Netruk44/uesp-wiki-content huggingface dataset:
Online:Dremora Kynval (Imperial City)

The Dremora Kynvals that appear in the Imperial City are knights.thumb|right|A female Dremora Kynval throwing books into a fire
Cyrodiil/Grimclaw

Grimclaw is an alpha wolf whose   has been terrorizing the people of   from their lair just south of the  . Village elder   will task you with slaying Grimclaw, and reward you with leveled gold for your troubles.

While Grimclaw has strong stats and a 20% resistance to Frost, his attacks are only those of a standard wolf. Once dead, he will drop a Timber Wolf Pelt and a random set of leveled minor loot (gold, rings, gems).

 
Related Quests
Cyrodiil/Hufsa

Hufsa is a   inhabiting the  . It is the dungeon's boss and has made its lair in the lower level of the northernmost chamber, specifically in a side chamber hosting a ruined shack once used by the local bandits.

Hufsa can prove to be a challenging opponent due to its regenerating health, resistance to frost and powerful attacks. Once dead, you can loot a flawless ruby, a portion of troll fat, and a random set of leveled minor loot (gold, rings, gems) from its corpse.
Cyrodiil/Monstrous Troll

The Monstrous Troll is a   inhabiting  , where it has made its lair in the chamber with a small lake. Around it are a skeleton, plenty of bloodied bones, the eviscerated corpse of a miner, and a few weapons. 

It is a tough opponent due to its increased attack damage and its large pool of health, which can regenerate swiftly. Once dead, you can obtain seven portions of troll fat and a random set of leveled minor loot (gold, rings, gems) from its corpse.
Online:Orchidfall Vale Fawn

The Orchidfall Vale Fawn was the second reward in the Lost Treasures of Skyrim event, unlocked when the Antiquities threshold reached 66%. Its default name is "Nectarnuzzle".
 
  
Gallery
 
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Blades:Liches

thumb|right|A Lich
Liches are an enemy group in Blades that are hostile to the player. They are powerful sorcerers who turned to undeath as a means to increase their power. While they are weak to fire and slashing damage, both normal and Nether Liches are resistant to all other forms of damage. However in the case of Outcasts, they are instead weak to Cleaving and Shock damage and resist Bashing, Fire and Poison damage.
 

They can appear as bosses within quests and dungeons. In particular, Celemaril, The Sorcerer-King is an Ayleid Lich who is the antagonist for the main quest line.

 
 
Variants
 

Boss Names
Archlich
Cenedelin, Prophet of Doom
Eldritch Lich
Haromir, Prince of Decay
Lanessa, Eater of Souls
Nuralanya the Eternal
Powerful Lich
The King of Darkness
The Nameless One
Tjurhane, Lord of Annihilation
Wicked Lich
Online:Chomps

Chomps is a guar who can be found with Eveline San, Davas Felder, Dailedrith and Bray the donkey near various towns around Tamriel.
Online:Bray

Bray is a donkey who can be found with Eveline San, Davas Felder, Dailedrith and Chomps the guar near various towns around Tamriel.
 
   
Notes
Bray uses the Explorer's Pack Donkey model.
Online:Thorn Legion

The Thorn Legion are both the Vampire clan and army personally loyal to Lady Thorn. Recently, their allegiance with the reborn Gray Host has become known as well as plans to march on Western Skyrim from their home Castle Thorn.
 
Members
 

Locations
 

Related Quests
 

Books
 
 
 
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Cyrodiil/Snorre the Lesser

Snorre the Lesser is a draugr scourge entombed atop a rocky hill overlooking  . Once you've made your way up the stone steps and reached the platform at the top of the hill, Snorre will awaken from his slumber inside a stone sarcophagus, and attack you. 

He wears an ancient Nord helmet and uses a leveled two-handed weapon, with which he will deal up to twice as much damage thanks to a perk. In addition to his weapon attacks, he can also cast the Unrelenting Force dragon shout. 

Once defeated he may drop some Bonemeal (25% chance) and a random set of leveled loot including soul gems, ingots, jewelry, potions or gold (25% chance).
Lore:Frozen Coast

The Frozen Coast is a large central region of the Northern Coast of Skyrim, bounded by the icy northern waters of the  . It is a long stretch of frozen wasteland where the ice never thaws, from which it got its name. The region stretches between the northeast coast of Hjaalmarch and the coast of the Pale.  It is anchored between the ancient barrow of High Gate Ruins and the port-town of Dawnstar. The only semblance of civilization between them is camps occupied by anyone from bandits gathering for raids,  or staging grounds for Sea Giants.  

