Netruk44/uesp-wiki-content huggingface dataset:
Lore:Ternion Monks

The   were a monastic order based in  . They were dedicated to the worship of three animal totems:   ( ),   ( ), and   ( ), collectively known as the Three Old Gods.  Their   itself is ancient, dating back the  ns and their worship of the animal totems.  The monks are also known for their healing magic and can call forth aspects of the Three Old Gods. With the help of these spirits, the monks can perform tasks beyond the scope of mortal limitations. 

The Ternion Monks typically worship and meditate in holy retreats that are almost inaccessible to outsiders. Often, access to these temples is only possible with the use of  , and entry to outsiders is only granted if they are in great need and are worthy. By the  , the order was in decline as very little proselytizing took place and fewer and fewer converts took up the worship of the Three Old Gods. 

In  , the   sought the aid of the Ternion Monks in order to cure High King  , who was suffering from the effects of a potent   poison. The  , with the aid of the aspects of the Three Old Gods, entered Joruun's nightmares and saved him.  

See Also
For game-specific information, see the ESO article.

References
Legends:Sweet Roll

It has two variants, both of which are unobtainable.

Availability
The basic variant can be created by two cards:
 has a low chance of transforming creatures into this variant
's summon ability can do the same

The second, which is created when a card can't fetch a card matching its conditions can be created by other cards:



 (when there are no cards in the discard pile, not just creatures)



Notes
Playing this card will grant you The Pastry Chef title.
The alternative art   that could be obtained on the 14th, 15th, and 16th login rewards in February 2018, also creates an alternative art Sweet Roll. It is themed for Heart's Day, the Tamrielic equivalent to Valentine's Day.
 formerly created a Sweet Roll of the second variety when a deck did not have any creatures in it. This was changed in September 2018.

Gallery
Online:Captain Rana's Office

It is a spacious two-floor Nord-style house located in the eastern part of the village. The lower floor serves as the office for Captain Rana and you can see several bookshelves, a desk and numerous correspondence on the tables.

At the beginning of the quest A Beginning at Bleakrock, you will initially wake up and find yourself in one of the beds on the upper floor.
 
Related Quests




Residents
Captain Rana
Mathor
Online:Eiman and Rolunda's House

It belongs to the orphaned siblings, Eiman and Rolunda, who can be seen working outside the house after you've helped them out of trouble at Orkey's Hollow. A copy of the note ''Eiman's Fishy Secrets'' can be found on a dresser. Cows munch on hay to the right of the building, and chickens wander behind and around it.thumb|right|Interior
 
Residents
Hrarlief
Hyunda
Online:Earth-Turner House

Multiple notes can be found scattered around the room, including Against the Snakes, ''Tryn's Smithing Notes, Aera's Household Notes, and Ode to Oinkers''.
 
Related Quests
Online:Healing

Healing effects can be found in many skills, sets, potions, and other sources.

 
Skills
Online:Ancestor Wards in Deshaan

Quick Walkthrough
# Enter the Corpse Garden.
# Place 3  .
# Kill General Celdien.

Detailed Walkthrough
Head over to the Corpse Garden in Deshaan. There are three ancestor wards that you need to place throughout the delve. One is close enough to the entrance, and you can mosey your way through the delve, placing the wards as you go. Kill General Celdien at the end of the delve, then return to Bolgrul after placing the wards.

  

Quest Stages
Online:Ancient Armaments in Bangkorai

Quick Walkthrough
# Enter the Crypt of the Exiles.
# Collect 10  .
# Kill Ulbazar Thief-Lord.

Detailed Walkthrough
Head over to Crypt of the Exiles in Bangkorai, near the Pelin Graveyard. You can find fragmented arms throughout the delve. Defeat Ulbazar Thief-Lord and return to Bolgrul with ten fragmented arms.
  

Quest Stages
Online:Ayleid Trinkets in Grahtwood

Quick Walkthrough
# Enter Wormroot Depths.
# Collect 4  .
# Kill Raynia.

Detailed Walkthrough
 

Notes
There are 4 different kinds of trinkets you can gather on this quest, including an  ,  ,   and  .
 

Quest Stages
Online:Culinary Justice in Greenshade

Quick Walkthrough
# Enter Naril Nagaia.
# Collect 10  .
# Kill Archmage Camaano.

