Sight.
 
 
 

Related Quests
Online:Villager (Shadows Crawl)

A few Villagers can be found in the ruins of Shadows Crawl, cowering in fear of the Hollow Soldiers.
 
 A female Villager.
Online:Villager (Lukiul Uxith)

These Villagers are Argonian commoners who can be found throughout Lukiul Uxith and have no unique dialogue.
 
----
Online:Villager (Emeric's Dream)

Villagers can be found in Emeric's Dream during the related quest.
 

Related Quests
Online:Villager (Vale of the Guardians)

Villagers can be found at the  Vale of the Guardians after the objective at Deleyn's Mill is complete.
Online:Villager (Vinedusk Village)

Bosmer Villagers are being tormented by members of the Legion of the West Weald in Vinedusk Village.
Online:Villager (Silsailen)

Altmer Villagers are being held captive by members of the Veiled Heritance disguised as First Auridon Marines.
 

Related Quests
Online:Villager (Kozanset)

Redguard Villagers in Kozanset can be rallied to drive Daneem and her Gold Coast Mercenaries out of town once the truth is learned.
 
----
 A deceased male Redguard Villager can be found outside Kozanset, at the Harpy aerie.
 

Related Quest


Quest-Related Events
When you examine the dead Villager, you'll learn:
:" "
: 
:''" "''

At Leja at-Lehiel's request, go to the groups of villagers hanging around and stir them into action. Each group will have something to say.
:Villager: ''"That's the one Leja said to wait for. Let's go!"

:Villager: "About time we ran these charlatans out of our town!"

:Villager: "Leja said you'd come. Let's head to the guardhouse!"

Once you rally the villagers and speak with Leja, a group of angry Kozenset citzens will drag Daneem out of the guardhouse and throw her before Leja.
:Daneem: "Take your hands off me!"
:Daneem: "Your pitiful town won't survive without our protection."
:Leja at-Lehiel: "We can do without you. Go, and never return."
:Villager: "And we'll run out anyone else who tries to bully us too!"
:Daneem: "May the sands take your accursed town!"
: 
:Villager: "If we see you again, we'll throw you to the harpies!"''
Online:Villager (Eagle's Brook)

Breton Villagers are being held captive by the Bloodthorn Cult at Eagle's Brook. You must free them during the related quest.
 

Related Quests
Blades:Exhibition Fight: Wolves

Objectives
#Defeat the wolves 0/3
Quick Walkthrough
Detailed Walkthrough
Blades:Tournament: Garzul gro-Durgoth

Objectives
#Defeat Garzul
Detailed Walkthrough