Netruk44/uesp-wiki-content huggingface dataset:
Nar-Kagra

Nar-Kagra is an Orc merchant who runs Magh-Gra's Tack and Supplies, a shop in Skingrad that sells riding supplies and gear, with her husband Magh-Gra.

Nar-Kagra leads a simple life: she wakes up at 6am every morning and eats breakfast for an hour, then spends the day working around the house while her husband goes downstairs to run the shop. When he closes up at 8pm, they sit down to eat dinner together, then go to bed at 10pm.

Nar-Kagra wears a sailor's shirt, light brown linen skirt, and quilted shoes; she carries a key to the shop and a loaf of bread.

Nar-Kagra lives on the two floors above the shop with her husband. The lower floor is their dining room; it has just a couple food cupboards and a table and chairs. The upper floor has a bathing room with a large tub and vanity for Nar-Kagra, and a bedroom with a bed, chest, and low dresser.

Nar-Kagra is quite friendly; if you run into her, she'll greet you: ''"Hello, aren't you a cute little thing? How can I help you today?"'' If you ask if it's her shop, she says: ''"Yep, my husband and I opened a few months ago! I have a passion for riding, so we pooled our money together and bought the shop. Of course, my husband's love for horses is a tad different than mine. While I enjoy being on the back of a horse, the only place he enjoys horses is in his big fat stomach."''
Narbor

Narbor is a Dark Elf hunter who lives in Blood Castle. He serves as the huntmaster.

Narbor gets up at 5am every morning; on weekdays, he spends four hours practicing his archery in the castle courtyard, then eats breakfast in the dining hall. At noon, he goes to the Knights' Hall to spend some time with his fellow staff, then spends the rest of the day patrolling in the courtyard; he goes to bed at midnight. On weekends, he spends the day relaxing in his private quarters, except for a three-hour lunch at noon and a three-hour visit to the Knights' Hall at 4pm.

Narbor wears a worn leather cuirass, and leather gauntlets, greaves, and boots, and is armed with a steel bearded axe and bow with 30 dremora arrows and 50 daedric arrows. He carries a small amount of gold.

Narbor lives in the servants' wing of the castle; he has a large room with a double bed, various chests, cupboards, and shelves, and a trestle table for taking his meals.

He has nothing to say.
Nathanial the Bard

Nathanial the Bard is an Imperial bard who lives in the Dibella Apartments, in the Imperial City Temple District.

He gets up at 8am every morning and spends two hours warming up his voice and practicing his music before he goes to eat a late breakfast at Palate's Imbuement. After lunch, he pulls out his lute and starts to play; he stays there until midnight, singing and playing, then eats a late dinner. After dinner, he goes home and retires to bed.

Nathanial wears a blue silk outfit, blue suede shoes, and a random piece of jewelry; he's armed with an elven short sword and carries a lute, a large amount of gold, a random book, a slice of bread, and a key to his apartment.

Nathanial's apartment is located on the upper floor; it is moderately sized and well-kept. He has a bed, a bookcase crammed with books, a small desk where he writes new songs, and a chest of drawers, along with a pair of paintings on the walls.

If you talk to Nathanial when he's not playing, he'll greet you warmly: ''"Greetings! The name is Nathanial, the Bard! I play every day from midday to midnight at the Merchant's Inn at the Market District! Come along if you're a fan of good music and fun times."'' Otherwise, he'll ask if you have a request: "Have a request for a song?"
Navigator Azog gro-Lugdush

Navigator Azog gro-Lugdush is an Orc warrior who runs a cargo ship moored in the Bravil Docks.

Since his ship is docked, Azog has little to do all day. Aside from sleeping from 10pm to 6am, he spends his days on the deck, drinking ale.

Azog wears a collared shirt, breeches, a jade ring, and rough leather shoes, and carries four coconuts, two bottles of Bravil Barrel Mead, a leaf of tobacco, and a small  amount of gold.

The ship is moored at the southern end of the east island. Azog lives aboard the ship, in the captain's cabin, which consists of two rooms. The first holds his bed, a small table he uses as a desk, and a set of shelves for his stuff; the other is a dining area with a table and four chairs.