Detailed Walkthrough
Go to Naril Nagaia in Greenshade. You need to collect ten bounties, which you can find on dead Heritance members. So basically, you're cutting off their heads. When you have the heads, go to the end of the delve and find Archmage Camaano by the Ayleid Well and kill him. Make sure to extract Archmage Camaano's liver from his corpse. When you've finished the job, return to Bolgrul with the   and collect your reward.

  

Quest Stages
Online:Cursed Baubles of Stormhaven

Quick Walkthrough
# Enter Norvulk Ruins.
# Place 3 Cursed Relics.
# Kill Nariam.

Detailed Walkthrough
Speak with Bolgrul at one of the Undaunted Enclaves to be given the quest.
:'''I'm looking for work.
:"I know someone has hired you to pull relics out of old ruins. I might be the first who pays you to return them. So the Daedra inside Norvulk Ruins cursed these baubles. The only way to break the curse is to return them."
:Will I be cursed?
:"No—probably not. Just get them back to the altar from which they came. Oh, and kill the Daedra behind this. Already lost three Undaunted to its scheme."
:All right, I'll do it.'''

Head to the Norvulk Ruins in Stormhaven, the closest wayshrine to the delve is Wind Keep Wayshrine. You have been tasked with returning three relics to Norvulk Ruins in an effort to break a curse: the  , the  , and the  . Place the relics in each designated area throughout the delve and kill Nariam. When your job is done, return to Bolgrul.

Gallery
 
   

Quest Stages
Online:Darkness Blooms in Rivenspire

Quick Walkthrough
# Enter Orc's Finger Ruins.
# Pick and Eat  .
# Kill Fingaenion Forestsmasher.

Detailed Walkthrough
Bolgrul offers you a challenge: go to Orc's Finger Ruins, eat a Moonflower Blossom, and defeat the bandit leader within the ruins while affected by the flower's poison. Within Orc's Finger Ruins, there is a patch of glowing blue flowers. Pick one, get to the end of the delve where the Ayleid Well is, then eat one of the flowers and slay Fingaenion Forestsmasher while you're affected by the poison. When Forestsmasher lies dead, return to Bolgrul and tell him of your accomplishments.

  

Quest Stages
Online:Dwarven Relics of Stonefalls

Quick Walkthrough
# Enter Inner Sea Armature.
# Collect 10 Dwarven Relics.
# Kill Zozuzetharus.

Detailed Walkthrough
Bolgrul has received a request from two Dark Elf siblings for dwarven relics from the Inner Sea Armature, a dwarven ruin located in Stonefalls. Head West of the harborage in Daen Seeth, towards Ash Mountain. Inner Sea Armature is located on the path that leads to the Daen Seeth Dolmen.

Within the ruins are plenty of mechanical constructs. You can smash them to bits for  , or you can find relics on the ground throughout the delve. The construct you need to destroy is located within the deepest reaches of the ruin, in a tunnel dug through the wall of the ruin. Once the construct is in pieces and the relics have been collected, return to Bolgrul at the Undaunted Enclave.

  

Quest Stages
Online:Give and Take in Shadowfen

Quick Walkthrough
# Enter Atanaz Ruins.
# Recover three Stolen Relics.
# Defeat Stormscale.

Detailed Walkthrough
The Argonian tribe in Atanaz Ruins is known for raiding outside villages. Recently, they raided a tribe that went to the Undaunted to serve their retribution. Your job is to recover three stolen relics and defeat the sacred wamasu the tribe of Atanaz Ruins worships. Collect the  ,   and  , then defeat Stormscale and return to Bolgrul for your reward.

  

Quest Stages
Online:Icy Intrigue in Eastmarch

Quick Walkthrough
# Enter the Chill Hollow.
# Find the  .
# Kill Nomeg Chal.

Detailed Walkthrough
 
As you enter Chill Hollow, there will be a "Smuggler's Note" in front of a skeleton. Read the note for a clue to find the correct dig spot. After reading the note, three quest markers should show the three dig spots. All three have chests, but two of them are traps (cause a small explosion and knockback, but shouldn't kill you.)  

There is no fail/restart mechanic--if you dig open the wrong chest, you just have to check the other areas. For completeness, the clues will and correct locations will be listed.  

"Frozen eternally on watch." - southeast marker, overlooking a small campsite and a Wispmother.  

"Glassy and still - a nice catch." - southwest marker, at the edge of a frozen pond, across from a frozen-solid figure holding a fishing rod.

