Netruk44/uesp-wiki-content huggingface dataset:
Online:Bashgara

Bashgara is an Orc warrior and bodyguard working in The Stitches who has been hired by Ras'jaba. She can be found on the western side of the Stitches with Bashgara and Ras'jaba.
 

Dialogue
When after first arriving in town, she'll say one of the following:
:''"The cat there's under my protection. You mess with her, you mess with me."

:"Big upswing of bodyguard work since Khasda took over. Works for me. His pissant thugs give me a wide berth. Easy money."

After Thick as Thieves has been completed, her greetings will change, according to who is now in charge:
:"Hmph. All this honor among thieves garbage is going to put a cramp on my business, but just because we're all supposed to play nice doesn't mean people won't need me to watch their back. Tasnasi especially."

:"If things are starting to go soft around here, maybe it's time I take a vacation. Dragon hunting sounds like a good bit of fun."''

However, if Tasnasi didn't stay:
:''"Time to start taking bids on my services before the gang war breaks out. The highest bidder's going to run this town. Mark my words."

:"Khasda should have made me an offer instead of buying that overgrown cow. He put his life in the hands of the dinner course and got skewered as well."''
Skills and Abilities
;Quick Strike
Online:Ras'jaba

'''Ras'jaba''' is a Khajiit scholar residing in the Stitches who has hired the Orc bodyguard Bashgara. She has no unique dialogue.
 

  
Skills and Abilities
When attacked, she will summon a bound dagger.
;Fiery Wind: The character blasts a gout of fire from their open hands
;Quick Strike: A basic melee attack
Online:Azramdu

Azramdu is a Khajiit civil servant found wandering all three floors of the Flophouse in the Stitches with goblet in hand. He has no unique dialogue.

 
  
Skills and Abilities
He may attack when he witnesses a crime.
;Quick Strike: A basic melee attack
Online:Boski Broom-Lover

Boski Broom-Lover is a Nord beggar found, true to his name, constantly sweeping the floors of the Goiter's Gulp in the Stitches where he works alongside Roznali. He has no unique dialogue.
 
  
Skills and Abilities
Boski Broom-Lover will fight with his fists if provoked.
;Quick Strike: A basic melee attack.
Online:Roznali

Roznali is a Khajiit beggar who works in the Goiter's Gulp in the Stitches alongside Boski Broom-Lover. She has no unique dialogue.
 

  
Skills and Abilities
Roznali will fight with her fists if provoked.
;Quick Strike: A basic melee attack
Online:Shomae's Journal

This one came here to find the family esraj, a traditional  i musical instrument which was last possessed by  . She spoke much of her times here in   before her death, or so says family lore. This one is sad to find the esraj in splinters, but wishes to remain to train in the ways of the Rawlith Khaj. So Shomae will.

This one's master says to start a new journal for a new life, so Shomae will do that. The best place to focus on this writing is within a nook in the caverns, or so Shomae has found.

Ah, but to have found the esraj in such a state. Sadness. But is it good or bad that it led Shomae here?

Shomae does not know. Our master would state that it is neither—that one must explore this sadness then let it go. So Shomae does.
Online:Captain Saulinia's Instructions

By Order of  

The garrison previously commanded by   is now under my control. Due to his refusal to follow the orders handed down to me directly from Queen Euraxia, Prefect Calo has been found guilty of treason and imprisoned for his insubordination. Effective immediately, all   are to support the efforts of the   under my command.

Due to this development, the doors to the   will be temporarily sealed to serve as a prison and command center for my senior officers. Once Prefect Calo is transported for sentencing, this restriction will be lifted. If you need access to the manor house during this period, see  . For now, she is the only officer who can provide entry to the cellars. From there, you can reach the main levels of the house.

Those soldiers selected to join the assassination squad will receive orders shortly pertaining to our mission to find and terminate the  .
Online:K'har Zhab Hall

It is located immediately to the right upon entering Riverhold by the southern entrance.
 
Related Quests


Residents

 Only during certain main quests.
Gallery
Online:Ishu's House

Related Quests


Residents
thumb|right|Interior
Online:The Sleeping Badger

Related Quests
Online:Tajirri's House

It is locked by a simple lock and entering is considered trespassing. There are two ways to get in: the front door, and a side door on the second floor accessible by a set of stairs on the side of the house. It should be noted that both entrances are guarded by simple locks. Upstairs can be found ''Tajirri's Journal on a bed and a Note to Tajirri'' in a concealed panel, although the latter is only available during the related quest. Tajirri's mother, Pafirra, wanders around downstairs.
 
