Netruk44/uesp-wiki-content huggingface dataset:
Lore:The Blackwater War, Volume 5

was a near-legendary figure in the Imperial military. A veteran of countless campaigns, Sardecus had distinguished himself on many occasions as both a soldier and a general.

Sardecus (or Sardecus the Rock) was everything that the missing and assumed slain   was not. Eyewitness accounts depict him as a stout and humorless man with sharp, hawk-like features. He walked with a limp (a lingering injury from the  ) and spoke in short, gravely sentences that commanded obedience. He eschewed all formal dress and regalia, preferring to wear a simple centurion's panoply with a white crest to signify his station.

Sardecus and the reconstituted Fourth Legion wasted no time resuming the war effort. By  , they had regained all the territory lost when Bucco retreated. Military scholars attribute this success to Sardecus' adaptability and tactical creativity. For instance, Sardecus ordered that all legionnaires abandon their metal armor in favor of padded leather jackets. Imperial quartermasters coordinated with   irregulars and scouts&mdash;learning how to subsist on food procured from the swamp alone. Also, centurions and legates were given additional authority such that they could fight independently when the legion became fractured. Allowing cohorts and maniples to function independently had a surprisingly positive effect on soldier morale. For the first time, legionnaires were able to see their primary commanders and could follow them into battle personally. Of course, much depended on the proficiency and leadership capabilities of the legates. But Sardecus was a notoriously demanding commander and would not hesitate to strip a soldier of rank if he or she fell short of expectations.

Sardecus' greatest success, however, was in the diplomatic arena. Early in the conflict, he reached out to disenfranchised Argonian tribes and offered them rewards for joining the war effort on the side of the  . The fallen Bucco (and many of his contemporaries) viewed the Lizard-Folk as a singular bloc of barbarians, united by low breeding and savage tempers. Sardecus saw through this deception almost immediately. He secured solid alliances with several influential tribes, including the treacherous  s and  . Suddenly his forces were nearly tripled. The war for Black Marsh was finally swinging in the Empire's favor.
Lore:The Blackwater War, Volume 6

' command strategy hinged on one fundamental principle—the swamp was the true enemy, not the  s. Disease accounted for roughly half of all fatalities in the first campaign, followed closely by mysterious disappearances. By his estimation, Argonian raids stood at a distant third. With these facts in mind, he created a new war doctrine and disseminated it to all of his officers. The crux of the strategy was simple: the only way to conquer   was to destroy it.

Sardecus deployed entire cohorts of engineers and sappers to the front lines. While legionnaires launched punishing raids on border villages, the supporting troops drained swamps, salted rice paddies, and felled hundreds of trees. The most well-known event of this portion of the war was the "Great Burn" of  .

Records indicate that in early Rain's Hand 1E 2828,   (one of Sardecus' most-trusted legates) ordered a unit of sappers to set fire to a peat bog outside of  . The sappers did as they were told, not knowing that the bog was just one part of a massive underground network. Months passed before legionnaires started reporting random fires as far away as   and  . It took several more months before the Legion realized that the entire region was on fire.

An inferno of burning peat and detritus raged underfoot for more than three years. The already deadly Marsh became so dangerous that the   was forced to give ground for the first time in the better part of a decade. Choking fumes and thundering eruptions of burning swamp gas made the area nearly uninhabitable, even for Argonians. Hundreds of species of unique flora and fauna were rendered extinct, and entire tribes of Argonians were lost. Even the Legion suffered significant casualties. Hundreds of soldiers were lost to "swamp lung" and gas explosions before they escaped the scalding heat of the fire. It was a devastating blow to both the Legion and the Argonians. This marked the end of the second campaign, and the end of Sardecus' tenure as general. Soon after the legion's retreat, he fell ill and passed to   before making it back to  . The official diagnosis was acute infection from a wound he sustained on the way out of the Marsh. The soldiers of the Legion weren't so sure.

