Netruk44/uesp-wiki-content huggingface dataset:
Online:Missing in Murkmire

Quick Walkthrough
#Meet Xukas at Alten Meerhleel.
#Talk to Lozwug and distract him, then talk to Xukas about the documents.
#Infiltrate the Dragonstar Caravan Company Depot and find more evidence- preferably without killing anyone in the depot.
#Bring the documents to Xukas.
#Warn Famia and meet Kassandra.
#Meet Xukas outside of Bright-Throat Village and meet with the Dead-Water warrior, Jaxsik-Orrn.
#Follow Jaxsik-Orrn and convince her to let you help her track the Blackguards.
#Burn the Blackguard wagons, destroy the supply crates, and free the prisoners.
#Return to Jaxsik-Orrn and interrogate Hostia.
#Decide Hostia's fate, then return to Famia and tell her what you've learned.

Detailed Walkthrough

Notes
Following Jaxsik-Orrn can be tricky, as the quest marker closest to the player character is over Xukas's head. It will lead you in the wrong direction if you try to follow it. 
Also, if you lose the trail (which is very easy to do), Xukas will tell you that you need to crouch down and search for  broken plants and muddy footprints. This is misleading, as there is no way to examine anything by passing the cursor over it. What you need to do is go into hidden mode; you will then be able to see a number of person-sized glowing plants. They will not attack if you approach them. Go from glowing plant to glowing plant and you will eventually find Jaxsik-Orrn.
 
Quest Stages
Online:Whispers in the Wood

Quick Walkthrough
#Speak to Kassandra in Lilmoth.
#Speak to Xukas for further advice.
#Go to Bright-Throat Village and find a way to communicate with the Hist.
#Find Kassandra.
#Investigate the murder of Kassandra's informant.
#Work with Jaxsik-Orrn to find out more about the Blackguards' plans.
#Retrieve the grave-stake of a legendary Naga.
#Return to Lilmoth.

Detailed Walkthrough


Notes
If you encounter another player who is on this quest while they are helping Jaxsik-Orrn tamper with the Blackguard meat fumers, she will appear on your end as a generic npc.
 

Quest Stages
Online:The Swamp and the Serpent

Quick Walkthrough
#Speak to Xukas outside the Swallowed Grove.
#Enter the Deepmire and find Jaxsik-Orrn.
#Search the mire with Jaxsik-Orrn.
#Enter Xul-Thuxis.
#Search the temple for Kassandra.
#Deal with Whiptail and rescue Famia.
#Speak to Xukas and follow Jaxsik-Orrn.
#Speak to your companions at the Root-Whisper Village.

Detailed Walkthrough


Gallery
 
 
 

Quest Stages
Online:The Remnant of Argon (quest)

thumb|right|Find your way inside the mazethumb|right|The empowered vakka stonethumb|right|Kassandra overcomes the Miregauntthumb|right|''"I think ... I think I know why I'm here. I'm supposed to bring the Remnant back."''

Quick Walkthrough
# Enter the Vakka-Bok Xanmeer with Famia.
# Navigate your way through the xanmeer until you reach a cavern with a deactivated Welkynd gateway.
# Obtain the Welkynd Stone, reactivate the gateway and enter.
# Head into the small welkynd gate to the northwest to pursue the traitor.
# Look for a usable Vakka Stone in the Ayleid Ruins using the Nexus.
# Use the obtained Vakka Stone to reopen the gate to Deep-Root.
# Fight your way through Deep-Root until you reach the chamber of the Remnant.
# Fight the Colossal Miregaunt and Kassandra. 
# Head up to the village via the newly created vine ladder.
# Speak with Famia.

Detailed Walkthrough

 
 

Quest Stages
Online:By River and Root

Quick Walkthrough
#Talk to Xukas and Jaxsik-Orrn.
#Meet with your companions at the Hist tree.
#Touch the Remnant of Argon.
#Explore the Remnant.
#Speak to Sap-Speaker Kuzei.
#Choose who stays behind to guide the spirits.
#Return to Root-Whisper Village.
#Witness the ritual performed by the village's new leader.

Detailed Walkthrough

Gallery
 
 
 
Quest Stages
Online:Death-Hunts Await

Ojel. This season is ripe with Xul-Motas, Death-Hunts, that will wither on the vine before our warriors can best them all. We of the   call upon the brave among you to join us.

