Netruk44/uesp-wiki-content huggingface dataset:
Online:Deckhand Bazler

Deckhand Bazler is a Breton sailor of the trapped ship The Silver Cormorant. He can be found just south of Folgunthur Barrow , where he is freezing and desperately looking for someone to help his crew.

After you have helped out the Silver Cormorant, he can later be found at the Whispering Axe Tavern in Morthal.
 

Related Quests


Quest-Related Events
When you find him, he'll be shivering from the cold. Bazler might call out "You there! Please! I need help!" when you approach. Talk with him to see what has happened.
:''"I didn't think I'd find anyone out here in this frozen wasteland. You, my friend, are a glorious sight."
:What are you doing out here by yourself?
:"I'm part of the crew from the merchant ship Silver Cormorant. The snows … overtook us. Trapped us in the ice. Now, our shipmates are missing, and we're out of food. I went looking for both. Please. I can't go on. The frost will take my toes soon."
:How can I help?
:"If we just had some meat, we could last a few more days, I'm sure. I tried to kill a horker earlier but my hands were frozen and I dropped my hunting knife.  Please, my crew mates will starve to death if help doesn't come soon."
:I'll find some meat for your crew.'''

After you agree to help, Bazler will say he'll return to the ship. But you can ask him some questions before you go.
:''"I'll head back to the ship. I'm no good to anyone if I lose my toes.  Glad you came along when you did. Hopefully you can help get us out of this mess."
:Where will I find your ship?
::"Not far. She's still afloat but she's trapped in the ice.  It was a nightmare. Clear one moment, then the sky grew dark. The snow howled like a beast. And the ice … black ice … I didn't know water could freeze up that fast."
:Why did they send you out here? / Why did your crew send you out here?
::"It was a last resort. It was either send someone out into the cold, or just sit there and accept our fate. Someone had to try.  Not that I've done anything out here other than freeze my arse off."

Once you find The Silver Cormorant, Bazler will be in one of the upper deck cabins:
:"Just … need to warm up a moment. It's cold. It's so horribly cold."
thumb|right|At the Whispering Axe Tavern

Dialogue
After helping his crew, he can be found at the Whispering Axe Tavern where he is doing much better.
:"It's nice to be warm and have a full belly. It'll be sometime before I'm ready to leave the comfort of a fire."''
Online:Whiskey the Rat

Whiskey the Rat is a brown rat companion of Ratsy who can be found at the Whispering Axe Tavern in Morthal.
Online:Sondi's House

The front door is protected by a simple lock and there is a simple safebox on the second floor beside the bed.thumb|right|Interior
 

Residents
Sondi
Online:Gretolde's House

The front door is protected by a simple lock and there is a simple safebox on the second floor.
 

Residents
Gretolde

Gallery
Online:Von's House

The front door is locked with an intermediate lock and there is an intermediate safebox near the kitchen on the main floor. There is a hiding spot immediately to your left as you enter.
 

Residents
Von

Gallery
Online:Jarl Reddharn's Hall

The jarl and his steward appear here during the related quest. There is a master safebox on the second floor near a patrolling guard. On the third floor is ''Freiwen's Diary'' and the bard instrument  . Captain Murthin stands in front of the hall. Two mastiffs, named Hurskir and Seesu, are standing in a pen to the left of the hall.
 

Related Quests
 
 

Residents
 

Achievements
There is one Achievement associated with this location:
 

Gallery
 
     
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Online:Nezashul

Nezashul is a Khajiit scholar who can be found at the Bards College in Solitude.
 
Related Quests


Quest-Related Events
Talking to him after starting the quest, he'll say:
:"Nezashul is glad to be of acquaintance to you! Tinzen tells him that you are to assist with his inquiries on behalf of the Coterie of Organized Scholars, yes?"
:Why is a Khajiit so interested in the embalming techniques of ancient Nords?
:"Ha! You find this morbid, yes? What can Nezashul say? Death has always been a great fascination for him. Would it surprise you to know that there are Khajiit who bury the dead much like the ancient Nords did? Some even worshiped the Dragons as well."
:Is that why you want to study their organs?
:"This one is curious to compare the similarities, and differences. Ancient Nords—as this one is sure you have heard—tend to be more … lively, as dead folk go. Nezashul wishes to know if some of that vigor is retained in their little jars."
:For what purpose?
:''"It is not the dead that Nezashul wishes to make more lively, despite how it may seem. He simply wonders if the preservation of the organs plays some part in the persistence of the Draugrs' spirits, as it were, and could it be applied to the living."
:I'll bring you the organs to find out.'''