The true circumstances of Sardecus' death are still a matter of historical debate. As for me, I do not rule out   involvement. While we know next to nothing about their organization or methodology, I think that we can safely assume they played some role in the conflict. The mysterious death of a high-ranking general directly following a disaster like the Great Burn …. If my study of history has taught me anything, it's that there is no such thing as coincidence.
Lore:The Blackwater War, Volume 7

Historians often refer to the   as a single conflict that spanned twenty-six years. While the primary combatants were essentially the same, the first, second, and third campaigns had almost nothing in common with one another. By the year  , the   strategy had been so heavily revised that it was barely recognizable as Imperial. While " ' Reforms" had reorganized the Legion, the "Falco Doctrine" was the true catalyst that drove the war's endgame.

General   took command of the Legion shortly after Sardecus' passing. She was the natural choice: a close confidant of Sardecus; strong, fiercely loyal to the Empire; and utterly ruthless. She received her officer's commission shortly after the  , which meant that her entire military career had been shaped by the Blackwater War. Unlike her predecessors, she knew that the battle could not be won on a single front. She urged the Empire to offer letters of marque and temporary commissions to the countless pirates off the coast of   and  . Working in conjunction with a legion of Diamond Marines, this force succeeded in taking vast swaths of territory in the southeastern marshes and even parts of the interior swamp.

Using   as her base of operations, Falco launched the second prong in the region-wide attack. Rather than sending out a full legion as her predecessors had done, she broke her force into hundreds of compact, highly lethal units. These expeditionary platoons (later referred to as "redbelts") were led by grizzled swamp veterans—some of which had been serving since the inception of the second campaign.

The redbelts met with a great deal of success early on, claiming most of western   before finally grinding to a halt outside the thick bogs and eerie silence of the region's core. Unfortunately, given each unit's size, they could not hold what they took for long. What began as a battle of two nations became a protracted and complex guerrilla war, replete with all the horrors associated with such a conflict.   to   was a dark time for both sides. The  s and the Imperials each conducted campaigns of intimidation and terror.

Rather than an official armistice, the war seemed to simply end in late 1E 2836. Argonians who had been fighting Imperials for decades abruptly buried their weapons and went back to farming, fishing, and weaving without rendering a formal surrender. The Empire wasted no time in officially claiming the region in  . At long last, the Blackwater War came to a sudden and inexplicable end.

The Argonians' abrupt cessation of hostilities is just another in a long series of mysteries associated with this conflict. The prevailing assumption is that their bizarre tree-worshipping tradition had something to do with it, but we may never know why they actually laid down their weapons. As a historian, it's a vexing situation, but mysteries born in the deep murk of Black Marsh are seldom solved. At least, they are seldom solved to a satisfying conclusion.
Online:Walks-Like-Thunder

Walks-Like-Thunder is a Miregaunt guarding the Echoing Hollow.
 
It has a chance to drop the   antiquity lead for the Ring of the Wild Hunt.
 

Related Quests
 
 
 

Combat
Be sure to watch out for the Totems it summons, which fling hist sap at the players engaging the miregaunt, and will heal the boss if they are left up too long. Take down the Totems. It is recommended that you assign the task of taking down totems to a ranged dps, someone with a bow or a destruction staff will do. If you are rooted by the miregaunt's cone-shaped root attack, roll dodge out to break free. Avoid the area of effect abilities the boss deals out, and make sure to take down the totems. The healing those totems give the boss is massive. One failure to take down most or all of the spawned totems can bring this boss back to near-full health. As long as the totems are being burned down consistently, this world boss is easy.

Achievements
There are two achievements associated with this creature:
 

Notes
After the Murkmire event of late February through early March 2020, the health of Walks-Like-Thunder's healing totems were drastically increased, making the boss nearly impossible to kill with smaller player groups.
Online:Guardian of the Blue Stone

The Guardian of the Blue Stone is a Miregaunt guarding a Welkynd Stone in the Vakka-Bok Xanmeer.

 
Related Quests
Online:Patch/4.2.7

The Elder Scrolls Online v4.2.7 is a small incremental patch that has a change for Weapon Enchantments and poisons so they no longer proc from single-target DoT effects, among a few other bug fixes. The size of this patch is 34MB.

Murkmire Fixes & Improvements
Quests & Zones
General
You can now fast travel to group members who are inside either the Teeth of Sithis or Tsofeer Cavern Delves.

Summerset Fixes & Improvements
Quests & Zones
General
Fixed an issue where Psijic Portals were appearing in Murkmire more often than intended. Psijic Portal appearance rates are now in line with those of most other zones, with only Summerset having a greater appearance rate (as intended).

