Netruk44/uesp-wiki-content huggingface dataset:
Tes4Mod:Daggerfall Memories: The Liberation of Cybiades

Daggerfall Memories: The Liberation of Cybiades



Description
This is a quest mod and a dungeon mod, but it also introduces new landscape and tons of new content, as described below. It involves an adventure taking place on the island of Cybiades. For those of you who played Daggerfall, or have good knowledge of Tamrielic geography, this place will be quite familiar. It is a small island not far from the city of Sentinel, in Hammerfell. This province is located north of Cyrodiil and it could be explored in the Daggerfall game. 

Anyway, this mod can be defined as lore-friendly, since it makes many references to past events in Tamrielic history. I don't want to spoil the plot, just know that Dionillo Minerus will come looking for you. Just listen to him and your adventure will start!
The first quest is not very long, but I tried to make it original in looks and succession. 

The second episode's dungeon is totally custom and really different from any vanilla dungeon. To start the second episode, you have to leave the island AFTER receiving the prize for completing the first quest. The next time you will get on the island, there will be someone waiting for you at the shore and the second quest will start.


Features
In building the island and the dungeon, I made or modified lots of new, custom content, ranging from land textures to weather patterns, sound effects and architecure tiles. Here are some details of what the mod includes.
About 1200 models (weapons, clothes, armor, architecture etc.), mostly new, some modified
20+ new creatures (some retextured ones, some with modified models)
15+ new races (to differentiate NPCs with tattoos, mustache, beard, fur...)
40+ new paintings
14 new tree types, including Cactus
26 new land textures
About other 500 new textures (for rugs, fruits, rocks, npcs, creatures...)
21 new NPCs, each with her/his own original looks and story
100+ new sound effects
Almost 200 fully spoken lines of dialogue
15+ eye types
50+ scripts
Fully working ingame map of the island
New custom weather types
Perfectly working LOD landscape, with no load order problems
Totally custom architecture tiles


Patches/Addons
Patches for Knights of the Nine, and Beautiful People are available at the Oblivion Nexus link. The archive also contains a patch for UL Lost Coast, but this is obsolete - just upgrade to the latest version of Lost Coast.


Notes
Nexus Mods MOD of the Month: June 2007.
Tes4Mod:Danger Sense Feral Instinct

Danger Sense Feral Instinct



Description
DangerSense "Feral Instinct" is an advanced mod for Oblivion designed to increase the immersiveness and role-playing possibilities by empowering the player with a 6th Sense type Danger Sensing ability.

The ability is gained through the wearing of a unique item, the Wolfsbane ring. To obtain Wolfsbane you must travel to the Shrine of Hircine (Marked on the Map) and activate the Feral Instinct Journal. You can then decide to obtain the ring through the Questline or receive the ring and complete the quest later. If you decide to come back and complete the quest, the Wolfsbane ring will be removed before commencing.

The questline features a unique and semi-professional storyline by Statue, with 6 video cutscenes between quest stages. You as the player become involved in a sinister and cursed plot to discover a cure to Lycanthropy, which inevitably leads to the discovery of the DangerSense ability. 

Full voice-acted dialogue is included and made optional via an inventory added setup item.


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Tes4Mod:Dark Quest

Dark Quest



Description
A horror quest for Bethesda's "Elder Scolls IV - Oblivion". A mission where you must destroy the ancient demon that is hiding in the body of a necromancer priest. A crypt to be cleaned of dead creatures. A game inspired by Arx Fatalis and Dark Messiah of Might and Magic.


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Tes4Mod:Das Mannsweib

Das Mannsweib (The Amazon)



Description
This mod is a little humorous quest with voiceover. 

Features: 
An NPC with a complete German language edition 
A small dungeon 
A nice story 

The principal of the quest is located in Anvil next to the pond. Playing time is about 10-15 minutes.


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Tes4Mod:Das Messer der Rache

Das Messer der Rache (The Dagger of Vengeance)



Description
In the Dark Brotherhood Sanctuary in Cheydinhal, you find a note in the stands. A valuable artifact of the Brotherhood has disappeared, along with the bumbling Ra-Saar on his last job. You must seek out the artifact and the Khajiit.

