Netruk44/uesp-wiki-content huggingface dataset:
Online:Dorand's Final Notes

Something controls those strange creatures, surely as it commands the   constructs. But how, and to what end?

It must have something to do with the pressure valves.   found three, scattered throughout the ruins—"inceptive, transductive, and astrictive," he called them. All that heat, all that power, flowing to a locked central chamber. For what purpose? Certainly nothing good.

The pressure valves are key. We must close them immediately! With their pressure released and power diverted, the door to the central chamber should open. I only hope we aren't too—
Online:Unsent Letter From Qumih at-Tamina

,

The dig progresses well. We've found all sorts of incredible things here. I know you don't like it when I spend all of my ink talking about rocks, but they are very interesting rocks.

Remember   and  ? The hammer and chisel, inseparable partners? For the first time, they seem at odds with one another. All about this tomb we've uncovered.

I've stayed out of it, of course. I really don't know which of them is right. It's the strangest thing, an   tomb with a door that clearly depicts—

I've done it again, haven't I, my love?

I'll be able to return home within a fortnight. Research will undoubtedly continue here for far longer, but my part is done.

Kiss   for me. Tell her to look up at   and make a wish for a swift journey on my return. I long to see you both, along with the warm sands of home.

I've sent along gold enough to last you both until I return. And a little something extra for you, my dearest.

Love,
Online:Ode to a Watchtower

I never thought I'd live to see 
A structure in more sorry shape than me.

Its tumbled stone and broken crown 
Do nothing to alleviate my deepest frown.

It stands forlorn within the wood 
An unfulfilled promise never made good.
Online:Vosh Rakh Orders

Our agents are in place, having successfully integrated themselves into life in   so that no one can tell a member of the   from anyone else in the city. In this way, our ritual masks have served us well.

When the clan chiefs gather to attend the moot, they will have no inkling of the trap they are walking into. We shall fulfill our purpose as  's holy blade of courage, eliminating the recalcitrant chiefs and finally establishing a truly united   nation.

The first group of devotees that completes the Gauntlet and passes the final test must be sent to Orsinium immediately. Their mission is simple but vitally important: there are traitors to the city that must be taken into custody at all costs before the moot gets underway. Send a second group after them to serve as support, just in case.

In Trinimac's holy name, 
Your beloved leader
Online:Mercenary's Scorched Journal

… took this job.   sent us to our deaths. I think I'm the last one.

The   things didn't follow me in here, but it's so cold.

 

Leaned against a big tube. The whole thing shifted. There were lights, then steam. At least it's warm, now.

 

I can see another tube like the others. First one warmed the room. Maybe the next makes Dwarf food? No rations, so what's to lose?
Online:Morkuldin's Final Delivery

,

This is my last shipment. The wrong eyes are on me now. I thought nobody would notice petty thieves and street scum going missing, but I was wrong. You'll need to find some other means of feeding your forge.

This last shipment will include the following:

Four  s: healthy 
Two  : possibly diseased 
Three  s: frost-bitten 
Two Elves: one healthy, one corpse

Sorry about the dead one. Couldn't be helped. But you mentioned Elven blood last time, so I left the corpse in with the rest.

As always, I expect a full delivery of  -forged arms and armor delivered to the usual place.

Threads guide you, my friend.

—
Online:Zayshara's First Note

Only Zayshara remains now. Hiding, hoping, weeping.

  believes that my little Elzhar could not have survived the cold or the creatures that roam these wretched hills. He said it was a mercy that our little one wandered off. That Elzhar would curl up in a drift of this killing snow and sleep peacefully until the cold drew out his last breath.

But Azin is wrong. A mother's heart, it knows.

This is for you, my little one. Little gifts of magic. Do you remember, back home in  , this one would conjure colors and swirls to make you giggle? Your soft paws pouncing on a toy that disappeared then re-appeared? The nonsense rhymes and stories this one would whisper to you before you slept?

You will find me through these memories. My heart knows this.
Online:Zayshara's Second Note

We  , we travel. But always we return to the warm sands. Green lands, instead of gray. The sounds of soft voices, laughter.   returns to us as he always does and laughs to see how Elzhar has grown. Big enough to travel, he says, tossing you up in the air so that you laugh and laugh.

So we traveled and traded. We are respected for our trading skills and our ability to range far and wide. We have traveled farther and seen more of this strange world than many others, this one believes. The moons, they bless our travels.

