Netruk44/uesp-wiki-content huggingface dataset:
Lore:Ordinators: A Comprehensive Guide

Holy guards and warrior-priests, the   dedicate themselves to serving the Tribunal Temple and the   worshiped therein. Organized into four specific orders, the Ordinators extend the will of the Tribunal throughout   and are characterized by their distinctive gold armor and face masks. Used as protective covering, the expressionless face masks hide the identity of the guard inside and also exude an intimidating aura that helps add an air of mystery and menace to the Ordinators.

The Ordinators are divided into four orders that determine their mandates throughout Tribunal territory: the Order of the Watch, the Order of Doctrine and Ordination, the Order of Inquisition, and the Order of War.

The Order of the Watch provides protection for the Tribunal's temples and shrines, as well as stationing guards at Tribunal towns and cities, including  . In addition to policing Tribunal settlements and guarding Tribunal holy sites, Ordinators of the Watch enforce Temple law. These Ordinators are the most visible of all the orders, interacting with the populace on a regular basis.

Militant scholars comprise the Order of Doctrine and Ordination, vigorously studying the words of the Living Gods and supporting the will of the Tribunal. They serve as arbiters of the reigning doctrine and oppose false and dangerous views, such as those held by the   Prophecies and other dissident teachings.

The Order of Inquisition seeks out and actively suppresses heresy among Temple priests and   citizens alike. Serving as both an investigative body and judge and executor, members of this order place heretics on trial and then deal out whatever punishment is deemed appropriate for the crime against the Tribunal.

Finally, the Order of War battles the enemies of the Temple in all its forms, including hostile cults and   worshipers operating in Dunmer territory. The holy soldiers are among the finest, most-dedicated, and best-trained warriors in all of Morrowind, blessed by the Tribunal itself and charged with defending its will.

I suppose there's another arm of the Ordinators, though there are so few of them that they don't qualify as an order unto themselves. Selected personally from among the most skilled warriors in the Tribunal Temple to serve as  's elite agents in the world, the  , the living goddess herself fortifies them with divine magic and enchants their fearsome armor and weapons.

 , always orthodox and strident supporters of the Tribunal Temple, provides the majority of the Dark Elves that take up the armor of the Ordinators. In fact, the house's influence can be seen in the distinctive style of the Ordinator armor, and its sons and daughters proudly serve the Triune with dedication and reverence. Of course, the Ordinators don't have a monopoly on service to the Living Gods. Take, for example, Lord Vivec's  . I shall cover them in a subsequent volume.
Lore:Ancestral Tombs of Vvardenfell

Ancestral tombs occupy a prominent place in the culture and society of the Great Houses of the  . The old, established families, specifically those with the most wealth and influence, constructed tombs in which to inter and honor their dead. These tombs, scattered throughout  , provide a place of sanctuary for the physical remains of the departed, as well as a place of contemplation, reverence, and meditation for the descendants of their interred ancestors.

Inside the tombs, burial urns hold the cremated remains of the dead, while ritual altars and items of significance to the departed decorate the interior spaces, including beloved tomes, sacred scrolls, and mementos of well-lived lives, such as jewelry, armor, weapons, household goods, and even gold. Tombs range from large, spacious vaults with multiple chambers to small vaults with a single burial chamber.

Some ancestral tombs are sealed for any number of reasons, but the usual justification boils down to one of two situations: Either the tomb in question has reached its capacity, or the family has decided to seal the tomb to protect the contents. In the case of the latter, the seal will be broken and the tomb opened the next time a member of the family dies. Then it gets resealed after the interment is complete.

The ancestral tombs that remain open often see activity on a regular basis. Many families regularly visit to pay respects to their ancestors, to meditate, or to perform important rites connected to the aspects of ancestor worship that remain integral to Dark Elf culture. If the families responsible for these tombs must occasionally petition the   or hire mercenaries to clear out a vampire nest or stray Daedric creature, such is the cost of maintaining an ancestral tomb.
Lore:The Waiting Door

As a child, I took great pains to avoid the Waiting Door. We weren't wealthy by any means, so our family shrine was really no more than a small shelf. I remember that my mother would polish it every Morndas eve, singing all the while. But despite all the songs and joyful communions, there was something about that space that set my skin to crawl—like going into a dark basement by candlelight or waking suddenly from a bad dream.