Adds a new well-guarded "house" in Bravil in which the new NPC Kar Raza lives.
Adds a new weapon: the knife of vengeance.
Adds a place of execution and burial pit (Dungeon) near Bruma one (with Haenker and daily routine).
A mud crab cage with a corrupt Imperial.
Small items, such as notes and friendly mud crabs.


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Tes4Mod:Deepwood Adventures

Deepwood Adventures



Description
Deepwood adventures starts in The Imperial City at Mystic Emporium. After speaking with Calindil you can start a quest that will lead you to a new town called Deepwood. Lorewise I put it just beyond the border with Argonia north of Gideon. Technically it is put in a separate worldspace. The mod contains (let's call it) the main story where you have to investigate what happened to a missing caravan. There is more to do after that but let's not spoil here. There are some obstacles to overcome during the quest that will be heavily based on your statistics. I recommend to have your main skills above level 50 and attributes above level 65. Enjoy.


Patches/Addons
 

Notes
This mod is very dirty - the author used "Compile All" on the scripts (you must revert this with Wrye Bash's "Decompile All", or clean with TES4Edit); also, the text in all the scripts is changed to Polish because they were compiled.
Tes4Mod:Der Alptraum

Der Alptraum (The Nightmare)



Description
A hero you want to be? You? 
Then sleep in peace and awake in my nightmare! 
Prove yourself, show me your hero skills. 
The price will be your life. 
Or my price ... is ... Your soul!

To start the mod, you must sleep in an interior for at least 5 hours. After a short video you'll find yourself on an island and must try to find the way back to your world. In between are mazes, puzzles, dungeons and unfriendly opponents.

Der Alptraum is a quest for advanced heroes. We recommend a level of 20, with a medium level of difficulty.


Patches/Addons
 

Notes
This mod will not start if you activate it while you are in the Dreamworld during the vanilla quest Through a Nightmare, Darkly.
Tes4Mod:Der Fluch

Der Fluch (The Curse)



Description
In this mod the player gets into a family feud between two daedric princes; he must support one side or the other. 
Magic items applies it to win, which serve to one imposed by the Father through the Son curse to break.

The mod consists of eight major quests, which are divided into many small quest, which represent the main storyline, as well as three side quests. There are small alternative storylines. Also, you can finish the mod early several times with different results.

This mod is much harder and darker than its predecessor "Alpenheim". The greater difficulty is largely because the quest is gone; 
just as in Morrowind, the player must depend on his deduction skills, tools (paper and pencil, place objects, etc.) and his own initiative. Those who like this will have a great advantage over those who fully rely on quest arrows.

This mod includes Alpenheim. If you are using it, you must disable it before installing this one.

It is not possible to just muddle through with the magic of invisibility. There are many traps and lots of puzzles to solve. This mod also attempts to trick the player often. Sometimes it is not enough simply go forward - you must also backtrack sometimes. Many objects the player would normally ignore can be activated and are involved in the solution.


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Tes4Mod:Der Fluch der Vergangenen

Der Fluch der Vergangenen (The Curse of the Past)



Description
"The Curse of the Past" is a small quest mod based on the work of the "Western Isles Team". Under the name Kinetic, after the demolition of "The Western Isles", it was launched in order to use parts of the work. "The Curse of the Past" contains a beautiful tropical island, a small village, and a quest that plays there.


Patches/Addons
Patches for Better Cities (Full, Anvil, Imperial City, and IC Waterfront) are included in the archive (these might be outdated).
Patch for Open Cities (Full and Anvil) is included in the archive (these might be outdated).


Notes
Tes4Mod:Der Kampf um Burg Rabenstolz

Der Kampf um Burg Rabenstolz (The Fight for Castle Ravenpride)



Description
"The Fight for Castle Ravenpride" is currently one of the most sophisticated story modifications for Oblivion. It's about a castle named Ravenpride, which sits enthroned above Cyrodiil high up a steep slope and barely approachable a few provinces of Tamriel have a more turbulent story than this castle's. As a prison, it was abandoned after three bloody rebellions, which the often innocent prisoners saw as the last chance not to let the torch of human rights go out. Afterwards, it served as a mansion of an eccentric aristocrat from the dignified house De Mendes.