Everything was good and fine. Until we came to  . Cold. Danger. Loss. Attacked by savage creatures.   saw old ruins and we ran for them, thinking to take shelter. As Usuri and   build a fire, this one looks for you. This one looks for days and days, my beautiful son.

The wind and snow have removed all traces of you.

But a mother knows. My Elzhar, he is alive. The others look upon this one with pity in their eyes. Even Azin, who grieves. But this one knows she will whisper nonsense to you again, my son. We will play games and this one will hear your laughter again.

A mother knows.
Online:King Joile's Orders to General Mercedene

—

By the time you read this, a contingent of picked soldiers shall arrive beyond the siege lines. Secret them about you as laborers. Use them to strike when the duel begins. You shall be my headsman, so strike swift.

I shall soon need the Dragon in warmer climes—he must live. As for his knights, treat those who learn too much as you would any enemy of  .

—
Online:Zayshara's Third Note

In the long silences, this one's heart is full of grief. Only hope, or the memory of hope, lets this one hang on this long. I have fever dreams, where I see my beautiful boy as a grown man. A   trader, teasing the gold out of someone's pockets in exchange for some trinket or bauble.

One day, perhaps, my Elzhar will find these little games. Know that Zayshara, your mother, even in sadness, smiled as she made them. In the dark and cold of these ruins, these little bits of magic shone light on happy memories.

You are the son of two Baandari clan traders. Travel, barter. It is in your blood, my child. It is your heritage.

May the two moons shine upon you and bring you blessings.
Online:Bloody Knoll

It has served as a dueling place for matters of Clan Shatul leadership.
 
Related Quests
Online:Sanctuary of Malacath

To reach it, you need to first clear your way past Vosh Rakh cultists and enter Fharun Keep located in the middle of the stronghold. In the western wing of the keep there is a shrine dedicated to Malacath. Pressing the big stone head of Malacath teleports you to Prayer Rooms where you need to solve a puzzle involving three doors before being able to proceed further. You need to use a door that is marked with a lit candle&mdash;a symbol for the followers of Malacath&mdash;in order to gain access to the Hall of Faith. In the Hall of Faith is a deep well - leap deep into that well, and you have finally arrived to the hidden sanctuary. The exit from the sanctuary leads to outside of the stronghold; the exit is not usable from outside.
thumb|right|The shrine of Malacath inside Fharun Keep
thumb|right|Take a leap of faith in the Hall of Faith

There are several Foul Water fishing holes near the big statue of Malacath.

The way into the sanctuary is outlined in the book Path of the Faithful.
 
Related Quests
Legends:Daring Cutpurse

Availability
In addition to the card's availability in the Core Set, one copy is obtainable in the Black Marsh Smugglers deck as a reward from Unwelcome Intrusion.

Audio
 
 

Notes
This card's pilfer ability applies the Light Fingers card effect.
The pilfer audio was removed upon the client change. The old one can be heard here:   

Gallery
Legends:Dune Stalker

Availability
In addition to the card's availability in the Core Set, two copies are included in the Black Marsh Smugglers deck.

Audio
 
 

Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 21.
Prior to January 2017, this card would move any friendly creature. This was changed because it could render an opponent's cards ineffective while concentrating power in one lane. 
The card is named for the Elsweyr city of Dune, which first appeared in Arena, and later reappeared in ESO.

Gallery
 

References
Lore:Fort Strand

is a ruined fort located just east of  , in the   region of  . It has an extensive underground complex, including a large natural chasm and a subterranean chamber called the Great Dome. 

The fort was already a crumbling ruin by  , at which time it served as a smuggler den. A chest of   martial relics was taken to the ruins that year from a dig site at  . The researchers hired the   to recover the relics, as the chest was guarded by supernatural shadowy guardians sent by Lord  . 

By  , the fort was home to a marauder gang. A local   named Bjalfi the Contemptible brought the   mace   to the ruins when he joined the gang that year. He was killed when his deserted wife sent the Champion of Cyrodiil to the ruins to recover the mace.  
 
References
Online:Capture Elder Scroll

Quick Walkthrough
#Travel to where the scroll is located.
#Bring the scroll back to a keep controlled by your alliance.

