Netruk44/uesp-wiki-content huggingface dataset:
Online:Letter to Hearth-Mother

Hearth-Mother, come find me. Bring a warm fire and soup for our bellies, because we're cold and we're hungry and we can't walk any farther.

We were so proud, so confident, when we were picked for this expedition.  ! To be the first  s in more than a generation to attempt the climb to the legendary summit! But how quickly confidence turns to despair when you realize Sorrow doesn't want you to climb her terrifying heights.

The first two teams to attempt the ascent didn't make it very far. As far as we could tell,   or  s got the first set of climbers, and the terrible wind and cold took care of the second. A few of the poor  s actually walked off a cliff that was hidden in the icy mist!

But we weren't frightened or dissuaded from our course. Although, seeing how it turned out, I suppose we should have been.   rallied us and   appealed to our sense of honor. With fire in our blood and glory in our dreams, we charged forward to scale the summit once more.

We lost   in an avalanche. Both of her legs were broken beneath the falling snow and ice. As much as I hated to do it, we left her and continued to make our way up the mountain. Any other course of action would have doomed the expedition. Of course, our own doom was closer than we expected.

I guess you can say we accomplished something. We actually made it to the door to  's shrine. We found an inscription related to it and made a rubbing, just like Kharsthun taught us. We were about to go inside when a group of three ogres appeared around the bend. We knew we couldn't take on three of the beasts with any certainty of victory, so we decided to hide and wait for them to pass. But  , clumsy   that he is, dropped his axe. That's when we decided down was a better direction to run than up.

  thought our best option was to make it back to the caves we passed through. Even though there were ogres living in the caves, he said we'd be able to find a corner to hide in. Probably would have worked, too, if we hadn't lost most of our supplies escaping from the shrine. And if we hadn't run out of fuel for our fire.

At least we have the rubbing. If Kharsthun makes it this far, he'll know that the shrine isn't that far away.
Online:Torag ag Krazak, Uz

Goltragga   ne murimush lochan sim

Goltragga Torug ne rohi Ornim lochan norgim krazak
Online:The Despair

The Despair is a large troll found on Sorrow.
Online:Mad Urkazbur

Mad Urkazbur is an Ogre found at the Mad Ogre's Altar. 

He has a chance to drop the   antiquity lead for the Ring of the Pale Order.
 

Related Quests


Achievements
There is one Achievement associated with this creature:
Online:Relmerea Goran

Relmerea Goran is a Dark Elf warrior who can be found sitting at a table near the wayshrine in Orsinium. She can be seen drinking from a mug and yelling drunken comments at Durang, an Orc standing on a ledge above her. Eventually, Durang will drunkenly fall off the ledge, causing her to stand up and run away.
 
  
Dialogue
She yells at Durang:
:"Durang, get off that wall before you break your neck!"

:''"If you throw up on me, I'm going to knock you off of there! Count on it!"

:"Watch your step, Durang! You know I'm not catching you if you fall, right?"

When Durang vomits off the ledge, she says:
:"Ha! I thought Orcs could handle their liquor, Durang!"

After Durang falls off the ledge, she insults him before running away:
:"Durang, you idiot! Well, I'm not cleaning this up!"''
Online:Shufdal

Shufdal is an Orc noble who can be found at Scarp Keep in Orsinium. She has no unique dialogue.
Online:Umzolabesh

Umzolabesh is an Orc noble who can be found at Scarp Keep in Orsinium. She has no unique dialogue.
Online:Durgura

Durgura is an Orc noble who can be found at Scarp Keep in Orsinium. She has no unique dialogue.
Online:Hearth-Wife Barazal

Hearth-Wife Barazal is an Orc who can be found at Scarp Keep in Orsinium, and one of the wives of King Kurog of Orsinium. It is impossible to interact with her in the Keep. She also briefly appears in Orzorga's Kitchen at the conclusion of the quest A Feast to Remember.
 
