Netruk44/uesp-wiki-content huggingface dataset:
UESPWiki:Legends Raw Data

The  is a basic service that parses the Legends data files and presents a simple interface to the raw Text Assets (JSON data).

Basic Usage

:* View All Root Text Assets -- Show a list of all the root text assets. Clicking on one will show you the entire JSON data for that asset (some can be very large).
:* Searching -- Enter text in the upper-right corner and hit the search button to show all data containing that text. 
:::* Click on the name field on the left-hand side to show all data containing that prefix. For example with   you can click on the   to show all data under that object or   to show all data in the that object.
:* Images -- Any recognized image paths in the data will be converted to a clickable link which takes you to the image.


Populating Data
Basic procedure for adding data to the viewer:

:# Use AssetStudio to open the base Legends folder and export all assets to some directory.
:# Upload the TextAssets, Texture2D, and Sprites to content3:/home/uesp/legendsrawdata/data/
:# Merge the Texture2D into the Sprites folder.
:# Run parseTextAssets.php to add the test assets/JSON to the database.
Lore:Meet the Character - Jaxsik-Orrn

300px|right
:By Tsojei, Reel-Ka Warrior of the  

:There we stood, calf-deep in ooze and blood. I looked left to see Kuseem drowning in  . He died well, but could not utter his final death-curse. He just made a gurgling sound, like a   with its throat cut. His face, once sharp and covered in bright red war-paint, sloughed off his skull like a wet rag. All in one piece. Dissolving in a pool of green slime, right before my eyes.

:On my right, Tlek fought like a tailless  , filled with righteous   fury--desperate to kill what she could before blood-loss and fatigue claimed her life at last.

:Slime-covered ghouls approached from all sides. I crushed and cleaved, just as my root-mother, and her root-mother before her, had done. But my weapon, becoming coated in corrosive slime, sagged and cracked, growing weaker with every strike. Weaker and weaker. Just like Tlek. Just like me.

:As I prepared to charge headlong into the  's arms one last time, I heard a hiss and a roar behind me. It was Jaxsik-Orrn. In that moment, I knew we would survive.

:She set upon the voriplasms with such rage and strength that even I, her egg-brother, felt a hatchling's fear well up in my throat-sac. Grave-stakes that the dead-not-dead wielded like clubs crashed against her armor, shattering in a spray of splinters and blood. Voriplasms lashed at her legs, leaving ragged wounds on her calves and thighs. But no injury, large or small, slowed Jaxsik-Orrn's assault.

:In the end, nothing remained of our enemies but broken bones and clumps of slowly fading ooze. Despite her seeping wounds, my sister lurched toward what remained of Kuseem, knife in hand. "Fight on, root-brother," she whispered reverently, before prying what remained of his head from his ragged corpse.

:"Stake the rest," she rasped. Tlek and I did as we were told—pressing Kuseem's grave-stake deep into his chest and pinning him to the thick mud under the water.

:My egg-sister lowered her head and pressed her fist to her chest. "Glory in dying," she hissed.

:"Glory in death," we replied.

:In those days, Jaxsik-Orrn was just a hunter like us. But as we stood there, covered in blood, we saw her true heart--the heart of a war-captain. A hero. And one day, a legend.
Skyrim:Ivara of Olenveld

Ivara of Olenveld is a hostile Nord necromancer hailing from the island of Olenveld off the coast of Skyrim. She can be found within Brittleshin Pass during the related quest, taking the place of the usual dungeon boss.

Ivara wears necromancer robes and boots. In combat, she wields the Staff of Hasedoki and a leveled dagger. She carries an alchemy ingredient, her notes, as well as the books The Light and the Dark and Souls, Black and White.

You will need to kill her and her companion Lushak gra-Ragdam during the related quest.
 