If you talk to him again prior to completing the quest, he'll say:
:"Nezashul could talk and talk until we both grow old and his tail grows limp, but scholastic pursuit requires actual pursuit now and again, no? This one looks forward to learning what you discover!"

Notes
He only appears at the college after the related quest has begun.
Online:Brun

Brun is a Nord farmer who can be found in Morthal. He works for Havil but escaped with injury when the farm was attacked by skeletal wolves. He will stay in the Whispering Axe Tavern.
 

Related Quests


Quest-Related Events
thumb|right|Speaking with Lady Ninetha
He can initially be seen talking to Lady Ninetha with Eriann, before walking with Eriann to the Whispering Axe Tavern where they settle on the third floor. If you check on him, he will have fallen unconscious.

After you return from investigating the nearby Nordic ruins and being approached by Freiwen, you can return to Morthal's tavern where you will find Lady Ninetha, Eriann and Old Mjolen standing over Brun who is collapsed on the bed. Old Mjolen will attempt to heal his injury but due to the curse, the wound reopens and continues to rot.
 
Dialogue
Brun recovered.|thumb|left
After the curse has been broken on Freiwen, Brun wounds will stay healed and he can be found downstairs. Even though he has joined in feasting with his fellow farmers and is in good spirits, he cannot be spoken to.
Online:Eriann

Eriann is a Nord who can be found in Morthal. She can initially be encountered talking to Lady Ninetha with Brun, before walking with Brun to the Whispering Axe Tavern where they settle into the third floor.
 

Related Quests


Quest-Related Events
thumb|right|Speaking with Lady Ninetha
As you approach the center of town, Eriann can be heard telling the story of what happened to Brun to a skeptical Lady Ninetha.
:Eirann: "Wolves of ice and bone attacked Brun, my lady! And he saw ghosts!"
:Lady Ninetha: ''"Ghosts? Nonsense. Get him to the inn and I'll do what I can."
:Eirann: "Come on, let's warm you up."
: 

If you follow her to the inn, you will find her with an unconscious Brun.
:"Before Brun passed out, he raved about seeing wolves made of bone and ghosts in the snow. He won't stop shivering. Gods, I hope Ninetha can help him."'' 

Later on she can be found by Brun's bed as Old Mjolen tries to heal Brun whose condition has gotten worse.
:''"I don't think Brun would still be alive without Old Mjolen's help. She keeps knitting his wounds back together with her magic. Then minutes later they open again. Papa told me never to trust her, but maybe he was wrong."

After breaking the curse on Freiwen, Eriann can be downstairs eating soup in the inn. Brun will be across from her, having survived. However she will be worried about a reemergence of the curse.
:"I'm glad Brun is going to live. He went through so much.  But, is it really a good idea for Freiwen to come back here? After all that she's done. What if her curse comes back and kills us all?"''
Online:Blaise Chatillon

Blaise Chatillon is a Breton bard found singing and playing the lute outside of Morthal, just south of the wayshrine. He has no unique dialogue.
Online:Eternal Vigor

Eternal Vigor is an Overland Set found in Western Skyrim. It cannot be crafted. Pieces are Nord Style in Heavy Armor.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
Pieces
The set consists of Heavy Armor and jewelry in all slots, as well as weapons and shields of all types. Unique pieces include:
, the quest reward for Spellbound
, the quest reward for Kelbarn's Mining Samples
, the quest reward for The Pale Man
, the quest reward for Danger in the Holds
, the quest reward for Inguya's Mining Samples
, the quest reward for The Maelmoth Mysterium
, the quest reward for The Blood of Old Karth
, the quest reward for Hounds of Hircine
, the quest reward for A Crisis at Dragon Bridge
, the quest reward for Of Ice and Death
, the quest reward for The Tones of the Deep
, the quest reward for One Last Adventure
, the quest reward for Daughter of the Wolf

Drop Locations
 

Notes
This set is useful for sustaining resources on PvP builds. It is considered a best-in-slot set for some.
Online:Whispering Axe Tavern

The merchant Hirrus Viciulus runs his stall in an alcove on the ground floor, with the chance for a safebox to spawn on his countertop and another behind Eyga's counter. A Housing Brochure can be found pinned on a pillar by the entrance. 

One Skyrim Guard wanders around the ground floor, occasionally enjoying a drink. 
 
Residents
 


Interior
Online:Spectral Archer (Breton)

Spectral Archers are Breton ghosts found in Windridge Cave. In life they were members of the  , having been buried within the cave and cannibalized by their masters and each other. They wear Imperial armor.
 
Related Quests
Online:Dragon's Hearth

Hjotund's House can be found inside. It is across the street from the Lonely Troll.
 