Related Quests

Dialogue
Occasionally several of the wives will engage in conversation:
:Hunt-Wife Naroga: "My hunters brought in an entire herd this morning!"
:Hearth-Wife Barazal: "We should have enough for the feast then, depending on how hungry the king is."
:Forge-Wife Tugha: "Your hunt-daughter! She told my Kassgra she could marry whoever she wanted, tradition be damned!"
:Hearth-Wife Barazal: ''"Isn't that what the king wants? Toss out the old and in with the new?"
:Hunt-Wife Naroga: "Can you imagine the chaos? Sometimes I don't know what the king is thinking!"''
thumb|right|Barazal in Orzorga's Kitchen
A Feast to Remember
At the completion of A Feast to Remember, Barazal will appear in Orzorga's Inn:
:Barazal :  "You are Orzorga, master of Orc cuisine?"
:Orzorga :  ''""Master?" I … yes, that's me. And you are?"
:Barazal :  "Barazal, hearth-wife to the king."
:Orzorga :  "Oh! Welcome to my kitchen. Can I get you something? Perhaps some candied chub loon? Fresh from the oven!"
:Barazal :  "No, I have business in Orsinium … yet I expect you to join me there shortly. I want you to cook the feast that will honor my husband. Can you do this for the king of the Orcs?"
:Orzorga :  "Of course. It shall be a feast to remember!"''

Notes
Her name in Scarp Keep is displayed as "Hearth-Wife Barazal", but in Orzorga's Kitchen it is displayed as just "Barazal".
Online:Forge-Wife Tugha

Forge-Wife Tugha is an Orc who can be found at Scarp Keep in Orsinium. She is one of the wives of King Kurog.
Online:Fredevieve Hastien

Fredevieve Hastien is a Breton magister of the Orsinium branch of the Mages Guild. Despite her position, she has little patience for Orsinium or its magic-averse Orcish citizens:

:''"Why we bothered to offer our services to Orsinium I'll never know. Most Orcs stay away. If not for the visitors from other lands, this would be a lonely place indeed."

:"Othukul, our Magus, has worked tirelessly to offer the hand of friendship to the Orcs. Based on their response, I'm not sure why he bothers."

:"How disappointing! The Orcs refused to let us build a proper Mages Guild, so we're forced to settle for these … less than ideal … accommodations."''
Online:Lamazh

Lamazh is an Orc mage and member of the Mages Guild who can be found at the branch in Orsinium. She can be found on the upper mezzanine where she peruses the large collection of tomes.
 

Skills and Abilities
When provoked, she'll summon a bound sword and use a basic fire spell to defend herself. 
;Quick Strike: A basic melee attack that does minor physical damage.
;Fiery Wind: A basic fire spell that does minor damage and applies the burning effect for a short time.

Dialogue
It appears she is a recent arrival to Wrothgar. 
:''"I still don't understand the difference between Trinimac and Malacath. Sounds like a lot of noise about nothing to me."

:"I never thought an Orcish city would have so many books! Perhaps our people really have turned a corner."

:"I've heard reports of strange weather out on the coast. Rogue blizzards or something. If you're headed toward the sea, be careful."''
Online:Eshir

Eshir is a Redguard crew member from King Emeric's fleet, tasked with bringing the Daggerfall Ambassador to Orsinium.
 
 

