Netruk44/uesp-wiki-content huggingface dataset:
Quality Time

Quick Walkthrough
# Talk to   upstairs in his house in the middle part of  , who will ask you to help his brother overcome his suicidal threats, he tells you it's most likely a love problem.
# Go to his balcony and talk with his brother Mohryl Daranith. Ask Mohryl what his problem is, he informs you that he is in love with Sedri Endavel the town jailer but she doesn't even know him, he will ask you to help him by founding out what you can about her.
# Go to the Tel Mothrivra Prison in the main plaza and talk to Sedri Endavel, who tells you she doesn't have time to talk with you, and if you want anything you should talk to the other guards. Talk to a Prison guard who tells you he best way to spend time with Sedri Endavel is being in jail since she never leaves her job.
# Go back to Mohryl Daranith and tell him what you have learnt, he tells you you most perform a citizen arrest and get him to the prison.
# Get Mohryl Daranith to the Tel Mothrivra Prison and inform Sedri Endavel of your citizen arrest, she wont believe you.  Immediately after, let Mohryl attack you and Sedri Endavel will arrest him.
# Talk to Mohryl and receive you reward, a key to his locked chest in Feduro Daranith's House.
# Go and take you rewards, the Amulet of Acrobatics(Fortify Speed Athletics and Acrobatics 40 pts for 15s ), the Warden Ring (Dispel 50 to 100 on target) and 57 Gold.
# Alternatively, you can let Mohryl jump.

Detailed Walkthrough
   
 
Quest Stages
Gone to Ground

Quick Walkthrough
# To start the quest talk to Galsu Merith at the entrance to Tel Mothrivra and agree to help.
# Find Staron, a Redguard who is staying at The Glass Globet in Tel Mothrivra main plaza.
# Help Staron escape with a Divine intervention Scroll.
# Talk to Staron in Cephorad Keep and receive 200 gold as your Reward.
Detailed Walkthrough
   

Quest Stages
The Trials of Age

Quick Walkthrough
# Bring a Restore Endurance Potion to Drelasa Hlamen, who is too tired to move, in the Tel Mothriva Plaza.
# Leave the place and come back later to Drelasa Hlamen to receive your reward a Mercantile Skill Book and two pieces of food.

Detailed Walkthrough
   

Quest Stages
Online:Skull of Ethril

Skull of Ethril is a Wood Elf  found in Driladan Pass. You will need to find her and commune with her in order to stop Prince Naemon from corrupting the forest.
 
Related Quests
 

Quest-Related Events
Place the skulls on the stone table and you'll hear the following conversation:
:Indaenir :  ''"The Stone Table is where the Bosmer who violated the Pact received their judgment. Let's see if they remember it."
:Indaenir :  "You who were condemned. Hear me. Your only hope of being released is to tell us why the dead have been risen."
:Skull of Thraul :  "Ha! We need no release. The Shade of Naemon heralds a new age—an age where we will be restored, and you are the ones who will be judged."
:Skull of Ethril :  "Hold on. How do you know that? Did the Shade actually tell you that?"
:Skull of Thraul :  "He doesn't have to. When the forest is transformed, who do you think will inhabit the Shadow Wood? We will!"
:Indaenir :  "Naemon does not have the power to release any of you, but I do. Help us, and you'll have your chance at freedom."
:Skull of Ollion :  "I'll tell you. Don't listen to that fool. The Shade seeks to corrupt the forest—to create a new realm—it's called the Shadow Wood."

:"We told you what you wished to know—little good that it will do you. But we were promised release. Please … you must release me."
:Why were you trapped here?
:"I shifted, which is strictly forbidden by the Green Pact. I was cocky, did it to prove that I could, that's all. It was a mistake, I understand that now. Please, I've suffered enough."
Online:Skull of Ollion

Skull of Ollion is a Wood Elf spirit found in Driladan Pass. You will need to find him and commune with him in order to stop Prince Naemon from corrupting the forest.
 