The Frozen Coast is inhospitable and treacherous, often riddled with shipwrecks and hostile enemies like bandits and wild animals. But despite the lack of habilitation, the region is known to contain  ,  , and samples of  , but further down south to the main road, there is a light pine forest and a variety of  . The port-city of Dawnstar is the only active settlement in the region and their main source of commerce is from the mining operations and their shipping industry. People that are stranded in the region and enveloped in the deathly temperature have their skin turn pale and blue in an arctic rime.  Those that are reanimated afterward by   are called the Frost-Cursed.  High Gate Ruins was the only other known settlement in the region until it was abandoned after the fall of the  . The ruins are infamous in the region for being haunted and cursed. The ruins were occupied by an ice necromancer named  , who used powerful magic to create a brutal and unnatural blizzard that wrecked many ships and covered the region in sheets of ice.  During the   in  , the   in the Pale was stationed in the Frozen Coast. 

Gallery
 

References
Cyrodiil/Undead Servitor

The Undead Servitor is a   who appears during   and guards the entrance to  's lair. 

He was once a powerful necromancer in his own right, the leader of the den at Underpall and Alavva's father. She describes him as "a vile, toxic, abusive man, but a powerful man nonetheless", and explains how she studied under his tutelage only to then murder him and turn him into her thrall. 

The Servitor will allow you entry into the lair once you arrive and will fight alongside his mistress, wielding his   with skill. Once dead, he will drop a portion of bonemeal.

 
Related Quest
Cyrodiil/Surilaron

Surilaron, an  , was once the High Priest of Merid-Nunda in  . He was recently awoken from death by an unknown power in the west and will curse himself for his undead state, an abomination to his creed. 

His voice will resonate throughout the ruin as you make your way deeper, eventually reaching the throne room. Here Surilaron will approach you and, after a short conversation, attack you. He is a fierce opponent, possessing immunity to poison, magical resistance and a host of Alteration, Conjuration, Destruction and Restoration perks. As befits a powerful mage, he will attack with spells including  , Command Daedra, Dread Zombie, Ebonyflesh, Greater Ward and a leveled Destruction spell (Fireball or  ).

Once defeated he will drop the precious  , an  , a portion of bone meal and a leveled amount of   (1050-1250).

 
Related Quest
Cyrodiil/Januarius

Januarius is a   owned by    . He is paddocked at the   just outside the eastern gate and will remain there whatever his  .
Cyrodiil/Scruffy

Scruffy is the Jucani family dog, who is currently on the run.   will task you with finding him during the related quest, and he will become a follower once you locate him in the wilderness just southeast of  , on the road to  . 

The dog isn't in good shape when you find him: he's heavily bruised, missing fur in patches and has numerous cuts and scars under his skin which can't have been caused by the local wildlife. It is clear he has been mistreated by the Jucani family, as Banus admits his father "sometimes accidentally bumps into Scruffy or drops things on him". You can choose to bring Scruffy back to Banus or, provided you have concluded the   quest, take him to   at  . 

 
Related Quests
Lore:Mackamentain

Mackamentain was an Ayleid ruin located next to a lake of the   in the eastern Nibenay Basin of Cyrodiil.  It was among the only modern Ayleid sites that still bore their ancient names by the time of the Third Era.  Its lower sections were referred to as the Tombs of the Undead and the Necromancer's Asylum.  

 
History
During the  , Mackamentain became home to one of the  , Ayleid statues originally held in the   which were dispersed to cities across Cyrodiil for safekeeping.  Mackamentain subsequently fell into ruin.
 

Circa  , the ruins were inhabited by  s and  s. The   entered the ruins and retrieved the ancient Ayleid statue, which was later sold to  . 

See Also
For game-specific information, see the Oblivion  article.