Much blood, guilty as well as innocent, has oozed through the castle's frosty cold stones throughout the years, but not all the suffering ended in this now apparently peaceful age. The prisoners who revolted against the master of Castle Ravenpride never left the castle walls, even after their execution. These restless souls cannot find peace in the afterlife, just as they couldn't in life. Forced by trouble and violent rage from injustices suffered, and the thirst to punish the guilty, they struggle to recover the last speck of their honor and grandeur. Force, if necessary, and unnecessary bloodshed don't seem to be an obstacle...

An exciting, multi-hour storyline far away from any kind of "Save the world" cliché.
Complete and fully dubbed dialogues with over 200 statements and almost 30 minutes of speech spoken by six voice actors.
5 new books. 2 of them were specially written by the German fantasy author Antje Grueger for this mod.
The highest located castle of Cyrodiil can be owned by the player: Castle Ravenpride.
Many new weapons, and one new armor set.
A new elaborately made and dubbed video that is over 2 minutes in length.
Many exciting and impressive script events.
Improved NPCs which have a personality instead of mere dialogues.


Patches/Addons
A patch for UL Cheydinhal Falls is available here.


Notes
The English version of this mod still has many dialogue topics and cell names in German.
Tes4Mod:Der Nackte Nord

Der Nackte Nord (The Naked Nord)



Description
Recently a naked Nord has been imprisoned in Leyawiin Castle's dungeon. He asks you to retrieve his hammer, stolen from him by a beautiful witch. It seems an easy enough task, but appearances can be deceiving... --- 2-3 hour quest-mod with more than half a dozen new quests, NPCs and interiors.


Patches/Addons
A patch for Open Cities is available here.


Notes
Tes4Mod:Der Schatten Namiras

Der Schatten Namiras (Namira's Shadow)



Description
''Vanus Cosades, an editor of the Black Horse Courier, was cruelly stabbed in Luther Broad's Boardinghouse. The trail leads to a book. A collection of texts on the most powerful artifacts of Tamriel, but the publisher has disappeared and is wanted by the Imperial Legion. Prepare yourself on the search for the killer, the author and an artifact of unimaginable power...''

This plugin is an undocumented quest mod. You cannot rely on simple journal entries! This mod includes:

Many new books / texts
New NPCs
A new sword
A new dungeon with 2 parts
Tricky riddles
An exciting story
and much more... 


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Tes4Mod:Der Schwarze Pirat

Der Schwarze Pirat (The Black Pirate)



Description
This mod adds a quest in which you gets to the bottom of a pirate story. The quest starts when you talk to Shuravi in the Three Sisters Lodge.


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Tes4Mod:Dexwood Family Saga

Dexwood Family Saga



Description
This mod attempts to continue and expand the story of the Dexwood family. If you have already tried one of the Dexwood mods you will note that Both Charles' and Elinore's quests are included. This means that those mods are NOT compatible with this one. 

If you are new to the Dexwoods, then know that a handy hideout is the goal of the early quests and a companion is available to accompany you if you wish. To get started, look for Charles Dexwood around the Imperial City Waterfront.


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Tes4Mod:Die Kammer der Zeitalter

Die Kammer der Zeitalter (The Chamber of the Ages)



Description
Since the dawn of civilization, artifacts of great tangible and intangible value are collected and taken to a secret chamber, where they last the ages and wait to fall into responsible hands. 

Things which exceed the imagination of the people. 

Through chance you will find a letter to Chancellor Ocato in the entrance hall of the Arcane University, which mentions that chamber. 

What will you do? Will you take to see you order to the endless hardships? The current mod is a large-scale scavenger hunt without a quest log throughout Cyrodiil and the Shivering Isles with a somewhat unusual result... The search is not easy and not for beginners. Virtually any object can be a hiding place (e.g., a brick) and some places are accessible only by other quests from vanilla Oblivion, others only by burglary or higher skills such as Acrobatics. Further details you can find in the search help. How much is up to you and your knowledge of the game. The search starts in the entrance hall of the Arcane University. There is one letter to Chancellor Ocato...


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Tes4Mod:Die Legende des Kirim Var

Die Legende des Kirim Var (The Legend of Kirim Var)



Description
What is past, should stay gone ... 
Some of that is forgotten, should remain forgotten ... 