Related Quests
 

Quest-Related Events
Place the skulls on the stone table and you'll hear the following conversation:
:Indaenir :  ''"The Stone Table is where the Bosmer who violated the Pact received their judgment. Let's see if they remember it."
:Indaenir :  "You who were condemned. Hear me. Your only hope of being released is to tell us why the dead have been risen."
:Skull of Thraul :  "Ha! We need no release. The Shade of Naemon heralds a new age—an age where we will be restored, and you are the ones who will be judged."
:Skull of Ethril :  "Hold on. How do you know that? Did the Shade actually tell you that?"
:Skull of Thraul :  "He doesn't have to. When the forest is transformed, who do you think will inhabit the Shadow Wood? We will!"
:Indaenir :  "Naemon does not have the power to release any of you, but I do. Help us, and you'll have your chance at freedom."
:Skull of Ollion :  "I'll tell you. Don't listen to that fool. The Shade seeks to corrupt the forest—to create a new realm—it's called the Shadow Wood."

:"It's odd to watch the slaughter of your people through the empty sockets of your own skull."
:Why was your soul condemned?
:"My family was slaughtered by the Wood Orcs, and I burned down their village, every last structure, every last tree, for revenge. I shouldn't have harmed the forest. I should have rallied my people in a mourning war and feasted on my enemies."
Online:Skull of Thraul

Skull of Thraul is a Wood Elf spirit found in Driladan Pass. You will need to find him and commune with him in order to stop Prince Naemon from corrupting the forest.
 
Related Quests
 

Quest-Related Events
Place the skulls on the stone table and you'll hear the following conversation:
:Indaenir :  ''"The Stone Table is where the Bosmer who violated the Pact received their judgment. Let's see if they remember it."
:Indaenir :  "You who were condemned. Hear me. Your only hope of being released is to tell us why the dead have been risen."
:Skull of Thraul :  "Ha! We need no release. The Shade of Naemon heralds a new age—an age where we will be restored, and you are the ones who will be judged."
:Skull of Ethril :  "Hold on. How do you know that? Did the Shade actually tell you that?"
:Skull of Thraul :  "He doesn't have to. When the forest is transformed, who do you think will inhabit the Shadow Wood? We will!"
:Indaenir :  "Naemon does not have the power to release any of you, but I do. Help us, and you'll have your chance at freedom."
:Skull of Ollion :  "I'll tell you. Don't listen to that fool. The Shade seeks to corrupt the forest—to create a new realm—it's called the Shadow Wood."

:"Fool, do you not see what's upon you?  Look around, the Shadow will consume all   and usher in a new age—an age where the dead will be redeemed and the living will suffer."
:Why was your soul trapped here?
:"The other races laugh at us. Why do we depend on them for wood we could easily take for ourselves? The Green Pact is for the weak. We are not the servants of the forest. The Green should serve us!"
Scrawled Note (Nelyn Fathis)

[This note was obviously written hastily and with immense anger. Much of this scrawl is simply unreadable.]

No good, guar-lickin'... 
::...swits with t... stup... oices...

DIE DIE GO AWAY

::foul... tch.

A thous... curses on thei... ilies. 
Th... children's chil... BURN BURN BURN for th... gnorance. 
:They cal... athetic, but... s them wh... thetic! 
NO MAN could eve... ause enough SUFFERING to g... y wish

fetchers fetchers FETCHERS ALL


:::kill them kill me kill everyb...


One day I will pa... a visit and WHACK CRACK BOOM


They'll never see it coming.
Scribbled Old Note

My name is Nelyn Fathis. Ilmeni the witch stole my voice. She is in the village of Sailen. Bring it back to me, and then we can talk.
Hastily-scribbled Note

My name is Adrosu Balmayn. I am sorry for my lack of words, but Dralothas Omothran took my tongue. I need you to help me. Down the road is another Dunmer, Teris Andrethi. He'd promised to get me a potion to regrow my tongue from some Telvanni mage, but I don't have any gold and he wants me to "earn" it by robbing travelers with him! Please, go to him and obtain that potion.
Note from Beru Vesuri

By the time you get this note, I should be far enough away from this cursed city. I'm sorry I didn't stay to thank you in person. I was too worried the Duke's men would find me if I stayed in Old Ebonheart too long. I'm afraid I can't tell you where I went. This note could be found and you've seen how stubborn he is yourself.

Words cannot express my gratitude, I will never forget your kindness. I left you one of the amulets he gifted me. It's enchanted, but I'm not skilled with magic, so I don't know what it does. I hope it serves you well and thank you again.