Occupants
Netinndel  
Masela  

Gallery
Online:Ghostly Remnant

thumb|right|Anoint the remains
Ghostly Remnants are the spirits of Dunmer soldiers at Vivec's Antlers and Dagger's Point Invasion Camp who died during the Akaviri Invasion when Vivec flooded the land to drown out to the invaders.
 

Related Quests


Dialogue
You need to anoint nine remains. They look like skeletons lying on the ground and are scattered around Vivec's Antlers. As you approach them you will see the quest marker appear, although it may be easier to look for skeletons on the ground. The spirits of those who died may appear after you anoint the remains and talk briefly about the flood or what they were doing when they died:
:Ghostly Remnant: "Legions of Akaviri invaded our shores."
:Ghostly Remnant: "They came, killing and burning, though we never knew why."
:Ghostly Remnant: "I died as the flood came. It swept them all away."
:Ghostly Remnant: "Die, Akaviri! Die!"
:Ghostly Remnant: "The waters took friend and foe alike."
:Ghostly Remnant: "The tides rolled in, crushing all in their path."
:Ghostly Remnant: "The Akaviri were defeated, but at what cost?"
Online:The Antiquarian Circle

It is also known as the Gwylim Annex.
 
Related Quests



 
  
Occupants
Amalien
Gabrielle Benele
Reginus Buca
Ugron gro-Thumog
Verita Numida
Ysrudde
Yvara Plouff 

 
thumb|right|Curious Coin Collection
Notes
Once you have dug up at least one of every Simple, Intermediate, and Advanced Antiquity lead treasures available in each zone (a total of 39 excavations), a "Curious Coin Collection" will appear on top of a dresser on the top floor of the building. This can be looted for  , which will lead you to a treasure that can be sold for  . This is an Ultimate Antiquity lead, so you will need to reach Rank V of the Antiquarian Insight skill in Scrying before you can attempt it.
Online:Burning Soul

The Burning Souls are three wraiths found in the volcanic fissure of Windridge Cave who are the spirits of the leaders of the Band of The Three, Arie, Gilbert, and Emory.
 

Related Quests


Quest-Related Events
When the sword is thrown into the lava at the fissure, the Burning Souls emerge.
:Burning Soul: "What have you done? You meddling creature of flesh!"
Online:Suroniir

Suroniir is a High Elf master animal handler from the conservatory at Sil-Var-Woad. He recently purchased Tulip the glyptodon from a Khajiit merchant, and is trying to get her to learn some tricks. He is seen during a random encounter in Southern Elsweyr.
 

Dialogue
When you approach, you may hear his attempts to command Tulip.
:Suroniir: ''"Fetch, Tulip! Come on! You don't even have to run. Take your precious time."
:Suroniir: "Beg, Tulip! Beg! I'm begging, you can too!"
:Suroniir: "Tulip! Shake! Shake. Come now. Shake! You're already bobbing up and down so you're halfway there."
:Suroniir: "Play dead, Tulip! Play dead, girl! It's only pretend."
:Suroniir: "Sit, Tulip. Sit! It is possible for you to sit shaped like that, isn't it?"
:Suroniir: "Please, Tulip. You're making me look bad in front of the stranger."
:Suroniir: "Come, Tulip! Roll over! I'll even give you a nudge if it's helpful."''

If you speak with him, he'll tell you about his purchase.
:''"This creature is either as willful as she is intelligent or as lazy as she is stupid. Either way, I can't get her to obey a single command."

:"By the divines, will this beast do nothing beyond bobbling and heavy breathing?"

:"No beast can resist my masterful tutelage for long. I stake the reputation of all of Sil-Var-Woad's handlers on it—I will not rest until this stubborn creature does something cute on command!"
:What are you doing?
:"I'm attempting to get Tulip to perform a basic trick. It should be a trivial task for a master handler from Summerset's Sil-Var-Woad park. The Khajiit who sold her to me spoke highly of her intelligence, but it appears that the trick is on me."''
Online:Dismantler the Dwarven Colossus

Dismantler the Dwarven Colossus is a dwarven colossus who can be found at the Colossus Charging Station in southern Dark Moon Grotto.
 

Skills and Abilities

Related Quests


Achievements
There is one achievement associated with this creature.
Online:Vampire Bloodarrow

Vampire Bloodarrows are Nord vampire pet rangers who can be found in Dark Moon Grotto and Kagnthamz. Bloodarrows of other races (such as Dunmer) can appear during random encounters in base game zones.
Online:Vampiric Bear

Vampiric Bears are bears who have been infected with vampirism. While many can be found in the Dark Moon Grotto, some can be found in Western Skyrim in Nord ruins on the road to Mor Khazgur and around Karthwatch and Kilkreath Temple.
 
