Cyrodiil/Bruma Caverns

Related Quests

 
Notes
The bandits in the Caverns co-exist uneasily with the local trolls, as evidenced by notes scattered throughout, and have been dealing with ever more aggressive   packs. Due to an incursion of hostile animals into the caverns, the exact numbers of animals and bandits still alive is somewhat random. The walkthrough assumes all are alive. 
This ruin contains 30   plants, 26   plants, 16   plants, 3 snowberry plants, 1 fly amanita plant and 1   plant
The Bruma Caverns also appeared in Oblivion.

 
Walkthrough
Exterior
Outside the cave you will find a leveled wilderness   or  , an iron ore vein, a   plant and a   plant.

Bruma Caverns
Evidence of the fighting will immediately be evident upon entering, as you will stumble across a bloodied bandit corpse. The next room also shows signs of battle, with three bandits corpses and up to five  . Near the campsite in the western corner are a random leveled potion and a Scroll of Invisibility. Follow the winding stone ledge upwards until you arrive at a small campsite with a tent, another bandit corpse and a knapsack. Press on, jumping across the gap in the ledge, until you reach the top, where you will find a burnt corpse and a chest.

thumb|right|  during  

Make your way down and head north, where you will immediately face a three way intersection. Loot the nearby potion and head north, where you will find a bandit or wolf. Head west into a small room with a table with a lute, two coin purses, plenty of gold coins and a leveled piece of magical jewelry on top of it. Press west into a large room where two bears, three bandits and a ringleader are battling it out. In the northern corner are three bedrolls and bones covered in blood. Much of the rest of the room is taken up by a wooden structure on two levels. On the first you will find an apprentice-locked chest, a smuggled drugs sack, some gold, two random leveled potions, a gold ruby necklace, two gold ingots, a bed and an   from the ringleader's diary. On the upper level are a workbench, some leather, nine iron ingots, four steel ingots and three ebony ingots behind an overturned table. Cross the wooden bridge to the ransacked dining area, where you will find two mammoth tusks, a coin purse, a random leveled potion and a  .

Make your way back to the intersection and this time head east into a room with up to two bandits and three wolves. During  , you will also find   and the   here. Scattered around the room you will find two chests, two smuggled drugs sacks, a cave bear pelt, a standard bear pelt, a   and some gold. To the east is a stone wall blocking your way: beyond it is an area that can be accessed via a trapdoor in  's house. When entering from there, you will arrive in a storage area full of stolen goods, including a lute, various pieces of silverware, gold purses and an expert-locked safe. Pick the novice-locked gate and head west, avoiding a few bear traps to arrive at the rock wall, which is opened by a nearby chain. During the related quest, you will find two bandits here, along with a boss chest which is opened by a   found on Dar'zorben's body.

Head northwest out of this room, looting an apothecary's satchel and a chest under a nearby waterfall, until you arrive at a wooden gate. Beyond it lies frost trolls, including one on a rocky spur just beyond the gate. Dispatch it and make your way down the stone ledge to the icy lake at the very bottom, where you will find an apprentice-locked chest, a leveled magical shield, some mammoth bones and a skeleton. Head back up a bit and move west until you reach an intersection. Take the eastern tunnel and pick the expert-locked gate to enter a room with a wooden shack built into one side. Inside is a   detailing all the stolen loot: an expert-locked safe with a silver amethyst ring on top, an apprentice-locked strongbox, a knapsack, a bowl containing an amulet of Dibella and a gold necklace, the Lockpicking skill book Proper Lock Design, four gold ingots, four silver ingots, a Dibella statue, a random leveled potion, silverware and low-level weapons and armor.

thumb|right| 's lair

Pick the adept-locked gate to the west and head down the tunnel, looting a leveled magical bow. At the intersection here take the northern tunnel, which leads you to the upper level of a large room. Here you will find two frost trolls guarding a leveled magical cuirass, two corundum ore veins, a barrel with smuggled drugs and a leveled bow. It is likely the fighting will alert the two frost trolls in the level below, but if not you can snipe at them from above. The southern tunnel at the previous intersection takes you to the lower level, which also hosts a frozen lake with salmon. Moving counter-clockwise, you will come across another corundum vein, a campsite with two tents, a chest, a knapsack and a chopping block before you reach an opening to the north. Past this are three random leveled potions, an apprentice-locked chest and a sabre cat snow pelt.

Head north through the opening and you will come across the ruins of a campsite and of a wooden shack above it. By the campsite are a few crates and silverware, while in the front of the shack is  , the troll boss. There are also two smuggled drugs sacks, two smuggled drugs barrels and two chests, one of which is Dar'zorben's private stash and is opened by  . Jump over the rocks near the northern side of the shack to access an apprentice-locked chest and take the   that sits on top of it, which opens the two adept-locked doors in the shack. Inside you will find an expert-locked safe, a strongbox, a  , two gold ingots, a random leveled potion and numerous coin purses. Behind the back door is another boss chest.

 
Maps
thumb|left|300px|Bruma Caverns