If you do not fear death,   awaits you in  .
Online:On Playing the Frogs

Darling Helga, 

You'll never believe what I saw the other day. I was walking through   and came upon a small group of Argonian musicians. Most were playing clay flutes and lizard-hide drums, but one was playing the craziest instrument I've ever seen. He called it a "vossa-satl." Apparently, there are all kinds of vossa-satls—some as small as a jaw harp and some as big as a pipe organ! My new friend's vossa-satl was about the size of a game hen. Sounded a bit like a game hen, too. 

The instrument looks kind of like a polished wooden clam shell with a series of valves along the top. Each segment of the shell is actually a small, hollow compartment with a mouth like a bugle (the one I saw had five). According to the musician, each chamber is a different size and produces a different tone. 

Now here's the craziest part: they put live frogs inside! My friend was kind enough to open his vossa-satl to show me the five small frogs within, one in each chamber! He gushed over them like a new mother showing off her babies. He told me their names, what they did for fun, and what they liked to eat. The only thing he didn't tell me is where he found them. Apparently, the location of their spawning pond is a tightly guarded secret. 

Before every performance, he squirts a few drops of frog-musk into each compartment. This drives the frogs wild and sets them chirping and croaking like mad. By pushing the valves, he's able to muffle certain chambers while leaving others open. This allows for some bizarre but harmonious notes! I could scarcely believe it! I offered to buy his instrument on the spot, but he refused. Just as well, I suppose. I doubt those frogs would survive a winter in  . I ended up buying you a flute instead. Not the most exciting instrument, but I'm sure it'll sound better than that old goat-horn bugle you love to play! 

Yours in Kyne's Divine Afflatus, 

Toralf
Online:Letters from the War: Windhelm

Shei-Halu, 

Hello, egg-sister. How are things back in the village? Are you still champion of the teeba-hatsei field? Does Reek-Koos still follow you around like a   stalking a  ? I really do miss home! 

I'm writing from the   in  , the capital city of  . Yes, there's a lot of snow and it's brutally cold here. And yes, the  s are as big and as loud as all the stories you ever heard. But with all that, this place has a beauty and a charm unlike anything that exists in our beloved  . You can still see signs of the  i siege here and there, and   of the   remains closed as repairs continue, but the people are fierce and friendly in a way that we   will never be. 

You would have loved exploring the local    . There were mages from all over   in attendance, including a small   who performed amazing tricks for the visiting soldiers. She even pulled a golden fish out of my ear! I don't know how she did that, but it certainly looked delicious. (She seemed horrified when I mentioned that to her, by the way. Strange, little Wood Elf.) 

One of my favorite places to visit was the   that sheltered the blacksmithing forges. It was so warm and comfortable in there! You couldn't feel the cold, even though the structure was open at both ends, that's how hot the fires burned. 

A great wall, anchored by nine towers, surrounds the city. I understand that a portion of the wall was destroyed during the siege, but you can't see any sign of that today. The nine towers represent the   of Skyrim, which shows that the Nords have almost as much reverence for symbols as we do. I understand that they conduct great races along the top of the wall during various festivals and celebrations, though there weren't any such contests happening during my visit. 

I did try one of the local delicacies while I was here. They called them "  meatballs." Apparently, they take the flesh of small, furry, long-eared rodents, grind it up with various herbs and spices, shape them into tiny spheres, and fry them until the outside is crispy and the inside is warm and succulent. I found the entire description as illness-inducing as I'm sure you are finding it just reading this, but they turned out to be surprisingly delicious. 

Perhaps I'll send you some with my next letter. 

Gam-Zaw
Online:Eshraf's Journal

&lt;Most of the pages have been torn out. This is what remains.>

—certain someone is watching me. I'd bet a bucket of gold that it's one of those damned  . They nearly got me at the   ruins, but I grew up in the alleys of  . These lizards can't catch me! 

I just wish I hadn't left my damned backpack behind!  's going to give me those sad puppy-dog-eyes when I tell her I lost the  . Not looking forward to that. Luckily, it seems like   left her bag here. That's something, at least. 

Anyway, that's enough excitement for one day. I'll spend the night here in the hut and head back to   in the morning. Some days I really hate this place!
Online:Elder Argonian Style

The Elder Argonian Style is a crafting skill that can only be learned by reading the chapters of the    book. 