"Secreted away beneath unarmed guard." - north marker, in boss room, in an alcove behind two blue Flame Atronachs and a dead Worm Cultist.

You also have the objective to defeat the boss, in the Eastern part of the map.
 
 
Quest Stages
Online:Inflamed Pyres of The Rift

Quick Walkthrough
# Enter Shroud Hearth Barrow.
# Light the two Memorial Pyres.
# Kill Jakalor.

Detailed Walkthrough
 

  

Quest Stages
Online:Mascot Theft in Reaper's March

Quick Walkthrough
# Enter Claw's Strike.
# Kill Lord Tawnlii-do and Fishbreath.
# Rescue the Bantam Guar.

Detailed Walkthrough
You are tasked with rescuing a bantam guar from a group of skooma peddlers holed up in Claw's Strike, located in Reaper's March. You must rescue  ,  ,   or   from the clutches of Lord Tawnlii-do and his minion, Fishbreath. To add insult to injury, you should crush the skooma cartel's morale by killing their leader.

Enter the delve. In the first chamber, run straight south up the stairs, and enter the cave system. Then head east towards the large chamber in the back of the delve. Defeat Lord Tawnlii-do, rescue the bantam guar, and return to Bolgrul to be rewarded for your valiant efforts.

Notes
Tasty-Legs can be one of four bantam guar: the aforementioned Tasty-Legs, Pouncer, Sir Scratch-Scales or Wobble-Claw.
 

Quest Stages
Online:Molten Pearls of Alik'r Desert

Quick Walkthrough
# Enter Aldunz.
# Activate 3 Levers and Collect Molten Pearl.
# Kill Thinks-in-Gears.

Detailed Walkthrough
Bolgrul has challenged you to go to the Dwarven ruin of Aldunz and collect a   for him. Enter the ruins, find the forge in the back of the delve, and tinker with the furnace. Activate the Combustion Modulation Lever, then the Flow Injection Lever, then the Smelting Exchange Lever. After the machine works its magic, retrieve the pearl from the forge. While you're there, you should kill Thinks-in-Gears, a powerful foe. When the deed is done, return to Bolgrul at the Undaunted Enclave.
  

Quest Stages
Online:Red Rook Ransack in Glenumbra

Quick Walkthrough
# Enter Ilessan Tower.
# Retrieve 10  .
# Kill Gaetane.

Detailed Walkthrough
Bolgrul has tasked you with retrieving several priceless heirlooms from the Red Rook bandits in Ilessan Tower. You need to recover several heirlooms, including a  ,   and  . You can find the heirlooms throughout the delve in little cloth sacks. Find the treasure, then kill the leader of the Red Rook bandits. Return to Bolgrul for your reward when the job is done.

  

Quest Stages
Online:The Spirit Trap in Malabal Tor

Quick Walkthrough
# Enter Shael Ruins.
# Place 4  .
# Kill Arrai.

Detailed Walkthrough
 

  

Quest Stages
Online:Veiled Darkness in Auridon

Quick Walkthrough
# Enter Mehrunes' Spite.
# Collect 10  .
# Kill Mati.

Detailed Walkthrough
Bolgrul has a task for you. Daedra have infested the ruins of Mehrunes' Spite. He asks you to collect ten summoning sigils from slain Daedra, and to slay a Dremora located deep within the delve. Enter the delve and kill Daedra until you have the ten sigils. Then, head to the northwestern chamber (the largest one) to kill Mati. In the entrance hall, take the western hallway and head north to reach Mati. When you have ten sigils, put them into the ritual pyre in the center of Mati's chamber. Doing so summons a hammer called Mehrunes' Will. Destroy it. Once your tasks are complete, return to Bolgrul at the enclave.
  

Quest Stages
Online:Healing Received

There are various effects which either increase the effectiveness of Healing on you or your alies, or decrease the effectiveness of healing on your enemies.

Increase Healing Received
Active and Ultimate Skills


Passive Skills


Sets
See Sets with Increase Healing Received

Alchemy
Potions with the Vitality effect increase your healing received by 30%.
Poisons with the Vitality effect increase your healing received by 8%.

Champion
The Quick Recovery ability on The Lord increases your healing received by 1-16%.

Decrease Healing Received
Active and Ultimate Skills


Sets
''See Sets with Reduce Enemy Healing

Alchemy
Poisons with the Defile effect will reduce enemy healing by 30%.  (Potions with this effect will do the same to you.)
Poisons with the Vitality effect will reduce enemy healing by 15%.