My parents stored a great many relics on the threshold of our Waiting Door, but the one I remember best was a polished lure. My grandfather was a fisherman, you see. Not by trade, but by avocation. He would wake well before dawn and paddle out to the center of  , keen to hook a wrasse or two before beginning his daily labors.

One brisk morning in early Frostfall, I awoke from a dead sleep to the smell of pipe smoke. Afraid that my father had left his hookah smoldering, I crept out into the parlor to find the flame and smother it. To my great surprise his pipe rested on the end-table, cool as a river stone. Still, the scent persisted. I followed it around the corner and down the hall until, at length, I came to the Waiting Door. That same fear I always felt welled up in my throat. But then, seeing my grandfather's lure, I felt a profound sense of ease. I strained on my tip-toes to reach the shelf and took the lure in hand. This was, of course, thoroughly taboo, but in my child's heart I knew it was the right thing to do.

Without changing out of my night-clothes, I stole out the back door and jumped into my uncle's boat. I paddled out to my grandfather's favorite spot, affixed the lure to a line, and cast it out into the lake. I remember the water was like polished glass, and the moons' reflection glided across it so peacefully that even a single ripple felt like a blasphemy.

After an hour of silence I got a bite—a massive one. My lean arms strained against the fish for what felt like an eternity. Eventually, I landed it. It was a great fire-wrasse like my grandfather used to catch. My chest swelled with pride as I paddled home. By this point the sun had started to rise and the bantam guars were stirring in their coops. I placed the fish on a flaying board and started toward my parents' room to tell them the tale. But at the last moment, I hesitated. I glanced over my shoulder to see the Waiting Door and the empty spot where my grandfather's lure was enshrined. I took the relic from my pocket, kissed it, and placed it back on the shelf.

In that moment I saw the face of my grandfather—the face of my ancestors. And from that point onward, I was never afraid.
Online:Andrya

Andrya is a Breton thief who can be found on the scaffolding across from the bank in Vivec City. She has no unique dialogue.
Online:Goras

Goras is a Dark Elf sailor who can be found at the docks in Vivec City. He has no unique dialogue.
Online:Brothes

Brothes is a Dark Elf sailor who can be found in Vivec City. He wanders the docks near the Gladiator's Quarters and occasionally goes fishing on the pier. He has no unique dialogue.
Online:Llandras Gathram

Llandras Gathram is a Dark Elf artisan who can be found in Vivec City. He can be found at the Vvardenfell Quartermaster delivery crates near the Gladiator's Quarters. He cannot be spoken to.
Online:Gladiator Ethes

Gladiator Ethes is a Dark Elf warrior who can be found in Vivec City. You'll find him at the Gladiator's Quarters, southwest of the city. He spends his days going from checking the coffer inside the northern tent, having a quick bite by the bonfire, and sharpening his weapon.
 
Dialogue
Talking to him, he'll boast about his team, the Storm Lords:
:''"Stormlords are the fiercest competitors. They'll always win!"

:"Just listen to those Fire Drakes boast. Once they face down the Stormlords they'll break apart, like a rowboat in a hurricane."

:"Next Domination match, Stormlords are going to take all the capture points. I'm personally going after the Pit Daemon ones. I still owe them for the loss last week."
:What's so great about the Stormlords?
:"Stormlords thunder across the field, striking our foes down faster than they can blink. We're a whirlwind of pain that smashes enemies to bits. Always a glorious sight to see!"''
Online:Gladiator Toris

Gladiator Toris is a Dark Elf warrior who can be found at the Gladiator's Quarters in Vivec City.  

Dialogue
He talks about Battlegrounds.
:''"Pit Daemons dominate Deathmatch every week! Don't believe what those Stormlords say."

:"Pit Daemons losing to the Fire Drakes last week was just a fluke. We'll get them next time!"

:"Yes! Another victory for the glorious Pit Daemons! We're unstoppable!"

:"The Pit Daemons are going to take the field and tear all those Fire Drakes to bits. Just wait and see!"
:What's so great about the Pit Daemons?
:"You haven't heard? More dangerous than the depths of Oblivion. More deadly than a Daedric Titan. Pit Daemons! The Battleground champions that rule over all!"''
Online:Gwinengur

Gwinengur is a Wood Elf fighter who can be found in Vivec City. He alternates between the bonfire and the food table at the Gladiator's Quarters. He has no unique dialogue.
Online:Gladiator Fezreba

Gladiator Fezreba is a Khajiit soldier who can be found in Vivec City, preparing for the Battlegrounds with the other gladiators. 
 

