Netruk44/uesp-wiki-content huggingface dataset:
Online:Carius Plebo

Carius Plebo is an Imperial can be encountered near the Blackrose Prison Wayshrine. He made a fortune selling Argonian relics in Lilmoth but recently lost his coin purse. It was found by Okaw-Neeus who refuses to give it back.
 

Dialogue
As you approach them, you will overhear them arguing over the ownership of the coin purse.
:Carius Plebo: ''"You sniveling snake. That's my coin purse and you know it!"
:Okaw-Neeus: "Your coin purse? It is I who found it. And so, it is now my coin purse."

You can then ask Carius for his side of the story.
:"This bag of scales picks my coin purse off the ground, and suddenly it's his? I've never heard of such a ridiculous thing! Bah. Just my luck I run afoul of a Root-House lizard."
:A Root-House lizard …?
:"The whole tribe is filled with nothing but thieves. I can't believe they even get away with it! The other villages should have put a stop to them long ago. And now here I am, an innocent traveler getting robbed blind!"
:So he refuses to give you back your coin purse?
:"Exactly! Do you know how many relics I had to sell to earn that gold? How many xanmeers I had to scour, how many traps I had to dodge? By all rights, that coin purse is mine! I refuse to be intimidated like this!"
:So you sold Argonian relics to earn that gold?
:"Yes? And? I assure you, the Argonians don't care about those relics in the least. Gold, on the other hand, they seem to have all the interest in the world. So much so that they would steal it from the hands of innocent folks!"''
 
::I agree. Keep up the good fight. (Ends conversation)

If you convince Carius to let it go for now, he will decide to look for some guards to help him.
:Carius Plebo: ''"Fine. You may have won this round, you thieving snake, but you'll get what's coming to you!"
:Okaw-Neeus: "If the   wills it so, flat-tooth. But I shall not hold my breath over such a thing."

Carius will thank you saying, "Thank you for letting me see reason. I could never take on this ruffian alone. If I want justice to be done, I'll need to find support!"

On the other hand, if you intimidated Okaw-Neeus into giving the gold back, then the following will happen:
:Okaw-Neeus: "Here is your coin purse. Lucky for you that someone would take pity on your spineless self."
:Carius Plebo: "Finally! Took you long enough."

Carius will be surprised you got Okaw-Jeeus to hand the purse back, "I can't believe you got him to agree. Thank you, friend! It's good to see someone with a sense of justice in these swamps."''
Online:Chastul

Chastul is a Naga assassin who wanders around Dead-Water Village. She usually loiters between the merchant's stall and the wayshrine. She has no unique dialogue.
Online:Cheemee

Cheemee is an Argonian hunter of the Dead-Water Tribe who can be found wandering around the northeast corner of Dead-Water Village.
 

Dialogue
:''"I state truth. I am the best hunter the Naga-Kur has. For what that is worth. As our tribe's novices die off, there is not as much need for the spoils of the hunt."

:"I grimace with consternation. The hackwings. They are a plague upon the land!  I go out to hunt them, slaughter a dozen or more, and the next day there are twice as many! Where do they all come from, I wonder?"

:"I provide a culinary recommendation. Pukta snake. Covered in honey and then roasted in a fire pit. Delicious! Some outsiders have mentioned a new sweet condiment I simply must try. I believe they called it moon-cougar. Or something like that."

:"I boast, but every word is true. I am the tribe's best hunter with a bow, though I do not need it to hunt most game. Slugs, for example. I simply sneak up on them and scoop them into a basket. They are exceedingly slow, after all."''
Online:Cheesh-Nassa

Cheesh-Nassa is an Argonian of the Bright-Throat tribe and is the storehouse keeper and assistant to Naheesh Oleen. He can be first found in the village's storehouse and he can help you find Beehuna's dowry. Cheesh-Nassa also has a thing for cleanliness. 
 