Champion
The Befoul ability on The Shadow increases the effectiveness of healing reduction by 1-33%.
Online:Alik'ri Alcove

Alik'ri means "of the Alik'r". Indeed, the alcove is furnished with Redguard-style items.
 
Achievements
There is one achievement associated with this location:
Online:Bloodmist Slaughterhouse

Achievements
There is one achievement associated with this location:
Online:Drain-Dweller's Outpost

Achievements
There is one achievement associated with this location:
Online:Headsman's Bone Pile

Achievements
There is one achievement associated with this location:
Online:Inquisitor's Retreat

Achievements
There is one achievement associated with this location:
Online:Unfinished Memoirs

Achievements
There is one achievement associated with this location:
Online:Disorient

right
Disorient is a debilitating effect which briefly stuns a target.  The stun ends as soon as the target takes damage.  You can also get out by using the Break Free ability.  It can be caused by a number of attacks, though the most common one is by interrupting a spell-caster in mid-cast, most easily with a Bash attack.

Skills


Notes
The Ironclad ability from The Steed reduces the duration of Disorient effects on you by 1-24%.
The Robes of the Hist set reduces the duration of Disorient effects on you by 20%.
The Reactive Armor set reduces damage dealt to you by 30% when you are affected by Disorient effects.
All sources of Disorient were removed from the game in Patch 3.2.5.
Online:Off Balance

thumb|left|An Off Balance enemy
right
Off Balance is a debilitating effect that temporarily stuns an enemy, which can be caused by various attacks, but most commonly by Blocking a melee Heavy Attack.  You can get out of it with a Break Free action.  When an enemy is Off Balance, they can be knocked down with a Heavy Attack. Off Balance will last 7 seconds regardless of the source.

 
Skills


Notes
Bosses and other CC immune enemies will not get set off balance if their heavy attacks are blocked or their spells interrupted.
Targets will now gain 15 seconds of Off Balance immunity after Off Balance ends.
Prior to Update 29, Champion Points provided the following effects:
The Tactician perk from 120 points in The Atronach will set enemies Off Balance when you perform a Roll Dodge near them.
The Exploiter perk from 75 points in The Ritual will increase your damage done against Off Balanced enemies.
Online:Fear

thumb|left|A player affected by Fear
right
Fear is a debilitating effect which prevents a target from attacking, causing them to run away instead.  You can get out of it with a Break Free action.  Fear will not cause targets to run off cliffs, but they may end up running into flames or other AoE effects.

 
Skills


Notes
The Howl of Agony morph of Piercing Howl does more damage to enemies who are currently affected by the Fear effect.
Online:Sellan House

''Merien Sellan's Spellbook and Letter From Tamien Sellan can be found on the main floor while Merien's Incantation'' can be found on the second floor.
 

Related Quests
Online:Bloodthorn-Occupied House

A copy of The Ivory Lord: A Hero Born, V. 2 can be found on the main floor. The containers within can be looted freely. There are plenty of provisioning ingredients to loot inside the house.

A chest and a heavy sack can be found near each other outside, sitting up against the side of the house.
 
  
  
  
Gallery
Online:Eye of the Storm

Eye of the Storm can refer to two things:
Eye of the Storm (quest), a quest in Tempest Island
Eye of the Storm (morph), a morph of the Elemental Storm skill
Online:Knockback

right
Knockback is an effect which pushes an enemy away from you.  This is an effective way to avoid damage from melee enemies.  It can be useful to combine it with a Charge skill which must be used at a distance.

Skills


Notes
The Death's Wind set has a chance to knockback all nearby enemies if you are damaged while below  .
Online:Immobilize

right
Immobilize, also known as Root, is a debilitating status effect that prevents a target from moving from their location, though they can still attack and defend themselves as normal.  You can escape the effect by performing a Roll Dodge or Break Free action.  Abilities which have a movement built in such as Bolt Escape or Teleport Strike still work, but you are still immobilized after you teleport.  Many tougher enemies are immune to this effect.

Skills


Notes
The Eternal Hunt set causes you to leave behind a trap when performing a Roll Dodge which will Poison and Immobilize enemies who trigger it for 1.5 seconds.
Poisons with the Entrapment or Unstoppable effect will Immobilize your targets.  Entrapment's effect lasts longer, but Unstoppable also protects you from Crowd Control effects.
Online:Cursed Scholar

Cursed Scholars are former Khajiit monks of the Temple of Seven Riddles, but now are cursed by the Bent Dance and transformed into Dro-m'Athra. They use staves and magicka-based attacks.
 