Dialogue
She talks about the Battlegrounds.
:"It does not much matter what team Fezreba plays for, as long as the gold is right."

:"The Pit Daemons, the Fire Drakes, the Stormlords, they are nothing but hot air. This one will speak to them when she is cold, if only to warm her paws."

:"This one fights among many in the Battleground. As such, she might have to battle you one day. So perhaps it is best not to speak to her, yes?"
Online:Gladiator Renkathi

Gladiator Renkathi is a Dark Elf warrior who can be found at the Gladiator's Quarters in Vivec City.  

Dialogue
She talks about Battlegrounds.
:"Pit Daemons think they can rule Deathmatch? Ha! As if! Fire Drakes have that locked down."

:''"Sure, the Stormlords talk a big game. But once they're on the field they never seem to deliver. Come on, give us Fire Drakes a real challenge!"

:"Fire Drakes losing at Domination? Never thought I'd live to see that. Must have been a stroke of bad luck. You know, these socks feel unlucky. I think I'll go burn them."

:"Me? Cheer for the Storm Lords? For the Pit Daemons? Never! Fire Drakes forever!"
You can ask her to elaborate:
:What's so great about the Fire Drakes?
:"Need you ask? Fire Drakes rain down flames of destruction upon their foes! We unleash an inferno to smite our enemies! Fear the Burn!"''
Online:Alyze Metayer

Alyze Metayer is a Breton battlegrounds merchant who runs Battle-Ready Market in Vivec City. 
 

Dialogue
She will advertise her wares to you with one of the following lines:
"Everyone needs something to keep them kicking in the field. And I have the wares to help you do just that."
''"It's almost funny how many people call me their lucky charm. They buy something from me and their chances to win seem to increase like magic! It's just the wares, of course. Gladiators are a suspicious lot."
"While fools charge into battle, the wise prepare first. Which are you?"
"A gladiator once told me my goods were cheap tricks, and that she could win her own battles. Ended up losing a limb. Guess you could say she didn't have a leg to stand on."
"Heading to the battlegrounds? I have just the thing for you."''
Online:Brelda Ofemalen

Brelda Ofemalen is a Dark Elf battlegrounds furnisher who works at Battlegrounds Housing Goods in Vivec City.
 

Dialogue
If spoken to, she will say one of the following:
:"Can I help you with something? Some new furniture perhaps?"

:"Not every battle can be won, but a well-furnished home to return to makes the loss a little less bitter. Why not take a look for yourself?"

:''"When you come home from a well-earned victory, you're going to want something nice to look at. That's where I come in."

:"We don't handle delivery, but I'm sure a rugged individual such as yourself would have no problem transporting my wares."

:"Even a grizzled warrior such as yourself deserves a nice home to return to."''

Furnishings for Sale
Online:Llivas Driler

Llivas Driler is a Dark Elf battlegrounds furnisher who works at Battlegrounds Housing Goods in Vivec City. She sells Battleground-themed items while her associate, Brelda Ofemalen, sells banners.
 

Dialogue
If spoken to, she will say: 
:"A warrior has to prove themselves constantly in these parts. I have the best furniture around to prove you did just that."

:"Your prowess on the field deserves reward. My furniture can make sure your home is as impressive as you."

:"A victory party needs to be set in the right locale. My goods can make sure your home fits the bill."

:''"You've proven yourself on the Battlegrounds, and now it's time to remind others of your great deeds."

:"News travels fast in these parts. It says that my furniture is the best around. Take a look and see for yourself."''

Furnishings for Sale
Online:Colotarion

Colotarion is a High Elf battlegrounds supplies merchant who runs Gladiator Trading Goods at the Gladiator's Quarters marketplace in Vivec City. Talking to him, he'll say one of the following:
:"I sell only the finest things for the finest combatants."
:"All of the Battleground games involve combat. My wares can set you apart from your competitors."
:"You want to hear the crowds cheering? For your name to be sung? For victory after victory to be gained by your hand? My shop can help you accomplish it all."
:"Something catch your eye? Something hard to find? Something exotic, perhaps?"
Online:Gladiator Tourima

Gladiator Tourima is a Redguard hunter who can be found in Vivec City, along with the other gladiators preparing for the Battlegrounds. You'll find her on the north side of the isle near Colotarion practicing her archery, doing push-ups, or just contemplating life.
 