- B.
Permission to Enter

I hereby grant %PCName the %PCRace permission to visit the prisoner Beru Vesuri in the Imperial Legion Dungeons of Ebon Tower.

Signed,

His grace Phyrios Mattimus, Duke of Deshaan
Drelegor's Note

A few things were left in  's desk when I got here, including this amulet. I know I said 400, but this and 200 should add up to even more. Put it on next time you find yourself falling to your death.

-
Feril Gothari's Trade Records

[There are dozens of pages here, listing the various imports and exports for the Indoril in Almas Thirr.]
Introduction to Hermaean Logic

[This book is a mystery. Every last page is covered in a thick layer of black ink.]
Hyperagonal Media Theorem

The common belief of all the Aurbes as directional or diagonal creatia, which travel only along the lines of IS and NOT, is meritable on the surface but on closer examination reflects a mundiocentric understanding of the existences.

It allows for transmissions along the lines of at most parallel or perpendicular side-paths, but falls woefully short of even simple transliminality.

Hyperagonality cannot be measured with any astrolabe of mortal design, or viewed with an eye of mundial conception, but can merely be scratched and scraped at with the faulty implement of mathematical formulae.

To the mortal mind it is a theoretical that cannot truly be translated into a state of existence. This is why the Lords of Misrule could not convey an understanding of it even if they wanted to, and this is why the cosmologies become muddled as detail is demanded of it, and that is why the aetheres are thus far unreachable.

Childlike, they approach the thrones of gods and beg meekly for a signature which they could not ever possibly read.

The calligraphy of the heavens, etched in a thing that stretches across the eternities, is ironically a thing of beauty and power only to those who view merely a single line at which it intersects.

To transcend this mortal limitation requires something more; an altogether different gradient of enlightenment...

[You attempt reading more, but doing so results invariably in a splitting headache.]
Transpontine Circumpenetrations

The existence of transliminal bridges, as it were, allows for the accession of extramundial presences to the intramundial plane. This is much more than simple conjuration; one might argue that it circumvents conjuration altogether, in creating a direct gate from one realm to another. But it is also extremely difficult to achieve. In fact, with the existence of a liminal barrier in place over Mundus, most would consider it to be virtually impossible. But what if there were no liminal barrier? Could such a doorway then be allowed to exist? There is little information we have that might offer a conclusive answer, but we can postulate.

Previous experiments have shown that the liminal barrier, stalwart as it is, can be wounded. In the case of Mundus, as with any living(?) thing, the main risk of an open wound is that of infection; left exposed and bleeding, the wound could fester and become contaminated. This is because the body is a frail and sensitive thing, and without its skin is prone to even the smallest interference. The liminal barriers are to Mundus as skin is to the body, and the process of so-called "transpontine circumpenetration" could then be likened to the process of prying open a wound. It has been my experience that such exposed wounds are ripe for infection.

There can be little doubt that, without Akatosh's protection, Mundus would witness an age of violence not seen since the Dawn era came to an end. Oblivion's influence, such as it is, is kept separate for a reason.

[You attempt to continue reading into the next chapter, but the words seem to blend together and you begin to feel deeply unnerved.]
Carefully Written Note

"Introduction to Hermaean Logic" 
Sold to a merchant in Almas Thirr

"Hyperagonal Media Theorem" 
In the possession of Lord Dral, master of Tel Thenim

"Transpontine Circumpenetrations" 
Hidden away in the ruins of Syn-Jugalla, near the mouth of the channel connecting Lake Boethiah to the sea, southwest of Dragonhead Point
Waterlogged Page

[Besides the stray word or letter, the text on this page is completely illegible.]
Arquebald's Telekinesis Notes

Any aspiring mystic will want to master the art of telekinesis early on. It is an easy spell to learn and requires little magical power to cast.

The effect is sometimes mistaken as part of the Alteration school, perhaps due to the confusion surrounding Mysticism. To understand why it is not Alteration, note that the object is manipulated, but not inherently changed.

It is common knowledge that telekinesis allows one to move objects within a certain range. Having a lack of range frustrates beginners, due to the poor potions, scrolls, and spells in circulation. While good advice for all forms of magic, the first step to making good use of this effect is to brew your own potions, enchant your own scrolls, and develop your own spells.