Related Quests


Quest-Related Events
:''"I have no idea what direction I should go and I'm freezing out here."
:What are you doing out here?
:"I serve aboard Materre's Fortune—or at least I did before we wrecked upon the ice. We were bringing the ambassador to Wrothgar when a horrendous storm blew up. Sent the fleet off course and crashed us into the frozen shore."
:Is there something I can do to help?
:"They sent me to find help, but I'm practically useless when it comes to navigating on dry land. Look, go talk to Lord Ethian at our camp. The survivors gathered there but his wife, the ambassador, is still missing. He's worried sick about her."
:I'll look for Lord Ethian near the shipwreck.
:"I'm glad I ran into you. Maybe you're just the bit of good luck we need to salvage something from this terrible situation. The camp is near the shore. You can still see what's left of our fleet from that location."
:Tell me more about your fleet.
:"Not much to tell. Our fleet was comprised of a half-dozen vessels from Daggerfall, tasked with getting High King Emeric's ambassador to a trade meeting in Orsinium. The fleet is wrecked, the ambassador's missing, and Lord Ethian is lost without her."
:Why was the fleet so far north?
::"I couldn't say. I was working below deck when the storm hit. But it was a powerful storm. Full of wind and snow. It carried us off course and rammed us right into the frozen coastline."
:Tell me about the ambassador.
::"Lady Sovelle? She's a remarkable woman. High King Emeric thinks the world of her. Always sends her on the most important diplomatic missions of the realm. The last I saw her, she was helping survivors get off one of the sinking ships."
:Who's Lord Ethian?
::"Lord Ethian is the ambassador's husband. In fact, his father owns most of the ships in our fleet. Provided them for the mission, he did. Between us, his lordship is kind of a nervous cub, frightened of his own shadow. He's lost without Lady Sovelle."

Dialogue
After the quest, you can find him at the Frozen Fleet camp with the other survivors:
:"It's too bad about his lordship, but I could really use a warm tavern right about now."''
Online:Izdimah

Izdimah is a Redguard sailor who can be found at the Frozen Fleet.
 

Related Quests


Dialogue
:''"It was like the ice just sprang out of nowhere! And all that water! I was raised in the Alik'r desert. The cold and the wet—that's just so unnatural to me!"
:"Why didn't someone think to grab a few furs instead of the moldy flour? A fur coat sure would be nice right now."
:"We salvaged a few things from the ship. Two bottles of grog, a cask of old spiced wine, four sacks of black bread flour, a half-barrel of heather-tea, and two bedrolls. At least it wasn't a total loss!"''
Online:Moj-argo

Moj-argo is a Khajiit sailor who can be found at the Frozen Fleet.
 

Related Quests


Dialogue
:''"The ambassador? This one hasn't seen the ambassador since she helped me get off the boat."''
Online:Hakr the Bare-Footed

Hakr the Bare-Footed is a Nord sailor who can be found at the Frozen Fleet.
 

Related Quests


Dialogue
:''"I'm worried about anyone still out on the ice. Those Riekrs are vicious!"
:"I haven't worn shoes since I was a knee-high to a mammoth, so I'm not about to start now."
:"Soft, little Bretons! All they do is moan and complain about the cold. Ha! They should come to the Pale in springtime. And don't get me started about our winters!"''
Online:Azeeda

Azeeda is a Redguard crew member from King Emeric's fleet, tasked with bringing the Daggerfall Ambassador to Orsinium.
 
 

Related Quests


Dialogue
:''"That storm came up so quickly. I've never seen anything like it."

Quest-Related Events
Find the pendant Youss asked you to find and head back to him. Before you can speak to him, Azeeda will hail you:
:Azeeda: "May I speak with you a moment? I fear you've been misled."
:"Did that skeever Youss ask you to find a pendant?"
:Yes, he said it was a gift for his betrothed.
:"Oh, did he now? How typical. If that lech has a fiance, then I'm the Queen of Daggerfall! That pendant is mine. It even has my initial engraved on the back. It was a gift from my parents. It turned up missing shortly before the storm."
:How did Youss know about the pendant then?
::"Youss and I … we became … friendly … during the voyage. Much to my regret. After one particular encounter, I noticed that my pendant was gone. Youss swore he hadn't seen it, but then I heard him talking to you about it."
:It's your word against his.
::"How dare you call me a liar! Look, I admit that I exaggerated when Youss admired the pendant. Heat of the moment and all that. He thinks it's an heirloom but it really only has sentimental value. It reminds me of home. It's mine. I give you my word."
:I should get Youss's side of the story.
::"Fine. Talk to the liar. But be careful. His words fall like nectar from a tree. I thought he liked me, but he only had eyes for the gold around my neck."
:Why should I give the pendant to you?
::"Because it belongs to me. Why would he be carrying around a gift for his betrothed on a voyage such as this? It makes no sense! He tells a good story, I'll give him that. But in the end, it smells like a guar stall. I'm sure you realize that."
::Why would Youss claim that the pendant belongs to him?
::"Because he's a thief trying to make a quick profit! That pendant is mine. It reminds me of my parents and my home. I admit that I was attracted to Youss, got too involved for my own good. But he just wanted to get his hands on my pendant!"
:: 
:::"Fine. Talk to the liar..." 
:: 
:::"Your belief in me is gratifying. I thought I had lost the pendant forever, and with it my one remaining connection to my home and my parents. Thank you for your help. Now give me my pendant so I can make sure I won't lose it again."