Related Quests
Legends:Ravenous Crocodile

Notes
This card was previously part of the training mechanic where it could be upgraded from   at level 15.

Gallery
Legends:Enraged Mudcrab

Notes
In previous Elder Scrolls games, Mudcrabs were "horrible creatures, with no redeeming qualities".

Gallery
Lore:Northwind Mine

Northwind Mine is an ancient   mine found in   northwest of  , high up in the mountains that form the border with  . It tunnels into a mountaintop known as Northwind Summit.

During the  , the ancient  s erected a Word Wall at the top of Northwind Summit, inscribed in the  . 

The iron mine at Northwind has been in existence since at least the  , during which time it was worked by a reclusive family of Nord miners who built a significant settlement at the site. They worked the mine for generations, and sometimes didn't descend for supplies for months on end. 

This isolation proved disastrous in  , when a coalition of   tribes invaded the Rift and took control of the mine. The locals initially thought nothing of the disappearance of the miners, and it wasn't until nearby Shor's Stone was attacked by the tribes that the Reachmen presence was discovered. After the sacking of  , a   member of the   named Tovisa decided to investigate with the help of the  . They discovered that the mine was occupied by the  , who were performing human sacrifices to establish a   coven in the mine. The Stonetalons were successfully driven off and the hagravens killed, although Tovisa was captured and ritually blinded in the process. 

By the  , a  -hunting camp had been established at the summit. Both the mine and the camp had become abandoned by   and were guarded by skeletal undead. With the return of   that year, a   began to use the summit as its lair, but was eventually killed when a bounty was placed on its head.  
 
See Also
For game-specific information, see the Skyrim and ESO articles.

References
Legends:Sandbox

Welcome to the Legends sandbox! For normal testing, you should use the  page instead. This page exists for testing templates and such which need to be in the Legends namespace. Keep in mind that content added to the sandbox will not stay permanently, and also remember to not place copyrighted or offensive material here. Legends
Lore:King Maxevian's Orders

To   of  ,

It is no enviable task which I give you, but it is most assuredly honorable. Our forces have vanquished the  s, destroyed their  , and subjugated their lands. Those who survived have scattered across the region, fleeing back to remote strongholds or journeying to even more distant lands.

But rest assured, the day will come when the beasts will return to their homeland and once again try to rebuild their kingdom. Under no circumstance can this be allowed! You must maintain eternal vigil in  . Should the Orcs return, strike them down.

I intend for you to serve at Watcher's Hold no longer than five years. After this time, I will send knights to relieve you and you may return home to  . Upon this, you have my word.

Thank for your service to crown and country, 
  
10th Hearth Fire
Lore:Orc Clans and Symbology

During the time of the   that was, the city that existed when the temple now known as   was originally constructed, six   clans rose to prominence in the region. Today, these particular clans have disappeared, either absorbed into more powerful clans or simply faded away, but at their height they had remarkable influence on Orc culture and the raising of Orsinium. Let's look at these clans and the symbols that identified them. 

Clan Bragosh, the Hammer Clan
Known for their smithing skills, this clan created specialized armor and weapons and was known as a trader of goods and supplies. Evidence suggests the clan was eventually absorbed by the  . 

Clan Pandrum, the Fire Clan
A clan rumored to be filled with primitive healers and shamans, they supposedly controlled fire, using it as both a weapon and a tool to take care of a variety of tasks. They seem to have disappeared from history after the second siege of Orsinium. 

Clan Enclave, the Star Clan
Not much is known about this mysterious clan, other than they provided aid to other clans for their own purposes. Rumors persist that the clan still exists somewhere deep in the   wilderness. 

Clan Luccin, the Wolf Clan
This clan was known for conducting effective and terrorizing raids during the night. They were adept at moving through darkness and often took their enemies completely by surprise. Some believe that the clan was eventually absorbed by the  . 

Clan Murtag, the Rock Clan
One of the oldest clans still in existence to the current day, this clan makes its home in the mountains of Wrothgar, carving dwellings deep within the very rock itself. 

Clan Ruskahr, the Owl Clan
A clan of highly skilled archers, they were known for their impressive tracking and hunting skills. They revered owls of all types, but especially the snow owl.