Wolfhunter Fixes & Improvements
UI
General
Fixed an issue preventing Bloodscent Dew from displaying an icon in your inventory.

Combat & Gameplay
Combat & Abilities
General
Fixed an issue where you could use "pull" abilities, such as Fiery Grip or Silver Leash, to move immovable monsters.
Weapon Enchantments and poisons will no longer proc from single-target Damage over Time effects of any weapon ability. The following effects can no longer proc Weapon Enchantments or poisons:
The Damage over Time from Cleave and its morphs
The Damage over Time from Twin Slashes and its morphs
All damage from Lacerate and its morphs
The residual Damage over Time from Toxic Barrage
The Damage over Time from Acid Spray
The Damage over Time from Poison Arrow and its morphs
The Damage over Time from Destructive Touch and its morphs

Base Game Fixes & Improvements
Art & Animation
General
Sharnag, located in Grahtwood, has shed his Naga disguise and revealed himself as a male orc.
Lore:Swamp Jelly

Swamp Jellies are floating creatures with elastic, gelatinous bodies that are native to Black Marsh. They are described as having a disquieting resemblance to aquatic jellyfish that natural philosophers have no adequate explanation for.  They tend to live solitary lives from other swamp jelly, coming only together for spawn, but are social animals. They are extremely docile in nature and make excellent travel companions for the marsh. Their diet consists of bugs. 

Various swamp jelly breeds exist, differing in their size, shape, and color. The majority are harmless, but some breeds, such as those located in the Deepmire, are capable of poisoning and killing you if you make brief contact with their tentacles.  Argonians use flavor themed naming conventions based on a swamp jelly's color hue. In Murkmire, four breeds of Swamp Jellies can be found.  The Swamp Jellies of the region most commonly have frilled, bulbous bodies from which four tentacles hang.  The cantaloupe swamp jelly breed is named after its amber hue and is observed to be the most common swamp jelly in the region.  The mint swamp jelly breed is named after its green hue but coincidentally has a refreshing taste.  The blue swamp jelly breed has a blue hue but its flavor themed name is unknown. The plum swamp jelly breed is named after its violet hue and is the rarest breed. Seeing a plum swamp jelly is considered by many Argonians to be a sign of good fortune and Argonians wear their feeler as a "Good Luck Tentacle".  Similar creatures are found in Blackreach  and Elsweyr. 

They are related to the Netches of Morrowind. Some historians theorize that the relation may be a result of the Dark Elves raiding Black Marsh for thousands of years in an effort to bring back things they deemed valuable, such as slaves, livestock, and critters. 

Gallery
 

See Also
For game-specific information, see the ESO article.

References
Skyrim

Skyrim: Home of the Nords (commonly abbreviated as SHotN) is one of the collaborative fan-based modding projects within Project Tamriel, with the goal of creating the province of Skyrim on Morrowind s engine. This is the team's own interpretation of Skyrim based on lore that existed before The Elder Scrolls V: Skyrim.

Skyrim: Home of the Nords currently includes most of  , which is divided into several regions. The primary cities in this hold are   and  . Future work will complete the Reach and add the cities of   and  .

Both Tribunal and Bloodmoon are required to play this mod.
 

History
Skyrim: Home of the Nords has been in development since at least 2008. It released version 18.12, a quest update bringing it out of beta, on 24 December 2018. The current version, 21.0, was released on 16 January, 2021 and added the city of  .

Organization Process
The development process is similar to Tamriel Rebuilt's process, but uses a forum format to handle claims and assets. Since the mod now relies on Tamriel Data, some assets are contributed through Tamriel Rebuilt's asset browser and get merged into a TR add-on, while those on the forums get merged into a separate PT add-on.

Gameplay Information
For gameplay information not listed here, see Tamriel Data in the Miscellaneous links, below.
 
 
 
 
 

World Information
For world information not listed here, see Tamriel Data in the Miscellaneous links, below.
 