Related Quests
thumb|right|Upstairs


Residents
Pafirra
Online:Nirahni

Nirahni is an Alfiq living in Riverhold who can be found to the east of the Temple of the Purifying Moons, in the garden behind the Banished Regrets Inn.

 
  
Dialogue
:"Once Nirahni traveled to Grahtwood, just across the border. It was only a matter of days before some Wood Elves tried to eat her … even after this one began to speak. So now she stays in Elsweyr."

:"Unsurprisingly, the Alfiq are often disrespected outside of Elsweyr. Here, everyone knows that we are just as clever as any other Khajiit. But outside of these lands? Well, there is a reason the Alfiq do not travel."

:''"An Imperial once tried to stroke this one while she slept in the sun. Thought Nirahni was someone's pet! Let us just say he left Riverhold with less flesh than when he entered."''
Online:Alchemist Zhininda

Alchemist Zhininda is an unhinged Khajiit alchemist who survived the Knahaten Flu in Orcrest. She is located in the Upper City.

A box of supplies for the quest Unhealthy Preoccupation is on the steps of the house behind her, but it is possible to sneak past without engaging in combat.
 

Dialogue
When engaged in combat, she will shout:
:Alchemist Zhininda: "You are unclean! You are all unclean!"

Skills and Abilities
;Puncture: Basic physical attack.
;Chop: Basic physical attack.
;Fiery Oil: Ranged AOE attack. Throws potion which causes the targeted area to be set on fire. Causes fire damage.
;Toxic Cloud: Throws a vial that, when shattered, releases a conical cloud that emits poison damage and causes you to vomit, stunning you.
;Volatile Pool: Ranged AOE attack. Throws potion which causes the targeted area to be set on fire. Causes fire damage.

  
Notes
She wears the Radius Rebreather mask.

Achievements
There are two Achievements associated with this NPC:
Online:Gornikaus Oxtooth

Gornikaus Oxtooth is a large minotaur found in the central chamber of the Tomb of the Serpents. Defeating him will count towards completing the delve. He and the other minotaurs have been drawn to the tomb by some strange enchantment.
 
 
Skills and Abilities
;Chop
;Clobber
;Elemental Pool
;Ram
Achievements
This creature is associated with one achievement:

 

Notes
This boss wears the same armor and uses many of the same skills as Dreadhorn Tramplers.
Online:Northern Elsweyr Skyshard Hunter

Northern Elsweyr Skyshard Hunter is awarded for finding each of the 18 Skyshards in Northern Elsweyr.

 
Their locations are as follows:
Locations
 

Gallery
Online:Mell the Musical

Mell the Musical is a Wood Elf musician and person of interest in an investigation into a missing Khajiit in Riverhold. Once directed to her by Ishu, she can be found bathing in the fountains of the Temple of the Purifying Moons.

 
Related Quests


Quest-Related Dialogue
As you approach the sand garden, Mell will call out to you.
:Mell the Musical: "Well, what do you know! A customer!"

You can then question her while she bathes.
:"Salutations! Mell the Musical, at your service. Are you here for a performance?"
:'''I'm actually investigating the abduction of Ishu's daughter.
:"Ishu? The Khajiit with all the cats? That old coot is sweet as honeyed jagga, but a bit off if you ask me. Shame about his daughter though. No one should have to go through that."
:Do you know anything that might help the investigation?
:"If you're looking for trouble, Tajirri's your girl. I've seen her with all sorts of indecent folk lately. Always shifty eyes on those ones, I tell you. She tends to spend a lot of time behind the stables lately, if you catch my drift."
:I'll head to the stables next then.
:"Very good then. And hey, if you're looking for some entertainment for your next soiree? Make sure to seek me out! You won't regret it."

You can then ask her about Tajirri.
:Tell me more about Tajirri.
:"She's a gambler with a lot of friends in a lot of places. And you know, who am I to judge? Business is business, after all. But as of late, she just seems to be getting more and more suspicious. In fact, there's been a lot of that in Riverhold."
:A lot of what?
:"Suspicious activity. People who I ain't ever seen before, going about town at all hours. I mean, I may stay up well past most people's bed time, but I'm a musician. Comes with the territory. And these new folks aren't bards, that's for sure."''
Online:Tsazura

Tsazura is a Senche-raht who can be found in Rimmen, at the Rimmen Stables.
 