If you gave her the pendant:
:"Your belief in me is gratifying. I thought I had lost the pendant forever, and with it my one remaining connection to my home and my parents. Thank you for your help. Now give me my pendant so I can make sure I won't lose it again."

If you gave Youss the pendant:
:"You really believed Youss's story? Over me? And if he does have a betrothed back in Sentinel, I feel sorry for her. He's been cheating on her from one port to another! I don't want to talk to you any more. Or to that lying dog who has my pendant."

Notes
Niether Azeeda or Youss will exist in the game prior to starting Where Loyalty Lies. Therefore you must at least start Where Loyalty Lies'' prior to starting this quest.
Online:Marane Mallon

Marane Mallon is a Breton merchant who came with King Emeric's fleet, intended to bring the Daggerfall Ambassador to Orsinium.

His plan was to open a shop up in Orsinium. But he's resigned to his fate and makes the best of selling you what he could salvage from the wreckage.
 
 
  
Dialogue
:*''"This probably sounds strange, but I found the blizzard to be mildly exciting, what with all the wind and the crashing ships and everything. I have a few things for sale, but I'll need to fill my stock when we finally reach Orsinium."
:*"When I started this trip to Orsinium, I expected to make a new start in a new city. But believe me, this wasn't what I had in mind! Still, I have stock and I'm open for business, so I guess I can't really complain."
:*"I suppose that if I can survive a raging blizzard, a sinking ship, and a horde of Riekrs, when I finally get to Orsinium to open my new shop, everything from then on should be smooth sailing. After all, how much worse could a city of Orcs be?"
:*"I never survived a disaster before. Luckily, I was able to salvage some of my goods, so it wasn't a total loss. If you need anything, feel free to let me know."''
Online:Dore Ulanie

Dore Ulanie is a Breton sailor who can be found at the Frozen Fleet. He is one of the few survivors of the wrecked fleet carrying Lady Sovelle, ambassador from Daggerfall. You'll find him fending off the cold with Lanarette.
 

 
Related Quests


Dialogue
:''"What a tragedy. All those perfectly good ships turned into so much kindling. The gods can be cruel at times, and that's the honest truth."
:"It's a wonder any of us survived that storm. It was unnatural, I tell you. Unnatural!"''
Online:Lanarette

Lanarette is a Breton commoner who can be found at the Frozen Fleet.  She is one of the few survivors of the wrecked fleet carrying Lady Sovelle, ambassador from Daggerfall. You'll find her fending off the cold with Dore Ulanie.
 

Related Quests


Dialogue
:"I wish Lord Ethian would make a decision. If Lady Sovelle were here, we would be half way to Orsinium by now."
Online:Parts of the Whole

Quick Walkthrough
# Analyze the Dwarven constructs.
# Destroy the Ztheng Guardian.
# Talk to Raynor Vanos.