These chapters (or rarely the entire book) can be found inside Tribal Armor Crates that are rewarded for completing repeatable quests in Murkmire. Crafting Elder Argonian Style items requires   . Like all styles, it is purely cosmetic. Items will have the same stats regardless of the style you use.

Armor


Weapons and Shields


Sets
The following items are in the Elder Argonian Style:
Champion of the Hist
Bright-Throat's Boast

Gallery
 

Armor
 

Weapons
Online:Egg-Tender's Unfinished Letter

, 

I should have taken you up on your offer, egg-sister. Even that little smudge of a trading post would be a welcome escape from all the fuss at home. Things are more frantic than usual this year and it seems as though all eyes are upon the egg-tenders. I've barely had a minute's peace to think, let alone put quill to paper. Perhaps things will settle down when you return with supplies for the ceremony. I hope you return soon. You know what wonders a sympathetic ear does for my mood. It's not like I can confide in the other egg-tenders. 

Mimme is such a gossip she might as well be the tribe herald, and you know how Haxara gets around this time of year. Meena hasn't spoken to me since that night with the golden toad. She has to forgive me eventually. 

There's some sort of commotion going on out by the tree-minder's. Let's hope it's not more trouble for me.
Online:Ree-Nakal's Orders

The Bright-Throat woman grows increasingly agitated. I don't know how much longer her trust in me will keep her in check. Wait for   at the dry glade of   near   and silence her before she decides to confess.
Online:Eviscerator

thumb|right|An Eviscerator
Eviscerators are a class of hostile humanoid NPCs that attack using melee abilities. They are usually equipped with a shield and a one-handed weapon.

Types of Eviscerators


Skills and Abilities
Dragonknight Standard
This will be cast at the start of the fight if the target is not already standing within an already cast one. The attack is a circular AoE and causes persistent flame damage.

Blink Strike
The Eviscerator will teleport towards their target and land hard on top of them, causing physical damage. Blink Strike knocks the target down if it lands, but it can be blocked to knock the enemy off-balance. Formerly known as "focused charge". 

Quick Strike
A basic melee attack that does minor physical damage.

Low Slash
A physical attack that also has a chance of snaring their opponent.

Dark Talons
The enemy roots all targets within range with claws that deal minor physical damage over time. Roll dodge or break free to get out of it.

Gallery
 

References
Online:Ixtaxh Explorer's Journal, Page 1

It seems my companions were right. Nothing can prepare someone for a journey into the  . I entered the ruin scant minutes ago, and already find myself utterly lost. What's more, I've found almost nothing of value! Had I come here seeking brittle bones and cracked pottery, I would not be disappointed. Alas, I came seeking treasure. 

Perhaps I have not ventured deep enough. I know I should seek some means of escape, but I find the idea of leaving empty-handed totally unacceptable. I must find something, however small. 

I've heard rumors of   tucked away in the bowels of this place. The Kuju-Jas, or Kajip-Xat, or some other (similarly unpronounceable) crystal. Finding something like that might make this entire misadventure worthwhile.
Online:Ixtaxh Explorer's Journal, Page 2

Hours flutter away into the darkness, and I find myself no closer to  . I've taken to scattering the pages of my journal—a breadcrumb trail, as it were. I'm no architect, but I'm willing to wager that whoever designed this place was similarly unqualified. Doors and staircases routinely lead to nowhere. Nigh bottomless pits appear with unsettling frequency. And then there's these damned statues; stylized   faces with mouths contorted into ghastly sneers. I can't help but detect a smugness in their expression. Unsettling to say the least. 

There's one corridor I haven't explored yet—the dankest and most foul-smelling. I suppose I have no choice but to see where it leads. Mara help me.
Online:Ixtaxh Explorer's Journal, Page 3

A breakthrough at last! After nimbly skirting past a brood of spiders and traps without end, I found a massive vault. I see something glimmering at the base of a massive statue. Part of me wants to run directly toward it, but something feels off. There's a sound in there—an odd sort of gurgle—that sends a shiver up my spine. Then again, nothing ventured, nothing gained! Time to snatch up this treasure and be on my way!
Online:Ixtaxh Explorer's Journal, Page 4

Something hidden in the walls. Writhing around in there! Traps everywhere. If anyone finds this, don't make my mistake. Go! Just— 

[The remaining text is illegible.]
Online:Letters from the War: Mournhold

O Great  , let me tell you of the wonders of the great and glorious city of the  ,  ! 

