Netruk44/uesp-wiki-content huggingface dataset:
Tarquin

Tarquin is a Breton bard who works at The Merry Tankard, a tavern in Skingrad.

Tarquin gets up at 8am every morning and eats breakfast, then starts playing. He stops at 10pm to eat dinner, then retires to his room to sleep.

He wears a blue collar shirt, brass ring, rugged pants, and thick cowhide shoes, and he carries a lute.

Tarquin has a room upstairs, which contains a bed, chest, and dresser.

Aside from rumors, he has nothing to say.
Tarquin Rosselli

Tarquin Rosselli is an Imperial farmer who lives in Chorrol with his parents Emory and Una, and brother Balthazar.

He has a simple routine: he gets up at 6am every morning and eats breakfast, then goes outside to work in the garden. He comes in at 8pm, cleans up and eats dinner, then goes to bed.

He carries some cornbread and potato bread, a copy of Biography of Barenziah v 2, a bottle of ale, a rake, and a house key.

The Rosselli home is a large dwelling located in the southeast corner of Chorrol. It has a single room, but it's divided up by low walls into separate areas: the common area in the middle has a dining table; the right side has the kitchen and a bedroom shared by Balthazar and Tarquin; the other side of the room has a storage area and Emory and Una's bedroom.

Aside from rumors, he has nothing to say.
Tarquins

Tarquins is an Imperial agent who works at the Harbour Master's office in Leyawiin.

Tarquins gets up at 6am every morning and eats breakfast, then goes for a brief walk before work. He sits down in the office at 9am and works until 7pm, when he goes to The Drunken Donkey to have some mead. He returns to his quarters at 11pm and goes straight to bed.

He wears a green velvet doublet, green silk pants, and green velvet shoes, and is armed with a silver mace; he carries a gypsy tart, a copy of Guide to Leyawiin, three bottles of Black Mountain Mead, some random food and drink, and a moderate amount of gold.

Tarquins lives in the employee quarters upstairs. He has a small room with a double bed, chest of drawers, armoire, and chest.

Aside from rumors, he has nothing to say.
Tarynn

Tarynn is a Nord monk who serves in the Chapel of Stendarr in Chorrol.

Tarynn gets up at 6am every morning and attends morning services. He eats breakfast at 10am, then spends the rest of the day in his room, except for dinner at 6pm. He goes to bed at midnight.

Tarynn wears a monk's robe and sack cloth sandals; he carries a copy of Ten Commands of the Nine Divines, an apple, some rabbit meat, and two jars of honey.

As a higher-ranking monk, Tarynn gets a private room on the upper level of the chapel. It has a single bed, writing desk, chest of drawers, table and chairs, set of shelves, and a cupboard.

Aside from rumors, he has nothing to say.
Tauriel

Tauriel is a High Elf herald who lives in the Imperial City Talos Plaza District.

Tauriel gets up at 7am every morning and eats breakfast for an hour, then goes to work at the Prosecutor's Office. She goes home at 5pm and spends the evening reading a book before going to bed at 11pm.

She wears a green blouse, green silk skirt, green velvet shoes, a gold ring, a gold emerald ring, and a jewelled amulet. She carries keys to the house and office, a copy of The Firmament, and a moderate amount of gold.

Her house is located in the south-west corner of the Talos Plaza District. The ground floor has a dining table, a counter for dishes, and a food cupboard. The upper floor is a bedroom; the most notable feature is a pair of bushes and a small tree planted in the ground.

Aside from rumors, she has nothing to say.
Tells-Tall-Tales

Tells-Tall-Tales is an Argonian bard who lives in the Converted Checkpoint Apartments.

Tells-Tall-Tales gets up at 9am every morning and spends the day wandering around the Waterfront Tunnel, telling stories to anyone who will listen. At 9pm, he returns to the common room to eat dinner for two hours, then goes to bed.

He wears a middle-class shirt, lower-class pants, and middle-class shoes, which he chooses from a selection of clothing; he carries a random blade, a moderate amount of gold, and a potion.

Tells-Tall-Tales has a bed in the common area of the Checkpoint Apartments, which is a large room that used to serve as a guard post/ready room for the Legion guards. He has a single chest for his possessions.