Spell
Ivara of Olenveld knows the following spells:
;Conjuration: Conjure Mistman, Conjure Wrathman
;Destruction: Frostbite, Ice Spike, Ice Storm,Frost Cloak
;Restoration: Greater Ward, Turn Greater Undead
;Alteration: Ironflesh

Related Quests
Skyrim:Lushak gra-Ragdam

Lushak gra-Ragdam is a hostile Orc necromancer hailing from the island of Olenveld off the coast of Skyrim. She can be found within Brittleshin Pass during the related quest.

Lushak carries a copy of Arkay the Enemy and The Black Arts On Trial.

You will need to kill her and her companion Ivara of Olenveld during the related quest.
 
Related Quests
Online:Hubalajad Palace

thumb|right|The gates to Hubalajad PalaceThe former palace of Prince Hubalajad, it is now leased to Cosh after some shadowy dealings. Though it is inaccessible to the public, it is possible to get an invitation to the upcoming wedding of Cosh and Magnifica Falorah.
 

Related Quests


Residents
 
Gallery
Courtyard:
 
Inside the palace:
 
Notes
The day/night cycle of overworld Tamriel does not affect the palace, as it will always be set to nighttime.
This location was initially Cosh Hall in the original version of the DLC.
Online:A Life in Carvings

Quick Walkthrough
# Take the Argonian Grave Stake.
# Travel to Bright-Throat Village and speak with Grave-Singer Xaleez.
# Find the glade north of the village and place the grave-stake in the patch of dirt.
# Return to Grave-Singer Xaleez with the news.

Detailed Walkthrough
Near a cliff in northeaster Murkmire, you'll come across the corpse of a Nord thief. There's a grave-stake next to a note that states that the relic is stolen. Take the grave-stake, and find the grave-singer mentioned in the note. The note claims she's somewhere around Bright-Throat Village. Travel there. Grave-Singer Xaleez is in front of Vetra-Jat's House, clearly injured. Speak with her.

She thanks you for finding the stake, and declares that it belongs to her late brother. She was going to plant the stake in a spot that was meaningful to her brother when it was stolen from her, and she was injured while chasing the thief down. She asks that you plant the grave stake in the glade she was thinking of in her place. 

The glade is located north of Bright-Throat village, and southeast of the tunnel that leads to the Deepmire. Plant the stake in the ground, and a tree begins to sprout. Return to Grave-Singer Xaleez, who thanks you for honoring her brother and planting his grave-stake.
 
 
Quest Stages
Lore:Kurallian Mountains

The   are a mountain range in the province of  , specifically in the region of  . The Kurallian Mountains make up the mountain range throughout Rivenspire, encompassing both the city-state of  , as well as the spire known as the  . Shornhelm is found upon the foothills of the Kurallian, along with the towns of   and  .  

 

History
 , otherwise known as the Sage, had initially traveled through the foothills to reach Shornhelm, where he went under the tutelage of the   Guildmaster,  . When his training was ultimately complete from the Council of Wizards at the  , the Sage retired deep into the Kurallian Mountains, where he built a magical fortress where only those deemed worthy would enter.  Ever since then, monuments of the Sage had existed all throughout the  , from as far as   and the  . 

References
Lore:Wind Keep

is a notable township situated in the eastern hills of  , in the province of  . Wind Keep is the largest settlement in the rolling hills of  . It is home to High Rock's most skilled light armor tailors, including the illustrious  , who are considered the most revered in the art of tailoring.  The town of Wind Keep is also the seat of power in the County of Wind Keep.  

 

History
The name was shared between the town and a nearby stronghold to the south. In the mid-late  , King   conquered the fort of Wind Keep and renamed it  , but the settlement kept the name.  Wind Keep is a tailoring town by heart, housing various families that have mastered the art, such as the Manteau, the Raiments, the Garments, and the Habiliments.  House Manteau in particular rose to prominence in the  , when they were tailoring cloaks for   of   and his court.  Ever since then, members of House Manteau have served as the leaders of Wind Keep, both as a Duchy and later as a County. 