I was sent to serve with the   troops assigned to the   region of  , and at the first opportunity I took leave to explore the fabled city of the Dunmer. Like most of the   that grew up in our village, I had heard the horror stories about the Dark Elf city and how terribly they treated our people there. I was almost expecting to see slaves and torture devices on every corner, even though we are now friends and allies, but nothing could be further from the truth. 

For the most part, the Dark Elves I encountered were hospitable if not friendly, and there was an abundance of people of other races wandering the markets as well. I met  s and  ,  s and  s, even a   and   during my visit. And the variety of goods available in the market—it was almost more than I could comprehend! 

The   was a sight to behold! It was huge and daunting, but also sacred, like standing in the shadow of one of the great   trees. I even met an Argonian who had adopted the worship of   as his own. Talking to him was interesting, but I could never find it in my heart to revere a being of flesh and blood, let alone a Dark Elf! 

I also had a chance to visit one of the famed Dark Elf cornerclubs. The place was called  , and it boasted fire pit right in the center of the main hall where intoxicated patrons took turns leaping in to dance among the hot coals. I admit I tried it myself. It was exhilarating! Although I think it would have been better if I had had a few bottles of flin before I stepped into the fire. 

I'll write again soon! Say hello to my egg-siblings for me! 

Your favorite student,  Lara-Lar
Online:So Much Wasted Potential

Venturing into the shallows proves worth the risk. The other tribes are plentiful breeders, though the   squander their future in foolish trials. We will gladly have their failed warriors, should the opportunity arise to gather them.  
—  
Most of the tribes appear ill-prepared for egg snatching, except for the   and the  . Both watch their eggs with unblinking eyes. I see much potential for them both despite the challenges.  
—  
We have been unable to steal any of the Black-Tongue's egg-brews directly, but we have learned much through observation. I look forward to testing the limits of their methods on the development of eggs.  
—  
I approached the Bright-Throat I've been watching for months now. Her name is  , and she is more naive and trusting than I had ever imagined. The scent of desperation never fails to lead to opportunity.  
—  
It wasn't hard to convince Haxara to help me acquire her tribe's unneeded eggs. The only thing that remains to be seen is whether the fool is capable of taking them unnoticed. Her failure would be a major setback.  
—  
The Hist favors my course. Haxara has been able to relieve the uxith of eggs without incident on several occasions. They are remarkable specimens in spite of their flaws. With a steady supply of these eggs I can take more risks with my approach.
Online:The Broken Xinchei-Konu

Black thorns choke    
A   lurks at the gate  
It has  , which shines no longer  

A nut has fallen from its branch  
And landed upon mossy stone  
It looks eastward towards the open sea  

Deep within the murky mire  
A single sprout grows on the stone pile  
An abandoned nest, with nothing steps  

The reeds of a sunken ship rots  
As trade ships pass, heading north  
It shades a sapling of the Hist  

In hollow echoes, past thundering roots  
Lies a Hist that has matured  
Deep within the winding cavern  

Where sea meets swamp, below cliff's edge  
Behind Imperial stone coated in black  
An elder Hist sits in water cool  

In the outskirts of a town without Hist  
An egg basket sits inside a stone nest  
Built by uncertain dryskin hands  

Stone snake protects stone egg  
Between two pillars of our past follies  
To the west, the haj mota lurks  

In a vault of withering roots  
Hidden behind towering stone  
The lizard sits, waiting  

North of water bereft of life  
Roots lurk at the edge of the swamp  
In its belly, the walking lizard  

Near the maw of void  
Walking roots have swallowed our kin  
Beneath the rumbling waterfall  

A final season of death  
Lies within your final rooted foe  
Close enough to hear the whispering roots
Online:Legion Officer's Journal

Damn that Gin-Rajul! I think he led the   into this cavern on purpose! Now everything has gone wrong.     more than half of my troops! Now it's bigger and stronger than ever! 

While I still have enough able bodies to do any good, we're going to seal the entrance and make sure this thing can't get out to threaten the  's interests in  .
Online:Note from the Last Legionnaire

I might be the last surviving member of the   Ninth Legion. At the very least, I'm the last surviving member that I know about. 

