Netruk44/uesp-wiki-content huggingface dataset:
Lore:Further Notes on the Sload

On the   and the  : The Sload are hostile to all other mortal races, and though there is some evidence of diplomatic traffic between the Sload and the Maormer, there are also plenty of accounts of conflict between the Slugmen and the Sea Elves. This is no surprise, since both Sea Elves and Sload are at war with the rest of the world. The Maormer's grievance seems to be that they got stuck with  , a sad and swampy archipelago of malodorous islets; why the Sload are so belligerent to all others is unknown.

On the  : Since the Coral Tower fell during the invasion of   by the  , at this point the best we can do is make educated guesses about it. In their own perverse way, the Sload are very capable sorcerers, and from all accounts the Coral Tower acted as both a focus and a projector of mystical power. I am not a scholar of  —my interests tend more toward the practical—but this accords (somewhat) with what the mythohistorians claim is the purpose and practice of the so-called Towers of Nirn. Was the Coral Tower a "real" tower like  , here on  , or was it a failed imitation, like the  ? I do not think we have the answers based on what little we know.

On Sload Soap: But enough speculation—on to a subject about which, for once, we can be certain: Sload Soap! There are many misconceptions about the origin of Sload Soap, and I am happy to have an opportunity to clear it up. First, let us consider the metamorphic biology of the Sload. They begin life on the Thrassian Atolls as, in the words of Admiral  , "disgusting little amorphous grubs." Ignored by their pendulous parents, these grubs somehow squirm their way to the sea, where they mutate into aquatic quasi-cephalopods known as "polwygles." Due to their corpulence, adult Sload spend a great deal of time in the shallow lagoons of their atolls, wallowing among the polwygles. Those larvae that prove too slow to avoid their parents' pseudopods are caught and harvested, culling out the weak and providing the raw material for Sload Soap.

Captured polwygles are tossed into an ever-bubbling cauldron where they gradually deliquesce into a slimy broth. This broth undergoes an alchemical commixture with materials known only to the Sload, after which it is poured into molds and allowed to cool. Once solid, the bars are scooped out and wrapped in the viscera of hagfish for preservation.

It is believed that the Sload use this soap as a primary component in their necromantic rituals. I'm no expert on necromancy, but apparently having an emulsified reagent concocted from one's own descendants acts as a profound intensifier in the magic of undeath. Sload Soap is rarely seen away from Thras, and when it is it commands high prices from alchemists, who relish its unique properties for creating potions of agility and, rarest of all, the mutation of personality. Alianora the Red, our Sapiarch of Alchemy, says that Sload Soap has never been thoroughly analyzed outside of Thras, and may contain many more undiscovered alchemical properties. Plus, it's an exceptional cleanser, deep-cleaning yet mild, that leaves your skin feeling youthful and refreshed.
Online:Rullenyorion

Rullenyorion is a High Elf laborer who works at the Crystal Crop outside Shimmerene. He keeps busy inscribing inside the stable building. He has no unique dialogue.
Online:Reviled Charger

thumb|right|A female Reviled Charger
Reviled Chargers are Dunmer thundermauls who can be found in Maelkashishi, with other members of the Cult of the Profane Bond.
Online:Plane Meld Rift

Plane Meld Rifts are entities that spill forth Daedra into the world, making progressing through the White-Gold Tower a little more difficult. If not destroyed, more and more Daedra will spawn out of it until it eventually dissipates. A simple light attack or two is enough to dispose of them. You can only destroy them if Sister Terran has given you the ability to do so. You will know if you are able to destroy them when your screen turns gray.
 

Related Quests



Notes
If your party is wiped after a rift is destroyed, the Daedra summoned will remain and start excavating the area they're in.
They are named for the  , but are not spelled the same.
Online:Mevil Rendar

Mevil Rendar is a Dark Elf hunter found at a small mountain camp south of Nchuleft. The camp is reached from a set of stairs cut into the mountainside. Several bear traps guard the area before the stairs. A thieves trove can be found beside him.

He has nothing to say to you except generic threats to leave his property.
Online:Galinel

Galinel is a Wood Elf hunter who can be found crouching on a rock just to the northeast of the Ilayas Ruins Wayshrine. Brithir can be found wandering nearby, often inspecting the freshly killed deer. She has no unique dialogue.
Online:Dreadhorn Harpy

Dreadhorn Harpies are harpies found in the Jerall Cleft of the Bloodroot Forge.
 