As his name suggests, Tells-Tall-Tales is a storyteller. This is not to say that the stories are true, however... but he loves an audience: ''"Hey, I haven't met you before! Oh ho ho, you haven't heard, have you? I have the best story! You want to hear it?"'' Even if you say no, he'll start in on a whopper: ''"The other day, I was down by the Waterfront, right? I was just strolling along the beach, and then a mermaid appeared! Yes, a mermaid! She was beautiful too! She told me about a lovely pearl at the bottom of Lake Rumare, and that I should come with her to find it! And then, when we got down there, we found this massive clam! But it was guarded by this huge dreugh! When it saw me, it started throwing spells at me, one after another! But then suddenly, the mermaid turned into the Divine Kynareth! Once she was transformed, she - hey, where are you going? I haven't finished my story..."''
Temple District

The Temple District is a section of The Imperial City that houses the Temple of the One where new Emperors light the Dragonfires to take the throne. The city Hospital is located on the upper level, along with some shops and more houses.

Map Key
right|700px|Temple District
# Office of the Imperial Cult
# Compound of the Order of Hours
# Forever More †
# The Lodge †
# Shal de-Gar's House †
# The Old Dirk †
# Inema Alvano's House †
# Hospital, Faith Healing and Potion Research †
# Hospital †
# Hospital †
# Hospital †
# Vicilus Kelen's House
# Dibella Apartments
# Akatosh Apartments
# Arkay Apartments
# Glabrio Bellenus' House
# Fiore Menigon's House
# Vendalas Residence †
# Cecilla Spratt's House †
# Leondeiu Menanius' House †
# Burcan Sceriu's House †
# Hyathence Bert's House †
# Aedric Bread †
# Fraya's Finery †
# Bagamul Gholob's House †
# Ladiaia Macrin's House †
# Shella Drell's House †
# Gate to Waterfront Tunnel and Imperial City, Waterfront District
† On the upper level
 

Quests that Take Place Here
 

Temple District People
Akatosh Apartments

thumb|right|The lobby of the building

It has apartments for long- or short-term rent on three floors. The lobby is dominated by a large statue of Akatosh and has several upper-class benches and tables. One apartment is located on this floor, home to Invoker Clair Velander.

The upper floor is home to three apartments - one large, one medium, and one small - though all are relatively spacious; these are occupied by Amillia of Daggerfall, Knight Commander Percy of Kynareth, and Theurgist Alanus Medici, respectively. The basement has three more apartments, all of which are rather small; Dulaus Vantain, Garty the Decaying, and Matron V'Nii live here.


 
People
Arkay Apartments

thumb|right|The lobby of the building

It consists of seven apartments spread out over three floors. The ground floor has a small lobby that holds a couple benches and one large apartment. The upper floor has three larger apartments with a splendid view of the Temple District. The basement has smaller apartments which, though they have no windows, stay warm in the winter and cool in the summer. All apartments are furnished with a bed, chest of drawers, and a cupboard; additional items can be added to suit the tenant's tastes.


 
People
Compound of the Order of Hours

thumb|right|Temple of the Order of Hours, worship area

The ground floor is a small chapel; a few benches line a path leading up to a shrine of Akatosh. The upper floor is living quarters for the priests who work there.
Dibella Apartments

thumb|right|The entrance lobby of the building


It has seven apartments on three floors; the smallest ones are in the basement occupied by Justin Anvurus, K'Mar the Night Prowler, and Claws-His-Hide, a single large one on the ground floor where Kirel Velvin lives, and three more of varying size on the upper floor that are home to Manfred Kastring, Jacob the Cardsharp, and Nathanial the Bard.

 
People
Office of the Imperial Cult

It is located beside the gate to Green Emperor Way.

thumb|right|The Office of the Imperial Cult, entry room

thumb|right|The Office of the Imperial Cult, archives

The ground floor is split into two rooms; the outer is an office with desks and tables, and the inner is empty. The upper floor is a library lined with shelves of books; stairs from here lead up to a private reading room. The basement has living quarters and a kitchen.
Temple of Namira

Exterior
This location has an exit at Tamriel 7, -12. There is no map marker.