Aside from rumors, he has nothing to say.
Neetinei

Neetinei is an Argonian commoner who can be found in The Mermaid Inn in Leyawiin. He appears only during the Special Deliveries part of the Gold Horse Courier Service quest, as he is the intended recipient of a package.

Until you find him, he will remain at the inn, wandering the common room; he eats at noon and 10pm.

He wears a coarse linen shirt and pants and oiled linen shoes; he is armed with a rusty steel short sword and carries a loaf of bread.

Except for quest-related dialogue, Neetinei has nothing to say.

 
Related Quests
Nels

Nels is a Nord farmer who lives in Chorrol with his wife Cinda.

Nels gets up at 6am every morning and eats breakfast. One weekdays, he goes to the basement to work until 4pm; on Loredas, he goes fishing at the pond all day, and on Sundas he spends the morning sitting under the Great Oak, then goes to Master Piers' Place at noon to spend the afternoon drinking. On all days, he returns home at 4pm to eat lunch and spends the rest of the day working around the house or helping his wife; he goes to bed at 11pm.

Nels wears a blacksmith's apron, huntsman leather pants, and oiled linen shoes; he carries three bottles of Black Mountain Mead, some Chorrol double cream and Skingrad red cheese, and a house key.

Their house is located on the east side of the city; it is a single large room with a small loft space for storage. The room contains a sleeping area in one corner (double bed and a pair of small dressers), a fireplace, and a kitchen/dining area (a pair of tables where Cinda works and they eat meals). The rest of the space is given over to storage. An exterior door leads to a basement where Nels does his butchering; one small room is used for cold storage, and the other is where Nels works.

Aside from rumors, he has nothing to say.
Nerdanel

Nerdanel is a High Elf pilgrim who rents a room in Juno's Guesthouse, an inn in the Imperial City Market District.

Nerdanel rises at 8am every morning and eats breakfast for two hours, then spends the morning in the Guesthouse common room. She hits up The Sword at noon to go drinking for three hours, returns to the hotel for an hour to sober up, then goes out to eat at Palate's Imbuement. At 6pm, she returns to her room to read a book for the evening before going to bed at 10pm.

She wears a tan robe, and russet felt shoes, and carries a copy of Guide to the Imperial City and a moderate amount of gold.

Aside from rumors, she has nothing to say.
Nesi

Nesi is an Argonian merchant, the child of Wamesa and Awei, who run The Gallows Cookhouse, a public kitchen at the south-west end of the Bravil Docks.

He wakes up at 6am every morning and eats breakfast with his parents for two hours. When they go to work, he's left to his own devices, so he spends the day playing upstairs. He eats dinner at 7pm for two hours, then goes to bed at 9pm.

Nesi wears a beggar's shirt and breeches; he carries a key to the shop, two cheese wheels, and two carrots.

He lives above the shop with his parents. The place is rather large by Bravil standards - the shop itself is on the first floor, with a workspace/storage area and his parents' bedroom on the second floor, and his  bedroom on the third.

Nesi is a typical kid - if you talk to him, he'll ask to play a game with you: "Hey mister [lady}, want to play Elite Shadowscale And Dishonest Businessman with me?" If you ask how to play, he'll tell you: "You turn your back, and I come up behind you and stab you in the neck!"
New Recruits

Quick Walkthrough
# Talk to Moorswind in Skingrad.
# Travel to the various cities to interview potential recruits.
# Report back to Moorswind with your results.

Detailed Walkthrough
For this quest, you'll need to see Moorswind in the Skingrad Rangers Guild Hall. The guild is ready to expand, and he wants you to seek out and talk to a group of people the guild has determined could be viable members. There are two in each city; he'll give you a list of names, along with the cities where each is located, but you'll have to find them yourself. Fortunately, most people in a given city have a chance of knowing where the candidate can be found, so you merely have to ask around a bit.

Once you've found a candidate, all you have to do is talk to him or her. Some of them aren't interested in joining, while others will answer a series of questions you ask. The quest assumes you're writing all the information down.

