Netruk44/uesp-wiki-content huggingface dataset:
A Nord's Sad Song

Quick Walkthrough
#Speak to   in  's A Note in Your Eye.
#*You can immediately speak to the Redguard,   about the new bard position. She's on the ground in the southwest of the settlement. Return to Brelyn for 250 gold now, and 75 later.
#If you don't want Simund fired, talk to him about his sad songs, and then deliver his flower to   at  , immediately to the east of Tel Muthada.
#Return to Simund and tell him of Attia's request. Wait until the next day and speak to him again to receive a Dire Flamesword.
#Speak to Brelyn to complete the quest and receive 250 gold.

Detailed Walkthrough

Notes
Given that this drinking hole requires the successful use of mentally-taxing levitation to leave and enter without falling to ones death, and given that many of the patrons leave drunk, it's not entirely unlikely that Simund's singing isn't the main reason there are no returning customers. This possibility does not seem to occur to Brelyn however.

Quest Stages
The Brave and the Foolish

Quick Walkthrough
#Speak to   inside  's lower tower.
#Wait a day, and then ask the people of Tel Muthada about Soren.
#Talk to   by the slave market.
#Ascend to the top of the tower and talk to Soren.
#Kill the Dremora.
#Return to Soren (in the lower tower) and Alaud (in the slave market).
Detailed Walkthrough

Quest Stages
When Elves Fly

Quick Walkthrough
#As a member of the Mages Guild, speak to Immetarca, on the cliffs west of   Slave Market.
#Observe her experiment.
#Report the results to the Mages Guild.

Detailed Walkthrough

Quest Stages
Raal Grotto

Slaughterfish patrol the waters, with some having been fenced into a compound for purposes unknown. A chest on the pier at the southeast of the cave contains the enchanted   (constant effect Swift Swim 15pts). Inside the cabin on the water lives the Bosmer,  . A Dreugh Shield is on the top shelf inside the cabin.
 
Related Quests
Online:Sea Giant Style Master

Sea Giant Style Master is awarded for learning all of the Sea Giant style motifs, which can be found as rewards for completing Kyne's Aegis, either at Normal or Veteran difficulty.  There are 14 books in all to find.  TThe books are:
Hvaldur is Alive!

Quick Walkthrough
#Speak to   in  .
#Steal the key from on top of the barrel at the far end of the overseer's room.
#Free Hvaldur.
#Speak to   in   for a reward.

Detailed Walkthrough

Quest Stages
Krieps the Weak

Quick Walkthrough
#Encounter   in   in the  , and use a Calm spell effect to speak to it.
#Speak to Krieps the next day, and take what it has made for you.

Detailed Walkthrough

Quest Stages
Sennahanib Camp

The camp is small, consisting of three yurts. Speaking to Nirmimmi Haserua will begin the quest  , as she asks you to seek out two of the camp's members in the ancient Indoril ruin of  .

 
Related Quests

People
Rite of Passage

Quick Walkthrough
#Speak to   at the   in  .
#Journey to  , southeast of the camp, and speak to  .
#Bring the Amulet of Recall to  , inside the ruins. He is in a chamber on Tier 4, accessible only through the Collapsed Corridors.
#Return to Nahariba, and then Nirmimmi for your reward.

Detailed Walkthrough

Quest Stages
A Khajiit's Calling

Quick Walkthrough
#Speak to   in  . You will be given 100 Gold & Scroll of Charming to start off with.
#Convince   in Slave Shack 3 to be forthcoming about her background (req. Disposition +70).
#Decide how to deal with the information. Either:
#*Claim Ahnaissa wouldn't talk - no reward.
#*Tell Llaalsa exactly what was said for 400 gold.
#*Lie, and claim Ahnaissa was a thief, for 400 gold.
#*Lie, and claim Ahnaissa has no special skills, for 100 gold.

Detailed Walkthrough

Quest Stages
Foeburner

Quick Walkthrough
#Speak to the Golden Saint   in  .
#Soultrap a fire atronach.
#Return to Laasta, and win the fight.

Detailed Walkthrough

Quest Stages
Regrowing a Tongue

Quick Walkthrough
#Speak to Adrosu Balmayn.
#Bring Adrosu paper, an inkwell, and a quill pen - and read the result.
#Speak to  , further along the road to the north.
#*Either pay for the potion or take it forcefully.
#Return to Adrosu, and give him the potion.