Zone 1: Temple of Namira, Portal of Ancestors

When you enter this area, you'll find Sayjid trying in vain to open a large door. The door is a fake - you have to go through a small arch opposite and undergo the Trial, which is four passages that open in turn; all you have to do is hit the button at the end of each to open the next, while avoiding the traps. When you complete the Trial, another door out in the main hall will open; go through here and down the stairs to the next zone, Temple of Namira, Hall of the Priestess. If you speak with Sayjid after completing the Trial, he will join you as a companion.

Occupants: Sayjid

Doors and Gates:
There are two doors in/out of this zone:
One leads to Hall of the Forgotten King.
One leads to Temple of Namira, Hall of the Priestess.

Zone 2: Temple of Namira, Hall of the Priestess

The door to this zone opens into a huge room. Go straight across and up the stairs, where you'll encounter the Priestess of Namira. After the cutscene, take the Blade of Namira. In order to get out, you have to go through one of the gates down below (either one; they lead to the same passage) and follow it until you find a statue of Namira that can be activated. Push it, and it opens a secret door in the south-west corner of the large room. Go through the door in the room beyond.

Occupants: Priests of Namira

Treasure: Blade of Namira

Doors and Gates:
There are two doors in/out of this zone:
One leads to Temple of Namira, Hall of the Priestess.
One leads to Temple of Namira, Path of the Lost.

Zone 2: Temple of Namira, Path of the Lost

The door to this zone leads to a long passage. Follow it until you come to a three-way intersection; turn right and go DOWN the stairs. At the bottom, you'll reach a four-way intersection; turn left and follow the passage until you reach a three-way. Turn left and follow this until you reach another four-way with a zombie; turn right here and go up the stairs, where you'll find a door and a lever. Pull the lever to reveal a rough stone tunnel, which leads up to a fort ruin room with a ladder out. Before using the ladder, read the scroll lying beside the whistling skull in this room.

Occupants: Zombies

Traps: Swinging mace traps

Doors and Gates:
There are two doors in/out of this zone:
One leads to Temple of Namira, Hall of the Priestess.
One leads to the West Weald, Tamriel 7, -12.
Tersy Vingetor

Tersy Vingetor is an Imperial bard who lives in the Office of the Imperial Cult.

He gets up at 7am every morning and eats breakfast for two hours, then goes to work in the Imperial Cult Office. At 3pm, he goes to the kitchen to help cook the evening meal; he eats by himself at 8pm for an hour, then takes a walk over to the Compound of the Order of Hours for an hour before he goes to bed at 11pm.

Tersy wears a set of Robes of the Ministers of the Imperial Cult and braided leather sandals; he carries copies of Cleansing of the Fane, Snow Prince, Fall of Vitharn, three blank sheets of parchment, and a quill.

Tersy has a small room in the Cult's living quarters; it contains a bunk bed, small desk and chair, and a cupboard for his possessions.

Aside from rumors, he has nothing to say.
Sandbox

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Thaddeus

Thaddeus is an Imperial guard who lives and works at the Imperial Legion Offices in Leyawiin.

He gets up at 6am every morning and eats breakfast at the Imperial Legion Canteen, then goes to work at the office. At 8pm, he goes outside for a walk until midnight, when he returns to his quarters and goes to bed.

He wears a full set of Legion armour and is armed with a silver longsword; he carries a change of clothing, some random food and drink, a copy of Guide top Leyawiin, and a moderate amount of gold.

Thaddeus's room is located upstairs in the office building. He has a bed, dresser, cupboard, and a chest.

Aside from rumors, he has nothing to say.
Thalestr

Thalestr is a Nord commoner, one of the people on the Tender Topal, a ship that was attacked by pirates and ran aground on a small island in the Padomeic Ocean. She is rescued during the Rangers Guild quest Wood on the Waves.

Until she is rescued, Thalestr sleeps from 7pm to 7am, eats breakfast at 7am and dinner at 6pm (each time for an hour), and wanders the island the rest of the time.

She wears a green wool shirt, light brown linen pants, and braided leather sandals; she carries a small amount of gold.