During the   in  , the township of Wind Keep was considered part of the   and was ruled by the widowed  , Countess of Wind Keep. A radical group of   worshippers known as the   were spreading the Daedric Prince's influence throughout Stormhaven. As part of the cult's plot, Countess Ilise had come into contact with an enchanted mirror, which trapped her mind in a pocket realm of  .  The countess remained present in body, but suspicions were raised due to her odd behavior when many suitors descended upon Wind Keep seeking her hand in marriage. With the help of the  , the countess was freed from the mirror, ending the Dreamers' plot.  

During the   in the late  , the village of Wind Keep was ruled by Lord Uthistyr. It had a rivalry with   and  .  It was neighbored by several settlements, including   to the north, and   to the southwest.  A small town was still in existence at Wind Keep after the conclusion of the   circa  . 

Gallery
 

References
Online:Murkmire Skyshard Hunter

Murkmire Skyshard Hunter is awarded for finding each of the 6 Skyshards across Murkmire.

 
Their locations are as follows:
Locations
 

Gallery
Online:Balmora People

Quest-dependent
Online:Art of the Nisswo

Quick Walkthrough
# Head to Teeth of Sithis, Tomb of Many Spears and Tsofeer Cavern find suitable pieces of rubble.
# Return to Nisswo Uaxal and hand over the pieces.
# Go to the village's Storage Shed and find a hammer.
# Go back to Nisswo Uaxal and destroy his art piece.
# Speak with Nisswo Uaxal for reward.

Detailed Walkthrough

 
 

Quest Stages
Online:The Assassin's Arbitration

Quick Walkthrough
# Speak with Sulahkeesh.
# Speak to both Nurhei and Paheiza and investigate their claims.
# Head to the Saltrice Farm and look for evidence.
# Report to Sulahkeesh.
# Get the Bog Willow oil and Perfumed Snapper oil.
# Give the oils to Nurhei and Paheiza.
# Watch the negotiation.
# Speak with Sulahkeesh to be rewarded.

Detailed Walkthrough
The dispute is resolved|thumb|right
 
 
 

Quest Stages
Online:The Black Gauntlet

Quick Walkthrough
#Survive the Prisonyard.
#Survive the Hall of Beasts.
#Survive the Vampire's Pen.
#Survive the Mess Hall of Misery.
#Defeat Drakeeh the Unchained.

Detailed Walkthrough
The Derelict Prison Yard

The Hall of Beasts

The Vampire's Pen

The Mess Hall of Misery

Drakeeh's Cage

 
 

Quest Stages
Online:Blackguard Instructions, Two

When you unearth the Argonian reliquaries from the specified locations, carefully remove the meditation cylinders and bring them to me at the xanmeer. I can hear your question now: What's a meditation cylinder? Each of the four coffers should contain a stone cylinder covered with Argonian carvings. Do not drop them. Do not break them. Your worthless lives depend on bringing me four intact cylinders.

Don't fail me!

MD
Online:Blackguard Instructions, One

Look for the sites I indicated on your map. The stone coffer—an Argonian reliquary—must be buried in that immediate vicinity. Locate the coffer and carefully break the seal. Make sure at least one of your number remains a good distance away when you open the coffer. I've seen such things that were trapped or had other protections and I need at least one of you alive to retrieve the meditation cylinder that should be waiting inside.

MD
Online:Blackguard Instructions, Three

I shall eagerly await your return at the ancient xanmeer. Gather the four meditation cylinders and bring them to me there. Remember, these Argonian antiquities are crucial to the ritual I need to perform. And when I begin the ritual, make sure that all of the Blackguards remain outside the chamber. Any distraction could disrupt the ritual and cause the curse to be prematurely released from Beela-Kaar's relic.

And that would be bad.

MD
Legends:Solo Arena/Assassin of the Future

This opponent is probably not possible to encounter in the game because their display name and title are missing.
Soul Anchor

The Soul Anchor is a powerful artifact associated with the Daedric Prince Molag Bal. Depending on your skills, the Soul Anchor will be either a saber or a spear.