Here's a list of the candidates and where they can be found. Note: You don't have to get a journal update for each person; if you know where they are, or happen to run across them in your travels, you can talk to them and the quest will keep track internally. As long as you talk to all 16 candidates, you can complete the quest.



Once you've found and talked to all the candidates, return to Skingrad and report back to Moorswind. He'll thank you and give you your reward.

Journal Entries
Niamh

Niamh is a Redguard farmer who lives in Skingrad with her husband Wasabi.

She gets up at 8am every morning and eats breakfast, then goes out to work in the field. She comes in at 10pm, eats dinner, and goes to bed.

Niamh wears a brown shirt, light brown linen skirt, and pigskin shoes; she carries a hoe, a beef & leek pie, a moderate amount of gold, and a house key.

Wasabi's house is located north of the city. It is small, a single room-affair that is cluttered with items. A small room to the right of the entrance holds a small table that they use for eating; next to it, walled off by screens, is their bed. The middle part of the room is Wasabi's work area; he has a tanning rack against the wall and a work table nearby.

Aside from rumors, she has nothing to say.
Nilmen

Nilmen is a Wood Elf herald who lives in the Imperial City Arena District with her husband, Gildor.

She wakes up at 8am every morning and eats breakfast at Montfort's Bakery, then goes to work at the Imperial Treasury. She comes home at 6pm to eat dinner; on Morndas, Middas, and Fredas she remains home, while every other day she goes out to drink at Pub 102 for two hours then returns home to relax for a couple hours. On all days, she goes to bed at midnight.

Nilmen wears a gray blouse, white silk skirt, quilted shoes, and a gold sapphire ring; she carries keys to the house and office and a moderate amount of gold.

The house is located in the south-west corner of the Arena District. The lower floor is one room; a table and bench for taking meals sit against one wall, and several benches and chairs sit against the others. A low table and chest of drawers take up the middle of the room. The upper floor is a large bedroom cluttered with furniture, including a small table in the middle of the floor and another that serves as a desk near the wall.

Aside from rumors, she has nothing to say.
Nirtius Crito

Nirtius Crito is a retired Imperial guard who works as a gravedigger and caretaker for the Chapel of Kynareth in the Imperial City Waterfront District.

Nirtius leads a simple life. He gets up at 6am every day, eats breakfast for two hours, then goes outside to attend to business - be it digging graves, sprucing up the chapel, or trimming down the grass around the graveyard. He spends all day outside, then goes to Juno's Guesthouse to eat dinner at 6pm. He returns home at 8pm, cleans up for a couple hours, and goes to bed at 10pm.

Nirtius commonly wears a set of lower-class pants and shoes (which he changes regularly) for relaxing. He carries some beef, an Imperial Watch key, a small amount of gold, and a shovel.

He has a bed in one of the rooms upstairs from the chapel, along with a chest for his possessions.

Nirtius is antisocial and has little tolerance for fools or troublemakers: ''"Don't go messin' with the graves, or the next one I'll be digging will be yours."''
Njord

Njord is a Nord sailor whose ship is currently docked in Anvil Bay for repairs.

Njord spends all his time sitting on the ship's deck, drinking beer.

Njord wears tan linen pants, and iron boots, and carries a chunk of Weynon Priory cheese.

Aside from rumors, Njord has nothing to say.
Noria Breanok

Noria Breanok is a Breton who lives in Chorrol.

Noria spends all her time in the Women's Public Bath House.

She has no clothing and no possessions.

Noria's greeting depends on your gender, and whether or not you're wearing clothes. If you're a male who found his way into the women's bath, she says: "By the Gods! What is a man doing in here?! Get out! Get out get out get out!" If you're a woman who's clothed, she says: ''"This is a bath house, why are you still wearing clothing? Don't worry, we're all women, there's nothing to be afraid of." If you have taken your clothes off, she says: "Well hello there, I haven't seen you here before, are you new in town?"''
Norn Stoneheft

Norn Stoneheft is a bulky Nord smith who runs the Waterfront Smithy.