Related Quests


Skills and Abilities
 
Notes
They use the same black-colored model as harpies found in Wrothgar.
Online:Mathgamain

Mathgamain is a large Nirnblooded bear summoned by Caillaoife that serves as the first boss of the Bloodroot Forge. It must be defeated to open up the vines blocking the path to the forge.
 

Related Quests


Skills and Abilities
As a boss type enemy, Mathgamain is immune to all crowd control effects.
;Bite: A basic melee attack that deals minor physical damage.
;Slam: A basic melee attack that deals minor physical damage.
;Lunge: Mathgamain rears up on its hind legs, and strikes the target in front of it dealing very high physical damage as indicated by a red cone. This must be avoided if possible.
;Summon Adds: The boss summons summons smaller Nirnblooded creatures to attack the party. They should be killed quickly to simplify the fight.
;Summon Strangler: The boss summons a strangler that causes poison to appear around the arena. The stranglers are a priority target that should be killed quickly to simplify the fight.
Online:Nirnblooded Senche

Nirnblooded Senche are variations of Senche found in the Jerall Cleft of the Bloodroot Forge. They can also be summoned during combat with Mathgamain, Caillaoife, and Dreadhorn Firehides.
 

Related Quests


Skills and Abilities
;Bite
;Double Strike
;Rend
Online:Nirnblooded Guar

Nirnblooded Guars are guars fought in the Jerall Cleft of the Bloodroot Forge. They can also be summoned during combat with Mathgamain, Caillaoife, and Dreadhorn Firehides.
 

Related Quests


Skills and Abilities
;Double Strike
Online:Nirnblooded Spriggan

Nirnblooded Spriggans are variations of spriggans found in the Jerall Cleft of the Bloodroot Forge. They can also be summoned during combat with Mathgamain, Caillaoife, and Dreadhorn Firehides.
 

Related Quests


Skills and Abilities
Online:Nirnblooded Bear

Nirnblooded Bears are bears summoned by Caillaoife in the Bloodroot Forge. Minotaurs can also summon them. 
 

Related Quests


Skills and Abilities
;Bite
;Lunge
A powerful charged melee attack, suggested to dodge or block or risk being one-shotted
  
Unique Nirnhblooded Bears
Mathgamain, a Nirnblooded Bear summoned by Caillaoife.
Online:Dreadhorn Manhunter

Dreadhorn Manhunters are members of the Dreadhorn Clan that dual-wield weapons.
 

Related Quests


Skills and Abilities
;Quick Strike: A basic melee attack that does minor physical damage.
;Blood Craze: The enemy slashes at you twice, doing moderate bleed damage over time to the player.
;Agony: The enemy stuns the player for short time. Taking damage from any source will break the stun, although the player may choose to break free from it instead. After the stun ends, this spell also does moderate magical damage over time to the player. This spell can be interrupted to set the enemy off balance. Players should note that blocking will not prevent the stun.
;Roll Dodge: The enemy can perform a roll dodge to avoid incoming damage.
Online:Dreadhorn Firehide

thumb|right|A firehide in its standard state
Dreadhorn Firehides are powerful minotaur shamans that are allied with the Dreadhorn Clan. When one of their dreadhorn allies dies, they can perform a   spell on their corpse to become blood-forged. They can also sometimes summon   animals.
 
Related Quests


Skills and Abilities
;Brimstone Hailfire
An AoE attack that causes shards of fiery stones to rise up from the ground
;Burnt Offering
;Flames of Retribution
;Flame Wave
;Fiery Surge
Online:Stoneheart

Stoneheart the Heartstone is a blood-forged Reachman that serves as the third boss of the Bloodroot Forge. Initially he is standing on top of a ledge, jumping down when all the enemies in the area are defeated. He has an affinity for the stones around him, and will utilize flame-based and earth-shaping magic in combat.
 

Related Quests


Skills and Abilities
As a boss type enemy, Stoneheart is immune to all crowd control effects.
;Flare: A basic ranged attack that deals minor flame damage.
;Scorched Ground: Getting hit by Flare will cause flame AOEs to appear under the target dealing moderate flame damage over time as indicated by red circles.
;Fire Bloom: The boss roots all players and releases flame AOEs along the ground towards them dealing moderate flame damage as indicated by red circles. Roll to escape the root and then sidestep the AOEs.
;Summon Stone Atronach: The boss occasionally awakens a stone atronach to attack the group. Kill it quickly as its damage will increase over time if left alive and eventually wipe the group.

Execute Phase
;Enrage: Once below 20% health, the boss awakens all the stone atronachs in the arena to attack the group at once. Save ultimates and burn the boss down as soon as possible once this happens.