During the quest   the weapon will be located in the Daedric shrine of  , just southeast of  .
Claw of Nafaalilargus

The Claw of Nafaalilargus is a powerful artifact associated with the Imperial red dragon Nafaalilargus.

It is located in the top of the Imperial Legion Headquarters in Old Ebonheart, in the private quarters of Imperial Legion Lord General of Morrowind, Caecalia Victrix. This short sword is hidden along with the Scales of Nafaalilargus inside a secret stone safe accessed by a switch hidden behind a locked (Lv. 80) painting of Nafaalilargus.
Neldrac's Reach

'''Neldrac's Reach''' is a long bow of Dwemeri origin.

It cannot yet be obtained without console commands.
Swiftcut Saber

The Swiftcut Saber is a masterfully crafted saber that's said to have formerly belonged to the legendary Star Man who brought many Redguards by ship to their new homeland on Tamriel.

It cannot yet be obtained without console commands.
Gwai-lo

The Gwai-lo is a mighty and very valuable sword located within the  , a ways northwest of the  .

  in   will ask you to retrieve the blade during his quest,  .
Online:Sorcerer (NPC)

Sorcerers are storm mages who can be randomly encountered out in the world, where they are having a duel to the death with another magic user, such as a Wild Witch or Cryomancer. If they win, they will teleport away.
 

Locations
Sorcerers can appear in several locations, some of these are:
Alik'r Desert, just outside Sentinel
Stormhaven, near Cumberland's Watch
Bangkorai, near the Old Tower

Dialogue
Overheard dialogue between Sorcerer and their opponents:
:Sorcerer: "The storm shall end you!"
:Sorcerer: "Char your skin! Snap your spine!"
:Sorcerer: ''"There won't be enough of your heart to eat!"
:Sorcerer: "I'll make you dance, before your end!"

If the duel is interrupted:
:Sorcerer: "You weren't supposed to interfere!"
:Sorcerer: "You should have left us to our duel!"
:Sorcerer: "Meddler! Interloper!"''
Online:Cyrodilic Collections Needs You!

Cyrodilic Collections, the foremost society dedicated to the retrieval, restoration, preservation, and return of   antiquities to their rightful owners in Murkmire, seeks the best and brightest to join its ranks. If you care about history and seek to correct the mistakes of the past, then Cyrodilic Collections wants you. 

Please look for Concordia Mercius in Vulkhel Guard, Davon's Watch, or Daggerfall. Help us beat the competition and preserve Argonian culture.
Online:Patch/3.2.7

The Elder Scrolls Online v3.2.7 is an incremental patch that fixes the issue where Eclipse, Petrify, and Rune Prison couldn’t be cast against a blocking target. We’ve also implemented a fix to help with the issue where your character would get knocked through the world against the Uppercut ability. Also included are some crash fixes, quest issues, and more.

We also want to mention that we’ll be removing all pending guild invites in an attempt to fix the issue where you aren’t able to join a fifth guild. We’ll continue to monitor after this patch is live. The size of this patch is approximately 128MB.


Morrowind
Alliance War & PVP
Battlegrounds
Fixed an issue where your game could crash while carrying the Chaosball.

Clockwork City
Dungeons & Group Content
Asylum Sanctorium Trial
Fixed an issue where Saint Felms would not consistently use his Shrapnel Storm ability during the encounter with Saint Olms.

Quests & Zones
General
You will no longer become blocked if you collect all the Precursor components before attempting to do the quest "The Precursor".

Quests
Exarchs' Egress: Ssatinot’s Terrorize ability now has appropriate audio.
Of Knives and Long Shadows: Fixed an issue where the conversation with Lilatha would occasionally not advance, preventing you from completing this quest.
Where Shadows Lie: Nocturnal’s lines now have appropriate otherworldly effects with no discernable source.