References
Lore:Journal of Orryn the Black

Regrettably, my attempts at the preservation of creatures of the   host appear to be a dead end. The pull of   always wins in the end. Much like sculptures in ice, my works in this medium are a fleeting beauty.
:~~
:There it is, like an estranged partner hovering over the remains of a recent split, familiar boredom comes calling. I envy the long dormancy of   at times like this.
:~~
:Sensing my malaise, one of my ambitious attendants took it upon herself to seek a distraction for her master. She brought me a   of   history to while away my time. I briefly considered watching her corpse dry into a leathery husk as a more thrilling alternative, but there was a confident smirk in her expression that convinced me to indulge her.
:~~
:  has served me well. The book she brought me provides a kernel of truth to a fanciful legend. The   claims to have paid a recent visit to the long lost ruin known as  . I believe I'd like to see this necropolis.
:~~
:The bulk of my   now scour the   for Fang Lair. Even with clues provided by the historian, it will be quite an undertaking. Even so, this renewed purpose has bolstered my patience.
:~~
:During these months of search, I've collected many records on Dwemer and  s. Their ambitions were not dissimilar. Mastery over existence! I'm not so different, though we've all chosen different avenues to explore. Considering their fates, I have no desire to follow in their footsteps.
:~~
:Finally, Fang Lair is in my grasp. The price paid was quite light. The lives of a few dozen of my followers were claimed by these treacherous mountains, but they are settling into their new roles as well as can be expected.
:~~
:This place is beautifully desolate. The bones of thousands are strewn throughout the crumbling halls. Some shattered, some blackened, and some fossilized in the stone itself. A record of extinction and terror, but is the centerpiece to this exhibit to be found here among them?
:~~
:Now here's an unexpected turn. Fang Lair was not entirely uninhabited. We had a very special   in our midst: an ancient   from a time when the   still lived and breathed, and one of the group responsible for ensuring it ceased to do so. He has so much to tell me, once I've made him more compliant.
:~~
:The Lich conducted   of the Dragon's remains during his stay here, so very kind of him to share. Adapting them to my methods will not be difficult. I'm already envisioning a wondrous display, though my conversation with the Lich and his companions has revealed a missing element. This Dragon possessed a priesthood during its lifetime and the   is nowhere to be found. I must have her.
Online:Keeper of the Sacred Words

Keeper of the Sacred Words is an Orc  found in Sanctuary of Malacath.

 
 
 

Related Quests
 

Quest-Related Events
Make your way to the Sanctuary of Malacath and you'll be encouraged to "destroy" the Keeper of the Sacred Words:
:Keeper of the Sacred Words: "And so an initiate has come. As before and as it will be again. Then it is my time."
:Keeper of the Sacred Words: "Strike true. Your quest will come to nothing if you falter here. Malacath demands sacrifice, even of his most devout children."

Srike and the Orc falls to the ground leaving the  .
Online:Gray Host Fearmonger

thumb|right|A male Gray Host Fearmonger
Gray Host Fearmongers are Nord vampires who can be found at Lost Valley Redoubt.
 
  
Skills and Abilities
;Fright Force: A basic ranged attack that does minor magic damage.

;Aspect of Terror: The enemy casts a spell that does moderate magic damage and fears the player for a short time, in which they cannot move or perform any actions. This effect passes through block, and players can break free from it. This spell can be interrupted to set the enemy off balance, or avoided using roll dodge.

;Shadow Cloak: If the target is in close proximity to the Fearmonger, they will turn themselves invisible and move to a better location and set the player off balance.

;Summon Bound Hemoptera: The Fearmonger summons a Bound Hemoptera, which channels a buff on the Blood Mage that causes them to do twice the damage and take less damage If the Hemoptera is interrupted, it becomes an Unbound Hemoptera. They will be rebound to their summoner after 15 seconds.

;Sacrifice Hemoptera: The Fearmonger can destroy its Hemoptera to heal itself.

;Drain Essence: The enemy drains your life force, dealing high magic damage and restoring its health every 1 second for 3 seconds.
;Feed: The enemy begins feeding on the player, dealing moderate physical damage, stunning the target and restoring its health every 1 second for 3 seconds.
Online:Gray Host Howler

Gray Host Howlers are werewolves who can be found at Lost Valley Redoubt.
Online:Dwarven Scarab (creature)

Dwarven Scarabs are passive Dwarven automatons. They can be found in Dwarven ruins throughout the Reach and Blackreach: Arkthzand Cavern.
 