Those who ignore this advice should keep in mind the relative strengths of each magical source. The popular Scroll of Inasi's Mystic Finger has the greatest potential range, though also the greatest variance, making it not much better than a potion at its worst. Spell merchants tend to sell combinations with adequate range, seeking to keep the complexity manageable for even the most simpleminded mage. Avoid potions when possible: you are better off walking a few steps forward.

Duration is less important. In the majority of cases, there is only one object or container out of reach. Fifteen to twenty seconds is plenty to locate your target and either pull it toward you or manipulate it in the way desired.

In order to cast a basic telekinesis spell, begin by focusing the magical energy in your hands...

[The text continues for several pages detailing proper casting techniques. There are charts comparing range and speed, and various calculations toward the end.]
Spell Books

Tamriel Rebuilt adds a single spell book to the game. For more information, see the  . The book below does not require a minimum intelligence, as its purpose is to prevent getting stuck in the quest  .
Wares of Tamriel

Beyond Skyrim: Wares of Tamriel is a minor release from Beyond Skyrim which adds a variety of new items from across the provinces, and a fully-voiced merchant with a plethora of rumors.

''Step aboard the Dawn's Venture, currently docked in Dawnstar, and meet Cardana Pallo, the wayward traveler. Peruse her wares, stocked from lands beyond Skyrim, and see if she has any news from the other provinces...

Spend your gold on weapons from Elsweyr, purchase delicacies from Morrowind, look over the loot that awaits you in Roscrea or have a chat about what's been happening in the provinces. All this and more awaits you on the Dawn's Venture.''
 

Gameplay Information
Places

NPCs
Skyrim:Missing Merchant

Quick Walkthrough
#Speak to the innkeeper of Candlehearth Hall or wait for a courier.
#Kill Erwan at Traitor's Post and obtain ''Erwan's Journal'' and the Ring of Masser.
#Obtain the set of Daedric mail armor from Ma'dran.

Detailed Walkthrough
Speak to the innkeeper of Candlehearth Hall (Elda Early-Dawn, or Nils if she's dead) and ask them for work. You will be handed a note titled Missing Merchant, and the quest begins.

You learn that the jarl has put out a call for aid regarding the disappearance of a merchant, Gunther Frost-Foot, who was last seen in the area of Traitor's Post east of Windhelm. You will be tasked to go there and investigate.

Traitor's Post, a destroyed cabin, is currently home to a gang of bandits led by a Breton female named Erwan. Upon killing Erwan, you will be prompted to loot her body and read her journal. Erwan, it seems, is quite disturbed, and currently considers the corpse of Gunther to be her "best friend". She mentions in passing that she sold a suit of Daedric mail to a Khajiit caravaner named Ma'dran, but that he should be willing to trade the armor for a ring she currently possesses. This ring is the Ring of Masser, which you will find on Gunther's naked corpse within the cabin.

You will be prompted to track down Ma'dran, whose trade caravan travels between Windhelm and Solitude. You then have the choice of either trading the ring to him for a set of Daedric mail armor, or paying 5,000 gold for the armor. The ring has a base value of 5,211, so this is a fair trade if you don't wish to keep it. The quest will complete once you have obtained the set of armor, and you will subsequently begin to find Daedric mail items as random loot throughout the world.

Notes
Regular Daedric armor starts appearing in leveled lists at level 48, but this creation is not level locked and can be completed by characters of any level.

Quest Stages
Online:Jonelight Path

The portal is accessed in the Dragonguard Sanctum during the related quest.

The spirit of Khunzar-ri will appear here to guide you through this realm.
 

Related Quests

 

Maps
 
Gallery
Skyrim:Letter from Edward

My dearest sister Erwan,

I see your way with words remains as elegant as a falling boulder. I am indeed alive, and no, I haven't forgotten my promise to you, which I remind you again was never literal. 

You see, when someone says, "You'll be the death of me," it's not an invitation to murder. It's more of a loving expression of one's exasperation, but I know nuance has never been your strong suit.

I must warn you, however, that correspondence like this endangers us both. So if you truly wish to keep this promise, it's best you don't respond. When the time is right, I will come to you.

Oh, and be kind to our merchant friend Gunther, will you? Consider him my gift to you, along with this book on our past life.

I'm sure you know by now, but it seems one of us has taken to writing about our adventures. I assure you, it isn't me. But I'm glad his depiction of you is as honest as you are incorrigible.