Dialogue
Before engaging in combat, Stoneheart  can be seen harrying some captives:
:Stoneheart: "The Patriarch needs more for the Forge. Round them up!"

Once combat begins Stoneheart leap from the balcony in a plume of fire and appear before you while shouting:
:Stoneheart: ''"I'll offer you to the Hunt-Father myself!"

During combat:
:"The land's blood is my blood!"
:"I am brother to the earth!"
:"We are the chosen! The Dreadhorn will rule this land!"
:"The Forge is my heart!"
:"Flesh and stone, as one!"

Reviving stone atronachs:
:"We give the stone life!"
:"Stone-kin! Rise!"
:"I beckon, the land answers!"

Party wiped:
:"Hunt-Father! I pledge this feast to you!"

Upon defeat:
:"Worthy... prey...."''

Notes
Stoneheart is the author of the Bloodforge Style crafting motif.
Online:Rebelling Captive

Rebelling Captives are Nord captives who have been enslaved by the Dreadhorn Clan. With your advancement through the Bloodroot Forge, they have become emboldened and are now fighting for their freedom.
 

Related Quests

thumb|right|The captives being burnt alive by Online:Galchobhar|Galchobhar
Quest-Related Events
After you defeat Stoneheart, the Rebelling Captives will help you fight the Dreadhorn from now on. Some may even wield the most worthy of weapons: the humble shovel.
:Rebelling Captive: "Butcher them! Every last one!"
:Rebelling Captive: ''"I'll kill you Reach-dogs!"
:Rebelling Captive: "We'll drive you like cattle into a lake of fire!"
:Rebelling Captive: "For my kin, and my kin before them!"''
Online:Attendant of Blood

Attendant of Blood is a Bloodforged Reachman mage within the Bloodroot Forge. Along with the Attendant of Flame, she is assisting Gherig Bullblood in his mission to create the Earthgore Amalgam.
 

Related Quests



Skills and Abilities
As a boss type enemy, the Attendant of Blood is immune to all crowd control effects.
;Ice Arrow: A basic ranged attack that does moderate frost damage.
;Focused Healing: The enemy will heal any allies that are hurt, including itself. Enemies often indicate this by calling out for healing (I'm hurt!, I need healing!, Healer! etc.). This effect appears as a yellow beam connecting the healer and its target. This spell can be interrupted to set the enemy off balance.
;Quenching Blood: Cast atop her allies to assist and rapidly heal them. Try to pull or move the enemies out of the blood to stop them healing.
;Rite of Passage: The enemy channels a spell healing itself and nearby allies for 4 seconds. This ability is usually used when the enemy is on low health. This spell can be interrupted to set the enemy off balance.
;Winter's Reach: The enemy releases an icy whirlwind in the direction it is facing. This whirlwind does moderate frost damage and roots all players that it hits. Root effect passes through block, and can be escaped by roll dodging. This attack can be interrupted to set the enemy off balance or simply avoided.

Dialogue
Attendant of Blood has dialogue for when she summons a cloud of quenching blood:
:"Hunt-Father, slake our thirst!"
:"Fruits of the slaughter, sustain us!"
:"Life-blood for the chosen!"
Online:Gherig Bullblood

Gherig Bullblood is the Patriarch of the Dreadhorn Clan, and leader of the clan's operations in the Bloodroot Forge. He is tasked with feeding the forge with the blood and bodies of his captives, some of whom can be seen ensnared on the walls in the heart of the forge. In the final chamber of the dungeon, he works with the Attendant of Flame and Attendant of Blood to create the Earthgore Amalgam, summoned upon their collective defeat.
 

Related Quests



Skills and Abilities
As a boss type enemy, Gherig Bullblood is immune to all forms of crowd control effects.
;Quick Strike: A basic melee attack that deals minor physical damage.
;Uppercut: A charged heavy melee attack that deals high physical damage and knocks the target back. This should be blocked or dodged if possible.
;Cleave: The swings its weapon in an arc dealing moderate physical damage to anyone in front of him.
;Fire Chain: The boss pulls a target towards himself dealing moderate flame damage.
;Pyrocasm: Once pulled in, the boss releases a large burst of flame around himself dealing moderate flame damage and knockback as indicated by a red circle.

Dialogue
When you enter the forge, Gherig will be seen sacrificing a Captive in the lava at the center of a forge, chanting a ritual to summon the Earthgore Amalgam:
:Gherig Bullblood: "Father of Manbeasts! Huntsman of the Princes! Hircine, hear me!"
:Gherig Bullblood: "We seek the blood of this timid herd!"
:Gherig Bullblood: "We offer our quarry for your favor!"
:Gherig Bullblood: "Bless our hunt with your hungry blades and you will forever feast on these swine!"
:Gherig Bullblood: "Blood for blood. Feed the earth!"