Norn gets up at 7am every morning and spends an hour getting the forge going and setting his tools out. He opens the shop at 8am and remains open until 5pm, after which he spends another hour cleaning up before he goes to dinner. on weekdays, he goes to  Pradjiit's Cookshop for two hours; on weekends, he visits Black Rook Tavern for three hours. After eating, he returns to the shop; on the weekdays, he'll spend an hour engaged in minor tasks before sitting down to read a book; on the weekends, he'll just sit down to read. In either case, he reads until midnight, then goes to bed.

Norn's house doubles as the smithy. Most of the space is dedicated to his work; he has an alcove near the door with a table where he does his bookkeeping. A door leads to the basement, which is a small room that holds his bed, a dresser, two chests, and a wash stand.

Norn wears a blacksmith's apron and pants, leather bracers, and rough leather boots; he carries a copy of The Real Barenziah, v1, some chewet, and a key to his shop.

Aside from rumors, Norn has nothing to say.
Norrid

Norrid is a Nord commoner languishing on Hangman's Row in the Imperial City Prison.

Norrid sleeps all day. He wears jail clothing and wrist irons.
Nuun

Nuun is the ghost of a Breton acrobat who was the daughter of the last king of Ruun. Her only purpose is to guide you to Ardan's Tomb; every night after you acquire The Book of Ruun, she'll appear next to you and walk toward the tomb, disappearing when she reaches it or at daybreak, whichever comes first.
 

Related Quests
OMOD Install

Deprecated. OMOD installation is no longer supported since Better Cities v6.1.0

OMOD is an automated mod installer which is part of TES Mod Manager (formerly named Oblivion Mod Manager). Please use the latest version of TES Mod Manager (at least v1.5.8), do not try to use the old Oblivion Mod Manager as it struggles to create working OMODs for Better Cities (please see the FAQ).

If you want more information about what a specific ESP in the BC archive does, then read What Does Each File Do.

Install Instructions
If updating from an older version, please ensure that you uninstall the old version before installing the new version.

Create an OMOD v2 file, (see the section lower down on how to create an OMOD), and let the script guide you through the installation process. 
When creating the OMOD, if you receive a message beginning "Warning - this folder contains ESP files in sub directories" ensure that you do NOT allow Mod Manager to move the ESP files to the Data folder - in TES Mod Manager you should choose NO. 
When creating the OMOD, use the Import button, not the Create button, and ensure that you tick Omod v2 – do not try to create the old OMOD format archive, as it cannot handle large mods and loses or corrupts files during installation.

Simply activate the OMOD you have created and answer each query.

If there is a Better Cities Update archive then repeat the above for this archive too.

Adjust your load order so that all Better Cities ESPs are near the end of your load order. All Replacer ESPs should be BEFORE the Better Cities ESPs. All Better Cities Patches should be AFTER the Better Cities ESPs, starting with the FPS patches, then the compatibility patches. Highly recommend using BOSS (Better Oblivion Sorting Software) for this.

OMod Creation: Illustrated Instructions
First download the archive required for Better Cities 



Second, open TES Mod Manager and click the Import button: 



Find and select the downloaded archive, then click Open: 



If asked whether to keep as FOMOD, select NO: 



If asked whether to keep as BAIN, select NO: 



When asked if you want to use the automatic import, select YES: 



Fill in the Information boxes, and set Data Files Compression to 7z (choose what you wish for OMod Compression Level). Ensure that OMod v2 is ticked, then click the Create OMod button: 



The last message box will appear telling you that the OMod is created (the creation of the OMod may take some time depending on the size of the archive you are OModding): 



And this is the result: 



Flow Diagram
Here is a simple flow diagram for the choices offered when installing the main archive using the OMOD install script (since v6.0.10 there will now be additional choices relating to the selection of Bravil textures and choosing whether to install files for Robs Body mods). 


OMOD
Odin

Odin is a Nord farmer and stonemason who lives in Chorrol.

Odin gets up at 6am every morning and eats breakfast, then goes to work outside his house. He breaks for lunch at 2pm and stops work at 6pm, after which he goes to Master Piers' Place to have a few beers. He returns home at 10pm and goes to bed.

He wears a coarse linen shirt, blacksmith's pants, and rough leather shoes, and carries a strawberry tart, two orange cakes, three bottles of Black Mountain Mead, and a house key.