Combat & Gameplay
General
Fixed an issue where enemies using the Uppercut ability would cause your character’s health to desync.
Note: This is an effort to also fix the issue where your character would take a painful trip around the world or even through walls. Ouch.
Fixed an issue where the following abilities and their morphs could not be cast against blocking enemies:
Eclipse
Petrify
Rune Prison

Weapon
Bow
Scatter Shot: Fixed an issue where the tooltip text on this ability and its morphs were incorrectly referring to their stun effect as a disorient.

Itemization Fixes & Improvements
Item Sets
Crushing Wall (Maelstrom Destruction Staff|): Fixed an issue where multiple player characters could not benefit from this set against the same enemy.

Base Game

Dungeons & Group Content
Trials
Adjusted the following Trial encounters to be more forgiving against player character pets:
The Warrior
Vashai and S'Kinrai
Zhaj'hassa the Forgotten

Miscellaneous
General
Fixed an issue where your game could crash when viewing artificially-created item links in chat.
Online:Patch/3.2.8

The Elder Scrolls Online v3.2.8 fixes a number of ability-related issues, including one with the Nightblade ability Shadow Image. We also fixed a few quests, including “Kill Enemy Wardens”, and a couple UI issues. The size of this patch is approximately 208MB.

Clockwork City
Trials
Asylum Sanctorium Trial
Saint Felms will once again use the Shrapnel Storm ability when engaged on his upper platform.

Quests and Zones
Quests
Glitter and Gleam: You now only require 3 Ornate items to fulfill the conditions of this quest for the Blackfeather Court Dailies.
Where Shadows Lie: If you somehow end up at the Wayshrine after taking the portal out of the Cogitum Centralis, you will now be directed correctly to Sotha Sil.

Combat and Gameplay
Combat Fixes & Improvements
General
Fixed an issue where you could move significantly faster than intended while on a mount.
Fixed an issue where the following abilities (and their associated morphs) could not be cast against an enemy player with the Shield Wall ability active:
Eclipse
Petrify
Rune Prison
Fixed an issue where it was possible to have two combat pets active at the same time.

Nightblade
Shadow
Shadow Image (Summon Shade morph): Fixed an issue where attempting to teleport to your shade while you were out of range of it would cause you to lose some character functionality.

Base Game
Alliance War & PVP
Quests
Fixed an issue where the credit for killing Wardens for the “Kill Enemy Wardens” quest was not being shared to group members on the same quest.

Crown Store & Crown Crates
Collections
Fixed an issue where the Ebony Brassilisk pet was visible in your collections menu before you actually acquired it.

UI
General
Fixed an issue where the nameplates from group members could disappear after going through a door together.

Mac Game Client
All currency icons will now display properly in the UI.
Online:Patch/4.1.8

The Elder Scrolls Online v4.1.8 fixes several gameplay issues including bugs with the Balorgh item set, werewolf ability Devour, and pets displaying CC immunity visual effects, in addition to a couple quest and UI-related fixes. We've also set respec costs back to their normal values. The size of this patch is approximately 89MB.


Combat & Gameplay
Combat & Abilities
General
Respec costs have been adjusted back to their normal values.
Fixed an issue where pets were displaying the visual effects from crowd control immunity when they were first summoned or teleported back to your side.

World
Werewolf
Devour: Fixed an issue where Skill Points previously spent into this ability were not being refunded to you.

Itemization & Item Sets
Item Sets
Balorgh: Fixed an issue where this item set would still proc if you attempted to cast an Ultimate ability, but then failed because you did not have line of sight of your target.

Base Game
Alliance War & PVP
Battlegrounds
You will no longer be able to stand in the river below the bridge in Istrius Outpost.

Miscellaneous
General
Fixed a game crash related to quests.

Quests & Zones
Coldharbour
Village of the Lost: Mezha-dro will no longer fail to do his job sealing the Rift if you run to the first location.