Entering combat he will say one of the following:
:"We will trample all   to dust!"
:"I am the Dreadhorn Clan!"

During combat:
:"The Forge beckons!"
:"I can feel its hunger!"
:"Vengeance for my children!"
:"Feel the teeth of the Forge!"
:"The Forge thirsts!"
:"My teeth are sharp, little lambs."

Party wiped:
:"Hunt-Father! We offer you with this worthy prey!"
:"May their blood stoke your hunger!"

Once Gherig and his  Attendants of Blood and Flame are dead, the Earthgore Amalgam  will be form in the center of the forge.

Notes
Gherig Bullblood is the author of the Dreadhorn style motif book. Rena Hammerhands, one of the Dreadhorn Clan's Nord captives, has vandalized it with her footnotes.
Online:Attendant of Flame

The Attendant of Flame is a Blood-Forged minotaur allied with the Dreadhorn Clan. He is assisting Gherig Bullblood with his mission in the heart of the Bloodroot Forge. 
 

Related Quests



Skills and Abilities
As a boss type enemy, the Attendant of Flame is immune to all crowd control effects.
;Fiery Surge: A basic ranged attack that deals minor flame damage.
;Flame Wave: A basic ranged attack that deals minor flame damage.
;Burnt Offering: The boss chains multiple players to the ground, and an expanding AoE appears under them. Any unaffected players must quickly interrupt the boss to free the trapped players before the AoE triggers, dealing very high flame damage over time to the trapped players.
;Billowing Flame: The boss channels flame from one of the fonts and throws it on the ground, dealing moderate flame damage as indicated by red circles.
Online:Falkreath Defender

Falkreath Defenders are Nord soldiers tasked with defending Falkreath Hold from the Dreadhorn invaders.
 

Related Quests


Quest-Related Events
When you move forward inside the city proper, a Defender will call out as the Reachmen breach the walls.
:Falkreath Defender: ''"They're inside the walls!"
:Dreadhorn Town-Razer: "No more cowering in your hold, Nord-swine!"
They will cheer as Eerika Skjoralmor is proclaimed the new Jarl of Falkreath.
:Eerika Skjoralmor: "My father … Jark Skjoralmor is dead, but Falkreath lives another day."
:Torik: "And so it shall so long as you stand for it, my Jarl."
:Eerika Skjoralmor: "Jarl? So I am …."
:"Then let it be known on this day that these warriors stand as my Thanes and their deeds shall be sung in my realm for generations to come."
:Torik: "Love live Jarl Skjoralmor! Long live the saviors of Falkreath!"
:Citizen: "Hah!"
:Falkreath Defender: "Hah!"
:Falkreath Archer: "Hah!"''
Online:Dreadhorn Trampler

thumb|right|An trampler using its Bull Rush ability

Dreadhorn Tramplers are minotaurs who wield clubs and charge enemies in Falkreath Hold.
 
Related Quests

Skills and Abilities
;Bull Rush: The trampler's eyes glow red as it charges towards a player, knocking them down
;Chop
;Cleave
;Elemental Pool
;Elemental Wave
Achievements
This creature is associated with one achievement:
 

Notes
They wear the same armor as Limenauruus, and have red eyes.
Online:Ravenous Revenant

Ravenous Revenants are skeletons summoned during the battle with Cernunnon and his summoners.
 

Related Quests
Online:Draugr Thrall

Draugr Thralls are Draugr raised by Cernunnon and summoned by Deathlord Bjarfrud Skjoralmor in the Hall of the Dead at Falkreath Hold.
Online:Draugr Feral-Fiend

Draugr Feral-Fiends are feral Draugr found in the Hall of the Dead at Falkreath Hold, as well as in Labyrinthian.
Online:Dreadhorn Sorcerer

Dreadhorn Sorcerers are blood-forged reach mages of the Dreadhorn Clan that are encountered in the Bloodroot Forge.
 

Related Quests


Skills and Abilities
;Flare: A basic ranged attack that does moderate flame damage.

;Flames: The enemy channels magic and releases a gout of flame from their hand, which they sweep slowly in front of them. This attack does moderate flame damage to all players hit by it. This spell can be interrupted to set the enemy off balance or simply avoided.

;Grasping Vines: The enemy sets an AoE down that explodes into flaming vines. The blast does moderate flame damage.