I have some small amount of skill at spellcasting, which could be what has kept me alive up to this point. More importantly, my arcane training might help me understand the creature that has destroyed us. The treacherous Argonian called it a  , but it's unlike any of the specimens we encountered outside the cavern. This one is stronger, larger, more resilient. Gin-Rajul called it the  , and I think he purposely led us in here so the creature could devour us! 

There's a table or altar of some sort. I think it holds the key to stopping the Wuju-Ka. If only I could— 

Damn! The creature sends bits of itself against me—
Online:Letter to Bhoki

, 

I seek no forgiveness for my foolishness, despite your many warnings. By the time you read this, I have already gone to the  . I either saved the novices from  's stubbornness or I have not. Either way, I assume I have been taken captive and scheduled for punishment. All because I do not want our tribe to keep killing its young because we utilize the training regiment of an idiot. 

I have gone against your wishes in another matter. You told me to destroy your old training manual, the one you used when you were our ka-deelith. I urge you to go to the place I hid it, retrieve it, and convince the raj-kaal, our war chief, to once again take up a sane and successful training regiment before all of our novices are killed. 

Let this verse remind you of our favorite hiding place: 

"Stand before the blue flame at the top of the stair,  
Then turn to gaze upon our   so fair,  
Walk straight into its beguiling trance,  
And find what you seek beneath its protective branch."
Online:Dossier: Zadaza

Report concerning the Khajiit, Zadaza, included below. Blackguards owe us double for this one. Zadaza's slippery as a freshwater eel. 

Zadaza: Khajiit mercenary and treasure-hunter. Often finds employment with Famia Mercius and her confederates, Varo Hosidias, Eshraf, Jee-Lar, etc. Details on her life outside   remain sparse. Locals offer several conflicting theories including membership in the Thieves Guild or prior service in the Dominion military. In either case, Zadaza proves very difficult to pin in one place. She adheres to no predictable routines—eating, sleeping, and working in different places from day to day. 

She often shares meals with Famia and Varo, but only to discuss expeditions and pay rates. By all accounts, she has no close friends in Black Marsh—only business partners. Very few pressure points to speak of. 

We did not observe Zadaza participating in any fights, so her martial ability remains an open question. Nonethless, she displays a high degree of proficiency in stealth, lock-picking, and other related skills. 

Recommended abduction method: allow Zadaza and company to enter a xanmeer and mount an assault when the group emerges. Zadaza is routinely the first to exit—often waiting several minutes for other members of her party to catch-up. We strongly recommend careful planning. Zadaza will not make it easy.
Online:Dossier: Varo Hosidias

Report concerning the  , Varo Hosidias, included below. He moves around an awful lot for an older fellow. Those   better pay up soon. 

Varo Hosidias: known associate of Famia Mercius and sometimes-employee of her historical charity enterprise, Cyrodilic Collections. Often seen in the company of the  , Zadaza. Local inquiries indicate he served with distinction in the   before immigrating to  . Circumstances murky. Some say it was to escape a court martial or similar legionary discipline. Others say it's simple retirement. Probably inconsequential to the client's requirements. 

Spends his mornings training, either at Cyrodilic Collections headquarters or   docks. Shows ample skill with both sword and shield—would recommend waiting to engage him until he is unarmed. Spends most afternoons in or near the Lusty Argonian Footman. Drinks, but rarely to excess. 

Frequently journeys outside the city walls—always in the company of several other explorers. Probably a habit from Legion days—always travel, and fight, in force. 

Recommended abduction method: lace his drinks with something. Taking Famia Mercius first might drive him to less cautious behaviors. Open conflict in town should be avoided. He has too many friends here.
Online:Dossier: The Newcomer

made quite a splash. No deep connections in the region that we're aware of, but they've linked up with Famia. Blackguards will want to keep a close eye on this one. 

The Newcomer: traveling adventurer—recent addition to  ' employment rolls. The warrior displays a high degree of competence in both fighting and dungeoneering. Initial reports indicate they rescued or otherwise ferried  's crew through the   soon after arriving in  . 

We're not sure how much this one knows yet, but it stands to reason that Famia would share at least a few of her secrets with them. 

Recommended abduction method: attack in force. This will take a very concerted effort—no less than twenty fighters recommended. Even that might not be enough. Engage at your own risk.