People seek power ... 
but there is power that is not intended for the people ... 

I have spent so this power to hide my life, 
but I can feel it, my life will end ...

Are you daring enough and strong enough to hunt and receive one of the most powerful secrets of Merethic era? Are you ruthless enough to get Kirim Var's power? Or does the heart of virtue and morality beat in your chest?

Go in search of an ancient, lost, mighty secret from the distant past, the possession of such forces unleashed that even the most powerful and wisest people of Tamriel would hardly dare to use it. Make the decision for one of two possible paths that corresponds to the ethos of your character.

To start the quest, stay at the inn "The Laughing Boar" between Skingrad and Kvatch and keep a lookout in the guest room for a letter from a former guest.


Patches/Addons
 

Notes
This mod conflicts with UL Arrius Creek and Oblivion WarCry - New Dimension.
Tes4Mod:Die Legenden & Marchen von Ash'Kale

Die Legenden & Marchen von Ash'Kale (The Legends and Fairy Tale of Ash'Kale)



Description
If you have Oblivion started, go to the Blue Road, which leads to Cheydinhal; there you will find a tavern...

Be attentive and take a look at everything closely... only then will you solve each puzzle and find the greatest treasures. If you run blindly through the area, you will missing a lot, so look closely and pay attention. Many traps are not just there to cause you harm, they can also be used against opponents.

Books are for reading and not for gathering dust - read and you will educate yourself!

We want to point out that the catacombs of Ash'kale are very dark (pitch black!), so you should definitely bring enough torches. Light or nighteye magic disturbs the atmosphere and makes the long work in the venues mean nothing - do yourself a favor and use the "Ash'kale torches" - they can be found everywhere in the castle! They were developed specifically for this mod and should be used.


Patches/Addons
 

Notes
When casting the spell "holy prayer", you must be in third-person view or nothing will happen.
Tes4Mod:Die Legenden & Märchen von Ash'Kale

Die Legenden & Märchen von Ash'Kale (The Legends and Fairy Tale of Ash'Kale)



Description
If you have Oblivion started, go to the Blue Road, which leads to Cheydinhal; there you will find a tavern...

Be attentive and take a look at everything closely... only then will you solve each puzzle and find the greatest treasures. If you run blindly through the area, you will missing a lot, so look closely and pay attention. Many traps are not just there to cause you harm, they can also be used against opponents.

Books are for reading and not for gathering dust - read and you will educate yourself!

We want to point out that the catacombs of Ash'kale are very dark (pitch black!), so you should definitely bring enough torches. Light or nighteye magic disturbs the atmosphere and makes the long work in the venues mean nothing - do yourself a favor and use the "Ash'kale torches" - they can be found everywhere in the castle! They were developed specifically for this mod and should be used.


Patches/Addons
 

Notes
When casting the spell "holy prayer", you must be in third-person view or nothing will happen.
Tes4Mod:Die Marukhati Auserwählten

Die Marukhati Auserwählten (The Marukhati Selective)



Description
The quest is about the Maruhkati Selective, and whether Glathir all has only imagined it. The mod will start automatically when you set the hook in Lauchner. I have also inserted a quest arrow just at the beginning, then you must find out all by yourself. 
Attention! It is advisable to activate the mod after the Glathir quest (Paranoia) since it will make more sense. But it is not imperative - the decision is yours.


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Tes4Mod:Die Ritter der Ehre

Die Ritter der Ehre (The Knights of Honor)



Description
A quest mod that takes you through half of Cyrodiil where many dangers lurk, but in the end you will be rewarded accordingly.


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Tes4Mod:Die Verliese von Ivellon

Die Verliese von Ivellon (The Dungeons of Ivellon)



Description
"The Dungeons of Ivellon" is a quest- or adventure mod respectively for The Elder Scrolls IV: Oblivion. The player can expect a vast dungeon full of mysteries to be unraveled, secrets to be disclosed and dangers to be defied. 

To start the adventure, search for the ancient book that countess Narina Carvain of Bruma preserves in her rooms. Caution: the hidden dangers in the lower vaults are great and tremendous - by no means venture into the dungeons before you are at least level 20-25.