  
Dialogue
:''"You're new, yes? Here's some advice. Don't ask a Senche-raht for permission to ride bareback. It is weirder for us than it is for you."

:"A Dagi made fun of Tsazura once. Joked about this one's lack of opposable thumbs. So Tsazura bit his hands off. What's funnier than a Senche-raht with no thumbs? A Dagi with no hands. Right?"

:"Don't call us mounts. Nobody mounts a Senche-raht. Riders shut up and follow where we lead, or they land whiskers-first in the mud. If you want a mount, go buy a dumb animal."''
Lore:Mudan

The Mudan Ruins (also known as the Mudan Grotto) are a sunken Dwarven ruin amidst the Ascadian Isles of Vvardenfell, within the province of Morrowind. 

 

History
Mudan was once the site of a Dwemer settlement, but it was later abandoned, much like other settlements. The Mudan Ruins were more on the surface than they were sometime later. During the  , around  , the Mudan Ruins were explored by the former grandmaster of the  ,  , on his quest for the  . Verano was intercepted by   and her cohort,  , a powerful  . Their conflict was interrupted by a swarm of  , later involving a  . Verano did not survive the Colossus' attack, but both Virian and Boldekh left unscathed, as Naryu began her hunt against the  . 

Many years later, during   outbreak in  , the Mudan Ruins were flooded and became colloquially known as the Mudan Grotto. The local water fauna largely inhabited it. An adventurer had attempted to loot the Mudan Grotto but had died in vain. Deep in the ruins were more Dwarven Animunculi and the artifact known as the  ,  a rare cuirass blessed by the Imperial Battlemage,  . 

Gallery
 

References
Lore:Soulshriven Tower

The Soulshriven Tower (formerly known as Birdsong Tower)  is a ruined tower found along the shores of Stormhaven, within the province of High Rock. The Soulshriven Tower once contained the gardens of Princess Violetta, a member of the Gardner Dynasty. That was until the Daedric Prince of Domination, Molag Bal had placed a blight onto the garden, defiling it with the undead.  

 

History
Constructed as the Birdsong Tower, this landmark was owned by Princess Violetta Gardner of  . It was built on an overlook on the edge of  , towards the  . It contained Violetta's garden, before   would become High King of High Rock. It was a place of virtue, where flowers would blossom, birds would sing, and lovers embraced. But its purity would bring the attention of Molag Bal, God of Schemes, who took offense to it. Molag Bal would call upon the undead and used them to infect Birdsong Tower. Ever since then, the site became known as Soulshriven Tower. The tower would host undead and necromancers, who capture victims to perform to rituals that connect Tamriel to  . 

During the   in  , a priestess of   found three victims of the necromancers in the Soulshriven Tower. She sends a wandering adventurer to rescue the captives before they are killed in the ritual. All the while, the adventurer found a cursed skull, who recognized the adventurer's status as the  . The Vestige was able to free the captives,  and disposed of the other tormented skulls, freeing their spirits. Because of this, the region of Stormhaven had become a blind spot in Molag Bal's invasion of Tamriel at the time, the  . 

Notes
The   are eternal slaves of Molag Bal that have lost their souls to the Lord of Brutality.  There is no known discernible connection between the Soul Shriven and the tower other than their relationship with Molag Bal and names.

References
Online:Ilarana

Ilarana is a Cathay-raht who can be found at various locations as random encounter in northern Elsweyr. She always sits in front a campfire together with her companions Mojzin, Sharjo, Pajmina and Raiffi.
 

Dialogue
If you have a Khajiit character, she will say:
:"Welcome! It is good to see another Khajiit, though you can see we have many here right now. Come chat with us!"
::I see many kinds of Khajiit here. Mind if I ask them a few questions about themselves?
:::''"What a wonderful idea! The small one, Mojzin, is Alfiq. Towering Sharjo is Pahmar-raht. Then we have the Senche-raht Pajmina and talkative Raiffi, the Dagi-raht. And I'm Cathay-raht, of course. Word of warning? Alfiq are not housecats."
::You're quite an eclectic bunch.
:::"Eclectic, eh? Perhaps we are a strange group, but we are first and foremost chosen family. The best kind of family, of course!"