 

Related Quests


Quest-Related Events
:''"Ah! The Xukas-friend I hear so much about. Sun's blessings! I see you did not kick your feet clean before entering. Well, no matter. I will clean it up later.  How can I help you?"
:I need to find Beehuna's dowry for the bonding ritual.
:"Beehuna? Ah. The Root-House suitor-thief with the filthy spines. Hmm.  I would give you the dowry, Xukas-friend, but I do not know where it is. The goods-keeper, Oleen, hid it to keep the Root-House thugs from stealing it again."
:Where can I find Oleen?
:"Gone to  . Personal matter. He will not be back for many days, but do not fret! Naheesh Oleen left a reminder for himself so as not to forget the dowry's location.  It likely points to another reminder. And that to another. He is eccentric."
:Why would he write reminders about reminders?
:"The Root-House people are not known for patience or wisdom. Naheesh Oleen was determined not to be outwitted by the likes of them, so he invented an impossible challenge for the suitor-thief.  The first reminder is on the post there.   guide you."
:Thanks for your help.
:"I fear the suitor-thief has set you on a fool's errand, beek-ojel, but I'll trust you know better than I what is needed."
::Explain to me how I'm supposed to find the dowry again.
:::"You'll need to look at Naheesh Oleen's reminder over there. It's certain to contain some useful hint among the antagonistic and cryptic writing. Of course, it will likely only point you to yet another reminder, but maybe eventually the dowry too."
::Who's Naheesh Oleen?
:::"Chief of grain-counting, box-stacking, and list-making. He keeps our storehouse in order, in his own way. He's promised to teach me his methods … eventually.  For now I sweep, carry, and keep geckos from eating our worm meal."

Should you speak to Cheesh-Nassa after finding the dowry, he will say:
:"I see the glimmer and shine of victory in your eyes. You must have located the hidden dowry! I am glad for you, and lift my broom to your success."

Once the Bonding Ritual has successfully started, Cheesh-Nassa can be found joining in the celebrations where he has gotten a closer look at Beehuna..
:"That root-house suitor is very tight skinned. You think she might return for the bonding next season?"
Online:Chelni

Chelni is an Argonian vossa-satl player, who can be found preparing for the Bonding Ritual celebrations north of Bright-Throat Village. Once you have sorted out some problems, the ritual will begin and afterwards Chelni will be seen playing her instrument while people dance around her. After this she cannot be spoken to.
 

Dialogue
thumb|right|Chelni playing the Vossa-satl
You can speak to her before the bonding begins.
:"It takes much patience to keep a vossa-satl in tune. Especially if the frogs are in mating season.  Please excuse me."

:"I hear that up by  , they have frogs that sing so high that only those with the most sensitive of fronds can hear them. They must draw very small crowds."
Online:Chexi

Chexi is an Argonian thief found at the Teeba-Enoo Playing Field near Alten Meerhleel. She is sitting behind Bijum-Eeto in one of the pavilions, waiting for the game to begin. She has no unique dialogue.
Online:Choxusha

Choxusha is an Argonian laborer who can be found near the northern entrance of Lilmoth. He usually hangs out near Nesh-Deeka's Music Shop, fixing things up. He has no unique dialogue.
Online:Chukka-Jee

Chukka-Jee is an  Argonian who can randomly be encountered near the Bright-Throat Wayshrine. Along with J'ram-Hei, she is trying to explain the rules of teeba-hatsei to the Wood Elf, Gwinithor.
 

Dialogue
As you approach the trio, you'll hear:
:Chukka-Jee :  "No, no. We only cover the ball with mud when points are scored too quickly."
Or
:Chukka-Jee :  ''"Strike the wall, and you gain one point. Unless it's raining, of course, and then you are awarded two."
:J'ram-Hei :  "The game is lost if the ball passes through the highest hoop. Unless the moons are both more than halfway full."
:Gwinithor :  "I just don't get it! What kind of game has this many rules? How do you remember them all?"''