Dialogue
Talking to her, she'll say one of the following:
:''"Sure, the games can be a tad risky. But where's the fun without at least a little chance of decapitation?"

:"The healers told me to stop after the fifth blow to the head, but I just couldn't do it! Besides, it's only hard to remember the little things. Like the time of the day, or how many siblings I have. Was it two? No, wait, seven? Somewhere in that range."

:"Last week, I sprained my ankle fighting in Domination. I may not be able to run for  , but my arrows still fly true."

:"I hope the Dark Elves aren't in a hurry to finish building this city. I love how the stones lie in Foyada Quarry. I'll be fighting there as long as I can."

:"I came all the way from Abah's Landing to fight in the Battlegrounds. I can't wait to get back on the field again!"''
Online:Daynillo Rethul

Daynillo Rethul is a Dark Elf of House Telvanni who can be found in Vivec City.
 

Related Quests


Quest-Related Events
Speak to her near her boat, and she'll start complaining.
:''"It's beyond belief that the Temple keeps me waiting. Don't they realize that it's a courtesy that I'm here?"
:You're someone of importance?
:"My twin and I are apprentices to the great Divayth Fyr. I'm here on his behalf, to report to the priests about an incident which occurred near the growth site of his new tower, Tel Fyr."
:What happened at Tel Fyr?
:"A rift opened when we were shaping the workshop below the tower. Master Fyr believes there is a connection to the living gods. He's sure to explore the rift once his expedition is assembled. My sister could tell you more if that interests you."
:It does.

You can ask her a few questions after accepting the quest.
:"You may take this boat to Tel Fyr. Daynea will be assisting our master. She always was the lucky one. I must stay and wait for my audience with the priests."
:Can you tell me more about this rift?
:"I didn't see much myself. I was evacuated well before the threat could reach me. Many weren't so lucky. I regret I'll be reporting that most of the Telvanni working on the tower died."
:Aren't you worried about your sister?
::"Not while she's with Master Fyr. He would never let anything happen to her. He's very protective of us. I can't speak for the rest of you."
:What killed the Telvanni?
::"There was some confusion on that point. The things coming out of the rift appeared to be constructs, but like nothing anyone had seen. Master Fyr's theory, which is assuredly correct, was that the rift converged with Clockwork City."
:That doesn't sound promising for the expedition.
::"Master Fyr said about a dozen seasoned adventurers would do. Maybe less if they had extensive experience with planar travel, but he thought that unlikely."

If you speak to her after clearing Halls of Fabrication:
:"Master Fyr sent a runner to inform me of your deeds so that I could include them in my report. Such an amazing endeavor. I'm jealous! I am still waiting to deliver it, believe it or not."''
Online:Canton of St. Olms the Just

It contains the Saint Olms Waistworks and the Saint Olms Plaza.

 
Saint Olms Waistworks
The Saint Olms Waistworks is located in the Vivec City Upper Canton.  It hosts a number of crafting stations and vendors.
Vendors
 
 
 
 
 

Residents


Saint Olms Plaza
The Saint Olms Plaza is located one level above the Waistworks.
Residents


Maps
Online:Shipwreck Cove

Shipwreck Cove may refer to two places:
Shipwreck Cove (Vvardenfell), a group boss site in Vvardenfell
Shipwreck Cove (Wrothgar), a striking locale in Wrothgar
Online:Shipwreck Cove (Vvardenfell)

Related Quests


Completion
To clear this location and mark it as complete, you need to kill the following bosses:
: 

Achievements
There is one Achievement associated with this location:
 

Bugs
Online:Letter to Mertis

Oathman  ,

It brought me great joy to hear you accepted my contract. You come highly recommended, despite your arcane handicaps. This task requires discretion and, I fear, some measure of martial prowess. If the stories are true, you possess both in ample measure.

The recently elevated  ,  , shows ambition well beyond her station. My contacts tell me she plans to purchase land outside   for  —one of my witless rivals.

The task is simple: travel to Vos and keep watch for Sun-in-Shadow's associate. Once this henchman chooses a plot, swoop in, secure the deed, and make haste to a secluded spot. Use the enclosed calling-crystal to signal me. I will travel to your location and exchange the second half of your fee for the deed. While I'd prefer a clean and bloodless acquisition, do not hesitate to use lethal force if necessary.