When she first sees you, she'll think you're a pirate: "Oh no! The pirates have returned!" If you deny being a pirate, she'll calm down: "Thank the gods, the Nine heard my prayers! I thought the pirates had come back to finish us off." If you ask what happened, she says: ''"We were chased by pirates! They had two ships, we couldn't hope to fight them off, so the captain tried to outrun them. Unfortunately for us, an unexpectedly strong wind suddenly came in from the west, and we were blown onto this sandbank. The pirates just sailed in and took everything. They killed anyone who resisted, but left the rest of us alone. Except for Ephenee... they took her with them. Poor sweet thing, she'll be their play-thing now until she dies." If you ask where Ephenee is, she says: "They came from The Gap, that pirate haven somewhere out at sea, so they'll have taken her and the cargo back there with them. Nobody knows where The Gap is though. Please, take us back to your ship now, we need food and water!"''


 
Related Quests
Thalestr Ganderson

Thalestr Ganderson is a Nord commoner who lives with her husband Attila in Bruma.

Thalestr has a simple routine. She wakes at 7am every morning and spends the day working around the house. She breaks only once, at 10am, to eat breakfast for two hours. At 10pm, she goes to bed.

Their house is located at the south end of Bruma, in the warren of buildings behind the chapel. It consists of a single medium-sized room, split into a bedroom area (a double bed, rug, chest of drawers and a small cupboard) and a dining area (a counter set against the wall with a bench), with a fireplace in between.

She wears a dark green shirt and green felt linen skirt, and has a moderate amount of gold.

Unlike her husband, Thalestr is not as sanguine about playing at being poor: "When we were buying these cruddy clothes, I would have liked to have at least gotten some decent shoes... these stone floors are freezing my toes off!" She has nothing else to say.
The Arcane Chronicles

Entry 1

Of course I, as a young mage, had never really wanted to study the Dwemer or Destruction. Destruction was one thing that always seemed to ruin EVERYTHING. The Dwemer architecture and literature was astounding, but the mystery was much more complex. It was that troubling Arch-mage that vexed me most. Seeing that I was a dunmer, he quickly assumed I would master in either Mysticism or Destruction. Alteration had always interested me, as did Enchanting. The Ayleids had been interesting, but after taking a note to Nchuleft for Trebonis, the Dwemer became my new interest.

Destruction on the other hand, would never leave my arsenal of used spells. Though born in Mournhold to a wealthy Hlaalu family, I really never did encounter beasts of any size or proportion except on Vvardenfell. While lightning was very useful, the creatures seemed to resist fire, and poisons and frost just never registered as a viable source of destructive energy to me.

Mages were always scurrying around the Vivec guild hall, studying useless material, BUT the Dwemer were always an interesting subject. The main interests in the Morrowind chapter were Destruction, Dwemer, Enchanting, Conjuration and Daedra worship. Anyone working in the field in Vvardenfell had better be adept in either Destruction or VERY adept in Restoration. But... the Telvanni. They were an odd bunch.

ENTRY 2

I journeyed to Sadrith Mora, or should I say Wolverine Hall. At the time it seemed just a regular Imperial garrison, but when I exited the keep I was awestruck. After seeing the Telvanni mages do their routines, I became interested to know that they had integrated magicka into their lives. Whether it be floating orbs or coloured fire, they used it.

Being a member of the Hlaalu was discouraging, they had interests in plans far for what I was planning. The Telvanni council hall was a gate to Oblivion, or Aetherius. Even though I believed in both the Nine Divines and the Daedra, I was no strong believer in the Tribunal. Vivec never had done public speeches, and Almalexia had acted childish, now that I think about it.

The Telvanni mouths stared at me as I entered, the red glares of half a dozen Wizards was very discouraging (at the time). I realized that I had to speak, or make my peace some other way. I don’t quite remember what I said, but of what I do... I don’t wish to repeat it.

After a long discussion with the Telvanni, and a series of tests, I was a Hireling of the Great House Telvanni. I wore my brown robe with pride, as I knew that the Telvanni would be the best source of magical education. The way magic was prestige here had reduced twofold, when I returned to Vivec's mages guild. I was resigning. I was in the Great House Telvanni, a family member. To me though, Hireling was dull, I was about to make my title sharper than it ever had been.

Entry 3...