Detailed Walkthrough

Notes
The easiest way to find   is to follow the road east of Tel Mothrivra until you reach the coast. Adrosu is in this area, on the road leading north from the junction.
Quest Stages
Blind Faith

Quick Walkthrough
#Speak to   on the road running east from  .
#Follow Maenasi's directions (east along the road, take the left path at the fork, and pass under the Dwemer bridge to the north).
#Passing under the bridge, fend off an attack.
#Speak to   once combat has concluded. He should be nearby - e.g., south of the bridge.

Detailed Walkthrough

Quest Stages
A Lost Traveler

Quick Walkthrough
#Speak to   on the road running west from  .
#Lead him to the Leaking Spore in  .
#To reach Hlersis, lead Aravyr back through Fort Windmoth, and take the southern road leading out of the fortress. Hlersis is on the right, just after the entrance to the  .

Detailed Walkthrough

Quest Stages
A Ruined Legacy

Quick Walkthrough
#Speak to   at the ruined village of Nitha, just north of  .
#*If initially refused, Nevera can be found again in Tel Muthada's tavern, The Note in Your Eye, on the top floor, but will need over 60 disposition to open up on the same topics.
#Explore  , and retrieve the  .
#*The undead in the tomb will be non-hostile unless attacked.
#*The Sword of Divusa Darano is in an urn, in the southwest chamber of the Sunken Vault.
#Return to Nevera and either give her the sword for 500 gold, or keep it for a stinky look.
#*Nevera can be found in The Note in Your Eye, in Tel Muthada, after this quest. Refuse to give her the sword too many times and she will set the guards on you.

Detailed Walkthrough

Quest Stages
Stranded

Quick Walkthrough
#Journey to the beach southeast of   and search the southernmost of the tiny islands across the water from it.
#Speak to   on the isle.
#Go to Sailen's temple and speak to  . Retrieve the supplies from the chest in the bedroom.
#Return the supplies to Lleros.
#Go north from Lleros's island until you see flotsam on the water. Dive to the ship and retrieve the   from a reliquary inside a busted crate.
#Return the Nixtooth to Lleros, and talk to the boatman,  .
#Speak to Saryn Arns at the Sailen temple for your reward.

Detailed Walkthrough

Quest Stages
A Lover's Plea

Quick Walkthrough
#Speak to   in   on the 'Background' topic, with his disposition above 60.
#Speak to the beggar,  , wandering the streets of  .
#*Note: Nileno is currently standing between two houses on the far north side of Helnim, but this is likely to change with the planned release of the Imperial Telvannis Overhaul, a major update to Tamriel Rebuilt.
#Escort Nileno back to Adurin-Ouaka. It's quite some way to the east.
#Talk to Mithras on reaching Adurin-Ouaka with Nileno for your reward.
Detailed Walkthrough

Quest Stages
Walk the Talk

Quick Walkthrough
#Talk to   at   with 50+ Disposition.
#Convince   that   is a vampire.
#Convince Eifid by either:
#*Spinning a story about Kaye with 55+ Speechcraft.
#*Giving him vampire dust.
#*Purchasing some Nord mead.
#You can now choose to warn or distract Kaye.
#*Doing nothing will see both attack each other with weaponry.
#*You can challenge Kaye to a fistfight, so he discards his weapon.
#Allow the two to fight, and then respond to the victor's question on whether to kill or spare their opponent.
#Report the results to Hozgub.

Detailed Walkthrough
Hozgub gro-Hazor, a member of the Fighters Guild, has been getting a poor reception to his true stories, and wishes to take revenge on those who laughed the most. Speaking to him with 50+ disposition about The Inn Between will have him ask the player to participate in a joke of his devising - convincing the vampire hunter, Eifid, that the fighter, Kaye, is a vampire. There are multiple ways to do this, some of which can end badly.

With greater than 55 Speechcraft, you can spin Eifid a long yarn about finding out Kaye is a vampire. You can alternatively present him with vampire dust - most easily obtained from the ruins of   to the north. Failing this, go to the bar and buy Nord Mead. You can offer it to Eifid using the 'mead' topic. You'll need to have four jugs on hand to send him off in a drunken rage.

You now need to choose if you speak to Kaye before Eifid reaches him. If you do not, he will still be armed when Eifid approaches for combat, and he is therefore more likely to win at Eifid's expense. If you do speak to Kaye, you can either warn him of Eifid's advance, which makes him more likely to win, or challenge him to a fistfight, which has him discard his weapon and makes Eifid's victory largely certain.