The dungeons are pitch black - torches or light spells are mandatory. However, there will be extinguished torches at the walls and drop-lights at the ceilings, that can be set on fire by means of activation or a well-aimed fire spell in order to illuminate the dark. The dungeons are full of hidden mysteries and secrets that are not always part of the main quest. Explore them in detail and keep your eyes open, for only that way will you acquire the greatest treasures.


Patches/Addons
A patch for UL Cheydinhal Falls is available here.


Notes
Tes4Mod:Down the Well and Dungeon

Down the Well and Dungeon



Description
A distressed Wood Elf has been spotted near a well north of Bravil. Do you have the stuff to help her out? If you accept this quest prepare yourself for a soggy adventure beneath a well. Those who are willing to fully explore the caverns will be richly rewarded, as long as they mind the powerful beast that guards the depths.


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Tes4Mod:Drachenkammer

Drachenkammer (Dragon Chamber)



Description
The Plugin contains:
1x speaking NPC
1x retextured Armor
1x retextured Weapon
1x new book
1x small house
1x small dungeon
1x ca. 15min long quest

The quest starts at "Olav's Tap and Tack" in Bruma. Visit it between 12 and 13 o' clock.You will know the relevant person!


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Tes4Mod:Dremora Companion

Dremora Companion



Description
This mod adds a Dremora Companion and player owned Daedric home. In fact it adds a whole new Oblivion style world space that the player can possess. 

Features:

The companions functions are controlled with two different rings that are added to the player's inventory on completion of the first quest. Clicking on the ring in inventory will bring up a command menu. Simply choose the command you want the companion to preform. There is also a stats ring that will allow you to view the companions stats. Click the stats ring, then exit the inventory screen for the menu to be displayed.

Amoz (as we like to call the companion) can also summon two Nightmare horses for himself and the player to ride. Having Amoz cast the spell when the horses are near will result in them being unsummoned. If the player has completed the player home part of the mod the Nightmare horses will be moved to a spot just outside the main tower when un summoned.

There is also a Summon Amozabael spell which can summon/un-summon Amoz at anytime after he becomes the player's companion. When unsummoned, and if the player home quest is complete, he will be moved to the home where he will execute packages to make him seem right at home.


Patches/Addons
 

Notes
Inducted into the PES Hall of Fame.
Tes4Mod:Dunedain Gilde

Dunedain Gilde (Dunedain Guild)



Description
This mod adds a new guild, including new quests, NPCs, opponents, etc.

The Dunedain have fled to Cyrodiil, because their country is weakened and divided by a civil war. Their enemies have taken advantage and attacked them. The Dunedain were huddled in safety until they found out that they did not come alone to Cyrodiil...


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Tes4Mod:Dämonengruft

Dämonengruft (Demons Crypt)



Description
Thousands of years ago, at the beginning of the Meretic Era, the ruler of White Gold Tower built a huge facility that would serve him as a retreat. However, he hardly used it, and due to his great power, his territory was never seriously threatened. So let the place fall into ruin, and in the course of time, the creatures of the underearth found a way into it. The dark power that emanated from them, spread and contaminated the place. But it is only a matter of time until a brave adventurer who finds his way in and frees it from the evil...

This plugin adds a new quest in the Imperial City. The quest begins when you talk to the Imperial named Alexius, who is waiting for you in Luther Broad's Boardinghouse. This inn is located in the Elven Gardens District. What you can expect, are numerous stubborn opponents, unique dungeons, and a reward that is appropriate for true warriors. Among them is a whole new sword, which is very powerful and is just waiting to be wielded by a skillful hand. However, I would recommend to begin this adventure only with a character who is at least at level 20 because the struggles are in part very hard.


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Tes4Mod:Elfensachen

Elfensachen (Elven Things)



Description
You've heard a rumor that a king lives in an Elven palace near the Imperial City. Curious as you are, you see an exciting story with many small and bigger quests.

The plugin is intended for strong characters, because the enemies are not level dependent and is in some places a good acrobat and archer - at least journeyman (Level 50) - must be. The normal enemy NPCs have about 300-500 life points, but some special enemies can have a lot more.

I also recommend the modification "Ultimate Archer," because you have to zoom out from a large distance in a quest with the bow. I can not guarantee that the target can be seen in the original version of Oblivion, since the above-mentioned modification increases the zoom factor therefore.


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