Cyrodiil
Death to the Crone: Fixed an issue that was preventing you from advancing the quest after killing Barasatii.

UI
General
Fixed an issue where the help button on the Announcement panel would appear when it didn't go to a specific help page.
Fixed various UI errors related to Skills.
Online:Patch/4.1.7

The Elder Scrolls Online v4.1.7 fixes a handful of issues in the Fang Lair, Scalecaller Peak, and March of Sacrifices dungeons, including one of the Golden Indrik's not being visible. We also have fixed the issue where respec costs didn't appear to be reduced to 1 gold per skill point, and are extending the reduced fee until a future incremental patch. The size of this patch is 91.4MB.


Dragon Bones
Dungeons & Group Content
Dungeons
Fang Lair
Fixed multiple issues with the Dire Immolation ability cast by the Cadaverous Dire Wolves, and the Withering Spores ability cast by the Volatile Fungus.
The menagerie encounter no longer resets after the Cadaverous Senche-Tiger or Cadaverous Guar recover from their stun.
Scalecaller Peak
Plague Concoctor Mortieu now correctly applies his infection debuffs to all players in the encounter, making the achievement "Doctor's Orders" properly obtainable.

Summserset
Exploration & Itemization
General
Fixed an issue where Welkynar Motif Fragments were dropping from Veteran Cloudrest Trial when two (and only two) of the three bosses fought alongside Z'Maja. The Motif Fragments will no longer drop until September 12th, when they are scheduled to begin dropping from all Veteran configurations of the Cloudrest Trial (and Normal Cloudrest, when Z'Maja has all her allies).

Morrowind
Dungeons & Group Content

Dungeons
March of Sacrifices
Balorgh
Reduced the health of the Stranglers spawned during the Hunting Party.
Balorgh will no longer skip his cast of Hunting Party at the respective health thresholds. 
Hunting Party no longer fears or stuns players when cast.
The Golden Indrik involved in the third optional hunt no longer despawns immediately after being revealed.

Combat & Gameplay
Combat and Abilities
General
Respec costs are now actually 1 gold per skill point in the UI, and will remain 1 gold until a future incremental.


Base Game
Housing
Furnishings
Fixed an issue where the "Cocoon, Enormous Empty" furnishing was invisible.

UI
General
Fixed a UI error related to Skills that would frequently appear.
Online:Kassim af-Azik

Kassim af-Azik is a Redguard found in Port Hunding. While you are recruiting for the latest expedition to Murkmire for Cyrodilic Collections, he is one of the people interested, along with Sharbarga. He appears during the related quest and walks over to the handbill you hung when you start dancing.
 

Related Quests


Dialogue
He will comment, saying one of the following: 
:Kassim af-Azik: "Finally, a reason to get out of this dump! Murkmire, here I come."
:Kassim af-Azik: "A trip to Murkmire? Well, mother keeps saying I need to get out more...."
:Kassim af-Azik: ''"An expedition, eh? How's the pay? Actually, never mind—can't be worse than what I'm making right now."''
Online:Copper-Tongued Skink

The Copper-Tongued Skink is a lizard which can be found hiding in Ogre's Bluff, Alik'r Desert, though it is usually found in the Murkmire. The skink escaped its trainer, Arlowe Viducia, who was training it for Jee-Lar and the Cyrodilic Collections expedition. 

This particular species of skink is renown for their strong constitution and taste for anything poisonous, thus these lizards can be trained to specifically sniff out anything poisonous and eat it.   
 
Related Quests
Arena:Cormeir Spring

The ruler is Lord Anrim. Its rival is Heimdar City.

Cormeir Spring has road connections to Elsweyr, Haven, and Heimdar City.
 

Locations
Arena:Heimdar City

The ruler is Lady Larethia. Its rival is Cormeir Spring.

Heimdar City has road connections to Haven, Eagle Vale, and Cormeir Spring.
 

Locations