Notes
A Dwarven Scrab pet is also available to obtain as a pet.
A Dwarven Scarab was previously seen in Redguard, and schematics for them were later seen in Morrowind.
Gallery
Online:Gray Host Ritualist

Gray Host Ritualists are Reachman fire mages located near Valthume.
Online:Valthume

There is a gathering circle located northwest of Valthume. Inside the circle, there is an altar with a letter atop it (provided the player has reached the related step in the quest).
 

Related Quests

 
 
Notes
Valthume also appeared in Skyrim.

Gallery
Online:Dwemervamidium Mirage

Obtained as a  -level reward in Dwarven Crates.


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Online:Maw of the Infernal Style

The Maw of the Infernal Style is an Undaunted outfit style inspired by the Maw of the Infernal, a Daedroth boss in Banished Cells II. As with all Undaunted styles, it is comprised of a head and shoulder piece alongside a selection of weapon pages. This style is available from October 28 to November 25, 2020.

Style Pages
  could be dropped by High Kinlord Rilis, with a higher chance to drop on Veteran difficulty and an even higher chance if the Cursed Hero achievement had been unlocked. 
  had a chance to drop from either   or a  , which were both sold by Maj al-Ragath. Alternatively, this page could be bought outright from her for 50 Undaunted Keys.
The weapon pages could be obtained from the  , which could be bought from the Crown Store for  .
 

Sets
The following sets are in the Maw of the Infernal Style:
Maw of the Infernal

Armor


Weapons and Shields


Gallery
Online:Western Warehouse

On Calling the Drowned Dead is sitting on a table on the left side of the room. A copy of the lore book, Varieties of Faith, The Forebears can be found on another nearby table. A Withered Hand Defiler can be found here before the Sentinel Docks objective is complete. Most of the workers here are Elves.thumb|right|Interior
 

Residents
Curandil
Donriel
Erothel
Yagdar
Online:Warehouse (Sentinel Docks)

A copy of The Ballad of Navid the Singer is sitting on a table on the left side of the room. A Withered Hand Rogue and brute can be found here before the Sentinel Docks objective is complete.thumb|right|Interior
 

Residents
Bezhneh
Casmen
Dockmaster Bahir
Trava
Zawah
Online:The Dawn Posset

The areas below deck are inaccessible. A thieves trove is located on the deck, up the stairs to the south. A copy of the lore book, Varieties of Faith, The Forebears is located on a crate in the hull, to the south.
Online:Guard Tower (Sentinel)

There's a monkey in the lobby.
Online:Royal Bodyguard (Sentinel)

thumb|right|A male Royal Bodyguard
Royal Bodyguards are generic Redguards tasked with guarding King Fahara'jad in the Impervious Vault. They have no unique dialogue.
Online:Royal Bodyguard (Jorunn's Stand)

Royal Bodyguards are generic Nords guarding King Jorunn at Jorunn's Stand. They have no unique dialogue.
Online:Royal Bodyguard (Jarl's Manor)

Three of these Royal Bodyguards appear after you clear out the Jarl's Manor during The War Council. They are accompanying Prince Irnskar and Thane Oda Wolf-Sister.
Online:Royal Bodyguard (Mistral)

Two Royal Bodyguards can be found next to Vicereeve Pelidil in front of the Chancery in Mistral during The Perils of Diplomacy. They have no unique dialogue.
Online:Royal Bodyguard (Skywatch)

thumb|right|Female Guard
Royal Bodyguards are Altmer guards that can be found around Skywatch. Their duty is to protect Queen Ayrenn
 
Related Quests



Dialogue
When you speak to them, they will say one of several things:
:"Fair day, citizen."
:"Move along, citizen."
:"Do something for you?"
:"State your business."
:" , citizen."

Quest-Related Events
Lifting the Veil
Around and in Skywatch, a Royal Bodyguard may be waiting for you.
:''"Fair day! I've been given instructions. Razum-dar needs to speak with you, at once."
:What's wrong?
:"Not sure. I have orders to send you to the royal manse at once."
:All right. I'm on my way.