Detailed Walkthrough
Speak with the commander of respective alliance - Grand Warlord Sorcalin of Aldmeri Dominion, Grand Warlord Dortene of Daggerfall Covenant, or Grand Warlord Zimmeron of Ebonheart Pact - to be given the mission to capture (or recapture) an Elder Scroll. If the scroll originally belonged to your alliance, you will need to bring it back to the Scroll Temple of the same name. Otherwise, you may bring it to any keep under your alliance's control. If the scroll is currently stored at an enemy Scroll Temple, you will need to take control of the Keep nearest to that temple in order to open the Gate and allow your forces into their home territory. One person in your party will need to be designated the scroll carrier. This player cannot ride on horseback, and has their movement speed reduced while carrying the scroll, so they must be protected. If they are killed, they will drop the scroll and another party member can pick it up. Once you reach a suitable location for the Scroll, the quest is complete. Speak to the respective warlord to receive your rewards.

The Elder Scroll of Alma Ruma




The Elder Scroll of Altadoon




The Elder Scroll of Chim




The Elder Scroll of Ghartok




The Elder Scroll of Mnem




The Elder Scroll of Ni-Mohk




Notes
The locations of all six Elder Scrolls are visible on the Cyrodiil map, so while you are carrying it, count on being attacked by enemy forces, particularly if it is their scroll you are capturing.  You will likely need to bring a large defensive force in order to succeed.
Only one Elder Scroll may be housed at any given Keep, so if you are capturing another alliance's Scroll, you must choose a Keep which is not already housing another captured Scroll.  The Scrolls that originally belonged to your own alliance can only be stored at their respective Scroll Temples.

 

Quest Stages
Online:Panardil

Panardil is a Maormer beggar who can be found in Abah's Landing. She has no unique dialogue.
Online:Drago Milielle

Drago Milielle is a Breton sailor who can be found in Abah's Landing. Drago can be seen gambling with Harowen, Endriwen and Umuor. He has no unique dialogue.
Online:Endriwen

Endriwen is a Wood Elf sailor who can be found in Abah's Landing. Endriwen can be seen gambling with Harowen, Drago Milielle and Umuor. She has no unique dialogue.
Online:Umuor

Umuor is a Maormer sailor who can be found in Abah's Landing. Umuor can be seen gambling with Harowen, Drago Milielle and Endriwen. She has no unique dialogue.
Online:Harowen

Harowen is a Wood Elf artisan who can be found in Abah's Landing. Harowen can be seen gambling with Endriwen, Drago Milielle and Umuor. She has no unique dialogue.
Online:Noshzandar

Noshzandar is a Redguard sailor who can be found in Abah's Landing. You can find him in the back alley below the entrance to Darano's House.  Every few minutes, he'll join in the gambling group that makes the alley home. He has no unique dialogue.
Online:Fenteladir

Fenteladir is a Wood Elf brewer who runs Pick Your Poison in Abah's Landing.
 

Dialogue
:''"Pick your poison! Er, I don't sell actual poison. It's an expression."
:"What can I get you? If you want. You aren't required to buy anything."''
Online:Jherak

Jherak is a Khajiit pilgrim who can be found at Hew's Mane in Abah's Landing. He has no unique dialogue.
Online:Fothyna Indavel

Fothyna Indavel is a Dark Elf slave who can be found at Hew's Mane in Abah's Landing. He has no unique dialogue.
Online:Seeks-Old-Words

Seeks-Old-Words is an Argonian scholar who can be found at Hew's Mane in Abah's Landing. She has no unique dialogue.
Online:Noryesar

Noryesar is a Maormer sailor who can be found outside the western entrance of Hew's Mane. He has a fair amount of insight on the recent affairs of Abah's Landing.
 

  
Dialogue
:"What sights one sees if one simply opens his eyes and looks around. Pull up chair and let us while away the time with a strong and tasty beverage."
:You must notice a lot from this vantage point.
:"I see many and many things, that is true. Is there something in particular that I can illuminate for you?"
::'''Does Abah's Landing really have merchant lords?
:::"Oh yes and truly! A grandiose title, but they do keep our economy going. Of particular note are   who runs the Syndicate and   of House Vien. If you haven't visited her establishment, the Winsome Welwa, you're in for a treat!"
::What's up with all these pirates?
:::"As I have heard the words, one pirate found a ridiculously large and ostentatious hat and named herself "commodore." Now the rest of the pirates seek some kind of gift to use to win her favor. Pirates have such foolish notions."
::Is Abah's Landing a safe place?
:::"I shall tell you a secret. Once, crime was kept to a minimum by the Thieves Guild of Abah's Landing. But the Thieves Guild is no more, or so I have heard, and now the cutpurses and footpads run wild and free. So, no. Not a safe place. Not at all."
:::So the Thieves Guild was a good thing?
:::"As good as rain on a hot day! Not only was crime run as a business, never taking more than a victim could afford, but they also practiced a sort of "functional corruption". Kept order by playing the merchants lords off one another. It was masterful!"''