Odin's house is located on the east end of town; it has a porch with several large blocks of cut stone on it. The interior is a single large room, divided into smaller spaces by low walls. The main area has a fireplace, table, and bench where he prepares and eats his meals; two other rooms serve as his indoor work area (a workbench, various tools, and a pile of cut stones), and bedroom (bed, chest, chest of drawers).

Aside from rumors, he has nothing to say.
Odming

Odming is a homeless Nord commoner who is squatting in the Demret Family's House. Since they're all dead, they can hardly object to his being there.

He wakes up at 10am every morning and wanders around the house. At 1pm, he'll stop to eat a meal for two hours, then resume wandering around until 10pm, when he goes to bed.

He wears sack cloth shirt, pants, and shoes, and has no other possessions.

Odming will express surprise and fear when you first meet him: "Huh? Wh-what? What are you doing in my house?" If you ask him if it really is his house, he'll say: "Y-yes it is! Now, now go on, get out!" If you express doubt, he continues to argue: ''"N-no! R-really! It's my house! It's always been my house! Now get out!"'' If you note the presence of an odd smell, he'll break down: ''"O-okay, look! It's not what it looks like! I didn't kill them, I swear! Th-they were like that when I got here! Please, don't call the guards! They'll lock me away for something I didn't do! I was just so sick of the cold, alright! I came in to get warm, and I found them like that! Honest! Please, please don't tell the guards! Even if they don't arrest me, they'll lock this place up, and I'll have to go back out into the cold!"''
Officer Isaac

Officer Isaac is an Imperial guard who is stationed in Leyawiin.

Isaac rises at 4am every day and eats breakfast at the Imperial Legion Canteen, then spends the day patrolling the harbor all day until 6pm, when he goes off-duty. He spends a few hours outside doing weapons training, then he comes in at 10pm and goes to bed.

Isaac wears a set of Imperial Legion armor and is armed with a silver longsword; he carries a set of clothing, random food and drink, a copy of Guide to Leyawiin, and a moderate amount of gold.

Isaac lives in the south gate tower, along with Cicero. The lower level of the tower has a spare bed and chest, along with some barrels and a weapons rack; the upper floor their beds and chests.

Aside from rumors, he has nothing to say.
Officer Undilar

Officer Undilar is a High Elf guard who is stationed in the Skingrad Outskirts Fort, a small outpost north of the city.

Undilar gets up at 6am every morning and eats breakfast, then goes downstairs to sit in the tower and read a book. He remains there until midnight, except for a break at 6pm to eat dinner. On the weekends, he goes to The Merry Tankard after dinner and drinks until midnight; in any case, he goes to bed at midnight.

He wears a Skingrad guard cuirass and steel greaves and boots, and is armed with a silver longsword; he carries change of clothing (random lower-class clothes), a quill, a copy of Manual of Armor, four bottles of Aleswell Spiced Cider, and a guard key.

Undilar's quarters are located on the second floor of the tower; he has a bed and chest, along with a table and chairs for eating meals.

Aside from rumors, he has nothing to say.
Olaf Too-Tall

Olaf Too-Tall is a Nord barbarian, a patron of Kraken's Spa who never moves from the same spot in the pool room.

Olaf has no clothing and no possessions.

When you talk to him, he'll greet you: ''"Hello! I'm Olaf! Are you enjoying the Spa? I am!"'' If you ask if he's okay, he waves you off: ''"Yes... Yes! I'm fine!"'' He has nothing else to say.
Old Elias

Old Elias is a Breton farmer who lives in Skingrad with his wife Helvia.

Helvia gets up at 6am every morning and eats breakfast, spends an hour working around the house, then goes out to work in the field. She comes in at 8pm, eats dinner, and goes to bed.

He wears a brown shirt, a brass ring, green felt linen pants, and thick cowhide shoes; she carries a hoe, a cheese wedge, a moderate amount of gold, and a house key.

Their house is located north of the city. It is spacious, though a single large room. The space across from the door is a dining area with a table and four chairs; a low wall separates it from the fireplace, which has two chairs and a low table before it. Their bed is located in the far corner, with a chest and dresser nearby.

Aside from rumors, he has nothing to say.