Detailed Walkthrough
The Vanos twins are back! This time, Raynor wants you to enter Zthenganaz and collect data on the constructs found within the ruin using  . Enter the dwarven ruins, examine ten working dwarven constructs during combat, and eliminate the Ztheng Guardian within the delve's deepest fathoms. When you're done, return to Raynor in Morkul Stronghold with the information you've collected in his handy device.

Notes
The orb will work on all constructs except the Dwarven Spider Swarms.
You can use the orb on the same construct multiple times during a fight, if you're not killing too quickly.

 
Quest Stages
Online:Silver Linings

Quick Walkthrough
# Recover the Silver Dawn banner.
# Return the banner to Dirdre.

Detailed Walkthrough
 

Notes
A relic for the House of Orsimer Glories, Liquid Silver, is located inside a tent in the room at the center right of the map.
 
Quest Stages
Lore:The Vile Laboratory

The Vile Laboratory is a location in the   region of Coldharbour, used by   for his many horrific experiments. The building itself is an emulation of a Dwarven ruin, although the complex is crawling with undead and   guardians. It appears to be run by a   named Overseer Xvarik.  

The laboratory has seemingly been in existence since the  , as it is where the skeleton of the     was brought after his flesh was consumed by Bal. Here the skeleton was infused with "blood-of-darkness", which re-awakened it as a Vestige. The skeleton was also modified according to Bal's own design, before being plunged into the   to create the first  .  Indeed, experiments concerning vestiges and   appear to be the norm in the Vile Laboratory. The   are the result of experiments with vestigial hybridization in the laboratory between   and Xivilai. 

At some point, a   was taken to the laboratory for safekeeping, in an attempt to keep the artifact out of  's clutches. In  , two   members were imprisoned within the Vile Laboratory after being separated from the rest of the  ic invasion force. The mages, a   named Gadris and a   named Zur, underwent an experimental soul-meld process, and were subsequently cast out of the laboratory to die. Confined to a single body and desperate to separate their souls, the weakened pair began work on a transmutation potion to sneak back into the ruins. With help from the  , the "Soul-Meld Mage" managed to overpower Xvarik and reach the catalyst needed for the separation procedure, although only one of the mages survived.  The Vestige also recovered the Light of Meridia from the ruins.  
 

References
Online:Blood and the Sacred Words

Quick Walkthrough
# Talk to Archivist Murboga at the entrance to Fharun Stronghold.
# Gather blood from the archivists.
# Find Malacath's Shrine in the keep.
# Read the Path of the Faithful for clues on how to proceed.
# Find the sanctuary.
# Bring the scroll to Orsinium for safekeeping.

Detailed Walkthrough
In the shrine, place the archivists' blood in the offering bowls to open the path. The door is Malacath's Head on the altar. In the Prayer Rooms, there will be a table with a candle next to each door (to the left of the door). Go through the door next to the only lit candle in each room. In the Hall of Faith, jump in the well.

 
 
Quest Stages
Online:An Unexpected Fall

Quick Walkthrough
# Find Kireth Vanos.
# Find a Dwarven power core.

Detailed Walkthrough
 

 
 

Quest Stages
Online:Madness

Madness is the name of the animated ice ogres created by Mad Urkazbur. He will summon them in combat at the Mad Ogre's Altar.
 
Related Quests
Online:Orc Hunter

Orc Hunters are dead Orcs who can be found in Wrothgar.
Online:Overcharged Dwarven Sphere

The Overcharged Dwarven Sphere is a Dwarven Sphere which has been broken by Raynor Vanos‎ and is now rampaging through the Wrothgar countryside. You will need to track it down during the related quest.
 
Related Quests
Online:Tinker Trouble

Quick Walkthrough
# Talk to Kireth Vanos.
# Use the lightning prod near the wreckage.
# Follow the image of the Dwarven sphere.
# Talk to Raynor Vanos.
# Use the lightning prod again.
# Follow the image of the Dwarven sphere.
# Use the lightning prod on the Overcharged Dwarven Sphere.
# Talk to Kireth.
# Use the lightning prod and track down the runaway sphere.
# Defeat the Reachmen.
# Follow the sphere one last time.
# Choose who to side with.
# Talk to Kireth.