If Kaye wins, and you are nearby, you will get a dialogue option in which you can ask him to spare Eifid. Doing so saves you the reward. If on the other hand Eifid wins and you are nearby, you will get the option to reveal the prank - he will not believe you if drunk, and will kill Kaye, or encourage Kaye's death. If Eifid is drunk and wins, the only way to deter him from killing Kaye is by inviting him back to the bar.

If either Kay or Eifid die, you will receive 2x Scroll of Tevil's Peace from Hozgub, who will express a small amount of regret. Provided both live, however, Hozgub will gleefully reward you with the Honeymouth Amulet.

Quest Stages
What Happened in Emmurbalpitu

Quick Walkthrough
#Speak to   in  's Crepuscular Shrine.
#Search the bodies of the Ordinators for a note, and show it to Aizuhr-Suur.
#Interview the ghosts about the note's signatory.
#Speak to   in   and convince her to return to Emmurbalpitu (or kill her).
#Return to Emmurbalpitu and speak to Llorissa, then Aizuhr-Suur to receive the unique Antumbral Shield.
#Decide whether to aid Llorissa or Aizuhr-Suur, or leave them to their differences.
#Speak to the survivor for a second reward, if you picked a side.

Detailed Walkthrough
As above, but note that Llorissa can be found in the Monastery of St Veloth, on the far eastern side of Almas Thirr. She can be convinced to return to Emmurbalpitu only by presenting her with evidence of her involvement, and then mentioning the restless ghosts - the prospect of vengeful Winged Twilight is less than appealing for her. Say simply that she owes it to the dead. She will agree to return to Emmurbalpitu.

You should return also. Back in the Crepuscular Shrine, speak to Llorissa, who will put the ghosts to rest. Then speak to Aizuhr-Suur, who will insist on ending Llorissa's life. You can choose either to help her, in which case you can loot her body for a Glass Staff, stand aside to get nothing extra, or help Llorissa, to receive a Scroll of Almsivi Intervention.

Quest Stages
Llaalsa Vathras

Llaalsa Vathras is a Dark Elf noble who owns and operates the  . She takes a particular interest in the pasts of her slaves, in part out of a professed concern for their 'wellbeing', and (more significantly) in part because she is always assessing the value of a sale. Commercially minded, she will engage you to look into a particularly enigmatic Khajiit, indentured to work on the plantation.

 
Starts Quests
Lore:Seviur's Journal

'''30th of Sun's Height, 4E 201

To master the art of  , one requires a constant supply of corpses upon which to practice.

Here on the coast I can practice my arts undisturbed, save for a lone fisherman I convinced to let me rest in his shack. Amazing how far a few potions and fire salts can take you.

Soon, I will begin the pacification ritual that will bring me wave after wave of docile creatures to slay and practice my abilities.

2nd of Last Seed, 4E 201'''

The ritual is complete.  s arrive from the sea in droves, each ready to surrender their life.

Already I feel myself growing stronger in the dark arts. I bring down the knife, and see life's flame extinguished from their eyes. Then I raise my hand, and see it spark once more. I bring the knife back down again. The others watch on, their feeble minds unable to resist.

7th of Last Seed, 4E 201

A curious thing happened today. As a fresh wave of the clawed creatures rose out of the water, one of them ran ahead of the pack and lunged right at me, snapping and chittering. Perhaps my illusion has had some kind of adverse effect on them, driving them to frenzy instead of calm submission.

I will dispel the illusion for now and make do with the creatures I find close to the shore.

10th of Last Seed, 4E 201

More have come from the sea with deadly intent, this time almost too many to manage. I need to be careful.

Is this my doing? No... the illusion ritual ended long ago. I fear I have ignited something within them.

No matter. I've come too far to stop now.
Lore:Matriarch Drevlan's Note

Rumors have long stalked the temple halls of the return of The Sharmat, spreader of  , the corrupter of hearts, the architect of the  . I speak, of course, of the blighted one,  .

We now know this word has been spread by a traitorous priest who once served Her faithfully. The Diviner, necromancer, and my former friend,  . 

It is his creations that accosts Her temple, but I know not the source of his power. My fear is the truth may be found in the armory. 

Before we began building this temple, my predecessor gave me a gift. Or rather, a responsibility. A box. 

The box was to be placed in the armory, but never opened. In fact, his voice stumbled at the mere mention of it, and his hands gripped the edges as if to drop it would shatter the world. As such, I heeded his warning when he begged me never to look inside. To this day, I do not know how to open the rear gate.

Yet the restoration of this temple has required many hands, and not all of them Hers. It's possible someone has found a way inside. 