Wearing the Veil
Approach a bodyguard during a related quest, and you will be able to ask for their swords after a generic greeting:
:I need your sword. Hand it over.
:"Get out of here. Another word and I'll have to bring you to a magistrate."
::I'm working for the Queen. And I can pay.[Bribe]
:::"Hmm? Oh, I remember seeing you around. Here. Just take care of it."
::[Intimidate] Listen, I really need this blade. And you do not want to cross me right now.
:::"Hold on, hold on! Just take it.  I'm here to guard the Queen, not fight every maniac in the street."
::[Persuade] Trust me. I'm under cover, working with agents of the Queen.
:::"Hmm? Oh, I remember seeing you around. Here. Just take care of it."''

Notes
During Wearing the Veil, the persuasive option is available for female guards, while the intimidation option is only available for males.
Online:Guard Tower (Sentinel South)

A copy of ''Amethyst Mining in the Alik'r'' is located upon a sofa on the ground floor. The city's skyshard is located on top of the guard tower.
Creatures

Creatures
This page provides a list of all creature types added by the Beyond Skyrim: BSAssets mod. Creatures specifically added by the Beyond Skyrim: Cyrodiil mod are listed  .

Goblin
thumb|right|A goblinthumb|right|A berserker goblinthumb|right|A goblin archerthumb|right|A goblin warlordthumb|right|A goblin shaman
Goblins are semi-intelligent social creatures and the most common humanoid creature to inhabit Tamriel. They tend to live in outdoor camps, underground caves, abandoned mines and ancient ruins, and are organised according to a rudimentary social structure, with each group led by a warlord (or warchief) and a shaman (or seer). In Cyrodiil, they are found in   and the  , and are the   of   from  . 

Tough and tenacious fighters, all goblins possess perks allowing them to deal extra damage with their crafted weapons. Regular goblins are either melee or missile fighters, with the former further split into regular and berserker variants. Berserker variants have higher health or stamina but do not carry  .

Melee


Missile


Boss


 
Ogre
thumb|right|A ogre
Ogres are huge, ugly humanoids with pale blue skin, tremendous strength and a carnivorous appetite. Ogres are found across the Cyrodiilic wilderness as well as in caves, where they make their lairs.



 
Rat
thumb|right|A rat
Rats are weak nuisance creatures that can be found nearly everywhere in Cyrodiil: outdoors, in animal lairs and accompanying necromancers, vampires and  . Rats may carry a whole host of   including  ,  ,  ,   and  .  



 
Scamp
thumb|right|A scamp
Scamps are lesser daedra who are weak, rather unintelligent, and cowardly, and are easily defeated except in large numbers. They accompany Conjurers and reside in their lairs.   at   will   with tracking a runaway scamp loose in the Jeralls; you will find it in the  .
Items

This page provides a list of all item types added by the Beyond Skyrim: BSAssets mod. Items specifically added by the Beyond Skyrim: Cyrodiil mod are listed  . 

Categories
Within the category Beyond Skyrim-Items are many subcategories listing nearly every item in the game by function.

General Articles on Items
Most of these articles provide general information on various types of items, and also include lists of the mundane (non-enchanted and widely available) varieties of the items.
: All books added by the mod
: Base unenchanted jewelry
: Ingredients that can be eaten raw or cooked
: A complete list of alchemical ingredients
: Includes gems, minor quest items, etc.
: All ores and ingots that be used to forge and temper weapons and armor
: Faction specific armor as well as some miscellaneous apparel
: Base unenchanted weapons, including ammunition

Articles on Enchanted Items
These articles provide lists of all the enchanted items added by the mod, organized according to how you are likely to find or obtain the item.
: All enchanted armor, clothing, jewelry and weapons that can be found in random loot.
: All the varieties of magical staves added by the mod

Articles on Item Materials
Each of these articles provides complete information on an item material: where to obtain the material, smithing requirements to craft items, and full information on all armor, jewelry, and weapons made out of or tempered with the material.
Books

This page provides a list of all books added by the Beyond Skyrim: BSAssets mod. Books specifically added by the Beyond Skyrim: Cyrodiil mod are listed  . 

Most books provide back story or cover lore material.  However, there are two special types of books:
Skill Books: opening the book for the first time gives you a one point increase in a specific skill
Spell Tomes: opening the book for the first time teaches you a spell
These special books are each listed on their own individual page.

Other types of reading material found in the game include notes and letters. A list of books broken down by subject can be found here.

All Books
All books have a weight of 1.
38 books are listed in this table.