Variants
Death Bear
Online:Vampiric Wolf

Vampiric Wolves are wolf vampires who can be found in Dark Moon Grotto.
Online:Courier Ograh

Courier Ograh is a Nord werewolf who can be found in the Blackreach Camp in Dark Moon Grotto speaking with Pentarch Slasif.
 

Related Quests


Quest-Related Events
While investigating the camp for the plans of the Gray Host, Svana will suggest hiding and eavesdropping on their conversation.
:Svana: ''"Look, on the scaffold! Let's eavesdrop on those werewolves."

Once you hide behind some crates, Pentarch Slasif and Courier Ograh will continue to talk.
:Pentarch Slasif: "I left the orders in my tent, but the Ashen Lord was clear. We need more netherroot. See to the Undergrove immediately."
:Courier Ograh: "As you command, pentarch."
:Svana: "The Undergrove? That sounds important."''
Online:Pentarch Slasif

Pentarch Slasif is a Nord werewolf who can be found at the Blackreach Camp in Dark Moon Grotto speaking with Courier Ograh.
 

Related Quests


Quest-Related Events
While investigating the camp for the plans of the Gray Host, Svana will suggest hiding and eavesdropping on their conversation.
:Svana: ''"Look, on the scaffold! Let's eavesdrop on those werewolves."

Once you hide behind some crates, Pentarch Slasif and Courier Ograh will continue to talk.
:Pentarch Slasif: "I left the orders in my tent, but the Ashen Lord was clear. We need more netherroot. See to the Undergrove immediately."
:Courier Ograh: "As you command, pentarch."
:Svana: "The Undergrove? That sounds important."''
Online:Matron Denfira

Matron Denfira is a Reachman witch who can be found at the camp south of Parasite's Cave, talking with Pentarch Bervard.
 

Related Quests


Quest-Related Events
While climbing the scaffolding on the western side of the camp, Svana will notice a Coven witch and another pentarch.
:Svana: ''"There, on the lift! Let's listen in."
After hiding, they can be heard to talk about Rada al-Sharan.
:Pentarch Bervard: "Exarch Tzinghalis has fallen. I have never seen Rada al-Saran, our Ashen Lord, so filled with sorrow. Or such rage."
:Matron Denfira: "Does the loss of the exarch alter our plans?"
:Pentarch Bervard: "Not in the least. The strike on Solitude will occur as planned, after Exarch Ulfra tests the improved ritual in the Undergrove."
:Svana: "An attack on Solitude? We need to move quickly!"''
Online:Pentarch Bervard

Pentarch Bervard is a Nord vampire of the Gray Host who can be found in the camp south of Parasite's Cave, talking with Matron Denfira.
 

Related Quests


Quest-Related Events
While climbing the scaffolding on the western side of the camp, Svana will notice a Coven witch and another pentarch.
:Svana: ''"There, on the lift! Let's listen in."
After hiding, they can be heard to talk about Rada al-Sharan.
:Pentarch Bervard: "Exarch Tzinghalis has fallen. I have never seen Rada al-Saran, our Ashen Lord, so filled with sorrow. Or such rage."
:Matron Denfira: "Does the loss of the exarch alter our plans?"
:Pentarch Bervard: "Not in the least. The strike on Solitude will occur as planned, after Exarch Ulfra tests the improved ritual in the Undergrove."
:Svana: "An attack on Solitude? We need to move quickly!"''
Online:Vampiric Sabre Cat

Vampiric Sabre Cats (also Vampiric Sabrecats) are sabre cat vampires who can be found near Kilkreath Temple and in Dark Moon Grotto and the Lightless Hollow.
 
  
Notes
These creatures are available as a mount, the Cursebound Sabre Cat.
Online:Pickle's Treats

You'd think after all these years he'd have this recipe memorized. My fool husband can go on daring adventures and perform heroic deeds, but apparently remembering a few ingredients poses too much of a problem for him! He's lucky I love him. This is for you,  ! If you're reading this, consider me impressed. Here are the ingredients and instructions needed to make  's treats if (and when) he runs out. He'll know if you get it wrong, too, so make sure you follow the recipe exactly! Don't just throw everything into a pot and call it done. That   puts up with a lot from you. The least you can do is make sure he gets his favorite treat, right?

INSTRUCTIONS 
-Two heaping handfuls of mashed    
- Three   eggs 
- Half of a sack of    
- Season with   
- Mix!
Online:Pickle

Pickle is a dog who can be found inside Lightless Hollow Mine with his owner, Viggol. You can interact with Pickle to pet him. His owner's wife wrote a recipe detailing how to make his favorite treats.
 