Take the armory key I have given you and investigate the area. Only with the full power of the  , and our Goddess' will, can evil be vanquished.
Lore:Priest Arthamis' Note

The   does not speak of what remains locked behind the gate. She says our way is to serve the   and the  . 

But   was right. The   speaks to us. I feel its heartbeat rattling in my head like a loose rock. Rattle, rattle, rattle. A curious song. Not a heart of blood, but stone.  

Yet the gate remains for all intents and purposes, impenetrable. I see no levers or chains. No secret buttons under the display cases. 

There is nothing here save a few broken pillars and the mannequins. In fact, I grew so weary of their stares I covered their faces with masks. It was not until that moment that the solution came to me.

What if the mannequins themselves are the key? Three faces, and three masks. A Tribunal. But which mask goes on which face?

When memory fails, I go to the sculptor's room, and pray at the shrines so that I can match blessing to symbol. I feel now I can solve the puzzle, but without the masks, it is useless.

Erden hates it when I worry. He tells me to be patient, that masks or not,   will show us the way. I have no choice but to believe.
Lore:Erden Relvel's Note

I was told that without the masks, the gate would not open, but the priests underestimate my master's will.

It was   who opened the gate, and beckoned me forward. And when I wear his face, I speak his truth, and from his words I spawn   that will spread across the world.

My   brother, Arthamis, was the first to receive its blessing. His once melancholy face has been carved into the most delightful shape, and his mouth stitched into a comely smile. He must be quite pleased with the changes, as I have heard no complaints. I feel now that he is truly happy. 

You may have already met him - slain him with Her Hand. Perhaps you have met all my master's   as they descended on Her temple. I knew this would happen. For there must come a time when the Tribunal's champion will challenge my master, as the Nerevarine once did.

The   has three heads, and you wear them all. And so, by opening the way, you are worthy of dying by my master's hand.

Come to the graveyard by  . My master's creatures will dine on you there.
Ghoulish Business

Quick Walkthrough
#Speak to   in Arkay's Tower,   about 'latest rumors' and 'disappearing bodies'.
#Speak to the inhabitants of Arkay's Tower's mortuary -  ,   and  .
#*Jannov Miranus will open his son's coffin with speechcraft of 75+, or disposition 90.
#*#Following this route allows you to talk to Washes-Their-Scales and Leius Corsus for new dialogue.
#*Leius Corsus will confess to his involvement with a disposition of over 80 (or 70 if Speechcraft exceeds 50).
#Enter the sewers from the mortuary and search the body there.
#Talk to  . Either:
#*Accept the bribe for 250 gold.
#*Fight Galug.
#Report back to Helice.
Detailed Walkthrough
Notes
If you have uncovered that Jannov's son is missing, and found his body in the sewers, then it is possible to pin the blame either on Leius Corsus or Washes-Their-Scales.
You can accept the bribe and still report Galug.
There is no option to report Galug only - he can only be reported alongside Leius, even if Leius's involvement has not been discovered. This is likely an oversight.

Quest Stages
Online:Rough Tray, Sturdy

Licensing
Hlarsis v Alju-Deekus

Quick Walkthrough
#Speak to   in the Curia of Ebon Tower, in   (Central Offices).
#*From this point onwards, you can speak to   in the Curia's Central Offices to reveal Mols' plan, for 50 gold, and end the quest.
#*If your speechcraft is 75+, you can convince Belisatha to return Alju-Deekus to Mols with 80+ disposition.
#Speak to   in the Guild of Barristers in Old Ebonheart to find the location of  .
#*80 Disposition is required to convince her.
#Speak to Alju-Deekus, and either:
#*Kill him, and return to Mols for 100 gold.
#*Agree to turn Mols in to Belisatha Mede, for 50 gold.
#*Agree to help him in his case.

Notes
If you cannot convince Gnaea to tell you, note that Alju-Deekus is in the basement of the Guild of Barristers.
You can also convince Mols to give up, with either a 1000 gold bribe or 80+ disposition, by asking about the 'retribution' topic.

Detailed Walkthrough

Quest Stages
Belisatha Mede

Belisatha Mede is an Imperial scribe and Magistrate of the Imperial Curia. She is located in the Ministry of Justice within the Curia's Central Offices in  . As a member of the Mede family, the rulers of Sarchal in Colovia, she is directly related to Titus Mede, the eventual Emperor after the events of the Oblivion Crisis.