Speak to her, and she'll say:
:"I could waste seasons with this kuuda, and still he would never learn the ways of teeba-hatsei."
:Teeba-hatsei?
:''"Dryskins call it hip and tail ball. Two teams of five pass a ball with only their hips, elbows, or tails. When the ball hits the opposing team's mud wall, a point is scored.  And then, of course, there are the two reed hoops."
:Reed hoops?
:"One hoop is thirty hands high, the other fifty. Hit the ball into the lower hoop, and your team is awarded three points. Hit it through the upper hoop, and the game is concluded. The team with the higher score wins."
:Sounds simple enough.
:"Well, the basics of the game are, yes. But without knowing all the rules, one can never hope to truly succeed in playing such a sport. Why the Wood Elf even wants to play, I do not know."
:I could try to explain it to him.
:"If you are so willing, then by all means."

If you explain the rules to Gwinithor correctly, the following conversation will happen:
:Gwinithor "All right, so hitting the wall earns you one point. The lower hoop earns you three points and the upper hoop ends the game. Isn't that right?"
:Chukka-Jee "Finally, he gets it! Very well then. We will explain the other rules as we play. Perhaps that will be easier."

When she is spoken to again she will thank you for the help.
:"If only you would arrive every time a dryskin wishes to play our game. I erect the spine of gratitude, beeko."''

Otherwise, she will quickly cut off Gwinithor's explanation.
:Gwinithor "The only way to score a point is to hit the ball through a hoop—."
:Chukka-Jee "Wrong! If you cannot even learn the basics of hip and tail ball, you cannot play the sport. Now leave us be."

Chukka-Lee will shrug and say:
:"Do not feel pity for the Wood Elf. He had many opportunities to learn, and failed every one."
Online:Chukka-Saak

thumb|right|Chukka-Saak preparing to cast her Cure Poison ability
Chukka-Saak is an Argonian who appears in place of Haxara if you enter the rooms of one of Ree-Nakal's experiments and engage in combat with them while the quest Empty Nest is not active in your journal. 

She will play Haxara's part in curing you when you are affected by the toxins from the Council Chamber experiments' scales, and the poisons of the Veeskhleel Alchemist's in the Worship Chamber. In order to receive aid, you must run to her side and activate her "Clear Poison" synergy.
 

Related Quests


Dialogue
Council Chamber, while affected by scale toxins:
:Chukka-Saak: ''"Quickly! He's spitting!"
:Chukka-Saak: "I've cleared the air here!"
:Chukka-Saak: "To me! Over here!"
:Chukka-Saak: "This way! Before he spits!"
:Chukka-Saak: "This way, you can make it!"''

Worship Chamber/Audience Chamber, when you're poisoned:
:Chukka-Saak: ''"Don't fight the poison! I can cure you!"
:Chukka-Saak: "You're ill! This way, I can help!"
:Chukka-Saak: "Over here! I have an antidote!"
:Chukka-Saak: "You're poisonend! Come here! I can help!"
:Chukka-Saak: "Fall back, I have a potion for you!"''
Online:Cold Mage

Cold Mages are vampiric members of the Blackguards found during round 3 in Blackrose Prison.
 

Related Quests
Online:Copper-Eye Traveler

Copper-Eye Travelers are Argonians that you can encounter on the road in Murkmire. They are usually in peril, and if you assist them, you gain progress towards the Swamp Rescuer achievement.
 

Dialogue
During your travels, you may find a pair of travelers being harassed by hackwings. The female traveler is on the ground waving a stick around, and the male traveler is waving a torch while yelling.
:Copper-Eye Traveler: "Get away from her!"
:Copper-Eye Traveler: ''"I'll hold them off!"

After their rescue, the female traveler will thank you for your assistance:
:Copper-Eye Traveler: "And so I live to see another day. My thanks, traveler."''

Achievements
Online:Dead Veeskhleel

The Dead Veeshkhleel is a dead Argonian whose body you find while investigating the Dragonthorn Glade with Iskenaaz. His corpse is in the shed. The orders next to his corpse suggest that he was sent by someone named Ree-Nakal to kill Haxara.
 