After   is completed, he'll say instead:
:''"I feel that a great and terrible burden has been lifted from Abah's Landing, and I would dare to guess that you had something to do with that. From the bottom of my ever-full flagon, you have my thanks."''
Online:Gherneem

Gherneem is a Redguard sailor who can be found at the Promenade in Abah's Landing. He has no unique dialogue.
Online:Rensh

Rensh is a Redguard pilgrim who can be found in Hew's Mane in  Abah's Landing. He has no unique dialogue.
Online:Qasrin

Qasrin is a Redguard bard who can be found playing the lute at the courtyard of Hew's Mane in Abah's Landing. He does not sing, and has no unique dialogue.
Online:Taanya

Taanya is a High Elf noble who can be found in Hew's Mane in Abah's Landing. She is dancing to Qasrin's lute, and has no unique dialogue.
Online:He-Cuts-the-Flesh

He-Cuts-the-Flesh is an Argonian chef who can be found at the Hew's Mane inn in Abah's Landing. In a tent just outside Hew's Bane near the Abah's Landing Wayshrine, He-Cuts-The-Flesh has sent out an order for a barrel of mudcrab meat to be delivered to him daily.
 

Dialogue
He seems anxious.
:''"Just say what you need and go. I can't be seen talking to you."

:"Who … who sent you? No, no. Don't tell me."''
Online:Lareika

Lareika is a Nord commoner who can be found at Hew's Mane in Abah's Landing. She has no unique dialogue.
Online:Earyawaen

Earyawaen is a High Elf noble who can be found in Abah's Landing. You'll find her outside the Bank of Abah's Landing enjoying the talents of Mahuza, or in the Hew's Mane sampling He-Cuts-the-Flesh's cuisine. She has no unique dialogue.
Online:Hazanah

thumb|right|Hazanah's location
Hazanah is a Redguard outlaw who can be found at Hew's Mane in Abah's Landing. She has no unique dialogue.
Online:Urbzag gra-Bagol

Urbzag gra-Bagol is an Orc clothier who can be found in Abah's Landing, dancing to the melody of Alinya's flute. She has no unique dialogue.
Online:Mamhua

Mamhua is a Redguard sailor found in Abah's Landing. You'll find him in the courtyard behind This One Sells Glyphs either relaxing or dancing with Urbzag gra-Bagol while Alinya plays her flute. He has no unique dialogue.
Online:Alinya

Alinya is a Redguard bard who can be found playing the flute in Abah's Landing. She can be found in the courtyard behind This One Sells Glyphs. Urbzag gra-Bagol and Mamhua can be found dancing to her tune. Alinya has no unique dialogue.
Online:Split-Nose

Split-Nose is a Khajiit enchanter who can be found at his store, This One Sells Glyphs, in Abah's Landing.
 

Dialogue
:''"I, er, uh&mdash;'this one' has much talent in the workings of enchantment. Apparently."
:"Split-Nose hears much of what happens in town. I, uh&mdash;'he' does not care."''
Online:Nugwugg

Nugwugg is an Orc slave who can be found at This One Sells Glyphs in Abah's Landing. You'll find him upstairs continuously scrubbing the carpets. He has no unique dialogue.
Online:Radisud

Radisud is a Redguard drunkard who can be found in Abah's Landing. He has no unique dialogue.
Online:Mathilie Northwind

Mathilie Northwind is a Breton outlaw found in the Promenade district of Abah's Landing. She scorns the idea of being part of the Thieves Guild.
 

Dialogue
:''"You shouldn't wander alone in dark alleys, my friend. All the worst thugs and cutthroats linger in such places. People just like me."

:"You look like a decent enough person and I'm feeling generous, so I'm not going to rob you today. No, don't thank me. And don't look so disappointed. I'm sure we'll meet again in some other dark alley. You can give me your gold purse next time."

:"Thieves Guild? Now why in the name of the Eight would I want to get involved with those incompetents? I make much more gold on my own—and I don't have to split the proceeds with guildmasters who do none of the work and take all of the credit."''
Online:Marane Tailas

Marane Tailas is a Breton noble who can be found at the Banker's Office upstairs from the Bank of Abah's Landing, which is located in Abah's Landing. He has no unique dialogue.
Online:Pharbadan

Pharbadan is a Redguard banker who helps run the Bank of Abah's Landing in Abah's Landing.
 