During the course of her work within Old Ebonheart's Ministry of Justice, she has become tied up in a number of cases in which the player can intervene.
 

Related Quests
Dels Ravyn

Dels Ravyn is a Dark Elf enforcer who is employed as the foreman of  . He is notably cruel, and it seems he has killed a number of slaves through overly violent beatings. While it is unlikely this is intentional, as he does acknowledge the value a living slave has to the plantation, it speaks to his temper. He has a very oppressive view towards slaves in general, and is no kinder to Dunmer, in the rare event that they are put in chains - one such encounter leads to a political tinderbox, as detailed in the Temple quest,  .

As the foreman, with one of the two keys to the slave bracers used on the plantation, he features in a number of quests, and is the questgiver for  . He can be found in his house in the walled plantation complex - turn right after entering through the main gate to reach it.

 
Related Quests
Judge and Jury

Quick Walkthrough
#Speak to   at the Imperial Guard Command Post in the southern gatehouse of Old Ebonheart.
#Speak to   and   in the Old Ebonheart plaza.
#Either:
#*Bribe Vols with 500 gold to get him to leave.
#*Side with either, to enter combat with the other - this can force surrender.
#*Speak to a guard to be pointed to   at the Guild of Barristers, then tell Vols to leave.
#Return to Maurrisha for 100 gold, and a faction reputation boost if the dispute was resolved without deaths.

Detailed Walkthrough

Notes
To begin the Legion questline in  , it is necessary to have first signed up with the Imperial Legion in Gnisis, on Vvardenfell.

Quest Stages
Miriel

Miriel is a Bosmer thief encountered during the events of the Imperial Legion quest,  . Depending on your choices (and her disposition), you may either join with her to rob the   treasure chamber, leave her to do so alone, kill her, or have her arrested. If arrested, she will appear in the prison under Old Ebonheart's Legion headquarters.

While in the sewers, she carries a Steel Flameblade and will quite happily stick it into any unfortunate legionnaire who encounters her mid-robbery.

 
Related Quests


Notes
Miriel describes herself as a footpad in the Thieves' Guild, but has no such rank in the game files.
She is not the first thief to make an attempt on the richly appointed vault, as the quest   makes clear.
Properly Purloined

Quick Walkthrough
#Speak to   at the Imperial Guard Command Post in the southern gatehouse of  .
#Talk to   in Arkay's Tower, in Old Ebonheart's Castle for the Mortuary key.
#Enter the sewers via the entrance in the mortuary, and speak to any guard there.
#Kill the rats in the northwestern sewers and report back to the sewer guard.
#On your return, engage   near the treasure chamber entrance and either:
#*Let her go on her way - the vault is breached and you can expect a demotion.
#*Persuade her it's not worth it with 50+ Speechcraft.
#*Extort a 50 gold bribe to look the other way with 50+ Mercantile.
#*Fight her until she surrenders, or is killed.
#*Join her in robbing the vault, if a member of the Thieves Guild.
#Report back to Captain Maurrisha.

Detailed Walkthrough

Quest Stages
Helice Rastin

Helice Rastin is a Breton priest and Acolyte of the  . She seems to have some responsibility over mortuary proceedings in the Arkay Tower of  's castle, Ebon Tower. Here, dead legionnaires are processed before being returned to their provinces of origin.

She also possesses the key to the sewers beneath Old Ebonheart, making her a regular contact of the Imperial Legion, who use that entrance to post guards in the festering tunnels. When you enter Old Ebonheart, she is engaged in trying to find out the truth behind some troubling rumors of bodies going missing from her mortuary.

 
Related Quests



Starts Quests
Jury and Executioner

Quick Walkthrough
#Speak to   at the Imperial Guard Command Post in the southern gatehouse of  .
#Enter the house of Qyntos Mor by either:
#*Breaking down the door (requires 50 Strength).
#*Pose as the courier (requires 40 Speechcraft).
#Defeat Qyntos, and accept his surrender.
#Report back to Captain Maurrisha to receive the reward.

Detailed Walkthrough

Quest Stages
Captain Maurrisha

Captain Maurrisha is a Khajiit Guard and an Agent of the  . She provides the lower level Legion quests in the city of  , and can be found commanding the Imperial Guard Command Post on the city's southern gate.

With a strong sense of duty, the captain does not tolerate dishonesty in her troops, although is willing to give the benefit of the doubt when it comes to failure. Being responsible for keeping law and order within the city, her quests focus on guard duties, and solving civilian disputes. She carries a valuable Adamantium Halberd.

 
Starts Quests