Related Quests
Online:Dead Water Hunter

Dead Water Hunters are generic Nagas that follow other players around Deepmire and Xul-Thuxis during the quest The Swamp and the Serpent. They take the place of Jaxsik-Orrn to ensure you don't see multiple copies of the same person.
 

Related Quests



Dialogue
If you have completed the Murkmire story quest in its entirety, she will speak to you.
:"I sigh with joy. It is as the Sap-Speaker said ... a miracle. Thank you, sword-kin. I name you true-friend to the Root-Whisper Tribe. In this place, you are always welcome."
Online:Dead-Water Hunter

The Dead-Water Hunter is a Naga affiliated with the Dead-Water Tribe. She replaces Jaxsik-Orrn during the related quest. She has no unique dialogue.
 

Related Quests
Online:Dead-Water Traveler

Dead-Water Travelers are Naga that can be encountered in the wilds of Murkmire. They are usually in peril, and if you assist them, you will gain progress towards the Swamp Rescuer achievement.
 

Dialogue
You may find a pair of Dead-Water Travelers being attacked by a group of three Hackwings.

While being attacked:
:Dead-Water Traveler: "I bare my fangs at you!"
:Dead-Water Traveler: "I flex my claws!"

After being saved:
:Dead-Water Traveler: "I bow my head in gratitude."
:Dead-Water Traveler: "I flick my tail in admiration, traveler."

Achievements
Online:Dead-Water Warrior

Dead-Water Warriors are Naga Argonians in the middle of Dead-Water Village. There are six of them, and they are novices training under the guidance of Mewah-Jez. The Dead-Water Warriors have no unique dialogue.
 
 Dead-Water Warriors were Naga hunters that were killed by the necromancer Baxilt-Gah. There are four of them, and you must retrieve their bones for the Dead-Water Tribe during the related quest.
 
Related Quests
Online:Deeheesotl

Deeheesotl is an Argonian commoner who can be found in Mach-Taeed's House in Lilmoth. He is laying in bed sick, and thus will not react to you trespassing.
 
  
Notes
The prompt to speak with him will show up when you approach him out of stealth, but he will not speak to you because entering his house counts as trespassing.
Online:Deemat

Deemat is an Argonian farmer who can be found outside the city walls of Lilmoth, opposite Dramukkath. She can be found feeding the Bantam Guar. She has no unique dialogue.
Online:Deetaku

Deetaku is a Naga hunter found south of where Mewah-Jez is training the new warriors in Dead-Water Village. She can be found around the corner, shooting arrows at a target, then inspecting the target. She has no unique dialogue.
Online:Deetum-Jah

Deetum-Jah is an Argonian apprenticed to Nisswo Kahei and can sometimes be found with her in the ruins north of Bright-Throat Village. Nisswo Kahei is trying to teach him a lesson about fear which he doesn't really get but you can help or hinder it.
 
 

Dialogue
:"Nisswo Kahei may be wise, but she can be a real kuuda sometimes. How are we to fend off anything if she refuses to let me light a fire?"
:'''Why won't she let you light the fire?
:"It's every day with these crazy lessons! I know that she's trying to teach me the ways of  , but I don't even see the point of this one. Why does Sithis care if we light a fire?  It makes me question why I ever agreed to be her voh-vastei."
:Voh-vastei?
:"An apprentice. I cannot dishonor Nisswo Kahei's wishes, but how can I one day spread the word of Sithis if some hackwing eats us?  However … she has not forbidden you from lighting the fire."''
 
Speaking to him again if you told him you would light the fire:
:"Go ahead and light the fire."

If you decidee to interfere in the lesson by lighting the campfire:
:Deetum-Jah: "Well, would you look at that. How kind of this traveler to light our fire!"
:Nisswo Kahei: "Hmm. And so the lesson is wasted."