(The rest of the book seems to have been intentionally destroyed by magical fire.)
The Attempted Resurgence of the Illusionist, Part Five

26-27th of Sun's Dusk

The smile on Martin's face widened. "Hello all, welcome to my humble abode. You may be wondering why I happen to be living. I'll reassure you that this certainly isn't the emperor you're used to seeing." The emperor's face had changed to serious, and then to deformed, forming and changing in ways unimaginable.

Vincente laughed   and stared coldly at the group. He turned invisible, and grasped Cornelius and Varus by the throats, then let them go, using his mastery of illusion to frighten the adventurers. "Myself, I have grand aspirations, and I'm sure you'd care to the hear them. I intend to restore what Jagar Tharn promised to the empire, and I'll dominate the throne in one form or another for years and years to come. After all, you've seen my prowess in the school of illusion, haven't you? It's funny, how you thought I was constantly on your side..."

Cornelius felt a shiver; after all, he was the one responsible for even taking this reluctant healer on the adventure. He was the one who felt it could be a good idea to use him as the diplomat - how could he not sense the evil then? This man could depose the empire, and their weapons were no match for him...

Vincente moved forward toward Na-Wur, glaring at him, and spat in his face. "When I rule the empire, your pathetic race will be the first to die." All the other party members tried to lunge forward, but were stunned from behind by spells from other members of Vincente's cult. "Ah, so you've met my followers. I'm sure you're familiar with Hulgar. He's the chieftain who disintegrated, no? I'll assure you that's an old illusion trick, he's actually completely fine."

Vincente decapitated Na-Wur and violently bashed the corpse against the wall using telekinesis. "These lizards are nothing but slaves, if they should even exist on this world." The others exchanged glances, but were slapped and told to look  forward. "Yes, you will obey me and be part of my elaborate plan. Oh, and what about the Staff of Chaos, you ask?" Vincente lifted his cloak, revealing a misshapen staff. "I've had that taken care of as well. Comrades, blindfold these fools, and proceed to torture them to the best of your abilities. They will become valuable agents of the new Imperial Dynasty soon enough."
The Attempted Resurgence of the Illusionist, Part Four

Under the Voice of the Emperor

22nd of Sun's Dusk

Entropy, being broken down, chaos... could this mean the Staff of Chaos? Where is "below the Emperor's voice"? The Emperor no longer lived, so what could this be a metaphor for?

Adruin pointed out that the Real Barenziah discussed the Staff of Chaos in detail. "According to the books, the staff is what defeated Jagar Tharn in the first place, so it's obvious the one who sent this knew we needed help. Who could've known in the first place, though?"

It seemed nearly impossible to figure out what the note meant, but Varus suggested it could possibly be under the Imperial Palace. The others thought that would certainly be a good place to check, but there was no way to get inside. Desperate, but without answers, the group asked everyone, but found no answer. It had been four days, and it seemed that every bit of time wasted was making this Jagar Tharn plot even more problematic. However on the 26th of Sun's Dusk, Na-Wur received a copy of the Black Horse Courier. Headlining the front page: "Palace Break-In?"

Another breakthrough, perhaps? Na-Wur knew they couldn't simply waltz through the palace, but it might be possible to go under it. Na-Wur heard it suggested that the Thieves Guild had performed the break-in; being acquainted with the Guild, he paid Armand Christophe a visit, along with a large sum of money. In return, he learned the crucial secret: a place accessed from the palace sewers leading to an underground Ayleid ruin called the Old Way, perhaps the old foundation of the Ayleid city before it was conquered by the Imperials.

To add to their good cheer, the mages of the University rid Vincente of his comatose curse, so that he would have no further episodes. Varus even managed to procure an ebony shard from which to make arrows, further   their efforts.

The group went to the Imperial City Arboretum, where they could access the Imperial Palace Sewers. The band of four entered the sewer, finding nothing out of the ordinary. Beggars and the unwanted clamored in the shadows, and the party did watch out for vampires. Using his plans, Na-Wur eventually found the entrance to the Old Way and, pulling away the locks on the Ayleid door, entered. Inside, they found Emperor Martin Septim, who was inexplicably alive and well, staring happily - although a little dazedly - at the shocked adventurers.