 
 
 
 
 
 

Miscellaneous Information
Cyrodiil

Province: Cyrodiil (commonly abbreviated as P:C) is one of the collaborative fan-based modding projects within Project Tamriel, with the goal of creating the province of Cyrodiil on Morrowind s engine. This is the team's own interpretation of Cyrodiil based on lore that existed before The Elder Scrolls IV: Oblivion, although it takes inspiration from some of the ideas in that game.

Province: Cyrodiil currently includes the   region, west of mainland Cyrodiil, which was originally a Tamriel Rebuilt project for Oblivion. The next release will feature the   region.

Both Tribunal and Bloodmoon are required to play this mod.
 

History
Province: Cyrodiil has been in development since at least 2008. Its latest version, 0.2, was released on 22 August 2018 to fix various bugs. The mod is still considered to be in beta.

Organization Process
The development process is similar to Tamriel Rebuilt's process, but uses a forum format to handle claims and assets. Since the mod now relies on Tamriel Data, some assets are contributed through Tamriel Rebuilt's asset browser and get merged into a TR add-on, while those on the forums get merged into a separate PT add-on.

Gameplay Information
For gameplay information not listed here, see Tamriel Data in the Miscellaneous links, below.
 
 
 
 

World Information
For world information not listed here, see Tamriel Data in the Miscellaneous links, below.
 
 
 
 
 
 
 

Miscellaneous Information
Main Page

thumb|right|The Gridmap
Project Tamriel (commonly abbreviated as PT) is a collection of collaborative fan-based modding projects working together to create all of Tamriel in Morrowind s engine. The provinces are based on earlier lore and a much larger-scaled world so that they can fit seamlessly with the original game. Two major mods within Project Tamriel are currently available and in active development, Skyrim: Home of the Nords and Province: Cyrodiil, with a number of other projects in the planning stages.

Tamriel Rebuilt is another major province mod, but it is not considered part of Project Tamriel. The two projects share assets through Tamriel Data and are meant to complement each other.

Both Tribunal and Bloodmoon are required to play these mods.
 

Projects
 
 
High Rock 427 — A project in the planning stages to create High Rock circa  
Elsweyr: Paradise Sugar — A project in the planning stages to create Elsweyr
Project Valenwood — A project in the planning stages to create Valenwood

Notes
Project Outreach was a previous project to create Elsweyr which was abandoned and has since been replaced by Elsweyr: Paradise Sugar.
Hammerfell and Summerset are within the scope of Project Tamriel, though planning is mostly limited to an overall map of Tamriel to coordinate both TR and PT. Some members of Tamriel Rebuilt want to continue into Black Marsh once mainland Morrowind is complete, under the name Eye of Argonia.
The names of the Black Marsh and Elsweyr projects reference Eye of Argonia and Paradise Sugar, two canceled sequels to Redguard.

External Links
Project Tamriel's official website
Lore:Alten Meerhleel

Alten Meerhleel (also called Alten Meirhall)  is a port settlement built on the lowlands of Murkmire, in the province of Black Marsh. The port was built as a way for the Argonian tribes to connect with the other races and as a way to appease them, the original harbormaster built a Teeba-Enoo court north of the docks.  
 

History
Alten Meerhleel was built by a Murkmire Argonian named   in the mid- , who felt that the tribes should work in tandem with the outside races, and decided that a port such as Alten Meerhleel would help. At first, the tribes did not accept the port and believed that it was too close to the swamps. So as a way to appease them, Harbormaster Ahkur built a Teeba-Enoo court which keep the tribes happy and their warriors at bay. Ahkur hoped that Alten Meerhleel would evolve to the likes of Lilmoth.  Despite its small stature, the port saw quite a few shipments, and travelers from Lilmoth and the Teeba-Enoo court became a popular attraction for the local tribes.  

During the   in the late  , the village of Alten Meirhall was an active settlement. It was ruled by Lady Judiana and had a rivalry with  .  Alten Meirhall is neighbored by several settlements, including   to the southeast, Longmont to the far west-northwest, and   to the far west. 

Gallery
 

See Also
For game-specific information, see the Arena and ESO articles.

References
Lore:Staff of Towers (book)

From the writings of Holnevn—blessed apostle of St   
Transcribed by  

Cursed be the hands of    ! Cursed be the pride of  ! Lo, did their lithe and wicked fingers weave  . While   and his   suffer a  's death, this staff—this sin in eight pieces—remains.