;Grasping Vineburst: Standing in the AoE placed by Grasping Vines inflicts minor magic damage over time from the writhing vines that emerge after the explosion.
Online:Savarak's Personal Protector

thumb|right|Savarak's Personal Protector (female)
'''Savarak's Personal Protectors''' are Dunmer watchmen encountered in Savarak's Manse. They will attack on sight, and have no unique dialogue.
Online:Falkreath Archer

Falkreath Archers are Nord archers that can be found within Falkreath Hold.
 

Related Quests


Quest-Related Events
They will cheer as Eerika Skjoralmor is proclaimed the new Jarl of Falkreath.
:Eerika Skjoralmor: "My father … Jark Skjoralmor is dead, but Falkreath lives another day."
:Torik: "And so it shall so long as you stand for it, my Jarl."
:Eerika Skjoralmor: "Jarl? So I am …."
:"Then let it be known on this day that these warriors stand as my Thanes and their deeds shall be sung in my realm for generations to come."
:Torik: "Love live Jarl Skjoralmor! Long live the saviors of Falkreath!"
:Citizen: "Hah!"
:Falkreath Defender: "Hah!"
:Falkreath Archer: "Hah!"
Online:Menacing Lamia

thumb|right|Sleeping
Menacing Lamias are Lamias that are tending to the Fanged Menace in Arx Corinium.
Online:Menacing Lamia Curare

Menacing Lamia Curares are Lamias that are tending to the Fanged Menace in Arx Corinium. Prior to combat, they can be seen channeling a spell onto their charge.
Online:Ixniaa's Handmaiden

'''Ixniaa's Handmaidens''' are Lamias that attend Matron Ixniaa in Arx Corinium.
Matron Ixniaa can be seen speaking to them before engaging in combat.
Online:Adept Ureso

Adept Ureso is a Dark Elf mage of House Telvanni found within Tel Naga in Sadrith Mora. You can find her in the Adept's Hall where she wanders the area practicing spells and keeping company with Adept Talso.  She cannot be spoken to and will attack if she sees you.
Online:Avo Elarven

Avo Elarven is a Dark Elf who can be found just outside of Suran. He'll be on the side of the road, out of breath after running from bandits. He asks you to help his father.
 

Related Quests


Quest-Related Events
As you make your way into the city (either from the north or south), you'll come across a winded Dunmer:
:"Please, help. You must help!"
:'''What's happened?
:"Bandits … they attacked my father's wagon on the road to Suran. They're stealing everything we own! My father's a proud mer … they may kill him! You have to help us!"
:Stay here. I'll save your father.

Speaking with him again:
:"Thank you! Please hurry. I'll follow … as soon as I catch my breath."''

Once you've gone to rescue his father and met The Scarlet Judge, Avo will have caught up:
:''"I'm certain the Scarlet Judge can handle things from here. Please, accept our gratitude."''

Dialogue
After completing the quest, he and his father can be found at the bottom of the stairs, near the Menaldinion's Clinic:
:''"Father and I wouldn't have our wagon, our belongings, or possibly even our lives without the help of you and the Scarlet Judge. Thank you. We'll never forget what you did for us."

If you are wearing the Scarlet Judge costume, he will say:
:"And a blessed day to you, Scarlet Judge."
:"You honor us, Scarlet Judge. Be safe!"
:"I fear no evil while the Scarlet Judge walks our streets."''
Online:Captured Bloodthorn

Captured Bloodthorns are members of the Bloodthorn Cult found in Camlorn's main plaza after the city is retaken. They have been taken captive by the Lion Guard since their defeat. The Captured Bloodthorns appear after the related quest. They have no unique dialogue.
 
Related Quests
Online:Vassamsi Hired Tough

The Vassamsi Hired Tough in an Imperial soldier found outside the Vassamsi Mine. He cannot be spoken to.
 

Dialogue
When you approach the entrance, he'll warn you:
:Vassamsi Hired Tough: ''"This is Magister Gothren's private property. Keep walking."''
Online:Furrier

Furriers are Altmer refugees that can appear in Velyn Harbor during the Drublog invasion. They have no unique dialogue.
Online:Factotum Conveyer

Factotum Conveyers are factotums and laborers who wander the Brass Fortress. They have no unique dialogue.
Online:Tenebrous Shadow

Tenebrous Shadows are weaker copies of the Shadow of Sotha Sil that assist him in combat.

 
Related Quests



Skills and Abilities
;
Online:Night's Eye

'''Night's Eyes are magical power orbs summoned by Shrike Shroudweavers and Whispering Sorcerers. Once they are summoned, they will continuously cast Withering Gaze'', damaging their target with shadow magic until they are destroyed.