--Edward
Skyrim:Ring of Masser

The Ring of Masser is a ring found on the body of Gunther Frost-Foot. It can be exchanged with Ma'dran for a set of Daedric mail armor, or kept for personal use. It is supposedly a Khajiiti artifact, or at the very least an expensive piece of jewelry. In appearance it is a generic silver ruby ring.
Skyrim:Letter from the Empire

A troop of Stormcloak rebels have challenged us to a battle on the fields of Whiterun. They want us to send a garrison of our greatest champions to fight theirs. I've talked to General Tullius and we can't rule out the possibility this is some kind of trap.

After all, the traitors have shown they have little concern for loyalty, it's doubtful they would give honor the same courtesy.

As one of our staunchest warriors, we'd like you to handle this mission. Our smiths have forged you a custom armor set that should offer some protection. We'll also send a garrison to support you, but we can't spare more than a half dozen men. Should things come to blows, you'll need to take the lead.

- Legate Adventus Caesennius
Skyrim:Letter from the Stormcloaks

We have challenged the Imperial dogs to a duel of champions. They are said to be led by a great warrior, but anyone who licks the boots of the Empire can hardly lay claim to such a title.

That is why we ask you to put these fool in their place. Find me in the Palace of the Kings, and I will provide you with the armor of a true champion. Once equipped, you will meet with a garrison of our finest soldiers and put an end to this milk-drinker and his band of imposters.

When the time comes, do not waste your breath with words. Let the fields of Whiterun drink down their blood.

- Yrsarald Thrice-Pierced
Skyrim:Legate Adventus Caesennius's Note

A troop of Stormcloak rebels have challenged us to a battle on the fields of Whiterun. They want us to send a garrison of our greatest champions to fight theirs. I've talked to General Tullius and we can't rule out the possibility this is some kind of trap.

After all, the traitors have shown they have little concern for loyalty, it's doubtful they would give honor the same courtesy.

Still, winning this would dispel a lot of the mystique around their warriors. If we win, it's a huge blow to their morale. If we lose, we'll let it be known that our champion was just another soldier.

Regardless, it's best we find someone who's willing to give their life for the cause. If they somehow survive, they'll have earned the armor we forged them.
Skyrim:Letter of Commendation (Imperial Legion)

We've received word of your victory over the rebels, and so has most of Skyrim. We expect recruitment to increase tenfold as a result. No one wants to side with a losing cause.

As a reward, here are the champion's armor and weapons. Judging by what you did to those turncloaks, I know you'll make good use of it.

- Legate Adventus Caesennius
Skyrim:Letter of Commendation (Stormcloak)

Word of your battle with the Imperials is traveling across Eastmarch. I wish I could've been there to see their pathetic excuse for a champion beg for his life. You have more than earned the right to wear the armor of the Stormbear, so it is yours to keep. 

Fight well and may Talos guide you.

- Yrsarald Thrice-Pierced
Skyrim:Yrsarald Thrice-Pierced's Note

We have challenged the Imperial dogs to a duel of champions. Of course, their champion will be in name only. Anyone who licks the boots of the Empire can hardly lay claim to such a title.

That is why we must find someone worthy of putting these fools in their place. I have made it known that anyone who wishes to be our champion must prove their worth by bringing me five snow bear pelts. 

If they can kill five of those monsters, five Imperials will be like putting a knife through warm butter.
Skyrim:Battle of Champions

There is talk in the taverns about a battle in Whiterun between two champions, one Stormcloak, one Imperial. Yet while the stage has been set, the actors have not.

Yrsarald Thrice-Pierced has made it clear that the Stormcloak champion must prove their mettle by bringing him the pelts of five snow bears. While the task seems daunting, rumor has it that a warrior named Klija Wolf-Claw of Bruma has already slain the beasts, and has made her way to Kynesgrove.

For their side, Legate Adventus Caesennius has made no mention of any ritual in selecting their champion. It makes you wonder if any willing soldier would do.
Online:Chieftain's Longhouse

The books, Heed My Words and She Dared Me can be found inside.
Blades:Skeleton

Skeletons are low-level enemies found in Ayleid ruins often amongst necromancers or other undead such as Wights. 

They are weak to bashing and shock damage, but immune to poison damage. They resist slashing and fire damage.