Deetum-Jah will say: 
:"In Murkmire, the priests of Sithis are known as nisswo, the nothing-talkers. This is because they speak the words of the void.  Or so Nisswo Kahei tells me, at least."

:"I've felt a connection to Sithis ever since my egg-mother died. That... might sound odd, I know, but there was a comfort in its darkness and carelessness. I once thought my mother's cruel. Now I understand it to be but a part of the cycle."

:"One day, I will be a nisswo with an apprentice of my own. And when that happens, you can be certain that I will not put them in life-threatening situations!"

:"When Nisswo Kahei first arrived in my village, I wanted nothing more than to learn by her side. She spoke of a change that I desperately needed, and so I begged to become her apprentice. A decision I'm seriously questioning now, of course."

If you side with Nisswo Kahei the lesson will continue:
:Nisswo Kahei: "Embrace your fear, Deetum-Jah. Only then can you see past it."
:Deetum-Jah: "Fine. Given our impending deaths, that shouldn't be too hard to do."

He will then sarcastically either say to you:
:"You wish to talk? Oh, my apologies, but I'm far too busy contemplating my own death."

:"I would love to talk, but I'm a tad busy pondering my own mortality."''
Online:Deroh-Zah

Deroh-Zah is an Argonian Behemoth created by the Dead-Water Tribe's Hist to be the guardian of the sacred lily. He has no dialogue.
 

Related Quests


Combat
Deroh-Zah is surrounded by a green aura and a damage shield. Occasionally, he will run to the center of the area and roar, shaking the magical protections off and causing a massive shockwave that fills the whole arena. When this happens, use the fire stones given to you during the quest to activate a vine-tongue and leap to safety.

Deroh-Zah is vulnerable after this and can be damaged, though he will soon roar and regain the shield and the aura.

Aside from these abilities, Deroh-Zah has all the abilities one can expect an Argonian Behemoth to have.

Notes
Despite being created by the Dead-Water Hist, Deroh-Zah shows no mercy to novices who walk the Path of the Lily. He exists to test the tribe's novices, and is very powerful.
Online:Desmie Phiencel

Desmie Phiencel is a Breton mage and member of the Mages Guild who has come to study the Xinchei-Konu Monument along with her colleague, Salyazh.
 
  
Dialogue
She can tell you more about the monument.
:''"It's my hope that we can learn more about this monument, and share that knowledge with the rest of the   Guild. Luckily, Jekka-Wass Vozei has been nothing but helpful."

:"The Xinchei-Konu is a shining example of Argonian magic. Powerful, ancient, and endlessly mysterious."

:"Argonian magic never ceases to amaze me. It's far less structured than any other arcane energy I've encountered. Almost chaotic, truth be told.  But also very … beautiful. Like a song that flows through you."

:"The Xinchei-Konu was created to affect weather patterns during times of drought or flooding. Of course, changing the weather on such a scale is no small feat. If we can learn how to replicate its power, it would benefit all of Tamriel."''
Online:Desiccated Duelist

Desiccated Duelists are undead Argonians that can be found within Xul-Thuxis.
Online:Dinia Sestius

Dinia Sestius is an Imperial member of Cyrodilic Collections. She is the sister of Vicca Sestius and is originally from Anvil. Recently she went missing in Murkmire while performing a task for Famia.
 

Related Quests


Dialogue
After being rescued she can be found in Lilmoth.
:''"I joined Cyrodilic Collections for excitement and a bit of gold, not to be abducted and interrogated like a common hood!  Ugh! This place is just a pit. I'm heading back to Anvil first chance I get."''
Online:Dragonstar Associate

Dragonstar Associates are Argonian, Orc and Imperial employees of the Dragonstar Caravan Company located at the Dragonstar Stockade in Lilmoth. They have no unique dialogue, and will react to you trespassing.
 

 
 An Imperial Dragonstar Associate.
 