 : primordial and solemn.

 : brooding and blood-soaked.

 : profane and inscrutable.

 : silent and forgotten.

 : cold and forbidding.

 : vibrant and wise.

 : striding and powerful.

 : boundless and eternal.

All straight, yet twisted! Bound in metal, stone, and blasphemous oaths! May these eight effigies never find a hand to wield them. May this Staff of   remain silent, inert, and beyond the cruel mage's sight. Now and for all time.
Books

These are all of the books included with Tamriel Data. While they may appear in any mod, their IDs mark them by which project introduced the asset: Tamriel Rebuilt (TR), Skyrim: Home of the Nords (SHOTN), or Province: Cyrodiil (PC). A lot of the books are imported from other games; Tamriel Rebuilt imports most Daggerfall books, and the other two tend to import Oblivion, Skyrim, and ESO books that fit with the lore.

Some books have duplicate versions from the different mods with an alternate icon, model, and often a different value and/or weight (and rarely, one text with typos not fixed). These are being deprecated over time as the goal of Tamriel Data is to share assets.

The table below only lists the most interesting books—that is, regular length and not imported. The others are listed separately on these pages:
 
 

Some of the books within Tamriel Data may also be of interest in a secondary way:
 
 
 

Books added by Tamriel Data's dependent mods are listed on the pages below:
 
 
 
 

New Books
   
Compilations
{| class="wikitable sortable collapsible" style="width:100%; margin:0;"
! class=unsortable style="width:1px" |
! style="width: }" | Title
! style="width: }" | Author
! class=unsortable | Description
|-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
|}

Books
  
{| class="wikitable sortable collapsible" style="width:100%; margin:0;"
! class=unsortable style="width:1px" |
! style="width: }" | Title (ID)
! style="width:1px" | Value
! style="width: }" | Author
! class=unsortable | Description
|-
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
  
 
 
 
  
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
|}
Online:Battalion Defender

Battalion Defender is a Rewards for the Worthy Set. Set pieces are awarded via "Rewards for the Worthy" mails by participating in PvP. It cannot be crafted and does not drop from monsters. Pieces are Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact Style in Heavy Armor, depending on the player's alliance.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds 4% Healing Done 
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types.
Online:Battlefield Acrobat

Battlefield Acrobat is a Rewards for the Worthy Set. Set pieces are awarded via "Rewards for the Worthy" mails by participating in PvP. It cannot be crafted and does not drop from monsters. Pieces are Aldmeri Dominion, Daggerfall Covenant, or Ebonheart Pact Style in Medium Armor, depending on the player's alliance.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
Pieces
The set consists of medium armor and jewelry in all slots, as well as weapons and shields of all types.
Online:Bright-Throat's Boast

'''Bright-Throat's Boast is an overland set that drops in Murkmire. It cannot be crafted. Pieces are Elder Argonian Style in Light Armor.

Bonuses
 
2 items: Adds   
3 items: Adds   
4 items: Adds   
Pieces
The set consists of light armor and jewelry in all slots, as well as weapons and shields of all types. Unique pieces include:
 , the quest reward for Missing in Murkmire

Drop Locations
 

Similar sets
Bone Pirate's Tatters''', this set's   counterpart
Online:Champion of the Hist

Champion of the Hist is an overland set that drops in Murkmire. It cannot be crafted. Pieces are Elder Argonian Style in Heavy Armor.

Bonuses
 
2 items: Adds 3-129   and   
3 items: Adds   
4 items: Adds   
5 items: Adds   
Pieces
The set consists of heavy armor and jewelry in all slots, as well as weapons and shields of all types. Unique pieces include:

, the quest reward for By River and Root

Drop Locations
Online:Dead-Water's Guile

'''Dead-Water's Guile is an overland set that drops in Murkmire. It cannot be crafted. Pieces are Dead-Water Style in Medium Armor.

Bonuses
 
2 items: Adds 3-129   and   
3 items: Adds   
4 items: Adds   
5 items: Adds 3-129   and   
Pieces
The set consists of medium armor and jewelry in all slots, as well as weapons and shields of all types. Unique pieces include:

, the quest reward for The Swamp and the Serpent

Drop Locations