Related Quests


Quest-Related Events
One Last Adventure
When you arrive at the mine, Pickle will have followed Viggol into the mine. They will have not gone very far inside when you catch up with them. Here you can first pet Pickle.
: 
:  Good boy.
: 
thumb|right|Pickle cocks his head curiously
After you and Viggol separate for the first time, you are instructed to use Pickle as a guide. He has a very good sense of direction. He looks at you curiously and cocks his head.
: 
:Can you find Viggol?
: 
::  Good boy.
::: 
::Get on with it.
::: 

Speaking to Pickle again before he leads you anywhere:
: 

Speaking with Pickle again before following him:
: 

Speaking with Pickle after finding Skeg:
: 

Speaking to Pickle after listening to Skeg's story:
: 
:'''Have you picked up Viggol's trail, boy?
: 
::  Good, lead on.
::: 
::Get going.
::: 

Speaking to Pickle before talking to Viggol:
: 

Speaking with Pickle after rejoining Viggol:
: 

Speaking to Pickle before rescuing the captives:
: 

Speaking to Pickle while Viggol is missing:
: 

After Viggol returns following his daring distraction:
: 

After the quest:
: ''

Daughter of the Wolf
thumb|left|At the Blue Palacethumb|right|Pickle, being pet by the player
If you helped Viggol out beforehand, Pickle will show up with Viggol and Telline at the Blue Palace during Daughter of the Wolf. This is where you can pet Pickle.
 

Notes
Pickle is the first pettable dog in the game and was added in response to the @CanYouPetTheDog twitter account pointing out how no dogs could be pet.  The owner of the account later received a free code for Greymoor thanks to some developers to cover the addition. 
References
Online:Things My Great-Gran Said

My great-gran, who lived to a hundred and two, always had advice or offered a bit of lore for just about every occasion, every season, and every event in life—hers or someone else's! Someone lost a leg in a battle? She said it was because he wed his wife during the first half of Sun's Dusk. A family made a bad investment and lost a lot of gold? That was because they had eleven  s, because everyone knows the number eleven is unlucky.

Some of her other words of "wisdom" included:

A lone   on a hillside means a change is coming. 
Two mammoths in the distance indicates that someone has a gift for you. 
Three mammoths in a line means an imminent death. (Not necessarily the viewer's. Unless, perhaps they decide to stand in front of the line of mammoths.)

Never drink new   on  . (I think my great-gran may have made this one up to make sure her husband and sons sobered up in time for work.)

If sizzling   grease splashes on your face, you will get in a fight within three days. If it lands on your left hand, a visitor will soon appear.

Slaying a   when both moons are full leads to bad luck for the rest of the year. (My gran would never go hunting, nor would she let her husband and sons hunt, if the moons were full.)

If the shadow of a   touches you during the month of  , it means winter will last longer.

A white   running east in the western hills at sunrise is a harbinger of a coming pestilence.

If you do not settle a grievance with a relative or loved one during the first seven days of  , a poor harvest will result.

Finding a blue bead on the ground signals that a   has just been created. Smashing the blue bead to dust with a rock and throwing the powder into still (not flowing) water will grant that hagraven a short life.
Online:Miner's Journal

Day Two 

We set up our base camp as far into the   as we could.  Someone went to a lot of trouble to carve out these passages, but that had to have been many years ago. 

Fortunately, this portion of the mine is still rich with   and several other trace metals. You can see huge, untapped veins of ore running through the tunnel walls. But this presents us with quite a quandary regarding the fate of the original excavators. If they went to all the trouble and expense of constructing the mine, why did they abandon it before they had exhausted the vast reservoir of ore contained in the deposit?  

Day Three

Today we finished clearing one of the collapsed tunnels and broke through into an enormous chamber beyond. I'm no historian, but I'd swear there are remnants of   here. There are things set apart from the rock and ore that definitely aren't natural, at any rate.

  said she heard scuttling while we were asleep last night.   told her not to worry, there are lots of things that skitter about in tunnels like this. But I've heard things too, and not the usual sounds of  s. I almost feel like something is stalking us. Like we're being watched.

Day Four

We never should have come down here. Aesa and Skeg left hours ago to scout the Dwarven ruins and neither have returned. There are  s moving in the shadows and a maddening   clicking echoing through the passageways. Am I hallucinating? I'm not sure I could find my way out of this place if I tried. 

I seem to be the only one in the camp now, though I didn't see anybody leave. The clicking sounds grow louder. I hear breathing. Earlier, I swore I heard a scream in the darkness. It sounded like Aesa. 

Something's close by. I think it can smell me.