To a character of any other race, she will say:
:"Greetings! It is good to see another traveler. Please! Come join us for a few moments. We would love the company."
::What brings all of you here?
::"We fell in together after various, well, troublesome incidents that I don't wish to go into right now. Too recent. Maybe after a few years … Instead, ask us questions about other things. Ah, yes. An idea! You can ask each of us about their kind."
:::You're saying I should ask your friends about the kind of Khajiit they are?
:::"Yes! It's a great opportunity to learn more about the Khajiit. I am Cathay-raht. Mojzin, the small one, is Alfiq. Sharjo is Pahmar-raht. Then there's Pajmina, the Senche-raht, and Raiffi, the Dagi-raht. And don't mind Sharjo. He'll warm up to you."
::You're quite an eclectic bunch.
:::"Eclectic, eh? Perhaps we are a strange group, but we are first and foremost chosen family. The best kind of family, of course!"''

Notes
Despite calling herself a Cathay-raht, she is indistinguishable in height from an average Cathay/Khajiit (Playable).
Online:Mojzin

Mojzin is an Alfiq who can be found at various locations as random encounter in northern Elsweyr. He always sits in front a campfire together with his companions Ilarana, Sharjo, Pajmina and Raiffi.
 

Dialogue
If you have a Khajiit character, he will say:
:"Ah, hello, my fellow Khajiit. Your travels have shown you interesting things, no? Experience tells me that not all know of their fellow Khajiit, to the point of being unaware of the Alfiq. I am happy to share knowledge of my kind."
:Please do share your insights about the Alfiq.
:"A wise one listens to the lived experiences of others! Many underestimate the Alfiq, seeing us as talking housecats. Or merely housecats if we choose not to speak around them. Sometimes we use this to our advantage, serving as information gatherers."

To a character of any other race, he will say:
:"Ah, yes, another traveler not of the Khajiit. I hope you fare better than the people of Elsweyr have of late. By chance, would you care to know more about my kind, the Alfiq? I am happy to share, if only to prevent further … misunderstandings."
:'''I'm curious as to what you have to say about the Alfiq, yes.
:"Excellent! I appreciate curiosity in others. Though diminutive compared to our fellow Khajiit, do not underestimate us. Yes? Many of us are masters of spells. So, please do not attempt to treat us as housecats. We … resent that."''
Online:Sharjo

Sharjo is a Pahmar-raht who can be found at various locations as random encounter in northern Elsweyr. He always stands in front a campfire together with his companions Ilarana, Mojzin, Pajmina and Raiffi.
 

Dialogue
If you have a Khajiit character, he will say:
:"What? Oh, hello, Khajiit. Never seen a Pahmar-raht before? Or is there another reason for that stare?"
:;I was wondering if you could share more knowledge of the Pahmar-raht.
:''"Sure, I'll tell you more. Pahmar-raht are the strongest of the Khajiit. Some say we live for physical challenges, and in my case, that's true. You really don't want to be facing down someone like me in combat. I hit hard, and I endure much."
:;So, you all like to beat up people?
:"Is that what you think strength means? Beating up on people? Ha! Don't answer. Strength comes in obvious and subtle forms. Yes, we can tangle with the best of them, but while we often wade right into a fight, we sometimes don't. Sometimes."
:;When do you not fight?
:"When do you not fight? As much as our first instinct is to get in there and get rough, if a situation calls for better tactics than fighting, well, we don't fight. Mostly. I can't speak for all Pahmar-raht, obviously."''
:;What do you fall back on when you can't fight?
:''"Can't? More like don't. Silence and glares, mainly. Like the one I am giving you now. Go think on what I've said."

To a character of any other race, he will say:
:"Yeah, I see you there, sizing me up. Never seen a Pahmar-raht before? Oh, wait. You're going to ask me questions now, aren't you? Go ahead. Far be it for me to deny you your questions. To a point."
:;Now that you mention it, yes, learning more about the Pahmar-raht sounds useful.
:"Knowledge leads to victory, I guess. Raiffi here would tell you that generalities are only starting points to a larger discussion. Since I don't want a larger discussion, here's what you get: Pahmar-raht are stronger than other Khajiit. We fight."''
:;You fight. That's all you do?
:''"You'd actually believe me if I told you yes? Ha! But, sure, we're known for our fighting and our endurance. We're often chosen to work as bodyguards and warriors. Many of us also know military tactics, too. Just ask. But, not me and not now."''
Online:Raiffi

Raiffi is a Dagi-raht who can be found at various locations as random encounter in northern Elsweyr. She always stands in front a campfire together with her companions Ilarana, Mojzin, Pajmina and Sharjo.
 