Dialogue
:"Our vault is secure. Despite the rumors."
:''"My time is important. Don't waste it."''
Online:Lugdugul

Lugdugul is an Orc banker who helps run the Bank of Abah's Landing in Abah's Landing.
 

Dialogue
:''"Anything you'd care to ... stow in our vaults?"
:"We try to be ... accommodating to our clientele."''
Online:Pritia Vano

Pritia Vano is an Imperial noble who can be found at the Bank of Abah's Landing in Abah's Landing. She has no unique dialogue.
Online:Dergla

Dergla is an Argonian noble who can be found in Abah's Landing. You'll find her in the Promenade district enjoying the fire-breathing talents of Mahuza. She has no unique dialogue.
Online:Mahuza

Mahuza is a Redguard bard who can be found in Abah's Landing. You'll find her in the Promenade district performing her fire-breathing talents for Dergla and passers-by. She has no unique dialogue.
Online:Ghaninad

Ghaninad is a Redguard merchant who runs Ghaninad's Promenovelties in Abah's Landing.
 

Dialogue
:"Greetings! If hunger has befallen you, perhaps a little sweetroll is the answer."
Online:Nebzez

Nebzez is a Redguard commoner who can be found in the Promenade district of Abah's Landing. He has no unique dialogue.
Online:Glagag gra-Khamug

Glagag gra-Khamug is an Orc cultist who can be found in the Promenade district of Abah's Landing. She has no unique dialogue.
Online:Vilbia Antonius

Vilbia Antonius is an Imperial cultist who can be found in the Promenade in Abah's Landing. She has no unique dialogue.
Online:Sig All-Friend

Sig All-Friend is a Nord commoner found in Abah's Landing. He can be found lounging by the fountain in front of the Hubalajad Palace. If spoken to he will freely give advice to apparent newcomers to Hew's Bane.
 

Dialogue
:''"New in town? Don't let any of those crooked escorts rob you blind. Nobody knows Abah's Landing half as good as old Sig! I'm busy right now, but if you come back in a little while I'd be happy to show you around town."
:"Here's a tip, free of charge. If someone tells you not to be a Hew, don't take it personally. That's just our friendly way of saying, "don't be a dumb arse." Sig All-Friend's a friend to all, but next time I'll have to charge you, you understand."
:"Welcome to Abah's Landing! Where else can you drink with a pirate, chase a thieving pickpocket, and roll in the hay with one of the Winsome Welwa's well-endowed beauties all in the same day? Nowhere, my friend, nowhere!"''
Online:Ferlulril

Ferlulril is a High Elf cultist who can be found in the Promenade district of Abah's Landing. He has no unique dialogue.
Online:Rannonda

Rannonda is a Wood Elf hunter who can be found at the Promenade in Abah's Landing. She has no unique dialogue.
Online:Regulus Decanius

Regulus Decanius is an Imperial bard who can be found in Abah's Landing. He is a sword-swallower, and has no unique dialogue.
Online:Valnurion

Valnurion is a High Elf smith who can be found at the Promenade in Abah's Landing. He has no unique dialogue.
Online:Nathyne Selvilo

Nathyne Selvilo is a Dark Elf smith who can be found in the Promenade district of Abah's Landing. She has no unique dialogue.
Online:Gulargh

Gulargh is an Orc laborer who can be found in the Promenade district of Abah's Landing. You'll find him in the first covered stall on the left, sweeping and keeping to himself. He cannot be spoken to.
Online:Resrytte

Resrytte is a Nord outlaw who can be found in Abah's Landing. She has no unique dialogue.
Online:Colaadron

Colaadron is a Maormer outlaw who can be found in Abah's Landing. He spends his time between the alchemy station and The Sorcerer's Safeguard in the Promenade district. He cannot be spoken to.
Online:Ardalure

Ardalure is a High Elf mystic who runs The Sorcerer's Safeguard in Abah's Landing.
 

Dialogue
:''"I don't forget my best customers. Nor do I forgive their debt."
:"My records are meticulous. I know exactly what is stolen each week!"''
Online:Talvenyl Salvilo

Talvenyl Salvilo is a Dark Elf alchemist who can be found at his store, Salvilo's Thrilling Philters, in Abah's Landing.
 

Dialogue
:''"No thievery in my shop. If you aren't here for supplies, you must go."
:"I won't tolerate thieves. Show me your coin, or show me your back."''
Online:Aenthannir

Aenthannir is a Wood Elf artisan who can be found at Salvilo's Thrilling Philters, a shop on the Promenade in Abah's Landing. He has no unique dialogue.