I hope my faith in you is not misplaced. Remember, you serve the Great  . Bring honor to yourself and your House.
Online:Magister's Writ

:To the Council and esteemed members of Great   

:I,   of  , do hereby request and support the elevation of the slave  ,  , to rank within our House. She should be lifted from the slave caste and established as a ranked Hireling as soon as possible. 

:Sun-in-Shadow has shown great initiative and a capacity for careful planning. Her actions, both direct and indirect, led to the acquisition of a valuable relic—an item vital to my research. The fact that she accomplished this feat while still in shackles speaks volumes. 

:The Council is no doubt aware of Sun-in-Shadow's magical aptitude. Despite her racial handicap, she shows great promise—particularly in the realm of alteration and conjuration. Such talent demands cultivation. The House shall profit from her work, I have no doubt. 

:Honor and Regards, 
:Therana 
:Magister of the Great House Telvanni 
:Master of Tel Branora
Online:Magister Otheri's Research Journal

&lt;The journal has pages torn out, though many entries remain intact>

Rain's Hand.22 
It has been almost two years, but finally a break-through. Despite some initial missteps, I have managed to merge three tonal crystals into a single, master prism. If I can get it to consistently resonate, without cracking, I may be able to coax a sypathetic tonal wave out of it. Wouldn't that be a discovery for the ages!

Sun's Height.3 
The small scale experiment finally yielded results. A sound that is subtle, not troublesome to the ears or man or mer. but pleasing to the Kwama. The prism appears to be withstanding the tonal forces perfectly. Would it affect the more acute hearing of the beast slaves working in the mine? If it affects them negatively, might that offset any benefit? Sustainability is the issue. How to solve?

Hearthfire.17 
I forced myself to show some humility today. I would truly be a fool to continue laboring on this prism while a trove of   artifacts gather dust in  . With a few more year of experimentation, I might be able to devise a stabilizing ward for the prism, but when dealing with tonal magics, you'll find no better tools than those left behind by the Dwemer.

Hearthfire 19 
That pompous ass   was feigning interest in my work. He must have a spy somewhere in  , or even among the staff in my tower. His questions were pointed. I'd sooner partner with that crazy old bat in   than I would with Gothren. I'd best keep more detailed information where it won't be seen by curious eyes or nosy spies.

Sun's Dusk.21 
At last! I finally managed to install the Dwemer stabilizer. The kwama constantly bumble into it. Damned bugs. I doubt that a misconfiguration would cause too much trouble, but when dealing with a priceless tonal prism, caution is warranted.

Evening Star.14 
That idiot girl Ana, Arolenda,  . She wandered into my lab at Mzanchend, excited about some discovery within the place and was only carrying the crank. She set the other fastening tools down while she took notes. She's smart, but bloody absentminded. I shall make her retrieve the items, I am not traipsing around the entire ruin, sorting through bits and pieces to find the other three pieces of the machine lock. She is very fortunate that my grand machine is running smoothly right now.
Online:Miner's Scrawled Letter

Fingers frzen

Turning blck like ebon sstne

If yu find thiis mssage

SND HELP!

Cannt feeel nythin
Online:Miner's Warning

Whatever you do, don't feed the troll!

They aren't as cute and friendly as I was led to believe.
Online:Ode to Ethrandora

O  , 
I do adore ya

Your tresses, so red 
Look fair on your head

Your smile is so sweet 
Like the sweetest guar meat

O Ethrandora, 
My heart is for ya

A look from your eyes 
Fills me with sighs

When I hear your giggle 
My heart does a wiggle

O Ethrandora, 
Let me bask in your aura

Your Brelan
Online:Report From Captain Brivan

,

Thanks to your impressive recommendation, I've been given command of our forces in the   region and promoted to the rank of captain. Remind me that I owe you the next time I can get away from my duties for an hour or two.

I've taken the liberty of reassigning most of the soldiers previously under  's command in order to provide them with a chance to start fresh under the new regime. Only  's squad remains intact. They were with Ulran on the day of the incident and I want to personally debrief them before I make any sweeping changes. In the meantime, I've sent them to scout the old fort west of Balmora to keep them busy.

Also, I wanted to thank you for reconnecting me with   and her mercenary unit. I worked with them in the past, but they've been a gods-send for bolstering our presence in contested territory.

Here's the rest of the unit assignments, in case you're interested.

&lt;The rest of the letter contains a list of various soldiers and unit assignments.>