Dialogue
If you have a Khajiit character, she will say:
:"This one welcomes you, Khajiit! Perhaps you come seeking knowledge from Raiffi? Knowledge that ultimately can help all Khajiit?"
:What knowledge do you think would help?
:''"So much knowledge to choose from! Yet, you are here among different Khajiit, so perhaps we should speak of this one's kind, the Dagi-raht. To start, we live among the trees, preferring them to the ground. Distance and observation are our friends."
:So, you like to scout?
:"Scout? Sometimes, yes. We also wield magic, but these are all general statements to grant you a basic understanding. As you have no doubt seen in your travels, variations exist! Generalities serve as the starting point to better comprehension."
:How does this help all Khajiit?
:"It helps because you must keep an open mind while considering this, yes? Patterns of behavior exist but are not always consistent. Consider instances where always-true assumptions hindered you. Start with a pattern, but ponder exceptions."

To a character of any other race, she will say:
:"Another traveler, eh? Perhaps Raiffi can provide you with knowledge that helps further your understanding of the Khajiit?"
:Yes, please do tell me more about the Khajiit.
:"As a Dagi-raht Khajiit, this one thinks you should know more about us. Under the Bright Moons, we jump and dance among the tree limbs of our home. In darker times, we use our cunning and magical arts. Yes, that is a good start."
:Start? Are you all practitioners of magical arts?
:"As with anything, most. But not all. And, yes, start. We are varied, even as your kind is, and generalities close your mind. Also, we prefer to watch from afar before acting. When you do see us, we've likely been observing you for awhile."
:Isn't that last bit also a generality?
:"Wonderful question! Yes, it is, and it is up to you to apply it as such. Perhaps that is enough information to ponder for now, yes? All of it is a good start … a basis to draw upon. Now, keep an open mind and make your own observations, yes?"''
Online:Pajmina

Pajmina is a Senche-raht who can be found at various locations as random encounter in northern Elsweyr. She always sits in front a campfire together with her companions Ilarana, Mojzin, Raiffi and Sharjo.
 

Dialogue
If you have a Khajiit character, she will say:
:"Lost? No. Surprised? Maybe … wait. Have you never spoken to a Senche-raht? Yet you are Khajiit …"
:'''Why don't you tell me about the Senche-raht?
:"I see how you are. You won't answer my questions, but instead ask your own. Well, I have nothing better to do right now, so … I'm a Senche-raht. You may have seen us in battle with warriors atop us. Or just bathing in fountains."
:You allow others to ride you?
:"If they're polite and ask first, sometimes. And we train with them, too. Battle is hard. You don't want to be pouncing into an attack right when your battle partner is about to land a perfectly placed blow."
:May I ride you?
:"Oh, joy! You asked politely. Thank you! But, no, not right now. I'm recovering from that time when my battle partner tried to land a perfectly placed blow. You should ask Sharjo about the Pahmar-raht. Maybe he'll give you a ride on his shoulders."

To a character of any other race, she will say:
:"I have a potential surprise for you!"
:Uh, what surprise?
:"I speak your language!"
:So you do. And?
:"And? Oh, very well. You're no fun. But if you want to know more about Senche-raht, I'll still talk to you about them."
:You're a Senche-raht?
:"Why yes! I am. And you would not believe how many people are surprised when one of us speaks. I mean, speaks a language. Not yowls. Normally we speak Ta'agra, but we can understand other languages and sometimes choose to join in on conversations."
:Can I ride you?
:"Oh, one of those, eh? Yes, we can choose to allow people to ride us. Choose, though. It's a choice. Don't assume, as Raiffi would say. But with more words. Any other questions?"
:Do all cat creatures talk? And we just never thought to ask?
:"You mean talk like you do, right? You know? I don't think I want to answer that question. Perhaps go find out for yourself. It's more fun that way."''