Detailed Walkthrough
thumb|right|Help the twins track down the automaton
   
 
Quest Stages
Online:Duragma

Duragma is an Orc stablemaster who runs Axe and Bridle in Morkul Stronghold.
 

Dialogue
:"''These nobles and their high boots and riding crops and lacquered saddles, bah! A true rider needs nothing but a stout heart and strong knees. Think you've got what it takes?"

:"Wrothgar is no place for unskilled riders. Keep yourself sharp."

:"Horses, bears, cats, guar … it's all the same. Show them respect, and they'll do the same. But enough lectures. What do you need?"''
Online:Gunnijira

Gunnijira is a Nord who can be found at Morkul Stronghold. She's at the stables, grooming the horses. She has no unique dialogue.
Online:Doranar

Doranar is a Wood Elf who can be found at Morkul Stronghold. Before his quest, he's near the Axe and Bridle. Later, he's in the House of Orsimer Glories.
 

Related Quests


Quest-Related Events
Doronar can be found next to the stablemaster of Morkul Stronghold:
:"You would think the great artisans of Morkul might appreciate a fellow artist. You would be wrong!"
:What do you mean?
:''"I'm studying an eminently misunderstood collection of artists native to Wrothgar. But how am I to complete my provocative companion artwork without the appropriate materials?"
:You're studying the art of the Morkul clan?
:"What? No, no&mdash;the ogres! Their visual arrangement, indiscernible textures, the smells … oh, the smells! Ogres have long realized art should stimulate every sense. I don't suppose you'd care to help me acquire the necessarily redolent materials?"
:All right. Tell me what you need.
:"There's an ogre den in a nearby cave called "Morkul Descent". Grab anything ogre-created which has a natural look, feel, or smell. Bring it all to the House of Orsimer Glories and I'll assemble my artwork!"
:What type of art do ogres make?
:"I'm not clear, to be honest. It can't be that hard&mdash;sticks and twine, maybe a few bones or horns here and there, smashed together with a particularly odoriferous glop! Nothing I can't manage!"
:But why are you specifically interested in ogre artwork?
:"Have you met Preparator Noguza at the House of Orsimer Glories? I overheard her mention ogre artwork was something they'd consider displaying. And if I make the artwork with genuine ogre materials, we both win!"

Once items are collected:
:"What an undeniable aroma! Let's see … bones … more bones … a  slightly different bone … some sticky goop to hold it all together.  My friend, you have outdone yourself."
:Do you really think this will work?
:"Have faith! A sculpture begins as a block of stone. A masterful painting? Nothing but canvas on the board.  Time to assemble this for Preparator Noguza. Soon, all shall witness my glorious homage to Wrothgar's Ogres!"

Once placed, the following dialogue can be heard:
:Preparator Noguza: "What is … this …?"
:Doranar: "Masterpiece? Delivered as promised!"
:Preparator Noguza: "What is this mess?"
:Doranar: "Mess? But … this is the authentic replication of Ogre artwork, as requested! The materials came straight from an orgre den!"
:Preparator Noguza: "But the Bloody Curse, Doranar&mdash;It reeks!"
:Doranar: "Ah, you understand!"
:Preparator Noguza: "I understand the gorge rising in my throat."
:Doranar: "It's … perhaps not my best work."

Afterwards: 
:"My mentor said he could teach me nothing except that "art is a journey." each attempt an experience, regardless of the result, and that experience can often be art itself.  Let's just … let's both agree that's what this is."''
Online:Ugdush

Ugdush is a confused Orc laborer who can be found by a cart in Morkul Stronghold. 
 

Dialogue
:''"I only need the basic repair kit, but the one on the cart says it's "grand". That must be a lot better. Right?"''

Notes
His dialogue refers to the various levels of repair kits present in the game.