 
 An Orc Dragonstar Associate.
Online:Drooler

Drooler is a pet Bantam Guar owned by Overseer Shiralas and Varona Beloren. He is very well trained, loves being petted and drools on everything.
 

Related Quests


Quest-Related Events
thumb|right|Reunited.
After agreeing to find Varona for Overseer Shiralas, you can use Drooler's Whistle to call him so he can help you track down Varona. Once he has been summoned:
: 
:Good boy, Drooler. Good boy.

After you have found Varona with Drooler's help, you can later find the three of them at the docks of Bright-Throat Village. If Drooler is interacted with, the player is prompted to Pet, and he will
Online:Droran

Droran is an Argonian of the Root-Whisper Tribe who can be found defending themselves from Ayleids in the village while dream-wallowing in the Mists.
 

Related Quests


Dialogue
As you approach them you can hear her yell at her attackers.
:Droran: "Three against one? Honorless greels!" 

Once the Ayleid soldiers have be killed, she will thank you before running off to regroup with the others.
:Droran: "My thanks, Mateem. Now, I must find Raj-Kaal Druxith."
Online:Ereel-Jush

Ereel-Jush is a Naga storyteller in Murkmire, who was tracked down by Esmada so she could learn them. However, he is irritated that she has been rewording the stories so they sound less crude.
 

Dialogue
As you approach them on the road from Dead-Water Village, you can overhear their conversation. Their dialogue can be any mix of the following:

:Esmada: ''"You have to understand. Some of the imagery you've presented …."
:Esmada: "It's simply a cultural difference. Such imagery must be presented in a particular way."
-
:Ereel-Jush: "Words have always been, "Blood sprayed across their snout, and their nostrils filled with the scent of despair!" Yet you speak of rubies and courage?"
:Ereel-Jush: "Your belly is too soft! "Her head cracked like an egg, blood and brains staining her foe's mace." How can you change such words?"
:Ereel-Jush: "I grind my teeth in vexation. "His bones cracked beneath the might of his enemy's heavy club." These words cannot be rewritten!"

He can then be asked what they are talking about:
:"My tail whips from side to side, and yet you wish speak? Speak then."
:What's this argument about?
:"This bard asked to sing the tales of my people. Though my eyes narrowed, I allowed such a thing. But now she has changed the words! The words must be the steady beat of a hunting drum, not flowers to be enjoyed!"
:Why did she change them?
:"She says our tales are too plainly spoken, and so the bard turns blood to rubies. How can she speak my people's stories, when her own tongue is coated in such honey? I will not let her twist our words to suit the palate of her own people."
: 
::"Hmm. Very well. If she sings only for her people, I will allow the bard's flower words. Besides, if outsiders hear the tales as we speak them, their soft-bellies will grow sick. Perhaps it is best that these songs be drenched in sweet waters.
:'''That's a tough situation.
::"Tough? Ah, like the hackwing which must be chewed slowly. Yes, the situation is tough."

If you choose to allow the story teller to alter the stories, the following exchange will occur:
:Ereel-Jush: "Very well, dryskin. You may ... adjust our stories. I see now that your spineless audience will never swallow the truth of our words."

Speaking to him after making your choice, if you sided with Esmada:
:"I will tell this bard our drum beat words, and watch in silence as she turns them into her flower songs. But such a thing? I will not enjoy."

Speaking to him again if you told Esmada to keep the words as they are:
:"You have stopped her honeyed tongue, and opened her eyes to the truth of our words. I erect the spine of gratitude, traveler."''
Online:Eshraf

Eshraf is a Redguard member of Cyrodilic Collections who recently went missing while exploring some ruins in Murkmire. He can later be found in Lilmoth after being rescued.
 
 

Related Quests


Dialogue
Eshraf can be spoken to in Lilmoth once he and the other prisoners have been rescued.
:''"I don't know who was worse—the Blackguards who kidnapped us, or those Dead-Water Nagas they cooped us up with. I think they might have eaten me if things got dire!  Thank you for freeing me from that place, friend."''